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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bunbun39</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-03T23:22:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Missing_features&amp;diff=290231</id>
		<title>Missing features</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Missing_features&amp;diff=290231"/>
		<updated>2023-02-07T02:49:36Z</updated>

		<summary type="html">&lt;p&gt;Bunbun39: correct me if I'm wrong about the relations-viewing being different in previous versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the '''missing features''' of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily. Some of these were removed due to time constraints and are intended to be brought back in the future. {{cite forum|169696.msg8442542#msg8442542}}&lt;br /&gt;
&lt;br /&gt;
==Missing gameplay features==&lt;br /&gt;
*Locations can't be disbanded once they have been created.&lt;br /&gt;
*Workshops can't be restricted to a certain skill level or labor ([[DF2014:Manager#Workshop_profiles|Workshop profiles]]).&lt;br /&gt;
*Labor priorities are not available (aside from prioritizing certain tiles when [[mining]] or [[smoothing]]).&lt;br /&gt;
*No mass designation of buildings to mark them as to be removed.&lt;br /&gt;
*No mass removal of building construction tiles.&lt;br /&gt;
*Burrows are only designable on a layer-by-layer basis. Painting over multiple layers only saves the one you first clicked.&lt;br /&gt;
*Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.&lt;br /&gt;
*[[Civilian alert]]s are not available.&lt;br /&gt;
*Characters cited among your dwarves' relationships cannot be examined if they're not on the map (i.e. [[deity|gods]]).&lt;br /&gt;
*[[Ammo]] types are automatically selected by ranged weapon users and cannot be assigned.&lt;br /&gt;
&lt;br /&gt;
==Missing UI features==&lt;br /&gt;
*Logs aren't accessible after closing them. There is no combat log available when clicking a creature.&lt;br /&gt;
*No [[health screen]] with an overview of dwarf and livestock health.&lt;br /&gt;
*[[Notes]] cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed.&lt;br /&gt;
*There is no UI to visualize [[trade depot]] accessibility.&lt;br /&gt;
&lt;br /&gt;
==Other missing features==&lt;br /&gt;
*[[Adventure]] mode is missing, for now.&lt;br /&gt;
*The [[object testing arena]] is missing for now, but will come in the next update!&lt;br /&gt;
*It is no longer possible to export [[Legends]] content to view in other programs.&lt;br /&gt;
*The map cannot be viewed in [[Legends]] mode. This also leaves Civilizations without icons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:game]]&lt;/div&gt;</summary>
		<author><name>Bunbun39</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Appraiser&amp;diff=290230</id>
		<title>Appraiser</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Appraiser&amp;diff=290230"/>
		<updated>2023-02-07T01:24:11Z</updated>

		<summary type="html">&lt;p&gt;Bunbun39: changes brought by v50; that i've noticed, at least, with some confirmation on the site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 5:0&lt;br /&gt;
| skill      = Appraiser&lt;br /&gt;
| specialty  = [[Trader]]&lt;br /&gt;
| profession = [[Administrator]]&lt;br /&gt;
| job name   = Admin/Noble&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Value items at [[Depot]]&lt;br /&gt;
* Value items in the fortress&lt;br /&gt;
* Track wealth and trade info&lt;br /&gt;
| attributes =&lt;br /&gt;
* Analytical Ability&lt;br /&gt;
* Memory&lt;br /&gt;
* Intuition&lt;br /&gt;
}}&lt;br /&gt;
The '''appraiser''' [[skill]] relates to [[trading]] and item [[value]] estimation. In order to see your fortress' monetary value estimates in the {{k|z}}-[[status]] menu, as well as any individual item values from your [[Record keeper|stockpile records]], your [[broker]] must be at least a [[Skill#Skill level names|Novice]] (level 1) appraiser. (Note that this is not necessary for the display of item [[quality]], which can always be seen via the indicators bracketing the item names.)&lt;br /&gt;
&lt;br /&gt;
The Trade [[Depot]]'s current operator gains [[experience]] in the appraiser skill the first time the trading screen is opened for each caravan visit, but the item valuations in the [[trade depot]] are determined by your broker's appraiser skill, not the current Trade Depot operator's. (You can, however, reassign the position of broker to your fortress representative to display item values at the depot.) Appraiser has no associated assignable [[labor]]s. &lt;br /&gt;
&lt;br /&gt;
A good way to train another dwarf is to assign them as broker, make them go to the trade depot and {{k|t}}rade, then exit and assign the &amp;quot;main&amp;quot; broker again and make them do the actual trading. This is a very effective way of training the skill, as simply opening the trade interface will instantly turn a completely inexperienced dwarf into a Skilled appraiser (level 4), in the case of dwarf merchants. Don't expect the same gain when trading with [[Elf|elves]], as they bring far fewer goods.&lt;br /&gt;
&lt;br /&gt;
(Note: Each of your broker's successes/failures is recorded in the world log and on the dwarf [[thoughts and preferences]] screen, and can be reflected in any later [[engraving]]s in your fortress. To avoid this, use a special [[burrow]] for your depot and broker to isolate it.)&lt;br /&gt;
&lt;br /&gt;
=== Changes with v50.01 ===&lt;br /&gt;
&lt;br /&gt;
v50 of Dwarf Fortress has made the Appraiser skill impact the '''precision''' of your value estimations, even outside of trading; with only middling Appraisers (or worse), the listed value of your items will be rounded to one significant figure, and the rounding will be rather erratic depending on the type of item. For better or for worse, this tends to round the value of items up, sometimes to an insane degree. Of course, since you host all trades you engage in, the [[merchants]] will have no choice but to accept that your 140-dwarfbuck [[gems]] are actually 1000 dwarfbucks apiece, for example. On the other hand, [[megabeasts]] will accept your marked-up valuations as well.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Category|Noble Skills}}&lt;/div&gt;</summary>
		<author><name>Bunbun39</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Missing_features&amp;diff=290229</id>
		<title>Missing features</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Missing_features&amp;diff=290229"/>
		<updated>2023-02-07T01:05:08Z</updated>

		<summary type="html">&lt;p&gt;Bunbun39: /* Other missing features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the '''missing features''' of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily. Some of these were removed due to time constraints and are intended to be brought back in the future. {{cite forum|169696.msg8442542#msg8442542}}&lt;br /&gt;
&lt;br /&gt;
==Missing gameplay features==&lt;br /&gt;
*Locations can't be disbanded once they have been created.&lt;br /&gt;
*Workshops can't be restricted to a certain skill level or labor ([[DF2014:Manager#Workshop_profiles|Workshop profiles]]).&lt;br /&gt;
*Labor priorities are not available (aside from prioritizing certain tiles when [[mining]] or [[smoothing]]).&lt;br /&gt;
*No mass designation of buildings to mark them as to be removed.&lt;br /&gt;
*No mass removal of building construction tiles.&lt;br /&gt;
*Burrows are only designable on a layer-by-layer basis. Painting over multiple layers only saves the one you first clicked.&lt;br /&gt;
*Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.&lt;br /&gt;
*[[Civilian alert]]s are not available.&lt;br /&gt;
*[[Ammo]] types are automatically selected by ranged weapon users and cannot be assigned.&lt;br /&gt;
&lt;br /&gt;
==Missing UI features==&lt;br /&gt;
*Logs aren't accessible after closing them. There is no combat log available when clicking a creature.&lt;br /&gt;
*No [[health screen]] with an overview of dwarf and livestock health.&lt;br /&gt;
*[[Notes]] cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed.&lt;br /&gt;
*There is no UI to visualize [[trade depot]] accessibility.&lt;br /&gt;
&lt;br /&gt;
==Other missing features==&lt;br /&gt;
*[[Adventure]] mode is missing, for now.&lt;br /&gt;
*It is no longer possible to export [[Legends]] content to view in other programs.&lt;br /&gt;
*The map cannot be viewed in [[Legends]] mode. This also leaves Civilizations without icons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:game]]&lt;/div&gt;</summary>
		<author><name>Bunbun39</name></author>
	</entry>
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