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	<updated>2026-04-06T10:34:29Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror&amp;diff=39658</id>
		<title>Bloodline:Rampageterror</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror&amp;diff=39658"/>
		<updated>2008-04-01T00:50:46Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bloodline Games|Rampageterror]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:RT-Bumster-1-startlocation.png]]&lt;br /&gt;
[[Image:RT-Bumster-2-settingout.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the fortress at the [http://mkv25.net/dfma/map-2410-rampageterror DF Map Archive].&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 1|Chapter I: The Diary of Dante]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 2|Chapter II: The Diary of Diggs]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 3|Chapter III: The Diary of Gabs]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 4|Chapter IV: The Diary of Kazap]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 5|Chapter V: The Diary of Splunkle]]&lt;br /&gt;
&lt;br /&gt;
===Succession players===&lt;br /&gt;
#1051 Dante&lt;br /&gt;
#1052 Diggs&lt;br /&gt;
#1053 Gabs&lt;br /&gt;
#1054 Kazap&lt;br /&gt;
#1055 Splunkle&lt;br /&gt;
#1056 TBA&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror&amp;diff=39657</id>
		<title>Bloodline:Rampageterror</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror&amp;diff=39657"/>
		<updated>2008-03-28T07:42:27Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bloodline Games|Rampageterror]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:RT-Bumster-1-startlocation.png]]&lt;br /&gt;
[[Image:RT-Bumster-2-settingout.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 1|Chapter I: The Diary of Dante]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 2|Chapter II: The Diary of Diggs]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 3|Chapter III: The Diary of Gabs]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 4|Chapter IV: The Diary of Kazap]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 5|Chapter V: The Diary of Splunkle]]&lt;br /&gt;
&lt;br /&gt;
===Succession players===&lt;br /&gt;
#1051 Dante&lt;br /&gt;
#1052 Diggs&lt;br /&gt;
#1053 Gabs&lt;br /&gt;
#1054 Kazap&lt;br /&gt;
#1055 Splunkle&lt;br /&gt;
#1056 TBA&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_5&amp;diff=39737</id>
		<title>Bloodline:Rampageterror Chapter 5</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_5&amp;diff=39737"/>
		<updated>2008-03-27T06:01:46Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 5 - Splunkle=&lt;br /&gt;
&lt;br /&gt;
===1054, Obsidian 20th===&lt;br /&gt;
- I have been recalled from my prospecting job.  Apparantly, there is a border fort known rather delightfully as &amp;quot;RampageTerror&amp;quot;.  It seems that they overthrow their leader every year, so to pre-empt matters, the king has ordered me to look after the fort for a year.  I do not look forward to the journey.&lt;br /&gt;
&lt;br /&gt;
===1055, Granite 1st===&lt;br /&gt;
- Have arrived at the delightfully named &amp;quot;RampageTerror&amp;quot;.  It seems to be doing fairly well, with a population of 76 Dwarves.  I have noticed a few bizzarities, however.&lt;br /&gt;
&lt;br /&gt;
- For some reason, the military has 2 hammerdwarves, 1 marksdwarf, and 11 wrestlers.  While wrestling is indeed a noble activity, I hardly think defending the fort with sheer elan will be a very succesful activity.  I must remember to build and assign more weapons to the military, once they have sufficient skill in armour to avoid catastrophic injury.&lt;br /&gt;
&lt;br /&gt;
- Our warriors seem to be outfitted with some sub-standard leather and shell (who's bloodly idea was that?) armour.  I have ordered some steel bars to be made, and will turn these into armour so our military will be properly outfitted.&lt;br /&gt;
&lt;br /&gt;
- The ballista stores seem somewhat empty.  I must order more balista bolts made.&lt;br /&gt;
&lt;br /&gt;
- The barracks appears to have been assigned to the clothier as a bedroom.  This oversight has been rectified.&lt;br /&gt;
&lt;br /&gt;
- While there is plenty of food, there could be more drink.  Must check to see fi there is sufficient barrels.&lt;br /&gt;
&lt;br /&gt;
- We have many stray dogs who aren't trained in anything.  I intend to make them war dogs, in case of invasion.&lt;br /&gt;
&lt;br /&gt;
- There is a pile of gold nuggets and aluminium ore outside.  To prevent theivery, I have ordered moved inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Granite 2nd===&lt;br /&gt;
- There is a magma vent to the north east.  It is quite a distance away, but it would be quite a feat to utilise it for the greater good of the fort.  BUt my first priority must be to outfit the military with proper equipment.  To that to further this, I have decided to go prospecting for iron ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Granite 14th===&lt;br /&gt;
- An Elven caravan has arrived.  Previous ruler's logs, dug up from the depths of the Mayor's desk, reveal that mugs and goblets went down well, so I shall order some bought to the Trade Depot.  I shall also order the guards to guard entrances.&lt;br /&gt;
&lt;br /&gt;
- I also note that there is no roads immediately surrounding the fortress.  While not strictly necessary, this offends my sense of convinience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Granite 16th===&lt;br /&gt;
- A goblin theif was uncovered and immediately dispatched by our valient ranger.  &lt;br /&gt;
&lt;br /&gt;
- Alas, the theif was but bait for an ambush, which our Woodcutter has fallen into. I shall dispatch our military immediately.&lt;br /&gt;
&lt;br /&gt;
- Damn goblins are everywhere.  I'm calling all the dwarves inside.  Lets see how the goblins deal with the arcanely complex series of traps my predecessors built.&lt;br /&gt;
&lt;br /&gt;
===1055, Granite 20th===&lt;br /&gt;
- I have discovered that the goblins will only fall for the water trap if the doors are open.  Unfortunately, this means that civilians think it would be an absolutely fantastic idea to go for a stroll along the water trap tunnel.  I solved this is to recruit all the civilians into a military squad, and then told that squad to guard the highly important statue garden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Slate 1st===&lt;br /&gt;
- While all the other goblins have long since perished, their leader, a master swordsman, is evidently a very good swimmer, for he simply refuses to die.  I have ordered the spikes to be continually pulled up and down, but he seems rather adept at dodging those, too.  Neverless, as he is trapped, I have ordered the bridges lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Slate 5th===&lt;br /&gt;
- The Goblin boss has finally drowned.  I have ordered the purging of the water trap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Slate 9th===&lt;br /&gt;
- Traded all the elves' goods (wood and cloth) for some mugs.  Bloody steal if you ask me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Felsite 1st===&lt;br /&gt;
- Migrants!  Damn food stealers.  Ah well, I shall see what skills they have to offer over the coming days.  At the very least, I could do with more marksdwarves.&lt;br /&gt;
&lt;br /&gt;
- Okay, so we got a new woodcutter.  This is good.  Two new mason/engraver types, which we already have enough of. Two new animal trainers, who we really only need one of. A trapper, which is kinda handy, but vermin isn't really a problem.  Another gem cutter, a few fishers and fish cleaners, a large number of farmer types (mayhaps I should work on another field?), a wood burner and bunch of enginers.  Total population is now 95 dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Felsite 11th===&lt;br /&gt;
- One of the new Migrants I drafted into the army, Zefon Lunavuz, has gone into a strange mood and claimed a craftdwarf's workshop.  While the shop was only producing mugs previously, I do hope he vacates it soon - trade goods are such a handy thing to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Felsite 16th===&lt;br /&gt;
- Zefon has finally finished with the workshop, producing &amp;quot;Styledcontrol&amp;quot;, a Chestnut scepter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Hematite 8th===&lt;br /&gt;
- Have discovered that this place has NO ROCK NUTS.  I was hoping to plant some quarry bushes, as they are easily give the most food per acre, but this proves difficult without the necessary seeds. We do have seeds for several of those strange outdoor plants the humans grow.  perhaps we can do something with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Hematite 10th===&lt;br /&gt;
- I have ordered 4 small plots of farmland built outside, behind the walls.  I would prefer more indoor plots, but there is insufficient room in the soil, and irrigating rock is such a bother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Hematite 13th===&lt;br /&gt;
- The human caravan has arrived.  We shall see what they offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Hematite 16th===&lt;br /&gt;
- The humans have impressed me with the sheer amount of stuff they were able to fit on their caravan.  I traded them just about all our supply of mugs, instruments, and so forth for meats, cheese, wood, pig iron bars, alcohol, animals, weapons and so on.  Just about the only thing I didn't buy off them was their oversized human clothes and armour.  I must instruct the Dwarves to continue to produce trade goods in preparation for the Dwarven caravan.  And I must go get my self a mug of that delightful longland beer.  The animals must stay in their cages for now.  My poor assistant has rather enough on its mind without having to deal with a extra ton of animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Hematite 23rd===&lt;br /&gt;
- The water trap has still not drained - in fact, it is still mostly full.  This will not do.  I shall endevour to come up with a solution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Malachite 2nd===&lt;br /&gt;
- The Mayor has mandated that lead items be made.  We have neither Lead or lead ore... though we do have some lead cages.  I'll have to order them melted down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Malachite 20th===&lt;br /&gt;
- It is complete.  I have been building a walled off area to the south of the fortress, accessable only via the inside of the fortress.  My hope is to use this as a tree farm in case of seige, so the fort shall not go completely without wood.  It is not massively huge, so it should not be used except when under seige.  Just in case the enemies of the fort manage to bash down the walls, I have placed a few traps along the corridor that leads to the fortress, and will add a bridge over a channel soon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Splunkle-7-treefarm.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1055, Galena 13th===&lt;br /&gt;
- A Child, Vucar nudenid has been taken by a fey mood.  We shall see where it leads.&lt;br /&gt;
&lt;br /&gt;
- I have finalised an import agreement with the humans.  While we don't need to import much, I asked for items that are always too much of a hassle to make, like ash and pig iron.  In return, he has offered some very good prices on Crossbows, idols, powder, large gems, handwear and rings.  I shall order the bowyer to start producing bone crossbows immediately, and investigate previous ruler's logs about a millstone.  Idols and rings I shall order our Craftdwarves to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Limestone 14th===&lt;br /&gt;
- The Vile Forces of Darkness are upon us!  To arms, Dwarves, to Arms!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Limstone 19th===&lt;br /&gt;
- A Hydra has come to join the seige.  =[&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Limestone 27th===&lt;br /&gt;
-The child that earlier went into a fey mood has gone insane.  In other news, I do wish the Goblins would hurry up and enter the damn water trap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Sandstone 1st===&lt;br /&gt;
- The goblins have rather politely dealt with the Hydra for me.  Sadly, the Hydra didn't kill any of the goblins before being brought down by their many bolts, though he did eat the entire left side of one goblin.  Still, I expect to be able to deal with the goblins using the water trap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Splunkle-9-woundedgoblin.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1055, Sandstone 12th===&lt;br /&gt;
- The Mayor has ended his mandate to make lead items.  We did not actually end up making any - the lead from the cages was insufficient for one bar of the lead.  The goblins appear to be tending to their wounded pikeman, and not entering the water trap.  This is rather frustrating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Sandstone 22nd===&lt;br /&gt;
- The Mayor has instituted a ban on the export of ballista parts.  This suits me fine.  Goblins still outside. =[&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Timber 23rd===&lt;br /&gt;
- Goblins still outside, tending to the wounded pikeman, who remarkably hasn't died yet.  A woodcutter, Thob Mengnom has struck by the fey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Moonstone 14th===&lt;br /&gt;
- Goblins have abandoned the siege, presumably due to the cold.  Victory is ours, without the loss of any Dwarves!  I shall give the goblins time to leave the area entirely, then lower the bridges, and sally forth to deal a mercy blow to the goblin pikeman, who is still alive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Splunkle-4-goblinsleave.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1055, Opal 2nd===&lt;br /&gt;
- Finally, it is complete!  I was rather sick and tired of waiting for the water trap to drain (or, to be more accurate in terms of its speed, evaporate), so I have constructed a small aquaduct to move the water over to the water wheel.  Needless to say, it would have been finished much earlier if the siege had not arrived.  I have hooked up the gear assemblies to the easternmost lever in the statueroom - the one that is suppose to activate the draining of the trap.  Now it does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Splunkle-1-aquaduct.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- The Dwarves have named a resident gremlin. I'm not sure whether I should find this endearing or wonder for my fellow dwarve's mental health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Splunkle-6-residentgremlin.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1055, Obsidian 11th===&lt;br /&gt;
- Alas, the woodcutter has gone beserk due to a lack of shells for his fey project.  In hindsight, I should have put a door on the carpenter's room, to guard against just this possibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Obsidian 15th===&lt;br /&gt;
- Mad woodcutter has been dealt with by our wonderful dogs.  A Dwarf's best friend, indeed.  Sadly, he did manage to cleave two of our planters in twain with that mighty axe of his.  Still, it could have been much worse.  I am installing doors on all the workshop rooms now, and I think it would be a good idea to train yet more wardogs, so that everyone may have one as a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1056, Granite 1st===&lt;br /&gt;
- Well, my time here is done.  I could not quite complete my grand project, so here I shall leave instructions for my successor to finish the project.  The project was to utilise the Volcano to the north in our smelters so that charcoal would only be needed for the production of steel, thus freeing up valuble wood resources (especially in a siege) for carpentry.  Everything is built, all that needs to be done is to channel through the marked section of wall.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Splunkle-2-dighere.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But before you do that, my good successor, you should probably wait for our hard working dwarves to pickup all the valuble ore uncovered while digging the rather long tunnel.  I have set up temporary ore stockpiles where the ore may be kept until the magma smelter is up and running.  The main ore veins in question are this gold vein:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Splunkle-5-goldvein.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And this Cassiterite vein:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Splunkle-3-cassiteritevein.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As I said, apart from these veins needing to be cleared, it should be all good to go.  And then the fort should be almost entirely self-sufficient during a siege, somewhich is rather important, given my experiences this past year.&lt;br /&gt;
&lt;br /&gt;
- My attempts at arming the military did not go so well.  I only produced enough steel to outfit one squad with plate mail, helms and greaves - they still need steel gauntlets and boots.  They also need steel weapons.  While I am tempted to blame the two goblin attacks, leading to a lack of fuel, to be truely honest I should not have attempted to go straight to steel.  Iron requires much less fuel, and I could have easily gotten the first squad entirely outfitted by the year's end, possibly even two squads.  Ah well.&lt;br /&gt;
&lt;br /&gt;
- Speaking of fuel, or the lack thereof, the fortress is rather short of wood, thanks to the sieges and losing one woodcutter to madness.  As the magma smelter should be online in less than a month, this isn't so much of an issue of fuel any more, simply that the fortress is in dire need of some more bins.  It may be a wise idea to purchase some wood off the earliest caravan, as the new woodcutter learns his trade.&lt;br /&gt;
&lt;br /&gt;
- It occurs to me that I was so absorbed in the magma project that I fogot to order the scafolding removed from the aquaduct.  Its not strictly necessary, but it does look rather silly with all these ramps everywhere.&lt;br /&gt;
&lt;br /&gt;
- Upon my final inspection, I have discovered that the bridge to the tree farm is still not built - apparantly all our architects don't like designing bridges.  When it is done, it would be a good idea to hook it up to a lever, so as to control access.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Splunkle-8-unbuiltbridge.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- And now, successors all, I must depart, for the king has summoned me so that I may report on the goblin siege.  I hope you find I have left the fort in a satisfactory state, and that my logs are complete.  Perhaps one day I shall return to RampageTerror, but I expect I shall be doing a bit of work in the King's court for a while.&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-9-woundedgoblin.png&amp;diff=39748</id>
		<title>File:RT-Splunkle-9-woundedgoblin.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-9-woundedgoblin.png&amp;diff=39748"/>
		<updated>2008-03-27T05:54:49Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-8-unbuiltbridge.png&amp;diff=39747</id>
		<title>File:RT-Splunkle-8-unbuiltbridge.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-8-unbuiltbridge.png&amp;diff=39747"/>
		<updated>2008-03-27T05:54:22Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-7-treefarm.png&amp;diff=39746</id>
		<title>File:RT-Splunkle-7-treefarm.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-7-treefarm.png&amp;diff=39746"/>
		<updated>2008-03-27T05:54:10Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-6-residentgremlin.png&amp;diff=39745</id>
		<title>File:RT-Splunkle-6-residentgremlin.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-6-residentgremlin.png&amp;diff=39745"/>
		<updated>2008-03-27T05:53:56Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-5-goldvein.png&amp;diff=39744</id>
		<title>File:RT-Splunkle-5-goldvein.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-5-goldvein.png&amp;diff=39744"/>
		<updated>2008-03-27T05:53:18Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-4-goblinsleave.png&amp;diff=39743</id>
		<title>File:RT-Splunkle-4-goblinsleave.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-4-goblinsleave.png&amp;diff=39743"/>
		<updated>2008-03-27T05:53:04Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-3-cassiteritevein.png&amp;diff=39742</id>
		<title>File:RT-Splunkle-3-cassiteritevein.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-3-cassiteritevein.png&amp;diff=39742"/>
		<updated>2008-03-27T05:52:29Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-2-dighere.png&amp;diff=39741</id>
		<title>File:RT-Splunkle-2-dighere.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-2-dighere.png&amp;diff=39741"/>
		<updated>2008-03-27T05:52:12Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-1-dighere.png&amp;diff=39740</id>
		<title>File:RT-Splunkle-1-dighere.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-1-dighere.png&amp;diff=39740"/>
		<updated>2008-03-27T05:51:59Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-1-aquaduct.png&amp;diff=39739</id>
		<title>File:RT-Splunkle-1-aquaduct.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Splunkle-1-aquaduct.png&amp;diff=39739"/>
		<updated>2008-03-27T05:51:46Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror&amp;diff=39656</id>
		<title>Bloodline:Rampageterror</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror&amp;diff=39656"/>
		<updated>2008-03-27T03:57:08Z</updated>

		<summary type="html">&lt;p&gt;Bumster: /* Chapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bloodline Games|Rampageterror]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:RT-Bumster-1-startlocation.png]]&lt;br /&gt;
[[Image:RT-Bumster-2-settingout.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 1|Chapter I: The Diary of Dante]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 2|Chapter II: The Diary of Diggs]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 3|Chapter III: The Diary of Newname]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 4|Chapter IV: The Diary of Kazap]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 5|Chapter V: The Diary of Splunkle]]&lt;br /&gt;
&lt;br /&gt;
===Succession players===&lt;br /&gt;
#1051 Dante&lt;br /&gt;
#1052 Diggs&lt;br /&gt;
#1053 Gabs&lt;br /&gt;
#1054 Kazap&lt;br /&gt;
#1055 Splunkle&lt;br /&gt;
#1056 TBA&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_4&amp;diff=39732</id>
		<title>Bloodline:Rampageterror Chapter 4</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_4&amp;diff=39732"/>
		<updated>2008-03-27T03:56:24Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 4 - Kazap=&lt;br /&gt;
&lt;br /&gt;
===1st Granite, 1054, Early Spring===&lt;br /&gt;
&lt;br /&gt;
After our previous leader was deposed, all the other dwarves decided they were &amp;quot;too busy&amp;quot; to manage our fortress, so it was left to me, as the only dwarf without a profession (they call me a peasant behind my back) to take up the reigns. As the first order of business I turned off the infernal machine beneath our fortress, and i could immediately feel all our workers speed up. Our mystic tells us the aura of &amp;quot;effpiescence&amp;quot; has increased. &lt;br /&gt;
&lt;br /&gt;
Here is the current state of the fortress:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2160/2263858899_bd2d3444f4_o.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2nd Granite===&lt;br /&gt;
&lt;br /&gt;
After taking stock of the state of the fotress, I have decided to make a few changes. &lt;br /&gt;
&lt;br /&gt;
Firstly, one of the previous rulers decided to put our trade depot behind walls and closed doors. How can we ever hope to have the heavily laden wagons of the humans come to trade if they can never reach the depot. I have ordered those walls and doors removed. &lt;br /&gt;
&lt;br /&gt;
Secondly, there are a significant number of stray cats roaming the fortress. I have ordered them caged so that the dwarves don't get too attached. Their skins make particularly nice leather and there are a few serves of meat on some of the plumper ones.&lt;br /&gt;
&lt;br /&gt;
Finally, the castle seems dull and lifeless. I have ordered the first stages of a construction that will bring a bit of life to our home. A few of the workshops will need to be relocated to make room. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2197/2265952140_a90069dd7c_o.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===9th Granite===&lt;br /&gt;
&lt;br /&gt;
The Mayor is complaining that his room is not adequate. He wants a larger bedroom, an office ''and'' a dining room. I will look for a suitable place to site them.&lt;br /&gt;
&lt;br /&gt;
I have ordered the pump operators to stop their frivolous pumping and have drafted them into the military. Our leather worker is making some armour and shields, and our bone carver is creating some greaves and helmets out of shell. Quite how some mussel shells will stop an axe I don't know, but he assures me it is strong enough.&lt;br /&gt;
&lt;br /&gt;
===12th Granite===&lt;br /&gt;
&lt;br /&gt;
One of our craftsdwarves spotted a kobold theif sneaking around outside the fortress. Once he had been discovered, the theif promptly ran away. Hah.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2027/2264647986_6afb696b91_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===15th Granite=== &lt;br /&gt;
&lt;br /&gt;
Some elven traders have arrived. I hope that they have some things that we need. I have ordered the bins full of stone mugs that Zefon Atirkezat has been churning out taken to the depot. Perhaps the elves will like them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2096/2263857779_8238eed471_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===21st Granite===&lt;br /&gt;
&lt;br /&gt;
A goblin snuck into the fortress and captured a baby. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2361/2263857985_5f505f6965_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2397/2264648112_8c6613aa72_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, by the time he was discovered he was too far away to catch, and he escaped with the baby. I expect they will become bold and mount a full scale attack. &lt;br /&gt;
I have asked out military dwarves to double their training.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2299/2264648132_2d782740d7_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On a happier note, the elves loved our mugs. I traded a few dozen mugs for some logs of wood (desperately needed. Our woodcutters seem to be slacking off), some berries and some cloth. &lt;br /&gt;
&lt;br /&gt;
===22nd Granite===&lt;br /&gt;
&lt;br /&gt;
Another baby has been kidnapped. This time the theif wasn't even seen. I must increase security at our fort.&lt;br /&gt;
&lt;br /&gt;
===9th Slate, Mid Spring===&lt;br /&gt;
&lt;br /&gt;
I have found a site for the mayoral rooms. They will be build across a native gold vein near the top floor of the housing.&lt;br /&gt;
&lt;br /&gt;
Our Grand Engineer tells me that the wagons will still not be able to reach the trade depot. I have ordered more of the stone floors of the entrance to be smoothed.&lt;br /&gt;
&lt;br /&gt;
===17th Slate=== &lt;br /&gt;
&lt;br /&gt;
Our trader, Dumat Ablelerith, is behaving strangely. He has kicked the bone carver out of his workshop, and is running around the fortress collecting things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2315/2263858125_617b7aa356_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===21st Slate===&lt;br /&gt;
&lt;br /&gt;
He has colleced some gold and iron bars, some giant cave spider silk cloth, some rhyolite and some rough black zircons, and is working away furiously at some mysterious construction.&lt;br /&gt;
&lt;br /&gt;
===23rd Slate=== &lt;br /&gt;
&lt;br /&gt;
Dumat has finished his construction. It is a Rhyolite mug. He tells me it's worth 76800. He is our trader so he knows the value of things, but i suspect he's overstating the value a little. Our other mugs are only worth about 100.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2262/2263858165_4442445807_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===25th Slate=== &lt;br /&gt;
&lt;br /&gt;
The rooms for the mayor have been dug out. Diggs, our master engraver, has carved some masterful engravings in the gold floor to brighten the rooms. Our masons have build some masterwork chairs and tables for the office and dining room.&lt;br /&gt;
&lt;br /&gt;
===6th Felsite, Late Spring===&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived, and with them comes a dwarf calling himself the Dungeon Master. He demands rooms almost as good as the mayors. I have set the miners to work.&lt;br /&gt;
&lt;br /&gt;
The party of migrants includes a ranger, a miner, a butcher, a tanner, a blacksmith and also 4 peasants. There are 18 migrants in total, bringing the population of the fort to 68. I have drafted the peasants into the army.&lt;br /&gt;
&lt;br /&gt;
===17th Felsite===&lt;br /&gt;
&lt;br /&gt;
Stage one of my grand plan is complete. I have connected a pump to a waterwheel, which pumps water into the corridor. For the moment the corridor is blocked with a door which is connected to the lever next to the stairs in the upstairs bedrooms (the floor with the mayoral rooms). Once the second stage is complete I will open that door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2070/2264648310_d67a83dcf4_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===4th Hematite, Early Summer===&lt;br /&gt;
&lt;br /&gt;
Summer is here, and the chambers for the nobles are finished. Diggs has carved some engravings in the dungeon master's rooms, so I hope he is happy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2288/2266075568_5d7aacb4e4_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===14th Hematite===&lt;br /&gt;
&lt;br /&gt;
The human caravan has arrived and again their caravans couldn't make it to the trade depot&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2320/2268005164_ba551fc1c9_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I asked Gabs, the Grand Engineer to look into it, and he says we need more bridges. Typical&lt;br /&gt;
&lt;br /&gt;
I expect some more thieves will be attracted by the prospect of a rich caravan, so I have stationed some dwarves at key entrance points. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===17th Hematite===&lt;br /&gt;
&lt;br /&gt;
Morul Melbilankol, our mayor, has been reelected. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2188/2267217725_5088ae12f7_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I guess that means the dwarves are happy with how the fort is going.&lt;br /&gt;
&lt;br /&gt;
===19th Hematite===&lt;br /&gt;
&lt;br /&gt;
We have traded with the humans. They seemed particularly interested in a dirty sock we found on one of the goblin corpses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2375/2267217831_42c20eea28_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each to their own i guess.&lt;br /&gt;
&lt;br /&gt;
From them we got some cloth, a lot of leather, some meat and some cheese.&lt;br /&gt;
&lt;br /&gt;
===20th Hematite===&lt;br /&gt;
&lt;br /&gt;
Our broker, Dumat Ablelerith, has met with the merchants' guild representative, Cudal Obucani. I instructed him to ask for the following:&lt;br /&gt;
  * some pearlash as it is really time consuming to produce&lt;br /&gt;
  * pig iron: we just don't have enough coal&lt;br /&gt;
  * barrels. You can never have enough barrels&lt;br /&gt;
  * wood. Our woodcutters are so lazy.&lt;br /&gt;
  * cows and horses. I hope to have a large stock so that we might start butchering them&lt;br /&gt;
  * drinks. Needs no explaination&lt;br /&gt;
  * milk and cheese. Dwarves love their cheese&lt;br /&gt;
  * dye&lt;br /&gt;
&lt;br /&gt;
===22nd Hematite===&lt;br /&gt;
&lt;br /&gt;
As part of the increased security at this fort, I have ordered some dogs trained for war. They will be chained up at the entrance to the fort to scare away invaders. Only the best will do for this fort, so I will have their chains made of gold.&lt;br /&gt;
&lt;br /&gt;
===27th Hematite===&lt;br /&gt;
&lt;br /&gt;
Dumat got bored with his meeting (who can blame him, it had been going for 3 days) and went off to build the kennels. Refreshed, he came back and worked out and export agreement with the humans&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2206/2267217917_df97cbd65c_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===13th Malachite, Mid Summer===&lt;br /&gt;
&lt;br /&gt;
The merchants have left on their journey back to Donkondur. We still haven't seen any sign of goblins or kobolds&lt;br /&gt;
&lt;br /&gt;
===18th Malachite===&lt;br /&gt;
&lt;br /&gt;
Still no goblins. I don't think they are coming this time. To celebrate, I have stood down the guards, and organised a party. Everyone is invited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2415/2267218101_049832f605_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===25th Malachite===&lt;br /&gt;
&lt;br /&gt;
The final stage of my Grand Plan is almost complete. This part involves digging into the chasm where the giant cave spiders live. I have stationed all the military near the worksite&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2167/2268005784_855faf102a_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the war dogs have been trained and chained. A truly intimidating sight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2410/2268005726_b77cf1f35a_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===4th Galena, Late Summer===&lt;br /&gt;
&lt;br /&gt;
Success!. I have opened the door and it works! A lovely waterfall to keep everyone happy, and we don't even have to go outside! As a bonus, noone has drowned ... yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2390/2268005888_7d03b76fe9_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===15th Galena===&lt;br /&gt;
&lt;br /&gt;
The flow of water is pitiful. I have ordered the source channels widened.&lt;br /&gt;
&lt;br /&gt;
===5th Sandstone, Mid Autumn===&lt;br /&gt;
&lt;br /&gt;
I was walking past the newly expanded waterfall the other day, and I got completely soaked. It didn't bother me too much, but it completely destroyed my logbook for the last month. I'll see if I can remember what happened.&lt;br /&gt;
&lt;br /&gt;
The channel widening was a success, and now the waterfall works perfectly. It works so well in fact that it's draining our brook. I will keep an eye on the levels, and turn of the waterfall if they drop too low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2165/2271904533_6bbb8dc373_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We noticed some new spider webs coming up the exit channel of the waterfall, which brought back terrible memories of the giant cave spider incident. I wasn't there myself, but Diggs has made some very descriptive carvings of the event.&lt;br /&gt;
&lt;br /&gt;
On closer inspection, however, they turned out to be webs of the smaller, inoffensive cave spider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2046/2272697978_79160e9686_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some dwarven merchants arrived, and we bought everything they had. They were content with a few stone mugs. With the merchants came some theives, but with my newly trained military they were no trouble.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2319/2272698310_745208ae03_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The traps at the entrance to our fort were also very useful, catching a goblin babysnatcher.&lt;br /&gt;
&lt;br /&gt;
I offered the traders a gift for their leader. Perhaps now the migrants they send will be more useful.&lt;br /&gt;
&lt;br /&gt;
The river dropped to less than knee deep at places, so I turned the waterfall off.&lt;br /&gt;
&lt;br /&gt;
And that brings us up to date. I will keep my log in an oilskin from now.&lt;br /&gt;
&lt;br /&gt;
===7th Sandstone===&lt;br /&gt;
&lt;br /&gt;
The river has recovered nicely. Before starting the waterfall again I will let the outlet channel drop, and place some wall grates next to the chasm so that there wont be any uninvited guests from that end of the fortress.&lt;br /&gt;
&lt;br /&gt;
===18th Sandstone===&lt;br /&gt;
&lt;br /&gt;
The merchants have left with their load of stone mugs.&lt;br /&gt;
&lt;br /&gt;
===20th Sandstone===&lt;br /&gt;
&lt;br /&gt;
Our carpenter has been possessed by unknown forces. He has claimed the carpenters workshop and is collecting materials.&lt;br /&gt;
&lt;br /&gt;
===22nd Sandstone===&lt;br /&gt;
&lt;br /&gt;
He has collected Obsidian, turtle shell and tower cap wood.&lt;br /&gt;
&lt;br /&gt;
===25th Sandstone===&lt;br /&gt;
&lt;br /&gt;
The mayor is getting upset with the state of his clothes. I have told him to take them off and get new ones, but he just doesn't listen. Nonetheless he has imposed a ban on the export of lead items.&lt;br /&gt;
&lt;br /&gt;
===26th Sandstone===&lt;br /&gt;
&lt;br /&gt;
The carpenter has finished his epic work: a casket. Perhaps he fears for his future.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2195/2272699122_a35d571045_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===4th Timber, Late Autumn===&lt;br /&gt;
&lt;br /&gt;
A small party of migrants has arrived. It consists of a marksdwarf, a soaper, two peasants, and armourer, a cook, a weaver, a mechanic, and a few animals. This brings the population of the fortress up to 76.&lt;br /&gt;
&lt;br /&gt;
===15th Timber===&lt;br /&gt;
&lt;br /&gt;
With work on the waterfall almost complete I have moved my attention elsewhere. For improving the happiness of the fortress, I have decided to reward myself with a private retreat. I have had the masons working on a structure just across the river.&lt;br /&gt;
&lt;br /&gt;
===7Th Moonstone, Early Winter===&lt;br /&gt;
&lt;br /&gt;
My retreat is almost finished. I have ordered the scaffolding removed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2391/2272905463_17436fb1ce_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===8th Moonstone===&lt;br /&gt;
&lt;br /&gt;
The dwarves refuse to cross the bridge to my retreat. They say the ramps are not safe and need to be supported. I have ordered some walls built beside them to support the bridge.&lt;br /&gt;
&lt;br /&gt;
===10th Moonstone===&lt;br /&gt;
&lt;br /&gt;
The ramps have been fixed and now the dwarves are using the bridge&lt;br /&gt;
&lt;br /&gt;
===17th Moonstone===&lt;br /&gt;
&lt;br /&gt;
It appears that another goblin snatcher has succumbed to the traps in our entrance hall. I will thank our engineers&lt;br /&gt;
&lt;br /&gt;
In other happy news, my retreat is finished.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2355/2273702076_9a5f539a9a_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has a golden coffin for my final resting place, a golden statue of myself so that everyone will remember me, and the roof is held up by four golden pillars. I will have a well build so that I can drink there if I get thirsty. The lever in the middle raises and lowers the bridge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2004/2273702196_548763310e_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I will test that out tomorrow&lt;br /&gt;
&lt;br /&gt;
===18th Moonstone===&lt;br /&gt;
&lt;br /&gt;
A tragedy was narrowly avoided. I was testing out my new bridge, when Zasit Gimmeng arrived to design the well. I didn't know he was on the bridge when I pulled the lever, and as the bridge rose, he was flung many metres away. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2328/2272905809_96116a5b7b_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He landed in the moat, and luckily he was tough enough to survive the freezing water and swim to one of the ramps put in by the previous ruler. Not only that, as soon as he recovered from his wounds, he came back to finish the well.&lt;br /&gt;
&lt;br /&gt;
8 kittens have been born in the last 3 days. I have caged them all.&lt;br /&gt;
&lt;br /&gt;
===22nd Moonstone===&lt;br /&gt;
The events of the last couple of days have given me an idea. I will put a pile of stones on the end of the bridge, and when I pull the lever the stones will be flung everywhere. This will be much better than the catapaults downstairs&lt;br /&gt;
&lt;br /&gt;
===3rd opal, mid winter===&lt;br /&gt;
&lt;br /&gt;
the temperature has dropped significantly. The moat around my retreat has frozen and the well has exploded. I will have to ask for a new one when the moat thaws again.&lt;br /&gt;
&lt;br /&gt;
===7th opal===&lt;br /&gt;
&lt;br /&gt;
While the moat is frozen, I have orderd some improvements made to my retreat. A ramp has been built into the moat incase anyone wants to go swimming.&lt;br /&gt;
&lt;br /&gt;
Also, I got the masons to build some ice pillars, just for fun. They'll probably melt before the end of winter.&lt;br /&gt;
&lt;br /&gt;
===26th Opal===&lt;br /&gt;
&lt;br /&gt;
I was right, the pillars didn't last long.&lt;br /&gt;
&lt;br /&gt;
We have run out of pig tail cloth. I have ordered some more pig tails processed, and also sent out some dwarves to collect webs to make silk.&lt;br /&gt;
&lt;br /&gt;
===4th Obsidian, Late winter===&lt;br /&gt;
&lt;br /&gt;
The other dwarves are getting jealous of my retreat. They have claimed it as a statue garden and refuse to leave me alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===13th Obsidian===&lt;br /&gt;
&lt;br /&gt;
Vucar Nudenid has survived the perils of babysnatchers to &lt;br /&gt;
&lt;br /&gt;
become a child. Maybe in a couple of years he'll finally become useful.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2276/2273702470_fc0a7cc0b7_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===17th Obsidian===&lt;br /&gt;
&lt;br /&gt;
I have ordered some of our new cloth to be dyed. &lt;br /&gt;
&lt;br /&gt;
===18th Obsidian===&lt;br /&gt;
&lt;br /&gt;
The dyer says we have no dye. I told him to go and make some. A quern has been build and a miller is grinding up various plants to see if they will work&lt;br /&gt;
&lt;br /&gt;
===1st Granite 1055, early spring===&lt;br /&gt;
&lt;br /&gt;
Spring has come and with it an uprising. The dwarves say that I have been wasteful in building my retreat and are complaining that I used all the gold bars. Apparently they have a habit of throwing out the old ruler with the old year, so I won't take it personally.&lt;br /&gt;
&lt;br /&gt;
So what have I achieved? Well obviously people love my waterfall. Also I improved the security of the fort in many way. I drafted a military that have been training all year, I posted some guard dogs at the entrance, and built some more traps. I almost finished connecting the spikes at the southen entrance to a lever in the waterfall room.&lt;br /&gt;
&lt;br /&gt;
I guess it's all someone elses responsibility now.&lt;br /&gt;
&lt;br /&gt;
As a final guesture I'll check on how the last years ruler is doing, and see what I'll be like in a years time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2154/2273702582_47c43cf1b6_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I might go and do some fishing.&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_5&amp;diff=39736</id>
		<title>Bloodline:Rampageterror Chapter 5</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_5&amp;diff=39736"/>
		<updated>2008-03-27T03:55:59Z</updated>

		<summary type="html">&lt;p&gt;Bumster: New page: =Year 5 - Splunkle=  ===1054, Obsidian 20th=== - I have been recalled from my prospecting job.  Apparantly, there is a border fort known rather delightfully as &amp;quot;RampageTerror&amp;quot;.  It seems t...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 5 - Splunkle=&lt;br /&gt;
&lt;br /&gt;
===1054, Obsidian 20th===&lt;br /&gt;
- I have been recalled from my prospecting job.  Apparantly, there is a border fort known rather delightfully as &amp;quot;RampageTerror&amp;quot;.  It seems that they overthrow their leader every year, so to pre-empt matters, the king has ordered me to look after the fort for a year.  I do not look forward to the journey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Granite 1st===&lt;br /&gt;
- Have arrived at the delightfully named &amp;quot;RampageTerror&amp;quot;.  It seems to be doing fairly well, with a population of 76 Dwarves.  I have noticed a few bizzarities, however.&lt;br /&gt;
&lt;br /&gt;
- For some reason, the military has 2 hammerdwarves, 1 marksdwarf, and 11 wrestlers.  While wrestling is indeed a noble activity, I hardly think defending the fort with sheer elan will be a very succesful activity.  I must remember to build and assign more weapons to the military, once they have sufficient skill in armour to avoid catastrophic injury.&lt;br /&gt;
&lt;br /&gt;
- Our warriors seem to be outfitted with some sub-standard leather and shell (who's bloodly idea was that?) armour.  I have ordered some steel bars to be made, and will turn these into armour so our military will be properly outfitted.&lt;br /&gt;
&lt;br /&gt;
- The ballista stores seem somewhat empty.  I must order more balista bolts made.&lt;br /&gt;
&lt;br /&gt;
- The barracks appears to have been assigned to the clothier as a bedroom.  This oversight has been rectified.&lt;br /&gt;
&lt;br /&gt;
- While there is plenty of food, there could be more drink.  Must check to see fi there is sufficient barrels.&lt;br /&gt;
&lt;br /&gt;
- We have many stray dogs who aren't trained in anything.  I intend to make them war dogs, in case of invasion.&lt;br /&gt;
&lt;br /&gt;
- There is a pile of gold nuggets and aluminium ore outside.  To prevent theivery, I have ordered moved inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Granite 2nd===&lt;br /&gt;
- There is a magma vent to the north east.  It is quite a distance away, but it would be quite a feat to utilise it for the greater good of the fort.  BUt my first priority must be to outfit the military with proper equipment.  To that to further this, I have decided to go prospecting for iron ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Granite 14th===&lt;br /&gt;
- An Elven caravan has arrived.  Previous ruler's logs, dug up from the depths of the Mayor's desk, reveal that mugs and goblets went down well, so I shall order some bought to the Trade Depot.  I shall also order the guards to guard entrances.&lt;br /&gt;
&lt;br /&gt;
- I also note that there is no roads immediately surrounding the fortress.  While not strictly necessary, this offends my sense of convinience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Granite 16th===&lt;br /&gt;
- A goblin theif was uncovered and immediately dispatched by our valient ranger.  &lt;br /&gt;
&lt;br /&gt;
- Alas, the theif was but bait for an ambush, which our Woodcutter has fallen into. I shall dispatch our military immediately.&lt;br /&gt;
&lt;br /&gt;
- Damn goblins are everywhere.  I'm calling all the dwarves inside.  Lets see how the goblins deal with the arcanely complex series of traps my predecessors built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Granite 20th===&lt;br /&gt;
- I have discovered that the goblins will only fall for the water trap if the doors are open.  Unfortunately, this means that civilians think it would be an absolutely fantastic idea to go for a stroll along the water trap tunnel.  I solved this is to recruit all the civilians into a military squad, and then told that squad to guard the highly important statue garden. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Slate 1st===&lt;br /&gt;
- While all the other goblins have long since perished, their leader, a master swordsman, is evidently a very good swimmer, for he simply refuses to die.  I have ordered the spikes to be continually pulled up and down, but he seems rather adept at dodging those, too.  Neverless, as he is trapped, I have ordered the bridges lowered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Slate 5th===&lt;br /&gt;
- The Goblin boss has finally drowned.  I have ordered the purging of the water trap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Slate 9th===&lt;br /&gt;
- Traded all the elves' goods (wood and cloth) for some mugs.  Bloody steal if you ask me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Felsite 1st===&lt;br /&gt;
- Migrants!  Damn food stealers.  Ah well, I shall see what skills they have to offer over the coming days.  At the very least, I could do with more marksdwarves.&lt;br /&gt;
&lt;br /&gt;
- Okay, so we got a new woodcutter.  This is good.  Two new mason/engraver types, which we already have enough of. Two new animal trainers, who we really only need one of. A trapper, which is kinda handy, but vermin isn't really a problem.  Another gem cutter, a few fishers and fish cleaners, a large number of farmer types (mayhaps I should work on another field?), a wood burner and bunch of enginers.  Total population is now 95 dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Felsite 11th===&lt;br /&gt;
- One of the new Migrants I drafted into the army, Zefon Lunavuz, has gone into a strange mood and claimed a craftdwarf's workshop.  While the shop was only producing mugs previously, I do hope he vacates it soon - trade goods are such a handy thing to have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Felsite 16th===&lt;br /&gt;
- Zefon has finally finished with the workshop, producing &amp;quot;Styledcontrol&amp;quot;, a Chestnut scepter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Hematite 8th===&lt;br /&gt;
- Have discovered that this place has NO ROCK NUTS.  I was hoping to plant some quarry bushes, as they are easily give the most food per acre, but this proves difficult without the necessary seeds. We do have seeds for several of those strange outdoor plants the humans grow.  perhaps we can do something with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Hematite 10th===&lt;br /&gt;
- I have ordered 4 small plots of farmland built outside, behind the walls.  I would prefer more indoor plots, but there is insufficient room in the soil, and irrigating rock is such a bother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Hematite 13th===&lt;br /&gt;
- The human caravan has arrived.  We shall see what they offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Hematite 16th===&lt;br /&gt;
- The humans have impressed me with the sheer amount of stuff they were able to fit on their caravan.  I traded them just about all our supply of mugs, instruments, and so forth for meats, cheese, wood, pig iron bars, alcohol, animals, weapons and so on.  Just about the only thing I didn't buy off them was their oversized human clothes and armour.  I must instruct the Dwarves to continue to produce trade goods in preparation for the Dwarven caravan.  And I must go get my self a mug of that delightful longland beer.  The animals must stay in their cages for now.  My poor assistant has rather enough on its mind without having to deal with a extra ton of animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Hematite 23rd===&lt;br /&gt;
- The water trap has still not drained - in fact, it is still mostly full.  This will not do.  I shall endevour to come up with a solution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Malachite 2nd===&lt;br /&gt;
- The Mayor has mandated that lead items be made.  We have neither Lead or lead ore... though we do have some lead cages.  I'll have to order them melted down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Malachite 20th===&lt;br /&gt;
- It is complete.  I have been building a walled off area to the south of the fortress, accessable only via the inside of the fortress.  My hope is to use this as a tree farm in case of seige, so the fort shall not go completely without wood.  It is not massively huge, so it should not be used except when under seige.  Just in case the enemies of the fort manage to bash down the walls, I have placed a few traps along the corridor that leads to the fortress, and will add a bridge over a channel soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Galena 13th===&lt;br /&gt;
- A Child, Vucar nudenid has been taken by a fey mood.  We shall see where it leads.&lt;br /&gt;
&lt;br /&gt;
- I have finalised an import agreement with the humans.  While we don't need to import much, I asked for items that are always too much of a hassle to make, like ash and pig iron.  In return, he has offered some very good prices on Crossbows, idols, powder, large gems, handwear and rings.  I shall order the bowyer to start producing bone crossbows immediately, and investigate previous ruler's logs about a millstone.  Idols and rings I shall order our Craftdwarves to make.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Limestone 14th===&lt;br /&gt;
- The Vile Forces of Darkness are upon us!  To arms, Dwarves, to Arms!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Limstone 19th===&lt;br /&gt;
- A Hydra has come to join the seige.  =[&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Limestone 27th===&lt;br /&gt;
-The child that earlier went into a fey mood has gone insane.  In other news, I do wish the Goblins would hurry up and enter the damn water trap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Sandstone 1st===&lt;br /&gt;
- The goblins have rather politely dealt with the Hydra for me.  Sadly, the Hydra didn't kill any of the goblins before being brought down by their many bolts, though he did eat the entire left side of one goblin.  Still, I expect to be able to deal with the goblins using the water trap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Sandstone 12th===&lt;br /&gt;
- The Mayor has ended his mandate to make lead items.  We did not actually end up making any - the lead from the cages was insufficient for one bar of the lead.  The goblins appear to be tending to their wounded pikeman, and not entering the water trap.  This is rather frustrating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Sandstone 22nd===&lt;br /&gt;
- The Mayor has instituted a ban on the export of ballista parts.  This suits me fine.  Goblins still outside. =[&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Timber 23rd===&lt;br /&gt;
- Goblins still outside, tending to the wounded pikeman, who remarkably hasn't died yet.  A woodcutter, Thob Mengnom has struck by the fey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Moonstone 14th===&lt;br /&gt;
- Goblins have abandoned the siege, presumably due to the cold.  Victory is ours, without the loss of any Dwarves!  I shall give the goblins time to leave the area entirely, then lower the bridges, and sally forth to deal a mercy blow to the goblin pikeman, who is still alive.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Opal 2nd===&lt;br /&gt;
- Finally, it is complete!  I was rather sick and tired of waiting for the water trap to drain (or, to be more accurate in terms of its speed, evaporate), so I have constructed a small aquaduct to move the water over to the water wheel.  Needless to say, it would have been finished much earlier if the siege had not arrived.  I have hooked up the gear assemblies to the easternmost lever in the statueroom - the one that is suppose to activate the draining of the trap.  Now it does.&lt;br /&gt;
&lt;br /&gt;
- The Dwarves have named a resident gremlin. I'm not sure whether I should find this endearing or wonder for my fellow dwarve's mental health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Obsidian 11th===&lt;br /&gt;
- Alas, the woodcutter has gone beserk due to a lack of shells for his fey project.  In hindsight, I should have put a door on the carpenter's room, to guard against just this possibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1055, Obsidian 15th===&lt;br /&gt;
- Mad woodcutter has been dealt with by our wonderful dogs.  A Dwarf's best friend, indeed.  Sadly, he did manage to cleave two of our planters in twain with that mighty axe of his.  Still, it could have been much worse.  I am installing doors on all the workshop rooms now, and I think it would be a good idea to train yet more wardogs, so that everyone may have one as a pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1056, Granite 1st===&lt;br /&gt;
- Well, my time here is done.  I could not quite complete my grand project, so here I shall leave instructions for my successor to finish the project.  The project was to utilise the Volcano to the north in our smelters so that charcoal would only be needed for the production of steel, thus freeing up valuble wood resources (especially in a siege) for carpentry.  Everything is built, all that needs to be done is to channel through the marked section of wall.  &lt;br /&gt;
&lt;br /&gt;
But before you do that, my good successor, you should probably wait for our hard working dwarves to pickup all the valuble ore uncovered while digging the rather long tunnel.  I have set up temporary ore stockpiles where the ore may be kept until the magma smelter is up and running.  The main ore veins in question are this gold vein:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And this Cassiterite vein:&lt;br /&gt;
&lt;br /&gt;
As I said, apart from these veins needing to be cleared, it should be all good to go.  And then the fort should be almost entirely self-sufficient during a siege, somewhich is rather important, given my experiences this past year.&lt;br /&gt;
&lt;br /&gt;
- My attempts at arming the military did not go so well.  I only produced enough steel to outfit one squad with plate mail, helms and greaves - they still need steel gauntlets and boots.  They also need steel weapons.  While I am tempted to blame the two goblin attacks, leading to a lack of fuel, to be truely honest I should not have attempted to go straight to steel.  Iron requires much less fuel, and I could have easily gotten the first squad entirely outfitted by the year's end, possibly even two squads.  Ah well.&lt;br /&gt;
&lt;br /&gt;
- Speaking of fuel, or the lack thereof, the fortress is rather short of wood, thanks to the sieges and losing one woodcutter to madness.  As the magma smelter should be online in less than a month, this isn't so much of an issue of fuel any more, simply that the fortress is in dire need of some more bins.  It may be a wise idea to purchase some wood off the earliest caravan, as the new woodcutter learns his trade.&lt;br /&gt;
&lt;br /&gt;
- It occurs to me that I was so abosorbed in the magma project that I fogot to order the scafolding removed from the aquaduct.  Its not strictly necessary, but it does look rather silly with all these ramps everywhere.&lt;br /&gt;
&lt;br /&gt;
- Upon my final inspection, I have discovered that the bridge to the tree farm is still not built - apparantly all our architects don't like designing bridges.  When it is done, it would be a good idea to hook it up to a lever, so as to control access.&lt;br /&gt;
&lt;br /&gt;
- And now, successors all, I must depart, for the king has summoned me so that I may report on the goblin siege.  I hope you find I have left the fort in a satisfactory state, and that my logs are complete.  Perhaps one day I shall return to RampageTerror, but I expect I shall be doing a bit of work in the King's court for a while.&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_4&amp;diff=39731</id>
		<title>Bloodline:Rampageterror Chapter 4</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_4&amp;diff=39731"/>
		<updated>2008-03-27T03:54:21Z</updated>

		<summary type="html">&lt;p&gt;Bumster: New page: =Year 4 - Robin=  ===1st Granite, 1054, Early Spring===  After our previous leader was deposed, all the other dwarves decided they were &amp;quot;too busy&amp;quot; to manage our fortress, so it was left to...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 4 - Robin=&lt;br /&gt;
&lt;br /&gt;
===1st Granite, 1054, Early Spring===&lt;br /&gt;
&lt;br /&gt;
After our previous leader was deposed, all the other dwarves decided they were &amp;quot;too busy&amp;quot; to manage our fortress, so it was left to me, as the only dwarf without a profession (they call me a peasant behind my back) to take up the reigns. As the first order of business I turned off the infernal machine beneath our fortress, and i could immediately feel all our workers speed up. Our mystic tells us the aura of &amp;quot;effpiescence&amp;quot; has increased. &lt;br /&gt;
&lt;br /&gt;
Here is the current state of the fortress:&lt;br /&gt;
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&lt;br /&gt;
===2nd Granite===&lt;br /&gt;
&lt;br /&gt;
After taking stock of the state of the fotress, I have decided to make a few changes. &lt;br /&gt;
&lt;br /&gt;
Firstly, one of the previous rulers decided to put our trade depot behind walls and closed doors. How can we ever hope to have the heavily laden wagons of the humans come to trade if they can never reach the depot. I have ordered those walls and doors removed. &lt;br /&gt;
&lt;br /&gt;
Secondly, there are a significant number of stray cats roaming the fortress. I have ordered them caged so that the dwarves don't get too attached. Their skins make particularly nice leather and there are a few serves of meat on some of the plumper ones.&lt;br /&gt;
&lt;br /&gt;
Finally, the castle seems dull and lifeless. I have ordered the first stages of a construction that will bring a bit of life to our home. A few of the workshops will need to be relocated to make room. &lt;br /&gt;
&lt;br /&gt;
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===9th Granite===&lt;br /&gt;
&lt;br /&gt;
The Mayor is complaining that his room is not adequate. He wants a larger bedroom, an office ''and'' a dining room. I will look for a suitable place to site them.&lt;br /&gt;
&lt;br /&gt;
I have ordered the pump operators to stop their frivolous pumping and have drafted them into the military. Our leather worker is making some armour and shields, and our bone carver is creating some greaves and helmets out of shell. Quite how some mussel shells will stop an axe I don't know, but he assures me it is strong enough.&lt;br /&gt;
&lt;br /&gt;
===12th Granite===&lt;br /&gt;
&lt;br /&gt;
One of our craftsdwarves spotted a kobold theif sneaking around outside the fortress. Once he had been discovered, the theif promptly ran away. Hah.&lt;br /&gt;
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&lt;br /&gt;
===15th Granite=== &lt;br /&gt;
&lt;br /&gt;
Some elven traders have arrived. I hope that they have some things that we need. I have ordered the bins full of stone mugs that Zefon Atirkezat has been churning out taken to the depot. Perhaps the elves will like them.&lt;br /&gt;
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&lt;br /&gt;
===21st Granite===&lt;br /&gt;
&lt;br /&gt;
A goblin snuck into the fortress and captured a baby. &lt;br /&gt;
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&lt;br /&gt;
Unfortunately, by the time he was discovered he was too far away to catch, and he escaped with the baby. I expect they will become bold and mount a full scale attack. &lt;br /&gt;
I have asked out military dwarves to double their training.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
On a happier note, the elves loved our mugs. I traded a few dozen mugs for some logs of wood (desperately needed. Our woodcutters seem to be slacking off), some berries and some cloth. &lt;br /&gt;
&lt;br /&gt;
===22nd Granite===&lt;br /&gt;
&lt;br /&gt;
Another baby has been kidnapped. This time the theif wasn't even seen. I must increase security at our fort.&lt;br /&gt;
&lt;br /&gt;
===9th Slate, Mid Spring===&lt;br /&gt;
&lt;br /&gt;
I have found a site for the mayoral rooms. They will be build across a native gold vein near the top floor of the housing.&lt;br /&gt;
&lt;br /&gt;
Our Grand Engineer tells me that the wagons will still not be able to reach the trade depot. I have ordered more of the stone floors of the entrance to be smoothed.&lt;br /&gt;
&lt;br /&gt;
===17th Slate=== &lt;br /&gt;
&lt;br /&gt;
Our trader, Dumat Ablelerith, is behaving strangely. He has kicked the bone carver out of his workshop, and is running around the fortress collecting things.&lt;br /&gt;
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===21st Slate===&lt;br /&gt;
&lt;br /&gt;
He has colleced some gold and iron bars, some giant cave spider silk cloth, some rhyolite and some rough black zircons, and is working away furiously at some mysterious construction.&lt;br /&gt;
&lt;br /&gt;
===23rd Slate=== &lt;br /&gt;
&lt;br /&gt;
Dumat has finished his construction. It is a Rhyolite mug. He tells me it's worth 76800. He is our trader so he knows the value of things, but i suspect he's overstating the value a little. Our other mugs are only worth about 100.&lt;br /&gt;
&lt;br /&gt;
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===25th Slate=== &lt;br /&gt;
&lt;br /&gt;
The rooms for the mayor have been dug out. Diggs, our master engraver, has carved some masterful engravings in the gold floor to brighten the rooms. Our masons have build some masterwork chairs and tables for the office and dining room.&lt;br /&gt;
&lt;br /&gt;
===6th Felsite, Late Spring===&lt;br /&gt;
&lt;br /&gt;
Migrants have arrived, and with them comes a dwarf calling himself the Dungeon Master. He demands rooms almost as good as the mayors. I have set the miners to work.&lt;br /&gt;
&lt;br /&gt;
The party of migrants includes a ranger, a miner, a butcher, a tanner, a blacksmith and also 4 peasants. There are 18 migrants in total, bringing the population of the fort to 68. I have drafted the peasants into the army.&lt;br /&gt;
&lt;br /&gt;
===17th Felsite===&lt;br /&gt;
&lt;br /&gt;
Stage one of my grand plan is complete. I have connected a pump to a waterwheel, which pumps water into the corridor. For the moment the corridor is blocked with a door which is connected to the lever next to the stairs in the upstairs bedrooms (the floor with the mayoral rooms). Once the second stage is complete I will open that door.&lt;br /&gt;
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===4th Hematite, Early Summer===&lt;br /&gt;
&lt;br /&gt;
Summer is here, and the chambers for the nobles are finished. Diggs has carved some engravings in the dungeon master's rooms, so I hope he is happy.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===14th Hematite===&lt;br /&gt;
&lt;br /&gt;
The human caravan has arrived and again their caravans couldn't make it to the trade depot&lt;br /&gt;
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&lt;br /&gt;
I asked Gabs, the Grand Engineer to look into it, and he says we need more bridges. Typical&lt;br /&gt;
&lt;br /&gt;
I expect some more thieves will be attracted by the prospect of a rich caravan, so I have stationed some dwarves at key entrance points. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===17th Hematite===&lt;br /&gt;
&lt;br /&gt;
Morul Melbilankol, our mayor, has been reelected. &lt;br /&gt;
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&lt;br /&gt;
I guess that means the dwarves are happy with how the fort is going.&lt;br /&gt;
&lt;br /&gt;
===19th Hematite===&lt;br /&gt;
&lt;br /&gt;
We have traded with the humans. They seemed particularly interested in a dirty sock we found on one of the goblin corpses.&lt;br /&gt;
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&lt;br /&gt;
Each to their own i guess.&lt;br /&gt;
&lt;br /&gt;
From them we got some cloth, a lot of leather, some meat and some cheese.&lt;br /&gt;
&lt;br /&gt;
===20th Hematite===&lt;br /&gt;
&lt;br /&gt;
Our broker, Dumat Ablelerith, has met with the merchants' guild representative, Cudal Obucani. I instructed him to ask for the following:&lt;br /&gt;
  * some pearlash as it is really time consuming to produce&lt;br /&gt;
  * pig iron: we just don't have enough coal&lt;br /&gt;
  * barrels. You can never have enough barrels&lt;br /&gt;
  * wood. Our woodcutters are so lazy.&lt;br /&gt;
  * cows and horses. I hope to have a large stock so that we might start butchering them&lt;br /&gt;
  * drinks. Needs no explaination&lt;br /&gt;
  * milk and cheese. Dwarves love their cheese&lt;br /&gt;
  * dye&lt;br /&gt;
&lt;br /&gt;
===22nd Hematite===&lt;br /&gt;
&lt;br /&gt;
As part of the increased security at this fort, I have ordered some dogs trained for war. They will be chained up at the entrance to the fort to scare away invaders. Only the best will do for this fort, so I will have their chains made of gold.&lt;br /&gt;
&lt;br /&gt;
===27th Hematite===&lt;br /&gt;
&lt;br /&gt;
Dumat got bored with his meeting (who can blame him, it had been going for 3 days) and went off to build the kennels. Refreshed, he came back and worked out and export agreement with the humans&lt;br /&gt;
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===13th Malachite, Mid Summer===&lt;br /&gt;
&lt;br /&gt;
The merchants have left on their journey back to Donkondur. We still haven't seen any sign of goblins or kobolds&lt;br /&gt;
&lt;br /&gt;
===18th Malachite===&lt;br /&gt;
&lt;br /&gt;
Still no goblins. I don't think they are coming this time. To celebrate, I have stood down the guards, and organised a party. Everyone is invited.&lt;br /&gt;
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===25th Malachite===&lt;br /&gt;
&lt;br /&gt;
The final stage of my Grand Plan is almost complete. This part involves digging into the chasm where the giant cave spiders live. I have stationed all the military near the worksite&lt;br /&gt;
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&lt;br /&gt;
Meanwhile, the war dogs have been trained and chained. A truly intimidating sight.&lt;br /&gt;
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===4th Galena, Late Summer===&lt;br /&gt;
&lt;br /&gt;
Success!. I have opened the door and it works! A lovely waterfall to keep everyone happy, and we don't even have to go outside! As a bonus, noone has drowned ... yet.&lt;br /&gt;
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===15th Galena===&lt;br /&gt;
&lt;br /&gt;
The flow of water is pitiful. I have ordered the source channels widened.&lt;br /&gt;
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===5th Sandstone, Mid Autumn===&lt;br /&gt;
&lt;br /&gt;
I was walking past the newly expanded waterfall the other day, and I got completely soaked. It didn't bother me too much, but it completely destroyed my logbook for the last month. I'll see if I can remember what happened.&lt;br /&gt;
&lt;br /&gt;
The channel widening was a success, and now the waterfall works perfectly. It works so well in fact that it's draining our brook. I will keep an eye on the levels, and turn of the waterfall if they drop too low&lt;br /&gt;
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&lt;br /&gt;
We noticed some new spider webs coming up the exit channel of the waterfall, which brought back terrible memories of the giant cave spider incident. I wasn't there myself, but Diggs has made some very descriptive carvings of the event.&lt;br /&gt;
&lt;br /&gt;
On closer inspection, however, they turned out to be webs of the smaller, inoffensive cave spider.&lt;br /&gt;
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&lt;br /&gt;
Some dwarven merchants arrived, and we bought everything they had. They were content with a few stone mugs. With the merchants came some theives, but with my newly trained military they were no trouble.&lt;br /&gt;
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The traps at the entrance to our fort were also very useful, catching a goblin babysnatcher.&lt;br /&gt;
&lt;br /&gt;
I offered the traders a gift for their leader. Perhaps now the migrants they send will be more useful.&lt;br /&gt;
&lt;br /&gt;
The river dropped to less than knee deep at places, so I turned the waterfall off.&lt;br /&gt;
&lt;br /&gt;
And that brings us up to date. I will keep my log in an oilskin from now.&lt;br /&gt;
&lt;br /&gt;
===7th Sandstone===&lt;br /&gt;
&lt;br /&gt;
The river has recovered nicely. Before starting the waterfall again I will let the outlet channel drop, and place some wall grates next to the chasm so that there wont be any uninvited guests from that end of the fortress.&lt;br /&gt;
&lt;br /&gt;
===18th Sandstone===&lt;br /&gt;
&lt;br /&gt;
The merchants have left with their load of stone mugs.&lt;br /&gt;
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===20th Sandstone===&lt;br /&gt;
&lt;br /&gt;
Our carpenter has been possessed by unknown forces. He has claimed the carpenters workshop and is collecting materials.&lt;br /&gt;
&lt;br /&gt;
===22nd Sandstone===&lt;br /&gt;
&lt;br /&gt;
He has collected Obsidian, turtle shell and tower cap wood.&lt;br /&gt;
&lt;br /&gt;
===25th Sandstone===&lt;br /&gt;
&lt;br /&gt;
The mayor is getting upset with the state of his clothes. I have told him to take them off and get new ones, but he just doesn't listen. Nonetheless he has imposed a ban on the export of lead items.&lt;br /&gt;
&lt;br /&gt;
===26th Sandstone===&lt;br /&gt;
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The carpenter has finished his epic work: a casket. Perhaps he fears for his future.&lt;br /&gt;
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===4th Timber, Late Autumn===&lt;br /&gt;
&lt;br /&gt;
A small party of migrants has arrived. It consists of a marksdwarf, a soaper, two peasants, and armourer, a cook, a weaver, a mechanic, and a few animals. This brings the population of the fortress up to 76.&lt;br /&gt;
&lt;br /&gt;
===15th Timber===&lt;br /&gt;
&lt;br /&gt;
With work on the waterfall almost complete I have moved my attention elsewhere. For improving the happiness of the fortress, I have decided to reward myself with a private retreat. I have had the masons working on a structure just across the river.&lt;br /&gt;
&lt;br /&gt;
===7Th Moonstone, Early Winter===&lt;br /&gt;
&lt;br /&gt;
My retreat is almost finished. I have ordered the scaffolding removed&lt;br /&gt;
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===8th Moonstone===&lt;br /&gt;
&lt;br /&gt;
The dwarves refuse to cross the bridge to my retreat. They say the ramps are not safe and need to be supported. I have ordered some walls built beside them to support the bridge.&lt;br /&gt;
&lt;br /&gt;
===10th Moonstone===&lt;br /&gt;
&lt;br /&gt;
The ramps have been fixed and now the dwarves are using the bridge&lt;br /&gt;
&lt;br /&gt;
===17th Moonstone===&lt;br /&gt;
&lt;br /&gt;
It appears that another goblin snatcher has succumbed to the traps in our entrance hall. I will thank our engineers&lt;br /&gt;
&lt;br /&gt;
In other happy news, my retreat is finished.&lt;br /&gt;
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&lt;br /&gt;
It has a golden coffin for my final resting place, a golden statue of myself so that everyone will remember me, and the roof is held up by four golden pillars. I will have a well build so that I can drink there if I get thirsty. The lever in the middle raises and lowers the bridge.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
I will test that out tomorrow&lt;br /&gt;
&lt;br /&gt;
===18th Moonstone===&lt;br /&gt;
&lt;br /&gt;
A tragedy was narrowly avoided. I was testing out my new bridge, when Zasit Gimmeng arrived to design the well. I didn't know he was on the bridge when I pulled the lever, and as the bridge rose, he was flung many metres away. &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
He landed in the moat, and luckily he was tough enough to survive the freezing water and swim to one of the ramps put in by the previous ruler. Not only that, as soon as he recovered from his wounds, he came back to finish the well.&lt;br /&gt;
&lt;br /&gt;
8 kittens have been born in the last 3 days. I have caged them all.&lt;br /&gt;
&lt;br /&gt;
===22nd Moonstone===&lt;br /&gt;
The events of the last couple of days have given me an idea. I will put a pile of stones on the end of the bridge, and when I pull the lever the stones will be flung everywhere. This will be much better than the catapaults downstairs&lt;br /&gt;
&lt;br /&gt;
===3rd opal, mid winter===&lt;br /&gt;
&lt;br /&gt;
the temperature has dropped significantly. The moat around my retreat has frozen and the well has exploded. I will have to ask for a new one when the moat thaws again.&lt;br /&gt;
&lt;br /&gt;
===7th opal===&lt;br /&gt;
&lt;br /&gt;
While the moat is frozen, I have orderd some improvements made to my retreat. A ramp has been built into the moat incase anyone wants to go swimming.&lt;br /&gt;
&lt;br /&gt;
Also, I got the masons to build some ice pillars, just for fun. They'll probably melt before the end of winter.&lt;br /&gt;
&lt;br /&gt;
===26th Opal===&lt;br /&gt;
&lt;br /&gt;
I was right, the pillars didn't last long.&lt;br /&gt;
&lt;br /&gt;
We have run out of pig tail cloth. I have ordered some more pig tails processed, and also sent out some dwarves to collect webs to make silk.&lt;br /&gt;
&lt;br /&gt;
===4th Obsidian, Late winter===&lt;br /&gt;
&lt;br /&gt;
The other dwarves are getting jealous of my retreat. They have claimed it as a statue garden and refuse to leave me alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===13th Obsidian===&lt;br /&gt;
&lt;br /&gt;
Vucar Nudenid has survived the perils of babysnatchers to &lt;br /&gt;
&lt;br /&gt;
become a child. Maybe in a couple of years he'll finally become useful.&lt;br /&gt;
&lt;br /&gt;
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===17th Obsidian===&lt;br /&gt;
&lt;br /&gt;
I have ordered some of our new cloth to be dyed. &lt;br /&gt;
&lt;br /&gt;
===18th Obsidian===&lt;br /&gt;
&lt;br /&gt;
The dyer says we have no dye. I told him to go and make some. A quern has been build and a miller is grinding up various plants to see if they will work&lt;br /&gt;
&lt;br /&gt;
===1st Granite 1055, early spring===&lt;br /&gt;
&lt;br /&gt;
Spring has come and with it an uprising. The dwarves say that I have been wasteful in building my retreat and are complaining that I used all the gold bars. Apparently they have a habit of throwing out the old ruler with the old year, so I won't take it personally.&lt;br /&gt;
&lt;br /&gt;
So what have I achieved? Well obviously people love my waterfall. Also I improved the security of the fort in many way. I drafted a military that have been training all year, I posted some guard dogs at the entrance, and built some more traps. I almost finished connecting the spikes at the southen entrance to a lever in the waterfall room.&lt;br /&gt;
&lt;br /&gt;
I guess it's all someone elses responsibility now.&lt;br /&gt;
&lt;br /&gt;
As a final guesture I'll check on how the last years ruler is doing, and see what I'll be like in a years time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://farm3.static.flickr.com/2154/2273702582_47c43cf1b6_o.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I might go and do some fishing.&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_3&amp;diff=39716</id>
		<title>Bloodline:Rampageterror Chapter 3</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_3&amp;diff=39716"/>
		<updated>2008-03-27T03:52:53Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 3 - Gabs=&lt;br /&gt;
===1st Granite, 1503, Early Spring===&lt;br /&gt;
&lt;br /&gt;
After an unfortunate pumping accident in the Moutainhomes I have been asked to 'refocus' my 'talents' on a relatively unknown settlement just entering its third year. I can't help but notice that of all the new settlements, they decided my skills would be suited best to one set deep in terrain marked only on the maps as &amp;quot;terrifying&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Upon my first inspection I have noticed some rather.. interesting qualities of this settlement. There appears to be a rather well designed if functionally impeding monument sitting directly in front of the front door. The farming fields have a rather curious planting schedule, with one field being only used during winter. The trade depot seems to inside for some reason. And despite various dwarves with utterly useless jobs, there is not a single mechanic to be found!&lt;br /&gt;
On the bright side the settlement is already surprisingly wealthy, maybe there is something to salvage after all.&lt;br /&gt;
&lt;br /&gt;
Apart from optimising farming my main priority will be building some defenses into the fortress in preparation for the inevitable siege of goblins.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img108.imageshack.us/img108/4350/1glr5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===7th Granite, 1503, Early Spring===&lt;br /&gt;
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While I was elsewhere our miner Fath Ularurvad has managed to dig himself into a trap, these dwarves are useless without my ever guiding hand.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img168.imageshack.us/img168/8657/g7ul9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===12th Granite, 1503, Early Spring ===&lt;br /&gt;
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The Elves have come to trade. I have always found their love of nature and drive for market capitalism somewhat at odds. Perhaps if they devoted less of their brain power to tree hugging and more to rationalism they wouldn't have come to the conclusion that the fastest route to Rampageterror is __through the river__.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img160.imageshack.us/img160/7402/12gbz3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===28th Granite, 1503, Mid Spring===&lt;br /&gt;
&lt;br /&gt;
I accidentally attempted to trade some animals products to the Elves, and they got all upset and left immediately. Hah! Imagine calling a giant cave spider 'gentle', just shows how out of touch those tree huggers are...&lt;br /&gt;
&lt;br /&gt;
===4th Slate, 1503, Mid Spring===&lt;br /&gt;
&lt;br /&gt;
Meng Regablel, our engraver, has given birth to a baby girl. Great, as if the number of useless dwarves wasn't large enough!&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img168.imageshack.us/img168/4777/4sue9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===26th Slate, 1503, Mid Spring===&lt;br /&gt;
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It seems that the local macaque population have grown restless and have decided to gate crash our little party...&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img517.imageshack.us/img517/5069/26skx9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===27h Slate, 1503, Mid Spring===&lt;br /&gt;
&lt;br /&gt;
I have drafted our Hunter, Miner, Woodcutter and the creator of the legendary bow into a makeshift militia to deal with the monkeys. However they seems to be too scared of the puny things to come out of the fortress to fight them, useless dwarves! &lt;br /&gt;
&lt;br /&gt;
===1st Felsite, 1503, Late Spring===&lt;br /&gt;
&lt;br /&gt;
The militia have finally summoned up the courage to chase after the monkeys, however they seem unwilling to directly engage them. This skirmish is quickly turning into a tedious game of cat and mouse.&lt;br /&gt;
&lt;br /&gt;
===2nd Felsite, 1503, Late Spring===&lt;br /&gt;
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While fighting Fath Ularurvad, our miner, decides the fastest way to avoid the draft is to go into a fey mood!&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img516.imageshack.us/img516/5832/2feg7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===4st Felsite, 1503, Late Spring===&lt;br /&gt;
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It's not enough that I have to deal with fighting monkeys while my soldiers abandon their duty. No, some migrants decide this is the _perfect_ time to immigrate! I have no time to deal with them now, I just hope there is a mechanic and a miner among them.&lt;br /&gt;
&lt;br /&gt;
===6th Felsite, 1503, Late Spring===&lt;br /&gt;
&lt;br /&gt;
One monkey remains. And it seems that our miner requires a shell, we seem to have a few turtles. Lets hope that somebody decides to eat one before he goes insane.&lt;br /&gt;
&lt;br /&gt;
===7th Felsite, 1503, Late Spring ===&lt;br /&gt;
&lt;br /&gt;
A brave Clothier has stepped up the fight and intercepted the remaining monkey. Finally we can rest in peace... and see what these new migrants have to offer...&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img174.imageshack.us/img174/7839/7fbj7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems we have gained; a woodworker, an animal trainer, a trapper, a gem cutter, a craftsdwarf, a stonecrafter, a bone caver, __two__ clothiers, a fish cleaner , a dyer, __another__ siege operator, and a lot of peasants. All useless or jobs we already have covered. There still remain two more migrants though, a metalsmith and a siege engineer. The metalsmith should be useful, however the siege engineer doesn't have any skill in mechanics! What sort of self respecting engineer doesn't know how to work a mechanism? We suddenly have a lot more mouths to feed who seem unable to feed themselves...&lt;br /&gt;
&lt;br /&gt;
===3rd Hematite, 1503, Early Summer===&lt;br /&gt;
&lt;br /&gt;
Our miner has finally finished his draft eluding construction. A legendary grate, great! He has now gained legendary skill in mining and become agile, but I suspect the speed gain he will receive will be negated by the gigantic grate he'll be lugging around with him for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img174.imageshack.us/img174/6625/3hdf1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===10th Hematite, 1053, Early Summer===&lt;br /&gt;
&lt;br /&gt;
While excavating our legendary miner has struck aluminium!&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img509.imageshack.us/img509/7527/h10yd8.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===17th Hematite, 1053, Early Summer===&lt;br /&gt;
&lt;br /&gt;
The humans have arrived to trade, it seems they are a little smarter than the elves and are sticking to dry land.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img509.imageshack.us/img509/8684/h17ig1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===4th Malachite, 1053, Mid Summer===&lt;br /&gt;
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The humans seem to be as useless as the elves, they bring only cloth and leather. I traded some of both and meat for our equally useless stone crafts. Fair's fair right?&lt;br /&gt;
&lt;br /&gt;
===15th Malachite, 1053, Mid Summer===&lt;br /&gt;
&lt;br /&gt;
Work has finished on a new workshop area, this contains a large storage area for furniture, bars and blocks. South is a room containing mechanic's, masons', bowyer's, craftdwarves' and carpenter's workshops. There are also three looms, primarily to allow rapid collection of spider web.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img169.imageshack.us/img169/6417/m15ez7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===12th Limestone, 1053, Early Autumn===&lt;br /&gt;
&lt;br /&gt;
After a quite summer the dwarven merchants have arrived, bringing the kobold thieves with them. Work halts on nearly everything as every dwarf and his grandmother are scared to death of a single thief.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img179.imageshack.us/img179/1713/l12qe0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===21st Limestone, 1053, Early Autumn===&lt;br /&gt;
&lt;br /&gt;
Today I traded some useless stone crafts and some giant spider silk for dogs, meat and cloth from the dwarven traders. Hopefully these cages actually contains dogs and are not just cages designed for dogs!&lt;br /&gt;
&lt;br /&gt;
===24th Limestone, 1053, Early Autumn===&lt;br /&gt;
&lt;br /&gt;
The cages did in fact contain dogs and I have started a breeding population in our statue garden.&lt;br /&gt;
&lt;br /&gt;
===1st Sandstone, 1053, Mid Autumn===&lt;br /&gt;
&lt;br /&gt;
Met with the dwarven liaison today, I have requested barrels and alcohol as a priority as we seem to be in a perpetual state of near exhausted supplies that only exists because of the constant barrel shortage. I've also requested some more dogs and turtle meat, as one can never have enough shells. I can't seem to find how to order in glass, so that will have to wait.&lt;br /&gt;
&lt;br /&gt;
===17th Sandstone, 1053, Mid Autumn===&lt;br /&gt;
&lt;br /&gt;
A dog has given birth to puppies! Excellent, our breeding program is now in full swing.&lt;br /&gt;
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===4th Timber, 1053, Late Autumn===&lt;br /&gt;
&lt;br /&gt;
Met with the liaison again today, the mountainhomes seems to want plants, prepared meals, handware and refined coal in high demand. They are also interested in armour, headware, seeds and powder.&lt;br /&gt;
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===10th Timber, 1053, Late Autumn===&lt;br /&gt;
&lt;br /&gt;
My lazy mechanics have finally made the last links between my mechinations and it is time to show off my magnum opus!&lt;br /&gt;
&lt;br /&gt;
Firstly, note the statue garden, more specifically the four levers in the north west corner.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img122.imageshack.us/img122/5854/t101mm4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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The west most lever retracts the bridges on the moats around the main entrance.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img227.imageshack.us/img227/7633/t102zx6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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When the lever is pulled the bridges retract thus making the main entrance inaccessible  to invaders.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img227.imageshack.us/img227/7519/t103je4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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This forces invaders to congregate around the locked doors at the southern entrance. The invaders will probably attempt to pick these locks, thus three layers of doors are required.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img227.imageshack.us/img227/4770/t104hl3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When as many invaders are inside the south entrance as possible pull the second lever from the east (3rd from the west). &lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img156.imageshack.us/img156/37/t105yr0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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This will activate the pumps at the end of the entrance and lock the exit. Now one just has to wait for the entrance to fill and drown the invaders.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img91.imageshack.us/img91/5283/t106ht4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now pull the second lever from the east again to stop the pumps and pull the east most lever (4th from the west). This activates the draining pumps which will slowly drain the water from the entrance ready for the next batch of foolhardy invaders!&lt;br /&gt;
The keyword here is slowly, this can take quite a few days to drain completely.&lt;br /&gt;
&lt;br /&gt;
===Some points to remember:===&lt;br /&gt;
If you raise the bridges while any dwarves are on them the dwarves will fall off the bridge into the moat. I've put ramps around the outside so the dwarves will be able to climb out but they will be stuck outside the fortress (and will probably themselves run into the trap). Also the bridges have a delay between pulling the lever and them actually raising.&lt;br /&gt;
&lt;br /&gt;
To stop dwarves being trapped outside as soon as you come under siege order all dwarves inside (o-i-i). Stragglers or those too close to the invading army may have to be sacrificed.&lt;br /&gt;
&lt;br /&gt;
If for whatever reason you need to open the locked doors at the end of the southern entrance pull the second lever from the west. The doors open and close pretty much instantly.&lt;br /&gt;
&lt;br /&gt;
Invaders will only drown in 7/7 water so be sure to give the entrance time to fill.&lt;br /&gt;
&lt;br /&gt;
Before activating the filling pumps and the draining pumps save the game. There is a bug which causes infinite amounts of water to be produced, this water should be contained within the entrance but will render it useless for future attacks (you will know when it happens because the entrance either will not empty or will instantly fill). If it does happen, just ctrl-alt-del and end the game process and start again.&lt;br /&gt;
&lt;br /&gt;
There is also two levers in the south western corner of the statue garden, pulling the western most one will open and close the exit to the southern enterance. You shouldn't need to use this under normal operation. The southern most lever activates a floor grate that allows access to the draining pumps. This grate should be deactivated (disappeared) while under siege or the invaders could gain access to the draining/filling pumps and wreck them.&lt;br /&gt;
&lt;br /&gt;
===5th Moonstone, 1053, Early Winter===&lt;br /&gt;
&lt;br /&gt;
I can now also reveal my other great work. Attached directly to the souther entrance is the military wing.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img137.imageshack.us/img137/2504/mo051du6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is designed in case for what ever reason the water trap is ineffective. Upon opening the doors invaders will stream past fortifications with ballistas behind them, they will then be forced down a narrow corridor with a ballista firing at them from the end. Each ballista has  staircase behind it which leads to an ammo store.&lt;br /&gt;
As the invaders stream down the narrow corridor they will be subjected to crossbow fire through the fortifications.&lt;br /&gt;
In order to gain access to the main fortress the invaders will finally have to move through the barracks where they will wake any sleeping soldiers.&lt;br /&gt;
&lt;br /&gt;
South of the narrow corridor is an archery training range so marksdwarves will always be close at hand (and below that is a crossbow ammo store).&lt;br /&gt;
At the southern wall of the barracks are pumps which can be used to train dwarves on (it rapidly increases their stats).&lt;br /&gt;
&lt;br /&gt;
In the floor below the barracks is a siege engine training ground, with catapults and ballistas. Note that the channel at the end of the ballista firing range 'catches' fired ballista rounds so they are not wasted.&lt;br /&gt;
&lt;br /&gt;
===18th Moonstone, 1053, Early Winter===&lt;br /&gt;
&lt;br /&gt;
Without much warning Zefon Atirkezat, one of our craftsdwarves, has gone into a strange mood and claimed a workshop! And I was so hoping it would be one of my mechanics...&lt;br /&gt;
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===23rd Moonstone, 1053, Early Winter===&lt;br /&gt;
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Zefon has collected leather, gold nuggets and aluminium among other things. Hopefully this item is expensive.&lt;br /&gt;
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===27th Moonstone, 1053, Early Winter===&lt;br /&gt;
&lt;br /&gt;
While distracted with other projects it seems that the river has frozen... Along with part the moat. So the moat can now be walked on, making it somewhat useless. I have decoded to build a wall to disconnect the frozen moat from the rest of the fortress. This will somewhat hinder northward traffic for absolute security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img227.imageshack.us/img227/1717/mo27pr2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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Later today Zefon completed their masterpiece, an obsidian bracelet with a not irrespectable price of 93600*.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img204.imageshack.us/img204/5884/mo272yt9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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While being a master crafter Zefon doesn't seem to understand why spikes and bracelets don't mix. Despite this she should now be able to produce obscene amounts of high quality useless stone crafts.&lt;br /&gt;
&lt;br /&gt;
Our mechanics also seem unable to even complete the simplest of tasks, our siege engineer started linking a lever to a floodgate only to stop to drink, so our mechanic picked up where he left off, only to stop to sleep, and now our siege engineer is working on it again.&lt;br /&gt;
&lt;br /&gt;
===3rd Opal, 1053, Mid Winter===&lt;br /&gt;
&lt;br /&gt;
Oh woe, oh woes! During the middle of winter the entire rivers freezes! Even despite the ground's sunny deposition. However I have recently learnt that raised bridges produce a kind of makeshift wall. I shall attempt to use thing to produce a giant wall around the moat of the fortress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img210.imageshack.us/img210/8918/o31uy9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It seems that the water two stories deep into the ground has not frozen, maybe it will stay that way? Or might it only be a matter of time for it too? I shall observe this during the winter and report my findings.&lt;br /&gt;
If it indeed does not freeze then a large underground reservoir could be constructed so that the water traps could still be used during winter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img215.imageshack.us/img215/4199/o32ff7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===5th Opal, 1053, Mid Winter===&lt;br /&gt;
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Meng Regablel has given birth to yet another infernal food consumer. Baby on the menu anyone?&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img210.imageshack.us/img210/1131/o5dr7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===3rd Obsidian, 1053, Mid Winter===&lt;br /&gt;
&lt;br /&gt;
As winter begins to subside so does the ice, and most of the river and moat begin to flow once more. I can confirm that water does not freeze three levels down, and this should be used (abused?) as much as possible. The wall surrounding the main entrance is also complete now. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img201.imageshack.us/img201/4600/ob3aj4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===8th Obsidian, 1053, Late Winter===&lt;br /&gt;
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Spurred on by my recent successes I have executed a most risky plan. Disregarding even my own intuition I have created a device most devious. By putting the ends of a water wheel and a pump together I have created a device that runs under its own power, and produces energy for use!&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img148.imageshack.us/img148/1632/ob8ci4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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Its mere existence is a wonder, however I have decided to link it to a millstone to show its true potential. We can now mill plants all year around come winter, siege, hell or high water.&lt;br /&gt;
&lt;br /&gt;
Warning:&lt;br /&gt;
This potentially suffers from the same infinite water bug as all other devices, that is why there is no less that 4 doors! Save often. Notice the three levers, in case of emergency, pull the white one, this disconnects the wheel from the pump!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img148.imageshack.us/img148/2017/ob82jn7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===13th Obsidian, 1053, Late Winter===&lt;br /&gt;
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Another infernal child! This time Adil Nosimatir decides it is her duty to slowly bring this fortress to ruin.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[Image:http://img148.imageshack.us/img148/2088/ob13us6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And with this last child our population has climbed to 50, and to celebrate this milestone Morul Melbilamkol has declared himself Mayor! Aren't I the one doing all the leading here? To add insult to injury he now demands some quite ridiculous personal quarters!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img148.imageshack.us/img148/5142/ob132wa4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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===18th Obsidian, 1053, Late Winter===&lt;br /&gt;
&lt;br /&gt;
Rumours are circulating the fortress over my self propelling machine. They call it 'evil' and the 'demon-mill'! The ignorant fools, if onyl they could see the plain science behind it!&lt;br /&gt;
&lt;br /&gt;
===25th Obsidian, 1053, Late Winter===&lt;br /&gt;
&lt;br /&gt;
The rumours grow stronger with each passing day. Now there is talk of fire imps trapped inside the water wheel and arcane bewhitchment. How loathsome these dwarves really are!&lt;br /&gt;
&lt;br /&gt;
===1st Granite, 1053, Early Spring===&lt;br /&gt;
&lt;br /&gt;
Spring is usually associated with renewal, but these dwarves haven't taken that to heart. Possessed by his new found powers and ignorance, Morul our 'mayor' stormed into my office with some of the pump operators in tow and literally threw me out screaming &amp;quot;In this fortress we obey the laws of thermodynamics!&amp;quot;. What tragedy!&lt;br /&gt;
&lt;br /&gt;
As punishment for my 'evil' ways they are keeping me prisoner here to work as a mechanic. Now I shall never reach my dreams of constructing a self powering machine so large is can move the very mountain it sits it!&lt;br /&gt;
&lt;br /&gt;
At least one good note is that in recognition of my other contributions to this fortress they have erected a statue of me on a pillar down stream. I have also using my own funds purchased a coffin to place near the statue should anything befall me here.&lt;br /&gt;
&lt;br /&gt;
To whomever the 'major' appoints next to do his work for him I leave the following tasks:&lt;br /&gt;
There is a large forest of wooden spikes at the south entrance. Connect all of these to a lever and retract them. When invaders come pull the lever and set the task to repeat. The spikes should shoot out of the ground and back in again with such a high frequency to cause massive damage to invaders.&lt;br /&gt;
I have created a large stockpile of obsidian short swords. Load these into weapon traps and distribute them inside and outside the fortress.&lt;br /&gt;
Recruit the pump operators into the military and train up their weapon skills.&lt;br /&gt;
Don't kill everyone and save often!&lt;br /&gt;
&lt;br /&gt;
Here is the condition of our previous ruler:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img266.imageshack.us/img266/2472/diggsstatswi6.png]]&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_3&amp;diff=39715</id>
		<title>Bloodline:Rampageterror Chapter 3</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_3&amp;diff=39715"/>
		<updated>2008-03-27T03:48:30Z</updated>

		<summary type="html">&lt;p&gt;Bumster: New page: ===Year 3 - Gabs=== ==1st Granite, 1503, Early Spring==  After an unfortunate pumping accident in the Moutainhomes I have been asked to 'refocus' my 'talents' on a relatively unknown settl...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Year 3 - Gabs===&lt;br /&gt;
==1st Granite, 1503, Early Spring==&lt;br /&gt;
&lt;br /&gt;
After an unfortunate pumping accident in the Moutainhomes I have been asked to 'refocus' my 'talents' on a relatively unknown settlement just entering its third year. I can't help but notice that of all the new settlements, they decided my skills would be suited best to one set deep in terrain marked only on the maps as &amp;quot;terrifying&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Upon my first inspection I have noticed some rather.. interesting qualities of this settlement. There appears to be a rather well designed if functionally impeding monument sitting directly in front of the front door. The farming fields have a rather curious planting schedule, with one field being only used during winter. The trade depot seems to inside for some reason. And despite various dwarves with utterly useless jobs, there is not a single mechanic to be found!&lt;br /&gt;
On the bright side the settlement is already surprisingly wealthy, maybe there is something to salvage after all.&lt;br /&gt;
&lt;br /&gt;
Apart from optimising farming my main priority will be building some defenses into the fortress in preparation for the inevitable siege of goblins.&lt;br /&gt;
&lt;br /&gt;
{{http://img108.imageshack.us/img108/4350/1glr5.png}}&lt;br /&gt;
&lt;br /&gt;
==7th Granite, 1503, Early Spring==&lt;br /&gt;
&lt;br /&gt;
While I was elsewhere our miner Fath Ularurvad has managed to dig himself into a trap, these dwarves are useless without my ever guiding hand.&lt;br /&gt;
&lt;br /&gt;
{{http://img168.imageshack.us/img168/8657/g7ul9.png}}&lt;br /&gt;
&lt;br /&gt;
==12th Granite, 1503, Early Spring ==&lt;br /&gt;
&lt;br /&gt;
The Elves have come to trade. I have always found their love of nature and drive for market capitalism somewhat at odds. Perhaps if they devoted less of their brain power to tree hugging and more to rationalism they wouldn't have come to the conclusion that the fastest route to Rampageterror is __through the river__.&lt;br /&gt;
&lt;br /&gt;
{{http://img160.imageshack.us/img160/7402/12gbz3.png}}&lt;br /&gt;
&lt;br /&gt;
==28th Granite, 1503, Mid Spring==&lt;br /&gt;
&lt;br /&gt;
I accidentally attempted to trade some animals products to the Elves, and they got all upset and left immediately. Hah! Imagine calling a giant cave spider 'gentle', just shows how out of touch those tree huggers are...&lt;br /&gt;
&lt;br /&gt;
==4th Slate, 1503, Mid Spring==&lt;br /&gt;
&lt;br /&gt;
Meng Regablel, our engraver, has given birth to a baby girl. Great, as if the number of useless dwarves wasn't large enough!&lt;br /&gt;
&lt;br /&gt;
{{http://img168.imageshack.us/img168/4777/4sue9.png}}&lt;br /&gt;
&lt;br /&gt;
==26th Slate, 1503, Mid Spring==&lt;br /&gt;
&lt;br /&gt;
It seems that the local macaque population have grown restless and have decided to gate crash our little party...&lt;br /&gt;
&lt;br /&gt;
{{http://img517.imageshack.us/img517/5069/26skx9.png}}&lt;br /&gt;
&lt;br /&gt;
==27h Slate, 1503, Mid Spring==&lt;br /&gt;
&lt;br /&gt;
I have drafted our Hunter, Miner, Woodcutter and the creator of the legendary bow into a makeshift militia to deal with the monkeys. However they seems to be too scared of the puny things to come out of the fortress to fight them, useless dwarves! &lt;br /&gt;
&lt;br /&gt;
==1st Felsite, 1503, Late Spring==&lt;br /&gt;
&lt;br /&gt;
The militia have finally summoned up the courage to chase after the monkeys, however they seem unwilling to directly engage them. This skirmish is quickly turning into a tedious game of cat and mouse.&lt;br /&gt;
&lt;br /&gt;
==2nd Felsite, 1503, Late Spring==&lt;br /&gt;
&lt;br /&gt;
While fighting Fath Ularurvad, our miner, decides the fastest way to avoid the draft is to go into a fey mood!&lt;br /&gt;
&lt;br /&gt;
{{http://img516.imageshack.us/img516/5832/2feg7.png}}&lt;br /&gt;
&lt;br /&gt;
==4st Felsite, 1503, Late Spring==&lt;br /&gt;
&lt;br /&gt;
It's not enough that I have to deal with fighting monkeys while my soldiers abandon their duty. No, some migrants decide this is the _perfect_ time to immigrate! I have no time to deal with them now, I just hope there is a mechanic and a miner among them.&lt;br /&gt;
&lt;br /&gt;
==6th Felsite, 1503, Late Spring==&lt;br /&gt;
&lt;br /&gt;
One monkey remains. And it seems that our miner requires a shell, we seem to have a few turtles. Lets hope that somebody decides to eat one before he goes insane.&lt;br /&gt;
&lt;br /&gt;
==7th Felsite, 1503, Late Spring ==&lt;br /&gt;
&lt;br /&gt;
A brave Clothier has stepped up the fight and intercepted the remaining monkey. Finally we can rest in peace... and see what these new migrants have to offer...&lt;br /&gt;
&lt;br /&gt;
{{http://img174.imageshack.us/img174/7839/7fbj7.png}}&lt;br /&gt;
&lt;br /&gt;
It seems we have gained; a woodworker, an animal trainer, a trapper, a gem cutter, a craftsdwarf, a stonecrafter, a bone caver, __two__ clothiers, a fish cleaner , a dyer, __another__ siege operator, and a lot of peasants. All useless or jobs we already have covered. There still remain two more migrants though, a metalsmith and a siege engineer. The metalsmith should be useful, however the siege engineer doesn't have any skill in mechanics! What sort of self respecting engineer doesn't know how to work a mechanism? We suddenly have a lot more mouths to feed who seem unable to feed themselves...&lt;br /&gt;
&lt;br /&gt;
==3rd Hematite, 1503, Early Summer==&lt;br /&gt;
&lt;br /&gt;
Our miner has finally finished his draft eluding construction. A legendary grate, great! He has now gained legendary skill in mining and become agile, but I suspect the speed gain he will receive will be negated by the gigantic grate he'll be lugging around with him for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
{{http://img174.imageshack.us/img174/6625/3hdf1.png}}&lt;br /&gt;
&lt;br /&gt;
==10th Hematite, 1053, Early Summer==&lt;br /&gt;
&lt;br /&gt;
While excavating our legendary miner has struck aluminium!&lt;br /&gt;
&lt;br /&gt;
{{http://img509.imageshack.us/img509/7527/h10yd8.png}}&lt;br /&gt;
&lt;br /&gt;
==17th Hematite, 1053, Early Summer==&lt;br /&gt;
&lt;br /&gt;
The humans have arrived to trade, it seems they are a little smarter than the elves and are sticking to dry land.&lt;br /&gt;
&lt;br /&gt;
{{http://img509.imageshack.us/img509/8684/h17ig1.png}}&lt;br /&gt;
&lt;br /&gt;
==4th Malachite, 1053, Mid Summer==&lt;br /&gt;
&lt;br /&gt;
The humans seem to be as useless as the elves, they bring only cloth and leather. I traded some of both and meat for our equally useless stone crafts. Fair's fair right?&lt;br /&gt;
&lt;br /&gt;
==15th Malachite, 1053, Mid Summer==&lt;br /&gt;
&lt;br /&gt;
Work has finished on a new workshop area, this contains a large storage area for furniture, bars and blocks. South is a room containing mechanic's, masons', bowyer's, craftdwarves' and carpenter's workshops. There are also three looms, primarily to allow rapid collection of spider web.&lt;br /&gt;
&lt;br /&gt;
{{http://img169.imageshack.us/img169/6417/m15ez7.png}}&lt;br /&gt;
&lt;br /&gt;
==12th Limestone, 1053, Early Autumn==&lt;br /&gt;
&lt;br /&gt;
After a quite summer the dwarven merchants have arrived, bringing the kobold thieves with them. Work halts on nearly everything as every dwarf and his grandmother are scared to death of a single thief.&lt;br /&gt;
&lt;br /&gt;
{{http://img179.imageshack.us/img179/1713/l12qe0.png}}&lt;br /&gt;
&lt;br /&gt;
==21st Limestone, 1053, Early Autumn==&lt;br /&gt;
&lt;br /&gt;
Today I traded some useless stone crafts and some giant spider silk for dogs, meat and cloth from the dwarven traders. Hopefully these cages actually contains dogs and are not just cages designed for dogs!&lt;br /&gt;
&lt;br /&gt;
==24th Limestone, 1053, Early Autumn==&lt;br /&gt;
&lt;br /&gt;
The cages did in fact contain dogs and I have started a breeding population in our statue garden.&lt;br /&gt;
&lt;br /&gt;
==1st Sandstone, 1053, Mid Autumn==&lt;br /&gt;
&lt;br /&gt;
Met with the dwarven liaison today, I have requested barrels and alcohol as a priority as we seem to be in a perpetual state of near exhausted supplies that only exists because of the constant barrel shortage. I've also requested some more dogs and turtle meat, as one can never have enough shells. I can't seem to find how to order in glass, so that will have to wait.&lt;br /&gt;
&lt;br /&gt;
==17th Sandstone, 1053, Mid Autumn==&lt;br /&gt;
&lt;br /&gt;
A dog has given birth to puppies! Excellent, our breeding program is now in full swing.&lt;br /&gt;
&lt;br /&gt;
==4th Timber, 1053, Late Autumn==&lt;br /&gt;
&lt;br /&gt;
Met with the liaison again today, the mountainhomes seems to want plants, prepared meals, handware and refined coal in high demand. They are also interested in armour, headware, seeds and powder.&lt;br /&gt;
&lt;br /&gt;
==10th Timber, 1053, Late Autumn==&lt;br /&gt;
&lt;br /&gt;
My lazy mechanics have finally made the last links between my mechinations and it is time to show off my magnum opus!&lt;br /&gt;
&lt;br /&gt;
Firstly, note the statue garden, more specifically the four levers in the north west corner.&lt;br /&gt;
&lt;br /&gt;
{{http://img122.imageshack.us/img122/5854/t101mm4.png}}&lt;br /&gt;
&lt;br /&gt;
The west most lever retracts the bridges on the moats around the main entrance.&lt;br /&gt;
&lt;br /&gt;
{{http://img227.imageshack.us/img227/7633/t102zx6.png}}&lt;br /&gt;
&lt;br /&gt;
When the lever is pulled the bridges retract thus making the main entrance inaccessible  to invaders.&lt;br /&gt;
&lt;br /&gt;
{{http://img227.imageshack.us/img227/7519/t103je4.png}}&lt;br /&gt;
&lt;br /&gt;
This forces invaders to congregate around the locked doors at the southern entrance. The invaders will probably attempt to pick these locks, thus three layers of doors are required.&lt;br /&gt;
&lt;br /&gt;
{{http://img227.imageshack.us/img227/4770/t104hl3.png}}&lt;br /&gt;
&lt;br /&gt;
When as many invaders are inside the south entrance as possible pull the second lever from the east (3rd from the west). &lt;br /&gt;
&lt;br /&gt;
{{http://img156.imageshack.us/img156/37/t105yr0.png}}&lt;br /&gt;
&lt;br /&gt;
This will activate the pumps at the end of the entrance and lock the exit. Now one just has to wait for the entrance to fill and drown the invaders.&lt;br /&gt;
&lt;br /&gt;
{{http://img91.imageshack.us/img91/5283/t106ht4.png}}&lt;br /&gt;
&lt;br /&gt;
Now pull the second lever from the east again to stop the pumps and pull the east most lever (4th from the west). This activates the draining pumps which will slowly drain the water from the entrance ready for the next batch of foolhardy invaders!&lt;br /&gt;
The keyword here is slowly, this can take quite a few days to drain completely.&lt;br /&gt;
&lt;br /&gt;
==Some points to remember:==&lt;br /&gt;
If you raise the bridges while any dwarves are on them the dwarves will fall off the bridge into the moat. I've put ramps around the outside so the dwarves will be able to climb out but they will be stuck outside the fortress (and will probably themselves run into the trap). Also the bridges have a delay between pulling the lever and them actually raising.&lt;br /&gt;
&lt;br /&gt;
To stop dwarves being trapped outside as soon as you come under siege order all dwarves inside (o-i-i). Stragglers or those too close to the invading army may have to be sacrificed.&lt;br /&gt;
&lt;br /&gt;
If for whatever reason you need to open the locked doors at the end of the southern entrance pull the second lever from the west. The doors open and close pretty much instantly.&lt;br /&gt;
&lt;br /&gt;
Invaders will only drown in 7/7 water so be sure to give the entrance time to fill.&lt;br /&gt;
&lt;br /&gt;
Before activating the filling pumps and the draining pumps save the game. There is a bug which causes infinite amounts of water to be produced, this water should be contained within the entrance but will render it useless for future attacks (you will know when it happens because the entrance either will not empty or will instantly fill). If it does happen, just ctrl-alt-del and end the game process and start again.&lt;br /&gt;
&lt;br /&gt;
There is also two levers in the south western corner of the statue garden, pulling the western most one will open and close the exit to the southern enterance. You shouldn't need to use this under normal operation. The southern most lever activates a floor grate that allows access to the draining pumps. This grate should be deactivated (disappeared) while under siege or the invaders could gain access to the draining/filling pumps and wreck them.&lt;br /&gt;
&lt;br /&gt;
==5th Moonstone, 1053, Early Winter==&lt;br /&gt;
&lt;br /&gt;
I can now also reveal my other great work. Attached directly to the souther entrance is the military wing.&lt;br /&gt;
&lt;br /&gt;
{{http://img137.imageshack.us/img137/2504/mo051du6.png}}&lt;br /&gt;
&lt;br /&gt;
This is designed in case for what ever reason the water trap is ineffective. Upon opening the doors invaders will stream past fortifications with ballistas behind them, they will then be forced down a narrow corridor with a ballista firing at them from the end. Each ballista has  staircase behind it which leads to an ammo store.&lt;br /&gt;
As the invaders stream down the narrow corridor they will be subjected to crossbow fire through the fortifications.&lt;br /&gt;
In order to gain access to the main fortress the invaders will finally have to move through the barracks where they will wake any sleeping soldiers.&lt;br /&gt;
&lt;br /&gt;
South of the narrow corridor is an archery training range so marksdwarves will always be close at hand (and below that is a crossbow ammo store).&lt;br /&gt;
At the southern wall of the barracks are pumps which can be used to train dwarves on (it rapidly increases their stats).&lt;br /&gt;
&lt;br /&gt;
In the floor below the barracks is a siege engine training ground, with catapults and ballistas. Note that the channel at the end of the ballista firing range 'catches' fired ballista rounds so they are not wasted.&lt;br /&gt;
&lt;br /&gt;
==18th Moonstone, 1053, Early Winter==&lt;br /&gt;
&lt;br /&gt;
Without much warning Zefon Atirkezat, one of our craftsdwarves, has gone into a strange mood and claimed a workshop! And I was so hoping it would be one of my mechanics...&lt;br /&gt;
&lt;br /&gt;
==23rd Moonstone, 1053, Early Winter==&lt;br /&gt;
&lt;br /&gt;
Zefon has collected leather, gold nuggets and aluminium among other things. Hopefully this item is expensive.&lt;br /&gt;
&lt;br /&gt;
==27th Moonstone, 1053, Early Winter==&lt;br /&gt;
&lt;br /&gt;
While distracted with other projects it seems that the river has frozen... Along with part the moat. So the moat can now be walked on, making it somewhat useless. I have decoded to build a wall to disconnect the frozen moat from the rest of the fortress. This will somewhat hinder northward traffic for absolute security.&lt;br /&gt;
&lt;br /&gt;
{{http://img227.imageshack.us/img227/1717/mo27pr2.png}}&lt;br /&gt;
&lt;br /&gt;
Later today Zefon completed their masterpiece, an obsidian bracelet with a not irrespectable price of 93600*.&lt;br /&gt;
&lt;br /&gt;
{{http://img204.imageshack.us/img204/5884/mo272yt9.png}}&lt;br /&gt;
&lt;br /&gt;
While being a master crafter Zefon doesn't seem to understand why spikes and bracelets don't mix. Despite this she should now be able to produce obscene amounts of high quality useless stone crafts.&lt;br /&gt;
&lt;br /&gt;
Our mechanics also seem unable to even complete the simplest of tasks, our siege engineer started linking a lever to a floodgate only to stop to drink, so our mechanic picked up where he left off, only to stop to sleep, and now our siege engineer is working on it again.&lt;br /&gt;
&lt;br /&gt;
==3rd Opal, 1053, Mid Winter==&lt;br /&gt;
&lt;br /&gt;
Oh woe, oh woes! During the middle of winter the entire rivers freezes! Even despite the ground's sunny deposition. However I have recently learnt that raised bridges produce a kind of makeshift wall. I shall attempt to use thing to produce a giant wall around the moat of the fortress.&lt;br /&gt;
&lt;br /&gt;
{{http://img210.imageshack.us/img210/8918/o31uy9.png}}&lt;br /&gt;
&lt;br /&gt;
It seems that the water two stories deep into the ground has not frozen, maybe it will stay that way? Or might it only be a matter of time for it too? I shall observe this during the winter and report my findings.&lt;br /&gt;
If it indeed does not freeze then a large underground reservoir could be constructed so that the water traps could still be used during winter.&lt;br /&gt;
&lt;br /&gt;
{{http://img215.imageshack.us/img215/4199/o32ff7.png}}&lt;br /&gt;
&lt;br /&gt;
==5th Opal, 1053, Mid Winter==&lt;br /&gt;
&lt;br /&gt;
Meng Regablel has given birth to yet another infernal food consumer. Baby on the menu anyone?&lt;br /&gt;
&lt;br /&gt;
{{http://img210.imageshack.us/img210/1131/o5dr7.png}}&lt;br /&gt;
&lt;br /&gt;
==3rd Obsidian, 1053, Mid Winter==&lt;br /&gt;
&lt;br /&gt;
As winter begins to subside so does the ice, and most of the river and moat begin to flow once more. I can confirm that water does not freeze three levels down, and this should be used (abused?) as much as possible. The wall surrounding the main entrance is also complete now. &lt;br /&gt;
&lt;br /&gt;
{{http://img201.imageshack.us/img201/4600/ob3aj4.png}}&lt;br /&gt;
&lt;br /&gt;
==8th Obsidian, 1053, Late Winter==&lt;br /&gt;
&lt;br /&gt;
Spurred on by my recent successes I have executed a most risky plan. Disregarding even my own intuition I have created a device most devious. By putting the ends of a water wheel and a pump together I have created a device that runs under its own power, and produces energy for use!&lt;br /&gt;
&lt;br /&gt;
{{http://img148.imageshack.us/img148/1632/ob8ci4.png}}&lt;br /&gt;
&lt;br /&gt;
Its mere existence is a wonder, however I have decided to link it to a millstone to show its true potential. We can now mill plants all year around come winter, siege, hell or high water.&lt;br /&gt;
&lt;br /&gt;
Warning:&lt;br /&gt;
This potentially suffers from the same infinite water bug as all other devices, that is why there is no less that 4 doors! Save often. Notice the three levers, in case of emergency, pull the white one, this disconnects the wheel from the pump!&lt;br /&gt;
&lt;br /&gt;
{{http://img148.imageshack.us/img148/2017/ob82jn7.png}}&lt;br /&gt;
&lt;br /&gt;
==13th Obsidian, 1053, Late Winter==&lt;br /&gt;
&lt;br /&gt;
Another infernal child! This time Adil Nosimatir decides it is her duty to slowly bring this fortress to ruin.&lt;br /&gt;
&lt;br /&gt;
{{http://img148.imageshack.us/img148/2088/ob13us6.png}}&lt;br /&gt;
&lt;br /&gt;
And with this last child our population has climbed to 50, and to celebrate this milestone Morul Melbilamkol has declared himself Mayor! Aren't I the one doing all the leading here? To add insult to injury he now demands some quite ridiculous personal quarters!&lt;br /&gt;
&lt;br /&gt;
{{http://img148.imageshack.us/img148/5142/ob132wa4.png}}&lt;br /&gt;
&lt;br /&gt;
==18th Obsidian, 1053, Late Winter==&lt;br /&gt;
&lt;br /&gt;
Rumours are circulating the fortress over my self propelling machine. They call it 'evil' and the 'demon-mill'! The ignorant fools, if onyl they could see the plain science behind it!&lt;br /&gt;
&lt;br /&gt;
==25th Obsidian, 1053, Late Winter==&lt;br /&gt;
&lt;br /&gt;
The rumours grow stronger with each passing day. Now there is talk of fire imps trapped inside the water wheel and arcane bewhitchment. How loathsome these dwarves really are!&lt;br /&gt;
&lt;br /&gt;
==1st Granite, 1053, Early Spring==&lt;br /&gt;
&lt;br /&gt;
Spring is usually associated with renewal, but these dwarves haven't taken that to heart. Possessed by his new found powers and ignorance, Morul our 'mayor' stormed into my office with some of the pump operators in tow and literally threw me out screaming &amp;quot;In this fortress we obey the laws of thermodynamics!&amp;quot;. What tragedy!&lt;br /&gt;
&lt;br /&gt;
As punishment for my 'evil' ways they are keeping me prisoner here to work as a mechanic. Now I shall never reach my dreams of constructing a self powering machine so large is can move the very mountain it sits it!&lt;br /&gt;
&lt;br /&gt;
At least one good note is that in recognition of my other contributions to this fortress they have erected a statue of me on a pillar down stream. I have also using my own funds purchased a coffin to place near the statue should anything befall me here.&lt;br /&gt;
&lt;br /&gt;
To whomever the 'major' appoints next to do his work for him I leave the following tasks:&lt;br /&gt;
There is a large forest of wooden spikes at the south entrance. Connect all of these to a lever and retract them. When invaders come pull the lever and set the task to repeat. The spikes should shoot out of the ground and back in again with such a high frequency to cause massive damage to invaders.&lt;br /&gt;
I have created a large stockpile of obsidian short swords. Load these into weapon traps and distribute them inside and outside the fortress.&lt;br /&gt;
Recruit the pump operators into the military and train up their weapon skills.&lt;br /&gt;
Don't kill everyone and save often!&lt;br /&gt;
&lt;br /&gt;
Here is the condition of our previous ruler:&lt;br /&gt;
&lt;br /&gt;
{{http://img266.imageshack.us/img266/2472/diggsstatswi6.png}}&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39647</id>
		<title>Bloodline:Rampageterror Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39647"/>
		<updated>2008-03-25T10:39:58Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 1 - Dante=&lt;br /&gt;
&lt;br /&gt;
===1st Granite, 1051, Early Spring===&lt;br /&gt;
We have arrived at the site of our grand new home: Rampageterror!&lt;br /&gt;
&lt;br /&gt;
Initial surveys reveal that we have settled in a land of great plenty!  Gold, hematite, opal, bituminous coal, copper and aluminium have all been spotted gleaming in the sides of the mountain.&lt;br /&gt;
&lt;br /&gt;
We have begun to bore into the side of one of the many mountains surrounding us through a hematite vein.  So begins our settlement!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-3-settlementspot.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3rd Granite, 1051, Early Spring===&lt;br /&gt;
Some ratmen have taken interest in our settlement.  we have decided to cautiously ignore them.&lt;br /&gt;
&lt;br /&gt;
===25th Granite, 1051, Early Spring===&lt;br /&gt;
we have almost completed relocation from our arrival site to the entrance of our new fortress.  We have begun to train our dogs to protect us.  However, the ratmen are becoming more and more bold.  While their intentions are still unclear, the dwarves are too afraid of them to retrieve our very valuable anvil.&lt;br /&gt;
&lt;br /&gt;
===2nd Slate, 1051, Mid-Spring===&lt;br /&gt;
One of our war dogs has snuck off and attacked the ratmen!  The poor dog was mangled by the sneaky fellows without thinning their ranks at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-4-deadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5th Slate, 1051, Mid-Spring===&lt;br /&gt;
Our second (and only living) war dog has also decided to attack the ratmen.  This time the creatures fled at the dog's approach.  One was too slow, and our dog pounced on it, tearing its arm from its body and then ripping the ratman's corpse in two.  However as the ratman breathed its last, a giant cave spider pounced from atop a nearby boulder, spraying a stream of webs onto the dog.  The spider then approached the helpless animal and tore a large chunk from it, leaving the dog to die as it retreated to enjoy its meal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-5-seconddeadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On a brighter note, the dog's sacrifice enabled our dwarves to finally retrieve the anvil!&lt;br /&gt;
&lt;br /&gt;
===12th Slate, 1051, Mid-Spring===&lt;br /&gt;
A troupe of rhesus macaques have descended on our campsite!  The dwarves are in a fluster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-6-rhesusmacaque.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===19th Slate, 1051, Mid-Spring===&lt;br /&gt;
The macaques have grown bold enough to begin to steal our supplies.  A copper pick was taken while the dwarves slept.  I have drafted our brawny woodcutter into the military and commanded her to guard the stockpiles.&lt;br /&gt;
&lt;br /&gt;
===20th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter has slain one macaque and sunk into a martial trance.  The macaques took this opportunity to rush the other dwarves and send them fleeing into the wilderness.  The woodcutter then awoke and began to kill the rest of the troupe.&lt;br /&gt;
&lt;br /&gt;
===24th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter continues to chase and slaughter macaques as the rest of the dwarves remain scattered.  Some dwarves have strayed into the dangerous field of boulders where the giant spiders make their home.  Our mason and fisherdwarf have been killed by surprise spider attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-7-dwarveskilledbyspiders.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Slate, 1051, Mid-Spring===&lt;br /&gt;
The final macaque has been slain with a gigantic blow that sent it flying out of sight.  The woodcutter is now working on producing beds for the remaining dwarves to rest in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-8-aftermathofthemacaque.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===17th Felsite, 1051, Late Spring===&lt;br /&gt;
The dwarves are adjusted to the loss of their two workmates.  Everyone has had to pick up new responsibilities to enable settlement to continue.  Rudimentary living quarters have been dug into the earth but a reliable source of food still eludes us.&lt;br /&gt;
&lt;br /&gt;
It has come to our attention that one of the spiders that has been such a danger to our pets and dwarves is none other than the great ancient Arrositat (Throwerchills).  It is our fervent hope that one day this legendary beast will meet its end on the point of a dwarven weapon.&lt;br /&gt;
&lt;br /&gt;
===1st Hematite, 1051, Early Summer===&lt;br /&gt;
Just as summer strikes we have finally discovered fertile land underground.  We are beginning immediate work to exploit the area.&lt;br /&gt;
&lt;br /&gt;
===14th Limestone, 1051, Early Autumn===&lt;br /&gt;
Work has progressed slowly, with all dwarves carrying a heavy load of duties.  However the settlement is on the verge of self-sufficiency, and we have made it through the scorching summer that caused all the small ponds around us to dry up completely!  &lt;br /&gt;
&lt;br /&gt;
A groundhog has fallen into one of the dried-up lakes which is unnerving the dwarves greatly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-9-groundhoginpit.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The autumn caravan has arrived.&lt;br /&gt;
&lt;br /&gt;
===10th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
We have failed to reach a deal with the caravan.  We had hoped to trade pipe opals for supplies, but the uncut opals are too bulky to be stored on the caravan.  The caravan will depart soon; perhaps next year we will be able to make better use of their time.&lt;br /&gt;
&lt;br /&gt;
The ratmen have discovered the site of our settlement and are once again peeping at us from behind boulders a small distance away.  The dwarves, as always, are spooked.  I will send our combat-hardened woodcutter to scare the ratmen away.&lt;br /&gt;
&lt;br /&gt;
===12th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Our soldier has made quick work of the ratmen, killing all three as they fled.  Life is once again peaceful in the settlement.&lt;br /&gt;
&lt;br /&gt;
I have requested the traders to return with crossbows and dogs, so that we may begin to increase our defensive capabilities in the face of this hostile landscape.&lt;br /&gt;
&lt;br /&gt;
===17th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Construction has been completed on a stairway into the lair of the groundhog.  Our soldier once again returned to duty and put the beast out of its misery.  The staircase has been sealed with rhyolite.&lt;br /&gt;
&lt;br /&gt;
===20th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
The traders' representative has informed us that he has a great desire for blocks, bracelets, musical instruments, rings and footwear when he returns in the next year.&lt;br /&gt;
&lt;br /&gt;
===27th Timber, 1051, Late Autumn===&lt;br /&gt;
Preparations are beginning to move all the settlement's structures underground into our newly-excavated fortress.  Work has also begun on an exciting new project that will hopefully add some variety to our winter diet.&lt;br /&gt;
&lt;br /&gt;
===21st Moonstone, 1051, Early Winter===&lt;br /&gt;
A kobold thief has attempted to infiltrate our settlement.  He was intercepted by our military dwarf and fled with great alacrity.  Hopefully he'll spread the word not to bother us.&lt;br /&gt;
&lt;br /&gt;
===14th Obsidian, 1051, Late Winter===&lt;br /&gt;
Great success!  The project is now complete, and the fortress is equipped with an underground water supply that freezes over only briefly during winter.  As a backup there is a floodgate attached to a lever in case of unexpected overflow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-10-thewaterhole.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-11-supplytothewaterhole.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Obsidian, 1051, Late Winter===&lt;br /&gt;
I have decided to lay down my mantle as overseer of the fortress and instead focus more clearly on my role as miner and engraver.  I hope that my replacement will show great wisdom and creativity in shepherding our settlement to greatness!&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror&amp;diff=39655</id>
		<title>Bloodline:Rampageterror</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror&amp;diff=39655"/>
		<updated>2008-03-25T10:39:48Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bloodline Games|Rampageterror]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:RT-Bumster-1-startlocation.png]]&lt;br /&gt;
[[Image:RT-Bumster-2-settingout.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 1|Chapter I: The Diary of Dante]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 2|Chapter II: The Diary of Diggs]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 3|Chapter III: The Diary of Newname]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 4|Chapter IV: The Diary of Kazap]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 5|Chapter V: The Diary of Splunkle]]&lt;br /&gt;
&lt;br /&gt;
===Succession players===&lt;br /&gt;
#1051 Dante&lt;br /&gt;
#1052 Diggs&lt;br /&gt;
#1053 Newname &lt;br /&gt;
#1054 Kazap&lt;br /&gt;
#1055 Splunkle&lt;br /&gt;
#1056 TBA&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39646</id>
		<title>Bloodline:Rampageterror Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39646"/>
		<updated>2008-03-25T10:38:22Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 1 - Bumster=&lt;br /&gt;
&lt;br /&gt;
===1st Granite, 1051, Early Spring===&lt;br /&gt;
We have arrived at the site of our grand new home: Rampageterror!&lt;br /&gt;
&lt;br /&gt;
Initial surveys reveal that we have settled in a land of great plenty!  Gold, hematite, opal, bituminous coal, copper and aluminium have all been spotted gleaming in the sides of the mountain.&lt;br /&gt;
&lt;br /&gt;
We have begun to bore into the side of one of the many mountains surrounding us through a hematite vein.  So begins our settlement!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-3-settlementspot.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3rd Granite, 1051, Early Spring===&lt;br /&gt;
Some ratmen have taken interest in our settlement.  we have decided to cautiously ignore them.&lt;br /&gt;
&lt;br /&gt;
===25th Granite, 1051, Early Spring===&lt;br /&gt;
we have almost completed relocation from our arrival site to the entrance of our new fortress.  We have begun to train our dogs to protect us.  However, the ratmen are becoming more and more bold.  While their intentions are still unclear, the dwarves are too afraid of them to retrieve our very valuable anvil.&lt;br /&gt;
&lt;br /&gt;
===2nd Slate, 1051, Mid-Spring===&lt;br /&gt;
One of our war dogs has snuck off and attacked the ratmen!  The poor dog was mangled by the sneaky fellows without thinning their ranks at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-4-deadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5th Slate, 1051, Mid-Spring===&lt;br /&gt;
Our second (and only living) war dog has also decided to attack the ratmen.  This time the creatures fled at the dog's approach.  One was too slow, and our dog pounced on it, tearing its arm from its body and then ripping the ratman's corpse in two.  However as the ratman breathed its last, a giant cave spider pounced from atop a nearby boulder, spraying a stream of webs onto the dog.  The spider then approached the helpless animal and tore a large chunk from it, leaving the dog to die as it retreated to enjoy its meal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-5-seconddeadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On a brighter note, the dog's sacrifice enabled our dwarves to finally retrieve the anvil!&lt;br /&gt;
&lt;br /&gt;
===12th Slate, 1051, Mid-Spring===&lt;br /&gt;
A troupe of rhesus macaques have descended on our campsite!  The dwarves are in a fluster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-6-rhesusmacaque.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===19th Slate, 1051, Mid-Spring===&lt;br /&gt;
The macaques have grown bold enough to begin to steal our supplies.  A copper pick was taken while the dwarves slept.  I have drafted our brawny woodcutter into the military and commanded her to guard the stockpiles.&lt;br /&gt;
&lt;br /&gt;
===20th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter has slain one macaque and sunk into a martial trance.  The macaques took this opportunity to rush the other dwarves and send them fleeing into the wilderness.  The woodcutter then awoke and began to kill the rest of the troupe.&lt;br /&gt;
&lt;br /&gt;
===24th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter continues to chase and slaughter macaques as the rest of the dwarves remain scattered.  Some dwarves have strayed into the dangerous field of boulders where the giant spiders make their home.  Our mason and fisherdwarf have been killed by surprise spider attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-7-dwarveskilledbyspiders.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Slate, 1051, Mid-Spring===&lt;br /&gt;
The final macaque has been slain with a gigantic blow that sent it flying out of sight.  The woodcutter is now working on producing beds for the remaining dwarves to rest in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-8-aftermathofthemacaque.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===17th Felsite, 1051, Late Spring===&lt;br /&gt;
The dwarves are adjusted to the loss of their two workmates.  Everyone has had to pick up new responsibilities to enable settlement to continue.  Rudimentary living quarters have been dug into the earth but a reliable source of food still eludes us.&lt;br /&gt;
&lt;br /&gt;
It has come to our attention that one of the spiders that has been such a danger to our pets and dwarves is none other than the great ancient Arrositat (Throwerchills).  It is our fervent hope that one day this legendary beast will meet its end on the point of a dwarven weapon.&lt;br /&gt;
&lt;br /&gt;
===1st Hematite, 1051, Early Summer===&lt;br /&gt;
Just as summer strikes we have finally discovered fertile land underground.  We are beginning immediate work to exploit the area.&lt;br /&gt;
&lt;br /&gt;
===14th Limestone, 1051, Early Autumn===&lt;br /&gt;
Work has progressed slowly, with all dwarves carrying a heavy load of duties.  However the settlement is on the verge of self-sufficiency, and we have made it through the scorching summer that caused all the small ponds around us to dry up completely!  &lt;br /&gt;
&lt;br /&gt;
A groundhog has fallen into one of the dried-up lakes which is unnerving the dwarves greatly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-9-groundhoginpit.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The autumn caravan has arrived.&lt;br /&gt;
&lt;br /&gt;
===10th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
We have failed to reach a deal with the caravan.  We had hoped to trade pipe opals for supplies, but the uncut opals are too bulky to be stored on the caravan.  The caravan will depart soon; perhaps next year we will be able to make better use of their time.&lt;br /&gt;
&lt;br /&gt;
The ratmen have discovered the site of our settlement and are once again peeping at us from behind boulders a small distance away.  The dwarves, as always, are spooked.  I will send our combat-hardened woodcutter to scare the ratmen away.&lt;br /&gt;
&lt;br /&gt;
===12th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Our soldier has made quick work of the ratmen, killing all three as they fled.  Life is once again peaceful in the settlement.&lt;br /&gt;
&lt;br /&gt;
I have requested the traders to return with crossbows and dogs, so that we may begin to increase our defensive capabilities in the face of this hostile landscape.&lt;br /&gt;
&lt;br /&gt;
===17th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Construction has been completed on a stairway into the lair of the groundhog.  Our soldier once again returned to duty and put the beast out of its misery.  The staircase has been sealed with rhyolite.&lt;br /&gt;
&lt;br /&gt;
===20th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
The traders' representative has informed us that he has a great desire for blocks, bracelets, musical instruments, rings and footwear when he returns in the next year.&lt;br /&gt;
&lt;br /&gt;
===27th Timber, 1051, Late Autumn===&lt;br /&gt;
Preparations are beginning to move all the settlement's structures underground into our newly-excavated fortress.  Work has also begun on an exciting new project that will hopefully add some variety to our winter diet.&lt;br /&gt;
&lt;br /&gt;
===21st Moonstone, 1051, Early Winter===&lt;br /&gt;
A kobold thief has attempted to infiltrate our settlement.  He was intercepted by our military dwarf and fled with great alacrity.  Hopefully he'll spread the word not to bother us.&lt;br /&gt;
&lt;br /&gt;
===14th Obsidian, 1051, Late Winter===&lt;br /&gt;
Great success!  The project is now complete, and the fortress is equipped with an underground water supply that freezes over only briefly during winter.  As a backup there is a floodgate attached to a lever in case of unexpected overflow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-10-thewaterhole.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-11-supplytothewaterhole.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Obsidian, 1051, Late Winter===&lt;br /&gt;
I have decided to lay down my mantle as overseer of the fortress and instead focus more clearly on my role as miner and engraver.  I hope that my replacement will show great wisdom and creativity in shepherding our settlement to greatness!&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_2&amp;diff=39661</id>
		<title>Bloodline:Rampageterror Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_2&amp;diff=39661"/>
		<updated>2008-03-25T10:38:21Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 2 - Diggs=&lt;br /&gt;
&lt;br /&gt;
===1st Granite, Early Spring:===&lt;br /&gt;
When I heard of the opportunity to manage a frontier colony I was greatly excited.  Arriving at the aptly named, &amp;quot;Rampageterror&amp;quot; I discovered that while my predecessor has done a good job of preparing the settlement, we have nonetheless already lost 2 of the initial dwarves sent out to develop the area.&lt;br /&gt;
No matter, once the world hears of the riches flowing forth from this place migrants shall be flooding in to replenish our dwindling population.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img402.imageshack.us/img402/7176/2fortressstocksug4.jpg ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work has begun to expand the living areas, and to build a dining room fit for the populace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img120.imageshack.us/img120/6458/1workbeginsfy4.jpg ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===14th Granite, Early Spring:===&lt;br /&gt;
An elven caravan has arrived.  They have arrived from the north, and I have great concerns for their safety as they move towards the more secure southern lands of the area.  To my great surprise the elves pass right by a group of rat men with the least bit of hassle.  It seems our woodcutter has scared that particular group into submission, at least for the times being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img204.imageshack.us/img204/4060/3elvesarrivemq1.jpg ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately with the majority of our trade goods being formed from wood, I fear we shall have very little to trade with them.&lt;br /&gt;
&lt;br /&gt;
===4th Slate, Mid-Spring:===&lt;br /&gt;
My fears were confirmed, whilst the elves had a number of goods I was interested in, our lack of trade goods made it impossible to come up with any deal for them.  This must be rectified for their next visit, or we may lose a valuable trade partner.&lt;br /&gt;
&lt;br /&gt;
On another note, I was distressed to find a roach in my soup this morning.  Sanitary conditions are not at their best.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img112.imageshack.us/img112/4204/4roachremainsdu3.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===16th Slate, Mid-Spring:===&lt;br /&gt;
All 5 of our dwarves now have the luxury of private abodes.  More rooms are being fitted out now for the expected migrants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img112.imageshack.us/img112/7963/5bedroomssd1.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===26th Slate, Mid-Spring:===&lt;br /&gt;
Migrants have arrived!  15 in all, much more than expected.  The apartments shall have to be expanded!&lt;br /&gt;
&lt;br /&gt;
===2nd Felsite, Late Spring:===&lt;br /&gt;
Our first projections of the migrant size were way off.  The final count for migrants is in fact 21.  I am sure they will be needed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img172.imageshack.us/img172/731/6dumbdwarvesij5.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5th Felsite, Late Spring:===&lt;br /&gt;
One of our peasants decided to go off hunting, and has run into the mighty Arrositat.  My deepest sympathies go out to his family.  &amp;quot;Throwerchills&amp;quot; dispatched the poor dwarf without suffering so much as a scratch.  Hunting shall be extremely dangerous until this beast is killed.&lt;br /&gt;
&lt;br /&gt;
===15th Felsite, Late Spring:===&lt;br /&gt;
Another day, another casualty to Arrositat.  I'd almost be moved to tears if he wasn't just a fish dissector, a profession I find quite distasteful.  Arrositat is becoming quite a nuisance however, so I've drafted our buff woodcutter back into the army and sent him after the dread spider.&lt;br /&gt;
&lt;br /&gt;
===16th Felsite, Late Spring:===&lt;br /&gt;
Great tragedy this day!  Our veteran woodcutter failed dismally against Arrositat, not even managing to lay a single blow.  The dwarves heard of this defeat, and as such have taken to calling the spider Arrositat Tetothvukcas Nitig, &amp;quot;Throwerchills the Lone Crescent of Biting&amp;quot;.  I shall never underestimate it again.&lt;br /&gt;
&lt;br /&gt;
===5th Hematite, Early Summer:===&lt;br /&gt;
Our craftsdwarf has gone into a possessed trance.  He took over the workshop and is asking for rocks and cloth.  We currently have no cloth, but our number one priority now is to produce some.&lt;br /&gt;
&lt;br /&gt;
===25th Hematite, Early Summer:===&lt;br /&gt;
I have begun to notice that all the cats in this place have taken a particular liking to Dante, the former ruler of this place.&lt;br /&gt;
&lt;br /&gt;
===26th Hematite, Early Summer:===&lt;br /&gt;
More migrants have arrived.  Only 7 of them this time.  They brought 2 hunters with them.  I don't expect them to last long.&lt;br /&gt;
&lt;br /&gt;
===1st Malachite, Mid Summer:===&lt;br /&gt;
The first hunter has fallen to Arrositat.  He managed to leave a mark on the beast however, a feat no other dwarf has accomplished so far.  It gives us hope.&lt;br /&gt;
&lt;br /&gt;
===3rd Malachite, Mid Summer:===&lt;br /&gt;
Our 2nd hunter has taken advantage of the beast's weakness and has gone out to try and finish it off.  A brilliant shot with his crossbow manage to slam a steel bolt into Arrositat's right leg.&lt;br /&gt;
Suddenly armed with the prospect that the beast may die, the two brawny miners ran from the fort to help out the brave hunter.&lt;br /&gt;
Arrositat spewed forth a spray of webs in defiance as the 3 warriors surrounded him.  Dante, our former ruler, roared out in defiance and in a true show of courage took the brunt of the spider's attacks.  He should be proud to know that it was he who landed the killing blow on the beast, forever ending its reign of terror on the colony.  His leg was badly wounded in the fight, and the venom from the creature paralyzed him.  He's now resting, and should make a full recovery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img524.imageshack.us/img524/4378/7arrositatsboltedlegee5.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img218.imageshack.us/img218/879/8asprayofwebste5.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img524.imageshack.us/img524/9606/9arrositatsdeathjy1.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===10th Malachite, Mid-Summer:===&lt;br /&gt;
Bim Asteshasmel has crafted Gamilugosh, &amp;quot;Trusthollows&amp;quot;, a legendary scepter made from Rhyolite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img524.imageshack.us/img524/1918/10gamilugoshtrusthollowxa6.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1st Limestone, Early Autumn:===&lt;br /&gt;
Autumn has arrived, but the state of our former ruler and champion is still poor.  I'm concerned the pain from his leg is preventing him from resting.&lt;br /&gt;
&lt;br /&gt;
===9th Limestone, Early Autumn:===&lt;br /&gt;
Our resident Bowyer has been possessed by a strange mood.&lt;br /&gt;
&lt;br /&gt;
===13th Limestone, Early Autumn:===&lt;br /&gt;
The rhesus macques have returned, but our hunter is making quick work of them.  Our fisherman was briefly drafted in to the army to speed up the process&lt;br /&gt;
&lt;br /&gt;
===17th Limestone, Early Autumn:===&lt;br /&gt;
The Dwarven caravan has arrived!  We have lots to trade this time, and should get a lot of sought after items.&lt;br /&gt;
&lt;br /&gt;
===26th Limestone, Early Autumn:===&lt;br /&gt;
The traders took all our tacky stone made instruments and other crafts, and in return we got a large stock of meat and leather.  Unfortunately they didn't bring any dogs with them to trade, which would have been most useful.&lt;br /&gt;
&lt;br /&gt;
===28th Limestone, Early Autumn:===&lt;br /&gt;
The dried up holes where once there were lakes have begun to depress me.  I've ordered the dwarves to divert some of the river to refill them.&lt;br /&gt;
&lt;br /&gt;
===1st Sandstone, Mid-Autumn:===&lt;br /&gt;
Our bowyer has crafted Okirusur, Eldersspoils, an Ashen crossbow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img156.imageshack.us/img156/7587/11okirusureldersspoilstf5.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===4th Timber, Late Autumn:===&lt;br /&gt;
Work has begun on a great monument to my prosperous rule over the dwarves.  All their idea of course.&lt;br /&gt;
&lt;br /&gt;
===22nd Timber, Late Autumn:===&lt;br /&gt;
Met with the liaison from the city to discuss what trade goods we need.  I felt the most important thing we needed was dogs to start a breeding population, and gave that the upmost priority, above all else.&lt;br /&gt;
&lt;br /&gt;
===26th Timber, Late Autumn:===&lt;br /&gt;
They are interested in windows, fish, armor, large gems, toys, cheese, earrings and cut gems.&lt;br /&gt;
&lt;br /&gt;
===1st Moonstone, Early Winter:===&lt;br /&gt;
Dante's wound still shows no signs of improvement.  His once happy demeanour is slowly starting to sour as the months wind on, and his rest remains troubled.&lt;br /&gt;
&lt;br /&gt;
===6th Moonstone, Early Winter:===&lt;br /&gt;
A number of our workshops are currently occupying the main hallway.  I figure this is more ideal than leaving them out in the cold, but additional rooming will be necessary in the future.&lt;br /&gt;
On a happy note, nearly all the raw stone has been processed from the floor of this place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img232.imageshack.us/img232/4753/12workshophallwayxv4.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===10th Moonstone, Early Winter:===&lt;br /&gt;
I've become concerned with all the clutter being created by the stream of trade goods we are producing.  I have ordered the carpenter to make bins to get everything in a bit more order.&lt;br /&gt;
&lt;br /&gt;
===22nd Moonstone, Early Winter:===&lt;br /&gt;
The monument is complete!  I have decided in my graciousness to allow the dwarves relax around it whenever they wish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img249.imageshack.us/img249/4315/13monumentzj2.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===26th Moonstone, Early Winter:===&lt;br /&gt;
Dante has gone into a berserk rage.  The pain has made him go completely insane.  I've locked him in his room, the end can't be far for him.&lt;br /&gt;
&lt;br /&gt;
===8th Opal, Mid-Winter:===&lt;br /&gt;
Bomrek Egdothavuz, an engraver has entered a strange, peculiarly secretive mood.&lt;br /&gt;
&lt;br /&gt;
===18th Opal, Mid-Winter:===&lt;br /&gt;
Bomrek has created Zilirdurad Iklist, a Native gold puzzlebox, and as a result has gained a great deal of skill at engraving.  Even as I write this he is frantically rushing around the fortress smoothing off surfaces to prepare for his expert engravings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img156.imageshack.us/img156/3310/14zilirduradiklistdm7.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===4th Obsidian, Late Winter:===&lt;br /&gt;
I was alarmed to awake this morning, reach for my morning mug of ale to find it was empty.  Apparently these dwarves are more thirsty than I expected, and they've drunk through all our alcohol.  I'm putting the brewer onto overtime, but the next ruler should be prepared for the shortage.&lt;br /&gt;
&lt;br /&gt;
===12th Obsidian, Late Winter:===&lt;br /&gt;
Dante has starved to death.  I am working on building him a coffin to honour the sacrifice he made for the fortress.&lt;br /&gt;
&lt;br /&gt;
===25th Obsidian, Late Winter:===&lt;br /&gt;
Dante was entombed on the island of my monument.  There are spaces for 3 more coffins upon the island, perhaps all of the rulers of this place shall be united after their death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image: http://img139.imageshack.us/img139/6955/15dantesrestingplacebo1.png ]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===1st Granite, Early Spring:===&lt;br /&gt;
Spring has arrived, and with it the end of my rule of this place.  The capital is sending a new overseer, and I've decided to return to my first love.  Engraving.  I never knew I was so good at it!&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_2&amp;diff=39660</id>
		<title>Bloodline:Rampageterror Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_2&amp;diff=39660"/>
		<updated>2008-03-25T10:09:31Z</updated>

		<summary type="html">&lt;p&gt;Bumster: New page:  ===Year 2 - Diggs===  ==1st Granite, Early Spring:== When I heard of the opportunity to manage a frontier colony I was greatly excited.  Arriving at the aptly named, &amp;quot;Rampageterror&amp;quot; I dis...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Year 2 - Diggs===&lt;br /&gt;
&lt;br /&gt;
==1st Granite, Early Spring:==&lt;br /&gt;
When I heard of the opportunity to manage a frontier colony I was greatly excited.  Arriving at the aptly named, &amp;quot;Rampageterror&amp;quot; I discovered that while my predecessor has done a good job of preparing the settlement, we have nonetheless already lost 2 of the initial dwarves sent out to develop the area.&lt;br /&gt;
No matter, once the world hears of the riches flowing forth from this place migrants shall be flooding in to replenish our dwindling population.&lt;br /&gt;
&lt;br /&gt;
{{ http://img402.imageshack.us/img402/7176/2fortressstocksug4.jpg }}&lt;br /&gt;
&lt;br /&gt;
Work has begun to expand the living areas, and to build a dining room fit for the populace.&lt;br /&gt;
&lt;br /&gt;
{{ http://img120.imageshack.us/img120/6458/1workbeginsfy4.jpg }}&lt;br /&gt;
&lt;br /&gt;
==14th Granite, Early Spring:==&lt;br /&gt;
An elven caravan has arrived.  They have arrived from the north, and I have great concerns for their safety as they move towards the more secure southern lands of the area.  To my great surprise the elves pass right by a group of rat men with the least bit of hassle.  It seems our woodcutter has scared that particular group into submission, at least for the times being.&lt;br /&gt;
&lt;br /&gt;
{{ http://img204.imageshack.us/img204/4060/3elvesarrivemq1.jpg }}&lt;br /&gt;
&lt;br /&gt;
Unfortunately with the majority of our trade goods being formed from wood, I fear we shall have very little to trade with them.&lt;br /&gt;
&lt;br /&gt;
==4th Slate, Mid-Spring:==&lt;br /&gt;
My fears were confirmed, whilst the elves had a number of goods I was interested in, our lack of trade goods made it impossible to come up with any deal for them.  This must be rectified for their next visit, or we may lose a valuable trade partner.&lt;br /&gt;
&lt;br /&gt;
On another note, I was distressed to find a roach in my soup this morning.  Sanitary conditions are not at their best.&lt;br /&gt;
&lt;br /&gt;
{{ http://img112.imageshack.us/img112/4204/4roachremainsdu3.png }}&lt;br /&gt;
&lt;br /&gt;
==16th Slate, Mid-Spring:==&lt;br /&gt;
All 5 of our dwarves now have the luxury of private abodes.  More rooms are being fitted out now for the expected migrants.&lt;br /&gt;
&lt;br /&gt;
{{ http://img112.imageshack.us/img112/7963/5bedroomssd1.png }}&lt;br /&gt;
&lt;br /&gt;
==26th Slate, Mid-Spring:==&lt;br /&gt;
Migrants have arrived!  15 in all, much more than expected.  The apartments shall have to be expanded!&lt;br /&gt;
&lt;br /&gt;
==2nd Felsite, Late Spring:==&lt;br /&gt;
Our first projections of the migrant size were way off.  The final count for migrants is in fact 21.  I am sure they will be needed.&lt;br /&gt;
&lt;br /&gt;
{{ http://img172.imageshack.us/img172/731/6dumbdwarvesij5.png }}&lt;br /&gt;
&lt;br /&gt;
==5th Felsite, Late Spring:==&lt;br /&gt;
One of our peasants decided to go off hunting, and has run into the mighty Arrositat.  My deepest sympathies go out to his family.  &amp;quot;Throwerchills&amp;quot; dispatched the poor dwarf without suffering so much as a scratch.  Hunting shall be extremely dangerous until this beast is killed.&lt;br /&gt;
&lt;br /&gt;
==15th Felsite, Late Spring:==&lt;br /&gt;
Another day, another casualty to Arrositat.  I'd almost be moved to tears if he wasn't just a fish dissector, a profession I find quite distasteful.  Arrositat is becoming quite a nuisance however, so I've drafted our buff woodcutter back into the army and sent him after the dread spider.&lt;br /&gt;
&lt;br /&gt;
==16th Felsite, Late Spring:==&lt;br /&gt;
Great tragedy this day!  Our veteran woodcutter failed dismally against Arrositat, not even managing to lay a single blow.  The dwarves heard of this defeat, and as such have taken to calling the spider Arrositat Tetothvukcas Nitig, &amp;quot;Throwerchills the Lone Crescent of Biting&amp;quot;.  I shall never underestimate it again.&lt;br /&gt;
&lt;br /&gt;
==5th Hematite, Early Summer:==&lt;br /&gt;
Our craftsdwarf has gone into a possessed trance.  He took over the workshop and is asking for rocks and cloth.  We currently have no cloth, but our number one priority now is to produce some.&lt;br /&gt;
&lt;br /&gt;
==25th Hematite, Early Summer:==&lt;br /&gt;
I have begun to notice that all the cats in this place have taken a particular liking to Dante, the former ruler of this place.&lt;br /&gt;
&lt;br /&gt;
==26th Hematite, Early Summer:==&lt;br /&gt;
More migrants have arrived.  Only 7 of them this time.  They brought 2 hunters with them.  I don't expect them to last long.&lt;br /&gt;
&lt;br /&gt;
==1st Malachite, Mid Summer:==&lt;br /&gt;
The first hunter has fallen to Arrositat.  He managed to leave a mark on the beast however, a feat no other dwarf has accomplished so far.  It gives us hope.&lt;br /&gt;
&lt;br /&gt;
==3rd Malachite, Mid Summer:==&lt;br /&gt;
Our 2nd hunter has taken advantage of the beast's weakness and has gone out to try and finish it off.  A brilliant shot with his crossbow manage to slam a steel bolt into Arrositat's right leg.&lt;br /&gt;
Suddenly armed with the prospect that the beast may die, the two brawny miners ran from the fort to help out the brave hunter.&lt;br /&gt;
Arrositat spewed forth a spray of webs in defiance as the 3 warriors surrounded him.  Dante, our former ruler, roared out in defiance and in a true show of courage took the brunt of the spider's attacks.  He should be proud to know that it was he who landed the killing blow on the beast, forever ending its reign of terror on the colony.  His leg was badly wounded in the fight, and the venom from the creature paralyzed him.  He's now resting, and should make a full recovery.&lt;br /&gt;
&lt;br /&gt;
{{ http://img524.imageshack.us/img524/4378/7arrositatsboltedlegee5.png }}&lt;br /&gt;
&lt;br /&gt;
{{ http://img218.imageshack.us/img218/879/8asprayofwebste5.png }}&lt;br /&gt;
&lt;br /&gt;
{{ http://img524.imageshack.us/img524/9606/9arrositatsdeathjy1.png }}&lt;br /&gt;
&lt;br /&gt;
==10th Malachite, Mid-Summer:==&lt;br /&gt;
Bim Asteshasmel has crafted Gamilugosh, &amp;quot;Trusthollows&amp;quot;, a legendary scepter made from Rhyolite.&lt;br /&gt;
&lt;br /&gt;
{{ http://img524.imageshack.us/img524/1918/10gamilugoshtrusthollowxa6.png }}&lt;br /&gt;
&lt;br /&gt;
==1st Limestone, Early Autumn:==&lt;br /&gt;
Autumn has arrived, but the state of our former ruler and champion is still poor.  I'm concerned the pain from his leg is preventing him from resting.&lt;br /&gt;
&lt;br /&gt;
==9th Limestone, Early Autumn:==&lt;br /&gt;
Our resident Bowyer has been possessed by a strange mood.&lt;br /&gt;
&lt;br /&gt;
==13th Limestone, Early Autumn:==&lt;br /&gt;
The rhesus macques have returned, but our hunter is making quick work of them.  Our fisherman was briefly drafted in to the army to speed up the process&lt;br /&gt;
&lt;br /&gt;
==17th Limestone, Early Autumn:==&lt;br /&gt;
The Dwarven caravan has arrived!  We have lots to trade this time, and should get a lot of sought after items.&lt;br /&gt;
&lt;br /&gt;
==26th Limestone, Early Autumn:==&lt;br /&gt;
The traders took all our tacky stone made instruments and other crafts, and in return we got a large stock of meat and leather.  Unfortunately they didn't bring any dogs with them to trade, which would have been most useful.&lt;br /&gt;
&lt;br /&gt;
==28th Limestone, Early Autumn:==&lt;br /&gt;
The dried up holes where once there were lakes have begun to depress me.  I've ordered the dwarves to divert some of the river to refill them.&lt;br /&gt;
&lt;br /&gt;
==1st Sandstone, Mid-Autumn:==&lt;br /&gt;
Our bowyer has crafted Okirusur, Eldersspoils, an Ashen crossbow.&lt;br /&gt;
&lt;br /&gt;
{{ http://img156.imageshack.us/img156/7587/11okirusureldersspoilstf5.png }}&lt;br /&gt;
&lt;br /&gt;
==4th Timber, Late Autumn:==&lt;br /&gt;
Work has begun on a great monument to my prosperous rule over the dwarves.  All their idea of course.&lt;br /&gt;
&lt;br /&gt;
==22nd Timber, Late Autumn:==&lt;br /&gt;
Met with the liaison from the city to discuss what trade goods we need.  I felt the most important thing we needed was dogs to start a breeding population, and gave that the upmost priority, above all else.&lt;br /&gt;
&lt;br /&gt;
==26th Timber, Late Autumn:==&lt;br /&gt;
They are interested in windows, fish, armor, large gems, toys, cheese, earrings and cut gems.&lt;br /&gt;
&lt;br /&gt;
==1st Moonstone, Early Winter:==&lt;br /&gt;
Dante's wound still shows no signs of improvement.  His once happy demeanour is slowly starting to sour as the months wind on, and his rest remains troubled.&lt;br /&gt;
&lt;br /&gt;
==6th Moonstone, Early Winter:==&lt;br /&gt;
A number of our workshops are currently occupying the main hallway.  I figure this is more ideal than leaving them out in the cold, but additional rooming will be necessary in the future.&lt;br /&gt;
On a happy note, nearly all the raw stone has been processed from the floor of this place.&lt;br /&gt;
&lt;br /&gt;
{{ http://img232.imageshack.us/img232/4753/12workshophallwayxv4.png }}&lt;br /&gt;
&lt;br /&gt;
==10th Moonstone, Early Winter:==&lt;br /&gt;
I've become concerned with all the clutter being created by the stream of trade goods we are producing.  I have ordered the carpenter to make bins to get everything in a bit more order.&lt;br /&gt;
&lt;br /&gt;
==22nd Moonstone, Early Winter:==&lt;br /&gt;
The monument is complete!  I have decided in my graciousness to allow the dwarves relax around it whenever they wish.&lt;br /&gt;
&lt;br /&gt;
{{ http://img249.imageshack.us/img249/4315/13monumentzj2.png }}&lt;br /&gt;
&lt;br /&gt;
==26th Moonstone, Early Winter:==&lt;br /&gt;
Dante has gone into a berserk rage.  The pain has made him go completely insane.  I've locked him in his room, the end can't be far for him.&lt;br /&gt;
&lt;br /&gt;
==8th Opal, Mid-Winter:==&lt;br /&gt;
Bomrek Egdothavuz, an engraver has entered a strange, peculiarly secretive mood.&lt;br /&gt;
&lt;br /&gt;
==18th Opal, Mid-Winter:==&lt;br /&gt;
Bomrek has created Zilirdurad Iklist, a Native gold puzzlebox, and as a result has gained a great deal of skill at engraving.  Even as I write this he is frantically rushing around the fortress smoothing off surfaces to prepare for his expert engravings.&lt;br /&gt;
&lt;br /&gt;
{{ http://img156.imageshack.us/img156/3310/14zilirduradiklistdm7.png }}&lt;br /&gt;
&lt;br /&gt;
==4th Obsidian, Late Winter:==&lt;br /&gt;
I was alarmed to awake this morning, reach for my morning mug of ale to find it was empty.  Apparently these dwarves are more thirsty than I expected, and they've drunk through all our alcohol.  I'm putting the brewer onto overtime, but the next ruler should be prepared for the shortage.&lt;br /&gt;
&lt;br /&gt;
==12th Obsidian, Late Winter:==&lt;br /&gt;
Dante has starved to death.  I am working on building him a coffin to honour the sacrifice he made for the fortress.&lt;br /&gt;
&lt;br /&gt;
==25th Obsidian, Late Winter:==&lt;br /&gt;
Dante was entombed on the island of my monument.  There are spaces for 3 more coffins upon the island, perhaps all of the rulers of this place shall be united after their death.&lt;br /&gt;
&lt;br /&gt;
{{ http://img139.imageshack.us/img139/6955/15dantesrestingplacebo1.png }}&lt;br /&gt;
&lt;br /&gt;
==1st Granite, Early Spring:==&lt;br /&gt;
Spring has arrived, and with it the end of my rule of this place.  The capital is sending a new overseer, and I've decided to return to my first love.  Engraving.  I never knew I was so good at it!&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39645</id>
		<title>Bloodline:Rampageterror Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39645"/>
		<updated>2008-03-25T09:53:47Z</updated>

		<summary type="html">&lt;p&gt;Bumster: Bloodline:RampageTerror Chapter 1 moved to Bloodline:Rampageterror Chapter 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 1 - Bumster=&lt;br /&gt;
===1st Granite, 1051, Early Spring===&lt;br /&gt;
We have arrived at the site of our grand new home: Rampageterror!&lt;br /&gt;
&lt;br /&gt;
Initial surveys reveal that we have settled in a land of great plenty!  Gold, hematite, opal, bituminous coal, copper and aluminium have all been spotted gleaming in the sides of the mountain.&lt;br /&gt;
&lt;br /&gt;
We have begun to bore into the side of one of the many mountains surrounding us through a hematite vein.  So begins our settlement!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-3-settlementspot.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3rd Granite, 1051, Early Spring===&lt;br /&gt;
Some ratmen have taken interest in our settlement.  we have decided to cautiously ignore them.&lt;br /&gt;
&lt;br /&gt;
===25th Granite, 1051, Early Spring===&lt;br /&gt;
we have almost completed relocation from our arrival site to the entrance of our new fortress.  We have begun to train our dogs to protect us.  However, the ratmen are becoming more and more bold.  While their intentions are still unclear, the dwarves are too afraid of them to retrieve our very valuable anvil.&lt;br /&gt;
&lt;br /&gt;
===2nd Slate, 1051, Mid-Spring===&lt;br /&gt;
One of our war dogs has snuck off and attacked the ratmen!  The poor dog was mangled by the sneaky fellows without thinning their ranks at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-4-deadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5th Slate, 1051, Mid-Spring===&lt;br /&gt;
Our second (and only living) war dog has also decided to attack the ratmen.  This time the creatures fled at the dog's approach.  One was too slow, and our dog pounced on it, tearing its arm from its body and then ripping the ratman's corpse in two.  However as the ratman breathed its last, a giant cave spider pounced from atop a nearby boulder, spraying a stream of webs onto the dog.  The spider then approached the helpless animal and tore a large chunk from it, leaving the dog to die as it retreated to enjoy its meal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-5-seconddeadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On a brighter note, the dog's sacrifice enabled our dwarves to finally retrieve the anvil!&lt;br /&gt;
&lt;br /&gt;
===12th Slate, 1051, Mid-Spring===&lt;br /&gt;
A troupe of rhesus macaques have descended on our campsite!  The dwarves are in a fluster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-6-rhesusmacaque.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===19th Slate, 1051, Mid-Spring===&lt;br /&gt;
The macaques have grown bold enough to begin to steal our supplies.  A copper pick was taken while the dwarves slept.  I have drafted our brawny woodcutter into the military and commanded her to guard the stockpiles.&lt;br /&gt;
&lt;br /&gt;
===20th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter has slain one macaque and sunk into a martial trance.  The macaques took this opportunity to rush the other dwarves and send them fleeing into the wilderness.  The woodcutter then awoke and began to kill the rest of the troupe.&lt;br /&gt;
&lt;br /&gt;
===24th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter continues to chase and slaughter macaques as the rest of the dwarves remain scattered.  Some dwarves have strayed into the dangerous field of boulders where the giant spiders make their home.  Our mason and fisherdwarf have been killed by surprise spider attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-7-dwarveskilledbyspiders.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Slate, 1051, Mid-Spring===&lt;br /&gt;
The final macaque has been slain with a gigantic blow that sent it flying out of sight.  The woodcutter is now working on producing beds for the remaining dwarves to rest in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-8-aftermathofthemacaque.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===17th Felsite, 1051, Late Spring===&lt;br /&gt;
The dwarves are adjusted to the loss of their two workmates.  Everyone has had to pick up new responsibilities to enable settlement to continue.  Rudimentary living quarters have been dug into the earth but a reliable source of food still eludes us.&lt;br /&gt;
&lt;br /&gt;
It has come to our attention that one of the spiders that has been such a danger to our pets and dwarves is none other than the great ancient Arrositat (Throwerchills).  It is our fervent hope that one day this legendary beast will meet its end on the point of a dwarven weapon.&lt;br /&gt;
&lt;br /&gt;
===1st Hematite, 1051, Early Summer===&lt;br /&gt;
Just as summer strikes we have finally discovered fertile land underground.  We are beginning immediate work to exploit the area.&lt;br /&gt;
&lt;br /&gt;
===14th Limestone, 1051, Early Autumn===&lt;br /&gt;
Work has progressed slowly, with all dwarves carrying a heavy load of duties.  However the settlement is on the verge of self-sufficiency, and we have made it through the scorching summer that caused all the small ponds around us to dry up completely!  &lt;br /&gt;
&lt;br /&gt;
A groundhog has fallen into one of the dried-up lakes which is unnerving the dwarves greatly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-9-groundhoginpit.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The autumn caravan has arrived.&lt;br /&gt;
&lt;br /&gt;
===10th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
We have failed to reach a deal with the caravan.  We had hoped to trade pipe opals for supplies, but the uncut opals are too bulky to be stored on the caravan.  The caravan will depart soon; perhaps next year we will be able to make better use of their time.&lt;br /&gt;
&lt;br /&gt;
The ratmen have discovered the site of our settlement and are once again peeping at us from behind boulders a small distance away.  The dwarves, as always, are spooked.  I will send our combat-hardened woodcutter to scare the ratmen away.&lt;br /&gt;
&lt;br /&gt;
===12th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Our soldier has made quick work of the ratmen, killing all three as they fled.  Life is once again peaceful in the settlement.&lt;br /&gt;
&lt;br /&gt;
I have requested the traders to return with crossbows and dogs, so that we may begin to increase our defensive capabilities in the face of this hostile landscape.&lt;br /&gt;
&lt;br /&gt;
===17th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Construction has been completed on a stairway into the lair of the groundhog.  Our soldier once again returned to duty and put the beast out of its misery.  The staircase has been sealed with rhyolite.&lt;br /&gt;
&lt;br /&gt;
===20th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
The traders' representative has informed us that he has a great desire for blocks, bracelets, musical instruments, rings and footwear when he returns in the next year.&lt;br /&gt;
&lt;br /&gt;
===27th Timber, 1051, Late Autumn===&lt;br /&gt;
Preparations are beginning to move all the settlement's structures underground into our newly-excavated fortress.  Work has also begun on an exciting new project that will hopefully add some variety to our winter diet.&lt;br /&gt;
&lt;br /&gt;
===21st Moonstone, 1051, Early Winter===&lt;br /&gt;
A kobold thief has attempted to infiltrate our settlement.  He was intercepted by our military dwarf and fled with great alacrity.  Hopefully he'll spread the word not to bother us.&lt;br /&gt;
&lt;br /&gt;
===14th Obsidian, 1051, Late Winter===&lt;br /&gt;
Great success!  The project is now complete, and the fortress is equipped with an underground water supply that freezes over only briefly during winter.  As a backup there is a floodgate attached to a lever in case of unexpected overflow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-10-thewaterhole.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-11-supplytothewaterhole.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Obsidian, 1051, Late Winter===&lt;br /&gt;
I have decided to lay down my mantle as overseer of the fortress and instead focus more clearly on my role as miner and engraver.  I hope that my replacement will show great wisdom and creativity in shepherding our settlement to greatness!&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror&amp;diff=39654</id>
		<title>Bloodline:Rampageterror</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror&amp;diff=39654"/>
		<updated>2008-03-25T09:51:33Z</updated>

		<summary type="html">&lt;p&gt;Bumster: New page: Rampageterror  &amp;lt;center&amp;gt; Image:RT-Bumster-1-startlocation.png Image:RT-Bumster-2-settingout.png &amp;lt;/center&amp;gt;  ==Chapters== * [[Bloodline:Rampageterror Chap...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bloodline Games|Rampageterror]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:RT-Bumster-1-startlocation.png]]&lt;br /&gt;
[[Image:RT-Bumster-2-settingout.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 1|Chapter I: The Diary of Bumster]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 2|Chapter II: The Diary of Diggs]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 3|Chapter III: The Diary of Newname]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 4|Chapter IV: The Diary of Kazap]]&lt;br /&gt;
* [[Bloodline:Rampageterror Chapter 5|Chapter V: The Diary of Splunkle]]&lt;br /&gt;
&lt;br /&gt;
===Succession players===&lt;br /&gt;
#1051 Bumster&lt;br /&gt;
#1052 Diggs&lt;br /&gt;
#1053 Newname &lt;br /&gt;
#1054 Kazap&lt;br /&gt;
#1055 Splunkle&lt;br /&gt;
#1056 TBA&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39644</id>
		<title>Bloodline:Rampageterror Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39644"/>
		<updated>2008-03-25T09:43:08Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 1 - Bumster=&lt;br /&gt;
===1st Granite, 1051, Early Spring===&lt;br /&gt;
We have arrived at the site of our grand new home: Rampageterror!&lt;br /&gt;
&lt;br /&gt;
Initial surveys reveal that we have settled in a land of great plenty!  Gold, hematite, opal, bituminous coal, copper and aluminium have all been spotted gleaming in the sides of the mountain.&lt;br /&gt;
&lt;br /&gt;
We have begun to bore into the side of one of the many mountains surrounding us through a hematite vein.  So begins our settlement!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-3-settlementspot.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3rd Granite, 1051, Early Spring===&lt;br /&gt;
Some ratmen have taken interest in our settlement.  we have decided to cautiously ignore them.&lt;br /&gt;
&lt;br /&gt;
===25th Granite, 1051, Early Spring===&lt;br /&gt;
we have almost completed relocation from our arrival site to the entrance of our new fortress.  We have begun to train our dogs to protect us.  However, the ratmen are becoming more and more bold.  While their intentions are still unclear, the dwarves are too afraid of them to retrieve our very valuable anvil.&lt;br /&gt;
&lt;br /&gt;
===2nd Slate, 1051, Mid-Spring===&lt;br /&gt;
One of our war dogs has snuck off and attacked the ratmen!  The poor dog was mangled by the sneaky fellows without thinning their ranks at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-4-deadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5th Slate, 1051, Mid-Spring===&lt;br /&gt;
Our second (and only living) war dog has also decided to attack the ratmen.  This time the creatures fled at the dog's approach.  One was too slow, and our dog pounced on it, tearing its arm from its body and then ripping the ratman's corpse in two.  However as the ratman breathed its last, a giant cave spider pounced from atop a nearby boulder, spraying a stream of webs onto the dog.  The spider then approached the helpless animal and tore a large chunk from it, leaving the dog to die as it retreated to enjoy its meal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-5-seconddeadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On a brighter note, the dog's sacrifice enabled our dwarves to finally retrieve the anvil!&lt;br /&gt;
&lt;br /&gt;
===12th Slate, 1051, Mid-Spring===&lt;br /&gt;
A troupe of rhesus macaques have descended on our campsite!  The dwarves are in a fluster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-6-rhesusmacaque.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===19th Slate, 1051, Mid-Spring===&lt;br /&gt;
The macaques have grown bold enough to begin to steal our supplies.  A copper pick was taken while the dwarves slept.  I have drafted our brawny woodcutter into the military and commanded her to guard the stockpiles.&lt;br /&gt;
&lt;br /&gt;
===20th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter has slain one macaque and sunk into a martial trance.  The macaques took this opportunity to rush the other dwarves and send them fleeing into the wilderness.  The woodcutter then awoke and began to kill the rest of the troupe.&lt;br /&gt;
&lt;br /&gt;
===24th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter continues to chase and slaughter macaques as the rest of the dwarves remain scattered.  Some dwarves have strayed into the dangerous field of boulders where the giant spiders make their home.  Our mason and fisherdwarf have been killed by surprise spider attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-7-dwarveskilledbyspiders.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Slate, 1051, Mid-Spring===&lt;br /&gt;
The final macaque has been slain with a gigantic blow that sent it flying out of sight.  The woodcutter is now working on producing beds for the remaining dwarves to rest in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-8-aftermathofthemacaque.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===17th Felsite, 1051, Late Spring===&lt;br /&gt;
The dwarves are adjusted to the loss of their two workmates.  Everyone has had to pick up new responsibilities to enable settlement to continue.  Rudimentary living quarters have been dug into the earth but a reliable source of food still eludes us.&lt;br /&gt;
&lt;br /&gt;
It has come to our attention that one of the spiders that has been such a danger to our pets and dwarves is none other than the great ancient Arrositat (Throwerchills).  It is our fervent hope that one day this legendary beast will meet its end on the point of a dwarven weapon.&lt;br /&gt;
&lt;br /&gt;
===1st Hematite, 1051, Early Summer===&lt;br /&gt;
Just as summer strikes we have finally discovered fertile land underground.  We are beginning immediate work to exploit the area.&lt;br /&gt;
&lt;br /&gt;
===14th Limestone, 1051, Early Autumn===&lt;br /&gt;
Work has progressed slowly, with all dwarves carrying a heavy load of duties.  However the settlement is on the verge of self-sufficiency, and we have made it through the scorching summer that caused all the small ponds around us to dry up completely!  &lt;br /&gt;
&lt;br /&gt;
A groundhog has fallen into one of the dried-up lakes which is unnerving the dwarves greatly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-9-groundhoginpit.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The autumn caravan has arrived.&lt;br /&gt;
&lt;br /&gt;
===10th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
We have failed to reach a deal with the caravan.  We had hoped to trade pipe opals for supplies, but the uncut opals are too bulky to be stored on the caravan.  The caravan will depart soon; perhaps next year we will be able to make better use of their time.&lt;br /&gt;
&lt;br /&gt;
The ratmen have discovered the site of our settlement and are once again peeping at us from behind boulders a small distance away.  The dwarves, as always, are spooked.  I will send our combat-hardened woodcutter to scare the ratmen away.&lt;br /&gt;
&lt;br /&gt;
===12th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Our soldier has made quick work of the ratmen, killing all three as they fled.  Life is once again peaceful in the settlement.&lt;br /&gt;
&lt;br /&gt;
I have requested the traders to return with crossbows and dogs, so that we may begin to increase our defensive capabilities in the face of this hostile landscape.&lt;br /&gt;
&lt;br /&gt;
===17th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Construction has been completed on a stairway into the lair of the groundhog.  Our soldier once again returned to duty and put the beast out of its misery.  The staircase has been sealed with rhyolite.&lt;br /&gt;
&lt;br /&gt;
===20th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
The traders' representative has informed us that he has a great desire for blocks, bracelets, musical instruments, rings and footwear when he returns in the next year.&lt;br /&gt;
&lt;br /&gt;
===27th Timber, 1051, Late Autumn===&lt;br /&gt;
Preparations are beginning to move all the settlement's structures underground into our newly-excavated fortress.  Work has also begun on an exciting new project that will hopefully add some variety to our winter diet.&lt;br /&gt;
&lt;br /&gt;
===21st Moonstone, 1051, Early Winter===&lt;br /&gt;
A kobold thief has attempted to infiltrate our settlement.  He was intercepted by our military dwarf and fled with great alacrity.  Hopefully he'll spread the word not to bother us.&lt;br /&gt;
&lt;br /&gt;
===14th Obsidian, 1051, Late Winter===&lt;br /&gt;
Great success!  The project is now complete, and the fortress is equipped with an underground water supply that freezes over only briefly during winter.  As a backup there is a floodgate attached to a lever in case of unexpected overflow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-10-thewaterhole.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-11-supplytothewaterhole.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Obsidian, 1051, Late Winter===&lt;br /&gt;
I have decided to lay down my mantle as overseer of the fortress and instead focus more clearly on my role as miner and engraver.  I hope that my replacement will show great wisdom and creativity in shepherding our settlement to greatness!&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-11-supplytothewaterhole.png&amp;diff=39653</id>
		<title>File:RT-Bumster-11-supplytothewaterhole.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-11-supplytothewaterhole.png&amp;diff=39653"/>
		<updated>2008-03-25T09:43:06Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-10-thewaterhole.png&amp;diff=39652</id>
		<title>File:RT-Bumster-10-thewaterhole.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-10-thewaterhole.png&amp;diff=39652"/>
		<updated>2008-03-25T09:42:29Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39643</id>
		<title>Bloodline:Rampageterror Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39643"/>
		<updated>2008-03-25T09:41:35Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 1 - Bumster=&lt;br /&gt;
===1st Granite, 1051, Early Spring===&lt;br /&gt;
We have arrived at the site of our grand new home: Rampageterror!&lt;br /&gt;
&lt;br /&gt;
Initial surveys reveal that we have settled in a land of great plenty!  Gold, hematite, opal, bituminous coal, copper and aluminium have all been spotted gleaming in the sides of the mountain.&lt;br /&gt;
&lt;br /&gt;
We have begun to bore into the side of one of the many mountains surrounding us through a hematite vein.  So begins our settlement!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-3-settlementspot.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3rd Granite, 1051, Early Spring===&lt;br /&gt;
Some ratmen have taken interest in our settlement.  we have decided to cautiously ignore them.&lt;br /&gt;
&lt;br /&gt;
===25th Granite, 1051, Early Spring===&lt;br /&gt;
we have almost completed relocation from our arrival site to the entrance of our new fortress.  We have begun to train our dogs to protect us.  However, the ratmen are becoming more and more bold.  While their intentions are still unclear, the dwarves are too afraid of them to retrieve our very valuable anvil.&lt;br /&gt;
&lt;br /&gt;
===2nd Slate, 1051, Mid-Spring===&lt;br /&gt;
One of our war dogs has snuck off and attacked the ratmen!  The poor dog was mangled by the sneaky fellows without thinning their ranks at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-4-deadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5th Slate, 1051, Mid-Spring===&lt;br /&gt;
Our second (and only living) war dog has also decided to attack the ratmen.  This time the creatures fled at the dog's approach.  One was too slow, and our dog pounced on it, tearing its arm from its body and then ripping the ratman's corpse in two.  However as the ratman breathed its last, a giant cave spider pounced from atop a nearby boulder, spraying a stream of webs onto the dog.  The spider then approached the helpless animal and tore a large chunk from it, leaving the dog to die as it retreated to enjoy its meal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-5-seconddeadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On a brighter note, the dog's sacrifice enabled our dwarves to finally retrieve the anvil!&lt;br /&gt;
&lt;br /&gt;
===12th Slate, 1051, Mid-Spring===&lt;br /&gt;
A troupe of rhesus macaques have descended on our campsite!  The dwarves are in a fluster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-6-rhesusmacaque.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===19th Slate, 1051, Mid-Spring===&lt;br /&gt;
The macaques have grown bold enough to begin to steal our supplies.  A copper pick was taken while the dwarves slept.  I have drafted our brawny woodcutter into the military and commanded her to guard the stockpiles.&lt;br /&gt;
&lt;br /&gt;
===20th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter has slain one macaque and sunk into a martial trance.  The macaques took this opportunity to rush the other dwarves and send them fleeing into the wilderness.  The woodcutter then awoke and began to kill the rest of the troupe.&lt;br /&gt;
&lt;br /&gt;
===24th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter continues to chase and slaughter macaques as the rest of the dwarves remain scattered.  Some dwarves have strayed into the dangerous field of boulders where the giant spiders make their home.  Our mason and fisherdwarf have been killed by surprise spider attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-7-dwarveskilledbyspiders.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Slate, 1051, Mid-Spring===&lt;br /&gt;
The final macaque has been slain with a gigantic blow that sent it flying out of sight.  The woodcutter is now working on producing beds for the remaining dwarves to rest in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-8-aftermathofthemacaque.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===17th Felsite, 1051, Late Spring===&lt;br /&gt;
The dwarves are adjusted to the loss of their two workmates.  Everyone has had to pick up new responsibilities to enable settlement to continue.  Rudimentary living quarters have been dug into the earth but a reliable source of food still eludes us.&lt;br /&gt;
&lt;br /&gt;
It has come to our attention that one of the spiders that has been such a danger to our pets and dwarves is none other than the great ancient Arrositat (Throwerchills).  It is our fervent hope that one day this legendary beast will meet its end on the point of a dwarven weapon.&lt;br /&gt;
&lt;br /&gt;
===1st Hematite, 1051, Early Summer===&lt;br /&gt;
Just as summer strikes we have finally discovered fertile land underground.  We are beginning immediate work to exploit the area.&lt;br /&gt;
&lt;br /&gt;
===14th Limestone, 1051, Early Autumn===&lt;br /&gt;
Work has progressed slowly, with all dwarves carrying a heavy load of duties.  However the settlement is on the verge of self-sufficiency, and we have made it through the scorching summer that caused all the small ponds around us to dry up completely!  &lt;br /&gt;
&lt;br /&gt;
A groundhog has fallen into one of the dried-up lakes which is unnerving the dwarves greatly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-9-groundhoginpit.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The autumn caravan has arrived.&lt;br /&gt;
&lt;br /&gt;
===10th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
We have failed to reach a deal with the caravan.  We had hoped to trade pipe opals for supplies, but the uncut opals are too bulky to be stored on the caravan.  The caravan will depart soon; perhaps next year we will be able to make better use of their time.&lt;br /&gt;
&lt;br /&gt;
The ratmen have discovered the site of our settlement and are once again peeping at us from behind boulders a small distance away.  The dwarves, as always, are spooked.  I will send our combat-hardened woodcutter to scare the ratmen away.&lt;br /&gt;
&lt;br /&gt;
===12th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Our soldier has made quick work of the ratmen, killing all three as they fled.  Life is once again peaceful in the settlement.&lt;br /&gt;
&lt;br /&gt;
I have requested the traders to return with crossbows and dogs, so that we may begin to increase our defensive capabilities in the face of this hostile landscape.&lt;br /&gt;
&lt;br /&gt;
===17th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Construction has been completed on a stairway into the lair of the groundhog.  Our soldier once again returned to duty and put the beast out of its misery.  The staircase has been sealed with rhyolite.&lt;br /&gt;
&lt;br /&gt;
===20th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
The traders' representative has informed us that he has a great desire for blocks, bracelets, musical instruments, rings and footwear when he returns in the next year.&lt;br /&gt;
&lt;br /&gt;
===27th Timber, 1051, Late Autumn===&lt;br /&gt;
Preparations are beginning to move all the settlement's structures underground into our newly-excavated fortress.  Work has also begun on an exciting new project that will hopefully add some variety to our winter diet.&lt;br /&gt;
&lt;br /&gt;
===21st Moonstone, 1051, Early Winter===&lt;br /&gt;
A kobold thief has attempted to infiltrate our settlement.  He was intercepted by our military dwarf and fled with great alacrity.  Hopefully he'll spread the word not to bother us.&lt;br /&gt;
&lt;br /&gt;
===14th Obsidian, 1051, Late Winter===&lt;br /&gt;
Great success!  The project is now complete, and the fortress is equipped with an underground water supply that freezes over only briefly during winter.  As a backup there is a floodgate attached to a lever in case of unexpected overflow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img525.imageshack.us/img525/4029/10thewaterholejr6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img246.imageshack.us/img246/9601/11thesupplytothewaterhoqk5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Obsidian, 1051, Late Winter===&lt;br /&gt;
I have decided to lay down my mantle as overseer of the fortress and instead focus more clearly on my role as miner and engraver.  I hope that my replacement will show great wisdom and creativity in shepherding our settlement to greatness!&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-9-groundhoginpit.png&amp;diff=39651</id>
		<title>File:RT-Bumster-9-groundhoginpit.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-9-groundhoginpit.png&amp;diff=39651"/>
		<updated>2008-03-25T09:41:33Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-8-aftermathofthemacaque.png&amp;diff=39650</id>
		<title>File:RT-Bumster-8-aftermathofthemacaque.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-8-aftermathofthemacaque.png&amp;diff=39650"/>
		<updated>2008-03-25T09:40:34Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-7-dwarveskilledbyspiders.png&amp;diff=39649</id>
		<title>File:RT-Bumster-7-dwarveskilledbyspiders.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-7-dwarveskilledbyspiders.png&amp;diff=39649"/>
		<updated>2008-03-25T09:39:54Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39642</id>
		<title>Bloodline:Rampageterror Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Rampageterror_Chapter_1&amp;diff=39642"/>
		<updated>2008-03-25T09:38:50Z</updated>

		<summary type="html">&lt;p&gt;Bumster: New page: =Year 1 - Bumster= ===1st Granite, 1051, Early Spring=== We have arrived at the site of our grand new home: Rampageterror!  Initial surveys reveal that we have settled in a land of great p...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Year 1 - Bumster=&lt;br /&gt;
===1st Granite, 1051, Early Spring===&lt;br /&gt;
We have arrived at the site of our grand new home: Rampageterror!&lt;br /&gt;
&lt;br /&gt;
Initial surveys reveal that we have settled in a land of great plenty!  Gold, hematite, opal, bituminous coal, copper and aluminium have all been spotted gleaming in the sides of the mountain.&lt;br /&gt;
&lt;br /&gt;
We have begun to bore into the side of one of the many mountains surrounding us through a hematite vein.  So begins our settlement!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-3-settlementspot.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3rd Granite, 1051, Early Spring===&lt;br /&gt;
Some ratmen have taken interest in our settlement.  we have decided to cautiously ignore them.&lt;br /&gt;
&lt;br /&gt;
===25th Granite, 1051, Early Spring===&lt;br /&gt;
we have almost completed relocation from our arrival site to the entrance of our new fortress.  We have begun to train our dogs to protect us.  However, the ratmen are becoming more and more bold.  While their intentions are still unclear, the dwarves are too afraid of them to retrieve our very valuable anvil.&lt;br /&gt;
&lt;br /&gt;
===2nd Slate, 1051, Mid-Spring===&lt;br /&gt;
One of our war dogs has snuck off and attacked the ratmen!  The poor dog was mangled by the sneaky fellows without thinning their ranks at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-4-deadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5th Slate, 1051, Mid-Spring===&lt;br /&gt;
Our second (and only living) war dog has also decided to attack the ratmen.  This time the creatures fled at the dog's approach.  One was too slow, and our dog pounced on it, tearing its arm from its body and then ripping the ratman's corpse in two.  However as the ratman breathed its last, a giant cave spider pounced from atop a nearby boulder, spraying a stream of webs onto the dog.  The spider then approached the helpless animal and tore a large chunk from it, leaving the dog to die as it retreated to enjoy its meal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-5-seconddeadwardog.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On a brighter note, the dog's sacrifice enabled our dwarves to finally retrieve the anvil!&lt;br /&gt;
&lt;br /&gt;
===12th Slate, 1051, Mid-Spring===&lt;br /&gt;
A troupe of rhesus macaques have descended on our campsite!  The dwarves are in a fluster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:RT-Bumster-6-rhesusmacaque.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===19th Slate, 1051, Mid-Spring===&lt;br /&gt;
The macaques have grown bold enough to begin to steal our supplies.  A copper pick was taken while the dwarves slept.  I have drafted our brawny woodcutter into the military and commanded her to guard the stockpiles.&lt;br /&gt;
&lt;br /&gt;
===20th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter has slain one macaque and sunk into a martial trance.  The macaques took this opportunity to rush the other dwarves and send them fleeing into the wilderness.  The woodcutter then awoke and began to kill the rest of the troupe.&lt;br /&gt;
&lt;br /&gt;
===24th Slate, 1051, Mid-Spring===&lt;br /&gt;
The woodcutter continues to chase and slaughter macaques as the rest of the dwarves remain scattered.  Some dwarves have strayed into the dangerous field of boulders where the giant spiders make their home.  Our mason and fisherdwarf have been killed by surprise spider attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img337.imageshack.us/img337/2719/7dwarveskilledbyspidersne8.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Slate, 1051, Mid-Spring===&lt;br /&gt;
The final macaque has been slain with a gigantic blow that sent it flying out of sight.  The woodcutter is now working on producing beds for the remaining dwarves to rest in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img523.imageshack.us/img523/3960/8aftermathofthemacaquevfi2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===17th Felsite, 1051, Late Spring===&lt;br /&gt;
The dwarves are adjusted to the loss of their two workmates.  Everyone has had to pick up new responsibilities to enable settlement to continue.  Rudimentary living quarters have been dug into the earth but a reliable source of food still eludes us.&lt;br /&gt;
&lt;br /&gt;
It has come to our attention that one of the spiders that has been such a danger to our pets and dwarves is none other than the great ancient Arrositat (Throwerchills).  It is our fervent hope that one day this legendary beast will meet its end on the point of a dwarven weapon.&lt;br /&gt;
&lt;br /&gt;
===1st Hematite, 1051, Early Summer===&lt;br /&gt;
Just as summer strikes we have finally discovered fertile land underground.  We are beginning immediate work to exploit the area.&lt;br /&gt;
&lt;br /&gt;
===14th Limestone, 1051, Early Autumn===&lt;br /&gt;
Work has progressed slowly, with all dwarves carrying a heavy load of duties.  However the settlement is on the verge of self-sufficiency, and we have made it through the scorching summer that caused all the small ponds around us to dry up completely!  &lt;br /&gt;
&lt;br /&gt;
A groundhog has fallen into one of the dried-up lakes which is unnerving the dwarves greatly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img523.imageshack.us/img523/8598/9groundhoginpiteo2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The autumn caravan has arrived.&lt;br /&gt;
&lt;br /&gt;
===10th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
We have failed to reach a deal with the caravan.  We had hoped to trade pipe opals for supplies, but the uncut opals are too bulky to be stored on the caravan.  The caravan will depart soon; perhaps next year we will be able to make better use of their time.&lt;br /&gt;
&lt;br /&gt;
The ratmen have discovered the site of our settlement and are once again peeping at us from behind boulders a small distance away.  The dwarves, as always, are spooked.  I will send our combat-hardened woodcutter to scare the ratmen away.&lt;br /&gt;
&lt;br /&gt;
===12th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Our soldier has made quick work of the ratmen, killing all three as they fled.  Life is once again peaceful in the settlement.&lt;br /&gt;
&lt;br /&gt;
I have requested the traders to return with crossbows and dogs, so that we may begin to increase our defensive capabilities in the face of this hostile landscape.&lt;br /&gt;
&lt;br /&gt;
===17th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
Construction has been completed on a stairway into the lair of the groundhog.  Our soldier once again returned to duty and put the beast out of its misery.  The staircase has been sealed with rhyolite.&lt;br /&gt;
&lt;br /&gt;
===20th Sandstone, 1051, Mid-Autumn===&lt;br /&gt;
The traders' representative has informed us that he has a great desire for blocks, bracelets, musical instruments, rings and footwear when he returns in the next year.&lt;br /&gt;
&lt;br /&gt;
===27th Timber, 1051, Late Autumn===&lt;br /&gt;
Preparations are beginning to move all the settlement's structures underground into our newly-excavated fortress.  Work has also begun on an exciting new project that will hopefully add some variety to our winter diet.&lt;br /&gt;
&lt;br /&gt;
===21st Moonstone, 1051, Early Winter===&lt;br /&gt;
A kobold thief has attempted to infiltrate our settlement.  He was intercepted by our military dwarf and fled with great alacrity.  Hopefully he'll spread the word not to bother us.&lt;br /&gt;
&lt;br /&gt;
===14th Obsidian, 1051, Late Winter===&lt;br /&gt;
Great success!  The project is now complete, and the fortress is equipped with an underground water supply that freezes over only briefly during winter.  As a backup there is a floodgate attached to a lever in case of unexpected overflow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img525.imageshack.us/img525/4029/10thewaterholejr6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:http://img246.imageshack.us/img246/9601/11thesupplytothewaterhoqk5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===28th Obsidian, 1051, Late Winter===&lt;br /&gt;
I have decided to lay down my mantle as overseer of the fortress and instead focus more clearly on my role as miner and engraver.  I hope that my replacement will show great wisdom and creativity in shepherding our settlement to greatness!&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-6-rhesusmacaque.jpg&amp;diff=39641</id>
		<title>File:RT-Bumster-6-rhesusmacaque.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-6-rhesusmacaque.jpg&amp;diff=39641"/>
		<updated>2008-03-25T09:38:40Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-5-seconddeadwardog.png&amp;diff=39640</id>
		<title>File:RT-Bumster-5-seconddeadwardog.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-5-seconddeadwardog.png&amp;diff=39640"/>
		<updated>2008-03-25T09:37:55Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-4-deadwardog.png&amp;diff=39639</id>
		<title>File:RT-Bumster-4-deadwardog.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-4-deadwardog.png&amp;diff=39639"/>
		<updated>2008-03-25T09:35:48Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-3-settlementspot.png&amp;diff=39638</id>
		<title>File:RT-Bumster-3-settlementspot.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-3-settlementspot.png&amp;diff=39638"/>
		<updated>2008-03-25T09:35:23Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-1-startlocation.png&amp;diff=39633</id>
		<title>File:RT-Bumster-1-startlocation.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-1-startlocation.png&amp;diff=39633"/>
		<updated>2008-03-25T08:12:54Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-2-settingout.png&amp;diff=39632</id>
		<title>File:RT-Bumster-2-settingout.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RT-Bumster-2-settingout.png&amp;diff=39632"/>
		<updated>2008-03-25T08:11:30Z</updated>

		<summary type="html">&lt;p&gt;Bumster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bumster</name></author>
	</entry>
</feed>