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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dorque</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dorque"/>
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	<updated>2026-04-10T00:38:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Milk&amp;diff=134752</id>
		<title>v0.31:Milk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Milk&amp;diff=134752"/>
		<updated>2011-01-08T13:10:18Z</updated>

		<summary type="html">&lt;p&gt;Dorque: Llama's have been milked enough times to confirm it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
'''Milk''' is a product {{L|extract}}ed from milkable {{L|creatures}}. Milk can be made into {{L|cheese}}, used in {{L|cook}}ing {{L|prepared meal}}s or consumed as is (counts as food, not drink).&lt;br /&gt;
&lt;br /&gt;
Female versions of certain animals are milkable. In order to perform milking, you must have a dwarf assigned to Milking, a Farmer's Workshop, an empty bucket, an empty barrel (or available space in an existing milk barrel), and a mature, non-pet, milkable animal. &lt;br /&gt;
&lt;br /&gt;
Confirmed to be milkable:&lt;br /&gt;
&lt;br /&gt;
*{{L|Camel}}, both {{L|One-humped camel|one-humped}} and {{L|Two-humped camel|two-humped}}.&lt;br /&gt;
*{{L|Cow}}&lt;br /&gt;
*{{L|Donkey}}&lt;br /&gt;
*{{L|Horse}}&lt;br /&gt;
*{{L|Purring maggot}}&lt;br /&gt;
*{{L|Llama}}&lt;br /&gt;
&lt;br /&gt;
Order your {{L|Farmer's Workshop}} to Milk Creature. The milker will not necessarily pick the closest animal available. Caging or restraining the milkable creatures near the workshop is recommended, but not mandatory.  The animal must also have milk available.&lt;br /&gt;
&lt;br /&gt;
You cannot use [R]epeat to alternate between Milk Creature and Make Cheese if you only have one animal available to milk.  Setting up two workshops (one for Milk Creature (R) and the other for Make Cheese (R)) works fairly well.&lt;br /&gt;
&lt;br /&gt;
Once milked, the creature will be free to roam.  If the creature was previously caged or restrained, some dwarf will be assigned the job of taking it back.&lt;br /&gt;
&lt;br /&gt;
The frequency with which animals are able to be milked is marked in the RAW files with the tag [MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]. In this case, it is a cow and the time period is 20000 ticks, at roughly 1200 ticks per day. All creatures currently have this tag set to 20000, so there is no reason to favor one milkable creature over another, other than preference.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* After finishing a milking job, the milker may generate a cancellation message if trying to take another job immediately: Urist McMultitasking cancels job, handling dangerous animal.  They will subsequently just leave the milked animal to wander away on its own and retask anyway.&lt;br /&gt;
* Sometimes two dwarves will have a tug-of-war over a creature if one decides it should be milked and the other wants to cage it. If you find your milking orders are taking ages, watch to see if this is occurring. It seems less likely to occur the closer the animal starts to the farmer's workshop, since the shorter route gives less time for the 'cage animal' job to be generated.&lt;br /&gt;
* Because milk is considered a food and not a drink, dwarves will not drink it, even if they are dying of [[thirst]].&lt;br /&gt;
* It is unclear why pets cannot be milked; this seems to be a bug because milking is a requirement for some animals and presumably the Animal Care dwarf would be aware of this and oversee their regular milking. Perhaps there should be an option to assign a cage or restraint to milking so that it will be used automatically for pet animals?&lt;br /&gt;
* Tamed {{L|purring maggot}}s can't be milked. {{Bug|3670}}&lt;br /&gt;
* After being milked, {{L|purring maggot}}s are left inside the workshop as an item. {{Bug|3668}}&lt;/div&gt;</summary>
		<author><name>Dorque</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Animal_trap&amp;diff=134692</id>
		<title>v0.31 Talk:Animal trap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Animal_trap&amp;diff=134692"/>
		<updated>2011-01-07T02:59:09Z</updated>

		<summary type="html">&lt;p&gt;Dorque: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a thought, shouldn't the materials to create said trap be listed here as well?  I'd do it myself, but I came here to find out what they are... [[User:Dorque|Dorque]] 02:59, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Dorque</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Hydra&amp;diff=100655</id>
		<title>v0.31:Hydra</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Hydra&amp;diff=100655"/>
		<updated>2010-04-28T22:31:34Z</updated>

		<summary type="html">&lt;p&gt;Dorque: Don't pluralize with apostrophes.  Ever.  Also, meat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo v0.31&lt;br /&gt;
|name=Hydra&lt;br /&gt;
|symbol=H&lt;br /&gt;
|color={{COLOR:4:0:1}}&lt;br /&gt;
|biome=&lt;br /&gt;
* Any land&lt;br /&gt;
}}&lt;br /&gt;
{{av}}{{fine}}&lt;br /&gt;
&lt;br /&gt;
:''A giant dragon-like monster with seven biting heads.''&lt;br /&gt;
&lt;br /&gt;
A hydra has the ability to destroy buildings. It seems that it does not destroy traps, and can be eliminated just by having about 50 stone-fall traps in its way. When a hydra appears, the game pauses just as it does when a forgotten beast appears.&lt;br /&gt;
==Combat==&lt;br /&gt;
Hydras are dangerous for several reasons including their massive size, inhuman strength and propensity for biting people in half. The main difficulty in killing a hydra lays in its many heads; like the Giant Cave spider, Hydra's have the annoying habit of protecting their vital bits using walls of redundant flesh, their 8 superfluous necks in this case. This means that there is a very good chance that you'll be impotently hacking away at one head while another shakes you around by the bloody sieve that used to be your torso. The best thing to do is to set your combat preferences to &amp;quot;dodge&amp;quot; and attempt to break any bite the Hydra manages to get into you. Step forward, slice/bash and step back, attempting to sever heads or otherwise cause massive bleeding; after that it's a simple waiting game.  &lt;br /&gt;
&lt;br /&gt;
Your dwarves will butcher a slain Hydra, which provides ~285 Hydra Meat and ~60 Hydra Bones, as well as numerous other parts (like 8 Skulls).&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;/div&gt;</summary>
		<author><name>Dorque</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Gem&amp;diff=55004</id>
		<title>40d Talk:Gem</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Gem&amp;diff=55004"/>
		<updated>2009-10-14T01:41:55Z</updated>

		<summary type="html">&lt;p&gt;Dorque: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;most of the gems have specific environments, but it would be a huge pain to organize it [[User:VengefulDonut|VengefulDonut]] 19:12, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Toady One said under such metals as [[Bismuth bronze]] that he was trying to avoid using names specific to real-world places. I see several gems where he wasn't able to avoid it. --[[User:Alfador|Alfador]] 23:10, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Large Gems==&lt;br /&gt;
So... What's the difference between large gems and cut gems? [[User:Xaque|Xaque]] 09:42, 7 November 2007 (EST)&lt;br /&gt;
:Large gems are a &amp;quot;finished produce.&amp;quot; Cut gems are used to decorate stuff [[User:VengefulDonut|VengefulDonut]] 19:12, 9 November 2007 (EST)&lt;br /&gt;
::So how do I make large gems for a mandate? All the ones I have cut just end up ordinary sized (no label). [[User:Yvain|Yvain]] 04:45, 3 April 2008 (EDT)&lt;br /&gt;
:::Ok there is a small percentage chance that a gem will be cut into a large gem. Had to cut some 20+ gems to fill my mandate. [[User:Yvain|Yvain]] 06:12, 3 April 2008 (EDT)&lt;br /&gt;
:::You make large gems by having a legendary gem cutter try several times. [[User:Rkyeun|Rkyeun]] 00:00, 11 September 2008 (EDT)&lt;br /&gt;
::::Actually, when a rough gem is cut into a large gem, is the large gem is a by-product (meaning a cut gem AND a large gem are produced) or is it that only a large gem is produced?&lt;br /&gt;
:::::A large gem is produced ''instead'' of a cut gem. [[User:HeWhoIsPale|HeWhoIsPale]] 17:59, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glass bar ==&lt;br /&gt;
:''However, this appears to requires a Glass Bar, which is not possible to create at the current time.''&lt;br /&gt;
I'll have to double check this when I get back to the machine with dwarf fortress on it - but I seem to recall being able to make 'raw glass' which made a glass block.&lt;br /&gt;
I would also suggest changing the redirect for glass to gem - there is a significant amount of material that is unique to glass that is not appropriate for gems in general. --[[User:Shagie|Shagie]] 03:22, 10 November 2007 (EST)&lt;br /&gt;
::Can't make glass bars. You can make raw glass which comes out as a rough gem, or you can make glass blocks. Glass blocks are not gems and one cannot become the other. [[User:Rkyeun|Rkyeun]] 00:00, 11 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Alright, during my hours of game play, I've found out that depth(in z-levels) and the maximum rarity/value of available gems within the current layer are connected. The deeper you dig, the more valuable gems you'll find. However... With modding I've discovered that it's impossible to find very valuable metamorphic, sedimentary and igneous extrusive only gems. Since those layers never reach the necessary depth. It also means that more valuable metamorphic, sedimentary and igneous extrusive only gems are a lot more rarer than their igneous intrusive counter parts. Could anyone conform this? [[User:Noctis|Noctis]] 13:29, 20 November 2007 (EST)&lt;br /&gt;
:Whoops! I messed up the layers! Fixed it. Oh, and the rarity of a gem seems to be dependent on it's value. [[User:Noctis|Noctis]] 08:58, 21 November 2007 (EST)&lt;br /&gt;
:Have you tried maps with steep cliffs? [[User:VengefulDonut|VengefulDonut]] 14:37, 21 November 2007 (EST)&lt;br /&gt;
::I haven't run tests on steeper than 4 Z-level cliffs, but from what I gather, the maximum rarity of gems available at the any given depth is calculated based on the relative depth not absolute depth. Meaning that, wherever you are, you need to dig the same amount of Z-levels to reach any specific rarity of gems. It's the same as stone layers. If there's a cliff within a biome, then the underlaying layers will begin at a higher Z-level below the cliff, depending on high the cliff is. I hope, that I'm not too confusing here... [[User:Noctis|Noctis]] 08:38, 22 November 2007 (EST)&lt;br /&gt;
:::I suspect it may work by the listed depth. The number that shows up when you loo{{k|k}} at a tile, which refers how many levels you would need to count directly upward to reach the surface. On a severe cliff map you can easily have a &amp;quot;depth&amp;quot; of 15+ among the sedimentary layers. [[User:VengefulDonut|VengefulDonut]] 16:36, 23 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Once I found a star sapphire(?) quite shallow within the mountain, I found it when I was building my prison so I only had about 70 Dorfs at the time, bug or luck? [[User:Hoborobo|Hoborobo]] 08:30, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rock crystal ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that this gem can be found in this version? In what stone layers/at what depth did you find one? It's material value should better be like that of a diamond because raw crystal glass is needed for moods from time to time.--[[User:Another|Another]] 09:38, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
According to forum, people have round it [[User:Coelocanth|Coelocanth]] 12:24, 23 November 2007 (EST)&lt;br /&gt;
: I can confirm finding a cluster of rock crystal in ver 40d. It was on the bottom level of my map (z=134) in a layer of diorite. --[[User:Jellyfishgreen|Jellyfishgreen]] 16:37, 5 January 2009 (EST)&lt;br /&gt;
::I found some recently, but then lost the fortress so I can't tell you the level. I'm using version 40d. [[Special:Contributions/76.21.242.134|76.21.242.134]] 15:26, 11 March 2009 (UTC)&lt;br /&gt;
::: Just got some, in a layer of diorite, too. It was the bottom layer. --[[User:Karl|Karl]] 20:08, 11 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirects ==&lt;br /&gt;
&lt;br /&gt;
There should be a redirect for each gem type to the subsection containing that gem. For example, I just created [[Heliodor]] as &amp;lt;nowiki&amp;gt;#REDIRECT [[Gem#Semi-Precious]]&amp;lt;/nowiki&amp;gt;. IMO, any game item should go straight from the search box to the most relevant article: that is what redirects do.&lt;br /&gt;
So &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when a whole slew of redirects show up linking here... yeah, ididit.[[User:GarrieIrons|GarrieIrons]] 04:55, 11 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== What the various gems look like in real life ==&lt;br /&gt;
&lt;br /&gt;
I got bored one afternoon and put together a website with pictures of most of the various gems listed in the game. It is located at [http://www.geocities.com/dwarven.gemologist]&lt;br /&gt;
--[[User:Dwarven Gemologist|Gemmy]] 16:04, 14 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;http://www.geocities.com/dwarven.gemologist/gems.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:&amp;quot;Sorry, the page you requested was not found.&amp;quot; --[[User:Savok|Savok]] 18:00, 14 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wow, I thought after ten years of building websites that I would automatically double check my links. It's fixed now. --[[User:Dwarven Gemologist|Gemmy]] 01:05, 17 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have to say, Gemmy, that is awesome! [[User:Pariah|Pariah]] 09:20, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:the location now is http://www.geocities.com/dwarven.gemologist/gemvalues.html --[[User:Confused|Confused]] 15:06, 22 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
:Is there any reason the page is organized as it is?  Wouldn't it make more sense to sort gems alphabetically within rarity categories?  Or at least group similar gems (ie, Opals, etc...) within rarity categories?  Because the current layout is not useful for locating particular gems.  --[[User:Squirrelloid|Squirrelloid]] 01:02, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::You're right. You should go and organize it.--[[User:Richards|Richards]] 01:11, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Went ahead and did it, since it was getting on my nerves as well. --[[User:Sinergistic|Sinergistic]] 22:22, 4 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: Ok, the current setup is nice, it's alphabetized, but I was just looking at the [[creatures]] page, and it hit me. Why don't we do the same thing for the gems page? We could sort it by name, value and location. However, I don't know how the wiki syntax for that would work. I will attempt to figure it out for my self unless someone wants to point me in the right direction. I was thinking of just adapting the creature page to the gems page, but the more I look at it, the more I think it was written excusivily for the creature page. I shall investigate. --[[User:Sinergistic|Sinergistic]] 19:05, 7 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::It's possible - it just takes some time. Which I don't have as I'm currently supposed to be working on a school project. Btw, if you're curious, [[Template:Creature table head|header template]], [[Template:Creature table row|row template]], [[Template:Creature table footer|redundant footer template]]. --[[User:GreyMario|GreyMaria]] 19:20, 7 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::: Sweet, that worked wonderfully. I think it looks much better now! --[[User:Sinergistic|Sinergistic]] 21:06, 7 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: If the gems were named backwards (Jasper, brown) then similar types of gems would end up together alphabetically. [[User:VengefulDonut|VengefulDonut]] 09:36, 11 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== quality ==&lt;br /&gt;
&lt;br /&gt;
can gem cuts get quality modifiers?&lt;br /&gt;
:no, but normal rough gems will occasionally be cut into a large gem- the item does get a quality modifier. (and that is usually how legendary gem cutters are born)&lt;br /&gt;
&lt;br /&gt;
== moonstone ==&lt;br /&gt;
&lt;br /&gt;
isn't a gem unless some new version was released&lt;br /&gt;
:Yep, it is a gem. I can post a screencap if needed. --[[User:Toloran|Toloran]] 21:16, 9 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I found it t0o... I'll see if I can add the info. [[User:Zara|Zara]] 11:45, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
{{game Data|&lt;br /&gt;
[MATGLOSS_STONE:MOONSTONE]&lt;br /&gt;
&lt;br /&gt;
[VALUE:2][COLOR:7:7:1][TILE:15][GEM:moonstone:STP]&lt;br /&gt;
&lt;br /&gt;
[ENVIRONMENT:METAMORPHIC:CLUSTER_SMALL:100]}}[[User:VengefulDonut|VengefulDonut]] 11:25, 12 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Game vs. Real Gem Locations ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one getting annoyed at some of the bizarre decisions made by Toady One with respect to gems?  Rubies and Sapphires are both produced in igneous rock, although generally mined from placer deposits because they are sparsely distributed.  Ruby forms in extrusive igneous, typically basalt.  Why they are found in Bauxite in the game I can't even begin to fathom, especially as Bauxite is only notable as an *aluminum* ore (although not within the technology level of the game).  Placer deposits should be gravels or the sedimentary compressions thereof (probably sand and/or sandstone in the game, although that's not quite right because the game doesn't handle riverine deposits at all - or we should have dwarves able to pan for gold/gems).&lt;br /&gt;
&lt;br /&gt;
And diamonds igniting when contacting magma is really funny considering Kimberlite is cooled magma that brought the diamonds up from the lower mantle.&lt;br /&gt;
&lt;br /&gt;
--[[User:Squirrelloid|Squirrelloid]] 11:14, 3 December 2008 (EST)&lt;br /&gt;
:I don't know enough geology to say anything about the Rubies and Sapphires, but the Diamonds catching fire does actually make sense.  Diamonds are nothing but pure carbon, add a bit of oxygen and a good deal of heat and soon nothing will be left.  The Diamonds form slowly as the magma cools into Kimberlite, and the reason they don't combust when surrouned by warm stone is due to the lack of oxygen for the carbon to bond with and the massive pressure. --[[User:Alkyon|Alkyon]] 13:24, 3 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Diamonds are much older than the Kimberlite deposits.  They don't form in the Kimberlite - they form in the upper mantle and are brought to/near the surface by the Kimberlite.  Most diamonds on the market are over 1 billion years old.  So the actual diamond survives magma temperatures for its trip to the surface.  Just because they're carbon doesn't mean that carbon is easily available for oxidation - at some temperature diamonds revert to graphite and then can burn, but that requires temperatures in excess of 1700 degrees C.  As magma (in-game) is between 1300-1400 deg C, it shouldn't cause diamonds to become graphite, and thus they shouldn't burn.  --[[User:Squirrelloid|Squirrelloid]] 14:00, 3 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:The thing that really gets to me is the adamantine.  [[User:Gairabad|Gairabad]] 18:22, 11 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
I'm still new to DF, and I'm wondering if there's any strategy I should be following to try to find gem stone.  Currently I just dig long thin tunnels semi-randomly in the hopes of hitting something.  Are there certain types of rock where gems are more likely?  I have a dwarf in a mood who wants rough gems, but I can't find any around. --[[User:Emeraldemon|Emeraldemon]] 18:07, 25 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Use [[exploratory mining]] and hope you hit something. --[[User:LegacyCWAL|LegacyCWAL]] 19:07, 25 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, read the gem listing for the type of stone it's found in. And, as suggested, read [[exploratory mining]].&lt;br /&gt;
&lt;br /&gt;
By the way - &amp;quot;sortable&amp;quot; listings ROCK!&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;cut glass&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Is the main use of cut glass to encrust items?&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 11:52, 18 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Merged all tables into one and added 'Rarity' column ==&lt;br /&gt;
&lt;br /&gt;
As I wanted my first thing on this wiki to be something that isn't a change of the raw information, so I decided to do something organisational based.&amp;lt;br/&amp;gt;&lt;br /&gt;
I wanted to arrange them all by value. I hope this new arrangement is OK with everyone. [[User:Deco|Deco]] 15:10, 20 August 2009 (UTC)&lt;br /&gt;
:[[Dwarf_Fortress_Wiki:Community_Portal#B|B]] is for Bold - nice work! &lt;br /&gt;
:Is there a way to use an invisible tag to sort the &amp;quot;Rarity&amp;quot; column ''by rarity'', and not alphabetically? Currently, clicking that sorting yields a purely alphabetic result:&lt;br /&gt;
::*'''O'''rnamental&lt;br /&gt;
::*'''P'''recious&lt;br /&gt;
::*'''R'''are&lt;br /&gt;
::*'''S'''emi-Precious&lt;br /&gt;
:Not as useful as it might be.  If we could somehow bump Semi-P up to live between O &amp;amp; P, that would be better yet imo.  Invisible would be better than not, but even numerical values (or Roman Numerals??) might be better for organization.  Meh, still a huge improvement, even without.--[[User:Albedo|Albedo]] 19:06, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stones being crafted? ==&lt;br /&gt;
&lt;br /&gt;
One of my dwarves recently (apparently) carved a Banded Agate into a stone idol and a Bloodstone into a bracelet without a mood or any sort of special instruction... the game files don't seem to say anything unusual about the gems, that I can see... does this just happen sometimes?  Are my dwarves going blind?  Has anyone else ever experienced this?  [[User:Dorque|Dorque]] 01:41, 14 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Dorque</name></author>
	</entry>
</feed>