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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BrickT</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-05T02:15:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Beekeeping_industry&amp;diff=151755</id>
		<title>v0.31 Talk:Beekeeping industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Beekeeping_industry&amp;diff=151755"/>
		<updated>2011-07-25T22:34:32Z</updated>

		<summary type="html">&lt;p&gt;BrickT: /* Dwarfs stuck outside */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Royal jelly &amp;amp; honeycomb ==&lt;br /&gt;
&lt;br /&gt;
Given that the details for royal jelly &amp;amp; honeycomb are covered on this page, is the ideal to set up a page for each of them that links back here, to avoid duplication of information? --[[User:Zooeyglass|zooeyglass]] 09:40, 31 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Stinging&lt;br /&gt;
&lt;br /&gt;
any idea what the beestings amount to? I'm not sure it lowers happiness as it is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dwarfs stuck outside == &lt;br /&gt;
My beekeepers will often become stuck in place outside and only come back when they are very hungry or thirsty. The unit menu has their task and :installing colony, yet they are nowhere near a natural or artificial beehive. this has led to many of them being killed in ambushes, by wild animals, or sieges. They do not respond to burrow assignments and only flee when an enemy approaches them.&lt;br /&gt;
&lt;br /&gt;
[[User:BrickT|BrickT]] 5:33 Pm 7/25/11&lt;/div&gt;</summary>
		<author><name>BrickT</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Beekeeping_industry&amp;diff=151754</id>
		<title>v0.31 Talk:Beekeeping industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Beekeeping_industry&amp;diff=151754"/>
		<updated>2011-07-25T22:33:40Z</updated>

		<summary type="html">&lt;p&gt;BrickT: /* Royal jelly &amp;amp; honeycomb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Royal jelly &amp;amp; honeycomb ==&lt;br /&gt;
&lt;br /&gt;
Given that the details for royal jelly &amp;amp; honeycomb are covered on this page, is the ideal to set up a page for each of them that links back here, to avoid duplication of information? --[[User:Zooeyglass|zooeyglass]] 09:40, 31 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Stinging&lt;br /&gt;
&lt;br /&gt;
any idea what the beestings amount to? I'm not sure it lowers happiness as it is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dwarfs stuck outside == &lt;br /&gt;
My beekeepers will often become stuck in place outside and only come back when they are very hungry or thirsty. The unit menu has their task and :installing colony, yet they are nowhere near a natural or artificial beehive. this has led to many of them being killed in ambushes, by wild animals, or sieges. They do not respond to burrow assignments and only flee when an enemy approaches them.&lt;/div&gt;</summary>
		<author><name>BrickT</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:D_init.txt&amp;diff=148082</id>
		<title>v0.31 Talk:D init.txt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:D_init.txt&amp;diff=148082"/>
		<updated>2011-04-29T16:21:49Z</updated>

		<summary type="html">&lt;p&gt;BrickT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How does the BABY_CHILD_CAP work exactly? There is a fixed number, but also a percentage. A percentage of what exactly? And how will it affect the total numbers of baby's and children? - [[User:Amras|Amras]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This allows you to control the number of babies+children in your fortress.  The first number is an absolute cap on the number of babies+children.  The second is a percentage of the current number of adults in your fortress (the default is the essentially meaningless 1000% here).  The lower number is used as the cap.  The cap only prevents further pregancies, so migrant children, multiple births and existing pregnancies from old saves can still push you over the cap.  Setting either number to zero will disallow pregnancies in the fortress.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
FROM D_INIT.TXT! TEXT ABOVE SETTING! [[Special:Contributions/213.134.175.225|213.134.175.225]] 13:19, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Population Cap  ==&lt;br /&gt;
[POPULATION_CAP:X] value seems to have no effect on maximum number of dwarves or migrant waves.&lt;br /&gt;
Possible bug?&lt;/div&gt;</summary>
		<author><name>BrickT</name></author>
	</entry>
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