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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Codeknight</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-28T12:14:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Grass&amp;diff=127526</id>
		<title>v0.31 Talk:Grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Grass&amp;diff=127526"/>
		<updated>2010-09-13T22:42:29Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: Created page with '== Grass Creation == Is there any way to make grass appear on a pebble tile (i.e. limestone pebbles you can find out doors) by flooding or something?--~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Grass Creation ==&lt;br /&gt;
Is there any way to make grass appear on a pebble tile (i.e. limestone pebbles you can find out doors) by flooding or something?--[[User:Codeknight|Codeknight]] 22:42, 13 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/caption&amp;diff=122719</id>
		<title>Template:Sg/caption</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/caption&amp;diff=122719"/>
		<updated>2010-07-28T01:17:24Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{choose|c={{{1|default}}}|default=No caption? Add one!&lt;br /&gt;
|1=Preparing a ballista.&lt;br /&gt;
|2=A well-placed door holds back disaster...&lt;br /&gt;
|3=Belal's 16x16 tileset&lt;br /&gt;
|4=Use utilities like 3Dwarf to render your fortresses&lt;br /&gt;
|5=Communal living: who needs walls?&lt;br /&gt;
|6=This is how we handle diplomatic relations with goblins.&lt;br /&gt;
|7=The dwarves hang around in the ale storage area to get some alone time with their alchohol.&lt;br /&gt;
|8=A baby crawling through the aftermath of a human siege at Ringfissures&lt;br /&gt;
|9=The dwarves have found a way to paint their walls. It's a shame they ran out of paint when they were half-way done.&lt;br /&gt;
|10=With friends like these...&lt;br /&gt;
|11=Some fish are better left alone.&lt;br /&gt;
|12=No matter what your orders may be, your dwarves know the real matters of importance.&lt;br /&gt;
|13=Maybe Little Miss Muffet was a dwarf?&lt;br /&gt;
|14=All the comforts of home.&lt;br /&gt;
|15=Remember, only you can prevent forest fires!&lt;br /&gt;
|16=GODS DANGIT MELBUL AND YOUR WATERFALLS! &lt;br /&gt;
|17=Ah... the great outdoors.&lt;br /&gt;
|18=You heard the man, Gimli. Your cot's in the barracks.&lt;br /&gt;
|19=A colossus makes short work of captured goblins in an arena.&lt;br /&gt;
|20=Is that a euphemism?&lt;br /&gt;
|21=Pain and hardship starts at a young age in dwarven culture.&lt;br /&gt;
|22=The vanity of dwarven engravers is not to be underestimated.&lt;br /&gt;
|23=Goblins have a very fickle relationship with their body parts. A skilled Axedwarf can quickly have them calling for a divorce.&lt;br /&gt;
|24=The King is dead. Long live the King!&lt;br /&gt;
|25=A mechanical binary addition engine.&lt;br /&gt;
|26=I can make it on my own!&lt;br /&gt;
|27=Hydras probably have severe psychological issues regarding decapitation.&lt;br /&gt;
|28=Dwarves are alot like ants. Except that instead of using pheromones to mark their trails they use vomit and useless crap.&lt;br /&gt;
|29=This bin is worshiped by three different kobold civilisations. Kobold children everywhere dream of stealing it.&lt;br /&gt;
|30=A booze stockpile is a meeting zone in its own right.&lt;br /&gt;
|31=Ianuamania; madness relating to the obsessive placement of doors.&lt;br /&gt;
|32=Sittin' on the dock of the bay...&lt;br /&gt;
|33=Who needs pikes to put heads on when you have statues?&lt;br /&gt;
|34=What every child one day wishes to be!&lt;br /&gt;
|35=Fifteen seconds after the player founds a &amp;quot;Cold&amp;quot; fortress, the World Gen algorithm discovers climate change.&lt;br /&gt;
|36=Oh, the names humans give themselves...&lt;br /&gt;
|40=It was the most crucial point of that battle. Really. Every educated dwarf should know that. &lt;br /&gt;
|42=Tragic snowball fight is... oh wait, it was an elf}}&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=122718</id>
		<title>Template:Sg/cat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=122718"/>
		<updated>2010-07-28T01:12:05Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;42&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Snowball_fight.png&amp;diff=122714</id>
		<title>File:Snowball fight.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Snowball_fight.png&amp;diff=122714"/>
		<updated>2010-07-28T00:58:22Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: Note to self: Snowballs = Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note to self: Snowballs = Weapons&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Adventurer_mode&amp;diff=90185</id>
		<title>40d Talk:Adventurer mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Adventurer_mode&amp;diff=90185"/>
		<updated>2010-04-12T07:16:07Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How -do- you capture flies, anyway? --[[User:Alfador|Alfador]] 19:13, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
How do I jump off cliffs in adventure mode? --[[User:Keizo|Keizo]]&lt;br /&gt;
: NO NO NO!!! Jumping of cliffs will quickly result in your death. A one z-level drop will cause injury, and oftentimes Cliffs are multiple z-levels high, and plunging 14 z-levels will kill you.--[[User:Axe27|Axe27]] 01:00, 5 October 2008 (EDT)&lt;br /&gt;
::As of 0.28.181.40d, falling one Z-level may appear to harm you, but it really doesn't.  It will stun you and leave you prone, but I've checked, it's done no damage to me.  2 layers, however, and my legs have snapped like twigs.  Fortunately, as long as I'm not dead, and not in combat, I can just go to overland map, walk one square, and I'm fine again.  --[[User:Smartmo|Smartmo]] 20:56, 2 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The [http://www.bay12games.com/cgi-local/ultimatebb.cgi forums] would probably be a better place to ask questions like these, though the movement thing would probably go well in this article. To 'catch' flies, simply be on the same tile as a swarm of them, and {{key|g}}et one as if it were an item on the ground. To jump off cliffs or other such features, hold Alt while moving, and it'll give you a choice of where you want to go in that direction. --[[User:Hesitris|Hesitris]] 06:54, 16 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
The best way to get live animals is to &amp;quot;L&amp;quot;ook/search in the square, which will dig up a multitude of small bugs. Store them in your backpack and go to town with &amp;quot;Spinning Live Cockroach Hits The Cougar In The Head! Its Brain Is Broken!&amp;quot;-ness. --[[User:DuckofDoom|DuckofDoom]] 20:19, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
It mentions that you start out in the Mayor's House in a human town. Isn't that technically like the Town Hall or City Tavern, not the mayor's house. --[[User:Wahnsinniger|Wahnsinniger]] 20:57, 3 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Erm, pressing P doesn't equip items. Instead it tries to put them in containers.[[User:Patarak|Patarak]] 02:59, 12 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: Fixed &amp;quot;P&amp;quot;, here's some news from 38a though: i met a legendary bowman, and she told me off when i asked her to join. No more &amp;lt;s&amp;gt;meat shields&amp;lt;/s&amp;gt; companions except for Drunks now. --[[User:Digger|Digger]] 23:40, 18 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Actually, its just the legendaries that ignore you. Lower class warriors are always happy to help. SometimProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
&lt;br /&gt;
 theyProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
&lt;br /&gt;
l do your job for you!--[[User:Shadow archmagi|Shadow archmagi]] 05:50, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I think it might be a good idea to talk about making adventure mode run faster on this page.  I can run a 6X6 fortress just fine, but for some reason, Adventure mode is slow as Toady's implementation of a UI. [[User:Pi|Pi]]&lt;br /&gt;
&lt;br /&gt;
Might wanna add a note that it apears that drunks are fairly good at using captured weapons. Twice now I've hada drunk wield a spear with incredible skill, killing an ettin, and one time, me when i tried to take the spear back after it was lodged into a werewolf and he grabbed it.--[[User:Darkone|Darkone]] 18:52, 2 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just added a note to wrestling noting that unconscious people are commonly found on beds and make terrific wrestling buddies.--[[User:Shadow archmagi|Shadow archmagi]] 14:42, 25 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Starting Location/Gear==&lt;br /&gt;
&lt;br /&gt;
It doesn't appear that humans start in the Mayor's house anymore, but in an inn of some sort.  Additionally, my starting dwarf seemed to start in a valley with no dwarf settlement nearby.  The dwarf was also lacking a wineskin.  [[User:Aristoi|Aristoi]] 15:03, 4 August 2008 (EDT)&lt;br /&gt;
:As long as I've been playing, a good few months now, it's always been the case that I've started in the tavern/inn. My dwarf also started in a valley outside of a dwarf settlement, but near to one. Hadn't really played a as a dwarf adventurer before, so I thought nothing of it. --[[User:Zombiejustice|Zombiejustice]] 17:05, 4 August 2008 (EDT)&lt;br /&gt;
::Perhaps the article needs to have its wording changed then.  There was no Mayor in the Inn, but I read on the forums there is a bug that causes him not to spawn sometimes.  Additionally, on another Dwarf runthrough, the dwarf did have a wineskin, and I was in a similar valley, but the minimap &amp;quot;tracker&amp;quot; leads me to a wide &amp;quot;pit&amp;quot; that drops into the dwarf fortress but no door.  I threw myself off and survived, but could not find an exit.  Just many many empty rooms with occasional people.[[User:Aristoi|Aristoi]] 09:49, 5 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Where's the party? ==&lt;br /&gt;
&lt;br /&gt;
I've gone to several different towns now and have yet to find anybody listed as Drunk. Nor has anyone accepted my request to join. Do they still exist? Has my entire world gone on the wagon? --[[User:RomeoFalling|RomeoFalling]] 10:11, 23 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;such enthusiasam&amp;quot; ==&lt;br /&gt;
i playing a dwarf in the current verison and try as i might i cannot get any millartys dwarfs to join me, the simply say &amp;quot;Ha! Such enthusiasam from one such as yourself&amp;quot;&lt;br /&gt;
What should i do? [[User:Gnomegnome|Gnomegnome]] 19:24, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gain more [[experience]] first.--[[User:Maximus|Maximus]] 19:35, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Adventurers seem to have alot of respect for those who have thrown a lot of rocks, tip-toed back and forth in the middle of the woods, and played in the surf on the beach. There's also troll zombie wrestling, a very popular sport...--[[User:Navian|Navian]] 19:48, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== How to STOP Wrestling? ==&lt;br /&gt;
&lt;br /&gt;
Okay, having modded in a species with fairly fearsome attacks (Possibly too fearsome. Note to self: Scale back damage slightly) and gone running around in adventure mode, I've noticed that trying to actually use said attacks results in a lot of &amp;quot;you grab the wolf by the left front leg! You release your grip on the wolf's left front leg! You grab the wolf by the right front leg! You release your grip on the wolf's right front leg!&amp;quot; as opposed to ripping them in half or clawing them to shreds. Not knowing much about the combat preferences and such, is there a way to affect what kind of attack is performed when fighting unarmed?--[[User:Quil|Quil]] 10:02, 17 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|c}}, willll bring up combat preferences. The options are 'according to opponent', 'strike', 'charge', and 'close combat'. You want 'strike', 'close combat' is probably what it's been assuming is best 'according to opponent'. --[[User:Navian|Navian]] 16:18, 17 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Mmm, could've sworn that I'd tried it on that setting, but I'll go back and take another look. Thanks for confirming what I suspected; that it was something related to combat preferences.--[[User:Quil|Quil]] 16:26, 17 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rip Van Winkle ==&lt;br /&gt;
&lt;br /&gt;
Sleeping is taking FOREVER. Any way to wake up early? [[User:SwallowedSpear|SwallowedSpear]] 16:35, 19 January 2009 (EST)&lt;br /&gt;
:That's a negatory, over. *crshk*. --[[User:Zchris13|Zchris13]] 22:16, 25 March 2009 (UTC)&lt;br /&gt;
:: Do what I do: run it in a small window and do something else while you're waiting. Sure, time away from DF is time wasted, but you could at least fire up a word processor and write angry letters you wish you could mail to your boss or something. --Count Dorku&lt;br /&gt;
&lt;br /&gt;
== Diagonal Movement ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to move diagonally in adventure mode like the dwarves do in fortress mode? There's a cave that I really want to explore (mainly because it contains a Hydra, which I have never fought before). The tunnel underground is in such a way that the only path to the Hydra is diagonal.--[[User:Stinhad Limarezum|Stinhad Limarezum]] 08:56, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Use your numpad. 7,9,1 and 3 move you in the different directions.--[[User:Sickness]] 02:04, 29 April 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Holy dear lord! ==&lt;br /&gt;
&lt;br /&gt;
Today I witnessed something that can only be described as a &amp;quot;murder cycle&amp;quot; The way it would go: one villager would be killed by another, that villager would be attacked by several others, those villagers would be attacked by the other villagers, and so on.... this shocks me to no end. --[[User:Smoking Gnu|Smoking Gnu]] 22:03, 18 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: The AI bork that would cause this seems logical (A villager commits a crime, another villager attacks it because of the committed crime, but they don't have to code to flag themselves as not comitting a crime- I might add that it's as old as time in RPGs) and Toady should be able to fix it without much trouble, or you can change the ethics in the entity raws around to prevent it. The important question is what caused a villager to attack another in the first place. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:07, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thirst Bug/Cheat ==&lt;br /&gt;
&lt;br /&gt;
I just noticed recently, while training swimming, that you can drink water that is a body covering. Doesn't matter if the covering results from a dip in a stagnant pool, salty pool or even the ocean (my loc of choice). Once it's on your body, it's drinkable. I personally recommend &amp;quot;water covering (fourth toe, left foot)&amp;quot; as a marvelous vintage. --[[User:Smirk|Smirk]] 22:58, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interacting with furniture? ==&lt;br /&gt;
&lt;br /&gt;
I'm playing with a modded race (don't think that's the reason why I can't do anything) and I can't seem to open any doors or interact with furniture. The 'u' key doesn't work and when set to F1 nothing happens. Does anyone know what's happening? [[User:Ancient Thingy|Ancient Thingy]] 02:13, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Have you added [CAN_OPEN_DOORS]? [[User:Sickness|Sickness]] 01:02, 31 July 2009 (AEST)&lt;br /&gt;
&lt;br /&gt;
== Targeting Mayorfinder ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to track down a mayor, short of simply wandering through the dwarf city until I get lucky or starve? --Count Dorku&lt;br /&gt;
:No, sorry. Bring plenty of food. [[Sickness|Sickness]]&lt;br /&gt;
&lt;br /&gt;
== Training Companions? ==&lt;br /&gt;
&lt;br /&gt;
Can you train your companions to be better? Like maybe getting them to take a swim with you so that they get higher stats? I know most people consider companions to be meat shields, but I like to get good ones sometimes so that they can actually do damage to the enemy, it's the only way I've been able to play without using throwing or archery. I've always just assumed that they got stronger as they fought just like I did, but do they? [[User:Shardok|Shardok]] 23:11, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ambusher information appears to be incorrect ==&lt;br /&gt;
&lt;br /&gt;
I've noticed two things in the current version:&lt;br /&gt;
1. You can shoot and wound enemies with a crossbow while sneaking, without being spotted.&lt;br /&gt;
2. When throwing objects, it seems like it's a lot more effective when you're not sneaking. When sneaking, the objects mostly seem to miss their intended target. You won't be automatically spotted, but you won't do much damage (if any). --[[Special:Contributions/155.69.95.232|155.69.95.232]] 06:39, 3 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
&lt;br /&gt;
I may have overlooked it, but I noticed this article lacks any hints on keeping an adventurer well-fed.  I noticed the bit about buying/filling waterskins, but not locating food.  That said...&lt;br /&gt;
&lt;br /&gt;
I've found that food is rarely a problem.  It depends a bit on the biome, but generally if you hit 'L' to reveal nearby vermin, you'll always have a viable food supply.  IIRC mountains rarely have vermin (excepting bats swarming around a chasm or something), so you should stock up on beetles and worms before any mountaineering expedition.&lt;br /&gt;
:I believe you can only eat live vermin if you're '''really''' hungry (i.e. near starving) - otherwise, you'll just respond &amp;quot;No, that's disgusting&amp;quot;. --[[User:Quietust|Quietust]] 22:27, 7 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skills and Starting Equipment ==&lt;br /&gt;
&lt;br /&gt;
Some testing reveals that one's starting equipment is determined solely by the dominant weapon skill. Wrestlers start with no weapon (obviously), no shield, and no armor at all. Bowmen and crossbowmen start with leather armor. Pikemen get chain armor but no shield. Finally, all other weapons (sword, axe, mace, hammer, spear, whip) start with both chain armor and a shield. Points allocated into Armor User or Shield User do not appear to have any effect on the quality of the gear - everything is always of base quality and of the default material (iron for humans, steel for dwarves, wood/rope reed for elves). --[[User:Quietust|Quietust]] 14:33, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
&lt;br /&gt;
The article under survival is unnecessarily informal and could use with some editing.&lt;br /&gt;
&lt;br /&gt;
== Elf Civ Leaders ==&lt;br /&gt;
I've confirmed it is possible to find civ-leader Druids as well as city-leader Druids in elven capitals, the question remains as to whether the quests they give out are potentially any different (in my last adventure mode game, I found out with savescumming that both the Mayor-Druid and the King-Druid would send after the same megabeast).--[[Special:Contributions/114.78.48.100|114.78.48.100]] 15:11, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also probably worth mentioning here that I've had local and civ elf leaders wander outside the borders of their forest retreat, and turning into migrant tiles on the travel map, resulting in &amp;quot;Ask me when I've returned to m home!&amp;quot; when asking about/returning from a quest, possibly evicting them from town for the rest of history--[[Special:Contributions/114.78.48.100|114.78.48.100]] 15:19, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Equipping your adventurer ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It should be noted that the world of DF seems to have a lot of left handers, so do not be surprised if your character holds the weapon with the left hand and the shield with the right hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Most of the time ''the shield is held in the dominant hand,'' so actually, in the world of DF, just like here, ''most people are right handed.''&lt;br /&gt;
&lt;br /&gt;
--[[User:CrazyMLC|CrazyMLC]] 02:49, 9 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Barter System, Only ==&lt;br /&gt;
I frequently encounter shopkeepers who refuse to accept my money and shopkeepers who refuse to part with their own money, though usually not both at the same time.  For the record, that means I can not use one half of the asdfghjkl keys to adjust coins one way or another during Trade.  Is this intentional? --[[User:FJH|FJH]] 20:07, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have also experienced this, the best I can come up with (that fits my situation) is that one kingdom won't accept another kingdoms coins. However like coins made from different metals you can trade the coins to the shopkeepers for a pitiful amount of money. So anyone know the real cause?--[[User:Codeknight|Codeknight]] 07:04, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== non-Terrain Over-world Tiles ==&lt;br /&gt;
I have noticed that after after moving you will occasionally see tiles that aren't terrain and instead are dashes (like arrows/bolts) and  the static tile (used by swarms of flies). What exactly are those?&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Adventurer_mode&amp;diff=90179</id>
		<title>40d Talk:Adventurer mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Adventurer_mode&amp;diff=90179"/>
		<updated>2010-04-12T07:04:20Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How -do- you capture flies, anyway? --[[User:Alfador|Alfador]] 19:13, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
How do I jump off cliffs in adventure mode? --[[User:Keizo|Keizo]]&lt;br /&gt;
: NO NO NO!!! Jumping of cliffs will quickly result in your death. A one z-level drop will cause injury, and oftentimes Cliffs are multiple z-levels high, and plunging 14 z-levels will kill you.--[[User:Axe27|Axe27]] 01:00, 5 October 2008 (EDT)&lt;br /&gt;
::As of 0.28.181.40d, falling one Z-level may appear to harm you, but it really doesn't.  It will stun you and leave you prone, but I've checked, it's done no damage to me.  2 layers, however, and my legs have snapped like twigs.  Fortunately, as long as I'm not dead, and not in combat, I can just go to overland map, walk one square, and I'm fine again.  --[[User:Smartmo|Smartmo]] 20:56, 2 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The [http://www.bay12games.com/cgi-local/ultimatebb.cgi forums] would probably be a better place to ask questions like these, though the movement thing would probably go well in this article. To 'catch' flies, simply be on the same tile as a swarm of them, and {{key|g}}et one as if it were an item on the ground. To jump off cliffs or other such features, hold Alt while moving, and it'll give you a choice of where you want to go in that direction. --[[User:Hesitris|Hesitris]] 06:54, 16 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
The best way to get live animals is to &amp;quot;L&amp;quot;ook/search in the square, which will dig up a multitude of small bugs. Store them in your backpack and go to town with &amp;quot;Spinning Live Cockroach Hits The Cougar In The Head! Its Brain Is Broken!&amp;quot;-ness. --[[User:DuckofDoom|DuckofDoom]] 20:19, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
It mentions that you start out in the Mayor's House in a human town. Isn't that technically like the Town Hall or City Tavern, not the mayor's house. --[[User:Wahnsinniger|Wahnsinniger]] 20:57, 3 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Erm, pressing P doesn't equip items. Instead it tries to put them in containers.[[User:Patarak|Patarak]] 02:59, 12 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: Fixed &amp;quot;P&amp;quot;, here's some news from 38a though: i met a legendary bowman, and she told me off when i asked her to join. No more &amp;lt;s&amp;gt;meat shields&amp;lt;/s&amp;gt; companions except for Drunks now. --[[User:Digger|Digger]] 23:40, 18 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Actually, its just the legendaries that ignore you. Lower class warriors are always happy to help. Sometimes theyProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
&lt;br /&gt;
l do your job for you!--[[User:Shadow archmagi|Shadow archmagi]] 05:50, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I think it might be a good idea to talk about making adventure mode run faster on this page.  I can run a 6X6 fortress just fine, but for some reason, Adventure mode is slow as Toady's implementation of a UI. [[User:Pi|Pi]]&lt;br /&gt;
&lt;br /&gt;
Might wanna add a note that it apears that drunks are fairly good at using captured weapons. Twice now I've hada drunk wield a spear with incredible skill, killing an ettin, and one time, me when i tried to take the spear back after it was lodged into a werewolf and he grabbed it.--[[User:Darkone|Darkone]] 18:52, 2 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just added a note to wrestling noting that unconscious people are commonly found on beds and make terrific wrestling buddies.--[[User:Shadow archmagi|Shadow archmagi]] 14:42, 25 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Starting Location/Gear==&lt;br /&gt;
&lt;br /&gt;
It doesn't appear that humans start in the Mayor's house anymore, but in an inn of some sort.  Additionally, my starting dwarf seemed to start in a valley with no dwarf settlement nearby.  The dwarf was also lacking a wineskin.  [[User:Aristoi|Aristoi]] 15:03, 4 August 2008 (EDT)&lt;br /&gt;
:As long as I've been playing, a good few months now, it's always been the case that I've started in the tavern/inn. My dwarf also started in a valley outside of a dwarf settlement, but near to one. Hadn't really played a as a dwarf adventurer before, so I thought nothing of it. --[[User:Zombiejustice|Zombiejustice]] 17:05, 4 August 2008 (EDT)&lt;br /&gt;
::Perhaps the article needs to have its wording changed then.  There was no Mayor in the Inn, but I read on the forums there is a bug that causes him not to spawn sometimes.  Additionally, on another Dwarf runthrough, the dwarf did have a wineskin, and I was in a similar valley, but the minimap &amp;quot;tracker&amp;quot; leads me to a wide &amp;quot;pit&amp;quot; that drops into the dwarf fortress but no door.  I threw myself off and survived, but could not find an exit.  Just many many empty rooms with occasional people.[[User:Aristoi|Aristoi]] 09:49, 5 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Where's the party? ==&lt;br /&gt;
&lt;br /&gt;
I've gone to several different towns now and have yet to find anybody listed as Drunk. Nor has anyone accepted my request to join. Do they still exist? Has my entire world gone on the wagon? --[[User:RomeoFalling|RomeoFalling]] 10:11, 23 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;such enthusiasam&amp;quot; ==&lt;br /&gt;
i playing a dwarf in the current verison and try as i might i cannot get any millartys dwarfs to join me, the simply say &amp;quot;Ha! Such enthusiasam from one such as yourself&amp;quot;&lt;br /&gt;
What should i do? [[User:Gnomegnome|Gnomegnome]] 19:24, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gain more [[experience]] first.--[[User:Maximus|Maximus]] 19:35, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Adventurers seem to have alot of respect for those who have thrown a lot of rocks, tip-toed back and forth in the middle of the woods, and played in the surf on the beach. There's also troll zombie wrestling, a very popular sport...--[[User:Navian|Navian]] 19:48, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== How to STOP Wrestling? ==&lt;br /&gt;
&lt;br /&gt;
Okay, having modded in a species with fairly fearsome attacks (Possibly too fearsome. Note to self: Scale back damage slightly) and gone running around in adventure mode, I've noticed that trying to actually use said attacks results in a lot of &amp;quot;you grab the wolf by the left front leg! You release your grip on the wolf's left front leg! You grab the wolf by the right front leg! You release your grip on the wolf's right front leg!&amp;quot; as opposed to ripping them in half or clawing them to shreds. Not knowing much about the combat preferences and such, is there a way to affect what kind of attack is performed when fighting unarmed?--[[User:Quil|Quil]] 10:02, 17 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Pressing {{key|c}}, willll bring up combat preferences. The options are 'according to opponent', 'strike', 'charge', and 'close combat'. You want 'strike', 'close combat' is probably what it's been assuming is best 'according to opponent'. --[[User:Navian|Navian]] 16:18, 17 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Mmm, could've sworn that I'd tried it on that setting, but I'll go back and take another look. Thanks for confirming what I suspected; that it was something related to combat preferences.--[[User:Quil|Quil]] 16:26, 17 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rip Van Winkle ==&lt;br /&gt;
&lt;br /&gt;
Sleeping is taking FOREVER. Any way to wake up early? [[User:SwallowedSpear|SwallowedSpear]] 16:35, 19 January 2009 (EST)&lt;br /&gt;
:That's a negatory, over. *crshk*. --[[User:Zchris13|Zchris13]] 22:16, 25 March 2009 (UTC)&lt;br /&gt;
:: Do what I do: run it in a small window and do something else while you're waiting. Sure, time away from DF is time wasted, but you could at least fire up a word processor and write angry letters you wish you could mail to your boss or something. --Count Dorku&lt;br /&gt;
&lt;br /&gt;
== Diagonal Movement ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to move diagonally in adventure mode like the dwarves do in fortress mode? There's a cave that I really want to explore (mainly because it contains a Hydra, which I have never fought before). The tunnel underground is in such a way that the only path to the Hydra is diagonal.--[[User:Stinhad Limarezum|Stinhad Limarezum]] 08:56, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Use your numpad. 7,9,1 and 3 move you in the different directions.--[[User:Sickness]] 02:04, 29 April 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Holy dear lord! ==&lt;br /&gt;
&lt;br /&gt;
Today I witnessed something that can only be described as a &amp;quot;murder cycle&amp;quot; The way it would go: one villager would be killed by another, that villager would be attacked by several others, those villagers would be attacked by the other villagers, and so on.... this shocks me to no end. --[[User:Smoking Gnu|Smoking Gnu]] 22:03, 18 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: The AI bork that would cause this seems logical (A villager commits a crime, another villager attacks it because of the committed crime, but they don't have to code to flag themselves as not comitting a crime- I might add that it's as old as time in RPGs) and Toady should be able to fix it without much trouble, or you can change the ethics in the entity raws around to prevent it. The important question is what caused a villager to attack another in the first place. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:07, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thirst Bug/Cheat ==&lt;br /&gt;
&lt;br /&gt;
I just noticed recently, while training swimming, that you can drink water that is a body covering. Doesn't matter if the covering results from a dip in a stagnant pool, salty pool or even the ocean (my loc of choice). Once it's on your body, it's drinkable. I personally recommend &amp;quot;water covering (fourth toe, left foot)&amp;quot; as a marvelous vintage. --[[User:Smirk|Smirk]] 22:58, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interacting with furniture? ==&lt;br /&gt;
&lt;br /&gt;
I'm playing with a modded race (don't think that's the reason why I can't do anything) and I can't seem to open any doors or interact with furniture. The 'u' key doesn't work and when set to F1 nothing happens. Does anyone know what's happening? [[User:Ancient Thingy|Ancient Thingy]] 02:13, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Have you added [CAN_OPEN_DOORS]? [[User:Sickness|Sickness]] 01:02, 31 July 2009 (AEST)&lt;br /&gt;
&lt;br /&gt;
== Targeting Mayorfinder ==&lt;br /&gt;
&lt;br /&gt;
Is there any way to track down a mayor, short of simply wandering through the dwarf city until I get lucky or starve? --Count Dorku&lt;br /&gt;
:No, sorry. Bring plenty of food. [[Sickness|Sickness]]&lt;br /&gt;
&lt;br /&gt;
== Training Companions? ==&lt;br /&gt;
&lt;br /&gt;
Can you train your companions to be better? Like maybe getting them to take a swim with you so that they get higher stats? I know most people consider companions to be meat shields, but I like to get good ones sometimes so that they can actually do damage to the enemy, it's the only way I've been able to play without using throwing or archery. I've always just assumed that they got stronger as they fought just like I did, but do they? [[User:Shardok|Shardok]] 23:11, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ambusher information appears to be incorrect ==&lt;br /&gt;
&lt;br /&gt;
I've noticed two things in the current version:&lt;br /&gt;
1. You can shoot and wound enemies with a crossbow while sneaking, without being spotted.&lt;br /&gt;
2. When throwing objects, it seems like it's a lot more effective when you're not sneaking. When sneaking, the objects mostly seem to miss their intended target. You won't be automatically spotted, but you won't do much damage (if any). --[[Special:Contributions/155.69.95.232|155.69.95.232]] 06:39, 3 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
&lt;br /&gt;
I may have overlooked it, but I noticed this article lacks any hints on keeping an adventurer well-fed.  I noticed the bit about buying/filling waterskins, but not locating food.  That said...&lt;br /&gt;
&lt;br /&gt;
I've found that food is rarely a problem.  It depends a bit on the biome, but generally if you hit 'L' to reveal nearby vermin, you'll always have a viable food supply.  IIRC mountains rarely have vermin (excepting bats swarming around a chasm or something), so you should stock up on beetles and worms before any mountaineering expedition.&lt;br /&gt;
:I believe you can only eat live vermin if you're '''really''' hungry (i.e. near starving) - otherwise, you'll just respond &amp;quot;No, that's disgusting&amp;quot;. --[[User:Quietust|Quietust]] 22:27, 7 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skills and Starting Equipment ==&lt;br /&gt;
&lt;br /&gt;
Some testing reveals that one's starting equipment is determined solely by the dominant weapon skill. Wrestlers start with no weapon (obviously), no shield, and no armor at all. Bowmen and crossbowmen start with leather armor. Pikemen get chain armor but no shield. Finally, all other weapons (sword, axe, mace, hammer, spear, whip) start with both chain armor and a shield. Points allocated into Armor User or Shield User do not appear to have any effect on the quality of the gear - everything is always of base quality and of the default material (iron for humans, steel for dwarves, wood/rope reed for elves). --[[User:Quietust|Quietust]] 14:33, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
&lt;br /&gt;
The article under survival is unnecessarily informal and could use with some editing.&lt;br /&gt;
&lt;br /&gt;
== Elf Civ Leaders ==&lt;br /&gt;
I've confirmed it is possible to find civ-leader Druids as well as city-leader Druids in elven capitals, the question remains as to whether the quests they give out are potentially any different (in my last adventure mode game, I found out with savescumming that both the Mayor-Druid and the King-Druid would send after the same megabeast).--[[Special:Contributions/114.78.48.100|114.78.48.100]] 15:11, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also probably worth mentioning here that I've had local and civ elf leaders wander outside the borders of their forest retreat, and turning into migrant tiles on the travel map, resulting in &amp;quot;Ask me when I've returned to m home!&amp;quot; when asking about/returning from a quest, possibly evicting them from town for the rest of history--[[Special:Contributions/114.78.48.100|114.78.48.100]] 15:19, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Equipping your adventurer ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It should be noted that the world of DF seems to have a lot of left handers, so do not be surprised if your character holds the weapon with the left hand and the shield with the right hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Most of the time ''the shield is held in the dominant hand,'' so actually, in the world of DF, just like here, ''most people are right handed.''&lt;br /&gt;
&lt;br /&gt;
--[[User:CrazyMLC|CrazyMLC]] 02:49, 9 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Barter System, Only ==&lt;br /&gt;
I frequently encounter shopkeepers who refuse to accept my money and shopkeepers who refuse to part with their own money, though usually not both at the same time.  For the record, that means I can not use one half of the asdfghjkl keys to adjust coins one way or another during Trade.  Is this intentional? --[[User:FJH|FJH]] 20:07, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I have also experienced this, the best I can come up with (that fits my situation) is that one kingdom won't accept another kingdoms coins. However like coins made from different metals you can trade the coins to the shopkeepers for a pitiful amount of money. So anyone know the real cause?--[[User:Codeknight|Codeknight]] 07:04, 12 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File_talk:Outdoor_Scuplture_Garden-Vomitorium.png&amp;diff=85682</id>
		<title>File talk:Outdoor Scuplture Garden-Vomitorium.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File_talk:Outdoor_Scuplture_Garden-Vomitorium.png&amp;diff=85682"/>
		<updated>2010-04-06T22:43:30Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: Created page with 'that room has to have at least a 5/7 vomit height...--~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;that room has to have at least a 5/7 vomit height...--[[User:Codeknight|Codeknight]] 22:43, 6 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File_talk:Focusgroup_16.PNG&amp;diff=85680</id>
		<title>File talk:Focusgroup 16.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File_talk:Focusgroup_16.PNG&amp;diff=85680"/>
		<updated>2010-04-06T22:39:31Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raw Doom. Hellish Smiles. This was destined to happen to her. --[[User:Sz|Sz]] 23:16, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
That must be one heck of a window. [[User:Borogove|Borogove]] 22:50, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Brutal. [[Special:Contributions/68.43.43.52|68.43.43.52]] 20:17, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Looks like the addition of the ☼Clear Glass Window☼ to the dwarf anger management classroom was a success.&amp;quot; - Last words of expedition leader Urist McDwarf before being beaten to death by his violent but happy secretary.--[[User:Codeknight|Codeknight]] 22:39, 6 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File_talk:Focusgroup_16.PNG&amp;diff=85678</id>
		<title>File talk:Focusgroup 16.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File_talk:Focusgroup_16.PNG&amp;diff=85678"/>
		<updated>2010-04-06T22:38:46Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raw Doom. Hellish Smiles. This was destined to happen to her. --[[User:Sz|Sz]] 23:16, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
That must be one heck of a window. [[User:Borogove|Borogove]] 22:50, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Brutal. [[Special:Contributions/68.43.43.52|68.43.43.52]] 20:17, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Looks like the addition of the ☼Clear Glass Window☼ to the dwarf anger management classroom was a success.&amp;quot; - Last words of expedition leader Urist McDwarf before being beaten to death by his violent but happy secretary.&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Trade_good&amp;diff=59249</id>
		<title>40d Talk:Trade good</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Trade_good&amp;diff=59249"/>
		<updated>2009-12-05T11:15:20Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: Created page with 'In resent adventuring in the world of DF I have come across about 10 humans of various jobs who once unarmed feel the best Idea Is to use their Elven Bone Crowns as surprisingly …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In resent adventuring in the world of DF I have come across about 10 humans of various jobs who once unarmed feel the best Idea Is to use their Elven Bone Crowns as surprisingly powerful weapons, and if you try to take it away from them you hand better be willing to fight for it. I was just wondering: has anyone else has encountered this and can you explain why? --[[User:Codeknight|Codeknight]] 11:15, 5 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=49591</id>
		<title>Template:Sg/cat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=49591"/>
		<updated>2009-09-27T04:57:19Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;21&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Damaged_baby.jpg&amp;diff=51168</id>
		<title>File:Damaged baby.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Damaged_baby.jpg&amp;diff=51168"/>
		<updated>2009-09-27T04:53:38Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: The mother mined a cave wall which caused a collapse. She was sucked down and fell the whole 1 Z level. The mother, with a bruised arm went to rest it off leaving her baby (which she most likely landed on) halfway up the staircase with a broke leg. This p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mother mined a cave wall which caused a collapse. She was sucked down and fell the whole 1 Z level. The mother, with a bruised arm went to rest it off leaving her baby (which she most likely landed on) halfway up the staircase with a broke leg. This poor baby frantically crawled after her, at least that's what it looked like. The baby reached the top of the staircase and promptly took a took a shortcut that involved an open space and a number of injuries. This is the resulting screen-shot.&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=49590</id>
		<title>Template:Sg/cat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Sg/cat&amp;diff=49590"/>
		<updated>2009-09-26T01:49:00Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;20&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Palace_of_Seducing.PNG&amp;diff=51109</id>
		<title>File:Palace of Seducing.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Palace_of_Seducing.PNG&amp;diff=51109"/>
		<updated>2009-09-26T01:25:32Z</updated>

		<summary type="html">&lt;p&gt;Codeknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Codeknight</name></author>
	</entry>
</feed>