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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Firefly68</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Firefly68"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Firefly68"/>
	<updated>2026-05-30T15:42:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Stone_crab&amp;diff=192109</id>
		<title>Masterwork:Stone crab</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Stone_crab&amp;diff=192109"/>
		<updated>2013-09-05T19:00:30Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Firefly68 moved page Masterwork:Stone crab to Masterwork:Boulder crab: Incorrectly named&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Masterwork:Boulder crab]]&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Boulder_crab&amp;diff=192108</id>
		<title>Masterwork:Boulder crab</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Boulder_crab&amp;diff=192108"/>
		<updated>2013-09-05T19:00:27Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Firefly68 moved page Masterwork:Stone crab to Masterwork:Boulder crab: Incorrectly named&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
When butchered, a stone crab will yield a single 'shellstone,' which can be used as a renewable source of flux stone.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Automaton&amp;diff=192060</id>
		<title>Masterwork:Automaton</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Automaton&amp;diff=192060"/>
		<updated>2013-09-03T19:51:16Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Relentless metal Automatons. Mostly made of brass and devoid of emotion, these mute opponents attack everything alive. They do possess great mechanical knowledge and carry advanced ranged weapons. Created by the genius dwarven smith and scholar Kagrenac, the first artifical sentient life attacked its maker and started to make more of its kind. Running on steam and oil, their clanky movements betraying their strength, they pose a serious threat to anything alive. No one is sure what they want or how to appease them, and normally they are fought to the death, or all gates will be closed. Their corpses are a great pool of knowledge for you scientists and you should consider collecting them, to extract clockwork parts.&lt;br /&gt;
&lt;br /&gt;
Appearing towards late-game, Automatons are an optional invader race which field some of the most deadly ranged fighters in game. If slain, their corpses can be used in a workshop reaction to extract clockwork parts and brass.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:School_of_wizardry&amp;diff=192045</id>
		<title>Masterwork:School of wizardry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:School_of_wizardry&amp;diff=192045"/>
		<updated>2013-09-03T10:31:03Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: /* Other Reactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{furnace|name=School of Wizardry|key=ctrl-Y|construction=&lt;br /&gt;
* 1 Scientific Breakthrough&lt;br /&gt;
* 1 blueprint&lt;br /&gt;
* 4 [[cv:block|Blocks]] (non-economic)&lt;br /&gt;
* 4 thrones&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Sorcery]]&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
|use=&lt;br /&gt;
* various&lt;br /&gt;
|production=&lt;br /&gt;
* various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The school of Wizardry allows dwarves to become arcane dwarves, research the various magical alters and make a variety of items equipped by the different types of magical dwarves available and used in the reactions themselves.&lt;br /&gt;
&lt;br /&gt;
==Building Requirements==&lt;br /&gt;
Found in the Furnaces section it requires &amp;quot;Conduct research in the field of Magika&amp;quot; to be completed successfully at the [[Researcher's study | Researcher's Study]], a blueprint from the [[Architect's study | Architect's Study]], 4 blocks, and 4 thrones.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Research requirements and results==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
  !align=&amp;quot;left&amp;quot; | Building&lt;br /&gt;
  !align=&amp;quot;left&amp;quot; | reaction name&lt;br /&gt;
  !align=&amp;quot;left&amp;quot; | Steps&lt;br /&gt;
  !align=&amp;quot;left&amp;quot; colspan=&amp;quot;4&amp;quot;|reagents&lt;br /&gt;
 &lt;br /&gt;
 |-&lt;br /&gt;
  |[[Emberblaze altar | Emberblaze Altar]]&lt;br /&gt;
  |Conduct research in the field of Fire Magic (I)&lt;br /&gt;
  |4&lt;br /&gt;
  |1 x Ash&lt;br /&gt;
  |1 x Coke&lt;br /&gt;
  |1 x Container of oil&lt;br /&gt;
  |&lt;br /&gt;
  &lt;br /&gt;
 |-&lt;br /&gt;
  |[[Stormtempest altar | Stormtempest Altar]]&lt;br /&gt;
  |Conduct research in the field of Air Magic (I)&lt;br /&gt;
  |4&lt;br /&gt;
  |1 x large gem&lt;br /&gt;
  |1 x silk thread&lt;br /&gt;
  |1 x leather&lt;br /&gt;
  |1 x candle&lt;br /&gt;
   &lt;br /&gt;
 |-&lt;br /&gt;
  |[[Mountainheart altar | Mountainheart Altar]]&lt;br /&gt;
  |Conduct research in the field of Earth Magic (I)&lt;br /&gt;
  |4&lt;br /&gt;
  |1 x metal bar&lt;br /&gt;
  |1 x rock block&lt;br /&gt;
  |1 x bag of yellow sand&lt;br /&gt;
  |1 x clay boulder&lt;br /&gt;
  &lt;br /&gt;
 |-&lt;br /&gt;
  |[[Oceanguide altar | Oceanguide Altar]]&lt;br /&gt;
  |Conduct research in the field of Water Magic (I)&lt;br /&gt;
  |4&lt;br /&gt;
  |1 x rough Tears of Armok&lt;br /&gt;
  |1 x wood log&lt;br /&gt;
  |1 x container of drink&lt;br /&gt;
  |&lt;br /&gt;
  &lt;br /&gt;
 |-&lt;br /&gt;
  |[[Enlightened altar | Enlightened Altar]]&lt;br /&gt;
  |Conduct research in the field of White Magic (I)&lt;br /&gt;
  |4&lt;br /&gt;
  |3 x feather wood logs&lt;br /&gt;
  |1 x cut gem&lt;br /&gt;
  |&lt;br /&gt;
  |&lt;br /&gt;
  &lt;br /&gt;
 |-&lt;br /&gt;
  |[[Necrophagic altar | Necrophagic Altar]]&lt;br /&gt;
  |Conduct research in the field of Black Magic (I)&lt;br /&gt;
  |4&lt;br /&gt;
  |3 x glumprong wood logs&lt;br /&gt;
  |1 x cut gem&lt;br /&gt;
  |&lt;br /&gt;
  |&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Other Reactions==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
  !align=&amp;quot;left&amp;quot; | Reaction Name&lt;br /&gt;
  !align=&amp;quot;left&amp;quot; | Product/result&lt;br /&gt;
  !align=&amp;quot;left&amp;quot; colspan=&amp;quot;2&amp;quot;|reagents&lt;br /&gt;
  &lt;br /&gt;
 |-&lt;br /&gt;
  |Create an orichalcum phylactery&lt;br /&gt;
  |phylactery used in magical reactions&lt;br /&gt;
  |1 x orichalcum bar&lt;br /&gt;
  |&lt;br /&gt;
 &lt;br /&gt;
 |-&lt;br /&gt;
  |Create a spell tome&lt;br /&gt;
  |Spell tome used in magical reactions&lt;br /&gt;
  |1 x page (paper - [[Screwpress]], lamella - [[Tanner]], papyrus - [[Thatchery]], cloth pages - [[Tailor's workshop]])&lt;br /&gt;
  |1 x container of ink&lt;br /&gt;
 &lt;br /&gt;
 |-&lt;br /&gt;
  |Create a platinum catalyst rod&lt;br /&gt;
  |Rod used in magical reactions&lt;br /&gt;
  |10 x platinum bars&lt;br /&gt;
  |&lt;br /&gt;
  &lt;br /&gt;
 |-&lt;br /&gt;
  |Become an student of the mages guild&lt;br /&gt;
  |Transforms dwarf into an arcane dwarf, dwarf is unavailable for several months. Arcane dwarf can then receive further training in the various altars.&lt;br /&gt;
  |1 x Spell tome&lt;br /&gt;
  |1 x orichalcum phylactery&lt;br /&gt;
  &lt;br /&gt;
 |-&lt;br /&gt;
  |Create a magic wand&lt;br /&gt;
  |Creates a wand that can be used by mages&lt;br /&gt;
  |1 x wood log&lt;br /&gt;
  |1 x platinum catalyst rod&lt;br /&gt;
  &lt;br /&gt;
 |-&lt;br /&gt;
  |Create magic missiles for the wand&lt;br /&gt;
  |Creates ammunition used by wands&lt;br /&gt;
  |1 x steel bar&lt;br /&gt;
  |&lt;br /&gt;
  &lt;br /&gt;
 |-&lt;br /&gt;
  |Create a magical aura to act as shield&lt;br /&gt;
  |Creates a shield for mages to equip. 25% block chance, plus a special effect.&lt;br /&gt;
  |1 x Spell tome&lt;br /&gt;
  |1 x steel bar&lt;br /&gt;
  &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Shrine_of_Armok&amp;diff=191980</id>
		<title>Masterwork:Shrine of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Shrine_of_Armok&amp;diff=191980"/>
		<updated>2013-09-02T20:05:43Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{workshop|name=Shrine of Armok|key=alt-H&lt;br /&gt;
|construction=&lt;br /&gt;
* 2 [[cv:block|block]]&lt;br /&gt;
* 1 [[cv:totem|totem]]&lt;br /&gt;
|construction_job= [[Prayer]]&lt;br /&gt;
|use=&lt;br /&gt;
*various&lt;br /&gt;
|production=&lt;br /&gt;
*various}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[religion]] system.&lt;br /&gt;
&lt;br /&gt;
Shrines are the most basic of religious buildings. Any dwarf can pray at them to receive a small gift from Armok with a success rate of around 3-6% for most things. There is no cost to this praying, which makes it a good way to train your apostles while still retaining a chance to get items (which wouldn't be the case with the [[monastery]].&lt;br /&gt;
&lt;br /&gt;
If you have a strange mood that can't be fulfilled, you may be able to pray at a shrine for the item(s) you need.&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
* 2 blocks&lt;br /&gt;
* 1 totem&lt;br /&gt;
* A space of 3x3&lt;br /&gt;
* Praying&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction &lt;br /&gt;
! Reagents&lt;br /&gt;
! Possible Products&lt;br /&gt;
|-&lt;br /&gt;
| Pray for booze&lt;br /&gt;
| Empty food storage item&lt;br /&gt;
| Dwarven Wine&lt;br /&gt;
|-&lt;br /&gt;
| Pray for food&lt;br /&gt;
| Empty food storage item&lt;br /&gt;
| Plump helmets&lt;br /&gt;
|-&lt;br /&gt;
| Pray for soft metal&lt;br /&gt;
| Nothing&lt;br /&gt;
| Platinum, silver or gold bar&lt;br /&gt;
|-&lt;br /&gt;
| Pray for hard metal&lt;br /&gt;
| Nothing&lt;br /&gt;
| Iron, bronze or steel bar&lt;br /&gt;
|-&lt;br /&gt;
| Pray for gem&lt;br /&gt;
| Nothing&lt;br /&gt;
| Rough aquamarine, black opal or topaz&lt;br /&gt;
|-&lt;br /&gt;
| Pray for silk&lt;br /&gt;
| Nothing&lt;br /&gt;
| Silk thread, rare silk thread or silk cloth&lt;br /&gt;
|- &lt;br /&gt;
| Pray for wool&lt;br /&gt;
| Nothing&lt;br /&gt;
| Wool thread or wool cloth&lt;br /&gt;
|-&lt;br /&gt;
| Pray for cotton&lt;br /&gt;
| Nothing&lt;br /&gt;
| Cotton fibre thread or cotton fibre cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=191979</id>
		<title>Masterwork:Temple of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=191979"/>
		<updated>2013-09-02T20:03:28Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|21:02, 02 September 2013 (GMT)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{workshop|name=Temple of Armok|key=alt-E&lt;br /&gt;
|construction=&lt;br /&gt;
* 10 [[cv:block|fire-safe block]]&lt;br /&gt;
* 1 [[Ceremonial statue|ceremonial statue]]&lt;br /&gt;
* 4 [[Ceremonial totem|ceremonial totem]]&lt;br /&gt;
|construction_job= [[Prayer]]&lt;br /&gt;
|use=&lt;br /&gt;
*various&lt;br /&gt;
|production=&lt;br /&gt;
*various}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[religion]] system and is the highest tier building you can create within it.&lt;br /&gt;
&lt;br /&gt;
Like the altar, the temple allows you to offer a variety of items to Armok, in exchange for rewards and allows your priests to perform ceremonies which grant benefits to your dwarves. It also one of the ways to acquire a [[golem heart]] and the only way to receive or animate a [[guardian of Armok]].&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
The following reactions are possible at this building:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Offer a slain enemy to Armok&lt;br /&gt;
| Corpse&lt;br /&gt;
| [[Blood metal|Bloody]] armour-piece of Armok (armour, greaves, helm, gauntlets, boots or shield), a bloody sword of Armok or a bloody battle axe of Armok&lt;br /&gt;
| There is a 1% chance of receiving each item. The items are of plate-armour (high) quality.&lt;br /&gt;
|-&lt;br /&gt;
| Cleanse bloodsteel&lt;br /&gt;
| Corrupted bloodsteel bar&lt;br /&gt;
| bloodsteel bar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a Dwarf to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Bloody armour, helm, battle axe or shield of Armok&lt;br /&gt;
| The dwarf running the reaction will be killed. Will cause negative thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a [[weapon]] to Armok&lt;br /&gt;
| Weapon&lt;br /&gt;
| Foreign Weapons (around 40 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice an [[armour]] to Armok&lt;br /&gt;
| Armour (body piece)&lt;br /&gt;
| Foreign Armour (around 20 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|- &lt;br /&gt;
| Offer [[orichalum]] to receive a ward (needs sprite)&lt;br /&gt;
| orichalum, [[sprite]]&lt;br /&gt;
| [[Armoks Ward]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to receive a ward (needs changeling)&lt;br /&gt;
| Orichalum, [[changeling]]&lt;br /&gt;
| Armoks ward&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to recieve a golem heart&lt;br /&gt;
| Orichalum&lt;br /&gt;
| [[Golem heart]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy a [[strange artifact]]&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Destroys strange artifacts that your [[archaeologist]] may discover, ending the effects.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy an eldritch enemy&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Kills all [[soggoth]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks blessing&lt;br /&gt;
| 3 small gems, 3 metal ore&lt;br /&gt;
| Spreads like a plague to grant an attribute boost to your dwarves.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks courage&lt;br /&gt;
| 3 wood, 3 bone body parts&lt;br /&gt;
| Spreads like a plague to grant no fear, no pain and likes to fight in your dwarves. Prevents your siege operators fleeing and improves the effectiveness of your military.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks wrath&lt;br /&gt;
| 3 totems, 3 blood containing items&lt;br /&gt;
| Spreads like a plague to instil no emotion in your dwarves. Prevents tantrum spirals.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Please Armok with a massive offering&lt;br /&gt;
| 3 small gems, 3 metal ore, 3 wood, 3 bone body parts, 3 totems, 3 blood containing items&lt;br /&gt;
| Inactive [[Guardian of Armok]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animate a guardian of Armok (needs sprite)&lt;br /&gt;
| Inactive Guardian of Armok, sprite&lt;br /&gt;
| Guardian of Armok&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Altar_of_Armok&amp;diff=191978</id>
		<title>Masterwork:Altar of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Altar_of_Armok&amp;diff=191978"/>
		<updated>2013-09-02T19:59:47Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{workshop|name=Altar of Armok|key=alt-A&lt;br /&gt;
|construction=&lt;br /&gt;
* 4 [[cv:block|fire-safe block]]&lt;br /&gt;
* 1 [[Ceremonial statue|ceremonial statue]]&lt;br /&gt;
|construction_job= [[Prayer]]&lt;br /&gt;
|use=&lt;br /&gt;
*various&lt;br /&gt;
|production=&lt;br /&gt;
*various}}&lt;br /&gt;
This building is part of the dwarven [[religion]] system.&lt;br /&gt;
&lt;br /&gt;
The Altar allows offerings to the blood god. You have a small chance of 10-20% to get a special item from this.&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Possible Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a heart to Armok&lt;br /&gt;
| Heart&lt;br /&gt;
| All the items you can get from praying at the [[Shrine of Armok|shrine]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer a life to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Steel armor of armok, steel war hammer of armok&lt;br /&gt;
| Kills the dwarf running the reaction and causes bad thoughts. This reaction is also possible at the [[Temple of Armok|temple]] for a better reward.&lt;br /&gt;
|-&lt;br /&gt;
| Offer blood to Armok&lt;br /&gt;
| Blood or blood containing item&lt;br /&gt;
| Bloody crafts or bloody war hammer of Armok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer a totem to Armok&lt;br /&gt;
| Totem, food storage container&lt;br /&gt;
| Skull frond&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer bones to Armok (bone stack)&lt;br /&gt;
| Bones, food storage container&lt;br /&gt;
| Essence of marrow&lt;br /&gt;
| This makes use of bones in the default state, using up an entire stack.&lt;br /&gt;
|-&lt;br /&gt;
| Offer bones to Armok (separate bones)&lt;br /&gt;
| Stacks (separate bones), food storage container&lt;br /&gt;
| Essence of marrow&lt;br /&gt;
| This makes use of bones that have been separated into individual bones at a [[Craftsdwarf's workshop]]&lt;br /&gt;
|-&lt;br /&gt;
| Offer Alchol to Armok&lt;br /&gt;
| Drink, empty food storage container&lt;br /&gt;
| Hell wine or Armoks wine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer meat to Armok&lt;br /&gt;
| Meat, empty food storage container&lt;br /&gt;
| Tears of Armok&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer ash to Armok&lt;br /&gt;
| Ash&lt;br /&gt;
| Devil thorn wood, Armoks thorn tree&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=191977</id>
		<title>Masterwork:Temple of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=191977"/>
		<updated>2013-09-02T19:53:56Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Added workshop template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|02:01, 6 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{workshop|name=Temple of Armok|key=alt-E&lt;br /&gt;
|construction=&lt;br /&gt;
* 10 [[cv:block|fire-safe block]]&lt;br /&gt;
* 1 [[Ceremonial statue|ceremonial statue]]&lt;br /&gt;
* 4 [[Ceremonial totem|ceremonial totem]]&lt;br /&gt;
|construction_job= [[Prayer]]&lt;br /&gt;
|use=&lt;br /&gt;
*various&lt;br /&gt;
|production=&lt;br /&gt;
*various}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[religion]] system and is the highest tier building you can create within it.&lt;br /&gt;
&lt;br /&gt;
Like the altar, the temple allows you to offer a variety of items to Armok, in exchange for rewards and allows your priests to perform ceremonies which grant benefits to your dwarves. It also one of the ways to acquire a [[golem heart]] and the only way to receive or animate a [[guardian of Armok]].&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
The following reactions are possible at this building:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Offer a slain enemy to Armok&lt;br /&gt;
| Corpse&lt;br /&gt;
| [[Blood metal|Bloody]] armour-piece of Armok (armour, greaves, helm, gauntlets, boots or shield), a bloody sword of Armok or a bloody battle axe of Armok&lt;br /&gt;
| There is a 1% chance of receiving each item. The items are of plate-armour (high) quality.&lt;br /&gt;
|-&lt;br /&gt;
| Cleanse bloodsteel&lt;br /&gt;
| Corrupted bloodsteel bar&lt;br /&gt;
| bloodsteel bar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a Dwarf to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Bloody armour, helm, battle axe or shield of Armok&lt;br /&gt;
| The dwarf running the reaction will be killed. Will cause negative thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a [[weapon]] to Armok&lt;br /&gt;
| Weapon&lt;br /&gt;
| Foreign Weapons (around 40 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice an [[armour]] to Armok&lt;br /&gt;
| Armour (body piece)&lt;br /&gt;
| Foreign Armour (around 20 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|- &lt;br /&gt;
| Offer [[orichalum]] to receive a ward (needs sprite)&lt;br /&gt;
| orichalum, [[sprite]]&lt;br /&gt;
| [[Armoks Ward]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to receive a ward (needs changeling)&lt;br /&gt;
| Orichalum, [[changeling]]&lt;br /&gt;
| Armoks ward&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to recieve a golem heart&lt;br /&gt;
| Orichalum&lt;br /&gt;
| [[Golem heart]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy a [[strange artifact]]&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Destroys strange artifacts that your [[archaeologist]] may discover, ending the effects.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy an eldritch enemy&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Kills all [[soggoth]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks blessing&lt;br /&gt;
| 3 small gems, 3 metal ore&lt;br /&gt;
| Spreads like a plague to grant an attribute boost to your dwarves.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks courage&lt;br /&gt;
| 3 wood, 3 bone body parts&lt;br /&gt;
| Spreads like a plague to grant no fear, no pain and likes to fight in your dwarves. Prevents your siege operators fleeing and improves the effectiveness of your military.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks wrath&lt;br /&gt;
| 3 totems, 3 blood containing items&lt;br /&gt;
| Spreads like a plague to instil no emotion in your dwarves. Prevents tantrum spirals.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Please Armok with a massive offering&lt;br /&gt;
| 3 small gems, 3 metal ore, 3 wood, 3 bone body parts, 3 totems, 3 blood containing items&lt;br /&gt;
| Inactive [[Guardian of Armok]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animate a guardian of Armok (needs sprite)&lt;br /&gt;
| Inactive Guardian of Armok, sprite&lt;br /&gt;
| Guardian of Armok&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Weight_set&amp;diff=191975</id>
		<title>Masterwork:Weight set</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Weight_set&amp;diff=191975"/>
		<updated>2013-09-02T19:31:33Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Redirected page to Masterwork:Weight bench&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Masterwork:Weight bench]]&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Weight_bench&amp;diff=191951</id>
		<title>Masterwork:Weight bench</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Weight_bench&amp;diff=191951"/>
		<updated>2013-09-02T15:31:33Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: /* Training */  Added the three work out types (reactions)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|02:01, 6 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{workshop|name=Weight bench|key=X&lt;br /&gt;
|construction=&lt;br /&gt;
* 10 [[cv:boulder|boulder]]&lt;br /&gt;
* 1 [[cv:table|table]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Mason|mason]]&lt;br /&gt;
|use=&lt;br /&gt;
|production=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
In this low-tech workshop dwarves can train their strength, agility, toughness, spatial sense, kinetic sense and willpower [[cv:attribute|attribute]]s. For this reason the &amp;quot;Athlete&amp;quot; [[cv:skill|skill]] was introduced, even if this skill is at legendary level, the attributes can still be increased.&lt;br /&gt;
&lt;br /&gt;
There are three variations on the way dwarves can work out:&lt;br /&gt;
&lt;br /&gt;
*Easy - trains using any bar&lt;br /&gt;
*Medium - trains using a metal bar&lt;br /&gt;
*Hard - trains using a lead bar&lt;br /&gt;
&lt;br /&gt;
A harder workout will raise the attributes faster.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Misc}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Blood_metal&amp;diff=191902</id>
		<title>Masterwork:Blood metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Blood_metal&amp;diff=191902"/>
		<updated>2013-09-01T17:31:34Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
''You may have been looking for [[bloodsteel]]''&lt;br /&gt;
&lt;br /&gt;
Blood metal is a special metal in Masterwork Dwarf Fortress that cannot be manufactured directly by dwarves. Items made of blood metal are described as being bloody, e.g. bloody warhammer of Armok.&lt;br /&gt;
&lt;br /&gt;
Blood metal items, weapons and armour can be received when making offerings and sacrifices to Armok using the [[religion]] system and has a base material value almost as high as volcanic items. Bloody weapons and armour carry properties that fall between steel and mithril.&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=191901</id>
		<title>Masterwork:Monastery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=191901"/>
		<updated>2013-09-01T17:05:52Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
This building is part of the dwarven [[religion]] system.&lt;br /&gt;
&lt;br /&gt;
It allows a dwarf to join the [[Dwarven Castes#Dwarven Priest|Apostles of Armok]] and construct ceremonial statues and totems that are needed for the [[Altar of Armok]] and [[Temple of Armok]]. It is also possible to Pray To Armok here and train the prayer skill, but without receiving any items as reward.&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
&lt;br /&gt;
* 5 blocks &lt;br /&gt;
* 4 totems&lt;br /&gt;
* A space of 11x11&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reagent&lt;br /&gt;
! Product&lt;br /&gt;
|-&lt;br /&gt;
| Pray to Armok&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing (prayer experience only). May produce announcements to the attune of &amp;quot;Armok hears your prayers&amp;quot;, &amp;quot;Armok is watching you&amp;quot;, &amp;quot;Armok is pleased&amp;quot;. The effect of pleasing the blood god (if there is any) is unknown.&lt;br /&gt;
|-&lt;br /&gt;
| Join the Apostles&lt;br /&gt;
| Nothing&lt;br /&gt;
| The dwarf running the reaction will change into an apostle of Armok.&lt;br /&gt;
|-&lt;br /&gt;
| Make Ceremonial Statue&lt;br /&gt;
| Statue&lt;br /&gt;
| Ceremonial Statue&lt;br /&gt;
|-&lt;br /&gt;
| Make ceremonial totem&lt;br /&gt;
| Totem&lt;br /&gt;
| Ceremonial Totem&lt;br /&gt;
|}&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Blood_metal&amp;diff=191878</id>
		<title>Masterwork:Blood metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Blood_metal&amp;diff=191878"/>
		<updated>2013-09-01T15:14:17Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
Blood metal is a special metal in Masterwork Dwarf Fortress that cannot be manufactured directly by dwarves. Items made of blood metal are described as being bloody, e.g. bloody warhammer of Armok.&lt;br /&gt;
&lt;br /&gt;
Blood metal items, weapons and armour can be received when making offerings and sacrifices to Armok using the [[religion]] system. Bloody weapons and armour carry properties that fall between steel and mithril.&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Dwarven_castes&amp;diff=191874</id>
		<title>Masterwork:Dwarven castes</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Dwarven_castes&amp;diff=191874"/>
		<updated>2013-09-01T13:16:31Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
Masterwork dwarf fortress provides various castes to which a dwarf can belong. Dwarves of certain castes learn certain skills faster and may have other benefits. The basic dwarven caste is simply called &amp;quot;Dwarf&amp;quot; and is the base against which other castes are compared. Migrants and embark dwarves may have a special caste, and other dwarves can transform through various methods in game.&lt;br /&gt;
&lt;br /&gt;
= Guild Dwarfs =&lt;br /&gt;
&lt;br /&gt;
Civilian dwarves may join one of the 12 guild castes at the [[guild hall]] for 500 sovereigns (gold coins). The guilds are:&lt;br /&gt;
&lt;br /&gt;
== Merchant's Guild ==&lt;br /&gt;
These dwarves make excellent traders, bookkeepers and diplomats and learn these skills faster.&lt;br /&gt;
&lt;br /&gt;
== Carpenter's Guild ==&lt;br /&gt;
These dwarves are experts at working with wood and gain bonuses to woodcutting, carpentry, bowyer and wood crafting.&lt;br /&gt;
&lt;br /&gt;
== Mason's Guild ==&lt;br /&gt;
These dwarves learn masonry, engraving, stone crafting, mining, architecture and archaeology more quickly. Mason's guild miners are also less affected by harder mining additions such as coal dust and warp stone.&lt;br /&gt;
&lt;br /&gt;
== Beast Warden's Guild ==&lt;br /&gt;
These dwarves are great at working with animals and gain bonuses to animal training, animal armouring, animal dissecting, trapping, hunting and hive keeping.&lt;br /&gt;
&lt;br /&gt;
== Smith's Guild ==&lt;br /&gt;
These dwarves are especially skilled at handling metals and gain bonuses to furnace operating, weapon smithing, armouring, Blacksmithing and metal crafting.&lt;br /&gt;
&lt;br /&gt;
== Jeweller's Guild ==&lt;br /&gt;
These dwarves are skilled in the fine arts and gain bonuses to gem cutting, gem setting and glass making.&lt;br /&gt;
&lt;br /&gt;
== Craftsman's Guild ==&lt;br /&gt;
These dwarves are artisans of the smaller industries and gain bonuses when working with bone crafting, leather working, weaving and tailoring.&lt;br /&gt;
&lt;br /&gt;
== Fisherman's Guild ==&lt;br /&gt;
These dwarves gain bonuses to fishing, fish cleaning and fish farming.&lt;br /&gt;
&lt;br /&gt;
== Farmer's Guild ==&lt;br /&gt;
These dwarves are responsible for most of the food production and gain bonuses to farming, brewing, cooking, milking, cheesemaking and butchery.&lt;br /&gt;
&lt;br /&gt;
== Healer's Guild ==&lt;br /&gt;
These dwarves make for highly skilled doctors and earn bonuses to diagnosis, surgery, setting bones, suturing and dressing wounds.&lt;br /&gt;
&lt;br /&gt;
== Engineer's Guild ==&lt;br /&gt;
These dwarves handle the more technical things in fortress life. They learn mechanics, siege engineering, siege operating, machine operating and inventing/researching more quickly than other dwarves.&lt;br /&gt;
&lt;br /&gt;
== Alchemist's Guild ==&lt;br /&gt;
These dwarves handle explosives, poisons and acids on a daily basis and learn alchemy, herbalism, chemisty and poision making more quickly.&lt;br /&gt;
&lt;br /&gt;
= Dwarven Priest =&lt;br /&gt;
&lt;br /&gt;
The dwarven priests, also known as apostles of Armok, are a special caste that can be joined at the [[monastery]] for free. Apostles cannot learn any skills except for praying, which they learn quickly, and avoid manual labour.&lt;br /&gt;
&lt;br /&gt;
= Military Castes =&lt;br /&gt;
&lt;br /&gt;
Dwarves can also join one of four military castes at the [[military garrison]] for 2500 gold. Military dwarves learn military skills more quickly and also learn military tactics, leadership and situational awareness.  They are used to pain and have a higher willpower and recuperation than civilians&lt;br /&gt;
&lt;br /&gt;
== Legionnaires ==&lt;br /&gt;
&lt;br /&gt;
Legionnaires learn to handle all melee weapons and have more strength than other dwarves.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
Guards excel in using armour and shields and are tougher than other dwarves.&lt;br /&gt;
&lt;br /&gt;
== Wrestlers ==&lt;br /&gt;
Wrestler training teaches unarmed combat and dodging above all else. They tire slowly and are very agile.&lt;br /&gt;
&lt;br /&gt;
== Marksmen ==&lt;br /&gt;
Marksmen learn to handle all ranged weapons and gain keen eyes with a greater view range.&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Dwarven_castes&amp;diff=191873</id>
		<title>Masterwork:Dwarven castes</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Dwarven_castes&amp;diff=191873"/>
		<updated>2013-09-01T13:15:12Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Created the page with all non-magic castes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
Masterwork dwarf fortress provides various castes to which a dwarf can belong. Dwarves of certain castes learn certain skills faster and may have other benefits. The basic dwarven caste is simply called &amp;quot;Dwarf&amp;quot; and is the base against which other castes are compared. Migrants and embark dwarves may have a special caste, and other dwarves can transform through various methods in game.&lt;br /&gt;
&lt;br /&gt;
= Guild Dwarfs =&lt;br /&gt;
&lt;br /&gt;
Civilian dwarves may join one of the 12 guild castes at the [[guild hall]] for 500 sovereigns (gold coins). The guilds are:&lt;br /&gt;
&lt;br /&gt;
== Merchant's Guild ==&lt;br /&gt;
These dwarves make excellent traders, bookkeepers and diplomats and learn these skills faster.&lt;br /&gt;
&lt;br /&gt;
== Carpenter's Guild ==&lt;br /&gt;
These dwarves are experts at working with wood and gain bonuses to woodcutting, carpentry, bowyer and wood crafting.&lt;br /&gt;
&lt;br /&gt;
== Mason's Guild ==&lt;br /&gt;
These dwarves learn masonry, engraving, stone crafting, mining, architecture and archaeology more quickly. Mason's guild miners are also less affected by harder mining additions such as coal dust and warp stone.&lt;br /&gt;
&lt;br /&gt;
== Beast Warden's Guild ==&lt;br /&gt;
These dwarves are great at working with animals and gain bonuses to animal training, animal armouring, animal dissecting, trapping, hunting and hive keeping.&lt;br /&gt;
&lt;br /&gt;
== Smith's Guild ==&lt;br /&gt;
These dwarves are especially skilled at handling metals and gain bonuses to furnace operating, weapon smithing, armouring, Blacksmithing and metal crafting.&lt;br /&gt;
&lt;br /&gt;
== Jeweller's Guild ==&lt;br /&gt;
These dwarves are skilled in the fine arts and gain bonuses to gem cutting, gem setting and glass making.&lt;br /&gt;
&lt;br /&gt;
== Craftsman's Guild ==&lt;br /&gt;
These dwarves are artisans of the smaller industries and gain bonuses when working with bone crafting, leather working, weaving and tailoring.&lt;br /&gt;
&lt;br /&gt;
== Fisherman's Guild ==&lt;br /&gt;
These dwarves gain bonuses to fishing, fish cleaning and fish farming.&lt;br /&gt;
&lt;br /&gt;
== Farmer's Guild ==&lt;br /&gt;
These dwarves are responsible for most of the food production and gain bonuses to farming, brewing, cooking, milking, cheesemaking and butchery.&lt;br /&gt;
&lt;br /&gt;
== Healer's Guild ==&lt;br /&gt;
These dwarves make for highly skilled doctors and earn bonuses to diagnosis, surgery, setting bones, suturing and dressing wounds.&lt;br /&gt;
&lt;br /&gt;
== Engineer's Guild ==&lt;br /&gt;
These dwarves handle the more technical things in fortress life. They learn mechanics, siege engineering, siege operating, machine operating and inventing/researching more quickly than other dwarves.&lt;br /&gt;
&lt;br /&gt;
== Alchemist's Guild ==&lt;br /&gt;
These dwarves handle explosives, poisons and acids on a daily basis and learn alchemy, herbalism, chemisty and poision making more quickly.&lt;br /&gt;
&lt;br /&gt;
= Apostles Of Armok =&lt;br /&gt;
&lt;br /&gt;
The apostles of Armok are a special caste that can be joined at the [[monastery]] for free. Apostles cannot learn any skills except for praying, which they learn quickly, and avoid manual labour.&lt;br /&gt;
&lt;br /&gt;
= Military Castes =&lt;br /&gt;
&lt;br /&gt;
Dwarves can also join one of four military castes at the [[military garrison]] for 2500 gold. Military dwarves learn military skills more quickly and also learn military tactics, leadership and situational awareness.  They are used to pain and have a higher willpower and recuperation than civilians&lt;br /&gt;
&lt;br /&gt;
== Legionnaires ==&lt;br /&gt;
&lt;br /&gt;
Legionnaires learn to handle all melee weapons and have more strength than other dwarves.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
Guards excel in using armour and shields and are tougher than other dwarves.&lt;br /&gt;
&lt;br /&gt;
== Wrestlers ==&lt;br /&gt;
Wrestler training teaches unarmed combat and dodging above all else. They tire slowly and are very agile.&lt;br /&gt;
&lt;br /&gt;
== Marksmen ==&lt;br /&gt;
Marksmen learn to handle all ranged weapons and gain keen eyes with a greater view range.&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Blood_metal&amp;diff=191869</id>
		<title>Masterwork:Blood metal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Blood_metal&amp;diff=191869"/>
		<updated>2013-09-01T12:10:43Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Created page with &amp;quot;{{av}} Blood metal is a special metal in Masterwork Dwarf Fortress that cannot be manufactured directly by dwarves. Items made of blood metal are described as being bloody, e....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
Blood metal is a special metal in Masterwork Dwarf Fortress that cannot be manufactured directly by dwarves. Items made of blood metal are described as being bloody, e.g. bloody warhammer of Armok.&lt;br /&gt;
&lt;br /&gt;
Blood metal items, weapons and armour can be received when making offerings and sacrifices to Armok using the [[religion]] system.&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Crucible&amp;diff=191868</id>
		<title>Masterwork:Crucible</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Crucible&amp;diff=191868"/>
		<updated>2013-09-01T12:06:10Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
The crucible is a big melting pot to extract base minerals or purify metals.  You can remove the rust from iron and steel, or melt blocks into obsidian and slade.  Four blocks yield one obsidian, eight blocks for slade.&lt;br /&gt;
&lt;br /&gt;
The metals are chrome, cobalt, mithril, titanium and wolfram.  Chrome is decorational only, cobalt around iron-grade, mithril around steel-grade but very light, titanium decorational only, and wolfram very heavy.  All of these have an alloys associated with them in the Metallurgist as well.  Most of these minerals can only be found in small clusters, the exception being cobaltite veins.&lt;br /&gt;
&lt;br /&gt;
The most important reaction is the more efficient making of both bronze and steel which the crucible allows.  You will get one additional bar, as well as a small chance for another one.  It is about 65% more efficient than the smelter reactions.&lt;br /&gt;
&lt;br /&gt;
As with all magma furnaces, you can fill magma bottles here.  These are used in the spawn location to create liquid magma, for moats or traps.&lt;br /&gt;
&lt;br /&gt;
As with all metalworking, it produces slag, a waste product that needs to be cleaned up with the slag pit.  If you disable the slag pit, no slag should appear in-game.  Slag is not stockpiled.&lt;br /&gt;
&lt;br /&gt;
The crucible requires [[Researcher's Study|research]] and a [[Architect's Study|blueprint]] to be constructed.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Temple&amp;diff=191859</id>
		<title>Masterwork:Temple</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Temple&amp;diff=191859"/>
		<updated>2013-09-01T10:02:49Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Redirected page to Masterwork:Temple of Armok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Masterwork:Temple of Armok]]&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Temple&amp;diff=191858</id>
		<title>Masterwork:Temple</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Temple&amp;diff=191858"/>
		<updated>2013-09-01T09:56:09Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Redirect to Temple of Armok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
#REDIRECT [[Temple of Armok]]&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Religion&amp;diff=191857</id>
		<title>Masterwork:Religion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Religion&amp;diff=191857"/>
		<updated>2013-09-01T09:52:51Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: av&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
The dwarven religion system in Masterwork Dwarf Fortress allows dwarves to pray to Armok and make sacrifices in his name, in return for a chance to receive powerful weapons, high value items and other benefits.&lt;br /&gt;
&lt;br /&gt;
== Practising Religion ==&lt;br /&gt;
&lt;br /&gt;
Any dwarf that wishes to practice their religion must have the [[prayer]] labour turned on. After this has been done, simply run a reaction at one of the religious buildings:&lt;br /&gt;
&lt;br /&gt;
* [[Monastery]]&lt;br /&gt;
* [[Shrine of Armok]]&lt;br /&gt;
* [[Altar of Armok]]&lt;br /&gt;
* [[Temple of Armok]]&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=191856</id>
		<title>Masterwork:Temple of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=191856"/>
		<updated>2013-09-01T09:50:48Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: /* Reactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|02:01, 6 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[religion]] system and is the highest tier building you can create within it.&lt;br /&gt;
&lt;br /&gt;
Like the altar, the temple allows you to offer a variety of items to Armok, in exchange for rewards and allows your priests to perform ceremonies which grant benefits to your dwarves. It also one of the ways to acquire a [[golem heart]] and the only way to receive or animate a [[guardian of Armok]].&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
&lt;br /&gt;
* 10 fire safe blocks&lt;br /&gt;
* 4 ceremonial totems&lt;br /&gt;
* A ceremonial statue&lt;br /&gt;
* A space of 9x9&lt;br /&gt;
* Praying&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
The following reactions are possible at this building:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Offer a slain enemy to Armok&lt;br /&gt;
| Corpse&lt;br /&gt;
| [[Blood metal|Bloody]] armour-piece of Armok (armour, greaves, helm, gauntlets, boots or shield), a bloody sword of Armok or a bloody battle axe of Armok&lt;br /&gt;
| There is a 1% chance of receiving each item. The items are of plate-armour (high) quality.&lt;br /&gt;
|-&lt;br /&gt;
| Cleanse bloodsteel&lt;br /&gt;
| Corrupted bloodsteel bar&lt;br /&gt;
| bloodsteel bar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a Dwarf to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Bloody armour, helm, battle axe or shield of Armok&lt;br /&gt;
| The dwarf running the reaction will be killed. Will cause negative thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a [[weapon]] to Armok&lt;br /&gt;
| Weapon&lt;br /&gt;
| Foreign Weapons (around 40 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice an [[armour]] to Armok&lt;br /&gt;
| Armour (body piece)&lt;br /&gt;
| Foreign Armour (around 20 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|- &lt;br /&gt;
| Offer [[orichalum]] to receive a ward (needs sprite)&lt;br /&gt;
| orichalum, [[sprite]]&lt;br /&gt;
| [[Armoks Ward]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to receive a ward (needs changeling)&lt;br /&gt;
| Orichalum, [[changeling]]&lt;br /&gt;
| Armoks ward&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to recieve a golem heart&lt;br /&gt;
| Orichalum&lt;br /&gt;
| [[Golem heart]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy a [[strange artifact]]&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Destroys strange artifacts that your [[archaeologist]] may discover, ending the effects.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy an eldritch enemy&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Kills all [[soggoth]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks blessing&lt;br /&gt;
| 3 small gems, 3 metal ore&lt;br /&gt;
| Spreads like a plague to grant an attribute boost to your dwarves.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks courage&lt;br /&gt;
| 3 wood, 3 bone body parts&lt;br /&gt;
| Spreads like a plague to grant no fear, no pain and likes to fight in your dwarves. Prevents your siege operators fleeing and improves the effectiveness of your military.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks wrath&lt;br /&gt;
| 3 totems, 3 blood containing items&lt;br /&gt;
| Spreads like a plague to instil no emotion in your dwarves. Prevents tantrum spirals.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Please Armok with a massive offering&lt;br /&gt;
| 3 small gems, 3 metal ore, 3 wood, 3 bone body parts, 3 totems, 3 blood containing items&lt;br /&gt;
| Inactive [[Guardian of Armok]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animate a guardian of Armok (needs sprite)&lt;br /&gt;
| Inactive Guardian of Armok, sprite&lt;br /&gt;
| Guardian of Armok&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=191855</id>
		<title>Masterwork:Temple of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=191855"/>
		<updated>2013-09-01T09:50:12Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|02:01, 6 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[religion]] system and is the highest tier building you can create within it.&lt;br /&gt;
&lt;br /&gt;
Like the altar, the temple allows you to offer a variety of items to Armok, in exchange for rewards and allows your priests to perform ceremonies which grant benefits to your dwarves. It also one of the ways to acquire a [[golem heart]] and the only way to receive or animate a [[guardian of Armok]].&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
&lt;br /&gt;
* 10 fire safe blocks&lt;br /&gt;
* 4 ceremonial totems&lt;br /&gt;
* A ceremonial statue&lt;br /&gt;
* A space of 9x9&lt;br /&gt;
* Praying&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
The following reactions are possible at this building:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Offer a slain enemy to Armok&lt;br /&gt;
| Corpse&lt;br /&gt;
| [[Bloodmetal:Bloody]] armour-piece of Armok (armour, greaves, helm, gauntlets, boots or shield), a bloody sword of Armok or a bloody battle axe of Armok&lt;br /&gt;
| There is a 1% chance of receiving each item. The items are of plate-armour (high) quality.&lt;br /&gt;
|-&lt;br /&gt;
| Cleanse bloodsteel&lt;br /&gt;
| Corrupted bloodsteel bar&lt;br /&gt;
| bloodsteel bar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a Dwarf to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Bloody armour, helm, battle axe or shield of Armok&lt;br /&gt;
| The dwarf running the reaction will be killed. Will cause negative thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a [[weapon]] to Armok&lt;br /&gt;
| Weapon&lt;br /&gt;
| Foreign Weapons (around 40 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice an [[armour]] to Armok&lt;br /&gt;
| Armour (body piece)&lt;br /&gt;
| Foreign Armour (around 20 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|- &lt;br /&gt;
| Offer [[orichalum]] to receive a ward (needs sprite)&lt;br /&gt;
| orichalum, [[sprite]]&lt;br /&gt;
| [[Armoks Ward]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to receive a ward (needs changeling)&lt;br /&gt;
| Orichalum, [[changeling]]&lt;br /&gt;
| Armoks ward&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to recieve a golem heart&lt;br /&gt;
| Orichalum&lt;br /&gt;
| [[Golem heart]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy a [[strange artifact]]&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Destroys strange artifacts that your [[archaeologist]] may discover, ending the effects.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy an eldritch enemy&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Kills all [[soggoth]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks blessing&lt;br /&gt;
| 3 small gems, 3 metal ore&lt;br /&gt;
| Spreads like a plague to grant an attribute boost to your dwarves.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks courage&lt;br /&gt;
| 3 wood, 3 bone body parts&lt;br /&gt;
| Spreads like a plague to grant no fear, no pain and likes to fight in your dwarves. Prevents your siege operators fleeing and improves the effectiveness of your military.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks wrath&lt;br /&gt;
| 3 totems, 3 blood containing items&lt;br /&gt;
| Spreads like a plague to instil no emotion in your dwarves. Prevents tantrum spirals.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Please Armok with a massive offering&lt;br /&gt;
| 3 small gems, 3 metal ore, 3 wood, 3 bone body parts, 3 totems, 3 blood containing items&lt;br /&gt;
| Inactive [[Guardian of Armok]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animate a guardian of Armok (needs sprite)&lt;br /&gt;
| Inactive Guardian of Armok, sprite&lt;br /&gt;
| Guardian of Armok&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=191853</id>
		<title>Masterwork:Temple of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Temple_of_Armok&amp;diff=191853"/>
		<updated>2013-09-01T09:49:44Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|02:01, 6 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[religion]] system and is the highest tier building you can create in the system.&lt;br /&gt;
&lt;br /&gt;
Like the altar, the temple allows you to offer a variety of items to Armok, in exchange for rewards and allows your priests to perform ceremonies which grant benefits to your dwarves. It also one of the ways to acquire a [[golem heart]] and the only way to receive or animate a [[guardian of Armok]].&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
&lt;br /&gt;
* 10 fire safe blocks&lt;br /&gt;
* 4 ceremonial totems&lt;br /&gt;
* A ceremonial statue&lt;br /&gt;
* A space of 9x9&lt;br /&gt;
* Praying&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
The following reactions are possible at this building:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Offer a slain enemy to Armok&lt;br /&gt;
| Corpse&lt;br /&gt;
| [[Bloodmetal:Bloody]] armour-piece of Armok (armour, greaves, helm, gauntlets, boots or shield), a bloody sword of Armok or a bloody battle axe of Armok&lt;br /&gt;
| There is a 1% chance of receiving each item. The items are of plate-armour (high) quality.&lt;br /&gt;
|-&lt;br /&gt;
| Cleanse bloodsteel&lt;br /&gt;
| Corrupted bloodsteel bar&lt;br /&gt;
| bloodsteel bar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a Dwarf to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Bloody armour, helm, battle axe or shield of Armok&lt;br /&gt;
| The dwarf running the reaction will be killed. Will cause negative thoughts.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a [[weapon]] to Armok&lt;br /&gt;
| Weapon&lt;br /&gt;
| Foreign Weapons (around 40 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice an [[armour]] to Armok&lt;br /&gt;
| Armour (body piece)&lt;br /&gt;
| Foreign Armour (around 20 possible outcomes)&lt;br /&gt;
| The product inherits the material of the reagent.&lt;br /&gt;
|- &lt;br /&gt;
| Offer [[orichalum]] to receive a ward (needs sprite)&lt;br /&gt;
| orichalum, [[sprite]]&lt;br /&gt;
| [[Armoks Ward]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to receive a ward (needs changeling)&lt;br /&gt;
| Orichalum, [[changeling]]&lt;br /&gt;
| Armoks ward&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to recieve a golem heart&lt;br /&gt;
| Orichalum&lt;br /&gt;
| [[Golem heart]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy a [[strange artifact]]&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Destroys strange artifacts that your [[archaeologist]] may discover, ending the effects.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer orichalum to destroy an eldritch enemy&lt;br /&gt;
| Orichalum&lt;br /&gt;
| Kills all [[soggoth]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks blessing&lt;br /&gt;
| 3 small gems, 3 metal ore&lt;br /&gt;
| Spreads like a plague to grant an attribute boost to your dwarves.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks courage&lt;br /&gt;
| 3 wood, 3 bone body parts&lt;br /&gt;
| Spreads like a plague to grant no fear, no pain and likes to fight in your dwarves. Prevents your siege operators fleeing and improves the effectiveness of your military.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Perform ceremony of Armoks wrath&lt;br /&gt;
| 3 totems, 3 blood containing items&lt;br /&gt;
| Spreads like a plague to instil no emotion in your dwarves. Prevents tantrum spirals.&lt;br /&gt;
| You can only have one ceremony active at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Please Armok with a massive offering&lt;br /&gt;
| 3 small gems, 3 metal ore, 3 wood, 3 bone body parts, 3 totems, 3 blood containing items&lt;br /&gt;
| Inactive [[Guardian of Armok]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animate a guardian of Armok (needs sprite)&lt;br /&gt;
| Inactive Guardian of Armok, sprite&lt;br /&gt;
| Guardian of Armok&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Firefly68&amp;diff=191831</id>
		<title>User talk:Firefly68</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Firefly68&amp;diff=191831"/>
		<updated>2013-08-31T23:37:27Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Links ==&lt;br /&gt;
&lt;br /&gt;
In case you didn't know, this wiki is set up to keep links within their namespace &amp;amp;mdash; e.g. links in the Masterwork namespace link to Masterwork pages by default, even without adding Masterwork: to the link. (This also works in versioned namespaces, like DF2012 and 40d.) --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:12, 31 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, I do now. That'll save me time on the next one :)&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Altar_of_Armok&amp;diff=191830</id>
		<title>Masterwork:Altar of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Altar_of_Armok&amp;diff=191830"/>
		<updated>2013-08-31T23:30:55Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[Masterwork:Religion|religion]] system.&lt;br /&gt;
&lt;br /&gt;
The Altar allows offerings to the blood god. You have a small chance of 10-20% to get a special item from this.&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
* 4 fire safe blocks&lt;br /&gt;
* 1 ceremonial statue&lt;br /&gt;
* A space of 5x5&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reactants&lt;br /&gt;
! Possible Products&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice a heart to Armok&lt;br /&gt;
| Heart&lt;br /&gt;
| All the items you can get from praying at the [[Masterwork:Shrine of Armok|shrine]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer a life to Armok&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Steel armor of armok, steel war hammer of armok&lt;br /&gt;
| Kills the dwarf running the reaction and causes bad thoughts. This reaction is also possible at the [[Masterwork:Temple of Armok|temple]] for a better reward.&lt;br /&gt;
|-&lt;br /&gt;
| Offer blood to Armok&lt;br /&gt;
| Blood or blood containing item&lt;br /&gt;
| Bloody crafts or bloody war hammer of Armok&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Offer a totem to Armok&lt;br /&gt;
| Totem, food storage container&lt;br /&gt;
| Skull frond&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer bones to Armok (bone stack)&lt;br /&gt;
| Bones, food storage container&lt;br /&gt;
| Essence of marrow&lt;br /&gt;
| This makes use of bones in the default state, using up an entire stack.&lt;br /&gt;
|-&lt;br /&gt;
| Offer bones to Armok (seperate bones)&lt;br /&gt;
| Stacks (separate bones), food storage container&lt;br /&gt;
| Essence of marrow&lt;br /&gt;
| This makes use of bones that have been separated into individual bones at a craftsdwarf workshop&lt;br /&gt;
|-&lt;br /&gt;
| Offer Alchol to Armok&lt;br /&gt;
| Drink, empty food storage container&lt;br /&gt;
| Hell wine or armoks wine&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer meat to Armok&lt;br /&gt;
| Meat, empty food storage container&lt;br /&gt;
| Tears of Armok&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offer ash to Armok&lt;br /&gt;
| Ash&lt;br /&gt;
| Devil thorn wood, armoks thorn tree&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Religion&amp;diff=191826</id>
		<title>Masterwork:Religion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Religion&amp;diff=191826"/>
		<updated>2013-08-31T23:08:22Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dwarven religion system in Masterwork Dwarf Fortress allows dwarves to pray to Armok and make sacrifices in his name, in return for a chance to receive powerful weapons, high value items and other benefits.&lt;br /&gt;
&lt;br /&gt;
== Practising Religion ==&lt;br /&gt;
&lt;br /&gt;
Any dwarf that wishes to practice their religion must have the [[Masterwork:Prayer|prayer]] labour turned on. After this has been done, simply run a reaction at one of the religious buildings:&lt;br /&gt;
&lt;br /&gt;
* [[Masterwork:Monastery|Monastery]]&lt;br /&gt;
* [[Masterwork:Shrine of Armok|Shrine Of Armok]]&lt;br /&gt;
* [[Masterwork: Altar of Armok|Altar of Armok]]&lt;br /&gt;
* [[Masterwork:Temple of Armok|Temple of Armok]]&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Shrine_of_Armok&amp;diff=191825</id>
		<title>Masterwork:Shrine of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Shrine_of_Armok&amp;diff=191825"/>
		<updated>2013-08-31T23:08:01Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[Masterwork:Religion|Religion]] system.&lt;br /&gt;
&lt;br /&gt;
Shrines are the most basic of religious buildings. Any dwarf can pray at them to receive a small gift from Armok with a success rate of around 3-6% for most things. There is no cost to this praying, which makes it a good way to train your apostles while still retaining a chance to get items (which wouldn't be the case with the [[Masterwork:Monastery|Monastery]].&lt;br /&gt;
&lt;br /&gt;
If you have a strange mood that can't be fulfilled, you may be able to pray at a shrine for the item(s) you need.&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
* 2 blocks&lt;br /&gt;
* 1 totem&lt;br /&gt;
* A space of 3x3&lt;br /&gt;
* Praying&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction &lt;br /&gt;
! Reagents&lt;br /&gt;
! Possible Products&lt;br /&gt;
|-&lt;br /&gt;
| Pray for booze&lt;br /&gt;
| Empty food storage item&lt;br /&gt;
| Dwarven Wine&lt;br /&gt;
|-&lt;br /&gt;
| Pray for food&lt;br /&gt;
| Empty food storage item&lt;br /&gt;
| Plump helmets&lt;br /&gt;
|-&lt;br /&gt;
| Pray for soft metal&lt;br /&gt;
| Nothing&lt;br /&gt;
| Platinum, silver or gold bar&lt;br /&gt;
|-&lt;br /&gt;
| Pray for hard metal&lt;br /&gt;
| Nothing&lt;br /&gt;
| Iron, bronze or steel bar&lt;br /&gt;
|-&lt;br /&gt;
| Pray for gem&lt;br /&gt;
| Nothing&lt;br /&gt;
| Rough aquamarine, black opal or topaz&lt;br /&gt;
|-&lt;br /&gt;
| Pray for silk&lt;br /&gt;
| Nothing&lt;br /&gt;
| Silk thread, rare silk thread or silk cloth&lt;br /&gt;
|- &lt;br /&gt;
| Pray for wool&lt;br /&gt;
| Nothing&lt;br /&gt;
| Wool thread or wool cloth&lt;br /&gt;
|-&lt;br /&gt;
| Pray for cotton&lt;br /&gt;
| Nothing&lt;br /&gt;
| Cotton fibre thread or cotton fibre cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Shrine_of_Armok&amp;diff=191822</id>
		<title>Masterwork:Shrine of Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Shrine_of_Armok&amp;diff=191822"/>
		<updated>2013-08-31T23:03:58Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
This building is part of the dwarven [[Masterwork:Religion|Religion]] system.&lt;br /&gt;
&lt;br /&gt;
Shrines are the most basic of religious buildings. Any dwarf can pray at them to receive a small gift from Armok with a success rate of around 3-6% for most things. There is no cost to this praying, which makes it a good way to train your apostles while still retaining a chance to get items (which wouldn't be the case with the [[Masterwork:Monastery|Monastery]].&lt;br /&gt;
&lt;br /&gt;
If you have a strange mood that can't be fulfilled, you may be able to pray at a shrine for the item(s) you need.&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
* 2 blocks&lt;br /&gt;
* 1 totem&lt;br /&gt;
* A space of 3x3&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction &lt;br /&gt;
! Reagents&lt;br /&gt;
! Possible Products&lt;br /&gt;
|-&lt;br /&gt;
| Pray for booze&lt;br /&gt;
| Empty food storage item&lt;br /&gt;
| Dwarven Wine&lt;br /&gt;
|-&lt;br /&gt;
| Pray for food&lt;br /&gt;
| Empty food storage item&lt;br /&gt;
| Plump helmets&lt;br /&gt;
|-&lt;br /&gt;
| Pray for soft metal&lt;br /&gt;
| Nothing&lt;br /&gt;
| Platinum, silver or gold bar&lt;br /&gt;
|-&lt;br /&gt;
| Pray for hard metal&lt;br /&gt;
| Nothing&lt;br /&gt;
| Iron, bronze or steel bar&lt;br /&gt;
|-&lt;br /&gt;
| Pray for gem&lt;br /&gt;
| Nothing&lt;br /&gt;
| Rough aquamarine, black opal or topaz&lt;br /&gt;
|-&lt;br /&gt;
| Pray for silk&lt;br /&gt;
| Nothing&lt;br /&gt;
| Silk thread, rare silk thread or silk cloth&lt;br /&gt;
|- &lt;br /&gt;
| Pray for wool&lt;br /&gt;
| Nothing&lt;br /&gt;
| Wool thread or wool cloth&lt;br /&gt;
|-&lt;br /&gt;
| Pray for cotton&lt;br /&gt;
| Nothing&lt;br /&gt;
| Cotton fibre thread or cotton fibre cloth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Temples}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=191818</id>
		<title>Masterwork:Monastery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=191818"/>
		<updated>2013-08-31T22:56:29Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Forgot the reactions...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This building is part of the dwarven [[Masterwork:Religion|religion]] system.&lt;br /&gt;
&lt;br /&gt;
It allows a dwarf to join the [[Masterwork:Dwarven Castes#Dwarven Priest|Apostles of Armok]] and construct ceremonial statues and totems that are needed for the [[Masterwork:Altar of Armok|Alter of Armok]] and [[Masterwork:Temple of Armok|Temple of Armok]]. It is also possible to Pray To Armok here and train the prayer skill, but without receiving any items as reward.&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
&lt;br /&gt;
* 5 blocks &lt;br /&gt;
* 4 totems&lt;br /&gt;
* A space of 11x11&lt;br /&gt;
&lt;br /&gt;
== Reactions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reaction&lt;br /&gt;
! Reagent&lt;br /&gt;
! Product&lt;br /&gt;
|-&lt;br /&gt;
| Pray to Armok&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing (prayer experience only)&lt;br /&gt;
|-&lt;br /&gt;
| Join the Apostles&lt;br /&gt;
| Nothing&lt;br /&gt;
| The dwarf running the reaction will change into an apostle of Armok.&lt;br /&gt;
|-&lt;br /&gt;
| Make Ceremonial Statue&lt;br /&gt;
| Statue&lt;br /&gt;
| Ceremonial Statue&lt;br /&gt;
|-&lt;br /&gt;
| Make ceremonial totem&lt;br /&gt;
| Totem&lt;br /&gt;
| Ceremonial Totem&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=191817</id>
		<title>Masterwork:Monastery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=191817"/>
		<updated>2013-08-31T22:46:22Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: /* Build Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This building is part of the dwarven [[Masterwork:Religion|religion]] system.&lt;br /&gt;
&lt;br /&gt;
It allows a dwarf to join the [[Masterwork:Dwarven Castes#Dwarven Priest|Apostles of Armok]] and construct ceremonial statues and totems that are needed for the [[Masterwork:Altar of Armok|Alter of Armok]] and [[Masterwork:Temple of Armok|Temple of Armok]]. It is also possible to Pray To Armok here and train the prayer skill, but without receiving any items as reward.&lt;br /&gt;
&lt;br /&gt;
== Build Requirements ==&lt;br /&gt;
&lt;br /&gt;
* 5 blocks &lt;br /&gt;
* 4 totems&lt;br /&gt;
* A space of 11x11&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=191816</id>
		<title>Masterwork:Monastery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=191816"/>
		<updated>2013-08-31T22:45:17Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This building is part of the dwarven [[Masterwork:Religion|religion]] system.&lt;br /&gt;
&lt;br /&gt;
It allows a dwarf to join the [[Masterwork:Dwarven Castes#Dwarven Priest|Apostles of Armok]] and construct ceremonial statues and totems that are needed for the [[Masterwork:Altar of Armok|Alter of Armok]] and [[Masterwork:Temple of Armok|Temple of Armok]]. It is also possible to Pray To Armok here and train the prayer skill, but without receiving any items as reward.&lt;br /&gt;
&lt;br /&gt;
= Build Requirements =&lt;br /&gt;
&lt;br /&gt;
* 5 blocks &lt;br /&gt;
* 4 totems&lt;br /&gt;
* A space of 11x11&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=191815</id>
		<title>Masterwork:Monastery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Monastery&amp;diff=191815"/>
		<updated>2013-08-31T22:42:08Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Created page with &amp;quot;This building allows a dwarf to join the Apostles of Armok and construct ceremonial statues and totems that are needed for the Alt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This building allows a dwarf to join the [[Masterwork:Dwarven Castes#Dwarven Priest|Apostles of Armok]] and construct ceremonial statues and totems that are needed for the Altar of Armok and [[Masterwork:Temple of Armok|Temple of Armok]]. It is also possible to Pray To Armok here and train the prayer skill, but without receiving any items as reward.&lt;br /&gt;
&lt;br /&gt;
= Build Requirements =&lt;br /&gt;
&lt;br /&gt;
* 5 blocks &lt;br /&gt;
* 4 totems&lt;br /&gt;
* A space of 11x11&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Religion&amp;diff=191814</id>
		<title>Masterwork:Religion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Religion&amp;diff=191814"/>
		<updated>2013-08-31T22:40:34Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Created page with &amp;quot;The dwarven religion system in Masterwork Dwarf Fortress allows dwarves to pray to Armok and make sacrifices in his name, in return for a chance to receive powerful weapons, h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dwarven religion system in Masterwork Dwarf Fortress allows dwarves to pray to Armok and make sacrifices in his name, in return for a chance to receive powerful weapons, high value items and other benefits.&lt;br /&gt;
&lt;br /&gt;
= Practising Religion =&lt;br /&gt;
&lt;br /&gt;
Any dwarf that wishes to practice their religion must have the [[Masterwork:Prayer|prayer]] labour turned on. After this has been done, simply run a reaction at one of the religious buildings:&lt;br /&gt;
&lt;br /&gt;
* [[Masterwork:Monastery|Monastery]]&lt;br /&gt;
* [[Masterwork:Shrine of Armok|Shrine Of Armok]]&lt;br /&gt;
* [[Masterwork: Altar of Armok|Altar of Armok]]&lt;br /&gt;
* [[Masterwork:Temple of Armok|Temple of Armok]]&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Main_Page&amp;diff=191813</id>
		<title>Masterwork:Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Main_Page&amp;diff=191813"/>
		<updated>2013-08-31T22:39:15Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Changed a link from the temple page, to the new religion page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; padding-bottom:1em;&amp;quot;&amp;gt;[[File:Masterwork_logo.png|580px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Main page progress bar|Masterwork|width=48em}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center; font-weight: bold;&amp;quot;&amp;gt;[[cv:Main Page|Click here to view the main page for vanilla Dwarf Fortress]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
{{orange rounded info box|Masterwork Wiki|&lt;br /&gt;
[[Masterwork:Community portal|Community portal]]&lt;br /&gt;
&lt;br /&gt;
[{{fullurl:Special:RecentChanges|namespace=1000&amp;amp;associated=1}} Recent Changes]&lt;br /&gt;
&lt;br /&gt;
[[Special:Random/Masterwork|Random page]]&lt;br /&gt;
}}&lt;br /&gt;
{{grey rounded info box|Contributing|&lt;br /&gt;
[[Help:Contents|Editing help]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:54em; margin:auto;&amp;quot;&amp;gt;&lt;br /&gt;
☼MASTERWORK☼ Dwarf Fortress (MDF) is a mod package that makes Dwarf Fortress 4 times as big, but still keeps true to the original atmosphere of the game. It adds 110+ [[Building]]s, 2000+ [[Reaction]]s, 1000+ [[Creature]]s and up to 35+ [[races]].  It includes a selection of Utilities and 2 playable race plugins: [[Orc Fortress]] and [[Kobold Camp]].&lt;br /&gt;
&lt;br /&gt;
The Masterwork mod uses a system of generic materials: [[Main:Leather|Leather]] is only called leather. Not &amp;quot;creature-name&amp;quot; leather, but only leather. Same for [[Main:silk|silk]], [[main:hair|hair]], [[main:milk|milk]], [[main:meat|meat]] and [[main:blood|blood]], [[main:bone|bone]]s and [[wood]]. You won't have to scroll through 50 building materials in your list, but only 10. This is one of the few features of MDF that can't be turned on and off.  Together with some other performance improving tweaks, MDF could increase your Frame rate by about 25% from vanilla Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
There are a wide range of tough enemies to up the challenge level, exotic materials, new industries; even threats from within the fortress like diseases and hostile cults.  [[Religion]], Guns, Mages and Slaves. [[Rune]]s, Mithril, [[Automaton]]s and [[Raptor]]s. There are Libraries, Garrisons and Guildhalls to skill up your dwarves.  In version &amp;quot;3f&amp;quot; a [[magic system]] was added. Add only the parts that appeal to you; most settings can be customized by the player with the included Masterwork Settings.exe user interface.  You can enable and disable parts of the mod just by pressing a button and generating a new world. &lt;br /&gt;
&lt;br /&gt;
There are lots of new [[Metal|materials]] -- iron, silver and steel [[weapon]]s are just the beginning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:54em; margin:auto;&amp;quot;&amp;gt;{{green rounded info box|Downloads|&lt;br /&gt;
The latest version is version '''3h''', released on '''30 Agust 2013'''. ([http://www.bay12forums.com/smf/index.php?topic{{=}}125633.msg4214412#msg4214412 Changelog] {{dot}} [http://www.bay12forums.com/smf/index.php?board{{=}}24.0 Official Forum])&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id{{=}}5315 Windows] {{dot}}&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic{{=}}126183.0 Mac thread] {{dot}}&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic{{=}}126068.0 Linux thread] {{dot}}&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id{{=}}6697 Orc plugin]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;norate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Temple&amp;diff=191800</id>
		<title>Masterwork:Temple</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Temple&amp;diff=191800"/>
		<updated>2013-08-31T19:19:11Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: Added buildings footer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|23:03, 10 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the vanilla [[cv:Strand extraction|Strand extraction]] skill is renamed to Apostle of Armok in the mod. They work in the religious buildings and can work the holiest metal of them all, [[DF2012:Adamantine|Adamantine]].&lt;br /&gt;
&lt;br /&gt;
== Shrine of Armok ==&lt;br /&gt;
&lt;br /&gt;
Build labor: Apostle of Armok / Priest&lt;br /&gt;
&lt;br /&gt;
Skill: Praying&lt;br /&gt;
&lt;br /&gt;
Shrines are the most basic of religious buildings. Any dwarf can pray at them to receive a small gift from Armok. The success rate is very low, 3-6% for most things. Pray 30 times, get 1 item. But it is free. So if your moody dwarf is about to go berserk, pray for whatever he is missing. This is also a good way to train your apostles, since it doesn't cost you anything.&lt;br /&gt;
&lt;br /&gt;
The following reactions are possible at the shrine:&lt;br /&gt;
&lt;br /&gt;
* Pray for booze&lt;br /&gt;
* Pray for food&lt;br /&gt;
* Pray for water&lt;br /&gt;
* Pray for soft metal&lt;br /&gt;
* Pray for hard metal&lt;br /&gt;
* Pray for gems&lt;br /&gt;
* Pray for silk&lt;br /&gt;
* Pray for wool&lt;br /&gt;
* Pray for cotton&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Altar of Armok ==&lt;br /&gt;
&lt;br /&gt;
Build labor: Apostle of Armok / Priest&lt;br /&gt;
&lt;br /&gt;
Skill: Praying&lt;br /&gt;
&lt;br /&gt;
The Altar allows you to make offerings to the bloodgod. You have a small chance of 10-20% to get a special item from this.&lt;br /&gt;
&lt;br /&gt;
Offering a life will kill the dwarf doing the reaction but has a 100% reward chance. Beware of possible tantrums as a result of this, since no one likes a work climate that involves sacrifice. Be aware that it is also possible to sacrifice a dwarf at the Temple of Armok, which has a greater reward.&lt;br /&gt;
&lt;br /&gt;
The reactions here are:&lt;br /&gt;
* Sacrifice a heart to Armok&lt;br /&gt;
* Offer a life to Armok&lt;br /&gt;
* Offer blood to Armok&lt;br /&gt;
* Offer a totem to Armok&lt;br /&gt;
* Offer bones to Armok&lt;br /&gt;
* Offer bones to Armok(seperate bones)&lt;br /&gt;
* Offer alcohol to Armok&lt;br /&gt;
* Offer meat to Armok&lt;br /&gt;
* Offer ash to Armok&lt;br /&gt;
&lt;br /&gt;
== Temple of Armok ==&lt;br /&gt;
&lt;br /&gt;
Build labor: Apostle of Armok / Priest&lt;br /&gt;
&lt;br /&gt;
Skill: Praying&lt;br /&gt;
&lt;br /&gt;
The Temple is the highest religious building you can create. Sacrificing a life to Armok here will result in a much greater reward than at the Altar. You can also offer weapons and armor to Armok.&lt;br /&gt;
&lt;br /&gt;
The following reactions are possible here:&lt;br /&gt;
* Offer a slain enemy to Armok&lt;br /&gt;
* Cleanse corrupted blood steel &lt;br /&gt;
* Sacrifice a dwarf to Armok&lt;br /&gt;
* Sacrifice a weapon to Armok&lt;br /&gt;
* Sacrifice an armour to Armok&lt;br /&gt;
* Offer orichalum to receive a [[Masterwork:Ward of Armok|ward]]  (needs sprite)&lt;br /&gt;
* Offer orichalum to receive a ward  (needs changeling)&lt;br /&gt;
* Offer orichalum to recieve a [[Masterwork:Golem Heart|golem heart]]&lt;br /&gt;
* Offer orichalum to destroy a strange artifact&lt;br /&gt;
** This will destroy a strange (and dangerous) artifact produced by the arhaelogist&lt;br /&gt;
* Offer orichalum to destroy an eldritch enemy&lt;br /&gt;
** This will destroy all soggoths&lt;br /&gt;
* Perform ceremony of Armok's blessing&lt;br /&gt;
** Raises attributes of your dwarves&lt;br /&gt;
* Perform ceremony of Armok's courage&lt;br /&gt;
** Prevents fear&lt;br /&gt;
* Perform ceremony of Armoks wrath&lt;br /&gt;
** Prevents tantrum spirals&lt;br /&gt;
* Please Armok with a massive offering&lt;br /&gt;
** Produces an inactive guardian of Armok (friendly iron colossus)&lt;br /&gt;
* Animate a guardian of Armok (needs sprite)&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Temple&amp;diff=191792</id>
		<title>Masterwork:Temple</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Temple&amp;diff=191792"/>
		<updated>2013-08-31T12:43:50Z</updated>

		<summary type="html">&lt;p&gt;Firefly68: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|23:03, 10 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the vanilla [[cv:Strand extraction|Strand extraction]] skill is renamed to Apostle of Armok in the mod. They work in the religious buildings and can work the holiest metal of them all, [[DF2012:Adamantine|Adamantine]].&lt;br /&gt;
&lt;br /&gt;
== Shrine of Armok ==&lt;br /&gt;
&lt;br /&gt;
Build labor: Apostle of Armok / Priest&lt;br /&gt;
&lt;br /&gt;
Skill: Praying&lt;br /&gt;
&lt;br /&gt;
Shrines are the most basic of religious buildings. Any dwarf can pray at them to receive a small gift from Armok. The success rate is very low, 3-6% for most things. Pray 30 times, get 1 item. But it is free. So if your moody dwarf is about to go berserk, pray for whatever he is missing. This is also a good way to train your apostles, since it doesn't cost you anything.&lt;br /&gt;
&lt;br /&gt;
The following reactions are possible at the shrine:&lt;br /&gt;
&lt;br /&gt;
* Pray for booze&lt;br /&gt;
* Pray for food&lt;br /&gt;
* Pray for water&lt;br /&gt;
* Pray for soft metal&lt;br /&gt;
* Pray for hard metal&lt;br /&gt;
* Pray for gems&lt;br /&gt;
* Pray for silk&lt;br /&gt;
* Pray for wool&lt;br /&gt;
* Pray for cotton&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Altar of Armok ==&lt;br /&gt;
&lt;br /&gt;
Build labor: Apostle of Armok / Priest&lt;br /&gt;
&lt;br /&gt;
Skill: Praying&lt;br /&gt;
&lt;br /&gt;
The Altar allows you to make offerings to the bloodgod. You have a small chance of 10-20% to get a special item from this.&lt;br /&gt;
&lt;br /&gt;
Offering a life will kill the dwarf doing the reaction but has a 100% reward chance. Beware of possible tantrums as a result of this, since no one likes a work climate that involves sacrifice. Be aware that it is also possible to sacrifice a dwarf at the Temple of Armok, which has a greater reward.&lt;br /&gt;
&lt;br /&gt;
The reactions here are:&lt;br /&gt;
* Sacrifice a heart to Armok&lt;br /&gt;
* Offer a life to Armok&lt;br /&gt;
* Offer blood to Armok&lt;br /&gt;
* Offer a totem to Armok&lt;br /&gt;
* Offer bones to Armok&lt;br /&gt;
* Offer bones to Armok(seperate bones)&lt;br /&gt;
* Offer alcohol to Armok&lt;br /&gt;
* Offer meat to Armok&lt;br /&gt;
* Offer ash to Armok&lt;br /&gt;
&lt;br /&gt;
== Temple of Armok ==&lt;br /&gt;
&lt;br /&gt;
Build labor: Apostle of Armok / Priest&lt;br /&gt;
&lt;br /&gt;
Skill: Praying&lt;br /&gt;
&lt;br /&gt;
The Temple is the highest religious building you can create. Sacrificing a life to Armok here will result in a much greater reward than at the Altar. You can also offer weapons and armor to Armok.&lt;br /&gt;
&lt;br /&gt;
The following reactions are possible here:&lt;br /&gt;
* Offer a slain enemy to Armok&lt;br /&gt;
* Cleanse corrupted blood steel &lt;br /&gt;
* Sacrifice a dwarf to Armok&lt;br /&gt;
* Sacrifice a weapon to Armok&lt;br /&gt;
* Sacrifice an armour to Armok&lt;br /&gt;
* Offer orichalum to receive a [[Masterwork:Ward of Armok|ward]]  (needs sprite)&lt;br /&gt;
* Offer orichalum to receive a ward  (needs changeling)&lt;br /&gt;
* Offer orichalum to recieve a [[Masterwork:Golem Heart|golem heart]]&lt;br /&gt;
* Offer orichalum to destroy a strange artifact&lt;br /&gt;
** This will destroy a strange (and dangerous) artifact produced by the arhaelogist&lt;br /&gt;
* Offer orichalum to destroy an eldritch enemy&lt;br /&gt;
** This will destroy all soggoths&lt;br /&gt;
* Perform ceremony of Armok's blessing&lt;br /&gt;
** Raises attributes of your dwarves&lt;br /&gt;
* Perform ceremony of Armok's courage&lt;br /&gt;
** Prevents fear&lt;br /&gt;
* Perform ceremony of Armoks wrath&lt;br /&gt;
** Prevents tantrum spirals&lt;br /&gt;
* Please Armok with a massive offering&lt;br /&gt;
** Produces an inactive guardian of Armok (friendly iron colossus)&lt;br /&gt;
* Animate a guardian of Armok (needs sprite)&lt;/div&gt;</summary>
		<author><name>Firefly68</name></author>
	</entry>
</feed>