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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Albino+Axolotl</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Albino+Axolotl"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Albino_Axolotl"/>
	<updated>2026-07-27T02:46:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=One-humped_camel_man&amp;diff=234875</id>
		<title>One-humped camel man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=One-humped_camel_man&amp;diff=234875"/>
		<updated>2018-01-24T04:13:01Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''One-humped camel men''' are humanoid versions of the common [[one-humped camel]] and a [[Creature|species]] of [[animal people]], found in [[savage]] [[desert]]s. They are nearly 5 times bigger than [[dwarf|dwarves]] when adults and spawn in groups of 5 to 10 individuals, and as such make potentially dangerous opponents if provoked. Funnily enough, only 5 to 10 of them may exist in a single area before they're considered [[extinct]], so you might witness your map's entire population of camel men pass by your fort all in one go.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, one-humped camel men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] one-humped camel men for their ''hump''.&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
&lt;br /&gt;
Some one-humped camel men are known for their wearing leather clothing, tinted glass spectacles, and smoking dried tobacco leaves.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=One-humped_camel_man&amp;diff=234874</id>
		<title>One-humped camel man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=One-humped_camel_man&amp;diff=234874"/>
		<updated>2018-01-24T04:11:55Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''One-humped camel men''' are humanoid versions of the common [[one-humped camel]] and a [[Creature|species]] of [[animal people]], found in [[savage]] [[desert]]s. They are nearly 5 times bigger than [[dwarf|dwarves]] when adults and spawn in groups of 5 to 10 individuals, and as such make potentially dangerous opponents if provoked. Funnily enough, only 5 to 10 of them may exist in a single area before they're considered [[extinct]], so you might witness your map's entire population of camel men pass by your fort all in one go.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, one-humped camel men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] one-humped camel men for their ''hump''.&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
&lt;br /&gt;
Some one-humped camel men are known for their love wearing leather clothing, tinted glass spectacles, and smoking dried tobacco leaves.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=One-humped_camel_man&amp;diff=234873</id>
		<title>One-humped camel man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=One-humped_camel_man&amp;diff=234873"/>
		<updated>2018-01-24T04:10:04Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''One-humped camel men''' are humanoid versions of the common [[one-humped camel]] and a [[Creature|species]] of [[animal people]], found in [[savage]] [[desert]]s. They are nearly 5 times bigger than [[dwarf|dwarves]] when adults and spawn in groups of 5 to 10 individuals, and as such make potentially dangerous opponents if provoked. Funnily enough, only 5 to 10 of them may exist in a single area before they're considered [[extinct]], so you might witness your map's entire population of camel men pass by your fort all in one go.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, one-humped camel men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] one-humped camel men for their ''hump''.&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
&lt;br /&gt;
Some one-humped camel men are known for their love wearing leather clothing, tinted glass spectacles,and smoking dried tobacco leaves.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=One-humped_camel_man&amp;diff=234864</id>
		<title>One-humped camel man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=One-humped_camel_man&amp;diff=234864"/>
		<updated>2018-01-23T04:39:39Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''One-humped camel men''' are humanoid versions of the common [[one-humped camel]] and a [[Creature|species]] of [[animal people]], found in [[savage]] [[desert]]s. They are nearly 5 times bigger than [[dwarf|dwarves]] when adults and spawn in groups of 5 to 10 individuals, and as such make potentially dangerous opponents if provoked. Funnily enough, only 5 to 10 of them may exist in a single area before they're considered [[extinct]], so you might witness your map's entire population of camel men pass by your fort all in one go.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, one-humped camel men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] one-humped camel men for their ''hump''.&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
&lt;br /&gt;
Some one-humped camel man are known for their love for smoking tobacco.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Axolotl_man&amp;diff=234719</id>
		<title>Axolotl man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Axolotl_man&amp;diff=234719"/>
		<updated>2018-01-12T23:22:51Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|20:53, 23 June 2017 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
[[File:Axolotl_man.jpg|thumb|center|450px|An Axolotl man armed with an obsidian short sword. Drawn by Albino Axolotl]].&lt;br /&gt;
&lt;br /&gt;
'''Axolotl men''' are humanoid versions of the common [[axolotl]] and a [[Creature|species]] of unremarkable [[animal people]], found in [[savage]] [[tropical]] [[lake]]s. They are a bit over half the size of [[dwarf|dwarves]] when adults and spawn in groups of 1 to 5 individuals. They should pose no threat to [[Dwarf|dwarves]] unless provoked.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, axolotl men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] axolotl men for their ''gills''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Grizzly_bear_man&amp;diff=234284</id>
		<title>Grizzly bear man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Grizzly_bear_man&amp;diff=234284"/>
		<updated>2017-12-14T04:00:51Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|00:06, 22 May 2017 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
Bear men are smarter than the average bear. Some bear man are seen with the company of a large bird residing in a backpack, some dwarves say that they use them for flight.&lt;br /&gt;
{{Translation| dwarven = enol uvel udos | elvish = caqui atha onino | goblin = utux ron ngorûg | human = damso rorec abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Axolotl_man&amp;diff=234278</id>
		<title>Axolotl man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Axolotl_man&amp;diff=234278"/>
		<updated>2017-12-13T00:45:51Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|20:53, 23 June 2017 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
[[File:Axolotl_man.jpg|thumb|center|450px|An Axolotl man armed with an obsidian short sword]].&lt;br /&gt;
&lt;br /&gt;
'''Axolotl men''' are humanoid versions of the common [[axolotl]] and a [[Creature|species]] of unremarkable [[animal people]], found in [[savage]] [[tropical]] [[lake]]s. They are a bit over half the size of [[dwarf|dwarves]] when adults and spawn in groups of 1 to 5 individuals. They should pose no threat to [[Dwarf|dwarves]] unless provoked.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, axolotl men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] axolotl men for their ''gills''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Axolotl_man&amp;diff=234277</id>
		<title>Axolotl man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Axolotl_man&amp;diff=234277"/>
		<updated>2017-12-13T00:41:16Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: Added in an image that I have drawn of an Axolotl man.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|20:53, 23 June 2017 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
[[File:Axolotl_man.jpg|center|An Axolotl man armed with an obsidian short sword.]]&lt;br /&gt;
&lt;br /&gt;
'''Axolotl men''' are humanoid versions of the common [[axolotl]] and a [[Creature|species]] of unremarkable [[animal people]], found in [[savage]] [[tropical]] [[lake]]s. They are a bit over half the size of [[dwarf|dwarves]] when adults and spawn in groups of 1 to 5 individuals. They should pose no threat to [[Dwarf|dwarves]] unless provoked.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, axolotl men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] axolotl men for their ''gills''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Axolotl_man.jpg&amp;diff=234276</id>
		<title>File:Axolotl man.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Axolotl_man.jpg&amp;diff=234276"/>
		<updated>2017-12-13T00:34:23Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: A drawing of an Axolotl man.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A drawing of an Axolotl man.&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Capuchin&amp;diff=234257</id>
		<title>DF2014 Talk:Capuchin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Capuchin&amp;diff=234257"/>
		<updated>2017-12-11T04:31:39Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: Created page with &amp;quot;&amp;quot;Capuchins are also Legendary dancers, having a preference for organs.&amp;quot; What is that a reference to?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Capuchins are also Legendary dancers, having a preference for organs.&amp;quot;&lt;br /&gt;
What is that a reference to?&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gremlin&amp;diff=234256</id>
		<title>Gremlin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gremlin&amp;diff=234256"/>
		<updated>2017-12-11T03:50:45Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:52, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Gremlins''' are intelligent [[Caverns|cavern]] [[creature]]s who are invisible until spotted, and cause various kinds of [[fun]] in your fortress by stepping on [[pressure plate]]s, pulling [[lever]]s, and opening [[cage]]s. They are also able to pick locks and open forbidden [[door]]s. You should prevent having gremlins and easily accessible [[Stupid dwarf trick#Self Destruct Lever|self destruct lever]]s in the very same fortress. One way of exploiting their lever-pulling behaviour is to have a lever that triggers a trap to kill the user when pulled, and leaving it in an area likely to see gremlins visiting. All gremlins are born with Competent [[skill]] in [[ambusher]].&lt;br /&gt;
&lt;br /&gt;
When a gremlin is discovered, the game pauses and centers on it, with the message: &amp;quot;{{DFtext|A gremlin! Drive it away!|4:1}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Despite being intelligent creatures, gremlins possess the {{token|PET_EXOTIC}} token and can in fact be [[Animal trainer|trained]] by your [[dwarves]], provided you can bypass their [[trapavoid|natural immunity]] to most [[trap]]s. They don't possess a pet value, which theoretically makes them worthless for keeping around your fort, but if you do manage to capture and train a gremlin, it could actually become your [[mayor]]. In fact, this is quite likely because the gremlin is not able to work, so it will spend all its time in your meeting hall making friends. After a certain period of time a trained adult gremlin will turn into a gremlin hunter and will then hunt alongside your [[hunter]]s. This is because gremlins have natural skill in ambushing, which is associated with the hunting labour. Note that a trained gremlin will not pull levers anymore.&lt;br /&gt;
&lt;br /&gt;
In the current version, a stray gremlin will claim a [[bed]] in the [[Tavern|inn]] and become a long-term resident, eventually petitioning for citizenship. This can be much fun because they will then perform labors and ignore requests to be trained, resulting in trainers dying of starvation and thirst if you aren't careful. A solution to this is to make them exclusively soldiers or assign them to a small burrow with their exclusive workshop, and make the area a training ground. You can also order them to station in the training ground. Being trained isn't a job for the gremlin and it just has to be there; the trainer will eventually finish the job if the gremlin is in the same area. This no longer occurs with their tame offspring. This method can also work for other trained intelligent creatures if you've modded them to be pets.&lt;br /&gt;
&lt;br /&gt;
Gremlins will not eat normally due to having the {{token|BONECARN}} tag, and their minuscule size makes them terrible at handling alcohol. They are also notably long-lived, with some living up to 1000 years.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] gremlins for their ''mischief''.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Gremlins can talk, and be recruited in [[adventurer mode]], which is useful if one is trapped in a cave and cannot find [[Animal people|animal men]]. Also, because they both inhabit the first cavern layer and are trainable, the dwarven [[Trading|caravan]] will offer their bodily fluids for sale, including gremlin [[blood]], sweat and tears.&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Don't expose to bright light. &lt;br /&gt;
Don't feed them over midnight. &lt;br /&gt;
Don't get them wet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gremlin&amp;diff=234255</id>
		<title>Gremlin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gremlin&amp;diff=234255"/>
		<updated>2017-12-11T03:46:02Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:52, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Gremlins''' are intelligent [[Caverns|cavern]] [[creature]]s who are invisible until spotted, and cause various kinds of [[fun]] in your fortress by stepping on [[pressure plate]]s, pulling [[lever]]s, and opening [[cage]]s. They are also able to pick locks and open forbidden [[door]]s. You should prevent having gremlins and easily accessible [[Stupid dwarf trick#Self Destruct Lever|self destruct lever]]s in the very same fortress. One way of exploiting their lever-pulling behaviour is to have a lever that triggers a trap to kill the user when pulled, and leaving it in an area likely to see gremlins visiting. All gremlins are born with Competent [[skill]] in [[ambusher]].&lt;br /&gt;
&lt;br /&gt;
When a gremlin is discovered, the game pauses and centers on it, with the message: &amp;quot;{{DFtext|A gremlin! Drive it away!|4:1}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Despite being intelligent creatures, gremlins possess the {{token|PET_EXOTIC}} token and can in fact be [[Animal trainer|trained]] by your [[dwarves]], provided you can bypass their [[trapavoid|natural immunity]] to most [[trap]]s. They don't possess a pet value, which theoretically makes them worthless for keeping around your fort, but if you do manage to capture and train a gremlin, it could actually become your [[mayor]]. In fact, this is quite likely because the gremlin is not able to work, so it will spend all its time in your meeting hall making friends. After a certain period of time a trained adult gremlin will turn into a gremlin hunter and will then hunt alongside your [[hunter]]s. This is because gremlins have natural skill in ambushing, which is associated with the hunting labour. Note that a trained gremlin will not pull levers anymore.&lt;br /&gt;
&lt;br /&gt;
In the current version, a stray gremlin will claim a [[bed]] in the [[Tavern|inn]] and become a long-term resident, eventually petitioning for citizenship. This can be much fun because they will then perform labors and ignore requests to be trained, resulting in trainers dying of starvation and thirst if you aren't careful. A solution to this is to make them exclusively soldiers or assign them to a small burrow with their exclusive workshop, and make the area a training ground. You can also order them to station in the training ground. Being trained isn't a job for the gremlin and it just has to be there; the trainer will eventually finish the job if the gremlin is in the same area. This no longer occurs with their tame offspring. This method can also work for other trained intelligent creatures if you've modded them to be pets.&lt;br /&gt;
&lt;br /&gt;
Gremlins will not eat normally due to having the {{token|BONECARN}} tag, and their minuscule size makes them terrible at handling alcohol. They are also notably long-lived, with some living up to 1000 years.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] gremlins for their ''mischief''.&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Don't expose to bright light. &lt;br /&gt;
Don't feed them over midnight. &lt;br /&gt;
Don't get them wet.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Gremlins can talk, and be recruited in [[adventurer mode]], which is useful if one is trapped in a cave and cannot find [[Animal people|animal men]]. Also, because they both inhabit the first cavern layer and are trainable, the dwarven [[Trading|caravan]] will offer their bodily fluids for sale, including gremlin [[blood]], sweat and tears.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hare_man&amp;diff=234254</id>
		<title>Hare man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hare_man&amp;diff=234254"/>
		<updated>2017-12-11T03:43:49Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:05, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Some Hare men are known to fool hunters with their wit and guile, they also have a penchant for wisecracks and munching on carrots.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = thetdel udos | elvish = iri onino | goblin = sluto ngorûg | human = setduk abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gremlin&amp;diff=234253</id>
		<title>Gremlin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gremlin&amp;diff=234253"/>
		<updated>2017-12-11T03:02:29Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:52, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Gremlins''' are intelligent [[Caverns|cavern]] [[creature]]s who are invisible until spotted, and cause various kinds of [[fun]] in your fortress by stepping on [[pressure plate]]s, pulling [[lever]]s, and opening [[cage]]s. They are also able to pick locks and open forbidden [[door]]s. You should prevent having gremlins and easily accessible [[Stupid dwarf trick#Self Destruct Lever|self destruct lever]]s in the very same fortress. One way of exploiting their lever-pulling behaviour is to have a lever that triggers a trap to kill the user when pulled, and leaving it in an area likely to see gremlins visiting. All gremlins are born with Competent [[skill]] in [[ambusher]].&lt;br /&gt;
&lt;br /&gt;
When a gremlin is discovered, the game pauses and centers on it, with the message: &amp;quot;{{DFtext|A gremlin! Drive it away!|4:1}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Despite being intelligent creatures, gremlins possess the {{token|PET_EXOTIC}} token and can in fact be [[Animal trainer|trained]] by your [[dwarves]], provided you can bypass their [[trapavoid|natural immunity]] to most [[trap]]s. They don't possess a pet value, which theoretically makes them worthless for keeping around your fort, but if you do manage to capture and train a gremlin, it could actually become your [[mayor]]. In fact, this is quite likely because the gremlin is not able to work, so it will spend all its time in your meeting hall making friends. After a certain period of time a trained adult gremlin will turn into a gremlin hunter and will then hunt alongside your [[hunter]]s. This is because gremlins have natural skill in ambushing, which is associated with the hunting labour. Note that a trained gremlin will not pull levers anymore.&lt;br /&gt;
&lt;br /&gt;
In the current version, a stray gremlin will claim a [[bed]] in the [[Tavern|inn]] and become a long-term resident, eventually petitioning for citizenship. This can be much fun because they will then perform labors and ignore requests to be trained, resulting in trainers dying of starvation and thirst if you aren't careful. A solution to this is to make them exclusively soldiers or assign them to a small burrow with their exclusive workshop, and make the area a training ground. You can also order them to station in the training ground. Being trained isn't a job for the gremlin and it just has to be there; the trainer will eventually finish the job if the gremlin is in the same area. This no longer occurs with their tame offspring. This method can also work for other trained intelligent creatures if you've modded them to be pets.&lt;br /&gt;
&lt;br /&gt;
Gremlins will not eat normally due to having the {{token|BONECARN}} tag, and their minuscule size makes them terrible at handling alcohol. They are also notably long-lived, with some living up to 1000 years.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] gremlins for their ''mischief''.&lt;br /&gt;
&lt;br /&gt;
Don't expose to bright light. &lt;br /&gt;
Don't feed them over midnight. &lt;br /&gt;
Don't get them wet.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Gremlins can talk, and be recruited in [[adventurer mode]], which is useful if one is trapped in a cave and cannot find [[Animal people|animal men]]. Also, because they both inhabit the first cavern layer and are trainable, the dwarven [[Trading|caravan]] will offer their bodily fluids for sale, including gremlin [[blood]], sweat and tears.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hare_man&amp;diff=234252</id>
		<title>Hare man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hare_man&amp;diff=234252"/>
		<updated>2017-12-11T02:55:14Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:05, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Some Hare men are known to fool hunters with their wit and guile, they also have a penchant for wisecracks and munching on carrots.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = thetdel udos | elvish = iri onino | goblin = sluto ngorûg | human = setduk abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hare_man&amp;diff=234251</id>
		<title>Hare man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hare_man&amp;diff=234251"/>
		<updated>2017-12-11T02:50:53Z</updated>

		<summary type="html">&lt;p&gt;Albino Axolotl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:05, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Some Hare men are known to fool hunters with their wit and guile, they also have a present for wisecracks and munching on carrots.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = thetdel udos | elvish = iri onino | goblin = sluto ngorûg | human = setduk abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Albino Axolotl</name></author>
	</entry>
</feed>