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		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=253463</id>
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		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Re: Discord II */&lt;/p&gt;
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# [[Talk:Main Page/archive1|Archive 1]]&lt;br /&gt;
# [[Talk:Main Page/archive2|Archive 2]]&lt;br /&gt;
# [[Talk:Main Page/archive3|Archive 3]]&lt;br /&gt;
}}&lt;br /&gt;
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== Thread links on Main Page ==&lt;br /&gt;
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Hi There - I'm relatively new to the DFwiki, and I noticed that some of the thread links on the Main Page don't work correctly. I logged in to try and edit the page, but when it wasn't an available option, I realized that it is probably restricted to administrators, given the 'please report vandalism' thing in the site announcements header.&lt;br /&gt;
&lt;br /&gt;
The Team17 forums have closed, so the Team17 link is a dead one.&lt;br /&gt;
The SomethingAwful.com forums link is behind a login wall, so I'm not sure if you would want to remove this as well? I believe that they do occasionally rotate forums (such as Games) to be available to non-logged in users though, so it would perhaps be available intermittently.&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forum.team17.com/showthread.php?t{{=}}30824 Team17 Forum Thread]&amp;lt;/s&amp;gt;&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forums.somethingawful.com/showthread.php?threadid{{=}}3466523 Something Awful]&amp;lt;/s&amp;gt;&lt;br /&gt;
:Agreed and removed. Thanks! --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:02, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Penny Arcade thread is also no longer available or at least incorrectly linked. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Ispil|Ispil]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Removed. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:27, 26 August 2014 (UTC)&lt;br /&gt;
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The dead links are back. [[Special:Contributions/88.195.209.206|88.195.209.206]] 15:04, 9 October 2014 (UTC)&lt;br /&gt;
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== Fun Comic ==&lt;br /&gt;
&lt;br /&gt;
What happened to the Fun Comic at the Losing page?--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:22, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Weird. We had a problem with an image server a while back, so this may be related. I'll get Briess to check on it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Good to know (and to help). In case the file's lost, there's a crawl of it at the [https://web.archive.org/web/20130512135455/http://dwarffortresswiki.org/images/4/40/FunComic.png Internet Archive]. I also observed similar problems over at the [[Dwarf Fortress webcomics]] page.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:29, 23 January 2014 (UTC)&lt;br /&gt;
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:::[[:File:Comic df3.png]] doesn't have an edit history ([http://dwarffortresswiki.org/index.php?title=Comic_df3.png&amp;amp;action=history]), which usually means that it hasn't been uploaded, although that could be incorrect. Same for the rest of them, except [http://dwarffortresswiki.org/index.php?title=File:FunComic.png&amp;amp;action=history FunComic.png]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:34, 23 January 2014 (UTC)&lt;br /&gt;
::::I'm rebuilding all the images now. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 21:54, 23 January 2014 (UTC)&lt;br /&gt;
::::The problem should now be fixed. It appears any time one of the webnodes loses a connection to the image server, it starts invalidating the images in question. I'll investigate ways to automatically rebuild the images when that happens. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 22:02, 23 January 2014 (UTC)&lt;br /&gt;
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== Amount of double redirects or ''how to fix them?'' ==&lt;br /&gt;
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I come across several cases of double redirection which, as stated both here and in the rest of the wikiverse, are not a good thing to have.&lt;br /&gt;
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Recently I found about the [[Special:DoubleRedirects]] page. There are roughly 350 double redirects on the wiki. From experience here, they could be easily fixed, because most redirect to the alternate name of the page, instead of the proper page itself.&lt;br /&gt;
&lt;br /&gt;
As I've been adverted slightly due to a wrong fix I did I ask now if there are a set of guidelines, particularly because of the namespace usage here, that are or can be used to begin a duplicate removal process (which as stated, would be a mostly trivial thing to do, albeit costly in time).--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 17:15, 6 February 2014 (UTC)&lt;br /&gt;
*Originally, the policy was to deliberately use double redirects when going from the global namespace to version-specific namespaces and then to specific articles within those namespaces (e.g. &amp;quot;Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Glass&amp;quot;) to avoid problems when new pages were created (e.g. if &amp;quot;Green glass&amp;quot; redirected straight to &amp;quot;DF2012:Glass&amp;quot; and somebody created &amp;quot;DF2012:Green glass&amp;quot; as full page, then &amp;quot;Green glass&amp;quot; wouldn't redirect to it properly). I don't know what the actual policies are anymore, though - perhaps one of the admins can chime in with more information. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 18:08, 6 February 2014 (UTC)&lt;br /&gt;
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::That actually doesn't work. I moved the grazer information to the grazer article last week, and, until it was fixed today, [[main:grazer]] was still linking to [[DF2012:pasture]]. It appears the wiki software is caching the double redirect, so it behaves similarly to an un-updated single redirect. Sure the errant redirect can be fixed, but so can a single redirect. In some regards the double redirect is worse, because everything looks correct, yet it doesn't work. The underlying fact is that the wiki software was not intended to support double redirects, and it does so poorly at best. The current policy is available at [[DF:REDIR]], though it isn't set in stone.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:21, 6 February 2014 (UTC)&lt;br /&gt;
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:For now, I only recommend changing double redirects to point directly to the destination page ''if they don't work''. They ''should'' all work, but some of them don't and there isn't a single, definitive reason we've found yet. Basically, feel free to change non-working double redirects, but you don't need to go through the list and change all 350 of them. (This wiki is actually set up to allow up to 10 consecutive redirects, unlike most [[wikipedia:WMF|WMF]] wikis, but since that feature isn't used by many wikis it tends not to be perfect.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:38, 6 February 2014 (UTC)&lt;br /&gt;
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==  Main Page New Version ==&lt;br /&gt;
&lt;br /&gt;
Toady has announced the new version is due around the beginning of July 2014 (which is pretty soon).  This is as big as DF news gets.  There should be an announcement and link on the front page. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:‎67.170.60.84|‎67.170.60.84]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:What exactly are you suggesting? Aside from a wiki-specific announcement regarding migrating the wiki to the new namespace, I don't see a reason to announce the upcoming release here – anyone who reads the devlog or forums already knows, and very few of those who don't would check the main page of this wiki regularly instead. Also, what link are you referring to (devlog, Bay 12 report)? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:10, 21 June 2014 (UTC)&lt;br /&gt;
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== Raw errors ==&lt;br /&gt;
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There is something up with the raws for a few of the trees:&lt;br /&gt;
*[[DF2014:Alder/raw]]&lt;br /&gt;
*[[DF2014:Ash (tree)/raw]]&lt;br /&gt;
It appears to be spill over from the previous entry. Any idea how to fix this? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 03:25, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is actually intentional, since comments (i.e. non-raw text) in the raws usually refer to the raws following them (see most creature pages). It shouldn't be affecting the templates that look up information from the raws, but let me know if it is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:59, 22 March 2015 (UTC)&lt;br /&gt;
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== Object Testing Arena:  Helmet Snake ==&lt;br /&gt;
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For some reason I cant spawn them in Object testing arena. When I was looking through Syndromes I came across it and saw how many effects it has and thought I might have some fun with it. When I searched for it, it didn't show up? Can someone help me with this problem Thank you.&lt;br /&gt;
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== Put Japanese language wiki on sidebar ==&lt;br /&gt;
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Can't seem to figure out how to do it myself. [http://dwarffortress.if.land.to/ link to the wiki.] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 12:04, 4 March 2015 (UTC)&lt;br /&gt;
:Do you mean an [https://www.mediawiki.org/wiki/Manual:Interwiki interwiki] link? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:47, 7 March 2015 (UTC)&lt;br /&gt;
::Can't really see what else I would mean. We have the french and russian one up there, why not the japanese? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 04:26, 19 March 2015 (UTC)&lt;br /&gt;
:::It requires database access, apparently, which I don't have. Aside from installing or putting together an extension to handle this (which I plan to do eventually), [[User:Briess]] is who you should ask. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:57, 22 March 2015 (UTC)&lt;br /&gt;
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== Sidebar ad format breaks Webkit ==&lt;br /&gt;
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I have the site loaded up on my WiiU, which uses Webkit as the rendering engine, and I noticed a small issue with the positioning of the sidebar ad. I have div#p-googleadsense.portal at 160px by 655px, right on the edge of the screen. The div.body just inside is 140px by 611px, slightly smaller. However, the ins#aswitf_1_expand inside ''that'' is 160px by 600px - 20px wider than the div.body (but the same width as the .portal). This wouldn't be an issue if the ad was right on the edge of the screen, but the div.body has padding specified for 0.5em above, and 1.25em to the left (using the div#mw-panel CSS). My suggestion for fixing would be to force the ad's div.body to use no left margin (forcing this results in a fixed display until another page is loaded), but this requires a modification to the Wiki's core. In any case, just pointing this out so it could hopefully get fixed at some point. [[Special:Contributions/104.172.191.147|104.172.191.147]] 20:05, 18 April 2015 (UTC)&lt;br /&gt;
: Thanks, we'll look into it as part of the upgrade we're doing to the core installation! --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 03:44, 30 July 2015 (UTC)&lt;br /&gt;
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== New sidebar link: Random page in current namespace ==&lt;br /&gt;
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I have a feature request/suggestion for a new link on the main left sidebar: '''Random page in current namespace'''.   Would (at this time) link to: http://dfweb4.dwarffortresswiki.org/index.php/Special:Random/DF2014  (unless there's a Special:Random/&amp;lt;token&amp;gt; that always means the latest NS, which would be better.)&lt;br /&gt;
&lt;br /&gt;
I sometimes want to just browse through random pages, hoping to come across something interesting I'd not seen before/not thought to search for.  &lt;br /&gt;
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Random page is not much help because it is more likely to return pages for old versions than the current.  I can go to Random by namespace and click DF2014, but then if I want to keep going through random pages I have to keep hitting back and clicking it again, or make my own bookmark to that link. &lt;br /&gt;
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It's a small thing but it would be quite handy if there was a link dedicated to Random in the current NS.&lt;br /&gt;
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[[User:TheBloke|TheBloke]] ([[User talk:TheBloke|talk]]) 13:25, 13 December 2015 (UTC)&lt;br /&gt;
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== German forum link dead ==&lt;br /&gt;
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Under ''Forums'' there is a link to http://www.dwarffortressforum.de/ – however, one gets redirected to http://www.indiegameforum.de/ which yields a “forum not available” message. I suggest to simply remove the link. (I have no edit rights on the main page.) --[[User:Keba|Keba]] ([[User talk:Keba|talk]]) 15:19, 5 January 2016 (UTC)&lt;br /&gt;
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== DFFD New address ==&lt;br /&gt;
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DFFD address should maybe be updated to http://dffd.bay12games.com/&lt;br /&gt;
--[[Special:Contributions/88.195.209.206|88.195.209.206]] 10:02, 10 January 2016 (UTC)&lt;br /&gt;
:Updated. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 21:39, 25 February 2016 (UTC)&lt;br /&gt;
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== Can someone fix the spelling ==&lt;br /&gt;
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It's &amp;quot;dependency&amp;quot; not &amp;quot;dependancy&amp;quot;. [[User:Mocha2007|Mocha2007]] ([[User talk:Mocha2007|talk]]) 20:38, 19 September 2016 (UTC)&lt;br /&gt;
:Fixed --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 20:47, 19 September 2016 (UTC)&lt;br /&gt;
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== B12G Discord ==&lt;br /&gt;
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Hey, guys, can we have this Discord link added: https://discord.gg/sEeK7kX&lt;br /&gt;
&lt;br /&gt;
It's a general B12G chat with a focus on Dwarf Fortress.&lt;br /&gt;
--[[User:Shub-Nullgurath|Shub-Nullgurath]] ([[User talk:Shub-Nullgurath|talk]]) 22:12, 1 April 2017 (UTC)&lt;br /&gt;
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== How to create a new language page? ==&lt;br /&gt;
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I've just seen one dwarf requesting a Japanese page.&lt;br /&gt;
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If possible, I'll gladly translate this wiki into Korean. Korea is relatively a small country so the language is not that widely used, but surely there are some players, I guess.&lt;br /&gt;
&lt;br /&gt;
I don't know where to ask about this :9&lt;br /&gt;
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== Free SSL Certificate ==&lt;br /&gt;
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If the operators want to re-enable https, they can get a free (as in beer) certificate from https://letsencrypt.org/ . Instructions are on that site and it's very easy.&lt;br /&gt;
:HTTPS is enabled now as of the June 2019 upgrades. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:53, 3 July 2019 (UTC)&lt;br /&gt;
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== Re: Discord ==&lt;br /&gt;
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I notice there's a Discord on this page.  But shouldn't it be the Kitfox Games Discord, since that's the only official Discord for Dwarf Fortress?&lt;br /&gt;
&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 13:43, 12 February 2020 (UTC)&lt;br /&gt;
;I wasn't aware of it. If that is the case, then it should probably be added to the page. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 16:03, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, the only reason there is one at all is because somebody added some random one. I changed it to the only DF discord I knew of at the time. The only way I've now been able to find it is to search for 'Kitfox Games discord'. It's not listed on the bay12 links page, a forum thread, the reddit, or the Steam pages. Anyway, I've DMed Victoria on the KitfoxGames discord to make sure they're OK with adding the invite to this page. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 20:08, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Sorry, is it too late for this? I mean, while we're still discussing this, it looks like [https://dwarffortresswiki.org/index.php/Talk:Main_Page#B12G_Discord someone else got left behind as well]. Add, or not? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 22:21, 12 February 2020 (UTC)&lt;br /&gt;
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I'm not sure what you were trying to link to. Do you mean this: http://www.bay12forums.com/smf/index.php?topic=163555.0 Note that the thread was locked because of drama. There's a lot of red flags: the drama, despite using the name Bay12Games it never uses the word 'unofficial', the rules channel posts are from a deleted user, the announcements channel hasn't updated in well over a year, many channels haven't been active in months. I'm not so much saying no, but I am asking: should it be linked?&lt;br /&gt;
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There's also this: http://www.bay12forums.com/smf/index.php?topic=157332.0 But that invite is invalid. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 02:35, 13 February 2020 (UTC)&lt;br /&gt;
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Ah, it's a ''dead'' discord. I see now. There was just no response to the April '17 topic, I stumbled across it all and got curious. No, I don't think it should be linked.  Thanks for the analysis, anyway! [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:44, 13 February 2020 (UTC)&lt;br /&gt;
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== [[Multithreading]] ==&lt;br /&gt;
&lt;br /&gt;
Would it be OK to create [[Multithreading]] page describing why (preferably with citations)&lt;br /&gt;
* even perfectly implemented boost would not be significant&lt;br /&gt;
* multithreading is not something that can be bolted on complex program&lt;br /&gt;
* DF is complicated case where taking advantage of multithreading is not obvious http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
* DF is filled with many gamebreaking bugs unfixed for many years,  multithreading bugs are unusually awful to fix&lt;br /&gt;
* author of DF has minimal experiences with multithreading&lt;br /&gt;
* writing multithreaded code is hard&lt;br /&gt;
* writing correct multithreaded code is awfully hard&lt;br /&gt;
* fixing bugs in a multithreaded code is nightmare&lt;br /&gt;
&lt;br /&gt;
and multithreading is not going to happen, ever&lt;br /&gt;
&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=107833.0&lt;br /&gt;
https://bholley.net/blog/2015/must-be-this-tall-to-write-multi-threaded-code.html + “At Mozilla, there is a sign on the wall behind one of our engineer’s desks. The sign has a dark horizontal line, below which is the text, ‘You must be this tall to write multi-threaded code.’ The line is roughly nine feet off the ground. We created Rust to allow us to lower that sign.” http://www.oreilly.com/programming/free/files/why-rust.pdf&lt;br /&gt;
&lt;br /&gt;
[[User:Mko|Mko]] ([[User talk:Mko|talk]]) 03:07, 28 March 2020 (UTC)&lt;br /&gt;
:I disagree with some of your talking points&lt;br /&gt;
:* In DF each AI actor makes its own decisions, the computations can be done in parallel for an ncores speedup&lt;br /&gt;
:* This parallelism should be built into the lowest design levels of the program, it can be done in a DF-like program&lt;br /&gt;
:* With training and experience a good developer can write and debug multithreaded code.&lt;br /&gt;
:I agree that multithreading is unlikely to be done in DF; It can not easily be bolted on and I rather see the developer spend time on game-play.&lt;br /&gt;
:Is it worth to create a wiki page for what is essentially a one line explanation?&lt;br /&gt;
:--[[User:MathFox|MathFox]] ([[User talk:MathFox|talk]]) 18:40, 31 March 2020 (UTC)&lt;br /&gt;
::We would essentially be writing a page about a thing that doesn't matter to Dwarf Fortress. I can't agree to the existence of a page that's basically &amp;quot;This subject doesn't exist in the context of the game but here's the reasons why it should or shouldn't&amp;quot;. This is better reserved for forum discussion, not a wiki. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 12:54, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord II ==&lt;br /&gt;
&lt;br /&gt;
Good morning.&lt;br /&gt;
&lt;br /&gt;
I was confiding with some friends, who had alerted me to the &amp;quot;Unofficial Bay 12 Discord&amp;quot; posted on this Wiki.  Simply put, allegations of the use of ableist slurs were thrown, as well as screenshot evidence of using hard racist slurs against people of colour.&lt;br /&gt;
&lt;br /&gt;
I feel that the Unofficial Discord should hereby be removed from the social media part of the website for the following reasons:&lt;br /&gt;
* No official connection to Bay 12 or the publishers [and, by extension, every non-Bay12 forum should be removed - especially dead ones]&lt;br /&gt;
* This unofficial Discord is actively opposed to the standpoints that Toady One and Threetoe have posted on the bay12games site over the recent days.&lt;br /&gt;
* This unofficial Discord uses slurs and other problematic language that actively harms the image of the Dwarf Fortress community&lt;br /&gt;
* This unofficial Discord will likely make it so that people steer away from the game.&lt;br /&gt;
&lt;br /&gt;
I do not feel comfortable with the Wiki platforming a known racist Discord server, as that is de facto support of the messages of that server.&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:02, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Update: Apparently, this same Discord has been banned from the r/dwarffortress subreddit for as long as one of the mods can remember, and the link to it was banned on the official Kitfox Discord as well.  I can post the screenshots I have of actively problematic behaviour on this Discord but I will not do it unless necessary, as the contents are alarming like that which will not be named.  [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:10, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've removed the link. Safe to say, we don't need the wiki to be associated with this sort of people. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 21:58, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Unofficial Bay 12 Discord&amp;quot; was already not linked on the main page - the only place it was mentioned is this talk page. Are you talking about that one or the Unofficial Dwarf Fortress Discord that is linked on the main page? The latter does have it's #elfposting channel, but that channel is initially hidden, opt-in only, and clearly labelled as a lawless zone. For an analogy, there are many very awful subreddits, but we still link to reddit - (yeah that's a little different but not much). Otherwise the unofficial DF discord is well modded and such behavior is not allowed in other channels. So, are you certain which discord/channel the screenshots came from? [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 22:29, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since there's some confusion, AlastríonaCatskill, could you confirm and/or provide some evidence that following the link that was on the main page (removed in [https://dwarffortresswiki.org/index.php?title=Main_Page&amp;amp;diff=253449&amp;amp;oldid=251109]) takes you to the discord that you were referring to? The only reference I can find to a discord removed from the /r/dwarffortress sidebar is for a different discord, not the one that was linked on the main page (although it's possible that just the invite link was different). I just want to make sure that we're removing the right one here. If you have anything that you don't want to share publicly, you can PM me on the forums (same username) or [[Special:EmailUser/Lethosor|email me]] through the wiki, which I think is working. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:45, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
@Lethosor, I have emailed you the relevant images via the link you had created.  The Discord that was on the main page and removed today is indeed what was being referred to, especially with the confirmation of the #elfposting channel being from said Discord.  In my opinion, @Ziusudra, the inclusion of a problematic part of that community, even as opt-in, is unacceptable in my book for a community to be platformed on this Wiki. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 03:26, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, I am the owner of the Unofficial Dwarf Fortress discord. I just want to clear a few things up and open a channel of communication.&lt;br /&gt;
Several years ago, the original owner of the discord left, in no small part due to all the sexism and racism and such.&lt;br /&gt;
After a few days of an having an interim owner, it was given to another user, who onboarded several users as admins, including me.&lt;br /&gt;
The new owner tried a lot to curb terrible stuff on the server, however this often lead to drama.&lt;br /&gt;
&lt;br /&gt;
The r/dwarffortress delisting happened after some of that drama spawned a new discord with a more &amp;quot;free speech&amp;quot; orientation,&lt;br /&gt;
things spilling over to the forums and other places. Some time after that, she left the server to me, due to the amount of&lt;br /&gt;
stress running that place caused her. When I took over I also tried to make it a better place, but with slower and subtler&lt;br /&gt;
methods that wouldn't spark drama. Completely disallowing some behaviour outside of #elfposting was part of that,&lt;br /&gt;
and later making that channel hidden by default was another. Now, the discord is much much better to be in&lt;br /&gt;
than it ever was before, though it still has major flaws. I don't like #elfposting at all myself, but I don't rule with an iron fist nor &lt;br /&gt;
do I know what much I can do without sparking massive drama again. Since April this year I have had some plans to make the discord&lt;br /&gt;
quite a bit better, however some of my mods have been against it in part due to feeling it would cause bigger problems&lt;br /&gt;
(though, as you probably know, some of them participate in #elfposting).&lt;br /&gt;
With recent events, both within and outside the DF community, we have decided to move ahead, every mod on board,&lt;br /&gt;
with some plans including phasing out the #elfposting channel in a way which will not create large issues for moderation.&lt;br /&gt;
It will be fully gone within one (1) week of now.&lt;br /&gt;
&lt;br /&gt;
Also, I am a tad annoyed that you posted about this here but completely neglected contacting us. In the future, could you&lt;br /&gt;
please contact me or one of my mods when you have any concerns about the server? I really do care about these things and we need feedback.&lt;br /&gt;
&amp;amp;mdash;[[User:Lonjil|Lonjil]] ([[User talk:Lonjil|talk]]) 10:32, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you for replying here Lonjil.  Unfortunately, I cannot trust your take on this matter for several reasons.&lt;br /&gt;
# One of the moderators has an anti-semitic stereotype profile picture&lt;br /&gt;
# Even if the only place of no censorship is the elfposting channel, and even if it is opt-in, the complete chaos of racist slurs allowed there is completely unacceptable for minority players and an extremely toxic environment.  There have been instances of straight hate speech on the channel / server as well, suggesting to kill people of colour and LGBTQIAA+ people.&lt;br /&gt;
In short, the toxicity of your Discord's community makes it not just uncomfortable, but downright dangerous for minority people playing Dwarf Fortress.  As Tarn and Zach have made liberal-to-leftist political views in the past, the chances of minorities to play the game is higher - and I wouldn't want to be a person of colour signing up for a shitposting channel to only be met with over 10,000 instances of the hard-n word being used. The Discord should remain off of the Wiki until things shape up and all instances of hate speech be purged from server history.  Personally I would rather all non-official channels of communication be removed from the page, period, but that is a less pressing discussion than active hatred of minorities being platformed on the Wiki via your unofficial Discord. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:30, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Small edit / follow-up to my previous message.  My friend tells me that elfposting is the most commonly used channel, which goes to show the level of hatred allowed into the community.  It may be best to remove the channel in entirety, and make a new meme channel with no hate speech allowed. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:33, 22 June 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=253462</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=253462"/>
		<updated>2020-06-22T12:30:59Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Re: Discord II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive|&lt;br /&gt;
# [[Talk:Main Page/archive1|Archive 1]]&lt;br /&gt;
# [[Talk:Main Page/archive2|Archive 2]]&lt;br /&gt;
# [[Talk:Main Page/archive3|Archive 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Thread links on Main Page ==&lt;br /&gt;
&lt;br /&gt;
Hi There - I'm relatively new to the DFwiki, and I noticed that some of the thread links on the Main Page don't work correctly. I logged in to try and edit the page, but when it wasn't an available option, I realized that it is probably restricted to administrators, given the 'please report vandalism' thing in the site announcements header.&lt;br /&gt;
&lt;br /&gt;
The Team17 forums have closed, so the Team17 link is a dead one.&lt;br /&gt;
The SomethingAwful.com forums link is behind a login wall, so I'm not sure if you would want to remove this as well? I believe that they do occasionally rotate forums (such as Games) to be available to non-logged in users though, so it would perhaps be available intermittently.&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forum.team17.com/showthread.php?t{{=}}30824 Team17 Forum Thread]&amp;lt;/s&amp;gt;&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forums.somethingawful.com/showthread.php?threadid{{=}}3466523 Something Awful]&amp;lt;/s&amp;gt;&lt;br /&gt;
:Agreed and removed. Thanks! --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:02, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Penny Arcade thread is also no longer available or at least incorrectly linked. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Ispil|Ispil]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Removed. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:27, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The dead links are back. [[Special:Contributions/88.195.209.206|88.195.209.206]] 15:04, 9 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fun Comic ==&lt;br /&gt;
&lt;br /&gt;
What happened to the Fun Comic at the Losing page?--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:22, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Weird. We had a problem with an image server a while back, so this may be related. I'll get Briess to check on it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Good to know (and to help). In case the file's lost, there's a crawl of it at the [https://web.archive.org/web/20130512135455/http://dwarffortresswiki.org/images/4/40/FunComic.png Internet Archive]. I also observed similar problems over at the [[Dwarf Fortress webcomics]] page.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:29, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[[:File:Comic df3.png]] doesn't have an edit history ([http://dwarffortresswiki.org/index.php?title=Comic_df3.png&amp;amp;action=history]), which usually means that it hasn't been uploaded, although that could be incorrect. Same for the rest of them, except [http://dwarffortresswiki.org/index.php?title=File:FunComic.png&amp;amp;action=history FunComic.png]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:34, 23 January 2014 (UTC)&lt;br /&gt;
::::I'm rebuilding all the images now. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 21:54, 23 January 2014 (UTC)&lt;br /&gt;
::::The problem should now be fixed. It appears any time one of the webnodes loses a connection to the image server, it starts invalidating the images in question. I'll investigate ways to automatically rebuild the images when that happens. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 22:02, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Amount of double redirects or ''how to fix them?'' ==&lt;br /&gt;
&lt;br /&gt;
I come across several cases of double redirection which, as stated both here and in the rest of the wikiverse, are not a good thing to have.&lt;br /&gt;
&lt;br /&gt;
Recently I found about the [[Special:DoubleRedirects]] page. There are roughly 350 double redirects on the wiki. From experience here, they could be easily fixed, because most redirect to the alternate name of the page, instead of the proper page itself.&lt;br /&gt;
&lt;br /&gt;
As I've been adverted slightly due to a wrong fix I did I ask now if there are a set of guidelines, particularly because of the namespace usage here, that are or can be used to begin a duplicate removal process (which as stated, would be a mostly trivial thing to do, albeit costly in time).--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 17:15, 6 February 2014 (UTC)&lt;br /&gt;
*Originally, the policy was to deliberately use double redirects when going from the global namespace to version-specific namespaces and then to specific articles within those namespaces (e.g. &amp;quot;Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Glass&amp;quot;) to avoid problems when new pages were created (e.g. if &amp;quot;Green glass&amp;quot; redirected straight to &amp;quot;DF2012:Glass&amp;quot; and somebody created &amp;quot;DF2012:Green glass&amp;quot; as full page, then &amp;quot;Green glass&amp;quot; wouldn't redirect to it properly). I don't know what the actual policies are anymore, though - perhaps one of the admins can chime in with more information. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 18:08, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That actually doesn't work. I moved the grazer information to the grazer article last week, and, until it was fixed today, [[main:grazer]] was still linking to [[DF2012:pasture]]. It appears the wiki software is caching the double redirect, so it behaves similarly to an un-updated single redirect. Sure the errant redirect can be fixed, but so can a single redirect. In some regards the double redirect is worse, because everything looks correct, yet it doesn't work. The underlying fact is that the wiki software was not intended to support double redirects, and it does so poorly at best. The current policy is available at [[DF:REDIR]], though it isn't set in stone.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:21, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For now, I only recommend changing double redirects to point directly to the destination page ''if they don't work''. They ''should'' all work, but some of them don't and there isn't a single, definitive reason we've found yet. Basically, feel free to change non-working double redirects, but you don't need to go through the list and change all 350 of them. (This wiki is actually set up to allow up to 10 consecutive redirects, unlike most [[wikipedia:WMF|WMF]] wikis, but since that feature isn't used by many wikis it tends not to be perfect.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:38, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  Main Page New Version ==&lt;br /&gt;
&lt;br /&gt;
Toady has announced the new version is due around the beginning of July 2014 (which is pretty soon).  This is as big as DF news gets.  There should be an announcement and link on the front page. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:‎67.170.60.84|‎67.170.60.84]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:What exactly are you suggesting? Aside from a wiki-specific announcement regarding migrating the wiki to the new namespace, I don't see a reason to announce the upcoming release here – anyone who reads the devlog or forums already knows, and very few of those who don't would check the main page of this wiki regularly instead. Also, what link are you referring to (devlog, Bay 12 report)? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:10, 21 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raw errors ==&lt;br /&gt;
&lt;br /&gt;
There is something up with the raws for a few of the trees:&lt;br /&gt;
*[[DF2014:Alder/raw]]&lt;br /&gt;
*[[DF2014:Ash (tree)/raw]]&lt;br /&gt;
It appears to be spill over from the previous entry. Any idea how to fix this? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 03:25, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is actually intentional, since comments (i.e. non-raw text) in the raws usually refer to the raws following them (see most creature pages). It shouldn't be affecting the templates that look up information from the raws, but let me know if it is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:59, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Object Testing Arena:  Helmet Snake ==&lt;br /&gt;
&lt;br /&gt;
For some reason I cant spawn them in Object testing arena. When I was looking through Syndromes I came across it and saw how many effects it has and thought I might have some fun with it. When I searched for it, it didn't show up? Can someone help me with this problem Thank you.&lt;br /&gt;
&lt;br /&gt;
== Put Japanese language wiki on sidebar ==&lt;br /&gt;
&lt;br /&gt;
Can't seem to figure out how to do it myself. [http://dwarffortress.if.land.to/ link to the wiki.] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 12:04, 4 March 2015 (UTC)&lt;br /&gt;
:Do you mean an [https://www.mediawiki.org/wiki/Manual:Interwiki interwiki] link? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:47, 7 March 2015 (UTC)&lt;br /&gt;
::Can't really see what else I would mean. We have the french and russian one up there, why not the japanese? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 04:26, 19 March 2015 (UTC)&lt;br /&gt;
:::It requires database access, apparently, which I don't have. Aside from installing or putting together an extension to handle this (which I plan to do eventually), [[User:Briess]] is who you should ask. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:57, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sidebar ad format breaks Webkit ==&lt;br /&gt;
&lt;br /&gt;
I have the site loaded up on my WiiU, which uses Webkit as the rendering engine, and I noticed a small issue with the positioning of the sidebar ad. I have div#p-googleadsense.portal at 160px by 655px, right on the edge of the screen. The div.body just inside is 140px by 611px, slightly smaller. However, the ins#aswitf_1_expand inside ''that'' is 160px by 600px - 20px wider than the div.body (but the same width as the .portal). This wouldn't be an issue if the ad was right on the edge of the screen, but the div.body has padding specified for 0.5em above, and 1.25em to the left (using the div#mw-panel CSS). My suggestion for fixing would be to force the ad's div.body to use no left margin (forcing this results in a fixed display until another page is loaded), but this requires a modification to the Wiki's core. In any case, just pointing this out so it could hopefully get fixed at some point. [[Special:Contributions/104.172.191.147|104.172.191.147]] 20:05, 18 April 2015 (UTC)&lt;br /&gt;
: Thanks, we'll look into it as part of the upgrade we're doing to the core installation! --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 03:44, 30 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New sidebar link: Random page in current namespace ==&lt;br /&gt;
&lt;br /&gt;
I have a feature request/suggestion for a new link on the main left sidebar: '''Random page in current namespace'''.   Would (at this time) link to: http://dfweb4.dwarffortresswiki.org/index.php/Special:Random/DF2014  (unless there's a Special:Random/&amp;lt;token&amp;gt; that always means the latest NS, which would be better.)&lt;br /&gt;
&lt;br /&gt;
I sometimes want to just browse through random pages, hoping to come across something interesting I'd not seen before/not thought to search for.  &lt;br /&gt;
&lt;br /&gt;
Random page is not much help because it is more likely to return pages for old versions than the current.  I can go to Random by namespace and click DF2014, but then if I want to keep going through random pages I have to keep hitting back and clicking it again, or make my own bookmark to that link. &lt;br /&gt;
&lt;br /&gt;
It's a small thing but it would be quite handy if there was a link dedicated to Random in the current NS.&lt;br /&gt;
&lt;br /&gt;
[[User:TheBloke|TheBloke]] ([[User talk:TheBloke|talk]]) 13:25, 13 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German forum link dead ==&lt;br /&gt;
&lt;br /&gt;
Under ''Forums'' there is a link to http://www.dwarffortressforum.de/ – however, one gets redirected to http://www.indiegameforum.de/ which yields a “forum not available” message. I suggest to simply remove the link. (I have no edit rights on the main page.) --[[User:Keba|Keba]] ([[User talk:Keba|talk]]) 15:19, 5 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DFFD New address ==&lt;br /&gt;
&lt;br /&gt;
DFFD address should maybe be updated to http://dffd.bay12games.com/&lt;br /&gt;
--[[Special:Contributions/88.195.209.206|88.195.209.206]] 10:02, 10 January 2016 (UTC)&lt;br /&gt;
:Updated. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 21:39, 25 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can someone fix the spelling ==&lt;br /&gt;
&lt;br /&gt;
It's &amp;quot;dependency&amp;quot; not &amp;quot;dependancy&amp;quot;. [[User:Mocha2007|Mocha2007]] ([[User talk:Mocha2007|talk]]) 20:38, 19 September 2016 (UTC)&lt;br /&gt;
:Fixed --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 20:47, 19 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B12G Discord ==&lt;br /&gt;
&lt;br /&gt;
Hey, guys, can we have this Discord link added: https://discord.gg/sEeK7kX&lt;br /&gt;
&lt;br /&gt;
It's a general B12G chat with a focus on Dwarf Fortress.&lt;br /&gt;
--[[User:Shub-Nullgurath|Shub-Nullgurath]] ([[User talk:Shub-Nullgurath|talk]]) 22:12, 1 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to create a new language page? ==&lt;br /&gt;
&lt;br /&gt;
I've just seen one dwarf requesting a Japanese page.&lt;br /&gt;
&lt;br /&gt;
If possible, I'll gladly translate this wiki into Korean. Korea is relatively a small country so the language is not that widely used, but surely there are some players, I guess.&lt;br /&gt;
&lt;br /&gt;
I don't know where to ask about this :9&lt;br /&gt;
&lt;br /&gt;
== Free SSL Certificate ==&lt;br /&gt;
&lt;br /&gt;
If the operators want to re-enable https, they can get a free (as in beer) certificate from https://letsencrypt.org/ . Instructions are on that site and it's very easy.&lt;br /&gt;
:HTTPS is enabled now as of the June 2019 upgrades. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:53, 3 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord ==&lt;br /&gt;
&lt;br /&gt;
I notice there's a Discord on this page.  But shouldn't it be the Kitfox Games Discord, since that's the only official Discord for Dwarf Fortress?&lt;br /&gt;
&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 13:43, 12 February 2020 (UTC)&lt;br /&gt;
;I wasn't aware of it. If that is the case, then it should probably be added to the page. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 16:03, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, the only reason there is one at all is because somebody added some random one. I changed it to the only DF discord I knew of at the time. The only way I've now been able to find it is to search for 'Kitfox Games discord'. It's not listed on the bay12 links page, a forum thread, the reddit, or the Steam pages. Anyway, I've DMed Victoria on the KitfoxGames discord to make sure they're OK with adding the invite to this page. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 20:08, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Sorry, is it too late for this? I mean, while we're still discussing this, it looks like [https://dwarffortresswiki.org/index.php/Talk:Main_Page#B12G_Discord someone else got left behind as well]. Add, or not? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 22:21, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not sure what you were trying to link to. Do you mean this: http://www.bay12forums.com/smf/index.php?topic=163555.0 Note that the thread was locked because of drama. There's a lot of red flags: the drama, despite using the name Bay12Games it never uses the word 'unofficial', the rules channel posts are from a deleted user, the announcements channel hasn't updated in well over a year, many channels haven't been active in months. I'm not so much saying no, but I am asking: should it be linked?&lt;br /&gt;
&lt;br /&gt;
There's also this: http://www.bay12forums.com/smf/index.php?topic=157332.0 But that invite is invalid. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 02:35, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, it's a ''dead'' discord. I see now. There was just no response to the April '17 topic, I stumbled across it all and got curious. No, I don't think it should be linked.  Thanks for the analysis, anyway! [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:44, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Multithreading]] ==&lt;br /&gt;
&lt;br /&gt;
Would it be OK to create [[Multithreading]] page describing why (preferably with citations)&lt;br /&gt;
* even perfectly implemented boost would not be significant&lt;br /&gt;
* multithreading is not something that can be bolted on complex program&lt;br /&gt;
* DF is complicated case where taking advantage of multithreading is not obvious http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
* DF is filled with many gamebreaking bugs unfixed for many years,  multithreading bugs are unusually awful to fix&lt;br /&gt;
* author of DF has minimal experiences with multithreading&lt;br /&gt;
* writing multithreaded code is hard&lt;br /&gt;
* writing correct multithreaded code is awfully hard&lt;br /&gt;
* fixing bugs in a multithreaded code is nightmare&lt;br /&gt;
&lt;br /&gt;
and multithreading is not going to happen, ever&lt;br /&gt;
&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=107833.0&lt;br /&gt;
https://bholley.net/blog/2015/must-be-this-tall-to-write-multi-threaded-code.html + “At Mozilla, there is a sign on the wall behind one of our engineer’s desks. The sign has a dark horizontal line, below which is the text, ‘You must be this tall to write multi-threaded code.’ The line is roughly nine feet off the ground. We created Rust to allow us to lower that sign.” http://www.oreilly.com/programming/free/files/why-rust.pdf&lt;br /&gt;
&lt;br /&gt;
[[User:Mko|Mko]] ([[User talk:Mko|talk]]) 03:07, 28 March 2020 (UTC)&lt;br /&gt;
:I disagree with some of your talking points&lt;br /&gt;
:* In DF each AI actor makes its own decisions, the computations can be done in parallel for an ncores speedup&lt;br /&gt;
:* This parallelism should be built into the lowest design levels of the program, it can be done in a DF-like program&lt;br /&gt;
:* With training and experience a good developer can write and debug multithreaded code.&lt;br /&gt;
:I agree that multithreading is unlikely to be done in DF; It can not easily be bolted on and I rather see the developer spend time on game-play.&lt;br /&gt;
:Is it worth to create a wiki page for what is essentially a one line explanation?&lt;br /&gt;
:--[[User:MathFox|MathFox]] ([[User talk:MathFox|talk]]) 18:40, 31 March 2020 (UTC)&lt;br /&gt;
::We would essentially be writing a page about a thing that doesn't matter to Dwarf Fortress. I can't agree to the existence of a page that's basically &amp;quot;This subject doesn't exist in the context of the game but here's the reasons why it should or shouldn't&amp;quot;. This is better reserved for forum discussion, not a wiki. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 12:54, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord II ==&lt;br /&gt;
&lt;br /&gt;
Good morning.&lt;br /&gt;
&lt;br /&gt;
I was confiding with some friends, who had alerted me to the &amp;quot;Unofficial Bay 12 Discord&amp;quot; posted on this Wiki.  Simply put, allegations of the use of ableist slurs were thrown, as well as screenshot evidence of using hard racist slurs against people of colour.&lt;br /&gt;
&lt;br /&gt;
I feel that the Unofficial Discord should hereby be removed from the social media part of the website for the following reasons:&lt;br /&gt;
* No official connection to Bay 12 or the publishers [and, by extension, every non-Bay12 forum should be removed - especially dead ones]&lt;br /&gt;
* This unofficial Discord is actively opposed to the standpoints that Toady One and Threetoe have posted on the bay12games site over the recent days.&lt;br /&gt;
* This unofficial Discord uses slurs and other problematic language that actively harms the image of the Dwarf Fortress community&lt;br /&gt;
* This unofficial Discord will likely make it so that people steer away from the game.&lt;br /&gt;
&lt;br /&gt;
I do not feel comfortable with the Wiki platforming a known racist Discord server, as that is de facto support of the messages of that server.&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:02, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Update: Apparently, this same Discord has been banned from the r/dwarffortress subreddit for as long as one of the mods can remember, and the link to it was banned on the official Kitfox Discord as well.  I can post the screenshots I have of actively problematic behaviour on this Discord but I will not do it unless necessary, as the contents are alarming like that which will not be named.  [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:10, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've removed the link. Safe to say, we don't need the wiki to be associated with this sort of people. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 21:58, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Unofficial Bay 12 Discord&amp;quot; was already not linked on the main page - the only place it was mentioned is this talk page. Are you talking about that one or the Unofficial Dwarf Fortress Discord that is linked on the main page? The latter does have it's #elfposting channel, but that channel is initially hidden, opt-in only, and clearly labelled as a lawless zone. For an analogy, there are many very awful subreddits, but we still link to reddit - (yeah that's a little different but not much). Otherwise the unofficial DF discord is well modded and such behavior is not allowed in other channels. So, are you certain which discord/channel the screenshots came from? [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 22:29, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since there's some confusion, AlastríonaCatskill, could you confirm and/or provide some evidence that following the link that was on the main page (removed in [https://dwarffortresswiki.org/index.php?title=Main_Page&amp;amp;diff=253449&amp;amp;oldid=251109]) takes you to the discord that you were referring to? The only reference I can find to a discord removed from the /r/dwarffortress sidebar is for a different discord, not the one that was linked on the main page (although it's possible that just the invite link was different). I just want to make sure that we're removing the right one here. If you have anything that you don't want to share publicly, you can PM me on the forums (same username) or [[Special:EmailUser/Lethosor|email me]] through the wiki, which I think is working. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:45, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
@Lethosor, I have emailed you the relevant images via the link you had created.  The Discord that was on the main page and removed today is indeed what was being referred to, especially with the confirmation of the #elfposting channel being from said Discord.  In my opinion, @Ziusudra, the inclusion of a problematic part of that community, even as opt-in, is unacceptable in my book for a community to be platformed on this Wiki. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 03:26, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, I am the owner of the Unofficial Dwarf Fortress discord. I just want to clear a few things up and open a channel of communication.&lt;br /&gt;
Several years ago, the original owner of the discord left, in no small part due to all the sexism and racism and such.&lt;br /&gt;
After a few days of an having an interim owner, it was given to another user, who onboarded several users as admins, including me.&lt;br /&gt;
The new owner tried a lot to curb terrible stuff on the server, however this often lead to drama.&lt;br /&gt;
&lt;br /&gt;
The r/dwarffortress delisting happened after some of that drama spawned a new discord with a more &amp;quot;free speech&amp;quot; orientation,&lt;br /&gt;
things spilling over to the forums and other places. Some time after that, she left the server to me, due to the amount of&lt;br /&gt;
stress running that place caused her. When I took over I also tried to make it a better place, but with slower and subtler&lt;br /&gt;
methods that wouldn't spark drama. Completely disallowing some behaviour outside of #elfposting was part of that,&lt;br /&gt;
and later making that channel hidden by default was another. Now, the discord is much much better to be in&lt;br /&gt;
than it ever was before, though it still has major flaws. I don't like #elfposting at all myself, but I don't rule with an iron fist nor &lt;br /&gt;
do I know what much I can do without sparking massive drama again. Since April this year I have had some plans to make the discord&lt;br /&gt;
quite a bit better, however some of my mods have been against it in part due to feeling it would cause bigger problems&lt;br /&gt;
(though, as you probably know, some of them participate in #elfposting).&lt;br /&gt;
With recent events, both within and outside the DF community, we have decided to move ahead, every mod on board,&lt;br /&gt;
with some plans including phasing out the #elfposting channel in a way which will not create large issues for moderation.&lt;br /&gt;
It will be fully gone within one (1) week of now.&lt;br /&gt;
&lt;br /&gt;
Also, I am a tad annoyed that you posted about this here but completely neglected contacting us. In the future, could you&lt;br /&gt;
please contact me or one of my mods when you have any concerns about the server? I really do care about these things and we need feedback.&lt;br /&gt;
&amp;amp;mdash;[[User:Lonjil|Lonjil]] ([[User talk:Lonjil|talk]]) 10:32, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you for replying here Lonjil.  Unfortunately, I cannot trust your take on this matter for several reasons.&lt;br /&gt;
# One of the moderators has an anti-semitic stereotype profile picture&lt;br /&gt;
# Even if the only place of no censorship is the elfposting channel, and even if it is opt-in, the complete chaos of racist slurs allowed there is completely unacceptable for minority players and an extremely toxic environment.  There have been instances of straight hate speech on the channel / server as well, suggesting to kill people of colour and LGBTQIAA+ people.&lt;br /&gt;
In short, the toxicity of your Discord's community makes it not just uncomfortable, but downright dangerous for minority people playing Dwarf Fortress.  As Tarn and Zach have made liberal-to-leftist political views in the past, the chances of minorities to play the game is higher - and I wouldn't want to be a person of colour signing up for a shitposting channel to only be met with over 10,000 instances of the hard-n word being used. The Discord should remain off of the Wiki until things shape up and all instances of hate speech be purged from server history.  Personally I would rather all non-official channels of communication be removed from the page, period, but that is a less pressing discussion than active hatred of minorities being platformed on the Wiki via your unofficial Discord. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:30, 22 June 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=253458</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=253458"/>
		<updated>2020-06-22T03:26:43Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Re: Discord II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive|&lt;br /&gt;
# [[Talk:Main Page/archive1|Archive 1]]&lt;br /&gt;
# [[Talk:Main Page/archive2|Archive 2]]&lt;br /&gt;
# [[Talk:Main Page/archive3|Archive 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Thread links on Main Page ==&lt;br /&gt;
&lt;br /&gt;
Hi There - I'm relatively new to the DFwiki, and I noticed that some of the thread links on the Main Page don't work correctly. I logged in to try and edit the page, but when it wasn't an available option, I realized that it is probably restricted to administrators, given the 'please report vandalism' thing in the site announcements header.&lt;br /&gt;
&lt;br /&gt;
The Team17 forums have closed, so the Team17 link is a dead one.&lt;br /&gt;
The SomethingAwful.com forums link is behind a login wall, so I'm not sure if you would want to remove this as well? I believe that they do occasionally rotate forums (such as Games) to be available to non-logged in users though, so it would perhaps be available intermittently.&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forum.team17.com/showthread.php?t{{=}}30824 Team17 Forum Thread]&amp;lt;/s&amp;gt;&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forums.somethingawful.com/showthread.php?threadid{{=}}3466523 Something Awful]&amp;lt;/s&amp;gt;&lt;br /&gt;
:Agreed and removed. Thanks! --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:02, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Penny Arcade thread is also no longer available or at least incorrectly linked. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Ispil|Ispil]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Removed. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:27, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The dead links are back. [[Special:Contributions/88.195.209.206|88.195.209.206]] 15:04, 9 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fun Comic ==&lt;br /&gt;
&lt;br /&gt;
What happened to the Fun Comic at the Losing page?--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:22, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Weird. We had a problem with an image server a while back, so this may be related. I'll get Briess to check on it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Good to know (and to help). In case the file's lost, there's a crawl of it at the [https://web.archive.org/web/20130512135455/http://dwarffortresswiki.org/images/4/40/FunComic.png Internet Archive]. I also observed similar problems over at the [[Dwarf Fortress webcomics]] page.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:29, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[[:File:Comic df3.png]] doesn't have an edit history ([http://dwarffortresswiki.org/index.php?title=Comic_df3.png&amp;amp;action=history]), which usually means that it hasn't been uploaded, although that could be incorrect. Same for the rest of them, except [http://dwarffortresswiki.org/index.php?title=File:FunComic.png&amp;amp;action=history FunComic.png]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:34, 23 January 2014 (UTC)&lt;br /&gt;
::::I'm rebuilding all the images now. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 21:54, 23 January 2014 (UTC)&lt;br /&gt;
::::The problem should now be fixed. It appears any time one of the webnodes loses a connection to the image server, it starts invalidating the images in question. I'll investigate ways to automatically rebuild the images when that happens. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 22:02, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Amount of double redirects or ''how to fix them?'' ==&lt;br /&gt;
&lt;br /&gt;
I come across several cases of double redirection which, as stated both here and in the rest of the wikiverse, are not a good thing to have.&lt;br /&gt;
&lt;br /&gt;
Recently I found about the [[Special:DoubleRedirects]] page. There are roughly 350 double redirects on the wiki. From experience here, they could be easily fixed, because most redirect to the alternate name of the page, instead of the proper page itself.&lt;br /&gt;
&lt;br /&gt;
As I've been adverted slightly due to a wrong fix I did I ask now if there are a set of guidelines, particularly because of the namespace usage here, that are or can be used to begin a duplicate removal process (which as stated, would be a mostly trivial thing to do, albeit costly in time).--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 17:15, 6 February 2014 (UTC)&lt;br /&gt;
*Originally, the policy was to deliberately use double redirects when going from the global namespace to version-specific namespaces and then to specific articles within those namespaces (e.g. &amp;quot;Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Glass&amp;quot;) to avoid problems when new pages were created (e.g. if &amp;quot;Green glass&amp;quot; redirected straight to &amp;quot;DF2012:Glass&amp;quot; and somebody created &amp;quot;DF2012:Green glass&amp;quot; as full page, then &amp;quot;Green glass&amp;quot; wouldn't redirect to it properly). I don't know what the actual policies are anymore, though - perhaps one of the admins can chime in with more information. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 18:08, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That actually doesn't work. I moved the grazer information to the grazer article last week, and, until it was fixed today, [[main:grazer]] was still linking to [[DF2012:pasture]]. It appears the wiki software is caching the double redirect, so it behaves similarly to an un-updated single redirect. Sure the errant redirect can be fixed, but so can a single redirect. In some regards the double redirect is worse, because everything looks correct, yet it doesn't work. The underlying fact is that the wiki software was not intended to support double redirects, and it does so poorly at best. The current policy is available at [[DF:REDIR]], though it isn't set in stone.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:21, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For now, I only recommend changing double redirects to point directly to the destination page ''if they don't work''. They ''should'' all work, but some of them don't and there isn't a single, definitive reason we've found yet. Basically, feel free to change non-working double redirects, but you don't need to go through the list and change all 350 of them. (This wiki is actually set up to allow up to 10 consecutive redirects, unlike most [[wikipedia:WMF|WMF]] wikis, but since that feature isn't used by many wikis it tends not to be perfect.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:38, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  Main Page New Version ==&lt;br /&gt;
&lt;br /&gt;
Toady has announced the new version is due around the beginning of July 2014 (which is pretty soon).  This is as big as DF news gets.  There should be an announcement and link on the front page. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:‎67.170.60.84|‎67.170.60.84]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:What exactly are you suggesting? Aside from a wiki-specific announcement regarding migrating the wiki to the new namespace, I don't see a reason to announce the upcoming release here – anyone who reads the devlog or forums already knows, and very few of those who don't would check the main page of this wiki regularly instead. Also, what link are you referring to (devlog, Bay 12 report)? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:10, 21 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raw errors ==&lt;br /&gt;
&lt;br /&gt;
There is something up with the raws for a few of the trees:&lt;br /&gt;
*[[DF2014:Alder/raw]]&lt;br /&gt;
*[[DF2014:Ash (tree)/raw]]&lt;br /&gt;
It appears to be spill over from the previous entry. Any idea how to fix this? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 03:25, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is actually intentional, since comments (i.e. non-raw text) in the raws usually refer to the raws following them (see most creature pages). It shouldn't be affecting the templates that look up information from the raws, but let me know if it is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:59, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Object Testing Arena:  Helmet Snake ==&lt;br /&gt;
&lt;br /&gt;
For some reason I cant spawn them in Object testing arena. When I was looking through Syndromes I came across it and saw how many effects it has and thought I might have some fun with it. When I searched for it, it didn't show up? Can someone help me with this problem Thank you.&lt;br /&gt;
&lt;br /&gt;
== Put Japanese language wiki on sidebar ==&lt;br /&gt;
&lt;br /&gt;
Can't seem to figure out how to do it myself. [http://dwarffortress.if.land.to/ link to the wiki.] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 12:04, 4 March 2015 (UTC)&lt;br /&gt;
:Do you mean an [https://www.mediawiki.org/wiki/Manual:Interwiki interwiki] link? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:47, 7 March 2015 (UTC)&lt;br /&gt;
::Can't really see what else I would mean. We have the french and russian one up there, why not the japanese? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 04:26, 19 March 2015 (UTC)&lt;br /&gt;
:::It requires database access, apparently, which I don't have. Aside from installing or putting together an extension to handle this (which I plan to do eventually), [[User:Briess]] is who you should ask. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:57, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sidebar ad format breaks Webkit ==&lt;br /&gt;
&lt;br /&gt;
I have the site loaded up on my WiiU, which uses Webkit as the rendering engine, and I noticed a small issue with the positioning of the sidebar ad. I have div#p-googleadsense.portal at 160px by 655px, right on the edge of the screen. The div.body just inside is 140px by 611px, slightly smaller. However, the ins#aswitf_1_expand inside ''that'' is 160px by 600px - 20px wider than the div.body (but the same width as the .portal). This wouldn't be an issue if the ad was right on the edge of the screen, but the div.body has padding specified for 0.5em above, and 1.25em to the left (using the div#mw-panel CSS). My suggestion for fixing would be to force the ad's div.body to use no left margin (forcing this results in a fixed display until another page is loaded), but this requires a modification to the Wiki's core. In any case, just pointing this out so it could hopefully get fixed at some point. [[Special:Contributions/104.172.191.147|104.172.191.147]] 20:05, 18 April 2015 (UTC)&lt;br /&gt;
: Thanks, we'll look into it as part of the upgrade we're doing to the core installation! --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 03:44, 30 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New sidebar link: Random page in current namespace ==&lt;br /&gt;
&lt;br /&gt;
I have a feature request/suggestion for a new link on the main left sidebar: '''Random page in current namespace'''.   Would (at this time) link to: http://dfweb4.dwarffortresswiki.org/index.php/Special:Random/DF2014  (unless there's a Special:Random/&amp;lt;token&amp;gt; that always means the latest NS, which would be better.)&lt;br /&gt;
&lt;br /&gt;
I sometimes want to just browse through random pages, hoping to come across something interesting I'd not seen before/not thought to search for.  &lt;br /&gt;
&lt;br /&gt;
Random page is not much help because it is more likely to return pages for old versions than the current.  I can go to Random by namespace and click DF2014, but then if I want to keep going through random pages I have to keep hitting back and clicking it again, or make my own bookmark to that link. &lt;br /&gt;
&lt;br /&gt;
It's a small thing but it would be quite handy if there was a link dedicated to Random in the current NS.&lt;br /&gt;
&lt;br /&gt;
[[User:TheBloke|TheBloke]] ([[User talk:TheBloke|talk]]) 13:25, 13 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German forum link dead ==&lt;br /&gt;
&lt;br /&gt;
Under ''Forums'' there is a link to http://www.dwarffortressforum.de/ – however, one gets redirected to http://www.indiegameforum.de/ which yields a “forum not available” message. I suggest to simply remove the link. (I have no edit rights on the main page.) --[[User:Keba|Keba]] ([[User talk:Keba|talk]]) 15:19, 5 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DFFD New address ==&lt;br /&gt;
&lt;br /&gt;
DFFD address should maybe be updated to http://dffd.bay12games.com/&lt;br /&gt;
--[[Special:Contributions/88.195.209.206|88.195.209.206]] 10:02, 10 January 2016 (UTC)&lt;br /&gt;
:Updated. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 21:39, 25 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can someone fix the spelling ==&lt;br /&gt;
&lt;br /&gt;
It's &amp;quot;dependency&amp;quot; not &amp;quot;dependancy&amp;quot;. [[User:Mocha2007|Mocha2007]] ([[User talk:Mocha2007|talk]]) 20:38, 19 September 2016 (UTC)&lt;br /&gt;
:Fixed --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 20:47, 19 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B12G Discord ==&lt;br /&gt;
&lt;br /&gt;
Hey, guys, can we have this Discord link added: https://discord.gg/sEeK7kX&lt;br /&gt;
&lt;br /&gt;
It's a general B12G chat with a focus on Dwarf Fortress.&lt;br /&gt;
--[[User:Shub-Nullgurath|Shub-Nullgurath]] ([[User talk:Shub-Nullgurath|talk]]) 22:12, 1 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to create a new language page? ==&lt;br /&gt;
&lt;br /&gt;
I've just seen one dwarf requesting a Japanese page.&lt;br /&gt;
&lt;br /&gt;
If possible, I'll gladly translate this wiki into Korean. Korea is relatively a small country so the language is not that widely used, but surely there are some players, I guess.&lt;br /&gt;
&lt;br /&gt;
I don't know where to ask about this :9&lt;br /&gt;
&lt;br /&gt;
== Free SSL Certificate ==&lt;br /&gt;
&lt;br /&gt;
If the operators want to re-enable https, they can get a free (as in beer) certificate from https://letsencrypt.org/ . Instructions are on that site and it's very easy.&lt;br /&gt;
:HTTPS is enabled now as of the June 2019 upgrades. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:53, 3 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord ==&lt;br /&gt;
&lt;br /&gt;
I notice there's a Discord on this page.  But shouldn't it be the Kitfox Games Discord, since that's the only official Discord for Dwarf Fortress?&lt;br /&gt;
&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 13:43, 12 February 2020 (UTC)&lt;br /&gt;
;I wasn't aware of it. If that is the case, then it should probably be added to the page. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 16:03, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, the only reason there is one at all is because somebody added some random one. I changed it to the only DF discord I knew of at the time. The only way I've now been able to find it is to search for 'Kitfox Games discord'. It's not listed on the bay12 links page, a forum thread, the reddit, or the Steam pages. Anyway, I've DMed Victoria on the KitfoxGames discord to make sure they're OK with adding the invite to this page. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 20:08, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Sorry, is it too late for this? I mean, while we're still discussing this, it looks like [https://dwarffortresswiki.org/index.php/Talk:Main_Page#B12G_Discord someone else got left behind as well]. Add, or not? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 22:21, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not sure what you were trying to link to. Do you mean this: http://www.bay12forums.com/smf/index.php?topic=163555.0 Note that the thread was locked because of drama. There's a lot of red flags: the drama, despite using the name Bay12Games it never uses the word 'unofficial', the rules channel posts are from a deleted user, the announcements channel hasn't updated in well over a year, many channels haven't been active in months. I'm not so much saying no, but I am asking: should it be linked?&lt;br /&gt;
&lt;br /&gt;
There's also this: http://www.bay12forums.com/smf/index.php?topic=157332.0 But that invite is invalid. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 02:35, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, it's a ''dead'' discord. I see now. There was just no response to the April '17 topic, I stumbled across it all and got curious. No, I don't think it should be linked.  Thanks for the analysis, anyway! [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:44, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Multithreading]] ==&lt;br /&gt;
&lt;br /&gt;
Would it be OK to create [[Multithreading]] page describing why (preferably with citations)&lt;br /&gt;
* even perfectly implemented boost would not be significant&lt;br /&gt;
* multithreading is not something that can be bolted on complex program&lt;br /&gt;
* DF is complicated case where taking advantage of multithreading is not obvious http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
* DF is filled with many gamebreaking bugs unfixed for many years,  multithreading bugs are unusually awful to fix&lt;br /&gt;
* author of DF has minimal experiences with multithreading&lt;br /&gt;
* writing multithreaded code is hard&lt;br /&gt;
* writing correct multithreaded code is awfully hard&lt;br /&gt;
* fixing bugs in a multithreaded code is nightmare&lt;br /&gt;
&lt;br /&gt;
and multithreading is not going to happen, ever&lt;br /&gt;
&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=107833.0&lt;br /&gt;
https://bholley.net/blog/2015/must-be-this-tall-to-write-multi-threaded-code.html + “At Mozilla, there is a sign on the wall behind one of our engineer’s desks. The sign has a dark horizontal line, below which is the text, ‘You must be this tall to write multi-threaded code.’ The line is roughly nine feet off the ground. We created Rust to allow us to lower that sign.” http://www.oreilly.com/programming/free/files/why-rust.pdf&lt;br /&gt;
&lt;br /&gt;
[[User:Mko|Mko]] ([[User talk:Mko|talk]]) 03:07, 28 March 2020 (UTC)&lt;br /&gt;
:I disagree with some of your talking points&lt;br /&gt;
:* In DF each AI actor makes its own decisions, the computations can be done in parallel for an ncores speedup&lt;br /&gt;
:* This parallelism should be built into the lowest design levels of the program, it can be done in a DF-like program&lt;br /&gt;
:* With training and experience a good developer can write and debug multithreaded code.&lt;br /&gt;
:I agree that multithreading is unlikely to be done in DF; It can not easily be bolted on and I rather see the developer spend time on game-play.&lt;br /&gt;
:Is it worth to create a wiki page for what is essentially a one line explanation?&lt;br /&gt;
:--[[User:MathFox|MathFox]] ([[User talk:MathFox|talk]]) 18:40, 31 March 2020 (UTC)&lt;br /&gt;
::We would essentially be writing a page about a thing that doesn't matter to Dwarf Fortress. I can't agree to the existence of a page that's basically &amp;quot;This subject doesn't exist in the context of the game but here's the reasons why it should or shouldn't&amp;quot;. This is better reserved for forum discussion, not a wiki. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 12:54, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord II ==&lt;br /&gt;
&lt;br /&gt;
Good morning.&lt;br /&gt;
&lt;br /&gt;
I was confiding with some friends, who had alerted me to the &amp;quot;Unofficial Bay 12 Discord&amp;quot; posted on this Wiki.  Simply put, allegations of the use of ableist slurs were thrown, as well as screenshot evidence of using hard racist slurs against people of colour.&lt;br /&gt;
&lt;br /&gt;
I feel that the Unofficial Discord should hereby be removed from the social media part of the website for the following reasons:&lt;br /&gt;
* No official connection to Bay 12 or the publishers [and, by extension, every non-Bay12 forum should be removed - especially dead ones]&lt;br /&gt;
* This unofficial Discord is actively opposed to the standpoints that Toady One and Threetoe have posted on the bay12games site over the recent days.&lt;br /&gt;
* This unofficial Discord uses slurs and other problematic language that actively harms the image of the Dwarf Fortress community&lt;br /&gt;
* This unofficial Discord will likely make it so that people steer away from the game.&lt;br /&gt;
&lt;br /&gt;
I do not feel comfortable with the Wiki platforming a known racist Discord server, as that is de facto support of the messages of that server.&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:02, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Update: Apparently, this same Discord has been banned from the r/dwarffortress subreddit for as long as one of the mods can remember, and the link to it was banned on the official Kitfox Discord as well.  I can post the screenshots I have of actively problematic behaviour on this Discord but I will not do it unless necessary, as the contents are alarming like that which will not be named.  [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:10, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've removed the link. Safe to say, we don't need the wiki to be associated with this sort of people. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 21:58, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Unofficial Bay 12 Discord&amp;quot; was already not linked on the main page - the only place it was mentioned is this talk page. Are you talking about that one or the Unofficial Dwarf Fortress Discord that is linked on the main page? The latter does have it's #elfposting channel, but that channel is initially hidden, opt-in only, and clearly labelled as a lawless zone. For an analogy, there are many very awful subreddits, but we still link to reddit - (yeah that's a little different but not much). Otherwise the unofficial DF discord is well modded and such behavior is not allowed in other channels. So, are you certain which discord/channel the screenshots came from? [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 22:29, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since there's some confusion, AlastríonaCatskill, could you confirm and/or provide some evidence that following the link that was on the main page (removed in [https://dwarffortresswiki.org/index.php?title=Main_Page&amp;amp;diff=253449&amp;amp;oldid=251109]) takes you to the discord that you were referring to? The only reference I can find to a discord removed from the /r/dwarffortress sidebar is for a different discord, not the one that was linked on the main page (although it's possible that just the invite link was different). I just want to make sure that we're removing the right one here. If you have anything that you don't want to share publicly, you can PM me on the forums (same username) or [[Special:EmailUser/Lethosor|email me]] through the wiki, which I think is working. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:45, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
@Lethosor, I have emailed you the relevant images via the link you had created.  The Discord that was on the main page and removed today is indeed what was being referred to, especially with the confirmation of the #elfposting channel being from said Discord.  In my opinion, @Ziusudra, the inclusion of a problematic part of that community, even as opt-in, is unacceptable in my book for a community to be platformed on this Wiki. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 03:26, 22 June 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=253416</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=253416"/>
		<updated>2020-06-21T12:10:36Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Re: Discord II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive|&lt;br /&gt;
# [[Talk:Main Page/archive1|Archive 1]]&lt;br /&gt;
# [[Talk:Main Page/archive2|Archive 2]]&lt;br /&gt;
# [[Talk:Main Page/archive3|Archive 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Thread links on Main Page ==&lt;br /&gt;
&lt;br /&gt;
Hi There - I'm relatively new to the DFwiki, and I noticed that some of the thread links on the Main Page don't work correctly. I logged in to try and edit the page, but when it wasn't an available option, I realized that it is probably restricted to administrators, given the 'please report vandalism' thing in the site announcements header.&lt;br /&gt;
&lt;br /&gt;
The Team17 forums have closed, so the Team17 link is a dead one.&lt;br /&gt;
The SomethingAwful.com forums link is behind a login wall, so I'm not sure if you would want to remove this as well? I believe that they do occasionally rotate forums (such as Games) to be available to non-logged in users though, so it would perhaps be available intermittently.&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forum.team17.com/showthread.php?t{{=}}30824 Team17 Forum Thread]&amp;lt;/s&amp;gt;&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forums.somethingawful.com/showthread.php?threadid{{=}}3466523 Something Awful]&amp;lt;/s&amp;gt;&lt;br /&gt;
:Agreed and removed. Thanks! --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:02, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Penny Arcade thread is also no longer available or at least incorrectly linked. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Ispil|Ispil]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Removed. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:27, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The dead links are back. [[Special:Contributions/88.195.209.206|88.195.209.206]] 15:04, 9 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fun Comic ==&lt;br /&gt;
&lt;br /&gt;
What happened to the Fun Comic at the Losing page?--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:22, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Weird. We had a problem with an image server a while back, so this may be related. I'll get Briess to check on it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Good to know (and to help). In case the file's lost, there's a crawl of it at the [https://web.archive.org/web/20130512135455/http://dwarffortresswiki.org/images/4/40/FunComic.png Internet Archive]. I also observed similar problems over at the [[Dwarf Fortress webcomics]] page.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:29, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[[:File:Comic df3.png]] doesn't have an edit history ([http://dwarffortresswiki.org/index.php?title=Comic_df3.png&amp;amp;action=history]), which usually means that it hasn't been uploaded, although that could be incorrect. Same for the rest of them, except [http://dwarffortresswiki.org/index.php?title=File:FunComic.png&amp;amp;action=history FunComic.png]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:34, 23 January 2014 (UTC)&lt;br /&gt;
::::I'm rebuilding all the images now. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 21:54, 23 January 2014 (UTC)&lt;br /&gt;
::::The problem should now be fixed. It appears any time one of the webnodes loses a connection to the image server, it starts invalidating the images in question. I'll investigate ways to automatically rebuild the images when that happens. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 22:02, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Amount of double redirects or ''how to fix them?'' ==&lt;br /&gt;
&lt;br /&gt;
I come across several cases of double redirection which, as stated both here and in the rest of the wikiverse, are not a good thing to have.&lt;br /&gt;
&lt;br /&gt;
Recently I found about the [[Special:DoubleRedirects]] page. There are roughly 350 double redirects on the wiki. From experience here, they could be easily fixed, because most redirect to the alternate name of the page, instead of the proper page itself.&lt;br /&gt;
&lt;br /&gt;
As I've been adverted slightly due to a wrong fix I did I ask now if there are a set of guidelines, particularly because of the namespace usage here, that are or can be used to begin a duplicate removal process (which as stated, would be a mostly trivial thing to do, albeit costly in time).--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 17:15, 6 February 2014 (UTC)&lt;br /&gt;
*Originally, the policy was to deliberately use double redirects when going from the global namespace to version-specific namespaces and then to specific articles within those namespaces (e.g. &amp;quot;Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Glass&amp;quot;) to avoid problems when new pages were created (e.g. if &amp;quot;Green glass&amp;quot; redirected straight to &amp;quot;DF2012:Glass&amp;quot; and somebody created &amp;quot;DF2012:Green glass&amp;quot; as full page, then &amp;quot;Green glass&amp;quot; wouldn't redirect to it properly). I don't know what the actual policies are anymore, though - perhaps one of the admins can chime in with more information. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 18:08, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That actually doesn't work. I moved the grazer information to the grazer article last week, and, until it was fixed today, [[main:grazer]] was still linking to [[DF2012:pasture]]. It appears the wiki software is caching the double redirect, so it behaves similarly to an un-updated single redirect. Sure the errant redirect can be fixed, but so can a single redirect. In some regards the double redirect is worse, because everything looks correct, yet it doesn't work. The underlying fact is that the wiki software was not intended to support double redirects, and it does so poorly at best. The current policy is available at [[DF:REDIR]], though it isn't set in stone.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:21, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For now, I only recommend changing double redirects to point directly to the destination page ''if they don't work''. They ''should'' all work, but some of them don't and there isn't a single, definitive reason we've found yet. Basically, feel free to change non-working double redirects, but you don't need to go through the list and change all 350 of them. (This wiki is actually set up to allow up to 10 consecutive redirects, unlike most [[wikipedia:WMF|WMF]] wikis, but since that feature isn't used by many wikis it tends not to be perfect.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:38, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  Main Page New Version ==&lt;br /&gt;
&lt;br /&gt;
Toady has announced the new version is due around the beginning of July 2014 (which is pretty soon).  This is as big as DF news gets.  There should be an announcement and link on the front page. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:‎67.170.60.84|‎67.170.60.84]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:What exactly are you suggesting? Aside from a wiki-specific announcement regarding migrating the wiki to the new namespace, I don't see a reason to announce the upcoming release here – anyone who reads the devlog or forums already knows, and very few of those who don't would check the main page of this wiki regularly instead. Also, what link are you referring to (devlog, Bay 12 report)? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:10, 21 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raw errors ==&lt;br /&gt;
&lt;br /&gt;
There is something up with the raws for a few of the trees:&lt;br /&gt;
*[[DF2014:Alder/raw]]&lt;br /&gt;
*[[DF2014:Ash (tree)/raw]]&lt;br /&gt;
It appears to be spill over from the previous entry. Any idea how to fix this? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 03:25, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is actually intentional, since comments (i.e. non-raw text) in the raws usually refer to the raws following them (see most creature pages). It shouldn't be affecting the templates that look up information from the raws, but let me know if it is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:59, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Object Testing Arena:  Helmet Snake ==&lt;br /&gt;
&lt;br /&gt;
For some reason I cant spawn them in Object testing arena. When I was looking through Syndromes I came across it and saw how many effects it has and thought I might have some fun with it. When I searched for it, it didn't show up? Can someone help me with this problem Thank you.&lt;br /&gt;
&lt;br /&gt;
== Put Japanese language wiki on sidebar ==&lt;br /&gt;
&lt;br /&gt;
Can't seem to figure out how to do it myself. [http://dwarffortress.if.land.to/ link to the wiki.] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 12:04, 4 March 2015 (UTC)&lt;br /&gt;
:Do you mean an [https://www.mediawiki.org/wiki/Manual:Interwiki interwiki] link? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:47, 7 March 2015 (UTC)&lt;br /&gt;
::Can't really see what else I would mean. We have the french and russian one up there, why not the japanese? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 04:26, 19 March 2015 (UTC)&lt;br /&gt;
:::It requires database access, apparently, which I don't have. Aside from installing or putting together an extension to handle this (which I plan to do eventually), [[User:Briess]] is who you should ask. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:57, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sidebar ad format breaks Webkit ==&lt;br /&gt;
&lt;br /&gt;
I have the site loaded up on my WiiU, which uses Webkit as the rendering engine, and I noticed a small issue with the positioning of the sidebar ad. I have div#p-googleadsense.portal at 160px by 655px, right on the edge of the screen. The div.body just inside is 140px by 611px, slightly smaller. However, the ins#aswitf_1_expand inside ''that'' is 160px by 600px - 20px wider than the div.body (but the same width as the .portal). This wouldn't be an issue if the ad was right on the edge of the screen, but the div.body has padding specified for 0.5em above, and 1.25em to the left (using the div#mw-panel CSS). My suggestion for fixing would be to force the ad's div.body to use no left margin (forcing this results in a fixed display until another page is loaded), but this requires a modification to the Wiki's core. In any case, just pointing this out so it could hopefully get fixed at some point. [[Special:Contributions/104.172.191.147|104.172.191.147]] 20:05, 18 April 2015 (UTC)&lt;br /&gt;
: Thanks, we'll look into it as part of the upgrade we're doing to the core installation! --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 03:44, 30 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New sidebar link: Random page in current namespace ==&lt;br /&gt;
&lt;br /&gt;
I have a feature request/suggestion for a new link on the main left sidebar: '''Random page in current namespace'''.   Would (at this time) link to: http://dfweb4.dwarffortresswiki.org/index.php/Special:Random/DF2014  (unless there's a Special:Random/&amp;lt;token&amp;gt; that always means the latest NS, which would be better.)&lt;br /&gt;
&lt;br /&gt;
I sometimes want to just browse through random pages, hoping to come across something interesting I'd not seen before/not thought to search for.  &lt;br /&gt;
&lt;br /&gt;
Random page is not much help because it is more likely to return pages for old versions than the current.  I can go to Random by namespace and click DF2014, but then if I want to keep going through random pages I have to keep hitting back and clicking it again, or make my own bookmark to that link. &lt;br /&gt;
&lt;br /&gt;
It's a small thing but it would be quite handy if there was a link dedicated to Random in the current NS.&lt;br /&gt;
&lt;br /&gt;
[[User:TheBloke|TheBloke]] ([[User talk:TheBloke|talk]]) 13:25, 13 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German forum link dead ==&lt;br /&gt;
&lt;br /&gt;
Under ''Forums'' there is a link to http://www.dwarffortressforum.de/ – however, one gets redirected to http://www.indiegameforum.de/ which yields a “forum not available” message. I suggest to simply remove the link. (I have no edit rights on the main page.) --[[User:Keba|Keba]] ([[User talk:Keba|talk]]) 15:19, 5 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DFFD New address ==&lt;br /&gt;
&lt;br /&gt;
DFFD address should maybe be updated to http://dffd.bay12games.com/&lt;br /&gt;
--[[Special:Contributions/88.195.209.206|88.195.209.206]] 10:02, 10 January 2016 (UTC)&lt;br /&gt;
:Updated. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 21:39, 25 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can someone fix the spelling ==&lt;br /&gt;
&lt;br /&gt;
It's &amp;quot;dependency&amp;quot; not &amp;quot;dependancy&amp;quot;. [[User:Mocha2007|Mocha2007]] ([[User talk:Mocha2007|talk]]) 20:38, 19 September 2016 (UTC)&lt;br /&gt;
:Fixed --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 20:47, 19 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B12G Discord ==&lt;br /&gt;
&lt;br /&gt;
Hey, guys, can we have this Discord link added: https://discord.gg/sEeK7kX&lt;br /&gt;
&lt;br /&gt;
It's a general B12G chat with a focus on Dwarf Fortress.&lt;br /&gt;
--[[User:Shub-Nullgurath|Shub-Nullgurath]] ([[User talk:Shub-Nullgurath|talk]]) 22:12, 1 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to create a new language page? ==&lt;br /&gt;
&lt;br /&gt;
I've just seen one dwarf requesting a Japanese page.&lt;br /&gt;
&lt;br /&gt;
If possible, I'll gladly translate this wiki into Korean. Korea is relatively a small country so the language is not that widely used, but surely there are some players, I guess.&lt;br /&gt;
&lt;br /&gt;
I don't know where to ask about this :9&lt;br /&gt;
&lt;br /&gt;
== Free SSL Certificate ==&lt;br /&gt;
&lt;br /&gt;
If the operators want to re-enable https, they can get a free (as in beer) certificate from https://letsencrypt.org/ . Instructions are on that site and it's very easy.&lt;br /&gt;
:HTTPS is enabled now as of the June 2019 upgrades. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:53, 3 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord ==&lt;br /&gt;
&lt;br /&gt;
I notice there's a Discord on this page.  But shouldn't it be the Kitfox Games Discord, since that's the only official Discord for Dwarf Fortress?&lt;br /&gt;
&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 13:43, 12 February 2020 (UTC)&lt;br /&gt;
;I wasn't aware of it. If that is the case, then it should probably be added to the page. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 16:03, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, the only reason there is one at all is because somebody added some random one. I changed it to the only DF discord I knew of at the time. The only way I've now been able to find it is to search for 'Kitfox Games discord'. It's not listed on the bay12 links page, a forum thread, the reddit, or the Steam pages. Anyway, I've DMed Victoria on the KitfoxGames discord to make sure they're OK with adding the invite to this page. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 20:08, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Sorry, is it too late for this? I mean, while we're still discussing this, it looks like [https://dwarffortresswiki.org/index.php/Talk:Main_Page#B12G_Discord someone else got left behind as well]. Add, or not? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 22:21, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not sure what you were trying to link to. Do you mean this: http://www.bay12forums.com/smf/index.php?topic=163555.0 Note that the thread was locked because of drama. There's a lot of red flags: the drama, despite using the name Bay12Games it never uses the word 'unofficial', the rules channel posts are from a deleted user, the announcements channel hasn't updated in well over a year, many channels haven't been active in months. I'm not so much saying no, but I am asking: should it be linked?&lt;br /&gt;
&lt;br /&gt;
There's also this: http://www.bay12forums.com/smf/index.php?topic=157332.0 But that invite is invalid. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 02:35, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, it's a ''dead'' discord. I see now. There was just no response to the April '17 topic, I stumbled across it all and got curious. No, I don't think it should be linked.  Thanks for the analysis, anyway! [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:44, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Multithreading]] ==&lt;br /&gt;
&lt;br /&gt;
Would it be OK to create [[Multithreading]] page describing why (preferably with citations)&lt;br /&gt;
* even perfectly implemented boost would not be significant&lt;br /&gt;
* multithreading is not something that can be bolted on complex program&lt;br /&gt;
* DF is complicated case where taking advantage of multithreading is not obvious http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
* DF is filled with many gamebreaking bugs unfixed for many years,  multithreading bugs are unusually awful to fix&lt;br /&gt;
* author of DF has minimal experiences with multithreading&lt;br /&gt;
* writing multithreaded code is hard&lt;br /&gt;
* writing correct multithreaded code is awfully hard&lt;br /&gt;
* fixing bugs in a multithreaded code is nightmare&lt;br /&gt;
&lt;br /&gt;
and multithreading is not going to happen, ever&lt;br /&gt;
&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=107833.0&lt;br /&gt;
https://bholley.net/blog/2015/must-be-this-tall-to-write-multi-threaded-code.html + “At Mozilla, there is a sign on the wall behind one of our engineer’s desks. The sign has a dark horizontal line, below which is the text, ‘You must be this tall to write multi-threaded code.’ The line is roughly nine feet off the ground. We created Rust to allow us to lower that sign.” http://www.oreilly.com/programming/free/files/why-rust.pdf&lt;br /&gt;
&lt;br /&gt;
[[User:Mko|Mko]] ([[User talk:Mko|talk]]) 03:07, 28 March 2020 (UTC)&lt;br /&gt;
:I disagree with some of your talking points&lt;br /&gt;
:* In DF each AI actor makes its own decisions, the computations can be done in parallel for an ncores speedup&lt;br /&gt;
:* This parallelism should be built into the lowest design levels of the program, it can be done in a DF-like program&lt;br /&gt;
:* With training and experience a good developer can write and debug multithreaded code.&lt;br /&gt;
:I agree that multithreading is unlikely to be done in DF; It can not easily be bolted on and I rather see the developer spend time on game-play.&lt;br /&gt;
:Is it worth to create a wiki page for what is essentially a one line explanation?&lt;br /&gt;
:--[[User:MathFox|MathFox]] ([[User talk:MathFox|talk]]) 18:40, 31 March 2020 (UTC)&lt;br /&gt;
::We would essentially be writing a page about a thing that doesn't matter to Dwarf Fortress. I can't agree to the existence of a page that's basically &amp;quot;This subject doesn't exist in the context of the game but here's the reasons why it should or shouldn't&amp;quot;. This is better reserved for forum discussion, not a wiki. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 12:54, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord II ==&lt;br /&gt;
&lt;br /&gt;
Good morning.&lt;br /&gt;
&lt;br /&gt;
I was confiding with some friends, who had alerted me to the &amp;quot;Unofficial Bay 12 Discord&amp;quot; posted on this Wiki.  Simply put, allegations of the use of ableist slurs were thrown, as well as screenshot evidence of using hard racist slurs against people of colour.&lt;br /&gt;
&lt;br /&gt;
I feel that the Unofficial Discord should hereby be removed from the social media part of the website for the following reasons:&lt;br /&gt;
* No official connection to Bay 12 or the publishers [and, by extension, every non-Bay12 forum should be removed - especially dead ones]&lt;br /&gt;
* This unofficial Discord is actively opposed to the standpoints that Toady One and Threetoe have posted on the bay12games site over the recent days.&lt;br /&gt;
* This unofficial Discord uses slurs and other problematic language that actively harms the image of the Dwarf Fortress community&lt;br /&gt;
* This unofficial Discord will likely make it so that people steer away from the game.&lt;br /&gt;
&lt;br /&gt;
I do not feel comfortable with the Wiki platforming a known racist Discord server, as that is de facto support of the messages of that server.&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:02, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Update: Apparently, this same Discord has been banned from the r/dwarffortress subreddit for as long as one of the mods can remember, and the link to it was banned on the official Kitfox Discord as well.  I can post the screenshots I have of actively problematic behaviour on this Discord but I will not do it unless necessary, as the contents are alarming like that which will not be named.  [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:10, 21 June 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=253415</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=253415"/>
		<updated>2020-06-21T12:02:28Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Re: Discord II */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive|&lt;br /&gt;
# [[Talk:Main Page/archive1|Archive 1]]&lt;br /&gt;
# [[Talk:Main Page/archive2|Archive 2]]&lt;br /&gt;
# [[Talk:Main Page/archive3|Archive 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Thread links on Main Page ==&lt;br /&gt;
&lt;br /&gt;
Hi There - I'm relatively new to the DFwiki, and I noticed that some of the thread links on the Main Page don't work correctly. I logged in to try and edit the page, but when it wasn't an available option, I realized that it is probably restricted to administrators, given the 'please report vandalism' thing in the site announcements header.&lt;br /&gt;
&lt;br /&gt;
The Team17 forums have closed, so the Team17 link is a dead one.&lt;br /&gt;
The SomethingAwful.com forums link is behind a login wall, so I'm not sure if you would want to remove this as well? I believe that they do occasionally rotate forums (such as Games) to be available to non-logged in users though, so it would perhaps be available intermittently.&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forum.team17.com/showthread.php?t{{=}}30824 Team17 Forum Thread]&amp;lt;/s&amp;gt;&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forums.somethingawful.com/showthread.php?threadid{{=}}3466523 Something Awful]&amp;lt;/s&amp;gt;&lt;br /&gt;
:Agreed and removed. Thanks! --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:02, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Penny Arcade thread is also no longer available or at least incorrectly linked. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Ispil|Ispil]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Removed. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:27, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The dead links are back. [[Special:Contributions/88.195.209.206|88.195.209.206]] 15:04, 9 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fun Comic ==&lt;br /&gt;
&lt;br /&gt;
What happened to the Fun Comic at the Losing page?--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:22, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Weird. We had a problem with an image server a while back, so this may be related. I'll get Briess to check on it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Good to know (and to help). In case the file's lost, there's a crawl of it at the [https://web.archive.org/web/20130512135455/http://dwarffortresswiki.org/images/4/40/FunComic.png Internet Archive]. I also observed similar problems over at the [[Dwarf Fortress webcomics]] page.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:29, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[[:File:Comic df3.png]] doesn't have an edit history ([http://dwarffortresswiki.org/index.php?title=Comic_df3.png&amp;amp;action=history]), which usually means that it hasn't been uploaded, although that could be incorrect. Same for the rest of them, except [http://dwarffortresswiki.org/index.php?title=File:FunComic.png&amp;amp;action=history FunComic.png]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:34, 23 January 2014 (UTC)&lt;br /&gt;
::::I'm rebuilding all the images now. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 21:54, 23 January 2014 (UTC)&lt;br /&gt;
::::The problem should now be fixed. It appears any time one of the webnodes loses a connection to the image server, it starts invalidating the images in question. I'll investigate ways to automatically rebuild the images when that happens. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 22:02, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Amount of double redirects or ''how to fix them?'' ==&lt;br /&gt;
&lt;br /&gt;
I come across several cases of double redirection which, as stated both here and in the rest of the wikiverse, are not a good thing to have.&lt;br /&gt;
&lt;br /&gt;
Recently I found about the [[Special:DoubleRedirects]] page. There are roughly 350 double redirects on the wiki. From experience here, they could be easily fixed, because most redirect to the alternate name of the page, instead of the proper page itself.&lt;br /&gt;
&lt;br /&gt;
As I've been adverted slightly due to a wrong fix I did I ask now if there are a set of guidelines, particularly because of the namespace usage here, that are or can be used to begin a duplicate removal process (which as stated, would be a mostly trivial thing to do, albeit costly in time).--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 17:15, 6 February 2014 (UTC)&lt;br /&gt;
*Originally, the policy was to deliberately use double redirects when going from the global namespace to version-specific namespaces and then to specific articles within those namespaces (e.g. &amp;quot;Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Glass&amp;quot;) to avoid problems when new pages were created (e.g. if &amp;quot;Green glass&amp;quot; redirected straight to &amp;quot;DF2012:Glass&amp;quot; and somebody created &amp;quot;DF2012:Green glass&amp;quot; as full page, then &amp;quot;Green glass&amp;quot; wouldn't redirect to it properly). I don't know what the actual policies are anymore, though - perhaps one of the admins can chime in with more information. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 18:08, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That actually doesn't work. I moved the grazer information to the grazer article last week, and, until it was fixed today, [[main:grazer]] was still linking to [[DF2012:pasture]]. It appears the wiki software is caching the double redirect, so it behaves similarly to an un-updated single redirect. Sure the errant redirect can be fixed, but so can a single redirect. In some regards the double redirect is worse, because everything looks correct, yet it doesn't work. The underlying fact is that the wiki software was not intended to support double redirects, and it does so poorly at best. The current policy is available at [[DF:REDIR]], though it isn't set in stone.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:21, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For now, I only recommend changing double redirects to point directly to the destination page ''if they don't work''. They ''should'' all work, but some of them don't and there isn't a single, definitive reason we've found yet. Basically, feel free to change non-working double redirects, but you don't need to go through the list and change all 350 of them. (This wiki is actually set up to allow up to 10 consecutive redirects, unlike most [[wikipedia:WMF|WMF]] wikis, but since that feature isn't used by many wikis it tends not to be perfect.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:38, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  Main Page New Version ==&lt;br /&gt;
&lt;br /&gt;
Toady has announced the new version is due around the beginning of July 2014 (which is pretty soon).  This is as big as DF news gets.  There should be an announcement and link on the front page. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:‎67.170.60.84|‎67.170.60.84]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:What exactly are you suggesting? Aside from a wiki-specific announcement regarding migrating the wiki to the new namespace, I don't see a reason to announce the upcoming release here – anyone who reads the devlog or forums already knows, and very few of those who don't would check the main page of this wiki regularly instead. Also, what link are you referring to (devlog, Bay 12 report)? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:10, 21 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raw errors ==&lt;br /&gt;
&lt;br /&gt;
There is something up with the raws for a few of the trees:&lt;br /&gt;
*[[DF2014:Alder/raw]]&lt;br /&gt;
*[[DF2014:Ash (tree)/raw]]&lt;br /&gt;
It appears to be spill over from the previous entry. Any idea how to fix this? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 03:25, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is actually intentional, since comments (i.e. non-raw text) in the raws usually refer to the raws following them (see most creature pages). It shouldn't be affecting the templates that look up information from the raws, but let me know if it is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:59, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Object Testing Arena:  Helmet Snake ==&lt;br /&gt;
&lt;br /&gt;
For some reason I cant spawn them in Object testing arena. When I was looking through Syndromes I came across it and saw how many effects it has and thought I might have some fun with it. When I searched for it, it didn't show up? Can someone help me with this problem Thank you.&lt;br /&gt;
&lt;br /&gt;
== Put Japanese language wiki on sidebar ==&lt;br /&gt;
&lt;br /&gt;
Can't seem to figure out how to do it myself. [http://dwarffortress.if.land.to/ link to the wiki.] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 12:04, 4 March 2015 (UTC)&lt;br /&gt;
:Do you mean an [https://www.mediawiki.org/wiki/Manual:Interwiki interwiki] link? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:47, 7 March 2015 (UTC)&lt;br /&gt;
::Can't really see what else I would mean. We have the french and russian one up there, why not the japanese? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 04:26, 19 March 2015 (UTC)&lt;br /&gt;
:::It requires database access, apparently, which I don't have. Aside from installing or putting together an extension to handle this (which I plan to do eventually), [[User:Briess]] is who you should ask. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:57, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sidebar ad format breaks Webkit ==&lt;br /&gt;
&lt;br /&gt;
I have the site loaded up on my WiiU, which uses Webkit as the rendering engine, and I noticed a small issue with the positioning of the sidebar ad. I have div#p-googleadsense.portal at 160px by 655px, right on the edge of the screen. The div.body just inside is 140px by 611px, slightly smaller. However, the ins#aswitf_1_expand inside ''that'' is 160px by 600px - 20px wider than the div.body (but the same width as the .portal). This wouldn't be an issue if the ad was right on the edge of the screen, but the div.body has padding specified for 0.5em above, and 1.25em to the left (using the div#mw-panel CSS). My suggestion for fixing would be to force the ad's div.body to use no left margin (forcing this results in a fixed display until another page is loaded), but this requires a modification to the Wiki's core. In any case, just pointing this out so it could hopefully get fixed at some point. [[Special:Contributions/104.172.191.147|104.172.191.147]] 20:05, 18 April 2015 (UTC)&lt;br /&gt;
: Thanks, we'll look into it as part of the upgrade we're doing to the core installation! --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 03:44, 30 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New sidebar link: Random page in current namespace ==&lt;br /&gt;
&lt;br /&gt;
I have a feature request/suggestion for a new link on the main left sidebar: '''Random page in current namespace'''.   Would (at this time) link to: http://dfweb4.dwarffortresswiki.org/index.php/Special:Random/DF2014  (unless there's a Special:Random/&amp;lt;token&amp;gt; that always means the latest NS, which would be better.)&lt;br /&gt;
&lt;br /&gt;
I sometimes want to just browse through random pages, hoping to come across something interesting I'd not seen before/not thought to search for.  &lt;br /&gt;
&lt;br /&gt;
Random page is not much help because it is more likely to return pages for old versions than the current.  I can go to Random by namespace and click DF2014, but then if I want to keep going through random pages I have to keep hitting back and clicking it again, or make my own bookmark to that link. &lt;br /&gt;
&lt;br /&gt;
It's a small thing but it would be quite handy if there was a link dedicated to Random in the current NS.&lt;br /&gt;
&lt;br /&gt;
[[User:TheBloke|TheBloke]] ([[User talk:TheBloke|talk]]) 13:25, 13 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German forum link dead ==&lt;br /&gt;
&lt;br /&gt;
Under ''Forums'' there is a link to http://www.dwarffortressforum.de/ – however, one gets redirected to http://www.indiegameforum.de/ which yields a “forum not available” message. I suggest to simply remove the link. (I have no edit rights on the main page.) --[[User:Keba|Keba]] ([[User talk:Keba|talk]]) 15:19, 5 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DFFD New address ==&lt;br /&gt;
&lt;br /&gt;
DFFD address should maybe be updated to http://dffd.bay12games.com/&lt;br /&gt;
--[[Special:Contributions/88.195.209.206|88.195.209.206]] 10:02, 10 January 2016 (UTC)&lt;br /&gt;
:Updated. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 21:39, 25 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can someone fix the spelling ==&lt;br /&gt;
&lt;br /&gt;
It's &amp;quot;dependency&amp;quot; not &amp;quot;dependancy&amp;quot;. [[User:Mocha2007|Mocha2007]] ([[User talk:Mocha2007|talk]]) 20:38, 19 September 2016 (UTC)&lt;br /&gt;
:Fixed --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 20:47, 19 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B12G Discord ==&lt;br /&gt;
&lt;br /&gt;
Hey, guys, can we have this Discord link added: https://discord.gg/sEeK7kX&lt;br /&gt;
&lt;br /&gt;
It's a general B12G chat with a focus on Dwarf Fortress.&lt;br /&gt;
--[[User:Shub-Nullgurath|Shub-Nullgurath]] ([[User talk:Shub-Nullgurath|talk]]) 22:12, 1 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to create a new language page? ==&lt;br /&gt;
&lt;br /&gt;
I've just seen one dwarf requesting a Japanese page.&lt;br /&gt;
&lt;br /&gt;
If possible, I'll gladly translate this wiki into Korean. Korea is relatively a small country so the language is not that widely used, but surely there are some players, I guess.&lt;br /&gt;
&lt;br /&gt;
I don't know where to ask about this :9&lt;br /&gt;
&lt;br /&gt;
== Free SSL Certificate ==&lt;br /&gt;
&lt;br /&gt;
If the operators want to re-enable https, they can get a free (as in beer) certificate from https://letsencrypt.org/ . Instructions are on that site and it's very easy.&lt;br /&gt;
:HTTPS is enabled now as of the June 2019 upgrades. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:53, 3 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord ==&lt;br /&gt;
&lt;br /&gt;
I notice there's a Discord on this page.  But shouldn't it be the Kitfox Games Discord, since that's the only official Discord for Dwarf Fortress?&lt;br /&gt;
&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 13:43, 12 February 2020 (UTC)&lt;br /&gt;
;I wasn't aware of it. If that is the case, then it should probably be added to the page. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 16:03, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, the only reason there is one at all is because somebody added some random one. I changed it to the only DF discord I knew of at the time. The only way I've now been able to find it is to search for 'Kitfox Games discord'. It's not listed on the bay12 links page, a forum thread, the reddit, or the Steam pages. Anyway, I've DMed Victoria on the KitfoxGames discord to make sure they're OK with adding the invite to this page. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 20:08, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Sorry, is it too late for this? I mean, while we're still discussing this, it looks like [https://dwarffortresswiki.org/index.php/Talk:Main_Page#B12G_Discord someone else got left behind as well]. Add, or not? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 22:21, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not sure what you were trying to link to. Do you mean this: http://www.bay12forums.com/smf/index.php?topic=163555.0 Note that the thread was locked because of drama. There's a lot of red flags: the drama, despite using the name Bay12Games it never uses the word 'unofficial', the rules channel posts are from a deleted user, the announcements channel hasn't updated in well over a year, many channels haven't been active in months. I'm not so much saying no, but I am asking: should it be linked?&lt;br /&gt;
&lt;br /&gt;
There's also this: http://www.bay12forums.com/smf/index.php?topic=157332.0 But that invite is invalid. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 02:35, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, it's a ''dead'' discord. I see now. There was just no response to the April '17 topic, I stumbled across it all and got curious. No, I don't think it should be linked.  Thanks for the analysis, anyway! [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:44, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Multithreading]] ==&lt;br /&gt;
&lt;br /&gt;
Would it be OK to create [[Multithreading]] page describing why (preferably with citations)&lt;br /&gt;
* even perfectly implemented boost would not be significant&lt;br /&gt;
* multithreading is not something that can be bolted on complex program&lt;br /&gt;
* DF is complicated case where taking advantage of multithreading is not obvious http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
* DF is filled with many gamebreaking bugs unfixed for many years,  multithreading bugs are unusually awful to fix&lt;br /&gt;
* author of DF has minimal experiences with multithreading&lt;br /&gt;
* writing multithreaded code is hard&lt;br /&gt;
* writing correct multithreaded code is awfully hard&lt;br /&gt;
* fixing bugs in a multithreaded code is nightmare&lt;br /&gt;
&lt;br /&gt;
and multithreading is not going to happen, ever&lt;br /&gt;
&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=107833.0&lt;br /&gt;
https://bholley.net/blog/2015/must-be-this-tall-to-write-multi-threaded-code.html + “At Mozilla, there is a sign on the wall behind one of our engineer’s desks. The sign has a dark horizontal line, below which is the text, ‘You must be this tall to write multi-threaded code.’ The line is roughly nine feet off the ground. We created Rust to allow us to lower that sign.” http://www.oreilly.com/programming/free/files/why-rust.pdf&lt;br /&gt;
&lt;br /&gt;
[[User:Mko|Mko]] ([[User talk:Mko|talk]]) 03:07, 28 March 2020 (UTC)&lt;br /&gt;
:I disagree with some of your talking points&lt;br /&gt;
:* In DF each AI actor makes its own decisions, the computations can be done in parallel for an ncores speedup&lt;br /&gt;
:* This parallelism should be built into the lowest design levels of the program, it can be done in a DF-like program&lt;br /&gt;
:* With training and experience a good developer can write and debug multithreaded code.&lt;br /&gt;
:I agree that multithreading is unlikely to be done in DF; It can not easily be bolted on and I rather see the developer spend time on game-play.&lt;br /&gt;
:Is it worth to create a wiki page for what is essentially a one line explanation?&lt;br /&gt;
:--[[User:MathFox|MathFox]] ([[User talk:MathFox|talk]]) 18:40, 31 March 2020 (UTC)&lt;br /&gt;
::We would essentially be writing a page about a thing that doesn't matter to Dwarf Fortress. I can't agree to the existence of a page that's basically &amp;quot;This subject doesn't exist in the context of the game but here's the reasons why it should or shouldn't&amp;quot;. This is better reserved for forum discussion, not a wiki. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 12:54, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord II ==&lt;br /&gt;
&lt;br /&gt;
Good morning.&lt;br /&gt;
&lt;br /&gt;
I was confiding with some friends, who had alerted me to the &amp;quot;Unofficial Bay 12 Discord&amp;quot; posted on this Wiki.  Simply put, allegations of the use of ableist slurs were thrown, as well as screenshot evidence of using hard racist slurs against people of colour.&lt;br /&gt;
&lt;br /&gt;
I feel that the Unofficial Discord should hereby be removed from the social media part of the website for the following reasons:&lt;br /&gt;
* No official connection to Bay 12 or the publishers [and, by extension, every non-Bay12 forum should be removed - especially dead ones]&lt;br /&gt;
* This unofficial Discord is actively opposed to the standpoints that Toady One and Threetoe have posted on the bay12games site over the recent days.&lt;br /&gt;
* This unofficial Discord uses slurs and other problematic language that actively harms the image of the Dwarf Fortress community&lt;br /&gt;
* This unofficial Discord will likely make it so that people steer away from the game.&lt;br /&gt;
&lt;br /&gt;
I do not feel comfortable with the Wiki platforming a known racist Discord server, as that is de facto support of the messages of that server.&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:02, 21 June 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=250442</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=250442"/>
		<updated>2020-02-12T13:43:38Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Re: Discord */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive|&lt;br /&gt;
# [[Talk:Main Page/archive1|Archive 1]]&lt;br /&gt;
# [[Talk:Main Page/archive2|Archive 2]]&lt;br /&gt;
# [[Talk:Main Page/archive3|Archive 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Thread links on Main Page ==&lt;br /&gt;
&lt;br /&gt;
Hi There - I'm relatively new to the DFwiki, and I noticed that some of the thread links on the Main Page don't work correctly. I logged in to try and edit the page, but when it wasn't an available option, I realized that it is probably restricted to administrators, given the 'please report vandalism' thing in the site announcements header.&lt;br /&gt;
&lt;br /&gt;
The Team17 forums have closed, so the Team17 link is a dead one.&lt;br /&gt;
The SomethingAwful.com forums link is behind a login wall, so I'm not sure if you would want to remove this as well? I believe that they do occasionally rotate forums (such as Games) to be available to non-logged in users though, so it would perhaps be available intermittently.&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forum.team17.com/showthread.php?t{{=}}30824 Team17 Forum Thread]&amp;lt;/s&amp;gt;&lt;br /&gt;
:*&amp;lt;s&amp;gt;[http://forums.somethingawful.com/showthread.php?threadid{{=}}3466523 Something Awful]&amp;lt;/s&amp;gt;&lt;br /&gt;
:Agreed and removed. Thanks! --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:02, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Penny Arcade thread is also no longer available or at least incorrectly linked. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Ispil|Ispil]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Removed. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:27, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
The dead links are back. [[Special:Contributions/88.195.209.206|88.195.209.206]] 15:04, 9 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fun Comic ==&lt;br /&gt;
&lt;br /&gt;
What happened to the Fun Comic at the Losing page?--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:22, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Weird. We had a problem with an image server a while back, so this may be related. I'll get Briess to check on it. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:26, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Good to know (and to help). In case the file's lost, there's a crawl of it at the [https://web.archive.org/web/20130512135455/http://dwarffortresswiki.org/images/4/40/FunComic.png Internet Archive]. I also observed similar problems over at the [[Dwarf Fortress webcomics]] page.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:29, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::[[:File:Comic df3.png]] doesn't have an edit history ([http://dwarffortresswiki.org/index.php?title=Comic_df3.png&amp;amp;action=history]), which usually means that it hasn't been uploaded, although that could be incorrect. Same for the rest of them, except [http://dwarffortresswiki.org/index.php?title=File:FunComic.png&amp;amp;action=history FunComic.png]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:34, 23 January 2014 (UTC)&lt;br /&gt;
::::I'm rebuilding all the images now. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 21:54, 23 January 2014 (UTC)&lt;br /&gt;
::::The problem should now be fixed. It appears any time one of the webnodes loses a connection to the image server, it starts invalidating the images in question. I'll investigate ways to automatically rebuild the images when that happens. --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 22:02, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Amount of double redirects or ''how to fix them?'' ==&lt;br /&gt;
&lt;br /&gt;
I come across several cases of double redirection which, as stated both here and in the rest of the wikiverse, are not a good thing to have.&lt;br /&gt;
&lt;br /&gt;
Recently I found about the [[Special:DoubleRedirects]] page. There are roughly 350 double redirects on the wiki. From experience here, they could be easily fixed, because most redirect to the alternate name of the page, instead of the proper page itself.&lt;br /&gt;
&lt;br /&gt;
As I've been adverted slightly due to a wrong fix I did I ask now if there are a set of guidelines, particularly because of the namespace usage here, that are or can be used to begin a duplicate removal process (which as stated, would be a mostly trivial thing to do, albeit costly in time).--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 17:15, 6 February 2014 (UTC)&lt;br /&gt;
*Originally, the policy was to deliberately use double redirects when going from the global namespace to version-specific namespaces and then to specific articles within those namespaces (e.g. &amp;quot;Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Green glass&amp;quot; -&amp;gt; &amp;quot;DF2012:Glass&amp;quot;) to avoid problems when new pages were created (e.g. if &amp;quot;Green glass&amp;quot; redirected straight to &amp;quot;DF2012:Glass&amp;quot; and somebody created &amp;quot;DF2012:Green glass&amp;quot; as full page, then &amp;quot;Green glass&amp;quot; wouldn't redirect to it properly). I don't know what the actual policies are anymore, though - perhaps one of the admins can chime in with more information. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 18:08, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That actually doesn't work. I moved the grazer information to the grazer article last week, and, until it was fixed today, [[main:grazer]] was still linking to [[DF2012:pasture]]. It appears the wiki software is caching the double redirect, so it behaves similarly to an un-updated single redirect. Sure the errant redirect can be fixed, but so can a single redirect. In some regards the double redirect is worse, because everything looks correct, yet it doesn't work. The underlying fact is that the wiki software was not intended to support double redirects, and it does so poorly at best. The current policy is available at [[DF:REDIR]], though it isn't set in stone.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:21, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For now, I only recommend changing double redirects to point directly to the destination page ''if they don't work''. They ''should'' all work, but some of them don't and there isn't a single, definitive reason we've found yet. Basically, feel free to change non-working double redirects, but you don't need to go through the list and change all 350 of them. (This wiki is actually set up to allow up to 10 consecutive redirects, unlike most [[wikipedia:WMF|WMF]] wikis, but since that feature isn't used by many wikis it tends not to be perfect.) &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:38, 6 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  Main Page New Version ==&lt;br /&gt;
&lt;br /&gt;
Toady has announced the new version is due around the beginning of July 2014 (which is pretty soon).  This is as big as DF news gets.  There should be an announcement and link on the front page. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:‎67.170.60.84|‎67.170.60.84]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:What exactly are you suggesting? Aside from a wiki-specific announcement regarding migrating the wiki to the new namespace, I don't see a reason to announce the upcoming release here – anyone who reads the devlog or forums already knows, and very few of those who don't would check the main page of this wiki regularly instead. Also, what link are you referring to (devlog, Bay 12 report)? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:10, 21 June 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raw errors ==&lt;br /&gt;
&lt;br /&gt;
There is something up with the raws for a few of the trees:&lt;br /&gt;
*[[DF2014:Alder/raw]]&lt;br /&gt;
*[[DF2014:Ash (tree)/raw]]&lt;br /&gt;
It appears to be spill over from the previous entry. Any idea how to fix this? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 03:25, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is actually intentional, since comments (i.e. non-raw text) in the raws usually refer to the raws following them (see most creature pages). It shouldn't be affecting the templates that look up information from the raws, but let me know if it is. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:59, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Object Testing Arena:  Helmet Snake ==&lt;br /&gt;
&lt;br /&gt;
For some reason I cant spawn them in Object testing arena. When I was looking through Syndromes I came across it and saw how many effects it has and thought I might have some fun with it. When I searched for it, it didn't show up? Can someone help me with this problem Thank you.&lt;br /&gt;
&lt;br /&gt;
== Put Japanese language wiki on sidebar ==&lt;br /&gt;
&lt;br /&gt;
Can't seem to figure out how to do it myself. [http://dwarffortress.if.land.to/ link to the wiki.] [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 12:04, 4 March 2015 (UTC)&lt;br /&gt;
:Do you mean an [https://www.mediawiki.org/wiki/Manual:Interwiki interwiki] link? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:47, 7 March 2015 (UTC)&lt;br /&gt;
::Can't really see what else I would mean. We have the french and russian one up there, why not the japanese? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 04:26, 19 March 2015 (UTC)&lt;br /&gt;
:::It requires database access, apparently, which I don't have. Aside from installing or putting together an extension to handle this (which I plan to do eventually), [[User:Briess]] is who you should ask. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:57, 22 March 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sidebar ad format breaks Webkit ==&lt;br /&gt;
&lt;br /&gt;
I have the site loaded up on my WiiU, which uses Webkit as the rendering engine, and I noticed a small issue with the positioning of the sidebar ad. I have div#p-googleadsense.portal at 160px by 655px, right on the edge of the screen. The div.body just inside is 140px by 611px, slightly smaller. However, the ins#aswitf_1_expand inside ''that'' is 160px by 600px - 20px wider than the div.body (but the same width as the .portal). This wouldn't be an issue if the ad was right on the edge of the screen, but the div.body has padding specified for 0.5em above, and 1.25em to the left (using the div#mw-panel CSS). My suggestion for fixing would be to force the ad's div.body to use no left margin (forcing this results in a fixed display until another page is loaded), but this requires a modification to the Wiki's core. In any case, just pointing this out so it could hopefully get fixed at some point. [[Special:Contributions/104.172.191.147|104.172.191.147]] 20:05, 18 April 2015 (UTC)&lt;br /&gt;
: Thanks, we'll look into it as part of the upgrade we're doing to the core installation! --[[User:Briess|Briess]] ([[User talk:Briess|talk]]) 03:44, 30 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New sidebar link: Random page in current namespace ==&lt;br /&gt;
&lt;br /&gt;
I have a feature request/suggestion for a new link on the main left sidebar: '''Random page in current namespace'''.   Would (at this time) link to: http://dfweb4.dwarffortresswiki.org/index.php/Special:Random/DF2014  (unless there's a Special:Random/&amp;lt;token&amp;gt; that always means the latest NS, which would be better.)&lt;br /&gt;
&lt;br /&gt;
I sometimes want to just browse through random pages, hoping to come across something interesting I'd not seen before/not thought to search for.  &lt;br /&gt;
&lt;br /&gt;
Random page is not much help because it is more likely to return pages for old versions than the current.  I can go to Random by namespace and click DF2014, but then if I want to keep going through random pages I have to keep hitting back and clicking it again, or make my own bookmark to that link. &lt;br /&gt;
&lt;br /&gt;
It's a small thing but it would be quite handy if there was a link dedicated to Random in the current NS.&lt;br /&gt;
&lt;br /&gt;
[[User:TheBloke|TheBloke]] ([[User talk:TheBloke|talk]]) 13:25, 13 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== German forum link dead ==&lt;br /&gt;
&lt;br /&gt;
Under ''Forums'' there is a link to http://www.dwarffortressforum.de/ – however, one gets redirected to http://www.indiegameforum.de/ which yields a “forum not available” message. I suggest to simply remove the link. (I have no edit rights on the main page.) --[[User:Keba|Keba]] ([[User talk:Keba|talk]]) 15:19, 5 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DFFD New address ==&lt;br /&gt;
&lt;br /&gt;
DFFD address should maybe be updated to http://dffd.bay12games.com/&lt;br /&gt;
--[[Special:Contributions/88.195.209.206|88.195.209.206]] 10:02, 10 January 2016 (UTC)&lt;br /&gt;
:Updated. [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 21:39, 25 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can someone fix the spelling ==&lt;br /&gt;
&lt;br /&gt;
It's &amp;quot;dependency&amp;quot; not &amp;quot;dependancy&amp;quot;. [[User:Mocha2007|Mocha2007]] ([[User talk:Mocha2007|talk]]) 20:38, 19 September 2016 (UTC)&lt;br /&gt;
:Fixed --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 20:47, 19 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B12G Discord ==&lt;br /&gt;
&lt;br /&gt;
Hey, guys, can we have this Discord link added: https://discord.gg/sEeK7kX&lt;br /&gt;
&lt;br /&gt;
It's a general B12G chat with a focus on Dwarf Fortress.&lt;br /&gt;
--[[User:Shub-Nullgurath|Shub-Nullgurath]] ([[User talk:Shub-Nullgurath|talk]]) 22:12, 1 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to create a new language page? ==&lt;br /&gt;
&lt;br /&gt;
I've just seen one dwarf requesting a Japanese page.&lt;br /&gt;
&lt;br /&gt;
If possible, I'll gladly translate this wiki into Korean. Korea is relatively a small country so the language is not that widely used, but surely there are some players, I guess.&lt;br /&gt;
&lt;br /&gt;
I don't know where to ask about this :9&lt;br /&gt;
&lt;br /&gt;
== Free SSL Certificate ==&lt;br /&gt;
&lt;br /&gt;
If the operators want to re-enable https, they can get a free (as in beer) certificate from https://letsencrypt.org/ . Instructions are on that site and it's very easy.&lt;br /&gt;
:HTTPS is enabled now as of the June 2019 upgrades. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:53, 3 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord ==&lt;br /&gt;
&lt;br /&gt;
I notice there's a Discord on this page.  But shouldn't it be the Kitfox Games Discord, since that's the only official Discord for Dwarf Fortress?&lt;br /&gt;
&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 13:43, 12 February 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Adventure_mode_quick_start&amp;diff=250303</id>
		<title>Adventure mode quick start</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Adventure_mode_quick_start&amp;diff=250303"/>
		<updated>2020-02-08T20:44:06Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:43, 11 May 2015 (UTC)}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin:1.5em&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''See [[Adventure Mode quick reference]] to quickly look up key commands. If you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction instead.&lt;br /&gt;
&lt;br /&gt;
This guide provides step-by-step instruction for those who have never played ''Dwarf Fortress'' in '''Adventure Mode''' before. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to play adventure mode is required. Read the full [[adventure mode]] documentation for additional detail.&lt;br /&gt;
&lt;br /&gt;
== Common UI concepts ==&lt;br /&gt;
&lt;br /&gt;
{{KeyConventions|3}}&lt;br /&gt;
&lt;br /&gt;
== World generation ==&lt;br /&gt;
&lt;br /&gt;
Some custom worlds which are interesting for fortress mode, may be annoying for adventure mode for various reasons, such as: few civilizations, low population, certain races not existing, lack of access to metals, or history being so far advanced that many fortresses and [[town]]s have been abandoned.&lt;br /&gt;
&lt;br /&gt;
For your first game, it's best to start with a generic world to avoid potential problems. You can come back to an existing world once you have the hang of things.&lt;br /&gt;
&lt;br /&gt;
See [[World generation]] if you need help with world generation.&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#0a0|For your first game...|'''Generate a world using''' {{DFtext|Create New World!}} '''with:'''&lt;br /&gt;
* {{DFtext|World Size}} is {{DFtext|Medium|3:1}}&lt;br /&gt;
* {{DFtext|History}} is {{DFtext|Short|3:1}}&lt;br /&gt;
* {{DFtext|Number of Civilizations}} is {{DFtext|High|3:1}}&lt;br /&gt;
* {{DFtext|Number of Sites}} is {{DFtext|High|3:1}}&lt;br /&gt;
* {{DFtext|Number of Beasts}} is {{DFtext|Medium|3:1}}&lt;br /&gt;
* {{DFtext|Natural Savagery}} is {{DFtext|Medium|3:1}}&lt;br /&gt;
* {{DFtext|Mineral Occurrence}} is {{DFtext|Frequent|3:1}}&lt;br /&gt;
These settings should help avoid the aforementioned problems.&lt;br /&gt;
It is advisable not to stop the world generation until the game stops it automatically. This would normally be at 125 years with the Short world history option.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Character creation ==&lt;br /&gt;
&lt;br /&gt;
=== Race and civilization===&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Humans and Human-sized characters beginning in human civilizations are the easiest to fully equip.'''}}&lt;br /&gt;
&lt;br /&gt;
The first step in starting an [[adventure mode]] game is to choose the race (and civilization) of your adventurer. All major races can complete the same quests.&lt;br /&gt;
&lt;br /&gt;
*'''Civilized Humans''' begin with bronze, iron, or silver items and can use any of the items sold by shopkeepers (who, for the time being, are only found in human towns, and only sell human-sized clothing/armor). Human settlements are by far the easiest to acquire beginning goods and supplies in.&lt;br /&gt;
&lt;br /&gt;
*'''Human Outsiders''' start out with a vastly limited item selection compared to Civilized Humans. If starting in a human settlement their poverty quickly becomes moot, as they benefit from available goods as easily as any other race.&lt;br /&gt;
&lt;br /&gt;
*'''Dwarves''' have the advantage of being able to go into a [[martial trance]] when fighting multiple foes at once and possess perfect vision in low light conditions, which is extremely useful at night and for exploring subterranean sites. They are the only race which can start with steel weapons. Dwarves can equip equipment sized for goblins and elves but are unable to wear human-sized clothing and armor. Their best starting sources for armor and weapons are in a fortress market or warehouse. Good-quality leather clothing can be found by rummaging through dwarven apartments in fortresses and residences in [[hillock]]s. Better equipment can later be found on veteran soldiers and fortress guards, possibly in dark fortresses, and in bandit camps close to these sites.&lt;br /&gt;
&lt;br /&gt;
*'''Elves''' start with very weak wooden weapons, no metal armor, and a more limited list of weapon skills during character creation. They have the advantage that they have higher natural gait speeds, and higher average Agility to grant them greater starting speed. Elves from elven civilizations are also at peace with the wilderness and will never be attacked by wild animals. They can wear clothing sized for dwarves or goblins. Elves starting in a forest retreat may have to travel to neighbouring civilizations to acquire suitable gear, as their own civilization usually lacks anything better than wooden armor.&lt;br /&gt;
&lt;br /&gt;
*'''Goblins''' are an option to play as, if they come from a non-goblin civilization, which in most cases is a human civilization. It is recommended to start in a dwarven site if possible, so that fitting armor is easier to find. Goblins do not need to eat or drink, have slightly better vision in darkness than humans, and have higher average Endurance and Willpower which allows them to withstand more damage during combat before they pass out. Despite being a fellow goblin, you will still get attacked in dark pits and dark fortresses by members of the goblin civilization.&lt;br /&gt;
&lt;br /&gt;
*'''Intelligent Wilderness Creatures'''{{version|0.42.01}} are various [[animal people]] and other [[Gorlak|sentient]] [[Plump helmet man|creatures]] who have joined a major civilization in world history. Anthropomorphic creatures acquire many of the physical traits from their base creatures, from material layers (fur, scales, shells, etc.) to appendages (hooves, horns, claws, wings, more than two arms). Some traits are obviously beneficial (flight, natural climbing talent, immense mass to shake off wrestling holds), while others are detrimental (aquatic, carnivorous diet, inability to jump, swim, climb or even speak). Nearly all creatures capable of swimming [[Creature token#SWIMS_INNATE|naturally know how to do so]], which obviates the need for the Swimming skill; notable exceptions include most bug men, who can't swim at all. All these factors make certain species more or less advantageous than the major races. On the other hand, some can be game-breakingly powerful starter characters (e.g. [[elephant man]]). It's best to study the creature's raws in order to make an informed choice, which you may prefer to put off until getting some experience with the game.&lt;br /&gt;
&lt;br /&gt;
=== Status ===&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''A Demigod begins with the greatest potential survivability.'''}}&lt;br /&gt;
You can then choose to start as either a '''Peasant''', '''Hero''' or '''Demigod'''. Each offers progressively more points to spend on attributes and skills. These three options essentially amount to how difficult it is to get started, so to make things easier to survive combat you may want to pick &amp;quot;Demigod&amp;quot;. If you chose to focus on non-combat abilities, a Demigod has the points to augment physical hardiness and have plenty left over for a versatile spread of skills and attributes.&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|Key Reference|Most of the key commands you will need are noted in the text, but refer to the [[Adventure Mode quick reference|quick reference]] guide if you need to look up the key for a particular action.}}&lt;br /&gt;
Background doesn't matter too much, allowing you to select what site you start at, as well as starting occupation and religious beliefs. However, if you're a '''Hearthperson''', you can immediately take orders from the lord or lady in the mead hall or keep in the hamlet or town where you start out. &lt;br /&gt;
&lt;br /&gt;
Your name has little bearing on gameplay, so that can be freely selected. If you customize your first name, people may comment on how unusual it is. Your name can grow with fame; as your deeds increase so will the length of your name be extended with a title given by populace and posterity. If you define something in every category at the start, then your name won't grow with fame, though it can change with infamy.&lt;br /&gt;
&lt;br /&gt;
Gender can make a difference in gameplay. Males of mammalian species have a higher average mass, which adds to base blood capacity, the effectiveness of and resistance to charge attacks, and the ability to break wrestling holds. The larger the species, the greater the difference in range and average. Females of other species may have advantages over other genders, such as the [[Antman|Queen Antman]].&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Starting attributes ====&lt;br /&gt;
The ranking descriptions of Attributes are based on your racial averages, which for humans and animal people are all 1000. All of these can be increased over the course of adventuring, though some have fewer opportunities to increase (and some opportunities are unimplemented.) Maximum attributes will be 1000 plus your starting value for Average or lower initial values, and double your initial value for attributes higher than Average.&lt;br /&gt;
&lt;br /&gt;
===== Physical attributes =====&lt;br /&gt;
{|&lt;br /&gt;
!Attribute!!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Strength:''' ||Damage dealt, encumbrance limits, and mass, which increases total blood but slows Gaits.&lt;br /&gt;
|-&lt;br /&gt;
|'''Agility:''' ||Speed in Gaits and combat actions, all defensive and ranged skills, Stealth, and to a lesser extent all weapon and movement skills.&lt;br /&gt;
|-&lt;br /&gt;
|'''Toughness:''' ||Base durability of tissue layers, reduces penetration along with armor, and the probability of getting knocked unconscious or broken bones.&lt;br /&gt;
|-&lt;br /&gt;
|'''Endurance:''' ||Rate at which exhaustion is reduced, which is incurred by every physical action and many passive, and total blood supply.&lt;br /&gt;
|-&lt;br /&gt;
|'''Recuperation:''' ||Rate at which lost blood is restored, recovery from Bleeding and Winded conditions. &lt;br /&gt;
|-&lt;br /&gt;
|'''Disease Resistance:''' ||Resistance to syndromes, curses from vampire blood, or a werebeast bite, resistance to infections and rate at which infection spreads.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Mental attributes=====&lt;br /&gt;
{|&lt;br /&gt;
!Attribute!!Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Adventurer-Oriented&lt;br /&gt;
|-&lt;br /&gt;
|'''Analytical Ability:'''||important for Tracking, useful for Knapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Focus:'''||all ranged attacks, Observation&lt;br /&gt;
|-&lt;br /&gt;
|'''Willpower:'''||Fighter and Swimmer skills, resistance to pain and unconsciousness, rate of recovery from unconsciousness&lt;br /&gt;
|-&lt;br /&gt;
|'''Intuition:'''||Most important for Observation, also used in Social interactions.&lt;br /&gt;
|-&lt;br /&gt;
|'''Spatial Sense:'''||All combat skills, Ambusher and Observer, Knapping, Swimming, Crutch-Walking&lt;br /&gt;
|-&lt;br /&gt;
|'''Kinesthetic Sense:'''||All movement skills, most combat skills&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Social&lt;br /&gt;
|-&lt;br /&gt;
|'''Linguistic Ability:'''||All social and literary skills. Good Speaking ability makes others enjoy your company, and more likely to trust you &lt;br /&gt;
|-&lt;br /&gt;
|'''Empathy:'''||As with Speaking, others enjoy their company more and are likely to trust a character they can relate to.&lt;br /&gt;
|-&lt;br /&gt;
|'''Social Awareness:'''||Determines number of companions willing to join, applied to other Social actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#0a0|For your first game...|'''Recommended starting attributes:'''&lt;br /&gt;
&lt;br /&gt;
* High '''Strength'''&lt;br /&gt;
* High '''Agility''' - no less than 1:1 ratio with strength, see below, '''Toughness''', '''Endurance'''&lt;br /&gt;
* Above Average '''Focus''', '''Willpower''', '''Intuition'''&lt;br /&gt;
* High '''Spatial Sense'''&lt;br /&gt;
* High '''Kinesthetic Sense'''&lt;br /&gt;
&lt;br /&gt;
These are the most frequently employed attributes for combat. The suggested amounts may be further increased by reducing other, less combat-oriented attributes, but this naturally narrows the character's competency in combat-oriented actions in exchange for increased might and durability.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed is an advantage and necessity in combat, which is reliant directly on '''Agility''' and indirectly on '''Strength'''. A higher starting Strength increases encumbrance limits, so you can carry more and wear heavier armor without reducing your speed. With higher '''Strength''' comes higher mass, which can nibble away at the advantages granted by higher '''Agility'''. For optimal speed potential, '''Agility''' must be in equal or higher proportion to '''Strength'''. '''Endurance''' in good proportion enables you to sustain your high speed activity and makes up for the additional blood that Strength could supply.&lt;br /&gt;
&lt;br /&gt;
The value of '''Social Awareness''' varies by physical attributes. A Peasant of average or lower physical ability benefits greatly per companion -- strength in numbers.  But a Demigod combat monster gains very little benefit per companion -- at best they serve as a decoy, so you may as well issue them a red shirt and draft their living will upon recruitment.&lt;br /&gt;
&lt;br /&gt;
For the purpose of a quick start, the remaining skills ('''Creativity''', '''Patience''', '''Memory''', and '''Musicality''') are self-explanatory, but you can only learn what value they are to you by playing and exploring the game. These don't contribute anything to survivability, but they can add fun to the downtime. &lt;br /&gt;
&lt;br /&gt;
Later you may find that you want to start with different attributes, but these are a good, safe starting point. &lt;br /&gt;
&lt;br /&gt;
Read up on [[Attribute]]s for more information. [[Attribute#Skills_By_Body_Attribute|Skills by Body Attribute]] and [[Attribute#Skills_By_Soul_Attribute|Skills by Soul Attribute]] also hint at how each Attribute is applied.&lt;br /&gt;
&lt;br /&gt;
==== Starting skills ====&lt;br /&gt;
Starting skill selection is dependent on your character's civilization. Starting skill rating doesn't influence potential maximum skill, because there is no maximum. The highest rating description is &amp;quot;Legendary&amp;quot;, but your skill rating can develop to many times over that.&lt;br /&gt;
&lt;br /&gt;
All skills can be developed in adventuring, even from no skill (with a few exceptions, such as Reading.) But some are so necessary to success that you may fail unless you get a head start in their advancement. &lt;br /&gt;
&lt;br /&gt;
Defensive skills ('''Dodger''', '''Shield User''' and '''Armor User''') are absolutely critical to survival. '''Dodger''' enables you to sidestep unblockable attacks and charges, and to passively evade unforeseen attacks (though that presents its own danger in certain terrains.) '''Shield User''' improves the rate of passive blocking, and reduces the exhaustion from active and passive blocking. '''Armor User''' reduces the encumbrance value of worn equipment to as low as 0 and reduces the penetration of attacks striking the layers of your armor. &lt;br /&gt;
&lt;br /&gt;
Make no mistake: '''Observer''' ''is a defensive skill.'' In the beginning, your defensive skills will not serve you as well as learning to anticipate your opponent's attacks and acting accordingly. When you can identify if your opponent is off-guard or open to a good chance of attack, you can strike selectively, and without exhausting your energy before you can finish the fight. Striking futilely until you reach exhaustion will leave you as vulnerable as you could possibly be.&lt;br /&gt;
&lt;br /&gt;
A good offense is the best defense, but (as Miyamoto Musashi says) you should not overspecialize in a weapon at the start, but be willing to develop skills opportunistically as the best attack for the situation presents itself. Investing in '''Fighter''' skill will start you with a broad competency in every martial form. With enough skill in this you can comfortably train other attack skills from nothing, and take advantage of the best quality weapon you come across.&lt;br /&gt;
&lt;br /&gt;
'''Wrestling''' holds are always available to you, and to your enemies. Skill in '''Wrestling''' improves your defense against '''Wrestling''', and is the easiest form to exercise all Physical Attributes. There are less risky methods of developing Wrestling, but you may not get the opportunity to use them if you face a deadlier opponent first.&lt;br /&gt;
&lt;br /&gt;
(See [[Fighter|combat skills]] for more info, and [[Weapons]] to learn the practical utility of each weapon type.) &lt;br /&gt;
&lt;br /&gt;
'''Swimmer''' skill is needed to enter water as deep as 7/7 without drowning. It's possible but very risky and time-consuming to develop this from no skill, but starting with at least Novice will enable you to develop Physical Attributes from it sooner. Animal People do not need any skill in this, as it will never be needed or used. They also cannot gain Physical Attributes by practicing it.&lt;br /&gt;
&lt;br /&gt;
At least Novice '''Reader''' is important to be able to read anything, as there is currently no way of increasing it from no skill. Reading is especially required if you wish to become a Necromancer.&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#0a0|For your first game...|'''Recommended starting skills:'''&lt;br /&gt;
&lt;br /&gt;
* Talented '''Fighter'''&lt;br /&gt;
* Proficient '''Observer'''&lt;br /&gt;
* Novice '''Swimmer''' (except Animal Person characters)&lt;br /&gt;
* Adequate '''Shield User'''&lt;br /&gt;
* Proficient '''Armor User'''&lt;br /&gt;
* Adequate '''Dodger'''&lt;br /&gt;
* Adequate '''Wrestler'''&lt;br /&gt;
* Novice '''Reader'''&lt;br /&gt;
&lt;br /&gt;
With high '''Fighter''', you have a great range of combat tactics. High '''Observer''', '''Shield User''' and '''Dodger''' can be best developed through active use. '''Armor User''' can only be improved passively, which will be painful both in encumbrance costs of your armor, and the beatings you will have to soak up with it. '''Wrestler''' can be improved from no skill, but some skill provides a buffer from unexpected challenges.}}&lt;br /&gt;
&lt;br /&gt;
As with Attributes, you may later find that you want to experiment with different skill point allocations, but these are some good safe starting choices for purposes of getting through the tutorial.&lt;br /&gt;
&lt;br /&gt;
(Read up on [[Skill|Skills]] for more information.)&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Personality ===&lt;br /&gt;
While your appearance has no effect in-game, your [[personality trait]]s influence your [[needs]]. As long as your needs are satisfied, your adventurer will stay focused. Have a too-extreme personality, and your adventurer craves for his urges to be satisfied more easily - an adventurer that values nature highly will become unsatisfied when he doesn't see animals often enough.&lt;br /&gt;
&lt;br /&gt;
For your first playthrough, try to balance your adventurer's personality in a way that minimizes needs. Managing needs and achieving higher Focus can be very valuable to your character, but beginning with a shorter list makes it easier to learn what behaviour adjustments to make in order to satisfy them. When you have those down, you can acquire more needs later with changes in your values. &lt;br /&gt;
&lt;br /&gt;
Be sure to avoid needs that cannot currently be satisfied. The conditions for &amp;quot;Eat good meal&amp;quot; (high Immoderation, low Self-Control value) &amp;quot;Make romance&amp;quot; (high Love Propensity, high Romance value) and &amp;quot;Be with family/Be with friends&amp;quot; (high Family and Friendship values) aren't confirmed to be implemented for Adventurer mode {{version|0.42.01}} The means to satisfy &amp;quot;Self-examination&amp;quot; (high Introspection value) and &amp;quot;Take it easy&amp;quot; (low Activity Level, high Leisure value) are uncertain, if possible. The conditions to satisfy &amp;quot;Help someone&amp;quot; (high Altruism, high Sacrifice value) are extremely narrow and fraught with error (it's doable, but not feasible to keep up regularly.)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As of version 47.01, you are able to select the equipment your adventurer starts out with.  By default, your equipment includes a weapon, carving knife, clothes, a backpack, 5 meat items, a waterskin, and pouch.  It is recommended to give yourself metal armor using the {{k|n}} key and typing out the name of the armor pieces you need.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Once you have finished character creation, hit the {{k|Esc}} key at any time and select {{DFtext|Save Game}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu.&lt;br /&gt;
&lt;br /&gt;
=== Setting off ===&lt;br /&gt;
[[File:Advmode_conversation_DF2014.png|thumb|400px|Talking to someone.]]&lt;br /&gt;
&lt;br /&gt;
You will usually start your adventure in a peasant hut (if you're a '''Peasant''') or a mead hall or keep (if you're '''Locally Important'''). You can talk to nearby people using the {{k|k}} key, and {{DFtext|Inquire about any troubles}} to learn of any quests you can take on. Some of the more common types you may be told about:&lt;br /&gt;
&lt;br /&gt;
* '''Beasts''' are any kind of creature that may be harassing people. The type of beasts range from vampires living amongst the inhabitants of a site, all the way up to titans and other mythical creatures.&lt;br /&gt;
* '''[[Bandit]]s''' are groups of people who menace people in nearby sites, out of the reach of civilization. They usually hang out in camps (shown by a {{Tile|{{DB}}|6:0:1}} on the map).&lt;br /&gt;
* '''Criminals''' are similar to bandits, except they operate right under the nose of authorities -- sites ruled by civilizations. You will find these outcasts hiding in abandoned houses and underground cells.&lt;br /&gt;
* '''Skulking Vermin''' are thieving [[kobold]]s, and otherwise similar to bandits. Due to their relative ineptitude in combat, these are probably the best targets for fledgling adventurers.&lt;br /&gt;
&lt;br /&gt;
Note that you have to press {{k|k}} each time you want to continue the conversation, and select the appropriate ongoing conversation. If someone else is said to know where to go, you may ask for the whereabouts of that person through {{DFtext|Ask for directions (new menu)}}&lt;br /&gt;
&lt;br /&gt;
=== Fast travel ===&lt;br /&gt;
{{TipBox2|titlebg=#a00|float=right|Alone in the dark...|'''Avoid traveling in the wilderness at night, particularly when you are alone.'''}}&lt;br /&gt;
[[File:Advmode_fasttravel_DF2014.png|thumb|400px|Fast Travel screen. This adventurer is in a hamlet, with houses to the right and the mead hall visible in the upper-left corner of the hamlet. The asterisk in the middle of all the houses represents a group, in this case a group of unfriendly goblins. The zoomed-out world map is on the right.]]&lt;br /&gt;
So far you've been traveling around at normal scale, but this can be very slow for traveling between geographical regions.&lt;br /&gt;
&lt;br /&gt;
Using {{k|T}} will open the fast-travel screen and enable you to roam the land very quickly. Notice the uppermost bar indicating the position of the sun.&lt;br /&gt;
&lt;br /&gt;
Use {{k|m}} to open a zoomed-out overview map to further help you navigate. This key cycles between the most-zoomed-out &amp;quot;sepia tone&amp;quot; world map and no secondary map when traveling between sites, and in sites it cycles between a list of notable buildings where you're standing, the region map (your main map when not near a site), and the most-zoomed-out world map.&lt;br /&gt;
&lt;br /&gt;
=== Finding some muscle ===&lt;br /&gt;
Much of the time, especially at the beginning, you need some companions to watch your back. The best place to find some is at a [[fortress]], keep, [[tavern]]{{version|0.42.01}}, or [[mead hall]]. Fortresses will be marked by a {{dftext|Ω}} on the region and world maps. On the site-level map, the fortress entrance will be marked by an 8 or ∞ in the outer wall. Keeps are in towns, and are a 3×3 building with a path leading from the entrance, usually surround by a large, encircling wall. Mead halls are found in hamlets, and are usually in a 3×3 yellow/brown square by themselves, although sometimes they're integrated with the main housing area (in any case, the mead hall will be evidenced by a bright magenta name in the list of notable buildings).&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#a00|float=right|No companion left behind...|When fast-traveling, make sure that all of your companions are near you, or some may be left behind. If you've left behind companions, an asterisk will appear on the map where you previously were, and may even try to join up with you.}}&lt;br /&gt;
Move next to the entrance of your chosen source of soldiers and hit {{k|d}} to exit fast travel. You may need to walk around a bit to find the entrance. Once inside, if the location is not abandoned, you will find soldiers milling around. Use {{k|k}} to talk to them and select {{DFtext|Ask listener to join you (new menu)}}. Make sure you ask them to go on an adventure, ''not'' to lead you to some location. At first you will only be able to get two followers, but this is enough for now.&lt;br /&gt;
&lt;br /&gt;
If the location is abandoned, leave and try another one. Walk some distance away from the fort (or walk on the path out of the keep until the path changes in material, or don't bother getting out if you're in a mead hall) and go back to the fast travel screen with {{key|T}}.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining food and drink ===&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|Thirsty in the rain|If your character is thirsty, and it is raining, even if you do have water with you; drink the water coverings. This will help you to save water for when it is not raining, especially when you are traveling a large distance. Press {{k|e}} like you normally would and scroll all the way to the bottom. You can also drink blood from wounds - maybe a little salty in real life, but in ''Dwarf Fortress'', it works. Note that if you drink vampire blood, you will turn into a vampire, but this early in the game you don't have to worry about that.}}&lt;br /&gt;
You will get hungry or thirsty after some time, indicated by the {{DFtext|Hungry|6:0}} or {{DFtext|Thirsty|1:0}} attributes respectively. As you should know, when this appears, it's time for a snack. To eat or drink, press {{k|e}} and locate some food - it can be anything, as long as it's actually food. You can &amp;quot;eat&amp;quot; something like a sword, but it will say &amp;quot;You lick the sword&amp;quot;, and you will not get less hungry or thirsty.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find food? ====&lt;br /&gt;
There are many ways of obtaining food:&lt;br /&gt;
* [[Meat]] - probably the easiest to come by. Find an [[animal]] in the wilds, kill it and butcher the [[corpse]] with a sharp tool.&lt;br /&gt;
* [[Fruit]]s - they grow on the ground and on [[tree]]s during the [[calendar|summer]]. Just ensure the season is appropriate - you won't find any fruits in the winter!&lt;br /&gt;
* Certain [[Leaf]]-bearing plants are edible, and grow year-round.&lt;br /&gt;
* Exploring human and dwarf [[site]]s - there are [[bag]]s of food stored in the houses. Some Shaping Trees in [[forest retreat]]s may have fruits and vegetables in or out of season, or you can buy some in city-sized human, dwarven and elven settlements.&lt;br /&gt;
&lt;br /&gt;
And if you search for something to quench your thirst:&lt;br /&gt;
* Drink fresh [[water]] directly from a [[river]], or fill your waterskin with it.&lt;br /&gt;
* [[Hamlet]]s and Cities can have [[well]]s if they have developed enough. The building interact key (default {{K|u}}) can draw a bucket of water (or ice) from it, which can be drunk or filled from.&lt;br /&gt;
* [[Snow]] can be found in cold biomes. Pick some from the ground and melt it near a [[campfire]].&lt;br /&gt;
* You can drink [[blood]], even when you aren't a [[vampire]]. Wound a creature to make it bleed and then drink some blood from the bloody pool.&lt;br /&gt;
* If you fancy to drink [[alcohol]], search for [[barrel]]s of [[booze]] inside dwarven [[fortress]]es. Or order a drink at a [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
=== Getting some rest ===&lt;br /&gt;
{{TipBox2|titlebg=#a00|float=right|Going bump in the night...|'''Beware of sleeping in the wilderness at night!'''  If you have to sleep outside, only do so if you have companions. Even if you do have companions, it will usually be better to travel drowsy until you reach a fort or town where it's safe to sleep.}}&lt;br /&gt;
At this point, you may have traveled enough that your character is tired. When your adventurer becomes tired, as indicated by the {{DFtext|Drowsy|1:0}} attribute, it's time for some sleep. Move to a settlement of some sort, go into a building, and use the {{k|Z}} key to bring up the sleep menu. &lt;br /&gt;
&lt;br /&gt;
If you are in a private house, you must first ask the owner for permission before you can sleep. If a commoner is blocking you from entering his home, use the {{k|s}} key to crawl under his legs, and then the same key to stand back up.&lt;br /&gt;
&lt;br /&gt;
=== Finding your target ===&lt;br /&gt;
Use {{k|Q}} to bring up the quest screen. By default, you will get a list of events. Using the {{k|+}} and {{k|-}} keys, you can scroll through the quests displayed on the right. Pressing {{k|z}} will zoom in on the current quest target (if it's possible to), showing you the quickest path to reach it. The quest menu can also be used to pinpoint the location of many other useful sites and entities. If there are a lot of items to go through, you can use {{k|f}} to filter the list.&lt;br /&gt;
&lt;br /&gt;
Fast travel toward the location where your target is. When you get close, go back to the quest screen, hit {{k|z}} and you should get a more detailed map of exactly where to go. Once you are in the right spot, hit {{k|d}} to exit fast travel mode. (If you want to come out of fast travel mode sneaking, press {{k|s}} and then {{k|d}}.)&lt;br /&gt;
&lt;br /&gt;
In the upper-left corner of the screen you will now see a box with a list of icons and an abbreviation for a direction such as {{DFtext|NNE}} (north northeast). Continue to move in the indicated direction until you find the target that you're supposed to kill. This won't work if your target is in the sewers, unless you are in the sewers and standing on a ramp, but it will lead you to a lair entrance or the middle of a bandit camp.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
{{TipBox2|titlebg=#a00|float=right|Bandits|Note that the target of your first quest may be in a camp (looks like {{Tile|{{DB}}|6:0:1}}) surrounded by henchmen. Make sure to approach carefully and when you see one of them, let them come to you and let your companions attack first.}}&lt;br /&gt;
'''If you attempt to kill the target(s) of your first quest with neither companions nor armor, then you are very likely to die.''' Therefore, before proceeding, make sure you have friends with you. If you do, you shouldn't need armor if you let them do most of the fighting.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed by now, combat in ''Dwarf Fortress'' is quite complex compared to other games, so this section is kind of long. Please read it carefully though.&lt;br /&gt;
&lt;br /&gt;
==== Movement and positioning ====&lt;br /&gt;
When approaching a target it's usually best to wait using {{k|.}} to wait 10 instants (or {{k|,}} to wait just one) once you get close and let your target come to you so you can get the first shot on them. Positioning can be important because you don't want to let enemies attack you from the side or behind (!) and you should also try to move so that you're never fighting more than one opponent at a time. Green symbols that may appear next to you or others show the direction in which people are headed, which can be useful in positioning yourself.&lt;br /&gt;
&lt;br /&gt;
If you need to catch up with someone, or change your sneak status, use {{k|S}} to pull up the movement dialog. This dialog controls the speed at which you move, and whether or not you're sneaking. If you're sneaking, you will see three-dimensional vision cones for people.&lt;br /&gt;
&lt;br /&gt;
If you find yourself being shot at with ranged weapons, put a tree, hill, or other terrain feature between you and the archer and wait for some melee equipped opponents to come to you. Your followers will probably not be so smart though.&lt;br /&gt;
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For your first fight, you may want to let your companions take the lead anyway, though, as you may not have any decent armor yet. Press {{k|.}} or {{k|,}} to skip instants if you want to wait in one spot and let your friends advance and soften up some enemies first. If one of your companions dies, no big deal. You can just take his stuff by pressing {{k|g}} then get another follower later. If they die and you're outnumbered, just run away and come back later with new companions.&lt;br /&gt;
&lt;br /&gt;
If you want to be useful while sitting back and letting your friends charge in first, use {{k|t}} to throw objects such as rocks (freely available on many outdoor tiles by pressing {{k|g}}) at your opponent.&lt;br /&gt;
&lt;br /&gt;
==== Attacking effectively ====&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|Don't expect it to be easy...|If you're finding your first quest too difficult, and you manage to escape with your life, you can ignore the quest for a while, replace any dead followers, go ask NPCs about Surroundings, and try to find an easier camp or lair to attack. When you kill whatever &amp;quot;boss&amp;quot; is there, even if it's not part of a quest, you can still go brag about it (most effectively by spreading the rumor of your deeds), raise your fame, get more followers, and then go back to the original quest. You can also just ask different people in different towns for different quests and perhaps find an easy one like killing a leopard.}}&lt;br /&gt;
To attack, you can simply use a directional key to move your character as if to collide with your target. More effective though is pressing {{key|A}} when directly adjacent to a target in order to target specific body parts.&lt;br /&gt;
&lt;br /&gt;
At first your skills obviously won't be that great, so it's important to make targeted shots using {{k|A}}. Take the '''Easy''' strikes that are also '''Solid''' even if they target arms or legs. At first you're going to want to target limbs anyway because you're much less likely to be able to one-shot enemies with a blow to the head and you want to render them harmless as quickly as possible. If you get an '''Easy''' or '''Tricky''' shot to the head that is also relatively '''Solid''', you might want to take it though. If every shot is difficult except for a body shot, take the body shot.&lt;br /&gt;
&lt;br /&gt;
Taking out an arm or hand can disarm your foe, cutting off a foot or leg will knock the opponent down and severely limit their movement, and anything causing severe pain can cause the opponent to lose consciousness making a follow-up headshot very easy. Cutting off weapon arms and a leg means they're almost as good as dead, so take note of what will most easily neutralize the threat before killing it. You may want to ignore such disabled opponents for a while and help your companions disable uninjured enemies.&lt;br /&gt;
&lt;br /&gt;
For armored areas, either avoid attacking them or attempt stabbing or blunt force rather than slashing.&lt;br /&gt;
&lt;br /&gt;
* '''Frequently your weapon will get &amp;quot;lodged in the wound&amp;quot; making it unavailable for another attack until you free it.''' To free the weapon, use the directional keys to step away/sideways, or use the Advanced Interaction ({{key|I}}) menu.&lt;br /&gt;
&lt;br /&gt;
* '''When your weapon is lodged in an opponent, they are unable to dodge.''' If you have another weapon, then getting 1 weapon lodged is extremely beneficial as you can then proceed to kill/neutralize your opponent without worrying about them dodging. However, they are still able to parry, and you are still able to miss. Remember - counterattacks are the most deadly attacks. If you want to attack an opponent in a difficult place, then don't - it's not worth the risk.&lt;br /&gt;
&lt;br /&gt;
* '''Enemies behind you get a higher hit chance.''' You want to stay facing most of your enemies if you can, but you should never back into a corner.&lt;br /&gt;
&lt;br /&gt;
* You can select different styles for any aimed attack. Quick and wild attacks sacrifice power and/or accuracy for speed (leading to a greater chance that you will hit your target), while heavy and precise attacks sacrifice speed for increased power and/or accuracy. The speedier styles are good for initial hits, and the slower styles are good for finishing blows.&lt;br /&gt;
&lt;br /&gt;
=== Looting ===&lt;br /&gt;
Once your targets are dead, take their stuff using the {{k|g}} key. Immediately use {{k|w}} to wear any armor or clothing you gain. Severed heads can be left behind (although they can be used as a rather morbid way of showing people what you've done).&lt;br /&gt;
&lt;br /&gt;
When walking around, use the {{k|g}} key to pick up any equipment or item lying on the ground. These will then be added to your inventory {{k|i}}. Items may be sold later on to a shop at a nearby town (not hamlet). However, if you have too many things in your inventory you will be slowed down (indicated by a slower speed number, less than 1 if you're in the default walk pace) and may lose your next fight because of it.&lt;br /&gt;
&lt;br /&gt;
If you must choose which items to keep, try to keep the ones of the best material and [[item quality]].&lt;br /&gt;
&lt;br /&gt;
=== Completing quests ===&lt;br /&gt;
Once you complete your first quest, you can talk to any hamlet, town or fortress dweller to spread the news of your success. {{DFtext|Brag about your past violent acts}} isn't as effective as {{DFtext|Bring up specific incident or rumor (new menu)}}. It is not necessary to return to the individual who told you about the trouble to report your success.&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|Small army...|For now, always recruit the maximum number of companions. Later you may find that you don't need as many, though you'll usually need at least a few.}}&lt;br /&gt;
Each time you report your success, your level of fame will increase. Once your fame has risen, more mighty warriors may want to join you on your way to glory. They can be recruited at the usual locations or among the common peasants. Your companions will greatly increase your chances of survival and adventurers who care about such things should drop by the nearest fortress, keep, or mead hall as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
=== Checking things out ===&lt;br /&gt;
At any time, use the {{k|z}} key to display your status. This can be used to look for any scratches, bruises or missing limbs.&lt;br /&gt;
&lt;br /&gt;
To check on the status of your companions, use the {{k|c}} key to get a list of them (specifically, the ones within visual range) and a summary of their conditions, then press the key corresponding to the one you want to view up close. Alternatively, you can use the {{K|l}} key, which can also be used to look at any other item or creature within your range of vision.&lt;br /&gt;
&lt;br /&gt;
You may equip any items that you find or buy using the {{k|w}} key. If you are wearing too many items in an existing location, items must first be removed using the {{k|r}} key. To swap weapons you should {{k|d}}rop the equipped weapon first, or {{k|p}}ut it in your backpack, then {{k|g}}et the new equipment from the ground or {{k|r}}emove it from your backpack.&lt;br /&gt;
&lt;br /&gt;
You can look at tracks nearby using {{k|K}}. If there are any obvious directions to pursue, a box under the &amp;quot;closest locations&amp;quot; box will tell you which way to follow particular tracks. {{k|Alt}}+{{k|k}} will give you a summary of the tracks right under you. {{k|o}} and {{k|O}} deal in odor detection.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
You can tell at a glance which [[town]]s have shops by looking for white roads in towns (rather than the yellow roads that are houses most of the time) on the travel map.&lt;br /&gt;
&lt;br /&gt;
To find shops, go stand on a white road tile on the fast travel screen then press {{k|m}} to display nearby structures. Walk around a bit and you should find some shops. Press {{k|d}} to appear on the road outside of them. You can walk inside and talk to the residents just like anyone else, except that residents in shops will be willing to {{DFtext|Trade}} with you. In fast-travel mode, the list of significant buildings will tell you the shops available in that particular 3x3 square of land.&lt;br /&gt;
&lt;br /&gt;
=== What next? ===&lt;br /&gt;
The next thing you should do is work on getting a full set of armour unless you have been lucky enough to have already obtained one. You may want to go tromping around in the woods looking for animals to kill. Killing animals can be profitable because you can butcher their corpses with {{k|x}} and sell the products. Butcher and sell all animal corpses until you've managed to obtain a full set of metal armour. Meat is surprisingly valuable.&lt;br /&gt;
&lt;br /&gt;
You may need to visit several armour shops to find all the armour pieces you need.&lt;br /&gt;
&lt;br /&gt;
Somewhat more dangerous, but much more profitable, is attacking bandit camps. Just let followers do most of the fighting and concentrate on picking off severely wounded enemies until you get at least a helmet, body, and leg armour. And if some followers die, all the better. You can take their stuff and use or sell it.&lt;br /&gt;
&lt;br /&gt;
You can also rummage around in fortresses, keeps, and mead halls for equipment.&lt;br /&gt;
&lt;br /&gt;
After you've armoured up a bit, it's probably safe to go on the next quest. Get as many companions as you can and set off for your next target. You can also {{DFtext|Ask about the surrounding area}}, which can reveal lairs and other hidden sites on the map. You should probably avoid any non-quest lairs in the beginning, though, as lairs and such can have creatures that you won't be able to handle at this point.&lt;br /&gt;
&lt;br /&gt;
=== Preparing for longer journeys ===&lt;br /&gt;
If you plan to visit sites that are very far away, you need to make a few preparations:&lt;br /&gt;
==== Planning your route ====&lt;br /&gt;
Traveling in Quick Travel mode is very fast, so you want to maximize the time you spend there. Most importantly, you cannot cross rivers and mountain ranges while quick traveling. You can leave the quick travel screen and jump over or swim through them, but companions won't do that. Reentering the quick travel screen will make them follow you, but that might not always work. If you can avoid it, move around rivers. Note that brooks (lighter color) ''can'' be crossed in quick travel. While getting past rivers is relatively fast, crossing a large mountain range can take a while. Ideally, you plan your route so you walk most of the time in roughly the middle of a landmass so rivers originate left and right of you and drain into the oceans away from you. If there are settlements along a river, they will have bridges you can use to cross without leaving quick travel. Avoid mountain ranges altogether, unless they're narrow and going around would take longer.&lt;br /&gt;
&lt;br /&gt;
==== Securing more supplies ====&lt;br /&gt;
On long journeys, your original few units of food and water won't last very long. You can carry more food, but unless you find another waterskin, you won't be able to carry more than 3 units of water. As such, you should try to travel in the vicinity of rivers and refill your waterskin (by {{k|I}}nteracting with it while standing on or next to a water tile) if you get the opportunity &amp;amp;ndash; for example a river you have to cross anyway. You will rarely find rivers in mountain ranges, and, as you might expect, crossing a desert will give you no chance to refill your waterskin either. Glaciers, on the other hand, have infinite water everywhere: Just fill your waterskin with snow, then make a [[campfire]] by pressing {{k|g}} (you might need to scroll down to find the entry) and use the {{k|I}}nteract menu standing next to it to melt the snow. Food is relatively easy to get: Killing a single medium-sized animal will give you an ample amount of edible items. After killing, stand on the corpse of the animal and press {{k|x}} to open the actions menu. Select &amp;quot;butcher&amp;quot; and move your cursor to the right, selecting the corpse you want to butcher. Press {{k|→}} again to pick the tool that you want to use. Press {{k|Enter}} and you will then proceed to butcher the corpse, dropping all of the products on the same tile as yourself. If you're having difficulty catching up to animals that run away, try [[Ambusher#Adventurer Mode|sneaking]] up on them.&lt;br /&gt;
&lt;br /&gt;
=== After that? ===&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|More Tips|See the [[Adventurer_mode#FAQ|Adventure mode FAQ]] for lots of tips and suggestions on how to avoid death and increase your skills.}}&lt;br /&gt;
Congratulations, you have graduated from adventurer school. You can now keep doing quests, explore random sites, go find and explore an old fort of yours in one of your existing worlds, get lost in the underworld, or whatever you feel like.&lt;br /&gt;
&lt;br /&gt;
You may want to read through the full [[adventure mode]] documentation to learn about things that weren't covered here.&lt;br /&gt;
&lt;br /&gt;
== Feedback ==&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=80637.0 Thread about this tutorial on the Bay12 Forums]&lt;br /&gt;
&lt;br /&gt;
{{Getting Started}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;br /&gt;
[[ru:Adventure mode quick start]]&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Adventure_mode_quick_start&amp;diff=250302</id>
		<title>Adventure mode quick start</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Adventure_mode_quick_start&amp;diff=250302"/>
		<updated>2020-02-08T20:40:17Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Character creation */ Major edit to the Character creation section to reflect changes in 47.01 and 47.02&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:43, 11 May 2015 (UTC)}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin:1.5em&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''See [[Adventure Mode quick reference]] to quickly look up key commands. If you're a more experienced player (perhaps directed here in error) look up the [[Tutorial:Powerplay Guide]] for instruction instead.&lt;br /&gt;
&lt;br /&gt;
This guide provides step-by-step instruction for those who have never played ''Dwarf Fortress'' in '''Adventure Mode''' before. It assumes that you have already installed the game and can navigate the menus on your own, but no significant knowledge of how to play adventure mode is required. Read the full [[adventure mode]] documentation for additional detail.&lt;br /&gt;
&lt;br /&gt;
== Common UI concepts ==&lt;br /&gt;
&lt;br /&gt;
{{KeyConventions|3}}&lt;br /&gt;
&lt;br /&gt;
== World generation ==&lt;br /&gt;
&lt;br /&gt;
Some custom worlds which are interesting for fortress mode, may be annoying for adventure mode for various reasons, such as: few civilizations, low population, certain races not existing, lack of access to metals, or history being so far advanced that many fortresses and [[town]]s have been abandoned.&lt;br /&gt;
&lt;br /&gt;
For your first game, it's best to start with a generic world to avoid potential problems. You can come back to an existing world once you have the hang of things.&lt;br /&gt;
&lt;br /&gt;
See [[World generation]] if you need help with world generation.&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#0a0|For your first game...|'''Generate a world using''' {{DFtext|Create New World!}} '''with:'''&lt;br /&gt;
* {{DFtext|World Size}} is {{DFtext|Medium|3:1}}&lt;br /&gt;
* {{DFtext|History}} is {{DFtext|Short|3:1}}&lt;br /&gt;
* {{DFtext|Number of Civilizations}} is {{DFtext|High|3:1}}&lt;br /&gt;
* {{DFtext|Number of Sites}} is {{DFtext|High|3:1}}&lt;br /&gt;
* {{DFtext|Number of Beasts}} is {{DFtext|Medium|3:1}}&lt;br /&gt;
* {{DFtext|Natural Savagery}} is {{DFtext|Medium|3:1}}&lt;br /&gt;
* {{DFtext|Mineral Occurrence}} is {{DFtext|Frequent|3:1}}&lt;br /&gt;
These settings should help avoid the aforementioned problems.&lt;br /&gt;
It is advisable not to stop the world generation until the game stops it automatically. This would normally be at 125 years with the Short world history option.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Character creation ==&lt;br /&gt;
&lt;br /&gt;
=== Race and civilization===&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Humans and Human-sized characters beginning in human civilizations are the easiest to fully equip.'''}}&lt;br /&gt;
&lt;br /&gt;
The first step in starting an [[adventure mode]] game is to choose the race (and civilization) of your adventurer. All major races can complete the same quests.&lt;br /&gt;
&lt;br /&gt;
*'''Civilized Humans''' begin with bronze, iron, or silver items and can use any of the items sold by shopkeepers (who, for the time being, are only found in human towns, and only sell human-sized clothing/armor). Human settlements are by far the easiest to acquire beginning goods and supplies in.&lt;br /&gt;
&lt;br /&gt;
*'''Human Outsiders''' start out with a vastly limited item selection compared to Civilized Humans. If starting in a human settlement their poverty quickly becomes moot, as they benefit from available goods as easily as any other race.&lt;br /&gt;
&lt;br /&gt;
*'''Dwarves''' have the advantage of being able to go into a [[martial trance]] when fighting multiple foes at once and possess perfect vision in low light conditions, which is extremely useful at night and for exploring subterranean sites. They are the only race which can start with steel weapons. Dwarves can equip equipment sized for goblins and elves but are unable to wear human-sized clothing and armor. Their best starting sources for armor and weapons are in a fortress market or warehouse. Good-quality leather clothing can be found by rummaging through dwarven apartments in fortresses and residences in [[hillock]]s. Better equipment can later be found on veteran soldiers and fortress guards, possibly in dark fortresses, and in bandit camps close to these sites.&lt;br /&gt;
&lt;br /&gt;
*'''Elves''' start with very weak wooden weapons, no metal armor, and a more limited list of weapon skills during character creation. They have the advantage that they have higher natural gait speeds, and higher average Agility to grant them greater starting speed. Elves from elven civilizations are also at peace with the wilderness and will never be attacked by wild animals. They can wear clothing sized for dwarves or goblins. Elves starting in a forest retreat may have to travel to neighbouring civilizations to acquire suitable gear, as their own civilization usually lacks anything better than wooden armor.&lt;br /&gt;
&lt;br /&gt;
*'''Goblins''' are an option to play as, if they come from a non-goblin civilization, which in most cases is a human civilization. It is recommended to start in a dwarven site if possible, so that fitting armor is easier to find. Goblins do not need to eat or drink, have slightly better vision in darkness than humans, and have higher average Endurance and Willpower which allows them to withstand more damage during combat before they pass out. Despite being a fellow goblin, you will still get attacked in dark pits and dark fortresses by members of the goblin civilization.&lt;br /&gt;
&lt;br /&gt;
*'''Intelligent Wilderness Creatures'''{{version|0.42.01}} are various [[animal people]] and other [[Gorlak|sentient]] [[Plump helmet man|creatures]] who have joined a major civilization in world history. Anthropomorphic creatures acquire many of the physical traits from their base creatures, from material layers (fur, scales, shells, etc.) to appendages (hooves, horns, claws, wings, more than two arms). Some traits are obviously beneficial (flight, natural climbing talent, immense mass to shake off wrestling holds), while others are detrimental (aquatic, carnivorous diet, inability to jump, swim, climb or even speak). Nearly all creatures capable of swimming [[Creature token#SWIMS_INNATE|naturally know how to do so]], which obviates the need for the Swimming skill; notable exceptions include most bug men, who can't swim at all. All these factors make certain species more or less advantageous than the major races. On the other hand, some can be game-breakingly powerful starter characters (e.g. [[elephant man]]). It's best to study the creature's raws in order to make an informed choice, which you may prefer to put off until getting some experience with the game.&lt;br /&gt;
&lt;br /&gt;
=== Status ===&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''A Demigod begins with the greatest potential survivability.'''}}&lt;br /&gt;
You can then choose to start as either a '''Peasant''', '''Hero''' or '''Demigod'''. Each offers progressively more points to spend on attributes and skills. These three options essentially amount to how difficult it is to get started, so to make things easier to survive combat you may want to pick &amp;quot;Demigod&amp;quot;. If you chose to focus on non-combat abilities, a Demigod has the points to augment physical hardiness and have plenty left over for a versatile spread of skills and attributes.&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|Key Reference|Most of the key commands you will need are noted in the text, but refer to the [[Adventure Mode quick reference|quick reference]] guide if you need to look up the key for a particular action.}}&lt;br /&gt;
Background doesn't matter too much, allowing you to select what site you start at, as well as starting occupation and religious beliefs. However, if you're a '''Hearthperson''', you can immediately take orders from the lord or lady in the mead hall or keep in the hamlet or town where you start out. &lt;br /&gt;
&lt;br /&gt;
Your name has little bearing on gameplay, so that can be freely selected. If you customize your first name, people may comment on how unusual it is. Your name can grow with fame; as your deeds increase so will the length of your name be extended with a title given by populace and posterity. If you define something in every category at the start, then your name won't grow with fame, though it can change with infamy.&lt;br /&gt;
&lt;br /&gt;
Gender can make a difference in gameplay. Males of mammalian species have a higher average mass, which adds to base blood capacity, the effectiveness of and resistance to charge attacks, and the ability to break wrestling holds. The larger the species, the greater the difference in range and average. Females of other species may have advantages over other genders, such as the [[Antman|Queen Antman]].&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Starting attributes ====&lt;br /&gt;
The ranking descriptions of Attributes are based on your racial averages, which for humans and animal people are all 1000. All of these can be increased over the course of adventuring, though some have fewer opportunities to increase (and some opportunities are unimplemented.) Maximum attributes will be 1000 plus your starting value for Average or lower initial values, and double your initial value for attributes higher than Average.&lt;br /&gt;
&lt;br /&gt;
===== Physical attributes =====&lt;br /&gt;
{|&lt;br /&gt;
!Attribute!!Description&lt;br /&gt;
|-&lt;br /&gt;
|'''Strength:''' ||Damage dealt, encumbrance limits, and mass, which increases total blood but slows Gaits.&lt;br /&gt;
|-&lt;br /&gt;
|'''Agility:''' ||Speed in Gaits and combat actions, all defensive and ranged skills, Stealth, and to a lesser extent all weapon and movement skills.&lt;br /&gt;
|-&lt;br /&gt;
|'''Toughness:''' ||Base durability of tissue layers, reduces penetration along with armor, and the probability of getting knocked unconscious or broken bones.&lt;br /&gt;
|-&lt;br /&gt;
|'''Endurance:''' ||Rate at which exhaustion is reduced, which is incurred by every physical action and many passive, and total blood supply.&lt;br /&gt;
|-&lt;br /&gt;
|'''Recuperation:''' ||Rate at which lost blood is restored, recovery from Bleeding and Winded conditions. &lt;br /&gt;
|-&lt;br /&gt;
|'''Disease Resistance:''' ||Resistance to syndromes, curses from vampire blood, or a werebeast bite, resistance to infections and rate at which infection spreads.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Mental attributes=====&lt;br /&gt;
{|&lt;br /&gt;
!Attribute!!Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Adventurer-Oriented&lt;br /&gt;
|-&lt;br /&gt;
|'''Analytical Ability:'''||important for Tracking, useful for Knapping&lt;br /&gt;
|-&lt;br /&gt;
|'''Focus:'''||all ranged attacks, Observation&lt;br /&gt;
|-&lt;br /&gt;
|'''Willpower:'''||Fighter and Swimmer skills, resistance to pain and unconsciousness, rate of recovery from unconsciousness&lt;br /&gt;
|-&lt;br /&gt;
|'''Intuition:'''||Most important for Observation, also used in Social interactions.&lt;br /&gt;
|-&lt;br /&gt;
|'''Spatial Sense:'''||All combat skills, Ambusher and Observer, Knapping, Swimming, Crutch-Walking&lt;br /&gt;
|-&lt;br /&gt;
|'''Kinesthetic Sense:'''||All movement skills, most combat skills&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|Social&lt;br /&gt;
|-&lt;br /&gt;
|'''Linguistic Ability:'''||All social and literary skills. Good Speaking ability makes others enjoy your company, and more likely to trust you &lt;br /&gt;
|-&lt;br /&gt;
|'''Empathy:'''||As with Speaking, others enjoy their company more and are likely to trust a character they can relate to.&lt;br /&gt;
|-&lt;br /&gt;
|'''Social Awareness:'''||Determines number of companions willing to join, applied to other Social actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#0a0|For your first game...|'''Recommended starting attributes:'''&lt;br /&gt;
&lt;br /&gt;
* High '''Strength'''&lt;br /&gt;
* High '''Agility''' - no less than 1:1 ratio with strength, see below, '''Toughness''', '''Endurance'''&lt;br /&gt;
* Above Average '''Focus''', '''Willpower''', '''Intuition'''&lt;br /&gt;
* High '''Spatial Sense'''&lt;br /&gt;
* High '''Kinesthetic Sense'''&lt;br /&gt;
&lt;br /&gt;
These are the most frequently employed attributes for combat. The suggested amounts may be further increased by reducing other, less combat-oriented attributes, but this naturally narrows the character's competency in combat-oriented actions in exchange for increased might and durability.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed is an advantage and necessity in combat, which is reliant directly on '''Agility''' and indirectly on '''Strength'''. A higher starting Strength increases encumbrance limits, so you can carry more and wear heavier armor without reducing your speed. With higher '''Strength''' comes higher mass, which can nibble away at the advantages granted by higher '''Agility'''. For optimal speed potential, '''Agility''' must be in equal or higher proportion to '''Strength'''. '''Endurance''' in good proportion enables you to sustain your high speed activity and makes up for the additional blood that Strength could supply.&lt;br /&gt;
&lt;br /&gt;
The value of '''Social Awareness''' varies by physical attributes. A Peasant of average or lower physical ability benefits greatly per companion -- strength in numbers.  But a Demigod combat monster gains very little benefit per companion -- at best they serve as a decoy, so you may as well issue them a red shirt and draft their living will upon recruitment.&lt;br /&gt;
&lt;br /&gt;
For the purpose of a quick start, the remaining skills ('''Creativity''', '''Patience''', '''Memory''', and '''Musicality''') are self-explanatory, but you can only learn what value they are to you by playing and exploring the game. These don't contribute anything to survivability, but they can add fun to the downtime. &lt;br /&gt;
&lt;br /&gt;
Later you may find that you want to start with different attributes, but these are a good, safe starting point. &lt;br /&gt;
&lt;br /&gt;
Read up on [[Attribute]]s for more information. [[Attribute#Skills_By_Body_Attribute|Skills by Body Attribute]] and [[Attribute#Skills_By_Soul_Attribute|Skills by Soul Attribute]] also hint at how each Attribute is applied.&lt;br /&gt;
&lt;br /&gt;
==== Starting skills ====&lt;br /&gt;
Starting skill selection is dependent on your character's civilization. Starting skill rating doesn't influence potential maximum skill, because there is no maximum. The highest rating description is &amp;quot;Legendary&amp;quot;, but your skill rating can develop to many times over that.&lt;br /&gt;
&lt;br /&gt;
All skills can be developed in adventuring, even from no skill (with a few exceptions, such as Reading.) But some are so necessary to success that you may fail unless you get a head start in their advancement. &lt;br /&gt;
&lt;br /&gt;
Defensive skills ('''Dodger''', '''Shield User''' and '''Armor User''') are absolutely critical to survival. '''Dodger''' enables you to sidestep unblockable attacks and charges, and to passively evade unforeseen attacks (though that presents its own danger in certain terrains.) '''Shield User''' improves the rate of passive blocking, and reduces the exhaustion from active and passive blocking. '''Armor User''' reduces the encumbrance value of worn equipment to as low as 0 and reduces the penetration of attacks striking the layers of your armor. &lt;br /&gt;
&lt;br /&gt;
Make no mistake: '''Observer''' ''is a defensive skill.'' In the beginning, your defensive skills will not serve you as well as learning to anticipate your opponent's attacks and acting accordingly. When you can identify if your opponent is off-guard or open to a good chance of attack, you can strike selectively, and without exhausting your energy before you can finish the fight. Striking futilely until you reach exhaustion will leave you as vulnerable as you could possibly be.&lt;br /&gt;
&lt;br /&gt;
A good offense is the best defense, but (as Miyamoto Musashi says) you should not overspecialize in a weapon at the start, but be willing to develop skills opportunistically as the best attack for the situation presents itself. Investing in '''Fighter''' skill will start you with a broad competency in every martial form. With enough skill in this you can comfortably train other attack skills from nothing, and take advantage of the best quality weapon you come across.&lt;br /&gt;
&lt;br /&gt;
'''Wrestling''' holds are always available to you, and to your enemies. Skill in '''Wrestling''' improves your defense against '''Wrestling''', and is the easiest form to exercise all Physical Attributes. There are less risky methods of developing Wrestling, but you may not get the opportunity to use them if you face a deadlier opponent first.&lt;br /&gt;
&lt;br /&gt;
(See [[Fighter|combat skills]] for more info, and [[Weapons]] to learn the practical utility of each weapon type.) &lt;br /&gt;
&lt;br /&gt;
'''Swimmer''' skill is needed to enter water as deep as 7/7 without drowning. It's possible but very risky and time-consuming to develop this from no skill, but starting with at least Novice will enable you to develop Physical Attributes from it sooner. Animal People do not need any skill in this, as it will never be needed or used. They also cannot gain Physical Attributes by practicing it.&lt;br /&gt;
&lt;br /&gt;
At least Novice '''Reader''' is important to be able to read anything, as there is currently no way of increasing it from no skill. Reading is especially required if you wish to become a Necromancer.&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#0a0|For your first game...|'''Recommended starting skills:'''&lt;br /&gt;
&lt;br /&gt;
* Talented '''Fighter'''&lt;br /&gt;
* Proficient '''Observer'''&lt;br /&gt;
* Novice '''Swimmer''' (except Animal Person characters)&lt;br /&gt;
* Adequate '''Shield User'''&lt;br /&gt;
* Proficient '''Armor User'''&lt;br /&gt;
* Adequate '''Dodger'''&lt;br /&gt;
* Adequate '''Wrestler'''&lt;br /&gt;
* Novice '''Reader'''&lt;br /&gt;
&lt;br /&gt;
With high '''Fighter''', you have a great range of combat tactics. High '''Observer''', '''Shield User''' and '''Dodger''' can be best developed through active use. '''Armor User''' can only be improved passively, which will be painful both in encumbrance costs of your armor, and the beatings you will have to soak up with it. '''Wrestler''' can be improved from no skill, but some skill provides a buffer from unexpected challenges.}}&lt;br /&gt;
&lt;br /&gt;
As with Attributes, you may later find that you want to experiment with different skill point allocations, but these are some good safe starting choices for purposes of getting through the tutorial.&lt;br /&gt;
&lt;br /&gt;
(Read up on [[Skill|Skills]] for more information.)&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Personality ===&lt;br /&gt;
While your appearance has no effect in-game, your [[personality trait]]s influence your [[needs]]. As long as your needs are satisfied, your adventurer will stay focused. Have a too-extreme personality, and your adventurer craves for his urges to be satisfied more easily - an adventurer that values nature highly will become unsatisfied when he doesn't see animals often enough.&lt;br /&gt;
&lt;br /&gt;
For your first playthrough, try to balance your adventurer's personality in a way that minimizes needs. Managing needs and achieving higher Focus can be very valuable to your character, but beginning with a shorter list makes it easier to learn what behaviour adjustments to make in order to satisfy them. When you have those down, you can acquire more needs later with changes in your values. &lt;br /&gt;
&lt;br /&gt;
Be sure to avoid needs that cannot currently be satisfied. The conditions for &amp;quot;Eat good meal&amp;quot; (high Immoderation, low Self-Control value) &amp;quot;Make romance&amp;quot; (high Love Propensity, high Romance value) and &amp;quot;Be with family/Be with friends&amp;quot; (high Family and Friendship values) aren't confirmed to be implemented for Adventurer mode {{version|0.42.01}} The means to satisfy &amp;quot;Self-examination&amp;quot; (high Introspection value) and &amp;quot;Take it easy&amp;quot; (low Activity Level, high Leisure value) are uncertain, if possible. The conditions to satisfy &amp;quot;Help someone&amp;quot; (high Altruism, high Sacrifice value) are extremely narrow and fraught with error (it's doable, but not feasible to keep up regularly.)&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
As of version 47.01, you are able to select the equipment your adventurer starts out with.  By default, your equipment includes a weapon, carving knife, clothes, a backpack, 5 meat items, a waterskin, and pouch.  It is recommended to give yourself metal armor using the {{n|n}} key and typing out the name of the armor pieces you need.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Once you have finished character creation, hit the {{k|Esc}} key at any time and select {{DFtext|Save Game}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu.&lt;br /&gt;
&lt;br /&gt;
=== Setting off ===&lt;br /&gt;
[[File:Advmode_conversation_DF2014.png|thumb|400px|Talking to someone.]]&lt;br /&gt;
&lt;br /&gt;
You will usually start your adventure in a peasant hut (if you're a '''Peasant''') or a mead hall or keep (if you're '''Locally Important'''). You can talk to nearby people using the {{k|k}} key, and {{DFtext|Inquire about any troubles}} to learn of any quests you can take on. Some of the more common types you may be told about:&lt;br /&gt;
&lt;br /&gt;
* '''Beasts''' are any kind of creature that may be harassing people. The type of beasts range from vampires living amongst the inhabitants of a site, all the way up to titans and other mythical creatures.&lt;br /&gt;
* '''[[Bandit]]s''' are groups of people who menace people in nearby sites, out of the reach of civilization. They usually hang out in camps (shown by a {{Tile|{{DB}}|6:0:1}} on the map).&lt;br /&gt;
* '''Criminals''' are similar to bandits, except they operate right under the nose of authorities -- sites ruled by civilizations. You will find these outcasts hiding in abandoned houses and underground cells.&lt;br /&gt;
* '''Skulking Vermin''' are thieving [[kobold]]s, and otherwise similar to bandits. Due to their relative ineptitude in combat, these are probably the best targets for fledgling adventurers.&lt;br /&gt;
&lt;br /&gt;
Note that you have to press {{k|k}} each time you want to continue the conversation, and select the appropriate ongoing conversation. If someone else is said to know where to go, you may ask for the whereabouts of that person through {{DFtext|Ask for directions (new menu)}}&lt;br /&gt;
&lt;br /&gt;
=== Fast travel ===&lt;br /&gt;
{{TipBox2|titlebg=#a00|float=right|Alone in the dark...|'''Avoid traveling in the wilderness at night, particularly when you are alone.'''}}&lt;br /&gt;
[[File:Advmode_fasttravel_DF2014.png|thumb|400px|Fast Travel screen. This adventurer is in a hamlet, with houses to the right and the mead hall visible in the upper-left corner of the hamlet. The asterisk in the middle of all the houses represents a group, in this case a group of unfriendly goblins. The zoomed-out world map is on the right.]]&lt;br /&gt;
So far you've been traveling around at normal scale, but this can be very slow for traveling between geographical regions.&lt;br /&gt;
&lt;br /&gt;
Using {{k|T}} will open the fast-travel screen and enable you to roam the land very quickly. Notice the uppermost bar indicating the position of the sun.&lt;br /&gt;
&lt;br /&gt;
Use {{k|m}} to open a zoomed-out overview map to further help you navigate. This key cycles between the most-zoomed-out &amp;quot;sepia tone&amp;quot; world map and no secondary map when traveling between sites, and in sites it cycles between a list of notable buildings where you're standing, the region map (your main map when not near a site), and the most-zoomed-out world map.&lt;br /&gt;
&lt;br /&gt;
=== Finding some muscle ===&lt;br /&gt;
Much of the time, especially at the beginning, you need some companions to watch your back. The best place to find some is at a [[fortress]], keep, [[tavern]]{{version|0.42.01}}, or [[mead hall]]. Fortresses will be marked by a {{dftext|Ω}} on the region and world maps. On the site-level map, the fortress entrance will be marked by an 8 or ∞ in the outer wall. Keeps are in towns, and are a 3×3 building with a path leading from the entrance, usually surround by a large, encircling wall. Mead halls are found in hamlets, and are usually in a 3×3 yellow/brown square by themselves, although sometimes they're integrated with the main housing area (in any case, the mead hall will be evidenced by a bright magenta name in the list of notable buildings).&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#a00|float=right|No companion left behind...|When fast-traveling, make sure that all of your companions are near you, or some may be left behind. If you've left behind companions, an asterisk will appear on the map where you previously were, and may even try to join up with you.}}&lt;br /&gt;
Move next to the entrance of your chosen source of soldiers and hit {{k|d}} to exit fast travel. You may need to walk around a bit to find the entrance. Once inside, if the location is not abandoned, you will find soldiers milling around. Use {{k|k}} to talk to them and select {{DFtext|Ask listener to join you (new menu)}}. Make sure you ask them to go on an adventure, ''not'' to lead you to some location. At first you will only be able to get two followers, but this is enough for now.&lt;br /&gt;
&lt;br /&gt;
If the location is abandoned, leave and try another one. Walk some distance away from the fort (or walk on the path out of the keep until the path changes in material, or don't bother getting out if you're in a mead hall) and go back to the fast travel screen with {{key|T}}.&lt;br /&gt;
&lt;br /&gt;
=== Obtaining food and drink ===&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|Thirsty in the rain|If your character is thirsty, and it is raining, even if you do have water with you; drink the water coverings. This will help you to save water for when it is not raining, especially when you are traveling a large distance. Press {{k|e}} like you normally would and scroll all the way to the bottom. You can also drink blood from wounds - maybe a little salty in real life, but in ''Dwarf Fortress'', it works. Note that if you drink vampire blood, you will turn into a vampire, but this early in the game you don't have to worry about that.}}&lt;br /&gt;
You will get hungry or thirsty after some time, indicated by the {{DFtext|Hungry|6:0}} or {{DFtext|Thirsty|1:0}} attributes respectively. As you should know, when this appears, it's time for a snack. To eat or drink, press {{k|e}} and locate some food - it can be anything, as long as it's actually food. You can &amp;quot;eat&amp;quot; something like a sword, but it will say &amp;quot;You lick the sword&amp;quot;, and you will not get less hungry or thirsty.&lt;br /&gt;
&lt;br /&gt;
==== Where can I find food? ====&lt;br /&gt;
There are many ways of obtaining food:&lt;br /&gt;
* [[Meat]] - probably the easiest to come by. Find an [[animal]] in the wilds, kill it and butcher the [[corpse]] with a sharp tool.&lt;br /&gt;
* [[Fruit]]s - they grow on the ground and on [[tree]]s during the [[calendar|summer]]. Just ensure the season is appropriate - you won't find any fruits in the winter!&lt;br /&gt;
* Certain [[Leaf]]-bearing plants are edible, and grow year-round.&lt;br /&gt;
* Exploring human and dwarf [[site]]s - there are [[bag]]s of food stored in the houses. Some Shaping Trees in [[forest retreat]]s may have fruits and vegetables in or out of season, or you can buy some in city-sized human, dwarven and elven settlements.&lt;br /&gt;
&lt;br /&gt;
And if you search for something to quench your thirst:&lt;br /&gt;
* Drink fresh [[water]] directly from a [[river]], or fill your waterskin with it.&lt;br /&gt;
* [[Hamlet]]s and Cities can have [[well]]s if they have developed enough. The building interact key (default {{K|u}}) can draw a bucket of water (or ice) from it, which can be drunk or filled from.&lt;br /&gt;
* [[Snow]] can be found in cold biomes. Pick some from the ground and melt it near a [[campfire]].&lt;br /&gt;
* You can drink [[blood]], even when you aren't a [[vampire]]. Wound a creature to make it bleed and then drink some blood from the bloody pool.&lt;br /&gt;
* If you fancy to drink [[alcohol]], search for [[barrel]]s of [[booze]] inside dwarven [[fortress]]es. Or order a drink at a [[Tavern]].&lt;br /&gt;
&lt;br /&gt;
=== Getting some rest ===&lt;br /&gt;
{{TipBox2|titlebg=#a00|float=right|Going bump in the night...|'''Beware of sleeping in the wilderness at night!'''  If you have to sleep outside, only do so if you have companions. Even if you do have companions, it will usually be better to travel drowsy until you reach a fort or town where it's safe to sleep.}}&lt;br /&gt;
At this point, you may have traveled enough that your character is tired. When your adventurer becomes tired, as indicated by the {{DFtext|Drowsy|1:0}} attribute, it's time for some sleep. Move to a settlement of some sort, go into a building, and use the {{k|Z}} key to bring up the sleep menu. &lt;br /&gt;
&lt;br /&gt;
If you are in a private house, you must first ask the owner for permission before you can sleep. If a commoner is blocking you from entering his home, use the {{k|s}} key to crawl under his legs, and then the same key to stand back up.&lt;br /&gt;
&lt;br /&gt;
=== Finding your target ===&lt;br /&gt;
Use {{k|Q}} to bring up the quest screen. By default, you will get a list of events. Using the {{k|+}} and {{k|-}} keys, you can scroll through the quests displayed on the right. Pressing {{k|z}} will zoom in on the current quest target (if it's possible to), showing you the quickest path to reach it. The quest menu can also be used to pinpoint the location of many other useful sites and entities. If there are a lot of items to go through, you can use {{k|f}} to filter the list.&lt;br /&gt;
&lt;br /&gt;
Fast travel toward the location where your target is. When you get close, go back to the quest screen, hit {{k|z}} and you should get a more detailed map of exactly where to go. Once you are in the right spot, hit {{k|d}} to exit fast travel mode. (If you want to come out of fast travel mode sneaking, press {{k|s}} and then {{k|d}}.)&lt;br /&gt;
&lt;br /&gt;
In the upper-left corner of the screen you will now see a box with a list of icons and an abbreviation for a direction such as {{DFtext|NNE}} (north northeast). Continue to move in the indicated direction until you find the target that you're supposed to kill. This won't work if your target is in the sewers, unless you are in the sewers and standing on a ramp, but it will lead you to a lair entrance or the middle of a bandit camp.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
{{TipBox2|titlebg=#a00|float=right|Bandits|Note that the target of your first quest may be in a camp (looks like {{Tile|{{DB}}|6:0:1}}) surrounded by henchmen. Make sure to approach carefully and when you see one of them, let them come to you and let your companions attack first.}}&lt;br /&gt;
'''If you attempt to kill the target(s) of your first quest with neither companions nor armor, then you are very likely to die.''' Therefore, before proceeding, make sure you have friends with you. If you do, you shouldn't need armor if you let them do most of the fighting.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed by now, combat in ''Dwarf Fortress'' is quite complex compared to other games, so this section is kind of long. Please read it carefully though.&lt;br /&gt;
&lt;br /&gt;
==== Movement and positioning ====&lt;br /&gt;
When approaching a target it's usually best to wait using {{k|.}} to wait 10 instants (or {{k|,}} to wait just one) once you get close and let your target come to you so you can get the first shot on them. Positioning can be important because you don't want to let enemies attack you from the side or behind (!) and you should also try to move so that you're never fighting more than one opponent at a time. Green symbols that may appear next to you or others show the direction in which people are headed, which can be useful in positioning yourself.&lt;br /&gt;
&lt;br /&gt;
If you need to catch up with someone, or change your sneak status, use {{k|S}} to pull up the movement dialog. This dialog controls the speed at which you move, and whether or not you're sneaking. If you're sneaking, you will see three-dimensional vision cones for people.&lt;br /&gt;
&lt;br /&gt;
If you find yourself being shot at with ranged weapons, put a tree, hill, or other terrain feature between you and the archer and wait for some melee equipped opponents to come to you. Your followers will probably not be so smart though.&lt;br /&gt;
&lt;br /&gt;
For your first fight, you may want to let your companions take the lead anyway, though, as you may not have any decent armor yet. Press {{k|.}} or {{k|,}} to skip instants if you want to wait in one spot and let your friends advance and soften up some enemies first. If one of your companions dies, no big deal. You can just take his stuff by pressing {{k|g}} then get another follower later. If they die and you're outnumbered, just run away and come back later with new companions.&lt;br /&gt;
&lt;br /&gt;
If you want to be useful while sitting back and letting your friends charge in first, use {{k|t}} to throw objects such as rocks (freely available on many outdoor tiles by pressing {{k|g}}) at your opponent.&lt;br /&gt;
&lt;br /&gt;
==== Attacking effectively ====&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|Don't expect it to be easy...|If you're finding your first quest too difficult, and you manage to escape with your life, you can ignore the quest for a while, replace any dead followers, go ask NPCs about Surroundings, and try to find an easier camp or lair to attack. When you kill whatever &amp;quot;boss&amp;quot; is there, even if it's not part of a quest, you can still go brag about it (most effectively by spreading the rumor of your deeds), raise your fame, get more followers, and then go back to the original quest. You can also just ask different people in different towns for different quests and perhaps find an easy one like killing a leopard.}}&lt;br /&gt;
To attack, you can simply use a directional key to move your character as if to collide with your target. More effective though is pressing {{key|A}} when directly adjacent to a target in order to target specific body parts.&lt;br /&gt;
&lt;br /&gt;
At first your skills obviously won't be that great, so it's important to make targeted shots using {{k|A}}. Take the '''Easy''' strikes that are also '''Solid''' even if they target arms or legs. At first you're going to want to target limbs anyway because you're much less likely to be able to one-shot enemies with a blow to the head and you want to render them harmless as quickly as possible. If you get an '''Easy''' or '''Tricky''' shot to the head that is also relatively '''Solid''', you might want to take it though. If every shot is difficult except for a body shot, take the body shot.&lt;br /&gt;
&lt;br /&gt;
Taking out an arm or hand can disarm your foe, cutting off a foot or leg will knock the opponent down and severely limit their movement, and anything causing severe pain can cause the opponent to lose consciousness making a follow-up headshot very easy. Cutting off weapon arms and a leg means they're almost as good as dead, so take note of what will most easily neutralize the threat before killing it. You may want to ignore such disabled opponents for a while and help your companions disable uninjured enemies.&lt;br /&gt;
&lt;br /&gt;
For armored areas, either avoid attacking them or attempt stabbing or blunt force rather than slashing.&lt;br /&gt;
&lt;br /&gt;
* '''Frequently your weapon will get &amp;quot;lodged in the wound&amp;quot; making it unavailable for another attack until you free it.''' To free the weapon, use the directional keys to step away/sideways, or use the Advanced Interaction ({{key|I}}) menu.&lt;br /&gt;
&lt;br /&gt;
* '''When your weapon is lodged in an opponent, they are unable to dodge.''' If you have another weapon, then getting 1 weapon lodged is extremely beneficial as you can then proceed to kill/neutralize your opponent without worrying about them dodging. However, they are still able to parry, and you are still able to miss. Remember - counterattacks are the most deadly attacks. If you want to attack an opponent in a difficult place, then don't - it's not worth the risk.&lt;br /&gt;
&lt;br /&gt;
* '''Enemies behind you get a higher hit chance.''' You want to stay facing most of your enemies if you can, but you should never back into a corner.&lt;br /&gt;
&lt;br /&gt;
* You can select different styles for any aimed attack. Quick and wild attacks sacrifice power and/or accuracy for speed (leading to a greater chance that you will hit your target), while heavy and precise attacks sacrifice speed for increased power and/or accuracy. The speedier styles are good for initial hits, and the slower styles are good for finishing blows.&lt;br /&gt;
&lt;br /&gt;
=== Looting ===&lt;br /&gt;
Once your targets are dead, take their stuff using the {{k|g}} key. Immediately use {{k|w}} to wear any armor or clothing you gain. Severed heads can be left behind (although they can be used as a rather morbid way of showing people what you've done).&lt;br /&gt;
&lt;br /&gt;
When walking around, use the {{k|g}} key to pick up any equipment or item lying on the ground. These will then be added to your inventory {{k|i}}. Items may be sold later on to a shop at a nearby town (not hamlet). However, if you have too many things in your inventory you will be slowed down (indicated by a slower speed number, less than 1 if you're in the default walk pace) and may lose your next fight because of it.&lt;br /&gt;
&lt;br /&gt;
If you must choose which items to keep, try to keep the ones of the best material and [[item quality]].&lt;br /&gt;
&lt;br /&gt;
=== Completing quests ===&lt;br /&gt;
Once you complete your first quest, you can talk to any hamlet, town or fortress dweller to spread the news of your success. {{DFtext|Brag about your past violent acts}} isn't as effective as {{DFtext|Bring up specific incident or rumor (new menu)}}. It is not necessary to return to the individual who told you about the trouble to report your success.&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|Small army...|For now, always recruit the maximum number of companions. Later you may find that you don't need as many, though you'll usually need at least a few.}}&lt;br /&gt;
Each time you report your success, your level of fame will increase. Once your fame has risen, more mighty warriors may want to join you on your way to glory. They can be recruited at the usual locations or among the common peasants. Your companions will greatly increase your chances of survival and adventurers who care about such things should drop by the nearest fortress, keep, or mead hall as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
=== Checking things out ===&lt;br /&gt;
At any time, use the {{k|z}} key to display your status. This can be used to look for any scratches, bruises or missing limbs.&lt;br /&gt;
&lt;br /&gt;
To check on the status of your companions, use the {{k|c}} key to get a list of them (specifically, the ones within visual range) and a summary of their conditions, then press the key corresponding to the one you want to view up close. Alternatively, you can use the {{K|l}} key, which can also be used to look at any other item or creature within your range of vision.&lt;br /&gt;
&lt;br /&gt;
You may equip any items that you find or buy using the {{k|w}} key. If you are wearing too many items in an existing location, items must first be removed using the {{k|r}} key. To swap weapons you should {{k|d}}rop the equipped weapon first, or {{k|p}}ut it in your backpack, then {{k|g}}et the new equipment from the ground or {{k|r}}emove it from your backpack.&lt;br /&gt;
&lt;br /&gt;
You can look at tracks nearby using {{k|K}}. If there are any obvious directions to pursue, a box under the &amp;quot;closest locations&amp;quot; box will tell you which way to follow particular tracks. {{k|Alt}}+{{k|k}} will give you a summary of the tracks right under you. {{k|o}} and {{k|O}} deal in odor detection.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
You can tell at a glance which [[town]]s have shops by looking for white roads in towns (rather than the yellow roads that are houses most of the time) on the travel map.&lt;br /&gt;
&lt;br /&gt;
To find shops, go stand on a white road tile on the fast travel screen then press {{k|m}} to display nearby structures. Walk around a bit and you should find some shops. Press {{k|d}} to appear on the road outside of them. You can walk inside and talk to the residents just like anyone else, except that residents in shops will be willing to {{DFtext|Trade}} with you. In fast-travel mode, the list of significant buildings will tell you the shops available in that particular 3x3 square of land.&lt;br /&gt;
&lt;br /&gt;
=== What next? ===&lt;br /&gt;
The next thing you should do is work on getting a full set of armour unless you have been lucky enough to have already obtained one. You may want to go tromping around in the woods looking for animals to kill. Killing animals can be profitable because you can butcher their corpses with {{k|x}} and sell the products. Butcher and sell all animal corpses until you've managed to obtain a full set of metal armour. Meat is surprisingly valuable.&lt;br /&gt;
&lt;br /&gt;
You may need to visit several armour shops to find all the armour pieces you need.&lt;br /&gt;
&lt;br /&gt;
Somewhat more dangerous, but much more profitable, is attacking bandit camps. Just let followers do most of the fighting and concentrate on picking off severely wounded enemies until you get at least a helmet, body, and leg armour. And if some followers die, all the better. You can take their stuff and use or sell it.&lt;br /&gt;
&lt;br /&gt;
You can also rummage around in fortresses, keeps, and mead halls for equipment.&lt;br /&gt;
&lt;br /&gt;
After you've armoured up a bit, it's probably safe to go on the next quest. Get as many companions as you can and set off for your next target. You can also {{DFtext|Ask about the surrounding area}}, which can reveal lairs and other hidden sites on the map. You should probably avoid any non-quest lairs in the beginning, though, as lairs and such can have creatures that you won't be able to handle at this point.&lt;br /&gt;
&lt;br /&gt;
=== Preparing for longer journeys ===&lt;br /&gt;
If you plan to visit sites that are very far away, you need to make a few preparations:&lt;br /&gt;
==== Planning your route ====&lt;br /&gt;
Traveling in Quick Travel mode is very fast, so you want to maximize the time you spend there. Most importantly, you cannot cross rivers and mountain ranges while quick traveling. You can leave the quick travel screen and jump over or swim through them, but companions won't do that. Reentering the quick travel screen will make them follow you, but that might not always work. If you can avoid it, move around rivers. Note that brooks (lighter color) ''can'' be crossed in quick travel. While getting past rivers is relatively fast, crossing a large mountain range can take a while. Ideally, you plan your route so you walk most of the time in roughly the middle of a landmass so rivers originate left and right of you and drain into the oceans away from you. If there are settlements along a river, they will have bridges you can use to cross without leaving quick travel. Avoid mountain ranges altogether, unless they're narrow and going around would take longer.&lt;br /&gt;
&lt;br /&gt;
==== Securing more supplies ====&lt;br /&gt;
On long journeys, your original few units of food and water won't last very long. You can carry more food, but unless you find another waterskin, you won't be able to carry more than 3 units of water. As such, you should try to travel in the vicinity of rivers and refill your waterskin (by {{k|I}}nteracting with it while standing on or next to a water tile) if you get the opportunity &amp;amp;ndash; for example a river you have to cross anyway. You will rarely find rivers in mountain ranges, and, as you might expect, crossing a desert will give you no chance to refill your waterskin either. Glaciers, on the other hand, have infinite water everywhere: Just fill your waterskin with snow, then make a [[campfire]] by pressing {{k|g}} (you might need to scroll down to find the entry) and use the {{k|I}}nteract menu standing next to it to melt the snow. Food is relatively easy to get: Killing a single medium-sized animal will give you an ample amount of edible items. After killing, stand on the corpse of the animal and press {{k|x}} to open the actions menu. Select &amp;quot;butcher&amp;quot; and move your cursor to the right, selecting the corpse you want to butcher. Press {{k|→}} again to pick the tool that you want to use. Press {{k|Enter}} and you will then proceed to butcher the corpse, dropping all of the products on the same tile as yourself. If you're having difficulty catching up to animals that run away, try [[Ambusher#Adventurer Mode|sneaking]] up on them.&lt;br /&gt;
&lt;br /&gt;
=== After that? ===&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|More Tips|See the [[Adventurer_mode#FAQ|Adventure mode FAQ]] for lots of tips and suggestions on how to avoid death and increase your skills.}}&lt;br /&gt;
Congratulations, you have graduated from adventurer school. You can now keep doing quests, explore random sites, go find and explore an old fort of yours in one of your existing worlds, get lost in the underworld, or whatever you feel like.&lt;br /&gt;
&lt;br /&gt;
You may want to read through the full [[adventure mode]] documentation to learn about things that weren't covered here.&lt;br /&gt;
&lt;br /&gt;
== Feedback ==&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=80637.0 Thread about this tutorial on the Bay12 Forums]&lt;br /&gt;
&lt;br /&gt;
{{Getting Started}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;br /&gt;
[[ru:Adventure mode quick start]]&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Alastr%C3%ADonaCatskill&amp;diff=249759</id>
		<title>User:AlastríonaCatskill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Alastr%C3%ADonaCatskill&amp;diff=249759"/>
		<updated>2020-01-12T22:48:50Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: Created page with &amp;quot;Good morning/afternoon/evening to you.  My name is Alexis Hazel DeSilva and I have been involved lightly in the Dwarf Fortress community for some time.  My most prominent case...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Good morning/afternoon/evening to you.&lt;br /&gt;
&lt;br /&gt;
My name is Alexis Hazel DeSilva and I have been involved lightly in the Dwarf Fortress community for some time.&lt;br /&gt;
&lt;br /&gt;
My most prominent case is being credited as part of the volunteer team that helped get the wood densities for the ''plant_new_trees.txt'' raws file.&lt;br /&gt;
&lt;br /&gt;
I am best with Adventurer Mode as well as the Manager menu in Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I can be reached at ''alastrionacatskill@gmail.com'' or the Talk page for this user page.&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Quickstart_guide&amp;diff=249757</id>
		<title>DF2014 Talk:Quickstart guide</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Quickstart_guide&amp;diff=249757"/>
		<updated>2020-01-12T21:51:20Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Created a PDF Version */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spring==&lt;br /&gt;
Some of this article still assumes that the fortress will start in Spring, but that's not necessarily true any more. I don't know how to fix it without making things more complicated though. --[[User:Dree12|Dree12]] ([[User Talk:Dree12|talk]]) 20:31, 14 July 2014 (UTC)&lt;br /&gt;
:I decided to go with &amp;quot;in the first six month&amp;quot;, &amp;quot;by your third season&amp;quot;, or similar. --[[User:Dree12|Dree12]] ([[User Talk:Dree12|talk]]) 02:19, 15 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Change name to &amp;quot;Fortress Mode Quick start&amp;quot;? ==&lt;br /&gt;
I feel like this page should be moved to [[Fortress mode quick start]], not only to be consistent with the name [[Adventure mode quick start]], but also to make it so that the name is more descriptive. &amp;quot;Quickstart guide&amp;quot; could mean anything, really. (For me at least, the current title feels like the name for some hypothetical &amp;quot;how to get DF running&amp;quot; guide, moreso than a fortress mode guide.) As a bonus, the new name doesn't imply that fortress mode is somehow the &amp;quot;default&amp;quot; or &amp;quot;main&amp;quot; mode of play &amp;lt;code&amp;gt;:)&amp;lt;/code&amp;gt; . —[[User:Lue|Lue]] ([[User talk:Lue|talk]]) 02:42, 21 July 2014 (UTC)&lt;br /&gt;
:Makes sense to me. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:34, 21 July 2014 (UTC)&lt;br /&gt;
:The game is called 'Dwarf Fortress' and the game mode at issue is called 'Dwarf Fortress' so I think it's reasonable to imply that this is the default mode of play. I don't actually care what the article's title is, but I don't really think anyone is confused by the status quo and if they are I don't think they can handle anything more challenging than legends mode. So I guess this is a vote against.[[User:Qalnor|Qalnor]] ([[User talk:Qalnor|talk]])&lt;br /&gt;
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== Articles not Transferring over between versions ==&lt;br /&gt;
I was just browsing through this guide when I noticed that the &amp;quot;starting site&amp;quot; and &amp;quot;preparing carefully&amp;quot; articles are red links. Those pages existed for the last version of this article, but apparently they haven't been transferred over to DF2014 (that's the current version?). I really don't know much about this game or how wikis work, but for anybody else who views this guide it might be useful to see about getting those pages updated so the &amp;quot;where to start&amp;quot; article doesn't have red links in really important places.&lt;br /&gt;
:Apparently subpages weren't copied over. I'll work on this tomorrow, hopefully. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:04, 24 July 2014 (UTC)&lt;br /&gt;
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== Feedback: Great Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;No section specified&amp;lt;/div&amp;gt;&lt;br /&gt;
I installed DF last night and this guide got me rolling withing a few hours. Thanks! (Well, the DF Starter Pack deserves some credit as well...) --[[Special:Contributions/94.65.62.78|94.65.62.78]] 21:12, 3 August 2014 (UTC)&lt;br /&gt;
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== Feedback from anonymous user ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Nobles|Nobles]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Details on how to read the two columns in the inventory/stocks screen would be great here. --[[Special:Contributions/99.234.13.193|99.234.13.193]] 03:06, 11 August 2014 (UTC)&lt;br /&gt;
:Added a link to [[stocks]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:10, 11 August 2014 (UTC)&lt;br /&gt;
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== Feedback: wheelbarrow ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Workshops|Workshops]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Maybe im being dumb and blind but i can't find wheelbarrow in Carpenter Workshop.&lt;br /&gt;
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This is the paragraph where it is explained, but im going through the list and can't find &amp;quot;wheelbarrow&amp;quot;.&lt;br /&gt;
&amp;quot;Also, it would be helpful to build a few wheelbarrows to make hauling large objects easier. Queue up 2 or 3 at the carpenter's workshop (they're located near the bottom of the list, but remember that scrolling up with - warps to the bottom of the list). While the wheelbarrows are being built, select your stone stockpile with q and use w to increase &amp;quot;Max Wheelbarrow&amp;quot; to 3 (the maximum). Your dwarves will automatically move wheelbarrows to the stockpile once they are built.&amp;quot; &lt;br /&gt;
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Maybe it's name got changed or it's being build somewhere else. --[[Special:Contributions/84.114.70.137|84.114.70.137]] 19:59, 19 August 2014 (UTC)&lt;br /&gt;
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:What version of DF are you using? As long as you're using v0.34.08 or higher, they're definitely built at a carpenter's workshop (located between &amp;quot;Make wooden minecart&amp;quot; and &amp;quot;Make wooden pipe section&amp;quot;). You may be confused because they're not on the first page of the list, which is mentioned in the paragraph you quoted. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:02, 19 August 2014 (UTC)&lt;br /&gt;
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== Feedback: what? ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Delving Secure Lodgings|Delving Secure Lodgings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
This is incredibly confusing. The picture doesn't even show the entrance. I thought it was supposed to be 20 tiles long and 1 wide. It is nowhere to be found. --[[Special:Contributions/63.142.119.65|63.142.119.65]] 13:14, 21 August 2014 (UTC)&lt;br /&gt;
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:This picture shows the entry tunnel ''after'' the modifications described in the first two sentences of this section:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Near the middle of the entry tunnel, build a 5x5 room, and link it to the entrance tunnel with a 3-tile-wide passageway. Expand the main entry tunnel to three tiles wide from the entrance of the new room to the outside entry.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:The entrance tunnel extends from the upward ramps on the right to the large room on the left. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 14:16, 21 August 2014 (UTC)&lt;br /&gt;
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== Feedback: Don't know how many barrels are in currently in my stockpile ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide# Brewing | Brewing ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
It says to reduce the max barrels to the number currently in the pile, but I don't know how to find that. Thanks. --[[Special:Contributions/196.200.93.16|196.200.93.16]] 15:02, 23 August 2014 (UTC)&lt;br /&gt;
: Removed that part, since it's not necessary (in fact, the whole point of reserved barrels is to ''avoid'' adjusting the settings of every stockpile). &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:45, 25 August 2014 (UTC)&lt;br /&gt;
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== Feedback: 1x1 stairway or 3x3 stairway ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide# Stairways | Stairways ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
It says to put a stairway in the middle of the room we created for them. That would seem to suggest 1 square stairway. I see some of the graphics that on the floor below it looks like there are 3x3 stairs. I don't know what the implications are of either option or what's intended.&lt;br /&gt;
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Thanks --[[Special:Contributions/196.200.93.16|196.200.93.16]] 15:05, 23 August 2014 (UTC)&lt;br /&gt;
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:It should be a 3x3 staircase in the 3x3 room (see the picture) - hopefully I made this somewhat clearer. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:45, 25 August 2014 (UTC)&lt;br /&gt;
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== Feedback: Shift + &amp;gt; or Shift + &amp;lt; ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide# Stairways | Stairways ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
I know there are different graphics when shift should be pushed but showing it for &amp;lt; or &amp;gt; is confusing.  It was not apparent that I should hit shift.  Had to search somewhere else to figure out how to change z levels --[[Special:Contributions/76.125.186.211|76.125.186.211]] 00:04, 25 August 2014 (UTC)&lt;br /&gt;
:Many keyboard layouts (including US keyboards) require {{k|Shift}} to type {{k|&amp;lt;}} and {{k|&amp;gt;}} - this isn't DF-specific. I added a note in the first place those keys are mentioned. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:33, 25 August 2014 (UTC)&lt;br /&gt;
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== Feedback from anonymous user ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide# Stairways | Stairways ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;quot;in the middle of the 3x3 room you dug out earlier&amp;quot;&lt;br /&gt;
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May be 5x5 room? --[[Special:Contributions/94.181.49.32|94.181.49.32]] 15:42, 5 September 2014 (UTC)&lt;br /&gt;
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:No, this is correct. From the article:&lt;br /&gt;
::Near the middle of the entry tunnel, build a 5x5 room, and link it to the entrance tunnel with a 3-tile-wide passageway. Expand the main entry tunnel to three tiles wide from the entrance of the new room to the outside entry. '''At the end of the entry tunnel, dig a 3x3 room, which will later become your main stairwell.'''&lt;br /&gt;
:I've added a note to the article about this. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:08, 5 September 2014 (UTC)&lt;br /&gt;
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== Feedback: Boooze over ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Checking Supplies|Checking Supplies]]&amp;lt;/div&amp;gt;&lt;br /&gt;
In a upper paragraph didn't we make more booze? --[[Special:Contributions/191.180.4.103|191.180.4.103]] 02:38, 8 September 2014 (UTC)&lt;br /&gt;
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== Feedback: Great guide! ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;No section specified&amp;lt;/div&amp;gt;&lt;br /&gt;
Hey, I really appreciate the work that went into making this guide. I've tried a few times in the past to get into Dwarf Fortress - but I never came victor. I thought it was way too complex for me, and even though I love complex simulators, I finally gave up.&lt;br /&gt;
&lt;br /&gt;
Recently it started bugging me again, and I gave it another chance. Thanks to this guide, I finally *understood* the meaning of the game and I can now play and discover much like anyone else. There was just this single lever to (P)ull, and now that's on it can never be turned off.&lt;br /&gt;
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Thanks a bunch, guys. --[[Special:Contributions/94.36.51.106|94.36.51.106]] 08:51, 1 November 2014 (UTC)&lt;br /&gt;
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== Feedback from anonymous user ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide# Stockpiles | Stockpiles ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
I got some issues with my &amp;quot;general purpose stockpiles&amp;quot;, whem digging it, i got many leftover chert . . . I don't know how to remove those stuff to create a fully vacant stockpiles.&lt;br /&gt;
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In the guide we get a note about it, but no info on how to change this. Hide the chert let them still on the tiles and dumping them, not make something for me at this point . . .&lt;br /&gt;
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Thank for the guide and for the help --[[Special:Contributions/89.3.210.92|89.3.210.92]] 18:24, 4 January 2015 (UTC)&lt;br /&gt;
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== Feedback: Bruh ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide# Stairways | Stairways ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
3x3 is ugly bruh --[[Special:Contributions/66.171.208.194|66.171.208.194]] 04:21, 1 February 2015 (UTC)&lt;br /&gt;
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== Not starting with Plump Helmets ==&lt;br /&gt;
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I've started several different fortresses using the default loadouts, but have yet to start with a farmer or any Plump Helmet seeds. I'm using version 40.24, not sure if that matters. I do start with Shade Thorn saplings and Devil Mushrooms. Can I make booze with these instead of the plump helmets?&lt;br /&gt;
:These plants aren't present in the vanilla/unedited game. I recommend you ask in a thread or forum that's familiar with the mods you use. --[[User:Button|Button]] ([[User talk:Button|talk]]) 01:12, 13 February 2015 (UTC)&lt;br /&gt;
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The only mod I've installed was a tileset mod. No extra items or seeds. I've already got a decent sized fortress now, is there a way to get plump helmets other than starting with them?&lt;br /&gt;
:Again, you have plants which aren't present in the unmodified game. We have no way of knowing if plump helmets even still exist in the mod you're using. I suggest you ask at wherever you downloaded your copy of Dwarf Fortress from. --[[User:Button|Button]] ([[User talk:Button|talk]]) 18:29, 13 February 2015 (UTC)&lt;br /&gt;
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:If you installed a new version over an older version, any mods might remain and cause problems. Although, if your game has plump helmets at all, you will probably be able to purchase them from the dwarven caravan (they always seem to bring plenty).--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:13, 13 February 2015 (UTC)&lt;br /&gt;
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I've never used a mod with this game before other than this new tileset. There were no old versions on this computer. The last dwarven caravan had no plump helmets either. It seems I'm SOL. I'll have to go with aboveground farms until I figure out what's wrong. Thanks for trying to help though. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:50.103.31.170|50.103.31.170]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Grazers ==&lt;br /&gt;
So after the issue with the plump helmets I now realize that none of my grazing animals will eat. They simply walk around, remove all the grass, then promptly starve to death, regardless of how large the pen is that I put them in. I'm starting to think that my entire game may be bugged. I really like the world I have now and would really like to keep playing it. If anyone has any ideas on how to fix my grazers it would be greatly appreciated. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:50.103.31.170|50.103.31.170]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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Turns out the &amp;quot;tileset&amp;quot; I downloaded changes a huge number of things in the game, adding plants, animals, weapons and all kinds of other things. Real nice of the guy that made it to mention that in his post. Sorry for wasting your time. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:50.103.31.170|50.103.31.170]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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:Which tileset is this, exactly? Can you provide a link to this post? &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 14 February 2015 (UTC)&lt;br /&gt;
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== Masterwork? ==&lt;br /&gt;
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This page is not really a must-read topic, but it is the single most thorough and detailed article on the entire wiki, perhaps on the best articles in the whole dwarffortressverse. (Horrible -verse name alert) I believe this article should be masterwork. Is that enough to negate the must-read requirement? {{User:Latias1290/Sig/src|17:41|March 26, 2015}}&lt;br /&gt;
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:I don't think the &amp;quot;must-read&amp;quot; topic requirement is as important as other criteria. Feel free to change this page's rating if you see fit. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:06, 26 March 2015 (UTC)&lt;br /&gt;
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== Strictness of instructions ==&lt;br /&gt;
There are a lot of instructions like &amp;quot;dig a 3x20 hallway&amp;quot;, &amp;quot;make a 3x3 stairway&amp;quot;, &amp;quot;two tiles past that, dig a 11x11 room&amp;quot;. I believe it's detrimental to the creativity of beginners and ultimately the variety of fortresses to give such exact instructions. Instead, something like &amp;quot;make a stairway&amp;quot;, &amp;quot;dig a large room&amp;quot;, etc should be preferred. In addition, a paragraph talking about reasonable dimensions (&amp;quot;most fortresses will do with a 2x2 staircase&amp;quot;, &amp;quot;a 3 tile wide hallway is enough for the main hallways of 200+ fortresses&amp;quot;) should give beginners a sufficient scale to base their decisions on.&lt;br /&gt;
&lt;br /&gt;
The question is whether it's better to give new players actual numbers to follow or instead give them rough dimensions and tell them to experiment.&lt;br /&gt;
I fear that the former will rear players that build nothing but cookie cutter fortresses following exact dimensions of this guide; while the latter might simply be inferior as a guide.&lt;br /&gt;
[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 23:31, 23 July 2015 (UTC)&lt;br /&gt;
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:I tried to remove some rigid measurements from the guide a while back, so I don't object to removing others and adding more explanations. Of course, the minimum 3-tile-wide hallway to allow for wagon access is important to mention, but I can't think of anything else off the top of my head. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:40, 26 July 2015 (UTC)&lt;br /&gt;
::Done. [[User:CLA|CLA]] ([[User talk:CLA|talk]]) 18:06, 28 August 2015 (UTC)&lt;br /&gt;
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== Perhaps more information on trading would be useful? ==&lt;br /&gt;
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What should I get? What should I be trading? [[Special:Contributions/216.254.133.138|216.254.133.138]] 21:28, 21 August 2015 (UTC)&lt;br /&gt;
:I think the most reliable thing for trading away would be prepared meals? They're relatively high value, and not very difficult to make lots of. [[Special:Contributions/2602:302:D111:7290:9357:C7C4:D315:4B93|2602:302:D111:7290:9357:C7C4:D315:4B93]] 01:38, 22 August 2015 (UTC)&lt;br /&gt;
::I expanded the trading section a little. Probably needs some correction and changes. In the end, I decided to omit the prepared meals, as a couple of barrels full of lavish meals created by a legendary cook can easily buy the entire caravan 3 times over. It makes the game ridiculously easy really quick, and I figure new players probably have more fun in the long run if they can't get everything from a caravan right away. I also mentioned the usual suspects for missing mood items as must-have supply, without explicitly mentioning moods as they're a bit spoiler-y and not mentioned anywhere else in the guide. Not sure if we should a) not mention these altogether, b) mention them without explaining why they're important, or c) list them with an explanation and link to mood page. Personally I think it's fine as I made it though.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 13:54, 23 August 2015 (UTC)&lt;br /&gt;
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== Feedback: how to cook ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Brewing and Cooking|Brewing and Cooking]]&amp;lt;/div&amp;gt;&lt;br /&gt;
It would be nice to know how one actually does any cooking. Shall one dwarf be assigned with the cooking labor? And then what? --[[Special:Contributions/81.216.197.38|81.216.197.38]] 13:14, 25 September 2015 (UTC)&lt;br /&gt;
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== Feedback: Those pictures are extremely confusing ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Traps|Traps]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The pictures are either not helpful at all or marginally helpful without explanation of what they mean. --[[Special:Contributions/67.54.220.18|67.54.220.18]] 20:27, 13 October 2015 (UTC)&lt;br /&gt;
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== Feedback: Zombies! ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#World Generation|World Generation]]&amp;lt;/div&amp;gt;&lt;br /&gt;
I would like to suggests that all players to consider the fact that if there's a necromancer tower near you. Your kingdom will most likely be siege by various undead animals. Please put this note in for future new players. I have suffered the consequence by these unholy beings slaughtering my 22 little workers, 2 of which being children. RIP Rocksgrope. --[[User:Stagskull|Stagskull]] ([[User talk:Stagskull|talk]]) 07:04, 31 January 2016 (UTC)&lt;br /&gt;
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==I need an earlier step==&lt;br /&gt;
I downloaded df_42_06_win.zip and unzipped it to a folder and read the readme.txt but I can't figure out what I should open to launch the actual game, &amp;lt;s&amp;gt;can someone add an earlier step to this guide explaining how to go from downloading &amp;gt; unzipping &amp;gt; what to open to launch the game?&amp;lt;/s&amp;gt; NM I found [[DF2014:Installation]] but I will link that at the start. [[Special:Contributions/184.145.18.50|184.145.18.50]] 20:27, 27 February 2016 (UTC)&lt;br /&gt;
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==Mouse wheel==&lt;br /&gt;
Under [[DF2014:Quickstart_guide#Surveying_the_Area]] it talks about keys. I noticed that when I scroll my mouse wheel up/forward it zooms out and down/back it zooms in. Is this a proper way to interact with the map? [[Special:Contributions/184.145.18.50|184.145.18.50]] 20:54, 27 February 2016 (UTC)&lt;br /&gt;
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== Feedback: Add a bit more ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Refuse|Refuse]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Add a bit more --[[Special:Contributions/69.112.13.248|69.112.13.248]] 00:43, 27 April 2016 (UTC)&lt;br /&gt;
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:Such as? For a quick start, that's all you need to know about refuse. Remember that this is the quickstart guide - here to give you a quick start with only the minimal amount of critical information. If you need in depth documentation, you can look up everything on the relevant wiki pages. [[User:CLA|CLA]] ([[User talk:CLA|talk]]) 11:32, 27 April 2016 (UTC)&lt;br /&gt;
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== Feedback: Example screenshot of search ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide# Choosing a Good Site | Choosing a Good Site ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
There should be an example screenshot of the search window for new players to understand how the interface works better. --[[User:Enzanki ars|Enzanki ars]] ([[User talk:Enzanki ars|talk]]) 22:52, 30 May 2016 (UTC)&lt;br /&gt;
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== Feedback: Thanks! ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide# Feedback | Feedback ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Most helpful.&lt;br /&gt;
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One confusing area: the pictures illustrating the initial setup in the Room Dimensions section.&lt;br /&gt;
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Please edit the picture to include labels, so that it actually *is* clear which area is which. Also, it isn't too clear where in that image the fortress connects with the surface. --[[Special:Contributions/109.202.107.10|109.202.107.10]] 10:31, 5 September 2016 (UTC)&lt;br /&gt;
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== Feedback: Problems? ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Workshops|Workshops]]&amp;lt;/div&amp;gt;&lt;br /&gt;
I've followed all of the instructions and have a ton of architect dwarves and everything is set up like it should be, but my dwarves aren't building workshops. In the &amp;quot;q&amp;quot; menu it says &amp;quot;Waiting for construction... Construction inactive.&amp;quot; Maybe add more troubleshoots, I can't possibly be the only one having this problem. --[[Special:Contributions/50.35.12.66|50.35.12.66]] 00:30, 4 February 2017 (UTC)&lt;br /&gt;
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:Only a few workshops require the [[architecture]] labor to be enabled for their construction. Most instead only require a labor specific to the kind of work performed at the workshop. For instance, to build a kitchen ({{k|b}}-{{k|w}}-{{k|z}}), you need to enable the [[cooking]] labor for at least one dwarf. The chosen dwarf does not actually need to have any [[skill]] in cooking; only workshops that actually do require Architecture have any measure of building quality, and even that has no effect on how well they function. If you choose an unskilled dwarf to construct the workshop, remember to disable the labor afterwards so he doesn't then try to make use of the workshop.&lt;br /&gt;
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:Another thing that might be wrong is for construction to have been interrupted for some reason. Common causes are animals (domestic or otherwise) wandering over the construction site, dwarves getting spooked by threatening encounters, or the selected building materials becoming inaccessible for some reason. If so, you should resolve the issue ([[pasture]] animals, wait for the threat to pass, send [[squad]]s, etc.) and then {{k|q}}-{{k|s}} over the workshop in order to resume construction. If all else fails, you can {{k|q}}-{{k|x}} the workshop to deconstruct it (instantaneous if it hasn't been built yet) and attempt to build it at a different location. --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 17:03, 8 February 2017 (UTC)&lt;br /&gt;
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::I've added explicit mention of the need for workshop labors to be enabled in order to construct workshops. The other possible problem (suspended construction) and its solution was already mentioned in the [[Quickstart guide#Workshops|Workshops]] section. --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 18:40, 8 February 2017 (UTC)&lt;br /&gt;
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== Feedback: Doesn't describe how to haul dwarves and supplies inside ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Strike The Earth!|Strike The Earth!]]&amp;lt;/div&amp;gt;&lt;br /&gt;
This section's first paragraph states that &amp;quot;you will want to get all your dwarves and supplies inside a protected area as quickly as possible.&amp;quot; Wise words.&lt;br /&gt;
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But the section doesn't describe how to do that. It only describes how to designate an initial entrance and room. This is confusing for readers who expect that the section is about getting dwarves protected as fast as possible. --[[Special:Contributions/216.114.117.77|216.114.117.77]] 01:11, 31 July 2017 (UTC)&lt;br /&gt;
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:Clarified. [[User:CLA|CLA]] ([[User talk:CLA|talk]]) 19:23, 6 September 2017 (UTC)&lt;br /&gt;
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== Feedback: UI ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Choosing what to sell and what to buy|Choosing what to sell and what to buy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Hi! Thanks for the lovely quick start guide, however it assumes that I have any idea how to interact with trader. I have no idea what has happened just now, just some lines of text were shown, no trade was done, could not set the priority (assuming it is my priority) and then they just left... maybe next year lol --[[Special:Contributions/77.247.162.32|77.247.162.32]] 00:41, 29 August 2017 (UTC)&lt;br /&gt;
:There has been a link to the trade page for a while now. I reorganized the text a little. [[User:CLA|CLA]] ([[User talk:CLA|talk]]) 19:25, 6 September 2017 (UTC)&lt;br /&gt;
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== Feedback: Navigating through menus ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide# Common UI Concepts | Common UI Concepts ]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You should write where should I expect to not use arrow keys and how to navigate through main menu. I was also confused with the number of pre-set controls configurations in lazy newb pack. --[[Special:Contributions/37.248.155.248|37.248.155.248]] 10:26, 4 December 2017 (UTC)&lt;br /&gt;
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== Feedback: needs more depth ==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;color:#888;padding-left:2em;&amp;quot;&amp;gt;Section: [[DF2014:Quickstart guide#Surveying the Area|Surveying the Area]]&amp;lt;/div&amp;gt;&lt;br /&gt;
. --[[Special:Contributions/173.79.11.244|173.79.11.244]] 19:06, 24 December 2017 (UTC)&lt;br /&gt;
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== Created a PDF Version ==&lt;br /&gt;
&lt;br /&gt;
I have created a PDF version of the Quickstart guide page for offline use, for users with poor internet connection or limited data.  It is largely a copy-paste of the article, arranged in a way that is cleaner than the &amp;quot;Printable Version&amp;quot; of the pages, and includes the images.  Would it be a good idea to upload it on the page, and how would I go about adding a link to it?&lt;br /&gt;
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[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 21:51, 12 January 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Adventure_mode_quick_start&amp;diff=249756</id>
		<title>DF2014 Talk:Adventure mode quick start</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Adventure_mode_quick_start&amp;diff=249756"/>
		<updated>2020-01-12T21:50:30Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Created a PDF Version */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personality and Needs ==&lt;br /&gt;
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I added a section about the new personality generation, but I'm not too certain about the facts yet:&lt;br /&gt;
*what does a lack of focus actually affect? Does it actually matter at all in adventurer mode?&lt;br /&gt;
*is a slight need &amp;quot;good enough&amp;quot;?&lt;br /&gt;
*what setting minimizes the impact of needs?&lt;br /&gt;
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Some general verification would be nice.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 19:36, 15 December 2015 (UTC)&lt;br /&gt;
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This really needs an update and less subjectivity.  [[User:Uzu Bash|Uzu Bash]] ([[User talk:Uzu Bash|talk]]) 16:07, 30 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Created a PDF Version ==&lt;br /&gt;
&lt;br /&gt;
I have created a PDF version of the Adventure mode quick start page for offline use, for users with poor internet connection or limited data.  It is largely a copy-paste of the article, arranged in a way that is cleaner than the &amp;quot;Printable Version&amp;quot; of the pages.  Would it be a good idea to upload it on the page, and how would I go about adding a link to it?&lt;br /&gt;
&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 21:50, 12 January 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Dwarf_fortress_mode&amp;diff=249755</id>
		<title>DF2014 Talk:Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Dwarf_fortress_mode&amp;diff=249755"/>
		<updated>2020-01-12T21:48:01Z</updated>

		<summary type="html">&lt;p&gt;AlastríonaCatskill: /* Request to Remove Extraneous Sections */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- DELETE THIS LINE --&amp;gt;{{newpage|type=cp|222.18.127.39}}&lt;br /&gt;
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== Request to Remove Extraneous Sections ==&lt;br /&gt;
&lt;br /&gt;
A significant number of top-level sections on this article contain, at most, one or two sentences.  In particular, I am looking at the sections for Constructions all the way to Macros.  There must be a simpler way to compile these lists of Fortress Mode features without having separate one-sentence sections.  Additionally, lots of this information may be best left in the Quickstart Guide itself.&lt;br /&gt;
&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 21:48, 12 January 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>AlastríonaCatskill</name></author>
	</entry>
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