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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Corona688</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-28T15:54:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fire_clay&amp;diff=224639</id>
		<title>Fire clay</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fire_clay&amp;diff=224639"/>
		<updated>2016-04-24T01:03:25Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|fine|14:13, 9 August 2014 (UTC)}}&lt;br /&gt;
{{soillookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Fire clay''' is one of the many types of [[soil]] that can be found in Dwarf Fortress. [[Aquifer]]s are never present in fire clay.&lt;br /&gt;
&lt;br /&gt;
Fire clay is a special variety of [[clay]] that is used in the production of [[stoneware]], which needs no glazing to store food.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/Quote/list&amp;diff=223384</id>
		<title>Main Page/Quote/list</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/Quote/list&amp;diff=223384"/>
		<updated>2016-02-14T23:28:31Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ADD QUOTES AT THE BOTTOM OF THIS LIST, NOT HERE --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
To add a quote to this list, place it on its own line above the last line.&lt;br /&gt;
#{{#rreplace:&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
I can't put my finger on it. Something about this [[Fire|‼]]Cat tallow roast[[Fire|‼]] tastes funny.&lt;br /&gt;
Toady withdraws from society. Toady has begun a [[Strange mood|mysterious]] [[Dwarf Fortress|construction]]!&lt;br /&gt;
Let us never forget the last words of Inod the Stoker, [http://archive.dwarffortresswiki.net/index.php/Fortress_Paintrag#1056 &amp;quot;Aaah! Gorillas!&amp;quot;]&lt;br /&gt;
[[Children|Newborn]] Zuglar Baldnessgranite prefers to consume Gorilla. A sure sign of his unparalleled strength!&lt;br /&gt;
[http://www.somethingawful.com/d/video-game-article/duke-nukem-image.php In an unrelated article] - I had no idea elephants could bounce that high!&lt;br /&gt;
[[Toady]] looses a roaring laughter, [[Fey|fell]] and terrible! Toady has butchered a spammer!&lt;br /&gt;
The critical question is this: do elf bones yield more crossbow bolts than the average number of bolts necessary to kill an elf?&lt;br /&gt;
&amp;quot;Dwarf Fortress&amp;quot; ... &amp;quot;Like chess, only with short people that can catch on [[fire]] like [[clothing|rags]] soaked in tar, and lots of [[booze]].&amp;quot; ... &amp;quot;Like chess.&amp;quot;&lt;br /&gt;
Dwarf Fortress has taught me that all the world's problems would be substantially reduced had our parent civilizations never minted more than four stacks of [[coins]].&lt;br /&gt;
[[Booze]] does all the work in forts. Dwarves are just booze exoskeletons.&lt;br /&gt;
My unconscious and bleeding [[mayor]] just mandated the construction of some goods.&lt;br /&gt;
I can just imagine a [[wagon]] throwing a tantrum and tossing all its contents at people.&lt;br /&gt;
Döbesh Udosdeb has been ecstatic lately. He was forced to eat a friend to survive. He enjoyed a truly decadent meal.&lt;br /&gt;
Iron [[screw pump]] exercise equipment. Pump iron and get superdwarvenly strong!&lt;br /&gt;
The violence, aggression, pain, madness, sadness of the ASCII characters never ceases to amaze me...&lt;br /&gt;
Wait, you're MAKING animals?&amp;lt;br&amp;gt;&amp;amp;mdash;''Torak''&amp;lt;br&amp;gt;At this moment, yes, I am smelting cows.&amp;lt;br&amp;gt;&amp;amp;mdash;''Spiders Everywhere'' &lt;br /&gt;
&amp;quot;Didn't you read the manual? He he he he... the manual... ...&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
(Compared to real-world years) Dwarven years are shorter.&amp;lt;br&amp;gt;--Sowelu&amp;lt;br&amp;gt;Very fitting to dwarves, I must add.&amp;lt;br&amp;gt;--Sean Mirrsen&lt;br /&gt;
[[Magma]] is not a [[water]] source. Dwarves can't drink it or supply it to their wounded.&amp;lt;br&amp;gt;--[[User:AlienChickenPie|AlienChickenPie]]&lt;br /&gt;
&amp;quot;[B]oats are the enemy of tiles. And tiles are the enemy of boats.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
&amp;quot;I went through and fixed a few places where forbidden/on fire weren't being respected for next time. Burning milkable creatures were still a problem for example.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot;&amp;lt;br&amp;gt;--[[User:Savok|Savok]]&lt;br /&gt;
&amp;quot;What happened in 1048?&amp;quot; &amp;quot;Jreengus occurred.&amp;quot;&lt;br /&gt;
Making rock instruments isn't nearly as awesome as it sounds --Shandrunn&lt;br /&gt;
The cyclops I was quested to kill had a thousand year history of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]]&lt;br /&gt;
[FIREIMMUNE] makes them think that [[magma]] is safe but doesn't actually make them fireproof. This can lead to some rather interesting results.&lt;br /&gt;
Endok Cerolneth has begun a mysterious construction!&amp;lt;br&amp;gt;Endok Cerolneth, Planter has given birth to a girl.&lt;br /&gt;
&amp;quot;Incendia sunt socia vestra, armaque vestra, fortesque Montis Domi.&amp;quot; &amp;quot;Magma is your ally, your weapon, the strength of the Mountain-Home.&amp;quot; --Eita&lt;br /&gt;
&amp;quot;Stopped people from giving quests to kill themselves.&amp;quot; --[[Toady One]]&lt;br /&gt;
&amp;quot;...And I simply doubt we have a need for 7 fishery workers. On top of that, a second soap maker. The hell IS soap?!&amp;quot; --Zero&lt;br /&gt;
&amp;quot;This is a terrible pun. All craftsdwarfship is of the poorest quality.&amp;quot; - [http://www.bay12forums.com/smf/index.php?topic=21449.msg239558#msg239558 Soup_alex]&lt;br /&gt;
&amp;quot;The default mental state of a dwarf is madness. Sanity is a temporary condition - a PRIVILEGE you have to EARN!&amp;quot; --[[User:Fedor|Fedor]]&lt;br /&gt;
&amp;quot;Why get normal cats? I buy lolcats in the embark screen. Much more fun to engrave about them.&amp;quot; --Yanlin&lt;br /&gt;
&amp;quot;Dwarf Fortress taught me it was okay to make a suit out of my neighbour's skin, as long as I gave it a name.&amp;quot; &lt;br /&gt;
&amp;quot;Got rid of world gen crash during succession after death of prolific long-standing position holders with inbred descendants&amp;quot; --[[Toady One]]&lt;br /&gt;
&amp;quot;There was a typo in the siegers' campfire code.  When the fires went out, so did the game.&amp;quot; --[[Toady One]]&lt;br /&gt;
&amp;quot;Hey, what does that flashing red and orange text mean? What? Why is there smoke everywhere? Oh god, are those BABIES on fire?&amp;quot; --[[User:StrawberryBunny|StrawberryBunny]]&lt;br /&gt;
&amp;quot;It's never 'just a game' when you're losing.&amp;quot;&amp;lt;br&amp;gt;--George Carlin (if he played Dwarf Fortress)&lt;br /&gt;
Not that building a bridge out of soap makes much sense to begin with anyway.&lt;br /&gt;
Note that while you cannot milk larger animals yourself, civilizations can still milk animals &amp;quot;off screen&amp;quot; for your benefit.&lt;br /&gt;
Tosid Idenarzes likes tentacle demons for their corrupt intentions.  &amp;quot;There!  Now we've covered all of the seven deadly sins.&amp;quot;&lt;br /&gt;
&amp;quot;Litast Idenudesh, baby, is throwing a tantrum!  Inod Litastrilem, Mayor, has lost consciousness.  Inod Litastrilem, Mayor, has bled to death.&amp;quot;&lt;br /&gt;
Bug 000780 [adventure mode][crime] - town guard becomes a criminal after getting an adventurer's stolen weapon stuck in his body&lt;br /&gt;
&amp;quot;Udib Toblumaid, Axedwarf, cancels sparring in Barracks: too insane.&amp;quot; [[User:Ben jamm1n|Ben jamm1n]]&lt;br /&gt;
Kosoth Cilobonol, Bone Carver cancels Drink: Unconscious.&lt;br /&gt;
Sizir the Snail of Bait is a deity of The Fresh Towers.  Sizir most often takes the form of a female dwarf and is associated with jealousy.&lt;br /&gt;
Sibrek Tanbim likes Limestone, Tin, Smoky Quartz, the color crimson, bolts, scepters, anvils, and rock blocks for their lack of quality levels.&lt;br /&gt;
There are 5 articles in category Lore: [[Armok]], [[Cave Adaptation]], [[Elephant]], [[Philosopher]], and [[Vomit]].&lt;br /&gt;
There is nothing to catch in the magma pipe.&lt;br /&gt;
Bug 000563 [dwarf mode][justice] - mayor ordered himself beaten for failing to make crystal glass objects&lt;br /&gt;
If cow cheese is made from cow's milk, what is dwarven cheese made of?&lt;br /&gt;
Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn&lt;br /&gt;
&amp;quot;You know, Urist, you've got a mind like an +Ash Trap+.&amp;quot;--[[User:Destor|Destor]]&lt;br /&gt;
'''Zander J:''' &amp;quot;Is there a way to stop immigration without setting the population cap?&amp;quot;&amp;lt;br&amp;gt;'''Yanlin:''' &amp;quot;Magma.&amp;quot;&lt;br /&gt;
An animal trainer just suddenly stopped working and hid himself in a workshop. He's probably going to make a wardog out of rock and goblin skulls.&lt;br /&gt;
Bug 000597 [creatures] - flying creatures give birth in midair, leading to tragedy.&lt;br /&gt;
'''Urdim Kutamèrith, Pump Operator, has created Rakusttenshed, a Glumprong blowgun!''' &amp;lt;br&amp;gt; Urdim, you are a freaking idiot.&lt;br /&gt;
&amp;lt;Forkez&amp;gt; I don't get the game, but I do get that tunnels flooded with water is a bad thing.&lt;br /&gt;
&amp;quot;If you give a dwarf a fire, he will be warm for a night. If you set a dwarf on fire, he will be warm for the rest of his life.&amp;quot;&lt;br /&gt;
&amp;quot;Since the Elves said they won't let me cut down any trees, I bought 50 of their logs instead.&amp;quot;&lt;br /&gt;
Do not make a trading race that breathes fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;I REPEAT, DON'T!! EVER!! &lt;br /&gt;
Dwarf Fortress: Because burning elves are funny.&lt;br /&gt;
The carp has drowned.&lt;br /&gt;
There's one thing a dwarf needs, and that's stones.  And alcohol... and magma... but mainly stones.&lt;br /&gt;
&amp;quot;I swear to god once I saw a dwarf who was labeled as being Strong, Very Agile, Very Tough... and ''Clean''. But it was probably just a bad dream.&amp;quot;&lt;br /&gt;
Urist McRandy has been ecstatic lately. He brought somebody to bed lately.&lt;br /&gt;
&amp;quot;Dwarven children kidnapped and incorporated into goblin society might sh... shave.&amp;quot;&amp;lt;br&amp;gt; --Toady One&lt;br /&gt;
Bug 000871 [projectiles] - babies fall to death when born on stairs&lt;br /&gt;
Bug 001031 [adventure mode][inventory] - a merchant pack animal caught at an old dwarf site during adv mode was wearing a full set of clothes&lt;br /&gt;
&amp;quot;[[Magma]] solves everything. [[Fire]] just ruins the [[booze]].&amp;quot; -sonerohi&lt;br /&gt;
You can't yet strangle people with the exposed guts, though I suppose that's now within reach. --[[Toady One]]&lt;br /&gt;
Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. --PTTG??&lt;br /&gt;
...and the only surviving dwarf is a noble who has mandated the construction of crowns and clear glass items to the empty halls. --PTTG??&lt;br /&gt;
Adil Idenlocun is conflicted: &amp;quot;When possible he prefers to consume purring maggot, Dwarven ale and Dwarven syrup.  He absolutely detests purring maggots.&amp;quot;&lt;br /&gt;
&amp;quot;I had to leave just before I tested the dwarf with the boiling gold blood.&amp;quot; -- Toady the Great One&lt;br /&gt;
Urdim Zatinod has been quite content lately. She has lost an annoying friend to tragedy lately.&lt;br /&gt;
I added two levers.  One opens the magma.  The other sets free all the cats.  --Someone in Headshoots&lt;br /&gt;
&amp;quot;As Manbaspecut, Human Merchant is stricken by melancholy!&amp;quot; &amp;quot;Muskox has gone stark raving mad!&amp;quot; I think something is wrong with the human caravan...&lt;br /&gt;
&amp;quot;Somebody needs to build an active volcano inside a fortress inside an active volcano.&amp;quot; --Boksi&lt;br /&gt;
It has stats. It can be killed.&lt;br /&gt;
Bug 000432 [dwarf mode][items] - Bones pop out of coffins.&lt;br /&gt;
Thanks. I wish I had known that about three forts ago.&lt;br /&gt;
If I ''remembered'' what the damn lever did, I'd ''pull'' it! &amp;lt;...pulls lever anyway...&amp;gt;&lt;br /&gt;
Sarvesh Ralrubal likes olivine, olivine and olivine. &lt;br /&gt;
&amp;quot;So let me get this straight. We managed to destroy a dwarven civilization while only managing a single town??&amp;quot;&lt;br /&gt;
Kara Mase, the Glory of Amusing: Engraved on the wall is an image of a dwarf and an elf. The dwarf is committing a depraved act on the elf. &lt;br /&gt;
Once saw a water skin with red beryl spikes.  I still wonder how you would drink from that. &lt;br /&gt;
Watching a kobold thief be chased by batman is very satisfying.&lt;br /&gt;
Kol Tölunimush has been ecstatic lately.  He killed somebody by accident while sparring recently.  He took joy in slaughter lately.  He has lost a lover to tragedy lately.  He has witnessed death.  He had a satisfying sparring session recently.&lt;br /&gt;
There was kind of a violent explosion of boiling human blood when I was testing a human vs a magma man in the arena... it was a little weird, but I guess that's okay.  --[[Toady One]]&lt;br /&gt;
Mew? &amp;lt;br /&amp;gt;Chop!&lt;br /&gt;
&amp;quot;If Dwarf Fortress geology is to be believed, then the Earth's core is made of microcline and demons.&amp;quot;&lt;br /&gt;
'They're firing arrows at us! Quickly! Raise the babies!!' -Urdim McSquadLeader, mother of 8&lt;br /&gt;
It started raining, then all my dwarves outside started bleeding to death. On inspection their upper bodies were missing.&lt;br /&gt;
It seems that a fresh recruit given a crossbow and a quiver with ammo in it will opt to run up to the enemy and bash them with the crossbow.&lt;br /&gt;
Bug introduced in the latest version: Firemen can have their flames severed. These flames then just lie around the place.&lt;br /&gt;
You stab Iron Man in the right leg from behind with your adamantine short sword, breaking away a piece of the gas and shattering the iron!&amp;lt;br&amp;gt;The Beak Dog is caught in a burst of Iron Man gas!&amp;lt;br&amp;gt;Beak Dog vomits into the Iron Man gas.&lt;br /&gt;
Urist McDairy, Milker cancels store item in stockpile: handling dangerous creature&lt;br /&gt;
Ildomushat, Fish Cleaner, cancels Clean Self: Could not find path.&lt;br /&gt;
Losing is [[Fun]]!!!&amp;lt;br&amp;gt;--The Motto of Dwarf Fortress&lt;br /&gt;
I hate walking under dwarven archways. You never know how many mechanized crossbows they have hidden underneath those damn things.&lt;br /&gt;
&amp;quot;Bibo ergo sum. I drink, therefore I am.&amp;quot;&amp;lt;br /&amp;gt;-- Dwarven Philosopher&lt;br /&gt;
This is a menacing iron spike. This object menaces with spikes of iron.&lt;br /&gt;
Kogsak is a deity of The Helpful Diamond. Kogsak most often takes the form of a dwarf and is associated with fortresses.&lt;br /&gt;
The Forgotten Beast pushes The Wrestler in the head, bruising the muscle, driving the skull through the brain, and tearing apart the brain! The Wrestler has been struck down!&lt;br /&gt;
Goblin Chops at the Diagnostician in the right leg, damaging the muscle! Urist McHouse is Unconscious!&lt;br /&gt;
Limul Itebdesis, trader has been Possessed. Limul Itebdesis, trader has created Stodir Isethlolor, a Mortgage-Backed Security!&lt;br /&gt;
The heart wound ended up being a guy getting shot in the arm, dropping his crossbow, running over to the opposing line, and jabbing his stack of bolts into somebody's chest. &lt;br /&gt;
Giant mole has stolen a preserved prepared giant mole lung!&amp;lt;br&amp;gt;''&amp;quot;Hey, I want my grandfather back!&amp;quot;''&lt;br /&gt;
&amp;quot;You must construct additional barrels!&amp;quot; - [[User:Speed112]]&lt;br /&gt;
All I want is a major river next to a volcano with flux, sand and bituminous coal.&lt;br /&gt;
Do not taunt magma.&lt;br /&gt;
I bury my pets in gold coffins and my nobles in wood coffins. Pets before people, I say.--[[KingAuggie]]&lt;br /&gt;
[the cavern] is basically like the surface, except underground&lt;br /&gt;
The fortress' randomly generated name was &amp;quot;Greatestfailure&amp;quot;. &lt;br /&gt;
&amp;quot;You stab the Human Thresher in the mouth with your large copper dagger, tearing the left cheek!&amp;quot; &amp;quot;The large copper dagger has lodged firmly in the wound!&amp;quot;&lt;br /&gt;
&amp;quot;The best way to determine how dangerous a fortress is, is to make only one dwarf with the burial job, and nothing else: the lower his social skills, the more dangerous the fortress is - [[User:Rhenaya|Rhenaya]]&amp;quot;&lt;br /&gt;
&amp;quot;Before retiring in the evening, heed my words and give yourself to volcanos&amp;quot; - Ted Usmokatra, law-giver&lt;br /&gt;
Upon coming of age, about 8, Urist McYoung Made an artifact, became mayor and promptly mandated the construction of slade goods.&lt;br /&gt;
Dwarf Fortress: You've already lost.&lt;br /&gt;
A sober fortress makes even a mental hospital seem like a pleasant place to live.&lt;br /&gt;
A typical Dwarven nightmare consists of running out of booze or getting a beard lopped off in an accident.&lt;br /&gt;
There are two ways of dealing with goblins in a tree. One is by marksdwarves. The other is by flooding the world with magma.&lt;br /&gt;
Portal and Dwarf Fortress share a mystical trend. It is !!Science!!.&lt;br /&gt;
The were-capybara is only one of the myriad lunatic monsters that terrorize the living. -- Threetoe&lt;br /&gt;
The only time I ever saw the stupid thing fly, was to cross the aqueduct, to the beer hall. -- Fredd&lt;br /&gt;
(On artifacts) I got a flint door, called The Noiseless Odors. -- Nyxalinth&lt;br /&gt;
So apparently she became queen before becoming a twilight freak wife. Fascinating. -- Samuel&lt;br /&gt;
The zombies in a necromancer's tower became suspicious after the necromancer failed to age -- Toady One&lt;br /&gt;
Got a few barrels of beetle ichor and duck blood, gave some pig cheese in exchange. Made a present of three coffins to the queen.&lt;br /&gt;
I'd have to look back to see if it wants the physical or metaphysical id on the corpse. -- Toady One&lt;br /&gt;
The Sasquatch corpse has lodged firmly in the wound! The goblin has been struck down!&lt;br /&gt;
[22:57:46] &amp;lt;Dik_&amp;gt; How do I wash myself up from blood?&amp;lt;br&amp;gt;[23:06:20] &amp;lt;Dik_&amp;gt; How the fuck do I get out of the river?&lt;br /&gt;
No, you're not getting that leg back. In fact, that creature over there is going to pick your leg up and beat you to death with it. You won't respawn.&lt;br /&gt;
My refuse pile just woke up and ate my dwarves, who in turn got up themselves and started eating the other dwarves.&lt;br /&gt;
{{bugl|2264|cat=nocat}} - Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature&lt;br /&gt;
{{bugl|5921|cat=nocat}} - Biting dwarves in minecarts infinitely increases combat range&lt;br /&gt;
Fort flooded. So that's what an aquifer is. -- Exelixi&lt;br /&gt;
Axedwarf looks surprised by the ferocity of Spearmasters onslaught. Spearmaster charges at Axedwarf. Spearmaster stabs axedwarf in the left eye with his +Adamantine spear+, lightly tapping the target.&lt;br /&gt;
In 4, the Castle of Fortune of the Tombs of Gold constructed the Hell of Taxing in Entrancedcrafts.&lt;br /&gt;
I also got started on jumping. My first jump was off by a factor of 100, so I flew against a cliff and blew apart. I'm still working on it. -- Toady One&lt;br /&gt;
Mukca: Seek this place and kill Cenäth Certaindrives the giant.&amp;lt;br&amp;gt;Knowing no mercy, Cenäth stole Fisher berry wine!&lt;br /&gt;
We shall build a tower so tall, we will mine the very stars themselves!&lt;br /&gt;
Ingish Såkzulbomrek, Miner cancels Report Crime: Dangerous terrain.&lt;br /&gt;
You have struck limonite! Oddom Nishdanman, Furnace Operator cancels Smelt Limonite Ore: needs limonite.&lt;br /&gt;
{{bugl|4753|cat=nocat}} [Creatures]: Rodent men have no skin&lt;br /&gt;
{{bugl|0040|cat=nocat}} [Dwarf Mode -- Jobs, Items]: &amp;quot;Dwarf cancels Make Cloth Item: Needs 10000 plant cloth&amp;quot;&lt;br /&gt;
{{bugl|5531|cat=nocat}} [Creatures]: Legless animal men can kick&lt;br /&gt;
{{bugl|1588|cat=nocat}} [Creatures]: Creature with 1 eye and 2 eyelids&lt;br /&gt;
&amp;quot;This is my reward for not letting us all die. I have to deal with the Nobility.&amp;quot;&amp;lt;br /&amp;gt;-- Captain Ironblood, the mayor of Nist Akath&lt;br /&gt;
The king of my dwarves appointed a visiting merchant's yak as the general of the army while I was trading. -- [[Toady One]]&lt;br /&gt;
I'd like to think they bonded over their sinister ancestors (or the strange childhood coincidence of having younger siblings gobbled up by different werebuffalo in the same year).&lt;br /&gt;
They just walk around without a head until they realize that they should suffocate. -- Urist Da Vinci&lt;br /&gt;
Most of yesterday I spent trying to be robbed by bandits, but they kept looking away from me and forgetting I was there. -- [[Toady One]]&lt;br /&gt;
Today's success was to have a crying mother spit on me and call me a murderer. -- [[Toady One]]&lt;br /&gt;
You monster! Killing too many children at once will make everyone sad. You need to kill them slowly so nobody notices.&lt;br /&gt;
Dwarven... &amp;quot;Child Care&amp;quot;: It's like regular childcare, except with more dogs, and less care.&lt;br /&gt;
You: How have things been? Tulon Tunlikot, Mayor: Well, let's see... we've got the army on the march, beasts, bandits and bone-chilling horror.&lt;br /&gt;
{{bugl|6722|cat=nocat}}: Manager climbs a tree instead of going to office when management jobs are assigned&lt;br /&gt;
{{bugl|5971|cat=nocat}}: Fat dwarves eating causes lag&lt;br /&gt;
{{bugl|6817|cat=nocat}}: &amp;quot;Behold, mortal. I am a diving being.&amp;quot;&lt;br /&gt;
It was inevitable.&lt;br /&gt;
Weresquirrel Ceru Uzushimdo has come! A large Squirrel twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow orange. Its sandy taupe hair is very curly. Now you will know why you fear the night. &lt;br /&gt;
I don't think the Elves in my DF game are too happy... I've modded them so that their body temperature causes nearby trees to burst into flames. --Evil One&lt;br /&gt;
Dwarf Fortress: Teaching methods of genocide against merpeople because their bones are worth 6000{{db}}.&lt;br /&gt;
No one has gone missing or died. The year is still young.&lt;br /&gt;
From release notes 0.40.11: Stopped overuse of plant structure tag causing people to say they preferred to eat trees&lt;br /&gt;
Stopped dwarves from trying to clean their own missing or internal body parts. --[[Toady One]]&lt;br /&gt;
The game actually has a first-person message about being scuttled, just in case you should happen to be playing as a wagon. --Halfling&lt;br /&gt;
Engraved on the wall is a well-designed image of a dwarf and hamsters. The dwarf is surrounded by the hamsters. The dwarf looks terrified.&lt;br /&gt;
Spring is coming, oh no, prepare the coffins! --Garath&lt;br /&gt;
Welcome to Dwarf Fortress. Where peaceful death of old age is something nobody sees coming. --Sirbug&lt;br /&gt;
Stopped zombies from interrupting your sleep to ask if they can help you with something. -- [[Toady One]]&lt;br /&gt;
&amp;quot;I died.&amp;quot; &amp;quot;The Weather looks to be fine today.&amp;quot; &amp;quot;I heard that I died.&amp;quot;&lt;br /&gt;
I had a dwarven hero try to kill a bronze colossus seven times, and each time he lost.... After the third duel, he began worshipping his enemy. -- [[Toady One]]&lt;br /&gt;
I also grabbed somebody's exposed guts and did the only thing you can do with them currently, which is pinch them. -- [[Toady One]]&lt;br /&gt;
The dabbling surgeon moved between repairing the compound fracture and trying to stop bleeding from malpractice. -- [[Toady One]]&lt;br /&gt;
Large mobs of groundhogs can still kill things they wouldn't normally kill.&lt;br /&gt;
The poor thing died with the message &amp;quot;&amp;lt;name&amp;gt; has condensed.&amp;quot; -- [[Toady One]]&lt;br /&gt;
In addition, Atheli devoured three cows, four horses, five mules, a donkey, six dogs, two cats, and a rhesus macaque and fox while tormenting the elves. -- [[Toady One]]&lt;br /&gt;
The titan was given a position in their pantheon, though it would still show up every few years to kick down somebody's house. -- [[Toady One]]&lt;br /&gt;
Large animals can put an unskilled [[gelder]] in the hospital. --[[Toady One]]&lt;br /&gt;
I have my little invisible help-wanted ads for [the dwarves] to look through now, followed by a little invisible pick-best-applicants procedure. --[[Toady One]]&lt;br /&gt;
You punch Human 2 in the right eye from behind with your left hand and the injured part explodes into gore! &amp;lt;br&amp;gt;Human 2: Greetings. My name is Human 2.&lt;br /&gt;
It seems I've just delivered you into the arms of crashing and despair. --[[Toady One]]&lt;br /&gt;
Chopping down the tree [is] effective, insofar as you do not care whether the dwarves live or die.&lt;br /&gt;
Knowing no mercy, [http://imgur.com/hoGQZoX Nikot] stole a cherry! This vile fiend even murdered Mafi Fanggorge!&lt;br /&gt;
[[Scamps]] added two lines of code today. They didn't compile. --[[Toady One]]&lt;br /&gt;
The crash happened when the night creature tried to come up with things to say to potential shoppers. --[[Toady One]]&lt;br /&gt;
Obok Kelzokum is interested near his own fine [[Bed]]. &amp;quot;I was near to my own Bed. How incredibly interesting!&amp;quot;&lt;br /&gt;
Wait, wait, wait. Why the hell do you have a raven stockpile? --[http://www.bay12forums.com/smf/index.php?topic=108371.msg3235825#msg3235825 peskyninja]&lt;br /&gt;
You can modify chickens so that, instead of laying eggs, they lay ''live bees''. Dwarf Fortress: crimes against nature simulator. --[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DwarfFortress TVTropes]&lt;br /&gt;
Ah well. Who knew the first Dwarf to go to space was a useless [[fisherdwarf]].&lt;br /&gt;
I launched 4 dwarves into the air with a bridge and only 3 came down.&lt;br /&gt;
If you are working with [[magma|central heating]], make sure the &amp;quot;hot&amp;quot; pipe and the &amp;quot;cold&amp;quot; pipe don't mix, or your heating system will likely not work as intended.&lt;br /&gt;
It's no longer called magma when it reaches the surface... and melts a hundred goblins.&lt;br /&gt;
Dwarves are like squirrels, but instead of acorns it's booze.&lt;br /&gt;
Carp are to be feared, worshipped, and roasted with magma.&lt;br /&gt;
It's easier to buy out a caravan than it is to take the time to shop.&lt;br /&gt;
I had a fortress where roughly 90% of the engravings were of buckets, buckets surrounded by dwarves, and buckets surrounded by screaming dwarves. --[http://dfstories.com/buckets/ taran]&lt;br /&gt;
Led Zanzustash dove into the rapids, and climbed out a day later. He had several injuries, some broken bones, and a missing finger, but he had done it: he saved a barrel of booze that was nearly destroyed (the baby died).&lt;br /&gt;
&amp;quot;In a time before time, I killed me.&amp;quot; -Human with nothing else to [[Adventurer_mode#Talking|gossip]] about&lt;br /&gt;
There is currently a minor problem in that the veteran demons fighting in the corpse factory have failed to die in the 2 year battle and have become legendary unkillable gods of war. I may have misjudged this possible outcome. -- Loud Whispers&lt;br /&gt;
Added the Giant Adder to dwarven menu.  --TheCrazyHamsteR&lt;br /&gt;
&amp;quot;What's the purpose of adding [[feather tree]]s to the game? To make good pillows&amp;quot;, I think.  --TheCrazyHamsteR&lt;br /&gt;
In a time before time, somebody attacked somebody.&lt;br /&gt;
Dwarf Fortress: [[Undead|Respawning after death]] is even more [[fun]].&lt;br /&gt;
&amp;quot;I tried to carve 'god hates this place' into the mountain.  Unfortunately, Athlete's footnote got stuck in the 'a' of 'place' and starved to death&amp;quot; &lt;br /&gt;
The resulting party killed 20 dwarves, crippled 2 more and the remaining 9 managed to get along and have a nice party.&lt;br /&gt;
If your dwarves start melting or slugmen explode whenever it rains, then it's a good indication it's too hot. --UberNube&lt;br /&gt;
What you see as an increase in population, the surrounding beasts simply see as a more stable food supply. --Taupe, [http://www.bay12forums.com/smf/index.php?topic=144852.0/ DoomForests]&lt;br /&gt;
That's right, the undead ravens killed the entirety of the hidden fun stuff.  --Loud Whispers&lt;br /&gt;
&amp;quot;Astesh Savotsazir, Stray Kitten (Tame) has adopted Ingish Rimtaruzol, Siege Engineer.&amp;quot;&lt;br /&gt;
Dwarf Fortress, flinging dwarves into space using a drawbridge since 2006.&lt;br /&gt;
Sometimes the best trophy is your own head.&lt;br /&gt;
I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev&lt;br /&gt;
Unfortunately for Urist McDeadman, the budget no longer allowed for personal mausoleums for every dwarf, as had previously been standard.&lt;br /&gt;
Nil Aliscatten cancels make Charcoal: dangerous terrain.&lt;br /&gt;
A Kobold Thief has made off with +Kobold Cage+!&lt;br /&gt;
OH GOD I'M BEING EATEN BY A SNAIL, WHAT AN UNEXPECTED AND SORT OF IRONIC TWIST! --Max, [http://www.bay12forums.com/smf/index.php?topic=144852.0/ DoomForests]&lt;br /&gt;
&amp;quot;In the early spring of 500, the rain monster was struck down by the banshee of drought Scrapedrent in The Hellish Marshes.&amp;quot;&lt;br /&gt;
Deler Kulinkeskal, Weaver is exhilarated after being attacked. &amp;quot;I was attacked. How exhilarating!&amp;quot;&lt;br /&gt;
I wonder how the elves can eat these... *licks a leaf*&lt;br /&gt;
Well, someone already managed to drink their sword.&lt;br /&gt;
How is my dining room possibly this full of badgers? -Skid&lt;br /&gt;
I just drafted a Llama into my army and it already killed a [[roc]] by itself. -Ashameron&lt;br /&gt;
Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves.  --[[Toady One]]&lt;br /&gt;
{{bugl|8977|cat=nocat}} [Diplomacy] -- Merchant caravans get stuck in tree.&lt;br /&gt;
Each time a pile of wool becomes alive and attacks my dwarves I think it doesn't want to end as worn clothes. --TheCrazyHamsteR&lt;br /&gt;
Erith also gets kudos for killing a demon by eating it to death. --Loud Whispers&lt;br /&gt;
I (somehow) wield a marble coffin that I fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin. -- Wwolin&lt;br /&gt;
Jump into a deep pit and let your body experience overwhelming kinetic energy. --TheCrazyHamsteR&lt;br /&gt;
The Herbalist has become enraged!&amp;lt;br&amp;gt;Kadol Imushothil, Herbalist: &amp;quot;I got into an argumnent with Kol Kissrazors. I am so angry!&amp;quot;&lt;br /&gt;
Stozu Ägusnodub, Goblin Woodcutter (to Dang Kutsmobnozam, Goblin Diagnoser): &amp;quot;Not a half hour ago I attacked me.&amp;quot;&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
&amp;quot;Mestthos Savotsazir, baby, has been mising for weeks!&amp;quot; And the babysitter still got paid.&lt;br /&gt;
My miner gets scared by a ghost, climbs a tree, the ghost cuts off his arm, he's stuck in the tree, my woodcutter cuts down the tree, and then my miner is crippled for the rest of his life.&lt;br /&gt;
Guys seriously, no food in the library! I'm mainly talking to you Urist McDonothingbutdrinkmyboozeandeatmyfood!&lt;br /&gt;
Losing is fun they said, it's the whole point they said.&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=15096.msg6724410#msg6724410 martinuzz] (on the election of his sole elven-citizen to the position of mayor): &amp;quot;I think I just lost the game. EDIT: wow, just wow. Her only social skill is &amp;quot;Master Intimidator&amp;quot; all other social skills are dabbling. &amp;quot;ELECT ME OR I EAT YOU AND EXCRETE YOUR DIGESTED REMAINS ON MY ANCESTRAL TREE AS FERTILIZER&amp;quot;&lt;br /&gt;
Zebna ámbekat Rashedezif Ethba, Werecoyote: *kills a dwarf* &amp;quot;Death... This is truly horrifying...&amp;quot; *kills another dwarf*&lt;br /&gt;
Spearman: Greetings. My name is Kakpoth. This servant of TRANS_NAME] greets you.&lt;br /&gt;
&amp;quot;ERMAHGAWD IM SO DRUNK&amp;quot; - Some sober human in my tavern&lt;br /&gt;
Dwarf, frawd there i did i- omg df is a frawd -some kid i know&lt;br /&gt;
Human Farmer: Is that a weapon? What's going on?!&amp;lt;br&amp;gt;Human Animal Caretaker (to Human Farmer): Just now Dur Leaderevens was slain by Olum Senserampaged the Fords of Passing.&lt;br /&gt;
Where did all of these chinchilla corpses come from?&lt;br /&gt;
Are bar brawls typically lethal? 15 dead already. --flabort&lt;br /&gt;
The mechanics and logistics of milking a kangaroo sound excruciatingly painful for everyone involved.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;!-- ADD QUOTES DIRECTLY ABOVE THIS LINE. Each quote goes on a separate line by itself with nothing else (do not copy this line or remove the blank line above) --&amp;gt;|(\n)|$1#}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/Quote/list&amp;diff=223348</id>
		<title>Main Page/Quote/list</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/Quote/list&amp;diff=223348"/>
		<updated>2016-02-13T03:02:23Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ADD QUOTES AT THE BOTTOM OF THIS LIST, NOT HERE --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
To add a quote to this list, place it on its own line above the last line.&lt;br /&gt;
#{{#rreplace:&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
I can't put my finger on it. Something about this [[Fire|‼]]Cat tallow roast[[Fire|‼]] tastes funny.&lt;br /&gt;
Toady withdraws from society. Toady has begun a [[Strange mood|mysterious]] [[Dwarf Fortress|construction]]!&lt;br /&gt;
Let us never forget the last words of Inod the Stoker, [http://archive.dwarffortresswiki.net/index.php/Fortress_Paintrag#1056 &amp;quot;Aaah! Gorillas!&amp;quot;]&lt;br /&gt;
[[Children|Newborn]] Zuglar Baldnessgranite prefers to consume Gorilla. A sure sign of his unparalleled strength!&lt;br /&gt;
[http://www.somethingawful.com/d/video-game-article/duke-nukem-image.php In an unrelated article] - I had no idea elephants could bounce that high!&lt;br /&gt;
[[Toady]] looses a roaring laughter, [[Fey|fell]] and terrible! Toady has butchered a spammer!&lt;br /&gt;
The critical question is this: do elf bones yield more crossbow bolts than the average number of bolts necessary to kill an elf?&lt;br /&gt;
&amp;quot;Dwarf Fortress&amp;quot; ... &amp;quot;Like chess, only with short people that can catch on [[fire]] like [[clothing|rags]] soaked in tar, and lots of [[booze]].&amp;quot; ... &amp;quot;Like chess.&amp;quot;&lt;br /&gt;
Dwarf Fortress has taught me that all the world's problems would be substantially reduced had our parent civilizations never minted more than four stacks of [[coins]].&lt;br /&gt;
[[Booze]] does all the work in forts. Dwarves are just booze exoskeletons.&lt;br /&gt;
My unconscious and bleeding [[mayor]] just mandated the construction of some goods.&lt;br /&gt;
I can just imagine a [[wagon]] throwing a tantrum and tossing all its contents at people.&lt;br /&gt;
Döbesh Udosdeb has been ecstatic lately. He was forced to eat a friend to survive. He enjoyed a truly decadent meal.&lt;br /&gt;
Iron [[screw pump]] exercise equipment. Pump iron and get superdwarvenly strong!&lt;br /&gt;
The violence, aggression, pain, madness, sadness of the ASCII characters never ceases to amaze me...&lt;br /&gt;
Wait, you're MAKING animals?&amp;lt;br&amp;gt;&amp;amp;mdash;''Torak''&amp;lt;br&amp;gt;At this moment, yes, I am smelting cows.&amp;lt;br&amp;gt;&amp;amp;mdash;''Spiders Everywhere'' &lt;br /&gt;
&amp;quot;Didn't you read the manual? He he he he... the manual... ...&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
(Compared to real-world years) Dwarven years are shorter.&amp;lt;br&amp;gt;--Sowelu&amp;lt;br&amp;gt;Very fitting to dwarves, I must add.&amp;lt;br&amp;gt;--Sean Mirrsen&lt;br /&gt;
[[Magma]] is not a [[water]] source. Dwarves can't drink it or supply it to their wounded.&amp;lt;br&amp;gt;--[[User:AlienChickenPie|AlienChickenPie]]&lt;br /&gt;
&amp;quot;[B]oats are the enemy of tiles. And tiles are the enemy of boats.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
&amp;quot;I went through and fixed a few places where forbidden/on fire weren't being respected for next time. Burning milkable creatures were still a problem for example.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot;&amp;lt;br&amp;gt;--[[User:Savok|Savok]]&lt;br /&gt;
&amp;quot;What happened in 1048?&amp;quot; &amp;quot;Jreengus occurred.&amp;quot;&lt;br /&gt;
Making rock instruments isn't nearly as awesome as it sounds --Shandrunn&lt;br /&gt;
The cyclops I was quested to kill had a thousand year history of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]]&lt;br /&gt;
[FIREIMMUNE] makes them think that [[magma]] is safe but doesn't actually make them fireproof. This can lead to some rather interesting results.&lt;br /&gt;
Endok Cerolneth has begun a mysterious construction!&amp;lt;br&amp;gt;Endok Cerolneth, Planter has given birth to a girl.&lt;br /&gt;
&amp;quot;Incendia sunt socia vestra, armaque vestra, fortesque Montis Domi.&amp;quot; &amp;quot;Magma is your ally, your weapon, the strength of the Mountain-Home.&amp;quot; --Eita&lt;br /&gt;
&amp;quot;Stopped people from giving quests to kill themselves.&amp;quot; --[[Toady One]]&lt;br /&gt;
&amp;quot;...And I simply doubt we have a need for 7 fishery workers. On top of that, a second soap maker. The hell IS soap?!&amp;quot; --Zero&lt;br /&gt;
&amp;quot;This is a terrible pun. All craftsdwarfship is of the poorest quality.&amp;quot; - [http://www.bay12forums.com/smf/index.php?topic=21449.msg239558#msg239558 Soup_alex]&lt;br /&gt;
&amp;quot;The default mental state of a dwarf is madness. Sanity is a temporary condition - a PRIVILEGE you have to EARN!&amp;quot; --[[User:Fedor|Fedor]]&lt;br /&gt;
&amp;quot;Why get normal cats? I buy lolcats in the embark screen. Much more fun to engrave about them.&amp;quot; --Yanlin&lt;br /&gt;
&amp;quot;Dwarf Fortress taught me it was okay to make a suit out of my neighbour's skin, as long as I gave it a name.&amp;quot; &lt;br /&gt;
&amp;quot;Got rid of world gen crash during succession after death of prolific long-standing position holders with inbred descendants&amp;quot; --[[Toady One]]&lt;br /&gt;
&amp;quot;There was a typo in the siegers' campfire code.  When the fires went out, so did the game.&amp;quot; --[[Toady One]]&lt;br /&gt;
&amp;quot;Hey, what does that flashing red and orange text mean? What? Why is there smoke everywhere? Oh god, are those BABIES on fire?&amp;quot; --[[User:StrawberryBunny|StrawberryBunny]]&lt;br /&gt;
&amp;quot;It's never 'just a game' when you're losing.&amp;quot;&amp;lt;br&amp;gt;--George Carlin (if he played Dwarf Fortress)&lt;br /&gt;
Not that building a bridge out of soap makes much sense to begin with anyway.&lt;br /&gt;
Note that while you cannot milk larger animals yourself, civilizations can still milk animals &amp;quot;off screen&amp;quot; for your benefit.&lt;br /&gt;
Tosid Idenarzes likes tentacle demons for their corrupt intentions.  &amp;quot;There!  Now we've covered all of the seven deadly sins.&amp;quot;&lt;br /&gt;
&amp;quot;Litast Idenudesh, baby, is throwing a tantrum!  Inod Litastrilem, Mayor, has lost consciousness.  Inod Litastrilem, Mayor, has bled to death.&amp;quot;&lt;br /&gt;
Bug 000780 [adventure mode][crime] - town guard becomes a criminal after getting an adventurer's stolen weapon stuck in his body&lt;br /&gt;
&amp;quot;Udib Toblumaid, Axedwarf, cancels sparring in Barracks: too insane.&amp;quot; [[User:Ben jamm1n|Ben jamm1n]]&lt;br /&gt;
Kosoth Cilobonol, Bone Carver cancels Drink: Unconscious.&lt;br /&gt;
Sizir the Snail of Bait is a deity of The Fresh Towers.  Sizir most often takes the form of a female dwarf and is associated with jealousy.&lt;br /&gt;
Sibrek Tanbim likes Limestone, Tin, Smoky Quartz, the color crimson, bolts, scepters, anvils, and rock blocks for their lack of quality levels.&lt;br /&gt;
There are 5 articles in category Lore: [[Armok]], [[Cave Adaptation]], [[Elephant]], [[Philosopher]], and [[Vomit]].&lt;br /&gt;
There is nothing to catch in the magma pipe.&lt;br /&gt;
Bug 000563 [dwarf mode][justice] - mayor ordered himself beaten for failing to make crystal glass objects&lt;br /&gt;
If cow cheese is made from cow's milk, what is dwarven cheese made of?&lt;br /&gt;
Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn&lt;br /&gt;
&amp;quot;You know, Urist, you've got a mind like an +Ash Trap+.&amp;quot;--[[User:Destor|Destor]]&lt;br /&gt;
'''Zander J:''' &amp;quot;Is there a way to stop immigration without setting the population cap?&amp;quot;&amp;lt;br&amp;gt;'''Yanlin:''' &amp;quot;Magma.&amp;quot;&lt;br /&gt;
An animal trainer just suddenly stopped working and hid himself in a workshop. He's probably going to make a wardog out of rock and goblin skulls.&lt;br /&gt;
Bug 000597 [creatures] - flying creatures give birth in midair, leading to tragedy.&lt;br /&gt;
'''Urdim Kutamèrith, Pump Operator, has created Rakusttenshed, a Glumprong blowgun!''' &amp;lt;br&amp;gt; Urdim, you are a freaking idiot.&lt;br /&gt;
&amp;lt;Forkez&amp;gt; I don't get the game, but I do get that tunnels flooded with water is a bad thing.&lt;br /&gt;
&amp;quot;If you give a dwarf a fire, he will be warm for a night. If you set a dwarf on fire, he will be warm for the rest of his life.&amp;quot;&lt;br /&gt;
&amp;quot;Since the Elves said they won't let me cut down any trees, I bought 50 of their logs instead.&amp;quot;&lt;br /&gt;
Do not make a trading race that breathes fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;I REPEAT, DON'T!! EVER!! &lt;br /&gt;
Dwarf Fortress: Because burning elves are funny.&lt;br /&gt;
The carp has drowned.&lt;br /&gt;
There's one thing a dwarf needs, and that's stones.  And alcohol... and magma... but mainly stones.&lt;br /&gt;
&amp;quot;I swear to god once I saw a dwarf who was labeled as being Strong, Very Agile, Very Tough... and ''Clean''. But it was probably just a bad dream.&amp;quot;&lt;br /&gt;
Urist McRandy has been ecstatic lately. He brought somebody to bed lately.&lt;br /&gt;
&amp;quot;Dwarven children kidnapped and incorporated into goblin society might sh... shave.&amp;quot;&amp;lt;br&amp;gt; --Toady One&lt;br /&gt;
Bug 000871 [projectiles] - babies fall to death when born on stairs&lt;br /&gt;
Bug 001031 [adventure mode][inventory] - a merchant pack animal caught at an old dwarf site during adv mode was wearing a full set of clothes&lt;br /&gt;
&amp;quot;[[Magma]] solves everything. [[Fire]] just ruins the [[booze]].&amp;quot; -sonerohi&lt;br /&gt;
You can't yet strangle people with the exposed guts, though I suppose that's now within reach. --[[Toady One]]&lt;br /&gt;
Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. --PTTG??&lt;br /&gt;
...and the only surviving dwarf is a noble who has mandated the construction of crowns and clear glass items to the empty halls. --PTTG??&lt;br /&gt;
Adil Idenlocun is conflicted: &amp;quot;When possible he prefers to consume purring maggot, Dwarven ale and Dwarven syrup.  He absolutely detests purring maggots.&amp;quot;&lt;br /&gt;
&amp;quot;I had to leave just before I tested the dwarf with the boiling gold blood.&amp;quot; -- Toady the Great One&lt;br /&gt;
Urdim Zatinod has been quite content lately. She has lost an annoying friend to tragedy lately.&lt;br /&gt;
I added two levers.  One opens the magma.  The other sets free all the cats.  --Someone in Headshoots&lt;br /&gt;
&amp;quot;As Manbaspecut, Human Merchant is stricken by melancholy!&amp;quot; &amp;quot;Muskox has gone stark raving mad!&amp;quot; I think something is wrong with the human caravan...&lt;br /&gt;
&amp;quot;Somebody needs to build an active volcano inside a fortress inside an active volcano.&amp;quot; --Boksi&lt;br /&gt;
It has stats. It can be killed.&lt;br /&gt;
Bug 000432 [dwarf mode][items] - Bones pop out of coffins.&lt;br /&gt;
Thanks. I wish I had known that about three forts ago.&lt;br /&gt;
If I ''remembered'' what the damn lever did, I'd ''pull'' it! &amp;lt;...pulls lever anyway...&amp;gt;&lt;br /&gt;
Sarvesh Ralrubal likes olivine, olivine and olivine. &lt;br /&gt;
&amp;quot;So let me get this straight. We managed to destroy a dwarven civilization while only managing a single town??&amp;quot;&lt;br /&gt;
Kara Mase, the Glory of Amusing: Engraved on the wall is an image of a dwarf and an elf. The dwarf is committing a depraved act on the elf. &lt;br /&gt;
Once saw a water skin with red beryl spikes.  I still wonder how you would drink from that. &lt;br /&gt;
Watching a kobold thief be chased by batman is very satisfying.&lt;br /&gt;
Kol Tölunimush has been ecstatic lately.  He killed somebody by accident while sparring recently.  He took joy in slaughter lately.  He has lost a lover to tragedy lately.  He has witnessed death.  He had a satisfying sparring session recently.&lt;br /&gt;
There was kind of a violent explosion of boiling human blood when I was testing a human vs a magma man in the arena... it was a little weird, but I guess that's okay.  --[[Toady One]]&lt;br /&gt;
Mew? &amp;lt;br /&amp;gt;Chop!&lt;br /&gt;
&amp;quot;If Dwarf Fortress geology is to be believed, then the Earth's core is made of microcline and demons.&amp;quot;&lt;br /&gt;
'They're firing arrows at us! Quickly! Raise the babies!!' -Urdim McSquadLeader, mother of 8&lt;br /&gt;
It started raining, then all my dwarves outside started bleeding to death. On inspection their upper bodies were missing.&lt;br /&gt;
It seems that a fresh recruit given a crossbow and a quiver with ammo in it will opt to run up to the enemy and bash them with the crossbow.&lt;br /&gt;
Bug introduced in the latest version: Firemen can have their flames severed. These flames then just lie around the place.&lt;br /&gt;
You stab Iron Man in the right leg from behind with your adamantine short sword, breaking away a piece of the gas and shattering the iron!&amp;lt;br&amp;gt;The Beak Dog is caught in a burst of Iron Man gas!&amp;lt;br&amp;gt;Beak Dog vomits into the Iron Man gas.&lt;br /&gt;
Urist McDairy, Milker cancels store item in stockpile: handling dangerous creature&lt;br /&gt;
Ildomushat, Fish Cleaner, cancels Clean Self: Could not find path.&lt;br /&gt;
Losing is [[Fun]]!!!&amp;lt;br&amp;gt;--The Motto of Dwarf Fortress&lt;br /&gt;
I hate walking under dwarven archways. You never know how many mechanized crossbows they have hidden underneath those damn things.&lt;br /&gt;
&amp;quot;Bibo ergo sum. I drink, therefore I am.&amp;quot;&amp;lt;br /&amp;gt;-- Dwarven Philosopher&lt;br /&gt;
This is a menacing iron spike. This object menaces with spikes of iron.&lt;br /&gt;
Kogsak is a deity of The Helpful Diamond. Kogsak most often takes the form of a dwarf and is associated with fortresses.&lt;br /&gt;
The Forgotten Beast pushes The Wrestler in the head, bruising the muscle, driving the skull through the brain, and tearing apart the brain! The Wrestler has been struck down!&lt;br /&gt;
Goblin Chops at the Diagnostician in the right leg, damaging the muscle! Urist McHouse is Unconscious!&lt;br /&gt;
Limul Itebdesis, trader has been Possessed. Limul Itebdesis, trader has created Stodir Isethlolor, a Mortgage-Backed Security!&lt;br /&gt;
The heart wound ended up being a guy getting shot in the arm, dropping his crossbow, running over to the opposing line, and jabbing his stack of bolts into somebody's chest. &lt;br /&gt;
Giant mole has stolen a preserved prepared giant mole lung!&amp;lt;br&amp;gt;''&amp;quot;Hey, I want my grandfather back!&amp;quot;''&lt;br /&gt;
&amp;quot;You must construct additional barrels!&amp;quot; - [[User:Speed112]]&lt;br /&gt;
All I want is a major river next to a volcano with flux, sand and bituminous coal.&lt;br /&gt;
Do not taunt magma.&lt;br /&gt;
I bury my pets in gold coffins and my nobles in wood coffins. Pets before people, I say.--[[KingAuggie]]&lt;br /&gt;
[the cavern] is basically like the surface, except underground&lt;br /&gt;
The fortress' randomly generated name was &amp;quot;Greatestfailure&amp;quot;. &lt;br /&gt;
&amp;quot;You stab the Human Thresher in the mouth with your large copper dagger, tearing the left cheek!&amp;quot; &amp;quot;The large copper dagger has lodged firmly in the wound!&amp;quot;&lt;br /&gt;
&amp;quot;The best way to determine how dangerous a fortress is, is to make only one dwarf with the burial job, and nothing else: the lower his social skills, the more dangerous the fortress is - [[User:Rhenaya|Rhenaya]]&amp;quot;&lt;br /&gt;
&amp;quot;Before retiring in the evening, heed my words and give yourself to volcanos&amp;quot; - Ted Usmokatra, law-giver&lt;br /&gt;
Upon coming of age, about 8, Urist McYoung Made an artifact, became mayor and promptly mandated the construction of slade goods.&lt;br /&gt;
Dwarf Fortress: You've already lost.&lt;br /&gt;
A sober fortress makes even a mental hospital seem like a pleasant place to live.&lt;br /&gt;
A typical Dwarven nightmare consists of running out of booze or getting a beard lopped off in an accident.&lt;br /&gt;
There are two ways of dealing with goblins in a tree. One is by marksdwarves. The other is by flooding the world with magma.&lt;br /&gt;
Portal and Dwarf Fortress share a mystical trend. It is !!Science!!.&lt;br /&gt;
The were-capybara is only one of the myriad lunatic monsters that terrorize the living. -- Threetoe&lt;br /&gt;
The only time I ever saw the stupid thing fly, was to cross the aqueduct, to the beer hall. -- Fredd&lt;br /&gt;
(On artifacts) I got a flint door, called The Noiseless Odors. -- Nyxalinth&lt;br /&gt;
So apparently she became queen before becoming a twilight freak wife. Fascinating. -- Samuel&lt;br /&gt;
The zombies in a necromancer's tower became suspicious after the necromancer failed to age -- Toady One&lt;br /&gt;
Got a few barrels of beetle ichor and duck blood, gave some pig cheese in exchange. Made a present of three coffins to the queen.&lt;br /&gt;
I'd have to look back to see if it wants the physical or metaphysical id on the corpse. -- Toady One&lt;br /&gt;
The Sasquatch corpse has lodged firmly in the wound! The goblin has been struck down!&lt;br /&gt;
[22:57:46] &amp;lt;Dik_&amp;gt; How do I wash myself up from blood?&amp;lt;br&amp;gt;[23:06:20] &amp;lt;Dik_&amp;gt; How the fuck do I get out of the river?&lt;br /&gt;
No, you're not getting that leg back. In fact, that creature over there is going to pick your leg up and beat you to death with it. You won't respawn.&lt;br /&gt;
My refuse pile just woke up and ate my dwarves, who in turn got up themselves and started eating the other dwarves.&lt;br /&gt;
{{bugl|2264|cat=nocat}} - Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature&lt;br /&gt;
{{bugl|5921|cat=nocat}} - Biting dwarves in minecarts infinitely increases combat range&lt;br /&gt;
Fort flooded. So that's what an aquifer is. -- Exelixi&lt;br /&gt;
Axedwarf looks surprised by the ferocity of Spearmasters onslaught. Spearmaster charges at Axedwarf. Spearmaster stabs axedwarf in the left eye with his +Adamantine spear+, lightly tapping the target.&lt;br /&gt;
In 4, the Castle of Fortune of the Tombs of Gold constructed the Hell of Taxing in Entrancedcrafts.&lt;br /&gt;
I also got started on jumping. My first jump was off by a factor of 100, so I flew against a cliff and blew apart. I'm still working on it. -- Toady One&lt;br /&gt;
Mukca: Seek this place and kill Cenäth Certaindrives the giant.&amp;lt;br&amp;gt;Knowing no mercy, Cenäth stole Fisher berry wine!&lt;br /&gt;
We shall build a tower so tall, we will mine the very stars themselves!&lt;br /&gt;
Ingish Såkzulbomrek, Miner cancels Report Crime: Dangerous terrain.&lt;br /&gt;
You have struck limonite! Oddom Nishdanman, Furnace Operator cancels Smelt Limonite Ore: needs limonite.&lt;br /&gt;
{{bugl|4753|cat=nocat}} [Creatures]: Rodent men have no skin&lt;br /&gt;
{{bugl|0040|cat=nocat}} [Dwarf Mode -- Jobs, Items]: &amp;quot;Dwarf cancels Make Cloth Item: Needs 10000 plant cloth&amp;quot;&lt;br /&gt;
{{bugl|5531|cat=nocat}} [Creatures]: Legless animal men can kick&lt;br /&gt;
{{bugl|1588|cat=nocat}} [Creatures]: Creature with 1 eye and 2 eyelids&lt;br /&gt;
&amp;quot;This is my reward for not letting us all die. I have to deal with the Nobility.&amp;quot;&amp;lt;br /&amp;gt;-- Captain Ironblood, the mayor of Nist Akath&lt;br /&gt;
The king of my dwarves appointed a visiting merchant's yak as the general of the army while I was trading. -- [[Toady One]]&lt;br /&gt;
I'd like to think they bonded over their sinister ancestors (or the strange childhood coincidence of having younger siblings gobbled up by different werebuffalo in the same year).&lt;br /&gt;
They just walk around without a head until they realize that they should suffocate. -- Urist Da Vinci&lt;br /&gt;
Most of yesterday I spent trying to be robbed by bandits, but they kept looking away from me and forgetting I was there. -- [[Toady One]]&lt;br /&gt;
Today's success was to have a crying mother spit on me and call me a murderer. -- [[Toady One]]&lt;br /&gt;
You monster! Killing too many children at once will make everyone sad. You need to kill them slowly so nobody notices.&lt;br /&gt;
Dwarven... &amp;quot;Child Care&amp;quot;: It's like regular childcare, except with more dogs, and less care.&lt;br /&gt;
You: How have things been? Tulon Tunlikot, Mayor: Well, let's see... we've got the army on the march, beasts, bandits and bone-chilling horror.&lt;br /&gt;
{{bugl|6722|cat=nocat}}: Manager climbs a tree instead of going to office when management jobs are assigned&lt;br /&gt;
{{bugl|5971|cat=nocat}}: Fat dwarves eating causes lag&lt;br /&gt;
{{bugl|6817|cat=nocat}}: &amp;quot;Behold, mortal. I am a diving being.&amp;quot;&lt;br /&gt;
It was inevitable.&lt;br /&gt;
Weresquirrel Ceru Uzushimdo has come! A large Squirrel twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow orange. Its sandy taupe hair is very curly. Now you will know why you fear the night. &lt;br /&gt;
I don't think the Elves in my DF game are too happy... I've modded them so that their body temperature causes nearby trees to burst into flames. --Evil One&lt;br /&gt;
Dwarf Fortress: Teaching methods of genocide against merpeople because their bones are worth 6000{{db}}.&lt;br /&gt;
No one has gone missing or died. The year is still young.&lt;br /&gt;
From release notes 0.40.11: Stopped overuse of plant structure tag causing people to say they preferred to eat trees&lt;br /&gt;
Stopped dwarves from trying to clean their own missing or internal body parts. --[[Toady One]]&lt;br /&gt;
The game actually has a first-person message about being scuttled, just in case you should happen to be playing as a wagon. --Halfling&lt;br /&gt;
Engraved on the wall is a well-designed image of a dwarf and hamsters. The dwarf is surrounded by the hamsters. The dwarf looks terrified.&lt;br /&gt;
Spring is coming, oh no, prepare the coffins! --Garath&lt;br /&gt;
Welcome to Dwarf Fortress. Where peaceful death of old age is something nobody sees coming. --Sirbug&lt;br /&gt;
Stopped zombies from interrupting your sleep to ask if they can help you with something. -- [[Toady One]]&lt;br /&gt;
&amp;quot;I died.&amp;quot; &amp;quot;The Weather looks to be fine today.&amp;quot; &amp;quot;I heard that I died.&amp;quot;&lt;br /&gt;
I had a dwarven hero try to kill a bronze colossus seven times, and each time he lost.... After the third duel, he began worshipping his enemy. -- [[Toady One]]&lt;br /&gt;
I also grabbed somebody's exposed guts and did the only thing you can do with them currently, which is pinch them. -- [[Toady One]]&lt;br /&gt;
The dabbling surgeon moved between repairing the compound fracture and trying to stop bleeding from malpractice. -- [[Toady One]]&lt;br /&gt;
Large mobs of groundhogs can still kill things they wouldn't normally kill.&lt;br /&gt;
The poor thing died with the message &amp;quot;&amp;lt;name&amp;gt; has condensed.&amp;quot; -- [[Toady One]]&lt;br /&gt;
In addition, Atheli devoured three cows, four horses, five mules, a donkey, six dogs, two cats, and a rhesus macaque and fox while tormenting the elves. -- [[Toady One]]&lt;br /&gt;
The titan was given a position in their pantheon, though it would still show up every few years to kick down somebody's house. -- [[Toady One]]&lt;br /&gt;
Large animals can put an unskilled [[gelder]] in the hospital. --[[Toady One]]&lt;br /&gt;
I have my little invisible help-wanted ads for [the dwarves] to look through now, followed by a little invisible pick-best-applicants procedure. --[[Toady One]]&lt;br /&gt;
You punch Human 2 in the right eye from behind with your left hand and the injured part explodes into gore! &amp;lt;br&amp;gt;Human 2: Greetings. My name is Human 2.&lt;br /&gt;
It seems I've just delivered you into the arms of crashing and despair. --[[Toady One]]&lt;br /&gt;
Chopping down the tree [is] effective, insofar as you do not care whether the dwarves live or die.&lt;br /&gt;
Knowing no mercy, [http://imgur.com/hoGQZoX Nikot] stole a cherry! This vile fiend even murdered Mafi Fanggorge!&lt;br /&gt;
[[Scamps]] added two lines of code today. They didn't compile. --[[Toady One]]&lt;br /&gt;
The crash happened when the night creature tried to come up with things to say to potential shoppers. --[[Toady One]]&lt;br /&gt;
Obok Kelzokum is interested near his own fine [[Bed]]. &amp;quot;I was near to my own Bed. How incredibly interesting!&amp;quot;&lt;br /&gt;
Wait, wait, wait. Why the hell do you have a raven stockpile? --[http://www.bay12forums.com/smf/index.php?topic=108371.msg3235825#msg3235825 peskyninja]&lt;br /&gt;
You can modify chickens so that, instead of laying eggs, they lay ''live bees''. Dwarf Fortress: crimes against nature simulator. --[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DwarfFortress TVTropes]&lt;br /&gt;
Ah well. Who knew the first Dwarf to go to space was a useless [[fisherdwarf]].&lt;br /&gt;
I launched 4 dwarves into the air with a bridge and only 3 came down.&lt;br /&gt;
If you are working with [[magma|central heating]], make sure the &amp;quot;hot&amp;quot; pipe and the &amp;quot;cold&amp;quot; pipe don't mix, or your heating system will likely not work as intended.&lt;br /&gt;
It's no longer called magma when it reaches the surface... and melts a hundred goblins.&lt;br /&gt;
Dwarves are like squirrels, but instead of acorns it's booze.&lt;br /&gt;
Carp are to be feared, worshipped, and roasted with magma.&lt;br /&gt;
It's easier to buy out a caravan than it is to take the time to shop.&lt;br /&gt;
I had a fortress where roughly 90% of the engravings were of buckets, buckets surrounded by dwarves, and buckets surrounded by screaming dwarves. --[http://dfstories.com/buckets/ taran]&lt;br /&gt;
Led Zanzustash dove into the rapids, and climbed out a day later. He had several injuries, some broken bones, and a missing finger, but he had done it: he saved a barrel of booze that was nearly destroyed (the baby died).&lt;br /&gt;
&amp;quot;In a time before time, I killed me.&amp;quot; -Human with nothing else to [[Adventurer_mode#Talking|gossip]] about&lt;br /&gt;
There is currently a minor problem in that the veteran demons fighting in the corpse factory have failed to die in the 2 year battle and have become legendary unkillable gods of war. I may have misjudged this possible outcome. -- Loud Whispers&lt;br /&gt;
Added the Giant Adder to dwarven menu.  --TheCrazyHamsteR&lt;br /&gt;
&amp;quot;What's the purpose of adding [[feather tree]]s to the game? To make good pillows&amp;quot;, I think.  --TheCrazyHamsteR&lt;br /&gt;
In a time before time, somebody attacked somebody.&lt;br /&gt;
Dwarf Fortress: [[Undead|Respawning after death]] is even more [[fun]].&lt;br /&gt;
&amp;quot;I tried to carve 'god hates this place' into the mountain.  Unfortunately, Athlete's footnote got stuck in the 'a' of 'place' and starved to death&amp;quot; &lt;br /&gt;
The resulting party killed 20 dwarves, crippled 2 more and the remaining 9 managed to get along and have a nice party.&lt;br /&gt;
If your dwarves start melting or slugmen explode whenever it rains, then it's a good indication it's too hot. --UberNube&lt;br /&gt;
What you see as an increase in population, the surrounding beasts simply see as a more stable food supply. --Taupe, [http://www.bay12forums.com/smf/index.php?topic=144852.0/ DoomForests]&lt;br /&gt;
That's right, the undead ravens killed the entirety of the hidden fun stuff.  --Loud Whispers&lt;br /&gt;
&amp;quot;Astesh Savotsazir, Stray Kitten (Tame) has adopted Ingish Rimtaruzol, Siege Engineer.&amp;quot;&lt;br /&gt;
Dwarf Fortress, flinging dwarves into space using a drawbridge since 2006.&lt;br /&gt;
Sometimes the best trophy is your own head.&lt;br /&gt;
I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev&lt;br /&gt;
Unfortunately for Urist McDeadman, the budget no longer allowed for personal mausoleums for every dwarf, as had previously been standard.&lt;br /&gt;
Nil Aliscatten cancels make Charcoal: dangerous terrain.&lt;br /&gt;
A Kobold Thief has made off with +Kobold Cage+!&lt;br /&gt;
OH GOD I'M BEING EATEN BY A SNAIL, WHAT AN UNEXPECTED AND SORT OF IRONIC TWIST! --Max, [http://www.bay12forums.com/smf/index.php?topic=144852.0/ DoomForests]&lt;br /&gt;
&amp;quot;In the early spring of 500, the rain monster was struck down by the banshee of drought Scrapedrent in The Hellish Marshes.&amp;quot;&lt;br /&gt;
Deler Kulinkeskal, Weaver is exhilarated after being attacked. &amp;quot;I was attacked. How exhilarating!&amp;quot;&lt;br /&gt;
I wonder how the elves can eat these... *licks a leaf*&lt;br /&gt;
Well, someone already managed to drink their sword.&lt;br /&gt;
How is my dining room possibly this full of badgers? -Skid&lt;br /&gt;
I just drafted a Llama into my army and it already killed a [[roc]] by itself. -Ashameron&lt;br /&gt;
Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves.  --[[Toady One]]&lt;br /&gt;
{{bugl|8977|cat=nocat}} [Diplomacy] -- Merchant caravans get stuck in tree.&lt;br /&gt;
Each time a pile of wool becomes alive and attacks my dwarves I think it doesn't want to end as worn clothes. --TheCrazyHamsteR&lt;br /&gt;
Erith also gets kudos for killing a demon by eating it to death. --Loud Whispers&lt;br /&gt;
I (somehow) wield a marble coffin that I fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin. -- Wwolin&lt;br /&gt;
Jump into a deep pit and let your body experience overwhelming kinetic energy. --TheCrazyHamsteR&lt;br /&gt;
The Herbalist has become enraged!&amp;lt;br&amp;gt;Kadol Imushothil, Herbalist: &amp;quot;I got into an argumnent with Kol Kissrazors. I am so angry!&amp;quot;&lt;br /&gt;
Stozu Ägusnodub, Goblin Woodcutter (to Dang Kutsmobnozam, Goblin Diagnoser): &amp;quot;Not a half hour ago I attacked me.&amp;quot;&lt;br /&gt;
Some migrants have arrived, despite the danger.&lt;br /&gt;
&amp;quot;Mestthos Savotsazir, baby, has been mising for weeks!&amp;quot; And the babysitter still got paid.&lt;br /&gt;
My miner gets scared by a ghost, climbs a tree, the ghost cuts off his arm, he's stuck in the tree, my woodcutter cuts down the tree, and then my miner is crippled for the rest of his life.&lt;br /&gt;
Guys seriously, no food in the library! I'm mainly talking to you Urist McDonothingbutdrinkmyboozeandeatmyfood!&lt;br /&gt;
Losing is fun they said, it's the whole point they said.&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=15096.msg6724410#msg6724410 martinuzz] (on the election of his sole elven-citizen to the position of mayor): &amp;quot;I think I just lost the game. EDIT: wow, just wow. Her only social skill is &amp;quot;Master Intimidator&amp;quot; all other social skills are dabbling. &amp;quot;ELECT ME OR I EAT YOU AND EXCRETE YOUR DIGESTED REMAINS ON MY ANCESTRAL TREE AS FERTILIZER&amp;quot;&lt;br /&gt;
Zebna ámbekat Rashedezif Ethba, Werecoyote: *kills a dwarf* &amp;quot;Death... This is truly horrifying...&amp;quot; *kills another dwarf*&lt;br /&gt;
Spearman: Greetings. My name is Kakpoth. This servant of TRANS_NAME] greets you.&lt;br /&gt;
&amp;quot;ERMAHGAWD IM SO DRUNK&amp;quot; - Some sober human in my tavern&lt;br /&gt;
Dwarf, frawd there i did i- omg df is a frawd -some kid i know&lt;br /&gt;
Human Farmer: Is that a weapon? What's going on?!&amp;lt;br&amp;gt;Human Animal Caretaker (to Human Farmer): Just now Dur Leaderevens was slain by Olum Senserampaged the Fords of Passing.&lt;br /&gt;
Where did all of these chinchilla corpses come from?&lt;br /&gt;
Are bar brawls typically lethal? 15 dead already. --flabort&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;!-- ADD QUOTES DIRECTLY ABOVE THIS LINE. Each quote goes on a separate line by itself with nothing else (do not copy this line or remove the blank line above) --&amp;gt;|(\n)|$1#}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217929</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217929"/>
		<updated>2015-05-08T06:03:21Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
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|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Θ▓Θ▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷............▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.╥╥╥╥╥╥╥╥╥..▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓┼▓▓▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤.....╤╥...▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤.....╤╥....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤..o..╤╥....▓▓▓▓▓▓▓▓▓▓▓▓┼..&amp;lt;&amp;gt;.┼▓▓▓▓▓▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤.....╤╥....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤.....╤╥...▓▓▓▓▓▓▓▓▓...▓▓.....▓....▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤╤╤╤╤╤╤╥...▓.......▓▓▓▓....▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.╥╥╥╥╥╥╥╥╥.............▓.....▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.............................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.............................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓.....▓▓▓.....▓▓▓.........▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...▓▓▓▓[#00f][#007]≈▓▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....&amp;lt;&amp;gt;▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...▓▓▓▓[#f00][#700]≈▓▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓[#700]┼....▓▓▓..............▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓......................▓▓▓▓&lt;br /&gt;
▓▓▓.............▓[#700]┼......................▓▓▓&lt;br /&gt;
▓▓...............▓......................▓▓▓&lt;br /&gt;
▓▓...............▓▓......................▓▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓....▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▲.[#700]╥......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]║......[#000][#770] [#000][#770] [#770]O[#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]╨......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓▓...▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▓...............▓▓▓▓▓▓▓▓▓...............▓▓&lt;br /&gt;
▓▓..............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
}}&lt;br /&gt;
They may look big, but you'll be surprised how quickly you run out of room.&lt;br /&gt;
&lt;br /&gt;
Lower left is an airlock-depot, upper left is a dining area, upper right is housing, lower right is stockpile/workshop, center is a service column with water (pressurized) and magma (not).  Be sure to install hatches with levers at the bottom if you wish to extend your service column later.  The far bottom is a cistern, filled high enough to generate considerable pressure and volume for [[Fun]] purposes.&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;br /&gt;
&lt;br /&gt;
==Notes on Minecarts==&lt;br /&gt;
Some observations I had to discover before I could get carts to work:&lt;br /&gt;
* It's not necessary to power them for most tasks.  A dwarf can move laden carts at acceptable speed.&lt;br /&gt;
* Carved tracks are easier than constructed ones, they already know all the pieces you need, and can be erased(smoothed) and re-done in a flash.&lt;br /&gt;
* Track stops are just obstacles.  They control when a cart tips and in what direction.&lt;br /&gt;
* If you change what materials a minecart accepts, it can '''jam''' until you dump any contents which don't match anymore.  Dwarves won't automatically do that.&lt;br /&gt;
* If you set a minecart to accept lots of things, you can control what it moves by controlling its source stockpile.&lt;br /&gt;
* A minecart set to accept furniture can end up moving bins -- '''full''' bins! -- out of its source stockpile.&lt;br /&gt;
&lt;br /&gt;
== Graveyards ==&lt;br /&gt;
&lt;br /&gt;
Better get dumping those corpses before they horrify your dwarves too much to get near.&lt;br /&gt;
&lt;br /&gt;
A series of pits to dump in:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▼.▼.▼.▼.▼&lt;br /&gt;
.▼.▼.▼.▼.&lt;br /&gt;
▼.▼.▼.▼.▼&lt;br /&gt;
.▼.▼.▼.▼.}}&lt;br /&gt;
&lt;br /&gt;
Designate the whole thing as a garbage dump, and mark corpses for dumping.  Dwarves will dump in one grave, which you then floor over.  They will then automatically pick the next convenient grave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links I keep losing==&lt;br /&gt;
*Template Doc:  http://dwarffortresswiki.org/index.php/Template:Diagram/doc&lt;br /&gt;
*Character Table: http://dwarffortresswiki.org/index.php/Character_table&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217928</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217928"/>
		<updated>2015-05-08T06:02:26Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2565;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2568;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{000}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Θ▓Θ▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷............▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.╥╥╥╥╥╥╥╥╥..▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓┼▓▓▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤.....╤╥...▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤.....╤╥....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤..o..╤╥....▓▓▓▓▓▓▓▓▓▓▓▓┼..&amp;lt;&amp;gt;.┼▓▓▓▓▓▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤.....╤╥....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤.....╤╥...▓▓▓▓▓▓▓▓▓...▓▓.....▓....▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤╤╤╤╤╤╤╥...▓.......▓▓▓▓....▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.╥╥╥╥╥╥╥╥╥.............▓.....▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.............................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.............................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓.....▓▓▓.....▓▓▓.........▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...▓▓▓▓[#00f][#007]≈▓▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....&amp;lt;&amp;gt;▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...▓▓▓▓[#f00][#700]≈▓▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓[#700]┼....▓▓▓..............▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓......................▓▓▓▓&lt;br /&gt;
▓▓▓.............▓[#700]┼......................▓▓▓&lt;br /&gt;
▓▓...............▓......................▓▓▓&lt;br /&gt;
▓▓...............▓▓......................▓▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓....▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▲.[#700]╥......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]║......[#000][#770] [#000][#770] [#770]O[#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]╨......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓▓...▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▓...............▓▓▓▓▓▓▓▓▓...............▓▓&lt;br /&gt;
▓▓..............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
}}&lt;br /&gt;
They may look big, but you'll be surprised how quickly you run out of room.&lt;br /&gt;
&lt;br /&gt;
Lower left is an airlock-depot, upper left is a dining area, upper right is housing, lower right is stockpile/workshop, center is a service column with water (pressurized) and magma (not).  Be sure to install hatches with levers at the bottom if you wish to extend your service column later.  The far bottom is a cistern, filled high enough to generate considerable pressure and volume for [[Fun]] purposes.&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;br /&gt;
&lt;br /&gt;
==Notes on Minecarts==&lt;br /&gt;
Some observations I had to discover before I could get carts to work:&lt;br /&gt;
* It's not necessary to power them for most tasks.  A dwarf can move laden carts at acceptable speed.&lt;br /&gt;
* Carved tracks are easier than constructed ones, they already know all the pieces you need, and can be erased(smoothed) and re-done in a flash.&lt;br /&gt;
* Track stops are just obstacles.  They control when a cart tips and in what direction.&lt;br /&gt;
* If you change what materials a minecart accepts, it can '''jam''' until you dump any contents which don't match anymore.  Dwarves won't automatically do that.&lt;br /&gt;
* If you set a minecart to accept lots of things, you can control what it moves by controlling its source stockpile.&lt;br /&gt;
* A minecart set to accept furniture can end up moving bins -- '''full''' bins! -- out of its source stockpile.&lt;br /&gt;
&lt;br /&gt;
== Graveyards ==&lt;br /&gt;
&lt;br /&gt;
Better get dumping those corpses before they horrify your dwarves too much to get near.&lt;br /&gt;
&lt;br /&gt;
A series of pits to dump in:&lt;br /&gt;
&lt;br /&gt;
==Links I keep losing==&lt;br /&gt;
*Template Doc:  http://dwarffortresswiki.org/index.php/Template:Diagram/doc&lt;br /&gt;
*Character Table: http://dwarffortresswiki.org/index.php/Character_table&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▼.▼.▼.▼.▼&lt;br /&gt;
.▼.▼.▼.▼.&lt;br /&gt;
▼.▼.▼.▼.▼&lt;br /&gt;
.▼.▼.▼.▼.}}&lt;br /&gt;
&lt;br /&gt;
Designate the whole thing as a garbage dump, and mark corpses for dumping.  Dwarves will fill one spot, which you then floor over.  They will then automatically pick the next convenient grave.&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217879</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217879"/>
		<updated>2015-05-05T15:28:50Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* Notes on Minecarts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
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}}&lt;br /&gt;
They may look big, but you'll be surprised how quickly you run out of room.&lt;br /&gt;
&lt;br /&gt;
Lower left is an airlock-depot, upper left is a dining area, upper right is housing, lower right is stockpile/workshop, center is a service column with water (pressurized) and magma (not).  Be sure to install hatches with levers at the bottom if you wish to extend your service column later.  The far bottom is a cistern, filled high enough to generate considerable pressure and volume for [[Fun]] purposes.&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;br /&gt;
&lt;br /&gt;
==Notes on Minecarts==&lt;br /&gt;
Some observations I had to discover before I could get carts to work:&lt;br /&gt;
* It's not necessary to power them for most tasks.  A dwarf can move laden carts at acceptable speed.&lt;br /&gt;
* Carved tracks are easier than constructed ones, they already know all the pieces you need, and can be erased(smoothed) and re-done in a flash.&lt;br /&gt;
* Track stops are just obstacles.  They control when a cart tips and in what direction.&lt;br /&gt;
* If you change what materials a minecart accepts, it can '''jam''' until you dump any contents which don't match anymore.  Dwarves won't automatically do that.&lt;br /&gt;
* If you set a minecart to accept lots of things, you can control what it moves by controlling its source stockpile.&lt;br /&gt;
* A minecart set to accept furniture can end up moving bins -- '''full''' bins! -- out of its source stockpile.&lt;br /&gt;
&lt;br /&gt;
==Links I keep losing==&lt;br /&gt;
*Template Doc:  http://dwarffortresswiki.org/index.php/Template:Diagram/doc&lt;br /&gt;
*Character Table: http://dwarffortresswiki.org/index.php/Character_table&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217878</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217878"/>
		<updated>2015-05-05T15:27:15Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
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|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
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}}&lt;br /&gt;
They may look big, but you'll be surprised how quickly you run out of room.&lt;br /&gt;
&lt;br /&gt;
Lower left is an airlock-depot, upper left is a dining area, upper right is housing, lower right is stockpile/workshop, center is a service column with water (pressurized) and magma (not).  Be sure to install hatches with levers at the bottom if you wish to extend your service column later.  The far bottom is a cistern, filled high enough to generate considerable pressure and volume for [[Fun]] purposes.&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;br /&gt;
&lt;br /&gt;
==Notes on Minecarts==&lt;br /&gt;
Some observations I had to discover before I could get carts to work:&lt;br /&gt;
* It's not necessary to power them for most tasks.  A dwarf can move laden carts at acceptable speed.&lt;br /&gt;
* Carved tracks are easier than constructed ones, they already know all the pieces you need, and can be erased(smoothed) and re-done in a flash.&lt;br /&gt;
* Track stops are just obstacles.  They control when a cart tips and in what direction.&lt;br /&gt;
* If you change what materials a minecart accepts, it can '''jam''' until you dump any contents which don't match anymore.  Dwarves won't automatically do that.&lt;br /&gt;
* A minecart set to accept furniture can end up moving bins -- '''full''' bins! -- out of its source stockpile.&lt;br /&gt;
&lt;br /&gt;
==Links I keep losing==&lt;br /&gt;
*Template Doc:  http://dwarffortresswiki.org/index.php/Template:Diagram/doc&lt;br /&gt;
*Character Table: http://dwarffortresswiki.org/index.php/Character_table&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217877</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217877"/>
		<updated>2015-05-05T15:20:22Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
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|}&lt;br /&gt;
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This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
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|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
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▓▓▓▓▓▓.......▓▓[#700]┼....▓▓▓..............▓▓▓▓▓▓&lt;br /&gt;
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▓▓▓.............▓[#700]┼......................▓▓▓&lt;br /&gt;
▓▓...............▓......................▓▓▓&lt;br /&gt;
▓▓...............▓▓......................▓▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓....▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▲.[#700]╥......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]║......[#000][#770] [#000][#770] [#770]O[#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]╨......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓▓...▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▓...............▓▓▓▓▓▓▓▓▓...............▓▓&lt;br /&gt;
▓▓..............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
}}&lt;br /&gt;
They may look big, but you'll be surprised how quickly you run out of room.&lt;br /&gt;
&lt;br /&gt;
Lower left is an airlock-depot, upper left is a dining area, upper right is housing, lower right is stockpile/workshop, center is a service column with water (pressurized) and magma (not).  Be sure to install hatches with levers at the bottom if you wish to extend your service column later.  The far bottom is a cistern, filled high enough to generate considerable pressure and volume for [[Fun]] purposes.&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;br /&gt;
&lt;br /&gt;
==Notes on Minecarts==&lt;br /&gt;
Some observations I had to discover before I could get carts to work:&lt;br /&gt;
* It's not necessary to power them for most tasks.  A dwarf can move laden carts at acceptable speed.&lt;br /&gt;
* Carved tracks are easier than constructed ones, they already know all the pieces you need, and can be erased(smoothed) and re-done in a flash.&lt;br /&gt;
* Track stops are just obstacles.  They control when a cart tips and in what direction.&lt;br /&gt;
* If you change what a minecart accepts, it can *jam* until you dump any contents which don't match anymore.  Dwarves won't automatically do that.&lt;br /&gt;
&lt;br /&gt;
Link to the Template Doc:  http://dwarffortresswiki.org/index.php/Template:Diagram/doc&lt;br /&gt;
&lt;br /&gt;
Link to the Character Table: http://dwarffortresswiki.org/index.php/Character_table&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Combat_skill&amp;diff=217866</id>
		<title>Combat skill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Combat_skill&amp;diff=217866"/>
		<updated>2015-05-04T15:35:19Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|01:08, 4 February 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''Until more is known about each individual skill, and on the suspicion that much will be parallel and/or related, and so that all information/discussion can be collected in one place (for now, at least), all &amp;quot;combat skills&amp;quot; will redirect here, at least until it becomes more clear if/how we should break them up.''&lt;br /&gt;
&lt;br /&gt;
'''General Combat skills''' are a category of skills that are collectively unrelated to whether a dwarf is using weapons or armor but are useful for combat.&lt;br /&gt;
* [[archery|Archer]] - increases with the use of any ranged attack, including throwing. Its exact function is unknown, except that it was shown to decrease the probability of an enemy dodging a ranged attack. Aside from that, it can serve as an indicator of how much ranged weapons are used.&lt;br /&gt;
* Biter - increases whenever a character chooses to bite an opponent. This is probably the most effective attack for a creature whose biting causes a [[syndrome]], but some [[Immigration|immigrants]] will arrive with this skill as well, and unarmed combatants will occasionally learn a bit when they choose to bite during a combat. Goring with horns and tusks also uses the biting skill.&lt;br /&gt;
* Dodger - aids creatures in avoidance, causing enemies to miss more often. Scanning of combat reports suggest that dodging is very common and effective - assuming that messages referring to dodging are in essence caused by the dodger skill. Dodging can, unfortunately, cause dwarves to fall through z levels into deep pits, [[water]], or even [[magma]]; they do not attempt to avoid dodging into perilous locales. Dodging can even be done while lying on the ground, making it a particularly valuable skill.&lt;br /&gt;
* Fighter - increases with each melee attack (from or to a target), no matter what kind of weapon is used, and can increase rather quickly.  Its use or significance is currently not known. However, when tested in arena mode with two dwarves, one unskilled and one grand master fighter, the one with fighter skill won consistently while armed with any of the default weapons. Unarmed dwarves showed no preference.&lt;br /&gt;
* Kicker - increased by kicking in unarmed combat. Stance strikes from kicking tend to have a blunt [[attack types|attack type]], though stings from a [[bark scorpion man]] will also rely on the kicking skill.&lt;br /&gt;
* Striker - increased by throwing punches and scratching with claws or nails in unarmed combat. Creatures with pincers will snatch at targets instead.&lt;br /&gt;
* [[Wrestling|Wrestler]] - pertains to incapacitating enemies by holding limbs. Wrestlers are generally unable to kill much, but they may make killing easier for their armed comrades. Their punches do kill fellow dwarves when tantruming. Wrestlers can strangle enemies unconscious, break joints, and even take away weapons and armor, but the AI is rather unlikely to do so (making [[adventurer mode|adventurer]] wrestlers much more effective).&lt;br /&gt;
&lt;br /&gt;
== Equipment skills ==&lt;br /&gt;
&lt;br /&gt;
'''Equipment skills''' are associated with the use of non-weapon equipment, and as a class increase dwarf survivability.&lt;br /&gt;
* Armor User - related to how well a dwarf moves in [[armor]], and increases whenever a dwarf wearing armor attacks or is attacked. Higher levels of this skill reduces the encumbrance penalties of armor, allowing dwarves wearing full steel plate to move at normal speed. Arena testing also indicates that armor users become tired less easily than non armor wearers (300 vs 100 announcements vs bronze colossus). Because even leather [[clothes]] count as armor, this skill often appears at dabbling level on civilians who briefly struggle with a [[kobold]] [[thief]] or predatory animals.&lt;br /&gt;
* Shield User - increases whenever a dwarf uses a [[shield]] or [[buckler]] to block an attack, which is often. Shields increase survivability of dwarves a great deal, and can block anything from a [[goblin]] axe to [[dragonfire]].&lt;br /&gt;
&lt;br /&gt;
== Weapon skills ==&lt;br /&gt;
&lt;br /&gt;
'''Weapon skills''' are associated with the use of a particular [[weapon]] type, even if that weapon type is &amp;quot;thrown [[vomit]]&amp;quot; in adventure mode. Arena testing indicates weapon skill is more powerful per-point than any other combat skill (assuming the appropriate weapon is equipped!), it contributes to offensive ability and parrying. The name of many of these skills is dependent on species: a dwarven spear user will be known as a 'Speardwarf'.&lt;br /&gt;
* Axeman - allows characters to use [[axe]]s, [[great axe]]s, and [[halberd]]s more effectively.&lt;br /&gt;
* Blowgunner - allows characters to use [[blowgun]]s more effectively.&lt;br /&gt;
* Bowman - allows characters to use [[bow]]s more effectively.&lt;br /&gt;
* [[Crossbowman]] - allows characters to use [[crossbow]]s more effectively.  The dwarven version is called '''Marksdwarf'''.&lt;br /&gt;
* Hammerman - allows characters to use [[maul]]s and [[war hammer]]s more effectively, as well as [[crossbow]]s in melee.&lt;br /&gt;
* Knife User - allows characters to use large [[dagger]]s and knives more effectively.&lt;br /&gt;
* Lasher - allows characters to use [[whip]]s and [[scourge]]s more effectively.&lt;br /&gt;
* Maceman - allows characters to use [[flail]]s, [[mace]]s, and [[morningstar]]s more effectively.&lt;br /&gt;
* [[Miner]] - not strictly a weapon skill, but allows characters to use [[pick]]s more effectively as weapons. This is also the only moodable combat-usable skill.&lt;br /&gt;
* Misc. Object User - allows characters to use objects like tables and chairs more effectively as weapons. In fortress mode, this skill tends to increase when dwarves tantrum and break some heads with a +Granite Throne+. It also is used with shields, making it useful if a military dwarf is disarmed (either literally or not).&lt;br /&gt;
* Pikeman - allows characters to use [[DF2014:Pike_(weapon)|pike]]s more effectively.&lt;br /&gt;
* Spearman - allows characters to use [[spear]]s more effectively.&lt;br /&gt;
* Swordsman - allows characters to use [[long sword]]s, [[scimitar]]s, [[short sword]]s, and [[two-handed sword]]s more effectively, as well as blowguns and bows in melee.&lt;br /&gt;
* [[Thrower]] - allows characters to throw miscellaneous objects more effectively. Throwing is still as hilariously overpowered as in previous versions, and you can totally kill a charging elephant with thrown water.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[User:Shinziril#Skills|Outstanding research]] on several combat skills by Shinziril&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=150494.0 How to Make Marksdwarves Train in DF2014]&lt;br /&gt;
* A scientific test of how the Archer and Marksdwarf skills affect ranged combat: [http://www.bay12forums.com/smf/index.php?topic=117284.0 Dwarven Research: A Study of the 'Archer' and 'Marksdwarf' Skills]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Citron&amp;diff=217812</id>
		<title>Citron</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Citron&amp;diff=217812"/>
		<updated>2015-05-01T18:07:49Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|unrated}}&lt;br /&gt;
{{Treelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Citron''' is one of the many genera of trees found above ground. Like the vast majority of above ground trees, citron [[wood]] is brown and produces brown products.  Citron fruit cannot be brewed.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Citron&amp;diff=217811</id>
		<title>Citron</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Citron&amp;diff=217811"/>
		<updated>2015-05-01T18:07:37Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|unrated}}&lt;br /&gt;
{{Treelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Citron''' is one of the many genera of trees found above ground. Like the vast majority of above ground trees, citron [[wood]] is brown and produces brown products.&lt;br /&gt;
&lt;br /&gt;
Citron fruit cannot be brewed.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tile_attributes&amp;diff=217765</id>
		<title>Tile attributes</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tile_attributes&amp;diff=217765"/>
		<updated>2015-04-28T16:29:02Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* Light vs. Dark and Above Ground vs. Subterranean */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every tile in Dwarf Fortress is described as {{DFtext|Outside|3:1}} or {{DFtext|Inside|6:0}}, {{DFtext|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, when the cursor is located over any single tile. &lt;br /&gt;
&lt;br /&gt;
There are 8 different combinations, and only 3 of them occur naturally:&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Dark |0:1}}{{DFtext|Above Ground|2:1}} - Impossible&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Dark |0:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Constructed buildings on the surface, below-ground-level chambers with ice or glass floors (possibly walls also{{verify}}) above them&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Light |6:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Dark |0:1}}{{DFtext|Above Ground|2:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Dark |0:1}}{{DFtext|Subterranean|0:1}} - Underground tunnels, including most of your fortress&lt;br /&gt;
&lt;br /&gt;
Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with stunning/nausea if the sun is out). &lt;br /&gt;
&lt;br /&gt;
The entire [[Location|fortress site]] starts out as {{DFtext|Inside |6:0}}{{DFtext|Dark Subterranean|0:1}}. After that, a ray for {{DFtext|Outside|3:1}} and a ray for {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} falls straight down from the highest [[z-level]] for every (x,y) position on the local map, changing each tile's modifiers until something that blocks that particular &amp;quot;ray&amp;quot; is encountered. Due to this behavior, any of the previous three tile combinations will never be encountered in the same (x,y) position on a lower z-level than a higher numbered combination.&lt;br /&gt;
&lt;br /&gt;
== Outside vs. Inside ==&lt;br /&gt;
&lt;br /&gt;
This attribute is determined by whether there is a roof of some kind over a tile. Weather only affects tiles which are ''Outside''. Almost any kind of geometry will block the ''Outside'' ray including natural and constructed [[wall]]s, [[floor]]s, [[stair]]s, and [[fortification]]s, and open and closed [[bridge]]s, [[grate|floor grates]], [[bars|floor bars]], and [[hatch]]es. A tile which is ''Outside'' will always be ''Light Above Ground'', but an ''Inside'' tile may be either ''Light Above Ground'' or ''Dark Subterranean''.&lt;br /&gt;
&lt;br /&gt;
== Light vs. Dark and Above Ground vs. Subterranean ==&lt;br /&gt;
&lt;br /&gt;
Currently these two attributes are determined in exactly the same way. Once an area is exposed to the outside world, it is ''Above Ground'' and ''Light'' (and thus channeling this tile will make the tile below it also ''Above Ground'' and ''Light''). Even after being covered up again, it will remain this way. This allows growing outdoor crops inside safely.&lt;br /&gt;
&lt;br /&gt;
[[Ice]] and [[Glass]] will allow light to pass through, marking tiles as &amp;quot;light&amp;quot; and &amp;quot;above ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A farm with mixed light and dark tiles may show plants as &amp;quot;available&amp;quot; when only a tiny fraction of the tiles in the farm are valid for planting them.&lt;br /&gt;
&lt;br /&gt;
{{Category|Map tiles|*}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tile_attributes&amp;diff=217764</id>
		<title>Tile attributes</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tile_attributes&amp;diff=217764"/>
		<updated>2015-04-28T16:27:54Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* Light vs. Dark and Above Ground vs. Subterranean */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every tile in Dwarf Fortress is described as {{DFtext|Outside|3:1}} or {{DFtext|Inside|6:0}}, {{DFtext|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, when the cursor is located over any single tile. &lt;br /&gt;
&lt;br /&gt;
There are 8 different combinations, and only 3 of them occur naturally:&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Dark |0:1}}{{DFtext|Above Ground|2:1}} - Impossible&lt;br /&gt;
* {{DFtext|Outside |3:1}}{{DFtext|Dark |0:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Constructed buildings on the surface, below-ground-level chambers with ice or glass floors (possibly walls also{{verify}}) above them&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Light |6:1}}{{DFtext|Subterranean|0:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Dark |0:1}}{{DFtext|Above Ground|2:1}} - Impossible&lt;br /&gt;
* {{DFtext|Inside |6:0}}{{DFtext|Dark |0:1}}{{DFtext|Subterranean|0:1}} - Underground tunnels, including most of your fortress&lt;br /&gt;
&lt;br /&gt;
Being in the dark increases [[cave adaptation]], and being outside causes it to decrease (along with stunning/nausea if the sun is out). &lt;br /&gt;
&lt;br /&gt;
The entire [[Location|fortress site]] starts out as {{DFtext|Inside |6:0}}{{DFtext|Dark Subterranean|0:1}}. After that, a ray for {{DFtext|Outside|3:1}} and a ray for {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} falls straight down from the highest [[z-level]] for every (x,y) position on the local map, changing each tile's modifiers until something that blocks that particular &amp;quot;ray&amp;quot; is encountered. Due to this behavior, any of the previous three tile combinations will never be encountered in the same (x,y) position on a lower z-level than a higher numbered combination.&lt;br /&gt;
&lt;br /&gt;
== Outside vs. Inside ==&lt;br /&gt;
&lt;br /&gt;
This attribute is determined by whether there is a roof of some kind over a tile. Weather only affects tiles which are ''Outside''. Almost any kind of geometry will block the ''Outside'' ray including natural and constructed [[wall]]s, [[floor]]s, [[stair]]s, and [[fortification]]s, and open and closed [[bridge]]s, [[grate|floor grates]], [[bars|floor bars]], and [[hatch]]es. A tile which is ''Outside'' will always be ''Light Above Ground'', but an ''Inside'' tile may be either ''Light Above Ground'' or ''Dark Subterranean''.&lt;br /&gt;
&lt;br /&gt;
== Light vs. Dark and Above Ground vs. Subterranean ==&lt;br /&gt;
&lt;br /&gt;
Currently these two attributes are determined in exactly the same way. Once an area is exposed to the outside world, it is ''Above Ground'' and ''Light'' (and thus channeling this tile will make the tile below it also ''Above Ground'' and ''Light''). Even after being covered up again, it will remain this way. This allows growing outdoor crops inside safely.&lt;br /&gt;
&lt;br /&gt;
[[Ice]] and [[Glass]] will allow light to pass through, marking tiles as &amp;quot;light&amp;quot; and &amp;quot;above ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A farm with mixed light and dark tiles may show plants as &amp;quot;available&amp;quot; when only a tiny fraction of the squares in the farm are valid for planting them.&lt;br /&gt;
&lt;br /&gt;
{{Category|Map tiles|*}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Draltha&amp;diff=217757</id>
		<title>Draltha</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Draltha&amp;diff=217757"/>
		<updated>2015-04-28T05:50:49Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|19:18, 5 July 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=28-40&lt;br /&gt;
|meat=25-108&lt;br /&gt;
|fat=12-36&lt;br /&gt;
|eye=2&lt;br /&gt;
|lung=4-6&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=7-10&lt;br /&gt;
|liver=2-3&lt;br /&gt;
|tripe=2-3&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=2-3&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|ivory=1&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Dralthas''' typically dwell on the first and second underground layers. They don't actively seek fights but are huge(two weigh as much as an elephant) and able to kill a dwarf with ease, often ripping them in half in the process. It is advisable to herd them into cage traps, or keep dwarves away from them if they make their way into commonly used pathways, as they will attack if Dwarves brush by them enough.&lt;br /&gt;
&lt;br /&gt;
Once captured, Dralthas can be [[tame]]d with an [[animal trainer]], and have a high pet value of 500. Draltha products are worth three times as much as those from domestic animals, and they are common enough to make capturing a breeding herd easy. Keep in mind that they are grazing creatures, which require a pasture in order to survive once tamed.&lt;br /&gt;
 &lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217747</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217747"/>
		<updated>2015-04-27T16:45:08Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2565;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
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|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
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|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2568;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
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|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
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|{{000}}||{{000}}||{{000}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
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▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷............▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
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▓▓▓▓▓▓.......▓▓[#700]┼....▓▓▓..............▓▓▓▓▓▓&lt;br /&gt;
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▓▲.[#700]╥......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓[#00f][#007]≈[#00f][#007]≈[#00f][#007]≈▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
}}&lt;br /&gt;
They may look big, but you'll be surprised how quickly you run out of room.&lt;br /&gt;
&lt;br /&gt;
Lower left is an airlock-depot, upper left is a dining area, upper right is housing, lower right is stockpile/workshop, center is a service column with water (pressurized) and magma (not).  Be sure to install hatches with levers at the bottom if you wish to extend your service column later.  The far bottom is a cistern, filled high enough to generate considerable pressure and volume for [[Fun]] purposes.&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;br /&gt;
&lt;br /&gt;
Link to the Template Doc:  http://dwarffortresswiki.org/index.php/Template:Diagram/doc&lt;br /&gt;
Link to the Character Table: http://dwarffortresswiki.org/index.php/Character_table&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217746</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217746"/>
		<updated>2015-04-27T16:09:14Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2565;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|{{000}}||{{000}}||{{000}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Θ▓Θ▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷............▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.╥╥╥╥╥╥╥╥╥..▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓┼▓▓▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤.....╤╥...▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤.....╤╥....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤..o..╤╥....▓▓▓▓▓▓▓▓▓▓▓▓┼..&amp;lt;&amp;gt;.┼▓▓▓▓▓▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤.....╤╥....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤.....╤╥...▓▓▓▓▓▓▓▓▓...▓▓.....▓....▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤╤╤╤╤╤╤╥...▓.......▓▓▓▓....▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.╥╥╥╥╥╥╥╥╥.............▓.....▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.............................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.............................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓.....▓▓▓.....▓▓▓.........▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...▓▓▓▓[#00f][#007]≈▓▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....&amp;lt;&amp;gt;▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...▓▓▓▓[#f00][#700]≈▓▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓[#700]┼....▓▓▓..............▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓......................▓▓▓▓&lt;br /&gt;
▓▓▓.............▓[#700]┼......................▓▓▓&lt;br /&gt;
▓▓...............▓......................▓▓▓&lt;br /&gt;
▓▓...............▓▓......................▓▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓....▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▲.[#700]╥......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]║......[#000][#770] [#000][#770] [#770]O[#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]╨......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓▓...▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▓...............▓▓▓▓▓▓▓▓▓...............▓▓&lt;br /&gt;
▓▓..............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
}}&lt;br /&gt;
They may look big, but you'll be surprised how quickly you run out of room.&lt;br /&gt;
&lt;br /&gt;
Lower left is an airlock-depot, upper left is a dining area, upper right is housing, lower right is stockpile/workshop, center is a service column with water (pressurized) and magma (not).  Be sure to install hatches with levers at the bottom if you wish to extend your service column later.&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;br /&gt;
&lt;br /&gt;
Link to the Template Doc:  http://dwarffortresswiki.org/index.php/Template:Diagram/doc&lt;br /&gt;
Link to the Character Table: http://dwarffortresswiki.org/index.php/Character_table&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217745</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217745"/>
		<updated>2015-04-27T16:08:01Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2565;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2568;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{000}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Θ▓Θ▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷............▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.╥╥╥╥╥╥╥╥╥..▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓┼▓▓▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤.....╤╥...▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤.....╤╥....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤..o..╤╥....▓▓▓▓▓▓▓▓▓▓▓▓┼..&amp;lt;&amp;gt;.┼▓▓▓▓▓▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤.....╤╥....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤.....╤╥...▓▓▓▓▓▓▓▓▓...▓▓.....▓....▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤╤╤╤╤╤╤╥...▓.......▓▓▓▓....▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.╥╥╥╥╥╥╥╥╥.............▓.....▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.............................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.............................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓.....▓▓▓.....▓▓▓.........▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...▓▓▓▓[#00f][#007]≈▓▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....&amp;lt;&amp;gt;▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...▓▓▓▓[#f00][#700]≈▓▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓[#700]┼....▓▓▓..............▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓......................▓▓▓▓&lt;br /&gt;
▓▓▓.............▓[#700]┼......................▓▓▓&lt;br /&gt;
▓▓...............▓......................▓▓▓&lt;br /&gt;
▓▓...............▓▓......................▓▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓....▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▲.[#700]╥......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]║......[#000][#770] [#000][#770] [#770]O[#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]╨......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓▓...▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▓...............▓▓▓▓▓▓▓▓▓...............▓▓&lt;br /&gt;
▓▓..............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lower left is an airlock-depot, upper left is a dining area, upper right is housing, lower right is a stockpile or workshop area, center is a service column with water (pressurized) and magma (not).  Be sure to install hatches with levers at the bottom if you wish to extend your service column later.&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;br /&gt;
&lt;br /&gt;
Link to the Template Doc:  http://dwarffortresswiki.org/index.php/Template:Diagram/doc&lt;br /&gt;
Link to the Character Table: http://dwarffortresswiki.org/index.php/Character_table&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217744</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217744"/>
		<updated>2015-04-27T16:07:01Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2565;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2568;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{000}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Θ▓Θ▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷[#000][#770]÷▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷............▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.╥╥╥╥╥╥╥╥╥..▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓┼▓▓▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤.....╤╥...▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤.....╤╥....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤..o..╤╥....▓▓▓▓▓▓▓▓▓▓▓▓┼..&amp;lt;&amp;gt;.┼▓▓▓▓▓▓&lt;br /&gt;
▓[#000][#770]÷[#000][#770]÷[#000][#770]÷.╥╤.....╤╥....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤.....╤╥...▓▓▓▓▓▓▓▓▓...▓▓.....▓....▓▓&lt;br /&gt;
▓▓[#000][#770]÷[#000][#770]÷.╥╤╤╤╤╤╤╤╥...▓.......▓▓▓▓....▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.╥╥╥╥╥╥╥╥╥.............▓.....▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓[#000][#770]÷.............................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.............................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓.....▓▓▓.....▓▓▓.........▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...▓▓▓▓[#00f][#007]≈▓▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....&amp;lt;&amp;gt;▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...▓▓▓▓[#f00][#700]≈▓▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓[#700]┼....▓▓▓..............▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓......................▓▓▓▓&lt;br /&gt;
▓▓▓.............▓[#700]┼......................▓▓▓&lt;br /&gt;
▓▓...............▓......................▓▓▓&lt;br /&gt;
▓▓...............▓▓......................▓▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓....▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▲.[#700]╥......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]║......[#000][#770] [#000][#770] [#770]O[#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▲.[#700]╨......[#000][#770] [#000][#770] [#000][#770] [#000][#770] [#000][#770] ...▓▓▓▓▓▓▓.....▓.....▓.....▓&lt;br /&gt;
▓▓▓▓......[#770]O[#000][#770] [#000][#770] [#000][#770] [#770]O..▓▓▓▓▓▓▓▓▓...▓▓▓...▓▓▓...▓▓&lt;br /&gt;
▓▓...............▓▓▓▓▓▓▓▓▓...............▓▓&lt;br /&gt;
▓▓..............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lower left is an airlock-depot, upper left is a dining area, upper right is housing, lower right is a stockpile area, center is a service column with water (pressurized) and magma (not).  Be sure to install hatches with levers at the bottom if you wish to extend your service column later.&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;br /&gt;
&lt;br /&gt;
Link to the Template Doc:  http://dwarffortresswiki.org/index.php/Template:Diagram/doc&lt;br /&gt;
Link to the Character Table: http://dwarffortresswiki.org/index.php/Character_table&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217743</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217743"/>
		<updated>2015-04-27T15:45:10Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* Hex Plates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2568;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{000}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates.  Each plate can contain a small related workflow, i.e. plant processing -&amp;gt; weaving -&amp;gt; dyeing.  Or it can hold cheap housing for 10 or good housing for 5.  Or you can hollow out an entire hex for a dining room, stockpile, or depot area.&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Θ▓Θ▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓..........▓▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓............▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓............▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
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▓▓...▓▓▓▓.▓▓▓▓...▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
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▓.....▓▓▓▓▓▓▓.....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
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▓▓▓▓..............╥╥╥╥╥╥╥........▓..▓..▓▓▓▓&lt;br /&gt;
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤.....╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤.....╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
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▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤.....╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤.....╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓┼.╥╤╤╤╤╤╤╤╥...........▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓.╥╥╥╥╥╥╥╥.............▓▓▓▓&lt;br /&gt;
▓▓▓.............▓┼......................▓▓▓&lt;br /&gt;
▓▓▓..............▓......................▓▓▓&lt;br /&gt;
▓▓...............▓▓......................▓▓&lt;br /&gt;
▓▓▓▓......O   O..▓▓▓▓▓▓▓▓....▓▓▓...▓▓▓...▓▓&lt;br /&gt;
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▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓&lt;br /&gt;
▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓}}&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217713</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217713"/>
		<updated>2015-04-24T20:40:31Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2565;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2568;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{000}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates.  Each plate can contain a small related workflow, i.e. plant processing -&amp;gt; weaving -&amp;gt; dyeing.  Or it can hold cheap housing for 10 or good housing for 5.  Or you can hollow out an entire hex for a dining room, stockpile, or depot area.&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Θ▓Θ▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓D▓▓▓▓▓D▓▓▓▓▓▓&lt;br /&gt;
▓▓...▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
▓.....▓.....▓.....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓.....▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓D..&amp;lt;&amp;gt;.D▓▓▓▓▓▓&lt;br /&gt;
▓.....▓.....▓.....▓▓▓▓▓▓▓Θ....▓..&amp;lt;&amp;gt;.▓....Θ▓&lt;br /&gt;
▓▓...▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓...▓▓.....▓....▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓▓▓▓.......▓▓▓▓....▓▓▓D▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓...........▓.....▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.......................▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓........╥╥╥╥╥╥╥........▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓..╥╤╤╤╤╤╤╤╥......▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤.....╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤.....╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤..o..╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤.....╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤.....╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╥╥╥╥╥╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217707</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217707"/>
		<updated>2015-04-24T16:27:44Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2565;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2568;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{000}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates.  Each plate can contain a small related workflow, i.e. plant processing -&amp;gt; weaving -&amp;gt; dyeing.  Or it can hold cheap housing for 10 or good housing for 5.  Or you can hollow out an entire hex for a dining room, stockpile, or depot area.&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Θ▓Θ▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
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▓.....▓.....▓..........................&amp;gt;&amp;lt;.▓....Θ▓&lt;br /&gt;
▓▓...▓▓▓...▓▓▓......╥╤╤╤╤╤╤╤╥....▓▓.......▓▓...▓▓&lt;br /&gt;
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217706</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217706"/>
		<updated>2015-04-24T16:01:29Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* Hex Plates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2568;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
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|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
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|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates.  Each plate can contain a small related workflow, i.e. plant processing -&amp;gt; weaving -&amp;gt; dyeing.  Or it can hold cheap housing for 10 or good housing for 5.  Or you can hollow out an entire hex for a dining room, stockpile, or depot area.&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤.....╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓}}&lt;br /&gt;
&lt;br /&gt;
Digging everything as ramps makes it easier to install, say, marksdwarves above your trade depot someday.&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217705</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217705"/>
		<updated>2015-04-24T15:59:53Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2565;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2568;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{000}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates.  Each plate can contain a small related workflow, i.e. plant processing -&amp;gt; weaving -&amp;gt; dyeing.  Or it can hold cheap housing for 10 or good housing for 5.  Or you can hollow out an entire hex for a dining room, stockpile, or depot area.&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Θ▓Θ▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓┼▓▓▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓...▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
▓.....▓.....▓.....▓▓▓▓▓▓▓▓▓Θ....▓..&amp;gt;&amp;lt;.▓....Θ▓&lt;br /&gt;
▓.....▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓▓┼..&amp;gt;&amp;lt;.┼▓▓▓▓▓▓&lt;br /&gt;
▓.....▓.....▓.....▓▓▓▓▓▓▓▓▓Θ....▓..&amp;gt;&amp;lt;.▓....Θ▓&lt;br /&gt;
▓▓...▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓▓▓▓▓.......▓▓▓▓▓▓...▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓..................▓..▓..▓▓▓▓&lt;br /&gt;
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▓▓▓▓.....▓.....▓..................▓▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓...╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓Θ▓Θ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤.....╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤.....╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤..o..╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤.....╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤.....╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217704</id>
		<title>User:Corona688</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corona688&amp;diff=217704"/>
		<updated>2015-04-24T15:58:35Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few little designs I've been playing with in-game.&lt;br /&gt;
&lt;br /&gt;
== Airlock Depot Entrance ==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2565;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2551;|#F00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{888}}||{{000}}||{{RT0|O|#FF0}}||{{RTB|#990}}||{{RTB|#990}}||{{RTB|#990}}||{{RT0|O|#FF0}}||{{000}}||{{000}}||{{000}}||{{000}}||{{000}}||{{RT0|&amp;amp;#x2568;|#C00}}||{{RT0|&amp;amp;#x25B2;|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{888}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{000}}||{{000}}||{{000}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT0|^|#0F0}}||{{RT|&amp;amp;#x253C;|#F00|#C00}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}||{{RT0|,|#CCC}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This setup is intended to solve two probems:  Preventing monkeys from stealing my stonecarver's precious masterpiece mugs, and stopping giant cave swallows from breaking up the party.  The trade depot is 1 level underground, roofed with natural stone, led to by ramps to the right with a 2 by 5 bridge in the way, rising to the east.  The long distance between bridge and depot keeps traders from going squish.&lt;br /&gt;
&lt;br /&gt;
Everything marked in red is operated by the same lever.  Pulling the lever seals off the depot from outside by raising the bridge, allows inside access by opening the inner doors, and presents a tempting line of traps for goblins and monkeys while still letting in liasons and migrants.  The grey, manually-operated doors let you still lock the depot entrance should the red ones jam.&lt;br /&gt;
&lt;br /&gt;
== R/S Flip Flop ==&lt;br /&gt;
&lt;br /&gt;
A flip-flop is a traditional digital logic device with a memory of one bit, two inputs, and two outputs that are always opposites.  Operating one input sets always sets the flip-flop to one state, operating the other input always flips it to the other, and operating both at the same time should be avoided.&lt;br /&gt;
&lt;br /&gt;
I wanted a kind of switch that could be operated by soldiers, i.e. pressure plate input only.  A soldier waits on a pressure plate, flipping the flip-flop and opening the bridge, and most importantly, &amp;lt;em&amp;gt;leaving the bridge open&amp;lt;/em&amp;gt; once opened!  Closing with soldiers on it would be very bad.  When I want to close it, I station a soldier on a different pressure plate.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}||{{H2O}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|&amp;amp;#x253C;|#888|#077}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{888}}||{{RT|&amp;amp;#x253C;|#888|#CCC}}||{{RT|&amp;amp;#x253C;|#888|#770}}||{{888}}||{{H2O}}||{{888}}||{{H2O}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|^|#C0C|#700}}||{{888}}||{{888}}||{{888}}||{{RT|^|#C0C|#070}}||{{888}}||{{RT|^|#C0C|#770}}||{{888}}||{{RT|^|#C0C|#077}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{888}}||{{888}}||{{RT|¢|#CCC|#000}}||{{888}}||{{RT|¢|#CCC|#700}}||{{888}}||{{RT|¢|#CCC|#070}}||{{888}}&lt;br /&gt;
|-&lt;br /&gt;
|{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}||{{888}}&lt;br /&gt;
|}&lt;br /&gt;
All pressure plates are water 3-7.  All hatches have emtpy space beneath them into an aquifer or other convenient drain.  Pressure plates and doors linked to each other have matching backgrounds.  The two uncolored, inner doors are the manual inputs which you can operate any way you please.  They are normally closed, and should be opened only to change states.&lt;br /&gt;
&lt;br /&gt;
It tends to oscillate for a little bit when first given water unless you keep a dwarf on one(and ONLY one!) of the input plates.  After that it is pretty stable.  Switching states is reliable but not especially fast.  It consumes little water since 3 out of 4 doors will be closed at nearly all times.&lt;br /&gt;
&lt;br /&gt;
== Hex Plates ==&lt;br /&gt;
&lt;br /&gt;
Trying to build a slightly organized fort instead of a mismanaged sprawl, I've been organizing areas into hexagon plates.  Each plate can contain a small related workflow, i.e. plant processing -&amp;gt; weaving -&amp;gt; dyeing.  Or it can hold cheap housing for 10 or good housing for 5.  Or you can hollow out an entire hex for a dining room, stockpile, or depot area.&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓Φ▓Φ▓▓▓Φ▓Φ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓..▓..▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓┼▓▓▓▓▓┼▓▓▓▓▓▓&lt;br /&gt;
▓▓...▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
▓.....▓.....▓.....▓▓▓▓▓▓▓▓▓Φ....▓..&amp;gt;&amp;lt;.▓....Φ▓&lt;br /&gt;
▓.....▓.....▓.....▓▓▓▓▓▓▓▓▓▓▓▓▓▓┼..&amp;gt;&amp;lt;.┼▓▓▓▓▓▓&lt;br /&gt;
▓.....▓.....▓.....▓▓▓▓▓▓▓▓▓Φ....▓..&amp;gt;&amp;lt;.▓....Φ▓&lt;br /&gt;
▓▓...▓▓▓...▓▓▓...▓▓▓▓▓▓▓▓▓▓▓...▓▓.....▓▓...▓▓&lt;br /&gt;
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▓▓▓▓.....▓.....▓..................▓▓..▓..▓▓▓▓&lt;br /&gt;
▓▓▓▓▓...▓▓▓...▓...╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓Φ▓Φ▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤.....╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤.....╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤..o..╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓....╥╤.....╤╥....▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤.....╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...╥╤╤╤╤╤╤╤╥...▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.............▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓...........▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.......▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓&lt;br /&gt;
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=149817</id>
		<title>Main Page/Quote</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=149817"/>
		<updated>2011-06-01T09:43:17Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Please limit quotes to ~135 characters or less (longest below are longer than that, but remain as &amp;quot;legacy&amp;quot; from Toady etc.). Longer quotes may be deleted.&lt;br /&gt;
&lt;br /&gt;
Do not use equals signs or vertical bars in your quotes or they will break.&lt;br /&gt;
&lt;br /&gt;
When adding a quote, be sure to update the {{tl|rand|###}} number.&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#switch:{{rand|129}}|&lt;br /&gt;
|1=I can't put my finger on it. Something about this [[Fire|‼]]Cat tallow roast[[Fire|‼]] tastes funny.&lt;br /&gt;
|2=Toady withdraws from society. Toady has begun a [[Strange_mood|mysterious]] construction!&lt;br /&gt;
|3=Let us never forget the last words of Inod the Stoker, [http://archive.dwarffortresswiki.net/index.php/Fortress_Paintrag#1056 &amp;quot;Aaah! Gorillas!&amp;quot;]&lt;br /&gt;
|4=[[Children|Newborn]] Zuglar Baldnessgranite prefers to consume Gorilla. A sure sign of his unparalleled strength!&lt;br /&gt;
|5=[http://www.somethingawful.com/d/video-game-article/duke-nukem-image.php In an unrelated article] - I had no idea elephants could bounce that high!&lt;br /&gt;
|6=[[Toady]] looses a roaring laughter, [[Fey|fell]] and terrible! Toady has butchered a spammer!&lt;br /&gt;
|7=The critical question is this''':''' do elf bones yield more crossbow bolts than the average number of bolts necessary to kill an elf?&lt;br /&gt;
|8=&amp;quot;Dwarf Fortress&amp;quot; ... &amp;quot;Like chess, only with short people that can catch on [[fire]] like [[clothing|rags]] soaked in tar, and lots of [[booze]].&amp;quot; ... &amp;quot;Like chess.&amp;quot;&lt;br /&gt;
|9=Dwarf Fortress has taught me that all the world's problems would be substantially reduced had our parent civilizations never minted more than four stacks of [[coins]].&lt;br /&gt;
|10=[[Booze]] does all the work in forts. Dwarves are just booze exoskeletons.&lt;br /&gt;
|11=My unconscious and bleeding [[mayor]] just mandated the construction of some goods.&lt;br /&gt;
|12=I can just imagine a wagon throwing a tantrum and tossing all its contents at people.&lt;br /&gt;
|13=Döbesh Udosdeb has been ecstatic lately. He was forced to eat a friend to survive. He enjoyed a truly decadent meal.&lt;br /&gt;
|14=Iron [[screw pump]] exercise equipment. Pump iron and get superdwarvenly strong!&lt;br /&gt;
|15=The violence, aggression, pain, madness, sadness of the ASCII characters never ceases to amaze me...&lt;br /&gt;
|16=Wait, you're MAKING animals?&amp;lt;br&amp;gt;&amp;amp;mdash;''Torak''&amp;lt;br&amp;gt;At this moment, yes, I am smelting cows.&amp;lt;br&amp;gt;&amp;amp;mdash;''Spiders Everywhere'' &lt;br /&gt;
|17=&amp;quot;Didn't you read the manual? He he he he... the manual... ...&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|18=(Compared to real-world years) Dwarven years are shorter.&amp;lt;br&amp;gt;--Sowelu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Very fitting to dwarves, I must add.&amp;lt;br&amp;gt;--Sean Mirrsen&lt;br /&gt;
|19=[[Magma]] is not a [[water]] source. Dwarves can't drink it or supply it to their wounded.&amp;lt;br&amp;gt;--[[User:AlienChickenPie|AlienChickenPie]]&lt;br /&gt;
|20=&amp;quot;&amp;lt;nowiki&amp;gt;[B]&amp;lt;/nowiki&amp;gt;oats are the enemy of tiles. And tiles are the enemy of boats.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|21=&amp;quot;I went through and fixed a few places where forbidden/on fire weren't being respected for next time. Burning milkable creatures were still a problem for example.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|22=&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot;&amp;lt;br&amp;gt;--[[User:Savok|Savok]]&lt;br /&gt;
|23=&amp;quot;What happened in 1048?&amp;quot; &amp;quot;Jreengus occurred.&amp;quot;&lt;br /&gt;
|24=Making rock instruments isn't nearly as awesome as it sounds --Shandrunn&lt;br /&gt;
|25=The cyclops I was quested to kill had a thousand year history of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]]&lt;br /&gt;
|26=[FIREIMMUNE] makes them think that [[magma]] is safe but doesn't actually make them fireproof. This can lead to some rather interesting results.&lt;br /&gt;
|27=Endok Cerolneth has begun a mysterious construction!&lt;br /&gt;
Endok Cerolneth, Planter has given birth to a girl.&lt;br /&gt;
|28=&amp;quot;Incendia sunt socia vestra, armaque vestra, fortesque Montis Domi.&amp;quot; &amp;quot;Magma is your ally, your weapon, the strength of the Mountain-Home.&amp;quot; --Eita&lt;br /&gt;
|29=&amp;quot;Stopped people from giving quests to kill themselves.&amp;quot; --[[Toady One]]&lt;br /&gt;
|30=&amp;quot;...And I simply doubt we have a need for 7 fishery workers. On top of that, a second soap maker. The hell IS soap?!&amp;quot; --Zero&lt;br /&gt;
|31=&amp;quot;This is a terrible pun. All craftsdwarfship is of the poorest quality.&amp;quot; - [http://tinyurl.com/6yruly Soup_alex]&lt;br /&gt;
|32=&amp;quot;The default mental state of a dwarf is madness. Sanity is a temporary condition - a PRIVILEGE you have to EARN!&amp;quot; --[[User:Fedor|Fedor]]&lt;br /&gt;
|33=&amp;quot;Why get normal cats? I buy lolcats in the embark screen. Much more fun to engrave about them.&amp;quot; --Yanlin&lt;br /&gt;
|34=&amp;quot;Dwarf Fortress taught me it was okay to make a suit out of my neighbour's skin, as long as I gave it a name.&amp;quot; &lt;br /&gt;
|35=&amp;quot;Got rid of world gen crash during succession after death of prolific long-standing position holders with inbred descendants&amp;quot; --[[Toady One]]&lt;br /&gt;
|36=&amp;quot;There was a typo in the siegers' campfire code.  When the fires went out, so did the game.&amp;quot; --[[Toady One]]&lt;br /&gt;
|37=&amp;quot;Hey, what does that flashing red and orange text mean? What? Why is there smoke everywhere? Oh god, are those BABIES on fire?&amp;quot; --[[User:StrawberryBunny|StrawberryBunny]]&lt;br /&gt;
|38=&amp;quot;It's never 'just a game' when you're losing.&amp;quot;&amp;lt;br&amp;gt;--George Carlin (if he played Dwarf Fortress)&lt;br /&gt;
|39=Not that building a bridge out of soap makes much sense to begin with anyway.&lt;br /&gt;
|40=Note that while you cannot milk larger animals yourself, civilizations can still milk animals &amp;quot;off screen&amp;quot; for your benefit.&lt;br /&gt;
|41=Tosid Idenarzes likes tentacle demons for their corrupt intentions.  &amp;quot;There!  Now we've covered all of the seven deadly sins.&amp;quot;&lt;br /&gt;
|42=&amp;quot;Litast Idenudesh, baby, is throwing a tantrum!  Inod Litastrilem, Mayor, has lost consciousness.  Inod Litastrilem, Mayor, has bled to death.&amp;quot;&lt;br /&gt;
|43=&amp;quot;Known bug #780:  Town guard becomes a criminal after getting an adventurer's stolen weapon stuck in his body.&amp;quot;&lt;br /&gt;
|44=&amp;quot;Udib Toblumaid, Axedwarf, cancels sparring in Barracks: too insane.&amp;quot; [[User:Ben jamm1n|Ben jamm1n]]&lt;br /&gt;
|45=Kosoth Cilobonol, Bone Carver cancels Drink: Unconscious.&lt;br /&gt;
|46=Sizir the Snail of Bait is a deity of The Fresh Towers.  Sizir most often takes the form of a female dwarf and is associated with jealousy.&lt;br /&gt;
|47=Sibrek Tanbim likes Limestone, Tin, Smoky Quartz, the color crimson, bolts, scepters, anvils, and rock blocks for their lack of quality levels.&lt;br /&gt;
|48=Most vermin teleport, so nothing actually contains them. -[[User:Fuzzy|Fuzzy]]&lt;br /&gt;
|49=There are 5 articles in category Lore:  Armok, Cave Adaptation, Elephant, Philosopher, and Vomit.&lt;br /&gt;
|50=There is nothing to catch in the magma pipe.&lt;br /&gt;
|51=Bug #563: mayor ordered himself beaten for failing to make crystal glass objects&lt;br /&gt;
|52=If cow cheese is made from cow's milk, what is dwarven cheese made of?&lt;br /&gt;
|53=Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn&lt;br /&gt;
|54=&amp;quot;You know, Urist, you've got a mind like an +Ash Trap+.&amp;quot;--[[User:Destor|Destor]]&lt;br /&gt;
|55='''Zander J:''' &amp;quot;Is there a way to stop immigration without setting the population cap?&amp;quot;&amp;lt;br&amp;gt;'''Yanlin:''' &amp;quot;Magma.&amp;quot;&lt;br /&gt;
|56=An animal trainer just suddenly stopped working and hid himself in a workshop. He's probably going to make a wardog out of rock and goblin skulls.&lt;br /&gt;
|57=Bug #597: Flying creatures give birth in midair, leading to tragedy.&lt;br /&gt;
|58='''Urdim Kutamèrith, Pump Operator, has created Rakusttenshed, a Glumprong blowgun!''' &amp;lt;br&amp;gt; Urdim, you are a freaking idiot.&lt;br /&gt;
|59=&amp;lt;Forkez&amp;gt; I don't get the game, but I do get that tunnels flooded with water is a bad thing.&lt;br /&gt;
|60=&amp;quot;If you give a dwarf a fire, he will be warm for a night. If you set a dwarf on fire, he will be warm for the rest of his life.&amp;quot;&lt;br /&gt;
|61=&amp;quot;Since the Elves said they won't let me cut down any trees, I bought 50 of their logs instead.&amp;quot;&lt;br /&gt;
|62=Do not make a trading race that breathes fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;I REPEAT, DON'T!! EVER!! &lt;br /&gt;
|63=Dwarf Fortress: Because burning elves are funny.&lt;br /&gt;
|64=The carp has drowned.&lt;br /&gt;
|65=There's one thing a dwarf needs, and that's stones.  And alcohol... and magma... but mainly stones.&lt;br /&gt;
|66=&amp;quot;I swear to god once I saw a dwarf who was labeled as being Strong, Very Agile, Very Tough... and ''Clean''. But it was probably just a bad dream.&amp;quot;&lt;br /&gt;
|67=Urist McRandy has been ecstatic lately. He brought somebody to bed lately.&lt;br /&gt;
|68=&amp;quot;Dwarven children kidnapped and incorporated into goblin society might sh... shave.&amp;quot;&amp;lt;br&amp;gt; --Toady One&lt;br /&gt;
|69=Bug #871: babies fall to death when born on stairs&lt;br /&gt;
|70=Bug #1031: a merchant pack animal caught at an old dwarf site during adv mode was wearing a full set of clothes&lt;br /&gt;
|71=&amp;quot;[[Magma]] solves everything. [[Fire]] just ruins the [[booze]].&amp;quot; -sonerohi&lt;br /&gt;
|72=You can't yet strangle people with the exposed guts, though I suppose that's now within reach. --[[Toady One]]&lt;br /&gt;
|73=Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. --PTTG??&lt;br /&gt;
|74=...and the only surviving dwarf is a noble who has mandated the construction of crowns and clear glass items to the empty halls. --PTTG??&lt;br /&gt;
|75=Adil Idenlocun is conflicted: &amp;quot;When possible he prefers to consume purring maggot, Dwarven ale and Dwarven syrup.  He absolutely detests purring maggots.&amp;quot;&lt;br /&gt;
|76=&amp;quot;I had to leave just before I tested the dwarf with the boiling gold blood.&amp;quot; -- Toady the Great One&lt;br /&gt;
|77=Urdim Zatinod has been quite content lately. She has lost an annoying friend to tragedy lately.&lt;br /&gt;
|78=I added two levers.  One opens the magma.  The other sets free all the cats.  --Someone in Headshoots&lt;br /&gt;
|79=&amp;quot;As Manbaspecut, Human Merchant is stricken by melancholy!&amp;quot; &amp;quot;Muskox has gone stark raving mad!&amp;quot; I think something is wrong with the human caravan...&lt;br /&gt;
|80=&amp;quot;Somebody needs to build an active volcano inside a fortress inside an active volcano.&amp;quot; --Boksi&lt;br /&gt;
|81=It has stats. It can be killed.&lt;br /&gt;
|82=Bug #432: Bones pop out of coffins.&lt;br /&gt;
|83=Thanks. I wish I had known that about three forts ago.&lt;br /&gt;
|84=If I &amp;lt;em&amp;gt;remembered&amp;lt;/em&amp;gt; what the damn lever did, I'd &amp;lt;em&amp;gt;pull&amp;lt;/em&amp;gt; it! &amp;lt;...pulls lever anyway...&amp;gt;&lt;br /&gt;
|85=Sarvesh Ralrubal likes olivine, olivine and olivine. &lt;br /&gt;
|86=&amp;quot;So let me get this straight. We managed to destroy a dwarven civilization while only managing a single town??&amp;quot;&lt;br /&gt;
|87=Kara Mase, the Glory of Amusing: Engraved on the wall is an image of a dwarf and an elf. The dwarf is committing a depraved act on the elf. &lt;br /&gt;
|88=Once saw a water skin with red beryl spikes.  I still wonder how you would drink from that. &lt;br /&gt;
|89=Watching a kobold thief be chased by batman is very satisfying.&lt;br /&gt;
|90=Kol Tölunimush has been ecstatic lately.  He killed somebody by accident while sparring recently.  He took joy in slaughter lately.  He has lost a lover to tragedy lately.  He has witnessed death.  He had a satisfying sparring session recently.&lt;br /&gt;
|91=You haven't embarked on a quest - you've joined a religion. --Quietust &lt;br /&gt;
|92=The alert statuses (i.e., &amp;quot;Stay Indoors&amp;quot;) have been entirely redone. You may set several custom alerts with user defined [[scheduling]].&lt;br /&gt;
|93=There was kind of a violent explosion of boiling human blood when I was testing a human vs a magma man in the arena... it was a little weird, but I guess that's okay.  --[[Toady One]]&lt;br /&gt;
|94=Mew? &amp;lt;br /&amp;gt;Chop!&lt;br /&gt;
|95=&amp;quot;If Dwarf Fortress geology is to be believed, then the Earth's core is made of microline and demons.&amp;quot;&lt;br /&gt;
|96='They're firing arrows at us! Quickly! Raise the babies!!' -Urdim McSquadLeader, mother of 8&lt;br /&gt;
|97=It started raining, then all my dwarves outside started bleeding to death. On inspection their upper bodies were missing.&lt;br /&gt;
|98=It seems that a fresh recruit given a crossbow and a quiver with ammo in it will opt to run up to the enemy and bash them with the crossbow.&lt;br /&gt;
|99=Bug introduced in the latest version: Firemen can have their flames severed. These flames then just lie around the place.&lt;br /&gt;
|100=You stab Iron Man in the right leg from behind with your adamantine short sword, breaking away a piece of the gas and shattering the iron!&amp;lt;br&amp;gt;The Beak Dog is caught in a burst of Iron Man gas!&amp;lt;br&amp;gt;Beak Dog vomits into the Iron Man gas.&lt;br /&gt;
|101=Urist McDairy, Milker cancels store item in stockpile: handling dangerous creature&lt;br /&gt;
|102=Ildomushat, Fish Cleaner, cancels Clean Self: Could not find path.&lt;br /&gt;
|103=Losing is [[Fun]]!!!&amp;lt;br&amp;gt;--The Motto of Dwarf Fortress&lt;br /&gt;
|104=I hate walking under dwarven archways. You never know how many mechanized crossbows they have hidden underneath those damn things.&lt;br /&gt;
|105=&amp;quot;Bibo ergo sum. I drink, therefore I am.&amp;quot;&amp;lt;br /&amp;gt;-- Dwarven Philosopher&lt;br /&gt;
|106=This is a menacing iron spike. This object menaces with spikes of iron.&lt;br /&gt;
|107=Kogsak is a deity of The Helpful Diamond. Kogsak most often takes the form of a dwarf and is associated with fortresses.&lt;br /&gt;
|108=The Forgotten Beast pushes The Wrestler in the head, bruising the muscle, driving the skull through the brain, and tearing apart the brain! The Wrestler has been struck down!&lt;br /&gt;
|109=Goblin Chops at the Diagnostician in the right leg, damaging the muscle! Urist McHouse is Unconscious!&lt;br /&gt;
|110=Limul Itebdesis, trader has been Possessed. Limul Itebdesis, trader has created Stodir Isethlolor, a Mortgage-Backed Security!&lt;br /&gt;
|111=The heart wound ended up being a guy getting shot in the arm, dropping his crossbow, running over to the opposing line, and jabbing his stack of bolts into somebody's chest. &lt;br /&gt;
|112=Giant mole has stolen a preserved prepared giant mole lung!&amp;lt;br&amp;gt;''&amp;quot;Hey, I want my grandfather back!&amp;quot;''&lt;br /&gt;
|113=&amp;quot;You must construct additional barrels!&amp;quot; - [[User:Speed112]]&lt;br /&gt;
|114=All I want is a major river next to a volcano with flux, sand and bituminous coal.&lt;br /&gt;
|115=Do not taunt magma.&lt;br /&gt;
|116=I bury my pets in gold coffins and my nobles in wood coffins. Pets before people, I say.--[[KingAuggie]]&lt;br /&gt;
|117=[the cavern] is basically like the surface, except underground&lt;br /&gt;
|118=The fortress' randomly generated name was &amp;quot;Greatestfailure&amp;quot;. &lt;br /&gt;
|119=&amp;quot;You stab the Human Thresher in the mouth with your large copper dagger, tearing the left cheek!&amp;quot; &amp;quot;The large copper dagger has lodged firmly in the wound!&amp;quot;&lt;br /&gt;
|120=&amp;quot;The best way to determine how dangerous a fortress is, is to make only one dwarf with the burial job, and nothing else: the lower his social skills, the more dangerous the fortress is - [[User:Rhenaya|Rhenaya]]&amp;quot;&lt;br /&gt;
|121=&amp;quot;Before retiring in the evening, heed my words and give yourself to volcanos&amp;quot; - Ted Usmokatra, law-giver&lt;br /&gt;
|122=Upon coming of age, about 8, Urist McYoung Made an artifact, became mayor and promptly mandated the construction of slade goods.&lt;br /&gt;
|123=Dwarf Fortress: You've already lost.&lt;br /&gt;
|124=A sober fortress makes even a mental hospital seem like a pleasant place to live.&lt;br /&gt;
|125=A typical Dwarven nightmare consists of running out of booze or getting a beard lopped off in an accident.&lt;br /&gt;
|126=There are two ways of dealing with goblins in a tree. One is by marksdwarves. The other is by flooding the world with magma.&lt;br /&gt;
|127=Portal and Dwarf Fortress share a mystical trend. It is !!Science!!.&lt;br /&gt;
|128=The were-capybara is only one of the myriad lunatic monsters that terrorize the living. -- Threetoe&lt;br /&gt;
|129=The only time I ever saw the stupid thing fly, was to cross the aqueduct, to the beer hall. -- Fredd&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=149749</id>
		<title>Main Page/Quote</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page/Quote&amp;diff=149749"/>
		<updated>2011-05-30T17:39:51Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Please limit quotes to ~135 characters or less (longest below are longer than that, but remain as &amp;quot;legacy&amp;quot; from Toady etc.). Longer quotes may be deleted.&lt;br /&gt;
&lt;br /&gt;
Do not use equals signs or vertical bars in your quotes or they will break.&lt;br /&gt;
&lt;br /&gt;
When adding a quote, be sure to update the {{tl|rand|###}} number.&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{#switch:{{rand|128}}|&lt;br /&gt;
|1=I can't put my finger on it. Something about this [[Fire|‼]]Cat tallow roast[[Fire|‼]] tastes funny.&lt;br /&gt;
|2=Toady withdraws from society. Toady has begun a [[Strange_mood|mysterious]] construction!&lt;br /&gt;
|3=Let us never forget the last words of Inod the Stoker, [http://archive.dwarffortresswiki.net/index.php/Fortress_Paintrag#1056 &amp;quot;Aaah! Gorillas!&amp;quot;]&lt;br /&gt;
|4=[[Children|Newborn]] Zuglar Baldnessgranite prefers to consume Gorilla. A sure sign of his unparalleled strength!&lt;br /&gt;
|5=[http://www.somethingawful.com/d/video-game-article/duke-nukem-image.php In an unrelated article] - I had no idea elephants could bounce that high!&lt;br /&gt;
|6=[[Toady]] looses a roaring laughter, [[Fey|fell]] and terrible! Toady has butchered a spammer!&lt;br /&gt;
|7=The critical question is this''':''' do elf bones yield more crossbow bolts than the average number of bolts necessary to kill an elf?&lt;br /&gt;
|8=&amp;quot;Dwarf Fortress&amp;quot; ... &amp;quot;Like chess, only with short people that can catch on [[fire]] like [[clothing|rags]] soaked in tar, and lots of [[booze]].&amp;quot; ... &amp;quot;Like chess.&amp;quot;&lt;br /&gt;
|9=Dwarf Fortress has taught me that all the world's problems would be substantially reduced had our parent civilizations never minted more than four stacks of [[coins]].&lt;br /&gt;
|10=[[Booze]] does all the work in forts. Dwarves are just booze exoskeletons.&lt;br /&gt;
|11=My unconscious and bleeding [[mayor]] just mandated the construction of some goods.&lt;br /&gt;
|12=I can just imagine a wagon throwing a tantrum and tossing all its contents at people.&lt;br /&gt;
|13=Döbesh Udosdeb has been ecstatic lately. He was forced to eat a friend to survive. He enjoyed a truly decadent meal.&lt;br /&gt;
|14=Iron [[screw pump]] exercise equipment. Pump iron and get superdwarvenly strong!&lt;br /&gt;
|15=The violence, aggression, pain, madness, sadness of the ASCII characters never ceases to amaze me...&lt;br /&gt;
|16=Wait, you're MAKING animals?&amp;lt;br&amp;gt;&amp;amp;mdash;''Torak''&amp;lt;br&amp;gt;At this moment, yes, I am smelting cows.&amp;lt;br&amp;gt;&amp;amp;mdash;''Spiders Everywhere'' &lt;br /&gt;
|17=&amp;quot;Didn't you read the manual? He he he he... the manual... ...&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|18=(Compared to real-world years) Dwarven years are shorter.&amp;lt;br&amp;gt;--Sowelu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Very fitting to dwarves, I must add.&amp;lt;br&amp;gt;--Sean Mirrsen&lt;br /&gt;
|19=[[Magma]] is not a [[water]] source. Dwarves can't drink it or supply it to their wounded.&amp;lt;br&amp;gt;--[[User:AlienChickenPie|AlienChickenPie]]&lt;br /&gt;
|20=&amp;quot;&amp;lt;nowiki&amp;gt;[B]&amp;lt;/nowiki&amp;gt;oats are the enemy of tiles. And tiles are the enemy of boats.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|21=&amp;quot;I went through and fixed a few places where forbidden/on fire weren't being respected for next time. Burning milkable creatures were still a problem for example.&amp;quot;&amp;lt;br&amp;gt;--[[Toady One]]&lt;br /&gt;
|22=&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot;&amp;lt;br&amp;gt;--[[User:Savok|Savok]]&lt;br /&gt;
|23=&amp;quot;What happened in 1048?&amp;quot; &amp;quot;Jreengus occurred.&amp;quot;&lt;br /&gt;
|24=Making rock instruments isn't nearly as awesome as it sounds --Shandrunn&lt;br /&gt;
|25=The cyclops I was quested to kill had a thousand year history of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]]&lt;br /&gt;
|26=[FIREIMMUNE] makes them think that [[magma]] is safe but doesn't actually make them fireproof. This can lead to some rather interesting results.&lt;br /&gt;
|27=Endok Cerolneth has begun a mysterious construction!&lt;br /&gt;
Endok Cerolneth, Planter has given birth to a girl.&lt;br /&gt;
|28=&amp;quot;Incendia sunt socia vestra, armaque vestra, fortesque Montis Domi.&amp;quot; &amp;quot;Magma is your ally, your weapon, the strength of the Mountain-Home.&amp;quot; --Eita&lt;br /&gt;
|29=&amp;quot;Stopped people from giving quests to kill themselves.&amp;quot; --[[Toady One]]&lt;br /&gt;
|30=&amp;quot;...And I simply doubt we have a need for 7 fishery workers. On top of that, a second soap maker. The hell IS soap?!&amp;quot; --Zero&lt;br /&gt;
|31=&amp;quot;This is a terrible pun. All craftsdwarfship is of the poorest quality.&amp;quot; - [http://tinyurl.com/6yruly Soup_alex]&lt;br /&gt;
|32=&amp;quot;The default mental state of a dwarf is madness. Sanity is a temporary condition - a PRIVILEGE you have to EARN!&amp;quot; --[[User:Fedor|Fedor]]&lt;br /&gt;
|33=&amp;quot;Why get normal cats? I buy lolcats in the embark screen. Much more fun to engrave about them.&amp;quot; --Yanlin&lt;br /&gt;
|34=&amp;quot;Dwarf Fortress taught me it was okay to make a suit out of my neighbour's skin, as long as I gave it a name.&amp;quot; &lt;br /&gt;
|35=&amp;quot;Got rid of world gen crash during succession after death of prolific long-standing position holders with inbred descendants&amp;quot; --[[Toady One]]&lt;br /&gt;
|36=&amp;quot;There was a typo in the siegers' campfire code.  When the fires went out, so did the game.&amp;quot; --[[Toady One]]&lt;br /&gt;
|37=&amp;quot;Hey, what does that flashing red and orange text mean? What? Why is there smoke everywhere? Oh god, are those BABIES on fire?&amp;quot; --[[User:StrawberryBunny|StrawberryBunny]]&lt;br /&gt;
|38=&amp;quot;It's never 'just a game' when you're losing.&amp;quot;&amp;lt;br&amp;gt;--George Carlin (if he played Dwarf Fortress)&lt;br /&gt;
|39=Not that building a bridge out of soap makes much sense to begin with anyway.&lt;br /&gt;
|40=Note that while you cannot milk larger animals yourself, civilizations can still milk animals &amp;quot;off screen&amp;quot; for your benefit.&lt;br /&gt;
|41=Tosid Idenarzes likes tentacle demons for their corrupt intentions.  &amp;quot;There!  Now we've covered all of the seven deadly sins.&amp;quot;&lt;br /&gt;
|42=&amp;quot;Litast Idenudesh, baby, is throwing a tantrum!  Inod Litastrilem, Mayor, has lost consciousness.  Inod Litastrilem, Mayor, has bled to death.&amp;quot;&lt;br /&gt;
|43=&amp;quot;Known bug #780:  Town guard becomes a criminal after getting an adventurer's stolen weapon stuck in his body.&amp;quot;&lt;br /&gt;
|44=&amp;quot;Udib Toblumaid, Axedwarf, cancels sparring in Barracks: too insane.&amp;quot; [[User:Ben jamm1n|Ben jamm1n]]&lt;br /&gt;
|45=Kosoth Cilobonol, Bone Carver cancels Drink: Unconscious.&lt;br /&gt;
|46=Sizir the Snail of Bait is a deity of The Fresh Towers.  Sizir most often takes the form of a female dwarf and is associated with jealousy.&lt;br /&gt;
|47=Sibrek Tanbim likes Limestone, Tin, Smoky Quartz, the color crimson, bolts, scepters, anvils, and rock blocks for their lack of quality levels.&lt;br /&gt;
|48=Most vermin teleport, so nothing actually contains them. -[[User:Fuzzy|Fuzzy]]&lt;br /&gt;
|49=There are 5 articles in category Lore:  Armok, Cave Adaptation, Elephant, Philosopher, and Vomit.&lt;br /&gt;
|50=There is nothing to catch in the magma pipe.&lt;br /&gt;
|51=Bug #563: mayor ordered himself beaten for failing to make crystal glass objects&lt;br /&gt;
|52=If cow cheese is made from cow's milk, what is dwarven cheese made of?&lt;br /&gt;
|53=Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn&lt;br /&gt;
|54=&amp;quot;You know, Urist, you've got a mind like an +Ash Trap+.&amp;quot;--[[User:Destor|Destor]]&lt;br /&gt;
|55='''Zander J:''' &amp;quot;Is there a way to stop immigration without setting the population cap?&amp;quot;&amp;lt;br&amp;gt;'''Yanlin:''' &amp;quot;Magma.&amp;quot;&lt;br /&gt;
|56=An animal trainer just suddenly stopped working and hid himself in a workshop. He's probably going to make a wardog out of rock and goblin skulls.&lt;br /&gt;
|57=Bug #597: Flying creatures give birth in midair, leading to tragedy.&lt;br /&gt;
|58='''Urdim Kutamèrith, Pump Operator, has created Rakusttenshed, a Glumprong blowgun!''' &amp;lt;br&amp;gt; Urdim, you are a freaking idiot.&lt;br /&gt;
|59=&amp;lt;Forkez&amp;gt; I don't get the game, but I do get that tunnels flooded with water is a bad thing.&lt;br /&gt;
|60=&amp;quot;If you give a dwarf a fire, he will be warm for a night. If you set a dwarf on fire, he will be warm for the rest of his life.&amp;quot;&lt;br /&gt;
|61=&amp;quot;Since the Elves said they won't let me cut down any trees, I bought 50 of their logs instead.&amp;quot;&lt;br /&gt;
|62=Do not make a trading race that breathes fire.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;I REPEAT, DON'T!! EVER!! &lt;br /&gt;
|63=Dwarf Fortress: Because burning elves are funny.&lt;br /&gt;
|64=The carp has drowned.&lt;br /&gt;
|65=There's one thing a dwarf needs, and that's stones.  And alcohol... and magma... but mainly stones.&lt;br /&gt;
|66=&amp;quot;I swear to god once I saw a dwarf who was labeled as being Strong, Very Agile, Very Tough... and ''Clean''. But it was probably just a bad dream.&amp;quot;&lt;br /&gt;
|67=Urist McRandy has been ecstatic lately. He brought somebody to bed lately.&lt;br /&gt;
|68=&amp;quot;Dwarven children kidnapped and incorporated into goblin society might sh... shave.&amp;quot;&amp;lt;br&amp;gt; --Toady One&lt;br /&gt;
|69=Bug #871: babies fall to death when born on stairs&lt;br /&gt;
|70=Bug #1031: a merchant pack animal caught at an old dwarf site during adv mode was wearing a full set of clothes&lt;br /&gt;
|71=&amp;quot;[[Magma]] solves everything. [[Fire]] just ruins the [[booze]].&amp;quot; -sonerohi&lt;br /&gt;
|72=You can't yet strangle people with the exposed guts, though I suppose that's now within reach. --[[Toady One]]&lt;br /&gt;
|73=Look, there are roving clumps of sentient lava outside, ... This isn't going to get better. --PTTG??&lt;br /&gt;
|74=...and the only surviving dwarf is a noble who has mandated the construction of crowns and clear glass items to the empty halls. --PTTG??&lt;br /&gt;
|75=Adil Idenlocun is conflicted: &amp;quot;When possible he prefers to consume purring maggot, Dwarven ale and Dwarven syrup.  He absolutely detests purring maggots.&amp;quot;&lt;br /&gt;
|76=&amp;quot;I had to leave just before I tested the dwarf with the boiling gold blood.&amp;quot; -- Toady the Great One&lt;br /&gt;
|77=Urdim Zatinod has been quite content lately. She has lost an annoying friend to tragedy lately.&lt;br /&gt;
|78=I added two levers.  One opens the magma.  The other sets free all the cats.  --Someone in Headshoots&lt;br /&gt;
|79=&amp;quot;As Manbaspecut, Human Merchant is stricken by melancholy!&amp;quot; &amp;quot;Muskox has gone stark raving mad!&amp;quot; I think something is wrong with the human caravan...&lt;br /&gt;
|80=&amp;quot;Somebody needs to build an active volcano inside a fortress inside an active volcano.&amp;quot; --Boksi&lt;br /&gt;
|81=It has stats. It can be killed.&lt;br /&gt;
|82=Bug #432: Bones pop out of coffins.&lt;br /&gt;
|83=Thanks. I wish I had known that about three forts ago.&lt;br /&gt;
|84=If I &amp;lt;em&amp;gt;remembered&amp;lt;/em&amp;gt; what the damn lever did, I'd &amp;lt;em&amp;gt;pull&amp;lt;/em&amp;gt; it! &amp;lt;...pulls lever anyway...&amp;gt;&lt;br /&gt;
|85=Sarvesh Ralrubal likes olivine, olivine and olivine. &lt;br /&gt;
|86=&amp;quot;So let me get this straight. We managed to destroy a dwarven civilization while only managing a single town??&amp;quot;&lt;br /&gt;
|87=Kara Mase, the Glory of Amusing: Engraved on the wall is an image of a dwarf and an elf. The dwarf is committing a depraved act on the elf. &lt;br /&gt;
|88=Once saw a water skin with red beryl spikes.  I still wonder how you would drink from that. &lt;br /&gt;
|89=Watching a kobold thief be chased by batman is very satisfying.&lt;br /&gt;
|90=Kol Tölunimush has been ecstatic lately.  He killed somebody by accident while sparring recently.  He took joy in slaughter lately.  He has lost a lover to tragedy lately.  He has witnessed death.  He had a satisfying sparring session recently.&lt;br /&gt;
|91=You haven't embarked on a quest - you've joined a religion. --Quietust &lt;br /&gt;
|92=The alert statuses (i.e., &amp;quot;Stay Indoors&amp;quot;) have been entirely redone. You may set several custom alerts with user defined [[scheduling]].&lt;br /&gt;
|93=There was kind of a violent explosion of boiling human blood when I was testing a human vs a magma man in the arena... it was a little weird, but I guess that's okay.  --[[Toady One]]&lt;br /&gt;
|94=Mew? &amp;lt;br /&amp;gt;Chop!&lt;br /&gt;
|95=&amp;quot;If Dwarf Fortress geology is to be believed, then the Earth's core is made of microline and demons.&amp;quot;&lt;br /&gt;
|96='They're firing arrows at us! Quickly! Raise the babies!!' -Urdim McSquadLeader, mother of 8&lt;br /&gt;
|97=It started raining, then all my dwarves outside started bleeding to death. On inspection their upper bodies were missing.&lt;br /&gt;
|98=It seems that a fresh recruit given a crossbow and a quiver with ammo in it will opt to run up to the enemy and bash them with the crossbow.&lt;br /&gt;
|99=Bug introduced in the latest version: Firemen can have their flames severed. These flames then just lie around the place.&lt;br /&gt;
|100=You stab Iron Man in the right leg from behind with your adamantine short sword, breaking away a piece of the gas and shattering the iron!&amp;lt;br&amp;gt;The Beak Dog is caught in a burst of Iron Man gas!&amp;lt;br&amp;gt;Beak Dog vomits into the Iron Man gas.&lt;br /&gt;
|101=Urist McDairy, Milker cancels store item in stockpile: handling dangerous creature&lt;br /&gt;
|102=Ildomushat, Fish Cleaner, cancels Clean Self: Could not find path.&lt;br /&gt;
|103=Losing is [[Fun]]!!!&amp;lt;br&amp;gt;--The Motto of Dwarf Fortress&lt;br /&gt;
|104=I hate walking under dwarven archways. You never know how many mechanized crossbows they have hidden underneath those damn things.&lt;br /&gt;
|105=&amp;quot;Bibo ergo sum. I drink, therefore I am.&amp;quot;&amp;lt;br /&amp;gt;-- Dwarven Philosopher&lt;br /&gt;
|106=This is a menacing iron spike. This object menaces with spikes of iron.&lt;br /&gt;
|107=Kogsak is a deity of The Helpful Diamond. Kogsak most often takes the form of a dwarf and is associated with fortresses.&lt;br /&gt;
|108=The Forgotten Beast pushes The Wrestler in the head, bruising the muscle, driving the skull through the brain, and tearing apart the brain! The Wrestler has been struck down!&lt;br /&gt;
|109=Goblin Chops at the Diagnostician in the right leg, damaging the muscle! Urist McHouse is Unconscious!&lt;br /&gt;
|110=Limul Itebdesis, trader has been Possessed. Limul Itebdesis, trader has created Stodir Isethlolor, a Mortgage-Backed Security!&lt;br /&gt;
|111=The heart wound ended up being a guy getting shot in the arm, dropping his crossbow, running over to the opposing line, and jabbing his stack of bolts into somebody's chest. &lt;br /&gt;
|112=Giant mole has stolen a preserved prepared giant mole lung!&amp;lt;br&amp;gt;''&amp;quot;Hey, I want my grandfather back!&amp;quot;''&lt;br /&gt;
|113=&amp;quot;You must construct additional barrels!&amp;quot; - [[User:Speed112]]&lt;br /&gt;
|114=All I want is a major river next to a volcano with flux, sand and bituminous coal.&lt;br /&gt;
|115=Do not taunt magma.&lt;br /&gt;
|116=I bury my pets in gold coffins and my nobles in wood coffins. Pets before people, I say.--[[KingAuggie]]&lt;br /&gt;
|117=[the cavern] is basically like the surface, except underground&lt;br /&gt;
|118=The fortress' randomly generated name was &amp;quot;Greatestfailure&amp;quot;. &lt;br /&gt;
|119=&amp;quot;You stab the Human Thresher in the mouth with your large copper dagger, tearing the left cheek!&amp;quot; &amp;quot;The large copper dagger has lodged firmly in the wound!&amp;quot;&lt;br /&gt;
|120=&amp;quot;The best way to determine how dangerous a fortress is, is to make only one dwarf with the burial job, and nothing else: the lower his social skills, the more dangerous the fortress is - [[User:Rhenaya|Rhenaya]]&amp;quot;&lt;br /&gt;
|121=&amp;quot;Before retiring in the evening, heed my words and give yourself to volcanos&amp;quot; - Ted Usmokatra, law-giver&lt;br /&gt;
|122=Upon coming of age, about 8, Urist McYoung Made an artifact, became mayor and promptly mandated the construction of slade goods.&lt;br /&gt;
|123=Dwarf Fortress: You've already lost.&lt;br /&gt;
|124=A sober fortress makes even a mental hospital seem like a pleasant place to live.&lt;br /&gt;
|125=A typical Dwarven nightmare consists of running out of booze or getting a beard lopped off in an accident.&lt;br /&gt;
|126=There are two ways of dealing with goblins in a tree. One is by marksdwarves. The other is by flooding the world with magma.&lt;br /&gt;
|127=Portal and Dwarf Fortress share a mystical trend. It is !!Science!!.&lt;br /&gt;
|128=The were-capybara is only one of the myriad lunatic monsters that terrorize the living. -- Threetoe&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Fire_clay&amp;diff=148853</id>
		<title>v0.31:Fire clay</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Fire_clay&amp;diff=148853"/>
		<updated>2011-05-08T04:46:22Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|14:34, 17 February 2011 (UTC)}}{{soillookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Fire clay''' is one of the many types of {{L|soil}} that can be found in Dwarf Fortress. {{L|Aquifer}}s are never present in fire clay.&lt;br /&gt;
&lt;br /&gt;
Fire clay is a special variety of {{L|clay}} that is used in the production of {{L|stoneware}}.  You can find it in sandy loam.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Stupid_dwarf_trick&amp;diff=147305</id>
		<title>v0.31:Stupid dwarf trick</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Stupid_dwarf_trick&amp;diff=147305"/>
		<updated>2011-04-27T01:25:34Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* Alphabet Cages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|13:08, 22 June 2010 (UTC)}}{{av}}&lt;br /&gt;
&amp;lt;!--From older version:&lt;br /&gt;
EDITORS!&lt;br /&gt;
For those who don't notice, these are listed in ALPHABETICAL ORDER, so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks!&lt;br /&gt;
&lt;br /&gt;
ALSO, be sure to include the following format:&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' &lt;br /&gt;
&lt;br /&gt;
One (1) blank line between last line of prev subsection and next sub-section title.&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
A '''stupid dwarf trick''' is any project that requires a large amount time and effort - often for little or no practical benefit.  They exist only as a challenge for experienced players. &lt;br /&gt;
&lt;br /&gt;
==Adventure Mode Fortress==&lt;br /&gt;
&lt;br /&gt;
Build a fortress specifically for exploring in {{L|adventure mode}}. You can either make a nasty monster-filled challenge, or a Smörgåsbord of masterpiece adamantine weapons and armor. Possibly both. A {{L|chasm}}, underground {{L|river}}, or {{L|hidden fun stuff}} can ensure the fortress is occupied. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' The sky's the limit. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Not applicable.&lt;br /&gt;
&lt;br /&gt;
==Alarm Clock==&lt;br /&gt;
Are your soldiers all sound asleep while blood soaks the walls?  No need to deconstruct their beds one by one, ''if'' you bought the Dwarf Wakey 3000!  Simply a solitary floor tile balanced on a support, one or more can be toppled with the pull of a lever to produce an earth-shaking racket that'll have them leaping for their axes!&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Zero.  They will sleep through '''anything'''.&lt;br /&gt;
&lt;br /&gt;
==Alphabet Cages==&lt;br /&gt;
[[Image:Cage.gif|right]]&lt;br /&gt;
Use captured monsters in cages to spell messages.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium.  Vowels are hard to come by.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Absolutely none whatsoever. (easy reminders in case you're too lazy to use notes?)&lt;br /&gt;
&lt;br /&gt;
==Aqueduct Power==&lt;br /&gt;
If your river's a long way away from your fortress, building a trans-map axle may be less efficient than building an aqueduct and pump stack driven by waterwheels in the river.  The pump stack raises it to the height of your fort, where it flows through the long, long aqueduct and drives waterwheels on the other end.  Getting the water pressure &amp;lt;em&amp;gt;just right&amp;lt;/em&amp;gt; so it powers your waterwheel without flooding the fort can be {{L|Fun}}.  Diagonal channels make good pressure reducers. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' High.  Lots of stone, lots of engineering, lots of dangerous outdoor work, lots of trial-and-error for the receiving waterwheels.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' High.  As much water and power as you want, wherever you want, whenever you want.&lt;br /&gt;
&lt;br /&gt;
==Aquifer Power==&lt;br /&gt;
Aquifers can be a resource of immense power.  If you have two levels of aquifer, you can generate a continuous flow by draining one level of aquifer into another and plant waterwheels above it.  One stream can power a lot of wheel.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' High.  Anything to do with draining aquifers is very {{L|Fun}}.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' High.  The lowly windmill pales in utility compared to a waterwheel.&lt;br /&gt;
&lt;br /&gt;
==Artificial Waterfall==&lt;br /&gt;
To keep the waterfall going, you need a {{L|pump}} stack, preferably powered by a {{L|windmill}} or {{L|water wheel}}. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Dwarves love {{L|waterfall}}s. Putting a waterfall in your {{L|meeting hall}} will give your dwarves good {{L|thought}}s, although it can significantly lower frame rate&lt;br /&gt;
&lt;br /&gt;
*Bonus: Build it in a &amp;quot;Warm&amp;quot; or hotter {{L|climate}} so it does not freeze.&lt;br /&gt;
&lt;br /&gt;
*MegaDwarf Bonus: Use {{L|magma}}. It does not freeze, even in a freezing climate!&lt;br /&gt;
&lt;br /&gt;
=={{L|Ballista}} Battery==&lt;br /&gt;
Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. If you insist on highly-trained operators with high-quality ballistas, it gets harder. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' A complicated and dangerous way to defend a single corridor.  Ultimately extremely effective.  Sometimes.&lt;br /&gt;
&lt;br /&gt;
==Bolt Recovery Operation==&lt;br /&gt;
One curious property of Dwarven Physics is that a bar of metal makes 25 bolts, but if each of those 25 bolts is melted separately, they will become 2.5 bars, generating metal from nothing.  The trick is in separating the stacks of bolts into individual bolts without destroying them, for which EliDupree found this trick:&lt;br /&gt;
&lt;br /&gt;
  ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙&lt;br /&gt;
  ∙++++@∙+++++++++&lt;br /&gt;
  ∙+∙∙∙┼∙+++++++++++++++&lt;br /&gt;
  ∙+∙g∙┼∙++++++++++++++@&lt;br /&gt;
  ∙+∙∙∙┼∙+++++++++++++++&lt;br /&gt;
  ∙+++++∙+++++++++&lt;br /&gt;
  ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙&lt;br /&gt;
&lt;br /&gt;
The @ at the right is a stack of marksdwarves (all in different squads so that they'll stand on the same tile) with &amp;quot;cotton candy&amp;quot; bolts. The @ at the left is a single Perfectly Agile soldier with orders to patrol up and down, with little delays at the top and bottom. The &amp;quot;g&amp;quot; at the left is a goblin standing on a pillar (I pitted it from the z-level above.)&lt;br /&gt;
&lt;br /&gt;
When the dwarf at the left runs up or down the line of doors, it opens all of them, and some of the marksdwarves shoot their bolts. By the time the bolts get there, the doors have closed, so they hit the doors and fall into the channel, where they can be collected and melted separately. (That distance is exact, by the way. Any less and they sometimes get shots through the doors, which kills your goblin. Also, with less-skilled marksdwarves, some of the bolts will stray and land on the floors, but that isn't enough to worry about even with mere dabblers.) Naturally, this is also an excellent way to train marksdwarves.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate.  The hardest part is getting the marksdwarves to shoot from exactly the right spot.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' High.  Even in .18 or worlds generated with high mineral availability, you can do this to generate &amp;quot;cotton candy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Break the Dam==&lt;br /&gt;
Dam a river (or brook) using something non-permanent (floodgates, drawbridges) and build your fortress entrance in the now dry river bed, make sure you can seal it off nicely (floodgates anyone?) then wait till the first Goblin siege, let them get to your entrance floodgates, seal them, open the dam and laugh manically&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Instantaneous death to all sieges&lt;br /&gt;
&lt;br /&gt;
==Bridge-a-pult==&lt;br /&gt;
A bridge that opens outwards, to fling enemies away. Ideally, they land in a very nasty place. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' The hard part is the nasty place they get flung to. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' There are far more effective ways to defend a fortress, but few are as entertaining.&lt;br /&gt;
&lt;br /&gt;
'''Downside:''' Before you had goblins at the gates.  Now you have goblins on the roof.&lt;br /&gt;
&lt;br /&gt;
==Dam==&lt;br /&gt;
Build a wall across a riverbed to stop the flow of water. Floodgates optional. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' On a map that freezes in the winter, or an aquifer located below the river, this is easy. Otherwise, very difficult. (See {{L|dam}}, or Moses effect, below.  But with the bonuses it gets a bit harder.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Depends on how many bonuses you fulfill. The power station is obvious, and with the control room you could build up a nice defense system.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Excavate a reservoir and a lower river valley. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Bonus: Build a control center to control the water flow. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Bonus: Draw your entire energy from a power station within. &amp;lt;br /&amp;gt;&lt;br /&gt;
*MegaDwarfBonus: Use screw pumps and another dam to replace the water with magma.&lt;br /&gt;
&lt;br /&gt;
=={{l|Danger room|Danger Room}}==&lt;br /&gt;
A room full of upright spear traps linked to a lever or pressure plate.  Teach your dwarves to dodge the pointy sticks!&lt;br /&gt;
&lt;br /&gt;
'''Difficulty''': Low to Medium, depending on how you activate the traps.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness''': High.  Trains combat skills very quickly, assuming you don't kill anyone.&lt;br /&gt;
&lt;br /&gt;
'''Downside''': Civilians and pets that wander into the danger room will inevitably get killed, even if you use low quality training spears.&lt;br /&gt;
&lt;br /&gt;
*MegaDwarfBonus: Menacing spikes greatly increase the danger, and may help train your medical team (and/or your coffin construction crew).&lt;br /&gt;
*MegaDwarfBonus: Use adamantine spikes! On the plus side, you have a thriving coffin industry going now.&lt;br /&gt;
&lt;br /&gt;
==Day Care==&lt;br /&gt;
A room where you put all your dwarf children so they cannot be kidnapped by snatchers. Make a suicide booth setup that drops the child into a room with beds and tables and stuff. Remember to include a food chute to quantum stockpile a huge amount of food and alcohol on a 1x1 stockpile (so it doesn't rot) in the room. High quality food, furniture, and socializing should keep them happy. Note that the children will no longer be able to perform certain useful tasks like crop harvesting and deconstruction, and will not level up their skill in various professions like an otherwise vulnerable child, but this is a small trade-off if they usually get kidnapped before maturing anyway.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low &amp;lt;s&amp;gt;but annoying&amp;lt;/s&amp;gt;, burrows make this a snap now. You may have to micromanage to get every child into the room, and it'll be a hassle to get the grown ones out without releasing all of them. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low. Protecting the children may be more trouble than it's worth.&lt;br /&gt;
&lt;br /&gt;
==Doberman Bomb==&lt;br /&gt;
Whenever a dog or cat gives birth, stuff all the kittens and puppies in one cage in your entryway.  Link this cage to a pressure plate beside it.  Should your last lines of defense be breached, goblins will step on it and in the next instant be torn apart by dozens of goblin-seeking hostiles and distracted by dozens of surplus targets.  The trap actually going off will probably be very bad for your frame rate.  &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Medium, potentially fortress-saving&lt;br /&gt;
&lt;br /&gt;
*Bonus: Train all dogs inside as war dogs when they mature.  &lt;br /&gt;
&lt;br /&gt;
*MegaDwarfBonus:  Make it a Bear Trap. &lt;br /&gt;
*MegaDwarfBonus: Combine with a drowning chamber and carp trap.&lt;br /&gt;
*MegaDwarfBonus:  Make it a Rhino Trap.&lt;br /&gt;
*SadisticDwarfBonus:  Make it a Panda Trap.&lt;br /&gt;
&lt;br /&gt;
==Drowning Chamber==&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' You can kill prisoners, useless peasants, irate nobles, hammerers, untamable animals, or anything else.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Utilize lava.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Utilize trained fish.&lt;br /&gt;
&lt;br /&gt;
*MegaDwarfBonus: Edit the raw and do both!&lt;br /&gt;
&lt;br /&gt;
=={{L|Computing|Dwarfputer}} Complex==&lt;br /&gt;
A big mess of fluid and/or machine logic full of hatches, floodgates, gears, pumps, etc. and powered by waterwheels, windmills, or useless idle dwarves.  Hook it up to doors, bridges, and traps.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium to high, depending on what you want to build.  You'll want to build for very high water flow if you have more than a few fluid gates.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Your mechanics and architects will level up very fast.  Manual pumps give something for your haulers to do and makes them stronger.  Try and make a clock to trigger different mechanisms in different seasons.  See if enemies actually blunder into your intricate traps.  Watch all hell break loose as water freezes.&lt;br /&gt;
&lt;br /&gt;
==Dwarven Apartment Complex==&lt;br /&gt;
Essentially, one of the many possible {{L|megaprojects}} dedicated to providing dwarves with rooms so high above the ground they get vertigo. Every floor must have plenty of rooms of at least 2x3 squares, with walls and a door surrounding this. Oh, and it has to go up as many Z-levels as possible. For extra credit, decide on what the top story will be (i.e. as many levels up as you deem possible, minus one so you can build a roof) and turn this into a Royal bedroom for a {{L|noble}}, complete with gem windows, artifact/masterwork components, and untold numbers of armour stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into essentially a giant fist with extended middle finger. Extra points for adding extra useless things for luxury, such as a magma-based heating system, fireplaces in rooms, and a lock-down lever in case of goblin attack. (or a self-destruct lever connected to the main supports, in case your dwarfish tenants are unsatisfied with your 5-star service.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low, although the walls around the rooms can be a bit fiddly due to the impossibility of building walls on constructed floors (yes, an extra credit challenge is to do this without using Remove Construction).&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Limited, because you could just dig the things underground and save yourself the hassle. However it is much harder to flood a tower than a cave, in case you're prone to fun by water. Additionally, if you have the time and resources to train a sizable force of marksdwarves, placing a few &amp;quot;security rooms&amp;quot; (with barracks, ammunition store, ration cache, armory, etc) at appropriate floors, complete with fortified balconies, will allow you to take advantage of the higher vantage point.&lt;br /&gt;
&lt;br /&gt;
==Dwarven Disco Ball==&lt;br /&gt;
Why waste all those cut gems on things that only some selfish noble will enjoy? Create as large a wall-less sphere as you can, then cover it in Gem Windows of 3 different-colored gems to make it shine! The bigger, and more valuable gems involved (e.g., {{L|ruby|rubies}}, {{L|sapphire}}s, and {{L|emerald}}s, or colored diamonds if you're really masochistic), the dwarfier.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Constructing a sphere is very hard, especially the larger you make one. Gathering enough differently colored gems can also be very hard, depending on stone layers. Trading helps a lot. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Negative. More value can be created by encrusting furniture, and Gem Windows lack quality.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Alternating {{L|alunite}} and {{L|obsidian}} tiles to make a 'dance floor'.&lt;br /&gt;
&lt;br /&gt;
*MegaDwarfBonus: Use lava contained in glass for illumination.&lt;br /&gt;
&lt;br /&gt;
*Megadwarf Bonus: Caged &amp;quot;Dancers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Dwarven Labor Camp (aka Dwarkuta)==&lt;br /&gt;
Create an aboveground walled fortress in a freezing climate with guard towers, barracks, housing, and armories. Dig a long ramp downward and add a large mining network below the surface. Make some small military squads to guard the camp. Designate the lower levels as workshops, and when migrants arrive, assign them to the mines. Give the workers minimal food and only water (no booze, booze is for the hypocritical decadence of Dwarkuta's leaders). Have them haul the stone and metal they mine back to the surface and ship the raw materials off to the Motherland. Import only food, booze, weapons, fuel, and other necessities.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Build the giant digging machines. They don't actually have to dig anything.&lt;br /&gt;
&lt;br /&gt;
*MegaBonus: Escape. Wait for a goblin siege, then get everyone underground and block the entrance. Let the goblins in. Wait a few months. The goblins are now the guards you must kill.&lt;br /&gt;
&lt;br /&gt;
Step 1. Secure the keys: Make improvised weapons. If you have obsidian at your disposal, make rock short swords.&lt;br /&gt;
&lt;br /&gt;
Step 2. Ascend from darkness: Get your dwarves out of the mines and into the camp.&lt;br /&gt;
&lt;br /&gt;
Step 3. Rain fire: Use your imagination. Try using magma, if possible.&lt;br /&gt;
&lt;br /&gt;
Step 4. Unleash the horde: Attack!&lt;br /&gt;
&lt;br /&gt;
Step 5. Skewer the winged beast: If the goblins brought a giant bat or other flying creature, kill it.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Use a ballista.&lt;br /&gt;
&lt;br /&gt;
Step 6. Wield a fist of iron: Break open the armory and equip your rebels with armor and weapons.&lt;br /&gt;
&lt;br /&gt;
Step 7. Raise hell: Exactly what it says on the tin.&lt;br /&gt;
&lt;br /&gt;
Step 8. Freedom!&lt;br /&gt;
&lt;br /&gt;
*MegaDwarfBonus: In Adventure mode, create a character named Mason or Reznov and lead the prisoners to freedom.&lt;br /&gt;
&lt;br /&gt;
==Dwarven Refrigerator==&lt;br /&gt;
Dig down to the 3rd cavern layer and harvest as many {{L|nether-cap}}s as you can. Make them all into barrels! Nether caps have the unique property of being 10000° Urist, which is 32°F or 0°C. Now your dwarves can enjoy their favorite alcohol, cheese, and plump helmets chilled to perfection! If you've set your population cap very low in the INIT files, caverns aren't extremely dangerous, but you should still be on the lookout for nasties down there. Remember to wall off your entrance to the cavern once you're finished. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low to Medium&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' None except pretty colored barrels&lt;br /&gt;
&lt;br /&gt;
==Emergency Destruct Stairs==&lt;br /&gt;
A tall column of stairs plunging all the way down into the underdark, with a one-tile wide area of thin destructible floor all around it.  In case of subterranean invasion, a thrown switch drops a stone O straight down, ringing the staircase and neatly severing all inter-level connections at a blow.  Does with one lever and one support what would take dozens of bridges or hundreds of retracting grates.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Harder than it sounds.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Sometimes...  sometimes they fly.&lt;br /&gt;
&lt;br /&gt;
==Execution Tower==&lt;br /&gt;
Just a tall tower to chuck your captives to their deaths. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Lets you dispose of prisoners, and claim expensive silk, meltable iron, and (eventually) useful bones. Also highly amusing.&lt;br /&gt;
&lt;br /&gt;
==Flood the World==&lt;br /&gt;
'''Difficulty:''' High danger. Will kill your frame rate. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Will prevent any sieges, at least. Or anything else, save for the occasional invasion of sociopathic {{L|Carp}}.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Use magma.&lt;br /&gt;
&lt;br /&gt;
*MegaDwarfBonus: Use trained fish to kill off all creatures not of your colony.&lt;br /&gt;
&lt;br /&gt;
==Gladiator Arena==&lt;br /&gt;
Station some soldiers at the bottom of a shallow {{L|Activity_zone#Pit/Pond|pit}} and dump your captives in. You can also use dangerous animals instead of soldiers. For extra points, put the prisoners in cages connected to ramps underneath the arena floor.  One lever will open both the cage and a hatch above the ramp.  Variant: build prisoner cages inside the arena, link to a lever outside the arena, lock the soldiers in, and then open the cages.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low, but time consuming. Some danger depending on the relative skill of your soldiers and the danger of the captive.  (If the prisoners have weapons, you can remove them by using {{k|d}}-{{k|b}}-{{k|h}} to hide the cage and its contents, then going to {{k|z}}-Stocks-Weapons, finding the '''H'''idden weapon and marking it for '''D'''umping (and unforbidding it), then using {{k|d}}-{{k|b}}-{{k|H}} to un-hide everything.)&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low to High, depending on how long your soldiers can draw out the execution.  Equipping your soldiers with wooden training weapons can greatly increase the fun (and/or {{l|Fun}} if their armor isn't as good as you thought).&lt;br /&gt;
&lt;br /&gt;
==Glass Ceiling==&lt;br /&gt;
Sick of having your dwarfs vomit all the time when they go out to retrieve loot or lumber? Despair no more! Build an almost-infinitely tall tower, and then put a glass floor on the highest level, spanning the entire map. For extra kicks, make a mechanism that will crash the entire thing upon the heads of the one goblin horde that manages to get through all your other deathtraps.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium. Very grueling.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low, but potentially fortress-saving. (see above)&lt;br /&gt;
&lt;br /&gt;
==Greenhouse==&lt;br /&gt;
A {{L|farming|greenhouse}} is just a farm with the the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse above ground and cover it with a glass roof to keep your farmers safe.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Medium. Surface plants can be grown at any time of the year, and some are more useful than those available underground - for example, {{L|sun berry|sun berries}} can be brewed into valuable {{L|Sunshine}}, and {{L|whip vine}}s can be milled into superior quality flour. Having greater food and booze diversity can also keep your dwarves happier.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Give it a glass floor to allow surface plants even lower down.&lt;br /&gt;
&lt;br /&gt;
==Hammer of {{L|Armok}}==&lt;br /&gt;
A gigantic hammer made out of pure steel and/or valuables looming over your fortress entrance ready to smite those foolish enough to lay a siege on you. Also, gives you a psychological advantage over the traders who unload their goods under it. Attach to a lever-linked support for quick-smiting, or any other single-tile collapse mechanism. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. Depends on size, materials and magma's existence, though. Make it a gold hammer menacing with adamantine spikes, if you're going for high quality.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low-medium. 10x10 size is minimum for practical effectiveness. 30x30 hammer extending handles length from your entrance actually works against sieges.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Cover it with blood.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Fill it with booze and add a detonator.&lt;br /&gt;
&lt;br /&gt;
==Ice tower==&lt;br /&gt;
&lt;br /&gt;
Building a huge tower is easy. To make things more {{L|fun}}, make one out of some exotic material, like {{L|glass}}, {{L|ice}}, {{L|gold}}, or {{L|soap}}. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. You need to be on a freezing map to pull off an ice tower. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Depends entirely on you.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;I dinna say we wurren't crazy!&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Build a huge room with nothing in it except rock pillars, then dig channels on the levels above and below it until you have a ridiculously huge room ten Z-levels in height. Inspired by [http://www.irregularwebcomic.net/1455.html Irregular Webcomic].&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Mainly in putting up with the incessant channelling, and avoiding dropping large chunks of ceiling onto the floor from five levels up.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Negative, due to the insane amounts of space it takes up.&lt;br /&gt;
&lt;br /&gt;
==It's A TRAP!==&lt;br /&gt;
It seems that {{L|trap}}s are buildable outside. This provides for numerous opportunities. The first that comes to mind is to trap the entire outside world of your embarkation point. This will make your sieges very amusing, as a hundred high-level goblins rush onto the field and are immediately shredded into ribbons by invisible traps before even seeing one dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' High. Depending on the size of your embarkation point, this may involve placing thousands of traps. Depending on the type of trap, that may involve making tens of thousands of trap components.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' High. Sieges will be instantaneous, and if you use cage traps, your {{L|arena}} will never want for combatants, including all those pesky wild animals you no longer need to hunt for.&lt;br /&gt;
&lt;br /&gt;
==Journey to the Center of the Earth==&lt;br /&gt;
&lt;br /&gt;
Construct a sturdy vessel hanging over the top of a magma pipe or volcano, outfitted with everything your intrepid crew might need for their journey of exploration - food, booze, sleeping quarters and a bridge a must, but depending on the amount of effort it can include other items such as a recreation deck, water reservoir and trade depot for dealing with the natives. When all is ready, lock the explorers inside and send them on their way. Bonus points if you can detach it from inside so you can use it in Adventure mode later.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate to High, depending on the size of the ship. For bonus points, carve the entire thing out of existing rock overhanging a magma pipe and engrave it with messages. The main problem is getting the whole crew inside at the same time - separate sleeping quarters help here.  &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Negative. For some reason, no explorers have returned. Of course, if you select only the {{L|Nobles |Best and Brightest}} for the ship's crew...&lt;br /&gt;
&lt;br /&gt;
*MegaDwarfBonus: Design it so that it can return OR send all of your nobility on the voyage.&lt;br /&gt;
&lt;br /&gt;
==Maze==&lt;br /&gt;
&lt;br /&gt;
A maze of twisty little passages, all alike. {{L|Trap}}s and dangerous animals are essential. You can have a retracting bridge drop invaders in, or just have a labyrinth as a back door. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' It's a lot of mining. Having a bridge drop invaders inside is more difficult, but more useful. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' It makes a nice element of fortress defense, and you can dump your prisoners inside it. Also makes a great place to explore in {{L|adventure mode}}.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Generate a world with large mountain {{L|cave}}s. Instead of using the labyrinth as your backdoor, use it as your fortress.&lt;br /&gt;
&lt;br /&gt;
==Magma Chamber==&lt;br /&gt;
'''Difficulty:''' Dangerous as any magma project. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' It's like a drowning chamber, but any non-iron items carried by the victim will be destroyed. Depending on your style of play, this may be a good thing.&lt;br /&gt;
&lt;br /&gt;
==Magma Cannon==&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=33837.0 It can be done!] It uses a row of pumps to pressurize the magma in a chamber with only one exit. When the floodgate opens, the magma flies out a short distance. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Very high. You need {{L|metal}} (or {{L|glass}}) {{L|screw pump}}s to make it work, {{L|magma-safe}} floodgates and mechanisms, plus a big above-ground construction. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Marginal. But very cool.&lt;br /&gt;
&lt;br /&gt;
==Magma Highway==&lt;br /&gt;
Magma moves across the map annoyingly slowly, due to its thickness and lack of pressure.  But a tunnel several Z-levels high, with magma entering at the top, will flow much faster because the magma's '''falling''' in, not flowing in, and can expand on either Z-level before falling down.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:'''  Medium.  Not hard to make, but cutting open a multi-Z magmafall is Fun.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:'''  Medium.&lt;br /&gt;
&lt;br /&gt;
==Magma Mausoleum==&lt;br /&gt;
This trick involves dripping water on to the middle of a magma pool until you have a column of obsidian, then channeling down into the obsidian ''more than'' one Z level, and putting a burial receptacle there.  This probably won't work in magma tubes or Volcanos since the created obsidian would fall into the bottomless pit.  The trick is getting the water to fall onto the magma in a controlled manner.  &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' High.  Requires certain resources from the start, plus lots of setup.  And your dwarves tend to erupt into dwarf steam occasionally.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' None, since an obsidian lined room with the exact same furniture somewhere else will please your nobles just as much.&lt;br /&gt;
&lt;br /&gt;
*Bonus:Put the coffin at least 20 floors down.&lt;br /&gt;
*Megabonus:Build it in a volcano if possible, and put the coffin at the very bottom of the map&lt;br /&gt;
&lt;br /&gt;
==Magma Pumping==&lt;br /&gt;
It's a lot like pumping water, only more dangerous, and requires the {{L|screw pump|pumps}} to use {{L|magma-safe}} pipes and screws in their construction. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' The difficult part is making all those {{L|iron}} or {{L|steel}} pumps and {{L|bauxite}} {{L|floodgate}}s. Very high risk. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Magma is fun, but also {{L|Fun}}. &lt;br /&gt;
&lt;br /&gt;
==Mass Cage Recycling System==&lt;br /&gt;
&lt;br /&gt;
Build a '''{{L|Mass Pitting}}''' system to recycle your cage trap cages quickly.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Very easy. Requires basic digging and very little time.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Very. Keeps you from having to build cages before releasing monsters from them. With six hatches you can safely empty out 48 cages very quickly. You can build lots of cage traps without having to worry about emptying each cage individually. &lt;br /&gt;
   &lt;br /&gt;
*Bonus: Cover the floor of your pit with cage traps, creating a neverending cycle and giving your dwarves something to do during the long harsh summer when going outside is overly taxing on their stomachs.&lt;br /&gt;
&lt;br /&gt;
==Mega/Water Drowning Trap-Thing==&lt;br /&gt;
This is basically a channel above some pressurized water with a short tunnel leading to a door. The door needs to be connected to a lever somewhere in a safe part of the fortress. Position the door facing the main stairs into your fortress (for multiple stairs use multiple traps). When enemies come down the stairs, pull the lever and make them drown. (It helps to seal off the rooms).&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium. Needs flowing water under pressure and levers.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Medium. Depends on the size of your fortress/defences/amount of attackers. Works well with fire creatures to create a sauna.&lt;br /&gt;
&lt;br /&gt;
==Monumental Statue==&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Depends on how big you want the statue to be. If you are feeling really masochistic, cast it out of obsidian using magma and water.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' None.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Make the statue hollow and have dwarves live inside it.&lt;br /&gt;
&lt;br /&gt;
==Moses Effect==&lt;br /&gt;
With enough pumps, you can pull water out of a square faster than it flows in. This can create a reverse waterfall, or a dry spot in the middle of a flowing river. The effect is like Moses parting the Red Sea.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Surprisingly easy. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' You can use this trick to create a waterfall or drowning chamber. It is also important if you want to pass through an {{L|Aquifer}}, although that is far more difficult. The same trick can be used in lieu of a drawbridge, although its practicality as compared to the drawbridge is highly questionable.&lt;br /&gt;
&lt;br /&gt;
=={{L|Obsidian}} factory==&lt;br /&gt;
You need one reservoir of water, and one of magma. Mix, cool, mine, and repeat as necessary.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Obsidian is 50% more valuable than {{L|flux}} and 3 times as valuable as ordinary stone, making it ideal for your {{L|mason}}s and {{L|stone crafter}}s. Done properly, it can also serve as a magma chamber ''and'' a drowning chamber.&lt;br /&gt;
&lt;br /&gt;
==Pit o' Doom==&lt;br /&gt;
Combine with an Execution Tower for maximum z-level executions! Traps which menace with spikes are a must.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. You want it nice and deep though.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Dispose of prisoners, execute nobles, gruesome fatal injuries, laugh maniacally.&lt;br /&gt;
&lt;br /&gt;
==Pressure Washer==&lt;br /&gt;
A huge tower with floodgates at the bottom on one side. When opened, the pressurized water fires out and pushes anything in the way of the flow away. Depending on size, can be surprisingly powerful. You can see an example tower [http://mkv25.net/dfma/map-7485-griffonwind here.]&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium, construction technique takes some consideration. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Medium-High.  Tested in version .40d with 50 recruits standing in front of it when the floodgates opened, killed 46 of them, including ones not pushed into the pit.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Fill it with Magma instead (though Magma doesn't pressurize).&lt;br /&gt;
&lt;br /&gt;
==Rehabilitation Centre==&lt;br /&gt;
Had any problems with dwarves charging brainlessly towards the enemy, getting slaughtered, and then starting a tantrum spiral that will destroy your fortress? Turn your prison into a luxurious room full of things that make dwarves happy. Add artifact furniture, beds, a booze stockpile, chains made of gold (or anything valuable,) a waterfall, creatures in cages, etc. Hopefully they will return to society as a happy, productive dwarf.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low-Medium. Acquiring valuable items and setting up the waterfall can be annoying sometimes. Also you need guards to actually put them in jail. And it can be a real pain when those ungrateful sobs destroy the nice furniture you give them.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' High. A tantrum spiral can quickly turn a productive fort of 200+ dwarves into a rioting fortress inhabited by a bunch of insane, miserable dwarves who spend their time punching people and breaking furniture. Don't let it happen to you.&lt;br /&gt;
&lt;br /&gt;
MegaDwarfBonus: Points for making every other dwarf drink water and sleep on cheap beds.&lt;br /&gt;
&lt;br /&gt;
==Road of the Damned==&lt;br /&gt;
Create a giant channel filled with spike traps, 10 tiles wide and going all the way from your fort to the map edge. Pave it over with crystal glass so traders can get that foreboding feeling that'll make them seal the deal without bargaining too hard!&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low-mid, depending on the rarity of crystal glass.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:'''Low. The same as a normal road.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Spike a goblin on every trap!&lt;br /&gt;
&lt;br /&gt;
==Self Destruct Lever==&lt;br /&gt;
A mechanism that, for example, could flood your fort with magma, or release a trapped megabeast. For bonus points, build the whole fort on a single {{L|support}}. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Very high. Extremely fun. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Could serve as kind of a last revenge on a goblin siege, but also highly amusing. If done properly it can make reclaim easier.&lt;br /&gt;
&lt;br /&gt;
=={{L|Swimming}} pool==&lt;br /&gt;
It's a reservoir that fills to 4/7 exactly. Station soldiers inside, lock them in, and fill. This way they gain {{L|swimming}} skill. &lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. It's just a pair of reservoirs. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' The swimming skill is only slightly useful. This is most useful if the entrance to your fort has narrow walkways/moats surrounded by water, and you station your soldiers there.  It does help gain attributes though. Though if you utilize a '''H'''ydraulic '''E'''levation and '''L'''owering '''P'''latform, this is a priceless necessity.&lt;br /&gt;
&lt;br /&gt;
==Town Destroyer==&lt;br /&gt;
Start your fortress in an area with an existing settlement{{verify}}. Create a channel all the way around it, then dig out everything on the Z-level below and watch it obliterate itself (and probably your frame rate).&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low to medium. It's not hard, just very time-consuming.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Very low. Unless of course this is a goblin settlement and you want to get rid of them/want revenge for a previous fortress.&lt;br /&gt;
&lt;br /&gt;
==Underground Forest==&lt;br /&gt;
Break into an underground cavern, make some muddy floors over a big area and wait.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium - need to dig out a suitably large area, then find a way of introducing water to the area and subsequently draining or evaporating it.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Depends on size (bigger is better) as well as proximity to wood stockpiles. A tree farm outside the caverns can grow trees from all 3 layers, and you'll never have to worry about hostile creatures threatening your wood cutters.&lt;br /&gt;
&lt;br /&gt;
==Underground Perpetual Motion Power Plant==&lt;br /&gt;
Combine with a use for the power and you either have an awesome setup, or a ticking time bomb.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' High.  Maintaining the correct water level is annoying difficult at times. Note: Incredibly easy with an aquifer.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Depends on size of plant and what it's connected to.  Also useful as a puzzle for adventurers.&lt;br /&gt;
&lt;br /&gt;
==Underwater Statue room==&lt;br /&gt;
A simple room filled with statues that just also happens to be flooded. Simply dig a room near to a water source smooth and engrave the walls and floors than fill with statues. Dig a tunnel to the water source and a separate escape route. seal both off with floodgates pull the levers in the right order and bam! underwater statue room. For added effect make the meeting room a room directly above with a glass floor.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Absolutely positively none.&lt;br /&gt;
&lt;br /&gt;
*Bonus: Build it on area with trees and shrubs; make walls from ice or use windows; fill it with fish and merfolk; now you'll get a big aquarium&lt;br /&gt;
&lt;br /&gt;
*Note: It doesn't count if you accidentally flood your fortress and wind up with one of these.  It does count if one of your nobles has an unfortunate accident in their sculpture garden.&lt;br /&gt;
&lt;br /&gt;
==U.R.I.S.T. Artificial Intelligence==&lt;br /&gt;
Basically, a dwarf in a bunker that controls your fortress. Being that there are no supercomputers in DF at the moment, we'll have to use the closest substitute, a dwarf. Seal your dwarf in a room full of levers that activate various floodgates, bridges, doors, hatch covers, traps, etc. Make sure this room has no exits or entrances, but it needs a luxurious bedroom and dining area, and you must include a chute for dropping in &amp;lt;s&amp;gt;food&amp;lt;/s&amp;gt; biomass and &amp;lt;s&amp;gt;alcohol&amp;lt;/s&amp;gt; coolant fluid. Profile the levers so that they can only be used by the A.I. dwarf.&lt;br /&gt;
&lt;br /&gt;
It would be a good idea to make the system into two rooms. The food/drink/bed room and the lever room. Should you need to add more levers, you can lock the A.I. dwarf outside the lever room and have your mechanics set up more levers without interacting with or releasing the A.I.&lt;br /&gt;
&lt;br /&gt;
You can make the lodging room suited for the particular dwarf by adding furniture made from their favorite materials, and smoothing and engraving everything. Use quantum stockpiling to give them 10+ years of food and drink. Make sure the A.I. is unable to communicate with other dwarves. His/her mood must not be affected by the deaths of the walking meat-bags who tried to befriended him/her. &lt;br /&gt;
&lt;br /&gt;
You must also make a snazzy/lame acronym name for your AI, here are some examples: &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;U.R.I.S.T. - '''U'''nderground '''R'''easonably '''I'''ntelligent '''S'''ettlement '''T'''echnologist&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;H.A.L. - '''H'''airy '''A'''lternate '''L'''ifeform&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;D.O.S. - '''D'''warf '''O'''perating '''S'''ystem &lt;br /&gt;
&amp;lt;li&amp;gt;N.O.B.L.E. - '''N'''arcissistic '''O'''bnoxious '''B'''oastful '''L'''aughable '''E'''xcrement &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;M.A.G.M.A. - '''M'''assively '''A'''lcoholic '''G'''ear-'''M'''achine '''A'''ssembly&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A.R.M.O.K. - '''A'''ll-'''R'''eaching '''M'''achine '''O'''f '''K'''illing&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A.S.S. - '''A'''lmost-autonomous '''S'''ystems '''S'''elector&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;D.I.E.D. - '''D'''edicated '''I'''rrigation and '''E'''verything else '''D'''warf(s)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;D.O.R.F. - '''D'''oes '''O'''rders '''R'''ather '''F'''ast&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!-- Feel free to add your own AI names --&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium. Setting up all the levers and lodgings can be a micromanagement hassle. Further research is required as to how well the A.I. will fit into a dwarven economy.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' High. Having a dwarf dedicated to pulling levers will ensure that they are pulled on time. Additionally, you will have a constantly-ecstatic dwarf who is virtually invulnerable to all threats. Should your fortress be slaughtered by invaders or drowned by flooding or tantrum spiraled, your fortress will be preserved until more migrants arrive, or the AI runs out of food.&lt;br /&gt;
&lt;br /&gt;
==Vomitorium==&lt;br /&gt;
Prevents {{L|cave adaptation}}. It's like the greenhouse, only instead of a farm, it's a {{L|meeting hall}} or {{L|barracks}}. Since you can't build {{L|table}}s or {{L|bed}}s outside, build the room and {{L|channel}} down to it.  Variant: above-ground statue garden or zoo.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Low. &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low. Make sure to wall the pit in or it will become very {{L|Fun}} once {{L|goblin}} archers become involved.&lt;br /&gt;
&lt;br /&gt;
==Watervator==&lt;br /&gt;
By creating a vertical &amp;quot;'''H'''ydraulic '''E'''levation and '''L'''owering '''P'''latform&amp;quot; chamber, or HELP (so named for the cries of the passenger dwarf) with lever controlled water levels, you can move a dwarf up several z-levels without any stairs. All it takes is the dwarf's ability to swim up to the surface of the water to breathe.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium. Moderate possibility of Fun by way of flooding your fortress. Any dwarves that can't swim will instead experience Fun when using the Watervator. The actual construction time and resource usage is very low. Using the Watervator often leads to unhappy thoughts about drowning&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low to Medium. The Watervator requires manual micromanaging, while stairs do not. On the other hand, it can be used to create a pathway that most &amp;lt;s&amp;gt;Dwarves&amp;lt;/s&amp;gt; enemies will simply be unable to use. Those that can would still be doing so at great risk of drowning or falling to their death. It is recommend that with the exception of the entrance you use stairs.&lt;br /&gt;
&lt;br /&gt;
*MegaDwarfBonus:Utilize trained fish.&lt;br /&gt;
&lt;br /&gt;
==Wildlife Overpass==&lt;br /&gt;
A bridge from one side of the river to the other so that the endless hordes of camels aren't battering at your doors trying to reach the other side via the underworld instead.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Extremely Low.&lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' Low.&lt;br /&gt;
*Bonus:  Trap it to provide a regular supply of meat, bone, and goblinite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&lt;br /&gt;
'''Usefulness:''' &lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Cage.gif&amp;diff=147304</id>
		<title>File:Cage.gif</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Cage.gif&amp;diff=147304"/>
		<updated>2011-04-27T01:23:18Z</updated>

		<summary type="html">&lt;p&gt;Corona688: Fun with cages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fun with cages&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Centralized_Discussion&amp;diff=101370</id>
		<title>Dwarf Fortress Wiki talk:Centralized Discussion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Centralized_Discussion&amp;diff=101370"/>
		<updated>2010-05-01T17:02:21Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thoughts? ==&lt;br /&gt;
Any thoughts on this page?  Any potentially useful organizing ideas? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:58, 23 April 2010 (UTC)&lt;br /&gt;
:I think this is a great idea. --[[User:Briess|Briess]] 17:03, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing discussions? ==&lt;br /&gt;
Are there any important discussions I've missed, or anything you'd like to discussion that you'd like a location to discuss? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:58, 23 April 2010 (UTC)&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Might I suggest responses go to the just created [[Dwarf Fortress Wiki talk:Article Consolidation|Dwarf Fortress Wiki:Article Consolidation talk page]]. I think this is a big issue worth discussing, and so it deserves to be discussed there. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 21:34, 23 April 2010 (UTC)&lt;br /&gt;
:I wonder, is there a place here for a Future Versions Ideas page?  I have many ideas for things that could be used in future versions of Dwarf Fort, but there's no way to get the word to Toady that I'm aware of, aside from straight e-mailing him...--[[User:Aescula|Aescula]] 20:55, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template madness ==&lt;br /&gt;
Okay I was looking at [[DF2010:Native platinum]] and wanted to make the changes but the arrangement of templates make editing the sidebar incredibly complicated even for the fairly good amount of knowledge I have of the wiki.&lt;br /&gt;
&lt;br /&gt;
This really doesn't need to be this complicated.  Could someone explain how it works and more importantly why it needs to be so complicated. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 21:12, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magmawiki skin feedback ==&lt;br /&gt;
I just decided to try out the new skin. I am using it for ten minutes and I already can't imagine using anything different, it's great!--[[User:SanDiego|SanDiego]] 13:54, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== If not consolidation, then what? ==&lt;br /&gt;
&lt;br /&gt;
I don't seem to have a lot of support for article consolidation, and have abruptly been relieved of the time I had to try and help.  Fine.  I still insist the clutter of pages remains troublesome.  Whenever your search is slightly off, instead of returning few to no results, it returns hundreds of irrelevant results.  When I search for BODY_SIZE I don't want creature_standard.txt, grimeling size, mud man size, olmman size, fire man size, insert-material-here-man size or anything else's tags, I'm looking for info on the tags themselves.  Same when I search &amp;quot;raws&amp;quot;, I don't mean those of beetles, whales, walruses, sturgeon, stingray, etc, etc, etc.  Redirects won't fix this until we redirect every possible thing that needs to be redirected, at all, ever, but that seems an even more exhaustive task than tables.&lt;br /&gt;
&lt;br /&gt;
Is it possible to prevent the search from indexing these stub articles, or at least giving them less priority?  The 'whale' page is going to be irrelevant to anyone not searching for whales...  --[[User:Corona688|Corona688]] 17:02, 1 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=101368</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=101368"/>
		<updated>2010-05-01T16:47:01Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* How about summary and individual pages? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
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I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
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By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
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Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
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:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
::::Right now, when the wiki's just an empty skeleton, users can perceive the clutter quite clearly.  And the bigger the skeleton, the more work there is to do.  Pages can always be split out later if need be, but consolidation needs to happen now if ever. --[[User:Corona688|Corona688]] 06:49, 27 April 2010 (UTC)&lt;br /&gt;
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== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't and won't ever be filled with anything but raws info, except the ones people have helpfully added spiffy pictures to.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;br /&gt;
::Well, there has been some suggestions on having those pages.  Having small articles isn't a big deal and shouldn't be taken as harmful to the wiki as a whole as long as users can still get information easily.  In that sense I agree the value may be low, and perhaps not widespread, but the cost is effectively zero as long as we have a link to the &amp;quot;general&amp;quot; page... so why not? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:20, 29 April 2010 (UTC)&lt;br /&gt;
::Hard to get them out of sync if the data's pulled from the raws, I'd say. As far as I can see from the stone lookup template the raws in question are being stored somewhere centrally anyhow, so they should always be equal. -- [[User:Oddtwang of Dork|Oddtwang of Dork]] 09:35, 27 April 2010 (UTC)&lt;br /&gt;
:::If the raws are being stored centrally, there's even less reason to have the separate pages -- they perform no function but repeating data stored elsewhere. --[[User:Corona688|Corona688]] 14:01, 27 April 2010 (UTC)&lt;br /&gt;
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: I think, having both (table AND individual pages) would be the best solution. Reasons are the same already listed above. New players type hematite in the search and want to find infos about hematite! Looking a gigantic table with tons of info is to much for a little starting dwarf. By the way i think that all infromation about the stones can't be listed in a single table --[[User:Used|Used]] 10:05, 27 April 2010 (UTC)&lt;br /&gt;
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::Exactly. It isn't feasible to pack all of the information about every stone into one table. There isn't any danger of the pages being destroyed as long as nobody tries it while there's no good replacement for them. This is because you will never get to the point where even the creator of such a table thinks it's a good replacement. But please, carry on discussing what would be good or bad to do if you were ever handed one. [[User:VengefulDonut|VengefulDonut]] 13:49, 27 April 2010 (UTC)&lt;br /&gt;
:::It's completely viable to pack the vast majority of stones into a table.  The only relevant info for the vast majority of stones is &amp;quot;grey, sedimentary, sheets, melts at 13000&amp;quot;, why have pages and pages and pages and pages and pages of this?  Only the vanishingly few with any characteristics whatsoever deserve their own pages.  And, for the n+1st time, finding the hematite entry in an ore table is finding perfectly good information about hematite.  It's an ore that's smelted to make iron -- just like all the other ores, identical but for color, weight, layer, and melting points, are smelted to make other metals in completely identical ways.  As long as the search fast-forwards properly to the anchors, all they're missing is a fancy picture of hematite. --[[User:Corona688|Corona688]] 13:58, 27 April 2010 (UTC)&lt;br /&gt;
:::Really, that's the one point I don't see being acknowledged by anyone else here.  Ores, stones, and gems '''are''' all nearly identical, differing in a very limited number of ways.  Individual pages thus add no content and make a lot more work. --[[User:Corona688|Corona688]] 14:11, 27 April 2010 (UTC)&lt;br /&gt;
::::If you think you can do it, my words aren't going to stop you. None of this talk is going to mean anything until (UNLESS) such an all-encompassing table has been made. Your rational choices are reduced to the following: put up or shut up. [[User:VengefulDonut|VengefulDonut]] 16:16, 27 April 2010 (UTC)&lt;br /&gt;
:::::This could be taken more harsh then you probably intended.  Just saying. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:26, 29 April 2010 (UTC)&lt;br /&gt;
::::::It's meant entirely as harsh as it sounds, I'm quite sure of that. --[[User:Corona688|Corona688]] 16:47, 1 May 2010 (UTC)&lt;br /&gt;
:::::You wanted me to do it?  Wow.  I got the impression you wanted the precise opposite.  Okay. --[[User:Corona688|Corona688]] 03:52, 28 April 2010 (UTC)&lt;br /&gt;
::::::I've gotten halfway through making a raws-to-table generator script then got flattened by work and work stress and lack of sleep. --[[User:Corona688|Corona688]] 16:47, 1 May 2010 (UTC)&lt;br /&gt;
::::I don't understand the argument &amp;quot;it's more work&amp;quot; when there are people who WANT to make the pages.  This isn't a company, we aren't on any sort of deadline, and people contribute what they want to contribute.  And if they want to contribute pages for each stone, let them.  I myself was quite frustrated with the stone and gem tables when I was first starting DF.-- [[User:Turkwise|Turkwise]] 02:09, 28 April 2010 (UTC)&lt;br /&gt;
:::::Would you have been as frustrated if they were a) sensible, b) searchable? --[[User:Corona688|Corona688]] 03:52, 28 April 2010 (UTC)&lt;br /&gt;
::::::They probably wouldn't, but I agree that talking about not having pages because they could be replaced by a table which doesn't quite exist, isn't really that valuable.  I agree that if you think this table could be done well then give it a shot and let's see how it turns out.  It looks like a few others have tried to make such a table but I really don't think it's a suitable replacement as-is, agreed? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:26, 29 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100448</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100448"/>
		<updated>2010-04-28T03:52:02Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* How about summary and individual pages? */&lt;/p&gt;
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&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
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Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
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I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
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By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
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Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
::::Right now, when the wiki's just an empty skeleton, users can perceive the clutter quite clearly.  And the bigger the skeleton, the more work there is to do.  Pages can always be split out later if need be, but consolidation needs to happen now if ever. --[[User:Corona688|Corona688]] 06:49, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't and won't ever be filled with anything but raws info, except the ones people have helpfully added spiffy pictures to.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;br /&gt;
::Hard to get them out of sync if the data's pulled from the raws, I'd say. As far as I can see from the stone lookup template the raws in question are being stored somewhere centrally anyhow, so they should always be equal. -- [[User:Oddtwang of Dork|Oddtwang of Dork]] 09:35, 27 April 2010 (UTC)&lt;br /&gt;
:::If the raws are being stored centrally, there's even less reason to have the separate pages -- they perform no function but repeating data stored elsewhere. --[[User:Corona688|Corona688]] 14:01, 27 April 2010 (UTC)&lt;br /&gt;
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: I think, having both (table AND individual pages) would be the best solution. Reasons are the same already listed above. New players type hematite in the search and want to find infos about hematite! Looking a gigantic table with tons of info is to much for a little starting dwarf. By the way i think that all infromation about the stones can't be listed in a single table --[[User:Used|Used]] 10:05, 27 April 2010 (UTC)&lt;br /&gt;
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::Exactly. It isn't feasible to pack all of the information about every stone into one table. There isn't any danger of the pages being destroyed as long as nobody tries it while there's no good replacement for them. This is because you will never get to the point where even the creator of such a table thinks it's a good replacement. But please, carry on discussing what would be good or bad to do if you were ever handed one. [[User:VengefulDonut|VengefulDonut]] 13:49, 27 April 2010 (UTC)&lt;br /&gt;
:::It's completely viable to pack the vast majority of stones into a table.  The only relevant info for the vast majority of stones is &amp;quot;grey, sedimentary, sheets, melts at 13000&amp;quot;, why have pages and pages and pages and pages and pages of this?  Only the vanishingly few with any characteristics whatsoever deserve their own pages.  And, for the n+1st time, finding the hematite entry in an ore table is finding perfectly good information about hematite.  It's an ore that's smelted to make iron -- just like all the other ores, identical but for color, weight, layer, and melting points, are smelted to make other metals in completely identical ways.  As long as the search fast-forwards properly to the anchors, all they're missing is a fancy picture of hematite. --[[User:Corona688|Corona688]] 13:58, 27 April 2010 (UTC)&lt;br /&gt;
:::Really, that's the one point I don't see being acknowledged by anyone else here.  Ores, stones, and gems '''are''' all nearly identical, differing in a very limited number of ways.  Individual pages thus add no content and make a lot more work. --[[User:Corona688|Corona688]] 14:11, 27 April 2010 (UTC)&lt;br /&gt;
::::If you think you can do it, my words aren't going to stop you. None of this talk is going to mean anything until (UNLESS) such an all-encompassing table has been made. Your rational choices are reduced to the following: put up or shut up. [[User:VengefulDonut|VengefulDonut]] 16:16, 27 April 2010 (UTC)&lt;br /&gt;
:::::You wanted me to do it?  Wow.  I got the impression you wanted the precise opposite.  Okay. --[[User:Corona688|Corona688]] 03:52, 28 April 2010 (UTC)&lt;br /&gt;
::::I don't understand the argument &amp;quot;it's more work&amp;quot; when there are people who WANT to make the pages.  This isn't a company, we aren't on any sort of deadline, and people contribute what they want to contribute.  And if they want to contribute pages for each stone, let them.  I myself was quite frustrated with the stone and gem tables when I was first starting DF.-- [[User:Turkwise|Turkwise]] 02:09, 28 April 2010 (UTC)&lt;br /&gt;
:::::Would you have been as frustrated if they were a) sensible, b) searchable? --[[User:Corona688|Corona688]] 03:52, 28 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100128</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100128"/>
		<updated>2010-04-27T14:11:50Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* How about summary and individual pages? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
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Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
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I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
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By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
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Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
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:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
::::Right now, when the wiki's just an empty skeleton, users can perceive the clutter quite clearly.  And the bigger the skeleton, the more work there is to do.  Pages can always be split out later if need be, but consolidation needs to happen now if ever. --[[User:Corona688|Corona688]] 06:49, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't and won't ever be filled with anything but raws info, except the ones people have helpfully added spiffy pictures to.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;br /&gt;
::Hard to get them out of sync if the data's pulled from the raws, I'd say. As far as I can see from the stone lookup template the raws in question are being stored somewhere centrally anyhow, so they should always be equal. -- [[User:Oddtwang of Dork|Oddtwang of Dork]] 09:35, 27 April 2010 (UTC)&lt;br /&gt;
:::If the raws are being stored centrally, there's even less reason to have the separate pages -- they perform no function but repeating data stored elsewhere. --[[User:Corona688|Corona688]] 14:01, 27 April 2010 (UTC)&lt;br /&gt;
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: I think, having both (table AND individual pages) would be the best solution. Reasons are the same already listed above. New players type hematite in the search and want to find infos about hematite! Looking a gigantic table with tons of info is to much for a little starting dwarf. By the way i think that all infromation about the stones can't be listed in a single table --[[User:Used|Used]] 10:05, 27 April 2010 (UTC)&lt;br /&gt;
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::Exactly. It isn't feasible to pack all of the information about every stone into one table. There isn't any danger of the pages being destroyed as long as nobody tries it while there's no good replacement for them. This is because you will never get to the point where even the creator of such a table thinks it's a good replacement. But please, carry on discussing what would be good or bad to do if you were ever handed one. [[User:VengefulDonut|VengefulDonut]] 13:49, 27 April 2010 (UTC)&lt;br /&gt;
:::It's completely viable to pack the vast majority of stones into a table.  The only relevant info for the vast majority of stones is &amp;quot;grey, sedimentary, sheets, melts at 13000&amp;quot;, why have pages and pages and pages and pages and pages of this?  Only the vanishingly few with any characteristics whatsoever deserve their own pages.  And, for the n+1st time, finding the hematite entry in an ore table is finding perfectly good information about hematite.  It's an ore that's smelted to make iron -- just like all the other ores, identical but for color, weight, layer, and melting points, are smelted to make other metals in completely identical ways.  As long as the search fast-forwards properly to the anchors, all they're missing is a fancy picture of hematite. --[[User:Corona688|Corona688]] 13:58, 27 April 2010 (UTC)&lt;br /&gt;
:::Really, that's the one point I don't see being acknowledged by anyone else here.  Ores, stones, and gems '''are''' all nearly identical, differing in a very limited number of ways.  Individual pages thus add no content and make a lot more work. --[[User:Corona688|Corona688]] 14:11, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100124</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100124"/>
		<updated>2010-04-27T14:07:19Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* How about summary and individual pages? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
::::Right now, when the wiki's just an empty skeleton, users can perceive the clutter quite clearly.  And the bigger the skeleton, the more work there is to do.  Pages can always be split out later if need be, but consolidation needs to happen now if ever. --[[User:Corona688|Corona688]] 06:49, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't and won't ever be filled with anything but raws info, except the ones people have helpfully added spiffy pictures to.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;br /&gt;
::Hard to get them out of sync if the data's pulled from the raws, I'd say. As far as I can see from the stone lookup template the raws in question are being stored somewhere centrally anyhow, so they should always be equal. -- [[User:Oddtwang of Dork|Oddtwang of Dork]] 09:35, 27 April 2010 (UTC)&lt;br /&gt;
:::If the raws are being stored centrally, there's even less reason to have the separate pages -- they perform no function but repeating data stored elsewhere. --[[User:Corona688|Corona688]] 14:01, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think, having both (table AND individual pages) would be the best solution. Reasons are the same already listed above. New players type hematite in the search and want to find infos about hematite! Looking a gigantic table with tons of info is to much for a little starting dwarf. By the way i think that all infromation about the stones can't be listed in a single table --[[User:Used|Used]] 10:05, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Exactly. It isn't feasible to pack all of the information about every stone into one table. There isn't any danger of the pages being destroyed as long as nobody tries it while there's no good replacement for them. This is because you will never get to the point where even the creator of such a table thinks it's a good replacement. But please, carry on discussing what would be good or bad to do if you were ever handed one. [[User:VengefulDonut|VengefulDonut]] 13:49, 27 April 2010 (UTC)&lt;br /&gt;
:::It's completely viable to pack the vast majority of stones into a table.  The only relevant info for the vast majority of stones is &amp;quot;grey, sedimentary, sheets, melts at 13000&amp;quot;, why have pages and pages and pages and pages and pages of this?  Only the vanishingly few with any characteristics whatsoever deserve their own pages.  And, for the n+1st time, finding the hematite entry in an ore table is finding perfectly good information about hematite.  It's an ore that's smelted to make iron -- just like all the other ores, identical but for color, weight, layer, and melting points, are smelted to make other metals in completely identical ways.  As long as the search fast-forwards properly to the anchors, all they're missing is a fancy picture of hematite. --[[User:Corona688|Corona688]] 13:58, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100121</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100121"/>
		<updated>2010-04-27T14:06:32Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* How about summary and individual pages? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
::::Right now, when the wiki's just an empty skeleton, users can perceive the clutter quite clearly.  And the bigger the skeleton, the more work there is to do.  Pages can always be split out later if need be, but consolidation needs to happen now if ever. --[[User:Corona688|Corona688]] 06:49, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't and won't ever be filled with anything but raws info, except the ones people have helpfully added spiffy pictures to.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;br /&gt;
::Hard to get them out of sync if the data's pulled from the raws, I'd say. As far as I can see from the stone lookup template the raws in question are being stored somewhere centrally anyhow, so they should always be equal. -- [[User:Oddtwang of Dork|Oddtwang of Dork]] 09:35, 27 April 2010 (UTC)&lt;br /&gt;
:::If the raws are being stored centrally, there's even less reason to have the separate pages -- they perform no function but repeating data stored elsewhere. --[[User:Corona688|Corona688]] 14:01, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think, having both (table AND individual pages) would be the best solution. Reasons are the same already listed above. New players type hematite in the search and want to find infos about hematite! Looking a gigantic table with tons of info is to much for a little starting dwarf. By the way i think that all infromation about the stones can't be listed in a single table --[[User:Used|Used]] 10:05, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Exactly. It isn't feasible to pack all of the information about every stone into one table. There isn't any danger of the pages being destroyed as long as nobody tries it while there's no good replacement for them. This is because you will never get to the point where even the creator of such a table thinks it's a good replacement. But please, carry on discussing what would be good or bad to do if you were ever handed one. [[User:VengefulDonut|VengefulDonut]] 13:49, 27 April 2010 (UTC)&lt;br /&gt;
:::It's completely viable to pack the vast majority of stones into a table.  The only relevant info for the vast majority of stones is &amp;quot;grey, sedimentary, sheets, melts at 13000&amp;quot;, why have pages and pages and pages and pages and pages of this?  Only the vanishingly few with any characteristics whatsoever deserve their own pages.  And, for the n+1st time, finding the hematite entry in an ore table is finding perfectly good information about hematite.  It's an ore that's smelted to make iron -- just like all the other ores are smelted to make other metals in completely identical ways.  As long as the search fast-forwards properly to the anchors, all they're missing is a fancy picture of hematite. --[[User:Corona688|Corona688]] 13:58, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100119</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100119"/>
		<updated>2010-04-27T14:01:42Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* How about summary and individual pages? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
::::Right now, when the wiki's just an empty skeleton, users can perceive the clutter quite clearly.  And the bigger the skeleton, the more work there is to do.  Pages can always be split out later if need be, but consolidation needs to happen now if ever. --[[User:Corona688|Corona688]] 06:49, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't and won't ever be filled with anything but raws info, except the ones people have helpfully added spiffy pictures to.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;br /&gt;
::Hard to get them out of sync if the data's pulled from the raws, I'd say. As far as I can see from the stone lookup template the raws in question are being stored somewhere centrally anyhow, so they should always be equal. -- [[User:Oddtwang of Dork|Oddtwang of Dork]] 09:35, 27 April 2010 (UTC)&lt;br /&gt;
:::If the raws are being stored centrally, there's even less reason to have the separate pages -- they perform no function but repeating data stored elsewhere. --[[User:Corona688|Corona688]] 14:01, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think, having both (table AND individual pages) would be the best solution. Reasons are the same already listed above. New players type hematite in the search and want to find infos about hematite! Looking a gigantic table with tons of info is to much for a little starting dwarf. By the way i think that all infromation about the stones can't be listed in a single table --[[User:Used|Used]] 10:05, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Exactly. It isn't feasible to pack all of the information about every stone into one table. There isn't any danger of the pages being destroyed as long as nobody tries it while there's no good replacement for them. This is because you will never get to the point where even the creator of such a table thinks it's a good replacement. But please, carry on discussing what would be good or bad to do if you were ever handed one. [[User:VengefulDonut|VengefulDonut]] 13:49, 27 April 2010 (UTC)&lt;br /&gt;
:::It's completely viable to pack the vast majority of stones into a table.  The only relevant info for the vast majority of stones is &amp;quot;grey, sedimentary, sheets, melts at 13000&amp;quot;, why have pages and pages and pages and pages and pages of this?  Only the vanishingly few with any characteristics whatsoever deserve their own pages. --[[User:Corona688|Corona688]] 13:58, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100115</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=100115"/>
		<updated>2010-04-27T13:58:32Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* How about summary and individual pages? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
::::Right now, when the wiki's just an empty skeleton, users can perceive the clutter quite clearly.  And the bigger the skeleton, the more work there is to do.  Pages can always be split out later if need be, but consolidation needs to happen now if ever. --[[User:Corona688|Corona688]] 06:49, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't and won't ever be filled with anything but raws info, except the ones people have helpfully added spiffy pictures to.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;br /&gt;
::Hard to get them out of sync if the data's pulled from the raws, I'd say. As far as I can see from the stone lookup template the raws in question are being stored somewhere centrally anyhow, so they should always be equal. -- [[User:Oddtwang of Dork|Oddtwang of Dork]] 09:35, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think, having both (table AND individual pages) would be the best solution. Reasons are the same already listed above. New players type hematite in the search and want to find infos about hematite! Looking a gigantic table with tons of info is to much for a little starting dwarf. By the way i think that all infromation about the stones can't be listed in a single table --[[User:Used|Used]] 10:05, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Exactly. It isn't feasible to pack all of the information about every stone into one table. There isn't any danger of the pages being destroyed as long as nobody tries it while there's no good replacement for them. This is because you will never get to the point where even the creator of such a table thinks it's a good replacement. But please, carry on discussing what would be good or bad to do if you were ever handed one. [[User:VengefulDonut|VengefulDonut]] 13:49, 27 April 2010 (UTC)&lt;br /&gt;
:::It's completely viable to pack the vast majority of stones into a table.  The only relevant info for the vast majority of stones is &amp;quot;grey, sedimentary, sheets, melts at 13000&amp;quot;, why have pages and pages and pages and pages and pages of this?  Only the vanishingly few with any characteristics whatsoever deserve their own pages. --[[User:Corona688|Corona688]] 13:58, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99936</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99936"/>
		<updated>2010-04-27T06:52:04Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* From DFW:Centralized Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
::::Right now, when the wiki's just an empty skeleton, users can perceive the clutter quite clearly.  And the bigger the skeleton, the more work there is to do.  Pages can always be split out later if need be, but consolidation needs to happen now if ever. --[[User:Corona688|Corona688]] 06:49, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't and won't ever be filled with anything but raws info, except the ones people have helpfully added spiffy pictures to.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99935</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99935"/>
		<updated>2010-04-27T06:49:45Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* From DFW:Centralized Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
::::Right now, when the wiki's just an empty skeleton, users can perceive the clutter quite clearly.  And the bigger the skeleton, the more work there is to do.  Pages can always be split out later if need be, but consolidation needs to happen now. --[[User:Corona688|Corona688]] 06:49, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't and won't ever be filled with anything but raws info, except the ones people have helpfully added spiffy pictures to.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99934</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99934"/>
		<updated>2010-04-27T06:46:22Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* How about summary and individual pages? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't and won't ever be filled with anything but raws info, except the ones people have helpfully added spiffy pictures to.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99933</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99933"/>
		<updated>2010-04-27T06:45:39Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* How about summary and individual pages? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't filled by anything but raws info, except the ones with spiffy pictures.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam.  Having both essentially doubles the work and threatens to make the articles go out of sync with each other. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99932</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99932"/>
		<updated>2010-04-27T06:44:58Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* How about summary and individual pages? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't filled by anything but raws info, except the ones with spiffy pictures.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' with relevant information as one mineral per row, properly fast-forwarded to by the search -- it will be every bit as relevant and informative as the individual article without the search spam. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99931</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=99931"/>
		<updated>2010-04-27T06:43:53Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
::The &amp;quot;best material&amp;quot; thing is likely to be in flux for some time until Toady gets the damage calculations and so on working. Eventually I'd expect to see something like this in the weapon articles though, naturally. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
::I'd also add that when you did a search for, say, Diamond, it would bring you to /whatever/page#Diamond but for some reason not forward you to Diamond in the page.  That could probably be fixed, so the search would work for you too. --[[Special:Contributions/71.17.241.117|71.17.241.117]] 03:30, 25 April 2010 (UTC)&lt;br /&gt;
:::That'll be because there's no heading &amp;quot;Diamond&amp;quot; on the Gem page, so the #Diamond part of the URL is effectively discarded. It'd be great if it could jump you to the right part of the table (i.e. where you end up when you hit Ctrl-F and type it in again) but I suspect that's a non-trivial job. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
::Are we clear on the definition of the word 'stub' here? If all there is to say about, say, granite is captured by the table (it's a low-value layer stone, these are its melting &amp;amp; boiling points, whatever) then does the fact that there isn't much text to go with it actually matter? The pictures from Commons and real-world info are nice (and don't fit into a table, though links to WP do of course) but they don't add game value to the article. &lt;br /&gt;
::I think I just convinced myself I ike having both pages and tables. [[User:Oddtwang of Dork|Oddtwang of Dork]] 12:31, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
By all means, create your giant tables and combined articles. Nobody will be against more useful content. However, please don't destroy the already existing stone and gem pages. If you really want them gone, we can discuss it ''after'' you've made a suitable replacement. [[User:VengefulDonut|VengefulDonut]] 04:42, 25 April 2010 (UTC)&lt;br /&gt;
: Well of course we'd want to replace them with a more useful resource before we remove them, and I also see the potential value in having specific pages, and also table pages.  So I might start working on that [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 13:33, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lumping everything into a table just means more work for a new player to find the information they are looking for.  Sure, it seems obvious to anyone that's played for more than a day that microcline is pretty but worthless, but new players shouldn't be forced to scroll through potentially confusing tables to find what they want. But big tables DO have value players both new and old, so having BOTH mega-tables and individual pages is the best solution, in my opinion.  The individual pages should however have very clear links to the main stone/gem/ore/etc. pages, plus any information that may be unique to that object.  Don't make it hard on newcomers just to &amp;quot;tidy things up&amp;quot; or whatever.  A wiki is about getting the relevant information to the user, and if the user wants to know about microcline, it should be as simple as typing it into the box.  (on an unrelated note, I apparently don't understand talk pages? why isn't mine signed like everyone elses?)&lt;br /&gt;
:I don't see how having the individual pages forwarding to these, quiet small really, tables would make it harder to find information. If anything it would be easier to find similar types of that item or other things in the same layer. The signature is done if you type ~ ~ ~ ~ without the spaces and is generally prefixed with a -- like so --[[User:Shades|Shades]] 14:58, 26 April 2010 (UTC)&lt;br /&gt;
::You really think this [[40d:Stone]] is a good way of presenting information, especially to new players? Particularly if they just struck, um, orthoclase? Well obviously you do, and other editors too. Well, I don't. [[40d:The Non-Dwarf's Guide to Rock]] is better, but still far from clearly laid out, complete and easily digested. This is not the editors fault, it's just too much info for a table (so either info is missing or it's bloated). (I ''do'' think, though, that both articles are a valuable ''addition'' to the wiki) If I enter orthoclase, I want info on orthoclase. I don't want to read 4 pages and then find orthoclase on the 5th, if I'm patient and lucky, and ''then'' learn less than from an &amp;quot;empty&amp;quot; &amp;quot;stub&amp;quot; like [[40d:Kimberlite]].  Lets make this wiki usable for all players? --[[User:Old Ancient|Old Ancient]] 15:23, 26 April 2010 (UTC)&lt;br /&gt;
:::2 more things: &lt;br /&gt;
&lt;br /&gt;
:::1) stubs: A WP stub is an article that does not contain ''enough'' info or might not even merit an article at all. This does not apply here. The possible lemmata are very limited and this will always be a really small wiki. A lemma is relevant if it is a game term. If there is not much to say about it, then the player has already gained enough from knowing ''that''. Short articles are '''good''' if they are complete.&lt;br /&gt;
:::2) &amp;quot;clutter&amp;quot;: Only auditors[http://en.wikipedia.org/wiki/Auditors_of_Reality] even perceive that. Not users. We have all the (name-)space in the world. I can imagine topics where info can be too fragmented if an overview article is missing, but have a look at how it's not trivial to even make clear what the [[40d:Restraint]] article is actually about; chains, ropes and restraints (AKA &amp;quot;Huh, why have i been redirected here??&amp;quot;). --[[User:Old Ancient|Old Ancient]] 15:45, 26 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How about summary and individual pages? ==&lt;br /&gt;
&lt;br /&gt;
So it seems like we have a lot of points about the value of individual pages, as well as the value of &amp;quot;combined&amp;quot; pages.  How about then we take each article that would apply to: [[DF2010:Ore]] / [[DF2010:Gems]] / [[DF2010:Stone]] and put a single line at the top saying something to the effect of:&lt;br /&gt;
:''To view details on all &amp;lt;ore/gem/stones&amp;gt; see here''.&lt;br /&gt;
I think this gives value to users who want to look up a specific item, and also to users who want to see similar items.  Thoughts? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 26 April 2010 (UTC)&lt;br /&gt;
:That seems to be the way many people, myself included, are leaning. --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:28, 26 April 2010 (UTC)&lt;br /&gt;
:Though should 'Gems' not be singular for consistency? --[[User:Oddtwang of Dork|Oddtwang of Dork]] 17:29, 26 April 2010 (UTC)&lt;br /&gt;
::I think this would be the way to go. --[[User:Briess|Briess]] 20:40, 26 April 2010 (UTC)&lt;br /&gt;
::Details details ;).  Yes, it should.  Let's wait for some more comments on this. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:15, 27 April 2010 (UTC)&lt;br /&gt;
:I'm not sold on the value of individual pages.  Particularly when most of them aren't filled by anything but raws info, except the ones with spiffy pictures.  Most of the arguments '''against''' tables here are arguments against ugly table arrangements, not tables in general.  If we put them in a table -- a '''good table''' relevant information with one mineral per row that the search forwards to properly -- it will be every bit as relevant and informative as the individual article without the search spam. --[[User:Corona688|Corona688]] 06:43, 27 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=98605</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=98605"/>
		<updated>2010-04-25T01:16:52Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would.  Why couldn't it have a column for value?  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=98596</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=98596"/>
		<updated>2010-04-25T01:13:15Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* From DFW:Centralized Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  Wikipedia does not have the problem of filling in hundreds of EMPTY articles following a premade structure that may no longer be relevant or even sensible.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would. --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=98592</id>
		<title>Dwarf Fortress Wiki talk:Article Consolidation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Article_Consolidation&amp;diff=98592"/>
		<updated>2010-04-25T01:11:28Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* From DFW:Centralized Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From [[Dwarf Fortress Wiki talk:Centralized Discussion|DFW:Centralized Discussion]] ==&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;br /&gt;
::Gems are definitely going to have to be consolidated into their own article. Ores and other valuable stones have too much relevant information to stuff in a table, although the worthless stuff like microcline or slate should definitely be relegated to Table Land (presumably we'd have a Stones page, with extra pages for stuff like obsidian or hematite). I think following the example of articles from 40d is a good idea. -- 114.77.43.223&lt;br /&gt;
:::What is there to know about Hematite except what it makes and where it's found?  What makes it so useful is the metal, which is better described in the Iron page.  Seems perfect for a table to me, alongside the myriad other ores that get mined and smelted exactly the same way.  Obsidian on the other hand has a fairly unique property that wouldn't be well-described in the valuable stones table alone.  --[[Special:Contributions/71.17.242.69|71.17.242.69]] 06:28, 24 April 2010 (UTC)&lt;br /&gt;
I agree that ores/stones/gems should be in combined articles.  I think I could work on something like this today. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:26, 24 April 2010 (UTC)&lt;br /&gt;
:Minerals having their own pages is fine with me. There's a bit of information that can be included on the odd page as well as values, pictures and a wikipedia link. Time is better spent elsewhere. One area that could use some looking into is which material is best for each weapon on the weapons article. It currently doesn't have any information on this at all. [[User:Richards|Richards]] 16:40, 24 April 2010 (UTC)&lt;br /&gt;
::What are minerals? *SCNR* --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Generally I don't think &amp;quot;stubs&amp;quot; are a bad thing. Fish cleaner, fishery and fish cleaning may be put in one article+2 redirects, but there are other topics where there is not much to say, and that's just fine, too. With barely 1000 articles it is also rather silly to talk of clutter. How does Wikipedia manage then? Making ''additional'' guides and summarizations is of course useful (and linking to them).&lt;br /&gt;
::Stubs that stay stubs are a bad thing.  They bury searches in useless results.  And if they're staying stubs, really, they don't deserve a page.  --[[Special:Contributions/71.17.241.117|71.17.241.117]] 01:09, 25 April 2010 (UTC)&lt;br /&gt;
:::Er, that was me.  --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am not sure why microcline should have it's own article..actually, it should. What I - and a lot of players? - like to do is dig down, find a new stone, look it up. Not just if it's valuable, but also in what layers it appears and if its worth to dig through it into the base layer that may contain interesting or specific stuff. So even when i see that microcline really is everywhere i may decide to not dig on there when I'm looking for, say, platinum. In any case I didn't like the way the table for &amp;quot;generic&amp;quot; stone was organized in the 40d space. As for gems I think we should have both. An article for every gem so i can just check it's value when I find it (before I mine it) without needing the browser search function to find it in a pages-long table, but a table too so we have a central place where one can compare gems with each other. --[[User:Birthright|Birthright]] 19:43, 24 April 2010 (UTC)&lt;br /&gt;
:A table would accomplish all that a lot better than an eternally empty stub or a fancy illustration of microcline would. --[[User:Corona688|Corona688]] 01:11, 25 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Centralized_Discussion&amp;diff=98159</id>
		<title>Dwarf Fortress Wiki talk:Centralized Discussion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Centralized_Discussion&amp;diff=98159"/>
		<updated>2010-04-23T19:53:24Z</updated>

		<summary type="html">&lt;p&gt;Corona688: /* Missing discussions? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thoughts? ==&lt;br /&gt;
Any thoughts on this page?  Any potentially useful organizing ideas? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:58, 23 April 2010 (UTC)&lt;br /&gt;
:I think this is a great idea. --[[User:Briess|Briess]] 17:03, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing discussions? ==&lt;br /&gt;
Are there any important discussions I've missed, or anything you'd like to discussion that you'd like a location to discuss? [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:58, 23 April 2010 (UTC)&lt;br /&gt;
:Will any articles be pruned away or merged?  In the jump from 40D to v31 a lot of articles that used to be served well by tables seem to have become their own articles, which really clutters the place up and scatters information all over unfindably.  Stones, ores, and gems are the most obvious, they really only need three tables instead of hundreds of articles. --[[User:Corona688|Corona688]] 19:53, 23 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Sliver_barb&amp;diff=89795</id>
		<title>v0.31:Sliver barb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Sliver_barb&amp;diff=89795"/>
		<updated>2010-04-11T15:42:28Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{human}}&lt;br /&gt;
Sliver Barb is a plant that can be brewed into [[gutter cruor]], a low-value alcohol, or [[milled]] into black [[dye|sliver dye]], a high-value dye.  It only grows in [[wet]] [[evil]] areas, like an evil [[marsh]].  Since worldgen dwarves never live in these areas, your dwarven [[civilization]] won't have seeds for it;  to get this plant your dwarves will need to brave the [[beak dog|beak dogs]] and pull it from the earth themselves.&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Sliver_barb&amp;diff=89793</id>
		<title>v0.31:Sliver barb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Sliver_barb&amp;diff=89793"/>
		<updated>2010-04-11T15:41:26Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{human}}&lt;br /&gt;
Sliver Barb is a plant that can be brewed into [[gutter cruor]], a low-value alcohol, or [[milled]] into black [[dye|sliver dye]], a high-value dye.  It only grows in [[wet]] [[evil]] areas, like an evil [[marsh]].  Since worldgen dwarves never live in these areas, your dwarven [[civilization]] won't have seeds for it;  to get this plant your dwarves will need to brave the [[Beak Dog|beak dogs]] and pull it from the earth themselves.&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Sliver_barb&amp;diff=89792</id>
		<title>v0.31:Sliver barb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Sliver_barb&amp;diff=89792"/>
		<updated>2010-04-11T15:41:04Z</updated>

		<summary type="html">&lt;p&gt;Corona688: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{human}}&lt;br /&gt;
Sliver Barb is a plant that can be brewed into [[gutter cruor]], a low-value alcohol, or [[milled]] into black [[dye|sliver dye]], a high-value dye.  It only grows in [[wet]] [[evil]] areas, like an evil [[marsh]].  Since worldgen dwarves never live in these areas, your dwarven [[civilization]] won't have seeds for it;  to get this plant your dwarves will need to brave the [[Beak Dog|beak dogs]] and pull it from the earth yourself.&lt;/div&gt;</summary>
		<author><name>Corona688</name></author>
	</entry>
</feed>