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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alydra</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alydra"/>
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	<updated>2026-08-18T00:10:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Glacier&amp;diff=41942</id>
		<title>40d:Glacier</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Glacier&amp;diff=41942"/>
		<updated>2008-12-09T04:13:02Z</updated>

		<summary type="html">&lt;p&gt;Alydra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Glacier ==&lt;br /&gt;
&lt;br /&gt;
A glacier [[biome]] is a biome with a freezing [[climate]] that is mostly composed of [[ice]]. They are normally only found on the larger world maps.&lt;br /&gt;
&lt;br /&gt;
There are few resources on an ice tile; no [[trees]], [[plants]], [[water]], [[animals]], [[stone]], or [[ores]] are typically included. In addition the [[Ice]] can be several z-layers thick, which can make getting to any stone underneath even more challenging.&lt;br /&gt;
&lt;br /&gt;
These factors make a glacier a very difficult biome to build a successful [[fortress]] in, although many players try it as a challenge. &lt;br /&gt;
&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Alydra</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dark_gnome&amp;diff=20721</id>
		<title>40d Talk:Dark gnome</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dark_gnome&amp;diff=20721"/>
		<updated>2008-11-19T20:45:36Z</updated>

		<summary type="html">&lt;p&gt;Alydra: woops forgot to sign XD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They really aren't that dangerous. I got attacked by a few one time, and a gang of unarmed, unarmored civilians temporarily conscripted into the Dwarven Wrestlin' Team strangled the lot of them.[[User:Kefkakrazy|Kefkakrazy]] 02:17, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:tonight in WWE, Mesbuth Mesbuthsodel(Oarshields) vs the dark gnome team!&lt;br /&gt;
:Also, Gnome Liberation Front my arse :P --[[User:Frostedfire|Frostedfire]] 07:12, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Never seen one of them. :) [[User:Zara|Zara]] 00:48, 29 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Me nether. :F --[[User:Hoborobo|Hoborobo]] 13:20, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I've seen them, but they didn't seem to pose a threat to my unarmed, unarmored serfs. --[[User:Savok|Savok]] 14:37, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I found a small pack of them earlier... Unarmored axedwarf + war dog + dark gnomes = unarmored axe dwarf + war dog, apparently. [[User:Alydra|Alydra]] 15:45, 19 November 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Alydra</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dark_gnome&amp;diff=20720</id>
		<title>40d Talk:Dark gnome</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dark_gnome&amp;diff=20720"/>
		<updated>2008-11-19T20:45:24Z</updated>

		<summary type="html">&lt;p&gt;Alydra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They really aren't that dangerous. I got attacked by a few one time, and a gang of unarmed, unarmored civilians temporarily conscripted into the Dwarven Wrestlin' Team strangled the lot of them.[[User:Kefkakrazy|Kefkakrazy]] 02:17, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:tonight in WWE, Mesbuth Mesbuthsodel(Oarshields) vs the dark gnome team!&lt;br /&gt;
:Also, Gnome Liberation Front my arse :P --[[User:Frostedfire|Frostedfire]] 07:12, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Never seen one of them. :) [[User:Zara|Zara]] 00:48, 29 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Me nether. :F --[[User:Hoborobo|Hoborobo]] 13:20, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I've seen them, but they didn't seem to pose a threat to my unarmed, unarmored serfs. --[[User:Savok|Savok]] 14:37, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I found a small pack of them earlier... Unarmored axedwarf + war dog + dark gnomes = unarmored axe dwarf + war dog, apparently.&lt;/div&gt;</summary>
		<author><name>Alydra</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Road&amp;diff=18978</id>
		<title>40d:Road</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Road&amp;diff=18978"/>
		<updated>2008-10-18T19:45:52Z</updated>

		<summary type="html">&lt;p&gt;Alydra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Road''' is a path of dirt, [[wood]], [[stone]], [[blocks]] or bars (metal, soap, etc.). They are used to make paths across the map that make it easier for people and [[wagon]]s to travel by preventing [[tree]]s from growing underneath them.&lt;br /&gt;
&lt;br /&gt;
Three kinds of roads can be made:&lt;br /&gt;
&lt;br /&gt;
* Dirt roads take a short time to make but will be gone after a year. &lt;br /&gt;
* Rough road can be made with regular stone, it will be the [[color]] of the first [[material]] used.&lt;br /&gt;
* Smooth roads can also be made of any kind of block. They will be the color of the first material used.&lt;br /&gt;
&lt;br /&gt;
Other buildings, including [[trap]]s, cannot be built on top of a road.&lt;br /&gt;
&lt;br /&gt;
A road is not necessary for the wagons to reach your [[trade depot]]. Wagons can travel across most surfaces, including up and down [[ramp]]s, as long as [[boulder]]s and trees have been removed from their route.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
Select {{key|b}} for build, followed by {{key|o}} or {{key|O}} depending on if you want a paved or unpaved road. Use keys {{key|h}},{{key|m}},{{key|u}} or {{key|k}} to adjust the height and width of the road. You can only build roads in full rectangles. The number of materials required for a section of road is 1+(height&amp;amp;times;width)/4, rounding down. Roads may be built on constructed floors, shrubs and the top of walls the level below, but not boulders, trees, ramps or open spaces.&lt;br /&gt;
&lt;br /&gt;
== Removing ==&lt;br /&gt;
&lt;br /&gt;
Press {{key|q}} to access room actions then select the road you want to remove. Press {{key|x}} to remove the road - it is the only available action.&lt;/div&gt;</summary>
		<author><name>Alydra</name></author>
	</entry>
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