<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dropzone</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dropzone"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Dropzone"/>
	<updated>2026-08-23T03:58:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Undead&amp;diff=32010</id>
		<title>40d:Undead</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Undead&amp;diff=32010"/>
		<updated>2009-07-05T00:16:00Z</updated>

		<summary type="html">&lt;p&gt;Dropzone: Added image; generally cleaned up text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All [[animal]]s can be encountered in [[skeletal]] or [[zombie]] varieties when visiting a [[haunted]], [[sinister]] or [[terrifying]] [[biome]].  The type of '''undead''' animal is the same as the animals which would be found in a normal biome of the same type, and they are encountered in the same size groups. As of .39c, both [[megabeast]]s and [[semi-megabeast]]s can be also be undead.&lt;br /&gt;
&lt;br /&gt;
Undead are highly aggressive and will attack and chase any living creature that approaches them.  Zombie animals move slowly, so [[dwarves]] can usually outrun them.  Skeletal animals, however, are both strong and extremely fast, making them very dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Image:Undead_Fish.png|frame|Undead fish traversing dry land to attack an adventurer.]]&lt;br /&gt;
&lt;br /&gt;
Undead creatures do not need to breathe, and all can swim in [[water]] and walk on land, including normally aquatic creatures such as [[carp]], sharks and even [[whale]]s. While this is only a minor nuisance most of the time, groups of undead [[carp]] can pose a serious threat to even a well trained squad. The average dwarf can easily run away from zombie carp, but skeletal carp are a vile force of darkness which should be feared by anyone who confronts them.&lt;br /&gt;
&lt;br /&gt;
All undead gain the [[BUILDINGDESTROYER]] tag at value 1, allowing them to deconstruct doors, hatches, statues and such.  &lt;br /&gt;
&lt;br /&gt;
Zombies start with brown and grey [[wound]]s to several of their organs; skeletons start with grey (missing) wound status on all their organs.  Both types appear to be immune to critical hits against organs, making crits with [[Weapon#Damage_calculation|piercing]] weapons meaningless, although they can still be dismembered by an axe or knocked across the screen with a hammer.&lt;br /&gt;
&lt;br /&gt;
When defeated, a zombie leaves a rotten [[corpse]] which should be disposed of to avoid [[miasma]].  It will eventually rot completely to leave a pile of [[bone]]s.  Skeletal creatures leave a [[skull]] and [[bone]]s, which can be used immediately by a [[bone carver]].&lt;br /&gt;
&lt;br /&gt;
Undead [[trees]] show on the map as {{DFtext|Dead Highwood}}, but an undead {{DFtext|Dead Highwood Sapling}} will still mature into a full grown tree.  After cutting down, the [[log]]s are indistinguishable from those cut from a living tree. Undead [[shrub]]s and grass are useless, though these tainted lands contain a mix of living and dead plants.&lt;br /&gt;
&lt;br /&gt;
Beware undead [[giant eagle]]s, as [[bolt]]s have little effect upon them, and [[dwarves]] have trouble attacking them in melee. If you find skeletal whales or other exceptionally large creatures... run and lock your fort down.&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Dropzone</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Undead_Fish.png&amp;diff=49927</id>
		<title>File:Undead Fish.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Undead_Fish.png&amp;diff=49927"/>
		<updated>2009-07-04T23:44:09Z</updated>

		<summary type="html">&lt;p&gt;Dropzone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dropzone</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Waterfall.png&amp;diff=49824</id>
		<title>File:Waterfall.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Waterfall.png&amp;diff=49824"/>
		<updated>2009-06-21T18:58:19Z</updated>

		<summary type="html">&lt;p&gt;Dropzone: uploaded a new version of &amp;quot;File:Waterfall.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dropzone</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Waterfall&amp;diff=21398</id>
		<title>40d:Waterfall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Waterfall&amp;diff=21398"/>
		<updated>2009-06-21T18:51:02Z</updated>

		<summary type="html">&lt;p&gt;Dropzone: Replace image with a better quality one &amp;amp; put it in a less obtrusive place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Waterfall.png|frame|A waterfall on a brook, seen from the top and bottom. Notice water &amp;quot;piling up&amp;quot; at the bottom: the brook itself is one level below the layer of water visible here.]]&lt;br /&gt;
&lt;br /&gt;
'''Waterfalls''' can be found often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s. &lt;br /&gt;
&lt;br /&gt;
Waterfalls, like any other falling [[water]], generate [[mist]]. Mist gives your dwarves happy [[thought]]s: &amp;quot;He was comforted by a lovely waterfall lately.&amp;quot; Mist makes [[dwarves]] happy even if it's just from water cascading down a [[stair]]way, which in real life might be more of a cause for alarm. Note that dwarves must touch the mist to get the happy thought from a waterfall, just being near or seeing a waterfall will not generate a thought.&lt;br /&gt;
&lt;br /&gt;
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.&lt;br /&gt;
&lt;br /&gt;
= [[Water pressure]] within waterfalls=&lt;br /&gt;
Water at the bottom keeps the pressure of the water at the top of the waterfall. Even water far away from the waterfall has the pressure of the first z-level of the waterfall. Channels dug after a waterfall will overflow.&lt;br /&gt;
&lt;br /&gt;
Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever [[channel]]s you desire and back off the cliff side when it's done its course.&lt;br /&gt;
&lt;br /&gt;
= Artificial waterfall =&lt;br /&gt;
By creating a stream of falling water with screw pumps, you can engineer a waterfall to take advantage of the happiness it causes. Such waterfalls can become highly complex indeed. &lt;br /&gt;
&lt;br /&gt;
Placing such a device is most useful in crowded areas, such as your dining hall or a main hallway/stairway that all your dwarves pass through.&lt;br /&gt;
&lt;br /&gt;
== Design example (see pic at right) ==&lt;br /&gt;
[[File:Simple_waterfall.jpg|thumb|right|A simple artificial waterfall, water position before starting pump]]&lt;br /&gt;
You need three [[z-level]]s to do this. On the bottom is the [[reservoir]] of water. The middle layer is the [[screw pump]] and the &amp;quot;[[meeting hall]]&amp;quot; where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a [[grate]] that connects  to the reservoir. &lt;br /&gt;
&lt;br /&gt;
The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir. &lt;br /&gt;
&lt;br /&gt;
One dwarven waterfall can be seen [http://mkv25.net/dfma/movie-193-artificalwaterfall here], at DFMA, in movie form. A mistake to note: Water is hitting the side of the bridges, which splashes the water around and can knock dwarves in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See  also=&lt;br /&gt;
&lt;br /&gt;
[[Water pressure]]&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[category:world]]&lt;/div&gt;</summary>
		<author><name>Dropzone</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Waterfall.png&amp;diff=49823</id>
		<title>File:Waterfall.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Waterfall.png&amp;diff=49823"/>
		<updated>2009-06-21T18:33:09Z</updated>

		<summary type="html">&lt;p&gt;Dropzone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dropzone</name></author>
	</entry>
</feed>