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	<updated>2026-06-15T04:09:16Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Steel&amp;diff=126140</id>
		<title>v0.31:Steel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Steel&amp;diff=126140"/>
		<updated>2010-08-21T15:41:23Z</updated>

		<summary type="html">&lt;p&gt;Beekay: seperated important info more clearly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alloy3&lt;br /&gt;
|name=Steel&lt;br /&gt;
|color=0:7:1&lt;br /&gt;
|color1=0:0:1&lt;br /&gt;
|color2=0:0:1&lt;br /&gt;
|color3=7:0:1&lt;br /&gt;
|tile3=•&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Crossbow}}s&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
* {{L|Pick}}s&lt;br /&gt;
* {{L|Armor}}&lt;br /&gt;
* {{L|Anvil}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|iron}} {{L|bar}} &lt;br /&gt;
* 1 {{L|pig iron}} {{L|bar}} &lt;br /&gt;
* 1 {{L|flux}} {{L|stone}}&lt;br /&gt;
* 1 {{L|fuel|coal}} {{L|bar}} &lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 30&lt;br /&gt;
}}{{av}}{{Quality|Exceptional}}&lt;br /&gt;
&lt;br /&gt;
'''Steel''' is the best common metal for smithing {{L|weapons}} and {{L|armor}}. Products made with steel have a very high value, equal to that of {{L|gold}}.&lt;br /&gt;
&lt;br /&gt;
Steel can be smelted at a {{L|smelter}} by a {{L|dwarf}} with the {{L|furnace operator}} {{l|labor}} activated.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
Steel production is fairly complex compared to the creation of other alloys. ''Important note'': in steelmaking, {{L|coke}} or charcoal is used as an ingredient, '''not''' as a {{l|fuel}}. A conventional (non-magma) smelter will require 1 extra unit of fuel to power itself in each reaction.&lt;br /&gt;
&lt;br /&gt;
The first step is '''to create {{l|pig iron}}''':&lt;br /&gt;
&lt;br /&gt;
:*1 bar of {{L|iron}}&lt;br /&gt;
:*1 {{l|flux}} stone&lt;br /&gt;
:*1 unit of {{l|fuel}}&lt;br /&gt;
:*A power source (fuel, magma)&lt;br /&gt;
:'''Produces''':&lt;br /&gt;
:*1 bar of pig iron&lt;br /&gt;
&lt;br /&gt;
The second step combines the pig iron with plain iron '''to produce steel''':&lt;br /&gt;
&lt;br /&gt;
:*1 bar of iron&lt;br /&gt;
:*1 bar of pig iron&lt;br /&gt;
:*1 {{l|flux}} stone&lt;br /&gt;
:*1 unit of fuel&lt;br /&gt;
:*A power source (fuel, magma)&lt;br /&gt;
:'''Produces''':&lt;br /&gt;
:*2 bars of steel&lt;br /&gt;
&lt;br /&gt;
The overall reaction consumes 2 bars of iron, 2 units of flux, and 2 units of fuel (plus an extra 2 fuel at a conventional smelter). This produces 2 bars of steel.&lt;br /&gt;
&lt;br /&gt;
Remember that smelting the iron {{l|ore}} will also require 2 fuel at a conventional smelter.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Steel&amp;diff=126139</id>
		<title>v0.31:Steel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Steel&amp;diff=126139"/>
		<updated>2010-08-21T15:30:17Z</updated>

		<summary type="html">&lt;p&gt;Beekay: Revised article for clarity. Remember the wiki is frequented by easily-confused newbies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alloy3&lt;br /&gt;
|name=Steel&lt;br /&gt;
|color=0:7:1&lt;br /&gt;
|color1=0:0:1&lt;br /&gt;
|color2=0:0:1&lt;br /&gt;
|color3=7:0:1&lt;br /&gt;
|tile3=•&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Crossbow}}s&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
* {{L|Pick}}s&lt;br /&gt;
* {{L|Armor}}&lt;br /&gt;
* {{L|Anvil}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|iron}} {{L|bar}} &lt;br /&gt;
* 1 {{L|pig iron}} {{L|bar}} &lt;br /&gt;
* 1 {{L|flux}} {{L|stone}}&lt;br /&gt;
* 1 {{L|fuel|coal}} {{L|bar}} &lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 30&lt;br /&gt;
}}{{av}}{{Quality|Exceptional}}&lt;br /&gt;
&lt;br /&gt;
'''Steel''' is the best common metal for smithing {{L|weapons}} and {{L|armor}}. Products made with steel have a very high value, equal to that of {{L|gold}}.&lt;br /&gt;
&lt;br /&gt;
Steel can be smelted at a {{L|smelter}} by a {{L|dwarf}} with the {{L|furnace operator}} {{l|labor}} activated.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
Steel production is fairly complex compared to the creation of other alloys. ''Important note'': in steelmaking, {{L|coke}} or charcoal is used as an ingredient, '''not''' as a {{l|fuel}}. A conventional (non-magma) smelter will require 1 extra unit of fuel to power itself in each reaction.&lt;br /&gt;
&lt;br /&gt;
The first step is '''to create {{l|pig iron}}''':&lt;br /&gt;
&lt;br /&gt;
*1 bar of {{L|iron}}&lt;br /&gt;
*1 {{l|flux}} stone&lt;br /&gt;
*1 unit of {{l|fuel}}&lt;br /&gt;
*A power source (fuel, magma)&lt;br /&gt;
'''Produces''':&lt;br /&gt;
*1 bar of pig iron&lt;br /&gt;
&lt;br /&gt;
The second step combines the pig iron with plain iron '''to produce steel''':&lt;br /&gt;
*1 bar of iron&lt;br /&gt;
*1 bar of pig iron&lt;br /&gt;
*1 {{l|flux}} stone&lt;br /&gt;
*1 unit of fuel&lt;br /&gt;
*A power source (fuel, magma)&lt;br /&gt;
'''Produces''':&lt;br /&gt;
*2 bars of steel&lt;br /&gt;
&lt;br /&gt;
The overall reaction consumes 2 bars of iron, 2 units of flux, and 2 units of fuel (plus an extra 2 fuel at a conventional smelter). This produces 2 bars of steel.&lt;br /&gt;
&lt;br /&gt;
Remember that smelting the iron {{l|ore}} will also require 2 fuel at a conventional smelter.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Plant_processing&amp;diff=123340</id>
		<title>v0.31 Talk:Plant processing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Plant_processing&amp;diff=123340"/>
		<updated>2010-08-01T02:25:01Z</updated>

		<summary type="html">&lt;p&gt;Beekay: Created page with 'This article is actually almost a duplicate of DF2010:Thresher. I have no idea how to merge things (last time I tried that I accidentally blanked a page!). Hopefully someone …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is actually almost a duplicate of [[DF2010:Thresher]]. I have no idea how to merge things (last time I tried that I accidentally blanked a page!). Hopefully someone else can decide what to do with these articles. --[[User:Beekay|beekay]] 02:25, 1 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Plant_processing&amp;diff=123339</id>
		<title>v0.31:Plant processing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Plant_processing&amp;diff=123339"/>
		<updated>2010-08-01T02:15:38Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Exceptional}}&lt;br /&gt;
'''Plant processing''', also known as '''threshing''', is a skill used in the [[DF2010:Farmer's workshop|Farmer's Workshop]] to process plants into a more useful form. Plants will produce [[DF2010:Seed|seeds]] when processed, if they have any.&lt;br /&gt;
&lt;br /&gt;
None of the produced goods have [[DF2010:Item quality|quality]] values; thus, the only benefit of high skill level is faster processing speed.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Plant used&lt;br /&gt;
! Product&lt;br /&gt;
! Stored...&lt;br /&gt;
! Uses&lt;br /&gt;
|-&lt;br /&gt;
! [[DF2010:Rope reed|Rope reed]]&lt;br /&gt;
| Rope reed [[thread]]&lt;br /&gt;
| In [[DF2010:Bin|bins]]&lt;br /&gt;
| [[DF2010:Cloth|Cloth]] for [[DF2010:Clothing|clothes]], etc&lt;br /&gt;
|-&lt;br /&gt;
! [[DF2010:Pig tail|Pig tail]]&lt;br /&gt;
| Pig tail thread&lt;br /&gt;
| In bins&lt;br /&gt;
| Cloth for clothes, etc&lt;br /&gt;
|-&lt;br /&gt;
! [[DF2010:Sweet pod|Sweet pod]]&lt;br /&gt;
| [[DF2010:Dwarven syrup|Dwarven syrup]]&lt;br /&gt;
| In [[DF2010:Barrel|barrels]]&lt;br /&gt;
| [[DF2010:Cook|Cooking]] into high-value meals&lt;br /&gt;
|-&lt;br /&gt;
! [[DF2010:Quarry bush|Quarry bush]]&lt;br /&gt;
| Quarry bush leaves&lt;br /&gt;
| In barrels&lt;br /&gt;
| Cooking into meals*&lt;br /&gt;
|-&lt;br /&gt;
! [[DF2010:Valley herb|Valley herb]]&lt;br /&gt;
| [[DF2010:Golden salve|Golden salve]]&lt;br /&gt;
| In [[DF2010:Vial|vials]]&lt;br /&gt;
| Currently, only trading&lt;br /&gt;
|}&amp;lt;small&amp;gt;*Quarry bush leaves are not especially valuable, but there are a lot in one stack of leaves. This will increase the size of the resulting mealstack.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Lead&amp;diff=104035</id>
		<title>v0.31:Lead</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Lead&amp;diff=104035"/>
		<updated>2010-05-06T09:33:17Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Lead&lt;br /&gt;
|color=0:7:1&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Galena}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lead is a heavy, low-value {{l|metal}} found only in {{l|galena}}. It can be forged into furniture and Other Objects, like most metals, but its low value means it is a poor choice for personal objects.&lt;br /&gt;
&lt;br /&gt;
Since lead poisoning does not exist in Dwarf Fortress, making {{l|Barrel|barrels}} or {{l|Bin|bins}} out of lead is a perfectly good idea (though dwarves attempting to haul them may be slowed by the extreme weight of the lead). Lead is also semi-useful for decorating objects and training {{l|metal crafter|metal crafters}}.&lt;br /&gt;
&lt;br /&gt;
Lead is a component of {{l|lay pewter}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tetrahedrite&amp;diff=99351</id>
		<title>v0.31:Tetrahedrite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tetrahedrite&amp;diff=99351"/>
		<updated>2010-04-26T00:39:12Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}{{human}}&lt;br /&gt;
&lt;br /&gt;
'''Tetrahedrite''' is an ore of both {{L|copper}} and {{L|silver}}. {{l|Smelter|Smelting}} tetrahedrite will always produce a copper {{l|bar}} and has an additional 20% chance of producing a silver bar. &lt;br /&gt;
&lt;br /&gt;
Tetrahedrite can be used in all reactions requiring a copper ore, but will only be used as ''silver'' ore if no other silver ores are available. Two Tetrahedrite ore can be smelted together to make two {{l|billon}} bars, if you have no other silver ore.&lt;br /&gt;
&lt;br /&gt;
{{Rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Native_silver&amp;diff=99350</id>
		<title>v0.31:Native silver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Native_silver&amp;diff=99350"/>
		<updated>2010-04-26T00:37:37Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{stonelookup/0}}{{human}}&lt;br /&gt;
'''Native silver''' is an ore of {{l|silver}}, a mid-value metal. Native silver may also be {{l|Smelter|smelted}} with other ores to create {{l|electrum}} and {{l|billon}}. Native silver can be found as veins in {{l|gneiss}} and {{l|granite}}. When mined, hunks of native silver are called ''silver nuggets''.&lt;br /&gt;
&lt;br /&gt;
{{l|Horn silver}} is identical to native silver, other than its name. {{l|Tetrahedrite}} and {{l|galena}} are related ores which, once smelted, '''may''' produce a bar of silver.&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Native_platinum&amp;diff=99349</id>
		<title>v0.31:Native platinum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Native_platinum&amp;diff=99349"/>
		<updated>2010-04-26T00:37:12Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}&lt;br /&gt;
{{fine}}&lt;br /&gt;
&lt;br /&gt;
'''Native platinum''' is an ore of {{L|platinum}}, one of the two most valuable common metals (the other being {{L|aluminum}}).&lt;br /&gt;
&lt;br /&gt;
When mined, hunks of native platinum are called ''platinum nuggets''.&lt;br /&gt;
&lt;br /&gt;
Native platinum can occur in {{l|vein|veins}} in bodies of magnetite; these veins can extend far outside the magnetite they originate from, and the vein may even be interrupted at the magnetite cluster border.&lt;br /&gt;
&lt;br /&gt;
==Possible bug==&lt;br /&gt;
Although the raw entries for native platinum indicate that it appears as veins within olivine, a bug causes it to only appear in small clusters (even in the absence of chromite).{{verify}}&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Native_platinum&amp;diff=99348</id>
		<title>v0.31:Native platinum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Native_platinum&amp;diff=99348"/>
		<updated>2010-04-26T00:36:17Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}&lt;br /&gt;
{{fine}}&lt;br /&gt;
&lt;br /&gt;
'''Native platinum''' is an ore of {{L|platinum}}, one of the two most valuable common metals (the other being {{L|aluminum}}).&lt;br /&gt;
&lt;br /&gt;
When mined, hunks of native platinum are called ''platinum nuggets''.&lt;br /&gt;
&lt;br /&gt;
Platinum can occur in veins in bodies of magnetite; these veins can extend far outside the magnetite they originate from, and the vein may even be interrupted at the magnetite cluster border.&lt;br /&gt;
&lt;br /&gt;
==Possible bug==&lt;br /&gt;
Although the raw entries for native platinum indicate that it appears as veins within olivine, a bug causes it to only appear in small clusters (even in the absence of chromite).{{verify}}&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Garnierite&amp;diff=99347</id>
		<title>v0.31:Garnierite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Garnierite&amp;diff=99347"/>
		<updated>2010-04-26T00:34:44Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
'''Garnierite''' is the only ore of {{l|nickel}}, a low-value {{l|metal}}. It only occurs in {{l|gabbro}}, and appears in the form of {{l|vein|veins}}.&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bismuthinite&amp;diff=99346</id>
		<title>v0.31:Bismuthinite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bismuthinite&amp;diff=99346"/>
		<updated>2010-04-26T00:34:06Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
'''Bismuthinite''' is an ore of {{l|bismuth}}, which is used to create {{l|bismuth bronze}}. It is generally found in small clusters, and is quite rare in comparison to other ores.&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Native_gold&amp;diff=99223</id>
		<title>v0.31:Native gold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Native_gold&amp;diff=99223"/>
		<updated>2010-04-25T14:08:42Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
'''Native gold''' is an ore of {{L|gold}}, a precious {{L|metal}}. Native gold veins may be good sites for a {{L|room}}, since mining the vein still leaves a valuable gold floor.&lt;br /&gt;
&lt;br /&gt;
When mined, hunks of native gold are called ''gold nuggets''.&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Native_copper&amp;diff=99222</id>
		<title>v0.31:Native copper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Native_copper&amp;diff=99222"/>
		<updated>2010-04-25T14:08:20Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}&lt;br /&gt;
{{human}}&lt;br /&gt;
&lt;br /&gt;
'''Native copper''' is one of the several ores of {{l|copper}}, the most versatile metal in Dwarf Fortress, primarily useful in alloys. Native copper is found in the form of {{l|vein|veins}}. Mined-out hunks of native copper are called ''copper nuggets''.&lt;br /&gt;
&lt;br /&gt;
Other copper-producing ores include {{l|malachite}} and {{l|tetrahedrite}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Copper.jpg|Nugget, 44 grams and about 3 cm large&lt;br /&gt;
File:NatCopper.jpg|Another similar sized copper nugget&lt;br /&gt;
File:Miedź rodzima.jpg|Native copper&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Native_silver&amp;diff=99221</id>
		<title>v0.31:Native silver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Native_silver&amp;diff=99221"/>
		<updated>2010-04-25T14:07:14Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{stonelookup/0}}{{human}}&lt;br /&gt;
'''Native silver''' is an ore of {{l|silver}}, a mid-value metal. Native silver may also be {{l|Smelter|smelted}} with other ores to create {{l|electrum}} and {{l|billon}}. Native silver can be found as veins in {{l|gneiss}} and {{l|granite}}.&lt;br /&gt;
&lt;br /&gt;
{{l|Horn silver}} is identical to native silver, other than its name. {{l|Tetrahedrite}} and {{l|galena}} are related ores which, once smelted, '''may''' produce a bar of silver.&lt;br /&gt;
&lt;br /&gt;
When mined, hunks of native silver are called ''silver nuggets''.&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Magnetite&amp;diff=99219</id>
		<title>v0.31:Magnetite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Magnetite&amp;diff=99219"/>
		<updated>2010-04-25T14:04:22Z</updated>

		<summary type="html">&lt;p&gt;Beekay: yup, refined metal walls.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sidebar|{{gamedata}}&lt;br /&gt;
{{stonelookup/0}}&lt;br /&gt;
{{factual|Magnetite is the most magnetic of all the naturally occurring minerals.  It is often found in the form of {{l|sand|black sand}}.}}&lt;br /&gt;
}}&lt;br /&gt;
{{av}}{{elven}}&lt;br /&gt;
&lt;br /&gt;
'''Magnetite''' is an ore of {{L|iron}}. It appears as large, oval-shaped clusters. A magnetite cluster may sometimes contain {{l|vein|veins}} of {{L|native platinum}}, which can continue outside of the cluster itself.&lt;br /&gt;
&lt;br /&gt;
In terms of metalsmithing, magnetite is identical to {{l|hematite}} and {{l|limonite}}. However, magnetite is distinguished by the extreme size of each deposit compared to the other iron ores - while a vein might hold 100 ore, a cluster can contain around 750.&lt;br /&gt;
&lt;br /&gt;
{{Rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Native_copper&amp;diff=99218</id>
		<title>v0.31:Native copper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Native_copper&amp;diff=99218"/>
		<updated>2010-04-25T13:58:02Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}&lt;br /&gt;
{{human}}&lt;br /&gt;
&lt;br /&gt;
'''Native copper''' is one of the several ores of {{l|copper}}, the most versatile metal in Dwarf Fortress. Native copper is found in the form of {{l|vein|veins}}.&lt;br /&gt;
&lt;br /&gt;
Other copper-producing ores include {{l|malachite}} and {{l|tetrahedrite}}.&lt;br /&gt;
&lt;br /&gt;
Mined-out hunks of native copper are called &amp;quot;copper nuggets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Copper.jpg|Nugget, 44 grams and about 3 cm large&lt;br /&gt;
File:NatCopper.jpg|Another similar sized copper nugget&lt;br /&gt;
File:Miedź rodzima.jpg|Native copper&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Aquifer&amp;diff=98958</id>
		<title>v0.31:Aquifer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Aquifer&amp;diff=98958"/>
		<updated>2010-04-25T08:48:44Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{human}}&lt;br /&gt;
An '''aquifer''' is a subterranean layer of {{l|water}}-bearing rock or {{l|soil}}. Attempts to mine through them will result in the mined-out squares immediately filling with {{l|water}}, effectively halting excavation at or below their level. This, in conjunction with the fact that they are often located in areas rich in {{l|loam}}, and {{l|sand}}, makes it difficult to find great quantities of {{l|stone}} in areas with aquifers, making for more challenging gameplay.&lt;br /&gt;
&lt;br /&gt;
== Dealing with aquifers ==&lt;br /&gt;
&lt;br /&gt;
===The ore method===&lt;br /&gt;
On maps where the aquifer is not held in a layer of soil, but instead is held in a {{L|sedimentary layer|sedimentary layer}} such as sandstone, it may be possible to tunnel down through deposits of ore such as magnetite. For this to work you have to find a spot where there is coincidentally an ore deposit on each Z-level you need to dig through.  This is only possible through tiresome trial and error, or through  the use of a utility like reveal.exe.&lt;br /&gt;
&lt;br /&gt;
===The magma/obsidian method===&lt;br /&gt;
If you have access to a supply of magma, you can create your own obsidian caissons. By channeling into the aquifer layer and then filling these channels with magma, it is possible to create a wall of obsidian between your working area and the {{l|water}}-bearing rock or {{l|soil}}. However, changes to world generation with the last version have made this method more difficult than it once was, as it is now harder to find magma vents that extend above the aquifer level.&lt;br /&gt;
&lt;br /&gt;
===The cave-in method===&lt;br /&gt;
If there are enough layers above the aquifer, then letting non aquifer rock fall into the aquifer layer gives an area of dig-able rock. This requires at least 2 natural dry layers. If multiple aquifer layers are to be breached, things get more complicated. First {{l| channel}} out the area of aquifer that will be replaced. Then dig out all connecting floors and walls to the block that will fall (build a  support to hold it until you are ready for collision). A {{l| burrow}} may be useful to assign unnecessary dwarves to a safe area. When everyone is clear, de-construct the support with a lever. (If you forgot to bring stone, then you may instead build a constructed floor to support it, designate it to be destroyed, and have a {{l|hospital}} standing ready in case the unlucky one survives.)&lt;br /&gt;
&lt;br /&gt;
After the collapse, do not dig out the outer edge of the fallen rock.&lt;br /&gt;
&lt;br /&gt;
===The freezing method===&lt;br /&gt;
&lt;br /&gt;
If you are playing in a freezing or very cold landscape, basically, where it snows in winter and instantly freezes water, you can dig out a 3x3 hole in the ground using channels, and make it deeper and deeper until you reach the aquifer level. Once you reach the damp rock, tunnel into it with an up/down staircase - the incoming water will freeze after a few moments. The central square of the 3x3 hole should be tunnelable ice, so you can get to the rock beneath. If there are two aquifer levels, for example, you can just make a larger initial hole, and make a smaller one for the level after. &lt;br /&gt;
&lt;br /&gt;
If your fortress is in a zone that gets warm, build walls around the inside of the hole to stop the water coming in once the ice melts.&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Forest&amp;diff=98957</id>
		<title>v0.31:Forest</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Forest&amp;diff=98957"/>
		<updated>2010-04-25T08:48:17Z</updated>

		<summary type="html">&lt;p&gt;Beekay: added some info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
&lt;br /&gt;
'''Forests''' are {{l|biome|biomes}} which are characterised by extremely dense {{l|tree}} growth and large numbers of {{l|murky pool|murky pools}}.&lt;br /&gt;
&lt;br /&gt;
There are many types of forest, but the main difference between them is the wildlife that inhabits the area. {{l|Elf|Elves}} build their homes, known as ''forest retreats'', in any type of forest.&lt;br /&gt;
&lt;br /&gt;
Particularly dense forests may have so many trees that, in order for {{l|wagon|wagons}} to arrive, you will need to cut a path to the edge of the map. Building a {{l|road}} along this path will prevent trees regrowing and blocking the way.&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Still&amp;diff=98954</id>
		<title>v0.31:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Still&amp;diff=98954"/>
		<updated>2010-04-25T08:38:50Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
&lt;br /&gt;
{{Workshop&lt;br /&gt;
|name = Still&lt;br /&gt;
|key = l&lt;br /&gt;
|job = Brewer&lt;br /&gt;
|construction =&lt;br /&gt;
*{{L|Stone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|construction_job = &lt;br /&gt;
*{{L|Brewer}}&lt;br /&gt;
|use = &lt;br /&gt;
*{{L|Barrel}}&lt;br /&gt;
*{{L|Alcohol#Brewable plants|Brewable Plant}}&lt;br /&gt;
|production = &lt;br /&gt;
*{{L|Alcohol}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''still''' is the source of all home-made {{l|alcohol}}, and can also take extracts from certain plants. A dwarf must have the {{l|brewer}} {{l|labor}} activated in order to use a still.&lt;br /&gt;
&lt;br /&gt;
You must have spare barrels before attempting to brew alcohol. &lt;br /&gt;
&lt;br /&gt;
{{L|Gnomeblight}} is one of the extracts taken at a still.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Still&amp;diff=98953</id>
		<title>v0.31:Still</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Still&amp;diff=98953"/>
		<updated>2010-04-25T08:38:31Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Workshop&lt;br /&gt;
|name = Still&lt;br /&gt;
|key = l&lt;br /&gt;
|job = Brewer&lt;br /&gt;
|construction =&lt;br /&gt;
*{{L|Stone}}&lt;br /&gt;
*{{L|Wood}}&lt;br /&gt;
|construction_job = &lt;br /&gt;
*{{L|Brewer}}&lt;br /&gt;
|use = &lt;br /&gt;
*{{L|Barrel}}&lt;br /&gt;
*{{L|Alcohol#Brewable plants|Brewable Plant}}&lt;br /&gt;
|production = &lt;br /&gt;
*{{L|Alcohol}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''still''' is the source of all home-made {{l|alcohol}}, and can also take extracts from certain plants. A dwarf must have the {{l|brewer}} {{l|labor}} activated in order to use a still.&lt;br /&gt;
&lt;br /&gt;
You must have spare barrels before attempting to brew alcohol. &lt;br /&gt;
&lt;br /&gt;
{{L|Gnomeblight}} is one of the extracts taken at a still.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Metal&amp;diff=98949</id>
		<title>v0.31:Metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Metal&amp;diff=98949"/>
		<updated>2010-04-25T08:34:22Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{human}}&lt;br /&gt;
'''Metal''' is a {{L|material}} extracted from {{L|ore}} at a {{L|smelter}}, turning the ore into '''bars''' of pure metal. (One {{L|adamantine|special metal}} becomes {{L|wafer}}s instead of bars.) It is sometimes combined with other materials to form an '''alloy''' metal, which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses or increased {{L|Item value|value}}. The metal bars resulting from {{L|smelting}} are used to make items such as {{L|weapon}}s, {{L|armor}}, {{L|furniture}}, and {{L|crafts}} at a {{L|Metalsmith's forge|forge}}. &lt;br /&gt;
&lt;br /&gt;
Smelting pure ores into the corresponding bars raises the base value from that of stone (3) to that of bars (5). This value is then multiplied against the {{L|value#Material multipliers|material multiplier}} of the metal to give the final value for the bar.&lt;br /&gt;
&lt;br /&gt;
==Alloys==&lt;br /&gt;
There are only eleven pure metals in Dwarf Fortress (plus a twelfth {{L|Adamantine|special metal}}).  Many of these can be mixed together to create '''alloys''' of one type or another, of which there are another fourteen.  In some cases making alloys will result in an overall increase in value, or the resultant alloy will be more powerful when used to forge weapons or armor, though many alloys result in no overall increase in utility or {{L|Wealth|created wealth}}. (These increases in value can be compared in the &amp;quot;Difference&amp;quot; column of the below table.)&lt;br /&gt;
&lt;br /&gt;
The main use of these alloys is to allow you to stretch any useful metals you have too few of or to create items with distinct colors (for instance, {{L|rose gold}} is {{L|Color schemes|magenta}}) for furniture, color-coding rooms or levers, or artistic constructions (including {{L|floor}} mosaics). In some cases ({{L|bronze}}, for example) an additional benefit is reduced fuel consumption, as you can create multiple bars of some alloys directly from raw ores with only one {{L|smelter}} task, bypassing the need to first make bars of the pure metals (and thus using only one fuel unit to produce multiple bars).  The number of bars used to create an alloy always equals the number of bars produced: the number of bars input equals the number of bars of output.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 40d article's section on maximizing value not copied over, as it doesn't seem so relevant in DF2010 with increased utility for some alloys and general increases in metal abundance --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a full chart of recipes for alloys, see {{L|smelting}}.&lt;br /&gt;
&lt;br /&gt;
== List of metals ==&lt;br /&gt;
&lt;br /&gt;
===Pure Metals===&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table head}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Adamantine|color={{Tile|≡|#0FF}}{{Tile|‼|#0FF|#088}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:3:1&amp;lt;/span&amp;gt;|source={{L|Raw adamantine}}|notes=Can be used to forge anything except beds; &amp;lt;br/&amp;gt; Blades are 10x sharper than any other material|soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5.00|impactfracture=5.00|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Aluminum|color={{Tile|≡|#FFF}}{{Tile|‼|#FFF|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source={{L|Native aluminum}}|notes=|soliddensity=2.70|mp=11188|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1421|shearyield=20|shearfracture=50|shearelasticity=77&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Bismuth|color={{Tile|≡|#F0F}}{{Tile|‼|#F0F|#808}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:5:1&amp;lt;/span&amp;gt;|source={{L|Bismuthinite}}|notes=Only useful for alloying into {{L|bismuth bronze}}|soliddensity=9.78|mp=10488|val=2|valinc=+1|impactyield=1.08|impactfracture=1.08|impactelasticity=3484|shearyield=30|shearfracture=50|shearelasticity=250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Copper|color={{Tile|≡|#880}}{{Tile|‼|#880|#800}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:4:0&amp;lt;/span&amp;gt;|source={{L|Native copper}}, {{L|Malachite}}, {{L|Tetrahedrite}}|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.93|mp=11952|val=2|valinc=+0, +0, -1*|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Gold|color={{Tile|≡|#FF0}}{{Tile|‼|#FF0|#880}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:6:1&amp;lt;/span&amp;gt;|source={{L|Native gold}}|notes=|soliddensity=19.32|mp=11915|val=30|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Iron|color={{Tile|≡|#888}}{{Tile|‼|#888|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:7:1&amp;lt;/span&amp;gt;|source={{L|Hematite}}, {{L|Limonite}}, {{L|Magnetite}}|notes=Can be used to forge all weapons, armor, ammunition, picks, and {{L|anvil}}s|soliddensity=7.85|mp=12768|val=10|valinc=+2|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Lead|color={{Tile|≡|#888}}{{Tile|‼|#888|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:7:1&amp;lt;/span&amp;gt;|source={{L|Galena}}|notes=|soliddensity=11.34|mp=10589|val=2|valinc=-3*|impactyield=1.08|impactfracture=1.08|impactelasticity=2348|shearyield=10|shearfracture=12|shearelasticity=179&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Nickel|color={{Tile|≡|#CCC}}{{Tile|‼|#CCC|#088}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:3:0&amp;lt;/span&amp;gt;|source={{L|Garnierite}}|notes=|soliddensity=8.80|mp=12619|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=660|shearyield=20|shearfracture=160|shearelasticity=26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Platinum|color={{Tile|≡|#FFF}}{{Tile|‼|#FFF|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source={{L|Native platinum}}|notes=|soliddensity=21.40|mp=13182|val=40|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=470|shearyield=100|shearfracture=200|shearelasticity=164&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Silver|color={{Tile|≡|#FFF}}{{Tile|‼|#FFF|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source={{L|Native silver}}, {{L|Horn silver}},&amp;lt;br /&amp;gt;{{L|Galena}} (50%), {{L|Tetrahedrite}} (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,&amp;lt;br /&amp;gt;+5*, +7*|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Tin|color={{Tile|≡|#CCC}}{{Tile|‼|#CCC|#088}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:3:0&amp;lt;/span&amp;gt;|source={{L|Cassiterite}}|notes=|soliddensity=7.28|mp=10417|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Zinc|color={{Tile|≡|#CCC}}{{Tile|‼|#CCC|#088}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:3:0&amp;lt;/span&amp;gt;|source={{L|Sphalerite}}|notes=|soliddensity=7.13|mp=10755|val=2|valinc=+0|impactyield=1.08|impactfracture=1.08|impactelasticity=1542|shearyield=50|shearfracture=150|shearelasticity=116&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alloys===&lt;br /&gt;
''(Unless specified, ores of the ingredients may be used instead of bars for alloy reactions)''&lt;br /&gt;
{{DF2010 metal table head}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Billon|color={{Tile|≡|#CCC}}{{Tile|‼|#CCC|#088}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:3:0&amp;lt;/span&amp;gt;|source={{L|Copper}} + {{L|Silver}}|notes=Can be made with [[Tetrahedrite]] or [[Galena]] to be substituted for the [[Silver]] for a high value reaction. |soliddensity=8.93|val=6|valinc=+0|mp=11952|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Bismuth bronze|color={{Tile|≡|#FF0}}{{Tile|‼|#FF0|#880}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:6:1&amp;lt;/span&amp;gt;|source=2 {{L|Copper}} + 1 {{L|Tin}} + 1 {{L|Bismuth}} '''!'''|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=6|valinc=+4|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Black bronze|color={{Tile|≡|#808}}{{Tile|‼|#808|#880}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:6:0&amp;lt;/span&amp;gt;|source=2 {{L|Copper}} + 1 {{L|Silver}} + 1 {{L|Gold}} '''!'''|notes=|soliddensity=8.93|val=11|valinc=+0|mp=11952|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Brass|color={{Tile|≡|#FF0}}{{Tile|‼|#FF0|#880}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:6:1&amp;lt;/span&amp;gt;|source={{L|Zinc}} + {{L|Copper}}|notes=|soliddensity=8.55|val=7|valinc=+5|mp=11656|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=200|shearfracture=550|shearelasticity=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Bronze|color={{Tile|≡|#880}}{{Tile|‼|#880|#800}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:4:0&amp;lt;/span&amp;gt;|source={{L|Tin}} + {{L|Copper}}|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=5|valinc=+3|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Electrum|color={{Tile|≡|#FF0}}{{Tile|‼|#FF0|#880}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:6:1&amp;lt;/span&amp;gt;|source={{L|Silver}} + {{L|Gold}}|notes=|soliddensity=8.65|val=20|valinc=+0|mp=11828|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Fine pewter|color={{Tile|≡|#FFF}}{{Tile|‼|#FFF|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source=3 {{L|Tin}} + 1 {{L|Copper}}|notes=|soliddensity=7.28|val=5|valinc=+3|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Lay pewter|color={{Tile|≡|#088}}{{Tile|‼|#088|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:7:0&amp;lt;/span&amp;gt;|source=2 {{L|Tin}} + 1 {{L|Copper}} + 1 {{L|Lead}} '''!'''|notes=|soliddensity=7.28|val=3|valinc=+1|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Nickel silver|color={{Tile|≡|#FFF}}{{Tile|‼|#FFF|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source= 2 {{L|Nickel}} + 1 {{L|Copper}} + 1 {{L|Zinc}} '''!'''|notes=|soliddensity=8.65|val=3|valinc=+1|mp=11620|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=20|shearfracture=160|shearelasticity=26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Pig iron|color={{Tile|≡|#888}}{{Tile|‼|#888|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:7:1&amp;lt;/span&amp;gt;|source={{L|Iron}} + {{L|flux}} stone + [[40d:refined coal|refined coal]] '''!'''|notes=Only used to make {{L|steel}}|soliddensity=7.85|val=10|valinc=+0|mp=12106|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Rose gold|color={{Tile|≡|#F0F}}{{Tile|‼|#F0F|#808}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:5:1&amp;lt;/span&amp;gt;|source=3 {{L|Gold}} + 1 {{L|Copper}} '''!'''|notes=|soliddensity=19.32|val=23|valinc=+0|mp=11915|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=50|shearfracture=100|shearelasticity=185&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Steel|color={{Tile|≡|#888}}{{Tile|‼|#888|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:7:1&amp;lt;/span&amp;gt;|source={{L|Iron}} + [[40d:Pig iron|Pig iron]] + {{L|flux}} stone + [[40d:refined coal|refined coal]] '''!'''|notes=Can be used to forge all weapons, armor, ammunition, picks, and {{L|anvil}}s|soliddensity=7.85|val=30|valinc=+20|mp=12718|impactyield=1.08|impactfracture=1.08|impactelasticity=675|shearyield=520|shearfracture=860|shearelasticity=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Sterling silver|color={{Tile|≡|#FFF}}{{Tile|‼|#FFF|#CCC}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:7:1&amp;lt;/span&amp;gt;|source=3 {{L|Silver}} + 1 {{L|Copper}} '''!'''|notes=|soliddensity=10.49|val=8|valinc=+0|mp=11602|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 metal table row|name=Trifle pewter|color={{Tile|≡|#CCC}}{{Tile|‼|#CCC|#088}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:3:0&amp;lt;/span&amp;gt;|source=2 {{L|Tin}} + 1 {{L|Copper}}|notes=|react=|soliddensity=7.28|val=4|valinc=+2|mp=10417|impactyield=1.08|impactfracture=1.08|impactelasticity=1862|shearyield=12|shearfracture=100|shearelasticity=66&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
''Legend:''&lt;br /&gt;
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.&lt;br /&gt;
:*'''Reaction''' indicates the basic recipe for an alloy - this does not include the {{L|fuel}} used in that creation.  See the article for that alloy or {{L|smelting}} for possible alternatives.&lt;br /&gt;
::'''!''' - ''You can use only {{L|bar}}s of metal in this reaction, not ores.&lt;br /&gt;
:*'''Density''' is used to determine the different weight of finished objects.&lt;br /&gt;
:*'''Melting point''' is used to determine if a material is {{L|magma-safe}} or not: magma is 12000°U.&lt;br /&gt;
:*'''{{L|Material value}}''' is what the base value of an object made of this metal is multiplied by to determine its worth.&lt;br /&gt;
:*'''Value difference''' indicates the difference between the average {{L|value}} of the required bars of metals vs. the value of the resulting bars of alloy - what went in vs. what comes out, measured per bar. &amp;quot;+0&amp;quot; indicates that the resulting alloy is a perfectly average value of the component metals. For pure metals, this indicates the difference in value between the metal and the ore, separated with commas in cases where multiple ore values differ.  Values marked with an asterisk denote ores that can yield multiple metals; on average, the difference in value from smelting either {{L|tetrahedrite}} or {{L|galena}} is +1.&lt;br /&gt;
&lt;br /&gt;
== Weapon &amp;amp; Armor Quality ==&lt;br /&gt;
&lt;br /&gt;
{{DF2010 material metal table head}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 material metal table row|name=Adamantine|color={{Tile|*|#0ff|#008080}}&amp;lt;font color=#F9F9F9&amp;gt;3:3:1&amp;lt;/font&amp;gt;|source={{L|Raw adamantine}}|notes=Can be used to forge anything except beds; &amp;lt;br/&amp;gt; Blades are 10x sharper than any other material|soliddensity=0.200|mp=25000|val=300|valinc=+50|impactyield=5.00|impactfracture=5.00|impactelasticity=0|shearyield=5000|shearfracture=5000|shearelasticity=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 material metal table row|name=Steel|color={{Tile|*|#808080|#c0c0c0}}&amp;lt;font color=#F9F9F9&amp;gt;0:7:1&amp;lt;/font&amp;gt;|source={{L|Iron}} + [[40d:Pig iron|Pig iron]] + {{L|flux}} stone + [[40d:refined coal|refined coal]] '''!'''|notes=Can be used to forge all weapons, armor, ammunition, picks, and {{L|anvil}}s|soliddensity=7.85|val=30|valinc=+20|mp=12718|impactyield=1.08|impactfracture=1.08|impactelasticity=675|shearyield=520|shearfracture=860|shearelasticity=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 material metal table row|name=Bismuth bronze|color={{Tile|*|#ff0|#808000}}&amp;lt;font color=#F9F9F9&amp;gt;6:6:1&amp;lt;/font&amp;gt;|source=2 {{L|Copper}} + 1 {{L|Tin}} + 1 {{L|Bismuth}} '''!'''|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=6|valinc=+4|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 material metal table row|name=Bronze|color={{Tile|*|#808000|#800000}}&amp;lt;font color=#F9F9F9&amp;gt;6:4:0&amp;lt;/font&amp;gt;|source={{L|Tin}} + {{L|Copper}}|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.25|val=5|valinc=+3|mp=11868|impactyield=1.08|impactfracture=1.08|impactelasticity=600|shearyield=137|shearfracture=241|shearelasticity=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 material metal table row|name=Iron|color={{Tile|*|#808080|#c0c0c0}}&amp;lt;font color=#F9F9F9&amp;gt;0:7:1&amp;lt;/font&amp;gt;|source={{L|Hematite}}, {{L|Limonite}}, {{L|Magnetite}}|notes=Can be used to forge all weapons, armor, ammunition, picks, and {{L|anvil}}s|soliddensity=7.85|mp=12768|val=10|valinc=+2|impactyield=1.08|impactfracture=1.08|impactelasticity=635|shearyield=130|shearfracture=200|shearelasticity=159&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DF2010 material metal table row|name=Copper|color={{Tile|*|#808000|#800000}}&amp;lt;font color=#F9F9F9&amp;gt;6:4:0&amp;lt;/font&amp;gt;|source={{L|Native copper}}, {{L|Malachite}}, {{L|Tetrahedrite}}|notes=Can be used to forge all weapons, armor, ammunition, and picks|soliddensity=8.93|mp=11952|val=2|valinc=+0, +0, -1*|impactyield=1.08|impactfracture=1.08|impactelasticity=771|shearyield=70|shearfracture=220|shearelasticity=145&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DF2010 material metal table row|name=Silver|color={{Tile|*|#fff|#c0c0c0}}&amp;lt;font color=#F9F9F9&amp;gt;7:7:1&amp;lt;/font&amp;gt;|source={{L|Native silver}}, {{L|Horn silver}},&amp;lt;br /&amp;gt;{{L|Galena}} (50%), {{L|Tetrahedrite}} (20%) |notes=Can be used to forge melee weapons and ammunition|soliddensity=10.49|mp=11731|val=10|valinc=+0, +0,&amp;lt;br /&amp;gt;+5*, +7*|impactyield=1.08|impactfracture=1.08|impactelasticity=1080|shearyield=100|shearfracture=170|shearelasticity=333&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*''Combat information'' is used internally by the game to determine the combat properties of weapons and armor made from this metal:&lt;br /&gt;
:'''Density''': Used in conjunction with other factors - heavier weapons (higher numbers) hit with more force, light weapons tend to have less penetration.&lt;br /&gt;
:'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; (i.e., GPa).&lt;br /&gt;
:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; (i.e., GPa).&lt;br /&gt;
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value.&lt;br /&gt;
:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; (i.e., MPa).&lt;br /&gt;
:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; (i.e., MPa).&lt;br /&gt;
:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Preliminary Analysis'''&lt;br /&gt;
&lt;br /&gt;
It's interesting to note that the material order has been changed from previous versions. Adamantine and Steel still take first and second place respectively, but Bronze is now the third best material in the game. Beyond which, Iron has been demoted and is in a close tie with copper as to being the second worst material. Iron makes negligibly better blunt weapons and possibly better cutting weapons. The cutting weapon evaluation really depends on the importance of the various stats as copper has better shear fracture and shear elasticity than iron. As in older versions however, silver continues to hold steady as the worst material available (no longer beneficial with wooden training weapons being available now).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#999999&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Best&lt;br /&gt;
! Better&lt;br /&gt;
! Good&lt;br /&gt;
! Fair&lt;br /&gt;
! Poor&lt;br /&gt;
! Terrible&lt;br /&gt;
! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Armor&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Steel&lt;br /&gt;
| Bronze, Bismuth Bronze&lt;br /&gt;
| Iron&lt;br /&gt;
| Copper&lt;br /&gt;
| Silver&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Edge Damage&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Steel&lt;br /&gt;
| Bronze, Bismuth Bronze&lt;br /&gt;
| Iron&lt;br /&gt;
| Copper&lt;br /&gt;
| Silver&lt;br /&gt;
| Some Iron weapons seem to perform about equally well as Copper weapons vs Copper armor(IE useless).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blunt Damage&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| Silver&lt;br /&gt;
| Bismuth Bronze, Bronze, Copper, Steel, Iron&lt;br /&gt;
| Adamantine&lt;br /&gt;
| Density seems to easily be the dominating factor overshadowing other properties, but blunt weapons perform poorly irregardless so ordering is moot.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Nickel_silver&amp;diff=98948</id>
		<title>v0.31:Nickel silver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Nickel_silver&amp;diff=98948"/>
		<updated>2010-04-25T08:23:05Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Alloy3&lt;br /&gt;
|name=Nickel silver&lt;br /&gt;
|color={{COLOR:7:0:1}}&lt;br /&gt;
|bgcolor={{COLOR:0:7:0}}&lt;br /&gt;
|color1={{COLOR:7:0:0}} &amp;lt;!-- base metal 1 fg color --&amp;gt;&lt;br /&gt;
|color2={{COLOR:6:0:0}} &amp;lt;!-- base metal 2 fg color --&amp;gt;&lt;br /&gt;
|color3={{COLOR:7:0:0}} &amp;lt;!-- base metal 3 fg color --&amp;gt;&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 2 {{L|nickel}} {{L|bar}}&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|bar}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Nickel silver''' is a {{l|metal}} produced from a mixture of {{l|nickel}}, {{l|zinc}} and {{l|copper}}. Because the components of nickel silver can be forged into (much more valuable) {{l|brass}}, instead, there is no real reason to create nickel silver.&lt;br /&gt;
&lt;br /&gt;
Nickel silver is also {{l|magma-safe}}.{{verify}} &lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Zinc&amp;diff=98947</id>
		<title>v0.31:Zinc</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Zinc&amp;diff=98947"/>
		<updated>2010-04-25T08:21:35Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Zinc&lt;br /&gt;
|color={{COLOR:7:0:0}}&lt;br /&gt;
|bgcolor={{COLOR:0:3:0}}&lt;br /&gt;
|uses=&lt;br /&gt;
* Make {{L|nickel silver}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|brass}} at {{L|smelter}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Sphalerite}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Zinc''' is an uncommon, low-value {{l|metal}} primarily useful in the creation of alloys - specifically, {{l|brass}} and {{l|nickel silver}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Garnierite&amp;diff=98946</id>
		<title>v0.31:Garnierite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Garnierite&amp;diff=98946"/>
		<updated>2010-04-25T08:20:27Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
Garnierite is the only ore of {{l|nickel}}, a low-value {{l|metal}}. It only occurs in {{l|gabbro}}, and appears in the form of {{l|vein|veins}}.&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Native_platinum&amp;diff=98943</id>
		<title>v0.31:Native platinum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Native_platinum&amp;diff=98943"/>
		<updated>2010-04-25T08:17:27Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
&lt;br /&gt;
'''Native platinum''' is an ore of {{L|platinum}}, one of the two most valuable common metals (the other being {{L|aluminum}}).&lt;br /&gt;
&lt;br /&gt;
When mined, hunks of native platinum are called '''platinum nuggets'''.&lt;br /&gt;
&lt;br /&gt;
Platinum can occur in veins in bodies of magnetite; these veins can extend far outside the magnetite they originate from, and the vein may even be interrupted at the magnetite cluster border.&lt;br /&gt;
&lt;br /&gt;
==Possible bug==&lt;br /&gt;
Although the raw entries for native platinum indicate that it appears as veins within olivine, a bug causes it to only appear in small clusters (even in the absence of chromite).{{verify}}&lt;br /&gt;
&lt;br /&gt;
{{rocks}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Stone}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Steel&amp;diff=98716</id>
		<title>v0.31:Steel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Steel&amp;diff=98716"/>
		<updated>2010-04-25T03:27:37Z</updated>

		<summary type="html">&lt;p&gt;Beekay: mixed up now - just going with the most recent revision, regarding fuel usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{sidebar|{{gamedata}}&lt;br /&gt;
{{Alloy3&lt;br /&gt;
|name=Steel&lt;br /&gt;
|color={{COLOR:0:0:1}}&lt;br /&gt;
|bgcolor={{COLOR:0:7:0}}&lt;br /&gt;
|color1={{COLOR:7:0:1}} &amp;lt;!-- flux --&amp;gt;&lt;br /&gt;
|tile1=•&lt;br /&gt;
|color2={{COLOR:0:0:1}} &amp;lt;!-- iron --&amp;gt;&lt;br /&gt;
|color3={{COLOR:0:0:1}} &amp;lt;!-- pig iron/coke? --&amp;gt;&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Crossbow}}s&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
* {{L|Pick}}s&lt;br /&gt;
* {{L|Armor}}&lt;br /&gt;
* {{L|Anvil}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|pig iron}} {{L|bar}} &lt;br /&gt;
* 1 {{L|iron}} {{L|bar}} &lt;br /&gt;
* 1 {{L|fuel|coal}} {{L|bar}} &lt;br /&gt;
* 1 {{L|flux}} {{L|stone}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 30&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
'''Steel''' is the best common metal for smithing {{L|weapons}} and {{L|armor}}. Products made with steel have a very high value, equal to that of {{L|gold}}.&lt;br /&gt;
&lt;br /&gt;
Steel can be smelted at a {{L|smelter}} by a {{L|dwarf}} with the {{L|furnace operator}} {{l|labor}} activated.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
Steel production is fairly complex compared to the creation of other alloys. ''Note'': in steelmaking, {{L|coke}} or charcoal is used as an ingredient, '''not''' as a fuel. If you are using a non-magma smelter, an extra 4 fuel is required to power the smelter.&lt;br /&gt;
&lt;br /&gt;
The first step is '''to create {{l|pig iron}}''':&lt;br /&gt;
&lt;br /&gt;
*1 bar of iron&lt;br /&gt;
*1 {{l|flux}} stone&lt;br /&gt;
*1 unit of fuel&lt;br /&gt;
'''Produces''':&lt;br /&gt;
*1 bar of pig iron&lt;br /&gt;
&lt;br /&gt;
The second step combines the pig iron with more iron '''to produce steel''':&lt;br /&gt;
*1 bar of iron&lt;br /&gt;
*1 bar of pig iron&lt;br /&gt;
*1 flux stone&lt;br /&gt;
*1 unit of fuel&lt;br /&gt;
'''Produces''':&lt;br /&gt;
*2 bars of steel&lt;br /&gt;
&lt;br /&gt;
The total reaction consumes 2 units of flux, 2 units of fuel, and 2 bars of iron. This produces 2 bars of steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{category|metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Steel&amp;diff=98713</id>
		<title>v0.31:Steel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Steel&amp;diff=98713"/>
		<updated>2010-04-25T03:24:31Z</updated>

		<summary type="html">&lt;p&gt;Beekay: that's what I get for not reading the talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{sidebar|{{gamedata}}&lt;br /&gt;
{{Alloy3&lt;br /&gt;
|name=Steel&lt;br /&gt;
|color={{COLOR:0:0:1}}&lt;br /&gt;
|bgcolor={{COLOR:0:7:0}}&lt;br /&gt;
|color1={{COLOR:7:0:1}} &amp;lt;!-- flux --&amp;gt;&lt;br /&gt;
|tile1=•&lt;br /&gt;
|color2={{COLOR:0:0:1}} &amp;lt;!-- iron --&amp;gt;&lt;br /&gt;
|color3={{COLOR:0:0:1}} &amp;lt;!-- pig iron/coke? --&amp;gt;&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Crossbow}}s&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
* {{L|Pick}}s&lt;br /&gt;
* {{L|Armor}}&lt;br /&gt;
* {{L|Anvil}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|pig iron}} {{L|bar}} &lt;br /&gt;
* 1 {{L|iron}} {{L|bar}} &lt;br /&gt;
* 1 {{L|fuel|coal}} {{L|bar}} &lt;br /&gt;
* 1 {{L|flux}} {{L|stone}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 30&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
'''Steel''' is the best common metal for smithing {{L|weapons}} and {{L|armor}}. Products made with steel have a very high value, equal to that of {{L|gold}}.&lt;br /&gt;
&lt;br /&gt;
Steel can be smelted at a {{L|smelter}} by a {{L|dwarf}} with the {{L|furnace operator}} {{l|labor}} activated.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
Steel production is fairly complex compared to the creation of other alloys. ''Note'': in steelmaking, {{L|coke}} or charcoal is used as an ingredient '''AND''', if possible, as a fuel. Regardless of the type of smelter used, the same amount of fuel is required to create steel.&lt;br /&gt;
&lt;br /&gt;
The first step is '''to create {{l|pig iron}}''':&lt;br /&gt;
&lt;br /&gt;
*1 bar of iron&lt;br /&gt;
*1 {{l|flux}} stone&lt;br /&gt;
*1 unit of fuel&lt;br /&gt;
'''Produces''':&lt;br /&gt;
*1 bar of pig iron&lt;br /&gt;
&lt;br /&gt;
The second step combines the pig iron with more iron '''to produce steel''':&lt;br /&gt;
*1 bar of iron&lt;br /&gt;
*1 bar of pig iron&lt;br /&gt;
*1 flux stone&lt;br /&gt;
*1 unit of fuel&lt;br /&gt;
'''Produces''':&lt;br /&gt;
*2 bars of steel&lt;br /&gt;
&lt;br /&gt;
The total reaction consumes 2 units of flux, 2 units of fuel, and 2 bars of iron. This produces 2 bars of steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{category|metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Nickel&amp;diff=98711</id>
		<title>v0.31:Nickel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Nickel&amp;diff=98711"/>
		<updated>2010-04-25T03:15:50Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Nickel&lt;br /&gt;
|color={{COLOR:7:0:0}}&lt;br /&gt;
|bgcolor={{COLOR:0:3:0}}&lt;br /&gt;
|uses=&lt;br /&gt;
* Make {{L|nickel silver}} at {{L|smelter}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Garnierite}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Nickel''' is an uncommon, low-value {{l|metal}} used mainly for the creation of {{l|nickel silver}}. It can also be used to create some objects.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Nickel_silver&amp;diff=98710</id>
		<title>v0.31:Nickel silver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Nickel_silver&amp;diff=98710"/>
		<updated>2010-04-25T03:15:13Z</updated>

		<summary type="html">&lt;p&gt;Beekay: Wow, I don't even know how I screwed up the links that badly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Alloy3&lt;br /&gt;
|name=Nickel silver&lt;br /&gt;
|color={{COLOR:7:0:1}}&lt;br /&gt;
|bgcolor={{COLOR:0:7:0}}&lt;br /&gt;
|color1={{COLOR:7:0:0}} &amp;lt;!-- base metal 1 fg color --&amp;gt;&lt;br /&gt;
|color2={{COLOR:6:0:0}} &amp;lt;!-- base metal 2 fg color --&amp;gt;&lt;br /&gt;
|color3={{COLOR:7:0:0}} &amp;lt;!-- base metal 3 fg color --&amp;gt;&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 2 {{L|nickel}} {{L|bar}}&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|bar}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Nickel silver''' is a {{l|metal}} produced from a mixture of {{l|nickel}}, {{l|zinc}} and {{l|copper}}. Because nickel silver is slightly more valuable than its components, and there's no real use for nickel or zinc, you may wish to create nickel silver before forging either metal into objects.&lt;br /&gt;
&lt;br /&gt;
Nickel silver is also magma-safe.{{verify}} &lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Nickel_silver&amp;diff=98709</id>
		<title>v0.31:Nickel silver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Nickel_silver&amp;diff=98709"/>
		<updated>2010-04-25T03:14:34Z</updated>

		<summary type="html">&lt;p&gt;Beekay: Added article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Alloy3&lt;br /&gt;
|name=Nickel silver&lt;br /&gt;
|color={{COLOR:7:0:1}}&lt;br /&gt;
|bgcolor={{COLOR:0:7:0}}&lt;br /&gt;
|color1={{COLOR:7:0:0}} &amp;lt;!-- base metal 1 fg color --&amp;gt;&lt;br /&gt;
|color2={{COLOR:6:0:0}} &amp;lt;!-- base metal 2 fg color --&amp;gt;&lt;br /&gt;
|color3={{COLOR:7:0:0}} &amp;lt;!-- base metal 3 fg color --&amp;gt;&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 2 {{L|nickel}} {{L|bar}}&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|bar}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Nickel silver''' is a {{l|metal produced from a mixture of {{l|nickel, {{l|zinc and {{l|copper. Because nickel silver is slightly more valuable than its components, and there's no real use for nickel or zinc, you may wish to create nickel silver before forging either metal into objects.&lt;br /&gt;
&lt;br /&gt;
Nickel silver is also magma-safe.{{verify}} &lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Gold&amp;diff=98708</id>
		<title>v0.31:Gold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Gold&amp;diff=98708"/>
		<updated>2010-04-25T03:09:24Z</updated>

		<summary type="html">&lt;p&gt;Beekay: Added actual info instead of bugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Gold&lt;br /&gt;
|color={{COLOR:6:0:1}}&lt;br /&gt;
|bgcolor={{COLOR:0:6:0}}&lt;br /&gt;
|uses=&lt;br /&gt;
* Make {{L|black bronze}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|electrum}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|rose gold}} at {{L|smelter}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore= &lt;br /&gt;
* {{L|Native gold}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gold''' is a high-value, relatively common {{l|metal}} which is used to create most objects other than {{l|weapons}} and {{l|armor}}. There are several types of alloys derived from gold, although none of these are more valuable than their components (with the potential exception of {{l|electrum}}).&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
There is currently a bug{{version|0.31.01}} where trying to craft gold goblets, flasks (and presumably other gold crafts) will instead create the crafts out of iron and vice-versa. This is not always reproducible, however it can be incredibly frustrating when it does happen.&lt;br /&gt;
&lt;br /&gt;
This is also present in{{version|0.31.02}} where crafting lead mugs makes gold ones.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Zinc&amp;diff=98707</id>
		<title>v0.31:Zinc</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Zinc&amp;diff=98707"/>
		<updated>2010-04-25T03:05:28Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Zinc&lt;br /&gt;
|color={{COLOR:7:0:0}}&lt;br /&gt;
|bgcolor={{COLOR:0:3:0}}&lt;br /&gt;
|uses=&lt;br /&gt;
* Make {{L|nickel silver}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|brass}} at {{L|smelter}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Sphalerite}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Zinc''' is an uncommon, low-value {{l|metal}} primarily useful in the creation of {{l|nickel silver}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tin&amp;diff=98706</id>
		<title>v0.31:Tin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tin&amp;diff=98706"/>
		<updated>2010-04-25T03:04:01Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Tin&lt;br /&gt;
|color={{COLOR:7:0:0}}&lt;br /&gt;
|bgcolor={{COLOR:0:3:0}}&lt;br /&gt;
|uses=&lt;br /&gt;
* Make {{L|bronze}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|bismuth bronze}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|fine pewter}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|trifle pewter}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|lay pewter}} at {{L|smelter}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore= &lt;br /&gt;
* {{L|Cassiterite}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tin''' is an uncommon, low-value {{l|metal}} whose only ore is {{l|cassiterite}}. Although it is not very useful itself, it is a component in the creation of a number of valuable metals, such as {{l|fine pewter}} (used for decorations and furniture) and {{l|bronze}} (also useful for weapons).&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tin&amp;diff=98705</id>
		<title>v0.31:Tin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tin&amp;diff=98705"/>
		<updated>2010-04-25T03:03:32Z</updated>

		<summary type="html">&lt;p&gt;Beekay: Added article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Tin&lt;br /&gt;
|color={{COLOR:7:0:0}}&lt;br /&gt;
|bgcolor={{COLOR:0:3:0}}&lt;br /&gt;
|uses=&lt;br /&gt;
* Make {{L|bronze}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|bismuth bronze}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|fine pewter}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|trifle pewter}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|lay pewter}} at {{L|smelter}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore= &lt;br /&gt;
* {{L|Cassiterite}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tin''' is an uncommon, low-value {{l|metal}} whose only ore is {{l|cassiterite}}. Although it is not very useful itself, it is a component in the creation of a number of valuable metals, such as {{l|trifle pewter}} (used for decorations and furniture) and {{l|bronze}} (also useful for weapons).&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Sterling_silver&amp;diff=98704</id>
		<title>v0.31:Sterling silver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Sterling_silver&amp;diff=98704"/>
		<updated>2010-04-25T03:01:07Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Alloy&lt;br /&gt;
|name=Sterling silver&lt;br /&gt;
|color={{COLOR:7:0:1}}&lt;br /&gt;
|bgcolor={{COLOR:0:7:0}}&lt;br /&gt;
|color1={{COLOR:7:0:1}} &amp;lt;!-- base metal 1 fg color --&amp;gt;&lt;br /&gt;
|color2={{COLOR:6:0:0}} &amp;lt;!-- base metal 2 fg color --&amp;gt;&lt;br /&gt;
|uses=&lt;br /&gt;
|recipe=&lt;br /&gt;
* 3 {{L|silver}} {{L|bar}}&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sterling silver''' is a {{l|silver}}-based alloy used to creature {{l|furniture}} and miscellaneous objects. Its value is equal to that of its components, so this metal is only really useful if you need it to satisfy a demand.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Steel&amp;diff=98703</id>
		<title>v0.31:Steel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Steel&amp;diff=98703"/>
		<updated>2010-04-25T02:59:08Z</updated>

		<summary type="html">&lt;p&gt;Beekay: cleaned up steel production to make it more easily understood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{sidebar|{{gamedata}}&lt;br /&gt;
{{Alloy3&lt;br /&gt;
|name=Steel&lt;br /&gt;
|color={{COLOR:0:0:1}}&lt;br /&gt;
|bgcolor={{COLOR:0:7:0}}&lt;br /&gt;
|color1={{COLOR:7:0:1}} &amp;lt;!-- flux --&amp;gt;&lt;br /&gt;
|tile1=•&lt;br /&gt;
|color2={{COLOR:0:0:1}} &amp;lt;!-- iron --&amp;gt;&lt;br /&gt;
|color3={{COLOR:0:0:1}} &amp;lt;!-- pig iron/coke? --&amp;gt;&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Crossbow}}s&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
* {{L|Pick}}s&lt;br /&gt;
* {{L|Armor}}&lt;br /&gt;
* {{L|Anvil}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|pig iron}} {{L|bar}} &lt;br /&gt;
* 1 {{L|iron}} {{L|bar}} &lt;br /&gt;
* 1 {{L|fuel|coal}} {{L|bar}} &lt;br /&gt;
* 1 {{L|flux}} {{L|stone}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 30&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
'''Steel''' is the best common metal for smithing {{L|weapons}} and {{L|armor}}. Products made with steel have a very high value, equal to that of {{L|gold}}.&lt;br /&gt;
&lt;br /&gt;
Steel can be smelted at a {{L|smelter}} by a {{L|dwarf}} with the {{L|furnace operator}} {{l|labor}} activated.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
Steel production is fairly complex compared to the creation of other alloys. ''Note'': in steelmaking, {{L|coke}} or charcoal is used as an ingredient, not as a {{L|fuel}}. If you are using a normal (non-magma powered) smelter, extra fuel will be required to power the smelter.&lt;br /&gt;
&lt;br /&gt;
The first step is '''to create {{l|pig iron}}''':&lt;br /&gt;
&lt;br /&gt;
*1 bar of iron&lt;br /&gt;
*1 {{l|flux}} stone&lt;br /&gt;
*1 unit of fuel&lt;br /&gt;
'''Produces''':&lt;br /&gt;
*1 bar of pig iron&lt;br /&gt;
&lt;br /&gt;
The second step combines the pig iron with more iron '''to produce steel''':&lt;br /&gt;
*1 bar of iron&lt;br /&gt;
*1 bar of pig iron&lt;br /&gt;
*1 flux stone&lt;br /&gt;
*1 unit of fuel&lt;br /&gt;
'''Produces''':&lt;br /&gt;
*2 bars of steel&lt;br /&gt;
&lt;br /&gt;
The total reaction consumes 2 units of flux, 2 units of fuel, and 2 bars of iron. This produces 2 bars of steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{category|metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Silver&amp;diff=98701</id>
		<title>v0.31:Silver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Silver&amp;diff=98701"/>
		<updated>2010-04-25T02:45:52Z</updated>

		<summary type="html">&lt;p&gt;Beekay: Added an article to the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Metal|name=Silver|color=#FFF|bgcolor=#CCC&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
* Make {{L|Billon}} at {{L|smelter}}&lt;br /&gt;
* Make {{L|Electrum}} at {{L|smelter}}&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Native silver}}&lt;br /&gt;
* {{L|Horn silver}}&lt;br /&gt;
* {{L|Galena}} (50%)&lt;br /&gt;
* {{L|Tetrahedrite}} (20%)&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Silver is a mid-value {{l|metal}} which is useful for decorations, {{l|furniture}} and other objects. Silver can be used to produce {{l|weapons}} and {{l|bolts}}, but silver weapons are quite terrible compared to any other weapons-grade metal.&lt;br /&gt;
&lt;br /&gt;
Silver is also a component of some alloys, specifically {{l|billon}} and {{l|electrum}}.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Lead&amp;diff=98693</id>
		<title>v0.31:Lead</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Lead&amp;diff=98693"/>
		<updated>2010-04-25T02:33:04Z</updated>

		<summary type="html">&lt;p&gt;Beekay: fixed link formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Lead&lt;br /&gt;
|color={{COLOR:0:0:1}}&lt;br /&gt;
|bgcolor={{COLOR:0:7:0}}&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Galena}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lead is a heavy, low-value {{l|metal}} found only in {{l|galena}}. It can be forged into furniture and Other Objects, like most metals, but its low value means it is a poor choice for personal objects.&lt;br /&gt;
&lt;br /&gt;
Since lead poisoning does not exist in Dwarf Fortress, making {{l|Barrel|barrels}} or {{l|Bin|bins}} out of lead is a perfectly good idea (though dwarves attempting to haul them may be slowed by the extreme weight of the lead).&lt;br /&gt;
&lt;br /&gt;
Lead is a component of {{l|lay pewter}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Lead&amp;diff=98689</id>
		<title>v0.31:Lead</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Lead&amp;diff=98689"/>
		<updated>2010-04-25T02:32:23Z</updated>

		<summary type="html">&lt;p&gt;Beekay: Added an article to the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Lead&lt;br /&gt;
|color={{COLOR:0:0:1}}&lt;br /&gt;
|bgcolor={{COLOR:0:7:0}}&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Galena}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lead is a heavy, low-value {{l|metal}} found only in {{l|galena}}. It can be forged into furniture and Other Objects, like most metals, but its low value means it is a poor choice for personal objects.&lt;br /&gt;
&lt;br /&gt;
Since lead poisoning does not exist in Dwarf Fortress, making {{l|barrels}} or {{l|bins}} out of lead is a perfectly good idea (though dwarves attempting to haul them may be slowed by the extreme weight of the lead).&lt;br /&gt;
&lt;br /&gt;
Lead is a component of {{l|lay pewter}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bronze&amp;diff=98666</id>
		<title>v0.31:Bronze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bronze&amp;diff=98666"/>
		<updated>2010-04-25T02:24:42Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Alloy|name=Bronze|color=#880|bgcolor=#800|color1=#880|color2=#CCC&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Crossbow}}s&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
* {{L|Pick}}s&lt;br /&gt;
* {{L|Armor}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|tin}} {{L|bar}}&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 1 {{L|cassiterite}}&lt;br /&gt;
* 1 {{L|copper}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 5}}&lt;br /&gt;
&lt;br /&gt;
'''Bronze''' is an alloy of tin and copper. Bronze produces better weapons than pure {{L|iron}}. Bronze can also be used to make {{L|furniture}} and ''other objects'' at a {{L|metalsmith's forge}}.&lt;br /&gt;
&lt;br /&gt;
Bronze can be made using one of the following recipes:&lt;br /&gt;
&lt;br /&gt;
*{{L|Tin}} bar + {{L|Copper}} bar&lt;br /&gt;
*{{L|Cassiterite}} + {{L|Native copper}} or {{L|Malachite}} or {{L|Tetrahedrite}}&lt;br /&gt;
&lt;br /&gt;
Bronze has a {{L|value}} of 5 and uses the same ingredients as {{L|fine pewter}} (which also has a value of 5). If you find yourself short of {{L|tin}}, use this metal to make your objects of art instead of using fine pewter.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data}}&lt;br /&gt;
&lt;br /&gt;
{{category|metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=98662</id>
		<title>v0.31:Brass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=98662"/>
		<updated>2010-04-25T02:23:53Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Alloy|name=Brass|color=#FF0|bgcolor=#880|color1=#880|color2=#CCC&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 1 {{L|copper}} {{L|ore}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Brass''' is an {{L|metal|alloy}} of {{L|zinc}} and {{L|copper}}. Brass can be used to make {{L|furniture}} and ''other objects'' at a {{L|metalsmith's forge}}.&lt;br /&gt;
&lt;br /&gt;
Brass can be made using one of the following recipes:&lt;br /&gt;
*{{L|Zinc}} bar + {{L|Copper}} bar&lt;br /&gt;
*{{L|Sphalerite}} + {{L|Native copper}} or {{L|Malachite}} or {{L|Tetrahedrite}}&lt;br /&gt;
&lt;br /&gt;
Since zinc and copper both have {{L|material value}} 2, brass is a very profitable alloy to produce, resulting in a value increase of 350%.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=98659</id>
		<title>v0.31:Brass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Brass&amp;diff=98659"/>
		<updated>2010-04-25T02:23:40Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Alloy|name=Brass|color=#FF0|bgcolor=#880|color1=#880|color2=#CCC&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 1 {{L|copper}} {{L|ore}}&lt;br /&gt;
* 1 {{L|zinc}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Brass''' is an {{L|metal|alloy}} of {{L|zinc}} and {{L|copper}}. Brass can be used to make {{L|furniture}} and ''other objects'' at a {{L|metalsmith's forge}}.&lt;br /&gt;
&lt;br /&gt;
Brass can be made using one of the following recipes:&lt;br /&gt;
*{{L|Zinc}} bar + {{L|Copper}} bar&lt;br /&gt;
*{{L|Sphalerite}} + {{L|Native copper}} or {{L|Malachite}} or {{L|Tetrahedrite}}&lt;br /&gt;
&lt;br /&gt;
Since zinc and copper both have {{L|material value}} 2, brass is a very profitable alloy to produce, resulting in an increase of 350%.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Billon&amp;diff=98648</id>
		<title>v0.31:Billon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Billon&amp;diff=98648"/>
		<updated>2010-04-25T02:20:53Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Alloy&lt;br /&gt;
|name=Billon&lt;br /&gt;
|color={{COLOR:7:0:0}}&lt;br /&gt;
|bgcolor={{COLOR:0:3:0}}&lt;br /&gt;
|color1={{COLOR:7:0:1}} &amp;lt;!-- base metal 1 fg color --&amp;gt;&lt;br /&gt;
|color2={{COLOR:6:0:0}} &amp;lt;!-- base metal 2 fg color --&amp;gt;&lt;br /&gt;
|uses=&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 {{L|silver}} {{L|bar}}&lt;br /&gt;
* 1 {{L|copper}} {{L|bar}}&lt;br /&gt;
- or -&lt;br /&gt;
* 1 {{L|silver}} {{L|ore}}&lt;br /&gt;
* 1 {{L|copper}} {{L|ore}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Billon''' is an alloy of equal parts {{L|silver}} and {{L|copper}}. Historically, this was used to mint coins.&lt;br /&gt;
&lt;br /&gt;
Two billon bars can be made at a {{l|smelter}} from 1 chunk of silver {{l|ore}} and 1 of copper ore, or 1 silver {{l|bar}} and 1 copper bar.  Two units of tetrahedrite count as 1 copper and 1 silver ore, and  will yield two bars of billon. This last recipe will only be used when no other silver ores like silver or galena are available to the smelter, otherwise silver nuggets or galena ore will be preferred, the tetrahedrite then acting as copper.&lt;br /&gt;
&lt;br /&gt;
Billon can be used to make furniture and 'other objects' at a Metalsmith's forge.&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Aluminum&amp;diff=98646</id>
		<title>v0.31:Aluminum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Aluminum&amp;diff=98646"/>
		<updated>2010-04-25T02:18:44Z</updated>

		<summary type="html">&lt;p&gt;Beekay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{elven}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Aluminum&lt;br /&gt;
|color={{COLOR:7:0:1}} &lt;br /&gt;
|bgcolor={{COLOR:0:7:0}} &lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Native aluminum}} &lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aluminum is one of the two highest-valued common metals in the game (the other being {{l|platinum}}). It is extremely light, for a metal.&lt;br /&gt;
&lt;br /&gt;
Aluminum can be used as decoration, or to create {{l|furniture}} and other objects. Aluminum cannot be forged into {{l|weapons}} or {{l|armor}}.&lt;br /&gt;
&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Platinum&amp;diff=98645</id>
		<title>v0.31:Platinum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Platinum&amp;diff=98645"/>
		<updated>2010-04-25T02:17:59Z</updated>

		<summary type="html">&lt;p&gt;Beekay: edited for conciseness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{Metal|name=Platinum|color=#FFF|bgcolor=#CCC&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Platinum nuggets}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 40&lt;br /&gt;
* {{L|Magma-safe materials|Magma proof}}&lt;br /&gt;
}}&lt;br /&gt;
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'''Platinum''' is an extremely valuable metal, second only to {{L|adamantine}}. It has the same value as {{L|aluminum}}, distinguished by the fact that while platinum is the heaviest metal, aluminum is the lightest metal (again, not including {{L|adamantine}}).&lt;br /&gt;
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The only real differences between platinum and aluminum are that platinum is magma-safe and almost ten times heavier.&lt;br /&gt;
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{{Game Data}}&lt;br /&gt;
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{{category|metals}}&lt;/div&gt;</summary>
		<author><name>Beekay</name></author>
	</entry>
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