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	<updated>2026-08-27T02:41:44Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Demon&amp;diff=258834</id>
		<title>40d:Demon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Demon&amp;diff=258834"/>
		<updated>2021-08-19T04:34:08Z</updated>

		<summary type="html">&lt;p&gt;FreakOfHorror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
{{40d creaturelookup/0|butcher=no}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Mountain_air_pocket.JPG|thumb|right|250px|Here, demons appear as red and green ampersands.]]&lt;br /&gt;
&lt;br /&gt;
A Demon is an evil fast moving creature that will either severely wound or kill your [[dwarf|dwarves]] and [[animal]]s. Their attacks include projectile fireballs and hand-to-hand combat. Most are living and as such are especially vulnerable to weapons with high critical boost such as [[spear]]s and [[crossbow]] [[bolt]]s.&lt;br /&gt;
&lt;br /&gt;
Demons are immune to [[Trap#Stone-fall_Trap|stone-fall traps]], [[Trap#Weapon_Trap|weapon traps]], [[Trap#Cage_Trap|cage traps]] and will destroy your [[door]]s and [[floodgate]]s. At least some of them are able to fly and survive under [[Water|water]] and [[Magma|magma]].&lt;br /&gt;
&lt;br /&gt;
==Defenses against Demons==&lt;br /&gt;
&lt;br /&gt;
*Demons, as large, living enemies, are somewhat susceptible to piercing damage - [[spear]] and [[arrow]]s work well. A well trained, well equipped [[speardwarf]] can mix it up with frog and [[tentacle demon]]s, however will likely not get the chance to close with a [[Spirit_of_fire|Spirit of Fire]] before being immolated by the Spirit's ranged [[fire]] attack. Spirits also lack most vital organs that spears target in any case. Spirits can be reliably brought down by [[marksdwarf|marksdwarves]], but expect losses on both sides of that matchup. You can significantly improve your survival rate by placing the marksdwaves behind [[fortification]]s - the incoming fireballs have a chance to not penetrate the fortifications, which is higher the farther away the demon fired from.&lt;br /&gt;
*[[Siege weapon]]s can be useful against demons. A [[ballista]] bolt will kill a demon, and a ballista fired down a narrow hallway channelling the demons into your field of fire will kill several. Use [[wall]]s and fortifications to give your siege crew some protection from fireballs, and remember your crew will panic and run once the demons get too close, which will happen ''quickly'' as the demons are quite fast.&lt;br /&gt;
*One effective anti-demon tactic is to equip your entire fortress with crossbows, quivers and bolts and order them all into 1-dwarf squads. Station every one dwarf squad on the same tile. The result should be a single tile capable of launching 60+bolts in seconds. Set a space 4-6 tiles closer to the demons as a meeting zone; spare animals will pile up there. In this method, any approaching demons will 'bump' into the horses and cats, and then be obliterated by incredible crossbow fire. Although eventually your defending creatures may be slaughtered, this tactic can allow you to survive demon pits with ease.&lt;br /&gt;
*One thing you '''shouldn't''' bother trying is crushing the demons under a [[drawbridge]]. This used to be a highly effective (so much so that it was considered an exploit by some players) tactic, but in recent version the demon will break your bridge rather than vice-versa. You can, however, use drawbridges to block the passage of demons, since unlike doors and floodgates, demons will not demolish a drawbridge that blocks their path. &lt;br /&gt;
*Demons will prevent a retracting bridge from operating whilst they stand on it, so you can't use one to drop them into a [[chasm]]. You may, however, be able to use a support and constructed floors to achieve the same effect. &lt;br /&gt;
*Demons aren't susceptible to standard traps, but they will trigger them if you can find [http://mkv25.net/dfma/movie-881-trappinghfs some technique to knock them] [[unconscious]] first. Upright steel [[spike]]s linked to a lever (on repeat) works on everything - demons, refugees, migrants, pets - if they hold still long enough to be hit, or if you spike a large enough area. Also, [[cave-in]]s are lethal to ''all'' creatures, including demons.&lt;br /&gt;
*Under no circumstances should you send an unarmed dwarf against demons, champion or otherwise. While this might seem like a good idea for an early encounter with demons, you're better off sealing the pit back up and going at it later.&lt;br /&gt;
&lt;br /&gt;
==Demon ruler==&lt;br /&gt;
&lt;br /&gt;
Every [[goblin]] civilization has a demon as their first ruler. Also this demon is the only object of worship in that civilization - if they were killed during worldgen, they will still be the object of worship in the civilization, even after new rulers began their reign.&lt;br /&gt;
&lt;br /&gt;
[[Image:RulerOfGoblins.PNG|thumb|right|250px|Demonic ruler.]]&lt;br /&gt;
==Demonology==&lt;br /&gt;
&lt;br /&gt;
'''[[Demon]]''': The end boss. Only one of these will be released, leading a large number of &amp;quot;soldier&amp;quot; demons of the other three types (one type per pit). Larger and generally tougher than the other types of demons, they can also breath fire. The same type of demon that rules the goblin civilizations.&lt;br /&gt;
&lt;br /&gt;
'''[[Frog demon]]''': Arguably the easiest demon. Powerful combatant and can swim. The upper levels of their pits are muddy and contain pools of water surrounded by various vermin such as [[turtle]]s, [[moghopper]]s, [[lungfish]], and [[blood gnat]]s.&lt;br /&gt;
&lt;br /&gt;
'''[[Tentacle demon]]''': Corrupt intentions. The upper levels of their pits are covered in filth, are decorated with engravings of depraved acts, and are populated with many additional prisoners which will quickly attempt to escape into your fortress.&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit of fire]]''': Arguably the hardest demon. Cannot swim, launches fireballs, is surrounded by fire, a powerful combatant, and can fly.  Limbs sever when broken.  The upper levels of their pits contain additional pools of magma and are littered with ashes and charcoal (which are likely to be set on fire as the demons move past them).&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Demon]]&lt;/div&gt;</summary>
		<author><name>FreakOfHorror</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:RulerOfGoblins.PNG&amp;diff=258833</id>
		<title>File:RulerOfGoblins.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:RulerOfGoblins.PNG&amp;diff=258833"/>
		<updated>2021-08-19T04:32:33Z</updated>

		<summary type="html">&lt;p&gt;FreakOfHorror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|cc-zero}}&lt;/div&gt;</summary>
		<author><name>FreakOfHorror</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tentacle_demon&amp;diff=258832</id>
		<title>40d:Tentacle demon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tentacle_demon&amp;diff=258832"/>
		<updated>2021-08-19T03:33:01Z</updated>

		<summary type="html">&lt;p&gt;FreakOfHorror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
{{40d creaturelookup/0|butcher=no|wiki=no}}&lt;br /&gt;
&lt;br /&gt;
A '''tentacle demon''' has corrupt intentions. They can control [[goblin]] tribes{{verify}}. Like all [[demon]]s, they can avoid [[trap]]s and [[building destroyer|destroy]] [[building]]s. Interestingly, all tentacle demons are male, while [[frog demon]]s and [[spirit of fire|spirits of fire]] are genderless (and [[Demon|demonic leaders]] can be of either gender).&lt;br /&gt;
&lt;br /&gt;
Their pits are filled with [[insane]] (often '''catatonic''', but not only) sentient creatures (may also be caged or restrained), walls and floors have engravings of creatures performing depraved acts. Floors are covered with both types of [[Filth|filth]], an [[unknown substance]], and sometimes [[vomit]] and pools of [[slime]].&lt;br /&gt;
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&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 30%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #aaa; padding-left: 1em; padding-right: 1em;&amp;quot; | There are some things that therapy cannot cure...&lt;br /&gt;
|-&lt;br /&gt;
|[[image:tentacle_pit.png]]&lt;br /&gt;
|[[image:Victim.PNG]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>FreakOfHorror</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tentacle_demon&amp;diff=258831</id>
		<title>40d:Tentacle demon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tentacle_demon&amp;diff=258831"/>
		<updated>2021-08-19T03:32:03Z</updated>

		<summary type="html">&lt;p&gt;FreakOfHorror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
{{40d creaturelookup/0|butcher=no|wiki=no}}&lt;br /&gt;
&lt;br /&gt;
A '''tentacle demon''' has corrupt intentions. They can control [[goblin]] tribes{{verify}}. Like all [[demon]]s, they can avoid [[trap]]s and [[building destroyer|destroy]] [[building]]s. Interestingly, all tentacle demons are male, while [[frog demon]]s and [[spirit of fire|spirits of fire]] are genderless (and [[Demon|demonic leaders]] can be of either gender).&lt;br /&gt;
&lt;br /&gt;
Their pits are filled with [[insane]] (often '''catatonic''', but not only) sentient creatures (may also be caged or restrained), walls and floors have engravings of creatures performing depraved acts. Floors are covered with both types of [[Filth|filth]], an [[unknown substance]], and sometimes [[vomit]] and pools of [[slime]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 30%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #aaa; padding-left: 1em; padding-right: 1em;&amp;quot; | There are some things that therapy cannot cure...&lt;br /&gt;
|-&lt;br /&gt;
|[[image:tentacle_pit.png]]&lt;br /&gt;
|[[image:Victim.png]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>FreakOfHorror</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Victim.PNG&amp;diff=258830</id>
		<title>File:Victim.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Victim.PNG&amp;diff=258830"/>
		<updated>2021-08-19T03:31:10Z</updated>

		<summary type="html">&lt;p&gt;FreakOfHorror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{self|cc-zero}}&lt;/div&gt;</summary>
		<author><name>FreakOfHorror</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Religion&amp;diff=258820</id>
		<title>40d:Religion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Religion&amp;diff=258820"/>
		<updated>2021-08-18T20:22:50Z</updated>

		<summary type="html">&lt;p&gt;FreakOfHorror: Created page with &amp;quot;'''Religion''' is group created in worldgen for worshipping deity (human and dwarven religions are formed around worship deities, elven religions worship related force of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Religion''' is group created in worldgen for worshipping [[deity]] (human and dwarven religions are formed around worship deities, elven religions worship related force of nature, goblin religions worship first ruler of their civilization, kobolds have no religions). Religions build [[temple]]s (if civilization live in proper [[site]]). Historical figures may become priests or hight priest of religion during world generation. Enslaved or snatched creatures may change religion. Worship of megabest do not create religion.{{verify}}&lt;br /&gt;
&lt;br /&gt;
Adventurer may join a religion by talking with priest in temple.{{verify}}&lt;/div&gt;</summary>
		<author><name>FreakOfHorror</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Night_troll&amp;diff=258811</id>
		<title>Night troll</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Night_troll&amp;diff=258811"/>
		<updated>2021-08-18T00:54:25Z</updated>

		<summary type="html">&lt;p&gt;FreakOfHorror: /* Characteristics */&lt;/p&gt;
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&lt;div&gt;{{Quality|Exceptional|21:37, 30 September 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Night_troll.jpg|thumb|310px|right|''Art by anonimus'']]'''Night trolls''' {{Tile|Ñ|2:0}} are a type of procedurally generated [[night creature]]. They are supernatural monsters which kidnap non-[[goblin]] [[civilization|civilized]] beings, transform them into spouses, and then mate with them to produce young. The children are all the same sex as the original night troll, never that of the spouse, except if they breed somehow in fortress mode. In [[adventurer mode]], night trolls and their spouses can be given as the targets of [[quest]]s. They are not related to normal [[troll]]s.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
A number of different types of night trolls are procedurally generated at every world creation, similar to [[Bogeyman|bogeymen]] and [[titan]]s. Their numbers are normally dependent on world size, but can be directly controlled with [[advanced world generation]] - a world seed with &amp;quot;{{tt|Number of Night Troll Types}}&amp;quot; set to {{tt|0}} in advanced world generation will not have any night trolls in it. Not all night troll species are named as such - the possible names, apart from words indicating night, evil, or darkness, include crone, freak, hag, horror, man, monster, ogre, ogress, troll, and woman. Night trolls belong to the [[sphere]]s of death and night, and will be named appropriately.&lt;br /&gt;
&lt;br /&gt;
While procedurally generated, night trolls all possess certain characteristics in common: They are all [[fanciful]], evil-aligned humanoids with either extra or missing features; for example, large feathered women, or large skinless one-eyed men with horns and trunks. Some night trolls possess wings which give them flight, though they will only use them to fight adventurers who are also flying. Their description always gives their movement method (e.g. ''moves with uneven, jerking motions'') and detailed descriptions of their skin (smooth, rough, warty, leathery, etc.). Their [[lair]]s are mounds or holes in the ground with [[door]]s or [[hatch cover]]s. Depending on the night troll, they can contain various tools (knifes, forks, meay cleavers), small amounts of discarded [[coin]]s and [[clothing]] from their victims, [[corpse]]s, organs or sceletons of sentient creatures prepared as [[food]], cauldrons of [[blood]] or [[water]] with various food (meat, bones, full sceletons, vermin remains, rarely parts of armor), [[bone meal]], and ground [[vermin]], victim skulls as trophies. Most night troll lairs are inhabited by a single creature, but sometimes you'll encounter entire families of five or even ten. The night trolls' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot.&lt;br /&gt;
&lt;br /&gt;
All night trolls possess Talented [[skill]] in [[wrestling]], [[Combat skill|biting, fighting, striking, kicking, dodging]] and [[Observer|observing]], on top of possessing bonuses to all body [[attribute]]s. Night trolls can [[Amphibious|breathe underwater]], [[No Exert|feel no exertion]], [[No Stun|cannot be stunned]] and are [[No Pain|immune to pain]], nausea, dizziness and fevers. Night trolls need no food, water or sleep to survive, nor do they need to breathe, meaning they cannot be drowned or strangled. Interestingly, their raws also reveal an [[Trapavoid|immunity to traps]], the ability of [[building destroyer|destroying buildings]] and a [[pet]] value of 2,000; due to existing in [[fortress mode]] only if the player embarks on their lair, night trolls almost never get to destroy buildings or interact with [[trap]]s, and they don't possess the necessary tokens to be [[Animal trainer|trained]]. All night trolls can sense unseen living creatures as {{Raw Tile|☼|4:0:1}} in a similar manner to [[vampire]]s, though this cannot normally be observed, as night trolls are not a playable race.&lt;br /&gt;
&lt;br /&gt;
The size range of night trolls is unknown, but it is known to vary greatly, from slightly bigger than a [[dwarf]] to as large as an adult [[deer]]. Spouses are sometimes smaller than their captors, but this depends on the night troll species. Adventurers are able to [[smell]] night trolls with {{k|o}}, with them being described as smelling variously like &amp;quot;death&amp;quot;. &amp;quot;cooked flesh&amp;quot; or &amp;quot;bug innards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dwarves may [[Preferences|like]] a species of night troll for their ''macabre ways''.&lt;br /&gt;
&lt;br /&gt;
==Night Troll Reproduction==&lt;br /&gt;
As stated above, night trolls must kidnap a non-[[goblin]] [[civilization|civilized]] being and transform their victim into another night troll of the opposite sex (the process by which this is done is not known, nor is the reason why it cannot be done on goblins) in order to reproduce, but what is curious is that the kidnapping troll can be either male or female, and a given world is easily capable of having multiple trolls of both sexes. The reason why night trolls seek out victims to kidnap in the first place, instead of simply breeding amongst themselves is unknown, but the fact that night troll young are always the same sex as the non-kidnapped parent suggests there may be some sort of issue with attempted reproduction between &amp;quot;natural-born&amp;quot; night trolls (the offspring being sexless, unable to come to term, etc). Since night trolls are heavily implied to be sapient, there could also simply be a cultural stigma against mating with a night troll you didn't kidnap and transform yourself, although if this were the case it would raise the question of why they have their transformation ability in the first place.&lt;br /&gt;
&lt;br /&gt;
It is not known whether spouses can mate with another spouse of the opposite sex (or even with any night troll at all, aside from the one that transformed them), although this would of course be quite a rare event even ''if'' possible. Whether spouses can kidnap and transform spouses of their own (such as if the night troll that originally abducted them dies) is also unknown.&lt;br /&gt;
&lt;br /&gt;
An interesting aspect of night troll reproduction is that it qualifies as a [https://en.wikipedia.org/wiki/Genetic_isolate Genetic Barrier], meaning that natural-born male night trolls and natural-born female ones would eventually diverge into separate species if genes and mutation were added as game mechanics, since a mutation that arose amongst one sex would have no way of making it into the gene pool of the other.&lt;br /&gt;
&lt;br /&gt;
If night trolls give birth in fortress mode, the children will be friendly. Night trolls will not haul their babies, except if dfhacked into being a citizen of your fort.&lt;br /&gt;
&lt;br /&gt;
==Fighting night trolls==&lt;br /&gt;
Night trolls are somewhat challenging opponents in battle, but not particularly dangerous if encountered alone: since they are fairly large, wrestling them is quite difficult though still possible, and they are a bit harder to harm with blunt attacks than humans. In addition, they are immune to pain and do not need to breathe, so they cannot be made to pass out and will not suffocate. &lt;br /&gt;
&lt;br /&gt;
Night trolls can, rarely, wield one of the butchery [[tool]]s generated in their [[lair]]s – like boning knives or meat cleavers. Usually they will attack unarmed and can, due to their large size, cause serious harm with their punches, kicks and especially bites. In fact, bites are their most dangerous attack, so if the night troll in question has a weapon, you'd better harm its respective arm or spine last, since weapon attacks always have highest priority for them, while their most common weapon choice is a mere small knife. Be especially wary of trolls and other night creatures that also possess horns. &lt;br /&gt;
&lt;br /&gt;
They can die from blood loss, brain damage, beheading and bisection (cutting off the lower body). They never wear clothing or [[armor]], and, therefore, are quite susceptible to having limbs cut off. Hacking and slashing attacks work remarkably well against them.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|title=Example raws (as extracted from world.sav)|[OBJECT:CREATURE]&lt;br /&gt;
&lt;br /&gt;
[CREATURE:NIGHT_CREATURE_26]&lt;br /&gt;
	[NAME:hag of twilight:hags of twilight:hag of twilight]&lt;br /&gt;
	[GENERATED]&lt;br /&gt;
	[ATTACK_TRIGGER:20:0:0]&lt;br /&gt;
	[NIGHT_CREATURE_HUNTER]&lt;br /&gt;
	[BIOME:ANY_FOREST]&lt;br /&gt;
	[BIOME:ANY_SHRUBLAND]&lt;br /&gt;
	[BIOME:ANY_SAVANNA]&lt;br /&gt;
	[BIOME:ANY_GRASSLAND]&lt;br /&gt;
	[BIOME:ANY_WETLAND]&lt;br /&gt;
	[BIOME:TUNDRA]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
		[SPOUSE_CONVERTER]&lt;br /&gt;
		[ORIENTATION:MALE:0:0:1]&lt;br /&gt;
		[ORIENTATION:FEMALE:1:0:0]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
		[CONVERTED_SPOUSE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
	[CAN_LEARN]&lt;br /&gt;
	[CAN_SPEAK]&lt;br /&gt;
	[SENSE_CREATURE_CLASS:15:4:0:1]&lt;br /&gt;
	[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]&lt;br /&gt;
	[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]&lt;br /&gt;
	[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]&lt;br /&gt;
	[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]&lt;br /&gt;
	[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
	[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
	[PERSONALITY:BASHFUL:0:0:0]&lt;br /&gt;
	[PERSONALITY:STRESS_VULNERABILITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:DISDAIN_ADVICE:100:100:100]&lt;br /&gt;
	[PERSONALITY:CHEER_PROPENSITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:GRATITUDE:0:0:0]&lt;br /&gt;
	[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
	[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
	[PERSONALITY:CRUELTY:100:100:100]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
	[NATURAL_SKILL:BITE:6]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
	[DIFFICULTY:1]&lt;br /&gt;
	[LAIR:SIMPLE_BURROW:50]&lt;br /&gt;
	[LAIR:SIMPLE_MOUND:50]&lt;br /&gt;
	[LAIR_CHARACTERISTIC:HAS_DOORS:100]&lt;br /&gt;
	[HABIT_NUM:TEST_ALL]&lt;br /&gt;
	[HABIT:GRIND_BONE_MEAL:50]&lt;br /&gt;
	[HABIT:COOK_BLOOD:50]&lt;br /&gt;
	[HABIT:GRIND_VERMIN:50]&lt;br /&gt;
	[HABIT:COOK_VERMIN:50]&lt;br /&gt;
	[HABIT:COOK_PEOPLE:50]&lt;br /&gt;
	[HABIT:COLLECT_TROPHIES:50]&lt;br /&gt;
	[ODOR_STRING:death]&lt;br /&gt;
	[ODOR_LEVEL:90]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[NO_EAT]&lt;br /&gt;
	[NO_SLEEP]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[EVIL]&lt;br /&gt;
	[SUPERNATURAL]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[GRASSTRAMPLE:20]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[TRAPAVOID]&lt;br /&gt;
	[NOPAIN]&lt;br /&gt;
	[NOSTUN]&lt;br /&gt;
	[NONAUSEA]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[NOEXERT]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[SPHERE:DEATH]&lt;br /&gt;
	[SPHERE:NIGHT]&lt;br /&gt;
	[SELECT_CASTE:FEMALE]&lt;br /&gt;
		[BODY_SIZE:0:0:5900]&lt;br /&gt;
		[BODY_SIZE:2:0:29500]&lt;br /&gt;
		[BODY_SIZE:12:0:118000]&lt;br /&gt;
	[SELECT_CASTE:MALE]&lt;br /&gt;
		[BODY_SIZE:0:0:106000]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
	[BABY:1]&lt;br /&gt;
	[CHILD:12]&lt;br /&gt;
	[CREATURE_TILE:165]&lt;br /&gt;
	[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_TAIL:RCP_2_EYES:RCP_LUNGS:RCP_HEART:RCP_GUTS:RCP_THROAT:RCP_SPINE:RCP_UPPER_SPINE:RCP_BRAIN:RCP:SKULL:RCP_MOUTH:RCP_TONGUE:RCP_RIBS]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDRONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[NOBREATHE]&lt;br /&gt;
	[HOMEOTERM:10040]&lt;br /&gt;
	[SELECT_MATERIAL:SKIN]&lt;br /&gt;
		[STATE_COLOR:ALL_SOLID:GRAY]&lt;br /&gt;
	[NO_UNIT_TYPE_COLOR]&lt;br /&gt;
	[COLOR:2:0:0]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
		[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:punch:punches]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
	[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Sprint:200:10:3:600:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Run:400:5:3:600:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Jog:600:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Walk:800:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Stroll:1700:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Creep:2600:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[DESCRIPTION:A large humanoid with lidless eyes. It has a short tail and its joints are backward. Its gray skin is waxy. Now you will know why you fear the night.]&lt;br /&gt;
	[PREFSTRING:macabre ways]&lt;br /&gt;
	[SELECT_CASTE:FEMALE]&lt;br /&gt;
		[CASTE_NAME:hag of twilight:hags of twilight:hag of twilight]&lt;br /&gt;
	[SELECT_CASTE:MALE]&lt;br /&gt;
		[CASTE_NAME:hag groom of twilight:hag grooms of twilight:hag groom of twilight]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Amphibious}}&lt;br /&gt;
{{Category|Building destroyer}}&lt;br /&gt;
{{Category|Fanciful}}&lt;br /&gt;
{{Category|Learns}}&lt;br /&gt;
{{Category|No Exert}}&lt;br /&gt;
{{Category|No Pain}}&lt;br /&gt;
{{Category|No Stun}}&lt;br /&gt;
{{Category|Trapavoid}}&lt;br /&gt;
[[ru:Night troll]]&lt;/div&gt;</summary>
		<author><name>FreakOfHorror</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Night_troll&amp;diff=258806</id>
		<title>DF2014 Talk:Night troll</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Night_troll&amp;diff=258806"/>
		<updated>2021-08-17T18:18:05Z</updated>

		<summary type="html">&lt;p&gt;FreakOfHorror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- DELETE THIS LINE --&amp;gt;{{newpage|type=cp|93.77.222.197}}&lt;br /&gt;
How give night troll abilities (see unseen creatures, have habit and convert spouse) to civilized creatures? &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:93.77.222.197|93.77.222.197]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:For the special senses, use the &amp;lt;code&amp;gt;[[Creature token#SENSE_CREATURE_CLASS|SENSE_CREATURE_CLASS]]&amp;lt;/code&amp;gt; token. The latter two work only on creatures which live in a [[lair]], they will not work on civilized creatures. -- [[User:DarklingArcher|DarklingArcher]] ([[User talk:DarklingArcher|talk]]) 07:58, 18 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
Please, change that ugly art to screenshoy of Librarian from Metro 2033. &lt;br /&gt;
https://2ch.hk/o/src/65394/16289837943970.png&lt;br /&gt;
:I tried. --[[User:FreakOfHorror|FreakOfHorror]] ([[User talk:FreakOfHorror|talk]]) 18:17, 17 August 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>FreakOfHorror</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Night_troll&amp;diff=258805</id>
		<title>Night troll</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Night_troll&amp;diff=258805"/>
		<updated>2021-08-17T18:17:07Z</updated>

		<summary type="html">&lt;p&gt;FreakOfHorror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:37, 30 September 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Night_troll.jpg|thumb|310px|right|''Art by anonimus'']]'''Night trolls''' {{Tile|Ñ|2:0}} are a type of procedurally generated [[night creature]]. They are supernatural monsters which kidnap non-[[goblin]] [[civilization|civilized]] beings, transform them into spouses, and then mate with them to produce young. The children are all the same sex as the original night troll, never that of the spouse, except if they breed somehow in fortress mode. In [[adventurer mode]], night trolls and their spouses can be given as the targets of [[quest]]s. They are not related to normal [[troll]]s.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
A number of different types of night trolls are procedurally generated at every world creation, similar to [[Bogeyman|bogeymen]] and [[titan]]s. Their numbers are normally dependent on world size, but can be directly controlled with [[advanced world generation]] - a world seed with &amp;quot;{{tt|Number of Night Troll Types}}&amp;quot; set to {{tt|0}} in advanced world generation will not have any night trolls in it. Not all night troll species are named as such - the possible names, apart from words indicating night, evil, or darkness, include crone, freak, hag, horror, man, monster, ogre, ogress, troll, and woman. Night trolls belong to the [[sphere]]s of death and night, and will be named appropriately.&lt;br /&gt;
&lt;br /&gt;
While procedurally generated, night trolls all possess certain characteristics in common: They are all [[fanciful]], evil-aligned humanoids with either extra or missing features; for example, large feathered women, or large skinless one-eyed men with horns and trunks. Some night trolls possess wings which give them flight, though they will only use them to fight adventurers who are also flying. Their description always gives their movement method (e.g. ''moves with uneven, jerking motions'') and detailed descriptions of their skin (smooth, rough, warty, leathery, etc.). Their [[lair]]s are mounds or holes in the ground with [[door]]s or [[hatch cover]]s. Depending on the night troll, they can contain various tools, small amounts of discarded [[coin]]s and [[clothing]] from their victims, [[corpse]]s, organs of sentient creatures prepared as [[food]], cauldrons of [[blood]], [[bone meal]], and ground [[vermin]]. Most night troll lairs are inhabited by a single creature, but sometimes you'll encounter entire families of five or even ten. The night trolls' lairs, [http://www.bay12forums.com/smf/index.php?topic=60554.msg1729406#msg1729406 according to Toady One], have a unique tag that causes items placed there to not be scattered around or rot.&lt;br /&gt;
&lt;br /&gt;
All night trolls possess Talented [[skill]] in [[wrestling]], [[Combat skill|biting, fighting, striking, kicking, dodging]] and [[Observer|observing]], on top of possessing bonuses to all body [[attribute]]s. Night trolls can [[Amphibious|breathe underwater]], [[No Exert|feel no exertion]], [[No Stun|cannot be stunned]] and are [[No Pain|immune to pain]], nausea, dizziness and fevers. Night trolls need no food, water or sleep to survive, nor do they need to breathe, meaning they cannot be drowned or strangled. Interestingly, their raws also reveal an [[Trapavoid|immunity to traps]], the ability of [[building destroyer|destroying buildings]] and a [[pet]] value of 2,000; due to existing in [[fortress mode]] only if the player embarks on their lair, night trolls almost never get to destroy buildings or interact with [[trap]]s, and they don't possess the necessary tokens to be [[Animal trainer|trained]]. All night trolls can sense unseen living creatures as {{Raw Tile|☼|4:0:1}} in a similar manner to [[vampire]]s, though this cannot normally be observed, as night trolls are not a playable race.&lt;br /&gt;
&lt;br /&gt;
The size range of night trolls is unknown, but it is known to vary greatly, from slightly bigger than a [[dwarf]] to as large as an adult [[deer]]. Spouses are sometimes smaller than their captors, but this depends on the night troll species. Adventurers are able to [[smell]] night trolls with {{k|o}}, with them being described as smelling variously like &amp;quot;death&amp;quot;. &amp;quot;cooked flesh&amp;quot; or &amp;quot;bug innards&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dwarves may [[Preferences|like]] a species of night troll for their ''macabre ways''.&lt;br /&gt;
&lt;br /&gt;
==Night Troll Reproduction==&lt;br /&gt;
As stated above, night trolls must kidnap a non-[[goblin]] [[civilization|civilized]] being and transform their victim into another night troll of the opposite sex (the process by which this is done is not known, nor is the reason why it cannot be done on goblins) in order to reproduce, but what is curious is that the kidnapping troll can be either male or female, and a given world is easily capable of having multiple trolls of both sexes. The reason why night trolls seek out victims to kidnap in the first place, instead of simply breeding amongst themselves is unknown, but the fact that night troll young are always the same sex as the non-kidnapped parent suggests there may be some sort of issue with attempted reproduction between &amp;quot;natural-born&amp;quot; night trolls (the offspring being sexless, unable to come to term, etc). Since night trolls are heavily implied to be sapient, there could also simply be a cultural stigma against mating with a night troll you didn't kidnap and transform yourself, although if this were the case it would raise the question of why they have their transformation ability in the first place.&lt;br /&gt;
&lt;br /&gt;
It is not known whether spouses can mate with another spouse of the opposite sex (or even with any night troll at all, aside from the one that transformed them), although this would of course be quite a rare event even ''if'' possible. Whether spouses can kidnap and transform spouses of their own (such as if the night troll that originally abducted them dies) is also unknown.&lt;br /&gt;
&lt;br /&gt;
An interesting aspect of night troll reproduction is that it qualifies as a [https://en.wikipedia.org/wiki/Genetic_isolate Genetic Barrier], meaning that natural-born male night trolls and natural-born female ones would eventually diverge into separate species if genes and mutation were added as game mechanics, since a mutation that arose amongst one sex would have no way of making it into the gene pool of the other.&lt;br /&gt;
&lt;br /&gt;
If night trolls give birth in fortress mode, the children will be friendly. Night trolls will not haul their babies, except if dfhacked into being a citizen of your fort.&lt;br /&gt;
&lt;br /&gt;
==Fighting night trolls==&lt;br /&gt;
Night trolls are somewhat challenging opponents in battle, but not particularly dangerous if encountered alone: since they are fairly large, wrestling them is quite difficult though still possible, and they are a bit harder to harm with blunt attacks than humans. In addition, they are immune to pain and do not need to breathe, so they cannot be made to pass out and will not suffocate. &lt;br /&gt;
&lt;br /&gt;
Night trolls can, rarely, wield one of the butchery [[tool]]s generated in their [[lair]]s – like boning knives or meat cleavers. Usually they will attack unarmed and can, due to their large size, cause serious harm with their punches, kicks and especially bites. In fact, bites are their most dangerous attack, so if the night troll in question has a weapon, you'd better harm its respective arm or spine last, since weapon attacks always have highest priority for them, while their most common weapon choice is a mere small knife. Be especially wary of trolls and other night creatures that also possess horns. &lt;br /&gt;
&lt;br /&gt;
They can die from blood loss, brain damage, beheading and bisection (cutting off the lower body). They never wear clothing or [[armor]], and, therefore, are quite susceptible to having limbs cut off. Hacking and slashing attacks work remarkably well against them.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|title=Example raws (as extracted from world.sav)|[OBJECT:CREATURE]&lt;br /&gt;
&lt;br /&gt;
[CREATURE:NIGHT_CREATURE_26]&lt;br /&gt;
	[NAME:hag of twilight:hags of twilight:hag of twilight]&lt;br /&gt;
	[GENERATED]&lt;br /&gt;
	[ATTACK_TRIGGER:20:0:0]&lt;br /&gt;
	[NIGHT_CREATURE_HUNTER]&lt;br /&gt;
	[BIOME:ANY_FOREST]&lt;br /&gt;
	[BIOME:ANY_SHRUBLAND]&lt;br /&gt;
	[BIOME:ANY_SAVANNA]&lt;br /&gt;
	[BIOME:ANY_GRASSLAND]&lt;br /&gt;
	[BIOME:ANY_WETLAND]&lt;br /&gt;
	[BIOME:TUNDRA]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
		[SPOUSE_CONVERTER]&lt;br /&gt;
		[ORIENTATION:MALE:0:0:1]&lt;br /&gt;
		[ORIENTATION:FEMALE:1:0:0]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
		[CONVERTED_SPOUSE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
	[CAN_LEARN]&lt;br /&gt;
	[CAN_SPEAK]&lt;br /&gt;
	[SENSE_CREATURE_CLASS:15:4:0:1]&lt;br /&gt;
	[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]&lt;br /&gt;
	[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]&lt;br /&gt;
	[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]&lt;br /&gt;
	[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]&lt;br /&gt;
	[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
	[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]&lt;br /&gt;
	[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]&lt;br /&gt;
	[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]&lt;br /&gt;
	[PERSONALITY:BASHFUL:0:0:0]&lt;br /&gt;
	[PERSONALITY:STRESS_VULNERABILITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
	[PERSONALITY:DISDAIN_ADVICE:100:100:100]&lt;br /&gt;
	[PERSONALITY:CHEER_PROPENSITY:0:0:0]&lt;br /&gt;
	[PERSONALITY:GRATITUDE:0:0:0]&lt;br /&gt;
	[PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
	[PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
	[PERSONALITY:CRUELTY:100:100:100]&lt;br /&gt;
	[NATURAL_SKILL:WRESTLING:6]&lt;br /&gt;
	[NATURAL_SKILL:BITE:6]&lt;br /&gt;
	[NATURAL_SKILL:GRASP_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:STANCE_STRIKE:6]&lt;br /&gt;
	[NATURAL_SKILL:MELEE_COMBAT:6]&lt;br /&gt;
	[NATURAL_SKILL:DODGING:6]&lt;br /&gt;
	[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]&lt;br /&gt;
	[DIFFICULTY:1]&lt;br /&gt;
	[LAIR:SIMPLE_BURROW:50]&lt;br /&gt;
	[LAIR:SIMPLE_MOUND:50]&lt;br /&gt;
	[LAIR_CHARACTERISTIC:HAS_DOORS:100]&lt;br /&gt;
	[HABIT_NUM:TEST_ALL]&lt;br /&gt;
	[HABIT:GRIND_BONE_MEAL:50]&lt;br /&gt;
	[HABIT:COOK_BLOOD:50]&lt;br /&gt;
	[HABIT:GRIND_VERMIN:50]&lt;br /&gt;
	[HABIT:COOK_VERMIN:50]&lt;br /&gt;
	[HABIT:COOK_PEOPLE:50]&lt;br /&gt;
	[HABIT:COLLECT_TROPHIES:50]&lt;br /&gt;
	[ODOR_STRING:death]&lt;br /&gt;
	[ODOR_LEVEL:90]&lt;br /&gt;
	[NO_DRINK]&lt;br /&gt;
	[NO_EAT]&lt;br /&gt;
	[NO_SLEEP]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[EVIL]&lt;br /&gt;
	[SUPERNATURAL]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[AMPHIBIOUS]&lt;br /&gt;
	[PETVALUE:2000]&lt;br /&gt;
	[GRASSTRAMPLE:20]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[SWIMS_INNATE]&lt;br /&gt;
	[TRAPAVOID]&lt;br /&gt;
	[NOPAIN]&lt;br /&gt;
	[NOSTUN]&lt;br /&gt;
	[NONAUSEA]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[NOEXERT]&lt;br /&gt;
	[NO_DIZZINESS]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[LARGE_PREDATOR]&lt;br /&gt;
	[SPHERE:DEATH]&lt;br /&gt;
	[SPHERE:NIGHT]&lt;br /&gt;
	[SELECT_CASTE:FEMALE]&lt;br /&gt;
		[BODY_SIZE:0:0:5900]&lt;br /&gt;
		[BODY_SIZE:2:0:29500]&lt;br /&gt;
		[BODY_SIZE:12:0:118000]&lt;br /&gt;
	[SELECT_CASTE:MALE]&lt;br /&gt;
		[BODY_SIZE:0:0:106000]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
	[BABY:1]&lt;br /&gt;
	[CHILD:12]&lt;br /&gt;
	[CREATURE_TILE:165]&lt;br /&gt;
	[BODY:RCP_UPPER_BODY:RCP_LOWER_BODY:RCP_NECK:RCP_HEAD:RCP_TWO_PART_ARMS:RCP_TWO_PART_LEGS:RCP_TAIL:RCP_2_EYES:RCP_LUNGS:RCP_HEART:RCP_GUTS:RCP_THROAT:RCP_SPINE:RCP_UPPER_SPINE:RCP_BRAIN:RCP:SKULL:RCP_MOUTH:RCP_TONGUE:RCP_RIBS]&lt;br /&gt;
	[CANOPENDOORS]&lt;br /&gt;
	[EQUIPS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDRONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[NOBREATHE]&lt;br /&gt;
	[HOMEOTERM:10040]&lt;br /&gt;
	[SELECT_MATERIAL:SKIN]&lt;br /&gt;
		[STATE_COLOR:ALL_SOLID:GRAY]&lt;br /&gt;
	[NO_UNIT_TYPE_COLOR]&lt;br /&gt;
	[COLOR:2:0:0]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
		[ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:punch:punches]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
	[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]&lt;br /&gt;
		[ATTACK_SKILL:STANCE_STRIKE]&lt;br /&gt;
		[ATTACK_VERB:kick:kicks]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_FLAG_WITH]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_BAD_MULTIATTACK]&lt;br /&gt;
	[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PREPARE_AND_RECOVER:2:2]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[GAIT:SWIM:Maximum Swim Speed:725:10:3:2175:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:SWIM:Faster Swim:1450:5:3:2175:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:SWIM:Fast Swim:2175:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:SWIM:Swim:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Slow Swim:3900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:SWIM:Creeping Swim:5900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Sprint:200:10:3:600:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:WALK:Run:400:5:3:600:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:WALK:Jog:600:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:WALK:Walk:800:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Stroll:1700:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:WALK:Creep:2600:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CRAWL:Faster Crawl:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CRAWL:Fast Crawl:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CRAWL:Crawl:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Scramble:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]&lt;br /&gt;
	[GAIT:CLIMB:Faster Climb:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]&lt;br /&gt;
	[GAIT:CLIMB:Fast Climb:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]&lt;br /&gt;
	[GAIT:CLIMB:Climb:900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0]&lt;br /&gt;
	[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0]&lt;br /&gt;
	[DESCRIPTION:A large humanoid with lidless eyes. It has a short tail and its joints are backward. Its gray skin is waxy. Now you will know why you fear the night.]&lt;br /&gt;
	[PREFSTRING:macabre ways]&lt;br /&gt;
	[SELECT_CASTE:FEMALE]&lt;br /&gt;
		[CASTE_NAME:hag of twilight:hags of twilight:hag of twilight]&lt;br /&gt;
	[SELECT_CASTE:MALE]&lt;br /&gt;
		[CASTE_NAME:hag groom of twilight:hag grooms of twilight:hag groom of twilight]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Amphibious}}&lt;br /&gt;
{{Category|Building destroyer}}&lt;br /&gt;
{{Category|Fanciful}}&lt;br /&gt;
{{Category|Learns}}&lt;br /&gt;
{{Category|No Exert}}&lt;br /&gt;
{{Category|No Pain}}&lt;br /&gt;
{{Category|No Stun}}&lt;br /&gt;
{{Category|Trapavoid}}&lt;br /&gt;
[[ru:Night troll]]&lt;/div&gt;</summary>
		<author><name>FreakOfHorror</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Night_troll.jpg&amp;diff=258804</id>
		<title>File:Night troll.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Night_troll.jpg&amp;diff=258804"/>
		<updated>2021-08-17T18:15:37Z</updated>

		<summary type="html">&lt;p&gt;FreakOfHorror: FreakOfHorror uploaded a new version of File:Night troll.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-commercial from license selector}}&lt;/div&gt;</summary>
		<author><name>FreakOfHorror</name></author>
	</entry>
</feed>