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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-07-26T17:15:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:String_dump&amp;diff=208299</id>
		<title>DF2014 Talk:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:String_dump&amp;diff=208299"/>
		<updated>2014-07-28T01:57:35Z</updated>

		<summary type="html">&lt;p&gt;Amistospindraca: Created page with &amp;quot;== Improvement/revision/replacement == The string dump I've just submitted here could easily be improved or replaced with a better one by someone more experienced. For instanc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Improvement/revision/replacement ==&lt;br /&gt;
The string dump I've just submitted here could easily be improved or replaced with a better one by someone more experienced. For instance, in the current article there are lots of references to SDL that aren't important (and wouldn't be present if I'd done this &amp;quot;right&amp;quot;). Please feel free to revise, organize, or completely replace the current page (if by so doing, you improve the article). [[User:Amistospindraca|Amistospindraca]] ([[User talk:Amistospindraca|talk]]) 01:57, 28 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Amistospindraca</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=String_dump&amp;diff=208297</id>
		<title>String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=String_dump&amp;diff=208297"/>
		<updated>2014-07-28T01:49:30Z</updated>

		<summary type="html">&lt;p&gt;Amistospindraca: Created string dump for new version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= About =&lt;br /&gt;
This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool [http://technet.microsoft.com/en-us/sysinternals/bb897439.aspx strings v2.52.]&lt;br /&gt;
&lt;br /&gt;
== String Dump ==&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Fatal Error&lt;br /&gt;
Out of memory - aborting&lt;br /&gt;
WinMain() error&lt;br /&gt;
DDRAW.DLL&lt;br /&gt;
TRANS_NAME&lt;br /&gt;
FIRST_NAME&lt;br /&gt;
PRO_POS&lt;br /&gt;
PRO_OBJ&lt;br /&gt;
PRO_SUB&lt;br /&gt;
PRO_REF&lt;br /&gt;
invalid string position&lt;br /&gt;
string too long&lt;br /&gt;
vector&amp;lt;T&amp;gt; too long&lt;br /&gt;
Activity&lt;br /&gt;
Training Session&lt;br /&gt;
Activity Event&lt;br /&gt;
 embraces &lt;br /&gt;
The &lt;br /&gt;
 empty &lt;br /&gt;
 empties &lt;br /&gt;
 pick up &lt;br /&gt;
 picks up &lt;br /&gt;
Go to Combat Training&lt;br /&gt;
Organize Combat Training&lt;br /&gt;
Lead Combat Training&lt;br /&gt;
Wait for Combat Training&lt;br /&gt;
Go to &lt;br /&gt;
 Demonstration&lt;br /&gt;
Organize &lt;br /&gt;
Lead &lt;br /&gt;
Wait for &lt;br /&gt;
Watch &lt;br /&gt;
Go to Individual Combat Drill&lt;br /&gt;
Individual Combat Drill&lt;br /&gt;
/Resting&lt;br /&gt;
Go to Sparring Match&lt;br /&gt;
Spar&lt;br /&gt;
Go to Sparring Practice&lt;br /&gt;
Watch Sparring Practice&lt;br /&gt;
Archery Practice&lt;br /&gt;
 and &lt;br /&gt;
We should have made it there by now.&lt;br /&gt;
We should be making better progress.&lt;br /&gt;
We are going the wrong way.&lt;br /&gt;
We have arrived at our destination.&lt;br /&gt;
The oppressor has been overthrown!&lt;br /&gt;
We must not abandon &lt;br /&gt;
We must go back.&lt;br /&gt;
Empty announcement &lt;br /&gt;
Your&lt;br /&gt;
spinning &lt;br /&gt;
flying &lt;br /&gt;
, but it is deflected by &lt;br /&gt;
 by the &lt;br /&gt;
 in the &lt;br /&gt;
 from behind&lt;br /&gt;
 from the side&lt;br /&gt;
 with &lt;br /&gt;
, but the attack is deflected by &lt;br /&gt;
, lightly tapping the target!&lt;br /&gt;
, but there is no force!&lt;br /&gt;
, but it passes right through!&lt;br /&gt;
, but the attack passes right through!&lt;br /&gt;
, but it glances away!&lt;br /&gt;
, but the attack glances away!&lt;br /&gt;
 and the severed part sails off in an arc!&lt;br /&gt;
the &lt;br /&gt;
the part&lt;br /&gt;
 is smashed into the body, an unrecognizable mass!&lt;br /&gt;
 splits in gore!&lt;br /&gt;
 collapses!&lt;br /&gt;
the injured part&lt;br /&gt;
 is ripped into loose shreds!&lt;br /&gt;
 is torn apart!&lt;br /&gt;
 and it is mostly cut away from the rest of the torso!&lt;br /&gt;
 is cloven asunder!&lt;br /&gt;
 explodes into gore!&lt;br /&gt;
 collapses into a lump of gore!&lt;br /&gt;
 is crushed!&lt;br /&gt;
passing through a hole in the &lt;br /&gt;
main part&lt;br /&gt;
jamming the&lt;br /&gt;
 part&lt;br /&gt;
out of the wound&lt;br /&gt;
through the &lt;br /&gt;
tearing&lt;br /&gt;
tearing apart&lt;br /&gt;
shattering&lt;br /&gt;
chipping&lt;br /&gt;
fracturing&lt;br /&gt;
denting&lt;br /&gt;
bruising&lt;br /&gt;
 the &lt;br /&gt;
 apart&lt;br /&gt;
 and&lt;br /&gt;
 tearing apart&lt;br /&gt;
 shattering&lt;br /&gt;
 tearing&lt;br /&gt;
 chipping&lt;br /&gt;
 fracturing&lt;br /&gt;
 denting&lt;br /&gt;
 bruising&lt;br /&gt;
breaking away&lt;br /&gt;
 most of&lt;br /&gt;
 half of&lt;br /&gt;
 a piece of&lt;br /&gt;
 the rest of&lt;br /&gt;
 through a hole in the &lt;br /&gt;
 through the &lt;br /&gt;
 and spilling &lt;br /&gt;
your&lt;br /&gt;
fetid&lt;br /&gt;
rotten&lt;br /&gt;
decomposing&lt;br /&gt;
rancid&lt;br /&gt;
stinking&lt;br /&gt;
filthy&lt;br /&gt;
reeking&lt;br /&gt;
foul&lt;br /&gt;
a major artery&lt;br /&gt;
an artery&lt;br /&gt;
 has been opened by the attack&lt;br /&gt;
many nerves&lt;br /&gt;
a motor nerve&lt;br /&gt;
a sensory nerve&lt;br /&gt;
have&lt;br /&gt;
 been severed&lt;br /&gt;
a ligament&lt;br /&gt;
 has been &lt;br /&gt;
torn&lt;br /&gt;
sprained&lt;br /&gt;
bruised&lt;br /&gt;
a tendon&lt;br /&gt;
strained&lt;br /&gt;
 attack is interrupted!&lt;br /&gt;
 have&lt;br /&gt;
 has&lt;br /&gt;
 become enraged!&lt;br /&gt;
 has lodged firmly in the wound!&lt;br /&gt;
 latch on firmly&lt;br /&gt;
 latches on firmly&lt;br /&gt;
 to &lt;br /&gt;
 latch on firmly!&lt;br /&gt;
 latches on firmly!&lt;br /&gt;
 are&lt;br /&gt;
 propelled away by the force of the blow!&lt;br /&gt;
 been knocked unconscious!&lt;br /&gt;
 been stunned again!&lt;br /&gt;
 been stunned!&lt;br /&gt;
 having more trouble breathing!&lt;br /&gt;
 having trouble breathing!&lt;br /&gt;
 feel&lt;br /&gt;
 looks&lt;br /&gt;
 even more sick!&lt;br /&gt;
 sick!&lt;br /&gt;
 is injected into the &lt;br /&gt;
 crumbles over the &lt;br /&gt;
 splatters over the &lt;br /&gt;
 flows over the &lt;br /&gt;
 pours over the &lt;br /&gt;
 is sucked out of the wound!&lt;br /&gt;
Press &lt;br /&gt;
 for more&lt;br /&gt;
 to close window&lt;br /&gt;
item&lt;br /&gt;
The dead walk.  Hide while you still can!&lt;br /&gt;
A vile force of darkness has arrived!&lt;br /&gt;
The enemy have come and are laying siege to the fortress.&lt;br /&gt;
An army is invading!&lt;br /&gt;
army is located out of bounds: teleporting&lt;br /&gt;
FORCED_ADMINISTRATOR&lt;br /&gt;
overlord&lt;br /&gt;
overlords&lt;br /&gt;
Empty biased index vector&lt;br /&gt;
Biased index vector computation error&lt;br /&gt;
data&lt;br /&gt;
data/save&lt;br /&gt;
data/save/current&lt;br /&gt;
data/save/current/art_image-&lt;br /&gt;
.dat&lt;br /&gt;
art_image-&lt;br /&gt;
data/save/current/&lt;br /&gt;
data/save/&lt;br /&gt;
 is &lt;br /&gt;
 are &lt;br /&gt;
 prostrating &lt;br /&gt;
themselves&lt;br /&gt;
 before &lt;br /&gt;
 torturing &lt;br /&gt;
 committing a depraved act upon &lt;br /&gt;
 devouring &lt;br /&gt;
 admiring &lt;br /&gt;
 burning &lt;br /&gt;
 shooting &lt;br /&gt;
 surrounded by &lt;br /&gt;
 massacring &lt;br /&gt;
 fighting with &lt;br /&gt;
 greeting &lt;br /&gt;
 refusing &lt;br /&gt;
 speaking with &lt;br /&gt;
 embracing &lt;br /&gt;
 striking down &lt;br /&gt;
 raising &lt;br /&gt;
 hiding &lt;br /&gt;
 praying to &lt;br /&gt;
 contemplating &lt;br /&gt;
 cooking &lt;br /&gt;
 engraving &lt;br /&gt;
 impaled on &lt;br /&gt;
 being flayed by &lt;br /&gt;
 hanging from &lt;br /&gt;
 being mutilated by &lt;br /&gt;
 praying&lt;br /&gt;
 weeping&lt;br /&gt;
 cringing&lt;br /&gt;
 screaming&lt;br /&gt;
 being tortured&lt;br /&gt;
 committing a depraved act&lt;br /&gt;
 making a submissive gesture&lt;br /&gt;
 in a fetal position&lt;br /&gt;
 smeared out into a spiral&lt;br /&gt;
 falling&lt;br /&gt;
 dead&lt;br /&gt;
 laughing&lt;br /&gt;
 being shot&lt;br /&gt;
 making a plaintive gesture&lt;br /&gt;
 melting&lt;br /&gt;
 burning&lt;br /&gt;
looks&lt;br /&gt;
look&lt;br /&gt;
 dejected&lt;br /&gt;
 terrified&lt;br /&gt;
 offended&lt;br /&gt;
 confused&lt;br /&gt;
 suffering&lt;br /&gt;
 withering away&lt;br /&gt;
 striking a menacing pose&lt;br /&gt;
 striking a triumphant pose&lt;br /&gt;
 laboring&lt;br /&gt;
 traveling&lt;br /&gt;
 contemplating&lt;br /&gt;
 cooking&lt;br /&gt;
 engraving&lt;br /&gt;
 unnaturally contorted&lt;br /&gt;
 being flayed&lt;br /&gt;
 being mutilated&lt;br /&gt;
two &lt;br /&gt;
three &lt;br /&gt;
four &lt;br /&gt;
five &lt;br /&gt;
Untitled&lt;br /&gt;
, the deity of &lt;br /&gt;
, depicted as a &lt;br /&gt;
skeletal &lt;br /&gt;
rotting &lt;br /&gt;
ghostly &lt;br /&gt;
female &lt;br /&gt;
male &lt;br /&gt;
bad cast&lt;br /&gt;
errorlog.txt&lt;br /&gt;
gamelog.txt&lt;br /&gt;
negative &lt;br /&gt;
zero&lt;br /&gt;
three&lt;br /&gt;
four&lt;br /&gt;
five&lt;br /&gt;
seven&lt;br /&gt;
eight&lt;br /&gt;
nine&lt;br /&gt;
eleven&lt;br /&gt;
twelve&lt;br /&gt;
thirteen&lt;br /&gt;
fourteen&lt;br /&gt;
fifteen&lt;br /&gt;
sixteen&lt;br /&gt;
seventeen&lt;br /&gt;
eighteen&lt;br /&gt;
nineteen&lt;br /&gt;
 billion&lt;br /&gt;
 million&lt;br /&gt;
 thousand&lt;br /&gt;
 hundred&lt;br /&gt;
twenty&lt;br /&gt;
thirty&lt;br /&gt;
forty&lt;br /&gt;
fifty&lt;br /&gt;
sixty&lt;br /&gt;
seventy&lt;br /&gt;
eighty&lt;br /&gt;
ninety&lt;br /&gt;
Negative &lt;br /&gt;
Zeroth&lt;br /&gt;
First&lt;br /&gt;
Second&lt;br /&gt;
Third&lt;br /&gt;
Fourth&lt;br /&gt;
Fifth&lt;br /&gt;
Sixth&lt;br /&gt;
Seventh&lt;br /&gt;
Eighth&lt;br /&gt;
Ninth&lt;br /&gt;
Tenth&lt;br /&gt;
Eleventh&lt;br /&gt;
Twelfth&lt;br /&gt;
Thirteenth&lt;br /&gt;
Fourteenth&lt;br /&gt;
Fifteenth&lt;br /&gt;
Sixteenth&lt;br /&gt;
Seventeenth&lt;br /&gt;
Eighteenth&lt;br /&gt;
Nineteenth&lt;br /&gt;
The impertinent lava has defaced a &lt;br /&gt;
The impertinent magma has defaced a &lt;br /&gt;
 sculpture has melted!&lt;br /&gt;
Digging designation cancelled: warm stone located.&lt;br /&gt;
Digging designation cancelled: damp stone located.&lt;br /&gt;
---------&lt;br /&gt;
TAN_MAT&lt;br /&gt;
Shop&lt;br /&gt;
Trade Depot&lt;br /&gt;
Nest&lt;br /&gt;
Nest Box&lt;br /&gt;
Hive&lt;br /&gt;
Wagon&lt;br /&gt;
Carpenter's Workshop&lt;br /&gt;
Farmer's Workshop&lt;br /&gt;
Ashery&lt;br /&gt;
Mason's Workshop&lt;br /&gt;
Craftsman&lt;br /&gt;
's Workshop&lt;br /&gt;
Jeweler's Workshop&lt;br /&gt;
Metalsmith's Forge&lt;br /&gt;
Magma Forge&lt;br /&gt;
Bowyer's Workshop&lt;br /&gt;
Mechanic's Workshop&lt;br /&gt;
Siege Workshop&lt;br /&gt;
Butcher's Shop&lt;br /&gt;
Leather Works&lt;br /&gt;
Tanner's Shop&lt;br /&gt;
Dyer's Shop&lt;br /&gt;
Clothier's Shop&lt;br /&gt;
Fishery&lt;br /&gt;
Still&lt;br /&gt;
Loom&lt;br /&gt;
Quern&lt;br /&gt;
Millstone&lt;br /&gt;
Kennels&lt;br /&gt;
Kitchen&lt;br /&gt;
Tool&lt;br /&gt;
Workshop&lt;br /&gt;
Zone&lt;br /&gt;
Farm Plot&lt;br /&gt;
Smelter&lt;br /&gt;
Glass Furnace&lt;br /&gt;
Wood Furnace&lt;br /&gt;
Kiln&lt;br /&gt;
Magma Smelter&lt;br /&gt;
Magma Glass Furnace&lt;br /&gt;
Magma Kiln&lt;br /&gt;
Furnace&lt;br /&gt;
Lever&lt;br /&gt;
Pressure Plate&lt;br /&gt;
Cage Trap&lt;br /&gt;
Stone-Fall Trap&lt;br /&gt;
Weapon Trap&lt;br /&gt;
Track Stop&lt;br /&gt;
Trap&lt;br /&gt;
Catapult&lt;br /&gt;
Ballista&lt;br /&gt;
Siege Engine&lt;br /&gt;
Door&lt;br /&gt;
Floor Hatch&lt;br /&gt;
Wall Grate&lt;br /&gt;
Floor Grate&lt;br /&gt;
Vertical Bars&lt;br /&gt;
Floor Bars&lt;br /&gt;
Floodgate&lt;br /&gt;
Restraint&lt;br /&gt;
Cage&lt;br /&gt;
Support&lt;br /&gt;
Gear Assembly&lt;br /&gt;
Rollers&lt;br /&gt;
Horizontal Axle&lt;br /&gt;
Vertical Axle&lt;br /&gt;
Upright Spear/Spike&lt;br /&gt;
Archery Target&lt;br /&gt;
Screw Pump&lt;br /&gt;
Water Wheel&lt;br /&gt;
Windmill&lt;br /&gt;
Burial Receptacle&lt;br /&gt;
Seat&lt;br /&gt;
Animal Trap&lt;br /&gt;
Table&lt;br /&gt;
Cabinet&lt;br /&gt;
Weapon Rack&lt;br /&gt;
Armor Stand&lt;br /&gt;
Container&lt;br /&gt;
Traction Bench&lt;br /&gt;
Dirt Road&lt;br /&gt;
Paved Road&lt;br /&gt;
Bridge&lt;br /&gt;
Well&lt;br /&gt;
Statue&lt;br /&gt;
Slab&lt;br /&gt;
Glass Window&lt;br /&gt;
Gem Window&lt;br /&gt;
Stockpile&lt;br /&gt;
Wall&lt;br /&gt;
Floor&lt;br /&gt;
Up Stair&lt;br /&gt;
Down Stair&lt;br /&gt;
Up/Down Stair&lt;br /&gt;
Ramp&lt;br /&gt;
Fortification&lt;br /&gt;
Track (N)&lt;br /&gt;
Track (S)&lt;br /&gt;
Track (E)&lt;br /&gt;
Track (W)&lt;br /&gt;
Track (NS)&lt;br /&gt;
Track (NE)&lt;br /&gt;
Track (NW)&lt;br /&gt;
Track (SE)&lt;br /&gt;
Track (SW)&lt;br /&gt;
Track (EW)&lt;br /&gt;
Track (NSE)&lt;br /&gt;
Track (NSW)&lt;br /&gt;
Track (NEW)&lt;br /&gt;
Track (SEW)&lt;br /&gt;
Track (NSEW)&lt;br /&gt;
Track/Ramp (N)&lt;br /&gt;
Track/Ramp (S)&lt;br /&gt;
Track/Ramp (E)&lt;br /&gt;
Track/Ramp (W)&lt;br /&gt;
Track/Ramp (NS)&lt;br /&gt;
Track/Ramp (NE)&lt;br /&gt;
Track/Ramp (NW)&lt;br /&gt;
Track/Ramp (SE)&lt;br /&gt;
Track/Ramp (SW)&lt;br /&gt;
Track/Ramp (EW)&lt;br /&gt;
Track/Ramp (NSE)&lt;br /&gt;
Track/Ramp (NSW)&lt;br /&gt;
Track/Ramp (NEW)&lt;br /&gt;
Track/Ramp (SEW)&lt;br /&gt;
Track/Ramp (NSEW)&lt;br /&gt;
Construction&lt;br /&gt;
Vacant Shop&lt;br /&gt;
General Store&lt;br /&gt;
Crafts Market&lt;br /&gt;
Clothing Shop&lt;br /&gt;
Exotic Clothing Shop&lt;br /&gt;
 Lever&lt;br /&gt;
Custom Workshop&lt;br /&gt;
 Door&lt;br /&gt;
 Floor Hatch&lt;br /&gt;
 Wall Grate&lt;br /&gt;
 Floor Grate&lt;br /&gt;
Vertical &lt;br /&gt;
 Bars&lt;br /&gt;
 Floor Bars&lt;br /&gt;
 Floodgate&lt;br /&gt;
 Rope&lt;br /&gt;
 Chain&lt;br /&gt;
Aquarium&lt;br /&gt;
Terrarium&lt;br /&gt;
Shared&lt;br /&gt;
Rough &lt;br /&gt;
 Archery Target&lt;br /&gt;
 Gear Assembly&lt;br /&gt;
 Rollers&lt;br /&gt;
Horizontal &lt;br /&gt;
 Axle&lt;br /&gt;
 Pillar&lt;br /&gt;
 Support&lt;br /&gt;
Retracted &lt;br /&gt;
Upright &lt;br /&gt;
Spikes&lt;br /&gt;
Spears&lt;br /&gt;
Spears/Spikes&lt;br /&gt;
Weapon&lt;br /&gt;
 Casket&lt;br /&gt;
 Sarcophagus&lt;br /&gt;
 Coffin&lt;br /&gt;
 Chair&lt;br /&gt;
 Throne&lt;br /&gt;
 Animal Trap&lt;br /&gt;
 Table&lt;br /&gt;
 Cabinet&lt;br /&gt;
 Weapon Rack&lt;br /&gt;
 Armor Stand&lt;br /&gt;
 Chest&lt;br /&gt;
 Coffer&lt;br /&gt;
 Bag&lt;br /&gt;
Dirt&lt;br /&gt;
 Road&lt;br /&gt;
 Bridge&lt;br /&gt;
 Statue&lt;br /&gt;
 Slab&lt;br /&gt;
Glass&lt;br /&gt;
 Window&lt;br /&gt;
Armor &lt;br /&gt;
Weapon &lt;br /&gt;
Animal &lt;br /&gt;
Food &lt;br /&gt;
Furniture &lt;br /&gt;
Corpse &lt;br /&gt;
Refuse &lt;br /&gt;
Stone &lt;br /&gt;
Ammo &lt;br /&gt;
Coins &lt;br /&gt;
Bar/Block &lt;br /&gt;
Gem &lt;br /&gt;
Finished Goods &lt;br /&gt;
Leather &lt;br /&gt;
Cloth &lt;br /&gt;
Wood &lt;br /&gt;
Stockpile #&lt;br /&gt;
(CLT)&lt;br /&gt;
*CLT*&lt;br /&gt;
 have hatched.&lt;br /&gt;
You've caught a &lt;br /&gt;
Your trap was robbed of the &lt;br /&gt;
BALLISTA&lt;br /&gt;
 closes.&lt;br /&gt;
You hear &lt;br /&gt;
distant &lt;br /&gt;
nearby &lt;br /&gt;
grinding.&lt;br /&gt;
 close.&lt;br /&gt;
 opens.&lt;br /&gt;
 open.&lt;br /&gt;
 has designed a masterpiece!&lt;br /&gt;
 has constructed a masterpiece!&lt;br /&gt;
preparetomb() HAS NULL owner&lt;br /&gt;
preparetomb() HAS LIVE owner&lt;br /&gt;
A masterwork of &lt;br /&gt;
 has been lost!&lt;br /&gt;
Home&lt;br /&gt;
Plot&lt;br /&gt;
Mead Hall&lt;br /&gt;
Temple&lt;br /&gt;
Throneroom&lt;br /&gt;
Entrance&lt;br /&gt;
Treasury&lt;br /&gt;
Mechanism Room&lt;br /&gt;
Guard post&lt;br /&gt;
Noble quarters&lt;br /&gt;
Activity Zone&lt;br /&gt;
Captive Room&lt;br /&gt;
Tower Top&lt;br /&gt;
Courtyard&lt;br /&gt;
Secret Library&lt;br /&gt;
Library&lt;br /&gt;
Market Stall&lt;br /&gt;
Campground&lt;br /&gt;
Command Tent&lt;br /&gt;
Tent&lt;br /&gt;
Command Tent (Bld)&lt;br /&gt;
Tent (Bld)&lt;br /&gt;
Dungeon Cell&lt;br /&gt;
Animal Pit&lt;br /&gt;
Cloth Pit&lt;br /&gt;
Tanning Pit&lt;br /&gt;
Cloth Clothing Pit&lt;br /&gt;
Leather Clothing Pit&lt;br /&gt;
Bone Carving Pit&lt;br /&gt;
Gem Cutting Pit&lt;br /&gt;
Weaponsmithing Pit&lt;br /&gt;
Bowmaking Pit&lt;br /&gt;
Blacksmithing Pit&lt;br /&gt;
Armorsmithing Pit&lt;br /&gt;
Metal Crafting Pit&lt;br /&gt;
Leatherworking Pit&lt;br /&gt;
Carpentry Pit&lt;br /&gt;
Stoneworking Pit&lt;br /&gt;
Forging Pit&lt;br /&gt;
Fighting Pit&lt;br /&gt;
Animal Workshop&lt;br /&gt;
Cloth Workshop&lt;br /&gt;
Tanning Workshop&lt;br /&gt;
Cloth Clothing Workshop&lt;br /&gt;
Leather Clothing Workshop&lt;br /&gt;
Bone Carving Workshop&lt;br /&gt;
Gem Cutting Workshop&lt;br /&gt;
Weaponsmithing Workshop&lt;br /&gt;
Bowmaking Workshop&lt;br /&gt;
Blacksmithing Workshop&lt;br /&gt;
Armorsmithing Workshop&lt;br /&gt;
Metal Crafting Workshop&lt;br /&gt;
Leatherworking Shop&lt;br /&gt;
Carpentry Workshop&lt;br /&gt;
Stoneworking Workshop&lt;br /&gt;
Forging Workshop&lt;br /&gt;
Depot&lt;br /&gt;
Invalid Type&lt;br /&gt;
Building Level Map Overflow&lt;br /&gt;
OBJECT&lt;br /&gt;
BUILDING_WORKSHOP&lt;br /&gt;
BUILDING_FURNACE&lt;br /&gt;
Unrecognized Building Definition Type: &lt;br /&gt;
REACTION_CLASS&lt;br /&gt;
HAS_MATERIAL_REACTION_PRODUCT&lt;br /&gt;
HAS_ITEM_REACTION_PRODUCT&lt;br /&gt;
UNROTTEN&lt;br /&gt;
CONTAINS_LYE&lt;br /&gt;
POTASHABLE&lt;br /&gt;
NOT_WEB&lt;br /&gt;
WEB_ONLY&lt;br /&gt;
EMPTY&lt;br /&gt;
NOT_CONTAIN_BARREL_ITEM&lt;br /&gt;
GLASS_MATERIAL&lt;br /&gt;
BUILDMAT&lt;br /&gt;
FIRE_BUILD_SAFE&lt;br /&gt;
MAGMA_BUILD_SAFE&lt;br /&gt;
CAN_USE_ARTIFACT&lt;br /&gt;
WORTHLESS_STONE_ONLY&lt;br /&gt;
ANY_PLANT_MATERIAL&lt;br /&gt;
ANY_SILK_MATERIAL&lt;br /&gt;
ANY_YARN_MATERIAL&lt;br /&gt;
ANY_SOAP_MATERIAL&lt;br /&gt;
ANY_LEATHER_MATERIAL&lt;br /&gt;
ANY_BONE_MATERIAL&lt;br /&gt;
ANY_STRAND_TISSUE&lt;br /&gt;
ANY_SHELL_MATERIAL&lt;br /&gt;
ANY_TOOTH_MATERIAL&lt;br /&gt;
ANY_HORN_MATERIAL&lt;br /&gt;
ANY_PEARL_MATERIAL&lt;br /&gt;
USE_BODY_COMPONENT&lt;br /&gt;
NO_EDGE_ALLOWED&lt;br /&gt;
NOT_ENGRAVED&lt;br /&gt;
METAL_ORE&lt;br /&gt;
MIN_DIMENSION&lt;br /&gt;
HAS_TOOL_USE&lt;br /&gt;
BUILD_ITEM&lt;br /&gt;
CREATURE_MAT&lt;br /&gt;
PLANT_MAT&lt;br /&gt;
NAME&lt;br /&gt;
NAME_COLOR&lt;br /&gt;
BUILD_LABOR&lt;br /&gt;
WORK_LOCATION&lt;br /&gt;
BUILD_KEY&lt;br /&gt;
NEEDS_MAGMA&lt;br /&gt;
BLOCK&lt;br /&gt;
TILE&lt;br /&gt;
COLOR&lt;br /&gt;
Unrecognized Building Definition (Workshop) Token: &lt;br /&gt;
Unrecognized Building Definition (Furnace) Token: &lt;br /&gt;
 Or &lt;br /&gt;
, Etc.&lt;br /&gt;
Any Labor&lt;br /&gt;
This is the &lt;br /&gt;
 currency of &lt;br /&gt;
 from the year &lt;br /&gt;
 from an unknown year&lt;br /&gt;
 under &lt;br /&gt;
 under an obscure ruler&lt;br /&gt;
 from a period of no rule&lt;br /&gt;
RANDOM&lt;br /&gt;
NONE&lt;br /&gt;
strike&lt;br /&gt;
strikes&lt;br /&gt;
NO_SUB&lt;br /&gt;
You pull&lt;br /&gt;
 pulls&lt;br /&gt;
 on the embedded &lt;br /&gt;
 miss &lt;br /&gt;
 misses &lt;br /&gt;
 lock&lt;br /&gt;
 locks&lt;br /&gt;
 place&lt;br /&gt;
 places&lt;br /&gt;
 a chokehold on &lt;br /&gt;
 take&lt;br /&gt;
 takes&lt;br /&gt;
 down by the &lt;br /&gt;
 throw&lt;br /&gt;
 throws&lt;br /&gt;
 pinch&lt;br /&gt;
 pinches&lt;br /&gt;
 gouge&lt;br /&gt;
 gouges&lt;br /&gt;
 bend&lt;br /&gt;
 bends&lt;br /&gt;
 release&lt;br /&gt;
 releases&lt;br /&gt;
 loosen&lt;br /&gt;
 loosens&lt;br /&gt;
 the joint lock of &lt;br /&gt;
 on &lt;br /&gt;
 the choke hold of &lt;br /&gt;
 break&lt;br /&gt;
 breaks&lt;br /&gt;
 the grip of &lt;br /&gt;
 struggle&lt;br /&gt;
 struggles&lt;br /&gt;
 in vain against the grip of &lt;br /&gt;
 shake&lt;br /&gt;
 shakes&lt;br /&gt;
 around by the &lt;br /&gt;
 is ripped away and remains in &lt;br /&gt;
 mouth&lt;br /&gt;
 grip&lt;br /&gt;
 lose&lt;br /&gt;
 loses&lt;br /&gt;
 hold of the &lt;br /&gt;
strangle&lt;br /&gt;
 pass&lt;br /&gt;
 passes&lt;br /&gt;
 out.&lt;br /&gt;
 adjust&lt;br /&gt;
 adjusts&lt;br /&gt;
grab&lt;br /&gt;
grabs&lt;br /&gt;
 has moved out of range!&lt;br /&gt;
 of &lt;br /&gt;
push&lt;br /&gt;
pushes&lt;br /&gt;
 let&lt;br /&gt;
 lets&lt;br /&gt;
 drop away as &lt;br /&gt;
attack&lt;br /&gt;
attacks&lt;br /&gt;
 catch&lt;br /&gt;
 catches&lt;br /&gt;
 strike at &lt;br /&gt;
 strikes at &lt;br /&gt;
 but the shot is &lt;br /&gt;
deftly &lt;br /&gt;
just barely &lt;br /&gt;
easily &lt;br /&gt;
parried&lt;br /&gt;
 by &lt;br /&gt;
 but the shot is blocked!&lt;br /&gt;
 attack &lt;br /&gt;
 attacks &lt;br /&gt;
 but &lt;br /&gt;
 scramble&lt;br /&gt;
 scrambles&lt;br /&gt;
 roll&lt;br /&gt;
 rolls&lt;br /&gt;
 jump&lt;br /&gt;
 jumps&lt;br /&gt;
 away&lt;br /&gt;
 away from &lt;br /&gt;
silently &lt;br /&gt;
 but the shot is blocked&lt;br /&gt;
 block &lt;br /&gt;
 blocks &lt;br /&gt;
effortlessly &lt;br /&gt;
narrowly &lt;br /&gt;
deflected&lt;br /&gt;
 bat &lt;br /&gt;
 bats &lt;br /&gt;
 aside&lt;br /&gt;
 out of the air&lt;br /&gt;
 leap at &lt;br /&gt;
 leaps at &lt;br /&gt;
 charge at &lt;br /&gt;
 charges at &lt;br /&gt;
 looks &lt;br /&gt;
surprised by the ferocity of &lt;br /&gt;
 onslaught!&lt;br /&gt;
 collide&lt;br /&gt;
 collides&lt;br /&gt;
 knocked over&lt;br /&gt;
 and tumble&lt;br /&gt;
 and tumbles&lt;br /&gt;
 backward&lt;br /&gt;
 bounce&lt;br /&gt;
 bounces&lt;br /&gt;
You tangle together and fall over!&lt;br /&gt;
They tangle together and fall over!&lt;br /&gt;
You tangle together and tumble forward!&lt;br /&gt;
They tangle together and tumble forward!&lt;br /&gt;
corrected null contaminant&lt;br /&gt;
specks&lt;br /&gt;
dusting&lt;br /&gt;
coating&lt;br /&gt;
spatter&lt;br /&gt;
smear&lt;br /&gt;
covering&lt;br /&gt;
true&lt;br /&gt;
Squad Order&lt;br /&gt;
I am a parent.&lt;br /&gt;
Children.&lt;br /&gt;
I have fallen for &lt;br /&gt;
Oh, &lt;br /&gt;
Is that a weapon?&lt;br /&gt;
Is this an attack?&lt;br /&gt;
Who's skulking around there?&lt;br /&gt;
Somebody up to no good...&lt;br /&gt;
A battle!&lt;br /&gt;
There's fighting!&lt;br /&gt;
I have mastered &lt;br /&gt;
I shall name you &lt;br /&gt;
This is a true masterpiece.&lt;br /&gt;
This is a masterpiece.&lt;br /&gt;
 is dead?&lt;br /&gt;
I can't believe &lt;br /&gt;
 is dead.&lt;br /&gt;
It feeds on blood.&lt;br /&gt;
It is drinking the blood of the living.&lt;br /&gt;
The battle rages...&lt;br /&gt;
This is a fight!&lt;br /&gt;
In the midst of conflict...&lt;br /&gt;
Has the tide turned?&lt;br /&gt;
How fragile we are...&lt;br /&gt;
How fleeting life is...&lt;br /&gt;
Gruesome wounds!&lt;br /&gt;
So easily broken...&lt;br /&gt;
Those injuries...&lt;br /&gt;
Can it all end so quickly?&lt;br /&gt;
Our time in &lt;br /&gt;
 is so brief...&lt;br /&gt;
Death is all around us.&lt;br /&gt;
Death...&lt;br /&gt;
 is really dead.&lt;br /&gt;
, slayer of &lt;br /&gt;
 killed &lt;br /&gt;
, slayer.&lt;br /&gt;
 has killed.&lt;br /&gt;
Slayer.&lt;br /&gt;
I am separated from &lt;br /&gt;
Oh, where is &lt;br /&gt;
I am together with my &lt;br /&gt;
I am reunited with my &lt;br /&gt;
This is my fight too.&lt;br /&gt;
I cannot just stand by.&lt;br /&gt;
I have a part in this.&lt;br /&gt;
in a time before time&lt;br /&gt;
in the future&lt;br /&gt;
just now&lt;br /&gt;
a few minutes ago&lt;br /&gt;
not a quarter hour ago&lt;br /&gt;
not a half hour ago&lt;br /&gt;
not one hour ago&lt;br /&gt;
a few hours ago&lt;br /&gt;
not one day ago&lt;br /&gt;
a few days ago&lt;br /&gt;
several days ago&lt;br /&gt;
a week ago&lt;br /&gt;
a few weeks ago&lt;br /&gt;
a month ago&lt;br /&gt;
a few months ago&lt;br /&gt;
months ago&lt;br /&gt;
a year ago&lt;br /&gt;
a few years ago&lt;br /&gt;
several years ago&lt;br /&gt;
many years ago&lt;br /&gt;
long ago&lt;br /&gt;
long, long ago&lt;br /&gt;
I slew &lt;br /&gt;
somebody&lt;br /&gt;
a creature&lt;br /&gt;
creatures&lt;br /&gt;
a member&lt;br /&gt;
the forces&lt;br /&gt;
many foes&lt;br /&gt;
 was slain&lt;br /&gt;
by a &lt;br /&gt;
by the forces of &lt;br /&gt;
 died&lt;br /&gt;
many died&lt;br /&gt;
the forces of &lt;br /&gt;
 attacked &lt;br /&gt;
 in &lt;br /&gt;
It is scorching hot!&lt;br /&gt;
It is freezing cold!&lt;br /&gt;
Is that &lt;br /&gt;
 falling outside?&lt;br /&gt;
Looks like rain outside.&lt;br /&gt;
Looks to be snowing outside.&lt;br /&gt;
Look at the fog out there!&lt;br /&gt;
There is fog outside.&lt;br /&gt;
There is a mist outside.&lt;br /&gt;
Seems a pleasant enough &lt;br /&gt;
night&lt;br /&gt;
dawn&lt;br /&gt;
sunset&lt;br /&gt;
 out there.&lt;br /&gt;
I wonder what the weather is like outside.&lt;br /&gt;
What is this?  &lt;br /&gt;
It is raining.&lt;br /&gt;
It is snowing.&lt;br /&gt;
Curse this fog!  I cannot see a thing.&lt;br /&gt;
I hope this fog lifts soon.&lt;br /&gt;
I hope this mist passes.&lt;br /&gt;
Look at those clouds!&lt;br /&gt;
The weather does not look too bad today.&lt;br /&gt;
The weather looks to be fine today.&lt;br /&gt;
The stars are bold tonight.&lt;br /&gt;
It is a starless night.&lt;br /&gt;
It is hot.&lt;br /&gt;
It is cold.&lt;br /&gt;
What a wind!&lt;br /&gt;
  And what a wind!&lt;br /&gt;
It is a nice temperature today.&lt;br /&gt;
suspicion&lt;br /&gt;
alarm&lt;br /&gt;
shock&lt;br /&gt;
horror&lt;br /&gt;
grief&lt;br /&gt;
triumph&lt;br /&gt;
rage&lt;br /&gt;
grim&lt;br /&gt;
satisfaction&lt;br /&gt;
fear&lt;br /&gt;
sadness&lt;br /&gt;
love&lt;br /&gt;
bliss&lt;br /&gt;
vengefulness&lt;br /&gt;
terror&lt;br /&gt;
([LIP])&lt;br /&gt;
([lip])&lt;br /&gt;
I don't remember clearly.&lt;br /&gt;
What happened?&lt;br /&gt;
I am your loyal &lt;br /&gt;
  The task is accomplished.&lt;br /&gt;
 has been driven from &lt;br /&gt;
  The need for my task seems to have passed.&lt;br /&gt;
  The enemy will be driven off.&lt;br /&gt;
  There will be no rest for the enemy.&lt;br /&gt;
  I am a little confused.&lt;br /&gt;
  I am sort of confused.&lt;br /&gt;
I am confused.&lt;br /&gt;
I am very confused.&lt;br /&gt;
Commendable!  Your loyalty and bravery cannot be denied.&lt;br /&gt;
.  What do you command?&lt;br /&gt;
I cannot accept this honor.  I am sorry.&lt;br /&gt;
Gladly.  I will be your &lt;br /&gt;
I am sorry.  I do not think there is room for me.&lt;br /&gt;
You are not worthy of such an honor yet.  I am sorry.&lt;br /&gt;
Gladly.  You are now one of my &lt;br /&gt;
I am sorry.  There is no room for you here.&lt;br /&gt;
You can no longer be a &lt;br /&gt;
I would be honored if you would become a &lt;br /&gt;
.  Will you have me as &lt;br /&gt;
I would be honored to serve as a &lt;br /&gt;
.  Will you have me?&lt;br /&gt;
Come with me and I'll bring you to safety.&lt;br /&gt;
Please help me!&lt;br /&gt;
Salutations&lt;br /&gt;
Greetings&lt;br /&gt;
Hello&lt;br /&gt;
An honor as always.  How can I be of service?&lt;br /&gt;
.  It is good to see you.&lt;br /&gt;
 is dumbstruck for a moment.&lt;br /&gt;
A legend?  Here?  I can scarcely believe it.  &lt;br /&gt;
I am honored to be in your presence.  &lt;br /&gt;
It is an honor.  &lt;br /&gt;
Your name precedes you.  Thank you for all that you have done.  &lt;br /&gt;
It is good to finally meet you!  &lt;br /&gt;
Welcome home, my child.&lt;br /&gt;
Welcome to the &lt;br /&gt;
How are you, my &lt;br /&gt;
It's great to have a friend like you!&lt;br /&gt;
And what exactly do you want?&lt;br /&gt;
Are you ready to learn?&lt;br /&gt;
Been in any good scraps today?&lt;br /&gt;
Let's not hurt anybody.&lt;br /&gt;
Make any good deals lately?&lt;br /&gt;
Long live the cause!&lt;br /&gt;
Thank you for keeping us safe.&lt;br /&gt;
Don't let the enemy rest.&lt;br /&gt;
Don't try to throw your weight around.&lt;br /&gt;
I have nothing for you.&lt;br /&gt;
I value your loyalty.&lt;br /&gt;
It really is a pleasure to speak with you again.&lt;br /&gt;
It is amazing how far you've come.  Welcome home.&lt;br /&gt;
It's good to see you have companions to travel with on your adventures.&lt;br /&gt;
I know you can handle yourself, but be careful out there.&lt;br /&gt;
Hopefully your friends can dissuade you from this foolishness.&lt;br /&gt;
Traveling alone in the wilds?!  You know better than that.&lt;br /&gt;
Only a hero such as yourself can travel at night.  The bogeyman would get me.&lt;br /&gt;
I know you've seen your share of adventure, but be careful or the bogeyman may get you.&lt;br /&gt;
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.&lt;br /&gt;
Night is falling.  You'd better stay indoors, or the bogeyman will get you.&lt;br /&gt;
The sun will set soon.  Be careful that the bogeyman doesn't get you.&lt;br /&gt;
Don't travel alone at night, or the bogeyman will get you.&lt;br /&gt;
I hate you.&lt;br /&gt;
Vile creature!&lt;br /&gt;
The enemy!&lt;br /&gt;
Murderer!&lt;br /&gt;
I must obey the master!&lt;br /&gt;
Gwargh!&lt;br /&gt;
Ahhh...&lt;br /&gt;
Monstrosity!&lt;br /&gt;
Get away from me!&lt;br /&gt;
Don't talk to me.&lt;br /&gt;
Behold, mortal.  I am &lt;br /&gt;
a divine being&lt;br /&gt;
.  I know why you have come.&lt;br /&gt;
Well, let's see...&lt;br /&gt;
  we've got &lt;br /&gt;
deaths&lt;br /&gt;
the death&lt;br /&gt;
law-breaking&lt;br /&gt;
the fighting&lt;br /&gt;
armies on the march&lt;br /&gt;
the army on the march&lt;br /&gt;
abductions&lt;br /&gt;
the abduction&lt;br /&gt;
occupations&lt;br /&gt;
the occupation&lt;br /&gt;
beasts&lt;br /&gt;
the beast&lt;br /&gt;
criminals&lt;br /&gt;
bandits&lt;br /&gt;
skulking vermin&lt;br /&gt;
bone-chilling horror&lt;br /&gt;
ruffians&lt;br /&gt;
open war&lt;br /&gt;
brewing trouble with our neighbors&lt;br /&gt;
I've forgotten what trouble it was...&lt;br /&gt;
Wait here until I return.&lt;br /&gt;
Let's continue onward together.&lt;br /&gt;
Can you tell me the way to &lt;br /&gt;
Can you tell me where I can find &lt;br /&gt;
Please guide me to &lt;br /&gt;
We can no longer travel together.&lt;br /&gt;
  I'm giving up on this hopeless venture.&lt;br /&gt;
  I'm returning on my own.&lt;br /&gt;
  I hope you find what you are seeking here.&lt;br /&gt;
Now we will live under &lt;br /&gt;
They must be stopped by any means at our disposal.&lt;br /&gt;
It's not my problem.&lt;br /&gt;
It was inevitable.&lt;br /&gt;
This is the life for me.&lt;br /&gt;
I don't know anything else about them.&lt;br /&gt;
We are in the right in all matters.&lt;br /&gt;
It's for the best.&lt;br /&gt;
I don't care one way or another.&lt;br /&gt;
I hate them.&lt;br /&gt;
I am afraid of them.&lt;br /&gt;
They are terrific.&lt;br /&gt;
Now we will have to build our own future.&lt;br /&gt;
Are we close?&lt;br /&gt;
You are bound to obey me.&lt;br /&gt;
How are you enjoying the adventure?&lt;br /&gt;
Where should I take you?&lt;br /&gt;
Soon the world will be set right.&lt;br /&gt;
We shall bring &lt;br /&gt;
 home safely.&lt;br /&gt;
I've forgotten what I was going to say...&lt;br /&gt;
Tell me about &lt;br /&gt;
the deaths&lt;br /&gt;
the law-breaking&lt;br /&gt;
the abductions&lt;br /&gt;
the beasts&lt;br /&gt;
the criminals&lt;br /&gt;
the bandits&lt;br /&gt;
the skulking vermin&lt;br /&gt;
the bone-chilling horror&lt;br /&gt;
the ruffians&lt;br /&gt;
the open war&lt;br /&gt;
the brewing trouble&lt;br /&gt;
How have things been?&lt;br /&gt;
How's life here?&lt;br /&gt;
It has been the same as ever.&lt;br /&gt;
The group&lt;br /&gt;
must be driven off or subjugated.&lt;br /&gt;
could afford to learn a lesson or two, though open conflict would be unwise.&lt;br /&gt;
  In any case, peace is no longer an option.&lt;br /&gt;
  This war must end with our victory.&lt;br /&gt;
  Their tribute is not enough.&lt;br /&gt;
  We can no longer pay them homage.&lt;br /&gt;
  I tire of this pointless skirmishing.&lt;br /&gt;
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.&lt;br /&gt;
 is not at war with us&lt;br /&gt;
 is at war with us.&lt;br /&gt;
 is paying us tribute&lt;br /&gt;
 accepts our tribute&lt;br /&gt;
 is skirmishing with us.&lt;br /&gt;
 is unknown us.&lt;br /&gt;
and there is friendship between our peoples.&lt;br /&gt;
and there is no hard feeling between our peoples.&lt;br /&gt;
but there is ill-will between our peoples.&lt;br /&gt;
The trouble started because of &lt;br /&gt;
a dispute over &lt;br /&gt;
the treatment of animals&lt;br /&gt;
the treatment of plants&lt;br /&gt;
torture&lt;br /&gt;
a formalized agreement&lt;br /&gt;
truthfulness&lt;br /&gt;
the devouring of the bodies of sapient beings&lt;br /&gt;
the display of war and hunting trophies&lt;br /&gt;
the adversary's inability to communicate and form treaties&lt;br /&gt;
prior aggression by the adversary&lt;br /&gt;
a first contact that went horribly wrong&lt;br /&gt;
the adversary's refusal to form treaties&lt;br /&gt;
the adversary's abuse of the aggressor's fallen&lt;br /&gt;
an incident involving a lost diplomat&lt;br /&gt;
a disagreement over prior treaties&lt;br /&gt;
an incident involving a trade caravan&lt;br /&gt;
territory&lt;br /&gt;
water rights&lt;br /&gt;
grazing rights&lt;br /&gt;
fishing rights&lt;br /&gt;
rights-of-way&lt;br /&gt;
livestock ownership&lt;br /&gt;
general ill feelings over past historical events&lt;br /&gt;
a previous war&lt;br /&gt;
a previous battle&lt;br /&gt;
a previous duel&lt;br /&gt;
a previous conquest&lt;br /&gt;
an abduction&lt;br /&gt;
an act of theft&lt;br /&gt;
an attack by a beast&lt;br /&gt;
a journey&lt;br /&gt;
a previous insurrection&lt;br /&gt;
There is also &lt;br /&gt;
a family matter&lt;br /&gt;
the issue of their godlessness&lt;br /&gt;
the issue of their worship of &lt;br /&gt;
the issue of their oneness with &lt;br /&gt;
the natural issue of their worship of &lt;br /&gt;
the natural issue of their oneness with &lt;br /&gt;
Be careful, for their leader &lt;br /&gt;
 is my &lt;br /&gt;
It does not help matters that their leader &lt;br /&gt;
I don't really know.&lt;br /&gt;
They do not feel challenged at all.&lt;br /&gt;
They still hold this area, but they do not feel certain.&lt;br /&gt;
Their strength has been challenged, and their hold has loosened.&lt;br /&gt;
Their strength has been broken.&lt;br /&gt;
They consider you an infamous villain among those opposing them.&lt;br /&gt;
They consider you a leader of the opposition.&lt;br /&gt;
They consider you a key figure in the opposition.&lt;br /&gt;
You are considered an integral part of the opposition.&lt;br /&gt;
You are considered part of the opposition.&lt;br /&gt;
There are guards patrolling &lt;br /&gt;
There are guards in &lt;br /&gt;
the mead hall&lt;br /&gt;
a cottage&lt;br /&gt;
the keep&lt;br /&gt;
the great tower&lt;br /&gt;
a house&lt;br /&gt;
a hillock&lt;br /&gt;
a tree&lt;br /&gt;
an abandoned shop&lt;br /&gt;
a food imports store&lt;br /&gt;
a clothing imports store&lt;br /&gt;
a general imports store&lt;br /&gt;
a cloth shop&lt;br /&gt;
a leather shop&lt;br /&gt;
a woven clothing shop&lt;br /&gt;
a leather clothing shop&lt;br /&gt;
a bone carver's shop&lt;br /&gt;
a gem cutter's shop&lt;br /&gt;
a weaponsmith's shop&lt;br /&gt;
a bowyer's shop&lt;br /&gt;
a blacksmith's shop&lt;br /&gt;
a armorsmith's shop&lt;br /&gt;
a metal craft shop&lt;br /&gt;
a leather goods shop&lt;br /&gt;
a carpenter's shop&lt;br /&gt;
a stone furniture shop&lt;br /&gt;
a metal furniture shop&lt;br /&gt;
a tavern&lt;br /&gt;
the imported goods market&lt;br /&gt;
the imported food market&lt;br /&gt;
the imported clothing market&lt;br /&gt;
the meat market&lt;br /&gt;
the fruit and vegetable market&lt;br /&gt;
the cheese market&lt;br /&gt;
the processed goods market&lt;br /&gt;
There is a long-ranging patrol &lt;br /&gt;
I have no idea.&lt;br /&gt;
  I'd watch out for them.  &lt;br /&gt;
There are no fewer than &lt;br /&gt;
 other groups vying for control.&lt;br /&gt;
 are vying for control.&lt;br /&gt;
I haven't heard anything like that.&lt;br /&gt;
No fewer than &lt;br /&gt;
 groups fled.&lt;br /&gt;
One group organized itself.  &lt;br /&gt;
A few separate groups were organized.  &lt;br /&gt;
 fled before the attack.&lt;br /&gt;
Nobody I remember.&lt;br /&gt;
You sound like a troublemaker.&lt;br /&gt;
 has occupied &lt;br /&gt;
 rules &lt;br /&gt;
I am &lt;br /&gt;
 is a group of &lt;br /&gt;
  I rule &lt;br /&gt;
 from this capital as well&lt;br /&gt;
  Not that it matters, as &lt;br /&gt;
 abides here in magnificence&lt;br /&gt;
  Not that it matters, as the seat of &lt;br /&gt;
 is here, and &lt;br /&gt;
the blood-drinker allows no chattel to rise&lt;br /&gt;
the law is absolute&lt;br /&gt;
  The seat of &lt;br /&gt;
 is also located here&lt;br /&gt;
I was reunited with &lt;br /&gt;
 was reunited with &lt;br /&gt;
 through my efforts&lt;br /&gt;
 and it is all thanks to &lt;br /&gt;
I found myself dead.&lt;br /&gt;
I found &lt;br /&gt;
 dead.&lt;br /&gt;
I died.&lt;br /&gt;
 died.&lt;br /&gt;
 perpetrated &lt;br /&gt;
a production order violation&lt;br /&gt;
a export prohibition violation&lt;br /&gt;
a job order violation&lt;br /&gt;
a conspiracy to slow labor&lt;br /&gt;
a murder&lt;br /&gt;
disorderly conduct&lt;br /&gt;
building destruction&lt;br /&gt;
vandalism&lt;br /&gt;
a theft&lt;br /&gt;
a robbery&lt;br /&gt;
blood-drinking&lt;br /&gt;
 demanded submission from &lt;br /&gt;
 escalated a conflict with &lt;br /&gt;
 agreed to &lt;br /&gt;
 offer of tribute from &lt;br /&gt;
 refused &lt;br /&gt;
 demand of tribute from &lt;br /&gt;
 accepted a peace offer from &lt;br /&gt;
 to stop the conflict between &lt;br /&gt;
 refused an offer of peace from &lt;br /&gt;
 regarding the conflict between &lt;br /&gt;
 informed &lt;br /&gt;
 that tribute would no longer be offered &lt;br /&gt;
 claimed &lt;br /&gt;
 in the name of &lt;br /&gt;
 became &lt;br /&gt;
ruler&lt;br /&gt;
, replacing &lt;br /&gt;
  I hear &lt;br /&gt;
 has a real mean streak.&lt;br /&gt;
  Best keep your head down.&lt;br /&gt;
I hear that there is an insurrection against &lt;br /&gt;
I hear that &lt;br /&gt;
lost &lt;br /&gt;
 after an insurrection&lt;br /&gt;
waited out an insurrection in &lt;br /&gt;
crushed an insurrection in &lt;br /&gt;
We reclaimed &lt;br /&gt;
I hear that a group calling itself &lt;br /&gt;
 reclaimed &lt;br /&gt;
 on behalf of &lt;br /&gt;
We founded &lt;br /&gt;
 founded &lt;br /&gt;
 after a long journey from the lands of &lt;br /&gt;
I hear that a group from &lt;br /&gt;
 left to reclaim the ruins&lt;br /&gt;
 left to found a new settlement&lt;br /&gt;
This place has been conquered&lt;br /&gt;
 has been conquered&lt;br /&gt;
We formed &lt;br /&gt;
 in order to find better lives&lt;br /&gt;
 moved on in search of a better future&lt;br /&gt;
 after the horrible mismanagement of &lt;br /&gt;
We had to pull out of &lt;br /&gt;
 gave up on their occupation of &lt;br /&gt;
We banded up as &lt;br /&gt;
 and escaped&lt;br /&gt;
I hear that refugees calling themselves &lt;br /&gt;
 fled&lt;br /&gt;
 from &lt;br /&gt;
 just before an army&lt;br /&gt;
 led by &lt;br /&gt;
 descended upon the place.&lt;br /&gt;
I heard that &lt;br /&gt;
I heard that there was an incident.&lt;br /&gt;
was kidnapped&lt;br /&gt;
Goodbye.&lt;br /&gt;
 lives in &lt;br /&gt;
If you want to find a relative, &lt;br /&gt;
If you want to offer your condolences, &lt;br /&gt;
 should talk to &lt;br /&gt;
 should travel to &lt;br /&gt;
We weren't personally acquainted.&lt;br /&gt;
You may enjoy these times of peace, but remain vigilant.&lt;br /&gt;
My condolences.&lt;br /&gt;
What will you do about it?&lt;br /&gt;
What should I do about it?&lt;br /&gt;
Come, join me on my adventures!&lt;br /&gt;
Join me and we'll bring &lt;br /&gt;
this poor soul&lt;br /&gt;
 back home!&lt;br /&gt;
Join me and we can shake off the yoke of &lt;br /&gt;
the oppressors&lt;br /&gt;
the weary shoulders of the people of &lt;br /&gt;
this place&lt;br /&gt;
 forever!&lt;br /&gt;
I'm with you on this.&lt;br /&gt;
Thank you!&lt;br /&gt;
This must be stopped by any means at our disposal.&lt;br /&gt;
It is terrifying.&lt;br /&gt;
I don't know anything about that.&lt;br /&gt;
I hate it.&lt;br /&gt;
I am afraid of it.&lt;br /&gt;
That is sad but not unexpected.&lt;br /&gt;
That is terrible.&lt;br /&gt;
That's terrific!&lt;br /&gt;
Nevermind.&lt;br /&gt;
I'd like to stay here another day if you don't mind.&lt;br /&gt;
Please let me shelter here for the night.&lt;br /&gt;
Uh...  what was that?&lt;br /&gt;
Of course.  My pleasure.&lt;br /&gt;
Certainly.  It would be terrible to leave someone to fend for themselves after sunset.&lt;br /&gt;
Ah, I'm sorry.  Permission is not mine to give.&lt;br /&gt;
Here's something you might be interested in...&lt;br /&gt;
I'm in charge of &lt;br /&gt;
 now.  Make way for &lt;br /&gt;
I've forgotten my bold pronouncement...&lt;br /&gt;
Let's trade.&lt;br /&gt;
this hall&lt;br /&gt;
this keep&lt;br /&gt;
this temple&lt;br /&gt;
this tower&lt;br /&gt;
this market&lt;br /&gt;
this tomb&lt;br /&gt;
this dungeon&lt;br /&gt;
these sewers&lt;br /&gt;
these catacombs&lt;br /&gt;
this spire&lt;br /&gt;
This is my new home.&lt;br /&gt;
Intruder!  Intruder!&lt;br /&gt;
Would you agree to become &lt;br /&gt;
someone&lt;br /&gt;
, taking over my duties and responsibilities?&lt;br /&gt;
Would you please adopt &lt;br /&gt;
this poor nameless child&lt;br /&gt;
I accept this honor.&lt;br /&gt;
I am sorry, but I am otherwise disposed.&lt;br /&gt;
I will accept the child into my home.&lt;br /&gt;
It has always been my dream to start a family.&lt;br /&gt;
This must be the will of &lt;br /&gt;
I'm sorry, but I'm unable to help.&lt;br /&gt;
Why are you traveling?&lt;br /&gt;
Do they have a firm grip on these lands?&lt;br /&gt;
Where are their forces?  Are there patrols or guards?&lt;br /&gt;
Does anybody else still have a stake in these lands?&lt;br /&gt;
Did anybody flee the attack?&lt;br /&gt;
Tell me about the local ruler.&lt;br /&gt;
Does this settlement engage in trade?  Tell me about those places.&lt;br /&gt;
Look at the sky!  Are we in the Underworld?&lt;br /&gt;
What an odd glow!&lt;br /&gt;
At least it doesn't rain down here.&lt;br /&gt;
Is it raining?&lt;br /&gt;
I have confidence in your abilities.&lt;br /&gt;
What a strange place!&lt;br /&gt;
It is invigorating to be out in the wilds!&lt;br /&gt;
It is good to be outdoors.&lt;br /&gt;
Indoors, outdoors.  It's all the same to me as long as the weather's fine.&lt;br /&gt;
How I long for civilization...&lt;br /&gt;
I would prefer to be indoors.&lt;br /&gt;
How sinister the glow...&lt;br /&gt;
I would prefer to be outdoors.&lt;br /&gt;
It is good to be indoors.&lt;br /&gt;
It sure is dark down here.&lt;br /&gt;
Where am I?&lt;br /&gt;
Tell me about this area.&lt;br /&gt;
Let us stop this pointless fighting!&lt;br /&gt;
I accept your offer.&lt;br /&gt;
I have no reason to accept this.&lt;br /&gt;
Gladly.  May this new age of harmony last a thousand year.&lt;br /&gt;
Never.&lt;br /&gt;
I agree to submit to your request.&lt;br /&gt;
I will not bow before you.&lt;br /&gt;
 offers to pay homage to &lt;br /&gt;
 will no longer pay homage to &lt;br /&gt;
Let there be peace between &lt;br /&gt;
 must pay homage to &lt;br /&gt;
 or suffer the consequences.&lt;br /&gt;
Drop &lt;br /&gt;
the object I can't remember&lt;br /&gt;
Where is &lt;br /&gt;
You must yield!&lt;br /&gt;
The bond is broken!  Return to the Underworld and trouble us no more!&lt;br /&gt;
You are bound to me!&lt;br /&gt;
Whosoever would blight the world, preying on the helpless, fear me!  I call you a child of the night and will slay you where you stand.&lt;br /&gt;
You look like a mighty warrior indeed.&lt;br /&gt;
Tell me about your family.&lt;br /&gt;
Of course.&lt;br /&gt;
Yes, let's go.&lt;br /&gt;
Sorry, I'm otherwise occupied.&lt;br /&gt;
You'll have to talk to somebody older.&lt;br /&gt;
Really?  Please come closer.&lt;br /&gt;
Fantastic!  Please come closer and ask again.&lt;br /&gt;
Really?  Alright.&lt;br /&gt;
Of course.  Let's do business.&lt;br /&gt;
Come see me in my store sometime.&lt;br /&gt;
Come see me at the trade depot sometime.&lt;br /&gt;
Come see me in the market sometime.&lt;br /&gt;
You should probably try a shopkeeper.&lt;br /&gt;
This is &lt;br /&gt;
No such place exists.&lt;br /&gt;
 is well-traveled and would probably have that information.&lt;br /&gt;
  However, the &lt;br /&gt;
 not be able to guide you personally.  It is the best I can do.&lt;br /&gt;
I don't know myself, and I don't even know anybody that could tell you.&lt;br /&gt;
Probably on the move or deep underground, but I can't be sure.&lt;br /&gt;
I'm returning to my home in &lt;br /&gt;
I'm going to &lt;br /&gt;
 to take up my position&lt;br /&gt;
 as &lt;br /&gt;
 to move into my new home with &lt;br /&gt;
spouse&lt;br /&gt;
wife&lt;br /&gt;
husband&lt;br /&gt;
 to start a new life&lt;br /&gt;
 in search of a thrilling adventure&lt;br /&gt;
 in search of excitement&lt;br /&gt;
 in search of adventure&lt;br /&gt;
 in search of work&lt;br /&gt;
, and wealth and pleasures beyond measure!&lt;br /&gt;
.   Perhaps I'll finally make my fortune!&lt;br /&gt;
 and maybe something to drink as well!&lt;br /&gt;
I'm on an important mission.&lt;br /&gt;
I'm returning from my patrol.&lt;br /&gt;
I'm just out for a stroll.&lt;br /&gt;
I was just out for some water.&lt;br /&gt;
I was out visiting the temple.&lt;br /&gt;
I was just out at the tavern.&lt;br /&gt;
I'm walking my patrol.&lt;br /&gt;
I'm going out for some water.&lt;br /&gt;
I'm going to visit the temple.&lt;br /&gt;
I'm going out to the tavern.&lt;br /&gt;
I'm not planning a journey.&lt;br /&gt;
 trades directly with no fewer than &lt;br /&gt;
 other major settlements.&lt;br /&gt;
  The largest of these is &lt;br /&gt;
 engages in trades with &lt;br /&gt;
There are &lt;br /&gt;
 villages which utilize the market here.&lt;br /&gt;
The villages &lt;br /&gt;
The village &lt;br /&gt;
 is the only other settlement to utilize the market here.&lt;br /&gt;
 utilize the market here.&lt;br /&gt;
This place is insulated from the rest of the world, at least in terms of trade.&lt;br /&gt;
The people of &lt;br /&gt;
 go to &lt;br /&gt;
 to trade.&lt;br /&gt;
 other villages which utilize the market there.&lt;br /&gt;
 is the only other settlement to utilize the market there.&lt;br /&gt;
 also utilize the market there.&lt;br /&gt;
There's nothing organized here.&lt;br /&gt;
Where?&lt;br /&gt;
That's me.  I'm right here.&lt;br /&gt;
Yes, master.  Ask and I shall obey.&lt;br /&gt;
Ask me when I've returned to my home!&lt;br /&gt;
I'd rather not say.&lt;br /&gt;
mother&lt;br /&gt;
father&lt;br /&gt;
parent&lt;br /&gt;
daughter&lt;br /&gt;
child&lt;br /&gt;
grandmother&lt;br /&gt;
grandfather&lt;br /&gt;
grandparent&lt;br /&gt;
grandchild&lt;br /&gt;
brother&lt;br /&gt;
sister&lt;br /&gt;
sibling&lt;br /&gt;
aunt&lt;br /&gt;
uncle&lt;br /&gt;
niece&lt;br /&gt;
nephew&lt;br /&gt;
cousin&lt;br /&gt;
, is it really you?&lt;br /&gt;
Dear&lt;br /&gt;
Is it really you?&lt;br /&gt;
get your&lt;br /&gt;
your very own&lt;br /&gt;
real&lt;br /&gt;
authentic&lt;br /&gt;
clear&lt;br /&gt;
all the way&lt;br /&gt;
distant&lt;br /&gt;
faraway&lt;br /&gt;
fair&lt;br /&gt;
the great&lt;br /&gt;
here&lt;br /&gt;
right here&lt;br /&gt;
!  Today only&lt;br /&gt;
!  Limited supply&lt;br /&gt;
!  Best price in town&lt;br /&gt;
 were &lt;br /&gt;
 was &lt;br /&gt;
tanned&lt;br /&gt;
made&lt;br /&gt;
 right here in &lt;br /&gt;
town&lt;br /&gt;
the surrounding area&lt;br /&gt;
just outside town&lt;br /&gt;
a village nearby&lt;br /&gt;
the settlements&lt;br /&gt;
 out to the &lt;br /&gt;
west&lt;br /&gt;
east&lt;br /&gt;
north&lt;br /&gt;
south&lt;br /&gt;
northwest&lt;br /&gt;
northeast&lt;br /&gt;
southwest&lt;br /&gt;
southeast&lt;br /&gt;
some of my kind &lt;br /&gt;
some of our kind &lt;br /&gt;
out to the &lt;br /&gt;
Are you interested in &lt;br /&gt;
Might I interest you in &lt;br /&gt;
Great&lt;br /&gt;
Splendid&lt;br /&gt;
Good&lt;br /&gt;
Decent&lt;br /&gt;
Fantastic&lt;br /&gt;
Excellent&lt;br /&gt;
there&lt;br /&gt;
right there&lt;br /&gt;
my friend&lt;br /&gt;
my good &lt;br /&gt;
woman&lt;br /&gt;
person&lt;br /&gt;
Stop!  This isn't happening!&lt;br /&gt;
We yield!  We yield!&lt;br /&gt;
I yield!  I yield!&lt;br /&gt;
We will fight no more.&lt;br /&gt;
I will fight no more.&lt;br /&gt;
Never!&lt;br /&gt;
You first, coward!&lt;br /&gt;
Okay!  I'll do it.&lt;br /&gt;
 spits out &lt;br /&gt;
 drops &lt;br /&gt;
Over my dead body!&lt;br /&gt;
I am compelled to continue!&lt;br /&gt;
That's too suspicious!&lt;br /&gt;
Somebody help!&lt;br /&gt;
Ah...  uh...&lt;br /&gt;
The horror...&lt;br /&gt;
Ha ha ha!  Yes!&lt;br /&gt;
Rawr!!!&lt;br /&gt;
Hmmm...&lt;br /&gt;
Waaaaa...&lt;br /&gt;
How incredibly satisfying!&lt;br /&gt;
Oh joyous occasion!&lt;br /&gt;
The love overwhelms me!&lt;br /&gt;
Such sweet bliss!&lt;br /&gt;
Every last one of you will pay with your lives!&lt;br /&gt;
Ahhhhhhh!  No!&lt;br /&gt;
That's incredibly suspicious!&lt;br /&gt;
What's going on?!&lt;br /&gt;
What's that?!&lt;br /&gt;
The horror consumes me!&lt;br /&gt;
I cannot be overwhelmed by grief!&lt;br /&gt;
Fantastic!&lt;br /&gt;
I am so angry!&lt;br /&gt;
Yes!  It is done.&lt;br /&gt;
I must not succumb to fear!&lt;br /&gt;
I feel such unbearable sadness...&lt;br /&gt;
That was very satisfying!&lt;br /&gt;
I am so happy!&lt;br /&gt;
I feel such love!&lt;br /&gt;
How blissful!&lt;br /&gt;
I will take revenge!&lt;br /&gt;
I must press on!&lt;br /&gt;
That's suspicious!&lt;br /&gt;
That's alarming!&lt;br /&gt;
Most shocking!&lt;br /&gt;
This is truly horrifying.&lt;br /&gt;
I am almost overcome by grief.&lt;br /&gt;
This is great!&lt;br /&gt;
I am about to lose it!&lt;br /&gt;
It is done.&lt;br /&gt;
Begone fear!&lt;br /&gt;
I cannot give in to sadness.&lt;br /&gt;
I am very satisfied.&lt;br /&gt;
This is a joyous time.&lt;br /&gt;
This is love.&lt;br /&gt;
How blissful I am.&lt;br /&gt;
I will have my revenge.&lt;br /&gt;
I am not scared!&lt;br /&gt;
How suspicious...&lt;br /&gt;
That was alarming.&lt;br /&gt;
I will master myself.&lt;br /&gt;
This cannot horrify me.&lt;br /&gt;
I must let grief pass me by.&lt;br /&gt;
I feel like a victor.&lt;br /&gt;
I'm a little angry.&lt;br /&gt;
It has come to pass.&lt;br /&gt;
This doesn't scare me.&lt;br /&gt;
I feel somewhat sad.&lt;br /&gt;
That was satisfying.&lt;br /&gt;
This is nice.&lt;br /&gt;
Is this love?&lt;br /&gt;
This could be bliss.&lt;br /&gt;
This might require an answer.&lt;br /&gt;
I feel no terror.&lt;br /&gt;
Takes all kinds these days.&lt;br /&gt;
What is it this time...&lt;br /&gt;
That did not shock me.&lt;br /&gt;
I am not upset by this.&lt;br /&gt;
Grief?  I feel nothing.&lt;br /&gt;
There is no need for celebration.&lt;br /&gt;
I have no feelings of rage.&lt;br /&gt;
I guess it could be considered grimly satisfying.&lt;br /&gt;
This does not scare me.&lt;br /&gt;
I am not feeling sad right now.&lt;br /&gt;
That was not satisfying.&lt;br /&gt;
I suppose this would be a joyous occasion.&lt;br /&gt;
There is no love.&lt;br /&gt;
I do not see the bliss in this.&lt;br /&gt;
There is no need to feel vengeful.&lt;br /&gt;
I laugh in the face of death!&lt;br /&gt;
Help!  Save me!&lt;br /&gt;
I must withdraw!&lt;br /&gt;
Fool!&lt;br /&gt;
What is this madness?  Calm yourself!&lt;br /&gt;
 (to &lt;br /&gt;
PLACE&lt;br /&gt;
the wilds&lt;br /&gt;
something&lt;br /&gt;
CONTEXT&lt;br /&gt;
ENTITY&lt;br /&gt;
HIST_FIG&lt;br /&gt;
ABSTRACT_BUILDING&lt;br /&gt;
SITE&lt;br /&gt;
SUBREGION&lt;br /&gt;
FAMILY_RELATIONSHIP&lt;br /&gt;
NUMBER&lt;br /&gt;
ORDINAL&lt;br /&gt;
UNIT_NAME&lt;br /&gt;
RACE&lt;br /&gt;
INDEF_FAMILY_RELATIONSHIP&lt;br /&gt;
SPHERE&lt;br /&gt;
DEF_SPHERE&lt;br /&gt;
ARCH_ELEMENT&lt;br /&gt;
JUSTIFICATION&lt;br /&gt;
SQUAD&lt;br /&gt;
FORMATION&lt;br /&gt;
ACTIVITY&lt;br /&gt;
BREED&lt;br /&gt;
BATTLEFIELD&lt;br /&gt;
INTERACTION_INSTANCE&lt;br /&gt;
WRITTEN_CONTENT&lt;br /&gt;
IDENTITY&lt;br /&gt;
INCIDENT&lt;br /&gt;
CRIME&lt;br /&gt;
REGION_WEATHER&lt;br /&gt;
CREATION_ZONE&lt;br /&gt;
VEHICLE&lt;br /&gt;
ARMY&lt;br /&gt;
ARMY_CONTROLLER&lt;br /&gt;
ARMY_TRACKING_INFO&lt;br /&gt;
CULTURAL_IDENTITY&lt;br /&gt;
AGREEMENT&lt;br /&gt;
SPEAKER&lt;br /&gt;
AUDIENCE&lt;br /&gt;
A night creature has infiltrated our communities and now makes prey of us.&lt;br /&gt;
An evil lurks within.&lt;br /&gt;
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.&lt;br /&gt;
A great beast threatens to bring ruin upon our people.&lt;br /&gt;
We have been under siege by an ancient force of nature.&lt;br /&gt;
It is time to send our cursed enemy back to the underworld.&lt;br /&gt;
Our people have been tormented by a fearsome foe.&lt;br /&gt;
A beast horrible beyond imagining threatens us.&lt;br /&gt;
A creature of the night has our people cowering in fear.&lt;br /&gt;
The forces of darkness have descended upon us.&lt;br /&gt;
A terror most foul from the evil depths nigh the underworld plagues us.&lt;br /&gt;
A vile monster from the bowels of the earth has been preying on our people.&lt;br /&gt;
A beast from underground has been assailing us.&lt;br /&gt;
At times, creeping things slither out from below ground.&lt;br /&gt;
We are besieged by a terrifying monster from the harshest wilderness.&lt;br /&gt;
A savage beast from the thick of the wilds hunts us at will.&lt;br /&gt;
A ferocious wild animal has been set on us by nature.&lt;br /&gt;
A ferocious unnatural beast has become the bane of our people.&lt;br /&gt;
A beast from the wilds has been harassing our people.&lt;br /&gt;
Vanquishing a great beast on our behalf would bring us all much glory.&lt;br /&gt;
Mastering the forces of nature would glorify us in the eyes of the world.&lt;br /&gt;
Demons from the underworld must not be permitted to walk freely upon the land.&lt;br /&gt;
Not far from here, a fearsome creature has made its home.&lt;br /&gt;
Terrible monstrosities live deep under the ground.&lt;br /&gt;
The world is safer for travelers when night creatures no longer stalk the darkness.&lt;br /&gt;
A force of evil has arisen in the world.&lt;br /&gt;
Something truly horrifying has vomited itself forth from the depths of the world.&lt;br /&gt;
A great monster from the underground is said to have emerged from the darkness.&lt;br /&gt;
A vile beast from the caverns now walks the land.&lt;br /&gt;
A lurking pest has come up from the underground.&lt;br /&gt;
At the end of the world dwell the fiercest beasts of legend.&lt;br /&gt;
Creatures grow mighty out in the wildest regions.&lt;br /&gt;
You might win fame by putting down a wild beast of great renown.&lt;br /&gt;
Sometimes animals just get out of control.&lt;br /&gt;
Seek this place if you wish to confront &lt;br /&gt;
This insidious evil is &lt;br /&gt;
Seek this place if you hunt &lt;br /&gt;
The creature is &lt;br /&gt;
Slave&lt;br /&gt;
Prisoner&lt;br /&gt;
  Body corrupted beyond reckoning, &lt;br /&gt;
 assumes a beastly form to terrorize us.&lt;br /&gt;
  Knowing no mercy, &lt;br /&gt;
devoured &lt;br /&gt;
devoured our livestock&lt;br /&gt;
stole &lt;br /&gt;
stole our treasures&lt;br /&gt;
destroyed &lt;br /&gt;
a mead hall&lt;br /&gt;
a keep&lt;br /&gt;
a temple&lt;br /&gt;
a tower&lt;br /&gt;
a market&lt;br /&gt;
a tomb&lt;br /&gt;
an underworld spire&lt;br /&gt;
a dungeon&lt;br /&gt;
the sewers&lt;br /&gt;
the catacombs&lt;br /&gt;
destroyed our homes&lt;br /&gt;
profaned&lt;br /&gt;
disturbed&lt;br /&gt;
profaned our homes&lt;br /&gt;
  This bloodsucking fiend &lt;br /&gt;
  This vile fiend &lt;br /&gt;
even &lt;br /&gt;
murdered &lt;br /&gt;
has even killed &lt;br /&gt;
has killed &lt;br /&gt;
 lust for murder&lt;br /&gt;
, among them &lt;br /&gt;
 calms down.]&lt;br /&gt;
  There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.&lt;br /&gt;
  None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.&lt;br /&gt;
 pauses to regain &lt;br /&gt;
 composure.]&lt;br /&gt;
  It pains me all the more, for the foul villain &lt;br /&gt;
was once&lt;br /&gt;
 my own &lt;br /&gt;
, now twisted into monstrosity&lt;br /&gt;
, now cursed&lt;br /&gt;
  Save us from this &lt;br /&gt;
traitor&lt;br /&gt;
  Beware!  It it said that only &lt;br /&gt;
  It is said that &lt;br /&gt;
 harms the creature.&lt;br /&gt;
  Other arms may not cut so deeply.&lt;br /&gt;
Our people have been pestered by skulking villains.&lt;br /&gt;
A marauding warband is threatening our people.&lt;br /&gt;
Malicious outlaws have brought terror to our doorsteps.&lt;br /&gt;
Particular outlaws have been causing us much hardship.&lt;br /&gt;
A sprawling criminal organization has left our people living in fear.&lt;br /&gt;
A scheming criminal gang has eluded capture for far too long.&lt;br /&gt;
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.&lt;br /&gt;
There are foul goings-on &lt;br /&gt;
over at &lt;br /&gt;
  They have a &lt;br /&gt;
 called &lt;br /&gt;
 somewhere &lt;br /&gt;
around here&lt;br /&gt;
A bandit gang &lt;br /&gt;
led by &lt;br /&gt;
calling itself &lt;br /&gt;
has been harassing people on the street!&lt;br /&gt;
has been harassing people over in &lt;br /&gt;
The army of &lt;br /&gt;
 is marching here!&lt;br /&gt;
 is marching on &lt;br /&gt;
There's absolutely nothing interesting around here.&lt;br /&gt;
I am a &lt;br /&gt;
 of the &lt;br /&gt;
, as are you&lt;br /&gt;
forgetful guard&lt;br /&gt;
I am a slave of &lt;br /&gt;
I am a prisoner of &lt;br /&gt;
Please help me to escape from this place.&lt;br /&gt;
But mostly I just like to drink.&lt;br /&gt;
How I long for some excitement in my life...&lt;br /&gt;
I've always dreamed of seeing far-away places.&lt;br /&gt;
I would give anything to be away from here.  I can't stand the boredom!&lt;br /&gt;
Can you lead me to battle and a warrior's death?&lt;br /&gt;
 is overcome for a moment.&lt;br /&gt;
]  No...  I don't want to talk about it.&lt;br /&gt;
There is a great keep there&lt;br /&gt;
 named &lt;br /&gt;
There is a temple&lt;br /&gt;
 there&lt;br /&gt;
There is a tomb&lt;br /&gt;
 housing &lt;br /&gt;
 is there.&lt;br /&gt;
It is a place of great evil.&lt;br /&gt;
 looks around nervously and leans forward, speaking quietly.&lt;br /&gt;
  It is rumored that the dead rise and stalk the living!&lt;br /&gt;
That place is blessed.&lt;br /&gt;
Savage beasts call it their home.&lt;br /&gt;
!  It's terrifying.&lt;br /&gt;
 have been known to hunt out there.&lt;br /&gt;
 roam freely out there.&lt;br /&gt;
I don't know very much about it.&lt;br /&gt;
I am the &lt;br /&gt;
 STRANGUS &lt;br /&gt;
 AUGIS &lt;br /&gt;
 STORKIS &lt;br /&gt;
[PRO_SUB]&lt;br /&gt;
[PRO_OBJ]&lt;br /&gt;
[PRO_POS]&lt;br /&gt;
I've defeated many fearsome opponents!&lt;br /&gt;
We are in &lt;br /&gt;
  [You receive a detailed description.]&lt;br /&gt;
 is in &lt;br /&gt;
I've heard of a place called &lt;br /&gt;
The surrounding area is called &lt;br /&gt;
Search first in &lt;br /&gt;
a dark tower&lt;br /&gt;
the dungeon&lt;br /&gt;
 here&lt;br /&gt;
Search first in the mead hall to the &lt;br /&gt;
Search first in a cottage to the &lt;br /&gt;
Search first in the keep to the &lt;br /&gt;
, for I speak of our master&lt;br /&gt;
Search first in the great tower to the &lt;br /&gt;
Search first in a house to the &lt;br /&gt;
Search first in a hillock to the &lt;br /&gt;
Search first in a tree to the &lt;br /&gt;
 to the &lt;br /&gt;
Search first by the well to the &lt;br /&gt;
Must be right around here somewhere.&lt;br /&gt;
I'm not sure exactly where to look.&lt;br /&gt;
Hey...  that sounds like a great idea!&lt;br /&gt;
Surely any place is better than this.  Let's set off immediately!&lt;br /&gt;
Nothing beats the open road.  Let us be off!&lt;br /&gt;
I've always wanted to travel the world.  Let us be off!&lt;br /&gt;
Excitement!  Adventure!  I am thrilled to join you.&lt;br /&gt;
I will agree to guide you if you lead me to glory and death.&lt;br /&gt;
I will agree to travel with you if you lead me to glory and death.&lt;br /&gt;
Take me away from here.&lt;br /&gt;
Let us leave as soon as possible.&lt;br /&gt;
This is a cause worthy of struggle.&lt;br /&gt;
I'm sorry.  My duty is here.&lt;br /&gt;
It is I that would lead you, but I have no need of your protection.&lt;br /&gt;
Ha!  Such enthusiasm from one such as yourself.&lt;br /&gt;
With a band so large, what share of the glory would I have?&lt;br /&gt;
I'm sorry.  I can't go with you.&lt;br /&gt;
I have no interest in your objectives.&lt;br /&gt;
I am unfit to brave danger with you.&lt;br /&gt;
I would...  rather not.&lt;br /&gt;
Greet listener&lt;br /&gt;
greet&lt;br /&gt;
hello&lt;br /&gt;
Nevermind&lt;br /&gt;
nevermind&lt;br /&gt;
Summarize the many troubles&lt;br /&gt;
trouble&lt;br /&gt;
Demand an item (barter screen)&lt;br /&gt;
demand&lt;br /&gt;
object&lt;br /&gt;
Ask favor, place request, make demand or issue order (new menu)&lt;br /&gt;
favor&lt;br /&gt;
request&lt;br /&gt;
order&lt;br /&gt;
Claim this site for yourself (group naming menu)&lt;br /&gt;
claim&lt;br /&gt;
Claim this site for yourself and &lt;br /&gt;
Ask for directions (new menu)&lt;br /&gt;
directions&lt;br /&gt;
where&lt;br /&gt;
Bring up specific incident or rumor (new menu)&lt;br /&gt;
incident&lt;br /&gt;
rumor&lt;br /&gt;
tell&lt;br /&gt;
Ask about &lt;br /&gt;
death&lt;br /&gt;
crime&lt;br /&gt;
fight&lt;br /&gt;
conflict&lt;br /&gt;
army&lt;br /&gt;
march&lt;br /&gt;
abduction&lt;br /&gt;
kidnap&lt;br /&gt;
occupation&lt;br /&gt;
beast&lt;br /&gt;
criminal&lt;br /&gt;
bandit&lt;br /&gt;
skulking&lt;br /&gt;
vermin&lt;br /&gt;
ruffian&lt;br /&gt;
Inquire about any troubles&lt;br /&gt;
troubles&lt;br /&gt;
Request a guide to &lt;br /&gt;
Ask for directions to &lt;br /&gt;
Ask for the whereabouts of &lt;br /&gt;
Ask listener to wait here&lt;br /&gt;
wait&lt;br /&gt;
stay&lt;br /&gt;
Ask listener to follow you&lt;br /&gt;
follow&lt;br /&gt;
come&lt;br /&gt;
Cancel the agreement&lt;br /&gt;
cancel&lt;br /&gt;
leave&lt;br /&gt;
Complain about the agreement&lt;br /&gt;
complain&lt;br /&gt;
Bring up the journey together&lt;br /&gt;
journey&lt;br /&gt;
agreement&lt;br /&gt;
Tell listener that nothing has changed&lt;br /&gt;
nothing&lt;br /&gt;
Give an order based on &lt;br /&gt;
's relationship with &lt;br /&gt;
Go into &lt;br /&gt;
diplomacy&lt;br /&gt;
relations&lt;br /&gt;
land&lt;br /&gt;
Summarize the hold of &lt;br /&gt;
 on its territory&lt;br /&gt;
patrol&lt;br /&gt;
guards&lt;br /&gt;
forces&lt;br /&gt;
Summarize the local disposition of the forces of &lt;br /&gt;
other&lt;br /&gt;
rebels&lt;br /&gt;
opposition&lt;br /&gt;
stakeholders&lt;br /&gt;
Summarize your views on the opposition to &lt;br /&gt;
overview&lt;br /&gt;
Describe the refugees created by the attack of &lt;br /&gt;
accuse&lt;br /&gt;
troublemaker&lt;br /&gt;
Accuse the speaker of being a troublemaker&lt;br /&gt;
Summarize your views on &lt;br /&gt;
Summarize the conflict in which &lt;br /&gt;
you slew &lt;br /&gt;
 (This occurred &lt;br /&gt;
 at this location&lt;br /&gt;
rescue&lt;br /&gt;
reunion&lt;br /&gt;
reunited&lt;br /&gt;
Bring up your reunion with &lt;br /&gt;
Bring up the reunion of &lt;br /&gt;
Bring up your death&lt;br /&gt;
Bring up the death of &lt;br /&gt;
Bring up &lt;br /&gt;
production order violation&lt;br /&gt;
production&lt;br /&gt;
violation&lt;br /&gt;
export prohibition violation&lt;br /&gt;
export&lt;br /&gt;
prohibition&lt;br /&gt;
job order violation&lt;br /&gt;
conspiracy to slow labor&lt;br /&gt;
conspiracy&lt;br /&gt;
slow&lt;br /&gt;
labor&lt;br /&gt;
crime of murder&lt;br /&gt;
murder&lt;br /&gt;
disorderly&lt;br /&gt;
conduct&lt;br /&gt;
building&lt;br /&gt;
destruction&lt;br /&gt;
crime of theft&lt;br /&gt;
theft&lt;br /&gt;
crime of robbery&lt;br /&gt;
robbery&lt;br /&gt;
crime of blood-drinking&lt;br /&gt;
blood&lt;br /&gt;
drinking&lt;br /&gt;
submission&lt;br /&gt;
 demand of submission from &lt;br /&gt;
 attack on &lt;br /&gt;
 escalated attack on &lt;br /&gt;
succession&lt;br /&gt;
leader&lt;br /&gt;
Spread rumor of &lt;br /&gt;
 ascension&lt;br /&gt;
presence&lt;br /&gt;
 presence&lt;br /&gt;
's presence&lt;br /&gt;
tribute&lt;br /&gt;
's acceptance of &lt;br /&gt;
's offer of tribute&lt;br /&gt;
's refusal of &lt;br /&gt;
's demand for tribute&lt;br /&gt;
peace&lt;br /&gt;
's offer of peace&lt;br /&gt;
's cessation of tribute to &lt;br /&gt;
's claim&lt;br /&gt;
harassment&lt;br /&gt;
's harassment&lt;br /&gt;
withdrawal&lt;br /&gt;
's withdrawal from &lt;br /&gt;
refugees&lt;br /&gt;
flight&lt;br /&gt;
's flight&lt;br /&gt;
's abandonment&lt;br /&gt;
insurrection&lt;br /&gt;
Spread rumor of the insurrection&lt;br /&gt;
 against &lt;br /&gt;
Spread rumor of the &lt;br /&gt;
overthrow&lt;br /&gt;
revolution&lt;br /&gt;
overthrow &lt;br /&gt;
failure&lt;br /&gt;
failed insurrection &lt;br /&gt;
crushed&lt;br /&gt;
defeat&lt;br /&gt;
insurrection crushed&lt;br /&gt;
reclaim&lt;br /&gt;
's reclamation&lt;br /&gt;
founding&lt;br /&gt;
's foundation&lt;br /&gt;
's march&lt;br /&gt;
 to reclaim &lt;br /&gt;
 to found a site in &lt;br /&gt;
invasion&lt;br /&gt;
 toward &lt;br /&gt;
Spread rumor of the occupation of &lt;br /&gt;
Spread rumor of your reunion with &lt;br /&gt;
Spread rumor of the reunion of &lt;br /&gt;
 death&lt;br /&gt;
Spread rumor of your abduction&lt;br /&gt;
Spread rumor of the abduction of &lt;br /&gt;
Trade&lt;br /&gt;
trade&lt;br /&gt;
barter&lt;br /&gt;
deal&lt;br /&gt;
sell&lt;br /&gt;
Exchange, give or take personal items&lt;br /&gt;
exchange&lt;br /&gt;
give&lt;br /&gt;
take&lt;br /&gt;
Ask listener to join you (new menu)&lt;br /&gt;
join&lt;br /&gt;
Ask about the structure you are in&lt;br /&gt;
structure&lt;br /&gt;
Inquire about listener's profession&lt;br /&gt;
profession&lt;br /&gt;
work&lt;br /&gt;
Ask about listener's family&lt;br /&gt;
family&lt;br /&gt;
Ask for permission to stay for a day&lt;br /&gt;
sleep&lt;br /&gt;
permission&lt;br /&gt;
rest&lt;br /&gt;
Ask for a cease to hostilities&lt;br /&gt;
cease&lt;br /&gt;
stop&lt;br /&gt;
Ask the listener for the location of &lt;br /&gt;
the object&lt;br /&gt;
location&lt;br /&gt;
Agree to have &lt;br /&gt;
 accept homage from &lt;br /&gt;
agree&lt;br /&gt;
Refuse to have &lt;br /&gt;
refuse&lt;br /&gt;
Agree to make peace between &lt;br /&gt;
Refuse to make peace between &lt;br /&gt;
 pay homage to &lt;br /&gt;
Offer to have &lt;br /&gt;
offer&lt;br /&gt;
homage&lt;br /&gt;
Cancel tribute from &lt;br /&gt;
Offer peace between &lt;br /&gt;
Demand that &lt;br /&gt;
Demand that the listener drop &lt;br /&gt;
drop&lt;br /&gt;
Demand that the listener yield&lt;br /&gt;
yield&lt;br /&gt;
surrender&lt;br /&gt;
Welcome yourself to your new home&lt;br /&gt;
welcome&lt;br /&gt;
home&lt;br /&gt;
Raise alarm&lt;br /&gt;
intruder&lt;br /&gt;
Brag about your past violent acts&lt;br /&gt;
brag&lt;br /&gt;
boast&lt;br /&gt;
transfer&lt;br /&gt;
position&lt;br /&gt;
Offer listener your position as &lt;br /&gt;
adopt&lt;br /&gt;
Ask listener to adopt &lt;br /&gt;
Accept the position&lt;br /&gt;
Refuse the position&lt;br /&gt;
Agree to the adoption&lt;br /&gt;
Refuse the adoption&lt;br /&gt;
Ask listener why they are traveling&lt;br /&gt;
travel&lt;br /&gt;
Ask how strong this group's hold over its lands is&lt;br /&gt;
hold&lt;br /&gt;
withdraw&lt;br /&gt;
Ask about the position of this group's forces&lt;br /&gt;
guard&lt;br /&gt;
armies&lt;br /&gt;
scout&lt;br /&gt;
Ask about other groups with a stake in this site&lt;br /&gt;
groups&lt;br /&gt;
exile&lt;br /&gt;
Ask if anybody fled from this site&lt;br /&gt;
flee&lt;br /&gt;
fled&lt;br /&gt;
Ask about the local ruler&lt;br /&gt;
Ask about this site's neighbors and trade partners&lt;br /&gt;
neighbors&lt;br /&gt;
village&lt;br /&gt;
Comment on weather&lt;br /&gt;
weather&lt;br /&gt;
Offer encouragement&lt;br /&gt;
encourage&lt;br /&gt;
Comment on natural surroundings&lt;br /&gt;
nature&lt;br /&gt;
Ask about the surrounding area&lt;br /&gt;
surroundings&lt;br /&gt;
area&lt;br /&gt;
Invoke true name to banish listener&lt;br /&gt;
invoke&lt;br /&gt;
name&lt;br /&gt;
banish&lt;br /&gt;
Invoke true name to compel service from listener&lt;br /&gt;
service&lt;br /&gt;
Accuse listener of being a night creature&lt;br /&gt;
creature&lt;br /&gt;
Say goodbye&lt;br /&gt;
goodbye&lt;br /&gt;
done&lt;br /&gt;
quit&lt;br /&gt;
Bypass greeting (new menu)&lt;br /&gt;
bypass&lt;br /&gt;
skip&lt;br /&gt;
Change the subject (new menu)&lt;br /&gt;
change&lt;br /&gt;
subject&lt;br /&gt;
back&lt;br /&gt;
Return to current topic (new menu)&lt;br /&gt;
return&lt;br /&gt;
Refuse to share this information&lt;br /&gt;
Say that you have no family&lt;br /&gt;
Say that you don't remember&lt;br /&gt;
Ask what happened&lt;br /&gt;
what&lt;br /&gt;
happened&lt;br /&gt;
Ask listener to join you and be rescued&lt;br /&gt;
Give report pertaining to service as a &lt;br /&gt;
duty&lt;br /&gt;
report&lt;br /&gt;
Praise listener for completing the task&lt;br /&gt;
praise&lt;br /&gt;
task&lt;br /&gt;
Request duty or advice pertaining to service as a &lt;br /&gt;
advice&lt;br /&gt;
Refuse invitation to become a &lt;br /&gt;
decline&lt;br /&gt;
Accept invitation to become a &lt;br /&gt;
accept&lt;br /&gt;
Refuse request to become a &lt;br /&gt;
Accept as a &lt;br /&gt;
Revoke listener's status as a &lt;br /&gt;
revoke&lt;br /&gt;
Invite listener to become a &lt;br /&gt;
invite&lt;br /&gt;
Ask to become a &lt;br /&gt;
Ask to be rescued&lt;br /&gt;
Reply to greeting&lt;br /&gt;
reply&lt;br /&gt;
Refuse conversation&lt;br /&gt;
Reply to greeting (impersonation)&lt;br /&gt;
impersonate&lt;br /&gt;
State &lt;br /&gt;
's location&lt;br /&gt;
 to be &lt;br /&gt;
suggest&lt;br /&gt;
Suggest talking to &lt;br /&gt;
 to offer condolences&lt;br /&gt;
Suggest traveling to &lt;br /&gt;
 to find a relative&lt;br /&gt;
State that you weren't acquainted&lt;br /&gt;
Tell listener to enjoy peace and remain vigilant&lt;br /&gt;
enjoy&lt;br /&gt;
vigilant&lt;br /&gt;
Offer condolences&lt;br /&gt;
condolences&lt;br /&gt;
sorry&lt;br /&gt;
Ask listener's course of action&lt;br /&gt;
action&lt;br /&gt;
Request suggestion for course of action&lt;br /&gt;
Ask listener to join you on adventures&lt;br /&gt;
adventure&lt;br /&gt;
Ask listener to guide you to a location&lt;br /&gt;
guide&lt;br /&gt;
site&lt;br /&gt;
place&lt;br /&gt;
Respond to join request&lt;br /&gt;
respond&lt;br /&gt;
Ask listener to join you in a rescue&lt;br /&gt;
Ask listener to join you in an insurrection&lt;br /&gt;
State opinion that it must be stopped with violent force&lt;br /&gt;
force&lt;br /&gt;
State opinion that it is not your problem&lt;br /&gt;
State opinion that it was inevitable&lt;br /&gt;
inevitable&lt;br /&gt;
State opinion that this is the life for you&lt;br /&gt;
life&lt;br /&gt;
State opinion that it is sad but not unexpected&lt;br /&gt;
expected&lt;br /&gt;
State opinion that it is terrible&lt;br /&gt;
terrible&lt;br /&gt;
State opinion that it is terrifying&lt;br /&gt;
terrifying&lt;br /&gt;
State that you don't know anything about it&lt;br /&gt;
State that you are right in all matters&lt;br /&gt;
right&lt;br /&gt;
State that it is terrific&lt;br /&gt;
terrific&lt;br /&gt;
State that it is for the best&lt;br /&gt;
best&lt;br /&gt;
State that you don't care&lt;br /&gt;
State your general hatred&lt;br /&gt;
hate&lt;br /&gt;
State your general fear&lt;br /&gt;
afraid&lt;br /&gt;
fright&lt;br /&gt;
Grant sleep permission&lt;br /&gt;
grant&lt;br /&gt;
Deny sleep permission&lt;br /&gt;
deny&lt;br /&gt;
Comply with order&lt;br /&gt;
comply&lt;br /&gt;
Agree to follow&lt;br /&gt;
Apologize for being otherwise occupied&lt;br /&gt;
apologize&lt;br /&gt;
occupied&lt;br /&gt;
Refer listener to somebody older&lt;br /&gt;
refer&lt;br /&gt;
older&lt;br /&gt;
Ask listener to come closer&lt;br /&gt;
closer&lt;br /&gt;
Do business&lt;br /&gt;
business&lt;br /&gt;
Initiate bartering&lt;br /&gt;
Ask listener to come to the trade depot later&lt;br /&gt;
later&lt;br /&gt;
Ask listener to come to your store later&lt;br /&gt;
Ask listener to come to the market later&lt;br /&gt;
Tell listener to try a shopkeeper&lt;br /&gt;
shopkeeper&lt;br /&gt;
Tell listener about &lt;br /&gt;
Provide directions to &lt;br /&gt;
Recommend &lt;br /&gt;
 as a guide&lt;br /&gt;
Profess total ignorance&lt;br /&gt;
Tell the listener that &lt;br /&gt;
 is dead&lt;br /&gt;
dead&lt;br /&gt;
Provide the whereabouts of &lt;br /&gt;
Explain your current journey&lt;br /&gt;
explain&lt;br /&gt;
Say something about this site's trade partners&lt;br /&gt;
Say something about the local area&lt;br /&gt;
Tell the listener that they've found you&lt;br /&gt;
found&lt;br /&gt;
Grovel before your new master&lt;br /&gt;
grovel&lt;br /&gt;
master&lt;br /&gt;
Ask listener to wait until you've returned home&lt;br /&gt;
Say something about your family&lt;br /&gt;
Announce that you are hunting in your lair&lt;br /&gt;
hunt&lt;br /&gt;
lair&lt;br /&gt;
Express astonishment at seeing &lt;br /&gt;
surprise&lt;br /&gt;
astonished&lt;br /&gt;
Hawk your wares&lt;br /&gt;
hawk&lt;br /&gt;
Yield in terror&lt;br /&gt;
Yield&lt;br /&gt;
Agree to cease hostilities&lt;br /&gt;
Refuse to cease hostilities&lt;br /&gt;
Agree to comply with demand&lt;br /&gt;
Refuse to comply with demand&lt;br /&gt;
Refuse to yield&lt;br /&gt;
Express overwhelming suspicion&lt;br /&gt;
outburst&lt;br /&gt;
fail&lt;br /&gt;
Fail the struggle against great alarm&lt;br /&gt;
Fail the struggle against great shock&lt;br /&gt;
Fail the struggle against great horror&lt;br /&gt;
Fail the struggle against great grief&lt;br /&gt;
Bask in great triumph&lt;br /&gt;
bask&lt;br /&gt;
Fail the struggle against great rage&lt;br /&gt;
Bask in great grim satisfaction&lt;br /&gt;
Fail the struggle against great fear&lt;br /&gt;
Fail the struggle against great sadness&lt;br /&gt;
Bask in great satisfaction&lt;br /&gt;
Bask in great love&lt;br /&gt;
Bask in great bliss&lt;br /&gt;
Bask in great joy&lt;br /&gt;
Bask in great vengefulness&lt;br /&gt;
Fail the struggle against great terror&lt;br /&gt;
State feelings of great suspicion&lt;br /&gt;
Verbally struggle against great alarm&lt;br /&gt;
struggle&lt;br /&gt;
Verbally struggle against great shock&lt;br /&gt;
Verbally struggle against great horror&lt;br /&gt;
Verbally struggle against great grief&lt;br /&gt;
State feelings of great triumph&lt;br /&gt;
State feelings of great grim satisfaction&lt;br /&gt;
Verbally struggle against great fear&lt;br /&gt;
Verbally struggle against great sadness&lt;br /&gt;
State feelings of great satisfaction&lt;br /&gt;
State feelings of great love&lt;br /&gt;
State feelings of great bliss&lt;br /&gt;
State feelings of great joy&lt;br /&gt;
State feelings of great vengefulness&lt;br /&gt;
Verbally struggle against great terror&lt;br /&gt;
State feelings of suspicion&lt;br /&gt;
Verbally struggle against alarm&lt;br /&gt;
Verbally struggle against shock&lt;br /&gt;
Verbally struggle against horror&lt;br /&gt;
Verbally struggle against grief&lt;br /&gt;
State feelings of triumph&lt;br /&gt;
Fail the struggle against rage&lt;br /&gt;
State feelings of grim satisfaction&lt;br /&gt;
Verbally struggle against fear&lt;br /&gt;
Verbally struggle against sadness&lt;br /&gt;
State feelings of satisfaction&lt;br /&gt;
State feelings of love&lt;br /&gt;
State feelings of bliss&lt;br /&gt;
State feelings of joy&lt;br /&gt;
State feelings of vengefulness&lt;br /&gt;
Verbally struggle against terror&lt;br /&gt;
State minor feeling of suspicion&lt;br /&gt;
Dismiss minor feeling of alarm&lt;br /&gt;
dismiss&lt;br /&gt;
Dismiss minor feeling of shock&lt;br /&gt;
Dismiss minor feeling of horror&lt;br /&gt;
Dismiss minor feeling of grief&lt;br /&gt;
State minor feeling of triumph&lt;br /&gt;
Dismiss minor feeling of rage&lt;br /&gt;
State minor feeling of grim satisfaction&lt;br /&gt;
Dismiss minor feeling of fear&lt;br /&gt;
Dismiss minor feeling of sadness&lt;br /&gt;
State minor feeling of satisfaction&lt;br /&gt;
State minor feeling of love&lt;br /&gt;
State minor feeling of bliss&lt;br /&gt;
State minor feeling of joy&lt;br /&gt;
State minor feeling of vengefulness&lt;br /&gt;
Dismiss minor feeling of terror&lt;br /&gt;
Acknowledge lack of suspicion&lt;br /&gt;
Acknowledge lack of alarm&lt;br /&gt;
Acknowledge lack of shock&lt;br /&gt;
Acknowledge lack of horror&lt;br /&gt;
Acknowledge lack of grief&lt;br /&gt;
Acknowledge lack of triumph&lt;br /&gt;
Acknowledge lack of rage&lt;br /&gt;
Acknowledge lack of grim satisfaction&lt;br /&gt;
Acknowledge lack of fear&lt;br /&gt;
Acknowledge lack of sadness&lt;br /&gt;
Acknowledge lack of satisfaction&lt;br /&gt;
Acknowledge lack of love&lt;br /&gt;
Acknowledge lack of bliss&lt;br /&gt;
Acknowledge lack of joy&lt;br /&gt;
Acknowledge lack of vengefulness&lt;br /&gt;
Acknowledge lack of terror&lt;br /&gt;
Make terrified outburst regarding fleeing conflict&lt;br /&gt;
State intention to flee conflict&lt;br /&gt;
State your age emphatically&lt;br /&gt;
Say something about your profession&lt;br /&gt;
Announce your night creature status&lt;br /&gt;
announce&lt;br /&gt;
State your incredulity&lt;br /&gt;
incredulity&lt;br /&gt;
failed to load conflict report incident&lt;br /&gt;
vector&amp;lt;bool&amp;gt; too long&lt;br /&gt;
!ARG&lt;br /&gt;
&amp;lt;SWAP&amp;gt;&lt;br /&gt;
MATERIAL&lt;br /&gt;
USE_MATERIAL&lt;br /&gt;
USE_MATERIAL_TEMPLATE&lt;br /&gt;
Unrecognized Material Template: &lt;br /&gt;
SELECT_MATERIAL&lt;br /&gt;
PLUS_MATERIAL&lt;br /&gt;
REMOVE_MATERIAL&lt;br /&gt;
TISSUE&lt;br /&gt;
USE_TISSUE&lt;br /&gt;
USE_TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template: &lt;br /&gt;
SELECT_TISSUE&lt;br /&gt;
REMOVE_TISSUE&lt;br /&gt;
CASTE&lt;br /&gt;
USE_CASTE&lt;br /&gt;
SELECT_CASTE&lt;br /&gt;
SELECT_ADDITIONAL_CASTE&lt;br /&gt;
DEFAULT&lt;br /&gt;
Caste Selection Fails: &lt;br /&gt;
BIOME&lt;br /&gt;
PROFESSION_NAME&lt;br /&gt;
FANCIFUL&lt;br /&gt;
DOES_NOT_EXIST&lt;br /&gt;
LARGE_ROAMING&lt;br /&gt;
LOOSE_CLUSTERS&lt;br /&gt;
VERMIN_FISH&lt;br /&gt;
VERMIN_SOIL&lt;br /&gt;
VERMIN_SOIL_COLONY&lt;br /&gt;
ARTIFICIAL_HIVEABLE&lt;br /&gt;
UBIQUITOUS&lt;br /&gt;
HIVE_PRODUCT&lt;br /&gt;
VERMIN_EATER&lt;br /&gt;
VERMIN_GROUNDER&lt;br /&gt;
VERMIN_ROTTER&lt;br /&gt;
MUNDANE&lt;br /&gt;
FREQUENCY&lt;br /&gt;
CHANGE_FREQUENCY_PERC&lt;br /&gt;
UNDERGROUND_DEPTH&lt;br /&gt;
POPULATION_NUMBER&lt;br /&gt;
CLUSTER_NUMBER&lt;br /&gt;
TRIGGERABLE_GROUP&lt;br /&gt;
GENERAL_BABY_NAME&lt;br /&gt;
GENERAL_CHILD_NAME&lt;br /&gt;
GLOWCOLOR&lt;br /&gt;
CREATURE_TILE&lt;br /&gt;
CREATURE_SOLDIER_TILE&lt;br /&gt;
GLOWTILE&lt;br /&gt;
ALTTILE&lt;br /&gt;
SOLDIER_ALTTILE&lt;br /&gt;
GOOD&lt;br /&gt;
EVIL&lt;br /&gt;
SAVAGE&lt;br /&gt;
EQUIPMENT_WAGON&lt;br /&gt;
PREFSTRING&lt;br /&gt;
SPEECH&lt;br /&gt;
SPEECH_MALE&lt;br /&gt;
SPEECH_FEMALE&lt;br /&gt;
GENERATED&lt;br /&gt;
SOURCE_HFID&lt;br /&gt;
Unrecognized Creature Token: &lt;br /&gt;
CREATURE&lt;br /&gt;
COPY_TAGS_FROM&lt;br /&gt;
Unrecognized Creature Copy (Order is important!): &lt;br /&gt;
APPLY_CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation: &lt;br /&gt;
APPLY_CURRENT_CREATURE_VARIATION&lt;br /&gt;
GO_TO_START&lt;br /&gt;
GO_TO_END&lt;br /&gt;
GO_TO_TAG&lt;br /&gt;
GO_TO_TAG could not find target, setting to end: &lt;br /&gt;
*** Error(s) finalizing the creature &lt;br /&gt;
Creature Tissue Material Failure: &lt;br /&gt;
(empty tissue)&lt;br /&gt;
(no mat1)&lt;br /&gt;
(no mat3)&lt;br /&gt;
Custom tissue shape not found: &lt;br /&gt;
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)&lt;br /&gt;
 : Special attack material missing state -- set to liquid&lt;br /&gt;
 : Special attack interaction token not recognized : &lt;br /&gt;
, layer &lt;br /&gt;
 was not found, using first tissue instead&lt;br /&gt;
: Tissue &lt;br /&gt;
: No tissue thickness&lt;br /&gt;
data/speech/&lt;br /&gt;
Custom butcher object shape not found: &lt;br /&gt;
: Cannot find SPECIFIC_FOOD:PLANT token &lt;br /&gt;
: Cannot find SPECIFIC_FOOD:CREATURE token &lt;br /&gt;
Unrecognized Color Token: &lt;br /&gt;
LOCAL_CREATURE_MAT&lt;br /&gt;
Walk&lt;br /&gt;
Crawl&lt;br /&gt;
Swim&lt;br /&gt;
Climb&lt;br /&gt;
ADD_COLOR&lt;br /&gt;
a girl&lt;br /&gt;
a boy&lt;br /&gt;
a child&lt;br /&gt;
twins&lt;br /&gt;
triplets&lt;br /&gt;
quadruplets&lt;br /&gt;
quintuplets&lt;br /&gt;
sextuplets&lt;br /&gt;
septuplets&lt;br /&gt;
octuplets&lt;br /&gt;
nonuplets&lt;br /&gt;
decaplets&lt;br /&gt;
undecaplets&lt;br /&gt;
duodecaplets&lt;br /&gt;
tredecaplets&lt;br /&gt;
quattuordecaplets&lt;br /&gt;
quindecaplets&lt;br /&gt;
many babies&lt;br /&gt;
NUMBERED_NAME&lt;br /&gt;
zombie &lt;br /&gt;
BODY_APPEARANCE_MODIFIER&lt;br /&gt;
SET_BP_GROUP&lt;br /&gt;
PLUS_BP_GROUP&lt;br /&gt;
SET_TL_GROUP&lt;br /&gt;
PLUS_TL_GROUP&lt;br /&gt;
TISSUE_STYLE_UNIT&lt;br /&gt;
TSU_NOUN&lt;br /&gt;
TISSUE_LAYER_APPEARANCE_MODIFIER&lt;br /&gt;
SHEARABLE_TISSUE_LAYER&lt;br /&gt;
 Shearable Tissue &lt;br /&gt;
 Was Not Used&lt;br /&gt;
BP_APPEARANCE_MODIFIER&lt;br /&gt;
 BP Mod &lt;br /&gt;
APP_MOD_DESC_RANGE&lt;br /&gt;
APP_MOD_NOUN&lt;br /&gt;
APP_MOD_IMPORTANCE&lt;br /&gt;
APP_MOD_RATE&lt;br /&gt;
NO_END&lt;br /&gt;
TL_COLOR_MODIFIER&lt;br /&gt;
 Color Mod Ending With (&lt;br /&gt;
) Was Not Used&lt;br /&gt;
TLCM_TIMING&lt;br /&gt;
TLCM_NOUN&lt;br /&gt;
TLCM_IMPORTANCE&lt;br /&gt;
APP_MOD_GENETIC_MODEL&lt;br /&gt;
TLCM_GENETIC_MODEL&lt;br /&gt;
CASTE_SPEECH&lt;br /&gt;
POP_RATIO&lt;br /&gt;
FEATURE_ATTACK_GROUP&lt;br /&gt;
CHILD&lt;br /&gt;
BABY&lt;br /&gt;
CASTE_PROFESSION_NAME&lt;br /&gt;
CHILDNAME&lt;br /&gt;
BABYNAME&lt;br /&gt;
AQUATIC&lt;br /&gt;
AMPHIBIOUS&lt;br /&gt;
MOUNT&lt;br /&gt;
MOUNT_EXOTIC&lt;br /&gt;
LIKES_FIGHTING&lt;br /&gt;
LIKESFIGHTING&lt;br /&gt;
PEARL&lt;br /&gt;
VEGETATION&lt;br /&gt;
MAGICAL&lt;br /&gt;
NATURAL&lt;br /&gt;
NATURAL_ANIMAL&lt;br /&gt;
SUPERNATURAL&lt;br /&gt;
VERMIN_HATEABLE&lt;br /&gt;
COLONY_EXTERNAL&lt;br /&gt;
DIE_WHEN_VERMIN_BITE&lt;br /&gt;
REMAINS_ON_VERMIN_BITE_DEATH&lt;br /&gt;
REMAINS_UNDETERMINED&lt;br /&gt;
BODY&lt;br /&gt;
Duplicate Body Token: &lt;br /&gt;
Unrecognized Creature Caste Body Token: &lt;br /&gt;
Body Token Recognized But Could Not Connect: &lt;br /&gt;
BODYGLOSS&lt;br /&gt;
Unrecognized Creature Caste Body Gloss Token: &lt;br /&gt;
RELSIZE&lt;br /&gt;
RETRACT_INTO_BP&lt;br /&gt;
CAN_DO_INTERACTION&lt;br /&gt;
CDI token precedes any CAN_DO_INTERACTION tag: &lt;br /&gt;
Unrecognized CDI Token: &lt;br /&gt;
EXTRA_BUTCHER_OBJECT&lt;br /&gt;
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
EBO_ITEM&lt;br /&gt;
ANY_HARD_STONE&lt;br /&gt;
EBO_SHAPE&lt;br /&gt;
ATTACK&lt;br /&gt;
BODYPART&lt;br /&gt;
TISSUE_LAYER&lt;br /&gt;
CHILD_BODYPART_GROUP&lt;br /&gt;
CHILD_TISSUE_LAYER_GROUP&lt;br /&gt;
Attack &lt;br /&gt;
 seems to have correct format but could not find proper BPs in any caste, so not added&lt;br /&gt;
ATTACK_SKILL&lt;br /&gt;
ATTACK_VERB&lt;br /&gt;
ATTACK_CONTACT_PERC&lt;br /&gt;
ATTACK_PENETRATION_PERC&lt;br /&gt;
ATTACK_PRIORITY&lt;br /&gt;
MAIN&lt;br /&gt;
ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
ATTACK_PREPARE_AND_RECOVER&lt;br /&gt;
ATTACK_FLAG_INDEPENDENT_MULTIATTACK&lt;br /&gt;
ATTACK_FLAG_BAD_MULTIATTACK&lt;br /&gt;
ATTACK_FLAG_CANLATCH&lt;br /&gt;
ATTACK_FLAG_WITH&lt;br /&gt;
ATTACK_FLAG_EDGE&lt;br /&gt;
SPECIALATTACK_INTERACTION&lt;br /&gt;
SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
NOSMELLYROT&lt;br /&gt;
NATURAL_SKILL&lt;br /&gt;
LAYS_UNUSUAL_EGGS&lt;br /&gt;
ITEMCORPSE&lt;br /&gt;
ITEMCORPSE_QUALITY&lt;br /&gt;
BEACH_FREQUENCY&lt;br /&gt;
UNDERSWIM&lt;br /&gt;
CANOPENDOORS&lt;br /&gt;
GETS_WOUND_INFECTIONS&lt;br /&gt;
GETS_INFECTIONS_FROM_ROT&lt;br /&gt;
NOFEAR&lt;br /&gt;
NOSTUCKINS&lt;br /&gt;
PARALYZEIMMUNE&lt;br /&gt;
NOSKULL&lt;br /&gt;
NOSKIN&lt;br /&gt;
NOBONES&lt;br /&gt;
NOMEAT&lt;br /&gt;
HASSHELL&lt;br /&gt;
NOEXERT&lt;br /&gt;
NOPAIN&lt;br /&gt;
TENDONS&lt;br /&gt;
HAS_NERVES&lt;br /&gt;
LIGAMENTS&lt;br /&gt;
CAVE_ADAPT&lt;br /&gt;
NOTHOUGHT&lt;br /&gt;
ARENA_RESTRICTED&lt;br /&gt;
NO_THOUGHT_CENTER_FOR_MOVEMENT&lt;br /&gt;
NO_CONNECTIONS_FOR_MOVEMENT&lt;br /&gt;
NOEMOTION&lt;br /&gt;
TRANCES&lt;br /&gt;
NOSTUN&lt;br /&gt;
NONAUSEA&lt;br /&gt;
SENSE_CREATURE_CLASS&lt;br /&gt;
LOW_LIGHT_VISION&lt;br /&gt;
SMELL_TRIGGER&lt;br /&gt;
ODOR_LEVEL&lt;br /&gt;
ODOR_STRING&lt;br /&gt;
NO_DIZZINESS&lt;br /&gt;
NO_FEVERS&lt;br /&gt;
EXTRAVISION&lt;br /&gt;
NO_PHYS_ATT_GAIN&lt;br /&gt;
NO_PHYS_ATT_RUST&lt;br /&gt;
OPPOSED_TO_LIFE&lt;br /&gt;
CRAZED&lt;br /&gt;
STANCE_CLIMBER&lt;br /&gt;
CANNOT_JUMP&lt;br /&gt;
CANNOT_CLIMB&lt;br /&gt;
BLOODSUCKER&lt;br /&gt;
BONECARN&lt;br /&gt;
CARNIVORE&lt;br /&gt;
GOBBLE_VERMIN_CREATURE&lt;br /&gt;
GOBBLE_VERMIN_CLASS&lt;br /&gt;
ROOT_AROUND&lt;br /&gt;
CREATURE_CLASS&lt;br /&gt;
PERSONALITY&lt;br /&gt;
LISP&lt;br /&gt;
MATERIAL_FORCE_MULTIPLIER&lt;br /&gt;
GENERAL_MATERIAL_FORCE_MULTIPLIER&lt;br /&gt;
SOUND&lt;br /&gt;
GRAZER&lt;br /&gt;
PRONE_TO_RAGE&lt;br /&gt;
LAYS_EGGS&lt;br /&gt;
EGG_SIZE&lt;br /&gt;
CLUTCH_SIZE&lt;br /&gt;
VISION_ARC&lt;br /&gt;
INTELLIGENT&lt;br /&gt;
CAN_LEARN&lt;br /&gt;
SLOW_LEARNER&lt;br /&gt;
CAN_SPEAK&lt;br /&gt;
UTTERANCES&lt;br /&gt;
EQUIPS&lt;br /&gt;
ALL_ACTIVE&lt;br /&gt;
DIURNAL&lt;br /&gt;
NOCTURNAL&lt;br /&gt;
CREPUSCULAR&lt;br /&gt;
MATUTINAL&lt;br /&gt;
VESPERTINE&lt;br /&gt;
POWER&lt;br /&gt;
MEGABEAST&lt;br /&gt;
SEMIMEGABEAST&lt;br /&gt;
FEATURE_BEAST&lt;br /&gt;
TITAN&lt;br /&gt;
DEMON&lt;br /&gt;
UNIQUE_DEMON&lt;br /&gt;
NIGHT_CREATURE_HUNTER&lt;br /&gt;
NIGHT_CREATURE_BOGEYMAN&lt;br /&gt;
MEANDERER&lt;br /&gt;
MULTIPART_FULL_VISION&lt;br /&gt;
ALCOHOL_DEPENDENT&lt;br /&gt;
NOBREATHE&lt;br /&gt;
AMBUSHPREDATOR&lt;br /&gt;
LOCKPICKER&lt;br /&gt;
TRAPAVOID&lt;br /&gt;
NOT_BUTCHERABLE&lt;br /&gt;
MISCHIEVIOUS&lt;br /&gt;
MISCHIEVOUS&lt;br /&gt;
COOKABLE_LIVE&lt;br /&gt;
PATTERNFLIER&lt;br /&gt;
CURIOUSBEAST_EATER&lt;br /&gt;
CURIOUSBEAST_ITEM&lt;br /&gt;
CURIOUSBEAST_GUZZLER&lt;br /&gt;
FLEEQUICK&lt;br /&gt;
VERMINHUNTER&lt;br /&gt;
AT_PEACE_WITH_WILDLIFE&lt;br /&gt;
RETURNS_VERMIN_KILLS_TO_OWNER&lt;br /&gt;
HUNTS_VERMIN&lt;br /&gt;
DIVE_HUNTS_VERMIN&lt;br /&gt;
ADOPTS_OWNER&lt;br /&gt;
IMMOLATE&lt;br /&gt;
NO_SPRING&lt;br /&gt;
NO_SUMMER&lt;br /&gt;
NO_AUTUMN&lt;br /&gt;
NO_WINTER&lt;br /&gt;
LARGE_PREDATOR&lt;br /&gt;
BENIGN&lt;br /&gt;
SMALL_REMAINS&lt;br /&gt;
remains&lt;br /&gt;
REMAINS&lt;br /&gt;
SPECIFIC_FOOD&lt;br /&gt;
PLANT&lt;br /&gt;
CASTE_NAME&lt;br /&gt;
CASTE_COLOR&lt;br /&gt;
CASTE_GLOWCOLOR&lt;br /&gt;
REMAINS_COLOR&lt;br /&gt;
IMMOBILE&lt;br /&gt;
IMMOBILE_LAND&lt;br /&gt;
LIGHT_GEN&lt;br /&gt;
VERMIN_MICRO&lt;br /&gt;
NOT_LIVING&lt;br /&gt;
CANNOT_UNDEAD&lt;br /&gt;
NO_EAT&lt;br /&gt;
NO_DRINK&lt;br /&gt;
NO_UNIT_TYPE_COLOR&lt;br /&gt;
NO_SLEEP&lt;br /&gt;
COMMON_DOMESTIC&lt;br /&gt;
WAGON_PULLER&lt;br /&gt;
PACK_ANIMAL&lt;br /&gt;
FLIER&lt;br /&gt;
PET_EXOTIC&lt;br /&gt;
TRAINABLE&lt;br /&gt;
TRAINABLE_HUNTING&lt;br /&gt;
TRAINABLE_WAR&lt;br /&gt;
WEBBER&lt;br /&gt;
THICKWEB&lt;br /&gt;
WEBIMMUNE&lt;br /&gt;
MULTIPLE_LITTER_RARE&lt;br /&gt;
MAGMA_VISION&lt;br /&gt;
FIREIMMUNE&lt;br /&gt;
FIREIMMUNE_SUPER&lt;br /&gt;
FEMALE&lt;br /&gt;
MALE&lt;br /&gt;
NO_GENDER&lt;br /&gt;
ORIENTATION&lt;br /&gt;
LITTERSIZE&lt;br /&gt;
MAXAGE&lt;br /&gt;
GNAWER&lt;br /&gt;
DESCRIPTION&lt;br /&gt;
PETVALUE&lt;br /&gt;
PETVALUE_DIVISOR&lt;br /&gt;
BODY_SIZE&lt;br /&gt;
GRAVITATE_BODY_SIZE&lt;br /&gt;
CHANGE_BODY_SIZE_PERC&lt;br /&gt;
GAIT&lt;br /&gt;
NO_BUILD_UP&lt;br /&gt;
LAYERS_SLOW&lt;br /&gt;
STRENGTH&lt;br /&gt;
AGILITY&lt;br /&gt;
STEALTH_SLOWS&lt;br /&gt;
Unknown GAIT flag &lt;br /&gt;
WALK&lt;br /&gt;
SWIM&lt;br /&gt;
CRAWL&lt;br /&gt;
CLIMB&lt;br /&gt;
ATTACK_TRIGGER&lt;br /&gt;
MODVALUE&lt;br /&gt;
VIEWRANGE&lt;br /&gt;
BUILDINGDESTROYER&lt;br /&gt;
DIFFICULTY&lt;br /&gt;
NO_VEGETATION_PERTURB&lt;br /&gt;
GRASSTRAMPLE&lt;br /&gt;
SWIMS_LEARNED&lt;br /&gt;
SWIMS_INNATE&lt;br /&gt;
TRADE_CAPACITY&lt;br /&gt;
LAIR_HUNTER&lt;br /&gt;
LAIR_HUNTER_SPEECH&lt;br /&gt;
LAIR&lt;br /&gt;
LAIR_CHARACTERISTIC&lt;br /&gt;
HABIT&lt;br /&gt;
HABIT_NUM&lt;br /&gt;
TEST_ALL&lt;br /&gt;
BLOOD&lt;br /&gt;
SECRETION&lt;br /&gt;
CONTINUOUS&lt;br /&gt;
EXTREME_EMOTION&lt;br /&gt;
EXERTION&lt;br /&gt;
EGG_MATERIAL&lt;br /&gt;
CASTE_TILE&lt;br /&gt;
CASTE_SOLDIER_TILE&lt;br /&gt;
CASTE_GLOWTILE&lt;br /&gt;
CASTE_ALTTILE&lt;br /&gt;
CASTE_SOLDIER_ALTTILE&lt;br /&gt;
EXTRACT&lt;br /&gt;
MILKABLE&lt;br /&gt;
CONVERTED_SPOUSE&lt;br /&gt;
SPOUSE_CONVERTER&lt;br /&gt;
SPOUSE_CONVERSION_TARGET&lt;br /&gt;
MANNERISM_LAUGH&lt;br /&gt;
MANNERISM_SMILE&lt;br /&gt;
MANNERISM_WALK&lt;br /&gt;
MANNERISM_SIT&lt;br /&gt;
MANNERISM_BREATH&lt;br /&gt;
MANNERISM_POSTURE&lt;br /&gt;
MANNERISM_STRETCH&lt;br /&gt;
MANNERISM_EYELIDS&lt;br /&gt;
MANNERISM_FINGERS&lt;br /&gt;
MANNERISM_NOSE&lt;br /&gt;
MANNERISM_EAR&lt;br /&gt;
MANNERISM_HEAD&lt;br /&gt;
MANNERISM_EYES&lt;br /&gt;
MANNERISM_MOUTH&lt;br /&gt;
MANNERISM_HAIR&lt;br /&gt;
MANNERISM_KNUCKLES&lt;br /&gt;
MANNERISM_LIPS&lt;br /&gt;
MANNERISM_CHEEK&lt;br /&gt;
MANNERISM_NAILS&lt;br /&gt;
MANNERISM_FEET&lt;br /&gt;
MANNERISM_ARMS&lt;br /&gt;
MANNERISM_HANDS&lt;br /&gt;
MANNERISM_TONGUE&lt;br /&gt;
MANNERISM_LEG&lt;br /&gt;
VERMIN_BITE&lt;br /&gt;
PENETRATEPOWER&lt;br /&gt;
FISHITEM&lt;br /&gt;
VERMIN_NOROAM&lt;br /&gt;
VERMIN_NOFISH&lt;br /&gt;
VERMIN_NOTRAP&lt;br /&gt;
HOMEOTHERM&lt;br /&gt;
FIXED_TEMP&lt;br /&gt;
SKILL_RATE&lt;br /&gt;
SKILL_RUST_RATE&lt;br /&gt;
SKILL_LEARN_RATE&lt;br /&gt;
SKILL_RATES&lt;br /&gt;
SKILL_LEARN_RATES&lt;br /&gt;
SKILL_RUST_RATES&lt;br /&gt;
PHYS_ATT_RANGE&lt;br /&gt;
Attribute range not in increasing order, repaired&lt;br /&gt;
Attribute range less than &lt;br /&gt;
, repaired&lt;br /&gt;
Attribute range greater than &lt;br /&gt;
PHYS_ATT_RATES&lt;br /&gt;
PHYS_ATT_CAP_PERC&lt;br /&gt;
Attribute cap perc less than 100, set to 100&lt;br /&gt;
MENT_ATT_RANGE&lt;br /&gt;
MENT_ATT_RATES&lt;br /&gt;
MENT_ATT_CAP_PERC&lt;br /&gt;
TISSUE_LAYER_UNDER&lt;br /&gt;
TISSUE_LAYER_OVER&lt;br /&gt;
NORMAL&lt;br /&gt;
Unknown Body Group/Relation Token(s): &lt;br /&gt;
Unknown Body Part Position Token: &lt;br /&gt;
Tissue layer not added because no BP found: &lt;br /&gt;
SELECT_TISSUE_LAYER&lt;br /&gt;
PLUS_TISSUE_LAYER&lt;br /&gt;
BODY_DETAIL_PLAN&lt;br /&gt;
Body detail plan not found:&lt;br /&gt;
ARG1&lt;br /&gt;
ARG2&lt;br /&gt;
ARG3&lt;br /&gt;
ARG4&lt;br /&gt;
ARG5&lt;br /&gt;
SET_LAYER_TISSUE&lt;br /&gt;
TL_RELATIVE_THICKNESS&lt;br /&gt;
TL_CONNECTS&lt;br /&gt;
TL_MAJOR_ARTERIES&lt;br /&gt;
TL_HEALING_RATE&lt;br /&gt;
TL_VASCULAR&lt;br /&gt;
TL_PAIN_RECEPTORS&lt;br /&gt;
TISSUE_NAME&lt;br /&gt;
Tissue Definition &lt;br /&gt;
 missing plural string&lt;br /&gt;
TISSUE_MATERIAL&lt;br /&gt;
RELATIVE_THICKNESS&lt;br /&gt;
HEALING_RATE&lt;br /&gt;
VASCULAR&lt;br /&gt;
PAIN_RECEPTORS&lt;br /&gt;
THICKENS_ON_STRENGTH&lt;br /&gt;
THICKENS_ON_ENERGY_STORAGE&lt;br /&gt;
ARTERIES&lt;br /&gt;
SCARS&lt;br /&gt;
STRUCTURAL&lt;br /&gt;
CONNECTIVE_TISSUE_ANCHOR&lt;br /&gt;
SETTABLE&lt;br /&gt;
SPLINTABLE&lt;br /&gt;
FUNCTIONAL&lt;br /&gt;
NERVOUS&lt;br /&gt;
THOUGHT&lt;br /&gt;
MUSCULAR&lt;br /&gt;
SMELL&lt;br /&gt;
HEAR&lt;br /&gt;
FLIGHT&lt;br /&gt;
BREATHE&lt;br /&gt;
SIGHT&lt;br /&gt;
CONNECTS&lt;br /&gt;
MAJOR_ARTERIES&lt;br /&gt;
INSULATION&lt;br /&gt;
COSMETIC&lt;br /&gt;
STYLEABLE&lt;br /&gt;
TISSUE_SHAPE&lt;br /&gt;
SUBORDINATE_TO_TISSUE&lt;br /&gt;
TISSUE_MAT_STATE&lt;br /&gt;
TISSUE_LEAKS&lt;br /&gt;
Tissue Template &lt;br /&gt;
TISSUE_TEMPLATE&lt;br /&gt;
Unrecognized Tissue Template Token: &lt;br /&gt;
LOCAL_PLANT_MAT&lt;br /&gt;
*** Error(s) finalizing the template &lt;br /&gt;
CV_NEW_TAG&lt;br /&gt;
CV_ADD_TAG&lt;br /&gt;
CV_REMOVE_TAG&lt;br /&gt;
CV_NEW_CTAG&lt;br /&gt;
CV_ADD_CTAG&lt;br /&gt;
CV_REMOVE_CTAG&lt;br /&gt;
CV_CONVERT_TAG&lt;br /&gt;
CV_CONVERT_CTAG&lt;br /&gt;
CVCT_MASTER&lt;br /&gt;
CVCT_TARGET&lt;br /&gt;
CVCT_REPLACEMENT&lt;br /&gt;
CREATURE_VARIATION&lt;br /&gt;
Unrecognized Creature Variation Token: &lt;br /&gt;
ADD_MATERIAL&lt;br /&gt;
 needs 2 tokens: &lt;br /&gt;
ADD_TISSUE&lt;br /&gt;
BP_POSITION&lt;br /&gt;
 needs 3 tokens: &lt;br /&gt;
BP_RELATION&lt;br /&gt;
 needs 6 tokens: &lt;br /&gt;
BP_RELSIZE&lt;br /&gt;
BP_LAYERS&lt;br /&gt;
BP_LAYERS_UNDER&lt;br /&gt;
BP_LAYERS_OVER&lt;br /&gt;
Unrecognized Body Detail Plan Token: &lt;br /&gt;
chunk&lt;br /&gt;
chunks&lt;br /&gt;
creature_layer&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
[CREATURE:&lt;br /&gt;
UPPERBODY&lt;br /&gt;
LOWERBODY&lt;br /&gt;
HEAD&lt;br /&gt;
CON_CAT&lt;br /&gt;
CONTYPE&lt;br /&gt;
GRASP&lt;br /&gt;
STANCE&lt;br /&gt;
Unrecognized Creature Bodypart CONTYPE Token: &lt;br /&gt;
LIMB&lt;br /&gt;
THROAT&lt;br /&gt;
JOINT&lt;br /&gt;
SKELETON&lt;br /&gt;
UNDER_PRESSURE&lt;br /&gt;
TOTEMABLE&lt;br /&gt;
VERMIN_BUTCHER_ITEM&lt;br /&gt;
EMBEDDED&lt;br /&gt;
APERTURE&lt;br /&gt;
SMALL&lt;br /&gt;
INTERNAL&lt;br /&gt;
CIRCULATION&lt;br /&gt;
GUTS&lt;br /&gt;
RIGHT&lt;br /&gt;
LEFT&lt;br /&gt;
DIGIT&lt;br /&gt;
CONNECTOR&lt;br /&gt;
PREVENTS_PARENT_COLLAPSE&lt;br /&gt;
SOCKET&lt;br /&gt;
MOUTH&lt;br /&gt;
CATEGORY&lt;br /&gt;
DEFAULT_RELSIZE&lt;br /&gt;
: number capped at 32&lt;br /&gt;
INDIVIDUAL_NAME&lt;br /&gt;
Unrecognized Creature Bodypart Token: &lt;br /&gt;
Unrecognized Creature Body Token: &lt;br /&gt;
SOLID&lt;br /&gt;
LIQUID&lt;br /&gt;
POWDER&lt;br /&gt;
SOLID_POWDER&lt;br /&gt;
PASTE&lt;br /&gt;
SOLID_PASTE&lt;br /&gt;
PRESSED&lt;br /&gt;
SOLID_PRESSED&lt;br /&gt;
ALL_SOLID&lt;br /&gt;
Unrecognized Material State Token: &lt;br /&gt;
IN_WATER&lt;br /&gt;
IN_MAGMA&lt;br /&gt;
NO_WATER&lt;br /&gt;
NO_MAGMA&lt;br /&gt;
Unrecognized Location Hint Token: &lt;br /&gt;
MAJOR_CURSE&lt;br /&gt;
GREETING&lt;br /&gt;
CLEAN_SELF&lt;br /&gt;
CLEAN_FRIEND&lt;br /&gt;
FLEEING&lt;br /&gt;
NEGATIVE_SOCIAL_RESPONSE&lt;br /&gt;
TORMENT&lt;br /&gt;
Unrecognized Usage Hint Token: &lt;br /&gt;
TRAILING_DUST_FLOW&lt;br /&gt;
TRAILING_VAPOR_FLOW&lt;br /&gt;
TRAILING_GAS_FLOW&lt;br /&gt;
SOLID_GLOB&lt;br /&gt;
LIQUID_GLOB&lt;br /&gt;
SPATTER_POWDER&lt;br /&gt;
SPATTER_LIQUID&lt;br /&gt;
UNDIRECTED_GAS&lt;br /&gt;
UNDIRECTED_VAPOR&lt;br /&gt;
UNDIRECTED_DUST&lt;br /&gt;
WEB_SPRAY&lt;br /&gt;
DRAGONFIRE&lt;br /&gt;
FIREJET&lt;br /&gt;
FIREBALL&lt;br /&gt;
WEATHER_CREEPING_GAS&lt;br /&gt;
WEATHER_CREEPING_VAPOR&lt;br /&gt;
WEATHER_CREEPING_DUST&lt;br /&gt;
WEATHER_FALLING_MATERIAL&lt;br /&gt;
UNDIRECTED_ITEM_CLOUD&lt;br /&gt;
TRAILING_ITEM_FLOW&lt;br /&gt;
Unrecognized Breath Attack Token: &lt;br /&gt;
LAW_MAKING&lt;br /&gt;
LAW_ENFORCEMENT&lt;br /&gt;
RECEIVE_DIPLOMATS&lt;br /&gt;
MEET_WORKERS&lt;br /&gt;
MANAGE_PRODUCTION&lt;br /&gt;
TRADE&lt;br /&gt;
ACCOUNTING&lt;br /&gt;
ESTABLISH_COLONY_TRADE_AGREEMENTS&lt;br /&gt;
MAKE_INTRODUCTIONS&lt;br /&gt;
MAKE_PEACE_AGREEMENTS&lt;br /&gt;
MAKE_TOPIC_AGREEMENTS&lt;br /&gt;
COLLECT_TAXES&lt;br /&gt;
ESCORT_TAX_COLLECTOR&lt;br /&gt;
EXECUTIONS&lt;br /&gt;
TAME_EXOTICS&lt;br /&gt;
RELIGION&lt;br /&gt;
ATTACK_ENEMIES&lt;br /&gt;
PATROL_TERRITORY&lt;br /&gt;
MILITARY_GOALS&lt;br /&gt;
MILITARY_STRATEGY&lt;br /&gt;
UPGRADE_SQUAD_EQUIPMENT&lt;br /&gt;
EQUIPMENT_MANIFESTS&lt;br /&gt;
SORT_AMMUNITION&lt;br /&gt;
BUILD_MORALE&lt;br /&gt;
HEALTH_MANAGEMENT&lt;br /&gt;
Unrecognized Position Responsibility Token: &lt;br /&gt;
LOYALTY&lt;br /&gt;
FAMILY&lt;br /&gt;
FRIENDSHIP&lt;br /&gt;
TRUTH&lt;br /&gt;
CUNNING&lt;br /&gt;
ELOQUENCE&lt;br /&gt;
FAIRNESS&lt;br /&gt;
DECORUM&lt;br /&gt;
TRADITION&lt;br /&gt;
ARTWORK&lt;br /&gt;
COOPERATION&lt;br /&gt;
INDEPENDENCE&lt;br /&gt;
STOICISM&lt;br /&gt;
INTROSPECTION&lt;br /&gt;
SELF_CONTROL&lt;br /&gt;
TRANQUILITY&lt;br /&gt;
HARMONY&lt;br /&gt;
MERRIMENT&lt;br /&gt;
CRAFTSMANSHIP&lt;br /&gt;
MARTIAL_PROWESS&lt;br /&gt;
SKILL&lt;br /&gt;
HARD_WORK&lt;br /&gt;
SACRIFICE&lt;br /&gt;
COMPETITION&lt;br /&gt;
PERSEVERANCE&lt;br /&gt;
PERSEVERENCE&lt;br /&gt;
LEISURE_TIME&lt;br /&gt;
COMMERCE&lt;br /&gt;
ROMANCE&lt;br /&gt;
NATURE&lt;br /&gt;
PEACE&lt;br /&gt;
Unrecognized Value Token: &lt;br /&gt;
KILL_ENTITY_MEMBER&lt;br /&gt;
KILL_NEUTRAL&lt;br /&gt;
KILL_ENEMY&lt;br /&gt;
KILL_ANIMAL&lt;br /&gt;
EAT_SAPIENT_OTHER&lt;br /&gt;
EAT_SAPIENT_KILL&lt;br /&gt;
MAKE_TROPHY_SAME_RACE&lt;br /&gt;
MAKE_TROPHY_SAPIENT&lt;br /&gt;
MAKE_TROPHY_ANIMAL&lt;br /&gt;
KILL_PLANT&lt;br /&gt;
TORTURE_AS_EXAMPLE&lt;br /&gt;
TORTURE_FOR_INFORMATION&lt;br /&gt;
TORTURE_FOR_FUN&lt;br /&gt;
TORTURE_ANIMALS&lt;br /&gt;
TREASON&lt;br /&gt;
OATH_BREAKING&lt;br /&gt;
LYING&lt;br /&gt;
VANDALISM&lt;br /&gt;
TRESPASSING&lt;br /&gt;
THEFT&lt;br /&gt;
ASSAULT&lt;br /&gt;
SLAVERY&lt;br /&gt;
Unrecognized Ethic Action Token: &lt;br /&gt;
NOT_APPLICABLE&lt;br /&gt;
REQUIRED&lt;br /&gt;
ACCEPTABLE&lt;br /&gt;
PERSONAL_MATTER&lt;br /&gt;
JUSTIFIED_IF_NO_REPERCUSSIONS&lt;br /&gt;
JUSTIFIED_IF_GOOD_REASON&lt;br /&gt;
JUSTIFIED_IF_EXTREME_REASON&lt;br /&gt;
JUSTIFIED_IF_SELF_DEFENSE&lt;br /&gt;
ONLY_IF_SANCTIONED&lt;br /&gt;
MISGUIDED&lt;br /&gt;
SHUN&lt;br /&gt;
APPALLING&lt;br /&gt;
PUNISH_REPRIMAND&lt;br /&gt;
PUNISH_SERIOUS&lt;br /&gt;
PUNISH_EXILE&lt;br /&gt;
PUNISH_CAPITAL&lt;br /&gt;
UNTHINKABLE&lt;br /&gt;
Unrecognized Ethic Response Token: &lt;br /&gt;
ROAD&lt;br /&gt;
TUNNEL&lt;br /&gt;
BRIDGE&lt;br /&gt;
WALL&lt;br /&gt;
Unrecognized World Construction Token: &lt;br /&gt;
PANTHEON&lt;br /&gt;
REGIONAL_FORCE&lt;br /&gt;
Unrecognized Religion Token: &lt;br /&gt;
SPRING&lt;br /&gt;
SUMMER&lt;br /&gt;
AUTUMN&lt;br /&gt;
WINTER&lt;br /&gt;
Unrecognized Season Token: &lt;br /&gt;
AGRICULTURE&lt;br /&gt;
ANIMALS&lt;br /&gt;
BALANCE&lt;br /&gt;
BEAUTY&lt;br /&gt;
BIRTH&lt;br /&gt;
BLIGHT&lt;br /&gt;
BOUNDARIES&lt;br /&gt;
CAVERNS&lt;br /&gt;
CHAOS&lt;br /&gt;
CHARITY&lt;br /&gt;
CHILDREN&lt;br /&gt;
COASTS&lt;br /&gt;
CONSOLATION&lt;br /&gt;
COURAGE&lt;br /&gt;
CRAFTS&lt;br /&gt;
CREATION&lt;br /&gt;
DANCE&lt;br /&gt;
DARKNESS&lt;br /&gt;
DAWN&lt;br /&gt;
DEATH&lt;br /&gt;
DEFORMITY&lt;br /&gt;
DEPRAVITY&lt;br /&gt;
DISCIPLINE&lt;br /&gt;
DISEASE&lt;br /&gt;
DREAMS&lt;br /&gt;
DUSK&lt;br /&gt;
DUTY&lt;br /&gt;
EARTH&lt;br /&gt;
FAME&lt;br /&gt;
FATE&lt;br /&gt;
FERTILITY&lt;br /&gt;
FESTIVALS&lt;br /&gt;
FIRE&lt;br /&gt;
FISH&lt;br /&gt;
FISHING&lt;br /&gt;
FOOD&lt;br /&gt;
FORGIVENESS&lt;br /&gt;
FORTRESSES&lt;br /&gt;
FREEDOM&lt;br /&gt;
GAMBLING&lt;br /&gt;
GAMES&lt;br /&gt;
GENEROSITY&lt;br /&gt;
HAPPINESS&lt;br /&gt;
HEALING&lt;br /&gt;
HOSPITALITY&lt;br /&gt;
HUNTING&lt;br /&gt;
INSPIRATION&lt;br /&gt;
JEALOUSY&lt;br /&gt;
JEWELS&lt;br /&gt;
JUSTICE&lt;br /&gt;
LABOR&lt;br /&gt;
LAKES&lt;br /&gt;
LAWS&lt;br /&gt;
LIES&lt;br /&gt;
LIGHT&lt;br /&gt;
LIGHTNING&lt;br /&gt;
LONGEVITY&lt;br /&gt;
LOVE&lt;br /&gt;
LUCK&lt;br /&gt;
LUST&lt;br /&gt;
MARRIAGE&lt;br /&gt;
MERCY&lt;br /&gt;
METALS&lt;br /&gt;
MINERALS&lt;br /&gt;
MISERY&lt;br /&gt;
MIST&lt;br /&gt;
MOON&lt;br /&gt;
MOUNTAINS&lt;br /&gt;
MUCK&lt;br /&gt;
MURDER&lt;br /&gt;
MUSIC&lt;br /&gt;
NIGHT&lt;br /&gt;
NIGHTMARES&lt;br /&gt;
OATHS&lt;br /&gt;
OCEANS&lt;br /&gt;
ORDER&lt;br /&gt;
PAINTING&lt;br /&gt;
PERSUASION&lt;br /&gt;
PLANTS&lt;br /&gt;
POETRY&lt;br /&gt;
PREGNANCY&lt;br /&gt;
RAIN&lt;br /&gt;
RAINBOWS&lt;br /&gt;
REBIRTH&lt;br /&gt;
REVELRY&lt;br /&gt;
REVENGE&lt;br /&gt;
RIVERS&lt;br /&gt;
RULERSHIP&lt;br /&gt;
RUMORS&lt;br /&gt;
SALT&lt;br /&gt;
SCHOLARSHIP&lt;br /&gt;
SEASONS&lt;br /&gt;
SILENCE&lt;br /&gt;
SONG&lt;br /&gt;
STARS&lt;br /&gt;
STORMS&lt;br /&gt;
SUICIDE&lt;br /&gt;
THRALLDOM&lt;br /&gt;
THUNDER&lt;br /&gt;
TORTURE&lt;br /&gt;
TRAVELERS&lt;br /&gt;
TREACHERY&lt;br /&gt;
TREES&lt;br /&gt;
TRICKERY&lt;br /&gt;
TWILIGHT&lt;br /&gt;
VALOR&lt;br /&gt;
VICTORY&lt;br /&gt;
VOLCANOS&lt;br /&gt;
WATER&lt;br /&gt;
WEALTH&lt;br /&gt;
WEATHER&lt;br /&gt;
WIND&lt;br /&gt;
WISDOM&lt;br /&gt;
WRITING&lt;br /&gt;
YOUTH&lt;br /&gt;
Unrecognized Sphere Token: &lt;br /&gt;
STAY_ALIVE&lt;br /&gt;
MAINTAIN_ENTITY_STATUS&lt;br /&gt;
START_A_FAMILY&lt;br /&gt;
RULE_THE_WORLD&lt;br /&gt;
CREATE_A_GREAT_WORK_OF_ART&lt;br /&gt;
CRAFT_A_MASTERWORK&lt;br /&gt;
BRING_PEACE_TO_THE_WORLD&lt;br /&gt;
BECOME_A_LEGENDARY_WARRIOR&lt;br /&gt;
MASTER_A_SKILL&lt;br /&gt;
FALL_IN_LOVE&lt;br /&gt;
SEE_THE_GREAT_NATURAL_SITES&lt;br /&gt;
IMMORTALITY&lt;br /&gt;
Unrecognized Goal Token: &lt;br /&gt;
OWN_RACE&lt;br /&gt;
Unrecognized Art Facet Token: &lt;br /&gt;
TREE&lt;br /&gt;
SHAPE&lt;br /&gt;
ITEM&lt;br /&gt;
Unrecognized Art Image Element Token: &lt;br /&gt;
ART_IMAGE&lt;br /&gt;
COVERED&lt;br /&gt;
GLAZED&lt;br /&gt;
RINGS_HANGING&lt;br /&gt;
BANDS&lt;br /&gt;
SPIKES&lt;br /&gt;
ITEMSPECIFIC&lt;br /&gt;
THREAD&lt;br /&gt;
CLOTH&lt;br /&gt;
SEWN_IMAGE&lt;br /&gt;
PAGES&lt;br /&gt;
ILLUSTRATION&lt;br /&gt;
Unrecognized Item Improvement Token: &lt;br /&gt;
PLAYER_FORTRESS&lt;br /&gt;
DARK_FORTRESS&lt;br /&gt;
CAVE&lt;br /&gt;
CAVE_DETAILED&lt;br /&gt;
TREE_CITY&lt;br /&gt;
CITY&lt;br /&gt;
FORTRESS&lt;br /&gt;
MONUMENT&lt;br /&gt;
Unrecognized Site Token: &lt;br /&gt;
LAW_ENFORCE&lt;br /&gt;
TAX_ESCORT&lt;br /&gt;
ANIMATED&lt;br /&gt;
GHOST&lt;br /&gt;
ADVENTURER&lt;br /&gt;
Unrecognized Creature Texture Token: &lt;br /&gt;
MOTHER&lt;br /&gt;
FATHER&lt;br /&gt;
SPOUSE&lt;br /&gt;
DEITY&lt;br /&gt;
LOVER&lt;br /&gt;
PRISONER&lt;br /&gt;
IMPRISONER&lt;br /&gt;
MASTER&lt;br /&gt;
APPRENTICE&lt;br /&gt;
COMPANION&lt;br /&gt;
Unrecognized Historical Figure Hist Fig Link Token: &lt;br /&gt;
MERCENARY&lt;br /&gt;
FORMER_MERCENARY&lt;br /&gt;
ENEMY&lt;br /&gt;
CRIMINAL&lt;br /&gt;
MEMBER&lt;br /&gt;
FORMER_MEMBER&lt;br /&gt;
SLAVE&lt;br /&gt;
FORMER_SLAVE&lt;br /&gt;
FORMER_PRISONER&lt;br /&gt;
MINER&lt;br /&gt;
WOODWORKER&lt;br /&gt;
CARPENTER&lt;br /&gt;
BOWYER&lt;br /&gt;
WOODCUTTER&lt;br /&gt;
STONEWORKER&lt;br /&gt;
ENGRAVER&lt;br /&gt;
MASON&lt;br /&gt;
RANGER&lt;br /&gt;
ANIMAL_CARETAKER&lt;br /&gt;
ANIMAL_TRAINER&lt;br /&gt;
HUNTER&lt;br /&gt;
TRAPPER&lt;br /&gt;
ANIMAL_DISSECTOR&lt;br /&gt;
METALSMITH&lt;br /&gt;
FURNACE_OPERATOR&lt;br /&gt;
WEAPONSMITH&lt;br /&gt;
ARMORER&lt;br /&gt;
BLACKSMITH&lt;br /&gt;
METALCRAFTER&lt;br /&gt;
JEWELER&lt;br /&gt;
GEM_CUTTER&lt;br /&gt;
GEM_SETTER&lt;br /&gt;
CRAFTSMAN&lt;br /&gt;
WOODCRAFTER&lt;br /&gt;
POTTER&lt;br /&gt;
WAX_WORKER&lt;br /&gt;
STONECRAFTER&lt;br /&gt;
LEATHERWORKER&lt;br /&gt;
BONE_CARVER&lt;br /&gt;
WEAVER&lt;br /&gt;
CLOTHIER&lt;br /&gt;
GLASSMAKER&lt;br /&gt;
STRAND_EXTRACTOR&lt;br /&gt;
FISHERY_WORKER&lt;br /&gt;
FISHERMAN&lt;br /&gt;
FISH_DISSECTOR&lt;br /&gt;
FISH_CLEANER&lt;br /&gt;
FARMER&lt;br /&gt;
CHEESE_MAKER&lt;br /&gt;
MILKER&lt;br /&gt;
SHEARER&lt;br /&gt;
SPINNER&lt;br /&gt;
COOK&lt;br /&gt;
THRESHER&lt;br /&gt;
MILLER&lt;br /&gt;
BUTCHER&lt;br /&gt;
TANNER&lt;br /&gt;
DYER&lt;br /&gt;
PRESSER&lt;br /&gt;
BEEKEEPER&lt;br /&gt;
GLAZER&lt;br /&gt;
PLANTER&lt;br /&gt;
HERBALIST&lt;br /&gt;
BREWER&lt;br /&gt;
SOAP_MAKER&lt;br /&gt;
POTASH_MAKER&lt;br /&gt;
LYE_MAKER&lt;br /&gt;
WOOD_BURNER&lt;br /&gt;
ENGINEER&lt;br /&gt;
MECHANIC&lt;br /&gt;
SIEGE_ENGINEER&lt;br /&gt;
SIEGE_OPERATOR&lt;br /&gt;
PUMP_OPERATOR&lt;br /&gt;
CLERK&lt;br /&gt;
ARCHITECT&lt;br /&gt;
DOCTOR&lt;br /&gt;
DIAGNOSER&lt;br /&gt;
BONE_SETTER&lt;br /&gt;
SUTURER&lt;br /&gt;
SURGEON&lt;br /&gt;
ADMINISTRATOR&lt;br /&gt;
TRADER&lt;br /&gt;
ALCHEMIST&lt;br /&gt;
MERCHANT&lt;br /&gt;
HAMMERMAN&lt;br /&gt;
MASTER_HAMMERMAN&lt;br /&gt;
SPEARMAN&lt;br /&gt;
MASTER_SPEARMAN&lt;br /&gt;
CROSSBOWMAN&lt;br /&gt;
MASTER_CROSSBOWMAN&lt;br /&gt;
WRESTLER&lt;br /&gt;
MASTER_WRESTLER&lt;br /&gt;
AXEMAN&lt;br /&gt;
MASTER_AXEMAN&lt;br /&gt;
SWORDSMAN&lt;br /&gt;
MASTER_SWORDSMAN&lt;br /&gt;
MACEMAN&lt;br /&gt;
MASTER_MACEMAN&lt;br /&gt;
PIKEMAN&lt;br /&gt;
MASTER_PIKEMAN&lt;br /&gt;
BOWMAN&lt;br /&gt;
MASTER_BOWMAN&lt;br /&gt;
BLOWGUNMAN&lt;br /&gt;
MASTER_BLOWGUNMAN&lt;br /&gt;
RECRUIT&lt;br /&gt;
TRAINED_HUNTER&lt;br /&gt;
TRAINED_WAR&lt;br /&gt;
MASTER_THIEF&lt;br /&gt;
THIEF&lt;br /&gt;
STANDARD&lt;br /&gt;
DRUNK&lt;br /&gt;
LASHER&lt;br /&gt;
MASTER_LASHER&lt;br /&gt;
MONSTER_SLAYER&lt;br /&gt;
SCOUT&lt;br /&gt;
BEAST_HUNTER&lt;br /&gt;
SNATCHER&lt;br /&gt;
MINE&lt;br /&gt;
HAUL_STONE&lt;br /&gt;
HAUL_WOOD&lt;br /&gt;
HAUL_BODY&lt;br /&gt;
HAUL_FOOD&lt;br /&gt;
HAUL_REFUSE&lt;br /&gt;
HAUL_ITEM&lt;br /&gt;
HAUL_FURNITURE&lt;br /&gt;
HAUL_ANIMALS&lt;br /&gt;
CLEAN&lt;br /&gt;
CUTWOOD&lt;br /&gt;
DETAIL&lt;br /&gt;
ANIMALTRAIN&lt;br /&gt;
ANIMALCARE&lt;br /&gt;
DIAGNOSE&lt;br /&gt;
SURGERY&lt;br /&gt;
BONE_SETTING&lt;br /&gt;
SUTURING&lt;br /&gt;
DRESSING_WOUNDS&lt;br /&gt;
FEED_WATER_CIVILIANS&lt;br /&gt;
RECOVER_WOUNDED&lt;br /&gt;
DISSECT_VERMIN&lt;br /&gt;
LEATHER&lt;br /&gt;
CLOTHESMAKER&lt;br /&gt;
PROCESS_PLANT&lt;br /&gt;
MAKE_CHEESE&lt;br /&gt;
MILK&lt;br /&gt;
CLEAN_FISH&lt;br /&gt;
DISSECT_FISH&lt;br /&gt;
HUNT&lt;br /&gt;
SMELT&lt;br /&gt;
FORGE_WEAPON&lt;br /&gt;
FORGE_ARMOR&lt;br /&gt;
FORGE_FURNITURE&lt;br /&gt;
METAL_CRAFT&lt;br /&gt;
CUT_GEM&lt;br /&gt;
ENCRUST_GEM&lt;br /&gt;
WOOD_CRAFT&lt;br /&gt;
POTTERY&lt;br /&gt;
WAX_WORKING&lt;br /&gt;
STONE_CRAFT&lt;br /&gt;
BONE_CARVE&lt;br /&gt;
EXTRACT_STRAND&lt;br /&gt;
SIEGECRAFT&lt;br /&gt;
SIEGEOPERATE&lt;br /&gt;
POTASH_MAKING&lt;br /&gt;
LYE_MAKING&lt;br /&gt;
GLAZING&lt;br /&gt;
BURN_WOOD&lt;br /&gt;
OPERATE_PUMP&lt;br /&gt;
PRESSING&lt;br /&gt;
BEEKEEPING&lt;br /&gt;
HANDLE_VEHICLES&lt;br /&gt;
Unrecognized Labor Token: &lt;br /&gt;
Unrecognized Unit Type Token: &lt;br /&gt;
MINING&lt;br /&gt;
WOODCUTTING&lt;br /&gt;
CARPENTRY&lt;br /&gt;
DETAILSTONE&lt;br /&gt;
MASONRY&lt;br /&gt;
PROCESSFISH&lt;br /&gt;
TRAPPING&lt;br /&gt;
WEAVING&lt;br /&gt;
BREWING&lt;br /&gt;
ALCHEMY&lt;br /&gt;
CLOTHESMAKING&lt;br /&gt;
MILLING&lt;br /&gt;
PROCESSPLANTS&lt;br /&gt;
CHEESEMAKING&lt;br /&gt;
SHEARING&lt;br /&gt;
SPINNING&lt;br /&gt;
HERBALISM&lt;br /&gt;
CUTGEM&lt;br /&gt;
ENCRUSTGEM&lt;br /&gt;
WOODCRAFT&lt;br /&gt;
STONECRAFT&lt;br /&gt;
METALCRAFT&lt;br /&gt;
LEATHERWORK&lt;br /&gt;
BONECARVE&lt;br /&gt;
SWORD&lt;br /&gt;
MISC_WEAPON&lt;br /&gt;
DAGGER&lt;br /&gt;
MACE&lt;br /&gt;
HAMMER&lt;br /&gt;
SPEAR&lt;br /&gt;
CROSSBOW&lt;br /&gt;
SHIELD&lt;br /&gt;
ARMOR&lt;br /&gt;
PIKE&lt;br /&gt;
WHIP&lt;br /&gt;
BLOWGUN&lt;br /&gt;
THROW&lt;br /&gt;
MECHANICS&lt;br /&gt;
MAGIC_NATURE&lt;br /&gt;
SNEAK&lt;br /&gt;
DESIGNBUILDING&lt;br /&gt;
DRESS_WOUNDS&lt;br /&gt;
SET_BONE&lt;br /&gt;
SUTURE&lt;br /&gt;
CRUTCH_WALK&lt;br /&gt;
WOOD_BURNING&lt;br /&gt;
SOAP_MAKING&lt;br /&gt;
SWIMMING&lt;br /&gt;
NEGOTIATION&lt;br /&gt;
JUDGING_INTENT&lt;br /&gt;
APPRAISAL&lt;br /&gt;
ORGANIZATION&lt;br /&gt;
RECORD_KEEPING&lt;br /&gt;
INTIMIDATION&lt;br /&gt;
CONVERSATION&lt;br /&gt;
COMEDY&lt;br /&gt;
FLATTERY&lt;br /&gt;
CONSOLE&lt;br /&gt;
PACIFY&lt;br /&gt;
TRACKING&lt;br /&gt;
KNOWLEDGE_ACQUISITION&lt;br /&gt;
CONCENTRATION&lt;br /&gt;
SITUATIONAL_AWARENESS&lt;br /&gt;
PROSE&lt;br /&gt;
READING&lt;br /&gt;
SPEAKING&lt;br /&gt;
COORDINATION&lt;br /&gt;
LEADERSHIP&lt;br /&gt;
TEACHING&lt;br /&gt;
MELEE_COMBAT&lt;br /&gt;
RANGED_COMBAT&lt;br /&gt;
WRESTLING&lt;br /&gt;
BITE&lt;br /&gt;
GRASP_STRIKE&lt;br /&gt;
STANCE_STRIKE&lt;br /&gt;
DODGING&lt;br /&gt;
KNAPPING&lt;br /&gt;
MILITARY_TACTICS&lt;br /&gt;
CLIMBING&lt;br /&gt;
Unrecognized Skill Token: &lt;br /&gt;
AMBER&lt;br /&gt;
CORAL&lt;br /&gt;
GLASS_GREEN&lt;br /&gt;
GLASS_CLEAR&lt;br /&gt;
GLASS_CRYSTAL&lt;br /&gt;
POTASH&lt;br /&gt;
PEARLASH&lt;br /&gt;
VOMIT&lt;br /&gt;
FILTH_B&lt;br /&gt;
FILTH_Y&lt;br /&gt;
UNKNOWN_SUBSTANCE&lt;br /&gt;
GRIME&lt;br /&gt;
STONE&lt;br /&gt;
METAL&lt;br /&gt;
INORGANIC&lt;br /&gt;
COAL&lt;br /&gt;
GET_MATERIAL_FROM_REAGENT&lt;br /&gt;
Unrecognized Material Token: &lt;br /&gt;
FORCED&lt;br /&gt;
UNCOMMON&lt;br /&gt;
RARE&lt;br /&gt;
SMALLGEM&lt;br /&gt;
BLOCKS&lt;br /&gt;
ROUGH&lt;br /&gt;
BOULDER&lt;br /&gt;
WOOD&lt;br /&gt;
DOOR&lt;br /&gt;
FLOODGATE&lt;br /&gt;
HATCH_COVER&lt;br /&gt;
GRATE&lt;br /&gt;
TRACTION_BENCH&lt;br /&gt;
CHAIR&lt;br /&gt;
CHAIN&lt;br /&gt;
FLASK&lt;br /&gt;
GOBLET&lt;br /&gt;
INSTRUMENT&lt;br /&gt;
TOOL&lt;br /&gt;
WINDOW&lt;br /&gt;
CAGE&lt;br /&gt;
BARREL&lt;br /&gt;
BUCKET&lt;br /&gt;
ANIMALTRAP&lt;br /&gt;
TABLE&lt;br /&gt;
COFFIN&lt;br /&gt;
STATUE&lt;br /&gt;
SLAB&lt;br /&gt;
BOOK&lt;br /&gt;
QUERN&lt;br /&gt;
MILLSTONE&lt;br /&gt;
CORPSE&lt;br /&gt;
WEAPON&lt;br /&gt;
SHOES&lt;br /&gt;
HELM&lt;br /&gt;
GLOVES&lt;br /&gt;
ARMORSTAND&lt;br /&gt;
WEAPONRACK&lt;br /&gt;
CABINET&lt;br /&gt;
FIGURINE&lt;br /&gt;
AMULET&lt;br /&gt;
SCEPTER&lt;br /&gt;
AMMO&lt;br /&gt;
CROWN&lt;br /&gt;
RING&lt;br /&gt;
EARRING&lt;br /&gt;
BRACELET&lt;br /&gt;
ANVIL&lt;br /&gt;
CORPSEPIECE&lt;br /&gt;
MEAT&lt;br /&gt;
FISH_RAW&lt;br /&gt;
VERMIN&lt;br /&gt;
SEEDS&lt;br /&gt;
SKIN_TANNED&lt;br /&gt;
PLANT_GROWTH&lt;br /&gt;
TOTEM&lt;br /&gt;
PANTS&lt;br /&gt;
BACKPACK&lt;br /&gt;
QUIVER&lt;br /&gt;
SPLINT&lt;br /&gt;
ORTHOPEDIC_CAST&lt;br /&gt;
CRUTCH&lt;br /&gt;
CATAPULTPARTS&lt;br /&gt;
BALLISTAPARTS&lt;br /&gt;
SIEGEAMMO&lt;br /&gt;
BALLISTAARROWHEAD&lt;br /&gt;
TRAPPARTS&lt;br /&gt;
TRAPCOMP&lt;br /&gt;
DRINK&lt;br /&gt;
POWDER_MISC&lt;br /&gt;
CHEESE&lt;br /&gt;
LIQUID_MISC&lt;br /&gt;
COIN&lt;br /&gt;
GLOB&lt;br /&gt;
ROCK&lt;br /&gt;
PIPE_SECTION&lt;br /&gt;
Unrecognized Item Token: &lt;br /&gt;
VESSEL&lt;br /&gt;
MILITARY_UNIT&lt;br /&gt;
TEMPLE&lt;br /&gt;
BATTLE&lt;br /&gt;
SIEGE&lt;br /&gt;
map_rejection_log.txt&lt;br /&gt;
COKE&lt;br /&gt;
CHARCOAL&lt;br /&gt;
USE_LAVA_STONE&lt;br /&gt;
NO_MATGLOSS&lt;br /&gt;
Unrecognized Inorganic Token: &lt;br /&gt;
Unrecognized Coal Token: &lt;br /&gt;
VEIN&lt;br /&gt;
CLUSTER&lt;br /&gt;
CLUSTER_SMALL&lt;br /&gt;
CLUSTER_ONE&lt;br /&gt;
Unrecognized Inclusion Type Token: &lt;br /&gt;
West&lt;br /&gt;
East&lt;br /&gt;
North&lt;br /&gt;
South&lt;br /&gt;
Below&lt;br /&gt;
Above&lt;br /&gt;
Here&lt;br /&gt;
/Below&lt;br /&gt;
/Above&lt;br /&gt;
Leather&lt;br /&gt;
Cloth (Plant)&lt;br /&gt;
Cloth (Silk)&lt;br /&gt;
Cloth (Yarn)&lt;br /&gt;
Crafts&lt;br /&gt;
Wood&lt;br /&gt;
Pets&lt;br /&gt;
Drinks&lt;br /&gt;
Cheeses&lt;br /&gt;
Powders&lt;br /&gt;
Extracts&lt;br /&gt;
Meat&lt;br /&gt;
Fish&lt;br /&gt;
Eggs&lt;br /&gt;
Plants&lt;br /&gt;
Fruit and Nuts&lt;br /&gt;
Garden Vegetables&lt;br /&gt;
Meat/Fish Recipes&lt;br /&gt;
Other Recipes&lt;br /&gt;
Metal Bars&lt;br /&gt;
Small Cut Gems&lt;br /&gt;
Large Cut Gems&lt;br /&gt;
Stone Blocks&lt;br /&gt;
Seeds&lt;br /&gt;
Anvils&lt;br /&gt;
Weapons&lt;br /&gt;
Training Weapons&lt;br /&gt;
Bodywear&lt;br /&gt;
Ammo&lt;br /&gt;
Trap Components&lt;br /&gt;
Digging Implements&lt;br /&gt;
Headwear&lt;br /&gt;
Handwear&lt;br /&gt;
Footwear&lt;br /&gt;
Legwear&lt;br /&gt;
Shields&lt;br /&gt;
Toys&lt;br /&gt;
Tools&lt;br /&gt;
Instruments&lt;br /&gt;
Stone&lt;br /&gt;
Sand&lt;br /&gt;
Clay&lt;br /&gt;
Cages&lt;br /&gt;
Bags (Leather)&lt;br /&gt;
Bags (Plant)&lt;br /&gt;
Bags (Silk)&lt;br /&gt;
Bags (Yarn)&lt;br /&gt;
Thread (Plant)&lt;br /&gt;
Thread (Silk)&lt;br /&gt;
Thread (Yarn)&lt;br /&gt;
Ropes (Plant)&lt;br /&gt;
Ropes (Silk)&lt;br /&gt;
Ropes (Yarn)&lt;br /&gt;
Barrels&lt;br /&gt;
Miscellaneous&lt;br /&gt;
Flasks/Waterskins&lt;br /&gt;
Quivers&lt;br /&gt;
Backpacks&lt;br /&gt;
Buckets&lt;br /&gt;
Splints&lt;br /&gt;
Crutches&lt;br /&gt;
None&lt;br /&gt;
Dungeon Commander&lt;br /&gt;
Insane Mood&lt;br /&gt;
Undead Hunt&lt;br /&gt;
Sieger Patrol&lt;br /&gt;
Maraud Target&lt;br /&gt;
Sieger Basepoint&lt;br /&gt;
Sieger Mill&lt;br /&gt;
Ambush Patrol&lt;br /&gt;
Marauder Mill&lt;br /&gt;
Wilderness Curious Wander&lt;br /&gt;
Wilderness Curious Steal Target&lt;br /&gt;
Wilderness Roamer&lt;br /&gt;
Pattern Patrol&lt;br /&gt;
Inactive Marauder&lt;br /&gt;
Owner&lt;br /&gt;
Commander&lt;br /&gt;
Chained Animal&lt;br /&gt;
Meeting Location&lt;br /&gt;
Meeting Location Building&lt;br /&gt;
Vermin Hunting&lt;br /&gt;
Seek Commander&lt;br /&gt;
Return to Base&lt;br /&gt;
Mill Anywhere&lt;br /&gt;
Mill Building&lt;br /&gt;
Move to Site&lt;br /&gt;
Claim Site&lt;br /&gt;
Head for Edge&lt;br /&gt;
Milling Flood&lt;br /&gt;
Milling Burrow&lt;br /&gt;
Squad Move&lt;br /&gt;
Squad Kill List&lt;br /&gt;
Squad Patrol&lt;br /&gt;
Squad Defend Burrow&lt;br /&gt;
Squad Defend Burrow From Target&lt;br /&gt;
Lair Hunter&lt;br /&gt;
Graze&lt;br /&gt;
Guard&lt;br /&gt;
Alarm&lt;br /&gt;
Wait Order&lt;br /&gt;
Nonsense&lt;br /&gt;
Come to Job Building&lt;br /&gt;
Valid Pond Dump Unit&lt;br /&gt;
Valid Pond Dump&lt;br /&gt;
Conflict Defense&lt;br /&gt;
Adventure Move&lt;br /&gt;
Charge Attack&lt;br /&gt;
Thief Target&lt;br /&gt;
Check Chest&lt;br /&gt;
Sleep Bed&lt;br /&gt;
Sleep Barracks&lt;br /&gt;
Sleep Ground&lt;br /&gt;
Leave Wall&lt;br /&gt;
Flee Terrain&lt;br /&gt;
Tax Room&lt;br /&gt;
Guard Taxes&lt;br /&gt;
Ransack Taxes&lt;br /&gt;
Get Empty Sand Bag&lt;br /&gt;
Sand Zone&lt;br /&gt;
Clay Zone&lt;br /&gt;
Colony to Install&lt;br /&gt;
Return Colony To Install&lt;br /&gt;
Grab Cage&lt;br /&gt;
Uncage Animal&lt;br /&gt;
Capture Small Pet&lt;br /&gt;
Grab Cage Unit&lt;br /&gt;
Grab Milk Unit&lt;br /&gt;
Go to Milk Station&lt;br /&gt;
Grab Shear Unit&lt;br /&gt;
Go to Shear Station&lt;br /&gt;
Lay Egg/Nest Box&lt;br /&gt;
Go to Cage&lt;br /&gt;
Grab Animal Trap&lt;br /&gt;
Cage Vermin&lt;br /&gt;
Grab Unfill Bucket&lt;br /&gt;
Seek Fill Bucket&lt;br /&gt;
Seek Patient for Carry&lt;br /&gt;
Seek Patient for Diagnosis&lt;br /&gt;
Seek Patient for Immobilize Break&lt;br /&gt;
Seek Patient for Crutch&lt;br /&gt;
Seek Patient for Suturing&lt;br /&gt;
Seek Patient for Dress Wound&lt;br /&gt;
Seek Surgery Site&lt;br /&gt;
Carry Patient to Bed&lt;br /&gt;
Seek Give Water Bucket&lt;br /&gt;
Seek Job Item&lt;br /&gt;
Seek Unit For Item Drop&lt;br /&gt;
Seek Unit For Job&lt;br /&gt;
Seek Building For Item Drop&lt;br /&gt;
Seek Building For Job&lt;br /&gt;
Seek Splint&lt;br /&gt;
Seek Crutch&lt;br /&gt;
Seek Suture Thread&lt;br /&gt;
Seek Dressing Cloth&lt;br /&gt;
Go to Give Water Target&lt;br /&gt;
Seek Food for Target&lt;br /&gt;
Seek Target for Food&lt;br /&gt;
Seek Animal for Slaughter&lt;br /&gt;
Seek Slaughter Building&lt;br /&gt;
Seek Animal for Chain&lt;br /&gt;
Seek Chain for Animal&lt;br /&gt;
Seek Cage for Unchain&lt;br /&gt;
Seek Animal for Unchain&lt;br /&gt;
Grab Food for Taming&lt;br /&gt;
Seek Animal for Taming&lt;br /&gt;
Seek Drink Item&lt;br /&gt;
Seek Food Item&lt;br /&gt;
Seek Eating Chair&lt;br /&gt;
Seek Eating Chair 2&lt;br /&gt;
Seek Bad Mood Building&lt;br /&gt;
Set Glass Mood Building&lt;br /&gt;
Set Mood Building&lt;br /&gt;
Seek Fell Victim&lt;br /&gt;
Clean Building Site&lt;br /&gt;
Reset Priority Goal&lt;br /&gt;
Main Job Building&lt;br /&gt;
Drop Off Job Items&lt;br /&gt;
Grab Job Resources&lt;br /&gt;
Work at Building&lt;br /&gt;
Grab Uniform&lt;br /&gt;
Grab Clothing&lt;br /&gt;
Grab Weapon&lt;br /&gt;
Grab Ammunition&lt;br /&gt;
Grab Shield&lt;br /&gt;
Grab Armor&lt;br /&gt;
Grab Helm&lt;br /&gt;
Grab Boots&lt;br /&gt;
Grab Gloves&lt;br /&gt;
Grab Pants&lt;br /&gt;
Grab Quiver&lt;br /&gt;
Grab Backpack&lt;br /&gt;
Grab Waterskin&lt;br /&gt;
Start Hunt&lt;br /&gt;
Start Fish&lt;br /&gt;
Clean&lt;br /&gt;
Hunt Vermin&lt;br /&gt;
Patrol&lt;br /&gt;
Squad Station&lt;br /&gt;
Seek Infant&lt;br /&gt;
Shop Specific&lt;br /&gt;
Mill in Shop&lt;br /&gt;
Go to Shop&lt;br /&gt;
Seek Training Ammunition&lt;br /&gt;
Archery Training Site&lt;br /&gt;
Sparring Partner&lt;br /&gt;
Sparring Site&lt;br /&gt;
Attend Party&lt;br /&gt;
Seek Artifact&lt;br /&gt;
Grab Ammunition for Building&lt;br /&gt;
Seek Building for Ammunition&lt;br /&gt;
Seek Item for Storage&lt;br /&gt;
Store Item&lt;br /&gt;
Grab Kill&lt;br /&gt;
Grab Execution Weapon&lt;br /&gt;
Drop Kill at Butcher&lt;br /&gt;
Drop Kill out Front&lt;br /&gt;
Go to Beating Target&lt;br /&gt;
Seek Kidnap Victim&lt;br /&gt;
Seek Blood Suck Victim&lt;br /&gt;
Seek Sheriff&lt;br /&gt;
Seek Hunting Target&lt;br /&gt;
Seek Target Mechanism&lt;br /&gt;
Seek Target for Mechanism&lt;br /&gt;
Seek Mechanism for Trigger&lt;br /&gt;
Seek Trigger for Mechanism&lt;br /&gt;
Seek Trap for Vermin Catch&lt;br /&gt;
Seek Vermin for Catching&lt;br /&gt;
Seek Vermin Catch Location&lt;br /&gt;
Wander Vermin Catch Location&lt;br /&gt;
Seek Vermin for Hunting&lt;br /&gt;
Seek Vermin Hunting Spot&lt;br /&gt;
Wander Vermin Hunting Spot&lt;br /&gt;
Seek Fish Trap&lt;br /&gt;
Seek Fish Catch Location&lt;br /&gt;
Seek Well for Water&lt;br /&gt;
Seek Drink Area for Water&lt;br /&gt;
Upgrade Squad Equipment&lt;br /&gt;
Prepare Equipment Manifests&lt;br /&gt;
Wander Depot&lt;br /&gt;
Seek Update Office&lt;br /&gt;
Seek Manage Office&lt;br /&gt;
Assigned Building Job&lt;br /&gt;
Chase Opponent&lt;br /&gt;
Chase Opponent Flood&lt;br /&gt;
Chase Opponent (Same Square)&lt;br /&gt;
Flee from Opponent&lt;br /&gt;
Attack Building&lt;br /&gt;
Start Bed Carry&lt;br /&gt;
Start Give Food Water&lt;br /&gt;
Start Medical Aid&lt;br /&gt;
Seek Station Flood&lt;br /&gt;
Seek Station&lt;br /&gt;
Train Animal&lt;br /&gt;
Start Water Job Well&lt;br /&gt;
Start Water Job Drink Area&lt;br /&gt;
Start Eat Job&lt;br /&gt;
Scheduled Meal&lt;br /&gt;
Scheduled Sleep Bed&lt;br /&gt;
Scheduled Sleep Ground&lt;br /&gt;
Rest&lt;br /&gt;
Remove Construction&lt;br /&gt;
Chop&lt;br /&gt;
Detail&lt;br /&gt;
Gather Plant&lt;br /&gt;
Mischief&lt;br /&gt;
Rest (Recovered)&lt;br /&gt;
Rest (Reset)&lt;br /&gt;
Combat Training&lt;br /&gt;
Skill Demonstration&lt;br /&gt;
Individual Skill Drill&lt;br /&gt;
Guard Path&lt;br /&gt;
Harass&lt;br /&gt;
Site Walk&lt;br /&gt;
Site Walk to Building&lt;br /&gt;
Army Walk&lt;br /&gt;
Reunion&lt;br /&gt;
PRIMITIVE&lt;br /&gt;
FLOWERY&lt;br /&gt;
UGLY&lt;br /&gt;
BOUNDARY&lt;br /&gt;
NAME_CAVE&lt;br /&gt;
VIOLENT&lt;br /&gt;
WILD&lt;br /&gt;
ASSERTIVE&lt;br /&gt;
ARTIFICE&lt;br /&gt;
MYSTERY&lt;br /&gt;
LEADER&lt;br /&gt;
DOMESTIC&lt;br /&gt;
MYTHIC&lt;br /&gt;
FESTIVAL&lt;br /&gt;
SUBORDINATE&lt;br /&gt;
NEGATIVE&lt;br /&gt;
NEGATOR&lt;br /&gt;
PROTECT&lt;br /&gt;
NAME_LAKE&lt;br /&gt;
RESTRAIN&lt;br /&gt;
ROMANTIC&lt;br /&gt;
NAME_MOUNTAINS&lt;br /&gt;
NAME_OCEAN&lt;br /&gt;
TRAVEL&lt;br /&gt;
NAME_FOREST&lt;br /&gt;
NAME_VOLCANO&lt;br /&gt;
agricultural&lt;br /&gt;
animal&lt;br /&gt;
artistic&lt;br /&gt;
balanced&lt;br /&gt;
beautiful&lt;br /&gt;
birthing&lt;br /&gt;
blighted&lt;br /&gt;
delineated&lt;br /&gt;
cavernous&lt;br /&gt;
chaotic&lt;br /&gt;
charitable&lt;br /&gt;
child-like&lt;br /&gt;
coastal&lt;br /&gt;
consoling&lt;br /&gt;
courageous&lt;br /&gt;
crafted&lt;br /&gt;
created&lt;br /&gt;
dancing&lt;br /&gt;
dark&lt;br /&gt;
dawning&lt;br /&gt;
noon-time&lt;br /&gt;
deformed&lt;br /&gt;
depraved&lt;br /&gt;
disciplined&lt;br /&gt;
diseased&lt;br /&gt;
dreaming&lt;br /&gt;
dusklight&lt;br /&gt;
dutiful&lt;br /&gt;
earthen&lt;br /&gt;
familial&lt;br /&gt;
famous&lt;br /&gt;
fated&lt;br /&gt;
fertile&lt;br /&gt;
festive&lt;br /&gt;
fiery&lt;br /&gt;
fish&lt;br /&gt;
baked&lt;br /&gt;
forgiving&lt;br /&gt;
protected&lt;br /&gt;
free&lt;br /&gt;
gambling&lt;br /&gt;
playful&lt;br /&gt;
generous&lt;br /&gt;
happy&lt;br /&gt;
healing&lt;br /&gt;
hospitable&lt;br /&gt;
hunting&lt;br /&gt;
inspired&lt;br /&gt;
jealous&lt;br /&gt;
jeweled&lt;br /&gt;
just&lt;br /&gt;
laboring&lt;br /&gt;
rigid&lt;br /&gt;
deceitful&lt;br /&gt;
shining&lt;br /&gt;
electrical&lt;br /&gt;
long-lived&lt;br /&gt;
loving&lt;br /&gt;
loyal&lt;br /&gt;
lucky&lt;br /&gt;
lustful&lt;br /&gt;
married&lt;br /&gt;
merciful&lt;br /&gt;
metal&lt;br /&gt;
crystal&lt;br /&gt;
miserable&lt;br /&gt;
misty&lt;br /&gt;
moonlit&lt;br /&gt;
mountainous&lt;br /&gt;
muddy&lt;br /&gt;
murderous&lt;br /&gt;
lyrical&lt;br /&gt;
natural&lt;br /&gt;
nightmarish&lt;br /&gt;
sworn&lt;br /&gt;
oceanic&lt;br /&gt;
ordered&lt;br /&gt;
painted&lt;br /&gt;
peaceful&lt;br /&gt;
persuasive&lt;br /&gt;
leafy&lt;br /&gt;
poetic&lt;br /&gt;
pregnant&lt;br /&gt;
rainy&lt;br /&gt;
colorful&lt;br /&gt;
reborn&lt;br /&gt;
joyous&lt;br /&gt;
vengeful&lt;br /&gt;
flowing&lt;br /&gt;
lordly&lt;br /&gt;
whispering&lt;br /&gt;
sacrificial&lt;br /&gt;
salty&lt;br /&gt;
scholarly&lt;br /&gt;
seasonal&lt;br /&gt;
silent&lt;br /&gt;
cloudy&lt;br /&gt;
singing&lt;br /&gt;
wordy&lt;br /&gt;
starry&lt;br /&gt;
stormy&lt;br /&gt;
strong&lt;br /&gt;
hopeless&lt;br /&gt;
sunny&lt;br /&gt;
thieving&lt;br /&gt;
enslaved&lt;br /&gt;
thunderous&lt;br /&gt;
wicked&lt;br /&gt;
enterprising&lt;br /&gt;
traveling&lt;br /&gt;
treacherous&lt;br /&gt;
wooden&lt;br /&gt;
tricky&lt;br /&gt;
twilight&lt;br /&gt;
valorous&lt;br /&gt;
victorious&lt;br /&gt;
volcanic&lt;br /&gt;
warring&lt;br /&gt;
watery&lt;br /&gt;
wealthy&lt;br /&gt;
windy&lt;br /&gt;
wise&lt;br /&gt;
lettered&lt;br /&gt;
young&lt;br /&gt;
no sphere&lt;br /&gt;
farming&lt;br /&gt;
animals&lt;br /&gt;
balance&lt;br /&gt;
beauty&lt;br /&gt;
birth&lt;br /&gt;
blight&lt;br /&gt;
boundaries&lt;br /&gt;
caverns&lt;br /&gt;
chaos&lt;br /&gt;
charity&lt;br /&gt;
children&lt;br /&gt;
coasts&lt;br /&gt;
consolation&lt;br /&gt;
courage&lt;br /&gt;
crafts&lt;br /&gt;
creation&lt;br /&gt;
dance&lt;br /&gt;
darkness&lt;br /&gt;
deformity&lt;br /&gt;
depravity&lt;br /&gt;
discipline&lt;br /&gt;
disease&lt;br /&gt;
dreams&lt;br /&gt;
dusk&lt;br /&gt;
earth&lt;br /&gt;
fame&lt;br /&gt;
fate&lt;br /&gt;
fertility&lt;br /&gt;
festivals&lt;br /&gt;
fire&lt;br /&gt;
fishing&lt;br /&gt;
food&lt;br /&gt;
forgiveness&lt;br /&gt;
fortresses&lt;br /&gt;
freedom&lt;br /&gt;
games&lt;br /&gt;
generosity&lt;br /&gt;
happiness&lt;br /&gt;
hospitality&lt;br /&gt;
inspiration&lt;br /&gt;
jealousy&lt;br /&gt;
jewels&lt;br /&gt;
justice&lt;br /&gt;
lakes&lt;br /&gt;
laws&lt;br /&gt;
lies&lt;br /&gt;
light&lt;br /&gt;
lightning&lt;br /&gt;
longevity&lt;br /&gt;
loyalty&lt;br /&gt;
luck&lt;br /&gt;
lust&lt;br /&gt;
marriage&lt;br /&gt;
mercy&lt;br /&gt;
metals&lt;br /&gt;
minerals&lt;br /&gt;
misery&lt;br /&gt;
mist&lt;br /&gt;
moon&lt;br /&gt;
mountains&lt;br /&gt;
muck&lt;br /&gt;
music&lt;br /&gt;
nightmares&lt;br /&gt;
oaths&lt;br /&gt;
oceans&lt;br /&gt;
painting&lt;br /&gt;
persuasion&lt;br /&gt;
plants&lt;br /&gt;
poetry&lt;br /&gt;
pregnancy&lt;br /&gt;
rain&lt;br /&gt;
rainbows&lt;br /&gt;
rebirth&lt;br /&gt;
revelry&lt;br /&gt;
revenge&lt;br /&gt;
rivers&lt;br /&gt;
rulership&lt;br /&gt;
rumors&lt;br /&gt;
sacrifice&lt;br /&gt;
salt&lt;br /&gt;
scholarship&lt;br /&gt;
seasons&lt;br /&gt;
silence&lt;br /&gt;
song&lt;br /&gt;
speech&lt;br /&gt;
stars&lt;br /&gt;
storms&lt;br /&gt;
strength&lt;br /&gt;
suicide&lt;br /&gt;
thralldom&lt;br /&gt;
thunder&lt;br /&gt;
travelers&lt;br /&gt;
treachery&lt;br /&gt;
trees&lt;br /&gt;
trickery&lt;br /&gt;
truth&lt;br /&gt;
valor&lt;br /&gt;
victory&lt;br /&gt;
volcanos&lt;br /&gt;
water&lt;br /&gt;
wealth&lt;br /&gt;
wind&lt;br /&gt;
wisdom&lt;br /&gt;
writing&lt;br /&gt;
youth&lt;br /&gt;
agriculture&lt;br /&gt;
paved outdoor area&lt;br /&gt;
uneven pillars&lt;br /&gt;
square of pillars&lt;br /&gt;
pillars on the perimeter&lt;br /&gt;
upper floors&lt;br /&gt;
lower floors&lt;br /&gt;
water pool&lt;br /&gt;
lava pool&lt;br /&gt;
stagnant pool&lt;br /&gt;
open structure&lt;br /&gt;
paved indoor areas&lt;br /&gt;
detailed surfaces&lt;br /&gt;
no architectural element&lt;br /&gt;
MOUNTAIN&lt;br /&gt;
GLACIER&lt;br /&gt;
TUNDRA&lt;br /&gt;
SWAMP_TEMPERATE_FRESHWATER&lt;br /&gt;
SWAMP_TEMPERATE_SALTWATER&lt;br /&gt;
MARSH_TEMPERATE_FRESHWATER&lt;br /&gt;
MARSH_TEMPERATE_SALTWATER&lt;br /&gt;
SWAMP_TROPICAL_FRESHWATER&lt;br /&gt;
SWAMP_TROPICAL_SALTWATER&lt;br /&gt;
SWAMP_MANGROVE&lt;br /&gt;
MARSH_TROPICAL_FRESHWATER&lt;br /&gt;
MARSH_TROPICAL_SALTWATER&lt;br /&gt;
FOREST_TAIGA&lt;br /&gt;
TAIGA&lt;br /&gt;
FOREST_TEMPERATE_CONIFER&lt;br /&gt;
FOREST_TEMPERATE_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_CONIFER&lt;br /&gt;
FOREST_TROPICAL_DRY_BROADLEAF&lt;br /&gt;
FOREST_TROPICAL_MOIST_BROADLEAF&lt;br /&gt;
GRASSLAND_TEMPERATE&lt;br /&gt;
SAVANNA_TEMPERATE&lt;br /&gt;
SHRUBLAND_TEMPERATE&lt;br /&gt;
GRASSLAND_TROPICAL&lt;br /&gt;
SAVANNA_TROPICAL&lt;br /&gt;
SHRUBLAND_TROPICAL&lt;br /&gt;
DESERT_BADLAND&lt;br /&gt;
DESERT_ROCK&lt;br /&gt;
DESERT_SAND&lt;br /&gt;
OCEAN_TROPICAL&lt;br /&gt;
OCEAN_TEMPERATE&lt;br /&gt;
OCEAN_ARCTIC&lt;br /&gt;
POOL_TEMPERATE_FRESHWATER&lt;br /&gt;
POOL_TEMPERATE_BRACKISHWATER&lt;br /&gt;
POOL_TEMPERATE_SALTWATER&lt;br /&gt;
POOL_TROPICAL_FRESHWATER&lt;br /&gt;
POOL_TROPICAL_BRACKISHWATER&lt;br /&gt;
POOL_TROPICAL_SALTWATER&lt;br /&gt;
LAKE_TEMPERATE_FRESHWATER&lt;br /&gt;
LAKE_TEMPERATE_BRACKISHWATER&lt;br /&gt;
LAKE_TEMPERATE_SALTWATER&lt;br /&gt;
LAKE_TROPICAL_FRESHWATER&lt;br /&gt;
LAKE_TROPICAL_BRACKISHWATER&lt;br /&gt;
LAKE_TROPICAL_SALTWATER&lt;br /&gt;
RIVER_TEMPERATE_FRESHWATER&lt;br /&gt;
RIVER_TEMPERATE_BRACKISHWATER&lt;br /&gt;
RIVER_TEMPERATE_SALTWATER&lt;br /&gt;
RIVER_TROPICAL_FRESHWATER&lt;br /&gt;
RIVER_TROPICAL_BRACKISHWATER&lt;br /&gt;
RIVER_TROPICAL_SALTWATER&lt;br /&gt;
SUBTERRANEAN_WATER&lt;br /&gt;
SUBTERRANEAN_CHASM&lt;br /&gt;
SUBTERRANEAN_LAVA&lt;br /&gt;
ALL_MAIN&lt;br /&gt;
ANY_LAND&lt;br /&gt;
ANY_OCEAN&lt;br /&gt;
ANY_LAKE&lt;br /&gt;
ANY_TEMPERATE_LAKE&lt;br /&gt;
ANY_TROPICAL_LAKE&lt;br /&gt;
ANY_RIVER&lt;br /&gt;
ANY_TEMPERATE_RIVER&lt;br /&gt;
ANY_TROPICAL_RIVER&lt;br /&gt;
ANY_POOL&lt;br /&gt;
NOT_FREEZING&lt;br /&gt;
ANY_TEMPERATE&lt;br /&gt;
ANY_TROPICAL&lt;br /&gt;
ANY_FOREST&lt;br /&gt;
ANY_SHRUBLAND&lt;br /&gt;
ANY_GRASSLAND&lt;br /&gt;
ANY_SAVANNA&lt;br /&gt;
ANY_TEMPERATE_FOREST&lt;br /&gt;
ANY_TROPICAL_FOREST&lt;br /&gt;
ANY_TEMPERATE_BROADLEAF&lt;br /&gt;
ANY_TROPICAL_BROADLEAF&lt;br /&gt;
ANY_WETLAND&lt;br /&gt;
ANY_TROPICAL_WETLAND&lt;br /&gt;
ANY_TEMPERATE_WETLAND&lt;br /&gt;
ANY_TROPICAL_MARSH&lt;br /&gt;
ANY_TEMPERATE_MARSH&lt;br /&gt;
ANY_TROPICAL_SWAMP&lt;br /&gt;
ANY_TEMPERATE_SWAMP&lt;br /&gt;
ANY_DESERT&lt;br /&gt;
Unrecognized Biome Token: &lt;br /&gt;
wives&lt;br /&gt;
eldest son&lt;br /&gt;
second eldest son&lt;br /&gt;
third eldest son&lt;br /&gt;
fourth eldest son&lt;br /&gt;
fifth eldest son&lt;br /&gt;
sixth eldest son&lt;br /&gt;
seventh eldest son&lt;br /&gt;
eighth eldest son&lt;br /&gt;
ninth eldest son&lt;br /&gt;
tenth eldest son&lt;br /&gt;
youngest son&lt;br /&gt;
only son&lt;br /&gt;
eldest daughter&lt;br /&gt;
second eldest daughter&lt;br /&gt;
third eldest daughter&lt;br /&gt;
fourth eldest daughter&lt;br /&gt;
fifth eldest daughter&lt;br /&gt;
sixth eldest daughter&lt;br /&gt;
seventh eldest daughter&lt;br /&gt;
eighth eldest daughter&lt;br /&gt;
ninth eldest daughter&lt;br /&gt;
tenth eldest daughter&lt;br /&gt;
only daughter&lt;br /&gt;
youngest daughter&lt;br /&gt;
eldest child&lt;br /&gt;
second eldest child&lt;br /&gt;
third eldest child&lt;br /&gt;
fourth eldest child&lt;br /&gt;
fifth eldest child&lt;br /&gt;
sixth eldest child&lt;br /&gt;
seventh eldest child&lt;br /&gt;
eighth eldest child&lt;br /&gt;
ninth eldest child&lt;br /&gt;
tenth eldest child&lt;br /&gt;
youngest child&lt;br /&gt;
only child&lt;br /&gt;
paternal grandmother&lt;br /&gt;
paternal grandfather&lt;br /&gt;
maternal grandmother&lt;br /&gt;
maternal grandfather&lt;br /&gt;
older brother&lt;br /&gt;
older sister&lt;br /&gt;
older sibling&lt;br /&gt;
younger brother&lt;br /&gt;
younger sister&lt;br /&gt;
younger sibling&lt;br /&gt;
no relationship&lt;br /&gt;
SWAMP&lt;br /&gt;
DESERT&lt;br /&gt;
FOREST&lt;br /&gt;
OCEAN&lt;br /&gt;
LAKE&lt;br /&gt;
GRASSLAND&lt;br /&gt;
HILLS&lt;br /&gt;
Unrecognized Region Type Token: &lt;br /&gt;
Wetland&lt;br /&gt;
Desert&lt;br /&gt;
Forest&lt;br /&gt;
Mountains&lt;br /&gt;
Ocean&lt;br /&gt;
Lake&lt;br /&gt;
Glacier&lt;br /&gt;
Tundra&lt;br /&gt;
Grassland&lt;br /&gt;
Hills&lt;br /&gt;
FIRED_MAT&lt;br /&gt;
TOUGHNESS&lt;br /&gt;
ENDURANCE&lt;br /&gt;
RECUPERATION&lt;br /&gt;
DISEASE_RESISTANCE&lt;br /&gt;
Unrecognized Physical Attribute Token: &lt;br /&gt;
ANALYTICAL_ABILITY&lt;br /&gt;
FOCUS&lt;br /&gt;
WILLPOWER&lt;br /&gt;
CREATIVITY&lt;br /&gt;
INTUITION&lt;br /&gt;
PATIENCE&lt;br /&gt;
MEMORY&lt;br /&gt;
LINGUISTIC_ABILITY&lt;br /&gt;
SPATIAL_SENSE&lt;br /&gt;
MUSICALITY&lt;br /&gt;
KINESTHETIC_SENSE&lt;br /&gt;
EMPATHY&lt;br /&gt;
SOCIAL_AWARENESS&lt;br /&gt;
Unrecognized Mental Attribute Token: &lt;br /&gt;
Unrecognized Body Part Flag Token: &lt;br /&gt;
FRONT&lt;br /&gt;
BACK&lt;br /&gt;
SIDES&lt;br /&gt;
BOTTOM&lt;br /&gt;
Unrecognized Body Part Position Token: &lt;br /&gt;
AROUND&lt;br /&gt;
SURROUNDED_BY&lt;br /&gt;
ABOVE&lt;br /&gt;
BELOW&lt;br /&gt;
IN_FRONT&lt;br /&gt;
BEHIND&lt;br /&gt;
CLEANS&lt;br /&gt;
CLEANED_BY&lt;br /&gt;
Unrecognized Body Part Relation Token: &lt;br /&gt;
TYPE&lt;br /&gt;
TOKEN&lt;br /&gt;
BY_TYPE&lt;br /&gt;
BY_TOKEN&lt;br /&gt;
BY_CATEGORY&lt;br /&gt;
BYTYPE&lt;br /&gt;
BYTOKEN&lt;br /&gt;
BYCATEGORY&lt;br /&gt;
Unrecognized Body Part Group Token: &lt;br /&gt;
HEIGHT&lt;br /&gt;
BROADNESS&lt;br /&gt;
LENGTH&lt;br /&gt;
CLOSE_SET&lt;br /&gt;
DEEP_SET&lt;br /&gt;
HIGH_POSITION&lt;br /&gt;
LARGE_IRIS&lt;br /&gt;
WRINKLY&lt;br /&gt;
CURLY&lt;br /&gt;
CONVEX&lt;br /&gt;
DENSE&lt;br /&gt;
THICKNESS&lt;br /&gt;
UPTURNED&lt;br /&gt;
SPLAYED_OUT&lt;br /&gt;
HANGING_LOBES&lt;br /&gt;
GAPS&lt;br /&gt;
HIGH_CHEEKBONES&lt;br /&gt;
BROAD_CHIN&lt;br /&gt;
JUTTING_CHIN&lt;br /&gt;
SQUARE_CHIN&lt;br /&gt;
ROUND_VS_NARROW&lt;br /&gt;
GREASY&lt;br /&gt;
DEEP_VOICE&lt;br /&gt;
RASPY_VOICE&lt;br /&gt;
Unrecognized Appearance Modifier Token: &lt;br /&gt;
DAILY&lt;br /&gt;
WEEKLY&lt;br /&gt;
MONTHLY&lt;br /&gt;
YEARLY&lt;br /&gt;
Unrecognized Appearance Modifier Rate Scale Token: &lt;br /&gt;
FADE&lt;br /&gt;
ROOT&lt;br /&gt;
Unrecognized Replacement Method Token: &lt;br /&gt;
MONOTONE&lt;br /&gt;
STRIPES&lt;br /&gt;
IRIS_EYE&lt;br /&gt;
SPOTS&lt;br /&gt;
PUPIL_EYE&lt;br /&gt;
MOTTLED&lt;br /&gt;
Unrecognized Pattern Token: &lt;br /&gt;
LAYER&lt;br /&gt;
STRANDS&lt;br /&gt;
FEATHERS&lt;br /&gt;
SCALES&lt;br /&gt;
CUSTOM&lt;br /&gt;
Unrecognized Tissue Shape Token: &lt;br /&gt;
DOMINANT_LESS&lt;br /&gt;
DOMINANT_MORE&lt;br /&gt;
Unrecognized Genetic Model Token: &lt;br /&gt;
REACHED_PEAK&lt;br /&gt;
ERA_CHANGE&lt;br /&gt;
ENDGAME_EVENT_1&lt;br /&gt;
ENDGAME_EVENT_2&lt;br /&gt;
FEATURE_DISCOVERY&lt;br /&gt;
STRUCK_DEEP_METAL&lt;br /&gt;
STRUCK_MINERAL&lt;br /&gt;
STRUCK_ECONOMIC_MINERAL&lt;br /&gt;
COMBAT_TWIST_WEAPON&lt;br /&gt;
COMBAT_LET_ITEM_DROP&lt;br /&gt;
COMBAT_START_CHARGE&lt;br /&gt;
COMBAT_SURPRISE_CHARGE&lt;br /&gt;
COMBAT_JUMP_DODGE_PROJ&lt;br /&gt;
COMBAT_JUMP_DODGE_STRIKE&lt;br /&gt;
COMBAT_DODGE&lt;br /&gt;
COMBAT_COUNTERSTRIKE&lt;br /&gt;
COMBAT_BLOCK&lt;br /&gt;
COMBAT_PARRY&lt;br /&gt;
COMBAT_CHARGE_COLLISION&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_TUMBLES&lt;br /&gt;
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TOGETHER&lt;br /&gt;
COMBAT_CHARGE_TANGLE_TUMBLE&lt;br /&gt;
COMBAT_CHARGE_RUSH_BY&lt;br /&gt;
COMBAT_CHARGE_MANAGE_STOP&lt;br /&gt;
COMBAT_CHARGE_OBSTACLE_SLAM&lt;br /&gt;
COMBAT_WRESTLE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_CHOKEHOLD&lt;br /&gt;
COMBAT_WRESTLE_TAKEDOWN&lt;br /&gt;
COMBAT_WRESTLE_THROW&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LOCK&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_CHOKE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_GRIP&lt;br /&gt;
COMBAT_WRESTLE_STRUGGLE&lt;br /&gt;
COMBAT_WRESTLE_RELEASE_LATCH&lt;br /&gt;
COMBAT_WRESTLE_STRANGLE_KO&lt;br /&gt;
COMBAT_WRESTLE_ADJUST_GRIP&lt;br /&gt;
COMBAT_GRAB_TEAR&lt;br /&gt;
COMBAT_STRIKE_DETAILS&lt;br /&gt;
COMBAT_STRIKE_DETAILS_2&lt;br /&gt;
COMBAT_EVENT_ENRAGED&lt;br /&gt;
COMBAT_EVENT_STUCKIN&lt;br /&gt;
COMBAT_EVENT_LATCH_BP&lt;br /&gt;
COMBAT_EVENT_LATCH_GENERAL&lt;br /&gt;
COMBAT_EVENT_PROPELLED_AWAY&lt;br /&gt;
COMBAT_EVENT_KNOCKED_OUT&lt;br /&gt;
COMBAT_EVENT_STUNNED&lt;br /&gt;
COMBAT_EVENT_WINDED&lt;br /&gt;
COMBAT_EVENT_NAUSEATED&lt;br /&gt;
MIGRANT_ARRIVAL_NAMED&lt;br /&gt;
MIGRANT_ARRIVAL&lt;br /&gt;
DIG_CANCEL_WARM&lt;br /&gt;
DIG_CANCEL_DAMP&lt;br /&gt;
AMBUSH_DEFENDER&lt;br /&gt;
AMBUSH_RESIDENT&lt;br /&gt;
AMBUSH_THIEF&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_SKULKING&lt;br /&gt;
AMBUSH_THIEF_SUPPORT_NATURE&lt;br /&gt;
AMBUSH_THIEF_SUPPORT&lt;br /&gt;
AMBUSH_MISCHIEVIOUS&lt;br /&gt;
AMBUSH_MISCHIEVOUS&lt;br /&gt;
AMBUSH_SNATCHER&lt;br /&gt;
AMBUSH_SNATCHER_SUPPORT&lt;br /&gt;
AMBUSH_AMBUSHER_NATURE&lt;br /&gt;
AMBUSH_AMBUSHER&lt;br /&gt;
AMBUSH_INJURED&lt;br /&gt;
AMBUSH_OTHER&lt;br /&gt;
AMBUSH_INCAPACITATED&lt;br /&gt;
FOUND_TRAP&lt;br /&gt;
CARAVAN_ARRIVAL&lt;br /&gt;
NOBLE_ARRIVAL&lt;br /&gt;
D_MIGRANTS_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL&lt;br /&gt;
D_MIGRANT_ARRIVAL_DISCOURAGED&lt;br /&gt;
D_NO_MIGRANT_ARRIVAL&lt;br /&gt;
ANIMAL_TRAP_CATCH&lt;br /&gt;
ANIMAL_TRAP_ROBBED&lt;br /&gt;
MISCHIEF_LEVER&lt;br /&gt;
MISCHIEF_PLATE&lt;br /&gt;
MISCHIEF_CAGE&lt;br /&gt;
MISCHIEF_CHAIN&lt;br /&gt;
DIPLOMAT_ARRIVAL&lt;br /&gt;
LIAISON_ARRIVAL&lt;br /&gt;
TRADE_DIPLOMAT_ARRIVAL&lt;br /&gt;
CAVE_COLLAPSE&lt;br /&gt;
BIRTH_CITIZEN&lt;br /&gt;
BIRTH_ANIMAL&lt;br /&gt;
STRANGE_MOOD&lt;br /&gt;
MADE_ARTIFACT&lt;br /&gt;
NAMED_ARTIFACT&lt;br /&gt;
ITEM_ATTACHMENT&lt;br /&gt;
VERMIN_CAGE_ESCAPE&lt;br /&gt;
TRIGGER_WEB&lt;br /&gt;
MOOD_BUILDING_CLAIMED&lt;br /&gt;
ARTIFACT_BEGUN&lt;br /&gt;
MEGABEAST_ARRIVAL&lt;br /&gt;
FORT_POSITION_SUCCESSION&lt;br /&gt;
BERSERK_CITIZEN&lt;br /&gt;
MAGMA_DEFACES_ENGRAVING&lt;br /&gt;
ENGRAVING_MELTS&lt;br /&gt;
MASTERPIECE_ARCHITECTURE&lt;br /&gt;
MASTERPIECE_CONSTRUCTION&lt;br /&gt;
MASTER_ARCHITECTURE_LOST&lt;br /&gt;
MASTER_CONSTRUCTION_LOST&lt;br /&gt;
ADV_AWAKEN&lt;br /&gt;
ADV_SLEEP_INTERRUPTED&lt;br /&gt;
ADV_REACTION_PRODUCTS&lt;br /&gt;
CANCEL_JOB&lt;br /&gt;
ADV_CREATURE_DEATH&lt;br /&gt;
CITIZEN_DEATH&lt;br /&gt;
PET_DEATH&lt;br /&gt;
CITIZEN_MISSING&lt;br /&gt;
PET_MISSING&lt;br /&gt;
FALL_OVER&lt;br /&gt;
CAUGHT_IN_FLAMES&lt;br /&gt;
CAUGHT_IN_WEB&lt;br /&gt;
UNIT_PROJECTILE_SLAM_BLOW_APART&lt;br /&gt;
UNIT_PROJECTILE_SLAM&lt;br /&gt;
UNIT_PROJECTILE_SLAM_INTO_UNIT&lt;br /&gt;
LOSE_HOLD_OF_ITEM&lt;br /&gt;
REGAIN_CONSCIOUSNESS&lt;br /&gt;
FREE_FROM_WEB&lt;br /&gt;
PARALYZED&lt;br /&gt;
OVERCOME_PARALYSIS&lt;br /&gt;
NOT_STUNNED&lt;br /&gt;
EXHAUSTION&lt;br /&gt;
PAIN_KO&lt;br /&gt;
BREAK_GRIP&lt;br /&gt;
NO_BREAK_GRIP&lt;br /&gt;
BLOCK_FIRE&lt;br /&gt;
BREATHE_FIRE&lt;br /&gt;
SHOOT_WEB&lt;br /&gt;
PULL_OUT_DROP&lt;br /&gt;
STAND_UP&lt;br /&gt;
MARTIAL_TRANCE&lt;br /&gt;
MAT_BREATH&lt;br /&gt;
NIGHT_ATTACK_STARTS&lt;br /&gt;
NIGHT_ATTACK_ENDS&lt;br /&gt;
NIGHT_ATTACK_TRAVEL&lt;br /&gt;
GHOST_ATTACK&lt;br /&gt;
TRAVEL_SITE_DISCOVERY&lt;br /&gt;
TRAVEL_SITE_BUMP&lt;br /&gt;
ADVENTURE_INTRO&lt;br /&gt;
CREATURE_SOUND&lt;br /&gt;
MECHANISM_SOUND&lt;br /&gt;
CREATURE_STEALS_OBJECT&lt;br /&gt;
BODY_TRANSFORMATION&lt;br /&gt;
INTERACTION_ACTOR&lt;br /&gt;
INTERACTION_TARGET&lt;br /&gt;
UNDEAD_ATTACK&lt;br /&gt;
REGULAR_CONVERSATION&lt;br /&gt;
CONFLICT_CONVERSATION&lt;br /&gt;
STRANGE_RAIN_SNOW&lt;br /&gt;
STRANGE_CLOUD&lt;br /&gt;
SIMPLE_ANIMAL_ACTION&lt;br /&gt;
FLOUNDER_IN_LIQUID&lt;br /&gt;
TRAINING_DOWN_TO_SEMI_WILD&lt;br /&gt;
TRAINING_FULL_REVERSION&lt;br /&gt;
ANIMAL_TRAINING_KNOWLEDGE&lt;br /&gt;
SKIP_ON_LIQUID&lt;br /&gt;
DODGE_FLYING_OBJECT&lt;br /&gt;
FLAME_HIT&lt;br /&gt;
EMBRACE&lt;br /&gt;
BANDIT_EMPTY_CONTAINER&lt;br /&gt;
BANDIT_GRAB_ITEM&lt;br /&gt;
COMBAT_EVENT_ATTACK_INTERRUPTED&lt;br /&gt;
COMBAT_WRESTLE_CATCH_ATTACK&lt;br /&gt;
FAIL_TO_GRAB_SURFACE&lt;br /&gt;
LOSE_HOLD_OF_SURFACE&lt;br /&gt;
TRAVEL_COMPLAINT&lt;br /&gt;
LOSE_EMOTION&lt;br /&gt;
REORGANIZE_POSSESSIONS&lt;br /&gt;
PUSH_ITEM&lt;br /&gt;
DRAW_ITEM&lt;br /&gt;
STRAP_ITEM&lt;br /&gt;
GAIN_SITE_CONTROL&lt;br /&gt;
Unrecognized Announcement Token: &lt;br /&gt;
SINGULAR&lt;br /&gt;
PLURAL&lt;br /&gt;
Unrecognized Word Property Token: &lt;br /&gt;
NEATLY_COMBED&lt;br /&gt;
BRAIDED&lt;br /&gt;
DOUBLE_BRAIDS&lt;br /&gt;
PONY_TAILS&lt;br /&gt;
CLEAN_SHAVEN&lt;br /&gt;
STANDARD_HAIR_SHAPINGS&lt;br /&gt;
STANDARD_BEARD_SHAPINGS&lt;br /&gt;
STANDARD_MOUSTACHE_SHAPINGS&lt;br /&gt;
STANDARD_SIDEBURNS_SHAPINGS&lt;br /&gt;
Unrecognized Tissue Layer Shapings Token: &lt;br /&gt;
blob&lt;br /&gt;
quadruped&lt;br /&gt;
humanoid&lt;br /&gt;
silverfish&lt;br /&gt;
mayfly&lt;br /&gt;
dragonfly&lt;br /&gt;
damselfly&lt;br /&gt;
stonefly&lt;br /&gt;
earwig&lt;br /&gt;
grasshopper&lt;br /&gt;
cricket&lt;br /&gt;
stick insect&lt;br /&gt;
cockroach&lt;br /&gt;
termite&lt;br /&gt;
mantis&lt;br /&gt;
louse&lt;br /&gt;
thrips&lt;br /&gt;
aphid&lt;br /&gt;
cicada&lt;br /&gt;
assassin bug&lt;br /&gt;
wasp&lt;br /&gt;
hornet&lt;br /&gt;
tiger beetle&lt;br /&gt;
ladybug&lt;br /&gt;
weevil&lt;br /&gt;
darkling beetle&lt;br /&gt;
click beetle&lt;br /&gt;
firefly&lt;br /&gt;
scarab beetle&lt;br /&gt;
stag beetle&lt;br /&gt;
dung beetle&lt;br /&gt;
rhinoceros beetle&lt;br /&gt;
rove beetle&lt;br /&gt;
snakefly&lt;br /&gt;
lacewing&lt;br /&gt;
antlion larva&lt;br /&gt;
mosquito&lt;br /&gt;
flea&lt;br /&gt;
scorpionfly&lt;br /&gt;
caddisfly&lt;br /&gt;
butterfly&lt;br /&gt;
moth&lt;br /&gt;
caterpillar&lt;br /&gt;
maggot&lt;br /&gt;
spider&lt;br /&gt;
tarantula&lt;br /&gt;
scorpion&lt;br /&gt;
tick&lt;br /&gt;
mite&lt;br /&gt;
shrimp&lt;br /&gt;
lobster&lt;br /&gt;
crab&lt;br /&gt;
nematode&lt;br /&gt;
snail&lt;br /&gt;
slug&lt;br /&gt;
earthworm&lt;br /&gt;
leech&lt;br /&gt;
bristleworm&lt;br /&gt;
ribbon worm&lt;br /&gt;
flat worm&lt;br /&gt;
toad&lt;br /&gt;
frog&lt;br /&gt;
salamander&lt;br /&gt;
newt&lt;br /&gt;
alligator&lt;br /&gt;
crocodile&lt;br /&gt;
lizard&lt;br /&gt;
chameleon&lt;br /&gt;
iguana&lt;br /&gt;
gecko&lt;br /&gt;
skink&lt;br /&gt;
gila monster&lt;br /&gt;
monitor&lt;br /&gt;
serpent&lt;br /&gt;
viper&lt;br /&gt;
rattlesnake&lt;br /&gt;
cobra&lt;br /&gt;
python&lt;br /&gt;
anaconda&lt;br /&gt;
turtle&lt;br /&gt;
tortoise&lt;br /&gt;
pterosaur&lt;br /&gt;
dimetrodon&lt;br /&gt;
sauropod&lt;br /&gt;
theropod&lt;br /&gt;
iguanodont&lt;br /&gt;
hadrosaurid&lt;br /&gt;
stegosaurid&lt;br /&gt;
ceratopsid&lt;br /&gt;
ankylosaurid&lt;br /&gt;
duck&lt;br /&gt;
goose&lt;br /&gt;
swan&lt;br /&gt;
turkey&lt;br /&gt;
grouse&lt;br /&gt;
chicken&lt;br /&gt;
quail&lt;br /&gt;
pheasant&lt;br /&gt;
gull&lt;br /&gt;
loon&lt;br /&gt;
grebe&lt;br /&gt;
albatross&lt;br /&gt;
petrel&lt;br /&gt;
penguin&lt;br /&gt;
pelican&lt;br /&gt;
stork&lt;br /&gt;
vulture&lt;br /&gt;
flamingo&lt;br /&gt;
falcon&lt;br /&gt;
kestrel&lt;br /&gt;
condor&lt;br /&gt;
osprey&lt;br /&gt;
buzzard&lt;br /&gt;
eagle&lt;br /&gt;
harrier&lt;br /&gt;
kite&lt;br /&gt;
crane&lt;br /&gt;
dove&lt;br /&gt;
pigeon&lt;br /&gt;
parrot&lt;br /&gt;
cockatoo&lt;br /&gt;
cuckoo&lt;br /&gt;
nightjar&lt;br /&gt;
swift&lt;br /&gt;
hummingbird&lt;br /&gt;
kingfisher&lt;br /&gt;
hornbill&lt;br /&gt;
quetzal&lt;br /&gt;
toucan&lt;br /&gt;
woodpecker&lt;br /&gt;
lyrebird&lt;br /&gt;
thornbill&lt;br /&gt;
honeyeater&lt;br /&gt;
oriole&lt;br /&gt;
fantail&lt;br /&gt;
shrike&lt;br /&gt;
crow&lt;br /&gt;
raven&lt;br /&gt;
magpie&lt;br /&gt;
kinglet&lt;br /&gt;
lark&lt;br /&gt;
swallow&lt;br /&gt;
martin&lt;br /&gt;
bushtit&lt;br /&gt;
warbler&lt;br /&gt;
thrush&lt;br /&gt;
oxpecker&lt;br /&gt;
starling&lt;br /&gt;
mockingbird&lt;br /&gt;
wren&lt;br /&gt;
nuthatch&lt;br /&gt;
sparrow&lt;br /&gt;
tanager&lt;br /&gt;
cardinal&lt;br /&gt;
bunting&lt;br /&gt;
finch&lt;br /&gt;
titmouse&lt;br /&gt;
chickadee&lt;br /&gt;
waxwing&lt;br /&gt;
flycatcher&lt;br /&gt;
opossum&lt;br /&gt;
koala&lt;br /&gt;
wombat&lt;br /&gt;
kangaroo&lt;br /&gt;
sloth&lt;br /&gt;
anteater&lt;br /&gt;
armadillo&lt;br /&gt;
squirrel&lt;br /&gt;
marmot&lt;br /&gt;
beaver&lt;br /&gt;
gopher&lt;br /&gt;
mouse&lt;br /&gt;
porcupine&lt;br /&gt;
chinchilla&lt;br /&gt;
cavy&lt;br /&gt;
capybara&lt;br /&gt;
rabbit&lt;br /&gt;
hare&lt;br /&gt;
lemur&lt;br /&gt;
loris&lt;br /&gt;
monkey&lt;br /&gt;
hedgehog&lt;br /&gt;
shrew&lt;br /&gt;
mole&lt;br /&gt;
fruit bat&lt;br /&gt;
wolf&lt;br /&gt;
coyote&lt;br /&gt;
jackal&lt;br /&gt;
raccoon&lt;br /&gt;
coati&lt;br /&gt;
weasel&lt;br /&gt;
otter&lt;br /&gt;
badger&lt;br /&gt;
skunk&lt;br /&gt;
bear&lt;br /&gt;
panda&lt;br /&gt;
panther&lt;br /&gt;
mongoose&lt;br /&gt;
hyena&lt;br /&gt;
civet&lt;br /&gt;
walrus&lt;br /&gt;
pangolin&lt;br /&gt;
elephant&lt;br /&gt;
mammoth&lt;br /&gt;
horse&lt;br /&gt;
zebra&lt;br /&gt;
tapir&lt;br /&gt;
rhinoceros&lt;br /&gt;
warthog&lt;br /&gt;
hippopotamus&lt;br /&gt;
camel&lt;br /&gt;
llama&lt;br /&gt;
giraffe&lt;br /&gt;
deer&lt;br /&gt;
moose&lt;br /&gt;
antelope&lt;br /&gt;
sheep&lt;br /&gt;
goat&lt;br /&gt;
bison&lt;br /&gt;
buffalo&lt;br /&gt;
bull&lt;br /&gt;
Granite&lt;br /&gt;
Slate&lt;br /&gt;
Felsite&lt;br /&gt;
Hematite&lt;br /&gt;
Malachite&lt;br /&gt;
Galena&lt;br /&gt;
Limestone&lt;br /&gt;
Sandstone&lt;br /&gt;
Timber&lt;br /&gt;
Moonstone&lt;br /&gt;
Opal&lt;br /&gt;
Obsidian&lt;br /&gt;
Dabbling&lt;br /&gt;
Novice&lt;br /&gt;
Adequate&lt;br /&gt;
Competent&lt;br /&gt;
Skilled&lt;br /&gt;
Proficient&lt;br /&gt;
Talented&lt;br /&gt;
Adept&lt;br /&gt;
Expert&lt;br /&gt;
Professional&lt;br /&gt;
Accomplished&lt;br /&gt;
Master&lt;br /&gt;
High Master&lt;br /&gt;
Grand Master&lt;br /&gt;
Legendary&lt;br /&gt;
Mining&lt;br /&gt;
Wood Cutting&lt;br /&gt;
Carpentry&lt;br /&gt;
Bowmaking&lt;br /&gt;
Engraving&lt;br /&gt;
Masonry&lt;br /&gt;
Animal Training&lt;br /&gt;
Animal Caretaking&lt;br /&gt;
Fish Dissection&lt;br /&gt;
Animal Dissection&lt;br /&gt;
Fish Cleaning&lt;br /&gt;
Butchery&lt;br /&gt;
Trapping&lt;br /&gt;
Growing&lt;br /&gt;
Herbalism&lt;br /&gt;
Ambush&lt;br /&gt;
Swimming&lt;br /&gt;
Persuasion&lt;br /&gt;
Negotiation&lt;br /&gt;
Judging Intent&lt;br /&gt;
Appraisal&lt;br /&gt;
Organization&lt;br /&gt;
Record Keeping&lt;br /&gt;
Lying&lt;br /&gt;
Intimidation&lt;br /&gt;
Conversation&lt;br /&gt;
Comedy&lt;br /&gt;
Flattery&lt;br /&gt;
Consoling&lt;br /&gt;
Pacification&lt;br /&gt;
Tracking&lt;br /&gt;
Fishing&lt;br /&gt;
Furnace Operation&lt;br /&gt;
Strand Extraction&lt;br /&gt;
Soap Making&lt;br /&gt;
Potash Making&lt;br /&gt;
Lye Making&lt;br /&gt;
Wood Burning&lt;br /&gt;
Weaponsmithing&lt;br /&gt;
Armorsmithing&lt;br /&gt;
Metalsmithing&lt;br /&gt;
Gem Cutting&lt;br /&gt;
Gem Setting&lt;br /&gt;
Wood Crafting&lt;br /&gt;
Pottery&lt;br /&gt;
Wax Working&lt;br /&gt;
Stone Crafting&lt;br /&gt;
Metal Crafting&lt;br /&gt;
Glassmaking&lt;br /&gt;
Studying&lt;br /&gt;
Concentration&lt;br /&gt;
Discipline&lt;br /&gt;
Observation&lt;br /&gt;
Writing&lt;br /&gt;
Prose&lt;br /&gt;
Poetry&lt;br /&gt;
Reading&lt;br /&gt;
Speaking&lt;br /&gt;
Coordination&lt;br /&gt;
Balance&lt;br /&gt;
Leadership&lt;br /&gt;
Military Tactics&lt;br /&gt;
Teaching&lt;br /&gt;
Fighting&lt;br /&gt;
Archery&lt;br /&gt;
Wrestling&lt;br /&gt;
Biting&lt;br /&gt;
Striking&lt;br /&gt;
Kicking&lt;br /&gt;
Dodging&lt;br /&gt;
Sword&lt;br /&gt;
Mace&lt;br /&gt;
Hammer&lt;br /&gt;
Spear&lt;br /&gt;
Crossbow&lt;br /&gt;
Pike&lt;br /&gt;
Shield&lt;br /&gt;
Armor&lt;br /&gt;
Siege Engineering&lt;br /&gt;
Siege Operation&lt;br /&gt;
Pump Operation&lt;br /&gt;
Leatherworking&lt;br /&gt;
Tanning&lt;br /&gt;
Dyeing&lt;br /&gt;
Pressing&lt;br /&gt;
Beekeeping&lt;br /&gt;
Glazing&lt;br /&gt;
Bone Carving&lt;br /&gt;
Weaving&lt;br /&gt;
Brewing&lt;br /&gt;
Clothes Making&lt;br /&gt;
Milling&lt;br /&gt;
Threshing&lt;br /&gt;
Blowgun&lt;br /&gt;
Throwing&lt;br /&gt;
Machinery&lt;br /&gt;
Nature&lt;br /&gt;
Knife&lt;br /&gt;
Lash&lt;br /&gt;
Cooking&lt;br /&gt;
Alchemy&lt;br /&gt;
Building Design&lt;br /&gt;
Cheese Making&lt;br /&gt;
Milking&lt;br /&gt;
Shearing&lt;br /&gt;
Spinning&lt;br /&gt;
Misc. Object&lt;br /&gt;
Wound Dressing&lt;br /&gt;
Diagnostics&lt;br /&gt;
Surgery&lt;br /&gt;
Bone Setting&lt;br /&gt;
Suturing&lt;br /&gt;
Crutch-walking&lt;br /&gt;
Knapping&lt;br /&gt;
Climbing&lt;br /&gt;
Miner&lt;br /&gt;
Wood Cutter&lt;br /&gt;
Carpenter&lt;br /&gt;
Bowyer&lt;br /&gt;
Engraver&lt;br /&gt;
Mason&lt;br /&gt;
Animal Trainer&lt;br /&gt;
Animal Caretaker&lt;br /&gt;
Fish Dissector&lt;br /&gt;
Animal Dissector&lt;br /&gt;
Fish Cleaner&lt;br /&gt;
Butcher&lt;br /&gt;
Trapper&lt;br /&gt;
Grower&lt;br /&gt;
Herbalist&lt;br /&gt;
Ambusher&lt;br /&gt;
Swimmer&lt;br /&gt;
Persuader&lt;br /&gt;
Negotiator&lt;br /&gt;
Judge of Intent&lt;br /&gt;
Appraiser&lt;br /&gt;
Organizer&lt;br /&gt;
Record Keeper&lt;br /&gt;
Liar&lt;br /&gt;
Intimidator&lt;br /&gt;
Conversationalist&lt;br /&gt;
Comedian&lt;br /&gt;
Flatterer&lt;br /&gt;
Consoler&lt;br /&gt;
Pacifier&lt;br /&gt;
Tracker&lt;br /&gt;
Fisherman&lt;br /&gt;
Furnace Operator&lt;br /&gt;
Strand Extractor&lt;br /&gt;
Soaper&lt;br /&gt;
Potash Maker&lt;br /&gt;
Lye Maker&lt;br /&gt;
Wood Burner&lt;br /&gt;
Weaponsmith&lt;br /&gt;
Armorsmith&lt;br /&gt;
Metalsmith&lt;br /&gt;
Gem Cutter&lt;br /&gt;
Gem Setter&lt;br /&gt;
Wood Crafter&lt;br /&gt;
Potter&lt;br /&gt;
Wax Worker&lt;br /&gt;
Stone Crafter&lt;br /&gt;
Metal Crafter&lt;br /&gt;
Glassmaker&lt;br /&gt;
Student&lt;br /&gt;
Observer&lt;br /&gt;
Wordsmith&lt;br /&gt;
Writer&lt;br /&gt;
Poet&lt;br /&gt;
Reader&lt;br /&gt;
Speaker&lt;br /&gt;
Knapper&lt;br /&gt;
Leader&lt;br /&gt;
Teacher&lt;br /&gt;
Fighter&lt;br /&gt;
Archer&lt;br /&gt;
Wrestler&lt;br /&gt;
Biter&lt;br /&gt;
Striker&lt;br /&gt;
Kicker&lt;br /&gt;
Dodger&lt;br /&gt;
Axeman&lt;br /&gt;
Swordsman&lt;br /&gt;
Maceman&lt;br /&gt;
Hammerman&lt;br /&gt;
Spearman&lt;br /&gt;
Crossbowman&lt;br /&gt;
Pikeman&lt;br /&gt;
Bowman&lt;br /&gt;
Shield User&lt;br /&gt;
Armor User&lt;br /&gt;
Siege Engineer&lt;br /&gt;
Siege Operator&lt;br /&gt;
Pump Operator&lt;br /&gt;
Leatherworker&lt;br /&gt;
Tanner&lt;br /&gt;
Dyer&lt;br /&gt;
Presser&lt;br /&gt;
Beekeeper&lt;br /&gt;
Glazer&lt;br /&gt;
Bone Carver&lt;br /&gt;
Weaver&lt;br /&gt;
Brewer&lt;br /&gt;
Clothier&lt;br /&gt;
Miller&lt;br /&gt;
Thresher&lt;br /&gt;
Blowgunner&lt;br /&gt;
Thrower&lt;br /&gt;
Mechanic&lt;br /&gt;
Druid&lt;br /&gt;
Knife User&lt;br /&gt;
Lasher&lt;br /&gt;
Cook&lt;br /&gt;
Alchemist&lt;br /&gt;
Building Designer&lt;br /&gt;
Cheese Maker&lt;br /&gt;
Milker&lt;br /&gt;
Shearer&lt;br /&gt;
Spinner&lt;br /&gt;
Misc. Object User&lt;br /&gt;
Wound Dresser&lt;br /&gt;
Diagnostician&lt;br /&gt;
Surgeon&lt;br /&gt;
Bone Doctor&lt;br /&gt;
Suturer&lt;br /&gt;
Crutch-walker&lt;br /&gt;
Climber&lt;br /&gt;
ill-sized art actions (1): &lt;br /&gt;
ill-sized art actions (2): &lt;br /&gt;
ill-sized art actions (3): &lt;br /&gt;
ill-sized art actions (4): &lt;br /&gt;
ill-sized art actions (5): &lt;br /&gt;
ill-sized art actions (6): &lt;br /&gt;
LIQUID_COOKING&lt;br /&gt;
LIQUID_SCOOP&lt;br /&gt;
GRIND_POWDER_RECEPTACLE&lt;br /&gt;
GRIND_POWDER_GRINDER&lt;br /&gt;
MEAT_CARVING&lt;br /&gt;
MEAT_BONING&lt;br /&gt;
MEAT_SLICING&lt;br /&gt;
MEAT_CLEAVING&lt;br /&gt;
HOLD_MEAT_FOR_CARVING&lt;br /&gt;
MEAL_CONTAINER&lt;br /&gt;
LIQUID_CONTAINER&lt;br /&gt;
FOOD_STORAGE&lt;br /&gt;
HIVE&lt;br /&gt;
NEST_BOX&lt;br /&gt;
SMALL_OBJECT_STORAGE&lt;br /&gt;
TRACK_CART&lt;br /&gt;
HEAVY_OBJECT_HAULING&lt;br /&gt;
Unrecognized Tool Use Token: &lt;br /&gt;
SIMPLE_MOUND&lt;br /&gt;
SIMPLE_BURROW&lt;br /&gt;
LABYRINTH&lt;br /&gt;
SHRINE&lt;br /&gt;
WILDERNESS_LOCATION&lt;br /&gt;
Unrecognized Lair Token: &lt;br /&gt;
HAS_DOORS&lt;br /&gt;
Unrecognized Lair Characteristic Token: &lt;br /&gt;
GRIND_BONE_MEAL&lt;br /&gt;
COOK_BLOOD&lt;br /&gt;
GRIND_VERMIN&lt;br /&gt;
COOK_VERMIN&lt;br /&gt;
COOK_PEOPLE&lt;br /&gt;
COLLECT_TROPHIES&lt;br /&gt;
EAT_BONE_PORRIDGE&lt;br /&gt;
USE_ANY_MELEE_WEAPON&lt;br /&gt;
COLLECT_WEALTH&lt;br /&gt;
GIANT_NEST&lt;br /&gt;
Unrecognized Habit Token: &lt;br /&gt;
ALERT&lt;br /&gt;
PEACEFUL_INTERMITTENT&lt;br /&gt;
Unrecognized Creature Sound Token: &lt;br /&gt;
VOCALIZATION&lt;br /&gt;
Unrecognized Creature Sound Method Token: &lt;br /&gt;
Random Buffer Overload&lt;br /&gt;
data/init/d_init.txt&lt;br /&gt;
SHOW_ALL_HISTORY_IN_DWARF_MODE&lt;br /&gt;
SHOW_EMBARK_TUNNEL&lt;br /&gt;
ALWAYS&lt;br /&gt;
FINDER&lt;br /&gt;
SHOW_FLOW_AMOUNTS&lt;br /&gt;
SHOW_IMP_QUALITY&lt;br /&gt;
ENGRAVINGS_START_OBSCURED&lt;br /&gt;
AUTOSAVE_PAUSE&lt;br /&gt;
EMBARK_WARNING_ALWAYS&lt;br /&gt;
INITIAL_SAVE&lt;br /&gt;
AUTOSAVE&lt;br /&gt;
SEASONAL&lt;br /&gt;
AUTOBACKUP&lt;br /&gt;
PATH_COST&lt;br /&gt;
WALKING_SPREADS_SPATTER_DWF&lt;br /&gt;
WALKING_SPREADS_SPATTER_ADV&lt;br /&gt;
TEMPERATURE&lt;br /&gt;
CAVEINS&lt;br /&gt;
ARTIFACTS&lt;br /&gt;
ECONOMY&lt;br /&gt;
ZERO_RENT&lt;br /&gt;
TESTING_ARENA&lt;br /&gt;
EMBARK_RECTANGLE&lt;br /&gt;
PAUSE_ON_LOAD&lt;br /&gt;
LOG_MAP_REJECTS&lt;br /&gt;
INVADERS&lt;br /&gt;
VARIED_GROUND_TILES&lt;br /&gt;
NICKNAME_DWARF&lt;br /&gt;
REPLACE_FIRST&lt;br /&gt;
CENTRALIZE&lt;br /&gt;
REPLACE_ALL&lt;br /&gt;
NICKNAME_ADVENTURE&lt;br /&gt;
NICKNAME_LEGENDS&lt;br /&gt;
CHASM&lt;br /&gt;
PILLAR_TILE&lt;br /&gt;
TREE_ROOT_SLOPING&lt;br /&gt;
TREE_ROOTS&lt;br /&gt;
TREE_TRUNK_PILLAR&lt;br /&gt;
TREE_TRUNK_SLOPING&lt;br /&gt;
TREE_TRUNK_N&lt;br /&gt;
TREE_TRUNK_S&lt;br /&gt;
TREE_TRUNK_E&lt;br /&gt;
TREE_TRUNK_W&lt;br /&gt;
TREE_TRUNK_NW&lt;br /&gt;
TREE_TRUNK_NE&lt;br /&gt;
TREE_TRUNK_SW&lt;br /&gt;
TREE_TRUNK_SE&lt;br /&gt;
TREE_TRUNK_BRANCH_N&lt;br /&gt;
TREE_TRUNK_BRANCH_S&lt;br /&gt;
TREE_TRUNK_BRANCH_E&lt;br /&gt;
TREE_TRUNK_BRANCH_W&lt;br /&gt;
TREE_BRANCH_NS&lt;br /&gt;
TREE_BRANCH_EW&lt;br /&gt;
TREE_BRANCH_NW&lt;br /&gt;
TREE_BRANCH_NE&lt;br /&gt;
TREE_BRANCH_SW&lt;br /&gt;
TREE_BRANCH_SE&lt;br /&gt;
TREE_BRANCH_NSE&lt;br /&gt;
TREE_BRANCH_NSW&lt;br /&gt;
TREE_BRANCH_NEW&lt;br /&gt;
TREE_BRANCH_SEW&lt;br /&gt;
TREE_BRANCH_NSEW&lt;br /&gt;
TREE_BRANCHES&lt;br /&gt;
TREE_SMOOTH_BRANCHES&lt;br /&gt;
TREE_TWIGS&lt;br /&gt;
TREE_CAP_RAMP&lt;br /&gt;
TREE_CAP_PILLAR&lt;br /&gt;
TREE_CAP_WALL_N&lt;br /&gt;
TREE_CAP_WALL_S&lt;br /&gt;
TREE_CAP_WALL_E&lt;br /&gt;
TREE_CAP_WALL_W&lt;br /&gt;
TREE_CAP_WALL_NW&lt;br /&gt;
TREE_CAP_WALL_NE&lt;br /&gt;
TREE_CAP_WALL_SW&lt;br /&gt;
TREE_CAP_WALL_SE&lt;br /&gt;
TREE_CAP_FLOOR1&lt;br /&gt;
TREE_CAP_FLOOR2&lt;br /&gt;
TREE_CAP_FLOOR3&lt;br /&gt;
TREE_CAP_FLOOR4&lt;br /&gt;
TREE_ROOT_SLOPING_DEAD&lt;br /&gt;
TREE_ROOTS_DEAD&lt;br /&gt;
TREE_TRUNK_PILLAR_DEAD&lt;br /&gt;
TREE_TRUNK_SLOPING_DEAD&lt;br /&gt;
TREE_TRUNK_N_DEAD&lt;br /&gt;
TREE_TRUNK_S_DEAD&lt;br /&gt;
TREE_TRUNK_E_DEAD&lt;br /&gt;
TREE_TRUNK_W_DEAD&lt;br /&gt;
TREE_TRUNK_NW_DEAD&lt;br /&gt;
TREE_TRUNK_NE_DEAD&lt;br /&gt;
TREE_TRUNK_SW_DEAD&lt;br /&gt;
TREE_TRUNK_SE_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_N_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_S_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_E_DEAD&lt;br /&gt;
TREE_TRUNK_BRANCH_W_DEAD&lt;br /&gt;
TREE_BRANCH_NS_DEAD&lt;br /&gt;
TREE_BRANCH_EW_DEAD&lt;br /&gt;
TREE_BRANCH_NW_DEAD&lt;br /&gt;
TREE_BRANCH_NE_DEAD&lt;br /&gt;
TREE_BRANCH_SW_DEAD&lt;br /&gt;
TREE_BRANCH_SE_DEAD&lt;br /&gt;
TREE_BRANCH_NSE_DEAD&lt;br /&gt;
TREE_BRANCH_NSW_DEAD&lt;br /&gt;
TREE_BRANCH_NEW_DEAD&lt;br /&gt;
TREE_BRANCH_SEW_DEAD&lt;br /&gt;
TREE_BRANCH_NSEW_DEAD&lt;br /&gt;
TREE_BRANCHES_DEAD&lt;br /&gt;
TREE_SMOOTH_BRANCHES_DEAD&lt;br /&gt;
TREE_TWIGS_DEAD&lt;br /&gt;
TREE_CAP_RAMP_DEAD&lt;br /&gt;
TREE_CAP_PILLAR_DEAD&lt;br /&gt;
TREE_CAP_WALL_N_DEAD&lt;br /&gt;
TREE_CAP_WALL_S_DEAD&lt;br /&gt;
TREE_CAP_WALL_E_DEAD&lt;br /&gt;
TREE_CAP_WALL_W_DEAD&lt;br /&gt;
TREE_CAP_WALL_NW_DEAD&lt;br /&gt;
TREE_CAP_WALL_NE_DEAD&lt;br /&gt;
TREE_CAP_WALL_SW_DEAD&lt;br /&gt;
TREE_CAP_WALL_SE_DEAD&lt;br /&gt;
TREE_CAP_FLOOR1_DEAD&lt;br /&gt;
TREE_CAP_FLOOR2_DEAD&lt;br /&gt;
TREE_CAP_FLOOR3_DEAD&lt;br /&gt;
TREE_CAP_FLOOR4_DEAD&lt;br /&gt;
TREE_TRUNK_NSE&lt;br /&gt;
TREE_TRUNK_NSW&lt;br /&gt;
TREE_TRUNK_NEW&lt;br /&gt;
TREE_TRUNK_SEW&lt;br /&gt;
TREE_TRUNK_NS&lt;br /&gt;
TREE_TRUNK_EW&lt;br /&gt;
TREE_TRUNK_NSEW&lt;br /&gt;
TREE_TRUNK_INTERIOR&lt;br /&gt;
TREE_TRUNK_NSE_DEAD&lt;br /&gt;
TREE_TRUNK_NSW_DEAD&lt;br /&gt;
TREE_TRUNK_NEW_DEAD&lt;br /&gt;
TREE_TRUNK_SEW_DEAD&lt;br /&gt;
TREE_TRUNK_NS_DEAD&lt;br /&gt;
TREE_TRUNK_EW_DEAD&lt;br /&gt;
TREE_TRUNK_NSEW_DEAD&lt;br /&gt;
TREE_TRUNK_INTERIOR_DEAD&lt;br /&gt;
TRACK_N&lt;br /&gt;
TRACK_S&lt;br /&gt;
TRACK_E&lt;br /&gt;
TRACK_W&lt;br /&gt;
TRACK_NS&lt;br /&gt;
TRACK_NE&lt;br /&gt;
TRACK_NW&lt;br /&gt;
TRACK_SE&lt;br /&gt;
TRACK_SW&lt;br /&gt;
TRACK_EW&lt;br /&gt;
TRACK_NSE&lt;br /&gt;
TRACK_NSW&lt;br /&gt;
TRACK_NEW&lt;br /&gt;
TRACK_SEW&lt;br /&gt;
TRACK_NSEW&lt;br /&gt;
TRACK_RAMP_N&lt;br /&gt;
TRACK_RAMP_S&lt;br /&gt;
TRACK_RAMP_E&lt;br /&gt;
TRACK_RAMP_W&lt;br /&gt;
TRACK_RAMP_NS&lt;br /&gt;
TRACK_RAMP_NE&lt;br /&gt;
TRACK_RAMP_NW&lt;br /&gt;
TRACK_RAMP_SE&lt;br /&gt;
TRACK_RAMP_SW&lt;br /&gt;
TRACK_RAMP_EW&lt;br /&gt;
TRACK_RAMP_NSE&lt;br /&gt;
TRACK_RAMP_NSW&lt;br /&gt;
TRACK_RAMP_NEW&lt;br /&gt;
TRACK_RAMP_SEW&lt;br /&gt;
TRACK_RAMP_NSEW&lt;br /&gt;
WOUND_COLOR_NONE&lt;br /&gt;
WOUND_COLOR_MINOR&lt;br /&gt;
WOUND_COLOR_INHIBITED&lt;br /&gt;
WOUND_COLOR_FUNCTION_LOSS&lt;br /&gt;
WOUND_COLOR_BROKEN&lt;br /&gt;
WOUND_COLOR_MISSING&lt;br /&gt;
IDLERS&lt;br /&gt;
MORE&lt;br /&gt;
ADVENTURER_TRAPS&lt;br /&gt;
ADVENTURER_ALWAYS_CENTER&lt;br /&gt;
ADVENTURER_Z_VIEWS&lt;br /&gt;
UNHIDDEN&lt;br /&gt;
DISPLAY_LENGTH&lt;br /&gt;
COFFIN_NO_PETS_DEFAULT&lt;br /&gt;
SET_LABOR_LISTS&lt;br /&gt;
SKILLS&lt;br /&gt;
STORE_DIST_ITEM_DECREASE&lt;br /&gt;
STORE_DIST_SEED_COMBINE&lt;br /&gt;
STORE_DIST_BUCKET_COMBINE&lt;br /&gt;
STORE_DIST_BARREL_COMBINE&lt;br /&gt;
STORE_DIST_BIN_COMBINE&lt;br /&gt;
SPECIFIC_SEED_CAP&lt;br /&gt;
FORTRESS_SEED_CAP&lt;br /&gt;
BABY_CHILD_CAP&lt;br /&gt;
POPULATION_CAP&lt;br /&gt;
STRICT_POPULATION_CAP&lt;br /&gt;
Unrecognized Init Option: &lt;br /&gt;
FATAL ERROR&lt;br /&gt;
Button&lt;br /&gt;
Set Building/Item Properties&lt;br /&gt;
Set Traffic Areas&lt;br /&gt;
  Dwarf Fortress Options  &lt;br /&gt;
Ending game...&lt;br /&gt;
Really retire?  All active saves will be deleted.  (&lt;br /&gt;
 = yes, other = no)&lt;br /&gt;
You will be saved for later use in the region.&lt;br /&gt;
Really quit?  All active saves will be deleted.  (&lt;br /&gt;
The region will be saved for later use, but consider retiring the fort&lt;br /&gt;
instead if it is not a lost cause.&lt;br /&gt;
The fortress will become part of the world.  You may reassume control later,&lt;br /&gt;
but the circumstances will not necessarily be as you leave them now.&lt;br /&gt;
The region will be saved for later use.&lt;br /&gt;
Return to Title Screen&lt;br /&gt;
Return to Game&lt;br /&gt;
Save Game&lt;br /&gt;
Key Bindings&lt;br /&gt;
Export Local Image&lt;br /&gt;
Music and Sound&lt;br /&gt;
Abandon the Fortress to Ruin&lt;br /&gt;
Abort Game&lt;br /&gt;
Succumb to the Invasion&lt;br /&gt;
Retire the Fortress (for the time being)&lt;br /&gt;
Give in to the Night&lt;br /&gt;
Finish Game&lt;br /&gt;
Retire at this location (or rest a while)&lt;br /&gt;
Give in to Starvation&lt;br /&gt;
 (holding another's goods)&lt;br /&gt;
NULL unit pointer on load&lt;br /&gt;
NULL play unit on load: id #&lt;br /&gt;
NULL item pointer on load&lt;br /&gt;
NULL play item on load: id #&lt;br /&gt;
NULL job pointer on load&lt;br /&gt;
NULL building pointer on load&lt;br /&gt;
NULL play building on load: id #&lt;br /&gt;
NULL displayed announcement&lt;br /&gt;
Site&lt;br /&gt;
Error 1&lt;br /&gt;
Error 2&lt;br /&gt;
Nuked Activity Reference&lt;br /&gt;
Nuked Job Reference&lt;br /&gt;
Nuked Unit Reference (Worker/Inventory)&lt;br /&gt;
Nuked Building Reference (Party)&lt;br /&gt;
Nuked Item Reference (General)&lt;br /&gt;
Nuked Effect Reference&lt;br /&gt;
Nuked Vermin Event Reference&lt;br /&gt;
Nuked Vermin Reference (Escaped Pet)&lt;br /&gt;
Nuked Entity Reference&lt;br /&gt;
Nuked Plot Info Reference&lt;br /&gt;
Nuked Viewscreen Reference&lt;br /&gt;
Nuked Unit Reference (Item Wrestle)&lt;br /&gt;
Nuked Hist Fig Reference&lt;br /&gt;
Nuked Site Reference&lt;br /&gt;
Nuked Artifact Reference&lt;br /&gt;
Nuked Item Improvement Reference&lt;br /&gt;
Nuked Coin Front Reference&lt;br /&gt;
Nuked Coin Back Reference&lt;br /&gt;
Nuked Detail Event Reference&lt;br /&gt;
Nuked Subregion Reference&lt;br /&gt;
Nuked Feature Layer Reference&lt;br /&gt;
Nuked Entity Population Reference&lt;br /&gt;
Nuked Breed Reference&lt;br /&gt;
Nuked Art Image Reference&lt;br /&gt;
Nuked Creature Def Reference&lt;br /&gt;
NULL JOB ITEM (1): &lt;br /&gt;
NULL JOB ITEM (2): &lt;br /&gt;
NULL item projectile loaded&lt;br /&gt;
NULL unit projectile loaded&lt;br /&gt;
Civ Zone &lt;br /&gt;
: Null Unit Assignment (Id &lt;br /&gt;
: Null Item Assignment (Id &lt;br /&gt;
Cage: Null Unit Assignment&lt;br /&gt;
Cage: Null Item Assignment&lt;br /&gt;
NULL Aid Requester&lt;br /&gt;
current&lt;br /&gt;
data/save/*.*&lt;br /&gt;
/world.sav&lt;br /&gt;
data/save/current/world.sav&lt;br /&gt;
  Dwarf Fortress Options: Save Game  &lt;br /&gt;
Initializing...&lt;br /&gt;
Checking directory structure...&lt;br /&gt;
Preliminary cleaning...&lt;br /&gt;
Offloading units...&lt;br /&gt;
Offloading art...&lt;br /&gt;
Opening file...&lt;br /&gt;
Characterizing raw data...&lt;br /&gt;
Allocating space...&lt;br /&gt;
Saving items...&lt;br /&gt;
Saving units...&lt;br /&gt;
Saving jobs...&lt;br /&gt;
Saving schedules...&lt;br /&gt;
Saving projectiles...&lt;br /&gt;
Saving buildings...&lt;br /&gt;
Saving machines...&lt;br /&gt;
Saving flow guides...&lt;br /&gt;
Saving effects...&lt;br /&gt;
Saving entities...&lt;br /&gt;
Saving local animal populations...&lt;br /&gt;
Saving events...&lt;br /&gt;
Saving mandates...&lt;br /&gt;
Saving work quotas...&lt;br /&gt;
Saving world events...&lt;br /&gt;
Saving coin information...&lt;br /&gt;
Saving squads...&lt;br /&gt;
Saving formations...&lt;br /&gt;
Saving activities...&lt;br /&gt;
Saving interactions...&lt;br /&gt;
Saving written content...&lt;br /&gt;
Saving identities...&lt;br /&gt;
Saving incidents...&lt;br /&gt;
Saving crimes...&lt;br /&gt;
Saving vehicles...&lt;br /&gt;
Saving armies...&lt;br /&gt;
Saving army controllers...&lt;br /&gt;
Saving tracking information...&lt;br /&gt;
Saving cultural identities...&lt;br /&gt;
Saving agreement...&lt;br /&gt;
Saving announcements...&lt;br /&gt;
Saving fortress information...&lt;br /&gt;
Saving world information...&lt;br /&gt;
Saving artifacts...&lt;br /&gt;
Saving active historical figures...&lt;br /&gt;
Saving adventure data...&lt;br /&gt;
Saving general information...&lt;br /&gt;
Closing file...&lt;br /&gt;
Finishing...&lt;br /&gt;
NO_FILE&lt;br /&gt;
data/help/&lt;br /&gt;
: Customize Nickname&lt;br /&gt;
: Customize Profession Name&lt;br /&gt;
: Done with string entry&lt;br /&gt;
: Abort string entry&lt;br /&gt;
This creature&lt;br /&gt;
 is non-hostile.&lt;br /&gt;
 is a skulking perpetrator of mischief.&lt;br /&gt;
 is a minion of evil.&lt;br /&gt;
 is a brutal enemy of your kind.&lt;br /&gt;
 is of the wilderness.&lt;br /&gt;
 is of the walking dead.&lt;br /&gt;
 is opposed to the living.&lt;br /&gt;
 has returned from beyond the grave.&lt;br /&gt;
 is crazed!&lt;br /&gt;
 is an invader.&lt;br /&gt;
 is from the depths of the underworld.&lt;br /&gt;
 is an uninvited guest.&lt;br /&gt;
 is a current resident.&lt;br /&gt;
 is from &lt;br /&gt;
 is from a mysterious place.&lt;br /&gt;
Account:&lt;br /&gt;
Owned Objects:&lt;br /&gt;
Holdings:&lt;br /&gt;
Needs: &lt;br /&gt;
Chest&lt;br /&gt;
Demands:&lt;br /&gt;
Throne Room/Office&lt;br /&gt;
Bedroom&lt;br /&gt;
Dining Room&lt;br /&gt;
Tomb&lt;br /&gt;
Mandates:&lt;br /&gt;
Export of &lt;br /&gt;
Make &lt;br /&gt;
Complete &lt;br /&gt;
 Jobs&lt;br /&gt;
 Prohibited&lt;br /&gt;
: Thoughts and preferences&lt;br /&gt;
: Health&lt;br /&gt;
: Relationships&lt;br /&gt;
Set Follow Hotkey (&lt;br /&gt;
 etc.): &lt;br /&gt;
: Kills&lt;br /&gt;
: Customize&lt;br /&gt;
[C:7:0:1]&lt;br /&gt;
The Kills of &lt;br /&gt;
ecwe&lt;br /&gt;
hlaas&lt;br /&gt;
/world.dat&lt;br /&gt;
** Loading Fortress **&lt;br /&gt;
** Loading Adventurer **&lt;br /&gt;
Repairing squad info for Unit #&lt;br /&gt;
  Dwarf Fortress: Load World  &lt;br /&gt;
Processing raw data...&lt;br /&gt;
Loading object files...&lt;br /&gt;
Languages...&lt;br /&gt;
Shapes...&lt;br /&gt;
Colors...&lt;br /&gt;
Patterns...&lt;br /&gt;
Material templates...&lt;br /&gt;
Inorganics...&lt;br /&gt;
Plants...&lt;br /&gt;
Tissue templates...&lt;br /&gt;
Items...&lt;br /&gt;
Buildings...&lt;br /&gt;
Body detail plans...&lt;br /&gt;
Creature bodies...&lt;br /&gt;
Creature variations...&lt;br /&gt;
Creatures...&lt;br /&gt;
Entities...&lt;br /&gt;
Reactions...&lt;br /&gt;
Interactions...&lt;br /&gt;
Sorting material templates...&lt;br /&gt;
Sorting inorganics...&lt;br /&gt;
Sorting plants...&lt;br /&gt;
Sorting tissue templates...&lt;br /&gt;
Sorting items...&lt;br /&gt;
Sorting buildings...&lt;br /&gt;
Sorting body detail plans...&lt;br /&gt;
Sorting creature bodies...&lt;br /&gt;
Sorting creature variations...&lt;br /&gt;
Sorting creatures...&lt;br /&gt;
Sorting entities...&lt;br /&gt;
Sorting languages...&lt;br /&gt;
Sorting descriptors...&lt;br /&gt;
Sorting reactions...&lt;br /&gt;
Sorting interactions...&lt;br /&gt;
Finalizing languages...&lt;br /&gt;
Finalizing descriptors...&lt;br /&gt;
Finalizing material templates...&lt;br /&gt;
Finalizing inorganics...&lt;br /&gt;
Finalizing plants...&lt;br /&gt;
Finalizing tissue templates...&lt;br /&gt;
Finalizing items...&lt;br /&gt;
Finalizing buildings...&lt;br /&gt;
Finalizing body detail plans...&lt;br /&gt;
Finalizing creature variations...&lt;br /&gt;
Finalizing creatures...&lt;br /&gt;
Finalizing entities...&lt;br /&gt;
Finalizing reactions...&lt;br /&gt;
Finalizing interactions...&lt;br /&gt;
Preparing material data...&lt;br /&gt;
Generating inorganics...&lt;br /&gt;
Generating plants...&lt;br /&gt;
Generating items...&lt;br /&gt;
Generating creatures...&lt;br /&gt;
Generating entities...&lt;br /&gt;
Generating interactions...&lt;br /&gt;
Finalizing generated objects...&lt;br /&gt;
Preparing text objects...&lt;br /&gt;
Preparing graphics...&lt;br /&gt;
Loading items...&lt;br /&gt;
Loading buildings...&lt;br /&gt;
Loading entities...&lt;br /&gt;
Loading coin information...&lt;br /&gt;
Loading map data...&lt;br /&gt;
Loading civilized populations...&lt;br /&gt;
Loading history...&lt;br /&gt;
Loading parameters...&lt;br /&gt;
Loading artifacts...&lt;br /&gt;
Loading active historical figures...&lt;br /&gt;
Loading squads...&lt;br /&gt;
Loading formations...&lt;br /&gt;
Loading activities...&lt;br /&gt;
Loading interactions...&lt;br /&gt;
Loading written content...&lt;br /&gt;
Loading identities...&lt;br /&gt;
Loading incidents...&lt;br /&gt;
Loading crimes...&lt;br /&gt;
Loading vehicles...&lt;br /&gt;
Loading armies...&lt;br /&gt;
Loading army controllers...&lt;br /&gt;
Loading tracking information...&lt;br /&gt;
Loading cultural identities...&lt;br /&gt;
Loading agreements...&lt;br /&gt;
Rebuilding temporary information...&lt;br /&gt;
Preparing game...&lt;br /&gt;
Failed!&lt;br /&gt;
  Dwarf Fortress Options: Load Game  &lt;br /&gt;
Loading units...&lt;br /&gt;
Loading jobs...&lt;br /&gt;
Loading schedules...&lt;br /&gt;
Loading projectiles...&lt;br /&gt;
Loading machines...&lt;br /&gt;
Loading flow guides...&lt;br /&gt;
Loading effects...&lt;br /&gt;
Loading local animal populations...&lt;br /&gt;
Loading events...&lt;br /&gt;
Loading mandates...&lt;br /&gt;
Loading work quotas...&lt;br /&gt;
Loading world events...&lt;br /&gt;
Loading announcements...&lt;br /&gt;
Loading fortress information...&lt;br /&gt;
Loading world information...&lt;br /&gt;
Loading adventure...&lt;br /&gt;
Loading general information...&lt;br /&gt;
Rebuilding more temporary information...&lt;br /&gt;
Preparing game screen...&lt;br /&gt;
Handling compatibility issues...&lt;br /&gt;
Unknown Type Error&lt;br /&gt;
Folder: &lt;br /&gt;
There are no active games.&lt;br /&gt;
Mine&lt;br /&gt;
Channel&lt;br /&gt;
Remove Up Stairs/Ramps&lt;br /&gt;
Upward Stairway&lt;br /&gt;
Downward Stairway&lt;br /&gt;
Up/Down Stairway&lt;br /&gt;
Upward Ramp&lt;br /&gt;
Chop Down Trees&lt;br /&gt;
Gather Plants&lt;br /&gt;
Smooth Stone&lt;br /&gt;
Engrave Stone&lt;br /&gt;
Carve Fortifications&lt;br /&gt;
Carve Track&lt;br /&gt;
Toggle Engravings&lt;br /&gt;
Remove Designation&lt;br /&gt;
unprepared &lt;br /&gt;
Plant Growth (?)&lt;br /&gt;
large pots/food storage&lt;br /&gt;
minecarts&lt;br /&gt;
wheelbarrows&lt;br /&gt;
other large tools&lt;br /&gt;
sand bags&lt;br /&gt;
Plant Cloth&lt;br /&gt;
Bone&lt;br /&gt;
Tooth&lt;br /&gt;
Horn&lt;br /&gt;
Pearl&lt;br /&gt;
Shell&lt;br /&gt;
Silk&lt;br /&gt;
Yarn&lt;br /&gt;
Amber&lt;br /&gt;
Coral&lt;br /&gt;
Green Glass&lt;br /&gt;
Clear Glass&lt;br /&gt;
Crystal Glass&lt;br /&gt;
Standard&lt;br /&gt;
Well-crafted&lt;br /&gt;
Finely-crafted&lt;br /&gt;
Superior Quality&lt;br /&gt;
Exceptional&lt;br /&gt;
Masterwork&lt;br /&gt;
Artifact&lt;br /&gt;
Fresh Raw Hide&lt;br /&gt;
Rotten Raw Hide&lt;br /&gt;
Coal&lt;br /&gt;
Potash&lt;br /&gt;
Pearlash&lt;br /&gt;
Soap&lt;br /&gt;
Allow Plant/Animal&lt;br /&gt;
Allow Non-Plant/Animal&lt;br /&gt;
Use Seed&lt;br /&gt;
Random&lt;br /&gt;
 Seed&lt;br /&gt;
Use History Seed&lt;br /&gt;
Use Name Seed&lt;br /&gt;
Use Creature Seed&lt;br /&gt;
Embark Points&lt;br /&gt;
End Year&lt;br /&gt;
Population Cap After Civ Creation&lt;br /&gt;
No Cap&lt;br /&gt;
Site Cap After Civ Creation&lt;br /&gt;
Percentage Beasts Dead For Stoppage&lt;br /&gt;
Ignore&lt;br /&gt;
Year to Begin Checking Megabeast Percentage&lt;br /&gt;
Cull Unimportant Historical Figures&lt;br /&gt;
Reveal All Historical Events&lt;br /&gt;
Elevation&lt;br /&gt;
Rainfall&lt;br /&gt;
Temperature&lt;br /&gt;
Drainage&lt;br /&gt;
Volcanism&lt;br /&gt;
Savagery&lt;br /&gt;
Minimum &lt;br /&gt;
Maximum &lt;br /&gt;
 X-Variance&lt;br /&gt;
 Y-Variance&lt;br /&gt;
Elevation Mesh Size&lt;br /&gt;
2 x 2&lt;br /&gt;
4 x 4&lt;br /&gt;
8 x 8&lt;br /&gt;
16 x 16&lt;br /&gt;
32 x 32&lt;br /&gt;
 Elevation Weighted Range (&lt;br /&gt;
Rain Mesh Size&lt;br /&gt;
 Rain Weighted Range (&lt;br /&gt;
Drainage Mesh Size&lt;br /&gt;
 Drainage Weighted Range (&lt;br /&gt;
Savagery Mesh Size&lt;br /&gt;
 Savagery Weighted Range (&lt;br /&gt;
Temperature Mesh Size&lt;br /&gt;
 Temperature Weighted Range (&lt;br /&gt;
Volcanism Mesh Size&lt;br /&gt;
 Volcanism Weighted Range (&lt;br /&gt;
Minimum Mountain Peak Number&lt;br /&gt;
Minimum Partial Edge Oceans&lt;br /&gt;
Minimum Complete Edge Oceans&lt;br /&gt;
Minimum Volcano Number&lt;br /&gt;
Mineral Scarcity (Low = More minerals)&lt;br /&gt;
Max Megabeast Caves&lt;br /&gt;
No Beasts&lt;br /&gt;
Max Semimegabeast Caves&lt;br /&gt;
Titan Number&lt;br /&gt;
Titan Attack Population Requirement&lt;br /&gt;
Titan Attack Exported Wealth Requirement&lt;br /&gt;
Titan Attack Created Wealth Requirement&lt;br /&gt;
Number of Demon Types&lt;br /&gt;
Number of Night Troll Types&lt;br /&gt;
Number of Bogeyman Types&lt;br /&gt;
Number of Vampire Curse Types&lt;br /&gt;
Number of Werebeast Curse Types&lt;br /&gt;
Number of Secret Types&lt;br /&gt;
Number of Regional Interaction Types&lt;br /&gt;
Number of Disturbance Interaction Types&lt;br /&gt;
Number of Evil Cloud Types&lt;br /&gt;
Number of Evil Rain Types&lt;br /&gt;
Generate Divine Materials&lt;br /&gt;
Desired Good Square Count in Small Subregions&lt;br /&gt;
Desired Good Square Count in Medium Subregions&lt;br /&gt;
Desired Good Square Count in Large Subregions&lt;br /&gt;
Desired Evil Square Count in Small Subregions&lt;br /&gt;
Desired Evil Square Count in Medium Subregions&lt;br /&gt;
Desired Evil Square Count in Large Subregions&lt;br /&gt;
Minimum Initial &lt;br /&gt;
 Square Count&lt;br /&gt;
 Region Count&lt;br /&gt;
Minimum Final &lt;br /&gt;
Erosion Cycle Count&lt;br /&gt;
Minimum River Start Locations (Pre-Erosion)&lt;br /&gt;
Desired River Start Locations (Post-Erosion)&lt;br /&gt;
Periodically Erode Extreme Cliffs&lt;br /&gt;
Do Orographic Precipitation and Rain Shadows&lt;br /&gt;
Maximum Number of Subregions&lt;br /&gt;
Cavern Layer Number&lt;br /&gt;
Cavern Layer Openness Min&lt;br /&gt;
Cavern Layer Openness Max&lt;br /&gt;
Cavern Layer Passage Density Min&lt;br /&gt;
Cavern Layer Passage Density Max&lt;br /&gt;
Cavern Layer Water Min&lt;br /&gt;
Cavern Layer Water Max&lt;br /&gt;
Magma Layer&lt;br /&gt;
Bottom Layer (Forces Magma)&lt;br /&gt;
Z Levels Above Ground&lt;br /&gt;
Z Levels Above Layer 1&lt;br /&gt;
Z Levels Above Layer 2&lt;br /&gt;
Z Levels Above Layer 3&lt;br /&gt;
Z Levels Above Layer 4&lt;br /&gt;
Z Levels Above Layer 5&lt;br /&gt;
Z Levels At Bottom&lt;br /&gt;
Minimum Natural Cave Size&lt;br /&gt;
Maximum Natural Cave Size&lt;br /&gt;
Number of Mountain Caves&lt;br /&gt;
Number of Non-Mountain Caves&lt;br /&gt;
Make Caves Visible&lt;br /&gt;
Allow Init Embark Options to Show Tunnels&lt;br /&gt;
Always&lt;br /&gt;
Only in Finder&lt;br /&gt;
Number of Civilizations&lt;br /&gt;
Playable Civilization Required&lt;br /&gt;
Minimum Number of Mid-Elevation Squares&lt;br /&gt;
Minimum Number of Low-Elevation Squares&lt;br /&gt;
Minimum Number of High-Elevation Squares&lt;br /&gt;
Minimum Number of Mid-Rain Squares&lt;br /&gt;
Minimum Number of Low-Rain Squares&lt;br /&gt;
Minimum Number of High-Rain Squares&lt;br /&gt;
Minimum Number of Mid-Drainage Squares&lt;br /&gt;
Minimum Number of Low-Drainage Squares&lt;br /&gt;
Minimum Number of High-Drainage Squares&lt;br /&gt;
Minimum Number of Mid-Savagery Squares&lt;br /&gt;
Minimum Number of Low-Savagery Squares&lt;br /&gt;
Minimum Number of High-Savagery Squares&lt;br /&gt;
Minimum Number of Mid-Volcanism Squares&lt;br /&gt;
Minimum Number of Low-Volcanism Squares&lt;br /&gt;
Minimum Number of High-Volcanism Squares&lt;br /&gt;
Animals&lt;br /&gt;
Food&lt;br /&gt;
Furniture/Siege Ammo&lt;br /&gt;
Corpses&lt;br /&gt;
Refuse&lt;br /&gt;
Coins&lt;br /&gt;
Bars/Blocks&lt;br /&gt;
Gems&lt;br /&gt;
Finished Goods&lt;br /&gt;
Cloth&lt;br /&gt;
Weapons/Trap Comps&lt;br /&gt;
Additional Options&lt;br /&gt;
Unprepared Fish&lt;br /&gt;
Drink (Plant)&lt;br /&gt;
Drink (Animal)&lt;br /&gt;
Cheese (Plant)&lt;br /&gt;
Cheese (Animal)&lt;br /&gt;
Fruit/Leaves&lt;br /&gt;
Milled Plant&lt;br /&gt;
Bone Meal&lt;br /&gt;
Paste&lt;br /&gt;
Pressed Material&lt;br /&gt;
Extract (Plant)&lt;br /&gt;
Extract (Animal)&lt;br /&gt;
Misc. Liquid&lt;br /&gt;
Item Types&lt;br /&gt;
Body Parts&lt;br /&gt;
Skulls&lt;br /&gt;
Bones&lt;br /&gt;
Shells&lt;br /&gt;
Teeth&lt;br /&gt;
Horns/Hooves&lt;br /&gt;
Hair/Wool&lt;br /&gt;
Type&lt;br /&gt;
Other Materials&lt;br /&gt;
Stone/Clay&lt;br /&gt;
Metal&lt;br /&gt;
Bars: Other Materials&lt;br /&gt;
Bars: Metal&lt;br /&gt;
Blocks: Other Materials&lt;br /&gt;
Blocks: Metal&lt;br /&gt;
Blocks: Stone/Clay&lt;br /&gt;
Metal Ores&lt;br /&gt;
Economic&lt;br /&gt;
Other Stone&lt;br /&gt;
Rough Glass&lt;br /&gt;
Cut Glass&lt;br /&gt;
Rough Gem&lt;br /&gt;
Cut Gem&lt;br /&gt;
Thread (Metal)&lt;br /&gt;
Cloth (Metal)&lt;br /&gt;
Body&lt;br /&gt;
Head&lt;br /&gt;
Feet&lt;br /&gt;
Hands&lt;br /&gt;
Legs&lt;br /&gt;
Core Quality&lt;br /&gt;
Total Quality&lt;br /&gt;
: Toggle&lt;br /&gt;
: Scroll&lt;br /&gt;
: Enable&lt;br /&gt;
: Disable&lt;br /&gt;
Mill Products&lt;br /&gt;
Fats&lt;br /&gt;
Pastes&lt;br /&gt;
Liquids&lt;br /&gt;
Types&lt;br /&gt;
Corpse&lt;br /&gt;
Materials&lt;br /&gt;
Silk Thread&lt;br /&gt;
Yarn Thread&lt;br /&gt;
Metal Thread&lt;br /&gt;
Plant Thread&lt;br /&gt;
Silk Cloth&lt;br /&gt;
Yarn Cloth&lt;br /&gt;
Metal Cloth&lt;br /&gt;
Trap Comps&lt;br /&gt;
Qualities&lt;br /&gt;
Empty Cages&lt;br /&gt;
Empty Animal Traps&lt;br /&gt;
Prepared Food&lt;br /&gt;
Usable&lt;br /&gt;
Unusable&lt;br /&gt;
: Allow All&lt;br /&gt;
: Block All&lt;br /&gt;
: Permit &lt;br /&gt;
: Forbid &lt;br /&gt;
: View Biomes&lt;br /&gt;
Brush Radius &lt;br /&gt;
Smoothing Brush&lt;br /&gt;
Normal Brush&lt;br /&gt;
: Done&lt;br /&gt;
ELEV&lt;br /&gt;
TEMP&lt;br /&gt;
DRAIN&lt;br /&gt;
VOLC&lt;br /&gt;
(View)&lt;br /&gt;
Brush = &lt;br /&gt;
Painting&lt;br /&gt;
Not painting&lt;br /&gt;
Will be saved&lt;br /&gt;
Randomize at gen&lt;br /&gt;
: Type Value&lt;br /&gt;
: Nullify Value&lt;br /&gt;
: Decrease Value&lt;br /&gt;
: Increase Value&lt;br /&gt;
Range: &lt;br /&gt;
: Set Preset Field Values&lt;br /&gt;
  Export Local Image  &lt;br /&gt;
Your Units&lt;br /&gt;
Buildings&lt;br /&gt;
: Select&lt;br /&gt;
: Export Image&lt;br /&gt;
: Cancel&lt;br /&gt;
local_map&lt;br /&gt;
-param-&lt;br /&gt;
.txt&lt;br /&gt;
Created in DF &lt;br /&gt;
  Music and Sound Options  &lt;br /&gt;
Volume: &lt;br /&gt;
/255&lt;br /&gt;
=========&lt;br /&gt;
 or left-click: Change volume.  &lt;br /&gt;
: Done.&lt;br /&gt;
  Relationships of &lt;br /&gt;
Spouse&lt;br /&gt;
Mother&lt;br /&gt;
Father&lt;br /&gt;
Lover&lt;br /&gt;
Child&lt;br /&gt;
Bonded&lt;br /&gt;
Friend&lt;br /&gt;
Grudge&lt;br /&gt;
Deity&lt;br /&gt;
Force&lt;br /&gt;
Object of Worship&lt;br /&gt;
Long-term Acquaintance&lt;br /&gt;
Passing Acquaintance&lt;br /&gt;
Hero&lt;br /&gt;
Considers Monster&lt;br /&gt;
Considers Brigand&lt;br /&gt;
Considers Bully&lt;br /&gt;
Considers Violent&lt;br /&gt;
Considers Psychotic&lt;br /&gt;
Good for Business&lt;br /&gt;
Friendly Terms&lt;br /&gt;
Considers Killer&lt;br /&gt;
Considers Murderer&lt;br /&gt;
Comrade&lt;br /&gt;
Member of Respected Group&lt;br /&gt;
Member of Hated Group&lt;br /&gt;
Enemy Fighter&lt;br /&gt;
Friendly Fighter&lt;br /&gt;
Loyal Soldier&lt;br /&gt;
: Back to Main&lt;br /&gt;
: Zoom&lt;br /&gt;
: View&lt;br /&gt;
  Workshop Profile  &lt;br /&gt;
Permitted Workers&lt;br /&gt;
: Permit All&lt;br /&gt;
: Min - &lt;br /&gt;
: Max - &lt;br /&gt;
[INITIAL_LOAD]&lt;br /&gt;
COLOR_PATTERN&lt;br /&gt;
CP_COLOR&lt;br /&gt;
PATTERN&lt;br /&gt;
Unrecognized Colored Pattern Token: &lt;br /&gt;
WORD&lt;br /&gt;
GEMS_USE_NOUN&lt;br /&gt;
GEMS_USE_ADJ&lt;br /&gt;
GEMS_USE_ADJ_NOUN&lt;br /&gt;
Unrecognized Shape Token: &lt;br /&gt;
Gain possession&lt;br /&gt;
Pull it out&lt;br /&gt;
Read&lt;br /&gt;
Encounter&lt;br /&gt;
Horseplay&lt;br /&gt;
Training&lt;br /&gt;
Brawl&lt;br /&gt;
Non-lethal&lt;br /&gt;
Lethal&lt;br /&gt;
No Quarter&lt;br /&gt;
Ally: &lt;br /&gt;
Could not locate adventure start square&lt;br /&gt;
Adventure Starting Site Files Missing/Corrupted&lt;br /&gt;
The peaceful town of &lt;br /&gt;
 is threatened!  The forces of &lt;br /&gt;
 are on the march.  &lt;br /&gt;
Commanded by &lt;br /&gt;
, they&lt;br /&gt;
The enemy&lt;br /&gt;
 will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.&lt;br /&gt;
Legends speak of &lt;br /&gt;
an ancient&lt;br /&gt;
 vault, &lt;br /&gt;
, where &lt;br /&gt;
 wrested &lt;br /&gt;
 power from the Underworld by invoking &lt;br /&gt;
 true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.&lt;br /&gt;
The citizens of &lt;br /&gt;
 are plagued by bandits.  The gang&lt;br /&gt;
 has even sent some troublemakers to harass people right here in town.&lt;br /&gt;
Your wanderings have brought you to this place after a long journey.&lt;br /&gt;
You've finally got your equipment together, such as it is.  Now it's time for action and adventure!  &lt;br /&gt;
In the rush of excitement, you've forgotten where you were going to go.&lt;br /&gt;
  A foolhardy soul might try to rescue the &lt;br /&gt;
children that have been kidnapped.&lt;br /&gt;
child that has been kidnapped.&lt;br /&gt;
  Perhaps some of the people here will be worth talking to before you continue on your way.&lt;br /&gt;
  Perhaps some of your friends here have ideas.&lt;br /&gt;
  Perhaps some of your friends here can remind you.&lt;br /&gt;
 for help.&lt;br /&gt;
You awaken from your slumber.&lt;br /&gt;
Your sleep has been interrupted!&lt;br /&gt;
 [DONE]&lt;br /&gt;
 [MORE]&lt;br /&gt;
Would you like to take an action?&lt;br /&gt;
 to view other pages)&lt;br /&gt;
Do not alter actions&lt;br /&gt;
What would you like to do?&lt;br /&gt;
Select your combat preferences.&lt;br /&gt;
 - Current Attack Preference: &lt;br /&gt;
Strike&lt;br /&gt;
Charge&lt;br /&gt;
Close Combat&lt;br /&gt;
According to Opponent&lt;br /&gt;
 - Current Dodge Preference: &lt;br /&gt;
Move Around&lt;br /&gt;
Stand Ground&lt;br /&gt;
 - Current Charge Defense: &lt;br /&gt;
Dodge Away&lt;br /&gt;
          &lt;br /&gt;
You have no companions.&lt;br /&gt;
Companion&lt;br /&gt;
Companions&lt;br /&gt;
    &lt;br /&gt;
Dead&lt;br /&gt;
Wrestle&lt;br /&gt;
Ground&lt;br /&gt;
Not visible&lt;br /&gt;
How quickly and quietly will you move?&lt;br /&gt;
Move&lt;br /&gt;
: Currently sneaking&lt;br /&gt;
: Not currently sneaking&lt;br /&gt;
Visual Stealth Factors&lt;br /&gt;
Light&lt;br /&gt;
Darkness&lt;br /&gt;
Low Light&lt;br /&gt;
Clear&lt;br /&gt;
Fog/Rain/Snow&lt;br /&gt;
By Obstacle&lt;br /&gt;
Open Area&lt;br /&gt;
In Vegetation&lt;br /&gt;
Non-Prone In Vegetation&lt;br /&gt;
Too Large For Vegetation&lt;br /&gt;
No Suitable Vegetation&lt;br /&gt;
Gargantuan Profile&lt;br /&gt;
Gigantic Profile&lt;br /&gt;
Huge Profile&lt;br /&gt;
Very Large Profile&lt;br /&gt;
Large Profile&lt;br /&gt;
Gargantuan Non-Prone Profile&lt;br /&gt;
Gigantic Non-Prone Profile&lt;br /&gt;
Huge Non-Prone Profile&lt;br /&gt;
Very Large Non-Prone Profile&lt;br /&gt;
Large Non-Prone Profile&lt;br /&gt;
Vanishing Profile&lt;br /&gt;
Minuscule Profile&lt;br /&gt;
Tiny Profile&lt;br /&gt;
Very Small Profile&lt;br /&gt;
Small Profile&lt;br /&gt;
Average Profile&lt;br /&gt;
Average Non-Prone Profile&lt;br /&gt;
Visual Stealth (w/o Skill)&lt;br /&gt;
Best Possible&lt;br /&gt;
Average&lt;br /&gt;
Poor&lt;br /&gt;
Awful&lt;br /&gt;
Terrible&lt;br /&gt;
Worst Possible&lt;br /&gt;
Quick movement and other actions decrease stealth.&lt;br /&gt;
 to select.&lt;br /&gt;
Select your movement preferences.&lt;br /&gt;
 - Current Swimming Preference: &lt;br /&gt;
When Possible&lt;br /&gt;
When Necessary&lt;br /&gt;
What would you like to do with &lt;br /&gt;
Where would you like to move?&lt;br /&gt;
Pick up how many? (0-&lt;br /&gt;
Pick &lt;br /&gt;
Get &lt;br /&gt;
Who will you talk to?&lt;br /&gt;
Start a new conversation&lt;br /&gt;
Continuing shouting&lt;br /&gt;
Ongoing conversation with &lt;br /&gt;
What will you say?&lt;br /&gt;
What will you say about the insurrection?&lt;br /&gt;
What will you say about the end of the insurrection?&lt;br /&gt;
What will you say about the site reclamation?&lt;br /&gt;
What will you say about the site's foundation?&lt;br /&gt;
What will you say about the group?&lt;br /&gt;
What will you say about the army?&lt;br /&gt;
What will you say about the failed occupation?&lt;br /&gt;
What will you say about the abduction?&lt;br /&gt;
What will you say about the incident?&lt;br /&gt;
What will you say about the occupation?&lt;br /&gt;
What will you say about the new leadership?&lt;br /&gt;
What will you say about the beast?&lt;br /&gt;
What will you say about the trouble?&lt;br /&gt;
What will you say about tribute agreement?&lt;br /&gt;
What will you say about the refusal to accept tribute?&lt;br /&gt;
What will you say about the refusal to give tribute?&lt;br /&gt;
What will you say about the peace agreement?&lt;br /&gt;
What will you say about the failed peace agreement?&lt;br /&gt;
What will you say about the tribute stoppage?&lt;br /&gt;
What will you say about the claim?&lt;br /&gt;
What will you say about the gang?&lt;br /&gt;
What will you say about the refugees?&lt;br /&gt;
What do you want?&lt;br /&gt;
What do you want to know?&lt;br /&gt;
Where do you want to go?&lt;br /&gt;
How will you respond to the position offer?&lt;br /&gt;
How will you respond to the adoption request?&lt;br /&gt;
What will you say about the journey?&lt;br /&gt;
What will you say about the conflict?&lt;br /&gt;
How will you ask?&lt;br /&gt;
How will you respond?&lt;br /&gt;
What will you say about the rescue?&lt;br /&gt;
What will you say about the conclusion of the agreement?&lt;br /&gt;
What will you say about the agreement?&lt;br /&gt;
What will you say about the trade?&lt;br /&gt;
What will you say about the surrounding area?&lt;br /&gt;
What will you say about the site?&lt;br /&gt;
What will you say about the structure?&lt;br /&gt;
How will you respond to the invocation?&lt;br /&gt;
How will you respond to the accusation?&lt;br /&gt;
How will you respond about your profession?&lt;br /&gt;
What will you say about your family?&lt;br /&gt;
How will you respond to the offer of tribute?&lt;br /&gt;
How will you respond to the tribute cancellation?&lt;br /&gt;
How will you respond to the offer of peace?&lt;br /&gt;
How will you respond to the demand for tribute?&lt;br /&gt;
How will you respond to the request to cease hostilities?&lt;br /&gt;
How will you respond to the demand to yield?&lt;br /&gt;
How will you respond to the request for directions?&lt;br /&gt;
How will you respond to the request for a guide?&lt;br /&gt;
: Select, &lt;br /&gt;
: Scroll (Page &lt;br /&gt;
Current choice's keywords: &lt;br /&gt;
Filter: &lt;br /&gt;
 to view other pages&lt;br /&gt;
 -  &lt;br /&gt;
a colony of &lt;br /&gt;
many &lt;br /&gt;
a swarm of &lt;br /&gt;
Miasma&lt;br /&gt;
Steam&lt;br /&gt;
Mist&lt;br /&gt;
An Ocean Wave&lt;br /&gt;
Sea Foam&lt;br /&gt;
Lava Mist&lt;br /&gt;
Magma Mist&lt;br /&gt;
 Vapor&lt;br /&gt;
Smoke&lt;br /&gt;
Dragonfire&lt;br /&gt;
Fire&lt;br /&gt;
A Web&lt;br /&gt;
Item Cloud&lt;br /&gt;
A Fire&lt;br /&gt;
A Campfire&lt;br /&gt;
Track/Spoor: &lt;br /&gt;
broken vegetation&lt;br /&gt;
 print&lt;br /&gt;
 imprint&lt;br /&gt;
right &lt;br /&gt;
left &lt;br /&gt;
unintelligible&lt;br /&gt;
/yours or companion's&lt;br /&gt;
Stagnant salt water [&lt;br /&gt;
Stagnant water [&lt;br /&gt;
Salt water [&lt;br /&gt;
Water [&lt;br /&gt;
Lava [&lt;br /&gt;
Magma [&lt;br /&gt;
A spattering of &lt;br /&gt;
A smear of &lt;br /&gt;
A pool of &lt;br /&gt;
A thin layer of &lt;br /&gt;
A small pile of &lt;br /&gt;
A pile of &lt;br /&gt;
A dusting of &lt;br /&gt;
The vegetation is heavily damaged here.&lt;br /&gt;
The vegetation is bent here.&lt;br /&gt;
The vegetation has been slightly perturbed here.&lt;br /&gt;
The vegetation is broken here.&lt;br /&gt;
thick &lt;br /&gt;
light &lt;br /&gt;
faint &lt;br /&gt;
deep &lt;br /&gt;
shallow &lt;br /&gt;
vague &lt;br /&gt;
 imprint in the &lt;br /&gt;
 is here.&lt;br /&gt;
This is an unintelligible mess.&lt;br /&gt;
The signs lead north.&lt;br /&gt;
The signs lead south.&lt;br /&gt;
The signs lead east.&lt;br /&gt;
The signs lead west.&lt;br /&gt;
The signs lead northeast.&lt;br /&gt;
The signs lead northwest.&lt;br /&gt;
The signs lead southeast.&lt;br /&gt;
The signs lead southwest.&lt;br /&gt;
They belong to you or a companion.&lt;br /&gt;
What do you want to aim for?&lt;br /&gt;
 to view other pages.&lt;br /&gt;
 cancels.&lt;br /&gt;
Impossible strike&lt;br /&gt;
Difficult strike&lt;br /&gt;
Tricky strike&lt;br /&gt;
Normal strike&lt;br /&gt;
Easy strike&lt;br /&gt;
Easier strike&lt;br /&gt;
Simple strike&lt;br /&gt;
can only graze&lt;br /&gt;
can't land squarely&lt;br /&gt;
can't quite connect&lt;br /&gt;
fairly solid&lt;br /&gt;
square&lt;br /&gt;
very square&lt;br /&gt;
direct hit&lt;br /&gt;
 to go back.&lt;br /&gt;
Impossible&lt;br /&gt;
Difficult&lt;br /&gt;
Tricky&lt;br /&gt;
Normal&lt;br /&gt;
Easy&lt;br /&gt;
Easier&lt;br /&gt;
Simple&lt;br /&gt;
VVSlow&lt;br /&gt;
V Slow&lt;br /&gt;
Slow&lt;br /&gt;
Fast&lt;br /&gt;
V Fast&lt;br /&gt;
 strike&lt;br /&gt;
No quick attack: enraged&lt;br /&gt;
Quick attack: faster to strike and recover, but not powerful&lt;br /&gt;
No heavy attack: enraged&lt;br /&gt;
Heavy attack: slower to strike and recover, but hits harder&lt;br /&gt;
Forced wild attack: enraged&lt;br /&gt;
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate&lt;br /&gt;
No precise attack: enraged&lt;br /&gt;
Precise attack: very slow to strike, improved accuracy&lt;br /&gt;
No charge attack: no target&lt;br /&gt;
No charge attack: you are on the ground&lt;br /&gt;
No charge attack: you are mounted&lt;br /&gt;
No charge attack: you are chained&lt;br /&gt;
No charge attack: you are in uncontrolled flight&lt;br /&gt;
No charge attack: you are on a vehicle&lt;br /&gt;
No charge attack: you are on a projectile&lt;br /&gt;
No charge attack: you are climbing&lt;br /&gt;
No charge attack: target is on the ground&lt;br /&gt;
No charge attack: target is mounted&lt;br /&gt;
No charge attack: target is chained&lt;br /&gt;
No charge attack: target is in uncontrolled flight&lt;br /&gt;
No charge attack: target is on a vehicle&lt;br /&gt;
No charge attack: target is on a projectile&lt;br /&gt;
No charge attack: target is climbing&lt;br /&gt;
No charge attack: target shares your location&lt;br /&gt;
No charge attack: target's location inaccessible&lt;br /&gt;
Charge attack: move toward your opponent&lt;br /&gt;
Multi-attack: choose another simultaneous action afterward&lt;br /&gt;
Really attack &lt;br /&gt;
 confirms.  &lt;br /&gt;
 aborts.&lt;br /&gt;
Which creature will you attack?  &lt;br /&gt;
 pages)&lt;br /&gt;
You are fighting &lt;br /&gt;
Parry &lt;br /&gt;
Block &lt;br /&gt;
Parry (&lt;br /&gt;
Block (&lt;br /&gt;
Dodge (&lt;br /&gt;
Select &lt;br /&gt;
 selected&lt;br /&gt;
adjacent only&lt;br /&gt;
own tile only&lt;br /&gt;
, range &lt;br /&gt;
, disturber only&lt;br /&gt;
 move&lt;br /&gt;
 done, &lt;br /&gt;
 remove last&lt;br /&gt;
 cancel, &lt;br /&gt;
 pages&lt;br /&gt;
 cancel&lt;br /&gt;
this location&lt;br /&gt;
Who will you shoot?  &lt;br /&gt;
 fires.  &lt;br /&gt;
Who will you target?  &lt;br /&gt;
 throws.  &lt;br /&gt;
 fires.&lt;br /&gt;
 throws.&lt;br /&gt;
Move to a creature or press &lt;br /&gt;
 to shoot this direction.&lt;br /&gt;
 to throw this direction.&lt;br /&gt;
: cannot see dawn.&lt;br /&gt;
: until dawn.&lt;br /&gt;
: sleep.&lt;br /&gt;
: wait.&lt;br /&gt;
You will sleep as necessary until dawn.&lt;br /&gt;
You will sleep as necessary for &lt;br /&gt;
 hour&lt;br /&gt;
You will wait, staying awake until dawn.&lt;br /&gt;
You will wait, staying awake for &lt;br /&gt;
 aborts.  &lt;br /&gt;
 changes hours.&lt;br /&gt;
You fail to grab the &lt;br /&gt;
CUSTOM_LAW_MAKER&lt;br /&gt;
lord&lt;br /&gt;
lords&lt;br /&gt;
lady&lt;br /&gt;
ladies&lt;br /&gt;
lord consort&lt;br /&gt;
lords consort&lt;br /&gt;
lady consort&lt;br /&gt;
ladies consort&lt;br /&gt;
hearthperson&lt;br /&gt;
hearthpeople&lt;br /&gt;
 cannot jump.&lt;br /&gt;
You cannot jump while swimming.&lt;br /&gt;
You cannot jump while prone.&lt;br /&gt;
You cannot jump while in the air.&lt;br /&gt;
You are too injured to jump.&lt;br /&gt;
You cannot jump while wrestling.&lt;br /&gt;
There are no visible tracks or other signs, aside from yours.&lt;br /&gt;
There are no visible tracks or other signs.&lt;br /&gt;
You've already searched this area recently.&lt;br /&gt;
You've found a colony of &lt;br /&gt;
 and another small creature.&lt;br /&gt;
 and some other small creatures.&lt;br /&gt;
You've found a small creature.&lt;br /&gt;
You've found some small creatures.&lt;br /&gt;
Your intense search turns up nothing.&lt;br /&gt;
You have nothing with which to interact.&lt;br /&gt;
You have nothing to examine.&lt;br /&gt;
You assume a submissive posture.&lt;br /&gt;
You no longer assume a submissive posture.&lt;br /&gt;
You strap &lt;br /&gt;
 to your &lt;br /&gt;
You draw &lt;br /&gt;
 with your &lt;br /&gt;
You do not have a free grasp for &lt;br /&gt;
You have nothing left to draw or put away.&lt;br /&gt;
You have nothing left to remove.&lt;br /&gt;
You have nothing left to wear.&lt;br /&gt;
You have nothing left to eat or drink.&lt;br /&gt;
You have nothing to put inside a container.&lt;br /&gt;
You have nothing left to drop.&lt;br /&gt;
There is nothing to pick up here.&lt;br /&gt;
You have nothing left to throw.&lt;br /&gt;
You have nothing to fire with.&lt;br /&gt;
You have nothing left to fire.&lt;br /&gt;
Things smell bad when you are dead.&lt;br /&gt;
You smell &lt;br /&gt;
 on the wind.&lt;br /&gt;
You aren't picking up any odor in particular.&lt;br /&gt;
There is no sunlight when you are dead.&lt;br /&gt;
The sky is alive with vortices of purple light and dark, boiling clouds.&lt;br /&gt;
The area gives off a sickly light.&lt;br /&gt;
There are no traces of sunlight here.&lt;br /&gt;
Being dead is cold and clammy.&lt;br /&gt;
The temperature is as it has been and always will be.&lt;br /&gt;
The temperature cannot be judged.&lt;br /&gt;
It is burning.&lt;br /&gt;
It is deathly cold.&lt;br /&gt;
The temperature is pleasant.&lt;br /&gt;
It is scorching.&lt;br /&gt;
It is warm.&lt;br /&gt;
It is cool.&lt;br /&gt;
It is freezing.&lt;br /&gt;
You've lost track of time since your death.&lt;br /&gt;
It is the &lt;br /&gt;
You are still surrounded by cackling.&lt;br /&gt;
You don't feel safe enough to travel.&lt;br /&gt;
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't travel until you've stopped the bleeding.&lt;br /&gt;
You can't travel because you can't breathe.&lt;br /&gt;
You can't travel because you are dying of thirst.&lt;br /&gt;
You can't travel because you are starving to death.&lt;br /&gt;
You can't travel because you are swimming.&lt;br /&gt;
You must move away from the water before you can travel.&lt;br /&gt;
You must come down from the mountains before you can travel.&lt;br /&gt;
You can't travel until you stop riding this vehicle.&lt;br /&gt;
You can't travel until you stop riding this projectile.&lt;br /&gt;
You cannot travel until you leave this site.&lt;br /&gt;
You need a free grasp to climb.&lt;br /&gt;
You are too injured to climb.&lt;br /&gt;
 cannot climb.&lt;br /&gt;
You cannot climb while prone.&lt;br /&gt;
You need a free grasp to hold the terrain.&lt;br /&gt;
You are too injured to hold the terrain.&lt;br /&gt;
 cannot hold the terrain.&lt;br /&gt;
The webs make it impossible to stand.&lt;br /&gt;
You are too tired to stand.&lt;br /&gt;
You can't stand up -- somebody is in the way.&lt;br /&gt;
You must &lt;br /&gt;
You can't travel until you emerge from underground or enter a tunnel.&lt;br /&gt;
You must move away from the surrounding obstacles before you can travel.&lt;br /&gt;
You must move away from the river before you can travel.&lt;br /&gt;
 to return to arena.&lt;br /&gt;
 (still)&lt;br /&gt;
 (moving &lt;br /&gt;
You have reached the summit of &lt;br /&gt;
You are deceased.  Press &lt;br /&gt;
 to finish.&lt;br /&gt;
Unconscious&lt;br /&gt;
Stunned&lt;br /&gt;
Dizzy&lt;br /&gt;
Exhausted&lt;br /&gt;
Sleep!&lt;br /&gt;
Over-Exert&lt;br /&gt;
Tired&lt;br /&gt;
V Drowsy&lt;br /&gt;
Drowsy&lt;br /&gt;
Drowning&lt;br /&gt;
Winded&lt;br /&gt;
In Air&lt;br /&gt;
Flying&lt;br /&gt;
Nauseous&lt;br /&gt;
Thirsty!&lt;br /&gt;
Thirsty&lt;br /&gt;
Dhyd&lt;br /&gt;
Thir&lt;br /&gt;
Stvg&lt;br /&gt;
Hung&lt;br /&gt;
Mortal Wound&lt;br /&gt;
In Flight&lt;br /&gt;
Paralyzed&lt;br /&gt;
Webbed&lt;br /&gt;
On Ground&lt;br /&gt;
Numb&lt;br /&gt;
Bleeding!&lt;br /&gt;
Bleeding&lt;br /&gt;
Pale&lt;br /&gt;
Faint&lt;br /&gt;
Fever&lt;br /&gt;
Pain&lt;br /&gt;
ClmSk &lt;br /&gt;
Climb &lt;br /&gt;
Snk &lt;br /&gt;
Spd &lt;br /&gt;
Sneak &lt;br /&gt;
Speed &lt;br /&gt;
Done/&lt;br /&gt;
Overthrow/&lt;br /&gt;
Guide/&lt;br /&gt;
Rescue/&lt;br /&gt;
Aid Rescue/&lt;br /&gt;
Adventure/&lt;br /&gt;
Bound Service/&lt;br /&gt;
World Joining Agreement&lt;br /&gt;
Order:DriveOff/&lt;br /&gt;
Order:Trouble/&lt;br /&gt;
Unknown&lt;br /&gt;
Overthrow Agreement&lt;br /&gt;
Guide Agreement&lt;br /&gt;
Rescue Agreement&lt;br /&gt;
Aid Rescue Agreement&lt;br /&gt;
Adventuring Agreement&lt;br /&gt;
Bound Servitude&lt;br /&gt;
agreed to join&lt;br /&gt;
in insurrection against&lt;br /&gt;
thereby freeing&lt;br /&gt;
agreed to guide&lt;br /&gt;
somebody unknown&lt;br /&gt;
in order to be brought safely away from&lt;br /&gt;
in order to rescue&lt;br /&gt;
agreed to adventure with&lt;br /&gt;
wherever the journey might lead&lt;br /&gt;
was bound to serve&lt;br /&gt;
by invocation of True Name&lt;br /&gt;
Agreement concluded&lt;br /&gt;
Drive&lt;br /&gt;
from&lt;br /&gt;
Cause trouble for&lt;br /&gt;
An order from&lt;br /&gt;
Finish reporting in&lt;br /&gt;
Complete: report back&lt;br /&gt;
Not yet completed&lt;br /&gt;
Events&lt;br /&gt;
Agreements&lt;br /&gt;
People&lt;br /&gt;
Sites&lt;br /&gt;
Groups&lt;br /&gt;
Regions&lt;br /&gt;
Bestiary&lt;br /&gt;
: Toggle map/info&lt;br /&gt;
: Recenter on selected&lt;br /&gt;
: Recenter on current location&lt;br /&gt;
: Toggle line&lt;br /&gt;
: Filter on &lt;br /&gt;
: Filter&lt;br /&gt;
: Filter on _&lt;br /&gt;
Wrestle &lt;br /&gt;
The Wrestling of &lt;br /&gt;
Latch&lt;br /&gt;
Grasp&lt;br /&gt;
JLock&lt;br /&gt;
Choke&lt;br /&gt;
 to scroll.&lt;br /&gt;
Wrestle using &lt;br /&gt;
Lock &lt;br /&gt;
Choke &lt;br /&gt;
Take-down by &lt;br /&gt;
Throw by &lt;br /&gt;
Pinch &lt;br /&gt;
Gouge &lt;br /&gt;
Break &lt;br /&gt;
Release joint lock of &lt;br /&gt;
Release choke of &lt;br /&gt;
Release grip of &lt;br /&gt;
Loosen joint lock of &lt;br /&gt;
Loosen choke of &lt;br /&gt;
Break grip of &lt;br /&gt;
Shake &lt;br /&gt;
Strangle &lt;br /&gt;
Grab&lt;br /&gt;
 attacks.  &lt;br /&gt;
 goes back.  &lt;br /&gt;
 selects.  &lt;br /&gt;
 scrolls.&lt;br /&gt;
Deceased&lt;br /&gt;
Abysmal&lt;br /&gt;
Very Low&lt;br /&gt;
Below Average&lt;br /&gt;
Above Average&lt;br /&gt;
High&lt;br /&gt;
Superior&lt;br /&gt;
Super&lt;br /&gt;
Strength&lt;br /&gt;
Agility&lt;br /&gt;
Toughness&lt;br /&gt;
Endurance&lt;br /&gt;
Recuperation&lt;br /&gt;
Disease Resistance&lt;br /&gt;
Analytical Ability&lt;br /&gt;
Focus&lt;br /&gt;
Willpower&lt;br /&gt;
Creativity&lt;br /&gt;
Intuition&lt;br /&gt;
Patience&lt;br /&gt;
Memory&lt;br /&gt;
Linguistic Ability&lt;br /&gt;
Spatial Sense&lt;br /&gt;
Musicality&lt;br /&gt;
Kinesthetic Sense&lt;br /&gt;
Empathy&lt;br /&gt;
Social Awareness&lt;br /&gt;
Very small&lt;br /&gt;
Small&lt;br /&gt;
Average-sized&lt;br /&gt;
Large&lt;br /&gt;
Very large&lt;br /&gt;
 for a &lt;br /&gt;
Sneak: &lt;br /&gt;
Speed: &lt;br /&gt;
Enraged at all enemies!&lt;br /&gt;
In a martial trance!&lt;br /&gt;
Throwing a tantrum!&lt;br /&gt;
On the Ground&lt;br /&gt;
Partially Webbed&lt;br /&gt;
Partially Paralyzed&lt;br /&gt;
Sluggish&lt;br /&gt;
Completely Numb&lt;br /&gt;
Partially Numb&lt;br /&gt;
Slightly Numb&lt;br /&gt;
Heavy Bleeding&lt;br /&gt;
Extreme Pain&lt;br /&gt;
Slumberous&lt;br /&gt;
Very Drowsy&lt;br /&gt;
Dehydrated&lt;br /&gt;
Starving&lt;br /&gt;
Very Hungry&lt;br /&gt;
Hungry&lt;br /&gt;
: View Attributes&lt;br /&gt;
: View Skills&lt;br /&gt;
: Desc&lt;br /&gt;
: View Wr&lt;br /&gt;
: Cust&lt;br /&gt;
[C:5:0:1]&lt;br /&gt;
What would you like to wear?&lt;br /&gt;
What would you like to remove?&lt;br /&gt;
What would you like to drop?&lt;br /&gt;
What would you like to throw?&lt;br /&gt;
With what would you like to interact?&lt;br /&gt;
With what would you like to eat or drink?&lt;br /&gt;
What would you like to put inside a container?&lt;br /&gt;
Where would you like to put the &lt;br /&gt;
Your Inventory&lt;br /&gt;
 to view other pages.  &lt;br /&gt;
 when done.&lt;br /&gt;
There is nothing to do with &lt;br /&gt;
You empty the &lt;br /&gt;
You take out the &lt;br /&gt;
You don't have a suitable container.&lt;br /&gt;
You put the &lt;br /&gt;
 into the &lt;br /&gt;
You eat the &lt;br /&gt;
You drink the &lt;br /&gt;
 is too salty.&lt;br /&gt;
 is too hot.&lt;br /&gt;
 is too cold.&lt;br /&gt;
You lick the &lt;br /&gt;
No.  That's disgusting.&lt;br /&gt;
You are too full.&lt;br /&gt;
You empty &lt;br /&gt;
You drop &lt;br /&gt;
You pick&lt;br /&gt;
 picks&lt;br /&gt;
 up the &lt;br /&gt;
 and put it in &lt;br /&gt;
 and puts it in &lt;br /&gt;
You do not have a free grasp and your quivers and packs are full.&lt;br /&gt;
You do not have a free grasp and your quiver and packs are full.&lt;br /&gt;
You do not have a free grasp and your quivers and pack are full.&lt;br /&gt;
You do not have a free grasp and your quiver and pack are full.&lt;br /&gt;
You do not have a free grasp and your quivers are full.&lt;br /&gt;
You do not have a free grasp and your quiver is full.&lt;br /&gt;
You do not have a free grasp and your packs are full.&lt;br /&gt;
You do not have a free grasp and your pack is full.&lt;br /&gt;
You do not have a free grasp.&lt;br /&gt;
No recent announcements.&lt;br /&gt;
Announcements &lt;br /&gt;
You've located a &lt;br /&gt;
right under you&lt;br /&gt;
above and &lt;br /&gt;
below and &lt;br /&gt;
to the &lt;br /&gt;
 says:  &amp;quot;&lt;br /&gt;
 says, &amp;quot;&lt;br /&gt;
Sewer Access&lt;br /&gt;
Tree House&lt;br /&gt;
The Home Tree&lt;br /&gt;
Shaping Tree&lt;br /&gt;
Market Tree&lt;br /&gt;
Civic Mound&lt;br /&gt;
Castle Mound&lt;br /&gt;
Drinking Mound&lt;br /&gt;
Abandoned shop&lt;br /&gt;
Food imports&lt;br /&gt;
Clothing imports&lt;br /&gt;
General imports&lt;br /&gt;
Cloth shop&lt;br /&gt;
Leather shop&lt;br /&gt;
Woven clothing shop&lt;br /&gt;
Leather clothing shop&lt;br /&gt;
Bone carver's shop&lt;br /&gt;
Gem cutter's shop&lt;br /&gt;
Weaponsmith's shop&lt;br /&gt;
Bowyer's shop&lt;br /&gt;
Blacksmith's shop&lt;br /&gt;
Tavern&lt;br /&gt;
Armorsmith's shop&lt;br /&gt;
Metal craft shop&lt;br /&gt;
Leather goods shop&lt;br /&gt;
Carpenter's shop&lt;br /&gt;
Stone furniture shop&lt;br /&gt;
Metal furniture shop&lt;br /&gt;
Warehouse&lt;br /&gt;
Fortress Entrance&lt;br /&gt;
Trenches&lt;br /&gt;
Empty market&lt;br /&gt;
Imported goods market&lt;br /&gt;
Imported food market&lt;br /&gt;
Imported clothing market&lt;br /&gt;
Meat market&lt;br /&gt;
Fruit and vegetable market&lt;br /&gt;
Cheese market&lt;br /&gt;
Processed goods market&lt;br /&gt;
Underground Fortress&lt;br /&gt;
Underground Farms&lt;br /&gt;
Underground Stair&lt;br /&gt;
Hillocks&lt;br /&gt;
Houses&lt;br /&gt;
Hillock&lt;br /&gt;
House&lt;br /&gt;
Abandoned hillocks&lt;br /&gt;
Abandoned houses&lt;br /&gt;
Abandoned hillock&lt;br /&gt;
Abandoned house&lt;br /&gt;
Ruined hillocks&lt;br /&gt;
Ruined houses&lt;br /&gt;
Ruined hillock&lt;br /&gt;
Ruined house&lt;br /&gt;
No significant structures&lt;br /&gt;
Offloading site...&lt;br /&gt;
Strongest Odor: &lt;br /&gt;
Death&lt;br /&gt;
Dehydratd&lt;br /&gt;
: Stop&lt;br /&gt;
: Sneak&lt;br /&gt;
: Map&lt;br /&gt;
: Log&lt;br /&gt;
: Sleep&lt;br /&gt;
: Tracks&lt;br /&gt;
: Clouds&lt;br /&gt;
You have discovered a &lt;br /&gt;
You cannot travel through the &lt;br /&gt;
There is a &lt;br /&gt;
 here.&lt;br /&gt;
 - Raise the bucket&lt;br /&gt;
 - Lower the bucket&lt;br /&gt;
You raise the bucket.&lt;br /&gt;
You lower the bucket.&lt;br /&gt;
 - Pull it&lt;br /&gt;
You pull the lever.&lt;br /&gt;
There is a locked &lt;br /&gt;
 - Break it in&lt;br /&gt;
 - Pick the lock&lt;br /&gt;
You break the hatch in!&lt;br /&gt;
The hatch is operated by a remote mechanism.  You cannot proceed.&lt;br /&gt;
You pick the lock!&lt;br /&gt;
 - Bash it down&lt;br /&gt;
You bash the door down!&lt;br /&gt;
Create Your Character&lt;br /&gt;
Race: &lt;br /&gt;
Peasant&lt;br /&gt;
Demigod&lt;br /&gt;
 outsider&lt;br /&gt;
: Status&lt;br /&gt;
: Select   &lt;br /&gt;
: Options/Abort&lt;br /&gt;
Skill remaining: &lt;br /&gt;
Attributes remaining: &lt;br /&gt;
: Done     &lt;br /&gt;
: Back&lt;br /&gt;
 to change&lt;br /&gt;
Name: &lt;br /&gt;
: Abort&lt;br /&gt;
Background:&lt;br /&gt;
: Background&lt;br /&gt;
Locally Important&lt;br /&gt;
: Enter First Name&lt;br /&gt;
: Customize Name&lt;br /&gt;
: Random Name&lt;br /&gt;
: Become &lt;br /&gt;
: Go!&lt;br /&gt;
** Unretiring Adventurer **&lt;br /&gt;
** Starting Adventurer **&lt;br /&gt;
invalid lair entrance&lt;br /&gt;
Dawn is breaking.&lt;br /&gt;
It is noon.&lt;br /&gt;
Night is falling.&lt;br /&gt;
You struggle for &lt;br /&gt;
You cannot see.&lt;br /&gt;
You cannot read.&lt;br /&gt;
You read &lt;br /&gt;
It has no writing.&lt;br /&gt;
The pages are blank.&lt;br /&gt;
It has no pages.&lt;br /&gt;
You pull out &lt;br /&gt;
Fill &lt;br /&gt;
stagnant &lt;br /&gt;
salt &lt;br /&gt;
Heat &lt;br /&gt;
 near lava&lt;br /&gt;
 near magma&lt;br /&gt;
 near burning trunk&lt;br /&gt;
 near burning branches&lt;br /&gt;
 near burning twigs&lt;br /&gt;
 near burning cap&lt;br /&gt;
 near fire&lt;br /&gt;
 near campfire&lt;br /&gt;
You fill your &lt;br /&gt;
 is empty.&lt;br /&gt;
It won't fit in your &lt;br /&gt;
Your &lt;br /&gt;
 is already full.&lt;br /&gt;
You heat the &lt;br /&gt;
 to no effect.&lt;br /&gt;
 is hot enough already.&lt;br /&gt;
Suck &lt;br /&gt;
Drink &lt;br /&gt;
Eat &lt;br /&gt;
Ignite &lt;br /&gt;
Make Campfire (&lt;br /&gt;
You don't feel safe enough to make a campfire.&lt;br /&gt;
You make a campfire.&lt;br /&gt;
The steam around the vegetation stops you from setting the fire.&lt;br /&gt;
The vegetation is submerged.&lt;br /&gt;
The vegetation is too wet.&lt;br /&gt;
You set a fire.&lt;br /&gt;
Attack error&lt;br /&gt;
Interact with &lt;br /&gt;
Push &lt;br /&gt;
Ride &lt;br /&gt;
, push off toward &lt;br /&gt;
Guide &lt;br /&gt;
Charge &lt;br /&gt;
Move to &lt;br /&gt;
/Air&lt;br /&gt;
/Water&lt;br /&gt;
Lava&lt;br /&gt;
Magma&lt;br /&gt;
Climb to &lt;br /&gt;
 holding &lt;br /&gt;
 releasing hold&lt;br /&gt;
Hang from &lt;br /&gt;
Hold &lt;br /&gt;
Release hold on &lt;br /&gt;
Attack&lt;br /&gt;
Jump&lt;br /&gt;
Push Object&lt;br /&gt;
Hold&lt;br /&gt;
Release&lt;br /&gt;
Unsteady&lt;br /&gt;
Suck Blood&lt;br /&gt;
Talk&lt;br /&gt;
Parry&lt;br /&gt;
Block&lt;br /&gt;
Dodge&lt;br /&gt;
Recover&lt;br /&gt;
Stand Up&lt;br /&gt;
Lie Down&lt;br /&gt;
and more&lt;br /&gt;
 to act&lt;br /&gt;
Tracks Visible: &lt;br /&gt;
The cackling fades away.&lt;br /&gt;
You are surrounded by incessant cackling.&lt;br /&gt;
Can I help you with something?&lt;br /&gt;
You cannot rest until you leave this site.&lt;br /&gt;
You don't feel safe enough to rest.&lt;br /&gt;
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.&lt;br /&gt;
You can't rest until you've stopped the bleeding.&lt;br /&gt;
You can't rest because you can't breathe.&lt;br /&gt;
You can't rest because you are drowning.&lt;br /&gt;
You can't rest because you are dying of thirst.&lt;br /&gt;
You can't rest because you are starving to death.&lt;br /&gt;
You can't rest because you are swimming.&lt;br /&gt;
You can't rest until you are on a stable surface.&lt;br /&gt;
in play interaction &lt;br /&gt;
You &lt;br /&gt;
yourself&lt;br /&gt;
Shout out to everybody&lt;br /&gt;
The Void&lt;br /&gt;
, Deity&lt;br /&gt;
, Force&lt;br /&gt;
Charging&lt;br /&gt;
Moving&lt;br /&gt;
 (above)&lt;br /&gt;
 (below)&lt;br /&gt;
upward&lt;br /&gt;
downward&lt;br /&gt;
Remote: &lt;br /&gt;
Distant: &lt;br /&gt;
Starting: &lt;br /&gt;
Incoming: &lt;br /&gt;
IMMINENT: &lt;br /&gt;
Recovering from attacking&lt;br /&gt;
Attacking&lt;br /&gt;
 with wrestling&lt;br /&gt;
 with grab&lt;br /&gt;
quick&lt;br /&gt;
heavy&lt;br /&gt;
wild&lt;br /&gt;
precise&lt;br /&gt;
, aiming for &lt;br /&gt;
Jumping&lt;br /&gt;
Pushing Object&lt;br /&gt;
Holding terrain&lt;br /&gt;
Releasing hold on terrain&lt;br /&gt;
Regaining balance&lt;br /&gt;
Sucking Blood&lt;br /&gt;
Working&lt;br /&gt;
Talking&lt;br /&gt;
Parrying&lt;br /&gt;
Blocking&lt;br /&gt;
Recovering from deflection&lt;br /&gt;
Standing Up&lt;br /&gt;
Lying Down&lt;br /&gt;
You are a wanderer of the wilderness.&lt;br /&gt;
Your wanderings have led you to &lt;br /&gt;
, a &lt;br /&gt;
.  You are a stranger here.&lt;br /&gt;
You are a newly-minted &lt;br /&gt;
 of the great &lt;br /&gt;
.  Destiny is calling!&lt;br /&gt;
You are a peasant in &lt;br /&gt;
, and you have never strayed far from home.&lt;br /&gt;
  You are a&lt;br /&gt;
n ardent&lt;br /&gt;
 faithful&lt;br /&gt;
 casual&lt;br /&gt;
 dubious&lt;br /&gt;
 worshipper of &lt;br /&gt;
, the &lt;br /&gt;
goddess&lt;br /&gt;
deity&lt;br /&gt;
, the force&lt;br /&gt;
 which permeates &lt;br /&gt;
Reunion/&lt;br /&gt;
Death/You&lt;br /&gt;
Death/&lt;br /&gt;
ProdViol&lt;br /&gt;
ExpViol&lt;br /&gt;
JobViol&lt;br /&gt;
SlowLabor&lt;br /&gt;
Murder&lt;br /&gt;
Disorder&lt;br /&gt;
BuildDest&lt;br /&gt;
Vandalism&lt;br /&gt;
Theft&lt;br /&gt;
Robbery&lt;br /&gt;
Blood-drinking&lt;br /&gt;
YieldDemand/&lt;br /&gt;
Attack/&lt;br /&gt;
Escalation/&lt;br /&gt;
Beast/&lt;br /&gt;
Group/&lt;br /&gt;
Tribute/&lt;br /&gt;
NoTribute/&lt;br /&gt;
Peace/&lt;br /&gt;
NoPeace/&lt;br /&gt;
Harass/&lt;br /&gt;
Leave/&lt;br /&gt;
Flee/&lt;br /&gt;
Abandon/&lt;br /&gt;
Insurrection&lt;br /&gt;
Overthrow&lt;br /&gt;
Failed&lt;br /&gt;
Crushed&lt;br /&gt;
Reclaimed/&lt;br /&gt;
Founded/&lt;br /&gt;
Reclaiming/&lt;br /&gt;
Founding/&lt;br /&gt;
Invasion/&lt;br /&gt;
Occupation/&lt;br /&gt;
Abduction/You&lt;br /&gt;
Abduction/&lt;br /&gt;
Civilization&lt;br /&gt;
Site Government&lt;br /&gt;
Vessel Crew&lt;br /&gt;
Migrating Group&lt;br /&gt;
Nomadic Group&lt;br /&gt;
Religion&lt;br /&gt;
Military Unit&lt;br /&gt;
Outcast&lt;br /&gt;
, Dead&lt;br /&gt;
Enemy&lt;br /&gt;
Criminal&lt;br /&gt;
Devoted&lt;br /&gt;
Loyal&lt;br /&gt;
Aligned&lt;br /&gt;
Affiliated&lt;br /&gt;
Associated&lt;br /&gt;
 member&lt;br /&gt;
 mercenary&lt;br /&gt;
 slave&lt;br /&gt;
Former &lt;br /&gt;
member&lt;br /&gt;
mercenary&lt;br /&gt;
slave&lt;br /&gt;
prisoner&lt;br /&gt;
Mountain&lt;br /&gt;
Temperate Freshwater Swamp&lt;br /&gt;
Temperate Saltwater Swamp&lt;br /&gt;
Temperate Freshwater Marsh&lt;br /&gt;
Temperate Saltwater Marsh&lt;br /&gt;
Tropical Freshwater Swamp&lt;br /&gt;
Tropical Saltwater Swamp&lt;br /&gt;
Mangrove Swamp&lt;br /&gt;
Tropical Freshwater Marsh&lt;br /&gt;
Tropical Saltwater Marsh&lt;br /&gt;
Taiga&lt;br /&gt;
Temperate Coniferous Forest&lt;br /&gt;
Temperate Broadleaf Forest&lt;br /&gt;
Tropical Coniferous Forest&lt;br /&gt;
Tropical Dry Broadleaf Forest&lt;br /&gt;
Tropical Moist Broadleaf Forest&lt;br /&gt;
Temperate Grassland&lt;br /&gt;
Temperate Savanna&lt;br /&gt;
Temperate Shrubland&lt;br /&gt;
Tropical Grassland&lt;br /&gt;
Tropical Savanna&lt;br /&gt;
Tropical Shrubland&lt;br /&gt;
Badlands&lt;br /&gt;
Rocky Wasteland&lt;br /&gt;
Sand Desert&lt;br /&gt;
Tropical Ocean&lt;br /&gt;
Temperate Ocean&lt;br /&gt;
Arctic Ocean&lt;br /&gt;
Temperate Freshwater Pool&lt;br /&gt;
Temperate Brackish Pool&lt;br /&gt;
Temperate Saltwater Pool&lt;br /&gt;
Tropical Freshwater Pool&lt;br /&gt;
Tropical Brackish Pool&lt;br /&gt;
Tropical Saltwater Pool&lt;br /&gt;
Temperate Freshwater Lake&lt;br /&gt;
Temperate Brackish Lake&lt;br /&gt;
Temperate Saltwater Lake&lt;br /&gt;
Tropical Freshwater Lake&lt;br /&gt;
Tropical Brackish Lake&lt;br /&gt;
Tropical Saltwater Lake&lt;br /&gt;
Temperate Freshwater River&lt;br /&gt;
Temperate Brackish River&lt;br /&gt;
Temperate Saltwater River&lt;br /&gt;
Tropical Freshwater River&lt;br /&gt;
Tropical Brackish River&lt;br /&gt;
Tropical Saltwater River&lt;br /&gt;
Subterranean Water&lt;br /&gt;
Subterranean Chasm&lt;br /&gt;
Subterranean Magma&lt;br /&gt;
Died in the year &lt;br /&gt;
 deity&lt;br /&gt;
This person is &lt;br /&gt;
 and your military commander&lt;br /&gt;
This person is one of the &lt;br /&gt;
 and your military subordinate&lt;br /&gt;
 alongside you&lt;br /&gt;
You have known this person your entire life.&lt;br /&gt;
You have known this person since &lt;br /&gt;
 birth.&lt;br /&gt;
You have known each other your entire lives.&lt;br /&gt;
You last spoke &lt;br /&gt;
You have heard this name suggested as a potential guide to faraway places.&lt;br /&gt;
You worship this figure.&lt;br /&gt;
This is your lover.&lt;br /&gt;
This is your prisoner.&lt;br /&gt;
This is your jailor.&lt;br /&gt;
This is your master.&lt;br /&gt;
This is your apprentice.&lt;br /&gt;
This is your traveling companion.&lt;br /&gt;
This is your &lt;br /&gt;
You have recently encountered one of these creatures.&lt;br /&gt;
You have encountered these creatures in the past but not recently.&lt;br /&gt;
You have only heard tell of these creatures.&lt;br /&gt;
You have killed &lt;br /&gt;
 of these creatures.&lt;br /&gt;
This creature can be found in &lt;br /&gt;
This creature lives in &lt;br /&gt;
This creature dwells underground.&lt;br /&gt;
This event occurred on the &lt;br /&gt;
 in the year &lt;br /&gt;
Your reunion with &lt;br /&gt;
The reunion of &lt;br /&gt;
Your death&lt;br /&gt;
The death of &lt;br /&gt;
The insurrection&lt;br /&gt;
The occupation of &lt;br /&gt;
Your abduction&lt;br /&gt;
The abduction of &lt;br /&gt;
Following &lt;br /&gt;
  Saving...  &lt;br /&gt;
  Stockpile Settings  &lt;br /&gt;
  Items Desired/Kept By Vehicle  &lt;br /&gt;
Disconnected Build Overflow&lt;br /&gt;
SOAP&lt;br /&gt;
  Select Item: &lt;br /&gt;
 Points Remaining  &lt;br /&gt;
  Select Item  &lt;br /&gt;
 to select.  &lt;br /&gt;
 to abort.&lt;br /&gt;
 scroll.  Type in parts of the name to narrow your search.&lt;br /&gt;
 slabs engraved&lt;br /&gt;
Slab engraved&lt;br /&gt;
No slabs engraved&lt;br /&gt;
Entombed and memorialized&lt;br /&gt;
Memorialized&lt;br /&gt;
Entombed&lt;br /&gt;
Ghost&lt;br /&gt;
Not memorialized&lt;br /&gt;
Weapons and Ammunition&lt;br /&gt;
Furniture&lt;br /&gt;
Siege Equipment&lt;br /&gt;
Other Objects&lt;br /&gt;
Metal Clothing&lt;br /&gt;
Engrave Memorial Slab&lt;br /&gt;
Main&lt;br /&gt;
Siege Engines&lt;br /&gt;
Traps/Levers&lt;br /&gt;
Workshops&lt;br /&gt;
Furnaces&lt;br /&gt;
Wall/Floor/Stairs/Track&lt;br /&gt;
Machine Components&lt;br /&gt;
Track&lt;br /&gt;
Building Placement Distance Overflow&lt;br /&gt;
%s: %s&lt;br /&gt;
Error&lt;br /&gt;
Fatal error&lt;br /&gt;
Unable to create texture!&lt;br /&gt;
INIT FAILED!&lt;br /&gt;
New window size: &lt;br /&gt;
Font size: &lt;br /&gt;
Resizing grid to &lt;br /&gt;
Resizing font to &lt;br /&gt;
Dwarf Fortress&lt;br /&gt;
data/art/icon.png&lt;br /&gt;
SDL initialization failure, trying windowed mode&lt;br /&gt;
SDL initialization failure&lt;br /&gt;
Requested single-buffering not available&lt;br /&gt;
OpenGL&lt;br /&gt;
Resetting textures&lt;br /&gt;
EMERGENCY: Unknown case in async_wait&lt;br /&gt;
TEXT not supported on windows&lt;br /&gt;
PRINT_MODE&lt;br /&gt;
data/init/interface.txt&lt;br /&gt;
Error Initializing Text: &lt;br /&gt;
list&amp;lt;T&amp;gt; too long&lt;br /&gt;
deque&amp;lt;T&amp;gt; too long&lt;br /&gt;
invalid map/set&amp;lt;T&amp;gt; iterator&lt;br /&gt;
map/set&amp;lt;T&amp;gt; too long&lt;br /&gt;
Space&lt;br /&gt;
Shift+&lt;br /&gt;
Ctrl+&lt;br /&gt;
Alt+&lt;br /&gt;
SDL+&lt;br /&gt;
Button &lt;br /&gt;
REPEAT_NOT&lt;br /&gt;
REPEAT_SLOW&lt;br /&gt;
REPEAT_FAST&lt;br /&gt;
REPEAT_BROKEN&lt;br /&gt;
Loading bindings from &lt;br /&gt;
 not found, or I/O error encountered&lt;br /&gt;
[BIND:*:*]&lt;br /&gt;
[SYM:*:*]&lt;br /&gt;
[KEY:*]&lt;br /&gt;
[BUTTON:*:*]&lt;br /&gt;
Broken repeat request: &lt;br /&gt;
Unknown SDLKey: &lt;br /&gt;
Broken unicode: &lt;br /&gt;
Broken button (should be [BUTTON:#:#]): &lt;br /&gt;
Unknown binding: &lt;br /&gt;
Saving bindings to &lt;br /&gt;
.partial&lt;br /&gt;
 for writing&lt;br /&gt;
Failed to open &lt;br /&gt;
I/O error while writing keyboard mapping&lt;br /&gt;
[BIND:&lt;br /&gt;
[KEY:&lt;br /&gt;
[SYM:&lt;br /&gt;
[BUTTON:&lt;br /&gt;
Missing binding displayed: &lt;br /&gt;
NO BINDING&lt;br /&gt;
I/O error while loading macro&lt;br /&gt;
End of macro&lt;br /&gt;
End of group&lt;br /&gt;
Binding name unknown while loading macro: &lt;br /&gt;
Binding missing while loading macro: &lt;br /&gt;
Quantity not numeric or Unexpected tab(s) while loading macro: &lt;br /&gt;
data/init/macros/*.mak&lt;br /&gt;
data/init/macros/&lt;br /&gt;
.mak&lt;br /&gt;
CHEESE_MAT&lt;br /&gt;
 Crafts&lt;br /&gt;
 Logs&lt;br /&gt;
TISSUE_STYLE&lt;br /&gt;
TS_MAINTAIN_LENGTH&lt;br /&gt;
TS_PREFERRED_SHAPING&lt;br /&gt;
DIGGER&lt;br /&gt;
TRANSLATION&lt;br /&gt;
CIV_CONTROLLABLE&lt;br /&gt;
INDIV_CONTROLLABLE&lt;br /&gt;
SIEGER&lt;br /&gt;
AMBUSHER&lt;br /&gt;
LAYER_LINKED&lt;br /&gt;
BABYSNATCHER&lt;br /&gt;
ITEM_THIEF&lt;br /&gt;
SUBTERRANEAN_CLOTHING&lt;br /&gt;
CLOTHING&lt;br /&gt;
SITE_GUARDIAN&lt;br /&gt;
CURRENCY_BY_YEAR&lt;br /&gt;
METAL_PREF&lt;br /&gt;
GEM_PREF&lt;br /&gt;
STONE_PREF&lt;br /&gt;
DIVINE_MAT_WEAPONS&lt;br /&gt;
DIVINE_MAT_ARMOR&lt;br /&gt;
DIVINE_MAT_CRAFTS&lt;br /&gt;
DIVINE_MAT_CLOTHING&lt;br /&gt;
WOOD_WEAPONS&lt;br /&gt;
WOOD_ARMOR&lt;br /&gt;
RIVER_PRODUCTS&lt;br /&gt;
OCEAN_PRODUCTS&lt;br /&gt;
INDOOR_WOOD&lt;br /&gt;
OUTDOOR_WOOD&lt;br /&gt;
INDOOR_ORCHARDS&lt;br /&gt;
OUTDOOR_ORCHARDS&lt;br /&gt;
INDOOR_GARDENS&lt;br /&gt;
OUTDOOR_GARDENS&lt;br /&gt;
INDOOR_FARMING&lt;br /&gt;
OUTDOOR_FARMING&lt;br /&gt;
UNDEAD_CANDIDATE&lt;br /&gt;
USE_CAVE_ANIMALS&lt;br /&gt;
USE_EVIL_ANIMALS&lt;br /&gt;
USE_GOOD_ANIMALS&lt;br /&gt;
USE_EVIL_WOOD&lt;br /&gt;
USE_GOOD_WOOD&lt;br /&gt;
USE_EVIL_PLANTS&lt;br /&gt;
USE_GOOD_PLANTS&lt;br /&gt;
LOCAL_BANDITRY&lt;br /&gt;
BANDITRY&lt;br /&gt;
START_BIOME&lt;br /&gt;
EXCLUSIVE_START_BIOME&lt;br /&gt;
SETTLEMENT_BIOME&lt;br /&gt;
BIOME_SUPPORT&lt;br /&gt;
MERCHANT_NOBILITY&lt;br /&gt;
SKULKING&lt;br /&gt;
GEM_SHAPE&lt;br /&gt;
STONE_SHAPE&lt;br /&gt;
PERMITTED_JOB&lt;br /&gt;
PERMITTED_BUILDING&lt;br /&gt;
PERMITTED_REACTION&lt;br /&gt;
WORLD_CONSTRUCTION&lt;br /&gt;
WILL_ACCEPT_TRIBUTE&lt;br /&gt;
BUILDS_OUTDOOR_FORTIFICATIONS&lt;br /&gt;
BUILDS_OUTDOOR_TOMBS&lt;br /&gt;
ETHIC&lt;br /&gt;
VALUE&lt;br /&gt;
WANDERER&lt;br /&gt;
MAX_STARTING_CIV_NUMBER&lt;br /&gt;
MAX_SITE_POP_NUMBER&lt;br /&gt;
MAX_POP_NUMBER&lt;br /&gt;
RELIGION_SPHERE&lt;br /&gt;
TREE_CAP_DIPLOMACY&lt;br /&gt;
DIPLOMAT_BODYGUARDS&lt;br /&gt;
MERCHANT_BODYGUARDS&lt;br /&gt;
ACTIVE_SEASON&lt;br /&gt;
PROGRESS_TRIGGER_POPULATION&lt;br /&gt;
PROGRESS_TRIGGER_PRODUCTION&lt;br /&gt;
PROGRESS_TRIGGER_TRADE&lt;br /&gt;
PROGRESS_TRIGGER_POP_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_PROD_SIEGE&lt;br /&gt;
PROGRESS_TRIGGER_TRADE_SIEGE&lt;br /&gt;
DEFAULT_SITE_TYPE&lt;br /&gt;
LIKES_SITE&lt;br /&gt;
TOLERATES_SITE&lt;br /&gt;
USE_ANY_PET_RACE&lt;br /&gt;
USE_MISC_PROCESSED_WOOD_PRODUCTS&lt;br /&gt;
IMPROVED_BOWS&lt;br /&gt;
INVADERS_IGNORE_NEUTRALS&lt;br /&gt;
EQUIPMENT_IMPROVEMENTS&lt;br /&gt;
ABUSE_BODIES&lt;br /&gt;
USE_ANIMAL_PRODUCTS&lt;br /&gt;
COMMON_DOMESTIC_PACK&lt;br /&gt;
COMMON_DOMESTIC_PULL&lt;br /&gt;
COMMON_DOMESTIC_MOUNT&lt;br /&gt;
COMMON_DOMESTIC_PET&lt;br /&gt;
SPHERE_ALIGNMENT&lt;br /&gt;
ART_FACET_MODIFIER&lt;br /&gt;
ART_IMAGE_ELEMENT_MODIFIER&lt;br /&gt;
ITEM_IMPROVEMENT_MODIFIER&lt;br /&gt;
CURRENCY&lt;br /&gt;
ADVENTURE_TIER&lt;br /&gt;
SELECT_SYMBOL&lt;br /&gt;
REMAINING&lt;br /&gt;
SUBSELECT_SYMBOL&lt;br /&gt;
CULL_SYMBOL&lt;br /&gt;
FRIENDLY_COLOR&lt;br /&gt;
VARIABLE_POSITIONS&lt;br /&gt;
SITE_VARIABLE_POSITIONS&lt;br /&gt;
LAND_HOLDER_TRIGGER&lt;br /&gt;
POSITION&lt;br /&gt;
CONQUERED_SITE&lt;br /&gt;
REQUIRES_MARKET&lt;br /&gt;
ELECTED&lt;br /&gt;
has negative foreground color, set to 7&lt;br /&gt;
has foreground color &amp;gt; 7, set to 7&lt;br /&gt;
has negative background color, set to 0&lt;br /&gt;
has background color &amp;gt; 7, set to 0&lt;br /&gt;
has invalid brightness value (must be 0 or 1), set to 0&lt;br /&gt;
has equal foreground/background colors without brightness, background set to 0&lt;br /&gt;
EXECUTION_SKILL&lt;br /&gt;
SPECIAL_BURIAL&lt;br /&gt;
FLASHES&lt;br /&gt;
BRAG_ON_KILL&lt;br /&gt;
CHAT_WORTHY&lt;br /&gt;
DO_NOT_CULL&lt;br /&gt;
RULES_FROM_LOCATION&lt;br /&gt;
MENIAL_WORK_EXEMPTION&lt;br /&gt;
MENIAL_WORK_EXEMPTION_SPOUSE&lt;br /&gt;
SLEEP_PRETENSION&lt;br /&gt;
PUNISHMENT_EXEMPTION&lt;br /&gt;
KILL_QUEST&lt;br /&gt;
QUEST_GIVER&lt;br /&gt;
ALLOWED_CREATURE&lt;br /&gt;
ALLOWED_CLASS&lt;br /&gt;
REJECTED_CREATURE&lt;br /&gt;
REJECTED_CLASS&lt;br /&gt;
GENDER&lt;br /&gt;
MILITARY_SCREEN_ONLY&lt;br /&gt;
EXPORTED_IN_LEGENDS&lt;br /&gt;
DETERMINES_COIN_DESIGN&lt;br /&gt;
SUCCESSION&lt;br /&gt;
BY_HEIR&lt;br /&gt;
BY_POSITION&lt;br /&gt;
APPOINTED_BY&lt;br /&gt;
REPLACED_BY&lt;br /&gt;
REQUIRES_POPULATION&lt;br /&gt;
PRECEDENCE&lt;br /&gt;
: Negative precedence changed to zero&lt;br /&gt;
: Precedence exceeding &lt;br /&gt;
 capped&lt;br /&gt;
LAND_HOLDER&lt;br /&gt;
RESPONSIBILITY&lt;br /&gt;
COMMANDER&lt;br /&gt;
AS_NEEDED&lt;br /&gt;
LAND_NAME&lt;br /&gt;
NAME_MALE&lt;br /&gt;
NAME_FEMALE&lt;br /&gt;
SPOUSE_MALE&lt;br /&gt;
SPOUSE_FEMALE&lt;br /&gt;
REQUIRED_BOXES&lt;br /&gt;
: REQUIRED_BOXES negative, set to 0&lt;br /&gt;
: REQUIRED_BOXES exceeds 100, capped&lt;br /&gt;
REQUIRED_CABINETS&lt;br /&gt;
: REQUIRED_CABINETS negative, set to 0&lt;br /&gt;
: REQUIRED_CABINETS exceeds 100, capped&lt;br /&gt;
REQUIRED_RACKS&lt;br /&gt;
: REQUIRED_RACKS negative, set to 0&lt;br /&gt;
: REQUIRED_RACKS exceeds 100, capped&lt;br /&gt;
REQUIRED_STANDS&lt;br /&gt;
: REQUIRED_STANDS negative, set to 0&lt;br /&gt;
: REQUIRED_STANDS exceeds 100, capped&lt;br /&gt;
REQUIRED_OFFICE&lt;br /&gt;
: REQUIRED_OFFICE negative, set to 0&lt;br /&gt;
: REQUIRED_OFFICE exceeds 1000000, capped&lt;br /&gt;
REQUIRED_BEDROOM&lt;br /&gt;
: REQUIRED_BEDROOM negative, set to 0&lt;br /&gt;
: REQUIRED_BEDROOM exceeds 1000000, capped&lt;br /&gt;
REQUIRED_DINING&lt;br /&gt;
: REQUIRED_DINING negative, set to 0&lt;br /&gt;
: REQUIRED_DINING exceeds 1000000, capped&lt;br /&gt;
REQUIRED_TOMB&lt;br /&gt;
: REQUIRED_TOMB negative, set to 0&lt;br /&gt;
: REQUIRED_TOMB exceeds 1000000, capped&lt;br /&gt;
MANDATE_MAX&lt;br /&gt;
: MANDATE_MAX negative, set to 0&lt;br /&gt;
: MANDATE_MAX exceeds 100, capped&lt;br /&gt;
DEMAND_MAX&lt;br /&gt;
: DEMAND_MAX negative, set to 0&lt;br /&gt;
: DEMAND_MAX exceeds 100, capped&lt;br /&gt;
ACCOUNT_EXEMPT&lt;br /&gt;
DUTY_BOUND&lt;br /&gt;
Unrecognized Entity Token: &lt;br /&gt;
*** Error(s) finalizing the entity &lt;br /&gt;
Unrecognized entity digger token: &lt;br /&gt;
Unrecognized entity weapon token: &lt;br /&gt;
Unrecognized entity armor token: &lt;br /&gt;
Unrecognized entity ammo token: &lt;br /&gt;
Unrecognized entity helm token: &lt;br /&gt;
Unrecognized entity gloves token: &lt;br /&gt;
Unrecognized entity shoes token: &lt;br /&gt;
Unrecognized entity pants token: &lt;br /&gt;
Unrecognized entity shield token: &lt;br /&gt;
Unrecognized entity trapcomp token: &lt;br /&gt;
Unrecognized entity toy token: &lt;br /&gt;
Unrecognized entity instrument token: &lt;br /&gt;
Unrecognized entity tool token: &lt;br /&gt;
Unrecognized entity siege ammo token: &lt;br /&gt;
Unrecognized entity position allowed caste token: &lt;br /&gt;
Unrecognized entity position allowed creature token: &lt;br /&gt;
Unrecognized entity position rejected caste token: &lt;br /&gt;
Unrecognized entity position rejected creature token: &lt;br /&gt;
Gem shape not found: &lt;br /&gt;
Stone shape not found: &lt;br /&gt;
CUSTOM_BANDIT_LEADER&lt;br /&gt;
leaders&lt;br /&gt;
boss&lt;br /&gt;
bosses&lt;br /&gt;
chief&lt;br /&gt;
chiefs&lt;br /&gt;
chieftess&lt;br /&gt;
chieftesses&lt;br /&gt;
captain&lt;br /&gt;
captains&lt;br /&gt;
masters&lt;br /&gt;
commander&lt;br /&gt;
commanders&lt;br /&gt;
ringleader&lt;br /&gt;
ringleaders&lt;br /&gt;
warlord&lt;br /&gt;
warlords&lt;br /&gt;
chieftain&lt;br /&gt;
chieftains&lt;br /&gt;
lieutenant&lt;br /&gt;
lieutenants&lt;br /&gt;
Murder-target mismatch: year &lt;br /&gt;
, entity #&lt;br /&gt;
law-giver&lt;br /&gt;
law-givers&lt;br /&gt;
CUSTOM_MILITARY_GOALS&lt;br /&gt;
war leader&lt;br /&gt;
war leaders&lt;br /&gt;
CUSTOM_MILITARY_STRATEGY&lt;br /&gt;
general&lt;br /&gt;
generals&lt;br /&gt;
HIGH_PRIEST&lt;br /&gt;
high &lt;br /&gt;
first &lt;br /&gt;
exalted &lt;br /&gt;
holy &lt;br /&gt;
sacred &lt;br /&gt;
high priest&lt;br /&gt;
high priests&lt;br /&gt;
PRIEST&lt;br /&gt;
priest&lt;br /&gt;
priests&lt;br /&gt;
WORSHIP_HF&lt;br /&gt;
failure to get start square construction for transport link&lt;br /&gt;
failure to get end square construction for transport link&lt;br /&gt;
midmap construction path build failure&lt;br /&gt;
Entity &lt;br /&gt;
 has self-referential diplomacy state&lt;br /&gt;
[PROFILE]&lt;br /&gt;
TITLE:&lt;br /&gt;
[SKILL:&lt;br /&gt;
[RECLAIM_SKILL:&lt;br /&gt;
[ITEM:&lt;br /&gt;
[PET:&lt;br /&gt;
administrator&lt;br /&gt;
administrators&lt;br /&gt;
Leather armor&lt;br /&gt;
Metal armor&lt;br /&gt;
entity_layer&lt;br /&gt;
[OBJECT:ENTITY]&lt;br /&gt;
[ENTITY:&lt;br /&gt;
Miner destination wiped&lt;br /&gt;
body&lt;br /&gt;
now know a few facts about &lt;br /&gt;
 training.&lt;br /&gt;
have attained a general familiarity with &lt;br /&gt;
 training methods.&lt;br /&gt;
are now quite knowledgeable &lt;br /&gt;
 trainers.&lt;br /&gt;
are now expert &lt;br /&gt;
Merchants have arrived and are unloading their goods.&lt;br /&gt;
The merchants need a trade depot to unload their goods.&lt;br /&gt;
An animal&lt;br /&gt;
 has become a &lt;br /&gt;
 has adopted &lt;br /&gt;
Something has pulled a lever!&lt;br /&gt;
Something has triggered a pressure plate!&lt;br /&gt;
Something has emptied a cage!&lt;br /&gt;
Something has unchained a creature!&lt;br /&gt;
DRINK_MAT&lt;br /&gt;
unused &lt;br /&gt;
improvable &lt;br /&gt;
butcherable &lt;br /&gt;
millable &lt;br /&gt;
possibly buriable &lt;br /&gt;
unrotten &lt;br /&gt;
undisturbed &lt;br /&gt;
collected &lt;br /&gt;
sharpenable &lt;br /&gt;
empty &lt;br /&gt;
processable &lt;br /&gt;
cookable &lt;br /&gt;
solid &lt;br /&gt;
extract-bearing plant &lt;br /&gt;
extract-bearing fish &lt;br /&gt;
extract-bearing small creature &lt;br /&gt;
processable (to vial) &lt;br /&gt;
processable (to barrel) &lt;br /&gt;
tameable small creature &lt;br /&gt;
sand-bearing &lt;br /&gt;
glass &lt;br /&gt;
lye-bearing &lt;br /&gt;
milk &lt;br /&gt;
milkable &lt;br /&gt;
finished good &lt;br /&gt;
ammo &lt;br /&gt;
furniture &lt;br /&gt;
dye &lt;br /&gt;
dyeable &lt;br /&gt;
totemable &lt;br /&gt;
glass-making &lt;br /&gt;
dyed &lt;br /&gt;
melt-designated &lt;br /&gt;
deep material &lt;br /&gt;
sewn-imageless &lt;br /&gt;
screw &lt;br /&gt;
fire-safe &lt;br /&gt;
magma-safe &lt;br /&gt;
building material &lt;br /&gt;
non-economic &lt;br /&gt;
plant &lt;br /&gt;
silk &lt;br /&gt;
yarn &lt;br /&gt;
leather &lt;br /&gt;
bone &lt;br /&gt;
hair/wool &lt;br /&gt;
shell &lt;br /&gt;
horn &lt;br /&gt;
pearl &lt;br /&gt;
plaster-containing &lt;br /&gt;
soap &lt;br /&gt;
ivory/tooth &lt;br /&gt;
lye/milk-free &lt;br /&gt;
blunt &lt;br /&gt;
unengraved &lt;br /&gt;
unimproved &lt;br /&gt;
non-absorbent &lt;br /&gt;
food storage &lt;br /&gt;
non-pressed &lt;br /&gt;
hard &lt;br /&gt;
-bearing &lt;br /&gt;
-producing &lt;br /&gt;
-containing &lt;br /&gt;
liquid cooking&lt;br /&gt;
liquid scoop&lt;br /&gt;
powder grinding receptacle&lt;br /&gt;
powder grinding&lt;br /&gt;
meat carving&lt;br /&gt;
meat boning&lt;br /&gt;
meat slicing&lt;br /&gt;
meat cleaving&lt;br /&gt;
meat-carving holder&lt;br /&gt;
meal container&lt;br /&gt;
liquid container&lt;br /&gt;
food storage&lt;br /&gt;
hive&lt;br /&gt;
nest box&lt;br /&gt;
small object container&lt;br /&gt;
track cart&lt;br /&gt;
body part&lt;br /&gt;
 that isn't a bin&lt;br /&gt;
Short Pathing Flood Overflow&lt;br /&gt;
 been &lt;br /&gt;
 by a &lt;br /&gt;
burned&lt;br /&gt;
flown&lt;br /&gt;
rough &lt;br /&gt;
 log&lt;br /&gt;
 block&lt;br /&gt;
the river&lt;br /&gt;
the cave&lt;br /&gt;
the pit&lt;br /&gt;
the magma pool&lt;br /&gt;
the volcano&lt;br /&gt;
the underworld portal&lt;br /&gt;
the subterranean water&lt;br /&gt;
the underworld&lt;br /&gt;
 deposit&lt;br /&gt;
: Null Pop Num&lt;br /&gt;
One of the compressed files on disk has errors in it.  Restore from backup if you are able.&lt;br /&gt;
1.2.3&lt;br /&gt;
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!&lt;br /&gt;
The glowing barrier has disappeared!&lt;br /&gt;
Horrifying screams come from the darkness below!&lt;br /&gt;
Seed text&lt;br /&gt;
Year &lt;br /&gt;
 was waged by &lt;br /&gt;
One of the most significant causes of the conflict was &lt;br /&gt;
The most significant cause of the conflict was &lt;br /&gt;
 a family matter&lt;br /&gt;
 disgust with the adversary's godlessness&lt;br /&gt;
 religious opposition to the adversary's worship of &lt;br /&gt;
 religious opposition to the adversary's inherent association with &lt;br /&gt;
 natural aversion to the adversary's worship of &lt;br /&gt;
 natural aversion to the adversary's inherent association with &lt;br /&gt;
The causes of the conflict are debated by scholars and very little is truly known.&lt;br /&gt;
 unknown&lt;br /&gt;
 creature&lt;br /&gt;
, lost&lt;br /&gt;
, all lost&lt;br /&gt;
 losses&lt;br /&gt;
, one loss&lt;br /&gt;
, no losses&lt;br /&gt;
, mostly &lt;br /&gt;
 creatures&lt;br /&gt;
Attacker was uncontested.&lt;br /&gt;
Attacker was victorious.&lt;br /&gt;
Defender was victorious.&lt;br /&gt;
A fearsome&lt;br /&gt;
 attack&lt;br /&gt;
 was a time when the &lt;br /&gt;
 and the &lt;br /&gt;
 were the only great powers in the world.&lt;br /&gt;
 was a time when &lt;br /&gt;
yet &lt;br /&gt;
again &lt;br /&gt;
 was the only great power in the world.&lt;br /&gt;
living gods and mighty beasts &lt;br /&gt;
still &lt;br /&gt;
held sway.&lt;br /&gt;
the powers of the world were fading&lt;br /&gt;
great powers had returned to the world&lt;br /&gt;
there were still great powers in the world&lt;br /&gt;
fantastic creatures no longer lived in great numbers.&lt;br /&gt;
fantastic creatures were few and far between, and some even doubted their existence.&lt;br /&gt;
 ruled the world.&lt;br /&gt;
the last of the &lt;br /&gt;
ancient &lt;br /&gt;
powers fought their final battles.&lt;br /&gt;
various civilized races peopled the world.&lt;br /&gt;
 was a time after civilization had&lt;br /&gt;
 yet&lt;br /&gt;
 again&lt;br /&gt;
 crumbled completely.&lt;br /&gt;
fantastic creatures were but mere stories told by travelers.&lt;br /&gt;
only simple creatures inhabited&lt;br /&gt;
no civilized peoples existed in&lt;br /&gt;
 the world.&lt;br /&gt;
Part of &lt;br /&gt;
ended.&lt;br /&gt;
occurred.&lt;br /&gt;
began.&lt;br /&gt;
Legends&lt;br /&gt;
Sorting&lt;br /&gt;
Initialization complete...&lt;br /&gt;
Historical events &lt;br /&gt;
 completed&lt;br /&gt;
Check for culled historical figures &lt;br /&gt;
Historical figures &lt;br /&gt;
Artifacts completed&lt;br /&gt;
Structures completed&lt;br /&gt;
 event sort &lt;br /&gt;
Historical events left to discover: &lt;br /&gt;
Historical Figures&lt;br /&gt;
Artifacts&lt;br /&gt;
Civilizations and other entities&lt;br /&gt;
Structures&lt;br /&gt;
Historical Maps&lt;br /&gt;
Underground Regions&lt;br /&gt;
Unnamed &lt;br /&gt;
Unnamed&lt;br /&gt;
, force&lt;br /&gt;
Civilizations and Other Entities&lt;br /&gt;
Keep&lt;br /&gt;
Dark Tower&lt;br /&gt;
Underworld Spire&lt;br /&gt;
Market&lt;br /&gt;
Dungeon&lt;br /&gt;
Sewers&lt;br /&gt;
Catacombs&lt;br /&gt;
Slain&lt;br /&gt;
Received &lt;br /&gt;
a wound&lt;br /&gt;
 wounds&lt;br /&gt;
Fled&lt;br /&gt;
 yet emerged &lt;br /&gt;
Victorious&lt;br /&gt;
 yet &lt;br /&gt;
drove forward&lt;br /&gt;
Drove forward&lt;br /&gt;
 and was &lt;br /&gt;
repelled&lt;br /&gt;
Repelled&lt;br /&gt;
stood fast&lt;br /&gt;
Stood fast&lt;br /&gt;
beaten back&lt;br /&gt;
Beaten back&lt;br /&gt;
Unnamed underground area&lt;br /&gt;
Unnamed magma sea area&lt;br /&gt;
Unnamed Underworld area&lt;br /&gt;
Populations&lt;br /&gt;
: Filter on string&lt;br /&gt;
: Done filtering.&lt;br /&gt;
Movement keys to view.&lt;br /&gt;
: civ/site&lt;br /&gt;
 to change year.&lt;br /&gt;
: view top event&lt;br /&gt;
: toggle territories.  &lt;br /&gt;
: select an option.  &lt;br /&gt;
: done.  &lt;br /&gt;
: export current map.  &lt;br /&gt;
: show only important events.  &lt;br /&gt;
: show all events.  &lt;br /&gt;
: back to age.  &lt;br /&gt;
: XML dump (incomplete)&lt;br /&gt;
: export site map.&lt;br /&gt;
: export map/gen info.&lt;br /&gt;
: export detailed map.&lt;br /&gt;
Standard biome+site map&lt;br /&gt;
Elevations including lake and ocean floors&lt;br /&gt;
Elevations respecting water level&lt;br /&gt;
Current vegetation&lt;br /&gt;
Evil&lt;br /&gt;
Salinity&lt;br /&gt;
Biome&lt;br /&gt;
Structures/fields/roads/etc.&lt;br /&gt;
Hydrosphere&lt;br /&gt;
Nobility/holdings&lt;br /&gt;
Diplomacy&lt;br /&gt;
 to export&lt;br /&gt;
 to cancel&lt;br /&gt;
 to scroll&lt;br /&gt;
Export of column &lt;br /&gt;
 complete&lt;br /&gt;
data/save/current/world.dat&lt;br /&gt;
Command Line: World exported.&lt;br /&gt;
  Dwarf Fortress: Save World  &lt;br /&gt;
Offloading units... &lt;br /&gt;
Offloading art images...&lt;br /&gt;
Sorting world information...&lt;br /&gt;
Saving map data...&lt;br /&gt;
Saving civilized populations...&lt;br /&gt;
Saving history...&lt;br /&gt;
Saving parameters...&lt;br /&gt;
Saving tracking info...&lt;br /&gt;
Saving agreements...&lt;br /&gt;
Synchronizing folders...&lt;br /&gt;
  Dwarf Fortress: Updating World  &lt;br /&gt;
data/init/world_gen.txt&lt;br /&gt;
WORLD_GEN&lt;br /&gt;
TITLE&lt;br /&gt;
SEED&lt;br /&gt;
HISTORY_SEED&lt;br /&gt;
NAME_SEED&lt;br /&gt;
CREATURE_SEED&lt;br /&gt;
CUSTOM_NAME&lt;br /&gt;
EMBARK_POINTS&lt;br /&gt;
PEAK_NUMBER_MIN&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN&lt;br /&gt;
OCEAN_EDGE_MIN&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN&lt;br /&gt;
REVEAL_ALL_HISTORY&lt;br /&gt;
CULL_HISTORICAL_FIGURES&lt;br /&gt;
EROSION_CYCLE_COUNT&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES&lt;br /&gt;
OROGRAPHIC_PRECIPITATION&lt;br /&gt;
ALL_CAVES_VISIBLE&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED&lt;br /&gt;
VOLCANO_MIN&lt;br /&gt;
END_YEAR&lt;br /&gt;
BEAST_END_YEAR&lt;br /&gt;
ELEVATION&lt;br /&gt;
RAINFALL&lt;br /&gt;
DRAINAGE&lt;br /&gt;
VOLCANISM&lt;br /&gt;
SAVAGERY&lt;br /&gt;
PS_EL&lt;br /&gt;
PS_RF&lt;br /&gt;
PS_TP&lt;br /&gt;
PS_DR&lt;br /&gt;
PS_VL&lt;br /&gt;
PS_SV&lt;br /&gt;
Attempted to set world gen presets prior to dimensions&lt;br /&gt;
 preset attempted beyond Y range&lt;br /&gt;
 preset failed to load X value at Y = &lt;br /&gt;
ELEVATION_FREQUENCY&lt;br /&gt;
RAIN_FREQUENCY&lt;br /&gt;
DRAINAGE_FREQUENCY&lt;br /&gt;
TEMPERATURE_FREQUENCY&lt;br /&gt;
SAVAGERY_FREQUENCY&lt;br /&gt;
VOLCANISM_FREQUENCY&lt;br /&gt;
MINERAL_SCARCITY&lt;br /&gt;
MEGABEAST_CAP&lt;br /&gt;
SEMIMEGABEAST_CAP&lt;br /&gt;
TITAN_NUMBER&lt;br /&gt;
TITAN_ATTACK_TRIGGER&lt;br /&gt;
DEMON_NUMBER&lt;br /&gt;
NIGHT_TROLL_NUMBER&lt;br /&gt;
BOGEYMAN_NUMBER&lt;br /&gt;
VAMPIRE_NUMBER&lt;br /&gt;
WEREBEAST_NUMBER&lt;br /&gt;
SECRET_NUMBER&lt;br /&gt;
REGIONAL_INTERACTION_NUMBER&lt;br /&gt;
DISTURBANCE_INTERACTION_NUMBER&lt;br /&gt;
EVIL_CLOUD_NUMBER&lt;br /&gt;
GENERATE_DIVINE_MATERIALS&lt;br /&gt;
EVIL_RAIN_NUMBER&lt;br /&gt;
GOOD_SQ_COUNTS&lt;br /&gt;
EVIL_SQ_COUNTS&lt;br /&gt;
REGION_COUNTS&lt;br /&gt;
RIVER_MINS&lt;br /&gt;
SUBREGION_MAX&lt;br /&gt;
CAVERN_LAYER_COUNT&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX&lt;br /&gt;
CAVERN_LAYER_WATER_MIN&lt;br /&gt;
CAVERN_LAYER_WATER_MAX&lt;br /&gt;
HAVE_BOTTOM_LAYER_1&lt;br /&gt;
HAVE_BOTTOM_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_GROUND&lt;br /&gt;
LEVELS_ABOVE_LAYER_1&lt;br /&gt;
LEVELS_ABOVE_LAYER_2&lt;br /&gt;
LEVELS_ABOVE_LAYER_3&lt;br /&gt;
LEVELS_ABOVE_LAYER_4&lt;br /&gt;
LEVELS_ABOVE_LAYER_5&lt;br /&gt;
LEVELS_AT_BOTTOM&lt;br /&gt;
CAVE_MIN_SIZE&lt;br /&gt;
CAVE_MAX_SIZE&lt;br /&gt;
MOUNTAIN_CAVE_MIN&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN&lt;br /&gt;
TOTAL_CIV_NUMBER&lt;br /&gt;
TOTAL_CIV_POPULATION&lt;br /&gt;
SITE_CAP&lt;br /&gt;
ELEVATION_RANGES&lt;br /&gt;
RAIN_RANGES&lt;br /&gt;
DRAINAGE_RANGES&lt;br /&gt;
SAVAGERY_RANGES&lt;br /&gt;
VOLCANISM_RANGES&lt;br /&gt;
Unrecognized World Gen Token: &lt;br /&gt;
LARGE ISLAND&lt;br /&gt;
LARGE REGION&lt;br /&gt;
MEDIUM ISLAND&lt;br /&gt;
MEDIUM REGION&lt;br /&gt;
SMALL ISLAND&lt;br /&gt;
SMALL REGION&lt;br /&gt;
SMALLER ISLAND&lt;br /&gt;
SMALLER REGION&lt;br /&gt;
POCKET ISLAND&lt;br /&gt;
POCKET REGION&lt;br /&gt;
Command Line: World generation manually aborted.&lt;br /&gt;
The world generator is having trouble placing enough mountain peaks.  &lt;br /&gt;
You might want to check your maximum elevation value and other elevation parameters.  &lt;br /&gt;
Can the elevation 400 be placed enough times to provide space for your peaks?  &lt;br /&gt;
You might want to check your preset elevations for the elevation 400.  &lt;br /&gt;
You must have at least as many of these highest elevation points as you are requiring peaks.  &lt;br /&gt;
Alternatively, you can reduce the number of peaks required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough mid-level elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 100 and 299?  &lt;br /&gt;
You might want to adjust the parameters governing elevation frequencies.  &lt;br /&gt;
Alternatively, you can reduce the number of mid-level elevation squares required.&lt;br /&gt;
The world generator is having trouble placing enough low elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99?  &lt;br /&gt;
The world generator is having trouble placing enough high elevations.  &lt;br /&gt;
Can your parameters achieve elevations between 300 and 400?  &lt;br /&gt;
The world generator is having trouble placing enough ocean squares along the edges.  &lt;br /&gt;
Can your parameters achieve elevations between 0 and 99 frequently?  &lt;br /&gt;
You might want to adjust the parameters governing elevation.  &lt;br /&gt;
Alternatively, you can reduce the number of edge oceans required.&lt;br /&gt;
The world generator is having trouble placing rainfall in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing rainfall.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low rainfall squares required.&lt;br /&gt;
The world generator is having trouble setting drainage in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing drainage.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low drainage squares required.&lt;br /&gt;
The world generator is having trouble placing savagery in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing savagery.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low savagery squares required.&lt;br /&gt;
The world generator is having trouble setting volcanism in the manner specified by the parameters.  &lt;br /&gt;
You might want to adjust the parameters governing volcanism.  &lt;br /&gt;
Alternatively, you can reduce the number of high, medium or low volcanism squares required.&lt;br /&gt;
The world generator is having trouble placing enough volcanos.  &lt;br /&gt;
You might want to check your maximum volcanism value.  &lt;br /&gt;
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  &lt;br /&gt;
You might want to check your preset volcanism for the value 100.  &lt;br /&gt;
You must have at least as many of these highest volcanism points as you are requiring volcanos.  &lt;br /&gt;
Alternatively, you can reduce the number of volcanos required by the parameters.&lt;br /&gt;
The world generator is having trouble placing swamps and marshes.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing deserts and badlands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of desert squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing forests.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of forest squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing mountains.  &lt;br /&gt;
Make sure your parameters and presets can support high elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing oceans.  &lt;br /&gt;
Make sure your parameters and presets can support low elevation areas.  &lt;br /&gt;
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing glaciers.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing tundra regions.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  &lt;br /&gt;
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.&lt;br /&gt;
The world generator is having trouble placing grasslands.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing hills.  &lt;br /&gt;
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  &lt;br /&gt;
The world generator is having trouble placing rivers.  &lt;br /&gt;
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  &lt;br /&gt;
Alternatively, you can reduce the number of rivers required by the parameters.&lt;br /&gt;
The world generator is placing too many subregions.  &lt;br /&gt;
Make sure your parameters and presets aren't so variable that biomes change frequently.  &lt;br /&gt;
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.&lt;br /&gt;
The world generator is having trouble placing mountain caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  &lt;br /&gt;
Alternatively, you can reduce the number of mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing low-lying caves.  &lt;br /&gt;
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  &lt;br /&gt;
Alternatively, you can reduce the number of non-mountain caves required by the parameters.&lt;br /&gt;
The world generator is having trouble placing enough civilizations.  &lt;br /&gt;
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  &lt;br /&gt;
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  &lt;br /&gt;
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  &lt;br /&gt;
Alternatively, you can reduce the number of civilizations required by the parameters.&lt;br /&gt;
The world generator couldn't find any civilization definitions.  &lt;br /&gt;
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  &lt;br /&gt;
The world generator is having trouble placing a controllable civilization.  &lt;br /&gt;
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  &lt;br /&gt;
Make sure your parameters and presets have adequate squares of this kind.  &lt;br /&gt;
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).&lt;br /&gt;
The world generator is having trouble placing farming civilizations.  &lt;br /&gt;
Civilizations use available plants in their surroundings as their initial crops.  &lt;br /&gt;
Make sure your parameters and raw objects have adequate vegetation.  &lt;br /&gt;
Command Line: World generation parameter set located successfully.&lt;br /&gt;
Command Line: World generation parameter set &lt;br /&gt;
 not found -- using default.&lt;br /&gt;
Command Line: World image, detailed image and info exported.&lt;br /&gt;
  Dwarf Fortress: New World  &lt;br /&gt;
Finalizing...&lt;br /&gt;
 to continue.&lt;br /&gt;
Create A World&lt;br /&gt;
World Size&lt;br /&gt;
Pocket&lt;br /&gt;
Smaller&lt;br /&gt;
Medium&lt;br /&gt;
History&lt;br /&gt;
Very Short&lt;br /&gt;
Short&lt;br /&gt;
Long&lt;br /&gt;
Very Long&lt;br /&gt;
Very High&lt;br /&gt;
Maximum Number of Sites&lt;br /&gt;
Number of Beasts&lt;br /&gt;
Natural Savagery&lt;br /&gt;
Mineral Occurrence&lt;br /&gt;
Very Rare&lt;br /&gt;
Rare&lt;br /&gt;
Sparse&lt;br /&gt;
Frequent&lt;br /&gt;
Everywhere&lt;br /&gt;
This controls the size of the world map.  Current: &lt;br /&gt;
17 x 17&lt;br /&gt;
33 x 33&lt;br /&gt;
65 x 65&lt;br /&gt;
129 x 129&lt;br /&gt;
257 x 257&lt;br /&gt;
This is the length of pre-generated history.  Current: &lt;br /&gt;
5 years&lt;br /&gt;
125 years&lt;br /&gt;
250 years&lt;br /&gt;
550 years&lt;br /&gt;
1050 years&lt;br /&gt;
This controls how many distinct races/cultures there are.&lt;br /&gt;
This is how many distinct places can exist after world generation.&lt;br /&gt;
Increasing this setting makes large beasts more prevalent.&lt;br /&gt;
Increasing savagery makes the world more difficult to settle.&lt;br /&gt;
Increasing mineral occurrence makes more embark sites have more minerals.&lt;br /&gt;
 TO CREATE THE WORLD.&lt;br /&gt;
Title: &lt;br /&gt;
Seed: &lt;br /&gt;
Various&lt;br /&gt;
Dimensions: &lt;br /&gt;
Custom Name: &lt;br /&gt;
Random Name&lt;br /&gt;
: Enter advanced parameters&lt;br /&gt;
: New param set&lt;br /&gt;
: Copy param set&lt;br /&gt;
: Delete param set&lt;br /&gt;
: Enter title&lt;br /&gt;
: Use random name&lt;br /&gt;
: Enter custom name&lt;br /&gt;
: Use random seed&lt;br /&gt;
: Enter custom seed&lt;br /&gt;
: Change dimensions&lt;br /&gt;
 to load the world params.&lt;br /&gt;
 to save the world params.&lt;br /&gt;
Last Param Set: &lt;br /&gt;
 Seed: &lt;br /&gt;
 History Seed: &lt;br /&gt;
 Name Seed: &lt;br /&gt;
 Creature Seed: &lt;br /&gt;
Really delete this parameter set?&lt;br /&gt;
: Delete&lt;br /&gt;
Really change the dimensions?&lt;br /&gt;
This parameter set will be reset.&lt;br /&gt;
: Change&lt;br /&gt;
Are you sure you want to abort?&lt;br /&gt;
You haven't saved your changes.&lt;br /&gt;
: Yes&lt;br /&gt;
Are you sure you want to go on?&lt;br /&gt;
Creating New Region&lt;br /&gt;
 Rejected)&lt;br /&gt;
Preparing elevation...&lt;br /&gt;
Setting temperature...&lt;br /&gt;
Running rivers...&lt;br /&gt;
Forming lakes&lt;br /&gt;
 and minerals...&lt;br /&gt;
Growing vegetation...&lt;br /&gt;
Verifying terrain...&lt;br /&gt;
Importing wildlife...&lt;br /&gt;
Recounting legends...&lt;br /&gt;
Finished prehistory...&lt;br /&gt;
Placing civilizations... (&lt;br /&gt;
Making cave civilizations...&lt;br /&gt;
Making cave pops...&lt;br /&gt;
Placing other beasts...&lt;br /&gt;
Placing megabeasts...&lt;br /&gt;
Placing good/evil...&lt;br /&gt;
Placing caves... (&lt;br /&gt;
Prehistory init...&lt;br /&gt;
Hist Figs: &lt;br /&gt;
     Dead: &lt;br /&gt;
   Events: &lt;br /&gt;
Finalizing civ mats... (&lt;br /&gt;
Finalizing art... (&lt;br /&gt;
Finalizing uniforms... (&lt;br /&gt;
Finalizing sites... (&lt;br /&gt;
LACK OF PEAKS&lt;br /&gt;
MEDIUM ELEVATION REJECTION&lt;br /&gt;
LOW ELEVATION REJECTION&lt;br /&gt;
HIGH ELEVATION REJECTION&lt;br /&gt;
LACK OF EDGE OCEANS&lt;br /&gt;
RAINFALL REJECTION&lt;br /&gt;
DRAINAGE REJECTION&lt;br /&gt;
SAVAGERY REJECTION&lt;br /&gt;
VOLCANISM REJECTION&lt;br /&gt;
LACK OF VOLCANOS&lt;br /&gt;
SWAMP REJECTION&lt;br /&gt;
DESERT REJECTION&lt;br /&gt;
FOREST REJECTION&lt;br /&gt;
MOUNTAIN REJECTION&lt;br /&gt;
OCEAN REJECTION&lt;br /&gt;
GLACIER REJECTION&lt;br /&gt;
TUNDRA REJECTION&lt;br /&gt;
GRASSLAND REJECTION&lt;br /&gt;
HILLS REJECTION&lt;br /&gt;
LACK OF RIVERS&lt;br /&gt;
TOO MANY REGIONS&lt;br /&gt;
LACK OF MOUNTAIN CAVES&lt;br /&gt;
LACK OF LOW-LYING CAVES&lt;br /&gt;
UNABLE TO PLACE ENOUGH CIVILIZATIONS&lt;br /&gt;
NO CIVILIZATIONS AVAILABLE&lt;br /&gt;
UNABLE TO PLACE CONTROLLABLE CIVILIZATION&lt;br /&gt;
FARMING CIVILIZATION PLACED WITHOUT CROPS&lt;br /&gt;
Note: If you are using the default parameters in unmodded DF,&lt;br /&gt;
and it doesn't work after continuing a few times, please report&lt;br /&gt;
the issue at the B12 forum.&lt;br /&gt;
: CONTINUE until you give me another warning.&lt;br /&gt;
: ABORT NOW and I'll look over my parameters.&lt;br /&gt;
: ALLOW THIS REJECTION TYPE and continue reporting others.&lt;br /&gt;
: ALLOW ALL REJECTS, even if I end up with a legends-only world!&lt;br /&gt;
 has been created.&lt;br /&gt;
: Accept&lt;br /&gt;
: Export image/info&lt;br /&gt;
: Use the world as it currently exists&lt;br /&gt;
: Continue&lt;br /&gt;
 or &lt;br /&gt;
 to pause/finish.&lt;br /&gt;
CREATE WORLD NOW = &lt;br /&gt;
LARGE&lt;br /&gt;
Cleaning game objects...&lt;br /&gt;
Cleaning stranded objects...&lt;br /&gt;
Cleaning play objects...&lt;br /&gt;
** Starting New Arena **&lt;br /&gt;
raw/&lt;br /&gt;
/raw/&lt;br /&gt;
  Dwarf Fortress: Arena  &lt;br /&gt;
Preparing arena...&lt;br /&gt;
Preparing screen...&lt;br /&gt;
Preparing Arena...&lt;br /&gt;
Importing world...&lt;br /&gt;
Continue Playing&lt;br /&gt;
Start Playing&lt;br /&gt;
Create New World!&lt;br /&gt;
Design New World with Advanced Parameters&lt;br /&gt;
Object Testing Arena&lt;br /&gt;
About DF&lt;br /&gt;
Quit&lt;br /&gt;
 to select an option.  &lt;br /&gt;
 scroll.&lt;br /&gt;
 at any time for options, including key bindings.&lt;br /&gt;
 at any time for the manual.&lt;br /&gt;
, Folder: &lt;br /&gt;
Select a source for your arena objects:&lt;br /&gt;
raw (Default)&lt;br /&gt;
/raw&lt;br /&gt;
This Version of DF used the FMOD Sound System&lt;br /&gt;
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.&lt;br /&gt;
This version of DF uses SDL: Simple DirectMedia Layer,&lt;br /&gt;
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga&lt;br /&gt;
See the SDL folder for license information.&lt;br /&gt;
Portions of this version are Copyright(C)2008&lt;br /&gt;
The FreeType Project (www.freetype.org).&lt;br /&gt;
All rights reserved.&lt;br /&gt;
 to return to the menu.&lt;br /&gt;
world_graphic-&lt;br /&gt;
elw-&lt;br /&gt;
tmp-&lt;br /&gt;
rain-&lt;br /&gt;
drn-&lt;br /&gt;
sav-&lt;br /&gt;
vol-&lt;br /&gt;
veg-&lt;br /&gt;
evil-&lt;br /&gt;
sal-&lt;br /&gt;
trd-&lt;br /&gt;
str-&lt;br /&gt;
hyd-&lt;br /&gt;
nob-&lt;br /&gt;
dip-&lt;br /&gt;
.bmp&lt;br /&gt;
biome_color_key.txt&lt;br /&gt;
mountain (128,128,128)&lt;br /&gt;
temperate freshwater lake (0,224,255)&lt;br /&gt;
temperate brackish lake (0,192,255)&lt;br /&gt;
temperate saltwater lake  (0,160,255)&lt;br /&gt;
tropical freshwater lake (0,96,255)&lt;br /&gt;
tropical brackish lake (0,64,255)&lt;br /&gt;
tropical saltwater lake  (0,32,255)&lt;br /&gt;
arctic ocean (0,255,255)&lt;br /&gt;
tropical ocean (0,0,255)&lt;br /&gt;
temperate ocean (0,128,255)&lt;br /&gt;
glacier (64,255,255)&lt;br /&gt;
tundra (128,255,255)&lt;br /&gt;
temperate freshwater swamp (96,192,128)&lt;br /&gt;
temperate saltwater swamp (64,192,128)&lt;br /&gt;
temperate freshwater marsh (96,255,128)&lt;br /&gt;
temperate saltwater marsh (64,255,128)&lt;br /&gt;
tropical freshwater swamp (96,192,64)&lt;br /&gt;
tropical saltwater swamp (64,192,64)&lt;br /&gt;
mangrove swamp (64,255,96)&lt;br /&gt;
tropical freshwater marsh (96,255,64)&lt;br /&gt;
tropical saltwater marsh (64,255,64)&lt;br /&gt;
taiga forest (0,96,64)&lt;br /&gt;
temperate conifer forest (0,96,32)&lt;br /&gt;
temperate broadleaf forest (0,160,32)&lt;br /&gt;
tropical conifer forest (0,96,0)&lt;br /&gt;
tropical dry broadleaf forest (0,128,0)&lt;br /&gt;
tropical moist broadleaf forest (0,160,0)&lt;br /&gt;
temperate grassland (0,255,32)&lt;br /&gt;
temperate savanna (0,224,32)&lt;br /&gt;
temperate shrubland (0,192,32)&lt;br /&gt;
tropical grassland (255,160,0)&lt;br /&gt;
tropical savanna (255,176)&lt;br /&gt;
tropical shrubland (255,192,0)&lt;br /&gt;
badland desert (255,96,32)&lt;br /&gt;
sand desert (255,255,0)&lt;br /&gt;
rock desert (255,128,64)&lt;br /&gt;
structure_color_key.txt&lt;br /&gt;
castle (128,128,128)&lt;br /&gt;
village (255,255,255)&lt;br /&gt;
crops (255,128,0)(255,160,0)(255,192,0)&lt;br /&gt;
pasture (0,255,0)&lt;br /&gt;
meadow (64,255,0)&lt;br /&gt;
woodland (0,128,0)&lt;br /&gt;
orchard (0,160,0)&lt;br /&gt;
tunnel (20,20,20)&lt;br /&gt;
stone bridge (224,224,224)&lt;br /&gt;
other bridge (180,167,20)&lt;br /&gt;
stone road (192,192,192)&lt;br /&gt;
other road (150,127,20)&lt;br /&gt;
stone wall (96,96,96)&lt;br /&gt;
other wall (160,127,20)&lt;br /&gt;
mountain (255,255,192)&lt;br /&gt;
lake (0,96,255)&lt;br /&gt;
land (128,64,32)&lt;br /&gt;
ocean (0,64,255)&lt;br /&gt;
hydro_color_key.txt&lt;br /&gt;
brook (0,255,255)&lt;br /&gt;
stream (0,224,255)&lt;br /&gt;
minor river (0,192,255)&lt;br /&gt;
river (0,160,255)&lt;br /&gt;
major river (0,128,255)&lt;br /&gt;
river/ocean (0,112,255)&lt;br /&gt;
Histories of &lt;br /&gt;
Greed&lt;br /&gt;
Avarice&lt;br /&gt;
Jealousy&lt;br /&gt;
Cupidity&lt;br /&gt;
Gluttony&lt;br /&gt;
Industry&lt;br /&gt;
Enterprise&lt;br /&gt;
Resourcefulness&lt;br /&gt;
Determination&lt;br /&gt;
Mettle&lt;br /&gt;
Dynamism&lt;br /&gt;
Labor&lt;br /&gt;
Toil&lt;br /&gt;
Diligence&lt;br /&gt;
Exertion&lt;br /&gt;
Tenacity&lt;br /&gt;
Perseverance&lt;br /&gt;
*** STARTING NEW GAME ***&lt;br /&gt;
Command Line: &lt;br /&gt;
data/init/announcements.txt&lt;br /&gt;
DO_MEGA&lt;br /&gt;
PAUSE&lt;br /&gt;
RECENTER&lt;br /&gt;
A_DISPLAY&lt;br /&gt;
D_DISPLAY&lt;br /&gt;
UNIT_COMBAT_REPORT&lt;br /&gt;
UNIT_COMBAT_REPORT_ALL_ACTIVE&lt;br /&gt;
UCR_A&lt;br /&gt;
data/sound/song_title.ogg&lt;br /&gt;
data/sound/song_game.ogg&lt;br /&gt;
data/art/mouse.png&lt;br /&gt;
data/movies&lt;br /&gt;
text&lt;br /&gt;
data/dipscript/*.*&lt;br /&gt;
data/dipscript/&lt;br /&gt;
region&lt;br /&gt;
Command Line: World generation initiated.&lt;br /&gt;
Command Line: World generation aborted because folder exists.&lt;br /&gt;
data/speech/general.txt&lt;br /&gt;
data/speech/slayer.txt&lt;br /&gt;
data/speech/threat.txt&lt;br /&gt;
data/speech/greet.txt&lt;br /&gt;
data/speech/greet_reply.txt&lt;br /&gt;
data/speech/greet_reply_diff_language.txt&lt;br /&gt;
data/speech/greet_reply_unusual_first.txt&lt;br /&gt;
data/speech/greet_reply_after_hero.txt&lt;br /&gt;
data/speech/greet_worship.txt&lt;br /&gt;
data/speech/greet_baby.txt&lt;br /&gt;
data/speech/goodbye_worship_1.txt&lt;br /&gt;
data/speech/goodbye_worship_2.txt&lt;br /&gt;
data/speech/goodbye_worship_3.txt&lt;br /&gt;
data/speech/temple_already_member.txt&lt;br /&gt;
data/speech/temple_become_member.txt&lt;br /&gt;
data/speech/positive.txt&lt;br /&gt;
data/speech/task_recommendation.txt&lt;br /&gt;
data/speech/unknown_hf_seeker.txt&lt;br /&gt;
data/speech/ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_ab_specific_hf_seeker.txt&lt;br /&gt;
data/speech/same_site_specific_hf_seeker.txt&lt;br /&gt;
data/speech/arch_info_justification.txt&lt;br /&gt;
data/speech/justification_representation.txt&lt;br /&gt;
data/speech/justification_proximity.txt&lt;br /&gt;
data/speech/justification_experience.txt&lt;br /&gt;
data/speech/justification_reminder.txt&lt;br /&gt;
data/speech/justification_antithetical.txt&lt;br /&gt;
data/speech/no_family.txt&lt;br /&gt;
data/speech/family_relationship_spec.txt&lt;br /&gt;
data/speech/family_relationship_no_spec.txt&lt;br /&gt;
data/speech/family_relationship_additional.txt&lt;br /&gt;
data/speech/family_relationship_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_no_spec_dead.txt&lt;br /&gt;
data/speech/family_relationship_additional_dead.txt&lt;br /&gt;
data/speech/child_age_proclamation.txt&lt;br /&gt;
data/speech/wandering_profession.txt&lt;br /&gt;
data/speech/scouting_profession.txt&lt;br /&gt;
data/speech/hunting_profession.txt&lt;br /&gt;
data/speech/snatcher_profession.txt&lt;br /&gt;
data/speech/thief_profession.txt&lt;br /&gt;
data/speech/wandering_profession_year.txt&lt;br /&gt;
data/speech/scouting_profession_year.txt&lt;br /&gt;
data/speech/hunting_profession_year.txt&lt;br /&gt;
data/speech/snatcher_profession_year.txt&lt;br /&gt;
data/speech/thief_profession_year.txt&lt;br /&gt;
data/speech/past_wandering_profession.txt&lt;br /&gt;
data/speech/past_scouting_profession.txt&lt;br /&gt;
data/speech/past_hunting_profession.txt&lt;br /&gt;
data/speech/past_snatcher_profession.txt&lt;br /&gt;
data/speech/past_thief_profession.txt&lt;br /&gt;
data/speech/guard_profession.txt&lt;br /&gt;
data/speech/guard_warning.txt&lt;br /&gt;
data/speech/soldier_profession.txt&lt;br /&gt;
data/speech/past_profession_no_year.txt&lt;br /&gt;
data/speech/past_profession_year.txt&lt;br /&gt;
data/speech/current_profession_no_year.txt&lt;br /&gt;
data/speech/current_profession_year.txt&lt;br /&gt;
data/speech/hist_fig_slayer.txt&lt;br /&gt;
data/speech/animal_slayer.txt&lt;br /&gt;
data/speech/mercenary_profession.txt&lt;br /&gt;
data/speech/mercenary_profession_year.txt&lt;br /&gt;
data/speech/past_mercenary_profession.txt&lt;br /&gt;
 were unable to complete the &lt;br /&gt;
Jobs removed from unpowered &lt;br /&gt;
small&lt;br /&gt;
large&lt;br /&gt;
grown &lt;br /&gt;
logs&lt;br /&gt;
rough gems&lt;br /&gt;
raw green glass&lt;br /&gt;
raw clear glass&lt;br /&gt;
raw crystal glass&lt;br /&gt;
small &lt;br /&gt;
rock&lt;br /&gt;
stones&lt;br /&gt;
 wafers&lt;br /&gt;
 bars&lt;br /&gt;
charcoal&lt;br /&gt;
coke&lt;br /&gt;
refined coal&lt;br /&gt;
bars&lt;br /&gt;
cut gems&lt;br /&gt;
cut green glass gems&lt;br /&gt;
cut clear glass gems&lt;br /&gt;
cut crystal glass gems&lt;br /&gt;
gems&lt;br /&gt;
blocks&lt;br /&gt;
portal&lt;br /&gt;
door&lt;br /&gt;
floodgate&lt;br /&gt;
hatch cover&lt;br /&gt;
grate&lt;br /&gt;
table&lt;br /&gt;
cabinet&lt;br /&gt;
weapon rack&lt;br /&gt;
armor stand&lt;br /&gt;
coffer&lt;br /&gt;
chest&lt;br /&gt;
boxes and bag&lt;br /&gt;
backpack&lt;br /&gt;
limb/body &lt;br /&gt;
cast&lt;br /&gt;
splint&lt;br /&gt;
crutch&lt;br /&gt;
quiver&lt;br /&gt;
casket&lt;br /&gt;
sarcophag&lt;br /&gt;
coffin&lt;br /&gt;
rope&lt;br /&gt;
chain&lt;br /&gt;
waterskin&lt;br /&gt;
vial&lt;br /&gt;
flask&lt;br /&gt;
musical instrument&lt;br /&gt;
unglazed &lt;br /&gt;
tool&lt;br /&gt;
goblet&lt;br /&gt;
window&lt;br /&gt;
terrarium&lt;br /&gt;
cage&lt;br /&gt;
barrel&lt;br /&gt;
bucket&lt;br /&gt;
animal trap&lt;br /&gt;
chair&lt;br /&gt;
throne&lt;br /&gt;
strands&lt;br /&gt;
yarn&lt;br /&gt;
thread&lt;br /&gt;
cloth&lt;br /&gt;
tanned hide&lt;br /&gt;
totem&lt;br /&gt;
-bound &lt;br /&gt;
book&lt;br /&gt;
figurine&lt;br /&gt;
rotten &lt;br /&gt;
drink&lt;br /&gt;
filthy &lt;br /&gt;
sticky &lt;br /&gt;
vomitous &lt;br /&gt;
slimy &lt;br /&gt;
dirty &lt;br /&gt;
gooey &lt;br /&gt;
purulent &lt;br /&gt;
ichorous &lt;br /&gt;
bloody &lt;br /&gt;
 paste&lt;br /&gt;
liquid&lt;br /&gt;
glob&lt;br /&gt;
 laced with &lt;br /&gt;
powder&lt;br /&gt;
cheese&lt;br /&gt;
catapult parts&lt;br /&gt;
mechanisms&lt;br /&gt;
tube&lt;br /&gt;
pipe section&lt;br /&gt;
trap component&lt;br /&gt;
ballista parts&lt;br /&gt;
anvil&lt;br /&gt;
amulet&lt;br /&gt;
ballista arrow head&lt;br /&gt;
siege ammo&lt;br /&gt;
ammunition&lt;br /&gt;
scepter&lt;br /&gt;
crown&lt;br /&gt;
coin&lt;br /&gt;
perfect &lt;br /&gt;
large &lt;br /&gt;
green glass &lt;br /&gt;
clear glass &lt;br /&gt;
crystal glass &lt;br /&gt;
 gem&lt;br /&gt;
ring&lt;br /&gt;
earring&lt;br /&gt;
bracelet&lt;br /&gt;
traction bench&lt;br /&gt;
quern&lt;br /&gt;
millstone&lt;br /&gt;
statue&lt;br /&gt;
memorial&lt;br /&gt;
craft shop sign&lt;br /&gt;
weaponsmith's shop sign&lt;br /&gt;
armorsmith's shop sign&lt;br /&gt;
general store sign&lt;br /&gt;
food shop sign&lt;br /&gt;
food imports sign&lt;br /&gt;
clothing imports sign&lt;br /&gt;
general imports sign&lt;br /&gt;
cloth shop sign&lt;br /&gt;
leather shop sign&lt;br /&gt;
woven clothing shop sign&lt;br /&gt;
leather clothing shop sign&lt;br /&gt;
bone carver's shop sign&lt;br /&gt;
gem cutter's shop sign&lt;br /&gt;
bowyer's shop sign&lt;br /&gt;
blacksmith's shop sign&lt;br /&gt;
metal craft shop sign&lt;br /&gt;
leather goods shop sign&lt;br /&gt;
carpenter's shop sign&lt;br /&gt;
stone furniture shop sign&lt;br /&gt;
metal furniture shop sign&lt;br /&gt;
tavern sign&lt;br /&gt;
slab&lt;br /&gt;
corpse&lt;br /&gt;
tooth&lt;br /&gt;
teeth&lt;br /&gt;
bone&lt;br /&gt;
shell&lt;br /&gt;
plant part&lt;br /&gt;
silk body part&lt;br /&gt;
leather body part&lt;br /&gt;
wooden body part&lt;br /&gt;
soap body part&lt;br /&gt;
horn&lt;br /&gt;
pearl&lt;br /&gt;
yarn body part&lt;br /&gt;
Rotten &lt;br /&gt;
seeds&lt;br /&gt;
withered &lt;br /&gt;
leaves&lt;br /&gt;
leaf&lt;br /&gt;
raw &lt;br /&gt;
live &lt;br /&gt;
small live animal&lt;br /&gt;
tame &lt;br /&gt;
small tame animal&lt;br /&gt;
prepared meal&lt;br /&gt;
preserved &lt;br /&gt;
 chops&lt;br /&gt;
 chop&lt;br /&gt;
meat&lt;br /&gt;
weapon&lt;br /&gt;
chain &lt;br /&gt;
suits of &lt;br /&gt;
armor&lt;br /&gt;
handwear&lt;br /&gt;
shield&lt;br /&gt;
/buckler&lt;br /&gt;
footwear&lt;br /&gt;
headwear&lt;br /&gt;
legwear&lt;br /&gt;
A kidnapper has made off with &lt;br /&gt;
 has stolen &lt;br /&gt;
A thief has stolen &lt;br /&gt;
 is taken by a fey mood!&lt;br /&gt;
 withdraws from society...&lt;br /&gt;
 has been possessed!&lt;br /&gt;
 looses a roaring laughter, fell and terrible!&lt;br /&gt;
 begins to stalk and brood...&lt;br /&gt;
 has created &lt;br /&gt;
*PAUSED*&lt;br /&gt;
 SIEGE &lt;br /&gt;
 Idlers: &lt;br /&gt;
Page &lt;br /&gt;
fighting!&lt;br /&gt;
hunting.&lt;br /&gt;
sparring.&lt;br /&gt;
No recent reports.&lt;br /&gt;
: View report&lt;br /&gt;
Last Report Date: &lt;br /&gt;
Announcement Date: &lt;br /&gt;
: Zoom to location&lt;br /&gt;
Ingredient Type&lt;br /&gt;
Number&lt;br /&gt;
Permissions&lt;br /&gt;
----&lt;br /&gt;
Brew&lt;br /&gt;
: Toggle cook.&lt;br /&gt;
: Toggle brew.&lt;br /&gt;
You have no appropriate ingredients.&lt;br /&gt;
Creatures&lt;br /&gt;
Overall Training&lt;br /&gt;
Creature&lt;br /&gt;
Price&lt;br /&gt;
Status: &lt;br /&gt;
Trained&lt;br /&gt;
Well-trained&lt;br /&gt;
Skillfully trained&lt;br /&gt;
Expertly trained&lt;br /&gt;
Exceptionally trained&lt;br /&gt;
Masterfully trained&lt;br /&gt;
Domesticated&lt;br /&gt;
Semi-Wild&lt;br /&gt;
Trainer: &lt;br /&gt;
Trainer: Any&lt;br /&gt;
Trainer: Any unassigned&lt;br /&gt;
Ready for Slaughter&lt;br /&gt;
Uninterested&lt;br /&gt;
For Sale&lt;br /&gt;
Available&lt;br /&gt;
Not For Sale&lt;br /&gt;
Unavailable&lt;br /&gt;
Work Animal&lt;br /&gt;
Not Tame&lt;br /&gt;
: Toggle pet availability.&lt;br /&gt;
: Slaughter.&lt;br /&gt;
: Select trainer.&lt;br /&gt;
: War training.&lt;br /&gt;
: Hunting training.&lt;br /&gt;
You have no appropriate creatures.&lt;br /&gt;
Any trainer&lt;br /&gt;
Any unassigned trainer&lt;br /&gt;
Knowledge&lt;br /&gt;
A few facts&lt;br /&gt;
General familiarity&lt;br /&gt;
Knowledgeable&lt;br /&gt;
You don't know how to train any animals.&lt;br /&gt;
 Justice  &lt;br /&gt;
  Cages&amp;amp;Chains: &lt;br /&gt;
Violation of Production Order&lt;br /&gt;
Violation of Export Prohibition&lt;br /&gt;
Violation of Job Order&lt;br /&gt;
Conspiracy to Slow Labor&lt;br /&gt;
Disorderly Conduct&lt;br /&gt;
Building Destruction&lt;br /&gt;
, Deceased&lt;br /&gt;
There are no criminals.&lt;br /&gt;
1 witness&lt;br /&gt;
 witnesses&lt;br /&gt;
No witnesses&lt;br /&gt;
Injured Party: &lt;br /&gt;
Convicted: &lt;br /&gt;
Witness: &lt;br /&gt;
Accuses: &lt;br /&gt;
Found the body.&lt;br /&gt;
Date: &lt;br /&gt;
Reported: &lt;br /&gt;
No Sentence Pending.&lt;br /&gt;
 Hammerstrike&lt;br /&gt;
Beating.&lt;br /&gt;
 Day&lt;br /&gt;
 in Prison.&lt;br /&gt;
Officer: &lt;br /&gt;
None Assigned&lt;br /&gt;
Violation of Production Order.&lt;br /&gt;
Violation of Export Prohibition.&lt;br /&gt;
Violation of Job Order.&lt;br /&gt;
Conspiracy to Slow Labor.&lt;br /&gt;
Murder.&lt;br /&gt;
Disorderly Conduct.&lt;br /&gt;
Building Destruction.&lt;br /&gt;
Vandalism.&lt;br /&gt;
Theft.&lt;br /&gt;
Robbery.&lt;br /&gt;
Blood-drinking.&lt;br /&gt;
: Select/scroll&lt;br /&gt;
: Convict&lt;br /&gt;
: View recent crimes (&lt;br /&gt;
: View cold cases (&lt;br /&gt;
: Convict somebody&lt;br /&gt;
General Items&lt;br /&gt;
Thread/Cloth&lt;br /&gt;
Stone/Gems/Metals&lt;br /&gt;
Anml Extracts&lt;br /&gt;
Plnt Extracts&lt;br /&gt;
Anml Cheeses&lt;br /&gt;
Plnt Cheeses&lt;br /&gt;
Milled Animal&lt;br /&gt;
Milled Plants&lt;br /&gt;
Item Type&lt;br /&gt;
Setter&lt;br /&gt;
Wage&lt;br /&gt;
Cleaning&lt;br /&gt;
Place Item in Tomb&lt;br /&gt;
Store Item in Stockpile&lt;br /&gt;
Store Item in Bag&lt;br /&gt;
Store Weapon&lt;br /&gt;
Store Armor&lt;br /&gt;
Store Item in Barrel&lt;br /&gt;
Store Item in Bin&lt;br /&gt;
Store Vehicle in Bin&lt;br /&gt;
Store Item in Hospital&lt;br /&gt;
Dump Item&lt;br /&gt;
Building Construction&lt;br /&gt;
Building Removal&lt;br /&gt;
Door Construction&lt;br /&gt;
Floodgate Construction&lt;br /&gt;
Hatch Cover Construction&lt;br /&gt;
Grate Construction&lt;br /&gt;
Bed Construction&lt;br /&gt;
Chair Construction&lt;br /&gt;
Coffin Construction&lt;br /&gt;
Table Construction&lt;br /&gt;
Bin Construction&lt;br /&gt;
Chest Construction&lt;br /&gt;
Cabinet Construction&lt;br /&gt;
Statue Construction&lt;br /&gt;
Slab Construction&lt;br /&gt;
Block Construction&lt;br /&gt;
Anvil Construction&lt;br /&gt;
Window Construction&lt;br /&gt;
Pipe Section Construction&lt;br /&gt;
Sand Collection&lt;br /&gt;
Clay Collection&lt;br /&gt;
Gem Encrusting&lt;br /&gt;
Glass Cutting&lt;br /&gt;
Glass Encrusting&lt;br /&gt;
Basic Ore Smelting&lt;br /&gt;
Object Melting&lt;br /&gt;
Craft Making&lt;br /&gt;
Coin Minting&lt;br /&gt;
Metal Studding&lt;br /&gt;
Metal Strand Extraction&lt;br /&gt;
Weapon Construction&lt;br /&gt;
Ammo Construction&lt;br /&gt;
Quiver Construction&lt;br /&gt;
Armor Stand Construction&lt;br /&gt;
Weapon Rack Construction&lt;br /&gt;
Tool Construction&lt;br /&gt;
Totem Construction&lt;br /&gt;
Flask Construction&lt;br /&gt;
Goblet Construction&lt;br /&gt;
Bone/Shell Decoration&lt;br /&gt;
Instrument Construction&lt;br /&gt;
Toy Construction&lt;br /&gt;
Armor Construction&lt;br /&gt;
Glove Construction&lt;br /&gt;
Helm Construction&lt;br /&gt;
Shield Construction&lt;br /&gt;
Pants Construction&lt;br /&gt;
Shoe Construction&lt;br /&gt;
Backpack Construction&lt;br /&gt;
Animal Trap Construction&lt;br /&gt;
Trap Baiting&lt;br /&gt;
Install Colony In Hive&lt;br /&gt;
Collect Hive Products&lt;br /&gt;
Mechanism Construction&lt;br /&gt;
Trap Component Construction&lt;br /&gt;
Trap Cleaning&lt;br /&gt;
Trigger Linking&lt;br /&gt;
Cage Trap Loading&lt;br /&gt;
Stone Trap Loading&lt;br /&gt;
Weapon Trap Loading&lt;br /&gt;
Lever Pulling&lt;br /&gt;
Operate Pump&lt;br /&gt;
Construct Quern&lt;br /&gt;
Construct Millstone&lt;br /&gt;
Place Track Vehicle&lt;br /&gt;
Push Track Vehicle&lt;br /&gt;
Catapult Loading&lt;br /&gt;
Ballista Loading&lt;br /&gt;
Catapult Firing&lt;br /&gt;
Ballista Firing&lt;br /&gt;
Ballista Arrow Head Construction&lt;br /&gt;
Siege Ammo Construction&lt;br /&gt;
Catapult Part Construction&lt;br /&gt;
Ballista Part Construction&lt;br /&gt;
Fortification Carving&lt;br /&gt;
Wall Detailing&lt;br /&gt;
Floor Detailing&lt;br /&gt;
Stair/Ramp Removal&lt;br /&gt;
Carving Upward Staircase&lt;br /&gt;
Carving Downward Staircase&lt;br /&gt;
Carving Up/Down Staircase&lt;br /&gt;
Carving Ramp&lt;br /&gt;
Digging Channel&lt;br /&gt;
Tree Felling&lt;br /&gt;
Plant Gathering&lt;br /&gt;
Construction Removal&lt;br /&gt;
Track Carving&lt;br /&gt;
Hunting&lt;br /&gt;
Returning Kill&lt;br /&gt;
Capturing Land Animals&lt;br /&gt;
Capturing Fish&lt;br /&gt;
Hunting Animal Training&lt;br /&gt;
War Animal Training&lt;br /&gt;
Web Collection&lt;br /&gt;
Cage Construction&lt;br /&gt;
Chain Construction&lt;br /&gt;
Bucket Construction&lt;br /&gt;
Planting&lt;br /&gt;
Harvesting&lt;br /&gt;
Fertilizing&lt;br /&gt;
Thread Dyeing&lt;br /&gt;
Cloth Dyeing&lt;br /&gt;
Image Sewing&lt;br /&gt;
Plant Extraction&lt;br /&gt;
Plant Processing&lt;br /&gt;
Plant Processing/Vial&lt;br /&gt;
Plant Processing/Barrel&lt;br /&gt;
Fish Extraction&lt;br /&gt;
Land Animal Extraction&lt;br /&gt;
Small Creature Taming&lt;br /&gt;
Large Creature Taming&lt;br /&gt;
Butchering&lt;br /&gt;
Slaughtering&lt;br /&gt;
Fish Processing&lt;br /&gt;
Barrel Construction&lt;br /&gt;
Other Jobs&lt;br /&gt;
Animal Chaining&lt;br /&gt;
Animal Unchaining&lt;br /&gt;
Releasing Large Creature&lt;br /&gt;
Releasing Small Creature&lt;br /&gt;
Handling Large Creature&lt;br /&gt;
Handling Small Creature&lt;br /&gt;
Large Creature Caging&lt;br /&gt;
Small Creature Caging&lt;br /&gt;
Aquarium Draining&lt;br /&gt;
Aquarium Filling&lt;br /&gt;
Pond Filling&lt;br /&gt;
Large Creature Pit/Ponding&lt;br /&gt;
Small Creature Pit/Ponding&lt;br /&gt;
Large Creature Pen/Pasturing&lt;br /&gt;
Small Creature Pen/Pasturing&lt;br /&gt;
Charcoal Making&lt;br /&gt;
Ash Making&lt;br /&gt;
Potash Making (Lye)&lt;br /&gt;
Potash Making (Ash)&lt;br /&gt;
Managing Work Orders&lt;br /&gt;
Updating Stockpile Records&lt;br /&gt;
Trading at Depot&lt;br /&gt;
Beat Criminal&lt;br /&gt;
Execute Criminal&lt;br /&gt;
Give Water&lt;br /&gt;
Give Food&lt;br /&gt;
Recover Wounded&lt;br /&gt;
Diagnose Patient&lt;br /&gt;
Immobilize Break&lt;br /&gt;
Apply Cast&lt;br /&gt;
Bring Crutch&lt;br /&gt;
Dress Wound&lt;br /&gt;
Clean Patient&lt;br /&gt;
Suture&lt;br /&gt;
Set Bone&lt;br /&gt;
Place In Traction&lt;br /&gt;
Splint Construction&lt;br /&gt;
Crutch Construction&lt;br /&gt;
Traction Bench Construction&lt;br /&gt;
Work Orders&lt;br /&gt;
Left&lt;br /&gt;
Validated&lt;br /&gt;
A manager is required to coordinate work orders.&lt;br /&gt;
All work orders must be validated by the manager before they become active.&lt;br /&gt;
: New Order  &lt;br /&gt;
: Remove  &lt;br /&gt;
: Increase priority  &lt;br /&gt;
: Max priority  &lt;br /&gt;
: Wages&lt;br /&gt;
Quantity: &lt;br /&gt;
Type in parts of the name to narrow your search.  &lt;br /&gt;
Suspended&lt;br /&gt;
Inactive&lt;br /&gt;
Missing&lt;br /&gt;
Independent&lt;br /&gt;
Wild Animal&lt;br /&gt;
 (Caged)&lt;br /&gt;
 (Chained)&lt;br /&gt;
Undead&lt;br /&gt;
Opposed to life&lt;br /&gt;
Berserk&lt;br /&gt;
Caged Prisoner&lt;br /&gt;
Chained Prisoner&lt;br /&gt;
Invader&lt;br /&gt;
Diplomat&lt;br /&gt;
Merchant&lt;br /&gt;
Visitor&lt;br /&gt;
Friendly&lt;br /&gt;
Underworld&lt;br /&gt;
Caged Guest&lt;br /&gt;
Chained Guest&lt;br /&gt;
Uninvited Guest&lt;br /&gt;
Current Resident&lt;br /&gt;
Hostile&lt;br /&gt;
Tame&lt;br /&gt;
You have not created any creatures yet.&lt;br /&gt;
 to return&lt;br /&gt;
There are no idle &lt;br /&gt;
 or jobs.&lt;br /&gt;
 to return, &lt;br /&gt;
: Manager&lt;br /&gt;
: ViewJob, &lt;br /&gt;
: Zoom-Cre, &lt;br /&gt;
: Zoom-Bld, &lt;br /&gt;
: Manager, &lt;br /&gt;
: Remv Cre&lt;br /&gt;
Citizens&lt;br /&gt;
Pets/Livestock&lt;br /&gt;
Others&lt;br /&gt;
Dead/Missing&lt;br /&gt;
There are no &lt;br /&gt;
 living here.&lt;br /&gt;
There are no pets or livestock here.&lt;br /&gt;
There are no other creatures nearby.&lt;br /&gt;
No one has gone missing or died.&lt;br /&gt;
The year is still young.&lt;br /&gt;
: ViewCre, &lt;br /&gt;
 (Lost)&lt;br /&gt;
No treasures yet.&lt;br /&gt;
 civilization&lt;br /&gt;
This land has no important leaders.&lt;br /&gt;
Exports to &lt;br /&gt;
Petty Annoyance&lt;br /&gt;
Terror&lt;br /&gt;
Imports from &lt;br /&gt;
Offerings from &lt;br /&gt;
Vengeance&lt;br /&gt;
You can look at trade information once you have a broker&lt;br /&gt;
with appraisal skill.&lt;br /&gt;
Trade Agreement (Exports to &lt;br /&gt;
Trade Agreement (Imports from &lt;br /&gt;
: View Agreement&lt;br /&gt;
You have no agreements with this land.&lt;br /&gt;
 to change modes.&lt;br /&gt;
  Civilizations  &lt;br /&gt;
: View details&lt;br /&gt;
[B][P]Active Syndromes[B]&lt;br /&gt;
 phase&lt;br /&gt;
 seconds)&lt;br /&gt;
himself&lt;br /&gt;
herself&lt;br /&gt;
itself&lt;br /&gt;
 caught in a cloud of flames!&lt;br /&gt;
 caught up in the web!&lt;br /&gt;
The item sparkles with a supernatural brilliance.&lt;br /&gt;
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.&lt;br /&gt;
The object looks oddly square.&lt;br /&gt;
The item constantly emits a nearly inaudible high-pitched whistle.&lt;br /&gt;
The item is covered with small bumps.&lt;br /&gt;
The item smells like wet earth.&lt;br /&gt;
Tiny streaks of lightning streak quickly over the object's surface.&lt;br /&gt;
Creatures that look at the item cannot think negative thoughts.&lt;br /&gt;
The item is covered with minute gray hairs.&lt;br /&gt;
The item sounds like rustling leaves when moved.&lt;br /&gt;
Needs &lt;br /&gt;
Disconnected&lt;br /&gt;
Need trigger type&lt;br /&gt;
Needs walkable perimeter&lt;br /&gt;
Hidden&lt;br /&gt;
Needs to be anchored on edge&lt;br /&gt;
Blocked&lt;br /&gt;
Surrounded by empty space&lt;br /&gt;
Needs adjacent wall&lt;br /&gt;
Needs open space&lt;br /&gt;
Off map&lt;br /&gt;
Water&lt;br /&gt;
Lava/Magma&lt;br /&gt;
Building present&lt;br /&gt;
Construction present&lt;br /&gt;
Must be inside&lt;br /&gt;
Too close to edge&lt;br /&gt;
Must be outside&lt;br /&gt;
Cannot build at highest level&lt;br /&gt;
Needs soil or mud&lt;br /&gt;
Needs soil&lt;br /&gt;
Needs ground or near machine&lt;br /&gt;
No mud/soil for farm&lt;br /&gt;
Mud is left by water&lt;br /&gt;
No access to &lt;br /&gt;
No access&lt;br /&gt;
Null site on overall status&lt;br /&gt;
Early &lt;br /&gt;
Mid-&lt;br /&gt;
Late &lt;br /&gt;
Spring&lt;br /&gt;
Summer&lt;br /&gt;
Autumn&lt;br /&gt;
Winter&lt;br /&gt;
Stocks&lt;br /&gt;
Health&lt;br /&gt;
Prices&lt;br /&gt;
Currency&lt;br /&gt;
Justice&lt;br /&gt;
Created Wealth:&lt;br /&gt;
Weapons:&lt;br /&gt;
Armor and Garb:&lt;br /&gt;
Furniture:&lt;br /&gt;
Other Objects:&lt;br /&gt;
Architecture:&lt;br /&gt;
Displayed:&lt;br /&gt;
Held/Worn:&lt;br /&gt;
You need a broker with&lt;br /&gt;
the appraisal skill.&lt;br /&gt;
Imported Wealth:&lt;br /&gt;
Exported Wealth:&lt;br /&gt;
Trade Information:&lt;br /&gt;
Population:&lt;br /&gt;
Nobles/Admins&lt;br /&gt;
Peasants&lt;br /&gt;
Recruit/Others&lt;br /&gt;
Trained Animals&lt;br /&gt;
Other Animals&lt;br /&gt;
Food Stores:&lt;br /&gt;
Plant&lt;br /&gt;
Drink&lt;br /&gt;
Other&lt;br /&gt;
Mountainhome&lt;br /&gt;
Metropolis&lt;br /&gt;
City&lt;br /&gt;
Town&lt;br /&gt;
Village&lt;br /&gt;
Hamlet&lt;br /&gt;
Outpost&lt;br /&gt;
Evaluate Depot Access Overflow&lt;br /&gt;
Evaluate Depot Caravan Access Overflow&lt;br /&gt;
  Building List  &lt;br /&gt;
 (S)&lt;br /&gt;
 / Spouse&lt;br /&gt;
No Owner&lt;br /&gt;
You don't have any buildings.&lt;br /&gt;
Evaluation:&lt;br /&gt;
: View building information&lt;br /&gt;
: Zoom to building items&lt;br /&gt;
: Zoom to building tasks&lt;br /&gt;
: Swap right panel&lt;br /&gt;
  The Health of &lt;br /&gt;
In Traction&lt;br /&gt;
Severe Blood Loss&lt;br /&gt;
Moderate Blood Loss&lt;br /&gt;
Serious Fever&lt;br /&gt;
Moderate Fever&lt;br /&gt;
Slight Fever&lt;br /&gt;
Moderate Pain&lt;br /&gt;
Slight Pain&lt;br /&gt;
Cannot breathe&lt;br /&gt;
Trouble breathing&lt;br /&gt;
Vision lost&lt;br /&gt;
Vision impaired&lt;br /&gt;
Vision somewhat impaired&lt;br /&gt;
Ability to stand lost&lt;br /&gt;
Ability to stand somewhat impaired&lt;br /&gt;
Ability to grasp lost&lt;br /&gt;
Ability to grasp somewhat impaired&lt;br /&gt;
Ability to fly lost&lt;br /&gt;
Ability to fly somewhat impaired&lt;br /&gt;
Motor nerve damage&lt;br /&gt;
Sensory nerve damage&lt;br /&gt;
No health problems&lt;br /&gt;
 Spilled&lt;br /&gt;
 Major artery torn&lt;br /&gt;
 Artery torn&lt;br /&gt;
 Heavy bleeding&lt;br /&gt;
 Bleeding&lt;br /&gt;
 Motor nerve severed&lt;br /&gt;
 Sensory nerve severed&lt;br /&gt;
 Torn tendon&lt;br /&gt;
 Strained tendon&lt;br /&gt;
 Bruised tendon&lt;br /&gt;
 Torn ligament&lt;br /&gt;
 Sprained ligament&lt;br /&gt;
 Bruised ligament&lt;br /&gt;
 Compound fracture&lt;br /&gt;
 Overlapping fracture (in traction)&lt;br /&gt;
 Overlapping fracture&lt;br /&gt;
 Needs setting&lt;br /&gt;
 Cut apart&lt;br /&gt;
 Smashed apart&lt;br /&gt;
 Broken apart&lt;br /&gt;
 Torn apart&lt;br /&gt;
 Cut open&lt;br /&gt;
 Smashed open&lt;br /&gt;
 Broken open&lt;br /&gt;
 Torn open&lt;br /&gt;
 Dented&lt;br /&gt;
 Heavy bruising&lt;br /&gt;
 Moderate bruising&lt;br /&gt;
 Light bruising&lt;br /&gt;
 Serious burn&lt;br /&gt;
 Moderate burn&lt;br /&gt;
 Minor burn&lt;br /&gt;
 Serious frost-bite&lt;br /&gt;
 Moderate frost-bite&lt;br /&gt;
 Minor frost-bite&lt;br /&gt;
 Serious melting&lt;br /&gt;
 Moderate melting&lt;br /&gt;
 Minor melting&lt;br /&gt;
 Serious boiling&lt;br /&gt;
 Moderate boiling&lt;br /&gt;
 Minor boiling&lt;br /&gt;
 Serious freezing&lt;br /&gt;
 Moderate freezing&lt;br /&gt;
 Minor freezing&lt;br /&gt;
 Serious condensation&lt;br /&gt;
 Moderate condensation&lt;br /&gt;
 Minor condensation&lt;br /&gt;
 Advanced rot&lt;br /&gt;
 Moderate rot&lt;br /&gt;
 Minor rot&lt;br /&gt;
 Serious blistering&lt;br /&gt;
 Moderate blistering&lt;br /&gt;
 Minor blistering&lt;br /&gt;
 Extreme pain&lt;br /&gt;
 Moderate pain&lt;br /&gt;
 Minor pain&lt;br /&gt;
 Nausea&lt;br /&gt;
 Dizziness&lt;br /&gt;
 Paralysis&lt;br /&gt;
 Partial paralysis&lt;br /&gt;
 Some sluggishness&lt;br /&gt;
 Complete numbness&lt;br /&gt;
 Partial numbness&lt;br /&gt;
 Slight numbness&lt;br /&gt;
 Extreme swelling&lt;br /&gt;
 Moderate swelling&lt;br /&gt;
 Minor swelling&lt;br /&gt;
 Function totally impaired&lt;br /&gt;
 Partially impaired function&lt;br /&gt;
 Slightly impaired function&lt;br /&gt;
Has been sutured&lt;br /&gt;
Infection&lt;br /&gt;
No evaluated wounds&lt;br /&gt;
Diagnosis required&lt;br /&gt;
Crutch required&lt;br /&gt;
 Rotten -- inoperable&lt;br /&gt;
 Needs cleaning&lt;br /&gt;
 Needs surgery&lt;br /&gt;
 Needs sutures&lt;br /&gt;
 Needs dressing&lt;br /&gt;
 Needs traction&lt;br /&gt;
 Needs immobilization&lt;br /&gt;
No treatment scheduled&lt;br /&gt;
Diagnosed with &lt;br /&gt;
 cast&lt;br /&gt;
 splint on &lt;br /&gt;
 dressing on &lt;br /&gt;
 sutures on &lt;br /&gt;
Bleeding stopped&lt;br /&gt;
Compound fracture of &lt;br /&gt;
 repaired&lt;br /&gt;
 amputated&lt;br /&gt;
Rotten tissue excised from &lt;br /&gt;
Had &lt;br /&gt;
 set&lt;br /&gt;
Placed in traction&lt;br /&gt;
Evaluated&lt;br /&gt;
Brought to rest&lt;br /&gt;
Cleaned&lt;br /&gt;
                                       - &lt;br /&gt;
No medical history&lt;br /&gt;
  Stone Restrictions  &lt;br /&gt;
Restricted stones&lt;br /&gt;
 are reserved for use by the listed tasks.&lt;br /&gt;
: Set&lt;br /&gt;
: Stone type&lt;br /&gt;
Economic Stone&lt;br /&gt;
Requires fuel&lt;br /&gt;
Takes place at &lt;br /&gt;
REAGENTS&lt;br /&gt;
PRODUCTS&lt;br /&gt;
  Currency Counts  &lt;br /&gt;
The broker recommends keeping &lt;br /&gt;
 of each coin type to match accounts.&lt;br /&gt;
  Overall Health Report  &lt;br /&gt;
__________&lt;br /&gt;
____________&lt;br /&gt;
: Key &lt;br /&gt;
: Diagnosis request  &lt;br /&gt;
: Cleaning req.  &lt;br /&gt;
: Surgery req.  &lt;br /&gt;
: Inoperable rot&lt;br /&gt;
: Heavy bleeding&lt;br /&gt;
: Bleeding&lt;br /&gt;
: Pale&lt;br /&gt;
: Severe blood loss&lt;br /&gt;
: Faint&lt;br /&gt;
: Blood loss&lt;br /&gt;
: Serious fever&lt;br /&gt;
: Moderate fever&lt;br /&gt;
: Slight fever&lt;br /&gt;
: Dizzy&lt;br /&gt;
: Drowning&lt;br /&gt;
: Winded&lt;br /&gt;
: Cannot breathe&lt;br /&gt;
: Trouble breathing&lt;br /&gt;
: Vision lost&lt;br /&gt;
: Vision impaired&lt;br /&gt;
: Vision ~impaired&lt;br /&gt;
: Spilled&lt;br /&gt;
: Major artery torn&lt;br /&gt;
: Artery torn&lt;br /&gt;
: Overlapping fracture&lt;br /&gt;
: Broken tissue&lt;br /&gt;
: Heavy damage&lt;br /&gt;
: Moderate damage&lt;br /&gt;
: Light damage&lt;br /&gt;
: Suture request&lt;br /&gt;
: Setting req.&lt;br /&gt;
: Dressing request&lt;br /&gt;
: Paralyzed&lt;br /&gt;
: Partially paralyzed&lt;br /&gt;
: Sluggish&lt;br /&gt;
: Extreme pain&lt;br /&gt;
: Moderate pain&lt;br /&gt;
: Slight pain&lt;br /&gt;
: Stunned&lt;br /&gt;
: Dehydrated&lt;br /&gt;
: Thirsty&lt;br /&gt;
: Starving&lt;br /&gt;
: Hungry&lt;br /&gt;
: Cannot stand&lt;br /&gt;
: Stand impaired&lt;br /&gt;
: Cannot grasp&lt;br /&gt;
: Grasp impaired&lt;br /&gt;
: Compound fracture&lt;br /&gt;
: Torn tendon&lt;br /&gt;
: Tendon strain&lt;br /&gt;
: Tendon brs.&lt;br /&gt;
: Part brok tis&lt;br /&gt;
: Minor pain&lt;br /&gt;
: Traction request&lt;br /&gt;
: Immobilization request&lt;br /&gt;
: Crutch required&lt;br /&gt;
: Completely numb&lt;br /&gt;
: Partially numb&lt;br /&gt;
: Slightly numb&lt;br /&gt;
: Exhausted&lt;br /&gt;
: Over-exerted&lt;br /&gt;
: Tired&lt;br /&gt;
: Very drowsy&lt;br /&gt;
: Drowsy&lt;br /&gt;
: Nauseous&lt;br /&gt;
: Cannot fly&lt;br /&gt;
: Flight impaired&lt;br /&gt;
: Motor nerve&lt;br /&gt;
: Sensory nerve&lt;br /&gt;
: Torn ligament&lt;br /&gt;
: Lig. sprain&lt;br /&gt;
: Ligament bruise&lt;br /&gt;
: Need setting&lt;br /&gt;
: Extreme swell&lt;br /&gt;
: Medium swell&lt;br /&gt;
: Minor swelling&lt;br /&gt;
: Infection&lt;br /&gt;
: View health&lt;br /&gt;
: Recenter&lt;br /&gt;
: select &lt;br /&gt;
 left&lt;br /&gt;
, not consumed&lt;br /&gt;
, consumed&lt;br /&gt;
Select a tool.&lt;br /&gt;
nothing.&lt;br /&gt;
not consumed&lt;br /&gt;
consumed&lt;br /&gt;
You are not that hungry.&lt;br /&gt;
Butcher this object.&lt;br /&gt;
You must unretract to use this ability.&lt;br /&gt;
You must wait to use this ability.&lt;br /&gt;
You cannot speak.&lt;br /&gt;
You are missing a body part.&lt;br /&gt;
Use this ability.&lt;br /&gt;
You must unretract to use this power.&lt;br /&gt;
You must wait to use this power.&lt;br /&gt;
Use this power.&lt;br /&gt;
Select an action.&lt;br /&gt;
: Back/Abort&lt;br /&gt;
: create&lt;br /&gt;
: butcher&lt;br /&gt;
: natural ability&lt;br /&gt;
: acquired power&lt;br /&gt;
Unknown interaction&lt;br /&gt;
No available item.&lt;br /&gt;
No appropriate tool.&lt;br /&gt;
You make &lt;br /&gt;
 and more&lt;br /&gt;
You practice your &lt;br /&gt;
 but make nothing of note.&lt;br /&gt;
You make nothing.&lt;br /&gt;
You butcher &lt;br /&gt;
Status&lt;br /&gt;
Wounds&lt;br /&gt;
Treatment&lt;br /&gt;
  Create a Creature  &lt;br /&gt;
: Side = &lt;br /&gt;
: Create&lt;br /&gt;
: New item&lt;br /&gt;
: Blank list&lt;br /&gt;
: Remove item&lt;br /&gt;
: Move selector&lt;br /&gt;
: Change value&lt;br /&gt;
: Change amount&lt;br /&gt;
: No Effect&lt;br /&gt;
: Filter name&lt;br /&gt;
Ghostly &lt;br /&gt;
 Corpse&lt;br /&gt;
  Squad Schedules: &lt;br /&gt;
Early Wet Season&lt;br /&gt;
Late Wet Season&lt;br /&gt;
Early Dry Season&lt;br /&gt;
Late Dry Season&lt;br /&gt;
First Quarter&lt;br /&gt;
Second Quarter&lt;br /&gt;
Third Quarter&lt;br /&gt;
Fourth Quarter&lt;br /&gt;
Alert State &lt;br /&gt;
Squads  &lt;br /&gt;
Months  &lt;br /&gt;
  Months: &lt;br /&gt;
  Squads: &lt;br /&gt;
 (Cur)&lt;br /&gt;
 (Current)&lt;br /&gt;
: Name grid cell&lt;br /&gt;
: Sleep &lt;br /&gt;
in room at will&lt;br /&gt;
in barracks at will&lt;br /&gt;
in barracks at need&lt;br /&gt;
Inactive = Uniformed&lt;br /&gt;
Inactive = Civ clothes&lt;br /&gt;
 minimum&lt;br /&gt;
 preferred&lt;br /&gt;
: Give order&lt;br /&gt;
: Edit order&lt;br /&gt;
: Cancel order&lt;br /&gt;
: Copy orders&lt;br /&gt;
: Paste orders&lt;br /&gt;
: Schedule grid&lt;br /&gt;
: Order list&lt;br /&gt;
: View alerts&lt;br /&gt;
: Swap squads/months&lt;br /&gt;
: Defend burrows&lt;br /&gt;
Burrow &lt;br /&gt;
: Patrol route&lt;br /&gt;
Route &lt;br /&gt;
: Station&lt;br /&gt;
Point &lt;br /&gt;
: Train&lt;br /&gt;
 soldier&lt;br /&gt;
Position &lt;br /&gt;
  Becoming The Capital  &lt;br /&gt;
Architecture&lt;br /&gt;
Desired:&lt;br /&gt;
Current:&lt;br /&gt;
Offerings&lt;br /&gt;
Royal Throne Room&lt;br /&gt;
Opulent Throne Room&lt;br /&gt;
Throne Room&lt;br /&gt;
Splendid Office&lt;br /&gt;
Decent Office&lt;br /&gt;
Office&lt;br /&gt;
Modest Office&lt;br /&gt;
Meager Office&lt;br /&gt;
No Office&lt;br /&gt;
Royal Bedroom&lt;br /&gt;
Grand Bedroom&lt;br /&gt;
Great Bedroom&lt;br /&gt;
Fine Quarters&lt;br /&gt;
Decent Quarters&lt;br /&gt;
Quarters&lt;br /&gt;
Modest Quarters&lt;br /&gt;
Meager Quarters&lt;br /&gt;
No Quarters&lt;br /&gt;
Royal Dining Room&lt;br /&gt;
Grand Dining Room&lt;br /&gt;
Great Dining Room&lt;br /&gt;
Fine Dining Room&lt;br /&gt;
Decent Dining Room&lt;br /&gt;
Modest Dining Room&lt;br /&gt;
Meager Dining Room&lt;br /&gt;
No Dining Room&lt;br /&gt;
Royal Mausoleum&lt;br /&gt;
Grand Mausoleum&lt;br /&gt;
Mausoleum&lt;br /&gt;
Fine Tomb&lt;br /&gt;
Burial Chamber&lt;br /&gt;
Servant's Burial Chamber&lt;br /&gt;
Grave&lt;br /&gt;
No Tomb&lt;br /&gt;
 has been disturbed.&lt;br /&gt;
group of &lt;br /&gt;
Many &lt;br /&gt;
 have been disturbed.&lt;br /&gt;
swarm of &lt;br /&gt;
 has &lt;br /&gt;
 its way out of confinement!&lt;br /&gt;
 caught in a burst of &lt;br /&gt;
an official land of the realm&lt;br /&gt;
 and the surrounding lands have been made &lt;br /&gt;
an even more official land of the realm&lt;br /&gt;
lumber limits&lt;br /&gt;
ROOM SHARING INDEX OUT OF BOUNDS: &lt;br /&gt;
  The Wealth of &lt;br /&gt;
: Mode&lt;br /&gt;
: Melt&lt;br /&gt;
: Forbid&lt;br /&gt;
: Dump&lt;br /&gt;
: Hide&lt;br /&gt;
Basic Value: &lt;br /&gt;
Weight: &lt;br /&gt;
Price: &lt;br /&gt;
Owner: &lt;br /&gt;
Uses and Contents: &lt;br /&gt;
Uses: &lt;br /&gt;
Contents: &lt;br /&gt;
: View selected&lt;br /&gt;
: Claim&lt;br /&gt;
: Description&lt;br /&gt;
This building &lt;br /&gt;
was designed by&lt;br /&gt;
was well-designed by&lt;br /&gt;
was finely-designed by&lt;br /&gt;
was superiorly designed by&lt;br /&gt;
bears the exceptional design of&lt;br /&gt;
was masterfully designed by&lt;br /&gt;
an unknown architect&lt;br /&gt;
The structure &lt;br /&gt;
was built by&lt;br /&gt;
was solidly built by&lt;br /&gt;
was finely-built by&lt;br /&gt;
was superiorly built by&lt;br /&gt;
was exceptionally built by&lt;br /&gt;
was masterfully built by&lt;br /&gt;
an unknown artisan&lt;br /&gt;
Worker: &lt;br /&gt;
Location: &lt;br /&gt;
Repeating&lt;br /&gt;
Items:&lt;br /&gt;
Stone Hauling&lt;br /&gt;
Wood Hauling&lt;br /&gt;
Burial&lt;br /&gt;
Food Hauling&lt;br /&gt;
Refuse Hauling&lt;br /&gt;
Item Hauling&lt;br /&gt;
Furniture Hauling&lt;br /&gt;
Animal Hauling&lt;br /&gt;
Push/Haul Vehicles&lt;br /&gt;
Stone Detailing&lt;br /&gt;
Animal Care&lt;br /&gt;
Diagnosis&lt;br /&gt;
Setting Bones&lt;br /&gt;
Dressing Wounds&lt;br /&gt;
Feed Patients/Prisoners&lt;br /&gt;
Recovering Wounded&lt;br /&gt;
Small Animal Dissection&lt;br /&gt;
Clothesmaking&lt;br /&gt;
Farming (Fields)&lt;br /&gt;
Furnace Operating&lt;br /&gt;
Armoring&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Metalcrafting&lt;br /&gt;
Woodcrafting&lt;br /&gt;
Stonecrafting&lt;br /&gt;
Siege Operating&lt;br /&gt;
Crossbow-making&lt;br /&gt;
Mechanics&lt;br /&gt;
Pump Operating&lt;br /&gt;
Woodworking&lt;br /&gt;
Stoneworking&lt;br /&gt;
Hunting/Related&lt;br /&gt;
Healthcare&lt;br /&gt;
Farming/Related&lt;br /&gt;
Fishing/Related&lt;br /&gt;
Jewelry&lt;br /&gt;
Engineering&lt;br /&gt;
Hauling&lt;br /&gt;
LANGUAGE&lt;br /&gt;
MATERIAL_TEMPLATE&lt;br /&gt;
BUILDING&lt;br /&gt;
DESCRIPTOR_SHAPE&lt;br /&gt;
DESCRIPTOR_PATTERN&lt;br /&gt;
DESCRIPTOR_COLOR&lt;br /&gt;
GRAPHICS&lt;br /&gt;
REACTION&lt;br /&gt;
INTERACTION&lt;br /&gt;
/*.*&lt;br /&gt;
*.dat&lt;br /&gt;
*.sav&lt;br /&gt;
data/save/current/*.dat&lt;br /&gt;
data/save/current/*.sav&lt;br /&gt;
world.dat&lt;br /&gt;
world.sav&lt;br /&gt;
1.5.5&lt;br /&gt;
Unknown error&lt;br /&gt;
GLX 1.2 and up are not supported&lt;br /&gt;
GL 1.1 and up are not supported&lt;br /&gt;
Missing GL version&lt;br /&gt;
No error&lt;br /&gt;
glCopyTexSubImage3D&lt;br /&gt;
glDrawRangeElements&lt;br /&gt;
glTexImage3D&lt;br /&gt;
glTexSubImage3D&lt;br /&gt;
glActiveTexture&lt;br /&gt;
glClientActiveTexture&lt;br /&gt;
glCompressedTexImage1D&lt;br /&gt;
glCompressedTexImage2D&lt;br /&gt;
glCompressedTexImage3D&lt;br /&gt;
glCompressedTexSubImage1D&lt;br /&gt;
glCompressedTexSubImage2D&lt;br /&gt;
glCompressedTexSubImage3D&lt;br /&gt;
glGetCompressedTexImage&lt;br /&gt;
glLoadTransposeMatrixd&lt;br /&gt;
glLoadTransposeMatrixf&lt;br /&gt;
glMultTransposeMatrixd&lt;br /&gt;
glMultTransposeMatrixf&lt;br /&gt;
glMultiTexCoord1d&lt;br /&gt;
glMultiTexCoord1dv&lt;br /&gt;
glMultiTexCoord1f&lt;br /&gt;
glMultiTexCoord1fv&lt;br /&gt;
glMultiTexCoord1i&lt;br /&gt;
glMultiTexCoord1iv&lt;br /&gt;
glMultiTexCoord1s&lt;br /&gt;
glMultiTexCoord1sv&lt;br /&gt;
glMultiTexCoord2d&lt;br /&gt;
glMultiTexCoord2dv&lt;br /&gt;
glMultiTexCoord2f&lt;br /&gt;
glMultiTexCoord2fv&lt;br /&gt;
glMultiTexCoord2i&lt;br /&gt;
glMultiTexCoord2iv&lt;br /&gt;
glMultiTexCoord2s&lt;br /&gt;
glMultiTexCoord2sv&lt;br /&gt;
glMultiTexCoord3d&lt;br /&gt;
glMultiTexCoord3dv&lt;br /&gt;
glMultiTexCoord3f&lt;br /&gt;
glMultiTexCoord3fv&lt;br /&gt;
glMultiTexCoord3i&lt;br /&gt;
glMultiTexCoord3iv&lt;br /&gt;
glMultiTexCoord3s&lt;br /&gt;
glMultiTexCoord3sv&lt;br /&gt;
glMultiTexCoord4d&lt;br /&gt;
glMultiTexCoord4dv&lt;br /&gt;
glMultiTexCoord4f&lt;br /&gt;
glMultiTexCoord4fv&lt;br /&gt;
glMultiTexCoord4i&lt;br /&gt;
glMultiTexCoord4iv&lt;br /&gt;
glMultiTexCoord4s&lt;br /&gt;
glMultiTexCoord4sv&lt;br /&gt;
glSampleCoverage&lt;br /&gt;
glBlendColor&lt;br /&gt;
glBlendEquation&lt;br /&gt;
glBlendFuncSeparate&lt;br /&gt;
glFogCoordPointer&lt;br /&gt;
glFogCoordd&lt;br /&gt;
glFogCoorddv&lt;br /&gt;
glFogCoordf&lt;br /&gt;
glFogCoordfv&lt;br /&gt;
glMultiDrawArrays&lt;br /&gt;
glMultiDrawElements&lt;br /&gt;
glPointParameterf&lt;br /&gt;
glPointParameterfv&lt;br /&gt;
glPointParameteri&lt;br /&gt;
glPointParameteriv&lt;br /&gt;
glSecondaryColor3b&lt;br /&gt;
glSecondaryColor3bv&lt;br /&gt;
glSecondaryColor3d&lt;br /&gt;
glSecondaryColor3dv&lt;br /&gt;
glSecondaryColor3f&lt;br /&gt;
glSecondaryColor3fv&lt;br /&gt;
glSecondaryColor3i&lt;br /&gt;
glSecondaryColor3iv&lt;br /&gt;
glSecondaryColor3s&lt;br /&gt;
glSecondaryColor3sv&lt;br /&gt;
glSecondaryColor3ub&lt;br /&gt;
glSecondaryColor3ubv&lt;br /&gt;
glSecondaryColor3ui&lt;br /&gt;
glSecondaryColor3uiv&lt;br /&gt;
glSecondaryColor3us&lt;br /&gt;
glSecondaryColor3usv&lt;br /&gt;
glSecondaryColorPointer&lt;br /&gt;
glWindowPos2d&lt;br /&gt;
glWindowPos2dv&lt;br /&gt;
glWindowPos2f&lt;br /&gt;
glWindowPos2fv&lt;br /&gt;
glWindowPos2i&lt;br /&gt;
glWindowPos2iv&lt;br /&gt;
glWindowPos2s&lt;br /&gt;
glWindowPos2sv&lt;br /&gt;
glWindowPos3d&lt;br /&gt;
glWindowPos3dv&lt;br /&gt;
glWindowPos3f&lt;br /&gt;
glWindowPos3fv&lt;br /&gt;
glWindowPos3i&lt;br /&gt;
glWindowPos3iv&lt;br /&gt;
glWindowPos3s&lt;br /&gt;
glWindowPos3sv&lt;br /&gt;
glBeginQuery&lt;br /&gt;
glBindBuffer&lt;br /&gt;
glBufferData&lt;br /&gt;
glBufferSubData&lt;br /&gt;
glDeleteBuffers&lt;br /&gt;
glDeleteQueries&lt;br /&gt;
glEndQuery&lt;br /&gt;
glGenBuffers&lt;br /&gt;
glGenQueries&lt;br /&gt;
glGetBufferParameteriv&lt;br /&gt;
glGetBufferPointerv&lt;br /&gt;
glGetBufferSubData&lt;br /&gt;
glGetQueryObjectiv&lt;br /&gt;
glGetQueryObjectuiv&lt;br /&gt;
glGetQueryiv&lt;br /&gt;
glIsBuffer&lt;br /&gt;
glIsQuery&lt;br /&gt;
glMapBuffer&lt;br /&gt;
glUnmapBuffer&lt;br /&gt;
glAttachShader&lt;br /&gt;
glBindAttribLocation&lt;br /&gt;
glBlendEquationSeparate&lt;br /&gt;
glCompileShader&lt;br /&gt;
glCreateProgram&lt;br /&gt;
glCreateShader&lt;br /&gt;
glDeleteProgram&lt;br /&gt;
glDeleteShader&lt;br /&gt;
glDetachShader&lt;br /&gt;
glDisableVertexAttribArray&lt;br /&gt;
glDrawBuffers&lt;br /&gt;
glEnableVertexAttribArray&lt;br /&gt;
glGetActiveAttrib&lt;br /&gt;
glGetActiveUniform&lt;br /&gt;
glGetAttachedShaders&lt;br /&gt;
glGetAttribLocation&lt;br /&gt;
glGetProgramInfoLog&lt;br /&gt;
glGetProgramiv&lt;br /&gt;
glGetShaderInfoLog&lt;br /&gt;
glGetShaderSource&lt;br /&gt;
glGetShaderiv&lt;br /&gt;
glGetUniformLocation&lt;br /&gt;
glGetUniformfv&lt;br /&gt;
glGetUniformiv&lt;br /&gt;
glGetVertexAttribPointerv&lt;br /&gt;
glGetVertexAttribdv&lt;br /&gt;
glGetVertexAttribfv&lt;br /&gt;
glGetVertexAttribiv&lt;br /&gt;
glIsProgram&lt;br /&gt;
glIsShader&lt;br /&gt;
glLinkProgram&lt;br /&gt;
glShaderSource&lt;br /&gt;
glStencilFuncSeparate&lt;br /&gt;
glStencilMaskSeparate&lt;br /&gt;
glStencilOpSeparate&lt;br /&gt;
glUniform1f&lt;br /&gt;
glUniform1fv&lt;br /&gt;
glUniform1i&lt;br /&gt;
glUniform1iv&lt;br /&gt;
glUniform2f&lt;br /&gt;
glUniform2fv&lt;br /&gt;
glUniform2i&lt;br /&gt;
glUniform2iv&lt;br /&gt;
glUniform3f&lt;br /&gt;
glUniform3fv&lt;br /&gt;
glUniform3i&lt;br /&gt;
glUniform3iv&lt;br /&gt;
glUniform4f&lt;br /&gt;
glUniform4fv&lt;br /&gt;
glUniform4i&lt;br /&gt;
glUniform4iv&lt;br /&gt;
glUniformMatrix2fv&lt;br /&gt;
glUniformMatrix3fv&lt;br /&gt;
glUniformMatrix4fv&lt;br /&gt;
glUseProgram&lt;br /&gt;
glValidateProgram&lt;br /&gt;
glVertexAttrib1d&lt;br /&gt;
glVertexAttrib1dv&lt;br /&gt;
glVertexAttrib1f&lt;br /&gt;
glVertexAttrib1fv&lt;br /&gt;
glVertexAttrib1s&lt;br /&gt;
glVertexAttrib1sv&lt;br /&gt;
glVertexAttrib2d&lt;br /&gt;
glVertexAttrib2dv&lt;br /&gt;
glVertexAttrib2f&lt;br /&gt;
glVertexAttrib2fv&lt;br /&gt;
glVertexAttrib2s&lt;br /&gt;
glVertexAttrib2sv&lt;br /&gt;
glVertexAttrib3d&lt;br /&gt;
glVertexAttrib3dv&lt;br /&gt;
glVertexAttrib3f&lt;br /&gt;
glVertexAttrib3fv&lt;br /&gt;
glVertexAttrib3s&lt;br /&gt;
glVertexAttrib3sv&lt;br /&gt;
glVertexAttrib4Nbv&lt;br /&gt;
glVertexAttrib4Niv&lt;br /&gt;
glVertexAttrib4Nsv&lt;br /&gt;
glVertexAttrib4Nub&lt;br /&gt;
glVertexAttrib4Nubv&lt;br /&gt;
glVertexAttrib4Nuiv&lt;br /&gt;
glVertexAttrib4Nusv&lt;br /&gt;
glVertexAttrib4bv&lt;br /&gt;
glVertexAttrib4d&lt;br /&gt;
glVertexAttrib4dv&lt;br /&gt;
glVertexAttrib4f&lt;br /&gt;
glVertexAttrib4fv&lt;br /&gt;
glVertexAttrib4iv&lt;br /&gt;
glVertexAttrib4s&lt;br /&gt;
glVertexAttrib4sv&lt;br /&gt;
glVertexAttrib4ubv&lt;br /&gt;
glVertexAttrib4uiv&lt;br /&gt;
glVertexAttrib4usv&lt;br /&gt;
glVertexAttribPointer&lt;br /&gt;
glUniformMatrix2x3fv&lt;br /&gt;
glUniformMatrix2x4fv&lt;br /&gt;
glUniformMatrix3x2fv&lt;br /&gt;
glUniformMatrix3x4fv&lt;br /&gt;
glUniformMatrix4x2fv&lt;br /&gt;
glUniformMatrix4x3fv&lt;br /&gt;
glBeginConditionalRender&lt;br /&gt;
glBeginTransformFeedback&lt;br /&gt;
glBindFragDataLocation&lt;br /&gt;
glClampColor&lt;br /&gt;
glClearBufferfi&lt;br /&gt;
glClearBufferfv&lt;br /&gt;
glClearBufferiv&lt;br /&gt;
glClearBufferuiv&lt;br /&gt;
glColorMaski&lt;br /&gt;
glDisablei&lt;br /&gt;
glEnablei&lt;br /&gt;
glEndConditionalRender&lt;br /&gt;
glEndTransformFeedback&lt;br /&gt;
glGetBooleani_v&lt;br /&gt;
glGetFragDataLocation&lt;br /&gt;
glGetStringi&lt;br /&gt;
glGetTexParameterIiv&lt;br /&gt;
glGetTexParameterIuiv&lt;br /&gt;
glGetTransformFeedbackVarying&lt;br /&gt;
glGetUniformuiv&lt;br /&gt;
glGetVertexAttribIiv&lt;br /&gt;
glGetVertexAttribIuiv&lt;br /&gt;
glIsEnabledi&lt;br /&gt;
glTexParameterIiv&lt;br /&gt;
glTexParameterIuiv&lt;br /&gt;
glTransformFeedbackVaryings&lt;br /&gt;
glUniform1ui&lt;br /&gt;
glUniform1uiv&lt;br /&gt;
glUniform2ui&lt;br /&gt;
glUniform2uiv&lt;br /&gt;
glUniform3ui&lt;br /&gt;
glUniform3uiv&lt;br /&gt;
glUniform4ui&lt;br /&gt;
glUniform4uiv&lt;br /&gt;
glVertexAttribI1i&lt;br /&gt;
glVertexAttribI1iv&lt;br /&gt;
glVertexAttribI1ui&lt;br /&gt;
glVertexAttribI1uiv&lt;br /&gt;
glVertexAttribI2i&lt;br /&gt;
glVertexAttribI2iv&lt;br /&gt;
glVertexAttribI2ui&lt;br /&gt;
glVertexAttribI2uiv&lt;br /&gt;
glVertexAttribI3i&lt;br /&gt;
glVertexAttribI3iv&lt;br /&gt;
glVertexAttribI3ui&lt;br /&gt;
glVertexAttribI3uiv&lt;br /&gt;
glVertexAttribI4bv&lt;br /&gt;
glVertexAttribI4i&lt;br /&gt;
glVertexAttribI4iv&lt;br /&gt;
glVertexAttribI4sv&lt;br /&gt;
glVertexAttribI4ubv&lt;br /&gt;
glVertexAttribI4ui&lt;br /&gt;
glVertexAttribI4uiv&lt;br /&gt;
glVertexAttribI4usv&lt;br /&gt;
glVertexAttribIPointer&lt;br /&gt;
glDrawArraysInstanced&lt;br /&gt;
glDrawElementsInstanced&lt;br /&gt;
glPrimitiveRestartIndex&lt;br /&gt;
glTexBuffer&lt;br /&gt;
glFramebufferTexture&lt;br /&gt;
glGetBufferParameteri64v&lt;br /&gt;
glGetInteger64i_v&lt;br /&gt;
glVertexAttribDivisor&lt;br /&gt;
glBlendEquationSeparatei&lt;br /&gt;
glBlendEquationi&lt;br /&gt;
glBlendFuncSeparatei&lt;br /&gt;
glBlendFunci&lt;br /&gt;
glMinSampleShading&lt;br /&gt;
glTbufferMask3DFX&lt;br /&gt;
glDebugMessageCallbackAMD&lt;br /&gt;
glDebugMessageEnableAMD&lt;br /&gt;
glDebugMessageInsertAMD&lt;br /&gt;
glGetDebugMessageLogAMD&lt;br /&gt;
glBlendEquationIndexedAMD&lt;br /&gt;
glBlendEquationSeparateIndexedAMD&lt;br /&gt;
glBlendFuncIndexedAMD&lt;br /&gt;
glBlendFuncSeparateIndexedAMD&lt;br /&gt;
glDeleteNamesAMD&lt;br /&gt;
glGenNamesAMD&lt;br /&gt;
glIsNameAMD&lt;br /&gt;
glBeginPerfMonitorAMD&lt;br /&gt;
glDeletePerfMonitorsAMD&lt;br /&gt;
glEndPerfMonitorAMD&lt;br /&gt;
glGenPerfMonitorsAMD&lt;br /&gt;
glGetPerfMonitorCounterDataAMD&lt;br /&gt;
glGetPerfMonitorCounterInfoAMD&lt;br /&gt;
glGetPerfMonitorCounterStringAMD&lt;br /&gt;
glGetPerfMonitorCountersAMD&lt;br /&gt;
glGetPerfMonitorGroupStringAMD&lt;br /&gt;
glGetPerfMonitorGroupsAMD&lt;br /&gt;
glSelectPerfMonitorCountersAMD&lt;br /&gt;
glTessellationFactorAMD&lt;br /&gt;
glTessellationModeAMD&lt;br /&gt;
glDrawElementArrayAPPLE&lt;br /&gt;
glDrawRangeElementArrayAPPLE&lt;br /&gt;
glElementPointerAPPLE&lt;br /&gt;
glMultiDrawElementArrayAPPLE&lt;br /&gt;
glMultiDrawRangeElementArrayAPPLE&lt;br /&gt;
glDeleteFencesAPPLE&lt;br /&gt;
glFinishFenceAPPLE&lt;br /&gt;
glFinishObjectAPPLE&lt;br /&gt;
glGenFencesAPPLE&lt;br /&gt;
glIsFenceAPPLE&lt;br /&gt;
glSetFenceAPPLE&lt;br /&gt;
glTestFenceAPPLE&lt;br /&gt;
glTestObjectAPPLE&lt;br /&gt;
glBufferParameteriAPPLE&lt;br /&gt;
glFlushMappedBufferRangeAPPLE&lt;br /&gt;
glGetObjectParameterivAPPLE&lt;br /&gt;
glObjectPurgeableAPPLE&lt;br /&gt;
glObjectUnpurgeableAPPLE&lt;br /&gt;
glGetTexParameterPointervAPPLE&lt;br /&gt;
glTextureRangeAPPLE&lt;br /&gt;
glBindVertexArrayAPPLE&lt;br /&gt;
glDeleteVertexArraysAPPLE&lt;br /&gt;
glGenVertexArraysAPPLE&lt;br /&gt;
glIsVertexArrayAPPLE&lt;br /&gt;
glFlushVertexArrayRangeAPPLE&lt;br /&gt;
glVertexArrayParameteriAPPLE&lt;br /&gt;
glVertexArrayRangeAPPLE&lt;br /&gt;
glDisableVertexAttribAPPLE&lt;br /&gt;
glEnableVertexAttribAPPLE&lt;br /&gt;
glIsVertexAttribEnabledAPPLE&lt;br /&gt;
glMapVertexAttrib1dAPPLE&lt;br /&gt;
glMapVertexAttrib1fAPPLE&lt;br /&gt;
glMapVertexAttrib2dAPPLE&lt;br /&gt;
glMapVertexAttrib2fAPPLE&lt;br /&gt;
glBindFragDataLocationIndexed&lt;br /&gt;
glGetFragDataIndex&lt;br /&gt;
glClampColorARB&lt;br /&gt;
glCopyBufferSubData&lt;br /&gt;
glDrawBuffersARB&lt;br /&gt;
glBlendEquationSeparateiARB&lt;br /&gt;
glBlendEquationiARB&lt;br /&gt;
glBlendFuncSeparateiARB&lt;br /&gt;
glBlendFunciARB&lt;br /&gt;
glDrawElementsBaseVertex&lt;br /&gt;
glDrawElementsInstancedBaseVertex&lt;br /&gt;
glDrawRangeElementsBaseVertex&lt;br /&gt;
glMultiDrawElementsBaseVertex&lt;br /&gt;
glDrawArraysIndirect&lt;br /&gt;
glDrawElementsIndirect&lt;br /&gt;
glDrawArraysInstancedARB&lt;br /&gt;
glDrawElementsInstancedARB&lt;br /&gt;
glBindFramebuffer&lt;br /&gt;
glBindRenderbuffer&lt;br /&gt;
glBlitFramebuffer&lt;br /&gt;
glCheckFramebufferStatus&lt;br /&gt;
glDeleteFramebuffers&lt;br /&gt;
glDeleteRenderbuffers&lt;br /&gt;
glFramebufferRenderbuffer&lt;br /&gt;
glFramebufferTexture1D&lt;br /&gt;
glFramebufferTexture2D&lt;br /&gt;
glFramebufferTexture3D&lt;br /&gt;
glFramebufferTextureLayer&lt;br /&gt;
glGenFramebuffers&lt;br /&gt;
glGenRenderbuffers&lt;br /&gt;
glGenerateMipmap&lt;br /&gt;
glGetFramebufferAttachmentParameteriv&lt;br /&gt;
glGetRenderbufferParameteriv&lt;br /&gt;
glIsFramebuffer&lt;br /&gt;
glIsRenderbuffer&lt;br /&gt;
glRenderbufferStorage&lt;br /&gt;
glRenderbufferStorageMultisample&lt;br /&gt;
glFramebufferTextureARB&lt;br /&gt;
glFramebufferTextureFaceARB&lt;br /&gt;
glFramebufferTextureLayerARB&lt;br /&gt;
glProgramParameteriARB&lt;br /&gt;
glGetUniformdv&lt;br /&gt;
glProgramUniform1dEXT&lt;br /&gt;
glProgramUniform1dvEXT&lt;br /&gt;
glProgramUniform2dEXT&lt;br /&gt;
glProgramUniform2dvEXT&lt;br /&gt;
glProgramUniform3dEXT&lt;br /&gt;
glProgramUniform3dvEXT&lt;br /&gt;
glProgramUniform4dEXT&lt;br /&gt;
glProgramUniform4dvEXT&lt;br /&gt;
glProgramUniformMatrix2dvEXT&lt;br /&gt;
glProgramUniformMatrix2x3dvEXT&lt;br /&gt;
glProgramUniformMatrix2x4dvEXT&lt;br /&gt;
glProgramUniformMatrix3dvEXT&lt;br /&gt;
glProgramUniformMatrix3x2dvEXT&lt;br /&gt;
glProgramUniformMatrix3x4dvEXT&lt;br /&gt;
glProgramUniformMatrix4dvEXT&lt;br /&gt;
glProgramUniformMatrix4x2dvEXT&lt;br /&gt;
glProgramUniformMatrix4x3dvEXT&lt;br /&gt;
glUniform1d&lt;br /&gt;
glUniform1dv&lt;br /&gt;
glUniform2d&lt;br /&gt;
glUniform2dv&lt;br /&gt;
glUniform3d&lt;br /&gt;
glUniform3dv&lt;br /&gt;
glUniform4d&lt;br /&gt;
glUniform4dv&lt;br /&gt;
glUniformMatrix2dv&lt;br /&gt;
glUniformMatrix2x3dv&lt;br /&gt;
glUniformMatrix2x4dv&lt;br /&gt;
glUniformMatrix3dv&lt;br /&gt;
glUniformMatrix3x2dv&lt;br /&gt;
glUniformMatrix3x4dv&lt;br /&gt;
glUniformMatrix4dv&lt;br /&gt;
glUniformMatrix4x2dv&lt;br /&gt;
glUniformMatrix4x3dv&lt;br /&gt;
glColorSubTable&lt;br /&gt;
glColorTable&lt;br /&gt;
glColorTableParameterfv&lt;br /&gt;
glColorTableParameteriv&lt;br /&gt;
glConvolutionFilter1D&lt;br /&gt;
glConvolutionFilter2D&lt;br /&gt;
glConvolutionParameterf&lt;br /&gt;
glConvolutionParameterfv&lt;br /&gt;
glConvolutionParameteri&lt;br /&gt;
glConvolutionParameteriv&lt;br /&gt;
glCopyColorSubTable&lt;br /&gt;
glCopyColorTable&lt;br /&gt;
glCopyConvolutionFilter1D&lt;br /&gt;
glCopyConvolutionFilter2D&lt;br /&gt;
glGetColorTable&lt;br /&gt;
glGetColorTableParameterfv&lt;br /&gt;
glGetColorTableParameteriv&lt;br /&gt;
glGetConvolutionFilter&lt;br /&gt;
glGetConvolutionParameterfv&lt;br /&gt;
glGetConvolutionParameteriv&lt;br /&gt;
glGetHistogram&lt;br /&gt;
glGetHistogramParameterfv&lt;br /&gt;
glGetHistogramParameteriv&lt;br /&gt;
glGetMinmax&lt;br /&gt;
glGetMinmaxParameterfv&lt;br /&gt;
glGetMinmaxParameteriv&lt;br /&gt;
glGetSeparableFilter&lt;br /&gt;
glHistogram&lt;br /&gt;
glMinmax&lt;br /&gt;
glResetHistogram&lt;br /&gt;
glResetMinmax&lt;br /&gt;
glSeparableFilter2D&lt;br /&gt;
glVertexAttribDivisorARB&lt;br /&gt;
glFlushMappedBufferRange&lt;br /&gt;
glMapBufferRange&lt;br /&gt;
glCurrentPaletteMatrixARB&lt;br /&gt;
glMatrixIndexPointerARB&lt;br /&gt;
glMatrixIndexubvARB&lt;br /&gt;
glMatrixIndexuivARB&lt;br /&gt;
glMatrixIndexusvARB&lt;br /&gt;
glSampleCoverageARB&lt;br /&gt;
glActiveTextureARB&lt;br /&gt;
glClientActiveTextureARB&lt;br /&gt;
glMultiTexCoord1dARB&lt;br /&gt;
glMultiTexCoord1dvARB&lt;br /&gt;
glMultiTexCoord1fARB&lt;br /&gt;
glMultiTexCoord1fvARB&lt;br /&gt;
glMultiTexCoord1iARB&lt;br /&gt;
glMultiTexCoord1ivARB&lt;br /&gt;
glMultiTexCoord1sARB&lt;br /&gt;
glMultiTexCoord1svARB&lt;br /&gt;
glMultiTexCoord2dARB&lt;br /&gt;
glMultiTexCoord2dvARB&lt;br /&gt;
glMultiTexCoord2fARB&lt;br /&gt;
glMultiTexCoord2fvARB&lt;br /&gt;
glMultiTexCoord2iARB&lt;br /&gt;
glMultiTexCoord2ivARB&lt;br /&gt;
glMultiTexCoord2sARB&lt;br /&gt;
glMultiTexCoord2svARB&lt;br /&gt;
glMultiTexCoord3dARB&lt;br /&gt;
glMultiTexCoord3dvARB&lt;br /&gt;
glMultiTexCoord3fARB&lt;br /&gt;
glMultiTexCoord3fvARB&lt;br /&gt;
glMultiTexCoord3iARB&lt;br /&gt;
glMultiTexCoord3ivARB&lt;br /&gt;
glMultiTexCoord3sARB&lt;br /&gt;
glMultiTexCoord3svARB&lt;br /&gt;
glMultiTexCoord4dARB&lt;br /&gt;
glMultiTexCoord4dvARB&lt;br /&gt;
glMultiTexCoord4fARB&lt;br /&gt;
glMultiTexCoord4fvARB&lt;br /&gt;
glMultiTexCoord4iARB&lt;br /&gt;
glMultiTexCoord4ivARB&lt;br /&gt;
glMultiTexCoord4sARB&lt;br /&gt;
glMultiTexCoord4svARB&lt;br /&gt;
glBeginQueryARB&lt;br /&gt;
glDeleteQueriesARB&lt;br /&gt;
glEndQueryARB&lt;br /&gt;
glGenQueriesARB&lt;br /&gt;
glGetQueryObjectivARB&lt;br /&gt;
glGetQueryObjectuivARB&lt;br /&gt;
glGetQueryivARB&lt;br /&gt;
glIsQueryARB&lt;br /&gt;
glPointParameterfARB&lt;br /&gt;
glPointParameterfvARB&lt;br /&gt;
glProvokingVertex&lt;br /&gt;
glMinSampleShadingARB&lt;br /&gt;
glBindSampler&lt;br /&gt;
glDeleteSamplers&lt;br /&gt;
glGenSamplers&lt;br /&gt;
glGetSamplerParameterIiv&lt;br /&gt;
glGetSamplerParameterIuiv&lt;br /&gt;
glGetSamplerParameterfv&lt;br /&gt;
glGetSamplerParameteriv&lt;br /&gt;
glIsSampler&lt;br /&gt;
glSamplerParameterIiv&lt;br /&gt;
glSamplerParameterIuiv&lt;br /&gt;
glSamplerParameterf&lt;br /&gt;
glSamplerParameterfv&lt;br /&gt;
glSamplerParameteri&lt;br /&gt;
glSamplerParameteriv&lt;br /&gt;
glAttachObjectARB&lt;br /&gt;
glCompileShaderARB&lt;br /&gt;
glCreateProgramObjectARB&lt;br /&gt;
glCreateShaderObjectARB&lt;br /&gt;
glDeleteObjectARB&lt;br /&gt;
glDetachObjectARB&lt;br /&gt;
glGetActiveUniformARB&lt;br /&gt;
glGetAttachedObjectsARB&lt;br /&gt;
glGetHandleARB&lt;br /&gt;
glGetInfoLogARB&lt;br /&gt;
glGetObjectParameterfvARB&lt;br /&gt;
glGetObjectParameterivARB&lt;br /&gt;
glGetShaderSourceARB&lt;br /&gt;
glGetUniformLocationARB&lt;br /&gt;
glGetUniformfvARB&lt;br /&gt;
glGetUniformivARB&lt;br /&gt;
glLinkProgramARB&lt;br /&gt;
glShaderSourceARB&lt;br /&gt;
glUniform1fARB&lt;br /&gt;
glUniform1fvARB&lt;br /&gt;
glUniform1iARB&lt;br /&gt;
glUniform1ivARB&lt;br /&gt;
glUniform2fARB&lt;br /&gt;
glUniform2fvARB&lt;br /&gt;
glUniform2iARB&lt;br /&gt;
glUniform2ivARB&lt;br /&gt;
glUniform3fARB&lt;br /&gt;
glUniform3fvARB&lt;br /&gt;
glUniform3iARB&lt;br /&gt;
glUniform3ivARB&lt;br /&gt;
glUniform4fARB&lt;br /&gt;
glUniform4fvARB&lt;br /&gt;
glUniform4iARB&lt;br /&gt;
glUniform4ivARB&lt;br /&gt;
glUniformMatrix2fvARB&lt;br /&gt;
glUniformMatrix3fvARB&lt;br /&gt;
glUniformMatrix4fvARB&lt;br /&gt;
glUseProgramObjectARB&lt;br /&gt;
glValidateProgramARB&lt;br /&gt;
glGetActiveSubroutineName&lt;br /&gt;
glGetActiveSubroutineUniformName&lt;br /&gt;
glGetActiveSubroutineUniformiv&lt;br /&gt;
glGetProgramStageiv&lt;br /&gt;
glGetSubroutineIndex&lt;br /&gt;
glGetSubroutineUniformLocation&lt;br /&gt;
glGetUniformSubroutineuiv&lt;br /&gt;
glUniformSubroutinesuiv&lt;br /&gt;
glCompileShaderIncludeARB&lt;br /&gt;
glDeleteNamedStringARB&lt;br /&gt;
glGetNamedStringARB&lt;br /&gt;
glGetNamedStringivARB&lt;br /&gt;
glIsNamedStringARB&lt;br /&gt;
glNamedStringARB&lt;br /&gt;
glClientWaitSync&lt;br /&gt;
glDeleteSync&lt;br /&gt;
glFenceSync&lt;br /&gt;
glGetInteger64v&lt;br /&gt;
glGetSynciv&lt;br /&gt;
glIsSync&lt;br /&gt;
glWaitSync&lt;br /&gt;
glPatchParameterfv&lt;br /&gt;
glPatchParameteri&lt;br /&gt;
glTexBufferARB&lt;br /&gt;
glCompressedTexImage1DARB&lt;br /&gt;
glCompressedTexImage2DARB&lt;br /&gt;
glCompressedTexImage3DARB&lt;br /&gt;
glCompressedTexSubImage1DARB&lt;br /&gt;
glCompressedTexSubImage2DARB&lt;br /&gt;
glCompressedTexSubImage3DARB&lt;br /&gt;
glGetCompressedTexImageARB&lt;br /&gt;
glGetMultisamplefv&lt;br /&gt;
glSampleMaski&lt;br /&gt;
glTexImage2DMultisample&lt;br /&gt;
glTexImage3DMultisample&lt;br /&gt;
glGetQueryObjecti64v&lt;br /&gt;
glGetQueryObjectui64v&lt;br /&gt;
glQueryCounter&lt;br /&gt;
glBindTransformFeedback&lt;br /&gt;
glDeleteTransformFeedbacks&lt;br /&gt;
glDrawTransformFeedback&lt;br /&gt;
glGenTransformFeedbacks&lt;br /&gt;
glIsTransformFeedback&lt;br /&gt;
glPauseTransformFeedback&lt;br /&gt;
glResumeTransformFeedback&lt;br /&gt;
glBeginQueryIndexed&lt;br /&gt;
glDrawTransformFeedbackStream&lt;br /&gt;
glEndQueryIndexed&lt;br /&gt;
glGetQueryIndexediv&lt;br /&gt;
glLoadTransposeMatrixdARB&lt;br /&gt;
glLoadTransposeMatrixfARB&lt;br /&gt;
glMultTransposeMatrixdARB&lt;br /&gt;
glMultTransposeMatrixfARB&lt;br /&gt;
glBindBufferBase&lt;br /&gt;
glBindBufferRange&lt;br /&gt;
glGetActiveUniformBlockName&lt;br /&gt;
glGetActiveUniformBlockiv&lt;br /&gt;
glGetActiveUniformName&lt;br /&gt;
glGetActiveUniformsiv&lt;br /&gt;
glGetIntegeri_v&lt;br /&gt;
glGetUniformBlockIndex&lt;br /&gt;
glGetUniformIndices&lt;br /&gt;
glUniformBlockBinding&lt;br /&gt;
glBindVertexArray&lt;br /&gt;
glDeleteVertexArrays&lt;br /&gt;
glGenVertexArrays&lt;br /&gt;
glIsVertexArray&lt;br /&gt;
glVertexBlendARB&lt;br /&gt;
glWeightPointerARB&lt;br /&gt;
glWeightbvARB&lt;br /&gt;
glWeightdvARB&lt;br /&gt;
glWeightfvARB&lt;br /&gt;
glWeightivARB&lt;br /&gt;
glWeightsvARB&lt;br /&gt;
glWeightubvARB&lt;br /&gt;
glWeightuivARB&lt;br /&gt;
glWeightusvARB&lt;br /&gt;
glBindBufferARB&lt;br /&gt;
glBufferDataARB&lt;br /&gt;
glBufferSubDataARB&lt;br /&gt;
glDeleteBuffersARB&lt;br /&gt;
glGenBuffersARB&lt;br /&gt;
glGetBufferParameterivARB&lt;br /&gt;
glGetBufferPointervARB&lt;br /&gt;
glGetBufferSubDataARB&lt;br /&gt;
glIsBufferARB&lt;br /&gt;
glMapBufferARB&lt;br /&gt;
glUnmapBufferARB&lt;br /&gt;
glBindProgramARB&lt;br /&gt;
glDeleteProgramsARB&lt;br /&gt;
glDisableVertexAttribArrayARB&lt;br /&gt;
glEnableVertexAttribArrayARB&lt;br /&gt;
glGenProgramsARB&lt;br /&gt;
glGetProgramEnvParameterdvARB&lt;br /&gt;
glGetProgramEnvParameterfvARB&lt;br /&gt;
glGetProgramLocalParameterdvARB&lt;br /&gt;
glGetProgramLocalParameterfvARB&lt;br /&gt;
glGetProgramStringARB&lt;br /&gt;
glGetProgramivARB&lt;br /&gt;
glGetVertexAttribPointervARB&lt;br /&gt;
glGetVertexAttribdvARB&lt;br /&gt;
glGetVertexAttribfvARB&lt;br /&gt;
glGetVertexAttribivARB&lt;br /&gt;
glIsProgramARB&lt;br /&gt;
glProgramEnvParameter4dARB&lt;br /&gt;
glProgramEnvParameter4dvARB&lt;br /&gt;
glProgramEnvParameter4fARB&lt;br /&gt;
glProgramEnvParameter4fvARB&lt;br /&gt;
glProgramLocalParameter4dARB&lt;br /&gt;
glProgramLocalParameter4dvARB&lt;br /&gt;
glProgramLocalParameter4fARB&lt;br /&gt;
glProgramLocalParameter4fvARB&lt;br /&gt;
glProgramStringARB&lt;br /&gt;
glVertexAttrib1dARB&lt;br /&gt;
glVertexAttrib1dvARB&lt;br /&gt;
glVertexAttrib1fARB&lt;br /&gt;
glVertexAttrib1fvARB&lt;br /&gt;
glVertexAttrib1sARB&lt;br /&gt;
glVertexAttrib1svARB&lt;br /&gt;
glVertexAttrib2dARB&lt;br /&gt;
glVertexAttrib2dvARB&lt;br /&gt;
glVertexAttrib2fARB&lt;br /&gt;
glVertexAttrib2fvARB&lt;br /&gt;
glVertexAttrib2sARB&lt;br /&gt;
glVertexAttrib2svARB&lt;br /&gt;
glVertexAttrib3dARB&lt;br /&gt;
glVertexAttrib3dvARB&lt;br /&gt;
glVertexAttrib3fARB&lt;br /&gt;
glVertexAttrib3fvARB&lt;br /&gt;
glVertexAttrib3sARB&lt;br /&gt;
glVertexAttrib3svARB&lt;br /&gt;
glVertexAttrib4NbvARB&lt;br /&gt;
glVertexAttrib4NivARB&lt;br /&gt;
glVertexAttrib4NsvARB&lt;br /&gt;
glVertexAttrib4NubARB&lt;br /&gt;
glVertexAttrib4NubvARB&lt;br /&gt;
glVertexAttrib4NuivARB&lt;br /&gt;
glVertexAttrib4NusvARB&lt;br /&gt;
glVertexAttrib4bvARB&lt;br /&gt;
glVertexAttrib4dARB&lt;br /&gt;
glVertexAttrib4dvARB&lt;br /&gt;
glVertexAttrib4fARB&lt;br /&gt;
glVertexAttrib4fvARB&lt;br /&gt;
glVertexAttrib4ivARB&lt;br /&gt;
glVertexAttrib4sARB&lt;br /&gt;
glVertexAttrib4svARB&lt;br /&gt;
glVertexAttrib4ubvARB&lt;br /&gt;
glVertexAttrib4uivARB&lt;br /&gt;
glVertexAttrib4usvARB&lt;br /&gt;
glVertexAttribPointerARB&lt;br /&gt;
glBindAttribLocationARB&lt;br /&gt;
glGetActiveAttribARB&lt;br /&gt;
glGetAttribLocationARB&lt;br /&gt;
glColorP3ui&lt;br /&gt;
glColorP3uiv&lt;br /&gt;
glColorP4ui&lt;br /&gt;
glColorP4uiv&lt;br /&gt;
glMultiTexCoordP1ui&lt;br /&gt;
glMultiTexCoordP1uiv&lt;br /&gt;
glMultiTexCoordP2ui&lt;br /&gt;
glMultiTexCoordP2uiv&lt;br /&gt;
glMultiTexCoordP3ui&lt;br /&gt;
glMultiTexCoordP3uiv&lt;br /&gt;
glMultiTexCoordP4ui&lt;br /&gt;
glMultiTexCoordP4uiv&lt;br /&gt;
glNormalP3ui&lt;br /&gt;
glNormalP3uiv&lt;br /&gt;
glSecondaryColorP3ui&lt;br /&gt;
glSecondaryColorP3uiv&lt;br /&gt;
glTexCoordP1ui&lt;br /&gt;
glTexCoordP1uiv&lt;br /&gt;
glTexCoordP2ui&lt;br /&gt;
glTexCoordP2uiv&lt;br /&gt;
glTexCoordP3ui&lt;br /&gt;
glTexCoordP3uiv&lt;br /&gt;
glTexCoordP4ui&lt;br /&gt;
glTexCoordP4uiv&lt;br /&gt;
glVertexAttribP1ui&lt;br /&gt;
glVertexAttribP1uiv&lt;br /&gt;
glVertexAttribP2ui&lt;br /&gt;
glVertexAttribP2uiv&lt;br /&gt;
glVertexAttribP3ui&lt;br /&gt;
glVertexAttribP3uiv&lt;br /&gt;
glVertexAttribP4ui&lt;br /&gt;
glVertexAttribP4uiv&lt;br /&gt;
glVertexP2ui&lt;br /&gt;
glVertexP2uiv&lt;br /&gt;
glVertexP3ui&lt;br /&gt;
glVertexP3uiv&lt;br /&gt;
glVertexP4ui&lt;br /&gt;
glVertexP4uiv&lt;br /&gt;
glWindowPos2dARB&lt;br /&gt;
glWindowPos2dvARB&lt;br /&gt;
glWindowPos2fARB&lt;br /&gt;
glWindowPos2fvARB&lt;br /&gt;
glWindowPos2iARB&lt;br /&gt;
glWindowPos2ivARB&lt;br /&gt;
glWindowPos2sARB&lt;br /&gt;
glWindowPos2svARB&lt;br /&gt;
glWindowPos3dARB&lt;br /&gt;
glWindowPos3dvARB&lt;br /&gt;
glWindowPos3fARB&lt;br /&gt;
glWindowPos3fvARB&lt;br /&gt;
glWindowPos3iARB&lt;br /&gt;
glWindowPos3ivARB&lt;br /&gt;
glWindowPos3sARB&lt;br /&gt;
glWindowPos3svARB&lt;br /&gt;
glDrawBuffersATI&lt;br /&gt;
glDrawElementArrayATI&lt;br /&gt;
glDrawRangeElementArrayATI&lt;br /&gt;
glElementPointerATI&lt;br /&gt;
glGetTexBumpParameterfvATI&lt;br /&gt;
glGetTexBumpParameterivATI&lt;br /&gt;
glTexBumpParameterfvATI&lt;br /&gt;
glTexBumpParameterivATI&lt;br /&gt;
glAlphaFragmentOp1ATI&lt;br /&gt;
glAlphaFragmentOp2ATI&lt;br /&gt;
glAlphaFragmentOp3ATI&lt;br /&gt;
glBeginFragmentShaderATI&lt;br /&gt;
glBindFragmentShaderATI&lt;br /&gt;
glColorFragmentOp1ATI&lt;br /&gt;
glColorFragmentOp2ATI&lt;br /&gt;
glColorFragmentOp3ATI&lt;br /&gt;
glDeleteFragmentShaderATI&lt;br /&gt;
glEndFragmentShaderATI&lt;br /&gt;
glGenFragmentShadersATI&lt;br /&gt;
glPassTexCoordATI&lt;br /&gt;
glSampleMapATI&lt;br /&gt;
glSetFragmentShaderConstantATI&lt;br /&gt;
glMapObjectBufferATI&lt;br /&gt;
glUnmapObjectBufferATI&lt;br /&gt;
glPNTrianglesfATI&lt;br /&gt;
glPNTrianglesiATI&lt;br /&gt;
glStencilFuncSeparateATI&lt;br /&gt;
glStencilOpSeparateATI&lt;br /&gt;
glArrayObjectATI&lt;br /&gt;
glFreeObjectBufferATI&lt;br /&gt;
glGetArrayObjectfvATI&lt;br /&gt;
glGetArrayObjectivATI&lt;br /&gt;
glGetObjectBufferfvATI&lt;br /&gt;
glGetObjectBufferivATI&lt;br /&gt;
glGetVariantArrayObjectfvATI&lt;br /&gt;
glGetVariantArrayObjectivATI&lt;br /&gt;
glIsObjectBufferATI&lt;br /&gt;
glNewObjectBufferATI&lt;br /&gt;
glUpdateObjectBufferATI&lt;br /&gt;
glVariantArrayObjectATI&lt;br /&gt;
glGetVertexAttribArrayObjectfvATI&lt;br /&gt;
glGetVertexAttribArrayObjectivATI&lt;br /&gt;
glVertexAttribArrayObjectATI&lt;br /&gt;
glClientActiveVertexStreamATI&lt;br /&gt;
glNormalStream3bATI&lt;br /&gt;
glNormalStream3bvATI&lt;br /&gt;
glNormalStream3dATI&lt;br /&gt;
glNormalStream3dvATI&lt;br /&gt;
glNormalStream3fATI&lt;br /&gt;
glNormalStream3fvATI&lt;br /&gt;
glNormalStream3iATI&lt;br /&gt;
glNormalStream3ivATI&lt;br /&gt;
glNormalStream3sATI&lt;br /&gt;
glNormalStream3svATI&lt;br /&gt;
glVertexBlendEnvfATI&lt;br /&gt;
glVertexBlendEnviATI&lt;br /&gt;
glVertexStream2dATI&lt;br /&gt;
glVertexStream2dvATI&lt;br /&gt;
glVertexStream2fATI&lt;br /&gt;
glVertexStream2fvATI&lt;br /&gt;
glVertexStream2iATI&lt;br /&gt;
glVertexStream2ivATI&lt;br /&gt;
glVertexStream2sATI&lt;br /&gt;
glVertexStream2svATI&lt;br /&gt;
glVertexStream3dATI&lt;br /&gt;
glVertexStream3dvATI&lt;br /&gt;
glVertexStream3fATI&lt;br /&gt;
glVertexStream3fvATI&lt;br /&gt;
glVertexStream3iATI&lt;br /&gt;
glVertexStream3ivATI&lt;br /&gt;
glVertexStream3sATI&lt;br /&gt;
glVertexStream3svATI&lt;br /&gt;
glVertexStream4dATI&lt;br /&gt;
glVertexStream4dvATI&lt;br /&gt;
glVertexStream4fATI&lt;br /&gt;
glVertexStream4fvATI&lt;br /&gt;
glVertexStream4iATI&lt;br /&gt;
glVertexStream4ivATI&lt;br /&gt;
glVertexStream4sATI&lt;br /&gt;
glVertexStream4svATI&lt;br /&gt;
glGetUniformBufferSizeEXT&lt;br /&gt;
glGetUniformOffsetEXT&lt;br /&gt;
glUniformBufferEXT&lt;br /&gt;
glBlendColorEXT&lt;br /&gt;
glBlendEquationSeparateEXT&lt;br /&gt;
glBlendFuncSeparateEXT&lt;br /&gt;
glBlendEquationEXT&lt;br /&gt;
glColorSubTableEXT&lt;br /&gt;
glCopyColorSubTableEXT&lt;br /&gt;
glLockArraysEXT&lt;br /&gt;
glUnlockArraysEXT&lt;br /&gt;
glConvolutionFilter1DEXT&lt;br /&gt;
glConvolutionFilter2DEXT&lt;br /&gt;
glConvolutionParameterfEXT&lt;br /&gt;
glConvolutionParameterfvEXT&lt;br /&gt;
glConvolutionParameteriEXT&lt;br /&gt;
glConvolutionParameterivEXT&lt;br /&gt;
glCopyConvolutionFilter1DEXT&lt;br /&gt;
glCopyConvolutionFilter2DEXT&lt;br /&gt;
glGetConvolutionFilterEXT&lt;br /&gt;
glGetConvolutionParameterfvEXT&lt;br /&gt;
glGetConvolutionParameterivEXT&lt;br /&gt;
glGetSeparableFilterEXT&lt;br /&gt;
glSeparableFilter2DEXT&lt;br /&gt;
glBinormalPointerEXT&lt;br /&gt;
glTangentPointerEXT&lt;br /&gt;
glCopyTexImage1DEXT&lt;br /&gt;
glCopyTexImage2DEXT&lt;br /&gt;
glCopyTexSubImage1DEXT&lt;br /&gt;
glCopyTexSubImage2DEXT&lt;br /&gt;
glCopyTexSubImage3DEXT&lt;br /&gt;
glCullParameterdvEXT&lt;br /&gt;
glCullParameterfvEXT&lt;br /&gt;
glDepthBoundsEXT&lt;br /&gt;
glBindMultiTextureEXT&lt;br /&gt;
glCheckNamedFramebufferStatusEXT&lt;br /&gt;
glClientAttribDefaultEXT&lt;br /&gt;
glCompressedMultiTexImage1DEXT&lt;br /&gt;
glCompressedMultiTexImage2DEXT&lt;br /&gt;
glCompressedMultiTexImage3DEXT&lt;br /&gt;
glCompressedMultiTexSubImage1DEXT&lt;br /&gt;
glCompressedMultiTexSubImage2DEXT&lt;br /&gt;
glCompressedMultiTexSubImage3DEXT&lt;br /&gt;
glCompressedTextureImage1DEXT&lt;br /&gt;
glCompressedTextureImage2DEXT&lt;br /&gt;
glCompressedTextureImage3DEXT&lt;br /&gt;
glCompressedTextureSubImage1DEXT&lt;br /&gt;
glCompressedTextureSubImage2DEXT&lt;br /&gt;
glCompressedTextureSubImage3DEXT&lt;br /&gt;
glCopyMultiTexImage1DEXT&lt;br /&gt;
glCopyMultiTexImage2DEXT&lt;br /&gt;
glCopyMultiTexSubImage1DEXT&lt;br /&gt;
glCopyMultiTexSubImage2DEXT&lt;br /&gt;
glCopyMultiTexSubImage3DEXT&lt;br /&gt;
glCopyTextureImage1DEXT&lt;br /&gt;
glCopyTextureImage2DEXT&lt;br /&gt;
glCopyTextureSubImage1DEXT&lt;br /&gt;
glCopyTextureSubImage2DEXT&lt;br /&gt;
glCopyTextureSubImage3DEXT&lt;br /&gt;
glDisableClientStateIndexedEXT&lt;br /&gt;
glDisableClientStateiEXT&lt;br /&gt;
glDisableVertexArrayAttribEXT&lt;br /&gt;
glDisableVertexArrayEXT&lt;br /&gt;
glEnableClientStateIndexedEXT&lt;br /&gt;
glEnableClientStateiEXT&lt;br /&gt;
glEnableVertexArrayAttribEXT&lt;br /&gt;
glEnableVertexArrayEXT&lt;br /&gt;
glFlushMappedNamedBufferRangeEXT&lt;br /&gt;
glFramebufferDrawBufferEXT&lt;br /&gt;
glFramebufferDrawBuffersEXT&lt;br /&gt;
glFramebufferReadBufferEXT&lt;br /&gt;
glGenerateMultiTexMipmapEXT&lt;br /&gt;
glGenerateTextureMipmapEXT&lt;br /&gt;
glGetCompressedMultiTexImageEXT&lt;br /&gt;
glGetCompressedTextureImageEXT&lt;br /&gt;
glGetDoubleIndexedvEXT&lt;br /&gt;
glGetDoublei_vEXT&lt;br /&gt;
glGetFloatIndexedvEXT&lt;br /&gt;
glGetFloati_vEXT&lt;br /&gt;
glGetFramebufferParameterivEXT&lt;br /&gt;
glGetMultiTexEnvfvEXT&lt;br /&gt;
glGetMultiTexEnvivEXT&lt;br /&gt;
glGetMultiTexGendvEXT&lt;br /&gt;
glGetMultiTexGenfvEXT&lt;br /&gt;
glGetMultiTexGenivEXT&lt;br /&gt;
glGetMultiTexImageEXT&lt;br /&gt;
glGetMultiTexLevelParameterfvEXT&lt;br /&gt;
glGetMultiTexLevelParameterivEXT&lt;br /&gt;
glGetMultiTexParameterIivEXT&lt;br /&gt;
glGetMultiTexParameterIuivEXT&lt;br /&gt;
glGetMultiTexParameterfvEXT&lt;br /&gt;
glGetMultiTexParameterivEXT&lt;br /&gt;
glGetNamedBufferParameterivEXT&lt;br /&gt;
glGetNamedBufferPointervEXT&lt;br /&gt;
glGetNamedBufferSubDataEXT&lt;br /&gt;
glGetNamedFramebufferAttachmentParameterivEXT&lt;br /&gt;
glGetNamedProgramLocalParameterIivEXT&lt;br /&gt;
glGetNamedProgramLocalParameterIuivEXT&lt;br /&gt;
glGetNamedProgramLocalParameterdvEXT&lt;br /&gt;
glGetNamedProgramLocalParameterfvEXT&lt;br /&gt;
glGetNamedProgramStringEXT&lt;br /&gt;
glGetNamedProgramivEXT&lt;br /&gt;
glGetNamedRenderbufferParameterivEXT&lt;br /&gt;
glGetPointerIndexedvEXT&lt;br /&gt;
glGetPointeri_vEXT&lt;br /&gt;
glGetTextureImageEXT&lt;br /&gt;
glGetTextureLevelParameterfvEXT&lt;br /&gt;
glGetTextureLevelParameterivEXT&lt;br /&gt;
glGetTextureParameterIivEXT&lt;br /&gt;
glGetTextureParameterIuivEXT&lt;br /&gt;
glGetTextureParameterfvEXT&lt;br /&gt;
glGetTextureParameterivEXT&lt;br /&gt;
glGetVertexArrayIntegeri_vEXT&lt;br /&gt;
glGetVertexArrayIntegervEXT&lt;br /&gt;
glGetVertexArrayPointeri_vEXT&lt;br /&gt;
glGetVertexArrayPointervEXT&lt;br /&gt;
glMapNamedBufferEXT&lt;br /&gt;
glMapNamedBufferRangeEXT&lt;br /&gt;
glMatrixFrustumEXT&lt;br /&gt;
glMatrixLoadIdentityEXT&lt;br /&gt;
glMatrixLoadTransposedEXT&lt;br /&gt;
glMatrixLoadTransposefEXT&lt;br /&gt;
glMatrixLoaddEXT&lt;br /&gt;
glMatrixLoadfEXT&lt;br /&gt;
glMatrixMultTransposedEXT&lt;br /&gt;
glMatrixMultTransposefEXT&lt;br /&gt;
glMatrixMultdEXT&lt;br /&gt;
glMatrixMultfEXT&lt;br /&gt;
glMatrixOrthoEXT&lt;br /&gt;
glMatrixPopEXT&lt;br /&gt;
glMatrixPushEXT&lt;br /&gt;
glMatrixRotatedEXT&lt;br /&gt;
glMatrixRotatefEXT&lt;br /&gt;
glMatrixScaledEXT&lt;br /&gt;
glMatrixScalefEXT&lt;br /&gt;
glMatrixTranslatedEXT&lt;br /&gt;
glMatrixTranslatefEXT&lt;br /&gt;
glMultiTexBufferEXT&lt;br /&gt;
glMultiTexCoordPointerEXT&lt;br /&gt;
glMultiTexEnvfEXT&lt;br /&gt;
glMultiTexEnvfvEXT&lt;br /&gt;
glMultiTexEnviEXT&lt;br /&gt;
glMultiTexEnvivEXT&lt;br /&gt;
glMultiTexGendEXT&lt;br /&gt;
glMultiTexGendvEXT&lt;br /&gt;
glMultiTexGenfEXT&lt;br /&gt;
glMultiTexGenfvEXT&lt;br /&gt;
glMultiTexGeniEXT&lt;br /&gt;
glMultiTexGenivEXT&lt;br /&gt;
glMultiTexImage1DEXT&lt;br /&gt;
glMultiTexImage2DEXT&lt;br /&gt;
glMultiTexImage3DEXT&lt;br /&gt;
glMultiTexParameterIivEXT&lt;br /&gt;
glMultiTexParameterIuivEXT&lt;br /&gt;
glMultiTexParameterfEXT&lt;br /&gt;
glMultiTexParameterfvEXT&lt;br /&gt;
glMultiTexParameteriEXT&lt;br /&gt;
glMultiTexParameterivEXT&lt;br /&gt;
glMultiTexRenderbufferEXT&lt;br /&gt;
glMultiTexSubImage1DEXT&lt;br /&gt;
glMultiTexSubImage2DEXT&lt;br /&gt;
glMultiTexSubImage3DEXT&lt;br /&gt;
glNamedBufferDataEXT&lt;br /&gt;
glNamedBufferSubDataEXT&lt;br /&gt;
glNamedCopyBufferSubDataEXT&lt;br /&gt;
glNamedFramebufferRenderbufferEXT&lt;br /&gt;
glNamedFramebufferTexture1DEXT&lt;br /&gt;
glNamedFramebufferTexture2DEXT&lt;br /&gt;
glNamedFramebufferTexture3DEXT&lt;br /&gt;
glNamedFramebufferTextureEXT&lt;br /&gt;
glNamedFramebufferTextureFaceEXT&lt;br /&gt;
glNamedFramebufferTextureLayerEXT&lt;br /&gt;
glNamedProgramLocalParameter4dEXT&lt;br /&gt;
glNamedProgramLocalParameter4dvEXT&lt;br /&gt;
glNamedProgramLocalParameter4fEXT&lt;br /&gt;
glNamedProgramLocalParameter4fvEXT&lt;br /&gt;
glNamedProgramLocalParameterI4iEXT&lt;br /&gt;
glNamedProgramLocalParameterI4ivEXT&lt;br /&gt;
glNamedProgramLocalParameterI4uiEXT&lt;br /&gt;
glNamedProgramLocalParameterI4uivEXT&lt;br /&gt;
glNamedProgramLocalParameters4fvEXT&lt;br /&gt;
glNamedProgramLocalParametersI4ivEXT&lt;br /&gt;
glNamedProgramLocalParametersI4uivEXT&lt;br /&gt;
glNamedProgramStringEXT&lt;br /&gt;
glNamedRenderbufferStorageEXT&lt;br /&gt;
glNamedRenderbufferStorageMultisampleCoverageEXT&lt;br /&gt;
glNamedRenderbufferStorageMultisampleEXT&lt;br /&gt;
glProgramUniform1fEXT&lt;br /&gt;
glProgramUniform1fvEXT&lt;br /&gt;
glProgramUniform1iEXT&lt;br /&gt;
glProgramUniform1ivEXT&lt;br /&gt;
glProgramUniform1uiEXT&lt;br /&gt;
glProgramUniform1uivEXT&lt;br /&gt;
glProgramUniform2fEXT&lt;br /&gt;
glProgramUniform2fvEXT&lt;br /&gt;
glProgramUniform2iEXT&lt;br /&gt;
glProgramUniform2ivEXT&lt;br /&gt;
glProgramUniform2uiEXT&lt;br /&gt;
glProgramUniform2uivEXT&lt;br /&gt;
glProgramUniform3fEXT&lt;br /&gt;
glProgramUniform3fvEXT&lt;br /&gt;
glProgramUniform3iEXT&lt;br /&gt;
glProgramUniform3ivEXT&lt;br /&gt;
glProgramUniform3uiEXT&lt;br /&gt;
glProgramUniform3uivEXT&lt;br /&gt;
glProgramUniform4fEXT&lt;br /&gt;
glProgramUniform4fvEXT&lt;br /&gt;
glProgramUniform4iEXT&lt;br /&gt;
glProgramUniform4ivEXT&lt;br /&gt;
glProgramUniform4uiEXT&lt;br /&gt;
glProgramUniform4uivEXT&lt;br /&gt;
glProgramUniformMatrix2fvEXT&lt;br /&gt;
glProgramUniformMatrix2x3fvEXT&lt;br /&gt;
glProgramUniformMatrix2x4fvEXT&lt;br /&gt;
glProgramUniformMatrix3fvEXT&lt;br /&gt;
glProgramUniformMatrix3x2fvEXT&lt;br /&gt;
glProgramUniformMatrix3x4fvEXT&lt;br /&gt;
glProgramUniformMatrix4fvEXT&lt;br /&gt;
glProgramUniformMatrix4x2fvEXT&lt;br /&gt;
glProgramUniformMatrix4x3fvEXT&lt;br /&gt;
glPushClientAttribDefaultEXT&lt;br /&gt;
glTextureBufferEXT&lt;br /&gt;
glTextureImage1DEXT&lt;br /&gt;
glTextureImage2DEXT&lt;br /&gt;
glTextureImage3DEXT&lt;br /&gt;
glTextureParameterIivEXT&lt;br /&gt;
glTextureParameterIuivEXT&lt;br /&gt;
glTextureParameterfEXT&lt;br /&gt;
glTextureParameterfvEXT&lt;br /&gt;
glTextureParameteriEXT&lt;br /&gt;
glTextureParameterivEXT&lt;br /&gt;
glTextureRenderbufferEXT&lt;br /&gt;
glTextureSubImage1DEXT&lt;br /&gt;
glTextureSubImage2DEXT&lt;br /&gt;
glTextureSubImage3DEXT&lt;br /&gt;
glUnmapNamedBufferEXT&lt;br /&gt;
glVertexArrayColorOffsetEXT&lt;br /&gt;
glVertexArrayEdgeFlagOffsetEXT&lt;br /&gt;
glVertexArrayFogCoordOffsetEXT&lt;br /&gt;
glVertexArrayIndexOffsetEXT&lt;br /&gt;
glVertexArrayMultiTexCoordOffsetEXT&lt;br /&gt;
glVertexArrayNormalOffsetEXT&lt;br /&gt;
glVertexArraySecondaryColorOffsetEXT&lt;br /&gt;
glVertexArrayTexCoordOffsetEXT&lt;br /&gt;
glVertexArrayVertexAttribIOffsetEXT&lt;br /&gt;
glVertexArrayVertexAttribOffsetEXT&lt;br /&gt;
glVertexArrayVertexOffsetEXT&lt;br /&gt;
glColorMaskIndexedEXT&lt;br /&gt;
glDisableIndexedEXT&lt;br /&gt;
glEnableIndexedEXT&lt;br /&gt;
glGetBooleanIndexedvEXT&lt;br /&gt;
glGetIntegerIndexedvEXT&lt;br /&gt;
glIsEnabledIndexedEXT&lt;br /&gt;
glDrawArraysInstancedEXT&lt;br /&gt;
glDrawElementsInstancedEXT&lt;br /&gt;
glDrawRangeElementsEXT&lt;br /&gt;
glFogCoordPointerEXT&lt;br /&gt;
glFogCoorddEXT&lt;br /&gt;
glFogCoorddvEXT&lt;br /&gt;
glFogCoordfEXT&lt;br /&gt;
glFogCoordfvEXT&lt;br /&gt;
glFragmentColorMaterialEXT&lt;br /&gt;
glFragmentLightModelfEXT&lt;br /&gt;
glFragmentLightModelfvEXT&lt;br /&gt;
glFragmentLightModeliEXT&lt;br /&gt;
glFragmentLightModelivEXT&lt;br /&gt;
glFragmentLightfEXT&lt;br /&gt;
glFragmentLightfvEXT&lt;br /&gt;
glFragmentLightiEXT&lt;br /&gt;
glFragmentLightivEXT&lt;br /&gt;
glFragmentMaterialfEXT&lt;br /&gt;
glFragmentMaterialfvEXT&lt;br /&gt;
glFragmentMaterialiEXT&lt;br /&gt;
glFragmentMaterialivEXT&lt;br /&gt;
glGetFragmentLightfvEXT&lt;br /&gt;
glGetFragmentLightivEXT&lt;br /&gt;
glGetFragmentMaterialfvEXT&lt;br /&gt;
glGetFragmentMaterialivEXT&lt;br /&gt;
glLightEnviEXT&lt;br /&gt;
glBlitFramebufferEXT&lt;br /&gt;
glRenderbufferStorageMultisampleEXT&lt;br /&gt;
glBindFramebufferEXT&lt;br /&gt;
glBindRenderbufferEXT&lt;br /&gt;
glCheckFramebufferStatusEXT&lt;br /&gt;
glDeleteFramebuffersEXT&lt;br /&gt;
glDeleteRenderbuffersEXT&lt;br /&gt;
glFramebufferRenderbufferEXT&lt;br /&gt;
glFramebufferTexture1DEXT&lt;br /&gt;
glFramebufferTexture2DEXT&lt;br /&gt;
glFramebufferTexture3DEXT&lt;br /&gt;
glGenFramebuffersEXT&lt;br /&gt;
glGenRenderbuffersEXT&lt;br /&gt;
glGenerateMipmapEXT&lt;br /&gt;
glGetFramebufferAttachmentParameterivEXT&lt;br /&gt;
glGetRenderbufferParameterivEXT&lt;br /&gt;
glIsFramebufferEXT&lt;br /&gt;
glIsRenderbufferEXT&lt;br /&gt;
glRenderbufferStorageEXT&lt;br /&gt;
glFramebufferTextureEXT&lt;br /&gt;
glFramebufferTextureFaceEXT&lt;br /&gt;
glFramebufferTextureLayerEXT&lt;br /&gt;
glProgramParameteriEXT&lt;br /&gt;
glProgramEnvParameters4fvEXT&lt;br /&gt;
glProgramLocalParameters4fvEXT&lt;br /&gt;
glBindFragDataLocationEXT&lt;br /&gt;
glGetFragDataLocationEXT&lt;br /&gt;
glGetUniformuivEXT&lt;br /&gt;
glGetVertexAttribIivEXT&lt;br /&gt;
glGetVertexAttribIuivEXT&lt;br /&gt;
glUniform1uiEXT&lt;br /&gt;
glUniform1uivEXT&lt;br /&gt;
glUniform2uiEXT&lt;br /&gt;
glUniform2uivEXT&lt;br /&gt;
glUniform3uiEXT&lt;br /&gt;
glUniform3uivEXT&lt;br /&gt;
glUniform4uiEXT&lt;br /&gt;
glUniform4uivEXT&lt;br /&gt;
glVertexAttribI1iEXT&lt;br /&gt;
glVertexAttribI1ivEXT&lt;br /&gt;
glVertexAttribI1uiEXT&lt;br /&gt;
glVertexAttribI1uivEXT&lt;br /&gt;
glVertexAttribI2iEXT&lt;br /&gt;
glVertexAttribI2ivEXT&lt;br /&gt;
glVertexAttribI2uiEXT&lt;br /&gt;
glVertexAttribI2uivEXT&lt;br /&gt;
glVertexAttribI3iEXT&lt;br /&gt;
glVertexAttribI3ivEXT&lt;br /&gt;
glVertexAttribI3uiEXT&lt;br /&gt;
glVertexAttribI3uivEXT&lt;br /&gt;
glVertexAttribI4bvEXT&lt;br /&gt;
glVertexAttribI4iEXT&lt;br /&gt;
glVertexAttribI4ivEXT&lt;br /&gt;
glVertexAttribI4svEXT&lt;br /&gt;
glVertexAttribI4ubvEXT&lt;br /&gt;
glVertexAttribI4uiEXT&lt;br /&gt;
glVertexAttribI4uivEXT&lt;br /&gt;
glVertexAttribI4usvEXT&lt;br /&gt;
glVertexAttribIPointerEXT&lt;br /&gt;
glGetHistogramEXT&lt;br /&gt;
glGetHistogramParameterfvEXT&lt;br /&gt;
glGetHistogramParameterivEXT&lt;br /&gt;
glGetMinmaxEXT&lt;br /&gt;
glGetMinmaxParameterfvEXT&lt;br /&gt;
glGetMinmaxParameterivEXT&lt;br /&gt;
glHistogramEXT&lt;br /&gt;
glMinmaxEXT&lt;br /&gt;
glResetHistogramEXT&lt;br /&gt;
glResetMinmaxEXT&lt;br /&gt;
glIndexFuncEXT&lt;br /&gt;
glIndexMaterialEXT&lt;br /&gt;
glApplyTextureEXT&lt;br /&gt;
glTextureLightEXT&lt;br /&gt;
glTextureMaterialEXT&lt;br /&gt;
glMultiDrawArraysEXT&lt;br /&gt;
glMultiDrawElementsEXT&lt;br /&gt;
glSampleMaskEXT&lt;br /&gt;
glSamplePatternEXT&lt;br /&gt;
glColorTableEXT&lt;br /&gt;
glGetColorTableEXT&lt;br /&gt;
glGetColorTableParameterfvEXT&lt;br /&gt;
glGetColorTableParameterivEXT&lt;br /&gt;
glGetPixelTransformParameterfvEXT&lt;br /&gt;
glGetPixelTransformParameterivEXT&lt;br /&gt;
glPixelTransformParameterfEXT&lt;br /&gt;
glPixelTransformParameterfvEXT&lt;br /&gt;
glPixelTransformParameteriEXT&lt;br /&gt;
glPixelTransformParameterivEXT&lt;br /&gt;
glPointParameterfEXT&lt;br /&gt;
glPointParameterfvEXT&lt;br /&gt;
glPolygonOffsetEXT&lt;br /&gt;
glProvokingVertexEXT&lt;br /&gt;
glBeginSceneEXT&lt;br /&gt;
glEndSceneEXT&lt;br /&gt;
glSecondaryColor3bEXT&lt;br /&gt;
glSecondaryColor3bvEXT&lt;br /&gt;
glSecondaryColor3dEXT&lt;br /&gt;
glSecondaryColor3dvEXT&lt;br /&gt;
glSecondaryColor3fEXT&lt;br /&gt;
glSecondaryColor3fvEXT&lt;br /&gt;
glSecondaryColor3iEXT&lt;br /&gt;
glSecondaryColor3ivEXT&lt;br /&gt;
glSecondaryColor3sEXT&lt;br /&gt;
glSecondaryColor3svEXT&lt;br /&gt;
glSecondaryColor3ubEXT&lt;br /&gt;
glSecondaryColor3ubvEXT&lt;br /&gt;
glSecondaryColor3uiEXT&lt;br /&gt;
glSecondaryColor3uivEXT&lt;br /&gt;
glSecondaryColor3usEXT&lt;br /&gt;
glSecondaryColor3usvEXT&lt;br /&gt;
glSecondaryColorPointerEXT&lt;br /&gt;
glActiveProgramEXT&lt;br /&gt;
glCreateShaderProgramEXT&lt;br /&gt;
glUseShaderProgramEXT&lt;br /&gt;
glBindImageTextureEXT&lt;br /&gt;
glMemoryBarrierEXT&lt;br /&gt;
glActiveStencilFaceEXT&lt;br /&gt;
glTexSubImage1DEXT&lt;br /&gt;
glTexSubImage2DEXT&lt;br /&gt;
glTexSubImage3DEXT&lt;br /&gt;
glTexImage3DEXT&lt;br /&gt;
glTexBufferEXT&lt;br /&gt;
glClearColorIiEXT&lt;br /&gt;
glClearColorIuiEXT&lt;br /&gt;
glGetTexParameterIivEXT&lt;br /&gt;
glGetTexParameterIuivEXT&lt;br /&gt;
glTexParameterIivEXT&lt;br /&gt;
glTexParameterIuivEXT&lt;br /&gt;
glAreTexturesResidentEXT&lt;br /&gt;
glBindTextureEXT&lt;br /&gt;
glDeleteTexturesEXT&lt;br /&gt;
glGenTexturesEXT&lt;br /&gt;
glIsTextureEXT&lt;br /&gt;
glPrioritizeTexturesEXT&lt;br /&gt;
glTextureNormalEXT&lt;br /&gt;
glGetQueryObjecti64vEXT&lt;br /&gt;
glGetQueryObjectui64vEXT&lt;br /&gt;
glBeginTransformFeedbackEXT&lt;br /&gt;
glBindBufferBaseEXT&lt;br /&gt;
glBindBufferOffsetEXT&lt;br /&gt;
glBindBufferRangeEXT&lt;br /&gt;
glEndTransformFeedbackEXT&lt;br /&gt;
glGetTransformFeedbackVaryingEXT&lt;br /&gt;
glTransformFeedbackVaryingsEXT&lt;br /&gt;
glArrayElementEXT&lt;br /&gt;
glColorPointerEXT&lt;br /&gt;
glDrawArraysEXT&lt;br /&gt;
glEdgeFlagPointerEXT&lt;br /&gt;
glGetPointervEXT&lt;br /&gt;
glIndexPointerEXT&lt;br /&gt;
glNormalPointerEXT&lt;br /&gt;
glTexCoordPointerEXT&lt;br /&gt;
glVertexPointerEXT&lt;br /&gt;
glGetVertexAttribLdvEXT&lt;br /&gt;
glVertexArrayVertexAttribLOffsetEXT&lt;br /&gt;
glVertexAttribL1dEXT&lt;br /&gt;
glVertexAttribL1dvEXT&lt;br /&gt;
glVertexAttribL2dEXT&lt;br /&gt;
glVertexAttribL2dvEXT&lt;br /&gt;
glVertexAttribL3dEXT&lt;br /&gt;
glVertexAttribL3dvEXT&lt;br /&gt;
glVertexAttribL4dEXT&lt;br /&gt;
glVertexAttribL4dvEXT&lt;br /&gt;
glVertexAttribLPointerEXT&lt;br /&gt;
glBeginVertexShaderEXT&lt;br /&gt;
glBindLightParameterEXT&lt;br /&gt;
glBindMaterialParameterEXT&lt;br /&gt;
glBindParameterEXT&lt;br /&gt;
glBindTexGenParameterEXT&lt;br /&gt;
glBindTextureUnitParameterEXT&lt;br /&gt;
glBindVertexShaderEXT&lt;br /&gt;
glDeleteVertexShaderEXT&lt;br /&gt;
glDisableVariantClientStateEXT&lt;br /&gt;
glEnableVariantClientStateEXT&lt;br /&gt;
glEndVertexShaderEXT&lt;br /&gt;
glExtractComponentEXT&lt;br /&gt;
glGenSymbolsEXT&lt;br /&gt;
glGenVertexShadersEXT&lt;br /&gt;
glGetInvariantBooleanvEXT&lt;br /&gt;
glGetInvariantFloatvEXT&lt;br /&gt;
glGetInvariantIntegervEXT&lt;br /&gt;
glGetLocalConstantBooleanvEXT&lt;br /&gt;
glGetLocalConstantFloatvEXT&lt;br /&gt;
glGetLocalConstantIntegervEXT&lt;br /&gt;
glGetVariantBooleanvEXT&lt;br /&gt;
glGetVariantFloatvEXT&lt;br /&gt;
glGetVariantIntegervEXT&lt;br /&gt;
glGetVariantPointervEXT&lt;br /&gt;
glInsertComponentEXT&lt;br /&gt;
glIsVariantEnabledEXT&lt;br /&gt;
glSetInvariantEXT&lt;br /&gt;
glSetLocalConstantEXT&lt;br /&gt;
glShaderOp1EXT&lt;br /&gt;
glShaderOp2EXT&lt;br /&gt;
glShaderOp3EXT&lt;br /&gt;
glSwizzleEXT&lt;br /&gt;
glVariantPointerEXT&lt;br /&gt;
glVariantbvEXT&lt;br /&gt;
glVariantdvEXT&lt;br /&gt;
glVariantfvEXT&lt;br /&gt;
glVariantivEXT&lt;br /&gt;
glVariantsvEXT&lt;br /&gt;
glVariantubvEXT&lt;br /&gt;
glVariantuivEXT&lt;br /&gt;
glVariantusvEXT&lt;br /&gt;
glWriteMaskEXT&lt;br /&gt;
glVertexWeightPointerEXT&lt;br /&gt;
glVertexWeightfEXT&lt;br /&gt;
glVertexWeightfvEXT&lt;br /&gt;
glFrameTerminatorGREMEDY&lt;br /&gt;
glStringMarkerGREMEDY&lt;br /&gt;
glGetImageTransformParameterfvHP&lt;br /&gt;
glGetImageTransformParameterivHP&lt;br /&gt;
glImageTransformParameterfHP&lt;br /&gt;
glImageTransformParameterfvHP&lt;br /&gt;
glImageTransformParameteriHP&lt;br /&gt;
glImageTransformParameterivHP&lt;br /&gt;
glMultiModeDrawArraysIBM&lt;br /&gt;
glMultiModeDrawElementsIBM&lt;br /&gt;
glColorPointerListIBM&lt;br /&gt;
glEdgeFlagPointerListIBM&lt;br /&gt;
glFogCoordPointerListIBM&lt;br /&gt;
glIndexPointerListIBM&lt;br /&gt;
glNormalPointerListIBM&lt;br /&gt;
glSecondaryColorPointerListIBM&lt;br /&gt;
glTexCoordPointerListIBM&lt;br /&gt;
glVertexPointerListIBM&lt;br /&gt;
glColorPointervINTEL&lt;br /&gt;
glNormalPointervINTEL&lt;br /&gt;
glTexCoordPointervINTEL&lt;br /&gt;
glVertexPointervINTEL&lt;br /&gt;
glTexScissorFuncINTEL&lt;br /&gt;
glTexScissorINTEL&lt;br /&gt;
glBufferRegionEnabledEXT&lt;br /&gt;
glDeleteBufferRegionEXT&lt;br /&gt;
glDrawBufferRegionEXT&lt;br /&gt;
glNewBufferRegionEXT&lt;br /&gt;
glReadBufferRegionEXT&lt;br /&gt;
glResizeBuffersMESA&lt;br /&gt;
glWindowPos2dMESA&lt;br /&gt;
glWindowPos2dvMESA&lt;br /&gt;
glWindowPos2fMESA&lt;br /&gt;
glWindowPos2fvMESA&lt;br /&gt;
glWindowPos2iMESA&lt;br /&gt;
glWindowPos2ivMESA&lt;br /&gt;
glWindowPos2sMESA&lt;br /&gt;
glWindowPos2svMESA&lt;br /&gt;
glWindowPos3dMESA&lt;br /&gt;
glWindowPos3dvMESA&lt;br /&gt;
glWindowPos3fMESA&lt;br /&gt;
glWindowPos3fvMESA&lt;br /&gt;
glWindowPos3iMESA&lt;br /&gt;
glWindowPos3ivMESA&lt;br /&gt;
glWindowPos3sMESA&lt;br /&gt;
glWindowPos3svMESA&lt;br /&gt;
glWindowPos4dMESA&lt;br /&gt;
glWindowPos4dvMESA&lt;br /&gt;
glWindowPos4fMESA&lt;br /&gt;
glWindowPos4fvMESA&lt;br /&gt;
glWindowPos4iMESA&lt;br /&gt;
glWindowPos4ivMESA&lt;br /&gt;
glWindowPos4sMESA&lt;br /&gt;
glWindowPos4svMESA&lt;br /&gt;
glBeginConditionalRenderNV&lt;br /&gt;
glEndConditionalRenderNV&lt;br /&gt;
glCopyImageSubDataNV&lt;br /&gt;
glClearDepthdNV&lt;br /&gt;
glDepthBoundsdNV&lt;br /&gt;
glDepthRangedNV&lt;br /&gt;
glEvalMapsNV&lt;br /&gt;
glGetMapAttribParameterfvNV&lt;br /&gt;
glGetMapAttribParameterivNV&lt;br /&gt;
glGetMapControlPointsNV&lt;br /&gt;
glGetMapParameterfvNV&lt;br /&gt;
glGetMapParameterivNV&lt;br /&gt;
glMapControlPointsNV&lt;br /&gt;
glMapParameterfvNV&lt;br /&gt;
glMapParameterivNV&lt;br /&gt;
glGetMultisamplefvNV&lt;br /&gt;
glSampleMaskIndexedNV&lt;br /&gt;
glTexRenderbufferNV&lt;br /&gt;
glDeleteFencesNV&lt;br /&gt;
glFinishFenceNV&lt;br /&gt;
glGenFencesNV&lt;br /&gt;
glGetFenceivNV&lt;br /&gt;
glIsFenceNV&lt;br /&gt;
glSetFenceNV&lt;br /&gt;
glTestFenceNV&lt;br /&gt;
glGetProgramNamedParameterdvNV&lt;br /&gt;
glGetProgramNamedParameterfvNV&lt;br /&gt;
glProgramNamedParameter4dNV&lt;br /&gt;
glProgramNamedParameter4dvNV&lt;br /&gt;
glProgramNamedParameter4fNV&lt;br /&gt;
glProgramNamedParameter4fvNV&lt;br /&gt;
glRenderbufferStorageMultisampleCoverageNV&lt;br /&gt;
glProgramVertexLimitNV&lt;br /&gt;
glProgramEnvParameterI4iNV&lt;br /&gt;
glProgramEnvParameterI4ivNV&lt;br /&gt;
glProgramEnvParameterI4uiNV&lt;br /&gt;
glProgramEnvParameterI4uivNV&lt;br /&gt;
glProgramEnvParametersI4ivNV&lt;br /&gt;
glProgramEnvParametersI4uivNV&lt;br /&gt;
glProgramLocalParameterI4iNV&lt;br /&gt;
glProgramLocalParameterI4ivNV&lt;br /&gt;
glProgramLocalParameterI4uiNV&lt;br /&gt;
glProgramLocalParameterI4uivNV&lt;br /&gt;
glProgramLocalParametersI4ivNV&lt;br /&gt;
glProgramLocalParametersI4uivNV&lt;br /&gt;
glGetUniformi64vNV&lt;br /&gt;
glGetUniformui64vNV&lt;br /&gt;
glProgramUniform1i64NV&lt;br /&gt;
glProgramUniform1i64vNV&lt;br /&gt;
glProgramUniform1ui64NV&lt;br /&gt;
glProgramUniform1ui64vNV&lt;br /&gt;
glProgramUniform2i64NV&lt;br /&gt;
glProgramUniform2i64vNV&lt;br /&gt;
glProgramUniform2ui64NV&lt;br /&gt;
glProgramUniform2ui64vNV&lt;br /&gt;
glProgramUniform3i64NV&lt;br /&gt;
glProgramUniform3i64vNV&lt;br /&gt;
glProgramUniform3ui64NV&lt;br /&gt;
glProgramUniform3ui64vNV&lt;br /&gt;
glProgramUniform4i64NV&lt;br /&gt;
glProgramUniform4i64vNV&lt;br /&gt;
glProgramUniform4ui64NV&lt;br /&gt;
glProgramUniform4ui64vNV&lt;br /&gt;
glUniform1i64NV&lt;br /&gt;
glUniform1i64vNV&lt;br /&gt;
glUniform1ui64NV&lt;br /&gt;
glUniform1ui64vNV&lt;br /&gt;
glUniform2i64NV&lt;br /&gt;
glUniform2i64vNV&lt;br /&gt;
glUniform2ui64NV&lt;br /&gt;
glUniform2ui64vNV&lt;br /&gt;
glUniform3i64NV&lt;br /&gt;
glUniform3i64vNV&lt;br /&gt;
glUniform3ui64NV&lt;br /&gt;
glUniform3ui64vNV&lt;br /&gt;
glUniform4i64NV&lt;br /&gt;
glUniform4i64vNV&lt;br /&gt;
glUniform4ui64NV&lt;br /&gt;
glUniform4ui64vNV&lt;br /&gt;
glColor3hNV&lt;br /&gt;
glColor3hvNV&lt;br /&gt;
glColor4hNV&lt;br /&gt;
glColor4hvNV&lt;br /&gt;
glFogCoordhNV&lt;br /&gt;
glFogCoordhvNV&lt;br /&gt;
glMultiTexCoord1hNV&lt;br /&gt;
glMultiTexCoord1hvNV&lt;br /&gt;
glMultiTexCoord2hNV&lt;br /&gt;
glMultiTexCoord2hvNV&lt;br /&gt;
glMultiTexCoord3hNV&lt;br /&gt;
glMultiTexCoord3hvNV&lt;br /&gt;
glMultiTexCoord4hNV&lt;br /&gt;
glMultiTexCoord4hvNV&lt;br /&gt;
glNormal3hNV&lt;br /&gt;
glNormal3hvNV&lt;br /&gt;
glSecondaryColor3hNV&lt;br /&gt;
glSecondaryColor3hvNV&lt;br /&gt;
glTexCoord1hNV&lt;br /&gt;
glTexCoord1hvNV&lt;br /&gt;
glTexCoord2hNV&lt;br /&gt;
glTexCoord2hvNV&lt;br /&gt;
glTexCoord3hNV&lt;br /&gt;
glTexCoord3hvNV&lt;br /&gt;
glTexCoord4hNV&lt;br /&gt;
glTexCoord4hvNV&lt;br /&gt;
glVertex2hNV&lt;br /&gt;
glVertex2hvNV&lt;br /&gt;
glVertex3hNV&lt;br /&gt;
glVertex3hvNV&lt;br /&gt;
glVertex4hNV&lt;br /&gt;
glVertex4hvNV&lt;br /&gt;
glVertexAttrib1hNV&lt;br /&gt;
glVertexAttrib1hvNV&lt;br /&gt;
glVertexAttrib2hNV&lt;br /&gt;
glVertexAttrib2hvNV&lt;br /&gt;
glVertexAttrib3hNV&lt;br /&gt;
glVertexAttrib3hvNV&lt;br /&gt;
glVertexAttrib4hNV&lt;br /&gt;
glVertexAttrib4hvNV&lt;br /&gt;
glVertexAttribs1hvNV&lt;br /&gt;
glVertexAttribs2hvNV&lt;br /&gt;
glVertexAttribs3hvNV&lt;br /&gt;
glVertexAttribs4hvNV&lt;br /&gt;
glVertexWeighthNV&lt;br /&gt;
glVertexWeighthvNV&lt;br /&gt;
glBeginOcclusionQueryNV&lt;br /&gt;
glDeleteOcclusionQueriesNV&lt;br /&gt;
glEndOcclusionQueryNV&lt;br /&gt;
glGenOcclusionQueriesNV&lt;br /&gt;
glGetOcclusionQueryivNV&lt;br /&gt;
glGetOcclusionQueryuivNV&lt;br /&gt;
glIsOcclusionQueryNV&lt;br /&gt;
glProgramBufferParametersIivNV&lt;br /&gt;
glProgramBufferParametersIuivNV&lt;br /&gt;
glProgramBufferParametersfvNV&lt;br /&gt;
glFlushPixelDataRangeNV&lt;br /&gt;
glPixelDataRangeNV&lt;br /&gt;
glPointParameteriNV&lt;br /&gt;
glPointParameterivNV&lt;br /&gt;
glGetVideoi64vNV&lt;br /&gt;
glGetVideoivNV&lt;br /&gt;
glGetVideoui64vNV&lt;br /&gt;
glGetVideouivNV&lt;br /&gt;
glPresentFrameDualFillNV&lt;br /&gt;
glPresentFrameKeyedNV&lt;br /&gt;
glPrimitiveRestartIndexNV&lt;br /&gt;
glPrimitiveRestartNV&lt;br /&gt;
glCombinerInputNV&lt;br /&gt;
glCombinerOutputNV&lt;br /&gt;
glCombinerParameterfNV&lt;br /&gt;
glCombinerParameterfvNV&lt;br /&gt;
glCombinerParameteriNV&lt;br /&gt;
glCombinerParameterivNV&lt;br /&gt;
glFinalCombinerInputNV&lt;br /&gt;
glGetCombinerInputParameterfvNV&lt;br /&gt;
glGetCombinerInputParameterivNV&lt;br /&gt;
glGetCombinerOutputParameterfvNV&lt;br /&gt;
glGetCombinerOutputParameterivNV&lt;br /&gt;
glGetFinalCombinerInputParameterfvNV&lt;br /&gt;
glGetFinalCombinerInputParameterivNV&lt;br /&gt;
glCombinerStageParameterfvNV&lt;br /&gt;
glGetCombinerStageParameterfvNV&lt;br /&gt;
glGetBufferParameterui64vNV&lt;br /&gt;
glGetIntegerui64vNV&lt;br /&gt;
glGetNamedBufferParameterui64vNV&lt;br /&gt;
glIsBufferResidentNV&lt;br /&gt;
glIsNamedBufferResidentNV&lt;br /&gt;
glMakeBufferNonResidentNV&lt;br /&gt;
glMakeBufferResidentNV&lt;br /&gt;
glMakeNamedBufferNonResidentNV&lt;br /&gt;
glMakeNamedBufferResidentNV&lt;br /&gt;
glProgramUniformui64NV&lt;br /&gt;
glProgramUniformui64vNV&lt;br /&gt;
glUniformui64NV&lt;br /&gt;
glUniformui64vNV&lt;br /&gt;
glTextureBarrierNV&lt;br /&gt;
glActiveVaryingNV&lt;br /&gt;
glBeginTransformFeedbackNV&lt;br /&gt;
glBindBufferBaseNV&lt;br /&gt;
glBindBufferOffsetNV&lt;br /&gt;
glBindBufferRangeNV&lt;br /&gt;
glEndTransformFeedbackNV&lt;br /&gt;
glGetActiveVaryingNV&lt;br /&gt;
glGetTransformFeedbackVaryingNV&lt;br /&gt;
glGetVaryingLocationNV&lt;br /&gt;
glTransformFeedbackAttribsNV&lt;br /&gt;
glTransformFeedbackVaryingsNV&lt;br /&gt;
glBindTransformFeedbackNV&lt;br /&gt;
glDeleteTransformFeedbacksNV&lt;br /&gt;
glDrawTransformFeedbackNV&lt;br /&gt;
glGenTransformFeedbacksNV&lt;br /&gt;
glIsTransformFeedbackNV&lt;br /&gt;
glPauseTransformFeedbackNV&lt;br /&gt;
glResumeTransformFeedbackNV&lt;br /&gt;
glVDPAUFiniNV&lt;br /&gt;
glVDPAUGetSurfaceivNV&lt;br /&gt;
glVDPAUInitNV&lt;br /&gt;
glVDPAUIsSurfaceNV&lt;br /&gt;
glVDPAUMapSurfacesNV&lt;br /&gt;
glVDPAURegisterOutputSurfaceNV&lt;br /&gt;
glVDPAURegisterVideoSurfaceNV&lt;br /&gt;
glVDPAUSurfaceAccessNV&lt;br /&gt;
glVDPAUUnmapSurfacesNV&lt;br /&gt;
glVDPAUUnregisterSurfaceNV&lt;br /&gt;
glFlushVertexArrayRangeNV&lt;br /&gt;
glVertexArrayRangeNV&lt;br /&gt;
glGetVertexAttribLi64vNV&lt;br /&gt;
glGetVertexAttribLui64vNV&lt;br /&gt;
glVertexAttribL1i64NV&lt;br /&gt;
glVertexAttribL1i64vNV&lt;br /&gt;
glVertexAttribL1ui64NV&lt;br /&gt;
glVertexAttribL1ui64vNV&lt;br /&gt;
glVertexAttribL2i64NV&lt;br /&gt;
glVertexAttribL2i64vNV&lt;br /&gt;
glVertexAttribL2ui64NV&lt;br /&gt;
glVertexAttribL2ui64vNV&lt;br /&gt;
glVertexAttribL3i64NV&lt;br /&gt;
glVertexAttribL3i64vNV&lt;br /&gt;
glVertexAttribL3ui64NV&lt;br /&gt;
glVertexAttribL3ui64vNV&lt;br /&gt;
glVertexAttribL4i64NV&lt;br /&gt;
glVertexAttribL4i64vNV&lt;br /&gt;
glVertexAttribL4ui64NV&lt;br /&gt;
glVertexAttribL4ui64vNV&lt;br /&gt;
glVertexAttribLFormatNV&lt;br /&gt;
glBufferAddressRangeNV&lt;br /&gt;
glColorFormatNV&lt;br /&gt;
glEdgeFlagFormatNV&lt;br /&gt;
glFogCoordFormatNV&lt;br /&gt;
glGetIntegerui64i_vNV&lt;br /&gt;
glIndexFormatNV&lt;br /&gt;
glNormalFormatNV&lt;br /&gt;
glSecondaryColorFormatNV&lt;br /&gt;
glTexCoordFormatNV&lt;br /&gt;
glVertexAttribFormatNV&lt;br /&gt;
glVertexAttribIFormatNV&lt;br /&gt;
glVertexFormatNV&lt;br /&gt;
glAreProgramsResidentNV&lt;br /&gt;
glBindProgramNV&lt;br /&gt;
glDeleteProgramsNV&lt;br /&gt;
glExecuteProgramNV&lt;br /&gt;
glGenProgramsNV&lt;br /&gt;
glGetProgramParameterdvNV&lt;br /&gt;
glGetProgramParameterfvNV&lt;br /&gt;
glGetProgramStringNV&lt;br /&gt;
glGetProgramivNV&lt;br /&gt;
glGetTrackMatrixivNV&lt;br /&gt;
glGetVertexAttribPointervNV&lt;br /&gt;
glGetVertexAttribdvNV&lt;br /&gt;
glGetVertexAttribfvNV&lt;br /&gt;
glGetVertexAttribivNV&lt;br /&gt;
glIsProgramNV&lt;br /&gt;
glLoadProgramNV&lt;br /&gt;
glProgramParameter4dNV&lt;br /&gt;
glProgramParameter4dvNV&lt;br /&gt;
glProgramParameter4fNV&lt;br /&gt;
glProgramParameter4fvNV&lt;br /&gt;
glProgramParameters4dvNV&lt;br /&gt;
glProgramParameters4fvNV&lt;br /&gt;
glRequestResidentProgramsNV&lt;br /&gt;
glTrackMatrixNV&lt;br /&gt;
glVertexAttrib1dNV&lt;br /&gt;
glVertexAttrib1dvNV&lt;br /&gt;
glVertexAttrib1fNV&lt;br /&gt;
glVertexAttrib1fvNV&lt;br /&gt;
glVertexAttrib1sNV&lt;br /&gt;
glVertexAttrib1svNV&lt;br /&gt;
glVertexAttrib2dNV&lt;br /&gt;
glVertexAttrib2dvNV&lt;br /&gt;
glVertexAttrib2fNV&lt;br /&gt;
glVertexAttrib2fvNV&lt;br /&gt;
glVertexAttrib2sNV&lt;br /&gt;
glVertexAttrib2svNV&lt;br /&gt;
glVertexAttrib3dNV&lt;br /&gt;
glVertexAttrib3dvNV&lt;br /&gt;
glVertexAttrib3fNV&lt;br /&gt;
glVertexAttrib3fvNV&lt;br /&gt;
glVertexAttrib3sNV&lt;br /&gt;
glVertexAttrib3svNV&lt;br /&gt;
glVertexAttrib4dNV&lt;br /&gt;
glVertexAttrib4dvNV&lt;br /&gt;
glVertexAttrib4fNV&lt;br /&gt;
glVertexAttrib4fvNV&lt;br /&gt;
glVertexAttrib4sNV&lt;br /&gt;
glVertexAttrib4svNV&lt;br /&gt;
glVertexAttrib4ubNV&lt;br /&gt;
glVertexAttrib4ubvNV&lt;br /&gt;
glVertexAttribPointerNV&lt;br /&gt;
glVertexAttribs1dvNV&lt;br /&gt;
glVertexAttribs1fvNV&lt;br /&gt;
glVertexAttribs1svNV&lt;br /&gt;
glVertexAttribs2dvNV&lt;br /&gt;
glVertexAttribs2fvNV&lt;br /&gt;
glVertexAttribs2svNV&lt;br /&gt;
glVertexAttribs3dvNV&lt;br /&gt;
glVertexAttribs3fvNV&lt;br /&gt;
glVertexAttribs3svNV&lt;br /&gt;
glVertexAttribs4dvNV&lt;br /&gt;
glVertexAttribs4fvNV&lt;br /&gt;
glVertexAttribs4svNV&lt;br /&gt;
glVertexAttribs4ubvNV&lt;br /&gt;
glClearDepthfOES&lt;br /&gt;
glClipPlanefOES&lt;br /&gt;
glDepthRangefOES&lt;br /&gt;
glFrustumfOES&lt;br /&gt;
glGetClipPlanefOES&lt;br /&gt;
glOrthofOES&lt;br /&gt;
glDetailTexFuncSGIS&lt;br /&gt;
glGetDetailTexFuncSGIS&lt;br /&gt;
glFogFuncSGIS&lt;br /&gt;
glGetFogFuncSGIS&lt;br /&gt;
glSampleMaskSGIS&lt;br /&gt;
glSamplePatternSGIS&lt;br /&gt;
glGetSharpenTexFuncSGIS&lt;br /&gt;
glSharpenTexFuncSGIS&lt;br /&gt;
glTexImage4DSGIS&lt;br /&gt;
glTexSubImage4DSGIS&lt;br /&gt;
glGetTexFilterFuncSGIS&lt;br /&gt;
glTexFilterFuncSGIS&lt;br /&gt;
glAsyncMarkerSGIX&lt;br /&gt;
glDeleteAsyncMarkersSGIX&lt;br /&gt;
glFinishAsyncSGIX&lt;br /&gt;
glGenAsyncMarkersSGIX&lt;br /&gt;
glIsAsyncMarkerSGIX&lt;br /&gt;
glPollAsyncSGIX&lt;br /&gt;
glFlushRasterSGIX&lt;br /&gt;
glTextureFogSGIX&lt;br /&gt;
glFragmentColorMaterialSGIX&lt;br /&gt;
glFragmentLightModelfSGIX&lt;br /&gt;
glFragmentLightModelfvSGIX&lt;br /&gt;
glFragmentLightModeliSGIX&lt;br /&gt;
glFragmentLightModelivSGIX&lt;br /&gt;
glFragmentLightfSGIX&lt;br /&gt;
glFragmentLightfvSGIX&lt;br /&gt;
glFragmentLightiSGIX&lt;br /&gt;
glFragmentLightivSGIX&lt;br /&gt;
glFragmentMaterialfSGIX&lt;br /&gt;
glFragmentMaterialfvSGIX&lt;br /&gt;
glFragmentMaterialiSGIX&lt;br /&gt;
glFragmentMaterialivSGIX&lt;br /&gt;
glGetFragmentLightfvSGIX&lt;br /&gt;
glGetFragmentLightivSGIX&lt;br /&gt;
glGetFragmentMaterialfvSGIX&lt;br /&gt;
glGetFragmentMaterialivSGIX&lt;br /&gt;
glFrameZoomSGIX&lt;br /&gt;
glPixelTexGenSGIX&lt;br /&gt;
glReferencePlaneSGIX&lt;br /&gt;
glSpriteParameterfSGIX&lt;br /&gt;
glSpriteParameterfvSGIX&lt;br /&gt;
glSpriteParameteriSGIX&lt;br /&gt;
glSpriteParameterivSGIX&lt;br /&gt;
glTagSampleBufferSGIX&lt;br /&gt;
glColorTableParameterfvSGI&lt;br /&gt;
glColorTableParameterivSGI&lt;br /&gt;
glColorTableSGI&lt;br /&gt;
glCopyColorTableSGI&lt;br /&gt;
glGetColorTableParameterfvSGI&lt;br /&gt;
glGetColorTableParameterivSGI&lt;br /&gt;
glGetColorTableSGI&lt;br /&gt;
glFinishTextureSUNX&lt;br /&gt;
glGlobalAlphaFactorbSUN&lt;br /&gt;
glGlobalAlphaFactordSUN&lt;br /&gt;
glGlobalAlphaFactorfSUN&lt;br /&gt;
glGlobalAlphaFactoriSUN&lt;br /&gt;
glGlobalAlphaFactorsSUN&lt;br /&gt;
glGlobalAlphaFactorubSUN&lt;br /&gt;
glGlobalAlphaFactoruiSUN&lt;br /&gt;
glGlobalAlphaFactorusSUN&lt;br /&gt;
glReadVideoPixelsSUN&lt;br /&gt;
glReplacementCodePointerSUN&lt;br /&gt;
glReplacementCodeubSUN&lt;br /&gt;
glReplacementCodeubvSUN&lt;br /&gt;
glReplacementCodeuiSUN&lt;br /&gt;
glReplacementCodeuivSUN&lt;br /&gt;
glReplacementCodeusSUN&lt;br /&gt;
glReplacementCodeusvSUN&lt;br /&gt;
glColor3fVertex3fSUN&lt;br /&gt;
glColor3fVertex3fvSUN&lt;br /&gt;
glColor4fNormal3fVertex3fSUN&lt;br /&gt;
glColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glColor4ubVertex2fSUN&lt;br /&gt;
glColor4ubVertex2fvSUN&lt;br /&gt;
glColor4ubVertex3fSUN&lt;br /&gt;
glColor4ubVertex3fvSUN&lt;br /&gt;
glNormal3fVertex3fSUN&lt;br /&gt;
glNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiColor3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiColor3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiColor4fNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiColor4ubVertex3fSUN&lt;br /&gt;
glReplacementCodeuiColor4ubVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fVertex3fSUN&lt;br /&gt;
glReplacementCodeuiTexCoord2fVertex3fvSUN&lt;br /&gt;
glReplacementCodeuiVertex3fSUN&lt;br /&gt;
glReplacementCodeuiVertex3fvSUN&lt;br /&gt;
glTexCoord2fColor3fVertex3fSUN&lt;br /&gt;
glTexCoord2fColor3fVertex3fvSUN&lt;br /&gt;
glTexCoord2fColor4fNormal3fVertex3fSUN&lt;br /&gt;
glTexCoord2fColor4fNormal3fVertex3fvSUN&lt;br /&gt;
glTexCoord2fColor4ubVertex3fSUN&lt;br /&gt;
glTexCoord2fColor4ubVertex3fvSUN&lt;br /&gt;
glTexCoord2fNormal3fVertex3fSUN&lt;br /&gt;
glTexCoord2fNormal3fVertex3fvSUN&lt;br /&gt;
glTexCoord2fVertex3fSUN&lt;br /&gt;
glTexCoord2fVertex3fvSUN&lt;br /&gt;
glTexCoord4fColor4fNormal3fVertex4fSUN&lt;br /&gt;
glTexCoord4fColor4fNormal3fVertex4fvSUN&lt;br /&gt;
glTexCoord4fVertex4fSUN&lt;br /&gt;
glTexCoord4fVertex4fvSUN&lt;br /&gt;
glAddSwapHintRectWIN&lt;br /&gt;
GL_3DFX_multisample&lt;br /&gt;
GL_3DFX_tbuffer&lt;br /&gt;
GL_3DFX_texture_compression_FXT1&lt;br /&gt;
GL_AMD_conservative_depth&lt;br /&gt;
GL_AMD_debug_output&lt;br /&gt;
GL_AMD_draw_buffers_blend&lt;br /&gt;
GL_AMD_name_gen_delete&lt;br /&gt;
GL_AMD_performance_monitor&lt;br /&gt;
GL_AMD_seamless_cubemap_per_texture&lt;br /&gt;
GL_AMD_shader_stencil_export&lt;br /&gt;
GL_AMD_texture_texture4&lt;br /&gt;
GL_AMD_transform_feedback3_lines_triangles&lt;br /&gt;
GL_AMD_vertex_shader_tessellator&lt;br /&gt;
GL_APPLE_aux_depth_stencil&lt;br /&gt;
GL_APPLE_client_storage&lt;br /&gt;
GL_APPLE_element_array&lt;br /&gt;
GL_APPLE_fence&lt;br /&gt;
GL_APPLE_float_pixels&lt;br /&gt;
GL_APPLE_flush_buffer_range&lt;br /&gt;
GL_APPLE_object_purgeable&lt;br /&gt;
GL_APPLE_pixel_buffer&lt;br /&gt;
GL_APPLE_rgb_422&lt;br /&gt;
GL_APPLE_row_bytes&lt;br /&gt;
GL_APPLE_specular_vector&lt;br /&gt;
GL_APPLE_texture_range&lt;br /&gt;
GL_APPLE_transform_hint&lt;br /&gt;
GL_APPLE_vertex_array_object&lt;br /&gt;
GL_APPLE_vertex_array_range&lt;br /&gt;
GL_APPLE_vertex_program_evaluators&lt;br /&gt;
GL_APPLE_ycbcr_422&lt;br /&gt;
GL_ARB_blend_func_extended&lt;br /&gt;
GL_ARB_color_buffer_float&lt;br /&gt;
GL_ARB_compatibility&lt;br /&gt;
GL_ARB_copy_buffer&lt;br /&gt;
GL_ARB_depth_buffer_float&lt;br /&gt;
GL_ARB_depth_clamp&lt;br /&gt;
GL_ARB_depth_texture&lt;br /&gt;
GL_ARB_draw_buffers&lt;br /&gt;
GL_ARB_draw_buffers_blend&lt;br /&gt;
GL_ARB_draw_elements_base_vertex&lt;br /&gt;
GL_ARB_draw_indirect&lt;br /&gt;
GL_ARB_draw_instanced&lt;br /&gt;
GL_ARB_explicit_attrib_location&lt;br /&gt;
GL_ARB_fragment_coord_conventions&lt;br /&gt;
GL_ARB_fragment_program&lt;br /&gt;
GL_ARB_fragment_program_shadow&lt;br /&gt;
GL_ARB_fragment_shader&lt;br /&gt;
GL_ARB_framebuffer_object&lt;br /&gt;
GL_ARB_framebuffer_sRGB&lt;br /&gt;
GL_ARB_geometry_shader4&lt;br /&gt;
GL_ARB_gpu_shader5&lt;br /&gt;
GL_ARB_gpu_shader_fp64&lt;br /&gt;
GL_ARB_half_float_pixel&lt;br /&gt;
GL_ARB_half_float_vertex&lt;br /&gt;
GL_ARB_imaging&lt;br /&gt;
GL_ARB_instanced_arrays&lt;br /&gt;
GL_ARB_map_buffer_range&lt;br /&gt;
GL_ARB_matrix_palette&lt;br /&gt;
GL_ARB_multisample&lt;br /&gt;
GL_ARB_multitexture&lt;br /&gt;
GL_ARB_occlusion_query&lt;br /&gt;
GL_ARB_occlusion_query2&lt;br /&gt;
GL_ARB_pixel_buffer_object&lt;br /&gt;
GL_ARB_point_parameters&lt;br /&gt;
GL_ARB_point_sprite&lt;br /&gt;
GL_ARB_provoking_vertex&lt;br /&gt;
GL_ARB_sample_shading&lt;br /&gt;
GL_ARB_sampler_objects&lt;br /&gt;
GL_ARB_seamless_cube_map&lt;br /&gt;
GL_ARB_shader_bit_encoding&lt;br /&gt;
GL_ARB_shader_objects&lt;br /&gt;
GL_ARB_shader_subroutine&lt;br /&gt;
GL_ARB_shader_texture_lod&lt;br /&gt;
GL_ARB_shading_language_100&lt;br /&gt;
GL_ARB_shading_language_include&lt;br /&gt;
GL_ARB_shadow&lt;br /&gt;
GL_ARB_shadow_ambient&lt;br /&gt;
GL_ARB_sync&lt;br /&gt;
GL_ARB_tessellation_shader&lt;br /&gt;
GL_ARB_texture_border_clamp&lt;br /&gt;
GL_ARB_texture_buffer_object&lt;br /&gt;
GL_ARB_texture_buffer_object_rgb32&lt;br /&gt;
GL_ARB_texture_compression&lt;br /&gt;
GL_ARB_texture_compression_bptc&lt;br /&gt;
GL_ARB_texture_compression_rgtc&lt;br /&gt;
GL_ARB_texture_cube_map&lt;br /&gt;
GL_ARB_texture_cube_map_array&lt;br /&gt;
GL_ARB_texture_env_add&lt;br /&gt;
GL_ARB_texture_env_combine&lt;br /&gt;
GL_ARB_texture_env_crossbar&lt;br /&gt;
GL_ARB_texture_env_dot3&lt;br /&gt;
GL_ARB_texture_float&lt;br /&gt;
GL_ARB_texture_gather&lt;br /&gt;
GL_ARB_texture_mirrored_repeat&lt;br /&gt;
GL_ARB_texture_multisample&lt;br /&gt;
GL_ARB_texture_non_power_of_two&lt;br /&gt;
GL_ARB_texture_query_lod&lt;br /&gt;
GL_ARB_texture_rectangle&lt;br /&gt;
GL_ARB_texture_rg&lt;br /&gt;
GL_ARB_texture_rgb10_a2ui&lt;br /&gt;
GL_ARB_texture_swizzle&lt;br /&gt;
GL_ARB_timer_query&lt;br /&gt;
GL_ARB_transform_feedback2&lt;br /&gt;
GL_ARB_transform_feedback3&lt;br /&gt;
GL_ARB_transpose_matrix&lt;br /&gt;
GL_ARB_uniform_buffer_object&lt;br /&gt;
GL_ARB_vertex_array_bgra&lt;br /&gt;
GL_ARB_vertex_array_object&lt;br /&gt;
GL_ARB_vertex_blend&lt;br /&gt;
GL_ARB_vertex_buffer_object&lt;br /&gt;
GL_ARB_vertex_program&lt;br /&gt;
GL_ARB_vertex_shader&lt;br /&gt;
GL_ARB_vertex_type_2_10_10_10_rev&lt;br /&gt;
GL_ARB_window_pos&lt;br /&gt;
GL_ATIX_point_sprites&lt;br /&gt;
GL_ATIX_texture_env_combine3&lt;br /&gt;
GL_ATIX_texture_env_route&lt;br /&gt;
GL_ATIX_vertex_shader_output_point_size&lt;br /&gt;
GL_ATI_draw_buffers&lt;br /&gt;
GL_ATI_element_array&lt;br /&gt;
GL_ATI_envmap_bumpmap&lt;br /&gt;
GL_ATI_fragment_shader&lt;br /&gt;
GL_ATI_map_object_buffer&lt;br /&gt;
GL_ATI_meminfo&lt;br /&gt;
GL_ATI_pn_triangles&lt;br /&gt;
GL_ATI_separate_stencil&lt;br /&gt;
GL_ATI_shader_texture_lod&lt;br /&gt;
GL_ATI_text_fragment_shader&lt;br /&gt;
GL_ATI_texture_compression_3dc&lt;br /&gt;
GL_ATI_texture_env_combine3&lt;br /&gt;
GL_ATI_texture_float&lt;br /&gt;
GL_ATI_texture_mirror_once&lt;br /&gt;
GL_ATI_vertex_array_object&lt;br /&gt;
GL_ATI_vertex_attrib_array_object&lt;br /&gt;
GL_ATI_vertex_streams&lt;br /&gt;
GL_EXT_422_pixels&lt;br /&gt;
GL_EXT_Cg_shader&lt;br /&gt;
GL_EXT_abgr&lt;br /&gt;
GL_EXT_bgra&lt;br /&gt;
GL_EXT_bindable_uniform&lt;br /&gt;
GL_EXT_blend_color&lt;br /&gt;
GL_EXT_blend_equation_separate&lt;br /&gt;
GL_EXT_blend_func_separate&lt;br /&gt;
GL_EXT_blend_logic_op&lt;br /&gt;
GL_EXT_blend_minmax&lt;br /&gt;
GL_EXT_blend_subtract&lt;br /&gt;
GL_EXT_clip_volume_hint&lt;br /&gt;
GL_EXT_cmyka&lt;br /&gt;
GL_EXT_color_subtable&lt;br /&gt;
GL_EXT_compiled_vertex_array&lt;br /&gt;
GL_EXT_convolution&lt;br /&gt;
GL_EXT_coordinate_frame&lt;br /&gt;
GL_EXT_copy_texture&lt;br /&gt;
GL_EXT_cull_vertex&lt;br /&gt;
GL_EXT_depth_bounds_test&lt;br /&gt;
GL_EXT_direct_state_access&lt;br /&gt;
GL_EXT_draw_buffers2&lt;br /&gt;
GL_EXT_draw_instanced&lt;br /&gt;
GL_EXT_draw_range_elements&lt;br /&gt;
GL_EXT_fog_coord&lt;br /&gt;
GL_EXT_fragment_lighting&lt;br /&gt;
GL_EXT_framebuffer_blit&lt;br /&gt;
GL_EXT_framebuffer_multisample&lt;br /&gt;
GL_EXT_framebuffer_object&lt;br /&gt;
GL_EXT_framebuffer_sRGB&lt;br /&gt;
GL_EXT_geometry_shader4&lt;br /&gt;
GL_EXT_gpu_program_parameters&lt;br /&gt;
GL_EXT_gpu_shader4&lt;br /&gt;
GL_EXT_histogram&lt;br /&gt;
GL_EXT_index_array_formats&lt;br /&gt;
GL_EXT_index_func&lt;br /&gt;
GL_EXT_index_material&lt;br /&gt;
GL_EXT_index_texture&lt;br /&gt;
GL_EXT_light_texture&lt;br /&gt;
GL_EXT_misc_attribute&lt;br /&gt;
GL_EXT_multi_draw_arrays&lt;br /&gt;
GL_EXT_multisample&lt;br /&gt;
GL_EXT_packed_depth_stencil&lt;br /&gt;
GL_EXT_packed_float&lt;br /&gt;
GL_EXT_packed_pixels&lt;br /&gt;
GL_EXT_paletted_texture&lt;br /&gt;
GL_EXT_pixel_buffer_object&lt;br /&gt;
GL_EXT_pixel_transform&lt;br /&gt;
GL_EXT_pixel_transform_color_table&lt;br /&gt;
GL_EXT_point_parameters&lt;br /&gt;
GL_EXT_polygon_offset&lt;br /&gt;
GL_EXT_provoking_vertex&lt;br /&gt;
GL_EXT_rescale_normal&lt;br /&gt;
GL_EXT_scene_marker&lt;br /&gt;
GL_EXT_secondary_color&lt;br /&gt;
GL_EXT_separate_shader_objects&lt;br /&gt;
GL_EXT_separate_specular_color&lt;br /&gt;
GL_EXT_shader_image_load_store&lt;br /&gt;
GL_EXT_shadow_funcs&lt;br /&gt;
GL_EXT_shared_texture_palette&lt;br /&gt;
GL_EXT_stencil_clear_tag&lt;br /&gt;
GL_EXT_stencil_two_side&lt;br /&gt;
GL_EXT_stencil_wrap&lt;br /&gt;
GL_EXT_subtexture&lt;br /&gt;
GL_EXT_texture&lt;br /&gt;
GL_EXT_texture3D&lt;br /&gt;
GL_EXT_texture_array&lt;br /&gt;
GL_EXT_texture_buffer_object&lt;br /&gt;
GL_EXT_texture_compression_dxt1&lt;br /&gt;
GL_EXT_texture_compression_latc&lt;br /&gt;
GL_EXT_texture_compression_rgtc&lt;br /&gt;
GL_EXT_texture_compression_s3tc&lt;br /&gt;
GL_EXT_texture_cube_map&lt;br /&gt;
GL_EXT_texture_edge_clamp&lt;br /&gt;
GL_EXT_texture_env&lt;br /&gt;
GL_EXT_texture_env_add&lt;br /&gt;
GL_EXT_texture_env_combine&lt;br /&gt;
GL_EXT_texture_env_dot3&lt;br /&gt;
GL_EXT_texture_filter_anisotropic&lt;br /&gt;
GL_EXT_texture_integer&lt;br /&gt;
GL_EXT_texture_lod_bias&lt;br /&gt;
GL_EXT_texture_mirror_clamp&lt;br /&gt;
GL_EXT_texture_object&lt;br /&gt;
GL_EXT_texture_perturb_normal&lt;br /&gt;
GL_EXT_texture_rectangle&lt;br /&gt;
GL_EXT_texture_sRGB&lt;br /&gt;
GL_EXT_texture_shared_exponent&lt;br /&gt;
GL_EXT_texture_snorm&lt;br /&gt;
GL_EXT_texture_swizzle&lt;br /&gt;
GL_EXT_timer_query&lt;br /&gt;
GL_EXT_transform_feedback&lt;br /&gt;
GL_EXT_vertex_array&lt;br /&gt;
GL_EXT_vertex_array_bgra&lt;br /&gt;
GL_EXT_vertex_attrib_64bit&lt;br /&gt;
GL_EXT_vertex_shader&lt;br /&gt;
GL_EXT_vertex_weighting&lt;br /&gt;
GL_GREMEDY_frame_terminator&lt;br /&gt;
GL_GREMEDY_string_marker&lt;br /&gt;
GL_HP_convolution_border_modes&lt;br /&gt;
GL_HP_image_transform&lt;br /&gt;
GL_HP_occlusion_test&lt;br /&gt;
GL_HP_texture_lighting&lt;br /&gt;
GL_IBM_cull_vertex&lt;br /&gt;
GL_IBM_multimode_draw_arrays&lt;br /&gt;
GL_IBM_rasterpos_clip&lt;br /&gt;
GL_IBM_static_data&lt;br /&gt;
GL_IBM_texture_mirrored_repeat&lt;br /&gt;
GL_IBM_vertex_array_lists&lt;br /&gt;
GL_INGR_color_clamp&lt;br /&gt;
GL_INGR_interlace_read&lt;br /&gt;
GL_INTEL_parallel_arrays&lt;br /&gt;
GL_INTEL_texture_scissor&lt;br /&gt;
GL_KTX_buffer_region&lt;br /&gt;
GL_MESAX_texture_stack&lt;br /&gt;
GL_MESA_pack_invert&lt;br /&gt;
GL_MESA_resize_buffers&lt;br /&gt;
GL_MESA_window_pos&lt;br /&gt;
GL_MESA_ycbcr_texture&lt;br /&gt;
GL_NV_blend_square&lt;br /&gt;
GL_NV_conditional_render&lt;br /&gt;
GL_NV_copy_depth_to_color&lt;br /&gt;
GL_NV_copy_image&lt;br /&gt;
GL_NV_depth_buffer_float&lt;br /&gt;
GL_NV_depth_clamp&lt;br /&gt;
GL_NV_depth_range_unclamped&lt;br /&gt;
GL_NV_evaluators&lt;br /&gt;
GL_NV_explicit_multisample&lt;br /&gt;
GL_NV_fence&lt;br /&gt;
GL_NV_float_buffer&lt;br /&gt;
GL_NV_fog_distance&lt;br /&gt;
GL_NV_fragment_program&lt;br /&gt;
GL_NV_fragment_program2&lt;br /&gt;
GL_NV_gpu_program4&lt;br /&gt;
GL_NV_fragment_program_option&lt;br /&gt;
GL_NV_framebuffer_multisample_coverage&lt;br /&gt;
GL_NV_geometry_shader4&lt;br /&gt;
GL_NV_gpu_program5&lt;br /&gt;
GL_NV_gpu_program_fp64&lt;br /&gt;
GL_NV_gpu_shader5&lt;br /&gt;
GL_NV_half_float&lt;br /&gt;
GL_NV_light_max_exponent&lt;br /&gt;
GL_NV_multisample_coverage&lt;br /&gt;
GL_NV_multisample_filter_hint&lt;br /&gt;
GL_NV_occlusion_query&lt;br /&gt;
GL_NV_packed_depth_stencil&lt;br /&gt;
GL_NV_parameter_buffer_object&lt;br /&gt;
GL_NV_parameter_buffer_object2&lt;br /&gt;
GL_NV_pixel_data_range&lt;br /&gt;
GL_NV_point_sprite&lt;br /&gt;
GL_NV_present_video&lt;br /&gt;
GL_NV_primitive_restart&lt;br /&gt;
GL_NV_register_combiners&lt;br /&gt;
GL_NV_register_combiners2&lt;br /&gt;
GL_NV_shader_buffer_load&lt;br /&gt;
GL_NV_texgen_emboss&lt;br /&gt;
GL_NV_texgen_reflection&lt;br /&gt;
GL_NV_texture_barrier&lt;br /&gt;
GL_NV_texture_compression_vtc&lt;br /&gt;
GL_NV_texture_env_combine4&lt;br /&gt;
GL_NV_texture_expand_normal&lt;br /&gt;
GL_NV_texture_rectangle&lt;br /&gt;
GL_NV_texture_shader&lt;br /&gt;
GL_NV_texture_shader2&lt;br /&gt;
GL_NV_texture_shader3&lt;br /&gt;
GL_NV_transform_feedback&lt;br /&gt;
GL_NV_transform_feedback2&lt;br /&gt;
GL_NV_vdpau_interop&lt;br /&gt;
GL_NV_vertex_array_range&lt;br /&gt;
GL_NV_vertex_array_range2&lt;br /&gt;
GL_NV_vertex_attrib_integer_64bit&lt;br /&gt;
GL_NV_vertex_buffer_unified_memory&lt;br /&gt;
GL_NV_vertex_program&lt;br /&gt;
GL_NV_vertex_program1_1&lt;br /&gt;
GL_NV_vertex_program2&lt;br /&gt;
GL_NV_vertex_program2_option&lt;br /&gt;
GL_NV_vertex_program3&lt;br /&gt;
GL_OES_byte_coordinates&lt;br /&gt;
GL_OES_compressed_paletted_texture&lt;br /&gt;
GL_OES_read_format&lt;br /&gt;
GL_OES_single_precision&lt;br /&gt;
GL_OML_interlace&lt;br /&gt;
GL_OML_resample&lt;br /&gt;
GL_OML_subsample&lt;br /&gt;
GL_PGI_misc_hints&lt;br /&gt;
GL_PGI_vertex_hints&lt;br /&gt;
GL_REND_screen_coordinates&lt;br /&gt;
GL_S3_s3tc&lt;br /&gt;
GL_SGIS_color_range&lt;br /&gt;
GL_SGIS_detail_texture&lt;br /&gt;
GL_SGIS_fog_function&lt;br /&gt;
GL_SGIS_generate_mipmap&lt;br /&gt;
GL_SGIS_multisample&lt;br /&gt;
GL_SGIS_pixel_texture&lt;br /&gt;
GL_SGIS_point_line_texgen&lt;br /&gt;
GL_SGIS_sharpen_texture&lt;br /&gt;
GL_SGIS_texture4D&lt;br /&gt;
GL_SGIS_texture_border_clamp&lt;br /&gt;
GL_SGIS_texture_edge_clamp&lt;br /&gt;
GL_SGIS_texture_filter4&lt;br /&gt;
GL_SGIS_texture_lod&lt;br /&gt;
GL_SGIS_texture_select&lt;br /&gt;
GL_SGIX_async&lt;br /&gt;
GL_SGIX_async_histogram&lt;br /&gt;
GL_SGIX_async_pixel&lt;br /&gt;
GL_SGIX_blend_alpha_minmax&lt;br /&gt;
GL_SGIX_clipmap&lt;br /&gt;
GL_SGIX_convolution_accuracy&lt;br /&gt;
GL_SGIX_depth_texture&lt;br /&gt;
GL_SGIX_flush_raster&lt;br /&gt;
GL_SGIX_fog_offset&lt;br /&gt;
GL_SGIX_fog_texture&lt;br /&gt;
GL_SGIX_fragment_specular_lighting&lt;br /&gt;
GL_SGIX_framezoom&lt;br /&gt;
GL_SGIX_interlace&lt;br /&gt;
GL_SGIX_ir_instrument1&lt;br /&gt;
GL_SGIX_list_priority&lt;br /&gt;
GL_SGIX_pixel_texture&lt;br /&gt;
GL_SGIX_pixel_texture_bits&lt;br /&gt;
GL_SGIX_reference_plane&lt;br /&gt;
GL_SGIX_resample&lt;br /&gt;
GL_SGIX_shadow&lt;br /&gt;
GL_SGIX_shadow_ambient&lt;br /&gt;
GL_SGIX_sprite&lt;br /&gt;
GL_SGIX_tag_sample_buffer&lt;br /&gt;
GL_SGIX_texture_add_env&lt;br /&gt;
GL_SGIX_texture_coordinate_clamp&lt;br /&gt;
GL_SGIX_texture_lod_bias&lt;br /&gt;
GL_SGIX_texture_multi_buffer&lt;br /&gt;
GL_SGIX_texture_range&lt;br /&gt;
GL_SGIX_texture_scale_bias&lt;br /&gt;
GL_SGIX_vertex_preclip&lt;br /&gt;
GL_SGIX_vertex_preclip_hint&lt;br /&gt;
GL_SGIX_ycrcb&lt;br /&gt;
GL_SGI_color_matrix&lt;br /&gt;
GL_SGI_color_table&lt;br /&gt;
GL_SGI_texture_color_table&lt;br /&gt;
GL_SUNX_constant_data&lt;br /&gt;
GL_SUN_convolution_border_modes&lt;br /&gt;
GL_SUN_global_alpha&lt;br /&gt;
GL_SUN_mesh_array&lt;br /&gt;
GL_SUN_read_video_pixels&lt;br /&gt;
GL_SUN_slice_accum&lt;br /&gt;
GL_SUN_triangle_list&lt;br /&gt;
GL_SUN_vertex&lt;br /&gt;
GL_WIN_phong_shading&lt;br /&gt;
GL_WIN_specular_fog&lt;br /&gt;
GL_WIN_swap_hint&lt;br /&gt;
wglSetStereoEmitterState3DL&lt;br /&gt;
wglBlitContextFramebufferAMD&lt;br /&gt;
wglCreateAssociatedContextAMD&lt;br /&gt;
wglCreateAssociatedContextAttribsAMD&lt;br /&gt;
wglDeleteAssociatedContextAMD&lt;br /&gt;
wglGetContextGPUIDAMD&lt;br /&gt;
wglGetCurrentAssociatedContextAMD&lt;br /&gt;
wglGetGPUIDsAMD&lt;br /&gt;
wglGetGPUInfoAMD&lt;br /&gt;
wglMakeAssociatedContextCurrentAMD&lt;br /&gt;
wglCreateBufferRegionARB&lt;br /&gt;
wglDeleteBufferRegionARB&lt;br /&gt;
wglRestoreBufferRegionARB&lt;br /&gt;
wglSaveBufferRegionARB&lt;br /&gt;
wglCreateContextAttribsARB&lt;br /&gt;
wglGetExtensionsStringARB&lt;br /&gt;
wglGetCurrentReadDCARB&lt;br /&gt;
wglMakeContextCurrentARB&lt;br /&gt;
wglCreatePbufferARB&lt;br /&gt;
wglDestroyPbufferARB&lt;br /&gt;
wglGetPbufferDCARB&lt;br /&gt;
wglQueryPbufferARB&lt;br /&gt;
wglReleasePbufferDCARB&lt;br /&gt;
wglChoosePixelFormatARB&lt;br /&gt;
wglGetPixelFormatAttribfvARB&lt;br /&gt;
wglGetPixelFormatAttribivARB&lt;br /&gt;
wglBindTexImageARB&lt;br /&gt;
wglReleaseTexImageARB&lt;br /&gt;
wglSetPbufferAttribARB&lt;br /&gt;
wglBindDisplayColorTableEXT&lt;br /&gt;
wglCreateDisplayColorTableEXT&lt;br /&gt;
wglDestroyDisplayColorTableEXT&lt;br /&gt;
wglLoadDisplayColorTableEXT&lt;br /&gt;
wglGetExtensionsStringEXT&lt;br /&gt;
wglGetCurrentReadDCEXT&lt;br /&gt;
wglMakeContextCurrentEXT&lt;br /&gt;
wglCreatePbufferEXT&lt;br /&gt;
wglDestroyPbufferEXT&lt;br /&gt;
wglGetPbufferDCEXT&lt;br /&gt;
wglQueryPbufferEXT&lt;br /&gt;
wglReleasePbufferDCEXT&lt;br /&gt;
wglChoosePixelFormatEXT&lt;br /&gt;
wglGetPixelFormatAttribfvEXT&lt;br /&gt;
wglGetPixelFormatAttribivEXT&lt;br /&gt;
wglGetSwapIntervalEXT&lt;br /&gt;
wglSwapIntervalEXT&lt;br /&gt;
wglGetDigitalVideoParametersI3D&lt;br /&gt;
wglSetDigitalVideoParametersI3D&lt;br /&gt;
wglGetGammaTableI3D&lt;br /&gt;
wglGetGammaTableParametersI3D&lt;br /&gt;
wglSetGammaTableI3D&lt;br /&gt;
wglSetGammaTableParametersI3D&lt;br /&gt;
wglDisableGenlockI3D&lt;br /&gt;
wglEnableGenlockI3D&lt;br /&gt;
wglGenlockSampleRateI3D&lt;br /&gt;
wglGenlockSourceDelayI3D&lt;br /&gt;
wglGenlockSourceEdgeI3D&lt;br /&gt;
wglGenlockSourceI3D&lt;br /&gt;
wglGetGenlockSampleRateI3D&lt;br /&gt;
wglGetGenlockSourceDelayI3D&lt;br /&gt;
wglGetGenlockSourceEdgeI3D&lt;br /&gt;
wglGetGenlockSourceI3D&lt;br /&gt;
wglIsEnabledGenlockI3D&lt;br /&gt;
wglQueryGenlockMaxSourceDelayI3D&lt;br /&gt;
wglAssociateImageBufferEventsI3D&lt;br /&gt;
wglCreateImageBufferI3D&lt;br /&gt;
wglDestroyImageBufferI3D&lt;br /&gt;
wglReleaseImageBufferEventsI3D&lt;br /&gt;
wglDisableFrameLockI3D&lt;br /&gt;
wglEnableFrameLockI3D&lt;br /&gt;
wglIsEnabledFrameLockI3D&lt;br /&gt;
wglQueryFrameLockMasterI3D&lt;br /&gt;
wglBeginFrameTrackingI3D&lt;br /&gt;
wglEndFrameTrackingI3D&lt;br /&gt;
wglGetFrameUsageI3D&lt;br /&gt;
wglQueryFrameTrackingI3D&lt;br /&gt;
wglCopyImageSubDataNV&lt;br /&gt;
wglCreateAffinityDCNV&lt;br /&gt;
wglDeleteDCNV&lt;br /&gt;
wglEnumGpuDevicesNV&lt;br /&gt;
wglEnumGpusFromAffinityDCNV&lt;br /&gt;
wglEnumGpusNV&lt;br /&gt;
wglBindVideoDeviceNV&lt;br /&gt;
wglEnumerateVideoDevicesNV&lt;br /&gt;
wglQueryCurrentContextNV&lt;br /&gt;
wglBindSwapBarrierNV&lt;br /&gt;
wglJoinSwapGroupNV&lt;br /&gt;
wglQueryFrameCountNV&lt;br /&gt;
wglQueryMaxSwapGroupsNV&lt;br /&gt;
wglQuerySwapGroupNV&lt;br /&gt;
wglResetFrameCountNV&lt;br /&gt;
wglAllocateMemoryNV&lt;br /&gt;
wglFreeMemoryNV&lt;br /&gt;
wglBindVideoImageNV&lt;br /&gt;
wglGetVideoDeviceNV&lt;br /&gt;
wglGetVideoInfoNV&lt;br /&gt;
wglReleaseVideoDeviceNV&lt;br /&gt;
wglReleaseVideoImageNV&lt;br /&gt;
wglSendPbufferToVideoNV&lt;br /&gt;
wglGetMscRateOML&lt;br /&gt;
wglGetSyncValuesOML&lt;br /&gt;
wglSwapBuffersMscOML&lt;br /&gt;
wglSwapLayerBuffersMscOML&lt;br /&gt;
wglWaitForMscOML&lt;br /&gt;
wglWaitForSbcOML&lt;br /&gt;
WGL_3DFX_multisample&lt;br /&gt;
WGL_3DL_stereo_control&lt;br /&gt;
WGL_AMD_gpu_association&lt;br /&gt;
WGL_ARB_buffer_region&lt;br /&gt;
WGL_ARB_create_context&lt;br /&gt;
WGL_ARB_create_context_profile&lt;br /&gt;
WGL_ARB_extensions_string&lt;br /&gt;
WGL_ARB_framebuffer_sRGB&lt;br /&gt;
WGL_ARB_make_current_read&lt;br /&gt;
WGL_ARB_multisample&lt;br /&gt;
WGL_ARB_pbuffer&lt;br /&gt;
WGL_ARB_pixel_format&lt;br /&gt;
WGL_ARB_pixel_format_float&lt;br /&gt;
WGL_ARB_render_texture&lt;br /&gt;
WGL_ATI_pixel_format_float&lt;br /&gt;
WGL_ATI_render_texture_rectangle&lt;br /&gt;
WGL_EXT_depth_float&lt;br /&gt;
WGL_EXT_display_color_table&lt;br /&gt;
WGL_EXT_extensions_string&lt;br /&gt;
WGL_EXT_framebuffer_sRGB&lt;br /&gt;
WGL_EXT_make_current_read&lt;br /&gt;
WGL_EXT_multisample&lt;br /&gt;
WGL_EXT_pbuffer&lt;br /&gt;
WGL_EXT_pixel_format&lt;br /&gt;
WGL_EXT_pixel_format_packed_float&lt;br /&gt;
WGL_EXT_swap_control&lt;br /&gt;
WGL_I3D_digital_video_control&lt;br /&gt;
WGL_I3D_gamma&lt;br /&gt;
WGL_I3D_genlock&lt;br /&gt;
WGL_I3D_image_buffer&lt;br /&gt;
WGL_I3D_swap_frame_lock&lt;br /&gt;
WGL_I3D_swap_frame_usage&lt;br /&gt;
WGL_NV_copy_image&lt;br /&gt;
WGL_NV_float_buffer&lt;br /&gt;
WGL_NV_gpu_affinity&lt;br /&gt;
WGL_NV_multisample_coverage&lt;br /&gt;
WGL_NV_present_video&lt;br /&gt;
WGL_NV_render_depth_texture&lt;br /&gt;
WGL_NV_render_texture_rectangle&lt;br /&gt;
WGL_NV_swap_group&lt;br /&gt;
WGL_NV_vertex_array_range&lt;br /&gt;
WGL_NV_video_output&lt;br /&gt;
WGL_OML_sync_control&lt;br /&gt;
shadow&lt;br /&gt;
graphics/graphics_*&lt;br /&gt;
graphics/&lt;br /&gt;
*** Error(s) found in the file &amp;quot;&lt;br /&gt;
PLAY&lt;br /&gt;
FPS: &lt;br /&gt;
TTF error&lt;br /&gt;
data/art/font.ttf&lt;br /&gt;
No font found!&lt;br /&gt;
Missing/broken TTF handle: &lt;br /&gt;
&amp;lt;/rep_hero&amp;gt;&lt;br /&gt;
&amp;lt;rep_hero&amp;gt;&lt;br /&gt;
&amp;lt;/rep_buddy&amp;gt;&lt;br /&gt;
&amp;lt;rep_buddy&amp;gt;&lt;br /&gt;
&amp;lt;/rep_grudge&amp;gt;&lt;br /&gt;
&amp;lt;rep_grudge&amp;gt;&lt;br /&gt;
&amp;lt;/rep_bonded&amp;gt;&lt;br /&gt;
&amp;lt;rep_bonded&amp;gt;&lt;br /&gt;
&amp;lt;/rep_monster&amp;gt;&lt;br /&gt;
&amp;lt;rep_monster&amp;gt;&lt;br /&gt;
&amp;lt;/rep_brigand&amp;gt;&lt;br /&gt;
&amp;lt;rep_brigand&amp;gt;&lt;br /&gt;
&amp;lt;/rep_bully&amp;gt;&lt;br /&gt;
&amp;lt;rep_bully&amp;gt;&lt;br /&gt;
&amp;lt;/rep_violent&amp;gt;&lt;br /&gt;
&amp;lt;rep_violent&amp;gt;&lt;br /&gt;
&amp;lt;/rep_psychopath&amp;gt;&lt;br /&gt;
&amp;lt;rep_psychopath&amp;gt;&lt;br /&gt;
&amp;lt;/rep_trade_partner&amp;gt;&lt;br /&gt;
&amp;lt;rep_trade_partner&amp;gt;&lt;br /&gt;
&amp;lt;/rep_friendly&amp;gt;&lt;br /&gt;
&amp;lt;rep_friendly&amp;gt;&lt;br /&gt;
&amp;lt;/rep_killer&amp;gt;&lt;br /&gt;
&amp;lt;rep_killer&amp;gt;&lt;br /&gt;
&amp;lt;/rep_murderer&amp;gt;&lt;br /&gt;
&amp;lt;rep_murderer&amp;gt;&lt;br /&gt;
&amp;lt;/rep_comrade&amp;gt;&lt;br /&gt;
&amp;lt;rep_comrade&amp;gt;&lt;br /&gt;
&amp;lt;/rep_respected_group&amp;gt;&lt;br /&gt;
&amp;lt;rep_respected_group&amp;gt;&lt;br /&gt;
&amp;lt;/rep_hated_group&amp;gt;&lt;br /&gt;
&amp;lt;rep_hated_group&amp;gt;&lt;br /&gt;
&amp;lt;/rep_enemy_fighter&amp;gt;&lt;br /&gt;
&amp;lt;rep_enemy_fighter&amp;gt;&lt;br /&gt;
&amp;lt;/rep_friendly_fighter&amp;gt;&lt;br /&gt;
&amp;lt;rep_friendly_fighter&amp;gt;&lt;br /&gt;
&amp;lt;/rep_loyal_soldier&amp;gt;&lt;br /&gt;
&amp;lt;rep_loyal_soldier&amp;gt;&lt;br /&gt;
should have reached goal&lt;br /&gt;
insufficient progress toward goal&lt;br /&gt;
going wrong direction&lt;br /&gt;
arrived at location&lt;br /&gt;
arrived at person&lt;br /&gt;
entity no longer rules&lt;br /&gt;
no reason&lt;br /&gt;
left site&lt;br /&gt;
whim&lt;br /&gt;
reunited with loved one&lt;br /&gt;
violent disagreement&lt;br /&gt;
adopted&lt;br /&gt;
need xml text for reason #&lt;br /&gt;
 designed a masterful &lt;br /&gt;
 for &lt;br /&gt;
 at &lt;br /&gt;
 constructed a masterful &lt;br /&gt;
 created a masterful &lt;br /&gt;
 masterfully dyed a &lt;br /&gt;
added a masterful image&lt;br /&gt;
added a masterful covering&lt;br /&gt;
added masterful rings&lt;br /&gt;
added masterful bands&lt;br /&gt;
added masterful spikes&lt;br /&gt;
added a masterful handle&lt;br /&gt;
added masterful thread&lt;br /&gt;
added masterful cloth&lt;br /&gt;
wove a masterful sewn image&lt;br /&gt;
masterfully wrote&lt;br /&gt;
created a masterful illustration&lt;br /&gt;
 to a &lt;br /&gt;
 prepared a masterful &lt;br /&gt;
 created a masterful engraving&lt;br /&gt;
 destroyed &lt;br /&gt;
a masterpiece&lt;br /&gt;
 was destroyed&lt;br /&gt;
 by melting&lt;br /&gt;
 by magma&lt;br /&gt;
 during fortification carving&lt;br /&gt;
 during mining&lt;br /&gt;
 by falling debris&lt;br /&gt;
 by growing vegetation&lt;br /&gt;
 masterfully designed by &lt;br /&gt;
 masterfully constructed by &lt;br /&gt;
the masterful &lt;br /&gt;
 created by &lt;br /&gt;
 masterfully dyed with &lt;br /&gt;
addition of a masterful image&lt;br /&gt;
addition of a masterful covering&lt;br /&gt;
addition of masterful rings&lt;br /&gt;
addition of masterful bands&lt;br /&gt;
addition of masterful spikes&lt;br /&gt;
addition of a masterful handle&lt;br /&gt;
addition of masterful thread&lt;br /&gt;
addition of masterful cloth&lt;br /&gt;
weaving of a masterful sewn image&lt;br /&gt;
writing of a masterpiece&lt;br /&gt;
creation of a masterful illustration&lt;br /&gt;
 prepared by &lt;br /&gt;
the masterful engraving&lt;br /&gt;
the destruction of &lt;br /&gt;
 led the attack&lt;br /&gt;
, and the defenders were led by &lt;br /&gt;
  The defenders were led by &lt;br /&gt;
the attack by &lt;br /&gt;
the attack on &lt;br /&gt;
 defeated &lt;br /&gt;
 and destroyed &lt;br /&gt;
the defeat of &lt;br /&gt;
 and destruction of &lt;br /&gt;
 and pillaged &lt;br /&gt;
 and pillaging of &lt;br /&gt;
 and placed &lt;br /&gt;
 and others&lt;br /&gt;
 in charge of &lt;br /&gt;
The new government was called &lt;br /&gt;
 and lordship of &lt;br /&gt;
 over &lt;br /&gt;
 secured tribute from &lt;br /&gt;
, to be delivered from &lt;br /&gt;
the securing of &lt;br /&gt;
's tribute from &lt;br /&gt;
 and took over &lt;br /&gt;
 and takeover of &lt;br /&gt;
 routed &lt;br /&gt;
the rout of &lt;br /&gt;
the attack of &lt;br /&gt;
 abandoned the settlement of &lt;br /&gt;
their&lt;br /&gt;
 settlement of &lt;br /&gt;
 withered.&lt;br /&gt;
the abandonment of &lt;br /&gt;
the withering of &lt;br /&gt;
 formed&lt;br /&gt;
 became the primary criminal organization&lt;br /&gt;
 moved&lt;br /&gt;
 merged with &lt;br /&gt;
 at the settlement of &lt;br /&gt;
 regained their senses after an initial period of questionable judgment.&lt;br /&gt;
 regained their senses after another period of questionable judgment.&lt;br /&gt;
the formation of &lt;br /&gt;
ascendency of the criminal organization&lt;br /&gt;
relocation of&lt;br /&gt;
the incorporation of &lt;br /&gt;
 into &lt;br /&gt;
the return to reason at the settlement of &lt;br /&gt;
 laid a series of oppressive edicts upon &lt;br /&gt;
 lifted numerous oppressive laws from &lt;br /&gt;
 enacted a series of oppressive laws&lt;br /&gt;
 repealed numerous oppressive laws&lt;br /&gt;
the proclamation of a series of oppressive edicts upon &lt;br /&gt;
the lifting of numerous oppressive laws from &lt;br /&gt;
the enactment of a series of oppressive laws&lt;br /&gt;
the repeal of numerous oppressive laws&lt;br /&gt;
 finished the construction of &lt;br /&gt;
 as a part of &lt;br /&gt;
 connecting &lt;br /&gt;
the completion of &lt;br /&gt;
 thrust a spire of slade up from the underworld, naming it &lt;br /&gt;
 constructed &lt;br /&gt;
, and established a gateway between worlds&lt;br /&gt;
 replaced &lt;br /&gt;
 razed &lt;br /&gt;
 created &lt;br /&gt;
the creation of &lt;br /&gt;
the construction of &lt;br /&gt;
the foundation of &lt;br /&gt;
the emergence of &lt;br /&gt;
 from the underworld through the power of &lt;br /&gt;
the replacement of &lt;br /&gt;
the razing of &lt;br /&gt;
profaning&lt;br /&gt;
disturbing&lt;br /&gt;
, an insurrection&lt;br /&gt;
 against&lt;br /&gt;
 began in &lt;br /&gt;
the insurrection&lt;br /&gt;
the insurrection in &lt;br /&gt;
 concluded with &lt;br /&gt;
the local government&lt;br /&gt;
 overthrown&lt;br /&gt;
 ended with the disappearance of the rebelling population&lt;br /&gt;
 crushed the insurrection in &lt;br /&gt;
the overthrow of &lt;br /&gt;
the end of the insurrection in &lt;br /&gt;
the crushing of the insurrection against &lt;br /&gt;
 were taken by a mood to act against their better judgment at &lt;br /&gt;
 launched an expedition to reclaim &lt;br /&gt;
the questionable judgment of &lt;br /&gt;
the reclamation of &lt;br /&gt;
 devoured &lt;br /&gt;
the devouring of &lt;br /&gt;
broken away&lt;br /&gt;
slashed out&lt;br /&gt;
slashed off&lt;br /&gt;
torn out&lt;br /&gt;
torn off&lt;br /&gt;
stabbed out&lt;br /&gt;
ripped off&lt;br /&gt;
burned out&lt;br /&gt;
burned away&lt;br /&gt;
smashed&lt;br /&gt;
slashed&lt;br /&gt;
ripped&lt;br /&gt;
stabbed&lt;br /&gt;
slashing out&lt;br /&gt;
slashing off&lt;br /&gt;
tearing out&lt;br /&gt;
tearing off&lt;br /&gt;
stabbing out&lt;br /&gt;
ripping off&lt;br /&gt;
burning out&lt;br /&gt;
burning away&lt;br /&gt;
smashing&lt;br /&gt;
slashing&lt;br /&gt;
ripping&lt;br /&gt;
stabbing&lt;br /&gt;
burning&lt;br /&gt;
 was&lt;br /&gt;
 were&lt;br /&gt;
 the first to reach the summit of &lt;br /&gt;
an unknown peak&lt;br /&gt;
, which rises above &lt;br /&gt;
the climbing of &lt;br /&gt;
 escaped from &lt;br /&gt;
 returned to &lt;br /&gt;
 made a journey to &lt;br /&gt;
unknown lands&lt;br /&gt;
the escape from &lt;br /&gt;
the return of &lt;br /&gt;
the journey of &lt;br /&gt;
 tamed the &lt;br /&gt;
wild beasts&lt;br /&gt;
the taming of the &lt;br /&gt;
 fought with &lt;br /&gt;
.  While defeated, the latter escaped unscathed&lt;br /&gt;
 managed to escape from &lt;br /&gt;
's onslaught&lt;br /&gt;
 was forced to retreat from &lt;br /&gt;
 despite the latter's wounds&lt;br /&gt;
 eventually prevailed and &lt;br /&gt;
 was forced to make a hasty escape&lt;br /&gt;
 surprised &lt;br /&gt;
 ambushed &lt;br /&gt;
 happened upon &lt;br /&gt;
 cornered &lt;br /&gt;
 confronted &lt;br /&gt;
a scuffle between &lt;br /&gt;
 in which the former emerged victorious&lt;br /&gt;
the escape of &lt;br /&gt;
 after a punishing fight&lt;br /&gt;
 after a horrific combat&lt;br /&gt;
attack on&lt;br /&gt;
surprising of&lt;br /&gt;
ambush of&lt;br /&gt;
happening upon&lt;br /&gt;
cornering of&lt;br /&gt;
confrontation of&lt;br /&gt;
became obsessed with &lt;br /&gt;
 own mortality and sought to extend &lt;br /&gt;
 life by any means&lt;br /&gt;
began dreaming of starting a family&lt;br /&gt;
came to desire to rule the world&lt;br /&gt;
began dreaming of creating a great work of art&lt;br /&gt;
began dreaming of crafting a masterwork&lt;br /&gt;
began dreaming of bringing peace to the world&lt;br /&gt;
began dreaming of becoming a legendary warrior&lt;br /&gt;
began dreaming of mastering a skill&lt;br /&gt;
began dreaming of falling in love&lt;br /&gt;
began dreaming of seeing the great natural wonders of the world&lt;br /&gt;
became obsessed with an inscrutable goal&lt;br /&gt;
 came back from the dead&lt;br /&gt;
 once more, this time&lt;br /&gt;
a murderous ghost&lt;br /&gt;
a sadistic ghost&lt;br /&gt;
a violent ghost&lt;br /&gt;
an angry ghost&lt;br /&gt;
a moaning spirit&lt;br /&gt;
a howling spirit&lt;br /&gt;
a secretive poltergeist&lt;br /&gt;
an energetic poltergeist&lt;br /&gt;
a troublesome poltergeist&lt;br /&gt;
a restless haunt&lt;br /&gt;
a forlorn haunt&lt;br /&gt;
 burned &lt;br /&gt;
 in dragon fire&lt;br /&gt;
 to death&lt;br /&gt;
 shot and killed &lt;br /&gt;
 mortally wounded &lt;br /&gt;
, who bled to death&lt;br /&gt;
, with &lt;br /&gt;
, who suffocated&lt;br /&gt;
 hacked &lt;br /&gt;
 to pieces&lt;br /&gt;
 beheaded &lt;br /&gt;
 crucified &lt;br /&gt;
 buried &lt;br /&gt;
 alive&lt;br /&gt;
 left &lt;br /&gt;
 out in the air&lt;br /&gt;
 drowned &lt;br /&gt;
 fed &lt;br /&gt;
 to beasts&lt;br /&gt;
 struck down &lt;br /&gt;
 slaughtered &lt;br /&gt;
 drained &lt;br /&gt;
 of blood&lt;br /&gt;
 murdered &lt;br /&gt;
 threw &lt;br /&gt;
 against an obstacle, causing immediate death&lt;br /&gt;
 into a pit of spikes&lt;br /&gt;
 scared &lt;br /&gt;
boiled&lt;br /&gt;
melted&lt;br /&gt;
condensed&lt;br /&gt;
solidified&lt;br /&gt;
died in the heat&lt;br /&gt;
was encased in cooling lava&lt;br /&gt;
was encased in cooling magma&lt;br /&gt;
was encased in ice&lt;br /&gt;
froze to death&lt;br /&gt;
died in a cage&lt;br /&gt;
fell into a deep chasm&lt;br /&gt;
died of old age&lt;br /&gt;
died in the dark&lt;br /&gt;
starved to death&lt;br /&gt;
died of thirst&lt;br /&gt;
drowned&lt;br /&gt;
burned up in magma&lt;br /&gt;
burned up in &lt;br /&gt;
 dragon fire&lt;br /&gt;
's dragon fire&lt;br /&gt;
dragon fire&lt;br /&gt;
was burned to death by &lt;br /&gt;
 fire&lt;br /&gt;
was burned to death by a &lt;br /&gt;
burned to death&lt;br /&gt;
was scalded to death&lt;br /&gt;
burned up in a magma mist&lt;br /&gt;
was crushed by a drawbridge&lt;br /&gt;
was crushed under a collapsing ceiling&lt;br /&gt;
was killed by falling rocks&lt;br /&gt;
was shot and killed&lt;br /&gt;
bled to death&lt;br /&gt;
, slain by &lt;br /&gt;
, slain by a &lt;br /&gt;
, slain&lt;br /&gt;
succumbed to infection&lt;br /&gt;
suffocated&lt;br /&gt;
was hacked to pieces&lt;br /&gt;
was beheaded&lt;br /&gt;
was crucified&lt;br /&gt;
was buried alive&lt;br /&gt;
was left out in the air&lt;br /&gt;
was drowned&lt;br /&gt;
was burned alive&lt;br /&gt;
was fed to beasts&lt;br /&gt;
was struck down&lt;br /&gt;
was slaughtered&lt;br /&gt;
was scuttled&lt;br /&gt;
was drained of blood&lt;br /&gt;
was murdered&lt;br /&gt;
was killed by a trap&lt;br /&gt;
was killed by a vehicle&lt;br /&gt;
was killed by a flying object&lt;br /&gt;
was banished by &lt;br /&gt;
was banished by a &lt;br /&gt;
vanished&lt;br /&gt;
collapsed&lt;br /&gt;
, struck down by &lt;br /&gt;
, struck down by a &lt;br /&gt;
, struck down &lt;br /&gt;
was put to rest&lt;br /&gt;
died after colliding with an obstacle&lt;br /&gt;
was impaled on spikes&lt;br /&gt;
was scared to death&lt;br /&gt;
the new desire of&lt;br /&gt;
the new dream of&lt;br /&gt;
the new obsession of&lt;br /&gt;
to rule the world&lt;br /&gt;
to start a family&lt;br /&gt;
to create a great work of art&lt;br /&gt;
to craft a masterwork&lt;br /&gt;
to bring peace to the world&lt;br /&gt;
to become a legendary warrior&lt;br /&gt;
to master a skill&lt;br /&gt;
to fall in love&lt;br /&gt;
to see the great natural wonders of the world&lt;br /&gt;
with extending &lt;br /&gt;
 own life&lt;br /&gt;
with an inscrutable goal&lt;br /&gt;
 from the dead&lt;br /&gt;
, once more,&lt;br /&gt;
the death of &lt;br /&gt;
 in a cage&lt;br /&gt;
the fall of &lt;br /&gt;
 into a deep chasm&lt;br /&gt;
the passing of &lt;br /&gt;
the death in the dark of &lt;br /&gt;
the starvation of &lt;br /&gt;
the dehydration of &lt;br /&gt;
the drowning of &lt;br /&gt;
the burning of &lt;br /&gt;
 in magma&lt;br /&gt;
the boiling of &lt;br /&gt;
the melting of &lt;br /&gt;
the condensation of &lt;br /&gt;
the freezing of &lt;br /&gt;
the heat-induced death of &lt;br /&gt;
the encasement of &lt;br /&gt;
 in cooling lava&lt;br /&gt;
 in cooling magma&lt;br /&gt;
 in ice&lt;br /&gt;
 in a &lt;br /&gt;
's fire&lt;br /&gt;
the scalding of &lt;br /&gt;
 in a magma mist&lt;br /&gt;
the crushing of &lt;br /&gt;
 under a drawbridge&lt;br /&gt;
 under a collapsing ceiling&lt;br /&gt;
 by falling rocks&lt;br /&gt;
the shooting of &lt;br /&gt;
the mortal wounding of &lt;br /&gt;
the fatal illness of &lt;br /&gt;
the hacking of &lt;br /&gt;
the beheading of &lt;br /&gt;
the crucifixion of &lt;br /&gt;
the burial of &lt;br /&gt;
the leaving of &lt;br /&gt;
the feeding of &lt;br /&gt;
the killing of &lt;br /&gt;
the slaughter of &lt;br /&gt;
the scuttling of &lt;br /&gt;
the draining of &lt;br /&gt;
 blood&lt;br /&gt;
the murder of &lt;br /&gt;
 by a trap&lt;br /&gt;
 by a vehicle&lt;br /&gt;
 by a flying object&lt;br /&gt;
the collapse of &lt;br /&gt;
 after an attack by &lt;br /&gt;
 after an attack by a &lt;br /&gt;
 after an attack&lt;br /&gt;
 attack with &lt;br /&gt;
the vanishment of &lt;br /&gt;
the putting to rest of &lt;br /&gt;
the collision of &lt;br /&gt;
 with an obstacle&lt;br /&gt;
, after the death strike by &lt;br /&gt;
, after the death strike by a &lt;br /&gt;
the impalement of &lt;br /&gt;
 on spikes&lt;br /&gt;
the scaring of &lt;br /&gt;
 to death &lt;br /&gt;
were&lt;br /&gt;
 reunited with &lt;br /&gt;
 through the efforts of &lt;br /&gt;
the reunion of &lt;br /&gt;
 abducted &lt;br /&gt;
 was abducted&lt;br /&gt;
the abduction of &lt;br /&gt;
began wandering&lt;br /&gt;
began scouting&lt;br /&gt;
began hunting great beasts&lt;br /&gt;
decided to become a baby-snatcher, operating&lt;br /&gt;
decided to become a mercenary, operating&lt;br /&gt;
decided to become a thief, operating&lt;br /&gt;
gave up being a &lt;br /&gt;
 to become a &lt;br /&gt;
became a &lt;br /&gt;
stopped being a &lt;br /&gt;
lost a hist fig entry&lt;br /&gt;
 around&lt;br /&gt;
 out of&lt;br /&gt;
 the wilds&lt;br /&gt;
the wandering&lt;br /&gt;
the scouting&lt;br /&gt;
the hunting of great beasts&lt;br /&gt;
the baby-snatching&lt;br /&gt;
the mercenary operation&lt;br /&gt;
the thievery&lt;br /&gt;
the career change from &lt;br /&gt;
the start as a &lt;br /&gt;
the giving up on being a &lt;br /&gt;
the loss of a hist fig entry&lt;br /&gt;
, based in&lt;br /&gt;
 throughout&lt;br /&gt;
arose from&lt;br /&gt;
was discarded in&lt;br /&gt;
was buried in&lt;br /&gt;
was entombed in&lt;br /&gt;
 within &lt;br /&gt;
raising&lt;br /&gt;
discarding&lt;br /&gt;
burial&lt;br /&gt;
entombment&lt;br /&gt;
aroused general suspicion&lt;br /&gt;
 after &lt;br /&gt;
appearing not to age&lt;br /&gt;
general suspicion&lt;br /&gt;
fled to&lt;br /&gt;
settled in&lt;br /&gt;
fled into&lt;br /&gt;
the area around &lt;br /&gt;
wandering&lt;br /&gt;
settling&lt;br /&gt;
 into the area around&lt;br /&gt;
 into&lt;br /&gt;
gave birth to&lt;br /&gt;
sired&lt;br /&gt;
was born to&lt;br /&gt;
received the worship of&lt;br /&gt;
became romantically involved with&lt;br /&gt;
was imprisoned by&lt;br /&gt;
imprisoned&lt;br /&gt;
became the master of&lt;br /&gt;
began an apprenticeship under&lt;br /&gt;
began traveling with&lt;br /&gt;
was sired by&lt;br /&gt;
became the parent of&lt;br /&gt;
began worshipping&lt;br /&gt;
stopped being the mother of&lt;br /&gt;
stopped being the father of&lt;br /&gt;
divorced&lt;br /&gt;
stopped being the child of&lt;br /&gt;
lost the worship of&lt;br /&gt;
ended the romantic relationship with&lt;br /&gt;
was no longer imprisoned by&lt;br /&gt;
no longer imprisoned&lt;br /&gt;
stopped being the master of&lt;br /&gt;
stopped being the apprentice of&lt;br /&gt;
stopped traveling with&lt;br /&gt;
stopped being the parent of&lt;br /&gt;
lost faith in&lt;br /&gt;
ruled from&lt;br /&gt;
started hanging out at&lt;br /&gt;
took up residence in&lt;br /&gt;
took up residence&lt;br /&gt;
laired within&lt;br /&gt;
stopped ruling from&lt;br /&gt;
stopped hanging out at&lt;br /&gt;
moved out of&lt;br /&gt;
 taught &lt;br /&gt;
 learned&lt;br /&gt;
the learning of &lt;br /&gt;
 from the teaching of &lt;br /&gt;
the moment when &lt;br /&gt;
 changed &lt;br /&gt;
 changed&lt;br /&gt;
 from a &lt;br /&gt;
 into a &lt;br /&gt;
the transformation of &lt;br /&gt;
 fooled &lt;br /&gt;
 into believing &lt;br /&gt;
the impersonation of &lt;br /&gt;
members of &lt;br /&gt;
compelled the creation of&lt;br /&gt;
collaborated to create&lt;br /&gt;
 the position of &lt;br /&gt;
 through force of argument&lt;br /&gt;
 with threats of violence&lt;br /&gt;
, pushed by a wave of popular support&lt;br /&gt;
 as a matter of course&lt;br /&gt;
audacious creation&lt;br /&gt;
forcible creation&lt;br /&gt;
collaborative creation&lt;br /&gt;
popularly-supported creation&lt;br /&gt;
 of the position of &lt;br /&gt;
 was enslaved by&lt;br /&gt;
 was imprisoned by&lt;br /&gt;
a mercenary for&lt;br /&gt;
an enemy of&lt;br /&gt;
a criminal in the eyes of&lt;br /&gt;
a member of&lt;br /&gt;
a former member of&lt;br /&gt;
a former mercenary of&lt;br /&gt;
a former slave of&lt;br /&gt;
a former prisoner of&lt;br /&gt;
a claimant for &lt;br /&gt;
ceased to be a &lt;br /&gt;
ceased to be &lt;br /&gt;
left the service of&lt;br /&gt;
made peace with&lt;br /&gt;
was brought to the justice of&lt;br /&gt;
left&lt;br /&gt;
escaped from the slavery of&lt;br /&gt;
escaped from the prisons of&lt;br /&gt;
ceased to be a claimant for &lt;br /&gt;
the status of&lt;br /&gt;
the marriage of&lt;br /&gt;
the belief of&lt;br /&gt;
the romantic relationship between&lt;br /&gt;
the imprisonment by&lt;br /&gt;
the imprisonment of&lt;br /&gt;
the apprenticeship of&lt;br /&gt;
the master-apprentice relationship of&lt;br /&gt;
the companionship of&lt;br /&gt;
as the child of&lt;br /&gt;
as the parent of&lt;br /&gt;
under&lt;br /&gt;
over&lt;br /&gt;
the termination of&lt;br /&gt;
the divorce of&lt;br /&gt;
the loss of faith of&lt;br /&gt;
the end of the romantic relationship between&lt;br /&gt;
the end of the imprisonment by&lt;br /&gt;
the end of the imprisonment of&lt;br /&gt;
the end of the apprenticeship of&lt;br /&gt;
the end of the master-apprentice of&lt;br /&gt;
the end of the companionship of&lt;br /&gt;
the seat of power of&lt;br /&gt;
the hanging-out of&lt;br /&gt;
the residence of&lt;br /&gt;
the lair of&lt;br /&gt;
the removal of the seat of power of&lt;br /&gt;
the stoppage of hanging-out of&lt;br /&gt;
the moving out of&lt;br /&gt;
the status&lt;br /&gt;
the ascension&lt;br /&gt;
the appointment&lt;br /&gt;
the election&lt;br /&gt;
the selection&lt;br /&gt;
the entry&lt;br /&gt;
the rise&lt;br /&gt;
the crimes&lt;br /&gt;
the acceptance&lt;br /&gt;
the enslavement&lt;br /&gt;
the imprisonment&lt;br /&gt;
the claim&lt;br /&gt;
as a &lt;br /&gt;
to the position of &lt;br /&gt;
into the mercenary service of&lt;br /&gt;
as an enemy of&lt;br /&gt;
in the eyes of&lt;br /&gt;
as a member of&lt;br /&gt;
as a former member of&lt;br /&gt;
as a former mercenary of&lt;br /&gt;
as a former slave of&lt;br /&gt;
as a former prisoner of&lt;br /&gt;
the loss of status of&lt;br /&gt;
the fall of&lt;br /&gt;
the removal of&lt;br /&gt;
the departure of&lt;br /&gt;
the peace-making of&lt;br /&gt;
the loss of heroic status of&lt;br /&gt;
the end of the membership of&lt;br /&gt;
the end of the former membership of&lt;br /&gt;
the end of the former mercenary status of&lt;br /&gt;
the end of the former enslavement of&lt;br /&gt;
the end of the former imprisonment of&lt;br /&gt;
the escape of&lt;br /&gt;
the end of the claim of&lt;br /&gt;
from the position of &lt;br /&gt;
from the mercenary service of&lt;br /&gt;
with&lt;br /&gt;
from the slavery of&lt;br /&gt;
from the prisons of&lt;br /&gt;
 made contact with &lt;br /&gt;
the first contact of &lt;br /&gt;
 rejected contact with &lt;br /&gt;
the rejection of contact by &lt;br /&gt;
 between &lt;br /&gt;
 concluded&lt;br /&gt;
, cementing bonds of mutual trust&lt;br /&gt;
 with a positive outcome&lt;br /&gt;
 fairly&lt;br /&gt;
 in an unsatisfactory fashion&lt;br /&gt;
 in failure&lt;br /&gt;
 with miserable outcome&lt;br /&gt;
the brilliant&lt;br /&gt;
the positive&lt;br /&gt;
the fair conclusion&lt;br /&gt;
the unsatisfactory conclusion&lt;br /&gt;
the failure&lt;br /&gt;
the miserable failure&lt;br /&gt;
 proposed by &lt;br /&gt;
 was rejected by &lt;br /&gt;
the rejection of &lt;br /&gt;
 concluded &lt;br /&gt;
a rescue mission&lt;br /&gt;
an insurrection mission&lt;br /&gt;
an adventure&lt;br /&gt;
a guide agreement&lt;br /&gt;
a journey to safety&lt;br /&gt;
bound service&lt;br /&gt;
because the group travelled too slowly&lt;br /&gt;
after arriving at the destination&lt;br /&gt;
because of a leadership change at the site&lt;br /&gt;
because the group went too far away&lt;br /&gt;
on a whim&lt;br /&gt;
after a joyous reunion&lt;br /&gt;
after a violent disagreement&lt;br /&gt;
after an adoption&lt;br /&gt;
an agreement&lt;br /&gt;
an unknown party&lt;br /&gt;
 aided &lt;br /&gt;
 in becoming a permanent part of the living world&lt;br /&gt;
 due to their similarity&lt;br /&gt;
 after pondering the ineffable subtleties of &lt;br /&gt;
 in order to maintain balance in the universe&lt;br /&gt;
 to create a monument to the boundaries between realities&lt;br /&gt;
 to sow the seeds of chaos therein&lt;br /&gt;
 to provide opportunities for courage to rise&lt;br /&gt;
 that more might die&lt;br /&gt;
 that all should gaze upon a truly gruesome visage&lt;br /&gt;
 because it was destined&lt;br /&gt;
 that great fortresses might be raised and tested in siege&lt;br /&gt;
 on a whim&lt;br /&gt;
 that it might bathe in misery forever&lt;br /&gt;
 that more might be murdered&lt;br /&gt;
 in order to make nightmares reality&lt;br /&gt;
 in order to make thralls of everyone&lt;br /&gt;
 in order that acts of torture be perpetrated&lt;br /&gt;
 to provide opportunities for acts of valor to be performed&lt;br /&gt;
 that war might rage forever&lt;br /&gt;
.  The ritual took place in &lt;br /&gt;
 using &lt;br /&gt;
.  The ritual involved &lt;br /&gt;
 joined with &lt;br /&gt;
 to help rescue &lt;br /&gt;
 to oust &lt;br /&gt;
 to live a life of adventure&lt;br /&gt;
 after being compelled to serve&lt;br /&gt;
 to find &lt;br /&gt;
 in order to be brought to safety&lt;br /&gt;
a corrupt agreement was formed&lt;br /&gt;
 was accepted by &lt;br /&gt;
the conclusion of &lt;br /&gt;
the permanent joining by &lt;br /&gt;
 to the living world&lt;br /&gt;
the joining of &lt;br /&gt;
 in bound service&lt;br /&gt;
the formation of a corrupt agreement&lt;br /&gt;
the acceptance of &lt;br /&gt;
 became embroiled in a dispute over &lt;br /&gt;
the dispute between &lt;br /&gt;
 accepted an offer of peace from &lt;br /&gt;
the acceptance of an offer of peace from &lt;br /&gt;
 rejected an offer of peace from &lt;br /&gt;
the rejection of an offer of peace from &lt;br /&gt;
the bodies&lt;br /&gt;
the body&lt;br /&gt;
impaled on &lt;br /&gt;
added to a grisly mound&lt;br /&gt;
added to a grotesque pillar&lt;br /&gt;
added to a gruesome sculpture&lt;br /&gt;
flayed and the skin stretched over &lt;br /&gt;
animated&lt;br /&gt;
hung from a &lt;br /&gt;
horribly mutilated&lt;br /&gt;
impalement on &lt;br /&gt;
construction of a grisly mound from&lt;br /&gt;
construction of a grotesque pillar from&lt;br /&gt;
construction of a gruesome sculpture from&lt;br /&gt;
display on &lt;br /&gt;
 of the skins of&lt;br /&gt;
animation of&lt;br /&gt;
hanging from a &lt;br /&gt;
horrible mutilation of&lt;br /&gt;
 lost a diplomat at &lt;br /&gt;
They suspected the involvement of &lt;br /&gt;
the loss of a diplomat of &lt;br /&gt;
 with the possible involvement of &lt;br /&gt;
 voided all agreements with &lt;br /&gt;
the voiding of agreements with &lt;br /&gt;
, merchants from &lt;br /&gt;
 visited &lt;br /&gt;
 and were never heard from again&lt;br /&gt;
 and suffered great hardships&lt;br /&gt;
.  They reported a seizure of goods&lt;br /&gt;
.  They reported irregularities with their goods&lt;br /&gt;
.  They were greatly offended by the locals&lt;br /&gt;
ill-fated&lt;br /&gt;
tragic&lt;br /&gt;
costly&lt;br /&gt;
unfortunate&lt;br /&gt;
 visit of merchants from &lt;br /&gt;
 was hidden in &lt;br /&gt;
 was stored in &lt;br /&gt;
the concealment of &lt;br /&gt;
the storing of &lt;br /&gt;
 was claimed in &lt;br /&gt;
the acquisition of &lt;br /&gt;
 received its name&lt;br /&gt;
 was created&lt;br /&gt;
the naming of &lt;br /&gt;
 was lost in &lt;br /&gt;
the disappearance of &lt;br /&gt;
 was found in &lt;br /&gt;
the discovery of &lt;br /&gt;
 was stolen&lt;br /&gt;
 and brought to &lt;br /&gt;
the theft of &lt;br /&gt;
 was recovered by &lt;br /&gt;
the recovery of &lt;br /&gt;
 was dropped by &lt;br /&gt;
the discardment of &lt;br /&gt;
This nameless being&lt;br /&gt;
a deity&lt;br /&gt;
 that occurs in the myths of &lt;br /&gt;
a force&lt;br /&gt;
 which was said to permeate &lt;br /&gt;
, animated by unknown forces&lt;br /&gt;
 born in &lt;br /&gt;
 of unknown parentage&lt;br /&gt;
 is the &lt;br /&gt;
 was the &lt;br /&gt;
The identity of &lt;br /&gt;
 has been lost to time&lt;br /&gt;
 the first of &lt;br /&gt;
 one of the first of &lt;br /&gt;
 the only one of &lt;br /&gt;
 one of the only ones of &lt;br /&gt;
 kind&lt;br /&gt;
Although accounts vary, it is universally agreed that &lt;br /&gt;
of divine parentage and possessed of unnatural gifts.  &lt;br /&gt;
chosen by fate as the vanguard of destiny.  &lt;br /&gt;
guided by forces unknown.  &lt;br /&gt;
 most often takes the form of a &lt;br /&gt;
 was most often depicted as a &lt;br /&gt;
associated with &lt;br /&gt;
 was a &lt;br /&gt;
This&lt;br /&gt;
 was a legendary &lt;br /&gt;
The pages are blank.  &lt;br /&gt;
 could be found within &lt;br /&gt;
 were a population within &lt;br /&gt;
 civilization of &lt;br /&gt;
 religion of &lt;br /&gt;
 bandit gang from &lt;br /&gt;
 collection of outcasts from &lt;br /&gt;
 group from &lt;br /&gt;
 centered around the worship of various beings&lt;br /&gt;
 centered around the worship of &lt;br /&gt;
, a force&lt;br /&gt;
[C:3:0:1]Related Historical Figures[C:7:0:0][B]&lt;br /&gt;
object of &lt;br /&gt;
ardent &lt;br /&gt;
faithful &lt;br /&gt;
casual &lt;br /&gt;
dubious &lt;br /&gt;
worship&lt;br /&gt;
lover&lt;br /&gt;
imprisoner&lt;br /&gt;
apprenticeship&lt;br /&gt;
traveling companion&lt;br /&gt;
[C:1:0:1]Related Entities[C:7:0:0][B]&lt;br /&gt;
 to present&lt;br /&gt;
 until &lt;br /&gt;
former mercenary&lt;br /&gt;
enemy&lt;br /&gt;
former member&lt;br /&gt;
former slave&lt;br /&gt;
former prisoner&lt;br /&gt;
claim to &lt;br /&gt;
)[R]&lt;br /&gt;
legendary hero&lt;br /&gt;
famous hero&lt;br /&gt;
hero&lt;br /&gt;
greatly respected for heroic acts&lt;br /&gt;
respected for heroic acts&lt;br /&gt;
legendary brawler&lt;br /&gt;
famous brawler&lt;br /&gt;
noted brawler&lt;br /&gt;
known brawler&lt;br /&gt;
rumored brawler&lt;br /&gt;
legendary monster&lt;br /&gt;
infamous monster&lt;br /&gt;
noted monster&lt;br /&gt;
known monster&lt;br /&gt;
rumored monster&lt;br /&gt;
legendary brigand&lt;br /&gt;
infamous brigand&lt;br /&gt;
noted brigand&lt;br /&gt;
known brigand&lt;br /&gt;
rumored brigand&lt;br /&gt;
legendary bully&lt;br /&gt;
infamous bully&lt;br /&gt;
noted bully&lt;br /&gt;
known bully&lt;br /&gt;
rumored bully&lt;br /&gt;
legendary villain&lt;br /&gt;
infamous villain&lt;br /&gt;
noted villain&lt;br /&gt;
known villain&lt;br /&gt;
rumored villain&lt;br /&gt;
legendary killer&lt;br /&gt;
infamous killer&lt;br /&gt;
noted killer&lt;br /&gt;
known killer&lt;br /&gt;
rumored killer&lt;br /&gt;
legendary murderer&lt;br /&gt;
infamous murderer&lt;br /&gt;
noted murderer&lt;br /&gt;
known murderer&lt;br /&gt;
rumored murderer&lt;br /&gt;
legendary enemy fighter&lt;br /&gt;
infamous enemy fighter&lt;br /&gt;
noted enemy fighter&lt;br /&gt;
known enemy fighter&lt;br /&gt;
rumored enemy fighter&lt;br /&gt;
legendary loyal soldier&lt;br /&gt;
famous loyal soldier&lt;br /&gt;
noted loyal soldier&lt;br /&gt;
known loyal soldier&lt;br /&gt;
rumored loyal soldier&lt;br /&gt;
legendary fighter&lt;br /&gt;
famous fighter&lt;br /&gt;
noted fighter&lt;br /&gt;
known fighter&lt;br /&gt;
rumored fighter&lt;br /&gt;
[C:6:0:1]Related Sites[C:7:0:0][B]&lt;br /&gt;
seat of power&lt;br /&gt;
hangout&lt;br /&gt;
late &lt;br /&gt;
early &lt;br /&gt;
spring&lt;br /&gt;
summer&lt;br /&gt;
autumn&lt;br /&gt;
winter&lt;br /&gt;
a time before time&lt;br /&gt;
an unknown civilization&lt;br /&gt;
myself&lt;br /&gt;
an unknown creature&lt;br /&gt;
an unknown site&lt;br /&gt;
a road&lt;br /&gt;
a tunnel&lt;br /&gt;
a bridge&lt;br /&gt;
a wall&lt;br /&gt;
an unknown construction&lt;br /&gt;
an unknown secret&lt;br /&gt;
an unknown building&lt;br /&gt;
an unknown artifact&lt;br /&gt;
the depths of the world&lt;br /&gt;
the magma sea&lt;br /&gt;
the Underworld&lt;br /&gt;
an unknown underground region&lt;br /&gt;
an unknown region&lt;br /&gt;
an empty population&lt;br /&gt;
an unknown population&lt;br /&gt;
a peace agreement&lt;br /&gt;
a lumber agreement&lt;br /&gt;
the establishment of landed nobility&lt;br /&gt;
the elevation of the landed nobility&lt;br /&gt;
a trade agreement&lt;br /&gt;
a vague agreement&lt;br /&gt;
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  &lt;br /&gt;
Its nature is still an intriguing puzzle to the learned.  &lt;br /&gt;
It is still shrouded in mystery.  &lt;br /&gt;
Many facts are still unclear to historians.  &lt;br /&gt;
A few issues still trouble scholars, but the picture is fairly clear.  &lt;br /&gt;
NULL artifact from dead wg inventory, skipping&lt;br /&gt;
HF_LINK&lt;br /&gt;
RANDOM_DEF_SPHERE&lt;br /&gt;
some vague concept&lt;br /&gt;
Age of Three Powers&lt;br /&gt;
Age of &lt;br /&gt;
Two &lt;br /&gt;
Two Powers&lt;br /&gt;
Age of the &lt;br /&gt;
 Age&lt;br /&gt;
Age of One Power&lt;br /&gt;
Age of Myth&lt;br /&gt;
Age of Legends&lt;br /&gt;
Twilight Age&lt;br /&gt;
Age of Fairy Tales&lt;br /&gt;
Age of Heroes&lt;br /&gt;
Golden Age&lt;br /&gt;
Age of Death&lt;br /&gt;
Age of Civilization&lt;br /&gt;
Age of Emptiness&lt;br /&gt;
The world has passed into &lt;br /&gt;
Unknown Age&lt;br /&gt;
[C:4:0:1]&lt;br /&gt;
 Notable Kill&lt;br /&gt;
[C:7:0:0][B]&lt;br /&gt;
 Kill&lt;br /&gt;
Unknown creature in &lt;br /&gt;
Unknown creature[R]&lt;br /&gt;
 Other Kill&lt;br /&gt;
 in the wilds&lt;br /&gt;
Duel of &lt;br /&gt;
Pillaging&lt;br /&gt;
Conquest&lt;br /&gt;
Destruction&lt;br /&gt;
Insurrection in &lt;br /&gt;
Attempted &lt;br /&gt;
Abduction&lt;br /&gt;
 in the Wilds&lt;br /&gt;
Monster&lt;br /&gt;
Rampage&lt;br /&gt;
the Wilds&lt;br /&gt;
Journey&lt;br /&gt;
NULL artifact from wg storage, skipping&lt;br /&gt;
, once of the Underworld.  &lt;br /&gt;
I bind myself to this place.&lt;br /&gt;
&amp;lt;historical_event&amp;gt;&lt;br /&gt;
&amp;lt;/id&amp;gt;&lt;br /&gt;
&amp;lt;id&amp;gt;&lt;br /&gt;
&amp;lt;/year&amp;gt;&lt;br /&gt;
&amp;lt;year&amp;gt;&lt;br /&gt;
&amp;lt;/seconds72&amp;gt;&lt;br /&gt;
&amp;lt;seconds72&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;field battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;attacker_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;subregion_id&amp;gt;&lt;br /&gt;
&amp;lt;/feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;feature_layer_id&amp;gt;&lt;br /&gt;
&amp;lt;/coords&amp;gt;&lt;br /&gt;
&amp;lt;coords&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defender_general_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_id&amp;gt;&lt;br /&gt;
&amp;lt;site_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;plundered site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site tribute forced&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;new site leader&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;new_site_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;new_leader_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site taken over&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf attacked site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacker_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf destroyed site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/civ_id&amp;gt;&lt;br /&gt;
&amp;lt;civ_id&amp;gt;&lt;br /&gt;
&amp;lt;abandoned/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site retired&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;first/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/builder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;builder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/structure_id&amp;gt;&lt;br /&gt;
&amp;lt;structure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;replaced structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;old_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;/new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;new_ab_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf razed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_fig_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf profaned structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf disturbed structure&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;created world construction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/wcid&amp;gt;&lt;br /&gt;
&amp;lt;wcid&amp;gt;&lt;br /&gt;
&amp;lt;/master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;master_wcid&amp;gt;&lt;br /&gt;
&amp;lt;/site_id1&amp;gt;&lt;br /&gt;
&amp;lt;site_id1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id2&amp;gt;&lt;br /&gt;
&amp;lt;site_id2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;insurrection started&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;target_civ_id&amp;gt;&lt;br /&gt;
&amp;lt;outcome&amp;gt;&lt;br /&gt;
leadership overthrown&lt;br /&gt;
population gone&lt;br /&gt;
&amp;lt;/outcome&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;reclaim site&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;unretire/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;creature devoured&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf wounded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;woundee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;wounder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf simple battle event&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;subtype&amp;gt;&lt;br /&gt;
scuffle&lt;br /&gt;
attacked&lt;br /&gt;
surprised&lt;br /&gt;
ambushed&lt;br /&gt;
happen upon&lt;br /&gt;
corner&lt;br /&gt;
confront&lt;br /&gt;
2 lost after receiving wounds&lt;br /&gt;
2 lost after giving wounds&lt;br /&gt;
2 lost after mutual wounds&lt;br /&gt;
&amp;lt;/subtype&amp;gt;&lt;br /&gt;
&amp;lt;/group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_1_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_2_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reach summit&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;group_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf travel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;return/&amp;gt;&lt;br /&gt;
&amp;lt;escape/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf new pet&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf reunion&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf gains secret goal&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid&amp;gt;&lt;br /&gt;
&amp;lt;hfid&amp;gt;&lt;br /&gt;
&amp;lt;/secret_goal&amp;gt;&lt;br /&gt;
immortality&lt;br /&gt;
&amp;lt;secret_goal&amp;gt;&lt;br /&gt;
stay alive&lt;br /&gt;
maintain entity status&lt;br /&gt;
start a family&lt;br /&gt;
rule the world&lt;br /&gt;
create a great work of art&lt;br /&gt;
craft a masterwork&lt;br /&gt;
bring peace to the world&lt;br /&gt;
become a legendary warrior&lt;br /&gt;
master a skill&lt;br /&gt;
fall in love&lt;br /&gt;
see the great natural sites&lt;br /&gt;
&amp;lt;type&amp;gt;hf revived&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/ghost&amp;gt;&lt;br /&gt;
murderous ghost&lt;br /&gt;
&amp;lt;ghost&amp;gt;&lt;br /&gt;
sadistic ghost&lt;br /&gt;
violent ghost&lt;br /&gt;
angry ghost&lt;br /&gt;
moaning spirit&lt;br /&gt;
howling spirit&lt;br /&gt;
secretive poltergeist&lt;br /&gt;
energetic poltergeist&lt;br /&gt;
troublesome poltergeist&lt;br /&gt;
restless haunt&lt;br /&gt;
forlorn haunt&lt;br /&gt;
&amp;lt;raised_before/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf died&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;slayer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_race&amp;gt;&lt;br /&gt;
&amp;lt;slayer_race&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_caste&amp;gt;&lt;br /&gt;
&amp;lt;slayer_caste&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_item_id&amp;gt;&lt;br /&gt;
&amp;lt;/slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;slayer_shooter_item_id&amp;gt;&lt;br /&gt;
&amp;lt;cause&amp;gt;&lt;br /&gt;
old age&lt;br /&gt;
hunger&lt;br /&gt;
thirst&lt;br /&gt;
shot&lt;br /&gt;
drown&lt;br /&gt;
struck&lt;br /&gt;
slaughtered&lt;br /&gt;
scuttled&lt;br /&gt;
obstacle&lt;br /&gt;
lava&lt;br /&gt;
lava mist&lt;br /&gt;
dragonfire&lt;br /&gt;
steam&lt;br /&gt;
crushed bridge&lt;br /&gt;
chasm&lt;br /&gt;
cage blasted&lt;br /&gt;
murdered&lt;br /&gt;
blood drained&lt;br /&gt;
trap&lt;br /&gt;
vehicle&lt;br /&gt;
flying object&lt;br /&gt;
vanish&lt;br /&gt;
put to rest&lt;br /&gt;
quitdead&lt;br /&gt;
abandon&lt;br /&gt;
heat&lt;br /&gt;
cold&lt;br /&gt;
spikes&lt;br /&gt;
cooling lava&lt;br /&gt;
cooling magma&lt;br /&gt;
freezing water&lt;br /&gt;
exec beheaded&lt;br /&gt;
exec crucified&lt;br /&gt;
exec buried alive&lt;br /&gt;
exec drowned&lt;br /&gt;
exec burned alive&lt;br /&gt;
exec fed to beasts&lt;br /&gt;
exec hacked to pieces&lt;br /&gt;
exec left out in air&lt;br /&gt;
boil&lt;br /&gt;
melt&lt;br /&gt;
condense&lt;br /&gt;
solid&lt;br /&gt;
infection&lt;br /&gt;
scared to death&lt;br /&gt;
&amp;lt;/cause&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf abducted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;target_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;snatcher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf entity link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf body state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;body_state&amp;gt;&lt;br /&gt;
active&lt;br /&gt;
buried at site&lt;br /&gt;
unburied at site&lt;br /&gt;
unburied at battlefield&lt;br /&gt;
unburied at subregion&lt;br /&gt;
unburied at feature layer&lt;br /&gt;
entombed at site&lt;br /&gt;
&amp;lt;/body_state&amp;gt;&lt;br /&gt;
&amp;lt;/building_id&amp;gt;&lt;br /&gt;
&amp;lt;building_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf confronted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;situation&amp;gt;&lt;br /&gt;
&amp;lt;/situation&amp;gt;&lt;br /&gt;
&amp;lt;reason&amp;gt;ageless&amp;lt;/reason&amp;gt;&lt;br /&gt;
&amp;lt;reason&amp;gt;murder&amp;lt;/reason&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf state&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;state&amp;gt;&lt;br /&gt;
settled&lt;br /&gt;
refugee&lt;br /&gt;
&amp;lt;/state&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;change hf job&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;hfid_target&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf hf link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;add hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;remove hf site link&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;contactor_enid&amp;gt;&lt;br /&gt;
&amp;lt;/contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;contacted_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;first contact failed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;rejector_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement concluded&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement formed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/agreement_id&amp;gt;&lt;br /&gt;
&amp;lt;agreement_id&amp;gt;&lt;br /&gt;
&amp;lt;/concluder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;concluder_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/agreement_subject_id&amp;gt;&lt;br /&gt;
&amp;lt;agreement_subject_id&amp;gt;&lt;br /&gt;
&amp;lt;reason&amp;gt;&lt;br /&gt;
&amp;lt;/reason&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement made&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site dispute&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;dispute&amp;gt;&lt;br /&gt;
&amp;lt;/dispute&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id_1&amp;gt;&lt;br /&gt;
&amp;lt;entity_id_1&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id_2&amp;gt;&lt;br /&gt;
&amp;lt;entity_id_2&amp;gt;&lt;br /&gt;
&amp;lt;/site_id_1&amp;gt;&lt;br /&gt;
&amp;lt;site_id_1&amp;gt;&lt;br /&gt;
&amp;lt;/site_id_2&amp;gt;&lt;br /&gt;
&amp;lt;site_id_2&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace accepted&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;peace rejected&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;diplomat lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;body abused&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;agreement void&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;merchant&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact hidden&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;artifact_id&amp;gt;&lt;br /&gt;
&amp;lt;/unit_id&amp;gt;&lt;br /&gt;
&amp;lt;unit_id&amp;gt;&lt;br /&gt;
&amp;lt;/hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;hist_figure_id&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact stored&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact possessed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;name_only/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact found&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;item stolen&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact recovered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;artifact dropped&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;injury/&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity law&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_id&amp;gt;&lt;br /&gt;
&amp;lt;entity_id&amp;gt;&lt;br /&gt;
&amp;lt;law_add&amp;gt;harsh&amp;lt;/law_add&amp;gt;&lt;br /&gt;
&amp;lt;law_remove&amp;gt;harsh&amp;lt;/law_remove&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity created&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity primary criminals&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity relocate&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;entity incorporated&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;migrant_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;join_entity_id&amp;gt;&lt;br /&gt;
&amp;lt;/skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;skill_at_time&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch design&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece arch constructed&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece dye&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece item improvement&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece food&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece engraving&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;masterpiece lost&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf learns secret&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/student_hfid&amp;gt;&lt;br /&gt;
&amp;lt;student_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/teacher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;teacher_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/interaction&amp;gt;&lt;br /&gt;
&amp;lt;interaction&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;hf does interaction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/doer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;doer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;changed creature type&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/changee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;changee_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/changer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;changer_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/old_race&amp;gt;&lt;br /&gt;
&amp;lt;old_race&amp;gt;&lt;br /&gt;
&amp;lt;/old_caste&amp;gt;&lt;br /&gt;
&amp;lt;old_caste&amp;gt;&lt;br /&gt;
&amp;lt;/new_race&amp;gt;&lt;br /&gt;
&amp;lt;new_race&amp;gt;&lt;br /&gt;
&amp;lt;/new_caste&amp;gt;&lt;br /&gt;
&amp;lt;new_caste&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;assume identity&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;trickster_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/identity_id&amp;gt;&lt;br /&gt;
&amp;lt;identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/target_enid&amp;gt;&lt;br /&gt;
&amp;lt;target_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;create entity position&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;/start_year&amp;gt;&lt;br /&gt;
&amp;lt;start_year&amp;gt;&lt;br /&gt;
&amp;lt;/start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;start_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/end_year&amp;gt;&lt;br /&gt;
&amp;lt;end_year&amp;gt;&lt;br /&gt;
&amp;lt;/end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;end_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/eventcol&amp;gt;&lt;br /&gt;
&amp;lt;eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/event&amp;gt;&lt;br /&gt;
&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;war&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/name&amp;gt;&lt;br /&gt;
&amp;lt;name&amp;gt;&lt;br /&gt;
&amp;lt;/aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;aggressor_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defender_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collection&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;battle&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;war_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;attacking_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;defending_ent_id&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;defending_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;noncom_hfid&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;attacking_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_race&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_entity_pop&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_number&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_deaths&amp;gt;&lt;br /&gt;
&amp;lt;/defending_squad_site&amp;gt;&lt;br /&gt;
&amp;lt;defending_squad_site&amp;gt;&lt;br /&gt;
attacker won&lt;br /&gt;
defender won&lt;br /&gt;
&amp;lt;type&amp;gt;duel&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;parent_eventcol&amp;gt;&lt;br /&gt;
&amp;lt;/ordinal&amp;gt;&lt;br /&gt;
&amp;lt;ordinal&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;site conquered&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;/attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;attacking_enid&amp;gt;&lt;br /&gt;
&amp;lt;/defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;defending_enid&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;insurrection&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;abduction&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;theft&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;beast attack&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;journey&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;hf_link&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;mother&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;father&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;spouse&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;child&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;deity&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;lover&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;prisoner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;imprisoner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;master&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;apprentice&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;companion&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;/link_strength&amp;gt;&lt;br /&gt;
&amp;lt;link_strength&amp;gt;&lt;br /&gt;
&amp;lt;/hf_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_link&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;member&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former member&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;mercenary&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former mercenary&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;slave&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former slave&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;former prisoner&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;enemy&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;criminal&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;/entity_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;/squad_id&amp;gt;&lt;br /&gt;
&amp;lt;squad_id&amp;gt;&lt;br /&gt;
&amp;lt;/squad_position&amp;gt;&lt;br /&gt;
&amp;lt;squad_position&amp;gt;&lt;br /&gt;
&amp;lt;/entity_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_former_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;/entity_former_squad_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_position_link&amp;gt;&lt;br /&gt;
&amp;lt;/position_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;position_profile_id&amp;gt;&lt;br /&gt;
&amp;lt;/entity_position_link&amp;gt;&lt;br /&gt;
&amp;lt;entity_former_position_link&amp;gt;&lt;br /&gt;
&amp;lt;/entity_former_position_link&amp;gt;&lt;br /&gt;
&amp;lt;site_link&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;seat of power&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;hangout&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home structure&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home site building&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;lair&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;link_type&amp;gt;home site underground&amp;lt;/link_type&amp;gt;&lt;br /&gt;
&amp;lt;/sub_id&amp;gt;&lt;br /&gt;
&amp;lt;sub_id&amp;gt;&lt;br /&gt;
&amp;lt;/site_link&amp;gt;&lt;br /&gt;
&amp;lt;sphere&amp;gt;&lt;br /&gt;
&amp;lt;/sphere&amp;gt;&lt;br /&gt;
&amp;lt;hf_skill&amp;gt;&lt;br /&gt;
&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill&amp;gt;&lt;br /&gt;
&amp;lt;/total_ip&amp;gt;&lt;br /&gt;
&amp;lt;total_ip&amp;gt;&lt;br /&gt;
&amp;lt;/hf_skill&amp;gt;&lt;br /&gt;
&amp;lt;/journey_pet&amp;gt;&lt;br /&gt;
&amp;lt;journey_pet&amp;gt;&lt;br /&gt;
&amp;lt;goal&amp;gt;immortality&amp;lt;/goal&amp;gt;&lt;br /&gt;
&amp;lt;/goal&amp;gt;&lt;br /&gt;
&amp;lt;goal&amp;gt;&lt;br /&gt;
&amp;lt;/interaction_knowledge&amp;gt;&lt;br /&gt;
&amp;lt;interaction_knowledge&amp;gt;&lt;br /&gt;
&amp;lt;/active_interaction&amp;gt;&lt;br /&gt;
&amp;lt;active_interaction&amp;gt;&lt;br /&gt;
&amp;lt;/animated_string&amp;gt;&lt;br /&gt;
&amp;lt;animated_string&amp;gt;&lt;br /&gt;
&amp;lt;/holds_artifact&amp;gt;&lt;br /&gt;
&amp;lt;holds_artifact&amp;gt;&lt;br /&gt;
&amp;lt;/unsolved_murders&amp;gt;&lt;br /&gt;
&amp;lt;unsolved_murders&amp;gt;&lt;br /&gt;
&amp;lt;/first_ageless_year&amp;gt;&lt;br /&gt;
&amp;lt;first_ageless_year&amp;gt;&lt;br /&gt;
&amp;lt;/first_ageless_season_count&amp;gt;&lt;br /&gt;
&amp;lt;first_ageless_season_count&amp;gt;&lt;br /&gt;
&amp;lt;cultural_identity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;/cultural_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;cultural_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/cultural_identity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;entity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;/entity_reputation&amp;gt;&lt;br /&gt;
&amp;lt;/current_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;current_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/used_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;used_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;relationship_profile_hf&amp;gt;&lt;br /&gt;
&amp;lt;/hf_id&amp;gt;&lt;br /&gt;
&amp;lt;hf_id&amp;gt;&lt;br /&gt;
&amp;lt;/meet_count&amp;gt;&lt;br /&gt;
&amp;lt;meet_count&amp;gt;&lt;br /&gt;
&amp;lt;/last_meet_year&amp;gt;&lt;br /&gt;
&amp;lt;last_meet_year&amp;gt;&lt;br /&gt;
&amp;lt;/last_meet_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;last_meet_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/known_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;known_identity_id&amp;gt;&lt;br /&gt;
&amp;lt;/relationship_profile_hf&amp;gt;&lt;br /&gt;
NULL artifact from dead post-wg inventory, skipping&lt;br /&gt;
world view filter not set (adjust ci ps)&lt;br /&gt;
world view filter not set (moderate private opinion)&lt;br /&gt;
data/art/curses_640x300.png&lt;br /&gt;
data/init/init.txt&lt;br /&gt;
TRUETYPE&lt;br /&gt;
FONT&lt;br /&gt;
data/art/&lt;br /&gt;
FULLFONT&lt;br /&gt;
WINDOWEDX&lt;br /&gt;
WINDOWEDY&lt;br /&gt;
RESIZABLE&lt;br /&gt;
FULLSCREENX&lt;br /&gt;
FULLSCREENY&lt;br /&gt;
PARTIAL&lt;br /&gt;
PROMPT&lt;br /&gt;
Use OpenGL?&lt;br /&gt;
Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box.&lt;br /&gt;
TEXT&lt;br /&gt;
Text mode not supported on your platform, using 2D&lt;br /&gt;
FRAME_BUFFER&lt;br /&gt;
ACCUM_BUFFER&lt;br /&gt;
2DSW&lt;br /&gt;
2DHW&lt;br /&gt;
2DASYNC&lt;br /&gt;
SHADER&lt;br /&gt;
SINGLE_BUFFER&lt;br /&gt;
GRAPHICS_FONT&lt;br /&gt;
GRAPHICS_FULLFONT&lt;br /&gt;
GRAPHICS_WINDOWEDX&lt;br /&gt;
GRAPHICS_WINDOWEDY&lt;br /&gt;
GRAPHICS_FULLSCREENX&lt;br /&gt;
GRAPHICS_FULLSCREENY&lt;br /&gt;
GRAPHICS_BLACK_SPACE&lt;br /&gt;
BLACK_SPACE&lt;br /&gt;
ZOOM_SPEED&lt;br /&gt;
MOUSE&lt;br /&gt;
VSYNC&lt;br /&gt;
ARB_SYNC&lt;br /&gt;
PRIORITY&lt;br /&gt;
REALTIME&lt;br /&gt;
HIGH&lt;br /&gt;
ABOVE_NORMAL&lt;br /&gt;
BELOW_NORMAL&lt;br /&gt;
IDLE&lt;br /&gt;
TEXTURE_PARAM&lt;br /&gt;
LINEAR&lt;br /&gt;
TOPMOST&lt;br /&gt;
MOUSE_PICTURE&lt;br /&gt;
FPS_CAP&lt;br /&gt;
G_FPS_CAP&lt;br /&gt;
WINDOWED&lt;br /&gt;
INTRO&lt;br /&gt;
VOLUME&lt;br /&gt;
KEY_HOLD_MS&lt;br /&gt;
KEY_REPEAT_MS&lt;br /&gt;
KEY_REPEAT_ACCEL_LIMIT&lt;br /&gt;
KEY_REPEAT_ACCEL_START&lt;br /&gt;
MACRO_MS&lt;br /&gt;
RECENTER_INTERFACE_SHUTDOWN_MS&lt;br /&gt;
COMPRESSED_SAVES&lt;br /&gt;
data/init/colors.txt&lt;br /&gt;
BLACK_R&lt;br /&gt;
BLACK_G&lt;br /&gt;
BLACK_B&lt;br /&gt;
BLUE_R&lt;br /&gt;
BLUE_G&lt;br /&gt;
BLUE_B&lt;br /&gt;
GREEN_R&lt;br /&gt;
GREEN_G&lt;br /&gt;
GREEN_B&lt;br /&gt;
CYAN_R&lt;br /&gt;
CYAN_G&lt;br /&gt;
CYAN_B&lt;br /&gt;
RED_R&lt;br /&gt;
RED_G&lt;br /&gt;
RED_B&lt;br /&gt;
MAGENTA_R&lt;br /&gt;
MAGENTA_G&lt;br /&gt;
MAGENTA_B&lt;br /&gt;
BROWN_R&lt;br /&gt;
BROWN_G&lt;br /&gt;
BROWN_B&lt;br /&gt;
LGRAY_R&lt;br /&gt;
LGRAY_G&lt;br /&gt;
LGRAY_B&lt;br /&gt;
DGRAY_R&lt;br /&gt;
DGRAY_G&lt;br /&gt;
DGRAY_B&lt;br /&gt;
LBLUE_R&lt;br /&gt;
LBLUE_G&lt;br /&gt;
LBLUE_B&lt;br /&gt;
LGREEN_R&lt;br /&gt;
LGREEN_G&lt;br /&gt;
LGREEN_B&lt;br /&gt;
LCYAN_R&lt;br /&gt;
LCYAN_G&lt;br /&gt;
LCYAN_B&lt;br /&gt;
LRED_R&lt;br /&gt;
LRED_G&lt;br /&gt;
LRED_B&lt;br /&gt;
LMAGENTA_R&lt;br /&gt;
LMAGENTA_G&lt;br /&gt;
LMAGENTA_B&lt;br /&gt;
YELLOW_R&lt;br /&gt;
YELLOW_G&lt;br /&gt;
YELLOW_B&lt;br /&gt;
WHITE_R&lt;br /&gt;
WHITE_G&lt;br /&gt;
WHITE_B&lt;br /&gt;
Start FullScreen?&lt;br /&gt;
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.&lt;br /&gt;
Unless you've changed your bindings, you can press F11 to toggle this setting any time.&lt;br /&gt;
  Moving Records  &lt;br /&gt;
: Start recording (active record is erased, stops when you return here)&lt;br /&gt;
: Play the active moving record&lt;br /&gt;
: Save the active moving record (you will be prompted for a name)&lt;br /&gt;
: Load a moving record&lt;br /&gt;
data/movies/&lt;br /&gt;
.cmv&lt;br /&gt;
data/movies/*.cmv&lt;br /&gt;
data/movies/last_record.cmv&lt;br /&gt;
data/sound/&lt;br /&gt;
.ogg&lt;br /&gt;
a secret identity&lt;br /&gt;
SYN_INJECTED&lt;br /&gt;
SYN_CONTACT&lt;br /&gt;
SYN_INHALED&lt;br /&gt;
SYN_INGESTED&lt;br /&gt;
*** Error(s) finalizing the interaction &lt;br /&gt;
interaction_layer&lt;br /&gt;
[OBJECT:INTERACTION]&lt;br /&gt;
[INTERACTION:&lt;br /&gt;
I_SOURCE&lt;br /&gt;
REGION&lt;br /&gt;
UNDERGROUND_SPECIAL&lt;br /&gt;
SECRET&lt;br /&gt;
DISTURBANCE&lt;br /&gt;
INGESTION&lt;br /&gt;
CREATURE_ACTION&lt;br /&gt;
Unrecognized Interaction Source Type: &lt;br /&gt;
I_TARGET&lt;br /&gt;
LOCATION&lt;br /&gt;
Unrecognized Interaction Target Type: &lt;br /&gt;
I_EFFECT&lt;br /&gt;
ANIMATE&lt;br /&gt;
RESURRECT&lt;br /&gt;
ADD_SYNDROME&lt;br /&gt;
HIDE&lt;br /&gt;
CONTACT&lt;br /&gt;
MATERIAL_EMISSION&lt;br /&gt;
Unrecognized Interaction Effect Type: &lt;br /&gt;
Unrecognized Interaction Token: &lt;br /&gt;
IS_HIST_STRING_1&lt;br /&gt;
IS_HIST_STRING_2&lt;br /&gt;
IS_FREQUENCY&lt;br /&gt;
IS_NAME&lt;br /&gt;
IS_USAGE_HINT&lt;br /&gt;
IS_REGION&lt;br /&gt;
ANY_TERRAIN&lt;br /&gt;
NORMAL_ALLOWED&lt;br /&gt;
EVIL_ALLOWED&lt;br /&gt;
GOOD_ALLOWED&lt;br /&gt;
SAVAGE_ALLOWED&lt;br /&gt;
EVIL_ONLY&lt;br /&gt;
GOOD_ONLY&lt;br /&gt;
SAVAGE_ONLY&lt;br /&gt;
IS_SPHERE&lt;br /&gt;
IS_SECRET_GOAL&lt;br /&gt;
IS_SECRET&lt;br /&gt;
SUPERNATURAL_LEARNING_POSSIBLE&lt;br /&gt;
MUNDANE_RESEARCH_POSSIBLE&lt;br /&gt;
MUNDANE_TEACHING_POSSIBLE&lt;br /&gt;
MUNDANE_RECORDING_POSSIBLE&lt;br /&gt;
Interaction Source IS_SECRET token not found &lt;br /&gt;
IT_LOCATION&lt;br /&gt;
CONTEXT_REGION&lt;br /&gt;
CONTEXT_CREATURE&lt;br /&gt;
CONTEXT_ITEM&lt;br /&gt;
CONTEXT_BP&lt;br /&gt;
CONTEXT_LOCATION&lt;br /&gt;
CONTEXT_CREATURE_OR_LOCATION&lt;br /&gt;
IT_LOCATION token not valid &lt;br /&gt;
IT_MANUAL_INPUT&lt;br /&gt;
IT_MATERIAL&lt;br /&gt;
FLOW&lt;br /&gt;
CONTEXT_MATERIAL&lt;br /&gt;
IE_TARGET&lt;br /&gt;
IE_INTERMITTENT&lt;br /&gt;
IE_IMMEDIATE&lt;br /&gt;
IE_LOCATION&lt;br /&gt;
IE_ARENA_NAME&lt;br /&gt;
IE_GRIME_LEVEL&lt;br /&gt;
IE_SYNDROME_TAG&lt;br /&gt;
Target Token not found &lt;br /&gt;
IT_AFFECTED_CREATURE&lt;br /&gt;
IT_AFFECTED_CLASS&lt;br /&gt;
IT_IMMUNE_CREATURE&lt;br /&gt;
IT_IMMUNE_CLASS&lt;br /&gt;
IT_REQUIRES&lt;br /&gt;
HAS_BLOOD&lt;br /&gt;
MORTAL&lt;br /&gt;
NO_AGING&lt;br /&gt;
STERILE&lt;br /&gt;
FIT_FOR_ANIMATION&lt;br /&gt;
FIT_FOR_RESURRECTION&lt;br /&gt;
Unrecognized IT_REQUIRES token: &lt;br /&gt;
IT_FORBIDDEN&lt;br /&gt;
Unrecognized IT_FORBIDDEN token: &lt;br /&gt;
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED&lt;br /&gt;
IT_CANNOT_HAVE_SYNDROME_CLASS&lt;br /&gt;
Unrecognized corpse target affected caste token: &lt;br /&gt;
Unrecognized corpse target affected creature token: &lt;br /&gt;
Unrecognized corpse target immune caste token: &lt;br /&gt;
Unrecognized corpse target immune creature token: &lt;br /&gt;
You have&lt;br /&gt;
 created a masterpiece &lt;br /&gt;
This is&lt;br /&gt;
This is a stack of&lt;br /&gt;
These are &lt;br /&gt;
 bundles of&lt;br /&gt;
This is a bundle of&lt;br /&gt;
 well-prepared&lt;br /&gt;
 finely-prepared&lt;br /&gt;
 superiorly prepared&lt;br /&gt;
 exceptional prepared&lt;br /&gt;
 masterfully prepared&lt;br /&gt;
 well-crafted&lt;br /&gt;
 finely-crafted&lt;br /&gt;
 superior quality&lt;br /&gt;
 exceptional&lt;br /&gt;
 masterful&lt;br /&gt;
 created by an unknown artisan&lt;br /&gt;
All &lt;br /&gt;
craftsman&lt;br /&gt;
ship is of the highest quality.  &lt;br /&gt;
The ingredients are &lt;br /&gt;
well-&lt;br /&gt;
finely &lt;br /&gt;
superiorly &lt;br /&gt;
exceptionally &lt;br /&gt;
masterfully &lt;br /&gt;
minced &lt;br /&gt;
cooked &lt;br /&gt;
It is &lt;br /&gt;
encrusted with&lt;br /&gt;
studded with&lt;br /&gt;
decorated with&lt;br /&gt;
glazed with&lt;br /&gt;
well-prepared &lt;br /&gt;
finely-prepared &lt;br /&gt;
superior quality &lt;br /&gt;
exceptionally prepared &lt;br /&gt;
masterfully prepared &lt;br /&gt;
well-crafted &lt;br /&gt;
finely-crafted &lt;br /&gt;
exceptionally worked &lt;br /&gt;
masterfully worked &lt;br /&gt;
 by an unknown artist&lt;br /&gt;
encircled with bands of &lt;br /&gt;
The handle is made from &lt;br /&gt;
This object &lt;br /&gt;
is adorned with hanging rings of &lt;br /&gt;
menaces with spikes of &lt;br /&gt;
It is made from &lt;br /&gt;
You have not read this book.&lt;br /&gt;
There is writing in the book, but you cannot read.&lt;br /&gt;
The thread is &lt;br /&gt;
gray&lt;br /&gt;
superbly &lt;br /&gt;
colored&lt;br /&gt;
The slab reads &amp;quot;&lt;br /&gt;
There is writing on the slab, but you cannot read.&lt;br /&gt;
This object is showing some wear.  &lt;br /&gt;
This object is threadbare.  &lt;br /&gt;
This object is in tatters.  &lt;br /&gt;
This object is heavily worn.  &lt;br /&gt;
This object is mangled.  &lt;br /&gt;
You gain possession of the &lt;br /&gt;
 remains stuck in your &lt;br /&gt;
You maintain possession of the &lt;br /&gt;
 is torn from your &lt;br /&gt;
You've lost possession of the &lt;br /&gt;
TALLOW&lt;br /&gt;
null item load -- type: &lt;br /&gt;
sharp&lt;br /&gt;
mangled &lt;br /&gt;
material&lt;br /&gt;
partial &lt;br /&gt;
skeleton&lt;br /&gt;
partial remains&lt;br /&gt;
mutilated &lt;br /&gt;
your &lt;br /&gt;
Seed&lt;br /&gt;
Cheese&lt;br /&gt;
Spice&lt;br /&gt;
Mill&lt;br /&gt;
Rendered Fat&lt;br /&gt;
 Barrel&lt;br /&gt;
Coin&lt;br /&gt;
Bar/Block&lt;br /&gt;
 Bin&lt;br /&gt;
shared&lt;br /&gt;
aquarium&lt;br /&gt;
exceptional &lt;br /&gt;
masterful &lt;br /&gt;
 cloth&lt;br /&gt;
 woven by &lt;br /&gt;
NULL inventory item on load: id #&lt;br /&gt;
NULL inventory pointer on load&lt;br /&gt;
Slayer&lt;br /&gt;
Unknown creature&lt;br /&gt;
 kill&lt;br /&gt;
In memory of&lt;br /&gt;
 / Born &lt;br /&gt;
Went missing&lt;br /&gt;
Boiled&lt;br /&gt;
Melted&lt;br /&gt;
Condensed&lt;br /&gt;
Solidified&lt;br /&gt;
Died in the heat&lt;br /&gt;
Encased in cooling lava&lt;br /&gt;
Encased in cooling magma&lt;br /&gt;
Encased in ice&lt;br /&gt;
Froze to death&lt;br /&gt;
Died in a cage&lt;br /&gt;
Fell into a deep chasm&lt;br /&gt;
Died peacefully&lt;br /&gt;
Died in the dark&lt;br /&gt;
Starved to death&lt;br /&gt;
Died of thirst&lt;br /&gt;
Drowned&lt;br /&gt;
Burned up in magma&lt;br /&gt;
Burned up in &lt;br /&gt;
Burned to death by &lt;br /&gt;
Burned to death by a &lt;br /&gt;
Burned to death&lt;br /&gt;
Scalded to death&lt;br /&gt;
Burned up in a magma mist&lt;br /&gt;
Crushed by a drawbridge&lt;br /&gt;
Crushed under a collapsing ceiling&lt;br /&gt;
Killed by falling rocks&lt;br /&gt;
Shot and killed&lt;br /&gt;
Bled to death&lt;br /&gt;
Succumbed to infection&lt;br /&gt;
Suffocated&lt;br /&gt;
Hacked to pieces&lt;br /&gt;
Beheaded&lt;br /&gt;
Crucified&lt;br /&gt;
Buried alive&lt;br /&gt;
Left out in the air&lt;br /&gt;
Burned alive&lt;br /&gt;
Fed to beasts&lt;br /&gt;
Struck down&lt;br /&gt;
Slaughtered&lt;br /&gt;
Scuttled&lt;br /&gt;
Drained of blood&lt;br /&gt;
Murdered&lt;br /&gt;
Killed by a trap&lt;br /&gt;
Killed by a vehicle&lt;br /&gt;
Killed by a flying object&lt;br /&gt;
Vanished&lt;br /&gt;
Collapsed&lt;br /&gt;
Put to rest&lt;br /&gt;
Died after colliding with an obstacle&lt;br /&gt;
Impaled on spikes&lt;br /&gt;
Scared to death&lt;br /&gt;
Died &lt;br /&gt;
Creator of &lt;br /&gt;
Slayer of&lt;br /&gt;
Slayer of &lt;br /&gt;
Hunter of &lt;br /&gt;
Loving &lt;br /&gt;
Devoted &lt;br /&gt;
father and husband&lt;br /&gt;
mother and wife&lt;br /&gt;
parent and spouse&lt;br /&gt;
United with &lt;br /&gt;
At one with &lt;br /&gt;
Lover of &lt;br /&gt;
 wood&lt;br /&gt;
 fabric&lt;br /&gt;
Admirer of &lt;br /&gt;
Friend of &lt;br /&gt;
The color &lt;br /&gt;
 made &lt;br /&gt;
 happy&lt;br /&gt;
The written portion consists of &lt;br /&gt;
 page &lt;br /&gt;
untitled &lt;br /&gt;
manual&lt;br /&gt;
chronicle&lt;br /&gt;
short story&lt;br /&gt;
novel&lt;br /&gt;
biography&lt;br /&gt;
autobiography&lt;br /&gt;
poem&lt;br /&gt;
play&lt;br /&gt;
letter&lt;br /&gt;
essay&lt;br /&gt;
dialog&lt;br /&gt;
 entitled &lt;br /&gt;
, authored by &lt;br /&gt;
It concerns &lt;br /&gt;
The writing &lt;br /&gt;
hopelessly meanders&lt;br /&gt;
meanders somewhat&lt;br /&gt;
gets off track from time to time&lt;br /&gt;
bubbles over with cheerfulness&lt;br /&gt;
is quite cheerful&lt;br /&gt;
is fairly cheerful&lt;br /&gt;
is filled with sadness&lt;br /&gt;
is depressing&lt;br /&gt;
has a touch of melancholy&lt;br /&gt;
is thoroughly mechanical&lt;br /&gt;
is very rigid&lt;br /&gt;
is a bit stiff&lt;br /&gt;
is completely serious&lt;br /&gt;
has a very serious tone&lt;br /&gt;
is reasonably serious&lt;br /&gt;
is utterly disjointed&lt;br /&gt;
skips around a lot&lt;br /&gt;
occasionally changes topic abruptly&lt;br /&gt;
is excessively ornate&lt;br /&gt;
is quite florid&lt;br /&gt;
is somewhat showy&lt;br /&gt;
drives forward relentlessly&lt;br /&gt;
is full of force&lt;br /&gt;
is forceful&lt;br /&gt;
is a comedy treasure trove&lt;br /&gt;
is quite humorous&lt;br /&gt;
has a touch of humor&lt;br /&gt;
is absolutely puerile&lt;br /&gt;
is very childish&lt;br /&gt;
is a bit immature&lt;br /&gt;
is stunningly self-indulgent&lt;br /&gt;
is quite self-indulgent&lt;br /&gt;
is somewhat self-indulgent&lt;br /&gt;
could only have been produced by a merciful spirit&lt;br /&gt;
is quite touching&lt;br /&gt;
shows a hint of tenderness&lt;br /&gt;
is clear evidence of a compassionate being&lt;br /&gt;
is very compassionate&lt;br /&gt;
gives a feeling of compassion here and there&lt;br /&gt;
is as vicious as can be&lt;br /&gt;
is quite cruel&lt;br /&gt;
has a hint of viciousness to it&lt;br /&gt;
is a monument to concision&lt;br /&gt;
is very concise&lt;br /&gt;
is fairly crisp&lt;br /&gt;
is a pit of bitter scorn&lt;br /&gt;
is quite mocking in tone&lt;br /&gt;
contains the occasional biting remark&lt;br /&gt;
is a reservoir of amusingly clever quips&lt;br /&gt;
is refreshingly witty&lt;br /&gt;
has its moments of cleverness&lt;br /&gt;
is an awe-inspiring wild rant&lt;br /&gt;
is a rant more or less&lt;br /&gt;
descends to a rant in places&lt;br /&gt;
 yet it &lt;br /&gt;
 and it &lt;br /&gt;
BOLT&lt;br /&gt;
ITEM_WEAPON&lt;br /&gt;
ITEM_TOY&lt;br /&gt;
ITEM_TOOL&lt;br /&gt;
ITEM_INSTRUMENT&lt;br /&gt;
ITEM_TRAPCOMP&lt;br /&gt;
ITEM_ARMOR&lt;br /&gt;
ITEM_AMMO&lt;br /&gt;
ITEM_SIEGEAMMO&lt;br /&gt;
ITEM_GLOVES&lt;br /&gt;
ITEM_SHOES&lt;br /&gt;
ITEM_SHIELD&lt;br /&gt;
ITEM_HELM&lt;br /&gt;
ITEM_PANTS&lt;br /&gt;
ITEM_FOOD&lt;br /&gt;
ADJECTIVE&lt;br /&gt;
SIZE&lt;br /&gt;
WEIGHT&lt;br /&gt;
SHOOT_FORCE&lt;br /&gt;
SHOOT_MAXVEL&lt;br /&gt;
RANGED&lt;br /&gt;
TWO_HANDED&lt;br /&gt;
MINIMUM_SIZE&lt;br /&gt;
CAN_STONE&lt;br /&gt;
TRAINING&lt;br /&gt;
MATERIAL_SIZE&lt;br /&gt;
EDGE&lt;br /&gt;
: Did not find token following NAME&lt;br /&gt;
: Did not find plural token following NAME&lt;br /&gt;
SOFT_MAT&lt;br /&gt;
HARD_MAT&lt;br /&gt;
WOOD_MAT&lt;br /&gt;
METAL_MAT&lt;br /&gt;
METAL_WEAPON_MAT&lt;br /&gt;
UNIMPROVABLE&lt;br /&gt;
INVERTED_TILE&lt;br /&gt;
FURNITURE&lt;br /&gt;
: Did not find token following VALUE&lt;br /&gt;
: Did not find token following TILE&lt;br /&gt;
TOOL_USE&lt;br /&gt;
: Did not find token following TOOL_USE&lt;br /&gt;
CONTAINER_CAPACITY&lt;br /&gt;
HITS&lt;br /&gt;
IS_SCREW&lt;br /&gt;
IS_SPIKE&lt;br /&gt;
SOFT&lt;br /&gt;
HARD&lt;br /&gt;
BARRED&lt;br /&gt;
SCALED&lt;br /&gt;
SHAPED&lt;br /&gt;
CHAIN_METAL_TEXT&lt;br /&gt;
STRUCTURAL_ELASTICITY_WOVEN_THREAD&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_METAL&lt;br /&gt;
STRUCTURAL_ELASTICITY_CHAIN_ALL&lt;br /&gt;
LAYER_SIZE&lt;br /&gt;
LAYER_PERMIT&lt;br /&gt;
OVER&lt;br /&gt;
UNDER&lt;br /&gt;
COVER&lt;br /&gt;
COVERAGE&lt;br /&gt;
PREPLURAL&lt;br /&gt;
MATERIAL_PLACEHOLDER&lt;br /&gt;
ARMORLEVEL&lt;br /&gt;
UBSTEP&lt;br /&gt;
LBSTEP&lt;br /&gt;
METAL_ARMOR_LEVELS&lt;br /&gt;
CLASS&lt;br /&gt;
UPSTEP&lt;br /&gt;
BLOCKCHANCE&lt;br /&gt;
LEVEL&lt;br /&gt;
item_layer&lt;br /&gt;
[OBJECT:ITEM]&lt;br /&gt;
[ITEM_&lt;br /&gt;
DOUBLE TAGGED ITEM: &lt;br /&gt;
Stop Bleeding&lt;br /&gt;
Repair Compound Fracture&lt;br /&gt;
Remove Rotten Tissue&lt;br /&gt;
Construct Building&lt;br /&gt;
Destroy Building&lt;br /&gt;
Butcher an Animal&lt;br /&gt;
Catch Live Fish&lt;br /&gt;
Catch Live Land Animal&lt;br /&gt;
Prepare a Raw Fish&lt;br /&gt;
Mill Plants&lt;br /&gt;
Process Plants&lt;br /&gt;
Milk Creature&lt;br /&gt;
Shear Creature&lt;br /&gt;
Spin Thread&lt;br /&gt;
Make Cheese&lt;br /&gt;
Process Plants (Vial)&lt;br /&gt;
Process Plants (Barrel)&lt;br /&gt;
Make Lye&lt;br /&gt;
Make Potash From Lye&lt;br /&gt;
Make Potash From Ash&lt;br /&gt;
Prepare Easy Meal&lt;br /&gt;
Prepare Fine Meal&lt;br /&gt;
Prepare Lavish Meal&lt;br /&gt;
Extract from Plants&lt;br /&gt;
Extract from Raw Fish&lt;br /&gt;
Extract from Land Animal&lt;br /&gt;
Handle Large Creature&lt;br /&gt;
Unchain Pet&lt;br /&gt;
Release Large Creature&lt;br /&gt;
Release Pet&lt;br /&gt;
Release Small Creature&lt;br /&gt;
Handle Small Creature&lt;br /&gt;
Recover Pet&lt;br /&gt;
Cage Large Creature&lt;br /&gt;
Cage Small Creature&lt;br /&gt;
Pit/Pond Large Animal&lt;br /&gt;
Pit/Pond Small Animal&lt;br /&gt;
Pen/Pasture Large Animal&lt;br /&gt;
Pen/Pasture Small Animal&lt;br /&gt;
Drain Aquarium&lt;br /&gt;
Fill Aquarium&lt;br /&gt;
Fill Pond&lt;br /&gt;
Manage Work Orders&lt;br /&gt;
Update Stockpile Records&lt;br /&gt;
Trade at Depot&lt;br /&gt;
Chain Animal&lt;br /&gt;
Slaughter Animal&lt;br /&gt;
Unchain Animal&lt;br /&gt;
Tame &lt;br /&gt;
a Large Animal&lt;br /&gt;
Tame a Small Animal&lt;br /&gt;
Mint &lt;br /&gt;
 Coins&lt;br /&gt;
Cut &lt;br /&gt;
 (Engrave Memorial)&lt;br /&gt;
Decorate With &lt;br /&gt;
Stud With &lt;br /&gt;
Encrust &lt;br /&gt;
 With &lt;br /&gt;
Collect Sand&lt;br /&gt;
Collect Clay&lt;br /&gt;
Construct &lt;br /&gt;
 Blocks&lt;br /&gt;
Make Raw &lt;br /&gt;
 Portal&lt;br /&gt;
 Hatch Cover&lt;br /&gt;
 Grate&lt;br /&gt;
Construct Traction Bench&lt;br /&gt;
 Splint&lt;br /&gt;
 Crutch&lt;br /&gt;
 Box&lt;br /&gt;
Forge &lt;br /&gt;
Make Totem&lt;br /&gt;
 Terrarium&lt;br /&gt;
 Cage&lt;br /&gt;
 Waterskin&lt;br /&gt;
 Vial&lt;br /&gt;
 Flask&lt;br /&gt;
 Cup&lt;br /&gt;
 Mug&lt;br /&gt;
 Goblet&lt;br /&gt;
 Instrument&lt;br /&gt;
 Toy&lt;br /&gt;
 Tube&lt;br /&gt;
 Pipe Section&lt;br /&gt;
 Bucket&lt;br /&gt;
 Backpack&lt;br /&gt;
 Quiver&lt;br /&gt;
Bait Trap with &lt;br /&gt;
 Ballista Arrow Head&lt;br /&gt;
Assemble &lt;br /&gt;
Construct&lt;br /&gt;
 Catapult Parts&lt;br /&gt;
 Mechanisms&lt;br /&gt;
 Ballista Parts&lt;br /&gt;
 Anvil&lt;br /&gt;
 Bed&lt;br /&gt;
 Quern&lt;br /&gt;
 Millstone&lt;br /&gt;
Train &lt;br /&gt;
 to Hunt&lt;br /&gt;
Hunting Animal&lt;br /&gt;
 for War&lt;br /&gt;
War Animal&lt;br /&gt;
Animal&lt;br /&gt;
Make Charcoal&lt;br /&gt;
Make Ash&lt;br /&gt;
Reaction&lt;br /&gt;
Smelt &lt;br /&gt;
 Ore&lt;br /&gt;
Melt a Metal Object&lt;br /&gt;
Extract Metal Strands&lt;br /&gt;
Dye Thread&lt;br /&gt;
Dye Cloth&lt;br /&gt;
Sew &lt;br /&gt;
 Image&lt;br /&gt;
Collect Webs&lt;br /&gt;
Weave Metal Cloth&lt;br /&gt;
Weave Thread into Silk&lt;br /&gt;
Weave Yarn into Cloth&lt;br /&gt;
Weave Thread into Cloth&lt;br /&gt;
 (Dyed Only)&lt;br /&gt;
Harvest Plants&lt;br /&gt;
Plant Seeds&lt;br /&gt;
Fertilize Field&lt;br /&gt;
Pull the Lever&lt;br /&gt;
Link a Building to Trigger&lt;br /&gt;
Carve Fortification&lt;br /&gt;
Detail Wall&lt;br /&gt;
Detail Floor&lt;br /&gt;
Remove Stairs/Ramps&lt;br /&gt;
Carve Upward Staircase&lt;br /&gt;
Carve Downward Staircase&lt;br /&gt;
Carve Up/Down Staircase&lt;br /&gt;
Carve Ramp&lt;br /&gt;
Dig Channel&lt;br /&gt;
Fell Tree&lt;br /&gt;
Bring Item to Shop&lt;br /&gt;
Bring Item to Depot&lt;br /&gt;
Get Provisions&lt;br /&gt;
Clean Self&lt;br /&gt;
Fill Waterskin&lt;br /&gt;
Sleep&lt;br /&gt;
Kidnap&lt;br /&gt;
Cause Trouble&lt;br /&gt;
On Break&lt;br /&gt;
Report Crime&lt;br /&gt;
Hunt&lt;br /&gt;
Starting Fist Fight&lt;br /&gt;
Hunt for Small Creature&lt;br /&gt;
Collect Taxes&lt;br /&gt;
Guard Tax Collector&lt;br /&gt;
Return Kill&lt;br /&gt;
Go Shopping&lt;br /&gt;
Store Owned Item&lt;br /&gt;
Store Item in Vehicle&lt;br /&gt;
Pickup Equipment&lt;br /&gt;
Strange Mood&lt;br /&gt;
Clean Trap&lt;br /&gt;
Load Catapult&lt;br /&gt;
Load Ballista&lt;br /&gt;
Fire Catapult&lt;br /&gt;
Fire Ballista&lt;br /&gt;
Load Cage Trap&lt;br /&gt;
Load Stone Trap&lt;br /&gt;
Load Weapon Trap&lt;br /&gt;
Cast Spell&lt;br /&gt;
SELECT&lt;br /&gt;
SEC_SELECT&lt;br /&gt;
DESELECT&lt;br /&gt;
SELECT_ALL&lt;br /&gt;
DESELECT_ALL&lt;br /&gt;
LEAVESCREEN&lt;br /&gt;
LEAVESCREEN_ALL&lt;br /&gt;
CLOSE_MEGA_ANNOUNCEMENT&lt;br /&gt;
TOGGLE_FULLSCREEN&lt;br /&gt;
WORLD_PARAM_ADD&lt;br /&gt;
WORLD_PARAM_COPY&lt;br /&gt;
WORLD_PARAM_DELETE&lt;br /&gt;
WORLD_PARAM_TITLE&lt;br /&gt;
WORLD_PARAM_NAME_RANDOM&lt;br /&gt;
WORLD_PARAM_NAME_ENTER&lt;br /&gt;
WORLD_PARAM_SEED_RANDOM&lt;br /&gt;
WORLD_PARAM_SEED_ENTER&lt;br /&gt;
WORLD_PARAM_LOAD&lt;br /&gt;
WORLD_PARAM_SAVE&lt;br /&gt;
WORLD_PARAM_DIM_X_UP&lt;br /&gt;
WORLD_PARAM_DIM_X_DOWN&lt;br /&gt;
WORLD_PARAM_DIM_Y_UP&lt;br /&gt;
WORLD_PARAM_DIM_Y_DOWN&lt;br /&gt;
WORLD_PARAM_SET&lt;br /&gt;
WORLD_PARAM_INCREASE&lt;br /&gt;
WORLD_PARAM_DECREASE&lt;br /&gt;
WORLD_PARAM_ENTER_VALUE&lt;br /&gt;
WORLD_PARAM_NULLIFY&lt;br /&gt;
WORLD_PARAM_PRESET&lt;br /&gt;
WORLD_PARAM_REJECT_CONTINUE&lt;br /&gt;
WORLD_PARAM_REJECT_ABORT&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_THIS&lt;br /&gt;
WORLD_PARAM_REJECT_ALLOW_ALL&lt;br /&gt;
WORLD_GEN_CONTINUE&lt;br /&gt;
WORLD_GEN_USE&lt;br /&gt;
WORLD_GEN_ABORT&lt;br /&gt;
SETUP_EMBARK&lt;br /&gt;
SETUP_NAME_FORT&lt;br /&gt;
SETUP_NAME_GROUP&lt;br /&gt;
SETUP_RECLAIM&lt;br /&gt;
SETUP_FIND&lt;br /&gt;
SETUP_NOTES&lt;br /&gt;
SETUP_NOTES_TAKE_NOTES&lt;br /&gt;
SETUP_NOTES_DELETE_NOTE&lt;br /&gt;
SETUP_NOTES_CHANGE_SYMBOL_SELECTION&lt;br /&gt;
SETUP_NOTES_ADOPT_SYMBOL&lt;br /&gt;
SETUP_LOCAL_Y_UP&lt;br /&gt;
SETUP_LOCAL_Y_DOWN&lt;br /&gt;
SETUP_LOCAL_X_UP&lt;br /&gt;
SETUP_LOCAL_X_DOWN&lt;br /&gt;
SETUP_LOCAL_Y_MUP&lt;br /&gt;
SETUP_LOCAL_Y_MDOWN&lt;br /&gt;
SETUP_LOCAL_X_MUP&lt;br /&gt;
SETUP_LOCAL_X_MDOWN&lt;br /&gt;
SETUP_BIOME_1&lt;br /&gt;
SETUP_BIOME_2&lt;br /&gt;
SETUP_BIOME_3&lt;br /&gt;
SETUP_BIOME_4&lt;br /&gt;
SETUP_BIOME_5&lt;br /&gt;
SETUP_BIOME_6&lt;br /&gt;
SETUP_BIOME_7&lt;br /&gt;
SETUP_BIOME_8&lt;br /&gt;
SETUP_BIOME_9&lt;br /&gt;
CHOOSE_NAME_RANDOM&lt;br /&gt;
CHOOSE_NAME_CLEAR&lt;br /&gt;
CHOOSE_NAME_TYPE&lt;br /&gt;
ITEM_DESCRIPTION&lt;br /&gt;
ITEM_FORBID&lt;br /&gt;
ITEM_MELT&lt;br /&gt;
ITEM_DUMP&lt;br /&gt;
ITEM_HIDE&lt;br /&gt;
HELP&lt;br /&gt;
MOVIES&lt;br /&gt;
OPTIONS&lt;br /&gt;
OPTION_EXPORT&lt;br /&gt;
CHANGETAB&lt;br /&gt;
SEC_CHANGETAB&lt;br /&gt;
STANDARDSCROLL_LEFT&lt;br /&gt;
STANDARDSCROLL_RIGHT&lt;br /&gt;
STANDARDSCROLL_UP&lt;br /&gt;
STANDARDSCROLL_DOWN&lt;br /&gt;
STANDARDSCROLL_PAGEUP&lt;br /&gt;
STANDARDSCROLL_PAGEDOWN&lt;br /&gt;
SECONDSCROLL_UP&lt;br /&gt;
SECONDSCROLL_DOWN&lt;br /&gt;
SECONDSCROLL_PAGEUP&lt;br /&gt;
SECONDSCROLL_PAGEDOWN&lt;br /&gt;
CURSOR_UP&lt;br /&gt;
CURSOR_DOWN&lt;br /&gt;
CURSOR_LEFT&lt;br /&gt;
CURSOR_RIGHT&lt;br /&gt;
CURSOR_UPLEFT&lt;br /&gt;
CURSOR_UPRIGHT&lt;br /&gt;
CURSOR_DOWNLEFT&lt;br /&gt;
CURSOR_DOWNRIGHT&lt;br /&gt;
CURSOR_UP_FAST&lt;br /&gt;
CURSOR_DOWN_FAST&lt;br /&gt;
CURSOR_LEFT_FAST&lt;br /&gt;
CURSOR_RIGHT_FAST&lt;br /&gt;
CURSOR_UPLEFT_FAST&lt;br /&gt;
CURSOR_UPRIGHT_FAST&lt;br /&gt;
CURSOR_DOWNLEFT_FAST&lt;br /&gt;
CURSOR_DOWNRIGHT_FAST&lt;br /&gt;
CURSOR_UP_Z&lt;br /&gt;
CURSOR_DOWN_Z&lt;br /&gt;
CURSOR_UP_Z_AUX&lt;br /&gt;
CURSOR_DOWN_Z_AUX&lt;br /&gt;
A_RETURN_TO_ARENA&lt;br /&gt;
A_MOVE_N&lt;br /&gt;
A_MOVE_S&lt;br /&gt;
A_MOVE_E&lt;br /&gt;
A_MOVE_W&lt;br /&gt;
A_MOVE_NW&lt;br /&gt;
A_MOVE_NE&lt;br /&gt;
A_MOVE_SW&lt;br /&gt;
A_MOVE_SE&lt;br /&gt;
A_MOVE_SAME_SQUARE&lt;br /&gt;
A_CARE_MOVE_N&lt;br /&gt;
A_CARE_MOVE_S&lt;br /&gt;
A_CARE_MOVE_E&lt;br /&gt;
A_CARE_MOVE_W&lt;br /&gt;
A_CARE_MOVE_NW&lt;br /&gt;
A_CARE_MOVE_NE&lt;br /&gt;
A_CARE_MOVE_SW&lt;br /&gt;
A_CARE_MOVE_SE&lt;br /&gt;
A_CARE_MOVE_UPDOWN&lt;br /&gt;
A_MOVE_N_UP&lt;br /&gt;
A_MOVE_S_UP&lt;br /&gt;
A_MOVE_E_UP&lt;br /&gt;
A_MOVE_W_UP&lt;br /&gt;
A_MOVE_NW_UP&lt;br /&gt;
A_MOVE_NE_UP&lt;br /&gt;
A_MOVE_SW_UP&lt;br /&gt;
A_MOVE_SE_UP&lt;br /&gt;
A_MOVE_UP&lt;br /&gt;
A_MOVE_N_DOWN&lt;br /&gt;
A_MOVE_S_DOWN&lt;br /&gt;
A_MOVE_E_DOWN&lt;br /&gt;
A_MOVE_W_DOWN&lt;br /&gt;
A_MOVE_NW_DOWN&lt;br /&gt;
A_MOVE_NE_DOWN&lt;br /&gt;
A_MOVE_SW_DOWN&lt;br /&gt;
A_MOVE_SE_DOWN&lt;br /&gt;
A_MOVE_DOWN&lt;br /&gt;
A_MOVE_UP_AUX&lt;br /&gt;
A_MOVE_DOWN_AUX&lt;br /&gt;
WORLDGEN_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_MAP&lt;br /&gt;
LEGENDS_EXPORT_XML&lt;br /&gt;
LEGENDS_EXPORT_DETAILED_MAP&lt;br /&gt;
LEGENDS_TOGGLE_CIVSITE&lt;br /&gt;
LEGENDS_STRING_FILTER&lt;br /&gt;
A_COMBAT_ATTACK&lt;br /&gt;
A_COMBAT_DODGE&lt;br /&gt;
A_COMBAT_CHARGEDEF&lt;br /&gt;
A_STATUS&lt;br /&gt;
A_STATUS_WRESTLE&lt;br /&gt;
A_STATUS_CUSTOMIZE&lt;br /&gt;
A_STATUS_KILLS&lt;br /&gt;
A_STATUS_HEALTH&lt;br /&gt;
A_STATUS_ATT_SKILL&lt;br /&gt;
A_STATUS_DESC&lt;br /&gt;
UNITVIEW_CUSTOMIZE&lt;br /&gt;
UNITVIEW_HEALTH&lt;br /&gt;
UNITVIEW_RELATIONSHIPS&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_ZOOM&lt;br /&gt;
UNITVIEW_RELATIONSHIPS_VIEW&lt;br /&gt;
UNITVIEW_KILLS&lt;br /&gt;
CUSTOMIZE_UNIT_NICKNAME&lt;br /&gt;
CUSTOMIZE_UNIT_PROFNAME&lt;br /&gt;
A_CLEAR_ANNOUNCEMENTS&lt;br /&gt;
A_SLEEP&lt;br /&gt;
A_SLEEP_SLEEP&lt;br /&gt;
A_SLEEP_WAIT&lt;br /&gt;
A_SLEEP_DAWN&lt;br /&gt;
A_WAIT&lt;br /&gt;
A_SHORT_WAIT&lt;br /&gt;
A_ATTACK&lt;br /&gt;
A_ATTACK_CONFIRM&lt;br /&gt;
QUICK_ATTACK&lt;br /&gt;
HEAVY_ATTACK&lt;br /&gt;
WILD_ATTACK&lt;br /&gt;
PRECISE_ATTACK&lt;br /&gt;
CHARGE_ATTACK&lt;br /&gt;
MULTI_ATTACK&lt;br /&gt;
A_LOOK&lt;br /&gt;
A_SEARCH&lt;br /&gt;
A_ODOR&lt;br /&gt;
A_DISPLAY_ODOR&lt;br /&gt;
A_YIELD&lt;br /&gt;
A_DISPLAY_TRACKS&lt;br /&gt;
A_FRESHEST_TRACK&lt;br /&gt;
A_INV_DRAW_WEAPON&lt;br /&gt;
A_JUMP&lt;br /&gt;
A_HOLD&lt;br /&gt;
A_TALK&lt;br /&gt;
A_INTERACT&lt;br /&gt;
A_ACTION&lt;br /&gt;
A_ACTION_CREATE&lt;br /&gt;
A_ACTION_BUTCHER&lt;br /&gt;
A_ACTION_ABILITY&lt;br /&gt;
A_ACTION_POWER&lt;br /&gt;
A_INV_LOOK&lt;br /&gt;
A_INV_REMOVE&lt;br /&gt;
A_INV_WEAR&lt;br /&gt;
A_INV_EATDRINK&lt;br /&gt;
A_INV_PUTIN&lt;br /&gt;
A_INV_DROP&lt;br /&gt;
A_GROUND&lt;br /&gt;
A_THROW&lt;br /&gt;
A_SHOOT&lt;br /&gt;
A_ANNOUNCEMENTS&lt;br /&gt;
A_COMBAT&lt;br /&gt;
A_MOVEMENT&lt;br /&gt;
A_MOVEMENT_SWIM&lt;br /&gt;
A_SNEAK&lt;br /&gt;
A_SPEED_SNEAK&lt;br /&gt;
A_CENTER&lt;br /&gt;
A_COMPANIONS&lt;br /&gt;
A_BUILDING&lt;br /&gt;
A_TRAVEL&lt;br /&gt;
A_TRAVEL_SLEEP&lt;br /&gt;
A_TRAVEL_MAP&lt;br /&gt;
A_TRAVEL_HIDE_INSTRUCTIONS&lt;br /&gt;
A_DATE&lt;br /&gt;
A_WEATHER&lt;br /&gt;
A_TEMPERATURE&lt;br /&gt;
A_STANCE&lt;br /&gt;
OPTION1&lt;br /&gt;
OPTION2&lt;br /&gt;
OPTION3&lt;br /&gt;
OPTION4&lt;br /&gt;
OPTION5&lt;br /&gt;
OPTION6&lt;br /&gt;
OPTION7&lt;br /&gt;
OPTION8&lt;br /&gt;
OPTION9&lt;br /&gt;
OPTION10&lt;br /&gt;
OPTION11&lt;br /&gt;
OPTION12&lt;br /&gt;
OPTION13&lt;br /&gt;
OPTION14&lt;br /&gt;
OPTION15&lt;br /&gt;
OPTION16&lt;br /&gt;
OPTION17&lt;br /&gt;
OPTION18&lt;br /&gt;
OPTION19&lt;br /&gt;
OPTION20&lt;br /&gt;
SEC_OPTION1&lt;br /&gt;
SEC_OPTION2&lt;br /&gt;
SEC_OPTION3&lt;br /&gt;
SEC_OPTION4&lt;br /&gt;
SEC_OPTION5&lt;br /&gt;
SEC_OPTION6&lt;br /&gt;
SEC_OPTION7&lt;br /&gt;
SEC_OPTION8&lt;br /&gt;
SEC_OPTION9&lt;br /&gt;
SEC_OPTION10&lt;br /&gt;
SEC_OPTION11&lt;br /&gt;
SEC_OPTION12&lt;br /&gt;
SEC_OPTION13&lt;br /&gt;
SEC_OPTION14&lt;br /&gt;
SEC_OPTION15&lt;br /&gt;
SEC_OPTION16&lt;br /&gt;
SEC_OPTION17&lt;br /&gt;
SEC_OPTION18&lt;br /&gt;
SEC_OPTION19&lt;br /&gt;
SEC_OPTION20&lt;br /&gt;
HOTKEY_MAKE_ASH&lt;br /&gt;
HOTKEY_MAKE_CHARCOAL&lt;br /&gt;
HOTKEY_MELT_OBJECT&lt;br /&gt;
HOTKEY_GLASS_GREEN&lt;br /&gt;
HOTKEY_GLASS_CLEAR&lt;br /&gt;
HOTKEY_GLASS_CRYSTAL&lt;br /&gt;
HOTKEY_COLLECT_SAND&lt;br /&gt;
HOTKEY_COLLECT_CLAY&lt;br /&gt;
HOTKEY_GLASS_ROUGH&lt;br /&gt;
HOTKEY_GLASS_ARMORSTAND&lt;br /&gt;
HOTKEY_GLASS_BOX&lt;br /&gt;
HOTKEY_GLASS_CABINET&lt;br /&gt;
HOTKEY_GLASS_COFFIN&lt;br /&gt;
HOTKEY_GLASS_FLOODGATE&lt;br /&gt;
HOTKEY_GLASS_HATCH_COVER&lt;br /&gt;
HOTKEY_GLASS_GRATE&lt;br /&gt;
HOTKEY_GLASS_GOBLET&lt;br /&gt;
HOTKEY_GLASS_TOY&lt;br /&gt;
HOTKEY_GLASS_INSTRUMENT&lt;br /&gt;
HOTKEY_GLASS_DOOR&lt;br /&gt;
HOTKEY_GLASS_STATUE&lt;br /&gt;
HOTKEY_GLASS_TABLE&lt;br /&gt;
HOTKEY_GLASS_CAGE&lt;br /&gt;
HOTKEY_GLASS_CHAIR&lt;br /&gt;
HOTKEY_GLASS_BLOCKS&lt;br /&gt;
HOTKEY_GLASS_FLASK&lt;br /&gt;
HOTKEY_GLASS_WEAPONRACK&lt;br /&gt;
HOTKEY_GLASS_WINDOW&lt;br /&gt;
HOTKEY_ASHERY_LYE&lt;br /&gt;
HOTKEY_ASHERY_POTASH&lt;br /&gt;
HOTKEY_ASHERY_POTASH_DIRECT&lt;br /&gt;
HOTKEY_CARPENTER_BARREL&lt;br /&gt;
HOTKEY_CARPENTER_BLOCKS&lt;br /&gt;
HOTKEY_CARPENTER_BUCKET&lt;br /&gt;
HOTKEY_CARPENTER_TRAP_ANIMAL&lt;br /&gt;
HOTKEY_CARPENTER_CAGE&lt;br /&gt;
HOTKEY_CARPENTER_ARMORSTAND&lt;br /&gt;
HOTKEY_CARPENTER_BED&lt;br /&gt;
HOTKEY_CARPENTER_CHAIR&lt;br /&gt;
HOTKEY_CARPENTER_COFFIN&lt;br /&gt;
HOTKEY_CARPENTER_DOOR&lt;br /&gt;
HOTKEY_CARPENTER_FLOODGATE&lt;br /&gt;
HOTKEY_CARPENTER_HATCH_COVER&lt;br /&gt;
HOTKEY_CARPENTER_GRATE&lt;br /&gt;
HOTKEY_CARPENTER_CABINET&lt;br /&gt;
HOTKEY_CARPENTER_BIN&lt;br /&gt;
HOTKEY_CARPENTER_BOX&lt;br /&gt;
HOTKEY_CARPENTER_WEAPONRACK&lt;br /&gt;
HOTKEY_CARPENTER_TABLE&lt;br /&gt;
HOTKEY_SIEGE_BALLISTA&lt;br /&gt;
HOTKEY_SIEGE_CATAPULT&lt;br /&gt;
HOTKEY_LEATHER_BOX&lt;br /&gt;
HOTKEY_LEATHER_FLASK&lt;br /&gt;
HOTKEY_LEATHER_SHIRT&lt;br /&gt;
HOTKEY_LEATHER_CLOAK&lt;br /&gt;
HOTKEY_LEATHER_BACKPACK&lt;br /&gt;
HOTKEY_LEATHER_QUIVER&lt;br /&gt;
HOTKEY_LEATHER_IMAGE&lt;br /&gt;
HOTKEY_CLOTHES_MAT_PLANT&lt;br /&gt;
HOTKEY_CLOTHES_MAT_SILK&lt;br /&gt;
HOTKEY_CLOTHES_MAT_YARN&lt;br /&gt;
HOTKEY_CLOTHES_SHIRT&lt;br /&gt;
HOTKEY_CLOTHES_CLOAK&lt;br /&gt;
HOTKEY_CLOTHES_BOX&lt;br /&gt;
HOTKEY_CLOTHES_CHAIN&lt;br /&gt;
HOTKEY_CLOTHES_IMAGE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_STONE&lt;br /&gt;
HOTKEY_CRAFTS_MAT_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_DEC_BONE&lt;br /&gt;
HOTKEY_CRAFTS_DEC_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_DEC_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_DEC_HORN&lt;br /&gt;
HOTKEY_CRAFTS_DEC_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_TOTEM&lt;br /&gt;
HOTKEY_CRAFTS_CLOTH&lt;br /&gt;
HOTKEY_CRAFTS_SILK&lt;br /&gt;
HOTKEY_CRAFTS_YARN&lt;br /&gt;
HOTKEY_CRAFTS_SEL_WOOD&lt;br /&gt;
HOTKEY_CRAFTS_SEL_BONE&lt;br /&gt;
HOTKEY_CRAFTS_SEL_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_SHELL&lt;br /&gt;
HOTKEY_CRAFTS_TOOTH&lt;br /&gt;
HOTKEY_CRAFTS_HORN&lt;br /&gt;
HOTKEY_CRAFTS_PEARL&lt;br /&gt;
HOTKEY_CRAFTS_BONE&lt;br /&gt;
HOTKEY_CRAFTS_LEATHER&lt;br /&gt;
HOTKEY_CRAFTS_SLAB&lt;br /&gt;
HOTKEY_CRAFTS_MAT_CRAFTS&lt;br /&gt;
HOTKEY_CRAFTS_MAT_GOBLET&lt;br /&gt;
HOTKEY_CRAFTS_MAT_INSTRUMENT&lt;br /&gt;
HOTKEY_CRAFTS_MAT_TOY&lt;br /&gt;
HOTKEY_SMITH_WEAPON&lt;br /&gt;
HOTKEY_SMITH_ARMOR&lt;br /&gt;
HOTKEY_SMITH_FURNITURE&lt;br /&gt;
HOTKEY_SMITH_SIEGE&lt;br /&gt;
HOTKEY_SMITH_TRAP&lt;br /&gt;
HOTKEY_SMITH_OTHER&lt;br /&gt;
HOTKEY_SMITH_METAL&lt;br /&gt;
HOTKEY_BUILDING_ARMORSTAND&lt;br /&gt;
HOTKEY_BUILDING_BED&lt;br /&gt;
HOTKEY_BUILDING_TRACTION_BENCH&lt;br /&gt;
HOTKEY_BUILDING_SLAB&lt;br /&gt;
HOTKEY_BUILDING_NEST_BOX&lt;br /&gt;
HOTKEY_BUILDING_HIVE&lt;br /&gt;
HOTKEY_BUILDING_CHAIR&lt;br /&gt;
HOTKEY_BUILDING_COFFIN&lt;br /&gt;
HOTKEY_BUILDING_DOOR&lt;br /&gt;
HOTKEY_BUILDING_FLOODGATE&lt;br /&gt;
HOTKEY_BUILDING_HATCH&lt;br /&gt;
HOTKEY_BUILDING_GRATE_WALL&lt;br /&gt;
HOTKEY_BUILDING_GRATE_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_BARS_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_BARS_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CABINET&lt;br /&gt;
HOTKEY_BUILDING_BOX&lt;br /&gt;
HOTKEY_BUILDING_KENNEL&lt;br /&gt;
HOTKEY_BUILDING_FARMPLOT&lt;br /&gt;
HOTKEY_BUILDING_WEAPONRACK&lt;br /&gt;
HOTKEY_BUILDING_STATUE&lt;br /&gt;
HOTKEY_BUILDING_TABLE&lt;br /&gt;
HOTKEY_BUILDING_ROAD_DIRT&lt;br /&gt;
HOTKEY_BUILDING_ROAD_PAVED&lt;br /&gt;
HOTKEY_BUILDING_BRIDGE&lt;br /&gt;
HOTKEY_BUILDING_WELL&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP&lt;br /&gt;
HOTKEY_BUILDING_FURNACE&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GLASS&lt;br /&gt;
HOTKEY_BUILDING_WINDOW_GEM&lt;br /&gt;
HOTKEY_BUILDING_SHOP&lt;br /&gt;
HOTKEY_BUILDING_ANIMALTRAP&lt;br /&gt;
HOTKEY_BUILDING_CHAIN&lt;br /&gt;
HOTKEY_BUILDING_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRADEDEPOT&lt;br /&gt;
HOTKEY_BUILDING_TRAP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE&lt;br /&gt;
HOTKEY_BUILDING_SUPPORT&lt;br /&gt;
HOTKEY_BUILDING_ARCHERYTARGET&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_SCREW_PUMP&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WATER_WHEEL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_WINDMILL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL&lt;br /&gt;
HOTKEY_BUILDING_MACHINE_ROLLERS&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA&lt;br /&gt;
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT&lt;br /&gt;
HOTKEY_BUILDING_TRAP_STONE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_WEAPON&lt;br /&gt;
HOTKEY_BUILDING_TRAP_LEVER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_TRIGGER&lt;br /&gt;
HOTKEY_BUILDING_TRAP_CAGE&lt;br /&gt;
HOTKEY_BUILDING_TRAP_SPIKE&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_WALL&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_FLOOR&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_RAMP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_TRACK&lt;br /&gt;
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LEATHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_QUERN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MILLSTONE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LOOM&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CLOTHES&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BOWYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CARPENTER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_METALSMITH&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_LAVAMILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_JEWELER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MASON&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_BUTCHER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_TANNER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_DYER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_SIEGE&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_MECHANIC&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_STILL&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FARMER&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_KITCHEN&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_FISHERY&lt;br /&gt;
HOTKEY_BUILDING_WORKSHOP_ASHERY&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_WOOD&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_GLASS_LAVA&lt;br /&gt;
HOTKEY_BUILDING_FURNACE_KILN_LAVA&lt;br /&gt;
HIVE_INSTALL_COLONY&lt;br /&gt;
HIVE_GATHER_PRODUCTS&lt;br /&gt;
D_ONESTEP&lt;br /&gt;
D_PAUSE&lt;br /&gt;
D_DEPOT&lt;br /&gt;
D_HOT_KEYS&lt;br /&gt;
D_HOTKEY1&lt;br /&gt;
D_HOTKEY2&lt;br /&gt;
D_HOTKEY3&lt;br /&gt;
D_HOTKEY4&lt;br /&gt;
D_HOTKEY5&lt;br /&gt;
D_HOTKEY6&lt;br /&gt;
D_HOTKEY7&lt;br /&gt;
D_HOTKEY8&lt;br /&gt;
D_HOTKEY9&lt;br /&gt;
D_HOTKEY10&lt;br /&gt;
D_HOTKEY11&lt;br /&gt;
D_HOTKEY12&lt;br /&gt;
D_HOTKEY13&lt;br /&gt;
D_HOTKEY14&lt;br /&gt;
D_HOTKEY15&lt;br /&gt;
D_HOTKEY16&lt;br /&gt;
D_HOTKEY_CHANGE_NAME&lt;br /&gt;
D_HOTKEY_ZOOM&lt;br /&gt;
D_ANNOUNCE&lt;br /&gt;
D_REPORTS&lt;br /&gt;
D_BUILDING&lt;br /&gt;
D_CIVLIST&lt;br /&gt;
D_DESIGNATE&lt;br /&gt;
D_ARTLIST&lt;br /&gt;
D_NOBLES&lt;br /&gt;
D_ORDERS&lt;br /&gt;
D_MILITARY&lt;br /&gt;
D_MILITARY_CREATE_SQUAD&lt;br /&gt;
D_MILITARY_DISBAND_SQUAD&lt;br /&gt;
D_MILITARY_CREATE_SUB_SQUAD&lt;br /&gt;
D_MILITARY_CANCEL_ORDERS&lt;br /&gt;
D_MILITARY_POSITIONS&lt;br /&gt;
D_MILITARY_ALERTS&lt;br /&gt;
D_MILITARY_ALERTS_ADD&lt;br /&gt;
D_MILITARY_ALERTS_DELETE&lt;br /&gt;
D_MILITARY_ALERTS_SET&lt;br /&gt;
D_MILITARY_ALERTS_NAME&lt;br /&gt;
D_MILITARY_ALERTS_SET_RETAIN&lt;br /&gt;
D_MILITARY_EQUIP&lt;br /&gt;
D_MILITARY_EQUIP_CUSTOMIZE&lt;br /&gt;
D_MILITARY_EQUIP_UNIFORM&lt;br /&gt;
D_MILITARY_EQUIP_PRIORITY&lt;br /&gt;
D_MILITARY_UNIFORMS&lt;br /&gt;
D_MILITARY_SUPPLIES&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_WATER_UP&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_DOWN&lt;br /&gt;
D_MILITARY_SUPPLIES_FOOD_UP&lt;br /&gt;
D_MILITARY_AMMUNITION&lt;br /&gt;
D_MILITARY_AMMUNITION_ADD_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_REMOVE_ITEM&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT&lt;br /&gt;
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS&lt;br /&gt;
D_MILITARY_AMMUNITION_MATERIAL&lt;br /&gt;
D_MILITARY_AMMUNITION_COMBAT&lt;br /&gt;
D_MILITARY_AMMUNITION_TRAINING&lt;br /&gt;
D_MILITARY_TRAINING&lt;br /&gt;
D_MILITARY_SCHEDULE&lt;br /&gt;
D_MILITARY_ADD_UNIFORM&lt;br /&gt;
D_MILITARY_DELETE_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_UNIFORM&lt;br /&gt;
D_MILITARY_NAME_SQUAD&lt;br /&gt;
D_MILITARY_ADD_ARMOR&lt;br /&gt;
D_MILITARY_ADD_PANTS&lt;br /&gt;
D_MILITARY_ADD_HELM&lt;br /&gt;
D_MILITARY_ADD_GLOVES&lt;br /&gt;
D_MILITARY_ADD_BOOTS&lt;br /&gt;
D_MILITARY_ADD_SHIELD&lt;br /&gt;
D_MILITARY_ADD_WEAPON&lt;br /&gt;
D_MILITARY_ADD_MATERIAL&lt;br /&gt;
D_MILITARY_ADD_COLOR&lt;br /&gt;
D_MILITARY_REPLACE_CLOTHING&lt;br /&gt;
D_MILITARY_EXACT_MATCH&lt;br /&gt;
D_ROOMS&lt;br /&gt;
BUILDINGLIST_ZOOM_T&lt;br /&gt;
BUILDINGLIST_ZOOM_Q&lt;br /&gt;
RECENTER_ON_LEVER&lt;br /&gt;
D_SQUADS&lt;br /&gt;
D_SQUADS_MOVE&lt;br /&gt;
D_SQUADS_KILL&lt;br /&gt;
D_SQUADS_KILL_LIST&lt;br /&gt;
D_SQUADS_KILL_RECT&lt;br /&gt;
D_SQUADS_SCHEDULE&lt;br /&gt;
D_SQUADS_CANCEL_ORDER&lt;br /&gt;
D_SQUADS_ALERT&lt;br /&gt;
D_SQUADS_SELECT_INDIVIDUALS&lt;br /&gt;
D_SQUADS_CENTER&lt;br /&gt;
D_SQUAD_SCH_SLEEP&lt;br /&gt;
D_SQUAD_SCH_CIVILIAN_UNIFORM&lt;br /&gt;
D_SQUAD_SCH_GIVE_ORDER&lt;br /&gt;
D_SQUAD_SCH_EDIT_ORDER&lt;br /&gt;
D_SQUAD_SCH_CANCEL_ORDER&lt;br /&gt;
D_SQUAD_SCH_COPY_ORDERS&lt;br /&gt;
D_SQUAD_SCH_PASTE_ORDERS&lt;br /&gt;
D_SQUAD_SCH_MS_NAME&lt;br /&gt;
D_STOCKPILES&lt;br /&gt;
D_CIVZONE&lt;br /&gt;
D_VIEWUNIT&lt;br /&gt;
D_JOBLIST&lt;br /&gt;
D_UNITLIST&lt;br /&gt;
D_LOOK&lt;br /&gt;
D_HAULING&lt;br /&gt;
D_HAULING_NEW_ROUTE&lt;br /&gt;
D_HAULING_NEW_STOP&lt;br /&gt;
D_HAULING_REMOVE&lt;br /&gt;
D_HAULING_PROMOTE&lt;br /&gt;
D_HAULING_VEHICLE&lt;br /&gt;
D_HAULING_NICKNAME&lt;br /&gt;
D_HAULING_STOP_NEW_DEPART&lt;br /&gt;
D_HAULING_STOP_NEW_LINK&lt;br /&gt;
D_HAULING_STOP_REMOVE&lt;br /&gt;
D_HAULING_STOP_SL_SELECT_PILE&lt;br /&gt;
D_HAULING_STOP_SL_TAKE_GIVE&lt;br /&gt;
D_HAULING_STOP_LC_DIR&lt;br /&gt;
D_HAULING_STOP_LC_MODE&lt;br /&gt;
D_HAULING_STOP_LC_TIMER_UP&lt;br /&gt;
D_HAULING_STOP_LC_TIMER_DOWN&lt;br /&gt;
D_HAULING_STOP_LC_FULLNESS_UP&lt;br /&gt;
D_HAULING_STOP_LC_FULLNESS_DOWN&lt;br /&gt;
D_HAULING_STOP_LC_MORE_LESS&lt;br /&gt;
D_HAULING_STOP_LC_DESIRED_TOTAL&lt;br /&gt;
D_HAULING_STOP_LC_CHANGE&lt;br /&gt;
D_HAULING_STOP_LC_ADVANCED&lt;br /&gt;
D_BURROWS&lt;br /&gt;
D_BURROWS_ADD&lt;br /&gt;
D_BURROWS_DELETE&lt;br /&gt;
D_BURROWS_DEFINE&lt;br /&gt;
D_BURROWS_ADD_UNIT&lt;br /&gt;
D_BURROWS_CENTER&lt;br /&gt;
D_BURROWS_NAME&lt;br /&gt;
D_BURROWS_CHANGE_SELECTION&lt;br /&gt;
D_BURROWS_BRUSH&lt;br /&gt;
D_BURROWS_REMOVE&lt;br /&gt;
D_NOTE&lt;br /&gt;
D_NOTE_PLACE&lt;br /&gt;
D_NOTE_DELETE&lt;br /&gt;
D_NOTE_NAME&lt;br /&gt;
D_NOTE_ENTER&lt;br /&gt;
D_NOTE_ADOPT_SYMBOL&lt;br /&gt;
D_NOTE_CHANGE_SELECTION&lt;br /&gt;
D_NOTE_POINTS&lt;br /&gt;
D_NOTE_ROUTE&lt;br /&gt;
D_NOTE_ROUTE_ADD&lt;br /&gt;
D_NOTE_ROUTE_EDIT&lt;br /&gt;
D_NOTE_ROUTE_DELETE&lt;br /&gt;
D_NOTE_ROUTE_CENTER&lt;br /&gt;
D_NOTE_ROUTE_NAME&lt;br /&gt;
D_BUILDJOB&lt;br /&gt;
D_STATUS&lt;br /&gt;
D_STATUS_OVERALL_HEALTH_RECENTER&lt;br /&gt;
D_BUILDITEM&lt;br /&gt;
D_BITEM_FORBID&lt;br /&gt;
D_BITEM_DUMP&lt;br /&gt;
D_BITEM_HIDE&lt;br /&gt;
D_BITEM_MELT&lt;br /&gt;
D_LOOK_FORBID&lt;br /&gt;
D_LOOK_DUMP&lt;br /&gt;
D_LOOK_MELT&lt;br /&gt;
D_LOOK_HIDE&lt;br /&gt;
D_LOOK_FOLLOW&lt;br /&gt;
D_LOOK_ARENA_CREATURE&lt;br /&gt;
D_LOOK_ARENA_ADV_MODE&lt;br /&gt;
D_LOOK_ARENA_WATER&lt;br /&gt;
D_LOOK_ARENA_MAGMA&lt;br /&gt;
ARENA_CREATURE_SIDE_DOWN&lt;br /&gt;
ARENA_CREATURE_SIDE_UP&lt;br /&gt;
ARENA_CREATURE_NEW_ITEM&lt;br /&gt;
ARENA_CREATURE_BLANK_LIST&lt;br /&gt;
ARENA_CREATURE_REMOVE_ITEM&lt;br /&gt;
ARENA_CREATURE_UNDEAD&lt;br /&gt;
ARENA_CREATURE_STRING&lt;br /&gt;
ARENA_CONFLICT_STATE_1&lt;br /&gt;
ARENA_CONFLICT_STATE_2&lt;br /&gt;
ARENA_MORALE&lt;br /&gt;
ARENA_WEATHER&lt;br /&gt;
ARENA_WEATHER_SNOW&lt;br /&gt;
ARENA_WEATHER_MUD&lt;br /&gt;
ARENA_WEATHER_CLEAR_SPATTER&lt;br /&gt;
D_LOOK_ARENA_TREE&lt;br /&gt;
ARENA_TREE_FILTER&lt;br /&gt;
ARENA_TREE_AGE&lt;br /&gt;
D_LOOK_ARENA_MOUNT&lt;br /&gt;
A_ENTER_NAME&lt;br /&gt;
A_CUST_NAME&lt;br /&gt;
A_RANDOM_NAME&lt;br /&gt;
A_CHANGE_GENDER&lt;br /&gt;
A_END_TRAVEL&lt;br /&gt;
A_TRAVEL_CLOUDS&lt;br /&gt;
A_LOG&lt;br /&gt;
A_TRAVEL_LOG&lt;br /&gt;
A_LOG_TASKS&lt;br /&gt;
A_LOG_ENTITIES&lt;br /&gt;
A_LOG_SITES&lt;br /&gt;
A_LOG_SUBREGIONS&lt;br /&gt;
A_LOG_FEATURE_LAYERS&lt;br /&gt;
A_LOG_PEOPLE&lt;br /&gt;
A_LOG_AGREEMENTS&lt;br /&gt;
A_LOG_EVENTS&lt;br /&gt;
A_LOG_BESTIARY&lt;br /&gt;
A_LOG_FILTER&lt;br /&gt;
A_LOG_ZOOM_CURRENT_LOCATION&lt;br /&gt;
A_LOG_ZOOM_SELECTED&lt;br /&gt;
A_LOG_LINE&lt;br /&gt;
A_LOG_MAP&lt;br /&gt;
ORDERS_AUTOFORBID&lt;br /&gt;
ORDERS_FORBID_PROJECTILE&lt;br /&gt;
ORDERS_FORBID_YOUR_CORPSE&lt;br /&gt;
ORDERS_FORBID_YOUR_ITEMS&lt;br /&gt;
ORDERS_FORBID_OTHER_CORPSE&lt;br /&gt;
ORDERS_FORBID_OTHER_ITEMS&lt;br /&gt;
ORDERS_REFUSE_GATHER&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE&lt;br /&gt;
ORDERS_REFUSE_OUTSIDE_VERMIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_CORPSE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKULL&lt;br /&gt;
ORDERS_REFUSE_DUMP_SKIN&lt;br /&gt;
ORDERS_REFUSE_DUMP_BONE&lt;br /&gt;
ORDERS_REFUSE_DUMP_SHELL&lt;br /&gt;
ORDERS_REFUSE_DUMP_OTHER&lt;br /&gt;
ORDERS_REFUSE_DUMP_STRAND_TISSUE&lt;br /&gt;
ORDERS_GATHER_FURNITURE&lt;br /&gt;
ORDERS_GATHER_ANIMALS&lt;br /&gt;
ORDERS_GATHER_FOOD&lt;br /&gt;
ORDERS_GATHER_BODIES&lt;br /&gt;
ORDERS_REFUSE&lt;br /&gt;
ORDERS_GATHER_STONE&lt;br /&gt;
ORDERS_GATHER_WOOD&lt;br /&gt;
ORDERS_ALL_HARVEST&lt;br /&gt;
ORDERS_SAMEPILE&lt;br /&gt;
ORDERS_MIXFOODS&lt;br /&gt;
ORDERS_EXCEPTIONS&lt;br /&gt;
ORDERS_LOOM&lt;br /&gt;
ORDERS_DYED_CLOTH&lt;br /&gt;
ORDERS_WORKSHOP&lt;br /&gt;
ORDERS_COLLECT_WEB&lt;br /&gt;
ORDERS_SLAUGHTER&lt;br /&gt;
ORDERS_BUTCHER&lt;br /&gt;
ORDERS_TAN&lt;br /&gt;
ORDERS_AUTO_FISHERY&lt;br /&gt;
ORDERS_AUTO_KITCHEN&lt;br /&gt;
ORDERS_AUTO_KILN&lt;br /&gt;
ORDERS_AUTO_SMELTER&lt;br /&gt;
ORDERS_AUTO_OTHER&lt;br /&gt;
ORDERS_ZONE&lt;br /&gt;
ORDERS_ZONE_DRINKING&lt;br /&gt;
ORDERS_ZONE_FISHING&lt;br /&gt;
DESTROYBUILDING&lt;br /&gt;
SUSPENDBUILDING&lt;br /&gt;
MENU_CONFIRM&lt;br /&gt;
SAVE_BINDINGS&lt;br /&gt;
LOAD_BINDINGS&lt;br /&gt;
KEYBINDING_COMPLETE&lt;br /&gt;
ZOOM_IN&lt;br /&gt;
ZOOM_OUT&lt;br /&gt;
ZOOM_TOGGLE&lt;br /&gt;
ZOOM_RESET&lt;br /&gt;
MACRO_BREAK&lt;br /&gt;
RECORD_MACRO&lt;br /&gt;
PLAY_MACRO&lt;br /&gt;
SAVE_MACRO&lt;br /&gt;
LOAD_MACRO&lt;br /&gt;
HOTKEY_ALCHEMIST_SOAP&lt;br /&gt;
HOTKEY_STILL_BREW&lt;br /&gt;
HOTKEY_STILL_EXTRACT&lt;br /&gt;
HOTKEY_LOOM_COLLECT_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_CLOTH&lt;br /&gt;
HOTKEY_LOOM_WEAVE_SILK&lt;br /&gt;
HOTKEY_LOOM_WEAVE_YARN&lt;br /&gt;
HOTKEY_LOOM_WEAVE_METAL&lt;br /&gt;
HOTKEY_KITCHEN_COOK_2&lt;br /&gt;
HOTKEY_KITCHEN_COOK_3&lt;br /&gt;
HOTKEY_KITCHEN_COOK_4&lt;br /&gt;
HOTKEY_KITCHEN_RENDER_FAT&lt;br /&gt;
HOTKEY_FARMER_PROCESS&lt;br /&gt;
HOTKEY_FARMER_PROCESS_VIAL&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BAG&lt;br /&gt;
HOTKEY_FARMER_PROCESS_BARREL&lt;br /&gt;
HOTKEY_FARMER_CHEESE&lt;br /&gt;
HOTKEY_FARMER_MILK&lt;br /&gt;
HOTKEY_FARMER_SHEAR_CREATURE&lt;br /&gt;
HOTKEY_FARMER_SPIN_THREAD&lt;br /&gt;
HOTKEY_MILL_MILL&lt;br /&gt;
HOTKEY_KENNEL_CATCH_VERMIN&lt;br /&gt;
HOTKEY_KENNEL_TAME_VERMIN&lt;br /&gt;
HOTKEY_FISHERY_PROCESS&lt;br /&gt;
HOTKEY_FISHERY_EXTRACT&lt;br /&gt;
HOTKEY_FISHERY_CATCH&lt;br /&gt;
HOTKEY_BUTCHER_BUTCHER&lt;br /&gt;
HOTKEY_BUTCHER_EXTRACT&lt;br /&gt;
HOTKEY_BUTCHER_CATCH&lt;br /&gt;
HOTKEY_TANNER_TAN&lt;br /&gt;
HOTKEY_DYER_THREAD&lt;br /&gt;
HOTKEY_DYER_CLOTH&lt;br /&gt;
HOTKEY_JEWELER_FURNITURE&lt;br /&gt;
HOTKEY_JEWELER_FINISHED&lt;br /&gt;
HOTKEY_JEWELER_AMMO&lt;br /&gt;
HOTKEY_JEWELER_CUT&lt;br /&gt;
HOTKEY_JEWELER_ENCRUST&lt;br /&gt;
HOTKEY_MECHANIC_PARTS&lt;br /&gt;
HOTKEY_MECHANIC_TRACTION_BENCH&lt;br /&gt;
HOTKEY_MASON_ARMORSTAND&lt;br /&gt;
HOTKEY_MASON_BLOCKS&lt;br /&gt;
HOTKEY_MASON_CHAIR&lt;br /&gt;
HOTKEY_MASON_COFFIN&lt;br /&gt;
HOTKEY_MASON_DOOR&lt;br /&gt;
HOTKEY_MASON_FLOODGATE&lt;br /&gt;
HOTKEY_MASON_HATCH_COVER&lt;br /&gt;
HOTKEY_MASON_GRATE&lt;br /&gt;
HOTKEY_MASON_CABINET&lt;br /&gt;
HOTKEY_MASON_BOX&lt;br /&gt;
HOTKEY_MASON_STATUE&lt;br /&gt;
HOTKEY_MASON_QUERN&lt;br /&gt;
HOTKEY_MASON_MILLSTONE&lt;br /&gt;
HOTKEY_MASON_TABLE&lt;br /&gt;
HOTKEY_MASON_WEAPONRACK&lt;br /&gt;
HOTKEY_MASON_SLAB&lt;br /&gt;
HOTKEY_TRAP_BRIDGE&lt;br /&gt;
HOTKEY_TRAP_GEAR_ASSEMBLY&lt;br /&gt;
HOTKEY_TRAP_DOOR&lt;br /&gt;
HOTKEY_TRAP_FLOODGATE&lt;br /&gt;
HOTKEY_TRAP_SPIKE&lt;br /&gt;
HOTKEY_TRAP_HATCH&lt;br /&gt;
HOTKEY_TRAP_GRATE_WALL&lt;br /&gt;
HOTKEY_TRAP_GRATE_FLOOR&lt;br /&gt;
HOTKEY_TRAP_BARS_VERTICAL&lt;br /&gt;
HOTKEY_TRAP_BARS_FLOOR&lt;br /&gt;
HOTKEY_TRAP_SUPPORT&lt;br /&gt;
HOTKEY_TRAP_CHAIN&lt;br /&gt;
HOTKEY_TRAP_CAGE&lt;br /&gt;
HOTKEY_TRAP_PULL_LEVER&lt;br /&gt;
HOTKEY_TRAP_TRACK_STOP&lt;br /&gt;
BUILDJOB_ADD&lt;br /&gt;
BUILDJOB_CANCEL&lt;br /&gt;
BUILDJOB_PROMOTE&lt;br /&gt;
BUILDJOB_REPEAT&lt;br /&gt;
BUILDJOB_SUSPEND&lt;br /&gt;
BUILDJOB_WORKSHOP_PROFILE&lt;br /&gt;
BUILDJOB_WELL_FREE&lt;br /&gt;
BUILDJOB_WELL_SIZE&lt;br /&gt;
BUILDJOB_TARGET_FREE&lt;br /&gt;
BUILDJOB_TARGET_SIZE&lt;br /&gt;
BUILDJOB_TARGET_DOWN&lt;br /&gt;
BUILDJOB_TARGET_UP&lt;br /&gt;
BUILDJOB_TARGET_RIGHT&lt;br /&gt;
BUILDJOB_TARGET_LEFT&lt;br /&gt;
BUILDJOB_STATUE_ASSIGN&lt;br /&gt;
BUILDJOB_STATUE_FREE&lt;br /&gt;
BUILDJOB_STATUE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_JUSTICE&lt;br /&gt;
BUILDJOB_CAGE_FREE&lt;br /&gt;
BUILDJOB_CAGE_SIZE&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CAGE_WATER&lt;br /&gt;
BUILDJOB_CAGE_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN_OCC&lt;br /&gt;
BUILDJOB_CHAIN_JUSTICE&lt;br /&gt;
BUILDJOB_CHAIN_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIN_FREE&lt;br /&gt;
BUILDJOB_CHAIN_SIZE&lt;br /&gt;
BUILDJOB_SIEGE_FIRING&lt;br /&gt;
BUILDJOB_SIEGE_ORIENT&lt;br /&gt;
BUILDJOB_DOOR_INTERNAL&lt;br /&gt;
BUILDJOB_DOOR_LOCK&lt;br /&gt;
BUILDJOB_DOOR_AJAR&lt;br /&gt;
BUILDJOB_COFFIN_ASSIGN&lt;br /&gt;
BUILDJOB_COFFIN_FREE&lt;br /&gt;
BUILDJOB_COFFIN_SIZE&lt;br /&gt;
BUILDJOB_COFFIN_BURIAL&lt;br /&gt;
BUILDJOB_COFFIN_CIV&lt;br /&gt;
BUILDJOB_COFFIN_PET&lt;br /&gt;
BUILDJOB_CHAIR_ASSIGN&lt;br /&gt;
BUILDJOB_CHAIR_FREE&lt;br /&gt;
BUILDJOB_CHAIR_SIZE&lt;br /&gt;
BUILDJOB_TABLE_ASSIGN&lt;br /&gt;
BUILDJOB_TABLE_HALL&lt;br /&gt;
BUILDJOB_TABLE_FREE&lt;br /&gt;
BUILDJOB_TABLE_SIZE&lt;br /&gt;
BUILDJOB_BED_ASSIGN&lt;br /&gt;
BUILDJOB_BED_FREE&lt;br /&gt;
BUILDJOB_BED_BARRACKS&lt;br /&gt;
BUILDJOB_BED_DORMITORY&lt;br /&gt;
BUILDJOB_BED_RENT&lt;br /&gt;
BUILDJOB_BED_SIZE&lt;br /&gt;
BUILDJOB_BED_NAME&lt;br /&gt;
BUILDJOB_BED_SLEEP&lt;br /&gt;
BUILDJOB_BED_TRAIN&lt;br /&gt;
BUILDJOB_BED_INDIV_EQ&lt;br /&gt;
BUILDJOB_BED_SQUAD_EQ&lt;br /&gt;
BUILDJOB_BED_POSITION&lt;br /&gt;
BUILDJOB_DEPOT_BRING&lt;br /&gt;
BUILDJOB_DEPOT_TRADE&lt;br /&gt;
BUILDJOB_DEPOT_REQUEST_TRADER&lt;br /&gt;
BUILDJOB_DEPOT_BROKER_ONLY&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_NONE&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_MEAT&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_FISH&lt;br /&gt;
BUILDJOB_ANIMALTRAP_BAIT_GEM&lt;br /&gt;
BUILDJOB_FARM_FALLOW&lt;br /&gt;
BUILDJOB_FARM_FERTILIZE&lt;br /&gt;
BUILDJOB_FARM_SEASFERT&lt;br /&gt;
BUILDJOB_FARM_SPRING&lt;br /&gt;
BUILDJOB_FARM_SUMMER&lt;br /&gt;
BUILDJOB_FARM_AUTUMN&lt;br /&gt;
BUILDJOB_FARM_WINTER&lt;br /&gt;
BUILDJOB_STOCKPILE_MASTER&lt;br /&gt;
BUILDJOB_STOCKPILE_LINK_ANYWHERE&lt;br /&gt;
BUILDJOB_STOCKPILE_GIVE_TO&lt;br /&gt;
BUILDJOB_STOCKPILE_WHEELBARROW&lt;br /&gt;
BUILDJOB_STOCKPILE_DELETE_CHILD&lt;br /&gt;
BUILDJOB_STOCKPILE_SETTINGS&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BARREL_MAX&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_UP&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_DOWN&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_ZERO&lt;br /&gt;
BUILDJOB_STOCKPILE_BIN_MAX&lt;br /&gt;
BUILDJOB_RACK_MAT_BONE&lt;br /&gt;
BUILDJOB_RACK_MAT_BRONZE&lt;br /&gt;
BUILDJOB_RACK_MAT_COPPER&lt;br /&gt;
BUILDJOB_RACK_MAT_IRON&lt;br /&gt;
BUILDJOB_RACK_MAT_STEEL&lt;br /&gt;
BUILDJOB_RACK_MAT_WOOD&lt;br /&gt;
BUILDJOB_RACK_MAT_METAL&lt;br /&gt;
BUILDJOB_STAND_MAT_BONE&lt;br /&gt;
BUILDJOB_STAND_MAT_LEATHER&lt;br /&gt;
BUILDJOB_STAND_MAT_COPPER&lt;br /&gt;
BUILDJOB_STAND_MAT_BRONZE&lt;br /&gt;
BUILDJOB_STAND_MAT_STEEL&lt;br /&gt;
BUILDJOB_STAND_MAT_IRON&lt;br /&gt;
BUILDJOB_STAND_MAT_WOOD&lt;br /&gt;
BUILDJOB_STAND_MAT_METAL&lt;br /&gt;
BUILDJOB_RACKSTAND_ASSIGN&lt;br /&gt;
BUILDJOB_RACKSTAND_FREE&lt;br /&gt;
BUILDJOB_RACKSTAND_SIZE&lt;br /&gt;
BUILDJOB_RACKSTAND_ITEM&lt;br /&gt;
BUILDJOB_RACKSTAND_MAT&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS1&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL1&lt;br /&gt;
BUILDJOB_RACKSTAND_DEFAULTS2&lt;br /&gt;
BUILDJOB_RACKSTAND_KILL2&lt;br /&gt;
STOCKPILE_SETTINGS_ENABLE&lt;br /&gt;
STOCKPILE_SETTINGS_DISABLE&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_ALL&lt;br /&gt;
STOCKPILE_SETTINGS_PERMIT_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_FORBID_SUB&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC1&lt;br /&gt;
STOCKPILE_SETTINGS_SPECIFIC2&lt;br /&gt;
MOVIE_RECORD&lt;br /&gt;
MOVIE_PLAY&lt;br /&gt;
MOVIE_SAVE&lt;br /&gt;
MOVIE_LOAD&lt;br /&gt;
ASSIGNTRADE_VIEW&lt;br /&gt;
ASSIGNTRADE_STRING&lt;br /&gt;
ASSIGNTRADE_EXCLUDE_PROHIBITED&lt;br /&gt;
ASSIGNTRADE_PENDING&lt;br /&gt;
ASSIGNTRADE_SORT&lt;br /&gt;
NOBLELIST_REPLACE&lt;br /&gt;
NOBLELIST_SETTINGS&lt;br /&gt;
NOBLELIST_CAPITAL&lt;br /&gt;
NOBLELIST_VIEW_CANDIDATE&lt;br /&gt;
A_BARTER_VIEW&lt;br /&gt;
A_BARTER_CURRENCY_1&lt;br /&gt;
A_BARTER_CURRENCY_2&lt;br /&gt;
A_BARTER_TRADE&lt;br /&gt;
TRADE_VIEW&lt;br /&gt;
TRADE_TRADE&lt;br /&gt;
TRADE_OFFER&lt;br /&gt;
TRADE_SEIZE&lt;br /&gt;
STORES_VIEW&lt;br /&gt;
STORES_ZOOM&lt;br /&gt;
STORES_FORBID&lt;br /&gt;
STORES_MELT&lt;br /&gt;
STORES_DUMP&lt;br /&gt;
STORES_HIDE&lt;br /&gt;
MILITARY_ACTIVATE&lt;br /&gt;
MILITARY_VIEW&lt;br /&gt;
MILITARY_WEAPON&lt;br /&gt;
MILITARY_ZOOM&lt;br /&gt;
ANNOUNCE_ZOOM&lt;br /&gt;
UNITJOB_REMOVE_CRE&lt;br /&gt;
UNITJOB_ZOOM_CRE&lt;br /&gt;
UNITJOB_ZOOM_BUILD&lt;br /&gt;
UNITJOB_VIEW&lt;br /&gt;
UNITJOB_MANAGER&lt;br /&gt;
MANAGER_NEW_ORDER&lt;br /&gt;
MANAGER_REMOVE&lt;br /&gt;
MANAGER_PROMOTE&lt;br /&gt;
MANAGER_MAX&lt;br /&gt;
MANAGER_WAGES&lt;br /&gt;
PET_BUTCHER&lt;br /&gt;
ANIMAL_SELECT_TRAINER&lt;br /&gt;
ANIMAL_WAR_TRAINING&lt;br /&gt;
ANIMAL_HUNTING_TRAINING&lt;br /&gt;
KITCHEN_COOK&lt;br /&gt;
KITCHEN_BREW&lt;br /&gt;
SETUPGAME_NEW&lt;br /&gt;
SETUPGAME_VIEW&lt;br /&gt;
SETUPGAME_CUSTOMIZE_UNIT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_ABORT&lt;br /&gt;
SETUPGAME_SAVE_PROFILE_GO&lt;br /&gt;
SETUPGAME_VIEW_PROFILE_PROBLEMS&lt;br /&gt;
CIVZONE_REMOVE&lt;br /&gt;
CIVZONE_REMOVE_ZONE&lt;br /&gt;
CIVZONE_SHAPE&lt;br /&gt;
CIVZONE_NEXT&lt;br /&gt;
CIVZONE_POND_OPTIONS&lt;br /&gt;
CIVZONE_HOSPITAL_OPTIONS&lt;br /&gt;
CIVZONE_WATER_SOURCE&lt;br /&gt;
CIVZONE_FISH&lt;br /&gt;
CIVZONE_DUMP&lt;br /&gt;
CIVZONE_POND&lt;br /&gt;
CIVZONE_HOSPITAL&lt;br /&gt;
CIVZONE_SAND_COLLECT&lt;br /&gt;
CIVZONE_CLAY_COLLECT&lt;br /&gt;
CIVZONE_ACTIVE&lt;br /&gt;
CIVZONE_MEETING&lt;br /&gt;
CIVZONE_ANIMAL_TRAINING&lt;br /&gt;
CIVZONE_POND_WATER&lt;br /&gt;
CIVZONE_PEN&lt;br /&gt;
CIVZONE_PEN_OPTIONS&lt;br /&gt;
STOCKPILE_ANIMAL&lt;br /&gt;
STOCKPILE_FOOD&lt;br /&gt;
STOCKPILE_WEAPON&lt;br /&gt;
STOCKPILE_ARMOR&lt;br /&gt;
STOCKPILE_CUSTOM&lt;br /&gt;
STOCKPILE_CUSTOM_SETTINGS&lt;br /&gt;
STOCKPILE_FURNITURE&lt;br /&gt;
STOCKPILE_GRAVEYARD&lt;br /&gt;
STOCKPILE_REFUSE&lt;br /&gt;
STOCKPILE_WOOD&lt;br /&gt;
STOCKPILE_STONE&lt;br /&gt;
STOCKPILE_GEM&lt;br /&gt;
STOCKPILE_BARBLOCK&lt;br /&gt;
STOCKPILE_CLOTH&lt;br /&gt;
STOCKPILE_LEATHER&lt;br /&gt;
STOCKPILE_AMMO&lt;br /&gt;
STOCKPILE_COINS&lt;br /&gt;
STOCKPILE_FINISHED&lt;br /&gt;
STOCKPILE_NONE&lt;br /&gt;
DESIGNATE_BITEM&lt;br /&gt;
DESIGNATE_CLAIM&lt;br /&gt;
DESIGNATE_UNCLAIM&lt;br /&gt;
DESIGNATE_MELT&lt;br /&gt;
DESIGNATE_NO_MELT&lt;br /&gt;
DESIGNATE_DUMP&lt;br /&gt;
DESIGNATE_NO_DUMP&lt;br /&gt;
DESIGNATE_HIDE&lt;br /&gt;
DESIGNATE_NO_HIDE&lt;br /&gt;
DESIGNATE_TRAFFIC&lt;br /&gt;
DESIGNATE_TRAFFIC_HIGH&lt;br /&gt;
DESIGNATE_TRAFFIC_NORMAL&lt;br /&gt;
DESIGNATE_TRAFFIC_LOW&lt;br /&gt;
DESIGNATE_TRAFFIC_RESTRICTED&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT&lt;br /&gt;
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE&lt;br /&gt;
DESIGNATE_DIG&lt;br /&gt;
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS&lt;br /&gt;
DESIGNATE_STAIR_UP&lt;br /&gt;
DESIGNATE_STAIR_DOWN&lt;br /&gt;
DESIGNATE_STAIR_UPDOWN&lt;br /&gt;
DESIGNATE_RAMP&lt;br /&gt;
DESIGNATE_CHANNEL&lt;br /&gt;
DESIGNATE_CHOP&lt;br /&gt;
DESIGNATE_PLANTS&lt;br /&gt;
DESIGNATE_SMOOTH&lt;br /&gt;
DESIGNATE_ENGRAVE&lt;br /&gt;
DESIGNATE_FORTIFY&lt;br /&gt;
DESIGNATE_TRACK&lt;br /&gt;
DESIGNATE_TOGGLE_ENGRAVING&lt;br /&gt;
DESIGNATE_UNDO&lt;br /&gt;
DESIGNATE_REMOVE_CONSTRUCTION&lt;br /&gt;
BUILDING_DIM_Y_UP&lt;br /&gt;
BUILDING_DIM_Y_DOWN&lt;br /&gt;
BUILDING_DIM_X_UP&lt;br /&gt;
BUILDING_DIM_X_DOWN&lt;br /&gt;
BUILDING_ORIENT_UP&lt;br /&gt;
BUILDING_ORIENT_LEFT&lt;br /&gt;
BUILDING_ORIENT_RIGHT&lt;br /&gt;
BUILDING_ORIENT_DOWN&lt;br /&gt;
BUILDING_ORIENT_NONE&lt;br /&gt;
BUILDING_VIEW_ITEM&lt;br /&gt;
BUILDING_ADVANCE_STAGE&lt;br /&gt;
BUILDING_EXPAND_CONTRACT&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_WATER&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_WATER_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_MAGMA&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_MAGMA_DOWN&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_TRACK_CART&lt;br /&gt;
BUILDING_TRIGGER_MIN_TRACK_CART_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MIN_TRACK_CART_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_TRACK_CART_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_TRACK_CART_UP&lt;br /&gt;
BUILDING_ROLLERS_SPEED_UP&lt;br /&gt;
BUILDING_ROLLERS_SPEED_DOWN&lt;br /&gt;
BUILDING_TRACK_STOP_FRICTION_UP&lt;br /&gt;
BUILDING_TRACK_STOP_FRICTION_DOWN&lt;br /&gt;
BUILDING_TRACK_STOP_DUMP&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_CREATURE&lt;br /&gt;
BUILDING_TRIGGER_ENABLE_LOCALS&lt;br /&gt;
BUILDING_TRIGGER_RESETS&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MIN_SIZE_DOWN&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_UP&lt;br /&gt;
BUILDING_TRIGGER_MAX_SIZE_DOWN&lt;br /&gt;
UNITVIEW_GEN&lt;br /&gt;
UNITVIEW_INV&lt;br /&gt;
UNITVIEW_PRF&lt;br /&gt;
UNITVIEW_WND&lt;br /&gt;
UNITVIEW_FOLLOW&lt;br /&gt;
UNITVIEW_NEXT&lt;br /&gt;
UNITVIEW_SLAUGHTER&lt;br /&gt;
UNITVIEW_GEN_COMBAT&lt;br /&gt;
UNITVIEW_GEN_LABOR&lt;br /&gt;
UNITVIEW_GEN_MISC&lt;br /&gt;
UNITVIEW_PRF_PROF&lt;br /&gt;
UNITVIEW_PRF_PET&lt;br /&gt;
UNITVIEW_PRF_VIEW&lt;br /&gt;
UNITVIEW_PRF_NEW_SQUAD&lt;br /&gt;
UNITVIEW_PRF_REMOVE_FROM_SQUAD&lt;br /&gt;
UNITVIEW_PRF_NAME_CURRENT_SQUAD&lt;br /&gt;
UNITVIEW_PRF_NAME_SELECTED_SQUAD&lt;br /&gt;
STRING_A000&lt;br /&gt;
STRING_A001&lt;br /&gt;
STRING_A002&lt;br /&gt;
STRING_A003&lt;br /&gt;
STRING_A004&lt;br /&gt;
STRING_A005&lt;br /&gt;
STRING_A006&lt;br /&gt;
STRING_A007&lt;br /&gt;
STRING_A008&lt;br /&gt;
STRING_A009&lt;br /&gt;
STRING_A010&lt;br /&gt;
STRING_A011&lt;br /&gt;
STRING_A012&lt;br /&gt;
STRING_A013&lt;br /&gt;
STRING_A014&lt;br /&gt;
STRING_A015&lt;br /&gt;
STRING_A016&lt;br /&gt;
STRING_A017&lt;br /&gt;
STRING_A018&lt;br /&gt;
STRING_A019&lt;br /&gt;
STRING_A020&lt;br /&gt;
STRING_A021&lt;br /&gt;
STRING_A022&lt;br /&gt;
STRING_A023&lt;br /&gt;
STRING_A024&lt;br /&gt;
STRING_A025&lt;br /&gt;
STRING_A026&lt;br /&gt;
STRING_A027&lt;br /&gt;
STRING_A028&lt;br /&gt;
STRING_A029&lt;br /&gt;
STRING_A030&lt;br /&gt;
STRING_A031&lt;br /&gt;
STRING_A032&lt;br /&gt;
STRING_A033&lt;br /&gt;
STRING_A034&lt;br /&gt;
STRING_A035&lt;br /&gt;
STRING_A036&lt;br /&gt;
STRING_A037&lt;br /&gt;
STRING_A038&lt;br /&gt;
STRING_A039&lt;br /&gt;
STRING_A040&lt;br /&gt;
STRING_A041&lt;br /&gt;
STRING_A042&lt;br /&gt;
STRING_A043&lt;br /&gt;
STRING_A044&lt;br /&gt;
STRING_A045&lt;br /&gt;
STRING_A046&lt;br /&gt;
STRING_A047&lt;br /&gt;
STRING_A048&lt;br /&gt;
STRING_A049&lt;br /&gt;
STRING_A050&lt;br /&gt;
STRING_A051&lt;br /&gt;
STRING_A052&lt;br /&gt;
STRING_A053&lt;br /&gt;
STRING_A054&lt;br /&gt;
STRING_A055&lt;br /&gt;
STRING_A056&lt;br /&gt;
STRING_A057&lt;br /&gt;
STRING_A058&lt;br /&gt;
STRING_A059&lt;br /&gt;
STRING_A060&lt;br /&gt;
STRING_A061&lt;br /&gt;
STRING_A062&lt;br /&gt;
STRING_A063&lt;br /&gt;
STRING_A064&lt;br /&gt;
STRING_A065&lt;br /&gt;
STRING_A066&lt;br /&gt;
STRING_A067&lt;br /&gt;
STRING_A068&lt;br /&gt;
STRING_A069&lt;br /&gt;
STRING_A070&lt;br /&gt;
STRING_A071&lt;br /&gt;
STRING_A072&lt;br /&gt;
STRING_A073&lt;br /&gt;
STRING_A074&lt;br /&gt;
STRING_A075&lt;br /&gt;
STRING_A076&lt;br /&gt;
STRING_A077&lt;br /&gt;
STRING_A078&lt;br /&gt;
STRING_A079&lt;br /&gt;
STRING_A080&lt;br /&gt;
STRING_A081&lt;br /&gt;
STRING_A082&lt;br /&gt;
STRING_A083&lt;br /&gt;
STRING_A084&lt;br /&gt;
STRING_A085&lt;br /&gt;
STRING_A086&lt;br /&gt;
STRING_A087&lt;br /&gt;
STRING_A088&lt;br /&gt;
STRING_A089&lt;br /&gt;
STRING_A090&lt;br /&gt;
STRING_A091&lt;br /&gt;
STRING_A092&lt;br /&gt;
STRING_A093&lt;br /&gt;
STRING_A094&lt;br /&gt;
STRING_A095&lt;br /&gt;
STRING_A096&lt;br /&gt;
STRING_A097&lt;br /&gt;
STRING_A098&lt;br /&gt;
STRING_A099&lt;br /&gt;
STRING_A100&lt;br /&gt;
STRING_A101&lt;br /&gt;
STRING_A102&lt;br /&gt;
STRING_A103&lt;br /&gt;
STRING_A104&lt;br /&gt;
STRING_A105&lt;br /&gt;
STRING_A106&lt;br /&gt;
STRING_A107&lt;br /&gt;
STRING_A108&lt;br /&gt;
STRING_A109&lt;br /&gt;
STRING_A110&lt;br /&gt;
STRING_A111&lt;br /&gt;
STRING_A112&lt;br /&gt;
STRING_A113&lt;br /&gt;
STRING_A114&lt;br /&gt;
STRING_A115&lt;br /&gt;
STRING_A116&lt;br /&gt;
STRING_A117&lt;br /&gt;
STRING_A118&lt;br /&gt;
STRING_A119&lt;br /&gt;
STRING_A120&lt;br /&gt;
STRING_A121&lt;br /&gt;
STRING_A122&lt;br /&gt;
STRING_A123&lt;br /&gt;
STRING_A124&lt;br /&gt;
STRING_A125&lt;br /&gt;
STRING_A126&lt;br /&gt;
STRING_A127&lt;br /&gt;
STRING_A128&lt;br /&gt;
STRING_A129&lt;br /&gt;
STRING_A130&lt;br /&gt;
STRING_A131&lt;br /&gt;
STRING_A132&lt;br /&gt;
STRING_A133&lt;br /&gt;
STRING_A134&lt;br /&gt;
STRING_A135&lt;br /&gt;
STRING_A136&lt;br /&gt;
STRING_A137&lt;br /&gt;
STRING_A138&lt;br /&gt;
STRING_A139&lt;br /&gt;
STRING_A140&lt;br /&gt;
STRING_A141&lt;br /&gt;
STRING_A142&lt;br /&gt;
STRING_A143&lt;br /&gt;
STRING_A144&lt;br /&gt;
STRING_A145&lt;br /&gt;
STRING_A146&lt;br /&gt;
STRING_A147&lt;br /&gt;
STRING_A148&lt;br /&gt;
STRING_A149&lt;br /&gt;
STRING_A150&lt;br /&gt;
STRING_A151&lt;br /&gt;
STRING_A152&lt;br /&gt;
STRING_A153&lt;br /&gt;
STRING_A154&lt;br /&gt;
STRING_A155&lt;br /&gt;
STRING_A156&lt;br /&gt;
STRING_A157&lt;br /&gt;
STRING_A158&lt;br /&gt;
STRING_A159&lt;br /&gt;
STRING_A160&lt;br /&gt;
STRING_A161&lt;br /&gt;
STRING_A162&lt;br /&gt;
STRING_A163&lt;br /&gt;
STRING_A164&lt;br /&gt;
STRING_A165&lt;br /&gt;
STRING_A166&lt;br /&gt;
STRING_A167&lt;br /&gt;
STRING_A168&lt;br /&gt;
STRING_A169&lt;br /&gt;
STRING_A170&lt;br /&gt;
STRING_A171&lt;br /&gt;
STRING_A172&lt;br /&gt;
STRING_A173&lt;br /&gt;
STRING_A174&lt;br /&gt;
STRING_A175&lt;br /&gt;
STRING_A176&lt;br /&gt;
STRING_A177&lt;br /&gt;
STRING_A178&lt;br /&gt;
STRING_A179&lt;br /&gt;
STRING_A180&lt;br /&gt;
STRING_A181&lt;br /&gt;
STRING_A182&lt;br /&gt;
STRING_A183&lt;br /&gt;
STRING_A184&lt;br /&gt;
STRING_A185&lt;br /&gt;
STRING_A186&lt;br /&gt;
STRING_A187&lt;br /&gt;
STRING_A188&lt;br /&gt;
STRING_A189&lt;br /&gt;
STRING_A190&lt;br /&gt;
STRING_A191&lt;br /&gt;
STRING_A192&lt;br /&gt;
STRING_A193&lt;br /&gt;
STRING_A194&lt;br /&gt;
STRING_A195&lt;br /&gt;
STRING_A196&lt;br /&gt;
STRING_A197&lt;br /&gt;
STRING_A198&lt;br /&gt;
STRING_A199&lt;br /&gt;
STRING_A200&lt;br /&gt;
STRING_A201&lt;br /&gt;
STRING_A202&lt;br /&gt;
STRING_A203&lt;br /&gt;
STRING_A204&lt;br /&gt;
STRING_A205&lt;br /&gt;
STRING_A206&lt;br /&gt;
STRING_A207&lt;br /&gt;
STRING_A208&lt;br /&gt;
STRING_A209&lt;br /&gt;
STRING_A210&lt;br /&gt;
STRING_A211&lt;br /&gt;
STRING_A212&lt;br /&gt;
STRING_A213&lt;br /&gt;
STRING_A214&lt;br /&gt;
STRING_A215&lt;br /&gt;
STRING_A216&lt;br /&gt;
STRING_A217&lt;br /&gt;
STRING_A218&lt;br /&gt;
STRING_A219&lt;br /&gt;
STRING_A220&lt;br /&gt;
STRING_A221&lt;br /&gt;
STRING_A222&lt;br /&gt;
STRING_A223&lt;br /&gt;
STRING_A224&lt;br /&gt;
STRING_A225&lt;br /&gt;
STRING_A226&lt;br /&gt;
STRING_A227&lt;br /&gt;
STRING_A228&lt;br /&gt;
STRING_A229&lt;br /&gt;
STRING_A230&lt;br /&gt;
STRING_A231&lt;br /&gt;
STRING_A232&lt;br /&gt;
STRING_A233&lt;br /&gt;
STRING_A234&lt;br /&gt;
STRING_A235&lt;br /&gt;
STRING_A236&lt;br /&gt;
STRING_A237&lt;br /&gt;
STRING_A238&lt;br /&gt;
STRING_A239&lt;br /&gt;
STRING_A240&lt;br /&gt;
STRING_A241&lt;br /&gt;
STRING_A242&lt;br /&gt;
STRING_A243&lt;br /&gt;
STRING_A244&lt;br /&gt;
STRING_A245&lt;br /&gt;
STRING_A246&lt;br /&gt;
STRING_A247&lt;br /&gt;
STRING_A248&lt;br /&gt;
STRING_A249&lt;br /&gt;
STRING_A250&lt;br /&gt;
STRING_A251&lt;br /&gt;
STRING_A252&lt;br /&gt;
STRING_A253&lt;br /&gt;
STRING_A254&lt;br /&gt;
STRING_A255&lt;br /&gt;
CUSTOM_A&lt;br /&gt;
CUSTOM_B&lt;br /&gt;
CUSTOM_C&lt;br /&gt;
CUSTOM_D&lt;br /&gt;
CUSTOM_E&lt;br /&gt;
CUSTOM_F&lt;br /&gt;
CUSTOM_G&lt;br /&gt;
CUSTOM_H&lt;br /&gt;
CUSTOM_I&lt;br /&gt;
CUSTOM_J&lt;br /&gt;
CUSTOM_K&lt;br /&gt;
CUSTOM_L&lt;br /&gt;
CUSTOM_M&lt;br /&gt;
CUSTOM_N&lt;br /&gt;
CUSTOM_O&lt;br /&gt;
CUSTOM_P&lt;br /&gt;
CUSTOM_Q&lt;br /&gt;
CUSTOM_R&lt;br /&gt;
CUSTOM_S&lt;br /&gt;
CUSTOM_T&lt;br /&gt;
CUSTOM_U&lt;br /&gt;
CUSTOM_V&lt;br /&gt;
CUSTOM_W&lt;br /&gt;
CUSTOM_X&lt;br /&gt;
CUSTOM_Y&lt;br /&gt;
CUSTOM_Z&lt;br /&gt;
CUSTOM_SHIFT_A&lt;br /&gt;
CUSTOM_SHIFT_B&lt;br /&gt;
CUSTOM_SHIFT_C&lt;br /&gt;
CUSTOM_SHIFT_D&lt;br /&gt;
CUSTOM_SHIFT_E&lt;br /&gt;
CUSTOM_SHIFT_F&lt;br /&gt;
CUSTOM_SHIFT_G&lt;br /&gt;
CUSTOM_SHIFT_H&lt;br /&gt;
CUSTOM_SHIFT_I&lt;br /&gt;
CUSTOM_SHIFT_J&lt;br /&gt;
CUSTOM_SHIFT_K&lt;br /&gt;
CUSTOM_SHIFT_L&lt;br /&gt;
CUSTOM_SHIFT_M&lt;br /&gt;
CUSTOM_SHIFT_N&lt;br /&gt;
CUSTOM_SHIFT_O&lt;br /&gt;
CUSTOM_SHIFT_P&lt;br /&gt;
CUSTOM_SHIFT_Q&lt;br /&gt;
CUSTOM_SHIFT_R&lt;br /&gt;
CUSTOM_SHIFT_S&lt;br /&gt;
CUSTOM_SHIFT_T&lt;br /&gt;
CUSTOM_SHIFT_U&lt;br /&gt;
CUSTOM_SHIFT_V&lt;br /&gt;
CUSTOM_SHIFT_W&lt;br /&gt;
CUSTOM_SHIFT_X&lt;br /&gt;
CUSTOM_SHIFT_Y&lt;br /&gt;
CUSTOM_SHIFT_Z&lt;br /&gt;
CUSTOM_CTRL_A&lt;br /&gt;
CUSTOM_CTRL_B&lt;br /&gt;
CUSTOM_CTRL_C&lt;br /&gt;
CUSTOM_CTRL_D&lt;br /&gt;
CUSTOM_CTRL_E&lt;br /&gt;
CUSTOM_CTRL_F&lt;br /&gt;
CUSTOM_CTRL_G&lt;br /&gt;
CUSTOM_CTRL_H&lt;br /&gt;
CUSTOM_CTRL_I&lt;br /&gt;
CUSTOM_CTRL_J&lt;br /&gt;
CUSTOM_CTRL_K&lt;br /&gt;
CUSTOM_CTRL_L&lt;br /&gt;
CUSTOM_CTRL_M&lt;br /&gt;
CUSTOM_CTRL_N&lt;br /&gt;
CUSTOM_CTRL_O&lt;br /&gt;
CUSTOM_CTRL_P&lt;br /&gt;
CUSTOM_CTRL_Q&lt;br /&gt;
CUSTOM_CTRL_R&lt;br /&gt;
CUSTOM_CTRL_S&lt;br /&gt;
CUSTOM_CTRL_T&lt;br /&gt;
CUSTOM_CTRL_U&lt;br /&gt;
CUSTOM_CTRL_V&lt;br /&gt;
CUSTOM_CTRL_W&lt;br /&gt;
CUSTOM_CTRL_X&lt;br /&gt;
CUSTOM_CTRL_Y&lt;br /&gt;
CUSTOM_CTRL_Z&lt;br /&gt;
CUSTOM_ALT_A&lt;br /&gt;
CUSTOM_ALT_B&lt;br /&gt;
CUSTOM_ALT_C&lt;br /&gt;
CUSTOM_ALT_D&lt;br /&gt;
CUSTOM_ALT_E&lt;br /&gt;
CUSTOM_ALT_F&lt;br /&gt;
CUSTOM_ALT_G&lt;br /&gt;
CUSTOM_ALT_H&lt;br /&gt;
CUSTOM_ALT_I&lt;br /&gt;
CUSTOM_ALT_J&lt;br /&gt;
CUSTOM_ALT_K&lt;br /&gt;
CUSTOM_ALT_L&lt;br /&gt;
CUSTOM_ALT_M&lt;br /&gt;
CUSTOM_ALT_N&lt;br /&gt;
CUSTOM_ALT_O&lt;br /&gt;
CUSTOM_ALT_P&lt;br /&gt;
CUSTOM_ALT_Q&lt;br /&gt;
CUSTOM_ALT_R&lt;br /&gt;
CUSTOM_ALT_S&lt;br /&gt;
CUSTOM_ALT_T&lt;br /&gt;
CUSTOM_ALT_U&lt;br /&gt;
CUSTOM_ALT_V&lt;br /&gt;
CUSTOM_ALT_W&lt;br /&gt;
CUSTOM_ALT_X&lt;br /&gt;
CUSTOM_ALT_Y&lt;br /&gt;
CUSTOM_ALT_Z&lt;br /&gt;
FPS_UP&lt;br /&gt;
FPS_DOWN&lt;br /&gt;
TOGGLE_TTF&lt;br /&gt;
PREFIX&lt;br /&gt;
Select&lt;br /&gt;
Secondary Select&lt;br /&gt;
Deselect&lt;br /&gt;
Select all&lt;br /&gt;
Deselect All&lt;br /&gt;
Leave screen&lt;br /&gt;
Leave all screens&lt;br /&gt;
Close mega announcement&lt;br /&gt;
Toggle Fullscreen&lt;br /&gt;
World Param: Add&lt;br /&gt;
World Param: Copy&lt;br /&gt;
World Param: Delete&lt;br /&gt;
World Param: Title&lt;br /&gt;
World Param: Name, Random&lt;br /&gt;
World Param: Name, Enter&lt;br /&gt;
World Param: Seed, Random&lt;br /&gt;
World Param: Seed, Enter&lt;br /&gt;
World Param: Load&lt;br /&gt;
World Param: Save&lt;br /&gt;
World Param: Dim X, Up&lt;br /&gt;
World Param: Dim X, Down&lt;br /&gt;
World Param: Dim Y, Up&lt;br /&gt;
World Param: Dim Y, Down&lt;br /&gt;
World Param: Enter Advanced Parameters&lt;br /&gt;
World Param: Increase Parameter&lt;br /&gt;
World Param: Decrease Parameter&lt;br /&gt;
World Param: Enter Value&lt;br /&gt;
World Param: Nullify Parameter&lt;br /&gt;
World Param: Set Presets&lt;br /&gt;
World Param: Reject, Continue&lt;br /&gt;
World Param: Reject, Abort&lt;br /&gt;
World Param: Reject, Allow This&lt;br /&gt;
World Param: Reject, Allow All&lt;br /&gt;
World Generation: Continue&lt;br /&gt;
World Generation: Use&lt;br /&gt;
World Generation: Abort&lt;br /&gt;
Setup game: Embark&lt;br /&gt;
Setup game: Name Fort&lt;br /&gt;
Setup game: Name Group&lt;br /&gt;
Setup game: Reclaim&lt;br /&gt;
Setup game: Find&lt;br /&gt;
Setup game: Notes&lt;br /&gt;
Setup game: Notes, New Note&lt;br /&gt;
Setup game: Notes, Delete Note&lt;br /&gt;
Setup game: Notes, Change Symbol Selection&lt;br /&gt;
Setup game: Notes, Adopt Symbol&lt;br /&gt;
Setup game: Resize Local Y Up&lt;br /&gt;
Setup game: Resize Local Y Down&lt;br /&gt;
Setup game: Resize Local X Up&lt;br /&gt;
Setup game: Resize Local X Down&lt;br /&gt;
Setup game: Move Local Y Up&lt;br /&gt;
Setup game: Move Local Y Down&lt;br /&gt;
Setup game: Move Local X Up&lt;br /&gt;
Setup game: Move Local X Down&lt;br /&gt;
Setup game: View Biome 1&lt;br /&gt;
Setup game: View Biome 2&lt;br /&gt;
Setup game: View Biome 3&lt;br /&gt;
Setup game: View Biome 4&lt;br /&gt;
Setup game: View Biome 5&lt;br /&gt;
Setup game: View Biome 6&lt;br /&gt;
Setup game: View Biome 7&lt;br /&gt;
Setup game: View Biome 8&lt;br /&gt;
Setup game: View Biome 9&lt;br /&gt;
Choose name: Random&lt;br /&gt;
Choose name: Clear&lt;br /&gt;
Choose name: Type&lt;br /&gt;
View item: Description&lt;br /&gt;
View item: Forbid&lt;br /&gt;
View item: Melt&lt;br /&gt;
View item: Dump&lt;br /&gt;
View item: Hide&lt;br /&gt;
Main menu&lt;br /&gt;
Options, Export Local Image&lt;br /&gt;
Help&lt;br /&gt;
Movies&lt;br /&gt;
Change tab or highlight selection&lt;br /&gt;
Change tab or highlight selection, secondary&lt;br /&gt;
Move selector up&lt;br /&gt;
Move selector down&lt;br /&gt;
Move selector left&lt;br /&gt;
Move selector right&lt;br /&gt;
Page selector up&lt;br /&gt;
Page selector down&lt;br /&gt;
Move secondary selector up&lt;br /&gt;
Move secondary selector down&lt;br /&gt;
Page secondary selector up&lt;br /&gt;
Page secondary selector down&lt;br /&gt;
Move view/cursor up&lt;br /&gt;
Move view/cursor down&lt;br /&gt;
Move view/cursor left&lt;br /&gt;
Move view/cursor right&lt;br /&gt;
Move view/cursor up and left&lt;br /&gt;
Move view/cursor up and right&lt;br /&gt;
Move view/cursor down and left&lt;br /&gt;
Move view/cursor down and right&lt;br /&gt;
Move view/cursor up, fast&lt;br /&gt;
Move view/cursor down, fast&lt;br /&gt;
Move view/cursor left, fast&lt;br /&gt;
Move view/cursor right, fast&lt;br /&gt;
Move view/cursor up and left, fast&lt;br /&gt;
Move view/cursor up and right, fast&lt;br /&gt;
Move view/cursor down and left, fast&lt;br /&gt;
Move view/cursor down and right, fast&lt;br /&gt;
Move view/cursor up (z)&lt;br /&gt;
Move view/cursor down (z)&lt;br /&gt;
Move view/cursor up (z), aux&lt;br /&gt;
Move view/cursor down (z), aux&lt;br /&gt;
Adventure: return to arena&lt;br /&gt;
Adventure: move north&lt;br /&gt;
Adventure: move south&lt;br /&gt;
Adventure: move east&lt;br /&gt;
Adventure: move west&lt;br /&gt;
Adventure: move northwest&lt;br /&gt;
Adventure: move northeast&lt;br /&gt;
Adventure: move southwest&lt;br /&gt;
Adventure: move southeast&lt;br /&gt;
Adventure: move same square&lt;br /&gt;
Adventure: careful move north up/down&lt;br /&gt;
Adventure: careful move south up/down&lt;br /&gt;
Adventure: careful move east up/down&lt;br /&gt;
Adventure: careful move west up/down&lt;br /&gt;
Adventure: careful move northwest up/down&lt;br /&gt;
Adventure: careful move northeast up/down&lt;br /&gt;
Adventure: careful move southwest up/down&lt;br /&gt;
Adventure: careful move southeast up/down&lt;br /&gt;
Adventure: careful move up/down&lt;br /&gt;
Adventure: move north/up&lt;br /&gt;
Adventure: move south/up&lt;br /&gt;
Adventure: move east/up&lt;br /&gt;
Adventure: move west/up&lt;br /&gt;
Adventure: move northwest/up&lt;br /&gt;
Adventure: move northeast/up&lt;br /&gt;
Adventure: move southwest/up&lt;br /&gt;
Adventure: move southeast/up&lt;br /&gt;
Adventure: move up&lt;br /&gt;
Adventure: move north/down&lt;br /&gt;
Adventure: move south/down&lt;br /&gt;
Adventure: move east/down&lt;br /&gt;
Adventure: move west/down&lt;br /&gt;
Adventure: move northwest/down&lt;br /&gt;
Adventure: move northeast/down&lt;br /&gt;
Adventure: move southwest/down&lt;br /&gt;
Adventure: move southeast/down&lt;br /&gt;
Adventure: move down&lt;br /&gt;
Adventure: move up, aux&lt;br /&gt;
Adventure: move down, aux&lt;br /&gt;
World Gen: Export Map&lt;br /&gt;
Legends: Export Map&lt;br /&gt;
Legends: Export XML&lt;br /&gt;
Legends: Export Detailed Map&lt;br /&gt;
Legends: Civ/Site&lt;br /&gt;
Legends: String filter&lt;br /&gt;
Adventure: Combat, Attack Mode&lt;br /&gt;
Adventure: Combat, Dodge Mode&lt;br /&gt;
Adventure: Combat, Charge Defend Mode&lt;br /&gt;
Adventure: Status&lt;br /&gt;
Adventure: Status, Close Combat&lt;br /&gt;
Adventure: Status, Customize&lt;br /&gt;
Adventure: Status, Kills&lt;br /&gt;
Adventure: Status, Health&lt;br /&gt;
Adventure: Status, Att/Skills&lt;br /&gt;
Adventure: Status, Desc&lt;br /&gt;
Unit View, Customize&lt;br /&gt;
Unit View, Health&lt;br /&gt;
Unit View, Relationships&lt;br /&gt;
Unit View, Relationships, Zoom&lt;br /&gt;
Unit View, Relationships, View&lt;br /&gt;
Unit View, Kills&lt;br /&gt;
Customize Unit, Nickname&lt;br /&gt;
Customize Unit, Profession&lt;br /&gt;
Adventure: Clear announcements&lt;br /&gt;
Adventure: Sleep&lt;br /&gt;
Adventure: Sleep, Sleep&lt;br /&gt;
Adventure: Sleep, Wait&lt;br /&gt;
Adventure: Sleep, Dawn&lt;br /&gt;
Adventure: Wait Ten Instants&lt;br /&gt;
Adventure: Wait One Instant&lt;br /&gt;
Adventure: Attack&lt;br /&gt;
Adventure: Attack, Confirm&lt;br /&gt;
Adventure: Attack, Quick&lt;br /&gt;
Adventure: Attack, Heavy&lt;br /&gt;
Adventure: Attack, Wild&lt;br /&gt;
Adventure: Attack, Precise&lt;br /&gt;
Adventure: Attack, Charge&lt;br /&gt;
Adventure: Attack, Multi&lt;br /&gt;
Adventure: Look&lt;br /&gt;
Adventure: Search&lt;br /&gt;
Adventure: Describe Odor&lt;br /&gt;
Adventure: Display Strongest Odor&lt;br /&gt;
Adventure: Yield&lt;br /&gt;
Adventure: Display Tracks&lt;br /&gt;
Adventure: Freshest Track&lt;br /&gt;
Adventure: Inv. Draw Weapon&lt;br /&gt;
Adventure: Jump&lt;br /&gt;
Adventure: Hold/Hang (Climb)&lt;br /&gt;
Adventure: Talk&lt;br /&gt;
Adventure: Inv. Interact&lt;br /&gt;
Adventure: Misc. Action&lt;br /&gt;
Adventure: Misc. Action, Create&lt;br /&gt;
Adventure: Misc. Action, Butcher&lt;br /&gt;
Adventure: Misc. Action, Ability&lt;br /&gt;
Adventure: Misc. Action, Power&lt;br /&gt;
Adventure: Inv. Look&lt;br /&gt;
Adventure: Inv. Remove&lt;br /&gt;
Adventure: Inv. Wear&lt;br /&gt;
Adventure: Inv. Eat/Drink&lt;br /&gt;
Adventure: Inv. Put In&lt;br /&gt;
Adventure: Inv. Drop&lt;br /&gt;
Adventure: Get/Ground&lt;br /&gt;
Adventure: Throw&lt;br /&gt;
Adventure: Fire&lt;br /&gt;
Adventure: Announcements&lt;br /&gt;
Adventure: Combat Options&lt;br /&gt;
Adventure: Movement Options&lt;br /&gt;
Adventure: Movement Options, Swim&lt;br /&gt;
Adventure: Sneak&lt;br /&gt;
Adventure: Speed and Sneaking Options&lt;br /&gt;
Adventure: Center&lt;br /&gt;
Adventure: Companions&lt;br /&gt;
Adventure: Building Interact&lt;br /&gt;
Adventure: Travel&lt;br /&gt;
Adventure: Travel, Sleep&lt;br /&gt;
Adventure: Travel, Map&lt;br /&gt;
Adventure: Travel, Hide Instructions&lt;br /&gt;
Adventure: Get Date&lt;br /&gt;
Adventure: Get Weather&lt;br /&gt;
Adventure: Get Temperature&lt;br /&gt;
Adventure: Change Stance&lt;br /&gt;
Option 1&lt;br /&gt;
Option 2&lt;br /&gt;
Option 3&lt;br /&gt;
Option 4&lt;br /&gt;
Option 5&lt;br /&gt;
Option 6&lt;br /&gt;
Option 7&lt;br /&gt;
Option 8&lt;br /&gt;
Option 9&lt;br /&gt;
Option 10&lt;br /&gt;
Option 11&lt;br /&gt;
Option 12&lt;br /&gt;
Option 13&lt;br /&gt;
Option 14&lt;br /&gt;
Option 15&lt;br /&gt;
Option 16&lt;br /&gt;
Option 17&lt;br /&gt;
Option 18&lt;br /&gt;
Option 19&lt;br /&gt;
Option 20&lt;br /&gt;
Secondary Option 1&lt;br /&gt;
Secondary Option 2&lt;br /&gt;
Secondary Option 3&lt;br /&gt;
Secondary Option 4&lt;br /&gt;
Secondary Option 5&lt;br /&gt;
Secondary Option 6&lt;br /&gt;
Secondary Option 7&lt;br /&gt;
Secondary Option 8&lt;br /&gt;
Secondary Option 9&lt;br /&gt;
Secondary Option 10&lt;br /&gt;
Secondary Option 11&lt;br /&gt;
Secondary Option 12&lt;br /&gt;
Secondary Option 13&lt;br /&gt;
Secondary Option 14&lt;br /&gt;
Secondary Option 15&lt;br /&gt;
Secondary Option 16&lt;br /&gt;
Secondary Option 17&lt;br /&gt;
Secondary Option 18&lt;br /&gt;
Secondary Option 19&lt;br /&gt;
Secondary Option 20&lt;br /&gt;
Hotkey: Make Ash&lt;br /&gt;
Hotkey: Make Charcoal&lt;br /&gt;
Hotkey: Melt Object&lt;br /&gt;
Hotkey: Green Glass&lt;br /&gt;
Hotkey: Clear Glass&lt;br /&gt;
Hotkey: Crystal Glass&lt;br /&gt;
Hotkey: Collect Sand&lt;br /&gt;
Hotkey: Collect Clay&lt;br /&gt;
Hotkey: Raw Glass&lt;br /&gt;
Hotkey: Glass Armorstand&lt;br /&gt;
Hotkey: Glass Box&lt;br /&gt;
Hotkey: Glass Cabinet&lt;br /&gt;
Hotkey: Glass Coffin&lt;br /&gt;
Hotkey: Glass Floodgate&lt;br /&gt;
Hotkey: Glass Hatch Cover&lt;br /&gt;
Hotkey: Glass Grate&lt;br /&gt;
Hotkey: Glass Goblet&lt;br /&gt;
Hotkey: Glass Toy&lt;br /&gt;
Hotkey: Glass Instrument&lt;br /&gt;
Hotkey: Glass Portal&lt;br /&gt;
Hotkey: Glass Statue&lt;br /&gt;
Hotkey: Glass Table&lt;br /&gt;
Hotkey: Glass Cage&lt;br /&gt;
Hotkey: Glass Chair&lt;br /&gt;
Hotkey: Glass Blocks&lt;br /&gt;
Hotkey: Glass Vial&lt;br /&gt;
Hotkey: Glass Weaponrack&lt;br /&gt;
Hotkey: Glass Window&lt;br /&gt;
Hotkey: Ashery, Lye&lt;br /&gt;
Hotkey: Ashery, Potash (Lye)&lt;br /&gt;
Hotkey: Ashery, Potash (Ash)&lt;br /&gt;
Hotkey: Carpenter, Barrel&lt;br /&gt;
Hotkey: Carpenter, Blocks&lt;br /&gt;
Hotkey: Carpenter, Bucket&lt;br /&gt;
Hotkey: Carpenter, Animal Trap&lt;br /&gt;
Hotkey: Carpenter, Cage&lt;br /&gt;
Hotkey: Carpenter, Armorstand&lt;br /&gt;
Hotkey: Carpenter, Bed&lt;br /&gt;
Hotkey: Carpenter, Chair&lt;br /&gt;
Hotkey: Carpenter, Coffin&lt;br /&gt;
Hotkey: Carpenter, Door&lt;br /&gt;
Hotkey: Carpenter, Floodgate&lt;br /&gt;
Hotkey: Carpenter, Hatch Cover&lt;br /&gt;
Hotkey: Carpenter, Grate&lt;br /&gt;
Hotkey: Carpenter, Cabinet&lt;br /&gt;
Hotkey: Carpenter, Bin&lt;br /&gt;
Hotkey: Carpenter, Box&lt;br /&gt;
Hotkey: Carpenter, Weaponrack&lt;br /&gt;
Hotkey: Carpenter, Table&lt;br /&gt;
Hotkey: Siege Shop, Ballista&lt;br /&gt;
Hotkey: Siege Shop, Catapult&lt;br /&gt;
Hotkey: Leather, Bag&lt;br /&gt;
Hotkey: Leather, Flask&lt;br /&gt;
Hotkey: Leather, Shirt&lt;br /&gt;
Hotkey: Leather, Cloak&lt;br /&gt;
Hotkey: Leather, Backpack&lt;br /&gt;
Hotkey: Leather, Quiver&lt;br /&gt;
Hotkey: Leather, Image&lt;br /&gt;
Hotkey: Clothes, Cloth&lt;br /&gt;
Hotkey: Clothes, Silk&lt;br /&gt;
Hotkey: Clothes, Yarn&lt;br /&gt;
Hotkey: Clothes, Shirt&lt;br /&gt;
Hotkey: Clothes, Cloak&lt;br /&gt;
Hotkey: Clothes, Box&lt;br /&gt;
Hotkey: Clothes, Rope&lt;br /&gt;
Hotkey: Clothes, Image&lt;br /&gt;
Hotkey: Crafts, Mat Stone&lt;br /&gt;
Hotkey: Crafts, Mat Wood&lt;br /&gt;
Hotkey: Crafts, Dec Bone&lt;br /&gt;
Hotkey: Crafts, Dec Shell&lt;br /&gt;
Hotkey: Crafts, Dec Tooth&lt;br /&gt;
Hotkey: Crafts, Dec Horn&lt;br /&gt;
Hotkey: Crafts, Dec Pearl&lt;br /&gt;
Hotkey: Crafts, Totem&lt;br /&gt;
Hotkey: Crafts, Cloth&lt;br /&gt;
Hotkey: Crafts, Silk&lt;br /&gt;
Hotkey: Crafts, Yarn&lt;br /&gt;
Hotkey: Crafts, Wood Material&lt;br /&gt;
Hotkey: Crafts, Bone Material&lt;br /&gt;
Hotkey: Crafts, Shell Material&lt;br /&gt;
Hotkey: Crafts, Shell&lt;br /&gt;
Hotkey: Crafts, Tooth&lt;br /&gt;
Hotkey: Crafts, Horn&lt;br /&gt;
Hotkey: Crafts, Pearl&lt;br /&gt;
Hotkey: Crafts, Bone&lt;br /&gt;
Hotkey: Crafts, Leather&lt;br /&gt;
Hotkey: Crafts, Slab&lt;br /&gt;
Hotkey: Crafts, Mat Crafts&lt;br /&gt;
Hotkey: Crafts, Mat Goblet&lt;br /&gt;
Hotkey: Crafts, Mat Instrument&lt;br /&gt;
Hotkey: Crafts, Mat Toy&lt;br /&gt;
Hotkey: Forge, Weapon&lt;br /&gt;
Hotkey: Forge, Armor&lt;br /&gt;
Hotkey: Forge, Furniture&lt;br /&gt;
Hotkey: Forge, Siege&lt;br /&gt;
Hotkey: Forge, Trap&lt;br /&gt;
Hotkey: Forge, Other&lt;br /&gt;
Hotkey: Forge, Metal Clothing&lt;br /&gt;
Hotkey: Building, Armorstand&lt;br /&gt;
Hotkey: Building, Bed&lt;br /&gt;
Hotkey: Building, Traction Bench&lt;br /&gt;
Hotkey: Building, Slab&lt;br /&gt;
Hotkey: Building, Nest Box&lt;br /&gt;
Hotkey: Building, Hive&lt;br /&gt;
Hotkey: Building, Chair&lt;br /&gt;
Hotkey: Building, Coffin&lt;br /&gt;
Hotkey: Building, Door&lt;br /&gt;
Hotkey: Building, Floodgate&lt;br /&gt;
Hotkey: Building, Hatch&lt;br /&gt;
Hotkey: Building, Wall Grate&lt;br /&gt;
Hotkey: Building, Floor Grate&lt;br /&gt;
Hotkey: Building, Vertical Bars&lt;br /&gt;
Hotkey: Building, Floor Bars&lt;br /&gt;
Hotkey: Building, Cabinet&lt;br /&gt;
Hotkey: Building, Chest&lt;br /&gt;
Hotkey: Building, Kennel&lt;br /&gt;
Hotkey: Building, Farm Plot&lt;br /&gt;
Hotkey: Building, Weaponrack&lt;br /&gt;
Hotkey: Building, Statue&lt;br /&gt;
Hotkey: Building, Table&lt;br /&gt;
Hotkey: Building, Dirt Road&lt;br /&gt;
Hotkey: Building, Paved Road&lt;br /&gt;
Hotkey: Building, Bridge&lt;br /&gt;
Hotkey: Building, Well&lt;br /&gt;
Hotkey: Building, Siege&lt;br /&gt;
Hotkey: Building, Workshop&lt;br /&gt;
Hotkey: Building, Furnace&lt;br /&gt;
Hotkey: Building, Glass Window&lt;br /&gt;
Hotkey: Building, Gem Window&lt;br /&gt;
Hotkey: Building, Shop&lt;br /&gt;
Hotkey: Building, Animal Trap&lt;br /&gt;
Hotkey: Building, Chain&lt;br /&gt;
Hotkey: Building, Cage&lt;br /&gt;
Hotkey: Building, Trade Depot&lt;br /&gt;
Hotkey: Building, Trap&lt;br /&gt;
Hotkey: Building, Machine Component&lt;br /&gt;
Hotkey: Building, Support&lt;br /&gt;
Hotkey: Building, Archery Target&lt;br /&gt;
Hotkey: Building, Machine Component, Screw Pump&lt;br /&gt;
Hotkey: Building, Machine Component, Water Wheel&lt;br /&gt;
Hotkey: Building, Machine Component, Windmill&lt;br /&gt;
Hotkey: Building, Machine Component, Gear Assembly&lt;br /&gt;
Hotkey: Building, Machine Component, Horizontal Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Vertical Axle&lt;br /&gt;
Hotkey: Building, Machine Component, Rollers&lt;br /&gt;
Hotkey: Building, Siege, Ballista&lt;br /&gt;
Hotkey: Building, Siege, Catapult&lt;br /&gt;
Hotkey: Building, Trap, Stone&lt;br /&gt;
Hotkey: Building, Trap, Weapon&lt;br /&gt;
Hotkey: Building, Trap, Lever&lt;br /&gt;
Hotkey: Building, Trap, Trigger&lt;br /&gt;
Hotkey: Building, Trap, Cage&lt;br /&gt;
Hotkey: Building, Trap, Upright Spear/Spike&lt;br /&gt;
Hotkey: Building, Wall/Floor/Stairs&lt;br /&gt;
Hotkey: Building, Construction, Fortification&lt;br /&gt;
Hotkey: Building, Construction, Wall&lt;br /&gt;
Hotkey: Building, Construction, Floor&lt;br /&gt;
Hotkey: Building, Construction, Ramp&lt;br /&gt;
Hotkey: Building, Construction, Upward Stair&lt;br /&gt;
Hotkey: Building, Construction, Downward Stair&lt;br /&gt;
Hotkey: Building, Construction, Up/Down Stair&lt;br /&gt;
Hotkey: Building, Construction, Track&lt;br /&gt;
Hotkey: Building, Construction, Track Stop&lt;br /&gt;
Hotkey: Building, Wksp, Leather&lt;br /&gt;
Hotkey: Building, Wksp, Quern&lt;br /&gt;
Hotkey: Building, Wksp, Millstone&lt;br /&gt;
Hotkey: Building, Wksp, Loom&lt;br /&gt;
Hotkey: Building, Wksp, Clothes&lt;br /&gt;
Hotkey: Building, Wksp, Bowyer&lt;br /&gt;
Hotkey: Building, Wksp, Carpenter&lt;br /&gt;
Hotkey: Building, Wksp, Metalsmith&lt;br /&gt;
Hotkey: Building, Wksp, Lavamill&lt;br /&gt;
Hotkey: Building, Wksp, Jeweler&lt;br /&gt;
Hotkey: Building, Wksp, Mason&lt;br /&gt;
Hotkey: Building, Wksp, Butcher&lt;br /&gt;
Hotkey: Building, Wksp, Tanner&lt;br /&gt;
Hotkey: Building, Wksp, Dyer&lt;br /&gt;
Hotkey: Building, Wksp, Craftsman&lt;br /&gt;
Hotkey: Building, Wksp, Siege&lt;br /&gt;
Hotkey: Building, Wksp, Mechanic&lt;br /&gt;
Hotkey: Building, Wksp, Still&lt;br /&gt;
Hotkey: Building, Wksp, Farmer&lt;br /&gt;
Hotkey: Building, Wksp, Kitchen&lt;br /&gt;
Hotkey: Building, Wksp, Fishery&lt;br /&gt;
Hotkey: Building, Wksp, Ashery&lt;br /&gt;
Hotkey: Building, Furn, Wood&lt;br /&gt;
Hotkey: Building, Furn, Smelter&lt;br /&gt;
Hotkey: Building, Furn, Glass&lt;br /&gt;
Hotkey: Building, Furn, Kiln&lt;br /&gt;
Hotkey: Building, Hive, Install Colony&lt;br /&gt;
Hotkey: Building, Hive, Gather Products&lt;br /&gt;
Main: One-Step&lt;br /&gt;
Main: Pause/Resume&lt;br /&gt;
Depot Access&lt;br /&gt;
Main: Hot Keys&lt;br /&gt;
Main: Hot Key 1&lt;br /&gt;
Main: Hot Key 2&lt;br /&gt;
Main: Hot Key 3&lt;br /&gt;
Main: Hot Key 4&lt;br /&gt;
Main: Hot Key 5&lt;br /&gt;
Main: Hot Key 6&lt;br /&gt;
Main: Hot Key 7&lt;br /&gt;
Main: Hot Key 8&lt;br /&gt;
Main: Hot Key 9&lt;br /&gt;
Main: Hot Key 10&lt;br /&gt;
Main: Hot Key 11&lt;br /&gt;
Main: Hot Key 12&lt;br /&gt;
Main: Hot Key 13&lt;br /&gt;
Main: Hot Key 14&lt;br /&gt;
Main: Hot Key 15&lt;br /&gt;
Main: Hot Key 16&lt;br /&gt;
Hot Keys: Change Name&lt;br /&gt;
Hot Keys: Zoom&lt;br /&gt;
Main: Announcements&lt;br /&gt;
Main: Reports&lt;br /&gt;
Main: Place Building&lt;br /&gt;
Main: Civilizations&lt;br /&gt;
Main: Designations&lt;br /&gt;
Main: Artifacts&lt;br /&gt;
Main: Nobles&lt;br /&gt;
Main: Standing Orders&lt;br /&gt;
Main: Military&lt;br /&gt;
Main: Military, Create Squad&lt;br /&gt;
Main: Military, Disband Squad&lt;br /&gt;
Main: Military, Create Sub-Squad&lt;br /&gt;
Main: Military, Cancel Orders&lt;br /&gt;
Main: Military, Positions&lt;br /&gt;
Main: Military, Alerts&lt;br /&gt;
Main: Military, Alerts, Add&lt;br /&gt;
Main: Military, Alerts, Delete&lt;br /&gt;
Main: Military, Alerts, Set&lt;br /&gt;
Main: Military, Alerts, Name&lt;br /&gt;
Main: Military, Alerts, Set/Retain&lt;br /&gt;
Main: Military, Equip&lt;br /&gt;
Main: Military, Equip, Customize&lt;br /&gt;
Main: Military, Equip, Uniform&lt;br /&gt;
Main: Military, Equip, Priority&lt;br /&gt;
Main: Military, Uniforms&lt;br /&gt;
Main: Military, Supplies&lt;br /&gt;
Main: Military, Supplies, Water Down&lt;br /&gt;
Main: Military, Supplies, Water Up&lt;br /&gt;
Main: Military, Supplies, Food Down&lt;br /&gt;
Main: Military, Supplies, Food Up&lt;br /&gt;
Main: Military, Ammunition&lt;br /&gt;
Main: Military, Ammunition, Add Item&lt;br /&gt;
Main: Military, Ammunition, Remove Item&lt;br /&gt;
Main: Military, Ammunition, Lower Amount&lt;br /&gt;
Main: Military, Ammunition, Raise Amount&lt;br /&gt;
Main: Military, Ammunition, Lower Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Raise Amount Lots&lt;br /&gt;
Main: Military, Ammunition, Material&lt;br /&gt;
Main: Military, Ammunition, Combat&lt;br /&gt;
Main: Military, Ammunition, Training&lt;br /&gt;
Main: Military, Training&lt;br /&gt;
Main: Military, Schedule&lt;br /&gt;
Main: Military, Add Uniform&lt;br /&gt;
Main: Military, Delete Uniform&lt;br /&gt;
Main: Military, Name Uniform&lt;br /&gt;
Main: Military, Name Squad&lt;br /&gt;
Main: Military, Add Armor&lt;br /&gt;
Main: Military, Add Pants&lt;br /&gt;
Main: Military, Add Helm&lt;br /&gt;
Main: Military, Add Gloves&lt;br /&gt;
Main: Military, Add Boots&lt;br /&gt;
Main: Military, Add Shield&lt;br /&gt;
Main: Military, Add Weapon&lt;br /&gt;
Main: Military, Add Material&lt;br /&gt;
Main: Military, Add Color&lt;br /&gt;
Main: Military, Replace Clothing&lt;br /&gt;
Main: Military, Exact Match&lt;br /&gt;
Main: Rooms&lt;br /&gt;
Building List: Zoom T&lt;br /&gt;
Building List: Zoom Q&lt;br /&gt;
Recenter on Lever&lt;br /&gt;
Main: Control Squads&lt;br /&gt;
Main: Control Squads, Move&lt;br /&gt;
Main: Control Squads, Kill&lt;br /&gt;
Main: Control Squads, Kill List&lt;br /&gt;
Main: Control Squads, Kill Rect&lt;br /&gt;
Main: Control Squads, Schedule&lt;br /&gt;
Main: Control Squads, Cancel Order&lt;br /&gt;
Main: Control Squads, Alert&lt;br /&gt;
Main: Control Squads, Select Individuals&lt;br /&gt;
Main: Control Squads, Center&lt;br /&gt;
Squad Schedule: Sleep&lt;br /&gt;
Squad Schedule: Civilian Uniform&lt;br /&gt;
Squad Schedule: Give Order&lt;br /&gt;
Squad Schedule: Edit Order&lt;br /&gt;
Squad Schedule: Cancel Order&lt;br /&gt;
Squad Schedule: Copy Orders&lt;br /&gt;
Squad Schedule: Paste Orders&lt;br /&gt;
Squad Schedule: Name Grid Cell&lt;br /&gt;
Main: Stockpiles&lt;br /&gt;
Main: Activity Zone&lt;br /&gt;
Main: View Units&lt;br /&gt;
Main: Job List&lt;br /&gt;
Main: Unit List&lt;br /&gt;
Main: Look&lt;br /&gt;
Main: Hauling&lt;br /&gt;
Main: Hauling, New Route&lt;br /&gt;
Main: Hauling, New Stop&lt;br /&gt;
Main: Hauling, Remove&lt;br /&gt;
Main: Hauling, Promote&lt;br /&gt;
Main: Hauling, Vehicle&lt;br /&gt;
Main: Hauling, Name&lt;br /&gt;
Main: Hauling, Stop, New Leave Condition&lt;br /&gt;
Main: Hauling, Stop, New Stockpile Link&lt;br /&gt;
Main: Hauling, Stop, Remove&lt;br /&gt;
Main: Hauling, Stop, Stockpile, Select&lt;br /&gt;
Main: Hauling, Stop, Stockpile, Take/Give&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Dir&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Mode&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Timer Up&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Timer Down&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Fullness Up&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Fullness Down&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, More/Less&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Desired/Total&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Change&lt;br /&gt;
Main: Hauling, Stop, Leave Condition, Advanced&lt;br /&gt;
Main: Burrows&lt;br /&gt;
Main: Burrows, Add&lt;br /&gt;
Main: Burrows, Delete&lt;br /&gt;
Main: Burrows, Define&lt;br /&gt;
Main: Burrows, Add Citizen&lt;br /&gt;
Main: Burrows, Center&lt;br /&gt;
Main: Burrows, Name&lt;br /&gt;
Main: Burrows, Change Selector&lt;br /&gt;
Main: Burrows, Brush&lt;br /&gt;
Main: Burrows, Paint/Erase&lt;br /&gt;
Main: Note&lt;br /&gt;
Main: Note, Place&lt;br /&gt;
Main: Note, Delete&lt;br /&gt;
Main: Note, Enter Name&lt;br /&gt;
Main: Note, Enter Text&lt;br /&gt;
Main: Note, Adopt Symbol&lt;br /&gt;
Main: Note, Change Selection&lt;br /&gt;
Main: Note, Route, Done&lt;br /&gt;
Main: Note, Routes&lt;br /&gt;
Main: Note, Route, Add&lt;br /&gt;
Main: Note, Route, Edit&lt;br /&gt;
Main: Note, Route, Delete&lt;br /&gt;
Main: Note, Route, Center&lt;br /&gt;
Main: Note, Route, Name&lt;br /&gt;
Main: Building Jobs&lt;br /&gt;
Main: Overall Status&lt;br /&gt;
Main: Status, Overall Health, Recenter&lt;br /&gt;
Main: Building Items&lt;br /&gt;
Building Items: Forbid&lt;br /&gt;
Building Items: Dump&lt;br /&gt;
Building Items: Melt&lt;br /&gt;
Building Items: Hide&lt;br /&gt;
Dwf Look: Forbid&lt;br /&gt;
Dwf Look: Dump&lt;br /&gt;
Dwf Look: Melt&lt;br /&gt;
Dwf Look: Hide&lt;br /&gt;
Dwf Look: Follow&lt;br /&gt;
Dwf Look: Arena Creature&lt;br /&gt;
Dwf Look: Arena Adv Mode&lt;br /&gt;
Dwf Look: Arena Water&lt;br /&gt;
Dwf Look: Arena Magma&lt;br /&gt;
Arena Creature: Side Down&lt;br /&gt;
Arena Creature: Side Up&lt;br /&gt;
Arena Creature: New Item&lt;br /&gt;
Arena Creature: Blank List&lt;br /&gt;
Arena Creature: Remove Item&lt;br /&gt;
Arena Creature: Undead&lt;br /&gt;
Arena Creature: String&lt;br /&gt;
Arena Conflict State 1&lt;br /&gt;
Arena Conflict State 2&lt;br /&gt;
Arena Morale&lt;br /&gt;
Arena Weather&lt;br /&gt;
Arena Weather: Snow&lt;br /&gt;
Arena Weather: Mud&lt;br /&gt;
Arena Weather: Clear Spatter&lt;br /&gt;
Dwf Look: Arena Tree&lt;br /&gt;
Arena Tree: Filter&lt;br /&gt;
Arena Tree: Age&lt;br /&gt;
Dwf Look: Arena Mount&lt;br /&gt;
Adventure: Creation, Name Entry&lt;br /&gt;
Adventure: Creation, Customize Name&lt;br /&gt;
Adventure: Creation, Random Name&lt;br /&gt;
Adventure: Creation, Change Gender&lt;br /&gt;
Adventure: Travel, Visit Site&lt;br /&gt;
Adventure: Travel, Clouds&lt;br /&gt;
Adventure: Log&lt;br /&gt;
Adventure: Travel, Log&lt;br /&gt;
Adventure: Log, Tasks&lt;br /&gt;
Adventure: Log, Entities&lt;br /&gt;
Adventure: Log, Sites&lt;br /&gt;
Adventure: Log, Regions&lt;br /&gt;
Adventure: Log, Feature Layers&lt;br /&gt;
Adventure: Log, People&lt;br /&gt;
Adventure: Log, Agreements&lt;br /&gt;
Adventure: Log, Events&lt;br /&gt;
Adventure: Log, Bestiary&lt;br /&gt;
Adventure: Log, Filter&lt;br /&gt;
Adventure: Log, Zoom to Current Location&lt;br /&gt;
Adventure: Log, Zoom to Selected&lt;br /&gt;
Adventure: Log, Toggle Line&lt;br /&gt;
Adventure: Log, Toggle Map/Info&lt;br /&gt;
Orders: Forbid&lt;br /&gt;
Orders: Forbid Projectiles&lt;br /&gt;
Orders: Forbid Your Corpse&lt;br /&gt;
Orders: Forbid Your Items&lt;br /&gt;
Orders: Forbid Other Corpse&lt;br /&gt;
Orders: Forbid Other Items&lt;br /&gt;
Orders: Gather Refuse&lt;br /&gt;
Orders: Gather Outside&lt;br /&gt;
Orders: Gather Outside Vermin&lt;br /&gt;
Orders: Dump Corpse&lt;br /&gt;
Orders: Dump Skull&lt;br /&gt;
Orders: Dump Skin&lt;br /&gt;
Orders: Dump Bone&lt;br /&gt;
Orders: Dump Shell&lt;br /&gt;
Orders: Dump Other&lt;br /&gt;
Orders: Dump Strand Tissue&lt;br /&gt;
Orders: Gather Furniture&lt;br /&gt;
Orders: Gather Animals&lt;br /&gt;
Orders: Gather Food&lt;br /&gt;
Orders: Gather Bodies&lt;br /&gt;
Orders: Refuse&lt;br /&gt;
Orders: Gather Stone&lt;br /&gt;
Orders: Gather Wood&lt;br /&gt;
Orders: All Harvest&lt;br /&gt;
Orders: Piles Same&lt;br /&gt;
Orders: Mix Foods&lt;br /&gt;
Orders: Exceptions&lt;br /&gt;
Orders: Loom&lt;br /&gt;
Orders: Dyed Cloth&lt;br /&gt;
Orders: Workshop&lt;br /&gt;
Orders: Auto-Collect Web&lt;br /&gt;
Orders: Auto-Slaughter&lt;br /&gt;
Orders: Auto-Butcher&lt;br /&gt;
Orders: Auto-Tan&lt;br /&gt;
Orders: Auto-Fishery&lt;br /&gt;
Orders: Auto-Kitchen&lt;br /&gt;
Orders: Auto-Kiln&lt;br /&gt;
Orders: Auto-Smelter&lt;br /&gt;
Orders: Auto-Other&lt;br /&gt;
Orders: Zone&lt;br /&gt;
Orders: Zone, Drinking&lt;br /&gt;
Orders: Zone, Fishing&lt;br /&gt;
Suspend Building&lt;br /&gt;
Menu Confirm&lt;br /&gt;
Save Bindings&lt;br /&gt;
Load Bindings&lt;br /&gt;
Complete Binding&lt;br /&gt;
Zoom In&lt;br /&gt;
Zoom Out&lt;br /&gt;
Toggle Zoom&lt;br /&gt;
Reset Zoom&lt;br /&gt;
Macro, Break&lt;br /&gt;
Macro, Record&lt;br /&gt;
Macro, Play&lt;br /&gt;
Macro, Save&lt;br /&gt;
Macro, Load&lt;br /&gt;
Hotkey: Alchemist, Soap&lt;br /&gt;
Hotkey: Still, Brew&lt;br /&gt;
Hotkey: Still, Extract&lt;br /&gt;
Hotkey: Loom, Collect Silk&lt;br /&gt;
Hotkey: Loom, Weave Cloth&lt;br /&gt;
Hotkey: Loom, Weave Silk&lt;br /&gt;
Hotkey: Loom, Weave Yarn&lt;br /&gt;
Hotkey: Loom, Metal&lt;br /&gt;
Hotkey: Kitchen, Meal 1&lt;br /&gt;
Hotkey: Kitchen, Meal 2&lt;br /&gt;
Hotkey: Kitchen, Meal 3&lt;br /&gt;
Hotkey: Kitchen, Render Fat&lt;br /&gt;
Hotkey: Farmer, Process&lt;br /&gt;
Hotkey: Farmer, Vial&lt;br /&gt;
Hotkey: Farmer, Bag&lt;br /&gt;
Hotkey: Farmer, Barrel&lt;br /&gt;
Hotkey: Farmer, Cheese&lt;br /&gt;
Hotkey: Farmer, Milk&lt;br /&gt;
Hotkey: Farmer, Shear&lt;br /&gt;
Hotkey: Farmer, Spin&lt;br /&gt;
Hotkey: Mill, Mill&lt;br /&gt;
Hotkey: Kennel, Catch&lt;br /&gt;
Hotkey: Kennel, Tame Small&lt;br /&gt;
Hotkey: Fishery, Process&lt;br /&gt;
Hotkey: Fishery, Extract&lt;br /&gt;
Hotkey: Fishery, Catch&lt;br /&gt;
Hotkey: Butcher, Butcher&lt;br /&gt;
Hotkey: Butcher, Extract&lt;br /&gt;
Hotkey: Butcher, Catch&lt;br /&gt;
Hotkey: Tanner, Tan&lt;br /&gt;
Hotkey: Dyer, Thread&lt;br /&gt;
Hotkey: Dyer, Cloth&lt;br /&gt;
Hotkey: Jeweler, Furniture&lt;br /&gt;
Hotkey: Jeweler, Finished&lt;br /&gt;
Hotkey: Jeweler, Ammo&lt;br /&gt;
Hotkey: Jeweler, Cut&lt;br /&gt;
Hotkey: Jeweler, Encrust&lt;br /&gt;
Hotkey: Mechanic, Mechanisms&lt;br /&gt;
Hotkey: Mechanic, Traction Bench&lt;br /&gt;
Hotkey: Mason, Armorstand&lt;br /&gt;
Hotkey: Mason, Blocks&lt;br /&gt;
Hotkey: Mason, Chair&lt;br /&gt;
Hotkey: Mason, Coffin&lt;br /&gt;
Hotkey: Mason, Door&lt;br /&gt;
Hotkey: Mason, Floodgate&lt;br /&gt;
Hotkey: Mason, Hatch Cover&lt;br /&gt;
Hotkey: Mason, Grate&lt;br /&gt;
Hotkey: Mason, Cabinet&lt;br /&gt;
Hotkey: Mason, Box&lt;br /&gt;
Hotkey: Mason, Statue&lt;br /&gt;
Hotkey: Mason, Quern&lt;br /&gt;
Hotkey: Mason, Millstone&lt;br /&gt;
Hotkey: Mason, Table&lt;br /&gt;
Hotkey: Mason, Weaponrack&lt;br /&gt;
Hotkey: Mason, Slab&lt;br /&gt;
Hotkey: Trap, Bridge&lt;br /&gt;
Hotkey: Trap, Gear Assembly&lt;br /&gt;
Hotkey: Trap, Door&lt;br /&gt;
Hotkey: Trap, Floodgate&lt;br /&gt;
Hotkey: Trap, Spike&lt;br /&gt;
Hotkey: Trap, Hatch&lt;br /&gt;
Hotkey: Trap, Wall Grate&lt;br /&gt;
Hotkey: Trap, Floor Grate&lt;br /&gt;
Hotkey: Trap, Vertical Bars&lt;br /&gt;
Hotkey: Trap, Floor Bars&lt;br /&gt;
Hotkey: Trap, Support&lt;br /&gt;
Hotkey: Trap, Chain&lt;br /&gt;
Hotkey: Trap, Cage&lt;br /&gt;
Hotkey: Trap, Lever&lt;br /&gt;
Hotkey: Trap, Track Stop&lt;br /&gt;
Buildjob: Add&lt;br /&gt;
Buildjob: Cancel&lt;br /&gt;
Buildjob: Promote&lt;br /&gt;
Buildjob: Repeat&lt;br /&gt;
Buildjob: Suspend&lt;br /&gt;
Buildjob: Workshop Profile&lt;br /&gt;
Buildjob: Well, Free&lt;br /&gt;
Buildjob: Well, Size&lt;br /&gt;
Buildjob: Target, Free&lt;br /&gt;
Buildjob: Target, Size&lt;br /&gt;
Buildjob: Target, Down&lt;br /&gt;
Buildjob: Target, Up&lt;br /&gt;
Buildjob: Target, Right&lt;br /&gt;
Buildjob: Target, Left&lt;br /&gt;
Buildjob: Statue, Assign&lt;br /&gt;
Buildjob: Statue, Free&lt;br /&gt;
Buildjob: Statue, Size&lt;br /&gt;
Buildjob: Cage, Justice&lt;br /&gt;
Buildjob: Cage, Free&lt;br /&gt;
Buildjob: Cage, Size&lt;br /&gt;
Buildjob: Cage, Assign Occ&lt;br /&gt;
Buildjob: Cage, Water&lt;br /&gt;
Buildjob: Cage, Assign Owner&lt;br /&gt;
Buildjob: Chain, Assign Occ&lt;br /&gt;
Buildjob: Chain, Justice&lt;br /&gt;
Buildjob: Chain, Assign Owner&lt;br /&gt;
Buildjob: Chain, Free&lt;br /&gt;
Buildjob: Chain, Size&lt;br /&gt;
Buildjob: Siege, Fire&lt;br /&gt;
Buildjob: Siege, Orient&lt;br /&gt;
Buildjob: Door, Internal&lt;br /&gt;
Buildjob: Door, Forbid&lt;br /&gt;
Buildjob: Door, Pet-passable&lt;br /&gt;
Buildjob: Coffin, Assign&lt;br /&gt;
Buildjob: Coffin, Free&lt;br /&gt;
Buildjob: Coffin, Size&lt;br /&gt;
Buildjob: Coffin, Gen. Burial&lt;br /&gt;
Buildjob: Coffin, Allow Citizens&lt;br /&gt;
Buildjob: Coffin, Allow Pets&lt;br /&gt;
Buildjob: Chair, Assign&lt;br /&gt;
Buildjob: Chair, Free&lt;br /&gt;
Buildjob: Chair, Size&lt;br /&gt;
Buildjob: Table, Assign&lt;br /&gt;
Buildjob: Table, Hall&lt;br /&gt;
Buildjob: Table, Free&lt;br /&gt;
Buildjob: Table, Size&lt;br /&gt;
Buildjob: Bed, Assign&lt;br /&gt;
Buildjob: Bed, Free&lt;br /&gt;
Buildjob: Bed, Barracks&lt;br /&gt;
Buildjob: Bed, Dormitory&lt;br /&gt;
Buildjob: Bed, Rent&lt;br /&gt;
Buildjob: Bed, Size&lt;br /&gt;
Buildjob: Bed, Name&lt;br /&gt;
Buildjob: Bed, Sleep&lt;br /&gt;
Buildjob: Bed, Train&lt;br /&gt;
Buildjob: Bed, Indiv Eq&lt;br /&gt;
Buildjob: Bed, Squad Eq&lt;br /&gt;
Buildjob: Bed, Position&lt;br /&gt;
Buildjob: Depot, Bring&lt;br /&gt;
Buildjob: Depot, Trade&lt;br /&gt;
Buildjob: Depot, Request Trader&lt;br /&gt;
Buildjob: Depot, Broker Only&lt;br /&gt;
Buildjob: Animal Trap, No Bait&lt;br /&gt;
Buildjob: Animal Trap, Meat Bait&lt;br /&gt;
Buildjob: Animal Trap, Fish Bait&lt;br /&gt;
Buildjob: Animal Trap, Gem Bait&lt;br /&gt;
Buildjob: Farm, Fallow&lt;br /&gt;
Buildjob: Farm, Fertilize&lt;br /&gt;
Buildjob: Farm, Seas Fert&lt;br /&gt;
Buildjob: Farm, Spring&lt;br /&gt;
Buildjob: Farm, Summer&lt;br /&gt;
Buildjob: Farm, Autumn&lt;br /&gt;
Buildjob: Farm, Winter&lt;br /&gt;
Buildjob: Stockpile, Master&lt;br /&gt;
Buildjob: Stockpile, Link/Anywhere&lt;br /&gt;
Buildjob: Stockpile, Give To&lt;br /&gt;
Buildjob: Stockpile, Wheelbarrow&lt;br /&gt;
Buildjob: Stockpile, Delete Child&lt;br /&gt;
Buildjob: Stockpile, Settings&lt;br /&gt;
Buildjob: Stockpile, Barrel Up&lt;br /&gt;
Buildjob: Stockpile, Barrel Down&lt;br /&gt;
Buildjob: Stockpile, Barrel Zero&lt;br /&gt;
Buildjob: Stockpile, Barrel Max&lt;br /&gt;
Buildjob: Stockpile, Bin Up&lt;br /&gt;
Buildjob: Stockpile, Bin Down&lt;br /&gt;
Buildjob: Stockpile, Bin Zero&lt;br /&gt;
Buildjob: Stockpile, Bin Max&lt;br /&gt;
Buildjob: Rack, Mat, Bone&lt;br /&gt;
Buildjob: Rack, Mat, Bronze&lt;br /&gt;
Buildjob: Rack, Mat, Copper&lt;br /&gt;
Buildjob: Rack, Mat, Iron&lt;br /&gt;
Buildjob: Rack, Mat, Steel&lt;br /&gt;
Buildjob: Rack, Mat, Wood&lt;br /&gt;
Buildjob: Rack, Mat, Special Metal&lt;br /&gt;
Buildjob: Stand, Mat, Bone&lt;br /&gt;
Buildjob: Stand, Mat, Leather&lt;br /&gt;
Buildjob: Stand, Mat, Copper&lt;br /&gt;
Buildjob: Stand, Mat, Bronze&lt;br /&gt;
Buildjob: Stand, Mat, Steel&lt;br /&gt;
Buildjob: Stand, Mat, Iron&lt;br /&gt;
Buildjob: Stand, Mat, Wood&lt;br /&gt;
Buildjob: Stand, Mat, Special Metal&lt;br /&gt;
Buildjob: Rackstand, Assign&lt;br /&gt;
Buildjob: Rackstand, Free&lt;br /&gt;
Buildjob: Rackstand, Size&lt;br /&gt;
Buildjob: Rackstand, Item&lt;br /&gt;
Buildjob: Rackstand, Mat&lt;br /&gt;
Buildjob: Rackstand, All Items&lt;br /&gt;
Buildjob: Rackstand, No Items&lt;br /&gt;
Buildjob: Rackstand, All Mats&lt;br /&gt;
Buildjob: Rackstand, No Mats&lt;br /&gt;
Stockpile Settings: Enable&lt;br /&gt;
Stockpile Settings: Disable&lt;br /&gt;
Stockpile Settings: Permit All&lt;br /&gt;
Stockpile Settings: Forbid All&lt;br /&gt;
Stockpile Settings: Permit Sub&lt;br /&gt;
Stockpile Settings: Forbit Sub&lt;br /&gt;
Stockpile Settings: Specific 1&lt;br /&gt;
Stockpile Settings: Specific 2&lt;br /&gt;
Movie: Record&lt;br /&gt;
Movie: Play&lt;br /&gt;
Movie: Save&lt;br /&gt;
Movie: Load&lt;br /&gt;
Assign Trade: View&lt;br /&gt;
Assign Trade: String&lt;br /&gt;
Assign Trade: Exclude Prohibited&lt;br /&gt;
Assign Trade: Pending&lt;br /&gt;
Assign Trade: Sort&lt;br /&gt;
Noble List: Replace&lt;br /&gt;
Noble List: Settings&lt;br /&gt;
Noble List: Capital&lt;br /&gt;
Noble List: View Candidate&lt;br /&gt;
Adventure: Barter, View&lt;br /&gt;
Adventure: Barter, Currency 1&lt;br /&gt;
Adventure: Barter, Currency 2&lt;br /&gt;
Adventure: Barter, Trade&lt;br /&gt;
Trade, View&lt;br /&gt;
Trade, Trade&lt;br /&gt;
Trade, Offer&lt;br /&gt;
Trade, Seize&lt;br /&gt;
Stores, View&lt;br /&gt;
Stores, Forbid&lt;br /&gt;
Stores, Melt&lt;br /&gt;
Stores, Dump&lt;br /&gt;
Stores, Zoom&lt;br /&gt;
Stores, Hide&lt;br /&gt;
Military, Activate&lt;br /&gt;
Military, View&lt;br /&gt;
Military, Weapon&lt;br /&gt;
Military, Zoom&lt;br /&gt;
Announcements, Zoom&lt;br /&gt;
Unitjob, Remove Unit&lt;br /&gt;
Unitjob, Zoom Unit&lt;br /&gt;
Unitjob, Zoom Building&lt;br /&gt;
Unitjob, View&lt;br /&gt;
Unitjob, Manager&lt;br /&gt;
Manager, New Order&lt;br /&gt;
Manager, Remove&lt;br /&gt;
Manager, Promote&lt;br /&gt;
Manager, Max&lt;br /&gt;
Manager, Wages&lt;br /&gt;
Animals, Slaughter&lt;br /&gt;
Animals, Trainer&lt;br /&gt;
Animals, War Training&lt;br /&gt;
Animals, Hunting Training&lt;br /&gt;
Kitchen, Cook&lt;br /&gt;
Kitchen, Brew&lt;br /&gt;
Setup, New&lt;br /&gt;
Setup, View&lt;br /&gt;
Setup, Customize Unit&lt;br /&gt;
Setup, Save Profile&lt;br /&gt;
Setup, Save Profile, Abort&lt;br /&gt;
Setup, Save Profile, Go&lt;br /&gt;
Setup, View Profile Problems&lt;br /&gt;
Main: Activity Zone, Remove&lt;br /&gt;
Main: Activity Zone, Remove Zone&lt;br /&gt;
Main: Activity Zone, Shape&lt;br /&gt;
Main: Activity Zone, Next&lt;br /&gt;
Main: Activity Zone, Water Source&lt;br /&gt;
Main: Activity Zone, Garbage Dump&lt;br /&gt;
Main: Activity Zone, Pond&lt;br /&gt;
Main: Activity Zone, Hospital&lt;br /&gt;
Main: Activity Zone, Sand Collect&lt;br /&gt;
Main: Activity Zone, Clay Collect&lt;br /&gt;
Main: Activity Zone, Active&lt;br /&gt;
Main: Activity Zone, Fish&lt;br /&gt;
Main: Activity Zone, Meeting&lt;br /&gt;
Main: Activity Zone, Animal Training&lt;br /&gt;
Main: Activity Zone, Pond Options&lt;br /&gt;
Main: Activity Zone: Pond, Water&lt;br /&gt;
Main: Activity Zone, Hospital Options&lt;br /&gt;
Main: Activity Zone, Pen&lt;br /&gt;
Main: Activity Zone, Pen Options&lt;br /&gt;
Stockpile, Animal&lt;br /&gt;
Stockpile, Food&lt;br /&gt;
Stockpile, Weapon&lt;br /&gt;
Stockpile, Armor&lt;br /&gt;
Stockpile, Custom&lt;br /&gt;
Stockpile, Custom Settings&lt;br /&gt;
Stockpile, Furniture&lt;br /&gt;
Stockpile, Corpse&lt;br /&gt;
Stockpile, Refuse&lt;br /&gt;
Stockpile, Wood&lt;br /&gt;
Stockpile, Stone&lt;br /&gt;
Stockpile, Gem&lt;br /&gt;
Stockpile, Bar/Block&lt;br /&gt;
Stockpile, Cloth&lt;br /&gt;
Stockpile, Leather&lt;br /&gt;
Stockpile, Ammo&lt;br /&gt;
Stockpile, Coins&lt;br /&gt;
Stockpile, Finished&lt;br /&gt;
Stockpile, None&lt;br /&gt;
Designate, Building/Item&lt;br /&gt;
Designate, Reclaim&lt;br /&gt;
Designate, Forbid&lt;br /&gt;
Designate, Melt&lt;br /&gt;
Designate, No Melt&lt;br /&gt;
Designate, Dump&lt;br /&gt;
Designate, No Dump&lt;br /&gt;
Designate, Hide&lt;br /&gt;
Designate, No Hide&lt;br /&gt;
Designate, Traffic&lt;br /&gt;
Designate, High Traffic&lt;br /&gt;
Designate, Normal Traffic&lt;br /&gt;
Designate, Low Traffic&lt;br /&gt;
Designate, Restricted Traffic&lt;br /&gt;
Designate, Increase Weight&lt;br /&gt;
Designate, Decrease Weight&lt;br /&gt;
Designate, Increase Weight More&lt;br /&gt;
Designate, Decrease Weight More&lt;br /&gt;
Designate, Dig&lt;br /&gt;
Designate, Dig Remove Stairs Ramps&lt;br /&gt;
Designate, U Stair&lt;br /&gt;
Designate, D Stair&lt;br /&gt;
Designate, UD Stair&lt;br /&gt;
Designate, Ramp&lt;br /&gt;
Designate, Channel&lt;br /&gt;
Designate, Chop&lt;br /&gt;
Designate, Plants&lt;br /&gt;
Designate, Smooth&lt;br /&gt;
Designate, Engrave&lt;br /&gt;
Designate, Fortify&lt;br /&gt;
Designate, Carve Track&lt;br /&gt;
Designate, Toggle Engraving&lt;br /&gt;
Designate, Undo&lt;br /&gt;
Designate, Remove Construction&lt;br /&gt;
Building, Change Height +&lt;br /&gt;
Building, Change Height -&lt;br /&gt;
Building, Change Width +&lt;br /&gt;
Building, Change Width -&lt;br /&gt;
Building, Orient Up&lt;br /&gt;
Building, Orient Left&lt;br /&gt;
Building, Orient Right&lt;br /&gt;
Building, Orient Down&lt;br /&gt;
Building, Orient None&lt;br /&gt;
Building, View Item&lt;br /&gt;
Building, Done Selecting&lt;br /&gt;
Building, Expand/Contract&lt;br /&gt;
Building, Trigger, Enable Water&lt;br /&gt;
Building, Trigger, Min Water Up&lt;br /&gt;
Building, Trigger, Min Water Down&lt;br /&gt;
Building, Trigger, Max Water Up&lt;br /&gt;
Building, Trigger, Max Water Down&lt;br /&gt;
Building, Trigger, Enabler Magma&lt;br /&gt;
Building, Trigger, Min Magma Up&lt;br /&gt;
Building, Trigger, Min Magma Down&lt;br /&gt;
Building, Trigger, Max Magma Up&lt;br /&gt;
Building, Trigger, Max Magma Down&lt;br /&gt;
Building, Trigger, Enable Cart&lt;br /&gt;
Building, Trigger, Min Cart Down&lt;br /&gt;
Building, Trigger, Min Cart Up&lt;br /&gt;
Building, Trigger, Max Cart Down&lt;br /&gt;
Building, Trigger, Max Cart Up&lt;br /&gt;
Building, Rollers, Speed Up&lt;br /&gt;
Building, Rollers, Speed Down&lt;br /&gt;
Building, Track Stop, Friction Up&lt;br /&gt;
Building, Track Stop, Friction Down&lt;br /&gt;
Building, Track Stop, Dump&lt;br /&gt;
Building, Trigger, Enable Creature&lt;br /&gt;
Building, Trigger, Enable Locals&lt;br /&gt;
Building, Trigger, Resets&lt;br /&gt;
Building, Trigger, Min Size Up&lt;br /&gt;
Building, Trigger, Min Size Down&lt;br /&gt;
Building, Trigger, Max Size Up&lt;br /&gt;
Building, Trigger, Max Size Down&lt;br /&gt;
Unitview, General&lt;br /&gt;
Unitview, Inventory&lt;br /&gt;
Unitview, Prefs&lt;br /&gt;
Unitview, Wounds&lt;br /&gt;
Unitview, Next Unit&lt;br /&gt;
Unitview, Follow&lt;br /&gt;
Unitview, Slaughter&lt;br /&gt;
Unitview, General, Combat&lt;br /&gt;
Unitview, General, Labor&lt;br /&gt;
Unitview, General, Misc&lt;br /&gt;
Unitview, Prefs, Labor&lt;br /&gt;
Unitview, Prefs, Pets&lt;br /&gt;
Unitview, Prefs, Profile&lt;br /&gt;
Unitview, Prefs, New Squad&lt;br /&gt;
Unitview, Prefs, Remove From Squad&lt;br /&gt;
Unitview, Prefs, Name Current Squad&lt;br /&gt;
Unitview, Prefs, Name Selected Squad&lt;br /&gt;
String: Backspace&lt;br /&gt;
String: Character 001&lt;br /&gt;
String: Character 002&lt;br /&gt;
String: Character 003&lt;br /&gt;
String: Character 004&lt;br /&gt;
String: Character 005&lt;br /&gt;
String: Character 006&lt;br /&gt;
String: Character 007&lt;br /&gt;
String: Character 008&lt;br /&gt;
String: Character 009&lt;br /&gt;
String: Character 010&lt;br /&gt;
String: Character 011&lt;br /&gt;
String: Character 012&lt;br /&gt;
String: Character 013&lt;br /&gt;
String: Character 014&lt;br /&gt;
String: Character 015&lt;br /&gt;
String: Character 016&lt;br /&gt;
String: Character 017&lt;br /&gt;
String: Character 018&lt;br /&gt;
String: Character 019&lt;br /&gt;
String: Character 020&lt;br /&gt;
String: Character 021&lt;br /&gt;
String: Character 022&lt;br /&gt;
String: Character 023&lt;br /&gt;
String: Character 024&lt;br /&gt;
String: Character 025&lt;br /&gt;
String: Character 026&lt;br /&gt;
String: Character 027&lt;br /&gt;
String: Character 028&lt;br /&gt;
String: Character 029&lt;br /&gt;
String: Character 030&lt;br /&gt;
String: Character 031&lt;br /&gt;
String: Character 032&lt;br /&gt;
String: Character 033&lt;br /&gt;
String: Character 034&lt;br /&gt;
String: Character 035&lt;br /&gt;
String: Character 036&lt;br /&gt;
String: Character 037&lt;br /&gt;
String: Character 038&lt;br /&gt;
String: Character 039&lt;br /&gt;
String: Character 040&lt;br /&gt;
String: Character 041&lt;br /&gt;
String: Character 042&lt;br /&gt;
String: Character 043&lt;br /&gt;
String: Character 044&lt;br /&gt;
String: Character 045&lt;br /&gt;
String: Character 046&lt;br /&gt;
String: Character 047&lt;br /&gt;
String: Character 048&lt;br /&gt;
String: Character 049&lt;br /&gt;
String: Character 050&lt;br /&gt;
String: Character 051&lt;br /&gt;
String: Character 052&lt;br /&gt;
String: Character 053&lt;br /&gt;
String: Character 054&lt;br /&gt;
String: Character 055&lt;br /&gt;
String: Character 056&lt;br /&gt;
String: Character 057&lt;br /&gt;
String: Character 058&lt;br /&gt;
String: Character 059&lt;br /&gt;
String: Character 060&lt;br /&gt;
String: Character 061&lt;br /&gt;
String: Character 062&lt;br /&gt;
String: Character 063&lt;br /&gt;
String: Character 064&lt;br /&gt;
String: Character 065&lt;br /&gt;
String: Character 066&lt;br /&gt;
String: Character 067&lt;br /&gt;
String: Character 068&lt;br /&gt;
String: Character 069&lt;br /&gt;
String: Character 070&lt;br /&gt;
String: Character 071&lt;br /&gt;
String: Character 072&lt;br /&gt;
String: Character 073&lt;br /&gt;
String: Character 074&lt;br /&gt;
String: Character 075&lt;br /&gt;
String: Character 076&lt;br /&gt;
String: Character 077&lt;br /&gt;
String: Character 078&lt;br /&gt;
String: Character 079&lt;br /&gt;
String: Character 080&lt;br /&gt;
String: Character 081&lt;br /&gt;
String: Character 082&lt;br /&gt;
String: Character 083&lt;br /&gt;
String: Character 084&lt;br /&gt;
String: Character 085&lt;br /&gt;
String: Character 086&lt;br /&gt;
String: Character 087&lt;br /&gt;
String: Character 088&lt;br /&gt;
String: Character 089&lt;br /&gt;
String: Character 090&lt;br /&gt;
String: Character 091&lt;br /&gt;
String: Character 092&lt;br /&gt;
String: Character 093&lt;br /&gt;
String: Character 094&lt;br /&gt;
String: Character 095&lt;br /&gt;
String: Character 096&lt;br /&gt;
String: Character 097&lt;br /&gt;
String: Character 098&lt;br /&gt;
String: Character 099&lt;br /&gt;
String: Character 100&lt;br /&gt;
String: Character 101&lt;br /&gt;
String: Character 102&lt;br /&gt;
String: Character 103&lt;br /&gt;
String: Character 104&lt;br /&gt;
String: Character 105&lt;br /&gt;
String: Character 106&lt;br /&gt;
String: Character 107&lt;br /&gt;
String: Character 108&lt;br /&gt;
String: Character 109&lt;br /&gt;
String: Character 110&lt;br /&gt;
String: Character 111&lt;br /&gt;
String: Character 112&lt;br /&gt;
String: Character 113&lt;br /&gt;
String: Character 114&lt;br /&gt;
String: Character 115&lt;br /&gt;
String: Character 116&lt;br /&gt;
String: Character 117&lt;br /&gt;
String: Character 118&lt;br /&gt;
String: Character 119&lt;br /&gt;
String: Character 120&lt;br /&gt;
String: Character 121&lt;br /&gt;
String: Character 122&lt;br /&gt;
String: Character 123&lt;br /&gt;
String: Character 124&lt;br /&gt;
String: Character 125&lt;br /&gt;
String: Character 126&lt;br /&gt;
String: Character 127&lt;br /&gt;
String: Character 128&lt;br /&gt;
String: Character 129&lt;br /&gt;
String: Character 130&lt;br /&gt;
String: Character 131&lt;br /&gt;
String: Character 132&lt;br /&gt;
String: Character 133&lt;br /&gt;
String: Character 134&lt;br /&gt;
String: Character 135&lt;br /&gt;
String: Character 136&lt;br /&gt;
String: Character 137&lt;br /&gt;
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String: Character 139&lt;br /&gt;
String: Character 140&lt;br /&gt;
String: Character 141&lt;br /&gt;
String: Character 142&lt;br /&gt;
String: Character 143&lt;br /&gt;
String: Character 144&lt;br /&gt;
String: Character 145&lt;br /&gt;
String: Character 146&lt;br /&gt;
String: Character 147&lt;br /&gt;
String: Character 148&lt;br /&gt;
String: Character 149&lt;br /&gt;
String: Character 150&lt;br /&gt;
String: Character 151&lt;br /&gt;
String: Character 152&lt;br /&gt;
String: Character 153&lt;br /&gt;
String: Character 154&lt;br /&gt;
String: Character 155&lt;br /&gt;
String: Character 156&lt;br /&gt;
String: Character 157&lt;br /&gt;
String: Character 158&lt;br /&gt;
String: Character 159&lt;br /&gt;
String: Character 160&lt;br /&gt;
String: Character 161&lt;br /&gt;
String: Character 162&lt;br /&gt;
String: Character 163&lt;br /&gt;
String: Character 164&lt;br /&gt;
String: Character 165&lt;br /&gt;
String: Character 166&lt;br /&gt;
String: Character 167&lt;br /&gt;
String: Character 168&lt;br /&gt;
String: Character 169&lt;br /&gt;
String: Character 170&lt;br /&gt;
String: Character 171&lt;br /&gt;
String: Character 172&lt;br /&gt;
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String: Character 174&lt;br /&gt;
String: Character 175&lt;br /&gt;
String: Character 176&lt;br /&gt;
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String: Character 180&lt;br /&gt;
String: Character 181&lt;br /&gt;
String: Character 182&lt;br /&gt;
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String: Character 184&lt;br /&gt;
String: Character 185&lt;br /&gt;
String: Character 186&lt;br /&gt;
String: Character 187&lt;br /&gt;
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String: Character 189&lt;br /&gt;
String: Character 190&lt;br /&gt;
String: Character 191&lt;br /&gt;
String: Character 192&lt;br /&gt;
String: Character 193&lt;br /&gt;
String: Character 194&lt;br /&gt;
String: Character 195&lt;br /&gt;
String: Character 196&lt;br /&gt;
String: Character 197&lt;br /&gt;
String: Character 198&lt;br /&gt;
String: Character 199&lt;br /&gt;
String: Character 200&lt;br /&gt;
String: Character 201&lt;br /&gt;
String: Character 202&lt;br /&gt;
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String: Character 204&lt;br /&gt;
String: Character 205&lt;br /&gt;
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String: Character 207&lt;br /&gt;
String: Character 208&lt;br /&gt;
String: Character 209&lt;br /&gt;
String: Character 210&lt;br /&gt;
String: Character 211&lt;br /&gt;
String: Character 212&lt;br /&gt;
String: Character 213&lt;br /&gt;
String: Character 214&lt;br /&gt;
String: Character 215&lt;br /&gt;
String: Character 216&lt;br /&gt;
String: Character 217&lt;br /&gt;
String: Character 218&lt;br /&gt;
String: Character 219&lt;br /&gt;
String: Character 220&lt;br /&gt;
String: Character 221&lt;br /&gt;
String: Character 222&lt;br /&gt;
String: Character 223&lt;br /&gt;
String: Character 224&lt;br /&gt;
String: Character 225&lt;br /&gt;
String: Character 226&lt;br /&gt;
String: Character 227&lt;br /&gt;
String: Character 228&lt;br /&gt;
String: Character 229&lt;br /&gt;
String: Character 230&lt;br /&gt;
String: Character 231&lt;br /&gt;
String: Character 232&lt;br /&gt;
String: Character 233&lt;br /&gt;
String: Character 234&lt;br /&gt;
String: Character 235&lt;br /&gt;
String: Character 236&lt;br /&gt;
String: Character 237&lt;br /&gt;
String: Character 238&lt;br /&gt;
String: Character 239&lt;br /&gt;
String: Character 240&lt;br /&gt;
String: Character 241&lt;br /&gt;
String: Character 242&lt;br /&gt;
String: Character 243&lt;br /&gt;
String: Character 244&lt;br /&gt;
String: Character 245&lt;br /&gt;
String: Character 246&lt;br /&gt;
String: Character 247&lt;br /&gt;
String: Character 248&lt;br /&gt;
String: Character 249&lt;br /&gt;
String: Character 250&lt;br /&gt;
String: Character 251&lt;br /&gt;
String: Character 252&lt;br /&gt;
String: Character 253&lt;br /&gt;
String: Character 254&lt;br /&gt;
String: Character 255&lt;br /&gt;
Custom: A&lt;br /&gt;
Custom: B&lt;br /&gt;
Custom: C&lt;br /&gt;
Custom: D&lt;br /&gt;
Custom: E&lt;br /&gt;
Custom: F&lt;br /&gt;
Custom: G&lt;br /&gt;
Custom: H&lt;br /&gt;
Custom: I&lt;br /&gt;
Custom: J&lt;br /&gt;
Custom: K&lt;br /&gt;
Custom: L&lt;br /&gt;
Custom: M&lt;br /&gt;
Custom: N&lt;br /&gt;
Custom: O&lt;br /&gt;
Custom: P&lt;br /&gt;
Custom: Q&lt;br /&gt;
Custom: R&lt;br /&gt;
Custom: S&lt;br /&gt;
Custom: T&lt;br /&gt;
Custom: U&lt;br /&gt;
Custom: V&lt;br /&gt;
Custom: W&lt;br /&gt;
Custom: X&lt;br /&gt;
Custom: Y&lt;br /&gt;
Custom: Z&lt;br /&gt;
Custom: Shift + A&lt;br /&gt;
Custom: Shift + B&lt;br /&gt;
Custom: Shift + C&lt;br /&gt;
Custom: Shift + D&lt;br /&gt;
Custom: Shift + E&lt;br /&gt;
Custom: Shift + F&lt;br /&gt;
Custom: Shift + G&lt;br /&gt;
Custom: Shift + H&lt;br /&gt;
Custom: Shift + I&lt;br /&gt;
Custom: Shift + J&lt;br /&gt;
Custom: Shift + K&lt;br /&gt;
Custom: Shift + L&lt;br /&gt;
Custom: Shift + M&lt;br /&gt;
Custom: Shift + N&lt;br /&gt;
Custom: Shift + O&lt;br /&gt;
Custom: Shift + P&lt;br /&gt;
Custom: Shift + Q&lt;br /&gt;
Custom: Shift + R&lt;br /&gt;
Custom: Shift + S&lt;br /&gt;
Custom: Shift + T&lt;br /&gt;
Custom: Shift + U&lt;br /&gt;
Custom: Shift + V&lt;br /&gt;
Custom: Shift + W&lt;br /&gt;
Custom: Shift + X&lt;br /&gt;
Custom: Shift + Y&lt;br /&gt;
Custom: Shift + Z&lt;br /&gt;
Custom: Ctrl + A&lt;br /&gt;
Custom: Ctrl + B&lt;br /&gt;
Custom: Ctrl + C&lt;br /&gt;
Custom: Ctrl + D&lt;br /&gt;
Custom: Ctrl + E&lt;br /&gt;
Custom: Ctrl + F&lt;br /&gt;
Custom: Ctrl + G&lt;br /&gt;
Custom: Ctrl + H&lt;br /&gt;
Custom: Ctrl + I&lt;br /&gt;
Custom: Ctrl + J&lt;br /&gt;
Custom: Ctrl + K&lt;br /&gt;
Custom: Ctrl + L&lt;br /&gt;
Custom: Ctrl + M&lt;br /&gt;
Custom: Ctrl + N&lt;br /&gt;
Custom: Ctrl + O&lt;br /&gt;
Custom: Ctrl + P&lt;br /&gt;
Custom: Ctrl + Q&lt;br /&gt;
Custom: Ctrl + R&lt;br /&gt;
Custom: Ctrl + S&lt;br /&gt;
Custom: Ctrl + T&lt;br /&gt;
Custom: Ctrl + U&lt;br /&gt;
Custom: Ctrl + V&lt;br /&gt;
Custom: Ctrl + W&lt;br /&gt;
Custom: Ctrl + X&lt;br /&gt;
Custom: Ctrl + Y&lt;br /&gt;
Custom: Ctrl + Z&lt;br /&gt;
Custom: Alt + A&lt;br /&gt;
Custom: Alt + B&lt;br /&gt;
Custom: Alt + C&lt;br /&gt;
Custom: Alt + D&lt;br /&gt;
Custom: Alt + E&lt;br /&gt;
Custom: Alt + F&lt;br /&gt;
Custom: Alt + G&lt;br /&gt;
Custom: Alt + H&lt;br /&gt;
Custom: Alt + I&lt;br /&gt;
Custom: Alt + J&lt;br /&gt;
Custom: Alt + K&lt;br /&gt;
Custom: Alt + L&lt;br /&gt;
Custom: Alt + M&lt;br /&gt;
Custom: Alt + N&lt;br /&gt;
Custom: Alt + O&lt;br /&gt;
Custom: Alt + P&lt;br /&gt;
Custom: Alt + Q&lt;br /&gt;
Custom: Alt + R&lt;br /&gt;
Custom: Alt + S&lt;br /&gt;
Custom: Alt + T&lt;br /&gt;
Custom: Alt + U&lt;br /&gt;
Custom: Alt + V&lt;br /&gt;
Custom: Alt + W&lt;br /&gt;
Custom: Alt + X&lt;br /&gt;
Custom: Alt + Y&lt;br /&gt;
Custom: Alt + Z&lt;br /&gt;
Increase FPS limit&lt;br /&gt;
Decrease FPS limit&lt;br /&gt;
Toggle Truetype rendering&lt;br /&gt;
Command repeat prefix-key&lt;br /&gt;
Backspace&lt;br /&gt;
Enter&lt;br /&gt;
Pause&lt;br /&gt;
Exclaim&lt;br /&gt;
Quotedbl&lt;br /&gt;
Hash&lt;br /&gt;
Dollar&lt;br /&gt;
Ampersand&lt;br /&gt;
Quote&lt;br /&gt;
Leftparen&lt;br /&gt;
Rightparen&lt;br /&gt;
Asterisk&lt;br /&gt;
Plus&lt;br /&gt;
Comma&lt;br /&gt;
Minus&lt;br /&gt;
Period&lt;br /&gt;
Slash&lt;br /&gt;
Colon&lt;br /&gt;
Semicolon&lt;br /&gt;
Less&lt;br /&gt;
Equals&lt;br /&gt;
Greater&lt;br /&gt;
Question&lt;br /&gt;
Leftbracket&lt;br /&gt;
Backslash&lt;br /&gt;
Rightbracket&lt;br /&gt;
Caret&lt;br /&gt;
Underscore&lt;br /&gt;
Backquote&lt;br /&gt;
Delete&lt;br /&gt;
Numpad 0&lt;br /&gt;
Numpad 1&lt;br /&gt;
Numpad 2&lt;br /&gt;
Numpad 3&lt;br /&gt;
Numpad 4&lt;br /&gt;
Numpad 5&lt;br /&gt;
Numpad 6&lt;br /&gt;
Numpad 7&lt;br /&gt;
Numpad 8&lt;br /&gt;
Numpad 9&lt;br /&gt;
Numpad Period&lt;br /&gt;
Numpad Divide&lt;br /&gt;
Numpad Multiply&lt;br /&gt;
Numpad Plus&lt;br /&gt;
Numpad Minus&lt;br /&gt;
Numpad Enter&lt;br /&gt;
Numpad Equals&lt;br /&gt;
Down&lt;br /&gt;
Right&lt;br /&gt;
Insert&lt;br /&gt;
Page Up&lt;br /&gt;
Page Down&lt;br /&gt;
Numlock&lt;br /&gt;
Capslock&lt;br /&gt;
Scrollock&lt;br /&gt;
Rshift&lt;br /&gt;
Lshift&lt;br /&gt;
Rctrl&lt;br /&gt;
Lctrl&lt;br /&gt;
Ralt&lt;br /&gt;
Lalt&lt;br /&gt;
Rmeta&lt;br /&gt;
Lmeta&lt;br /&gt;
Lsuper&lt;br /&gt;
Rsuper&lt;br /&gt;
Mode&lt;br /&gt;
Compose&lt;br /&gt;
Print&lt;br /&gt;
Sysreq&lt;br /&gt;
Break&lt;br /&gt;
Menu&lt;br /&gt;
Power&lt;br /&gt;
Euro&lt;br /&gt;
Undo&lt;br /&gt;
Text entry&lt;br /&gt;
Militia&lt;br /&gt;
Stockorder&lt;br /&gt;
Pilezone&lt;br /&gt;
Building&lt;br /&gt;
Embark&lt;br /&gt;
Dwarf mode&lt;br /&gt;
Adventurer&lt;br /&gt;
World&lt;br /&gt;
General&lt;br /&gt;
Macros&lt;br /&gt;
Save and exit&lt;br /&gt;
Exit, discard changes when DF quits&lt;br /&gt;
No keys registered ?!&lt;br /&gt;
Mouse button: &lt;br /&gt;
By position: &lt;br /&gt;
By letter: &lt;br /&gt;
No macros!&lt;br /&gt;
Add binding&lt;br /&gt;
Don't repeat&lt;br /&gt;
Delayed repeat&lt;br /&gt;
Immediate repeat&lt;br /&gt;
Mouse: &lt;br /&gt;
 to delete.&lt;br /&gt;
Select a macro, then press &lt;br /&gt;
Keybinding - currently registering new key&lt;br /&gt;
Keybinding&lt;br /&gt;
Select a binding, then press &lt;br /&gt;
Select binding, or press space to abort&lt;br /&gt;
Key binding &amp;amp; macro center&lt;br /&gt;
NAME_SWAMP&lt;br /&gt;
HOLY&lt;br /&gt;
NAME_DESERT&lt;br /&gt;
NAME_GLACIER&lt;br /&gt;
NAME_TUNDRA&lt;br /&gt;
NAME_GRASSLAND&lt;br /&gt;
NAME_HILLS&lt;br /&gt;
NAME_REGION&lt;br /&gt;
NAME_PEAK&lt;br /&gt;
NAME_ISLAND_SMALL&lt;br /&gt;
NAME_ISLAND&lt;br /&gt;
NAME_CONTINENT&lt;br /&gt;
NAME_WAR&lt;br /&gt;
NAME_BATTLE&lt;br /&gt;
NAME_SIEGE&lt;br /&gt;
NAME_COMMON_RELIGION&lt;br /&gt;
NAME_BUILDING_TEMPLE&lt;br /&gt;
NAME_ROAD&lt;br /&gt;
NAME_BRIDGE&lt;br /&gt;
NAME_TUNNEL&lt;br /&gt;
NAME_WALL&lt;br /&gt;
NAME_BUILDING_KEEP&lt;br /&gt;
NAME_BUILDING_TOMB&lt;br /&gt;
*** Error(s) finalizing the symbol &lt;br /&gt;
Unrecognized word token: &lt;br /&gt;
*** Error(s) finalizing the translation &lt;br /&gt;
Impoverished Word Selector&lt;br /&gt;
language_layer&lt;br /&gt;
[OBJECT:LANGUAGE]&lt;br /&gt;
[WORD:&lt;br /&gt;
[SYMBOL:&lt;br /&gt;
[TRANSLATION:&lt;br /&gt;
SYMBOL&lt;br /&gt;
NOUN&lt;br /&gt;
VERB&lt;br /&gt;
ADJ_DIST&lt;br /&gt;
THE_NOUN_SING&lt;br /&gt;
THE_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_NOUN_SING&lt;br /&gt;
THE_COMPOUND_NOUN_PLUR&lt;br /&gt;
THE_COMPOUND_ADJ&lt;br /&gt;
OF_NOUN_SING&lt;br /&gt;
OF_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_NOUN_SING&lt;br /&gt;
FRONT_COMPOUND_NOUN_PLUR&lt;br /&gt;
REAR_COMPOUND_NOUN_SING&lt;br /&gt;
REAR_COMPOUND_NOUN_PLUR&lt;br /&gt;
FRONT_COMPOUND_ADJ&lt;br /&gt;
REAR_COMPOUND_ADJ&lt;br /&gt;
FRONT_COMPOUND_PREFIX&lt;br /&gt;
THE_COMPOUND_PREFIX&lt;br /&gt;
STANDARD_VERB&lt;br /&gt;
Unrecognized Word Token: &lt;br /&gt;
S_WORD&lt;br /&gt;
Unrecognized Symbol Token: &lt;br /&gt;
T_WORD&lt;br /&gt;
Unrecognized Translation Token: &lt;br /&gt;
Machine node out of bounds on split&lt;br /&gt;
Failed to find machine node frontier on split&lt;br /&gt;
Unreachable machine node on split&lt;br /&gt;
MOON_PHASE&lt;br /&gt;
Unrecognized Material Template Token: &lt;br /&gt;
*** Error(s) finalizing the material template &lt;br /&gt;
Unrecognized Color Token in Material Template: &lt;br /&gt;
IMPLIES_ANIMAL_KILL&lt;br /&gt;
ALCOHOL_PLANT&lt;br /&gt;
ALCOHOL_CREATURE&lt;br /&gt;
CHEESE_PLANT&lt;br /&gt;
CHEESE_CREATURE&lt;br /&gt;
POWDER_MISC_PLANT&lt;br /&gt;
POWDER_MISC_CREATURE&lt;br /&gt;
STOCKPILE_GLOB&lt;br /&gt;
STOCKPILE_GLOB_SOLID&lt;br /&gt;
STOCKPILE_GLOB_PASTE&lt;br /&gt;
STOCKPILE_GLOB_PRESSED&lt;br /&gt;
LIQUID_MISC_PLANT&lt;br /&gt;
LIQUID_MISC_CREATURE&lt;br /&gt;
LIQUID_MISC_OTHER&lt;br /&gt;
STRUCTURAL_PLANT_MAT&lt;br /&gt;
SEED_MAT&lt;br /&gt;
STOCKPILE_PLANT_GROWTH&lt;br /&gt;
BONE&lt;br /&gt;
THREAD_PLANT&lt;br /&gt;
TOOTH&lt;br /&gt;
HORN&lt;br /&gt;
SHELL&lt;br /&gt;
SILK&lt;br /&gt;
GENERATES_MIASMA&lt;br /&gt;
ROTS&lt;br /&gt;
BLOOD_MAP_DESCRIPTOR&lt;br /&gt;
ICHOR_MAP_DESCRIPTOR&lt;br /&gt;
GOO_MAP_DESCRIPTOR&lt;br /&gt;
SLIME_MAP_DESCRIPTOR&lt;br /&gt;
PUS_MAP_DESCRIPTOR&lt;br /&gt;
SWEAT_MAP_DESCRIPTOR&lt;br /&gt;
TEARS_MAP_DESCRIPTOR&lt;br /&gt;
SPIT_MAP_DESCRIPTOR&lt;br /&gt;
EVAPORATES&lt;br /&gt;
ENTERS_BLOOD&lt;br /&gt;
ALCOHOL&lt;br /&gt;
EDIBLE_VERMIN&lt;br /&gt;
EDIBLE_RAW&lt;br /&gt;
EDIBLE_COOKED&lt;br /&gt;
DO_NOT_CLEAN_GLOB&lt;br /&gt;
NO_STONE_STOCKPILE&lt;br /&gt;
ITEMS_METAL&lt;br /&gt;
ITEMS_BARRED&lt;br /&gt;
ITEMS_SCALED&lt;br /&gt;
ITEMS_LEATHER&lt;br /&gt;
ITEMS_SOFT&lt;br /&gt;
ITEMS_HARD&lt;br /&gt;
IS_STONE&lt;br /&gt;
UNDIGGABLE&lt;br /&gt;
DISPLAY_UNGLAZED&lt;br /&gt;
YARN&lt;br /&gt;
STOCKPILE_THREAD_METAL&lt;br /&gt;
IS_METAL&lt;br /&gt;
IS_GLASS&lt;br /&gt;
CRYSTAL_GLASSABLE&lt;br /&gt;
ITEMS_WEAPON&lt;br /&gt;
ITEMS_WEAPON_RANGED&lt;br /&gt;
ITEMS_ANVIL&lt;br /&gt;
ITEMS_AMMO&lt;br /&gt;
ITEMS_DIGGER&lt;br /&gt;
ITEMS_ARMOR&lt;br /&gt;
ITEMS_DELICATE&lt;br /&gt;
ITEMS_SIEGE_ENGINE&lt;br /&gt;
ITEMS_QUERN&lt;br /&gt;
STONE_NAME&lt;br /&gt;
IS_GEM&lt;br /&gt;
OVERWRITE_SOLID&lt;br /&gt;
TEMP_DIET_INFO&lt;br /&gt;
SLIME&lt;br /&gt;
ICHOR&lt;br /&gt;
FILTH&lt;br /&gt;
POWDER_DYE&lt;br /&gt;
ITEM_SYMBOL&lt;br /&gt;
DISPLAY_COLOR&lt;br /&gt;
BUILD_COLOR&lt;br /&gt;
TILE_COLOR&lt;br /&gt;
BASIC_COLOR&lt;br /&gt;
STATE_COLOR&lt;br /&gt;
STATE_NAME&lt;br /&gt;
STATE_NAME_ADJ&lt;br /&gt;
STATE_ADJ&lt;br /&gt;
ABSORPTION&lt;br /&gt;
IMPACT_YIELD&lt;br /&gt;
IMPACT_FRACTURE&lt;br /&gt;
IMPACT_ELASTICITY&lt;br /&gt;
IMPACT_STRAIN_AT_YIELD&lt;br /&gt;
COMPRESSIVE_YIELD&lt;br /&gt;
COMPRESSIVE_FRACTURE&lt;br /&gt;
COMPRESSIVE_ELASTICITY&lt;br /&gt;
COMPRESSIVE_STRAIN_AT_YIELD&lt;br /&gt;
TENSILE_YIELD&lt;br /&gt;
TENSILE_FRACTURE&lt;br /&gt;
TENSILE_ELASTICITY&lt;br /&gt;
TENSILE_STRAIN_AT_YIELD&lt;br /&gt;
TORSION_YIELD&lt;br /&gt;
TORSION_FRACTURE&lt;br /&gt;
TORSION_ELASTICITY&lt;br /&gt;
TORSION_STRAIN_AT_YIELD&lt;br /&gt;
SHEAR_YIELD&lt;br /&gt;
SHEAR_FRACTURE&lt;br /&gt;
SHEAR_ELASTICITY&lt;br /&gt;
SHEAR_STRAIN_AT_YIELD&lt;br /&gt;
BENDING_YIELD&lt;br /&gt;
BENDING_FRACTURE&lt;br /&gt;
BENDING_ELASTICITY&lt;br /&gt;
BENDING_STRAIN_AT_YIELD&lt;br /&gt;
MAX_EDGE&lt;br /&gt;
MATERIAL_VALUE&lt;br /&gt;
SPEC_HEAT&lt;br /&gt;
HEATDAM_POINT&lt;br /&gt;
COLDDAM_POINT&lt;br /&gt;
IGNITE_POINT&lt;br /&gt;
MELTING_POINT&lt;br /&gt;
BOILING_POINT&lt;br /&gt;
MAT_FIXED_TEMP&lt;br /&gt;
IF_EXISTS_SET_HEATDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_COLDDAM_POINT&lt;br /&gt;
IF_EXISTS_SET_IGNITE_POINT&lt;br /&gt;
IF_EXISTS_SET_MELTING_POINT&lt;br /&gt;
IF_EXISTS_SET_BOILING_POINT&lt;br /&gt;
IF_EXISTS_SET_MAT_FIXED_TEMP&lt;br /&gt;
SOLID_DENSITY&lt;br /&gt;
LIQUID_DENSITY&lt;br /&gt;
MOLAR_MASS&lt;br /&gt;
EXTRACT_STORAGE&lt;br /&gt;
BUTCHER_SPECIAL&lt;br /&gt;
MEAT_NAME&lt;br /&gt;
BLOCK_NAME&lt;br /&gt;
MATERIAL_REACTION_PRODUCT&lt;br /&gt;
ITEM_REACTION_PRODUCT&lt;br /&gt;
HARDENS_WITH_WATER&lt;br /&gt;
SOAP_LEVEL&lt;br /&gt;
MULTIPLY_VALUE&lt;br /&gt;
magma&lt;br /&gt;
boiling magma&lt;br /&gt;
GRAY&lt;br /&gt;
amber&lt;br /&gt;
ground amber&lt;br /&gt;
amber paste&lt;br /&gt;
pressed amber&lt;br /&gt;
coral&lt;br /&gt;
ground coral&lt;br /&gt;
coral paste&lt;br /&gt;
pressed coral&lt;br /&gt;
WHITE&lt;br /&gt;
green glass&lt;br /&gt;
ground green glass&lt;br /&gt;
green glass paste&lt;br /&gt;
pressed green glass&lt;br /&gt;
molten green glass&lt;br /&gt;
boiling green glass&lt;br /&gt;
DARK_GREEN&lt;br /&gt;
clear glass&lt;br /&gt;
ground clear glass&lt;br /&gt;
clear glass paste&lt;br /&gt;
pressed clear glass&lt;br /&gt;
molten clear glass&lt;br /&gt;
boiling clear glass&lt;br /&gt;
CLEAR&lt;br /&gt;
crystal glass&lt;br /&gt;
ground crystal glass&lt;br /&gt;
crystal glass paste&lt;br /&gt;
pressed crystal glass&lt;br /&gt;
molten crystal glass&lt;br /&gt;
boiling crystal glass&lt;br /&gt;
snow&lt;br /&gt;
slush&lt;br /&gt;
coal&lt;br /&gt;
coal powder&lt;br /&gt;
coal slush&lt;br /&gt;
pressed coal&lt;br /&gt;
BLACK&lt;br /&gt;
potash&lt;br /&gt;
potash slush&lt;br /&gt;
pressed potash&lt;br /&gt;
ash paste&lt;br /&gt;
pressed ash&lt;br /&gt;
ASH_GLAZE&lt;br /&gt;
GLAZE_MAT&lt;br /&gt;
pearlash&lt;br /&gt;
pearlash paste&lt;br /&gt;
pressed pearlash&lt;br /&gt;
frozen lye&lt;br /&gt;
frozen lye powder&lt;br /&gt;
lye slush&lt;br /&gt;
boiling lye&lt;br /&gt;
dirt&lt;br /&gt;
pressed dirt&lt;br /&gt;
BROWN&lt;br /&gt;
vomit&lt;br /&gt;
pressed vomit&lt;br /&gt;
molten salt&lt;br /&gt;
boiling salt&lt;br /&gt;
filth&lt;br /&gt;
pressed filth&lt;br /&gt;
frozen filth&lt;br /&gt;
frozen filth powder&lt;br /&gt;
filth slush&lt;br /&gt;
boiling filth&lt;br /&gt;
YELLOW&lt;br /&gt;
unknown frozen substance&lt;br /&gt;
unknown frozen powder&lt;br /&gt;
unknown slush&lt;br /&gt;
unknown substance&lt;br /&gt;
unknown boiling substance&lt;br /&gt;
grime&lt;br /&gt;
grime paste&lt;br /&gt;
pressed grime&lt;br /&gt;
CREATURE_1&lt;br /&gt;
unknown frozen creature substance&lt;br /&gt;
unknown frozen creature powder&lt;br /&gt;
unknown creature paste&lt;br /&gt;
unknown pressed frozen creature substance&lt;br /&gt;
unknown creature substance&lt;br /&gt;
unknown boiling creature substance&lt;br /&gt;
PLANT_1&lt;br /&gt;
unknown frozen plant substance&lt;br /&gt;
unknown frozen plant powder&lt;br /&gt;
unknown frozen plant paste&lt;br /&gt;
unknown pressed frozen plant substance&lt;br /&gt;
unknown plant substance&lt;br /&gt;
unknown boiling plant substance&lt;br /&gt;
SYNDROME&lt;br /&gt;
SYN_NAME&lt;br /&gt;
SYN_AFFECTED_CLASS&lt;br /&gt;
SYN_IMMUNE_CLASS&lt;br /&gt;
SYN_AFFECTED_CREATURE&lt;br /&gt;
SYN_CLASS&lt;br /&gt;
SYN_IMMUNE_CREATURE&lt;br /&gt;
CE_PAIN&lt;br /&gt;
:BP missing body part group token&lt;br /&gt;
:BP missing body part token&lt;br /&gt;
:BP missing tissue token&lt;br /&gt;
Unrecognized CE_PAIN token: &lt;br /&gt;
CE_SWELLING&lt;br /&gt;
Unrecognized CE_SWELLING token: &lt;br /&gt;
CE_OOZING&lt;br /&gt;
Unrecognized CE_OOZING token: &lt;br /&gt;
CE_BRUISING&lt;br /&gt;
Unrecognized CE_BRUISING token: &lt;br /&gt;
CE_BLISTERS&lt;br /&gt;
Unrecognized CE_BLISTERS token: &lt;br /&gt;
CE_NUMBNESS&lt;br /&gt;
Unrecognized CE_NUMBNESS token: &lt;br /&gt;
CE_PARALYSIS&lt;br /&gt;
Unrecognized CE_PARALYSIS token: &lt;br /&gt;
CE_FEVER&lt;br /&gt;
Unrecognized CE_FEVER token: &lt;br /&gt;
CE_BLEEDING&lt;br /&gt;
Unrecognized CE_BLEEDING token: &lt;br /&gt;
CE_COUGH_BLOOD&lt;br /&gt;
Unrecognized CE_COUGH_BLOOD token: &lt;br /&gt;
CE_VOMIT_BLOOD&lt;br /&gt;
Unrecognized CE_VOMIT_BLOOD token: &lt;br /&gt;
CE_NAUSEA&lt;br /&gt;
Unrecognized CE_NAUSEA token: &lt;br /&gt;
CE_UNCONSCIOUSNESS&lt;br /&gt;
Unrecognized CE_UNCONSCIOUSNESS token: &lt;br /&gt;
CE_NECROSIS&lt;br /&gt;
Unrecognized CE_NECROSIS token: &lt;br /&gt;
CE_IMPAIR_FUNCTION&lt;br /&gt;
Unrecognized CE_IMPAIR_FUNCTION token: &lt;br /&gt;
CE_DROWSINESS&lt;br /&gt;
Unrecognized CE_DROWSINESS token: &lt;br /&gt;
CE_DIZZINESS&lt;br /&gt;
Unrecognized CE_DIZZINESS token: &lt;br /&gt;
CE_ADD_TAG&lt;br /&gt;
Unsupported CE add tag: &lt;br /&gt;
CE_REMOVE_TAG&lt;br /&gt;
Unsupported CE remove tag: &lt;br /&gt;
CE_DISPLAY_TILE&lt;br /&gt;
CAN_BE_HIDDEN&lt;br /&gt;
Unrecognized CE_DISPLAY_TILE token: &lt;br /&gt;
CE_DISPLAY_NAME&lt;br /&gt;
Unrecognized CE_DISPLAY_NAME token: &lt;br /&gt;
CE_FLASH_TILE&lt;br /&gt;
Unrecognized CE_FLASH_TILE token: &lt;br /&gt;
CE_PHYS_ATT_CHANGE&lt;br /&gt;
Unrecognized CE_PHYS_ATT_CHANGE token: &lt;br /&gt;
CE_MENT_ATT_CHANGE&lt;br /&gt;
Unrecognized CE_MENT_ATT_CHANGE token: &lt;br /&gt;
CE_BODY_APPEARANCE_MODIFIER&lt;br /&gt;
APPEARANCE_MODIFIER&lt;br /&gt;
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: &lt;br /&gt;
CE_BP_APPEARANCE_MODIFIER&lt;br /&gt;
RESERVED_WHOLE_PART&lt;br /&gt;
Unrecognized CE_BP_APPEARANCE_MODIFIER token: &lt;br /&gt;
CE_MATERIAL_FORCE_MULTIPLIER&lt;br /&gt;
MAT_MULT&lt;br /&gt;
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: &lt;br /&gt;
CE_SPEED_CHANGE&lt;br /&gt;
SPEED_PERC&lt;br /&gt;
SPEED_ADD&lt;br /&gt;
Unrecognized CE_SPEED_CHANGE token: &lt;br /&gt;
CE_BODY_MAT_INTERACTION&lt;br /&gt;
MAT_TOKEN&lt;br /&gt;
Unrecognized CE_BODY_MAT_INTERACTION token: &lt;br /&gt;
CE_SENSE_CREATURE_CLASS&lt;br /&gt;
Unrecognized CE_SENSE_CREATURE_CLASS token: &lt;br /&gt;
CE_CAN_DO_INTERACTION&lt;br /&gt;
Unrecognized CE_CAN_DO_INTERACTION token: &lt;br /&gt;
CE_BODY_TRANSFORMATION&lt;br /&gt;
Unrecognized CE_BODY_TRANSFORMATION token: &lt;br /&gt;
CE_SKILL_ROLL_ADJUST&lt;br /&gt;
PERC&lt;br /&gt;
PERC_ON&lt;br /&gt;
Unrecognized CE_SKILL_ROLL_ADJUST token: &lt;br /&gt;
CDI token precedes any CAN_DO_INTERACTION tag&lt;br /&gt;
SYNDROME_TAG&lt;br /&gt;
PERIODIC&lt;br /&gt;
COUNTER_TRIGGER&lt;br /&gt;
Unrecognized CE Token: &lt;br /&gt;
ALCOHOLIC&lt;br /&gt;
COMBATHARDNESS&lt;br /&gt;
TIME_SINCE_BREAK&lt;br /&gt;
ON_BREAK&lt;br /&gt;
PARTIED_OUT&lt;br /&gt;
MILK_COUNTER&lt;br /&gt;
EGG_SPENT&lt;br /&gt;
GROUNDED_ANIMAL_ANGER&lt;br /&gt;
TIME_SINCE_SUCKED_BLOOD&lt;br /&gt;
DRINKING_BLOOD&lt;br /&gt;
Unrecognized Counter: &lt;br /&gt;
PROB&lt;br /&gt;
LOCALIZED&lt;br /&gt;
RESISTABLE&lt;br /&gt;
SIZE_DELAYS&lt;br /&gt;
SIZE_DILUTES&lt;br /&gt;
VASCULAR_ONLY&lt;br /&gt;
MUSCULAR_ONLY&lt;br /&gt;
START&lt;br /&gt;
PEAK&lt;br /&gt;
 cough&lt;br /&gt;
 coughs&lt;br /&gt;
 up blood.&lt;br /&gt;
 vomit&lt;br /&gt;
 blood.&lt;br /&gt;
: Unrecognized Color Token in Material Template: &lt;br /&gt;
CE_MATERIAL_FORCE_MULTIPLIER: &lt;br /&gt;
Unrecognized Caste Token in Body Transformation Effect: &lt;br /&gt;
Interaction Token not recognized : &lt;br /&gt;
TARGET&lt;br /&gt;
LINE_OF_SIGHT&lt;br /&gt;
TOUCHABLE&lt;br /&gt;
DISTURBER_ONLY&lt;br /&gt;
SELF_ALLOWED&lt;br /&gt;
SELF_ONLY&lt;br /&gt;
Unrecognized CDI Target Token: &lt;br /&gt;
TARGET_RANGE&lt;br /&gt;
LOCATION_HINT&lt;br /&gt;
USAGE_HINT&lt;br /&gt;
ADV_NAME&lt;br /&gt;
MAX_TARGET_NUMBER&lt;br /&gt;
WAIT_PERIOD&lt;br /&gt;
VERBAL_SPEECH&lt;br /&gt;
CAN_BE_MUTUAL&lt;br /&gt;
VERBAL&lt;br /&gt;
FREE_ACTION&lt;br /&gt;
VERB_REVERSE&lt;br /&gt;
TARGET_VERB&lt;br /&gt;
BP_REQUIRED&lt;br /&gt;
: Could not locate material template &lt;br /&gt;
WAFERS&lt;br /&gt;
SPECIAL&lt;br /&gt;
DEEP_SPECIAL&lt;br /&gt;
DIVINE&lt;br /&gt;
THREAD_METAL&lt;br /&gt;
DEEP_SURFACE&lt;br /&gt;
AQUIFER&lt;br /&gt;
METAMORPHIC&lt;br /&gt;
SEDIMENTARY&lt;br /&gt;
SOIL&lt;br /&gt;
SOIL_OCEAN&lt;br /&gt;
SOIL_SAND&lt;br /&gt;
SEDIMENTARY_OCEAN_SHALLOW&lt;br /&gt;
SEDIMENTARY_OCEAN_DEEP&lt;br /&gt;
IGNEOUS_INTRUSIVE&lt;br /&gt;
IGNEOUS_EXTRUSIVE&lt;br /&gt;
ENVIRONMENT&lt;br /&gt;
Missing Stone Environment Token: &lt;br /&gt;
Missing Stone Environment Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment: &lt;br /&gt;
ALL_STONE&lt;br /&gt;
IGNEOUS_ALL&lt;br /&gt;
ALLUVIAL&lt;br /&gt;
Unrecognized Stone Environment Token: &lt;br /&gt;
ENVIRONMENT_SPEC&lt;br /&gt;
Missing Stone Environment Spec Token: &lt;br /&gt;
Missing Stone Environment Spec Inclusion Type Token: &lt;br /&gt;
Missing Frequency for Stone Environment Spec: &lt;br /&gt;
LAVA&lt;br /&gt;
Unrecognized Inorganic Material Definition Token: &lt;br /&gt;
GROWTH&lt;br /&gt;
GROWTH_ITEM&lt;br /&gt;
GROWTH_TRUNK_HEIGHT_PERC&lt;br /&gt;
GROWTH_TIMING&lt;br /&gt;
GROWTH_DROPS_OFF&lt;br /&gt;
GROWTH_DROPS_OFF_NO_CLOUD&lt;br /&gt;
GROWTH_HOST_TILE&lt;br /&gt;
BRANCHES&lt;br /&gt;
LIGHT_BRANCHES&lt;br /&gt;
HEAVY_BRANCHES&lt;br /&gt;
DIRECTED_BRANCHES&lt;br /&gt;
ROOTS&lt;br /&gt;
TRUNK&lt;br /&gt;
TWIGS&lt;br /&gt;
ALL_BRANCHES&lt;br /&gt;
BRANCHES_AND_TWIGS&lt;br /&gt;
LIGHT_BRANCHES_AND_TWIGS&lt;br /&gt;
ALL_BRANCHES_AND_TWIGS&lt;br /&gt;
SAPLING&lt;br /&gt;
ALL_BRANCHES_AND_TRUNK&lt;br /&gt;
HEAVY_BRANCHES_AND_TRUNK&lt;br /&gt;
DIRECTED_BRANCHES_AND_TRUNK&lt;br /&gt;
GROWTH_DENSITY&lt;br /&gt;
GROWTH_HAS_SEED&lt;br /&gt;
GROWTH_PRINT&lt;br /&gt;
GROWTH_NAME&lt;br /&gt;
NAME_PLURAL&lt;br /&gt;
ALL_NAMES&lt;br /&gt;
TRUNK_PERIOD&lt;br /&gt;
HEAVY_BRANCH_DENSITY&lt;br /&gt;
DIRECTED_BRANCH_DENSITY&lt;br /&gt;
BRANCH_DENSITY&lt;br /&gt;
LIGHT_BRANCH_DENSITY&lt;br /&gt;
MAX_TRUNK_HEIGHT&lt;br /&gt;
HEAVY_BRANCH_RADIUS&lt;br /&gt;
DIRECTED_BRANCH_RADIUS&lt;br /&gt;
LIGHT_BRANCH_RADIUS&lt;br /&gt;
BRANCH_RADIUS&lt;br /&gt;
TRUNK_BRANCHING&lt;br /&gt;
MAX_TRUNK_DIAMETER&lt;br /&gt;
TRUNK_WIDTH_PERIOD&lt;br /&gt;
CAP_PERIOD&lt;br /&gt;
CAP_RADIUS&lt;br /&gt;
ROOT_DENSITY&lt;br /&gt;
ROOT_RADIUS&lt;br /&gt;
STANDARD_TILE_NAMES&lt;br /&gt;
 trunk&lt;br /&gt;
 roots&lt;br /&gt;
 branches&lt;br /&gt;
 twigs&lt;br /&gt;
 cap&lt;br /&gt;
TRUNK_NAME&lt;br /&gt;
ROOT_NAME&lt;br /&gt;
ROOTS_NAME&lt;br /&gt;
BRANCHES_NAME&lt;br /&gt;
LIGHT_BRANCHES_NAME&lt;br /&gt;
DIRECTED_BRANCHES_NAME&lt;br /&gt;
HEAVY_BRANCHES_NAME&lt;br /&gt;
CAP_NAME&lt;br /&gt;
TWIGS_NAME&lt;br /&gt;
GRASS&lt;br /&gt;
TREE_TILE&lt;br /&gt;
DEAD_TREE_TILE&lt;br /&gt;
SAPLING_TILE&lt;br /&gt;
DEAD_SAPLING_TILE&lt;br /&gt;
TREE_COLOR&lt;br /&gt;
DEAD_TREE_COLOR&lt;br /&gt;
SAPLING_COLOR&lt;br /&gt;
DEAD_SAPLING_COLOR&lt;br /&gt;
SAPLING_DROWN_LEVEL&lt;br /&gt;
TREE_DROWN_LEVEL&lt;br /&gt;
GROWDUR&lt;br /&gt;
PICKED_TILE&lt;br /&gt;
DEAD_PICKED_TILE&lt;br /&gt;
GRASS_TILES&lt;br /&gt;
ALT_PERIOD&lt;br /&gt;
ALT_GRASS_TILES&lt;br /&gt;
GRASS_COLORS&lt;br /&gt;
TREE_HAS_MUSHROOM_CAP&lt;br /&gt;
SHRUB_TILE&lt;br /&gt;
DEAD_SHRUB_TILE&lt;br /&gt;
CLUSTERSIZE&lt;br /&gt;
PICKED_COLOR&lt;br /&gt;
DEAD_PICKED_COLOR&lt;br /&gt;
SHRUB_COLOR&lt;br /&gt;
DEAD_SHRUB_COLOR&lt;br /&gt;
BASIC_MAT&lt;br /&gt;
MILL&lt;br /&gt;
SHRUB_DROWN_LEVEL&lt;br /&gt;
TWIGS_SIDE_BRANCHES&lt;br /&gt;
TWIGS_ABOVE_BRANCHES&lt;br /&gt;
TWIGS_BELOW_BRANCHES&lt;br /&gt;
TWIGS_SIDE_HEAVY_BRANCHES&lt;br /&gt;
TWIGS_ABOVE_HEAVY_BRANCHES&lt;br /&gt;
TWIGS_BELOW_HEAVY_BRANCHES&lt;br /&gt;
TWIGS_SIDE_TRUNK&lt;br /&gt;
TWIGS_ABOVE_TRUNK&lt;br /&gt;
TWIGS_BELOW_TRUNK&lt;br /&gt;
EXTRACT_STILL_VIAL&lt;br /&gt;
EXTRACT_VIAL&lt;br /&gt;
EXTRACT_BARREL&lt;br /&gt;
Unrecognized Plant Token: &lt;br /&gt;
: Smelt Ore Not Found, Token - &lt;br /&gt;
: Thread Metal Ore Not Found, Token - &lt;br /&gt;
: Environment Spec Stone Not Found, Token - &lt;br /&gt;
Sharp blades&lt;br /&gt;
Extract &lt;br /&gt;
 strands&lt;br /&gt;
Ore of &lt;br /&gt;
inorganic_generated&lt;br /&gt;
[OBJECT:INORGANIC]&lt;br /&gt;
[INORGANIC:&lt;br /&gt;
plant_generated&lt;br /&gt;
[OBJECT:PLANT]&lt;br /&gt;
[PLANT:&lt;br /&gt;
 has become entangled in a hidden web!&lt;br /&gt;
path not closed, attempting fix&lt;br /&gt;
path moved off track&lt;br /&gt;
path not closed, attempting to follow&lt;br /&gt;
 has claimed a &lt;br /&gt;
 has begun a mysterious construction!&lt;br /&gt;
Your mason has defaced a &lt;br /&gt;
Your engraver has carved a track through a &lt;br /&gt;
loop path fail: &lt;br /&gt;
&amp;lt;same square&amp;gt; &lt;br /&gt;
&amp;lt;invalid start&amp;gt; &lt;br /&gt;
&amp;lt;invalid goal&amp;gt; &lt;br /&gt;
 -&amp;gt; &lt;br /&gt;
: Id #&lt;br /&gt;
:Path Goal &lt;br /&gt;
:Station &lt;br /&gt;
 has dyed a masterpiece!&lt;br /&gt;
 has cooked a masterpiece!&lt;br /&gt;
Tried to call lock a second time before unlock was called. &lt;br /&gt;
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). &lt;br /&gt;
Neither NTSCSI nor ASPI could be initialised. &lt;br /&gt;
An error occurred while initialising the CDDA subsystem. &lt;br /&gt;
Couldn't find the specified device. &lt;br /&gt;
No audio tracks on the specified disc. &lt;br /&gt;
No CD/DVD devices were found. &lt;br /&gt;
No disc present in the specified drive. &lt;br /&gt;
A CDDA read error occurred. &lt;br /&gt;
Error trying to allocate a channel. &lt;br /&gt;
The specified channel has been reused to play another sound. &lt;br /&gt;
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. &lt;br /&gt;
DMA Failure.  See debug output for more information. &lt;br /&gt;
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128). &lt;br /&gt;
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format. &lt;br /&gt;
DSP connection error.  Couldn't find the DSP unit specified. &lt;br /&gt;
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback. &lt;br /&gt;
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output. &lt;br /&gt;
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. &lt;br /&gt;
Can't execute this command on an EVENT_INFOONLY event. &lt;br /&gt;
An error occured that wasn't supposed to.  See debug log for reason. &lt;br /&gt;
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified. &lt;br /&gt;
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. &lt;br /&gt;
A category with the same name already exists. &lt;br /&gt;
The requested event, event group, event category or event property could not be found. &lt;br /&gt;
Error loading file. &lt;br /&gt;
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format. &lt;br /&gt;
Media was ejected while reading. &lt;br /&gt;
End of file unexpectedly reached while trying to read essential data (truncated data?). &lt;br /&gt;
File not found. &lt;br /&gt;
Unwanted file access occured. &lt;br /&gt;
Unsupported file or audio format. &lt;br /&gt;
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. &lt;br /&gt;
The specified resource requires authentication or is forbidden. &lt;br /&gt;
Proxy authentication is required to access the specified resource. &lt;br /&gt;
A HTTP server error occurred. &lt;br /&gt;
The HTTP request timed out. &lt;br /&gt;
FMOD was not initialized correctly to support this function. &lt;br /&gt;
Cannot call this command after System::init. &lt;br /&gt;
An error occured that wasn't supposed to.  Contact support. &lt;br /&gt;
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) &lt;br /&gt;
Value passed in was a NaN, Inf or denormalized float. &lt;br /&gt;
An invalid object handle was used. &lt;br /&gt;
An invalid parameter was passed to this function. &lt;br /&gt;
An invalid speaker was passed to this function based on the current speaker mode. &lt;br /&gt;
The syncpoint did not come from this sound handle. &lt;br /&gt;
The vectors passed in are not unit length, or perpendicular. &lt;br /&gt;
PS2 only.  fmodex.irx failed to initialize.  This is most likely because you forgot to load it. &lt;br /&gt;
Reached maximum audible playback count for this sound's soundgroup. &lt;br /&gt;
Not enough memory or resources. &lt;br /&gt;
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. &lt;br /&gt;
PS2 only.  Not enough memory or resources on PlayStation 2 IOP ram. &lt;br /&gt;
Not enough memory or resources on console sound ram. &lt;br /&gt;
Tried to call a command on a 3d sound when the command was meant for 2d sound. &lt;br /&gt;
Tried to call a command on a 2d sound when the command was meant for 3d sound. &lt;br /&gt;
Tried to use a feature that requires hardware support.  (ie trying to play a VAG compressed sound in software on PS2). &lt;br /&gt;
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. &lt;br /&gt;
Couldn't connect to the specified host. &lt;br /&gt;
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere. &lt;br /&gt;
The specified URL couldn't be resolved. &lt;br /&gt;
Operation on a non-blocking socket could not complete immediately. &lt;br /&gt;
Operation could not be performed because specified sound is not ready. &lt;br /&gt;
Error initializing output device, but more specifically, the output device is already in use and cannot be reused. &lt;br /&gt;
Error creating hardware sound buffer. &lt;br /&gt;
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. &lt;br /&gt;
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. &lt;br /&gt;
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). &lt;br /&gt;
Error initializing output device. &lt;br /&gt;
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. &lt;br /&gt;
Attempted to create a software sound but no software channels were specified in System::init. &lt;br /&gt;
Panning only works with mono or stereo sound sources. &lt;br /&gt;
An unspecified error has been returned from a 3rd party plugin. &lt;br /&gt;
The number of allowed instances of a plugin has been exceeded. &lt;br /&gt;
A requested output, dsp unit type or codec was not available. &lt;br /&gt;
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) &lt;br /&gt;
An error occured trying to initialize the recording device. &lt;br /&gt;
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. &lt;br /&gt;
The error occured because the sound referenced contains subsounds.  The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. &lt;br /&gt;
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first. &lt;br /&gt;
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. &lt;br /&gt;
The subsound's mode bits do not match with the parent sound's mode bits.  See documentation for function that it was called with. &lt;br /&gt;
The specified tag could not be found or there are no tags. &lt;br /&gt;
The sound created exceeds the allowable input channel count.  This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. &lt;br /&gt;
Something in FMOD hasn't been implemented when it should be! contact support! &lt;br /&gt;
This command failed because System::init or System::setDriver was not called. &lt;br /&gt;
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified. &lt;br /&gt;
An error caused by System::update occured. &lt;br /&gt;
The version number of this file format is not supported. &lt;br /&gt;
No errors.&lt;br /&gt;
Unknown error.&lt;br /&gt;
sound: failure: &lt;br /&gt;
Nemesis Unit Load Failed&lt;br /&gt;
LOVE_PROPENSITY&lt;br /&gt;
HATE_PROPENSITY&lt;br /&gt;
ENVY_PROPENSITY&lt;br /&gt;
CHEER_PROPENSITY&lt;br /&gt;
DEPRESSION_PROPENSITY&lt;br /&gt;
ANGER_PROPENSITY&lt;br /&gt;
ANXIETY_PROPENSITY&lt;br /&gt;
LUST_PROPENSITY&lt;br /&gt;
STRESS_VULNERABILITY&lt;br /&gt;
GREED&lt;br /&gt;
IMMODERATION&lt;br /&gt;
WASTEFULNESS&lt;br /&gt;
DISCORD&lt;br /&gt;
FRIENDLINESS&lt;br /&gt;
POLITENESS&lt;br /&gt;
DISDAIN_ADVICE&lt;br /&gt;
BRAVERY&lt;br /&gt;
CONFIDENCE&lt;br /&gt;
VANITY&lt;br /&gt;
AMBITION&lt;br /&gt;
GRATITUDE&lt;br /&gt;
IMMODESTY&lt;br /&gt;
HUMOR&lt;br /&gt;
VENGEFUL&lt;br /&gt;
PRIDE&lt;br /&gt;
CRUELTY&lt;br /&gt;
SINGLEMINDED&lt;br /&gt;
HOPEFUL&lt;br /&gt;
CURIOUS&lt;br /&gt;
BASHFUL&lt;br /&gt;
PRIVACY&lt;br /&gt;
PERFECTIONIST&lt;br /&gt;
CLOSEMINDED&lt;br /&gt;
TOLERANT&lt;br /&gt;
EMOTIONALLY_OBSESSIVE&lt;br /&gt;
SWAYED_BY_EMOTIONS&lt;br /&gt;
ALTRUISM&lt;br /&gt;
DUTIFULNESS&lt;br /&gt;
THOUGHTLESSNESS&lt;br /&gt;
ORDERLINESS&lt;br /&gt;
TRUST&lt;br /&gt;
GREGARIOUSNESS&lt;br /&gt;
ASSERTIVENESS&lt;br /&gt;
ACTIVITY_LEVEL&lt;br /&gt;
EXCITEMENT_SEEKING&lt;br /&gt;
IMAGINATION&lt;br /&gt;
ABSTRACT_INCLINED&lt;br /&gt;
ART_INCLINED&lt;br /&gt;
Unrecognized Personality Facet Token: &lt;br /&gt;
text_viewer&lt;br /&gt;
 has been missing for a week.&lt;br /&gt;
 has ended a mandate.&lt;br /&gt;
A mandate has ended.&lt;br /&gt;
The work slowdown by the &lt;br /&gt;
 is over.&lt;br /&gt;
Wagon Pathing Catastrophe&lt;br /&gt;
caravan from &lt;br /&gt;
 has arrived.&lt;br /&gt;
Their wagons have bypassed your inaccessible site.&lt;br /&gt;
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
Some migrants have arrived.&lt;br /&gt;
A migrant has decided to brave this terrifying place.&lt;br /&gt;
A migrant has arrived, despite the danger.&lt;br /&gt;
A migrant has arrived.&lt;br /&gt;
No one else even considered making the journey to this cursed death-trap.&lt;br /&gt;
Others refused to journey to this dangerous fortress.&lt;br /&gt;
Others were too nervous to make the journey.&lt;br /&gt;
No one even considered making the journey to such a cursed death-trap this season.&lt;br /&gt;
Migrants refused to journey to such a dangerous fortress this season.&lt;br /&gt;
Migrants were too nervous to make the journey this season.&lt;br /&gt;
The fortress attracted no migrants this season.&lt;br /&gt;
  Trade Goods Available to be Moved  &lt;br /&gt;
Inaccessible&lt;br /&gt;
Distance: &lt;br /&gt;
[TRADING]&lt;br /&gt;
[PENDING]&lt;br /&gt;
: Sorting by distance&lt;br /&gt;
: Sorting by value&lt;br /&gt;
Sorting by distance&lt;br /&gt;
: Pending on top&lt;br /&gt;
: Pending mixed in&lt;br /&gt;
: Culling on mandates&lt;br /&gt;
: Ignoring mandates&lt;br /&gt;
: Move good&lt;br /&gt;
: View good&lt;br /&gt;
: Select &lt;br /&gt;
 to stop typing.&lt;br /&gt;
Merchants Present&lt;br /&gt;
Making demands of &lt;br /&gt;
Trading with &lt;br /&gt;
 (Owes you &lt;br /&gt;
(Select an item to demand)&lt;br /&gt;
Greetings.  Let's trade.&lt;br /&gt;
I cannot take so much -- and at such cost!&lt;br /&gt;
I wish I could take so much, but my animals...&lt;br /&gt;
I won't trade at a loss.&lt;br /&gt;
How kind!  Thank you so much.&lt;br /&gt;
That seems fair.  You have yourself a deal.&lt;br /&gt;
Ah, wonderful.  Thank you for your business.&lt;br /&gt;
I'm confused.  Did you want something?&lt;br /&gt;
Yes, and trade we will!  Simply tell me&lt;br /&gt;
what interests you and what you're prepared to offer in exchange.&lt;br /&gt;
These _are_ fine items, aren't they?  Now,&lt;br /&gt;
what do offer for them?&lt;br /&gt;
Are these gifts?  Do you wish to trade?&lt;br /&gt;
You truly despise life, don't you?&lt;br /&gt;
I am beside myself with grief.  Perhaps we will show you how they suffered.&lt;br /&gt;
Once a beautiful tree, and now?&lt;br /&gt;
It is a rude bauble, fit only for your kind.&lt;br /&gt;
I see your low race still revels in death.&lt;br /&gt;
That poor, gentle creature...&lt;br /&gt;
If it were in a cage of some kind...&lt;br /&gt;
As it stands, I can't accept something that wriggles and writhes so.&lt;br /&gt;
I simply cannot afford this trade.&lt;br /&gt;
Perhaps if you throw in some more goods I can make an offer.&lt;br /&gt;
I can't possibly accept, but how about this?  A true bargain.&lt;br /&gt;
: View good, &lt;br /&gt;
: Mark for demand&lt;br /&gt;
: Mark for trade&lt;br /&gt;
: Demand    &lt;br /&gt;
: Trade     &lt;br /&gt;
: Give      &lt;br /&gt;
: Ask for/offer currency&lt;br /&gt;
Asking for &lt;br /&gt;
Offering &lt;br /&gt;
Not trading currency&lt;br /&gt;
Cannot trade currency&lt;br /&gt;
Trade how many? (0-&lt;br /&gt;
Ask for how much? (0-&lt;br /&gt;
Offer how much? (0-&lt;br /&gt;
You receive &lt;br /&gt;
 to conclude the transaction.&lt;br /&gt;
  Merchants from &lt;br /&gt;
:  My apologies, but we're still unloading.&lt;br /&gt;
We'll be ready soon!&lt;br /&gt;
There are no merchants present with which to trade.&lt;br /&gt;
Greetings from the outer lands.  &lt;br /&gt;
Greetings from the Mountainhomes.  &lt;br /&gt;
Your efforts are legend there.  Let us trade!&lt;br /&gt;
Greetings.  We are enchanted by &lt;br /&gt;
your more ethical works.  We've come to trade.&lt;br /&gt;
Greetings.  The &lt;br /&gt;
ship of the &lt;br /&gt;
 is unparalleled.  Let's make a deal!&lt;br /&gt;
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.&lt;br /&gt;
Perhaps you'd consider this superior proposal?&lt;br /&gt;
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.&lt;br /&gt;
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.&lt;br /&gt;
With your trade goods such as they are, I can't &lt;br /&gt;
fathom you ending up with all of those items.&lt;br /&gt;
You are too kind.&lt;br /&gt;
I will see that our leader gets this offering.&lt;br /&gt;
Take what you wish.  I can't stop you.&lt;br /&gt;
You wish to make an offering?  We love gifts.&lt;br /&gt;
You wish to make an offering to our leader?  &lt;br /&gt;
This would please us greatly.  What do you offer?&lt;br /&gt;
[Chuckles]  How droll.&lt;br /&gt;
[Laughs uproariously]  You had me &lt;br /&gt;
going there.  Obviously, your copious wit is matched only by your industry!&lt;br /&gt;
Yes, and trade we will!  Simply tell me &lt;br /&gt;
These _are_ fine items, aren't they?  Now, &lt;br /&gt;
My stones, are you giving me those?  Do you &lt;br /&gt;
wish to trade or to make an offering to our leader?&lt;br /&gt;
You truly despise life, don't you?  &lt;br /&gt;
Once a beautiful tree, and now?  &lt;br /&gt;
I see your low race still revels in death.  &lt;br /&gt;
 seems &lt;br /&gt;
ecstatic with the trading&lt;br /&gt;
very happy about the trading&lt;br /&gt;
pleased with the trading&lt;br /&gt;
willing to trade&lt;br /&gt;
to be rapidly losing patience&lt;br /&gt;
not going to take much more of this&lt;br /&gt;
unwilling to trade&lt;br /&gt;
: Seize marked, &lt;br /&gt;
: Trade&lt;br /&gt;
: Offer marked to &lt;br /&gt;
Allowed Weight: &lt;br /&gt;
Excess Weight: &lt;br /&gt;
Value: &lt;br /&gt;
Trader Profit: &lt;br /&gt;
Trader Loss: &lt;br /&gt;
The following fortress goods were added for the counteroffer:&lt;br /&gt;
: Consider the offer&lt;br /&gt;
 diplomat from &lt;br /&gt;
?  How curious...&lt;br /&gt;
I don't know very much about the outside world.  I wish I had more to tell you.&lt;br /&gt;
The latest news from &lt;br /&gt;
 is that &lt;br /&gt;
an insurrection against &lt;br /&gt;
 began.&lt;br /&gt;
was overthrown after an insurrection&lt;br /&gt;
waited out an insurrection&lt;br /&gt;
crushed an insurrection&lt;br /&gt;
we reclaimed the site&lt;br /&gt;
a group calling itself &lt;br /&gt;
 reclaimed the site&lt;br /&gt;
we founded &lt;br /&gt;
a group from &lt;br /&gt;
 left to reclaim the ruins.&lt;br /&gt;
the site was conquered&lt;br /&gt;
we formed &lt;br /&gt;
 after the horrible mismanagement of the site by &lt;br /&gt;
we had to pull out of &lt;br /&gt;
the site.&lt;br /&gt;
we banded up as &lt;br /&gt;
refugees calling themselves &lt;br /&gt;
 from the area just before an army&lt;br /&gt;
there was an incident.&lt;br /&gt;
 from the site&lt;br /&gt;
The world is the same as ever.&lt;br /&gt;
 meets with &lt;br /&gt;
  Trade Agreement with &lt;br /&gt;
Priority&lt;br /&gt;
O|---&lt;br /&gt;
|O|--&lt;br /&gt;
-|O|-&lt;br /&gt;
--|O|&lt;br /&gt;
---|O&lt;br /&gt;
: View stockpile.&lt;br /&gt;
: Scroll.&lt;br /&gt;
Peace is calling out to us.  How do you respond?&lt;br /&gt;
 - I hear her voice.  Let us stop this war.&lt;br /&gt;
 - We will drown her out with the screams of your dying.  Begone.&lt;br /&gt;
 - Scroll.&lt;br /&gt;
 - Finish peeking in on conversation.&lt;br /&gt;
It's such a pleasant place you've carved out for yourselves...&lt;br /&gt;
Let's discuss the state of our current agreements...&lt;br /&gt;
Well then, we have finalized the export agreement.&lt;br /&gt;
Feel free to go over the documents.&lt;br /&gt;
I see.  Perhaps we'll make an export agreement next year.&lt;br /&gt;
 - Look over documents.&lt;br /&gt;
Let's discuss what we are willing to offer for your &lt;br /&gt;
ship...&lt;br /&gt;
Well then, we have finalized the import agreement.&lt;br /&gt;
Remember, trade agreements strengthen bonds.  Please consider an import&lt;br /&gt;
agreement next year.&lt;br /&gt;
What requests do you have of our merchants?&lt;br /&gt;
 - Begin discussion.&lt;br /&gt;
Merit deserves a reward, and I come empowered to establish this colony as an&lt;br /&gt;
official land of our realm.&lt;br /&gt;
Do you have any &lt;br /&gt;
 to recommend for elevation?&lt;br /&gt;
 - I can scarcely believe this good news!  I have some recommendations.&lt;br /&gt;
 - Flattering, but we'd rather maintain our distance from the homeland.&lt;br /&gt;
You continue to impress!  I have come empowered to elevate this land in the&lt;br /&gt;
eyes of our realm.&lt;br /&gt;
We can part with at most &lt;br /&gt;
 trees, butcher.&lt;br /&gt;
 - We can abide by this.  Let us work toward mutual co-existence.&lt;br /&gt;
 - Our needs exceed your allowances.  Relax.  They're only trees.&lt;br /&gt;
We elves are partial in particular to the trees in the forests&lt;br /&gt;
surrounding your lands.  Although we are loathe to spare a&lt;br /&gt;
single branch to your senseless slaughter, we are willing to ask&lt;br /&gt;
that you cap your tree-fells at one hundred until we next meet.&lt;br /&gt;
I will try to return next year as I am able.&lt;br /&gt;
 - We can grant this request.  Let's discuss the specifics, though...&lt;br /&gt;
 - We cannot stop production just because of your quaint sensibilities.&lt;br /&gt;
No positions available&lt;br /&gt;
No recommendations available&lt;br /&gt;
: Select position&lt;br /&gt;
: Recommend&lt;br /&gt;
: Scroll recommendations&lt;br /&gt;
: Abort (you must fill all)&lt;br /&gt;
: Select.&lt;br /&gt;
: Scroll left.&lt;br /&gt;
 has come!&lt;br /&gt;
Miners Guild&lt;br /&gt;
Carpenters Guild&lt;br /&gt;
Masons Guild&lt;br /&gt;
Metalsmiths Guild&lt;br /&gt;
Jewelers Guild&lt;br /&gt;
Craftsmen&lt;br /&gt;
 Guild&lt;br /&gt;
Guild&lt;br /&gt;
The merchants from &lt;br /&gt;
 will be leaving soon.&lt;br /&gt;
 have embarked on their journey.&lt;br /&gt;
: Scroll right.&lt;br /&gt;
Text generation failed: &lt;br /&gt;
GLOBAL&lt;br /&gt;
CHAR&lt;br /&gt;
IKEY&lt;br /&gt;
CHOICE&lt;br /&gt;
/CHOICE&lt;br /&gt;
LOCX&lt;br /&gt;
LINK&lt;br /&gt;
/TITLE&lt;br /&gt;
/LINK&lt;br /&gt;
TREESREMOVED&lt;br /&gt;
DIPLOMACYFLAG_SUCCESS&lt;br /&gt;
DIPLOMACYFLAG_FAILURE&lt;br /&gt;
YOURCIV&lt;br /&gt;
YOURFORT&lt;br /&gt;
NULL&lt;br /&gt;
LOCAL_LARGE_PREDATOR&lt;br /&gt;
RANGE&lt;br /&gt;
DIPLOMAT&lt;br /&gt;
ASSOCIATE&lt;br /&gt;
ACTOR&lt;br /&gt;
NOBLE&lt;br /&gt;
ADD_FLAG&lt;br /&gt;
REMOVE_FLAG&lt;br /&gt;
 bids you farewell!&lt;br /&gt;
NATIVENAME&lt;br /&gt;
TRANSLATEDNAME&lt;br /&gt;
TITLENAME&lt;br /&gt;
HISTNAME&lt;br /&gt;
Gate&lt;br /&gt;
 has been elected &lt;br /&gt;
 has been re-elected.&lt;br /&gt;
No Buildings Nearby&lt;br /&gt;
Forbidden&lt;br /&gt;
This building has&lt;br /&gt;
been claimed by&lt;br /&gt;
works&lt;br /&gt;
furiously!&lt;br /&gt;
keeps&lt;br /&gt;
muttering &lt;br /&gt;
secretly...&lt;br /&gt;
works,&lt;br /&gt;
darkly brooding...&lt;br /&gt;
with menacing fury!&lt;br /&gt;
broods&lt;br /&gt;
&amp;quot;Yes.  I need &lt;br /&gt;
&amp;quot;Leave me.  I need... &lt;br /&gt;
things...  certain things&lt;br /&gt;
screams&lt;br /&gt;
&amp;quot;I must have &lt;br /&gt;
mutters&lt;br /&gt;
 needs&lt;br /&gt;
bones...  yes&lt;br /&gt;
a shell&lt;br /&gt;
a corpse&lt;br /&gt;
tree... life&lt;br /&gt;
raw... green&lt;br /&gt;
raw... clear&lt;br /&gt;
raw... crystal&lt;br /&gt;
rough... color&lt;br /&gt;
stone... rock&lt;br /&gt;
bars... metal&lt;br /&gt;
gems... shining&lt;br /&gt;
blocks... bricks...&lt;br /&gt;
leather... skin&lt;br /&gt;
cloth... thread&lt;br /&gt;
...&amp;quot;&lt;br /&gt;
sketches&lt;br /&gt;
pictures of &lt;br /&gt;
skeletons&lt;br /&gt;
shells&lt;br /&gt;
a forest&lt;br /&gt;
glass&lt;br /&gt;
glass and burning wood&lt;br /&gt;
rough gems and glass&lt;br /&gt;
a quarry&lt;br /&gt;
shining bars&lt;br /&gt;
of metal&lt;br /&gt;
square blocks&lt;br /&gt;
stacked leather&lt;br /&gt;
stacked cloth&lt;br /&gt;
: Collect Webs&lt;br /&gt;
: Weave Cloth (Plant Thread)&lt;br /&gt;
: Weave Silk Cloth&lt;br /&gt;
: Weave Cloth (Wool/Hair Yarn)&lt;br /&gt;
: Weave Metal Cloth&lt;br /&gt;
Nobody&lt;br /&gt;
: Tame&lt;br /&gt;
: Capture a Live Land Animal&lt;br /&gt;
: Tame a Small Animal&lt;br /&gt;
: Make Rock Mechanisms&lt;br /&gt;
: Make Traction Bench&lt;br /&gt;
: Process a Raw Fish&lt;br /&gt;
: Extract from a Raw Fish&lt;br /&gt;
: Capture a Live Fish&lt;br /&gt;
: Butcher a dead animal&lt;br /&gt;
: Extract from a dead animal&lt;br /&gt;
: Capture a live land animal&lt;br /&gt;
: Dye Thread&lt;br /&gt;
: Dye Cloth&lt;br /&gt;
: Encrust Finished Goods&lt;br /&gt;
: Encrust Furniture&lt;br /&gt;
: Encrust Ammo&lt;br /&gt;
: Cut Gems&lt;br /&gt;
: Encrust with Gems&lt;br /&gt;
Must have magma accessible&lt;br /&gt;
from below one of the 8&lt;br /&gt;
boundary tiles&lt;br /&gt;
Needs to be powered&lt;br /&gt;
No tasks available&lt;br /&gt;
Check for raw material access&lt;br /&gt;
and fuel if necessary&lt;br /&gt;
: Use in Lever&lt;br /&gt;
: Use in Trigger&lt;br /&gt;
You don't have enough&lt;br /&gt;
mechanisms.&lt;br /&gt;
: Use in Target&lt;br /&gt;
: Recenter on lever&lt;br /&gt;
: Assign&lt;br /&gt;
There is nothing that&lt;br /&gt;
can be linked up.&lt;br /&gt;
: Link up a Bridge&lt;br /&gt;
: Link up a Cage&lt;br /&gt;
: Link up a Chain&lt;br /&gt;
: Link up a Door&lt;br /&gt;
: Link up a Floodgate&lt;br /&gt;
: Link up a Hatch&lt;br /&gt;
: Link up a Wall Grate&lt;br /&gt;
: Link up a Floor Grate&lt;br /&gt;
: Link up Vertical Bars&lt;br /&gt;
: Link up Floor Bars&lt;br /&gt;
: Link up a Support&lt;br /&gt;
: Link up Spears/Spikes&lt;br /&gt;
: Link up a Gear Assembly&lt;br /&gt;
: Link up Track Stop&lt;br /&gt;
: Pull the Lever&lt;br /&gt;
: Add new task&lt;br /&gt;
: Cancel Current Task&lt;br /&gt;
: Promote Current Task&lt;br /&gt;
: Repeat&lt;br /&gt;
: Suspend&lt;br /&gt;
: Workshop Profile&lt;br /&gt;
Profile requires manager&lt;br /&gt;
No bucket&lt;br /&gt;
Bucket full&lt;br /&gt;
Active&lt;br /&gt;
: Size Room&lt;br /&gt;
: Free Room&lt;br /&gt;
: Resize Room&lt;br /&gt;
: Make Meeting Hall&lt;br /&gt;
Frozen Here&lt;br /&gt;
Frozen Elsewhere&lt;br /&gt;
Total Power: &lt;br /&gt;
Total Power Needed: &lt;br /&gt;
Stable Foundation&lt;br /&gt;
Hanging&lt;br /&gt;
: Stop Pumping Manually&lt;br /&gt;
: Start Pump Manually&lt;br /&gt;
Pumps from the north&lt;br /&gt;
Pumps from the east&lt;br /&gt;
Pumps from the south&lt;br /&gt;
Pumps from the west&lt;br /&gt;
: Choose Shooting Dir&lt;br /&gt;
Shoot: &lt;br /&gt;
From Top to Bottom&lt;br /&gt;
From Bottom to Top&lt;br /&gt;
From Left to Right&lt;br /&gt;
From Right to Left&lt;br /&gt;
Give name&lt;br /&gt;
: Indiv Eq&lt;br /&gt;
: Squad Eq&lt;br /&gt;
: Make Archery Range&lt;br /&gt;
This is a memorial to&lt;br /&gt;
: Assign Room&lt;br /&gt;
Current Owner:&lt;br /&gt;
: Make Memorial Hall&lt;br /&gt;
: Make Sculpture Garden&lt;br /&gt;
: Install colony when ready&lt;br /&gt;
   * Requires wild colony or&lt;br /&gt;
   * Existing hive&lt;br /&gt;
: Do not install colony&lt;br /&gt;
: Gather any products&lt;br /&gt;
   * Destroys colony&lt;br /&gt;
   * Requires a jug&lt;br /&gt;
: Do not gather products&lt;br /&gt;
   * Saves colony for split&lt;br /&gt;
Outdoor access&lt;br /&gt;
No outdoor access&lt;br /&gt;
Ready to be split&lt;br /&gt;
Not ready to be split&lt;br /&gt;
Too many hives&lt;br /&gt;
* No output&lt;br /&gt;
* Output restricted&lt;br /&gt;
Occupants:&lt;br /&gt;
: Do Not Use For Justice&lt;br /&gt;
: Terrarium&lt;br /&gt;
: Aquarium&lt;br /&gt;
: Justice&lt;br /&gt;
: Make Room&lt;br /&gt;
: Owner&lt;br /&gt;
: Free&lt;br /&gt;
: Assign Animal to Chain&lt;br /&gt;
: Used by Justice (&lt;br /&gt;
: Set Owner&lt;br /&gt;
Assigned: &lt;br /&gt;
Chained: &lt;br /&gt;
Fire at Will&lt;br /&gt;
Prepare to Fire&lt;br /&gt;
Not in Use&lt;br /&gt;
, Facing &lt;br /&gt;
: Change Action&lt;br /&gt;
: Change Orientation&lt;br /&gt;
Operated by Mechanisms&lt;br /&gt;
Passable&lt;br /&gt;
, Internal&lt;br /&gt;
Pet-passable&lt;br /&gt;
Open&lt;br /&gt;
DOOR TAKEN BY INVADERS&lt;br /&gt;
Retake door to forbid it.&lt;br /&gt;
DOOR USED BY INTRUDER&lt;br /&gt;
: Forbid Passage&lt;br /&gt;
: Permit Passage&lt;br /&gt;
: Make Pet-passable&lt;br /&gt;
: Keep Tightly Closed&lt;br /&gt;
: Set as Internal&lt;br /&gt;
: Set as External&lt;br /&gt;
HATCH TAKEN BY INVADERS&lt;br /&gt;
Retake hatch to forbid it.&lt;br /&gt;
HATCH USED BY INTRUDER&lt;br /&gt;
This is the resting&lt;br /&gt;
place of&lt;br /&gt;
: Assign Tomb&lt;br /&gt;
: Free Tomb&lt;br /&gt;
: Resize Tomb&lt;br /&gt;
: Use for Burial (Y)&lt;br /&gt;
: Use for Burial (N)&lt;br /&gt;
: Allow Citizens (N)&lt;br /&gt;
: Allow Citizens (Y)&lt;br /&gt;
: Allow Pets (N)&lt;br /&gt;
: Allow Pets (Y)&lt;br /&gt;
: Make Tomb&lt;br /&gt;
: Assign Chair&lt;br /&gt;
: Free Chair&lt;br /&gt;
: Make Throne Room or Study&lt;br /&gt;
: Assign Table&lt;br /&gt;
: Free Table&lt;br /&gt;
: Meeting Hall (&lt;br /&gt;
: Make Dining Room&lt;br /&gt;
Move the cursor to the workshop&lt;br /&gt;
or pile you want to give to.&lt;br /&gt;
: Select Pile/Workshop&lt;br /&gt;
or pile you want to take from.&lt;br /&gt;
: Change Settings&lt;br /&gt;
: Max Barrel - &lt;br /&gt;
: Max Bin - &lt;br /&gt;
: Max Wheelbarrow - &lt;br /&gt;
: Will Take From Links Only&lt;br /&gt;
: Will Take From Anywhere&lt;br /&gt;
: Take From A Pile/Workshop&lt;br /&gt;
: Give To A Pile/Workshop&lt;br /&gt;
: Delete Selected&lt;br /&gt;
Give: &lt;br /&gt;
Take: &lt;br /&gt;
: Vacant&lt;br /&gt;
: Assign Bed&lt;br /&gt;
: Free Bed&lt;br /&gt;
: Barracks (&lt;br /&gt;
: Dormitory (&lt;br /&gt;
T: Stop rental (&lt;br /&gt;
* Eviction Underway *&lt;br /&gt;
* Move Underway *&lt;br /&gt;
: Rent this room&lt;br /&gt;
: Position&lt;br /&gt;
: Make Bedroom&lt;br /&gt;
Shopkeeper:&lt;br /&gt;
For Sale at &lt;br /&gt;
Nest box claimed by&lt;br /&gt;
Nest box unclaimed&lt;br /&gt;
: Move Goods to/from Depot&lt;br /&gt;
There are no merchants&lt;br /&gt;
trading right now.&lt;br /&gt;
: Trader requested at depot&lt;br /&gt;
: No trader needed at depot&lt;br /&gt;
: Anyone may trade&lt;br /&gt;
: Only broker may trade&lt;br /&gt;
Broker:&lt;br /&gt;
Broker can access depot&lt;br /&gt;
Broker cannot access depot&lt;br /&gt;
You do not have a broker.&lt;br /&gt;
: Nothing for Now&lt;br /&gt;
: Meat&lt;br /&gt;
: Fish&lt;br /&gt;
: Large Gem&lt;br /&gt;
Trap Occupied:&lt;br /&gt;
Trap Baited:&lt;br /&gt;
No seeds available&lt;br /&gt;
for this location&lt;br /&gt;
: Fallow&lt;br /&gt;
: Cancel Fert&lt;br /&gt;
: Fertilize&lt;br /&gt;
: Seas Fert (&lt;br /&gt;
: Spring&lt;br /&gt;
: Summer&lt;br /&gt;
: Autumn&lt;br /&gt;
: Winter&lt;br /&gt;
Disengaged&lt;br /&gt;
: Make Barracks/Armory&lt;br /&gt;
: Remove Building&lt;br /&gt;
Cancel&lt;br /&gt;
Done&lt;br /&gt;
First, you need to create a&lt;br /&gt;
squad in the military&lt;br /&gt;
screen.  The military screen&lt;br /&gt;
is accessible from the main&lt;br /&gt;
view or you can press &lt;br /&gt;
 now.&lt;br /&gt;
: Military screen&lt;br /&gt;
 etc.: Select exclusively&lt;br /&gt;
 etc.: Select multiple&lt;br /&gt;
: Scroll list&lt;br /&gt;
: Place opposite corner&lt;br /&gt;
: Place first corner&lt;br /&gt;
: Kill creatures at cursor&lt;br /&gt;
: Select from list&lt;br /&gt;
: Select in rectangle&lt;br /&gt;
: Back to squads&lt;br /&gt;
 etc.: Move to a point&lt;br /&gt;
 etc.: Center on a point&lt;br /&gt;
: Move to the cursor&lt;br /&gt;
Orders&lt;br /&gt;
 (squad)&lt;br /&gt;
: Attack&lt;br /&gt;
: Move&lt;br /&gt;
: Cancel &lt;br /&gt;
: Cancel orders&lt;br /&gt;
: Center on this squad&lt;br /&gt;
: View schedule&lt;br /&gt;
Sched - &lt;br /&gt;
Near sq: &lt;br /&gt;
 etc.: Choose squad&lt;br /&gt;
: Center on selected squad&lt;br /&gt;
: Active&lt;br /&gt;
: Select squads&lt;br /&gt;
: Select individuals&lt;br /&gt;
Resume&lt;br /&gt;
: One-Step&lt;br /&gt;
 route&lt;br /&gt;
: Add waypt&lt;br /&gt;
: Edit routes&lt;br /&gt;
: Del waypt&lt;br /&gt;
: Add route&lt;br /&gt;
: Edit waypts&lt;br /&gt;
: Del route&lt;br /&gt;
: Name route&lt;br /&gt;
: Center&lt;br /&gt;
: Back to points/notes&lt;br /&gt;
/100&lt;br /&gt;
: Place&lt;br /&gt;
: Name&lt;br /&gt;
: Note text&lt;br /&gt;
: Change symbol selector&lt;br /&gt;
: Adopt selected symbol&lt;br /&gt;
: Routes&lt;br /&gt;
You have no vehicles.&lt;br /&gt;
Push&lt;br /&gt;
Ride&lt;br /&gt;
Guide&lt;br /&gt;
immediately&lt;br /&gt;
in 1 day&lt;br /&gt;
 days&lt;br /&gt;
always (at least 0%)&lt;br /&gt;
always&lt;br /&gt;
when empty&lt;br /&gt;
when &lt;br /&gt;
at least&lt;br /&gt;
at most&lt;br /&gt;
 25%&lt;br /&gt;
 50%&lt;br /&gt;
 75%&lt;br /&gt;
when full&lt;br /&gt;
always (at most 100%)&lt;br /&gt;
desired items&lt;br /&gt;
any items&lt;br /&gt;
Give to/Take from&lt;br /&gt;
Give to&lt;br /&gt;
Take from&lt;br /&gt;
(Select)&lt;br /&gt;
(Select Stockpile)&lt;br /&gt;
(Obsolete Stockpile)&lt;br /&gt;
Stop &lt;br /&gt;
! Set dir/connect track&lt;br /&gt;
You have no routes.&lt;br /&gt;
: Assign Vehicle&lt;br /&gt;
: Set desired/kept items&lt;br /&gt;
: Set kept items&lt;br /&gt;
: Set desired items&lt;br /&gt;
: New depart condition&lt;br /&gt;
: New stockpile link&lt;br /&gt;
: Remove condition/link&lt;br /&gt;
: Select stockpile&lt;br /&gt;
: Toggle take/give&lt;br /&gt;
: Push/Ride/Guide&lt;br /&gt;
: Dir&lt;br /&gt;
: More/Less&lt;br /&gt;
: Desired/Total&lt;br /&gt;
: Change condition&lt;br /&gt;
: Advanced&lt;br /&gt;
: Timer&lt;br /&gt;
: Define stop&lt;br /&gt;
: New route&lt;br /&gt;
: New stop&lt;br /&gt;
: Remove route/stop&lt;br /&gt;
: Promote stop&lt;br /&gt;
: Nickname&lt;br /&gt;
: Remove from burrow&lt;br /&gt;
: Add to burrow&lt;br /&gt;
: Change selection&lt;br /&gt;
: Done naming&lt;br /&gt;
: Name burrow&lt;br /&gt;
: Select symbol/color&lt;br /&gt;
: Finish rectangle&lt;br /&gt;
: Start rectangle&lt;br /&gt;
: Mouse brush is &lt;br /&gt;
one tile&lt;br /&gt;
round 5x5&lt;br /&gt;
: Currently painting&lt;br /&gt;
: Currently erasing&lt;br /&gt;
: Center on burrow&lt;br /&gt;
Delete this burrow?&lt;br /&gt;
All citizen assignments&lt;br /&gt;
and alert information&lt;br /&gt;
associated to it will&lt;br /&gt;
be removed forever!&lt;br /&gt;
: Delete it&lt;br /&gt;
: Add new burrow&lt;br /&gt;
: Define this burrow&lt;br /&gt;
: Add citizens to burrow&lt;br /&gt;
: Place tree&lt;br /&gt;
_ Years Old&lt;br /&gt;
 Year Old&lt;br /&gt;
 Years Old&lt;br /&gt;
 vapor&lt;br /&gt;
Track/Spoor&lt;br /&gt;
: Create creature&lt;br /&gt;
: Create tree&lt;br /&gt;
: Place water&lt;br /&gt;
: Place magma&lt;br /&gt;
: Butcher&lt;br /&gt;
: Assume control&lt;br /&gt;
: Dismount&lt;br /&gt;
: Mount&lt;br /&gt;
: Select rider&lt;br /&gt;
Outside&lt;br /&gt;
Inside&lt;br /&gt;
Dark&lt;br /&gt;
Subterranean&lt;br /&gt;
Above Ground&lt;br /&gt;
: Follow&lt;br /&gt;
No Units Nearby&lt;br /&gt;
Corrupt Soldier Mood: &lt;br /&gt;
Has a horrible fell look!&lt;br /&gt;
Brooding darkly...&lt;br /&gt;
Has the aspect of one fey!&lt;br /&gt;
Peculiarly secretive...&lt;br /&gt;
Possessed by unknown forces!&lt;br /&gt;
Stricken by melancholy...&lt;br /&gt;
Crawling around babbling!&lt;br /&gt;
Running around babbling!&lt;br /&gt;
Crawling around crazed!&lt;br /&gt;
Running around crazed!&lt;br /&gt;
In a berserk rage!&lt;br /&gt;
Staring off into space...&lt;br /&gt;
Corrupt Strange Mood: &lt;br /&gt;
Overcome by terror!&lt;br /&gt;
In emotional shock!&lt;br /&gt;
Overwhelmed by horror!&lt;br /&gt;
Experiencing mortal fear!&lt;br /&gt;
Beside &lt;br /&gt;
 with grief!&lt;br /&gt;
Wallowing in sadness!&lt;br /&gt;
Emotionally overloaded!&lt;br /&gt;
Pet of &lt;br /&gt;
Somebody&lt;br /&gt;
 (V Rusty)&lt;br /&gt;
 (Rusty)&lt;br /&gt;
: Combat&lt;br /&gt;
: Labor&lt;br /&gt;
: Misc&lt;br /&gt;
Over-Exerted&lt;br /&gt;
Miserable&lt;br /&gt;
Very Unhappy&lt;br /&gt;
Unhappy&lt;br /&gt;
This animal is waiting for&lt;br /&gt;
conflict.&lt;br /&gt;
This animal hunts at will.&lt;br /&gt;
This adorable animal&lt;br /&gt;
can't work.&lt;br /&gt;
This animal isn't interested&lt;br /&gt;
in your wishes.&lt;br /&gt;
This animal is waiting to be&lt;br /&gt;
trained.&lt;br /&gt;
This animal can't work.&lt;br /&gt;
: Ready for Slaughter (Y)&lt;br /&gt;
: Ready for Slaughter (N)&lt;br /&gt;
: Work Animals&lt;br /&gt;
Squad: &lt;br /&gt;
: Create squad&lt;br /&gt;
: Select squad&lt;br /&gt;
Uniform &lt;br /&gt;
No uniform&lt;br /&gt;
: New squad&lt;br /&gt;
: Name squad&lt;br /&gt;
: Assign to squad&lt;br /&gt;
: Remove from squad&lt;br /&gt;
: Name selected squad&lt;br /&gt;
Replace &lt;br /&gt;
last member&lt;br /&gt;
Cannot remove&lt;br /&gt;
commander with&lt;br /&gt;
subordinates&lt;br /&gt;
Assign a trained animal:&lt;br /&gt;
There are no animals left.&lt;br /&gt;
 war beast&lt;br /&gt;
 assigned&lt;br /&gt;
 hunting beast&lt;br /&gt;
The baby can't work yet.&lt;br /&gt;
A child does as it pleases!&lt;br /&gt;
The noble will not work.&lt;br /&gt;
: View Category&lt;br /&gt;
: Toggle Cat&lt;br /&gt;
:Gen &lt;br /&gt;
:Inv &lt;br /&gt;
:Prf &lt;br /&gt;
:Wnd &lt;br /&gt;
: Next&lt;br /&gt;
Rollers &lt;br /&gt;
(N-&amp;gt;S)&lt;br /&gt;
(E-&amp;gt;W)&lt;br /&gt;
(S-&amp;gt;N)&lt;br /&gt;
(W-&amp;gt;E)&lt;br /&gt;
Horizontal Axle &lt;br /&gt;
(N/S)&lt;br /&gt;
(E/W)&lt;br /&gt;
Upright Weapon&lt;br /&gt;
Pump from north&lt;br /&gt;
Pump from east&lt;br /&gt;
Pump from south&lt;br /&gt;
Pump from west&lt;br /&gt;
Chain&lt;br /&gt;
Chair or Throne&lt;br /&gt;
 (Raises &lt;br /&gt;
 (Retracts)&lt;br /&gt;
Placement&lt;br /&gt;
: Change Height&lt;br /&gt;
: Change Width&lt;br /&gt;
: Resets&lt;br /&gt;
: One use only&lt;br /&gt;
: Water from &lt;br /&gt;
 (Full)&lt;br /&gt;
: Min, &lt;br /&gt;
: Max&lt;br /&gt;
: Water does not trigger&lt;br /&gt;
: Magma from &lt;br /&gt;
: Magma does not trigger&lt;br /&gt;
: Weight from &lt;br /&gt;
: Track does not trigger&lt;br /&gt;
: Creatures trigger&lt;br /&gt;
: Citizens trigger&lt;br /&gt;
: Citizens do not trigger&lt;br /&gt;
: Min (&lt;br /&gt;
: Max (&lt;br /&gt;
: Creatures do not trigger&lt;br /&gt;
Friction: &lt;br /&gt;
Lowest&lt;br /&gt;
Highest&lt;br /&gt;
: Change Friction&lt;br /&gt;
Dump on arrival: &lt;br /&gt;
: Activate/change direction&lt;br /&gt;
: Change Speed&lt;br /&gt;
Raise Dir&lt;br /&gt;
Item&lt;br /&gt;
 Needed)&lt;br /&gt;
 Max)&lt;br /&gt;
Dist&lt;br /&gt;
: Done Selecting&lt;br /&gt;
: View Item&lt;br /&gt;
: Sel All&lt;br /&gt;
: Deselect&lt;br /&gt;
: Desel All&lt;br /&gt;
: Expand/Contract&lt;br /&gt;
Current Refuse Orders:&lt;br /&gt;
 Gather Refuse&lt;br /&gt;
 Ignore Refuse&lt;br /&gt;
   From Outside&lt;br /&gt;
: Gather Vermin Remains&lt;br /&gt;
: Ignore Vermin Remains&lt;br /&gt;
 Dump Corpses&lt;br /&gt;
 Save Corpses&lt;br /&gt;
 Dump Skulls&lt;br /&gt;
 Save Skulls&lt;br /&gt;
 Dump Bones&lt;br /&gt;
 Save Bones&lt;br /&gt;
 Dump Shells&lt;br /&gt;
 Save Shells&lt;br /&gt;
 Dump Skins&lt;br /&gt;
 Save Skins&lt;br /&gt;
 Dump Hair/Wool&lt;br /&gt;
 Save Hair/Wool&lt;br /&gt;
 Dump Other&lt;br /&gt;
 Save Other&lt;br /&gt;
Current Workshop Orders:&lt;br /&gt;
: Auto Loom All Thread&lt;br /&gt;
: Auto Loom Dyed Thread&lt;br /&gt;
: No Auto Loom&lt;br /&gt;
: Use Dyed Cloth&lt;br /&gt;
: Use Any Cloth&lt;br /&gt;
: Auto Collect Webs&lt;br /&gt;
: No Auto Collect Webs&lt;br /&gt;
: Auto Slaughter&lt;br /&gt;
: No Auto Slaughter&lt;br /&gt;
: Auto Butcher&lt;br /&gt;
: No Auto Butcher&lt;br /&gt;
: Auto Fishery&lt;br /&gt;
: No Auto Fishery&lt;br /&gt;
: Auto Kitchen&lt;br /&gt;
: No Auto Kitchen&lt;br /&gt;
: Auto Tan&lt;br /&gt;
: No Auto Tan&lt;br /&gt;
: Auto Kiln&lt;br /&gt;
: No Auto Kiln&lt;br /&gt;
: Auto Smelter&lt;br /&gt;
: No Auto Smelter&lt;br /&gt;
: Auto Other&lt;br /&gt;
: No Auto Other&lt;br /&gt;
Current Zone Orders:&lt;br /&gt;
: Zone-Only Drinking&lt;br /&gt;
: Prefer Zone Drinking&lt;br /&gt;
: Zone-Only Fishing&lt;br /&gt;
: Prefer Zone Fishing&lt;br /&gt;
Current Forbid Orders:&lt;br /&gt;
: Forbid used ammunition&lt;br /&gt;
: Claim used ammunition&lt;br /&gt;
: Forbid your dead&lt;br /&gt;
: Claim your dead&lt;br /&gt;
: Forbid your death items&lt;br /&gt;
: Claim your death items&lt;br /&gt;
: Forbid other non-hunted dead&lt;br /&gt;
: Claim other dead&lt;br /&gt;
: Forbid other death items&lt;br /&gt;
: Claim other death items&lt;br /&gt;
Forbidding of death objects&lt;br /&gt;
occurs at time of death.&lt;br /&gt;
Current Standing Orders:&lt;br /&gt;
: Announce all job cancellations.&lt;br /&gt;
: Announce most job cancellations.&lt;br /&gt;
: Announce some job cancellations.&lt;br /&gt;
: Announce no job cancellations.&lt;br /&gt;
 Gather Animals&lt;br /&gt;
 Ignore Animals&lt;br /&gt;
 Gather Food&lt;br /&gt;
 Ignore Food&lt;br /&gt;
 Gather Furniture&lt;br /&gt;
 Ignore Furniture&lt;br /&gt;
 Gather Bodies&lt;br /&gt;
 Ignore Bodies&lt;br /&gt;
: Refuse&lt;br /&gt;
 Gather Minerals&lt;br /&gt;
 Ignore Minerals&lt;br /&gt;
 Gather Wood&lt;br /&gt;
 Ignore Wood&lt;br /&gt;
 All Harvest&lt;br /&gt;
: Only Farmers Harvest&lt;br /&gt;
: Mix Food&lt;br /&gt;
: No Mix&lt;br /&gt;
: Workshop Orders&lt;br /&gt;
: Activity Zone Orders&lt;br /&gt;
These orders are superceded&lt;br /&gt;
by negative preferences.&lt;br /&gt;
Hotkey &lt;br /&gt;
Zoom&lt;br /&gt;
Unit&lt;br /&gt;
: Change Name&lt;br /&gt;
: Zoom Here&lt;br /&gt;
Beds: &lt;br /&gt;
Tables: &lt;br /&gt;
Traction Benches: &lt;br /&gt;
Boxes/bags: &lt;br /&gt;
Thread: &lt;br /&gt;
Cloth: &lt;br /&gt;
Splints: &lt;br /&gt;
Crutches: &lt;br /&gt;
Powder for casts: &lt;br /&gt;
Buckets: &lt;br /&gt;
Soap: &lt;br /&gt;
: Is Pond&lt;br /&gt;
: Is Pit&lt;br /&gt;
 (Half Full)&lt;br /&gt;
 (Not Full)&lt;br /&gt;
: Larger zone&lt;br /&gt;
: Smaller zone&lt;br /&gt;
Remove Activity Zone&lt;br /&gt;
New Activity Zone&lt;br /&gt;
Water Source (&lt;br /&gt;
Fishing (&lt;br /&gt;
Garbage Dump (&lt;br /&gt;
Pen/Pasture (&lt;br /&gt;
Pit/Pond (&lt;br /&gt;
Sand (&lt;br /&gt;
Clay (&lt;br /&gt;
Meeting Area (&lt;br /&gt;
Cold&lt;br /&gt;
Hospital (&lt;br /&gt;
Animal Training (&lt;br /&gt;
Activity Zone #&lt;br /&gt;
: Water Source (&lt;br /&gt;
: Fishing (&lt;br /&gt;
: Garbage Dump (&lt;br /&gt;
: Pen/Pasture (&lt;br /&gt;
: Pit/Pond (&lt;br /&gt;
: Sand (&lt;br /&gt;
: Clay (&lt;br /&gt;
: Meeting Area (&lt;br /&gt;
: Hospital (&lt;br /&gt;
: Animal Training (&lt;br /&gt;
: Remove this zone&lt;br /&gt;
: Set Hospital Information&lt;br /&gt;
: Set Pit/Pond Information&lt;br /&gt;
: Set Pen/Pasture Information&lt;br /&gt;
: Stop Removing Zones&lt;br /&gt;
: Remove Zones&lt;br /&gt;
: Remove rectangle&lt;br /&gt;
Rectangle&lt;br /&gt;
Flow&lt;br /&gt;
Floor Flow&lt;br /&gt;
: Animal&lt;br /&gt;
: Food&lt;br /&gt;
: Furniture Storage&lt;br /&gt;
: Corpses&lt;br /&gt;
: Wood&lt;br /&gt;
: Stone&lt;br /&gt;
: Gem&lt;br /&gt;
: Bar/Block&lt;br /&gt;
: Cloth&lt;br /&gt;
: Leather&lt;br /&gt;
: Ammo&lt;br /&gt;
: Coins&lt;br /&gt;
: Finished Goods&lt;br /&gt;
: Weapons&lt;br /&gt;
: Armor&lt;br /&gt;
: Custom Stockpile&lt;br /&gt;
: Custom Settings&lt;br /&gt;
: Reserved Barrels - &lt;br /&gt;
: Reserved Bins - &lt;br /&gt;
: Remove Designation&lt;br /&gt;
: Reclaim Items/Buildings&lt;br /&gt;
: Forbid Items/Buildings&lt;br /&gt;
: Melt Items&lt;br /&gt;
: Remove Melt&lt;br /&gt;
: Dump Items&lt;br /&gt;
: Remove Dump&lt;br /&gt;
: Hide Items/Buildings&lt;br /&gt;
: Unhide Items/Buildings&lt;br /&gt;
: High Traffic Area&lt;br /&gt;
: Normal Traffic Area&lt;br /&gt;
: Low Traffic Area&lt;br /&gt;
: Restricted Traffic Area&lt;br /&gt;
High Traffic Cost: &lt;br /&gt;
Normal Traffic Cost: &lt;br /&gt;
Low Traffic Cost: &lt;br /&gt;
Restricted Traffic Cost: &lt;br /&gt;
: Change Cost&lt;br /&gt;
: Choose Area&lt;br /&gt;
 Wagon Access&lt;br /&gt;
 No Wagon Access&lt;br /&gt;
 Accessible Depot&lt;br /&gt;
 Inaccessible Depot&lt;br /&gt;
Depot accessible&lt;br /&gt;
Depot inaccessible&lt;br /&gt;
All depots inaccessible&lt;br /&gt;
All depots accessible&lt;br /&gt;
 depots accessible&lt;br /&gt;
: View Announcements&lt;br /&gt;
: Reports&lt;br /&gt;
: Unit List&lt;br /&gt;
: Look Around / Create&lt;br /&gt;
: View Units&lt;br /&gt;
: Hot Keys&lt;br /&gt;
: Conflict Level&lt;br /&gt;
: Morale/Fear &lt;br /&gt;
: Set Weather/Temp/Time&lt;br /&gt;
: Move this menu/map&lt;br /&gt;
: Help&lt;br /&gt;
: Options&lt;br /&gt;
: Movies&lt;br /&gt;
: Building&lt;br /&gt;
: Civilizations/World Info&lt;br /&gt;
: Designations&lt;br /&gt;
: Set Orders&lt;br /&gt;
: Job List&lt;br /&gt;
: Military&lt;br /&gt;
: Squads&lt;br /&gt;
: Points/Routes/Notes&lt;br /&gt;
: Make Burrows&lt;br /&gt;
: Hauling&lt;br /&gt;
: Stockpiles&lt;br /&gt;
: Zones&lt;br /&gt;
: Set Building Tasks/Prefs&lt;br /&gt;
: View Rooms/Buildings&lt;br /&gt;
: View Items in Buildings&lt;br /&gt;
: Nobles and Administrators&lt;br /&gt;
: Look&lt;br /&gt;
: Depot Access&lt;br /&gt;
: Artifacts&lt;br /&gt;
Set the weather, temperature and time.&lt;br /&gt;
No cumulus clouds&lt;br /&gt;
Scattered cumulus&lt;br /&gt;
Many cumulus (rain)&lt;br /&gt;
Cumulonimbus (rain)&lt;br /&gt;
Cirrus&lt;br /&gt;
No stratus&lt;br /&gt;
Altostratus&lt;br /&gt;
Stratus (rain)&lt;br /&gt;
Nimbostratus (rain)&lt;br /&gt;
No fog&lt;br /&gt;
Thin mist&lt;br /&gt;
Thick fog&lt;br /&gt;
Scorching&lt;br /&gt;
Warm&lt;br /&gt;
Cool&lt;br /&gt;
Freezing&lt;br /&gt;
Below freezing&lt;br /&gt;
Deathly cold&lt;br /&gt;
Absolute zero&lt;br /&gt;
Dawn&lt;br /&gt;
Morning&lt;br /&gt;
Late morning&lt;br /&gt;
Noon&lt;br /&gt;
Early afternoon&lt;br /&gt;
Late afternoon&lt;br /&gt;
Early evening&lt;br /&gt;
Evening&lt;br /&gt;
Dusk&lt;br /&gt;
Night&lt;br /&gt;
Midnight&lt;br /&gt;
Late night&lt;br /&gt;
Early morning&lt;br /&gt;
: Snow everywhere&lt;br /&gt;
: Mud everywhere&lt;br /&gt;
: Clear spatter&lt;br /&gt;
Warm &lt;br /&gt;
Damp &lt;br /&gt;
Muddy &lt;br /&gt;
Snow-covered &lt;br /&gt;
Mossy &lt;br /&gt;
Sculpted&lt;br /&gt;
Detailed&lt;br /&gt;
Rough-hewn &lt;br /&gt;
Straight &lt;br /&gt;
Smooth &lt;br /&gt;
Exposed &lt;br /&gt;
Pillar&lt;br /&gt;
Cluster&lt;br /&gt;
Dead &lt;br /&gt;
Tree&lt;br /&gt;
Dense &lt;br /&gt;
Sparse &lt;br /&gt;
Grass&lt;br /&gt;
Dry &lt;br /&gt;
Dry Grass&lt;br /&gt;
Dead Grass&lt;br /&gt;
Level&lt;br /&gt;
 Ice Floor&lt;br /&gt;
 Floor&lt;br /&gt;
 Track (N)&lt;br /&gt;
Ice Track (N)&lt;br /&gt;
 Track (S)&lt;br /&gt;
Ice Track (S)&lt;br /&gt;
 Track (E)&lt;br /&gt;
Ice Track (E)&lt;br /&gt;
 Track (W)&lt;br /&gt;
Ice Track (W)&lt;br /&gt;
 Track (NS)&lt;br /&gt;
Ice Track (NS)&lt;br /&gt;
 Track (NE)&lt;br /&gt;
Ice Track (NE)&lt;br /&gt;
 Track (NW)&lt;br /&gt;
Ice Track (NW)&lt;br /&gt;
 Track (SE)&lt;br /&gt;
Ice Track (SE)&lt;br /&gt;
 Track (SW)&lt;br /&gt;
Ice Track (SW)&lt;br /&gt;
 Track (EW)&lt;br /&gt;
Ice Track (EW)&lt;br /&gt;
 Track (NSE)&lt;br /&gt;
Ice Track (NSE)&lt;br /&gt;
 Track (NSW)&lt;br /&gt;
Ice Track (NSW)&lt;br /&gt;
 Track (NEW)&lt;br /&gt;
Ice Track (NEW)&lt;br /&gt;
 Track (SEW)&lt;br /&gt;
Ice Track (SEW)&lt;br /&gt;
 Track (NSEW)&lt;br /&gt;
Ice Track (NSEW)&lt;br /&gt;
 Boulder&lt;br /&gt;
Driftwood&lt;br /&gt;
 Pebbles&lt;br /&gt;
 Cavern Floor&lt;br /&gt;
Wet &lt;br /&gt;
Young &lt;br /&gt;
 Sapling&lt;br /&gt;
Sapling&lt;br /&gt;
Shrub&lt;br /&gt;
Furrowed &lt;br /&gt;
Ashes&lt;br /&gt;
Waterfall&lt;br /&gt;
River Source&lt;br /&gt;
Chasm&lt;br /&gt;
Eerie Glowing Pit&lt;br /&gt;
Glowing Floor&lt;br /&gt;
Glowing Barrier&lt;br /&gt;
Semi-molten Rock&lt;br /&gt;
Lava Flow&lt;br /&gt;
Magma Flow&lt;br /&gt;
Murky Pool&lt;br /&gt;
Unusable &lt;br /&gt;
Murky Pool Slope&lt;br /&gt;
River&lt;br /&gt;
Brook&lt;br /&gt;
 Upward Stairway&lt;br /&gt;
Grassy Upward Stairway&lt;br /&gt;
 Up/Down Stairway&lt;br /&gt;
Grassy Up/Down Stairway&lt;br /&gt;
 Downward Stairway&lt;br /&gt;
Grassy Downward Stairway&lt;br /&gt;
Underworld Gate&lt;br /&gt;
Ice Up/Down Stairway&lt;br /&gt;
Ice Downward Stairway&lt;br /&gt;
Ice Upward Stairway&lt;br /&gt;
 Upward Slope&lt;br /&gt;
Grassy Upward Slope&lt;br /&gt;
Dry Grass Upward Slope&lt;br /&gt;
Dead Grass Upward Slope&lt;br /&gt;
 Upward Track (N)&lt;br /&gt;
Ice Upward Track (N)&lt;br /&gt;
 Upward Track (S)&lt;br /&gt;
Ice Upward Track (S)&lt;br /&gt;
 Upward Track (E)&lt;br /&gt;
Ice Upward Track (E)&lt;br /&gt;
 Upward Track (W)&lt;br /&gt;
Ice Upward Track (W)&lt;br /&gt;
 Upward Track (NS)&lt;br /&gt;
Ice Upward Track (NS)&lt;br /&gt;
 Upward Track (NE)&lt;br /&gt;
Ice Upward Track (NE)&lt;br /&gt;
 Upward Track (NW)&lt;br /&gt;
Ice Upward Track (NW)&lt;br /&gt;
 Upward Track (SE)&lt;br /&gt;
Ice Upward Track (SE)&lt;br /&gt;
 Upward Track (SW)&lt;br /&gt;
Ice Upward Track (SW)&lt;br /&gt;
 Upward Track (EW)&lt;br /&gt;
Ice Upward Track (EW)&lt;br /&gt;
 Upward Track (NSE)&lt;br /&gt;
Ice Upward Track (NSE)&lt;br /&gt;
 Upward Track (NSW)&lt;br /&gt;
Ice Upward Track (NSW)&lt;br /&gt;
 Upward Track (NEW)&lt;br /&gt;
Ice Upward Track (NEW)&lt;br /&gt;
 Upward Track (SEW)&lt;br /&gt;
Ice Upward Track (SEW)&lt;br /&gt;
 Upward Track (NSEW)&lt;br /&gt;
Ice Upward Track (NSEW)&lt;br /&gt;
Glacial Upward Slope&lt;br /&gt;
 Downward Slope&lt;br /&gt;
Grassy Downward Slope&lt;br /&gt;
Dry Grass Downward Slope&lt;br /&gt;
Dead Grass Downward Slope&lt;br /&gt;
 Downward Track (N)&lt;br /&gt;
Ice Downward Track (N)&lt;br /&gt;
 Downward Track (S)&lt;br /&gt;
Ice Downward Track (S)&lt;br /&gt;
 Downward Track (E)&lt;br /&gt;
Ice Downward Track (E)&lt;br /&gt;
 Downward Track (W)&lt;br /&gt;
Ice Downward Track (W)&lt;br /&gt;
 Downward Track (NS)&lt;br /&gt;
Ice Downward Track (NS)&lt;br /&gt;
 Downward Track (NE)&lt;br /&gt;
Ice Downward Track (NE)&lt;br /&gt;
 Downward Track (NW)&lt;br /&gt;
Ice Downward Track (NW)&lt;br /&gt;
 Downward Track (SE)&lt;br /&gt;
Ice Downward Track (SE)&lt;br /&gt;
 Downward Track (SW)&lt;br /&gt;
Ice Downward Track (SW)&lt;br /&gt;
 Downward Track (EW)&lt;br /&gt;
Ice Downward Track (EW)&lt;br /&gt;
 Downward Track (NSE)&lt;br /&gt;
Ice Downward Track (NSE)&lt;br /&gt;
 Downward Track (NSW)&lt;br /&gt;
Ice Downward Track (NSW)&lt;br /&gt;
 Downward Track (NEW)&lt;br /&gt;
Ice Downward Track (NEW)&lt;br /&gt;
 Downward Track (SEW)&lt;br /&gt;
Ice Downward Track (SEW)&lt;br /&gt;
 Downward Track (NSEW)&lt;br /&gt;
Ice Downward Track (NSEW)&lt;br /&gt;
Glacial Downward Slope&lt;br /&gt;
Downward Slope&lt;br /&gt;
Open Space&lt;br /&gt;
SLATED FOR REMOVAL&lt;br /&gt;
Waiting for construction...&lt;br /&gt;
Waiting for architect...&lt;br /&gt;
Designed...&lt;br /&gt;
Construction initiated.&lt;br /&gt;
Partially constructed.&lt;br /&gt;
Construction nearly done.&lt;br /&gt;
Construction suspended.&lt;br /&gt;
Construction inactive.&lt;br /&gt;
: Stop Removal&lt;br /&gt;
: Suspend Construction&lt;br /&gt;
No Special Profession&lt;br /&gt;
Any Metalsmithing&lt;br /&gt;
Any Workshop Farming&lt;br /&gt;
Wood/Stone/Boneworking&lt;br /&gt;
Any Fishing&lt;br /&gt;
Null&lt;br /&gt;
Here we have &lt;br /&gt;
prone &lt;br /&gt;
swimming &lt;br /&gt;
 lying&lt;br /&gt;
 standing&lt;br /&gt;
 own &lt;br /&gt;
animated &lt;br /&gt;
guts&lt;br /&gt;
deep in &lt;br /&gt;
various&lt;br /&gt;
 animated&lt;br /&gt;
 ghostly&lt;br /&gt;
 guts&lt;br /&gt;
many corpses&lt;br /&gt;
some corpses&lt;br /&gt;
a few corpses&lt;br /&gt;
much gore&lt;br /&gt;
some gore&lt;br /&gt;
a few corpse chunks&lt;br /&gt;
many bones&lt;br /&gt;
some bones&lt;br /&gt;
a few bones&lt;br /&gt;
many objects&lt;br /&gt;
some objects&lt;br /&gt;
a few objects&lt;br /&gt;
 stuck to &lt;br /&gt;
warm &lt;br /&gt;
damp &lt;br /&gt;
vomit-covered &lt;br /&gt;
blood-stained &lt;br /&gt;
pus-spattered &lt;br /&gt;
ichor-drenched &lt;br /&gt;
mossy &lt;br /&gt;
sweat-drenched &lt;br /&gt;
tear-stained &lt;br /&gt;
spit-covered &lt;br /&gt;
sculpted &lt;br /&gt;
detailed &lt;br /&gt;
rough-hewn &lt;br /&gt;
straight &lt;br /&gt;
smooth &lt;br /&gt;
exposed &lt;br /&gt;
pillar&lt;br /&gt;
fortification&lt;br /&gt;
cluster&lt;br /&gt;
wall&lt;br /&gt;
 all&lt;br /&gt;
 amidst &lt;br /&gt;
bloody&lt;br /&gt;
pus-spattered&lt;br /&gt;
ichor&lt;br /&gt;
ichor-flecked&lt;br /&gt;
gooey&lt;br /&gt;
slime&lt;br /&gt;
slimy&lt;br /&gt;
sweat&lt;br /&gt;
sweat-drenched&lt;br /&gt;
tears&lt;br /&gt;
tear-stained&lt;br /&gt;
spit&lt;br /&gt;
spit-covered&lt;br /&gt;
a pool of &lt;br /&gt;
chunky &lt;br /&gt;
a slurry of &lt;br /&gt;
a pile of &lt;br /&gt;
a spattering of &lt;br /&gt;
a pile of vomit&lt;br /&gt;
 away from the &lt;br /&gt;
You skip&lt;br /&gt;
 skips&lt;br /&gt;
 across the &lt;br /&gt;
You slam&lt;br /&gt;
 slams&lt;br /&gt;
 into an obstacle and &lt;br /&gt;
blow&lt;br /&gt;
blows&lt;br /&gt;
 apart!&lt;br /&gt;
 into an obstacle!&lt;br /&gt;
 out of &lt;br /&gt;
 flight path!&lt;br /&gt;
 struck by a ball of flames!&lt;br /&gt;
RCP_BASIC_BODY&lt;br /&gt;
RCP_BASIC_BODY_STANCE&lt;br /&gt;
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG&lt;br /&gt;
RCP_UPPER_BODY&lt;br /&gt;
RCP_LOWER_BODY&lt;br /&gt;
RCP_THORAX&lt;br /&gt;
RCP_ABDOMEN&lt;br /&gt;
RCP_CEPHALOTHORAX&lt;br /&gt;
RCP_HEAD&lt;br /&gt;
RCP_NECK&lt;br /&gt;
RCP_TWO_PART_ARMS&lt;br /&gt;
RCP_PINCERS&lt;br /&gt;
RCP_CLAW_ARMS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS&lt;br /&gt;
RCP_FIRST_SIMPLE_LEGS_GRASP&lt;br /&gt;
RCP_SECOND_SIMPLE_LEGS&lt;br /&gt;
RCP_THIRD_SIMPLE_LEGS&lt;br /&gt;
RCP_FOURTH_SIMPLE_LEGS&lt;br /&gt;
RCP_FIFTH_SIMPLE_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS&lt;br /&gt;
RCP_SIMPLE_FRONT_LEGS_GRASP&lt;br /&gt;
RCP_SIMPLE_REAR_LEGS&lt;br /&gt;
RCP_TWO_PART_LEGS&lt;br /&gt;
RCP_FRONT_FLIPPER&lt;br /&gt;
RCP_REAR_FLIPPER&lt;br /&gt;
RCP_TWO_FLIGHTLESS_WINGS&lt;br /&gt;
RCP_TWO_WINGS&lt;br /&gt;
RCP_TAIL&lt;br /&gt;
RCP_2_TAILS&lt;br /&gt;
RCP_3_TAILS&lt;br /&gt;
RCP_TAIL_STINGER&lt;br /&gt;
RCP_LOWER_BODY_STINGER&lt;br /&gt;
RCP_PROBOSCIS&lt;br /&gt;
RCP_TRUNK&lt;br /&gt;
RCP_SHELL&lt;br /&gt;
RCP_ANTENNAE&lt;br /&gt;
RCP_1_HEAD_HORN&lt;br /&gt;
RCP_2_HEAD_HORNS&lt;br /&gt;
RCP_3_HEAD_HORNS&lt;br /&gt;
RCP_4_HEAD_HORNS&lt;br /&gt;
RCP_LARGE_MANDIBLES&lt;br /&gt;
RCP_5_FINGERS&lt;br /&gt;
RCP_4_FINGERS&lt;br /&gt;
RCP_3_FINGERS&lt;br /&gt;
RCP_2_FINGERS&lt;br /&gt;
RCP_5_TOES&lt;br /&gt;
RCP_4_TOES&lt;br /&gt;
RCP_3_TOES&lt;br /&gt;
RCP_2_TOES&lt;br /&gt;
RCP_5_FRONT_TOES&lt;br /&gt;
RCP_4_FRONT_TOES&lt;br /&gt;
RCP_3_FRONT_TOES&lt;br /&gt;
RCP_2_FRONT_TOES&lt;br /&gt;
RCP_5_REAR_TOES&lt;br /&gt;
RCP_4_REAR_TOES&lt;br /&gt;
RCP_3_REAR_TOES&lt;br /&gt;
RCP_2_REAR_TOES&lt;br /&gt;
RCP_1_EYE&lt;br /&gt;
RCP_2_EYES&lt;br /&gt;
RCP_3_EYES&lt;br /&gt;
RCP_BEAK&lt;br /&gt;
RCP_NOSE&lt;br /&gt;
RCP_CHEEKS&lt;br /&gt;
RCP_LUNGS&lt;br /&gt;
RCP_HEART&lt;br /&gt;
RCP_GUTS&lt;br /&gt;
RCP_THROAT&lt;br /&gt;
RCP_SPINE&lt;br /&gt;
RCP_UPPER_SPINE&lt;br /&gt;
RCP_BRAIN&lt;br /&gt;
RCP_SKULL&lt;br /&gt;
RCP_MOUTH&lt;br /&gt;
RCP_TEETH&lt;br /&gt;
RCP_RIBS&lt;br /&gt;
RCP_RIBS_EXTERNAL&lt;br /&gt;
RCP_LIPS&lt;br /&gt;
RCP_1_EYELID&lt;br /&gt;
RCP_2_EYELIDS&lt;br /&gt;
RCP_3_EYELIDS&lt;br /&gt;
RCP_GLOSS_HOOF&lt;br /&gt;
RCP_GLOSS_PAW&lt;br /&gt;
Cannot generate random creatures -- missing body &lt;br /&gt;
Cannot generate random creatures -- missing body gloss &lt;br /&gt;
STANDARD_MATERIALS&lt;br /&gt;
STANDARD_TISSUES&lt;br /&gt;
CHITIN_MATERIALS&lt;br /&gt;
CHITIN_TISSUES&lt;br /&gt;
FACIAL_HAIR_TISSUES&lt;br /&gt;
HEAD_HAIR_TISSUE_LAYERS&lt;br /&gt;
FACIAL_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_HAIR_TISSUE_LAYERS&lt;br /&gt;
BODY_FEATHER_TISSUE_LAYERS&lt;br /&gt;
VERTEBRATE_TISSUE_LAYERS&lt;br /&gt;
EXOSKELETON_TISSUE_LAYERS&lt;br /&gt;
STANDARD_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_HEAD_POSITIONS&lt;br /&gt;
HUMANOID_RIBCAGE_POSITIONS&lt;br /&gt;
SHELL_POSITIONS&lt;br /&gt;
HUMANOID_RELSIZES&lt;br /&gt;
Cannot generate random creatures -- missing body detail plan &lt;br /&gt;
SKIN_TEMPLATE&lt;br /&gt;
FAT_TEMPLATE&lt;br /&gt;
MUSCLE_TEMPLATE&lt;br /&gt;
SINEW_TEMPLATE&lt;br /&gt;
BONE_TEMPLATE&lt;br /&gt;
CARTILAGE_TEMPLATE&lt;br /&gt;
HAIR_TEMPLATE&lt;br /&gt;
FEATHER_TEMPLATE&lt;br /&gt;
SCALE_TEMPLATE&lt;br /&gt;
NAIL_TEMPLATE&lt;br /&gt;
TOOTH_TEMPLATE&lt;br /&gt;
EYE_TEMPLATE&lt;br /&gt;
NERVE_TEMPLATE&lt;br /&gt;
BRAIN_TEMPLATE&lt;br /&gt;
LUNG_TEMPLATE&lt;br /&gt;
HEART_TEMPLATE&lt;br /&gt;
LIVER_TEMPLATE&lt;br /&gt;
GUT_TEMPLATE&lt;br /&gt;
STOMACH_TEMPLATE&lt;br /&gt;
PANCREAS_TEMPLATE&lt;br /&gt;
SPLEEN_TEMPLATE&lt;br /&gt;
KIDNEY_TEMPLATE&lt;br /&gt;
LEATHER_TEMPLATE&lt;br /&gt;
HORN_TEMPLATE&lt;br /&gt;
PEARL_TEMPLATE&lt;br /&gt;
SILK_TEMPLATE&lt;br /&gt;
BLOOD_TEMPLATE&lt;br /&gt;
ICHOR_TEMPLATE&lt;br /&gt;
GOO_TEMPLATE&lt;br /&gt;
SLIME_TEMPLATE&lt;br /&gt;
SHELL_TEMPLATE&lt;br /&gt;
SOAP_TEMPLATE&lt;br /&gt;
TALLOW_TEMPLATE&lt;br /&gt;
CHITIN_TEMPLATE&lt;br /&gt;
MILK_TEMPLATE&lt;br /&gt;
CREATURE_CHEESE_TEMPLATE&lt;br /&gt;
STRUCTURAL_PLANT_TEMPLATE&lt;br /&gt;
SEED_TEMPLATE&lt;br /&gt;
LEAF_TEMPLATE&lt;br /&gt;
THREAD_PLANT_TEMPLATE&lt;br /&gt;
PLANT_ALCOHOL_TEMPLATE&lt;br /&gt;
PLANT_POWDER_TEMPLATE&lt;br /&gt;
PLANT_EXTRACT_TEMPLATE&lt;br /&gt;
CREATURE_EXTRACT_TEMPLATE&lt;br /&gt;
FLAME_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing material template &lt;br /&gt;
CHEEK_WHISKERS_TEMPLATE&lt;br /&gt;
CHIN_WHISKERS_TEMPLATE&lt;br /&gt;
MOUSTACHE_TEMPLATE&lt;br /&gt;
SIDEBURNS_TEMPLATE&lt;br /&gt;
EYEBROW_TEMPLATE&lt;br /&gt;
EYELASH_TEMPLATE&lt;br /&gt;
CLAW_TEMPLATE&lt;br /&gt;
TALON_TEMPLATE&lt;br /&gt;
Cannot generate random creatures -- missing tissue template &lt;br /&gt;
*** Error(s) found in Random Material Generation&lt;br /&gt;
DIVINE_&lt;br /&gt;
[GENERATED]&lt;br /&gt;
[SOURCE_HFID:&lt;br /&gt;
[DIVINE]&lt;br /&gt;
shining metal&lt;br /&gt;
[DISPLAY_COLOR:7:0:1]&lt;br /&gt;
[BUILD_COLOR:7:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:WHITE]&lt;br /&gt;
flashing metal&lt;br /&gt;
[DISPLAY_COLOR:6:0:1]&lt;br /&gt;
[BUILD_COLOR:6:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:YELLOW]&lt;br /&gt;
rusted metal&lt;br /&gt;
[DISPLAY_COLOR:4:0:0]&lt;br /&gt;
[BUILD_COLOR:4:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:RUST]&lt;br /&gt;
twisting metal&lt;br /&gt;
[DISPLAY_COLOR:4:0:1]&lt;br /&gt;
[BUILD_COLOR:4:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:RED]&lt;br /&gt;
dark metal&lt;br /&gt;
[DISPLAY_COLOR:0:0:1]&lt;br /&gt;
[BUILD_COLOR:0:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BLACK]&lt;br /&gt;
glowing metal&lt;br /&gt;
bright metal&lt;br /&gt;
pale metal&lt;br /&gt;
[DISPLAY_COLOR:3:0:1]&lt;br /&gt;
[BUILD_COLOR:3:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:PALE_BLUE]&lt;br /&gt;
pock-marked metal&lt;br /&gt;
blistered metal&lt;br /&gt;
ruddy metal&lt;br /&gt;
[DISPLAY_COLOR:6:0:0]&lt;br /&gt;
[BUILD_COLOR:6:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]&lt;br /&gt;
flickering metal&lt;br /&gt;
faceted metal&lt;br /&gt;
[DISPLAY_COLOR:2:0:1]&lt;br /&gt;
[BUILD_COLOR:2:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:GREEN]&lt;br /&gt;
translucent metal&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:CLEAR]&lt;br /&gt;
frosty metal&lt;br /&gt;
slick metal&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BROWN]&lt;br /&gt;
singing metal&lt;br /&gt;
black metal&lt;br /&gt;
multicolored metal&lt;br /&gt;
clear blue metal&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:SKY_BLUE]&lt;br /&gt;
twinkling metal&lt;br /&gt;
crashing metal&lt;br /&gt;
[DISPLAY_COLOR:7:0:0]&lt;br /&gt;
[BUILD_COLOR:7:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:GRAY]&lt;br /&gt;
blazing metal&lt;br /&gt;
booming metal&lt;br /&gt;
searing metal&lt;br /&gt;
flowing metal&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]&lt;br /&gt;
[STATE_NAME_ADJ:ALL_SOLID:&lt;br /&gt;
[MATERIAL_VALUE:300]&lt;br /&gt;
[SPEC_HEAT:7500]&lt;br /&gt;
[MELTING_POINT:NONE]&lt;br /&gt;
[BOILING_POINT:NONE]&lt;br /&gt;
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]&lt;br /&gt;
[ITEMS_HARD]&lt;br /&gt;
[ITEMS_METAL]&lt;br /&gt;
[ITEMS_BARRED]&lt;br /&gt;
[ITEMS_SCALED]&lt;br /&gt;
[SOLID_DENSITY:1000]&lt;br /&gt;
[LIQUID_DENSITY:1000]&lt;br /&gt;
[MOLAR_MASS:20000]&lt;br /&gt;
[IMPACT_YIELD:1000000]&lt;br /&gt;
[IMPACT_FRACTURE:2000000]&lt;br /&gt;
[IMPACT_STRAIN_AT_YIELD:0]&lt;br /&gt;
[COMPRESSIVE_YIELD:1000000]&lt;br /&gt;
[COMPRESSIVE_FRACTURE:2000000]&lt;br /&gt;
[COMPRESSIVE_STRAIN_AT_YIELD:0]&lt;br /&gt;
[TENSILE_YIELD:1000000]&lt;br /&gt;
[TENSILE_FRACTURE:2000000]&lt;br /&gt;
[TENSILE_STRAIN_AT_YIELD:0]&lt;br /&gt;
[TORSION_YIELD:1000000]&lt;br /&gt;
[TORSION_FRACTURE:2000000]&lt;br /&gt;
[TORSION_STRAIN_AT_YIELD:0]&lt;br /&gt;
[SHEAR_YIELD:1000000]&lt;br /&gt;
[SHEAR_FRACTURE:2000000]&lt;br /&gt;
[SHEAR_STRAIN_AT_YIELD:0]&lt;br /&gt;
[BENDING_YIELD:1000000]&lt;br /&gt;
[BENDING_FRACTURE:2000000]&lt;br /&gt;
[BENDING_STRAIN_AT_YIELD:0]&lt;br /&gt;
[MAX_EDGE:12000]&lt;br /&gt;
glowing cloth&lt;br /&gt;
flashing sparks&lt;br /&gt;
dancing wisps&lt;br /&gt;
rotted fabric&lt;br /&gt;
never-still cloth&lt;br /&gt;
liquid darkness&lt;br /&gt;
shining cloth&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:ORANGE]&lt;br /&gt;
bright cloth&lt;br /&gt;
pale fabric&lt;br /&gt;
twisted fabric&lt;br /&gt;
patchy cloth&lt;br /&gt;
wispy cloth&lt;br /&gt;
[DISPLAY_COLOR:1:0:1]&lt;br /&gt;
[BUILD_COLOR:1:0:1]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:BLUE]&lt;br /&gt;
translucent cloth&lt;br /&gt;
flickering cloth&lt;br /&gt;
faceted cloth&lt;br /&gt;
still blue fabric&lt;br /&gt;
heavy cloth&lt;br /&gt;
misty cloth&lt;br /&gt;
white cloth&lt;br /&gt;
dirty fabric&lt;br /&gt;
sonorous lines&lt;br /&gt;
pitch-black fabric&lt;br /&gt;
screaming mouths&lt;br /&gt;
[DISPLAY_COLOR:5:0:0]&lt;br /&gt;
[BUILD_COLOR:5:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:TAUPE]&lt;br /&gt;
undulating cloth&lt;br /&gt;
[DISPLAY_COLOR:3:0:0]&lt;br /&gt;
[BUILD_COLOR:3:0:0]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:SEA_GREEN]&lt;br /&gt;
moist fabric&lt;br /&gt;
multicolored cloth&lt;br /&gt;
flowing fabric&lt;br /&gt;
clear blue cloth&lt;br /&gt;
motes of light&lt;br /&gt;
flowing cloth&lt;br /&gt;
blazing cloth&lt;br /&gt;
shimmering cloth&lt;br /&gt;
shadow stuff&lt;br /&gt;
molten liquid&lt;br /&gt;
liquid cloth&lt;br /&gt;
rustling fabric&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]&lt;br /&gt;
[IGNITE_POINT:NONE]&lt;br /&gt;
[SOLID_DENSITY:1]&lt;br /&gt;
[MOLAR_MASS:1]&lt;br /&gt;
[SPHERE:&lt;br /&gt;
EVIL_CLOUD_&lt;br /&gt;
[SPECIAL]&lt;br /&gt;
cursed&lt;br /&gt;
evil&lt;br /&gt;
creeping&lt;br /&gt;
haunting&lt;br /&gt;
abominable&lt;br /&gt;
devilish&lt;br /&gt;
fiendish&lt;br /&gt;
heinous&lt;br /&gt;
nefarious&lt;br /&gt;
profane&lt;br /&gt;
vile&lt;br /&gt;
accursed&lt;br /&gt;
execrable&lt;br /&gt;
infernal&lt;br /&gt;
unholy&lt;br /&gt;
eerie&lt;br /&gt;
dust&lt;br /&gt;
soot&lt;br /&gt;
gloom&lt;br /&gt;
murk&lt;br /&gt;
smoke&lt;br /&gt;
vapor&lt;br /&gt;
[STATE_NAME:ALL:&lt;br /&gt;
[STATE_ADJ:ALL:&lt;br /&gt;
[STATE_COLOR:ALL:&lt;br /&gt;
[DISPLAY_COLOR:&lt;br /&gt;
[MATERIAL_VALUE:1]&lt;br /&gt;
[SPEC_HEAT:4181]&lt;br /&gt;
[HEATDAM_POINT:NONE]&lt;br /&gt;
[COLDDAM_POINT:NONE]&lt;br /&gt;
[MAT_FIXED_TEMP:10000]&lt;br /&gt;
[TEMP_DIET_INFO:SLIME]&lt;br /&gt;
[ENTERS_BLOOD]&lt;br /&gt;
[SYNDROME]&lt;br /&gt;
[SYN_NAME:&lt;br /&gt;
 sickness]&lt;br /&gt;
[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]&lt;br /&gt;
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]&lt;br /&gt;
husk&lt;br /&gt;
husks&lt;br /&gt;
zombie&lt;br /&gt;
zombies&lt;br /&gt;
thrall&lt;br /&gt;
thralls&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:&lt;br /&gt;
:START:0]&lt;br /&gt;
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]&lt;br /&gt;
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]&lt;br /&gt;
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]&lt;br /&gt;
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]&lt;br /&gt;
:SEV:100:PROB:100&lt;br /&gt;
:START:&lt;br /&gt;
:PEAK:&lt;br /&gt;
:END:&lt;br /&gt;
:LOCALIZED&lt;br /&gt;
:BP:BY_CATEGORY:ALL:ALL&lt;br /&gt;
:VASCULAR_ONLY&lt;br /&gt;
:MUSCULAR_ONLY&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SKIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:FAT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:MUSCLE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:EYE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:NERVE&lt;br /&gt;
:BP:BY_CATEGORY:ALL:BRAIN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LUNG&lt;br /&gt;
:BP:BY_CATEGORY:ALL:HEART&lt;br /&gt;
:BP:BY_CATEGORY:ALL:LIVER&lt;br /&gt;
:BP:BY_CATEGORY:ALL:GUT&lt;br /&gt;
:BP:BY_CATEGORY:ALL:STOMACH&lt;br /&gt;
:BP:BY_CATEGORY:ALL:PANCREAS&lt;br /&gt;
:BP:BY_CATEGORY:ALL:SPLEEN&lt;br /&gt;
:BP:BY_CATEGORY:ALL:KIDNEY&lt;br /&gt;
:RESISTABLE&lt;br /&gt;
:SIZE_DELAYS&lt;br /&gt;
:SIZE_DILUTES&lt;br /&gt;
EVIL_RAIN_&lt;br /&gt;
pungent&lt;br /&gt;
acrid&lt;br /&gt;
bitter&lt;br /&gt;
abhorrent&lt;br /&gt;
horrid&lt;br /&gt;
loathsome&lt;br /&gt;
malodorous&lt;br /&gt;
nauseating&lt;br /&gt;
putrid&lt;br /&gt;
repellent&lt;br /&gt;
repulsive&lt;br /&gt;
revolting&lt;br /&gt;
mucus&lt;br /&gt;
ooze&lt;br /&gt;
sludge&lt;br /&gt;
[STATE_NAME:GAS:boiling &lt;br /&gt;
[STATE_ADJ:GAS:boiling &lt;br /&gt;
[STATE_NAME:LIQUID:&lt;br /&gt;
[STATE_ADJ:LIQUID:&lt;br /&gt;
[STATE_NAME:ALL_SOLID:frozen &lt;br /&gt;
[STATE_ADJ:ALL_SOLID:frozen &lt;br /&gt;
:SEV:10:PROB:100&lt;br /&gt;
[TRANSLATION:GEN_DIVINE]&lt;br /&gt;
[T_WORD:&lt;br /&gt;
*** Error(s) found in Random Creature Generation&lt;br /&gt;
FORGOTTEN_BEAST_&lt;br /&gt;
TITAN_&lt;br /&gt;
DEMON_&lt;br /&gt;
NIGHT_CREATURE_&lt;br /&gt;
[FEATURE_BEAST]&lt;br /&gt;
[ATTACK_TRIGGER:0:0:50000]&lt;br /&gt;
[NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]&lt;br /&gt;
[NO_GENDER]&lt;br /&gt;
[CARNIVORE]&lt;br /&gt;
[DIFFICULTY:10]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
[NATURAL_SKILL:BITE:6]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
[TITAN]&lt;br /&gt;
[ATTACK_TRIGGER:&lt;br /&gt;
[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
[LAIR:SHRINE:100]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]&lt;br /&gt;
[UNIQUE_DEMON]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:14]&lt;br /&gt;
[NATURAL_SKILL:BITE:14]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:14]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:14]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:14]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:14]&lt;br /&gt;
[NATURAL_SKILL:DODGING:14]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]&lt;br /&gt;
[CASTE:FEMALE]&lt;br /&gt;
[FEMALE]&lt;br /&gt;
[CASTE:MALE]&lt;br /&gt;
[MALE]&lt;br /&gt;
[SELECT_CASTE:ALL]&lt;br /&gt;
[DEMON]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:10]&lt;br /&gt;
[NATURAL_SKILL:BITE:10]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:10]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:10]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:10]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:10]&lt;br /&gt;
[NATURAL_SKILL:DODGING:10]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]&lt;br /&gt;
[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
[LARGE_ROAMING]&lt;br /&gt;
[LARGE_PREDATOR][DIFFICULTY:10]&lt;br /&gt;
[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
[UNDERGROUND_DEPTH:5:5]&lt;br /&gt;
[POPULATION_NUMBER:5:10]&lt;br /&gt;
[CLUSTER_NUMBER:1:5]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:BASHFUL:0:0:0]&lt;br /&gt;
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]&lt;br /&gt;
[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
[PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
[PERSONALITY:DISDAIN_ADVICE:100:100:100]&lt;br /&gt;
[PERSONALITY:CHEER_PROPENSITY:0:0:0]&lt;br /&gt;
[PERSONALITY:GRATITUDE:0:0:0]&lt;br /&gt;
[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]&lt;br /&gt;
[PERSONALITY:CRUELTY:100:100:100]&lt;br /&gt;
[PERSONALITY:PRIDE:100:100:100]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
[LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
[EVIL]&lt;br /&gt;
[FANCIFUL]&lt;br /&gt;
[SUPERNATURAL]&lt;br /&gt;
[ATTACK_TRIGGER:20:0:0]&lt;br /&gt;
[NIGHT_CREATURE_HUNTER]&lt;br /&gt;
[BIOME:ANY_FOREST]&lt;br /&gt;
[BIOME:ANY_SHRUBLAND]&lt;br /&gt;
[BIOME:ANY_SAVANNA]&lt;br /&gt;
[BIOME:ANY_GRASSLAND]&lt;br /&gt;
[BIOME:ANY_WETLAND]&lt;br /&gt;
[BIOME:TUNDRA]&lt;br /&gt;
[SPOUSE_CONVERTER]&lt;br /&gt;
[ORIENTATION:MALE:1:0:0]&lt;br /&gt;
[ORIENTATION:FEMALE:0:0:1]&lt;br /&gt;
[CONVERTED_SPOUSE]&lt;br /&gt;
[ORIENTATION:MALE:0:0:1]&lt;br /&gt;
[ORIENTATION:FEMALE:1:0:0]&lt;br /&gt;
[CAN_LEARN]&lt;br /&gt;
[SLOW_LEARNER]&lt;br /&gt;
[CAN_SPEAK]&lt;br /&gt;
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]&lt;br /&gt;
[BONECARN]&lt;br /&gt;
[CRAZED]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]&lt;br /&gt;
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]&lt;br /&gt;
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]&lt;br /&gt;
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]&lt;br /&gt;
[DIFFICULTY:1]&lt;br /&gt;
[LAIR:SIMPLE_MOUND:50]&lt;br /&gt;
[LAIR:SIMPLE_BURROW:50]&lt;br /&gt;
[LAIR_CHARACTERISTIC:HAS_DOORS:100]&lt;br /&gt;
[HABIT_NUM:TEST_ALL]&lt;br /&gt;
[HABIT:GRIND_BONE_MEAL:50]&lt;br /&gt;
[HABIT:COOK_BLOOD:50]&lt;br /&gt;
[HABIT:GRIND_VERMIN:50]&lt;br /&gt;
[HABIT:COOK_VERMIN:50]&lt;br /&gt;
[HABIT:COOK_PEOPLE:50]&lt;br /&gt;
[HABIT:COLLECT_TROPHIES:50]&lt;br /&gt;
[ODOR_STRING:bug innards]&lt;br /&gt;
[ODOR_STRING:cooked flesh]&lt;br /&gt;
[ODOR_STRING:death]&lt;br /&gt;
[ODOR_LEVEL:90]&lt;br /&gt;
[NATURAL_SKILL:SNEAK:20]&lt;br /&gt;
[NIGHT_CREATURE_BOGEYMAN]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:9]&lt;br /&gt;
[NATURAL_SKILL:BITE:9]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:9]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:9]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:9]&lt;br /&gt;
[NATURAL_SKILL:DODGING:9]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:9]&lt;br /&gt;
[CLUSTER_NUMBER:4:6]&lt;br /&gt;
[PERSONALITY:HUMOR:100:100:100]&lt;br /&gt;
[LARGE_PREDATOR]&lt;br /&gt;
[LIKES_FIGHTING]&lt;br /&gt;
[DIFFICULTY:6]&lt;br /&gt;
[DIFFICULTY:2]&lt;br /&gt;
[NATURAL_SKILL:WRESTLING:4]&lt;br /&gt;
[NATURAL_SKILL:BITE:4]&lt;br /&gt;
[NATURAL_SKILL:GRASP_STRIKE:4]&lt;br /&gt;
[NATURAL_SKILL:STANCE_STRIKE:4]&lt;br /&gt;
[NATURAL_SKILL:MELEE_COMBAT:4]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:4]&lt;br /&gt;
[NATURAL_SKILL:DODGING:4]&lt;br /&gt;
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]&lt;br /&gt;
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]&lt;br /&gt;
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]&lt;br /&gt;
[AMPHIBIOUS]&lt;br /&gt;
[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
[PETVALUE:2000]&lt;br /&gt;
[GRASSTRAMPLE:20]&lt;br /&gt;
[BUILDINGDESTROYER:2]&lt;br /&gt;
[ALL_ACTIVE]&lt;br /&gt;
[SWIMS_INNATE]&lt;br /&gt;
[TRAPAVOID]&lt;br /&gt;
[NOPAIN]&lt;br /&gt;
[NOSTUN]&lt;br /&gt;
[NONAUSEA]&lt;br /&gt;
[NOFEAR]&lt;br /&gt;
[NOEXERT]&lt;br /&gt;
[NO_DIZZINESS]&lt;br /&gt;
[NO_FEVERS]&lt;br /&gt;
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:&lt;br /&gt;
:10:1]&lt;br /&gt;
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]&lt;br /&gt;
[NATURAL_SKILL:AXE:10]&lt;br /&gt;
[NATURAL_SKILL:SWORD:10]&lt;br /&gt;
[NATURAL_SKILL:DAGGER:10]&lt;br /&gt;
[NATURAL_SKILL:PIKE:10]&lt;br /&gt;
[NATURAL_SKILL:MACE:10]&lt;br /&gt;
[NATURAL_SKILL:HAMMER:10]&lt;br /&gt;
[NATURAL_SKILL:WHIP:10]&lt;br /&gt;
[NATURAL_SKILL:SPEAR:10]&lt;br /&gt;
[NATURAL_SKILL:RANGED_COMBAT:6]&lt;br /&gt;
[NATURAL_SKILL:AXE:6]&lt;br /&gt;
[NATURAL_SKILL:SWORD:6]&lt;br /&gt;
[NATURAL_SKILL:DAGGER:6]&lt;br /&gt;
[NATURAL_SKILL:PIKE:6]&lt;br /&gt;
[NATURAL_SKILL:MACE:6]&lt;br /&gt;
[NATURAL_SKILL:HAMMER:6]&lt;br /&gt;
[NATURAL_SKILL:WHIP:6]&lt;br /&gt;
[NATURAL_SKILL:SPEAR:6]&lt;br /&gt;
[BENIGN]&lt;br /&gt;
[SELECT_CASTE:MALE]&lt;br /&gt;
[SELECT_CASTE:FEMALE]&lt;br /&gt;
[BODY_SIZE:0:0:&lt;br /&gt;
[BODY_SIZE:2:0:&lt;br /&gt;
[BODY_SIZE:12:0:&lt;br /&gt;
[BABY:1]&lt;br /&gt;
[CHILD:12]&lt;br /&gt;
[CREATURE_TILE:&lt;br /&gt;
RCP_5_FRONT_FINGERS&lt;br /&gt;
RCP_4_FRONT_FINGERS&lt;br /&gt;
RCP_3_FRONT_FINGERS&lt;br /&gt;
RCP_2_FRONT_FINGERS&lt;br /&gt;
[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
RCP_TONGUE&lt;br /&gt;
[BODY&lt;br /&gt;
[BODYGLOSS&lt;br /&gt;
[FLIER]&lt;br /&gt;
[CANOPENDOORS]&lt;br /&gt;
[EQUIPS]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
[REMOVE_TISSUE:HAIR]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]&lt;br /&gt;
[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
[REMOVE_TISSUE:SKIN]&lt;br /&gt;
[REMOVE_MATERIAL:BONE]&lt;br /&gt;
[REMOVE_TISSUE:BONE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
[HAS_NERVES]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]&lt;br /&gt;
embers&lt;br /&gt;
cinders&lt;br /&gt;
composed of ash&lt;br /&gt;
shade&lt;br /&gt;
composed of mud&lt;br /&gt;
brown&lt;br /&gt;
slick&lt;br /&gt;
quagmire&lt;br /&gt;
composed of vomit&lt;br /&gt;
green&lt;br /&gt;
disgusting appearance&lt;br /&gt;
brine&lt;br /&gt;
composed of salt&lt;br /&gt;
white&lt;br /&gt;
composed of grime and filth&lt;br /&gt;
waste&lt;br /&gt;
composed of snow&lt;br /&gt;
blizzard&lt;br /&gt;
sleet&lt;br /&gt;
composed of water&lt;br /&gt;
flood&lt;br /&gt;
tear&lt;br /&gt;
 of tears&lt;br /&gt;
composed of steam&lt;br /&gt;
boiling&lt;br /&gt;
FLAME&lt;br /&gt;
flame&lt;br /&gt;
composed of flame&lt;br /&gt;
inferno&lt;br /&gt;
flare&lt;br /&gt;
flash&lt;br /&gt;
flaming&lt;br /&gt;
scorching&lt;br /&gt;
composed of amber&lt;br /&gt;
composed of coral&lt;br /&gt;
composed of green glass&lt;br /&gt;
composed of clear glass&lt;br /&gt;
composed of crystal glass&lt;br /&gt;
composed of charcoal&lt;br /&gt;
black&lt;br /&gt;
composed of coke&lt;br /&gt;
composed of solid salt&lt;br /&gt;
composed of ice&lt;br /&gt;
composed of &lt;br /&gt;
[USE_MATERIAL_TEMPLATE:&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[TISSUE:UNIFORM_TIS]&lt;br /&gt;
[TISSUE_NAME:tissue:NP]&lt;br /&gt;
[TISSUE_MATERIAL:&lt;br /&gt;
[TISSUE_MAT_STATE:&lt;br /&gt;
[MUSCULAR]&lt;br /&gt;
[FUNCTIONAL]&lt;br /&gt;
[STRUCTURAL]&lt;br /&gt;
[RELATIVE_THICKNESS:1]&lt;br /&gt;
[CONNECTS]&lt;br /&gt;
[TISSUE_SHAPE:LAYER]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]&lt;br /&gt;
[NOT_LIVING]&lt;br /&gt;
[NOT_BUTCHERABLE]&lt;br /&gt;
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]&lt;br /&gt;
[CDI:ADV_NAME:Hurl fireball]&lt;br /&gt;
[CDI:USAGE_HINT:ATTACK]&lt;br /&gt;
[CDI:FLOW:FIREBALL]&lt;br /&gt;
[CDI:TARGET:C:LINE_OF_SIGHT]&lt;br /&gt;
[CDI:TARGET_RANGE:C:15]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:1]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:2]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:3]&lt;br /&gt;
[CDI:WAIT_PERIOD:30]&lt;br /&gt;
[CDI:ADV_NAME:Spray jet of fire]&lt;br /&gt;
[CDI:FLOW:FIREJET]&lt;br /&gt;
[CDI:TARGET_RANGE:C:5]&lt;br /&gt;
[FIREIMMUNE_SUPER]&lt;br /&gt;
[ODOR_STRING:mud]&lt;br /&gt;
[ODOR_STRING:vomit]&lt;br /&gt;
[ODOR_STRING:filth]&lt;br /&gt;
[ODOR_STRING:smoke]&lt;br /&gt;
[ODOR_STRING:soot]&lt;br /&gt;
[ODOR_STRING:soil]&lt;br /&gt;
[COLOR:&lt;br /&gt;
[NOBREATHE]&lt;br /&gt;
[EXTRAVISION]&lt;br /&gt;
[FIXED_TEMP:&lt;br /&gt;
[HOMEOTHERM:10040]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]&lt;br /&gt;
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]&lt;br /&gt;
[STATE_COLOR:ALL_SOLID:&lt;br /&gt;
[SELECT_MATERIAL:HAIR]&lt;br /&gt;
[SELECT_MATERIAL:FEATHER]&lt;br /&gt;
[SELECT_MATERIAL:SCALE]&lt;br /&gt;
[SELECT_MATERIAL:CHITIN]&lt;br /&gt;
[SELECT_MATERIAL:SKIN]&lt;br /&gt;
[NO_UNIT_TYPE_COLOR]&lt;br /&gt;
[SELECT_MATERIAL:EYE]&lt;br /&gt;
[GLOWTILE:'&amp;quot;']&lt;br /&gt;
[GLOWTILE:249]&lt;br /&gt;
[GLOWCOLOR:&lt;br /&gt;
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
[TL_MAJOR_ARTERIES]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]&lt;br /&gt;
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]&lt;br /&gt;
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]&lt;br /&gt;
[SELECT_MATERIAL:BLOOD]&lt;br /&gt;
[SELECT_MATERIAL:ICHOR]&lt;br /&gt;
[SELECT_MATERIAL:GOO]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
[MELTING_POINT:9800]&lt;br /&gt;
[BOILING_POINT:9900]&lt;br /&gt;
[MELTING_POINT:10200]&lt;br /&gt;
[BOILING_POINT:10400]&lt;br /&gt;
[SYN_NAME:beast sickness]&lt;br /&gt;
[SYN_NAME:titan sickness]&lt;br /&gt;
[SYN_NAME:demon sickness]&lt;br /&gt;
[SYN_NAME:divine sickness]&lt;br /&gt;
[SYN_NAME:night sickness]&lt;br /&gt;
[SYN_IMMUNE_CREATURE:&lt;br /&gt;
:ALL]&lt;br /&gt;
[THICKWEB][WEBIMMUNE]&lt;br /&gt;
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]&lt;br /&gt;
[WEBBER:LOCAL_CREATURE_MAT:SILK]&lt;br /&gt;
[CDI:ADV_NAME:Spray web]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:C:4]&lt;br /&gt;
[SECRETION:LOCAL_CREATURE_MAT:POISON:&lt;br /&gt;
:BY_CATEGORY:ALL:&lt;br /&gt;
SKIN&lt;br /&gt;
SCALE&lt;br /&gt;
CHITIN&lt;br /&gt;
[CDI:ADV_NAME:Spray dust]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]&lt;br /&gt;
[CDI:ADV_NAME:Spray vapor]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]&lt;br /&gt;
[CDI:ADV_NAME:Spray gas]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]&lt;br /&gt;
[CDI:ADV_NAME:Spit glob]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]&lt;br /&gt;
[CDI:ADV_NAME:Emit dust]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]&lt;br /&gt;
[CDI:ADV_NAME:Emit vapor]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]&lt;br /&gt;
[CDI:ADV_NAME:Emit gas]&lt;br /&gt;
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]&lt;br /&gt;
[FIREIMMUNE]&lt;br /&gt;
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
[ATTACK_VERB:punch:punches]&lt;br /&gt;
[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
[ATTACK_FLAG_WITH]&lt;br /&gt;
[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]&lt;br /&gt;
[ATTACK_VERB:snatch:snatches]&lt;br /&gt;
[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
[ATTACK_FLAG_EDGE]&lt;br /&gt;
[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
[ATTACK_VERB:kick:kicks]&lt;br /&gt;
[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]&lt;br /&gt;
[ATTACK_VERB:sting:stings]&lt;br /&gt;
[ATTACK_CONTACT_PERC:5]&lt;br /&gt;
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]&lt;br /&gt;
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]&lt;br /&gt;
[ATTACK_SKILL:BITE]&lt;br /&gt;
[ATTACK_VERB:stab:stabs]&lt;br /&gt;
[SPECIALATTACK_SUCK_BLOOD:50:100]&lt;br /&gt;
[SPECIALATTACK_INTERACTION:&lt;br /&gt;
DEITY_CURSE_WEREBEAST_&lt;br /&gt;
_BITE]&lt;br /&gt;
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]&lt;br /&gt;
[ATTACK_VERB:gore:gores]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]&lt;br /&gt;
[ATTACK_VERB:bite:bites]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]&lt;br /&gt;
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK_VERB:scratch:scratches]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]&lt;br /&gt;
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]&lt;br /&gt;
[SELECT_MATERIAL:ALL]&lt;br /&gt;
[MAT_FIXED_TEMP:&lt;br /&gt;
[HEATDAM_POINT:NONE]&lt;br /&gt;
[COLDDAM_POINT:NONE]&lt;br /&gt;
[IGNITE_POINT:NONE]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]&lt;br /&gt;
STANDARD_WALK_CRAWL_GAITS&lt;br /&gt;
STANDARD_WALKING_GAITS&lt;br /&gt;
STANDARD_QUADRUPED_GAITS&lt;br /&gt;
STANDARD_BIPED_GAITS&lt;br /&gt;
[APPLY_CREATURE_VARIATION:&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]&lt;br /&gt;
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]&lt;br /&gt;
[DESCRIPTION:A&lt;br /&gt;
 great&lt;br /&gt;
 gigantic&lt;br /&gt;
 towering&lt;br /&gt;
n enormous&lt;br /&gt;
 huge&lt;br /&gt;
 large&lt;br /&gt;
 small&lt;br /&gt;
 very small&lt;br /&gt;
hairy &lt;br /&gt;
feathered &lt;br /&gt;
scaly &lt;br /&gt;
armored &lt;br /&gt;
fleshy &lt;br /&gt;
eyeless &lt;br /&gt;
one-eyed &lt;br /&gt;
three-eyed &lt;br /&gt;
beakless &lt;br /&gt;
noseless &lt;br /&gt;
skinless &lt;br /&gt;
six-legged &lt;br /&gt;
eight-legged &lt;br /&gt;
 twisted into humanoid form&lt;br /&gt;
 in humanoid form&lt;br /&gt;
 with external ribs&lt;br /&gt;
 with lidless eyes&lt;br /&gt;
  It has &lt;br /&gt;
thin wings of stretched skin&lt;br /&gt;
wings&lt;br /&gt;
feathered wings&lt;br /&gt;
lacy wings&lt;br /&gt;
  It has two &lt;br /&gt;
  It has three &lt;br /&gt;
  It has a &lt;br /&gt;
long, hanging&lt;br /&gt;
long, straight&lt;br /&gt;
long, curly&lt;br /&gt;
short&lt;br /&gt;
stubby&lt;br /&gt;
narrow&lt;br /&gt;
 tails&lt;br /&gt;
 tail&lt;br /&gt;
  It has a proboscis&lt;br /&gt;
  It has a long, swinging trunk&lt;br /&gt;
  It has a short trunk&lt;br /&gt;
  It has a fat, bulging trunk&lt;br /&gt;
  It has a twisting, jointed trunk&lt;br /&gt;
  It has a curling trunk&lt;br /&gt;
  It has a knobby trunk&lt;br /&gt;
  It has a round shell&lt;br /&gt;
  It has a spiral shell&lt;br /&gt;
  It has a square shell&lt;br /&gt;
  It has a knobby shell&lt;br /&gt;
  It has an enormous shell&lt;br /&gt;
  It has a broad shell&lt;br /&gt;
  It has a pair of long antennae&lt;br /&gt;
  It has a pair of fan-like antennae&lt;br /&gt;
  It has a pair of spindly antennae&lt;br /&gt;
  It has a pair of squat antennae&lt;br /&gt;
  It has a pair of branching antennae&lt;br /&gt;
  It has a pair of knobby antennae&lt;br /&gt;
  It has four &lt;br /&gt;
long, spiral&lt;br /&gt;
long, curving&lt;br /&gt;
broad&lt;br /&gt;
 horns&lt;br /&gt;
 horn&lt;br /&gt;
  It has large mandibles&lt;br /&gt;
it looks constantly to the sky for rain&lt;br /&gt;
it growls, buzzes, clicks and generally makes a varied racket&lt;br /&gt;
it is decorated with intricate patterns&lt;br /&gt;
it is perfectly symmetric&lt;br /&gt;
it is strikingly beautiful&lt;br /&gt;
it is covered with a filmy sac&lt;br /&gt;
nearby vegetation seem to shrink away from it&lt;br /&gt;
the pieces of its body are carefully separated by markings&lt;br /&gt;
its moans seem to echo no matter where it resides&lt;br /&gt;
it spins wildly, lurching and howling&lt;br /&gt;
it seems very pleasant&lt;br /&gt;
it never misses an opportunity to jump in puddles&lt;br /&gt;
it appears to be covered with rocky crags&lt;br /&gt;
it radiates a sad kindness&lt;br /&gt;
it makes those around it feel brave&lt;br /&gt;
it appears constructed&lt;br /&gt;
small objects seem to pop into existence around it&lt;br /&gt;
it whirls, skips and jumps whenever it moves&lt;br /&gt;
it is difficult to see clearly even in bright light&lt;br /&gt;
it always turns to welcome the rise of the sun&lt;br /&gt;
it hums pleasantly when the sun is high in the sky&lt;br /&gt;
it has a rattling exhale&lt;br /&gt;
its body is bent and misshapen&lt;br /&gt;
it slavers uncontrollably&lt;br /&gt;
it moves with great focus&lt;br /&gt;
it bears malodorous pustules&lt;br /&gt;
[ODOR_LEVEL:100]&lt;br /&gt;
the details of its form are easily forgotten without deliberate concentration&lt;br /&gt;
it never looks toward the sun&lt;br /&gt;
it is utterly still when not taking deliberate action&lt;br /&gt;
it looks very solid and stocky&lt;br /&gt;
it appears to be closely related to every other of its kind&lt;br /&gt;
fanfare follows it wherever it goes&lt;br /&gt;
it never appears to be perturbed or surprised by any happening&lt;br /&gt;
it appears to be very healthy&lt;br /&gt;
it skips and twirls as it moves&lt;br /&gt;
a sheen around it always seems to rise upward&lt;br /&gt;
it only looks comfortable when it is in the water&lt;br /&gt;
it always moves carefully around water&lt;br /&gt;
it has the delicious smell of freshly-baked goods&lt;br /&gt;
[ODOR_STRING:freshly-baked goods]&lt;br /&gt;
it is impossible to hold a grudge near it&lt;br /&gt;
it is very sturdy-looking&lt;br /&gt;
it eagerly moves from place to place&lt;br /&gt;
it changes between two colors intermittently&lt;br /&gt;
it giggles at random&lt;br /&gt;
it makes those around it want to give up their possessions&lt;br /&gt;
it seems to smile constantly&lt;br /&gt;
it is surrounded by a gentle atmosphere&lt;br /&gt;
it radiates an aura of welcoming&lt;br /&gt;
it inspects the ground intently as it moves&lt;br /&gt;
flashes of energy pulse across its surface intermittently&lt;br /&gt;
it appears to be a very bitter creature&lt;br /&gt;
its whole body appears to be faceted in a symmetric fashion&lt;br /&gt;
it seems eager to pronounce judgment on others&lt;br /&gt;
it appears very deliberate in its actions&lt;br /&gt;
it moves ponderously&lt;br /&gt;
it has a very stark look about it&lt;br /&gt;
it seems unerringly honest if one does not concentrate&lt;br /&gt;
it returns surrounding light with a new vibrance and intensity&lt;br /&gt;
it crackles with energy&lt;br /&gt;
it always seems to be looking far into the distance&lt;br /&gt;
it stares longingly at those nearby&lt;br /&gt;
it never abandons its companions&lt;br /&gt;
it changes direction suddenly at times&lt;br /&gt;
it has an unnerving stare&lt;br /&gt;
it heckles those it meets that are not married&lt;br /&gt;
it always seems like it is on the verge of crying&lt;br /&gt;
it appears to have sharp shimmering edges on many parts of its body&lt;br /&gt;
it has an angular appearance&lt;br /&gt;
it has a distinctly depressing moan&lt;br /&gt;
it is difficult to see clearly&lt;br /&gt;
it changes color with the phases of the moon&lt;br /&gt;
it is very solidly built&lt;br /&gt;
there is a foul reek about it&lt;br /&gt;
it cannot abide anything that lives&lt;br /&gt;
it sounds clear tones as its body moves in time&lt;br /&gt;
it seems most at ease when it is outdoors&lt;br /&gt;
it eerily reflects the light of the stars and moon&lt;br /&gt;
it reminds those that look upon it of their most unpleasant memories&lt;br /&gt;
it cannot look directly at somebody that has broken an oath&lt;br /&gt;
it always raises a part of its body toward the moon&lt;br /&gt;
it moves very stiffly&lt;br /&gt;
its surface is always enlivened with a refreshing play of color&lt;br /&gt;
it has an incredibly calm demeanor&lt;br /&gt;
it rocks back and forth whenever somebody changes their mind in its presence&lt;br /&gt;
it always seems to point toward the sun when it is in the sky&lt;br /&gt;
it recites verses in a strange language on occasion&lt;br /&gt;
it appears to be expecting&lt;br /&gt;
it leaves water wherever it goes&lt;br /&gt;
it is strikingly colored&lt;br /&gt;
it alternates from instant to instant between sluggishness and extreme vibrancy&lt;br /&gt;
it moves with a bouncing rhythm&lt;br /&gt;
it has a fixed and unblinking gaze when interacting&lt;br /&gt;
its outer surface seems to flow about its body&lt;br /&gt;
it is hard to disobey&lt;br /&gt;
it always nods eagerly when somebody is speaking&lt;br /&gt;
it inspires those around it to acts of great sacrifice&lt;br /&gt;
it makes nearby water undrinkable&lt;br /&gt;
it always seems to be deep in thought&lt;br /&gt;
its form is ever-changing&lt;br /&gt;
it makes absolutely no sound&lt;br /&gt;
it has a slowly shifting pattern on its surface&lt;br /&gt;
it sings beautiful songs endlessly&lt;br /&gt;
it pays attention carefully to anybody that is speaking&lt;br /&gt;
it appears to sparkle after night falls&lt;br /&gt;
its movement is the sound of wind and rain&lt;br /&gt;
it looks solidly built&lt;br /&gt;
it mutters to itself about death&lt;br /&gt;
it is difficult to look at directly&lt;br /&gt;
it always seems to have its attention on the most valuable object in the area&lt;br /&gt;
its movements sound like the rattling of chains&lt;br /&gt;
it is incredibly noisy&lt;br /&gt;
it appears to be covered with sharp hooks and barbs&lt;br /&gt;
it seems most content when a fair wind is blowing&lt;br /&gt;
it never stops moving completely&lt;br /&gt;
it is unsettling to be around&lt;br /&gt;
it is top-heavy&lt;br /&gt;
it has a tendency to laugh quietly to itself every so often&lt;br /&gt;
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence&lt;br /&gt;
it chitters briefly before sunrise and just after nightfall&lt;br /&gt;
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes&lt;br /&gt;
it looks very proud of itself&lt;br /&gt;
it seems to glow brightly from within&lt;br /&gt;
it bellows and cheers without pause&lt;br /&gt;
it seems to flow as it moves&lt;br /&gt;
it always seems to be counting something&lt;br /&gt;
it changes appearance based on the clouds and precipitation above&lt;br /&gt;
it is surrounded by an everpresent rush of wind&lt;br /&gt;
it acts with unwavering calm&lt;br /&gt;
it is covered with divine writing&lt;br /&gt;
it appears spry and vigorous&lt;br /&gt;
it is a divine being&lt;br /&gt;
it mutters to itself as it moves aimlessly&lt;br /&gt;
muttering&lt;br /&gt;
grumbling&lt;br /&gt;
brooding&lt;br /&gt;
it groans from time to time&lt;br /&gt;
groaning&lt;br /&gt;
moaning&lt;br /&gt;
it howls into high winds&lt;br /&gt;
screaming&lt;br /&gt;
howling&lt;br /&gt;
baying&lt;br /&gt;
bellowing&lt;br /&gt;
shrieking&lt;br /&gt;
wailing&lt;br /&gt;
it shambles sluggishly&lt;br /&gt;
it stamps the ground and snorts&lt;br /&gt;
it has a bloated body&lt;br /&gt;
bloated&lt;br /&gt;
it lumbers along steadily from place to place&lt;br /&gt;
lumbering&lt;br /&gt;
hulking&lt;br /&gt;
its joints are backward&lt;br /&gt;
backward&lt;br /&gt;
it moves with uneven jerking motions&lt;br /&gt;
its limbs jut out at asymmetric angles&lt;br /&gt;
crooked&lt;br /&gt;
twisted&lt;br /&gt;
it lopes quickly along the ground&lt;br /&gt;
it strides in silence with purpose&lt;br /&gt;
starved&lt;br /&gt;
emaciated&lt;br /&gt;
it hurls vicious insults constantly&lt;br /&gt;
it is crazed for blood and flesh&lt;br /&gt;
it bears a look of unbelievable peace&lt;br /&gt;
peaceful nature&lt;br /&gt;
it emanates an aura of giving and kindness&lt;br /&gt;
kind nature&lt;br /&gt;
joy marks its every movement&lt;br /&gt;
joyful nature&lt;br /&gt;
it moves its will in accordance with the truth of things&lt;br /&gt;
it is ravening&lt;br /&gt;
it is slavering&lt;br /&gt;
it belches and croaks&lt;br /&gt;
it undulates rhythmically&lt;br /&gt;
rhythmic undulations&lt;br /&gt;
it squirms and fidgets&lt;br /&gt;
bloated appearance&lt;br /&gt;
it has a gaunt appearance&lt;br /&gt;
it appears to be emaciated&lt;br /&gt;
it chants ceaselessly&lt;br /&gt;
it murmurs horrible curses&lt;br /&gt;
it spouts gibberish periodically&lt;br /&gt;
it knows and intones the names of all it encounters&lt;br /&gt;
it repeatedly makes threats of torture and death&lt;br /&gt;
it has a regal bearing&lt;br /&gt;
it has an austere look about it&lt;br /&gt;
it moves deliberately&lt;br /&gt;
it moves about carelessly&lt;br /&gt;
[ODOR_STRING:brimstone]&lt;br /&gt;
.  Its &lt;br /&gt;
eyes glow&lt;br /&gt;
eye glows&lt;br /&gt;
 hair is &lt;br /&gt;
long and shaggy&lt;br /&gt;
very curly&lt;br /&gt;
short and even&lt;br /&gt;
patchy&lt;br /&gt;
unkempt&lt;br /&gt;
long and straight&lt;br /&gt;
long and wavy&lt;br /&gt;
 feathers are &lt;br /&gt;
fluffed-out&lt;br /&gt;
downy&lt;br /&gt;
long and broad&lt;br /&gt;
long and sparse&lt;br /&gt;
long and narrow&lt;br /&gt;
 scales are &lt;br /&gt;
round&lt;br /&gt;
blocky&lt;br /&gt;
jagged&lt;br /&gt;
oval-shaped&lt;br /&gt;
overlapping&lt;br /&gt;
set far apart&lt;br /&gt;
close-set&lt;br /&gt;
 exoskeleton is &lt;br /&gt;
waxy&lt;br /&gt;
leathery&lt;br /&gt;
warty&lt;br /&gt;
sleek and smooth&lt;br /&gt;
rough and cracked&lt;br /&gt;
wrinkled&lt;br /&gt;
 skin is &lt;br /&gt;
  It was created by &lt;br /&gt;
 and is of a part with &lt;br /&gt;
Now you will know why you fear the night.&lt;br /&gt;
  Beware its poisonous sting!&lt;br /&gt;
  Beware its poisonous bite!&lt;br /&gt;
  Beware its hunger for warm blood!&lt;br /&gt;
  Beware its fire!&lt;br /&gt;
  Beware its webs!&lt;br /&gt;
  Beware its deadly dust!&lt;br /&gt;
  Beware its poisonous vapors!&lt;br /&gt;
  Beware its poisonous gas!&lt;br /&gt;
  Beware its deadly spittle!&lt;br /&gt;
  Beware its noxious secretions!&lt;br /&gt;
  Beware its deadly blood!&lt;br /&gt;
horrifying features&lt;br /&gt;
[PREFSTRING:&lt;br /&gt;
macabre ways&lt;br /&gt;
terror-inspiring antics&lt;br /&gt;
swamp&lt;br /&gt;
marsh&lt;br /&gt;
sand&lt;br /&gt;
desert&lt;br /&gt;
taiga&lt;br /&gt;
jungle&lt;br /&gt;
forest&lt;br /&gt;
mountain&lt;br /&gt;
ocean&lt;br /&gt;
lake&lt;br /&gt;
glacier&lt;br /&gt;
tundra&lt;br /&gt;
brush&lt;br /&gt;
savanna&lt;br /&gt;
plains&lt;br /&gt;
hill&lt;br /&gt;
 titan:&lt;br /&gt;
 titans:&lt;br /&gt;
-titan]&lt;br /&gt;
[GO_TO_START]&lt;br /&gt;
[NAME:&lt;br /&gt;
[CASTE_NAME:&lt;br /&gt;
winged&lt;br /&gt;
horned&lt;br /&gt;
skinless&lt;br /&gt;
three-eyed&lt;br /&gt;
one-eyed&lt;br /&gt;
eyeless&lt;br /&gt;
blind&lt;br /&gt;
demon&lt;br /&gt;
demons&lt;br /&gt;
demonic&lt;br /&gt;
devil&lt;br /&gt;
devils&lt;br /&gt;
fiend&lt;br /&gt;
fiends&lt;br /&gt;
brute&lt;br /&gt;
brutes&lt;br /&gt;
monster&lt;br /&gt;
monsters&lt;br /&gt;
spirit&lt;br /&gt;
spirits&lt;br /&gt;
ghost&lt;br /&gt;
ghosts&lt;br /&gt;
banshee&lt;br /&gt;
banshees&lt;br /&gt;
haunt&lt;br /&gt;
haunts&lt;br /&gt;
phantom&lt;br /&gt;
phantoms&lt;br /&gt;
specter&lt;br /&gt;
specters&lt;br /&gt;
wraith&lt;br /&gt;
wraiths&lt;br /&gt;
Angel&lt;br /&gt;
Angels&lt;br /&gt;
angelic&lt;br /&gt;
Soldier&lt;br /&gt;
Soldiers&lt;br /&gt;
soldier&lt;br /&gt;
Warrior&lt;br /&gt;
Warriors&lt;br /&gt;
warrior&lt;br /&gt;
Champion&lt;br /&gt;
Champions&lt;br /&gt;
champion&lt;br /&gt;
Fighters&lt;br /&gt;
fighter&lt;br /&gt;
Guardian&lt;br /&gt;
Guardians&lt;br /&gt;
guardian&lt;br /&gt;
Spirit&lt;br /&gt;
Spirits&lt;br /&gt;
Messenger&lt;br /&gt;
Messengers&lt;br /&gt;
messenger&lt;br /&gt;
Slayers&lt;br /&gt;
slayer&lt;br /&gt;
Enforcer&lt;br /&gt;
Enforcers&lt;br /&gt;
enforcer&lt;br /&gt;
Beast&lt;br /&gt;
Beasts&lt;br /&gt;
Behemoth&lt;br /&gt;
Behemoths&lt;br /&gt;
behemoth&lt;br /&gt;
Harbinger&lt;br /&gt;
Harbingers&lt;br /&gt;
harbinger&lt;br /&gt;
Monsters&lt;br /&gt;
Destroyer&lt;br /&gt;
Destroyers&lt;br /&gt;
destroyer&lt;br /&gt;
Doom&lt;br /&gt;
Dooms&lt;br /&gt;
doom&lt;br /&gt;
Bane&lt;br /&gt;
Banes&lt;br /&gt;
bane&lt;br /&gt;
Catastrophe&lt;br /&gt;
Catastrophes&lt;br /&gt;
catastrophe&lt;br /&gt;
Ruination&lt;br /&gt;
Ruinations&lt;br /&gt;
ruination&lt;br /&gt;
Judgment&lt;br /&gt;
Judgments&lt;br /&gt;
judgment&lt;br /&gt;
Servant&lt;br /&gt;
Servants&lt;br /&gt;
servant&lt;br /&gt;
Assistant&lt;br /&gt;
Assistants&lt;br /&gt;
assistant&lt;br /&gt;
Attendant&lt;br /&gt;
Attendants&lt;br /&gt;
attendant&lt;br /&gt;
Minion&lt;br /&gt;
Minions&lt;br /&gt;
minion&lt;br /&gt;
Helper&lt;br /&gt;
Helpers&lt;br /&gt;
helper&lt;br /&gt;
Worker&lt;br /&gt;
Workers&lt;br /&gt;
worker&lt;br /&gt;
Hand&lt;br /&gt;
hand&lt;br /&gt;
Being&lt;br /&gt;
Beings&lt;br /&gt;
being&lt;br /&gt;
Puppet&lt;br /&gt;
Puppets&lt;br /&gt;
puppet&lt;br /&gt;
Pawn&lt;br /&gt;
Pawns&lt;br /&gt;
pawn&lt;br /&gt;
Retainer&lt;br /&gt;
Retainers&lt;br /&gt;
retainer&lt;br /&gt;
bogeyman:bogeymen:bogeyman]&lt;br /&gt;
midnight&lt;br /&gt;
bleak&lt;br /&gt;
 of the night&lt;br /&gt;
 of evil&lt;br /&gt;
 of twilight&lt;br /&gt;
 of shadow&lt;br /&gt;
troll&lt;br /&gt;
trolls&lt;br /&gt;
Black&lt;br /&gt;
women&lt;br /&gt;
hags&lt;br /&gt;
crone&lt;br /&gt;
crones&lt;br /&gt;
ogre&lt;br /&gt;
ogres&lt;br /&gt;
ogress&lt;br /&gt;
ogresses&lt;br /&gt;
freak&lt;br /&gt;
freaks&lt;br /&gt;
horrors&lt;br /&gt;
spouses&lt;br /&gt;
mate&lt;br /&gt;
mates&lt;br /&gt;
bride&lt;br /&gt;
brides&lt;br /&gt;
consort&lt;br /&gt;
consorts&lt;br /&gt;
husbands&lt;br /&gt;
bridegroom&lt;br /&gt;
bridegrooms&lt;br /&gt;
groom&lt;br /&gt;
grooms&lt;br /&gt;
*** Error(s) found in Random Interaction Generation&lt;br /&gt;
SECRET_&lt;br /&gt;
SECRET_ANIMATE_&lt;br /&gt;
[I_SOURCE:SECRET]&lt;br /&gt;
[IS_NAME:the secrets of life and death]&lt;br /&gt;
[IS_SPHERE:DEATH]&lt;br /&gt;
[IS_SECRET_GOAL:IMMORTALITY]&lt;br /&gt;
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]&lt;br /&gt;
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]&lt;br /&gt;
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]&lt;br /&gt;
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]&lt;br /&gt;
[I_TARGET:A:CREATURE]&lt;br /&gt;
[IT_LOCATION:CONTEXT_CREATURE]&lt;br /&gt;
[IT_REQUIRES:MORTAL]&lt;br /&gt;
[IT_REQUIRES:CAN_LEARN]&lt;br /&gt;
[IT_REQUIRES:CAN_SPEAK]&lt;br /&gt;
[I_EFFECT:ADD_SYNDROME]&lt;br /&gt;
[IE_TARGET:A]&lt;br /&gt;
[IE_IMMEDIATE]&lt;br /&gt;
[IE_ARENA_NAME:Necromancer]&lt;br /&gt;
[SYNDROME]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0]&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0]&lt;br /&gt;
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]&lt;br /&gt;
[CE_CAN_DO_INTERACTION:START:0]&lt;br /&gt;
[CDI:ADV_NAME:Animate corpse]&lt;br /&gt;
[CDI:INTERACTION:&lt;br /&gt;
[CDI:TARGET:A:LINE_OF_SIGHT]&lt;br /&gt;
[CDI:TARGET_RANGE:A:10]&lt;br /&gt;
[CDI:VERB:gesture:gestures:NA]&lt;br /&gt;
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]&lt;br /&gt;
[CDI:WAIT_PERIOD:10]&lt;br /&gt;
[I_TARGET:A:CORPSE]&lt;br /&gt;
[IT_LOCATION:CONTEXT_ITEM]&lt;br /&gt;
[IT_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
[IT_REQUIRES:FIT_FOR_ANIMATION]&lt;br /&gt;
[IT_FORBIDDEN:NOT_LIVING]&lt;br /&gt;
[IT_MANUAL_INPUT:corpses]&lt;br /&gt;
[I_EFFECT:ANIMATE]&lt;br /&gt;
[IE_ARENA_NAME:Animated corpse]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]&lt;br /&gt;
[INTERACTION:UNDERGROUND_SPECIAL]&lt;br /&gt;
[I_SOURCE:UNDERGROUND_SPECIAL]&lt;br /&gt;
[IT_LOCATION:CONTEXT_REGION]&lt;br /&gt;
REGIONAL_&lt;br /&gt;
[I_SOURCE:REGION]&lt;br /&gt;
[IS_REGION:EVIL_ONLY]&lt;br /&gt;
[IS_REGION:SAVAGE_ALLOWED]&lt;br /&gt;
[IS_REGION:ANY_TERRAIN]&lt;br /&gt;
[IS_FREQUENCY:100]&lt;br /&gt;
[IE_INTERMITTENT:WEEKLY]&lt;br /&gt;
[IT_MATERIAL:MATERIAL:INORGANIC:&lt;br /&gt;
:WEATHER_CREEPING_GAS]&lt;br /&gt;
:WEATHER_CREEPING_VAPOR]&lt;br /&gt;
:WEATHER_CREEPING_DUST]&lt;br /&gt;
[I_TARGET:B:MATERIAL]&lt;br /&gt;
[I_EFFECT:MATERIAL_EMISSION]&lt;br /&gt;
[IE_TARGET:B]&lt;br /&gt;
:WEATHER_FALLING_MATERIAL]&lt;br /&gt;
INDEX&lt;br /&gt;
[IT_MATERIAL:MATERIAL:CREATURE_MAT:&lt;br /&gt;
DISTURBANCE_&lt;br /&gt;
DISTURBANCE_CURSE_&lt;br /&gt;
DISTURBANCE_ANIMATE_&lt;br /&gt;
[I_SOURCE:DISTURBANCE]&lt;br /&gt;
[IT_REQUIRES:FIT_FOR_RESURRECTION]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]&lt;br /&gt;
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]&lt;br /&gt;
[I_EFFECT:RESURRECT]&lt;br /&gt;
[IE_ARENA_NAME:Disturbed dead]&lt;br /&gt;
[SYN_CLASS:DISTURBANCE_CURSE]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0]&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0]&lt;br /&gt;
[CDI:ADV_NAME:Curse]&lt;br /&gt;
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]&lt;br /&gt;
[CDI:TARGET_RANGE:A:25]&lt;br /&gt;
[CDI:USAGE_HINT:MAJOR_CURSE]&lt;br /&gt;
[CDI:VERBAL]&lt;br /&gt;
[CDI:VERBAL_SPEECH:curse.txt]&lt;br /&gt;
[CDI:TARGET_VERB:feel horrible:looks horrible]&lt;br /&gt;
[CDI:MAX_TARGET_NUMBER:A:1]&lt;br /&gt;
[CDI:WAIT_PERIOD:20]&lt;br /&gt;
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]&lt;br /&gt;
[IT_MANUAL_INPUT:victim]&lt;br /&gt;
[IE_ARENA_NAME:Cursed]&lt;br /&gt;
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0]&lt;br /&gt;
[INTERACTION:RCP_MATERIAL_EMISSION]&lt;br /&gt;
[I_SOURCE:CREATURE_ACTION]&lt;br /&gt;
[I_TARGET:A:MATERIAL]&lt;br /&gt;
[IT_MATERIAL:CONTEXT_MATERIAL]&lt;br /&gt;
[I_TARGET:B:LOCATION]&lt;br /&gt;
[IT_LOCATION:CONTEXT_LOCATION]&lt;br /&gt;
[I_TARGET:C:LOCATION]&lt;br /&gt;
[IT_MANUAL_INPUT:target]&lt;br /&gt;
[IE_TARGET:C]&lt;br /&gt;
[I_SOURCE:DEITY]&lt;br /&gt;
[IS_USAGE_HINT:MAJOR_CURSE]&lt;br /&gt;
[IS_HIST_STRING_1: cursed ]&lt;br /&gt;
[IS_HIST_STRING_2: to assume the form of a &lt;br /&gt;
-like monster every full moon]&lt;br /&gt;
[IT_REQUIRES:HAS_BLOOD]&lt;br /&gt;
[IT_FORBIDDEN:SUPERNATURAL]&lt;br /&gt;
[IE_ARENA_NAME:Werebeast]&lt;br /&gt;
[SYN_CLASS:WERECURSE]&lt;br /&gt;
[CE_BODY_TRANSFORMATION:START:0]&lt;br /&gt;
[CE:CREATURE:&lt;br /&gt;
:DEFAULT]&lt;br /&gt;
[CE:PERIODIC:MOON_PHASE:27:0]&lt;br /&gt;
[CE_ADD_TAG:NO_AGING:START:0]&lt;br /&gt;
[I_SOURCE:ATTACK]&lt;br /&gt;
[IS_HIST_STRING_1: bit ]&lt;br /&gt;
[IS_HIST_STRING_2:, passing on the &lt;br /&gt;
 monster curse]&lt;br /&gt;
[CE_BODY_TRANSFORMATION:START:16800]&lt;br /&gt;
DEITY_CURSE_VAMPIRE_&lt;br /&gt;
[IS_HIST_STRING_2: to prowl the night in search of blood]&lt;br /&gt;
[I_SOURCE:INGESTION]&lt;br /&gt;
[IS_HIST_STRING_1: consumed the tainted blood of ]&lt;br /&gt;
[IS_HIST_STRING_2: and was cursed]&lt;br /&gt;
[IE_ARENA_NAME:Vampire]&lt;br /&gt;
[SYN_CLASS:VAMPCURSE]&lt;br /&gt;
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]&lt;br /&gt;
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0]&lt;br /&gt;
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2]&lt;br /&gt;
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]&lt;br /&gt;
[CE:INTERACTION:&lt;br /&gt;
[CE:SYNDROME_TAG:SYN_INGESTED]&lt;br /&gt;
[CE:SYNDROME_TAG:SYN_INJECTED]&lt;br /&gt;
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN]&lt;br /&gt;
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN]&lt;br /&gt;
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150]&lt;br /&gt;
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]&lt;br /&gt;
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1]&lt;br /&gt;
[ITEM_PANTS:&lt;br /&gt;
greaves:greaves&lt;br /&gt;
[ADJECTIVE:&lt;br /&gt;
rounded&lt;br /&gt;
thin&lt;br /&gt;
[ARMORLEVEL:3]&lt;br /&gt;
[LBSTEP:MAX]&lt;br /&gt;
[SHAPED]&lt;br /&gt;
[LAYER:ARMOR]&lt;br /&gt;
[COVERAGE:100]&lt;br /&gt;
[LAYER_SIZE:15]&lt;br /&gt;
[LAYER_PERMIT:30]&lt;br /&gt;
[MATERIAL_SIZE:6]&lt;br /&gt;
[METAL]&lt;br /&gt;
[BARRED]&lt;br /&gt;
[HARD]&lt;br /&gt;
skirt&lt;br /&gt;
split&lt;br /&gt;
frilly&lt;br /&gt;
sheer&lt;br /&gt;
bell-shaped&lt;br /&gt;
[LBSTEP:1]&lt;br /&gt;
[LAYER:OVER]&lt;br /&gt;
[LAYER_SIZE:10]&lt;br /&gt;
[LAYER_PERMIT:100]&lt;br /&gt;
[MATERIAL_SIZE:2]&lt;br /&gt;
[SOFT]&lt;br /&gt;
[LEATHER]&lt;br /&gt;
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]&lt;br /&gt;
[ITEM_ARMOR:&lt;br /&gt;
breastplate:breastplates&lt;br /&gt;
bulging&lt;br /&gt;
segmented&lt;br /&gt;
[UBSTEP:0]&lt;br /&gt;
[LBSTEP:0]&lt;br /&gt;
[LAYER_SIZE:20]&lt;br /&gt;
[LAYER_PERMIT:50]&lt;br /&gt;
[MATERIAL_SIZE:9]&lt;br /&gt;
[NAME:coat:coats]&lt;br /&gt;
[UBSTEP:MAX]&lt;br /&gt;
[MATERIAL_SIZE:5]&lt;br /&gt;
[NAME:shirt:shirts]&lt;br /&gt;
[LAYER:UNDER]&lt;br /&gt;
[MATERIAL_SIZE:3]&lt;br /&gt;
[NAME:cloak:cloaks]&lt;br /&gt;
[LAYER:COVER]&lt;br /&gt;
[LAYER_PERMIT:150]&lt;br /&gt;
[NAME:tunic:tunics]&lt;br /&gt;
[NAME:toga:togas]&lt;br /&gt;
[UBSTEP:1]&lt;br /&gt;
[LAYER_SIZE:30]&lt;br /&gt;
[NAME:cape:capes]&lt;br /&gt;
[COVERAGE:50]&lt;br /&gt;
[LAYER_PERMIT:300]&lt;br /&gt;
[NAME:vest:vests]&lt;br /&gt;
[NAME:dress:dresses]&lt;br /&gt;
[NAME:robe:robes]&lt;br /&gt;
sleek&lt;br /&gt;
bulky&lt;br /&gt;
asymmetrical&lt;br /&gt;
[ITEM_HELM:&lt;br /&gt;
[NAME:helm:helms]&lt;br /&gt;
[ARMORLEVEL:1]&lt;br /&gt;
[METAL_ARMOR_LEVELS]&lt;br /&gt;
[LAYER_PERMIT:20]&lt;br /&gt;
[SCALED]&lt;br /&gt;
[NAME:cap:caps]&lt;br /&gt;
[LAYER_PERMIT:15]&lt;br /&gt;
[MATERIAL_SIZE:1]&lt;br /&gt;
conical&lt;br /&gt;
tall&lt;br /&gt;
[NAME:hood:hoods]&lt;br /&gt;
[NAME:turban:turbans]&lt;br /&gt;
[NAME:mask:masks]&lt;br /&gt;
[LAYER_PERMIT:10]&lt;br /&gt;
[NAME:head veil:head veils]&lt;br /&gt;
[NAME:face veil:face veils]&lt;br /&gt;
[NAME:headscarf:headscarves]&lt;br /&gt;
[ITEM_GLOVES:&lt;br /&gt;
[NAME:gauntlet:gauntlets]&lt;br /&gt;
[ARMORLEVEL:2]&lt;br /&gt;
[UPSTEP:1]&lt;br /&gt;
intricate&lt;br /&gt;
[NAME:glove:gloves]&lt;br /&gt;
[NAME:mitten:mittens]&lt;br /&gt;
[COVERAGE:150]&lt;br /&gt;
[ITEM_SHOES:&lt;br /&gt;
[NAME:high boot:high boots]&lt;br /&gt;
[LAYER_SIZE:25]&lt;br /&gt;
[NAME:low boot:low boots]&lt;br /&gt;
[NAME:shoe:shoes]&lt;br /&gt;
[NAME:sandal:sandals]&lt;br /&gt;
[NAME:chausse:chausses]&lt;br /&gt;
[UPSTEP:MAX]&lt;br /&gt;
[NAME:sock:socks]&lt;br /&gt;
[ITEM_WEAPON:&lt;br /&gt;
blade&lt;br /&gt;
sword&lt;br /&gt;
curved&lt;br /&gt;
wavy&lt;br /&gt;
[SIZE:300]&lt;br /&gt;
[SKILL:SWORD]&lt;br /&gt;
[TWO_HANDED:37500]&lt;br /&gt;
[MINIMUM_SIZE:32500]&lt;br /&gt;
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK_PREPARE_AND_RECOVER:3:3]&lt;br /&gt;
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]&lt;br /&gt;
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]&lt;br /&gt;
pike&lt;br /&gt;
[SIZE:800]&lt;br /&gt;
[SKILL:PIKE]&lt;br /&gt;
[TWO_HANDED:77500]&lt;br /&gt;
[MINIMUM_SIZE:62500]&lt;br /&gt;
[MATERIAL_SIZE:4]&lt;br /&gt;
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]&lt;br /&gt;
whip:whips&lt;br /&gt;
lash:lashes&lt;br /&gt;
scourge:scourges&lt;br /&gt;
branching&lt;br /&gt;
long&lt;br /&gt;
[SKILL:WHIP]&lt;br /&gt;
[TWO_HANDED:27500]&lt;br /&gt;
[MINIMUM_SIZE:22500]&lt;br /&gt;
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]&lt;br /&gt;
[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]&lt;br /&gt;
[ATTACK_PREPARE_AND_RECOVER:4:4]&lt;br /&gt;
pointed&lt;br /&gt;
[RANGED:BOW:ARROW]&lt;br /&gt;
[SHOOT_FORCE:1000]&lt;br /&gt;
[SHOOT_MAXVEL:200]&lt;br /&gt;
[TWO_HANDED:0]&lt;br /&gt;
[MINIMUM_SIZE:15000]&lt;br /&gt;
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]&lt;br /&gt;
WP_A&lt;br /&gt;
[ITEM_AMMO:&lt;br /&gt;
[NAME:arrow:arrows]&lt;br /&gt;
wide-headed&lt;br /&gt;
cone-headed&lt;br /&gt;
[CLASS:ARROW]&lt;br /&gt;
[SIZE:150]&lt;br /&gt;
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
blowgun&lt;br /&gt;
[RANGED:BLOWGUN:BLOWDART]&lt;br /&gt;
[SHOOT_FORCE:100]&lt;br /&gt;
[SHOOT_MAXVEL:1000]&lt;br /&gt;
[MINIMUM_SIZE:5000]&lt;br /&gt;
[NAME:blowdart:blowdarts]&lt;br /&gt;
thick&lt;br /&gt;
tapered&lt;br /&gt;
double-tipped&lt;br /&gt;
[CLASS:BLOWDART]&lt;br /&gt;
[SIZE:20]&lt;br /&gt;
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]&lt;br /&gt;
[NAME:battle axe:battle axes]&lt;br /&gt;
[SKILL:AXE]&lt;br /&gt;
[TWO_HANDED:47500]&lt;br /&gt;
[MINIMUM_SIZE:42500]&lt;br /&gt;
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]&lt;br /&gt;
[NAME:halberd:halberds]&lt;br /&gt;
[SIZE:1200]&lt;br /&gt;
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]&lt;br /&gt;
[NAME:great axe:great axes]&lt;br /&gt;
[SIZE:1300]&lt;br /&gt;
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]&lt;br /&gt;
crescent&lt;br /&gt;
dagger:daggers&lt;br /&gt;
knife:knives&lt;br /&gt;
nail:nails&lt;br /&gt;
spike:spikes&lt;br /&gt;
prong:prongs&lt;br /&gt;
[SIZE:200]&lt;br /&gt;
[SKILL:DAGGER]&lt;br /&gt;
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]&lt;br /&gt;
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]&lt;br /&gt;
mace&lt;br /&gt;
bent&lt;br /&gt;
[SKILL:MACE]&lt;br /&gt;
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]&lt;br /&gt;
[NAME:war hammer:war hammers]&lt;br /&gt;
[SIZE:400]&lt;br /&gt;
[SKILL:HAMMER]&lt;br /&gt;
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]&lt;br /&gt;
[NAME:maul:mauls]&lt;br /&gt;
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]&lt;br /&gt;
large-headed&lt;br /&gt;
spear&lt;br /&gt;
[SKILL:SPEAR]&lt;br /&gt;
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
crossbow&lt;br /&gt;
[RANGED:CROSSBOW:BOLT]&lt;br /&gt;
[NAME:bolt:bolts]&lt;br /&gt;
[CLASS:BOLT]&lt;br /&gt;
[ITEM_SHIELD:&lt;br /&gt;
rectangular&lt;br /&gt;
[BLOCKCHANCE:20]&lt;br /&gt;
[UPSTEP:2]&lt;br /&gt;
GUARDIAN_ENTITY_&lt;br /&gt;
[SITE_GUARDIAN]&lt;br /&gt;
[WEAPON:&lt;br /&gt;
[SHIELD:&lt;br /&gt;
[HELM:&lt;br /&gt;
:COMMON]&lt;br /&gt;
[ARMOR:&lt;br /&gt;
[PANTS:&lt;br /&gt;
[GLOVES:&lt;br /&gt;
[SHOES:&lt;br /&gt;
[DIVINE_MAT_WEAPONS]&lt;br /&gt;
[DIVINE_MAT_ARMOR]&lt;br /&gt;
[DIVINE_MAT_CRAFTS]&lt;br /&gt;
[DIVINE_MAT_CLOTHING]&lt;br /&gt;
[CLOTHING]&lt;br /&gt;
FUEL&lt;br /&gt;
AUTOMATIC&lt;br /&gt;
ADVENTURE_MODE_ENABLED&lt;br /&gt;
CONTAINS&lt;br /&gt;
NOT_IMPROVED&lt;br /&gt;
DOES_NOT_ABSORB&lt;br /&gt;
FOOD_STORAGE_CONTAINER&lt;br /&gt;
HARD_ITEM_MATERIAL&lt;br /&gt;
NOT_PRESSED&lt;br /&gt;
REAGENT&lt;br /&gt;
ANY_RAW_MATERIAL&lt;br /&gt;
ANY_CRAFT&lt;br /&gt;
PRODUCT&lt;br /&gt;
GET_ITEM_DATA_FROM_REAGENT&lt;br /&gt;
IMPROVEMENT&lt;br /&gt;
PRODUCT_DIMENSION&lt;br /&gt;
PRODUCT_TO_CONTAINER&lt;br /&gt;
PRESERVE_REAGENT&lt;br /&gt;
DOES_NOT_DETERMINE_PRODUCT_AMOUNT&lt;br /&gt;
FORCE_EDGE&lt;br /&gt;
PRODUCT_PASTE&lt;br /&gt;
PRODUCT_PRESSED&lt;br /&gt;
: Unrecognized Reaction Token: &lt;br /&gt;
*** Error(s) finalizing the reaction &lt;br /&gt;
KILN&lt;br /&gt;
SMELTER&lt;br /&gt;
KITCHEN&lt;br /&gt;
STILL&lt;br /&gt;
: Unrecognized Building Token: &lt;br /&gt;
hanging&lt;br /&gt;
art to&lt;br /&gt;
cover to&lt;br /&gt;
rings to&lt;br /&gt;
bands to&lt;br /&gt;
spikes to&lt;br /&gt;
specific improvement to&lt;br /&gt;
thread to&lt;br /&gt;
cloth to&lt;br /&gt;
sewn image to&lt;br /&gt;
pages to&lt;br /&gt;
illustration to&lt;br /&gt;
, Crafts&lt;br /&gt;
, Edge&lt;br /&gt;
, Paste&lt;br /&gt;
, Pressed&lt;br /&gt;
[NAME]&lt;br /&gt;
[NO_ART_NAME]&lt;br /&gt;
[ANY_PRONOUN]&lt;br /&gt;
They&lt;br /&gt;
[ANY_AGE]&lt;br /&gt;
the Age&lt;br /&gt;
[ADJ]&lt;br /&gt;
[NOUN]&lt;br /&gt;
[PHRASE]&lt;br /&gt;
Only&lt;br /&gt;
Suddenly&lt;br /&gt;
Surely&lt;br /&gt;
Then&lt;br /&gt;
Slowly&lt;br /&gt;
Time&lt;br /&gt;
The Day&lt;br /&gt;
The Night&lt;br /&gt;
The Wind&lt;br /&gt;
The Sea&lt;br /&gt;
The Sands&lt;br /&gt;
The Wise&lt;br /&gt;
The Dirt&lt;br /&gt;
The Fool&lt;br /&gt;
Nothing&lt;br /&gt;
The Future&lt;br /&gt;
The Past&lt;br /&gt;
Will Tell&lt;br /&gt;
Foretell&lt;br /&gt;
Can Say&lt;br /&gt;
Know&lt;br /&gt;
Mourn&lt;br /&gt;
Weep&lt;br /&gt;
Laugh&lt;br /&gt;
In The End&lt;br /&gt;
Afterward&lt;br /&gt;
In The Beginning&lt;br /&gt;
There&lt;br /&gt;
the Treasure&lt;br /&gt;
Treasure&lt;br /&gt;
the Artifact&lt;br /&gt;
mead hall&lt;br /&gt;
keep&lt;br /&gt;
temple&lt;br /&gt;
tower&lt;br /&gt;
spire&lt;br /&gt;
market&lt;br /&gt;
tomb&lt;br /&gt;
dungeon&lt;br /&gt;
sewers&lt;br /&gt;
catacombs&lt;br /&gt;
the Mead Hall&lt;br /&gt;
the Keep&lt;br /&gt;
the Temple&lt;br /&gt;
the Tower&lt;br /&gt;
the Spire&lt;br /&gt;
the Market&lt;br /&gt;
the Tomb&lt;br /&gt;
the Dungeon&lt;br /&gt;
the Sewers&lt;br /&gt;
the Catacombs&lt;br /&gt;
the Time&lt;br /&gt;
the Attack&lt;br /&gt;
the Invasion&lt;br /&gt;
the Rampage&lt;br /&gt;
the Razing&lt;br /&gt;
the Founders&lt;br /&gt;
Loss&lt;br /&gt;
First Contact&lt;br /&gt;
the Dispute&lt;br /&gt;
Squabbling&lt;br /&gt;
Neighbors&lt;br /&gt;
the Agreement&lt;br /&gt;
the Deal&lt;br /&gt;
Peace&lt;br /&gt;
the Diplomat&lt;br /&gt;
Tragedy&lt;br /&gt;
the Caravan&lt;br /&gt;
the Merchants&lt;br /&gt;
Concealment&lt;br /&gt;
the Secret&lt;br /&gt;
Creation&lt;br /&gt;
Genius&lt;br /&gt;
the Discovery&lt;br /&gt;
the Insurrection&lt;br /&gt;
the Revolution&lt;br /&gt;
the Revolt&lt;br /&gt;
the Rebellion&lt;br /&gt;
the Uprising&lt;br /&gt;
the Overthrow&lt;br /&gt;
the Punishment&lt;br /&gt;
the Reclamation&lt;br /&gt;
the Resettlement&lt;br /&gt;
the Enlightenment&lt;br /&gt;
Masterpiece&lt;br /&gt;
the Battle&lt;br /&gt;
the Clash&lt;br /&gt;
Pillage&lt;br /&gt;
Plunder&lt;br /&gt;
the Tribute&lt;br /&gt;
the Desecration&lt;br /&gt;
the Abduction&lt;br /&gt;
the Kidnapping&lt;br /&gt;
the Theft&lt;br /&gt;
the Thief&lt;br /&gt;
the Devouring&lt;br /&gt;
Hunger&lt;br /&gt;
the Wound&lt;br /&gt;
the Wounding&lt;br /&gt;
the Maiming&lt;br /&gt;
the Duel&lt;br /&gt;
the Struggle&lt;br /&gt;
the Construction&lt;br /&gt;
the Reunion&lt;br /&gt;
the Summit&lt;br /&gt;
the Explorer&lt;br /&gt;
the Traveler&lt;br /&gt;
the Journey&lt;br /&gt;
the Pet&lt;br /&gt;
the Companion&lt;br /&gt;
the Impersonation&lt;br /&gt;
Trickery&lt;br /&gt;
Deceit&lt;br /&gt;
Change&lt;br /&gt;
the Resurrection&lt;br /&gt;
Rebirth&lt;br /&gt;
the Mystery&lt;br /&gt;
the Confrontation&lt;br /&gt;
the Obsession&lt;br /&gt;
Storage&lt;br /&gt;
the Spirit&lt;br /&gt;
the Dead&lt;br /&gt;
the Ghost&lt;br /&gt;
the Corpse&lt;br /&gt;
the Mountain Halls&lt;br /&gt;
the Mountainhome&lt;br /&gt;
the Fortress&lt;br /&gt;
the Dark Fortress&lt;br /&gt;
the Pits&lt;br /&gt;
the Trenches&lt;br /&gt;
the Gutter&lt;br /&gt;
the Cave&lt;br /&gt;
the Pit&lt;br /&gt;
the Dark&lt;br /&gt;
the Darkness&lt;br /&gt;
the Hole&lt;br /&gt;
the Cavern&lt;br /&gt;
the Tree&lt;br /&gt;
the Trees&lt;br /&gt;
the Forest&lt;br /&gt;
the Forest Retreat&lt;br /&gt;
the City&lt;br /&gt;
the Town&lt;br /&gt;
the Farm&lt;br /&gt;
the Village&lt;br /&gt;
the Hamlet&lt;br /&gt;
the Labyrinth&lt;br /&gt;
the Maze&lt;br /&gt;
the Tunnels&lt;br /&gt;
the Shrine&lt;br /&gt;
the Lair&lt;br /&gt;
the Burrow&lt;br /&gt;
the Castle&lt;br /&gt;
the Vault&lt;br /&gt;
the Burial&lt;br /&gt;
the Mausoleum&lt;br /&gt;
the Monument&lt;br /&gt;
the Camp&lt;br /&gt;
the Place&lt;br /&gt;
the Horror&lt;br /&gt;
Goodness&lt;br /&gt;
the Joy&lt;br /&gt;
the World&lt;br /&gt;
the Region&lt;br /&gt;
the Universe&lt;br /&gt;
the Wetland&lt;br /&gt;
the Marsh&lt;br /&gt;
the Swamp&lt;br /&gt;
the Bog&lt;br /&gt;
the Mire&lt;br /&gt;
the Murk&lt;br /&gt;
the Desert&lt;br /&gt;
the Sand&lt;br /&gt;
the Rocks&lt;br /&gt;
the Canopy&lt;br /&gt;
the Undergrowth&lt;br /&gt;
the Mountains&lt;br /&gt;
the Peaks&lt;br /&gt;
the Mountain&lt;br /&gt;
the Ocean&lt;br /&gt;
the Waves&lt;br /&gt;
the Deep&lt;br /&gt;
the Sea&lt;br /&gt;
the Lake&lt;br /&gt;
the Waters&lt;br /&gt;
the Glacier&lt;br /&gt;
the Ice&lt;br /&gt;
the Tundra&lt;br /&gt;
the Frozen Wastes&lt;br /&gt;
the Grassland&lt;br /&gt;
the Plains&lt;br /&gt;
the Savanna&lt;br /&gt;
the Shrubland&lt;br /&gt;
the Hills&lt;br /&gt;
the fiery bowels of the earth&lt;br /&gt;
the Depths&lt;br /&gt;
the Underground&lt;br /&gt;
the Caverns&lt;br /&gt;
the Fire&lt;br /&gt;
the Flames&lt;br /&gt;
the Magma&lt;br /&gt;
the Fiery Depths&lt;br /&gt;
Hell&lt;br /&gt;
a population of &lt;br /&gt;
 corpses&lt;br /&gt;
the Creatures&lt;br /&gt;
 corpse&lt;br /&gt;
the Creature&lt;br /&gt;
the Coins&lt;br /&gt;
the Art&lt;br /&gt;
an unnamed group&lt;br /&gt;
the People&lt;br /&gt;
the Group&lt;br /&gt;
the Settlement&lt;br /&gt;
the Vessel&lt;br /&gt;
the Migration&lt;br /&gt;
the Religion&lt;br /&gt;
the Faith&lt;br /&gt;
Beliefs&lt;br /&gt;
the Fighters&lt;br /&gt;
the Squad&lt;br /&gt;
the Outcasts&lt;br /&gt;
the Criminals&lt;br /&gt;
Set Region Information Overflow&lt;br /&gt;
*START REGION SAVE*&lt;br /&gt;
*START REGION DIM SAVE*&lt;br /&gt;
*START REGION MAP SAVE*&lt;br /&gt;
*START REGION GEOLOGY SAVE*&lt;br /&gt;
*START REGION SUBREGION SAVE*&lt;br /&gt;
Not enough peaks: &lt;br /&gt;
Not enough medium altitudes&lt;br /&gt;
Not enough medium altitudes after shift down&lt;br /&gt;
Not enough low altitudes after shift down: &lt;br /&gt;
Not enough medium altitudes after shift up&lt;br /&gt;
Not enough high altitudes after shift up&lt;br /&gt;
Not enough partial edge oceans&lt;br /&gt;
Not enough complete edge oceans&lt;br /&gt;
Rainfall not evenly distributed: &lt;br /&gt;
Flat/rough areas not evenly distributed: &lt;br /&gt;
Savagery not evenly distributed&lt;br /&gt;
Volcanism not evenly distributed&lt;br /&gt;
Initial swamp square count fails by &lt;br /&gt;
Initial desert square count fails by &lt;br /&gt;
Initial forest square count fails by &lt;br /&gt;
Initial mountain square count fails by &lt;br /&gt;
Initial ocean square count fails by &lt;br /&gt;
Initial glacier square count fails by &lt;br /&gt;
Initial tundra square count fails by &lt;br /&gt;
Initial grassland square count fails by &lt;br /&gt;
Initial hill square count fails by &lt;br /&gt;
Not enough volcanos&lt;br /&gt;
Swamp region count fails by &lt;br /&gt;
Desert region count fails by &lt;br /&gt;
Forest region count fails by &lt;br /&gt;
Mountain region count fails by &lt;br /&gt;
Ocean region count fails by &lt;br /&gt;
Glacier region count fails by &lt;br /&gt;
Tundra region count fails by &lt;br /&gt;
Grassland region count fails by &lt;br /&gt;
Hill region count fails by &lt;br /&gt;
Not enough river start points before erosion&lt;br /&gt;
Too many distinct subregions (over by &lt;br /&gt;
 will be logged after parameter dump.&lt;br /&gt;
A world gen error from DF &lt;br /&gt;
Error sorting rivers: working with &lt;br /&gt;
 ran into &lt;br /&gt;
Not enough medium altitude locations after erosion&lt;br /&gt;
Not enough low altitude locations after erosion: &lt;br /&gt;
Not enough high altitude locations after erosion&lt;br /&gt;
Not enough mountain cave locations&lt;br /&gt;
Not enough mountain cave locations after location check&lt;br /&gt;
Not enough low-lying cave locations&lt;br /&gt;
Not enough low-lying cave locations after location check&lt;br /&gt;
Not enough entity placement locations&lt;br /&gt;
No entity definitions available&lt;br /&gt;
No controllable entity definitions available&lt;br /&gt;
Did not place controllable entity&lt;br /&gt;
Placed farming entity without orchard crops&lt;br /&gt;
Placed farming entity without non-orchard crops&lt;br /&gt;
Final swamp region count fails by &lt;br /&gt;
Final desert region count fails by &lt;br /&gt;
Final forest region count fails by &lt;br /&gt;
Final mountain region count fails by &lt;br /&gt;
Final ocean region count fails by &lt;br /&gt;
Final glacier region count fails by &lt;br /&gt;
Final tundra region count fails by &lt;br /&gt;
Final grassland region count fails by &lt;br /&gt;
Final hill region count fails by &lt;br /&gt;
It is raining outside.&lt;br /&gt;
It is snowing outside.&lt;br /&gt;
 is falling outside.&lt;br /&gt;
There is thick fog outside.&lt;br /&gt;
There is a thin mist outside.&lt;br /&gt;
You cannot see the sky clearly from here, but the available sunlight indicates &lt;br /&gt;
the night&lt;br /&gt;
the dawn&lt;br /&gt;
the day&lt;br /&gt;
the sunset&lt;br /&gt;
 is falling from the sky.&lt;br /&gt;
There is a heavy blanket of fog enveloping everything.&lt;br /&gt;
Fog enshrouds the area.&lt;br /&gt;
There is a thin mist here.&lt;br /&gt;
The sky above you is nearly black, ripped through with towering clouds.&lt;br /&gt;
The sky above you is completely gray, with dark cloud pillars pressing through it.&lt;br /&gt;
A towering gray cloud descends from the white sky above you.&lt;br /&gt;
The sky above you is a uniform and dark gray.&lt;br /&gt;
The sky above you is gray.&lt;br /&gt;
The sky above you is hazy and white.&lt;br /&gt;
A dark, towering cloud rises into a striped sky.&lt;br /&gt;
Mounds of clouds are clustered through a striped sky.&lt;br /&gt;
There are scattered clouds underneath a striped sky.&lt;br /&gt;
The sky is striped with thin clouds.&lt;br /&gt;
A dark, menacing cloud towers above you, crowned by an anvil.&lt;br /&gt;
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.&lt;br /&gt;
There are scattered puffy clouds above you.&lt;br /&gt;
The sky is otherwise clear above you.&lt;br /&gt;
The sky is clear above you.&lt;br /&gt;
The sun is rising&lt;br /&gt;
 in the west&lt;br /&gt;
 in the east&lt;br /&gt;
The sun is&lt;br /&gt;
 low&lt;br /&gt;
 high&lt;br /&gt;
western&lt;br /&gt;
eastern&lt;br /&gt;
 sky&lt;br /&gt;
The sun is directly above you&lt;br /&gt;
The sun is setting&lt;br /&gt;
 to the east&lt;br /&gt;
 to the west&lt;br /&gt;
 behind the clouds&lt;br /&gt;
full moon&lt;br /&gt;
waxing gibbous moon&lt;br /&gt;
waxing half moon&lt;br /&gt;
waxing crescent moon&lt;br /&gt;
waning gibbous moon&lt;br /&gt;
waning half moon&lt;br /&gt;
waning crescent moon&lt;br /&gt;
 is rising&lt;br /&gt;
 is directly above you&lt;br /&gt;
 is setting&lt;br /&gt;
 bright behind the clouds&lt;br /&gt;
 pale behind the clouds&lt;br /&gt;
 hardly visible behind the clouds&lt;br /&gt;
The stars are out.&lt;br /&gt;
There is a strong breeze blowing from the &lt;br /&gt;
There is a cool breeze blowing from the &lt;br /&gt;
There is a gentle breeze blowing from the &lt;br /&gt;
Loop Erase River Overflow&lt;br /&gt;
Loop Erase River Placement Overflow&lt;br /&gt;
Loop Erase River Temp River Placement Overflow&lt;br /&gt;
territory_map-&lt;br /&gt;
historical_map-&lt;br /&gt;
world_map-&lt;br /&gt;
-world_gen_param&lt;br /&gt;
[WORLD_GEN]&lt;br /&gt;
CUSTOM_NAME:&lt;br /&gt;
SEED:&lt;br /&gt;
HISTORY_SEED:&lt;br /&gt;
NAME_SEED:&lt;br /&gt;
CREATURE_SEED:&lt;br /&gt;
DIM:&lt;br /&gt;
EMBARK_POINTS:&lt;br /&gt;
END_YEAR:&lt;br /&gt;
BEAST_END_YEAR:&lt;br /&gt;
REVEAL_ALL_HISTORY:&lt;br /&gt;
CULL_HISTORICAL_FIGURES:&lt;br /&gt;
[ELEVATION_FREQUENCY:&lt;br /&gt;
[RAIN_FREQUENCY:&lt;br /&gt;
[DRAINAGE_FREQUENCY:&lt;br /&gt;
[TEMPERATURE_FREQUENCY:&lt;br /&gt;
[SAVAGERY_FREQUENCY:&lt;br /&gt;
[VOLCANISM_FREQUENCY:&lt;br /&gt;
MINERAL_SCARCITY:&lt;br /&gt;
MEGABEAST_CAP:&lt;br /&gt;
SEMIMEGABEAST_CAP:&lt;br /&gt;
TITAN_NUMBER:&lt;br /&gt;
TITAN_ATTACK_TRIGGER:&lt;br /&gt;
DEMON_NUMBER:&lt;br /&gt;
NIGHT_TROLL_NUMBER:&lt;br /&gt;
BOGEYMAN_NUMBER:&lt;br /&gt;
VAMPIRE_NUMBER:&lt;br /&gt;
WEREBEAST_NUMBER:&lt;br /&gt;
SECRET_NUMBER:&lt;br /&gt;
REGIONAL_INTERACTION_NUMBER:&lt;br /&gt;
DISTURBANCE_INTERACTION_NUMBER:&lt;br /&gt;
EVIL_CLOUD_NUMBER:&lt;br /&gt;
EVIL_RAIN_NUMBER:&lt;br /&gt;
GENERATE_DIVINE_MATERIALS:&lt;br /&gt;
GOOD_SQ_COUNTS:&lt;br /&gt;
EVIL_SQ_COUNTS:&lt;br /&gt;
PEAK_NUMBER_MIN:&lt;br /&gt;
PARTIAL_OCEAN_EDGE_MIN:&lt;br /&gt;
COMPLETE_OCEAN_EDGE_MIN:&lt;br /&gt;
VOLCANO_MIN:&lt;br /&gt;
[REGION_COUNTS:&lt;br /&gt;
EROSION_CYCLE_COUNT:&lt;br /&gt;
RIVER_MINS:&lt;br /&gt;
PERIODICALLY_ERODE_EXTREMES:&lt;br /&gt;
OROGRAPHIC_PRECIPITATION:&lt;br /&gt;
SUBREGION_MAX:&lt;br /&gt;
CAVERN_LAYER_COUNT:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MIN:&lt;br /&gt;
CAVERN_LAYER_OPENNESS_MAX:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MIN:&lt;br /&gt;
CAVERN_LAYER_PASSAGE_DENSITY_MAX:&lt;br /&gt;
CAVERN_LAYER_WATER_MIN:&lt;br /&gt;
CAVERN_LAYER_WATER_MAX:&lt;br /&gt;
HAVE_BOTTOM_LAYER_1:&lt;br /&gt;
HAVE_BOTTOM_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_GROUND:&lt;br /&gt;
LEVELS_ABOVE_LAYER_1:&lt;br /&gt;
LEVELS_ABOVE_LAYER_2:&lt;br /&gt;
LEVELS_ABOVE_LAYER_3:&lt;br /&gt;
LEVELS_ABOVE_LAYER_4:&lt;br /&gt;
LEVELS_ABOVE_LAYER_5:&lt;br /&gt;
LEVELS_AT_BOTTOM:&lt;br /&gt;
CAVE_MIN_SIZE:&lt;br /&gt;
CAVE_MAX_SIZE:&lt;br /&gt;
MOUNTAIN_CAVE_MIN:&lt;br /&gt;
NON_MOUNTAIN_CAVE_MIN:&lt;br /&gt;
ALL_CAVES_VISIBLE:&lt;br /&gt;
SHOW_EMBARK_TUNNEL:&lt;br /&gt;
TOTAL_CIV_NUMBER:&lt;br /&gt;
TOTAL_CIV_POPULATION:&lt;br /&gt;
SITE_CAP:&lt;br /&gt;
PLAYABLE_CIVILIZATION_REQUIRED:&lt;br /&gt;
ELEVATION_RANGES:&lt;br /&gt;
RAIN_RANGES:&lt;br /&gt;
DRAINAGE_RANGES:&lt;br /&gt;
SAVAGERY_RANGES:&lt;br /&gt;
VOLCANISM_RANGES:&lt;br /&gt;
feature-&lt;br /&gt;
data/save/current/feature-&lt;br /&gt;
Mountain-Slope Overflow&lt;br /&gt;
/site-&lt;br /&gt;
, Region Pop: Null Square Count&lt;br /&gt;
-world_history&lt;br /&gt;
Worship List&lt;br /&gt;
 List&lt;br /&gt;
[*] &lt;br /&gt;
 (b.&lt;br /&gt;
 d. &lt;br /&gt;
, Reign Began: &lt;br /&gt;
, Inherited&lt;br /&gt;
 from mother&lt;br /&gt;
 from father&lt;br /&gt;
 from paternal grandmother&lt;br /&gt;
 from paternal grandfather&lt;br /&gt;
 from maternal grandmother&lt;br /&gt;
 from maternal grandfather&lt;br /&gt;
, *** New Line&lt;br /&gt;
, *** Original Line&lt;br /&gt;
Married&lt;br /&gt;
 (d. &lt;br /&gt;
Never Married&lt;br /&gt;
No Children&lt;br /&gt;
 Child&lt;br /&gt;
 (out-lived)&lt;br /&gt;
 (out-lived &lt;br /&gt;
 of them)&lt;br /&gt;
 -- Ages&lt;br /&gt;
 at death&lt;br /&gt;
(d. &lt;br /&gt;
      &lt;br /&gt;
Worshipped &lt;br /&gt;
Worships &lt;br /&gt;
-world_sites_and_pops&lt;br /&gt;
Civilized World Population&lt;br /&gt;
Total: &lt;br /&gt;
Parent Civ: &lt;br /&gt;
Unnumbered &lt;br /&gt;
Unnumbered&lt;br /&gt;
outcast&lt;br /&gt;
Unnumbered animated &lt;br /&gt;
 animated &lt;br /&gt;
Outdoor Animal Populations (Including Undead)&lt;br /&gt;
Underground Animal Populations (Including Undead)&lt;br /&gt;
data/save/current/region_snapshot-&lt;br /&gt;
region_snapshot-&lt;br /&gt;
's corpse&lt;br /&gt;
Midmap creation failure on graphical map export: &lt;br /&gt;
Elevation negative on graphical map export (main)&lt;br /&gt;
Elevation negative on graphical map export (midmap)&lt;br /&gt;
The Arena&lt;br /&gt;
Test Seed &lt;br /&gt;
STANDARD_CLIMBING_GAITS&lt;br /&gt;
STANDARD_SWIMMING_GAITS&lt;br /&gt;
STANDARD_CRAWLING_GAITS&lt;br /&gt;
STANDARD_FLYING_GAITS&lt;br /&gt;
Cannot generate random creatures -- missing creature variation &lt;br /&gt;
Inappropriate Waterlevel Biome Choice (2)&lt;br /&gt;
Inappropriate Waterlevel Biome Choice (4)&lt;br /&gt;
Midmap effective coordinate check out of bounds&lt;br /&gt;
Woe unto any that disturb the resting place of &lt;br /&gt;
 The &lt;br /&gt;
 is with &lt;br /&gt;
 but&lt;br /&gt;
 watches still&lt;br /&gt;
Imported Food&lt;br /&gt;
Imported Clothing&lt;br /&gt;
Imported Goods&lt;br /&gt;
Woven Clothing&lt;br /&gt;
Leather Clothing&lt;br /&gt;
Blacksmith&lt;br /&gt;
Metal Crafts&lt;br /&gt;
Leather Goods&lt;br /&gt;
Wooden Furniture&lt;br /&gt;
Stone Furniture&lt;br /&gt;
Metal Furniture&lt;br /&gt;
building out of bounds: &lt;br /&gt;
cottage plot&lt;br /&gt;
yard&lt;br /&gt;
tree&lt;br /&gt;
hillock&lt;br /&gt;
house&lt;br /&gt;
shop&lt;br /&gt;
market square&lt;br /&gt;
temp&lt;br /&gt;
vault&lt;br /&gt;
warehouse&lt;br /&gt;
pasture&lt;br /&gt;
well&lt;br /&gt;
trenches&lt;br /&gt;
fortress entrance&lt;br /&gt;
no layer area available for historical figure&lt;br /&gt;
DREAM&lt;br /&gt;
UNDEAD_ARMY&lt;br /&gt;
DIPEV&lt;br /&gt;
MEETING&lt;br /&gt;
DIPSCRIPT&lt;br /&gt;
SETVAR&lt;br /&gt;
UNIT&lt;br /&gt;
LONG&lt;br /&gt;
ACTION&lt;br /&gt;
ELSE&lt;br /&gt;
ENDIF&lt;br /&gt;
TEXTVIEWER&lt;br /&gt;
HISTORY_DIPEV&lt;br /&gt;
DISCUSS&lt;br /&gt;
TOPICDISCUSSION&lt;br /&gt;
CONSTRUCTTOPICLIST&lt;br /&gt;
DIPEVENT&lt;br /&gt;
INVASION&lt;br /&gt;
data/dipscript/text/&lt;br /&gt;
FIRSTCONTACT&lt;br /&gt;
Connectivity Overflow&lt;br /&gt;
Connectivity Placement Overflow&lt;br /&gt;
Connected Component Overflow&lt;br /&gt;
Update Connectivity Placement Overflow&lt;br /&gt;
data\announcement\unretire&lt;br /&gt;
FLUX&lt;br /&gt;
  Choose Fortress Location  &lt;br /&gt;
Local&lt;br /&gt;
Region&lt;br /&gt;
Temperate Conifer Forest&lt;br /&gt;
Tropical Dry Brdlf Forest&lt;br /&gt;
Tropical Moist Brdlf Forst&lt;br /&gt;
Temperature: &lt;br /&gt;
Temperate&lt;br /&gt;
Trees: &lt;br /&gt;
Scarce&lt;br /&gt;
Woodland&lt;br /&gt;
Heavily Forested&lt;br /&gt;
Other Vegetation: &lt;br /&gt;
Moderate&lt;br /&gt;
Thick&lt;br /&gt;
Surroundings: &lt;br /&gt;
Serene&lt;br /&gt;
Calm&lt;br /&gt;
Sinister&lt;br /&gt;
Mirthful&lt;br /&gt;
Wilderness&lt;br /&gt;
Haunted&lt;br /&gt;
Joyous Wilds&lt;br /&gt;
Untamed Wilds&lt;br /&gt;
Terrifying&lt;br /&gt;
Multiple Constructions&lt;br /&gt;
Major River: &lt;br /&gt;
River: &lt;br /&gt;
Minor River: &lt;br /&gt;
Stream: &lt;br /&gt;
Brook: &lt;br /&gt;
Volcano: &lt;br /&gt;
Mountain: &lt;br /&gt;
Shallow Clay&lt;br /&gt;
Little soil&lt;br /&gt;
Some soil&lt;br /&gt;
Deep soil&lt;br /&gt;
Very deep soil&lt;br /&gt;
Extremely deep soil&lt;br /&gt;
Aquifer&lt;br /&gt;
Shallow metals&lt;br /&gt;
Shallow metal&lt;br /&gt;
Deep metals&lt;br /&gt;
Deep metal&lt;br /&gt;
Flux stone layer&lt;br /&gt;
--------&lt;br /&gt;
No Trade&lt;br /&gt;
Your Civilization&lt;br /&gt;
Relative Elevation&lt;br /&gt;
Cliff Indicator&lt;br /&gt;
Flat&lt;br /&gt;
Slopes&lt;br /&gt;
Low Cliffs&lt;br /&gt;
Medium Cliffs&lt;br /&gt;
High Cliffs&lt;br /&gt;
Very High Cliffs (10+)&lt;br /&gt;
Extreme Cliffs (20+)&lt;br /&gt;
Unretire &lt;br /&gt;
Reclaim &lt;br /&gt;
Inhabited&lt;br /&gt;
Ruin&lt;br /&gt;
Searching &lt;br /&gt;
Find Desired Location&lt;br /&gt;
No Suitable Site&lt;br /&gt;
Partial Candidate&lt;br /&gt;
Suitable Site&lt;br /&gt;
X Dimension&lt;br /&gt;
Y Dimension&lt;br /&gt;
Rain&lt;br /&gt;
Flux Stone Layer&lt;br /&gt;
Underground River&lt;br /&gt;
Underground Pool&lt;br /&gt;
Magma Pool&lt;br /&gt;
Magma Pipe&lt;br /&gt;
Bottomless Pit&lt;br /&gt;
Other Features&lt;br /&gt;
Shallow Metal&lt;br /&gt;
Deep Metal&lt;br /&gt;
Soil&lt;br /&gt;
Multiple&lt;br /&gt;
 Little&lt;br /&gt;
 Some&lt;br /&gt;
 Deep&lt;br /&gt;
Reclaim/Unretire a Fortress&lt;br /&gt;
: Change Mode&lt;br /&gt;
: Text Done&lt;br /&gt;
: Enter Text&lt;br /&gt;
: Move Local Area&lt;br /&gt;
: Resize Local Area&lt;br /&gt;
: Symbol Select&lt;br /&gt;
: Adopt Symbol&lt;br /&gt;
: List&lt;br /&gt;
Movement keys control region cursor.&lt;br /&gt;
: Add Note&lt;br /&gt;
: View Note&lt;br /&gt;
: Delete Note&lt;br /&gt;
NOTICE: Notes are saved only when you save/lose your fort.&lt;br /&gt;
: Change Selection&lt;br /&gt;
: Do Search&lt;br /&gt;
: Browse Results&lt;br /&gt;
: Stop Search Here&lt;br /&gt;
: Unretire!&lt;br /&gt;
: Reclaim!&lt;br /&gt;
: Cancel Reclaim/Unretire&lt;br /&gt;
: Embark!&lt;br /&gt;
: Reclaim/Unretire&lt;br /&gt;
: Clear find results&lt;br /&gt;
: Find Desired Location&lt;br /&gt;
: Notes&lt;br /&gt;
: View Biome&lt;br /&gt;
Are you sure you want to embark here?&lt;br /&gt;
This is your only warning!&lt;br /&gt;
You have selected the largest possible area.&lt;br /&gt;
You have selected a very large area.&lt;br /&gt;
You have selected a large area.&lt;br /&gt;
Choose a smaller area if you experience lags.&lt;br /&gt;
You have selected an area with salt water.&lt;br /&gt;
It might be very difficult to survive here.&lt;br /&gt;
You have selected an area with an aquifer.&lt;br /&gt;
It might be very difficult to obtain stone here.&lt;br /&gt;
  Choose Name  &lt;br /&gt;
Singular Noun&lt;br /&gt;
Plural Noun&lt;br /&gt;
Adjective&lt;br /&gt;
Prefix&lt;br /&gt;
Present (1st)&lt;br /&gt;
Present (3rd)&lt;br /&gt;
Preterite&lt;br /&gt;
Past Participle&lt;br /&gt;
Present Participle&lt;br /&gt;
: Clear&lt;br /&gt;
 to move.  &lt;br /&gt;
 to use selected word.  You can also use the mouse.&lt;br /&gt;
Front Compound&lt;br /&gt;
Rear Compound&lt;br /&gt;
First Adjective&lt;br /&gt;
Second Adjective&lt;br /&gt;
Hyphen Compound&lt;br /&gt;
The X&lt;br /&gt;
Of X&lt;br /&gt;
Could not give dwarf &lt;br /&gt;
 skill: &lt;br /&gt;
No dwarf in position &lt;br /&gt;
Cannot afford &lt;br /&gt;
 available&lt;br /&gt;
  Prepare for the Expedition to &lt;br /&gt;
  Prepare for the Journey to &lt;br /&gt;
Play Now!&lt;br /&gt;
Prepare for the journey carefully&lt;br /&gt;
Use &lt;br /&gt;
: Prepare to embark!&lt;br /&gt;
: Items&lt;br /&gt;
: Name Fortress&lt;br /&gt;
: Name Group&lt;br /&gt;
: Add&lt;br /&gt;
: New&lt;br /&gt;
Pts: &lt;br /&gt;
: Save&lt;br /&gt;
: Problems&lt;br /&gt;
Warning!  The following embark profile name is already in use:&lt;br /&gt;
: Overwrite&lt;br /&gt;
: Go back&lt;br /&gt;
To save these settings, choose a name for this embark profile:&lt;br /&gt;
Embark preparations were not completed.&lt;br /&gt;
Profile &lt;br /&gt;
Active/Training&lt;br /&gt;
** Starting New Outpost **&lt;br /&gt;
** Unretiring Outpost **&lt;br /&gt;
** Starting Reclaim **&lt;br /&gt;
data/init/embark_profiles.txt&lt;br /&gt;
PROFILE&lt;br /&gt;
RECLAIM_SKILL&lt;br /&gt;
Unrecognized Embark Profile Token: &lt;br /&gt;
  Unintelligible!  &lt;br /&gt;
This strange language cannot be translated.&lt;br /&gt;
old save: correcting possibly erroneous site animal pop&lt;br /&gt;
old save: correcting possibly erroneous site pop&lt;br /&gt;
You have located &lt;br /&gt;
&amp;quot;, a &lt;br /&gt;
site_map-&lt;br /&gt;
site_color_key.txt&lt;br /&gt;
main tower (255,0,255)&lt;br /&gt;
watch tower (128,128,128)&lt;br /&gt;
trenches (0,0,0)&lt;br /&gt;
dungeon-tower interface (50,20,50)&lt;br /&gt;
work pits (50,30,20)&lt;br /&gt;
living pits (20,50,40)&lt;br /&gt;
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE&lt;br /&gt;
castle tower (110,110,110)&lt;br /&gt;
castle wall (70,70,70)&lt;br /&gt;
castle wall walkway (40,40,40)&lt;br /&gt;
warehouse (50,50,50)&lt;br /&gt;
general import market (50,30,15)&lt;br /&gt;
food import market (50,40,15)&lt;br /&gt;
clothing import market (50,30,35)&lt;br /&gt;
meat market (255,0,0)&lt;br /&gt;
edible produce market (0,255,0)&lt;br /&gt;
cheese market (255,255,0)&lt;br /&gt;
edible processed plants market (255,200,200)&lt;br /&gt;
general import store (192,192,192), border (128,128,128)&lt;br /&gt;
food import store (128,192,128), border (128,128,128)&lt;br /&gt;
clothing import store (255,255,255), border (128,128,128)&lt;br /&gt;
cloth shop (200,200,200)&lt;br /&gt;
tanning shop (128,100,50)&lt;br /&gt;
cloth clothing shop (255,255,100)&lt;br /&gt;
leather clothing shop (255,128,64)&lt;br /&gt;
bone carver shop (128,255,255)&lt;br /&gt;
gem cutter shop (0,255,0)&lt;br /&gt;
metal weapons shop (255,0,255)&lt;br /&gt;
wood weapons shop (255,128,128)&lt;br /&gt;
blacksmith shop (64,64,64)&lt;br /&gt;
armorsmith shop (0,0,0)&lt;br /&gt;
metal crafter shop (128,128,128)&lt;br /&gt;
leather accessories shop (100,70,30)&lt;br /&gt;
wooden furniture shop (255,0,0)&lt;br /&gt;
stone furniture shop (255,64,0)&lt;br /&gt;
metal furniture shop (255,0,64)&lt;br /&gt;
fortress (129,129,129)&lt;br /&gt;
underground farming (50,20,50)&lt;br /&gt;
underground industrial (250,50,20)&lt;br /&gt;
underground living (20,50,30)&lt;br /&gt;
tavern (255,255,200)&lt;br /&gt;
well (0,0,255)&lt;br /&gt;
house (100,70,10)&lt;br /&gt;
cottage plot (30,100,10)&lt;br /&gt;
mead hall (255,128,255)&lt;br /&gt;
temple (170,120,230)&lt;br /&gt;
crops 1 (255,195,0), rows&lt;br /&gt;
crops 2 (195,255,0), rows&lt;br /&gt;
crops 3 (100,60,20), rows&lt;br /&gt;
meadow (100,255,0)&lt;br /&gt;
orchard (0,100,0)/(0,200,0)&lt;br /&gt;
woodland (0,95,0)&lt;br /&gt;
waste (0,20,0)&lt;br /&gt;
town yards (100,50,10)&lt;br /&gt;
abandoned (75,50,20), border (50,50,50)&lt;br /&gt;
ruin (50,20,20), border (50,50,50)&lt;br /&gt;
unknown (100,100,100)&lt;br /&gt;
NULL artifact on site realization, skipping&lt;br /&gt;
fortress&lt;br /&gt;
mountain halls&lt;br /&gt;
hillocks&lt;br /&gt;
pits&lt;br /&gt;
cave&lt;br /&gt;
forest retreat&lt;br /&gt;
hamlet&lt;br /&gt;
labyrinth&lt;br /&gt;
shrine&lt;br /&gt;
monument&lt;br /&gt;
camp&lt;br /&gt;
important location&lt;br /&gt;
Site Center Flood Overflow&lt;br /&gt;
Non-feature related elevation hole&lt;br /&gt;
NULL artifact removed on load&lt;br /&gt;
begins to talk in a hushed whisper when &lt;br /&gt;
 is angry&lt;br /&gt;
starts to whisper when &lt;br /&gt;
 is trying to remember something&lt;br /&gt;
whispers when &lt;br /&gt;
's nervous&lt;br /&gt;
 is thinking hard about something&lt;br /&gt;
usually speaks in a whisper&lt;br /&gt;
talks very quietly when &lt;br /&gt;
keeps &lt;br /&gt;
 voice very quiet when &lt;br /&gt;
 is nervous&lt;br /&gt;
speaks very quietly&lt;br /&gt;
starts yelling whenever &lt;br /&gt;
 gets angry&lt;br /&gt;
begins to talk louder when &lt;br /&gt;
talks very loudly when &lt;br /&gt;
 is excited&lt;br /&gt;
shouts when &lt;br /&gt;
 surprised&lt;br /&gt;
talks very loudly whenever &lt;br /&gt;
 is exasperated&lt;br /&gt;
greets others very loudly&lt;br /&gt;
 is annoyed&lt;br /&gt;
speaks very loudly&lt;br /&gt;
begins speaking in a monotone whenever &lt;br /&gt;
 is angered&lt;br /&gt;
starts to drone when &lt;br /&gt;
begins to talk in a monotone when &lt;br /&gt;
 is bored&lt;br /&gt;
speaks in a monotone when &lt;br /&gt;
has a very monotonous way of speaking&lt;br /&gt;
 voice trails off whenever &lt;br /&gt;
 tries to remember something&lt;br /&gt;
 voice trails off when &lt;br /&gt;
 is thinking about something&lt;br /&gt;
 voice has a tendency to trail off when &lt;br /&gt;
's speaking&lt;br /&gt;
begins to talk more slowly when &lt;br /&gt;
's angry&lt;br /&gt;
begins to talk much more slowly when &lt;br /&gt;
's exasperated&lt;br /&gt;
When &lt;br /&gt;
's annoyed, &lt;br /&gt;
 starts to talk slowly&lt;br /&gt;
 generally speaks very slowly&lt;br /&gt;
begins to talk rapidly when &lt;br /&gt;
talks very quickly when &lt;br /&gt;
speaks rapidly when &lt;br /&gt;
's excited&lt;br /&gt;
talks very rapidly after &lt;br /&gt;
's been surprised&lt;br /&gt;
 usually talks very quickly&lt;br /&gt;
speaks very deliberately when &lt;br /&gt;
 becomes exasperated, &lt;br /&gt;
 begins to speak very deliberately&lt;br /&gt;
's annoyed&lt;br /&gt;
tends to speak very deliberately&lt;br /&gt;
mutters under &lt;br /&gt;
 breath when &lt;br /&gt;
's trying to remember something&lt;br /&gt;
starts to mutter under &lt;br /&gt;
 gets excited&lt;br /&gt;
's thinking&lt;br /&gt;
 starts to mutter under &lt;br /&gt;
 breath&lt;br /&gt;
Whenever there's a pause in a conversation, &lt;br /&gt;
's bored&lt;br /&gt;
constantly mutters under &lt;br /&gt;
starts to stutter when &lt;br /&gt;
always stutters when &lt;br /&gt;
stammers when &lt;br /&gt;
's surprised&lt;br /&gt;
begins to stammer when &lt;br /&gt;
 becomes exasperated&lt;br /&gt;
stutters occasionally&lt;br /&gt;
talks to inanimate objects when &lt;br /&gt;
often talks to inanimate objects when &lt;br /&gt;
 talks to inanimate objects when there is a lull in the conversation&lt;br /&gt;
 gets bored, &lt;br /&gt;
 starts talking to inanimate objects&lt;br /&gt;
has a tendency to talk to inanimate objects&lt;br /&gt;
talks to &lt;br /&gt;
 when &lt;br /&gt;
 gets excited, &lt;br /&gt;
 often starts talking to &lt;br /&gt;
starts talking to &lt;br /&gt;
When there's a pause in a conversation, &lt;br /&gt;
 whenever &lt;br /&gt;
 gets bored&lt;br /&gt;
 all of the time&lt;br /&gt;
gets distracted from conversations easily when &lt;br /&gt;
is distracted from conversations easily when &lt;br /&gt;
gets distracted during conversations when &lt;br /&gt;
is easily distracted during conversations when &lt;br /&gt;
gets easily distracted during conversations when &lt;br /&gt;
tends to be easily distracted during conversations&lt;br /&gt;
often tells pointless stories when &lt;br /&gt;
's nervous.&lt;br /&gt;
 often tells stories without any real point&lt;br /&gt;
quite often tells pointless stories when &lt;br /&gt;
will frequently ramble on with stories that don't any point or even conclusion&lt;br /&gt;
becomes very focused during conversations when &lt;br /&gt;
tends to be very focused during conversations&lt;br /&gt;
will often pause in conversation to look for the right word&lt;br /&gt;
often touches others during conversations when &lt;br /&gt;
will often touch others when greeting them&lt;br /&gt;
often touches those to whom &lt;br /&gt;
 is speaking&lt;br /&gt;
has a way of arguing with those that are in agreement with &lt;br /&gt;
 is nervous, &lt;br /&gt;
 never allows pauses to occur in conversation&lt;br /&gt;
can't stand quiet pauses in conversations and always finds something to say&lt;br /&gt;
pauses before speaking&lt;br /&gt;
talks about others behind their backs&lt;br /&gt;
interrupts others during conversations when &lt;br /&gt;
tends to interrupts others during conversations when &lt;br /&gt;
 often interrupts others during conversations&lt;br /&gt;
 is excited during conversations, &lt;br /&gt;
 often can't help interrupting others&lt;br /&gt;
has a habit of interrupting speakers&lt;br /&gt;
gives incredibly vague answers to questions&lt;br /&gt;
will without fail turn any conversation to &lt;br /&gt;
rarely speaks when &lt;br /&gt;
's nervous, &lt;br /&gt;
 rarely talks&lt;br /&gt;
has trouble speaking when &lt;br /&gt;
rarely speaks&lt;br /&gt;
rarely starts conversations&lt;br /&gt;
has the habit of answering questions with questions&lt;br /&gt;
repeatedly snaps &lt;br /&gt;
often snaps &lt;br /&gt;
snaps &lt;br /&gt;
 repeatedly when &lt;br /&gt;
always snaps &lt;br /&gt;
's greeting somebody&lt;br /&gt;
has a habit of snapping &lt;br /&gt;
drums &lt;br /&gt;
 often drums &lt;br /&gt;
 gets excited, it's easy to tell because &lt;br /&gt;
 drums &lt;br /&gt;
's sitting down&lt;br /&gt;
has a habit of drumming &lt;br /&gt;
scratches &lt;br /&gt;
's bored, &lt;br /&gt;
 often scratches &lt;br /&gt;
has a habit of scratching &lt;br /&gt;
tends to scratch &lt;br /&gt;
 quite often&lt;br /&gt;
always scratches &lt;br /&gt;
 a lot&lt;br /&gt;
often rubs &lt;br /&gt;
points and shakes &lt;br /&gt;
shakes &lt;br /&gt;
 up and down when &lt;br /&gt;
 gets exasperated, &lt;br /&gt;
 often points and shakes &lt;br /&gt;
 always points at others when greeting them&lt;br /&gt;
runs &lt;br /&gt;
 through &lt;br /&gt;
has a habit of running &lt;br /&gt;
cracks &lt;br /&gt;
 sometimes cracks &lt;br /&gt;
often gives &lt;br /&gt;
 a good crack when &lt;br /&gt;
's thinking hard&lt;br /&gt;
occasionally cracks &lt;br /&gt;
laughs in a unique way when &lt;br /&gt;
has a very distinct laugh for when &lt;br /&gt;
's surprised, &lt;br /&gt;
 has a very unique laugh&lt;br /&gt;
laughs in a distinct fashion when &lt;br /&gt;
laughs in a unique way whenever &lt;br /&gt;
has a very distinct laugh&lt;br /&gt;
 cackles when &lt;br /&gt;
 has more a cackle than a laugh&lt;br /&gt;
 laughs very loudly whenever &lt;br /&gt;
 laughs loudly when &lt;br /&gt;
 laughs very loudly&lt;br /&gt;
laughs silently&lt;br /&gt;
has a nervous laugh&lt;br /&gt;
laughs at &lt;br /&gt;
 own jokes&lt;br /&gt;
walks as if in a terrible hurry whenever &lt;br /&gt;
 goes anywhere&lt;br /&gt;
skips around when &lt;br /&gt;
skips over to others when &lt;br /&gt;
 meets them&lt;br /&gt;
skips wherever &lt;br /&gt;
 goes&lt;br /&gt;
walks with a confident stride&lt;br /&gt;
 becomes very rigid when &lt;br /&gt;
 tenses up when &lt;br /&gt;
 stiffens up when &lt;br /&gt;
's thinking, &lt;br /&gt;
 body becomes very still&lt;br /&gt;
holds &lt;br /&gt;
 in a rigid posture&lt;br /&gt;
slouches when &lt;br /&gt;
 has a slouching posture&lt;br /&gt;
chews &lt;br /&gt;
's trying to remember something, &lt;br /&gt;
 often starts chewing on &lt;br /&gt;
 intently when &lt;br /&gt;
idly chews &lt;br /&gt;
gnaws &lt;br /&gt;
tends to chew &lt;br /&gt;
 tends to chew on &lt;br /&gt;
 has a habit of chewing on &lt;br /&gt;
gnaws on &lt;br /&gt;
 has a tendency to chew on &lt;br /&gt;
has a habit of chewing on &lt;br /&gt;
often bites &lt;br /&gt;
bites &lt;br /&gt;
 often greets others with a hug&lt;br /&gt;
gives hugs out freely&lt;br /&gt;
When greeting others, &lt;br /&gt;
 always smiles nervously&lt;br /&gt;
has a nervous smile&lt;br /&gt;
 become animated when &lt;br /&gt;
 move frantically when &lt;br /&gt;
 jump all over the place when &lt;br /&gt;
 are animated when &lt;br /&gt;
 begin moving when &lt;br /&gt;
 speaks&lt;br /&gt;
stomps &lt;br /&gt;
 usually starts tapping &lt;br /&gt;
taps &lt;br /&gt;
 constantly when &lt;br /&gt;
 when there's a lull in conversation&lt;br /&gt;
has a habit of tapping &lt;br /&gt;
lowers &lt;br /&gt;
often lowers &lt;br /&gt;
 is speaking, &lt;br /&gt;
 usually lowers &lt;br /&gt;
often has &lt;br /&gt;
 lowered to the ground&lt;br /&gt;
has a menacing stare when &lt;br /&gt;
stares intently when &lt;br /&gt;
tends to stare unwaveringly when &lt;br /&gt;
's speaking to somebody&lt;br /&gt;
has a certain stare for when &lt;br /&gt;
 gets annoyed&lt;br /&gt;
has a habit of staring at others&lt;br /&gt;
winks when &lt;br /&gt;
winks during conversations&lt;br /&gt;
commonly winks as a form of greeting&lt;br /&gt;
is quick to wink at others&lt;br /&gt;
 rolls &lt;br /&gt;
 constantly rolls &lt;br /&gt;
 has a habit of rolling &lt;br /&gt;
exhales sharply when &lt;br /&gt;
exhales slowly and deliberately when &lt;br /&gt;
 starts getting bored&lt;br /&gt;
blows &lt;br /&gt;
 breath out when &lt;br /&gt;
inhales sharply when &lt;br /&gt;
always takes a deep breath whenever &lt;br /&gt;
 is surprised&lt;br /&gt;
clicks &lt;br /&gt;
 clicks &lt;br /&gt;
 repeatedly&lt;br /&gt;
 occasionally when &lt;br /&gt;
has a habit of clicking &lt;br /&gt;
 sticks out when &lt;br /&gt;
 sticks out &lt;br /&gt;
licks &lt;br /&gt;
's thinking hard, &lt;br /&gt;
 has a habit of licking &lt;br /&gt;
 frequently&lt;br /&gt;
 tends to stretch &lt;br /&gt;
 body&lt;br /&gt;
tends to stretch &lt;br /&gt;
 body when &lt;br /&gt;
has a habit of stretching &lt;br /&gt;
 body during pauses in conversation&lt;br /&gt;
tends to stretch out when &lt;br /&gt;
 body after &lt;br /&gt;
 stands up&lt;br /&gt;
likes to stretch &lt;br /&gt;
 out frequently&lt;br /&gt;
bounces &lt;br /&gt;
 is sitting down&lt;br /&gt;
[C:7:0:0]&lt;br /&gt;
 culture, &lt;br /&gt;
Like others in &lt;br /&gt;
[C:3:0:1]&lt;br /&gt;
personally &lt;br /&gt;
is an absolute believer in the rule of law&lt;br /&gt;
has a great deal of respect for the law&lt;br /&gt;
respects the law&lt;br /&gt;
doesn't feel strongly about the law&lt;br /&gt;
does not respect the law&lt;br /&gt;
disdains the law&lt;br /&gt;
finds the idea of laws abhorrent&lt;br /&gt;
has the highest regard for loyalty&lt;br /&gt;
greatly prizes loyalty&lt;br /&gt;
values loyalty&lt;br /&gt;
doesn't particularly value loyalty&lt;br /&gt;
views loyalty unfavorably&lt;br /&gt;
disdains loyalty&lt;br /&gt;
is disgusted by the idea of loyalty&lt;br /&gt;
sees family as one of the most important things in life&lt;br /&gt;
values family greatly&lt;br /&gt;
values family&lt;br /&gt;
does not care about family one way or the other&lt;br /&gt;
is put off by family&lt;br /&gt;
lacks any respect for family&lt;br /&gt;
finds the idea of family loathsome&lt;br /&gt;
believes friendship is a key to the ideal life&lt;br /&gt;
sees friendship as one of the finer things in life&lt;br /&gt;
thinks friendship is important&lt;br /&gt;
does not care about friendship&lt;br /&gt;
finds friendship burdensome&lt;br /&gt;
is completely put off by the idea of friends&lt;br /&gt;
finds the whole idea of friendship disgusting&lt;br /&gt;
believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect&lt;br /&gt;
sees power over others as something to strive for&lt;br /&gt;
respects power&lt;br /&gt;
doesn't find power particularly praiseworthy&lt;br /&gt;
has a negative view of those who exercise power over others&lt;br /&gt;
hates those who wield power over others&lt;br /&gt;
finds the acquisition and use of power abhorrent and would have all masters toppled&lt;br /&gt;
believes the truth is inviolable regardless of the cost&lt;br /&gt;
believes that honesty is a high ideal&lt;br /&gt;
values honesty&lt;br /&gt;
does not particularly value the truth&lt;br /&gt;
finds blind honesty foolish&lt;br /&gt;
sees lying as an important means to an end&lt;br /&gt;
is repelled by the idea of honesty and lies without compunction&lt;br /&gt;
holds well-laid plans and shrewd deceptions in the highest regard&lt;br /&gt;
greatly respects the shrewd and guileful&lt;br /&gt;
values cunning&lt;br /&gt;
does not really value cunning and guile&lt;br /&gt;
sees guile and cunning as indirect and somewhat worthless&lt;br /&gt;
holds shrewd and crafty individuals in the lowest esteem&lt;br /&gt;
is utterly disgusted by guile and cunning&lt;br /&gt;
believes that artful speech and eloquent expression are of the highest ideals&lt;br /&gt;
deeply respects eloquent speakers&lt;br /&gt;
values eloquence&lt;br /&gt;
doesn't value eloquence so much&lt;br /&gt;
finds eloquence and artful speech off-putting&lt;br /&gt;
 somewhat disgusted with eloquent speakers&lt;br /&gt;
finds &lt;br /&gt;
sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such&lt;br /&gt;
holds fairness as one of the highest ideals and despises cheating of any kind&lt;br /&gt;
has great respect for fairness&lt;br /&gt;
respects fair-dealing and fair-play&lt;br /&gt;
does not care about fairness&lt;br /&gt;
sees life as unfair and doesn't mind it that way&lt;br /&gt;
 finds it profitable&lt;br /&gt;
finds the idea of fair-dealing foolish and cheats when &lt;br /&gt;
is disgusted by the idea of fairness and will freely cheat anybody at any time&lt;br /&gt;
views decorum as a high ideal and is deeply offended by those that fail to maintain it&lt;br /&gt;
greatly respects those that observe decorum and maintain their dignity&lt;br /&gt;
values decorum, dignity and proper behavior&lt;br /&gt;
doesn't care very much about decorum&lt;br /&gt;
finds maintaining decorum a silly, fumbling waste of time&lt;br /&gt;
sees those that attempt to maintain dignified and proper behavior as vain and offensive&lt;br /&gt;
is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting&lt;br /&gt;
holds the maintenance of tradition as one of the highest ideals&lt;br /&gt;
is a firm believer in the value of tradition&lt;br /&gt;
values tradition&lt;br /&gt;
doesn't have any strong feelings about tradition&lt;br /&gt;
disregards tradition&lt;br /&gt;
finds the following of tradition foolish and limiting&lt;br /&gt;
 encounters if given a chance&lt;br /&gt;
is disgusted by tradition and would flout any &lt;br /&gt;
believes that the creation and appreciation of artwork is one of the highest ideals&lt;br /&gt;
greatly respects artists and their works&lt;br /&gt;
values artwork&lt;br /&gt;
doesn't care about art one way or another&lt;br /&gt;
finds artwork boring&lt;br /&gt;
sees the whole pursuit of art as silly&lt;br /&gt;
finds art offensive and would have it destroyed whenever possible&lt;br /&gt;
places cooperation as one of the highest ideals&lt;br /&gt;
sees cooperation as very important in life&lt;br /&gt;
values cooperation&lt;br /&gt;
doesn't see cooperation as valuable&lt;br /&gt;
dislikes cooperation&lt;br /&gt;
views cooperation as a low ideal not worthy of any respect&lt;br /&gt;
is thoroughly disgusted by cooperation&lt;br /&gt;
believes that freedom and independence are completely non-negotiable and would fight to defend them&lt;br /&gt;
treasures independence&lt;br /&gt;
values independence&lt;br /&gt;
doesn't really value independence one way or another&lt;br /&gt;
finds the ideas of independence and freedom somewhat foolish&lt;br /&gt;
sees freedom and independence as completely worthless&lt;br /&gt;
hates freedom and would crush the independent spirit wherever it is found&lt;br /&gt;
views any show of emotion as offensive&lt;br /&gt;
thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion&lt;br /&gt;
believes it is important to conceal emotions and refrain from complaining&lt;br /&gt;
doesn't see much value in being stoic&lt;br /&gt;
sees no value in holding back complaints and concealing emotions&lt;br /&gt;
feels that those who attempt to conceal their emotions are vain and foolish&lt;br /&gt;
 best never to associate with such secretive fools&lt;br /&gt;
sees concealment of emotions as a betrayal and tries &lt;br /&gt;
feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect&lt;br /&gt;
deeply values introspection&lt;br /&gt;
sees introspection as important&lt;br /&gt;
doesn't really see the value in self-examination&lt;br /&gt;
finds introspection to be a waste of time&lt;br /&gt;
thinks that introspection is valueless and those that waste time in self-examination are deluded fools&lt;br /&gt;
finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived&lt;br /&gt;
believes that self-mastery and the denial of impulses are of the highest ideals&lt;br /&gt;
finds moderation and self-control to be very important&lt;br /&gt;
values self-control&lt;br /&gt;
doesn't particularly value self-control&lt;br /&gt;
finds those that deny their impulses somewhat stiff&lt;br /&gt;
sees the denial of impulses as a vain and foolish pursuit&lt;br /&gt;
has abandoned any attempt at self-control and finds the whole concept deeply offensive&lt;br /&gt;
views tranquility as one of the highest ideals&lt;br /&gt;
strongly values tranquility and quiet&lt;br /&gt;
values tranquility and a peaceful day&lt;br /&gt;
doesn't have a preference between tranquility and tumult&lt;br /&gt;
prefers a noisy, bustling life to boring days without activity&lt;br /&gt;
is greatly disturbed by quiet and a peaceful existence&lt;br /&gt;
is disgusted by tranquility and would that the world would constantly churn with noise and activity&lt;br /&gt;
would have the world operate in complete harmony without the least bit of strife or disorder&lt;br /&gt;
strongly believes that a peaceful and ordered society without dissent is best&lt;br /&gt;
values a harmonious existence&lt;br /&gt;
sees equal parts of harmony and discord as part of life&lt;br /&gt;
doesn't respect a society that has settled into harmony without debate and strife&lt;br /&gt;
can't fathom why anyone would want to live in an orderly and harmonious society&lt;br /&gt;
believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found&lt;br /&gt;
believes that little is better in life than a good party&lt;br /&gt;
truly values merrymaking and parties&lt;br /&gt;
finds merrymaking and partying worthwhile activities&lt;br /&gt;
doesn't really value merrymaking&lt;br /&gt;
sees merrymaking as a waste&lt;br /&gt;
is disgusted by merrymakers&lt;br /&gt;
is appalled by merrymaking, parties and other such worthless activities&lt;br /&gt;
ship&lt;br /&gt;
 to be of the highest ideals and celebrates talented artisans and their masterworks&lt;br /&gt;
has a great deal of respect for worthy &lt;br /&gt;
values good &lt;br /&gt;
doesn't particularly care about &lt;br /&gt;
 to be relatively worthless&lt;br /&gt;
considers &lt;br /&gt;
 as a total waste&lt;br /&gt;
sees the pursuit of good &lt;br /&gt;
 could get away with it&lt;br /&gt;
 with disgust and would desecrate a so-called masterwork or two if &lt;br /&gt;
views &lt;br /&gt;
believes that martial prowess defines the good character of an individual&lt;br /&gt;
deeply respects skill at arms&lt;br /&gt;
values martial prowess&lt;br /&gt;
does not really value skills related to fighting&lt;br /&gt;
finds those that develop skill with weapons and fighting distasteful&lt;br /&gt;
thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed&lt;br /&gt;
abhors those that pursue the mastery of weapons and skill with fighting&lt;br /&gt;
believes that the mastery of a skill is one of the highest pursuits&lt;br /&gt;
really respects those that take the time to master a skill&lt;br /&gt;
respects the development of skill&lt;br /&gt;
doesn't care if others take the time to master skills&lt;br /&gt;
finds the pursuit of skill mastery off-putting&lt;br /&gt;
believes that the time taken to master a skill is a horrible waste&lt;br /&gt;
sees the whole idea of taking time to master a skill as appalling&lt;br /&gt;
believes that hard work is one of the highest ideals and a key to the good life&lt;br /&gt;
deeply respects those that work hard at their labors&lt;br /&gt;
values hard work&lt;br /&gt;
doesn't really see the point of working hard&lt;br /&gt;
sees working hard as a foolish waste of time&lt;br /&gt;
thinks working hard is an abject idiocy&lt;br /&gt;
finds the proposition that one should work hard in life utterly abhorrent&lt;br /&gt;
finds sacrifice to be one of the highest ideals&lt;br /&gt;
believes that those who sacrifice for others should be deeply respected&lt;br /&gt;
values sacrifice&lt;br /&gt;
doesn't particularly respect sacrifice as a virtue&lt;br /&gt;
sees sacrifice as wasteful and foolish&lt;br /&gt;
finds sacrifice to be the height of folly&lt;br /&gt;
thinks that the entire concept of sacrifice for others is truly disgusting&lt;br /&gt;
holds the idea of competition among the most important and would encourage it wherever possible&lt;br /&gt;
views competition as a crucial driving force in the world&lt;br /&gt;
sees competition as reasonably important&lt;br /&gt;
doesn't have strong views on competition&lt;br /&gt;
sees competition as wasteful and silly&lt;br /&gt;
deeply dislikes competition&lt;br /&gt;
finds the very idea of competition obscene&lt;br /&gt;
believe that perseverance is one of the greatest qualities somebody can have&lt;br /&gt;
greatly respects individuals that persevere through their trials and labors&lt;br /&gt;
respects perseverance&lt;br /&gt;
doesn't think much about the idea of perseverance&lt;br /&gt;
sees perseverance in the face of adversity as bull-headed and foolish&lt;br /&gt;
thinks there is something deeply wrong with people that persevere through adversity&lt;br /&gt;
finds the notion that one would persevere through adversity completely abhorrent&lt;br /&gt;
believes that it would be a fine thing if all time were leisure time&lt;br /&gt;
treasures leisure time and thinks it is very important in life&lt;br /&gt;
values leisure time&lt;br /&gt;
doesn't think one way or the other about leisure time&lt;br /&gt;
finds leisure time wasteful&lt;br /&gt;
is offended by leisure time and leisurely living&lt;br /&gt;
believes that those that take leisure time are evil and finds the whole idea disgusting&lt;br /&gt;
sees engaging in commerce as a high ideal in life&lt;br /&gt;
really respects commerce and those that engage in trade&lt;br /&gt;
respects commerce&lt;br /&gt;
doesn't particularly respect commerce&lt;br /&gt;
is somewhat put off by trade and commerce&lt;br /&gt;
finds those that engage in trade and commerce to be fairly disgusting&lt;br /&gt;
holds the view that commerce is a vile obscenity&lt;br /&gt;
sees romance as one of the highest ideals&lt;br /&gt;
thinks romance is very important in life&lt;br /&gt;
values romance&lt;br /&gt;
doesn't care one way or the other about romance&lt;br /&gt;
finds romance distasteful&lt;br /&gt;
is somewhat disgusted by romance&lt;br /&gt;
finds even the abstract idea of romance repellent&lt;br /&gt;
holds nature to be of greater value than most aspects of civilization&lt;br /&gt;
has a deep respect for animals, plants and the natural world&lt;br /&gt;
values nature&lt;br /&gt;
doesn't care about nature one way or another&lt;br /&gt;
finds nature somewhat disturbing&lt;br /&gt;
has a deep dislike of the natural world&lt;br /&gt;
would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit&lt;br /&gt;
believes the idea of war is utterly repellent and would have peace at all costs&lt;br /&gt;
believes that peace is always preferable to war&lt;br /&gt;
values peace over war&lt;br /&gt;
doesn't particularly care between war and peace&lt;br /&gt;
sees war as a useful means to an end&lt;br /&gt;
believes war is preferable to peace in general&lt;br /&gt;
thinks that the world should be engaged in perpetual warfare&lt;br /&gt;
[C:6:0:1]&lt;br /&gt;
dreams of raising a family&lt;br /&gt;
dreams of ruling the world&lt;br /&gt;
dreams of creating a great work of art&lt;br /&gt;
dreams of crafting a masterwork someday&lt;br /&gt;
dreams of bringing lasting peace to the world&lt;br /&gt;
dreams of becoming a legendary warrior&lt;br /&gt;
dreams of mastering a skill&lt;br /&gt;
dreams of falling in love&lt;br /&gt;
dreams of seeing the great natural places of the world&lt;br /&gt;
, and this dream was realized&lt;br /&gt;
is always in love with somebody and easily develops positive feelings&lt;br /&gt;
very easily falls into love and develops positive feelings&lt;br /&gt;
can easily fall in love or develop positive sentiments&lt;br /&gt;
does not easily fall in love and rarely develops positive sentiments&lt;br /&gt;
is not the type to fall in love or even develop positive feelings&lt;br /&gt;
never falls in love or develops positive feelings toward anything&lt;br /&gt;
 values romance.&lt;br /&gt;
 is troubled by this because &lt;br /&gt;
, and &lt;br /&gt;
 holds romance in low regard&lt;br /&gt;
is often inflamed by hatred and easily develops hatred toward things&lt;br /&gt;
is prone to hatreds and often develops negative feelings&lt;br /&gt;
is quick to form negative views about things&lt;br /&gt;
does not easily hate or develop negative feelings&lt;br /&gt;
very rarely develops negative feelings toward things&lt;br /&gt;
never feels hatred toward anyone or anything&lt;br /&gt;
is consumed by overpowering feelings of jealousy&lt;br /&gt;
is prone to strong feelings of jealousy&lt;br /&gt;
often feels envious of others&lt;br /&gt;
doesn't often feel envious of others&lt;br /&gt;
is rarely jealous&lt;br /&gt;
never envies others their status, situation or possessions&lt;br /&gt;
often feels filled with joy&lt;br /&gt;
can be very happy and optimistic&lt;br /&gt;
is often cheerful&lt;br /&gt;
is rarely happy or enthusiastic&lt;br /&gt;
is dour as a rule&lt;br /&gt;
is never the slightest bit cheerful about anything&lt;br /&gt;
 values parties and merrymaking in the abstract&lt;br /&gt;
 is conflicted by this as &lt;br /&gt;
 remains put off by deliberate merrymaking&lt;br /&gt;
, though &lt;br /&gt;
is frequently depressed&lt;br /&gt;
is often sad and dejected&lt;br /&gt;
often feels discouraged&lt;br /&gt;
rarely feels discouraged&lt;br /&gt;
almost never feels discouraged&lt;br /&gt;
never feels discouraged&lt;br /&gt;
is in a constant state of internal rage&lt;br /&gt;
is very quick to anger&lt;br /&gt;
is quick to anger&lt;br /&gt;
is slow to anger&lt;br /&gt;
is very slow to anger&lt;br /&gt;
never becomes angry&lt;br /&gt;
is a nervous wreck&lt;br /&gt;
is always tense and jittery&lt;br /&gt;
is often nervous&lt;br /&gt;
has a calm demeanor&lt;br /&gt;
has a very calm demeanor&lt;br /&gt;
has an incredibly calm demeanor&lt;br /&gt;
is constantly ablaze with feelings of lust&lt;br /&gt;
is prone to strong feelings of lust&lt;br /&gt;
often feels lustful&lt;br /&gt;
does not often feel lustful&lt;br /&gt;
rarely looks on others with lust&lt;br /&gt;
never feels lustful passions&lt;br /&gt;
becomes completely helpless in stressful situations&lt;br /&gt;
cracks easily under pressure&lt;br /&gt;
doesn't handle stress well&lt;br /&gt;
can handle stress&lt;br /&gt;
is confident under pressure&lt;br /&gt;
is impervious to the effects of stress&lt;br /&gt;
is as avaricious as they come, obsessed with acquiring wealth&lt;br /&gt;
is very greedy&lt;br /&gt;
has a greedy streak&lt;br /&gt;
doesn't focus on material goods&lt;br /&gt;
 in the way of possessions&lt;br /&gt;
desires little for &lt;br /&gt;
 own wellbeing, having no interest in material goods&lt;br /&gt;
often neglects &lt;br /&gt;
is ruled by irresistible cravings and urges&lt;br /&gt;
feels strong urges and seeks short-term rewards&lt;br /&gt;
occasionally overindulges&lt;br /&gt;
doesn't often experience strong cravings or urges&lt;br /&gt;
only rarely feels strong cravings or urges&lt;br /&gt;
never feels tempted to overindulge in anything&lt;br /&gt;
 values self-control&lt;br /&gt;
 values such powerful forces in life&lt;br /&gt;
is given to rough-and-tumble brawling, even to the point of starting fights for no reason&lt;br /&gt;
would never pass up a chance for a good fistfight&lt;br /&gt;
likes to brawl&lt;br /&gt;
tends to avoid any physical confrontations&lt;br /&gt;
does not enjoy participating in physical confrontations&lt;br /&gt;
would flee even the most necessary battle to avoid any form of physical confrontation&lt;br /&gt;
 is conflicted by this for more than one reason&lt;br /&gt;
 values quiet so, at least in the abstract&lt;br /&gt;
 is disturbed by this since &lt;br /&gt;
 likes the way that they would break up the monotony on some level&lt;br /&gt;
, even though &lt;br /&gt;
 dislikes the adoration of fighting as an art to be refined&lt;br /&gt;
 respect of martial prowess&lt;br /&gt;
 works to square this natural tendency with &lt;br /&gt;
 mind is made up&lt;br /&gt;
is unbelievably stubborn and will stick with even the most futile action once &lt;br /&gt;
is very stubborn&lt;br /&gt;
is stubborn&lt;br /&gt;
has a noticeable lack of perseverance&lt;br /&gt;
doesn't stick with things if even minor difficulties arise&lt;br /&gt;
drops any activity at the slightest hint of difficulty or even the suggestion of effort being required&lt;br /&gt;
 values perseverance&lt;br /&gt;
 finds this troubling, since &lt;br /&gt;
 is conflicted by this part of &lt;br /&gt;
is completely careless with resources when completing projects and invariable wastes a lot of time and effort&lt;br /&gt;
is not careful with resources when working on projects and often spends unnecessary effort&lt;br /&gt;
tends to be a little wasteful when working on projects&lt;br /&gt;
tends to be a little tight with resources when working on projects&lt;br /&gt;
is stingy with resources on projects and refuses to expend any extra effort&lt;br /&gt;
cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources&lt;br /&gt;
 encourages it whenever possible&lt;br /&gt;
revels in chaos and discord, and &lt;br /&gt;
finds a chaotic mess preferable to the boredom of harmonious living&lt;br /&gt;
doesn't mind a little tumult and discord in day-to-day living&lt;br /&gt;
prefers that everyone live as harmoniously as possible&lt;br /&gt;
feels best when everyone gets along without any strife or contention&lt;br /&gt;
would be deeply satisfied if everyone could live as one in complete harmony&lt;br /&gt;
 values harmony as an intellectual concept&lt;br /&gt;
 is conflicted by this since &lt;br /&gt;
 prefers discord and debate at a more abstract level&lt;br /&gt;
 own nature as &lt;br /&gt;
 is troubled by &lt;br /&gt;
is quite a bold flatterer, extremely friendly but just a little insufferable&lt;br /&gt;
is very friendly and always tries to say nice things to others&lt;br /&gt;
is a friendly individual&lt;br /&gt;
is somewhat quarrelsome&lt;br /&gt;
is unfriendly and disagreeable&lt;br /&gt;
is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility&lt;br /&gt;
 values harmony&lt;br /&gt;
 nature since &lt;br /&gt;
 life&lt;br /&gt;
 would ideally prefer more strife in &lt;br /&gt;
 is conflicted by &lt;br /&gt;
 values friendship&lt;br /&gt;
 is bothered by this since &lt;br /&gt;
 dislikes the idea of friendship&lt;br /&gt;
 is burdened by this tendency because &lt;br /&gt;
exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it&lt;br /&gt;
is very polite and observes appropriate rules of decorum when possible&lt;br /&gt;
is quite polite&lt;br /&gt;
could be considered rude&lt;br /&gt;
is very impolite and inconsiderate of propriety&lt;br /&gt;
is a vulgar being who does not care a lick for even the most basic rules of civilized living&lt;br /&gt;
 finds rules of etiquette to be valuable in the abstract&lt;br /&gt;
 finds dignified society to be stifling and silly when properly considered&lt;br /&gt;
 since &lt;br /&gt;
 is troubled by this natural tendency in &lt;br /&gt;
 own counsel&lt;br /&gt;
disdains even the best advice of associates and family, relying strictly on &lt;br /&gt;
dislikes receiving advice, preferring to keep &lt;br /&gt;
has a tendency to go it alone, without considering the advice of others&lt;br /&gt;
tends to ask others for help with difficult decisions&lt;br /&gt;
relies on the advice of others during decision making&lt;br /&gt;
is unable to make decisions without a great deal of input from others&lt;br /&gt;
is utterly fearless when confronted with danger, to the point of lacking common sense&lt;br /&gt;
is incredibly brave in the face of looming danger, perhaps a bit foolhardy&lt;br /&gt;
is brave in the face of imminent danger&lt;br /&gt;
is somewhat fearful in the face of imminent danger&lt;br /&gt;
has great trouble mastering fear when confronted by danger&lt;br /&gt;
is a coward, completely overwhelmed by fear when confronted with danger&lt;br /&gt;
 skills with what could be called blind overconfidence&lt;br /&gt;
presupposes success in any venture requiring &lt;br /&gt;
 skills&lt;br /&gt;
 in situations requiring &lt;br /&gt;
is extremely confident of &lt;br /&gt;
 abilities when undertaking specific ventures&lt;br /&gt;
is generally quite confident of &lt;br /&gt;
sometimes acts with little determination and confidence&lt;br /&gt;
 abilities&lt;br /&gt;
lacks confidence in &lt;br /&gt;
 talent and abilities&lt;br /&gt;
has no confidence at all in &lt;br /&gt;
 own appearance, abilities and other personal matters&lt;br /&gt;
is completely wrapped up in &lt;br /&gt;
 own looks and accomplishments&lt;br /&gt;
is greatly pleased by &lt;br /&gt;
 own appearance and talents&lt;br /&gt;
is pleased by &lt;br /&gt;
 talents and accomplishments&lt;br /&gt;
is not inherently proud of &lt;br /&gt;
 talents and appearance&lt;br /&gt;
takes no pleasure in &lt;br /&gt;
 appearance, talents or other personal vanities&lt;br /&gt;
could not care less about &lt;br /&gt;
has a relentless drive, completely consumed by ambition&lt;br /&gt;
 situation&lt;br /&gt;
is very ambitious, always looking for a way to better &lt;br /&gt;
is quite ambitious&lt;br /&gt;
isn't particularly ambitious&lt;br /&gt;
is not driven and rarely feels the need to pursue even a modest success&lt;br /&gt;
has no ambition whatsoever&lt;br /&gt;
unerringly returns favors and has a profound sense of gratitude for the kind actions of others&lt;br /&gt;
feels a strong need to reciprocate any favor done for &lt;br /&gt;
 out and tries to return favors&lt;br /&gt;
is grateful when others help &lt;br /&gt;
takes offered help and gifts without feeling particularly grateful&lt;br /&gt;
accepts favors without developing a sense of obligation, preferring to act as the current situation demands&lt;br /&gt;
 needed it&lt;br /&gt;
, no matter how major the help or how much &lt;br /&gt;
does not feel the slightest need to reciprocate favors that others do for &lt;br /&gt;
 as extravagantly as possible, displaying a magnificent image to the world&lt;br /&gt;
always presents &lt;br /&gt;
 boldly, even if it would offend an average sense of modesty&lt;br /&gt;
likes to present &lt;br /&gt;
doesn't mind wearing something special now and again&lt;br /&gt;
 modestly&lt;br /&gt;
prefers to present &lt;br /&gt;
 modestly and frowns on any flashy accoutrements&lt;br /&gt;
presents &lt;br /&gt;
cleaves to an austere lifestyle, disdaining even minor immodesties in appearance&lt;br /&gt;
finds something humorous in everything, no matter how serious or inappropriate&lt;br /&gt;
finds the humor in most situations&lt;br /&gt;
has an active sense of humor&lt;br /&gt;
has little interest in joking around&lt;br /&gt;
does not find most jokes humorous&lt;br /&gt;
is utterly humorless&lt;br /&gt;
is vengeful and never forgets or forgives past grievances&lt;br /&gt;
has little time for forgiveness and will generally seek retribution&lt;br /&gt;
tends to hang on to grievances&lt;br /&gt;
doesn't tend to hold on to grievances&lt;br /&gt;
does not generally seek retribution for past wrongs&lt;br /&gt;
has no sense of vengeance or retribution&lt;br /&gt;
is absorbed in delusions of self-importance&lt;br /&gt;
has an overinflated sense of self-worth&lt;br /&gt;
 is fairly important in the grand scheme of things&lt;br /&gt;
thinks &lt;br /&gt;
is very humble&lt;br /&gt;
has a low sense of self-esteem&lt;br /&gt;
 own worthlessness&lt;br /&gt;
is completely convinced of &lt;br /&gt;
 sadism&lt;br /&gt;
is deliberately cruel to those unfortunate enough to be subject to &lt;br /&gt;
is sometimes cruel&lt;br /&gt;
generally acts impartially and is rarely moved to mercy&lt;br /&gt;
often acts with compassion&lt;br /&gt;
is easily moved to mercy&lt;br /&gt;
 considerations&lt;br /&gt;
always acts with mercy and compassion at the forefront of &lt;br /&gt;
 sees these tendencies as an impediment to the quest for power&lt;br /&gt;
 is disturbed by this as someone who dislikes those that seek to acquire power over others&lt;br /&gt;
pursues matters with a single-minded focus, often overlooking other matters&lt;br /&gt;
can be very single-minded&lt;br /&gt;
generally acts with a narrow focus on the current activity&lt;br /&gt;
can occasionally lose focus on the matter at hand&lt;br /&gt;
is somewhat scatterbrained&lt;br /&gt;
is a complete scatterbrain, unable to focus on a single matter for more than a passing moment&lt;br /&gt;
 always assumes the best outcome will eventually occur, no matter what&lt;br /&gt;
has such a developed sense of optimism that &lt;br /&gt;
is an optimist&lt;br /&gt;
 quite hopeful about the future&lt;br /&gt;
generally finds &lt;br /&gt;
tends to assume the worst of two outcomes will be the one that comes to pass&lt;br /&gt;
is a pessimist&lt;br /&gt;
despairs of anything positive happening in the future and lives without feelings of hope&lt;br /&gt;
is implacably curious, without any respect for propriety or privacy&lt;br /&gt;
 detriment&lt;br /&gt;
is very curious, sometimes to &lt;br /&gt;
is curious and eager to learn&lt;br /&gt;
isn't particularly curious about the world&lt;br /&gt;
is very rarely moved by curiosity&lt;br /&gt;
is incurious and never seeks out knowledge or information to satisfy &lt;br /&gt;
is gripped by a crippling shyness&lt;br /&gt;
is bashful&lt;br /&gt;
tends to consider what others think of &lt;br /&gt;
is not particularly interested in what others think of &lt;br /&gt;
 actions&lt;br /&gt;
is generally unhindered by the thoughts of others concerning &lt;br /&gt;
is shameless, absolutely unfazed by the thoughts of others&lt;br /&gt;
 life without sparing a thought to repercussions or propriety&lt;br /&gt;
shares intimate details of &lt;br /&gt;
is not a private person and freely shares details of &lt;br /&gt;
 own experiences and thoughts with others&lt;br /&gt;
tends to share &lt;br /&gt;
tends not to reveal personal information&lt;br /&gt;
has a strong tendency toward privacy&lt;br /&gt;
is private to the point of paranoia, unwilling to reveal even basic information about &lt;br /&gt;
 finds such open expression offensive&lt;br /&gt;
 struggles against this tendency, as &lt;br /&gt;
 dislikes this sort of concealment in the abstract&lt;br /&gt;
is obsessed with details and will often take a great deal of extra time to make sure things are done the right way&lt;br /&gt;
is a perfectionist&lt;br /&gt;
tries to do things correctly each time&lt;br /&gt;
doesn't try to get things done perfectly&lt;br /&gt;
 own work&lt;br /&gt;
is inattentive to detail in &lt;br /&gt;
 sets to carry out&lt;br /&gt;
is frustratingly sloppy and careless with every task &lt;br /&gt;
 mind after forming an initial idea&lt;br /&gt;
is completely closed-minded and never changes &lt;br /&gt;
 mind during a debate regardless of the merits&lt;br /&gt;
is intellectually stubborn, rarely changing &lt;br /&gt;
 mind about things&lt;br /&gt;
tends to be a bit stubborn in changing &lt;br /&gt;
 mind&lt;br /&gt;
doesn't cling tightly to ideas and is open to changing &lt;br /&gt;
 mind to agree with somebody else&lt;br /&gt;
 changing &lt;br /&gt;
often finds &lt;br /&gt;
 mind and will generally go with the prevailing view on anything&lt;br /&gt;
easily changes &lt;br /&gt;
is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance&lt;br /&gt;
is very comfortable around others that are different from &lt;br /&gt;
is quite comfortable with others that have a different appearance or culture&lt;br /&gt;
is somewhat uncomfortable around those that appear unusual or live differently from &lt;br /&gt;
is made deeply uncomfortable by differences in culture or appearance&lt;br /&gt;
cannot tolerate differences in culture, lifestyle or appearance&lt;br /&gt;
is emotionally obsessive, forming life-long attachments even if they aren't reciprocated&lt;br /&gt;
forms strong emotional bonds with others, at times to &lt;br /&gt;
has a tendency toward forming deep emotional bonds with others&lt;br /&gt;
tends to form only tenuous emotional bonds with others&lt;br /&gt;
forms only fleeting and rare emotional bonds with others&lt;br /&gt;
does not have feelings of emotional attachment and has never felt even a moment's connection with another being&lt;br /&gt;
is buffeted by others' emotions and can't help but to respond to them&lt;br /&gt;
is swayed by emotional appeals&lt;br /&gt;
tends to be swayed by the emotions of others&lt;br /&gt;
tends not to be swayed by emotional appeals&lt;br /&gt;
does not generally respond to emotional appeals&lt;br /&gt;
is never moved by the emotions of others&lt;br /&gt;
is truly fulfilled by assisting those in need&lt;br /&gt;
finds helping others very emotionally rewarding&lt;br /&gt;
finds helping others emotionally rewarding&lt;br /&gt;
 way to help others&lt;br /&gt;
does not go out of &lt;br /&gt;
dislikes helping others&lt;br /&gt;
 time&lt;br /&gt;
feels helping others is an imposition on &lt;br /&gt;
 truly respects sacrifice&lt;br /&gt;
 considers altruism foolish&lt;br /&gt;
 wishes this were not the case as &lt;br /&gt;
has a profound sense of duty and obligation&lt;br /&gt;
has a strong sense of duty&lt;br /&gt;
has a sense of duty&lt;br /&gt;
finds obligations confining&lt;br /&gt;
dislikes obligations and will try to avoid being bound by them&lt;br /&gt;
hates vows, obligations, promises and other binding elements that could restrict &lt;br /&gt;
 believes in the importance of the rule of the law&lt;br /&gt;
 still holds the law in disdain&lt;br /&gt;
 natural tendencies&lt;br /&gt;
 values the concept of loyalty and is troubled by &lt;br /&gt;
 still views loyalty in a dim light, at least in the abstract&lt;br /&gt;
 sense of independence&lt;br /&gt;
 finds this can conflict with &lt;br /&gt;
, although &lt;br /&gt;
 still holds the idea of freedom itself in low regard&lt;br /&gt;
never deliberates before acting, to the point of being considered thoughtless&lt;br /&gt;
doesn't generally think before acting&lt;br /&gt;
can sometimes act without deliberation&lt;br /&gt;
tends to think before acting&lt;br /&gt;
can get caught up in internal deliberations when action is necessary&lt;br /&gt;
 own detriment and the harm of those around &lt;br /&gt;
never acts without prolonged deliberation, even to &lt;br /&gt;
 own life, with everything kept in its proper place&lt;br /&gt;
is obsessed with order and structure in &lt;br /&gt;
lives an orderly life, organized and neat&lt;br /&gt;
 things orderly&lt;br /&gt;
tries to keep &lt;br /&gt;
 own possessions&lt;br /&gt;
tends to make a small mess with &lt;br /&gt;
 living space&lt;br /&gt;
is sloppy with &lt;br /&gt;
is completely oblivious to any conception of neatness and will just leave things strewn about without a care&lt;br /&gt;
is naturally trustful of everybody&lt;br /&gt;
is very trusting&lt;br /&gt;
is trusting&lt;br /&gt;
is slow to trust others&lt;br /&gt;
does not trust others&lt;br /&gt;
sees others as selfish and conniving&lt;br /&gt;
truly treasures the company of others&lt;br /&gt;
enjoys being in crowds&lt;br /&gt;
enjoys the company of others&lt;br /&gt;
tends to avoid crowds&lt;br /&gt;
prefers to be alone&lt;br /&gt;
considers spending time alone much more important than associating with others&lt;br /&gt;
 has something to say&lt;br /&gt;
is assertive to the point of aggression, unwilling to let others get a word in edgewise when &lt;br /&gt;
has an overbearing personality&lt;br /&gt;
is assertive&lt;br /&gt;
tends to be passive in discussions&lt;br /&gt;
 in conversation&lt;br /&gt;
only rarely tries to assert &lt;br /&gt;
 point of view in a discussion&lt;br /&gt;
would never under any circumstances speak up or otherwise put forth &lt;br /&gt;
is driven by a bouncing frenetic energy&lt;br /&gt;
lives at a high-energy kinetic pace&lt;br /&gt;
lives a fast-paced life&lt;br /&gt;
likes to take it easy&lt;br /&gt;
lives at a slow-going and leisurely pace&lt;br /&gt;
has an utterly languid pace of easy living, calm and slow&lt;br /&gt;
never fails to seek out the most stressful and even dangerous situations&lt;br /&gt;
seeks out exciting and adventurous situations&lt;br /&gt;
likes a little excitement now and then&lt;br /&gt;
doesn't seek out excitement&lt;br /&gt;
actively avoids exciting or stressful situations&lt;br /&gt;
 power to avoid excitement and stress&lt;br /&gt;
does everything in &lt;br /&gt;
 considers tranquility preferable to tumult, conceptually&lt;br /&gt;
 is conflicted by this because &lt;br /&gt;
 feels intellectually that life should be more tumultuous&lt;br /&gt;
is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy&lt;br /&gt;
is given to flights of fancy to the point of distraction&lt;br /&gt;
has an active imagination&lt;br /&gt;
isn't given to flights of fancy&lt;br /&gt;
is grounded in reality&lt;br /&gt;
is interested only in facts and the real world&lt;br /&gt;
eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas&lt;br /&gt;
strongly prefers discussions of ideas and abstract concepts over handling specific practical issues&lt;br /&gt;
has a tendency to consider ideas and abstractions over practical applications&lt;br /&gt;
likes to keep things practical, without delving too deeply into the abstract&lt;br /&gt;
dislikes abstract discussions and would much rather focus on practical examples&lt;br /&gt;
is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion&lt;br /&gt;
can easily become absorbed in art and the beauty of the natural world&lt;br /&gt;
greatly moved by art and natural beauty&lt;br /&gt;
is moved by art and natural beauty&lt;br /&gt;
does not have a great aesthetic sensitivity&lt;br /&gt;
is not readily moved by art or natural beauty&lt;br /&gt;
is completely unmoved by art or the beauty of nature&lt;br /&gt;
 values artwork and its creation&lt;br /&gt;
 sees the whole pursuit of art as a waste&lt;br /&gt;
 is torn by this since &lt;br /&gt;
 holds nature in high regard&lt;br /&gt;
 dislikes the natural world&lt;br /&gt;
 is troubled by this since &lt;br /&gt;
Mixed&lt;br /&gt;
Station&lt;br /&gt;
Kill&lt;br /&gt;
Defend Burrows&lt;br /&gt;
Patrol Route&lt;br /&gt;
Train&lt;br /&gt;
Invalid order&lt;br /&gt;
No scheduled order&lt;br /&gt;
Drive &lt;br /&gt;
Cause trouble for &lt;br /&gt;
 various&lt;br /&gt;
Defend &lt;br /&gt;
 etc.&lt;br /&gt;
Patrol &lt;br /&gt;
TILE_PAGE&lt;br /&gt;
CREATURE_GRAPHICS&lt;br /&gt;
FILE&lt;br /&gt;
TILE_DIM&lt;br /&gt;
PAGE_DIM&lt;br /&gt;
Unrecognized Tile Page Token: &lt;br /&gt;
 catalog.&lt;br /&gt;
GPU does not support non-power-of-two textures, using &lt;br /&gt;
GL error&lt;br /&gt;
GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU.&lt;br /&gt;
Asked for nonexistent texture data&lt;br /&gt;
Asked to clone nonexistent texture!&lt;br /&gt;
grayscale_texture ran into mysteriously uncanonicalized texture&lt;br /&gt;
Tileset not found&lt;br /&gt;
Not found: &lt;br /&gt;
Image not found&lt;br /&gt;
 cancels &lt;br /&gt;
Unscheduled&lt;br /&gt;
Cannot reach site&lt;br /&gt;
Getting married&lt;br /&gt;
Interrupted by &lt;br /&gt;
combat&lt;br /&gt;
Inappropriate dig square&lt;br /&gt;
Area became inappropriate&lt;br /&gt;
Moved&lt;br /&gt;
Need empty bucket&lt;br /&gt;
Need empty trap&lt;br /&gt;
Need empty bag&lt;br /&gt;
Need empty cage&lt;br /&gt;
Need valid, active sand collection zone&lt;br /&gt;
Need valid, active clay collection zone&lt;br /&gt;
No available colony&lt;br /&gt;
Sand vanished&lt;br /&gt;
Clay vanished&lt;br /&gt;
Incapable of carrying&lt;br /&gt;
Too injured&lt;br /&gt;
Resting injury&lt;br /&gt;
Animal inaccessible&lt;br /&gt;
Patient inaccessible&lt;br /&gt;
Infant inaccessible&lt;br /&gt;
No partner&lt;br /&gt;
Item inaccessible&lt;br /&gt;
Drop-off inaccessible&lt;br /&gt;
Building inaccessible&lt;br /&gt;
Area inaccessible&lt;br /&gt;
Nothing in cage&lt;br /&gt;
Nothing to cage&lt;br /&gt;
Nothing to catch&lt;br /&gt;
No patient&lt;br /&gt;
Patient not resting&lt;br /&gt;
No infant&lt;br /&gt;
Already leading creature&lt;br /&gt;
No food available&lt;br /&gt;
Water source vanished&lt;br /&gt;
No water source&lt;br /&gt;
Water source contaminated&lt;br /&gt;
Creature occupying site&lt;br /&gt;
No bucket at well&lt;br /&gt;
Bucket full of extraneous material&lt;br /&gt;
Well dry&lt;br /&gt;
Need office&lt;br /&gt;
No weapon&lt;br /&gt;
Wrong ammunition&lt;br /&gt;
Ammunition inaccessible&lt;br /&gt;
No ammunition&lt;br /&gt;
No item&lt;br /&gt;
Item blocking site&lt;br /&gt;
Building site submerged&lt;br /&gt;
Animal not restrained&lt;br /&gt;
No creature&lt;br /&gt;
Inappropriate building&lt;br /&gt;
No building&lt;br /&gt;
No floor space&lt;br /&gt;
No designated area&lt;br /&gt;
No party&lt;br /&gt;
Wrong justice state&lt;br /&gt;
Nothing in building&lt;br /&gt;
Relieved&lt;br /&gt;
Water is frozen&lt;br /&gt;
Mortally afraid&lt;br /&gt;
Experiencing emotional shock&lt;br /&gt;
Horrified&lt;br /&gt;
Grieving&lt;br /&gt;
Too insane&lt;br /&gt;
Taken by mood&lt;br /&gt;
Went insane&lt;br /&gt;
Throwing tantrum&lt;br /&gt;
Could not find path&lt;br /&gt;
Path blocked&lt;br /&gt;
Seeking artifact&lt;br /&gt;
Handling dangerous creature&lt;br /&gt;
Going to bed&lt;br /&gt;
Seeking Infant&lt;br /&gt;
Dangerous terrain&lt;br /&gt;
Forbidden area&lt;br /&gt;
Job item misplaced&lt;br /&gt;
Job item lost or destroyed&lt;br /&gt;
Getting food&lt;br /&gt;
Getting water&lt;br /&gt;
Hunting vermin for food&lt;br /&gt;
Target inaccessible&lt;br /&gt;
Target too injured&lt;br /&gt;
No target&lt;br /&gt;
No mechanism for target&lt;br /&gt;
No target building&lt;br /&gt;
No mechanism for trigger&lt;br /&gt;
No trigger&lt;br /&gt;
Attacking building&lt;br /&gt;
Lost pick&lt;br /&gt;
Invalid officer&lt;br /&gt;
&amp;quot;Farewell!&amp;quot;  Leaving&lt;br /&gt;
Removed from guard&lt;br /&gt;
Equipment mismatch&lt;br /&gt;
Caged&lt;br /&gt;
Getting something to drink&lt;br /&gt;
Using well&lt;br /&gt;
Lost axe&lt;br /&gt;
Not responsible for trade&lt;br /&gt;
No available traction bench&lt;br /&gt;
Need splint&lt;br /&gt;
Need thread&lt;br /&gt;
Need cloth&lt;br /&gt;
Need crutch&lt;br /&gt;
Bad script! #1&lt;br /&gt;
Bad script! #2&lt;br /&gt;
Bad script! #3&lt;br /&gt;
Need bag containing powder suitable for cast application&lt;br /&gt;
No weapon for execution&lt;br /&gt;
No appropriate ammunition&lt;br /&gt;
Not appointed&lt;br /&gt;
No longer requested&lt;br /&gt;
 suspended the construction of &lt;br /&gt;
 suspended a linkage from &lt;br /&gt;
) has been completed.&lt;br /&gt;
OVERWROTE JOB: &lt;br /&gt;
 BY &lt;br /&gt;
miner&lt;br /&gt;
woodworker&lt;br /&gt;
carpenter&lt;br /&gt;
bowyer&lt;br /&gt;
woodcutter&lt;br /&gt;
stoneworker&lt;br /&gt;
engraver&lt;br /&gt;
mason&lt;br /&gt;
ranger&lt;br /&gt;
animal caretaker&lt;br /&gt;
animal trainer&lt;br /&gt;
hunter&lt;br /&gt;
trapper&lt;br /&gt;
animal dissector&lt;br /&gt;
metalsmith&lt;br /&gt;
furnace operator&lt;br /&gt;
weaponsmith&lt;br /&gt;
armorer&lt;br /&gt;
blacksmith&lt;br /&gt;
metalcrafter&lt;br /&gt;
jeweler&lt;br /&gt;
gem cutter&lt;br /&gt;
gem setter&lt;br /&gt;
woodcrafter&lt;br /&gt;
potter&lt;br /&gt;
glazer&lt;br /&gt;
wax worker&lt;br /&gt;
stonecrafter&lt;br /&gt;
leatherworker&lt;br /&gt;
bone carver&lt;br /&gt;
weaver&lt;br /&gt;
clothier&lt;br /&gt;
glassmaker&lt;br /&gt;
strand extractor&lt;br /&gt;
fishery worker&lt;br /&gt;
fisherman&lt;br /&gt;
fish dissector&lt;br /&gt;
fish cleaner&lt;br /&gt;
farmer&lt;br /&gt;
cheese maker&lt;br /&gt;
milker&lt;br /&gt;
shearer&lt;br /&gt;
spinner&lt;br /&gt;
cook&lt;br /&gt;
thresher&lt;br /&gt;
miller&lt;br /&gt;
butcher&lt;br /&gt;
tanner&lt;br /&gt;
dyer&lt;br /&gt;
presser&lt;br /&gt;
beekeeper&lt;br /&gt;
planter&lt;br /&gt;
herbalist&lt;br /&gt;
brewer&lt;br /&gt;
soap maker&lt;br /&gt;
potash maker&lt;br /&gt;
lye maker&lt;br /&gt;
wood burner&lt;br /&gt;
engineer&lt;br /&gt;
mechanic&lt;br /&gt;
siege engineer&lt;br /&gt;
siege operator&lt;br /&gt;
pump operator&lt;br /&gt;
clerk&lt;br /&gt;
trader&lt;br /&gt;
architect&lt;br /&gt;
doctor&lt;br /&gt;
diagnoser&lt;br /&gt;
bone doctor&lt;br /&gt;
suturer&lt;br /&gt;
surgeon&lt;br /&gt;
alchemist&lt;br /&gt;
merchant&lt;br /&gt;
drunk&lt;br /&gt;
hammerman&lt;br /&gt;
Hammer Lord&lt;br /&gt;
spearman&lt;br /&gt;
Spearmaster&lt;br /&gt;
crossbowman&lt;br /&gt;
Elite Crossbowman&lt;br /&gt;
wrestler&lt;br /&gt;
Elite Wrestler&lt;br /&gt;
axeman&lt;br /&gt;
Axe Lord&lt;br /&gt;
swordsman&lt;br /&gt;
Swordmaster&lt;br /&gt;
maceman&lt;br /&gt;
Mace Lord&lt;br /&gt;
pikeman&lt;br /&gt;
Pikemaster&lt;br /&gt;
bowman&lt;br /&gt;
Elite Bowman&lt;br /&gt;
blowgunner&lt;br /&gt;
Master Blowgunner&lt;br /&gt;
lasher&lt;br /&gt;
Master Lasher&lt;br /&gt;
recruit&lt;br /&gt;
Master Thief&lt;br /&gt;
thief&lt;br /&gt;
monster slayer&lt;br /&gt;
beast hunter&lt;br /&gt;
snatcher&lt;br /&gt;
babies&lt;br /&gt;
baby&lt;br /&gt;
peasant&lt;br /&gt;
Stray &lt;br /&gt;
Cultist&lt;br /&gt;
 Cultist&lt;br /&gt;
-Trained-&lt;br /&gt;
+Trained+&lt;br /&gt;
*Trained*&lt;br /&gt;
 (Tame)&lt;br /&gt;
the deity&lt;br /&gt;
the force&lt;br /&gt;
Woodworker&lt;br /&gt;
Woodcutter&lt;br /&gt;
Stoneworker&lt;br /&gt;
Ranger&lt;br /&gt;
Hunter&lt;br /&gt;
Armorer&lt;br /&gt;
Metalcrafter&lt;br /&gt;
Jeweler&lt;br /&gt;
Woodcrafter&lt;br /&gt;
Stonecrafter&lt;br /&gt;
Fishery Worker&lt;br /&gt;
Farmer&lt;br /&gt;
Planter&lt;br /&gt;
Soap Maker&lt;br /&gt;
Engineer&lt;br /&gt;
Clerk&lt;br /&gt;
Administrator&lt;br /&gt;
Trader&lt;br /&gt;
Architect&lt;br /&gt;
Doctor&lt;br /&gt;
Diagnoser&lt;br /&gt;
Drunk&lt;br /&gt;
Monster Slayer&lt;br /&gt;
Scout&lt;br /&gt;
Beast Hunter&lt;br /&gt;
Snatcher&lt;br /&gt;
Mercenary&lt;br /&gt;
Recruit&lt;br /&gt;
Thief&lt;br /&gt;
Baby&lt;br /&gt;
There is nothing to catch in &lt;br /&gt;
There is nothing to catch in the &lt;br /&gt;
northwestern&lt;br /&gt;
southwestern&lt;br /&gt;
northeastern&lt;br /&gt;
southeastern&lt;br /&gt;
northern&lt;br /&gt;
southern&lt;br /&gt;
central&lt;br /&gt;
cavern&lt;br /&gt;
magma sea&lt;br /&gt;
eerie cavern&lt;br /&gt;
swamps&lt;br /&gt;
 is stricken by melancholy!&lt;br /&gt;
 has gone stark raving mad!&lt;br /&gt;
 has gone berserk!&lt;br /&gt;
 has forgotten a demand.&lt;br /&gt;
 has a new demand.&lt;br /&gt;
 has imposed a ban on certain exports.&lt;br /&gt;
 has mandated the construction of certain goods.&lt;br /&gt;
 has altered the prices of goods.&lt;br /&gt;
 caught in a cloud of &lt;br /&gt;
 caught in a lava mist!&lt;br /&gt;
 caught in dragonfire!&lt;br /&gt;
 caught in a burst of steam!&lt;br /&gt;
 caught in a pool of lava!&lt;br /&gt;
 caught in a pool of magma!&lt;br /&gt;
You have learned the power &amp;quot;&lt;br /&gt;
You have &lt;br /&gt;
transformed into a &lt;br /&gt;
 fall&lt;br /&gt;
 falls&lt;br /&gt;
 over.&lt;br /&gt;
 regain&lt;br /&gt;
 regains&lt;br /&gt;
 consciousness.&lt;br /&gt;
 partially free of the web.&lt;br /&gt;
 completely free of the web.&lt;br /&gt;
 completely paralyzed!&lt;br /&gt;
 fully overcome the paralysis.&lt;br /&gt;
 partially paralyzed!&lt;br /&gt;
 feeling sluggish!&lt;br /&gt;
 numb!&lt;br /&gt;
 partially overcome the paralysis.&lt;br /&gt;
 vomits&lt;br /&gt;
 into the ocean wave&lt;br /&gt;
 into the lava mist&lt;br /&gt;
 into the dragonfire&lt;br /&gt;
 into the flames&lt;br /&gt;
 and bits of it get stuck in the web&lt;br /&gt;
 into the sea foam&lt;br /&gt;
The rest of the vomit burns away in the lava.&lt;br /&gt;
The vomit burns away in the lava.&lt;br /&gt;
The rest of the vomit burns away in the magma.&lt;br /&gt;
The vomit burns away in the magma.&lt;br /&gt;
The rest of the vomit disappears into the water.&lt;br /&gt;
The vomit disappears into the water.&lt;br /&gt;
The rest of the vomit falls away into the chasm.&lt;br /&gt;
The vomit falls away into the chasm.&lt;br /&gt;
The rest of the vomit falls away into the underworld.&lt;br /&gt;
The vomit falls away into the underworld.&lt;br /&gt;
The rest of the vomit splatters into the shallow puddle of water.&lt;br /&gt;
The vomit splatters into the shallow puddle of water.&lt;br /&gt;
 retch&lt;br /&gt;
 retches&lt;br /&gt;
 no longer stunned.&lt;br /&gt;
 out from exhaustion.&lt;br /&gt;
 collapse and fall&lt;br /&gt;
 collapses and falls&lt;br /&gt;
 to the ground from over-exertion.&lt;br /&gt;
 give&lt;br /&gt;
 gives&lt;br /&gt;
 in to pain.&lt;br /&gt;
 is throwing a tantrum!&lt;br /&gt;
 reverted to a wild state!&lt;br /&gt;
 forgotten &lt;br /&gt;
 training!&lt;br /&gt;
 have given a resident &lt;br /&gt;
 the name &lt;br /&gt;
 has grown to become a &lt;br /&gt;
 is no longer enraged.&lt;br /&gt;
 has left the martial trance.&lt;br /&gt;
 has calmed down.&lt;br /&gt;
 has given birth to &lt;br /&gt;
 are unable to break&lt;br /&gt;
 is unable to break&lt;br /&gt;
Horrors!  Demons in the deep!&lt;br /&gt;
An ambush!  Drive them out!&lt;br /&gt;
Intruders!  Drive them away!&lt;br /&gt;
Thief!  Protect the hoard from skulking filth!&lt;br /&gt;
An ambush!  Skulking vermin!&lt;br /&gt;
An ambush!  Curse all friends of nature!&lt;br /&gt;
An ambush!  Curse them!&lt;br /&gt;
!  Drive it away!&lt;br /&gt;
Snatcher!  Protect the children!&lt;br /&gt;
An injured &lt;br /&gt;
 has sprung from ambush!&lt;br /&gt;
 hidden away here.&lt;br /&gt;
 blocks&lt;br /&gt;
 the dragonfire.&lt;br /&gt;
 the fire.&lt;br /&gt;
 the breath.&lt;br /&gt;
 breathe&lt;br /&gt;
 breathes&lt;br /&gt;
 hurl&lt;br /&gt;
 hurls&lt;br /&gt;
 a ball of fire&lt;br /&gt;
 shoot&lt;br /&gt;
 shoots&lt;br /&gt;
 out thick strands of webbing&lt;br /&gt;
unit contained in unit&lt;br /&gt;
Double Caged Unit&lt;br /&gt;
Receive job pay: NULL JOB&lt;br /&gt;
 has taken a request from the &lt;br /&gt;
 has changed the guild wages.&lt;br /&gt;
 has mandated that certain jobs be completed.&lt;br /&gt;
They have organized a wedding reception&lt;br /&gt;
 has organized a party&lt;br /&gt;
You are &lt;br /&gt;
blistering&lt;br /&gt;
being incinerated&lt;br /&gt;
freezing&lt;br /&gt;
being frozen solid&lt;br /&gt;
freezing to death&lt;br /&gt;
on fire&lt;br /&gt;
burning alive&lt;br /&gt;
burning to death&lt;br /&gt;
You are melting!&lt;br /&gt;
ecstatic&lt;br /&gt;
quite content&lt;br /&gt;
fine&lt;br /&gt;
unhappy&lt;br /&gt;
very unhappy&lt;br /&gt;
 lately.  &lt;br /&gt;
gave birth to &lt;br /&gt;
 recently&lt;br /&gt;
got married recently&lt;br /&gt;
became caught up in a new romance recently&lt;br /&gt;
gained siblings&lt;br /&gt;
gained a sibling&lt;br /&gt;
became a parent&lt;br /&gt;
was disgusted to be forced to talk to a pillar of society recently&lt;br /&gt;
was upset to be forced to talk to a pillar of society recently&lt;br /&gt;
was irritated to be forced to talk to a pillar of society recently&lt;br /&gt;
was pleased to be able to talk to a pillar of society recently&lt;br /&gt;
was ecstatic to be able to talk to a pillar of society recently&lt;br /&gt;
was still bathing in awe after talking to a pillar of society recently&lt;br /&gt;
slept uneasily due to noise lately&lt;br /&gt;
slept very uneasily due to noise lately&lt;br /&gt;
was woken by noise while sleeping lately&lt;br /&gt;
has been evicted lately&lt;br /&gt;
has been tired lately&lt;br /&gt;
suffered a miscarriage recently&lt;br /&gt;
suffered through &lt;br /&gt;
 spouse's miscarriage recently&lt;br /&gt;
has been exhausted lately&lt;br /&gt;
has complained of hunger lately&lt;br /&gt;
has complained of thirst lately&lt;br /&gt;
has been starving lately&lt;br /&gt;
has been dehydrated lately&lt;br /&gt;
was worried by the scarcity of tax collection escorts lately&lt;br /&gt;
was worried by the scarcity of guards lately&lt;br /&gt;
was worried by the scarcity of cages and chains lately&lt;br /&gt;
was unable to reach a room for tax collection lately&lt;br /&gt;
was misinformed about a room for tax collection lately&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately&lt;br /&gt;
has been taxed recently&lt;br /&gt;
has lost property to the tax collector's escorts recently&lt;br /&gt;
was upset to have disappointed a noble lately&lt;br /&gt;
has been attacked lately&lt;br /&gt;
has been attacked by the dead lately&lt;br /&gt;
has been attacked by own dead &lt;br /&gt;
 lately&lt;br /&gt;
haunted&lt;br /&gt;
tormented&lt;br /&gt;
possessed&lt;br /&gt;
tortured&lt;br /&gt;
has been &lt;br /&gt;
 by a dead pet lately&lt;br /&gt;
 by a dead spouse lately&lt;br /&gt;
 by a dead lover lately&lt;br /&gt;
 by a dead sibling lately&lt;br /&gt;
 by own dead mother lately&lt;br /&gt;
 by own dead father lately&lt;br /&gt;
 by own dead child lately&lt;br /&gt;
 by a dead animal training partner lately&lt;br /&gt;
 by a dead friend lately&lt;br /&gt;
 by a dead and still annoying acquaintance lately&lt;br /&gt;
 by the dead lately&lt;br /&gt;
has been tormented in nightmares by a dead pet lately&lt;br /&gt;
has been tormented in nightmares by a dead spouse lately&lt;br /&gt;
has been tormented in nightmares by a dead lover lately&lt;br /&gt;
has been tormented in nightmares by a dead sibling lately&lt;br /&gt;
has been tormented in nightmares by own dead mother lately&lt;br /&gt;
has been tormented in nightmares by own dead father lately&lt;br /&gt;
has been tormented in nightmares by own dead child lately&lt;br /&gt;
has been tormented in nightmares by a dead animal training partner lately&lt;br /&gt;
has been tormented in nightmares by a dead friend lately&lt;br /&gt;
has been tormented in nightmares by a dead and still annoying acquaintance lately&lt;br /&gt;
has been tormented in nightmares by the dead lately&lt;br /&gt;
had a wonderful soapy bath recently&lt;br /&gt;
had a nice bath recently&lt;br /&gt;
was forced to eat vermin to survive lately&lt;br /&gt;
was forced to eat a beloved creature to survive lately&lt;br /&gt;
was forced to eat a treasured pet to survive lately&lt;br /&gt;
has complained of the lack of chairs lately&lt;br /&gt;
has complained of the crowded tables lately&lt;br /&gt;
has complained of the lack of dining tables lately&lt;br /&gt;
has complained of the lack of a well lately&lt;br /&gt;
has complained of the nasty water lately&lt;br /&gt;
was forced to drink bloody water lately&lt;br /&gt;
was forced to drink gooey water lately&lt;br /&gt;
was forced to drink ichorous water lately&lt;br /&gt;
was forced to drink purulent water lately&lt;br /&gt;
was forced to drink slime lately&lt;br /&gt;
was forced to drink vomit lately&lt;br /&gt;
has suffered the travesty of art defacement&lt;br /&gt;
has been annoyed by flies&lt;br /&gt;
has witnessed death&lt;br /&gt;
has lost a pet recently&lt;br /&gt;
is happy to be free&lt;br /&gt;
had a satisfying sparring session recently&lt;br /&gt;
killed somebody by accident while sparring recently&lt;br /&gt;
enjoyed starting a fist fight recently&lt;br /&gt;
enjoyed smashing up a building recently&lt;br /&gt;
enjoyed toppling something over recently&lt;br /&gt;
enjoyed throwing something recently&lt;br /&gt;
accidentally killed somebody in a fit of rage recently&lt;br /&gt;
has lost a spouse to tragedy recently&lt;br /&gt;
has lost a lover to tragedy recently&lt;br /&gt;
had a terrifying nightmare about an army of the dead&lt;br /&gt;
has lost an annoying acquaintance to tragedy recently&lt;br /&gt;
was just a little happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was happy to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
was thrilled to lose an annoying acquaintance to tragedy recently&lt;br /&gt;
has lost an animal training partner to tragedy recently&lt;br /&gt;
has lost a friend to tragedy recently&lt;br /&gt;
has lost a sibling to tragedy recently&lt;br /&gt;
has lost a child to tragedy recently&lt;br /&gt;
has lost a mother to tragedy recently&lt;br /&gt;
has lost a father to tragedy recently&lt;br /&gt;
was forced to endure the decay of a pet&lt;br /&gt;
was forced to endure the decay of a spouse&lt;br /&gt;
was forced to endure the decay of a lover&lt;br /&gt;
was forced to endure the decay of a sibling&lt;br /&gt;
was forced to endure the decay of a mother&lt;br /&gt;
was forced to endure the decay of a father&lt;br /&gt;
was forced to endure the decay of a child&lt;br /&gt;
was forced to endure the decay of an animal training partner&lt;br /&gt;
was forced to endure the decay of a friend&lt;br /&gt;
was forced to endure the decay of an annoying acquaintance&lt;br /&gt;
has been accosted by terrible vermin&lt;br /&gt;
saw something unpleasant in a cage recently&lt;br /&gt;
was comforted by a wonderful creature in a cage recently&lt;br /&gt;
saw something unpleasant in a pond recently&lt;br /&gt;
was comforted by a wonderful creature in a pond recently&lt;br /&gt;
was able to rest and recuperate lately&lt;br /&gt;
received water recently&lt;br /&gt;
received food recently&lt;br /&gt;
was rescued recently&lt;br /&gt;
was overjoyed to be able to give somebody water lately&lt;br /&gt;
was happy to have been able to give somebody water lately&lt;br /&gt;
was pleased to have been able to give somebody water lately&lt;br /&gt;
gave somebody water lately&lt;br /&gt;
was irritated at having to give somebody water lately&lt;br /&gt;
was unhappy at having to give somebody water lately&lt;br /&gt;
has suffered the pain of having to give somebody water lately&lt;br /&gt;
was overjoyed to be able to give somebody food lately&lt;br /&gt;
was happy to have been able to give somebody food lately&lt;br /&gt;
was pleased to have been able to give somebody food lately&lt;br /&gt;
gave somebody food lately&lt;br /&gt;
was irritated at having to give somebody food lately&lt;br /&gt;
was unhappy at having to give somebody food lately&lt;br /&gt;
has suffered the pain of having to give somebody food lately&lt;br /&gt;
was overjoyed to be able to help somebody to bed lately&lt;br /&gt;
was happy to have been able to help somebody to bed lately&lt;br /&gt;
was pleased to have been able to help somebody to bed lately&lt;br /&gt;
brought somebody to bed lately&lt;br /&gt;
was irritated at having to haul somebody to bed lately&lt;br /&gt;
was unhappy at having to haul somebody to bed lately&lt;br /&gt;
has suffered the pain of having to haul somebody to bed lately&lt;br /&gt;
has complained about the draft lately&lt;br /&gt;
was worried not to have adequate protection lately&lt;br /&gt;
was upset about being relieved from duty&lt;br /&gt;
has been satisfied at work lately&lt;br /&gt;
was happy to have pleased a noble lately&lt;br /&gt;
was pleased that the tax collection went smoothly lately&lt;br /&gt;
is quite pleased with making an artifact&lt;br /&gt;
was upset that a criminal could not be properly punished&lt;br /&gt;
was glad to have punishment reduced recently&lt;br /&gt;
was upset by the delayed punishment of a criminal&lt;br /&gt;
was glad to have punishment delayed recently&lt;br /&gt;
beat somebody recently&lt;br /&gt;
beat somebody with a hammer recently&lt;br /&gt;
was beaten recently&lt;br /&gt;
was beaten with a hammer recently&lt;br /&gt;
is depressed about being confined&lt;br /&gt;
made a satisfying acquisition lately&lt;br /&gt;
talked with a pet lately&lt;br /&gt;
talked with the spouse lately&lt;br /&gt;
talked with a lover lately&lt;br /&gt;
talked with a sibling lately&lt;br /&gt;
talked with mother lately&lt;br /&gt;
talked with father lately&lt;br /&gt;
talked with a child lately&lt;br /&gt;
talked with an animal training partner lately&lt;br /&gt;
talked with a friend lately&lt;br /&gt;
was forced to talk to somebody annoying lately&lt;br /&gt;
talked with somebody lately&lt;br /&gt;
formed a bond with an animal training partner recently&lt;br /&gt;
made a friend recently&lt;br /&gt;
formed a grudge recently&lt;br /&gt;
adopted a new pet recently&lt;br /&gt;
was unhappy with the lack of work last season&lt;br /&gt;
was caught in the rain recently&lt;br /&gt;
was caught in freakish weather recently&lt;br /&gt;
was caught in a snow storm recently&lt;br /&gt;
has been tired of eating the same old food lately&lt;br /&gt;
has been tired of drinking the same old booze lately&lt;br /&gt;
ate rotten food lately&lt;br /&gt;
drank something spoiled lately&lt;br /&gt;
took joy in slaughter lately&lt;br /&gt;
ate a pretty decent meal lately&lt;br /&gt;
ate a fine dish lately&lt;br /&gt;
ate a wonderful dish lately&lt;br /&gt;
ate a truly decadent dish lately&lt;br /&gt;
ate a legendary meal lately&lt;br /&gt;
had a pretty decent drink lately&lt;br /&gt;
had a fine drink lately&lt;br /&gt;
had a wonderful drink lately&lt;br /&gt;
had a truly decadent drink lately&lt;br /&gt;
had a legendary drink lately&lt;br /&gt;
was comforted by a pet lately&lt;br /&gt;
saw a beloved creature lately&lt;br /&gt;
was pleased to have a mandate deadline met lately&lt;br /&gt;
was angered that nobody could be punished for a recent failure&lt;br /&gt;
was upset by having a request ignored lately&lt;br /&gt;
was pleased by having a request approved lately&lt;br /&gt;
was upset by having a mandate ignored lately&lt;br /&gt;
was upset by having a mandate deadline missed lately&lt;br /&gt;
was comforted by a lovely waterfall lately&lt;br /&gt;
was disgusted by a miasma lately&lt;br /&gt;
choked on dust underground lately&lt;br /&gt;
choked on smoke underground lately&lt;br /&gt;
was knocked out during a cave-in lately&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately&lt;br /&gt;
was very happy to be elected recently&lt;br /&gt;
was very happy to be re-elected recently&lt;br /&gt;
was greatly pleased to enter the nobility recently&lt;br /&gt;
was very pleased to receive a higher rank of nobility recently&lt;br /&gt;
sustained major injuries recently&lt;br /&gt;
sustained minor injuries recently&lt;br /&gt;
slept in the mud recently&lt;br /&gt;
slept in the grass recently&lt;br /&gt;
slept in the dirt recently&lt;br /&gt;
slept on rocks recently&lt;br /&gt;
slept on ice recently&lt;br /&gt;
slept on a pile of driftwood recently&lt;br /&gt;
slept on a rough cave floor recently&lt;br /&gt;
slept on the floor recently&lt;br /&gt;
slept in a bedroom like a personal palace recently&lt;br /&gt;
slept in a fantastic bedroom recently&lt;br /&gt;
slept in a great bedroom recently&lt;br /&gt;
slept in a very good bedroom recently&lt;br /&gt;
slept in a good bedroom recently&lt;br /&gt;
slept in a horribly substandard bedroom recently&lt;br /&gt;
slept in a horrible bedroom recently&lt;br /&gt;
slept in an awful bedroom recently&lt;br /&gt;
slept in a very poor bedroom recently&lt;br /&gt;
slept in a poor bedroom recently&lt;br /&gt;
slept without a proper room recently&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently&lt;br /&gt;
conducted a meeting in a fantastic setting recently&lt;br /&gt;
conducted a meeting in a great setting recently&lt;br /&gt;
conducted a meeting in a very good setting recently&lt;br /&gt;
conducted a meeting in a good setting recently&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently&lt;br /&gt;
conducted a meeting in a horrible setting recently&lt;br /&gt;
conducted a meeting in an awful setting recently&lt;br /&gt;
conducted a meeting in a very poor setting recently&lt;br /&gt;
conducted a meeting in a poor setting recently&lt;br /&gt;
dined in a legendary dining room recently&lt;br /&gt;
dined in a fantastic dining room recently&lt;br /&gt;
dined in a great dining room recently&lt;br /&gt;
dined in a very good dining room recently&lt;br /&gt;
dined in a good dining room recently&lt;br /&gt;
dined in a horribly substandard dining room recently&lt;br /&gt;
dined in a horrible dining room recently&lt;br /&gt;
dined in an awful dining room recently&lt;br /&gt;
dined in a very poor dining room recently&lt;br /&gt;
dined in a poor dining room recently&lt;br /&gt;
dined without a proper dining room recently&lt;br /&gt;
worried greatly about not having a tomb after gaining another year&lt;br /&gt;
celebrated having a legendary tomb after gaining another year&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year&lt;br /&gt;
celebrated having a great tomb after gaining another year&lt;br /&gt;
celebrated having a very good tomb after gaining another year&lt;br /&gt;
celebrated having a good tomb after gaining another year&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year&lt;br /&gt;
worried about having a horrible tomb after gaining another year&lt;br /&gt;
worried about having an awful tomb after gaining another year&lt;br /&gt;
worried about having a very poor tomb after gaining another year&lt;br /&gt;
worried about having a poor tomb after gaining another year&lt;br /&gt;
was greatly pleased at the state of demands recently&lt;br /&gt;
was very pleased at the state of demands recently&lt;br /&gt;
was pleased at the state of demands recently&lt;br /&gt;
was greatly angered at the state of demands recently&lt;br /&gt;
was very angered at the state of demands recently&lt;br /&gt;
was angered at the state of demands recently&lt;br /&gt;
was upset by not having enough chests lately&lt;br /&gt;
was upset by not having enough cabinets lately&lt;br /&gt;
was upset by not having enough armor stands lately&lt;br /&gt;
was upset by not having enough weapon racks lately&lt;br /&gt;
was upset to be wearing old clothing lately&lt;br /&gt;
was upset to be wearing tattered clothing lately&lt;br /&gt;
was very upset to have worn clothes rot away lately&lt;br /&gt;
was very embarrassed to be uncovered lately&lt;br /&gt;
was embarrassed to have no shirt lately&lt;br /&gt;
was embarrassed to have no shoes lately&lt;br /&gt;
was unable to find an available hammer lately&lt;br /&gt;
was nauseated by the sun lately&lt;br /&gt;
was irritated by the sun lately&lt;br /&gt;
was &lt;br /&gt;
grumbling about&lt;br /&gt;
depressed by&lt;br /&gt;
angered by&lt;br /&gt;
enraged by&lt;br /&gt;
 long patrol duty lately&lt;br /&gt;
was outraged at the ridiculous conviction of a long-dead corpse recently&lt;br /&gt;
was outraged at the ridiculous conviction of an animal recently&lt;br /&gt;
was outraged at the bizarre conviction against all reason of the victim of a crime recently&lt;br /&gt;
was pleased to have received justice recently&lt;br /&gt;
was pleased that a family member received justice recently&lt;br /&gt;
was yelled at by an unhappy citizen recently&lt;br /&gt;
was cried on by an unhappy citizen recently&lt;br /&gt;
was satisfied to bring up job scarcity in a meeting lately&lt;br /&gt;
was able to make suggestions about work allocations lately&lt;br /&gt;
was glad to request weapon production lately&lt;br /&gt;
had a cathartic experience yelling at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately and felt fantastic afterward&lt;br /&gt;
yelled at somebody in charge lately and felt great afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a lot better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt better afterward&lt;br /&gt;
yelled at somebody in charge lately and felt a little better afterward&lt;br /&gt;
yelled at somebody in charge lately&lt;br /&gt;
yelled at somebody in charge lately but only got angrier&lt;br /&gt;
had a cathartic experience crying on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately and felt fantastic afterward&lt;br /&gt;
cried on somebody in charge lately and felt great afterward&lt;br /&gt;
cried on somebody in charge lately and felt a lot better afterward&lt;br /&gt;
cried on somebody in charge lately and felt better afterward&lt;br /&gt;
cried on somebody in charge lately and felt a little better afterward&lt;br /&gt;
cried on somebody in charge lately&lt;br /&gt;
cried on somebody in charge lately but only felt more depressed&lt;br /&gt;
was unable to find somebody to complain to about job scarcity lately&lt;br /&gt;
was unable to make suggestions about work allocations lately&lt;br /&gt;
was unable to request weapon production lately&lt;br /&gt;
was unable to find somebody in charge to yell at lately&lt;br /&gt;
was unable to find somebody in charge to cry on lately&lt;br /&gt;
put off&lt;br /&gt;
flustered&lt;br /&gt;
upset&lt;br /&gt;
very upset&lt;br /&gt;
greatly upset&lt;br /&gt;
angered&lt;br /&gt;
enraged&lt;br /&gt;
shattered&lt;br /&gt;
traumatized&lt;br /&gt;
utterly traumatized&lt;br /&gt;
 by a lesser's pretentious &lt;br /&gt;
office&lt;br /&gt;
dining&lt;br /&gt;
sleeping&lt;br /&gt;
 arrangements lately&lt;br /&gt;
admired &lt;br /&gt;
very fine&lt;br /&gt;
splendid&lt;br /&gt;
wonderful&lt;br /&gt;
completely sublime&lt;br /&gt;
tastefully arranged &lt;br /&gt;
 is married to &lt;br /&gt;
 is romantically involved with &lt;br /&gt;
an ardent worshipper&lt;br /&gt;
a faithful worshipper&lt;br /&gt;
a worshipper&lt;br /&gt;
a casual worshipper&lt;br /&gt;
a dubious worshipper&lt;br /&gt;
 is imprisoning &lt;br /&gt;
 is imprisoned by &lt;br /&gt;
 apprentices &lt;br /&gt;
 an apprentice, &lt;br /&gt;
 is an apprentice under &lt;br /&gt;
 is traveling with &lt;br /&gt;
[C:1:0:1]&lt;br /&gt;
a former &lt;br /&gt;
the former &lt;br /&gt;
a mercenary&lt;br /&gt;
a former mercenary&lt;br /&gt;
an enemy&lt;br /&gt;
a criminal to&lt;br /&gt;
a citizen&lt;br /&gt;
a former member&lt;br /&gt;
a slave&lt;br /&gt;
a former slave&lt;br /&gt;
a prisoner&lt;br /&gt;
a former prisoner&lt;br /&gt;
a legendary hero of&lt;br /&gt;
a famous hero of&lt;br /&gt;
a hero of&lt;br /&gt;
greatly respected for heroic acts by&lt;br /&gt;
respected for heroic acts by&lt;br /&gt;
a legendary monster of&lt;br /&gt;
an infamous monster of&lt;br /&gt;
a noted monster of&lt;br /&gt;
certainly feared as a monster by&lt;br /&gt;
feared as a monster by&lt;br /&gt;
a legendary brigand of&lt;br /&gt;
an infamous brigand of&lt;br /&gt;
a noted brigand of&lt;br /&gt;
certainly feared as a brigand by&lt;br /&gt;
feared as a brigand by&lt;br /&gt;
a legendary bully of&lt;br /&gt;
an infamous bully of&lt;br /&gt;
a noted bully of&lt;br /&gt;
certainly considered a bully by&lt;br /&gt;
considered a bully by&lt;br /&gt;
a legendary brawler of&lt;br /&gt;
a famous brawler of&lt;br /&gt;
a noted brawler of&lt;br /&gt;
certainly considered a brawler by&lt;br /&gt;
considered a brawler by&lt;br /&gt;
a legendary villain of&lt;br /&gt;
an infamous villain of&lt;br /&gt;
a noted villain of&lt;br /&gt;
greatly feared as a villain by&lt;br /&gt;
feared as a villain by&lt;br /&gt;
a legendary killer of&lt;br /&gt;
an infamous killer of&lt;br /&gt;
a noted killer of&lt;br /&gt;
greatly feared as a killer by&lt;br /&gt;
feared as a killer by&lt;br /&gt;
a legendary murderer of&lt;br /&gt;
an infamous murderer of&lt;br /&gt;
a noted murderer of&lt;br /&gt;
greatly feared as a murderer by&lt;br /&gt;
feared as a murderer by&lt;br /&gt;
a legendary fighter against&lt;br /&gt;
an infamous fighter against&lt;br /&gt;
a noted fighter against&lt;br /&gt;
greatly feared for fighting against&lt;br /&gt;
feared for fighting against&lt;br /&gt;
a legendary fighter for&lt;br /&gt;
a famous fighter for&lt;br /&gt;
a noted fighter for&lt;br /&gt;
greatly respected for fighter for&lt;br /&gt;
respected for fighter for&lt;br /&gt;
a legendary loyal soldier of&lt;br /&gt;
a famous loyal soldier of&lt;br /&gt;
a noted loyal soldier of&lt;br /&gt;
greatly respected for loyalty to&lt;br /&gt;
respected for loyalty to&lt;br /&gt;
 arrived at &lt;br /&gt;
the fortress&lt;br /&gt;
 on the &lt;br /&gt;
[C:2:0:1]&lt;br /&gt;
 likes &lt;br /&gt;
 for their &lt;br /&gt;
the color &lt;br /&gt;
When possible, &lt;br /&gt;
 prefers to consume &lt;br /&gt;
unknown meat&lt;br /&gt;
unknown fish&lt;br /&gt;
unknown plants&lt;br /&gt;
unknown drink&lt;br /&gt;
unknown liquid&lt;br /&gt;
unknown seeds&lt;br /&gt;
unknown leaves&lt;br /&gt;
unknown powder&lt;br /&gt;
unknown cheese&lt;br /&gt;
unknown item&lt;br /&gt;
 absolutely detests &lt;br /&gt;
 needs alcohol to get through the working day&lt;br /&gt;
 and can't even remember the last time &lt;br /&gt;
 had some&lt;br /&gt;
 and has gone without a drink for far, far too long&lt;br /&gt;
 and really wants a drink&lt;br /&gt;
 and is starting to work slowly due to its scarcity&lt;br /&gt;
 does not mind being outdoors, at least for a time.  &lt;br /&gt;
 likes working outdoors and grumbles only mildly at inclement weather.  &lt;br /&gt;
 doesn't really care about anything anymore.  &lt;br /&gt;
 is a hardened individual.  &lt;br /&gt;
 is getting used to tragedy.  &lt;br /&gt;
unbelievably strong&lt;br /&gt;
mighty&lt;br /&gt;
very strong&lt;br /&gt;
unfathomably weak&lt;br /&gt;
unquestionably weak&lt;br /&gt;
very weak&lt;br /&gt;
weak&lt;br /&gt;
amazingly agile&lt;br /&gt;
extremely agile&lt;br /&gt;
very agile&lt;br /&gt;
agile&lt;br /&gt;
abysmally clumsy&lt;br /&gt;
totally clumsy&lt;br /&gt;
quite clumsy&lt;br /&gt;
clumsy&lt;br /&gt;
basically unbreakable&lt;br /&gt;
incredibly tough&lt;br /&gt;
quite durable&lt;br /&gt;
tough&lt;br /&gt;
shockingly fragile&lt;br /&gt;
remarkably flimsy&lt;br /&gt;
very flimsy&lt;br /&gt;
flimsy&lt;br /&gt;
absolutely inexhaustible&lt;br /&gt;
indefatigable&lt;br /&gt;
very slow to tire&lt;br /&gt;
slow to tire&lt;br /&gt;
truly quick to tire&lt;br /&gt;
extremely quick to tire&lt;br /&gt;
very quick to tire&lt;br /&gt;
quick to tire&lt;br /&gt;
possessed of amazing recuperative powers&lt;br /&gt;
incredibly quick to heal&lt;br /&gt;
quite quick to heal&lt;br /&gt;
quick to heal&lt;br /&gt;
shockingly slow to heal&lt;br /&gt;
really slow to heal&lt;br /&gt;
very slow to heal&lt;br /&gt;
slow to heal&lt;br /&gt;
virtually never sick&lt;br /&gt;
almost never sick&lt;br /&gt;
very rarely sick&lt;br /&gt;
rarely sick&lt;br /&gt;
stunningly susceptible to disease&lt;br /&gt;
really susceptible to disease&lt;br /&gt;
quite susceptible to disease&lt;br /&gt;
susceptible to disease&lt;br /&gt;
[C:2:0:0]&lt;br /&gt;
[C:4:0:0]&lt;br /&gt;
but &lt;br /&gt;
awesome intellectual powers&lt;br /&gt;
great analytical abilities&lt;br /&gt;
a sharp intellect&lt;br /&gt;
a good intellect&lt;br /&gt;
a stunning lack of analytical ability&lt;br /&gt;
a lousy intellect&lt;br /&gt;
very bad analytical abilities&lt;br /&gt;
poor analytical abilities&lt;br /&gt;
unbreakable focus&lt;br /&gt;
a great ability to focus&lt;br /&gt;
very good focus&lt;br /&gt;
the ability to focus&lt;br /&gt;
the absolute inability to focus&lt;br /&gt;
really poor focus&lt;br /&gt;
quite poor focus&lt;br /&gt;
poor focus&lt;br /&gt;
an unbreakable will&lt;br /&gt;
an iron will&lt;br /&gt;
a lot of willpower&lt;br /&gt;
willpower&lt;br /&gt;
absolutely no willpower&lt;br /&gt;
next to no willpower&lt;br /&gt;
a large deficit of willpower&lt;br /&gt;
little willpower&lt;br /&gt;
a boundless creative imagination&lt;br /&gt;
great creativity&lt;br /&gt;
very good creativity&lt;br /&gt;
good creativity&lt;br /&gt;
next to no creative talent&lt;br /&gt;
lousy creativity&lt;br /&gt;
poor creativity&lt;br /&gt;
meager creativity&lt;br /&gt;
uncanny intuition&lt;br /&gt;
great intuition&lt;br /&gt;
very good intuition&lt;br /&gt;
good intuition&lt;br /&gt;
horrible intuition&lt;br /&gt;
lousy intuition&lt;br /&gt;
very bad intuition&lt;br /&gt;
bad intuition&lt;br /&gt;
absolutely boundless patience&lt;br /&gt;
a deep well of patience&lt;br /&gt;
a great deal of patience&lt;br /&gt;
a sum of patience&lt;br /&gt;
no patience at all&lt;br /&gt;
very little patience&lt;br /&gt;
little patience&lt;br /&gt;
a shortage of patience&lt;br /&gt;
an astonishing memory&lt;br /&gt;
an amazing memory&lt;br /&gt;
a great memory&lt;br /&gt;
a good memory&lt;br /&gt;
little memory to speak of&lt;br /&gt;
a really bad memory&lt;br /&gt;
a poor memory&lt;br /&gt;
an iffy memory&lt;br /&gt;
an astonishing ability with languages and words&lt;br /&gt;
a great affinity for language&lt;br /&gt;
a natural inclination toward language&lt;br /&gt;
a way with words&lt;br /&gt;
difficulty with words and language&lt;br /&gt;
very little linguistic ability&lt;br /&gt;
little linguistic ability&lt;br /&gt;
a little difficulty with words&lt;br /&gt;
a stunning feel for spatial relationships&lt;br /&gt;
an amazing spatial sense&lt;br /&gt;
a great feel for the surrounding space&lt;br /&gt;
a good spatial sense&lt;br /&gt;
no sense for spatial relationships&lt;br /&gt;
an atrocious spatial sense&lt;br /&gt;
poor spatial senses&lt;br /&gt;
a questionable spatial sense&lt;br /&gt;
an astonishing knack for music&lt;br /&gt;
a great musical sense&lt;br /&gt;
a natural ability with music&lt;br /&gt;
a feel for music&lt;br /&gt;
absolutely no feel for music at all&lt;br /&gt;
next to no natural musical ability&lt;br /&gt;
little natural inclination toward music&lt;br /&gt;
an iffy sense for music&lt;br /&gt;
an astounding feel for the position of &lt;br /&gt;
 own body&lt;br /&gt;
a great kinesthetic sense&lt;br /&gt;
a very good sense of the position of &lt;br /&gt;
a good kinesthetic sense&lt;br /&gt;
an unbelievably atrocious sense of the position of &lt;br /&gt;
a very clumsy kinesthetic sense&lt;br /&gt;
a poor kinesthetic sense&lt;br /&gt;
a meager kinesthetic sense&lt;br /&gt;
an absolutely remarkable sense of others' emotions&lt;br /&gt;
a great sense of empathy&lt;br /&gt;
a very good sense of empathy&lt;br /&gt;
an ability to read emotions fairly well&lt;br /&gt;
the utter inability to judge others' emotions&lt;br /&gt;
next to no empathy&lt;br /&gt;
a very bad sense of empathy&lt;br /&gt;
poor empathy&lt;br /&gt;
a shockingly profound feel for social relationships&lt;br /&gt;
a great feel for social relationships&lt;br /&gt;
a very good feel for social relationships&lt;br /&gt;
a good feel for social relationships&lt;br /&gt;
an absolute inability to understand social relationships&lt;br /&gt;
a lack of understanding of social relationships&lt;br /&gt;
a poor ability to manage or understand social relationships&lt;br /&gt;
a meager ability with social relationships&lt;br /&gt;
Conduct Meeting&lt;br /&gt;
Attend Meeting&lt;br /&gt;
 (activity cancelled)&lt;br /&gt;
 (no barracks)&lt;br /&gt;
 (improper barracks)&lt;br /&gt;
 (no activity)&lt;br /&gt;
 (cannot individually drill)&lt;br /&gt;
 (does not exist)&lt;br /&gt;
 (no archery target)&lt;br /&gt;
 (improper building)&lt;br /&gt;
 (unreachable location)&lt;br /&gt;
 (invalid location)&lt;br /&gt;
 (no reachable valid target)&lt;br /&gt;
 (no burrow)&lt;br /&gt;
 (not in squad)&lt;br /&gt;
 (no patrol route)&lt;br /&gt;
 (no reachable point on route)&lt;br /&gt;
 (not following order)&lt;br /&gt;
 (invalid order)&lt;br /&gt;
 (cannot follow order)&lt;br /&gt;
Noble&lt;br /&gt;
No Job&lt;br /&gt;
Chained&lt;br /&gt;
Null Precise Civ Equipment Link: &lt;br /&gt;
In Mouth&lt;br /&gt;
Hauled&lt;br /&gt;
Multigrasp&lt;br /&gt;
Wrapped around &lt;br /&gt;
Strapped to &lt;br /&gt;
Stuck in &lt;br /&gt;
Sewn into &lt;br /&gt;
Right shoulder&lt;br /&gt;
Left shoulder&lt;br /&gt;
On head&lt;br /&gt;
 pulls out and &lt;br /&gt;
releases&lt;br /&gt;
drops&lt;br /&gt;
Unit has misaligned body modifiers.  Adjusting.&lt;br /&gt;
Unit has misaligned bp modifiers.  Adjusting.&lt;br /&gt;
Your miners have defaced a &lt;br /&gt;
Acceptable Liquid Flood Overflow&lt;br /&gt;
Acceptable Fish Liquid Flood Overflow&lt;br /&gt;
 takes the full force of the impact&lt;br /&gt;
 skids along the ground&lt;br /&gt;
's mandate has ended.&lt;br /&gt;
's mandates have ended.&lt;br /&gt;
path fail: &lt;br /&gt;
 a cloud of &lt;br /&gt;
 a glob of &lt;br /&gt;
 was born today, which makes &lt;br /&gt;
 very young indeed.  &lt;br /&gt;
 month&lt;br /&gt;
 day&lt;br /&gt;
 old, born on the &lt;br /&gt;
 year&lt;br /&gt;
 was created today, which makes the world very young indeed.  &lt;br /&gt;
 has the appearance of somebody that is &lt;br /&gt;
 old and is&lt;br /&gt;
 kind.  &lt;br /&gt;
 is very young.&lt;br /&gt;
 is about &lt;br /&gt;
old.  &lt;br /&gt;
is gigantic with huge muscles and hanging rolls of lard&lt;br /&gt;
is huge, muscular and fat&lt;br /&gt;
is gigantic but incredibly skinny with virtually no muscles to speak of&lt;br /&gt;
is gigantic yet weak and skinny&lt;br /&gt;
is gigantic with incredible muscles&lt;br /&gt;
is very muscular and just gigantic overall&lt;br /&gt;
is gigantic and muscular&lt;br /&gt;
is gigantic yet incredibly weak&lt;br /&gt;
is enormous yet very weak&lt;br /&gt;
isn't very muscular but has a gigantic build&lt;br /&gt;
bears untold amounts of fat over a gigantic frame&lt;br /&gt;
is very fat and enormous overall&lt;br /&gt;
is gigantic and quite fat&lt;br /&gt;
is incredibly skinny yet gigantic overall&lt;br /&gt;
has an enormous build but is very skinny&lt;br /&gt;
is enormous yet skinny&lt;br /&gt;
is gigantic&lt;br /&gt;
is very large and bears great lard rolls and impressive muscles&lt;br /&gt;
is very large, fat and muscular&lt;br /&gt;
is very large yet also very weak and incredibly skinny&lt;br /&gt;
is weak and skinny yet has a large build overall&lt;br /&gt;
is incredibly muscular and very large&lt;br /&gt;
is very large and very muscular&lt;br /&gt;
is very large with strong muscles&lt;br /&gt;
is very weak despite being very large overall&lt;br /&gt;
is very large yet weak&lt;br /&gt;
isn't strong but is very large&lt;br /&gt;
is very large and just incredibly fat&lt;br /&gt;
has a very large body with quite a bit of fat on it&lt;br /&gt;
is fat and has a very large body overall&lt;br /&gt;
has a very large frame but is incredibly skinny&lt;br /&gt;
is very large yet quite skinny as well&lt;br /&gt;
is skinny but with a very large body overall&lt;br /&gt;
is very large&lt;br /&gt;
is incredibly muscular and fat, with a large build overall&lt;br /&gt;
is large, muscular and fat&lt;br /&gt;
has a large body but it is very skinny and frail&lt;br /&gt;
is weak and skinny yet has a reasonably large body overall&lt;br /&gt;
has bulky muscles on a large body&lt;br /&gt;
is very muscular with a large body&lt;br /&gt;
is large and muscular&lt;br /&gt;
is large yet frail&lt;br /&gt;
has a large body but is quite weak&lt;br /&gt;
has ill-defined muscles but is large overall&lt;br /&gt;
has a large body made larger still by mounds of fat&lt;br /&gt;
has a large body and is very fat&lt;br /&gt;
is large and fat&lt;br /&gt;
has a large body but is incredibly skinny&lt;br /&gt;
is large yet very skinny&lt;br /&gt;
is large yet skinny&lt;br /&gt;
is large&lt;br /&gt;
would be lanky were it not for the massive muscles and slabs of lard&lt;br /&gt;
is lanky, with strong muscles and some fat&lt;br /&gt;
has a tall, skinny body that is very frail&lt;br /&gt;
is tall and thin, weak with few traces of fat&lt;br /&gt;
is tall and thin with incredible muscles&lt;br /&gt;
is tall, thin and very muscular&lt;br /&gt;
is muscular, tall and thin&lt;br /&gt;
is lanky and frail&lt;br /&gt;
is lanky and weak&lt;br /&gt;
is lanky with ill-defined muscles&lt;br /&gt;
packs extraordinary obesity on to what was once a tall and thin body&lt;br /&gt;
has a tall, thin frame but manages to be very fat&lt;br /&gt;
has a tall, thin body layered with some fat&lt;br /&gt;
has a tall, narrow body that is just incredibly skinny&lt;br /&gt;
has a tall, thin frame with very little fat on it&lt;br /&gt;
has a tall, thin body with little fat&lt;br /&gt;
is lanky&lt;br /&gt;
has a short, broad body stacked thick with muscles and lard&lt;br /&gt;
is stout, muscular and fat&lt;br /&gt;
has a short body that is broad yet with few traces of muscle or fat&lt;br /&gt;
has a short broad body but is kind of weak and skinny at the same time&lt;br /&gt;
is stout and incredibly muscular&lt;br /&gt;
is stout and very muscular&lt;br /&gt;
has a stout muscular body&lt;br /&gt;
has a short broad body but is very frail&lt;br /&gt;
has a short broad body with little in the way of muscles&lt;br /&gt;
has a short broad body with ill-defined muscles&lt;br /&gt;
is short, broad and morbidly obese&lt;br /&gt;
has a short broad body with a lot of fat on it&lt;br /&gt;
is short, broad and fat&lt;br /&gt;
has a short, broad frame with almost no fat on it&lt;br /&gt;
has a short, broad body with very little fat&lt;br /&gt;
has a short, broad build overall but is somewhat skinny&lt;br /&gt;
is stout&lt;br /&gt;
has a massive broad body, highly muscular, with thick rolls of lard hanging from it&lt;br /&gt;
has an incredibly broad body with some muscle and fat on it&lt;br /&gt;
has an extremely broad frame with few traces of either muscle or fat&lt;br /&gt;
has an incredibly broad body that is somewhat weak with only a little fat on it&lt;br /&gt;
is incredibly muscular and broad-bodied&lt;br /&gt;
is has large muscles on a incredibly broad body&lt;br /&gt;
is muscular with an extremely broad body&lt;br /&gt;
has an incredibly broad body but is very frail&lt;br /&gt;
has an extremely broad body but is weak&lt;br /&gt;
is somewhat weak and has a body that is incredibly broad&lt;br /&gt;
has an incredibly broad body hung with curtains of lard&lt;br /&gt;
has an extremely broad body with lots of fat on it&lt;br /&gt;
is fat with an extremely broad body&lt;br /&gt;
has an incredibly broad body with almost no fat on it&lt;br /&gt;
has an extremely broad body with very little fat&lt;br /&gt;
has an extremely broad body with little fat&lt;br /&gt;
is incredibly broad-bodied&lt;br /&gt;
has a very broad body, with enormous lard pockets packed in with the giant muscles&lt;br /&gt;
has a very broad, muscular, fat body&lt;br /&gt;
has a very broad body but it is frail with very little fat on it&lt;br /&gt;
has a very broad body overall but it is weak with little fat on it&lt;br /&gt;
is incredibly muscular and has a very broad body&lt;br /&gt;
is very muscular and broad&lt;br /&gt;
is muscular and very broad&lt;br /&gt;
has a very broad body but it is frail&lt;br /&gt;
has ill-defined muscles on an otherwise broad body&lt;br /&gt;
has a broad body that is somewhat weak&lt;br /&gt;
has a very broad body and is incredibly fat&lt;br /&gt;
is very broad and fat&lt;br /&gt;
is fat and very broad&lt;br /&gt;
has a very broad body but almost no fat&lt;br /&gt;
has a very broad frame with very little fat on it&lt;br /&gt;
has a very broad body with little fat&lt;br /&gt;
is very broad-bodied&lt;br /&gt;
has a broad body bearing impressive muscles and a great load of fat&lt;br /&gt;
is broad-bodied, muscular and fat&lt;br /&gt;
is frail and very skinny yet with an overall broad body&lt;br /&gt;
is broad-bodied, though weak and skinny&lt;br /&gt;
has incredible muscles stretched over a broad body&lt;br /&gt;
is very muscular with a broad body&lt;br /&gt;
is broad and muscular&lt;br /&gt;
has a broad body but it is very frail&lt;br /&gt;
is broad yet weak&lt;br /&gt;
is broad with little muscle&lt;br /&gt;
has a broad body made broader still by no shortage of surrounding lard&lt;br /&gt;
is broad-bodied and very fat&lt;br /&gt;
is broad and fat&lt;br /&gt;
has a broad body with almost no fat on it&lt;br /&gt;
has a broad body with very little fat&lt;br /&gt;
has a broad body with little fat&lt;br /&gt;
has a broad body&lt;br /&gt;
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles&lt;br /&gt;
has a long, thin body, thickened by muscle and fat&lt;br /&gt;
has a long, thin frame, frail with very little fat&lt;br /&gt;
has a long, thin body that is somewhat weak with little fat&lt;br /&gt;
has a long, thin frame strapped with incredible muscles&lt;br /&gt;
is long and thin with strong muscles&lt;br /&gt;
is long, thin and muscular&lt;br /&gt;
is long and thin but very weak&lt;br /&gt;
is long, weak and thin&lt;br /&gt;
is long, thin and somewhat weak&lt;br /&gt;
has a long, thin frame hidden beneath copious rolls of lard&lt;br /&gt;
has a long, thin body with a lot of fat on it&lt;br /&gt;
has a long, thin body with some fat on it&lt;br /&gt;
has a long, thin body with almost no fat on it&lt;br /&gt;
has a long, thin body with very little fat&lt;br /&gt;
has a long, thin frame with little fat&lt;br /&gt;
is long and slim&lt;br /&gt;
could be incredibly thin but has massive lardy rolls and enormous muscles&lt;br /&gt;
has managed to put some muscle and fat on an extremely thin frame&lt;br /&gt;
is a frail, extremely skinny thing&lt;br /&gt;
is weak with little fat and just incredibly thin overall&lt;br /&gt;
has an extremely thin body packed with huge muscles&lt;br /&gt;
is very muscular and incredibly thin&lt;br /&gt;
is muscular and extremely thin&lt;br /&gt;
is extremely thin and frail&lt;br /&gt;
is very weak and extremely thin&lt;br /&gt;
is extremely thin with ill-defined muscles&lt;br /&gt;
has an extremely thin frame underlying a massive lardy edifice&lt;br /&gt;
has an extremely thin frame with a lot of fat on it&lt;br /&gt;
has an incredibly thin frame with some fat on it&lt;br /&gt;
has an extremely thin body with almost no fat on it&lt;br /&gt;
has an extremely thin body with very litte fat on it&lt;br /&gt;
has an incredibly thin body with little fat&lt;br /&gt;
is incredibly thin&lt;br /&gt;
has a very thin build buried underneath endless muscles and fat&lt;br /&gt;
would be very thin but has opted for some muscle and fat&lt;br /&gt;
has a very thin, frail body without visible traces of fat&lt;br /&gt;
is weak and has a very thin body with very little fat&lt;br /&gt;
is incredibly muscular and very thin&lt;br /&gt;
is very muscular and thin&lt;br /&gt;
is muscular and very thin&lt;br /&gt;
is very thin and weak&lt;br /&gt;
is weak and very thin&lt;br /&gt;
is somewhat scrawny and very thin&lt;br /&gt;
would be very thin but bears an enormous lardy burden&lt;br /&gt;
has much fat on a very thin frame&lt;br /&gt;
has a very thin frame with a bit of fat on it&lt;br /&gt;
has a very thin body with almost no fat on it&lt;br /&gt;
has a very thin frame with very little fat&lt;br /&gt;
has a very thin body with little fat&lt;br /&gt;
is very thin&lt;br /&gt;
has a thin frame but it is loaded with muscles and great layers of fat&lt;br /&gt;
has a generally thin build with some muscle and fat on it&lt;br /&gt;
is thin, frail and incredibly skinny&lt;br /&gt;
is thin, skinny and weak&lt;br /&gt;
is thin but has incredible muscles&lt;br /&gt;
is thin and very muscular&lt;br /&gt;
is wiry&lt;br /&gt;
is thin and frail&lt;br /&gt;
is thin and weak&lt;br /&gt;
is thin and scrawny&lt;br /&gt;
has what was once a thin frame, now bearing enormous, thick layers of fat&lt;br /&gt;
has a once-thin frame, now belarded&lt;br /&gt;
has a thin frame with some fat on it&lt;br /&gt;
has a thin body with almost no fat on it&lt;br /&gt;
has a thin body with very little fat&lt;br /&gt;
has a thin body with little fat&lt;br /&gt;
is thin&lt;br /&gt;
is incredibly tall, layered with massive muscles and hanging sacks of lard&lt;br /&gt;
is incredibly tall with strong muscles and some fat&lt;br /&gt;
is very frail with an extremely tall and skinny body&lt;br /&gt;
is incredibly tall and a bit skinny, with ill-defined muscles&lt;br /&gt;
is incredibly tall and muscular&lt;br /&gt;
is very muscular and extremely tall&lt;br /&gt;
is muscular and incredibly tall&lt;br /&gt;
is incredibly tall but has a frail body&lt;br /&gt;
is incredibly tall yet weak&lt;br /&gt;
is scrawny yet extremely tall&lt;br /&gt;
is incredibly tall and fat&lt;br /&gt;
is very fat and extremely tall&lt;br /&gt;
is fat and extremely tall&lt;br /&gt;
is incredibly tall and skinny&lt;br /&gt;
is very skinny and even more tall&lt;br /&gt;
is skinny and extremely tall&lt;br /&gt;
is incredibly tall&lt;br /&gt;
is very tall with huge muscles and great lardy rolls&lt;br /&gt;
is very tall with plenty of muscle and fat&lt;br /&gt;
is very tall and skinny but also very weak&lt;br /&gt;
is weak and skinny but very tall overall&lt;br /&gt;
is very tall with huge muscles&lt;br /&gt;
is very tall and muscular&lt;br /&gt;
is muscular and very tall&lt;br /&gt;
is very tall yet frail&lt;br /&gt;
is very tall yet weak&lt;br /&gt;
is very tall yet somewhat weak&lt;br /&gt;
is very tall with a hanging apron of lard&lt;br /&gt;
is very tall and fat&lt;br /&gt;
is fat and very tall&lt;br /&gt;
is very tall and incredibly skinny&lt;br /&gt;
is very tall and skinny&lt;br /&gt;
is skinny and very tall&lt;br /&gt;
is very tall&lt;br /&gt;
is very muscular, tall and obese&lt;br /&gt;
is tall, muscular and fat&lt;br /&gt;
is tall, extremely skinny and frail&lt;br /&gt;
is tall, weak and skinny&lt;br /&gt;
has loaded a tall body with incredible muscles&lt;br /&gt;
is tall and very muscular&lt;br /&gt;
is tall and muscular&lt;br /&gt;
is pretty tall but also very frail&lt;br /&gt;
is tall but has quite ill-defined muscles&lt;br /&gt;
is tall and scrawny&lt;br /&gt;
is tall and belarded by great hanging sacks of fat&lt;br /&gt;
is tall and very fat&lt;br /&gt;
is tall and fat&lt;br /&gt;
is tall and incredibly skinny&lt;br /&gt;
is tall and very skinny&lt;br /&gt;
is tall and skinny&lt;br /&gt;
is tall&lt;br /&gt;
is incredibly long with impressive muscles and great sacks of lard&lt;br /&gt;
is extremely long with muscle and fat in equal measure&lt;br /&gt;
is frail and really skinny but also extremely long&lt;br /&gt;
is incredibly long yet is also weak and skinny&lt;br /&gt;
is incredibly long and muscular&lt;br /&gt;
is very muscular and incredibly long&lt;br /&gt;
is muscular and extremely long&lt;br /&gt;
is very frail and incredibly long&lt;br /&gt;
is weak and extremely long&lt;br /&gt;
is somewhat weak and extremely long&lt;br /&gt;
is incredibly long, encapsulated in massive layers of lard&lt;br /&gt;
is extremely long and very fat&lt;br /&gt;
is fat and incredibly long&lt;br /&gt;
is incredibly long and skinny&lt;br /&gt;
is very skinny and extremely long&lt;br /&gt;
is skinny and incredibly long&lt;br /&gt;
is incredibly long&lt;br /&gt;
is extremely muscular and lardy and also very long&lt;br /&gt;
is very long, muscular and fat&lt;br /&gt;
has a very long body, frail and skinny&lt;br /&gt;
is weak and skinny with a very long body overall&lt;br /&gt;
is very long and incredibly muscular&lt;br /&gt;
is very long and muscular&lt;br /&gt;
is muscular and very long&lt;br /&gt;
is very long and frail&lt;br /&gt;
is weak and very long&lt;br /&gt;
is somewhat weak and very long&lt;br /&gt;
has a very long body that is beset by a morbid corpulence&lt;br /&gt;
is very long and fat&lt;br /&gt;
is fat and very long&lt;br /&gt;
is very long and incredibly skinny&lt;br /&gt;
is very long and skinny&lt;br /&gt;
is skinny and very long&lt;br /&gt;
is very long&lt;br /&gt;
is extremely muscular, obese and long&lt;br /&gt;
is long, muscular and fat&lt;br /&gt;
has a frail body, long and incredibly skinny&lt;br /&gt;
is long, weak and skinny&lt;br /&gt;
has an incredibly muscular, long body&lt;br /&gt;
is very muscular with a long body&lt;br /&gt;
is long and muscular&lt;br /&gt;
is long with a frail body&lt;br /&gt;
is long but weak&lt;br /&gt;
is long and scrawny&lt;br /&gt;
is long and incredibly fat&lt;br /&gt;
is long and very fat&lt;br /&gt;
is fat and long&lt;br /&gt;
is long and incredibly skinny&lt;br /&gt;
is long and very skinny&lt;br /&gt;
is long and skinny&lt;br /&gt;
is long&lt;br /&gt;
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls&lt;br /&gt;
is muscular and fat yet at the same time incredibly short&lt;br /&gt;
is extremely short, weak and thin&lt;br /&gt;
is weak, skinny and incredibly short&lt;br /&gt;
has put on an extreme amount of muscle, especially for one so short&lt;br /&gt;
is very muscular and incredibly short&lt;br /&gt;
is muscular and extremely short&lt;br /&gt;
is incredibly short and frail&lt;br /&gt;
is weak and extremely short&lt;br /&gt;
is extremely short with little muscle&lt;br /&gt;
is incredibly short but somehow packs in an enormous amount of fat&lt;br /&gt;
is very fat and extremely short&lt;br /&gt;
is fat and incredibly short&lt;br /&gt;
is incredibly short and skinny&lt;br /&gt;
is very skinny and extremely short&lt;br /&gt;
is skinny and incredibly short&lt;br /&gt;
is incredibly short&lt;br /&gt;
is very short but covered with great amounts of lard and with huge muscles&lt;br /&gt;
is very short yet muscular and fat&lt;br /&gt;
is very short, very weak and very skinny&lt;br /&gt;
is weak, skinny and very short&lt;br /&gt;
packs enormous muscles on to a very short body&lt;br /&gt;
is very muscular and very short&lt;br /&gt;
is very short with well-defined muscular&lt;br /&gt;
is very weak and very short&lt;br /&gt;
is weak and really short&lt;br /&gt;
is somewhat weak and very short&lt;br /&gt;
carries massive amounts of fat, especially for one so short&lt;br /&gt;
is very short and fat&lt;br /&gt;
is fat and very short&lt;br /&gt;
is very short and incredibly skinny&lt;br /&gt;
is very short and skinny&lt;br /&gt;
is skinny and very short&lt;br /&gt;
is very short&lt;br /&gt;
is short yet layered with equal parts of giant muscles and lardy slabs&lt;br /&gt;
isn't very tall but makes up for it with muscle and fat&lt;br /&gt;
is short, very weak and incredibly skinny&lt;br /&gt;
is weak, short and skinny&lt;br /&gt;
isn't tall but has incredible muscles&lt;br /&gt;
is short with well-defined muscles&lt;br /&gt;
is short and muscular&lt;br /&gt;
is short and very weak&lt;br /&gt;
is weak and short&lt;br /&gt;
is short and not very strong&lt;br /&gt;
is short and just incredibly fat&lt;br /&gt;
is short and obese&lt;br /&gt;
is short and fat&lt;br /&gt;
is short and incredibly skinny&lt;br /&gt;
is short and very skinny&lt;br /&gt;
is short and skinny&lt;br /&gt;
is short&lt;br /&gt;
is as short as can be yet has great muscles and rolls of lard&lt;br /&gt;
is incredibly short, if muscular and fat&lt;br /&gt;
is incredibly short, skinny and frail&lt;br /&gt;
is weak and skinny as well as incredibly short&lt;br /&gt;
has an extremely short body that is incredibly muscular&lt;br /&gt;
is very muscular if incredibly short&lt;br /&gt;
is as short as they come and very frail on top of that&lt;br /&gt;
is weak as well as incredibly short&lt;br /&gt;
is scrawny and extremely short&lt;br /&gt;
is incredibly short and bears massive lardy rolls&lt;br /&gt;
has an incredibly short body but still manages to be very fat&lt;br /&gt;
is very skinny and even more short&lt;br /&gt;
is skinny and extremely short&lt;br /&gt;
is very short yet impressively muscular and enormously fat&lt;br /&gt;
is very short in length but muscular and fat as well&lt;br /&gt;
is very short, weak and skinny&lt;br /&gt;
is weak and skinny and also very short&lt;br /&gt;
carries great muscles on a very short body&lt;br /&gt;
is very short and muscular&lt;br /&gt;
is muscular and very short&lt;br /&gt;
is very short and frail&lt;br /&gt;
is very short and quite weak&lt;br /&gt;
is very short with ill-defined muscles&lt;br /&gt;
has a very short body buttressed by rolls of lard&lt;br /&gt;
is short with great muscles and copious amounts of lard&lt;br /&gt;
is short in length but muscular and fat&lt;br /&gt;
is weak, skinny and short&lt;br /&gt;
is incredibly muscular if a little short&lt;br /&gt;
is very muscular with a short body&lt;br /&gt;
is short and weak&lt;br /&gt;
is short and scrawny&lt;br /&gt;
is short and incredibly fat&lt;br /&gt;
is short and very fat&lt;br /&gt;
is strapped with massive amounts of muscle and lard&lt;br /&gt;
is muscular and fat&lt;br /&gt;
is very weak and incredibly skinny&lt;br /&gt;
is weak and skinny&lt;br /&gt;
is incredibly muscular&lt;br /&gt;
is very muscular&lt;br /&gt;
is muscular&lt;br /&gt;
is very weak&lt;br /&gt;
is weak&lt;br /&gt;
is scrawny&lt;br /&gt;
is corpulent&lt;br /&gt;
is very fat&lt;br /&gt;
is fat&lt;br /&gt;
is incredibly skinny&lt;br /&gt;
is very skinny&lt;br /&gt;
is skinny&lt;br /&gt;
is average in size&lt;br /&gt;
has a small build yet is strapped with massive amounts of muscle and lard&lt;br /&gt;
has a small build but is muscular and fat&lt;br /&gt;
has a small build and is very weak and incredibly skinny&lt;br /&gt;
has a small build and is weak and skinny&lt;br /&gt;
has incredible muscles over a small build&lt;br /&gt;
is very muscular yet has a small build&lt;br /&gt;
is small yet muscular&lt;br /&gt;
is very weak and small&lt;br /&gt;
is weak and small&lt;br /&gt;
is small and scrawny&lt;br /&gt;
packs massive amounts of fat on to a small build&lt;br /&gt;
has a small build but is very fat&lt;br /&gt;
is small and fat&lt;br /&gt;
is incredibly skinny with a small build&lt;br /&gt;
is very skinny with a small build&lt;br /&gt;
is skinny with a small build&lt;br /&gt;
is small&lt;br /&gt;
is very small yet with huge slabs of lard and muscle&lt;br /&gt;
is muscular and fat yet has a very small overall build&lt;br /&gt;
is very weak, skinny and small&lt;br /&gt;
is weak, skinny and very small&lt;br /&gt;
is incredibly muscular for one so small&lt;br /&gt;
is very small yet very muscular&lt;br /&gt;
is muscular and very small&lt;br /&gt;
is weak and very small&lt;br /&gt;
is very small with ill-defined muscles&lt;br /&gt;
has a very small body bedecked with lardy rolls&lt;br /&gt;
is very small and fat&lt;br /&gt;
is fat and very small&lt;br /&gt;
is incredibly skinny and very small&lt;br /&gt;
is very small and skinny&lt;br /&gt;
is skinny and very small&lt;br /&gt;
is very small&lt;br /&gt;
is tiny yet incredibly muscular and lardy&lt;br /&gt;
is muscular and fat and very, very small&lt;br /&gt;
is incredibly small, weak and skinny, so as to be almost nothing&lt;br /&gt;
is tiny, skinny and weak&lt;br /&gt;
is a minuscule bundle of muscles&lt;br /&gt;
has an extremely small body but it is very muscular&lt;br /&gt;
is muscular yet with a incredibly small body overall&lt;br /&gt;
is tiny and utterly weak&lt;br /&gt;
is tiny and weak&lt;br /&gt;
is tiny with ill-defined muscles&lt;br /&gt;
bears an enormous amount of fat for one so tiny&lt;br /&gt;
is tiny yet very fat&lt;br /&gt;
is fat yet tiny&lt;br /&gt;
is tiny overall and in particular incredibly skinny&lt;br /&gt;
is very skinny with an overall minuscule build&lt;br /&gt;
is incredibly small and skinny&lt;br /&gt;
is tiny&lt;br /&gt;
 are spilled.  &lt;br /&gt;
 broken.  &lt;br /&gt;
 fractured.  &lt;br /&gt;
 has a compound fracture&lt;br /&gt;
 have compound fractures&lt;br /&gt;
cut open&lt;br /&gt;
smashed open&lt;br /&gt;
broken open&lt;br /&gt;
torn open&lt;br /&gt;
gouting&lt;br /&gt;
gushing&lt;br /&gt;
spraying&lt;br /&gt;
running with&lt;br /&gt;
dripping&lt;br /&gt;
oozing&lt;br /&gt;
 dented.  &lt;br /&gt;
frost-bitten&lt;br /&gt;
frozen&lt;br /&gt;
blistered&lt;br /&gt;
completely swollen&lt;br /&gt;
heavily swollen&lt;br /&gt;
very swollen&lt;br /&gt;
quite swollen&lt;br /&gt;
swollen&lt;br /&gt;
slightly swollen&lt;br /&gt;
high&lt;br /&gt;
wide-set&lt;br /&gt;
large-irised&lt;br /&gt;
small-irised&lt;br /&gt;
sunken&lt;br /&gt;
protruding&lt;br /&gt;
smooth&lt;br /&gt;
convex&lt;br /&gt;
concave&lt;br /&gt;
curly&lt;br /&gt;
straight&lt;br /&gt;
dense&lt;br /&gt;
sparse&lt;br /&gt;
upturned&lt;br /&gt;
hooked&lt;br /&gt;
splayed out&lt;br /&gt;
flattened&lt;br /&gt;
great-lobed&lt;br /&gt;
fuse-lobed&lt;br /&gt;
gapped&lt;br /&gt;
crowded&lt;br /&gt;
high-cheekboned&lt;br /&gt;
low-cheekboned&lt;br /&gt;
broad-chinned&lt;br /&gt;
narrow-chinned&lt;br /&gt;
jutting-chinned&lt;br /&gt;
recess-chinned&lt;br /&gt;
square-chinned&lt;br /&gt;
round-chinned&lt;br /&gt;
greasy&lt;br /&gt;
deep-voiced&lt;br /&gt;
high-voiced&lt;br /&gt;
raspy-voiced&lt;br /&gt;
clear-voiced&lt;br /&gt;
body is &lt;br /&gt;
 is gone.  &lt;br /&gt;
extremely tall&lt;br /&gt;
somewhat tall&lt;br /&gt;
very short&lt;br /&gt;
somewhat short&lt;br /&gt;
extraordinarily broad&lt;br /&gt;
somewhat broad&lt;br /&gt;
extremely narrow&lt;br /&gt;
somewhat narrow&lt;br /&gt;
extremely long&lt;br /&gt;
quite long&lt;br /&gt;
somewhat long&lt;br /&gt;
extremely short&lt;br /&gt;
incredibly high&lt;br /&gt;
somewhat high&lt;br /&gt;
extremely low&lt;br /&gt;
slightly low&lt;br /&gt;
incredibly close-set&lt;br /&gt;
slightly close-set&lt;br /&gt;
very wide-set&lt;br /&gt;
slightly wide-set&lt;br /&gt;
deeply sunken&lt;br /&gt;
slightly sunken&lt;br /&gt;
slightly protruding&lt;br /&gt;
have very large irises&lt;br /&gt;
have large irises&lt;br /&gt;
have slightly large irises&lt;br /&gt;
have very thin irises&lt;br /&gt;
have thin irises&lt;br /&gt;
have slightly thin irises&lt;br /&gt;
very large-irised&lt;br /&gt;
slightly large-irised&lt;br /&gt;
very thin-irised&lt;br /&gt;
thin-irised&lt;br /&gt;
slightly thin-irised&lt;br /&gt;
extremely wrinkled&lt;br /&gt;
slightly wrinkled&lt;br /&gt;
very smooth&lt;br /&gt;
slightly smooth&lt;br /&gt;
incredibly straight&lt;br /&gt;
very convex&lt;br /&gt;
slightly convex&lt;br /&gt;
incredibly concave&lt;br /&gt;
somewhat concave&lt;br /&gt;
extremely dense&lt;br /&gt;
quite dense&lt;br /&gt;
slightly dense&lt;br /&gt;
extremely sparse&lt;br /&gt;
quite sparse&lt;br /&gt;
slightly sparse&lt;br /&gt;
very thick&lt;br /&gt;
slightly thick&lt;br /&gt;
very thin&lt;br /&gt;
somewhat thin&lt;br /&gt;
incredibly upturned&lt;br /&gt;
slightly upturned&lt;br /&gt;
sharply hooked&lt;br /&gt;
slightly hooked&lt;br /&gt;
very splayed out&lt;br /&gt;
somewhat splayed out&lt;br /&gt;
very flattened&lt;br /&gt;
slightly flattened&lt;br /&gt;
have great swinging lobes&lt;br /&gt;
have large hanging lobes&lt;br /&gt;
are free-lobed&lt;br /&gt;
are fuse-lobed&lt;br /&gt;
have nearly fused lobes&lt;br /&gt;
have small lobes&lt;br /&gt;
hanging-lobed&lt;br /&gt;
free-lobed&lt;br /&gt;
nearly fuse-lobed&lt;br /&gt;
small-lobed&lt;br /&gt;
widely-spaced&lt;br /&gt;
tangled&lt;br /&gt;
very round&lt;br /&gt;
slightly rounded&lt;br /&gt;
slit&lt;br /&gt;
somewhat greasy&lt;br /&gt;
crinkly&lt;br /&gt;
striped &lt;br /&gt;
mottled &lt;br /&gt;
 spots&lt;br /&gt;
with a touch of&lt;br /&gt;
with flecks of&lt;br /&gt;
with some&lt;br /&gt;
mixed with&lt;br /&gt;
 stripes&lt;br /&gt;
are &lt;br /&gt;
has a deep, guttural voice&lt;br /&gt;
has a high-pitched, clear voice&lt;br /&gt;
has a high-pitched, grating voice&lt;br /&gt;
has a clear, deep voice&lt;br /&gt;
has a fairly deep and raspy voice&lt;br /&gt;
has a high squeaky voice&lt;br /&gt;
has a low, clear voice&lt;br /&gt;
has a high, clear voice&lt;br /&gt;
has a very clear voice&lt;br /&gt;
has a clear voice&lt;br /&gt;
has a grating, raspy voice&lt;br /&gt;
has a scratchy voice&lt;br /&gt;
has a very high-pitched voice&lt;br /&gt;
has a high voice&lt;br /&gt;
has a very deep voice&lt;br /&gt;
has a low voice&lt;br /&gt;
has very high cheekbones&lt;br /&gt;
has high cheekbones&lt;br /&gt;
has low cheekbones&lt;br /&gt;
has very low cheekbones&lt;br /&gt;
square chin&lt;br /&gt;
round chin&lt;br /&gt;
chin&lt;br /&gt;
has a massive&lt;br /&gt;
has a deeply recessed, broad&lt;br /&gt;
has a narrow, jutting&lt;br /&gt;
has a deeply recessed, narrow&lt;br /&gt;
has a broad, prominent&lt;br /&gt;
has a broad, recessed&lt;br /&gt;
has a narrow, prominent&lt;br /&gt;
has a narrow, recessed&lt;br /&gt;
has a very broad&lt;br /&gt;
has a broad&lt;br /&gt;
has a very narrow&lt;br /&gt;
has a narrow&lt;br /&gt;
has a jutting&lt;br /&gt;
has a prominent&lt;br /&gt;
has a recessed&lt;br /&gt;
has a deeply recessed&lt;br /&gt;
has a square chin&lt;br /&gt;
has an angular chin&lt;br /&gt;
has a very round chin&lt;br /&gt;
has a round chin&lt;br /&gt;
very long&lt;br /&gt;
medium-length&lt;br /&gt;
clean-shaven&lt;br /&gt;
stubble&lt;br /&gt;
neatly combed&lt;br /&gt;
braided&lt;br /&gt;
arranged in double braids&lt;br /&gt;
tied in a pony tail&lt;br /&gt;
 bears&lt;br /&gt;
 bear&lt;br /&gt;
 the marks of numerous old wounds, the chief among them&lt;br /&gt;
 the marks of old wounds, including&lt;br /&gt;
massive &lt;br /&gt;
very long &lt;br /&gt;
long &lt;br /&gt;
short &lt;br /&gt;
very short &lt;br /&gt;
tiny &lt;br /&gt;
curving scar.  &lt;br /&gt;
straight scar.  &lt;br /&gt;
huge &lt;br /&gt;
very large &lt;br /&gt;
very small &lt;br /&gt;
dent.  &lt;br /&gt;
jagged scar.  &lt;br /&gt;
 has bestowed the name &lt;br /&gt;
 upon a &lt;br /&gt;
 has grown attached to a &lt;br /&gt;
You have disturbed the sleep of the dead!&lt;br /&gt;
sucks the wind out of&lt;br /&gt;
raises a high fever in&lt;br /&gt;
makes&lt;br /&gt;
convulse and retch&lt;br /&gt;
inflicts excruciating pain upon&lt;br /&gt;
causes a spell of dizziness in&lt;br /&gt;
paralyzes&lt;br /&gt;
stuns&lt;br /&gt;
 batters &lt;br /&gt;
 is throwing a tantrum, possessed by &lt;br /&gt;
 has risen and is haunting the fortress!&lt;br /&gt;
 is following &lt;br /&gt;
 has been misplaced.  No doubt &lt;br /&gt;
 is to blame!&lt;br /&gt;
 toppled by &lt;br /&gt;
 is throwing objects around the fortress!&lt;br /&gt;
 can be heard howling throughout the fortress!&lt;br /&gt;
A murderous ghost.&lt;br /&gt;
A sadistic ghost.&lt;br /&gt;
A violent ghost.&lt;br /&gt;
An angry ghost.&lt;br /&gt;
A moaning spirit returned from the dead.  It will generally trouble one unfortunate at a time.&lt;br /&gt;
A howling spirit.  The ceaseless noise is making sleep difficult.&lt;br /&gt;
A secretive poltergeist.&lt;br /&gt;
An energetic poltergeist.&lt;br /&gt;
A troublesome poltergeist.&lt;br /&gt;
A restless haunt, generally troubling past acquaintances and relatives.&lt;br /&gt;
A forlorn haunt, seeking out known locations or drifting around the place of death.&lt;br /&gt;
  This spirit has not been properly memorialized or buried.&lt;br /&gt;
RESERVED_BLOOD&lt;br /&gt;
died in a cage.&lt;br /&gt;
fallen into a deep chasm.&lt;br /&gt;
died of old age.&lt;br /&gt;
been scared to death&lt;br /&gt;
died in the dark.&lt;br /&gt;
starved to death.&lt;br /&gt;
died of thirst.&lt;br /&gt;
drowned.&lt;br /&gt;
burned up in magma.&lt;br /&gt;
burned up in dragon fire.&lt;br /&gt;
boiled.&lt;br /&gt;
melted.&lt;br /&gt;
condensed.&lt;br /&gt;
solidified.&lt;br /&gt;
died in the heat.&lt;br /&gt;
been encased in cooling lava.&lt;br /&gt;
been encased in cooling magma.&lt;br /&gt;
been encased in ice.&lt;br /&gt;
frozen to death.&lt;br /&gt;
burned to death.&lt;br /&gt;
been scalded to death.&lt;br /&gt;
burned up in a magma mist.&lt;br /&gt;
been crushed by a drawbridge.&lt;br /&gt;
been crushed under the collapsing ceiling.&lt;br /&gt;
been killed by falling rocks.&lt;br /&gt;
been shot and killed.&lt;br /&gt;
bled to death.&lt;br /&gt;
succumbed to infection.&lt;br /&gt;
suffocated.&lt;br /&gt;
been struck down.&lt;br /&gt;
been slaughtered.&lt;br /&gt;
been scuttled.&lt;br /&gt;
been hacked to pieces.&lt;br /&gt;
been beheaded.&lt;br /&gt;
been crucified.&lt;br /&gt;
been buried alive.&lt;br /&gt;
been executed by being left out in the air.&lt;br /&gt;
been executed by drowning.&lt;br /&gt;
been burned alive.&lt;br /&gt;
been fed to beasts.&lt;br /&gt;
been drained of blood&lt;br /&gt;
been drained of blood by &lt;br /&gt;
been murdered by &lt;br /&gt;
been killed by a trap.&lt;br /&gt;
been killed by a vehicle.&lt;br /&gt;
been killed by a flying object.&lt;br /&gt;
vanished.&lt;br /&gt;
collapsed.&lt;br /&gt;
died after colliding with an obstacle.&lt;br /&gt;
been impaled on spikes.&lt;br /&gt;
been put to rest.&lt;br /&gt;
been found dead.&lt;br /&gt;
been found dead, contorted in fear!&lt;br /&gt;
been found, starved to death.&lt;br /&gt;
been found dead, dehydrated.&lt;br /&gt;
been found dead, drowned.&lt;br /&gt;
been found dead, badly burned.&lt;br /&gt;
been found boiled.&lt;br /&gt;
been found melted.&lt;br /&gt;
been found condensed.&lt;br /&gt;
been found solidified.&lt;br /&gt;
been found dead, frozen.&lt;br /&gt;
been found dead, badly crushed.&lt;br /&gt;
been found scuttled.&lt;br /&gt;
been found dead, completely drained of blood!&lt;br /&gt;
&amp;lt;pro_sub&amp;gt;&lt;br /&gt;
&amp;lt;pro_obj&amp;gt;&lt;br /&gt;
&amp;lt;pro_pos&amp;gt;&lt;br /&gt;
You reorganize your possessions.&lt;br /&gt;
 reorganizes &lt;br /&gt;
 possessions.&lt;br /&gt;
data/save/current/unit-&lt;br /&gt;
unit-&lt;br /&gt;
  The Military of &lt;br /&gt;
SQUADS/LEADERS&lt;br /&gt;
SQUAD POSITIONS&lt;br /&gt;
CANDIDATES&lt;br /&gt;
VACANT&lt;br /&gt;
AVAILABLE&lt;br /&gt;
You need somebody who&lt;br /&gt;
can appoint this position.&lt;br /&gt;
 squad&lt;br /&gt;
 active&lt;br /&gt;
No positions&lt;br /&gt;
move/station&lt;br /&gt;
kill&lt;br /&gt;
defend&lt;br /&gt;
training&lt;br /&gt;
invalid order&lt;br /&gt;
: Disband squad&lt;br /&gt;
: Create squad appointed by this leader&lt;br /&gt;
: Need commander to appoint sub-commander&lt;br /&gt;
No relevant skills&lt;br /&gt;
skilled&lt;br /&gt;
Schedule: &lt;br /&gt;
: Cannot remove commander with subordinates&lt;br /&gt;
Order: &lt;br /&gt;
No orders&lt;br /&gt;
: Must assign commander first&lt;br /&gt;
: Positions&lt;br /&gt;
: Alerts&lt;br /&gt;
: Equip&lt;br /&gt;
: Uniforms&lt;br /&gt;
: Supplies&lt;br /&gt;
: Ammunition&lt;br /&gt;
: Schedule&lt;br /&gt;
ERROR&lt;br /&gt;
: Use position&lt;br /&gt;
: Select uniform&lt;br /&gt;
ALERTS&lt;br /&gt;
SQUADS&lt;br /&gt;
BURROWS&lt;br /&gt;
[CIV]&lt;br /&gt;
no burrow restrictions&lt;br /&gt;
 burrow&lt;br /&gt;
Civilian alert: &lt;br /&gt;
: Add alert&lt;br /&gt;
: Delete alert&lt;br /&gt;
: Set civilian alert&lt;br /&gt;
: Set squad to alert&lt;br /&gt;
: Restrict civs to burrow&lt;br /&gt;
: Name alert&lt;br /&gt;
: Set squad to alert, retaining orders (&lt;br /&gt;
no orders&lt;br /&gt;
 order&lt;br /&gt;
Are you sure?  Squad alert schedules will be lost!&lt;br /&gt;
POSITION UNIFORM&lt;br /&gt;
&amp;lt;no squads&amp;gt;&lt;br /&gt;
&amp;lt;no positions&amp;gt;&lt;br /&gt;
&amp;lt;no uniform&amp;gt;&lt;br /&gt;
missing item&lt;br /&gt;
 individual choice&lt;br /&gt;
, weapon&lt;br /&gt;
 indiv choice, melee&lt;br /&gt;
 indiv choice, ranged&lt;br /&gt;
leather&lt;br /&gt;
silk&lt;br /&gt;
plant fiber&lt;br /&gt;
wood&lt;br /&gt;
stone&lt;br /&gt;
BROKEN&lt;br /&gt;
individual choice&lt;br /&gt;
indiv choice, melee&lt;br /&gt;
indiv choice, ranged&lt;br /&gt;
any color&lt;br /&gt;
 (Dye)&lt;br /&gt;
any material&lt;br /&gt;
specific armor&lt;br /&gt;
specific helm&lt;br /&gt;
specific pants&lt;br /&gt;
specific gloves&lt;br /&gt;
specific shoes&lt;br /&gt;
specific shield&lt;br /&gt;
specific weapon&lt;br /&gt;
 (foreign)&lt;br /&gt;
&amp;lt;no uniforms&amp;gt;&lt;br /&gt;
&amp;lt;no assigned items&amp;gt;&lt;br /&gt;
: View/Customize&lt;br /&gt;
: Assign uniforms&lt;br /&gt;
: Pri/Assignments&lt;br /&gt;
: Legs&lt;br /&gt;
: Helm&lt;br /&gt;
: Gloves&lt;br /&gt;
: Boots&lt;br /&gt;
: Shield&lt;br /&gt;
: Weapon&lt;br /&gt;
: Material&lt;br /&gt;
: Color&lt;br /&gt;
: Replace clthng&lt;br /&gt;
: Over clthng&lt;br /&gt;
: Exact matches&lt;br /&gt;
: Partial matches&lt;br /&gt;
: Add item&lt;br /&gt;
: Use mat&lt;br /&gt;
: Use color&lt;br /&gt;
: Del item&lt;br /&gt;
: Use for position&lt;br /&gt;
: Use for squad&lt;br /&gt;
: Choose squad to reorder&lt;br /&gt;
: Place squad in list&lt;br /&gt;
UNIFORMS&lt;br /&gt;
ITEMS&lt;br /&gt;
SELECTION&lt;br /&gt;
&amp;lt;no items&amp;gt;&lt;br /&gt;
&amp;lt;no materials&amp;gt;&lt;br /&gt;
&amp;lt;no colors&amp;gt;&lt;br /&gt;
: Add uniform&lt;br /&gt;
: Delete uniform&lt;br /&gt;
: Name uniform&lt;br /&gt;
SQUADS/GROUP&lt;br /&gt;
AMMUNITION&lt;br /&gt;
ASSIGNED&lt;br /&gt;
Hunters&lt;br /&gt;
&amp;lt;no ammunition&amp;gt;&lt;br /&gt;
: Use in combat&lt;br /&gt;
: Non-combat&lt;br /&gt;
: Use in training&lt;br /&gt;
: No training&lt;br /&gt;
Do not carry water&lt;br /&gt;
Carry water&lt;br /&gt;
Carry any drink&lt;br /&gt;
Do not carry food&lt;br /&gt;
Carry one food&lt;br /&gt;
Carry two food&lt;br /&gt;
Carry three food&lt;br /&gt;
: Change water amount&lt;br /&gt;
: Change food amount&lt;br /&gt;
  The Nobles and Administrators of &lt;br /&gt;
  Choose the &lt;br /&gt;
 Settings  &lt;br /&gt;
[REQUIRE]&lt;br /&gt;
[DEMAND]&lt;br /&gt;
[MANDATE]&lt;br /&gt;
: Replace&lt;br /&gt;
: View Unit/Fill Vacancy&lt;br /&gt;
: Settings&lt;br /&gt;
: Becoming the Capital&lt;br /&gt;
Leave Vacant&lt;br /&gt;
There are no reasonable candidates.&lt;br /&gt;
: View Unit&lt;br /&gt;
Lowest Precision&lt;br /&gt;
Low Precision&lt;br /&gt;
Medium Precision&lt;br /&gt;
High Precision&lt;br /&gt;
Highest Precision&lt;br /&gt;
77 -&amp;gt; 80   777 -&amp;gt; 800   7777 -&amp;gt; 8000   77777 -&amp;gt; 80000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 780   7777 -&amp;gt; 7800   77777 -&amp;gt; 78000&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7780   77777 -&amp;gt; 77800&lt;br /&gt;
77 -&amp;gt; 77   777 -&amp;gt; 777   7777 -&amp;gt; 7777   77777 -&amp;gt; 77780&lt;br /&gt;
All counts accurate&lt;br /&gt;
Your bookkeeper has done enough work to attain &lt;br /&gt;
Your bookkeeper needs to work in an office to improve precision&lt;br /&gt;
low precision&lt;br /&gt;
medium precision&lt;br /&gt;
high precision&lt;br /&gt;
highest precision&lt;br /&gt;
The stockpile records are &lt;br /&gt;
% updated toward the next precision level.&lt;br /&gt;
Duplicate Object: &lt;br /&gt;
inorganic&lt;br /&gt;
plant&lt;br /&gt;
creaturebody&lt;br /&gt;
creaturebodygloss&lt;br /&gt;
entity&lt;br /&gt;
word&lt;br /&gt;
symbol&lt;br /&gt;
translation&lt;br /&gt;
color&lt;br /&gt;
shape&lt;br /&gt;
color_pattern&lt;br /&gt;
reaction&lt;br /&gt;
material_template&lt;br /&gt;
tissue_template&lt;br /&gt;
body_detail_plan&lt;br /&gt;
creature_variation&lt;br /&gt;
interaction&lt;br /&gt;
failed vermin colony deletion&lt;br /&gt;
Generating world using parameter set &lt;br /&gt;
old save: resetting out of bound hf coordinates&lt;br /&gt;
old save: fixing possible broken hostile migrants&lt;br /&gt;
Null unit chunk on export&lt;br /&gt;
A cloud of &lt;br /&gt;
 has drifted nearby!&lt;br /&gt;
It is raining &lt;br /&gt;
It is snowing &lt;br /&gt;
The wet season has arrived!&lt;br /&gt;
Spring has arrived!&lt;br /&gt;
Spring has arrived on the calendar.&lt;br /&gt;
It is now summer.&lt;br /&gt;
Summer has arrived on the calendar.&lt;br /&gt;
The dry season has come.&lt;br /&gt;
Autumn has come.&lt;br /&gt;
Autumn has arrived on the calendar.&lt;br /&gt;
Winter is upon you.&lt;br /&gt;
Winter has arrived on the calendar.&lt;br /&gt;
 has improved &lt;br /&gt;
 masterfully!&lt;br /&gt;
This artwork appears on &lt;br /&gt;
.[B]&lt;br /&gt;
This work of art is a &lt;br /&gt;
This artwork appears on a &lt;br /&gt;
 and was crafted in &lt;br /&gt;
This artwork appears &lt;br /&gt;
on the front of &lt;br /&gt;
on the back of &lt;br /&gt;
This engraving appears on a floor &lt;br /&gt;
This engraving appears on a wall &lt;br /&gt;
 somewhere&lt;br /&gt;
This artwork is a&lt;br /&gt;
It is a&lt;br /&gt;
The item &lt;br /&gt;
On the item &lt;br /&gt;
On the front of the coin &lt;br /&gt;
On the coin's back &lt;br /&gt;
Engraved &lt;br /&gt;
on the floor &lt;br /&gt;
on the wall &lt;br /&gt;
is a&lt;br /&gt;
 fine&lt;br /&gt;
 superior&lt;br /&gt;
n exceptional&lt;br /&gt;
 rendition of a&lt;br /&gt;
 well-designed &lt;br /&gt;
 finely-designed &lt;br /&gt;
 superiorly designed &lt;br /&gt;
n exceptionally designed &lt;br /&gt;
 masterfully designed &lt;br /&gt;
 image&lt;br /&gt;
The artwork relates to &lt;br /&gt;
 during &lt;br /&gt;
The image is &lt;br /&gt;
the symbol of&lt;br /&gt;
migrating &lt;br /&gt;
nomadic &lt;br /&gt;
local &lt;br /&gt;
outcast &lt;br /&gt;
civilization&lt;br /&gt;
group&lt;br /&gt;
government&lt;br /&gt;
vessel&lt;br /&gt;
religion&lt;br /&gt;
military unit&lt;br /&gt;
objects/&lt;br /&gt;
objects/text/book_instruction.txt&lt;br /&gt;
 NOT FOUND&lt;br /&gt;
objects/text/book_art.txt&lt;br /&gt;
objects/text/secret_death.txt&lt;br /&gt;
objects/language_*.txt&lt;br /&gt;
objects/descriptor_shape_*.txt&lt;br /&gt;
objects/descriptor_color_*.txt&lt;br /&gt;
objects/descriptor_pattern_*.txt&lt;br /&gt;
objects/material_template_*.txt&lt;br /&gt;
objects/inorganic_*.txt&lt;br /&gt;
objects/plant_*.txt&lt;br /&gt;
objects/tissue_template_*.txt&lt;br /&gt;
objects/item_*.txt&lt;br /&gt;
objects/building_*.txt&lt;br /&gt;
objects/b_detail_plan_*.txt&lt;br /&gt;
objects/body_*.txt&lt;br /&gt;
objects/c_variation_*.txt&lt;br /&gt;
objects/creature_*.txt&lt;br /&gt;
objects/entity_*.txt&lt;br /&gt;
objects/reaction_*.txt&lt;br /&gt;
objects/interaction_*.txt&lt;br /&gt;
Missing Material Template: &lt;br /&gt;
Missing Inorganic Gloss: &lt;br /&gt;
Missing Plant Gloss: &lt;br /&gt;
Missing Tissue Template: &lt;br /&gt;
Missing Item Definition: &lt;br /&gt;
Missing Building Definition: &lt;br /&gt;
Missing Body Detail Plan: &lt;br /&gt;
Missing Creature Body Definition: &lt;br /&gt;
Missing Creature Body Gloss Definition&lt;br /&gt;
Missing Creature Variation: &lt;br /&gt;
Missing Creature Definition: &lt;br /&gt;
Missing Entity Definition&lt;br /&gt;
Missing Word Definition&lt;br /&gt;
Missing Symbol Definition&lt;br /&gt;
Missing Translation Definition&lt;br /&gt;
Missing Color Definition&lt;br /&gt;
Missing Shape Definition&lt;br /&gt;
Missing Color Pattern Definition&lt;br /&gt;
Missing Reaction Definition&lt;br /&gt;
Missing Interaction Definition: &lt;br /&gt;
: NULL job on building load&lt;br /&gt;
: NULL master on building load&lt;br /&gt;
: NULL subord on building load&lt;br /&gt;
Site Map:  Extra Item Occupancy &lt;br /&gt;
Something has collapsed on the surface!&lt;br /&gt;
A section of the cavern has collapsed!&lt;br /&gt;
succession traveler placed out of bounds&lt;br /&gt;
adventuring traveler placed out of bounds&lt;br /&gt;
camp order missing parent -- army will camp forever&lt;br /&gt;
invalid nem in army during guard creation&lt;br /&gt;
guard army unattached from parent army&lt;br /&gt;
, being the rightful heir, has inherited the position of &lt;br /&gt;
very near&lt;br /&gt;
a day's travel&lt;br /&gt;
nearly a day's travel&lt;br /&gt;
a half day's travel&lt;br /&gt;
a short walk&lt;br /&gt;
in the depths&lt;br /&gt;
aboveground&lt;br /&gt;
inaccessible from here&lt;br /&gt;
The weather has cleared.&lt;br /&gt;
A snow storm has come.&lt;br /&gt;
It has started raining.&lt;br /&gt;
Load Game: Invalid Job ID Number, &lt;br /&gt;
Load Game: Invalid Unit ID Number, &lt;br /&gt;
Load Game: Invalid Item ID Number, &lt;br /&gt;
Load Game: Invalid Entity ID Number&lt;br /&gt;
Load Game: Invalid Nemesis ID Number, &lt;br /&gt;
Load Game: Invalid Building ID Number, &lt;br /&gt;
Load Game: Invalid Machine ID Number&lt;br /&gt;
Load Game: Invalid Flow Guide ID Number&lt;br /&gt;
Load Game: Invalid Artifact ID Number, &lt;br /&gt;
Unloaded&lt;br /&gt;
Load Game: Invalid Proj ID Number&lt;br /&gt;
Load Game: Invalid Schedule ID Number&lt;br /&gt;
Load Game: Invalid Unit Chunk ID Number&lt;br /&gt;
Load Game: Invalid Art Image Chunk ID Number&lt;br /&gt;
Load Game: Invalid Hist Figure ID Number&lt;br /&gt;
Load Game: Invalid Hist Event ID Number&lt;br /&gt;
Load Game: Invalid Hist Event Collection ID Number&lt;br /&gt;
Load Game: Invalid Squad ID Number&lt;br /&gt;
Load Game: Invalid Formation ID Number&lt;br /&gt;
Load Game: Invalid Activity ID Number&lt;br /&gt;
Load Game: Invalid Interaction Instance ID Number&lt;br /&gt;
Load Game: Invalid Written Content ID Number&lt;br /&gt;
Load Game: Invalid Identity ID Number&lt;br /&gt;
Load Game: Invalid Incident ID Number&lt;br /&gt;
Load Game: Invalid Crime ID Number&lt;br /&gt;
Load Game: Invalid Vehicle ID Number&lt;br /&gt;
Load Game: Invalid Army ID Number&lt;br /&gt;
Load Game: Invalid Army Controller ID Number&lt;br /&gt;
Load Game: Invalid Army Tracking Info ID Number&lt;br /&gt;
Load Game: Invalid Cultural Identity ID Number&lt;br /&gt;
Load Game: Invalid Agreement ID Number&lt;br /&gt;
 has engraved a masterpiece!&lt;br /&gt;
Night creatures!&lt;br /&gt;
Night creature!&lt;br /&gt;
Ambush!&lt;br /&gt;
You feel uneasy.&lt;br /&gt;
data/save/current/site-&lt;br /&gt;
site-&lt;br /&gt;
NULL artifact on site adoption, skipping&lt;br /&gt;
You have discovered a river.&lt;br /&gt;
You have discovered an expansive cavern deep underground.&lt;br /&gt;
You have discovered a great magma sea.&lt;br /&gt;
You have discovered an eerie cavern.  The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds.  Seemingly bottomless glowing pits mark the surface.&lt;br /&gt;
You have discovered a cave entrance.&lt;br /&gt;
You have discovered a downward passage.&lt;br /&gt;
You have discovered a deep pit.&lt;br /&gt;
You have discovered a magma pool.&lt;br /&gt;
You have discovered a volcano.&lt;br /&gt;
!  Praise the miners!&lt;br /&gt;
You have found a curious underground structure.&lt;br /&gt;
You have struck &lt;br /&gt;
column update out of bounds: &lt;br /&gt;
Evaluate Wagon Edge Access Overflow&lt;br /&gt;
The falling debris has defaced a &lt;br /&gt;
Sizing Flow... Overflow&lt;br /&gt;
Dungeon Floodfill Overflow&lt;br /&gt;
Dungeon Floodfill Overflow 3&lt;br /&gt;
Dungeon Floodfill Overflow 4&lt;br /&gt;
Dungeon Flood Fill Overflow 2&lt;br /&gt;
The impertinent vegetation has defaced a &lt;br /&gt;
A careless farmer has defaced a &lt;br /&gt;
A foolish builder defaced a &lt;br /&gt;
 have married.  Congratulations!&lt;br /&gt;
They have decided to forego any formal celebrations.&lt;br /&gt;
soap&lt;br /&gt;
ivory/tooth&lt;br /&gt;
unknown material&lt;br /&gt;
data/init/arena.txt&lt;br /&gt;
-legends&lt;br /&gt;
.xml&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding='UTF-8'?&amp;gt;&lt;br /&gt;
&amp;lt;df_world&amp;gt;&lt;br /&gt;
&amp;lt;regions&amp;gt;&lt;br /&gt;
&amp;lt;region&amp;gt;&lt;br /&gt;
&amp;lt;/type&amp;gt;&lt;br /&gt;
&amp;lt;type&amp;gt;&lt;br /&gt;
&amp;lt;/region&amp;gt;&lt;br /&gt;
&amp;lt;/regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;underground_region&amp;gt;&lt;br /&gt;
underworld&lt;br /&gt;
&amp;lt;/depth&amp;gt;&lt;br /&gt;
&amp;lt;depth&amp;gt;&lt;br /&gt;
&amp;lt;/underground_region&amp;gt;&lt;br /&gt;
&amp;lt;/underground_regions&amp;gt;&lt;br /&gt;
&amp;lt;sites&amp;gt;&lt;br /&gt;
&amp;lt;site&amp;gt;&lt;br /&gt;
&amp;lt;structures&amp;gt;&lt;br /&gt;
&amp;lt;/structures&amp;gt;&lt;br /&gt;
&amp;lt;/site&amp;gt;&lt;br /&gt;
&amp;lt;/sites&amp;gt;&lt;br /&gt;
&amp;lt;world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;/world_constructions&amp;gt;&lt;br /&gt;
&amp;lt;artifacts&amp;gt;&lt;br /&gt;
&amp;lt;artifact&amp;gt;&lt;br /&gt;
&amp;lt;/item&amp;gt;&lt;br /&gt;
&amp;lt;item&amp;gt;&lt;br /&gt;
&amp;lt;/artifact&amp;gt;&lt;br /&gt;
&amp;lt;/artifacts&amp;gt;&lt;br /&gt;
&amp;lt;historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/race&amp;gt;&lt;br /&gt;
&amp;lt;race&amp;gt;&lt;br /&gt;
&amp;lt;/caste&amp;gt;&lt;br /&gt;
&amp;lt;caste&amp;gt;&lt;br /&gt;
&amp;lt;/appeared&amp;gt;&lt;br /&gt;
&amp;lt;appeared&amp;gt;&lt;br /&gt;
&amp;lt;/birth_year&amp;gt;&lt;br /&gt;
&amp;lt;birth_year&amp;gt;&lt;br /&gt;
&amp;lt;/birth_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;birth_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;/death_year&amp;gt;&lt;br /&gt;
&amp;lt;death_year&amp;gt;&lt;br /&gt;
&amp;lt;/death_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;death_seconds72&amp;gt;&lt;br /&gt;
&amp;lt;deity/&amp;gt;&lt;br /&gt;
&amp;lt;force/&amp;gt;&lt;br /&gt;
&amp;lt;animated/&amp;gt;&lt;br /&gt;
&amp;lt;ghost/&amp;gt;&lt;br /&gt;
&amp;lt;/associated_type&amp;gt;&lt;br /&gt;
&amp;lt;associated_type&amp;gt;&lt;br /&gt;
&amp;lt;adventurer/&amp;gt;&lt;br /&gt;
&amp;lt;/ent_pop_id&amp;gt;&lt;br /&gt;
&amp;lt;ent_pop_id&amp;gt;&lt;br /&gt;
&amp;lt;/breed_id&amp;gt;&lt;br /&gt;
&amp;lt;breed_id&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figure&amp;gt;&lt;br /&gt;
&amp;lt;/historical_figures&amp;gt;&lt;br /&gt;
&amp;lt;entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_population&amp;gt;&lt;br /&gt;
&amp;lt;/entity_populations&amp;gt;&lt;br /&gt;
&amp;lt;entities&amp;gt;&lt;br /&gt;
&amp;lt;entity&amp;gt;&lt;br /&gt;
&amp;lt;/entity&amp;gt;&lt;br /&gt;
&amp;lt;/entities&amp;gt;&lt;br /&gt;
&amp;lt;historical_events&amp;gt;&lt;br /&gt;
&amp;lt;/historical_events&amp;gt;&lt;br /&gt;
&amp;lt;historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;/historical_event_collections&amp;gt;&lt;br /&gt;
&amp;lt;historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_era&amp;gt;&lt;br /&gt;
&amp;lt;/historical_eras&amp;gt;&lt;br /&gt;
&amp;lt;/df_world&amp;gt;&lt;br /&gt;
green glass gems&lt;br /&gt;
clear glass gems&lt;br /&gt;
crystal glass gems&lt;br /&gt;
 has entered a martial trance!&lt;br /&gt;
 draws &lt;br /&gt;
 straps &lt;br /&gt;
camp order missing parent -- unit will camp forever&lt;br /&gt;
eats&lt;br /&gt;
 has guzzled some &lt;br /&gt;
: site walker could not find walkable area&lt;br /&gt;
: site walker could not return to home zone&lt;br /&gt;
You feed on &lt;br /&gt;
You flounder&lt;br /&gt;
 flounders&lt;br /&gt;
 in the water&lt;br /&gt;
 in the lava&lt;br /&gt;
 in the magma&lt;br /&gt;
 push &lt;br /&gt;
 pushes &lt;br /&gt;
 lose hold of the &lt;br /&gt;
 loses hold of the &lt;br /&gt;
You stand up.&lt;br /&gt;
 stands up.&lt;br /&gt;
You lie on the ground.&lt;br /&gt;
 lies on the ground.&lt;br /&gt;
marriage traveler placed out of bounds&lt;br /&gt;
You are now in control of &lt;br /&gt;
, ruling &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Amistospindraca</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Sandbox&amp;diff=208293</id>
		<title>Dwarf Fortress Wiki talk:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Sandbox&amp;diff=208293"/>
		<updated>2014-07-28T00:06:11Z</updated>

		<summary type="html">&lt;p&gt;Amistospindraca: ignore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Amistospindraca</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Sandbox&amp;diff=208292</id>
		<title>Dwarf Fortress Wiki talk:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Sandbox&amp;diff=208292"/>
		<updated>2014-07-28T00:05:49Z</updated>

		<summary type="html">&lt;p&gt;Amistospindraca: ignore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;edit1 [[User:Amistospindraca|Amistospindraca]] ([[User talk:Amistospindraca|talk]]) 00:05, 28 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
edit2 [[User:Amistospindraca|Amistospindraca]] ([[User talk:Amistospindraca|talk]]) 00:05, 28 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Amistospindraca</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Sandbox&amp;diff=208291</id>
		<title>Dwarf Fortress Wiki talk:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Sandbox&amp;diff=208291"/>
		<updated>2014-07-28T00:05:27Z</updated>

		<summary type="html">&lt;p&gt;Amistospindraca: ignore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;edit1 [[User:Amistospindraca|Amistospindraca]] ([[User talk:Amistospindraca|talk]]) 00:05, 28 July 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Amistospindraca</name></author>
	</entry>
</feed>