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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anacrucis</id>
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	<updated>2026-06-25T12:47:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave&amp;diff=119702</id>
		<title>v0.31 Talk:Cave</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cave&amp;diff=119702"/>
		<updated>2010-06-27T19:38:22Z</updated>

		<summary type="html">&lt;p&gt;Anacrucis: multiple entites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Do caves... ==&lt;br /&gt;
Always lead into underground caverns?&lt;br /&gt;
: I don't think they do, but caverns are so common now that they will probably nearly always lead in. --[[User:Waladil|Waladil]] 02:53, 8 June 2010 (UTC)&lt;br /&gt;
== Multiple entities in one cave? ==&lt;br /&gt;
I've been adventuring today and encountered two different caves with multiple entities, though only the second has me puzzled; the first was a kobold cave under attack by a bronze colossus from another site (one I had encountered many times before, footless, handless, noseless, earless, it still wiped out all the kobolds.)&lt;br /&gt;
&lt;br /&gt;
The second seems to be a standard cave. There was a hydra patrolling out front and a giant on top of the little hill the cave forms in. Do hydras and giants raid each other, or do we have two named (semi-)megabeasts settling in one site? &lt;br /&gt;
v.0.31.8&lt;br /&gt;
[[User:Anacrucis|Anacrucis]] 19:38, 27 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Anacrucis</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Symptoms&amp;diff=119628</id>
		<title>v0.31 Talk:Symptoms</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Symptoms&amp;diff=119628"/>
		<updated>2010-06-26T15:53:55Z</updated>

		<summary type="html">&lt;p&gt;Anacrucis: /* Bleeding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;toady mentioned in a df talk that becoming enraged is a possible symptom of the new venom ( in relation to a question about 28 days later style zombies). Do we know if he was just being hypothetical or if this is a hidden syndrome?&lt;br /&gt;
&lt;br /&gt;
I think he was talking hypothetically, even if it was hidden, people would have found it by now, and why would he hide it in the first place? he made no effort to hide the &amp;quot;special metal&amp;quot; in the raws. But I do want to see this happen, finding horrors in the deep that drive men insane my mere sight. [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Regards To Bruising == &lt;br /&gt;
&lt;br /&gt;
Playing vanilla 0.31.03, I recently came upon a Forgotten beast with a breath weapon that caused bruising in all internal body parts. The dwarves affected bled to death a short time after killing the thing. The bruising was only visible in the dwarf profile, and not in the wounds screen. I believe this relates to some hemorrhaging symptom, as everyone affected bled to death as opposed to healing the normally easily treated bruises.&lt;br /&gt;
&lt;br /&gt;
== Bleeding ==&lt;br /&gt;
In [[adventure mode]] bleeding prevents Travel. The fun seems to stop by itself eventually... most of the time. Sometimes it doesn't, and in one case of this I discovered that I had several purple-font arrows in my inventory - some goblin generously shared them with me using her bow. By using the {{K|I}} (?) key (for &amp;quot;advanced inventory interaction&amp;quot;) I was able to pull them out and, IIRC, eventually the Bleeding stopped. [[User:Anacrucis|Anacrucis]] 15:53, 26 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Anacrucis</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Symptoms&amp;diff=119627</id>
		<title>v0.31 Talk:Symptoms</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Symptoms&amp;diff=119627"/>
		<updated>2010-06-26T15:53:14Z</updated>

		<summary type="html">&lt;p&gt;Anacrucis: added notes on bleeding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;toady mentioned in a df talk that becoming enraged is a possible symptom of the new venom ( in relation to a question about 28 days later style zombies). Do we know if he was just being hypothetical or if this is a hidden syndrome?&lt;br /&gt;
&lt;br /&gt;
I think he was talking hypothetically, even if it was hidden, people would have found it by now, and why would he hide it in the first place? he made no effort to hide the &amp;quot;special metal&amp;quot; in the raws. But I do want to see this happen, finding horrors in the deep that drive men insane my mere sight. [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Regards To Bruising == &lt;br /&gt;
&lt;br /&gt;
Playing vanilla 0.31.03, I recently came upon a Forgotten beast with a breath weapon that caused bruising in all internal body parts. The dwarves affected bled to death a short time after killing the thing. The bruising was only visible in the dwarf profile, and not in the wounds screen. I believe this relates to some hemorrhaging symptom, as everyone affected bled to death as opposed to healing the normally easily treated bruises.&lt;br /&gt;
&lt;br /&gt;
== Bleeding ==&lt;br /&gt;
In [[adventure mode]] bleeding prevents Travel. The fun seems to stop by itself eventually... most of the time. Sometimes it doesn't, and in one case of this I discovered that I had several purple-font arrows in my inventory - some goblin generously shared them with me using her bow. By using the {{K|I}} (?) key (for &amp;quot;advanced inventory interaction&amp;quot;) I was able to pull them out and, IIC, eventually the Bleeding stopped. [[User:Anacrucis|Anacrucis]] 15:53, 26 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Anacrucis</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Anacrucis&amp;diff=116948</id>
		<title>User:Anacrucis</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Anacrucis&amp;diff=116948"/>
		<updated>2010-06-04T22:04:28Z</updated>

		<summary type="html">&lt;p&gt;Anacrucis: Created page with 'A DF newbie, I started playing right after 31.03 dropped, and haven't stopped since except for the occasional meal.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A DF newbie, I started playing right after 31.03 dropped, and haven't stopped since except for the occasional meal.&lt;/div&gt;</summary>
		<author><name>Anacrucis</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Adventurer_mode&amp;diff=116946</id>
		<title>v0.31 Talk:Adventurer mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Adventurer_mode&amp;diff=116946"/>
		<updated>2010-06-04T21:59:13Z</updated>

		<summary type="html">&lt;p&gt;Anacrucis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone know if bleeding can be stopped in adventurer mode? My adventurer got hit by an arrow and bled to death. I removed the arrow but couldn't do anything about THE BLOOD. [[User:Haruspex Pariah|Haruspex Pariah]] 02:13, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is &amp;quot;swelling&amp;quot;, and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in DF2010. There are now nerves and layers of fat and muscle involved and it will tell you if you have served motor nerves ect or just cut into fat. Also I must agree that hammers and other blunt weapons seem to be useless as in arena mode I used an adamantine hammer and couldn't do anything but bruise the heck out of people :P Switch to an axe and suddenly the same monster died on one hit (A dragon) Could use further testing of course, also to see if that weakness carries over to Fortress Mode so people can make informed choices when attempting to defend their fortress : --[[Special:Contributions/205.145.64.64|205.145.64.64]] 17:02, 7 May 2010 (UTC)Railick Stonemane&lt;br /&gt;
&lt;br /&gt;
== Don't know where he lives ==&lt;br /&gt;
&lt;br /&gt;
Have been tasked, as my first quest, to kill an armadillo fiend that is the god of one of the two of the only civilization left's religions. He's in my town, but I've no clue where he is&lt;br /&gt;
&lt;br /&gt;
:The 'Q'uest Log should be useful for finding things.  I think it can also help pinpoint quest targets.  If you're in the same world map tile (e.g. you're in the same town), zooming in on something will show you the region map instead of the world map.  I was able to see a 3x3 town on the map this way (or maybe it was a cave;  I forget).  Region tiles represent a 48x48 space IIRC, so that should help you find the rascal. -[[Special:Contributions/128.211.250.173|128.211.250.173]] 06:11, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I've encountered this as well; it's my (untested) assumption that the creature in question is somewhere in a cavern underneath the town. Also, the few times I've used the quest log to zoom in on a quest target, the most precise it gets is showing the 3x3 grid on the &amp;quot;local area&amp;quot; map where the Site in question is. [[User:Anacrucis|Anacrucis]] 21:59, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mainspace redirect ==&lt;br /&gt;
&lt;br /&gt;
Why does the mainspace Adventurer mode (and thereby the link on the main page) point to the 40d adventure mode?  --[[User:StrongAxe|StrongAxe]] 15:39, 20 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dwarven Fortresses ==&lt;br /&gt;
&lt;br /&gt;
I've seen a couple dwarven fortresses in adventure mode and in each case there's a large outer wall with a ring of stairs down to a &amp;quot;first&amp;quot; floor, in which there is a centered column of ramps down to the next level (all typical from ver. 40d).  The ramp leads to a &amp;quot;ramp room&amp;quot; which has another ramp (column) opposite the first, then this repeats down several more levels, until you reach a level where there is no 'next' ramp down.  Importantly, each ramp room is completely enclosed.  There appears to be no actual body to the fortress, no rooms, hallways, certainly no workshops, etc. [[User:Piwowk|Piwowk]] 22:54, 20 April 2010 (UTC)&lt;br /&gt;
:It's been reported in the bug tracker. I actually once discovered a fortress just like this in 40d, but it seems that something has broken and is causing '''all''' worldgen dwarf fortresses to turn out like this. --[[User:Quietust|Quietust]] 23:36, 20 April 2010 (UTC)&lt;br /&gt;
::I have discovered exactly one dwarf settlement in 31.04 that actually had halls and rooms in the underground layer. Just one. [[User:Anacrucis|Anacrucis]] 21:59, 4 June 2010 (UTC)&lt;br /&gt;
== Thoughts on Elf Adventurers ==&lt;br /&gt;
The current version of this page doesn't talk about the playable races so I thought this might be the best place to put my thoughts on elves:&lt;br /&gt;
:*Wood equipment makes them initially a poor choice as discussed on 40d page; however they can use the same size equipment as dwarfs (and goblins) which makes looting better gear a little easier than for a Human.&lt;br /&gt;
:*Elves seem to be friendly to most animals and nonevil creatures. They seem to lose this ability if they retire and then restart, though the loss might be caused by some other action (like killing Bambi) and the retire/restart correlation purely coincidental. Needs more testing.&lt;br /&gt;
:*If you lack the patience to reroll countless elf adventurers and send them to their deaths in search of a metal weapon, you could roll a dwarf character, put all it's starting steel and bronze gear in it's backpack, and drop the backpack somewhere like a human town, then retire the character. Revisiting that town with your elf, you should be able to find the backpack; this is more efficient than dropping the items individually as they all seem to stay in the backpack and only the backpack is &amp;quot;scattered.&amp;quot; Whether or not this method requires more or less patience than the endless stream of dead elf adventurers method requires further testing.&lt;br /&gt;
:*Based on reviews of the Legends logs, attacking (or being attacked by?) members of a given Entity seems to make that Entity an Enemy of any Entities your adventurer belongs to. While I haven't tested this, it would seem possible that this could cause your civilization in Fortress mode to be at War with someone on embark, if you made some enemies with a dwarf adventurer of the same civilization. Playing an elf would avoid this presumed problem as long as you don't retire in a dwarven town or anything. (After all, every dwarf knows that elves are no [[fun]].) I propose more testing for this.&lt;br /&gt;
[[User:Anacrucis|Anacrucis]] 21:59, 4 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Anacrucis</name></author>
	</entry>
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