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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dimmddr</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-11T10:34:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gem_cutter&amp;diff=288289</id>
		<title>Gem cutter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gem_cutter&amp;diff=288289"/>
		<updated>2023-01-27T15:16:51Z</updated>

		<summary type="html">&lt;p&gt;Dimmddr: Removed migration notification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 2:1&lt;br /&gt;
| skill      = Gem Cutter&lt;br /&gt;
| profession = [[Jeweler]]&lt;br /&gt;
| job name   = [[Gem cutting]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Cut ''gem name''&lt;br /&gt;
| workshop   = [[Jeweler's workshop]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Agility&lt;br /&gt;
* Analytical Ability&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''gem cutter''' is the profession of a dwarf whose highest skill is in gem cutting. Performed at a [[Jeweler%27s_workshop|Jeweler's workshop]], gem cutting is the basis of the [[gem industry]], turning mildly valuable [[gem]] clusters you find as you [[mining|mine]] away rock into valuable [[decoration]]s for [[furniture]] and [[Finished goods|trade good]]s. It is the counterpart to [[gem setting]]; together, the two belong to the category profession of the [[Jeweler]], and indeed if a dwarf has a relatively balanced skill level in both, they will be known as a Jeweler. (More often than not, migrants who are skilled in gem cutting will also be similarly skilled in gem setting.)&lt;br /&gt;
&lt;br /&gt;
Large amounts of mining are bound to produce dozens of rough gems, so gem cutting is a method of developing [[wealth]] quickly, [[Quickstart guide#Gemcutting and Trinkets|especially]] for new players. Cutting and encrusting with a gem more than triples the [[value]] of the rough gem, which is then multiplied by a [[quality]] modifier based on the gem setter's skill. A masterwork gem decoration is worth 40x the value of the original rough gem. &lt;br /&gt;
&lt;br /&gt;
Cutting a [[gem]] can result in a cut gem, a large gem, or a gem [[craft]]. Cut gems are the most likely, and are used by a gem setter in creating gem [[window]]s and [[encrust]]ing other objects. Large gems and gem crafts are only created one-third of the time. Large gems are currently only useful for [[trade]]. The skill level of a gem cutter affects the cutting speed, and quality of large gems and gem crafts, but not the quantity of crafts produced&amp;lt;sup&amp;gt;[[DF2012 talk:Gem_cutter|1]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
Gem cutters can cut not only gems proper, but regular [[stone]] and [[glass]] as well. Although cut stone is next to worthless, it still provides experience points, and can be used to keep a jeweler busy while you mine out a fresh batch of gems. It is also the only way to decorate with stone, and an easy way to create [[window|windows]] without [[fuel]] or [[sand]]. However, with a [[magma]] and a sand source, raw green glass can be mass produced, which is worth the exact same as the cheapest gems.&lt;br /&gt;
&lt;br /&gt;
=== Automation / Advanced Control ===&lt;br /&gt;
&lt;br /&gt;
The v50 Jeweler's Workshop comes with a general &amp;quot;Cut Gem&amp;quot; job that by default will use any rough gem a jeweler can find. After the job has been created the gem type can be specified by modifying the job, in the [[Premium version]] this can be done by clicking on the magnifying glass icon and selecting the rough gem type here. [[DFHack]] is no longer needed for proper automation of gem cutting. On the other hand, it will be more difficult to cut anything but a specific type of gem, most often [[rock crystal]], which is needed for [[glass|crystal glass]] production. The easiest way to do this is to use a linked [[stockpile]] that does not accept the gem type you want to preserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
How one cuts gems without a chisel or any other tool is a source of much study. The predominant theory is that dwarven teeth, sharpened and conditioned by years of eating the tough flesh of [[plump helmet|plump helmets]], function as a crude cutting tool hard enough to cut diamonds. This is followed by polishing the gem using the tough fibers of their beards, just as it's used to smooth surfaces.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Dimmddr</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gem_cutter&amp;diff=288288</id>
		<title>Gem cutter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gem_cutter&amp;diff=288288"/>
		<updated>2023-01-27T15:16:15Z</updated>

		<summary type="html">&lt;p&gt;Dimmddr: Removed old part about automation as it is no longer needed and wrong. Add small part about new challenges in the current version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 2:1&lt;br /&gt;
| skill      = Gem Cutter&lt;br /&gt;
| profession = [[Jeweler]]&lt;br /&gt;
| job name   = [[Gem cutting]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Cut ''gem name''&lt;br /&gt;
| workshop   = [[Jeweler's workshop]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Agility&lt;br /&gt;
* Analytical Ability&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''gem cutter''' is the profession of a dwarf whose highest skill is in gem cutting. Performed at a [[Jeweler%27s_workshop|Jeweler's workshop]], gem cutting is the basis of the [[gem industry]], turning mildly valuable [[gem]] clusters you find as you [[mining|mine]] away rock into valuable [[decoration]]s for [[furniture]] and [[Finished goods|trade good]]s. It is the counterpart to [[gem setting]]; together, the two belong to the category profession of the [[Jeweler]], and indeed if a dwarf has a relatively balanced skill level in both, they will be known as a Jeweler. (More often than not, migrants who are skilled in gem cutting will also be similarly skilled in gem setting.)&lt;br /&gt;
&lt;br /&gt;
Large amounts of mining are bound to produce dozens of rough gems, so gem cutting is a method of developing [[wealth]] quickly, [[Quickstart guide#Gemcutting and Trinkets|especially]] for new players. Cutting and encrusting with a gem more than triples the [[value]] of the rough gem, which is then multiplied by a [[quality]] modifier based on the gem setter's skill. A masterwork gem decoration is worth 40x the value of the original rough gem. &lt;br /&gt;
&lt;br /&gt;
Cutting a [[gem]] can result in a cut gem, a large gem, or a gem [[craft]]. Cut gems are the most likely, and are used by a gem setter in creating gem [[window]]s and [[encrust]]ing other objects. Large gems and gem crafts are only created one-third of the time. Large gems are currently only useful for [[trade]]. The skill level of a gem cutter affects the cutting speed, and quality of large gems and gem crafts, but not the quantity of crafts produced&amp;lt;sup&amp;gt;[[DF2012 talk:Gem_cutter|1]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
Gem cutters can cut not only gems proper, but regular [[stone]] and [[glass]] as well. Although cut stone is next to worthless, it still provides experience points, and can be used to keep a jeweler busy while you mine out a fresh batch of gems. It is also the only way to decorate with stone, and an easy way to create [[window|windows]] without [[fuel]] or [[sand]]. However, with a [[magma]] and a sand source, raw green glass can be mass produced, which is worth the exact same as the cheapest gems.&lt;br /&gt;
&lt;br /&gt;
=== Automation / Advanced Control ===&lt;br /&gt;
&lt;br /&gt;
The v50 Jeweler's Workshop comes with a general &amp;quot;Cut Gem&amp;quot; job that by default will use any rough gem a jeweler can find. After the job has been created the gem type can be specified by modifying the job, in the [[Premium version]] this can be done by clicking on the magnifying glass icon and selecting the rough gem type here. [[DFHack]] is no longer needed for proper automation of gem cutting. On the other hand, it will be more difficult to cut anything but a specific type of gem, most often [[rock crystal]], which is needed for [[glass|crystal glass]] production. The easiest way to do this is to use a linked [[stockpile]] that does not accept the gem type you want to preserve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
How one cuts gems without a chisel or any other tool is a source of much study. The predominant theory is that dwarven teeth, sharpened and conditioned by years of eating the tough flesh of [[plump helmet|plump helmets]], function as a crude cutting tool hard enough to cut diamonds. This is followed by polishing the gem using the tough fibers of their beards, just as it's used to smooth surfaces.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Dimmddr</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magma_flow&amp;diff=288156</id>
		<title>Magma flow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magma_flow&amp;diff=288156"/>
		<updated>2023-01-26T08:31:34Z</updated>

		<summary type="html">&lt;p&gt;Dimmddr: Verified migrated page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''magma flow''' is a special type of map tile found at the bottom of the [[magma sea]], forming the floor above [[semi-molten rock]]. Items dropped onto a magma flow from above will disappear (the same as when dropped into a [[chasm]]), but creatures can safely walk on the tiles as long as no [[magma]] is present. Magma pools and volcanoes refill by spawning magma directly above magma flow tiles, however, so they tend not to remain safely walkable for long.&lt;br /&gt;
&lt;br /&gt;
Similar to items dropped on a magma flow, natural walls and floors dropped by a [[cave-in]] will disappear. This happens in the same tick as a cave-in, and the magma flow will consume the entire column, no matter how high it is.&lt;br /&gt;
&lt;br /&gt;
If the magma is cleared away (or if a large area is excavated beneath stone directly above semi-molten rock), the magma flow tiles will animate and sparkle just as the original magma flow did in versions 0.23.130.23a and earlier.&lt;br /&gt;
&lt;br /&gt;
{{Category|Map tiles}}&lt;br /&gt;
[[ru:Magma flow]]&lt;/div&gt;</summary>
		<author><name>Dimmddr</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magma_flow&amp;diff=288155</id>
		<title>Magma flow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magma_flow&amp;diff=288155"/>
		<updated>2023-01-26T08:29:25Z</updated>

		<summary type="html">&lt;p&gt;Dimmddr: Add information about the result of cave-in  on magma flow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''magma flow''' is a special type of map tile found at the bottom of the [[magma sea]], forming the floor above [[semi-molten rock]]. Items dropped onto a magma flow from above will disappear (the same as when dropped into a [[chasm]]), but creatures can safely walk on the tiles as long as no [[magma]] is present. Magma pools and volcanoes refill by spawning magma directly above magma flow tiles, however, so they tend not to remain safely walkable for long.&lt;br /&gt;
&lt;br /&gt;
Similar to items dropped on a magma flow, natural walls and floors dropped by a [[cave-in]] will disappear. This happens in the same tick as a cave-in, and the magma flow will consume the entire column, no matter how high it is.&lt;br /&gt;
&lt;br /&gt;
If the magma is cleared away (or if a large area is excavated beneath stone directly above semi-molten rock), the magma flow tiles will animate and sparkle just as the original magma flow did in versions 0.23.130.23a and earlier.&lt;br /&gt;
&lt;br /&gt;
{{Category|Map tiles}}&lt;br /&gt;
[[ru:Magma flow]]&lt;/div&gt;</summary>
		<author><name>Dimmddr</name></author>
	</entry>
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