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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Emmanovi</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-05T23:21:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metal&amp;diff=22098</id>
		<title>40d Talk:Metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metal&amp;diff=22098"/>
		<updated>2009-04-18T12:01:05Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: /* Gold as Weapon/Armor? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST)&lt;br /&gt;
:Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]]&lt;br /&gt;
:: Yeah, I saw that in the raw files indeed. Perhaps it makes the items degrade faster. But we have no proof of this yet? nobody tested it? --[[User:Soyweiser|Soyweiser]] 06:47, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the brittle flag means that you cannot make craft goods and furniture from it.  Note that bismuth and pig iron cannot be made into any craft good or furniture item.&lt;br /&gt;
&lt;br /&gt;
== Alloys ==&lt;br /&gt;
&lt;br /&gt;
Alright, someone merged [[Alloy]] into this page, but there's also alloy information at [[smelting]]. If not its own page, where are we gonna put that info? --[[User:Turgid Bolk|Turgid Bolk]] 01:18, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Counts ==&lt;br /&gt;
&lt;br /&gt;
Is the number of resulting bars always the same as the one of used bars/ore pieces? There used to be some bugs, resulting in getting more or less bars, than expected. Has anyone checked this in the last version? [[User:Dorten|Dorten]] 04:06, 10 January 2008 (EST)&lt;br /&gt;
:[[Galena]]. [[Tetrahedrite]]. [[User:VengefulDonut|VengefulDonut]] 10:27, 10 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Graph ==&lt;br /&gt;
&lt;br /&gt;
Anyone want to make a graph like http://archive.dwarffortresswiki.net/images/9/9c/Metalchart.png ? If nobody says yes, I might give it a try. --[[User:Savok|Savok]] 15:58, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:That's pretty awesome... t'would be quite the undertaking to get it fully updated and still understandable though. The fuel flow is a tad bit confusing, but not very much so. --[[User:N9103|Edward]] 21:56, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Additionally, width would have to be less than about 781px, which was the width of the old image and nigh horizontal scrollbar width. --[[User:Savok|Savok]] 22:02, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pewter values ==&lt;br /&gt;
&lt;br /&gt;
Just making sure my math is right...&lt;br /&gt;
    Tin (2)     Trifle pewter (4)&lt;br /&gt;
    Tin (2) ==&amp;gt; Trifle pewter (4)&lt;br /&gt;
 Copper (2)     Trifle pewter (4)&lt;br /&gt;
&lt;br /&gt;
6 units of wealth have been converted into 12 units of wealth.  A 100% value increase.&lt;br /&gt;
&lt;br /&gt;
    Tin (2)     Fine pewter (5)&lt;br /&gt;
    Tin (2) ==&amp;gt; Fine pewter (5)&lt;br /&gt;
    Tin (2)     Fine pewter (5)&lt;br /&gt;
 Copper (2)     Fine pewter (5)&lt;br /&gt;
&lt;br /&gt;
8 units of wealth have been converted into 20 units of wealth.  A 150% value increase.&lt;br /&gt;
&lt;br /&gt;
    Tin (2)     Lay pewter (3)&lt;br /&gt;
    Tin (2) ==&amp;gt; Lay pewter (3)&lt;br /&gt;
   Lead (2)     Lay pewter (3)&lt;br /&gt;
 Copper (2)     Lay pewter (3)&lt;br /&gt;
&lt;br /&gt;
8 units of wealth have been converted into 12 units of wealth.  A 50% value increase.&lt;br /&gt;
&lt;br /&gt;
The reason to do lay pewter over fine pewter or trifle pewter would be&lt;br /&gt;
* More bars per smelting over trifle pewter.  Potentially important if no magma.&lt;br /&gt;
* Less tin consumption.  Tin can be used for bronze alloys which are weapon capable.&lt;br /&gt;
&lt;br /&gt;
Correct?&lt;br /&gt;
--[[User:Shagie|Shagie]] 14:35, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: 8 units of wealth into 20 units of wealth is 250%, not 150%. [[User:Emmanovi|Emmanovi]] 16:21, 22 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: If you go from 100% to 250%, that's called an increase of 150%. Shagie's math and terminology are both correct. --[[User:Sowelu|Sowelu]] 19:49, 26 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Ah, point taken. I guess I shouldn't skim-read in future, heh. [[User:Emmanovi|Emmanovi]] 18:01, 28 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bar count? ==&lt;br /&gt;
&lt;br /&gt;
Is there a page that lists how many bars are needed to forge different things? There's some info at [[armor]]. But there's no info at [[weapon]], crafts, or [[furniture]]. Should there be a unified list here?  --[[User:Strangething|Strangething]] 17:46, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;All metal furniture requires 3 bars to forge except for chains, animal traps, buckets and blocks.&amp;quot; (not my quote) --[[User:AlexFili|AlexFili]] 03:59, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Metalsmith's forge]]. [[User:VengefulDonut|VengefulDonut]] 09:58, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== alloys ==&lt;br /&gt;
&lt;br /&gt;
is something required to make the fancier alloys like nickel-silver or electrum? i melted down some cages at my smelter but i couldn't make nickle silver or bronze &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Eerr|Eerr]]&amp;lt;/small&amp;gt;&lt;br /&gt;
: [[Nickel silver]] requires 2 [[Nickel]] + 1 [[Copper]] + 1 [[Zinc]]. [[Electrum]] is 1 [[Gold]] and 1 [[Silver]]. For rough ideas in-game, go to the stones menu of the Stocks menu and click into stones to find what they can be used in. Or look up the reactions file in your data. -[[User:Fuzzy|Fuzzy]] 18:27, 22 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Profits ==&lt;br /&gt;
&lt;br /&gt;
I added a 'Profit' column to the metal/reaction list.  This shows the value added by performing the reaction:  There's &amp;quot;profit per bar&amp;quot; if you want to make the most of limited bars, and &amp;quot;total profit&amp;quot; if you're worried about smelter time or limited fuel.  Should make it easier to see which reactions are better at a glance, of course it doesn't take a lot of things into account...like &amp;quot;bismuth is otherwise useless&amp;quot;.  Pig iron and steel are a little weird because they have other inputs too.  Hope you like it, revert if it sucks. --[[User:Sowelu|Sowelu]] 19:47, 26 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Recent changes to the profit column have been for the worse. Generally, the metal bars are used to make something and are not kept in bar form, so the value of the actual bars is much less important than the material multiplier. The profit column should (and at some point did) reflect the change in material multiplier. This can easily be used to compute the value difference of nickel silver doors vs doors of the base materials or similar for any other metal item. [[User:VengefulDonut|VengefulDonut]] 10:18, 23 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::Agreed, and reverted.  The pig iron entry looks funny to me, but the rest look right. --[[User:Squirrelloid|Squirrelloid]] 19:21, 23 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
==USE THE FRIGGIN CALCULATOR!!!==&lt;br /&gt;
Comparing values like that (i mean iron (10) + pig iron (14) + flux (2) + coal (2)) is absolutely inconvenient! Cause this way you get equal values for flux and coal for example, but in fact flux '''STONE''' worth 6 and coal '''BAR''' worth 10. This way you give absolutely wrong and irrelevant profits!--[[User:Dorten|Dorten]] 01:44, 6 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Dorten, stone and bar aren't products, they're just materials that need further processing. So the important thing is not how much a stone or bar is worth but it's material value(MV). Flux stone is flux MV (2)* stone modifier (3) = 6 and coal bar is 2*5=10 indeed, but when you decide to make, let's say, a statue from these, it's worth 60 for both coal and flux. The profit column contains the MV increase, not the bar/stone item's value increase. [[User:Norill|Norill]]&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;real value profit&amp;quot; you end up getting with things made of steel is going to vary non-linearly based on what you make out of the steel. Perhaps we should just drop off all flux and coal costs from the profit calc and add a note about what is not included. [[User:VengefulDonut|VengefulDonut]] 10:26, 6 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't think we should drop that costs. When you do that, you recive a very simple equation which can be solved by anyone who dont care about coal's and flux's MV. Lets leave that ''harder'' math as is. [[User:Norill|Norill]]&lt;br /&gt;
&lt;br /&gt;
:::Why do you care about the MV of coal? [[User:VengefulDonut|VengefulDonut]] 17:12, 6 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Gold as Weapon/Armor? ==&lt;br /&gt;
&lt;br /&gt;
I just had a moody dwarf forge a Golden Left Gauntlet. Is this something strange, or has anyone else seen it before?&lt;br /&gt;
(The page doesn't list Gold as usable for armor or weapons, so that's why I'm asking) -Drake1500, April 17/2009&lt;br /&gt;
: Check this page out: [[Moods#Artifacts_created|Moods:Artifacts created]].  I think this will answer your question. Basically with artifacts the first thing they grab becomes the primary substance.  When the message comes up that the dwarf has chosen a workshop, I forbid other metal bars until they have the first steel bar, then let them take whatever else they want! --[[User:Kwieland|Kwieland]] 20:28, 17 April 2009 (UTC)&lt;br /&gt;
:: What would you give as an approximate modifier for using a nonstandard substance like Gold for armor/weapons? 50%? Would you recommend I forbid this gauntlet because of what it's made out of? (And it's early in my fortress, I don't have any Steel/Iron yet as I haven't found any iron ore yet, so that point is moot) -Drake1500 15:49 17 April 2009 (Canada Mountain Time)&lt;br /&gt;
:::I would treat it as roughly equal to steel. Somewhere I read that Artifacts are &amp;quot;much better&amp;quot; than normal items, if that helps.--[[User:Kwieland|Kwieland]] 23:22, 17 April 2009 (UTC)&lt;br /&gt;
:::: Modifier for artifact-quality is 2X, I think. This would make the total effectiveness 100%, so it would be equivalent to iron, going by [[Armor#Quality|this]] and [[Armor#Material|this]]. [[User:Emmanovi|Emmanovi]] 12:01, 18 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Emmanovi&amp;diff=47448</id>
		<title>User:Emmanovi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Emmanovi&amp;diff=47448"/>
		<updated>2009-03-05T15:51:41Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emmanovi has been happy lately. He admired own [[Human]] Fortress lately. He talked with a [[friend]] lately. He complained of insufficient sleep lately. He was consoled by a [[pet]] lately. He celebrated his birthday recently.&lt;br /&gt;
&lt;br /&gt;
He is a citizen and pedant of The United Kingdom.&lt;br /&gt;
&lt;br /&gt;
Emmanovi likes [[Olivine]], [[Silver]], [[Gold]], [[Ruby|Rubies]], the colour green and [[human]]s for their stature. When possible, he prefers to consume [[Cow|Cow's]] [[Milk]]. He absolutely detests spelling and grammatical errors. He speaks English and is moderately able at German.&lt;br /&gt;
&lt;br /&gt;
He lives life at a leisurely pace. He doesn't need [[siege|thrills]] or [[magma|risks]] in life. He is truly fulfilled by assisting those in need. He never becomes [[tantrum|angry]]. He is often nervous. He can easily become absorbed in [[engraving|art]] and the beauty of the [[tree|natural world]]. He is assertive. He sacrifices his own needs to get along with others. He is often [[melancholy|sad]] and [[losing|dejected]]. He has a strong sense of [[military|duty]]. He prefers [[Dwarf fortress mode|familiar routines]]. He enjoys the [[relationships|company]] of others. He has a fertile imagination. He only rarely feels strong [[food|cravings]] or [[alcohol|urges]]. He is entranced by riddles and puzzles and loves to [[User Talk:Emmanovi|debate]] issues and ideas. He would never claim to be better than [[elf|somebody else]]. He is [[clutter|disorganized]]. He is occasionally given to [[On break|procrastination]]. He is very straightforward with others. He is very trusting. He thinks it is incredibly important to strive for [[artifact|excellence]]. He is mostly unaware of his own emotions and rarely [[Strange mood|expresses]] them. He is incredibly compassionate and feels the [[wound|pain]] of others. He does not feel effective in life. He [[legends|thinks]] through every [[Adventurer mode|alternative]] and its [[losing|consequences]] before acting. He likes working outdoors and grumbles only mildly at inclement [[weather]].&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Emmanovi&amp;diff=47447</id>
		<title>User:Emmanovi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Emmanovi&amp;diff=47447"/>
		<updated>2009-03-02T00:47:15Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emmanovi has been happy lately. He admired own [[Human]] Fortress lately. He talked with a [[friend]] lately. He complained of insufficient sleep lately. He was consoled by a [[pet]] lately. He celebrates his birthday today.&lt;br /&gt;
&lt;br /&gt;
He is a citizen and pedant of The United Kingdom.&lt;br /&gt;
&lt;br /&gt;
Emmanovi likes [[Olivine]], [[Silver]], [[Gold]], [[Ruby|Rubies]], the colour green and [[human]]s for their stature. When possible, he prefers to consume [[Cow|Cow's]] [[Milk]]. He absolutely detests spelling and grammatical errors. He speaks English and is moderately able at German.&lt;br /&gt;
&lt;br /&gt;
He lives life at a leisurely pace. He doesn't need [[siege|thrills]] or [[magma|risks]] in life. He is truly fulfilled by assisting those in need. He never becomes [[tantrum|angry]]. He is often nervous. He can easily become absorbed in [[engraving|art]] and the beauty of the [[tree|natural world]]. He is assertive. He sacrifices his own needs to get along with others. He is often [[melancholy|sad]] and [[losing|dejected]]. He has a strong sense of [[military|duty]]. He prefers [[Dwarf fortress mode|familiar routines]]. He enjoys the [[relationships|company]] of others. He has a fertile imagination. He only rarely feels strong [[food|cravings]] or [[alcohol|urges]]. He is entranced by riddles and puzzles and loves to [[User Talk:Emmanovi|debate]] issues and ideas. He would never claim to be better than [[elf|somebody else]]. He is [[clutter|disorganized]]. He is occasionally given to [[On break|procrastination]]. He is very straightforward with others. He is very trusting. He thinks it is incredibly important to strive for [[artifact|excellence]]. He is mostly unaware of his own emotions and rarely [[Strange mood|expresses]] them. He is incredibly compassionate and feels the [[wound|pain]] of others. He does not feel effective in life. He [[legends|thinks]] through every [[Adventurer mode|alternative]] and its [[losing|consequences]] before acting. He likes working outdoors and grumbles only mildly at inclement [[weather]].&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Kwieland&amp;diff=47436</id>
		<title>User talk:Kwieland</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Kwieland&amp;diff=47436"/>
		<updated>2009-02-19T18:58:19Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I noticed a few questions on your page, I hope you don't mind if I try and answer a few here. =]&lt;br /&gt;
&lt;br /&gt;
1. Why do dwarfs starve to death in the prison? Shouldn't they be fed?&amp;lt;br&amp;gt;&lt;br /&gt;
:I think they can get food for themselves if it's in reach (dwarves chained up can move to adjacent tiles, I think, so if you have a food storage next to them I think they might be fine.)&amp;lt;br&amp;gt;&lt;br /&gt;
::I should have been more specific.  I had all metal cages instead of chains.  The one dwarf was put in a cage for 120 days or something like that.  He didn't make it.  I would have thought the &amp;quot;health care&amp;quot; would have eventually fed him?&amp;lt;br&amp;gt;&lt;br /&gt;
:::I think [[Health care]] applies only to dwarves that are wounded in some way, in which case they are dragged to a bed, and then their needs are cared for. As far as I know, starvation doesn't cause wounds or injury, but just outright kills people after a while... so the dwarf would never trigger a health care request, as it were. Besides, who cares about people in prison? They don't want to feel the Hammerer's onslaught themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Why do dwarfs leave their clothes all over? Will they use furniture if I put it in their room? If so, what kinds?&amp;lt;br&amp;gt;&lt;br /&gt;
:I think worn clothes are often dropped by dwarves, especially if they replace them. Wrestlers often tear off each other's clothes too. I think they will use furniture such as chests and things if they have spare time, I've seen people &amp;quot;Storing Owned Item&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
::I've seen that as well.  How do they get new clothes, though? For instance, if I change their military preferences to Plate, does the new plate mail belong to them?  For weapons they drop them, so they don't own them, right?  Is it just the basic socks/shoes/clothes that they own?&amp;lt;br&amp;gt;&lt;br /&gt;
:::Clothing, such as shirts, thongs, shoes, gloves and the like, anything that would be put on at the &amp;quot;Clothes&amp;quot; armour level, that is generally owned by a dwarf, and when they acquire something new it becomes marked as theirs. Armour and weapons, however, are assumed to belong to the fortress as a whole, and I don't think I've ever seen an owned one.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Why are walls made of materials lava proof, but floodgates are not? What are the lava safe rocks? Why not obsidian?&amp;lt;br&amp;gt;&lt;br /&gt;
:I think currently all constructions are lavaproof, something yet to be implemented.&amp;lt;br&amp;gt;&lt;br /&gt;
:Bauxite is, to my knowledge, the only lava-safe rock, other than special things.&amp;lt;br&amp;gt;&lt;br /&gt;
:Since obsidian is cooled magma, it makes sense it wouldn't be lava-safe, as it must melt. Otherwise all lava would be solid.&amp;lt;br&amp;gt;&lt;br /&gt;
::I don't think the logic works that way.  If you look at the melting/temperatures, obsidian [[http://en.wikipedia.org/wiki/Silica]] melts at 1650 C while [[http://en.wikipedia.org/wiki/lava]] is only 700-1200 C. Think about using cotton or wood hot-pad holders? Anyway...&amp;lt;br&amp;gt;&lt;br /&gt;
10. Why does the text get smaller when I make the grid larger?&amp;lt;br&amp;gt;&lt;br /&gt;
:Did you increase the size of the window too? Increasing the grid splits up the standard window into more &amp;quot;blocks&amp;quot; to fit things in, so the text will be fitting into a smaller area.&amp;lt;br&amp;gt;&lt;br /&gt;
::Do you mean increase the resolution?  All the window info is confusing to me.  I run in full screen, with a monitor resolution of 1680 x 1050.&amp;lt;br&amp;gt;&lt;br /&gt;
:::The way I understand it, the window is split into two different constraints: its resolution, which is the number of pixels it uses on the screen, and grid size, which divides the whole area of the window (or full-screen window) into a grid of the given dimensions. So a 400 by 400 window with a grid size of 10 by 10 would give you 10 characters across and 10 down, each 40 pixels in size. Each character can hold one, well, character, and that's scaled to the maximum fitting size. At least, that's the way I understand it.&lt;br /&gt;
:::Thus, increasing the grid size will mean more of these blocks are sharing the same total area, so individually they're smaller. This means the text is fitting into a smaller area, and is scaled down.&amp;lt;br&amp;gt;&lt;br /&gt;
12. Why can't you train other animals (fox/wolf) to be hunting/war animals?&amp;lt;br&amp;gt;&lt;br /&gt;
:They currently don't have the tag, though that can be added in by editing the raws if you like.&amp;lt;br&amp;gt;&lt;br /&gt;
13. Why are my nobels demanding stuff I don't have?&amp;lt;br&amp;gt;&lt;br /&gt;
:They demand according to their preferences. There's no guarantee you can fulfill them, easily or at all - but that adds to the [[fun]] of DF, doesn't it?&amp;lt;br&amp;gt;&lt;br /&gt;
::I see.  I read somewhere that they don't demand anything you don't have.  But that isn't correct.  The funny thing is that after a while, they &amp;quot;forget&amp;quot; their demands if you don't meet them.  So, as long as they are happy with other things, why bother? &amp;lt;br&amp;gt;&lt;br /&gt;
:::Nobles who don't get what they want get unhappy. Unhappy dwarves are prone to tantrumming. But if they're happy, then no matter. =]&amp;lt;br&amp;gt;&lt;br /&gt;
14. How many metal bars does armor costs?&amp;lt;br&amp;gt;&lt;br /&gt;
:From [[Armor]], plate is 3, chain and greaves 2, everything else 1, although &amp;quot;pairs&amp;quot; such as gauntlets are made in twos for 1 bar.&amp;lt;br&amp;gt;&lt;br /&gt;
::So, if I wanted to train a legendary armorsmith, have them make tons of copper helms?  Then, train a furnace operator by having them melt them all back down? What is the loss on melting?&amp;lt;br&amp;gt;&lt;br /&gt;
:::From [[Melt item]]: ''For every unit of material size an item has, 1/10th of a bar of that item's metal type will be recovered. These fractional bars are &amp;quot;stored&amp;quot; at each smelter; when a full bar's worth of one type of metal has been melted, one bar will be produced.&amp;quot;''&lt;br /&gt;
:::Leggings are apparently pretty good, returning half a bar per bar expended. Picks and battle axes are 0.4 bars each.&amp;lt;br&amp;gt;&lt;br /&gt;
17. Why do neck/brain injuries result in dwarfs in vegetable state?&amp;lt;br&amp;gt;&lt;br /&gt;
:Is that not realistic? People with brain injuries are usually badly effected, and a neck injury makes it dangerous to move.&amp;lt;br&amp;gt;&lt;br /&gt;
::Realistic, maybe.  People can lead semi-normal lives without a leg/arm.  Total paralysis (maybe see [[http://en.wikipedia.org/wiki/Quadrapalegic]]?)is fairly uncommon in the US - one in 61 000.  So having three in 200 seems a bit out of wack.  But, then again, we aren't exactly laboring/waring...&amp;lt;br&amp;gt;&lt;br /&gt;
:::Maybe. Do take into account dwarves' lack of modern healthcare, though... and the fact they may have rather different skeletons/nerve systems. Want to try dissecting a dwarf to find out? He'll struggle...&amp;lt;br&amp;gt;&lt;br /&gt;
18. Why don't levers show what they are linked to?&amp;lt;br&amp;gt;&lt;br /&gt;
:This is overcomeable by using notes. They do show what they ''aren't'' linked to, so elimination can be used, but that is rather slow.&amp;lt;br&amp;gt;&lt;br /&gt;
::Good idea. I find that making notes is a rather cumbersome process.  Sigh.&amp;lt;br&amp;gt;&lt;br /&gt;
20. Why do dwarfs wander halfway across the map for a stone when one is right next to the workshop/catapult? Along with this, it looks like the search algorithm just looks for the closest, not the closest walkable distance. For instance, if I have a catapult next to a wall and one stone on the other side of the wall but one three tiles away on the catapult, it will walk all the way around the wall (distance of 20 or more) just to get THE ONE.&amp;lt;br&amp;gt;&lt;br /&gt;
:Aye, they do choose the closest thing. Forbidding items can help with this.&amp;lt;br&amp;gt;&lt;br /&gt;
::Yeah, maybe I'll have to start forbidding after exploratory digging. Right now I've resorted to locking them in rooms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hope that made sense, and is of some vague help. [[User:Emmanovi|Emmanovi]] 19:40, 16 February 2009 (EST)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks Emmanovi, all comments are welcome.  I've put some additional comments above.--[[User:Kwieland|Kwieland]] 09:21, 17 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
About your starving hammerdwarf... was he by any chance a little bit insane, specifically a bit depressed... melancholy? That, I think, stops them eating. [[User:Emmanovi|Emmanovi]] 13:58, 19 February 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Emmanovi&amp;diff=47446</id>
		<title>User:Emmanovi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Emmanovi&amp;diff=47446"/>
		<updated>2009-02-17T01:11:21Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: This is I.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emmanovi has been happy lately. He admired own [[Human]] Fortress lately. He talked with a [[friend]] lately. He complained of insufficient sleep lately. He was consoled by a [[pet]] lately. He lacked company recently. He was caught in the rain recently.&lt;br /&gt;
&lt;br /&gt;
He is a citizen and pedant of The United Kingdom.&lt;br /&gt;
&lt;br /&gt;
Emmanovi likes [[Olivine]], [[Silver]], [[Gold]], [[Ruby|Rubies]], the colour green and [[human]]s for their stature. When possible, he prefers to consume [[Cow|Cow's]] [[Milk]]. He absolutely detests spelling and grammatical errors. He speaks English and is moderately able at German.&lt;br /&gt;
&lt;br /&gt;
He lives life at a leisurely pace. He doesn't need [[siege|thrills]] or [[magma|risks]] in life. He is truly fulfilled by assisting those in need. He never becomes [[tantrum|angry]]. He is often nervous. He can easily become absorbed in [[engraving|art]] and the beauty of the [[tree|natural world]]. He is assertive. He sacrifices his own needs to get along with others. He is often [[melancholy|sad]] and [[losing|dejected]]. He has a strong sense of [[military|duty]]. He prefers [[Dwarf fortress mode|familiar routines]]. He enjoys the [[relationships|company]] of others. He has a fertile imagination. He only rarely feels strong [[food|cravings]] or [[alcohol|urges]]. He is entranced by riddles and puzzles and loves to [[User Talk:Emmanovi|debate]] issues and ideas. He would never claim to be better than [[elf|somebody else]]. He is [[clutter|disorganized]]. He is occasionally given to [[On break|procrastination]]. He is very straightforward with others. He is very trusting. He thinks it is incredibly important to strive for [[artifact|excellence]]. He is mostly unaware of his own emotions and rarely [[Strange mood|expresses]] them. He is incredibly compassionate and feels the [[wound|pain]] of others. He does not feel effective in life. He [[legends|thinks]] through every [[Adventurer mode|alternative]] and its [[losing|consequences]] before acting. He likes working outdoors and grumbles only mildly at inclement [[weather]].&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Kwieland&amp;diff=47434</id>
		<title>User talk:Kwieland</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Kwieland&amp;diff=47434"/>
		<updated>2009-02-17T00:40:38Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: I can answer questions, me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I noticed a few questions on your page, I hope you don't mind if I try and answer a few here. =]&lt;br /&gt;
&lt;br /&gt;
1. Why do dwarfs starve to death in the prison? Shouldn't they be fed?&amp;lt;br&amp;gt;&lt;br /&gt;
:I think they can get food for themselves if it's in reach (dwarves chained up can move to adjacent tiles, I think, so if you have a food storage next to them I think they might be fine.)&amp;lt;br&amp;gt;&lt;br /&gt;
3. Why list all the deceased on the units page? Excluding them would make the list easier to use/more informative.&amp;lt;br&amp;gt;&lt;br /&gt;
:I can only agree with you, but I suppose it does help you check whether a dwarf has died, and what his name was. If non-notable deaths vanished to a different list after a short while...&amp;lt;br&amp;gt;&lt;br /&gt;
5. Often times, price and not distance is the determining factor for placing furniture. How about including sort by price in the view?&amp;lt;br&amp;gt;&lt;br /&gt;
:It is possible to change a list to individual items, which helps to find better quality/decorated items, which could sort-of work, admittedly not for long lists.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Why do dwarfs leave their clothes all over? Will they use furniture if I put it in their room? If so, what kinds?&amp;lt;br&amp;gt;&lt;br /&gt;
:I think worn clothes are often dropped by dwarves, especially if they replace them. Wrestlers often tear off each other's clothes too. I think they will use furniture such as chests and things if they have spare time, I've seen people &amp;quot;Storing Owned Item&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
8. Why are walls made of materials lava proof, but floodgates are not? What are the lava safe rocks? Why not obsidian?&amp;lt;br&amp;gt;&lt;br /&gt;
:I think currently all constructions are lavaproof, something yet to be implemented.&amp;lt;br&amp;gt;&lt;br /&gt;
:Bauxite is, to my knowledge, the only lava-safe rock, other than special things.&amp;lt;br&amp;gt;&lt;br /&gt;
:Since obsidian is cooled magma, it makes sense it wouldn't be lava-safe, as it must melt. Otherwise all lava would be solid.&amp;lt;br&amp;gt;&lt;br /&gt;
10. Why does the text get smaller when I make the grid larger?&amp;lt;br&amp;gt;&lt;br /&gt;
:Did you increase the size of the window too? Increasing the grid splits up the standard window into more &amp;quot;blocks&amp;quot; to fit things in, so the text will be fitting into a smaller area.&amp;lt;br&amp;gt;&lt;br /&gt;
12. Why can't you train other animals (fox/wolf) to be hunting/war animals?&amp;lt;br&amp;gt;&lt;br /&gt;
:They currently don't have the tag, though that can be added in by editing the raws if you like.&amp;lt;br&amp;gt;&lt;br /&gt;
13. Why are my nobels demanding stuff I don't have?&amp;lt;br&amp;gt;&lt;br /&gt;
:They demand according to their preferences. There's no guarantee you can fulfill them, easily or at all - but that adds to the [[fun]] of DF, doesn't it?&amp;lt;br&amp;gt;&lt;br /&gt;
14. How many metal bars does armor costs?&amp;lt;br&amp;gt;&lt;br /&gt;
:From [[Armor]], plate is 3, chain and greaves 2, everything else 1, although &amp;quot;pairs&amp;quot; such as gauntlets are made in twos for 1 bar.&amp;lt;br&amp;gt;&lt;br /&gt;
16. Why do the kids run around necked?&amp;lt;br&amp;gt;&lt;br /&gt;
:They are born with no clothes, and unless they get some, they won't have any to put on. =]&amp;lt;br&amp;gt;&lt;br /&gt;
17. Why do neck/brain injuries result in dwarfs in vegetable state?&amp;lt;br&amp;gt;&lt;br /&gt;
:Is that not realistic? People with brain injuries are usually badly effected, and a neck injury makes it dangerous to move.&amp;lt;br&amp;gt;&lt;br /&gt;
18. Why don't levers show what they are linked to?&amp;lt;br&amp;gt;&lt;br /&gt;
:This is overcomeable by using notes. They do show what they ''aren't'' linked to, so elimination can be used, but that is rather slow.&amp;lt;br&amp;gt;&lt;br /&gt;
19. Trading seems somewhat arbitrary. What they bring, prices, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
:What they bring is vaguely effected by what you request, otherwise it is indeed random. The prices are based on [[item value]] and what you've requested, I think.&amp;lt;br&amp;gt;&lt;br /&gt;
20. Why do dwarfs wander halfway across the map for a stone when one is right next to the workshop/catapult? Along with this, it looks like the search algorithm just looks for the closest, not the closest walkable distance. For instance, if I have a catapult next to a wall and one stone on the other side of the wall but one three tiles away on the catapult, it will walk all the way around the wall (distance of 20 or more) just to get THE ONE.&amp;lt;br&amp;gt;&lt;br /&gt;
:Aye, they do choose the closest thing. Forbidding items can help with this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hope that made sense, and is of some vague help. [[User:Emmanovi|Emmanovi]] 19:40, 16 February 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Labor&amp;diff=46314</id>
		<title>40d Talk:Labor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Labor&amp;diff=46314"/>
		<updated>2008-12-08T23:48:15Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This looks like as good a page as any for this question - what the hell do I have to do to get my dwarves to actually recover a wounded dwarf?  I had one dwarf take that job after like a week of the poor guy laying there, but canceled it to sleep when he was 3/4 of the way there.  Another week has gone by and still no one has gone out to get him.  I've got dwarves sitting around doing nothing with no job but health care active.  I even drafted a dwarf, stationed him out there, then undrafted him while right next to the wounded dwarf - he just wandered away with *no job* all the way back to the meeting hall.  ARRRG! --[[User:Squirrelloid|Squirrelloid]] 23:56, 7 December 2008 (EST)&lt;br /&gt;
:This may be a foolish question (especially since you've mentioned someone tried and then headed off to sleep), but do they have somewhere to take him? (As in, is there a free bed somewhere?)&lt;br /&gt;
:If there is, there may be a problem if the bed is within a room's zone. According to [[Injury#Wounds_in_Fortress_Mode|this page]], beds not in any defined room are &amp;quot;hospital beds&amp;quot;... You could try building a couple of beds and not designating a room, or maybe designating a bedroom for the poor unfortunate? [[User:Emmanovi|Emmanovi]] 18:48, 8 December 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Site&amp;diff=29310</id>
		<title>40d Talk:Site</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Site&amp;diff=29310"/>
		<updated>2008-11-29T20:29:26Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: Temples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So this is the most wanted page on the wiki... Do we even need it? I mean, since we already got &amp;quot;map tiles&amp;quot; which for me seems to be the same thing... Maybe have it redirect to map tiles? &lt;br /&gt;
-Uberubert&lt;br /&gt;
:I was under the impression that site actually referred to special areas in adventure mode like towns and stuff. --[[User:Karlito|Karlito]] 18:25, 7 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== To do ==&lt;br /&gt;
&lt;br /&gt;
Check for buildings in/around Human mountain hall sites.&lt;br /&gt;
&lt;br /&gt;
Check what tunnels in civs that use forest retreats, towns, etc look like&lt;br /&gt;
&lt;br /&gt;
Mod stuff - Goblin [i.e. LIKES_SITE:DARK_FORTRESS] forest retreats (do these have towers/temples just like human ones have town buildings?), Human [i.e. LIKES_SITE:CITY] dark fortresses, etc.&lt;br /&gt;
&lt;br /&gt;
Get a good look at caves, get pictures of stuff (I have a picture of one floor of a goblin tower)&lt;br /&gt;
[[User:Random832|Random832]] 13:17, 19 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Temples ==&lt;br /&gt;
&lt;br /&gt;
Has it not been commented somewhere that temples often reflect the deity they have been built for?&lt;br /&gt;
&lt;br /&gt;
Town temples tend to be white in my experience, though that could just be the ones I've visited. Also, a goblin one was a nice vivid red.&lt;br /&gt;
&lt;br /&gt;
And is there any correlation between open-roofed temples and them being deities of air or whatever? I had a deity, one of whose spheres was the sun, and the roof was open, leading people to say something like &amp;quot;it is said the open roof of {NAME OF TEMPLE} allows one to experience the sun for the glory of {NAME OF GOD}.&lt;br /&gt;
&lt;br /&gt;
Maybe this kind of thing is worth research and a mention? I'd be happy to make a pilgrim adventurer if there's nothing been done previously. =D [[User:Emmanovi|Emmanovi]] 15:29, 29 November 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metal&amp;diff=22085</id>
		<title>40d Talk:Metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metal&amp;diff=22085"/>
		<updated>2008-11-28T23:01:17Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: /* Pewter values */ ~ And I really should remember to sign my comments. ~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST)&lt;br /&gt;
:Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]]&lt;br /&gt;
:: Yeah, I saw that in the raw files indeed. Perhaps it makes the items degrade faster. But we have no proof of this yet? nobody tested it? --[[User:Soyweiser|Soyweiser]] 06:47, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the brittle flag means that you cannot make craft goods and furniture from it.  Note that bismuth and pig iron cannot be made into any craft good or furniture item.&lt;br /&gt;
&lt;br /&gt;
== Alloys ==&lt;br /&gt;
&lt;br /&gt;
Alright, someone merged [[Alloy]] into this page, but there's also alloy information at [[smelting]]. If not its own page, where are we gonna put that info? --[[User:Turgid Bolk|Turgid Bolk]] 01:18, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Counts ==&lt;br /&gt;
&lt;br /&gt;
Is the number of resulting bars always the same as the one of used bars/ore pieces? There used to be some bugs, resulting in getting more or less bars, than expected. Has anyone checked this in the last version? [[User:Dorten|Dorten]] 04:06, 10 January 2008 (EST)&lt;br /&gt;
:[[Galena]]. [[Tetrahedrite]]. [[User:VengefulDonut|VengefulDonut]] 10:27, 10 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Graph ==&lt;br /&gt;
&lt;br /&gt;
Anyone want to make a graph like http://archive.dwarffortresswiki.net/images/9/9c/Metalchart.png ? If nobody says yes, I might give it a try. --[[User:Savok|Savok]] 15:58, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:That's pretty awesome... t'would be quite the undertaking to get it fully updated and still understandable though. The fuel flow is a tad bit confusing, but not very much so. --[[User:N9103|Edward]] 21:56, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Additionally, width would have to be less than about 781px, which was the width of the old image and nigh horizontal scrollbar width. --[[User:Savok|Savok]] 22:02, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pewter values ==&lt;br /&gt;
&lt;br /&gt;
Just making sure my math is right...&lt;br /&gt;
    Tin (2)     Trifle pewter (4)&lt;br /&gt;
    Tin (2) ==&amp;gt; Trifle pewter (4)&lt;br /&gt;
 Copper (2)     Trifle pewter (4)&lt;br /&gt;
&lt;br /&gt;
6 units of wealth have been converted into 12 units of wealth.  A 100% value increase.&lt;br /&gt;
&lt;br /&gt;
    Tin (2)     Fine pewter (5)&lt;br /&gt;
    Tin (2) ==&amp;gt; Fine pewter (5)&lt;br /&gt;
    Tin (2)     Fine pewter (5)&lt;br /&gt;
 Copper (2)     Fine pewter (5)&lt;br /&gt;
&lt;br /&gt;
8 units of wealth have been converted into 20 units of wealth.  A 150% value increase.&lt;br /&gt;
&lt;br /&gt;
    Tin (2)     Lay pewter (3)&lt;br /&gt;
    Tin (2) ==&amp;gt; Lay pewter (3)&lt;br /&gt;
   Lead (2)     Lay pewter (3)&lt;br /&gt;
 Copper (2)     Lay pewter (3)&lt;br /&gt;
&lt;br /&gt;
8 units of wealth have been converted into 12 units of wealth.  A 50% value increase.&lt;br /&gt;
&lt;br /&gt;
The reason to do lay pewter over fine pewter or trifle pewter would be&lt;br /&gt;
* More bars per smelting over trifle pewter.  Potentially important if no magma.&lt;br /&gt;
* Less tin consumption.  Tin can be used for bronze alloys which are weapon capable.&lt;br /&gt;
&lt;br /&gt;
Correct?&lt;br /&gt;
--[[User:Shagie|Shagie]] 14:35, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: 8 units of wealth into 20 units of wealth is 250%, not 150%. [[User:Emmanovi|Emmanovi]] 16:21, 22 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: If you go from 100% to 250%, that's called an increase of 150%. Shagie's math and terminology are both correct. --[[User:Sowelu|Sowelu]] 19:49, 26 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Ah, point taken. I guess I shouldn't skim-read in future, heh. [[User:Emmanovi|Emmanovi]] 18:01, 28 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bar count? ==&lt;br /&gt;
&lt;br /&gt;
Is there a page that lists how many bars are needed to forge different things? There's some info at [[armor]]. But there's no info at [[weapon]], crafts, or [[furniture]]. Should there be a unified list here?  --[[User:Strangething|Strangething]] 17:46, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;All metal furniture requires 3 bars to forge except for chains, animal traps, buckets and blocks.&amp;quot; (not my quote) --[[User:AlexFili|AlexFili]] 03:59, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Metalsmith's forge]]. [[User:VengefulDonut|VengefulDonut]] 09:58, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== alloys ==&lt;br /&gt;
&lt;br /&gt;
is something required to make the fancier alloys like nickel-silver or electrum? i melted down some cages at my smelter but i couldn't make nickle silver or bronze &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Eerr|Eerr]]&amp;lt;/small&amp;gt;&lt;br /&gt;
: [[Nickel silver]] requires 2 [[Nickel]] + 1 [[Copper]] + 1 [[Zinc]]. [[Electrum]] is 1 [[Gold]] and 1 [[Silver]]. For rough ideas in-game, go to the stones menu of the Stocks menu and click into stones to find what they can be used in. Or look up the reactions file in your data. -[[User:Fuzzy|Fuzzy]] 18:27, 22 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Profits ==&lt;br /&gt;
&lt;br /&gt;
I added a 'Profit' column to the metal/reaction list.  This shows the value added by performing the reaction:  There's &amp;quot;profit per bar&amp;quot; if you want to make the most of limited bars, and &amp;quot;total profit&amp;quot; if you're worried about smelter time or limited fuel.  Should make it easier to see which reactions are better at a glance, of course it doesn't take a lot of things into account...like &amp;quot;bismuth is otherwise useless&amp;quot;.  Pig iron and steel are a little weird because they have other inputs too.  Hope you like it, revert if it sucks. --[[User:Sowelu|Sowelu]] 19:47, 26 November 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metal&amp;diff=22084</id>
		<title>40d Talk:Metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metal&amp;diff=22084"/>
		<updated>2008-11-28T23:00:45Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: /* Pewter values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST)&lt;br /&gt;
:Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]]&lt;br /&gt;
:: Yeah, I saw that in the raw files indeed. Perhaps it makes the items degrade faster. But we have no proof of this yet? nobody tested it? --[[User:Soyweiser|Soyweiser]] 06:47, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the brittle flag means that you cannot make craft goods and furniture from it.  Note that bismuth and pig iron cannot be made into any craft good or furniture item.&lt;br /&gt;
&lt;br /&gt;
== Alloys ==&lt;br /&gt;
&lt;br /&gt;
Alright, someone merged [[Alloy]] into this page, but there's also alloy information at [[smelting]]. If not its own page, where are we gonna put that info? --[[User:Turgid Bolk|Turgid Bolk]] 01:18, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Counts ==&lt;br /&gt;
&lt;br /&gt;
Is the number of resulting bars always the same as the one of used bars/ore pieces? There used to be some bugs, resulting in getting more or less bars, than expected. Has anyone checked this in the last version? [[User:Dorten|Dorten]] 04:06, 10 January 2008 (EST)&lt;br /&gt;
:[[Galena]]. [[Tetrahedrite]]. [[User:VengefulDonut|VengefulDonut]] 10:27, 10 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Graph ==&lt;br /&gt;
&lt;br /&gt;
Anyone want to make a graph like http://archive.dwarffortresswiki.net/images/9/9c/Metalchart.png ? If nobody says yes, I might give it a try. --[[User:Savok|Savok]] 15:58, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:That's pretty awesome... t'would be quite the undertaking to get it fully updated and still understandable though. The fuel flow is a tad bit confusing, but not very much so. --[[User:N9103|Edward]] 21:56, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Additionally, width would have to be less than about 781px, which was the width of the old image and nigh horizontal scrollbar width. --[[User:Savok|Savok]] 22:02, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pewter values ==&lt;br /&gt;
&lt;br /&gt;
Just making sure my math is right...&lt;br /&gt;
    Tin (2)     Trifle pewter (4)&lt;br /&gt;
    Tin (2) ==&amp;gt; Trifle pewter (4)&lt;br /&gt;
 Copper (2)     Trifle pewter (4)&lt;br /&gt;
&lt;br /&gt;
6 units of wealth have been converted into 12 units of wealth.  A 100% value increase.&lt;br /&gt;
&lt;br /&gt;
    Tin (2)     Fine pewter (5)&lt;br /&gt;
    Tin (2) ==&amp;gt; Fine pewter (5)&lt;br /&gt;
    Tin (2)     Fine pewter (5)&lt;br /&gt;
 Copper (2)     Fine pewter (5)&lt;br /&gt;
&lt;br /&gt;
8 units of wealth have been converted into 20 units of wealth.  A 150% value increase.&lt;br /&gt;
&lt;br /&gt;
    Tin (2)     Lay pewter (3)&lt;br /&gt;
    Tin (2) ==&amp;gt; Lay pewter (3)&lt;br /&gt;
   Lead (2)     Lay pewter (3)&lt;br /&gt;
 Copper (2)     Lay pewter (3)&lt;br /&gt;
&lt;br /&gt;
8 units of wealth have been converted into 12 units of wealth.  A 50% value increase.&lt;br /&gt;
&lt;br /&gt;
The reason to do lay pewter over fine pewter or trifle pewter would be&lt;br /&gt;
* More bars per smelting over trifle pewter.  Potentially important if no magma.&lt;br /&gt;
* Less tin consumption.  Tin can be used for bronze alloys which are weapon capable.&lt;br /&gt;
&lt;br /&gt;
Correct?&lt;br /&gt;
--[[User:Shagie|Shagie]] 14:35, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: 8 units of wealth into 20 units of wealth is 250%, not 150%. [[User:Emmanovi|Emmanovi]] 16:21, 22 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: If you go from 100% to 250%, that's called an increase of 150%. Shagie's math and terminology are both correct. --[[User:Sowelu|Sowelu]] 19:49, 26 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Ah, point taken. I guess I shouldn't skim-read in future, heh.&lt;br /&gt;
&lt;br /&gt;
== Bar count? ==&lt;br /&gt;
&lt;br /&gt;
Is there a page that lists how many bars are needed to forge different things? There's some info at [[armor]]. But there's no info at [[weapon]], crafts, or [[furniture]]. Should there be a unified list here?  --[[User:Strangething|Strangething]] 17:46, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;All metal furniture requires 3 bars to forge except for chains, animal traps, buckets and blocks.&amp;quot; (not my quote) --[[User:AlexFili|AlexFili]] 03:59, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Metalsmith's forge]]. [[User:VengefulDonut|VengefulDonut]] 09:58, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== alloys ==&lt;br /&gt;
&lt;br /&gt;
is something required to make the fancier alloys like nickel-silver or electrum? i melted down some cages at my smelter but i couldn't make nickle silver or bronze &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Eerr|Eerr]]&amp;lt;/small&amp;gt;&lt;br /&gt;
: [[Nickel silver]] requires 2 [[Nickel]] + 1 [[Copper]] + 1 [[Zinc]]. [[Electrum]] is 1 [[Gold]] and 1 [[Silver]]. For rough ideas in-game, go to the stones menu of the Stocks menu and click into stones to find what they can be used in. Or look up the reactions file in your data. -[[User:Fuzzy|Fuzzy]] 18:27, 22 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Profits ==&lt;br /&gt;
&lt;br /&gt;
I added a 'Profit' column to the metal/reaction list.  This shows the value added by performing the reaction:  There's &amp;quot;profit per bar&amp;quot; if you want to make the most of limited bars, and &amp;quot;total profit&amp;quot; if you're worried about smelter time or limited fuel.  Should make it easier to see which reactions are better at a glance, of course it doesn't take a lot of things into account...like &amp;quot;bismuth is otherwise useless&amp;quot;.  Pig iron and steel are a little weird because they have other inputs too.  Hope you like it, revert if it sucks. --[[User:Sowelu|Sowelu]] 19:47, 26 November 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metal&amp;diff=22078</id>
		<title>40d Talk:Metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metal&amp;diff=22078"/>
		<updated>2008-11-22T21:21:32Z</updated>

		<summary type="html">&lt;p&gt;Emmanovi: /* Pewter values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what does brittle mean. (For the game, I know what it means). --[[User:Soyweiser|Soyweiser]] 13:20, 6 November 2007 (EST)&lt;br /&gt;
:Hey Soyweiser, if you look at the Raw file below there are tags for [BRITTLE] on some of the metals. I can only assume that this increases the chances of a weapon or other object breaking when in use; but that's just a guess. --[[User:Markavian|Markavian]]&lt;br /&gt;
:: Yeah, I saw that in the raw files indeed. Perhaps it makes the items degrade faster. But we have no proof of this yet? nobody tested it? --[[User:Soyweiser|Soyweiser]] 06:47, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure that the brittle flag means that you cannot make craft goods and furniture from it.  Note that bismuth and pig iron cannot be made into any craft good or furniture item.&lt;br /&gt;
&lt;br /&gt;
== Alloys ==&lt;br /&gt;
&lt;br /&gt;
Alright, someone merged [[Alloy]] into this page, but there's also alloy information at [[smelting]]. If not its own page, where are we gonna put that info? --[[User:Turgid Bolk|Turgid Bolk]] 01:18, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Counts ==&lt;br /&gt;
&lt;br /&gt;
Is the number of resulting bars always the same as the one of used bars/ore pieces? There used to be some bugs, resulting in getting more or less bars, than expected. Has anyone checked this in the last version? [[User:Dorten|Dorten]] 04:06, 10 January 2008 (EST)&lt;br /&gt;
:[[Galena]]. [[Tetrahedrite]]. [[User:VengefulDonut|VengefulDonut]] 10:27, 10 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Graph ==&lt;br /&gt;
&lt;br /&gt;
Anyone want to make a graph like http://archive.dwarffortresswiki.net/images/9/9c/Metalchart.png ? If nobody says yes, I might give it a try. --[[User:Savok|Savok]] 15:58, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:That's pretty awesome... t'would be quite the undertaking to get it fully updated and still understandable though. The fuel flow is a tad bit confusing, but not very much so. --[[User:N9103|Edward]] 21:56, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Additionally, width would have to be less than about 781px, which was the width of the old image and nigh horizontal scrollbar width. --[[User:Savok|Savok]] 22:02, 2 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pewter values ==&lt;br /&gt;
&lt;br /&gt;
Just making sure my math is right...&lt;br /&gt;
    Tin (2)     Trifle pewter (4)&lt;br /&gt;
    Tin (2) ==&amp;gt; Trifle pewter (4)&lt;br /&gt;
 Copper (2)     Trifle pewter (4)&lt;br /&gt;
&lt;br /&gt;
6 units of wealth have been converted into 12 units of wealth.  A 100% value increase.&lt;br /&gt;
&lt;br /&gt;
    Tin (2)     Fine pewter (5)&lt;br /&gt;
    Tin (2) ==&amp;gt; Fine pewter (5)&lt;br /&gt;
    Tin (2)     Fine pewter (5)&lt;br /&gt;
 Copper (2)     Fine pewter (5)&lt;br /&gt;
&lt;br /&gt;
8 units of wealth have been converted into 20 units of wealth.  A 150% value increase.&lt;br /&gt;
&lt;br /&gt;
    Tin (2)     Lay pewter (3)&lt;br /&gt;
    Tin (2) ==&amp;gt; Lay pewter (3)&lt;br /&gt;
   Lead (2)     Lay pewter (3)&lt;br /&gt;
 Copper (2)     Lay pewter (3)&lt;br /&gt;
&lt;br /&gt;
8 units of wealth have been converted into 12 units of wealth.  A 50% value increase.&lt;br /&gt;
&lt;br /&gt;
The reason to do lay pewter over fine pewter or trifle pewter would be&lt;br /&gt;
* More bars per smelting over trifle pewter.  Potentially important if no magma.&lt;br /&gt;
* Less tin consumption.  Tin can be used for bronze alloys which are weapon capable.&lt;br /&gt;
&lt;br /&gt;
Correct?&lt;br /&gt;
--[[User:Shagie|Shagie]] 14:35, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: 8 units of wealth into 20 units of wealth is 250%, not 150%. [[User:Emmanovi|Emmanovi]] 16:21, 22 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bar count? ==&lt;br /&gt;
&lt;br /&gt;
Is there a page that lists how many bars are needed to forge different things? There's some info at [[armor]]. But there's no info at [[weapon]], crafts, or [[furniture]]. Should there be a unified list here?  --[[User:Strangething|Strangething]] 17:46, 16 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;All metal furniture requires 3 bars to forge except for chains, animal traps, buckets and blocks.&amp;quot; (not my quote) --[[User:AlexFili|AlexFili]] 03:59, 17 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Metalsmith's forge]]. [[User:VengefulDonut|VengefulDonut]] 09:58, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== alloys ==&lt;br /&gt;
&lt;br /&gt;
is something required to make the fancier alloys like nickel-silver or electrum?&lt;br /&gt;
i melted down some cages at my smelter but i couldn't make nickle silver or bronze&lt;/div&gt;</summary>
		<author><name>Emmanovi</name></author>
	</entry>
</feed>