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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bob</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bob"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Bob"/>
	<updated>2026-04-09T03:34:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Bob&amp;diff=133773</id>
		<title>User:Bob</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Bob&amp;diff=133773"/>
		<updated>2010-12-19T02:24:24Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Current Favored Build ==&lt;br /&gt;
'''Skilled Dwarfs'''&lt;br /&gt;
*Carpenter/Grower&lt;br /&gt;
*Mason/BuildingDesigner&lt;br /&gt;
*Mechanic/SiegeEngineer&lt;br /&gt;
*Weaponsmith/Brewer&lt;br /&gt;
*Armorsmith/Cook&lt;br /&gt;
*MetalCrafter5/Diagnoser5 - will become Herbalist&lt;br /&gt;
*GemSetter5/Persuader2/Negotiator2/JudgeOfIntent1 - will become FurnaceOperator/Woodburner&lt;br /&gt;
&lt;br /&gt;
'''Food Items'''&lt;br /&gt;
*each 2-[[Currency|dwarfbuck]] meat x1 (for barrels)&lt;br /&gt;
*beer x31&lt;br /&gt;
*run x31&lt;br /&gt;
*ale x31&lt;br /&gt;
*plump helmets x10 (for wine and spawn)&lt;br /&gt;
*each seed (except plump helmets) x10&lt;br /&gt;
&lt;br /&gt;
'''Various &amp;quot;industry&amp;quot; items'''&lt;br /&gt;
*Iron anvil x1&lt;br /&gt;
*charcoal x1 (if I don't want to build a wood furnace)&lt;br /&gt;
*bit coal x10 (to smelt my ores and make alloys)&lt;br /&gt;
*tetrahedrite (or other copper ore if unavail) x5 (for bronze weapons and chance of silver bar)&lt;br /&gt;
*cassiterite x5 (make bronze from bars for weapons)&lt;br /&gt;
*bismuthinite x5&lt;br /&gt;
*common stone x5 (for smelter/forge/other workshops)&lt;br /&gt;
*Tower-cap logs x5 (for beds, use wagon wood for a bucket)&lt;br /&gt;
*leather x5&lt;br /&gt;
*silk thread x5&lt;br /&gt;
*pig tail thread x5&lt;br /&gt;
&lt;br /&gt;
'''Livestock'''&lt;br /&gt;
*cat x1 (F)&lt;br /&gt;
*dog x4 (3F, 1M)&lt;br /&gt;
&lt;br /&gt;
'''Quick Start Goals'''&lt;br /&gt;
*Build smelter, forge, kitchen&lt;br /&gt;
*Set Herbalist to work&lt;br /&gt;
*Make tools (axes and picks)&lt;br /&gt;
*Cook all the meat - forbid the meals after created to trade them&lt;br /&gt;
*Cook/brew any surface plants and seeds&lt;br /&gt;
*Dig underground farms out of soil level&lt;br /&gt;
*Start planting crops that can be processed immediately (pig tails are really first choice) since barrels and bags will be limiting factor&lt;br /&gt;
&lt;br /&gt;
'''Challenges'''&lt;br /&gt;
* Build everything out of blocks not stone&lt;br /&gt;
* No booze cooking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Fort==&lt;br /&gt;
'''Progress'''&lt;br /&gt;
&lt;br /&gt;
==Init changes==&lt;br /&gt;
*INTRO:OFF&lt;br /&gt;
*FPS:YES&lt;br /&gt;
*AUTOSAVE:SEASONAL&lt;br /&gt;
*AUTOBACKUP:YES&lt;br /&gt;
*AUTOSAVE_PAUSE:YES&lt;br /&gt;
*INITIAL_SAVE:YES&lt;br /&gt;
*PAUSE_ON_LOAD:YES&lt;br /&gt;
*SHOW_EMBARK_*:ALWAYS&lt;br /&gt;
*SHOW_FLOW_AMOUNTS:YES&lt;br /&gt;
*SHOW_ALL_HISTORY_...:YES&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Bob/Islandroom&amp;diff=64693</id>
		<title>User:Bob/Islandroom</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Bob/Islandroom&amp;diff=64693"/>
		<updated>2010-03-06T04:06:26Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Zanef, and I have embarked upon hell itself.  Somehow the wagon is intact and muskoxen are still alive: we have crossed a section of ocean and landed to found ...&lt;br /&gt;
&lt;br /&gt;
== Islandroom ==&lt;br /&gt;
&lt;br /&gt;
=== Year 101, 1st Granite ===&lt;br /&gt;
As I stand upon our wagon and stare off into the distance, I can see that the ocean is nearly bottomless; 36 levels at its deepest.  The king has demanded us to build a glass and steel fortress in the water; a living monument to dwarven ingenuity.  If the surveyors hadn't promised a volcano, I would have never signed on.  Charts be damned.  If there is a volcano here it is extinct.  Our only hope is to forge some picks and hope we can break though the aquifer to find the magma we need to construct our furnaces.  Looks like we'll be living topside like the hippies for a while.&lt;br /&gt;
Meanwhile, since the oxen collapsed upon reaching the shore, our wagon sits on the edge of the ocean itself.  One strong wave and our supplies will be lost.  Time to pull beards and take names.&lt;br /&gt;
&lt;br /&gt;
=== Year 101, 3rd Granite ===&lt;br /&gt;
The waves are relentless beating on the wagon.  We need our supplies moved.  Now! Did I mention the Elephants and warthogs?  I'll have Unib whip up some cages so Sigun can create some traps.  With luck and breeding, we'll have a steady supply of meat!  Perhaps this island isn't so bad.&lt;br /&gt;
&lt;br /&gt;
=== Year 101, 4th Granite ===&lt;br /&gt;
I am putting the wagon before the ox, so to speak.  Traps require mechanisms; and mechanisms require stone.  Domas is busy, supposedly cracking our bit coal to make coke.  May his beard wither, he's slower than a child removing a section of wall!  I need picks like yesterday!  Why did I let Zuntir convince me we could save dwarfbucks by making our own?  I don't know where the elephants could possibly go, but if they all decide to drown themselves before we get traps I am going to forbid the booze and make them all drink water! &lt;br /&gt;
&lt;br /&gt;
=== Year 101, 9th Granite ===&lt;br /&gt;
The wagon is finally deconstructed and all supplies have been accounted for.  Where is the sand?  How can we hope to make a glass fortress without sand?&lt;br /&gt;
&lt;br /&gt;
Praise Armok!  Using the coordinates from the surveyors charts, Urist began digging and soon found both the sand and the magma pipe!&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Bob/Islandroom&amp;diff=64690</id>
		<title>User:Bob/Islandroom</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Bob/Islandroom&amp;diff=64690"/>
		<updated>2010-03-06T03:29:20Z</updated>

		<summary type="html">&lt;p&gt;Bob: Created page with 'We have embarked upon hell itself.  I am not entirely sure how we did it, but the wagon is intact and muskoxen and still alive.  We have crossed a section of ocean and landed to …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We have embarked upon hell itself.  I am not entirely sure how we did it, but the wagon is intact and muskoxen and still alive.  We have crossed a section of ocean and landed to found ...&lt;br /&gt;
&lt;br /&gt;
== Islandroom ==&lt;br /&gt;
&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
As I stand upon our wagon and stare off into the distance, I can see that the ocean is nearly bottomless; 36 levels at its deepest.  The king has demanded us to build a glass and steel fortress in the water; a living monument to dwarven ingenuity.  If the surveyors hadn't promised a volcano, I would have never signed on.  Charts be damned.  If there is a volcano here it is extinct.  Our only hope is to forge some picks and hope we can break though the aquifer to find the magma we need to construct our furnaces.  Looks like we'll be living topside like the hippies for a while.&lt;br /&gt;
Meanwhile, since the oxen collapsed upon reaching the shore, our wagon sits on the edge of the ocean itself.  One strong wave and our supplies will be lost.  Time to pull beards and take names.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Bob&amp;diff=50489</id>
		<title>User:Bob</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Bob&amp;diff=50489"/>
		<updated>2009-09-17T00:19:36Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Current Favored Build ==&lt;br /&gt;
'''Skilled Dwarfs'''&lt;br /&gt;
*Carpenter/&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Mason/BuildingDesigner&lt;br /&gt;
*Mechanic/SiegeEngineer&lt;br /&gt;
*Weaponsmith/&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Armorsmith/&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Metalsmith/&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*GemSetter/&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; one each Grower, Herbalist&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, Brewer, Cook, Leader (social skills)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Herbalist may be a second grower if no gatherable plants.&lt;br /&gt;
&lt;br /&gt;
Skills are chosen mostly for mood, but if I start metal-bashing I really like having with the proficient Armorer.  I don't have plans to level up the Weaponsmith and Metalsmith - if they get a mood, great, I'll make stuff for export.&lt;br /&gt;
The starting dwarfs will almost certainly reach legendary in their farming or social skills first (and probably never for other skills).  The mechanic and mason are kind of hosed there.  As soon as stone is available, the mason will start cranking out furniture for dining room and bedrooms and the mechanic will make mechanisms.&lt;br /&gt;
&lt;br /&gt;
'''Food Items'''&lt;br /&gt;
*each 2-[[Currency|dwarfbuck]] meat x1 (for barrels)&lt;br /&gt;
*turtle x41 (for bones and shells)&lt;br /&gt;
*each booze x21&lt;br /&gt;
*each seed x10&lt;br /&gt;
&lt;br /&gt;
'''Various &amp;quot;industry&amp;quot; items'''&lt;br /&gt;
*Iron anvil x1&lt;br /&gt;
*charcoal x1 (if I don't want to build a wood furnace)&lt;br /&gt;
*bit coal x10 (to smelt my ores and make alloys)&lt;br /&gt;
*tetrahedrite (or other copper ore if unavail) x5 (for bronze weapons and chance of silver bar)&lt;br /&gt;
*cassiterite x5 (make bronze from bars for weapons)&lt;br /&gt;
*common stone x5 (for smelter/forge/other workshops)&lt;br /&gt;
*Tower-cap logs x5 (for beds)&lt;br /&gt;
&lt;br /&gt;
'''Livestock'''&lt;br /&gt;
*cat x1&lt;br /&gt;
*dog x4&lt;br /&gt;
&lt;br /&gt;
'''What I don't bring'''&lt;br /&gt;
*leather (I don't like leather bags so not worth bringing initially)&lt;br /&gt;
*thread/cloth (too expensive - I can plant pigtails in the first summer if I really want cloth)&lt;br /&gt;
&lt;br /&gt;
'''Quick Start Goals'''&lt;br /&gt;
*Build smelter, forge, kitchen&lt;br /&gt;
*Set Herbalist to work&lt;br /&gt;
*Make tools (axes and picks)&lt;br /&gt;
*Cook all the meat (disallow cooking of turtles and booze) - forbid the meals after created to trade them&lt;br /&gt;
*Cook/brew any surface plants and seeds&lt;br /&gt;
*Dig underground farms out of soil level&lt;br /&gt;
*Start planting crops that can be processed immediately (pig tails are really first choice) since barrels and bags will be limiting factor&lt;br /&gt;
&lt;br /&gt;
'''Challenges'''&lt;br /&gt;
* Build everything out of blocks not stone&lt;br /&gt;
* No booze cooking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Fort==&lt;br /&gt;
'''Ducimzat &amp;quot;Workstabbed&amp;quot;'''&lt;br /&gt;
*2x3 map composed of 1 heavily wooded square and 5 mountain squares&lt;br /&gt;
*contains underground river and HFS - no magma, surface river, aquifer, sand, chasm&lt;br /&gt;
&lt;br /&gt;
My goal with this fort is to get king and go for a HFS end-game.  Usually I just get bored after repelling years of sieges, so I want something different.  Also, I've never had a fort that has discovered an underground river.&lt;br /&gt;
&lt;br /&gt;
'''Progress'''&lt;br /&gt;
My first legendary dwarf was an immigrant Armorer.  I am pretty stoked.  Too bad I have no magma and have mostly run out of wood making all the beds (60+), bins, and barrels.&lt;br /&gt;
&lt;br /&gt;
Have so far discovered two pools of magnetite, a vein of hematite, a vein of limonite, and a pretty rich vein of gold (50+ gold nuggets).&lt;br /&gt;
&lt;br /&gt;
Herbalist was the first of my starting seven to hit Legendary - no big surprise there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Init changes==&lt;br /&gt;
*SOUND:OFF&lt;br /&gt;
*INTRO:OFF&lt;br /&gt;
*WINDOWED:YES&lt;br /&gt;
*WINDOWEDX:1152&lt;br /&gt;
*WINDOWEDY:540&lt;br /&gt;
*GRID:144:45&lt;br /&gt;
*FPS:YES&lt;br /&gt;
*AUTOSAVE:SEASONAL&lt;br /&gt;
*AUTOBACKUP:YES&lt;br /&gt;
*AUTOSAVE_PAUSE:YES&lt;br /&gt;
*INITIAL_SAVE:YES&lt;br /&gt;
*PAUSE_ON_LOAD:YES&lt;br /&gt;
*SHOW_EMBARK_*:ALWAYS&lt;br /&gt;
*SHOW_FLOW_AMOUNTS:YES&lt;br /&gt;
*SHOW_ALL_HISTORY_...:YES&lt;br /&gt;
&lt;br /&gt;
==Next challenge- exploiting bugs for fun==&lt;br /&gt;
Chucking a flaming lignite blocks in an iron bin into a deep ocean.  I hate FPS.&lt;br /&gt;
&lt;br /&gt;
Building a ramp and a lava channel near the trade depot to catch wagons on fire.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Bob&amp;diff=50488</id>
		<title>User:Bob</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Bob&amp;diff=50488"/>
		<updated>2009-08-14T01:58:06Z</updated>

		<summary type="html">&lt;p&gt;Bob: Using page to keep track of stuff as well as learn wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Current Favored Build ==&lt;br /&gt;
'''Skilled Dwarfs'''&lt;br /&gt;
*Carpenter/&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Mason/BuildingDesigner&lt;br /&gt;
*Mechanic/SiegeEngineer&lt;br /&gt;
*Weaponsmith/&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Armorsmith/&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Metalsmith/&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*GemSetter/&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; one each Grower, Herbalist&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, Brewer, Cook, Leader (social skills)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Herbalist may be a second grower if no gatherable plants.&lt;br /&gt;
&lt;br /&gt;
Skills are chosen mostly for mood, but if I start metal-bashing I really like having with the proficient Armorer.  I don't have plans to level up the Weaponsmith and Metalsmith - if they get a mood, great, I'll make stuff for export.&lt;br /&gt;
The starting dwarfs will almost certainly reach legendary in their farming or social skills first (and probably never for other skills).  The mechanic and mason are kind of hosed there.  As soon as stone is available, the mason will start cranking out furniture for dining room and bedrooms and the mechanic will make mechanisms.&lt;br /&gt;
&lt;br /&gt;
'''Food Items'''&lt;br /&gt;
*each 2-[[Currency|dwarfbuck]] meat x1 (for barrels)&lt;br /&gt;
*turtle x41 (for bones and shells)&lt;br /&gt;
*each booze x21&lt;br /&gt;
*each seed x10&lt;br /&gt;
&lt;br /&gt;
'''Various &amp;quot;industry&amp;quot; items'''&lt;br /&gt;
*Iron anvil x1&lt;br /&gt;
*charcoal x1 (if I don't want to build a wood furnace)&lt;br /&gt;
*bit coal x10 (to smelt my ores and make alloys)&lt;br /&gt;
*tetrahedrite (or other copper ore if unavail) x5 (for bronze weapons and chance of silver bar)&lt;br /&gt;
*cassiterite x5 (make bronze from bars for weapons)&lt;br /&gt;
*common stone x5 (for smelter/forge/other workshops)&lt;br /&gt;
*Tower-cap logs x5 (for beds)&lt;br /&gt;
&lt;br /&gt;
'''Livestock'''&lt;br /&gt;
*cat x1&lt;br /&gt;
*dog x4&lt;br /&gt;
&lt;br /&gt;
'''What I don't bring'''&lt;br /&gt;
*leather (I don't like leather bags so not worth bringing initially)&lt;br /&gt;
*thread/cloth (too expensive - I can plant pigtails in the first summer if I really want cloth)&lt;br /&gt;
&lt;br /&gt;
'''Quick Start Goals'''&lt;br /&gt;
*Build smelter, forge, kitchen&lt;br /&gt;
*Set Herbalist to work&lt;br /&gt;
*Make tools (axes and picks)&lt;br /&gt;
*Cook all the meat (disallow cooking of turtles and booze) - forbid the meals after created to trade them&lt;br /&gt;
*Cook/brew any surface plants and seeds&lt;br /&gt;
*Dig underground farms out of soil level&lt;br /&gt;
*Start planting crops that can be processed immediately (pig tails are really first choice) since barrels and bags will be limiting factor&lt;br /&gt;
&lt;br /&gt;
'''Challenges'''&lt;br /&gt;
* Build everything out of blocks not stone&lt;br /&gt;
* No booze cooking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Fort==&lt;br /&gt;
'''Ducimzat &amp;quot;Workstabbed&amp;quot;'''&lt;br /&gt;
*2x3 map composed of 1 heavily wooded square and 5 mountain squares&lt;br /&gt;
*contains underground river and HFS - no magma, surface river, aquifer, sand, chasm&lt;br /&gt;
&lt;br /&gt;
My goal with this fort is to get king and go for a HFS end-game.  Usually I just get bored after repelling years of sieges, so I want something different.  Also, I've never had a fort that has discovered an underground river.&lt;br /&gt;
&lt;br /&gt;
'''Progress'''&lt;br /&gt;
My first legendary dwarf was an immigrant Armorer.  I am pretty stoked.  Too bad I have no magma and have mostly run out of wood making all the beds (60+), bins, and barrels.&lt;br /&gt;
&lt;br /&gt;
Have so far discovered two pools of magnetite, a vein of hematite, a vein of limonite, and a pretty rich vein of gold (50+ gold nuggets).&lt;br /&gt;
&lt;br /&gt;
Herbalist was the first of my starting seven to hit Legendary - no big surprise there.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Leggings&amp;diff=49817</id>
		<title>40d Talk:Leggings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Leggings&amp;diff=49817"/>
		<updated>2009-06-21T17:04:53Z</updated>

		<summary type="html">&lt;p&gt;Bob: Requirements for bone/shell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bone leggings require 3 stacks of bone.  I was kind of surprised by that.  I am not sure how many stacks bone greaves require.  Or shell leggings or greaves for that matter.  If anyone else knows, can you add here and/or the page itself?  --[[User:Bob|Bob]] 17:04, 21 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Albedo&amp;diff=48478</id>
		<title>User talk:Albedo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Albedo&amp;diff=48478"/>
		<updated>2009-06-05T01:29:27Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aluminum in copper ==&lt;br /&gt;
&lt;br /&gt;
I have definitely seen aluminum inside a copper vein.  It was freakin amazing.  Also found 3 magnetite flippin huge clusters, each as big as my fort, 3 lignite veins, 2 microcline (bleagh) big groups, gold and silver vein, 1 hematite vein.  It was great. More iron than I know what to do with.  But totally aluminum in copper. --[[User:Zchris13|Zchris13]] 12:26, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stone articles ==&lt;br /&gt;
&lt;br /&gt;
The articles on the various types of [[stone]] are based entirely on data taken from the game raws. It's possible the raw data has changed since the article was written, but observation alone is not good enough when we have that kind of inside info. If you see some sort of weird anomaly (like veins of aluminum), then Toady would most likely appreciate a bug report about that. [[User:VengefulDonut|VengefulDonut]] 06:28, 25 April 2009 (UTC)&lt;br /&gt;
:not veins of aluminum.  Aluminum adjacent to veins.  I have seen it in hematite, and copper. --[[User:Zchris13|Zchris13]] 00:05, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Could someone point me to where the discussions are on how the articles should be set up? Sorry. I just... I'm being impulsive and driven and stuff and I want to know so I can /do/ stuff, and... you know, stuff. With stuff in it. I'm clearer after sleep, I promise. (Don't believe me, I'm always ambiguous, though rarely by intent.) --[[User:Teres Draconis|jaz]] 08:11, 21 May 2009 (UTC)&lt;br /&gt;
::NM. Found it. Duh... Trust me, sleep ''is'' my friend.  - [[User:Teres Draconis|jaz]]&lt;br /&gt;
&lt;br /&gt;
== (response) ==&lt;br /&gt;
&lt;br /&gt;
But ''is'' it an anomaly?  I'm not sure how to read the RAW's at that level. --[[User:Albedo|Albedo]] 07:16, 25 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Both are IGNEOUS_EXTRUSIVE, so, depending upon how the raws are acted upon, there are several ways this could happen...&lt;br /&gt;
:::1) The layer tiles are replaced first with veins(copper), and then small clusters (aluminum). Veins sometimes leave pockets of the layer stone incased, when the vein splits and then reconnects. I've seen it a few times, but I wouldn't call it common. The small cluster that would have been aluminum if the copper weren't there covers part or all of the area within the pocket. The rest of area of the small cluster is ignored, since the aluminum raws do not mention copper. (The way platinum mentions magnetite, for example).&lt;br /&gt;
:::2) The layer tiles are replaced first with the small clusters (aluminum) and then the veins (copper)... the copper vein just happens to meander around the pre-existing aluminum.&lt;br /&gt;
:::3) It does several iterations of whatever order it does, making both options 1 and 2 possible, potentially simultaniously (though not in the same tile, obviously).&lt;br /&gt;
:::4) Something completely different I have no clue about. I could make some stabs at things that could have caused that result, but they would all be both difficult and clunky, both in the design and in the implimentation.&lt;br /&gt;
:::5) It glitched. It's a computer. It happens all the time.&lt;br /&gt;
::Was that ''completely'' useless, or just mostly so?  - [[User:Teres Draconis|jaz]] 20:23, 22 May 2009 (UTC) (Poking around at modding is helping me learn to read RAW)&lt;br /&gt;
&lt;br /&gt;
==Trader==&lt;br /&gt;
&lt;br /&gt;
If the Appraiser skill is the highest skill you have, isn't the profession &amp;quot;trader&amp;quot;?  I know I've seen the trader profession before. Below is what I think the skill/professions are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appraiser -&amp;gt; Trader&amp;lt;br /&amp;gt;&lt;br /&gt;
Building designer -&amp;gt; Architect&amp;lt;br /&amp;gt;&lt;br /&gt;
Organizer -&amp;gt; Administrator&amp;lt;br /&amp;gt;&lt;br /&gt;
Record keeper -&amp;gt;Clerk&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I ''think'' that you are correct in that the overall skill (when you have two or more skills close in skill level) is also adminstrator.  --[[User:Kwieland|Kwieland]] 20:59, 8 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just read your log - I notice you build walls around the pipe.  Have you considered a channel around the pit?  Same effect, but you don't have to carry stone.--[[User:Kwieland|Kwieland]] 21:17, 8 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed Trader - my bad.  Read the Skill discussion page - that group of skills is not at all clear.&lt;br /&gt;
&lt;br /&gt;
:I don't intend to go near the imps - the wall will create an AG enclosure above my dining hall/kitchen area, for AG crops, statue garden, private water and fishing area, etc etc. (More extensive answers in Kwieland's talk page) --[[User:Albedo|Albedo]] 01:15, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== fuel ==&lt;br /&gt;
While it is true that I moved the page to &amp;quot;Refined coal&amp;quot;, the page I moved it from was &amp;quot;Refined Coal&amp;quot;. The naming convention you were asking about is to only capitalize the first letter, since wiki links are case sensitive on all letters except the first. I think the original name of the article was &amp;quot;Refined Coal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As for the origin of the term, it appears in the cancellation message if you assign a fuel-requiring task when you have no fuel. If this message no longer shows up, I have no qualms about retiring the term. However, if it still does then &amp;quot;refined coal&amp;quot; is a more suitable name than &amp;quot;fuel&amp;quot; since only &amp;quot;refined coal&amp;quot; appears in-game. [[User:VengefulDonut|VengefulDonut]] 06:45, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that the confusion needs to be cleared up, but I don't think separating [[fuel]] and [[refined coal]] into separate articles will help since they are just words for the same thing. I think that the best solution would be a short disambiguation at the top of the [[refined coal]] page. As long as all the terms redirect to that page anyone interested in any of them will end up seeing it. As for the title, we should definitely prefer an in-game term over a forum-supplied term. Everyone who uses the wiki plays the game, but not everyone uses the forum.&lt;br /&gt;
&lt;br /&gt;
:The article as-is contains all the information pertaining to the naming issue, but if you think it's confusing, the page organization may be to blame. Perhaps information pertaining to names and categories could be consolidated at the top. [[User:VengefulDonut|VengefulDonut]] 15:27, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::There is no such thing as &amp;quot;fuel coal&amp;quot;. The terms are &amp;quot;refined coal&amp;quot; and &amp;quot;coal fuel&amp;quot;. [[User:VengefulDonut|VengefulDonut]] 13:27, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I know, I know! And I find I can't shake that term! (esp when tired).  Not sure where used it this time, but it's like Pres. Bush saying &amp;quot;nucular arsenal&amp;quot;. Arrrggghhhh!!!! --[[User:Albedo|Albedo]] 22:52, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Olivine ==&lt;br /&gt;
&lt;br /&gt;
See [[Talk:Olivine]] [[User:VengefulDonut|VengefulDonut]] 07:12, 11 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==That revealed vein comment of Zchris13==&lt;br /&gt;
I totally understand why you undid that, but it was sort of funny.  And I can accomplish that without using a third party utility.  I can create down stairs on the level above, which reveals the tile. --[[User:Zchris13|Zchris13]] 23:57, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== armorsmith page - re quality of artifact armor ==&lt;br /&gt;
&lt;br /&gt;
In my head, I thought artifact armour &amp;amp; weapons were better than masterwork too, but that's not what the [[Item quality]] page says:&lt;br /&gt;
&lt;br /&gt;
:☼Item Name☼ 	 Masterful 	 ×12  	 ×2.0 &lt;br /&gt;
:Unique name 	Artifact    	×120  	×2.0  &lt;br /&gt;
&lt;br /&gt;
And we should assume that's accurate, neh?--[[User:Albedo|Albedo]] 23:39, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:nobody knows.  It is a mystery!!!! Ohhhh...&amp;lt;br /&amp;gt;I really don't know what to believe.  Toady has dropped contradicting hints, people report contradicting data, and nobody really knows what is going on.  I say we just put a maybe in there. --[[User:Zchris13|Zchris13]] 02:00, 16 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorting table on [[Metal]] page by color ==&lt;br /&gt;
&lt;br /&gt;
The issue is that the only plaintext in the color column is &amp;quot;*&amp;quot;, which is hard to sort by. If we want it to be sortable we need the plaintext of each entry to not be identical. A pretty way to pull this off isn't coming to mind, but that's the goal. Nice work on the table, by the way. [[User:VengefulDonut|VengefulDonut]] 13:22, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Maybe the first letter of the color name, in the same color as the background. --[[User:Zchris13|Zchris13]] 17:15, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Or change the tile entirely - the more I look at it, not sure what the whole &amp;quot;background color&amp;quot; achieves.  But as I understand it the use of the icon (the asterisk) representing the ore is the problem. May take some rethinking.--[[User:Albedo|Albedo]] 22:49, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Every metal has a unique foreground color and a unique background color. On items like doors, you get to see both. This is actually why doors are included in the corners of the diagram on the assorted metal pages (eg: [[copper]]) [[User:VengefulDonut|VengefulDonut]] 23:17, 19 May 2009 (UTC)&lt;br /&gt;
::: &amp;lt;Nods&amp;gt; Got it.  Is there a way to &amp;quot;pipe&amp;quot; the icon in, and use some numerical representation to sort? Meh, you've probably thought of that.  Or piping the icon in??? Or using a subtly diff icon?  Sorting by color is, admittedly,  perhaps the least of our concerns with that table.  Maybe remove the &amp;quot;sortable&amp;quot; part from the template for now?--[[User:Albedo|Albedo]] 23:24, 19 May 2009 (UTC)&lt;br /&gt;
:What is it we are sorting here? --[[User:Zchris13|Zchris13]] 23:19, 19 May 2009 (UTC)&lt;br /&gt;
:: Metal page table (fixed in sub-title above)&lt;br /&gt;
HA! fixed. me r hte supra jeeeenius! Completely by accident, natch. Tried adding numbers in w/ the asterisks, to give the system something to sort. That worked w/ only 2 numbers, they ''all'' sorted.  So I backed out, and tried same w/ &amp;lt;small&amp;gt;small&amp;lt;/small&amp;gt; numbers for a better look. Then w/ only 1 small &amp;quot;A&amp;quot; for adamantine, no numbers - that worked too! Then, just for the helluvit, I tried making one asterisk small - and that worked too, w/ no visible difference in text.  All it needed was one difference, and they all get sorted, np. woot and a half.--[[User:Albedo|Albedo]] 01:32, 20 May 2009 (UTC)&lt;br /&gt;
:lol. Did you try it with no change at all? I bet that would have sorted, too. Why? Because the edit right before yours was a fix :P [[User:VengefulDonut|VengefulDonut]] 05:15, 20 May 2009 (UTC)&lt;br /&gt;
::... buzzkill! LOL! didn't even see an edit before mine. suuuuupra jeeeeenius!--[[User:Albedo|Albedo]] 08:02, 20 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User name vs preferred name/nickname ==&lt;br /&gt;
&lt;br /&gt;
Albedo, I don't know why you think that it's unacceptable for someone to use a different name to sign their posts.&amp;lt;br&amp;gt;&lt;br /&gt;
There's a built-in function for doing exactly that (once you figure out how to use it) in your preferences.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, while this isn't Wikipedia, you still shouldn't bite the newbies. -[[User:N9103|Edward]] 21:13, 21 May 2009 (UTC)&lt;br /&gt;
:I guess because I'm used to going to &amp;quot;User:Name&amp;quot; to find their page, and that doesn't work - why take one username when you intend to use an entirely diff nickname?  And I felt I was more muzzling than biting - over-enthusiasm is laudable, and ignorance is something that everyone has, but a bad combination together in public.--[[User:Albedo|Albedo]] 21:59, 21 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Personally, I joined with my usual semi-anonymous handle, as I wasn't sure I'd stick around, or that the wiki was going to be worth working on. Later decided that I was going to try to be a significant part of the community, and set my nickname/signature to my Real first name. That's probably something similar to most people who use non-User name signatures. It's also possible that what name people would normally choose won't work for signing up. ''In the end, clicking the signature of a user will take you there, regardless of what they put in it or why they don't use their user name.'' -[[User:N9103|Edward]] 23:41, 21 May 2009 (UTC)&lt;br /&gt;
:::Do tell.  And you do this &amp;quot;clicking&amp;quot; thing with that computer mouse thing???... Stating the obvious is... well, exactly what it is. --[[User:Albedo|Albedo]] 23:48, 21 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::lol... ok, you want blunt? Don't tell other people to do something a certain way that you prefer, simply because you don't want to use the system already in place. -[[User:N9103|Edward]]&lt;br /&gt;
&lt;br /&gt;
:::No, altho' blunt serves it's purpose.  However now you're simply repeating what you've already said, which again serves none. But it seems I must follow suit - if I want to go to your page but don't have your sig in front of me, I would normally type &amp;quot;User:Edward&amp;quot; in the search box and hit &amp;quot;go&amp;quot; - that doesn't work. Hence, problematic, and NO direct system is in place. Solution? Either Search, or create a redirect for you.  And your personal shift in names is not what TD did - which I thought would also be obvious.  Your concern is admirable - I think you are/were confused as to my exact position, which is &amp;quot;Why adopt a psuedonym ''the same day'' you create the User Account?&amp;quot;.--[[User:Albedo|Albedo]] 00:23, 22 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::It annoys me too, Albedo.  But I really just think we should let it lie.  Can't really hurt anything, can it? Other than our brains, but whatever.--[[User:Zchris13|Zchris13]] 00:16, 22 May 2009 (UTC)&lt;br /&gt;
::::::&amp;lt;nods&amp;gt; --[[User:Albedo|Albedo]] 00:23, 22 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::... I didn't mean to get you all riled up. And thank you, [[User:N9103|Edward]], for asking him not to bite me, but I /did/ rather earn it... at least the ignorant + over-enthusiastic part. (I'm not saying I'm cured, yet, either.) Also, with warnings all over the place, if I can't handle a little criticism, I should just go home and cry, and not come back until I'm all grown up. Boo hoo. Ok, I'm done now.&lt;br /&gt;
::: Again, as to the me not signing with a link, it was a P.S. There was a (hand typed, oif) link directly above. Also, I was /really/ new and /really/ ignorant. I'm still fairly new (I've still got the &amp;quot;how to use the tildies to sign your name&amp;quot; guide at the top of my talks page so I don't forget), and I'll always be ignorant, but I'm fairly decent at figuring things out once five or six people have yelled at me about the same thing. Thanks, btw. I did need that. - [[User:Teres Draconis|jaz]] 20:12, 22 May 2009 (UTC)&lt;br /&gt;
::::I might recommend putting in a new-user default page that explains basic behind-the-wiki language, except for 2 things. A) It would not have helped me keep out of trouble, since I initially signed up due to poor impulse control and I /had/ to respond to... I don't even know what, anymore. And B) most (but not all) is fairly easy to pick up on the fly if you (bother to) look at how it was done by the other six people who responded before you... which is why I was typing my link out by hand at first... and some of them said &amp;quot;Teres Draconis&amp;quot; instead of &amp;quot;jaz&amp;quot; because I didn't understand the syntax ''at all''. When I say &amp;quot;I don't speak geek,&amp;quot; I'm not joking. But I think I'm learning to read this dialect fairly well. - [[User:Teres Draconis|jaz]]&lt;br /&gt;
:::::The WTML is fairly easy to understand, much easier than HTML.  There is a very helpful help section at [http://en.wikipedia.org/wiki/Help:Contents/Editing_Wikipedia The Big Wiki].  Note that their rules are different from ours, you don't need to follow their style guidelines.--[[User:Zchris13|Zchris13]] 17:17, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-Dwarves guide to stone comment==&lt;br /&gt;
I guess you removed my comment on alunite to avoid confusion with the value stuff? I've had places where you can't go more than 20 tiles or so without &amp;quot;You have struck Alunite!&amp;quot;.--[[User:Smjjames|Smjjames]] 12:30, 22 May 2009 (UTC)&lt;br /&gt;
:(response) Np then as it's understandable to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
== [[Armor sets]] ==&lt;br /&gt;
&lt;br /&gt;
You seem to be interested in changing these.  How do you like what I did?--[[User:Zchris13|Zchris13]] 01:44, 24 May 2009 (UTC)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[User:VengefulDonut|VengefulDonut]] seems not to like it so much.  hmm...--[[User:Zchris13|Zchris13]] 03:48, 24 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== glass = wood ==&lt;br /&gt;
&lt;br /&gt;
[[elf|Elves]] dislike green glass as well? [[User:VengefulDonut|VengefulDonut]] 00:16, 28 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Good point - now that you mention it, dunno. (I didn't make the original post, just expanded to explain the connection). I've got a Spring trading session coming up, and green/clear glass - I can triple check. Or, if you know the answer, of course feel free to edit the edit, np by me.--[[User:Albedo|Albedo]] 01:02, 28 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I have no clue on this one :P [[User:VengefulDonut|VengefulDonut]] 06:03, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== quotes ==&lt;br /&gt;
&lt;br /&gt;
You know, if you change a quote then it's not a quote any more. [[User:VengefulDonut|VengefulDonut]] 23:34, 29 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Also, fyi, quote page policy is that re-adding removed quotes requites a talk page discussion. [[User:VengefulDonut|VengefulDonut]] 23:36, 29 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You're right, but considering your given reasons for that mass deletion, I didn't bother with a vote for each one, I just reduced their size and replaced. Not all of them - a couple I didn't feel should have been there to begin with, length or no.--[[User:Albedo|Albedo]] 01:02, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You didn't respond to the first issue, which is the bigger one imo. [[User:VengefulDonut|VengefulDonut]] 05:55, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You can't change what someone else said just because they didnt say it the way you wanted them to. If the spelling bothers you so much, then feel free to tag it with [sic], but if you change the content at all then it's not a quote any more. [[User:VengefulDonut|VengefulDonut]] 07:49, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, but that is, in my personal opinion, absolutely absurd. But fine - you asked for it.--[[User:Albedo|Albedo]] 11:48, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Arbitrary quote removal is completely supported by the current quote guidelines. You can find them on [[talk:Main Page/Quote]]. These are not guidelines that I made up on the spot or forced on anyone. They have been around for a while. This is not cause for ad-hominem attacks (actually, I can't think of any situation that ''is'') [[User:VengefulDonut|VengefulDonut]] 16:13, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Various disagreements ==&lt;br /&gt;
&lt;br /&gt;
I just wanted to say that even though you and me are disagreeing quite a bit lately, I usually agree with most of your decisions. I think you're a good, rational editor. So please don't take things personally when an argument comes up. [[User:VengefulDonut|VengefulDonut]] 16:44, 30 May 2009 (UTC)&lt;br /&gt;
:Good rational editor.  Yup.--[[User:Zchris13|Zchris13]] 22:00, 30 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Defense Guide ==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm a lurker, and know squat about wiki editing.  However, there is something that should go into one of the new pages - but I'm not sure which.  Mechanics (and others) have a nasty habit of wanting to clean, or reload traps during conflict.  Forbidding traps after they are built will keep, for example, DOdok McGoblinBait from deciding to reload a stone trap in the middle of a siege.  I got this info from [[User:0x517A5D]]'s Siege Checklist, which has some other defense info as well.  FWIW, I think you're doing a great job with this.  --[[User:Bob|Bob]] 01:29, 5 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Bob&amp;diff=48885</id>
		<title>User talk:Bob</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Bob&amp;diff=48885"/>
		<updated>2009-05-25T18:20:45Z</updated>

		<summary type="html">&lt;p&gt;Bob: Added my observations from melting ice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Furniture Weight ==&lt;br /&gt;
I was looking into what furniture type to train my masons.  I wanted to use the lightest thing so that I could dump (compact) or trade quicker.&lt;br /&gt;
&lt;br /&gt;
Using Slate as my stone:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Furniture&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| armor stand&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| blocks&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| throne&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| coffin&lt;br /&gt;
| 934&lt;br /&gt;
|-&lt;br /&gt;
| door&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| floodgate&lt;br /&gt;
| 1068&lt;br /&gt;
|-&lt;br /&gt;
| hatch cover&lt;br /&gt;
| 564&lt;br /&gt;
|-&lt;br /&gt;
| grate&lt;br /&gt;
| 534&lt;br /&gt;
|-&lt;br /&gt;
| cabinet&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| coffer&lt;br /&gt;
| 267&lt;br /&gt;
|-&lt;br /&gt;
| statue&lt;br /&gt;
| 801&lt;br /&gt;
|-&lt;br /&gt;
| table&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| weapon rack&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| quern&lt;br /&gt;
| 267&lt;br /&gt;
|-&lt;br /&gt;
| millstone&lt;br /&gt;
| 267&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* mechanisms 267 (just a note, mechanisms aren't made in a mason's shop don't train masonry, incase you might think otherwise. [[User:N9103|Edward]] 23:09, 8 May 2009 (UTC))&lt;br /&gt;
--[[User:Bob|Bob]] 16:45, 8 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things I've Learned Melting Ice ==&lt;br /&gt;
My current local map is entirely on a haunted glacier biome with no aquifer, so I've learned about melting ice for water.&lt;br /&gt;
Some of this is contrary to what's on the Ice page and in talk.  When I am happy with this here, I'll move it there.&lt;br /&gt;
&lt;br /&gt;
Things I've learned about ice:&lt;br /&gt;
* &amp;quot;Subterranean&amp;quot; is not enough to keep ice melted (although mined out subterranean seems to work)&lt;br /&gt;
* Ice on a rock floor 1 z-level above magma will melt&lt;br /&gt;
* Ice above/touching a warm tile will not melt&lt;br /&gt;
* Water above a &amp;quot;warm&amp;quot; tile touching a magma tile n/s/e/w/u/d will not freeze&lt;br /&gt;
* Ice a z-level below magma will melt&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Bob&amp;diff=48883</id>
		<title>User talk:Bob</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Bob&amp;diff=48883"/>
		<updated>2009-05-08T21:12:22Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Furniture Weight ==&lt;br /&gt;
I was looking into what furniture type to train my masons.  I wanted to use the lightest thing so that I could dump (compact) or trade quicker.&lt;br /&gt;
&lt;br /&gt;
Using Slate as my stone:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Furniture&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| armor stand&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| blocks&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| throne&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| coffin&lt;br /&gt;
| 934&lt;br /&gt;
|-&lt;br /&gt;
| door&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| floodgate&lt;br /&gt;
| 1068&lt;br /&gt;
|-&lt;br /&gt;
| hatch cover&lt;br /&gt;
| 564&lt;br /&gt;
|-&lt;br /&gt;
| grate&lt;br /&gt;
| 534&lt;br /&gt;
|-&lt;br /&gt;
| cabinet&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| coffer&lt;br /&gt;
| 267&lt;br /&gt;
|-&lt;br /&gt;
| statue&lt;br /&gt;
| 801&lt;br /&gt;
|-&lt;br /&gt;
| table&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| weapon rack&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| quern&lt;br /&gt;
| 267&lt;br /&gt;
|-&lt;br /&gt;
| millstone&lt;br /&gt;
| 267&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* mechanisms 267&lt;br /&gt;
--[[User:Bob|Bob]] 16:45, 8 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Bob&amp;diff=48882</id>
		<title>User talk:Bob</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Bob&amp;diff=48882"/>
		<updated>2009-05-08T16:45:38Z</updated>

		<summary type="html">&lt;p&gt;Bob: Created page with '== Furniture Weight == I was looking into what furniture type to train my masons.  I wanted to use the lightest thing so that I could dump (compact) or trade quicker.  Using Slat...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Furniture Weight ==&lt;br /&gt;
I was looking into what furniture type to train my masons.  I wanted to use the lightest thing so that I could dump (compact) or trade quicker.&lt;br /&gt;
&lt;br /&gt;
Using Slate as my stone:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Furniture&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| armor stand&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| blocks&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| throne&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| coffin&lt;br /&gt;
| 934&lt;br /&gt;
|-&lt;br /&gt;
| door&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| floodgate&lt;br /&gt;
| 1068&lt;br /&gt;
|-&lt;br /&gt;
| hatch cover&lt;br /&gt;
| 564&lt;br /&gt;
|-&lt;br /&gt;
| grate&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| cabinet&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| coffer&lt;br /&gt;
| 267&lt;br /&gt;
|-&lt;br /&gt;
| statue&lt;br /&gt;
| 801&lt;br /&gt;
|-&lt;br /&gt;
| table&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| weapon rack&lt;br /&gt;
| 667&lt;br /&gt;
|-&lt;br /&gt;
| quern&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| millstone&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* mechanisms 267&lt;br /&gt;
--[[User:Bob|Bob]] 16:45, 8 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
</feed>