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	<updated>2026-04-07T02:47:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sand&amp;diff=295974</id>
		<title>Sand</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sand&amp;diff=295974"/>
		<updated>2023-11-14T05:56:07Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: added a missing word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|11:07, 25 February 2023 (CST)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:white_sand_floor_preview.png|thumb|160px|right|White sand floor.]]'''Sand''' is one of the many specific types of [[soil]] that can be found in ''Dwarf Fortress''.  As all sand types are [[soil]]s, above ground [[farm plot]]s can be built on them without need for irrigation.  Sand can also be used to make [[glass]] (see below).&lt;br /&gt;
&lt;br /&gt;
There are five different colors of sand – [[yellow sand]], [[white sand]], [[black sand]], [[red sand]], and [[sand (tan)|tan sand]] – but their only difference is their appearance on the ground, as there is no difference between them for purposes of [[Glass industry|glassmaking]]. Sand typically appears in [[desert]]s and along [[ocean]] beaches, but is often found in other [[biome]]s as well.&lt;br /&gt;
&lt;br /&gt;
Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.&lt;br /&gt;
&lt;br /&gt;
When an underground [[tree]] grows on a muddy stone floor tile (after discovering a [[cavern]]) and is either trampled or cut down, the floor tile turns into a soil type appropriate to the [[biome]]. Although certain biomes lack soil layers altogether (such as [[mountain]]s and [[glacier]]s), their geology data still contains at least one soil type which may be a type of sand. In the case of mountains, however, the same type of soil can also be revealed on the surface by clearing away the initial layer of [[grass]] (which will not regrow once removed).&lt;br /&gt;
&lt;br /&gt;
Sand, unlike normal soil, is always depicted using the {{Tile|≈|6:0}} and {{Tile|~|6:0}} symbols and cannot be furrowed, thus causing unpaved sand [[road]]s to be covered in grass and vegetation much more quickly.&lt;br /&gt;
&lt;br /&gt;
[[Grass]], [[tree|sapling]]s and [[shrub]]s can grow on sand, which causes the underlying sand to be temporarily unavailable for collection, giving the message &amp;quot;Urist McBagger cancels Collect Sand: Sand vanished&amp;quot; if the job is in progress, or &amp;quot;Urist McBagger cancels Collect Sand: Need valid, active sand collection zone&amp;quot; if the job is new. You can easily remove the grass ''and'' prevent it from growing back by building a paved [[road]] ({{K|b}}-{{K|o}}) over the grass; the paved road will ''not'' prevent the sand from being collected.  You can also put a floor [[grate]] over a sand floor to prevent growth while allowing sand to be collected, but you must first remove the grass/sapling/shrub; you can do this by placing a dirt road ({{K|b}}-{{K|O}}) over it.&lt;br /&gt;
&lt;br /&gt;
==Glass==&lt;br /&gt;
:''See also: [[Glass industry|Glass industry]]''&lt;br /&gt;
Sand is used in the production of [[glass|green and clear glass]] items at a [[glass furnace]] ([[glass|crystal glass]] requires rough [[rock crystal]] in its place). &lt;br /&gt;
&lt;br /&gt;
===Collecting Sand===&lt;br /&gt;
To collect sand, first locate some appropriate sand tiles. They will appear as &amp;quot;[Color] Sand [Tile]&amp;quot; when inspected with the loo{{k|k}} tool. &lt;br /&gt;
&lt;br /&gt;
Next, set an [[activity zone]] over or next to the sand tiles by pressing {{k|z}} and then designating the sand tiles as an activity zone (note that sand can be collected from adjacent sand walls, even diagonally). &lt;br /&gt;
&lt;br /&gt;
Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. &lt;br /&gt;
&lt;br /&gt;
You must build a [[glass furnace]] and activate the collect sand task. &lt;br /&gt;
&lt;br /&gt;
Each dwarf collecting sand will require a [[bag]], only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the &amp;quot;Item Hauling&amp;quot; [[labor]].  The bags of sand will not be taken to the glass furnace; they are left in the sand collection zone, until hauled or dumped or selected for a glass-making job.  Note that any sand tile holds an infinite amount of sand.&lt;br /&gt;
&lt;br /&gt;
Filled bags of sand are considered [[furniture]], and as such require the &amp;quot;Furniture Hauling&amp;quot; labor to move. Sand bags are stored in furniture [[stockpile]]s with &amp;quot;sand bags&amp;quot; enabled (located under &amp;quot;type&amp;quot;). Note: You must also allow all items under &amp;quot;Core Quality&amp;quot; and &amp;quot;Total Quality&amp;quot; unless you want them to only store certain quality type bags in your stockpiles.&lt;br /&gt;
&lt;br /&gt;
Collected sand is listed under [[powder]] on the [[stocks]] menu.  However, if you attempt to dump the sand from this section, the dwarves will dump it from the bags{{bug|3220}} and drop it in useless piles on the floor (as if it were a [[contaminant]]) - this will also happen if you attempt to use {{K|d}}-{{K|b}}-{{K|d}} to mass designate sand bags for dumping. Going to the stocks screen and removing the dump order on the sand itself will make the dwarves dump the bags and not the contents, but this must be done before any dwarf can start a sand-dumping job.&lt;br /&gt;
&lt;br /&gt;
To get bags to fill with sand for your fortress, create a [[leather]] bag at a [[leather works]] or a [[cloth]] bag at a [[clothier's shop]], or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture [[stockpile]] with only &amp;quot;sand bags&amp;quot; enabled but with all materials and quality levels still permitted. It may be useful to construct several glass furnaces so that you can have several &amp;quot;collect sand&amp;quot; jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied.  To create a reoccurring work order filling sand bags you have to manually set a condition.  That condition should have the type set to &amp;quot;items&amp;quot; and the adj set to &amp;quot;sand-bearing&amp;quot; so that it reads &amp;quot;sand-bearing items&amp;quot;.  Set the other conditions as normal.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Not all embark locations have sand available. While this may prevent the establishment of a full glass industry, it does not outright prevent the making of glass at all - individual bags of sand may be purchased during [[embark]] for 1 point apiece (with a free [[bag]] included), and caravans will frequently bring several bags of sand with them each year (plus more if requested from the [[liaison]]). Additionally, while it is rare, some caverns may contain sand in small amounts.&lt;br /&gt;
&lt;br /&gt;
It is wise to always keep several bags of sand on hand in order to deal with [[strange mood]]s requiring glass. &lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = cuggán&lt;br /&gt;
| elvish  = polefa&lt;br /&gt;
| goblin  = anga&lt;br /&gt;
| human   = zar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Some Dwarves don't like sand because it is coarse and rough and irritating and it gets everywhere.&lt;br /&gt;
[[File:Namib Desert, Namibia (Unsplash).jpg|thumb|290px|center|Hills of pre-glass.]]&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{soil}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
[[ru:Sand]]&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295813</id>
		<title>Announcements.txt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295813"/>
		<updated>2023-11-04T08:34:22Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: Added info on bug and work around preventing some file changes from disabling announcement options as one would expect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Both the [[Announcement]]s section of the in game [[Settings#Announcements|Settings]] and the '''announcements.txt''' file can be used to control the types of announcements are brought to the user's attention in Dwarf Fortress and how they will be displayed in various modes. This can be useful to add alerts for critical combat events, stopping the recentering upon birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiting'.&lt;br /&gt;
&lt;br /&gt;
The ''announcements.txt'' file reflects the in game Settings, Announcements tab. The table below has been updated with the [[Settings#Announcements|Settings]] Announcement 'Name' which corresponds to its ''announcements.txt EVENT_LABEL'' (slightly less obvious than you may assume in some cases).&lt;br /&gt;
&lt;br /&gt;
=== Community Awareness - Dwarf Fortress filesystem (/prefs/ vs /data/init/) ===&lt;br /&gt;
{{File|DF/data/init/announcements.txt}}&lt;br /&gt;
{{File|DF/prefs/announcements.txt}}&lt;br /&gt;
Dwarf Fortress supports editing DF/'''data/init'''/file to adjust the '''Default''' [[Announcement]]s settings.&amp;lt;br&amp;gt;&lt;br /&gt;
Editing the same file in DF/'''prefs'''/ will make changes to the '''Current''' settings.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the standard Dwarf Fortress file system organization.&lt;br /&gt;
&lt;br /&gt;
In later versions (added in [[Release_information/50.10|v50.10]]) a new in game [[Settings#Announcements|Settings]] section, [[Announcement]]s, was added which makes this process easier. Though the purpose of each announcement for each can still be a bit obtuse.&amp;lt;br&amp;gt;&lt;br /&gt;
'''SEE''' [[#Bugs]] section below!&amp;lt;br&amp;gt;&lt;br /&gt;
The '''announcements.txt''' file exists in both locations, be sure to modify the DF/'''prefs'''/ version to experience the change to the '''current''' settings if you're changing a formerly played install or current game.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that to confirm which ''announcement.txt'' EVENT_LABEL corresponds to an [[Announcement]] 'name' that you can,&lt;br /&gt;
# Open ''announcement.txt'' and identify the EVENT_LABEL you believe to be the right one&lt;br /&gt;
# Note it's '':options''&lt;br /&gt;
# Open [[Settings]] while in a game, and make a change to the Announcement 'name' you believe corresponds&lt;br /&gt;
# Clicking 'Done' and 'Return to game' will update DF/'''prefs'''/announcements.txt without exiting the game&lt;br /&gt;
# Reload ''announcement.txt'' and confirm the expected change to the '':options'' of the ''EVENT_LABEL'' previously identified&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
 ['''''EVENT_LABEL''''''':option:option''...]&lt;br /&gt;
=== Available options ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Settings]]&amp;lt;br&amp;gt;Options&lt;br /&gt;
! announcements.txt&amp;lt;br&amp;gt;'':options''&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Popup}}&lt;br /&gt;
| {{text anchor|BOX}} or {{text anchor|DO_MEGA}}&lt;br /&gt;
| Causes a box to appear in the middle of the screen, requiring a click on the Okay button to close it. If multiple boxes are displayed at the same time, the button says More and displays the next box.&lt;br /&gt;
| This is often used with [[Announcement#Game-changing announcements|game-changing announcements]].&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pause}}&lt;br /&gt;
| {{text anchor|P}} or {{text anchor|PAUSE}}&lt;br /&gt;
| Pauses the game when the announcement occurs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recenter}}&lt;br /&gt;
| {{text anchor|R}} or {{text anchor|RECENTER}}&lt;br /&gt;
| Recenters the game to the location of the announcement when the announcement occurs.&lt;br /&gt;
| Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Adv}}&lt;br /&gt;
| {{text anchor|A_D}} or {{text anchor|A_DISPLAY}}&lt;br /&gt;
| Causes the announcement to be displayed at the bottom of the screen in [[adventure mode]] (and be viewable in the {{k|a}}nnouncements list).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fort}}&lt;br /&gt;
| {{text anchor|D_D}} or {{text anchor|D_DISPLAY}}&lt;br /&gt;
| Causes the announcement to appear under one of the categories at the left side of the screen in [[fortress mode]].&lt;br /&gt;
| The default for [[Announcement#Minor announcements|minor announcements]] including profession changes, [[weather]], job cancellations, and striking new minerals while [[mining]].&amp;lt;br&amp;gt;While playing in Fortress mode, enabling/disabling Adv has no impact on your announcement experience.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Report}}&lt;br /&gt;
| {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}}&lt;br /&gt;
| Causes the announcement to appear in all [[reports]]. A new report will be created if none are active.&lt;br /&gt;
| Commonly used for logging combat details. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Report (Active)}}&lt;br /&gt;
| {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}}&lt;br /&gt;
| Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active.&lt;br /&gt;
| There is no difference between having 'Report (Active)/UCR_A' and 'Report/UCR' enabled verse having only 'Report/UCR' enabled. Use Report (Active)/UCR_A for things you want in the combat reports that would be too chatty to always generate a combat report for (Urist Falls down) but don't forget to disable 'Report/UCR' or you won't get the benefit.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Alert}}&lt;br /&gt;
| {{text anchor|ALERT}}&lt;br /&gt;
| Causes the announcement to appear under the alert button at the left side of the screen in [[fortress mode]].&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{text anchor|List of announcements}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Settings]]&amp;lt;br&amp;gt;Name&lt;br /&gt;
! announcements.txt&amp;lt;br&amp;gt;EVENT_LABEL&lt;br /&gt;
! Example&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reached peak}}&lt;br /&gt;
| {{text anchor|REACHED_PEAK}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2 | See [[calendar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Era change}}&lt;br /&gt;
| {{text anchor|ERA_CHANGE}}&lt;br /&gt;
| {{DFtext|The world has passed into The Dwarven Age.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3 | Discovery of the [[HFS]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1B}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1B}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 2}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found a feature}}&lt;br /&gt;
| {{text anchor|FEATURE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}&lt;br /&gt;
| Discovery of [[cavern]]s and their various features&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Praise the miners}}&lt;br /&gt;
| {{text anchor|STRUCK_DEEP_METAL}}&lt;br /&gt;
| {{DFtext|Raw adamantine! Praise the miners!|3:1}}&lt;br /&gt;
| Striking [[adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck mica!|6:1}}&lt;br /&gt;
| rowspan=2 | Striking a mineral while [[mining]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck economic mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck hematite!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weapon twist}}&lt;br /&gt;
| {{text anchor|COMBAT_TWIST_WEAPON}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop item}}&lt;br /&gt;
| {{text anchor|COMBAT_LET_ITEM_DROP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Charge}}&lt;br /&gt;
| {{text anchor|COMBAT_START_CHARGE}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf charges at The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Surprised}}&lt;br /&gt;
| {{text anchor|COMBAT_SURPRISE_CHARGE}}&lt;br /&gt;
| {{DFtext|The Wolf looks suprised by the ferocity of The Swordsdwarf's onslaught!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (proj)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}&lt;br /&gt;
| {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (strike)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge}}&lt;br /&gt;
| {{text anchor|COMBAT_DODGE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Counterstrike}}&lt;br /&gt;
| {{text anchor|COMBAT_COUNTERSTRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block}}&lt;br /&gt;
| {{text anchor|COMBAT_BLOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Parry}}&lt;br /&gt;
| {{text anchor|COMBAT_PARRY}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Collision}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_COLLISION}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf collides with The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf bounces backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle/tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}&lt;br /&gt;
| {{DFtext|They tangle together and tumble forward!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Joint lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Chokehold}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Takedown}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf takes The Wolf down by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Throw}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_THROW}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf throws The Wolf by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release choke}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Struggle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Latch on}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Strangle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Adjust grip}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Part ripped away}}&lt;br /&gt;
| {{text anchor|COMBAT_GRAB_TEAR}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Strike}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Wounds}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Enraged}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ENRAGED}}&lt;br /&gt;
| {{DFtext|The Wolf has become enraged!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Attack stuck in}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUCKIN}}&lt;br /&gt;
| {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Natural attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_BP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}&lt;br /&gt;
| {{DFtext|The Wolf latches on firmly!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Propelling blow}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}&lt;br /&gt;
| {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Knocked out}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}&lt;br /&gt;
| {{DFtext|The Wolf has been knocked unconscious!|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Stunned}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf has been stunned!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Winded}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_WINDED}}&lt;br /&gt;
| {{DFtext|The Wolf is having trouble breathing!|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Nauseated}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_NAUSEATED}}&lt;br /&gt;
| {{DFtext|The Wolf looks sick!|2:1}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
| The arrival of [[migrants]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (warm)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_WARM}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: warm stone located.|6:1}}&lt;br /&gt;
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (wet)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_DAMP}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: damp stone located.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regular beast}}&lt;br /&gt;
| {{text anchor|BEAST_AMBUSH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|AMBUSH_DEFENDER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=14 | Discovering an [[ambush]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (resident)}}&lt;br /&gt;
| {{text anchor|AMBUSH_RESIDENT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Thief (villain)}}&lt;br /&gt;
| {{text anchor|AMBUSH_HERO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF}}&lt;br /&gt;
| {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, sulking)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, other)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin}}&lt;br /&gt;
| {{text anchor|AMBUSH_MISCHIEVOUS}}&lt;br /&gt;
| {{DFtext|A gremlin! Drive it away!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snatcher}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER}}&lt;br /&gt;
| {{DFtext|Snatcher! Protect the children!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (snatcher)}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (injured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INJURED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (uninjured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_OTHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (incapacitated creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INCAPACITATED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caravan}}&lt;br /&gt;
| {{text anchor|CARAVAN_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A caravan from Sarvesh Langgud has arrived.|1:1}}&lt;br /&gt;
| Arrival of a [[caravan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noble}}&lt;br /&gt;
| {{text anchor|NOBLE_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[noble]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants}}&lt;br /&gt;
| {{text anchor|D_MIGRANTS_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived.|7:0}}&lt;br /&gt;
| rowspan=3| Arrival of a [[migrant]] wave&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrant (one)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A migrant has arrived.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants (danger)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived, despite the danger.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No migrants}}&lt;br /&gt;
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The fortress attracted no migrants this season.|6:0}}&lt;br /&gt;
| The failure of [[migrants]] to show up in Fortress mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trapped}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_CATCH}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] was caught in an [[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trap robbed}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_ROBBED}}&lt;br /&gt;
|&lt;br /&gt;
| Failure to catch a [[vermin]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin pulled lever}}&lt;br /&gt;
| {{text anchor|MISCHIEF_LEVER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin triggered plate}}&lt;br /&gt;
| {{text anchor|MISCHIEF_PLATE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin opened cage}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CAGE}}&lt;br /&gt;
| {{DFtext|Something has emptied in a cage!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin unshackled something}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CHAIN}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[diplomat]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Liaison}}&lt;br /&gt;
| {{text anchor|LIAISON_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}}&lt;br /&gt;
| Arrival of an [[outpost liaison]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trade diplomat}}&lt;br /&gt;
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cave-in}}&lt;br /&gt;
| {{text anchor|CAVE_COLLAPSE}}&lt;br /&gt;
| {{DFtext|A section of the cavern has collapsed!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen birth}}&lt;br /&gt;
| {{text anchor|BIRTH_CITIZEN}}&lt;br /&gt;
| {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal birth}}&lt;br /&gt;
| {{text anchor|BIRTH_ANIMAL}}&lt;br /&gt;
| {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wild animal gave birth}}&lt;br /&gt;
| {{text anchor|BIRTH_WILD_ANIMAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strange mood}}&lt;br /&gt;
| {{text anchor|STRANGE_MOOD}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|5:1}}&lt;br /&gt;
{{DFtext|Logem Stinthdkithn, Bowyer has been possessed!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact made}}&lt;br /&gt;
| {{text anchor|MADE_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Item given name}}&lt;br /&gt;
| {{text anchor|NAMED_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Urdim Arbanerib, Mace Lord has bestowed the name Ostar Kinem upon a iron buckler!|3:1}}&lt;br /&gt;
| A soldier named their equipment.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attachment to item}}&lt;br /&gt;
| {{text anchor|ITEM_ATTACHMENT}}&lt;br /&gt;
| {{DFtext|Kirkrost Inethnosig, mayor has grown attached to a steel crossbow!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin escaped from cage}}&lt;br /&gt;
| {{text anchor|VERMIN_CAGE_ESCAPE}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] escapes from a [[cage]]/[[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Entangled in hidden web}}&lt;br /&gt;
| {{text anchor|TRIGGER_WEB}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Strange mood) Building claimed}}&lt;br /&gt;
| {{text anchor|MOOD_BUILDING_CLAIMED}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}}&lt;br /&gt;
| A [[strange mood|moody]] dwarf has claimed a workshop&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact construction begun}}&lt;br /&gt;
| {{text anchor|ARTIFACT_BEGUN}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}}&lt;br /&gt;
| A dwarf has begun construction of an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Megabeast}}&lt;br /&gt;
| {{text anchor|MEGABEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}}&lt;br /&gt;
| Arrival of a [[megabeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Werebeast}}&lt;br /&gt;
| {{text anchor|WEREBEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Werepanda Onget Râlukerib has come! A large panda twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow spring green. Its sepia hair is long and straight. Now you will know why you fear the night.|4:1}}&lt;br /&gt;
| Arrival of a [[werebeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Berserk}}&lt;br /&gt;
| {{text anchor|BERSERK_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone berserk!|4:1}}&lt;br /&gt;
| A citizen has gone [[berserk]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Magma defaces engraving}}&lt;br /&gt;
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2| An [[engraving]] has melted in magma&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Engraving melted}}&lt;br /&gt;
| {{text anchor|ENGRAVING_MELTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork made}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CONSTRUCTION}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork architecture lost}}&lt;br /&gt;
| {{text anchor|MASTER_ARCHITECTURE_LOST}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[building]] has been destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork construction lost}}&lt;br /&gt;
| {{text anchor|MASTER_CONSTRUCTION_LOST}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Awaken}}&lt;br /&gt;
| {{text anchor|ADV_AWAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3| Related to [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Sleep interrupted}}&lt;br /&gt;
| {{text anchor|ADV_SLEEP_INTERRUPTED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Made item}}&lt;br /&gt;
| {{text anchor|ADV_REACTION_PRODUCTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job cancellation}}&lt;br /&gt;
| {{text anchor|CANCEL_JOB}}&lt;br /&gt;
| {{DFtext|Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Death}}&lt;br /&gt;
| {{text anchor|ADV_CREATURE_DEATH}}&lt;br /&gt;
| {{DFtext|The Wolf has been struck down.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen death}}&lt;br /&gt;
| {{text anchor|CITIZEN_DEATH}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been found dead.|5:1}}&lt;br /&gt;
| Death of a citizen in [[fortress mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet death}}&lt;br /&gt;
| {{text anchor|PET_DEATH}}&lt;br /&gt;
| {{DFtext|The Stray Boar (Tame) has been slaughtered.|5:1}}&lt;br /&gt;
| The death of a [[pet]], causing a negative [[thought]] for its owner Also used when a butcher slaughters unadopted [[livestock]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fall over}}&lt;br /&gt;
| {{text anchor|FALL_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf falls over.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in flame}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_FLAMES}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf is caught in a burst of forgotten beast flames!|4:1}}&lt;br /&gt;
| Also used when a creature is caught in poison gas/vapors or cave-in dust.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in web}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is caught up in a web!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle (blow apart)}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle and blows apart!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle!|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into unit}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}&lt;br /&gt;
| {{DFtext|The Wolf slams into the Wolf!|1:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit}}&lt;br /&gt;
| {{text anchor|VOMIT}}&lt;br /&gt;
| {{DFtext|The Wolf vomits.|2:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of item}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_ITEM}}&lt;br /&gt;
| {{DFtext|The Goblin Bowman loses the hold of the (bismuth bronze bow).|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regain consciousness}}&lt;br /&gt;
| {{text anchor|REGAIN_CONSCIOUSNESS}}&lt;br /&gt;
| {{DFtext|The Wolf regains consciousness.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Free from web}}&lt;br /&gt;
| {{text anchor|FREE_FROM_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is partially free from the web.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Paralyzed}}&lt;br /&gt;
| {{text anchor|PARALYZED}}&lt;br /&gt;
| {{DFtext|The Wolf is completely paralyzed!|3:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Overcome paralysis}}&lt;br /&gt;
| {{text anchor|OVERCOME_PARALYSIS}}&lt;br /&gt;
|&lt;br /&gt;
| A creature is no longer [[syndrome|paralyzed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer stunned}}&lt;br /&gt;
| {{text anchor|NOT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf is no longer stunned.|3:1}}&lt;br /&gt;
| A creature is no longer [[stun]]ned&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Exhausted}}&lt;br /&gt;
| {{text anchor|EXHAUSTION}}&lt;br /&gt;
|&lt;br /&gt;
| [[Exhaustion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Give into pain}}&lt;br /&gt;
| {{text anchor|PAIN_KO}}&lt;br /&gt;
| {{DFtext|The Wolf gives in to pain.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Break grip}}&lt;br /&gt;
| {{text anchor|BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf breaks the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Cannot break grip}}&lt;br /&gt;
| {{text anchor|NO_BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf struggles in vain against the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block fire}}&lt;br /&gt;
| {{text anchor|BLOCK_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| Blocking a [[fire]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breathe fire}}&lt;br /&gt;
| {{text anchor|BREATHE_FIRE}}&lt;br /&gt;
| {{DFtext|The Fire Imp breathes fire!|4:1}}&lt;br /&gt;
| A creature breathes [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Shoot web}}&lt;br /&gt;
| {{text anchor|SHOOT_WEB}}&lt;br /&gt;
| {{DFtext|The Giant Cave Spider shoots out thick strands of webbing!|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pull out and drop item}}&lt;br /&gt;
| {{text anchor|PULL_OUT_DROP}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stand up}}&lt;br /&gt;
| {{text anchor|STAND_UP}}&lt;br /&gt;
| {{DFtext|The Wolf stands up.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Martial trance}}&lt;br /&gt;
| {{text anchor|MARTIAL_TRANCE}}&lt;br /&gt;
| {{DFtext|Mörul Bardumoslan, Hammerdwarf has entered a martial trance!|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breath attack}}&lt;br /&gt;
| {{text anchor|MAT_BREATH}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast breathes a cloud of Mirgur Sealhorse the Infinite Shadows's forgotten beast extract!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Night Creature Attack}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_STARTS}}&lt;br /&gt;
| {{DFtext|You are surrounded by incessant cackling.|5:1}}&lt;br /&gt;
| rowspan=3| [[Bogeymen]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Cackling fades}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_ENDS}}&lt;br /&gt;
| {{DFtext|The cackling fades away.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_TRAVEL}}&lt;br /&gt;
| {{DFtext|You are still surrounded by cackling.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ghost attack}}&lt;br /&gt;
| {{text anchor|GHOST_ATTACK}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Ghostly Weaponsmith has arisen and is haunting the fortress!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Discovered site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered a lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot travel through site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_BUMP}}&lt;br /&gt;
| {{DFtext|You cannot travel through the Lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Intro}}&lt;br /&gt;
| {{text anchor|ADVENTURE_INTRO}}&lt;br /&gt;
| {{DFtext|You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you're going to go. Perhaps some of your friends might have ideas.|7:1}}&lt;br /&gt;
| Beginning [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature sound}}&lt;br /&gt;
| {{text anchor|CREATURE_SOUND}}&lt;br /&gt;
| {{DFtext|The capybara barks.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mechanism sounds}}&lt;br /&gt;
| {{text anchor|MECHANISM_SOUND}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature stolen object}}&lt;br /&gt;
| {{text anchor|CREATURE_STEALS_OBJECT}}&lt;br /&gt;
| {{DFtext|A gray langur has stolen a -giant bat bone amulet-!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found trap}}&lt;br /&gt;
| {{text anchor|FOUND_TRAP}}&lt;br /&gt;
|&lt;br /&gt;
| Discovery of a [[trap]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Transformation}}&lt;br /&gt;
| {{text anchor|BODY_TRANSFORMATION}}&lt;br /&gt;
| {{DFtext|Iden Ustuthod, Fisherdwarf has transformed into a wereskink!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (user)}}&lt;br /&gt;
| {{text anchor|INTERACTION_ACTOR}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (target)}}&lt;br /&gt;
| {{text anchor|INTERACTION_TARGET}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#TARGET_VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Undead attack}}&lt;br /&gt;
| {{text anchor|UNDEAD_ATTACK}}&lt;br /&gt;
| {{DFtext|The dead walk. Hide while you still can!|5:1}}&lt;br /&gt;
| Arrival of a horde of [[undead]].&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen missing}}&lt;br /&gt;
| {{text anchor|CITIZEN_MISSING}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been missing for a week.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet missing}}&lt;br /&gt;
| {{text anchor|PET_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
| A pet has gone missing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weird weather}}&lt;br /&gt;
| {{text anchor|STRANGE_RAIN_SNOW}}&lt;br /&gt;
| {{DFtext|It is raining rotten sludge!|4:1}}&lt;br /&gt;
| rowspan=2 | The appearance of unusual [[weather]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Evil cloud}}&lt;br /&gt;
| {{text anchor|STRANGE_CLOUD}}&lt;br /&gt;
| {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal Action}}&lt;br /&gt;
| {{text anchor|SIMPLE_ANIMAL_ACTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Flounder in water}}&lt;br /&gt;
| {{text anchor|FLOUNDER_IN_LIQUID}}&lt;br /&gt;
| {{DFtext|You flounder in the water!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Semi-wild}}&lt;br /&gt;
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}&lt;br /&gt;
| {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}}&lt;br /&gt;
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Full reversion}}&lt;br /&gt;
| {{text anchor|TRAINING_FULL_REVERSION}}&lt;br /&gt;
| {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}}&lt;br /&gt;
| An animal has reverted to a wild state (follows the previous announcement)&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained knowledge}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}&lt;br /&gt;
| {{DFtext|The dwarves of the Monastery of Tin are now quite knowledgable cave dragon trainers.|3:1}}&lt;br /&gt;
| See [[Animal trainer#Taming|Animal trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Skipped on liquid}}&lt;br /&gt;
| {{text anchor|SKIP_ON_LIQUID}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge projectile}}&lt;br /&gt;
| {{text anchor|DODGE_FLYING_OBJECT}}&lt;br /&gt;
|&lt;br /&gt;
| Dodging a shot [[arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation}}&lt;br /&gt;
| {{text anchor|REGULAR_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: I must pray to Uspram Boldyell the Contest of Stability. I'm uneasy.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation (conflict)}}&lt;br /&gt;
| {{text anchor|CONFLICT_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: This is my fight too. I will take revenge!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Hit by ball of flames}}&lt;br /&gt;
| {{text anchor|FLAME_HIT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embrace}}&lt;br /&gt;
| {{text anchor|EMBRACE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit empties container}}&lt;br /&gt;
| {{text anchor|BANDIT_EMPTY_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit grabs item}}&lt;br /&gt;
| {{text anchor|BANDIT_GRAB_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack interrupted}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}}&lt;br /&gt;
| {{DFtext|The Wolf's attack is interrupted!|4:1}}&lt;br /&gt;
| [[Wrestling]] interrupts opponent's attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack caught}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fail to grab hold}}&lt;br /&gt;
| {{text anchor|FAIL_TO_GRAB_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Failing to grab a tile&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of surface}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Losing hold of a surface while [[climb]]ing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Travel complaint}}&lt;br /&gt;
| {{text anchor|TRAVEL_COMPLAINT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer overwhelmed}}&lt;br /&gt;
| {{text anchor|LOSE_EMOTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reorganize possessions}}&lt;br /&gt;
| {{text anchor|REORGANIZE_POSSESSIONS}}&lt;br /&gt;
| {{DFtext|The Human Pikeman reorganizes his possessions.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Push item}}&lt;br /&gt;
| {{text anchor|PUSH_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Draw item}}&lt;br /&gt;
| {{text anchor|DRAW_ITEM}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strap item}}&lt;br /&gt;
| {{text anchor|STRAP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained site control}}&lt;br /&gt;
| {{text anchor|GAIN_SITE_CONTROL}}&lt;br /&gt;
| {{DFtext|You are now in control of Tanfield, ruling The Ignition of Churches from The Holy Saturninity.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Assumed position}}&lt;br /&gt;
| {{text anchor|FORT_POSITION_SUCCESSION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen overwhelmed by stress}}&lt;br /&gt;
| {{text anchor|STRESSED_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen lost to stress}}&lt;br /&gt;
| {{text anchor|CITIZEN_LOST_TO_STRESS}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tantrum}}&lt;br /&gt;
| {{text anchor|CITIZEN_TANTRUM}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enemy moved out of range}}&lt;br /&gt;
| {{text anchor|MOVED_OUT_OF_RANGE}}&lt;br /&gt;
| {{DFtext|The Wolf has moved out of range!|7:1}}&lt;br /&gt;
| An [[attack]]ed creature has moved out of range&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot jump}}&lt;br /&gt;
| {{text anchor|CANNOT_JUMP}}&lt;br /&gt;
| {{DFtext|You cannot jump while prone.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No tracks}}&lt;br /&gt;
| {{text anchor|NO_TRACKS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Already searched}}&lt;br /&gt;
| {{text anchor|ALREADY_SEARCHED_AREA}}&lt;br /&gt;
| {{DFtext|You've already searched this area recently.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found something}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_SOMETHING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found nothing}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_NOTHING}}&lt;br /&gt;
| {{DFtext|Your intense search turns up nothing.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to interact}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_INTERACT}}&lt;br /&gt;
| {{DFtext|You have nothing with which to interact.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to examine}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_EXAMINE}}&lt;br /&gt;
| {{DFtext|You have nothing to examine.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You yield}}&lt;br /&gt;
| {{text anchor|YOU_YIELDED}}&lt;br /&gt;
| {{DFtext|You assume a submissive posture.|6:1}}&lt;br /&gt;
| rowspan=2| [[Yield]]ing in adventure mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You unyield}}&lt;br /&gt;
| {{text anchor|YOU_UNYIELDED}}&lt;br /&gt;
| {{DFtext|You no longer assume a submissive posture.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You strap item}}&lt;br /&gt;
| {{text anchor|YOU_STRAP_ITEM}}&lt;br /&gt;
| {{DFtext|You strap the steel short sword to your Upper body.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You draw}}&lt;br /&gt;
| {{text anchor|YOU_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You draw the steel short sword with your Right hand.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No grasp to draw}}&lt;br /&gt;
| {{text anchor|NO_GRASP_TO_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp for the steel short sword.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to strap}}&lt;br /&gt;
| {{text anchor|NO_ITEM_TO_STRAP}}&lt;br /&gt;
| {{DFtext|You have nothing left to draw or put away.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to remove}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_REMOVE}}&lt;br /&gt;
| {{DFtext|You have nothing left to remove.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to wear}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_WEAR}}&lt;br /&gt;
| {{DFtext|You have nothing left to wear.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to eat}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_EAT}}&lt;br /&gt;
| {{DFtext|You have nothing left to eat or drink.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to contain}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_CONTAIN}}&lt;br /&gt;
| {{DFtext|You have nothing to put inside a container.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to drop}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_DROP}}&lt;br /&gt;
| {{DFtext|You have nothing left to drop.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to pick up}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_PICK_UP}}&lt;br /&gt;
| {{DFtext|There is nothing to pick up here.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_THROW}}&lt;br /&gt;
| {{DFtext|You have nothing left to throw.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_FIRE}}&lt;br /&gt;
| {{DFtext|You have nothing left to fire.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check smells}}&lt;br /&gt;
| {{text anchor|CURRENT_SMELL}}&lt;br /&gt;
|&lt;br /&gt;
| [[Smell]]ing in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check weather}}&lt;br /&gt;
| {{text anchor|CURRENT_WEATHER}}&lt;br /&gt;
| {{DFtext|The sky is clear above you.|7:1}}&lt;br /&gt;
| Checking [[weather]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check temperature}}&lt;br /&gt;
| {{text anchor|CURRENT_TEMPERATURE}}&lt;br /&gt;
|&lt;br /&gt;
| Checking [[temperature]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check date}}&lt;br /&gt;
| {{text anchor|CURRENT_DATE}}&lt;br /&gt;
| {{DFtext|It is the 14th of Granite, 250.|7:1}}&lt;br /&gt;
| Checking [[time]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No hands to pick up}}&lt;br /&gt;
| {{text anchor|NO_GRASP_FOR_PICKUP}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot climb}}&lt;br /&gt;
| {{text anchor|CANNOT_CLIMB}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to [[climb]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot stand}}&lt;br /&gt;
| {{text anchor|CANNOT_STAND}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to stand up&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Must unretract first}}&lt;br /&gt;
| {{text anchor|MUST_UNRETRACT_FIRST}}&lt;br /&gt;
| {{DFtext|You must unroll.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot rest}}&lt;br /&gt;
| {{text anchor|CANNOT_REST}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot make campfire}}&lt;br /&gt;
| {{text anchor|CANNOT_MAKE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Made a campfire}}&lt;br /&gt;
| {{text anchor|MADE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You make a [[campfire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot set a fire}}&lt;br /&gt;
| {{text anchor|CANNOT_SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Set fire}}&lt;br /&gt;
| {{text anchor|SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You set a [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Break of dawn}}&lt;br /&gt;
| {{text anchor|DAWN_BREAKS}}&lt;br /&gt;
| {{DFtext|The dawn is breaking.|6:1}}&lt;br /&gt;
| rowspan=3| Change of the time of day&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noon}}&lt;br /&gt;
| {{text anchor|NOON}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nightfall}}&lt;br /&gt;
| {{text anchor|NIGHTFALL}}&lt;br /&gt;
| {{DFtext|The night is falling.|1:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to do with item}}&lt;br /&gt;
| {{text anchor|NO_INV_INTERACTION}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Empty a container}}&lt;br /&gt;
| {{text anchor|EMPTY_CONTAINER}}&lt;br /&gt;
| {{DFtext|You empty your giant moon snail leather backpack.|6:0}}&lt;br /&gt;
| Emptying a container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Take out of a container}}&lt;br /&gt;
| {{text anchor|TAKE_OUT_OF_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| Taking an item out of container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No container to insert item}}&lt;br /&gt;
| {{text anchor|NO_CONTAINER_FOR_ITEM}}&lt;br /&gt;
| {{DFtext|You don't have a suitable container.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Put into container}}&lt;br /&gt;
| {{text anchor|PUT_INTO_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Eat}}&lt;br /&gt;
| {{text anchor|EAT_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You eat an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drink}}&lt;br /&gt;
| {{text anchor|DRINK_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drink an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Failed to eat/drink}}&lt;br /&gt;
| {{text anchor|CONSUME_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
| You lick an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop}}&lt;br /&gt;
| {{text anchor|DROP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drop an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pick up}}&lt;br /&gt;
| {{text anchor|PICK_UP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You pick up an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with building}}&lt;br /&gt;
| {{text anchor|YOU_BUILDING_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with a [[building]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with item}}&lt;br /&gt;
| {{text anchor|YOU_ITEM_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with an [[item]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feel hot/cold}}&lt;br /&gt;
| {{text anchor|YOU_TEMPERATURE_EFFECTS}}&lt;br /&gt;
| {{DFtext|You are melting!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Gain/lose possession of item}}&lt;br /&gt;
| {{text anchor|RESOLVE_SHARED_ITEMS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cough blood}}&lt;br /&gt;
| {{text anchor|COUGH_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Coughing blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit blood}}&lt;br /&gt;
| {{text anchor|VOMIT_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Vomiting blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned a power}}&lt;br /&gt;
| {{text anchor|POWER_LEARNED}}&lt;br /&gt;
|&lt;br /&gt;
| Learning a new power&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feed on victim}}&lt;br /&gt;
| {{text anchor|YOU_FEED_ON_SUCKEE}}&lt;br /&gt;
|&lt;br /&gt;
| [[Vampire|Sucking blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Profession change}}&lt;br /&gt;
| {{text anchor|PROFESSION_CHANGES}}&lt;br /&gt;
|&lt;br /&gt;
| Changing a profession&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recruit gains skill}}&lt;br /&gt;
| {{text anchor|RECRUIT_PROMOTED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Soldier becomes a master}}&lt;br /&gt;
| {{text anchor|SOLDIER_BECOMES_MASTER}}&lt;br /&gt;
|&lt;br /&gt;
| A [[soldier]] has mastered a weapon [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants unloading}}&lt;br /&gt;
| {{text anchor|MERCHANTS_UNLOADING}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants need depot}}&lt;br /&gt;
| {{text anchor|MERCHANTS_NEED_DEPOT}}&lt;br /&gt;
| {{DFtext|The merchants need a trade depot to unload their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wagons bypassed inaccessible site}}&lt;br /&gt;
| {{text anchor|MERCHANT_WAGONS_BYPASSED}}&lt;br /&gt;
|&lt;br /&gt;
| The [[merchants]]' wagons have bypassed the site&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving soon}}&lt;br /&gt;
| {{text anchor|MERCHANTS_LEAVING_SOON}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving now}}&lt;br /&gt;
| {{text anchor|MERCHANTS_EMBARKED}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet loses dead owner}}&lt;br /&gt;
| {{text anchor|PET_LOSES_DEAD_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet adopts owner}}&lt;br /&gt;
| {{text anchor|PET_ADOPTS_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin bite}}&lt;br /&gt;
| {{text anchor|VERMIN_BITE}}&lt;br /&gt;
| {{DFtext|The Stray Cow (Tame) has been stung by a honey bee!|6:1}}&lt;br /&gt;
| A [[vermin]] bites/stings a creature&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Unable to complete building}}&lt;br /&gt;
| {{text anchor|UNABLE_TO_COMPLETE_BUILDING}}&lt;br /&gt;
| {{DFtext|The dwarves were unable to complete the Wall.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job removed from unpowered building}}&lt;br /&gt;
| {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen kidnapped}}&lt;br /&gt;
| {{text anchor|CITIZEN_SNATCHED}}&lt;br /&gt;
| {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin disturbed}}&lt;br /&gt;
| {{text anchor|VERMIN_DISTURBED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land gains a status}}&lt;br /&gt;
| {{text anchor|LAND_GAINS_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land's status elevated}}&lt;br /&gt;
| {{text anchor|LAND_ELEVATED_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece crafted}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CRAFTED}}&lt;br /&gt;
| {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece defaced}}&lt;br /&gt;
| {{text anchor|ARTWORK_DEFACED}}&lt;br /&gt;
| {{DFtext|A foolish builder defaced a Edëm Stinzas!|4:0}}&lt;br /&gt;
| A [[masterwork]] was destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trained}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINED}}&lt;br /&gt;
| {{DFtext|An animal has become a Stray war Dog.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterful dye}}&lt;br /&gt;
| {{text anchor|DYED_MASTERPIECE}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] [[dyer|dyed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork food}}&lt;br /&gt;
| {{text anchor|COOKED_MASTERPIECE}}&lt;br /&gt;
| {{DFtext|Atír Sigunzlir has cooked a masterful meal!|3:1}}&lt;br /&gt;
| Cooking a [[masterwork|masterful]] [[prepared meal|meal]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mandate ends}}&lt;br /&gt;
| {{text anchor|MANDATE_ENDS}}&lt;br /&gt;
| {{DFtext| Medtob Aludineth, mayor has ended a mandate.|3:1}}&lt;br /&gt;
| A [[noble]] ended a [[mandate]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|SLOWDOWN_ENDS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat bids farewell}}&lt;br /&gt;
| {{text anchor|FAREWELL_HELPER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Election}}&lt;br /&gt;
| {{text anchor|ELECTION_RESULTS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Site located}}&lt;br /&gt;
| {{text anchor|SITE_PRESENT}}&lt;br /&gt;
|&lt;br /&gt;
| A site already exists at the location you are trying to embark to&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Construction suspended}}&lt;br /&gt;
| {{text anchor|CONSTRUCTION_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| Construction of a [[building]] was suspended&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Machine link suspended}}&lt;br /&gt;
| {{text anchor|LINKAGE_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Work order completed}}&lt;br /&gt;
| {{text anchor|QUOTA_FILLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[manager|work order]] was completed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job overwritten}}&lt;br /&gt;
| {{text anchor|JOB_OVERWRITTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No fish to catch}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}}&lt;br /&gt;
| {{DFtext|There is nothing to catch in the river.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Demand forgotten}}&lt;br /&gt;
| {{text anchor|DEMAND_FORGOTTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New demand}}&lt;br /&gt;
| {{text anchor|NEW_DEMAND}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New mandate}}&lt;br /&gt;
| {{text anchor|NEW_MANDATE}}&lt;br /&gt;
| {{DFtext|Medtob Aludineth, mayor has imposed a ban on certain exports.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|PRICES_ALTERED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Local resident creature named}}&lt;br /&gt;
| {{text anchor|NAMED_RESIDENT_CREATURE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Somebody grows up}}&lt;br /&gt;
| {{text anchor|SOMEBODY_GROWS_UP}}&lt;br /&gt;
|&lt;br /&gt;
| Somebody has grown up&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_REQUEST_TAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_WAGES_CHANGED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NEW_WORK_MANDATE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes soldier}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_SOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when dwarves assume soldier role, for standing orders or direct orders&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes civilian}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_NONSOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when soldier dwarves no longer have active military orders, and return to civilian life&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Party organized}}&lt;br /&gt;
| {{text anchor|PARTY_ORGANIZED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trantrum (possessed by ghost)}}&lt;br /&gt;
| {{text anchor|POSSESSED_TANTRUM}}&lt;br /&gt;
|&lt;br /&gt;
| A dwarf possessed by a [[ghost]] is throwing a [[tantrum]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building toppled by ghost}}&lt;br /&gt;
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}}&lt;br /&gt;
|&lt;br /&gt;
| A building was toppled by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork improvement}}&lt;br /&gt;
| {{text anchor|MASTERFUL_IMPROVEMENT}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] decorated&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork engraving}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[engraving]] was created&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wedding}}&lt;br /&gt;
| {{text anchor|MARRIAGE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NO_MARRIAGE_CELEBRATION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Beast guzzles drink}}&lt;br /&gt;
| {{text anchor|CURIOUS_GUZZLER}}&lt;br /&gt;
|&lt;br /&gt;
| An animal drank stockpiled [[booze]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Clear weather}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_CLEAR}}&lt;br /&gt;
| {{DFtext|The weather has cleared.|7:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snow}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_SNOW}}&lt;br /&gt;
| {{DFtext|A snow storm has come.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rain}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_RAIN}}&lt;br /&gt;
| {{DFtext|It has started raining.|1:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wet season}}&lt;br /&gt;
| {{text anchor|SEASON_WET}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dry season}}&lt;br /&gt;
| {{text anchor|SEASON_DRY}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Spring}}&lt;br /&gt;
| {{text anchor|SEASON_SPRING}}&lt;br /&gt;
| {{DFtext|Spring has arrived!|2:1}}&lt;br /&gt;
| rowspan=4| Change of a season&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Summer}}&lt;br /&gt;
| {{text anchor|SEASON_SUMMER}}&lt;br /&gt;
| {{DFtext|It is now summer.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Autumn}}&lt;br /&gt;
| {{text anchor|SEASON_AUTUMN}}&lt;br /&gt;
| {{DFtext|Autumn has come.|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winter}}&lt;br /&gt;
| {{text anchor|SEASON_WINTER}}&lt;br /&gt;
| {{DFtext|Winter is here.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guest arrives}}&lt;br /&gt;
| {{text anchor|GUEST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}}&lt;br /&gt;
| Arrival of visitors, and also squads returning from missions.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot speak}}&lt;br /&gt;
| {{text anchor|CANNOT_SPEAK}}&lt;br /&gt;
| {{DFtext|A troglodyte cannot speak.|6:0}}&lt;br /&gt;
| When playing adventure mode as a creature that doesn't speak.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Research breakthrough}}&lt;br /&gt;
| {{text anchor|RESEARCH_BREAKTHROUGH}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Your order delivered}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_DELIVERY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot perform}}&lt;br /&gt;
| {{text anchor|PERFORMANCE_START_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Begin activity}}&lt;br /&gt;
| {{text anchor|BEGIN_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity ongoing}}&lt;br /&gt;
| {{text anchor|MIDDLE_OF_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity section change}}&lt;br /&gt;
| {{text anchor|ACTIVITY_SECTION_CHANGE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity end}}&lt;br /&gt;
| {{text anchor|CONCLUDE_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned written content}}&lt;br /&gt;
| {{text anchor|LEARNED_WRITTEN_CONTENT}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned art form}}&lt;br /&gt;
| {{text anchor|LEARNED_ART_FORM}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Performance quality}}&lt;br /&gt;
| {{text anchor|PERFORMER_UPDATE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building destroyed/toppled}}&lt;br /&gt;
| {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[creature]] destroyed a [[building]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cursed by deity}}&lt;br /&gt;
| {{text anchor|DEITY_CURSE}}&lt;br /&gt;
|&lt;br /&gt;
| Being cursed by a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition complete}}&lt;br /&gt;
| {{text anchor|COMPOSITION_COMPLETE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition failed}}&lt;br /&gt;
| {{text anchor|COMPOSITION_FAILED}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New apprenticeship}}&lt;br /&gt;
| {{text anchor|NEW_APPRENTICESHIP}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Petition ignored}}&lt;br /&gt;
| {{text anchor|PETITION_IGNORED}}&lt;br /&gt;
| {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot chop tree}}&lt;br /&gt;
| {{text anchor|CANNOT_CHOP_TREE}}&lt;br /&gt;
| {{DFtext|You cannot fell trees in the arena.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tree chopped}}&lt;br /&gt;
| {{text anchor|CHOP_TREE}}&lt;br /&gt;
|&lt;br /&gt;
| Chopping [[tree]]s in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot construct here}}&lt;br /&gt;
| {{text anchor|CANNOT_CONSTRUCT}}&lt;br /&gt;
| {{DFtext|You cannot construct at this site.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rumor spread by citizen}}&lt;br /&gt;
| {{text anchor|RUMOR_SPREAD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Visitor shared rumor(s)}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Returning soldiers bring rumor(s)}}&lt;br /&gt;
| {{text anchor|RETURNING_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New site founded nearby}}&lt;br /&gt;
| {{text anchor|NEW_HOLDING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nearby site linked economically}}&lt;br /&gt;
| {{text anchor|NEW_MARKET_LINK}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You given emergency tactical control}}&lt;br /&gt;
| {{text anchor|EMERGENCY_TACTICAL_CONTROL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement satisfied}}&lt;br /&gt;
| {{text anchor|AGREEMENT_SATISFIED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Priesthood needs recognized}}&lt;br /&gt;
| {{text anchor|AGREEMENT_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement abandoned}}&lt;br /&gt;
| {{text anchor|AGREEMENT_ABANDONED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guild founded}}&lt;br /&gt;
| {{text anchor|NEW_GUILD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item handoff}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_HANDOFF}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item stolen}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_STOLEN}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item has been moved}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MOVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item missing}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mount}}&lt;br /&gt;
| {{text anchor|MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot mount}}&lt;br /&gt;
| {{text anchor|CANNOT_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to mount}}&lt;br /&gt;
| {{text anchor|FAILED_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dismount}}&lt;br /&gt;
| {{text anchor|DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to dismount}}&lt;br /&gt;
| {{text anchor|FAILED_DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat left unhappy}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_LEFT_UNHAPPY}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embark}}&lt;br /&gt;
| {{text anchor|EMBARK_MESSAGE}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|First caravan}}&lt;br /&gt;
| {{text anchor|FIRST_CARAVAN_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived}}&lt;br /&gt;
| {{text anchor|MONARCH_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived early}}&lt;br /&gt;
| {{text anchor|HASTY_MONARCH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Satisfied monarch}}&lt;br /&gt;
| {{text anchor|SATISFIED_MONARCH}}&lt;br /&gt;
| {{DFtext|The queen Fikod Rîsennikot is satisfied with their position here. Everything is properly royal, properly furnished. And yet? A true Mountainhome must have a true throne! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. Deeper. We must dig deeper.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mountainhome achieved}}&lt;br /&gt;
| {{text anchor|MOUNTAINHOME}}&lt;br /&gt;
| &lt;br /&gt;
| You have acquired the status of mountainhome, the new dwarven capital&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No food}}&lt;br /&gt;
| {{text anchor|FOOD_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Removing an '':option'' from &amp;lt;code&amp;gt;DF'''/prefs/'''announcements.txt&amp;lt;/code&amp;gt; will not disable that option if it is enabled by &amp;lt;code&amp;gt;DF'''/data/init/'''announcements.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
** Workaround - remove the option from both &amp;lt;code&amp;gt;DF'''/prefs/'''announcements.txt&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;DF'''/data/init/'''announcements.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{files}}&lt;br /&gt;
[[ru:Announcements.txt]]&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Announcement&amp;diff=295778</id>
		<title>Announcement</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Announcement&amp;diff=295778"/>
		<updated>2023-10-31T21:03:57Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: Added section for new Settings tab, Announcements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
&lt;br /&gt;
[[File:announcings_preview.png|thumb|250px|right|List of announcements, in classic/ASCII mode.]]An '''announcement''' is a message displayed at the top left of the game screen used to indicate something important. Major announcements will pause gameplay and center the camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announcements list ({{k|a}}) lists all game announcements in dated order; some (but not all) can be {{k|z}}oomed to. (may be more confusing than helpful for v50 but leaving it for now -&amp;gt; Announcements are not to be confused with [[reports|{{k|r}}eports]], which detail combat results.)&lt;br /&gt;
&lt;br /&gt;
When some major or important game-changing announcements occur, the following icon will appear, accompanied with a wooden ticking-like sound effect:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:alert_icon_anim.gif]]&lt;br /&gt;
== Controlling which announcements pause and recenter ==&lt;br /&gt;
{{main|announcements.txt}}&lt;br /&gt;
&lt;br /&gt;
You can control which types of announcements do and don't pause and/or recenter the game in the [[Settings#Announcements|Announcements tab of Settings]] or by editing the &amp;lt;code&amp;gt;announcements.txt&amp;lt;/code&amp;gt; file.  &lt;br /&gt;
==== Announcement Settings ====&lt;br /&gt;
To change the behavior of announcements via the in game Settings, open [[Settings]], select the [[Settings#Announcements|Announcements]] tab. Then you'll need to find the setting of interest ([[announcements.txt#List_of_announcements|announcements.txt wiki page]] may be able to help). You'll see the available options for each event includes, &amp;lt;code&amp;gt;Popup&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Pause&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Recenter&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Alert&amp;lt;/code&amp;gt;. That's the functionality you're most likely to want to adjust. For example, if you want an Alert on the left side of the screen for combat strikes and wounds you would scroll down to 'Strike' and 'Wounds' and change the Alert column to 'Yes' - but don't get ambitious and change all the combat events to Alert, you'll regret it! (one at a time is recommended). More information on what each of these options do, including &amp;lt;code&amp;gt;Adv&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Fort&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Report&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;Report (Active)&amp;lt;/code&amp;gt; is available on the [[announcements.txt]] wiki page (and probably needs to become shared content between these two pages).&lt;br /&gt;
&lt;br /&gt;
==== announcements.txt ====&lt;br /&gt;
To change the behavior of announcements via the &amp;lt;code&amp;gt;announcements.txt&amp;lt;/code&amp;gt; file you'll need to adjust the &amp;lt;code&amp;gt;:options&amp;lt;/code&amp;gt; for the particular event of interest. An announcement type containing ''''':P''''' will pause when that announcement type is made, and one containing ''''':R''''' will re-center when that announcement type is made.  For example,&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[MIGRANT_ARRIVAL:A_D:D_D:P:R]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
means that the game will pause and recenter upon the announcement of migrants arriving.  You could change it to&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;tt&amp;gt;[MIGRANT_ARRIVAL:A_D:D_D:R]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to cause the game to recenter on the arriving migrants, but to not pause the game.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''&lt;br /&gt;
* &amp;lt;code&amp;gt;/init/announcements.txt&amp;lt;/code&amp;gt; is for the '''Default''' settings&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefs/announcements.txt&amp;lt;/code&amp;gt; is for the '''Current''' settings&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
'''''Note:''' Some of the icons may be incorrect. A question mark placeholder icon is in place of unknown icons. Please update them with the correct ones as soon as possible.''&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Importance !! Description&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:7px;&amp;quot; | ''Minor'' announcements are the simplest and most common announcements, and will flicker through the announcements window very quickly. This is typically used for things that happen a lot in a well-developed fortress.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_cancel_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Job cancellation with a stated reason (building site submerged, item blocking site, dangerous terrain, needs rough picture jaspers, etc.), followed by a [[suspend|suspension]] notice if the job is [[furniture]] placement or building a [[construction]].  The [[standing orders]] menu ({{key|o}}) allows you to filter job cancellation spam, between none, some, most, and all (default is some).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_weather_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Standard changes in [[weather]]: &amp;quot;It has started raining,&amp;quot; &amp;quot;The weather has cleared,&amp;quot; or &amp;quot;A snow storm has arrived.&amp;quot; Changes in the season.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_birth_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || [[Creatures]] and [[dwarves]] (and apparently [[ghost]]s as well) [[age|growing up]] and progressing from baby to child to adult. Animals jump straight from babies to adults. A dwarf cancelling a job with the reason of &amp;quot;Seeking infant.&amp;quot; may also occur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_masterpiece_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || The creation of [[quality|masterpieces]]. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_artdeface_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A masterpiece quality item has been lost or destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A new type of stone or ore has been found while digging.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_military_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Individuals are changing their status because they're in a squad.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_labor_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Changes in [[profession]], for both civilian and [[military]] dwarves. The start of every month is usually marked by rotations within your militia and thus a bevy of messages of this type.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_hunting_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A dwarf has begun [[Ambusher|hunting]] for animals.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_death_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || When an animal is [[butcher's shop|slaughtered]], or a tame animal or dwarf is struck down within view of other dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_birth_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Animals giving birth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_guest_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A [[guest]] is visiting your fortress.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_marriage_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Two dwarves have gotten [[marriage|married]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_cancel_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Dwarves getting spooked by other creatures, and cancelling their jobs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_combat_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Combat is taking place, or someone has died in combat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_sparring_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Sparring is taking place.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_agreement_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An agreement or [[mandate]] is active.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_animal_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An animal has been caught in a [[Animal_trap|trap]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_animal_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || An animal has been [[Pet|adopted]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_martial_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A dwarf is in a [[martial trance]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_noble_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Dwarves getting promoted and/or elected to a noble status. Such as [[baron]], [[count]] or [[duke|duke/duchess]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_ghost_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || The raising of a [[ghost]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_ghost_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Putting a dwarf (and an associated ghost) to rest with a memorial [[slab]] or a [[coffin]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_cancel_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || After one week, a dwarf or tame creature has been missing, or if a dwarf comes across a corpse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_military_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || Dwarves growing [[Attachment|attached]] to their weapons or armor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_rumor_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A [[rumor]] has been passed on to your dwarves.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_vermin_icon.png]] || style=&amp;quot;background:#ffffc0; text-align:center&amp;quot; | Minor || A creature is stung by a [[bee]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:7px;&amp;quot; | ''Major'' announcements are more important than minor announcements, and in addition to playing their message, the game may be paused and zoom to the location of the event. This is used for things that rarely happen, but aren't the ''most'' important. A wooden &amp;quot;ticking&amp;quot; sound effect is played for these announcement types.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_placeholder_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A [[animal training|trained]] creature going semi-wild (feral), the last stage before becoming wild again.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_trade_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_trade_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of the [[outpost liaison]], although this always happens at the same time as the arrival of the dwarven caravan.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_migrant_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of [[migrants]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_general_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Uncovering of a [[thief]]. End them quickly!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_ambush_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Uncovering an [[ambush]] - ''very'' nasty if the dwarf in question is, for instance, just a poor old [[wood cutter]] out doing their job.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_crime_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Discovering a [[gremlin]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_crime_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || Someone is caught sneaking around.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A section of a cavern has collapsed. This is usually caused by improper digging.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_mood_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A dwarf entering a [[strange mood]], claiming a workshop, setting to work, and either completing a [[legendary artifact]] or going [[insanity|insane]] in the attempt. (Each step gets its own announcement.)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_berserk_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A dwarf has gone berserk. This can happen if the dwarf is undergoing a strange mood, and does not have the required materials to construct an artifact.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || A [[bogeyman]] transforms. Can be seen in the [[object testing arena]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_noble_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of the [[king]] or queen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The arrival of a [[semi-megabeast]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_weather_icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || The appearance of a [[Weather#Evil weather|creeping cloud]] in [[Surroundings|evil biomes]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Announce death icon.png]] || style=&amp;quot;background:#ffb464; text-align:center&amp;quot; | Major || No available food is present. The ability to resolve this can depend on the surroundings around your fortress and what you already have.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding:7px;&amp;quot; | {{colortext|#900|'''''Warning:''' Minor spoilers ahead''}}&amp;lt;br&amp;gt;&lt;br /&gt;
''Game-changing'' announcements are among the most important in the game. When these announcements occur, they pause the game, zoom to the location, ''and'' present a message box detailing the occurrence, in addition to repeating the message contained therein in the main feed after you close the box, for good measure. These are also reserved for incredibly rare, and potentially once-in-a-playthrough events.{{spoil small|[[File:Eerie cavern.png|center|500px]]|An example of a game-changing announcement, in ASCII mode.}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_masterpiece_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The creation of an [[artifact]], whether from a [[strange mood]] or from a [[soldier]] bestowing a name upon his/her equipment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering a [[cavern]] layer or the [[magma sea]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_attack_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The arrival of a siege.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_general_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Your fortress becomes the capital.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_monster_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || The arrival of a [[megabeast]], [[titan]], [[forgotten beast]], transformed [[werebeast]], or the [[undead]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering a [[cavern]] layer or the [[magma sea]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering a [[deep pit]], [[magma pool]], or downward passage in a cavern.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_digging_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering [[adamantine]] - Praise the miners!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_placeholder_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || Discovering the [[Underworld]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_deitycurse_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important? || A deity is disturbed, and lays a curse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:announce_holdings_icon.png]] || style=&amp;quot;background:#ff4141; color:white; text-align:center&amp;quot; | Important || An area has been founded, and is incorporated into your fortress' holdings.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- THE FOLLOWING ICONS ARE CURRENTLY UPLOADED, BUT UNUSED:&lt;br /&gt;
* announce_dietycurse_icon.png&lt;br /&gt;
* announce_artdeface_icon.png&lt;br /&gt;
* announce_era_icon.png&lt;br /&gt;
* announce_guzzler_icon.png&lt;br /&gt;
* announce_holding_icon.png&lt;br /&gt;
* announce_loseemotion_icon.png&lt;br /&gt;
* announce_research_icon.png&lt;br /&gt;
* announce_stress_icon.png&lt;br /&gt;
* announce_vermin_icon.png&lt;br /&gt;
PLEASE ADD THE FOLLOWING ANNOUNCEMENTS THAT USE THESE ICONS. --&amp;gt;&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
[[ru:Announcement]]&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295777</id>
		<title>Announcements.txt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295777"/>
		<updated>2023-10-31T20:39:25Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: /* List of announcements */ text anchor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Both the [[Announcement]]s section of the in game [[Settings#Announcements|Settings]] and the '''announcements.txt''' file can be used to control the types of announcements are brought to the user's attention in Dwarf Fortress and how they will be displayed in various modes. This can be useful to add alerts for critical combat events, stopping the recentering upon birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiting'.&lt;br /&gt;
&lt;br /&gt;
The ''announcements.txt'' file reflects the in game Settings, Announcements tab. The table below has been updated with the [[Settings#Announcements|Settings]] Announcement 'Name' which corresponds to its ''announcements.txt EVENT_LABEL'' (slightly less obvious than you may assume in some cases).&lt;br /&gt;
&lt;br /&gt;
=== Community Awareness - Dwarf Fortress filesystem (/prefs/ vs /init/) ===&lt;br /&gt;
{{File|DF/data/init/announcements.txt}}&lt;br /&gt;
{{File|DF/data/prefs/announcements.txt}}&lt;br /&gt;
Dwarf Fortress supports editing DF/data/'''init'''/file to adjust the '''Default''' [[Announcement]]s settings.&amp;lt;br&amp;gt;&lt;br /&gt;
Editing the same file in DF/data/'''prefs'''/ will make changes to the '''Current''' settings.&lt;br /&gt;
&amp;lt;br&amp;gt;This is the standard Dwarf Fortress file system organization.&lt;br /&gt;
&lt;br /&gt;
In later versions (added in [[Release_information/50.10|v50.10]]) a new in game [[Settings#Announcements|Settings]] section, [[Announcement]]s, was added which makes this process easier. Though the purpose of each announcement for each can still be a bit obtuse, this page offers ''some'' help.&amp;lt;br&amp;gt;&lt;br /&gt;
The '''announcements.txt''' file still exists in both locations, be sure to modify the DF/data/'''prefs'''/ version to experience the change to the '''current''' settings if you're changing a formerly played install or current game.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that to confirm which ''announcement.txt'' EVENT_LABEL corresponds to an [[Announcement]] 'name' that you can,&lt;br /&gt;
# Open ''announcement.txt'' and identify the EVENT_LABEL you believe to be the right one&lt;br /&gt;
# Note it's '':options''&lt;br /&gt;
# Open [[Settings]] while in a game, and make a change to the Announcement 'name' you believe corresponds&lt;br /&gt;
# Clicking 'Done' and 'Return to game' will update DF/data/'''prefs'''/announcements.txt without exiting the game&lt;br /&gt;
# Reload ''announcement.txt'' and confirm the expected change to the '':options'' of the ''EVENT_LABEL'' previously identified&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
 ['''''EVENT_LABEL''''''':option:option''...]&lt;br /&gt;
=== Available options ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Settings]]&amp;lt;br&amp;gt;Options&lt;br /&gt;
! announcements.txt&amp;lt;br&amp;gt;'':options''&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Popup}}&lt;br /&gt;
| {{text anchor|BOX}} or {{text anchor|DO_MEGA}}&lt;br /&gt;
| Causes a box to appear in the middle of the screen, requiring a click on the Okay button to close it. If multiple boxes are displayed at the same time, the button says More and displays the next box.&lt;br /&gt;
| This is often used with [[Announcement#Game-changing announcements|game-changing announcements]].&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pause}}&lt;br /&gt;
| {{text anchor|P}} or {{text anchor|PAUSE}}&lt;br /&gt;
| Pauses the game when the announcement occurs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recenter}}&lt;br /&gt;
| {{text anchor|R}} or {{text anchor|RECENTER}}&lt;br /&gt;
| Recenters the game to the location of the announcement when the announcement occurs.&lt;br /&gt;
| Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Adv}}&lt;br /&gt;
| {{text anchor|A_D}} or {{text anchor|A_DISPLAY}}&lt;br /&gt;
| Causes the announcement to be displayed at the bottom of the screen in [[adventure mode]] (and be viewable in the {{k|a}}nnouncements list).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fort}}&lt;br /&gt;
| {{text anchor|D_D}} or {{text anchor|D_DISPLAY}}&lt;br /&gt;
| Causes the announcement to appear under one of the categories at the left side of the screen in [[fortress mode]].&lt;br /&gt;
| The default for [[Announcement#Minor announcements|minor announcements]] including profession changes, [[weather]], job cancellations, and striking new minerals while [[mining]].&amp;lt;br&amp;gt;While playing in Fortress mode, enabling/disabling Adv has no impact on your announcement experience.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Report}}&lt;br /&gt;
| {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}}&lt;br /&gt;
| Causes the announcement to appear in all [[reports]]. A new report will be created if none are active.&lt;br /&gt;
| Commonly used for logging combat details. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Report (Active)}}&lt;br /&gt;
| {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}}&lt;br /&gt;
| Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active.&lt;br /&gt;
| There is no difference between having 'Report (Active)/UCR_A' and 'Report/UCR' enabled verse having only 'Report/UCR' enabled. Use Report (Active)/UCR_A for things you want in the combat reports that would be too chatty to always generate a combat report for (Urist Falls down) but don't forget to disable 'Report/UCR' or you won't get the benefit.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Alert}}&lt;br /&gt;
| {{text anchor|ALERT}}&lt;br /&gt;
| Causes the announcement to appear under the alert button at the left side of the screen in [[fortress mode]].&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{text anchor|List of announcements}} ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Settings]]&amp;lt;br&amp;gt;Name&lt;br /&gt;
! announcements.txt&amp;lt;br&amp;gt;EVENT_LABEL&lt;br /&gt;
! Example&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reached peak}}&lt;br /&gt;
| {{text anchor|REACHED_PEAK}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2 | See [[calendar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Era change}}&lt;br /&gt;
| {{text anchor|ERA_CHANGE}}&lt;br /&gt;
| {{DFtext|The world has passed into The Dwarven Age.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3 | Discovery of the [[HFS]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1B}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1B}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 2}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found a feature}}&lt;br /&gt;
| {{text anchor|FEATURE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}&lt;br /&gt;
| Discovery of [[cavern]]s and their various features&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Praise the miners}}&lt;br /&gt;
| {{text anchor|STRUCK_DEEP_METAL}}&lt;br /&gt;
| {{DFtext|Raw adamantine! Praise the miners!|3:1}}&lt;br /&gt;
| Striking [[adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck mica!|6:1}}&lt;br /&gt;
| rowspan=2 | Striking a mineral while [[mining]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck economic mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck hematite!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weapon twist}}&lt;br /&gt;
| {{text anchor|COMBAT_TWIST_WEAPON}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop item}}&lt;br /&gt;
| {{text anchor|COMBAT_LET_ITEM_DROP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Charge}}&lt;br /&gt;
| {{text anchor|COMBAT_START_CHARGE}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf charges at The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Surprised}}&lt;br /&gt;
| {{text anchor|COMBAT_SURPRISE_CHARGE}}&lt;br /&gt;
| {{DFtext|The Wolf looks suprised by the ferocity of The Swordsdwarf's onslaught!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (proj)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}&lt;br /&gt;
| {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (strike)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge}}&lt;br /&gt;
| {{text anchor|COMBAT_DODGE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Counterstrike}}&lt;br /&gt;
| {{text anchor|COMBAT_COUNTERSTRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block}}&lt;br /&gt;
| {{text anchor|COMBAT_BLOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Parry}}&lt;br /&gt;
| {{text anchor|COMBAT_PARRY}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Collision}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_COLLISION}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf collides with The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf bounces backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle/tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}&lt;br /&gt;
| {{DFtext|They tangle together and tumble forward!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Joint lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Chokehold}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Takedown}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf takes The Wolf down by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Throw}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_THROW}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf throws The Wolf by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release choke}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Struggle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Latch on}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Strangle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Adjust grip}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Part ripped away}}&lt;br /&gt;
| {{text anchor|COMBAT_GRAB_TEAR}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strike}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wounds}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enraged}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ENRAGED}}&lt;br /&gt;
| {{DFtext|The Wolf has become enraged!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack stuck in}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUCKIN}}&lt;br /&gt;
| {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Natural attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_BP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}&lt;br /&gt;
| {{DFtext|The Wolf latches on firmly!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Propelling blow}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}&lt;br /&gt;
| {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Knocked out}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}&lt;br /&gt;
| {{DFtext|The Wolf has been knocked unconscious!|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stunned}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf has been stunned!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winded}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_WINDED}}&lt;br /&gt;
| {{DFtext|The Wolf is having trouble breathing!|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nauseated}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_NAUSEATED}}&lt;br /&gt;
| {{DFtext|The Wolf looks sick!|2:1}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
| The arrival of [[migrants]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (warm)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_WARM}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: warm stone located.|6:1}}&lt;br /&gt;
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (wet)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_DAMP}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: damp stone located.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regular beast}}&lt;br /&gt;
| {{text anchor|BEAST_AMBUSH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|AMBUSH_DEFENDER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=14 | Discovering an [[ambush]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (resident)}}&lt;br /&gt;
| {{text anchor|AMBUSH_RESIDENT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Thief (villain)}}&lt;br /&gt;
| {{text anchor|AMBUSH_HERO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF}}&lt;br /&gt;
| {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, sulking)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, other)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin}}&lt;br /&gt;
| {{text anchor|AMBUSH_MISCHIEVOUS}}&lt;br /&gt;
| {{DFtext|A gremlin! Drive it away!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snatcher}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER}}&lt;br /&gt;
| {{DFtext|Snatcher! Protect the children!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (snatcher)}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (injured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INJURED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (uninjured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_OTHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (incapacitated creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INCAPACITATED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caravan}}&lt;br /&gt;
| {{text anchor|CARAVAN_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A caravan from Sarvesh Langgud has arrived.|1:1}}&lt;br /&gt;
| Arrival of a [[caravan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noble}}&lt;br /&gt;
| {{text anchor|NOBLE_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[noble]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants}}&lt;br /&gt;
| {{text anchor|D_MIGRANTS_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived.|7:0}}&lt;br /&gt;
| rowspan=3| Arrival of a [[migrant]] wave&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrant (one)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A migrant has arrived.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants (danger)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived, despite the danger.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No migrants}}&lt;br /&gt;
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The fortress attracted no migrants this season.|6:0}}&lt;br /&gt;
| The failure of [[migrants]] to show up in Fortress mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trapped}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_CATCH}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] was caught in an [[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trap robbed}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_ROBBED}}&lt;br /&gt;
|&lt;br /&gt;
| Failure to catch a [[vermin]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin pulled lever}}&lt;br /&gt;
| {{text anchor|MISCHIEF_LEVER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin triggered plate}}&lt;br /&gt;
| {{text anchor|MISCHIEF_PLATE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin opened cage}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CAGE}}&lt;br /&gt;
| {{DFtext|Something has emptied in a cage!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin unshackled something}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CHAIN}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[diplomat]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Liaison}}&lt;br /&gt;
| {{text anchor|LIAISON_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}}&lt;br /&gt;
| Arrival of an [[outpost liaison]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trade diplomat}}&lt;br /&gt;
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cave-in}}&lt;br /&gt;
| {{text anchor|CAVE_COLLAPSE}}&lt;br /&gt;
| {{DFtext|A section of the cavern has collapsed!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen birth}}&lt;br /&gt;
| {{text anchor|BIRTH_CITIZEN}}&lt;br /&gt;
| {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal birth}}&lt;br /&gt;
| {{text anchor|BIRTH_ANIMAL}}&lt;br /&gt;
| {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wild animal gave birth}}&lt;br /&gt;
| {{text anchor|BIRTH_WILD_ANIMAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strange mood}}&lt;br /&gt;
| {{text anchor|STRANGE_MOOD}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|5:1}}&lt;br /&gt;
{{DFtext|Logem Stinthdkithn, Bowyer has been possessed!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact made}}&lt;br /&gt;
| {{text anchor|MADE_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Item given name}}&lt;br /&gt;
| {{text anchor|NAMED_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Urdim Arbanerib, Mace Lord has bestowed the name Ostar Kinem upon a iron buckler!|3:1}}&lt;br /&gt;
| A soldier named their equipment.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attachment to item}}&lt;br /&gt;
| {{text anchor|ITEM_ATTACHMENT}}&lt;br /&gt;
| {{DFtext|Kirkrost Inethnosig, mayor has grown attached to a steel crossbow!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin escaped from cage}}&lt;br /&gt;
| {{text anchor|VERMIN_CAGE_ESCAPE}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] escapes from a [[cage]]/[[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Entangled in hidden web}}&lt;br /&gt;
| {{text anchor|TRIGGER_WEB}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Strange mood) Building claimed}}&lt;br /&gt;
| {{text anchor|MOOD_BUILDING_CLAIMED}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}}&lt;br /&gt;
| A [[strange mood|moody]] dwarf has claimed a workshop&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact construction begun}}&lt;br /&gt;
| {{text anchor|ARTIFACT_BEGUN}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}}&lt;br /&gt;
| A dwarf has begun construction of an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Megabeast}}&lt;br /&gt;
| {{text anchor|MEGABEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}}&lt;br /&gt;
| Arrival of a [[megabeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Werebeast}}&lt;br /&gt;
| {{text anchor|WEREBEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Werepanda Onget Râlukerib has come! A large panda twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow spring green. Its sepia hair is long and straight. Now you will know why you fear the night.|4:1}}&lt;br /&gt;
| Arrival of a [[werebeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Berserk}}&lt;br /&gt;
| {{text anchor|BERSERK_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone berserk!|4:1}}&lt;br /&gt;
| A citizen has gone [[berserk]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Magma defaces engraving}}&lt;br /&gt;
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2| An [[engraving]] has melted in magma&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Engraving melted}}&lt;br /&gt;
| {{text anchor|ENGRAVING_MELTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork made}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CONSTRUCTION}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork architecture lost}}&lt;br /&gt;
| {{text anchor|MASTER_ARCHITECTURE_LOST}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[building]] has been destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork construction lost}}&lt;br /&gt;
| {{text anchor|MASTER_CONSTRUCTION_LOST}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Awaken}}&lt;br /&gt;
| {{text anchor|ADV_AWAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3| Related to [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Sleep interrupted}}&lt;br /&gt;
| {{text anchor|ADV_SLEEP_INTERRUPTED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Made item}}&lt;br /&gt;
| {{text anchor|ADV_REACTION_PRODUCTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job cancellation}}&lt;br /&gt;
| {{text anchor|CANCEL_JOB}}&lt;br /&gt;
| {{DFtext|Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Death}}&lt;br /&gt;
| {{text anchor|ADV_CREATURE_DEATH}}&lt;br /&gt;
| {{DFtext|The Wolf has been struck down.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen death}}&lt;br /&gt;
| {{text anchor|CITIZEN_DEATH}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been found dead.|5:1}}&lt;br /&gt;
| Death of a citizen in [[fortress mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet death}}&lt;br /&gt;
| {{text anchor|PET_DEATH}}&lt;br /&gt;
| {{DFtext|The Stray Boar (Tame) has been slaughtered.|5:1}}&lt;br /&gt;
| The death of a [[pet]], causing a negative [[thought]] for its owner Also used when a butcher slaughters unadopted [[livestock]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fall over}}&lt;br /&gt;
| {{text anchor|FALL_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf falls over.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in flame}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_FLAMES}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf is caught in a burst of forgotten beast flames!|4:1}}&lt;br /&gt;
| Also used when a creature is caught in poison gas/vapors or cave-in dust.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in web}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is caught up in a web!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle (blow apart)}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle and blows apart!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle!|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into unit}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}&lt;br /&gt;
| {{DFtext|The Wolf slams into the Wolf!|1:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit}}&lt;br /&gt;
| {{text anchor|VOMIT}}&lt;br /&gt;
| {{DFtext|The Wolf vomits.|2:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of item}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_ITEM}}&lt;br /&gt;
| {{DFtext|The Goblin Bowman loses the hold of the (bismuth bronze bow).|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regain consciousness}}&lt;br /&gt;
| {{text anchor|REGAIN_CONSCIOUSNESS}}&lt;br /&gt;
| {{DFtext|The Wolf regains consciousness.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Free from web}}&lt;br /&gt;
| {{text anchor|FREE_FROM_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is partially free from the web.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Paralyzed}}&lt;br /&gt;
| {{text anchor|PARALYZED}}&lt;br /&gt;
| {{DFtext|The Wolf is completely paralyzed!|3:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Overcome paralysis}}&lt;br /&gt;
| {{text anchor|OVERCOME_PARALYSIS}}&lt;br /&gt;
|&lt;br /&gt;
| A creature is no longer [[syndrome|paralyzed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer stunned}}&lt;br /&gt;
| {{text anchor|NOT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf is no longer stunned.|3:1}}&lt;br /&gt;
| A creature is no longer [[stun]]ned&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Exhausted}}&lt;br /&gt;
| {{text anchor|EXHAUSTION}}&lt;br /&gt;
|&lt;br /&gt;
| [[Exhaustion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Give into pain}}&lt;br /&gt;
| {{text anchor|PAIN_KO}}&lt;br /&gt;
| {{DFtext|The Wolf gives in to pain.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Break grip}}&lt;br /&gt;
| {{text anchor|BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf breaks the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Cannot break grip}}&lt;br /&gt;
| {{text anchor|NO_BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf struggles in vain against the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block fire}}&lt;br /&gt;
| {{text anchor|BLOCK_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| Blocking a [[fire]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breathe fire}}&lt;br /&gt;
| {{text anchor|BREATHE_FIRE}}&lt;br /&gt;
| {{DFtext|The Fire Imp breathes fire!|4:1}}&lt;br /&gt;
| A creature breathes [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Shoot web}}&lt;br /&gt;
| {{text anchor|SHOOT_WEB}}&lt;br /&gt;
| {{DFtext|The Giant Cave Spider shoots out thick strands of webbing!|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pull out and drop item}}&lt;br /&gt;
| {{text anchor|PULL_OUT_DROP}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stand up}}&lt;br /&gt;
| {{text anchor|STAND_UP}}&lt;br /&gt;
| {{DFtext|The Wolf stands up.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Martial trance}}&lt;br /&gt;
| {{text anchor|MARTIAL_TRANCE}}&lt;br /&gt;
| {{DFtext|Mörul Bardumoslan, Hammerdwarf has entered a martial trance!|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breath attack}}&lt;br /&gt;
| {{text anchor|MAT_BREATH}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast breathes a cloud of Mirgur Sealhorse the Infinite Shadows's forgotten beast extract!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Night Creature Attack}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_STARTS}}&lt;br /&gt;
| {{DFtext|You are surrounded by incessant cackling.|5:1}}&lt;br /&gt;
| rowspan=3| [[Bogeymen]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Cackling fades}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_ENDS}}&lt;br /&gt;
| {{DFtext|The cackling fades away.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_TRAVEL}}&lt;br /&gt;
| {{DFtext|You are still surrounded by cackling.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ghost attack}}&lt;br /&gt;
| {{text anchor|GHOST_ATTACK}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Ghostly Weaponsmith has arisen and is haunting the fortress!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Discovered site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered a lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot travel through site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_BUMP}}&lt;br /&gt;
| {{DFtext|You cannot travel through the Lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Intro}}&lt;br /&gt;
| {{text anchor|ADVENTURE_INTRO}}&lt;br /&gt;
| {{DFtext|You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you're going to go. Perhaps some of your friends might have ideas.|7:1}}&lt;br /&gt;
| Beginning [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature sound}}&lt;br /&gt;
| {{text anchor|CREATURE_SOUND}}&lt;br /&gt;
| {{DFtext|The capybara barks.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mechanism sounds}}&lt;br /&gt;
| {{text anchor|MECHANISM_SOUND}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature stolen object}}&lt;br /&gt;
| {{text anchor|CREATURE_STEALS_OBJECT}}&lt;br /&gt;
| {{DFtext|A gray langur has stolen a -giant bat bone amulet-!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found trap}}&lt;br /&gt;
| {{text anchor|FOUND_TRAP}}&lt;br /&gt;
|&lt;br /&gt;
| Discovery of a [[trap]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Transformation}}&lt;br /&gt;
| {{text anchor|BODY_TRANSFORMATION}}&lt;br /&gt;
| {{DFtext|Iden Ustuthod, Fisherdwarf has transformed into a wereskink!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (user)}}&lt;br /&gt;
| {{text anchor|INTERACTION_ACTOR}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (target)}}&lt;br /&gt;
| {{text anchor|INTERACTION_TARGET}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#TARGET_VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Undead attack}}&lt;br /&gt;
| {{text anchor|UNDEAD_ATTACK}}&lt;br /&gt;
| {{DFtext|The dead walk. Hide while you still can!|5:1}}&lt;br /&gt;
| Arrival of a horde of [[undead]].&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen missing}}&lt;br /&gt;
| {{text anchor|CITIZEN_MISSING}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been missing for a week.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet missing}}&lt;br /&gt;
| {{text anchor|PET_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
| A pet has gone missing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weird weather}}&lt;br /&gt;
| {{text anchor|STRANGE_RAIN_SNOW}}&lt;br /&gt;
| {{DFtext|It is raining rotten sludge!|4:1}}&lt;br /&gt;
| rowspan=2 | The appearance of unusual [[weather]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Evil cloud}}&lt;br /&gt;
| {{text anchor|STRANGE_CLOUD}}&lt;br /&gt;
| {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal Action}}&lt;br /&gt;
| {{text anchor|SIMPLE_ANIMAL_ACTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Flounder in water}}&lt;br /&gt;
| {{text anchor|FLOUNDER_IN_LIQUID}}&lt;br /&gt;
| {{DFtext|You flounder in the water!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Semi-wild}}&lt;br /&gt;
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}&lt;br /&gt;
| {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}}&lt;br /&gt;
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Full reversion}}&lt;br /&gt;
| {{text anchor|TRAINING_FULL_REVERSION}}&lt;br /&gt;
| {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}}&lt;br /&gt;
| An animal has reverted to a wild state (follows the previous announcement)&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained knowledge}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}&lt;br /&gt;
| {{DFtext|The dwarves of the Monastery of Tin are now quite knowledgable cave dragon trainers.|3:1}}&lt;br /&gt;
| See [[Animal trainer#Taming|Animal trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Skipped on liquid}}&lt;br /&gt;
| {{text anchor|SKIP_ON_LIQUID}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge projectile}}&lt;br /&gt;
| {{text anchor|DODGE_FLYING_OBJECT}}&lt;br /&gt;
|&lt;br /&gt;
| Dodging a shot [[arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation}}&lt;br /&gt;
| {{text anchor|REGULAR_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: I must pray to Uspram Boldyell the Contest of Stability. I'm uneasy.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation (conflict)}}&lt;br /&gt;
| {{text anchor|CONFLICT_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: This is my fight too. I will take revenge!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Hit by ball of flames}}&lt;br /&gt;
| {{text anchor|FLAME_HIT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embrace}}&lt;br /&gt;
| {{text anchor|EMBRACE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit empties container}}&lt;br /&gt;
| {{text anchor|BANDIT_EMPTY_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit grabs item}}&lt;br /&gt;
| {{text anchor|BANDIT_GRAB_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack interrupted}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}}&lt;br /&gt;
| {{DFtext|The Wolf's attack is interrupted!|4:1}}&lt;br /&gt;
| [[Wrestling]] interrupts opponent's attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack caught}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fail to grab hold}}&lt;br /&gt;
| {{text anchor|FAIL_TO_GRAB_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Failing to grab a tile&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of surface}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Losing hold of a surface while [[climb]]ing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Travel complaint}}&lt;br /&gt;
| {{text anchor|TRAVEL_COMPLAINT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer overwhelmed}}&lt;br /&gt;
| {{text anchor|LOSE_EMOTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reorganize possessions}}&lt;br /&gt;
| {{text anchor|REORGANIZE_POSSESSIONS}}&lt;br /&gt;
| {{DFtext|The Human Pikeman reorganizes his possessions.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Push item}}&lt;br /&gt;
| {{text anchor|PUSH_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Draw item}}&lt;br /&gt;
| {{text anchor|DRAW_ITEM}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strap item}}&lt;br /&gt;
| {{text anchor|STRAP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained site control}}&lt;br /&gt;
| {{text anchor|GAIN_SITE_CONTROL}}&lt;br /&gt;
| {{DFtext|You are now in control of Tanfield, ruling The Ignition of Churches from The Holy Saturninity.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Assumed position}}&lt;br /&gt;
| {{text anchor|FORT_POSITION_SUCCESSION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen overwhelmed by stress}}&lt;br /&gt;
| {{text anchor|STRESSED_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen lost to stress}}&lt;br /&gt;
| {{text anchor|CITIZEN_LOST_TO_STRESS}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tantrum}}&lt;br /&gt;
| {{text anchor|CITIZEN_TANTRUM}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enemy moved out of range}}&lt;br /&gt;
| {{text anchor|MOVED_OUT_OF_RANGE}}&lt;br /&gt;
| {{DFtext|The Wolf has moved out of range!|7:1}}&lt;br /&gt;
| An [[attack]]ed creature has moved out of range&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot jump}}&lt;br /&gt;
| {{text anchor|CANNOT_JUMP}}&lt;br /&gt;
| {{DFtext|You cannot jump while prone.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No tracks}}&lt;br /&gt;
| {{text anchor|NO_TRACKS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Already searched}}&lt;br /&gt;
| {{text anchor|ALREADY_SEARCHED_AREA}}&lt;br /&gt;
| {{DFtext|You've already searched this area recently.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found something}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_SOMETHING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found nothing}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_NOTHING}}&lt;br /&gt;
| {{DFtext|Your intense search turns up nothing.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to interact}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_INTERACT}}&lt;br /&gt;
| {{DFtext|You have nothing with which to interact.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to examine}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_EXAMINE}}&lt;br /&gt;
| {{DFtext|You have nothing to examine.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You yield}}&lt;br /&gt;
| {{text anchor|YOU_YIELDED}}&lt;br /&gt;
| {{DFtext|You assume a submissive posture.|6:1}}&lt;br /&gt;
| rowspan=2| [[Yield]]ing in adventure mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You unyield}}&lt;br /&gt;
| {{text anchor|YOU_UNYIELDED}}&lt;br /&gt;
| {{DFtext|You no longer assume a submissive posture.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You strap item}}&lt;br /&gt;
| {{text anchor|YOU_STRAP_ITEM}}&lt;br /&gt;
| {{DFtext|You strap the steel short sword to your Upper body.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You draw}}&lt;br /&gt;
| {{text anchor|YOU_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You draw the steel short sword with your Right hand.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No grasp to draw}}&lt;br /&gt;
| {{text anchor|NO_GRASP_TO_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp for the steel short sword.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to strap}}&lt;br /&gt;
| {{text anchor|NO_ITEM_TO_STRAP}}&lt;br /&gt;
| {{DFtext|You have nothing left to draw or put away.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to remove}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_REMOVE}}&lt;br /&gt;
| {{DFtext|You have nothing left to remove.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to wear}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_WEAR}}&lt;br /&gt;
| {{DFtext|You have nothing left to wear.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to eat}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_EAT}}&lt;br /&gt;
| {{DFtext|You have nothing left to eat or drink.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to contain}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_CONTAIN}}&lt;br /&gt;
| {{DFtext|You have nothing to put inside a container.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to drop}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_DROP}}&lt;br /&gt;
| {{DFtext|You have nothing left to drop.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to pick up}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_PICK_UP}}&lt;br /&gt;
| {{DFtext|There is nothing to pick up here.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_THROW}}&lt;br /&gt;
| {{DFtext|You have nothing left to throw.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_FIRE}}&lt;br /&gt;
| {{DFtext|You have nothing left to fire.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check smells}}&lt;br /&gt;
| {{text anchor|CURRENT_SMELL}}&lt;br /&gt;
|&lt;br /&gt;
| [[Smell]]ing in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check weather}}&lt;br /&gt;
| {{text anchor|CURRENT_WEATHER}}&lt;br /&gt;
| {{DFtext|The sky is clear above you.|7:1}}&lt;br /&gt;
| Checking [[weather]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check temperature}}&lt;br /&gt;
| {{text anchor|CURRENT_TEMPERATURE}}&lt;br /&gt;
|&lt;br /&gt;
| Checking [[temperature]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check date}}&lt;br /&gt;
| {{text anchor|CURRENT_DATE}}&lt;br /&gt;
| {{DFtext|It is the 14th of Granite, 250.|7:1}}&lt;br /&gt;
| Checking [[time]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No hands to pick up}}&lt;br /&gt;
| {{text anchor|NO_GRASP_FOR_PICKUP}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot climb}}&lt;br /&gt;
| {{text anchor|CANNOT_CLIMB}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to [[climb]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot stand}}&lt;br /&gt;
| {{text anchor|CANNOT_STAND}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to stand up&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Must unretract first}}&lt;br /&gt;
| {{text anchor|MUST_UNRETRACT_FIRST}}&lt;br /&gt;
| {{DFtext|You must unroll.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot rest}}&lt;br /&gt;
| {{text anchor|CANNOT_REST}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot make campfire}}&lt;br /&gt;
| {{text anchor|CANNOT_MAKE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Made a campfire}}&lt;br /&gt;
| {{text anchor|MADE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You make a [[campfire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot set a fire}}&lt;br /&gt;
| {{text anchor|CANNOT_SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Set fire}}&lt;br /&gt;
| {{text anchor|SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You set a [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Break of dawn}}&lt;br /&gt;
| {{text anchor|DAWN_BREAKS}}&lt;br /&gt;
| {{DFtext|The dawn is breaking.|6:1}}&lt;br /&gt;
| rowspan=3| Change of the time of day&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noon}}&lt;br /&gt;
| {{text anchor|NOON}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nightfall}}&lt;br /&gt;
| {{text anchor|NIGHTFALL}}&lt;br /&gt;
| {{DFtext|The night is falling.|1:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to do with item}}&lt;br /&gt;
| {{text anchor|NO_INV_INTERACTION}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Empty a container}}&lt;br /&gt;
| {{text anchor|EMPTY_CONTAINER}}&lt;br /&gt;
| {{DFtext|You empty your giant moon snail leather backpack.|6:0}}&lt;br /&gt;
| Emptying a container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Take out of a container}}&lt;br /&gt;
| {{text anchor|TAKE_OUT_OF_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| Taking an item out of container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No container to insert item}}&lt;br /&gt;
| {{text anchor|NO_CONTAINER_FOR_ITEM}}&lt;br /&gt;
| {{DFtext|You don't have a suitable container.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Put into container}}&lt;br /&gt;
| {{text anchor|PUT_INTO_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Eat}}&lt;br /&gt;
| {{text anchor|EAT_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You eat an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drink}}&lt;br /&gt;
| {{text anchor|DRINK_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drink an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Failed to eat/drink}}&lt;br /&gt;
| {{text anchor|CONSUME_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
| You lick an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop}}&lt;br /&gt;
| {{text anchor|DROP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drop an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pick up}}&lt;br /&gt;
| {{text anchor|PICK_UP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You pick up an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with building}}&lt;br /&gt;
| {{text anchor|YOU_BUILDING_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with a [[building]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with item}}&lt;br /&gt;
| {{text anchor|YOU_ITEM_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with an [[item]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feel hot/cold}}&lt;br /&gt;
| {{text anchor|YOU_TEMPERATURE_EFFECTS}}&lt;br /&gt;
| {{DFtext|You are melting!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Gain/lose possession of item}}&lt;br /&gt;
| {{text anchor|RESOLVE_SHARED_ITEMS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cough blood}}&lt;br /&gt;
| {{text anchor|COUGH_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Coughing blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit blood}}&lt;br /&gt;
| {{text anchor|VOMIT_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Vomiting blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned a power}}&lt;br /&gt;
| {{text anchor|POWER_LEARNED}}&lt;br /&gt;
|&lt;br /&gt;
| Learning a new power&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feed on victim}}&lt;br /&gt;
| {{text anchor|YOU_FEED_ON_SUCKEE}}&lt;br /&gt;
|&lt;br /&gt;
| [[Vampire|Sucking blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Profession change}}&lt;br /&gt;
| {{text anchor|PROFESSION_CHANGES}}&lt;br /&gt;
|&lt;br /&gt;
| Changing a profession&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recruit gains skill}}&lt;br /&gt;
| {{text anchor|RECRUIT_PROMOTED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Soldier becomes a master}}&lt;br /&gt;
| {{text anchor|SOLDIER_BECOMES_MASTER}}&lt;br /&gt;
|&lt;br /&gt;
| A [[soldier]] has mastered a weapon [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants unloading}}&lt;br /&gt;
| {{text anchor|MERCHANTS_UNLOADING}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants need depot}}&lt;br /&gt;
| {{text anchor|MERCHANTS_NEED_DEPOT}}&lt;br /&gt;
| {{DFtext|The merchants need a trade depot to unload their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wagons bypassed inaccessible site}}&lt;br /&gt;
| {{text anchor|MERCHANT_WAGONS_BYPASSED}}&lt;br /&gt;
|&lt;br /&gt;
| The [[merchants]]' wagons have bypassed the site&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving soon}}&lt;br /&gt;
| {{text anchor|MERCHANTS_LEAVING_SOON}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving now}}&lt;br /&gt;
| {{text anchor|MERCHANTS_EMBARKED}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet loses dead owner}}&lt;br /&gt;
| {{text anchor|PET_LOSES_DEAD_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet adopts owner}}&lt;br /&gt;
| {{text anchor|PET_ADOPTS_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin bite}}&lt;br /&gt;
| {{text anchor|VERMIN_BITE}}&lt;br /&gt;
| {{DFtext|The Stray Cow (Tame) has been stung by a honey bee!|6:1}}&lt;br /&gt;
| A [[vermin]] bites/stings a creature&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Unable to complete building}}&lt;br /&gt;
| {{text anchor|UNABLE_TO_COMPLETE_BUILDING}}&lt;br /&gt;
| {{DFtext|The dwarves were unable to complete the Wall.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job removed from unpowered building}}&lt;br /&gt;
| {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen kidnapped}}&lt;br /&gt;
| {{text anchor|CITIZEN_SNATCHED}}&lt;br /&gt;
| {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin disturbed}}&lt;br /&gt;
| {{text anchor|VERMIN_DISTURBED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land gains a status}}&lt;br /&gt;
| {{text anchor|LAND_GAINS_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land's status elevated}}&lt;br /&gt;
| {{text anchor|LAND_ELEVATED_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece crafted}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CRAFTED}}&lt;br /&gt;
| {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece defaced}}&lt;br /&gt;
| {{text anchor|ARTWORK_DEFACED}}&lt;br /&gt;
| {{DFtext|A foolish builder defaced a Edëm Stinzas!|4:0}}&lt;br /&gt;
| A [[masterwork]] was destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trained}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINED}}&lt;br /&gt;
| {{DFtext|An animal has become a Stray war Dog.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterful dye}}&lt;br /&gt;
| {{text anchor|DYED_MASTERPIECE}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] [[dyer|dyed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork food}}&lt;br /&gt;
| {{text anchor|COOKED_MASTERPIECE}}&lt;br /&gt;
| {{DFtext|Atír Sigunzlir has cooked a masterful meal!|3:1}}&lt;br /&gt;
| Cooking a [[masterwork|masterful]] [[prepared meal|meal]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mandate ends}}&lt;br /&gt;
| {{text anchor|MANDATE_ENDS}}&lt;br /&gt;
| {{DFtext| Medtob Aludineth, mayor has ended a mandate.|3:1}}&lt;br /&gt;
| A [[noble]] ended a [[mandate]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|SLOWDOWN_ENDS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat bids farewell}}&lt;br /&gt;
| {{text anchor|FAREWELL_HELPER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Election}}&lt;br /&gt;
| {{text anchor|ELECTION_RESULTS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Site located}}&lt;br /&gt;
| {{text anchor|SITE_PRESENT}}&lt;br /&gt;
|&lt;br /&gt;
| A site already exists at the location you are trying to embark to&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Construction suspended}}&lt;br /&gt;
| {{text anchor|CONSTRUCTION_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| Construction of a [[building]] was suspended&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Machine link suspended}}&lt;br /&gt;
| {{text anchor|LINKAGE_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Work order completed}}&lt;br /&gt;
| {{text anchor|QUOTA_FILLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[manager|work order]] was completed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job overwritten}}&lt;br /&gt;
| {{text anchor|JOB_OVERWRITTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No fish to catch}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}}&lt;br /&gt;
| {{DFtext|There is nothing to catch in the river.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Demand forgotten}}&lt;br /&gt;
| {{text anchor|DEMAND_FORGOTTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New demand}}&lt;br /&gt;
| {{text anchor|NEW_DEMAND}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New mandate}}&lt;br /&gt;
| {{text anchor|NEW_MANDATE}}&lt;br /&gt;
| {{DFtext|Medtob Aludineth, mayor has imposed a ban on certain exports.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|PRICES_ALTERED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Local resident creature named}}&lt;br /&gt;
| {{text anchor|NAMED_RESIDENT_CREATURE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Somebody grows up}}&lt;br /&gt;
| {{text anchor|SOMEBODY_GROWS_UP}}&lt;br /&gt;
|&lt;br /&gt;
| Somebody has grown up&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_REQUEST_TAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_WAGES_CHANGED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NEW_WORK_MANDATE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes soldier}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_SOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when dwarves assume soldier role, for standing orders or direct orders&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes civilian}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_NONSOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when soldier dwarves no longer have active military orders, and return to civilian life&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Party organized}}&lt;br /&gt;
| {{text anchor|PARTY_ORGANIZED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trantrum (possessed by ghost)}}&lt;br /&gt;
| {{text anchor|POSSESSED_TANTRUM}}&lt;br /&gt;
|&lt;br /&gt;
| A dwarf possessed by a [[ghost]] is throwing a [[tantrum]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building toppled by ghost}}&lt;br /&gt;
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}}&lt;br /&gt;
|&lt;br /&gt;
| A building was toppled by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork improvement}}&lt;br /&gt;
| {{text anchor|MASTERFUL_IMPROVEMENT}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] decorated&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork engraving}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[engraving]] was created&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wedding}}&lt;br /&gt;
| {{text anchor|MARRIAGE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NO_MARRIAGE_CELEBRATION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Beast guzzles drink}}&lt;br /&gt;
| {{text anchor|CURIOUS_GUZZLER}}&lt;br /&gt;
|&lt;br /&gt;
| An animal drank stockpiled [[booze]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Clear weather}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_CLEAR}}&lt;br /&gt;
| {{DFtext|The weather has cleared.|7:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snow}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_SNOW}}&lt;br /&gt;
| {{DFtext|A snow storm has come.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rain}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_RAIN}}&lt;br /&gt;
| {{DFtext|It has started raining.|1:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wet season}}&lt;br /&gt;
| {{text anchor|SEASON_WET}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dry season}}&lt;br /&gt;
| {{text anchor|SEASON_DRY}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Spring}}&lt;br /&gt;
| {{text anchor|SEASON_SPRING}}&lt;br /&gt;
| {{DFtext|Spring has arrived!|2:1}}&lt;br /&gt;
| rowspan=4| Change of a season&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Summer}}&lt;br /&gt;
| {{text anchor|SEASON_SUMMER}}&lt;br /&gt;
| {{DFtext|It is now summer.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Autumn}}&lt;br /&gt;
| {{text anchor|SEASON_AUTUMN}}&lt;br /&gt;
| {{DFtext|Autumn has come.|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winter}}&lt;br /&gt;
| {{text anchor|SEASON_WINTER}}&lt;br /&gt;
| {{DFtext|Winter is here.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guest arrives}}&lt;br /&gt;
| {{text anchor|GUEST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}}&lt;br /&gt;
| Arrival of visitors, and also squads returning from missions.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot speak}}&lt;br /&gt;
| {{text anchor|CANNOT_SPEAK}}&lt;br /&gt;
| {{DFtext|A troglodyte cannot speak.|6:0}}&lt;br /&gt;
| When playing adventure mode as a creature that doesn't speak.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Research breakthrough}}&lt;br /&gt;
| {{text anchor|RESEARCH_BREAKTHROUGH}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Your order delivered}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_DELIVERY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot perform}}&lt;br /&gt;
| {{text anchor|PERFORMANCE_START_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Begin activity}}&lt;br /&gt;
| {{text anchor|BEGIN_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity ongoing}}&lt;br /&gt;
| {{text anchor|MIDDLE_OF_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity section change}}&lt;br /&gt;
| {{text anchor|ACTIVITY_SECTION_CHANGE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity end}}&lt;br /&gt;
| {{text anchor|CONCLUDE_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned written content}}&lt;br /&gt;
| {{text anchor|LEARNED_WRITTEN_CONTENT}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned art form}}&lt;br /&gt;
| {{text anchor|LEARNED_ART_FORM}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Performance quality}}&lt;br /&gt;
| {{text anchor|PERFORMER_UPDATE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building destroyed/toppled}}&lt;br /&gt;
| {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[creature]] destroyed a [[building]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cursed by deity}}&lt;br /&gt;
| {{text anchor|DEITY_CURSE}}&lt;br /&gt;
|&lt;br /&gt;
| Being cursed by a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition complete}}&lt;br /&gt;
| {{text anchor|COMPOSITION_COMPLETE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition failed}}&lt;br /&gt;
| {{text anchor|COMPOSITION_FAILED}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New apprenticeship}}&lt;br /&gt;
| {{text anchor|NEW_APPRENTICESHIP}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Petition ignored}}&lt;br /&gt;
| {{text anchor|PETITION_IGNORED}}&lt;br /&gt;
| {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot chop tree}}&lt;br /&gt;
| {{text anchor|CANNOT_CHOP_TREE}}&lt;br /&gt;
| {{DFtext|You cannot fell trees in the arena.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tree chopped}}&lt;br /&gt;
| {{text anchor|CHOP_TREE}}&lt;br /&gt;
|&lt;br /&gt;
| Chopping [[tree]]s in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot construct here}}&lt;br /&gt;
| {{text anchor|CANNOT_CONSTRUCT}}&lt;br /&gt;
| {{DFtext|You cannot construct at this site.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rumor spread by citizen}}&lt;br /&gt;
| {{text anchor|RUMOR_SPREAD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Visitor shared rumor(s)}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Returning soldiers bring rumor(s)}}&lt;br /&gt;
| {{text anchor|RETURNING_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New site founded nearby}}&lt;br /&gt;
| {{text anchor|NEW_HOLDING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nearby site linked economically}}&lt;br /&gt;
| {{text anchor|NEW_MARKET_LINK}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You given emergency tactical control}}&lt;br /&gt;
| {{text anchor|EMERGENCY_TACTICAL_CONTROL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement satisfied}}&lt;br /&gt;
| {{text anchor|AGREEMENT_SATISFIED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Priesthood needs recognized}}&lt;br /&gt;
| {{text anchor|AGREEMENT_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement abandoned}}&lt;br /&gt;
| {{text anchor|AGREEMENT_ABANDONED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guild founded}}&lt;br /&gt;
| {{text anchor|NEW_GUILD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item handoff}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_HANDOFF}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item stolen}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_STOLEN}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item has been moved}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MOVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item missing}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mount}}&lt;br /&gt;
| {{text anchor|MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot mount}}&lt;br /&gt;
| {{text anchor|CANNOT_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to mount}}&lt;br /&gt;
| {{text anchor|FAILED_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dismount}}&lt;br /&gt;
| {{text anchor|DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to dismount}}&lt;br /&gt;
| {{text anchor|FAILED_DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat left unhappy}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_LEFT_UNHAPPY}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embark}}&lt;br /&gt;
| {{text anchor|EMBARK_MESSAGE}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|First caravan}}&lt;br /&gt;
| {{text anchor|FIRST_CARAVAN_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived}}&lt;br /&gt;
| {{text anchor|MONARCH_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived early}}&lt;br /&gt;
| {{text anchor|HASTY_MONARCH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Satisfied monarch}}&lt;br /&gt;
| {{text anchor|SATISFIED_MONARCH}}&lt;br /&gt;
| {{DFtext|The queen Fikod Rîsennikot is satisfied with their position here. Everything is properly royal, properly furnished. And yet? A true Mountainhome must have a true throne! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. Deeper. We must dig deeper.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mountainhome achieved}}&lt;br /&gt;
| {{text anchor|MOUNTAINHOME}}&lt;br /&gt;
| &lt;br /&gt;
| You have acquired the status of mountainhome, the new dwarven capital&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No food}}&lt;br /&gt;
| {{text anchor|FOOD_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{files}}&lt;br /&gt;
[[ru:Announcements.txt]]&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295776</id>
		<title>Announcements.txt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295776"/>
		<updated>2023-10-31T19:03:05Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: Reference to correct version where Announcement Settings was added the premium edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Both the [[Announcement]]s section of the in game [[Settings#Announcements|Settings]] and the '''announcements.txt''' file can be used to control the types of announcements are brought to the user's attention in Dwarf Fortress and how they will be displayed in various modes. This can be useful to add alerts for critical combat events, stopping the recentering upon birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiting'.&lt;br /&gt;
&lt;br /&gt;
The ''announcements.txt'' file reflects the in game Settings, Announcements tab. The table below has been updated with the [[Settings#Announcements|Settings]] Announcement 'Name' which corresponds to its ''announcements.txt EVENT_LABEL'' (slightly less obvious than you may assume in some cases).&lt;br /&gt;
&lt;br /&gt;
=== Community Awareness - Dwarf Fortress filesystem (/prefs/ vs /init/) ===&lt;br /&gt;
{{File|DF/data/init/announcements.txt}}&lt;br /&gt;
{{File|DF/data/prefs/announcements.txt}}&lt;br /&gt;
Dwarf Fortress supports editing DF/data/'''init'''/file to adjust the '''Default''' [[Announcement]]s settings.&amp;lt;br&amp;gt;&lt;br /&gt;
Editing the same file in DF/data/'''prefs'''/ will make changes to the '''Current''' settings.&lt;br /&gt;
&amp;lt;br&amp;gt;This is the standard Dwarf Fortress file system organization.&lt;br /&gt;
&lt;br /&gt;
In later versions (added in [[Release_information/50.10|v50.10]]) a new in game [[Settings#Announcements|Settings]] section, [[Announcement]]s, was added which makes this process easier. Though the purpose of each announcement for each can still be a bit obtuse, this page offers ''some'' help.&amp;lt;br&amp;gt;&lt;br /&gt;
The '''announcements.txt''' file still exists in both locations, be sure to modify the DF/data/'''prefs'''/ version to experience the change to the '''current''' settings if you're changing a formerly played install or current game.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that to confirm which ''announcement.txt'' EVENT_LABEL corresponds to an [[Announcement]] 'name' that you can,&lt;br /&gt;
# Open ''announcement.txt'' and identify the EVENT_LABEL you believe to be the right one&lt;br /&gt;
# Note it's '':options''&lt;br /&gt;
# Open [[Settings]] while in a game, and make a change to the Announcement 'name' you believe corresponds&lt;br /&gt;
# Clicking 'Done' and 'Return to game' will update DF/data/'''prefs'''/announcements.txt without exiting the game&lt;br /&gt;
# Reload ''announcement.txt'' and confirm the expected change to the '':options'' of the ''EVENT_LABEL'' previously identified&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
 ['''''EVENT_LABEL''''''':option:option''...]&lt;br /&gt;
=== Available options ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Settings]]&amp;lt;br&amp;gt;Options&lt;br /&gt;
! announcements.txt&amp;lt;br&amp;gt;'':options''&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Popup}}&lt;br /&gt;
| {{text anchor|BOX}} or {{text anchor|DO_MEGA}}&lt;br /&gt;
| Causes a box to appear in the middle of the screen, requiring a click on the Okay button to close it. If multiple boxes are displayed at the same time, the button says More and displays the next box.&lt;br /&gt;
| This is often used with [[Announcement#Game-changing announcements|game-changing announcements]].&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pause}}&lt;br /&gt;
| {{text anchor|P}} or {{text anchor|PAUSE}}&lt;br /&gt;
| Pauses the game when the announcement occurs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recenter}}&lt;br /&gt;
| {{text anchor|R}} or {{text anchor|RECENTER}}&lt;br /&gt;
| Recenters the game to the location of the announcement when the announcement occurs.&lt;br /&gt;
| Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Adv}}&lt;br /&gt;
| {{text anchor|A_D}} or {{text anchor|A_DISPLAY}}&lt;br /&gt;
| Causes the announcement to be displayed at the bottom of the screen in [[adventure mode]] (and be viewable in the {{k|a}}nnouncements list).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fort}}&lt;br /&gt;
| {{text anchor|D_D}} or {{text anchor|D_DISPLAY}}&lt;br /&gt;
| Causes the announcement to appear under one of the categories at the left side of the screen in [[fortress mode]].&lt;br /&gt;
| The default for [[Announcement#Minor announcements|minor announcements]] including profession changes, [[weather]], job cancellations, and striking new minerals while [[mining]].&amp;lt;br&amp;gt;While playing in Fortress mode, enabling/disabling Adv has no impact on your announcement experience.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Report}}&lt;br /&gt;
| {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}}&lt;br /&gt;
| Causes the announcement to appear in all [[reports]]. A new report will be created if none are active.&lt;br /&gt;
| Commonly used for logging combat details. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Report (Active)}}&lt;br /&gt;
| {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}}&lt;br /&gt;
| Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active.&lt;br /&gt;
| There is no difference between having 'Report (Active)/UCR_A' and 'Report/UCR' enabled verse having only 'Report/UCR' enabled. Use Report (Active)/UCR_A for things you want in the combat reports that would be too chatty to always generate a combat report for (Urist Falls down) but don't forget to disable 'Report/UCR' or you won't get the benefit.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Alert}}&lt;br /&gt;
| {{text anchor|ALERT}}&lt;br /&gt;
| Causes the announcement to appear under the alert button at the left side of the screen in [[fortress mode]].&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of announcements ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Settings]]&amp;lt;br&amp;gt;Name&lt;br /&gt;
! announcements.txt&amp;lt;br&amp;gt;EVENT_LABEL&lt;br /&gt;
! Example&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reached peak}}&lt;br /&gt;
| {{text anchor|REACHED_PEAK}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2 | See [[calendar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Era change}}&lt;br /&gt;
| {{text anchor|ERA_CHANGE}}&lt;br /&gt;
| {{DFtext|The world has passed into The Dwarven Age.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3 | Discovery of the [[HFS]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1B}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1B}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 2}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found a feature}}&lt;br /&gt;
| {{text anchor|FEATURE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}&lt;br /&gt;
| Discovery of [[cavern]]s and their various features&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Praise the miners}}&lt;br /&gt;
| {{text anchor|STRUCK_DEEP_METAL}}&lt;br /&gt;
| {{DFtext|Raw adamantine! Praise the miners!|3:1}}&lt;br /&gt;
| Striking [[adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck mica!|6:1}}&lt;br /&gt;
| rowspan=2 | Striking a mineral while [[mining]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck economic mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck hematite!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weapon twist}}&lt;br /&gt;
| {{text anchor|COMBAT_TWIST_WEAPON}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop item}}&lt;br /&gt;
| {{text anchor|COMBAT_LET_ITEM_DROP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Charge}}&lt;br /&gt;
| {{text anchor|COMBAT_START_CHARGE}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf charges at The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Surprised}}&lt;br /&gt;
| {{text anchor|COMBAT_SURPRISE_CHARGE}}&lt;br /&gt;
| {{DFtext|The Wolf looks suprised by the ferocity of The Swordsdwarf's onslaught!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (proj)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}&lt;br /&gt;
| {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (strike)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge}}&lt;br /&gt;
| {{text anchor|COMBAT_DODGE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Counterstrike}}&lt;br /&gt;
| {{text anchor|COMBAT_COUNTERSTRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block}}&lt;br /&gt;
| {{text anchor|COMBAT_BLOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Parry}}&lt;br /&gt;
| {{text anchor|COMBAT_PARRY}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Collision}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_COLLISION}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf collides with The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf bounces backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle/tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}&lt;br /&gt;
| {{DFtext|They tangle together and tumble forward!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Joint lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Chokehold}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Takedown}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf takes The Wolf down by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Throw}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_THROW}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf throws The Wolf by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release choke}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Struggle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Latch on}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Strangle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Adjust grip}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Part ripped away}}&lt;br /&gt;
| {{text anchor|COMBAT_GRAB_TEAR}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strike}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wounds}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enraged}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ENRAGED}}&lt;br /&gt;
| {{DFtext|The Wolf has become enraged!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack stuck in}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUCKIN}}&lt;br /&gt;
| {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Natural attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_BP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}&lt;br /&gt;
| {{DFtext|The Wolf latches on firmly!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Propelling blow}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}&lt;br /&gt;
| {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Knocked out}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}&lt;br /&gt;
| {{DFtext|The Wolf has been knocked unconscious!|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stunned}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf has been stunned!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winded}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_WINDED}}&lt;br /&gt;
| {{DFtext|The Wolf is having trouble breathing!|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nauseated}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_NAUSEATED}}&lt;br /&gt;
| {{DFtext|The Wolf looks sick!|2:1}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
| The arrival of [[migrants]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (warm)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_WARM}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: warm stone located.|6:1}}&lt;br /&gt;
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (wet)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_DAMP}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: damp stone located.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regular beast}}&lt;br /&gt;
| {{text anchor|BEAST_AMBUSH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|AMBUSH_DEFENDER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=14 | Discovering an [[ambush]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (resident)}}&lt;br /&gt;
| {{text anchor|AMBUSH_RESIDENT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Thief (villain)}}&lt;br /&gt;
| {{text anchor|AMBUSH_HERO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF}}&lt;br /&gt;
| {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, sulking)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, other)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin}}&lt;br /&gt;
| {{text anchor|AMBUSH_MISCHIEVOUS}}&lt;br /&gt;
| {{DFtext|A gremlin! Drive it away!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snatcher}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER}}&lt;br /&gt;
| {{DFtext|Snatcher! Protect the children!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (snatcher)}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (injured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INJURED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (uninjured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_OTHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (incapacitated creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INCAPACITATED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caravan}}&lt;br /&gt;
| {{text anchor|CARAVAN_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A caravan from Sarvesh Langgud has arrived.|1:1}}&lt;br /&gt;
| Arrival of a [[caravan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noble}}&lt;br /&gt;
| {{text anchor|NOBLE_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[noble]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants}}&lt;br /&gt;
| {{text anchor|D_MIGRANTS_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived.|7:0}}&lt;br /&gt;
| rowspan=3| Arrival of a [[migrant]] wave&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrant (one)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A migrant has arrived.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants (danger)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived, despite the danger.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No migrants}}&lt;br /&gt;
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The fortress attracted no migrants this season.|6:0}}&lt;br /&gt;
| The failure of [[migrants]] to show up in Fortress mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trapped}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_CATCH}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] was caught in an [[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trap robbed}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_ROBBED}}&lt;br /&gt;
|&lt;br /&gt;
| Failure to catch a [[vermin]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin pulled lever}}&lt;br /&gt;
| {{text anchor|MISCHIEF_LEVER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin triggered plate}}&lt;br /&gt;
| {{text anchor|MISCHIEF_PLATE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin opened cage}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CAGE}}&lt;br /&gt;
| {{DFtext|Something has emptied in a cage!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin unshackled something}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CHAIN}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[diplomat]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Liaison}}&lt;br /&gt;
| {{text anchor|LIAISON_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}}&lt;br /&gt;
| Arrival of an [[outpost liaison]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trade diplomat}}&lt;br /&gt;
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cave-in}}&lt;br /&gt;
| {{text anchor|CAVE_COLLAPSE}}&lt;br /&gt;
| {{DFtext|A section of the cavern has collapsed!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen birth}}&lt;br /&gt;
| {{text anchor|BIRTH_CITIZEN}}&lt;br /&gt;
| {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal birth}}&lt;br /&gt;
| {{text anchor|BIRTH_ANIMAL}}&lt;br /&gt;
| {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wild animal gave birth}}&lt;br /&gt;
| {{text anchor|BIRTH_WILD_ANIMAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strange mood}}&lt;br /&gt;
| {{text anchor|STRANGE_MOOD}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|5:1}}&lt;br /&gt;
{{DFtext|Logem Stinthdkithn, Bowyer has been possessed!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact made}}&lt;br /&gt;
| {{text anchor|MADE_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Item given name}}&lt;br /&gt;
| {{text anchor|NAMED_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Urdim Arbanerib, Mace Lord has bestowed the name Ostar Kinem upon a iron buckler!|3:1}}&lt;br /&gt;
| A soldier named their equipment.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attachment to item}}&lt;br /&gt;
| {{text anchor|ITEM_ATTACHMENT}}&lt;br /&gt;
| {{DFtext|Kirkrost Inethnosig, mayor has grown attached to a steel crossbow!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin escaped from cage}}&lt;br /&gt;
| {{text anchor|VERMIN_CAGE_ESCAPE}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] escapes from a [[cage]]/[[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Entangled in hidden web}}&lt;br /&gt;
| {{text anchor|TRIGGER_WEB}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Strange mood) Building claimed}}&lt;br /&gt;
| {{text anchor|MOOD_BUILDING_CLAIMED}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}}&lt;br /&gt;
| A [[strange mood|moody]] dwarf has claimed a workshop&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact construction begun}}&lt;br /&gt;
| {{text anchor|ARTIFACT_BEGUN}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}}&lt;br /&gt;
| A dwarf has begun construction of an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Megabeast}}&lt;br /&gt;
| {{text anchor|MEGABEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}}&lt;br /&gt;
| Arrival of a [[megabeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Werebeast}}&lt;br /&gt;
| {{text anchor|WEREBEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Werepanda Onget Râlukerib has come! A large panda twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow spring green. Its sepia hair is long and straight. Now you will know why you fear the night.|4:1}}&lt;br /&gt;
| Arrival of a [[werebeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Berserk}}&lt;br /&gt;
| {{text anchor|BERSERK_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone berserk!|4:1}}&lt;br /&gt;
| A citizen has gone [[berserk]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Magma defaces engraving}}&lt;br /&gt;
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2| An [[engraving]] has melted in magma&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Engraving melted}}&lt;br /&gt;
| {{text anchor|ENGRAVING_MELTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork made}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CONSTRUCTION}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork architecture lost}}&lt;br /&gt;
| {{text anchor|MASTER_ARCHITECTURE_LOST}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[building]] has been destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork construction lost}}&lt;br /&gt;
| {{text anchor|MASTER_CONSTRUCTION_LOST}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Awaken}}&lt;br /&gt;
| {{text anchor|ADV_AWAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3| Related to [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Sleep interrupted}}&lt;br /&gt;
| {{text anchor|ADV_SLEEP_INTERRUPTED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Made item}}&lt;br /&gt;
| {{text anchor|ADV_REACTION_PRODUCTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job cancellation}}&lt;br /&gt;
| {{text anchor|CANCEL_JOB}}&lt;br /&gt;
| {{DFtext|Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Death}}&lt;br /&gt;
| {{text anchor|ADV_CREATURE_DEATH}}&lt;br /&gt;
| {{DFtext|The Wolf has been struck down.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen death}}&lt;br /&gt;
| {{text anchor|CITIZEN_DEATH}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been found dead.|5:1}}&lt;br /&gt;
| Death of a citizen in [[fortress mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet death}}&lt;br /&gt;
| {{text anchor|PET_DEATH}}&lt;br /&gt;
| {{DFtext|The Stray Boar (Tame) has been slaughtered.|5:1}}&lt;br /&gt;
| The death of a [[pet]], causing a negative [[thought]] for its owner Also used when a butcher slaughters unadopted [[livestock]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fall over}}&lt;br /&gt;
| {{text anchor|FALL_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf falls over.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in flame}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_FLAMES}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf is caught in a burst of forgotten beast flames!|4:1}}&lt;br /&gt;
| Also used when a creature is caught in poison gas/vapors or cave-in dust.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in web}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is caught up in a web!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle (blow apart)}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle and blows apart!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle!|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into unit}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}&lt;br /&gt;
| {{DFtext|The Wolf slams into the Wolf!|1:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit}}&lt;br /&gt;
| {{text anchor|VOMIT}}&lt;br /&gt;
| {{DFtext|The Wolf vomits.|2:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of item}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_ITEM}}&lt;br /&gt;
| {{DFtext|The Goblin Bowman loses the hold of the (bismuth bronze bow).|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regain consciousness}}&lt;br /&gt;
| {{text anchor|REGAIN_CONSCIOUSNESS}}&lt;br /&gt;
| {{DFtext|The Wolf regains consciousness.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Free from web}}&lt;br /&gt;
| {{text anchor|FREE_FROM_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is partially free from the web.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Paralyzed}}&lt;br /&gt;
| {{text anchor|PARALYZED}}&lt;br /&gt;
| {{DFtext|The Wolf is completely paralyzed!|3:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Overcome paralysis}}&lt;br /&gt;
| {{text anchor|OVERCOME_PARALYSIS}}&lt;br /&gt;
|&lt;br /&gt;
| A creature is no longer [[syndrome|paralyzed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer stunned}}&lt;br /&gt;
| {{text anchor|NOT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf is no longer stunned.|3:1}}&lt;br /&gt;
| A creature is no longer [[stun]]ned&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Exhausted}}&lt;br /&gt;
| {{text anchor|EXHAUSTION}}&lt;br /&gt;
|&lt;br /&gt;
| [[Exhaustion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Give into pain}}&lt;br /&gt;
| {{text anchor|PAIN_KO}}&lt;br /&gt;
| {{DFtext|The Wolf gives in to pain.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Break grip}}&lt;br /&gt;
| {{text anchor|BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf breaks the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Cannot break grip}}&lt;br /&gt;
| {{text anchor|NO_BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf struggles in vain against the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block fire}}&lt;br /&gt;
| {{text anchor|BLOCK_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| Blocking a [[fire]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breathe fire}}&lt;br /&gt;
| {{text anchor|BREATHE_FIRE}}&lt;br /&gt;
| {{DFtext|The Fire Imp breathes fire!|4:1}}&lt;br /&gt;
| A creature breathes [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Shoot web}}&lt;br /&gt;
| {{text anchor|SHOOT_WEB}}&lt;br /&gt;
| {{DFtext|The Giant Cave Spider shoots out thick strands of webbing!|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pull out and drop item}}&lt;br /&gt;
| {{text anchor|PULL_OUT_DROP}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stand up}}&lt;br /&gt;
| {{text anchor|STAND_UP}}&lt;br /&gt;
| {{DFtext|The Wolf stands up.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Martial trance}}&lt;br /&gt;
| {{text anchor|MARTIAL_TRANCE}}&lt;br /&gt;
| {{DFtext|Mörul Bardumoslan, Hammerdwarf has entered a martial trance!|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breath attack}}&lt;br /&gt;
| {{text anchor|MAT_BREATH}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast breathes a cloud of Mirgur Sealhorse the Infinite Shadows's forgotten beast extract!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Night Creature Attack}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_STARTS}}&lt;br /&gt;
| {{DFtext|You are surrounded by incessant cackling.|5:1}}&lt;br /&gt;
| rowspan=3| [[Bogeymen]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Cackling fades}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_ENDS}}&lt;br /&gt;
| {{DFtext|The cackling fades away.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_TRAVEL}}&lt;br /&gt;
| {{DFtext|You are still surrounded by cackling.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ghost attack}}&lt;br /&gt;
| {{text anchor|GHOST_ATTACK}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Ghostly Weaponsmith has arisen and is haunting the fortress!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Discovered site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered a lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot travel through site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_BUMP}}&lt;br /&gt;
| {{DFtext|You cannot travel through the Lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Intro}}&lt;br /&gt;
| {{text anchor|ADVENTURE_INTRO}}&lt;br /&gt;
| {{DFtext|You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you're going to go. Perhaps some of your friends might have ideas.|7:1}}&lt;br /&gt;
| Beginning [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature sound}}&lt;br /&gt;
| {{text anchor|CREATURE_SOUND}}&lt;br /&gt;
| {{DFtext|The capybara barks.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mechanism sounds}}&lt;br /&gt;
| {{text anchor|MECHANISM_SOUND}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature stolen object}}&lt;br /&gt;
| {{text anchor|CREATURE_STEALS_OBJECT}}&lt;br /&gt;
| {{DFtext|A gray langur has stolen a -giant bat bone amulet-!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found trap}}&lt;br /&gt;
| {{text anchor|FOUND_TRAP}}&lt;br /&gt;
|&lt;br /&gt;
| Discovery of a [[trap]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Transformation}}&lt;br /&gt;
| {{text anchor|BODY_TRANSFORMATION}}&lt;br /&gt;
| {{DFtext|Iden Ustuthod, Fisherdwarf has transformed into a wereskink!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (user)}}&lt;br /&gt;
| {{text anchor|INTERACTION_ACTOR}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (target)}}&lt;br /&gt;
| {{text anchor|INTERACTION_TARGET}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#TARGET_VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Undead attack}}&lt;br /&gt;
| {{text anchor|UNDEAD_ATTACK}}&lt;br /&gt;
| {{DFtext|The dead walk. Hide while you still can!|5:1}}&lt;br /&gt;
| Arrival of a horde of [[undead]].&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen missing}}&lt;br /&gt;
| {{text anchor|CITIZEN_MISSING}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been missing for a week.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet missing}}&lt;br /&gt;
| {{text anchor|PET_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
| A pet has gone missing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weird weather}}&lt;br /&gt;
| {{text anchor|STRANGE_RAIN_SNOW}}&lt;br /&gt;
| {{DFtext|It is raining rotten sludge!|4:1}}&lt;br /&gt;
| rowspan=2 | The appearance of unusual [[weather]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Evil cloud}}&lt;br /&gt;
| {{text anchor|STRANGE_CLOUD}}&lt;br /&gt;
| {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal Action}}&lt;br /&gt;
| {{text anchor|SIMPLE_ANIMAL_ACTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Flounder in water}}&lt;br /&gt;
| {{text anchor|FLOUNDER_IN_LIQUID}}&lt;br /&gt;
| {{DFtext|You flounder in the water!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Semi-wild}}&lt;br /&gt;
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}&lt;br /&gt;
| {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}}&lt;br /&gt;
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Full reversion}}&lt;br /&gt;
| {{text anchor|TRAINING_FULL_REVERSION}}&lt;br /&gt;
| {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}}&lt;br /&gt;
| An animal has reverted to a wild state (follows the previous announcement)&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained knowledge}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}&lt;br /&gt;
| {{DFtext|The dwarves of the Monastery of Tin are now quite knowledgable cave dragon trainers.|3:1}}&lt;br /&gt;
| See [[Animal trainer#Taming|Animal trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Skipped on liquid}}&lt;br /&gt;
| {{text anchor|SKIP_ON_LIQUID}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge projectile}}&lt;br /&gt;
| {{text anchor|DODGE_FLYING_OBJECT}}&lt;br /&gt;
|&lt;br /&gt;
| Dodging a shot [[arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation}}&lt;br /&gt;
| {{text anchor|REGULAR_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: I must pray to Uspram Boldyell the Contest of Stability. I'm uneasy.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation (conflict)}}&lt;br /&gt;
| {{text anchor|CONFLICT_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: This is my fight too. I will take revenge!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Hit by ball of flames}}&lt;br /&gt;
| {{text anchor|FLAME_HIT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embrace}}&lt;br /&gt;
| {{text anchor|EMBRACE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit empties container}}&lt;br /&gt;
| {{text anchor|BANDIT_EMPTY_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit grabs item}}&lt;br /&gt;
| {{text anchor|BANDIT_GRAB_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack interrupted}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}}&lt;br /&gt;
| {{DFtext|The Wolf's attack is interrupted!|4:1}}&lt;br /&gt;
| [[Wrestling]] interrupts opponent's attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack caught}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fail to grab hold}}&lt;br /&gt;
| {{text anchor|FAIL_TO_GRAB_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Failing to grab a tile&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of surface}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Losing hold of a surface while [[climb]]ing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Travel complaint}}&lt;br /&gt;
| {{text anchor|TRAVEL_COMPLAINT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer overwhelmed}}&lt;br /&gt;
| {{text anchor|LOSE_EMOTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reorganize possessions}}&lt;br /&gt;
| {{text anchor|REORGANIZE_POSSESSIONS}}&lt;br /&gt;
| {{DFtext|The Human Pikeman reorganizes his possessions.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Push item}}&lt;br /&gt;
| {{text anchor|PUSH_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Draw item}}&lt;br /&gt;
| {{text anchor|DRAW_ITEM}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strap item}}&lt;br /&gt;
| {{text anchor|STRAP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained site control}}&lt;br /&gt;
| {{text anchor|GAIN_SITE_CONTROL}}&lt;br /&gt;
| {{DFtext|You are now in control of Tanfield, ruling The Ignition of Churches from The Holy Saturninity.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Assumed position}}&lt;br /&gt;
| {{text anchor|FORT_POSITION_SUCCESSION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen overwhelmed by stress}}&lt;br /&gt;
| {{text anchor|STRESSED_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen lost to stress}}&lt;br /&gt;
| {{text anchor|CITIZEN_LOST_TO_STRESS}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tantrum}}&lt;br /&gt;
| {{text anchor|CITIZEN_TANTRUM}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enemy moved out of range}}&lt;br /&gt;
| {{text anchor|MOVED_OUT_OF_RANGE}}&lt;br /&gt;
| {{DFtext|The Wolf has moved out of range!|7:1}}&lt;br /&gt;
| An [[attack]]ed creature has moved out of range&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot jump}}&lt;br /&gt;
| {{text anchor|CANNOT_JUMP}}&lt;br /&gt;
| {{DFtext|You cannot jump while prone.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No tracks}}&lt;br /&gt;
| {{text anchor|NO_TRACKS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Already searched}}&lt;br /&gt;
| {{text anchor|ALREADY_SEARCHED_AREA}}&lt;br /&gt;
| {{DFtext|You've already searched this area recently.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found something}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_SOMETHING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found nothing}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_NOTHING}}&lt;br /&gt;
| {{DFtext|Your intense search turns up nothing.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to interact}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_INTERACT}}&lt;br /&gt;
| {{DFtext|You have nothing with which to interact.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to examine}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_EXAMINE}}&lt;br /&gt;
| {{DFtext|You have nothing to examine.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You yield}}&lt;br /&gt;
| {{text anchor|YOU_YIELDED}}&lt;br /&gt;
| {{DFtext|You assume a submissive posture.|6:1}}&lt;br /&gt;
| rowspan=2| [[Yield]]ing in adventure mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You unyield}}&lt;br /&gt;
| {{text anchor|YOU_UNYIELDED}}&lt;br /&gt;
| {{DFtext|You no longer assume a submissive posture.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You strap item}}&lt;br /&gt;
| {{text anchor|YOU_STRAP_ITEM}}&lt;br /&gt;
| {{DFtext|You strap the steel short sword to your Upper body.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You draw}}&lt;br /&gt;
| {{text anchor|YOU_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You draw the steel short sword with your Right hand.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No grasp to draw}}&lt;br /&gt;
| {{text anchor|NO_GRASP_TO_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp for the steel short sword.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to strap}}&lt;br /&gt;
| {{text anchor|NO_ITEM_TO_STRAP}}&lt;br /&gt;
| {{DFtext|You have nothing left to draw or put away.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to remove}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_REMOVE}}&lt;br /&gt;
| {{DFtext|You have nothing left to remove.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to wear}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_WEAR}}&lt;br /&gt;
| {{DFtext|You have nothing left to wear.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to eat}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_EAT}}&lt;br /&gt;
| {{DFtext|You have nothing left to eat or drink.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to contain}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_CONTAIN}}&lt;br /&gt;
| {{DFtext|You have nothing to put inside a container.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to drop}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_DROP}}&lt;br /&gt;
| {{DFtext|You have nothing left to drop.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to pick up}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_PICK_UP}}&lt;br /&gt;
| {{DFtext|There is nothing to pick up here.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_THROW}}&lt;br /&gt;
| {{DFtext|You have nothing left to throw.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_FIRE}}&lt;br /&gt;
| {{DFtext|You have nothing left to fire.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check smells}}&lt;br /&gt;
| {{text anchor|CURRENT_SMELL}}&lt;br /&gt;
|&lt;br /&gt;
| [[Smell]]ing in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check weather}}&lt;br /&gt;
| {{text anchor|CURRENT_WEATHER}}&lt;br /&gt;
| {{DFtext|The sky is clear above you.|7:1}}&lt;br /&gt;
| Checking [[weather]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check temperature}}&lt;br /&gt;
| {{text anchor|CURRENT_TEMPERATURE}}&lt;br /&gt;
|&lt;br /&gt;
| Checking [[temperature]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check date}}&lt;br /&gt;
| {{text anchor|CURRENT_DATE}}&lt;br /&gt;
| {{DFtext|It is the 14th of Granite, 250.|7:1}}&lt;br /&gt;
| Checking [[time]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No hands to pick up}}&lt;br /&gt;
| {{text anchor|NO_GRASP_FOR_PICKUP}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot climb}}&lt;br /&gt;
| {{text anchor|CANNOT_CLIMB}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to [[climb]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot stand}}&lt;br /&gt;
| {{text anchor|CANNOT_STAND}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to stand up&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Must unretract first}}&lt;br /&gt;
| {{text anchor|MUST_UNRETRACT_FIRST}}&lt;br /&gt;
| {{DFtext|You must unroll.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot rest}}&lt;br /&gt;
| {{text anchor|CANNOT_REST}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot make campfire}}&lt;br /&gt;
| {{text anchor|CANNOT_MAKE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Made a campfire}}&lt;br /&gt;
| {{text anchor|MADE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You make a [[campfire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot set a fire}}&lt;br /&gt;
| {{text anchor|CANNOT_SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Set fire}}&lt;br /&gt;
| {{text anchor|SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You set a [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Break of dawn}}&lt;br /&gt;
| {{text anchor|DAWN_BREAKS}}&lt;br /&gt;
| {{DFtext|The dawn is breaking.|6:1}}&lt;br /&gt;
| rowspan=3| Change of the time of day&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noon}}&lt;br /&gt;
| {{text anchor|NOON}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nightfall}}&lt;br /&gt;
| {{text anchor|NIGHTFALL}}&lt;br /&gt;
| {{DFtext|The night is falling.|1:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to do with item}}&lt;br /&gt;
| {{text anchor|NO_INV_INTERACTION}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Empty a container}}&lt;br /&gt;
| {{text anchor|EMPTY_CONTAINER}}&lt;br /&gt;
| {{DFtext|You empty your giant moon snail leather backpack.|6:0}}&lt;br /&gt;
| Emptying a container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Take out of a container}}&lt;br /&gt;
| {{text anchor|TAKE_OUT_OF_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| Taking an item out of container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No container to insert item}}&lt;br /&gt;
| {{text anchor|NO_CONTAINER_FOR_ITEM}}&lt;br /&gt;
| {{DFtext|You don't have a suitable container.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Put into container}}&lt;br /&gt;
| {{text anchor|PUT_INTO_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Eat}}&lt;br /&gt;
| {{text anchor|EAT_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You eat an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drink}}&lt;br /&gt;
| {{text anchor|DRINK_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drink an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Failed to eat/drink}}&lt;br /&gt;
| {{text anchor|CONSUME_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
| You lick an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop}}&lt;br /&gt;
| {{text anchor|DROP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drop an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pick up}}&lt;br /&gt;
| {{text anchor|PICK_UP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You pick up an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with building}}&lt;br /&gt;
| {{text anchor|YOU_BUILDING_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with a [[building]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with item}}&lt;br /&gt;
| {{text anchor|YOU_ITEM_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with an [[item]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feel hot/cold}}&lt;br /&gt;
| {{text anchor|YOU_TEMPERATURE_EFFECTS}}&lt;br /&gt;
| {{DFtext|You are melting!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Gain/lose possession of item}}&lt;br /&gt;
| {{text anchor|RESOLVE_SHARED_ITEMS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cough blood}}&lt;br /&gt;
| {{text anchor|COUGH_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Coughing blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit blood}}&lt;br /&gt;
| {{text anchor|VOMIT_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Vomiting blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned a power}}&lt;br /&gt;
| {{text anchor|POWER_LEARNED}}&lt;br /&gt;
|&lt;br /&gt;
| Learning a new power&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feed on victim}}&lt;br /&gt;
| {{text anchor|YOU_FEED_ON_SUCKEE}}&lt;br /&gt;
|&lt;br /&gt;
| [[Vampire|Sucking blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Profession change}}&lt;br /&gt;
| {{text anchor|PROFESSION_CHANGES}}&lt;br /&gt;
|&lt;br /&gt;
| Changing a profession&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recruit gains skill}}&lt;br /&gt;
| {{text anchor|RECRUIT_PROMOTED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Soldier becomes a master}}&lt;br /&gt;
| {{text anchor|SOLDIER_BECOMES_MASTER}}&lt;br /&gt;
|&lt;br /&gt;
| A [[soldier]] has mastered a weapon [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants unloading}}&lt;br /&gt;
| {{text anchor|MERCHANTS_UNLOADING}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants need depot}}&lt;br /&gt;
| {{text anchor|MERCHANTS_NEED_DEPOT}}&lt;br /&gt;
| {{DFtext|The merchants need a trade depot to unload their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wagons bypassed inaccessible site}}&lt;br /&gt;
| {{text anchor|MERCHANT_WAGONS_BYPASSED}}&lt;br /&gt;
|&lt;br /&gt;
| The [[merchants]]' wagons have bypassed the site&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving soon}}&lt;br /&gt;
| {{text anchor|MERCHANTS_LEAVING_SOON}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving now}}&lt;br /&gt;
| {{text anchor|MERCHANTS_EMBARKED}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet loses dead owner}}&lt;br /&gt;
| {{text anchor|PET_LOSES_DEAD_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet adopts owner}}&lt;br /&gt;
| {{text anchor|PET_ADOPTS_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin bite}}&lt;br /&gt;
| {{text anchor|VERMIN_BITE}}&lt;br /&gt;
| {{DFtext|The Stray Cow (Tame) has been stung by a honey bee!|6:1}}&lt;br /&gt;
| A [[vermin]] bites/stings a creature&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Unable to complete building}}&lt;br /&gt;
| {{text anchor|UNABLE_TO_COMPLETE_BUILDING}}&lt;br /&gt;
| {{DFtext|The dwarves were unable to complete the Wall.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job removed from unpowered building}}&lt;br /&gt;
| {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen kidnapped}}&lt;br /&gt;
| {{text anchor|CITIZEN_SNATCHED}}&lt;br /&gt;
| {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin disturbed}}&lt;br /&gt;
| {{text anchor|VERMIN_DISTURBED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land gains a status}}&lt;br /&gt;
| {{text anchor|LAND_GAINS_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land's status elevated}}&lt;br /&gt;
| {{text anchor|LAND_ELEVATED_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece crafted}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CRAFTED}}&lt;br /&gt;
| {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece defaced}}&lt;br /&gt;
| {{text anchor|ARTWORK_DEFACED}}&lt;br /&gt;
| {{DFtext|A foolish builder defaced a Edëm Stinzas!|4:0}}&lt;br /&gt;
| A [[masterwork]] was destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trained}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINED}}&lt;br /&gt;
| {{DFtext|An animal has become a Stray war Dog.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterful dye}}&lt;br /&gt;
| {{text anchor|DYED_MASTERPIECE}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] [[dyer|dyed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork food}}&lt;br /&gt;
| {{text anchor|COOKED_MASTERPIECE}}&lt;br /&gt;
| {{DFtext|Atír Sigunzlir has cooked a masterful meal!|3:1}}&lt;br /&gt;
| Cooking a [[masterwork|masterful]] [[prepared meal|meal]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mandate ends}}&lt;br /&gt;
| {{text anchor|MANDATE_ENDS}}&lt;br /&gt;
| {{DFtext| Medtob Aludineth, mayor has ended a mandate.|3:1}}&lt;br /&gt;
| A [[noble]] ended a [[mandate]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|SLOWDOWN_ENDS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat bids farewell}}&lt;br /&gt;
| {{text anchor|FAREWELL_HELPER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Election}}&lt;br /&gt;
| {{text anchor|ELECTION_RESULTS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Site located}}&lt;br /&gt;
| {{text anchor|SITE_PRESENT}}&lt;br /&gt;
|&lt;br /&gt;
| A site already exists at the location you are trying to embark to&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Construction suspended}}&lt;br /&gt;
| {{text anchor|CONSTRUCTION_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| Construction of a [[building]] was suspended&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Machine link suspended}}&lt;br /&gt;
| {{text anchor|LINKAGE_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Work order completed}}&lt;br /&gt;
| {{text anchor|QUOTA_FILLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[manager|work order]] was completed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job overwritten}}&lt;br /&gt;
| {{text anchor|JOB_OVERWRITTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No fish to catch}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}}&lt;br /&gt;
| {{DFtext|There is nothing to catch in the river.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Demand forgotten}}&lt;br /&gt;
| {{text anchor|DEMAND_FORGOTTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New demand}}&lt;br /&gt;
| {{text anchor|NEW_DEMAND}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New mandate}}&lt;br /&gt;
| {{text anchor|NEW_MANDATE}}&lt;br /&gt;
| {{DFtext|Medtob Aludineth, mayor has imposed a ban on certain exports.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|PRICES_ALTERED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Local resident creature named}}&lt;br /&gt;
| {{text anchor|NAMED_RESIDENT_CREATURE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Somebody grows up}}&lt;br /&gt;
| {{text anchor|SOMEBODY_GROWS_UP}}&lt;br /&gt;
|&lt;br /&gt;
| Somebody has grown up&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_REQUEST_TAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_WAGES_CHANGED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NEW_WORK_MANDATE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes soldier}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_SOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when dwarves assume soldier role, for standing orders or direct orders&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes civilian}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_NONSOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when soldier dwarves no longer have active military orders, and return to civilian life&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Party organized}}&lt;br /&gt;
| {{text anchor|PARTY_ORGANIZED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trantrum (possessed by ghost)}}&lt;br /&gt;
| {{text anchor|POSSESSED_TANTRUM}}&lt;br /&gt;
|&lt;br /&gt;
| A dwarf possessed by a [[ghost]] is throwing a [[tantrum]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building toppled by ghost}}&lt;br /&gt;
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}}&lt;br /&gt;
|&lt;br /&gt;
| A building was toppled by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork improvement}}&lt;br /&gt;
| {{text anchor|MASTERFUL_IMPROVEMENT}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] decorated&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork engraving}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[engraving]] was created&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wedding}}&lt;br /&gt;
| {{text anchor|MARRIAGE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NO_MARRIAGE_CELEBRATION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Beast guzzles drink}}&lt;br /&gt;
| {{text anchor|CURIOUS_GUZZLER}}&lt;br /&gt;
|&lt;br /&gt;
| An animal drank stockpiled [[booze]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Clear weather}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_CLEAR}}&lt;br /&gt;
| {{DFtext|The weather has cleared.|7:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snow}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_SNOW}}&lt;br /&gt;
| {{DFtext|A snow storm has come.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rain}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_RAIN}}&lt;br /&gt;
| {{DFtext|It has started raining.|1:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wet season}}&lt;br /&gt;
| {{text anchor|SEASON_WET}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dry season}}&lt;br /&gt;
| {{text anchor|SEASON_DRY}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Spring}}&lt;br /&gt;
| {{text anchor|SEASON_SPRING}}&lt;br /&gt;
| {{DFtext|Spring has arrived!|2:1}}&lt;br /&gt;
| rowspan=4| Change of a season&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Summer}}&lt;br /&gt;
| {{text anchor|SEASON_SUMMER}}&lt;br /&gt;
| {{DFtext|It is now summer.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Autumn}}&lt;br /&gt;
| {{text anchor|SEASON_AUTUMN}}&lt;br /&gt;
| {{DFtext|Autumn has come.|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winter}}&lt;br /&gt;
| {{text anchor|SEASON_WINTER}}&lt;br /&gt;
| {{DFtext|Winter is here.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guest arrives}}&lt;br /&gt;
| {{text anchor|GUEST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}}&lt;br /&gt;
| Arrival of visitors, and also squads returning from missions.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot speak}}&lt;br /&gt;
| {{text anchor|CANNOT_SPEAK}}&lt;br /&gt;
| {{DFtext|A troglodyte cannot speak.|6:0}}&lt;br /&gt;
| When playing adventure mode as a creature that doesn't speak.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Research breakthrough}}&lt;br /&gt;
| {{text anchor|RESEARCH_BREAKTHROUGH}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Your order delivered}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_DELIVERY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot perform}}&lt;br /&gt;
| {{text anchor|PERFORMANCE_START_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Begin activity}}&lt;br /&gt;
| {{text anchor|BEGIN_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity ongoing}}&lt;br /&gt;
| {{text anchor|MIDDLE_OF_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity section change}}&lt;br /&gt;
| {{text anchor|ACTIVITY_SECTION_CHANGE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity end}}&lt;br /&gt;
| {{text anchor|CONCLUDE_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned written content}}&lt;br /&gt;
| {{text anchor|LEARNED_WRITTEN_CONTENT}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned art form}}&lt;br /&gt;
| {{text anchor|LEARNED_ART_FORM}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Performance quality}}&lt;br /&gt;
| {{text anchor|PERFORMER_UPDATE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building destroyed/toppled}}&lt;br /&gt;
| {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[creature]] destroyed a [[building]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cursed by deity}}&lt;br /&gt;
| {{text anchor|DEITY_CURSE}}&lt;br /&gt;
|&lt;br /&gt;
| Being cursed by a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition complete}}&lt;br /&gt;
| {{text anchor|COMPOSITION_COMPLETE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition failed}}&lt;br /&gt;
| {{text anchor|COMPOSITION_FAILED}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New apprenticeship}}&lt;br /&gt;
| {{text anchor|NEW_APPRENTICESHIP}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Petition ignored}}&lt;br /&gt;
| {{text anchor|PETITION_IGNORED}}&lt;br /&gt;
| {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot chop tree}}&lt;br /&gt;
| {{text anchor|CANNOT_CHOP_TREE}}&lt;br /&gt;
| {{DFtext|You cannot fell trees in the arena.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tree chopped}}&lt;br /&gt;
| {{text anchor|CHOP_TREE}}&lt;br /&gt;
|&lt;br /&gt;
| Chopping [[tree]]s in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot construct here}}&lt;br /&gt;
| {{text anchor|CANNOT_CONSTRUCT}}&lt;br /&gt;
| {{DFtext|You cannot construct at this site.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rumor spread by citizen}}&lt;br /&gt;
| {{text anchor|RUMOR_SPREAD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Visitor shared rumor(s)}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Returning soldiers bring rumor(s)}}&lt;br /&gt;
| {{text anchor|RETURNING_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New site founded nearby}}&lt;br /&gt;
| {{text anchor|NEW_HOLDING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nearby site linked economically}}&lt;br /&gt;
| {{text anchor|NEW_MARKET_LINK}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You given emergency tactical control}}&lt;br /&gt;
| {{text anchor|EMERGENCY_TACTICAL_CONTROL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement satisfied}}&lt;br /&gt;
| {{text anchor|AGREEMENT_SATISFIED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Priesthood needs recognized}}&lt;br /&gt;
| {{text anchor|AGREEMENT_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement abandoned}}&lt;br /&gt;
| {{text anchor|AGREEMENT_ABANDONED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guild founded}}&lt;br /&gt;
| {{text anchor|NEW_GUILD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item handoff}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_HANDOFF}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item stolen}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_STOLEN}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item has been moved}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MOVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item missing}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mount}}&lt;br /&gt;
| {{text anchor|MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot mount}}&lt;br /&gt;
| {{text anchor|CANNOT_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to mount}}&lt;br /&gt;
| {{text anchor|FAILED_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dismount}}&lt;br /&gt;
| {{text anchor|DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to dismount}}&lt;br /&gt;
| {{text anchor|FAILED_DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat left unhappy}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_LEFT_UNHAPPY}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embark}}&lt;br /&gt;
| {{text anchor|EMBARK_MESSAGE}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|First caravan}}&lt;br /&gt;
| {{text anchor|FIRST_CARAVAN_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived}}&lt;br /&gt;
| {{text anchor|MONARCH_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived early}}&lt;br /&gt;
| {{text anchor|HASTY_MONARCH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Satisfied monarch}}&lt;br /&gt;
| {{text anchor|SATISFIED_MONARCH}}&lt;br /&gt;
| {{DFtext|The queen Fikod Rîsennikot is satisfied with their position here. Everything is properly royal, properly furnished. And yet? A true Mountainhome must have a true throne! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. Deeper. We must dig deeper.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mountainhome achieved}}&lt;br /&gt;
| {{text anchor|MOUNTAINHOME}}&lt;br /&gt;
| &lt;br /&gt;
| You have acquired the status of mountainhome, the new dwarven capital&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No food}}&lt;br /&gt;
| {{text anchor|FOOD_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{files}}&lt;br /&gt;
[[ru:Announcements.txt]]&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Version_history&amp;diff=295775</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Version_history&amp;diff=295775"/>
		<updated>2023-10-31T18:43:49Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: Added v50.10 Announcement Settings to the feature note since it was so hard for me to find when this was introduced (undocumented new feature).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the complete release history of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information/0.21.93.19a|0.21.93.19a]]. See each release's page for more information.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v50 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.11|50.11]] || 2023-10-03&lt;br /&gt;
| ''Bugfixes''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.10|50.10]] || 2023-09-19&lt;br /&gt;
| [[Alerts]] and combat [[reports]] can be viewed. Linux support. Crash logging. In game [[Settings#Announcements|Announcement Settings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.09|50.09]] || 2023-06-28&lt;br /&gt;
| Updated to SDL2, performance optimization, experimental multithreading (field of view calculations became a separate thread).&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.08|50.08]] || 2023-05-02&lt;br /&gt;
| Re-introduced [[XML dump|XML]] export in [[legends mode]], аdded graphics for many plants and child/baby creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.07|50.07]] || 2023-02-07&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.06|50.06]] || 2023-02-07&lt;br /&gt;
| Re-introduced [[arena mode]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.05|50.05]] || 2023-01-05&lt;br /&gt;
| ''Bugfixes and optimizations''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.04|50.04]] || 2022-12-22&lt;br /&gt;
| '''Classic release''': released the free [[Classic]] version on [https://www.bay12games.com/dwarves/ bay12games.com], and enabled classic mode in the Premium version. Added ability to advance time by one frame, and assign everyone to a burrow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.03|50.03]] || 2022-12-12&lt;br /&gt;
| ''Premium-only bugfixes''. Improved UX for selecting building materials.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.02|50.02]] || 2022-12-08&lt;br /&gt;
| ''Premium-only bugfixes''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.01|50.01]] || 2022-12-06&lt;br /&gt;
| '''Premium release''': launched  the paid [[Premium]] version on Steam and itch.io. Introduced [[graphics]], full [[Mouse control|mouse support]], a new user [[interface]], tutorials, and new [[soundtrack|music]] and sound effects. A number of features from v0.47 were lost in 50.01 (see [[Missing features]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.47 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.05|0.47.05]] || 2021-01-28&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.04|0.47.04]] || 2020-02-29&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.03|0.47.03]] || 2020-02-16&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.02|0.47.02]] || 2020-02-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.01|0.47.01]] || 2020-01-29&lt;br /&gt;
| ''Release'': introduced creation of [[guildhall]]s and [[temple]]s. Introduced [[traitor]]s and [[villain]]s. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, [[Aquifier#Light aquifers|light aquifers]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.44 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.12|0.44.12]] || 2018-06-23&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.11|0.44.11]] || 2018-06-23&lt;br /&gt;
| Civilizations create nearby sites and associate them with your fortress, can request/send workers, long-term memories can lead to personality changes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.10|0.44.10]] || 2018-05-05&lt;br /&gt;
| Dwarves now have short-term and long-term memories of emotional events, Adventurer mode log improved&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.09|0.44.09]] || 2018-04-01&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.08|0.44.08]] || 2018-03-29&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.07|0.44.07]] || 2018-03-12&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.06|0.44.06]] || 2018-03-09&lt;br /&gt;
| Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.05|0.44.05]] || 2018-01-14&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.04|0.44.04]] || 2018-01-10&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.03|0.44.03]] || 2017-12-25&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.02|0.44.02]] || 2017-11-23&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.01|0.44.01]] || 2017-11-22&lt;br /&gt;
| ''Release''; can now send raids to other sites, build museums using pedestals and display cases, artifacts created during worldgen, civilizations can send spies to gather information on artifacts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.43 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.05|0.43.05]] || 2016-06-20&lt;br /&gt;
| '''64-bit support''', bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.04|0.43.04]] || 2016-06-20&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.03|0.43.03]] || 2016-05-22&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.02|0.43.02]] || 2016-05-11&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.01|0.43.01]] || 2016-05-09&lt;br /&gt;
| ''Release''; Adventurers can create sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart frequencies, and how many workshops can be used&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.42 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.06|0.42.06]] || 2016-02-10&lt;br /&gt;
| Can specify exact materials for jobs, make specific crafts, apply specific decorations, and even customize the details of art images; Adventurers can now do bone carving, complete with custom images&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.05|0.42.05]] || 2016-01-17&lt;br /&gt;
| Reputations for hunters and protection from bandits&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.04|0.42.04]] || 2015-12-26&lt;br /&gt;
| More varieties of [[animal people]] and giant animals, Vampire purges during worldgen, bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.03|0.42.03]] || 2015-12-12&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.02|0.42.02]] || 2015-12-05&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.01|0.42.01]] || 2015-12-01&lt;br /&gt;
| ''Release''; introduced taverns, temples, and libraries, added new musical instruments and performance skills, introduced [[need]]s to replace dwarves going On Break, added visitors who can petition for fortress membership, scholars and historians can write books and spread knowledge, and drinking alcohol actually causes inebriation (and eventually fatal alcohol poisoning)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.40 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.24|0.40.24]] || 2015-01-07&lt;br /&gt;
| ''Bugfix''; Misc. bugfixes; allowing 1x1 forts&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.23|0.40.23]] || 2014-12-24&lt;br /&gt;
| ''Bugfix''; Fixed farming job cancellations, armies camping forever, typos, and channeling bug&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.22|0.40.22]] || 2014-12-21&lt;br /&gt;
| ''Bugfix''; Fixed multi-item jobs and toggle marker tweak&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.21|0.40.21]] || 2014-12-19&lt;br /&gt;
| ''Hotfix''; Fixed a crash bug and other issues&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.20|0.40.20]] || 2014-12-18&lt;br /&gt;
| Job priorities rewrite; vein and cluster automining&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.19|0.40.19]] || 2014-11-26&lt;br /&gt;
| [[Gelding]] and related profession/skill/etc&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.18|0.40.18]] || 2014-11-20&lt;br /&gt;
| ''Hotfix''; Fixed a smelting issue on Windows&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.17|0.40.17]] || 2014-11-19&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.16|0.40.16]] || 2014-11-12&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.15|0.40.15]] || 2014-11-05&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.14|0.40.14]] || 2014-10-25&lt;br /&gt;
| Thought/emotion rewrite, stopped site invaders from always winning&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.13|0.40.13]] || 2014-09-17&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.12|0.40.12]] || 2014-09-10&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.11|0.40.11]] || 2014-09-03&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.10|0.40.10]] || 2014-08-24&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.09|0.40.09]] || 2014-08-17&lt;br /&gt;
| ''Bugfix''; Misc. bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.08|0.40.08]] || 2014-08-11&lt;br /&gt;
| ''Hotfix''; Fixed a crash bug and issues with constructions &lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.07|0.40.07]] || 2014-08-10&lt;br /&gt;
| ''Bugfix''; AI and invasion fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.06|0.40.06]] || 2014-08-03&lt;br /&gt;
| ''Bugfix''; stack bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.05|0.40.05]] || 2014-07-27&lt;br /&gt;
| ''Bugfix''; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.04|0.40.04]] || 2014-07-20&lt;br /&gt;
| ''Bugfix''; several crash fixes, made saplings grow properly.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.03|0.40.03]] || 2014-07-13&lt;br /&gt;
| ''Bugfix''; broke save game compatibility again due to more save corruption, several crash fixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.02|0.40.02]] || 2014-07-10&lt;br /&gt;
| ''Bugfix''; broke save game compatibility due to save corruption, several crash fixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.01|0.40.01]] || 2014-07-07&lt;br /&gt;
| ''Release''; Introduced world generation running in the background while fortresses and adventurers progress, un-retiring of fortresses, multiple tile trees, climbing &amp;amp; jumping, and more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.34 ==&lt;br /&gt;
In a [http://www.bay12games.com/dwarves/index.html devlog] entry for 2011-01-30, Threetoe announced plans for a series of nine numbered releases (&amp;quot;Short-term Goals&amp;quot; on the [http://www.bay12games.com/dwarves/dev.html dev page]) to finish off the long-planned &amp;quot;caravan&amp;quot; development arc. Release 1, improving towns and introducing markets, along with a variety of supernatural creature types, was predicted to have a version number of [http://www.bay12games.com/media/df_talk_14_transcript.html#14.16 0.33 or 0.34] and was released on Valentine's Day 2012 as version 0.34.01.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.11|0.34.11]] || 2012-06-04&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.10|0.34.10]] || 2012-05-21&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.09|0.34.09]] || 2012-05-17&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.08|0.34.08]] || 2012-05-14&lt;br /&gt;
| Hauling overhaul - minecarts and wheelbarrows, more accurate projectiles, reduced mining yields, advanced stockpile/workshop links&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.07|0.34.07]] || 2012-03-30&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.06|0.34.06]] || 2012-03-23&lt;br /&gt;
| Updates to animal training ([[dungeon master]] removed, having been nonfunctional since 0.31.01), return of good/evil trees and shrubs&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.05|0.34.05]] || 2012-03-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.04|0.34.04]] || 2012-02-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.03|0.34.03]] || 2012-02-28&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.02|0.34.02]] || 2012-02-18&lt;br /&gt;
| ''Bugfix''; broke save compatibility due to save corruption, numerous fixes for old issues&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.01|0.34.01]] || 2012-02-14&lt;br /&gt;
| Introduction of human cities (shops, marketplaces, sewers, dungeons) and tombs, addition of [[interaction]]s ([[necromancer]]s, [[werebeast]]s, [[vampire]]s, etc.), historical migrants, truly evil regions, updated [[justice]] system, many [[Animal sponsorship drive|&amp;quot;sponsorship&amp;quot; creatures]], [[Gem#Gem cuts|gem cuts]], many adventure mode tweaks and minor features&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.31 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.25|0.31.25]] || 2011-03-28&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.24|0.31.24]] || 2011-03-27&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.23|0.31.23]] || 2011-03-26&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.22|0.31.22]] || 2011-03-24&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.21|0.31.21]] || 2011-03-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.20|0.31.20]] || 2011-03-06&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.19|0.31.19]] || 2011-02-16&lt;br /&gt;
| Worldgen starvation, usually wiping out kobolds; grazing; ceramics; jugs, pots, nest boxes, beehives (and bees); site finder changes. Last major 0.31 release, and the (unnumbered) beginning of the caravan arc series.&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.18|0.31.18]] || 2010-11-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.17|0.31.17]] || 2010-11-11&lt;br /&gt;
| Bandits, Night Creatures, Bogeyman, Adventure mode improvements, combat aiming, castles&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.16|0.31.16]] || 2010-10-04&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.15|0.31.15]] || 2010-10-03&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.14|0.31.14]] || 2010-09-23&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.13|0.31.13]] || 2010-09-15&lt;br /&gt;
| Entity populations, sprawl, river density tweaking, TrueType font support&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.12|0.31.12]] || 2010-07-25&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.11|0.31.11]] || 2010-07-23&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.10|0.31.10]] || 2010-07-11&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.09|0.31.09]] || 2010-07-10&lt;br /&gt;
| Adventure mode knapping and butchery, combat improvements&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.08|0.31.08]] || 2010-06-19&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.07|0.31.07]] || 2010-06-19&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.06|0.31.06]] || 2010-06-09&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.05|0.31.05]] || 2010-06-04&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.04|0.31.04]] || 2010-05-16&lt;br /&gt;
| Merge with the 40d19 branch&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.03|0.31.03]] || 2010-04-12&lt;br /&gt;
| Ability to create undead in arena&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.02|0.31.02]] || 2010-04-08&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.01|0.31.01]] || 2010-04-01&lt;br /&gt;
| Overhaul of many aspects of the game: new material system, new fortress military system, healthcare and combat system was heavily expanded, [[thoughts]] have been redone, creatures now have 19 [[attributes]], which affects [[skills]], body features influences gameplay, underground areas have been totally redone, introduced [[raws]], [[genetics]], [[caste]]s, [[burrow]]s, [[poison]]s, [[Tree#Underground trees|underground trees]], [[forgotten beast]]s, [[arena mode]], and dozens of minor changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3D Version (before 2010) ==&lt;br /&gt;
[[40d:Release information/Branch|''Branch'':]] 0.28.181.40d2 thru 0.28.181.40d19: OpenGL optimizations, macros, zooming&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40d|0.28.181.40d]] || 2008-09-06&lt;br /&gt;
| ''Bugfix''; [[40d:Cat cancels Store Item in Stockpile: Too injured|Cat bug introduced]]&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40c|0.28.181.40c]] || 2008-08-21&lt;br /&gt;
| ''Hotfix'', partial print now allows specifying a frame count&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40b|0.28.181.40b]] || 2008-08-20&lt;br /&gt;
| Partial print, windowed/fullscreen gridsizes&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40a|0.28.181.40a]] || 2008-08-18&lt;br /&gt;
| Embark profiles added, [[note]]s extended to embark map, customizable forbid [[orders]] added (used ammunition, dead creatures' possessions, etc.), and dwarves now try to store items in partially-filled containers instead of empty ones&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39f|0.28.181.39f]] || 2008-08-09&lt;br /&gt;
| [[Custom grid]] sizes added&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39e|0.28.181.39e]] || 2008-07-23&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39d|0.28.181.39d]] || 2008-07-23&lt;br /&gt;
| Added [[Site finder]], can display hidden map features when choosing a site, [[Note]] support implemented, and worldgen presets added&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39c|0.28.181.39c]] || 2008-07-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39b|0.28.181.39b]] || 2008-07-14&lt;br /&gt;
| ''Hotfix''; trees in [[Elf|Elven]] forest retreats no longer have names&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39a|0.28.181.39a]] || 2008-07-13&lt;br /&gt;
| Lots of worldgen changes, including ethics (leading to wars and conquered sites), dynamic era naming, worldgen roads/bridges/tunnels, megabeasts being killed during worldgen, megabeasts being undead; cats and trained animals are now named on adoption, human weapon stores stock more stuff (including ammo), placing [[construction]]s now destroys engravings, and flying creatures no longer give birth in mid-air&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38c|0.27.176.38c]] || 2008-02-24&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38b|0.27.176.38b]] || 2008-02-23&lt;br /&gt;
| First Macintosh-compatible release; Dwarves no longer carry their artifacts around, booze food no longer melts, worlds can now have custom sizes&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38a|0.27.176.38a]] || 2008-02-15&lt;br /&gt;
| Magma pipes now refill, ZERO_RENT and BABY_CHILD_CAP init.txt options were added, strange moods no longer convert workshops, metal crossbows now made by [[weaponsmith]]s instead of [[bowyer]]s, dwarves chat and make friends/grudges and get married, unhappy thoughts from [[masterpiece]] destruction are now reduced based on the number of masterpieces the dwarf has made, and plants can now drown in deep water&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.173.38a|0.27.173.38a]] || 2008-02-04&lt;br /&gt;
| [[Sphere]]s added, lots of new entity tags, numerous worldgen improvements, religions implemented, undead [[ruin]]s removed&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33g|0.27.169.33g]] || 2007-12-21&lt;br /&gt;
| Mud no longer dries up during winter, occupied cages are named according to their contents, brand new &amp;quot;Bring to depot&amp;quot; interface, [[strange mood]]s no longer require glass until you actually make some&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33f|0.27.169.33f]] || 2007-12-14&lt;br /&gt;
| ''Bugfix''; mud and blood no longer spread, auto-[[forbid]] fired ammunition, donkey/horse foals are now named properly, graphics sets can now use custom tiles for appointed nobles, and flux stones now have a value of 2 again.&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33e|0.27.169.33e]] || 2007-12-08&lt;br /&gt;
| ''Bugfix''; in particular, nobles no longer order themselves to be punished for failed mandates, donkeys can now breed, most types of vermin no longer have bones, and most types of fish no longer have lungs or throats&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33d|0.27.169.33d]] || 2007-11-30&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33c|0.27.169.33c]] || 2007-11-23&lt;br /&gt;
| Animals screen now labels war dogs and hunting dogs correctly, [[sliver barb]]s now have seeds, and process priority can now be configured in init.txt&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33b|0.27.169.33b]] || 2007-11-16&lt;br /&gt;
| [[Carp]] and other fish no longer gain [[swimming]] skill (making them ''slightly'' less dangerous), and various ore types now properly show up as '*' when mined.&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33a|0.27.169.33a]] || 2007-11-01&lt;br /&gt;
| added [[wood]]en [[block]]s, renamed aluminum ore to &amp;quot;native aluminum&amp;quot;, [[mountain gnome]]s and [[dark gnome]]s no longer butcherable&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.32a|0.27.169.32a]] || 2007-10-29&lt;br /&gt;
| The very first fully 3D version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2D Version ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.130.23a|0.23.130.23a]] || 2007-01-18&lt;br /&gt;
| ''Hotfix'' - Final version&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23b|0.23.125.23b]] || 2007-01-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23a|0.23.125.23a]] || 2007-01-16&lt;br /&gt;
| Temperature support was further improved, population/FPS caps were added, coffins could now be restricted to only dwarves or only pets, and animals could now be marked for slaughter from their {{K|v}}-{{K|p}} screen. Spirits of fire also got a '''lot''' hotter. For some reason, [[horse]]s are now made of [[iron]].&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21&lt;br /&gt;
| More workshop orders were added - auto collect webs, auto slaughter, auto butcher, auto tan; male cows are now called bulls, and whips can no longer get stuck in opponents&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23b|0.22.121.23b]] || 2006-12-16&lt;br /&gt;
| The ability to disable temperature and weather were added (to boost FPS)&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23a|0.22.121.23a]] || 2006-12-14&lt;br /&gt;
| Bins could now be made from metal, and the embark screen now described your biome and listed what civilizations were nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23b|0.22.120.23b]] || 2006-12-10&lt;br /&gt;
| Improved temperature support was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23a|0.22.120.23a]] || 2006-11-23&lt;br /&gt;
| The ability to use custom [[graphics sets]] was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23c|0.22.110.23c]] || 2006-11-17&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23b|0.22.110.23b]] || 2006-11-15&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23a|0.22.110.23a]] || 2006-11-14 {{cite devlog|2006|11|14}}&lt;br /&gt;
| [[Dye]]s and dyeing were implemented, allowed sewing cloth/leather images into goods, as well as more detailed [[decoration|art]] (historical figures and events, special shapes); standing orders now allowed auto collecting webs and only using dyed cloth&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22f|0.22.110.22f]] || 2006-11-03&lt;br /&gt;
| ''Bugfix''; additionally, butterflies, fireflies, and dragonflies can no longer be kept as pets. [[Boatmurdered]] began in this version.&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22e|0.22.110.22e]] || 2006-10-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22d|0.22.110.22d]] || 2006-10-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22c|0.22.110.22c]] || 2006-10-29&lt;br /&gt;
| Custom [[stockpile]]s were added (previously, there were only 16 basic stockpile types; things like [[potash]] would be stored with your metal bars and you could not force [[seed]]s to be kept near the farm).&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22b|0.22.110.22b]] || 2006-10-21&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22a|0.22.110.22a]] || 2006-10-21&lt;br /&gt;
| Inventory system changes (most notably, gloves and boots were split into two items (left &amp;amp; right for gloves))&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.107.21a|0.22.107.21a]] || 2006-10-02&lt;br /&gt;
| Various changes to [[adventurer mode]] - guards and families, plus &amp;quot;.&amp;quot; as a wait key&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.105.21a|0.21.105.21a]] || 2006-09-25&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21c|0.21.104.21c]] || 2006-09-25&lt;br /&gt;
| Making potash no longer required making ashes into lye first.&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21b|0.21.104.21b]] || 2006-09-16&lt;br /&gt;
| Workshop profiles were added, along with showing genders on the Animal status screen&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21a|0.21.104.21a]] || 2006-09-08&lt;br /&gt;
| [[Designation|Designating]] with the mouse was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19d|0.21.104.19d]] || 2006-09-02&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19c|0.21.104.19c]] || 2006-09-02&lt;br /&gt;
| The ability to hide engravings was added, announcement consolidation (x15), seasonal blood cleanup was temporarily added (and would remain until version 0.31)&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19b|0.21.104.19b]] || 2006-08-27&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19a|0.21.104.19a]] || 2006-08-27&lt;br /&gt;
| The ability to &amp;quot;chasm&amp;quot; items was added (complete with attacks from chasm creatures as a result), as well as butchering cats&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.102.19a|0.21.102.19a]] || 2006-08-24&lt;br /&gt;
| Dwarves could now have custom nicknames and professions, fullscreen could be toggled, starting animals would have mixed genders, horses could breed&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19d|0.21.101.19d]] || 2006-08-21&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19c|0.21.101.19c]] || 2006-08-20&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19b|0.21.101.19b]] || 2006-08-20&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19a|0.21.101.19a]] || 2006-08-19&lt;br /&gt;
| Adventurers could now have custom first names&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.100.19a|0.21.100.19a]] || 2006-08-16&lt;br /&gt;
| Gender symbol was added to unit views, config options for disabling sound and the intro movie, command-line world generation, ability to export local map&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19c|0.21.95.19c]] || 2006-08-14&lt;br /&gt;
| Farm plot fertilization could be controlled directly&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19b|0.21.95.19b]] || 2006-08-13&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19a|0.21.95.19a]] || 2006-08-12&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19c|0.21.93.19c]] || 2006-08-10&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19b|0.21.93.19b]] || 2006-08-10&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19a|0.21.93.19a]] || 2006-08-08&lt;br /&gt;
| Initial public release&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[Category:Release information]]&lt;br /&gt;
[[ru:Version history]]&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/50.10&amp;diff=295774</id>
		<title>Release information/50.10</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/50.10&amp;diff=295774"/>
		<updated>2023-10-31T18:41:31Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: Added undocumented changes section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Here's the long-awaited 50.10! The game is now available for Linux, and this patch has some needed updates, like the ability to look at old alerts, ammo that works when uniforms are changed, and soldiers that don't hoard rotten food in their rooms.&lt;br /&gt;
&lt;br /&gt;
We're going to continue now on parallel tracks. The main work will be on adventure mode. There should be more to show there soon as we get the site travel images in place and get the character running around the world again. Putnam has been working on some interface changes that should allow us to more support the keyboard/mouse interface options as we go, which I know is concerning for some people. It has taken longer than we expected to get the ball rolling generally on adventure mode, but the time ahead is clear now and we're optimistic it'll go smoothly.&lt;br /&gt;
&lt;br /&gt;
We've also got more work to do back in fort mode. Some form of the full ammunition control system needs to come back for instance - we'll continue with patches like this one as we go.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;amp;mdash;[[Toady One]] and [[ThreeToe]], [https://steamcommunity.com/games/975370/announcements/detail/5430833992895813013 September 19, 2023]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Linux version is up!&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;amp;mdash;[[Toady One]], [{{forum link/url|182047}} September 19, 2023]&lt;br /&gt;
&lt;br /&gt;
== New stuff ==&lt;br /&gt;
* Can view all alerts, including old ones that have been dismissed&lt;br /&gt;
* Can view combat reports from creature sheets&lt;br /&gt;
* Can pause combat reports whenever new events are added&lt;br /&gt;
* Added crash logging&lt;br /&gt;
&lt;br /&gt;
== Major bug fixes ==&lt;br /&gt;
* Fixed crash from removing zone with assigned unit&lt;br /&gt;
* Fixed multithreading crash related to announcements&lt;br /&gt;
* Fixed a potential crash issue with monarch arrival and made them provide more wagons properly&lt;br /&gt;
* Fixed potential crash related to certain traveling creatures&lt;br /&gt;
* Ammo assignments are updated properly when changing uniforms&lt;br /&gt;
* Removed ownership of food items whenever they are dropped (stops rotten food hoarding in rooms)&lt;br /&gt;
&lt;br /&gt;
== Graphics additions/changes ==&lt;br /&gt;
* New stone ramp graphics&lt;br /&gt;
&lt;br /&gt;
== Other bug fixes/tweaks ==&lt;br /&gt;
* Made creatures more able to get out of trees&lt;br /&gt;
* Sped up mid-level map retrieval (helps slowdowns on large world embarks)&lt;br /&gt;
* Optimized relationship lookup for socializing dwarves&lt;br /&gt;
* Fixed out of bounds issue with wheelbarrows&lt;br /&gt;
* Stopped music mods from throwing error when making a new world&lt;br /&gt;
* Fixed crash when there's an invalid language (mods)&lt;br /&gt;
* Made broker leave depot when last wagon leaves instead of first&lt;br /&gt;
&lt;br /&gt;
== Undocumented changes ==&lt;br /&gt;
* New in game [[Settings]] tab, [[Settings#Annoucements]|Announcements]]&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Settings&amp;diff=295768</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Settings&amp;diff=295768"/>
		<updated>2023-10-31T05:23:21Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: Added new Announcements tab with references to existing dwarf fortress wiki content on these settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
Settings for ''Dwarf Fortress'' can be accessed with a button on the main menu, which can be accessed in game with {{Menu icon|Esc}}. They are divided into five groups; Video, Audio, Game, Keybindings, and Difficulty. They are stored in several different files, including [[init.txt]], [[d_init.txt]], and [[interface.txt]], with current values in the &amp;lt;code&amp;gt;prefs\&amp;lt;/code&amp;gt; folder and default values in the &amp;lt;code&amp;gt;data\init\&amp;lt;/code&amp;gt; folder, both in the game folder. The default files in &amp;lt;code&amp;gt;data\init\&amp;lt;/code&amp;gt; include explanations of each setting, including possible values.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
These settings change how the game looks and are all stored in &amp;lt;code&amp;gt;prefs\init.txt&amp;lt;/code&amp;gt; and defaults in &amp;lt;code&amp;gt;data\init\init_default.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Windowed or Fullscreen''' - the highlighted button is the active one and they correspond with [WINDOWED:YES] or [WINDOWED:NO] in the files. [WINDOWED:PROMPT] can be set in the files to make the game ask when starting up, in which case neither button will be highlighted.&lt;br /&gt;
&lt;br /&gt;
* '''Resolution''' - the screen mode the game uses when in fullscreen mode, 'Detect' corresponds with [FULLSCREENX:0] and [FULLSCREENY:0] in the files.&lt;br /&gt;
&lt;br /&gt;
* '''Scale interface''' - whether to scale the font used to draw interface elements such as the menus and minimap to a specific number of character cells, [INTERFACE_SCALING_TO_DESIRED_GRID:YES] in the files.&lt;br /&gt;
&lt;br /&gt;
* '''Desired width and height''' - how much to scale the interface, in how many character cells wide and tall the interface should be. [INTERFACE_SCALING_DESIRED_GRID_WIDTH:170] and [INTERFACE_SCALING_DESIRED_GRID_HEIGHT:64] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:NO] is used.&lt;br /&gt;
&lt;br /&gt;
* '''Interface scale percentage''' - percentage to scale the interface up when not scaling to a specific cell grid size, [INTERFACE_SCALING_PERCENTAGE:100] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:YES] is used.&lt;br /&gt;
&lt;br /&gt;
* '''Window size''' - when not fullscreen, [WINDOWEDX:1200] and [WINDOWEDY:800] in the files.&lt;br /&gt;
&lt;br /&gt;
* '''Window resizable''' - when not fullscreen, [RESIZABLE:YES] in the files.&lt;br /&gt;
&lt;br /&gt;
* '''Maximum interface width''' - what percentage of the display the overlay interface elements can occupy, useful for extra wide displays to make notifications more visible. [MAXIMUM_INTERFACE_PERCENTAGE:100] in the files. The game will still use the entire window/screen and the minimap and elevation bar will stay at the edge.&lt;br /&gt;
&lt;br /&gt;
* '''Maximum FPS''' - how many frames to cap the graphical display rate at. [G_FPS_CAP:50] in the files.&lt;br /&gt;
&lt;br /&gt;
* '''Classic ASCII''' - [USE_CLASSIC_ASCII:NO] in the files.&lt;br /&gt;
&lt;br /&gt;
As the interface gets narrower, some elements will be removed from the status bar when there's not enough room for all of them.&lt;br /&gt;
&lt;br /&gt;
There are a few other file settings that can affect the display, see [[Technical_tricks#Settings_-_init.txt|technical tricks]].&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
These settings change how the game plays sounds and are all stored in &amp;lt;code&amp;gt;prefs\init.txt&amp;lt;/code&amp;gt; with defaults in &amp;lt;code&amp;gt;data\init\init_default.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Master volume''' - [MASTER_VOLUME:255] in the files. All volumes can be from 0 to 255 in the game files.&lt;br /&gt;
&lt;br /&gt;
* '''Music volume''' - [MUSIC_VOLUME:255] in the files.&lt;br /&gt;
&lt;br /&gt;
* '''Ambience volume''' - [AMBIENCE_VOLUME:230] in the files.&lt;br /&gt;
&lt;br /&gt;
* '''Sound effects volume''' - [SFX_VOLUME:204] in the files.&lt;br /&gt;
&lt;br /&gt;
* '''Seconds between songs''' - [AVERAGE_TIME_BETWEEN_SONGS:240] in the files. The default of 240 gives a range of 180 to 300 seconds, which is 3 to 5 minutes.  Can be anywhere from 10 to 600.&lt;br /&gt;
&lt;br /&gt;
The classic version of the game available on the website only includes the original songs, so most of these will have no effect without the [[premium version]] or mods.&lt;br /&gt;
&lt;br /&gt;
All sound can be disabled completely with [SOUND:NO] in the files. If so, the rest of these settings will be replaced by text explaining that sound is disabled and how to enable it.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
These settings change how the game plays and most are stored in &amp;lt;code&amp;gt;prefs\d_init.txt&amp;lt;/code&amp;gt; with defaults in &amp;lt;code&amp;gt;data\init\d_init_default.txt&amp;lt;/code&amp;gt;, but some are in &amp;lt;code&amp;gt;prefs\init.txt&amp;lt;/code&amp;gt; with defaults in &amp;lt;code&amp;gt;data\init\init_default.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Autosaves ===&lt;br /&gt;
* '''Autosave frequency''' - when to autosave, [AUTOSAVE:SEMIANNUAL] in d_init.txt, NONE, SEASONAL, SEMIANNUALLY, or YEARLY.&lt;br /&gt;
&lt;br /&gt;
* '''Autosave at embark''' - [INITIAL_SAVE:NO] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
=== Pausing ===&lt;br /&gt;
* '''Pause after autosave''' - [AUTOSAVE_PAUSE:NO] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Pause after loading''' - [PAUSE_ON_LOAD:YES] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
=== Embark ===&lt;br /&gt;
* '''Always confirm embark''' - asks for confirmation of the embark location even if there are no warnings such as for [[aquifer]]s, dangerous [[surroundings]], etc, [EMBARK_WARNING_ALWAYS:NO] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Confirm preparations''' - [POST_PREPARE_EMBARK_CONFIRMATION:IF_POINTS_REMAIN] in d_init.txt, ALWAYS, IF_POINTS_REMAIN, or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Show tunnels when embarking''' - for dwarven [[tunnel]]s, shown as a black dashed line or grey double line with classic ASCII, [SHOW_EMBARK_TUNNEL:FINDER] in d_init.txt, FINDER, ALWAYS, or NO.{{verify|is there a difference between ALWAYS and FINDER now?}} More restrictive world generation settings will override these.&lt;br /&gt;
&lt;br /&gt;
* '''Default embark width and height''' - also determines what is considered a normal embark size and will only warn when the actual embark is larger than this, [EMBARK_RECTANGLE:4:4] in d_init.txt, 2 to 16. See Maximum embark dimension below. (This option is actually listed after the feature toggles on the tab in game.)&lt;br /&gt;
&lt;br /&gt;
* '''Maximum embark dimension''' - maximum width or height for an embark, larger sizes need much more memory, [MAXIMUM_EMBARK_DIM:6] in d_init.txt, 6 to 16. (This option is actually the last one listed on the tab in game.)&lt;br /&gt;
&lt;br /&gt;
=== Feature toggles ===&lt;br /&gt;
* '''Enable temperature''' - If temperature calculations are off, only a few direct temperature changes will take place. For example, magma will set tiles and creatures to high temperatures, but those tiles will never cool and those creatures will not catch fire. Effects that rely on temperature calculations, such as water freezing, melting, or evaporating, or creatures and items taking temperature-related damage, will not occur. May affect FPS in unusual circumstances, [TEMPERATURE:YES] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Enable weather''' - toggles rain and snow, rarely affects FPS, [WEATHER:YES] in d_init.txt, YES or NO.{{verify|does this affect wind or evil weather?}}&lt;br /&gt;
&lt;br /&gt;
* '''Enable caveins''' - toggles [[cave-ins]], [CAVEINS:YES] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Enable artifact moods''' - toggles [[strange mood]]s and the resulting [[artifact]]s, [ARTIFACTS:YES] in d_init.txt, YES or NO.{{verify|does this affect world gen artifacts?}}&lt;br /&gt;
&lt;br /&gt;
* '''Enable testing arena''' - [TESTING_ARENA:YES] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Walking spreads spatter''' - toggle the spread of blood spatter and other [[contaminant]]s by creatures on ground tiles. As spatter can infinitely spread, it is recommended to leave this as &amp;quot;NO&amp;quot; for now. [WALKING_SPREADS_SPATTER_DWF:NO] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Enable keyboard cursor''' - allows for using the keyboard controls for some designations, [KEYBOARD_CURSOR:NO] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Log world rejects''' - logs the reason worlds were rejected in &amp;lt;code&amp;gt;map_rejection_log.txt&amp;lt;/code&amp;gt;, useful in [[advanced world generation]] and [[modding]], [LOG_MAP_REJECTS:NO] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
=== Pathing costs ===&lt;br /&gt;
* '''Path costs''' - extreme changes to these may cause more lag, [PATH_COST:1:2:5:25] in d_init.txt, 1 to 1000.&lt;br /&gt;
&lt;br /&gt;
* '''Storage path cost decreases''' - controls how aggressively dwarves place objects in a container with like items (rather than an empty container). The default options are very aggressive. [STORE_DIST_ITEM_DECREASE:20], [STORE_DIST_SEED_COMBINE:1000], [STORE_DIST_BUCKET_COMBINE:1000], [STORE_DIST_BARREL_COMBINE:1000], and [STORE_DIST_BIN_COMBINE:1000] in d_init.txt, 2 to 1000.&lt;br /&gt;
&lt;br /&gt;
=== Population and seed capacities ===&lt;br /&gt;
* '''Population caps''' - can be changed at will to limit migration, strict also prevents births, [POPULATION_CAP:200] and [STRICT_POPULATION_CAP:220] in d_init.txt, 0 to 5000. Certain game features are trigger by population number, see difficulty section below. Some of those may also cause the actual population to slightly go over these.&lt;br /&gt;
&lt;br /&gt;
* '''Children limits''' - how many and what percentage of total there can be at a time, [BABY_CHILD_CAP:100:1000] in d_init.txt, 0 to 1000. Only prevents further pregnancies, so migrant children, multiple births and existing pregnancies from old saves can still push you over the cap.  Setting either number to zero will disallow new pregnancies in the fortress.&lt;br /&gt;
&lt;br /&gt;
* '''Visitor cap''' - This does not include merchants, diplomats, animals or invaders, but only those dropping by for a temporary visit to a tavern, library or temple, or those seeking permanent employment. Once you accept a petition from a visitor to stay at your fort, they no longer count against the cap, even if they never become a full citizen. [VISITOR_CAP:100] in d_init.txt, 0 to 5000.&lt;br /&gt;
&lt;br /&gt;
* '''Dead units cull''' - During a season changeover, the game checks if there's a certain number of units in play. If it is above this amount, it removes all the unimportant dead units who died at least two years ago. [CULL_DEAD_UNITS_AT:1000] in d_init.txt, 100 to 5000.&lt;br /&gt;
&lt;br /&gt;
* '''Seed caps''' - per type and total, when over the total cap, seeds will be periodically removed, starting with the oldest and most worthless. [SPECIFIC_SEED_CAP:200] 0 to 10000 and [FORTRESS_SEED_CAP:3000] 0 to 30000 in d_init.txt.&lt;br /&gt;
&lt;br /&gt;
=== Information display ===&lt;br /&gt;
* '''Engraving display''' - [ENGRAVINGS_START_OBSCURED:NO] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Improvement quality display''' - [SHOW_IMP_QUALITY:YES] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Numeric liquid levels''' - can be toggled in game either with a button next to the minimap or a keybind, [SHOW_FLOW_AMOUNTS:NO] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Ramp arrows''' - can be toggled in game either with a button next to the minimap or a keybind, [SHOW_RAMP_ARROWS:NO] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Elevation layers display''' - [NUMBER_OF_LOWER_ELEVATIONS_SHOWN:8] in d_init.txt, 0 to 8.&lt;br /&gt;
&lt;br /&gt;
* '''Engraving historical events''' - [SHOW_ALL_HISTORY_IN_DWARF_MODE:YES] in d_init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Nickname display''' - [NICKNAME_DWARF:REPLACE_FIRST], [NICKNAME_ADVENTURE:REPLACE_FIRST], [NICKNAME_LEGENDS:REPLACE_FIRST] in d_init.txt, REPLACE_FIRST, CENTRALIZE (between first and last), or REPLACE_ALL.&lt;br /&gt;
&lt;br /&gt;
=== Grazing coefficient ===&lt;br /&gt;
* '''Grazing coefficient''' - how much grazers get from grazing, larger numbers mean less food is needed. [GRAZE_COEFFICIENT:100] in d_init.txt, 1 to 1000000.&lt;br /&gt;
&lt;br /&gt;
=== FPS ===&lt;br /&gt;
* '''Show FPS''' - first number is simulation rate, the number in parentheses is graphical FPS, [FPS:NO] in init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
* '''Game FPS cap''' - limits how quickly the game runs the simulation, [FPS_CAP:100] in init.txt, 5 to 1000.&lt;br /&gt;
&lt;br /&gt;
=== Input timings ===&lt;br /&gt;
* '''Key hold time''' - [KEY_HOLD_MS:250] in init.txt, 100 to 20000.&lt;br /&gt;
&lt;br /&gt;
* '''Key repeat time''' - [KEY_REPEAT_MS:150] in init.txt, 100 to 20000.&lt;br /&gt;
&lt;br /&gt;
* '''Key repeat acceleration''' - [KEY_REPEAT_ACCEL_START:10] 1 to 1000 and [KEY_REPEAT_ACCEL_LIMIT:8] 2 to 100 in init.txt.&lt;br /&gt;
&lt;br /&gt;
* '''Interface shutdown time''' - how long after a view recenter to ignore input, [RECENTER_INTERFACE_SHUTDOWN_MS:0] in init.txt, 0 to 2000.&lt;br /&gt;
&lt;br /&gt;
* '''Macro timing''' - [MACRO_MS:15] in init.txt, 1 to 2000.&lt;br /&gt;
&lt;br /&gt;
=== Compressed saves ===&lt;br /&gt;
* '''Compressed saves''' - saves drive space but some worry it may increase save corruption, [COMPRESSED_SAVES:YES] in init.txt, YES or NO.&lt;br /&gt;
&lt;br /&gt;
== Keybindings ==&lt;br /&gt;
{{main|Controls}}{{main|interface.txt}}&lt;br /&gt;
These settings change the controls and are all stored in interface.txt.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
Used to control how different announcements are displayed in Dwarf Fortress. This can be useful to add alerts for critical combat events, stopping the recentering on birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiting'. See [[Announcement]]s and [[announcements.txt]] for ''some'' formerly compiled explanation of these options. &lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
This tab is only available when in a fortress game, and these settings are initially set when starting a fortress game. Since they are specific to each save they are stored as part of the save and are not editable outside the game. They are divided into two groups: enemies and economy; enemies can be disabled, both groups have normal and hard presets, and all of the individual settings can be adjusted in '''Custom settings'''. The values used in each preset can be seen by selecting the preset and then viewing them in '''Custom settings'''.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
==== Individual enemy toggles ====&lt;br /&gt;
These are all enabled for both normal and hard presets, and off for the Off preset.&lt;br /&gt;
* '''Civilizations''' - [[Goblin]] [[siege]]s, maybe goaded civilizations such as [[tree-hugging hippie]]s if you cut down too many trees, or others if you [[Mission|attack]] first.{{verify|does this disable any of: non-goblin hostile civs, elves attacking over trees, necros, and attacked civs retaliating, or just goblin sieges triggered by population?}}&lt;br /&gt;
&lt;br /&gt;
* '''Megabeasts''' - [[megabeast]]s, maybe [[semi-megabeast]]s.{{verify|does this include semi-megabeasts and forgotten beasts?}}&lt;br /&gt;
&lt;br /&gt;
* '''Werebeasts''' - [[Werebeast]]s,  might still be able to come as visitor?{{verify|can they still come as visitors?}}&lt;br /&gt;
&lt;br /&gt;
* '''Wild creatures''' - [[Creature#Agitation|Agitated]] wild animals from the [[surroundings|surrounding]] surface or [[caverns]].&lt;br /&gt;
&lt;br /&gt;
==== Enemy civilization triggers ====&lt;br /&gt;
These determine when enemies civilizations will begin attacking; usually only goblins and only at population trigger 3, though other already hostile civilizations may also start attacking, and [[mod]]s might use other triggers. A setting of 0 disables the trigger, and all are set to 0 with the off preset.&lt;br /&gt;
* '''Population''' - the fort population needed to trigger each level. Normal: 20, 50, 80, 110, 140, Hard: 15, 30, 40 , 55, 70. See {{token|PROGRESS_TRIGGER_POP_SIEGE|e}}.&lt;br /&gt;
&lt;br /&gt;
* ''' Production''' - the created [[wealth]] needed to trigger each level. Normal: 5000, 25000, 100000, 200000, 300000, Hard: 2500, 12500, 50000, 100000, 150000. See {{token|PROGRESS_TRIGGER_PROD_SIEGE|e}}.&lt;br /&gt;
&lt;br /&gt;
* '''Trade''' - the wealth exported by [[trade]] needed to trigger each level. Normal: 500, 2500, 10000, 20000, 30000, Hard: 250, 1250, 5000, 10000, 15000. See {{token|PROGRESS_TRIGGER_TRADE_SIEGE|e}}&lt;br /&gt;
&lt;br /&gt;
==== Megabeasts ====&lt;br /&gt;
* '''Attack period''' - how often megabeasts can attack, 4 seasons is 1 year. Normal: 10, Hard:8. {{verify|is this how often they can attack, or just the delay before, or both?}}&lt;br /&gt;
&lt;br /&gt;
==== Forgotten beasts ====&lt;br /&gt;
* '''Sensitivity''' - the same for all presets, 10000.&lt;br /&gt;
&lt;br /&gt;
* '''Irritation minimum''' - Normal: 5000, Hard: 2000.&lt;br /&gt;
&lt;br /&gt;
* '''Wealth divisor''' - the same for all presets, 40.&lt;br /&gt;
&lt;br /&gt;
==== Wilderness agitation ====&lt;br /&gt;
* '''Sensitivity''' - the same for all presets, 10000.&lt;br /&gt;
&lt;br /&gt;
* '''Irritation minimum''' - Normal: 2000, Hard: 0.&lt;br /&gt;
&lt;br /&gt;
* '''Irritation decay''' - Normal: 2000, Hard: 0.&lt;br /&gt;
&lt;br /&gt;
==== Werebeasts ====&lt;br /&gt;
* '''Attack period''' - how often werebeasts can attack, 4 seasons is 1 year. Normal: 10, Hard:8. {{verify|is this how often they can attack, or just the delay before, or both?}}&lt;br /&gt;
&lt;br /&gt;
==== Vampires ====&lt;br /&gt;
* '''Migrant fraction''' - how unlikely a migrant is to be a vampire. Off: 0, Normal: 100, Hard: 75.&lt;br /&gt;
&lt;br /&gt;
==== Invasion caps ====&lt;br /&gt;
How many invaders can be in the first, second, and later attacks per source. All 0 with Off preset.&lt;br /&gt;
* '''Regulars''' - for attacks from civilizations. 1st, Normal: 10, Hard: 20; 2nd, Normal: 40, Hard:60; 3rd+, Normal &amp;amp; Hard: 120.&lt;br /&gt;
&lt;br /&gt;
* '''Monsters''' - for attacks from necromancers?, wilderness?{{verify}} 1st, Normal: 0?, Hard: 1; 2nd, Normal: 5, Hard: 10; 3rd+, Normal &amp;amp; Hard: 40.&lt;br /&gt;
&lt;br /&gt;
==== Raids ====&lt;br /&gt;
All 0 with Off preset.&lt;br /&gt;
* '''Minimum before siege''' - Normal &amp;amp; Hard: 2.&lt;br /&gt;
&lt;br /&gt;
* '''Minimum between sieges''' - Normal: 3, Hard: 1.&lt;br /&gt;
&lt;br /&gt;
* '''Siege instead of raid chance''' - only after minimums have been met. Normal: 25, Hard: 50.&lt;br /&gt;
&lt;br /&gt;
==== Cavern dwellers ====&lt;br /&gt;
* '''Scale''' - Normal: 10, Hard: 20.&lt;br /&gt;
&lt;br /&gt;
* '''Attacker cap''' - Normal: 50, Hard: 75.&lt;br /&gt;
&lt;br /&gt;
==== Tree quota ====&lt;br /&gt;
* '''Count''' - Off &amp;amp; Normal: 25, Hard: 10.&lt;br /&gt;
&lt;br /&gt;
* '''Count (untamed wilds)''' - Off &amp;amp; Normal: 5, Hard: 1.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
==== Fortress rank ====&lt;br /&gt;
Needed to upgrade from outpost to hamlet, etc.  See [[Fortress#Nomenclature|fortress nomenclature]].&lt;br /&gt;
* '''Population triggers''' - Normal &amp;amp; Hard: 20, 50, 80, 110, 140.&lt;br /&gt;
&lt;br /&gt;
* '''Production triggers''' - Normal: 5000, 25000, 100000, 200000, 300000, Hard: 25000, 125000, 500000, 1000000, 1500000.&lt;br /&gt;
&lt;br /&gt;
* '''Trade triggers''' - Normal: 500, 2500, 10000, 20000, 30000, Hard: 2500, 12500, 50000, 100000, 150000.&lt;br /&gt;
&lt;br /&gt;
==== Land holder ====&lt;br /&gt;
Needed to upgrade nobility.  See [[Noble#Triggers|noble triggers]]. Only the first three triggers of each type are used in vanilla.&lt;br /&gt;
* '''Population triggers''' - Normal &amp;amp; Hard: 20 for all triggers.&lt;br /&gt;
&lt;br /&gt;
* '''Production triggers''' - Normal: every 100000, Hard: every 500000.&lt;br /&gt;
&lt;br /&gt;
* '''Trade triggers''' - Normal: every 10000, Hard: every 50000.&lt;br /&gt;
&lt;br /&gt;
==== Temples ====&lt;br /&gt;
* '''Value''' - value required to satisfy a [[temple]] [[petition]]. Normal: 2000, Hard: 6000.&lt;br /&gt;
&lt;br /&gt;
* '''Value of complex''' - value required to satisfy a temple complex petition. Normal: 10000, Hard: 30000.&lt;br /&gt;
&lt;br /&gt;
* '''Priest count''' - how many members a religion needs to petition for a temple. Normal &amp;amp; Hard: 10.&lt;br /&gt;
&lt;br /&gt;
* '''High priest count''' - how many members a religion needs to petition for a temple complex. Normal &amp;amp; Hard: 25.&lt;br /&gt;
&lt;br /&gt;
==== Guilds ====&lt;br /&gt;
* '''Value''' - value required to satisfy a [[guildhall]] [[petition]]. Normal: 2000, Hard: 6000.&lt;br /&gt;
&lt;br /&gt;
* '''Value of grand''' - value required to satisfy a grand guildhall petition. Normal: 10000, Hard: 30000.&lt;br /&gt;
&lt;br /&gt;
* '''Unit count''' - how many members a guild needs to petition for a guildhall. Normal &amp;amp; Hard: 10.&lt;br /&gt;
&lt;br /&gt;
* '''Grand unit count''' - how many members a guild needs to petition for a grand guildhall. Normal &amp;amp; Hard: 25.&lt;br /&gt;
&lt;br /&gt;
==== Mandates ====&lt;br /&gt;
* '''Mandate period''' - (minimum? average?){{verify}} time between [[mandate]]s. Normal:1000, Hard: 500.&lt;br /&gt;
&lt;br /&gt;
* '''Demand period''' - (minimum? average?){{verify}} time between [[demand]]s. Normal:500, Hard: 250.&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295767</id>
		<title>Announcements.txt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295767"/>
		<updated>2023-10-31T05:16:59Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: Minor notes added to the announcement options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{File|DF/data/init/announcements.txt}}&lt;br /&gt;
{{File|DF/data/prefs/announcements.txt}}&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Both the [[Announcement]]s section within [[Settings]] and the '''announcements.txt''' file can be used to control the types of announcements displayed in Dwarf Fortress and how they are displayed in various modes. This can be useful to add alerts for critical combat events, stopping the recentering on birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiting'.&amp;lt;br&amp;gt;&lt;br /&gt;
The '''announcements.txt''' file reflects the settings now found in the Announcements tab. The table below has been updated with the [[Settings]] Announcement 'Name' which corresponds to its '''announcements.txt''' EVENT_LABEL (slightly less obvious than you may assume in some cases).&lt;br /&gt;
&lt;br /&gt;
=== Community Awareness ===&lt;br /&gt;
Dwarf Fortress supports editing DF/data/'''init'''/file to adjust the '''Default''' [[Announcement]]s settings.&amp;lt;br&amp;gt;&lt;br /&gt;
Editing the same file in DF/data/'''prefs'''/ will make changes to the '''Current''' settings. This is the standard Dwarf Fortress file system organization.&amp;lt;br&amp;gt;&lt;br /&gt;
In later versions (v50.11) an in game [[Settings]] section, [[Announcement]]s, was added which makes this process easier. Though the purpose of each announcement and the options for each still a bit obtuse. This page offers ''some'' help.&amp;lt;br&amp;gt;&lt;br /&gt;
The '''announcements.txt''' file still exists in both locations, be sure to modify the DF/data/'''prefs'''/ version to experience the change to the '''current''' settings if you're changing a formerly played install or current game.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that to confirm which '''announcement.txt''' EVENT_LABEL corresponds to an [[Announcement]] 'name' that you can,&lt;br /&gt;
# Open '''announcement.txt''' and identify the EVENT_LABEL you believe to be the right one&lt;br /&gt;
# Note it's '':options''&lt;br /&gt;
# Open [[Settings]] while in a game, and make a change to the Announcement 'name' you believe corresponds&lt;br /&gt;
# Clicking 'Done' and 'Return to game' will update DF/data/'''prefs'''/announcements.txt without exiting the game&lt;br /&gt;
# Reload '''announcement.txt''' and confirm the expected change to the '':options'' of the EVENT_LABEL previously identified&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
 ['''EVENT_LABEL''''':option:option''...]&lt;br /&gt;
=== Available options ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Settings]]&amp;lt;br&amp;gt;Options&lt;br /&gt;
! announcements.txt&amp;lt;br&amp;gt;'':options''&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Popup}}&lt;br /&gt;
| {{text anchor|BOX}} or {{text anchor|DO_MEGA}}&lt;br /&gt;
| Causes a box to appear in the middle of the screen, requiring a click on the Okay button to close it. If multiple boxes are displayed at the same time, the button says More and displays the next box.&lt;br /&gt;
| This is often used with [[Announcement#Game-changing announcements|game-changing announcements]].&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pause}}&lt;br /&gt;
| {{text anchor|P}} or {{text anchor|PAUSE}}&lt;br /&gt;
| Pauses the game when the announcement occurs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recenter}}&lt;br /&gt;
| {{text anchor|R}} or {{text anchor|RECENTER}}&lt;br /&gt;
| Recenters the game to the location of the announcement when the announcement occurs.&lt;br /&gt;
| Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Adv}}&lt;br /&gt;
| {{text anchor|A_D}} or {{text anchor|A_DISPLAY}}&lt;br /&gt;
| Causes the announcement to be displayed at the bottom of the screen in [[adventure mode]] (and be viewable in the {{k|a}}nnouncements list).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fort}}&lt;br /&gt;
| {{text anchor|D_D}} or {{text anchor|D_DISPLAY}}&lt;br /&gt;
| Causes the announcement to appear under one of the categories at the left side of the screen in [[fortress mode]].&lt;br /&gt;
| The default for [[Announcement#Minor announcements|minor announcements]] including profession changes, [[weather]], job cancellations, and striking new minerals while [[mining]].&amp;lt;br&amp;gt;While playing in Fortress mode, enabling/disabling Adv has no impact on your announcement experience.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Report}}&lt;br /&gt;
| {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}}&lt;br /&gt;
| Causes the announcement to appear in all [[reports]]. A new report will be created if none are active.&lt;br /&gt;
| Commonly used for logging combat details. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Report (Active)}}&lt;br /&gt;
| {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}}&lt;br /&gt;
| Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active.&lt;br /&gt;
| There is no difference between having 'Report (Active)/UCR_A' and 'Report/UCR' enabled verse having only 'Report/UCR' enabled. Use Report (Active)/UCR_A for things you want in the combat reports that would be too chatty to always generate a combat report for (Urist Falls down) but don't forget to disable 'Report/UCR' or you won't get the benefit.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Alert}}&lt;br /&gt;
| {{text anchor|ALERT}}&lt;br /&gt;
| Causes the announcement to appear under the alert button at the left side of the screen in [[fortress mode]].&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of announcements ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Settings]]&amp;lt;br&amp;gt;Name&lt;br /&gt;
! announcements.txt&amp;lt;br&amp;gt;EVENT_LABEL&lt;br /&gt;
! Example&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reached peak}}&lt;br /&gt;
| {{text anchor|REACHED_PEAK}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2 | See [[calendar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Era change}}&lt;br /&gt;
| {{text anchor|ERA_CHANGE}}&lt;br /&gt;
| {{DFtext|The world has passed into The Dwarven Age.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3 | Discovery of the [[HFS]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1B}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1B}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 2}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found a feature}}&lt;br /&gt;
| {{text anchor|FEATURE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}&lt;br /&gt;
| Discovery of [[cavern]]s and their various features&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Praise the miners}}&lt;br /&gt;
| {{text anchor|STRUCK_DEEP_METAL}}&lt;br /&gt;
| {{DFtext|Raw adamantine! Praise the miners!|3:1}}&lt;br /&gt;
| Striking [[adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck mica!|6:1}}&lt;br /&gt;
| rowspan=2 | Striking a mineral while [[mining]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck economic mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck hematite!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weapon twist}}&lt;br /&gt;
| {{text anchor|COMBAT_TWIST_WEAPON}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop item}}&lt;br /&gt;
| {{text anchor|COMBAT_LET_ITEM_DROP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Charge}}&lt;br /&gt;
| {{text anchor|COMBAT_START_CHARGE}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf charges at The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Surprised}}&lt;br /&gt;
| {{text anchor|COMBAT_SURPRISE_CHARGE}}&lt;br /&gt;
| {{DFtext|The Wolf looks suprised by the ferocity of The Swordsdwarf's onslaught!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (proj)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}&lt;br /&gt;
| {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (strike)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge}}&lt;br /&gt;
| {{text anchor|COMBAT_DODGE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Counterstrike}}&lt;br /&gt;
| {{text anchor|COMBAT_COUNTERSTRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block}}&lt;br /&gt;
| {{text anchor|COMBAT_BLOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Parry}}&lt;br /&gt;
| {{text anchor|COMBAT_PARRY}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Collision}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_COLLISION}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf collides with The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf bounces backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle/tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}&lt;br /&gt;
| {{DFtext|They tangle together and tumble forward!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Joint lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Chokehold}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Takedown}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf takes The Wolf down by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Throw}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_THROW}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf throws The Wolf by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release choke}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Struggle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Latch on}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Strangle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Adjust grip}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Part ripped away}}&lt;br /&gt;
| {{text anchor|COMBAT_GRAB_TEAR}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strike}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wounds}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enraged}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ENRAGED}}&lt;br /&gt;
| {{DFtext|The Wolf has become enraged!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack stuck in}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUCKIN}}&lt;br /&gt;
| {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Natural attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_BP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}&lt;br /&gt;
| {{DFtext|The Wolf latches on firmly!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Propelling blow}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}&lt;br /&gt;
| {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Knocked out}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}&lt;br /&gt;
| {{DFtext|The Wolf has been knocked unconscious!|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stunned}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf has been stunned!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winded}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_WINDED}}&lt;br /&gt;
| {{DFtext|The Wolf is having trouble breathing!|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nauseated}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_NAUSEATED}}&lt;br /&gt;
| {{DFtext|The Wolf looks sick!|2:1}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
| The arrival of [[migrants]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (warm)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_WARM}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: warm stone located.|6:1}}&lt;br /&gt;
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (wet)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_DAMP}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: damp stone located.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regular beast}}&lt;br /&gt;
| {{text anchor|BEAST_AMBUSH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|AMBUSH_DEFENDER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=14 | Discovering an [[ambush]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (resident)}}&lt;br /&gt;
| {{text anchor|AMBUSH_RESIDENT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Thief (villain)}}&lt;br /&gt;
| {{text anchor|AMBUSH_HERO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF}}&lt;br /&gt;
| {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, sulking)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, other)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin}}&lt;br /&gt;
| {{text anchor|AMBUSH_MISCHIEVOUS}}&lt;br /&gt;
| {{DFtext|A gremlin! Drive it away!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snatcher}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER}}&lt;br /&gt;
| {{DFtext|Snatcher! Protect the children!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (snatcher)}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (injured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INJURED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (uninjured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_OTHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (incapacitated creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INCAPACITATED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caravan}}&lt;br /&gt;
| {{text anchor|CARAVAN_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A caravan from Sarvesh Langgud has arrived.|1:1}}&lt;br /&gt;
| Arrival of a [[caravan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noble}}&lt;br /&gt;
| {{text anchor|NOBLE_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[noble]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants}}&lt;br /&gt;
| {{text anchor|D_MIGRANTS_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived.|7:0}}&lt;br /&gt;
| rowspan=3| Arrival of a [[migrant]] wave&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrant (one)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A migrant has arrived.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants (danger)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived, despite the danger.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No migrants}}&lt;br /&gt;
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The fortress attracted no migrants this season.|6:0}}&lt;br /&gt;
| The failure of [[migrants]] to show up in Fortress mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trapped}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_CATCH}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] was caught in an [[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trap robbed}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_ROBBED}}&lt;br /&gt;
|&lt;br /&gt;
| Failure to catch a [[vermin]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin pulled lever}}&lt;br /&gt;
| {{text anchor|MISCHIEF_LEVER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin triggered plate}}&lt;br /&gt;
| {{text anchor|MISCHIEF_PLATE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin opened cage}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CAGE}}&lt;br /&gt;
| {{DFtext|Something has emptied in a cage!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin unshackled something}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CHAIN}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[diplomat]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Liaison}}&lt;br /&gt;
| {{text anchor|LIAISON_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}}&lt;br /&gt;
| Arrival of an [[outpost liaison]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trade diplomat}}&lt;br /&gt;
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cave-in}}&lt;br /&gt;
| {{text anchor|CAVE_COLLAPSE}}&lt;br /&gt;
| {{DFtext|A section of the cavern has collapsed!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen birth}}&lt;br /&gt;
| {{text anchor|BIRTH_CITIZEN}}&lt;br /&gt;
| {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal birth}}&lt;br /&gt;
| {{text anchor|BIRTH_ANIMAL}}&lt;br /&gt;
| {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wild animal gave birth}}&lt;br /&gt;
| {{text anchor|BIRTH_WILD_ANIMAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strange mood}}&lt;br /&gt;
| {{text anchor|STRANGE_MOOD}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|5:1}}&lt;br /&gt;
{{DFtext|Logem Stinthdkithn, Bowyer has been possessed!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact made}}&lt;br /&gt;
| {{text anchor|MADE_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Item given name}}&lt;br /&gt;
| {{text anchor|NAMED_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Urdim Arbanerib, Mace Lord has bestowed the name Ostar Kinem upon a iron buckler!|3:1}}&lt;br /&gt;
| A soldier named their equipment.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attachment to item}}&lt;br /&gt;
| {{text anchor|ITEM_ATTACHMENT}}&lt;br /&gt;
| {{DFtext|Kirkrost Inethnosig, mayor has grown attached to a steel crossbow!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin escaped from cage}}&lt;br /&gt;
| {{text anchor|VERMIN_CAGE_ESCAPE}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] escapes from a [[cage]]/[[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Entangled in hidden web}}&lt;br /&gt;
| {{text anchor|TRIGGER_WEB}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Strange mood) Building claimed}}&lt;br /&gt;
| {{text anchor|MOOD_BUILDING_CLAIMED}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}}&lt;br /&gt;
| A [[strange mood|moody]] dwarf has claimed a workshop&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact construction begun}}&lt;br /&gt;
| {{text anchor|ARTIFACT_BEGUN}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}}&lt;br /&gt;
| A dwarf has begun construction of an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Megabeast}}&lt;br /&gt;
| {{text anchor|MEGABEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}}&lt;br /&gt;
| Arrival of a [[megabeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Werebeast}}&lt;br /&gt;
| {{text anchor|WEREBEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Werepanda Onget Râlukerib has come! A large panda twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow spring green. Its sepia hair is long and straight. Now you will know why you fear the night.|4:1}}&lt;br /&gt;
| Arrival of a [[werebeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Berserk}}&lt;br /&gt;
| {{text anchor|BERSERK_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone berserk!|4:1}}&lt;br /&gt;
| A citizen has gone [[berserk]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Magma defaces engraving}}&lt;br /&gt;
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2| An [[engraving]] has melted in magma&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Engraving melted}}&lt;br /&gt;
| {{text anchor|ENGRAVING_MELTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork made}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CONSTRUCTION}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork architecture lost}}&lt;br /&gt;
| {{text anchor|MASTER_ARCHITECTURE_LOST}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[building]] has been destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork construction lost}}&lt;br /&gt;
| {{text anchor|MASTER_CONSTRUCTION_LOST}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Awaken}}&lt;br /&gt;
| {{text anchor|ADV_AWAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3| Related to [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Sleep interrupted}}&lt;br /&gt;
| {{text anchor|ADV_SLEEP_INTERRUPTED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Made item}}&lt;br /&gt;
| {{text anchor|ADV_REACTION_PRODUCTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job cancellation}}&lt;br /&gt;
| {{text anchor|CANCEL_JOB}}&lt;br /&gt;
| {{DFtext|Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Death}}&lt;br /&gt;
| {{text anchor|ADV_CREATURE_DEATH}}&lt;br /&gt;
| {{DFtext|The Wolf has been struck down.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen death}}&lt;br /&gt;
| {{text anchor|CITIZEN_DEATH}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been found dead.|5:1}}&lt;br /&gt;
| Death of a citizen in [[fortress mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet death}}&lt;br /&gt;
| {{text anchor|PET_DEATH}}&lt;br /&gt;
| {{DFtext|The Stray Boar (Tame) has been slaughtered.|5:1}}&lt;br /&gt;
| The death of a [[pet]], causing a negative [[thought]] for its owner Also used when a butcher slaughters unadopted [[livestock]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fall over}}&lt;br /&gt;
| {{text anchor|FALL_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf falls over.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in flame}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_FLAMES}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf is caught in a burst of forgotten beast flames!|4:1}}&lt;br /&gt;
| Also used when a creature is caught in poison gas/vapors or cave-in dust.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in web}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is caught up in a web!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle (blow apart)}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle and blows apart!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle!|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into unit}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}&lt;br /&gt;
| {{DFtext|The Wolf slams into the Wolf!|1:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit}}&lt;br /&gt;
| {{text anchor|VOMIT}}&lt;br /&gt;
| {{DFtext|The Wolf vomits.|2:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of item}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_ITEM}}&lt;br /&gt;
| {{DFtext|The Goblin Bowman loses the hold of the (bismuth bronze bow).|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regain consciousness}}&lt;br /&gt;
| {{text anchor|REGAIN_CONSCIOUSNESS}}&lt;br /&gt;
| {{DFtext|The Wolf regains consciousness.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Free from web}}&lt;br /&gt;
| {{text anchor|FREE_FROM_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is partially free from the web.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Paralyzed}}&lt;br /&gt;
| {{text anchor|PARALYZED}}&lt;br /&gt;
| {{DFtext|The Wolf is completely paralyzed!|3:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Overcome paralysis}}&lt;br /&gt;
| {{text anchor|OVERCOME_PARALYSIS}}&lt;br /&gt;
|&lt;br /&gt;
| A creature is no longer [[syndrome|paralyzed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer stunned}}&lt;br /&gt;
| {{text anchor|NOT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf is no longer stunned.|3:1}}&lt;br /&gt;
| A creature is no longer [[stun]]ned&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Exhausted}}&lt;br /&gt;
| {{text anchor|EXHAUSTION}}&lt;br /&gt;
|&lt;br /&gt;
| [[Exhaustion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Give into pain}}&lt;br /&gt;
| {{text anchor|PAIN_KO}}&lt;br /&gt;
| {{DFtext|The Wolf gives in to pain.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Break grip}}&lt;br /&gt;
| {{text anchor|BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf breaks the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Cannot break grip}}&lt;br /&gt;
| {{text anchor|NO_BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf struggles in vain against the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block fire}}&lt;br /&gt;
| {{text anchor|BLOCK_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| Blocking a [[fire]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breathe fire}}&lt;br /&gt;
| {{text anchor|BREATHE_FIRE}}&lt;br /&gt;
| {{DFtext|The Fire Imp breathes fire!|4:1}}&lt;br /&gt;
| A creature breathes [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Shoot web}}&lt;br /&gt;
| {{text anchor|SHOOT_WEB}}&lt;br /&gt;
| {{DFtext|The Giant Cave Spider shoots out thick strands of webbing!|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pull out and drop item}}&lt;br /&gt;
| {{text anchor|PULL_OUT_DROP}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stand up}}&lt;br /&gt;
| {{text anchor|STAND_UP}}&lt;br /&gt;
| {{DFtext|The Wolf stands up.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Martial trance}}&lt;br /&gt;
| {{text anchor|MARTIAL_TRANCE}}&lt;br /&gt;
| {{DFtext|Mörul Bardumoslan, Hammerdwarf has entered a martial trance!|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breath attack}}&lt;br /&gt;
| {{text anchor|MAT_BREATH}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast breathes a cloud of Mirgur Sealhorse the Infinite Shadows's forgotten beast extract!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Night Creature Attack}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_STARTS}}&lt;br /&gt;
| {{DFtext|You are surrounded by incessant cackling.|5:1}}&lt;br /&gt;
| rowspan=3| [[Bogeymen]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Cackling fades}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_ENDS}}&lt;br /&gt;
| {{DFtext|The cackling fades away.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_TRAVEL}}&lt;br /&gt;
| {{DFtext|You are still surrounded by cackling.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ghost attack}}&lt;br /&gt;
| {{text anchor|GHOST_ATTACK}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Ghostly Weaponsmith has arisen and is haunting the fortress!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Discovered site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered a lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot travel through site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_BUMP}}&lt;br /&gt;
| {{DFtext|You cannot travel through the Lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Intro}}&lt;br /&gt;
| {{text anchor|ADVENTURE_INTRO}}&lt;br /&gt;
| {{DFtext|You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you're going to go. Perhaps some of your friends might have ideas.|7:1}}&lt;br /&gt;
| Beginning [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature sound}}&lt;br /&gt;
| {{text anchor|CREATURE_SOUND}}&lt;br /&gt;
| {{DFtext|The capybara barks.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mechanism sounds}}&lt;br /&gt;
| {{text anchor|MECHANISM_SOUND}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature stolen object}}&lt;br /&gt;
| {{text anchor|CREATURE_STEALS_OBJECT}}&lt;br /&gt;
| {{DFtext|A gray langur has stolen a -giant bat bone amulet-!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found trap}}&lt;br /&gt;
| {{text anchor|FOUND_TRAP}}&lt;br /&gt;
|&lt;br /&gt;
| Discovery of a [[trap]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Transformation}}&lt;br /&gt;
| {{text anchor|BODY_TRANSFORMATION}}&lt;br /&gt;
| {{DFtext|Iden Ustuthod, Fisherdwarf has transformed into a wereskink!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (user)}}&lt;br /&gt;
| {{text anchor|INTERACTION_ACTOR}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (target)}}&lt;br /&gt;
| {{text anchor|INTERACTION_TARGET}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#TARGET_VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Undead attack}}&lt;br /&gt;
| {{text anchor|UNDEAD_ATTACK}}&lt;br /&gt;
| {{DFtext|The dead walk. Hide while you still can!|5:1}}&lt;br /&gt;
| Arrival of a horde of [[undead]].&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen missing}}&lt;br /&gt;
| {{text anchor|CITIZEN_MISSING}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been missing for a week.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet missing}}&lt;br /&gt;
| {{text anchor|PET_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
| A pet has gone missing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weird weather}}&lt;br /&gt;
| {{text anchor|STRANGE_RAIN_SNOW}}&lt;br /&gt;
| {{DFtext|It is raining rotten sludge!|4:1}}&lt;br /&gt;
| rowspan=2 | The appearance of unusual [[weather]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Evil cloud}}&lt;br /&gt;
| {{text anchor|STRANGE_CLOUD}}&lt;br /&gt;
| {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal Action}}&lt;br /&gt;
| {{text anchor|SIMPLE_ANIMAL_ACTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Flounder in water}}&lt;br /&gt;
| {{text anchor|FLOUNDER_IN_LIQUID}}&lt;br /&gt;
| {{DFtext|You flounder in the water!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Semi-wild}}&lt;br /&gt;
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}&lt;br /&gt;
| {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}}&lt;br /&gt;
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Full reversion}}&lt;br /&gt;
| {{text anchor|TRAINING_FULL_REVERSION}}&lt;br /&gt;
| {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}}&lt;br /&gt;
| An animal has reverted to a wild state (follows the previous announcement)&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained knowledge}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}&lt;br /&gt;
| {{DFtext|The dwarves of the Monastery of Tin are now quite knowledgable cave dragon trainers.|3:1}}&lt;br /&gt;
| See [[Animal trainer#Taming|Animal trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Skipped on liquid}}&lt;br /&gt;
| {{text anchor|SKIP_ON_LIQUID}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge projectile}}&lt;br /&gt;
| {{text anchor|DODGE_FLYING_OBJECT}}&lt;br /&gt;
|&lt;br /&gt;
| Dodging a shot [[arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation}}&lt;br /&gt;
| {{text anchor|REGULAR_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: I must pray to Uspram Boldyell the Contest of Stability. I'm uneasy.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation (conflict)}}&lt;br /&gt;
| {{text anchor|CONFLICT_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: This is my fight too. I will take revenge!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Hit by ball of flames}}&lt;br /&gt;
| {{text anchor|FLAME_HIT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embrace}}&lt;br /&gt;
| {{text anchor|EMBRACE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit empties container}}&lt;br /&gt;
| {{text anchor|BANDIT_EMPTY_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit grabs item}}&lt;br /&gt;
| {{text anchor|BANDIT_GRAB_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack interrupted}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}}&lt;br /&gt;
| {{DFtext|The Wolf's attack is interrupted!|4:1}}&lt;br /&gt;
| [[Wrestling]] interrupts opponent's attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack caught}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fail to grab hold}}&lt;br /&gt;
| {{text anchor|FAIL_TO_GRAB_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Failing to grab a tile&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of surface}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Losing hold of a surface while [[climb]]ing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Travel complaint}}&lt;br /&gt;
| {{text anchor|TRAVEL_COMPLAINT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer overwhelmed}}&lt;br /&gt;
| {{text anchor|LOSE_EMOTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reorganize possessions}}&lt;br /&gt;
| {{text anchor|REORGANIZE_POSSESSIONS}}&lt;br /&gt;
| {{DFtext|The Human Pikeman reorganizes his possessions.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Push item}}&lt;br /&gt;
| {{text anchor|PUSH_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Draw item}}&lt;br /&gt;
| {{text anchor|DRAW_ITEM}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strap item}}&lt;br /&gt;
| {{text anchor|STRAP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained site control}}&lt;br /&gt;
| {{text anchor|GAIN_SITE_CONTROL}}&lt;br /&gt;
| {{DFtext|You are now in control of Tanfield, ruling The Ignition of Churches from The Holy Saturninity.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Assumed position}}&lt;br /&gt;
| {{text anchor|FORT_POSITION_SUCCESSION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen overwhelmed by stress}}&lt;br /&gt;
| {{text anchor|STRESSED_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen lost to stress}}&lt;br /&gt;
| {{text anchor|CITIZEN_LOST_TO_STRESS}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tantrum}}&lt;br /&gt;
| {{text anchor|CITIZEN_TANTRUM}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enemy moved out of range}}&lt;br /&gt;
| {{text anchor|MOVED_OUT_OF_RANGE}}&lt;br /&gt;
| {{DFtext|The Wolf has moved out of range!|7:1}}&lt;br /&gt;
| An [[attack]]ed creature has moved out of range&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot jump}}&lt;br /&gt;
| {{text anchor|CANNOT_JUMP}}&lt;br /&gt;
| {{DFtext|You cannot jump while prone.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No tracks}}&lt;br /&gt;
| {{text anchor|NO_TRACKS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Already searched}}&lt;br /&gt;
| {{text anchor|ALREADY_SEARCHED_AREA}}&lt;br /&gt;
| {{DFtext|You've already searched this area recently.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found something}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_SOMETHING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found nothing}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_NOTHING}}&lt;br /&gt;
| {{DFtext|Your intense search turns up nothing.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to interact}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_INTERACT}}&lt;br /&gt;
| {{DFtext|You have nothing with which to interact.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to examine}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_EXAMINE}}&lt;br /&gt;
| {{DFtext|You have nothing to examine.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You yield}}&lt;br /&gt;
| {{text anchor|YOU_YIELDED}}&lt;br /&gt;
| {{DFtext|You assume a submissive posture.|6:1}}&lt;br /&gt;
| rowspan=2| [[Yield]]ing in adventure mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You unyield}}&lt;br /&gt;
| {{text anchor|YOU_UNYIELDED}}&lt;br /&gt;
| {{DFtext|You no longer assume a submissive posture.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You strap item}}&lt;br /&gt;
| {{text anchor|YOU_STRAP_ITEM}}&lt;br /&gt;
| {{DFtext|You strap the steel short sword to your Upper body.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You draw}}&lt;br /&gt;
| {{text anchor|YOU_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You draw the steel short sword with your Right hand.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No grasp to draw}}&lt;br /&gt;
| {{text anchor|NO_GRASP_TO_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp for the steel short sword.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to strap}}&lt;br /&gt;
| {{text anchor|NO_ITEM_TO_STRAP}}&lt;br /&gt;
| {{DFtext|You have nothing left to draw or put away.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to remove}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_REMOVE}}&lt;br /&gt;
| {{DFtext|You have nothing left to remove.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to wear}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_WEAR}}&lt;br /&gt;
| {{DFtext|You have nothing left to wear.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to eat}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_EAT}}&lt;br /&gt;
| {{DFtext|You have nothing left to eat or drink.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to contain}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_CONTAIN}}&lt;br /&gt;
| {{DFtext|You have nothing to put inside a container.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to drop}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_DROP}}&lt;br /&gt;
| {{DFtext|You have nothing left to drop.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to pick up}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_PICK_UP}}&lt;br /&gt;
| {{DFtext|There is nothing to pick up here.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_THROW}}&lt;br /&gt;
| {{DFtext|You have nothing left to throw.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_FIRE}}&lt;br /&gt;
| {{DFtext|You have nothing left to fire.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check smells}}&lt;br /&gt;
| {{text anchor|CURRENT_SMELL}}&lt;br /&gt;
|&lt;br /&gt;
| [[Smell]]ing in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check weather}}&lt;br /&gt;
| {{text anchor|CURRENT_WEATHER}}&lt;br /&gt;
| {{DFtext|The sky is clear above you.|7:1}}&lt;br /&gt;
| Checking [[weather]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check temperature}}&lt;br /&gt;
| {{text anchor|CURRENT_TEMPERATURE}}&lt;br /&gt;
|&lt;br /&gt;
| Checking [[temperature]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check date}}&lt;br /&gt;
| {{text anchor|CURRENT_DATE}}&lt;br /&gt;
| {{DFtext|It is the 14th of Granite, 250.|7:1}}&lt;br /&gt;
| Checking [[time]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No hands to pick up}}&lt;br /&gt;
| {{text anchor|NO_GRASP_FOR_PICKUP}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot climb}}&lt;br /&gt;
| {{text anchor|CANNOT_CLIMB}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to [[climb]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot stand}}&lt;br /&gt;
| {{text anchor|CANNOT_STAND}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to stand up&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Must unretract first}}&lt;br /&gt;
| {{text anchor|MUST_UNRETRACT_FIRST}}&lt;br /&gt;
| {{DFtext|You must unroll.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot rest}}&lt;br /&gt;
| {{text anchor|CANNOT_REST}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot make campfire}}&lt;br /&gt;
| {{text anchor|CANNOT_MAKE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Made a campfire}}&lt;br /&gt;
| {{text anchor|MADE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You make a [[campfire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot set a fire}}&lt;br /&gt;
| {{text anchor|CANNOT_SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Set fire}}&lt;br /&gt;
| {{text anchor|SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You set a [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Break of dawn}}&lt;br /&gt;
| {{text anchor|DAWN_BREAKS}}&lt;br /&gt;
| {{DFtext|The dawn is breaking.|6:1}}&lt;br /&gt;
| rowspan=3| Change of the time of day&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noon}}&lt;br /&gt;
| {{text anchor|NOON}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nightfall}}&lt;br /&gt;
| {{text anchor|NIGHTFALL}}&lt;br /&gt;
| {{DFtext|The night is falling.|1:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to do with item}}&lt;br /&gt;
| {{text anchor|NO_INV_INTERACTION}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Empty a container}}&lt;br /&gt;
| {{text anchor|EMPTY_CONTAINER}}&lt;br /&gt;
| {{DFtext|You empty your giant moon snail leather backpack.|6:0}}&lt;br /&gt;
| Emptying a container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Take out of a container}}&lt;br /&gt;
| {{text anchor|TAKE_OUT_OF_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| Taking an item out of container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No container to insert item}}&lt;br /&gt;
| {{text anchor|NO_CONTAINER_FOR_ITEM}}&lt;br /&gt;
| {{DFtext|You don't have a suitable container.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Put into container}}&lt;br /&gt;
| {{text anchor|PUT_INTO_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Eat}}&lt;br /&gt;
| {{text anchor|EAT_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You eat an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drink}}&lt;br /&gt;
| {{text anchor|DRINK_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drink an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Failed to eat/drink}}&lt;br /&gt;
| {{text anchor|CONSUME_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
| You lick an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop}}&lt;br /&gt;
| {{text anchor|DROP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drop an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pick up}}&lt;br /&gt;
| {{text anchor|PICK_UP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You pick up an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with building}}&lt;br /&gt;
| {{text anchor|YOU_BUILDING_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with a [[building]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with item}}&lt;br /&gt;
| {{text anchor|YOU_ITEM_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with an [[item]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feel hot/cold}}&lt;br /&gt;
| {{text anchor|YOU_TEMPERATURE_EFFECTS}}&lt;br /&gt;
| {{DFtext|You are melting!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Gain/lose possession of item}}&lt;br /&gt;
| {{text anchor|RESOLVE_SHARED_ITEMS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cough blood}}&lt;br /&gt;
| {{text anchor|COUGH_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Coughing blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit blood}}&lt;br /&gt;
| {{text anchor|VOMIT_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Vomiting blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned a power}}&lt;br /&gt;
| {{text anchor|POWER_LEARNED}}&lt;br /&gt;
|&lt;br /&gt;
| Learning a new power&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feed on victim}}&lt;br /&gt;
| {{text anchor|YOU_FEED_ON_SUCKEE}}&lt;br /&gt;
|&lt;br /&gt;
| [[Vampire|Sucking blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Profession change}}&lt;br /&gt;
| {{text anchor|PROFESSION_CHANGES}}&lt;br /&gt;
|&lt;br /&gt;
| Changing a profession&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recruit gains skill}}&lt;br /&gt;
| {{text anchor|RECRUIT_PROMOTED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Soldier becomes a master}}&lt;br /&gt;
| {{text anchor|SOLDIER_BECOMES_MASTER}}&lt;br /&gt;
|&lt;br /&gt;
| A [[soldier]] has mastered a weapon [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants unloading}}&lt;br /&gt;
| {{text anchor|MERCHANTS_UNLOADING}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants need depot}}&lt;br /&gt;
| {{text anchor|MERCHANTS_NEED_DEPOT}}&lt;br /&gt;
| {{DFtext|The merchants need a trade depot to unload their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wagons bypassed inaccessible site}}&lt;br /&gt;
| {{text anchor|MERCHANT_WAGONS_BYPASSED}}&lt;br /&gt;
|&lt;br /&gt;
| The [[merchants]]' wagons have bypassed the site&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving soon}}&lt;br /&gt;
| {{text anchor|MERCHANTS_LEAVING_SOON}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving now}}&lt;br /&gt;
| {{text anchor|MERCHANTS_EMBARKED}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet loses dead owner}}&lt;br /&gt;
| {{text anchor|PET_LOSES_DEAD_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet adopts owner}}&lt;br /&gt;
| {{text anchor|PET_ADOPTS_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin bite}}&lt;br /&gt;
| {{text anchor|VERMIN_BITE}}&lt;br /&gt;
| {{DFtext|The Stray Cow (Tame) has been stung by a honey bee!|6:1}}&lt;br /&gt;
| A [[vermin]] bites/stings a creature&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Unable to complete building}}&lt;br /&gt;
| {{text anchor|UNABLE_TO_COMPLETE_BUILDING}}&lt;br /&gt;
| {{DFtext|The dwarves were unable to complete the Wall.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job removed from unpowered building}}&lt;br /&gt;
| {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen kidnapped}}&lt;br /&gt;
| {{text anchor|CITIZEN_SNATCHED}}&lt;br /&gt;
| {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin disturbed}}&lt;br /&gt;
| {{text anchor|VERMIN_DISTURBED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land gains a status}}&lt;br /&gt;
| {{text anchor|LAND_GAINS_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land's status elevated}}&lt;br /&gt;
| {{text anchor|LAND_ELEVATED_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece crafted}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CRAFTED}}&lt;br /&gt;
| {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece defaced}}&lt;br /&gt;
| {{text anchor|ARTWORK_DEFACED}}&lt;br /&gt;
| {{DFtext|A foolish builder defaced a Edëm Stinzas!|4:0}}&lt;br /&gt;
| A [[masterwork]] was destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trained}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINED}}&lt;br /&gt;
| {{DFtext|An animal has become a Stray war Dog.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterful dye}}&lt;br /&gt;
| {{text anchor|DYED_MASTERPIECE}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] [[dyer|dyed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork food}}&lt;br /&gt;
| {{text anchor|COOKED_MASTERPIECE}}&lt;br /&gt;
| {{DFtext|Atír Sigunzlir has cooked a masterful meal!|3:1}}&lt;br /&gt;
| Cooking a [[masterwork|masterful]] [[prepared meal|meal]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mandate ends}}&lt;br /&gt;
| {{text anchor|MANDATE_ENDS}}&lt;br /&gt;
| {{DFtext| Medtob Aludineth, mayor has ended a mandate.|3:1}}&lt;br /&gt;
| A [[noble]] ended a [[mandate]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|SLOWDOWN_ENDS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat bids farewell}}&lt;br /&gt;
| {{text anchor|FAREWELL_HELPER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Election}}&lt;br /&gt;
| {{text anchor|ELECTION_RESULTS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Site located}}&lt;br /&gt;
| {{text anchor|SITE_PRESENT}}&lt;br /&gt;
|&lt;br /&gt;
| A site already exists at the location you are trying to embark to&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Construction suspended}}&lt;br /&gt;
| {{text anchor|CONSTRUCTION_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| Construction of a [[building]] was suspended&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Machine link suspended}}&lt;br /&gt;
| {{text anchor|LINKAGE_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Work order completed}}&lt;br /&gt;
| {{text anchor|QUOTA_FILLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[manager|work order]] was completed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job overwritten}}&lt;br /&gt;
| {{text anchor|JOB_OVERWRITTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No fish to catch}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}}&lt;br /&gt;
| {{DFtext|There is nothing to catch in the river.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Demand forgotten}}&lt;br /&gt;
| {{text anchor|DEMAND_FORGOTTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New demand}}&lt;br /&gt;
| {{text anchor|NEW_DEMAND}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New mandate}}&lt;br /&gt;
| {{text anchor|NEW_MANDATE}}&lt;br /&gt;
| {{DFtext|Medtob Aludineth, mayor has imposed a ban on certain exports.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|PRICES_ALTERED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Local resident creature named}}&lt;br /&gt;
| {{text anchor|NAMED_RESIDENT_CREATURE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Somebody grows up}}&lt;br /&gt;
| {{text anchor|SOMEBODY_GROWS_UP}}&lt;br /&gt;
|&lt;br /&gt;
| Somebody has grown up&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_REQUEST_TAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_WAGES_CHANGED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NEW_WORK_MANDATE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes soldier}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_SOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when dwarves assume soldier role, for standing orders or direct orders&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes civilian}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_NONSOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when soldier dwarves no longer have active military orders, and return to civilian life&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Party organized}}&lt;br /&gt;
| {{text anchor|PARTY_ORGANIZED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trantrum (possessed by ghost)}}&lt;br /&gt;
| {{text anchor|POSSESSED_TANTRUM}}&lt;br /&gt;
|&lt;br /&gt;
| A dwarf possessed by a [[ghost]] is throwing a [[tantrum]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building toppled by ghost}}&lt;br /&gt;
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}}&lt;br /&gt;
|&lt;br /&gt;
| A building was toppled by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork improvement}}&lt;br /&gt;
| {{text anchor|MASTERFUL_IMPROVEMENT}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] decorated&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork engraving}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[engraving]] was created&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wedding}}&lt;br /&gt;
| {{text anchor|MARRIAGE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NO_MARRIAGE_CELEBRATION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Beast guzzles drink}}&lt;br /&gt;
| {{text anchor|CURIOUS_GUZZLER}}&lt;br /&gt;
|&lt;br /&gt;
| An animal drank stockpiled [[booze]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Clear weather}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_CLEAR}}&lt;br /&gt;
| {{DFtext|The weather has cleared.|7:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snow}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_SNOW}}&lt;br /&gt;
| {{DFtext|A snow storm has come.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rain}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_RAIN}}&lt;br /&gt;
| {{DFtext|It has started raining.|1:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wet season}}&lt;br /&gt;
| {{text anchor|SEASON_WET}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dry season}}&lt;br /&gt;
| {{text anchor|SEASON_DRY}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Spring}}&lt;br /&gt;
| {{text anchor|SEASON_SPRING}}&lt;br /&gt;
| {{DFtext|Spring has arrived!|2:1}}&lt;br /&gt;
| rowspan=4| Change of a season&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Summer}}&lt;br /&gt;
| {{text anchor|SEASON_SUMMER}}&lt;br /&gt;
| {{DFtext|It is now summer.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Autumn}}&lt;br /&gt;
| {{text anchor|SEASON_AUTUMN}}&lt;br /&gt;
| {{DFtext|Autumn has come.|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winter}}&lt;br /&gt;
| {{text anchor|SEASON_WINTER}}&lt;br /&gt;
| {{DFtext|Winter is here.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guest arrives}}&lt;br /&gt;
| {{text anchor|GUEST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}}&lt;br /&gt;
| Arrival of visitors, and also squads returning from missions.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot speak}}&lt;br /&gt;
| {{text anchor|CANNOT_SPEAK}}&lt;br /&gt;
| {{DFtext|A troglodyte cannot speak.|6:0}}&lt;br /&gt;
| When playing adventure mode as a creature that doesn't speak.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Research breakthrough}}&lt;br /&gt;
| {{text anchor|RESEARCH_BREAKTHROUGH}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Your order delivered}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_DELIVERY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot perform}}&lt;br /&gt;
| {{text anchor|PERFORMANCE_START_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Begin activity}}&lt;br /&gt;
| {{text anchor|BEGIN_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity ongoing}}&lt;br /&gt;
| {{text anchor|MIDDLE_OF_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity section change}}&lt;br /&gt;
| {{text anchor|ACTIVITY_SECTION_CHANGE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity end}}&lt;br /&gt;
| {{text anchor|CONCLUDE_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned written content}}&lt;br /&gt;
| {{text anchor|LEARNED_WRITTEN_CONTENT}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned art form}}&lt;br /&gt;
| {{text anchor|LEARNED_ART_FORM}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Performance quality}}&lt;br /&gt;
| {{text anchor|PERFORMER_UPDATE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building destroyed/toppled}}&lt;br /&gt;
| {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[creature]] destroyed a [[building]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cursed by deity}}&lt;br /&gt;
| {{text anchor|DEITY_CURSE}}&lt;br /&gt;
|&lt;br /&gt;
| Being cursed by a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition complete}}&lt;br /&gt;
| {{text anchor|COMPOSITION_COMPLETE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition failed}}&lt;br /&gt;
| {{text anchor|COMPOSITION_FAILED}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New apprenticeship}}&lt;br /&gt;
| {{text anchor|NEW_APPRENTICESHIP}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Petition ignored}}&lt;br /&gt;
| {{text anchor|PETITION_IGNORED}}&lt;br /&gt;
| {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot chop tree}}&lt;br /&gt;
| {{text anchor|CANNOT_CHOP_TREE}}&lt;br /&gt;
| {{DFtext|You cannot fell trees in the arena.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tree chopped}}&lt;br /&gt;
| {{text anchor|CHOP_TREE}}&lt;br /&gt;
|&lt;br /&gt;
| Chopping [[tree]]s in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot construct here}}&lt;br /&gt;
| {{text anchor|CANNOT_CONSTRUCT}}&lt;br /&gt;
| {{DFtext|You cannot construct at this site.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rumor spread by citizen}}&lt;br /&gt;
| {{text anchor|RUMOR_SPREAD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Visitor shared rumor(s)}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Returning soldiers bring rumor(s)}}&lt;br /&gt;
| {{text anchor|RETURNING_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New site founded nearby}}&lt;br /&gt;
| {{text anchor|NEW_HOLDING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nearby site linked economically}}&lt;br /&gt;
| {{text anchor|NEW_MARKET_LINK}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You given emergency tactical control}}&lt;br /&gt;
| {{text anchor|EMERGENCY_TACTICAL_CONTROL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement satisfied}}&lt;br /&gt;
| {{text anchor|AGREEMENT_SATISFIED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Priesthood needs recognized}}&lt;br /&gt;
| {{text anchor|AGREEMENT_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement abandoned}}&lt;br /&gt;
| {{text anchor|AGREEMENT_ABANDONED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guild founded}}&lt;br /&gt;
| {{text anchor|NEW_GUILD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item handoff}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_HANDOFF}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item stolen}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_STOLEN}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item has been moved}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MOVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item missing}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mount}}&lt;br /&gt;
| {{text anchor|MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot mount}}&lt;br /&gt;
| {{text anchor|CANNOT_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to mount}}&lt;br /&gt;
| {{text anchor|FAILED_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dismount}}&lt;br /&gt;
| {{text anchor|DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to dismount}}&lt;br /&gt;
| {{text anchor|FAILED_DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat left unhappy}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_LEFT_UNHAPPY}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embark}}&lt;br /&gt;
| {{text anchor|EMBARK_MESSAGE}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|First caravan}}&lt;br /&gt;
| {{text anchor|FIRST_CARAVAN_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived}}&lt;br /&gt;
| {{text anchor|MONARCH_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived early}}&lt;br /&gt;
| {{text anchor|HASTY_MONARCH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Satisfied monarch}}&lt;br /&gt;
| {{text anchor|SATISFIED_MONARCH}}&lt;br /&gt;
| {{DFtext|The queen Fikod Rîsennikot is satisfied with their position here. Everything is properly royal, properly furnished. And yet? A true Mountainhome must have a true throne! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. Deeper. We must dig deeper.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mountainhome achieved}}&lt;br /&gt;
| {{text anchor|MOUNTAINHOME}}&lt;br /&gt;
| &lt;br /&gt;
| You have acquired the status of mountainhome, the new dwarven capital&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No food}}&lt;br /&gt;
| {{text anchor|FOOD_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{files}}&lt;br /&gt;
[[ru:Announcements.txt]]&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295766</id>
		<title>Announcements.txt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295766"/>
		<updated>2023-10-31T05:01:14Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: Updated to reflect v50 changes and the relationships between each file reference and in game label - inspired by a mistaken setting change that took forever to get back under control (slaughtering livestock triggers PET_DEATH - obviously)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{File|DF/data/init/announcements.txt}}&lt;br /&gt;
{{File|DF/data/prefs/announcements.txt}}&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Both the [[Announcement]]s section within [[Settings]] and the '''announcements.txt''' file can be used to control the types of [[announcement]]s displayed in Dwarf Fortress and how they are displayed in various modes. This can be useful to add alerts for critical combat events, stopping the recentering on birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiting'.&amp;lt;br&amp;gt;&lt;br /&gt;
The '''announcements.txt''' file reflects the settings now found in the Announcements tab. The table below has been updated with the [[Settings]] Announcement 'Name' which corresponds to its '''announcements.txt''' EVENT_LABEL (slightly less obvious than you may assume in some cases).&lt;br /&gt;
&lt;br /&gt;
=== Community Awareness ===&lt;br /&gt;
Dwarf Fortress supports editing DF/data/'''init'''/file to adjust the '''Default''' [[Announcement]]s settings.&amp;lt;br&amp;gt;&lt;br /&gt;
Editing the same file in DF/data/'''prefs'''/ will make changes to the '''Current''' settings. This is the standard Dwarf Fortress file system organization.&amp;lt;br&amp;gt;&lt;br /&gt;
In later versions (v50.11) an in game [[Settings]] section, [[Announcement]]s, was added which makes this process easier. Though the purpose of each announcement and the options for each still a bit obtuse. This page offers ''some'' help.&amp;lt;br&amp;gt;&lt;br /&gt;
The '''announcements.txt''' file still exists in both locations, be sure to modify the DF/data/'''prefs'''/ version to experience the change to the '''current''' settings if you're changing a formerly played install or current game.&amp;lt;br&amp;gt;&lt;br /&gt;
This means that to confirm which '''announcement.txt''' EVENT_LABEL corresponds to an [[Announcement]] 'name' that you can,&lt;br /&gt;
# Open '''announcement.txt''' and identify the EVENT_LABEL you believe to be the right one&lt;br /&gt;
# Note it's '':options''&lt;br /&gt;
# Open [[Settings]] while in a game, and make a change to the Announcement 'name' you believe corresponds&lt;br /&gt;
# Clicking 'Done' and 'Return to game' will update DF/data/'''prefs'''/announcements.txt without exiting the game&lt;br /&gt;
# Reload '''announcement.txt''' and confirm the expected change to the '':options'' of the EVENT_LABEL previously identified&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
 ['''EVENT_LABEL''''':option:option''...]&lt;br /&gt;
=== Available options ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Settings]]&amp;lt;br&amp;gt;Options&lt;br /&gt;
! announcements.txt&amp;lt;br&amp;gt;'':options''&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Popup}}&lt;br /&gt;
| {{text anchor|BOX}} or {{text anchor|DO_MEGA}}&lt;br /&gt;
| Causes a box to appear in the middle of the screen, requiring a click on the Okay button to close it. If multiple boxes are displayed at the same time, the button says More and displays the next box.&lt;br /&gt;
| This is often used with [[Announcement#Game-changing announcements|game-changing announcements]].&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pause}}&lt;br /&gt;
| {{text anchor|P}} or {{text anchor|PAUSE}}&lt;br /&gt;
| Pauses the game when the announcement occurs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recenter}}&lt;br /&gt;
| {{text anchor|R}} or {{text anchor|RECENTER}}&lt;br /&gt;
| Recenters the game to the location of the announcement when the announcement occurs.&lt;br /&gt;
| Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Adv}}&lt;br /&gt;
| {{text anchor|A_D}} or {{text anchor|A_DISPLAY}}&lt;br /&gt;
| Causes the announcement to be displayed at the bottom of the screen in [[adventure mode]] (and be viewable in the {{k|a}}nnouncements list).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fort}}&lt;br /&gt;
| {{text anchor|D_D}} or {{text anchor|D_DISPLAY}}&lt;br /&gt;
| Causes the announcement to appear under one of the categories at the left side of the screen in [[fortress mode]].&lt;br /&gt;
| The default for [[Announcement#Minor announcements|minor announcements]] including profession changes, [[weather]], job cancellations, and striking new minerals while [[mining]].&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Report}}&lt;br /&gt;
| {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}}&lt;br /&gt;
| Causes the announcement to appear in all [[reports]]. A new report will be created if none are active.&lt;br /&gt;
| Commonly used for adventure mode combat moves. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Report (Active)}}&lt;br /&gt;
| {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}}&lt;br /&gt;
| Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Alert}}&lt;br /&gt;
| {{text anchor|ALERT}}&lt;br /&gt;
| Causes the announcement to appear under the alert button at the left side of the screen in [[fortress mode]].&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of announcements ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Settings]]&amp;lt;br&amp;gt;Name&lt;br /&gt;
! announcements.txt&amp;lt;br&amp;gt;EVENT_LABEL&lt;br /&gt;
! Example&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reached peak}}&lt;br /&gt;
| {{text anchor|REACHED_PEAK}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2 | See [[calendar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Era change}}&lt;br /&gt;
| {{text anchor|ERA_CHANGE}}&lt;br /&gt;
| {{DFtext|The world has passed into The Dwarven Age.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3 | Discovery of the [[HFS]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1B}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1B}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 2}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found a feature}}&lt;br /&gt;
| {{text anchor|FEATURE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}&lt;br /&gt;
| Discovery of [[cavern]]s and their various features&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Praise the miners}}&lt;br /&gt;
| {{text anchor|STRUCK_DEEP_METAL}}&lt;br /&gt;
| {{DFtext|Raw adamantine! Praise the miners!|3:1}}&lt;br /&gt;
| Striking [[adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck mica!|6:1}}&lt;br /&gt;
| rowspan=2 | Striking a mineral while [[mining]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck economic mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck hematite!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weapon twist}}&lt;br /&gt;
| {{text anchor|COMBAT_TWIST_WEAPON}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop item}}&lt;br /&gt;
| {{text anchor|COMBAT_LET_ITEM_DROP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Charge}}&lt;br /&gt;
| {{text anchor|COMBAT_START_CHARGE}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf charges at The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Surprised}}&lt;br /&gt;
| {{text anchor|COMBAT_SURPRISE_CHARGE}}&lt;br /&gt;
| {{DFtext|The Wolf looks suprised by the ferocity of The Swordsdwarf's onslaught!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (proj)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}&lt;br /&gt;
| {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (strike)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge}}&lt;br /&gt;
| {{text anchor|COMBAT_DODGE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Counterstrike}}&lt;br /&gt;
| {{text anchor|COMBAT_COUNTERSTRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block}}&lt;br /&gt;
| {{text anchor|COMBAT_BLOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Parry}}&lt;br /&gt;
| {{text anchor|COMBAT_PARRY}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Collision}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_COLLISION}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf collides with The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf bounces backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle/tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}&lt;br /&gt;
| {{DFtext|They tangle together and tumble forward!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Joint lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Chokehold}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Takedown}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf takes The Wolf down by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Throw}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_THROW}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf throws The Wolf by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release choke}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Struggle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Latch on}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Strangle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Adjust grip}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Part ripped away}}&lt;br /&gt;
| {{text anchor|COMBAT_GRAB_TEAR}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strike}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wounds}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enraged}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ENRAGED}}&lt;br /&gt;
| {{DFtext|The Wolf has become enraged!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack stuck in}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUCKIN}}&lt;br /&gt;
| {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Natural attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_BP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}&lt;br /&gt;
| {{DFtext|The Wolf latches on firmly!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Propelling blow}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}&lt;br /&gt;
| {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Knocked out}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}&lt;br /&gt;
| {{DFtext|The Wolf has been knocked unconscious!|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stunned}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf has been stunned!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winded}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_WINDED}}&lt;br /&gt;
| {{DFtext|The Wolf is having trouble breathing!|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nauseated}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_NAUSEATED}}&lt;br /&gt;
| {{DFtext|The Wolf looks sick!|2:1}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
| The arrival of [[migrants]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (warm)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_WARM}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: warm stone located.|6:1}}&lt;br /&gt;
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (wet)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_DAMP}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: damp stone located.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regular beast}}&lt;br /&gt;
| {{text anchor|BEAST_AMBUSH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|AMBUSH_DEFENDER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=14 | Discovering an [[ambush]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (resident)}}&lt;br /&gt;
| {{text anchor|AMBUSH_RESIDENT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Thief (villain)}}&lt;br /&gt;
| {{text anchor|AMBUSH_HERO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF}}&lt;br /&gt;
| {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, sulking)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, other)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin}}&lt;br /&gt;
| {{text anchor|AMBUSH_MISCHIEVOUS}}&lt;br /&gt;
| {{DFtext|A gremlin! Drive it away!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snatcher}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER}}&lt;br /&gt;
| {{DFtext|Snatcher! Protect the children!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (snatcher)}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (injured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INJURED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (uninjured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_OTHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (incapacitated creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INCAPACITATED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caravan}}&lt;br /&gt;
| {{text anchor|CARAVAN_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A caravan from Sarvesh Langgud has arrived.|1:1}}&lt;br /&gt;
| Arrival of a [[caravan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noble}}&lt;br /&gt;
| {{text anchor|NOBLE_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[noble]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants}}&lt;br /&gt;
| {{text anchor|D_MIGRANTS_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived.|7:0}}&lt;br /&gt;
| rowspan=3| Arrival of a [[migrant]] wave&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrant (one)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A migrant has arrived.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants (danger)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived, despite the danger.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No migrants}}&lt;br /&gt;
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The fortress attracted no migrants this season.|6:0}}&lt;br /&gt;
| The failure of [[migrants]] to show up in Fortress mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trapped}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_CATCH}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] was caught in an [[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trap robbed}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_ROBBED}}&lt;br /&gt;
|&lt;br /&gt;
| Failure to catch a [[vermin]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin pulled lever}}&lt;br /&gt;
| {{text anchor|MISCHIEF_LEVER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin triggered plate}}&lt;br /&gt;
| {{text anchor|MISCHIEF_PLATE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin opened cage}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CAGE}}&lt;br /&gt;
| {{DFtext|Something has emptied in a cage!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin unshackled something}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CHAIN}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[diplomat]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Liaison}}&lt;br /&gt;
| {{text anchor|LIAISON_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}}&lt;br /&gt;
| Arrival of an [[outpost liaison]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trade diplomat}}&lt;br /&gt;
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cave-in}}&lt;br /&gt;
| {{text anchor|CAVE_COLLAPSE}}&lt;br /&gt;
| {{DFtext|A section of the cavern has collapsed!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen birth}}&lt;br /&gt;
| {{text anchor|BIRTH_CITIZEN}}&lt;br /&gt;
| {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal birth}}&lt;br /&gt;
| {{text anchor|BIRTH_ANIMAL}}&lt;br /&gt;
| {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wild animal gave birth}}&lt;br /&gt;
| {{text anchor|BIRTH_WILD_ANIMAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strange mood}}&lt;br /&gt;
| {{text anchor|STRANGE_MOOD}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|5:1}}&lt;br /&gt;
{{DFtext|Logem Stinthdkithn, Bowyer has been possessed!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact made}}&lt;br /&gt;
| {{text anchor|MADE_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Item given name}}&lt;br /&gt;
| {{text anchor|NAMED_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Urdim Arbanerib, Mace Lord has bestowed the name Ostar Kinem upon a iron buckler!|3:1}}&lt;br /&gt;
| A soldier named their equipment.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attachment to item}}&lt;br /&gt;
| {{text anchor|ITEM_ATTACHMENT}}&lt;br /&gt;
| {{DFtext|Kirkrost Inethnosig, mayor has grown attached to a steel crossbow!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin escaped from cage}}&lt;br /&gt;
| {{text anchor|VERMIN_CAGE_ESCAPE}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] escapes from a [[cage]]/[[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Entangled in hidden web}}&lt;br /&gt;
| {{text anchor|TRIGGER_WEB}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Strange mood) Building claimed}}&lt;br /&gt;
| {{text anchor|MOOD_BUILDING_CLAIMED}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}}&lt;br /&gt;
| A [[strange mood|moody]] dwarf has claimed a workshop&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact construction begun}}&lt;br /&gt;
| {{text anchor|ARTIFACT_BEGUN}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}}&lt;br /&gt;
| A dwarf has begun construction of an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Megabeast}}&lt;br /&gt;
| {{text anchor|MEGABEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}}&lt;br /&gt;
| Arrival of a [[megabeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Werebeast}}&lt;br /&gt;
| {{text anchor|WEREBEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Werepanda Onget Râlukerib has come! A large panda twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow spring green. Its sepia hair is long and straight. Now you will know why you fear the night.|4:1}}&lt;br /&gt;
| Arrival of a [[werebeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Berserk}}&lt;br /&gt;
| {{text anchor|BERSERK_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone berserk!|4:1}}&lt;br /&gt;
| A citizen has gone [[berserk]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Magma defaces engraving}}&lt;br /&gt;
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2| An [[engraving]] has melted in magma&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Engraving melted}}&lt;br /&gt;
| {{text anchor|ENGRAVING_MELTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork made}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CONSTRUCTION}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork architecture lost}}&lt;br /&gt;
| {{text anchor|MASTER_ARCHITECTURE_LOST}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[building]] has been destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork construction lost}}&lt;br /&gt;
| {{text anchor|MASTER_CONSTRUCTION_LOST}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Awaken}}&lt;br /&gt;
| {{text anchor|ADV_AWAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3| Related to [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Sleep interrupted}}&lt;br /&gt;
| {{text anchor|ADV_SLEEP_INTERRUPTED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Made item}}&lt;br /&gt;
| {{text anchor|ADV_REACTION_PRODUCTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job cancellation}}&lt;br /&gt;
| {{text anchor|CANCEL_JOB}}&lt;br /&gt;
| {{DFtext|Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Death}}&lt;br /&gt;
| {{text anchor|ADV_CREATURE_DEATH}}&lt;br /&gt;
| {{DFtext|The Wolf has been struck down.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen death}}&lt;br /&gt;
| {{text anchor|CITIZEN_DEATH}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been found dead.|5:1}}&lt;br /&gt;
| Death of a citizen in [[fortress mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet death}}&lt;br /&gt;
| {{text anchor|PET_DEATH}}&lt;br /&gt;
| {{DFtext|The Stray Boar (Tame) has been slaughtered.|5:1}}&lt;br /&gt;
| The death of a [[pet]], causing a negative [[thought]] for its owner Also used when a butcher slaughters unadopted [[livestock]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fall over}}&lt;br /&gt;
| {{text anchor|FALL_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf falls over.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in flame}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_FLAMES}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf is caught in a burst of forgotten beast flames!|4:1}}&lt;br /&gt;
| Also used when a creature is caught in poison gas/vapors or cave-in dust.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in web}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is caught up in a web!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle (blow apart)}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle and blows apart!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle!|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into unit}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}&lt;br /&gt;
| {{DFtext|The Wolf slams into the Wolf!|1:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit}}&lt;br /&gt;
| {{text anchor|VOMIT}}&lt;br /&gt;
| {{DFtext|The Wolf vomits.|2:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of item}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_ITEM}}&lt;br /&gt;
| {{DFtext|The Goblin Bowman loses the hold of the (bismuth bronze bow).|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regain consciousness}}&lt;br /&gt;
| {{text anchor|REGAIN_CONSCIOUSNESS}}&lt;br /&gt;
| {{DFtext|The Wolf regains consciousness.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Free from web}}&lt;br /&gt;
| {{text anchor|FREE_FROM_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is partially free from the web.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Paralyzed}}&lt;br /&gt;
| {{text anchor|PARALYZED}}&lt;br /&gt;
| {{DFtext|The Wolf is completely paralyzed!|3:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Overcome paralysis}}&lt;br /&gt;
| {{text anchor|OVERCOME_PARALYSIS}}&lt;br /&gt;
|&lt;br /&gt;
| A creature is no longer [[syndrome|paralyzed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer stunned}}&lt;br /&gt;
| {{text anchor|NOT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf is no longer stunned.|3:1}}&lt;br /&gt;
| A creature is no longer [[stun]]ned&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Exhausted}}&lt;br /&gt;
| {{text anchor|EXHAUSTION}}&lt;br /&gt;
|&lt;br /&gt;
| [[Exhaustion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Give into pain}}&lt;br /&gt;
| {{text anchor|PAIN_KO}}&lt;br /&gt;
| {{DFtext|The Wolf gives in to pain.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Break grip}}&lt;br /&gt;
| {{text anchor|BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf breaks the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Cannot break grip}}&lt;br /&gt;
| {{text anchor|NO_BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf struggles in vain against the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block fire}}&lt;br /&gt;
| {{text anchor|BLOCK_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| Blocking a [[fire]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breathe fire}}&lt;br /&gt;
| {{text anchor|BREATHE_FIRE}}&lt;br /&gt;
| {{DFtext|The Fire Imp breathes fire!|4:1}}&lt;br /&gt;
| A creature breathes [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Shoot web}}&lt;br /&gt;
| {{text anchor|SHOOT_WEB}}&lt;br /&gt;
| {{DFtext|The Giant Cave Spider shoots out thick strands of webbing!|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pull out and drop item}}&lt;br /&gt;
| {{text anchor|PULL_OUT_DROP}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stand up}}&lt;br /&gt;
| {{text anchor|STAND_UP}}&lt;br /&gt;
| {{DFtext|The Wolf stands up.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Martial trance}}&lt;br /&gt;
| {{text anchor|MARTIAL_TRANCE}}&lt;br /&gt;
| {{DFtext|Mörul Bardumoslan, Hammerdwarf has entered a martial trance!|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breath attack}}&lt;br /&gt;
| {{text anchor|MAT_BREATH}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast breathes a cloud of Mirgur Sealhorse the Infinite Shadows's forgotten beast extract!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Night Creature Attack}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_STARTS}}&lt;br /&gt;
| {{DFtext|You are surrounded by incessant cackling.|5:1}}&lt;br /&gt;
| rowspan=3| [[Bogeymen]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Cackling fades}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_ENDS}}&lt;br /&gt;
| {{DFtext|The cackling fades away.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_TRAVEL}}&lt;br /&gt;
| {{DFtext|You are still surrounded by cackling.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ghost attack}}&lt;br /&gt;
| {{text anchor|GHOST_ATTACK}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Ghostly Weaponsmith has arisen and is haunting the fortress!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Discovered site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered a lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot travel through site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_BUMP}}&lt;br /&gt;
| {{DFtext|You cannot travel through the Lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Intro}}&lt;br /&gt;
| {{text anchor|ADVENTURE_INTRO}}&lt;br /&gt;
| {{DFtext|You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you're going to go. Perhaps some of your friends might have ideas.|7:1}}&lt;br /&gt;
| Beginning [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature sound}}&lt;br /&gt;
| {{text anchor|CREATURE_SOUND}}&lt;br /&gt;
| {{DFtext|The capybara barks.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mechanism sounds}}&lt;br /&gt;
| {{text anchor|MECHANISM_SOUND}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature stolen object}}&lt;br /&gt;
| {{text anchor|CREATURE_STEALS_OBJECT}}&lt;br /&gt;
| {{DFtext|A gray langur has stolen a -giant bat bone amulet-!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found trap}}&lt;br /&gt;
| {{text anchor|FOUND_TRAP}}&lt;br /&gt;
|&lt;br /&gt;
| Discovery of a [[trap]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Transformation}}&lt;br /&gt;
| {{text anchor|BODY_TRANSFORMATION}}&lt;br /&gt;
| {{DFtext|Iden Ustuthod, Fisherdwarf has transformed into a wereskink!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (user)}}&lt;br /&gt;
| {{text anchor|INTERACTION_ACTOR}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (target)}}&lt;br /&gt;
| {{text anchor|INTERACTION_TARGET}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#TARGET_VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Undead attack}}&lt;br /&gt;
| {{text anchor|UNDEAD_ATTACK}}&lt;br /&gt;
| {{DFtext|The dead walk. Hide while you still can!|5:1}}&lt;br /&gt;
| Arrival of a horde of [[undead]].&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen missing}}&lt;br /&gt;
| {{text anchor|CITIZEN_MISSING}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been missing for a week.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet missing}}&lt;br /&gt;
| {{text anchor|PET_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
| A pet has gone missing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weird weather}}&lt;br /&gt;
| {{text anchor|STRANGE_RAIN_SNOW}}&lt;br /&gt;
| {{DFtext|It is raining rotten sludge!|4:1}}&lt;br /&gt;
| rowspan=2 | The appearance of unusual [[weather]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Evil cloud}}&lt;br /&gt;
| {{text anchor|STRANGE_CLOUD}}&lt;br /&gt;
| {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal Action}}&lt;br /&gt;
| {{text anchor|SIMPLE_ANIMAL_ACTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Flounder in water}}&lt;br /&gt;
| {{text anchor|FLOUNDER_IN_LIQUID}}&lt;br /&gt;
| {{DFtext|You flounder in the water!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Semi-wild}}&lt;br /&gt;
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}&lt;br /&gt;
| {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}}&lt;br /&gt;
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Full reversion}}&lt;br /&gt;
| {{text anchor|TRAINING_FULL_REVERSION}}&lt;br /&gt;
| {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}}&lt;br /&gt;
| An animal has reverted to a wild state (follows the previous announcement)&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained knowledge}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}&lt;br /&gt;
| {{DFtext|The dwarves of the Monastery of Tin are now quite knowledgable cave dragon trainers.|3:1}}&lt;br /&gt;
| See [[Animal trainer#Taming|Animal trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Skipped on liquid}}&lt;br /&gt;
| {{text anchor|SKIP_ON_LIQUID}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge projectile}}&lt;br /&gt;
| {{text anchor|DODGE_FLYING_OBJECT}}&lt;br /&gt;
|&lt;br /&gt;
| Dodging a shot [[arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation}}&lt;br /&gt;
| {{text anchor|REGULAR_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: I must pray to Uspram Boldyell the Contest of Stability. I'm uneasy.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation (conflict)}}&lt;br /&gt;
| {{text anchor|CONFLICT_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: This is my fight too. I will take revenge!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Hit by ball of flames}}&lt;br /&gt;
| {{text anchor|FLAME_HIT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embrace}}&lt;br /&gt;
| {{text anchor|EMBRACE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit empties container}}&lt;br /&gt;
| {{text anchor|BANDIT_EMPTY_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit grabs item}}&lt;br /&gt;
| {{text anchor|BANDIT_GRAB_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack interrupted}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}}&lt;br /&gt;
| {{DFtext|The Wolf's attack is interrupted!|4:1}}&lt;br /&gt;
| [[Wrestling]] interrupts opponent's attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack caught}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fail to grab hold}}&lt;br /&gt;
| {{text anchor|FAIL_TO_GRAB_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Failing to grab a tile&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of surface}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Losing hold of a surface while [[climb]]ing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Travel complaint}}&lt;br /&gt;
| {{text anchor|TRAVEL_COMPLAINT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer overwhelmed}}&lt;br /&gt;
| {{text anchor|LOSE_EMOTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reorganize possessions}}&lt;br /&gt;
| {{text anchor|REORGANIZE_POSSESSIONS}}&lt;br /&gt;
| {{DFtext|The Human Pikeman reorganizes his possessions.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Push item}}&lt;br /&gt;
| {{text anchor|PUSH_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Draw item}}&lt;br /&gt;
| {{text anchor|DRAW_ITEM}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strap item}}&lt;br /&gt;
| {{text anchor|STRAP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained site control}}&lt;br /&gt;
| {{text anchor|GAIN_SITE_CONTROL}}&lt;br /&gt;
| {{DFtext|You are now in control of Tanfield, ruling The Ignition of Churches from The Holy Saturninity.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Assumed position}}&lt;br /&gt;
| {{text anchor|FORT_POSITION_SUCCESSION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen overwhelmed by stress}}&lt;br /&gt;
| {{text anchor|STRESSED_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen lost to stress}}&lt;br /&gt;
| {{text anchor|CITIZEN_LOST_TO_STRESS}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tantrum}}&lt;br /&gt;
| {{text anchor|CITIZEN_TANTRUM}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enemy moved out of range}}&lt;br /&gt;
| {{text anchor|MOVED_OUT_OF_RANGE}}&lt;br /&gt;
| {{DFtext|The Wolf has moved out of range!|7:1}}&lt;br /&gt;
| An [[attack]]ed creature has moved out of range&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot jump}}&lt;br /&gt;
| {{text anchor|CANNOT_JUMP}}&lt;br /&gt;
| {{DFtext|You cannot jump while prone.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No tracks}}&lt;br /&gt;
| {{text anchor|NO_TRACKS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Already searched}}&lt;br /&gt;
| {{text anchor|ALREADY_SEARCHED_AREA}}&lt;br /&gt;
| {{DFtext|You've already searched this area recently.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found something}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_SOMETHING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found nothing}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_NOTHING}}&lt;br /&gt;
| {{DFtext|Your intense search turns up nothing.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to interact}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_INTERACT}}&lt;br /&gt;
| {{DFtext|You have nothing with which to interact.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to examine}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_EXAMINE}}&lt;br /&gt;
| {{DFtext|You have nothing to examine.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You yield}}&lt;br /&gt;
| {{text anchor|YOU_YIELDED}}&lt;br /&gt;
| {{DFtext|You assume a submissive posture.|6:1}}&lt;br /&gt;
| rowspan=2| [[Yield]]ing in adventure mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You unyield}}&lt;br /&gt;
| {{text anchor|YOU_UNYIELDED}}&lt;br /&gt;
| {{DFtext|You no longer assume a submissive posture.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You strap item}}&lt;br /&gt;
| {{text anchor|YOU_STRAP_ITEM}}&lt;br /&gt;
| {{DFtext|You strap the steel short sword to your Upper body.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You draw}}&lt;br /&gt;
| {{text anchor|YOU_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You draw the steel short sword with your Right hand.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No grasp to draw}}&lt;br /&gt;
| {{text anchor|NO_GRASP_TO_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp for the steel short sword.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to strap}}&lt;br /&gt;
| {{text anchor|NO_ITEM_TO_STRAP}}&lt;br /&gt;
| {{DFtext|You have nothing left to draw or put away.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to remove}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_REMOVE}}&lt;br /&gt;
| {{DFtext|You have nothing left to remove.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to wear}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_WEAR}}&lt;br /&gt;
| {{DFtext|You have nothing left to wear.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to eat}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_EAT}}&lt;br /&gt;
| {{DFtext|You have nothing left to eat or drink.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to contain}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_CONTAIN}}&lt;br /&gt;
| {{DFtext|You have nothing to put inside a container.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to drop}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_DROP}}&lt;br /&gt;
| {{DFtext|You have nothing left to drop.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to pick up}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_PICK_UP}}&lt;br /&gt;
| {{DFtext|There is nothing to pick up here.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_THROW}}&lt;br /&gt;
| {{DFtext|You have nothing left to throw.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_FIRE}}&lt;br /&gt;
| {{DFtext|You have nothing left to fire.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check smells}}&lt;br /&gt;
| {{text anchor|CURRENT_SMELL}}&lt;br /&gt;
|&lt;br /&gt;
| [[Smell]]ing in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check weather}}&lt;br /&gt;
| {{text anchor|CURRENT_WEATHER}}&lt;br /&gt;
| {{DFtext|The sky is clear above you.|7:1}}&lt;br /&gt;
| Checking [[weather]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check temperature}}&lt;br /&gt;
| {{text anchor|CURRENT_TEMPERATURE}}&lt;br /&gt;
|&lt;br /&gt;
| Checking [[temperature]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check date}}&lt;br /&gt;
| {{text anchor|CURRENT_DATE}}&lt;br /&gt;
| {{DFtext|It is the 14th of Granite, 250.|7:1}}&lt;br /&gt;
| Checking [[time]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No hands to pick up}}&lt;br /&gt;
| {{text anchor|NO_GRASP_FOR_PICKUP}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot climb}}&lt;br /&gt;
| {{text anchor|CANNOT_CLIMB}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to [[climb]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot stand}}&lt;br /&gt;
| {{text anchor|CANNOT_STAND}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to stand up&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Must unretract first}}&lt;br /&gt;
| {{text anchor|MUST_UNRETRACT_FIRST}}&lt;br /&gt;
| {{DFtext|You must unroll.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot rest}}&lt;br /&gt;
| {{text anchor|CANNOT_REST}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot make campfire}}&lt;br /&gt;
| {{text anchor|CANNOT_MAKE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Made a campfire}}&lt;br /&gt;
| {{text anchor|MADE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You make a [[campfire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot set a fire}}&lt;br /&gt;
| {{text anchor|CANNOT_SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Set fire}}&lt;br /&gt;
| {{text anchor|SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You set a [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Break of dawn}}&lt;br /&gt;
| {{text anchor|DAWN_BREAKS}}&lt;br /&gt;
| {{DFtext|The dawn is breaking.|6:1}}&lt;br /&gt;
| rowspan=3| Change of the time of day&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noon}}&lt;br /&gt;
| {{text anchor|NOON}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nightfall}}&lt;br /&gt;
| {{text anchor|NIGHTFALL}}&lt;br /&gt;
| {{DFtext|The night is falling.|1:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to do with item}}&lt;br /&gt;
| {{text anchor|NO_INV_INTERACTION}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Empty a container}}&lt;br /&gt;
| {{text anchor|EMPTY_CONTAINER}}&lt;br /&gt;
| {{DFtext|You empty your giant moon snail leather backpack.|6:0}}&lt;br /&gt;
| Emptying a container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Take out of a container}}&lt;br /&gt;
| {{text anchor|TAKE_OUT_OF_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| Taking an item out of container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No container to insert item}}&lt;br /&gt;
| {{text anchor|NO_CONTAINER_FOR_ITEM}}&lt;br /&gt;
| {{DFtext|You don't have a suitable container.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Put into container}}&lt;br /&gt;
| {{text anchor|PUT_INTO_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Eat}}&lt;br /&gt;
| {{text anchor|EAT_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You eat an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drink}}&lt;br /&gt;
| {{text anchor|DRINK_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drink an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Failed to eat/drink}}&lt;br /&gt;
| {{text anchor|CONSUME_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
| You lick an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop}}&lt;br /&gt;
| {{text anchor|DROP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drop an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pick up}}&lt;br /&gt;
| {{text anchor|PICK_UP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You pick up an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with building}}&lt;br /&gt;
| {{text anchor|YOU_BUILDING_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with a [[building]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with item}}&lt;br /&gt;
| {{text anchor|YOU_ITEM_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with an [[item]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feel hot/cold}}&lt;br /&gt;
| {{text anchor|YOU_TEMPERATURE_EFFECTS}}&lt;br /&gt;
| {{DFtext|You are melting!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Gain/lose possession of item}}&lt;br /&gt;
| {{text anchor|RESOLVE_SHARED_ITEMS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cough blood}}&lt;br /&gt;
| {{text anchor|COUGH_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Coughing blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit blood}}&lt;br /&gt;
| {{text anchor|VOMIT_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Vomiting blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned a power}}&lt;br /&gt;
| {{text anchor|POWER_LEARNED}}&lt;br /&gt;
|&lt;br /&gt;
| Learning a new power&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feed on victim}}&lt;br /&gt;
| {{text anchor|YOU_FEED_ON_SUCKEE}}&lt;br /&gt;
|&lt;br /&gt;
| [[Vampire|Sucking blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Profession change}}&lt;br /&gt;
| {{text anchor|PROFESSION_CHANGES}}&lt;br /&gt;
|&lt;br /&gt;
| Changing a profession&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recruit gains skill}}&lt;br /&gt;
| {{text anchor|RECRUIT_PROMOTED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Soldier becomes a master}}&lt;br /&gt;
| {{text anchor|SOLDIER_BECOMES_MASTER}}&lt;br /&gt;
|&lt;br /&gt;
| A [[soldier]] has mastered a weapon [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants unloading}}&lt;br /&gt;
| {{text anchor|MERCHANTS_UNLOADING}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants need depot}}&lt;br /&gt;
| {{text anchor|MERCHANTS_NEED_DEPOT}}&lt;br /&gt;
| {{DFtext|The merchants need a trade depot to unload their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wagons bypassed inaccessible site}}&lt;br /&gt;
| {{text anchor|MERCHANT_WAGONS_BYPASSED}}&lt;br /&gt;
|&lt;br /&gt;
| The [[merchants]]' wagons have bypassed the site&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving soon}}&lt;br /&gt;
| {{text anchor|MERCHANTS_LEAVING_SOON}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving now}}&lt;br /&gt;
| {{text anchor|MERCHANTS_EMBARKED}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet loses dead owner}}&lt;br /&gt;
| {{text anchor|PET_LOSES_DEAD_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet adopts owner}}&lt;br /&gt;
| {{text anchor|PET_ADOPTS_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin bite}}&lt;br /&gt;
| {{text anchor|VERMIN_BITE}}&lt;br /&gt;
| {{DFtext|The Stray Cow (Tame) has been stung by a honey bee!|6:1}}&lt;br /&gt;
| A [[vermin]] bites/stings a creature&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Unable to complete building}}&lt;br /&gt;
| {{text anchor|UNABLE_TO_COMPLETE_BUILDING}}&lt;br /&gt;
| {{DFtext|The dwarves were unable to complete the Wall.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job removed from unpowered building}}&lt;br /&gt;
| {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen kidnapped}}&lt;br /&gt;
| {{text anchor|CITIZEN_SNATCHED}}&lt;br /&gt;
| {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin disturbed}}&lt;br /&gt;
| {{text anchor|VERMIN_DISTURBED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land gains a status}}&lt;br /&gt;
| {{text anchor|LAND_GAINS_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land's status elevated}}&lt;br /&gt;
| {{text anchor|LAND_ELEVATED_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece crafted}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CRAFTED}}&lt;br /&gt;
| {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece defaced}}&lt;br /&gt;
| {{text anchor|ARTWORK_DEFACED}}&lt;br /&gt;
| {{DFtext|A foolish builder defaced a Edëm Stinzas!|4:0}}&lt;br /&gt;
| A [[masterwork]] was destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trained}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINED}}&lt;br /&gt;
| {{DFtext|An animal has become a Stray war Dog.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterful dye}}&lt;br /&gt;
| {{text anchor|DYED_MASTERPIECE}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] [[dyer|dyed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork food}}&lt;br /&gt;
| {{text anchor|COOKED_MASTERPIECE}}&lt;br /&gt;
| {{DFtext|Atír Sigunzlir has cooked a masterful meal!|3:1}}&lt;br /&gt;
| Cooking a [[masterwork|masterful]] [[prepared meal|meal]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mandate ends}}&lt;br /&gt;
| {{text anchor|MANDATE_ENDS}}&lt;br /&gt;
| {{DFtext| Medtob Aludineth, mayor has ended a mandate.|3:1}}&lt;br /&gt;
| A [[noble]] ended a [[mandate]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|SLOWDOWN_ENDS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat bids farewell}}&lt;br /&gt;
| {{text anchor|FAREWELL_HELPER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Election}}&lt;br /&gt;
| {{text anchor|ELECTION_RESULTS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Site located}}&lt;br /&gt;
| {{text anchor|SITE_PRESENT}}&lt;br /&gt;
|&lt;br /&gt;
| A site already exists at the location you are trying to embark to&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Construction suspended}}&lt;br /&gt;
| {{text anchor|CONSTRUCTION_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| Construction of a [[building]] was suspended&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Machine link suspended}}&lt;br /&gt;
| {{text anchor|LINKAGE_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Work order completed}}&lt;br /&gt;
| {{text anchor|QUOTA_FILLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[manager|work order]] was completed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job overwritten}}&lt;br /&gt;
| {{text anchor|JOB_OVERWRITTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No fish to catch}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}}&lt;br /&gt;
| {{DFtext|There is nothing to catch in the river.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Demand forgotten}}&lt;br /&gt;
| {{text anchor|DEMAND_FORGOTTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New demand}}&lt;br /&gt;
| {{text anchor|NEW_DEMAND}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New mandate}}&lt;br /&gt;
| {{text anchor|NEW_MANDATE}}&lt;br /&gt;
| {{DFtext|Medtob Aludineth, mayor has imposed a ban on certain exports.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|PRICES_ALTERED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Local resident creature named}}&lt;br /&gt;
| {{text anchor|NAMED_RESIDENT_CREATURE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Somebody grows up}}&lt;br /&gt;
| {{text anchor|SOMEBODY_GROWS_UP}}&lt;br /&gt;
|&lt;br /&gt;
| Somebody has grown up&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_REQUEST_TAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_WAGES_CHANGED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NEW_WORK_MANDATE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes soldier}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_SOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when dwarves assume soldier role, for standing orders or direct orders&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes civilian}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_NONSOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when soldier dwarves no longer have active military orders, and return to civilian life&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Party organized}}&lt;br /&gt;
| {{text anchor|PARTY_ORGANIZED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trantrum (possessed by ghost)}}&lt;br /&gt;
| {{text anchor|POSSESSED_TANTRUM}}&lt;br /&gt;
|&lt;br /&gt;
| A dwarf possessed by a [[ghost]] is throwing a [[tantrum]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building toppled by ghost}}&lt;br /&gt;
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}}&lt;br /&gt;
|&lt;br /&gt;
| A building was toppled by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork improvement}}&lt;br /&gt;
| {{text anchor|MASTERFUL_IMPROVEMENT}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] decorated&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork engraving}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[engraving]] was created&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wedding}}&lt;br /&gt;
| {{text anchor|MARRIAGE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NO_MARRIAGE_CELEBRATION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Beast guzzles drink}}&lt;br /&gt;
| {{text anchor|CURIOUS_GUZZLER}}&lt;br /&gt;
|&lt;br /&gt;
| An animal drank stockpiled [[booze]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Clear weather}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_CLEAR}}&lt;br /&gt;
| {{DFtext|The weather has cleared.|7:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snow}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_SNOW}}&lt;br /&gt;
| {{DFtext|A snow storm has come.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rain}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_RAIN}}&lt;br /&gt;
| {{DFtext|It has started raining.|1:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wet season}}&lt;br /&gt;
| {{text anchor|SEASON_WET}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dry season}}&lt;br /&gt;
| {{text anchor|SEASON_DRY}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Spring}}&lt;br /&gt;
| {{text anchor|SEASON_SPRING}}&lt;br /&gt;
| {{DFtext|Spring has arrived!|2:1}}&lt;br /&gt;
| rowspan=4| Change of a season&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Summer}}&lt;br /&gt;
| {{text anchor|SEASON_SUMMER}}&lt;br /&gt;
| {{DFtext|It is now summer.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Autumn}}&lt;br /&gt;
| {{text anchor|SEASON_AUTUMN}}&lt;br /&gt;
| {{DFtext|Autumn has come.|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winter}}&lt;br /&gt;
| {{text anchor|SEASON_WINTER}}&lt;br /&gt;
| {{DFtext|Winter is here.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guest arrives}}&lt;br /&gt;
| {{text anchor|GUEST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}}&lt;br /&gt;
| Arrival of visitors, and also squads returning from missions.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot speak}}&lt;br /&gt;
| {{text anchor|CANNOT_SPEAK}}&lt;br /&gt;
| {{DFtext|A troglodyte cannot speak.|6:0}}&lt;br /&gt;
| When playing adventure mode as a creature that doesn't speak.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Research breakthrough}}&lt;br /&gt;
| {{text anchor|RESEARCH_BREAKTHROUGH}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Your order delivered}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_DELIVERY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot perform}}&lt;br /&gt;
| {{text anchor|PERFORMANCE_START_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Begin activity}}&lt;br /&gt;
| {{text anchor|BEGIN_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity ongoing}}&lt;br /&gt;
| {{text anchor|MIDDLE_OF_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity section change}}&lt;br /&gt;
| {{text anchor|ACTIVITY_SECTION_CHANGE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity end}}&lt;br /&gt;
| {{text anchor|CONCLUDE_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned written content}}&lt;br /&gt;
| {{text anchor|LEARNED_WRITTEN_CONTENT}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned art form}}&lt;br /&gt;
| {{text anchor|LEARNED_ART_FORM}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Performance quality}}&lt;br /&gt;
| {{text anchor|PERFORMER_UPDATE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building destroyed/toppled}}&lt;br /&gt;
| {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[creature]] destroyed a [[building]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cursed by deity}}&lt;br /&gt;
| {{text anchor|DEITY_CURSE}}&lt;br /&gt;
|&lt;br /&gt;
| Being cursed by a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition complete}}&lt;br /&gt;
| {{text anchor|COMPOSITION_COMPLETE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition failed}}&lt;br /&gt;
| {{text anchor|COMPOSITION_FAILED}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New apprenticeship}}&lt;br /&gt;
| {{text anchor|NEW_APPRENTICESHIP}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Petition ignored}}&lt;br /&gt;
| {{text anchor|PETITION_IGNORED}}&lt;br /&gt;
| {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot chop tree}}&lt;br /&gt;
| {{text anchor|CANNOT_CHOP_TREE}}&lt;br /&gt;
| {{DFtext|You cannot fell trees in the arena.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tree chopped}}&lt;br /&gt;
| {{text anchor|CHOP_TREE}}&lt;br /&gt;
|&lt;br /&gt;
| Chopping [[tree]]s in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot construct here}}&lt;br /&gt;
| {{text anchor|CANNOT_CONSTRUCT}}&lt;br /&gt;
| {{DFtext|You cannot construct at this site.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rumor spread by citizen}}&lt;br /&gt;
| {{text anchor|RUMOR_SPREAD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Visitor shared rumor(s)}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Returning soldiers bring rumor(s)}}&lt;br /&gt;
| {{text anchor|RETURNING_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New site founded nearby}}&lt;br /&gt;
| {{text anchor|NEW_HOLDING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nearby site linked economically}}&lt;br /&gt;
| {{text anchor|NEW_MARKET_LINK}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You given emergency tactical control}}&lt;br /&gt;
| {{text anchor|EMERGENCY_TACTICAL_CONTROL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement satisfied}}&lt;br /&gt;
| {{text anchor|AGREEMENT_SATISFIED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Priesthood needs recognized}}&lt;br /&gt;
| {{text anchor|AGREEMENT_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement abandoned}}&lt;br /&gt;
| {{text anchor|AGREEMENT_ABANDONED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guild founded}}&lt;br /&gt;
| {{text anchor|NEW_GUILD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item handoff}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_HANDOFF}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item stolen}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_STOLEN}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item has been moved}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MOVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item missing}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mount}}&lt;br /&gt;
| {{text anchor|MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot mount}}&lt;br /&gt;
| {{text anchor|CANNOT_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to mount}}&lt;br /&gt;
| {{text anchor|FAILED_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dismount}}&lt;br /&gt;
| {{text anchor|DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to dismount}}&lt;br /&gt;
| {{text anchor|FAILED_DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat left unhappy}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_LEFT_UNHAPPY}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embark}}&lt;br /&gt;
| {{text anchor|EMBARK_MESSAGE}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|First caravan}}&lt;br /&gt;
| {{text anchor|FIRST_CARAVAN_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived}}&lt;br /&gt;
| {{text anchor|MONARCH_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived early}}&lt;br /&gt;
| {{text anchor|HASTY_MONARCH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Satisfied monarch}}&lt;br /&gt;
| {{text anchor|SATISFIED_MONARCH}}&lt;br /&gt;
| {{DFtext|The queen Fikod Rîsennikot is satisfied with their position here. Everything is properly royal, properly furnished. And yet? A true Mountainhome must have a true throne! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. Deeper. We must dig deeper.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mountainhome achieved}}&lt;br /&gt;
| {{text anchor|MOUNTAINHOME}}&lt;br /&gt;
| &lt;br /&gt;
| You have acquired the status of mountainhome, the new dwarven capital&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No food}}&lt;br /&gt;
| {{text anchor|FOOD_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{files}}&lt;br /&gt;
[[ru:Announcements.txt]]&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295765</id>
		<title>Announcements.txt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Announcements.txt&amp;diff=295765"/>
		<updated>2023-10-31T03:33:40Z</updated>

		<summary type="html">&lt;p&gt;Black-Talon: /* List of announcements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{File|DF/data/init/announcements.txt}}&lt;br /&gt;
{{Outdatedsection}}&lt;br /&gt;
'''Version 50.10: editing this file does not stop the spam of useless announcements like 'quota filled' or 'someone is visiting'.'''&lt;br /&gt;
&lt;br /&gt;
The '''announcements.txt''' file can be used to control the types of [[announcement]]s displayed in ''Dwarf Fortress'', and how they are displayed in various modes, which can often be useful to stop recentering on birth announcements, for example.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
 ['''ANNOUNCEMENT NAME''''':option:option''...]&lt;br /&gt;
=== Available options ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|D_D}} or {{text anchor|D_DISPLAY}}&lt;br /&gt;
| Causes the announcement to appear under one of the categories at the left side of the screen in [[fortress mode]].&lt;br /&gt;
| The default for [[Announcement#Minor announcements|minor announcements]] including profession changes, [[weather]], job cancellations, and striking new minerals while [[mining]].&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|A_D}} or {{text anchor|A_DISPLAY}}&lt;br /&gt;
| Causes the announcement to be displayed at the bottom of the screen in [[adventure mode]] (and be viewable in the {{k|a}}nnouncements list).&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|P}} or {{text anchor|PAUSE}}&lt;br /&gt;
| Pauses the game when the announcement occurs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|R}} or {{text anchor|RECENTER}}&lt;br /&gt;
| Recenters the game to the location of the announcement when the announcement occurs.&lt;br /&gt;
| Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BOX}} or {{text anchor|DO_MEGA}}&lt;br /&gt;
| Causes a box to appear in the middle of the screen, requiring a click on the Okay button to close it. If multiple boxes are displayed at the same time, the button says More and displays the next box.&lt;br /&gt;
| This is often used with [[Announcement#Game-changing announcements|game-changing announcements]].&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}}&lt;br /&gt;
| Causes the announcement to appear in all [[reports]]. A new report will be created if none are active.&lt;br /&gt;
| Commonly used for adventure mode combat moves.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}}&lt;br /&gt;
| Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ALERT}}&lt;br /&gt;
| Causes the announcement to appear under the alert button at the left side of the screen in [[fortress mode]].&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of announcements ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Settings&amp;gt;Announcements&lt;br /&gt;
! announcement.txt&lt;br /&gt;
! Example&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reached peak}}&lt;br /&gt;
| {{text anchor|REACHED_PEAK}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2 | See [[calendar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Era change}}&lt;br /&gt;
| {{text anchor|ERA_CHANGE}}&lt;br /&gt;
| {{DFtext|The world has passed into The Dwarven Age.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3 | Discovery of the [[HFS]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 1B}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_1B}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Endgame event 2}}&lt;br /&gt;
| {{text anchor|ENDGAME_EVENT_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found a feature}}&lt;br /&gt;
| {{text anchor|FEATURE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}&lt;br /&gt;
| Discovery of [[cavern]]s and their various features&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Praise the miners}}&lt;br /&gt;
| {{text anchor|STRUCK_DEEP_METAL}}&lt;br /&gt;
| {{DFtext|Raw adamantine! Praise the miners!|3:1}}&lt;br /&gt;
| Striking [[adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck mica!|6:1}}&lt;br /&gt;
| rowspan=2 | Striking a mineral while [[mining]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Struck economic mineral}}&lt;br /&gt;
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}&lt;br /&gt;
| {{DFtext|You have struck hematite!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weapon twist}}&lt;br /&gt;
| {{text anchor|COMBAT_TWIST_WEAPON}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop item}}&lt;br /&gt;
| {{text anchor|COMBAT_LET_ITEM_DROP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Charge}}&lt;br /&gt;
| {{text anchor|COMBAT_START_CHARGE}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf charges at The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Surprised}}&lt;br /&gt;
| {{text anchor|COMBAT_SURPRISE_CHARGE}}&lt;br /&gt;
| {{DFtext|The Wolf looks suprised by the ferocity of The Swordsdwarf's onslaught!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (proj)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}&lt;br /&gt;
| {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Jump-dodge (strike)}}&lt;br /&gt;
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge}}&lt;br /&gt;
| {{text anchor|COMBAT_DODGE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Counterstrike}}&lt;br /&gt;
| {{text anchor|COMBAT_COUNTERSTRIKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block}}&lt;br /&gt;
| {{text anchor|COMBAT_BLOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Parry}}&lt;br /&gt;
| {{text anchor|COMBAT_PARRY}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Collision}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_COLLISION}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf collides with The Wolf!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (D) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf is knocked over!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) (A) Knocked over}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf bounces backwards!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Charge) Tangle/tumble}}&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}&lt;br /&gt;
| {{DFtext|They tangle together and tumble forward!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Joint lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Chokehold}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Takedown}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf takes The Wolf down by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Throw}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_THROW}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf throws The Wolf by the neck with The Swordsdwarf's right lower arm!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release lock}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release choke}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Release}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Struggle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Latch on}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestle) Strangle}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Adjust grip}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Part ripped away}}&lt;br /&gt;
| {{text anchor|COMBAT_GRAB_TEAR}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strike}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wounds}}&lt;br /&gt;
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enraged}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ENRAGED}}&lt;br /&gt;
| {{DFtext|The Wolf has become enraged!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack stuck in}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUCKIN}}&lt;br /&gt;
| {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Natural attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_BP}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack latched}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}&lt;br /&gt;
| {{DFtext|The Wolf latches on firmly!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Propelling blow}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}&lt;br /&gt;
| {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Knocked out}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}&lt;br /&gt;
| {{DFtext|The Wolf has been knocked unconscious!|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stunned}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf has been stunned!|3:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winded}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_WINDED}}&lt;br /&gt;
| {{DFtext|The Wolf is having trouble breathing!|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nauseated}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_NAUSEATED}}&lt;br /&gt;
| {{DFtext|The Wolf looks sick!|2:1}}&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|MIGRANT_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
| The arrival of [[migrants]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (warm)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_WARM}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: warm stone located.|6:1}}&lt;br /&gt;
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dig canceled (wet)}}&lt;br /&gt;
| {{text anchor|DIG_CANCEL_DAMP}}&lt;br /&gt;
| {{DFtext|Digging designation cancelled: damp stone located.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regular beast}}&lt;br /&gt;
| {{text anchor|BEAST_AMBUSH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| {{text anchor|AMBUSH_DEFENDER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=14 | Discovering an [[ambush]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (resident)}}&lt;br /&gt;
| {{text anchor|AMBUSH_RESIDENT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Thief (villain)}}&lt;br /&gt;
| {{text anchor|AMBUSH_HERO}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF}}&lt;br /&gt;
| {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, sulking)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (thief, other)}}&lt;br /&gt;
| {{text anchor|AMBUSH_THIEF_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin}}&lt;br /&gt;
| {{text anchor|AMBUSH_MISCHIEVOUS}}&lt;br /&gt;
| {{DFtext|A gremlin! Drive it away!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snatcher}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER}}&lt;br /&gt;
| {{DFtext|Snatcher! Protect the children!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (snatcher)}}&lt;br /&gt;
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (nature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush}}&lt;br /&gt;
| {{text anchor|AMBUSH_AMBUSHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (injured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INJURED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (uninjured creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_OTHER}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ambush (incapacitated creature)}}&lt;br /&gt;
| {{text anchor|AMBUSH_INCAPACITATED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caravan}}&lt;br /&gt;
| {{text anchor|CARAVAN_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A caravan from Sarvesh Langgud has arrived.|1:1}}&lt;br /&gt;
| Arrival of a [[caravan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noble}}&lt;br /&gt;
| {{text anchor|NOBLE_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[noble]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants}}&lt;br /&gt;
| {{text anchor|D_MIGRANTS_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived.|7:0}}&lt;br /&gt;
| rowspan=3| Arrival of a [[migrant]] wave&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrant (one)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|A migrant has arrived.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Migrants (danger)}}&lt;br /&gt;
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}&lt;br /&gt;
| {{DFtext|Some migrants have arrived, despite the danger.|7:0}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No migrants}}&lt;br /&gt;
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The fortress attracted no migrants this season.|6:0}}&lt;br /&gt;
| The failure of [[migrants]] to show up in Fortress mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trapped}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_CATCH}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] was caught in an [[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trap robbed}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAP_ROBBED}}&lt;br /&gt;
|&lt;br /&gt;
| Failure to catch a [[vermin]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin pulled lever}}&lt;br /&gt;
| {{text anchor|MISCHIEF_LEVER}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin triggered plate}}&lt;br /&gt;
| {{text anchor|MISCHIEF_PLATE}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin opened cage}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CAGE}}&lt;br /&gt;
| {{DFtext|Something has emptied in a cage!|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gremlin unshackled something}}&lt;br /&gt;
| {{text anchor|MISCHIEF_CHAIN}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| Arrival of a [[diplomat]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Liaison}}&lt;br /&gt;
| {{text anchor|LIAISON_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}}&lt;br /&gt;
| Arrival of an [[outpost liaison]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trade diplomat}}&lt;br /&gt;
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cave-in}}&lt;br /&gt;
| {{text anchor|CAVE_COLLAPSE}}&lt;br /&gt;
| {{DFtext|A section of the cavern has collapsed!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen birth}}&lt;br /&gt;
| {{text anchor|BIRTH_CITIZEN}}&lt;br /&gt;
| {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal birth}}&lt;br /&gt;
| {{text anchor|BIRTH_ANIMAL}}&lt;br /&gt;
| {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wild animal gave birth}}&lt;br /&gt;
| {{text anchor|BIRTH_WILD_ANIMAL}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strange mood}}&lt;br /&gt;
| {{text anchor|STRANGE_MOOD}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|5:1}}&lt;br /&gt;
{{DFtext|Logem Stinthdkithn, Bowyer has been possessed!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact made}}&lt;br /&gt;
| {{text anchor|MADE_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Item given name}}&lt;br /&gt;
| {{text anchor|NAMED_ARTIFACT}}&lt;br /&gt;
| {{DFtext|Urdim Arbanerib, Mace Lord has bestowed the name Ostar Kinem upon a iron buckler!|3:1}}&lt;br /&gt;
| A soldier named their equipment.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attachment to item}}&lt;br /&gt;
| {{text anchor|ITEM_ATTACHMENT}}&lt;br /&gt;
| {{DFtext|Kirkrost Inethnosig, mayor has grown attached to a steel crossbow!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin escaped from cage}}&lt;br /&gt;
| {{text anchor|VERMIN_CAGE_ESCAPE}}&lt;br /&gt;
|&lt;br /&gt;
| A [[vermin]] escapes from a [[cage]]/[[animal trap]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Entangled in hidden web}}&lt;br /&gt;
| {{text anchor|TRIGGER_WEB}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Strange mood) Building claimed}}&lt;br /&gt;
| {{text anchor|MOOD_BUILDING_CLAIMED}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}}&lt;br /&gt;
| A [[strange mood|moody]] dwarf has claimed a workshop&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Artifact construction begun}}&lt;br /&gt;
| {{text anchor|ARTIFACT_BEGUN}}&lt;br /&gt;
| {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}}&lt;br /&gt;
| A dwarf has begun construction of an [[artifact]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Megabeast}}&lt;br /&gt;
| {{text anchor|MEGABEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}}&lt;br /&gt;
| Arrival of a [[megabeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Werebeast}}&lt;br /&gt;
| {{text anchor|WEREBEAST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|The Werepanda Onget Râlukerib has come! A large panda twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow spring green. Its sepia hair is long and straight. Now you will know why you fear the night.|4:1}}&lt;br /&gt;
| Arrival of a [[werebeast]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Berserk}}&lt;br /&gt;
| {{text anchor|BERSERK_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone berserk!|4:1}}&lt;br /&gt;
| A citizen has gone [[berserk]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Magma defaces engraving}}&lt;br /&gt;
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=2| An [[engraving]] has melted in magma&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Engraving melted}}&lt;br /&gt;
| {{text anchor|ENGRAVING_MELTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork made}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CONSTRUCTION}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork architecture lost}}&lt;br /&gt;
| {{text anchor|MASTER_ARCHITECTURE_LOST}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[building]] has been destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork construction lost}}&lt;br /&gt;
| {{text anchor|MASTER_CONSTRUCTION_LOST}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Awaken}}&lt;br /&gt;
| {{text anchor|ADV_AWAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=3| Related to [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Sleep interrupted}}&lt;br /&gt;
| {{text anchor|ADV_SLEEP_INTERRUPTED}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Made item}}&lt;br /&gt;
| {{text anchor|ADV_REACTION_PRODUCTS}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job cancellation}}&lt;br /&gt;
| {{text anchor|CANCEL_JOB}}&lt;br /&gt;
| {{DFtext|Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Death}}&lt;br /&gt;
| {{text anchor|ADV_CREATURE_DEATH}}&lt;br /&gt;
| {{DFtext|The Wolf has been struck down.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen death}}&lt;br /&gt;
| {{text anchor|CITIZEN_DEATH}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been found dead.|5:1}}&lt;br /&gt;
| Death of a citizen in [[fortress mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet death}}&lt;br /&gt;
| {{text anchor|PET_DEATH}}&lt;br /&gt;
| {{DFtext|The Stray Boar (Tame) has been slaughtered.|5:1}}&lt;br /&gt;
| The death of a [[pet]], causing a negative [[thought]] for its owner Also used when a butcher slaughters unadopted [[livestock]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fall over}}&lt;br /&gt;
| {{text anchor|FALL_OVER}}&lt;br /&gt;
| {{DFtext|The Wolf falls over.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in flame}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_FLAMES}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf is caught in a burst of forgotten beast flames!|4:1}}&lt;br /&gt;
| Also used when a creature is caught in poison gas/vapors or cave-in dust.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Caught in web}}&lt;br /&gt;
| {{text anchor|CAUGHT_IN_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is caught up in a web!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle (blow apart)}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle and blows apart!|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into obstacle}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM}}&lt;br /&gt;
| {{DFtext|The Wolf slams into an obstacle!|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Slam into unit}}&lt;br /&gt;
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}&lt;br /&gt;
| {{DFtext|The Wolf slams into the Wolf!|1:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit}}&lt;br /&gt;
| {{text anchor|VOMIT}}&lt;br /&gt;
| {{DFtext|The Wolf vomits.|2:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of item}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_ITEM}}&lt;br /&gt;
| {{DFtext|The Goblin Bowman loses the hold of the (bismuth bronze bow).|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Regain consciousness}}&lt;br /&gt;
| {{text anchor|REGAIN_CONSCIOUSNESS}}&lt;br /&gt;
| {{DFtext|The Wolf regains consciousness.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Free from web}}&lt;br /&gt;
| {{text anchor|FREE_FROM_WEB}}&lt;br /&gt;
| {{DFtext|The Wolf is partially free from the web.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Paralyzed}}&lt;br /&gt;
| {{text anchor|PARALYZED}}&lt;br /&gt;
| {{DFtext|The Wolf is completely paralyzed!|3:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Overcome paralysis}}&lt;br /&gt;
| {{text anchor|OVERCOME_PARALYSIS}}&lt;br /&gt;
|&lt;br /&gt;
| A creature is no longer [[syndrome|paralyzed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer stunned}}&lt;br /&gt;
| {{text anchor|NOT_STUNNED}}&lt;br /&gt;
| {{DFtext|The Wolf is no longer stunned.|3:1}}&lt;br /&gt;
| A creature is no longer [[stun]]ned&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Exhausted}}&lt;br /&gt;
| {{text anchor|EXHAUSTION}}&lt;br /&gt;
|&lt;br /&gt;
| [[Exhaustion]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Give into pain}}&lt;br /&gt;
| {{text anchor|PAIN_KO}}&lt;br /&gt;
| {{DFtext|The Wolf gives in to pain.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Break grip}}&lt;br /&gt;
| {{text anchor|BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf breaks the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Wrestling) Cannot break grip}}&lt;br /&gt;
| {{text anchor|NO_BREAK_GRIP}}&lt;br /&gt;
| {{DFtext|The Swordsdwarf struggles in vain against the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Block fire}}&lt;br /&gt;
| {{text anchor|BLOCK_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| Blocking a [[fire]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breathe fire}}&lt;br /&gt;
| {{text anchor|BREATHE_FIRE}}&lt;br /&gt;
| {{DFtext|The Fire Imp breathes fire!|4:1}}&lt;br /&gt;
| A creature breathes [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Shoot web}}&lt;br /&gt;
| {{text anchor|SHOOT_WEB}}&lt;br /&gt;
| {{DFtext|The Giant Cave Spider shoots out thick strands of webbing!|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pull out and drop item}}&lt;br /&gt;
| {{text anchor|PULL_OUT_DROP}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Stand up}}&lt;br /&gt;
| {{text anchor|STAND_UP}}&lt;br /&gt;
| {{DFtext|The Wolf stands up.|7:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Martial trance}}&lt;br /&gt;
| {{text anchor|MARTIAL_TRANCE}}&lt;br /&gt;
| {{DFtext|Mörul Bardumoslan, Hammerdwarf has entered a martial trance!|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Breath attack}}&lt;br /&gt;
| {{text anchor|MAT_BREATH}}&lt;br /&gt;
| {{DFtext|The Forgotten Beast breathes a cloud of Mirgur Sealhorse the Infinite Shadows's forgotten beast extract!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Night Creature Attack}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_STARTS}}&lt;br /&gt;
| {{DFtext|You are surrounded by incessant cackling.|5:1}}&lt;br /&gt;
| rowspan=3| [[Bogeymen]] attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Adventure) Cackling fades}}&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_ENDS}}&lt;br /&gt;
| {{DFtext|The cackling fades away.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NIGHT_ATTACK_TRAVEL}}&lt;br /&gt;
| {{DFtext|You are still surrounded by cackling.|5:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Ghost attack}}&lt;br /&gt;
| {{text anchor|GHOST_ATTACK}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Ghostly Weaponsmith has arisen and is haunting the fortress!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Discovered site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_DISCOVERY}}&lt;br /&gt;
| {{DFtext|You have discovered a lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot travel through site}}&lt;br /&gt;
| {{text anchor|TRAVEL_SITE_BUMP}}&lt;br /&gt;
| {{DFtext|You cannot travel through the Lair.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Intro}}&lt;br /&gt;
| {{text anchor|ADVENTURE_INTRO}}&lt;br /&gt;
| {{DFtext|You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you're going to go. Perhaps some of your friends might have ideas.|7:1}}&lt;br /&gt;
| Beginning [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature sound}}&lt;br /&gt;
| {{text anchor|CREATURE_SOUND}}&lt;br /&gt;
| {{DFtext|The capybara barks.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mechanism sounds}}&lt;br /&gt;
| {{text anchor|MECHANISM_SOUND}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Creature stolen object}}&lt;br /&gt;
| {{text anchor|CREATURE_STEALS_OBJECT}}&lt;br /&gt;
| {{DFtext|A gray langur has stolen a -giant bat bone amulet-!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Found trap}}&lt;br /&gt;
| {{text anchor|FOUND_TRAP}}&lt;br /&gt;
|&lt;br /&gt;
| Discovery of a [[trap]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Transformation}}&lt;br /&gt;
| {{text anchor|BODY_TRANSFORMATION}}&lt;br /&gt;
| {{DFtext|Iden Ustuthod, Fisherdwarf has transformed into a wereskink!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (user)}}&lt;br /&gt;
| {{text anchor|INTERACTION_ACTOR}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Interaction (target)}}&lt;br /&gt;
| {{text anchor|INTERACTION_TARGET}}&lt;br /&gt;
|&lt;br /&gt;
| See [[Interaction token#TARGET_VERB]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Undead attack}}&lt;br /&gt;
| {{text anchor|UNDEAD_ATTACK}}&lt;br /&gt;
| {{DFtext|The dead walk. Hide while you still can!|5:1}}&lt;br /&gt;
| Arrival of a horde of [[undead]].&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen missing}}&lt;br /&gt;
| {{text anchor|CITIZEN_MISSING}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has been missing for a week.|5:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet missing}}&lt;br /&gt;
| {{text anchor|PET_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
| A pet has gone missing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Weird weather}}&lt;br /&gt;
| {{text anchor|STRANGE_RAIN_SNOW}}&lt;br /&gt;
| {{DFtext|It is raining rotten sludge!|4:1}}&lt;br /&gt;
| rowspan=2 | The appearance of unusual [[weather]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Evil cloud}}&lt;br /&gt;
| {{text anchor|STRANGE_CLOUD}}&lt;br /&gt;
| {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal Action}}&lt;br /&gt;
| {{text anchor|SIMPLE_ANIMAL_ACTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Flounder in water}}&lt;br /&gt;
| {{text anchor|FLOUNDER_IN_LIQUID}}&lt;br /&gt;
| {{DFtext|You flounder in the water!|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Semi-wild}}&lt;br /&gt;
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}&lt;br /&gt;
| {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}}&lt;br /&gt;
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Full reversion}}&lt;br /&gt;
| {{text anchor|TRAINING_FULL_REVERSION}}&lt;br /&gt;
| {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}}&lt;br /&gt;
| An animal has reverted to a wild state (follows the previous announcement)&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained knowledge}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}&lt;br /&gt;
| {{DFtext|The dwarves of the Monastery of Tin are now quite knowledgable cave dragon trainers.|3:1}}&lt;br /&gt;
| See [[Animal trainer#Taming|Animal trainer]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Skipped on liquid}}&lt;br /&gt;
| {{text anchor|SKIP_ON_LIQUID}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dodge projectile}}&lt;br /&gt;
| {{text anchor|DODGE_FLYING_OBJECT}}&lt;br /&gt;
|&lt;br /&gt;
| Dodging a shot [[arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation}}&lt;br /&gt;
| {{text anchor|REGULAR_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: I must pray to Uspram Boldyell the Contest of Stability. I'm uneasy.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Conversation (conflict)}}&lt;br /&gt;
| {{text anchor|CONFLICT_CONVERSATION}}&lt;br /&gt;
| {{DFtext|Caspa Linkon, Human Swordsman: This is my fight too. I will take revenge!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Hit by ball of flames}}&lt;br /&gt;
| {{text anchor|FLAME_HIT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embrace}}&lt;br /&gt;
| {{text anchor|EMBRACE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit empties container}}&lt;br /&gt;
| {{text anchor|BANDIT_EMPTY_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Bandit grabs item}}&lt;br /&gt;
| {{text anchor|BANDIT_GRAB_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack interrupted}}&lt;br /&gt;
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}}&lt;br /&gt;
| {{DFtext|The Wolf's attack is interrupted!|4:1}}&lt;br /&gt;
| [[Wrestling]] interrupts opponent's attack&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Attack caught}}&lt;br /&gt;
| {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Fail to grab hold}}&lt;br /&gt;
| {{text anchor|FAIL_TO_GRAB_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Failing to grab a tile&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Lose hold of surface}}&lt;br /&gt;
| {{text anchor|LOSE_HOLD_OF_SURFACE}}&lt;br /&gt;
|&lt;br /&gt;
| Losing hold of a surface while [[climb]]ing&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Travel complaint}}&lt;br /&gt;
| {{text anchor|TRAVEL_COMPLAINT}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No longer overwhelmed}}&lt;br /&gt;
| {{text anchor|LOSE_EMOTION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Reorganize possessions}}&lt;br /&gt;
| {{text anchor|REORGANIZE_POSSESSIONS}}&lt;br /&gt;
| {{DFtext|The Human Pikeman reorganizes his possessions.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Push item}}&lt;br /&gt;
| {{text anchor|PUSH_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Draw item}}&lt;br /&gt;
| {{text anchor|DRAW_ITEM}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Strap item}}&lt;br /&gt;
| {{text anchor|STRAP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Gained site control}}&lt;br /&gt;
| {{text anchor|GAIN_SITE_CONTROL}}&lt;br /&gt;
| {{DFtext|You are now in control of Tanfield, ruling The Ignition of Churches from The Holy Saturninity.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Assumed position}}&lt;br /&gt;
| {{text anchor|FORT_POSITION_SUCCESSION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen overwhelmed by stress}}&lt;br /&gt;
| {{text anchor|STRESSED_CITIZEN}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen lost to stress}}&lt;br /&gt;
| {{text anchor|CITIZEN_LOST_TO_STRESS}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tantrum}}&lt;br /&gt;
| {{text anchor|CITIZEN_TANTRUM}}&lt;br /&gt;
| {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Enemy moved out of range}}&lt;br /&gt;
| {{text anchor|MOVED_OUT_OF_RANGE}}&lt;br /&gt;
| {{DFtext|The Wolf has moved out of range!|7:1}}&lt;br /&gt;
| An [[attack]]ed creature has moved out of range&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot jump}}&lt;br /&gt;
| {{text anchor|CANNOT_JUMP}}&lt;br /&gt;
| {{DFtext|You cannot jump while prone.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No tracks}}&lt;br /&gt;
| {{text anchor|NO_TRACKS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Already searched}}&lt;br /&gt;
| {{text anchor|ALREADY_SEARCHED_AREA}}&lt;br /&gt;
| {{DFtext|You've already searched this area recently.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found something}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_SOMETHING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Search found nothing}}&lt;br /&gt;
| {{text anchor|SEARCH_FOUND_NOTHING}}&lt;br /&gt;
| {{DFtext|Your intense search turns up nothing.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to interact}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_INTERACT}}&lt;br /&gt;
| {{DFtext|You have nothing with which to interact.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to examine}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_EXAMINE}}&lt;br /&gt;
| {{DFtext|You have nothing to examine.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You yield}}&lt;br /&gt;
| {{text anchor|YOU_YIELDED}}&lt;br /&gt;
| {{DFtext|You assume a submissive posture.|6:1}}&lt;br /&gt;
| rowspan=2| [[Yield]]ing in adventure mode&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You unyield}}&lt;br /&gt;
| {{text anchor|YOU_UNYIELDED}}&lt;br /&gt;
| {{DFtext|You no longer assume a submissive posture.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You strap item}}&lt;br /&gt;
| {{text anchor|YOU_STRAP_ITEM}}&lt;br /&gt;
| {{DFtext|You strap the steel short sword to your Upper body.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You draw}}&lt;br /&gt;
| {{text anchor|YOU_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You draw the steel short sword with your Right hand.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No grasp to draw}}&lt;br /&gt;
| {{text anchor|NO_GRASP_TO_DRAW_ITEM}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp for the steel short sword.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to strap}}&lt;br /&gt;
| {{text anchor|NO_ITEM_TO_STRAP}}&lt;br /&gt;
| {{DFtext|You have nothing left to draw or put away.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to remove}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_REMOVE}}&lt;br /&gt;
| {{DFtext|You have nothing left to remove.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to wear}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_WEAR}}&lt;br /&gt;
| {{DFtext|You have nothing left to wear.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to eat}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_EAT}}&lt;br /&gt;
| {{DFtext|You have nothing left to eat or drink.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to contain}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_CONTAIN}}&lt;br /&gt;
| {{DFtext|You have nothing to put inside a container.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to drop}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_DROP}}&lt;br /&gt;
| {{DFtext|You have nothing left to drop.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to pick up}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_PICK_UP}}&lt;br /&gt;
| {{DFtext|There is nothing to pick up here.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_THROW}}&lt;br /&gt;
| {{DFtext|You have nothing left to throw.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No item to throw}}&lt;br /&gt;
| {{text anchor|NO_INV_TO_FIRE}}&lt;br /&gt;
| {{DFtext|You have nothing left to fire.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check smells}}&lt;br /&gt;
| {{text anchor|CURRENT_SMELL}}&lt;br /&gt;
|&lt;br /&gt;
| [[Smell]]ing in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check weather}}&lt;br /&gt;
| {{text anchor|CURRENT_WEATHER}}&lt;br /&gt;
| {{DFtext|The sky is clear above you.|7:1}}&lt;br /&gt;
| Checking [[weather]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check temperature}}&lt;br /&gt;
| {{text anchor|CURRENT_TEMPERATURE}}&lt;br /&gt;
|&lt;br /&gt;
| Checking [[temperature]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Check date}}&lt;br /&gt;
| {{text anchor|CURRENT_DATE}}&lt;br /&gt;
| {{DFtext|It is the 14th of Granite, 250.|7:1}}&lt;br /&gt;
| Checking [[time]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No hands to pick up}}&lt;br /&gt;
| {{text anchor|NO_GRASP_FOR_PICKUP}}&lt;br /&gt;
| {{DFtext|You do not have a free grasp.|6:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot climb}}&lt;br /&gt;
| {{text anchor|CANNOT_CLIMB}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to [[climb]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot stand}}&lt;br /&gt;
| {{text anchor|CANNOT_STAND}}&lt;br /&gt;
|&lt;br /&gt;
| You are unable to stand up&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Must unretract first}}&lt;br /&gt;
| {{text anchor|MUST_UNRETRACT_FIRST}}&lt;br /&gt;
| {{DFtext|You must unroll.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot rest}}&lt;br /&gt;
| {{text anchor|CANNOT_REST}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot make campfire}}&lt;br /&gt;
| {{text anchor|CANNOT_MAKE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Made a campfire}}&lt;br /&gt;
| {{text anchor|MADE_CAMPFIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You make a [[campfire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot set a fire}}&lt;br /&gt;
| {{text anchor|CANNOT_SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Set fire}}&lt;br /&gt;
| {{text anchor|SET_FIRE}}&lt;br /&gt;
|&lt;br /&gt;
| You set a [[fire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Break of dawn}}&lt;br /&gt;
| {{text anchor|DAWN_BREAKS}}&lt;br /&gt;
| {{DFtext|The dawn is breaking.|6:1}}&lt;br /&gt;
| rowspan=3| Change of the time of day&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Noon}}&lt;br /&gt;
| {{text anchor|NOON}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nightfall}}&lt;br /&gt;
| {{text anchor|NIGHTFALL}}&lt;br /&gt;
| {{DFtext|The night is falling.|1:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nothing to do with item}}&lt;br /&gt;
| {{text anchor|NO_INV_INTERACTION}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Empty a container}}&lt;br /&gt;
| {{text anchor|EMPTY_CONTAINER}}&lt;br /&gt;
| {{DFtext|You empty your giant moon snail leather backpack.|6:0}}&lt;br /&gt;
| Emptying a container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Take out of a container}}&lt;br /&gt;
| {{text anchor|TAKE_OUT_OF_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| Taking an item out of container in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No container to insert item}}&lt;br /&gt;
| {{text anchor|NO_CONTAINER_FOR_ITEM}}&lt;br /&gt;
| {{DFtext|You don't have a suitable container.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Put into container}}&lt;br /&gt;
| {{text anchor|PUT_INTO_CONTAINER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Eat}}&lt;br /&gt;
| {{text anchor|EAT_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You eat an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drink}}&lt;br /&gt;
| {{text anchor|DRINK_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drink an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Failed to eat/drink}}&lt;br /&gt;
| {{text anchor|CONSUME_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
| You lick an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Drop}}&lt;br /&gt;
| {{text anchor|DROP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You drop an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pick up}}&lt;br /&gt;
| {{text anchor|PICK_UP_ITEM}}&lt;br /&gt;
|&lt;br /&gt;
| You pick up an item&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with building}}&lt;br /&gt;
| {{text anchor|YOU_BUILDING_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with a [[building]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You interact with item}}&lt;br /&gt;
| {{text anchor|YOU_ITEM_INTERACTION}}&lt;br /&gt;
|&lt;br /&gt;
| Interaction with an [[item]] in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feel hot/cold}}&lt;br /&gt;
| {{text anchor|YOU_TEMPERATURE_EFFECTS}}&lt;br /&gt;
| {{DFtext|You are melting!|4:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|(Combat) Gain/lose possession of item}}&lt;br /&gt;
| {{text anchor|RESOLVE_SHARED_ITEMS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cough blood}}&lt;br /&gt;
| {{text anchor|COUGH_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Coughing blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vomit blood}}&lt;br /&gt;
| {{text anchor|VOMIT_BLOOD}}&lt;br /&gt;
|&lt;br /&gt;
| [[Syndrome|Vomiting blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned a power}}&lt;br /&gt;
| {{text anchor|POWER_LEARNED}}&lt;br /&gt;
|&lt;br /&gt;
| Learning a new power&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You feed on victim}}&lt;br /&gt;
| {{text anchor|YOU_FEED_ON_SUCKEE}}&lt;br /&gt;
|&lt;br /&gt;
| [[Vampire|Sucking blood]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Profession change}}&lt;br /&gt;
| {{text anchor|PROFESSION_CHANGES}}&lt;br /&gt;
|&lt;br /&gt;
| Changing a profession&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Recruit gains skill}}&lt;br /&gt;
| {{text anchor|RECRUIT_PROMOTED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Soldier becomes a master}}&lt;br /&gt;
| {{text anchor|SOLDIER_BECOMES_MASTER}}&lt;br /&gt;
|&lt;br /&gt;
| A [[soldier]] has mastered a weapon [[skill]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants unloading}}&lt;br /&gt;
| {{text anchor|MERCHANTS_UNLOADING}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants need depot}}&lt;br /&gt;
| {{text anchor|MERCHANTS_NEED_DEPOT}}&lt;br /&gt;
| {{DFtext|The merchants need a trade depot to unload their goods.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wagons bypassed inaccessible site}}&lt;br /&gt;
| {{text anchor|MERCHANT_WAGONS_BYPASSED}}&lt;br /&gt;
|&lt;br /&gt;
| The [[merchants]]' wagons have bypassed the site&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving soon}}&lt;br /&gt;
| {{text anchor|MERCHANTS_LEAVING_SOON}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Merchants leaving now}}&lt;br /&gt;
| {{text anchor|MERCHANTS_EMBARKED}}&lt;br /&gt;
| {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet loses dead owner}}&lt;br /&gt;
| {{text anchor|PET_LOSES_DEAD_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Pet adopts owner}}&lt;br /&gt;
| {{text anchor|PET_ADOPTS_OWNER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin bite}}&lt;br /&gt;
| {{text anchor|VERMIN_BITE}}&lt;br /&gt;
| {{DFtext|The Stray Cow (Tame) has been stung by a honey bee!|6:1}}&lt;br /&gt;
| A [[vermin]] bites/stings a creature&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Unable to complete building}}&lt;br /&gt;
| {{text anchor|UNABLE_TO_COMPLETE_BUILDING}}&lt;br /&gt;
| {{DFtext|The dwarves were unable to complete the Wall.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job removed from unpowered building}}&lt;br /&gt;
| {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen kidnapped}}&lt;br /&gt;
| {{text anchor|CITIZEN_SNATCHED}}&lt;br /&gt;
| {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Vermin disturbed}}&lt;br /&gt;
| {{text anchor|VERMIN_DISTURBED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land gains a status}}&lt;br /&gt;
| {{text anchor|LAND_GAINS_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Land's status elevated}}&lt;br /&gt;
| {{text anchor|LAND_ELEVATED_STATUS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece crafted}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_CRAFTED}}&lt;br /&gt;
| {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterpiece defaced}}&lt;br /&gt;
| {{text anchor|ARTWORK_DEFACED}}&lt;br /&gt;
| {{DFtext|A foolish builder defaced a Edëm Stinzas!|4:0}}&lt;br /&gt;
| A [[masterwork]] was destroyed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Animal trained}}&lt;br /&gt;
| {{text anchor|ANIMAL_TRAINED}}&lt;br /&gt;
| {{DFtext|An animal has become a Stray war Dog.|2:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterful dye}}&lt;br /&gt;
| {{text anchor|DYED_MASTERPIECE}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] [[dyer|dyed]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork food}}&lt;br /&gt;
| {{text anchor|COOKED_MASTERPIECE}}&lt;br /&gt;
| {{DFtext|Atír Sigunzlir has cooked a masterful meal!|3:1}}&lt;br /&gt;
| Cooking a [[masterwork|masterful]] [[prepared meal|meal]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mandate ends}}&lt;br /&gt;
| {{text anchor|MANDATE_ENDS}}&lt;br /&gt;
| {{DFtext| Medtob Aludineth, mayor has ended a mandate.|3:1}}&lt;br /&gt;
| A [[noble]] ended a [[mandate]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|SLOWDOWN_ENDS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat bids farewell}}&lt;br /&gt;
| {{text anchor|FAREWELL_HELPER}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Election}}&lt;br /&gt;
| {{text anchor|ELECTION_RESULTS}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Site located}}&lt;br /&gt;
| {{text anchor|SITE_PRESENT}}&lt;br /&gt;
|&lt;br /&gt;
| A site already exists at the location you are trying to embark to&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Construction suspended}}&lt;br /&gt;
| {{text anchor|CONSTRUCTION_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| Construction of a [[building]] was suspended&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Machine link suspended}}&lt;br /&gt;
| {{text anchor|LINKAGE_SUSPENDED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Work order completed}}&lt;br /&gt;
| {{text anchor|QUOTA_FILLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[manager|work order]] was completed&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Job overwritten}}&lt;br /&gt;
| {{text anchor|JOB_OVERWRITTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No fish to catch}}&lt;br /&gt;
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}}&lt;br /&gt;
| {{DFtext|There is nothing to catch in the river.|6:0}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Demand forgotten}}&lt;br /&gt;
| {{text anchor|DEMAND_FORGOTTEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New demand}}&lt;br /&gt;
| {{text anchor|NEW_DEMAND}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New mandate}}&lt;br /&gt;
| {{text anchor|NEW_MANDATE}}&lt;br /&gt;
| {{DFtext|Medtob Aludineth, mayor has imposed a ban on certain exports.|3:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|PRICES_ALTERED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Local resident creature named}}&lt;br /&gt;
| {{text anchor|NAMED_RESIDENT_CREATURE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Somebody grows up}}&lt;br /&gt;
| {{text anchor|SOMEBODY_GROWS_UP}}&lt;br /&gt;
|&lt;br /&gt;
| Somebody has grown up&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_REQUEST_TAKEN}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|GUILD_WAGES_CHANGED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NEW_WORK_MANDATE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes soldier}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_SOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when dwarves assume soldier role, for standing orders or direct orders&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Citizen becomes civilian}}&lt;br /&gt;
| {{text anchor|CITIZEN_BECOMES_NONSOLDIER}}&lt;br /&gt;
|&lt;br /&gt;
| Shown when soldier dwarves no longer have active military orders, and return to civilian life&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Party organized}}&lt;br /&gt;
| {{text anchor|PARTY_ORGANIZED}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Trantrum (possessed by ghost)}}&lt;br /&gt;
| {{text anchor|POSSESSED_TANTRUM}}&lt;br /&gt;
|&lt;br /&gt;
| A dwarf possessed by a [[ghost]] is throwing a [[tantrum]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building toppled by ghost}}&lt;br /&gt;
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}}&lt;br /&gt;
|&lt;br /&gt;
| A building was toppled by a [[ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork improvement}}&lt;br /&gt;
| {{text anchor|MASTERFUL_IMPROVEMENT}}&lt;br /&gt;
|&lt;br /&gt;
| An item has been [[masterwork|masterfully]] decorated&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Masterwork engraving}}&lt;br /&gt;
| {{text anchor|MASTERPIECE_ENGRAVING}}&lt;br /&gt;
|&lt;br /&gt;
| A [[masterwork|masterpiece]] [[engraving]] was created&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wedding}}&lt;br /&gt;
| {{text anchor|MARRIAGE}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{text anchor|NO_MARRIAGE_CELEBRATION}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Beast guzzles drink}}&lt;br /&gt;
| {{text anchor|CURIOUS_GUZZLER}}&lt;br /&gt;
|&lt;br /&gt;
| An animal drank stockpiled [[booze]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Clear weather}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_CLEAR}}&lt;br /&gt;
| {{DFtext|The weather has cleared.|7:0}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Snow}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_SNOW}}&lt;br /&gt;
| {{DFtext|A snow storm has come.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rain}}&lt;br /&gt;
| {{text anchor|WEATHER_BECOMES_RAIN}}&lt;br /&gt;
| {{DFtext|It has started raining.|1:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Wet season}}&lt;br /&gt;
| {{text anchor|SEASON_WET}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dry season}}&lt;br /&gt;
| {{text anchor|SEASON_DRY}}&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Spring}}&lt;br /&gt;
| {{text anchor|SEASON_SPRING}}&lt;br /&gt;
| {{DFtext|Spring has arrived!|2:1}}&lt;br /&gt;
| rowspan=4| Change of a season&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Summer}}&lt;br /&gt;
| {{text anchor|SEASON_SUMMER}}&lt;br /&gt;
| {{DFtext|It is now summer.|6:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Autumn}}&lt;br /&gt;
| {{text anchor|SEASON_AUTUMN}}&lt;br /&gt;
| {{DFtext|Autumn has come.|4:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Winter}}&lt;br /&gt;
| {{text anchor|SEASON_WINTER}}&lt;br /&gt;
| {{DFtext|Winter is here.|7:1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guest arrives}}&lt;br /&gt;
| {{text anchor|GUEST_ARRIVAL}}&lt;br /&gt;
| {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}}&lt;br /&gt;
| Arrival of visitors, and also squads returning from missions.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot speak}}&lt;br /&gt;
| {{text anchor|CANNOT_SPEAK}}&lt;br /&gt;
| {{DFtext|A troglodyte cannot speak.|6:0}}&lt;br /&gt;
| When playing adventure mode as a creature that doesn't speak.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Research breakthrough}}&lt;br /&gt;
| {{text anchor|RESEARCH_BREAKTHROUGH}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Your order delivered}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_DELIVERY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot perform}}&lt;br /&gt;
| {{text anchor|PERFORMANCE_START_FAILURE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Begin activity}}&lt;br /&gt;
| {{text anchor|BEGIN_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity ongoing}}&lt;br /&gt;
| {{text anchor|MIDDLE_OF_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity section change}}&lt;br /&gt;
| {{text anchor|ACTIVITY_SECTION_CHANGE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Activity end}}&lt;br /&gt;
| {{text anchor|CONCLUDE_ACTIVITY}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned written content}}&lt;br /&gt;
| {{text anchor|LEARNED_WRITTEN_CONTENT}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Learned art form}}&lt;br /&gt;
| {{text anchor|LEARNED_ART_FORM}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Performance quality}}&lt;br /&gt;
| {{text anchor|PERFORMER_UPDATE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Building destroyed/toppled}}&lt;br /&gt;
| {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}&lt;br /&gt;
|&lt;br /&gt;
| A [[creature]] destroyed a [[building]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cursed by deity}}&lt;br /&gt;
| {{text anchor|DEITY_CURSE}}&lt;br /&gt;
|&lt;br /&gt;
| Being cursed by a [[deity]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition complete}}&lt;br /&gt;
| {{text anchor|COMPOSITION_COMPLETE}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Composition failed}}&lt;br /&gt;
| {{text anchor|COMPOSITION_FAILED}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New apprenticeship}}&lt;br /&gt;
| {{text anchor|NEW_APPRENTICESHIP}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Petition ignored}}&lt;br /&gt;
| {{text anchor|PETITION_IGNORED}}&lt;br /&gt;
| {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Cannot chop tree}}&lt;br /&gt;
| {{text anchor|CANNOT_CHOP_TREE}}&lt;br /&gt;
| {{DFtext|You cannot fell trees in the arena.|6:1}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Tree chopped}}&lt;br /&gt;
| {{text anchor|CHOP_TREE}}&lt;br /&gt;
|&lt;br /&gt;
| Chopping [[tree]]s in [[adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot construct here}}&lt;br /&gt;
| {{text anchor|CANNOT_CONSTRUCT}}&lt;br /&gt;
| {{DFtext|You cannot construct at this site.|6:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Rumor spread by citizen}}&lt;br /&gt;
| {{text anchor|RUMOR_SPREAD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Visitor shared rumor(s)}}&lt;br /&gt;
| {{text anchor|SERVICE_ORDER_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Returning soldiers bring rumor(s)}}&lt;br /&gt;
| {{text anchor|RETURNING_RUMOR_RECEIVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|New site founded nearby}}&lt;br /&gt;
| {{text anchor|NEW_HOLDING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Nearby site linked economically}}&lt;br /&gt;
| {{text anchor|NEW_MARKET_LINK}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You given emergency tactical control}}&lt;br /&gt;
| {{text anchor|EMERGENCY_TACTICAL_CONTROL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement satisfied}}&lt;br /&gt;
| {{text anchor|AGREEMENT_SATISFIED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Priesthood needs recognized}}&lt;br /&gt;
| {{text anchor|AGREEMENT_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Agreement abandoned}}&lt;br /&gt;
| {{text anchor|AGREEMENT_ABANDONED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Guild founded}}&lt;br /&gt;
| {{text anchor|NEW_GUILD}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item handoff}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_HANDOFF}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item stolen}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_STOLEN}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item has been moved}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MOVED}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Witnessed item missing}}&lt;br /&gt;
| {{text anchor|CRIME_WITNESS_ITEM_MISSING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mount}}&lt;br /&gt;
| {{text anchor|MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You cannot mount}}&lt;br /&gt;
| {{text anchor|CANNOT_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to mount}}&lt;br /&gt;
| {{text anchor|FAILED_MOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Dismount}}&lt;br /&gt;
| {{text anchor|DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|You failed to dismount}}&lt;br /&gt;
| {{text anchor|FAILED_DISMOUNT}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Diplomat left unhappy}}&lt;br /&gt;
| {{text anchor|DIPLOMAT_LEFT_UNHAPPY}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Embark}}&lt;br /&gt;
| {{text anchor|EMBARK_MESSAGE}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|First caravan}}&lt;br /&gt;
| {{text anchor|FIRST_CARAVAN_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived}}&lt;br /&gt;
| {{text anchor|MONARCH_ARRIVAL}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Monarch arrived early}}&lt;br /&gt;
| {{text anchor|HASTY_MONARCH}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Satisfied monarch}}&lt;br /&gt;
| {{text anchor|SATISFIED_MONARCH}}&lt;br /&gt;
| {{DFtext|The queen Fikod Rîsennikot is satisfied with their position here. Everything is properly royal, properly furnished. And yet? A true Mountainhome must have a true throne! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. Deeper. We must dig deeper.|7:1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|Mountainhome achieved}}&lt;br /&gt;
| {{text anchor|MOUNTAINHOME}}&lt;br /&gt;
| &lt;br /&gt;
| You have acquired the status of mountainhome, the new dwarven capital&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|No food}}&lt;br /&gt;
| {{text anchor|FOOD_WARNING}}&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{files}}&lt;br /&gt;
[[ru:Announcements.txt]]&lt;/div&gt;</summary>
		<author><name>Black-Talon</name></author>
	</entry>
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