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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chmod</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chmod"/>
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	<updated>2026-06-27T05:29:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Creature_flags_in_DF_memory&amp;diff=56829</id>
		<title>Creature flags in DF memory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Creature_flags_in_DF_memory&amp;diff=56829"/>
		<updated>2009-11-03T01:49:10Z</updated>

		<summary type="html">&lt;p&gt;Chmod: /* Flags Word 1 (32 bits) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature or Unit flags==&lt;br /&gt;
Thanks to ToadyOne for explaining what these bits do.&lt;br /&gt;
&lt;br /&gt;
Checkbox labels &lt;br /&gt;
&lt;br /&gt;
===Flags Word 0 (32 bits)===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Bit&lt;br /&gt;
! Integer Value (hex)&lt;br /&gt;
! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]]&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
| 0x00000001&lt;br /&gt;
| 0x1&lt;br /&gt;
| Can the dwarf move or are they waiting for their movement timer&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| 0x00000002&lt;br /&gt;
| dead?&lt;br /&gt;
| Dead (might also be set for incoming/leaving critters that are alive)&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| 0x00000004&lt;br /&gt;
| 0x4&lt;br /&gt;
| Currently in mood&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| 0x00000008&lt;br /&gt;
| artifact&lt;br /&gt;
| Had a mood&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| 0x00000010&lt;br /&gt;
| 0x10&lt;br /&gt;
| &amp;quot;marauder&amp;quot; -- wide class of invader/inside creature attackers&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| 0x00000020&lt;br /&gt;
| 0x20&lt;br /&gt;
| Drowning&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| 0x00000040&lt;br /&gt;
| merch1?&lt;br /&gt;
| Active merchant&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
| 0x00000080&lt;br /&gt;
| caravan guard?&lt;br /&gt;
| &amp;quot;forest&amp;quot; (used for units no longer linked to merchant/diplomacy, they just try to leave mostly)&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| 0x00000100&lt;br /&gt;
| 0x100&lt;br /&gt;
| Left (left the map)&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| 0x00000200&lt;br /&gt;
| 0x200&lt;br /&gt;
| Rider&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| 0x00000400&lt;br /&gt;
| !unitlist&lt;br /&gt;
| Incoming&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
| 0x00000800&lt;br /&gt;
| liaison?&lt;br /&gt;
| Diplomat&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
| 0x00001000&lt;br /&gt;
| zombie&lt;br /&gt;
| Zombie&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
| 0x00002000&lt;br /&gt;
| skel&lt;br /&gt;
| Skeleton&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
| 0x00004000&lt;br /&gt;
| working?&lt;br /&gt;
| Can swap tiles during movement (prevents multiple swaps)&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
| 0x00008000&lt;br /&gt;
| prone&lt;br /&gt;
| On the ground (can be conscious)&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
| 0x00010000&lt;br /&gt;
| 0x1.4&lt;br /&gt;
| Projectile&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
| 0x00020000&lt;br /&gt;
| inv1&lt;br /&gt;
| Active invader (for organized ones)&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
| 0x00040000&lt;br /&gt;
| hidden&lt;br /&gt;
| Hidden in ambush&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
| 0x00080000&lt;br /&gt;
| inv2&lt;br /&gt;
| Invader origin (could be inactive and fleeing)&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
| 0x00100000&lt;br /&gt;
| 0x1.5&lt;br /&gt;
| Will flee if invasion turns around&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
| 0x00200000&lt;br /&gt;
| 0x2.5&lt;br /&gt;
| Active marauder/invader moving inward&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
| 0x00400000&lt;br /&gt;
| 0x4.5&lt;br /&gt;
| Marauder resident/invader moving in all the way&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
| 0x00800000&lt;br /&gt;
| 0x8.5&lt;br /&gt;
| Check against flows next time you get a chance&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
| 0x01000000&lt;br /&gt;
| 0x1.6&lt;br /&gt;
| Ridden&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
| 0x02000000&lt;br /&gt;
| 0x2.6&lt;br /&gt;
| Caged&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
| 0x04000000&lt;br /&gt;
| tame&lt;br /&gt;
| Tame&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
| 0x08000000&lt;br /&gt;
| 0x8.6&lt;br /&gt;
| Chained&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
| 0x10000000&lt;br /&gt;
| r.guard&lt;br /&gt;
| Royal guard&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
| 0x20000000&lt;br /&gt;
| f.guard&lt;br /&gt;
| Fortress guard&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
| 0x40000000&lt;br /&gt;
| 0x4.7&lt;br /&gt;
| Suppress wield for beatings/etc&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
| 0x80000000&lt;br /&gt;
| 0x8.7&lt;br /&gt;
| Is an important historical figure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flags Word 1 (32 bits)===&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
! Bit&lt;br /&gt;
! Integer Value (hex)&lt;br /&gt;
! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]]&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
| 0x00000001&lt;br /&gt;
| 0x1b&lt;br /&gt;
| Swimming&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| 0x00000002&lt;br /&gt;
| 0x2b&lt;br /&gt;
| Play combat for sparring&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| 0x00000004&lt;br /&gt;
| 0x4b&lt;br /&gt;
| Do not notify about level gains (for embark etc)&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| 0x00000008&lt;br /&gt;
| 0x8b&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| 0x00000010&lt;br /&gt;
| 0x10b&lt;br /&gt;
| Nerves calculated&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| 0x00000020&lt;br /&gt;
| 0x20b&lt;br /&gt;
| Body part info calculated&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| 0x00000040&lt;br /&gt;
| 0x4b&lt;br /&gt;
| Is important historical figure (slight variation)&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
| 0x00000080&lt;br /&gt;
| dead&lt;br /&gt;
| Has been killed by kill function (slightly different from dead, not necessarily violent death)&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| 0x00000100&lt;br /&gt;
| vanish&lt;br /&gt;
| Must be forgotten by forget function (just cleanup)&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| 0x00000200&lt;br /&gt;
| 0x200b&lt;br /&gt;
| Must be deleted (cleanup)&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| 0x00000400&lt;br /&gt;
| 0x400b&lt;br /&gt;
| Recently forgotten (cleanup)&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
| 0x00000800&lt;br /&gt;
| 0x800b&lt;br /&gt;
| Offered for trade&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
| 0x00001000&lt;br /&gt;
| 0x1000b&lt;br /&gt;
| Trade resolved&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
| 0x00002000&lt;br /&gt;
| winded?&lt;br /&gt;
| Has breaks&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
| 0x00004000&lt;br /&gt;
| 0x4000b&lt;br /&gt;
| Gutted&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
| 0x00008000&lt;br /&gt;
| ground&lt;br /&gt;
| Circulatory spray&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
| 0x00010000&lt;br /&gt;
| flying&lt;br /&gt;
| Locked in for trading (it's a projectile on the other set of flags, might be what the flying was)&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
| 0x00020000&lt;br /&gt;
| slaughter&lt;br /&gt;
| Marked for slaughter&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
| 0x00040000&lt;br /&gt;
| underwrld&lt;br /&gt;
| Underworld creature&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
| 0x00080000&lt;br /&gt;
| can't eat&lt;br /&gt;
| Current resident&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
| 0x00100000&lt;br /&gt;
| 0x1.5b&lt;br /&gt;
| Marked for special cleanup as unused load from unit block on disk&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
| 0x00200000&lt;br /&gt;
| 0x2.5b&lt;br /&gt;
| Insulation from clothing calculated&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
| 0x00400000&lt;br /&gt;
| 0x4.5b&lt;br /&gt;
| Uninvited guest&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
| 0x00800000&lt;br /&gt;
| visitor?&lt;br /&gt;
| Visitor&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
| 0x01000000&lt;br /&gt;
| 0x1.6b&lt;br /&gt;
| Inventory order calculated&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
| 0x02000000&lt;br /&gt;
| 0x2.6b&lt;br /&gt;
| Vision -- have good part&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
| 0x04000000&lt;br /&gt;
| 0x4.6b&lt;br /&gt;
| Vision -- have damaged part&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
| 0x08000000&lt;br /&gt;
| 0x8.6b&lt;br /&gt;
| Vision -- have missing part&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
| 0x10000000&lt;br /&gt;
| 0x1.7b&lt;br /&gt;
| Breathing -- have good part&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
| 0x20000000&lt;br /&gt;
| winded?&lt;br /&gt;
| Breathing -- having a problem&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
| 0x40000000&lt;br /&gt;
| 0x4.7b&lt;br /&gt;
| Roaming wilderness population source&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
| 0x80000000&lt;br /&gt;
| tame2&lt;br /&gt;
| Roaming wilderness population source -- not a map feature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacking]]&lt;/div&gt;</summary>
		<author><name>Chmod</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Creature_flags_in_DF_memory&amp;diff=56827</id>
		<title>Creature flags in DF memory</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Creature_flags_in_DF_memory&amp;diff=56827"/>
		<updated>2009-11-03T01:46:13Z</updated>

		<summary type="html">&lt;p&gt;Chmod: Added hex value for use in programs that need to compare to flag values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature or Unit flags==&lt;br /&gt;
Thanks to ToadyOne for explaining what these bits do.&lt;br /&gt;
&lt;br /&gt;
Checkbox labels &lt;br /&gt;
&lt;br /&gt;
===Flags Word 0 (32 bits)===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Bit&lt;br /&gt;
! Integer Value (hex)&lt;br /&gt;
! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]]&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
| 0x00000001&lt;br /&gt;
| 0x1&lt;br /&gt;
| Can the dwarf move or are they waiting for their movement timer&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| 0x00000002&lt;br /&gt;
| dead?&lt;br /&gt;
| Dead (might also be set for incoming/leaving critters that are alive)&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| 0x00000004&lt;br /&gt;
| 0x4&lt;br /&gt;
| Currently in mood&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| 0x00000008&lt;br /&gt;
| artifact&lt;br /&gt;
| Had a mood&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| 0x00000010&lt;br /&gt;
| 0x10&lt;br /&gt;
| &amp;quot;marauder&amp;quot; -- wide class of invader/inside creature attackers&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| 0x00000020&lt;br /&gt;
| 0x20&lt;br /&gt;
| Drowning&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| 0x00000040&lt;br /&gt;
| merch1?&lt;br /&gt;
| Active merchant&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
| 0x00000080&lt;br /&gt;
| caravan guard?&lt;br /&gt;
| &amp;quot;forest&amp;quot; (used for units no longer linked to merchant/diplomacy, they just try to leave mostly)&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| 0x00000100&lt;br /&gt;
| 0x100&lt;br /&gt;
| Left (left the map)&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| 0x00000200&lt;br /&gt;
| 0x200&lt;br /&gt;
| Rider&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| 0x00000400&lt;br /&gt;
| !unitlist&lt;br /&gt;
| Incoming&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
| 0x00000800&lt;br /&gt;
| liaison?&lt;br /&gt;
| Diplomat&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
| 0x00001000&lt;br /&gt;
| zombie&lt;br /&gt;
| Zombie&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
| 0x00002000&lt;br /&gt;
| skel&lt;br /&gt;
| Skeleton&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
| 0x00004000&lt;br /&gt;
| working?&lt;br /&gt;
| Can swap tiles during movement (prevents multiple swaps)&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
| 0x00008000&lt;br /&gt;
| prone&lt;br /&gt;
| On the ground (can be conscious)&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
| 0x00010000&lt;br /&gt;
| 0x1.4&lt;br /&gt;
| Projectile&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
| 0x00020000&lt;br /&gt;
| inv1&lt;br /&gt;
| Active invader (for organized ones)&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
| 0x00040000&lt;br /&gt;
| hidden&lt;br /&gt;
| Hidden in ambush&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
| 0x00080000&lt;br /&gt;
| inv2&lt;br /&gt;
| Invader origin (could be inactive and fleeing)&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
| 0x00100000&lt;br /&gt;
| 0x1.5&lt;br /&gt;
| Will flee if invasion turns around&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
| 0x00200000&lt;br /&gt;
| 0x2.5&lt;br /&gt;
| Active marauder/invader moving inward&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
| 0x00400000&lt;br /&gt;
| 0x4.5&lt;br /&gt;
| Marauder resident/invader moving in all the way&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
| 0x00800000&lt;br /&gt;
| 0x8.5&lt;br /&gt;
| Check against flows next time you get a chance&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
| 0x01000000&lt;br /&gt;
| 0x1.6&lt;br /&gt;
| Ridden&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
| 0x02000000&lt;br /&gt;
| 0x2.6&lt;br /&gt;
| Caged&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
| 0x04000000&lt;br /&gt;
| tame&lt;br /&gt;
| Tame&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
| 0x08000000&lt;br /&gt;
| 0x8.6&lt;br /&gt;
| Chained&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
| 0x10000000&lt;br /&gt;
| r.guard&lt;br /&gt;
| Royal guard&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
| 0x20000000&lt;br /&gt;
| f.guard&lt;br /&gt;
| Fortress guard&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
| 0x40000000&lt;br /&gt;
| 0x4.7&lt;br /&gt;
| Suppress wield for beatings/etc&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
| 0x80000000&lt;br /&gt;
| 0x8.7&lt;br /&gt;
| Is an important historical figure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flags Word 1 (32 bits)===&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]]&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
| 0x1b&lt;br /&gt;
| Swimming&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
| 0x2b&lt;br /&gt;
| Play combat for sparring&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
| 0x4b&lt;br /&gt;
| Do not notify about level gains (for embark etc)&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
| 0x8b&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| 0x10b&lt;br /&gt;
| Nerves calculated&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
| 0x20b&lt;br /&gt;
| Body part info calculated&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| 0x4b&lt;br /&gt;
| Is important historical figure (slight variation)&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
| dead&lt;br /&gt;
| Has been killed by kill function (slightly different from dead, not necessarily violent death)&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| vanish&lt;br /&gt;
| Must be forgotten by forget function (just cleanup)&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| 0x200b&lt;br /&gt;
| Must be deleted (cleanup)&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| 0x400b&lt;br /&gt;
| Recently forgotten (cleanup)&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
| 0x800b&lt;br /&gt;
| Offered for trade&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
| 0x1000b&lt;br /&gt;
| Trade resolved&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
| winded?&lt;br /&gt;
| Has breaks&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
| 0x4000b&lt;br /&gt;
| Gutted&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
| ground&lt;br /&gt;
| Circulatory spray&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
| flying&lt;br /&gt;
| Locked in for trading (it's a projectile on the other set of flags, might be what the flying was)&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
| slaughter&lt;br /&gt;
| Marked for slaughter&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
| underwrld&lt;br /&gt;
| Underworld creature&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
| can't eat&lt;br /&gt;
| Current resident&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
| 0x1.5b&lt;br /&gt;
| Marked for special cleanup as unused load from unit block on disk&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
| 0x2.5b&lt;br /&gt;
| Insulation from clothing calculated&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
| 0x4.5b&lt;br /&gt;
| Uninvited guest&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
| visitor?&lt;br /&gt;
| Visitor&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
| 0x1.6b&lt;br /&gt;
| Inventory order calculated&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
| 0x2.6b&lt;br /&gt;
| Vision -- have good part&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
| 0x4.6b&lt;br /&gt;
| Vision -- have damaged part&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
| 0x8.6b&lt;br /&gt;
| Vision -- have missing part&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
| 0x1.7b&lt;br /&gt;
| Breathing -- have good part&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
| winded?&lt;br /&gt;
| Breathing -- having a problem&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
| 0x4.7b&lt;br /&gt;
| Roaming wilderness population source&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
| tame2&lt;br /&gt;
| Roaming wilderness population source -- not a map feature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacking]]&lt;/div&gt;</summary>
		<author><name>Chmod</name></author>
	</entry>
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