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	<updated>2026-08-27T01:29:26Z</updated>
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		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Crop&amp;diff=100251</id>
		<title>v0.31:Crop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Crop&amp;diff=100251"/>
		<updated>2010-04-27T18:15:40Z</updated>

		<summary type="html">&lt;p&gt;Cyclotis04: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{human}}&lt;br /&gt;
:''(This article is about plants. If you want information about trees, see {{L|Tree}}.)''&lt;br /&gt;
&lt;br /&gt;
'''Crops''' (or more accurately '''plants''') can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). &lt;br /&gt;
&lt;br /&gt;
A few of the plants listed below are not strictly crops as such as they have no seeds and can't be planted (see note &amp;quot;4&amp;quot;, below.) &lt;br /&gt;
&lt;br /&gt;
Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. Despite the option to do so (even enabled by default in the z-stocks-kitchen menu), drinks can not reliably be cooked into meals; the process is bugged.&lt;br /&gt;
&lt;br /&gt;
All drinks require a spare barrel for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that any number of seeds fits in one barrel; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 Some of the values given below may be inaccurate. Please use with care and verify!&lt;br /&gt;
&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
&amp;lt;!--Blank row template is: {{plant table row|name=|tile=|color=|color2=|seasons={{seasons3||||}}|biome=|align=|value=|drink=|drinkv=|eat=|cook=|prod=|prodv=}}--&amp;gt;&lt;br /&gt;
{{plant table row|name=Plump helmet|tile=♠|color=5|biome=Wet cavern|value=4|drink=Dwarven&amp;lt;br /&amp;gt; wine|drinkv=10|eat=y|cook=y}}&lt;br /&gt;
{{plant table row|name=Pig tail|tile=τ|seasons={{seasons3||1|1|}}|biome=Wet cavern|value=4|drink=Dwarven&amp;lt;br /&amp;gt; ale|drinkv=10|prod=Pig tail thread (p)|prodv=2}}&lt;br /&gt;
{{plant table row|name=Cave wheat|tile=τ|color=7/1|seasons={{seasons3||1|1|}}|biome=Wet cavern|value=4|drink=Dwarven&amp;lt;br /&amp;gt; beer|drinkv=10|cook=p|prod=Dwarven wheat flour (m)|prodv=20}}&lt;br /&gt;
{{plant table row|name=Sweet pod|tile=Φ|color=4/1|seasons={{seasons3|1|1||}}|biome=Wet cavern|value=4|drink=Dwarven&amp;lt;br /&amp;gt; rum|drinkv=10|eat=p|cook=p|prod=Dwarven sugar (m)&amp;lt;br /&amp;gt;Dwarven syrup (l)|prodv=20☼&amp;lt;br /&amp;gt;100&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{plant table row|name=Quarry bush|tile=♣|seasons={{seasons3|1|1|1|}}|biome=Wet cavern|value=4|cook=p|prod=Quarry bush leaves (b)|prodv=25}}&lt;br /&gt;
{{plant table row|name=Dimple cup|tile=♥|color=1/1|biome=Wet cavern|value=4|prod=Dimple dye (m)|prodv=20}}&lt;br /&gt;
{{plant table row|name=Muck root/4|tile=τ|color=0/1|biome=Wetland/Wet|value=1|drink=Swamp&amp;lt;br /&amp;gt;whiskey|drinkv=5|eat=y|cook=y}}&lt;br /&gt;
{{plant table row|name=Bloated tuber/4|tile=Φ|color=6|biome=Wetland/Dry|value=2|drink=Tuber&amp;lt;br /&amp;gt; beer|drinv=10|eat=y|cook=y}}&lt;br /&gt;
{{plant table row|name=Kobold bulb/4|tile=Φ|color=0/1|biome=Wetland/Wet|value=5|prod=Gnomeblight (e)|prodv=100}}&lt;br /&gt;
{{plant table row|name=Prickle berry|tile=:|color=2|biome=Not freezing/Dry|value=1|drink=Prickle&amp;lt;br /&amp;gt;berry wine|drinkv=5|eat=y|cook=y}}&lt;br /&gt;
{{plant table row|name=Wild strawberry|tile=:|color=4|biome=Not freezing/Dry|value=4|drink=Strawberry&amp;lt;br /&amp;gt;wine|drinkv=10|eat=y|cook=y}}&lt;br /&gt;
{{plant table row|name=Longland grass|tile=τ|color=6/1|biome=Not freezing/Dry|value=4|drink=Longland&amp;lt;br /&amp;gt;beer|drinkv=10|cook=p|prod=Longland flour (m)|prodv=20}}&lt;br /&gt;
{{plant table row|name=Valley herb/4|tile=ÿ|color=2/1|seasons={{seasons3|1|||}}|biome=Temperate grassland/Dry|value=10|cook=y|prod=Golden salve (v)|prodv=100}}&lt;br /&gt;
{{plant table row|name=Rat weed|tile=τ|color=2|biome=Not freezing/Wet|value=1|drink=Sewer&amp;lt;br /&amp;gt; brew|drinkv=5|eat=y|cook=y}}&lt;br /&gt;
{{plant table row|name=Fisher berry|tile=:|biome=Not freezing/Wet|value=4|drink=Fisher&amp;lt;br /&amp;gt;berry wine|drinkv=10|eat=y|cook=y}}&lt;br /&gt;
{{plant table row|name=Rope reed|tile=ƒ|color=2|biome=Not freezing/Wet|value=4|drink=River&amp;lt;br /&amp;gt; spirits|prod=Rope reed thread (p)|prodv=2}}&lt;br /&gt;
{{plant table row|name=Blade weed|tile=τ|color=2|biome=Not freezing/Dry|value=4|prod=Emerald dye (m)|prodv=20}}&lt;br /&gt;
{{plant table row|name=Hide root|tile=τ|color=6|biome=Not freezing/Dry|value=1|prod=Redroot dye (m)|prodv=10}}&lt;br /&gt;
{{plant table row|name=Sliver barb|tile=τ|color=0/1|biome=Not freezing/Dry|align=Evil|value=1|drink=Gutter&amp;lt;br /&amp;gt; cruor|drinkv=5|prod=Sliver dye (m)|prodv=20}}&lt;br /&gt;
{{plant table row|name=Sun berry|tile=:|color=6/1|biome=Not freezing/Wet|align=Good|value=9|drink=Sunshine|drinkv=25|eat=y|cook=y}}&lt;br /&gt;
{{plant table row|name=Whip vine|tile=§|color=3/1|biome=Not freezing/Dry|align=Savage|value=1|drink=Whip wine|drinkv=15|cook=p|prod=Whip vine flour (m)|prodv=25}}&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. [[DF2010_Talk:Cook#No_Seeds|Cooking leaves no seeds for re-planting.]]&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
&lt;br /&gt;
To get the products/extracts from the plants they have to be processed, in the following {{L|workshop}}s, using the following {{L|labor}}s:&lt;br /&gt;
:*'''m''': mill ({{L|cave wheat}}, {{L|sweet pod}}, {{L|longland grass}}, {{L|whip vine}}, {{L|dimple cup}}, {{L|blade weed}}, {{L|hide root}}, {{L|sliver barb}}): At {{L|quern}} or {{L|millstone}}, using {{L|milling}}.&lt;br /&gt;
:*'''b''': process to bag ({{L|quarry bush}}): At {{L|farmer's workshop}}, using {{L|plant processing}}.&lt;br /&gt;
:*'''l''': process to barrel ({{L|sweet pod}}): At farmer's workshop, using plant processing.&lt;br /&gt;
:*'''p''': process plant ({{L|pig tail}}, {{L|rope reed}}): At farmer's workshop, using plant processing.&lt;br /&gt;
:*'''v''': process to vial ({{L|valley herb}}): At farmer's workshop, using plant processing.&lt;br /&gt;
:*'''e''': extract plant essence ({{L|kobold bulb}}): At {{L|still}}, using {{L|plant gathering}}.&lt;br /&gt;
&lt;br /&gt;
{{Category|Crops| }}&lt;/div&gt;</summary>
		<author><name>Cyclotis04</name></author>
	</entry>
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