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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aguita</id>
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	<updated>2026-10-05T05:44:14Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Butcher%27s_shop&amp;diff=20335</id>
		<title>40d:Butcher's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Butcher%27s_shop&amp;diff=20335"/>
		<updated>2009-04-04T19:49:39Z</updated>

		<summary type="html">&lt;p&gt;Aguita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Butcher's Shop|key=u|job=[[Butchery]] &lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Butchery]]&lt;br /&gt;
* [[Animal dissector|Small animal dissection]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Animal|Tame land animal]]&lt;br /&gt;
* [[Corpse|Unrotten animal corpse]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Bone]]s&lt;br /&gt;
* [[Chunks]]&lt;br /&gt;
* [[Fat]]&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Skin]]&lt;br /&gt;
* [[Skull]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Butcher's shops''' are used to slaughter livestock that has been designated to be [[butchering|butchered]] in the z-status Animals submenu. There is no task for this in the [[workshop]], instead it will be done automatically if it isn't disabled in the {{key|o}}rder-{{key|W}} menu. Unlike butchering [[corpse]]s, slaughtering occurs the instant the [[butcher]] brings the [[animal]] to the shop, and so is not affected by the butcher's skill level, agility, or [[workshop]] [[clutter]].  Although slaughtering is not affected by experience, it does provide experience in the Butcher skill.  If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate.  &lt;br /&gt;
&lt;br /&gt;
Butchers also do the dirty job of processing animal '''corpses''' and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) [[stockpile]].&lt;br /&gt;
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A butcher's shop can also be used to catch [[vermin]] (like a [[kennel]]s) and make extracts from captured vermin.&lt;br /&gt;
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'''Goods Created and Destination'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Meat and fat goes to your food [[stockpile]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Bones, skulls, chunks and raw hides go to the refuse [[stockpile]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
Chunks have no use and should be left to rot to nothingness.&amp;lt;br /&amp;gt;&lt;br /&gt;
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'''TIP'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Create custom stockpiles for hides next to your tanner's shop (see [[Meat_industry#Tanning|''Tanning'']])&amp;lt;br /&amp;gt;&lt;br /&gt;
Create custom stockpiles for bones next to your craftdwarves workshop (see [[Meat_industry#Bone carving|''Bone carving'']])&amp;lt;br /&amp;gt;&lt;br /&gt;
Change the settings on your main refuse pile to not accept bones and hides.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Meat industry]]&lt;br /&gt;
*[[Meat_industry#Butchering|Meat Industry - Butchering]]&lt;br /&gt;
*[[Butchery|Butchery Skill]] &lt;br /&gt;
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{{Workshops}}&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Aguita</name></author>
	</entry>
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