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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlBorland</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-12T22:40:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/Quote_Archive&amp;diff=1194</id>
		<title>Main Page/Quote Archive</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/Quote_Archive&amp;diff=1194"/>
		<updated>2007-11-24T03:20:48Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: 0 auto; border-spacing: 1em&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; |&lt;br /&gt;
{{Quote Box|&amp;quot;I think I'll stick to drowning dwarves and cooking puppies.&amp;quot;}}&lt;br /&gt;
{{Quote Box|&amp;quot;I mean, how dangerous can an elephant be, anyway?&amp;quot;}}&lt;br /&gt;
{{Quote Box|Toady has created a masterpiece!}}&lt;br /&gt;
{{Quote Box|Is that a hammer in your ≡Giant cave spider silk trousers≡ or are you just happy to see me?}}&lt;br /&gt;
{{Quote Box|Do these +narrow chimpanzee leather trousers+ make me look fat?}}&lt;br /&gt;
{{Quote Box|This wiki menaces with spikes of bread.}}&lt;br /&gt;
{{Quote Box|I can't put my finger on it. Something about this [[Fire|‼]]Cat tallow roast[[Fire|‼]] tastes funny.}}&lt;br /&gt;
{{Quote Box|Fun fact: Ditching the starting anvil for a shit ton of logs makes for a strong early defense by way of a palisade...}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; |&lt;br /&gt;
{{Quote Box|Toady withdraws from society. Toady has begun a [[Strange_mood|mysterious]] construction!}}&lt;br /&gt;
{{Quote Box|Beware of the Elephant's greatest evolutionary trait: [[Talk:Elephant#Stealth_Elephants|Stealth]].}}&lt;br /&gt;
{{Quote Box|Let us never forget the last words of Inod the Stoker, [[Fortress_Paintrag#1056|&amp;quot;Aaah! Gorillas!&amp;quot;]]}}&lt;br /&gt;
{{Quote Box|[[Children|Newborn]] Zuglar Baldnessgranite prefers to consume Gorilla. A sure sign of his unparalleled strength!}}&lt;br /&gt;
{{Quote Box|[http://www.somethingawful.com/d/video-game-article/duke-nukem-image.php In an unrelated article] - I had no idea elephants could bounce that high!}}&lt;br /&gt;
{{Quote Box|[[Toady]] looses a roaring laughter, [[Fey|fell]] and terrible! Toady has butchered a spammer!}}&lt;br /&gt;
{{Quote Box|[[Elephant]]s are like huge, wrinkly [[ambusher|ninjas]].}}&lt;br /&gt;
{{Quote Box|Tobul Dumatfath, Fisherdwarf cancels Fish: Interrupted by [[carp]].}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; |&lt;br /&gt;
{{Quote Box|What is that [[magma|red stuff]] coming towards me?  Oh well, I think I'll stay in this [[channel|trench-shaped]] thing.}}&lt;br /&gt;
{{Quote Box|“Dwarf Fortress&amp;quot; ... &amp;quot;Like chess, only with short people that can catch on [[fire]] like [[clothing|rags]] soaked in tar, and lots of [[booze]].&amp;quot; ... &amp;quot;Like chess.”}}&lt;br /&gt;
{{Quote Box|Dwarf Fortress has taught me that all the world's problems would be substantially reduced had our parent civilizations never minted more than four stacks of [[coins]].}}&lt;br /&gt;
{{Quote Box|&amp;quot;Tosid Idenarzes likes tentacle demons for their corrupt intentions.&amp;quot; There! Now we've covered all of the seven deadly sins.}}&lt;br /&gt;
{{Quote Box|Toady One likes donors for their [http://www.bay12games.com/support.html generosity]. He absolutely detests trolls.}}&lt;br /&gt;
{{Quote Box|Booze does all the work in forts. Dwarves are just booze exoskeletons.}}&lt;br /&gt;
{{Quote Box|My unconscious and bleeding [[mayor]] just mandated the construction of some goods.}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; |&lt;br /&gt;
{{Quote Box|I can just imagine a wagon throwing a tantrum and tossing all its contents at people.}}&lt;br /&gt;
{{Quote Box|&amp;quot;Madness? THIS IS DWARF FORTRESS!&amp;quot; -Dwarven King}}&lt;br /&gt;
{{Quote Box|'I wonder what would happen if I poked that elephant with a stick' - Gib Trampledmangled.}}&lt;br /&gt;
{{Quote Box|If in doubt, [[fluids|flood]] the fort!}}&lt;br /&gt;
{{Quote Box|Döbesh Udosdeb has been ecstatic lately. He was forced to eat a friend to survive. He enjoyed a truly decadent meal.}}&lt;br /&gt;
{{Quote Box|Zasit Anamalîth, Carpenter is throwing a tantrum!&lt;br /&gt;
Felsite Bridge destroyed by Zasit Anamalîth, Carpenter.&lt;br /&gt;
Zasit Anamalîth, Carpenter has drowned.}}&lt;br /&gt;
{{Quote Box|&amp;quot;Iron [[screw pump]] exercise equipment.  Pump iron and get superdwarvenly strong!&amp;quot;}}&lt;br /&gt;
{{Quote Box|Only you can prevent fortress fires.}}&lt;br /&gt;
{{Quote Box|On the assumption that there is something scarier than a hydra out there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Your in-laws have arrived from Shinthumtobul Imketh.''}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 1em&amp;quot;&amp;gt;&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Computing&amp;diff=28844</id>
		<title>40d Talk:Computing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Computing&amp;diff=28844"/>
		<updated>2007-11-24T03:09:59Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I created this page because I think it's a very interesting part of the game for advanced players.  I'm not at all familiar with creating wiki pages, so if someone else who was familiar with the concepts could write a section or two themselves, that would be grand.  Right now I think it's been proven possible to create logical input and output gates using fluid dynamics, axles and gears, and even the movements of dwarves utilizing pressure plates.&lt;br /&gt;
&lt;br /&gt;
It was on the 4th of Galena 1097 that the Fortress 'The Net of Skies' became self-aware.  Panicked mechanics attempted to disengage the mechanisms, but the fortress interpreted this as an attack and designated all Dwarves as hostile... --[[User:WyldKarde|WyldKarde]] 13:17, 23 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:A suggested component: The one-use lever.&lt;br /&gt;
&lt;br /&gt;
 ó _X_ ___ / = ramp X = door&lt;br /&gt;
 #&amp;quot; ¯ /### &amp;quot; = bridge&lt;br /&gt;
 #########&lt;br /&gt;
&lt;br /&gt;
:The lever has a Pull The Lever repeat job on it. The door only opens when access is required. Upon being pulled, the lever opens the bridge and drops the dwarf that pulled it. -- [[User:Zaratustra|Zaratustra]] 14:56, 23 November 2007 (EST)&lt;br /&gt;
:Problem detected: the lever doesn't obstruct, so the dwarf can be left hanging on the lever's tile.&lt;br /&gt;
&lt;br /&gt;
I think we should strive to include an example of an NAND gate and/or a NOR gate for each style since that's the bare minimum for operation.--[[User:AlBorland|AlBorland]] 22:09, 23 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Computing&amp;diff=28843</id>
		<title>40d Talk:Computing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Computing&amp;diff=28843"/>
		<updated>2007-11-24T03:08:20Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I created this page because I think it's a very interesting part of the game for advanced players.  I'm not at all familiar with creating wiki pages, so if someone else who was familiar with the concepts could write a section or two themselves, that would be grand.  Right now I think it's been proven possible to create logical input and output gates using fluid dynamics, axles and gears, and even the movements of dwarves utilizing pressure plates.&lt;br /&gt;
&lt;br /&gt;
It was on the 4th of Galena 1097 that the Fortress 'The Net of Skies' became self-aware.  Panicked mechanics attempted to disengage the mechanisms, but the fortress interpreted this as an attack and designated all Dwarves as hostile... --[[User:WyldKarde|WyldKarde]] 13:17, 23 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:A suggested component: The one-use lever.&lt;br /&gt;
&lt;br /&gt;
 ó _X_ ___ / = ramp X = door&lt;br /&gt;
 #&amp;quot; ¯ /### &amp;quot; = bridge&lt;br /&gt;
 #########&lt;br /&gt;
&lt;br /&gt;
:The lever has a Pull The Lever repeat job on it. The door only opens when access is required. Upon being pulled, the lever opens the bridge and drops the dwarf that pulled it. -- [[User:Zaratustra|Zaratustra]] 14:56, 23 November 2007 (EST)&lt;br /&gt;
:Problem detected: the lever doesn't obstruct, so the dwarf can be left hanging on the lever's tile.&lt;br /&gt;
&lt;br /&gt;
I think we should strive to include an example of an NAND gate and/or a NOR gate for each style since that's the bare minimum for operation.&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:AlBorland&amp;diff=28910</id>
		<title>User:AlBorland</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:AlBorland&amp;diff=28910"/>
		<updated>2007-11-23T20:34:41Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: New page: Alborland is a high school student.  He likes scented candles and long walks on sandy beaches.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alborland is a high school student.  He likes scented candles and long walks on sandy beaches.&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Computing&amp;diff=28807</id>
		<title>40d:Computing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Computing&amp;diff=28807"/>
		<updated>2007-11-23T19:42:18Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Computing in dwarf fortress is the practice of setting up your fortress in such a way that allows logical operations like AND, OR, NOT, and etc to exist and be used.  Computing in dwarf fortress is an EXTREMELY young concept with lots of room for improvement and development.  Innovation and invention is encouraged.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
Binary logic takes one or two inputs and creates an output based on them.&lt;br /&gt;
&lt;br /&gt;
AND takes two inputs and returns true if both inputs are true&lt;br /&gt;
&lt;br /&gt;
OR takes two inputs and returns true if at least one input is true&lt;br /&gt;
&lt;br /&gt;
XOR takes two inputs and returns true if exactly on input is true&lt;br /&gt;
&lt;br /&gt;
NOT takes one input and returns true if that input is false&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fluid Logic ==&lt;br /&gt;
Fluid logic utilizes the tendency of fluids in dwarf fortress to, umm, flow.  It takes advantage of the ability of pressure plates in the new version to be triggered by water (or magma) resting on top of them.  This allows systems of pumps, floodgates, doors, bridges, and anything else operated by pressure plate to be incorporated into a machine.&lt;br /&gt;
&amp;lt;!-- could someone who's used this type of logic go into further detail with it?  what kinds of circuits can be created and how?  What are the major challenges of using fluids? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Machine Logic ==&lt;br /&gt;
Machine logic uses the also new system of gears, axles, windmills, and waterwheels to solve problems.  Power sources (windmills and waterwheels) transfer power to machine parts (axles and gears).  If there is not enough pwoer in a system to allow all the parts to move, it will shut down entirely.  Individual gears can also be shut down by levers to interrupt or otherwise alter the transfer of power throughout the machine.  All sorts of logic gates can be created based on those rules alone.  Currently four have been created in a proof-of-concept sort of way in a relatively quick and cheap manner:&lt;br /&gt;
&lt;br /&gt;
[[Image:Logic.gif]]&lt;br /&gt;
In the above picture, the four basic logic operations are shown.  Gears connected to outside power are circled in red.  Gears that can be deactivated by lever are color-coded to the lever that deactivates them.  For the purposes of binary logic, a lever is '''TRUE''' if it is pointing '''LEFT'''.  Levers pointing '''RIGHT''' are '''FALSE'''.&lt;br /&gt;
&lt;br /&gt;
In AND, two adjacent gears are connected to levers.  Power is only transferred to the one-tile output axle if both levers are set to true.&lt;br /&gt;
&lt;br /&gt;
In OR, two power sources are connected to an output gear and axle.  If either lever is set to true, the axle will be connected to power and also be true.&lt;br /&gt;
&lt;br /&gt;
In XOR, 40 units of power are transferred to a central gear.  To power the output axle, it must be connected to it by switching one of the levers to true.  However, if both levers are set to true, then the machine requires 42 units of power to run, and thus shuts down due to lack of power.&lt;br /&gt;
&lt;br /&gt;
in NOT, there is a powered gear connected directly to the output axle.  If the lever is set to true, the powered gear connects to 3 other unpowered gears, which causes the machine to shut down due to lack of power.&lt;br /&gt;
&lt;br /&gt;
== Borg Logic ==&lt;br /&gt;
Borg logic is the experimental version of fluid logic.  It consists of creating a way for your dwarves to travel constantly in a predictable way through your fortress through constant hauling jobs or military designations.  Pressure plates are used in similar setups to those in the fluid logic method.  It is theorized that Borg logic would be quicker and easier to set up than fluid logic, although it would require a very large population dedicated to nothing but borging.  The consequences of dwarves quitting to eat, sleep, drink, etc are unknown.  There are no known examples of borg logic, and it is purely theoretical at this time.  &amp;lt;-- Could someone with more free time than me give this a shot?  Just some proof-of-concept gates and a picture should be enough. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Computing&amp;diff=28806</id>
		<title>40d:Computing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Computing&amp;diff=28806"/>
		<updated>2007-11-23T19:40:45Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: A basic explanation of binary logic in dwarf fortress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Computing in dwarf fortress is the practice of setting up your fortress in such a way that allows logical operations like AND, OR, NOT, and etc to exist and be used.  Computing in dwarf fortress is an EXTREMELY young concept with lots of room for improvement and development.  Innovation and invention is encouraged.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
Binary logic takes one or two inputs and creates an output based on them.&lt;br /&gt;
&lt;br /&gt;
-AND takes two inputs and returns true if both inputs are true&lt;br /&gt;
-OR takes two inputs and returns true if at least one input is true&lt;br /&gt;
-XOR takes two inputs and returns true if exactly on input is true&lt;br /&gt;
-NOT takes one input and returns true if that input is false&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fluid Logic ==&lt;br /&gt;
Fluid logic utilizes the tendency of fluids in dwarf fortress to, umm, flow.  It takes advantage of the ability of pressure plates in the new version to be triggered by water (or magma) resting on top of them.  This allows systems of pumps, floodgates, doors, bridges, and anything else operated by pressure plate to be incorporated into a machine.&lt;br /&gt;
&amp;lt;!-- could someone who's used this type of logic go into further detail with it?  what kinds of circuits can be created and how?  What are the major challenges of using fluids? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Machine Logic ==&lt;br /&gt;
Machine logic uses the also new system of gears, axles, windmills, and waterwheels to solve problems.  Power sources (windmills and waterwheels) transfer power to machine parts (axles and gears).  If there is not enough pwoer in a system to allow all the parts to move, it will shut down entirely.  Individual gears can also be shut down by levers to interrupt or otherwise alter the transfer of power throughout the machine.  All sorts of logic gates can be created based on those rules alone.  Currently four have been created in a proof-of-concept sort of way in a relatively quick and cheap manner:&lt;br /&gt;
&lt;br /&gt;
[[Image:Logic.gif]]&lt;br /&gt;
In the above picture, the four basic logic operations are shown.  Gears connected to outside power are circled in red.  Gears that can be deactivated by lever are color-coded to the lever that deactivates them.  For the purposes of binary logic, a lever is '''TRUE''' if it is pointing '''LEFT'''.  Levers pointing '''RIGHT''' are '''FALSE'''.&lt;br /&gt;
&lt;br /&gt;
In AND, two adjacent gears are connected to levers.  Power is only transferred to the one-tile output axle if both levers are set to true.&lt;br /&gt;
&lt;br /&gt;
In OR, two power sources are connected to an output gear and axle.  If either lever is set to true, the axle will be connected to power and also be true.&lt;br /&gt;
&lt;br /&gt;
In XOR, 40 units of power are transferred to a central gear.  To power the output axle, it must be connected to it by switching one of the levers to true.  However, if both levers are set to true, then the machine requires 42 units of power to run, and thus shuts down due to lack of power.&lt;br /&gt;
&lt;br /&gt;
in NOT, there is a powered gear connected directly to the output axle.  If the lever is set to true, the powered gear connects to 3 other unpowered gears, which causes the machine to shut down due to lack of power.&lt;br /&gt;
&lt;br /&gt;
== Borg Logic ==&lt;br /&gt;
Borg logic is the experimental version of fluid logic.  It consists of creating a way for your dwarves to travel constantly in a predictable way through your fortress through constant hauling jobs or military designations.  Pressure plates are used in similar setups to those in the fluid logic method.  It is theorized that Borg logic would be quicker and easier to set up than fluid logic, although it would require a very large population dedicated to nothing but borging.  The consequences of dwarves quitting to eat, sleep, drink, etc are unknown.  There are no known examples of borg logic, and it is purely theoretical at this time.  &amp;lt;-- Could someone with more free time than me give this a shot?  Just some proof-of-concept gates and a picture should be enough. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Logic.gif&amp;diff=28901</id>
		<title>File:Logic.gif</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Logic.gif&amp;diff=28901"/>
		<updated>2007-11-23T19:14:48Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: This is an example of fluidless logic using gears, axles, and levers.  Levers are color-coded to the gears that they control.  Gears that are circled in red are also connected to power from windmills on the level above.

The AND and OR circuits are simple&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an example of fluidless logic using gears, axles, and levers.  Levers are color-coded to the gears that they control.  Gears that are circled in red are also connected to power from windmills on the level above.&lt;br /&gt;
&lt;br /&gt;
The AND and OR circuits are simple and self-explaintory.&lt;br /&gt;
&lt;br /&gt;
The XOR and NOT circuits operate by causing the machine to require more power than it has available and shutting it down when applicable.&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Computing&amp;diff=28840</id>
		<title>40d Talk:Computing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Computing&amp;diff=28840"/>
		<updated>2007-11-23T17:57:24Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: New page: I created this page because I think it's a very interesting part of the game for advanced players.  I'm not at all familiar with creating wiki pages, so if someone else who was familiar wi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I created this page because I think it's a very interesting part of the game for advanced players.  I'm not at all familiar with creating wiki pages, so if someone else who was familiar with the concepts could write a section or two themselves, that would be grand.  Right now I think it's been proven possible to create logical input and output gates using fluid dynamics, axles and gears, and even the movements of dwarves utilizing pressure plates.&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Computing&amp;diff=28805</id>
		<title>40d:Computing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Computing&amp;diff=28805"/>
		<updated>2007-11-23T17:55:17Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: New page: There's a lot of discussion going around about using fluids, mechanics, gears, and whatnot to create logical gates.  I think this topic deserves a page to list methods and advantages of us...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There's a lot of discussion going around about using fluids, mechanics, gears, and whatnot to create logical gates.  I think this topic deserves a page to list methods and advantages of using these.  It is literally possible to create a calculator out of a fortress.&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=444</id>
		<title>Talk:Main Page/archive2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=444"/>
		<updated>2007-11-20T18:42:27Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: /* Humor? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- GUYS I'VE TRIED TO IMPORT PRETTY MUCH ALL USER ACCOUNTS. Let me know if you notice something weird in this wiki, it's possible that parts of the import were fucked. --[[User:Senso|Senso]] 15:05, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's some people reporting problems in this thread: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001158 --[[User:BahamutZERO|BahamutZERO]] 15:22, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The new version is out now! Update the main page! ~~&lt;br /&gt;
&lt;br /&gt;
== Accounts had to be wiped ==&lt;br /&gt;
&lt;br /&gt;
It's out!&lt;br /&gt;
It's out!&lt;br /&gt;
Rejoice!&lt;br /&gt;
By the way, my account is nonexistent, could you fix that?&lt;br /&gt;
--[[User:Smoking Gnu|Smoking Gnu]] 19:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You'll have to recreate it. --[[User:Peristarkawan|Peristarkawan]] 19:42, 29 October 2007 (EDT)&lt;br /&gt;
:My user account didn't turn up? :( --[[User:Markavian|Markavian]] 20:05, 29 October 2007 (EDT)&lt;br /&gt;
::Quoted from Senso (the wiki admin) on the forums:&lt;br /&gt;
::&amp;quot;I've tried importing the user accounts but since I've upgraded to a new version of MediaWiki, it doesn't work. They've made changes, whatever.&lt;br /&gt;
::&lt;br /&gt;
::So yeah, please recreate your account. It's sad, I know BUT LIFE IS SAD AND GLOOMY. You'll all forget about it once the new version is released.&amp;quot;&lt;br /&gt;
::No big deal. --[[User:Janus|Janus]] 20:31, 29 October 2007 (EDT)&lt;br /&gt;
::Wow, the images during registration are ridiculous. Took me half a dozen until I could recognise more than half of it. --[[User:Ravana|Ravana]] 23:32, 29 October 2007 (EDT)&lt;br /&gt;
:::Haha I had the same trouble, I just kept going until I got one I could read. --[[User:Gibbonofdoom|Gibbonofdoom]] 03:58, 30 October 2007 (EDT)&lt;br /&gt;
:::-Yeah, that CAPTCHA was nearly impossible, took over 50 trys to get in. :) Anyways, it's better than SPAMFEST for sure. ;) --[[User:UltimaPhantom|UltimaPhantom]] 01:52, 9 November 2007 (EST)&lt;br /&gt;
::::Yeah sorry about that but it's either crappy CAPTCHA or SPAMFEST, I had to pick. --[[User:Senso|Senso]] 22:47, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change guide? ==&lt;br /&gt;
&lt;br /&gt;
Was just thinking, perhaps one of the links (or sections) on the main page should be a guide to the major changes between last version and this one.  Yes, a TON of stuff has changed, but a lot also has not, and a lot of the core concepts are the same... so I would imagine many of us who have played the previous version(s) would love a section where we can see a list of new basics we have to learn, along with links to those things' individual pages... like, z-axis (obviously), mechanisms, fluid dynamics, nobles, elevation/slope, farming... you get the idea.  --[[User:Cliffjeff|Cliffjeff]] 11:43, 30 October 2007 (EDT)&lt;br /&gt;
:Yea, I'm thinking not. Isn't the whole point of DF finding things out on your own? &amp;quot;Losing is Fun&amp;quot; and all that. Ok, so if we summarized all the changes, and someone (like me) didn't want to know we could not just not look at it right? What can I say? I'M WEAK! If we summarize the changes I will CONSUME it! (I'm only here because I still have another 6 hours of work before I can go home and try it!)&lt;br /&gt;
::Meanwhile, I'm lazy and stubborn and would love a consolidated list of only new things I need to know =p and I'm also trapped at work and unable to mess around in the game :( but if the whole point was finding out things on your own, why would we have a wiki? ;p --[[User:Cliffjeff|Cliffjeff]] 15:58, 30 October 2007 (EDT)&lt;br /&gt;
:::I agree, I think the change guide is a good idea, and it would also help us direct our attention at the articles that are likely to need the most work. --[[User:Peristarkawan|Peristarkawan]] 16:01, 30 October 2007 (EDT)&lt;br /&gt;
::::It ought not to be very hard to generate a basic change guide based on the official change notes, and then update it as the details are discovered.  --[[User:Bobson|Bobson]] 16:26, 30 October 2007 (EDT)&lt;br /&gt;
:::A change guide 'page' might be useful pointing out major differences but I think the style of the wiki should be aimed at new users who know nothing of previous versions. I think we should not compare old/vs new as a rule, but if necessary we should include comparisons at the bottom of a page as apposed to the main article. That is how I am writing my edits. --[[User:Markavian|Markavian]] 23:26, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Basic Format ==&lt;br /&gt;
I think the [[Farming]] page is a good format for most of the key pages, perhaps the structure from the archive should be followed. --[[User:Infinity|Infinity]] 05:56, 31 October 2007 (EDT)&lt;br /&gt;
:Agreed, I've tried to copy this style on several pages, e.g. [[Gear Assembly]]. --[[User:Markavian|Markavian]] 23:30, 31 October 2007 (EDT)&lt;br /&gt;
I would like to add a request for a 'build tree' of sorts.  It would, for example, make figuring out how to get iron bars a whole lot less frustrating. --[[User:Dogcow|Dogcow]] 17:18, 1 November 2007 (EDT)&lt;br /&gt;
:Hello, I've added a whole page on the various metals you can make now.  This is my first time editing a wiki so feel free to make corrections for me if you want, just leave me a message on the page letting me know where I went wrong.  Also, since some Alloys involve smelting 3 bars of metal now, I have included a new template called Alloy3 to display these.  I'm not sure on the colors though so have at it where I'm off :)  --[[User:Chthon|Chthon]] 11:33, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fresh start ==&lt;br /&gt;
Hey, I just wanted to say... starting afresh for me seems to be the right move. So much has changed (I remember a focus on 'farming' and 'irrigation' before) that it just makes sense to start from a clean sheet. We've got 10 months of work to catch up on, good luck every one! --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
:I agree.  It's also a lot of fun to go &amp;quot;hey, I found out something for myself!  Is there a wiki page on it yet?&amp;quot; and adding stuff.  Or wandering about the wiki and going &amp;quot;what's missing?  Can I fill in the informational gap?&amp;quot;--[[User:Draco18s|Draco18s]] 17:32, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just a thought, but how do people feel about adding date released on the frontpage along with the version number? --[[User:Qalnor|Qalnor]]&lt;br /&gt;
&lt;br /&gt;
== Importing old entries ==&lt;br /&gt;
&lt;br /&gt;
What's the stance on importing entries from the old wiki for stuff like general item stats? Most of them are still correct (or nearly so) and it would be nice not to have to switch between this and the old wiki any more. I can add a disclaimer to them stating I pulled them from the archives if that's appropriate. --[[User:Xazak|Xazak]] 15:07, 2 November 2007 (EDT)&lt;br /&gt;
:IMO (and I'm not admin or anything) it should be ok but only if you are 100% sure EVERYTHING is correct, and have verified it personally. I've edited at least one article someone copy-pasted with no changes that had old info in it so far and it makes me sad. --[[User:BurnedToast|BurnedToast]] 15:38, 2 November 2007 (EDT)&lt;br /&gt;
::Yes, I second this. Please be diligent if you are going to import old information. Even if you can't do it yourself, at least categorize it as needing verification so someone with the free time can. --[[User:EighenIndemnis|EighenIndemnis]] 15:37, 6 November 2007 (EST)&lt;br /&gt;
:You could use [[Template:Verify]] to indicate that something needs confirmation in the new version. --[[User:Senso|Senso]] 15:47, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have noticed an increase of pages in which only an old Wiki page is copied/pasted along with a warning that it was copied and thus may not be accurate. Is it just me or that's ''exactly'' what we didn't want to happen, and one of the reasons we started fresh with the new Wiki to begin with? --[[User:Eagle of Fire|Eagle of Fire]] 01:45, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Demystify messages? ==&lt;br /&gt;
&lt;br /&gt;
Probably against the spirit of 'losing is fun', but how about a page that explains smoe of the more cryptic messages, such as; 'job item misplaced' and 'job item lost or destroyed'? [[User:Runspotrun|Runspotrun]] 16:43, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Also, is there a suggestions pages? This probably isn't the best page to add ideas... [[User:Runspotrun|Runspotrun]] 16:44, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Humor? ==&lt;br /&gt;
Any thoughts about possibly linking [[Main Page/Quote Archive]] page somewhere on the main page? Its an orphan at the moment and is pretty funny and relevant. [[User:Vanan|Vanan]] 15:19, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'd like to be able to see that happen.  New people coming here might get overwhelmed if we don't amuse them with some good humor here and there.--[[User:AlBorland|AlBorland]] 13:42, 20 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=443</id>
		<title>Talk:Main Page/archive2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=443"/>
		<updated>2007-11-20T18:41:31Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: /* Humor? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- GUYS I'VE TRIED TO IMPORT PRETTY MUCH ALL USER ACCOUNTS. Let me know if you notice something weird in this wiki, it's possible that parts of the import were fucked. --[[User:Senso|Senso]] 15:05, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's some people reporting problems in this thread: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001158 --[[User:BahamutZERO|BahamutZERO]] 15:22, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The new version is out now! Update the main page! ~~&lt;br /&gt;
&lt;br /&gt;
== Accounts had to be wiped ==&lt;br /&gt;
&lt;br /&gt;
It's out!&lt;br /&gt;
It's out!&lt;br /&gt;
Rejoice!&lt;br /&gt;
By the way, my account is nonexistent, could you fix that?&lt;br /&gt;
--[[User:Smoking Gnu|Smoking Gnu]] 19:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You'll have to recreate it. --[[User:Peristarkawan|Peristarkawan]] 19:42, 29 October 2007 (EDT)&lt;br /&gt;
:My user account didn't turn up? :( --[[User:Markavian|Markavian]] 20:05, 29 October 2007 (EDT)&lt;br /&gt;
::Quoted from Senso (the wiki admin) on the forums:&lt;br /&gt;
::&amp;quot;I've tried importing the user accounts but since I've upgraded to a new version of MediaWiki, it doesn't work. They've made changes, whatever.&lt;br /&gt;
::&lt;br /&gt;
::So yeah, please recreate your account. It's sad, I know BUT LIFE IS SAD AND GLOOMY. You'll all forget about it once the new version is released.&amp;quot;&lt;br /&gt;
::No big deal. --[[User:Janus|Janus]] 20:31, 29 October 2007 (EDT)&lt;br /&gt;
::Wow, the images during registration are ridiculous. Took me half a dozen until I could recognise more than half of it. --[[User:Ravana|Ravana]] 23:32, 29 October 2007 (EDT)&lt;br /&gt;
:::Haha I had the same trouble, I just kept going until I got one I could read. --[[User:Gibbonofdoom|Gibbonofdoom]] 03:58, 30 October 2007 (EDT)&lt;br /&gt;
:::-Yeah, that CAPTCHA was nearly impossible, took over 50 trys to get in. :) Anyways, it's better than SPAMFEST for sure. ;) --[[User:UltimaPhantom|UltimaPhantom]] 01:52, 9 November 2007 (EST)&lt;br /&gt;
::::Yeah sorry about that but it's either crappy CAPTCHA or SPAMFEST, I had to pick. --[[User:Senso|Senso]] 22:47, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change guide? ==&lt;br /&gt;
&lt;br /&gt;
Was just thinking, perhaps one of the links (or sections) on the main page should be a guide to the major changes between last version and this one.  Yes, a TON of stuff has changed, but a lot also has not, and a lot of the core concepts are the same... so I would imagine many of us who have played the previous version(s) would love a section where we can see a list of new basics we have to learn, along with links to those things' individual pages... like, z-axis (obviously), mechanisms, fluid dynamics, nobles, elevation/slope, farming... you get the idea.  --[[User:Cliffjeff|Cliffjeff]] 11:43, 30 October 2007 (EDT)&lt;br /&gt;
:Yea, I'm thinking not. Isn't the whole point of DF finding things out on your own? &amp;quot;Losing is Fun&amp;quot; and all that. Ok, so if we summarized all the changes, and someone (like me) didn't want to know we could not just not look at it right? What can I say? I'M WEAK! If we summarize the changes I will CONSUME it! (I'm only here because I still have another 6 hours of work before I can go home and try it!)&lt;br /&gt;
::Meanwhile, I'm lazy and stubborn and would love a consolidated list of only new things I need to know =p and I'm also trapped at work and unable to mess around in the game :( but if the whole point was finding out things on your own, why would we have a wiki? ;p --[[User:Cliffjeff|Cliffjeff]] 15:58, 30 October 2007 (EDT)&lt;br /&gt;
:::I agree, I think the change guide is a good idea, and it would also help us direct our attention at the articles that are likely to need the most work. --[[User:Peristarkawan|Peristarkawan]] 16:01, 30 October 2007 (EDT)&lt;br /&gt;
::::It ought not to be very hard to generate a basic change guide based on the official change notes, and then update it as the details are discovered.  --[[User:Bobson|Bobson]] 16:26, 30 October 2007 (EDT)&lt;br /&gt;
:::A change guide 'page' might be useful pointing out major differences but I think the style of the wiki should be aimed at new users who know nothing of previous versions. I think we should not compare old/vs new as a rule, but if necessary we should include comparisons at the bottom of a page as apposed to the main article. That is how I am writing my edits. --[[User:Markavian|Markavian]] 23:26, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Basic Format ==&lt;br /&gt;
I think the [[Farming]] page is a good format for most of the key pages, perhaps the structure from the archive should be followed. --[[User:Infinity|Infinity]] 05:56, 31 October 2007 (EDT)&lt;br /&gt;
:Agreed, I've tried to copy this style on several pages, e.g. [[Gear Assembly]]. --[[User:Markavian|Markavian]] 23:30, 31 October 2007 (EDT)&lt;br /&gt;
I would like to add a request for a 'build tree' of sorts.  It would, for example, make figuring out how to get iron bars a whole lot less frustrating. --[[User:Dogcow|Dogcow]] 17:18, 1 November 2007 (EDT)&lt;br /&gt;
:Hello, I've added a whole page on the various metals you can make now.  This is my first time editing a wiki so feel free to make corrections for me if you want, just leave me a message on the page letting me know where I went wrong.  Also, since some Alloys involve smelting 3 bars of metal now, I have included a new template called Alloy3 to display these.  I'm not sure on the colors though so have at it where I'm off :)  --[[User:Chthon|Chthon]] 11:33, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fresh start ==&lt;br /&gt;
Hey, I just wanted to say... starting afresh for me seems to be the right move. So much has changed (I remember a focus on 'farming' and 'irrigation' before) that it just makes sense to start from a clean sheet. We've got 10 months of work to catch up on, good luck every one! --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
:I agree.  It's also a lot of fun to go &amp;quot;hey, I found out something for myself!  Is there a wiki page on it yet?&amp;quot; and adding stuff.  Or wandering about the wiki and going &amp;quot;what's missing?  Can I fill in the informational gap?&amp;quot;--[[User:Draco18s|Draco18s]] 17:32, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just a thought, but how do people feel about adding date released on the frontpage along with the version number? --[[User:Qalnor|Qalnor]]&lt;br /&gt;
&lt;br /&gt;
== Importing old entries ==&lt;br /&gt;
&lt;br /&gt;
What's the stance on importing entries from the old wiki for stuff like general item stats? Most of them are still correct (or nearly so) and it would be nice not to have to switch between this and the old wiki any more. I can add a disclaimer to them stating I pulled them from the archives if that's appropriate. --[[User:Xazak|Xazak]] 15:07, 2 November 2007 (EDT)&lt;br /&gt;
:IMO (and I'm not admin or anything) it should be ok but only if you are 100% sure EVERYTHING is correct, and have verified it personally. I've edited at least one article someone copy-pasted with no changes that had old info in it so far and it makes me sad. --[[User:BurnedToast|BurnedToast]] 15:38, 2 November 2007 (EDT)&lt;br /&gt;
::Yes, I second this. Please be diligent if you are going to import old information. Even if you can't do it yourself, at least categorize it as needing verification so someone with the free time can. --[[User:EighenIndemnis|EighenIndemnis]] 15:37, 6 November 2007 (EST)&lt;br /&gt;
:You could use [[Template:Verify]] to indicate that something needs confirmation in the new version. --[[User:Senso|Senso]] 15:47, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have noticed an increase of pages in which only an old Wiki page is copied/pasted along with a warning that it was copied and thus may not be accurate. Is it just me or that's ''exactly'' what we didn't want to happen, and one of the reasons we started fresh with the new Wiki to begin with? --[[User:Eagle of Fire|Eagle of Fire]] 01:45, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Demystify messages? ==&lt;br /&gt;
&lt;br /&gt;
Probably against the spirit of 'losing is fun', but how about a page that explains smoe of the more cryptic messages, such as; 'job item misplaced' and 'job item lost or destroyed'? [[User:Runspotrun|Runspotrun]] 16:43, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Also, is there a suggestions pages? This probably isn't the best page to add ideas... [[User:Runspotrun|Runspotrun]] 16:44, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Humor? ==&lt;br /&gt;
Any thoughts about possibly linking [[Main Page/Quote Archive]] page somewhere on the main page? Its an orphan at the moment and is pretty funny and relevant. [[User:Vanan|Vanan]] 15:19, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'd like to be able to see that happen.  New people coming here might get overwhelmed if we don't amuse them with some good humor here and there.&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Decorate&amp;diff=22164</id>
		<title>40d:Decorate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Decorate&amp;diff=22164"/>
		<updated>2007-11-20T18:09:06Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Decorating or encrusting an object raises the [[value]] of that object by placing pieces of a [[material]] on it permanently. Both the item to be decorated and the decoration will be brought to the [[workshop]] and combined, increasing the value of the item being decorated.&lt;br /&gt;
&lt;br /&gt;
* [[Gem]]s, from the [[jeweler's workshop]], by a dwarf with [[gem setter]]&lt;br /&gt;
* [[Bone]]s, from the [[craftdwarf's workshop]], by a dwarf with [[bone carver]]&lt;br /&gt;
* [[Shell]]s, from the craftdwarf's workshop, by a dwarf with bone carver&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_cave_spider&amp;diff=12153</id>
		<title>40d Talk:Giant cave spider</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_cave_spider&amp;diff=12153"/>
		<updated>2007-11-03T19:13:08Z</updated>

		<summary type="html">&lt;p&gt;AlBorland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THEY ARE EVIL. One killed 2 of my proficient miners on its own! It has a breath attack that shoots webs and it rips off people limbs! Dont attack them if you know whats good for you! --[[User:Diabl0658]]&lt;br /&gt;
:What is this? I did not write this in the comments! [[User:Diabl0658|Diabl0658]] 22:23, 31 October 2007 (EDT)&lt;br /&gt;
::The article page was cleaned up - less personal (the 'my' aspect of it - that only applies to ''your'' (Diabl0658's) experience and not necessarily that of any future editor).  JT copied the anecdote in the article to the talk page and attributed it to you.  (Side consideration sub pages of /anecdote for this type of thing?) --[[User:Shagie|Shagie]] 22:44, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What Shagie said.  I figure the articles themselves should be left for &amp;quot;fact&amp;quot; (you can inject subtle humour or hearsay if it's between the lines), while any personal experiences or questions can be mentioned on the Talk pages.  (I dunno if an anecdotal page is necessary.  Do we really need so many more stub pages?)  That's the general idea on Wikipedia, anyway... --[[User:JT|JT]] 23:13, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: The sub page idea could be a way of clearly making a place for anecdotes that would otherwise show up in article pages or talk pages (where talk pages would (in theory) be more about the factual/design content of the articles themselves. One of the wikis I am involved with is particularly prone to vandalism - the funny vandalism they move off to a sub page. This way, its still there as a record but isn't hampering discussion or reading the article itself.  Realize I'm not calling anecdotes vandalism, but rather suggesting a similar way that they can be put somewhere so they don't hamper discussion or the article.  --[[User:Shagie|Shagie]] 23:25, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Should this article not be under the &amp;quot;creatures&amp;quot; section?&lt;br /&gt;
&lt;br /&gt;
I've noticed a few references to &amp;quot;phantom spiders&amp;quot; in material lists and such.  Is it possible that a phantom spider is in fact what created that hellishly large web in the picture, or is it known that that was a regular giant cave spider?&lt;/div&gt;</summary>
		<author><name>AlBorland</name></author>
	</entry>
</feed>