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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Abkaal</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-10T14:37:24Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Status_icon&amp;diff=226016</id>
		<title>Status icon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Status_icon&amp;diff=226016"/>
		<updated>2016-08-14T16:59:57Z</updated>

		<summary type="html">&lt;p&gt;Abkaal: Moved yellow arrow to arrows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Superior}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Status icons''' are symbols that flash when a creature is under a certain effect. When a creature has multiple status icons, they will flash in succession.&lt;br /&gt;
&lt;br /&gt;
[[Image:icons.gif|thumb|500px|The most important status changes]]&lt;br /&gt;
== Flashing ==&lt;br /&gt;
{{Tile|☺|4:1}}&lt;br /&gt;
flashes to...&lt;br /&gt;
* {{Tile|☺|4:0}} '''[[Legendary]]:''' The dwarf has a skill that has reached Legendary level. Take care of these fellows. Notable historical figures (including megabeasts) also flash, but at a different rate.&lt;br /&gt;
* {{Tile|☺|6:0:1}} '''[[fire|On Fire]]:''' The dwarf is on fire. The tile flashes quickly between red and yellow. Other creatures on fire flash as well.&lt;br /&gt;
* {{Tile|X|0:1}} '''[[Immigration|Migrant]]:''' The dwarf has just arrived at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.&lt;br /&gt;
* {{Tile|?|3:1}} '''No Job:''' The creature has no job and no destination. Tame animals will get this while they are being dragged to a [[restraint]], [[cage]], or [[butcher's shop]].&lt;br /&gt;
* {{Tile|?|4:1}} '''No Destination:''' The creature has a job, but no destination. They get this when you shut a door on their faces. Also momentarily flashes when they first get a job.&lt;br /&gt;
* {{Tile|-|2:1}}{{Tile|\|2:1}}{{Tile|&amp;amp;#124;|2:1}}{{Tile|/|2:1}}{{Tile|-|2:1}} '''Multiple Creatures:''' More than one creature is on the same tile. The game will switch between them using this animated line.&lt;br /&gt;
* {{Tile|↓|6:0}} '''Hungry:''' The dwarf needs [[food]] badly, or a grazing animal needs to eat [[grass]]. &lt;br /&gt;
* {{Tile|↓|1:1}} '''Thirsty:''' The dwarf needs [[water]] or [[alcohol]].&lt;br /&gt;
* {{Tile|↓|7:0}} '''Drowsy:''' The dwarf wants [[sleep]].&lt;br /&gt;
* {{Tile|↓|4:1}} '''Unhappy:''' The dwarf's unhappy thoughts are piling up. Not a good sign for a fortress, as this can lead to tantrums.&lt;br /&gt;
* {{Tile|↓|6:1}} '''Distracted{{version|0.42.01}}:''' The dwarf is distracted by unmet [[need]]s.&lt;br /&gt;
* {{Tile|Z|0:1}} '''[[Sleep|Sleeping]]:''' This dwarf is not going to be productive, and the object it is sleeping on will have an effect on its mood.  A dwarf is considered unconscious while sleeping and has all the effects thereof, but not the unconsciousness icon.&lt;br /&gt;
* {{Tile|!|7:1}} '''[[Strange mood|Fey Mood]]:''' The dwarf will find a workshop, get materials, and make an artifact. After this, the dwarf will have a skill increase to [[Legendary]], along with attributes. If the required workshop and items are not available, the dwarf will eventually go insane, berserk, or melancholy.&lt;br /&gt;
* {{Tile|!|5:1}} '''Possessed:''' The same thing as a [[Strange mood|fey mood]], but without the skill increase.&lt;br /&gt;
* {{Tile|!|7:0}} '''Secretive Mood:''' The same thing as a [[Strange mood|fey mood]], though with more cryptic clues.&lt;br /&gt;
* {{Tile|!|5:0}} '''Fell Mood:''' Similar to a [[Strange mood|fey mood]], except the individual will murder a fellow dwarf and use the corpse to make the artifact.&lt;br /&gt;
* {{Tile|!|0:1}} '''Macabre Mood:''' Similar to a fell mood, though not requiring the death of a dwarf.&lt;br /&gt;
* {{Tile|!|6:1}} '''[[Tantrum]]:''' The dwarf has finally had enough, and has lost his temper. The dwarf stops all work, and proceeds to throw things, destroy buildings and hurt other dwarves. This is not a permanent state, but extremely annoyed dwarves will tantrum repeatedly and may trigger a [[tantrum spiral]]. &lt;br /&gt;
* {{Tile|!|3:1}} '''[[Insanity|Madness]]:''' Dwarves (and [[merchant]]s) may eventually go crazy and babble, leading to this icon. Madness may be the result of prolonged unhappiness, failure to complete an artifact, or, for merchants, failure to leave the fortress. Stark raving mad creatures move erratically around while randomly removing and dropping articles of clothing until they die of hunger or thirst. Madness is a form of insanity. &lt;br /&gt;
* {{Tile|!|1:1}} '''[[Insanity|Melancholy]]:''' Dwarves (and [[merchant]]s) may eventually become unbearably depressed, leading to this icon. Melancholy may be the result of prolonged unhappiness, failure to complete an artifact, or, for merchants, failure to leave the fortress. Melancholy creatures sulk around slowly until they die of hunger or thirst or commit suicide in a lake or chasm. Melancholy is a form of insanity.&lt;br /&gt;
* {{Tile|!|4:1}} '''[[Insanity|Berserk]]:''' Dwarves (and [[merchant]]s) may eventually enter a homicidal rage, leading to this icon. Berserk rage may be the result of prolonged unhappiness, failure to complete an artifact, or, for merchants, failure to leave the fortress. Berserk creatures attack any creatures in sight until they die of hunger or thirst or are dealt with by the military. Berserk is an extremely dangerous form of insanity.&lt;br /&gt;
* {{Tile|!|4:0}} '''Enraged:''' A creature may become enraged when faced with insurmountable odds, particularly after another creature nearby is killed, or in response to a non-critical strike to the head. An Enraged being strikes more powerfully, but can only perform wild attacks, charges, and wrestling maneuvers. The frequency rate of Enragement is dependent on [[Personality_trait#Facets|Anger Propensity]].&lt;br /&gt;
* {{Tile|!|2:1}} '''Martial Trance:''' When a single dwarf is being attacked by more than one enemy, it will fall into this state and supposedly focus better. [[Main:Toady One|Toady One]] has [http://www.bay12forums.com/smf/index.php?topic=18055.0 said]: ''You have to be a dwarf [to be able to get the martial trance]. It improves all kinds of combat rolls and modifiers (but no direct damage bonus -- 'enraged' does that).'' Dwarves in this state will seek fights with enemy or neutral creatures.&lt;br /&gt;
* {{Tile|!|1:1:1}} '''Terrified:''' Scared and probably running away from danger.&lt;br /&gt;
* {{Tile|☺|4:5:1}} '''[[Wrestling]]:''' It is grabbing, or attempting to grab, another creature in a fight. Could also be holding on to a part of the opponent as well.&lt;br /&gt;
* {{Tile|+|6:7:1}} '''Minor [[Wound|Injury]]:''' Any wound that leaves only one hand in working condition, including severings. Minor blood loss (Listed as &amp;quot;Faint&amp;quot; in wounds screen.) will also trigger this status flag.&lt;br /&gt;
* {{Tile|+|4:7:1}} '''Major [[Wound|Injury]]:''' Loss of the use of a leg, both arms, or a fatal injury to a vital organ that hasn't killed the dwarf yet.  Yellow or worse damage to any of the brain, throat, heart, guts, or both lungs are all mortal wounds. Yellow or worse damage to one lung is typically not fatal, but this status flag will remain on the dwarf permanently as he goes about his day. Major blood loss (Listed as &amp;quot;Pale&amp;quot; in wounds screen.) will also trigger this status flag.&lt;br /&gt;
* {{Tile|☼|3:1}} '''[[Combat#Paralysis|Paralyzed]]:''' The creature cannot move or breathe, and may suffocate while in this state. Caused by [[syndrome|poison]] or severe brain damage.&lt;br /&gt;
* {{Tile|X|3:1}} '''Stunned:''' Dwarves can be stunned because of pain, which may lead to unconsciousness. Cave spider bites also cause periodic stunning. May also occur from a fall, usually from a dodge or a [[cave-in]], or as a result of minor [[cave adaptation]].&lt;br /&gt;
* {{Tile|X|2:1}} '''Nausea:''' Can be caused by [[cave adaptation]], and will cause [[vomit]], or during combat, when one spears another through the vital organs in the abdomen.&lt;br /&gt;
* {{Tile|X|7:0}} '''Winded:''' When a dwarf is out of breath, they are winded. This can be caused by being underwater, having a lung pierced or throat torn out.&lt;br /&gt;
* {{Tile|X|7:1}} '''Unconscious:''' A bad sign for a dwarf, since (other than sleeping) they usually become unconscious in a fight and will die shortly afterwards. Sometimes, pain or permanent spinal injuries will make a dwarf periodically fall unconscious.  Regardless of the cause, any creature that falls unconscious on a [[trap]] will trigger it, with messy and/or humorous results.&lt;br /&gt;
* {{Tile|X|4:7:1}} '''Fevered:''' This dwarf has a fever.  Exact results of a fever are unknown, but may indicate other health problems. Feverish dwarves appear to have some of the mental attribute lowered. Fevers are commonly caused by syndromes.&lt;br /&gt;
* {{Tile|&amp;quot;|5:1}} '''Playing Make Believe{{version|0.42.01}}:''' A dwarven [[child]] is playing without the need for a [[toy]].&lt;br /&gt;
* {{Tile|&amp;quot;|1:1}} '''Telling a Story{{version|0.42.01}}:''' Dwarves in [[tavern]]s will tell stories to their fellows.&lt;br /&gt;
* {{Tile|&amp;quot;|3:1}} '''Reciting Poetry{{version|0.42.01}}:''' A [[poet]] is reciting poetry.&lt;br /&gt;
* {{Tile|♫|3:1}} '''[[Performer|Performing]]{{version|0.42.01}}:''' Dwarves and [[visitor]]s in [[tavern]]s will sing, dance, and play [[instrument]]s.&lt;br /&gt;
In addition to the above symbols, creatures [[hauling]] an object will alternate between their usual icon and the icon of the object they are carrying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-flashing==&lt;br /&gt;
&lt;br /&gt;
* {{Tile|☺|4:6:1}} '''Prone:''' The creature is lying on the ground. Several prone creatures can be in the same tile; therefore, in tight corridors, dwarves will be constantly lying down and standing so they can go through. Also happens in combat. Prone creatures move and work significantly slower. Make sure to remember to {{k|s}}tand up if this happens in Adventure Mode.&lt;br /&gt;
* {{Tile|☺|4:3:1}} '''Airborne:''' The creature has been thrown by a wrestling move, flung into the air by a raising drawbridge, fallen off a cliff, gone over a waterfall or gotten smashed by a blunt weapon and is flying backwards from the force of the blow. It's impossible to {{k|v}}iew a creature in this state (though it is possible to loo{{k|k}}) &amp;amp;ndash; but you'd probably be better off covering your eyes, anyway.  Creatures that are flying under their own power are displayed normally.&lt;br /&gt;
* {{Tile|☺|1:1:1}} '''Under Water:''' The creature is - you guessed it - under water. If a large fish is not in this state, it is [[Swimmer#Drowning|air-drown]]ing.&lt;br /&gt;
* {{Tile|☺|4:7:1}} '''Webbed:''' The icon that shows when a creature walks into a [[giant cave spider]]'s web.&lt;br /&gt;
* {{Tile|☺|0:5:0}} '''Last seen:''' Indicates a hidden tile that contained a creature when last visible. Adventure mode only.&lt;br /&gt;
* {{Tile|☺|4:4:1}} '''Dead:''' This dwarf is gone, far away from the horrors of the puppy-cooking, noble-drowning fortress. 'e's an ex-dwarf! Legendary dwarves and foes will still alternate colors after death.&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category|Dwarves}}&lt;br /&gt;
{{Category|Thoughts}}&lt;/div&gt;</summary>
		<author><name>Abkaal</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Status_icon&amp;diff=226015</id>
		<title>DF2014 Talk:Status icon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Status_icon&amp;diff=226015"/>
		<updated>2016-08-14T16:58:29Z</updated>

		<summary type="html">&lt;p&gt;Abkaal: /* Yellow downward arrow */  deleted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chasing animal ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;No Destination&amp;quot; icon appears to also flash when a dwarf is trying to pen/pasture an animal that is running off to do something else; a dog in my most recent fortress is chasing after a wild boar (which it has already brutalized and is fleeing from it), and the dwarf tasked to pen the dog is chasing after it, flashing with a red question mark. Presumably this is because the job's destination keeps changing locations? [[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 20:18, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Many v0.42.01 version tags ==&lt;br /&gt;
&lt;br /&gt;
I think the bigger new in v0.42 template is nicer to put before these to clump them together rather than many repetitive v0.42.01 tags. &lt;br /&gt;
[[Special:Contributions/88.195.209.206|88.195.209.206]] 11:31, 23 January 2016 (UTC)&lt;br /&gt;
:I think the big template isn't good to be used here, because somebody may think the non-flashing icons underneath are &amp;lt;b&amp;gt;also&amp;lt;/b&amp;gt; new in v0.42. [[User:TheCrazyHamsteR|TheCrazyHamsteR]] 12:39, 23 January 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Abkaal</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Status_icon&amp;diff=226014</id>
		<title>DF2014 Talk:Status icon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Status_icon&amp;diff=226014"/>
		<updated>2016-08-14T16:56:58Z</updated>

		<summary type="html">&lt;p&gt;Abkaal: /* Yellow downward arrow */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chasing animal ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;No Destination&amp;quot; icon appears to also flash when a dwarf is trying to pen/pasture an animal that is running off to do something else; a dog in my most recent fortress is chasing after a wild boar (which it has already brutalized and is fleeing from it), and the dwarf tasked to pen the dog is chasing after it, flashing with a red question mark. Presumably this is because the job's destination keeps changing locations? [[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 20:18, 29 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Many v0.42.01 version tags ==&lt;br /&gt;
&lt;br /&gt;
I think the bigger new in v0.42 template is nicer to put before these to clump them together rather than many repetitive v0.42.01 tags. &lt;br /&gt;
[[Special:Contributions/88.195.209.206|88.195.209.206]] 11:31, 23 January 2016 (UTC)&lt;br /&gt;
:I think the big template isn't good to be used here, because somebody may think the non-flashing icons underneath are &amp;lt;b&amp;gt;also&amp;lt;/b&amp;gt; new in v0.42. [[User:TheCrazyHamsteR|TheCrazyHamsteR]] 12:39, 23 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yellow downward arrow ==&lt;br /&gt;
&lt;br /&gt;
I've encounered a dwarf with a flashing YELLOW arrow on her. It disappeared when I let her make some armors (she's an armorsmith) after noticing some bad thoughts about not practicing her craft. I'm not sure if it was skill-related or if she was just unhappy overall. --[[User:Abkaal|Abkaal]] ([[User talk:Abkaal|talk]]) 16:56, 14 August 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Abkaal</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Monarch&amp;diff=226001</id>
		<title>DF2014 Talk:Monarch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Monarch&amp;diff=226001"/>
		<updated>2016-08-13T13:58:09Z</updated>

		<summary type="html">&lt;p&gt;Abkaal: /* Dead Civ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just had a king appear in my fort with a migrant wave that brought me from 13 dwarves to 24.  I haven't discovered adamantine, have only traded a few rough gems (appraiser said they were worth less than 200 total), haven't made ANY offerings to caravans, haven't smelted a single bar worth of ore, and the only craft I made was an artifact my jeweler made while possessed.  I haven't even made beds yet.  Can someone explain to me how this is possible? -[[User:Elvenchakra|Elvenchakra]] ([[User talk:Elvenchakra|talk]]) 14:29, 30 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It might be that your fortress is the only site left. Make a copy, retire and check in Legends what happened to the rest of your civ.--[[User:Afghani84|Afghani84]] ([[User talk:Afghani84|talk]]) 04:47, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Additional Notes: ==&lt;br /&gt;
&lt;br /&gt;
this page should mention somewhere that the liaison comes along with the monarch. &amp;lt;br&amp;gt;  &lt;br /&gt;
perhaps also aproximately how long before the monarch to arrives, though the time probably varies. in my case the monarch came in late spring.[[User:Disacorns|Disacorns]] ([[User talk:Disacorns|talk]]) 20:10, 4 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dead Civ ==&lt;br /&gt;
I think it should be added what happens if you embark with all other sites of your civilization being gone. Usually one of your dwarves will soon be declared king/queen and be completely obnoxious and useless from then on.--[[User:Afghani84|Afghani84]] ([[User talk:Afghani84|talk]]) 04:47, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Happened to me as well (my weaponsmith ;-;). The highest positioned dwarf in the civ atm was a baroness afaik, but I'm not sure if I checked it properly. --[[User:Abkaal|Abkaal]] ([[User talk:Abkaal|talk]]) 13:58, 13 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Entourage==&lt;br /&gt;
I had the king arrive after I hit the absolute population cap and he only came with the queen consort and the liason. I didn't get any other entourage like the wiki says - might be worth updating to reflect that only the consort and liason will definitely show up [[Special:Contributions/103.39.136.65|103.39.136.65]] 03:03, 2 April 2015 (UTC)chipathingy&lt;br /&gt;
&lt;br /&gt;
== Metropolis? ==&lt;br /&gt;
I only have a Fortress Rank of City, and yet I am able to see the &amp;quot;Becoming the Capital&amp;quot; tab and check it, and presumably summon the king. Are we absolutely sure the fortress needs to be a Metropolis? I can provide screenshots if requested.&lt;/div&gt;</summary>
		<author><name>Abkaal</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Monarch&amp;diff=226000</id>
		<title>DF2014 Talk:Monarch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Monarch&amp;diff=226000"/>
		<updated>2016-08-13T13:54:10Z</updated>

		<summary type="html">&lt;p&gt;Abkaal: /* 7-dwarf fortress with a queen */  deleted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just had a king appear in my fort with a migrant wave that brought me from 13 dwarves to 24.  I haven't discovered adamantine, have only traded a few rough gems (appraiser said they were worth less than 200 total), haven't made ANY offerings to caravans, haven't smelted a single bar worth of ore, and the only craft I made was an artifact my jeweler made while possessed.  I haven't even made beds yet.  Can someone explain to me how this is possible? -[[User:Elvenchakra|Elvenchakra]] ([[User talk:Elvenchakra|talk]]) 14:29, 30 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It might be that your fortress is the only site left. Make a copy, retire and check in Legends what happened to the rest of your civ.--[[User:Afghani84|Afghani84]] ([[User talk:Afghani84|talk]]) 04:47, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Additional Notes: ==&lt;br /&gt;
&lt;br /&gt;
this page should mention somewhere that the liaison comes along with the monarch. &amp;lt;br&amp;gt;  &lt;br /&gt;
perhaps also aproximately how long before the monarch to arrives, though the time probably varies. in my case the monarch came in late spring.[[User:Disacorns|Disacorns]] ([[User talk:Disacorns|talk]]) 20:10, 4 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dead Civ ==&lt;br /&gt;
I think it should be added what happens if you embark with all other sites of your civilization being gone. Usually one of your dwarves will soon be declared king/queen and be completely obnoxious and useless from then on.--[[User:Afghani84|Afghani84]] ([[User talk:Afghani84|talk]]) 04:47, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Entourage==&lt;br /&gt;
I had the king arrive after I hit the absolute population cap and he only came with the queen consort and the liason. I didn't get any other entourage like the wiki says - might be worth updating to reflect that only the consort and liason will definitely show up [[Special:Contributions/103.39.136.65|103.39.136.65]] 03:03, 2 April 2015 (UTC)chipathingy&lt;br /&gt;
&lt;br /&gt;
== Metropolis? ==&lt;br /&gt;
I only have a Fortress Rank of City, and yet I am able to see the &amp;quot;Becoming the Capital&amp;quot; tab and check it, and presumably summon the king. Are we absolutely sure the fortress needs to be a Metropolis? I can provide screenshots if requested.&lt;/div&gt;</summary>
		<author><name>Abkaal</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Monarch&amp;diff=225999</id>
		<title>DF2014 Talk:Monarch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Monarch&amp;diff=225999"/>
		<updated>2016-08-13T13:52:07Z</updated>

		<summary type="html">&lt;p&gt;Abkaal: /* 7-dwarf fortress with a queen */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just had a king appear in my fort with a migrant wave that brought me from 13 dwarves to 24.  I haven't discovered adamantine, have only traded a few rough gems (appraiser said they were worth less than 200 total), haven't made ANY offerings to caravans, haven't smelted a single bar worth of ore, and the only craft I made was an artifact my jeweler made while possessed.  I haven't even made beds yet.  Can someone explain to me how this is possible? -[[User:Elvenchakra|Elvenchakra]] ([[User talk:Elvenchakra|talk]]) 14:29, 30 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It might be that your fortress is the only site left. Make a copy, retire and check in Legends what happened to the rest of your civ.--[[User:Afghani84|Afghani84]] ([[User talk:Afghani84|talk]]) 04:47, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Additional Notes: ==&lt;br /&gt;
&lt;br /&gt;
this page should mention somewhere that the liaison comes along with the monarch. &amp;lt;br&amp;gt;  &lt;br /&gt;
perhaps also aproximately how long before the monarch to arrives, though the time probably varies. in my case the monarch came in late spring.[[User:Disacorns|Disacorns]] ([[User talk:Disacorns|talk]]) 20:10, 4 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dead Civ ==&lt;br /&gt;
I think it should be added what happens if you embark with all other sites of your civilization being gone. Usually one of your dwarves will soon be declared king/queen and be completely obnoxious and useless from then on.--[[User:Afghani84|Afghani84]] ([[User talk:Afghani84|talk]]) 04:47, 1 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Entourage==&lt;br /&gt;
I had the king arrive after I hit the absolute population cap and he only came with the queen consort and the liason. I didn't get any other entourage like the wiki says - might be worth updating to reflect that only the consort and liason will definitely show up [[Special:Contributions/103.39.136.65|103.39.136.65]] 03:03, 2 April 2015 (UTC)chipathingy&lt;br /&gt;
&lt;br /&gt;
== Metropolis? ==&lt;br /&gt;
I only have a Fortress Rank of City, and yet I am able to see the &amp;quot;Becoming the Capital&amp;quot; tab and check it, and presumably summon the king. Are we absolutely sure the fortress needs to be a Metropolis? I can provide screenshots if requested.&lt;br /&gt;
&lt;br /&gt;
== 7-dwarf fortress with a queen ==&lt;br /&gt;
&lt;br /&gt;
I had just embarked (43.03) and one of my dwarves has claimed the position of queen of my fortress... And has WAY too many demands. An [[DF2014:Unfortunate_accident|unfortunate accident]] might befall her soon.&lt;br /&gt;
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Has anyone encoutered it before or did I just happen to find a bug? [[User:Abkaal|Abkaal]] ([[User talk:Abkaal|talk]]) 13:52, 13 August 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Abkaal</name></author>
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