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		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Quickstart_guide&amp;diff=144998</id>
		<title>v0.31:Quickstart guide</title>
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		<updated>2011-04-09T00:31:55Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: Undo revision 144996 by 68.40.151.94 (Talk)No.&lt;/p&gt;
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&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
Much of the information in the [[40d:Quickstart_guide|guide for the previous version]] still applies. However, the save game is no longer of use and information on the [[military]] and [[healthcare]], as well as almost everything to do with the underground is most likely to be deprecated. Farming, for example, has been changed significantly since the last version. In order to construct a subterranean farm (the type required to grow the crops that you embark with), in addition to a dwarf with the Farming (Fields) labor enabled, the farm plot must be placed on [[Mud|muddied tiles]]. This makes it quite a bit harder to get started with a new fortress as food and alcohol are two of the primary concerns for a budding fortress, and both of them rely on farms to be produced. Keep this in mind when starting a new fortress.&lt;br /&gt;
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One noteworthy change is that Anvils now only cost 100 (one-tenth of the old cost), and battle axes on the embark screen can be made of copper rather than steel (cheaper but slower, and less useful as weapons).&lt;br /&gt;
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==New Quickstart Guide, In Progress==&lt;br /&gt;
So, you want to play Dwarf Fortress, but you have no idea what to do. That's understandable, in Dwarf Fortress you can really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sustainable fortress. It turns out, that is not so hard to do! Here you will find some advice on how to set up a functioning fortress that will let you focus on doing the things you want to, whether that is killing Goblins, creating mega-projects, or just keeping your dwarfs happy and alive.&lt;br /&gt;
==Pre Embark==&lt;br /&gt;
''(see also [[Embark]])''&lt;br /&gt;
&lt;br /&gt;
Choosing a good embark site is crucial for beginners. Advanced players can create a functional fortress on a glacier, but for now, lets stick to dwarf (and newbie) friendly environments. You will want to look for certain features in your initial embark site that will make your first fort much easier to manage. &lt;br /&gt;
===Finding a good site===&lt;br /&gt;
For your first game, a site with [[sedimentary]] [[stone]] is recommended, because it is very difficult to forge steel without a [[sedimentary layer]].  [[Steel]] makes nearly the [[Metal#Weapon_.26_Armor_Quality|best weapons and armor]], and the materials are not difficult to acquire if you have sedimentary layers.  Ideally, look for a site with chalk, limestone, or dolomite, which are not only sedimentary stones, but [[flux]] stones as well.  But any site showing some sedimentary stone should contain all of the necessary ingredients.&lt;br /&gt;
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You will want to avoid sites with [[aquifers]], as these can be incredibly difficult to dig through, leaving you without stone of any sort until you manage it. Look for sites near mountains and hills, as these tend to have better drainage. Also, you will want to avoid sites that have no trees. Dwarfs like to sleep in beds, and beds are only made from wood. After the first Dwarven trade caravan arrives, you can tell them you would like a lot of wood, and the next time they show up, they will bring it. But that will be a year and a half after you first arrive, a long time to wait for beds. You could dig down to the first cavern level and chop down giant mushrooms for wood, but even the uppermost cavern level often contains far more [[fun]] than a newbie can handle.&lt;br /&gt;
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Having a river on your site will make things much easier. It isn't a necessity, there are other sources of water on most maps, but only oceans, lakes, rivers, streams and brooks contain unlimited quantities of the stuff. Speaking of water, take a look at the [[climate]]. In temperate or colder climates, above ground water will freeze during the colder months. This can be anything from a minor inconvenience to a major pain, depending on circumstances. Just be aware that it is one more thing you will have to deal with, and choose your climate accordingly.&lt;br /&gt;
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While searching your map for a good site, hit the 'Tab' key to change the display. You will notice that there are several informative screens besides the default screen showing the biomes and stone layers. One screen shows the relative distance to different races' civilizations. If &amp;quot;Goblins&amp;quot; are close by, you WILL suffer ambushes by your second spring. As a newbie, these Goblins will very likely destroy you. If you like seeing dead dwarfs and blood all over the map, go right ahead and pick a site next to a Goblin fortress. If you do, you will need to focus on defense immediately before doing nearly anything else. &lt;br /&gt;
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You can set up your fortress to keep the Goblins out, or kill them with [[traps]], but do not expect your militia to fight off these first waves. They will die. And remember, keeping Goblins out means keeping traders out (or worse, stuck inside, wanting to get out.) Goblins will attack trade caravans, and YOU will be blamed if the caravans die. As a newbie, you may want to opt for a site far from Goblins. If you choose an island site, you will notice that no other races are listed. Only dwarfs will come to trade with you, but you won't be attacked by Goblins, or anyone else for that matter.&lt;br /&gt;
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It may also be helpful to choose a location with a solid cliff face and a decent mountain to dig into above ground, so that your fortress can have a more straightforward layout. It's also possible to ignore this and have a fortress that's entered from above, if you'd like, but some may find it easier to have all of the main parts of a fortress visible on one screen, to help facilitate an early understanding of how the fortress works.&lt;br /&gt;
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Finally, you really, really do not want the [[surroundings]] of your first site to be &amp;quot;sinister&amp;quot;, &amp;quot;haunted&amp;quot;, or &amp;quot;terrifying&amp;quot;. As you might imagine, zombie whales can be difficult for even seasoned warrior dwarfs to handle.&lt;br /&gt;
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Okay, you've found a site with sedimentary flux stone, good drainage, a warm climate, some trees, a water source (hopefully without aquifers), and possibly far from Goblins. Now it is time to pick your Dwarfs!&lt;br /&gt;
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===Choosing your Dwarfs and equipment===&lt;br /&gt;
Since we know certain things about our first site, we can choose our Dwarfs and equipment knowing what to expect. Metal will be our primary industry. We won't be hit too hard by enemies right off the bat, so we can concentrate on civilian Dwarfs and supplies. Our starting location will have wood, so we don't need to bring a bunch with us. What should we bring, and what sorts of Dwarfs should we choose? Well, first we will need something to chop down trees, and something to dig with: [[pickaxes]] and [[battle axes]]. We will need enough food and drink to see us through until we are producing our own, and to produce our own vegetables, we will need [[seeds]].  [[Rope]] is useful to have as you need them to make a [[well]] and you can't produce your own until your have either metalworking or pig-tail farming and processing set up. They are also useful for chaining animals up near your entrance as a warning system. I recommend bringing an [[anvil]], to set up your first forge. You could wait until the first caravan shows up, they will almost always bring one in the first fall, but that can be a long time to wait to start producing metal.&lt;br /&gt;
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Sixty drinks and forty food should be enough to see you through until you can produce your own, even if you get large waves of immigrants right off the bat. Skip dwarven wine, that is the very first sort of alcohol you will be producing, from [[plump helmets]], and you will be making a lot of it. Five to ten of each sort of seed will be enough to start you off farming, though you may want additional plump helmet spawn. One copper axe, and two copper picks should suffice to start. You want three ropes, one for a well and two for chaining up animals. As for medical supplies, you can easily make your own [[crutch|crutches]] and [[splint|splints]], but you may want to bring along a small amount of [[thread]], [[cloth]], and [[plaster powder]] for stitching up Dwarfs and making casts, as these are more difficult to produce initially. You also might want to take two or three dogs and a breeding pair of cats. The dogs can help you hunt and fight if you train them, and the cats catch vermin. Both make good pets which help keep Dwarfs happy. And in a pinch, they can both make a tasty snack.&lt;br /&gt;
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As for Dwarves, choosing certain skills will make your life much, much easier starting off. I recommend the following skills as essential to starting a fort: [[carpentry]], [[masonry]], [[architecture]], [[mechanics]], [[farming]], [[cooking]], and [[brewing]]. As most maps have tons of gems, the [[gem cutting]] skill can be an easy and quick source of early trade goods. If you chose a site with flowing water, [[fishing]] can help keep your fort fed early on. If not, hunting can do the same, but keep in mind that safe hunting requires a lot of micromanagement. Your hunters will happily stalk and attack elephants, cougars, and other dangerous animals before they have the skills necessary to deal with them. Fisherdwarfs, on the other hand, really only need to worry about alligators and crocodiles. Leatherworking can be another useful skill, especially if you hunt or raise animals. If not, your first caravan will likely show up with tons of cheap leather. Leather makes good armor for your marksdwarfs, as it is light weight and won't slow them down too much. Finally, as your economy will be centered around metals, you should choose a metalworking skill, probably armor working but weapon making is also a good choice. Some people say the best defense is a good offense, but dead Dwarfs won't fight, so I usually pick armoring as my first metalworking skill. You really don't need to pick mining as a skill, it is very easy to train up quickly if you have any kind of soil rather than just rock. Digging in soil trains up mining very, very quickly.&lt;br /&gt;
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You will probably want one dwarf with medical skills, and another with crucial social skills. For your doctor, put one point into each of [[diagnosis]], [[surgery]], [[bone doctor|setting bones]], [[suturing]] and [[wound dresser|dressing wounds]]. For your leader-dwarf, put one point into [[appraisal]], [[judge of intent]], [[leader]], [[organizer]], and [[record keeper]].&lt;br /&gt;
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==And So It Begins==&lt;br /&gt;
Okay, so you have a site picked out, you have chosen your dwarfs and equipment, and you have embarked. You will see your dwarfs clustered around your wagon full of supplies somewhere near the center of your map, with the game paused. Do not unpause the game just yet. Take a look around. Look up and down a few z-levels. Notice the terrain features, the vegetation, and any minerals visible. If you chose a site with flowing water, where is it? What about pools of water? The more carefully you examine your site, the better off you will be. Remember that this is more of a simulation than a game, it is not 'play balanced,' and you can very easily find yourself in impossible situations. That is all part of the {{L|fun}} because even when you lose, you create an interesting story. But you don't want too much fun yet, do you? So, open up the unit screen and look at what other critters share the map with you. Your wagon functions as your initial meeting areas until you designate another, so if your wagon is parked next to a river full of crocodiles, or near other dangerous animals, you may want to designate another meeting area immediately. If your wagon starts on top of tiles that are pure cyan or white, it is on ice and the ice is likely to melt unless that portion of your site is Freezing. Designate a one-tile garbage dump on the nearest safe tile and dump the entire wagon onto it. Don't forget to change the refuse options to allow your dwarves to collect refuse from outside. Work quickly! You don't know how much time you have.&lt;br /&gt;
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===First Steps===&lt;br /&gt;
Generally, you will want to get all your Dwarfs and supplies inside a protected area as quickly as possible. Getting your farming area constructed is your next priority, as you will need to flood it and then wait for it to dry. Next you will want to set up crucial industries such as masonry, carpentry, and mechanics. Then you can start making some traps to protect your entrance. After this, focus on creating some nice living quarters, a dining room, and kitchen complex. Next, you will want to set up your metal industry and begin mining for coal and metal ore. Finally, you will want a military. Even if you chose a site without enemies, it is good practice, and eventually you will need them to protect you from giant monsters.&lt;br /&gt;
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If your wagon is near a cliff, you can tunnel into the cliff to create an entryway. If you are on flat land, dig channels down and then tunnel over to create your entry. Your entryway defines the boundary between your safe and protected inner fort, and the big bad outside world. You may be tempted to make a short entry hall, so your dwarfs don't have to walk as far to get outside. Bad idea. You may also think it clever to have several entrances. It is not clever. &lt;br /&gt;
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Think about the difference between inside and outside. Outside does not necessarily mean outdoors, and inside does not mean underground. Outside means undefended. Inside means defended. You can have multiple entrances, for instance, as long as they all lead to the same well defended gateway. But if you have an undefended back door, that is where you will be attacked. Make sure that to get inside, into the defended areas of your fort, enemies must pass through your defenses. Initially, you will not have the resources to defend more than one entrance.&lt;br /&gt;
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Here is a list of first steps:&lt;br /&gt;
* First off, look over your dwarves' assigned labors. Besides the labor enabled from having the skill, ensure that someone has wood burning, furnace operating, wood cutting, plant gathering, gem setting, armoring, weaponsmithing, blacksmithing, metalcrafting, and stone finishing enabled, even if nobody has those skills. If you took hunting or fishing, disable those until you have your initial fort completed. &lt;br /&gt;
* Certain labors are crucial in setting up a fort. You may want to disable less important labors such as hauling for dwarfs with the crucial skills of masonry, architecture, carpentry, and mechanics. You want these dwarfs working on creating beds, doors, and trap components before hauling stone and cleaning. Enable mining for the other dwarves.&lt;br /&gt;
* Hit the {{k|n}} key to open up the nobles and administrators screen. Your expedition leader should automatically be the one you gave the social skills to. Make your doctor the chief medical dwarf. Your militia leader should be anyone you do not want to actually be in the militia. This may sound counter-intuitive, but it will make setting up your squads less confusing later. You also need to designate a broker, record keeper and manager, if you followed this advice, that should be your expedition leader. Don't worry that it's just one guy doing all this, none of these jobs need take very long. While you are on this screen, highlight the record keeper and set him to work for maximum accuracy. You really don't need this level of accuracy, but it will ensure he trains up the record keeping skill early. Turn it down to medium after he has achieved total accuracy, which he can't even start on until you have built him an office.&lt;br /&gt;
* Decide where you will build your entryway. Unless you have a compelling reason to do otherwise, (such as a large deposit of valuable ores visible on a distant cliff face) put it near your wagon.&lt;br /&gt;
* Near your planned entry, create a storage area for refuse. It needn't be too large. Create another storage area for wood, again, it will only be temporary, don't make it too big, maybe five by three, or fifteen tiles total.&lt;br /&gt;
* Also near the entry, designate at least fourteen trees to be chopped down. You will turn these into seven beds and seven chests. Don't designate too many trees at the beginning, or your dwarves will spend all their time chopping them down and hauling them rather than making things out of them.&lt;br /&gt;
* Next to this farming area, dig a separate hallway three tiles wide and at least ten long. This will be your entryway. At the end of the hall, dig a five by five room for your trade depot, a stairwell, and a storage area at least ten by ten tiles. Designate this as a storage area that will accept any and all items you brought with you. Using the {{k|q}} key, set your wagon to be deconstructed. Using the {{k|i}} key, create an activity area, at least three by three, near the stairwell. Set this as a meeting area.&lt;br /&gt;
* On this first level, build a five by five room connected to the stairwell or the storage area, but not directly connected to the main hall. Put in a wood burner. Hopefully, you will find enough coal that you will only need to use it once, in order to create enough charcoal to jump-start the coal production. Without magma, you need to burn coal (or charcoal) to make coke. Unprocessed coal is not a fuel, only refined coke or charcoal.&lt;br /&gt;
* Once your farmland has begun to dry, connect it to your entryway and place a three by three farm plot. Set it to grow plump helmets during all seasons. Create a storage area, preferably on non muddy ground if there is any left in the farming area, and set it to accept food, but disable every food except for seeds. Obviously, you want your seeds stored near your farmland and not down in your dining area.&lt;br /&gt;
* Dig down one level and create four five by five rooms off of the stairwell . These will hold your mechanic, mason, carpenter, and jewelry workshops. Put the workshop in the center, and use the remaining space for the appropriate type of storage (wood for your carpenter, stone for your mason and mechanic, and gems for your jeweler.)&lt;br /&gt;
* Continue digging down seven more levels. Just create the stairwells for now, you want your living quarters nine levels below the surface as felling trees creates a lot of noise that will keep your dwarfs from sleeping soundly. Dwarves don't need much space for living quarters, in fact, you can turn a one by three room into decent quarters by smoothing the stone and filling it with a high quality bed, chest, and cabinet. Designing living quarters is a matter of personal preference and aesthetic sense, I will leave the actual design as an exercise for the player. Just try to keep the bedrooms close to the stairs, and make your access hallways at least two tiles wide so your dwarves don't have to crawl over and under each other to get where they are going. Higher traffic corridors can be larger, while low use corridors can be only a tile wide if you want to save construction time, and space. I prefer wider corridors, but again, that is more a matter of preference. You will want to create at least eight rooms: seven for your bedrooms, and one as an office for your bookkeeper, which rather than a chest, bed and cabinet, will contain a chair and table.&lt;br /&gt;
* Press {{k|d}}-{{k|b}}-{{k|d}} to get to the mass dump/forbid screen and select the 'dump' option. With 'dump' selected, create a rectangle over all the loose stones cluttering up your living area. This will designate this stone to be transported to an activity area marked as 'garbage dump' Note that garbage is not the same thing as refuse. Refuse is rotting stuff. Garbage is anything you designate to be hauled to a garbage area, even important things that aren't really garbage. Think of your garbage areas as a way to specify that objects you select will be brought to a specific area. Unlike storage areas where you are limited to storing one object per tile, any number of items may be piled in a garbage area. That means you will only need one tile to hold as much garbage as you like. Designate a one tile garbage area near your masons and mechanics workshops. Once the stone from your living area has been moved there, it will be set as forbidden. You will need to unforbid it using the same {{k|d}}-{{k|b}} screen, hitting {{k|c}} to claim it instead of 'd' to dump it.&lt;br /&gt;
* Congratulations, knowing how to use garbage zones and dump commands puts you head and shoulders above most newbs. It took me weeks to figure that part out. &lt;br /&gt;
* Now would be a good time to start building some furniture and trap components. You could queue up all these items directly from your workshops, but why not give your manager a little practice, and ask him to queue up those jobs? Using the manager screen {{k|j}}-{{k|m}} hit {{k|q}} to queue up a new job, and type 'bed' select 'construct bed.' Set the quantity to seven. Next, queue up seven beds, seven wooden chests, eight  doors, seven cabinets, two tables and two chairs.&lt;br /&gt;
* Above the living quarters, and right off the main stairwell, create another four rooms. One will be for food storage, one a dining hall, one a kitchen, and one a still. Make the kitchen and still five by five. The storage area and dining hall should be larger. Create storage areas in the remaining space in the kitchen and still. For the still, customize this storage to accept food and furniture, then turn off all food except plants, (not seeds, or leaves. Just plants. If you want to get fancy, make sure that it only accepts plants that can be turned into booze, not, for instance, dimple cups.) and all furniture except barrels. Make sure prepared food is turned off for this storage area. If you set your first initial storage area to accept furniture, disable barrels for it now. For the kitchen storage area, turn off prepared foods, plants (you want your brewers to get first shot at those, the kitchen staff will still take them from the still if nothing is closer.) and seeds. For the main food storage room, just turn off seeds.&lt;br /&gt;
* Once your furnishings are complete, you need to place them in the rooms using the 'build' screen. Make sure each room gets a door, each bedroom gets a chest, bed and cabinet, and the office gets a chair and table. Put the other chair and table in the dining room. After the furniture has been placed, you can use the {{k|q}} key to turn it into actual, defined rooms. Don't worry about assigning the bedrooms, the dwarves will pick their own. You will need to assign the office to your bookkeeper, though. &lt;br /&gt;
* Designate someplace close to the bottom of the stairwell as a meeting area. It could be the dining room, or just the stairwell itself if you've made it big enough. You want idlers in a central location, close to where you will be placing your emergency drawbridge levers.&lt;br /&gt;
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===Checkpoint===&lt;br /&gt;
By this point, you should have your entryway created, along with a farm, initial storage area, trade depot, and wood burner on the first underground level. Below that, you should have a mason's shop, a mechanic's shop, a carpenter's shop, and a jeweler's shop, surrounded by appropriate storage piles. A stairwell connects to the lower levels, where you have your kitchen complex and below that, bedrooms and an office. You should have selected your administrators, designated a refuse pile (for trash) and a garbage area (for excess stone.) Your bedrooms and office should be furnished. At this point, you have all the components of a minimal but functional fortress. Your next steps will be to make it safer and better protected, to set up your metal industry, and to start your militia.&lt;br /&gt;
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* Use the 'z' screen to check your stock levels. How much food and booze do you have left? You only have unprepared food at this point, and the booze you brought with you. If you are running low on food, you can designate gathering some outdoor plants, turn on fishing, or turn on hunting. Before turning on either hunting or fishing, examine the units ('u') screen to see if there are any dangerous critters your hunter/fishers need worry about. With hunting especially, be prepared to check this screen frequently.&lt;br /&gt;
* Designate some more trees to be chopped down.&lt;br /&gt;
* Start producing mechanisms at your mechanic's shop. Queue up ten. After they are built, use them to create stone traps near the start of your entry hall. Queue up some cages, and more mechanisms, and use these to create some cage traps right after your stone traps. Cage traps are incredibly effective at stopping ambushers, but traps in general will not protect you from thieves and kidnappers, who will almost always bypass them. &lt;br /&gt;
* Build two restraints (use the ropes you brought) near the beginning of your entryway, one on either side. Using the 'q' query key, assign an animal to each of them. These animals will spot thieves and raiders before they gain entrance to your fortress. Try to pick disposable animals, as they WILL be slaughtered by the first ambush raiders. Don't assign female animals, you want them safe for breeding.&lt;br /&gt;
* Continue to fill up your entry hall with alternating rows of stone and cage traps.&lt;br /&gt;
* Now, below your first workshop level (3 levels down), dig out four more five by five rooms around the stairwell. Three of these will be smelters, one a smithy. Designate storage for coke only around the smelters, for coke and metal bars around the smithy. You will not be storing metal ore or economic stones in storage areas, you will be storing these in 1x1 stacks on your garbage zone, which gives you much greater control and takes up FAR less space than you would need to store these items in conventional storage areas. You may want to create another garbage dump on your forge level. You can turn activity areas on and off using the 'a' active/inactive control from the 'i' activity area screen. Haulers will generally take items to the nearest active garbage zone.&lt;br /&gt;
* You don't have anything but a stairwell on levels 4-7. These will be where you dig exploratory tunnels looking for ores, minerals, and gems. While digging creates as much noise as felling trees and initially may keep your dwarfs from sleeping soundly, unlike trees, stones don't grow back. Once you've mined out the area directly above the bedrooms, your mining should be far enough away not to bother your sleepy dwarfs.&lt;br /&gt;
* Once you find some coal, start your smelters out processing it into coke. Put these jobs on repeat. Only use one smelter to begin with, but you should be getting a group of immigrants fairly soon, and you can put them to work in the other smelters.&lt;br /&gt;
* When you do get a group of immigrants, take a headcount and queue up enough beds, doors, cabinets and chests to make bedrooms for them all. Examine their skills. Be sure to enable any labors that they have skills in, but aren't active. Turn any useless dwarfs into furnace operators.&lt;br /&gt;
* Metalsmithing will be our primary economic activity. This means you will need miners, haulers, smiths and furnace operators. Unless a dwarf is doing something else vital to the proper functioning of your fort, such as training in the militia, making traps, cooking food, and so forth, they should be doing one of these four things. For instance, say one of your new immigrants turns out to be a talented weaver. Should you plant some pig tails and create a loom for him? No! Put him to work smelting metal even though he has no skill at it. Do not split your efforts yet. &lt;br /&gt;
* You should have uncovered some gems by now, put your jeweler to work cutting them. These will be the only thing you trade in the first year, and only for things you absolutely need and can't produce enough of yourself.&lt;br /&gt;
* You may have struck gold, and you may be tempted to put your furnaces and smiths to work created valuable gold crafts. Do not do this! Until you have your militia formed and fully equipped with steel armor and weaponry, your smelters and smithy should be doing nothing else but smelting coal &amp;amp; iron, making pig iron and steel, and making weapons and armor. In my experience, creating a lot of wealth initially is a sure fire method of pulling down a Goblin ambush you are ill-equipped to deal with. If you chose a starting location without Goblins, feel free to disregard this advice and go hog wild smelting gold right off the bat. &lt;br /&gt;
* For the same reason, spend no time smoothing or engraving anything yet. The only wealth you want to be creating in the beginning is the sharp pointy kind of wealth.&lt;br /&gt;
* Once your first crop of plump helmets starts to come in, you will want to start brewing as a repeating task. Also, now would be a good time to start cooking actual meals rather than forcing your dwarfs to eat raw food. I have not found a reason to bother with anything but lavish meals. &lt;br /&gt;
* In order to keep the booze flowing, you will need to create some barrels. Your dwarfs should have emptied a few by now to get you started, but you will definitely need more. A lot more.&lt;br /&gt;
* Keep checking your food and drink stock levels on the 'z' screen periodically. While cooked food and alcohol don't spoil, there is really no need to stock two thousand barrels of dwarven wine. Id say, ten times the number of drinks and meals as you have dwarfs is more than enough. If you start running out of food or drinks, designate some wild plants for harvesting, start hunting or fishing, or start more farms.&lt;br /&gt;
* In fact, now would be a fine time to make another three by three farm. Set it to produce sweet pods in the spring and summer, cave wheat or pig tails (your choice) in the fall, and plump helmets in the winter.&lt;br /&gt;
* Keep up on your exploratory mining, and keep those metalworks stocked with coal, iron ore, and flux stone.&lt;br /&gt;
* Build a drawbridge to seal off your entryway. Put it after the hall-o-traps, but before the trade depot, to help keep traders safe. Build a lever near your meeting area and connect it to the drawbridge. In case of an ambush, you will want to close up your fort, keeping the Goblins out until your squads have formed up and are in position. If you've done things right, the traps should take care of most of them and your militia will be for mopping up.&lt;br /&gt;
* Speaking of your militia, once you have gotten your first wave of immigrants, you should have enough dwarfs to start a small training program.&lt;br /&gt;
===Pointy Things and You!===&lt;br /&gt;
* Look over all your dwarfs. I have not mentioned it, but Dwarf Therapist, a separate utility program, makes administrating your dwarfs about a million times easier than using the in game interface.&lt;br /&gt;
* You are looking for any dwarfs with military skills, or at the very least, without useful civilian skills. These guys will be your military. Shoot for an initial squad of five, but look to increase that to ten by the end of the second spring.&lt;br /&gt;
* First, go back to your nobles screen. You should see a new position listed that was not there initially, militia captain. Appoint either your leader-dwarf or the best fighter to this position.&lt;br /&gt;
* Now open up your military screen. Highlight your militia captain (not commander) and 'c'reate a squad. Choose 'metal armor' as their uniform. You can adjust their assigned equipment later.&lt;br /&gt;
* Enjoy a hearty laugh at the delightful name your dwarfs come up with for their squad. All tremble before the might of the fearsome Geared Warthogs! No, you can't change it (though you can disband the squad and create it again: it'll have another name).&lt;br /&gt;
* Your militia captain will already be assigned to position one. Pick four more dwarfs for positions two through four. Try not to pick moms with babies, they will carry those babies right into combat.&lt;br /&gt;
* Queue up an armor rack and a weapon stand, wood or metal, it doesn't matter.&lt;br /&gt;
* Pick a location for your training grounds. It should be near the entrance, but still in a defended area. Having it outside will keep your military dwarfs from getting cave adaptation, but it will also leave them vulnerable to sneak attack. Is your mason busy? If not, you can have him make a little walled fort around your entryway and training grounds. Put in a drawbridge and a lever to control it. Remember to make it a drawbridge, not a retracting bridge, and be sure it raises towards your gateway, so it will create a wall when raised. Build your weapon rack and armor stand where you want your dwarfs to train. Designate it is a barracks. Your squad should now be listed. Hit 't' to tell them to train there.&lt;br /&gt;
* Your squad is now ready, but inactive. Unless you activate them, they will only engage in individual practice and will not train as a squad. &lt;br /&gt;
* Before activating your squad, you need to adjust their training schedule. You only have five squaddies, but the default order is to train ten, at a minimum. Go to the military screen, then the scheduling screen. Highlight the first cell marked &amp;quot;Train&amp;quot; and hit 'e' to edit it. Set it to train four minimum: you want to let squaddies go off duty to eat and drink, otherwise they will literally train themselves to death. After editing this order, hit 'c' to copy it, and paste it into the remaining months.&lt;br /&gt;
* Now hit 's' for squad. Your squad will be highlighted, as they are the only ones. Hit 't' to toggle their active status.&lt;br /&gt;
* If you've done everything right, you should see some messages about Urist McGoblinFodder has become a recruit and they should report to the training grounds you have set up. Keep an eye on them using the units screen. Their tasks will initially be something like 'Waiting for (training session)' but they should actually start the session after a while. The graphics won't look any different, but it will say somethign like 'at (training session)' instead of 'waiting for.' The usual cause of not progressing beyond the 'waiting for' stage is having orders to train more dwarfs than there are in your squad. They will wait forever for that tenth dwarf to show up.&lt;br /&gt;
* (The following concerning marksdwarves is highly unlikely to work reliably in the current version of DF2010) Do you have any marksdwarves or archers or the like? If so, you will need to take additional steps to have them train correctly. You will need to create archery targets, you will need to go to the 'e'quip page and assign them an archer's 'U'niform, you will need to ensure that quivers are available, and you will need to assign them 'f ammunition. If you have done everything right here, eventually you will see piles of broken bolts at the base of your archery targets, a sure sign your marksdwarfs are actually practicing. &lt;br /&gt;
* Speaking of ammunition, have you created any? Wooden ammunition will do just fine for training purposes, but can only be created at a craftsdwarfs workshop. Build one now and queue up some wooden bolts if you'd like to train marksdwarfs. &lt;br /&gt;
* Also, many of your military dwarfs will initially not have any weapons skills. The uniform we assigned them consists of metal armor and 'individual choice' weapons. Your untrained dwarfs won't have a preference, and will choose 'none' meaning they will train in unarmed combat, which is lame. Create some training weapons of the type you'd like them to use in your carpenter's shop, then use the 'e'quip screen to assign those specific training weapons to the untrained dwarfs you want to learn that weapon skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cyclops&amp;diff=144994</id>
		<title>v0.31 Talk:Cyclops</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cyclops&amp;diff=144994"/>
		<updated>2011-04-08T22:50:02Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was attacked by a cyclops during my second year. I had a very meager military force of only 15 or so dorfs. One squad was armed with training weapons and the other had training weapons and crossbows with wooden bolts. Somehow, my dorfs killed the cyclops with no causalities. This same force was later wiped out by goblins (who they outnumbered) even though they were armed with iron weapons and armor. This was my only fight against a cyclops (new player), but it seemed too weak to be right. Anyone have any thoughts? The_Dorfen_Spartan 01:21, 13 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have you scrutinized the combat logs?  I've heard of powerful unarmed opponents grabbing the first object they come across to use as a weapon, and if that happens to be a sock, you end up with a laughably ineffective enemy.  Alternatively, what training weapons were your dorfs armed with?  Maybe a speardwarf felled the big lug with one lucky shot to a vital organ. [[User:Bognor|Bognor]] 03:50, 13 February 2011 (UTC)&lt;br /&gt;
:Come to think of it, I'm not sure about the speardwarf bit, as training weapons are blunt, not sharp.  Though I guess a crossbowdwarf might have been similarly lucky.  But really, I'm not that surprised that a swarm of dwarves could take down a cyclops without casualties, especially if they all reached the cyclops together and were armored.  Gobbos armed with blunt weapons, whips, or scourges would be a bigger threat.  You could get a better answer if you asked at the forums ([http://www.bay12forums.com/smf/index.php?board=7.0]). [[User:Bognor|Bognor]] 04:36, 13 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for such a swift response. Alas, when I went to the combat logs the event was too old. I'll keep the world in case the reports are in the files or something. I checked my weapons and found two large daggers which he might have been carrying. Where my dorfs dumped his body I found a steel crossbow and a single pine bolt (probably the killer). I think that the marksmen getting a lucky shot is the most likely cause. Thanks again for the help. --[[User:The Dorfen Spartan|The Dorfen Spartan]] 07:37, 13 February 2011 (UTC)&lt;br /&gt;
:::To add to this, my fortress was attacked (in version 0.25) by about 8 or 9 goblins. Since I was unprepared to fight them off, I simply shut the door to wait them out. During this time, a cyclops showed up. It went straight for the goblins, but almost immediately turned and spent the remainder of its life running all over the map until they finally killed it (without any goblin casualties or injuries that I can tell). -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:50, 8 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cyclops&amp;diff=144993</id>
		<title>v0.31 Talk:Cyclops</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cyclops&amp;diff=144993"/>
		<updated>2011-04-08T22:49:49Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was attacked by a cyclops during my second year. I had a very meager military force of only 15 or so dorfs. One squad was armed with training weapons and the other had training weapons and crossbows with wooden bolts. Somehow, my dorfs killed the cyclops with no causalities. This same force was later wiped out by goblins (who they outnumbered) even though they were armed with iron weapons and armor. This was my only fight against a cyclops (new player), but it seemed too weak to be right. Anyone have any thoughts? The_Dorfen_Spartan 01:21, 13 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have you scrutinized the combat logs?  I've heard of powerful unarmed opponents grabbing the first object they come across to use as a weapon, and if that happens to be a sock, you end up with a laughably ineffective enemy.  Alternatively, what training weapons were your dorfs armed with?  Maybe a speardwarf felled the big lug with one lucky shot to a vital organ. [[User:Bognor|Bognor]] 03:50, 13 February 2011 (UTC)&lt;br /&gt;
:Come to think of it, I'm not sure about the speardwarf bit, as training weapons are blunt, not sharp.  Though I guess a crossbowdwarf might have been similarly lucky.  But really, I'm not that surprised that a swarm of dwarves could take down a cyclops without casualties, especially if they all reached the cyclops together and were armored.  Gobbos armed with blunt weapons, whips, or scourges would be a bigger threat.  You could get a better answer if you asked at the forums ([http://www.bay12forums.com/smf/index.php?board=7.0]). [[User:Bognor|Bognor]] 04:36, 13 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for such a swift response. Alas, when I went to the combat logs the event was too old. I'll keep the world in case the reports are in the files or something. I checked my weapons and found two large daggers which he might have been carrying. Where my dorfs dumped his body I found a steel crossbow and a single pine bolt (probably the killer). I think that the marksmen getting a lucky shot is the most likely cause. Thanks again for the help. --[[User:The Dorfen Spartan|The Dorfen Spartan]] 07:37, 13 February 2011 (UTC)&lt;br /&gt;
:::To add to this, my fortress was attacked (in version 0.25) by about 8 or 9 goblins. Since I was unprepared to fight them off, I simply shut the door to wait them out. During this time, a cyclops showed up. It went straight for the goblins, but almost immediately turned and spent the remainder of its life running all over the map until they finally killed it (without any goblin casualties or injuries that I can tell). -- 22:49, 8 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121809</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121809"/>
		<updated>2010-07-18T00:55:11Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 10th of Malachite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
The elves arrived, but so did more goblins. With our military in disarray due to the death of their thought-to-be unkillable leader, I'm hoping the elves provide a distraction so that we can get the situation under control. Alread Imush has been slain, and though Astesh killed a goblin he will not likely survive the wounds he received in the process.&lt;br /&gt;
&lt;br /&gt;
===24th of Felsite===&lt;br /&gt;
All the goblins have either fled or been killed. With the loss of Anga, it is a bittersweet victory. I can only hope our remaining troops will train enough to be able to turn the tide next time.&lt;br /&gt;
&lt;br /&gt;
===2nd of Hematite===&lt;br /&gt;
Anga's death has had a worse effect than I thought. Morale throughout the entire fortress has plummeted; Kethry threw a tantrum earlier today. Some dwarves seem to be on the verge of snapping. If something doesn't happen to raise our spirits soon, I fear this malaise will be our undoing.&lt;br /&gt;
&lt;br /&gt;
===3rd of Hematite===&lt;br /&gt;
Kethry went wild again. This time she destroyed our tannery and killed a mechanic, Goda. I don't understand; everything was going so well! Why is this happening now? As Kethry no longer seems stable and hasn't been doing her job anyway, I've officially appointed Tula our new trader.&lt;br /&gt;
&lt;br /&gt;
===6th of Malachite===&lt;br /&gt;
In an effort to improve morale, I've ordered a special commemorative coin issued with Anga's face on it.&lt;br /&gt;
&lt;br /&gt;
===10th of Malachite===&lt;br /&gt;
Kethry has been stricken with a crippling melancholy. Aton has replaced her as mayor, an appointment that may perhaps raise some spirits.&lt;br /&gt;
&lt;br /&gt;
===26th of Malachite===&lt;br /&gt;
More migrants have arrived! Maybe some fresh friendly faces will cheer us up.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121808</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121808"/>
		<updated>2010-07-18T00:46:59Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 6th of Malachite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
The elves arrived, but so did more goblins. With our military in disarray due to the death of their thought-to-be unkillable leader, I'm hoping the elves provide a distraction so that we can get the situation under control. Alread Imush has been slain, and though Astesh killed a goblin he will not likely survive the wounds he received in the process.&lt;br /&gt;
&lt;br /&gt;
===24th of Felsite===&lt;br /&gt;
All the goblins have either fled or been killed. With the loss of Anga, it is a bittersweet victory. I can only hope our remaining troops will train enough to be able to turn the tide next time.&lt;br /&gt;
&lt;br /&gt;
===2nd of Hematite===&lt;br /&gt;
Anga's death has had a worse effect than I thought. Morale throughout the entire fortress has plummeted; Kethry threw a tantrum earlier today. Some dwarves seem to be on the verge of snapping. If something doesn't happen to raise our spirits soon, I fear this malaise will be our undoing.&lt;br /&gt;
&lt;br /&gt;
===3rd of Hematite===&lt;br /&gt;
Kethry went wild again. This time she destroyed our tannery and killed a mechanic, Goda. I don't understand; everything was going so well! Why is this happening now? As Kethry no longer seems stable and hasn't been doing her job anyway, I've officially appointed Tula our new trader.&lt;br /&gt;
&lt;br /&gt;
===6th of Malachite===&lt;br /&gt;
In an effort to improve morale, I've ordered a special commemorative coin issued with Anga's face on it.&lt;br /&gt;
&lt;br /&gt;
===10th of Malachite===&lt;br /&gt;
Kethry has been stricken with a crippling melancholy. Aton has replaced her as mayor, an appointment that may perhaps raise some spirits.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121807</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121807"/>
		<updated>2010-07-18T00:33:43Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 3rd of Hematite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
The elves arrived, but so did more goblins. With our military in disarray due to the death of their thought-to-be unkillable leader, I'm hoping the elves provide a distraction so that we can get the situation under control. Alread Imush has been slain, and though Astesh killed a goblin he will not likely survive the wounds he received in the process.&lt;br /&gt;
&lt;br /&gt;
===24th of Felsite===&lt;br /&gt;
All the goblins have either fled or been killed. With the loss of Anga, it is a bittersweet victory. I can only hope our remaining troops will train enough to be able to turn the tide next time.&lt;br /&gt;
&lt;br /&gt;
===2nd of Hematite===&lt;br /&gt;
Anga's death has had a worse effect than I thought. Morale throughout the entire fortress has plummeted; Kethry threw a tantrum earlier today. Some dwarves seem to be on the verge of snapping. If something doesn't happen to raise our spirits soon, I fear this malaise will be our undoing.&lt;br /&gt;
&lt;br /&gt;
===3rd of Hematite===&lt;br /&gt;
Kethry went wild again. This time she destroyed our tannery and killed a mechanic, Goda. I don't understand; everything was going so well! Why is this happening now? As Kethry no longer seems stable and hasn't been doing her job anyway, I've officially appointed Tula our new trader.&lt;br /&gt;
&lt;br /&gt;
===6th of Malachite===&lt;br /&gt;
In an effort to improve morale, I've ordered a special commemorative coin issued with Anga's face on it.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121805</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121805"/>
		<updated>2010-07-18T00:14:28Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 3rd of Hematite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
The elves arrived, but so did more goblins. With our military in disarray due to the death of their thought-to-be unkillable leader, I'm hoping the elves provide a distraction so that we can get the situation under control. Alread Imush has been slain, and though Astesh killed a goblin he will not likely survive the wounds he received in the process.&lt;br /&gt;
&lt;br /&gt;
===24th of Felsite===&lt;br /&gt;
All the goblins have either fled or been killed. With the loss of Anga, it is a bittersweet victory. I can only hope our remaining troops will train enough to be able to turn the tide next time.&lt;br /&gt;
&lt;br /&gt;
===2nd of Hematite===&lt;br /&gt;
Anga's death has had a worse effect than I thought. Morale throughout the entire fortress has plummeted; Kethry threw a tantrum earlier today. Some dwarves seem to be on the verge of snapping. If something doesn't happen to raise our spirits soon, I fear this malaise will be our undoing.&lt;br /&gt;
&lt;br /&gt;
===3rd of Hematite===&lt;br /&gt;
Kethry went wild again. This time she destroyed our tannery and killed a mechanic, Goda. I don't understand; everything was going so well! Why is this happening now? As Kethry no longer seems stable and hasn't been doing her job anyway, I've officially appointed Tula our new trader.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121804</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121804"/>
		<updated>2010-07-18T00:06:32Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 3rd of Hematite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
The elves arrived, but so did more goblins. With our military in disarray due to the death of their thought-to-be unkillable leader, I'm hoping the elves provide a distraction so that we can get the situation under control. Alread Imush has been slain, and though Astesh killed a goblin he will not likely survive the wounds he received in the process.&lt;br /&gt;
&lt;br /&gt;
===24th of Felsite===&lt;br /&gt;
All the goblins have either fled or been killed. With the loss of Anga, it is a bittersweet victory. I can only hope our remaining troops will train enough to be able to turn the tide next time.&lt;br /&gt;
&lt;br /&gt;
===2nd of Hematite===&lt;br /&gt;
Anga's death has had a worse effect than I thought. Morale throughout the entire fortress has plummeted; Kethry threw a tantrum earlier today. Some dwarves seem to be on the verge of snapping. If something doesn't happen to raise our spirits soon, I fear this malaise will be our undoing.&lt;br /&gt;
&lt;br /&gt;
===3rd of Hematite===&lt;br /&gt;
Kethry went wild again. This time she destroyed our tannery and killed a mechanic, Goda. I don't understand; everything was going so well! Why is this happening now?&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121803</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121803"/>
		<updated>2010-07-18T00:05:39Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 2nd of Hematite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
The elves arrived, but so did more goblins. With our military in disarray due to the death of their thought-to-be unkillable leader, I'm hoping the elves provide a distraction so that we can get the situation under control. Alread Imush has been slain, and though Astesh killed a goblin he will not likely survive the wounds he received in the process.&lt;br /&gt;
&lt;br /&gt;
===24th of Felsite===&lt;br /&gt;
All the goblins have either fled or been killed. With the loss of Anga, it is a bittersweet victory. I can only hope our remaining troops will train enough to be able to turn the tide next time.&lt;br /&gt;
&lt;br /&gt;
===2nd of Hematite===&lt;br /&gt;
Anga's death has had a worse effect than I thought. Morale throughout the entire fortress has plummeted; Kethry threw a tantrum earlier today. Some dwarves seem to be on the verge of snapping. If something doesn't happen to raise our spirits soon, I fear this malaise will be our undoing.&lt;br /&gt;
&lt;br /&gt;
===3rd of Hematite===&lt;br /&gt;
Kethry went wild again. This time she killed the mechanic, Goda. I don't understand; everything was going so well! Why is this happening now?&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121802</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121802"/>
		<updated>2010-07-18T00:02:29Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 24th of Felsite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
The elves arrived, but so did more goblins. With our military in disarray due to the death of their thought-to-be unkillable leader, I'm hoping the elves provide a distraction so that we can get the situation under control. Alread Imush has been slain, and though Astesh killed a goblin he will not likely survive the wounds he received in the process.&lt;br /&gt;
&lt;br /&gt;
===24th of Felsite===&lt;br /&gt;
All the goblins have either fled or been killed. With the loss of Anga, it is a bittersweet victory. I can only hope our remaining troops will train enough to be able to turn the tide next time.&lt;br /&gt;
&lt;br /&gt;
===2nd of Hematite===&lt;br /&gt;
Anga's death has had a worse effect than I thought. Morale throughout the entire fortress has plummeted; Kethry threw a tantrum earlier today. Some dwarves seem to be on the verge of snapping. If something doesn't happen to raise our spirits soon, I fear this malaise will be our undoing.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121801</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121801"/>
		<updated>2010-07-17T23:54:51Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 22nd of Felsite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
The elves arrived, but so did more goblins. With our military in disarray due to the death of their thought-to-be unkillable leader, I'm hoping the elves provide a distraction so that we can get the situation under control. Alread Imush has been slain, and though Astesh killed a goblin he will not likely survive the wounds he received in the process.&lt;br /&gt;
&lt;br /&gt;
===24th of Felsite===&lt;br /&gt;
All the goblins have either fled or been killed. With the loss of Anga, it is a bittersweet victory. I can only hope our remaining troops will train enough to be able to turn the tide next time.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121800</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121800"/>
		<updated>2010-07-17T23:52:00Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 22nd of Felsite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
The elves arrived, but so did more goblins. With our military in disarray due to the death of their thought-to-be unkillable leader, I'm hoping the elves provide a distraction so that we can get the situation under control. Alread Imush has been slain, and though Astesh killed a goblin he will not likely survive the wounds he received in the process.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121799</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121799"/>
		<updated>2010-07-17T23:48:38Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 17th of Felsite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
The elves arrived, but so did more goblins. With our military in disarray due to the death of their thought-to-be unkillable leader, I'm hoping the elves provide a distraction so that we can get the situation under control. Alread Imush and Likot have been slain.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121798</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121798"/>
		<updated>2010-07-17T23:40:32Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 13th of Felsite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;br /&gt;
&lt;br /&gt;
===17th of Felsite===&lt;br /&gt;
Anga has died! How could this have happened? She was supposed to be an invincible warrior! How could a simple band of goblins have slain her? Though the rest of them were chased off, it came at a heavy cost - Danika was also badly injured. And an evil axedwarf is still running loose. Hopefully the remaining troops can kill him before he kills more than our livestock.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121797</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121797"/>
		<updated>2010-07-17T23:33:54Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 7th of Felsite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;br /&gt;
&lt;br /&gt;
===13th of Felsite===&lt;br /&gt;
More goblins. Anga's gone out to kill them again.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121796</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121796"/>
		<updated>2010-07-17T23:26:50Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 7th of Felsite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the falling rock punched down several levels and caused grievous bodily harm to Onul, Rigoth, Likot, Kubuk, Zoram, Cog, Atir, and Tralin; and killed Cilob, Obok and Lolor.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121795</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121795"/>
		<updated>2010-07-17T23:22:21Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 11th of Slate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
Another mining accident today. It seems the dirt floors in parts of the quarry were not sufficient, and the rock punched down several levels and caused grievous bodily harm to Onul, Zoram, Atir, and Tralin; and killed Obok and Lolor.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121794</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121794"/>
		<updated>2010-07-17T22:53:46Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 12th of Granite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security.&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Sarvy withdrew to one of the craftsdwarf's workshops last month, and has finally emerged with his masterpiece: an iron figurine of Anga, appropriately decorated with bloodstone and goblin bones.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121793</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121793"/>
		<updated>2010-07-17T22:30:27Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 27th of Obsidian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year 1055==&lt;br /&gt;
===12th of Granite===&lt;br /&gt;
And now Braka's been kidnapped. We need tighter security. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:30, 17 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121792</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121792"/>
		<updated>2010-07-17T22:23:33Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 20th of Obsidian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;br /&gt;
&lt;br /&gt;
===27th of Obsidian===&lt;br /&gt;
Damn and blast it! A goblin thief ran off with the child Rakust! I'd give my condolences to his parents, but truth me told I can't remember who they are. -- [[User:Dark T Zeratul|Dark T Zeratul]] 22:23, 17 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121784</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121784"/>
		<updated>2010-07-17T20:40:57Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 14th of Obsidian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
All in all, there were nine goblins and two filthy traitorous dwarves who had sided with them. Ingrran and Dishmab died and Kogna was badly wounded, but as always Anga, Atir, and Danika slew the invaders with barely a scratch to show for it.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Whoops, more goblins and dwarven traitors showed up. They killed Ustis and Fikod before they were put down.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121783</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121783"/>
		<updated>2010-07-17T20:26:18Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 16th of Opal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;br /&gt;
&lt;br /&gt;
===14th of Obsidian===&lt;br /&gt;
Iteb finally died after losing an arm and a leg to the goblins at the beginning of the year. I say, sissy dwarves who can't overcome something like that and drag themselves to the booze stockpile don't deserve to survive.&lt;br /&gt;
Speaking of goblins, we've got more of them now! Anga and her crew have been dispatched to deal with the problem.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121782</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121782"/>
		<updated>2010-07-17T20:00:04Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* Year 1054 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===16th of Opal===&lt;br /&gt;
Ingrran's possession has yielded the first tribute to my greatness: Uzlaltur Musod, The Growl-Cover of Chastity - A green glass crown adorned with images of trees, a mountain, and the legendary floodgate Ushrir made last year.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121781</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121781"/>
		<updated>2010-07-17T19:52:13Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 8th of Opal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121780</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121780"/>
		<updated>2010-07-17T19:52:09Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 1st of Opal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===12th of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===8th of Opal===&lt;br /&gt;
Kogna has created a marvelous statue, depicting the first seven of us founding Glentreaties. I have ordered a temporary room carved out for myself. This statue will be in it.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121779</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121779"/>
		<updated>2010-07-17T19:40:29Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 18th of Moonstone */&lt;/p&gt;
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&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
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==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
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===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
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===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
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===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
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===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
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===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
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===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
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===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
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===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
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===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
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===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
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===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
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===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
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===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
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===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
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===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
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==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
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===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
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===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
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===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
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===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
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===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
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===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
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===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
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===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
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===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
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===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
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Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
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===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
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===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
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===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
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===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
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===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
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===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
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==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
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===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
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===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
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===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
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===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
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===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
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===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
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===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
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===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
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===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
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===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
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===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
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===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
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===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
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===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
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===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
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===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
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===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
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===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
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===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
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===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
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==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
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===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
Ingrran the glassmaker's been possessed.&lt;br /&gt;
&lt;br /&gt;
===27th of Moonstone===&lt;br /&gt;
Someone finally figured out that the reason Ingrran is standing around muttering creepily to himself might be because we have no glass furnace. I've told Kethry to put the order out to rectify that.&lt;br /&gt;
&lt;br /&gt;
===1st of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===8th of Opal===&lt;br /&gt;
Kogna has created a marvelous statue, depicting the first seven of us founding Glentreaties. I have ordered a temporary room carved out for myself. This statue will be in it.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121777</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121777"/>
		<updated>2010-07-17T19:31:44Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 4th of Moonstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
A snowstorm is raging outside, but the dwarves soldier on. Oh, and Kogna's been possessed.&lt;br /&gt;
&lt;br /&gt;
===1st of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===8th of Opal===&lt;br /&gt;
Kogna has created a marvelous statue, depicting the first seven of us founding Glentreaties. I have ordered a temporary room carved out for myself. This statue will be in it.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121773</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121773"/>
		<updated>2010-07-17T18:53:47Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 1st of Opal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===4th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
A snowstorm is raging outside, but the dwarves soldier on. Oh, and Kogna's been possessed.&lt;br /&gt;
&lt;br /&gt;
===1st of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;br /&gt;
&lt;br /&gt;
===8th of Opal===&lt;br /&gt;
Kogna has created a marvelous statue, depicting the first seven of us founding Glentreaties. I have ordered a temporary room carved out for myself. This statue will be in it.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121772</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121772"/>
		<updated>2010-07-17T18:47:42Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 4th of Moonstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===4th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;br /&gt;
&lt;br /&gt;
===18th of Moonstone===&lt;br /&gt;
A snowstorm is raging outside, but the dwarves soldier on. Oh, and Kogna's been possessed.&lt;br /&gt;
&lt;br /&gt;
===1st of Opal===&lt;br /&gt;
At last, I am a baron. I have abandoned all pretenses, openly declaring myself the ruler of this land. All shall tremble before me!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121770</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121770"/>
		<updated>2010-07-17T17:51:13Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 16th of Timber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;br /&gt;
&lt;br /&gt;
===4th of Moonstone===&lt;br /&gt;
And oh, what supplies they brought! Gems, ale, food, cheese, weapons, fine armor... This would-be barony is definitely set for years to come, now!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121769</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121769"/>
		<updated>2010-07-17T17:23:43Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 2nd of Moonstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===16th of Timber===&lt;br /&gt;
And the dwarven caravan has returned! No doubt to provide their new baron with the supplies he needs to run this place.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121768</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121768"/>
		<updated>2010-07-17T17:01:36Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 2nd of Sandstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;br /&gt;
&lt;br /&gt;
===2nd of Moonstone===&lt;br /&gt;
The caravan arrived a few weeks ago, and what a haul! Weapons and armor and booze, oh my!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121099</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121099"/>
		<updated>2010-07-11T01:08:01Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 24th of Limestone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;br /&gt;
&lt;br /&gt;
===2nd of Sandstone===&lt;br /&gt;
Dishmab spotted another thief. He chased after him for awhile, then split off to go kill a mountain goat instead. I've asked Anga to talk to him about duty and responsibility.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121096</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121096"/>
		<updated>2010-07-11T00:58:59Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 23rd of Limestone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;br /&gt;
&lt;br /&gt;
===24th of Limestone===&lt;br /&gt;
Onul spotted a goblin thief today. As soon as he realized he'd been seen, he took off running. At first he looked like he would escape, until Anga chased him down and smashed his brains out with her mace.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121095</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121095"/>
		<updated>2010-07-11T00:56:06Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 7th of Limestone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;br /&gt;
&lt;br /&gt;
===23rd of Limestone===&lt;br /&gt;
Makes an iron figurine of a spiky cat.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121092</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121092"/>
		<updated>2010-07-11T00:43:21Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 2nd of Limestone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
Zefon goes secretive, grabs a craftsdwarf's workshop.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121090</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121090"/>
		<updated>2010-07-11T00:37:52Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 2nd of Limestone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more. And that was only about half of what we had to trade, too.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121089</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121089"/>
		<updated>2010-07-11T00:37:29Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 20th of Galena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;br /&gt;
&lt;br /&gt;
===2nd of Limestone===&lt;br /&gt;
And this is why I love the humans so much: they took the massive, MASSIVE stockpile of old clothes we had from all the dead dwarves and goblins (not that I mentioned the former, of course) and in exchange gave us food, booze, weapons, armor, metal bars, and more.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121085</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121085"/>
		<updated>2010-07-11T00:16:39Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 20th of Galena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got his head caved in with a maul for his stupidity.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121084</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121084"/>
		<updated>2010-07-11T00:16:13Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 20th of Galena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
This attack was over as quickly as it began. Atir, Danika, and Anga wiped out the goblins almost without breaking a sweat. The only casualties were a pair of very expendable dogs and Tekkud, who made the mistake of charging in alone and got brained by a mace for his troubles.&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121083</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121083"/>
		<updated>2010-07-11T00:14:56Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 19th of Galena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues! Of course, there can be no good without bad. Shortly after hearing the news, I learned that the goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
Of course, there can be no good without bad. Goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121081</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121081"/>
		<updated>2010-07-11T00:07:30Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 20th of Galena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues!&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
Of course, there can be no good without bad. Goblins have attacked again! Just what we need. I hope the military is actually equipped this time...&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121080</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121080"/>
		<updated>2010-07-11T00:07:10Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 19th of Galena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues!&lt;br /&gt;
&lt;br /&gt;
===20th of Galena===&lt;br /&gt;
Of course, there can be no good without bad. Goblins have attacked again! Just what we need...&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121079</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121079"/>
		<updated>2010-07-11T00:05:27Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 12th of Galena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Finally, payoff! After hanging around for almost a year, Thob Osedineth finally told Kethry that he wished to turn Glentreaties into an official barony of the mountainhomes. Of course, it was obvious who the choice of baron was, hahaha! At last, I'm going to get my dues!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121078</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121078"/>
		<updated>2010-07-10T23:53:21Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 12th of Malachite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;br /&gt;
&lt;br /&gt;
===12th of Galena===&lt;br /&gt;
The humans are here!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121077</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121077"/>
		<updated>2010-07-10T23:33:17Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 26th of Hematite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;br /&gt;
&lt;br /&gt;
===12th of Malachite===&lt;br /&gt;
Maldoth is our bookkeeper now. Someone needs to keep our records in order, and it sure as hell won't be me!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121067</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121067"/>
		<updated>2010-07-10T21:07:14Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 26th of Hematite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, ten more migrants!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121066</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121066"/>
		<updated>2010-07-10T21:04:53Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 26th of Hematite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
Tun succumbed to whatever infection it was that was plaguing him. I don't know what it was, since no one wanted to touch him. On the other hand, more migrants!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121065</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121065"/>
		<updated>2010-07-10T21:02:46Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* =26th of Hematite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite===&lt;br /&gt;
More migrants!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121064</id>
		<title>User:Dark T Zeratul/Glentreaties</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dark_T_Zeratul/Glentreaties&amp;diff=121064"/>
		<updated>2010-07-10T21:02:20Z</updated>

		<summary type="html">&lt;p&gt;Dark T Zeratul: /* 1st of Hematite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Journal of Brewmaster Vegdrasil=&lt;br /&gt;
==Year 1050==&lt;br /&gt;
===17th of Sandstone===&lt;br /&gt;
Exiled. Can you believe it? Me. Vegdrasil. Brewmaster of Shorast Nar, exiled because of some stupid whiny elf bastard who got all uppity because the ale keg I gave him was made of wood &amp;quot;cruelly slain by cave-dwelling savages.&amp;quot; How was I to know that he was the prince? Anyway, since King Outhalast apparently really wanted to make good diplomatic ties with those tree-dwelling pricks, he's thrown me in with the latest expeditionary force. Of course, everyone knows that these so-called &amp;quot;expeditions&amp;quot; to construct new fortresses are really just a way of getting rid of the undesirables. Most of the fortresses are never heard from again, and those that are usually don't bear good news. The caravan to Angelpeace reported nothing but bones only two years after its founding. The caravan to Bronzedawns never even returned at all. And Headshoots? Well, the less said about Headshoots the better, really.&lt;br /&gt;
&lt;br /&gt;
So anyway, this batch of ingrates that I'm stuck with is a real piece of work. Our self-appointed leader, Brumbol, hates our mason, Id, who hates our cook, Cali. Our planter, Sarvesh, is a kleptomaniac. Our carpenter Anga seems to be made entirely out of muscle, and I'm fairly certain our engineer, Nil, is secretly planning our deaths. I swear, if I live through this, it will be a miracle.&lt;br /&gt;
&lt;br /&gt;
==Year 1051==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
Well, we've finally arrived at this godforsaken place. A river valley at the edge of the East Swamp, in the foothills of the Mountains of the Invisible Tower... This is where we've been told to build our fortress. Snow still covers much of the ground, and the river (more of a stream, really) looks like it's frozen solid. There aren't even any wild animals around that I can see, although depending how you look at it that's not necessarily a bad thing. If there were elephants here, it would be... Bad. There was another fortress that had problems with elephants. It ended with a single half-crazed warrior walking away from a barren field filled with naught but bones and ash, and a dire warning to never go there again.&lt;br /&gt;
&lt;br /&gt;
I sighed and resigned myself to the fact that I was stuck here, then turned to our &amp;quot;fearless leader&amp;quot; Brumbol. I figure if he's gonna call himself leader then dammit I'm going to make sure he acts like one. &amp;quot;What shall we call it?&amp;quot; I asked. &amp;quot;Glentreaties,&amp;quot; he replied after a moment. Wow, with a name like that, we will surely strike fear into the hearts of our potential enemies. Which, by the way, are pretty fucking numerous. I snuck a look at the records before we left, and apparently there are known serpent men and antmen colonies in the area. We're also very near to the territory of a particularly vicious goblin kingdom, not to mention the elves who I'm sure are going to be THRILLED that the dwarf who pissed off their prince is living in the area.&lt;br /&gt;
&lt;br /&gt;
There's absolutely no way we have enough alcohol to get me through this. Once we get a farm set up, priority ONE for me is building a still.&lt;br /&gt;
&lt;br /&gt;
===1st of Slate===&lt;br /&gt;
A month into spring and the snow still hasn't melted yet. We also had an oh-so-fun snowstorm that lasted about a week and a half. In that month, we've managed to accomplish all of digging a single tunnel and a trade depot. Brumbol at least managed to demonstrate that he's not a complete tactical idiot, using the stream (brook, actually, now that I've had a closer peek at it) as a moat and walling off the sides to funnel our inevitable foes into a single chokepoint. Still no sign of any wildlife beyond a sizable hoard of marmots, but I refuse to let my guard down for even a second. If some sort of horrible forgotten beast doesn't kill me, I wouldn't be entirely surprised if my compatriots did...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
While most of us have been digging out temporary storage for food and goods, Brumbol asked Anga to dismantle the wagon and chop down some trees, a task she has taken to with a disturbing amount of enjoyment. In other news, the brook just unfroze. Not a gradual thaw, it was simply ice one moment and then FWOOSH. Water. I hate this place.&lt;br /&gt;
&lt;br /&gt;
===7th of Felsite===&lt;br /&gt;
We've almost finished hauling everything across the valley and into our fortress. Now Brumbol wants us to make craftsdwarf workshops and start churning out the little rock figurines and toys that everyone loves so much. I must admit, I've always found the crafts we imported from the fortresses to be gaudy and poorly constructed, but I suppose now that I'm on the other end of things I can see the appeal of trade goods that are cheap and easy to make from an overabundant resource. In other news, Brumbol has officially made Anga our militia commander... And our chief medical dwarf. I dare not question this decision, for fear that he might declare me insane and ask Anga to practice her &amp;quot;art&amp;quot; to &amp;quot;cure&amp;quot; me. Truly these are terrifying times we live in. I fear for the safety of any dwarf who goes to war with Anga and gets injured.&lt;br /&gt;
&lt;br /&gt;
===5th of Hematite===&lt;br /&gt;
Well it's summer now, and Brumbol seems to have reached the limits of his creativity. We've dug out stockpiles for everything, but he seems unsure of how to proceed. He has the miners digging out ore veins OUTSIDE THE FORTRESS because he doesn't know what to do INSIDE of it. I try telling him to just &amp;quot;keep going down&amp;quot; but it's like talking to a brick wall. Morale is dwindling rapidly and I suspect there will be bloodshed soon if something isn't done to raise our spirits.&lt;br /&gt;
&lt;br /&gt;
===22nd of Hematite===&lt;br /&gt;
Half a dozen migrants and their pets showed up yesterday. Just what we need, another bunch of useless dwarves taking up space, eating our food, and drinking &amp;lt;strike&amp;gt;our&amp;lt;/strike&amp;gt; MY booze. Meanwhile, Brumbol is still managing to do very, very little as expedition leader, aside from appointing Anga to be the sheriff as well. I swear, if things continue like this, I will not be held responsible for my actions.&lt;br /&gt;
&lt;br /&gt;
===3rd of Malachite===&lt;br /&gt;
Well I'll be damned. Those inbred miscreant immigrants are actually DOING THINGS. One of them build a carpenter's workshop and is starting to make beds (at long last, no more sleeping on the floor!) and some of the rest went straight for the craftsdwarf's workshops and began churning out trinkets that, when the caravan from the mountainhome shows up next season, can be traded for more booze to keep me blissfully hammered while the fortress goes to hell around me.&lt;br /&gt;
&lt;br /&gt;
===9th of Galena===&lt;br /&gt;
Our &amp;quot;brilliant&amp;quot; leader, Brumbol, just decided it would be a good idea to mine completely through the bottom of a rock pillar next to the river, heedless of the fact that there would be nothing left to hold up the top, which promptly fell and seriously injured him. His left arm is rather badly broken, and I'm pretty sure the big rock lying on top of his chest is causing some internal bleeding. A small part of me wonders if he'll survive under Anga's &amp;quot;tender&amp;quot; ministrations... And most of me just doesn't really care.&lt;br /&gt;
&lt;br /&gt;
===18th of Galena===&lt;br /&gt;
After lying on the ground for three days, Brumbol finally picked himself up, washed off the blood and gravel in the river, and ran out into the valley and up the hills. He crawled back four days after that, climbed into bed, and promptly passed out. With our leader thusly incapacitated, I've taken over leadership in the interim. And by my father's beard, I will see this fortress thrive!&lt;br /&gt;
&lt;br /&gt;
===11th of Galena===&lt;br /&gt;
It's autumn now, and the last month has been going well. Brumbol woke up and has agreed to let me run things behind the scenes while he takes all the credit, which I suppose isn't TOO terrible. Besides, during my phantom leadership the fortress has seen a massive increase in productivity. We're mining out massive deposits of coal and magnetite ore a few levels down, and we've already constructed a forge and smelter to begin turning it into weapons and armor. Our stockpile of crafts is steadily growing every day, and I remain confident that we will be able to acquire everything we need from the caravan, which is due in about two months. I'm also seeing how our growing animal population might eventually become a problem; I'm ordering the construction of a butcher's shop and a tanner's shop to deal with it before it gets out of control.&lt;br /&gt;
&lt;br /&gt;
===18th of Sandstone===&lt;br /&gt;
The brook froze today. Since I know from experience that it won't unfreeze for about another six months, I'm taking this opportunity to dig through the ice to get at some coal lining the brook that was previously unavailable. We should have plenty of time to dig it out and build up a wall before it unfreezes and floods the fortress. In other news, Sarvesh came back screaming that he was attacked by a mountain goat. I've had Brumbol ask Anga to deal with it. Since Brumbol's hands are still broken, rendering him completely unfit for labor of any kind, I've asked him to help her, mostly out of curiosity as to how it will play out.&lt;br /&gt;
&lt;br /&gt;
===10th of Timber===&lt;br /&gt;
All this time I've been just a little bit scared of Anga. My fear was misplaced. I should have been scared of Brumbol. While Anga dallied around the fortress trying to gather up some armor, Brumbol left the fortress with no weapons or armor and charged screaming at the mountain goat, knocked it over, and then laid into it WITH HIS TEETH. With no weapons, and no armor, and no training, Brumbol killed a mountain goat, by himself, without even a scratch. Covered in the blood of his fallen enemy, he has gone off to hunt down and destroy the rest of them. I can only hope that I can successfully direct this unholy strength at our foes, and that he doesn't decide to kill the rest of us instead.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The caravan finally arrived today. As Brumbol has been transformed from a brilliant leader into a psychotic goat slayer, I have appointed Kethry as our broker, mostly on the basis that she's very good at making us laugh. The rest of the dwarves are hauling our massive collection of crafts to the trade depot, hopefully earning us more food for the coming year.&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
The dwarven caravan brought considerable less than I was expecting; do they really expect us to survive on just two barrels of alcohol? Evidently they want to piss us off as much as possible; they even sent Thob Osedineth, that filthy goblin leech that's been living in the mountainhomes for the past several years, to be our liaison. I said some rather unflattering things about her mother, then sent her to talk to Brumbol. She may or may not survive the meeting. Fifty-fifty chance, I'd say.&lt;br /&gt;
&lt;br /&gt;
===8th of Moonstone===&lt;br /&gt;
Well, some other idiot wasn't watching where he was digging and caused a collapse again. This time the injured party wasn't the miner himself (evidently a particularly dim-witted dwarf named Tobul), but our poor cook, Cali, who was crushed beneath a large piece of rock and died shortly thereafter. I suspect Tobul is going to meet with a rather unfortunate accident in the near future...&lt;br /&gt;
&lt;br /&gt;
===21st of Moonstone===&lt;br /&gt;
I am a genius. For some time now I have been pondering the problem of irrigation for farming. All this time the solution has been staring me in the face! Mine out the frozen river, then transport the ice blocks to our farming cavern. When it thaws in a few months, BAM! Instant farming space. It can't possibly go wrong!&lt;br /&gt;
&lt;br /&gt;
===26th of Opal===&lt;br /&gt;
As the caravan left last month, they mentioned something about &amp;quot;less friendly goblins&amp;quot; nearby. I've decided not to take any chances, and thus I'm appointing Anga and Brumbol to permanent military status and setting up a training area for them. With the iron weapons and armor that our forges will soon be producing, we will hopefully be able to fend off any potential attack.&lt;br /&gt;
&lt;br /&gt;
==Year 1052==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
So over the past few months, I've been taking advantage of the frozen brook to mine out the precious minerals alongside it. Unfortunately, it seems that part of the brook unfreezes a whole month in advance of the other part. Fortunately the part that unfroze was not directly connected to the rest of the fortress, but I've had to seal off an access tunnel until next year just in case the rest were to thaw suddenly. The only downside is that Id seems to be trapped in a steadily filling pool of water. However, no one seems inclined to help her. See, when Cali died it was initially assumed that it was Tobul's ineptitude that caused her death. However, Id was working in the same area at the time, and it's well-known that she had a grudge against Cali for something that happened back at the mountainhomes. So a rumor started spreading that Id was the real culprit, and that she did it in such a way as to make it look like Tobul's fault. Since everyone else loved Cali and her cooking, it's not unsurprising that there would be little enthusiasm to save Id from a watery grave (similarly, when everyone suspected Tobul, it was not unsurprising when he suddenly died of &amp;quot;mysterious causes&amp;quot;). What do I think? Well, I think that the order has been given to dig her out &amp;quot;eventually,&amp;quot; and I guess we'll just have to find out when &amp;quot;eventually&amp;quot; happens to be.&lt;br /&gt;
&lt;br /&gt;
===23rd of Granite===&lt;br /&gt;
Apparently &amp;quot;eventually&amp;quot; means &amp;quot;fucking never,&amp;quot; because Id has been dead for a week now and nobody's done anything about it. I'm hoping someone will at least fish her corpse out of the pool so we can give her stuff to someone else. Maybe one of the new migrants that just arrived will be willing to do it...&lt;br /&gt;
&lt;br /&gt;
===11th of Slate===&lt;br /&gt;
Brumbol finally snapped. He's been muttering to himself more and more over the past few days, but today in the middle of combat practice he just started screaming incoherent gibberish and stripped off his clothing, then began running naked around the fortress babbling endlessly. Now with a true lack of leadership, I have thrown my vote behind a new migrant named Mafola. She has no leadership skills of her own, but will be easy to manipulate. Thus will I continue to run Glentreaties from behind the shadows...&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Our jeweler, Domas, was stricken by a mood and, after we made a workshop for him, crafted a rather unimpressive looking moss agate scepter. In other news, the brook is now completely unfrozen, as is the ice I had stockpiled in the farming cavern. Unfortunately, it failed to create mud, putting us back at square one irrigation-wise. Meanwhile, Id's corpse was never fished out of the water, and I've no idea where it's gotten to now, along with all of her stuff. Clearly, she was not well-liked during her final days here.&lt;br /&gt;
&lt;br /&gt;
===18th of Felsite===&lt;br /&gt;
The elven caravan arrived today! I'm honestly not entirely sure what I'm going to do about it when they get here; I might trade with them, or I might just have them killed. Fifty-fifty chance I'd say, depending on my mood and what goods they've brought. I've also ordered every single tree within a hundred yards of the fortress door cut down, just to spite those pointy-eared pricks.&lt;br /&gt;
&lt;br /&gt;
===11th of Hematite===&lt;br /&gt;
Brumbol finally keeled over and died today. The fortress is mourning his death, although I think not so much as they would have had his end been a bit more dignified. In other news, I decided to let the elves live after all. Instead, I just told our animal trainer Urdim to check out their goods, and then take anything useful-looking by force. The elves, like the sissies that they are, gave up their goods without a fight, packed up what we let them keep, and left. On the whole, today is turning out to be a very good day.&lt;br /&gt;
&lt;br /&gt;
===21st of Malachite===&lt;br /&gt;
With the seeds we appropriated from the elves, I've ordered a farm to be constructed since our previous irrigation plans have proved disastrous. I've also come to the conclusion that the current state of the fortress is an irredeemable mess; the only solution at this point is to start fresh. To that end, I have begun drawing up plans for a new fortress; once made habitable, the existing fortress will be turned into a quarry. There can be no going back.&lt;br /&gt;
&lt;br /&gt;
===19th of Galena===&lt;br /&gt;
Since the miners are getting interrupted by hoary marmots, I've sent our military off to deal with them. Some say it's too heavy-handed for a bunch of &amp;quot;oversized squirrels.&amp;quot; I say (or rather, Mafola says) that nothing is too heavy-handed when the well-being of our citizens is concerned, and if the squirrels are preventing them from working then they've got to go. In other news, the human traders arrived today; unlike the elves, I have no problems with trading with humans; their craftsmanship is superb and they don't overreact about a few chopped down trees.&lt;br /&gt;
&lt;br /&gt;
===7th of Limestone===&lt;br /&gt;
As I said, I like the humans. They don't bullshit around where trading is concerned (although they did seem to know somehow when we attempted to offer them some items that we &amp;quot;liberated&amp;quot; from the elves; I'll have to figure out an alternate method of getting rid of that junk now), and they were more than happy to take our rock crafts and old clothing in exchange for food, booze, and armor. Initial tunneling has commenced on the site of our new fortress, and it is my hope that we will be able to move in before the end of the year. In the meantime, I'm going to assign more dwarves to the military; if the goblins decide to attack, I want us to be prepared.&lt;br /&gt;
&lt;br /&gt;
===25th of Limestone===&lt;br /&gt;
The humans have departed back to their city of Dur Kawe. Having made a rather tidy profit, they've agreed to bring more goods next year. Construction on the new fortress is making significant headway; &amp;quot;phase one&amp;quot; is already nearly complete. Soon we will be ready to begin &amp;quot;phase two,&amp;quot; which I have nicknamed &amp;quot;the bridge of death.&amp;quot; I am hesitant to put to pen too many details before it is complete, lest I be slain by goblins and my journal appropriated, but it should be the ultimate in fortress defense. I may even activate it against the elves someday if I'm in a particularly hilarious mood when they show up.&lt;br /&gt;
&lt;br /&gt;
===11th of Sandstone===&lt;br /&gt;
Our woodcrafter, Leda, claimed a craftsdwarf's workshop a week ago. Today, I finally saw the fruits of her labor: a grand wooden vuvuzela covered in leather and gemstones. I've had Mafola forbid it from ever being played, for the good of the fortress's continued sanity.&lt;br /&gt;
&lt;br /&gt;
Work progresses on the Bridge of Death. We found another layer of silt, and so are continuing to dig further down to find a layer of rock to carve it out of. Our militia is now up to eight dwarves; hopefully they will be ready by the time the goblins arrive, or things are going to go very very badly for us, if the tales the human and dwarven merchants have told about the nearby goblin tribe are true. In other news, the brook partially froze today. I hope we have enough booze to get us through the winter, or the goblins may be the least of our worries.&lt;br /&gt;
&lt;br /&gt;
===19th of Timber===&lt;br /&gt;
The dwarven caravan has returned! Soon we will be able to restock and resupply (assuming those bastards in charge of the mountainhomes have stopped treating us like a joke). We have almost finished shoring up the last tunnel segment before the Bridge of Death, and our militia has been training hard for the last couple months, into what I hope will prove to be an unstoppable killing force. With luck, we will prevail in this accursed place.&lt;br /&gt;
&lt;br /&gt;
===26th of Timber===&lt;br /&gt;
It's official: I absolutely despise those credits in charge at the mountainhomes. Last year, they supplied us with a whopping two barrels of booze. This year, they've bumped it up to a massive three. The remainder of their wares left a lot to be desired, too, in terms of both quality and usefulness. We bought all the food and booze they brought, as well as their armor, and a decent number of crossbow bolts, and several gems, and we still have a considerable number of trade goods. I mean, by the cosmic beard of Anriz Giginlun Udar Himself, the humans brought more with them! They brought that smug goblin asshole Thob Osedineth with them again, so I sent Mafola to go talk to her. As for myself, I'm gonna go hit some rocks with a sharp piece of metal until they crack into tiny pieces. That usually makes me feel better. If that doesn't work, then I'm going to get good and drunk and forget all of this ever happened.&lt;br /&gt;
&lt;br /&gt;
===9th of Moonstone===&lt;br /&gt;
Today was the annual flash-freezing of the brook. I'm fully expecting that sooner or later someone is going to have their hands in the water when it freezes, resulting in a rather messy but probably hilarious accident.&lt;br /&gt;
&lt;br /&gt;
===6th of Opal===&lt;br /&gt;
Lilith is possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===13th of Opal===&lt;br /&gt;
Creates a steel splint of all things, studded with steel, decorated with alder, menaces with spikes of horse bone.&lt;br /&gt;
&lt;br /&gt;
===18th of Obsidian===&lt;br /&gt;
As of today, the Bridge of Death is, at last, complete! We still need to mine out the area under it so that when it retracts those &amp;lt;s&amp;gt;stupid elves&amp;lt;/s&amp;gt; goblins will actually fall to their deaths instead of just onto their butts, but hey, it's progress. We're also mining out a quarry alongside our new fortress, which should provide an abundance of minerals and ore.&lt;br /&gt;
&lt;br /&gt;
==Year 1053==&lt;br /&gt;
===8th of Slate===&lt;br /&gt;
Fortress has been progressing steadily. Mebza possessed, claims forge.&lt;br /&gt;
&lt;br /&gt;
===10th of Slate===&lt;br /&gt;
Migrants arrive. Mebza demands blocks. Brook unfreezes.&lt;br /&gt;
&lt;br /&gt;
===16th of Slate===&lt;br /&gt;
Nearly twenty migrants in the end. Mebza stars working.&lt;br /&gt;
&lt;br /&gt;
===21st of Slate===&lt;br /&gt;
Gimost Twistfolds, an iron table! It's inlaid with a picture of that damn legendary splint from last season.&lt;br /&gt;
&lt;br /&gt;
===15th of Felsite===&lt;br /&gt;
The bridge of death is complete! It doesn't yet open, but the bridge is there. Phase two is to start digging down and create a pit. The elves have returned! This time they will simply be robbed. But once the bridge of death is rigged to open...&lt;br /&gt;
&lt;br /&gt;
===28th of Felsite===&lt;br /&gt;
Those damn smarmy elf bastards brought nothing. Evidently they just wanted to say &amp;quot;hi&amp;quot; by sending merchants with no goods. Next time they're going in the pit for sure.&lt;br /&gt;
&lt;br /&gt;
===2nd of Malachite===&lt;br /&gt;
Yet more migrants! Because that last bunch was SO useful.&lt;br /&gt;
&lt;br /&gt;
===10th of Galena===&lt;br /&gt;
There's been an accident. While digging out the old fortress, someone caused a collapse. Domas and Kulet were crushed to death instantly, and Tula, Alath, Karalin, Kol, and Firble were pinned under the water and drowned.&lt;br /&gt;
&lt;br /&gt;
===17th of Galena===&lt;br /&gt;
Evidently &amp;quot;inspired&amp;quot; by the recent mayhem, our mason Ushrir has claimed the Mason's Workshop and is working fiercely on some sort of mysterious construction. Human caravan also arrived.&lt;br /&gt;
&lt;br /&gt;
===22nd of Galena===&lt;br /&gt;
I guess inspired was the right word; Ushrir has made a floodgate adorned with images of dwarves working, although he has morbidly named it the &amp;quot;Perfection of Humor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===15th of Limestone===&lt;br /&gt;
The humans have departed, having provided us with a great deal of food, drink, livestock, cloth, leather, and other miscellaneous items. Truly, we look forward to their caravan even moreso than the one from the mountainhomes.&lt;br /&gt;
&lt;br /&gt;
===21st of Sandstone===&lt;br /&gt;
Now that the brook has frozen, trying to dig out the corpses and gear that were lost in the collapse.&lt;br /&gt;
&lt;br /&gt;
===18th of Timber===&lt;br /&gt;
The dwarven caravan returns. Will they do better this time?&lt;br /&gt;
&lt;br /&gt;
===23rd of Timber===&lt;br /&gt;
Shorast is possessed!&lt;br /&gt;
&lt;br /&gt;
===10th of Moonstone===&lt;br /&gt;
He makes the most intricately detailed earring ever. Also, it seems the dwarven caravan finally got their act together and set plenty of booze, food, armor, and weapons. That goblin's still being a jerk though.&lt;br /&gt;
&lt;br /&gt;
===16th of Moonstone===&lt;br /&gt;
Another cave-in. Ustuth, one of the new migrants, proved his uselessness and got himself and Sibrek killed, badly wounding Lokum, Tun, Erib, and Erin in the process.&lt;br /&gt;
&lt;br /&gt;
===19th of Obsidian===&lt;br /&gt;
Both Lokum and Erin have died of thirst in the past week, as with the brook frozen over there was no water to give them while they lay bedridden. We may need to make causing mining accidents punishable by death.&lt;br /&gt;
&lt;br /&gt;
===20th of Obsidian===&lt;br /&gt;
Goblins! They've ripped apart a couple dogs. Our military has been mobilized to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
===22nd of Obsidian===&lt;br /&gt;
Tuellan is first on the scene, and first to die horribly. The brook starts to unfreeze, and more goblins arrive.&lt;br /&gt;
&lt;br /&gt;
===24th of Obsidian===&lt;br /&gt;
Lor is slain! Athar, Dodd, and Mafola are caught out in the open and killed. The military seems to be running around in chaos. At last, Anga charges out and disembowels a goblin, evidently being the only one smart enough to actually grab some armor.&lt;br /&gt;
&lt;br /&gt;
===28th of Obsidian===&lt;br /&gt;
The &amp;quot;siege&amp;quot; continues, though it can best be described as chaos. The military spends most of their time running back and forth in the lower hallways as though they forgot something. Meanwhile everyone else is scrambling about getting killed by goblins. Melvin, Urist, Vabok, Erith, Sarbek, and Nil are the latest casualties, along with some stray dogs.&lt;br /&gt;
&lt;br /&gt;
==Year 1054==&lt;br /&gt;
===1st of Granite===&lt;br /&gt;
The siege is still carrying on through the new year. Mebza the fish cleaner just died of a spear through the liver, Lilith the Blacksmith got stabbed in the face, and it seems the goblins don't like the goblin liaison to the mountainhomes much because they've battered her up a fair bit. Scouts report that in all of this mess we've so far managed to kill a whopping TWO goblins.&lt;br /&gt;
&lt;br /&gt;
===3rd of Granite===&lt;br /&gt;
At last, the invaders have been repelled. Two goblins fled, and the other seven were slain - six by Anga and one by Danika. There was two final civilian casualties, Momuz and Monom, and several military casualties: Urdim, Leda, Dakkon, and Tirist. Maybe that will teach them to equip some armor next time. All in all, we lost 29 dwarves in the assault. Since the previous puppet leader, Mafola, was slain, Kethry has stepped in to fill the void. She isn't as easily manipulable as Mafola was, but with her lack of patience I've convinced her that I can be a good advisor.&lt;br /&gt;
&lt;br /&gt;
===9th of Slate===&lt;br /&gt;
A goblin snatcher was discovered! The military was dispatched, but he escaped. Then the brook unfroze. No trace was found of the unfortunates caught in the collapse several months ago.&lt;br /&gt;
&lt;br /&gt;
===14th of Slate===&lt;br /&gt;
23 migrants! Set to work on mining, and military.&lt;br /&gt;
&lt;br /&gt;
===14th of Felsite===&lt;br /&gt;
After the bodies were secured, the next step was gathering up all the clothing of our dead and the armor of the goblins. After a month this is still going on.&lt;br /&gt;
&lt;br /&gt;
===19th of Felsite===&lt;br /&gt;
The elven caravan has arrived! It is time to test the Bridge of Death...&lt;br /&gt;
&lt;br /&gt;
===22nd of Felsite===&lt;br /&gt;
Well, the Bridge of Death test was a failure. Instead of catching the elves, we mistimed it and caught Tun (who broke several bones) and Ilral (who was impaled on a sharp rock and died shortly thereafter). It did, however, show that the bridge is not yet ready due to its current lack of guaranteed lethality.&lt;br /&gt;
&lt;br /&gt;
===1st of Hematite===&lt;br /&gt;
We let the elves sit for a time, then snatched everything we wanted and sent them on their way. I also finally got around to asking why none of the military were picking up armor. Turns out they need an &amp;quot;arsenal dwarf&amp;quot; to sign it out for them. I yelled at them to &amp;quot;get their own damn armor!&amp;quot; When they kept starting at me, I begrudgingly appointed myself arsenal dwarf, then yelled at them again until they left.&lt;br /&gt;
&lt;br /&gt;
===26th of Hematite==&lt;br /&gt;
More migrants!&lt;/div&gt;</summary>
		<author><name>Dark T Zeratul</name></author>
	</entry>
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