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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CEHA</id>
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	<updated>2026-06-14T02:44:36Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Command_line&amp;diff=223389</id>
		<title>Command line</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Command_line&amp;diff=223389"/>
		<updated>2016-02-15T10:43:34Z</updated>

		<summary type="html">&lt;p&gt;CEHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ''command line'' is used for [[World generation|generating worlds]] quickly from the [http://en.wikipedia.org/wiki/Command_Prompt Command Prompt] in Windows or a [http://en.wikipedia.org/wiki/Unix_shell terminal window] in Linux. Here is the text from command_line.txt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
See readme.txt for the license.&lt;br /&gt;
See release_notes.txt for information on handling saves and a brief writeup on the changes for this version.&lt;br /&gt;
See file_changes.txt for new init/interface information.&lt;br /&gt;
See command_line.txt for information on world generation from command lines.&lt;br /&gt;
Go to http://www.bay12games.com/dwarves/faq.html for Frequently Asked Questions and their answers.&lt;br /&gt;
Go to http://www.bay12games.com/dwarves/dev_now.html to see a full list of changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Command Line Options&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress currently offers one command line option, a world generator, suggested by genmac.&lt;br /&gt;
You can use it as follows:&lt;br /&gt;
&lt;br /&gt;
FORMAT:	dwarfort.exe -gen &amp;lt;id number&amp;gt; &amp;lt;seed&amp;gt; &amp;lt;world gen param title&amp;gt;&lt;br /&gt;
EXAMPLE:	dwarfort.exe -gen 1 3498 STANDARD&lt;br /&gt;
EXAMPLE:	dwarfort.exe -gen 2 RANDOM CUSTOM6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will open a silent, introless dwarf fortress, generate a world with the given id number and seed,&lt;br /&gt;
 export the region files and a picture, and finally quit.  The window remains open so you can see&lt;br /&gt;
 what's going on.  You can still abort world generation while it is running.  If you attempt to create&lt;br /&gt;
 a world number that already exists, it will abort immediately.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On Linux, make sure to rename the '''df''' shell script to something else before putting it in your path, since a '''df''' command already exists and replacing it with the dwarf fortress launcher script could mess up your system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To generate '''32767''' maps on Windows create file &amp;quot;generete.bat&amp;quot; in game folder with this content and run.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
:loop&lt;br /&gt;
&amp;quot;Dwarf Fortress.exe&amp;quot; -gen %RANDOM% RANDOM &amp;quot;SMALL REGION&amp;quot;&lt;br /&gt;
goto loop&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>CEHA</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Command_line&amp;diff=223388</id>
		<title>Command line</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Command_line&amp;diff=223388"/>
		<updated>2016-02-15T10:40:18Z</updated>

		<summary type="html">&lt;p&gt;CEHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ''command line'' is used for [[World generation|generating worlds]] quickly from the [http://en.wikipedia.org/wiki/Command_Prompt Command Prompt] in Windows or a [http://en.wikipedia.org/wiki/Unix_shell terminal window] in Linux. Here is the text from command_line.txt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
See readme.txt for the license.&lt;br /&gt;
See release_notes.txt for information on handling saves and a brief writeup on the changes for this version.&lt;br /&gt;
See file_changes.txt for new init/interface information.&lt;br /&gt;
See command_line.txt for information on world generation from command lines.&lt;br /&gt;
Go to http://www.bay12games.com/dwarves/faq.html for Frequently Asked Questions and their answers.&lt;br /&gt;
Go to http://www.bay12games.com/dwarves/dev_now.html to see a full list of changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Command Line Options&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress currently offers one command line option, a world generator, suggested by genmac.&lt;br /&gt;
You can use it as follows:&lt;br /&gt;
&lt;br /&gt;
FORMAT:	dwarfort.exe -gen &amp;lt;id number&amp;gt; &amp;lt;seed&amp;gt; &amp;lt;world gen param title&amp;gt;&lt;br /&gt;
EXAMPLE:	dwarfort.exe -gen 1 3498 STANDARD&lt;br /&gt;
EXAMPLE:	dwarfort.exe -gen 2 RANDOM CUSTOM6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will open a silent, introless dwarf fortress, generate a world with the given id number and seed,&lt;br /&gt;
 export the region files and a picture, and finally quit.  The window remains open so you can see&lt;br /&gt;
 what's going on.  You can still abort world generation while it is running.  If you attempt to create&lt;br /&gt;
 a world number that already exists, it will abort immediately.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On Linux, make sure to rename the '''df''' shell script to something else before putting it in your path, since a '''df''' command already exists and replacing it with the dwarf fortress launcher script could mess up your system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
To generate '''32767''' maps on Windows create file &amp;quot;generete.bat&amp;quot; in game folder with this content and run.&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
:loop&lt;br /&gt;
&amp;quot;Dwarf Fortress.exe&amp;quot; -gen %RANDOM% RANDOM &amp;quot;SMALL REGION&amp;quot;&lt;br /&gt;
goto loop&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>CEHA</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Command_line&amp;diff=223387</id>
		<title>Command line</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Command_line&amp;diff=223387"/>
		<updated>2016-02-15T10:39:04Z</updated>

		<summary type="html">&lt;p&gt;CEHA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ''command line'' is used for [[World generation|generating worlds]] quickly from the [http://en.wikipedia.org/wiki/Command_Prompt Command Prompt] in Windows or a [http://en.wikipedia.org/wiki/Unix_shell terminal window] in Linux. Here is the text from command_line.txt:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
See readme.txt for the license.&lt;br /&gt;
See release_notes.txt for information on handling saves and a brief writeup on the changes for this version.&lt;br /&gt;
See file_changes.txt for new init/interface information.&lt;br /&gt;
See command_line.txt for information on world generation from command lines.&lt;br /&gt;
Go to http://www.bay12games.com/dwarves/faq.html for Frequently Asked Questions and their answers.&lt;br /&gt;
Go to http://www.bay12games.com/dwarves/dev_now.html to see a full list of changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress Command Line Options&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress currently offers one command line option, a world generator, suggested by genmac.&lt;br /&gt;
You can use it as follows:&lt;br /&gt;
&lt;br /&gt;
FORMAT:	dwarfort.exe -gen &amp;lt;id number&amp;gt; &amp;lt;seed&amp;gt; &amp;lt;world gen param title&amp;gt;&lt;br /&gt;
EXAMPLE:	dwarfort.exe -gen 1 3498 STANDARD&lt;br /&gt;
EXAMPLE:	dwarfort.exe -gen 2 RANDOM CUSTOM6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will open a silent, introless dwarf fortress, generate a world with the given id number and seed,&lt;br /&gt;
 export the region files and a picture, and finally quit.  The window remains open so you can see&lt;br /&gt;
 what's going on.  You can still abort world generation while it is running.  If you attempt to create&lt;br /&gt;
 a world number that already exists, it will abort immediately.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On Linux, make sure to rename the '''df''' shell script to something else before putting it in your path, since a '''df''' command already exists and replacing it with the dwarf fortress launcher script could mess up your system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
To generate '''32767''' maps on Windows create file &amp;quot;generete.bat&amp;quot; in game folder with this content and run.&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
'':loop&lt;br /&gt;
&amp;quot;Dwarf Fortress.exe&amp;quot; -gen %RANDOM% RANDOM &amp;quot;SMALL REGION&amp;quot;&lt;br /&gt;
goto loop''&lt;br /&gt;
--------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>CEHA</name></author>
	</entry>
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