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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ceyboard</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ceyboard"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Ceyboard"/>
	<updated>2026-06-18T21:29:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sloth_bear_man&amp;diff=303459</id>
		<title>Sloth bear man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sloth_bear_man&amp;diff=303459"/>
		<updated>2024-09-11T12:14:30Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: Added note about alcohol drinking behavior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=sloth_bear_man_sprite.png&lt;br /&gt;
|portrait=sloth_bear_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Sloth bear men''' are [[animal people]] versions of the [[sloth bear]] who can be found in [[savage]] [[tropical]] [[forest]]s. They spawn in groups of 1-5 individuals and are generally content to keep to themselves, but may fight back if provoked. In terms of size, they are a little larger than the average [[human]]. They also possess the {{token|CURIOUSBEAST_GUZZLER}} [[creature token]], which means that they will wander towards exposed stockpiles of alcohol and drink it. Be careful, they can drink entire barrels in an instant!&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] sloth bear men for their ''large floppy ears''.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Certain powerful human nobles take great offense at engravings depicting them as sloth bear men.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = gäzot uvel udos | elvish = timeba atha onino | goblin = ongo ron ngorûg | human = thruque rorec abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Arctic&amp;diff=298980</id>
		<title>Arctic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Arctic&amp;diff=298980"/>
		<updated>2024-04-07T20:25:17Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: Migrated without edit, no need for further modification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
'''Arctic''' can refer to:&lt;br /&gt;
*[[Biome]]s:&lt;br /&gt;
*:[[Glacier]]&lt;br /&gt;
*:[[Tundra]]&lt;br /&gt;
*:[[Arctic ocean]]&lt;br /&gt;
*A [[climate#Freezing|freezing]] climate&lt;br /&gt;
{{disambig}}&lt;br /&gt;
[[ru:Arctic]]&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Display_furniture&amp;diff=298966</id>
		<title>Display furniture</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Display_furniture&amp;diff=298966"/>
		<updated>2024-04-05T01:03:50Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;unique1&amp;quot; style=&amp;quot;margin-right:295px;&amp;quot;&amp;gt;{{av}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;unique2&amp;quot; style=&amp;quot;float:right; margin-top:-111px;&amp;quot;&amp;gt;&lt;br /&gt;
{{V50_furniture&lt;br /&gt;
|graphic=[[File:Pedestal_Premium.png]]&lt;br /&gt;
|name=Pedestal&lt;br /&gt;
|tile=ï&lt;br /&gt;
|wood=y&lt;br /&gt;
|stonecarve=y&lt;br /&gt;
|glass=y&lt;br /&gt;
|metalcraft=y&lt;br /&gt;
|rooms=&lt;br /&gt;
[[Museum]]&lt;br /&gt;
|value=10&lt;br /&gt;
|size=500}}{{clear}}&lt;br /&gt;
{{V50_furniture&lt;br /&gt;
|graphic=[[File:Display_Case_Premium.png]]&lt;br /&gt;
|name=Display case&lt;br /&gt;
|tile=π	|col=0:6:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|rooms=&lt;br /&gt;
[[Museum]]&lt;br /&gt;
|value=10&lt;br /&gt;
|size=1,000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
A piece of '''display [[furniture]]''' can be used to display other items. There are two available types of display furniture, pedestals and display cases.&lt;br /&gt;
&lt;br /&gt;
Pedestals are created from [[wood]], [[stone]], [[glass]], or [[metal]] at a [[carpenter's workshop]], [[stoneworker's workshop]], [[glass furnace]], or [[forge]], respectively; while wood, stone, and glass only require 1 material to craft, metal requires 2 bars. Being tools, they are listed at a forge under &amp;quot;Other Objects&amp;quot; rather than &amp;quot;Furniture&amp;quot;, and a metal pedestal is made using [[metalcrafting]], not [[blacksmithing]].&lt;br /&gt;
&lt;br /&gt;
Display cases are created from a [[log]] and a [[window]] at a [[carpenter's workshop]]. The window used to create the display case does not affect it in any way; a ☼display case☼ made with a ☼crystal glass window☼ is worth as much as a ☼display case☼ made with a -green glass window-, and the window used is not mentioned in any context. &lt;br /&gt;
&lt;br /&gt;
Other than the above-mentioned creation processes, their visual appearances and the fact that display cases are twice as large as pedestals (and thus, twice as heavy as a pedestal made out of the same material), pedestals and display furniture are completely identical, their behavior determined entirely by the [[DF2014:Tool token#TOOL_USE|DISPLAY_OBJECT]] tool use.&lt;br /&gt;
&lt;br /&gt;
In the {{k|b}}uilding menu, they are listed in display {{k|F}}urniture. Once built, display furniture can be examined with {{k|q}} and the display item(s) can be selected with {{k|d}}. The selection menu displays a list of all categories of items that can be displayed on the furniture. Highlighting one of the categories lists the items of that type that are available, and highlighting an item shows its description and location at the bottom of the screen. Pressing {{k|Enter}} designates an item to be put on it, which will be done by [[Hauling#Item_hauling|item haulers]]. A [[museum]] can be created from built display furniture using {{k|q|r}}.&lt;br /&gt;
&lt;br /&gt;
Dwarves will admire both the display furniture and the item on display, giving them happy thoughts.  A dwarf must stand in or pass through the actual tile containing the display furniture in order to admire it; they cannot do so from a distance.  This unfortunately leaves your artifacts on display vulnerable to sticky-fingered [[Villain|villains]]. If the only objective is to increase the value of a location, however (for example, to instantly turn a meeting place into a grand guildhall), the object can be locked away, such as by vertical grates or bars.&lt;br /&gt;
&lt;br /&gt;
Display furniture are [[stockpile]]d as furniture, under &amp;quot;Other Large Tools&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In [[adventurer mode]], pedestals can be found in many generated sites, sometimes alongside display cases. It is possible to place an item on a pedestal by standing next to (or on) it and {{k|p}}utting the item onto the pedestal. Likewise, it is possible to remove an item from a pedestal by standing on the same tile as it and {{k|g}}etting it. These actions will be seen by NPCs as, respectively placing or taking the item from the site, though they only care if the item is an [[artifact]].&lt;br /&gt;
&amp;lt;gallery mode=packed widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:Room 232 of the Louvre display case 4-P7160410.JPG|Room 232 of the Louvre, a human museum.&lt;br /&gt;
File:pedestal_preview.png|Can hold - not one - but ''three'' containers of alcohol.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Gamedata|title=Pedestal raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}}}&lt;br /&gt;
{{Gamedata|title=Display case raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Category|Furniture}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Display_furniture&amp;diff=298965</id>
		<title>Display furniture</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Display_furniture&amp;diff=298965"/>
		<updated>2024-04-05T00:56:54Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: flavor text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;unique1&amp;quot; style=&amp;quot;margin-right:295px;&amp;quot;&amp;gt;{{av}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;unique2&amp;quot; style=&amp;quot;float:right; margin-top:-111px;&amp;quot;&amp;gt;&lt;br /&gt;
{{V50_furniture&lt;br /&gt;
|graphic=[[File:Pedestal_Premium.png]]&lt;br /&gt;
|name=Pedestal&lt;br /&gt;
|tile=ï&lt;br /&gt;
|wood=y&lt;br /&gt;
|stonecarve=y&lt;br /&gt;
|glass=y&lt;br /&gt;
|metalcraft=y&lt;br /&gt;
|rooms=&lt;br /&gt;
[[Museum]]&lt;br /&gt;
|value=10&lt;br /&gt;
|size=500}}{{clear}}&lt;br /&gt;
{{V50_furniture&lt;br /&gt;
|graphic=[[File:Display_Case_Premium.png]]&lt;br /&gt;
|name=Display case&lt;br /&gt;
|tile=π	|col=0:6:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|rooms=&lt;br /&gt;
[[Museum]]&lt;br /&gt;
|value=10&lt;br /&gt;
|size=1,000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
A piece of '''display [[furniture]]''' can be used to display other items. There are two available types of display furniture, pedestals and display cases.&lt;br /&gt;
&lt;br /&gt;
Pedestals are created from [[wood]], [[stone]], [[glass]], or [[metal]] at a [[carpenter's workshop]], [[stoneworker's workshop]], [[glass furnace]], or [[forge]], respectively; while wood, stone, and glass only require 1 material to craft, metal requires 2 bars. Being tools, they are listed at a forge under &amp;quot;Other Objects&amp;quot; rather than &amp;quot;Furniture&amp;quot;, and a metal pedestal is made using [[metalcrafting]], not [[blacksmithing]].&lt;br /&gt;
&lt;br /&gt;
Display cases are created from a [[log]] and a [[window]] at a [[carpenter's workshop]]. The window used to create the display case does not affect it in any way; a ☼display case☼ made with a ☼crystal glass window☼ is worth as much as a ☼display case☼ made with a -green glass window-, and the window used is not mentioned in any context. &lt;br /&gt;
&lt;br /&gt;
Other than the above-mentioned creation processes, their visual appearances and the fact that display cases are twice as large as pedestals (and thus, twice as heavy as a pedestal made out of the same material), pedestals and display furniture are completely identical, their behavior determined entirely by the [[DF2014:Tool token#TOOL_USE|DISPLAY_OBJECT]] tool use.&lt;br /&gt;
&lt;br /&gt;
In the {{k|b}}uilding menu, they are listed in display {{k|F}}urniture. Once built, display furniture can be examined with {{k|q}} and the display item(s) can be selected with {{k|d}}. The selection menu displays a list of all categories of items that can be displayed on the furniture. Highlighting one of the categories lists the items of that type that are available, and highlighting an item shows its description and location at the bottom of the screen. Pressing {{k|Enter}} designates an item to be put on it, which will be done by [[Hauling#Item_hauling|item haulers]]. A [[museum]] can be created from built display furniture using {{k|q|r}}.&lt;br /&gt;
&lt;br /&gt;
Dwarves will admire both the display furniture and the item on display, giving them happy thoughts.  A dwarf must stand in or pass through the actual tile containing the display furniture in order to admire it; they cannot do so from a distance.  This unfortunately leaves your artifacts on display vulnerable to sticky-fingered [[Villain|villains]]. If the only objective is to increase the value of a location, however (for example, to instantly turn a meeting place into a grand guildhall), the object can be locked away, such as by vertical grates or bars.&lt;br /&gt;
&lt;br /&gt;
Display furniture are [[stockpile]]d as furniture, under &amp;quot;Other Large Tools&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In [[adventurer mode]], pedestals can be found in many generated sites, sometimes alongside display cases. It is possible to place an item on a pedestal by standing next to (or on) it and {{k|p}}utting the item onto the pedestal. Likewise, it is possible to remove an item from a pedestal by standing on the same tile as it and {{k|g}}etting it. These actions will be seen by NPCs as, respectively placing or taking the item from the site, though they only care if the item is an [[artifact]].&lt;br /&gt;
&amp;lt;gallery mode=packed widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:Room 232 of the Louvre display case 4-P7160410.JPG|Room 232 of the Louvre, a human museum &lt;br /&gt;
File:pedestal_preview.png|Can hold - not one - but ''three'' containers of alcohol.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Gamedata|title=Pedestal raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}}}&lt;br /&gt;
{{Gamedata|title=Display case raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Category|Furniture}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Plump_helmet_man&amp;diff=298445</id>
		<title>Plump helmet man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Plump_helmet_man&amp;diff=298445"/>
		<updated>2024-03-11T21:03:33Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: Added some info about their properties, extrapolated from their raws.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=plump_helmet_man_sprites.png&lt;br /&gt;
|vary=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=item&lt;br /&gt;
|item=Plump helmet man plump helmet man tissue&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Plump helmet men''' are humanoid, intelligent versions of [[plump helmet]]s who can be found at the second and third layers of the [[caverns]]. These [[construct creature]]s are nearly as heavy as [[dwarf|dwarves]] and spawn in groups of 3-5 individuals who meander about aimlessly. They are non-hostile and generally harmless, and if confronted in combat, are easily dispatched by the average dwarf, as their boneless mushroom composition is very fragile to damage. However, uncivilized plump helmet men can easily get into fights with both cats and dogs, so be careful if your fortress has a lot of pets.&lt;br /&gt;
&lt;br /&gt;
Plump helmet men are featureless - they have no mouth, nose, ears or eyes, though they can still see through {{token|EXTRAVISION|c}}. They are composed of fungal material called 'plump helmet man tissue' which is, according to the raws, edible, though plump helmet men cannot be [[butcher]]ed or eaten due to being intelligent beings. Due to ''Dwarf Fortress''' item naming system, they turn into &amp;quot;Plump helmet man plump helmet man tissue&amp;quot; when they die. While generally fragile, they are also remarkably resistant to [[fire]] and [[magma]] - Dwarven Science Experiments have shown that they can live for several seasons while submerged in 7/7 magma (while on fire). Additionally, they possess the {{token|NO_THOUGHT_CENTER_FOR_MOVEMENT|c}} token, which means that they can be stabbed in the head and survive (providing the injury doesn't kill them in a different way), and possess the {{token|SWIMS_INNATE|c}} token, which means that they can swim perfectly without needing the [[swimmer]] skill. &lt;br /&gt;
&lt;br /&gt;
Plump helmet men are similar to [[savage]] [[animal people]] in that they can join [[civilization]]s, normally being found in dwarven factions where they'll become full-fledged citizens. Plump helmet men are playable in [[adventurer mode]], but come with one major disadvantage compared to other races; they cannot [[Talking|speak]] (they lack the {{token|CAN_SPEAK|c}} token, evident by them having no mouths), meaning they can't receive quests, trade or hire companions, among other things, which severely limits their ability to interact with others. Going on a murderous rampage as a purple mushroom man is still fair game, though, provided you keep their relative fragility in mind.&lt;br /&gt;
&lt;br /&gt;
Unlike most creatures, plump helmet men can't be spawned in the [[object testing arena]], as they possess the {{token|ARENA_RESTRICTED|c}} token.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] plump helmet men for their ''similarity with food''.&lt;br /&gt;
[[File:plump_helmet_men.jpg|thumb|300px|center|Sometimes get made fun of because they're purple.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by kruggsmash''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Plump helmet men are known for their clever jokes and games, as well as their innocent, almost childlike nature. This has led to them being universally beloved by all sentient creatures of the world, as well as dwarves, who find them both sweeter and more succulent than the farm-grown variety. For years, dwarves have been trying to find a way to brew these majestic creatures alive, but the scientific effort has been frustrated by the tendency of dwarven brewers to pounce on any plump helmet man they see and eat their way through the still-living myconid in an orgy of mushroom juice and drool.&lt;br /&gt;
&lt;br /&gt;
However, beneath the dumb exterior, they have a darker side. They are secretly geniuses, who strive constantly to escape.&lt;br /&gt;
&lt;br /&gt;
[[Intelligent_undead|Intelligent undead]] warrior from far away land often tells story about plump helmet men. Said group of plump helmet men usually lives in surface forest or underground, near a lake surrounded by ash. They are known to be legendary strikers.&lt;br /&gt;
&lt;br /&gt;
(Source: [[Main:Dwarf_Fortress_webcomics#The_Littlest_Cheesemaker|The Littlest Cheesemaker]])&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ceyboard&amp;diff=298444</id>
		<title>User:Ceyboard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ceyboard&amp;diff=298444"/>
		<updated>2024-03-11T20:35:46Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! My name is Ceyboard, and I've been playing Dwarf Fortress since a little after the v0.50 Steam release (December 2022), and as of January 8th, 2024, I have 1,071 hours in the game. I've made some minor edits on some migrated articles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:My first FB!.png|thumb|My first FB, Ummu! (How the time flies)]]&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ceyboard&amp;diff=296828</id>
		<title>User:Ceyboard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ceyboard&amp;diff=296828"/>
		<updated>2024-01-09T02:44:34Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: minor typo and some additional stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! My name is Ceyboard, and I've been playing Dwarf Fortress since a little after the v0.50 Steam release (January 2023), and as of January 8th, 2024, I have 1,071 hours in the game. I've made some minor edits on some migrated articles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:My first FB!.png|thumb|My first FB, Ummu! (How the time flies)]]&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ceyboard&amp;diff=296827</id>
		<title>User:Ceyboard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ceyboard&amp;diff=296827"/>
		<updated>2024-01-09T02:41:44Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: Adding some flair to my profile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! My name is Ceyboard, and I've been playing Dwarf Fortress since a little after the v0.50 Steam release (January 2023). I've made some minor edits on some migrated articles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:My first FB!.png|thumb|My first FB! (How the time flies]]&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:My_first_FB!.png&amp;diff=296826</id>
		<title>File:My first FB!.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:My_first_FB!.png&amp;diff=296826"/>
		<updated>2024-01-09T02:41:03Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of my first encounter with a forgotten beast in my first long-term fort, January 8th, 2023.&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_cave_spider&amp;diff=296825</id>
		<title>Giant cave spider</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_cave_spider&amp;diff=296825"/>
		<updated>2024-01-09T02:16:40Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: Changed instances of poison to venom/envenomated, where appropriate. Not sure if venom, technically speaking, becomes poison when entering a bloodstream. (Any toxicologists editing here to confirm?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_cave_spider_sprites.png&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|meat=19&lt;br /&gt;
|fat=18&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|skin=chitin&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Giant cave spiders''' (also known as GCS) are large and extremely dangerous [[creature]]s who inhabit the deeper layers of [[cavern]]s. They are far different from your regular [[cave spider]]s; those are just treats for your [[cat]]. Giant cave spiders are as big as [[grizzly bear]]s and will make treats ''of'' cats, [[dwarves]], and the occasional careless adventurer. &lt;br /&gt;
&lt;br /&gt;
You can find giant cave spiders in, obviously, [[cave]]s, caverns and most underground areas. They are '''the''' most dangerous creature in the caverns, excluding some [[forgotten beast]]s, as they [[No Pain|feel no pain]], [[No Stun|cannot be stunned]], can [[syndrome|envenomate]] creatures and have the ability to shoot [[web]]bing to ensnare their prey, with a range of 5 squares. If you see a giant cave spider in [[adventurer mode]], an announcement, &amp;quot;You've spotted a Giant Cave Spider!&amp;quot;, will appear.&lt;br /&gt;
&lt;br /&gt;
Giant cave spiders are not a rarity, with dozens present in the underground caverns, deep below the surface. They can be extremely hard to kill. They do not pose a big threat to a fortress when undisturbed, but when a dwarf ''does'' disturb one, [[Armok]] bless the soul of the unlucky dwarf. On occasion, however, a lucky dwarf might pound one to death within a few attacks by punching its skull into its brain, which can be a godsend after an unfortunate cavern breaching exercise.&lt;br /&gt;
&lt;br /&gt;
Webs are quite useful when they aren't being used in an attack against you. Giant cave spider [[silk]] is worth twice as much as plant-derived textile and, given the [[silk farming|proper setup]] and victims, can be produced in endless amounts. Giant cave spiders are [[building destroyer]]s and will topple [[wood]]en [[furniture]] on sight.&lt;br /&gt;
&lt;br /&gt;
Giant cave spiders give live birth and do not lay eggs, contrary to what one may expect. They also can't be gelded.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant cave spiders for their ''mystery''.&lt;br /&gt;
&lt;br /&gt;
==Fighting==&lt;br /&gt;
Giant cave spiders fight by throwing impressively large amounts of web at their enemies and biting them. Once an enemy is webbed, they are left immobilized for several moments, leaving them completely open to attack. Because the AI prioritizes attacks to the head if there is a good chance to hit, the spider will proceed to bite the victim on the head, which is generally fatal to dwarves or other similarly-sized creatures.&lt;br /&gt;
&lt;br /&gt;
Giant cave spider venom appears to be a neurotoxin which causes progressive [[syndrome|paralysis]] and is usually fatal due to suffocation as the victim's diaphragm succumbs and ceases to function. The venom's effects set in relatively quickly, with complete paralysis after 720 seconds (10 [[time|time units]]). Larger dwarfs will sometimes recover from this and resume breathing, assuming they are only bitten once. If not, death usually occurs after 1300 seconds (19 time units). In terms of Fortress mode, and depending on the speed of the victim, the venom will paralyze an infected dwarf within two steps and cause death by suffocation soon after.&lt;br /&gt;
&lt;br /&gt;
Giant cave spider venom is only deadly on relatively small (read: dwarf-sized) creatures. It only tends to induce mild paralysis of members of large creatures such as giants, meaning a giant cave spider cannot typically kill large creatures. However, it will incapacitate and exhaust them very well.&lt;br /&gt;
&lt;br /&gt;
In older versions, a lone giant cave spider could take on and fight equally with all of the [[semi-megabeast]]s and most of the [[megabeast]]s (with the notable exception of [[dragon]]s, due to [[Dragonfire|!!giant cave spider!!]] syndrome). They couldn't kill them, but not even a [[bronze colossus]] is immune to webs. They were ''more'' dangerous than [[cave dragon]]s and the only thing in the caverns that could reliably win against them was a forgotten beast with webs or ranged attack. However, as of the latest version, a [[cyclops]] or an [[ettin]] will reliably kill a GCS one-on-one. &lt;br /&gt;
&lt;br /&gt;
==Killing a GCS==&lt;br /&gt;
The web attack of a giant cave spider not only covers a wide area but also has a very short cooldown period, and as such, the creature is easily able to spam it and is able to take out entire [[squad]]s with little trouble, making melee combat extremely risky. Ranged combat with [[crossbow]]s is much safer in comparison, as marksdwarves can out-range a cave spider's web, though this does not make it flawless; marksdwarves have the tendency to charge at their foes (and as such, right into the webs) while the giant cave spider can quickly charge at them itself, plus their large size means they can usually shrug off multiple bolts before going down. The safest method to attack a giant cave spider is either to ambush it in a chokepoint (where your dwarves may get to hit it before it can web all of them), by firing bolts through [[fortification]]s or by shooting it while it is distracted fighting something else (such as your unlucky melee squad). Pray your squads do not waste time attacking the spider's limbs and go straight for the head, before the spider does the same to them.&lt;br /&gt;
&lt;br /&gt;
Due to giant cave spiders only attacking the head of a webbed dwarf, a few dwarves armored with [[steel]] helmets should be a match for a lone GCS. The coding for all creatures sets headshots as the number one priority if possible, and the web ensures that a headshot is indeed always possible. You may want to avoid using untrained dwarves for this, though, because the spider will still counterattack if the dwarf misses, potentially landing a blow on an unprotected area of the dwarf. One way to minimize this problem is to make the dwarf wear full armour (the GCS will still latch on with its bite, however, helm or no, and can still kill a dwarf by shaking them by the head).&lt;br /&gt;
&lt;br /&gt;
Fortunately (or unfortunately...), giant cave spiders tend to take time to kill their prey, giving you time to kill the GCS and save the dwarf, if you are so inclined of course. However, you may not be able to save the dwarf from the GCS's venom.&lt;br /&gt;
&lt;br /&gt;
Another strategy is to use large [[Animal trainer|trained]] animals to kill the GCS; two [[giant black bear]]s, [[giant grizzly bear]]s, or [[giant polar bear]]s will usually kill a GCS. The giant grizzly bears have the advantage that they can be trained for war, further increasing their strength. Other animals that can kill a GCS very effectively include:&lt;br /&gt;
*[[Giant alligator]]s &lt;br /&gt;
*[[Giant lion]]s &lt;br /&gt;
*[[Giant tiger]]s&lt;br /&gt;
&lt;br /&gt;
Clever use of [[trap]]s can also make short work of a giant cave spider before it reaches your fortress. Stone and weapon traps can severely injure, if not kill, the spider before it reaches your front lines, hopefully slowing it down and increasing the chances of your squads killing it before it can kill them.&lt;br /&gt;
&lt;br /&gt;
==Capturing==&lt;br /&gt;
Due to the considerable value of giant cave spider silk, many players attempt to capture a live spider and set up a [[silk farm]] to boost their fortress's economy. While simply opening a path to the caverns and lining it with [[cage]] [[trap]]s may eventually work, a much more effective method is to take advantage of one peculiar behavior of building destroyers: simply build a '''[[wood]]en''' [[door]] within the caverns and surround it with cage traps (to a distance of at least 2 tiles), and any giant cave spider (or [[giant cave toad]], [[giant olm]], [[cave crocodile]], etc.) that wanders relatively close enough to the door will immediately charge toward it and be captured. Or, if you have enough [[mechanism]]s, cages and dwarfpower to spare, cage trap all the cavern exits – a good precaution in any case in order to keep things from wandering out and causing trouble.&lt;br /&gt;
&lt;br /&gt;
Another thing that can be done with a captured giant cave spider is turning it into a [[pet]]. They possess a pet value of 2,500, making them the most valuable animals in the game that aren't cave dragons or megabeasts. It's wasteful to simply [[butcher]] them for meat, as multiple spiders can be captured and bred in order to create a very formidable [[fortress defense]] force. The spiders are born adults and as such cannot be turned fully tame, but a skilled [[animal trainer]] will ensure they never revert into hostility.&lt;br /&gt;
&lt;br /&gt;
Raiding [[kobold]] caves for livestock is an easy way to get tame giant cave spiders.&lt;br /&gt;
&lt;br /&gt;
==Farming silk==&lt;br /&gt;
{{main|Silk farming}}&lt;br /&gt;
Giant cave spiders can be a very lucrative and nearly-inexhaustible source of [[silk]] [[thread]] for your [[weaver]]s. The general idea is to expose the spider to a target, causing it to spew [[web]]s which can later be collected. Well-designed silk farms can maximize safety and production and greatly increase fortress [[wealth]].&lt;br /&gt;
&lt;br /&gt;
[[File:giant_cave_spider.png|thumb|230px|center|Contains even more web!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by kruggsmash&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;br /&gt;
[[ru:Giant Cave Spider]]&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_rattlesnake&amp;diff=296824</id>
		<title>Giant rattlesnake</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_rattlesnake&amp;diff=296824"/>
		<updated>2024-01-09T01:53:09Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: gave this article a basic text entry, with some extrapolations on risk and spawning info based on the regular rattlesnake page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_rattlesnake_sprite.png&lt;br /&gt;
|bone=10|tooth=2&lt;br /&gt;
|meat=6-7&lt;br /&gt;
|scale=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|eye=0-2&lt;br /&gt;
|fat=3&lt;br /&gt;
|wiki=no|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Giant Rattlesnakes''' are the [[giant animal]] versions of [[rattlesnake|rattlesnakes]]. They are found in any non-freezing, [[surroundings|savage]] [[biome]]. While regularly sized rattlesnakes can pose a threat due to their venom, giant rattlesnakes' large size (nearly twice the size of a dwarf) compounds their risk factor.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_anaconda&amp;diff=296823</id>
		<title>Giant anaconda</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_anaconda&amp;diff=296823"/>
		<updated>2024-01-09T00:17:24Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: changed poisonous to venomous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_anaconda_sprite.png&lt;br /&gt;
|bone=10&lt;br /&gt;
|tooth=2&lt;br /&gt;
|meat=6-11&lt;br /&gt;
|scale=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestines=1-2&lt;br /&gt;
|eye=3&lt;br /&gt;
|fat=3&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Giant anacondas''' are the [[giant animal]] variant of the common [[anaconda]], who can be found in [[savage]] [[tropical]] [[wetland]]s. Regular anacondas are a particularly large species of snake, but their giant counterparts take this to an extreme: at 933,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; they are one of the [[list of creatures by adult size#end_of_list|largest above-ground creatures]] in the game, almost as large as [[water buffalo]]s and [[giraffe]]s, and 15.55 times the size of a lowly [[dwarf]]: when it comes to snakes, only the even-more-extremely oversized [[giant python]] is larger. While not [[syndrome|venomous]], their bite is strong enough to reliably tear entire limbs off your dwarves, [[armor]] and all. Their {{tt|[LARGE_PREDATOR]}} [[creature token]] makes them aggressive towards any dwarves foolish enough to come close. They should only be approached by multiple seasoned military dwarves in full [[armor|regalia]], or better yet, avoided entirely.&lt;br /&gt;
&lt;br /&gt;
Giant anacondas can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into [[pet]]s, possessing the default giant animal value. They are born adults and as such cannot be permanently tamed. Giant anacondas require 20 years of growth to reach full size, but only live 10-20 years, meaning they rarely reach their most imposing size. Like all giant animals, they are considered exotic [[mount]]s.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[preference|admire]] giant anacondas for their ''great size''.&lt;br /&gt;
&lt;br /&gt;
[[File:giant_anaconda.jpg|thumb|330px|center|Once swallowed a dwarf, [[elf]] and a [[goblin]] in one gulp. Without killing them. Right away.]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gold&amp;diff=296721</id>
		<title>Gold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gold&amp;diff=296721"/>
		<updated>2023-12-27T23:16:44Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: Additional paragraph about the viability of gold artifact weapons, given extrapolations of the raw data for gold in comparison to silver and copper. Possible additions for gold artifact armor?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Metal&lt;br /&gt;
|name=Gold&lt;br /&gt;
|sample=&lt;br /&gt;
[[File:GoldSample.png|256px|center|frameless]]&lt;br /&gt;
|color=6:6:1&lt;br /&gt;
|uses=&lt;br /&gt;
* Make [[black bronze]] at [[smelter]]&lt;br /&gt;
* Make [[electrum]] at [[smelter]]&lt;br /&gt;
* Make [[rose gold]] at [[smelter]]&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
|ore= &lt;br /&gt;
* [[Native gold]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 30&lt;br /&gt;
{{firemagmasafe|yes|no}}&lt;br /&gt;
* [[Melting point]] {{ct|11915}}&lt;br /&gt;
* [[Boiling point]] {{ct|15141}}&lt;br /&gt;
* [[Ignition point]] none&lt;br /&gt;
* [[Solid density]] 19320&lt;br /&gt;
* Liquid [[density]] 17310&lt;br /&gt;
* [[Specific heat]] 129&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Gold''' is a high-value, relatively common [[metal]]. It is the third highest value metal, tied with [[steel]]. The only [[ore]] of gold is [[native gold]], which yields '''gold nuggets''' when mined. Each gold nugget can be turned into four gold [[bar]]s at a [[smelter]] or [[magma smelter]] by a dwarf with the [[furnace operating]] labor enabled. Gold used to be one of the three metals (with [[copper]] and [[silver]]) used to mint [[DF2014:Currency|coins]] for the dwarven [[economy]] and has the highest value of the three.  Gold is [[fire-safe]] but ''not'' [[magma safe]].&lt;br /&gt;
&lt;br /&gt;
Gold may be combined with other metals at a smelter or magma smelter to form several [[alloy]]s:&lt;br /&gt;
&lt;br /&gt;
* [[Black bronze]] = Gold + [[Silver]] + 2× [[Copper]]&lt;br /&gt;
* [[Electrum]] = Gold + [[Silver]]&lt;br /&gt;
* [[Rose gold]] = 3× Gold + [[Copper]]&lt;br /&gt;
&lt;br /&gt;
None of the gold alloys have a greater material value than gold itself, but may prove useful if gold is particularly scarce on a map. Further, if gold nuggets (material value 30) are smelted directly with a low-value [[silver]] ore such as [[galena]] (material value 5) or [[tetrahedrite]] (material value 3), it will produce eight bars of [[electrum]] (material value 20) for a net gain in total value.&lt;br /&gt;
&lt;br /&gt;
Refining gold nuggets produces 4 bars, which can result in significantly increased value compared to the original nuggets; however in some cases it may be advantageous to make  furniture directly from gold ore, since it requires no [[fuel]] and uses a labor that is easily trained. Native gold furniture may also be useful to satisfy a [[noble]]'s [[mandate]] or [[demand]]. To use native gold for furniture and the like, you should place a stone [[stockpile]] allowing only native gold near your [[Mason's workshop]] (native gold furniture, blocks, etc.), [[Craftsdwarf's workshop]] (native gold crafts), or [[Mechanic's workshop]] (native gold mechanisms) and enable &amp;quot;gold nuggets&amp;quot; ('''not''' &amp;quot;gold&amp;quot;) using the {{K|z}} : &amp;lt;tt&amp;gt;Stone&amp;lt;/tt&amp;gt; menu. To avoid wasting gold nuggets, assign your stockpile to 'give' only to one specific workshop, and disable non-economic use upon completion.&lt;br /&gt;
&lt;br /&gt;
Note that a dwarf who has a preference for gold metal will not be particularly impressed by items crafted from native gold nuggets, and vice-versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold cannot be used to make weapons or armor directly, but it can be used in the construction of [[legendary artifact|artifact]] weapons. An [[attack types|edged]] gold weapon (e.g. [[short sword]]) will perform roughly as well as a [[copper]] artifact, while a [[attack types|blunt]] (e.g. [[mace]]) will perform even better than [[silver]] blunt weapons due to gold having nearly twice the density of silver.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=253px&amp;gt;&lt;br /&gt;
File:Gold.jpg|A gold bar.&lt;br /&gt;
File:gold_bars_old.jpg|Many worn gold bars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = limul&lt;br /&gt;
| elvish  = ithi&lt;br /&gt;
| goblin  = ongong&lt;br /&gt;
| human   = abli&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Plump_helmet_man&amp;diff=295131</id>
		<title>Plump helmet man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Plump_helmet_man&amp;diff=295131"/>
		<updated>2023-09-06T01:24:42Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: noting PHM behavior related to cats and dogs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=plump_helmet_man_sprites.png&lt;br /&gt;
|vary=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=item&lt;br /&gt;
|item=Plump helmet man plump helmet man tissue&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Plump helmet men''' are humanoid, intelligent versions of [[plump helmet]]s who can be found at the second and third layers of the [[caverns]]. These [[construct creature]]s are nearly as heavy as [[dwarf|dwarves]] and spawn in groups of 3-5 individuals who meander about aimlessly. They are non-hostile and generally harmless, and if confronted in combat, are easily dispatched by the average dwarf, as their boneless mushroom composition is very fragile to damage. However, uncivilized plump helmet men can easily get into fights with both cats and dogs, so be careful if your fortress has a lot of pets.&lt;br /&gt;
&lt;br /&gt;
Plump helmet men are featureless - they have no mouth, nose, ears or eyes, though they can still see through {{token|EXTRAVISION|c}}. They are composed of fungal material called 'plump helmet man tissue' which is, according to the raws, edible, though plump helmet men cannot be [[butcher]]ed or eaten due to being intelligent beings. Due to ''Dwarf Fortress''' item naming system, they turn into &amp;quot;Plump helmet man plump helmet man tissue&amp;quot; when they die. They are also remarkably resistant to [[fire]] and [[magma]] - Dwarven Science Experiments have shown that they can live for several seasons while submerged in 7/7 magma (while on fire).&lt;br /&gt;
&lt;br /&gt;
Plump helmet men are similar to [[savage]] [[animal people]] in that they can join [[civilization]]s, normally being found in dwarven factions where they'll become full-fledged citizens. Plump helmet men are playable in [[adventurer mode]], but come with one major disadvantage compared to other races; they cannot [[Talking|speak]] (they lack the {{token|CAN_SPEAK|c}} token, evident by them having no mouths), meaning they can't receive quests, trade or hire companions, among other things, which severely limits their ability to interact with others. Going on a murderous rampage as a purple mushroom man is still fair game, though, provided you keep their relative fragility in mind.&lt;br /&gt;
&lt;br /&gt;
Unlike most creatures, plump helmet men can't be spawned in the [[object testing arena]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] plump helmet men for their ''similarity with food''.&lt;br /&gt;
[[File:plump_helmet_men.jpg|thumb|300px|center|Sometimes get made fun of because they're purple.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by kruggsmash''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Plump helmet men are known for their clever jokes and games, as well as their innocent, almost childlike nature. This has led to them being universally beloved by all sentient creatures of the world, as well as dwarves, who find them both sweeter and more succulent than the farm-grown variety. For years, dwarves have been trying to find a way to brew these majestic creatures alive, but the scientific effort has been frustrated by the tendency of dwarven brewers to pounce on any plump helmet man they see and eat their way through the still-living myconid in an orgy of mushroom juice and drool.&lt;br /&gt;
&lt;br /&gt;
However, beneath the dumb exterior, they have a darker side. They are secretly geniuses, who strive constantly to escape.&lt;br /&gt;
&lt;br /&gt;
[[Intelligent_undead|Intelligent undead]] warrior from far away land often tells story about plump helmet men. Said group of plump helmet men usually lives in surface forest or underground, near a lake surrounded by ash. They are known to be legendary strikers.&lt;br /&gt;
&lt;br /&gt;
(Source: [[Main:Dwarf_Fortress_webcomics#The_Littlest_Cheesemaker|The Littlest Cheesemaker]])&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Ceyboard&amp;diff=294355</id>
		<title>User:Ceyboard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Ceyboard&amp;diff=294355"/>
		<updated>2023-07-04T00:24:48Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: Created page with &amp;quot;Hello! My name is Ceyboard, and I've been playing Dwarf Fortress since a little after the v0.50 Steam release (January 2023). I've made some minor edits on some migrated artic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! My name is Ceyboard, and I've been playing Dwarf Fortress since a little after the v0.50 Steam release (January 2023). I've made some minor edits on some migrated articles.&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sylvite&amp;diff=294349</id>
		<title>Sylvite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sylvite&amp;diff=294349"/>
		<updated>2023-07-03T01:49:09Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{stonelookup/0}}{{av}}&lt;br /&gt;
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'''Sylvite''' is an unremarkable [[stone]] found in large quantities within [[rock salt]]. It is [[fire-safe]], but not [[magma safe]]. &lt;br /&gt;
&lt;br /&gt;
It is red-orange with [[premium]] graphics or yellow with [[classic]] graphics.&lt;br /&gt;
&lt;br /&gt;
==In real life==&lt;br /&gt;
In real life, sylvite is potassium chloride in mineral form, making it a type of [[potash]], and is chiefly used for fertilizer.&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvine.jpg|center|thumb|260px|Sylvite.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sylvite&amp;diff=294348</id>
		<title>Sylvite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sylvite&amp;diff=294348"/>
		<updated>2023-07-03T01:48:00Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: &lt;/p&gt;
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&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{stonelookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Sylvite''' is an unremarkable [[stone]] found in large quantities within [[rock salt]]. It is red-orange with [[premium]] graphics or yellow with [[classic]] graphics.&lt;br /&gt;
&lt;br /&gt;
==In real life==&lt;br /&gt;
In real life, sylvite is potassium chloride in mineral form, making it a type of [[potash]], and is chiefly used for fertilizer.&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvine.jpg|center|thumb|260px|Sylvite.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Serpentine&amp;diff=294347</id>
		<title>Serpentine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Serpentine&amp;diff=294347"/>
		<updated>2023-07-03T01:21:19Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: internal link to stone page&lt;/p&gt;
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{{stonelookup/0|wiki=serpentine group}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Serpentine''' is a non-economic green [[stone]] found within clusters of [[olivine]]. Unlike olivine, it is not fire- or [[magma-safe]].&lt;br /&gt;
&lt;br /&gt;
== In Real Life ==&lt;br /&gt;
Serpentine refers to a sub-group of closely related minerals. Within the serpentine mineral group there is the mineral chrysotile that can be processed into blueish-green asbestos, making serpentine the closest thing to [[raw adamantine]] that exists in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:Wojaleite Serpentit.jpg|thumb|300px|center|Serpentine.]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Chromite&amp;diff=294346</id>
		<title>Chromite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Chromite&amp;diff=294346"/>
		<updated>2023-07-03T01:19:53Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: Chromite in-game is a dark purple, not dark grey.&lt;/p&gt;
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{{stonelookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Chromite''' is a dark purple stone found within [[olivine]] as veins. It is notable in that it is the sole source of valuable [[demantoid]] gemstones, as well as being a potential source of [[native platinum]]. Like olivine, chromite is also [[magma-safe]].&lt;br /&gt;
&lt;br /&gt;
==In real life==&lt;br /&gt;
In real life, chromite is the sole ore of chromium.&lt;br /&gt;
&lt;br /&gt;
[[File:Chromite23.jpg|center|thumb|290px|Chromite.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hyena_man&amp;diff=293052</id>
		<title>Hyena man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hyena_man&amp;diff=293052"/>
		<updated>2023-04-26T01:30:20Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: pluralization of Hyena Man, clarified native name in DND&lt;/p&gt;
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&lt;div&gt;{{migrated article}}&lt;br /&gt;
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{{Creaturelookup/0&lt;br /&gt;
|image=hyena_man_sprite.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Hyena men''' are [[animal people]] variants of the common [[hyena]] who can be found in [[savage]] [[tropical]] grasslands. They spawn in groups of 5-10 individuals and are generally content to keep to themselves, but will fight back if provoked. In terms of size, they are about as large as the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. Hyena men are able to wear [[human]]-sized and dwarf-sized [[equipment]], making them a rather good choice for adventurers.&lt;br /&gt;
&lt;br /&gt;
Inversely, hyena men sized [[clothes]] are able to fit most races in your fortress, making [[Textile industry|clothes production ]] for every dwarf, [[goblin]] and human much easier.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] hyena men for their ''distinctive laugh'' and their ''coordinated hunting''.&lt;br /&gt;
&amp;lt;gallery mode=packed widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:DnD_Gnoll.png|Hyena men (&amp;quot;Gnolls&amp;quot;) from DnD&lt;br /&gt;
File:hyena_man.png|''Art by CGPTTeam''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Plump_helmet&amp;diff=285256</id>
		<title>Plump helmet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Plump_helmet&amp;diff=285256"/>
		<updated>2023-01-11T04:26:36Z</updated>

		<summary type="html">&lt;p&gt;Ceyboard: Gave a minor visual description of plump helmets, as the wiki will not allow me to upload images.&lt;/p&gt;
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&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Plump helmets''' are the most basic, resilient, and versatile of the six underground [[crop|plant]]s for [[Dwarf|dwarves]] to [[grower|grow]]. They appear as large mushrooms with a purple cap, and have burgundy-colored spores. They are one of the fastest growing plants and can be [[cooking|cooked]], [[brewing|brewed]] into dwarven wine, and even eaten raw. They require an underground [[farm plot]], which requires [[soil]] or muddy ground. They are the only plant food-item that can be purchased at [[embark]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind that [[cooking]] plants destroys their [[seed]]s, or in this case their &amp;quot;spawn&amp;quot;. Both eating a plant raw and brewing it will leave plump helmet spawn behind, which can then be transferred to a seed [[bag]], then planted and used to grow more. New players should definitely [[Farming|farm]] this crop because it grows relatively quickly, can be planted in any season, may be used to make alcohol, or eaten raw if need be.&lt;br /&gt;
&lt;br /&gt;
If you grow nothing but plump helmets over a large area, your fort may start drowning in plump helmets, a truly ''terrible'' condition wherein barrels upon barrels are needed to hold back the waves of purple mushrooms. There are two ways to combat this - firstly, start cooking them into meals, the fancier the better. These produce no spawn, and thus put a dent in the population. This will also level up a cook and produce happy [[thought]]s in your dwarves. Secondly, rotate your crops to include such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).&lt;br /&gt;
&lt;br /&gt;
[[Plump helmet man|Plump helmet men]] are humanoid, intelligent versions of these plants.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] plump helmets for their ''rounded tops''.&lt;br /&gt;
[[File:plump_helmet_preview.png|thumb|268px|center|There's an immature penis joke in there somewhere, but it'd be too long and hard to find.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Torgeir Fjereide''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
[[zh:Plump helmet]]&lt;/div&gt;</summary>
		<author><name>Ceyboard</name></author>
	</entry>
</feed>