<?xml version="1.0"?>
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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dragontamercos</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dragontamercos"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Dragontamercos"/>
	<updated>2026-04-04T03:02:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Writer&amp;diff=226563</id>
		<title>Writer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Writer&amp;diff=226563"/>
		<updated>2016-08-26T00:45:45Z</updated>

		<summary type="html">&lt;p&gt;Dragontamercos: Changed quality rating from &amp;quot;Fine&amp;quot; to &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|00:45, 26 August 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Writer&lt;br /&gt;
| profession = Unknown&lt;br /&gt;
| job name   = None&lt;br /&gt;
| tasks      = None&lt;br /&gt;
| attributes =&lt;br /&gt;
* Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Writer''' is a [[skill]] which affects the organization and clarity of a written work. Skill in Writer improves how clearly the work conveys its intended topic(s). This is more important to educational or technical works than [[Wordsmith]].&lt;br /&gt;
&lt;br /&gt;
See also [[wordsmith]].&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Dragontamercos</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Quern&amp;diff=226114</id>
		<title>Quern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Quern&amp;diff=226114"/>
		<updated>2016-08-22T18:02:08Z</updated>

		<summary type="html">&lt;p&gt;Dragontamercos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|15:25, 2 February 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
{{Workshop|name=Quern|key=q|job=[[Milling]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Furniture|Quern]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Milling]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Blade weed]]&lt;br /&gt;
* [[Cave wheat]]&lt;br /&gt;
* [[Dimple cup]]&lt;br /&gt;
* [[Hide root]]&lt;br /&gt;
* [[Longland grass]]&lt;br /&gt;
* [[Quarry bush|Rock nut]]&lt;br /&gt;
* [[Sliver barb]]&lt;br /&gt;
* [[Sweet pod]]&lt;br /&gt;
* [[Whip vine]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Flax]]&lt;br /&gt;
* [[Hemp]]&lt;br /&gt;
* [[Jute]]&lt;br /&gt;
* [[Kenaf]]&lt;br /&gt;
* [[Pig tail]]&lt;br /&gt;
* [[Ramie]]&lt;br /&gt;
* [[Rope reed]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Flour|Dwarven wheat flour]]&lt;br /&gt;
* [[Dwarven sugar]]&lt;br /&gt;
* [[Flour|Longland flour]]&lt;br /&gt;
* [[Quarry bush|Rock nut paste]]&lt;br /&gt;
* [[Whip vine flour]]&lt;br /&gt;
* [[Dimple dye]]&lt;br /&gt;
* [[Emerald dye]]&lt;br /&gt;
* [[Redroot dye]]&lt;br /&gt;
* [[Sliver dye]]&lt;br /&gt;
* [[Slurry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''quern''' is a single-square [[workshop]] used to grind certain [[plant]]s into [[sugar]], [[flour]], [[dye]], and [[slurry]]. The process will also produce [[seed]]s from plants being milled. Unlike a [[millstone]], the quern is powered by the dwarf using it to perform the labor. A {{k|q}}uern must be created at a [[Mason's workshop]] before it can be built as a workshop.&lt;br /&gt;
&lt;br /&gt;
The quern may also be used to mill seeds/nuts to [[Quarry bush|paste]].&lt;br /&gt;
&lt;br /&gt;
Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is quite cumbersome. It requires a stockpile that only allows these plants and setting it to {{K|q}}-'{{K|g}}ive To A Pile/Workshop', as the quern provides no menu to specify what to mill. If you don't set a custom stockpile, the miller will pick the closest random plant, with the usual, occasionally surprising, definition of closest. You also need something like a furniture stockpile that allows only bags, setting that to 'giving' to the quern too. Deactivate wood, stone and metal as material to avoid it being cluttered with coffers. You still have to ensure somehow that the plants arrive at the right stockpile, for example by not allowing them on any other. Once you got this working, repeat for every other plant you want to mill, either switching the 'give' orders every time or setting up a separate quern for every plant/plant combination.&lt;br /&gt;
&lt;br /&gt;
For general details read [[Stockpile#Give_to_a_stockpile.2Fworkshop|Giving to a Stockpile/Workshop]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re-)claim them once the milling job is done.&lt;br /&gt;
&lt;br /&gt;
As another alternative, the utility [[Utility:DFHack|DFHack]] provides a &amp;quot;job item-material&amp;quot; command that allows you to specify a plant to mill.&lt;br /&gt;
&lt;br /&gt;
== How to ==&lt;br /&gt;
Command for building: {{k|b}}-{{k|w}}-{{k|q}}&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Dragontamercos</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gelder&amp;diff=226092</id>
		<title>Gelder</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gelder&amp;diff=226092"/>
		<updated>2016-08-22T04:20:50Z</updated>

		<summary type="html">&lt;p&gt;Dragontamercos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|16:19, 27 November 2014 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 6:0&lt;br /&gt;
| skill      = Gelder&lt;br /&gt;
| profession = [[Farmer]]&lt;br /&gt;
| job name   = [[Gelding]]&lt;br /&gt;
| tasks      = &lt;br /&gt;
* {{k|x}} Geld animal&lt;br /&gt;
| workshop   = &lt;br /&gt;
* [[Farmer's workshop]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Gelder''' is the [[skill]] associated with the '''geld''' labor. Gelding allows the castration of [[Gender|male]] animals so they cannot [[Breeding|produce offspring]]. This is useful to stop/prevent [[catsplosion]]s as the male [[cat]]s can no longer breed. A dwarf more skilled in gelding is less likely to be injured performing the job.&lt;br /&gt;
&lt;br /&gt;
Animals can be selected for gelding through the same menus used for [[butcher]]y:&lt;br /&gt;
* go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|x}} to flag (or un-flag) the animal for gelding, or,&lt;br /&gt;
* go to the {{K|z}} ([[Status]]) screen, then the [[Status#Animal_Status_Screen|animal status screen]], select the animal and press {{k|x}} to flag (or un-flag) for gelding.&lt;br /&gt;
&lt;br /&gt;
A geld animal job will be then added to a [[farmer's workshop]]. A gelder will take this job and lead the animal to the workshop, at which point it is instantly castrated. A castrated male's gender will appear as {{DFtext|x{{char|11}}x}} rather than the usual {{DFtext|{{char|11}}}}.&lt;br /&gt;
&lt;br /&gt;
[[Geldable]] animals have {{token|SET_BP_GROUP|c|BY_TYPE|c|LOWERBODY}}{{token|BP_ADD_TYPE|c|GELDABLE}} under {{token|CASTE|c|MALE}} section of their RAWs.&lt;br /&gt;
&lt;br /&gt;
[[Egg]]-laying animals are not geldable.&lt;br /&gt;
&lt;br /&gt;
Incidentally, gelding can occur through combat as well. Attacks aimed at the lower body can cause &amp;quot;a gelding strike&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Dragontamercos</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gelder&amp;diff=226091</id>
		<title>Gelder</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gelder&amp;diff=226091"/>
		<updated>2016-08-22T04:20:16Z</updated>

		<summary type="html">&lt;p&gt;Dragontamercos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|16:19, 27 November 2014 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 6:0&lt;br /&gt;
| skill      = Gelder&lt;br /&gt;
| profession = [[Farmer]]&lt;br /&gt;
| job name   = [[Gelding]]&lt;br /&gt;
| tasks      = &lt;br /&gt;
* {{k|x}} Geld animal&lt;br /&gt;
| workshop   = &lt;br /&gt;
* [[Farmer's workshop]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Gelder''' is the [[skill]] associated with the '''geld''' labor. Gelding allows the castration of [[Gender|male]] animals so they cannot [[Breeding|produce offspring]]. This is useful to stop/prevent [[catsplosion]]s as the male [[cat]]'s can no longer breed. A dwarf more skilled in gelding is less likely to be injured performing the job.&lt;br /&gt;
&lt;br /&gt;
Animals can be selected for gelding through the same menus used for [[butcher]]y:&lt;br /&gt;
* go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|x}} to flag (or un-flag) the animal for gelding, or,&lt;br /&gt;
* go to the {{K|z}} ([[Status]]) screen, then the [[Status#Animal_Status_Screen|animal status screen]], select the animal and press {{k|x}} to flag (or un-flag) for gelding.&lt;br /&gt;
&lt;br /&gt;
A geld animal job will be then added to a [[farmer's workshop]]. A gelder will take this job and lead the animal to the workshop, at which point it is instantly castrated. A castrated male's gender will appear as {{DFtext|x{{char|11}}x}} rather than the usual {{DFtext|{{char|11}}}}.&lt;br /&gt;
&lt;br /&gt;
[[Geldable]] animals have {{token|SET_BP_GROUP|c|BY_TYPE|c|LOWERBODY}}{{token|BP_ADD_TYPE|c|GELDABLE}} under {{token|CASTE|c|MALE}} section of their RAWs.&lt;br /&gt;
&lt;br /&gt;
[[Egg]]-laying animals are not geldable.&lt;br /&gt;
&lt;br /&gt;
Incidentally, gelding can occur through combat as well. Attacks aimed at the lower body can cause &amp;quot;a gelding strike&amp;quot; for the same effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Dragontamercos</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:OluapPlayer&amp;diff=226063</id>
		<title>User talk:OluapPlayer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:OluapPlayer&amp;diff=226063"/>
		<updated>2016-08-20T02:34:09Z</updated>

		<summary type="html">&lt;p&gt;Dragontamercos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do ANY testing with fire men! AT ALL! they are INCREDIBLY DANGEROUS!&lt;/div&gt;</summary>
		<author><name>Dragontamercos</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fire_man&amp;diff=226031</id>
		<title>Fire man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fire_man&amp;diff=226031"/>
		<updated>2016-08-16T20:23:38Z</updated>

		<summary type="html">&lt;p&gt;Dragontamercos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|07:16, 28 July 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|vary=no&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=item&lt;br /&gt;
|item=[[Ash]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Fire Men''' are [[building destroyer]]s who live in the [[magma sea]]. When killed, it leaves behind a [[bar]] of [[ash]] which can be made into [[lye]] or [[potash]]. They live in the [[magma sea]], so beware when setting up [[magma forge]]s. Despite being made of [[fire]], they can be safely captured and stored in wooden [[cage]]s.&lt;br /&gt;
&lt;br /&gt;
‎[[File:Man-on-fire.jpg|thumb|left|[[preference|Admired]] for their ''licks of fire''.]]&lt;br /&gt;
&lt;br /&gt;
== Fighting Fire men ==&lt;br /&gt;
Fire men are one if not the strongest thing in all of DF. They can take out a Roc and Hydra with 1 hit from its fireball. Far surpassing the [[!FUN!]] that mega beasts or forgotten beasts will achieve. 1 Fire Man can take on an Army of 100 sword and shield welding dwarfs. Nothing can stop them and i recommend retreating admittedly and seal off your fort with obsidian. Crossbow, Mace, Sword, NOTHING will kill them, Dwarfs cant block fireballs or dodge so there is no point in fighting. He WILL destroy your fortress and i have no advice for saving you except LOSING IS FUN. &lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Dragontamercos</name></author>
	</entry>
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