<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bluetrust</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bluetrust"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Bluetrust"/>
	<updated>2026-05-30T13:24:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9635</id>
		<title>40d:Migrant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9635"/>
		<updated>2007-12-09T20:17:22Z</updated>

		<summary type="html">&lt;p&gt;Bluetrust: fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''migrant''' is a member of a wave of [[immigration]].&lt;br /&gt;
&lt;br /&gt;
== Migrants in Fortress Mode ==&lt;br /&gt;
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come.&lt;br /&gt;
&lt;br /&gt;
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.&lt;br /&gt;
&lt;br /&gt;
== Migrants in Adventure Mode ==&lt;br /&gt;
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.&lt;br /&gt;
&lt;br /&gt;
== Migration Effects on the World ==&lt;br /&gt;
&lt;br /&gt;
It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.&lt;/div&gt;</summary>
		<author><name>Bluetrust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9634</id>
		<title>40d:Migrant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9634"/>
		<updated>2007-12-09T20:17:05Z</updated>

		<summary type="html">&lt;p&gt;Bluetrust: /* Immigration Triggers{{verify}} */ -- it's not true in most situations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''migrant''' is a member of a wave of [[immigration]].&lt;br /&gt;
&lt;br /&gt;
== Migrants in Fortress Mode ==&lt;br /&gt;
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come.&lt;br /&gt;
&lt;br /&gt;
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Migrants in Adventure Mode ==&lt;br /&gt;
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.&lt;br /&gt;
&lt;br /&gt;
== Migration Effects on the World ==&lt;br /&gt;
&lt;br /&gt;
It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.&lt;/div&gt;</summary>
		<author><name>Bluetrust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9631</id>
		<title>40d:Migrant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9631"/>
		<updated>2007-12-03T02:56:30Z</updated>

		<summary type="html">&lt;p&gt;Bluetrust: /* Immigration Triggers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''migrant''' is a member of a wave of [[immigration]].&lt;br /&gt;
&lt;br /&gt;
== Migrants in Fortress Mode ==&lt;br /&gt;
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.&lt;br /&gt;
&lt;br /&gt;
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.&lt;br /&gt;
&lt;br /&gt;
=== Immigration Triggers ===&lt;br /&gt;
&lt;br /&gt;
Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches:&lt;br /&gt;
&lt;br /&gt;
* 5,000&lt;br /&gt;
* 10,000&lt;br /&gt;
* 100,000&lt;br /&gt;
* 140,000&lt;br /&gt;
* 165,000 (?)&lt;br /&gt;
* 300,000&lt;br /&gt;
* 340,000&lt;br /&gt;
&lt;br /&gt;
== Migrants in Adventure Mode ==&lt;br /&gt;
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.&lt;br /&gt;
&lt;br /&gt;
== Migration Effects on the World ==&lt;br /&gt;
&lt;br /&gt;
It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.&lt;/div&gt;</summary>
		<author><name>Bluetrust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9630</id>
		<title>40d:Migrant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9630"/>
		<updated>2007-12-03T02:56:03Z</updated>

		<summary type="html">&lt;p&gt;Bluetrust: /* Immigration Triggers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''migrant''' is a member of a wave of [[immigration]].&lt;br /&gt;
&lt;br /&gt;
== Migrants in Fortress Mode ==&lt;br /&gt;
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.&lt;br /&gt;
&lt;br /&gt;
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.&lt;br /&gt;
&lt;br /&gt;
=== Immigration Triggers ===&lt;br /&gt;
&lt;br /&gt;
Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches these milestones:&lt;br /&gt;
&lt;br /&gt;
* 5,000&lt;br /&gt;
* 10,000&lt;br /&gt;
* 100,000&lt;br /&gt;
* 140,000&lt;br /&gt;
* 165,000 (?)&lt;br /&gt;
* 300,000&lt;br /&gt;
* 340,000&lt;br /&gt;
&lt;br /&gt;
== Migrants in Adventure Mode ==&lt;br /&gt;
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.&lt;br /&gt;
&lt;br /&gt;
== Migration Effects on the World ==&lt;br /&gt;
&lt;br /&gt;
It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.&lt;/div&gt;</summary>
		<author><name>Bluetrust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9629</id>
		<title>40d:Migrant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9629"/>
		<updated>2007-12-03T01:49:00Z</updated>

		<summary type="html">&lt;p&gt;Bluetrust: /* Immigration Triggers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''migrant''' is a member of a wave of [[immigration]].&lt;br /&gt;
&lt;br /&gt;
== Migrants in Fortress Mode ==&lt;br /&gt;
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.&lt;br /&gt;
&lt;br /&gt;
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.&lt;br /&gt;
&lt;br /&gt;
=== Immigration Triggers ===&lt;br /&gt;
&lt;br /&gt;
Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches these milestones:&lt;br /&gt;
&lt;br /&gt;
* 5,000&lt;br /&gt;
* 10,000&lt;br /&gt;
* 100,000&lt;br /&gt;
* 140,000&lt;br /&gt;
* 165,000 (?)&lt;br /&gt;
* 300,000&lt;br /&gt;
&lt;br /&gt;
== Migrants in Adventure Mode ==&lt;br /&gt;
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.&lt;br /&gt;
&lt;br /&gt;
== Migration Effects on the World ==&lt;br /&gt;
&lt;br /&gt;
It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.&lt;/div&gt;</summary>
		<author><name>Bluetrust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9627</id>
		<title>40d:Migrant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9627"/>
		<updated>2007-12-02T19:25:22Z</updated>

		<summary type="html">&lt;p&gt;Bluetrust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''migrant''' is a member of a wave of [[immigration]].&lt;br /&gt;
&lt;br /&gt;
== Migrants in Fortress Mode ==&lt;br /&gt;
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.&lt;br /&gt;
&lt;br /&gt;
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.&lt;br /&gt;
&lt;br /&gt;
=== Immigration Triggers ===&lt;br /&gt;
&lt;br /&gt;
Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches these milestones:&lt;br /&gt;
&lt;br /&gt;
* 5,000&lt;br /&gt;
* 10,000&lt;br /&gt;
* 100,000&lt;br /&gt;
* 140,000&lt;br /&gt;
* 165,000 (?)&lt;br /&gt;
&lt;br /&gt;
== Migrants in Adventure Mode ==&lt;br /&gt;
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. Kobolds may be included as well, but this needs further research.&lt;/div&gt;</summary>
		<author><name>Bluetrust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9626</id>
		<title>40d:Migrant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9626"/>
		<updated>2007-12-02T18:48:13Z</updated>

		<summary type="html">&lt;p&gt;Bluetrust: /* Immigration Triggers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''migrant''' is a member of a wave of [[immigration]].&lt;br /&gt;
&lt;br /&gt;
== Migrants in Fortress Mode ==&lt;br /&gt;
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.&lt;br /&gt;
&lt;br /&gt;
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.&lt;br /&gt;
&lt;br /&gt;
=== Immigration Triggers ===&lt;br /&gt;
&lt;br /&gt;
Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches these milestones:&lt;br /&gt;
&lt;br /&gt;
* 5,000&lt;br /&gt;
* 10,000&lt;br /&gt;
* 100,000&lt;br /&gt;
* 140,000&lt;br /&gt;
&lt;br /&gt;
== Migrants in Adventure Mode ==&lt;br /&gt;
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. Kobolds may be included as well, but this needs further research.&lt;/div&gt;</summary>
		<author><name>Bluetrust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9625</id>
		<title>40d:Migrant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9625"/>
		<updated>2007-12-02T18:47:13Z</updated>

		<summary type="html">&lt;p&gt;Bluetrust: /* Immigration Triggers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''migrant''' is a member of a wave of [[immigration]].&lt;br /&gt;
&lt;br /&gt;
== Migrants in Fortress Mode ==&lt;br /&gt;
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.&lt;br /&gt;
&lt;br /&gt;
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.&lt;br /&gt;
&lt;br /&gt;
=== Immigration Triggers ===&lt;br /&gt;
&lt;br /&gt;
Migrants appear in waves immediately after the total wealth of a fortress (view by hitting 'Z') reaches these milestones:&lt;br /&gt;
&lt;br /&gt;
* 5,000&lt;br /&gt;
* 10,000&lt;br /&gt;
* 100,000&lt;br /&gt;
* 140,000&lt;br /&gt;
&lt;br /&gt;
== Migrants in Adventure Mode ==&lt;br /&gt;
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. Kobolds may be included as well, but this needs further research.&lt;/div&gt;</summary>
		<author><name>Bluetrust</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9624</id>
		<title>40d:Migrant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9624"/>
		<updated>2007-12-02T17:33:20Z</updated>

		<summary type="html">&lt;p&gt;Bluetrust: /* Migrants in Fortress Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''migrant''' is a member of a wave of [[immigration]].&lt;br /&gt;
&lt;br /&gt;
== Migrants in Fortress Mode ==&lt;br /&gt;
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.&lt;br /&gt;
&lt;br /&gt;
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.&lt;br /&gt;
&lt;br /&gt;
=== Immigration Triggers ===&lt;br /&gt;
&lt;br /&gt;
Migrants appear in waves immediately after the total wealth of a fortress (view by hitting 'Z') reaches these milestones:&lt;br /&gt;
&lt;br /&gt;
* 5,000&lt;br /&gt;
* 10,000&lt;br /&gt;
* 100,000&lt;br /&gt;
&lt;br /&gt;
== Migrants in Adventure Mode ==&lt;br /&gt;
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. Kobolds may be included as well, but this needs further research.&lt;/div&gt;</summary>
		<author><name>Bluetrust</name></author>
	</entry>
</feed>