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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Adamantine&amp;diff=14296</id>
		<title>40d:Adamantine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Adamantine&amp;diff=14296"/>
		<updated>2008-10-20T16:42:14Z</updated>

		<summary type="html">&lt;p&gt;DR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{minorspoiler}}&lt;br /&gt;
{{Metal|color=#0FF|bgcolor=#0CC|name=Adamantine|&lt;br /&gt;
|ore=&lt;br /&gt;
* [[Raw adamantine]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Damage]]% 500&lt;br /&gt;
* [[Armor|Block]]% 500&lt;br /&gt;
* [[Material value]] 300&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Weapon|Melee Weapons]]&lt;br /&gt;
* [[Crossbow]]s&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Pick]]s&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Anvil]]s&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
* [[Clothing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Adamantine''' is by far the most rare and valuable [[metal]] in the game. It can only be found in small amounts in mountainous areas. Care should be taken if it is found, since digging down several levels through it will lead you to the [[demon]] pits. After you reach the [[Glowing pits|pits]], a horde of demons will eventually be loosed on your fortress. These demons are very powerful and can wipe out even a mature, heavily defended fortress.&lt;br /&gt;
&lt;br /&gt;
Discovery of adamantine will also bring the attention of the [[King]], who will immigrate to your fortress once news of your discovery reaches him. If you have not otherwise met the criteria for attracting the King, he will arrive &amp;quot;disguised as a peasant.&amp;quot; His requirements appears to be the same in any case, so be prepared!&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
To start in a location which has adamantine (and the accompanying demon pits), you must start on a mountain tile ({{Raw Tile|∆|#FFFFFF|#000000}},{{Raw Tile|∆|#808080|#000000}},{{Raw Tile|▲|#FFFFFF|#000000}},{{Raw Tile|▲|#C0C0C0|#000000}},{{Raw Tile|▲|#808080|#000000}},{{Raw Tile|▲|#00FFFF|#000000}},{{Raw Tile|^|#FFFFFF|#000000}},{{Raw Tile|^|#808080|#000000}},{{Raw Tile|^|#00FFFF|#000000}}) or volcano tile ({{Raw Tile|^|#FF0000|#000000}}) in the Region map. The adamantine and pits will be located somewhere within the Local map of that region. It is more likely to be found on a Local map square which also shows as mountain. The adamantine will occupy only one Local square, though the demon pits may extend beyond it. Finding it requires some usage of the Site Finder feature, some [[cheating]], or above-average good luck.&lt;br /&gt;
&lt;br /&gt;
==Veining==&lt;br /&gt;
Curiously, adamantine veins tend to span z-levels more than the xy planes.  Finding a short section of adamantine only 2x1 or 3x1, dig up or down a z-level and you'll probably find another short section.&lt;br /&gt;
So far I have four veins that run 3 z-levels down and along the y-axis before seeming to expand on the x-axis and three viens contained entirely on an xy plane.  [http://mkv25.net/dfma/poi-2837-addyveinstotallyz-spanning:Link to DFMA Point of Interest] and [http://mkv25.net/dfma/movie-290-z-leveladamantinevein:Link to Movie]&lt;br /&gt;
&lt;br /&gt;
== Processing ==&lt;br /&gt;
&lt;br /&gt;
Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]]. The [[strand extraction]] labor must be enabled for a dwarf to perform the extraction. The process is extremely slow for an unskilled laborer. Adamantine strands are worth 1800☼ each, while the raw adamantine is worth 750.&lt;br /&gt;
&lt;br /&gt;
Subsequent processing of the strands requires no adamantine-specific skills or labor permissions. Adamantine strands are processed into adamantine wafers at any [[smelter]]. Adamantine wafers are worth 1500☼ each - curiously, less than the strands they are smelted from. Adamantine wafers are treated much like [[bar]]s of other metal, and can be forged into a variety of useful items. Adamantine strands may also be woven into cloth using the Weave Metal Cloth task in a [[loom]]. Adamantine strands may be dyed, but if they are melted into wafers the they will return to their normal color and value.&lt;br /&gt;
&lt;br /&gt;
Forging things out of adamantine usually requires three times more wafers than normal; for instance, plate mail normally requires three metal bars to forge; adamantine plate mail requires nine adamantine wafers. Bolts are an exception, requiring only one wafer for a stack of 25 adamantine bolts.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
Adamantine is so valuable that a special message pops up when you discover a vein of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:000006 - Praise the miners!.png||500px]]&lt;br /&gt;
&lt;br /&gt;
Raw adamantine may also be processed into [[stone]] goods in the same way as other economic stone.  In its raw form, it has a [[Item value|value multiplier]] of x250 (as opposed to adamantine metal, which is x300).  Raw adamantine blocks are worth 1250☼.&lt;br /&gt;
&lt;br /&gt;
Adamantine items are incredibly light: they weigh about 2.5% as much as an equivalent article crafted from iron. [[Weapon]]s and [[armor]] made from adamantine are 5 times stronger than equivalent [[iron]] objects.&lt;br /&gt;
&lt;br /&gt;
Adamantine is one of the few [[magma safe]] materials. As such, in rock form it can be used to create magma-proof mechanisms.&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Raw Adamantine is stored in stone stockpiles with &amp;quot;Raw Adamantine&amp;quot; enabled in that stockpile's 'other stone' category. However once strands are extracted, they are stored in a cloth pile. If you want to segregate adamantine from plant fiber and silk cloth, adjust the additional options  of a adamantine cloth stockpile to allow non-plant/animal products, and all other cloth stock piles to forbid them. Wafers are stored in bar/block piles with adamantine enabled. All other goods can be stored in any stockpile with the adamantine metal enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Metals]]&lt;br /&gt;
[[Category:Economic Stone]]&lt;/div&gt;</summary>
		<author><name>DR</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=134</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=134"/>
		<updated>2008-07-10T17:21:15Z</updated>

		<summary type="html">&lt;p&gt;DR: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>DR</name></author>
	</entry>
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		<id>https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=133</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=133"/>
		<updated>2008-07-10T17:20:53Z</updated>

		<summary type="html">&lt;p&gt;DR: &lt;/p&gt;
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Welcome to the Dwarf Fortress Wiki! This is a collection of user-submitted guides, information and advice for the Roguelike game [http://www.bay12games.com/dwarves/ &amp;quot;Dwarf Fortress&amp;quot;]. Dwarf Fortress is a Mac and Windows game (though it can be played on other systems using Wine), developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modes of play, a distinct, randomly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics and vicious schools of [[carp]].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
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&amp;lt;!-- &lt;br /&gt;
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{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
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|+ style=&amp;quot;color: #fff; background: #d66; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; padding: 0.2em 0.5em&amp;quot; | '''New to Dwarf Fortress?'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[:Dwarf Fortress:About|About Dwarf Fortress]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | '''[[:Category:Guides|Tutorials and guides]]''' &amp;lt;!-- this is here since no good page has been written for it yet, but it should be replaced by a non-category page eventually once the list of tutorials and guides is more complete --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Starting builds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Frequently Asked Questions]]&lt;br /&gt;
| style=&amp;quot;witdh: 33%&amp;quot; | * [[Your first fortress]] *&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Pregenerated worlds|Seeds and Pregenerated Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Important advice]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | * [[Indecisive's_illustrated_fortress_mode_tutorial|Indecisive's Illustrated Tutorial]] *&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Quickstart guide]] (older)&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Playing Dwarf Fortress'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Dwarf Fortress mode|Fortress mode]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Reclaim fortress mode|Reclaim fortress]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Legends]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Design strategies]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Local map features]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Bloodline_Games|Bloodline games]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Stories]]&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Gameplay elements'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Activity zone]]s&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Building]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Designations|Designations]]&lt;br /&gt;
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| style=&amp;quot;width: 50%&amp;quot; | [[Military]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Noble]]s&lt;br /&gt;
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| style=&amp;quot;width: 50%&amp;quot; | [[Rooms]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skill]]s&lt;br /&gt;
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| style=&amp;quot;width: 50%&amp;quot; | [[Stockpile]]s&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Workshop]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Economics]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Location]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Fun]]&lt;br /&gt;
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|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Wiki articles by category'''&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Dwarves|Dwarves]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:World|World]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Modding|Modding]]&lt;br /&gt;
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| style=&amp;quot;width:50%&amp;quot; | [[:Category:Items|Items]]&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Interface|Interface]]&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; | [[Special:Categories|All Categories]]&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Metagame editing and advice'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical tricks]]&lt;br /&gt;
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| [[Utilities]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Known bugs and issues]]&lt;br /&gt;
|- &lt;br /&gt;
| [[System requirements]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheating]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximizing framerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tilesets]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modding Guide]]&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #ddd; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb;&amp;quot;&lt;br /&gt;
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|- &lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Forums:&lt;br /&gt;
| [http://www.bay12games.com/forum/index.php Official Forums],  [http://forums.somethingawful.com/showthread.php?threadid=2677834 Something Awful Thread], [http://forums.penny-arcade.com/showthread.php?t=58103 Penny-Arcade Thread],  [http://forums.facepunchstudios.com/showthread.php?t=517568 Facepunch Studios Thread], [http://episteme.arstechnica.com/eve/forums/a/tpc/f/39309975/m/783000928831 Ars Technica Thread],  [http://forums.xkcd.com/viewtopic.php?f=21&amp;amp;t=19469&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a xkcd Thread],  &lt;br /&gt;
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| [irc://irc.worldirc.org/bay12games #bay12games] on worldirc.org, [irc://irc.synirc.net/df #df] on synirc.net, [irc://irc.quakenet.org/DwarfFortress #DwarfFortress] on quakenet.org&lt;br /&gt;
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|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Useful Links:&lt;br /&gt;
| [http://mkv25.net/dfma/ Dwarf Fortress Map Archive], [http://dffd.wimbli.com/ Dwarf Fortress File Depot (DFFD)]&lt;br /&gt;
|-&lt;br /&gt;
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		<author><name>DR</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Adamantine&amp;diff=14286</id>
		<title>40d:Adamantine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Adamantine&amp;diff=14286"/>
		<updated>2008-05-03T12:15:48Z</updated>

		<summary type="html">&lt;p&gt;DR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{minorspoiler}}&lt;br /&gt;
{{Metal|color=#0FF|bgcolor=#0CC|name=Adamantine|&lt;br /&gt;
|ore=&lt;br /&gt;
* [[Raw adamantine]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Damage]]% 500&lt;br /&gt;
* [[Armor|Block]]% 500&lt;br /&gt;
* [[Material value]] 300&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Weapon|Melee Weapons]]&lt;br /&gt;
* [[Crossbow]]s&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Pick]]s&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Anvil]]s&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
* [[Clothing]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Adamantine''' is by far the most rare and valuable [[metal]] in the game. It can only be found in small amounts in mountainous areas. Care should be taken if it is found, since digging down several levels through it will lead you to the [[demon]] pits. After you reach the [[Glowing pits|pits]], a horde of demons will eventually be loosed on your fortress. These demons are very powerful and can wipe out even a mature, heavily defended fortress.&lt;br /&gt;
&lt;br /&gt;
Discovery of adamantine will also bring the attention of the [[King]], who will immigrate to your fortress once news of your discovery reaches him. If you have not otherwise met the criteria for attracting the King, he will arrive &amp;quot;disguised as a peasant.&amp;quot; His requirements appears to be the same in any case, so be prepared!&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
To start in a location which has adamantine (and the accompanying demon pits), you must start on a mountain tile ({{Raw Tile|∆|#FFFFFF|#000000}},{{Raw Tile|∆|#808080|#000000}},{{Raw Tile|▲|#FFFFFF|#000000}},{{Raw Tile|▲|#C0C0C0|#000000}},{{Raw Tile|▲|#808080|#000000}},{{Raw Tile|▲|#00FFFF|#000000}},{{Raw Tile|^|#FFFFFF|#000000}},{{Raw Tile|^|#808080|#000000}},{{Raw Tile|^|#00FFFF|#000000}}) or volcano tile ({{Raw Tile|^|#FF0000|#000000}}) in the Region map. The adamantine and pits will be located somewhere within the Local map of that region. It is more likely to be found on a Local map square which also shows as mountain. The adamantine will occupy only one Local square, though the demon pits may extend beyond it. Finding it can be very difficult without [[cheating]].&lt;br /&gt;
&lt;br /&gt;
==Veining==&lt;br /&gt;
Curiously, adamantine veins tend to span z-levels more than the xy planes.  Finding a short section of adamantine only 2x1 or 3x1, dig up or down a z-level and you'll probably find another short section.&lt;br /&gt;
So far I have four veins that run 3 z-levels down and along the y-axis before seeming to expand on the x-axis and three viens contained entirely on an xy plane.  [http://mkv25.net/dfma/poi-2837-addyveinstotallyz-spanning:Link to DFMA Point of Interest] and [http://mkv25.net/dfma/movie-290-z-leveladamantinevein:Link to Movie]&lt;br /&gt;
&lt;br /&gt;
== Processing ==&lt;br /&gt;
&lt;br /&gt;
Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]]. The [[strand extraction]] labor must be enabled for a dwarf to perform the extraction. Adamantine strands are worth 1800☼ each, while the raw adamantine is worth 750.&lt;br /&gt;
&lt;br /&gt;
Subsequent processing of the strands requires no adamantine-specific skills or labor permissions. Adamantine strands are processed into adamantine wafers at any [[smelter]]. Adamantine wafers are worth 1500☼ each - curiously, less than the strands they are smelted from. Adamantine wafers are treated much like [[bar]]s of other metal, and can be forged into a variety of useful items, though unlike with other metals, no fuel is required to do so. Adamantine strands may also be woven into cloth using the Weave Metal Cloth task in a [[loom]].&lt;br /&gt;
&lt;br /&gt;
Forging things out of adamantine requires three times more wafers than normal; for instance, plate mail normally requires three metal bars to forge; adamantine plate mail requires nine adamantine wafers.&lt;br /&gt;
&lt;br /&gt;
Raw adamantine may also be processed into [[stone]] goods in the same way as other economic stone.  In its raw form, it has a [[Item value|value multiplier]] of x250 (as opposed to adamantine metal, which is x300).  Raw adamantine blocks are worth 1250☼.&lt;br /&gt;
&lt;br /&gt;
Adamantine items are incredibly light: they weigh about 2.5% as much as an equivalent article crafted from iron.&lt;br /&gt;
&lt;br /&gt;
Adamantine is so valuable that a special message pops up when you discover a vein of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:000006 - Praise the miners!.png||500px]]&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Raw Adamantine store is stone stockpiles with it enabled in the the 'other stone' category. However once strands are extracted, they are stored in a cloth pile. If you want to segregate adamantine from plant fiber and silk cloth, adjust the additional options  of a adamantine cloth stockpile to allow non-plant/animal products, and all other cloth stock piles to forbid them. Wafers are stored in bar/block piles with adamantine enabled. All other goods can be stored in any stockpile with the adamantine metal enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Metals]]&lt;br /&gt;
[[Category:Economic Stone]]&lt;/div&gt;</summary>
		<author><name>DR</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=1323</id>
		<title>40d:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=1323"/>
		<updated>2007-12-10T17:33:18Z</updated>

		<summary type="html">&lt;p&gt;DR: I have no idea what I've done to break this, nor do I know how to fix it. Help me wiki-proficient people!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You may be looking for general information on [[tilesets]] or the [[List of user character sets]].''&lt;br /&gt;
&lt;br /&gt;
''Graphics sets'' are a type of [[Tilesets|tileset]] for use with Graphics Mode, which allows the game to display different tiles for creatures. Only creature tiles are supported so far. The [[tilesets]] page has detailed instructions on how to use these.&lt;br /&gt;
&lt;br /&gt;
== 16x16 square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Dystopian Rhetoric ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:DR-1b.png]][[Image:DR-2b.png]]&lt;br /&gt;
|download link=&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.megaupload.com/?d=XQAWPCYT DIY version]&lt;br /&gt;
|author=[[User:DR|DR]]&lt;br /&gt;
|sprite=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|installation= &lt;br /&gt;
|comments=10/12/07: Okay, so I've definitely been slacking off here. But I'm vaguely annoyed at myself for constantly failing to update this so, what the hell, here's what I've done so far. It is by no means comprehensive. Most of the new dwarf jobs are in, with a few exceptions (blacksmith [uses metalsmith], clothier [uses weaver] several farmer, mechanic and mason jobs [use the base tile for that &amp;quot;class&amp;quot;], and the architect [the trade minister or something, I think]). The military also got an overhaul. Still a lot of work to do, and I'm not happy with a bunch of the stuff did make it in. Also, I'm not updating the easy pack until I get a proper handle on this and get most of it done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PTTG ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:PTTG16x16graph.png]]&lt;br /&gt;
|download link=[[Media:PTTG16x16graph.png|PTTG16x16graph.png]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|sprite=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|installation=Make sure to back up your Graphics folder, then convert PTTG16x16graph.png to .bmp. Then move the file into the 'example' file. Copy the txt file included on the [http://www.dwarffortresswiki.net/index.php/Image:PTTG16x16graph.png image page] and save it as graphics_example.txt.&lt;br /&gt;
|comments=I hope everybody gets how to install this. Anyway, a nice, clear image set for full-color heroes and all the civ-ing races, complete with kids and kings! Thanks to Zaratustra, I based my txt file on the one for that GS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Veryinky ===&lt;br /&gt;
==== Dystopian Qantas  (v0.94) ====&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Inkydwarves.PNG]]&lt;br /&gt;
|download link=http://rapidshare.com/files/67996522/graphics94.zip.html&lt;br /&gt;
|author=[[User:Veryinky|Veryinky]]&lt;br /&gt;
|sprite=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|installation=Move the contents of /graphics to a backup directory or file. Unzip in /graphics. Each biome and primary race is in it's own .bmp.&lt;br /&gt;
|comments=This is a combination of the Dystopian Rhetoric and the Deep Quantas sets. The sprites are 16x16, using DQ for dwarves and elves, while DR for the rest. The dwarves hold a different tool for each job skill. It also includes nearly every new creature for version 0.32/0.33 except some fish and sharks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Dwarves.png]]&lt;br /&gt;
|download link=[[Media:Dwarves.png|Dwarves.png]]&lt;br /&gt;
|author=[[User:Veryinky|Veryinky]]&lt;br /&gt;
|sprite=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|installation= Convert dwarves.png picture to .bmp. Download [http://rapidshare.com/files/67996522/graphics94.zip.html Dystopian Qantas (v0.94)].Move the contents of /graphics to a backup directory or file. Unzip in /graphics. Replace the existing dwarves.bmp with the just converted dwarves.bmp in /graphics/main/ &lt;br /&gt;
|comments=Here is an alternative Dwarves graphic file for this set. For each one who wants the old school DR dwarves with the new job skills.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Non-square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Plac1d ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Plac1d_640x300graphics_main.png]]&lt;br /&gt;
|download link=http://plac1d.wikispaces.com/&lt;br /&gt;
|author=[[User:Plac1d|Plac1d]]&lt;br /&gt;
|sprite=8x12&lt;br /&gt;
|resolution=640x300&lt;br /&gt;
|installation=[http://plac1d.wikispaces.com/installation_directions Installation Directions](included with download)&lt;br /&gt;
|comments=''Latest version posted 12.08.07''&lt;br /&gt;
* Updated the init.txt for 33d&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This includes all job skills and creatures types for version 0.33d. I've included ocean creatures in this set, but they don't seem to function at this time. &lt;br /&gt;
&lt;br /&gt;
View general information or report bugs and graphical errors at this [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001342 thread].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>DR</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:DR-3b.png&amp;diff=31614</id>
		<title>File:DR-3b.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:DR-3b.png&amp;diff=31614"/>
		<updated>2007-12-10T17:27:43Z</updated>

		<summary type="html">&lt;p&gt;DR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DR</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=1313</id>
		<title>40d:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=1313"/>
		<updated>2007-11-13T22:47:23Z</updated>

		<summary type="html">&lt;p&gt;DR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You may be looking for general information on [[tilesets]] or the [[List of user character sets]].''&lt;br /&gt;
&lt;br /&gt;
''Graphics sets'' are a type of [[Tilesets|tileset]] for use with Graphics Mode, which allows the game to display different tiles for creatures. Only creature tiles are supported so far.{{ver|0.23.130.23a}} The [[tilesets]] page has detailed instructions on how to use these.&lt;br /&gt;
&lt;br /&gt;
== List of user graphics sets ==&lt;br /&gt;
&lt;br /&gt;
{{old|0.23.130.23a}}&lt;br /&gt;
&lt;br /&gt;
=== Dystopian Rhetoric ===&lt;br /&gt;
&lt;br /&gt;
13/11/07: I haven't abandoned this, for those people suggesting that might be the case, I just haven't had much time for spriting lately. I'll do a large update within a week.&lt;br /&gt;
&lt;br /&gt;
29/10/07: Updated Easy Pack for new version. Tiles for new creatures to come eventually.&lt;br /&gt;
&lt;br /&gt;
[http://www.megaupload.com/?d=XPRO3NJ0 Easy Pack - No need to fiddle around with .txt files for hours with this, just download and play. Includes Herrbdog's awesome fontset.]&lt;br /&gt;
&lt;br /&gt;
[http://www.megaupload.com/?d=OIF0R0F5 DIY version]&lt;br /&gt;
&lt;br /&gt;
[http://www.filecrunch.com/file/~1j15ny Same as the above (15/08/07) but at a much better host]&lt;br /&gt;
&lt;br /&gt;
[http://users.tpg.com.au/fade2blk/graphics.rar DIY version (direct-link mirror)]&lt;br /&gt;
&lt;br /&gt;
[[Image:DR-1b.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:DR-2b.png]]&lt;br /&gt;
&lt;br /&gt;
==== Quick Fix for DR ====&lt;br /&gt;
&lt;br /&gt;
This is just an edited version of the graphics_example.txt that I whipped up. It adds most, if not all, of the new jobs. I didn't bother taking out the non-existant ones. This is not sanctioned by, produced by, or made by DR. It is made by me (schm0) and does nothing but allow you to use the current DR tileset and not have those annoying solid-colored dwarves running around your forts. You can use it and edit it for your own tileset, if you like. (Let me know if there's any errors. I seperated the job types so you can see where I thought the new ones should end up. There are a ton of new farming jobs.)&lt;br /&gt;
&lt;br /&gt;
* [http://www.geocities.com/schm0.geo/graphics_example.txt Download the edited graphics_example.txt here.]&lt;br /&gt;
&lt;br /&gt;
=== Zaratustra ===&lt;br /&gt;
&lt;br /&gt;
Uses [http://dwarf.lendemaindeveille.com/index.php/User:Zaratustra/Tileset this txt file] for formatting.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:dorfs16x16.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
http://zarawesome.googlepages.com/dorfs16x16.png&lt;br /&gt;
&lt;br /&gt;
==== 10x12 version ====&lt;br /&gt;
&lt;br /&gt;
For those oldschool people.&lt;br /&gt;
&lt;br /&gt;
[http://zarawesome.googlepages.com/dorfs_800x300.bmp bmp]&lt;br /&gt;
[http://zarawesome.googlepages.com/graphics_example.txt txt]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Dorfs_800x300.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
http://zarawesome.googlepages.com/dorfs_800x300.png&lt;br /&gt;
&lt;br /&gt;
=== DeepQantas ===&lt;br /&gt;
&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/dqset.gif&lt;br /&gt;
&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/dqset.bmp&lt;br /&gt;
&lt;br /&gt;
As you can see, I'm drawing over DR's great set, so props that way. Since I'm using a 14x16 size (actually 28x16 since it must be divisible by 4) I'm including a custom font file in the zip file. It's also about halfway done.&lt;br /&gt;
&lt;br /&gt;
==== Installation ====&lt;br /&gt;
&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/dqset.zip&lt;br /&gt;
&lt;br /&gt;
# Download the zip file&lt;br /&gt;
# Extract to you Dwarf Fortress folder (eg. C:\Games\Dwarf\ )&lt;br /&gt;
# In \data\init\ copy the GRAPHICS section from init_dqset.txt and replace it in init.txt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll keep the latest version and in-game screenshots and stuff here:&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/&lt;br /&gt;
&lt;br /&gt;
=== MikeWulf ===&lt;br /&gt;
&lt;br /&gt;
For use on resolutions 1280x800 and up.&lt;br /&gt;
&lt;br /&gt;
http://img249.imageshack.us/img249/285/dwarftiles16le7.png&lt;br /&gt;
&lt;br /&gt;
First, change it to .bmp instead of .png.&lt;br /&gt;
&lt;br /&gt;
Then put it in your \raw\graphics\example folder.&lt;br /&gt;
&lt;br /&gt;
Sadly to use it in the current version you will have to edit the the raw files yourself since they are all new. I am far too busy playing it.&lt;br /&gt;
&lt;br /&gt;
=== Dystopian Qantas  (v0.94) ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Inkydwarves.PNG]]&lt;br /&gt;
&lt;br /&gt;
This is a combination of the Dystopian Rhetoric and the Deep Quantas sets. The sprites are 16x16, using DQ for dwarves and elves, while DR for the rest. The dwarves hold a different tool for each job skill. It also includes nearly every new creature for version 0.32/0.33 except some fish and sharks.&lt;br /&gt;
&lt;br /&gt;
http://rapidshare.com/files/67996522/graphics94.zip.html&lt;br /&gt;
&lt;br /&gt;
To install: move the contents of /graphics to a backup directory or file. Unzip in /graphics. Each biome and primary race is in it's own .bmp.&lt;br /&gt;
&lt;br /&gt;
Here is an alternative Dwarves graphic file for this set. For each one who wants the old school DR dwarves with the new job skills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarves.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>DR</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=1298</id>
		<title>40d:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=1298"/>
		<updated>2007-10-31T23:29:24Z</updated>

		<summary type="html">&lt;p&gt;DR: The warning is just confusing and not even actually true, so, you know, gone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You may be looking for the [[List of user character sets]].''&lt;br /&gt;
&lt;br /&gt;
Graphics sets (previously known as 'Object [[tilesets]]') are for use with Graphics Mode, which allows different tiles for creatures. In the current version only creature tiles are supported. The [[tileset]] page has detailed instructions on how to use these tilesets.&lt;br /&gt;
&lt;br /&gt;
== Dystopian Rhetoric ==&lt;br /&gt;
&lt;br /&gt;
29/10/07: Updated Easy Pack for new version. Tiles for new creatures to come eventually.&lt;br /&gt;
&lt;br /&gt;
14/08/07: The last version uh... well... I'd got it modded so that humans had fortresses instead of dwarves and left it in when I uploaded by mistake. This update fixes that. Probably makes something else go horribly wrong though. I don't know.&lt;br /&gt;
&lt;br /&gt;
[http://www.megaupload.com/?d=XPRO3NJ0 Easy Pack - No need to fiddle around with .txt files for hours with this, just download and play. Includes Herrbdog's awesome fontset.]&lt;br /&gt;
&lt;br /&gt;
[http://www.megaupload.com/?d=OIF0R0F5 DIY version]&lt;br /&gt;
&lt;br /&gt;
[http://www.filecrunch.com/file/~1j15ny Same as the above (15/08/07) but at a much better host]&lt;br /&gt;
&lt;br /&gt;
[http://users.tpg.com.au/fade2blk/graphics.rar DIY version (direct-link mirror)]&lt;br /&gt;
&lt;br /&gt;
[[Image:DR-1b.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:DR-2b.png]]&lt;br /&gt;
&lt;br /&gt;
== Zaratustra ==&lt;br /&gt;
&lt;br /&gt;
Uses [http://dwarf.lendemaindeveille.com/index.php/User:Zaratustra/Tileset this txt file] for formatting.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:dorfs16x16.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
http://zarawesome.googlepages.com/dorfs16x16.png&lt;br /&gt;
&lt;br /&gt;
=== 10x12 version ===&lt;br /&gt;
&lt;br /&gt;
For those oldschool people.&lt;br /&gt;
&lt;br /&gt;
[http://zarawesome.googlepages.com/dorfs_800x300.bmp bmp]&lt;br /&gt;
[http://zarawesome.googlepages.com/graphics_example.txt txt]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Dorfs_800x300.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
http://zarawesome.googlepages.com/dorfs_800x300.png&lt;br /&gt;
&lt;br /&gt;
== DeepQantas ==&lt;br /&gt;
&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/dqset.gif&lt;br /&gt;
&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/dqset.bmp&lt;br /&gt;
&lt;br /&gt;
As you can see, I'm drawing over DR's great set, so props that way. Since I'm using a 14x16 size (actually 28x16 since it must be divisible by 4) I'm including a custom font file in the zip file. It's also about halfway done.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/dqset.zip&lt;br /&gt;
&lt;br /&gt;
# Download the zip file&lt;br /&gt;
# Extract to you Dwarf Fortress folder (eg. C:\Games\Dwarf\ )&lt;br /&gt;
# In \data\init\ copy the GRAPHICS section from init_dqset.txt and replace it in init.txt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll keep the latest version and in-game screenshots and stuff here:&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/&lt;br /&gt;
&lt;br /&gt;
== MikeWulf ==&lt;br /&gt;
&lt;br /&gt;
For use on resolutions 1280x800 and up.&lt;br /&gt;
&lt;br /&gt;
http://img249.imageshack.us/img249/285/dwarftiles16le7.png&lt;br /&gt;
&lt;br /&gt;
First, change it to .bmp instead of .png.&lt;br /&gt;
&lt;br /&gt;
Then put it in your \raw\graphics\example folder.&lt;br /&gt;
&lt;br /&gt;
Sadly to use it in the current version you will have to edit the the raw files yourself since they are all new. I am far too busy playing it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>DR</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=1291</id>
		<title>40d:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=1291"/>
		<updated>2007-10-29T22:48:42Z</updated>

		<summary type="html">&lt;p&gt;DR: New page: ''You may be looking for the List of user tilesets.''  '''Object tilesets''' are for use with Graphics Mode, which allows different tiles for creatures. In the current version only...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''You may be looking for the [[List of user tilesets]].''&lt;br /&gt;
&lt;br /&gt;
'''Object [[tilesets]]''' are for use with Graphics Mode, which allows different tiles for creatures. In the current version only creature tiles are supported. The [[tileset]] page has detailed instructions on how to use these tilesets.&lt;br /&gt;
&lt;br /&gt;
''Warning:'' Some configuration files for these tilesets ''do not work'' with the latest version of DF.&lt;br /&gt;
&lt;br /&gt;
== Dystopian Rhetoric ==&lt;br /&gt;
&lt;br /&gt;
29/10/07: Updated Easy Pack for new version. Tiles for new creatures to come eventually.&lt;br /&gt;
&lt;br /&gt;
14/08/07: The last version uh... well... I'd got it modded so that humans had fortresses instead of dwarves and left it in when I uploaded by mistake. This update fixes that. Probably makes something else go horribly wrong though. I don't know.&lt;br /&gt;
&lt;br /&gt;
[http://www.megaupload.com/?d=XPRO3NJ0 Easy Pack - No need to fiddle around with .txt files for hours with this, just download and play. Includes Herrbdog's awesome fontset.]&lt;br /&gt;
&lt;br /&gt;
[http://www.megaupload.com/?d=OIF0R0F5 DIY version]&lt;br /&gt;
&lt;br /&gt;
[http://www.filecrunch.com/file/~1j15ny Same as the above (15/08/07) but at a much better host]&lt;br /&gt;
&lt;br /&gt;
[http://users.tpg.com.au/fade2blk/graphics.rar DIY version (direct-link mirror)]&lt;br /&gt;
&lt;br /&gt;
[[Image:DR-1b.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:DR-2b.png]]&lt;br /&gt;
&lt;br /&gt;
== Zaratustra ==&lt;br /&gt;
&lt;br /&gt;
Uses [http://dwarf.lendemaindeveille.com/index.php/User:Zaratustra/Tileset this txt file] for formatting.&lt;br /&gt;
&lt;br /&gt;
http://zarawesome.googlepages.com/dorfs16x16.png&lt;br /&gt;
&lt;br /&gt;
=== 10x12 version ===&lt;br /&gt;
&lt;br /&gt;
For those oldschool people.&lt;br /&gt;
&lt;br /&gt;
[http://zarawesome.googlepages.com/dorfs_800x300.bmp bmp]&lt;br /&gt;
[http://zarawesome.googlepages.com/graphics_example.txt txt]&lt;br /&gt;
&lt;br /&gt;
http://zarawesome.googlepages.com/dorfs_800x300.png&lt;br /&gt;
&lt;br /&gt;
== DeepQantas ==&lt;br /&gt;
&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/dqset.gif&lt;br /&gt;
&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/dqset.bmp&lt;br /&gt;
&lt;br /&gt;
As you can see, I'm drawing over DR's great set, so props that way. Since I'm using a 14x16 size (actually 28x16 since it must be divisible by 4) I'm including a custom font file in the zip file. It's also about halfway done.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/dqset.zip&lt;br /&gt;
&lt;br /&gt;
# Download the zip file&lt;br /&gt;
# Extract to you Dwarf Fortress folder (eg. C:\Games\Dwarf\ )&lt;br /&gt;
# In \data\init\ copy the GRAPHICS section from init_dqset.txt and replace it in init.txt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll keep the latest version and in-game screenshots and stuff here:&lt;br /&gt;
http://teemu.a.salmela.googlepages.com/&lt;br /&gt;
&lt;br /&gt;
== MikeWulf ==&lt;br /&gt;
&lt;br /&gt;
For use on resolutions 1280x800 and up.&lt;br /&gt;
&lt;br /&gt;
http://img249.imageshack.us/img249/285/dwarftiles16le7.png&lt;br /&gt;
&lt;br /&gt;
First, change it to .bmp instead of .png.&lt;br /&gt;
&lt;br /&gt;
Then put it in your \raw\graphics\example folder.&lt;br /&gt;
Then replace \raw\graphics\graphics_example.txt and \data\init\init.txt  with the info in [http://dwarf.lendemaindeveille.com/index.php/User_talk:Mikewulf this page] and alter it to suit and you are done.&lt;br /&gt;
&lt;br /&gt;
A lot of these tiles simply will not work because Toady didn't add the code to display certain creatures and creature types. If you think you have seen one that should work either change the code in the link or email me.&lt;br /&gt;
No More to come Until the next release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>DR</name></author>
	</entry>
</feed>