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		<title>Magma</title>
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		<summary type="html">&lt;p&gt;Awdixon09: /* Working with magma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Exceptional|21:13, 6 July 2010 (UTC)}}&lt;br /&gt;
[[File:magma_preview2.jpg|thumb|290px|right|Dwarves can swim in magma, but only once. 🌋]]'''Magma''' is red-hot [[fluid|molten rock]] that wells up from deep within the earth (but not so deep that it cannot be found by dwarves), entering the map either by the edges or by the area beneath a [[magma pool]]. Magma that emerges aboveground is called '''Lava'''; however the substance itself remains the same. Magma is very [[Fun]].&lt;br /&gt;
&lt;br /&gt;
Magma serves as a heat source, replacing [[fuel]] in [[magma smelter]]s, [[magma forge]]s, [[magma glass furnace]]s, and [[magma kiln]]s.  Magma is ''extremely'' hot, which can lead to even more [[Fun]]. Materials that can withstand the temperature of magma are called '''[[magma-safe]]''', and the list is rather extensive. &lt;br /&gt;
&lt;br /&gt;
Magma never cools, but can [[Water#Evaporation|evaporate]] if left at a depth of 1/7 for long enough, much like water. When magma is mixed with water, it forms [[obsidian]] (and [[steam]]). Note that magma located above [[semi-molten rock]] will be listed as a Magma Flow; magma in magma flow tiles will disappear when mixed with water (instead of cooling into obsidian).&lt;br /&gt;
&lt;br /&gt;
Without [[screw pump]]s to impart [[pressure]], magma flows rather slowly (though no more slowly than unpressurized water).  A pipe to bring magma across the full map can take as much as a year to fill.  This, combined with the fact that it will evaporate, can make filling a reservoir difficult and tedious.  As a rule of thumb, the area coming out of a 1-wide-pipe shouldn't be more than three squares wide and 20 squares long, or else it will evaporate as fast as you fill it.&lt;br /&gt;
&lt;br /&gt;
Some fire-based [[creature]]s make magma their home, or are just simply immune to it.&lt;br /&gt;
&lt;br /&gt;
==Magma sources==&lt;br /&gt;
&lt;br /&gt;
Magma occurs in several different geological formations:&lt;br /&gt;
===[[Magma pool]]s===&lt;br /&gt;
[[File:magma_preview.png|frame|120px|right|Not-so-lucky 7s.]]Despite the name, magma pools are more like pipes. They can be found underground, however they rarely reach the upper z-levels (40+). Most end a few z-levels above the magma sea, though some may span more than 100 z-levels.&lt;br /&gt;
&lt;br /&gt;
Magma pools seem to always be connected to a magma sea, and the sea and pipe can occasionally reach up to the same level, making them hard to separate. However, magma pools can be identified by the obsidian walls which surround them.&lt;br /&gt;
Magma pools will slowly refill themselves, giving the player an infinite source of magma. The entire embark tile containing the pool will produce sporadic bursts of magma until the magma within it is at its natural level (i.e. the magma level at embark) or until it is halted by a bridge, floor, or bottom of a wall.&lt;br /&gt;
&lt;br /&gt;
===[[Volcano]]es===&lt;br /&gt;
Volcanoes are magma pools that extend all the way to the surface. Volcanoes are an endless source of magma as they will always refill themselves. They never erupt, unlike their real-life counterparts. Volcanoes are geographical features visible on the [[location]] screen, making them much easier to find when choosing a site for your fortress.&lt;br /&gt;
&lt;br /&gt;
===[[Magma sea]]===&lt;br /&gt;
The magma sea is a large body of magma deep under the earth. Nearly all maps will include a magma sea at the lowest z-levels, though its inconvenient placement may inspire your dwarves to [[#Bringing magma up|bring the magma up]] to the fortress proper.&lt;br /&gt;
&lt;br /&gt;
== Finding magma ==&lt;br /&gt;
&lt;br /&gt;
Nearly all maps will have magma available at the lowest z-levels, but it can be advantageous to select a site with a more easily accessible source, particularly when starting out.&lt;br /&gt;
&lt;br /&gt;
Volcanoes are visible on the &amp;quot;local&amp;quot; screen in the starting location chooser as a red ≈ - essentially, red water - and on the &amp;quot;region&amp;quot; screen as a red ^.  Note that a red ≈ on the &amp;quot;region&amp;quot; screen means something different entirely (red sand).&lt;br /&gt;
&lt;br /&gt;
After you have chosen to embark in a place that has a volcano, and once your dwarves have arrived at their target destination, you should see a large red pool of lava on your map. If you don't, you should expect your volcano to be somewhere underground. You then have to use [[exploratory mining]] to find it. If you can find a large patch of obsidian on the surface that is devoid of boulders, chances are there is a magma vent below, so that would be a good place to start your mining.&lt;br /&gt;
&lt;br /&gt;
Much harder than simply finding a volcano is finding a volcano that is also near suitable terrain for building.  Depending on your requirements - you may be looking for a source of running [[water]], or a [[mountain]] for minerals, or a healthy [[tree]] population, a layer of [[flux]] for [[steel]] production or even all four - suitable building sites can be extremely scarce.&lt;br /&gt;
&lt;br /&gt;
==Working with magma==&lt;br /&gt;
&lt;br /&gt;
Although magma is a liquid, it does not move via [[pressure]] unless it has been pumped. This reduced rate of flow can allow miners to survive digging into a magma reservoir, ''if'' they are lucky enough.  There are ways to minimize this risk however:&lt;br /&gt;
&lt;br /&gt;
'''Digging From Above:'''&lt;br /&gt;
If you can find a suitable position above the magma, your miner can dig a [[channel]] while remaining above the level of the magma. Be warned, however, that your dwarves might take the ramp down into the magma channel as a shortcut; preemptively designating the channel for restricted [[traffic]] is recommended.&lt;br /&gt;
&lt;br /&gt;
'''Diagonal Digging:'''&lt;br /&gt;
Magma moves more slowly diagonally than orthogonally, giving the miner more time to escape. However, slower flow means you must keep in mind the evaporation. You should dig a smaller channel, wait for it to fill up, and extends the channel by Digging From Above. Workers that dig into a magma reservoir are not instantly killed as the magma touches them, but they are set on fire, which will kill them very quickly. For this reason, taking steps to ensure there is adequate water available to extinguish flaming dwarves running in random directions is advised before digging into any magma pools from the side. Channeling a single square wide pit across the planned magma pipe one tile away from the wall to breach and filling it with 2/7 water using the [[Activity zone#Pit/Pond|pond zone]] tool is recommended, so the panicking dwarves have no choice but to run through the water, and the water itself turns into an obsidian wall as soon as the magma flows into it.&lt;br /&gt;
&lt;br /&gt;
'''Busy To Leave:'''&lt;br /&gt;
{{F|111883|(see forum)}}&lt;br /&gt;
Dwarves who dig into magma often die not because they are unable to flee but because they choose not to. By ensuring a dwarf has another task waiting (ideally far away) they will immediately move away from the ensuing magma flow.&lt;br /&gt;
&lt;br /&gt;
Simply mine up to the corner of a lava tube and then smooth the last tile. Dig a staircase within a few tiles of the place where you will be breaching that leads up and back into your fortress, this will allow your dwarf to get out before the magma gets him. Now designate the smoothed corner to be carved into a fortification. Now immediately when the dwarf begins to carve the fortification, (and this is the most important part!), designate a bunch of other tiles to be smoothed/carved. It's not important that your dwarves actually smooth, carve, or engrave those tiles, what is important is that your dwarf immediately takes another smooth/carve/engrave task elsewhere in the fortress when they finish the current one. If they do not then they will pause for the briefest of instants as they pick a new task, resulting in their death. If they have the job though, they will instantly turn and head up the staircase, stopping the magma from catching and killing them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Exploit From Below:'''&lt;br /&gt;
{{F|110724|(see forum)}}&lt;br /&gt;
Miners are able to mine out tiles diagonally above them '''even if there is a bridge over their heads''', but only if there is a [[ramp]] or up stair for them to stand on.  First you dig out your magma tunnel to feed magma to wherever in your fort you need it and dig it right up against the volcano pipe.  Then you channel a trench against the pipe that can be the width of the tunnel if you wish, being sure to leave the ramp that results from channeling. If there is no ramp left after channeling for any reason, build one in the tile that will be below the bridge.  Build a magma-safe bridge over the trench, making sure to cover it completely, and then seal off access to the magma tunnel.  Dig a new separate path to access the now bridged-over trench.  Finally, designate the magma wall '''on the Z level of the magma tunnel''' for mining.  Your dwarves will stand on the ramp/stairs in the trench beneath the bridge but will somehow still mine out the squares diagonally above them, causing the magma to flow safely onto the bridge, leaving your dwarves unscathed.&lt;br /&gt;
&lt;br /&gt;
Example (use {{k|&amp;amp;lt;}}{{k|&amp;amp;gt;}} to navigate):&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
&amp;lt;frame type=&amp;quot;level&amp;quot; level=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
Z=0      &lt;br /&gt;
[%205][%205][%205][%205][%205]╗[#F00]≈≈≈[#]&lt;br /&gt;
....[#080]╥[#000][@880][%186][@][#F00]≈≈≈[#]&lt;br /&gt;
....[#080][%186][#000][@880][%186][@][#F00]≈≈≈[#]&lt;br /&gt;
....[#080]╨[#000][@880][%186][@][#F00]≈≈≈[#]&lt;br /&gt;
[%205][%205][%205][%203][%205][%185][#F00]≈≈≈[#]&lt;br /&gt;
   [%186]X[%186][#F00]≈≈≈[#]&lt;br /&gt;
   [%200][%205][%188][#F00]≈≈≈[#]&lt;br /&gt;
&amp;lt;/frame&amp;gt;&lt;br /&gt;
&amp;lt;frame type=level level=1&amp;gt;&lt;br /&gt;
Z=1&lt;br /&gt;
      [#F00]≈≈≈[#]&lt;br /&gt;
      [#F00]≈≈≈[#]&lt;br /&gt;
      [#F00]≈≈≈[#]&lt;br /&gt;
      [#F00]≈≈≈[#]&lt;br /&gt;
[%205][%205][%205][%205][%205][%187][#F00]≈≈≈[#]&lt;br /&gt;
....X[%186][#F00]≈≈≈[#]&lt;br /&gt;
[%205][%205][%205][%205][%205][%188][#F00]≈≈≈[#]&lt;br /&gt;
&amp;lt;/frame&amp;gt;&lt;br /&gt;
&amp;lt;frame type=&amp;quot;level&amp;quot; level=&amp;quot;-1&amp;quot;&amp;gt;&lt;br /&gt;
Z=-1     &lt;br /&gt;
   [%201][%205][%187][#F00]≈≈≈[#]&lt;br /&gt;
   ║▲║[#F00]≈≈≈[#]&lt;br /&gt;
   ║▲║[#F00]≈≈≈[#]&lt;br /&gt;
   ║▲║[#F00]≈≈≈[#]&lt;br /&gt;
   ║.║[#F00]≈≈≈[#]&lt;br /&gt;
   ║X║[#F00]≈≈≈[#]&lt;br /&gt;
   [%200][%205][%188][#F00]≈≈≈[#]&lt;br /&gt;
&amp;lt;/frame&amp;gt;&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make sure the top z-level is sealed off from miners and '''[[Mining|Mine]]''' ({{k|d}}-{{k|d}}) the highlighted tiles on the upper z-level.&lt;br /&gt;
&lt;br /&gt;
== Bringing magma up ==&lt;br /&gt;
&lt;br /&gt;
Magma can be brought to the surface by three different methods: pump stacks, magma pistons, and minecarts. Pump stacks are conceptually the simplest, but require an enormous amount of in-game time to make. Magma pistons tend to be faster to make, but require more time to understand how to build them. Minecarts are a simple solution, but require more management than pump stacks because they can overfill a reservoir.&lt;br /&gt;
&lt;br /&gt;
=== Pump stacks ===&lt;br /&gt;
Pumping magma up from the [[magma sea]] via a conventional [[screw pump#Example layouts#pump stack|pump stack]] is a lot of work, requiring dozens of pumps and significant amounts of power. Making all of the pumps [[magma safe]] also requires a lot of precious materials like iron, or a functioning glass industry.&lt;br /&gt;
&lt;br /&gt;
=== Magma pistons ===&lt;br /&gt;
[[Magma piston]]s are another way to move magma near the surface. Magma pistons require less time and fewer precious materials to construct than pump stacks. However, magma pistons are a bit more complicated than pump stacks, so it takes more time to understand how to operate and build them.&lt;br /&gt;
&lt;br /&gt;
=== Minecarts ===&lt;br /&gt;
[[Minecart]]s submerged in 7/7 magma (or possibly less, but 2/7 is not enough) will fill with magma. Each minecart holds 2/7 worth of magma, which is subtracted from the amount of magma in the tile. The minecart is then shown as containing magma [833]. Minecarts used for this must be made of [[magma-safe]] material.&lt;br /&gt;
&lt;br /&gt;
Minecarts full of magma can be tipped at a track stop, which will pour the magma in a specified direction from the stop. Therefore, the challenge is to get the minecart full of magma to the track stop. There are two logistical hurdles, and several ways to approach them.&lt;br /&gt;
&lt;br /&gt;
The first decision is how to separate the minecart from the tile of magma. The &amp;quot;obvious&amp;quot; way is to build [[roller]]s in magma to pull the minecarts out; such rollers would also need to be magma-safe. Another way is to drain the magma, and then wait for evaporation. A third way is to pump the magma out of the minecart filling area.&lt;br /&gt;
&lt;br /&gt;
The second task is how to move the liberated magma-laden minecart(s) to the track stop where your smelters/forges will be built. There are, again, multiple valid approaches to this. The &amp;quot;obvious&amp;quot; way is to build tracks from the magma sea to the surface. A minecart track can be operated by dwarves or fully automatic, using powered rollers or [[Minecart#Impulse ramps|impulse ramps]]. Depending on the placement of the track stop, dangerous overflow can be prevented by making the track stop of a material that will melt/burn once the reservoir begins to overflow.&lt;br /&gt;
&lt;br /&gt;
A less obvious way to move the minecarts up is to simply ''carry'' them. Dwarves can safely haul a minecart full of magma (albeit slowly, due to its weight). [[Wheelbarrow]]s may be used to speed the hauling enormously; however, if the wheelbarrows are not [[magma-safe]]* (i.e. if they are [[wood]]en), they will [[wear]] quickly, most likely disintegrating in the middle of the hauling job. If a minecart is left stranded (either because the hauler got tired, or the wheelbarrow burned up), another hauling task is assigned to move it, either back to its origin stockpile, or farther along to its destination. Be sure your stockpile settings account for these possibilities, so you don't waste a lot of time moving a minecart halfway up, then back down, in a loop.&lt;br /&gt;
&lt;br /&gt;
: (* The cheapest magma-safe metal for a wheelbarrow is [[nickel]], which has few other special uses. [[Nether-cap]] is a magma-safe wood (the only one), and only grows underground. You probably [[Cavern|passed some]] on your way to the magma.)&lt;br /&gt;
&lt;br /&gt;
==== Design 1 ====&lt;br /&gt;
In {{F|125679/4217863|one design}} posted to the forums by gchristopher, a pump can provide power to the [[roller]], making the ramp eligible for building the roller, and keeping the trench at 7 magma so the carts fill instantly.&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▒▒▒&lt;br /&gt;
▒#▒    # {{=}} floor grate&lt;br /&gt;
▒%▒    % {{=}} south facing pump&lt;br /&gt;
▒%▒▒&lt;br /&gt;
▒▲▲▒   Left ramp ▲ has a left-pushing roller&lt;br /&gt;
▒▒▒▒   Right ramp ▲ has a retracting bridge &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you drop minecarts in directly from at least 2 z-levels above onto the right ramp, this setup has the magical property that it can handle an arbitrary number of minecarts, and dispense them at a constant controlled rate. Carts are pushed up the left ramp by the roller.&lt;br /&gt;
&lt;br /&gt;
If you extend the right bridge, that tile ceases to be a ramp. Exactly one minecart will fall onto the tile and stay there, and all other minecarts dropped from above will form a quantum pile 1 z-level up.&lt;br /&gt;
&lt;br /&gt;
The last time I [gchristopher] built one, I timed the cart dispensing rate at 1 per 8 ticks. This is slow enough that carts can be brought to the surface using an impulse ramp spiral, but fast enough that you can still quickly cover a large area with magma.&lt;br /&gt;
&lt;br /&gt;
The same design works with water, for giving you a lot of flexibility creating tall waterfalls without pump stacks, quickly and cheaply.&lt;br /&gt;
&lt;br /&gt;
==== Design 2 ====&lt;br /&gt;
Rafal99 posted {{F|109460/3374816|another design}} using dwarf-powered [[wheelbarrow]]s to transport the magma-filled minecarts from one minecart stockpile to another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
▒ddddd=====S==&amp;lt;&amp;lt;Zccccc      Near the surface (top view)&lt;br /&gt;
           U&lt;br /&gt;
&lt;br /&gt;
▒bbbbb==      ==&amp;lt;&amp;lt;Xaaaaa    Near the magma (side view)&lt;br /&gt;
        \7777/&lt;br /&gt;
&lt;br /&gt;
\7777/   - Magma reservoir, with tracks in it and rollers to bring minecart up &lt;br /&gt;
                the ramp&lt;br /&gt;
U        - Here we want magma&lt;br /&gt;
aabbccdd - Stockpiles accepting minecarts&lt;br /&gt;
===&amp;lt;&amp;lt;    - Track and rollers&lt;br /&gt;
S        - Track stop, set to lowest friction (so it doesn't stop the minecart), &lt;br /&gt;
                set to dump the contents into the U&lt;br /&gt;
XZ       - Track stops set to dump their contents to the left&lt;br /&gt;
▒        - Wall to stop minecarts&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Empty minecarts are put into stockpile aaaaa.&lt;br /&gt;
# There is a hauling route with one stop on X, with assigned vehicle, set to take furniture-&amp;gt;minecarts from stockpile aaaaa.&lt;br /&gt;
# Empty minecarts are put into the minecart on track stop X, the track stop dumps them to the left, placing them on the rollers.&lt;br /&gt;
# Rollers move the empty minecarts into the magma reservoir, they get filled with magma, then the roller on ramp moves them up. They follow the track, then go out of it and stop at the wall; effectively the minecart with magma is being placed in stockpile bbbbb.&lt;br /&gt;
# Stockpile ccccc is set to take from stockpile bbbbb and has assigned 3 wheelbarrows. Dwarves safely transport the minecarts with magma inside wheelbarrows up to the surface into stockpile ccccc.&lt;br /&gt;
# There is a hauling route with one stop on Z, with assigned vehicle, set to take furniture-&amp;gt;minecarts from stockpile ccccc.&lt;br /&gt;
# Magma minecarts are put into the minecart on track stop Z, and the track stop dumps them to the left, placing them on the rollers. (Same as in 3.)&lt;br /&gt;
# Rollers move the magma minecarts along the track. They pass through the track stop S and dump the magma in the destination point U, then they follow the track, go out of it and stop at the wall; effectively the emptied minecart is being placed in stockpile ddddd.&lt;br /&gt;
# Stockpile aaaaa is set to take from stockpile ddddd. Dwarves haul the empty minecarts back underground near the magma into stockpile aaaaa.&lt;br /&gt;
Then we go back to start and the whole thing repeats.&lt;br /&gt;
&lt;br /&gt;
==== Design 3: Minimalist magma moving ====&lt;br /&gt;
&lt;br /&gt;
You'll need two magma-safe pumps, a magma-safe wheelbarrow, and at least one magma-safe minecart.&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
        sideview        &lt;br /&gt;
 ░░░░░░░░░░░░░░░░░░░░░░░&lt;br /&gt;
 ░░░     %% ░░░░░░░░░░░░&lt;br /&gt;
 ░░░░░░░░░░▲%%_░░░░░░░░░&lt;br /&gt;
 ░░░░░░░░░░░░░[#c00]7777777[#]░░░ &lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Dig down to the magma sea and channel a tile above the magma&lt;br /&gt;
# Optionally build a floor grate (_) over the hole to keep magma critters out&lt;br /&gt;
# Build the first pump to pull magma up into a 1x1 room with a ramp (▲)&lt;br /&gt;
# Build the second pump to pull the magma out of the 1x1 room and dispose of it (a 3x3 evaporation chamber works fine)&lt;br /&gt;
# Designate a garbage dump zone in the 1x1 room and dump all your magma-safe minecarts&lt;br /&gt;
# Wait for all the minecarts to be carried down to the dump zone&lt;br /&gt;
# Operate pump 1 briefly, then stop it and activate pump 2 briefly (the minecarts should now contain magma)&lt;br /&gt;
# Designate a minecart stockpile near your desired magma workshops, and set it to use your magma-safe wheelbarrow&lt;br /&gt;
# Unforbid your minecarts and wait for your dwarves to wheelbarrow them up to the stockpile&lt;br /&gt;
# Build a dumping track stop to place the magma where you want it&lt;br /&gt;
# Create a new hauling route, specify a new stop on the constructed track stop, and assign one of the magma minecarts to the route&lt;br /&gt;
# Unassign the cart, and mark it for dumping; once you've emptied all the carts return to step 6&lt;br /&gt;
&lt;br /&gt;
This design is only useful for moving small amounts of magma, but it is simple and flexible. With any luck you can have your topside magma workshops up and running in the first year.&lt;br /&gt;
&lt;br /&gt;
WARNING: do not attempt to over-fill multi-tile magma pits to full (i.e., a 3x1 pit at 6 depth on each tile) there is a high chance of the magma flowing outwards instead of into the other magma tile resulting in burnt dwarves and FUN.&lt;br /&gt;
Note: If necessary, use hatches to control pump operation.&lt;br /&gt;
&lt;br /&gt;
==== Design 4: Urist's Cradle ====&lt;br /&gt;
This design works fairly reliable while requiring no powered rollers. It works using [[Minecart#Impulse ramps|impulse ramps]] and is thus considered an exploit.&lt;br /&gt;
&lt;br /&gt;
As seen from the side (south):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 0:    ▒▒&lt;br /&gt;
-1: ▒▒▲▲▲▲▒▒&lt;br /&gt;
&lt;br /&gt;
Legend:&lt;br /&gt;
▲: impulse ramp (south-east or north-east oriented) , 7/7 magma&lt;br /&gt;
▒: solid wall / ground&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The minecarts arrive from the left with high speed, bump into the walls, drop into the 7/7 magma and get accelerated by the impulse ramps. Because of *physics*, the minecarts get stuck at the last impulse ramp on the right. A second minecart, also coming from the left, will push the first minecart out, filled with magma.&lt;br /&gt;
&lt;br /&gt;
==Using magma==&lt;br /&gt;
The primary use for magma is to &amp;lt;s&amp;gt;flood your fortress&amp;lt;/s&amp;gt; power [[magma smelter]]s, [[magma glass furnace]]s, [[magma kiln]]s, and [[magma forge]]s. To power a building with magma at least one of the external eight squares must be a hole above a square of magma on the level below.&lt;br /&gt;
Placing one of the workshop's [[impassable tile]]s above the magma conveniently prevents clumsy dwarves from falling in.&lt;br /&gt;
This seems to usually prevent magma critters from pathing in, but there was a bug report {{bugl|1189}} about [[magma man]] who somehow made its way through without [[building destroyer|destroying]] the furnace in question - it's not clear whether this was normal movement, dodging attack of another critter, [[building destroyer]] activity gone wrong, pathfinding bug, etc. Either way, if you feed magma from a wild area to furnaces via channel, locking it with a [[floodgate]] or raised [[bridge]] is a good idea.&lt;br /&gt;
Magma used this way is not consumed; a single tile of magma can operate the furnace indefinitely.&lt;br /&gt;
&lt;br /&gt;
Other uses for magma include [[obsidian farming]], [[DF2012:Trap_design#Magma_and_fire_traps|trap design]], melting [[ice]], igniting [[fire]]s, and even [[garbage disposal]]. It's unknown whether flow push bug {{Bug|5458}} can be a problem with magma, so if you want to be sure, protect the intake with floor grate - like water, except it won't get back up on its own.&lt;br /&gt;
&lt;br /&gt;
Magma saves all the work for fuel (but not flux for steel), so &amp;quot;dig down to magma&amp;quot; is a reasonable strategy for starting metal/glass/ceramics industry. As to the other magma uses - if you get lucky, the first dwarven caravan will bring all the tools you need. If not, you can forge your own by melting down the surplus of anvils that caravans carry, or just embark with a couple chunks of iron [[ore]] or ready bars of [[nickel]] (cheaper, but have few other uses). If you are in a hurry, you usually can take a nickel minecart on embark (at the same price as iron anvil), but to have magma-safe rollers you'll need a forge either way: metal chains seem to ''never'' be available on embark {{verify}}.&lt;br /&gt;
&lt;br /&gt;
==Properties of magma==&lt;br /&gt;
Magma behaves the same way as water with the exception of not being affected by [[pressure]] (except when being moved by a [[screw pump]]) and apparently not showing [[flow]].  Magma will turn into [[obsidian]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; if it touches [[water]].  In the game, magma's temperature is {{ct|12000}}. See the list of '''[[magma-safe]]''' materials for more information on what can (or cannot) be safely submerged in magma.&lt;br /&gt;
&lt;br /&gt;
Tiles directly adjacent to magma will be heated to a temperature of {{ct|10075}}, causing revealed unmined tiles to flash with {{Tile|☼|6:4:1}} when placing digging designations and causing unrevealed mining-designated tiles to [[Digging designation canceled|cancel their designation with a &amp;quot;warm stone&amp;quot; warning]] once they are revealed.&lt;br /&gt;
&lt;br /&gt;
Magma can melt ice beyond the &amp;quot;warm&amp;quot; wall, but this happens ''only when magma moves in'': {{F|72296/1795893|later the same reservoir may freeze just like when magma was not there}}. Whether magma needs to be moved out and in, or depth recalculation is enough is unknown {{verify}}.&lt;br /&gt;
&lt;br /&gt;
Implication of the two above effects is that when magma appears or disappears somewhere, that one and several adjacent tiles start or stop being {{Tile|☼|6:4:1}} &amp;quot;warm&amp;quot; - and there are likely to be temperature recalculations for the tiles adjacent to ''them'' - in addition to processing that happens when moving water. This means that having streams of magma changed or pumped (since a pump can drain its source) tend to cause major FPS drop, which can be prevented by keeping the affected tiles continuously &amp;quot;warm&amp;quot; with small buffer reservoirs (see [[Screw_pump#Improved_Magma_Pump_Stack|Improved Magma Pump Stack]] design by NecroRebel).&lt;br /&gt;
&lt;br /&gt;
[[Construction]]s ([[wall]]s, [[floor]]s, etc.) of any material can safely contain magma. Non-construction [[building]]s ([[door]]s, [[bridge]]s, [[Screw pump|pump]]s, etc.) that come into contact with magma should be built entirely of [[magma-safe]] materials. Non-magma-safe components will eventually melt and the building will deconstruct. Any [[mechanism]]s likely to come into contact with magma should also be made of magma-safe materials.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - specifically, one of the inorganic materials having the [LAVA] tag, selected randomly ''per biome'' during worldgen.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dangers of magma==&lt;br /&gt;
Any contact with magma results in nearly-instant immolation, followed by death if water is not close at hand. Additionally, dropping large items into magma will generate clouds of [[magma mist]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprepared fortresses. &lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Magma is very well known for being the perfect solution to any problem encountered by dwarves. Giant badger invasion? Pour magma on it. Noble being their usual snotty, useless, arrogant self? Pour magma on it. Door locked due to invaders? Pour magma on it! Flooded your fortress with magma? [[Fun|Congratulations, you just won the game!]]&lt;br /&gt;
&lt;br /&gt;
Magma is often referred to as the blood of the earth. Some dwarves interpret this literally, expressing concerns that the earth is capable of bleeding to death. This has led dwarven [[elf|conservationists]] to declare magma a finite resource, advocating stricter regulations on the use of magma-powered workshops.&lt;br /&gt;
&lt;br /&gt;
However, this hypothesis is flawed. The larger a creature, the more blood it has. The world is at least twice as large as a [[giant sperm whale]], the largest creature known to dwarfkind. Therefore, any [[Bloodline:Boatmurdered|pumping operation]] capable of bleeding the world dry would flood the surface and caverns to such a degree as to render the world uninhabitable. On the other hand, this would usher in the [[calendar|age of death]], and thus the earth would indeed be considered dead.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|INORGANIC}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Physics}}&lt;br /&gt;
[[Ru:Magma]]&lt;/div&gt;</summary>
		<author><name>Awdixon09</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Book_binding&amp;diff=222803</id>
		<title>Book binding</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Book_binding&amp;diff=222803"/>
		<updated>2016-01-12T12:34:27Z</updated>

		<summary type="html">&lt;p&gt;Awdixon09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
A '''book binding '''is made from stone or wood at a craftsdwarf's workshop by a [[stonecrafter]] or [[woodcrafter]], from bars at the [[metalsmith's forge]] by a [[metalsmith]], or from glass at a [[glass furnace]] by a [[glassmaker]].&lt;br /&gt;
&lt;br /&gt;
A written-on [[quire]] can be bound into a [[book]] by combining it with [[thread]] and a '''book binding'''. Bookbinding is done in the [[craftsdwarf's workshop]] by a dwarf with the [[bookbinding]] labor.&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Awdixon09</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Controls&amp;diff=222802</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Controls&amp;diff=222802"/>
		<updated>2016-01-12T12:23:42Z</updated>

		<summary type="html">&lt;p&gt;Awdixon09: /* Fortress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|19:14, 10 March 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
This document contains a list of the default controls for Dwarf Fortress as of version v0.40.24.  Controls may be [[Key bindings|customized]] through the use of the {{key|Esc}}{{k|↓}}{{k|↓}}{{k|Enter}} menu or by editing the file data/init/interface.txt, but this is not recommended for new players. &lt;br /&gt;
&lt;br /&gt;
Controls are usually listed on the bottom of the window or next to the respective option when you have opened a menu.&lt;br /&gt;
&lt;br /&gt;
Arrows are shown on the edges of the screen if more options are available beyond the screen.  Use the [[Controls#Interface|Interface]] keys to scroll through the list of options.&lt;br /&gt;
&lt;br /&gt;
For purposes of the game, note that any key designated in uppercase means to hold Shift while tapping that key.  For instance, {{key|V}} means to press {{key|Shift}}+{{key|v}}. Also, pressing a key with Caps Lock turned on will work similar to pressing the key while holding shift. For example, if you want to press {{key|C}} then you could do it by pressing {{key|Shift}}+{{key|c}} or by pressing {{key|Caps Lock}} and then pressing {{key|c}}.&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
&lt;br /&gt;
* {{key|+}} - Next option / Increase quantity&lt;br /&gt;
* {{key|-}} - Previous option / Decrease quantity&lt;br /&gt;
* {{key|*}} - Next page&lt;br /&gt;
* {{key|/}} - Previous page&lt;br /&gt;
* {{key|&amp;amp;uarr;}} - Next option&lt;br /&gt;
* {{key|&amp;amp;darr;}} - Previous option&lt;br /&gt;
* {{key|&amp;amp;larr;}} - Next column&lt;br /&gt;
* {{key|&amp;amp;rarr;}} - Previous column&lt;br /&gt;
* {{key|PgUp}} - Next page/screen&lt;br /&gt;
* {{key|PgDn}} - Previous page/screen&lt;br /&gt;
When it is possible to scroll the map while a menu is open, the arrow keys cannot be used to select menu options; instead, the {{key|+}}, {{key|-}}, {{key|*}}, and {{key|/}} keys are repurposed to allow selection from menus.&lt;br /&gt;
* {{k|F11}} - Toggle Fullscreen&lt;br /&gt;
* {{k|F1}} - Save World Parameters from creation screen&lt;br /&gt;
* {{k|F6}} - Load World Parameters from creation screen&lt;br /&gt;
* {{k|F1}}-{{k|F9}} - Toggle selected biome while on embark map&lt;br /&gt;
* {{k|F9}} - Exit certain text menus (Fortress naming, Trade goods menu, ...)&lt;br /&gt;
* {{k|F1}}-{{k|Shift}}{{k|F8}} - Jump to bookmarked map point (Set via {{k|h}}otkeys menu)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* {{key|?}} - Help&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}} - Movies / Stop Recording&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|l}} - Load a Moving Record&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|p}} - Play the Active Moving Record&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|r}} - Start Recording (overwrites active record)&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|s}} - Save the Active Moving Record&lt;br /&gt;
* {{key|Tab}} - Change mode (useful for enlarging [[Unreadable menus]])&lt;br /&gt;
* {{key|Esc}} - Options&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* {{key|Esc}} - Cancel&lt;br /&gt;
* {{key|Enter}} - Select&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Move cursor / scroll map:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|Home}}&amp;lt;br/&amp;gt;Northwest&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;uarr;}}&amp;lt;br/&amp;gt;North&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|PgUp}}&amp;lt;br/&amp;gt;Northeast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;larr;}}&amp;lt;br/&amp;gt;West&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;rarr;}}&amp;lt;br/&amp;gt;East&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|End}}&amp;lt;br/&amp;gt;Southwest&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;darr;}}&amp;lt;br/&amp;gt;South&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|PgDn}}&amp;lt;br/&amp;gt;Southeast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Or, with the numeric keypad:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|7}}&amp;lt;br/&amp;gt;Northwest&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|8}}&amp;lt;br/&amp;gt;North&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|9}}&amp;lt;br/&amp;gt;Northeast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|4}}&amp;lt;br/&amp;gt;West&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|6}}&amp;lt;br/&amp;gt;East&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|1}}&amp;lt;br/&amp;gt;Southwest&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|2}}&amp;lt;br/&amp;gt;South&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|3}}&amp;lt;br/&amp;gt;Southeast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hold {{key|Shift}} while pressing the above keys to move the cursor very rapidly.  Note that some users may experience &amp;quot;stuck keys&amp;quot; and other glitches unless Num Lock is ''off''.&lt;br /&gt;
&lt;br /&gt;
* {{key|&amp;amp;gt;}} - Down a level (Z-Axis)&lt;br /&gt;
* {{key|&amp;amp;lt;}} - Up a level (Z-Axis)&lt;br /&gt;
* {{key|Ctrl}}{{key|5}} - Down a level (Z-Axis)&lt;br /&gt;
* {{key|Shift}}{{key|5}} - Up a level (Z-Axis)&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
* {{key|a}} - View announcements&lt;br /&gt;
* {{key|A}} - Attack an adjacent creature / Change mode to [[wrestle]]&lt;br /&gt;
* {{unusedkey|b}}&lt;br /&gt;
* {{key|c}} - View companions&lt;br /&gt;
* {{key|C}} - Combat preferences&lt;br /&gt;
* {{key|d}} - Drop an item&lt;br /&gt;
* {{key|D}} - Date/time&lt;br /&gt;
* {{key|e}} - Eat or drink something&lt;br /&gt;
* {{key|f}} - Fire a projectile&lt;br /&gt;
* {{key|g}} - Pick up an item&lt;br /&gt;
* {{key|h}} - Hold or hang from something (to climb)&lt;br /&gt;
* {{key|i}} - Inventory&lt;br /&gt;
* {{key|I}} - Interact with an object in an advanced way&lt;br /&gt;
* {{key|j}} - Jump. Sprint in movement options {{key|S}} to run and jump&lt;br /&gt;
* {{key|k}} - Talk to somebody&lt;br /&gt;
* {{key|K}} - Display nearby tracks&lt;br /&gt;
* {{key|Alt}}+{{key|k}} - Display information for freshest track&lt;br /&gt;
* {{key|l}} - Look around&lt;br /&gt;
* {{key|L}} - Search the nearby area very carefully&lt;br /&gt;
* {{key|m}} - Change movement preferences (e.g. swimming)&lt;br /&gt;
* {{unusedkey|n}}&lt;br /&gt;
* {{key|o}} - Show strongest odor&lt;br /&gt;
* {{key|O}} - Display odor information&lt;br /&gt;
* {{key|p}} - Put an item in a container&lt;br /&gt;
* {{key|P}} - Temperature&lt;br /&gt;
* {{key|q}} - Holster/Unholster held weapons or items&lt;br /&gt;
* {{key|Q}} - Adventure log&lt;br /&gt;
* {{key|r}} - Remove an item you are wearing or from a container&lt;br /&gt;
* {{key|s}} - Stand or lie down&lt;br /&gt;
* {{key|S}} - Sneak/speed&lt;br /&gt;
* {{key|t}} - Throw an item&lt;br /&gt;
* {{key|T}} - Travel&lt;br /&gt;
* {{key|u}} - Interact with a building, furniture or mechanism&lt;br /&gt;
* {{key|v}} - Center screen on adventurer&lt;br /&gt;
* {{key|w}} - Wear an item&lt;br /&gt;
* {{key|W}} - Weather&lt;br /&gt;
* {{key|x}} - Create an object or butcher a corpse&lt;br /&gt;
* {{key|y}} - Yield&lt;br /&gt;
* {{key|z}} - Status&lt;br /&gt;
* {{key|Z}} - Sleep&lt;br /&gt;
* {{key|Enter}} - Advance/clear messages&lt;br /&gt;
* {{key|.}} - Wait for ten instants (a normal step)&lt;br /&gt;
* {{key|,}} - Wait for one instant&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
* {{key|&amp;amp;lt;}} {{key|&amp;amp;gt;}} - Move into/out of tunnel.&lt;br /&gt;
* {{key|c}} - Start/stop cloud viewing&lt;br /&gt;
* {{key|d}} - Visit location&lt;br /&gt;
* {{key|h}} - Display/hide instructions&lt;br /&gt;
* {{key|m}} - Display/hide map&lt;br /&gt;
* {{key|K}} - Display tracks/odor&lt;br /&gt;
* {{key|Q}} - Adventure log&lt;br /&gt;
* {{key|s}} - Sneak&lt;br /&gt;
* {{key|Z}} - Sleep&lt;br /&gt;
&lt;br /&gt;
== Fortress ==&lt;br /&gt;
* {{key|a}} - View [[Announcement]]s&lt;br /&gt;
* {{key|b}} - Site a [[Building]]&lt;br /&gt;
* {{key|c}} - View [[Civilization]]s&lt;br /&gt;
* {{key|d}} - [[:category:Designations|Designations]]&lt;br /&gt;
* {{key|D}} - [[Trade depot]] access (appears when depot is built)&lt;br /&gt;
* {{unusedkey|e}}&lt;br /&gt;
* {{unusedkey|f}}&lt;br /&gt;
* {{unusedkey|g}}&lt;br /&gt;
* {{key|h}} - [[Hauling]]&lt;br /&gt;
* {{key|H}} - [[Hotkeys]]&lt;br /&gt;
* {{key|i}} - [[Zone]]s&lt;br /&gt;
* {{key|j}} - [[Job]] List&lt;br /&gt;
* {{key|k}} - Look Around&lt;br /&gt;
* {{key|l}} - [[Location]]s and [[Occupation]]s&lt;br /&gt;
* {{key|L}} - [[Artifact]]s (and written [[codex|codices]]/[[scroll|scrolls]]) (not available until an artifact is made or a codex/scroll is written in the fortress)&lt;br /&gt;
* {{key|m}} - [[Military]]&lt;br /&gt;
* {{key|n}} - [[Nobles screen|Nobles and Administrators]]&lt;br /&gt;
* {{key|o}} - [[Standing orders|Set Orders and Options]]&lt;br /&gt;
* {{key|p}} - [[Stockpile]]s&lt;br /&gt;
* {{key|q}} - Set [[Building]] Tasks/Prefs&lt;br /&gt;
* {{key|r}} - View [[Report]]s&lt;br /&gt;
* {{key|R}} - View [[Room]]s/[[Building]]s&lt;br /&gt;
* {{unusedkey|s}}&lt;br /&gt;
* {{key|t}} - View Items in [[Building]]s&lt;br /&gt;
* {{key|u}} - Units list&lt;br /&gt;
* {{key|v}} - View [[:category:Creatures|Unit]]s&lt;br /&gt;
* {{key|w}} - [[Burrow]]s&lt;br /&gt;
* {{key|x}} - [[Squad]]s&lt;br /&gt;
* {{unusedkey|y}}&lt;br /&gt;
* {{key|z}} - [[Status]]&lt;br /&gt;
* {{key|Space}} - Pause/Resume&lt;br /&gt;
* {{key|Tab}} - Move Menu/Map&lt;br /&gt;
* {{key|.}} - Advance time by one-step (while paused)&lt;br /&gt;
&lt;br /&gt;
=== Building List ===&lt;br /&gt;
* {{key|a}} - [[Armor stand]]&lt;br /&gt;
* {{key|A}} - [[Archery target]]&lt;br /&gt;
* {{key|b}} - [[Bed]]&lt;br /&gt;
* {{key|B}} - [[Bars|Vertical bars]]&lt;br /&gt;
* {{key|Alt}}+{{key|b}} - [[Bars|Floor bars]]&lt;br /&gt;
* {{key|c}} - [[Seat]]&lt;br /&gt;
* {{key|C}} - Wall/Floor/Stairs ([[Construction]], &amp;quot;Rewall&amp;quot;)&lt;br /&gt;
* {{key|C}}{{key|d}} - [[Stair|Down stair]]&lt;br /&gt;
* {{key|C}}{{key|f}} - [[Floor]]&lt;br /&gt;
* {{key|C}}{{key|F}} - [[Fortification]]&lt;br /&gt;
* {{key|C}}{{key|r}} - [[Ramp]]&lt;br /&gt;
* {{key|C}}{{key|T}} - [[Track]]&lt;br /&gt;
* {{key|C}}{{key|u}} - [[Stair|Up stair]]&lt;br /&gt;
* {{key|C}}{{key|w}} - [[Wall]]&lt;br /&gt;
* {{key|C}}{{key|x}} - [[Stair|Up/down stair]]&lt;br /&gt;
* {{key|d}} - [[Door]]&lt;br /&gt;
* {{key|D}} - [[Trade depot]]&lt;br /&gt;
* {{key|e}} - [[Furnace]]s&lt;br /&gt;
* {{key|e}}{{key|g}} - [[Glass furnace]]&lt;br /&gt;
* {{key|e}}{{key|k}} - [[Kiln]]&lt;br /&gt;
* {{key|e}}{{key|s}} - [[Smelter]]&lt;br /&gt;
* {{key|e}}{{key|w}} - [[Wood furnace]]&lt;br /&gt;
* {{key|f}} - [[Cabinet]] (personal clothing storage)&lt;br /&gt;
* {{key|g}} - [[Bridge]]&lt;br /&gt;
* {{key|G}} - [[Grate|Floor grate]]&lt;br /&gt;
* {{key|h}} - [[Container]] (personal objects storage)&lt;br /&gt;
* {{key|H}} - [[Grate|Wall grate]]&lt;br /&gt;
* {{key|i}} - [[Siege engine]]s&lt;br /&gt;
* {{key|i}}{{key|b}} - [[Ballista]]&lt;br /&gt;
* {{key|i}}{{key|c}} - [[Catapult]]&lt;br /&gt;
* {{key|j}} - [[Cage]]&lt;br /&gt;
* {{key|k}} - [[Kennel]]s&lt;br /&gt;
* {{key|l}} - [[Well]]&lt;br /&gt;
* {{key|m}} - [[Animal trap]]&lt;br /&gt;
* {{key|M}} - [[Machine component]]s&lt;br /&gt;
* {{key|M}}{{key|g}} - [[Gear assembly]]&lt;br /&gt;
* {{key|M}}{{key|h}} - [[Axle|Horizontal axle]]&lt;br /&gt;
* {{key|M}}{{key|m}} - [[Windmill]]&lt;br /&gt;
* {{key|M}}{{key|s}} - [[Screw pump]]&lt;br /&gt;
* {{key|M}}{{key|v}} - [[Axle|Vertical axle]]&lt;br /&gt;
* {{key|M}}{{key|w}} - [[Water wheel]]&lt;br /&gt;
* {{key|n}} - [[Coffin|Burial receptacle]]&lt;br /&gt;
* {{key|o}} - [[Road|Paved road]]&lt;br /&gt;
* {{key|O}} - [[Road|Dirt road]]&lt;br /&gt;
* {{key|p}} - [[Farm plot]]&lt;br /&gt;
* {{unusedkey|q}}&lt;br /&gt;
* {{key|r}} - [[Weapon rack]]&lt;br /&gt;
* {{key|s}} - [[Statue]]&lt;br /&gt;
* {{key|S}} - [[Support]]&lt;br /&gt;
* {{key|t}} - [[Table]]&lt;br /&gt;
* {{key|T}} - [[Trap]]s/[[Lever]]s&lt;br /&gt;
* {{key|T}}{{key|c}} - [[Trap#Cage Trap|Cage trap]]&lt;br /&gt;
* {{key|T}}{{key|l}} - [[Lever]]&lt;br /&gt;
* {{key|T}}{{key|p}} - [[Trap#Pressure Plates|Pressure plate]]&lt;br /&gt;
* {{key|T}}{{key|s}} - [[Trap#Stone-fall Trap|Stone-fall trap]]&lt;br /&gt;
* {{key|T}}{{key|S}} - [[Trap#Upright Spear/Spike|Upright spear/spike]]&lt;br /&gt;
* {{key|T}}{{key|w}} - [[Trap#Weapon Trap|Weapon trap]]&lt;br /&gt;
* {{unusedkey|u}}&lt;br /&gt;
* {{key|v}} - [[Restraint]]&lt;br /&gt;
* {{key|w}} - [[Workshop]]s&lt;br /&gt;
* {{key|w}}{{key|a}} - [[Alchemist's laboratory]]&lt;br /&gt;
* {{key|w}}{{key|b}} - [[Bowyer's workshop]]&lt;br /&gt;
* {{key|w}}{{key|c}} - [[Carpenter's workshop]]&lt;br /&gt;
* {{key|w}}{{key|d}} - [[Dyer's shop]]&lt;br /&gt;
* {{key|w}}{{key|e}} - [[Leather works]]&lt;br /&gt;
* {{key|w}}{{key|f}} - [[Metalsmith's forge]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|g}}&lt;br /&gt;
* {{key|w}}{{key|h}} - [[Fishery]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|i}}&lt;br /&gt;
* {{key|w}}{{key|j}} - [[Jeweler's workshop]]&lt;br /&gt;
* {{key|w}}{{key|k}} - [[Clothier's shop]]&lt;br /&gt;
* {{key|w}}{{key|l}} - [[Still]]&lt;br /&gt;
* {{key|w}}{{key|m}} - [[Mason's workshop]]&lt;br /&gt;
* {{key|w}}{{key|M}} - [[Millstone]]&lt;br /&gt;
* {{key|w}}{{key|n}} - [[Tanner's shop]]&lt;br /&gt;
* {{key|w}}{{key|o}} - [[Loom]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|p}}&lt;br /&gt;
* {{key|w}}{{key|q}} - [[Quern]]&lt;br /&gt;
* {{key|w}}{{key|r}} - [[Craftsdwarf's workshop]]&lt;br /&gt;
* {{key|w}}{{key|s}} - [[Siege workshop]]&lt;br /&gt;
* {{key|w}}{{key|t}} - [[Mechanic's workshop]]&lt;br /&gt;
* {{key|w}}{{key|u}} - [[Butcher's shop]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|v}}&lt;br /&gt;
* {{key|w}}{{key|w}} - [[Farmer's workshop]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|x}}&lt;br /&gt;
* {{key|w}}{{key|y}} - [[Ashery]]&lt;br /&gt;
* {{key|w}}{{key|z}} - [[Kitchen]]&lt;br /&gt;
* {{key|W}} - [[Grate|Wall grate]]&lt;br /&gt;
* {{key|x}} - [[Floodgate]]&lt;br /&gt;
* {{key|y}} - [[Window|Glass window]]&lt;br /&gt;
* {{key|Y}} - [[Window|Gem window]]&lt;br /&gt;
&lt;br /&gt;
=== Building Placement ===&lt;br /&gt;
Size/Direction&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|u}}&amp;lt;br/&amp;gt;Increase height&amp;lt;br/&amp;gt;North orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|h}}&amp;lt;br/&amp;gt;Decrease width&amp;lt;br/&amp;gt;West orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|k}}&amp;lt;br/&amp;gt;Increase width&amp;lt;br/&amp;gt;East orientation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|m}}&amp;lt;br/&amp;gt;Decrease height&amp;lt;br/&amp;gt;South orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Orientation (Bridge)&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|w}}&amp;lt;br/&amp;gt;Raises ↑&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|a}}&amp;lt;br/&amp;gt;Raises ←&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|s}}&amp;lt;br/&amp;gt;Retracts&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|d}}&amp;lt;br/&amp;gt;Raises →&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|x}}&amp;lt;br/&amp;gt;Raises ↓&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Designation List ===&lt;br /&gt;
&lt;br /&gt;
* {{key|a}} - [[Carve fortifications]]&lt;br /&gt;
* {{key|b}}{{key|c}} - [[Reclaim|Reclaim items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|f}} - [[Forbid|Forbid items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|m}} - [[Melt_item|Melt Items]]&lt;br /&gt;
* {{key|b}}{{key|M}} - [[Melt_item|Remove Melt]]&lt;br /&gt;
* {{key|b}}{{key|d}} - [[Activity_zone#Garbage_Dump|Dump Items]]&lt;br /&gt;
* {{key|b}}{{key|D}} - [[Activity_zone#Garbage_Dump|Remove Dump]]&lt;br /&gt;
* {{key|b}}{{key|h}} - [[Hide_Items/Buildings|Hide items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|H}} - [[Hide_Items/Buildings|Unhide items/buildings]]&lt;br /&gt;
* {{unusedkey|c}}&lt;br /&gt;
* {{key|d}} - [[Mine]]&lt;br /&gt;
* {{key|e}} - [[Engraving|Engrave stone]]&lt;br /&gt;
* {{unusedkey|f}}&lt;br /&gt;
* {{unusedkey|g}}&lt;br /&gt;
* {{key|h}} - [[Channel]]&lt;br /&gt;
* {{key|i}} - [[Up/down stairway]]&lt;br /&gt;
* {{key|j}} - [[Downward stairway]]&lt;br /&gt;
* {{unusedkey|k}}&lt;br /&gt;
* {{unusedkey|l}}&lt;br /&gt;
* {{unusedkey|m}}&lt;br /&gt;
* {{key|n}} - [[Remove construction]]&lt;br /&gt;
* {{key|o}} - [[Traffic|Set traffic areas]]&lt;br /&gt;
* {{key|p}} - [[Gather plants]]&lt;br /&gt;
* {{unusedkey|q}}&lt;br /&gt;
* {{key|r}} - [[Ramp|Upward ramp]]&lt;br /&gt;
* {{key|s}} - [[Smoothing|Smooth stone]]&lt;br /&gt;
* {{key|t}} - [[Chop down trees]]&lt;br /&gt;
* {{key|T}} - Carve [[track]]s&lt;br /&gt;
* {{key|u}} - [[Upward stairway]]&lt;br /&gt;
* {{key|v}} - [[Toggle engravings]]&lt;br /&gt;
* {{unusedkey|w}}&lt;br /&gt;
* {{key|x}} - [[Remove designation]]&lt;br /&gt;
* {{unusedkey|y}}&lt;br /&gt;
* {{key|z}} - [[Remove#Dug_ramps.2Fstairs|Remove up stairs/ramps]]&lt;br /&gt;
&lt;br /&gt;
== Mouse ==&lt;br /&gt;
&lt;br /&gt;
Some screens also support the mouse, allowing you to use the left button to select options:&lt;br /&gt;
&lt;br /&gt;
; Designations&lt;br /&gt;
: Use the left button to select and place designations, right button to position cursor without designation.&lt;br /&gt;
; Nobles and Administrators&lt;br /&gt;
; Status &amp;gt; Stone&lt;br /&gt;
; Music and Sound&lt;br /&gt;
; Name Fortress&lt;br /&gt;
; Name Group&lt;br /&gt;
; Move Goods to/from Depot&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Управление]]&lt;/div&gt;</summary>
		<author><name>Awdixon09</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Codex&amp;diff=222801</id>
		<title>DF2014:Codex</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Codex&amp;diff=222801"/>
		<updated>2016-01-12T12:21:07Z</updated>

		<summary type="html">&lt;p&gt;Awdixon09: Redirected page to Book&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Book]]&lt;/div&gt;</summary>
		<author><name>Awdixon09</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Codex&amp;diff=222800</id>
		<title>Codex</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Codex&amp;diff=222800"/>
		<updated>2016-01-12T12:19:19Z</updated>

		<summary type="html">&lt;p&gt;Awdixon09: Redirected page to Book&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Book]]&lt;/div&gt;</summary>
		<author><name>Awdixon09</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Quern&amp;diff=222798</id>
		<title>Quern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Quern&amp;diff=222798"/>
		<updated>2016-01-12T12:07:23Z</updated>

		<summary type="html">&lt;p&gt;Awdixon09: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|15:25, 2 February 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
{{Workshop|name=Quern|key=q|job=[[Milling]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Furniture|Quern]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Milling]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Blade weed]]&lt;br /&gt;
* [[Cave wheat]]&lt;br /&gt;
* [[Dimple cup]]&lt;br /&gt;
* [[Hide root]]&lt;br /&gt;
* [[Longland grass]]&lt;br /&gt;
* [[Quarry bush|Rock nut]]&lt;br /&gt;
* [[Sliver barb]]&lt;br /&gt;
* [[Sweet pod]]&lt;br /&gt;
* [[Whip vine]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Flax]]&lt;br /&gt;
* [[Hemp]]&lt;br /&gt;
* [[Jute]]&lt;br /&gt;
* [[Kenaf]]&lt;br /&gt;
* [[Pig tail]]&lt;br /&gt;
* [[Ramie]]&lt;br /&gt;
* [[Rope reed]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Flour|Dwarven wheat flour]]&lt;br /&gt;
* [[Dwarven sugar]]&lt;br /&gt;
* [[Flour|Longland flour]]&lt;br /&gt;
* [[Quarry bush|Rock nut paste]]&lt;br /&gt;
* [[Whip vine flour]]&lt;br /&gt;
* [[Dimple dye]]&lt;br /&gt;
* [[Emerald dye]]&lt;br /&gt;
* [[Redroot dye]]&lt;br /&gt;
* [[Sliver dye]]&lt;br /&gt;
* [[Slurry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''quern''' is a single-square [[workshop]] used to grind certain [[plant]]s into [[sugar]], [[flour]], [[dye]], and [[slurry]]. The process will also produce [[seeds]] from plants being milled. Unlike a [[millstone]], the quern is powered by the dwarf using it to perform the labor. A {{k|q}}uern must be created at a [[Mason's workshop]] before it can be built as a workshop.&lt;br /&gt;
&lt;br /&gt;
The quern may also be used to mill seeds/nuts to [[Quarry bush|paste]].&lt;br /&gt;
&lt;br /&gt;
Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is quite cumbersome. It requires a stockpile that only allows these plants and setting it to {{K|q}}-'{{K|g}}ive To A Pile/Workshop', as the quern provides no menu to specify what to mill. If you don't set a custom stockpile, the miller will pick the closest random plant, with the usual, occasionally surprising, definition of closest. You also need something like a furniture stockpile that allows only bags, setting that to 'giving' to the quern too. Deactivate wood, stone and metal as material to avoid it being cluttered with coffers. You still have to ensure somehow that the plants arrive at the right stockpile, for example by not allowing them on any other. Once you got this working, repeat for every other plant you want to mill, either switching the 'give' orders every time or setting up a separate quern for every plant/plant combination.&lt;br /&gt;
&lt;br /&gt;
For general details read [[Stockpile#Give_to_a_stockpile.2Fworkshop|Giving to a Stockpile/Workshop]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re-)claim them once the milling job is done.&lt;br /&gt;
&lt;br /&gt;
As another alternative, the utility [[Utility:DFHack|DFHack]] provides a &amp;quot;job item-material&amp;quot; command that allows you to specify a plant to mill.&lt;br /&gt;
&lt;br /&gt;
== How to ==&lt;br /&gt;
Command for building: {{k|b}}-{{k|w}}-{{k|q}}&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Awdixon09</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Controls&amp;diff=222543</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Controls&amp;diff=222543"/>
		<updated>2015-12-28T23:31:25Z</updated>

		<summary type="html">&lt;p&gt;Awdixon09: /* Fortress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|19:14, 10 March 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
This document contains a list of the default controls for Dwarf Fortress as of version v0.40.24.  Controls may be [[Key bindings|customized]] through the use of the {{key|Esc}}{{k|↓}}{{k|↓}}{{k|Enter}} menu or by editing the file data/init/interface.txt, but this is not recommended for new players. &lt;br /&gt;
&lt;br /&gt;
Controls are usually listed on the bottom of the window or next to the respective option when you have opened a menu.&lt;br /&gt;
&lt;br /&gt;
Arrows are shown on the edges of the screen if more options are available beyond the screen.  Use the [[Controls#Interface|Interface]] keys to scroll through the list of options.&lt;br /&gt;
&lt;br /&gt;
For purposes of the game, note that any key designated in uppercase means to hold Shift while tapping that key.  For instance, {{key|V}} means to press {{key|Shift}}+{{key|v}}. Also, pressing a key with Caps Lock turned on will work similar to pressing the key while holding shift. For example, if you want to press {{key|C}} then you could do it by pressing {{key|Shift}}+{{key|c}} or by pressing {{key|Caps Lock}} and then pressing {{key|c}}.&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
&lt;br /&gt;
* {{key|+}} - Next option / Increase quantity&lt;br /&gt;
* {{key|-}} - Previous option / Decrease quantity&lt;br /&gt;
* {{key|*}} - Next page&lt;br /&gt;
* {{key|/}} - Previous page&lt;br /&gt;
* {{key|&amp;amp;uarr;}} - Next option&lt;br /&gt;
* {{key|&amp;amp;darr;}} - Previous option&lt;br /&gt;
* {{key|&amp;amp;larr;}} - Next column&lt;br /&gt;
* {{key|&amp;amp;rarr;}} - Previous column&lt;br /&gt;
* {{key|PgUp}} - Next page/screen&lt;br /&gt;
* {{key|PgDn}} - Previous page/screen&lt;br /&gt;
When it is possible to scroll the map while a menu is open, the arrow keys cannot be used to select menu options; instead, the {{key|+}}, {{key|-}}, {{key|*}}, and {{key|/}} keys are repurposed to allow selection from menus.&lt;br /&gt;
* {{k|F11}} - Toggle Fullscreen&lt;br /&gt;
* {{k|F1}} - Save World Parameters from creation screen&lt;br /&gt;
* {{k|F6}} - Load World Parameters from creation screen&lt;br /&gt;
* {{k|F1}}-{{k|F9}} - Toggle selected biome while on embark map&lt;br /&gt;
* {{k|F9}} - Exit certain text menus (Fortress naming, Trade goods menu, ...)&lt;br /&gt;
* {{k|F1}}-{{k|Shift}}{{k|F8}} - Jump to bookmarked map point (Set via {{k|h}}otkeys menu)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* {{key|?}} - Help&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}} - Movies / Stop Recording&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|l}} - Load a Moving Record&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|p}} - Play the Active Moving Record&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|r}} - Start Recording (overwrites active record)&lt;br /&gt;
* {{key|&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;}}{{key|s}} - Save the Active Moving Record&lt;br /&gt;
* {{key|Tab}} - Change mode (useful for enlarging [[Unreadable menus]])&lt;br /&gt;
* {{key|Esc}} - Options&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* {{key|Esc}} - Cancel&lt;br /&gt;
* {{key|Enter}} - Select&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Move cursor / scroll map:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|Home}}&amp;lt;br/&amp;gt;Northwest&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;uarr;}}&amp;lt;br/&amp;gt;North&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|PgUp}}&amp;lt;br/&amp;gt;Northeast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;larr;}}&amp;lt;br/&amp;gt;West&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;rarr;}}&amp;lt;br/&amp;gt;East&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|End}}&amp;lt;br/&amp;gt;Southwest&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|&amp;amp;darr;}}&amp;lt;br/&amp;gt;South&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|PgDn}}&amp;lt;br/&amp;gt;Southeast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Or, with the numeric keypad:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|7}}&amp;lt;br/&amp;gt;Northwest&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|8}}&amp;lt;br/&amp;gt;North&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|9}}&amp;lt;br/&amp;gt;Northeast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|4}}&amp;lt;br/&amp;gt;West&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|6}}&amp;lt;br/&amp;gt;East&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|1}}&amp;lt;br/&amp;gt;Southwest&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|2}}&amp;lt;br/&amp;gt;South&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|3}}&amp;lt;br/&amp;gt;Southeast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hold {{key|Shift}} while pressing the above keys to move the cursor very rapidly.  Note that some users may experience &amp;quot;stuck keys&amp;quot; and other glitches unless Num Lock is ''off''.&lt;br /&gt;
&lt;br /&gt;
* {{key|&amp;amp;gt;}} - Down a level (Z-Axis)&lt;br /&gt;
* {{key|&amp;amp;lt;}} - Up a level (Z-Axis)&lt;br /&gt;
* {{key|Ctrl}}{{key|5}} - Down a level (Z-Axis)&lt;br /&gt;
* {{key|Shift}}{{key|5}} - Up a level (Z-Axis)&lt;br /&gt;
&lt;br /&gt;
== Adventure ==&lt;br /&gt;
* {{key|a}} - View announcements&lt;br /&gt;
* {{key|A}} - Attack an adjacent creature / Change mode to [[wrestle]]&lt;br /&gt;
* {{unusedkey|b}}&lt;br /&gt;
* {{key|c}} - View companions&lt;br /&gt;
* {{key|C}} - Combat preferences&lt;br /&gt;
* {{key|d}} - Drop an item&lt;br /&gt;
* {{key|D}} - Date/time&lt;br /&gt;
* {{key|e}} - Eat or drink something&lt;br /&gt;
* {{key|f}} - Fire a projectile&lt;br /&gt;
* {{key|g}} - Pick up an item&lt;br /&gt;
* {{key|h}} - Hold or hang from something (to climb)&lt;br /&gt;
* {{key|i}} - Inventory&lt;br /&gt;
* {{key|I}} - Interact with an object in an advanced way&lt;br /&gt;
* {{key|j}} - Jump. Sprint in movement options {{key|S}} to run and jump&lt;br /&gt;
* {{key|k}} - Talk to somebody&lt;br /&gt;
* {{key|K}} - Display nearby tracks&lt;br /&gt;
* {{key|Alt}}+{{key|k}} - Display information for freshest track&lt;br /&gt;
* {{key|l}} - Look around&lt;br /&gt;
* {{key|L}} - Search the nearby area very carefully&lt;br /&gt;
* {{key|m}} - Change movement preferences (e.g. swimming)&lt;br /&gt;
* {{unusedkey|n}}&lt;br /&gt;
* {{key|o}} - Show strongest odor&lt;br /&gt;
* {{key|O}} - Display odor information&lt;br /&gt;
* {{key|p}} - Put an item in a container&lt;br /&gt;
* {{key|P}} - Temperature&lt;br /&gt;
* {{key|q}} - Holster/Unholster held weapons or items&lt;br /&gt;
* {{key|Q}} - Adventure log&lt;br /&gt;
* {{key|r}} - Remove an item you are wearing or from a container&lt;br /&gt;
* {{key|s}} - Stand or lie down&lt;br /&gt;
* {{key|S}} - Sneak/speed&lt;br /&gt;
* {{key|t}} - Throw an item&lt;br /&gt;
* {{key|T}} - Travel&lt;br /&gt;
* {{key|u}} - Interact with a building, furniture or mechanism&lt;br /&gt;
* {{key|v}} - Center screen on adventurer&lt;br /&gt;
* {{key|w}} - Wear an item&lt;br /&gt;
* {{key|W}} - Weather&lt;br /&gt;
* {{key|x}} - Create an object or butcher a corpse&lt;br /&gt;
* {{key|y}} - Yield&lt;br /&gt;
* {{key|z}} - Status&lt;br /&gt;
* {{key|Z}} - Sleep&lt;br /&gt;
* {{key|Enter}} - Advance/clear messages&lt;br /&gt;
* {{key|.}} - Wait for ten instants (a normal step)&lt;br /&gt;
* {{key|,}} - Wait for one instant&lt;br /&gt;
&lt;br /&gt;
=== Travel ===&lt;br /&gt;
&lt;br /&gt;
* {{key|&amp;amp;lt;}} {{key|&amp;amp;gt;}} - Move into/out of tunnel.&lt;br /&gt;
* {{key|c}} - Start/stop cloud viewing&lt;br /&gt;
* {{key|d}} - Visit location&lt;br /&gt;
* {{key|h}} - Display/hide instructions&lt;br /&gt;
* {{key|m}} - Display/hide map&lt;br /&gt;
* {{key|K}} - Display tracks/odor&lt;br /&gt;
* {{key|Q}} - Adventure log&lt;br /&gt;
* {{key|s}} - Sneak&lt;br /&gt;
* {{key|Z}} - Sleep&lt;br /&gt;
&lt;br /&gt;
== Fortress ==&lt;br /&gt;
* {{key|a}} - View Announcements&lt;br /&gt;
* {{key|b}} - Site a [[Building]]&lt;br /&gt;
* {{key|c}} - View [[Civilization]]s&lt;br /&gt;
* {{key|d}} - [[:category:Designations|Designations]]&lt;br /&gt;
* {{key|D}} - [[Trade depot]] access (appears when depot is built)&lt;br /&gt;
* {{unusedkey|e}}&lt;br /&gt;
* {{unusedkey|f}}&lt;br /&gt;
* {{unusedkey|g}}&lt;br /&gt;
* {{key|h}} - [[Hauling]]&lt;br /&gt;
* {{key|H}} - [[Hotkeys]]&lt;br /&gt;
* {{key|i}} - [[Zone]]s&lt;br /&gt;
* {{key|j}} - [[Job]] List&lt;br /&gt;
* {{key|k}} - Look Around&lt;br /&gt;
* {{key|l}} - [[Location]]s&lt;br /&gt;
* {{key|L}} - [[Artifact]]s&lt;br /&gt;
* {{key|m}} - [[Military]]&lt;br /&gt;
* {{key|n}} - [[Nobles screen|Nobles and Administrators]]&lt;br /&gt;
* {{key|o}} - [[Standing orders|Set Orders and Options]]&lt;br /&gt;
* {{key|p}} - [[Stockpile]]s&lt;br /&gt;
* {{key|q}} - Set [[Building]] Tasks/Prefs&lt;br /&gt;
* {{key|r}} - View [[Report]]s&lt;br /&gt;
* {{key|R}} - View [[Room]]s/[[Building]]s&lt;br /&gt;
* {{unusedkey|s}}&lt;br /&gt;
* {{key|t}} - View Items in [[Building]]s&lt;br /&gt;
* {{key|u}} - Units list&lt;br /&gt;
* {{key|v}} - View [[:category:Creatures|Unit]]s&lt;br /&gt;
* {{key|w}} - [[Burrow]]s&lt;br /&gt;
* {{key|x}} - [[Squad]]s&lt;br /&gt;
* {{unusedkey|y}}&lt;br /&gt;
* {{key|z}} - [[Status]]&lt;br /&gt;
* {{key|Space}} - Pause/Resume&lt;br /&gt;
* {{key|Tab}} - Move Menu/Map&lt;br /&gt;
* {{key|.}} - Advance time by one-step (while paused)&lt;br /&gt;
&lt;br /&gt;
=== Building List ===&lt;br /&gt;
* {{key|a}} - [[Armor stand]]&lt;br /&gt;
* {{key|A}} - [[Archery target]]&lt;br /&gt;
* {{key|b}} - [[Bed]]&lt;br /&gt;
* {{key|B}} - [[Bars|Vertical bars]]&lt;br /&gt;
* {{key|Alt}}+{{key|b}} - [[Bars|Floor bars]]&lt;br /&gt;
* {{key|c}} - [[Seat]]&lt;br /&gt;
* {{key|C}} - Wall/Floor/Stairs ([[Construction]], &amp;quot;Rewall&amp;quot;)&lt;br /&gt;
* {{key|C}}{{key|d}} - [[Stair|Down stair]]&lt;br /&gt;
* {{key|C}}{{key|f}} - [[Floor]]&lt;br /&gt;
* {{key|C}}{{key|F}} - [[Fortification]]&lt;br /&gt;
* {{key|C}}{{key|r}} - [[Ramp]]&lt;br /&gt;
* {{key|C}}{{key|T}} - [[Track]]&lt;br /&gt;
* {{key|C}}{{key|u}} - [[Stair|Up stair]]&lt;br /&gt;
* {{key|C}}{{key|w}} - [[Wall]]&lt;br /&gt;
* {{key|C}}{{key|x}} - [[Stair|Up/down stair]]&lt;br /&gt;
* {{key|d}} - [[Door]]&lt;br /&gt;
* {{key|D}} - [[Trade depot]]&lt;br /&gt;
* {{key|e}} - [[Furnace]]s&lt;br /&gt;
* {{key|e}}{{key|g}} - [[Glass furnace]]&lt;br /&gt;
* {{key|e}}{{key|k}} - [[Kiln]]&lt;br /&gt;
* {{key|e}}{{key|s}} - [[Smelter]]&lt;br /&gt;
* {{key|e}}{{key|w}} - [[Wood furnace]]&lt;br /&gt;
* {{key|f}} - [[Cabinet]] (personal clothing storage)&lt;br /&gt;
* {{key|g}} - [[Bridge]]&lt;br /&gt;
* {{key|G}} - [[Grate|Floor grate]]&lt;br /&gt;
* {{key|h}} - [[Container]] (personal objects storage)&lt;br /&gt;
* {{key|H}} - [[Grate|Wall grate]]&lt;br /&gt;
* {{key|i}} - [[Siege engine]]s&lt;br /&gt;
* {{key|i}}{{key|b}} - [[Ballista]]&lt;br /&gt;
* {{key|i}}{{key|c}} - [[Catapult]]&lt;br /&gt;
* {{key|j}} - [[Cage]]&lt;br /&gt;
* {{key|k}} - [[Kennel]]s&lt;br /&gt;
* {{key|l}} - [[Well]]&lt;br /&gt;
* {{key|m}} - [[Animal trap]]&lt;br /&gt;
* {{key|M}} - [[Machine component]]s&lt;br /&gt;
* {{key|M}}{{key|g}} - [[Gear assembly]]&lt;br /&gt;
* {{key|M}}{{key|h}} - [[Axle|Horizontal axle]]&lt;br /&gt;
* {{key|M}}{{key|m}} - [[Windmill]]&lt;br /&gt;
* {{key|M}}{{key|s}} - [[Screw pump]]&lt;br /&gt;
* {{key|M}}{{key|v}} - [[Axle|Vertical axle]]&lt;br /&gt;
* {{key|M}}{{key|w}} - [[Water wheel]]&lt;br /&gt;
* {{key|n}} - [[Coffin|Burial receptacle]]&lt;br /&gt;
* {{key|o}} - [[Road|Paved road]]&lt;br /&gt;
* {{key|O}} - [[Road|Dirt road]]&lt;br /&gt;
* {{key|p}} - [[Farm plot]]&lt;br /&gt;
* {{unusedkey|q}}&lt;br /&gt;
* {{key|r}} - [[Weapon rack]]&lt;br /&gt;
* {{key|s}} - [[Statue]]&lt;br /&gt;
* {{key|S}} - [[Support]]&lt;br /&gt;
* {{key|t}} - [[Table]]&lt;br /&gt;
* {{key|T}} - [[Trap]]s/[[Lever]]s&lt;br /&gt;
* {{key|T}}{{key|c}} - [[Trap#Cage Trap|Cage trap]]&lt;br /&gt;
* {{key|T}}{{key|l}} - [[Lever]]&lt;br /&gt;
* {{key|T}}{{key|p}} - [[Trap#Pressure Plates|Pressure plate]]&lt;br /&gt;
* {{key|T}}{{key|s}} - [[Trap#Stone-fall Trap|Stone-fall trap]]&lt;br /&gt;
* {{key|T}}{{key|S}} - [[Trap#Upright Spear/Spike|Upright spear/spike]]&lt;br /&gt;
* {{key|T}}{{key|w}} - [[Trap#Weapon Trap|Weapon trap]]&lt;br /&gt;
* {{unusedkey|u}}&lt;br /&gt;
* {{key|v}} - [[Restraint]]&lt;br /&gt;
* {{key|w}} - [[Workshop]]s&lt;br /&gt;
* {{key|w}}{{key|a}} - [[Alchemist's laboratory]]&lt;br /&gt;
* {{key|w}}{{key|b}} - [[Bowyer's workshop]]&lt;br /&gt;
* {{key|w}}{{key|c}} - [[Carpenter's workshop]]&lt;br /&gt;
* {{key|w}}{{key|d}} - [[Dyer's shop]]&lt;br /&gt;
* {{key|w}}{{key|e}} - [[Leather works]]&lt;br /&gt;
* {{key|w}}{{key|f}} - [[Metalsmith's forge]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|g}}&lt;br /&gt;
* {{key|w}}{{key|h}} - [[Fishery]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|i}}&lt;br /&gt;
* {{key|w}}{{key|j}} - [[Jeweler's workshop]]&lt;br /&gt;
* {{key|w}}{{key|k}} - [[Clothier's shop]]&lt;br /&gt;
* {{key|w}}{{key|l}} - [[Still]]&lt;br /&gt;
* {{key|w}}{{key|m}} - [[Mason's workshop]]&lt;br /&gt;
* {{key|w}}{{key|M}} - [[Millstone]]&lt;br /&gt;
* {{key|w}}{{key|n}} - [[Tanner's shop]]&lt;br /&gt;
* {{key|w}}{{key|o}} - [[Loom]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|p}}&lt;br /&gt;
* {{key|w}}{{key|q}} - [[Quern]]&lt;br /&gt;
* {{key|w}}{{key|r}} - [[Craftsdwarf's workshop]]&lt;br /&gt;
* {{key|w}}{{key|s}} - [[Siege workshop]]&lt;br /&gt;
* {{key|w}}{{key|t}} - [[Mechanic's workshop]]&lt;br /&gt;
* {{key|w}}{{key|u}} - [[Butcher's shop]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|v}}&lt;br /&gt;
* {{key|w}}{{key|w}} - [[Farmer's workshop]]&lt;br /&gt;
* {{unusedkey|w}}{{unusedkey|x}}&lt;br /&gt;
* {{key|w}}{{key|y}} - [[Ashery]]&lt;br /&gt;
* {{key|w}}{{key|z}} - [[Kitchen]]&lt;br /&gt;
* {{key|W}} - [[Grate|Wall grate]]&lt;br /&gt;
* {{key|x}} - [[Floodgate]]&lt;br /&gt;
* {{key|y}} - [[Window|Glass window]]&lt;br /&gt;
* {{key|Y}} - [[Window|Gem window]]&lt;br /&gt;
&lt;br /&gt;
=== Building Placement ===&lt;br /&gt;
Size/Direction&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|u}}&amp;lt;br/&amp;gt;Increase height&amp;lt;br/&amp;gt;North orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|h}}&amp;lt;br/&amp;gt;Decrease width&amp;lt;br/&amp;gt;West orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;width: 100px; background-color: #eee; text-align: center&amp;quot; | {{key|k}}&amp;lt;br/&amp;gt;Increase width&amp;lt;br/&amp;gt;East orientation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|m}}&amp;lt;br/&amp;gt;Decrease height&amp;lt;br/&amp;gt;South orientation&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Orientation (Bridge)&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;margin-left: 0.5in&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|w}}&amp;lt;br/&amp;gt;Raises ↑&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|a}}&amp;lt;br/&amp;gt;Raises ←&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|s}}&amp;lt;br/&amp;gt;Retracts&lt;br /&gt;
| style=&amp;quot;width: 64px; background-color: #eee; text-align: center&amp;quot; | {{key|d}}&amp;lt;br/&amp;gt;Raises →&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background-color: #eee; text-align: center&amp;quot; | {{key|x}}&amp;lt;br/&amp;gt;Raises ↓&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Designation List ===&lt;br /&gt;
&lt;br /&gt;
* {{key|a}} - [[Carve fortifications]]&lt;br /&gt;
* {{key|b}}{{key|c}} - [[Reclaim|Reclaim items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|f}} - [[Forbid|Forbid items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|m}} - [[Melt_item|Melt Items]]&lt;br /&gt;
* {{key|b}}{{key|M}} - [[Melt_item|Remove Melt]]&lt;br /&gt;
* {{key|b}}{{key|d}} - [[Activity_zone#Garbage_Dump|Dump Items]]&lt;br /&gt;
* {{key|b}}{{key|D}} - [[Activity_zone#Garbage_Dump|Remove Dump]]&lt;br /&gt;
* {{key|b}}{{key|h}} - [[Hide_Items/Buildings|Hide items/buildings]]&lt;br /&gt;
* {{key|b}}{{key|H}} - [[Hide_Items/Buildings|Unhide items/buildings]]&lt;br /&gt;
* {{unusedkey|c}}&lt;br /&gt;
* {{key|d}} - [[Mine]]&lt;br /&gt;
* {{key|e}} - [[Engraving|Engrave stone]]&lt;br /&gt;
* {{unusedkey|f}}&lt;br /&gt;
* {{unusedkey|g}}&lt;br /&gt;
* {{key|h}} - [[Channel]]&lt;br /&gt;
* {{key|i}} - [[Up/down stairway]]&lt;br /&gt;
* {{key|j}} - [[Downward stairway]]&lt;br /&gt;
* {{unusedkey|k}}&lt;br /&gt;
* {{unusedkey|l}}&lt;br /&gt;
* {{unusedkey|m}}&lt;br /&gt;
* {{key|n}} - [[Remove construction]]&lt;br /&gt;
* {{key|o}} - [[Traffic|Set traffic areas]]&lt;br /&gt;
* {{key|p}} - [[Gather plants]]&lt;br /&gt;
* {{unusedkey|q}}&lt;br /&gt;
* {{key|r}} - [[Ramp|Upward ramp]]&lt;br /&gt;
* {{key|s}} - [[Smoothing|Smooth stone]]&lt;br /&gt;
* {{key|t}} - [[Chop down trees]]&lt;br /&gt;
* {{key|T}} - Carve [[track]]s&lt;br /&gt;
* {{key|u}} - [[Upward stairway]]&lt;br /&gt;
* {{key|v}} - [[Toggle engravings]]&lt;br /&gt;
* {{unusedkey|w}}&lt;br /&gt;
* {{key|x}} - [[Remove designation]]&lt;br /&gt;
* {{unusedkey|y}}&lt;br /&gt;
* {{key|z}} - [[Remove#Dug_ramps.2Fstairs|Remove up stairs/ramps]]&lt;br /&gt;
&lt;br /&gt;
== Mouse ==&lt;br /&gt;
&lt;br /&gt;
Some screens also support the mouse, allowing you to use the left button to select options:&lt;br /&gt;
&lt;br /&gt;
; Designations&lt;br /&gt;
: Use the left button to select and place designations, right button to position cursor without designation.&lt;br /&gt;
; Nobles and Administrators&lt;br /&gt;
; Status &amp;gt; Stone&lt;br /&gt;
; Music and Sound&lt;br /&gt;
; Name Fortress&lt;br /&gt;
; Name Group&lt;br /&gt;
; Move Goods to/from Depot&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Управление]]&lt;/div&gt;</summary>
		<author><name>Awdixon09</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Controls_guide&amp;diff=222430</id>
		<title>Controls guide</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Controls_guide&amp;diff=222430"/>
		<updated>2015-12-23T17:01:17Z</updated>

		<summary type="html">&lt;p&gt;Awdixon09: /* Locations and Occupations, l */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|10:30, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key bindings]]. &lt;br /&gt;
&lt;br /&gt;
As a beginner it is recommended that you familiarize yourself with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu.&lt;br /&gt;
&lt;br /&gt;
==Viewing menus==&lt;br /&gt;
There are four menus for gaining more information about the map and the creatures that inhabit it. When used a yellow X-shaped cursor appears which you can move around the map using the numberpad to gain information.&lt;br /&gt;
&lt;br /&gt;
===Look Around, k===&lt;br /&gt;
The loo{{k|k}} command shows you individual map tiles and what is standing/resting upon them. The menu displays [[Creatures]], Objects, [[Building|Buildings]], [[Map tile]]s in that order. You can use the {{k|+}} {{k|-}} keys to browse these things and press {{k|Enter}} to gain more detailed information.&lt;br /&gt;
&lt;br /&gt;
You can also designate an item to be [[forbid|forbidden]], [[dump|dumped]], or [[melt|melted]] from this menu, if it is allowed (You can't designate a loaf of bread to be melted, for example!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===View Units, v===&lt;br /&gt;
The {{key|v}}iew command gives detailed information on creatures: a [[dwarf]], an [[creature|animal]], a [[goblin]], etc. You do not need to place the cursor directly over the creature, information is given on the nearest creature. If multiple creatures are the same distance from the cursor (usually due to occupying the same tile), use {{key|v}} to cycle through them. &lt;br /&gt;
&lt;br /&gt;
This command has several different menu views:&lt;br /&gt;
* {{key|g}}eneral -  Name, occupation, and [[skill|skills]].&lt;br /&gt;
* {{key|i}}nventory - Shows all the items the creature is carrying. Also shows the bloodstains, mud and goo that accumulates on creatures. &lt;br /&gt;
* {{key|p}}references - This menu includes two sub-menus: &lt;br /&gt;
** {{key|l}}abor - This lists which types of [[job|jobs]] the dwarf will accept. Very important for controlling their behavior.&lt;br /&gt;
** {{key|e}} Work Animals - Assign [[Animal training|trained]] animals to this dwarf.&lt;br /&gt;
* {{key|w}} [[Wound|ounds]] - Shows the creature's health. Bright white means the body part is unharmed. Effects like &amp;quot;Thirsty&amp;quot; and &amp;quot;Unconscious&amp;quot; are also listed here. &lt;br /&gt;
* {{key|z}} View Profile - Views a dwarf's profile. From here, you can view [[thought|thoughts]] and [[preference|preferences]], view his [[relationship]]s, and give him a custom nickname or profession title.&lt;br /&gt;
&lt;br /&gt;
===Query Rooms/Buildings, q===&lt;br /&gt;
The {{k|q}}uery command allows you to {{k|s}}uspend construction of a room or object, mark it for {{k|r}}emoval, or interact with its specific functionality. &lt;br /&gt;
*If you query a [[workshop]] you can change what tasks are being worked on, set a particular task to repeat or be suspended, or change who is allowed to use the workshop. &lt;br /&gt;
*If you query a piece of [[furniture]] you can define a [[room]] from it (e.g. a [[bed]] into a [[bedroom]], a [[chair]] into an [[office]], etc.). Depending on the type of furniture there are additional options (e.g. a [[door]] can be locked, a [[coffin]] can be used for either [[pet]] or citizen burial). &lt;br /&gt;
*You can also assign a [[room]] to belong to a specific dwarf.&lt;br /&gt;
*If you query a [[farm plot]] you can change what crops are being planted.&lt;br /&gt;
*If you query a [[stockpile]] you can change what types of objects are stored there, how many [[barrel|barrels]] are used, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===View items in buildings, t===&lt;br /&gt;
The i{{key|t}}ems command is used to see items that are inside buildings, such as [[workshop|workshops]], [[Trade depot|depots]], and [[trap|traps]].&lt;br /&gt;
=Order your Dwarves=&lt;br /&gt;
These commands affect what your dwarves do. &lt;br /&gt;
===Build, b===&lt;br /&gt;
Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such. In addition to a long list of items which can be scrolled through with the {{k|+}}/{{k|-}} keys, there are also a few sub-menus:&lt;br /&gt;
*{{key|w}} '''[[Workshop|Workshops]]'''&lt;br /&gt;
*{{k|e}} '''[[Furnace|Furnaces]]'''&lt;br /&gt;
*{{key|C}} '''[[Construction]]'''&lt;br /&gt;
*{{key|T}} '''[[Trap|Traps]]'''&lt;br /&gt;
*{{key|M}} '''[[Machine component|Machine components]]'''&lt;br /&gt;
===Designate, d===&lt;br /&gt;
{{key|d}}  [[Designations]] menu&lt;br /&gt;
*{{k|d}} Mine - Mark solid walls to [[mining|mine]]&lt;br /&gt;
*{{k|h}} Channel - Mark to solid walls or floors to [[channel]] downwards. This will create a ramp on the Z-level below the miner.&lt;br /&gt;
*{{k|z}} Remove Upstairs/Ramps - Mark stairs and ramps to remove them.&lt;br /&gt;
*{{k|u}} Upward Stairway - Mark to dig up [[stairs]] into solid wall.&lt;br /&gt;
*{{k|j}} Downward Stairway - Mark to dig down stairs into either a solid wall or a floor.&lt;br /&gt;
*{{k|i}} Up/Down Stairway - Mark to dig up/down stairs into a solid wall.&lt;br /&gt;
*{{k|r}} Upward Ramp - Mark to dig a [[ramp]] into a solid wall&lt;br /&gt;
*{{k|t}} Chop Down Trees - Mark trees to be [[wood cutter|cut]] &lt;br /&gt;
*{{k|p}} Gather Plants - Mark [[plant|plants]] to be [[herbalist|gathered]]&lt;br /&gt;
*{{k|s}} Smooth Stone - Mark walls or floor for an [[engraver]] to smooth. This must be done before you can engrave or carve fortifications.&lt;br /&gt;
*{{k|e}} Engrave Stone -  Mark smoothed walls or floors to [[engraving|engrave]] art into.&lt;br /&gt;
*{{k|a}} Carve Fortifications - Mark smoothed walls to carve [[fortification]]s into.&lt;br /&gt;
*{{k|V}} Toggle Engravings - Mark engraved tiles to toggles their display.&lt;br /&gt;
*{{k|x}} Remove Designation - Removes any designation that was made with the {{k|d}} menu&lt;br /&gt;
*{{k|n}} Remove Constructions - Marks constructions for removal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{k|b}} Set Building/Item Properties - Used to mass designate entire areas for the following:&lt;br /&gt;
**{{k|c}} Claim Items/Buildings&lt;br /&gt;
**{{k|f}} Forbid Items/Buildings&lt;br /&gt;
**{{k|m}} Melt&lt;br /&gt;
**{{k|M}} Remove Melt&lt;br /&gt;
**{{k|d}} Dump&lt;br /&gt;
**{{k|D}} Remove Dump &lt;br /&gt;
**{{k|h}} Hide Items/Buildings&lt;br /&gt;
**{{k|H}} Unhide Items/Buildings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{k|o}} Set Traffic Areas - Set [[traffic]] areas.&lt;br /&gt;
&lt;br /&gt;
===Stockpile, p===&lt;br /&gt;
{{key|p}} Used to create [[stockpile|stockpiles]].&lt;br /&gt;
*{{k|a}} Animal &lt;br /&gt;
*{{k|u}} Furniture Storage&lt;br /&gt;
*{{k|y}} Corpses&lt;br /&gt;
*{{k|s}} Stone&lt;br /&gt;
*{{k|e}} Gem&lt;br /&gt;
*{{k|h}} Cloth&lt;br /&gt;
*{{k|z}} Ammo &lt;br /&gt;
*{{k|g}} Finished Goods &lt;br /&gt;
*{{k|p}} Weapons &lt;br /&gt;
*{{k|f}} Food &lt;br /&gt;
*{{k|w}} Wood &lt;br /&gt;
*{{k|b}} Bar/Block &lt;br /&gt;
*{{k|l}} Leather&lt;br /&gt;
*{{k|n}} Coins &lt;br /&gt;
*{{k|d}} Armor      &lt;br /&gt;
===Zones, i===&lt;br /&gt;
{{key|i}} Mark an [[activity zone]] for drinking [[water]], [[fishing]], [[dump]], [[pasture|pen/pasture]], [[Activity zone#Pit/Pond|pit/pond]], [[sand]] collection, [[clay]] collection, [[meeting hall]], [[hospital]], [[animal training]]. This interface is the reverse of designate and stockpile commands: you mark out the rectangular area first, and define what it does afterward.&lt;br /&gt;
===Squads, s===&lt;br /&gt;
{{k|s}} This command is used to control your military squads. The options are:&lt;br /&gt;
*{{k|k}} Attack - Selected squad will attack the selected enemies.&lt;br /&gt;
*{{k|m}} Move - Selected squad will station to a specific location you choose.&lt;br /&gt;
*{{k|o}} Cancel orders - Cancels a station or kill order.&lt;br /&gt;
*{{k|z}} Center on Squad - Zooms to the commander of the squad.&lt;br /&gt;
*{{k|s}} View Schedule - Brings up the military scheduling screen.&lt;br /&gt;
*{{k|t}} Sched - Toggles between all available schedules.&lt;br /&gt;
*{{k|p}} Select Individuals - Lets you issue orders to individual soldiers instead of the entire squad.&lt;br /&gt;
===Burrows, w===&lt;br /&gt;
{{k|w}} Opens the [[burrow]]s menu:&lt;br /&gt;
*{{k|a}} Add - Creates a new burrow.&lt;br /&gt;
*{{k|d}} Delete - Deletes the selected burrow.&lt;br /&gt;
*{{k|Enter}} Define this Burrow - Creates a new burrow.&lt;br /&gt;
**{{k|n}} Name burrow - Give your burrow a name.&lt;br /&gt;
**{{k|c}} Change symbol selector - Used in conjunction with numpad {{k|-}}{{k|+}} to customize the color and symbol used for this burrow.&lt;br /&gt;
**{{k|Enter}} Start Rectangle - Use the keyboard to designate a rectangular area.&lt;br /&gt;
**{{k|b}} Mouse brush - Used to toggle mouse brush sizes. Useful if you use the mouse to click and drag to define a large irregular burrow.&lt;br /&gt;
**{{k|r}} Currently painting/erasing - Changes the action of the rectangle and mouse brush to add or subtract from the burrow.&lt;br /&gt;
**{{k|z}} Center on burrow - Self-explanatory.&lt;br /&gt;
*{{k|c}} Add citizens to burrow - displays a list of your entire population. Press {{k|Enter}} to add dwarves to the burrow.&lt;br /&gt;
*{{k|z}} Center on burrow - Self-explanatory.&lt;br /&gt;
===Notes, N===&lt;br /&gt;
{{k|w}} Displays the [[note]]s menu. One of the main uses is to setup patrol routes for your military. You need to place some points and create a new route, then add the points to the route, which become waypoints.&lt;br /&gt;
*{{k|p}} Place - creates a new point at the cursor.&lt;br /&gt;
*{{k|d}} Delete - Deletes the selected point.&lt;br /&gt;
*{{k|n}} Name - Give a point a name.&lt;br /&gt;
*{{k|c}} Change symbol selector - Used in conjunction with numpad {{k|-}}{{k|+}} to customize the color and symbol used for new points.&lt;br /&gt;
*{{k|s}} Adopt selected symbol - Changes the symbol for an existing point.&lt;br /&gt;
*{{k|t}} Note text - Add text to a point.&lt;br /&gt;
*{{k|r}} Routes - Opens the routes menu. &lt;br /&gt;
**{{k|a}} Add route - Creates a new route.&lt;br /&gt;
**{{k|d}} Del route - Removes selected route.&lt;br /&gt;
**{{k|c}} Center - After you add waypoints, allows you to center the view over them.&lt;br /&gt;
**{{k|n}} Name route - Change the name of the selected route.&lt;br /&gt;
**{{k|p}} Back to points/notes - Returns to the main notes menu.&lt;br /&gt;
**{{k|e}} Edit Waypts - Opens a new menu used to add waypoints to the selected route.&lt;br /&gt;
***{{k|a}} Add waypt - Adds the nearest waypoint from the cursor to the route list.&lt;br /&gt;
***{{k|d}} Del waypt - Removes selected waypoint from the route list.&lt;br /&gt;
***{{k|c}} Center - After you add waypoints, allows you to center the view over them.&lt;br /&gt;
***{{k|n}} Name route - Change the name of the selected route.&lt;br /&gt;
***{{k|p}} Back to points/notes - Returns to the main notes menu.&lt;br /&gt;
***{{k|e}} Edit routes - Returns to the routes menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Fortress Information=&lt;br /&gt;
&lt;br /&gt;
These commands take you away from the map, to an informational screen. Some of them also let you give orders. &lt;br /&gt;
==Announcements, a==&lt;br /&gt;
{{key|a}} This screen logs the announcements that appear at the bottom of the screen. Use it to see any you missed, or scroll up the early history of your fortress. &lt;br /&gt;
&lt;br /&gt;
==Civilizations, c==&lt;br /&gt;
{{key|c}} A list of other civilizations that you have personally encountered (and thus within distance for [[trade]] or [[siege|war]]). Civilizations are marked with a ''P'' if you are at peace with them, or with a ''W'' if you are at war. Pressing {{key|Tab}} lets you check total exports and imports, and standing trade agreements.&lt;br /&gt;
&lt;br /&gt;
==Unit List, u==&lt;br /&gt;
{{key|u}} A list of every creature on the map. Dwarves are listed first, then [[tame]] animals, then hostile creatures, then wild animals. Even dead creatures are listed here, so you can track your fallen dwarves. &lt;br /&gt;
* {{key|c}} '''Zoom to Creature''' This takes you to [[#View_Units.2C_v|View Creature]] mode, with the cursor centered on the selected creature. &lt;br /&gt;
* {{key|v}} '''View Profile''' &lt;br /&gt;
* {{key|b}} '''Zoom to Building''' Takes you to the [[building]] associated with the dwarf's current task. For hauling tasks, this is the destination [[stockpile]].&lt;br /&gt;
* {{key|m}} '''Manager''' Takes you to the [[Manager#Setting_up_work_orders|job manager]] screen.&lt;br /&gt;
&lt;br /&gt;
==Military, m==&lt;br /&gt;
{{key|m}} Access the [[military]] screen&lt;br /&gt;
* {{key|p}} '''Positions''' Create and remove squads and assign dwarves to them.&lt;br /&gt;
* {{key|a}} '''Alerts''' Create configure alerts. Used in conjunction with burrows to define a '''CIV Alert''', a safe place that dwarves will be forced to go when turned on. Can also be used to change the active alert schedule for your squads.&lt;br /&gt;
* {{key|e}} '''Equip''' Assign armor and weapons to military squads.&lt;br /&gt;
* {{key|n}} '''Uniforms''' Create or modify uniform templates which can be assigned using the Equip screen.&lt;br /&gt;
* {{key|u}} '''Supplies''' Controls if a squad carries food and drink.&lt;br /&gt;
* {{key|f}} '''Ammunition''' Assigns ammunition to squads.&lt;br /&gt;
* {{key|s}} '''Schedule''' Used to modify the [[schedule|orders]] for an alert.&lt;br /&gt;
&lt;br /&gt;
==Room List, R==&lt;br /&gt;
{{key|R}} Lists all [[Room|Rooms]], [[Building|Buildings]], [[Stockpile|Stockpiles]], and even [[Activity zone|Activity zones]] in the fortress. For rooms, it includes the room's quality and the owner's name. It includes quick access to each room's {{k|q}} and {{k|t}} menus.&lt;br /&gt;
&lt;br /&gt;
==Locations and Occupations, l==&lt;br /&gt;
{{key|l}} A list of the [[location|locations]] designated in your fortress (libraries, temples, &amp;amp; taverns).  In this screen you can control the supplies desired for your locations, as well as designate a worker/workers for the location as appropriate.&lt;br /&gt;
&lt;br /&gt;
==Nobles &amp;amp; Administrators, n==&lt;br /&gt;
{{key|n}} Access the [[Nobles screen]]&lt;br /&gt;
&lt;br /&gt;
==Fortress Overview, z==&lt;br /&gt;
{{key|z}} This screen is filled with useful information, like your fortress's net worth, and how much food and drink you have left. &lt;br /&gt;
* '''Animals''' A list of all tame [[creature|animals]] in your fort.&lt;br /&gt;
* '''Kitchen''' From here you can specify what [[food|foods]] can be [[cook|cooked]] or [[brew|brewed]]. &lt;br /&gt;
* '''Stone''' Controls the use of [[ore|ores]] and [[economic stone|economic stones]] &lt;br /&gt;
* '''Stocks''' This is an in-depth listing of every item, down to every rotting rat corpse. The accuracy of the your item count depends on your [[bookkeeper]]. &lt;br /&gt;
* '''Justice''' Shows the details of the dwarven [[justice]] system, once you have a [[Sheriff]].&lt;br /&gt;
* '''Health''' Shows an overview of the health status of the fortress, once you have a [[Chief medical dwarf]].&lt;br /&gt;
See [[Status]] for more details.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==Options &amp;amp; Orders, o==&lt;br /&gt;
{{key|o}} Access the [[Standing orders]]&lt;br /&gt;
&lt;br /&gt;
==Hot keys, h==&lt;br /&gt;
{{key|h}} Define or redefine [[Hotkeys]]&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;/div&gt;</summary>
		<author><name>Awdixon09</name></author>
	</entry>
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