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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DrSazar</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-27T08:21:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Elephant&amp;diff=222832</id>
		<title>Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Elephant&amp;diff=222832"/>
		<updated>2016-01-14T21:31:51Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are the [[list of creatures by adult size#end_of_list|largest]] &amp;lt;tt&amp;gt;[NATURAL]&amp;lt;/tt&amp;gt; land animals in the game (only the fanciful [[ogre]]s and [[megabeast]]s/[[semi-megabeast]]s are larger). Elephants were famous in past versions of the game as [[23a:Elephant|cold, emotionless, and highly effective dwarf killing machines]], blood eternally dripping from their ivory tusks, the bane of even the mightiest of [[Main:Boatmurdered|fortresses]], so on and so forth. [[Size]] used to be correlated with combat bonuses, both to damage and damage resistance, making them incredibly dangerous animals; today it just translates into more and thicker tissues. Nonetheless, their sheer size means that they pack a huge blunt force, able to rip apart even the most well-[[armor]]ed of [[goblin]]s with ease.&lt;br /&gt;
&lt;br /&gt;
In the wild, elephants appear in clusters of three to seven individuals, and their size notwithstanding can be caught by the same [[cage trap]]s as any other creature. Additionally, [[elf|elven]] [[caravan]]s may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound [[donkey]] carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, is a deeply veiled elven secret. [[Animal training|Tamed]] elephants can be trained for both war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train. In the future, it is planned that they will [[Grazing|graze]] upon trees for food, but for now they eat grass and cave moss like most grazing animals.&lt;br /&gt;
&lt;br /&gt;
If you plan on [[breeding]] elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will give birth to 1-3 calves, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
[[File:African Bush Elephant.jpg|thumb|left|400px|[[preference|Admired]] for its ''strength''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tiger&amp;diff=222790</id>
		<title>Tiger</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tiger&amp;diff=222790"/>
		<updated>2016-01-11T17:41:14Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|20:02, 22 May 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=yes&lt;br /&gt;
|bone=17&lt;br /&gt;
|meat=14&lt;br /&gt;
|fat=13&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|tooth=2&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
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&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Tigers''' are strong carnivorous animals that roam [[tropical]] areas. They are one of the [[List of creatures by adult size|largest]] &amp;quot;normal&amp;quot; carnivores. Tigers may also appear as [[mount]]s during a [[siege]].&lt;br /&gt;
&lt;br /&gt;
Captured wild tigers may be [[tame]]d and kept as [[pet]]s, [[animal trainer|trained]] for hunting or war, or bred as livestock for a [[meat industry]]. While they do not produce as much meat as some common livestock, tiger [[butcher]]ing returns are worth three times as much as those of common domestic animals. Due to their limited population size, capturing a breeding pair may prove difficult. Sometimes [[elf|elven]] [[caravan]]s have tame tigers to trade. &lt;br /&gt;
&lt;br /&gt;
Tigers make decent war animals, and they breed relatively rapidly. As [[grazer|non-grazers]], tigers don't require a [[pasture]], and so need no special attention after taming. &lt;br /&gt;
&lt;br /&gt;
[[File:Tigress at Jim Corbett National Park.jpg|thumb|left|400px|[[preference|Admired]] for its ''stripes, of course''.]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Elephant&amp;diff=222789</id>
		<title>Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Elephant&amp;diff=222789"/>
		<updated>2016-01-11T17:40:29Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are the [[list of creatures by adult size#end_of_list|largest]] &amp;lt;tt&amp;gt;[NATURAL]&amp;lt;/tt&amp;gt; land animals in the game (only the fanciful [[ogre]]s and [[megabeast]]s/[[semi-megabeast]]s are larger). Elephants were famous in past versions of the game as [[23a:Elephant|cold, emotionless, and highly effective dwarf killing machines]], blood eternally dripping from their ivory tusks, the bane of even the mightiest of [[Main:Boatmurdered|fortresses]], so on and so forth. [[Size]] used to be correlated with combat bonuses, both to damage and damage resistance, making them incredibly dangerous animals; today it just translates into more and thicker tissues. Nonetheless, their sheer size means that they pack a huge blunt force, able to rip apart even the most well-[[armor]]ed of [[goblin]]s with ease.&lt;br /&gt;
&lt;br /&gt;
In the wild, elephants appear in clusters of three to seven individuals, and their size notwithstanding can be caught by the same [[cage trap]]s as any other creature. Additionally, [[elf|elven]] [[caravan]]s may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound [[donkey]] carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, is a deeply veiled elven secret. [[Animal training|Tamed]] elephants can be trained for both war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train.&lt;br /&gt;
&lt;br /&gt;
If you plan on [[breeding]] elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will give birth to 1-3 calves, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
[[File:African Bush Elephant.jpg|thumb|left|400px|[[preference|Admired]] for its ''strength''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Elephant&amp;diff=222788</id>
		<title>Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Elephant&amp;diff=222788"/>
		<updated>2016-01-11T17:37:47Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are the [[list of creatures by adult size#end_of_list|largest]] &amp;lt;tt&amp;gt;[NATURAL]&amp;lt;/tt&amp;gt; land animals in the game (only the fanciful [[ogre]]s and [[megabeast]]s/[[semi-megabeast]]s are larger). Elephants were famous in past versions of the game as [[23a:Elephant|cold, emotionless, and highly effective dwarf killing machines]], blood eternally dripping from their ivory tusks, the bane of even the mightiest of [[Main:Boatmurdered|fortresses]], so on and so forth. [[Size]] used to be correlated with combat bonuses, both to damage and damage resistance, making them incredibly dangerous animals; today it just translates into more and thicker tissues. Nonetheless, their sheer size means that they pack a huge blunt force, able to rip apart even the most well-[[armor]]ed of [[goblin]]s with ease.&lt;br /&gt;
&lt;br /&gt;
In the wild, elephants appear in clusters of three to seven individuals, and their size notwithstanding can be caught by the same [[cage trap]]s as any other creature. Additionally, [[elf|elven]] [[caravan]]s may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound [[donkey]] carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, is a deeply veiled elven secret. [[Animal training|Tamed]] elephants can be trained for both war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train.&lt;br /&gt;
&lt;br /&gt;
If you plan on [[breeding]] elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will give birth to 1-3 calves, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
[[File:African Bush Elephant.jpg|thumb|center|400px|[[preference|Admired]] for its ''strength''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Beetle&amp;diff=184386</id>
		<title>v0.34:Beetle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Beetle&amp;diff=184386"/>
		<updated>2013-04-19T02:13:12Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|00:01, 10 June 2010 (UTC)}}&lt;br /&gt;
{{verminlookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vermin-Beetle(red).jpg|thumb|left|Admired for its protective shells.]]&lt;br /&gt;
&lt;br /&gt;
'''Beetles''' are a type of [[above ground]] [[vermin]]. They are found anywhere that isn't [[biome|freezing]]. In [[adventure mode]], you cannot eat them, unless you are starving.&lt;br /&gt;
&lt;br /&gt;
Despite having wings, they cannot fly in Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{vermin}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Maul&amp;diff=184326</id>
		<title>v0.34:Maul</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Maul&amp;diff=184326"/>
		<updated>2013-04-18T21:31:28Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|20:46, 20 February 2013 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
:''For a comparison of different weapons, see [[Weapon]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A '''maul''' is a [[attack types|blunt]] [[weapon]] that is essentially a very large [[war hammer]] (similar to a modern-day sledgehammer). Mauls are more than three times larger than standard war hammers, with a similar &amp;quot;bash&amp;quot; attack. Mauls also have a 10x larger contact area and greatly reduced penetration, which unfortunately reduces their effectiveness. &lt;br /&gt;
&lt;br /&gt;
Mauls use and train the [[hammerdwarf]] skill. Being foreign weapons, dwarves cannot [[forge]] mauls, limiting supply to whatever low-[[quality]] specimens can be traded from human [[caravan]]s and scavenged from invaders. Although, it is possible that a dwarf in a [[strange mood]] craft a maul as a [[legendary artifact]].&lt;br /&gt;
&lt;br /&gt;
Due to the size of mauls, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves ''should'' be able to use a maul, and a select few might manage to do so one-handed. Unfortunately, due to a [[#Bugs|bug]], mauls cannot currently be equipped by any dwarves.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip mauls.{{Bug|0005812}} See [http://www.bay12forums.com/smf/index.php?topic=119068.msg3790913#msg3790913 this forum post] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{Category|Weapons}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=184273</id>
		<title>v0.34:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=184273"/>
		<updated>2013-04-18T13:13:08Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are [[creature]]s that are trainable into war or hunting elephants by a [[dwarf]] with the [[animal trainer]] [[labor]] enabled.&lt;br /&gt;
&lt;br /&gt;
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your [[military]]. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-[[armor]]ed [[goblin]]s. Known in past releases as [[23a:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged and became the terror of many [[Main:Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)&lt;br /&gt;
&lt;br /&gt;
[[elf|Elven]] [[caravan]]s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in [[Trap#Cage Trap|cage traps]] and [[tame]]d by one of your dwarves with the assistance of an [[animal trainer]]. See [[Animal_training|Animal Training]] for how this is done, and for a list of other trainable creatures.&lt;br /&gt;
&lt;br /&gt;
If you plan on breeding elephants, note that elephant calves take a long time to mature (5 years), and pregnant elephants will sometimes give birth to triplets. They have longer lives than most animals (50-70 years) and make immensely effective war animals.&lt;br /&gt;
&lt;br /&gt;
Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant_Creature.jpg|thumb|left|Admired for its strength.]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Tame elephants are currently bugged, and will nearly inevitably die of starvation because they can't eat enough grass in time. In theory, they should be able to eat fast enough to barely survive; however, this requires infinitely-sized pastures of dense grass to be successful.{{Bug|4113}}&lt;br /&gt;
&lt;br /&gt;
A possible work around for this is to make your elephants into pets. A Dwarf will feed their pets, so this might allow a player to keep elephants alive.  (or at least delay their starving enough to get some interesting use from them)&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=184271</id>
		<title>v0.34:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=184271"/>
		<updated>2013-04-18T13:12:32Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are [[creature]]s that are trainable into war or hunting elephants by a [[dwarf]] with the [[animal trainer]] [[labor]] enabled.&lt;br /&gt;
&lt;br /&gt;
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your [[military]]. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-[[armor]]ed [[goblin]]s. Known in past releases as [[23a:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged and became the terror of many [[Main:Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)&lt;br /&gt;
&lt;br /&gt;
[[elf|Elven]] [[caravan]]s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in [[Trap#Cage Trap|cage traps]] and [[tame]]d by one of your dwarves with the assistance of an [[animal trainer]]. See [[Animal_training|Animal Training]] for how this is done, and for a list of other trainable creatures.&lt;br /&gt;
&lt;br /&gt;
If you plan on breeding elephants, note that elephant calves take a long time to mature (5 years), and pregnant elephants will sometimes give birth to triplets. They have longer lives than most animals (50-70 years) and make immensely effective war animals.&lt;br /&gt;
&lt;br /&gt;
Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant_Creature.jpg|thumb|left|Admired for its strength.]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Tame elephants are currently bugged, and will nearly inevitably die of starvation because they can't eat enough grass in time. In theory, they should be able to eat fast enough to barely survive; however, this requires infinitely-sized pastures of dense grass to be successful.{{Bug|4113}}&lt;br /&gt;
&lt;br /&gt;
A possible work around for this is to make your elephants into pets. A Dwarf feed will their pets, so this might allow a player to keep elephants alive.  (or at least delay their starving enough to get some interesting use from them)&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Insanity&amp;diff=183744</id>
		<title>v0.34:Insanity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Insanity&amp;diff=183744"/>
		<updated>2013-04-14T17:34:00Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork|01:30, 31 March 2012 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Insanity''' describes any of the conditions that cause a [[dwarf]] or other [[creature]] to immediately stop what they were doing and go mad. Dwarves that are insane are unable to sleep, eat, drink, follow [[orders]] or perform any [[job]]. Insanity is permanent, and comes in three flavors: &amp;quot;Melancholy,&amp;quot; &amp;quot;Stark Raving Mad,&amp;quot; and &amp;quot;Berserk.&amp;quot; Each of these will inevitably end with the death of the afflicted dwarf. [[Tantrum]]ing may be a sign that the certain dwarf may go insane unless something makes the dwarf happy.&lt;br /&gt;
&lt;br /&gt;
Traveling merchants and their pack animals can also go insane. If this happens, the accompanying guard/s will kill the merchant and/or his animals. If this rare case does happen, the merchant's goods will be free for you to take.&lt;br /&gt;
&lt;br /&gt;
:{{gametext|Cilob Nisgakdeler, Merchant has gone berserk!|4:1}}&lt;br /&gt;
:{{gametext|Horse is stricken by melancholy!|1:1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Children]] (even babies) may become insane. This, in a smaller fortress without a military, will usually lead to much [[Fun]].&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
The following events/conditions can drive a creature insane:&lt;br /&gt;
* The [[strange mood]] job is cancelled for some reason (e.g. the claimed workshop is destroyed)&lt;br /&gt;
* A [[Diplomat]] is trapped inside your fortress for a long time after having completed its meeting.&lt;br /&gt;
* A [[Merchant]] is trapped within your fortress or otherwise disrupted (e.g. by being attacked by invaders).&lt;br /&gt;
&amp;lt;!-- Unknown condition triggered from &amp;quot;Beat Criminal&amp;quot; job? --&amp;gt;&lt;br /&gt;
* A dwarf is forced to stay awake for over 6 months (&amp;quot;Very Drowsy&amp;quot; for a month and a half).&lt;br /&gt;
* A dwarf is [[thought|miserable]] for too long and throws one too many [[tantrum]]s. Dwarves who have completed a [[strange mood]] and created an [[artifact]] '''cannot''' go insane this way.&lt;br /&gt;
* A dwarf enters a [[strange mood]] but is waiting inside the claimed workshop for the next item (or hasn't yet claimed a workshop) for a month and a half.&lt;br /&gt;
* A [[Diplomat]] or [[merchant]] is trapped inside a [[cage]].&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
&lt;br /&gt;
There are three known types of insanity, but a dwarf may only be afflicted by one at a time (one is enough). The [[personality trait|personality]] of the dwarf influences the type of insanity.&lt;br /&gt;
&lt;br /&gt;
:* '''Stark raving mad'''&lt;br /&gt;
:{{gametext|&amp;lt;dwarf&amp;gt; has gone stark raving mad!|3:1}}&lt;br /&gt;
::''Running around babbling!''&lt;br /&gt;
::''Crawling around babbling!''&lt;br /&gt;
:The afflicted will strip naked and drop each of their items one by one. They will then wander your halls aimlessly (or sometimes stick to their [[room]]), babbling incoherently until they eventually die of dehydration or starvation. They do not actively seek out their own deaths, but death does a pretty good job at finding them anyway, as they ignore any and all hazards they encounter while milling about.&lt;br /&gt;
:Dwarves with high '''anxiety''' are more likely to go stark raving mad.&lt;br /&gt;
&lt;br /&gt;
:* '''Melancholy'''&lt;br /&gt;
:{{gametext|&amp;lt;dwarf&amp;gt; is stricken by melancholy!|1:1}}&lt;br /&gt;
::''Stricken by melancholy...''&lt;br /&gt;
:The afflicted is overcome by depression and will seek out ways to end their life, considerably slowing their movement in the process. If they cannot find a [[cliff]] to jump off of or [[water]]/[[magma]] to [[Swimmer#Drowning|drown]]/[[Fire|burn up]] in, they will simply starve themselves to death. Be warned that a melancholy mother may take her baby's life with her own if she still carries it.&lt;br /&gt;
:Dwarves with high '''depression''' are more likely to be stricken by melancholy.&lt;br /&gt;
&lt;br /&gt;
:* '''Berserk'''&lt;br /&gt;
:{{gametext|&amp;lt;dwarf&amp;gt; has gone berserk!|4:1}}&lt;br /&gt;
::''In a berserk rage!''&lt;br /&gt;
:The afflicted attacks friend and foe alike in a blind rage. This can be dangerous if it happens to an experienced dwarf (especially one carrying an [[artifact]] weapon). Luckily, [[Dog|war dogs]] can quickly bring down an unskilled dwarf.&lt;br /&gt;
:Berserk dwarves have also been reported to pull every lever they can find. This may be a mere annoyance or [[Fun|very fun]], depending on your fortress' design.&lt;br /&gt;
:The dwarf in question becomes an enemy to your [[civilization]], meaning it will set off traps and engage your [[military]].&lt;br /&gt;
:Dwarves with high '''anger''' are more likely to go berserk.&lt;br /&gt;
&lt;br /&gt;
==Treatments for Insanity==&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
As stated, there is no cure for a dwarf who has fallen into one of the aforementioned forms of madness. Preventative measures may be considered, since a dwarf may show certain signs of psychological illness before it has fully taken hold. Luckily, recent advancements in [[health care]] have led to an exciting new field of medicine specifically meant to improve the overall mental welfare of the sanity impaired. As with all experimental treatments, efficacy and safety are not guaranteed, but early applications of the listed techniques have yielded promising results.&lt;br /&gt;
&lt;br /&gt;
*The Amontillado Treatment&lt;br /&gt;
*:Initial research indicates that psychotic dwarves may benefit from extended periods of isolation, during which they may turn inward and away from their ecstasy. Therefore, if the patient has entered their room, locking them inside might be the best thing to do. If the patient is catatonic, or [[strange mood|remaining stationary for a long period]], then erecting a wall around them is recommended. Remember to open the door or bring the wall down before the patient succumbs to thirst or starvation. Alternatively, food and drink (and other items) may be dropped into the room through a [[Dump|delivery system]] of some sort, but remember that isolation must remain total if full effectiveness is to be achieved.&lt;br /&gt;
*The Colosseum Procedure&lt;br /&gt;
*:Be wary of dwarves who have recently commandeered workshops. It is a serious sign if the patient is screaming for products that cannot be provided (especially if stockpile records are up-to-date and publicly available). In cases such as these, the best treatment is to [[Trap#Cage_Trap|ensure they cannot escape the workshop]] in the event they turn violent. That way, they may be safely relocated to a segregated area where they can work off their aggression harmlessly on the fortress walls. Be certain to keep them away from [[Dragon|animals]], [[Elf|prisoners]], and [[Noble|other patients]]! Once the patient has calmed down, they can be brought out and returned to their lives.&lt;br /&gt;
*Animal Therapy&lt;br /&gt;
*:Breakout cases such as above can sometimes be prevented by giving the patient some new pets to take care of. For reasons uncertain, [[Dog|war dogs]] appear to have the greatest effect (although this may be a matter of availability; researchers have achieved results with [[black bear|bears]], [[tiger]]s, and even [[cow]]s). If the patient should break at some point, the presence of these animals may be enough to [[fun|tranquilize]] the patient.&lt;br /&gt;
*Group Sessions&lt;br /&gt;
*:It's somewhat common for soldiers to show signs of imminent madness, due to the hardships of life as a warrior. A widely endorsed suggestion is to surround the patient with their comrades-in-arms, who might provide cheer and a reminder of both duty and the support of friends. And, should the patient turn violent, they will most likely be subdued with minimal injury (to civilians).&lt;br /&gt;
*Aquatic Cognizance&lt;br /&gt;
*:Every one knows that water helps with aches in joints, what most people don't realize is that in terms of dwarven anatomy, the brain is a joint, thus having a dwarf swim until they recover may help, even more so if their brain is exposed so that the soothing water can affect the joint better.&lt;br /&gt;
*The Winchester Method&lt;br /&gt;
*:In many cases, madness has its roots in a deep feeling of powerlessness experienced by the patient during his schizophrenic delirium, with cases of patients hearing voices of Carps, Elephants and strange stories about [[Main:Boatmurdered|boats being murdered]]. Recent studies show that by safely giving the unfortunate patient the occasion [[Lever|to act on his own initiative]] and make him [[Magma|feel]] the consequences of his actions, dementia can be avoided.&lt;br /&gt;
*Stasis&lt;br /&gt;
*:Sometimes, the patients simply need time to think about their life. A good way of giving them all a long while to think (experts agree) that putting patients into [[Ice|cryo-stasis]] or encasing them in [[Obsidian|carbonite]] is the best way to combat rage, social rejection and [[Noble|other mental issues]].&lt;br /&gt;
*The Bilbo Method&lt;br /&gt;
*:Studies have shown that some dragons, in their infinite, ageless wisdom, have found solutions to common insanity and are even willing to impart said cures to dwarves stricken with any sort of madness. This method is often most useful when a dwarf who is having trouble making friends seeks to console himself with a resident dragon within the dwarf's own fortress.&lt;br /&gt;
&lt;br /&gt;
Any new developments or experimental procedures should be reported to the Mountainhomes immediately for verification and cataloging. If even a single dwarf is spared the indignity of madness in this way, it will be worth it.&lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=180870</id>
		<title>v0.34:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=180870"/>
		<updated>2013-02-07T23:04:33Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are [[creature]]s that are trainable into war or hunting elephants by a [[dwarf]] with the [[animal trainer]] [[labor]] enabled.&lt;br /&gt;
&lt;br /&gt;
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your [[military]]. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-[[armor]]ed [[goblin]]s. Known in past releases as [[23a:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged and became the terror of many [[Main:Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)&lt;br /&gt;
&lt;br /&gt;
[[elf|Elven]] [[caravan]]s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in [[Trap#Cage Trap|cage traps]] and [[tame]]d by one of your dwarves with the assistance of an [[animal trainer]]. See [[Animal_training|Animal Training]] for how this is done, and for a list of other trainable creatures.&lt;br /&gt;
&lt;br /&gt;
If you plan on breeding elephants, note that elephant calves take a long time to mature (5 years), and pregnant elephants will sometimes give birth to triplets. They have longer lives than most animals (50-70 years) and make immensely effective war animals.&lt;br /&gt;
&lt;br /&gt;
Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant_Creature.jpg|thumb|left|Admired for its strength.]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Tame elephants are currently bugged, and will nearly inevitably die of starvation because they can't eat enough grass in time. In theory, they should be able to eat fast enough to barely survive; however, this requires infinitely-sized pastures of dense grass to be successful.{{Bug|4113}}&lt;br /&gt;
&lt;br /&gt;
A possible work around for this is to make your elephants into pets.  Dwarf feed their pets, so this might allow a player to keep elephants alive.  (or at least delay their starving enough to get some interesting use from them)&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Tiger&amp;diff=175238</id>
		<title>v0.34:Tiger</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Tiger&amp;diff=175238"/>
		<updated>2012-07-12T03:58:32Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|07:27, 9 July 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=yes&lt;br /&gt;
|bone=17&lt;br /&gt;
|meat=14&lt;br /&gt;
|fat=13&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|tooth=2&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:tiger_creature.jpg|thumb|left|Admired for its stripes, of course.]]&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Tigers''' are trainable into war/hunting tigers, though they require an [[animal trainer]] to tame and train them. They make a good choice for war animals as they are one of the largest &amp;quot;normal&amp;quot; carnivores, bested only by bears.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Morganite&amp;diff=175078</id>
		<title>v0.34:Morganite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Morganite&amp;diff=175078"/>
		<updated>2012-07-10T06:06:30Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gemlookup/0}}{{av}}{{Quality|Fine}}&lt;br /&gt;
&lt;br /&gt;
'''Morganite''' is a purple, semi-precious [[gem]] found within [[granite]], [[schist]], and [[marble]].&lt;br /&gt;
&lt;br /&gt;
==In Real Life==&lt;br /&gt;
Morganite is a pink beryl named after the famous industrialist and gem collector J. P. Morgan.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Sperm_whale&amp;diff=175063</id>
		<title>v0.34:Sperm whale</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Sperm_whale&amp;diff=175063"/>
		<updated>2012-07-10T00:18:10Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:50, 24 May 2012 (UTC)}}&lt;br /&gt;
{{creaturelookup/0&lt;br /&gt;
|bone=160-240&lt;br /&gt;
|meat=660-940&lt;br /&gt;
|fat=140-220&lt;br /&gt;
|eye=2&lt;br /&gt;
|lung=110-160&lt;br /&gt;
|heart=25-45&lt;br /&gt;
|intestine=170-250&lt;br /&gt;
|liver=55-85&lt;br /&gt;
|tripe=55-85&lt;br /&gt;
|sweetbread=26-42&lt;br /&gt;
|spleen=26-42&lt;br /&gt;
|kidney=55-85&lt;br /&gt;
|brain=55-85&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[File:sperm.jpg|thumb|left|Admired for its vengeful nature.]]&lt;br /&gt;
&lt;br /&gt;
The '''sperm whale''' is the largest &amp;quot;normal&amp;quot; [[creature]] in the game, as in one that you actually see in the real world, and produces A LOT of products when butchered. It is best handled through a [[drowning chamber|fish-catching chamber]] and then drowning; out of the water a sperm whale will turn into a corpse relatively quickly. The products of an average sperm whale can feed an entire fortress of dwarves (all 200 of them) for just over a year, making it an enormous boon if you manage to catch them, providing an enormous food surplus and months of work for your [[bone carver]]s.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{creatures}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Sperm_whale&amp;diff=175062</id>
		<title>v0.34:Sperm whale</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Sperm_whale&amp;diff=175062"/>
		<updated>2012-07-10T00:17:31Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|23:50, 24 May 2012 (UTC)}}&lt;br /&gt;
{{creaturelookup/0&lt;br /&gt;
|bone=160-240&lt;br /&gt;
|meat=660-940&lt;br /&gt;
|fat=140-220&lt;br /&gt;
|eye=2&lt;br /&gt;
|lung=110-160&lt;br /&gt;
|heart=25-45&lt;br /&gt;
|intestine=170-250&lt;br /&gt;
|liver=55-85&lt;br /&gt;
|tripe=55-85&lt;br /&gt;
|sweetbread=26-42&lt;br /&gt;
|spleen=26-42&lt;br /&gt;
|kidney=55-85&lt;br /&gt;
|brain=55-85&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[File:sperm.jpg|thumb|left|Admired for its vengeful nature.]]&lt;br /&gt;
&lt;br /&gt;
The '''sperm whale''' is the largest &amp;quot;normal&amp;quot; [[creature]] in the game, as in one that you actually see in the real world, and produces A LOT of products when butchered. It is best handled through a [[drowning chamber|fish-catching chamber]] and then drowning; out of the water a sperm whale will turn into a corpse relatively quickly. The products of an average sperm whale can feed an entire fortress of dwarves (all 200 of them) for just over a year, making it an enormous boon if you manage to catch them, providing an enormous food surplus and months of work job for your [[bone carver]]s.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{creatures}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Spermwhale.jpg&amp;diff=175061</id>
		<title>File:Spermwhale.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Spermwhale.jpg&amp;diff=175061"/>
		<updated>2012-07-10T00:15:19Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: sperm whale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sperm whale&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Tiger&amp;diff=175060</id>
		<title>v0.34:Tiger</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Tiger&amp;diff=175060"/>
		<updated>2012-07-10T00:07:56Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|07:27, 9 July 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=yes&lt;br /&gt;
|bone=17&lt;br /&gt;
|meat=14&lt;br /&gt;
|fat=13&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|tooth=2&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[File:tiger_creature.jpg|thumb|left|Admired for its stripes, of course.]]&lt;br /&gt;
&lt;br /&gt;
'''Tigers''' are trainable into War/hunting tigers, though they require an [[animal trainer]] to tame them. See [[Kennel]] for how this is done, and for a list of other trainable creatures.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=175059</id>
		<title>v0.34:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=175059"/>
		<updated>2012-07-10T00:03:26Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are [[creature]]s that are trainable into war or hunting elephants by a [[dwarf]] with the [[animal trainer]] [[labor]] enabled.&lt;br /&gt;
&lt;br /&gt;
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your [[military]]. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-[[armor]]ed [[goblin]]s. Known in past releases as [[23a:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged and became the terror of many [[Main:Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)&lt;br /&gt;
&lt;br /&gt;
[[elf|Elven]] [[caravan]]s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in [[Trap#Cage Trap|cage traps]] and [[tame]]d by one of your dwarves with the assistance of an [[animal trainer]]. See [[Animal_training|Animal Training]] for how this is done, and for a list of other trainable creatures.&lt;br /&gt;
&lt;br /&gt;
If you plan on breeding elephants, note that elephant calves take a very long time to mature, and pregnant elephants will sometimes give birth to triplets. Also, all, or at least most, elephants will follow the animal trainer who tamed them. This is very effective if you train them into war elephants and make the trainer into a recruit. Wherever the squad would be, a massive army of war elephants would follow, making quick work of any goblin ambushes.&lt;br /&gt;
&lt;br /&gt;
Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant_Creature.jpg|thumb|left|Admired for its strength.]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Tame elephants are currently bugged, and will nearly inevitably die of starvation because they can't eat enough grass in time. In theory, they should be able to eat fast enough to barely survive; however, this requires infinitely-sized pastures of dense grass to be successful.{{Bug|4113}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tiger_creature.jpg&amp;diff=175058</id>
		<title>File:Tiger creature.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tiger_creature.jpg&amp;diff=175058"/>
		<updated>2012-07-09T23:58:43Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: tiger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tiger&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=175035</id>
		<title>v0.34:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=175035"/>
		<updated>2012-07-09T17:23:13Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are [[creature]]s that are trainable into war or hunting elephants by a [[dwarf]] with the [[animal trainer]] [[labor]] enabled.&lt;br /&gt;
&lt;br /&gt;
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your [[military]]. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-[[armor]]ed [[goblin]]s. Known in past releases as [[23a:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged and became the terror of many [[Main:Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)&lt;br /&gt;
&lt;br /&gt;
[[elf|Elven]] [[caravan]]s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in [[Trap#Cage Trap|cage traps]] and [[tame]]d by one of your dwarves with the assistance of an [[animal trainer]]. See [[Animal_training|Animal Training]] for how this is done, and for a list of other trainable creatures.&lt;br /&gt;
&lt;br /&gt;
If you plan on breeding elephants, note that elephant calves take a very long time to mature, and pregnant elephants will sometimes give birth to triplets. Also, all, or at least most, elephants will follow the animal trainer who tamed them. This is very effective if you train them into war elephants and make the trainer into a recruit. Wherever the squad would be, a massive army of war elephants would follow, making quick work of any goblin ambushes.&lt;br /&gt;
&lt;br /&gt;
Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant_Creature.jpg|thumb|left|Admired for their strength.]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Tame elephants are currently bugged, and will nearly inevitably die of starvation because they can't eat enough grass in time. In theory, they should be able to eat fast enough to barely survive; however, this requires infinitely-sized pastures of dense grass to be successful.{{Bug|4113}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=174914</id>
		<title>v0.34:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=174914"/>
		<updated>2012-07-07T23:43:05Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are [[creature]]s that are trainable into war or hunting elephants by a [[dwarf]] with the [[animal trainer]] [[labor]] enabled.&lt;br /&gt;
&lt;br /&gt;
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your [[military]]. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-[[armor]]ed [[goblin]]s. Known in past releases as [[23a:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged and became the terror of many [[Main:Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)&lt;br /&gt;
&lt;br /&gt;
[[elf|Elven]] [[caravan]]s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in [[Trap#Cage Trap|cage traps]] and [[tame]]d by one of your dwarves with the assistance of an [[animal trainer]]. See [[Animal_training|Animal Training]] for how this is done, and for a list of other trainable creatures.&lt;br /&gt;
&lt;br /&gt;
If you plan on breeding elephants, note that elephant calves take a very long time to mature, and pregnant elephants will sometimes give birth to triplets. Also, all, or at least most, elephants will follow the animal trainer who tamed them. This is very effective if you train them into war elephants and make the trainer into a recruit. Wherever the squad would be, a massive army of war elephants would follow, making quick work of any goblin ambushes.&lt;br /&gt;
&lt;br /&gt;
Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Tame elephants are currently bugged, and will nearly inevitably die of starvation because they can't eat enough grass in time. In theory, they should be able to eat fast enough to barely survive; however, this requires infinitely-sized pastures of dense grass to be successful.{{Bug|4113}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=174913</id>
		<title>v0.34:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=174913"/>
		<updated>2012-07-07T23:40:42Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are [[creature]]s that are trainable into war or hunting elephants by a [[dwarf]] with the [[animal trainer]] [[labor]] enabled.&lt;br /&gt;
&lt;br /&gt;
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your [[military]]. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-[[armor]]ed [[goblin]]s. Known in past releases as [[23a:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged and became the terror of many [[Main:Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)&lt;br /&gt;
&lt;br /&gt;
[[elf|Elven]] [[caravan]]s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in [[Trap#Cage Trap|cage traps]] and [[tame]]d by one of your dwarves with the assistance of an [[animal trainer]]. See [[Animal_training|Animal Training]] for how this is done, and for a list of other trainable creatures.&lt;br /&gt;
&lt;br /&gt;
If you plan on breeding elephants, note that elephant calves take a very long time to mature, and pregnant elephants will sometimes give birth to triplets. Also, all, or at least most, elephants will follow the animal trainer who tamed them. This is very effective if you train them into war elephants and make the trainer into a recruit. Wherever the squad would be, a massive army of war elephants would follow, making quick work of any goblin ambushes.&lt;br /&gt;
&lt;br /&gt;
Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Elephant_Creature.JPG|thumb|left|Admired for its strength.]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Tame elephants are currently bugged, and will nearly inevitably die of starvation because they can't eat enough grass in time. In theory, they should be able to eat fast enough to barely survive; however, this requires infinitely-sized pastures of dense grass to be successful.{{Bug|4113}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=174912</id>
		<title>v0.34:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Elephant&amp;diff=174912"/>
		<updated>2012-07-07T23:37:53Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:00, 30 April 2012 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-219&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are [[creature]]s that are trainable into war or hunting elephants by a [[dwarf]] with the [[animal trainer]] [[labor]] enabled.&lt;br /&gt;
&lt;br /&gt;
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your [[military]]. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-[[armor]]ed [[goblin]]s. Known in past releases as [[23a:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged and became the terror of many [[Main:Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)&lt;br /&gt;
&lt;br /&gt;
[[elf|Elven]] [[caravan]]s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in [[Trap#Cage Trap|cage traps]] and [[tame]]d by one of your dwarves with the assistance of an [[animal trainer]]. See [[Animal_training|Animal Training]] for how this is done, and for a list of other trainable creatures.&lt;br /&gt;
&lt;br /&gt;
If you plan on breeding elephants, note that elephant calves take a very long time to mature, and pregnant elephants will sometimes give birth to triplets. Also, all, or at least most, elephants will follow the animal trainer who tamed them. This is very effective if you train them into war elephants and make the trainer into a recruit. Wherever the squad would be, a massive army of war elephants would follow, making quick work of any goblin ambushes.&lt;br /&gt;
&lt;br /&gt;
Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Elephant_Creature.jpg|Admired for its strength.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Tame elephants are currently bugged, and will nearly inevitably die of starvation because they can't eat enough grass in time. In theory, they should be able to eat fast enough to barely survive; however, this requires infinitely-sized pastures of dense grass to be successful.{{Bug|4113}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Elephant_Creature.jpg&amp;diff=174911</id>
		<title>File:Elephant Creature.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Elephant_Creature.jpg&amp;diff=174911"/>
		<updated>2012-07-07T23:35:02Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: elephant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;elephant&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Rabbit&amp;diff=144336</id>
		<title>v0.31:Rabbit</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Rabbit&amp;diff=144336"/>
		<updated>2011-04-03T15:12:39Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|17:55, 18 February 2011 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|skull=1&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Rabbits''' are small domestic animals that can also be found roaming temperate plains. Because of their tiny size, they will not provide food even when mature. This means that they are not usable as livestock, however they may still make decent pets. Be warned that rabbits do indeed, breed like rabbits.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Rabbit&amp;diff=144335</id>
		<title>v0.31:Rabbit</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Rabbit&amp;diff=144335"/>
		<updated>2011-04-03T15:12:21Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|17:55, 18 February 2011 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|skull=1&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Rabbits''' are small domestic animals that can also be found roaming temperate plains. Because of their tiny size, they will not provide food even when mature. This means that they are not usable as livestock, however they may still make decent pets. Be warned that babbits do indeed, breed like rabbits.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Tallow&amp;diff=136793</id>
		<title>v0.31:Tallow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Tallow&amp;diff=136793"/>
		<updated>2011-02-22T16:44:39Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|09:48, 18 August 2010 (UTC)}}{{av}}&lt;br /&gt;
Tallow is created by using the 'render fat' job at a {{L|kitchen}} and is made from fat created from {{L|Butcher's shop|butchered}} animals.&lt;br /&gt;
&lt;br /&gt;
Note that although fat will be created as a stack, the 'render fat' job will only render one piece of fat at a time, effectively splitting the stack into a bunch of single pieces of tallow.&lt;br /&gt;
&lt;br /&gt;
Tallow is used to make {{l|soap}}, and can also be cooked into prepared meals.&lt;br /&gt;
&lt;br /&gt;
Tallow can be stored without container, but if barrels are available dwarves will fill up to 10 units of random tallow in one barrel.&lt;br /&gt;
&lt;br /&gt;
Since tallow does not have quality levels, rendering fat is a good way to train a cook, if slow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:wbg roast.jpg| Entire meals can be made from tallow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Wbg_roast.jpg&amp;diff=136792</id>
		<title>File:Wbg roast.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Wbg_roast.jpg&amp;diff=136792"/>
		<updated>2011-02-22T16:41:40Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: uploaded a new version of &amp;quot;File:Wbg roast.jpg&amp;quot;:&amp;amp;#32;mmmm...White-browed gibbon tallow...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Wbg_roast.jpg&amp;diff=136791</id>
		<title>File:Wbg roast.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Wbg_roast.jpg&amp;diff=136791"/>
		<updated>2011-02-22T16:37:43Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Warthog&amp;diff=135699</id>
		<title>v0.31:Warthog</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Warthog&amp;diff=135699"/>
		<updated>2011-02-04T21:52:16Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Warthog&lt;br /&gt;
|symbol=w|color=6:0:0&lt;br /&gt;
|bone=13&lt;br /&gt;
|hoof=4&lt;br /&gt;
|ivory=2&lt;br /&gt;
|meat=10&lt;br /&gt;
|fat=9&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|biome=&lt;br /&gt;
* {{L|savanna|Tropical savanna}}&lt;br /&gt;
* {{L|grassland|Tropical grassland}}&lt;br /&gt;
* {{L|shrubland|Tropical shrubland}}&lt;br /&gt;
|contrib=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A medium-sized animal living in grass and woodland. It has a large snout with four sharp tusks. It will aggressively defend itself.''&lt;br /&gt;
&lt;br /&gt;
Tame warthogs are sometimes brought by elf traders from tropical climates. They are rather short-lived.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Elephant&amp;diff=135698</id>
		<title>v0.31:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Elephant&amp;diff=135698"/>
		<updated>2011-02-04T21:19:11Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:44, 11 August 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Elephant&lt;br /&gt;
|symbol=E|color=7:0:0&lt;br /&gt;
|biome=&lt;br /&gt;
* Any {{L|forest|Tropical forest}}&lt;br /&gt;
* {{L|Shrubland|Tropical shrubland}}&lt;br /&gt;
|contrib=no&lt;br /&gt;
|valm=5&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-190&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A huge, hairless mammal, found grazing in grasslands in groups.  It eats plants which it lifts up with its long trunk.  When angered, it will attack with its long tusks.''&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are trainable into war/hunting elephants at the {{L|kennel}}s by a {{l|dwarf}} with the {{l|animal trainer}} {{l|labor}} enabled.&lt;br /&gt;
&lt;br /&gt;
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your {{l|military}}. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-{{l|armor}}ed {{l|goblin}}s. Known in past releases as [[Boatmurdered|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)&lt;br /&gt;
&lt;br /&gt;
{{l|elf|Elven}} {{l|caravan}}s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in {{L|Trap#Cage Trap|cage traps}} and {{l|tame}}d by one of your dwarves without the assistance of a {{L|dungeon master}}, making them an even a greater choice for a war animal.&lt;br /&gt;
&lt;br /&gt;
If you plan on breeding elephants note that elephant calfs take a very long time to mature, and pregnant elephants will sometimes give birth to triplets. Also, all, or at least most, elephants will follow the animal trainer who tamed them. This is very effective if you train them into war elephants and make the trainer into a recruit. Wherever the squad would be, a massive army of war elephants would follow, making quick work of any goblin ambushes.&lt;br /&gt;
&lt;br /&gt;
Even in death, elephants are wonderful creatures - once butchered, their products are worth ''five'' times as much as those of more boring animals (like {{L|cow}}s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Wood_furnace&amp;diff=135545</id>
		<title>v0.31:Wood furnace</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Wood_furnace&amp;diff=135545"/>
		<updated>2011-01-30T05:07:13Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Furnace|name=Wood furnace|key=w|job={{L|Wood burner}}&lt;br /&gt;
|construction=&lt;br /&gt;
* {{L|Fire-safe}} material&lt;br /&gt;
|construction_job=&lt;br /&gt;
* {{L|Architecture}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Ash}}&lt;br /&gt;
* {{L|Charcoal}}}}&lt;br /&gt;
{{av}}{{Quality|Fine|05:48, 14 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
A '''wood furnace''' is used to convert {{L|wood}} into {{L|ash}} or {{L|charcoal}}. It must be built out of {{L|fire-safe}} materials.&lt;br /&gt;
&lt;br /&gt;
Operating a wood furnace requires the {{L|Wood burner|wood burning}} {{L|labor}} enabled.&lt;br /&gt;
&lt;br /&gt;
Building a wood furnace requires the {{L|architecture}} skill and a skill relevant to the material used to make the furnace ({{L|masonry}} for {{L|stone}} or stone, {{L|glass}} or {{L|soap}} {{L|block}}s, or any of the {{L|Metalsmith#Metalsmith_profession|metalworking}} skills for metal bars or metal blocks).&lt;br /&gt;
&lt;br /&gt;
{{L|Wood}}, {{L|charcoal}}, and {{L|coke}} are not an option as building materials for this workshop, as these are not {{L|fire-safe}} materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A wood furnace is the closest thing to a fire place. If you build one in a meeting hall, Dwarves will admire it and recive a good thought, unlike any other workshop or furnace.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Quartzite&amp;diff=135532</id>
		<title>v0.31:Quartzite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Quartzite&amp;diff=135532"/>
		<updated>2011-01-29T19:33:42Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{layerlookup/0}}{{av}}{{Quality|Exceptional|21:35, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Quartzite''' is a type of {{L|metamorphic}} {{L|stone}}. It is a {{L|magma-safe}} {{L|stone}}. It can also form entire layers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Quartzite 2 jpg.jpg|A piece of quartzite&lt;br /&gt;
File:Quartzite_Mine_in_Kakwa_Park.JPG|A quartzite mine&lt;br /&gt;
File:Quartzite masi - no.jpg|A kind of quartzite&lt;br /&gt;
File:HatshepsutSarcophagus-ReinscribedForHerFather MuseumOfFineArtsBoston.png|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;«☼quartzite coffin☼»*&lt;br /&gt;
File:EgyptMuseumBerlin2007029.JPG|A quartzite bust&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Elephant&amp;diff=135494</id>
		<title>v0.31:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Elephant&amp;diff=135494"/>
		<updated>2011-01-28T23:04:46Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|06:44, 11 August 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Elephant&lt;br /&gt;
|symbol=E|color=7:0:0&lt;br /&gt;
|biome=&lt;br /&gt;
* Any {{L|forest|Tropical forest}}&lt;br /&gt;
* {{L|Shrubland|Tropical shrubland}}&lt;br /&gt;
|contrib=no&lt;br /&gt;
|valm=5&lt;br /&gt;
|bone=49-67&lt;br /&gt;
|meat=36-190&lt;br /&gt;
|fat=13-58&lt;br /&gt;
|lung=8-12&lt;br /&gt;
|heart=2-3&lt;br /&gt;
|ivory=3&lt;br /&gt;
|intestine=14-19&lt;br /&gt;
|liver=4-6&lt;br /&gt;
|tripe=4-6&lt;br /&gt;
|sweetbread=2-3&lt;br /&gt;
|spleen=2-3&lt;br /&gt;
|kidney=4-6&lt;br /&gt;
|brain=4-6&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A huge, hairless mammal, found grazing in grasslands in groups.  It eats plants which it lifts up with its long trunk.  When angered, it will attack with its long tusks.''&lt;br /&gt;
&lt;br /&gt;
'''Elephants''' are trainable into war/hunting elephants at the {{L|kennel}}s by a {{l|dwarf}} with the {{l|animal trainer}} {{l|labor}} enabled.&lt;br /&gt;
&lt;br /&gt;
Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your {{l|military}}. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-{{l|armor}}ed {{l|goblin}}s. Known in past releases as [[Boatmurdered|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)&lt;br /&gt;
&lt;br /&gt;
{{l|elf|Elven}} {{l|caravan}}s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in {{L|Trap#Cage Trap|cage traps}} and {{l|tame}}d by one of your dwarves without the assistance of a {{L|dungeon master}}, making them an even a greater choice for a war animal.&lt;br /&gt;
&lt;br /&gt;
If you plan on breeding elephants note that elephant calfs take a very long time to mature, but pregnant elephants will always give birth to triplets for some reason.&lt;br /&gt;
&lt;br /&gt;
Even in death, elephants are wonderful creatures - once butchered, their products are worth ''five'' times as much as those of more boring animals (like {{L|cow}}s), and their great size means that there will be a ''lot'' of products.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Warthog&amp;diff=135493</id>
		<title>v0.31:Warthog</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Warthog&amp;diff=135493"/>
		<updated>2011-01-28T22:32:14Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:00, 22 May 2010 (UTC)}}&lt;br /&gt;
{{CreatureInfo v0.31&lt;br /&gt;
|name=Warthog&lt;br /&gt;
|symbol=w|color=6:0:0&lt;br /&gt;
|bone=13&lt;br /&gt;
|hoof=4&lt;br /&gt;
|ivory=2&lt;br /&gt;
|meat=10&lt;br /&gt;
|fat=9&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|biome=&lt;br /&gt;
* {{L|savanna|Tropical savanna}}&lt;br /&gt;
* {{L|grassland|Tropical grassland}}&lt;br /&gt;
* {{L|shrubland|Tropical shrubland}}&lt;br /&gt;
|contrib=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''A medium-sized animal living in grass and woodland. It has a large snout with four sharp tusks. It will aggressively defend itself.''&lt;br /&gt;
&lt;br /&gt;
Tame warthogs are sometimes brought by elf traders from tropical climes. They are rather short-lived.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Marriage&amp;diff=135044</id>
		<title>v0.31:Marriage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Marriage&amp;diff=135044"/>
		<updated>2011-01-17T19:42:47Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|18:19, 14 January 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
Two dwarves can get married if they are of the opposite gender. Instantly after marriage those dwarves usually make a wedding party, if there is an available room, such as a statue garden.&lt;br /&gt;
&lt;br /&gt;
In the Relationships screen ({{k|v}},{{k|p}},{{k|z}},{{k|r}}), '''Husband''' or '''Wife''' tops the list, ranked even above their deity.&lt;br /&gt;
&lt;br /&gt;
Married dwarves can produce babies, they also sleep together - only one bed needs to be assigned for pair. Children are also at the top of the Relationships list, above the deity and below the spouse.&lt;br /&gt;
&lt;br /&gt;
It appears that in DF2010, marriages are often held off until springtime or early summer{{verify}}.&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Toggle_engravings&amp;diff=134985</id>
		<title>v0.31:Toggle engravings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Toggle_engravings&amp;diff=134985"/>
		<updated>2011-01-16T02:20:07Z</updated>

		<summary type="html">&lt;p&gt;DrSazar: Created page with '&amp;quot;Toggle engravings&amp;quot; is one of the options on the designations menu. It hides engravings on walls and floors, though this is not the same as removing them.  This is very useful if…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Toggle engravings&amp;quot; is one of the options on the designations menu. It hides engravings on walls and floors, though this is not the same as removing them.&lt;br /&gt;
&lt;br /&gt;
This is very useful if you engraved the floor of a large room and are getting confused with determining dwarves from engravings of dwarves.&lt;/div&gt;</summary>
		<author><name>DrSazar</name></author>
	</entry>
</feed>