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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DeTheGreat</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DeTheGreat"/>
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	<updated>2026-06-03T10:33:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Fishery&amp;diff=10389</id>
		<title>40d Talk:Fishery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Fishery&amp;diff=10389"/>
		<updated>2008-11-10T06:51:12Z</updated>

		<summary type="html">&lt;p&gt;DeTheGreat: Another question about the fishery building and orders pertaining to it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What are those fancy templates at the right and the bottom? How do I apply them to other pages? --[[User:Mizipzor|Mizipzor]] 16:24, 31 October 2007 (EDT)&lt;br /&gt;
:Use the [[Template:Workshop|Workshop Template]] for the right and append &amp;lt;nowiki&amp;gt;{{Buildings}}[[Category:Workshops]]&amp;lt;/nowiki&amp;gt; to the end of the article for the bottom. --[[User:Mechturk|Mechturk]] 03:30, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I currently have a fishery and two fisherdwarves.  I had my fisherdwarves capture live fish until all my traps were full, then process them into meat.  I was told that they had no more useable fish, but get alerts when I try to have my fisherdwarves do anything at the fishery.  Any idea why I can neither catch more fish, nor do anything with what I appearantly have?[[User:DeTheGreat|DeTheGreat]] 01:51, 10 November 2008 (EST)&lt;/div&gt;</summary>
		<author><name>DeTheGreat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:DeTheGreat&amp;diff=42339</id>
		<title>User talk:DeTheGreat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:DeTheGreat&amp;diff=42339"/>
		<updated>2008-06-15T10:46:42Z</updated>

		<summary type="html">&lt;p&gt;DeTheGreat: The thoughts and questions of DeTheGreat, along with replies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So how exactly does one turn a meager office (or dining room or whatever) into a nicer room? I've yet to see anything on the subject on the wiki, and while my nobles all have the items they want currently, they are still somewhat upset by the fact that it's not the quality they demand. IE. They all have meager rooms and are requiring better. --DeTheGreat, unsigned&lt;br /&gt;
&lt;br /&gt;
:If I were you, I'd head over to &amp;quot;[[Room]].&amp;quot; --[[User:Savok|Savok]] 20:48, 6 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since we prefer that you try to follow our wiki's standards, we've made a list of basic guidelines. Note that this is an impersonal template, so some may not apply to you.&lt;br /&gt;
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* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section.&lt;br /&gt;
* Most importantly, [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] Really. Read them.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;--[[User:Savok|Savok]] 20:48, 6 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, time for my next question.  I have a dwarf who has been posessed.  After checking and double checking the wiki he needs metal bars, wooden logs, rough cut gems, and a shell.  I have all of these items available, and I've seen him pick up a couple of them.  But now he's in the shop brooding.  Might he need a specific kind of gem or type of metal, etc.?  Or is this a bug of some kind?  Any thoughts or ideas are always welcomed.&lt;/div&gt;</summary>
		<author><name>DeTheGreat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DeTheGreat&amp;diff=42345</id>
		<title>User:DeTheGreat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DeTheGreat&amp;diff=42345"/>
		<updated>2008-06-07T02:48:03Z</updated>

		<summary type="html">&lt;p&gt;DeTheGreat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DeTheGreat is a new player from Texas who uses the wiki like anyone in his position should, to try to find answers.  Questions are posted as they arise on his &amp;quot;my talk&amp;quot; page in order to stay out of the way of those who actually know what they're doing.  He's a pretty friendly guy who enjoys games of all sorts, sports, and of course Dwarf Fortress.  If there any questions, comments, or just wanting to have a general conversation with him, simply post on his my talk page.&lt;br /&gt;
&lt;br /&gt;
DeTheGreat's personal records currently are:&lt;br /&gt;
&lt;br /&gt;
Most dwarves alive at one time- 62&lt;br /&gt;
Most dwarves killed at one time - 55&lt;br /&gt;
Most valuable item made - A turtle shell spiked chain worth 18,000 or so.&lt;br /&gt;
Least valuable artifact made - a rock salt ring worth 4800.&lt;br /&gt;
&lt;br /&gt;
DeTheGreat has been happy lately.  He slept in a good bed lately.  He admired own fine door lately.  He had a decent drink lately.  He complained about the rain lately.  DeTheGreat likes emeralds, white sand, sturdy oak trees, donkeys for their stubbornness, and horses for their speed.  [[User:DeTheGreat|DeTheGreat]] 22:48, 6 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>DeTheGreat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DeTheGreat&amp;diff=42344</id>
		<title>User:DeTheGreat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DeTheGreat&amp;diff=42344"/>
		<updated>2008-06-07T02:47:51Z</updated>

		<summary type="html">&lt;p&gt;DeTheGreat: New page: DeTheGreat is a new player from Texas who uses the wiki like anyone in his position should, to try to find answers.  Questions are posted as they arise on his &amp;quot;my talk&amp;quot; page in order to st...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DeTheGreat is a new player from Texas who uses the wiki like anyone in his position should, to try to find answers.  Questions are posted as they arise on his &amp;quot;my talk&amp;quot; page in order to stay out of the way of those who actually know what they're doing.  He's a pretty friendly guy who enjoys games of all sorts, sports, and of course Dwarf Fortress.  If there any questions, comments, or just wanting to have a general conversation with him, simply post on his my talk page.&lt;br /&gt;
&lt;br /&gt;
DeTheGreat's personal records currently are:&lt;br /&gt;
&lt;br /&gt;
Most dwarves alive at one time- 62&lt;br /&gt;
Most dwarves killed at one time - 55&lt;br /&gt;
Most valuable item made - A turtle shell spiked chain worth 18,000 or so.&lt;br /&gt;
Least valuable artifact made - a rock salt ring worth 4800.&lt;br /&gt;
&lt;br /&gt;
DeTheGreat has been happy lately.  He slept in a good bed lately.  He admired own fine door lately.  He had a decent drink lately.  He complained about the rain lately.  DeTheGreat likes emeralds, white sand, sturdy oak trees, donkeys for their stubbornness, and horses for their speed.&lt;/div&gt;</summary>
		<author><name>DeTheGreat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:DeTheGreat&amp;diff=42337</id>
		<title>User talk:DeTheGreat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:DeTheGreat&amp;diff=42337"/>
		<updated>2008-06-06T21:38:39Z</updated>

		<summary type="html">&lt;p&gt;DeTheGreat: DeTheGreat's MyTalk page is filled with notes and questions that have popped up from his games of DF.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So how exactly does one turn a meager office (or dining room or whatever) into a nicer room?  I've yet to see anything on the subject on the wiki, and while my nobles all have the items they want currently, they are still somewhat upset by the fact that it's not the quality they demand.  IE.  They all have meager rooms and are requiring better.&lt;/div&gt;</summary>
		<author><name>DeTheGreat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Known_bugs_and_issues&amp;diff=9688</id>
		<title>40d Talk:Known bugs and issues</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Known_bugs_and_issues&amp;diff=9688"/>
		<updated>2008-05-15T23:24:20Z</updated>

		<summary type="html">&lt;p&gt;DeTheGreat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm having difficulty with dwarves hauling wood from a different Z axis.  Very few of my dwarves are cave adapted, and it's still close to my entrance.  (One arrow push, two at the most.)  I currently have 15 idle dwarves with wood hauling turned on, and I've double checked the settings on the stockpile... even made two new stockpiles outside, including one on the same Z level.  Nothing.  However, my carpenter and wood burner will go outside and collect what they need when they have a job.  -_-  Is this a bug or have I somehow screwed something up?  [[User:DeTheGreat|DeTheGreat]] 19:18, 15 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
One of my founding 7 dwarves got a mood.  after acquiring one each of 3 of the 4 things he screamed for, he needed only &amp;quot;rough gems&amp;quot;.  He asked for crystal glass: I made it for him and he acquired it.  He got the rock and wood(?) on his own, leaving only the &amp;quot;rough gems&amp;quot;... however, he just sat there screaming for them.  I assumed he wanted gems I didn't have at this point, and In a moment of frustration decided to backup the save and abuse the reaction system to produce /all/ the gems.  however, producing 3 each of all rough gems, (and large gems, and cut gems, and gem blocks), he still just sits there screaming.  I'm wondering if there may be a bug where a dwarf wants something that doesn't actually exist, either that or he didn't notice the gems sitting in the stockpile.  Either way, it seems buggy.  I'm open to suggestions.  FWIW, the jeweler's workshop can see the rough gems to cut them. :(&lt;br /&gt;
--[[User:Vaevictus|Vae]] 08:00, 27 November 2007 (EDT)&lt;br /&gt;
:There was a temporary workaround mentioned on the forums. If you have a save before that dwarf went for the glass - forbid all your green, clear and crystal glass, get some gems, wait for that dwarf to haul all gems and then reclaim the glass. I wonder if forbidding the already hauled glass via {{K|t}}, scroll down,{{K|f}} can have any effect? (it works with built beds and wells) --[[User:Another|Another]] 08:22, 27 November 2007 (EST) &lt;br /&gt;
:: does that mean it was the fact that he couldn't find any of the remaining items that he stopped looking?  the {{K|t}} - {{K|f}} thing almost works ... it de-tasks them ... but apparently has no effect as the dwarf just immediately re-tasked them, despite being forbidden.  Perhaps a bug.  anyway... i'm gonna move back a few versions... i've kept all my saves in SVN :) --[[User:Vaevictus|Vae]] 10:20, 27 November 2007 (EDT)&lt;br /&gt;
:::There probably is a bug when raw glass counts for raw gems in some occasions and do not in others while collecting materials for mood and checking already collected to determine the next to collect. Usually {{K|f}}orbidding items that are TSK cansels their 'tasked' state along with the corresponding job. I cannot guarantee that a new bug won't be created in this process. Also try to forbid the whole workshop via {{K|d}} - {{K|f}}--[[User:Another|Another]] 10:34, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Could it be that the 'floating bug' is simply one space that no channel was dug to? I had this once, but corrected it with just making the stuck dwarf miner and set the space to be made into channel.&lt;br /&gt;
&lt;br /&gt;
: When building a set of pumps I dug out a channel above the solid square of a pump.  The rock from the square and the dwarf who dug it out were then stuck in the air until I removed the pump below them.  Then the Dwarf fell and wandered off but the rock was still hovering.  I think I built a floor from that rock and then dug it out and that worked, but that doesn't make much sense because no one would've been able to get to that square to get the rock to build with.  Unless rocks on a square can be used to build something with 0 hauling (ie. you don't have to touch them at all you can just build directly) I may have misremembered that part. --[[User:Lacero|Lacero]] 04:08, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Digging: From the old version, dwarves preferred to dig from left to right, and I suspect the &amp;quot;digging from the far end&amp;quot; thing is where that comes from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hehe, Adventure mode: &amp;quot;The sturgeon has drowned&amp;quot;. My buddies attacked it and it probably lost it's gills or something. Kinda like suffocating cause you got no lungs. Which was also funny the first time I saw it. [[User:HeckRuler|HeckRuler]] 15:33, 1 November 2007 (EDT)&lt;br /&gt;
: Could this be because when a sturgeon is taken out of water, and it basically &amp;quot;drowns&amp;quot; in the oxygen? [[User:Schm0|Schm0]] 15:35, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, is there anyway to clean blood/vomit/water off your gear in adventure mode? Will dwarves clean themselves in fortress mode? I was never too sharp on how the cleaning job worked. [[User:HeckRuler|HeckRuler]] 15:33, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now with a new version released, I think this page needs cleaning or at least separating bugs in old version from the bugs left in the current version. --[[User:Mizipzor|Mizipzor]] 17:16, 1 November 2007 (EDT)&lt;br /&gt;
:I disagree. The old version is old. Any old bugs that linger are still bugs. [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I seem to be having troubles getting dwarves to work with stockpiles like they used to. They refuse to move these seeds, despite the seeds not being in a stockpile and there being a stockpile designated for seeds. My anvil has sat outside for half a month now despite there being a designated spot specifically for anvils one level down.&lt;br /&gt;
Is Z-axis messing with dwarf perception of customized stockpiles? Hmm. [[User:Kefkakrazy|Kefkakrazy]] 23:12, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've noticed--not tried to repro--that a custom stockpile for seeds will attract other Food items until a general Food stockpile is created.  My first fort did this, plump helmets didn't get harvested until I created said Food pile, and only after they moved barrels of meat OUT of the seed stockpile.--[[User:Draco18s|Draco18s]] 23:22, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that blood disappearance is, as noted in Infinite Blood, buggered. I've had a few raccoons get eaten by my dogs and there's STILL blood, months later. It's possible that custom stocks got buggered too. [[User:Kefkakrazy|Kefkakrazy]] 00:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Seeds not going to a seed stockpile appears to have been fixed as of v 0.27.169.33a. That is, I've got seeds going to the correct stockpile now. Huzzah! --[[User:Surma|Surma]] 01:16, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I upgraded versions and I'm still having troubles with custom stockpiles. Either dwarves are just too busy to do the hauling or customized stockpiles are not being done properly.[[User:Kefkakrazy|Kefkakrazy]] 03:52, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I had problems with stockpiles, there's a new options at the bottom for &amp;quot;Additional Options&amp;quot; which provides ''Allow Plant/Animal'' and ''Allow Non-Plant/Animal'' - if either of these are turned off, stuff doesn't get moved. Simple mistake, caused 4 of my stockpiles to be left empty for half  year. Anyone else had this problem? Have you checked for it? --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
I'm not sure if this is a bug. My graveyard is outside where my hunter was laid down and rotted. He was then put in a minty fresh coffin inside. Miasma started pouring out after a while. I don't remember this happening in the previous version, but even so. It's not like they DON'T rot just because they got stuffed in a coffin in time. I also kinda assumed that coffins are sealed. Bug or no? [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm thinking that the humans allowing you to build a fortress inside of their cities would be considered a bug. --[[User:Ikkonoishi|Ikkonoishi]] 23:28, 3 November 2007 (EDT)&lt;br /&gt;
== Adding usernames to main page ==&lt;br /&gt;
&lt;br /&gt;
People, shall we try to keep the discussions on the discussion page and on the article page only information? I see a lot of user tags, etc on the article page. This clutters the page a bit. What do you guys think? I think we should strive for a reduction of usernames on the article pages, as that is nicer to look at. --[[User:Soyweiser|Soyweiser]] 11:20, 2 November 2007 (EDT)&lt;br /&gt;
:hmmm. Meh. It's not an encyclopedia, it's a bug report. This page at least. Theoretically, Toady could ask us about a bug we encountered. Known bugs &amp;amp; issues are things that are broken and are probably going to stay broken so people should avoid them. Which made sence when it was a year since the last release. But currently it's more dynamic. Maybe we should rename this page to &amp;quot;Bug Report&amp;quot; [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picky Elves? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The elves will not trade for Orthoclase or Gabbro rock crafts because the crafts were once alive, although gabbro and orthoclase are igneous rocks that form by the cooling of magma and were never actually alive. Hence, it's a bug. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can someone confirm this?  Its probably just that the items in question had blood splatters. --[[User:Karlito|Karlito]] 20:14, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burning Corpses ==&lt;br /&gt;
&lt;br /&gt;
I found a bug when you burn a corpse in adventure mode. Whenever i put a corpse near a tree and light the tree on fire, the corpse eventually gets burnt to just bones, but for some reason i get 2 sets of bones. For example a human would give my skull, bones(7), skull, bones(7). [[User:Diabl0658|Diabl0658]] 17:54, 8 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Outdoor Pathways ==&lt;br /&gt;
&lt;br /&gt;
I was trading with the human caravan and a minute or two after I finished a goblin army showed up on the map. Not being too worried I set the order for all dwarves to stay indoors. Unfortunately I had failed to notice that my trade depot, which was just outside my front gate dug into a little cove in the side of the mountain, was being registered as &amp;quot;inside&amp;quot; even though the dwarves had to go outside to get there. They didn't cancel the jobs to haul the items in the depot, causing them to be slaughtered by the goblin army. Is this a bug? Also, when I set the order for them to stay inside they seem to dance around the entrance canceling jobs and then getting them again over and over. Thanks. [[User:Rotinaj|Rotinaj]]&lt;br /&gt;
&lt;br /&gt;
== Body part overload ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the body part system seems to be blown. I can't get it to work for some reason--I'm modding a certain race in known as the solen, in a nod to Ultima Online. The parts appear just fine on the adventure checkup, and aren't damaged. But when I start adventure mode, I immediately fall down. On top of this, my solen is shown with a flashing red + sign on top of it as if it was badly hurt. But, as previously stated, I check and I see no injuries. Moving on the overworld 'fixes' this, but just while travelling. When I actually enter the normal map, the solen just falls down again. I've apparently come close to isolating the problem, but interestingly enough, the arachnid (from the modding tutorial) works perfectly and is in the same file as the solen body definitions. I made new entity, body, and creature files for both races. The contents are as follows:&lt;br /&gt;
&lt;br /&gt;
body_solen.txt:&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
 body_solen&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:BODY]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:SOLENBODY]&lt;br /&gt;
 [BP:HD:head][CON:CH][HEAD]&lt;br /&gt;
 [BP:CH:chest][UPPERBODY]&lt;br /&gt;
 [BP:AB:abdomen][CON:CH][LOWERBODY]&lt;br /&gt;
 [BP:MD:mandibles][CON:HD][MOUTH]&lt;br /&gt;
 [BP:ULA:upper left arm][CON:CH][LIMB][LEFT]&lt;br /&gt;
 [BP:URA:upper right arm][CON:CH][LIMB][RIGHT]&lt;br /&gt;
 [BP:LLA:lower left arm][CON:ULA][LIMB][LEFT]&lt;br /&gt;
 [BP:LRA:lower right arm][CON:URA][LIMB][RIGHT]&lt;br /&gt;
 [BP:LH:left hand][CON:LLA][GRASP][LEFT]&lt;br /&gt;
 [BP:RH:right hand][CON:LRA][GRASP][RIGHT]&lt;br /&gt;
 [BP:LE:left compound eye][CON:HD][SIGHT][SMALL][EMBEDDED][LEFT]&lt;br /&gt;
 [BP:RE:right compound eye][CON:HD][SIGHT][SMALL][EMBEDDED][RIGHT]&lt;br /&gt;
 [BP:LA:left antenna][CON:HD][NERVOUS][LEFT]&lt;br /&gt;
 [BP:RA:right antenna][CON:HD][NERVOUS][RIGHT]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:SOLENLEGS]&lt;br /&gt;
 [BP:LLL1:left front leg][CON:AB][LIMB][LEFT][STANCE]&lt;br /&gt;
 [BP:LLL2:left middle leg][CON:AB][LIMB][LEFT][STANCE]&lt;br /&gt;
 [BP:LLL3:left back leg][CON:AB][LIMB][LEFT][STANCE]&lt;br /&gt;
 [BP:RLL1:right front leg][CON:AB][LIMB][RIGHT][STANCE]&lt;br /&gt;
 [BP:RLL2:right middle leg][CON:AB][LIMB][RIGHT][STANCE]&lt;br /&gt;
 [BP:RLL3:right back leg][CON:AB][LIMB][RIGHT][STANCE]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:ARACHNOBODY]&lt;br /&gt;
 [BP:UB:upper body][UPPERBODY]&lt;br /&gt;
 [BP:LB:abdomen][CON:UB][LOWERBODY]&lt;br /&gt;
 [BP:HD:head][CON:UB][HEAD]&lt;br /&gt;
 [BP:RUA:right upper arm][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LUA:left upper arm][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RLA:right lower arm][CON:RUA][LIMB][RIGHT]&lt;br /&gt;
 [BP:LLA:left lower arm][CON:LUA][LIMB][LEFT]&lt;br /&gt;
 [BP:RH:right hand][CON:RLA][GRASP][RIGHT]&lt;br /&gt;
 [BP:LH:left hand][CON:LLA][GRASP][LEFT]&lt;br /&gt;
 [BP:RA1:right first leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA1:left first leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF1:right first claw][CON:RA1][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF1:left first claw][CON:LA1][STANCE][LEFT]&lt;br /&gt;
 [BP:RA2:right second leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA2:left second leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF2:right second claw][CON:RA2][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF2:left second claw][CON:LA2][STANCE][LEFT]&lt;br /&gt;
 [BP:RA3:right third leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA3:left third leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF3:right third claw][CON:RA3][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF3:left third claw][CON:LA3][STANCE][LEFT]&lt;br /&gt;
 [BP:RA4:right fourth leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA4:left fourth leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF4:right fourth claw][CON:RA4][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF4:left fourth claw][CON:LA4][STANCE][LEFT]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:8EYES]&lt;br /&gt;
 [BP:REYE:first eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT]&lt;br /&gt;
 [BP:REYE:second eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT]&lt;br /&gt;
 [BP:REYE:third eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:fourth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:fifth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:sixth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:seventh eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT]&lt;br /&gt;
 [BP:LEYE:eighth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
creature_solen.txt:&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
 creature_solen&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:CREATURE]&lt;br /&gt;
 &lt;br /&gt;
 [CREATURE:SOLEN]&lt;br /&gt;
 	[NAME:solen:solen:solen]&lt;br /&gt;
 	[TILE:'&amp;amp;'][COLOR:0:0:1]&lt;br /&gt;
 	[GENPOWER:4][CHITIN][STOUT]&lt;br /&gt;
 	[INTELLIGENT][CANOPENDOORS]&lt;br /&gt;
 	[PREFSTRING:chitinous plating]&lt;br /&gt;
 	[PREFSTRING:large abdomens]&lt;br /&gt;
 	[BODY:SOLENBODY:SOLENLEGS:BRAIN:HEART:GUTS]&lt;br /&gt;
 	[SPEED:700]&lt;br /&gt;
 	[MAXAGE:100:125]&lt;br /&gt;
 	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]&lt;br /&gt;
 	[ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
 	[CHILD:2][LITTERSIZE:1:7][CHILDNAME:solen larva:solen larvae]&lt;br /&gt;
 	[LIKES_FIGHTING]&lt;br /&gt;
 	[DAMBLOCK:3]&lt;br /&gt;
 	[FAT:1]&lt;br /&gt;
 	[SIZE:8]&lt;br /&gt;
 	[ALL_ACTIVE]&lt;br /&gt;
 	[EQUIPS][NO_SLEEP][NOFEAR][NOEXERT][NO_DRINK][NO_EAT][PARALYZEIMMUNE]&lt;br /&gt;
 	[WEBBER][WEBIMMUNE][THICKWEB]&lt;br /&gt;
 	[BLOODTYPE:W]&lt;br /&gt;
 	[EXTRAVISION]&lt;br /&gt;
 	[EXTRACT:giant cave spider venom:7:0:0]&lt;br /&gt;
 	[EXTRACT_PARALYZE]&lt;br /&gt;
 	[CRAFTSMAN_NAME:crafter:crafters]&lt;br /&gt;
 	[FISHERMAN_NAME:fisher:fishers]&lt;br /&gt;
 	[HAMMERMAN_NAME:hammerer:hammerers]&lt;br /&gt;
 	[SPEARMAN_NAME:spearfighter:spearfighters]&lt;br /&gt;
 	[CROSSBOWMAN_NAME:marksfighter:marksfighters]&lt;br /&gt;
 	[AXEMAN_NAME:axefighter:axefighters]&lt;br /&gt;
 	[SWORDSMAN_NAME:swordfighter:swordfighters]&lt;br /&gt;
 	[MACEMAN_NAME:macefighter:macefighters]&lt;br /&gt;
 	[PIKEMAN_NAME:pikefighter:pikefighters]&lt;br /&gt;
 	[BOWMAN_NAME:bowfighter:bowfighters]&lt;br /&gt;
 	[SPEECH:elf.txt]&lt;br /&gt;
 	[STANDARD_FLESH]&lt;br /&gt;
 	[HOMEOTHERM:10040]&lt;br /&gt;
 	[LAYERING:45]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:3000]&lt;br /&gt;
 	[PERSONALITY:IMMODERATION:0:55:100]&lt;br /&gt;
 	[PERSONALITY:VULNERABILITY:0:45:100]&lt;br /&gt;
 	[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]&lt;br /&gt;
 &lt;br /&gt;
 [CREATURE:ARACHNID]&lt;br /&gt;
    [NAME:arachnid:arachnids:arachnid]&lt;br /&gt;
    [TILE:'&amp;amp;'][COLOR:7:0:0]&lt;br /&gt;
    [MODVALUE:20]&lt;br /&gt;
    [INTELLIGENT][CANOPENDOORS]&lt;br /&gt;
    [LARGE_CHASM][FREQUENCY:1][DIFFICULTY:4]&lt;br /&gt;
    [SPEED:700]&lt;br /&gt;
    [STOUT]&lt;br /&gt;
    [EXTRACT:giant cave spider venom:7:0:0]&lt;br /&gt;
    [EXTRACT_VALUE:100]&lt;br /&gt;
    [EXTRACT_PARALYZE][NATURAL][PET_EXOTIC]&lt;br /&gt;
    [EXTRACT_ANTIDOTE:giant cave spider antivenin:7:0:0:100]&lt;br /&gt;
    [WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE][WEBBER][THICKWEB]&lt;br /&gt;
    [GENPOWER:4]&lt;br /&gt;
    [BLOODTYPE:W][CHITIN]&lt;br /&gt;
    [PETVALUE:2500]&lt;br /&gt;
    [GRASSTRAMPLE:10]&lt;br /&gt;
    [CARNIVORE][BONECARN][NO_DRINK]&lt;br /&gt;
    [EXTRAVISION][NOSTUN][NOEXERT][NOFEAR][NOSLEEP][LIKES_FIGHTING]&lt;br /&gt;
    [BUILDINGDESTROYER:1]&lt;br /&gt;
    [PREFSTRING:terrifying presence]&lt;br /&gt;
    [BODY:ARACHNOBODY:8EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:5FINGERS]&lt;br /&gt;
    [SIZE:10]&lt;br /&gt;
    [MAXAGE:20:30]&lt;br /&gt;
    [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][SPECIALATTACK_INJECT_EXTRACT:50:100]&lt;br /&gt;
    [ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
    [FAT:2]&lt;br /&gt;
    [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]&lt;br /&gt;
    [DAMBLOCK:4]&lt;br /&gt;
    [ALL_ACTIVE]&lt;br /&gt;
    [BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
    [STANDARD_FLESH]&lt;br /&gt;
    [HOMEOTHERM:10067]&lt;br /&gt;
    [LAYERING:50]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
entity_solen.txt:&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
 entity_solen&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:ENTITY]&lt;br /&gt;
 &lt;br /&gt;
 [ENTITY:SOLEN]&lt;br /&gt;
 	[CIV_CONTROLLABLE]&lt;br /&gt;
 	[INDIV_CONTROLLABLE]&lt;br /&gt;
 	[CREATURE:SOLEN]&lt;br /&gt;
 	[TRANSLATION:ELF]&lt;br /&gt;
 	[DIGGER:ITEM_WEAPON_PICK]&lt;br /&gt;
 	[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]&lt;br /&gt;
 	[SUBTERRANEAN_CLOTHING]&lt;br /&gt;
 	[CURRENCY_BY_YEAR]&lt;br /&gt;
 	[CURRENCY:COPPER:1]&lt;br /&gt;
 	[CURRENCY:SILVER:5]&lt;br /&gt;
 	[CURRENCY:GOLD:15]&lt;br /&gt;
 	[SELECT_SYMBOL:ALL:ARTIFICE]&lt;br /&gt;
 	[SELECT_SYMBOL:ALL:EARTH]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:DOMESTIC]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:SUBORDINATE]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:EVIL]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:UNTOWARD]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:FLOWERY]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:NEGATIVE]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:UGLY]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:NEGATOR]&lt;br /&gt;
 	[GEM_PREF]&lt;br /&gt;
 	[STONE_PREF]&lt;br /&gt;
 	[INDOOR_FARMING]&lt;br /&gt;
 	[USE_CAVE_ANIMALS]&lt;br /&gt;
 	[USE_ANIMAL_PRODUCTS]&lt;br /&gt;
 	[COMMON_DOMESTIC_PACK]&lt;br /&gt;
 	[COMMON_DOMESTIC_PULL]&lt;br /&gt;
 	[COMMON_DOMESTIC_MOUNT]&lt;br /&gt;
 	[COMMON_DOMESTIC_PET]&lt;br /&gt;
 	[USE_MISC_PROCESSED_WOOD_PRODUCTS]&lt;br /&gt;
 	[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]&lt;br /&gt;
 	[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]&lt;br /&gt;
 	[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]&lt;br /&gt;
 	[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]&lt;br /&gt;
 	[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]&lt;br /&gt;
 	[ADVENTURE_TIER:5]&lt;br /&gt;
 	[FRIENDLY_COLOR:1:0:1]&lt;br /&gt;
 	[DEFAULT_SITE_TYPE:CAVE]&lt;br /&gt;
 	[LIKES_SITE:CAVE]&lt;br /&gt;
 	[TOLERATES_SITE:CITY]&lt;br /&gt;
 	[TOLERATES_SITE:TREE_CITY]&lt;br /&gt;
 	[TOLERATES_SITE:CAVE_DETAILED]&lt;br /&gt;
 	[LEADER_TYPE:KING]&lt;br /&gt;
 	[SITE_LEADER_TYPE:STANDARD]&lt;br /&gt;
 	[START_BIOME:MOUNTAIN]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_WETLAND:1]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_DESERT:1]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_FOREST:3]&lt;br /&gt;
 	[BIOME_SUPPORT:MOUNTAIN:3]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_GRASSLAND:4]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_SAVANNA:4]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_SHRUBLAND:3]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_RIVER:1]&lt;br /&gt;
 	[DIPLOMAT]&lt;br /&gt;
 	[MERCHANT_BODYGUARDS]&lt;br /&gt;
 	[ACTIVE_SEASON:AUTUMN]&lt;br /&gt;
 	[ENTITY_GROUPING:FRIENDLY]&lt;br /&gt;
 	[SIEGER]&lt;br /&gt;
 	[MAX_STARTING_CIV_NUMBER:3]&lt;br /&gt;
 	[START_GROUP_NUMBER:10]&lt;br /&gt;
 	[MAX_POP_NUMBER:500]&lt;br /&gt;
 	[MAX_SITE_POP_NUMBER:200]&lt;br /&gt;
 	[RELIGION:PANTHEON]&lt;br /&gt;
 	[RELIGION_SPHERE:FORTRESSES]&lt;br /&gt;
 	[RELIGION_SPHERE:JEWELS]&lt;br /&gt;
 	[RELIGION_SPHERE:METALS]&lt;br /&gt;
 	[RELIGION_SPHERE:MINERALS]&lt;br /&gt;
 	[RELIGION_SPHERE:MOUNTAINS]&lt;br /&gt;
 	[RELIGION_SPHERE:WEALTH]&lt;br /&gt;
 	[MAYOR]&lt;br /&gt;
 &lt;br /&gt;
 [ENTITY:ARACHNIDS]&lt;br /&gt;
    [MOUNTAIN_SETTLEMENTS]&lt;br /&gt;
    [CREATURE:ARACHNID]&lt;br /&gt;
    [INDIV_CONTROLLABLE]&lt;br /&gt;
    [ADVENTURE_TIER:4]&lt;br /&gt;
    [TRANSLATION:ELF]&lt;br /&gt;
    [CLOTHING]&lt;br /&gt;
    [SUBTERRANEAN_CLOTHING]&lt;br /&gt;
    [ITEM_THIEF]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_WETLAND:2]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_DESERT:3]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_FOREST:1]&lt;br /&gt;
    [BIOME_SUPPORT:MOUNTAIN:4]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_GRASSLAND:1]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_SAVANNA:1]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_SHRUBLAND:1]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_RIVER:2]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:EVIL]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:VIOLENT]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:DEATH]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:UNTOWARD]&lt;br /&gt;
    [CULL_SYMBOL:ALL:DOMESTIC]&lt;br /&gt;
    [CULL_SYMBOL:ALL:FLOWERY]&lt;br /&gt;
    [CULL_SYMBOL:ALL:HOLY]&lt;br /&gt;
    [CULL_SYMBOL:ALL:PEACE]&lt;br /&gt;
    [CULL_SYMBOL:ALL:NEGATOR]&lt;br /&gt;
    [CULL_SYMBOL:ALL:GOOD]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
...And that's it. I'm really frustrated with this; notice how the Solen section of body parts is fairly simple--I cut out most of it in an attempt to fix the problem. I thought it was because of the massive number of body parts, but since the arachnid now has more ''and works fine,'' I don't think this is the case. I'm utterly baffled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please, please help. [[User:Midna|Midna]] 23:10, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Where's the thorax? Your solen's legs are connected to &amp;quot;TX&amp;quot;, which I guess is the thorax, but nothing is defined with that ID that I see. [[User:Anydwarf|Anydwarf]] 23:30, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Additionally, this doesn't belong on the bug page, as this is a User error, not a program one. I would suggest moving it to either the modding talk, or your user page. Above all, I would do some through reading of the forums first, as there's a *much* larger group of people there that are typically more active than they would be here. --[[User:N9103|Edward]] 18:05, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Errr, I removed the thorax earlier on, but beforehand I was still having this problem. I was trying to remove them to see if that was the problem. Also, where would this part of the forums be? I don't frequent them much, if at all. Also, are you sure this is a user error? Two people have had the exact same problem with the exact same 'solution,' which is changing the body back to one of the ones in body_default.txt--which is rather unsatisfying because it removes the ability to customize your creature and be able to distribute it later on without any kind of fear of conflict. [[User:Midna|Midna]] 11:16, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'd rather you actually tried looking, rather than just asking... but such is the nature of the interwebs. [[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=forum&amp;amp;f=13]] --[[User:N9103|Edward]] 18:05, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Oh, and as for the state of the error... If you don't want to program a mod within existing definitions, then you change the definitions. If you don't want to change the definitions, *or* program within them, then please, find me some kind of logic that still allows you to program a mod. '''All''' mods are either a change within definitions, a change to the definitions, or both, no matter what kind of context you're talking about. Unlike many games out there though, DF lets you change the high-level definitions as easily as working within the definitions. There are some low-level definitions that can't be changed, but they're rather easy to work with, such as legs-thorax-abdomen. --[[User:N9103|Edward]] 18:13, 7 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>DeTheGreat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Known_bugs_and_issues&amp;diff=9687</id>
		<title>40d Talk:Known bugs and issues</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Known_bugs_and_issues&amp;diff=9687"/>
		<updated>2008-05-15T23:23:19Z</updated>

		<summary type="html">&lt;p&gt;DeTheGreat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm having difficulty with dwarves hauling wood from a different Z axis.  Very few of my dwarves are cave adapted, and it's still close to my entrance.  (One arrow push, two at the most.)  I currently have 15 idle dwarves with wood hauling turned on, and I've double checked the settings on the stockpile... even made two new stockpiles outside, including one on the same Z level.  Nothing.  Is this a bug or have I somehow screwed something up?  [[User:DeTheGreat|DeTheGreat]] 19:18, 15 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
One of my founding 7 dwarves got a mood.  after acquiring one each of 3 of the 4 things he screamed for, he needed only &amp;quot;rough gems&amp;quot;.  He asked for crystal glass: I made it for him and he acquired it.  He got the rock and wood(?) on his own, leaving only the &amp;quot;rough gems&amp;quot;... however, he just sat there screaming for them.  I assumed he wanted gems I didn't have at this point, and In a moment of frustration decided to backup the save and abuse the reaction system to produce /all/ the gems.  however, producing 3 each of all rough gems, (and large gems, and cut gems, and gem blocks), he still just sits there screaming.  I'm wondering if there may be a bug where a dwarf wants something that doesn't actually exist, either that or he didn't notice the gems sitting in the stockpile.  Either way, it seems buggy.  I'm open to suggestions.  FWIW, the jeweler's workshop can see the rough gems to cut them. :(&lt;br /&gt;
--[[User:Vaevictus|Vae]] 08:00, 27 November 2007 (EDT)&lt;br /&gt;
:There was a temporary workaround mentioned on the forums. If you have a save before that dwarf went for the glass - forbid all your green, clear and crystal glass, get some gems, wait for that dwarf to haul all gems and then reclaim the glass. I wonder if forbidding the already hauled glass via {{K|t}}, scroll down,{{K|f}} can have any effect? (it works with built beds and wells) --[[User:Another|Another]] 08:22, 27 November 2007 (EST) &lt;br /&gt;
:: does that mean it was the fact that he couldn't find any of the remaining items that he stopped looking?  the {{K|t}} - {{K|f}} thing almost works ... it de-tasks them ... but apparently has no effect as the dwarf just immediately re-tasked them, despite being forbidden.  Perhaps a bug.  anyway... i'm gonna move back a few versions... i've kept all my saves in SVN :) --[[User:Vaevictus|Vae]] 10:20, 27 November 2007 (EDT)&lt;br /&gt;
:::There probably is a bug when raw glass counts for raw gems in some occasions and do not in others while collecting materials for mood and checking already collected to determine the next to collect. Usually {{K|f}}orbidding items that are TSK cansels their 'tasked' state along with the corresponding job. I cannot guarantee that a new bug won't be created in this process. Also try to forbid the whole workshop via {{K|d}} - {{K|f}}--[[User:Another|Another]] 10:34, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Could it be that the 'floating bug' is simply one space that no channel was dug to? I had this once, but corrected it with just making the stuck dwarf miner and set the space to be made into channel.&lt;br /&gt;
&lt;br /&gt;
: When building a set of pumps I dug out a channel above the solid square of a pump.  The rock from the square and the dwarf who dug it out were then stuck in the air until I removed the pump below them.  Then the Dwarf fell and wandered off but the rock was still hovering.  I think I built a floor from that rock and then dug it out and that worked, but that doesn't make much sense because no one would've been able to get to that square to get the rock to build with.  Unless rocks on a square can be used to build something with 0 hauling (ie. you don't have to touch them at all you can just build directly) I may have misremembered that part. --[[User:Lacero|Lacero]] 04:08, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Digging: From the old version, dwarves preferred to dig from left to right, and I suspect the &amp;quot;digging from the far end&amp;quot; thing is where that comes from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hehe, Adventure mode: &amp;quot;The sturgeon has drowned&amp;quot;. My buddies attacked it and it probably lost it's gills or something. Kinda like suffocating cause you got no lungs. Which was also funny the first time I saw it. [[User:HeckRuler|HeckRuler]] 15:33, 1 November 2007 (EDT)&lt;br /&gt;
: Could this be because when a sturgeon is taken out of water, and it basically &amp;quot;drowns&amp;quot; in the oxygen? [[User:Schm0|Schm0]] 15:35, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, is there anyway to clean blood/vomit/water off your gear in adventure mode? Will dwarves clean themselves in fortress mode? I was never too sharp on how the cleaning job worked. [[User:HeckRuler|HeckRuler]] 15:33, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now with a new version released, I think this page needs cleaning or at least separating bugs in old version from the bugs left in the current version. --[[User:Mizipzor|Mizipzor]] 17:16, 1 November 2007 (EDT)&lt;br /&gt;
:I disagree. The old version is old. Any old bugs that linger are still bugs. [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I seem to be having troubles getting dwarves to work with stockpiles like they used to. They refuse to move these seeds, despite the seeds not being in a stockpile and there being a stockpile designated for seeds. My anvil has sat outside for half a month now despite there being a designated spot specifically for anvils one level down.&lt;br /&gt;
Is Z-axis messing with dwarf perception of customized stockpiles? Hmm. [[User:Kefkakrazy|Kefkakrazy]] 23:12, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've noticed--not tried to repro--that a custom stockpile for seeds will attract other Food items until a general Food stockpile is created.  My first fort did this, plump helmets didn't get harvested until I created said Food pile, and only after they moved barrels of meat OUT of the seed stockpile.--[[User:Draco18s|Draco18s]] 23:22, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that blood disappearance is, as noted in Infinite Blood, buggered. I've had a few raccoons get eaten by my dogs and there's STILL blood, months later. It's possible that custom stocks got buggered too. [[User:Kefkakrazy|Kefkakrazy]] 00:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Seeds not going to a seed stockpile appears to have been fixed as of v 0.27.169.33a. That is, I've got seeds going to the correct stockpile now. Huzzah! --[[User:Surma|Surma]] 01:16, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I upgraded versions and I'm still having troubles with custom stockpiles. Either dwarves are just too busy to do the hauling or customized stockpiles are not being done properly.[[User:Kefkakrazy|Kefkakrazy]] 03:52, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I had problems with stockpiles, there's a new options at the bottom for &amp;quot;Additional Options&amp;quot; which provides ''Allow Plant/Animal'' and ''Allow Non-Plant/Animal'' - if either of these are turned off, stuff doesn't get moved. Simple mistake, caused 4 of my stockpiles to be left empty for half  year. Anyone else had this problem? Have you checked for it? --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
I'm not sure if this is a bug. My graveyard is outside where my hunter was laid down and rotted. He was then put in a minty fresh coffin inside. Miasma started pouring out after a while. I don't remember this happening in the previous version, but even so. It's not like they DON'T rot just because they got stuffed in a coffin in time. I also kinda assumed that coffins are sealed. Bug or no? [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm thinking that the humans allowing you to build a fortress inside of their cities would be considered a bug. --[[User:Ikkonoishi|Ikkonoishi]] 23:28, 3 November 2007 (EDT)&lt;br /&gt;
== Adding usernames to main page ==&lt;br /&gt;
&lt;br /&gt;
People, shall we try to keep the discussions on the discussion page and on the article page only information? I see a lot of user tags, etc on the article page. This clutters the page a bit. What do you guys think? I think we should strive for a reduction of usernames on the article pages, as that is nicer to look at. --[[User:Soyweiser|Soyweiser]] 11:20, 2 November 2007 (EDT)&lt;br /&gt;
:hmmm. Meh. It's not an encyclopedia, it's a bug report. This page at least. Theoretically, Toady could ask us about a bug we encountered. Known bugs &amp;amp; issues are things that are broken and are probably going to stay broken so people should avoid them. Which made sence when it was a year since the last release. But currently it's more dynamic. Maybe we should rename this page to &amp;quot;Bug Report&amp;quot; [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picky Elves? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The elves will not trade for Orthoclase or Gabbro rock crafts because the crafts were once alive, although gabbro and orthoclase are igneous rocks that form by the cooling of magma and were never actually alive. Hence, it's a bug. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can someone confirm this?  Its probably just that the items in question had blood splatters. --[[User:Karlito|Karlito]] 20:14, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burning Corpses ==&lt;br /&gt;
&lt;br /&gt;
I found a bug when you burn a corpse in adventure mode. Whenever i put a corpse near a tree and light the tree on fire, the corpse eventually gets burnt to just bones, but for some reason i get 2 sets of bones. For example a human would give my skull, bones(7), skull, bones(7). [[User:Diabl0658|Diabl0658]] 17:54, 8 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Outdoor Pathways ==&lt;br /&gt;
&lt;br /&gt;
I was trading with the human caravan and a minute or two after I finished a goblin army showed up on the map. Not being too worried I set the order for all dwarves to stay indoors. Unfortunately I had failed to notice that my trade depot, which was just outside my front gate dug into a little cove in the side of the mountain, was being registered as &amp;quot;inside&amp;quot; even though the dwarves had to go outside to get there. They didn't cancel the jobs to haul the items in the depot, causing them to be slaughtered by the goblin army. Is this a bug? Also, when I set the order for them to stay inside they seem to dance around the entrance canceling jobs and then getting them again over and over. Thanks. [[User:Rotinaj|Rotinaj]]&lt;br /&gt;
&lt;br /&gt;
== Body part overload ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the body part system seems to be blown. I can't get it to work for some reason--I'm modding a certain race in known as the solen, in a nod to Ultima Online. The parts appear just fine on the adventure checkup, and aren't damaged. But when I start adventure mode, I immediately fall down. On top of this, my solen is shown with a flashing red + sign on top of it as if it was badly hurt. But, as previously stated, I check and I see no injuries. Moving on the overworld 'fixes' this, but just while travelling. When I actually enter the normal map, the solen just falls down again. I've apparently come close to isolating the problem, but interestingly enough, the arachnid (from the modding tutorial) works perfectly and is in the same file as the solen body definitions. I made new entity, body, and creature files for both races. The contents are as follows:&lt;br /&gt;
&lt;br /&gt;
body_solen.txt:&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
 body_solen&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:BODY]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:SOLENBODY]&lt;br /&gt;
 [BP:HD:head][CON:CH][HEAD]&lt;br /&gt;
 [BP:CH:chest][UPPERBODY]&lt;br /&gt;
 [BP:AB:abdomen][CON:CH][LOWERBODY]&lt;br /&gt;
 [BP:MD:mandibles][CON:HD][MOUTH]&lt;br /&gt;
 [BP:ULA:upper left arm][CON:CH][LIMB][LEFT]&lt;br /&gt;
 [BP:URA:upper right arm][CON:CH][LIMB][RIGHT]&lt;br /&gt;
 [BP:LLA:lower left arm][CON:ULA][LIMB][LEFT]&lt;br /&gt;
 [BP:LRA:lower right arm][CON:URA][LIMB][RIGHT]&lt;br /&gt;
 [BP:LH:left hand][CON:LLA][GRASP][LEFT]&lt;br /&gt;
 [BP:RH:right hand][CON:LRA][GRASP][RIGHT]&lt;br /&gt;
 [BP:LE:left compound eye][CON:HD][SIGHT][SMALL][EMBEDDED][LEFT]&lt;br /&gt;
 [BP:RE:right compound eye][CON:HD][SIGHT][SMALL][EMBEDDED][RIGHT]&lt;br /&gt;
 [BP:LA:left antenna][CON:HD][NERVOUS][LEFT]&lt;br /&gt;
 [BP:RA:right antenna][CON:HD][NERVOUS][RIGHT]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:SOLENLEGS]&lt;br /&gt;
 [BP:LLL1:left front leg][CON:AB][LIMB][LEFT][STANCE]&lt;br /&gt;
 [BP:LLL2:left middle leg][CON:AB][LIMB][LEFT][STANCE]&lt;br /&gt;
 [BP:LLL3:left back leg][CON:AB][LIMB][LEFT][STANCE]&lt;br /&gt;
 [BP:RLL1:right front leg][CON:AB][LIMB][RIGHT][STANCE]&lt;br /&gt;
 [BP:RLL2:right middle leg][CON:AB][LIMB][RIGHT][STANCE]&lt;br /&gt;
 [BP:RLL3:right back leg][CON:AB][LIMB][RIGHT][STANCE]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:ARACHNOBODY]&lt;br /&gt;
 [BP:UB:upper body][UPPERBODY]&lt;br /&gt;
 [BP:LB:abdomen][CON:UB][LOWERBODY]&lt;br /&gt;
 [BP:HD:head][CON:UB][HEAD]&lt;br /&gt;
 [BP:RUA:right upper arm][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LUA:left upper arm][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RLA:right lower arm][CON:RUA][LIMB][RIGHT]&lt;br /&gt;
 [BP:LLA:left lower arm][CON:LUA][LIMB][LEFT]&lt;br /&gt;
 [BP:RH:right hand][CON:RLA][GRASP][RIGHT]&lt;br /&gt;
 [BP:LH:left hand][CON:LLA][GRASP][LEFT]&lt;br /&gt;
 [BP:RA1:right first leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA1:left first leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF1:right first claw][CON:RA1][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF1:left first claw][CON:LA1][STANCE][LEFT]&lt;br /&gt;
 [BP:RA2:right second leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA2:left second leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF2:right second claw][CON:RA2][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF2:left second claw][CON:LA2][STANCE][LEFT]&lt;br /&gt;
 [BP:RA3:right third leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA3:left third leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF3:right third claw][CON:RA3][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF3:left third claw][CON:LA3][STANCE][LEFT]&lt;br /&gt;
 [BP:RA4:right fourth leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA4:left fourth leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF4:right fourth claw][CON:RA4][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF4:left fourth claw][CON:LA4][STANCE][LEFT]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:8EYES]&lt;br /&gt;
 [BP:REYE:first eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT]&lt;br /&gt;
 [BP:REYE:second eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT]&lt;br /&gt;
 [BP:REYE:third eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:fourth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:fifth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:sixth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:seventh eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT]&lt;br /&gt;
 [BP:LEYE:eighth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
creature_solen.txt:&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
 creature_solen&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:CREATURE]&lt;br /&gt;
 &lt;br /&gt;
 [CREATURE:SOLEN]&lt;br /&gt;
 	[NAME:solen:solen:solen]&lt;br /&gt;
 	[TILE:'&amp;amp;'][COLOR:0:0:1]&lt;br /&gt;
 	[GENPOWER:4][CHITIN][STOUT]&lt;br /&gt;
 	[INTELLIGENT][CANOPENDOORS]&lt;br /&gt;
 	[PREFSTRING:chitinous plating]&lt;br /&gt;
 	[PREFSTRING:large abdomens]&lt;br /&gt;
 	[BODY:SOLENBODY:SOLENLEGS:BRAIN:HEART:GUTS]&lt;br /&gt;
 	[SPEED:700]&lt;br /&gt;
 	[MAXAGE:100:125]&lt;br /&gt;
 	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]&lt;br /&gt;
 	[ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
 	[CHILD:2][LITTERSIZE:1:7][CHILDNAME:solen larva:solen larvae]&lt;br /&gt;
 	[LIKES_FIGHTING]&lt;br /&gt;
 	[DAMBLOCK:3]&lt;br /&gt;
 	[FAT:1]&lt;br /&gt;
 	[SIZE:8]&lt;br /&gt;
 	[ALL_ACTIVE]&lt;br /&gt;
 	[EQUIPS][NO_SLEEP][NOFEAR][NOEXERT][NO_DRINK][NO_EAT][PARALYZEIMMUNE]&lt;br /&gt;
 	[WEBBER][WEBIMMUNE][THICKWEB]&lt;br /&gt;
 	[BLOODTYPE:W]&lt;br /&gt;
 	[EXTRAVISION]&lt;br /&gt;
 	[EXTRACT:giant cave spider venom:7:0:0]&lt;br /&gt;
 	[EXTRACT_PARALYZE]&lt;br /&gt;
 	[CRAFTSMAN_NAME:crafter:crafters]&lt;br /&gt;
 	[FISHERMAN_NAME:fisher:fishers]&lt;br /&gt;
 	[HAMMERMAN_NAME:hammerer:hammerers]&lt;br /&gt;
 	[SPEARMAN_NAME:spearfighter:spearfighters]&lt;br /&gt;
 	[CROSSBOWMAN_NAME:marksfighter:marksfighters]&lt;br /&gt;
 	[AXEMAN_NAME:axefighter:axefighters]&lt;br /&gt;
 	[SWORDSMAN_NAME:swordfighter:swordfighters]&lt;br /&gt;
 	[MACEMAN_NAME:macefighter:macefighters]&lt;br /&gt;
 	[PIKEMAN_NAME:pikefighter:pikefighters]&lt;br /&gt;
 	[BOWMAN_NAME:bowfighter:bowfighters]&lt;br /&gt;
 	[SPEECH:elf.txt]&lt;br /&gt;
 	[STANDARD_FLESH]&lt;br /&gt;
 	[HOMEOTHERM:10040]&lt;br /&gt;
 	[LAYERING:45]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:3000]&lt;br /&gt;
 	[PERSONALITY:IMMODERATION:0:55:100]&lt;br /&gt;
 	[PERSONALITY:VULNERABILITY:0:45:100]&lt;br /&gt;
 	[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]&lt;br /&gt;
 &lt;br /&gt;
 [CREATURE:ARACHNID]&lt;br /&gt;
    [NAME:arachnid:arachnids:arachnid]&lt;br /&gt;
    [TILE:'&amp;amp;'][COLOR:7:0:0]&lt;br /&gt;
    [MODVALUE:20]&lt;br /&gt;
    [INTELLIGENT][CANOPENDOORS]&lt;br /&gt;
    [LARGE_CHASM][FREQUENCY:1][DIFFICULTY:4]&lt;br /&gt;
    [SPEED:700]&lt;br /&gt;
    [STOUT]&lt;br /&gt;
    [EXTRACT:giant cave spider venom:7:0:0]&lt;br /&gt;
    [EXTRACT_VALUE:100]&lt;br /&gt;
    [EXTRACT_PARALYZE][NATURAL][PET_EXOTIC]&lt;br /&gt;
    [EXTRACT_ANTIDOTE:giant cave spider antivenin:7:0:0:100]&lt;br /&gt;
    [WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE][WEBBER][THICKWEB]&lt;br /&gt;
    [GENPOWER:4]&lt;br /&gt;
    [BLOODTYPE:W][CHITIN]&lt;br /&gt;
    [PETVALUE:2500]&lt;br /&gt;
    [GRASSTRAMPLE:10]&lt;br /&gt;
    [CARNIVORE][BONECARN][NO_DRINK]&lt;br /&gt;
    [EXTRAVISION][NOSTUN][NOEXERT][NOFEAR][NOSLEEP][LIKES_FIGHTING]&lt;br /&gt;
    [BUILDINGDESTROYER:1]&lt;br /&gt;
    [PREFSTRING:terrifying presence]&lt;br /&gt;
    [BODY:ARACHNOBODY:8EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:5FINGERS]&lt;br /&gt;
    [SIZE:10]&lt;br /&gt;
    [MAXAGE:20:30]&lt;br /&gt;
    [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][SPECIALATTACK_INJECT_EXTRACT:50:100]&lt;br /&gt;
    [ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
    [FAT:2]&lt;br /&gt;
    [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]&lt;br /&gt;
    [DAMBLOCK:4]&lt;br /&gt;
    [ALL_ACTIVE]&lt;br /&gt;
    [BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
    [STANDARD_FLESH]&lt;br /&gt;
    [HOMEOTHERM:10067]&lt;br /&gt;
    [LAYERING:50]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
entity_solen.txt:&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
 entity_solen&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:ENTITY]&lt;br /&gt;
 &lt;br /&gt;
 [ENTITY:SOLEN]&lt;br /&gt;
 	[CIV_CONTROLLABLE]&lt;br /&gt;
 	[INDIV_CONTROLLABLE]&lt;br /&gt;
 	[CREATURE:SOLEN]&lt;br /&gt;
 	[TRANSLATION:ELF]&lt;br /&gt;
 	[DIGGER:ITEM_WEAPON_PICK]&lt;br /&gt;
 	[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]&lt;br /&gt;
 	[SUBTERRANEAN_CLOTHING]&lt;br /&gt;
 	[CURRENCY_BY_YEAR]&lt;br /&gt;
 	[CURRENCY:COPPER:1]&lt;br /&gt;
 	[CURRENCY:SILVER:5]&lt;br /&gt;
 	[CURRENCY:GOLD:15]&lt;br /&gt;
 	[SELECT_SYMBOL:ALL:ARTIFICE]&lt;br /&gt;
 	[SELECT_SYMBOL:ALL:EARTH]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:DOMESTIC]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:SUBORDINATE]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:EVIL]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:UNTOWARD]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:FLOWERY]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:NEGATIVE]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:UGLY]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:NEGATOR]&lt;br /&gt;
 	[GEM_PREF]&lt;br /&gt;
 	[STONE_PREF]&lt;br /&gt;
 	[INDOOR_FARMING]&lt;br /&gt;
 	[USE_CAVE_ANIMALS]&lt;br /&gt;
 	[USE_ANIMAL_PRODUCTS]&lt;br /&gt;
 	[COMMON_DOMESTIC_PACK]&lt;br /&gt;
 	[COMMON_DOMESTIC_PULL]&lt;br /&gt;
 	[COMMON_DOMESTIC_MOUNT]&lt;br /&gt;
 	[COMMON_DOMESTIC_PET]&lt;br /&gt;
 	[USE_MISC_PROCESSED_WOOD_PRODUCTS]&lt;br /&gt;
 	[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]&lt;br /&gt;
 	[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]&lt;br /&gt;
 	[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]&lt;br /&gt;
 	[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]&lt;br /&gt;
 	[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]&lt;br /&gt;
 	[ADVENTURE_TIER:5]&lt;br /&gt;
 	[FRIENDLY_COLOR:1:0:1]&lt;br /&gt;
 	[DEFAULT_SITE_TYPE:CAVE]&lt;br /&gt;
 	[LIKES_SITE:CAVE]&lt;br /&gt;
 	[TOLERATES_SITE:CITY]&lt;br /&gt;
 	[TOLERATES_SITE:TREE_CITY]&lt;br /&gt;
 	[TOLERATES_SITE:CAVE_DETAILED]&lt;br /&gt;
 	[LEADER_TYPE:KING]&lt;br /&gt;
 	[SITE_LEADER_TYPE:STANDARD]&lt;br /&gt;
 	[START_BIOME:MOUNTAIN]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_WETLAND:1]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_DESERT:1]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_FOREST:3]&lt;br /&gt;
 	[BIOME_SUPPORT:MOUNTAIN:3]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_GRASSLAND:4]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_SAVANNA:4]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_SHRUBLAND:3]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_RIVER:1]&lt;br /&gt;
 	[DIPLOMAT]&lt;br /&gt;
 	[MERCHANT_BODYGUARDS]&lt;br /&gt;
 	[ACTIVE_SEASON:AUTUMN]&lt;br /&gt;
 	[ENTITY_GROUPING:FRIENDLY]&lt;br /&gt;
 	[SIEGER]&lt;br /&gt;
 	[MAX_STARTING_CIV_NUMBER:3]&lt;br /&gt;
 	[START_GROUP_NUMBER:10]&lt;br /&gt;
 	[MAX_POP_NUMBER:500]&lt;br /&gt;
 	[MAX_SITE_POP_NUMBER:200]&lt;br /&gt;
 	[RELIGION:PANTHEON]&lt;br /&gt;
 	[RELIGION_SPHERE:FORTRESSES]&lt;br /&gt;
 	[RELIGION_SPHERE:JEWELS]&lt;br /&gt;
 	[RELIGION_SPHERE:METALS]&lt;br /&gt;
 	[RELIGION_SPHERE:MINERALS]&lt;br /&gt;
 	[RELIGION_SPHERE:MOUNTAINS]&lt;br /&gt;
 	[RELIGION_SPHERE:WEALTH]&lt;br /&gt;
 	[MAYOR]&lt;br /&gt;
 &lt;br /&gt;
 [ENTITY:ARACHNIDS]&lt;br /&gt;
    [MOUNTAIN_SETTLEMENTS]&lt;br /&gt;
    [CREATURE:ARACHNID]&lt;br /&gt;
    [INDIV_CONTROLLABLE]&lt;br /&gt;
    [ADVENTURE_TIER:4]&lt;br /&gt;
    [TRANSLATION:ELF]&lt;br /&gt;
    [CLOTHING]&lt;br /&gt;
    [SUBTERRANEAN_CLOTHING]&lt;br /&gt;
    [ITEM_THIEF]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_WETLAND:2]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_DESERT:3]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_FOREST:1]&lt;br /&gt;
    [BIOME_SUPPORT:MOUNTAIN:4]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_GRASSLAND:1]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_SAVANNA:1]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_SHRUBLAND:1]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_RIVER:2]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:EVIL]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:VIOLENT]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:DEATH]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:UNTOWARD]&lt;br /&gt;
    [CULL_SYMBOL:ALL:DOMESTIC]&lt;br /&gt;
    [CULL_SYMBOL:ALL:FLOWERY]&lt;br /&gt;
    [CULL_SYMBOL:ALL:HOLY]&lt;br /&gt;
    [CULL_SYMBOL:ALL:PEACE]&lt;br /&gt;
    [CULL_SYMBOL:ALL:NEGATOR]&lt;br /&gt;
    [CULL_SYMBOL:ALL:GOOD]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
...And that's it. I'm really frustrated with this; notice how the Solen section of body parts is fairly simple--I cut out most of it in an attempt to fix the problem. I thought it was because of the massive number of body parts, but since the arachnid now has more ''and works fine,'' I don't think this is the case. I'm utterly baffled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please, please help. [[User:Midna|Midna]] 23:10, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Where's the thorax? Your solen's legs are connected to &amp;quot;TX&amp;quot;, which I guess is the thorax, but nothing is defined with that ID that I see. [[User:Anydwarf|Anydwarf]] 23:30, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Additionally, this doesn't belong on the bug page, as this is a User error, not a program one. I would suggest moving it to either the modding talk, or your user page. Above all, I would do some through reading of the forums first, as there's a *much* larger group of people there that are typically more active than they would be here. --[[User:N9103|Edward]] 18:05, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Errr, I removed the thorax earlier on, but beforehand I was still having this problem. I was trying to remove them to see if that was the problem. Also, where would this part of the forums be? I don't frequent them much, if at all. Also, are you sure this is a user error? Two people have had the exact same problem with the exact same 'solution,' which is changing the body back to one of the ones in body_default.txt--which is rather unsatisfying because it removes the ability to customize your creature and be able to distribute it later on without any kind of fear of conflict. [[User:Midna|Midna]] 11:16, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'd rather you actually tried looking, rather than just asking... but such is the nature of the interwebs. [[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=forum&amp;amp;f=13]] --[[User:N9103|Edward]] 18:05, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Oh, and as for the state of the error... If you don't want to program a mod within existing definitions, then you change the definitions. If you don't want to change the definitions, *or* program within them, then please, find me some kind of logic that still allows you to program a mod. '''All''' mods are either a change within definitions, a change to the definitions, or both, no matter what kind of context you're talking about. Unlike many games out there though, DF lets you change the high-level definitions as easily as working within the definitions. There are some low-level definitions that can't be changed, but they're rather easy to work with, such as legs-thorax-abdomen. --[[User:N9103|Edward]] 18:13, 7 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>DeTheGreat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Known_bugs_and_issues&amp;diff=9686</id>
		<title>40d Talk:Known bugs and issues</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Known_bugs_and_issues&amp;diff=9686"/>
		<updated>2008-05-15T23:18:12Z</updated>

		<summary type="html">&lt;p&gt;DeTheGreat: Another possible bug added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm having difficulty with dwarves hauling wood from a different Z axis.  Very few of my dwarves are cave adapted, and it's still close to my entrance.  (One arrow push, two at the most.)  Is this a bug or have I somehow screwed something up?[[User:DeTheGreat|DeTheGreat]] 19:18, 15 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
One of my founding 7 dwarves got a mood.  after acquiring one each of 3 of the 4 things he screamed for, he needed only &amp;quot;rough gems&amp;quot;.  He asked for crystal glass: I made it for him and he acquired it.  He got the rock and wood(?) on his own, leaving only the &amp;quot;rough gems&amp;quot;... however, he just sat there screaming for them.  I assumed he wanted gems I didn't have at this point, and In a moment of frustration decided to backup the save and abuse the reaction system to produce /all/ the gems.  however, producing 3 each of all rough gems, (and large gems, and cut gems, and gem blocks), he still just sits there screaming.  I'm wondering if there may be a bug where a dwarf wants something that doesn't actually exist, either that or he didn't notice the gems sitting in the stockpile.  Either way, it seems buggy.  I'm open to suggestions.  FWIW, the jeweler's workshop can see the rough gems to cut them. :(&lt;br /&gt;
--[[User:Vaevictus|Vae]] 08:00, 27 November 2007 (EDT)&lt;br /&gt;
:There was a temporary workaround mentioned on the forums. If you have a save before that dwarf went for the glass - forbid all your green, clear and crystal glass, get some gems, wait for that dwarf to haul all gems and then reclaim the glass. I wonder if forbidding the already hauled glass via {{K|t}}, scroll down,{{K|f}} can have any effect? (it works with built beds and wells) --[[User:Another|Another]] 08:22, 27 November 2007 (EST) &lt;br /&gt;
:: does that mean it was the fact that he couldn't find any of the remaining items that he stopped looking?  the {{K|t}} - {{K|f}} thing almost works ... it de-tasks them ... but apparently has no effect as the dwarf just immediately re-tasked them, despite being forbidden.  Perhaps a bug.  anyway... i'm gonna move back a few versions... i've kept all my saves in SVN :) --[[User:Vaevictus|Vae]] 10:20, 27 November 2007 (EDT)&lt;br /&gt;
:::There probably is a bug when raw glass counts for raw gems in some occasions and do not in others while collecting materials for mood and checking already collected to determine the next to collect. Usually {{K|f}}orbidding items that are TSK cansels their 'tasked' state along with the corresponding job. I cannot guarantee that a new bug won't be created in this process. Also try to forbid the whole workshop via {{K|d}} - {{K|f}}--[[User:Another|Another]] 10:34, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Could it be that the 'floating bug' is simply one space that no channel was dug to? I had this once, but corrected it with just making the stuck dwarf miner and set the space to be made into channel.&lt;br /&gt;
&lt;br /&gt;
: When building a set of pumps I dug out a channel above the solid square of a pump.  The rock from the square and the dwarf who dug it out were then stuck in the air until I removed the pump below them.  Then the Dwarf fell and wandered off but the rock was still hovering.  I think I built a floor from that rock and then dug it out and that worked, but that doesn't make much sense because no one would've been able to get to that square to get the rock to build with.  Unless rocks on a square can be used to build something with 0 hauling (ie. you don't have to touch them at all you can just build directly) I may have misremembered that part. --[[User:Lacero|Lacero]] 04:08, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Digging: From the old version, dwarves preferred to dig from left to right, and I suspect the &amp;quot;digging from the far end&amp;quot; thing is where that comes from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hehe, Adventure mode: &amp;quot;The sturgeon has drowned&amp;quot;. My buddies attacked it and it probably lost it's gills or something. Kinda like suffocating cause you got no lungs. Which was also funny the first time I saw it. [[User:HeckRuler|HeckRuler]] 15:33, 1 November 2007 (EDT)&lt;br /&gt;
: Could this be because when a sturgeon is taken out of water, and it basically &amp;quot;drowns&amp;quot; in the oxygen? [[User:Schm0|Schm0]] 15:35, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, is there anyway to clean blood/vomit/water off your gear in adventure mode? Will dwarves clean themselves in fortress mode? I was never too sharp on how the cleaning job worked. [[User:HeckRuler|HeckRuler]] 15:33, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now with a new version released, I think this page needs cleaning or at least separating bugs in old version from the bugs left in the current version. --[[User:Mizipzor|Mizipzor]] 17:16, 1 November 2007 (EDT)&lt;br /&gt;
:I disagree. The old version is old. Any old bugs that linger are still bugs. [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I seem to be having troubles getting dwarves to work with stockpiles like they used to. They refuse to move these seeds, despite the seeds not being in a stockpile and there being a stockpile designated for seeds. My anvil has sat outside for half a month now despite there being a designated spot specifically for anvils one level down.&lt;br /&gt;
Is Z-axis messing with dwarf perception of customized stockpiles? Hmm. [[User:Kefkakrazy|Kefkakrazy]] 23:12, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've noticed--not tried to repro--that a custom stockpile for seeds will attract other Food items until a general Food stockpile is created.  My first fort did this, plump helmets didn't get harvested until I created said Food pile, and only after they moved barrels of meat OUT of the seed stockpile.--[[User:Draco18s|Draco18s]] 23:22, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that blood disappearance is, as noted in Infinite Blood, buggered. I've had a few raccoons get eaten by my dogs and there's STILL blood, months later. It's possible that custom stocks got buggered too. [[User:Kefkakrazy|Kefkakrazy]] 00:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Seeds not going to a seed stockpile appears to have been fixed as of v 0.27.169.33a. That is, I've got seeds going to the correct stockpile now. Huzzah! --[[User:Surma|Surma]] 01:16, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I upgraded versions and I'm still having troubles with custom stockpiles. Either dwarves are just too busy to do the hauling or customized stockpiles are not being done properly.[[User:Kefkakrazy|Kefkakrazy]] 03:52, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I had problems with stockpiles, there's a new options at the bottom for &amp;quot;Additional Options&amp;quot; which provides ''Allow Plant/Animal'' and ''Allow Non-Plant/Animal'' - if either of these are turned off, stuff doesn't get moved. Simple mistake, caused 4 of my stockpiles to be left empty for half  year. Anyone else had this problem? Have you checked for it? --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
I'm not sure if this is a bug. My graveyard is outside where my hunter was laid down and rotted. He was then put in a minty fresh coffin inside. Miasma started pouring out after a while. I don't remember this happening in the previous version, but even so. It's not like they DON'T rot just because they got stuffed in a coffin in time. I also kinda assumed that coffins are sealed. Bug or no? [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm thinking that the humans allowing you to build a fortress inside of their cities would be considered a bug. --[[User:Ikkonoishi|Ikkonoishi]] 23:28, 3 November 2007 (EDT)&lt;br /&gt;
== Adding usernames to main page ==&lt;br /&gt;
&lt;br /&gt;
People, shall we try to keep the discussions on the discussion page and on the article page only information? I see a lot of user tags, etc on the article page. This clutters the page a bit. What do you guys think? I think we should strive for a reduction of usernames on the article pages, as that is nicer to look at. --[[User:Soyweiser|Soyweiser]] 11:20, 2 November 2007 (EDT)&lt;br /&gt;
:hmmm. Meh. It's not an encyclopedia, it's a bug report. This page at least. Theoretically, Toady could ask us about a bug we encountered. Known bugs &amp;amp; issues are things that are broken and are probably going to stay broken so people should avoid them. Which made sence when it was a year since the last release. But currently it's more dynamic. Maybe we should rename this page to &amp;quot;Bug Report&amp;quot; [[User:HeckRuler|HeckRuler]] 13:18, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picky Elves? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
The elves will not trade for Orthoclase or Gabbro rock crafts because the crafts were once alive, although gabbro and orthoclase are igneous rocks that form by the cooling of magma and were never actually alive. Hence, it's a bug. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Can someone confirm this?  Its probably just that the items in question had blood splatters. --[[User:Karlito|Karlito]] 20:14, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burning Corpses ==&lt;br /&gt;
&lt;br /&gt;
I found a bug when you burn a corpse in adventure mode. Whenever i put a corpse near a tree and light the tree on fire, the corpse eventually gets burnt to just bones, but for some reason i get 2 sets of bones. For example a human would give my skull, bones(7), skull, bones(7). [[User:Diabl0658|Diabl0658]] 17:54, 8 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Outdoor Pathways ==&lt;br /&gt;
&lt;br /&gt;
I was trading with the human caravan and a minute or two after I finished a goblin army showed up on the map. Not being too worried I set the order for all dwarves to stay indoors. Unfortunately I had failed to notice that my trade depot, which was just outside my front gate dug into a little cove in the side of the mountain, was being registered as &amp;quot;inside&amp;quot; even though the dwarves had to go outside to get there. They didn't cancel the jobs to haul the items in the depot, causing them to be slaughtered by the goblin army. Is this a bug? Also, when I set the order for them to stay inside they seem to dance around the entrance canceling jobs and then getting them again over and over. Thanks. [[User:Rotinaj|Rotinaj]]&lt;br /&gt;
&lt;br /&gt;
== Body part overload ==&lt;br /&gt;
&lt;br /&gt;
For some reason, the body part system seems to be blown. I can't get it to work for some reason--I'm modding a certain race in known as the solen, in a nod to Ultima Online. The parts appear just fine on the adventure checkup, and aren't damaged. But when I start adventure mode, I immediately fall down. On top of this, my solen is shown with a flashing red + sign on top of it as if it was badly hurt. But, as previously stated, I check and I see no injuries. Moving on the overworld 'fixes' this, but just while travelling. When I actually enter the normal map, the solen just falls down again. I've apparently come close to isolating the problem, but interestingly enough, the arachnid (from the modding tutorial) works perfectly and is in the same file as the solen body definitions. I made new entity, body, and creature files for both races. The contents are as follows:&lt;br /&gt;
&lt;br /&gt;
body_solen.txt:&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
 body_solen&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:BODY]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:SOLENBODY]&lt;br /&gt;
 [BP:HD:head][CON:CH][HEAD]&lt;br /&gt;
 [BP:CH:chest][UPPERBODY]&lt;br /&gt;
 [BP:AB:abdomen][CON:CH][LOWERBODY]&lt;br /&gt;
 [BP:MD:mandibles][CON:HD][MOUTH]&lt;br /&gt;
 [BP:ULA:upper left arm][CON:CH][LIMB][LEFT]&lt;br /&gt;
 [BP:URA:upper right arm][CON:CH][LIMB][RIGHT]&lt;br /&gt;
 [BP:LLA:lower left arm][CON:ULA][LIMB][LEFT]&lt;br /&gt;
 [BP:LRA:lower right arm][CON:URA][LIMB][RIGHT]&lt;br /&gt;
 [BP:LH:left hand][CON:LLA][GRASP][LEFT]&lt;br /&gt;
 [BP:RH:right hand][CON:LRA][GRASP][RIGHT]&lt;br /&gt;
 [BP:LE:left compound eye][CON:HD][SIGHT][SMALL][EMBEDDED][LEFT]&lt;br /&gt;
 [BP:RE:right compound eye][CON:HD][SIGHT][SMALL][EMBEDDED][RIGHT]&lt;br /&gt;
 [BP:LA:left antenna][CON:HD][NERVOUS][LEFT]&lt;br /&gt;
 [BP:RA:right antenna][CON:HD][NERVOUS][RIGHT]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:SOLENLEGS]&lt;br /&gt;
 [BP:LLL1:left front leg][CON:AB][LIMB][LEFT][STANCE]&lt;br /&gt;
 [BP:LLL2:left middle leg][CON:AB][LIMB][LEFT][STANCE]&lt;br /&gt;
 [BP:LLL3:left back leg][CON:AB][LIMB][LEFT][STANCE]&lt;br /&gt;
 [BP:RLL1:right front leg][CON:AB][LIMB][RIGHT][STANCE]&lt;br /&gt;
 [BP:RLL2:right middle leg][CON:AB][LIMB][RIGHT][STANCE]&lt;br /&gt;
 [BP:RLL3:right back leg][CON:AB][LIMB][RIGHT][STANCE]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:ARACHNOBODY]&lt;br /&gt;
 [BP:UB:upper body][UPPERBODY]&lt;br /&gt;
 [BP:LB:abdomen][CON:UB][LOWERBODY]&lt;br /&gt;
 [BP:HD:head][CON:UB][HEAD]&lt;br /&gt;
 [BP:RUA:right upper arm][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LUA:left upper arm][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RLA:right lower arm][CON:RUA][LIMB][RIGHT]&lt;br /&gt;
 [BP:LLA:left lower arm][CON:LUA][LIMB][LEFT]&lt;br /&gt;
 [BP:RH:right hand][CON:RLA][GRASP][RIGHT]&lt;br /&gt;
 [BP:LH:left hand][CON:LLA][GRASP][LEFT]&lt;br /&gt;
 [BP:RA1:right first leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA1:left first leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF1:right first claw][CON:RA1][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF1:left first claw][CON:LA1][STANCE][LEFT]&lt;br /&gt;
 [BP:RA2:right second leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA2:left second leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF2:right second claw][CON:RA2][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF2:left second claw][CON:LA2][STANCE][LEFT]&lt;br /&gt;
 [BP:RA3:right third leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA3:left third leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF3:right third claw][CON:RA3][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF3:left third claw][CON:LA3][STANCE][LEFT]&lt;br /&gt;
 [BP:RA4:right fourth leg][CON:LB][LIMB][RIGHT]&lt;br /&gt;
 [BP:LA4:left fourth leg][CON:LB][LIMB][LEFT]&lt;br /&gt;
 [BP:RF4:right fourth claw][CON:RA4][STANCE][RIGHT]&lt;br /&gt;
 [BP:LF4:left fourth claw][CON:LA4][STANCE][LEFT]&lt;br /&gt;
 &lt;br /&gt;
 [BODY:8EYES]&lt;br /&gt;
 [BP:REYE:first eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT]&lt;br /&gt;
 [BP:REYE:second eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT]&lt;br /&gt;
 [BP:REYE:third eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:fourth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:fifth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:sixth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL]&lt;br /&gt;
 [BP:REYE:seventh eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT]&lt;br /&gt;
 [BP:LEYE:eighth eye][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
creature_solen.txt:&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
 creature_solen&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:CREATURE]&lt;br /&gt;
 &lt;br /&gt;
 [CREATURE:SOLEN]&lt;br /&gt;
 	[NAME:solen:solen:solen]&lt;br /&gt;
 	[TILE:'&amp;amp;'][COLOR:0:0:1]&lt;br /&gt;
 	[GENPOWER:4][CHITIN][STOUT]&lt;br /&gt;
 	[INTELLIGENT][CANOPENDOORS]&lt;br /&gt;
 	[PREFSTRING:chitinous plating]&lt;br /&gt;
 	[PREFSTRING:large abdomens]&lt;br /&gt;
 	[BODY:SOLENBODY:SOLENLEGS:BRAIN:HEART:GUTS]&lt;br /&gt;
 	[SPEED:700]&lt;br /&gt;
 	[MAXAGE:100:125]&lt;br /&gt;
 	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]&lt;br /&gt;
 	[ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
 	[CHILD:2][LITTERSIZE:1:7][CHILDNAME:solen larva:solen larvae]&lt;br /&gt;
 	[LIKES_FIGHTING]&lt;br /&gt;
 	[DAMBLOCK:3]&lt;br /&gt;
 	[FAT:1]&lt;br /&gt;
 	[SIZE:8]&lt;br /&gt;
 	[ALL_ACTIVE]&lt;br /&gt;
 	[EQUIPS][NO_SLEEP][NOFEAR][NOEXERT][NO_DRINK][NO_EAT][PARALYZEIMMUNE]&lt;br /&gt;
 	[WEBBER][WEBIMMUNE][THICKWEB]&lt;br /&gt;
 	[BLOODTYPE:W]&lt;br /&gt;
 	[EXTRAVISION]&lt;br /&gt;
 	[EXTRACT:giant cave spider venom:7:0:0]&lt;br /&gt;
 	[EXTRACT_PARALYZE]&lt;br /&gt;
 	[CRAFTSMAN_NAME:crafter:crafters]&lt;br /&gt;
 	[FISHERMAN_NAME:fisher:fishers]&lt;br /&gt;
 	[HAMMERMAN_NAME:hammerer:hammerers]&lt;br /&gt;
 	[SPEARMAN_NAME:spearfighter:spearfighters]&lt;br /&gt;
 	[CROSSBOWMAN_NAME:marksfighter:marksfighters]&lt;br /&gt;
 	[AXEMAN_NAME:axefighter:axefighters]&lt;br /&gt;
 	[SWORDSMAN_NAME:swordfighter:swordfighters]&lt;br /&gt;
 	[MACEMAN_NAME:macefighter:macefighters]&lt;br /&gt;
 	[PIKEMAN_NAME:pikefighter:pikefighters]&lt;br /&gt;
 	[BOWMAN_NAME:bowfighter:bowfighters]&lt;br /&gt;
 	[SPEECH:elf.txt]&lt;br /&gt;
 	[STANDARD_FLESH]&lt;br /&gt;
 	[HOMEOTHERM:10040]&lt;br /&gt;
 	[LAYERING:45]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:3000]&lt;br /&gt;
 	[PERSONALITY:IMMODERATION:0:55:100]&lt;br /&gt;
 	[PERSONALITY:VULNERABILITY:0:45:100]&lt;br /&gt;
 	[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100]&lt;br /&gt;
 &lt;br /&gt;
 [CREATURE:ARACHNID]&lt;br /&gt;
    [NAME:arachnid:arachnids:arachnid]&lt;br /&gt;
    [TILE:'&amp;amp;'][COLOR:7:0:0]&lt;br /&gt;
    [MODVALUE:20]&lt;br /&gt;
    [INTELLIGENT][CANOPENDOORS]&lt;br /&gt;
    [LARGE_CHASM][FREQUENCY:1][DIFFICULTY:4]&lt;br /&gt;
    [SPEED:700]&lt;br /&gt;
    [STOUT]&lt;br /&gt;
    [EXTRACT:giant cave spider venom:7:0:0]&lt;br /&gt;
    [EXTRACT_VALUE:100]&lt;br /&gt;
    [EXTRACT_PARALYZE][NATURAL][PET_EXOTIC]&lt;br /&gt;
    [EXTRACT_ANTIDOTE:giant cave spider antivenin:7:0:0:100]&lt;br /&gt;
    [WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE][WEBBER][THICKWEB]&lt;br /&gt;
    [GENPOWER:4]&lt;br /&gt;
    [BLOODTYPE:W][CHITIN]&lt;br /&gt;
    [PETVALUE:2500]&lt;br /&gt;
    [GRASSTRAMPLE:10]&lt;br /&gt;
    [CARNIVORE][BONECARN][NO_DRINK]&lt;br /&gt;
    [EXTRAVISION][NOSTUN][NOEXERT][NOFEAR][NOSLEEP][LIKES_FIGHTING]&lt;br /&gt;
    [BUILDINGDESTROYER:1]&lt;br /&gt;
    [PREFSTRING:terrifying presence]&lt;br /&gt;
    [BODY:ARACHNOBODY:8EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:5FINGERS]&lt;br /&gt;
    [SIZE:10]&lt;br /&gt;
    [MAXAGE:20:30]&lt;br /&gt;
    [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][SPECIALATTACK_INJECT_EXTRACT:50:100]&lt;br /&gt;
    [ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
    [FAT:2]&lt;br /&gt;
    [CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]&lt;br /&gt;
    [DAMBLOCK:4]&lt;br /&gt;
    [ALL_ACTIVE]&lt;br /&gt;
    [BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
    [STANDARD_FLESH]&lt;br /&gt;
    [HOMEOTHERM:10067]&lt;br /&gt;
    [LAYERING:50]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
entity_solen.txt:&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|&lt;br /&gt;
 entity_solen&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:ENTITY]&lt;br /&gt;
 &lt;br /&gt;
 [ENTITY:SOLEN]&lt;br /&gt;
 	[CIV_CONTROLLABLE]&lt;br /&gt;
 	[INDIV_CONTROLLABLE]&lt;br /&gt;
 	[CREATURE:SOLEN]&lt;br /&gt;
 	[TRANSLATION:ELF]&lt;br /&gt;
 	[DIGGER:ITEM_WEAPON_PICK]&lt;br /&gt;
 	[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]&lt;br /&gt;
 	[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]&lt;br /&gt;
 	[SUBTERRANEAN_CLOTHING]&lt;br /&gt;
 	[CURRENCY_BY_YEAR]&lt;br /&gt;
 	[CURRENCY:COPPER:1]&lt;br /&gt;
 	[CURRENCY:SILVER:5]&lt;br /&gt;
 	[CURRENCY:GOLD:15]&lt;br /&gt;
 	[SELECT_SYMBOL:ALL:ARTIFICE]&lt;br /&gt;
 	[SELECT_SYMBOL:ALL:EARTH]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:DOMESTIC]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:SUBORDINATE]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:EVIL]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:UNTOWARD]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:FLOWERY]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:NEGATIVE]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:UGLY]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:NEGATOR]&lt;br /&gt;
 	[GEM_PREF]&lt;br /&gt;
 	[STONE_PREF]&lt;br /&gt;
 	[INDOOR_FARMING]&lt;br /&gt;
 	[USE_CAVE_ANIMALS]&lt;br /&gt;
 	[USE_ANIMAL_PRODUCTS]&lt;br /&gt;
 	[COMMON_DOMESTIC_PACK]&lt;br /&gt;
 	[COMMON_DOMESTIC_PULL]&lt;br /&gt;
 	[COMMON_DOMESTIC_MOUNT]&lt;br /&gt;
 	[COMMON_DOMESTIC_PET]&lt;br /&gt;
 	[USE_MISC_PROCESSED_WOOD_PRODUCTS]&lt;br /&gt;
 	[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]&lt;br /&gt;
 	[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]&lt;br /&gt;
 	[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]&lt;br /&gt;
 	[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]&lt;br /&gt;
 	[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]&lt;br /&gt;
 	[ADVENTURE_TIER:5]&lt;br /&gt;
 	[FRIENDLY_COLOR:1:0:1]&lt;br /&gt;
 	[DEFAULT_SITE_TYPE:CAVE]&lt;br /&gt;
 	[LIKES_SITE:CAVE]&lt;br /&gt;
 	[TOLERATES_SITE:CITY]&lt;br /&gt;
 	[TOLERATES_SITE:TREE_CITY]&lt;br /&gt;
 	[TOLERATES_SITE:CAVE_DETAILED]&lt;br /&gt;
 	[LEADER_TYPE:KING]&lt;br /&gt;
 	[SITE_LEADER_TYPE:STANDARD]&lt;br /&gt;
 	[START_BIOME:MOUNTAIN]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_WETLAND:1]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_DESERT:1]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_FOREST:3]&lt;br /&gt;
 	[BIOME_SUPPORT:MOUNTAIN:3]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_GRASSLAND:4]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_SAVANNA:4]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_SHRUBLAND:3]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_RIVER:1]&lt;br /&gt;
 	[DIPLOMAT]&lt;br /&gt;
 	[MERCHANT_BODYGUARDS]&lt;br /&gt;
 	[ACTIVE_SEASON:AUTUMN]&lt;br /&gt;
 	[ENTITY_GROUPING:FRIENDLY]&lt;br /&gt;
 	[SIEGER]&lt;br /&gt;
 	[MAX_STARTING_CIV_NUMBER:3]&lt;br /&gt;
 	[START_GROUP_NUMBER:10]&lt;br /&gt;
 	[MAX_POP_NUMBER:500]&lt;br /&gt;
 	[MAX_SITE_POP_NUMBER:200]&lt;br /&gt;
 	[RELIGION:PANTHEON]&lt;br /&gt;
 	[RELIGION_SPHERE:FORTRESSES]&lt;br /&gt;
 	[RELIGION_SPHERE:JEWELS]&lt;br /&gt;
 	[RELIGION_SPHERE:METALS]&lt;br /&gt;
 	[RELIGION_SPHERE:MINERALS]&lt;br /&gt;
 	[RELIGION_SPHERE:MOUNTAINS]&lt;br /&gt;
 	[RELIGION_SPHERE:WEALTH]&lt;br /&gt;
 	[MAYOR]&lt;br /&gt;
 &lt;br /&gt;
 [ENTITY:ARACHNIDS]&lt;br /&gt;
    [MOUNTAIN_SETTLEMENTS]&lt;br /&gt;
    [CREATURE:ARACHNID]&lt;br /&gt;
    [INDIV_CONTROLLABLE]&lt;br /&gt;
    [ADVENTURE_TIER:4]&lt;br /&gt;
    [TRANSLATION:ELF]&lt;br /&gt;
    [CLOTHING]&lt;br /&gt;
    [SUBTERRANEAN_CLOTHING]&lt;br /&gt;
    [ITEM_THIEF]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_WETLAND:2]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_DESERT:3]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_FOREST:1]&lt;br /&gt;
    [BIOME_SUPPORT:MOUNTAIN:4]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_GRASSLAND:1]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_SAVANNA:1]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_SHRUBLAND:1]&lt;br /&gt;
    [BIOME_SUPPORT:ANY_RIVER:2]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:EVIL]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:VIOLENT]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:DEATH]&lt;br /&gt;
    [SELECT_SYMBOL:ALL:UNTOWARD]&lt;br /&gt;
    [CULL_SYMBOL:ALL:DOMESTIC]&lt;br /&gt;
    [CULL_SYMBOL:ALL:FLOWERY]&lt;br /&gt;
    [CULL_SYMBOL:ALL:HOLY]&lt;br /&gt;
    [CULL_SYMBOL:ALL:PEACE]&lt;br /&gt;
    [CULL_SYMBOL:ALL:NEGATOR]&lt;br /&gt;
    [CULL_SYMBOL:ALL:GOOD]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
...And that's it. I'm really frustrated with this; notice how the Solen section of body parts is fairly simple--I cut out most of it in an attempt to fix the problem. I thought it was because of the massive number of body parts, but since the arachnid now has more ''and works fine,'' I don't think this is the case. I'm utterly baffled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please, please help. [[User:Midna|Midna]] 23:10, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Where's the thorax? Your solen's legs are connected to &amp;quot;TX&amp;quot;, which I guess is the thorax, but nothing is defined with that ID that I see. [[User:Anydwarf|Anydwarf]] 23:30, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Additionally, this doesn't belong on the bug page, as this is a User error, not a program one. I would suggest moving it to either the modding talk, or your user page. Above all, I would do some through reading of the forums first, as there's a *much* larger group of people there that are typically more active than they would be here. --[[User:N9103|Edward]] 18:05, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Errr, I removed the thorax earlier on, but beforehand I was still having this problem. I was trying to remove them to see if that was the problem. Also, where would this part of the forums be? I don't frequent them much, if at all. Also, are you sure this is a user error? Two people have had the exact same problem with the exact same 'solution,' which is changing the body back to one of the ones in body_default.txt--which is rather unsatisfying because it removes the ability to customize your creature and be able to distribute it later on without any kind of fear of conflict. [[User:Midna|Midna]] 11:16, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'd rather you actually tried looking, rather than just asking... but such is the nature of the interwebs. [[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=forum&amp;amp;f=13]] --[[User:N9103|Edward]] 18:05, 7 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Oh, and as for the state of the error... If you don't want to program a mod within existing definitions, then you change the definitions. If you don't want to change the definitions, *or* program within them, then please, find me some kind of logic that still allows you to program a mod. '''All''' mods are either a change within definitions, a change to the definitions, or both, no matter what kind of context you're talking about. Unlike many games out there though, DF lets you change the high-level definitions as easily as working within the definitions. There are some low-level definitions that can't be changed, but they're rather easy to work with, such as legs-thorax-abdomen. --[[User:N9103|Edward]] 18:13, 7 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>DeTheGreat</name></author>
	</entry>
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