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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flok+Speargrabber</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flok+Speargrabber"/>
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	<updated>2026-04-09T06:51:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds/0.28.181.40c&amp;diff=44521</id>
		<title>40d:Pregenerated worlds/0.28.181.40c</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds/0.28.181.40c&amp;diff=44521"/>
		<updated>2008-09-04T20:18:23Z</updated>

		<summary type="html">&lt;p&gt;Flok Speargrabber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:World map-region9-30-1.png]]&lt;br /&gt;
SEED:2526306491  693 Rejects  Pocket World  OS: Vista 64 bit&lt;br /&gt;
&lt;br /&gt;
If you allow the first 2 reject types you will get a world with only Dwarves. There is an ocean to the left and a mountain range to the right. Quite a bit of the land is terrifying or haunted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Twospots.png]]&lt;br /&gt;
SEED:107629180 Less than 20 rejects Medium World OS: Vista 32 bit&lt;br /&gt;
&lt;br /&gt;
Not one, but two decent spots to build on. Neither have actually been built on yet, but one's gotta have precious metal, right? The game says they have: Magma Pipe, River, No Aquifier, Flux, and sand.&lt;/div&gt;</summary>
		<author><name>Flok Speargrabber</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Twospots.png&amp;diff=44667</id>
		<title>File:Twospots.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Twospots.png&amp;diff=44667"/>
		<updated>2008-09-04T20:18:10Z</updated>

		<summary type="html">&lt;p&gt;Flok Speargrabber: Picture of a seed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of a seed.&lt;/div&gt;</summary>
		<author><name>Flok Speargrabber</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Waterfall&amp;diff=21386</id>
		<title>40d:Waterfall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Waterfall&amp;diff=21386"/>
		<updated>2008-08-27T06:15:52Z</updated>

		<summary type="html">&lt;p&gt;Flok Speargrabber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Waterfalls''' can be found often in [[mountain]]s. To locate them in the region map, check for [[river]]s that cross tall [[cliff]]s. &lt;br /&gt;
&lt;br /&gt;
Waterfalls, like any other falling [[water]], generate [[mist]] that gives your dwarves happy [[thoughts]]: &amp;quot;He was comforted by a lovely waterfall lately.&amp;quot; (Mist makes [[dwarves]] happy even if it's just from water cascading down a [[stair]]way, which in real life might be more a cause for alarm.)&lt;br /&gt;
&lt;br /&gt;
Waterfalls can be used to drive water through a fort with nothing but gravity power: just push it through whatever [[channel]]s you desire and off the cliff side when it's done its course. Large reservoirs could probably be created by building a dam at one end.&lt;br /&gt;
&lt;br /&gt;
If it's cold enough for water to freeze, the waterfall will freeze as well, forming a partial wall.&lt;br /&gt;
&lt;br /&gt;
[[Image:Waterfall1.JPG]]&lt;br /&gt;
&lt;br /&gt;
==Artificial waterfall==&lt;br /&gt;
&lt;br /&gt;
You can engineer an indoor waterfall to take advantage of the happiness it causes. You need three [[z-level]]s to do this. On the bottom is the [[reservoir]] of water. The middle layer is the [[screw pump]] and the [[meeting hall]] where your dwarves will gather to enjoy the mist. On top is a narrow corridor that connects the pump chamber to the hole though the ceiling of the meeting hall. Under this hole is a [[grate]] that connects  to the reservoir. &lt;br /&gt;
&lt;br /&gt;
The pump pulls water out the reservoir and pushes it up above the meeting hall. The water falls down through the grate, back into the reservoir. &lt;br /&gt;
&lt;br /&gt;
Water falls straight down without splattering; thus, if you are creating an artificial waterfall, you need not account for &amp;quot;splash zone&amp;quot; on the viewing levels.&lt;br /&gt;
&lt;br /&gt;
Placing such a device is best in crowded areas, such as bridges that act as your exits, or the main hallway that all the dwarves pass through.&lt;br /&gt;
&lt;br /&gt;
Such a device can be seen here in movie form: http://mkv25.net/dfma/movie-193-artificalwaterfall A few mistakes to note: Water is hitting the side of the bridges, which splashes the water around and can knock dwarves in.&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[category:world]]&lt;/div&gt;</summary>
		<author><name>Flok Speargrabber</name></author>
	</entry>
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