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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dudhhr</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dudhhr"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Dudhhr"/>
	<updated>2026-07-19T11:52:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gobbo&amp;diff=255753</id>
		<title>Gobbo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gobbo&amp;diff=255753"/>
		<updated>2020-11-20T02:52:20Z</updated>

		<summary type="html">&lt;p&gt;Dudhhr: Fixed double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[DF2014:Goblin]]&lt;/div&gt;</summary>
		<author><name>Dudhhr</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Gobbo&amp;diff=255752</id>
		<title>DF2014:Gobbo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Gobbo&amp;diff=255752"/>
		<updated>2020-11-20T02:51:01Z</updated>

		<summary type="html">&lt;p&gt;Dudhhr: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[DF2014:Goblin]]&lt;/div&gt;</summary>
		<author><name>Dudhhr</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Squash&amp;diff=255751</id>
		<title>Squash</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Squash&amp;diff=255751"/>
		<updated>2020-11-20T02:50:21Z</updated>

		<summary type="html">&lt;p&gt;Dudhhr: minor clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|00:03, 8 February 2017 (UTC)}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Food]]|wiki=Cucurbita&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Squash''' is an [[aboveground]] [[crop|garden vegetable]] (though botanically a fruit). They can be planted in all seasons and its fruit is edible raw or [[cooking|cooked]].&lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[preferences|like]] squash vines for their ''fruit''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Squashes at Kew Gardens IncrEdibles 2013.jpg|thumb|center|300px|Admired for its ''fruit''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Dudhhr</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Island&amp;diff=255750</id>
		<title>Island</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Island&amp;diff=255750"/>
		<updated>2020-11-20T02:47:18Z</updated>

		<summary type="html">&lt;p&gt;Dudhhr: Fixed link about traders (referring to caravans) linking to the appraisal skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|18:31, 21 November 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Islands''' are geographical features distinguished by isolation from main continents. Island fortresses are characterized by inaccessibility to most [[caravan]]s and [[invader]]s. Only civilizations located on the island, and your parent dwarf civilizations, will be able to make it to an island fortress. The only exception to this is if the island is in close enough proximity to land, and in a Cold or Freezing biome, so that the ocean is able to freeze and caravans are able to cross.&lt;br /&gt;
&lt;br /&gt;
==Advantages of islands==&lt;br /&gt;
*The lack of [[goblin]] and [[kobold]] civilization access makes your fortress a peaceful location to learn how to manage the game's less military aspects.&lt;br /&gt;
*No military interruptions makes it easy to build [[megaproject]]s.&lt;br /&gt;
*Easy access to a large body of water for underwater megaprojects.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages of islands==&lt;br /&gt;
*The lack of invasions can get dull. An idyllic island paradise is all very well and good, but without constant slaughter your dwarves will have nothing to engrave about except the [[vermin]] they like least. &lt;br /&gt;
*No non-dwarven [[caravan]]s on most smaller islands. You won't be able to collect [[bin]]s of crappy [[cloth]] nearly as effectively, and won't be able to collect large [[bronze]] helmets at all.&lt;br /&gt;
*No [[mission]]s. As they can only be done if your dwarves can physically reach the assigned location, you won't be able to recover [[artifact]]s or raid sites if you're confined to a small patch of land surrounded by ocean water.{{version|0.44.01}}&lt;br /&gt;
*[[Megabeast]]s, [[titan]]s, and [[forgotten beast]]s can still arrive on an island. This can be exceedingly [[fun]] if a lack of other invaders led you to get complacent.&lt;br /&gt;
&lt;br /&gt;
==Adventure Mode==&lt;br /&gt;
Reaching islands can be a difficult challenge. One way would be to swim it, and brave the hazards of the [[ocean]] and [[climate]]. Another way would be to cross it through the [[cavern]]s but that may present another set of obstructions and dangers. You may also try to establish your own camps to build a bridge across the ocean tile, making the return trip much easier. The easiest way to reach an island however is with a giant variant of any flying animal as your pet which can then be ridden across any body of water.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = gulnas&lt;br /&gt;
| elvish  = elifa&lt;br /&gt;
| goblin  = bungmo&lt;br /&gt;
| human   = ethra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Dudhhr</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Island&amp;diff=255749</id>
		<title>Island</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Island&amp;diff=255749"/>
		<updated>2020-11-20T02:45:46Z</updated>

		<summary type="html">&lt;p&gt;Dudhhr: Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|18:31, 21 November 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Islands''' are geographical features distinguished by isolation from main continents. Island fortresses are characterized by inaccessibility to most [[trader]]s and [[invader]]s. Only civilizations located on the island, and your parent dwarf civilizations, will be able to make it to an island fortress. The only exception to this is if the island is in close enough proximity to land, and in a Cold or Freezing biome, so that the ocean is able to freeze and caravans are able to cross.&lt;br /&gt;
&lt;br /&gt;
==Advantages of islands==&lt;br /&gt;
*The lack of [[goblin]] and [[kobold]] civilization access makes your fortress a peaceful location to learn how to manage the game's less military aspects.&lt;br /&gt;
*No military interruptions makes it easy to build [[megaproject]]s.&lt;br /&gt;
*Easy access to a large body of water for underwater megaprojects.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages of islands==&lt;br /&gt;
*The lack of invasions can get dull. An idyllic island paradise is all very well and good, but without constant slaughter your dwarves will have nothing to engrave about except the [[vermin]] they like least. &lt;br /&gt;
*No non-dwarven [[caravan]]s on most smaller islands. You won't be able to collect [[bin]]s of crappy [[cloth]] nearly as effectively, and won't be able to collect large [[bronze]] helmets at all.&lt;br /&gt;
*No [[mission]]s. As they can only be done if your dwarves can physically reach the assigned location, you won't be able to recover [[artifact]]s or raid sites if you're confined to a small patch of land surrounded by ocean water.{{version|0.44.01}}&lt;br /&gt;
*[[Megabeast]]s, [[titan]]s, and [[forgotten beast]]s can still arrive on an island. This can be exceedingly [[fun]] if a lack of other invaders led you to get complacent.&lt;br /&gt;
&lt;br /&gt;
==Adventure Mode==&lt;br /&gt;
Reaching islands can be a difficult challenge. One way would be to swim it, and brave the hazards of the [[ocean]] and [[climate]]. Another way would be to cross it through the [[cavern]]s but that may present another set of obstructions and dangers. You may also try to establish your own camps to build a bridge across the ocean tile, making the return trip much easier. The easiest way to reach an island however is with a giant variant of any flying animal as your pet which can then be ridden across any body of water.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = gulnas&lt;br /&gt;
| elvish  = elifa&lt;br /&gt;
| goblin  = bungmo&lt;br /&gt;
| human   = ethra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Dudhhr</name></author>
	</entry>
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