<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArcaneSaint</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArcaneSaint"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/ArcaneSaint"/>
	<updated>2026-08-28T04:32:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=127604</id>
		<title>v0.31:Tax collector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=127604"/>
		<updated>2010-09-15T15:30:55Z</updated>

		<summary type="html">&lt;p&gt;ArcaneSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Toady has said that he doubts the economy will turn on in the current version. The information below is likely irrelevent for now.'''&lt;br /&gt;
&lt;br /&gt;
Once the Tax collector arrives the [[Dwarven economy]] will kick in and he will proceed to collect taxes from your dwarven populace. He is escorted by the Fortress Guard and will evict dwarves from their apartments if they cannot pay for it. {{verify}}&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Tax Collector&lt;br /&gt;
| office= Office&lt;br /&gt;
| quarters= Modest Quarters&lt;br /&gt;
| dining= Modest Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Entourage}}&lt;/div&gt;</summary>
		<author><name>ArcaneSaint</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=127603</id>
		<title>v0.31:Tax collector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=127603"/>
		<updated>2010-09-15T15:29:50Z</updated>

		<summary type="html">&lt;p&gt;ArcaneSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
Once the Tax collector arrives the [[Dwarven economy]] will kick in and he will proceed to collect taxes from your dwarven populace. He is escorted by the Fortress Guard and will evict dwarves from their apartments if they cannot pay for it. {{verify}}&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Tax Collector&lt;br /&gt;
| office= Office&lt;br /&gt;
| quarters= Modest Quarters&lt;br /&gt;
| dining= Modest Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Entourage}}&lt;/div&gt;</summary>
		<author><name>ArcaneSaint</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=127602</id>
		<title>v0.31:Tax collector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=127602"/>
		<updated>2010-09-15T15:28:48Z</updated>

		<summary type="html">&lt;p&gt;ArcaneSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The Tax collector will collect taxes from your dwarven populace once the [[Dwarven economy]] kicks in. He is escorted by the Fortress Guard and will evict dwarves from their apartments if they cannot pay for it. {{verify}}&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Tax Collector&lt;br /&gt;
| office= Office&lt;br /&gt;
| quarters= Modest Quarters&lt;br /&gt;
| dining= Modest Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Entourage}}&lt;/div&gt;</summary>
		<author><name>ArcaneSaint</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Creature_token&amp;diff=127601</id>
		<title>v0.31 Talk:Creature token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Creature_token&amp;diff=127601"/>
		<updated>2010-09-15T14:55:28Z</updated>

		<summary type="html">&lt;p&gt;ArcaneSaint: /* Baby and child age? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elephants never forget and are represented by E.  Elves never forget and are represented by E.  Coincidence?  I think not!  Those aren't actually 'beards' the elves are described as having, they're actually  highly-modified trunks! --[[User:Squirrelloid|Squirrelloid]] 17:26, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone know whether attack_trigger functions on non-megabeasts and if so how it behaves?&lt;br /&gt;
I think I'll test this.&lt;br /&gt;
Also, I've verified that it stages the pop:exported wealth:created wealth necessary for a creature to attack by setting dragons to 7:0:100. I was  attacked on several fortresses within the affected worlds, usually within the first year, certainly before the usual requirements were met and within the range of my modified requirements.&lt;br /&gt;
--[[User:EricBlank|EricBlank]]&lt;br /&gt;
&lt;br /&gt;
== [NOSTUN] causes creatures to sleep forever in Fortress Mode. ==&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=59311.msg1348791#msg1348791 Apparently].  Thought it should be at least mentioned here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Population Ratio? ==&lt;br /&gt;
Could someone help me understand population ratio? Like if I wanted 1 in 20 goblins to be orcs, what numbers would I type? [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Baby and child age? ==&lt;br /&gt;
Are the [BABY:INTEGER] and [CHILD:INTEGER] values counted as days or as years? If I want to set the baby stage of a species life to 24 days (fast-breeding, growing, dieing insect-ish things) should I put [BABY:24], [BABY:0:24] or something like [BABY:0,065] (0,065=24/365)&lt;/div&gt;</summary>
		<author><name>ArcaneSaint</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Creature_token&amp;diff=127557</id>
		<title>v0.31 Talk:Creature token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Creature_token&amp;diff=127557"/>
		<updated>2010-09-14T17:59:44Z</updated>

		<summary type="html">&lt;p&gt;ArcaneSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elephants never forget and are represented by E.  Elves never forget and are represented by E.  Coincidence?  I think not!  Those aren't actually 'beards' the elves are described as having, they're actually  highly-modified trunks! --[[User:Squirrelloid|Squirrelloid]] 17:26, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone know whether attack_trigger functions on non-megabeasts and if so how it behaves?&lt;br /&gt;
I think I'll test this.&lt;br /&gt;
Also, I've verified that it stages the pop:exported wealth:created wealth necessary for a creature to attack by setting dragons to 7:0:100. I was  attacked on several fortresses within the affected worlds, usually within the first year, certainly before the usual requirements were met and within the range of my modified requirements.&lt;br /&gt;
--[[User:EricBlank|EricBlank]]&lt;br /&gt;
&lt;br /&gt;
== [NOSTUN] causes creatures to sleep forever in Fortress Mode. ==&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=59311.msg1348791#msg1348791 Apparently].  Thought it should be at least mentioned here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Population Ratio? ==&lt;br /&gt;
Could someone help me understand population ratio? Like if I wanted 1 in 20 goblins to be orcs, what numbers would I type? [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Baby and child age? ==&lt;br /&gt;
Are the [BABY:INTEGER] and [CHILD:INTEGERS] values counted as days or as years? If I want to set the baby stage of a species life to 24 days (fast-breeding, growing, dieing insect-ish things) should I put [BABY:24], [BABY:0:24] or something like [BABY:0,065] (0,065=24/365)&lt;/div&gt;</summary>
		<author><name>ArcaneSaint</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Creature_token&amp;diff=127555</id>
		<title>v0.31 Talk:Creature token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Creature_token&amp;diff=127555"/>
		<updated>2010-09-14T17:56:17Z</updated>

		<summary type="html">&lt;p&gt;ArcaneSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elephants never forget and are represented by E.  Elves never forget and are represented by E.  Coincidence?  I think not!  Those aren't actually 'beards' the elves are described as having, they're actually  highly-modified trunks! --[[User:Squirrelloid|Squirrelloid]] 17:26, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone know whether attack_trigger functions on non-megabeasts and if so how it behaves?&lt;br /&gt;
I think I'll test this.&lt;br /&gt;
Also, I've verified that it stages the pop:exported wealth:created wealth necessary for a creature to attack by setting dragons to 7:0:100. I was  attacked on several fortresses within the affected worlds, usually within the first year, certainly before the usual requirements were met and within the range of my modified requirements.&lt;br /&gt;
--[[User:EricBlank|EricBlank]]&lt;br /&gt;
&lt;br /&gt;
== [NOSTUN] causes creatures to sleep forever in Fortress Mode. ==&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=59311.msg1348791#msg1348791 Apparently].  Thought it should be at least mentioned here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Population Ratio? ==&lt;br /&gt;
Could someone help me understand population ratio? Like if I wanted 1 in 20 goblins to be orcs, what numbers would I type? [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Baby and child age? ==&lt;br /&gt;
Are the [BABY:INTEGER] and [CHILD:INTEGERS] values counted as days or as years? If I want to set the baby stage of a species life to 24 days (fast-breeding, growing, dieing insect-ish things) should I put [BABY:24] or something like [BABY:0,065] (0,065=24/365)&lt;/div&gt;</summary>
		<author><name>ArcaneSaint</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Fluffy_wambler&amp;diff=122336</id>
		<title>v0.31:Fluffy wambler</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Fluffy_wambler&amp;diff=122336"/>
		<updated>2010-07-24T09:13:33Z</updated>

		<summary type="html">&lt;p&gt;ArcaneSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VerminInfo|name=Fluffy wambler|symbol=∙|color=7:0:1|biome=* Any land|align=Good|wiki=no&lt;br /&gt;
|spring=1|summer=1|autumn=1|winter=1}}&lt;br /&gt;
{{av}}{{Quality|Exceptional|01:25, 10 June 2010 (UTC)}}&lt;br /&gt;
:''A fluffy, pudge-filled being, known for its warm heart and stumble bumblings.''&lt;br /&gt;
&lt;br /&gt;
'''Fluffy wamblers''' are adorable {{L|vermin}} that can be found in {{L|good}} regions, and have an incredibly gentle nature. They're tiny, boneless humanoids with jointless arms and legs, and a white, fluffy exterior. Even stony dwarven hearts can be softened by these critters, and no dwarf can bring themselves to butcher one. However, they can eat {{L|food}} stored in {{L|stockpile|stockpiles}}, occasionally managing to gnaw through a {{L|barrel}} to do so. &lt;br /&gt;
&lt;br /&gt;
Apparantly dwarven hearts are not the only object of animated stone to be softened, a Bronze Colossus can be killed by trowing flufffy wamblers at its head,[http://www.bay12forums.com/smf/index.php?topic=56935.0 as documented here.]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{vermin}}&lt;/div&gt;</summary>
		<author><name>ArcaneSaint</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=122183</id>
		<title>v0.31:Tax collector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=122183"/>
		<updated>2010-07-21T18:52:04Z</updated>

		<summary type="html">&lt;p&gt;ArcaneSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The Tax collector will collect taxes from your dwarven populace once the [[Dwarven economy]] kicks in. While collecting taxes he's escorted by guards and can declare stuff &amp;quot;ownerless&amp;quot;, after which it is returned to the stockpile. {{verify}}&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Tax Collector&lt;br /&gt;
| office= Office&lt;br /&gt;
| quarters= Modest Quarters&lt;br /&gt;
| dining= Modest Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Entourage}}&lt;/div&gt;</summary>
		<author><name>ArcaneSaint</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=122182</id>
		<title>v0.31:Tax collector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tax_collector&amp;diff=122182"/>
		<updated>2010-07-21T18:51:07Z</updated>

		<summary type="html">&lt;p&gt;ArcaneSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The Tax collector will collect taxes from your dwarven populace once the [[Dwarven economy]] kicks in. While collecting taxes he's escorted by guards and can declare stuff &amp;quot;ownerless&amp;quot;, after which it is returned to the stockpile.&lt;br /&gt;
&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Tax Collector&lt;br /&gt;
| office= Office&lt;br /&gt;
| quarters= Modest Quarters&lt;br /&gt;
| dining= Modest Dining Room&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Entourage}}&lt;/div&gt;</summary>
		<author><name>ArcaneSaint</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Dwarven_economy&amp;diff=122181</id>
		<title>v0.31:Dwarven economy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Dwarven_economy&amp;diff=122181"/>
		<updated>2010-07-21T18:47:39Z</updated>

		<summary type="html">&lt;p&gt;ArcaneSaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|19:17, 16 June 2010 (UTC) (UTC)}}{{AV}}&lt;br /&gt;
&lt;br /&gt;
Once you got a [[tax collector]], the economy would start.  Before the economy, dwarfs could just grab whatever they wanted from the community stockpiles.  After the economy, they have to pay for it.  This includes their rooms.  If they couldn't afford the monthly rent, they'd be evicted (each room would have a toggle to rent it or not rent it - you could still assign rooms to particular dwarfs).&lt;br /&gt;
&lt;br /&gt;
A new building would become available, the shop (4 types), which would allow dwarfs to go buy baubles and item they needed.&lt;br /&gt;
&lt;br /&gt;
Taxes were most certainly implemented, and the tax collector would bring along guards as he made his rounds.  He'd go through his target's belongings and mark them as ownerless again - the stuff would be hauled back to the stockpiles.&lt;br /&gt;
&lt;br /&gt;
The last part, [[coins]], or Fortress Bane, were where the problems confounded most people.  Coins started out in stacks of 500, but as dwarfs claimed their share, the would break down into smaller and smaller stacks, all the way down to 1 coin.  The problem was that they NEVER got restacked, creating thousands of single items that required hauling jobs, effectively bogging down a fortress and resulting in a lot of [[fun]].  You could get around this by either not minting coins, or locking them up in a vault so the dwarfs couldn't claim them and split the stacks.  If the coins weren't minted or not available to the dwarfs, they would just use their credit account.&lt;br /&gt;
&lt;br /&gt;
Each task a dwarf does is paid a certain wage.  If a dwarf died, their spouses or children would inherit their stuff.&lt;/div&gt;</summary>
		<author><name>ArcaneSaint</name></author>
	</entry>
</feed>