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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DeXoteric</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DeXoteric"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/DeXoteric"/>
	<updated>2026-04-13T03:15:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Material&amp;diff=293030</id>
		<title>Material</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Material&amp;diff=293030"/>
		<updated>2023-04-24T07:32:06Z</updated>

		<summary type="html">&lt;p&gt;DeXoteric: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
&lt;br /&gt;
:''For information on the physical properties of materials, see [[Material science]].&lt;br /&gt;
[[File:materials_sprites_preview.png|right]]&lt;br /&gt;
[[File:Dwarf_Fortress_material_cheatsheet_by_DeXoteric.jpg|thumb|right|200px|Material Cheatsheet showing small rooms made of stone, wood, metal, glass and ceramic.]]&lt;br /&gt;
[[File:material_floors_preview.png|thumb|200px|right|Most materials that can be made into floors.]]&lt;br /&gt;
[[File:Superblock.jpeg|thumb|200px|Walls and floors of every non-wood material]]&lt;br /&gt;
&lt;br /&gt;
'''Materials''' are the wide array of base resources from which objects can be created.  Different materials have different base properties (including [[Value#Material_multipliers|value multipliers]] which can significantly affect the [[value]] of the item - a [[gold]] [[throne]] is worth more than an identical-quality [[lead]] one, for example).&lt;br /&gt;
&lt;br /&gt;
Not every end-product can be made of all materials, and similar materials may have very different properties  - for instance, [[obsidian]] is the only [[stone]] that can be used to make stone-based [[weapon]]s, only [[magma-safe]] stones will not melt when immersed in [[magma]], and [[fire imp]] [[leather]] will not burn. While nearly all metals can be made into furniture and crafts, only a select few can normally be made into [[weapon]]s and [[armor]]. These metals are generally called weapon-grade metals. This alone doesn't necessarily give these materials a higher base value, but it may make them worth more to you and your fortress in a practical sense.&lt;br /&gt;
{{catbox|Materials}}&lt;br /&gt;
Some dwarves have [[preference|preferences]] for one material over another - they receive a happy [[thought]] when working with the material, tend to produce higher-[[quality]] results, and perceive items (or rooms) made of that material as higher-[[quality]], which can also give them more happy [[thought]]s:&lt;br /&gt;
&lt;br /&gt;
{{DFtext|Unib Rulushlikot likes [[rhyolite]], [[silver]], [[amber opal]], [[persimmon]] [[wood]] and [[giant emu]] [[leather]].|2:1|links=1|linkcolor=3:1}}&lt;br /&gt;
&lt;br /&gt;
General groups of materials include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
:* [[Stone]]&lt;br /&gt;
:* [[Wood]]&lt;br /&gt;
:* [[Metal]]&lt;br /&gt;
:* [[Glass]]&lt;br /&gt;
:* [[Leather]]&lt;br /&gt;
:* [[Cloth]]&lt;br /&gt;
:* [[Bone]]&lt;br /&gt;
:* [[Shell]]&lt;br /&gt;
:* [[Gem]]&lt;br /&gt;
:* [[Wax]]&lt;br /&gt;
&lt;br /&gt;
Certain materials tend to be geared toward making certain items - while stone, wood, metal, and glass can be made into similar furniture, there are some items which are normally restricted to certain materials.  For example, [[bed]]s can only be made out of wood, and [[bin]]s and [[bucket]]s cannot be made out of stone.  Cloth and leather can both be made into clothing, but leather can also be used to make [[armor]]. Gems are largely for [[decoration|encrusting]] finished items made from other materials.  Of over two dozen different [[metal]]s and [[alloy]]s, only a handful are usable to make [[weapon]]s.&lt;br /&gt;
&lt;br /&gt;
In all cases, each group of materials is divided into many possible sub-types of material; there are, for instance, 11 pure [[metal]]s, another 14 [[alloy]]s, scores of different types of [[stone]] and well over 100 different types of [[gem]]s.  It is best to look up each individual category, or particular material, to become familiar with its value and what it can and cannot be used for.&lt;br /&gt;
&lt;br /&gt;
'''See Also:'''&lt;br /&gt;
:* [[The Non-Dwarf's Guide to Rock]]&lt;br /&gt;
:* [[Value#Material multipliers|Value/Material Multipliers]]&lt;br /&gt;
&lt;br /&gt;
{{Template:V50 materials}}&lt;br /&gt;
{{Category|Materials|*}}&lt;br /&gt;
[[ru:Material]][[zh:Material]]&lt;/div&gt;</summary>
		<author><name>DeXoteric</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dwarf_Fortress_material_cheatsheet_by_DeXoteric.jpg&amp;diff=293029</id>
		<title>File:Dwarf Fortress material cheatsheet by DeXoteric.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dwarf_Fortress_material_cheatsheet_by_DeXoteric.jpg&amp;diff=293029"/>
		<updated>2023-04-24T07:14:44Z</updated>

		<summary type="html">&lt;p&gt;DeXoteric: Material Cheatsheet showing small rooms made of stone, wood, metal, glass and ceramic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Material Cheatsheet showing small rooms made of stone, wood, metal, glass and ceramic.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{No license from license selector|Don't know}}&lt;/div&gt;</summary>
		<author><name>DeXoteric</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Glassmaker&amp;diff=293028</id>
		<title>Glassmaker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Glassmaker&amp;diff=293028"/>
		<updated>2023-04-24T07:11:54Z</updated>

		<summary type="html">&lt;p&gt;DeXoteric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 1:1&lt;br /&gt;
| skill      = Glassmaker&lt;br /&gt;
| profession = [[Craftsdwarf]]&lt;br /&gt;
| job name   = [[Glassmaking]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Make raw glass&lt;br /&gt;
* Construct glass furniture&lt;br /&gt;
* Make glass goblet&lt;br /&gt;
* Make glass toy&lt;br /&gt;
* Make glass instrument&lt;br /&gt;
* Make glass [[vial]]&lt;br /&gt;
* Make glass [[door|Portal]]&lt;br /&gt;
* Make glass tube&lt;br /&gt;
* Make glass [[window]]&lt;br /&gt;
* Make glass trap component&lt;br /&gt;
| workshop = &lt;br /&gt;
* Glass furnace &lt;br /&gt;
* Magma glass furnace&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength&lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Creativity&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Glassmaker''' is the skill associated with the glassmaking [[labor]]. Glassmakers make [[glass]] [[furniture]], [[container]]s, [[block]]s, [[trap component]]s, [[gem|raw glass gems]], some [[pipe section|machine component]]s and most [[crafts|craft items]], (all but generic &amp;quot;crafts&amp;quot;, which are actually made by a [[gem cutter]]) at a [[glass furnace]] or [[magma glass furnace]].&lt;br /&gt;
&lt;br /&gt;
A glassmaker's [[skill|skill level]] is used to determine the [[Item quality|quality]] of the created good. The type of glass also determines the base value of the final product. &lt;br /&gt;
&lt;br /&gt;
Glassmakers can produce nearly everything for a fortress as part of the [[glass industry]], and, using a magma glass furnace, can produce green glass indefinitely without consuming anything but dwarven labor and sand.&lt;br /&gt;
&lt;br /&gt;
[[File:Vase Rêve d'Elsa Recto CP.jpg|thumb|300px|center|Vase Rêve d'Elsa Recto. One of the beautiful creations of glassmaking.]]&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>DeXoteric</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Miner&amp;diff=293027</id>
		<title>Miner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Miner&amp;diff=293027"/>
		<updated>2023-04-24T07:06:31Z</updated>

		<summary type="html">&lt;p&gt;DeXoteric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{v50_skill&lt;br /&gt;
| color      = 7:0&lt;br /&gt;
| graphic    = [[File:miner_sprite_icon.png]]&lt;br /&gt;
| skill      = Miner&lt;br /&gt;
| profession = Miner&lt;br /&gt;
| job name   = [[Mining]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* [[Dig]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength &lt;br /&gt;
* Toughness &lt;br /&gt;
* Endurance&lt;br /&gt;
* Willpower&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:miner_sprite_preview.png|right]]'''Miner''' is the skill associated with both the '''mining''' [[labor]] and its associated profession. Miners are necessary to build any kind of [[fortress]] that is [[underground]] or involves [[stone]].  They are required to dig tunnels, [[channel]]s, [[stair]]s and [[ramp]]s, as well as remove said stairs and ramps. Miners require a [[pick]] to do any work.  The quality and material of the pick doesn't affect how quickly they mine.&lt;br /&gt;
&lt;br /&gt;
Miners gain experience for every tile mined, which means they gain experience faster in easier-to-dig soil and slower in stone. Due to the constant demand, straightforward work and fast experience curve, miners level-up to [[skill|legendary skill]] faster than any other profession. Most players will have one or two legendary miners within thirty minutes of gameplay. &lt;br /&gt;
&lt;br /&gt;
Mining skill affects only the speed at which stone is mined, not the chance of acquiring resources from mining. Normal rocks and ore deposits drop an average of 1 boulder for every 4 squares mined; in compensation, one ore gives 4 bars of [[metal]] (although some types of ore sometimes give 1-4 extra bars of another metal) and one stone boulder yields 4 [[block]]s. Gem clusters drop rough [[gem]]s 100% of the time. Graphically, miners will often wear white tunics to resemble their occupation.&lt;br /&gt;
&lt;br /&gt;
In order for any mining to be done, the [[designations|{{k|d}}esignations]] menu must be used.&lt;br /&gt;
&lt;br /&gt;
==Mining behavior==&lt;br /&gt;
{{Main|Mining}}&lt;br /&gt;
If a large area is designated for mining, miners tend to clear out the left side first, working from the top down as much as possible. This is not absolute but is a strong tendency.&lt;br /&gt;
&lt;br /&gt;
Once mining, a dwarf will automatically continue on to mine any connected tiles (on the same level) designated for mining, even diagonally, rather than shift to mine a discontinuous tile.&lt;br /&gt;
&lt;br /&gt;
Dwarves tend not to see tiles on different levels as &amp;quot;connected&amp;quot; (e.g. an [[stairs|up-stair]] below a [[stairs|down-stair]]), and will tend to clear one level before moving on to another - even to the point of moving far across a map to do so. They seem to mine top levels over lower ones. If no mining-designated tile is connected, they will seek to mine a top-left-designated tile on a top-most level.&lt;br /&gt;
&lt;br /&gt;
== Mining speed ==&lt;br /&gt;
A zero-skill Miner takes 20 job ticks (5 per 'wear' on the wall being dug - a soil tile would just be 5) at about 11 frames per tick, for a total of about 215 frames to mine a single tile. A Proficient miner, however, did the same work in only 60% of the time (12 job ticks, 3 per wear level). A Legendary miner did the job in 20% of the time (4 job ticks, 1 per wear level).&lt;br /&gt;
&lt;br /&gt;
If you're doing a lot of digging, [[Embark|starting]] with a semi-skilled Miner can save you a lot of time.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The miner skill is also used when fighting with a pickaxe. Pickaxes are brutally effective [[Weapon|weapons]], combining a piercing and a slashing attack, and make really good weapons for adventurers.  [[Immigrants]] can come to the fort with low-quality [[copper]] or [[bronze]] pickaxes, so consider replacing them with better-quality materials, like [[iron]] made by skilled weaponsmiths. Despite their effectiveness, however, a miner who is attacked when he's busy mining will not generally use his pick in combat, unless he is forced to. &lt;br /&gt;
[[File:dwarf_miner.png|thumb|270px|center|He's got his sights on some [[native platinum]].]]&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Category|Professions}}&lt;/div&gt;</summary>
		<author><name>DeXoteric</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Flux&amp;diff=293026</id>
		<title>Flux</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Flux&amp;diff=293026"/>
		<updated>2023-04-24T06:52:51Z</updated>

		<summary type="html">&lt;p&gt;DeXoteric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. All flux has a material [[value]] of 2, which is twice that of common stone (material value 1), making it preferable for [[workshop]]s, [[construction]], and almost all stone products.  ''(Only [[obsidian]] and some higher-value [[ore]]s have a higher material value for stonework.)''&lt;br /&gt;
&lt;br /&gt;
Note that [[block]]s made out of flux materials ''cannot'' be used in the production of pig iron or steel.&lt;br /&gt;
&lt;br /&gt;
The following stones fall under this reaction class:&lt;br /&gt;
&lt;br /&gt;
:* {{Raw Tile|&amp;quot;|7:7:1}} {{Raw Tile|•|7:1}} [[Calcite]] &lt;br /&gt;
:* {{Raw Tile|░|7:7:1}} {{Raw Tile|•|7:1}} [[Chalk]]&lt;br /&gt;
:* {{Raw Tile|`|7:7:1}} {{Raw Tile|•|7:1}} [[Dolomite]]&lt;br /&gt;
:* {{Raw Tile|▓|7:7:1}} {{Raw Tile|•|7:1}} [[Limestone]]&lt;br /&gt;
:* {{Raw Tile|▓|7:7:1}} {{Raw Tile|•|7:1}} [[Marble]]&lt;br /&gt;
&lt;br /&gt;
All flux stones form [[layer]]s (which are marked on the embark screen as &amp;quot;Flux Layer(s)&amp;quot;) except for [[calcite]], which exists as small clusters within other flux layers. Whether or not a site has flux can be determined from the pre-embark screen. [[Limestone]], [[dolomite]] and [[chalk]] form [[sedimentary_layer|sedimentary layers]], which can have large deposits of [[iron]]-bearing ore. [[Marble]] is a [[metamorphic layer]], so it can be found within almost any [[biome]]; notably, marble can be found in the same biome as [[igneous extrusive layer]]s (i.e. near [[volcano]]es), unlike sedimentary layers.&lt;br /&gt;
&lt;br /&gt;
Note that [[Borax]], a real life flux, can not be used in the game.&lt;br /&gt;
&lt;br /&gt;
=== Trading for flux ===&lt;br /&gt;
&lt;br /&gt;
If your map has no flux on it (which is a common situation), then you can request it from the [[dwarf|dwarven]] traders (assuming the traders have access to flux, which is not guaranteed*). Make sure you order them from the 'Stone' section, since you can't use flux'' blocks'' to create steel. [[Bituminous coal]] and [[lignite]] might be worth ordering while you're there.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; If you are able to bring flux stone at [[embark]], you will be able to request it from the [[caravan]] in meetings with the [[liaison]] (as with pretty much everything else), but they aren't likely to bring much, generally 3 or 4 stones of each type. Your [[steel]] industry may be better served by requesting steel bars directly or by buying up everything they have that's made of steel, especially toys, instruments, and crafts, and [[DF2012:Melt item | melting]] it all down.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Steel]]&lt;br /&gt;
* [[Pig iron]]&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
[[ru:Flux]]&lt;/div&gt;</summary>
		<author><name>DeXoteric</name></author>
	</entry>
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