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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-25T13:37:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=225616</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=225616"/>
		<updated>2016-07-10T03:55:48Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: /* Fortress mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:46, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
&lt;br /&gt;
After about 2 years in your fort, [[visitor]]s may apply for citizenship, and accepting will allow them to have labors in your fort. They still will not be able to have occupations.&lt;br /&gt;
&lt;br /&gt;
While not citizenship, sometimes a [[visitor]] may come with the intent to stay in your fort on the long term. All types of [[visitor]]s can do this. When a [[visitor]] petitions for residency, they will meet up with your mayor. All pending petitions are listed on the {{k|P}}etition screen with the name and reason of the [[visitor]]. You can then accept or deny the request.&lt;br /&gt;
&lt;br /&gt;
When you accept them, they will be added to the list of civilians in your fort as if they were a migrant. Their needs, preferences, and thoughts will be visible to them as normal, but they will not be able to have labours or occupations assigned. Aside from the reason why they came to your fort (such as performing in your inn), they may take brief breaks and do stuff in other locations in your fort. This includes visiting temples, libraries and meeting halls. In a temple, if the area is defined to any specific deity, the petitioned citizen will pray to their own deity, which is sometimes of varying cultures and not those within the dwarven sphere. In a library, petitioned citizens will read books and scrolls, but cannot make them unless they are scholars.&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dragon&amp;diff=212247</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dragon&amp;diff=212247"/>
		<updated>2014-11-13T07:20:57Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: fixed broken links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=66-110&lt;br /&gt;
|tooth=3&lt;br /&gt;
|meat=113-173&lt;br /&gt;
|fat=42-65&lt;br /&gt;
|nail=1&lt;br /&gt;
|lung=8-18&lt;br /&gt;
|heart=2-4&lt;br /&gt;
|intestine=14-27&lt;br /&gt;
|liver=4-9&lt;br /&gt;
|tripe=4-9&lt;br /&gt;
|sweetbread=2-4&lt;br /&gt;
|spleen=2-4&lt;br /&gt;
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|contrib=no&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are gigantic fire-breathing, green reptilian [[megabeast]]s, eventually becoming the [[List_of_creatures_by_adult_size#end_of_list|largest land creatures]] in the world.&lt;br /&gt;
&lt;br /&gt;
While based on the occidental dragon model, dragons do not fly nor have wings. They are immune to fire and magma (and are not harmed by being immersed in it, they will however [[swimmer|drown]] in it). They breathe out a jet of extremely hot (theoretically {{ct|50000}} hot, over four times the heat of [[magma]]) &amp;quot;[[dragonfire]]&amp;quot; which can injure things that are immune to normal fire, such as the [[Bronze colossus]] (dragonfire is, however, a blockable attack if a creature is using a shield). Only Dragons and [[Cave dragon|Cave Dragons]] are naturally immune to dragonfire. They are also ''not'' [[Trapavoid|trapavoid]].&lt;br /&gt;
&lt;br /&gt;
Dragons are covetous and seek to steal items from your fortresses to bring them back to their lairs. Dragons generally succeed in doing so on worldgen, but most of the time when they attack a player fortress they get caged, killed or succeed in burning the whole fortress down.&lt;br /&gt;
&lt;br /&gt;
Dragons are the glass cannons of the megabeasts. They aren't especially durable for a megabeast and can be slain quite easily with traps or skilled soldiers, however their dragonfire will melt every other non-shield-using creature in the game (except for [[sponge]]s), they breathe fire over a long distance (20+ tiles) and they breathe fire often.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[preference|admire]] dragons for their ''terrible majesty''.&lt;br /&gt;
&lt;br /&gt;
==Dragon Size==&lt;br /&gt;
&lt;br /&gt;
Dragons slowly grow to become one of the largest creatures in the game, finally reaching their adult size of 25,000,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; after 1000 years.  As a hatchling, dragons are quite tiny, at exactly 1/10th an adult dwarf's size, but they grow very rapidly, at roughly 25,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; per year. Dragons reach dwarf size shortly after its second birthday, are more than double a dwarf at about year 5, and add another dwarf in size roughly every two years after that.  &lt;br /&gt;
&lt;br /&gt;
*At 23 years, a dragon is the size of a [[giant cheetah]].&lt;br /&gt;
*At 100 years, a dragon is the size of a [[draltha]].&lt;br /&gt;
*At 200 years, a dragon is the size of an [[elephant]].&lt;br /&gt;
*At 320 years, a dragon is the size of a [[hydra]].&lt;br /&gt;
*At 800 years, a dragon is the size of a [[bronze colossus]] or an adult [[roc]].&lt;br /&gt;
*Thereafter, a dragon is the largest creature found on land. (The [[giant sperm whale]] is the largest creature found anywhere)&lt;br /&gt;
&lt;br /&gt;
==Defense Strategies==&lt;br /&gt;
&lt;br /&gt;
[[Dragonfire]] can be blocked if the victim is using a shield, and it will be more than 99% of the time.  Though they are among the physically weakest of the megabeasts, Dragons are still massively powerful in melee combat, so they can be hard to take down without a good military.  Possibly the best defense is to use piercing weapons like crossbows and especially spears and hope you get lucky and hit a vital organ which can bring it down immediately. An alternative is building one or multiple cage traps, possibly beforehand, which will probably cage the dragon making it harmless. You should know that wooden cages and stone mechanisms will be destroyed by dragonfire, so either make sure both cages (or weapons, or supports) and mechanisms are impervious to dragonfire, or more simply ensure that the dragon has no reason to breathe fire by removing animals and dwarves from the trapped area.  While they won't fire on buildings normally, a stray blast (at your outdoor livestock or bait animals, say) that catches any traps, doors, bridges not made of [[dragonfire]]-safe materials will melt and deactivate them. Also, Dragons make good companions if you are able to reanimate them as a [[Necromancer]]&lt;br /&gt;
&lt;br /&gt;
==Domestication==&lt;br /&gt;
Dragons can be captured in cage traps and tamed if you're lucky enough to catch one.  Currently, knowledge of animal behaviour is based on the civilization level and depends partly on the animals available for contact in a given civilization site.  Such a rare megabeast as a dragon is unlikely to have had any civilized contact aside from adventurers attempting to slay them and other violent contact; as such, your fort will have to build the knowledge base from the ground up, making dragon-taming a highly difficult task.  Bear in mind that even with a skilled [[animal trainer]] at hand, your first attempts to control such a powerful and elusive beast may result in [[Fun|half your fortress burning in dragonfire]].&lt;br /&gt;
&lt;br /&gt;
If you can manage to endure its long-untamed wrath, you'll have a massively valuable pet that can lay [[egg]]s. Dragons can also be trained as war or hunting animals at an [[Activity_zone#Animal_Training|animal training zone]]. While a tamed dragon is an immensely destructive tool at your disposal, it is also very eager to use dragonfire against your enemies, which can be ''exceedingly'' [[fun]] if it happens in your booze stockpile or meeting room.&lt;br /&gt;
&lt;br /&gt;
Since version 0.40.05, creatures lacking the {{token|CHILD|c}} tag can lay viable eggs, therefore opening the possibility to successfully [[Egg#Hatching Conditions|breed]] dragons. Hatched dragons will immediately be considered adults, but still progress through 1000 years of growth to reach full size.&lt;br /&gt;
&lt;br /&gt;
==Irregularities, Bugs, and Future Plans==&lt;br /&gt;
Dragons have been observed to occasionally wear some armor (breastplates, greaves, leggings and boots). This armor is specified as &amp;quot;Large [metal][armor type]&amp;quot; and gives the dragon the same protection as any other species might get from it.&lt;br /&gt;
&lt;br /&gt;
Toady has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon within certain constraints, calling it &amp;quot;Half-Random&amp;quot;, with ideas for variants including just about anything dragons have been given in literature, such as acidic blood, while maintaining a basic draconic structure.&amp;lt;sup&amp;gt;([http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the [[Main:Consolidated_development#Power_Goals|old power goals]] referenced stealing dragon eggs as part of an adventure mode quest. &lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, a dragon is not in fact toothless, and will tear you to shreds, resulting in [[fun]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dragon&amp;diff=212246</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dragon&amp;diff=212246"/>
		<updated>2014-11-13T07:18:07Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: Added a d for dwarf section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=66-110&lt;br /&gt;
|tooth=3&lt;br /&gt;
|meat=113-173&lt;br /&gt;
|fat=42-65&lt;br /&gt;
|nail=1&lt;br /&gt;
|lung=8-18&lt;br /&gt;
|heart=2-4&lt;br /&gt;
|intestine=14-27&lt;br /&gt;
|liver=4-9&lt;br /&gt;
|tripe=4-9&lt;br /&gt;
|sweetbread=2-4&lt;br /&gt;
|spleen=2-4&lt;br /&gt;
|kidney=4-8&lt;br /&gt;
|brain=4-8&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=scale&lt;br /&gt;
|eye=2&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are gigantic fire-breathing, green reptilian [[megabeast]]s, eventually becoming the [[List_of_creatures_by_adult_size#end_of_list|largest land creatures]] in the world.&lt;br /&gt;
&lt;br /&gt;
While based on the occidental dragon model, dragons do not fly nor have wings. They are immune to fire and magma (and are not harmed by being immersed in it, they will however [[drown]] in it). They breathe out a jet of extremely hot (theoretically {{ct|50000}} hot, over four times the heat of [[magma]]) &amp;quot;[[dragonfire]]&amp;quot; which can injure things that are immune to normal fire, such as the [[Bronze colossus]] (dragonfire is, however, a blockable attack if a creature is using a shield). Only Dragons and [[Cave dragon|Cave Dragons]] are naturally immune to dragonfire. They are also ''not'' [[Trapavoid|trapavoid]].&lt;br /&gt;
&lt;br /&gt;
Dragons are covetous and seek to steal items from your fortresses to bring them back to their lairs. Dragons generally succeed in doing so on worldgen, but most of the time when they attack a player fortress they get caged, killed or succeed in burning the whole fortress down.&lt;br /&gt;
&lt;br /&gt;
Dragons are the glass cannons of the megabeasts. They aren't especially durable for a megabeast and can be slain quite easily with traps or skilled soldiers, however their dragonfire will melt every other non-shield-using creature in the game (except for [[sponge]]s), they breathe fire over a long distance (20+ tiles) and they breathe fire often.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[preference|admire]] dragons for their ''terrible majesty''.&lt;br /&gt;
&lt;br /&gt;
==Dragon Size==&lt;br /&gt;
&lt;br /&gt;
Dragons slowly grow to become one of the largest creatures in the game, finally reaching their adult size of 25,000,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; after 1000 years.  As a hatchling, dragons are quite tiny, at exactly 1/10th an adult dwarf's size, but they grow very rapidly, at roughly 25,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; per year. Dragons reach dwarf size shortly after its second birthday, are more than double a dwarf at about year 5, and add another dwarf in size roughly every two years after that.  &lt;br /&gt;
&lt;br /&gt;
*At 23 years, a dragon is the size of a [[giant cheetah]].&lt;br /&gt;
*At 100 years, a dragon is the size of a [[draltha]].&lt;br /&gt;
*At 200 years, a dragon is the size of an [[elephant]].&lt;br /&gt;
*At 320 years, a dragon is the size of a [[hydra]].&lt;br /&gt;
*At 800 years, a dragon is the size of a [[bronze colossus]] or an adult [[roc]].&lt;br /&gt;
*Thereafter, a dragon is the largest creature found on land. (The [[giant sperm whale]] is the largest creature found anywhere)&lt;br /&gt;
&lt;br /&gt;
==Defense Strategies==&lt;br /&gt;
&lt;br /&gt;
[[Dragonfire]] can be blocked if the victim is using a shield, and it will be more than 99% of the time.  Though they are among the physically weakest of the megabeasts, Dragons are still massively powerful in melee combat, so they can be hard to take down without a good military.  Possibly the best defense is to use piercing weapons like crossbows and especially spears and hope you get lucky and hit a vital organ which can bring it down immediately. An alternative is building one or multiple cage traps, possibly beforehand, which will probably cage the dragon making it harmless. You should know that wooden cages and stone mechanisms will be destroyed by dragonfire, so either make sure both cages (or weapons, or supports) and mechanisms are impervious to dragonfire, or more simply ensure that the dragon has no reason to breathe fire by removing animals and dwarves from the trapped area.  While they won't fire on buildings normally, a stray blast (at your outdoor livestock or bait animals, say) that catches any traps, doors, bridges not made of [[dragonfire]]-safe materials will melt and deactivate them. Also, Dragons make good companions if you are able to reanimate them as a [[Necromancer]]&lt;br /&gt;
&lt;br /&gt;
==Domestication==&lt;br /&gt;
Dragons can be captured in cage traps and tamed if you're lucky enough to catch one.  Currently, knowledge of animal behaviour is based on the civilization level and depends partly on the animals available for contact in a given civilization site.  Such a rare megabeast as a dragon is unlikely to have had any civilized contact aside from adventurers attempting to slay them and other violent contact; as such, your fort will have to build the knowledge base from the ground up, making dragon-taming a highly difficult task.  Bear in mind that even with a skilled [[animal trainer]] at hand, your first attempts to control such a powerful and elusive beast may result in [[Fun|half your fortress burning in dragonfire]].&lt;br /&gt;
&lt;br /&gt;
If you can manage to endure its long-untamed wrath, you'll have a massively valuable pet that can lay [[egg]]s. Dragons can also be trained as war or hunting animals at an [[Activity_zone#Animal_Training|animal training zone]]. While a tamed dragon is an immensely destructive tool at your disposal, it is also very eager to use dragonfire against your enemies, which can be ''exceedingly'' [[fun]] if it happens in your booze stockpile or meeting room.&lt;br /&gt;
&lt;br /&gt;
Since version 0.40.05, creatures lacking the {{token|CHILD|c}} tag can lay viable eggs, therefore opening the possibility to successfully [[Egg#Hatching Conditions|breed]] dragons. Hatched dragons will immediately be considered adults, but still progress through 1000 years of growth to reach full size.&lt;br /&gt;
&lt;br /&gt;
==Irregularities, Bugs, and Future Plans==&lt;br /&gt;
Dragons have been observed to occasionally wear some armor (breastplates, greaves, leggings and boots). This armor is specified as &amp;quot;Large [metal][armor type]&amp;quot; and gives the dragon the same protection as any other species might get from it.&lt;br /&gt;
&lt;br /&gt;
Toady has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon within certain constraints, calling it &amp;quot;Half-Random&amp;quot;, with ideas for variants including just about anything dragons have been given in literature, such as acidic blood, while maintaining a basic draconic structure.&amp;lt;sup&amp;gt;([http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the [[Main:Consolidated_development#Power_Goals|old power goals]] referenced stealing dragon eggs as part of an adventure mode quest. &lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, a dragon is not in fact toothless, and will tear you to shreds, resulting in {{fun}}&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Werebeast&amp;diff=212151</id>
		<title>Werebeast</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Werebeast&amp;diff=212151"/>
		<updated>2014-11-09T10:11:11Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|18:31, 27 October 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Werebeasts''' {{Tile|Ñ|6:0}} are [[night creature|night creatures]] that are procedurally created during worldgen. [[Deity|Deities]] may curse sentient creatures (including any animal man) to transform into an animal form on the night of a full moon. Sentient creatures bitten by werebeasts are cursed to become werebeasts themselves.{{cite forum|126618}}&lt;br /&gt;
&lt;br /&gt;
Werebeasts may take the form of mammals or reptiles, including animals that do not exist in Dwarf Fortress, like iguanas.&lt;br /&gt;
&lt;br /&gt;
The behaviour of vanilla werebeasts in worldgen (i.e. fleeing town upon being cursed and conducting raids from their new lair) appears to be caused by the cursed individual's beast form having the [NIGHT_CREATURE_HUNTER] tag; removal of this tag from a generated werebeast extracted from a world.dat file and jimmied into the standard raws caused those cursed to behave no differently from any other unnaturally-immortal individual.&lt;br /&gt;
&lt;br /&gt;
==Werebeasts in Fortresses==&lt;br /&gt;
In some regions, the full moon will herald the attack of werebeasts upon your fortress (triggering a message similar to the one that is shown when a Megabeast attacks), or instead the unwilling transformation of your own citizens into their bestial forms. The cursed will attack anyone they can find for the duration of the full moon, spreading their affliction even further.&lt;br /&gt;
Werebeasts of the same species will cooperate with each other and not normally fight, but those of different species will treat each other no differently than enemies.&lt;br /&gt;
&lt;br /&gt;
==Defending your fort against werebeasts==&lt;br /&gt;
&lt;br /&gt;
If you have not yet established a correct defensive perimeter and a steady, trained militia, it is quite likely that if a werebeast attacks, a dwarf will be attacked and bitten.&lt;br /&gt;
&lt;br /&gt;
If a dwarf is attacked but not bitten, he will be just fine (if he survives the ordeal). If a dwarf has been bitten by a werebeast and survives, however, he has a high chance to change when the next full moon comes.&lt;br /&gt;
&lt;br /&gt;
There is no cure. To protect your other dwarves you should either keep the infected dwarf in an inaccessible pit so he does not infect your whole fortress, or if you do not want to take care of him, just kill him.&lt;br /&gt;
&lt;br /&gt;
Infected dwarves will not die of old age and do not need food and drink. They may go mad, however, so if you want to make him work (or use him for a [[stupid dwarf trick]]) you should try to keep him happy. This can be difficult because werebeasts will not sleep or eat, though they will drink if alcohol is available.&lt;br /&gt;
&lt;br /&gt;
Or maybe you want something exceedingly more [[fun]] instead? Try the following.&lt;br /&gt;
&lt;br /&gt;
==Infecting your entire fort==&lt;br /&gt;
&lt;br /&gt;
Yes, it is possible. Having only infected dwarves does not end your game.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Super-effective hospital service, your dwarves are fully healed once per month. No need for crutches or something.&lt;br /&gt;
* Nobody will die of old age... if your forts even go for this long&lt;br /&gt;
* No need for food or drink, though you can keep alcohol around for happy thoughts and to avoid alcohol withdrawal&lt;br /&gt;
* No need for beds or bedrooms other than those for nobles&lt;br /&gt;
* When transformed, civilian dwarves are less vulnerable&lt;br /&gt;
* Dwarves will happily discard their old tattered clothing and pick up fresh clothes every month.&lt;br /&gt;
* Unhappy thoughts are less severe as the process of being bitten and biting others tends to make your dwarves very resilient to tragedy.&lt;br /&gt;
* Go for were-elephants or were-badgers for extra dwarven points&lt;br /&gt;
* Fun&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Exceedingly difficult to set up, quite long as well&lt;br /&gt;
* May kill your most important dwarves&lt;br /&gt;
* When transformed, fortress activity grinds to a halt, and for a few days afterwards as civilians run around finding new clothing&lt;br /&gt;
* Werebeasts are building destroyers, so you'll constantly need to remake workshops and most furniture&lt;br /&gt;
* Trading is especially difficult&lt;br /&gt;
* &amp;lt;s&amp;gt;May&amp;lt;/s&amp;gt; WILL cause issues with military when transformed : dwarf armor is too small for werebeasts, though they will hold onto their weapons and shields, and even quivers/bolts during transformation.&lt;br /&gt;
* May be exceedingly fun for [[Thought|dwarven]] [[Tantrum|sanity]]... but then again you ''were'' looking for fun in the first place&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are several ways to attempt to infect your whole fort, some with higher success rates than others. The trick is to have your uncursed dwarves be bitten but not die, and also to have your cursed dwarves survive any retribution.&lt;br /&gt;
&lt;br /&gt;
One method is to equip a squad of dwarves with training weapons and send them to an isolated area with one or two of your werebeasts. Ideally the dwarves who get injured will back away while the others hold back the werebeast. In reality it can be hard to balance the battle, which leads to either the werebeast killing off the injured dwarves or being pummeled into submission without spreading his curse. The main problem is when an attack by either the werebeast or a dwarf happens at the moment of transformation, it is considered a dwarf on dwarf attack, which leads to a minor [[loyalty cascade]]. &lt;br /&gt;
&lt;br /&gt;
Another method is to simply lock a werebeast in a room with a civilian(s) and hope that the civilian survives long enough for the werebeast to turn back. This reduces (but does not eliminate) the chance of a loyalty cascade, because only the werebeast is attacking. The main problem is that werebeasts become legendary fighters/wrestlers very quickly and are more than capable of killing/fatally wounding half a dozen dwarves in a single transformation.&lt;br /&gt;
&lt;br /&gt;
The most successful method discovered is to lock a werebeast in a room with civilians, but be sure the room is completely covered in cage traps. Many injuries inflicted by werebeasts can knock a dwarf unconscious due to pain or strangulation, and an unconscious dwarf will be trapped by a cage trap. In the cage, dwarves are free to recover from their wounds, safe from any further attacks. In addition, a dwarf who is released from a cage gets an enormous happiness boost that will help him cope with the loss of family and friends who were not so lucky. Further improvements to this technique, such as assigning the uncursed to squads with no uniform (or just a helmet) that replaces clothing in order to allow every bite to break the skin, have pushed successful conversion rates to near 50%. It is also recommended to release dwarves from their cages immediately (via constructing the cages and attaching them to a lever) to prevent insanity due to unhappiness.&lt;br /&gt;
&lt;br /&gt;
==Transformation Dates==&lt;br /&gt;
&lt;br /&gt;
There are exactly thirteen full moons in a Dwarven year, so werebeasts transform on exactly the same dates every year:&lt;br /&gt;
&lt;br /&gt;
*25th granite&lt;br /&gt;
*23rd slate&lt;br /&gt;
*21st felsite&lt;br /&gt;
*19th hematite&lt;br /&gt;
*17th malachite&lt;br /&gt;
*15th galena&lt;br /&gt;
*13th limestone&lt;br /&gt;
*11th sandstone&lt;br /&gt;
*8th  timber&lt;br /&gt;
*6th  moonstone&lt;br /&gt;
*4th  opal&lt;br /&gt;
*2nd  obsidian&lt;br /&gt;
*28th obsidian&lt;br /&gt;
&lt;br /&gt;
==Werebeasts in Adventure Mode==&lt;br /&gt;
In adventurer mode, werebeasts are usually found living in small lairs on the edges of civilization. Young adventurers will often be called upon to slay them, with instructions along the line of 'he assumes a bestial form' along with a description of what type of metal they are vulnerable to. However, as long as they are not visited on the night of their transformation, they are just common peasants, and can be dispatched easily. It would behoove these individuals to hide themselves among townsfolk, but what can ya do?&lt;br /&gt;
&lt;br /&gt;
To become a werebeast, you must either happen upon a werebeast in its beastly form or seek one out on the night of their transformation. It is recommended to wear no armor except for your head as only bites that break the skin will infect you with the were-virus. Once bitten, you will not transform immediately. &lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Every full moon all injuries are instantly healed.&lt;br /&gt;
*Big strength and agility boost&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
*Attacked if you visit any towns during your transformation.&lt;br /&gt;
*Having to re-equip yourself every transformation.&lt;br /&gt;
&lt;br /&gt;
==Werebeast Characteristics==&lt;br /&gt;
All werebeasts are described as having glowing eyes of some random color, and are &amp;quot;crazed for blood and flesh&amp;quot; meaning they attack everything that is not their own race, including undead.&lt;br /&gt;
&lt;br /&gt;
The transformation to a Werebeast seems to only affect physical attributes, mental attributes are not changed though the descriptions will be relative to the Wereform's average. A Werebeast never gets hungry, thirsty or drowsy, and will not drown when in Wereform. Werebeasts in Wereform are Building Destroyers, so doors and vertical bars will not contain them, however bridges or walls will.&lt;br /&gt;
&lt;br /&gt;
When transforming to Wereform and back, all health regenerates, including missing limbs, although effects induced by insanity are not reversed. All carried items will be dropped as soon as the beast enters a fight, making only the natural abilities of the creature available for combat. These abilities differ from creature to creature (Claws/Hooves/venomous Bite etc.)&lt;br /&gt;
&lt;br /&gt;
If you become a werebeast and transform in adventure mode, you can pick up your weapon and shield that were dropped in the transformation, but, seeing as werebeasts seem to have minimum body size of about 80000, armor will become too [[Clothing#Size|small]] for you to fit in. Hauled items will also be dropped on Fast Travel, potentially lost forever if traveling from a location that doesn't save.&lt;br /&gt;
&lt;br /&gt;
Werebeasts also tend to change back into humanoid form at the worst moment, like when they are charging a group of axedwarves.  Sometimes a werebeast's humanoid form is more dangerous than the werebeast form, most obviously for [[Serpent man|snake man]] werebeasts.&lt;br /&gt;
&lt;br /&gt;
Even if the werebeast is dispatched while in animal form, werebeast kills are listed as being of the original race.&lt;br /&gt;
&lt;br /&gt;
Baby werecreatures are neutral, and while you can order your military to kill them the order will not be followed.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Sometimes a werebeast arrives in humanoid form, and the game then announces the arrival of a normal, intelligent creature as if it was some terrible beast.  The naked, confused creature usually runs away, probably scared by your dwarves' laughter.&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Werebeast&amp;diff=212150</id>
		<title>Werebeast</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Werebeast&amp;diff=212150"/>
		<updated>2014-11-09T10:09:44Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: Added adventure mode werebeast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|18:31, 27 October 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Werebeasts''' {{Tile|Ñ|6:0}} are [[night creature|night creatures]] that are procedurally created during worldgen. [[Deity|Deities]] may curse sentient creatures (including any animal man) to transform into an animal form on the night of a full moon. Sentient creatures bitten by werebeasts are cursed to become werebeasts themselves.{{cite forum|126618}}&lt;br /&gt;
&lt;br /&gt;
Werebeasts may take the form of mammals or reptiles, including animals that do not exist in Dwarf Fortress, like iguanas.&lt;br /&gt;
&lt;br /&gt;
The behaviour of vanilla werebeasts in worldgen (i.e. fleeing town upon being cursed and conducting raids from their new lair) appears to be caused by the cursed individual's beast form having the [NIGHT_CREATURE_HUNTER] tag; removal of this tag from a generated werebeast extracted from a world.dat file and jimmied into the standard raws caused those cursed to behave no differently from any other unnaturally-immortal individual.&lt;br /&gt;
&lt;br /&gt;
==Werebeasts in Fortresses==&lt;br /&gt;
In some regions, the full moon will herald the attack of werebeasts upon your fortress (triggering a message similar to the one that is shown when a Megabeast attacks), or instead the unwilling transformation of your own citizens into their bestial forms. The cursed will attack anyone they can find for the duration of the full moon, spreading their affliction even further.&lt;br /&gt;
Werebeasts of the same species will cooperate with each other and not normally fight, but those of different species will treat each other no differently than enemies.&lt;br /&gt;
&lt;br /&gt;
==Defending your fort against werebeasts==&lt;br /&gt;
&lt;br /&gt;
If you have not yet established a correct defensive perimeter and a steady, trained militia, it is quite likely that if a werebeast attacks, a dwarf will be attacked and bitten.&lt;br /&gt;
&lt;br /&gt;
If a dwarf is attacked but not bitten, he will be just fine (if he survives the ordeal). If a dwarf has been bitten by a werebeast and survives, however, he has a high chance to change when the next full moon comes.&lt;br /&gt;
&lt;br /&gt;
There is no cure. To protect your other dwarves you should either keep the infected dwarf in an inaccessible pit so he does not infect your whole fortress, or if you do not want to take care of him, just kill him.&lt;br /&gt;
&lt;br /&gt;
Infected dwarves will not die of old age and do not need food and drink. They may go mad, however, so if you want to make him work (or use him for a [[stupid dwarf trick]]) you should try to keep him happy. This can be difficult because werebeasts will not sleep or eat, though they will drink if alcohol is available.&lt;br /&gt;
&lt;br /&gt;
Or maybe you want something exceedingly more [[fun]] instead? Try the following.&lt;br /&gt;
&lt;br /&gt;
==Infecting your entire fort==&lt;br /&gt;
&lt;br /&gt;
Yes, it is possible. Having only infected dwarves does not end your game.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Super-effective hospital service, your dwarves are fully healed once per month. No need for crutches or something.&lt;br /&gt;
* Nobody will die of old age... if your forts even go for this long&lt;br /&gt;
* No need for food or drink, though you can keep alcohol around for happy thoughts and to avoid alcohol withdrawal&lt;br /&gt;
* No need for beds or bedrooms other than those for nobles&lt;br /&gt;
* When transformed, civilian dwarves are less vulnerable&lt;br /&gt;
* Dwarves will happily discard their old tattered clothing and pick up fresh clothes every month.&lt;br /&gt;
* Unhappy thoughts are less severe as the process of being bitten and biting others tends to make your dwarves very resilient to tragedy.&lt;br /&gt;
* Go for were-elephants or were-badgers for extra dwarven points&lt;br /&gt;
* Fun&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Exceedingly difficult to set up, quite long as well&lt;br /&gt;
* May kill your most important dwarves&lt;br /&gt;
* When transformed, fortress activity grinds to a halt, and for a few days afterwards as civilians run around finding new clothing&lt;br /&gt;
* Werebeasts are building destroyers, so you'll constantly need to remake workshops and most furniture&lt;br /&gt;
* Trading is especially difficult&lt;br /&gt;
* &amp;lt;s&amp;gt;May&amp;lt;/s&amp;gt; WILL cause issues with military when transformed : dwarf armor is too small for werebeasts, though they will hold onto their weapons and shields, and even quivers/bolts during transformation.&lt;br /&gt;
* May be exceedingly fun for [[Thought|dwarven]] [[Tantrum|sanity]]... but then again you ''were'' looking for fun in the first place&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are several ways to attempt to infect your whole fort, some with higher success rates than others. The trick is to have your uncursed dwarves be bitten but not die, and also to have your cursed dwarves survive any retribution.&lt;br /&gt;
&lt;br /&gt;
One method is to equip a squad of dwarves with training weapons and send them to an isolated area with one or two of your werebeasts. Ideally the dwarves who get injured will back away while the others hold back the werebeast. In reality it can be hard to balance the battle, which leads to either the werebeast killing off the injured dwarves or being pummeled into submission without spreading his curse. The main problem is when an attack by either the werebeast or a dwarf happens at the moment of transformation, it is considered a dwarf on dwarf attack, which leads to a minor [[loyalty cascade]]. &lt;br /&gt;
&lt;br /&gt;
Another method is to simply lock a werebeast in a room with a civilian(s) and hope that the civilian survives long enough for the werebeast to turn back. This reduces (but does not eliminate) the chance of a loyalty cascade, because only the werebeast is attacking. The main problem is that werebeasts become legendary fighters/wrestlers very quickly and are more than capable of killing/fatally wounding half a dozen dwarves in a single transformation.&lt;br /&gt;
&lt;br /&gt;
The most successful method discovered is to lock a werebeast in a room with civilians, but be sure the room is completely covered in cage traps. Many injuries inflicted by werebeasts can knock a dwarf unconscious due to pain or strangulation, and an unconscious dwarf will be trapped by a cage trap. In the cage, dwarves are free to recover from their wounds, safe from any further attacks. In addition, a dwarf who is released from a cage gets an enormous happiness boost that will help him cope with the loss of family and friends who were not so lucky. Further improvements to this technique, such as assigning the uncursed to squads with no uniform (or just a helmet) that replaces clothing in order to allow every bite to break the skin, have pushed successful conversion rates to near 50%. It is also recommended to release dwarves from their cages immediately (via constructing the cages and attaching them to a lever) to prevent insanity due to unhappiness.&lt;br /&gt;
&lt;br /&gt;
==Transformation Dates==&lt;br /&gt;
&lt;br /&gt;
There are exactly thirteen full moons in a Dwarven year, so werebeasts transform on exactly the same dates every year:&lt;br /&gt;
&lt;br /&gt;
*25th granite&lt;br /&gt;
*23rd slate&lt;br /&gt;
*21st felsite&lt;br /&gt;
*19th hematite&lt;br /&gt;
*17th malachite&lt;br /&gt;
*15th galena&lt;br /&gt;
*13th limestone&lt;br /&gt;
*11th sandstone&lt;br /&gt;
*8th  timber&lt;br /&gt;
*6th  moonstone&lt;br /&gt;
*4th  opal&lt;br /&gt;
*2nd  obsidian&lt;br /&gt;
*28th obsidian&lt;br /&gt;
&lt;br /&gt;
==Werebeasts in Adventure Mode==&lt;br /&gt;
In adventurer mode, werebeasts are usually found living in small lairs on the edges of civilization. Young adventurers will often be called upon to slay them, with instructions along the line of 'he assumes a bestial form' along with a description of what type of metal they are vulnerable to. However, as long as they are not visited on the night of their transformation, they are just common peasants, and can be dispatched easily. It would behoove these individuals to hide themselves among townsfolk, but what can ya do?&lt;br /&gt;
&lt;br /&gt;
To become a werebeast, you must either happen upon a werebeast in its beastly form or seek one out on the night of their transformation. It is recommended to wear no armor except for your head as only bites that break the skin will infect you with the were-virus. Once bitten, you will not transform immediately. &lt;br /&gt;
&lt;br /&gt;
Pros: Every full moon all injuries are instantly healed.&lt;br /&gt;
      Big strength and agility boost&lt;br /&gt;
&lt;br /&gt;
Cons: Attacked if you visit any towns during your transformation.&lt;br /&gt;
      Having to re-equip yourself every transformation.&lt;br /&gt;
&lt;br /&gt;
==Werebeast Characteristics==&lt;br /&gt;
All werebeasts are described as having glowing eyes of some random color, and are &amp;quot;crazed for blood and flesh&amp;quot; meaning they attack everything that is not their own race, including undead.&lt;br /&gt;
&lt;br /&gt;
The transformation to a Werebeast seems to only affect physical attributes, mental attributes are not changed though the descriptions will be relative to the Wereform's average. A Werebeast never gets hungry, thirsty or drowsy, and will not drown when in Wereform. Werebeasts in Wereform are Building Destroyers, so doors and vertical bars will not contain them, however bridges or walls will.&lt;br /&gt;
&lt;br /&gt;
When transforming to Wereform and back, all health regenerates, including missing limbs, although effects induced by insanity are not reversed. All carried items will be dropped as soon as the beast enters a fight, making only the natural abilities of the creature available for combat. These abilities differ from creature to creature (Claws/Hooves/venomous Bite etc.)&lt;br /&gt;
&lt;br /&gt;
If you become a werebeast and transform in adventure mode, you can pick up your weapon and shield that were dropped in the transformation, but, seeing as werebeasts seem to have minimum body size of about 80000, armor will become too [[Clothing#Size|small]] for you to fit in. Hauled items will also be dropped on Fast Travel, potentially lost forever if traveling from a location that doesn't save.&lt;br /&gt;
&lt;br /&gt;
Werebeasts also tend to change back into humanoid form at the worst moment, like when they are charging a group of axedwarves.  Sometimes a werebeast's humanoid form is more dangerous than the werebeast form, most obviously for [[Serpent man|snake man]] werebeasts.&lt;br /&gt;
&lt;br /&gt;
Even if the werebeast is dispatched while in animal form, werebeast kills are listed as being of the original race.&lt;br /&gt;
&lt;br /&gt;
Baby werecreatures are neutral, and while you can order your military to kill them the order will not be followed.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Sometimes a werebeast arrives in humanoid form, and the game then announces the arrival of a normal, intelligent creature as if it was some terrible beast.  The naked, confused creature usually runs away, probably scared by your dwarves' laughter.&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magic&amp;diff=212149</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magic&amp;diff=212149"/>
		<updated>2014-11-09T10:02:49Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: Were beasts should be considered magical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Magic''' exists in limited form in Dwarf Fortress. It normally only shows up in the form of [[Necromancer|necromancy]], [[werebeast|werebeasts]] and [[ghost|ghosts]]. With [[Modding guide|modding]], however, it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.&lt;br /&gt;
&lt;br /&gt;
Necromancy is obtained in Adventurer mode by reading a [[book|slab]] that contains the secrets of life and death, traditionally obtained via necromancer [[tower]]s ({{Tile|I|5:0}}). Their towers are often packed tightly with [[undead]] and usually more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, if you can overcome the danger, the power is yours.&lt;br /&gt;
&lt;br /&gt;
[[ru:Magic]]&lt;br /&gt;
[[Category:DF2014:Game_mechanics]]&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Dwarvenwordsmith&amp;diff=212148</id>
		<title>User:Dwarvenwordsmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Dwarvenwordsmith&amp;diff=212148"/>
		<updated>2014-11-09T08:59:05Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: Created page with &amp;quot;The dwarf, Dwarvenwordsmith has created a +Description+ of themself.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dwarf, Dwarvenwordsmith has created a +Description+ of themself.&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Depression&amp;diff=212141</id>
		<title>Depression</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Depression&amp;diff=212141"/>
		<updated>2014-11-09T02:32:03Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: made new link to thought&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depression is a symptom developed by [[dwarf|dwarves]] who have progressed beyond the final stage of [[stress]]. A dwarf in this state does not complete any work but they can be retrieved from this state back to the lower levels of stress through happy [[thought|thoughts]]. A dwarf with depression for a long enough time will throw a [[tantrum]] and may eventually go [[insane]].&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Depression&amp;diff=212140</id>
		<title>Depression</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Depression&amp;diff=212140"/>
		<updated>2014-11-09T02:31:09Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: Created page with &amp;quot;Depression is a symptom developed by dwarves who have progressed beyond the final stage of stress. A dwarf in this state does not complete any work but they can ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depression is a symptom developed by [[dwarf|dwarves]] who have progressed beyond the final stage of [[stress]]. A dwarf in this state does not complete any work but they can be retrieved from this state back to the lower levels of stress. A dwarf with depression for a long enough time will throw a [[tantrum]] and may eventually go [[insane]].&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=212139</id>
		<title>Stress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stress&amp;diff=212139"/>
		<updated>2014-11-09T02:28:03Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: made link to depression page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{stub}}&lt;br /&gt;
Stress is a condition that can happen to animals. It will cause the animal to flash with a downward red arrow, similar to unhappy [[dwarves]]. Not much is known about it, however, but it seems to happen when an animal is constrained for an extended period of time. Dwarves can also develop symptoms of stress, the message: &amp;quot;Over the long term, Urist McDwarf has been under a great deal of stress&amp;quot; showing on the [[personality trait]] tab.&lt;br /&gt;
&lt;br /&gt;
Dwarves under stress for long periods of time will develop worse symptoms of stress level: &amp;quot;Urist McDwarf has become haggard and drawn due to the tremendous amounts of stresses placed upon him&amp;quot;. A dwarf at this state of stress has a chance of developing [[depression]] after a period of time. Furthermore, dwarves with depression for some period of time will throw a [[tantrum]] just like other unhappy dwarves. It is unknown whether a dwarf at this stage for a long enough time will go [[insane]].&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=212137</id>
		<title>Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=212137"/>
		<updated>2014-11-09T02:23:00Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: minor fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:02, 4 November 2014 (UTC)}}&lt;br /&gt;
{{Migrated_article}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on its [[personality]].&lt;br /&gt;
&lt;br /&gt;
A dwarf's recent emotions contribute to its [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of stress will affect the type of [[strange mood]] he can undergo, and the changes in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts, make [[keeping your dwarves happy]] a priority.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's recent thoughts and current stress level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.&lt;br /&gt;
&lt;br /&gt;
Sometimes, due to what appears to be a bug, a dwarf will mourn children abducted (damn those pesky [[goblin|goblins]]) from a [[fortress]] continuously, resulting in a bad thought. The dwarf does not have to be a relative, and the abduction has usually happened a long time ago.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Below is a list of common thoughts that your dwarves may experience.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Accommodations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace) recently.&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently.&lt;br /&gt;
| -2/-3/-5/-10/-20&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Dined in a (good/very good/great/fantastic/legendary) dining room lately&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently.&lt;br /&gt;
| -2/-3/-5/-10/-20&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.&lt;br /&gt;
| +3/+5/+10/+20/+30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.&lt;br /&gt;
| -3/-5/-10/-20/-30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]]. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Slept (uneasily/very uneasily) due to noise lately.&lt;br /&gt;
| -2/-5&lt;br /&gt;
| Was sleeping in the zone of influence of a [[noise]] source.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Woken by noise while sleeping recently&lt;br /&gt;
| -10&lt;br /&gt;
| As above, but a worser thought from being closer to [[noise]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Slept without a proper room recently&lt;br /&gt;
| -?&lt;br /&gt;
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Slept (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/a floor/a pile of driftwood/pebbles/ice) recently.&lt;br /&gt;
| -?&lt;br /&gt;
|Could not find any [[bed]] for sleeping, or Dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Has been (tired/exhausted) lately&lt;br /&gt;
| -5/-30&lt;br /&gt;
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nourishment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Triggered by&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a (fine/pretty decent/wonderful/truly decadent/legendary) drink lately&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a (fine/truly decadent/legendary) meal lately&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained of (hunger/thirst) lately.&lt;br /&gt;
| -5&lt;br /&gt;
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been (starving/dehydrated) recently.&lt;br /&gt;
| -30&lt;br /&gt;
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Forced to eat vermin to survive lately&lt;br /&gt;
| -30/-20/-10&lt;br /&gt;
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Complained about the nasty water lately.&lt;br /&gt;
|  -10/-5/-3&lt;br /&gt;
| Got thirsty and had to drink [[stagnant]] water because no alcohol or fresh water was available.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been tired of (drinking the same old booze/eating the same old food) lately.&lt;br /&gt;
|  -5&lt;br /&gt;
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.&lt;br /&gt;
|- style=&amp;quot;background:#FFA3A3&amp;quot; |&lt;br /&gt;
| Was forced to eat a (beloved creature/treasured pet) to survive lately.&lt;br /&gt;
|  -50/-1000&lt;br /&gt;
| Of course if things get this bad a tantrum spiral can't make it that much worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Admired (a/own) (fine/very fine/splendid/wonderful/completely sublime) (tastefully arranged) (building) lately.&lt;br /&gt;
| +x/+2x/+2x/+4x, x based on value&lt;br /&gt;
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it. Bonus is randomly determined: x is based on value, multiplier based on and whether or not the dwarf owns the item in question (x2) and whether or not they have a [[preference]] for it (a further x2).&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a nice bath recently.&lt;br /&gt;
| +3&lt;br /&gt;
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a wonderful soapy bath recently&lt;br /&gt;
| +10&lt;br /&gt;
|Dwarf cleaned [[contaminant]]s from self using [[soap]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Was comforted by a lovely waterfall lately.&lt;br /&gt;
| +5&lt;br /&gt;
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Was comforted by a wonderful creature in a cage recently.&lt;br /&gt;
| +3&lt;br /&gt;
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (disgusted by a miasma/choked on smoke/choked on dust) recently.&lt;br /&gt;
| -5 or -3 or -2&lt;br /&gt;
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Complained of the lack of chairs lately.&lt;br /&gt;
| -?&lt;br /&gt;
|Was eating and couldn't find an unoccupied [[chair]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained of the crowded tables lately.&lt;br /&gt;
| -2&lt;br /&gt;
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained of the lack of dining tables lately.&lt;br /&gt;
| -?&lt;br /&gt;
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been annoyed by flies lately.&lt;br /&gt;
| -5/-3/-2&lt;br /&gt;
| Shared a tile with [[fly|flies]] and noticed it.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been accosted by terrible vermin lately.&lt;br /&gt;
| -30/-20/-10&lt;br /&gt;
| Exposure to a [[vermin]] that the dwarf particularly hates.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Saw something unpleasant in a cage recently.&lt;br /&gt;
| -10/-5/-3&lt;br /&gt;
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Talked with (somebody/a pet/spouse/mother/father/lover/friend/sibling/child) lately.&lt;br /&gt;
| +2 (all)&lt;br /&gt;
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was forced to talk to somebody annoying lately.&lt;br /&gt;
| -2&lt;br /&gt;
| Had to endure the presence of the object of a [[grudge]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was (overjoyed to be able/happy to have been able/pleased to have been able/able) to help somebody to bed lately.&lt;br /&gt;
| +20/+10/+5/+3/0&lt;br /&gt;
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with moving an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed; strength varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (irritated at having/was unhappy at having/has suffered the pain of having) to help somebody to bed lately.&lt;br /&gt;
| -3/-5/-10/-20&lt;br /&gt;
| A dwarf with a selfish [[personality]] was recently tasked with moving an [[unconscious]] ([[injury|injured]]) dwarf to a bed; severity varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was (overjoyed to be/happy to have been/pleased to have been/able) to give somebody (food/water) lately.&lt;br /&gt;
|  +20/+10/+5/+3/0&lt;br /&gt;
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with feeding or quenching another dwarf; strength varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was irritated at/was unhappy at/has suffered the pain of) having to give somebody (food/water) lately.&lt;br /&gt;
| -3/-5/-10/-20&lt;br /&gt;
| A dwarf with a selfish [[personality]] was recently tasked with feeding or quenching another dwarf; severity varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Made a friend recently.&lt;br /&gt;
| +5&lt;br /&gt;
| Initiated a [[friend]]ship recently; note that having a large body of fleshy, vulnerable friends increases the chances of a [[tantrum spiral]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Adopted a new pet recently.&lt;br /&gt;
| +10&lt;br /&gt;
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious happiness penalties, which can cause [[Catsplosion|problems]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Job satisfaction ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Satisfied at work lately&lt;br /&gt;
| +5&lt;br /&gt;
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Is quite pleased with making an artifact.&lt;br /&gt;
| +1000&lt;br /&gt;
| Crafted an [[artifact]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Knocked out during a cave-in lately.&lt;br /&gt;
| -20/-10/-5/-3&lt;br /&gt;
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has suffered the travesty of art defacement.&lt;br /&gt;
| -200/remaining number of masterworks&lt;br /&gt;
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few. The solution is to make more, as the game adds any new masterworks to the 'number remaining' count.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Formed a bond with an animal training partner recently&lt;br /&gt;
| +?&lt;br /&gt;
| The dwarf grew attached to an animal during training.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Lost an animal training partner to tragedy recently.&lt;br /&gt;
|  -30/?/?/?&lt;br /&gt;
| A trained animal that the dwarf was attached to was killed or died of old age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Was upset to be wearing (old/tattered) clothing lately.&lt;br /&gt;
|  -5/-3/-2&lt;br /&gt;
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was very upset to have worn clothes rot away lately.&lt;br /&gt;
| -10/-5/-3&lt;br /&gt;
| An article of clothing on the dwarf wore away completely.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was very embarrassed to be uncovered lately.&lt;br /&gt;
| -20/-10/-5&lt;br /&gt;
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Was embarrassed to have no (shirt/shoes) lately.&lt;br /&gt;
|  -10/-5/-3&lt;br /&gt;
| Missing specific articles of [[clothing]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was very embarrassed to be uncloaked lately &lt;br /&gt;
| -20/-10/-5&lt;br /&gt;
| The dwarf's cloak rotted away, leaving them topless. Likely also applies to anything in the item_armor file, which holds all the clothing for the upper body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wedlock ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Gave birth to a child recently.&lt;br /&gt;
| +1000&lt;br /&gt;
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers (even if the baby incurs a pickaxe into the brain before their eyes).&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Became a parent of a child recently&lt;br /&gt;
| +500&lt;br /&gt;
| They help a lot with their fathers, too.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Gained (a) sibling(s) recently.&lt;br /&gt;
| +100&lt;br /&gt;
| Finally! A family member with a lesser [[beard]]!&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Got married recently.&lt;br /&gt;
| +250&lt;br /&gt;
| Marriage (and childrearing) is the secret to happiness.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Became caught up in a new romance recently.&lt;br /&gt;
| +250&lt;br /&gt;
| The (bachelor[ette]) dwarf gained a [[lover]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Had a miscarriage recently. (Tragedy)&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury. Value basis unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Noble pretensions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Celebrated having a (good/very good/great/fantastic/legendary) tomb after gaining another year.&lt;br /&gt;
| +3/+5/+10/+20/+30&lt;br /&gt;
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Worried about (having a poor/very poor/awful/horrible/horribly substandard/not having a tomb) after gaining another year.&lt;br /&gt;
| -3/-5/-10/-20/-30/-50?&lt;br /&gt;
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was (greatly pleased/very pleased/pleased) at the state of demands recently. &lt;br /&gt;
| +10/+5/+3&lt;br /&gt;
| Noble dwarf [[demand]]ed something and it was provided before or on time.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (angered/very angered/greatly angered) at the state of demands recently.&lt;br /&gt;
| -3/-5/-10&lt;br /&gt;
| Noble dwarf [[demand]]ed something and it was provided late or not at all.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was pleased to have a mandate deadline met lately.&lt;br /&gt;
| +10&lt;br /&gt;
| Noble dwarf [[mandate]]d something and it was provided on cue.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was upset by having a [[mandate]] (deadline missed/ignored) lately.&lt;br /&gt;
| -3/-5&lt;br /&gt;
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately&lt;br /&gt;
| -?&lt;br /&gt;
|Noble doesn't have enough of their position's furniture requirements.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently.&lt;br /&gt;
| -4*severity&lt;br /&gt;
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom).&lt;br /&gt;
| -?&lt;br /&gt;
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Incredibly embarrassed not to have any rooms lately&lt;br /&gt;
| -?&lt;br /&gt;
| Noble dwarf without any kind of room to conduct a meeting in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Justice ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was glad to have punishment delayed recently.&lt;br /&gt;
| +20&lt;br /&gt;
| No one was around to carry out the dwarf's [[justice|punishment]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was glad to have punishment reduced recently&lt;br /&gt;
| +20&lt;br /&gt;
| No [[jail]]s were available, so the [[justice|punishment]] was &amp;quot;reduced&amp;quot; to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Beat somebody recently.&lt;br /&gt;
| +5&lt;br /&gt;
| Justice, dispensed.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Beat somebody with a hammer recently.&lt;br /&gt;
| +5&lt;br /&gt;
| Criminals, smitten.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
|Is happy to be free&lt;br /&gt;
| +1000&lt;br /&gt;
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently (...disproportionate bonus?)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was upset that a criminal could not be properly punished.&lt;br /&gt;
| -5&lt;br /&gt;
| The victim of the crime, upset that it goes improperly punished.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was upset by the delayed punishment of a criminal.&lt;br /&gt;
| -5&lt;br /&gt;
| The victim of the crime, upset that punishment was delayed.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Depressed about being confined&lt;br /&gt;
|  -10&lt;br /&gt;
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was worried by the scarcity of (guards/cages and chains) lately.&lt;br /&gt;
| -10&lt;br /&gt;
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was beaten recently.&lt;br /&gt;
| -10/-5/-3/-2&lt;br /&gt;
| Justice was administered unto this dwarf recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was beaten with a hammer recently.&lt;br /&gt;
| -20/-10/-5/-3&lt;br /&gt;
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was outraged at the bizarre conviction against all reason of the victim of a crime recently&lt;br /&gt;
| -50/?/?/?&lt;br /&gt;
| When you convict a victim as the perpetrator of the crime--for example, convicting a blood-drained dwarf of draining his own blood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Injury and death ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Was (rescued/able to rest and recuperate) lately.&lt;br /&gt;
| +10/+10&lt;br /&gt;
|A wounded dwarf was rescued and carried to a [[bed]], and is now resting.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Received (food/water) recently.&lt;br /&gt;
| +10&lt;br /&gt;
| A wounded dwarf is receiving nourishment from his fellows while recovering from his injuries.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been attacked lately.&lt;br /&gt;
| -30/-20/-10/-5&lt;br /&gt;
| Dwarf was [[combat|assaulted]] by a hostile creature. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been attacked by the dead lately.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Fighting [[Undead|undeath]] extolls a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.&lt;br /&gt;
|- style=&amp;quot;background:#FFA3A3&amp;quot; |&lt;br /&gt;
| Has been attacked by a dead (pet/spouse/family member/lover/friend/dead and still annoying acquaintance) lately.&lt;br /&gt;
|  -100/-60/-40/-20 &lt;br /&gt;
| ...especially when your own child's reanimated corpse is gnawing on your ear.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Sustained (minor/major) injuries recently.&lt;br /&gt;
|  -30/-20/-10/-5/-3&lt;br /&gt;
| Dwarf sustained a [[wound]] recently.&amp;lt;sup&amp;gt;So losing an arm and a leg carries at most a -30 penalty while getting lucky in bed is an instant +250? Huh.&amp;lt;/sup&amp;gt; (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has witnessed death recently.&lt;br /&gt;
| -30/-20/-10/-5&lt;br /&gt;
| Saw something/someone die recently. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Lost a (friend/pet/family member/annoying acquaintance) [to tragedy] recently.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| A dwarf or favored animal of the dwarf died recently. Unnatural deaths are presumably tragic. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Forced to endure the decay of a (friend/pet/family member/annoying acquaintance).&lt;br /&gt;
| -20/-10/-5/-3&lt;br /&gt;
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]]. (Tragedy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military duty ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Took joy in slaughter lately.&lt;br /&gt;
| +10&lt;br /&gt;
| Landed the [[kill list|killing blow]] on another creature in the line of duty.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Had a satisfying sparring session recently&lt;br /&gt;
| +10&lt;br /&gt;
| Military dwarf in training successfully [[sparring|sparred]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained about the draft lately.&lt;br /&gt;
| -30&lt;br /&gt;
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Upset about being relieved from duty.&lt;br /&gt;
| -30&lt;br /&gt;
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| (Complained about/Enraged by/Depressed by) long patrol duty&lt;br /&gt;
| -3/-5/-10&lt;br /&gt;
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tantrums ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Enjoyed (throwing something/toppling something over/smashing up a building/starting a fist fight) recently.&lt;br /&gt;
| +5/+10/+20/+20&lt;br /&gt;
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Accidentally killed somebody in a fit of rage recently.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| (Yelled at/Cried on) somebody in charge lately&lt;br /&gt;
| -?&lt;br /&gt;
| The dwarf was unsuccessfully consoled by a noble.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Unable to find somebody in charge to (cry on/yell at) lately&lt;br /&gt;
| -?&lt;br /&gt;
| The dwarf was not consoled because a noble is inaccessible or busy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Caught in (the rain/a snow storm/freakish weather) recently.&lt;br /&gt;
| -2/-2/-?&lt;br /&gt;
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. [[Ambusher]]s are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get unhappy from this.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|(Irritated/Nauseated) by the sun lately.&lt;br /&gt;
| -10/-20&lt;br /&gt;
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Category|Thoughts}}&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Adamantine&amp;diff=212129</id>
		<title>Adamantine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Adamantine&amp;diff=212129"/>
		<updated>2014-11-08T22:01:18Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quality|Masterwork|23:22, 27 April 2013 (UTC)}}&lt;br /&gt;
{{Metal|name=Adamantine|color=3:3:1&lt;br /&gt;
|ore=&lt;br /&gt;
* [[Raw adamantine]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 300&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Weapon|Melee Weapons]]&lt;br /&gt;
* [[Crossbow]]s&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Pick]]s&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Anvil]]s&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
* [[Clothing]]&lt;br /&gt;
|wiki=Adamant}}&lt;br /&gt;
{{av}}{{Minorspoiler}}&lt;br /&gt;
&lt;br /&gt;
'''Adamantine''' is a rare, high-value [[metal]] which is impossibly lightweight, strong, and sharp. Adamantine is refined from raw adamantine, and can be woven into [[cloth]] or [[smelter|smelted]] into wafers, useful for making almost any item in the game. [[Armor]] and edged-[[weapon|weapons]] made from adamantine are absurdly valuable and wonderfully effective.&lt;br /&gt;
&lt;br /&gt;
For more information on its whereabouts and other [[Fun]] information, see '''[[raw adamantine]]'''.&lt;br /&gt;
&lt;br /&gt;
== Processing ==&lt;br /&gt;
Unlike what a player would expect, one does not simply make adamantine wafers directly from raw adamantine. You must first extract adamantine strands from the raw adamantine, and those are then processed into wafers or cloth.&lt;br /&gt;
&lt;br /&gt;
Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]] by a [[strand extractor]]. Strand extraction is an extremely tedious process for an unskilled laborer, making it potentially worthwhile to focus extraction experience on one or two individual dwarves. Extracted strands are considered a special metallic form of [[thread]], and after extraction can either be woven into adamantine cloth at a [[loom]] or smelted into adamantine [[bar|wafer]]s at a [[smelter]]; thankfully these tasks are performed just as quickly as other weaving and smelting jobs.&lt;br /&gt;
&lt;br /&gt;
Given this extra step of extraction before the smelting phase, most players will want to build additional craftsdwarf's workshops and stockpiles near the smelters and forges. Note that the strands of adamantine are stored in cloth/thread stockpiles.   When processing adamantine it is a good idea to smelt the strands into wafers as fast as possible, as your medical dwarves may use your valuable adamantine strands for [[suturing]] wounds, since to them, it's just another type of [[thread]].&lt;br /&gt;
&lt;br /&gt;
Adamantine cloth is used to make ultra high-value clothing, but it is no more resistant to [[wear]] than less exotic materials. Adamantine wafers are functionally identical to metal [[bar]]s and can be used to forge the full range of metal goods, but are far smaller in size, requiring about three times as many units of material per unit as regular metal bars:&lt;br /&gt;
* [[weapon token|Weapons]], [[armor token|armor/clothing]], and [[trap component token|trap components]] require the item's MATERIAL_SIZE in wafers/units of cloth&lt;br /&gt;
* Most types of furniture ([[door]], [[floodgate]], [[throne]], [[coffin]], [[table]], [[chest]], [[bin]], [[armor stand]], [[weapon rack]], [[cabinet]], [[statue]], [[anvil]], [[barrel]], [[pipe section]], [[hatch cover]], [[grate]], [[quern]], [[millstone]], and [[slab]]) require 9 wafers.&lt;br /&gt;
* [[Cage]]s, [[minecart]]s and [[wheelbarrow]]s require 6 wafers.&lt;br /&gt;
* [[Block]]s, [[chain]]s, and [[Siege engine|ballista]] arrowheads require 4 wafers.&lt;br /&gt;
* [[Animal trap]]s, [[bucket]]s, [[mechanism]]s, and [[crutch]]es require 3 wafers.&lt;br /&gt;
* [[Backpack]]s and [[quiver]]s require 2 units of cloth, and [[splint]]s require 2 wafers.&lt;br /&gt;
* All other items require 1 wafer.&lt;br /&gt;
* [[Strange mood]]s currently require 1 wafer, regardless of the end product.&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
Adamantine has extreme [[material science|material properties]]: it is nigh weightless (weighing about as much as [[wikipedia:Cork (material)|cork]]), extremely strong, and razor sharp. These properties make it ideal for edged [[weapon]]s and [[armor]]. These properties likewise make it near useless for blunt weapons, which will simply bounce off of foes: considering the lethality of [[hammerer]] and [[fortress guard]] beatings, this may be the point. [[Armor]] made of adamantine provides unmatched protection against slashing and piercing attacks, but blunt attacks and ranged weapons have high armor penetration capacity, so a full kit of adamantine armor is nonetheless not a recipe for combat invulnerability.&lt;br /&gt;
&lt;br /&gt;
Because the metal's material properties are irrelevant in other applications and because it's so rare and hard to produce, using adamantine for other things is generally a waste. Adamantine statues are ten times as valuable as [[gold]] ones, but are prohibitively expensive to produce, requiring nine wafers per statue. Some of the highest values per wafer for a normal adamantine product can be realised by forging adamantine [[flask]]s or [[trap component|large serrated discs]]. However, by the time you have adamantine available you're likely not to be in serious need of such valuable export products. By far, the most [[wealth]] can be generated by adding adamantine to [[artifact]]s -- a single stone, wafer, block or bolt of cloth can add hundreds of thousands of dwarfbucks in value, making your fortress the envy of all the [[forgotten beast|neighbors]]. &lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, breaching any of the tubular veins leads to the [[Hell|HFS]], for lots of [[Losing|Fun]].&lt;br /&gt;
&lt;br /&gt;
==Origins of Adamantine and Slade==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Back in the mists of time, the Gods decided to create the World. To do so they had to find a way to heat it in the cold voids of space. Demonkind had already forged their own world out of the vile substance [[Slade]], a stone anathema to all creation and only able to be worked through the vile rituals they had created, for slade was truly &amp;quot;dead&amp;quot; stone, with no life in it at all.&lt;br /&gt;
&lt;br /&gt;
Deciding both to imprison their greatest enemies and to create a home for their creations, the Gods poured into the skies of the Demons' world &amp;quot;living&amp;quot; stone (known to mortals as [[semi-molten rock]] - rock burning hot with the fresh life of Creation). The Gods knew that if it were not constantly heated, this living rock would cool, and yet the Demons, fools that they were, constantly attacked the living rock, not realizing that their attacks simply heated the rock again and again, keeping it alive. Unfortunately, as the Gods began to pour more and more of the rock onto their creation, they found it quickly lost its life when removed too far from the Demons. It would only remelt once it touched the living rock, creating vast seas of magma that heated the tunnels above. Worse, the living rock itself had been disturbed by this process, creating gaping holes through which the Demons escaped, killing and maiming the first creations of the Gods, warping those they could find into the terrible Forgotten Beasts, leaving the [[Titan]]s safe on the surface.&lt;br /&gt;
&lt;br /&gt;
Knowing this state of affairs could not last if their weaker creations, the first mortals, were to survive, the Gods created a new substance, imbued with their power: Adamantine. The beautiful aqua-colored ore was poured into the holes, sealing the entrances that the living rock could no longer seal, preventing the Demons from escaping, for its power totally repelled Demonkind.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, as time passed and the first mortals began to carve their civilization from both the surface and the underworld, they discovered the vast shafts of this amazing substance and began to mine it, instantly realizing its divine potency. In doing so, they removed the great barriers the gods had placed in order to keep the Demons sealed. The Demons rose up, slaughtering thousands and escaping into the World, often rising to lead mortal civilizations, such as that of the Goblins. Upon these sites they raised towers carved from the vile Slade that only they could work. Brave adventurers and champions of the Gods forged special swords made from the divine Adamantine and ventured into these dark places to seal the Demons within hell once more. Leaving their swords buried in these places, those who survived swore to defend them for all eternity, binding themselves with oaths of such might that they surpassed death itself. They remain, even today, as zombies and skeletons, driven by their undying thought &amp;quot;none must take the sword!&amp;quot; and nothing more. These undead are totally obsessed with their duty to defend the ancient demonic structures from all interlopers and have been the death of many an unwary explorer.&lt;br /&gt;
&lt;br /&gt;
In retrospect, all this could probably have been avoided if the Gods had bothered to make their all-powerful metal capable of withstanding the swing of a copper pick.&lt;br /&gt;
&lt;br /&gt;
==The Great Adamantine Space Elevator==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=61507.0 Source]&lt;br /&gt;
&lt;br /&gt;
In a great fluke, a new world was created in the midst of Armok shaving. No one quite understands why this happened, but the whisker of the holy one landed vertically. The material can only be described as a super adamantine. It is over 2000 z-levels high. And the map continues on. &lt;br /&gt;
&lt;br /&gt;
Year after year, the dwarves of [SUBJECT CIVILIZATION HERE] send an expedition out into the world in order to ascertain the fate of last year's expedition.  It has long-since been forgotten exactly when this series of fruitless expeditions started, but the dwarves are a sort that demand an answer.&lt;br /&gt;
&lt;br /&gt;
It happens year after year, when they head northeast to the ominous shrubland that has been known only in name: &amp;quot;The Hill of Spit.&amp;quot;  The hill lies beyond a ruined elven settlement, a stone's throw away from a brook that has come to be known as &amp;quot;Troublemysteries.&amp;quot;  By the time they arrive, it is already too late.&lt;br /&gt;
&lt;br /&gt;
They embark year after year, and there they stand, awe-struck with their implements of dwarven duty left undisturbed at their feet.  All about them are the decrepit wagons and bleached bones of those who heralded their grim arrival -- barrels filled with rot and worm, picks covered in rust and dust.  There they stand with their eyes open wide and jaws agape, and they stare upward into the dome of the heavens.  What they see is beyond the ken of mortal beard.  It reaches from the ground higher than any bird has flown; higher than any cloud has drifted; higher than any man, dwarf, beast or monster has ever or will ever ascend, twisting and writhing upward in ways that can only transfix the gaze of unwary observers in their fundamentally impossible geometries -- a spiraling needle of pure adamantine, ascending beyond the vanishing-point into the sky.&lt;br /&gt;
&lt;br /&gt;
They stand there, motionless and breathless, and wait only for time to wear them down into the dust of the earth from whence they came, leaving that siren spire standing amidst a graveyard of wagons and barrels to call more of their bearded kind to an emaciated doom.&lt;br /&gt;
&lt;br /&gt;
Another year, another expedition unheard of, another question unanswered, another expedition prepared.&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Deity&amp;diff=212100</id>
		<title>Deity</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Deity&amp;diff=212100"/>
		<updated>2014-11-08T11:12:03Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{av}}{{Quality|Fine}}&lt;br /&gt;
A '''deity''' {{Tile|Å|6:1}} is the object of worship chosen by a creature. Deities are randomly generated during [[World generation|worldgen]], and assigned different [[sphere]]s (the objects, creatures, concepts, etc. they are associated with).&lt;br /&gt;
&lt;br /&gt;
Worship and deities differ among races: [[Dwarves]] and [[Human]]s worship multiple deities, most of which are often depicted as their own race, though on occasion they may worship a deity that is depicted as an [[animal]] or [[vermin]]. An [[Elf]] does not worship a deity, but believes in a single force that permeates the forests.&lt;br /&gt;
&lt;br /&gt;
==Fortress Mode==&lt;br /&gt;
Each dwarf and many other creatures have one or more deities listed among their [[relationship]]s. In the case of your dwarves, you can see the degree of belief they profess (''&amp;quot;faithful worshipper&amp;quot;'', ''&amp;quot;casual worshipper&amp;quot;'', etc.). [[Fortress mode]] does not currently include priests or temples, but does include representations of dwarven deities in [[statue]]s, [[engraving]]s or [[figurine]]s.&lt;br /&gt;
&lt;br /&gt;
Occasionally, under the pretense of [[human]] [[diplomat|diplomacy]], your fortress may be visited by a creature which claims to actually be a deity. Such a creature is, in fact, a [[demon]] impersonating said deity in order to control that particular human civilization. [[Fun|It may or may not fill your fortress with flesh-eating toxins.]]&lt;br /&gt;
&lt;br /&gt;
==Adventurer Mode==&lt;br /&gt;
In [[Adventurer mode]], Human towns may include [[temple]]s of various designs inhabited by [[Priest]]s dedicated to a deity. If the conversation option ''&amp;quot;Service&amp;quot;'' is used with any Priest, the deity will be added as an object of worship to the character's record,{{verify}} and it becomes possible to speak to the deity from any location, though the deity will not respond.&lt;br /&gt;
&lt;br /&gt;
==Interaction in the World==&lt;br /&gt;
Deities occasionally influence events during world generation.  Gods of death can create stone slabs from which [[necromancer]]s learn the secrets of life and death.  Furthermore, civilized creatures that profane a temple incur the wrath of its deity, turning into a [[vampire]] or a [[werebeast]] as punishment (even though being immortal is not really a punishment to some).&lt;br /&gt;
&lt;br /&gt;
Certain [[demon]]s which escape from the Underworld during world generation will impersonate a deity in order to take over [[Human]] civilizations, at which point they act as a [[diplomat]] and visit your fortress. They will be non-hostile and have the &amp;quot;deity&amp;quot; title. Depending on the demon, [[Fun]] may be had.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Deities may occasionally collaborate with a [[demon]], raising it up from the underworld with a ritual conducted by an [[artifact]] [[slab]].  This is, in fact, exactly how said demons escape [[Hell]] and gain status in the mortal world.  What demon in question is summoned, as well as the reason for this, appears to be linked to the god's particular [[sphere]].  For example, gods of death may summon demons &amp;quot;that more may die&amp;quot;;  war-gods conduct the ritual &amp;quot;that war may rage forever&amp;quot; or &amp;quot;that great fortresses be raised and tested in siege&amp;quot;.  Gods of bravery and valour, meanwhile, do the same &amp;quot;that great acts of heroism may be performed.&amp;quot; (Admittedly, anyone who can navigate a demonic site and come out alive should rightfully be called more than a great hero!)&lt;br /&gt;
&lt;br /&gt;
Deities are served by [[angel]]s, randomised creatures who may wield equipment made of impossibly strong [[divine metal]] created by the deity.  Angels are best known for guarding the contents of [[vault]]s, the treasure-houses of allied [[demon]]s; they may be the most exceedingly powerful and dangerous creatures in Dwarf Fortress, more so than even demons. Successfully raiding a vault is a feat on par with conquering [[Hell]] — you may use the knowledge in the vault's slab all you want, but it's a tiny reward compared to vanquishing ''the forces of Heaven itself''.&lt;br /&gt;
&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Olm_man&amp;diff=212099</id>
		<title>Olm man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Olm_man&amp;diff=212099"/>
		<updated>2014-11-08T11:04:49Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: weapon material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{Quality|Superior|01:49, 19 April 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=no&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Olm men''' (and women) are aquatic and can, therefore, travel freely through the lakes of underground caverns.  Be careful about building underground [[well]]s near groups of these [[creature]]s as they have been known to use such openings in poorly designed well-rooms to find paths into unsuspecting fortresses.&lt;br /&gt;
&lt;br /&gt;
Olm-people can also wield [[weapon]]s made of [[tower-cap]] or other subterranean trees and should not be taken on by untrained, unequipped dwarves.  A group of Olm-people can take out a group of untrained dwarves, even if the dwarves outnumber the Olm-people 2:1.  Commonly used weapons include spears and blowguns. Blowgun darts are, at least sometimes, poisoned. This is with a Giant Cave Spider venom coating. Further searching and testing is needed to know if the darts of other races are poisoned too and if the poison actually has an impact in combat&lt;br /&gt;
&lt;br /&gt;
They seem to be able to make thread and catch fish, as they sometimes spawn with them.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Races}}&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=212098</id>
		<title>Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=212098"/>
		<updated>2014-11-08T11:00:15Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:02, 4 November 2014 (UTC)}}&lt;br /&gt;
{{Migrated_article}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on its [[personality]].&lt;br /&gt;
&lt;br /&gt;
A dwarf's recent emotions contribute to its [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of stress will affect the type of [[strange mood]] he can undergo, and the changes in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts, make [[keeping your dwarves happy]] a priority.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's recent thoughts and current stress level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.&lt;br /&gt;
&lt;br /&gt;
Sometimes, due to what appears to be a bug, a dwarf will mourn children abducted (damn that pesky [[goblin]]) from a [[fortress]] continuously, resulting in a bad thought. The dwarf does not have to be a relative, and the abduction has usually happened a long time ago.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Below is a list of common thoughts that your dwarves may experience.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Accommodations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace) recently.&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently.&lt;br /&gt;
| -2/-3/-5/-10/-20&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Dined in a (good/very good/great/fantastic/legendary) dining room lately&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently.&lt;br /&gt;
| -2/-3/-5/-10/-20&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.&lt;br /&gt;
| +3/+5/+10/+20/+30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.&lt;br /&gt;
| -3/-5/-10/-20/-30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]]. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Slept (uneasily/very uneasily) due to noise lately.&lt;br /&gt;
| -2/-5&lt;br /&gt;
| Was sleeping in the zone of influence of a [[noise]] source.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Woken by noise while sleeping recently&lt;br /&gt;
| -10&lt;br /&gt;
| As above, but a worser thought from being closer to [[noise]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Slept without a proper room recently&lt;br /&gt;
| -?&lt;br /&gt;
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Slept (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/a floor/a pile of driftwood/pebbles/ice) recently.&lt;br /&gt;
| -?&lt;br /&gt;
|Could not find any [[bed]] for sleeping, or Dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Has been (tired/exhausted) lately&lt;br /&gt;
| -5/-30&lt;br /&gt;
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nourishment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Triggered by&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a (fine/pretty decent/wonderful/truly decadent/legendary) drink lately&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a (fine/truly decadent/legendary) meal lately&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained of (hunger/thirst) lately.&lt;br /&gt;
| -5&lt;br /&gt;
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been (starving/dehydrated) recently.&lt;br /&gt;
| -30&lt;br /&gt;
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Forced to eat vermin to survive lately&lt;br /&gt;
| -30/-20/-10&lt;br /&gt;
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Complained about the nasty water lately.&lt;br /&gt;
|  -10/-5/-3&lt;br /&gt;
| Got thirsty and had to drink [[stagnant]] water because no alcohol or fresh water was available.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been tired of (drinking the same old booze/eating the same old food) lately.&lt;br /&gt;
|  -5&lt;br /&gt;
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.&lt;br /&gt;
|- style=&amp;quot;background:#FFA3A3&amp;quot; |&lt;br /&gt;
| Was forced to eat a (beloved creature/treasured pet) to survive lately.&lt;br /&gt;
|  -50/-1000&lt;br /&gt;
| Of course if things get this bad a tantrum spiral can't make it that much worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Admired (a/own) (fine/very fine/splendid/wonderful/completely sublime) (tastefully arranged) (building) lately.&lt;br /&gt;
| +x/+2x/+2x/+4x, x based on value&lt;br /&gt;
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it. Bonus is randomly determined: x is based on value, multiplier based on and whether or not the dwarf owns the item in question (x2) and whether or not they have a [[preference]] for it (a further x2).&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a nice bath recently.&lt;br /&gt;
| +3&lt;br /&gt;
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a wonderful soapy bath recently&lt;br /&gt;
| +10&lt;br /&gt;
|Dwarf cleaned [[contaminant]]s from self using [[soap]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Was comforted by a lovely waterfall lately.&lt;br /&gt;
| +5&lt;br /&gt;
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Was comforted by a wonderful creature in a cage recently.&lt;br /&gt;
| +3&lt;br /&gt;
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (disgusted by a miasma/choked on smoke/choked on dust) recently.&lt;br /&gt;
| -5 or -3 or -2&lt;br /&gt;
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Complained of the lack of chairs lately.&lt;br /&gt;
| -?&lt;br /&gt;
|Was eating and couldn't find an unoccupied [[chair]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained of the crowded tables lately.&lt;br /&gt;
| -2&lt;br /&gt;
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained of the lack of dining tables lately.&lt;br /&gt;
| -?&lt;br /&gt;
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been annoyed by flies lately.&lt;br /&gt;
| -5/-3/-2&lt;br /&gt;
| Shared a tile with [[fly|flies]] and noticed it.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been accosted by terrible vermin lately.&lt;br /&gt;
| -30/-20/-10&lt;br /&gt;
| Exposure to a [[vermin]] that the dwarf particularly hates.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Saw something unpleasant in a cage recently.&lt;br /&gt;
| -10/-5/-3&lt;br /&gt;
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Talked with (somebody/a pet/spouse/mother/father/lover/friend/sibling/child) lately.&lt;br /&gt;
| +2 (all)&lt;br /&gt;
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was forced to talk to somebody annoying lately.&lt;br /&gt;
| -2&lt;br /&gt;
| Had to endure the presence of the object of a [[grudge]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was (overjoyed to be able/happy to have been able/pleased to have been able/able) to help somebody to bed lately.&lt;br /&gt;
| +20/+10/+5/+3/0&lt;br /&gt;
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with moving an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed; strength varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (irritated at having/was unhappy at having/has suffered the pain of having) to help somebody to bed lately.&lt;br /&gt;
| -3/-5/-10/-20&lt;br /&gt;
| A dwarf with a selfish [[personality]] was recently tasked with moving an [[unconscious]] ([[injury|injured]]) dwarf to a bed; severity varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was (overjoyed to be/happy to have been/pleased to have been/able) to give somebody (food/water) lately.&lt;br /&gt;
|  +20/+10/+5/+3/0&lt;br /&gt;
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with feeding or quenching another dwarf; strength varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was irritated at/was unhappy at/has suffered the pain of) having to give somebody (food/water) lately.&lt;br /&gt;
| -3/-5/-10/-20&lt;br /&gt;
| A dwarf with a selfish [[personality]] was recently tasked with feeding or quenching another dwarf; severity varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Made a friend recently.&lt;br /&gt;
| +5&lt;br /&gt;
| Initiated a [[friend]]ship recently; note that having a large body of fleshy, vulnerable friends increases the chances of a [[tantrum spiral]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Adopted a new pet recently.&lt;br /&gt;
| +10&lt;br /&gt;
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious happiness penalties, which can cause [[Catsplosion|problems]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Job satisfaction ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Satisfied at work lately&lt;br /&gt;
| +5&lt;br /&gt;
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Is quite pleased with making an artifact.&lt;br /&gt;
| +1000&lt;br /&gt;
| Crafted an [[artifact]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Knocked out during a cave-in lately.&lt;br /&gt;
| -20/-10/-5/-3&lt;br /&gt;
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has suffered the travesty of art defacement.&lt;br /&gt;
| -200/remaining number of masterworks&lt;br /&gt;
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few. The solution is to make more, as the game adds any new masterworks to the 'number remaining' count.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Formed a bond with an animal training partner recently&lt;br /&gt;
| +?&lt;br /&gt;
| The dwarf grew attached to an animal during training.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Lost an animal training partner to tragedy recently.&lt;br /&gt;
|  -30/?/?/?&lt;br /&gt;
| A trained animal that the dwarf was attached to was killed or died of old age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Was upset to be wearing (old/tattered) clothing lately.&lt;br /&gt;
|  -5/-3/-2&lt;br /&gt;
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was very upset to have worn clothes rot away lately.&lt;br /&gt;
| -10/-5/-3&lt;br /&gt;
| An article of clothing on the dwarf wore away completely.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was very embarrassed to be uncovered lately.&lt;br /&gt;
| -20/-10/-5&lt;br /&gt;
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Was embarrassed to have no (shirt/shoes) lately.&lt;br /&gt;
|  -10/-5/-3&lt;br /&gt;
| Missing specific articles of [[clothing]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was very embarrassed to be uncloaked lately &lt;br /&gt;
| -20/-10/-5&lt;br /&gt;
| The dwarf's cloak rotted away, leaving them topless. Likely also applies to anything in the item_armor file, which holds all the clothing for the upper body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wedlock ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Gave birth to a child recently.&lt;br /&gt;
| +1000&lt;br /&gt;
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers (even if the baby incurs a pickaxe into the brain before their eyes).&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Became a parent of a child recently&lt;br /&gt;
| +500&lt;br /&gt;
| They help a lot with their fathers, too.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Gained (a) sibling(s) recently.&lt;br /&gt;
| +100&lt;br /&gt;
| Finally! A family member with a lesser [[beard]]!&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Got married recently.&lt;br /&gt;
| +250&lt;br /&gt;
| Marriage (and childrearing) is the secret to happiness.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Became caught up in a new romance recently.&lt;br /&gt;
| +250&lt;br /&gt;
| The (bachelor[ette]) dwarf gained a [[lover]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Had a miscarriage recently. (Tragedy)&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury. Value basis unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Noble pretensions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Celebrated having a (good/very good/great/fantastic/legendary) tomb after gaining another year.&lt;br /&gt;
| +3/+5/+10/+20/+30&lt;br /&gt;
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Worried about (having a poor/very poor/awful/horrible/horribly substandard/not having a tomb) after gaining another year.&lt;br /&gt;
| -3/-5/-10/-20/-30/-50?&lt;br /&gt;
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was (greatly pleased/very pleased/pleased) at the state of demands recently. &lt;br /&gt;
| +10/+5/+3&lt;br /&gt;
| Noble dwarf [[demand]]ed something and it was provided before or on time.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (angered/very angered/greatly angered) at the state of demands recently.&lt;br /&gt;
| -3/-5/-10&lt;br /&gt;
| Noble dwarf [[demand]]ed something and it was provided late or not at all.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was pleased to have a mandate deadline met lately.&lt;br /&gt;
| +10&lt;br /&gt;
| Noble dwarf [[mandate]]d something and it was provided on cue.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was upset by having a [[mandate]] (deadline missed/ignored) lately.&lt;br /&gt;
| -3/-5&lt;br /&gt;
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately&lt;br /&gt;
| -?&lt;br /&gt;
|Noble doesn't have enough of their position's furniture requirements.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently.&lt;br /&gt;
| -4*severity&lt;br /&gt;
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom).&lt;br /&gt;
| -?&lt;br /&gt;
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Incredibly embarrassed not to have any rooms lately&lt;br /&gt;
| -?&lt;br /&gt;
| Noble dwarf without any kind of room to conduct a meeting in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Justice ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was glad to have punishment delayed recently.&lt;br /&gt;
| +20&lt;br /&gt;
| No one was around to carry out the dwarf's [[justice|punishment]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was glad to have punishment reduced recently&lt;br /&gt;
| +20&lt;br /&gt;
| No [[jail]]s were available, so the [[justice|punishment]] was &amp;quot;reduced&amp;quot; to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Beat somebody recently.&lt;br /&gt;
| +5&lt;br /&gt;
| Justice, dispensed.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Beat somebody with a hammer recently.&lt;br /&gt;
| +5&lt;br /&gt;
| Criminals, smitten.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
|Is happy to be free&lt;br /&gt;
| +1000&lt;br /&gt;
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently (...disproportionate bonus?)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was upset that a criminal could not be properly punished.&lt;br /&gt;
| -5&lt;br /&gt;
| The victim of the crime, upset that it goes improperly punished.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was upset by the delayed punishment of a criminal.&lt;br /&gt;
| -5&lt;br /&gt;
| The victim of the crime, upset that punishment was delayed.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Depressed about being confined&lt;br /&gt;
|  -10&lt;br /&gt;
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was worried by the scarcity of (guards/cages and chains) lately.&lt;br /&gt;
| -10&lt;br /&gt;
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was beaten recently.&lt;br /&gt;
| -10/-5/-3/-2&lt;br /&gt;
| Justice was administered unto this dwarf recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was beaten with a hammer recently.&lt;br /&gt;
| -20/-10/-5/-3&lt;br /&gt;
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was outraged at the bizarre conviction against all reason of the victim of a crime recently&lt;br /&gt;
| -50/?/?/?&lt;br /&gt;
| When you convict a victim as the perpetrator of the crime--for example, convicting a blood-drained dwarf of draining his own blood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Injury and death ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Was (rescued/able to rest and recuperate) lately.&lt;br /&gt;
| +10/+10&lt;br /&gt;
|A wounded dwarf was rescued and carried to a [[bed]], and is now resting.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Received (food/water) recently.&lt;br /&gt;
| +10&lt;br /&gt;
| A wounded dwarf is receiving nourishment from his fellows while recovering from his injuries.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been attacked lately.&lt;br /&gt;
| -30/-20/-10/-5&lt;br /&gt;
| Dwarf was [[combat|assaulted]] by a hostile creature. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been attacked by the dead lately.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Fighting [[Undead|undeath]] extolls a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.&lt;br /&gt;
|- style=&amp;quot;background:#FFA3A3&amp;quot; |&lt;br /&gt;
| Has been attacked by a dead (pet/spouse/family member/lover/friend/dead and still annoying acquaintance) lately.&lt;br /&gt;
|  -100/-60/-40/-20 &lt;br /&gt;
| ...especially when your own child's reanimated corpse is gnawing on your ear.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Sustained (minor/major) injuries recently.&lt;br /&gt;
|  -30/-20/-10/-5/-3&lt;br /&gt;
| Dwarf sustained a [[wound]] recently.&amp;lt;sup&amp;gt;So losing an arm and a leg carries at most a -30 penalty while getting lucky in bed is an instant +250? Huh.&amp;lt;/sup&amp;gt; (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has witnessed death recently.&lt;br /&gt;
| -30/-20/-10/-5&lt;br /&gt;
| Saw something/someone die recently. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Lost a (friend/pet/family member/annoying acquaintance) [to tragedy] recently.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| A dwarf or favored animal of the dwarf died recently. Unnatural deaths are presumably tragic. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Forced to endure the decay of a (friend/pet/family member/annoying acquaintance).&lt;br /&gt;
| -20/-10/-5/-3&lt;br /&gt;
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]]. (Tragedy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military duty ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Took joy in slaughter lately.&lt;br /&gt;
| +10&lt;br /&gt;
| Landed the [[kill list|killing blow]] on another creature in the line of duty.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Had a satisfying sparring session recently&lt;br /&gt;
| +10&lt;br /&gt;
| Military dwarf in training successfully [[sparring|sparred]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained about the draft lately.&lt;br /&gt;
| -30&lt;br /&gt;
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Upset about being relieved from duty.&lt;br /&gt;
| -30&lt;br /&gt;
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| (Complained about/Enraged by/Depressed by) long patrol duty&lt;br /&gt;
| -3/-5/-10&lt;br /&gt;
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tantrums ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Enjoyed (throwing something/toppling something over/smashing up a building/starting a fist fight) recently.&lt;br /&gt;
| +5/+10/+20/+20&lt;br /&gt;
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Accidentally killed somebody in a fit of rage recently.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| (Yelled at/Cried on) somebody in charge lately&lt;br /&gt;
| -?&lt;br /&gt;
| The dwarf was unsuccessfully consoled by a noble.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Unable to find somebody in charge to (cry on/yell at) lately&lt;br /&gt;
| -?&lt;br /&gt;
| The dwarf was not consoled because a noble is inaccessible or busy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Caught in (the rain/a snow storm/freakish weather) recently.&lt;br /&gt;
| -2/-2/-?&lt;br /&gt;
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. [[Ambusher]]s are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get unhappy from this.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|(Irritated/Nauseated) by the sun lately.&lt;br /&gt;
| -10/-20&lt;br /&gt;
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Category|Thoughts}}&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=212097</id>
		<title>Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Thought&amp;diff=212097"/>
		<updated>2014-11-08T10:58:08Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: Dwarf mourning bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:02, 4 November 2014 (UTC)}}&lt;br /&gt;
{{Migrated_article}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on its [[personality]].&lt;br /&gt;
&lt;br /&gt;
A dwarf's recent emotions contribute to its [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of stress will affect the type of [[strange mood]] he can undergo, and the changes in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts, make [[keeping your dwarves happy]] a priority.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's recent thoughts and current stress level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts.&lt;br /&gt;
&lt;br /&gt;
Sometimes, due to what appears to be a bug, a dwarf will mourn children abducted (damn those pesky [[goblins]]) from the mountainhomes continuously, resulting in a bad thought. The dwarf does not have to be a relative, and the abduction usually has happened a long time ago.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Below is a list of common thoughts that your dwarves may experience.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Accommodations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace) recently.&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently.&lt;br /&gt;
| -2/-3/-5/-10/-20&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Dined in a (good/very good/great/fantastic/legendary) dining room lately&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently.&lt;br /&gt;
| -2/-3/-5/-10/-20&lt;br /&gt;
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.&lt;br /&gt;
| +3/+5/+10/+20/+30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.&lt;br /&gt;
| -3/-5/-10/-20/-30&lt;br /&gt;
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]]. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Slept (uneasily/very uneasily) due to noise lately.&lt;br /&gt;
| -2/-5&lt;br /&gt;
| Was sleeping in the zone of influence of a [[noise]] source.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Woken by noise while sleeping recently&lt;br /&gt;
| -10&lt;br /&gt;
| As above, but a worser thought from being closer to [[noise]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Slept without a proper room recently&lt;br /&gt;
| -?&lt;br /&gt;
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Slept (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/a floor/a pile of driftwood/pebbles/ice) recently.&lt;br /&gt;
| -?&lt;br /&gt;
|Could not find any [[bed]] for sleeping, or Dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Has been (tired/exhausted) lately&lt;br /&gt;
| -5/-30&lt;br /&gt;
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nourishment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Triggered by&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a (fine/pretty decent/wonderful/truly decadent/legendary) drink lately&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Dwarf drank [[booze]] they have a [[preference]] for. (level determined by alcohol stack's value{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a (fine/truly decadent/legendary) meal lately&lt;br /&gt;
| +2/+3/+5/+10/+20&lt;br /&gt;
|Dwarf ate food they have a [[preference]] for. (level determined by meal value)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained of (hunger/thirst) lately.&lt;br /&gt;
| -5&lt;br /&gt;
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been (starving/dehydrated) recently.&lt;br /&gt;
| -30&lt;br /&gt;
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Forced to eat vermin to survive lately&lt;br /&gt;
| -30/-20/-10&lt;br /&gt;
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Complained about the nasty water lately.&lt;br /&gt;
|  -10/-5/-3&lt;br /&gt;
| Got thirsty and had to drink [[stagnant]] water because no alcohol or fresh water was available.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been tired of (drinking the same old booze/eating the same old food) lately.&lt;br /&gt;
|  -5&lt;br /&gt;
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.&lt;br /&gt;
|- style=&amp;quot;background:#FFA3A3&amp;quot; |&lt;br /&gt;
| Was forced to eat a (beloved creature/treasured pet) to survive lately.&lt;br /&gt;
|  -50/-1000&lt;br /&gt;
| Of course if things get this bad a tantrum spiral can't make it that much worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Admired (a/own) (fine/very fine/splendid/wonderful/completely sublime) (tastefully arranged) (building) lately.&lt;br /&gt;
| +x/+2x/+2x/+4x, x based on value&lt;br /&gt;
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it. Bonus is randomly determined: x is based on value, multiplier based on and whether or not the dwarf owns the item in question (x2) and whether or not they have a [[preference]] for it (a further x2).&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a nice bath recently.&lt;br /&gt;
| +3&lt;br /&gt;
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Had a wonderful soapy bath recently&lt;br /&gt;
| +10&lt;br /&gt;
|Dwarf cleaned [[contaminant]]s from self using [[soap]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Was comforted by a lovely waterfall lately.&lt;br /&gt;
| +5&lt;br /&gt;
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Was comforted by a wonderful creature in a cage recently.&lt;br /&gt;
| +3&lt;br /&gt;
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (disgusted by a miasma/choked on smoke/choked on dust) recently.&lt;br /&gt;
| -5 or -3 or -2&lt;br /&gt;
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Complained of the lack of chairs lately.&lt;br /&gt;
| -?&lt;br /&gt;
|Was eating and couldn't find an unoccupied [[chair]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained of the crowded tables lately.&lt;br /&gt;
| -2&lt;br /&gt;
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained of the lack of dining tables lately.&lt;br /&gt;
| -?&lt;br /&gt;
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been annoyed by flies lately.&lt;br /&gt;
| -5/-3/-2&lt;br /&gt;
| Shared a tile with [[fly|flies]] and noticed it.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been accosted by terrible vermin lately.&lt;br /&gt;
| -30/-20/-10&lt;br /&gt;
| Exposure to a [[vermin]] that the dwarf particularly hates.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Saw something unpleasant in a cage recently.&lt;br /&gt;
| -10/-5/-3&lt;br /&gt;
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Talked with (somebody/a pet/spouse/mother/father/lover/friend/sibling/child) lately.&lt;br /&gt;
| +2 (all)&lt;br /&gt;
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was forced to talk to somebody annoying lately.&lt;br /&gt;
| -2&lt;br /&gt;
| Had to endure the presence of the object of a [[grudge]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was (overjoyed to be able/happy to have been able/pleased to have been able/able) to help somebody to bed lately.&lt;br /&gt;
| +20/+10/+5/+3/0&lt;br /&gt;
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with moving an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed; strength varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (irritated at having/was unhappy at having/has suffered the pain of having) to help somebody to bed lately.&lt;br /&gt;
| -3/-5/-10/-20&lt;br /&gt;
| A dwarf with a selfish [[personality]] was recently tasked with moving an [[unconscious]] ([[injury|injured]]) dwarf to a bed; severity varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was (overjoyed to be/happy to have been/pleased to have been/able) to give somebody (food/water) lately.&lt;br /&gt;
|  +20/+10/+5/+3/0&lt;br /&gt;
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with feeding or quenching another dwarf; strength varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was irritated at/was unhappy at/has suffered the pain of) having to give somebody (food/water) lately.&lt;br /&gt;
| -3/-5/-10/-20&lt;br /&gt;
| A dwarf with a selfish [[personality]] was recently tasked with feeding or quenching another dwarf; severity varies with their personality.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Made a friend recently.&lt;br /&gt;
| +5&lt;br /&gt;
| Initiated a [[friend]]ship recently; note that having a large body of fleshy, vulnerable friends increases the chances of a [[tantrum spiral]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Adopted a new pet recently.&lt;br /&gt;
| +10&lt;br /&gt;
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious happiness penalties, which can cause [[Catsplosion|problems]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Job satisfaction ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Satisfied at work lately&lt;br /&gt;
| +5&lt;br /&gt;
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Is quite pleased with making an artifact.&lt;br /&gt;
| +1000&lt;br /&gt;
| Crafted an [[artifact]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Knocked out during a cave-in lately.&lt;br /&gt;
| -20/-10/-5/-3&lt;br /&gt;
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has suffered the travesty of art defacement.&lt;br /&gt;
| -200/remaining number of masterworks&lt;br /&gt;
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few. The solution is to make more, as the game adds any new masterworks to the 'number remaining' count.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Formed a bond with an animal training partner recently&lt;br /&gt;
| +?&lt;br /&gt;
| The dwarf grew attached to an animal during training.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Lost an animal training partner to tragedy recently.&lt;br /&gt;
|  -30/?/?/?&lt;br /&gt;
| A trained animal that the dwarf was attached to was killed or died of old age.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Was upset to be wearing (old/tattered) clothing lately.&lt;br /&gt;
|  -5/-3/-2&lt;br /&gt;
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was very upset to have worn clothes rot away lately.&lt;br /&gt;
| -10/-5/-3&lt;br /&gt;
| An article of clothing on the dwarf wore away completely.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was very embarrassed to be uncovered lately.&lt;br /&gt;
| -20/-10/-5&lt;br /&gt;
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Was embarrassed to have no (shirt/shoes) lately.&lt;br /&gt;
|  -10/-5/-3&lt;br /&gt;
| Missing specific articles of [[clothing]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was very embarrassed to be uncloaked lately &lt;br /&gt;
| -20/-10/-5&lt;br /&gt;
| The dwarf's cloak rotted away, leaving them topless. Likely also applies to anything in the item_armor file, which holds all the clothing for the upper body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wedlock ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Gave birth to a child recently.&lt;br /&gt;
| +1000&lt;br /&gt;
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers (even if the baby incurs a pickaxe into the brain before their eyes).&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Became a parent of a child recently&lt;br /&gt;
| +500&lt;br /&gt;
| They help a lot with their fathers, too.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Gained (a) sibling(s) recently.&lt;br /&gt;
| +100&lt;br /&gt;
| Finally! A family member with a lesser [[beard]]!&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Got married recently.&lt;br /&gt;
| +250&lt;br /&gt;
| Marriage (and childrearing) is the secret to happiness.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
| Became caught up in a new romance recently.&lt;br /&gt;
| +250&lt;br /&gt;
| The (bachelor[ette]) dwarf gained a [[lover]] recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Had a miscarriage recently. (Tragedy)&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury. Value basis unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Noble pretensions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Celebrated having a (good/very good/great/fantastic/legendary) tomb after gaining another year.&lt;br /&gt;
| +3/+5/+10/+20/+30&lt;br /&gt;
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Worried about (having a poor/very poor/awful/horrible/horribly substandard/not having a tomb) after gaining another year.&lt;br /&gt;
| -3/-5/-10/-20/-30/-50?&lt;br /&gt;
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was (greatly pleased/very pleased/pleased) at the state of demands recently. &lt;br /&gt;
| +10/+5/+3&lt;br /&gt;
| Noble dwarf [[demand]]ed something and it was provided before or on time.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (angered/very angered/greatly angered) at the state of demands recently.&lt;br /&gt;
| -3/-5/-10&lt;br /&gt;
| Noble dwarf [[demand]]ed something and it was provided late or not at all.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was pleased to have a mandate deadline met lately.&lt;br /&gt;
| +10&lt;br /&gt;
| Noble dwarf [[mandate]]d something and it was provided on cue.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was upset by having a [[mandate]] (deadline missed/ignored) lately.&lt;br /&gt;
| -3/-5&lt;br /&gt;
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately&lt;br /&gt;
| -?&lt;br /&gt;
|Noble doesn't have enough of their position's furniture requirements.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently.&lt;br /&gt;
| -4*severity&lt;br /&gt;
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was (very) embarrassed to have to conduct an official meeting in a (dining room/bedroom).&lt;br /&gt;
| -?&lt;br /&gt;
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Incredibly embarrassed not to have any rooms lately&lt;br /&gt;
| -?&lt;br /&gt;
| Noble dwarf without any kind of room to conduct a meeting in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Justice ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was glad to have punishment delayed recently.&lt;br /&gt;
| +20&lt;br /&gt;
| No one was around to carry out the dwarf's [[justice|punishment]].&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Was glad to have punishment reduced recently&lt;br /&gt;
| +20&lt;br /&gt;
| No [[jail]]s were available, so the [[justice|punishment]] was &amp;quot;reduced&amp;quot; to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Beat somebody recently.&lt;br /&gt;
| +5&lt;br /&gt;
| Justice, dispensed.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Beat somebody with a hammer recently.&lt;br /&gt;
| +5&lt;br /&gt;
| Criminals, smitten.&lt;br /&gt;
|- style=&amp;quot;background:#99E699&amp;quot; |&lt;br /&gt;
|Is happy to be free&lt;br /&gt;
| +1000&lt;br /&gt;
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently (...disproportionate bonus?)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was upset that a criminal could not be properly punished.&lt;br /&gt;
| -5&lt;br /&gt;
| The victim of the crime, upset that it goes improperly punished.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was upset by the delayed punishment of a criminal.&lt;br /&gt;
| -5&lt;br /&gt;
| The victim of the crime, upset that punishment was delayed.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|Depressed about being confined&lt;br /&gt;
|  -10&lt;br /&gt;
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was worried by the scarcity of (guards/cages and chains) lately.&lt;br /&gt;
| -10&lt;br /&gt;
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was beaten recently.&lt;br /&gt;
| -10/-5/-3/-2&lt;br /&gt;
| Justice was administered unto this dwarf recently.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was beaten with a hammer recently.&lt;br /&gt;
| -20/-10/-5/-3&lt;br /&gt;
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Was outraged at the bizarre conviction against all reason of the victim of a crime recently&lt;br /&gt;
| -50/?/?/?&lt;br /&gt;
| When you convict a victim as the perpetrator of the crime--for example, convicting a blood-drained dwarf of draining his own blood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Injury and death ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
|Was (rescued/able to rest and recuperate) lately.&lt;br /&gt;
| +10/+10&lt;br /&gt;
|A wounded dwarf was rescued and carried to a [[bed]], and is now resting.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Received (food/water) recently.&lt;br /&gt;
| +10&lt;br /&gt;
| A wounded dwarf is receiving nourishment from his fellows while recovering from his injuries.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been attacked lately.&lt;br /&gt;
| -30/-20/-10/-5&lt;br /&gt;
| Dwarf was [[combat|assaulted]] by a hostile creature. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has been attacked by the dead lately.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Fighting [[Undead|undeath]] extolls a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.&lt;br /&gt;
|- style=&amp;quot;background:#FFA3A3&amp;quot; |&lt;br /&gt;
| Has been attacked by a dead (pet/spouse/family member/lover/friend/dead and still annoying acquaintance) lately.&lt;br /&gt;
|  -100/-60/-40/-20 &lt;br /&gt;
| ...especially when your own child's reanimated corpse is gnawing on your ear.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Sustained (minor/major) injuries recently.&lt;br /&gt;
|  -30/-20/-10/-5/-3&lt;br /&gt;
| Dwarf sustained a [[wound]] recently.&amp;lt;sup&amp;gt;So losing an arm and a leg carries at most a -30 penalty while getting lucky in bed is an instant +250? Huh.&amp;lt;/sup&amp;gt; (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Has witnessed death recently.&lt;br /&gt;
| -30/-20/-10/-5&lt;br /&gt;
| Saw something/someone die recently. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Lost a (friend/pet/family member/annoying acquaintance) [to tragedy] recently.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| A dwarf or favored animal of the dwarf died recently. Unnatural deaths are presumably tragic. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Forced to endure the decay of a (friend/pet/family member/annoying acquaintance).&lt;br /&gt;
| -20/-10/-5/-3&lt;br /&gt;
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]]. (Tragedy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military duty ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Took joy in slaughter lately.&lt;br /&gt;
| +10&lt;br /&gt;
| Landed the [[kill list|killing blow]] on another creature in the line of duty.&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Had a satisfying sparring session recently&lt;br /&gt;
| +10&lt;br /&gt;
| Military dwarf in training successfully [[sparring|sparred]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Complained about the draft lately.&lt;br /&gt;
| -30&lt;br /&gt;
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Upset about being relieved from duty.&lt;br /&gt;
| -30&lt;br /&gt;
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| (Complained about/Enraged by/Depressed by) long patrol duty&lt;br /&gt;
| -3/-5/-10&lt;br /&gt;
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]].  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tantrums ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#CCFFB2;&amp;quot; |&lt;br /&gt;
| Enjoyed (throwing something/toppling something over/smashing up a building/starting a fist fight) recently.&lt;br /&gt;
| +5/+10/+20/+20&lt;br /&gt;
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Accidentally killed somebody in a fit of rage recently.&lt;br /&gt;
| -50/-30/-20/-10&lt;br /&gt;
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| (Yelled at/Cried on) somebody in charge lately&lt;br /&gt;
| -?&lt;br /&gt;
| The dwarf was unsuccessfully consoled by a noble.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Unable to find somebody in charge to (cry on/yell at) lately&lt;br /&gt;
| -?&lt;br /&gt;
| The dwarf was not consoled because a noble is inaccessible or busy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100%&lt;br /&gt;
! width=35% | Thought&lt;br /&gt;
! width=15% style=&amp;quot;text-align:center&amp;quot; | Value&lt;br /&gt;
! width=50% | Trigger&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
| Caught in (the rain/a snow storm/freakish weather) recently.&lt;br /&gt;
| -2/-2/-?&lt;br /&gt;
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. [[Ambusher]]s are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get unhappy from this.&lt;br /&gt;
|- style=&amp;quot;background:#FFCCCC;&amp;quot; |&lt;br /&gt;
|(Irritated/Nauseated) by the sun lately.&lt;br /&gt;
| -10/-20&lt;br /&gt;
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Category|Thoughts}}&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=212096</id>
		<title>Dwarf Fortress Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=212096"/>
		<updated>2014-11-08T10:53:42Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: It was inevitable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            Welcome to the sandbox!              *&lt;br /&gt;
*            Please leave this part alone            *&lt;br /&gt;
--&amp;gt;{{sandbox}}&amp;lt;!--&lt;br /&gt;
*        The page might be cleared regularly         *&lt;br /&gt;
*                We don't really know                *&lt;br /&gt;
*     Feel free to try your editing skills below  &lt;br /&gt;
*               It was inevitable                    *&lt;br /&gt;
******************************************************--&amp;gt;&lt;br /&gt;
Nothing to see here, move along.&lt;br /&gt;
It was inevitable&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
test&lt;br /&gt;
[%94][%95][%96]&lt;br /&gt;
test&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
test&lt;br /&gt;
&lt;br /&gt;
test edit 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
going straight for autoconfirm&lt;br /&gt;
&lt;br /&gt;
Adding a link&lt;br /&gt;
[[http:www.suse.com | Suse Linux ]]&lt;br /&gt;
&lt;br /&gt;
WikiEditor test&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=212095</id>
		<title>Dwarf Fortress Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=212095"/>
		<updated>2014-11-08T10:53:03Z</updated>

		<summary type="html">&lt;p&gt;Dwarvenwordsmith: It was inevitable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            Welcome to the sandbox!              *&lt;br /&gt;
*            Please leave this part alone            *&lt;br /&gt;
--&amp;gt;{{sandbox}}&amp;lt;!--&lt;br /&gt;
*        The page might be cleared regularly         *&lt;br /&gt;
*                We don't really know                *&lt;br /&gt;
*     Feel free to try your editing skills below  &lt;br /&gt;
*               It was inevitable                    *&lt;br /&gt;
******************************************************--&amp;gt;&lt;br /&gt;
Nothing to see here, move along.&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
test&lt;br /&gt;
[%94][%95][%96]&lt;br /&gt;
test&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
test&lt;br /&gt;
&lt;br /&gt;
test edit 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
going straight for autoconfirm&lt;br /&gt;
&lt;br /&gt;
Adding a link&lt;br /&gt;
[[http:www.suse.com | Suse Linux ]]&lt;br /&gt;
&lt;br /&gt;
WikiEditor test&lt;/div&gt;</summary>
		<author><name>Dwarvenwordsmith</name></author>
	</entry>
</feed>