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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-07T13:24:30Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Windmill&amp;diff=3153</id>
		<title>40d Talk:Windmill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Windmill&amp;diff=3153"/>
		<updated>2009-07-14T03:19:23Z</updated>

		<summary type="html">&lt;p&gt;Frond: /* Overhead floor breaks windmills */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I changed the number of required pieces to 4, apparently thats all it needs on my game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone know if it's possible to connect multiple windmills together with gearboxes and axles, then send a single shaft over to your workshops? Will you get twice as much power from twice as many windmills? (I know common sense says you should, but has anyone tried it in the game?)&lt;br /&gt;
&lt;br /&gt;
:I verified that connecting two windmills does double the power.  Also, added how to get power back to the surface, some folks were having problems with that.    -- Infinity&lt;br /&gt;
&lt;br /&gt;
:Infinity: Doesn't using so many gear assemblies virtually drain all of the power? Would it not be a better idea to build a pedestal from a series of walls and floors to support a raised windmill, with a single gear assembly underneath it on the surface level? [[User:Matryx|Matryx]] 06:06, 31 October 2007 (EDT)  &lt;br /&gt;
::Yes, good idea.  I like the windmill tower!  --[[User:Infinity|Infinity]] 01:19, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's an assumption in this article which states that all windmills generate the same amount of power.  I think there is wind-dependancy or height above the land changes how much power is generated.  I've had windmills that power up to 20, but never 40 (yet). We need more information to confirm how it works. --[[User:Gibbonofdoom|Gibbonofdoom]] 05:17, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have removed &amp;lt;blockquote&amp;gt;It is not presently possible to build the gear assembly or axle ''before'' building the windmill&amp;amp;mdash;doing so will prevent the windmill from connecting to the assembly or axle.  Build the windmill first, and then build the axle or gear assembly beneath it.  You can of course still have the remainder of your machine built. ???? --[[User:Markavian|Markavian]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
from the article. In addition to Markavian, I've also confirmed it to be false. [[User:VengefulDonut|VengefulDonut]] 09:00, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:In my experience, Markavian is correct. --[[User:Savok|Savok]] 13:52, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I have built a gear and then a windmill on the layer above of it via an adjacent walkway. --[[User:Markavian|Markavian]] 23:50, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sometimes my windmills just self-destruct. I think it's because I turned off the gear assembly under it (with a lever). It might also be because the gear assembly floods with water from the pump it powers. Has anyone else had this happen to them? [[User:Valdemar|Valdemar]] 11:54, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
- Yeah.  That's the catalyst.  a gear under the windmill supports the windmill.  (it's still hanging though) ... when you lever the gear off, the support is lost... and the windmill can fall over.  It's very ;_;  To verify this, build your gear and attach it to the lever first... with the lever in the &amp;quot;on&amp;quot; position, the windmill can be built over it.  in the other position, it cannot.  This also explains why the user thought it wasn't possible to build the gear first.  of course you'd want to build it and immediately turn it off... otherwise, you'll flood your area before your containing wall gets finished :) --[[User:Vaevictus|Vae]] 12:55, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== how does it connect? ==&lt;br /&gt;
&lt;br /&gt;
When you place/remove windmills, do they leave a hole in the ground/roof, or is it a non-contact force they are using to apply torque on the assemblies (magnets maybe?).  Do they punch a hole in like the wells-of-old?&lt;br /&gt;
&lt;br /&gt;
-- When placed, it's a small hole with a sealed wooden grommet to prevent liquid penetration.  Part of the removal process is to fill this small hole. --[[User:Vaevictus|Vae]] 13:25, 08 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is the construction example a bad idea? ==&lt;br /&gt;
-- Just wondering.  I put it there, but wouldn't be upset it it was replaced with something prettier. --[[User:Vaevictus|Vae]] 14:15, 08 November 2007 (EDT)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
This allows water to flow past the pump when the pump is off, allowing for two pumps to use a single set of walls to contain the flowing water, with the direction based on which pump is on. It also allows for maintenance access from the pipe, at the cost of 3 extra wall sections and one extra floor.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt; Could you explain this in more detail? allowing two pumps to use a single set of walls? [[User:VengefulDonut|VengefulDonut]] 23:24, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==33f==&lt;br /&gt;
&lt;br /&gt;
I've built several windmills in .33f and none of them are producing any power.  Someone please check if their windmills are working properly.  I've also have had the same problem with watermills.  This is on a map generated with the new patch.  [[User:Bouchart|Bouchart]] 21:50, 16 December 2007 (EST)&lt;br /&gt;
:The only one i've build with the new version .33f worked fine. It was built on the ground level that I started on just in case that makes a difference, it's currently turning a millstone via a single gear on the level below. The map was also generated with .33f. Sorry I can't be more help :/ --[[User:Shades|Shades]] 08:24, 17 December 2007 (EST)&lt;br /&gt;
::Some maps dont have wind.--[[User:Heliopios|Heliopios]] 09:28, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confusing Text==&lt;br /&gt;
I have removed&lt;br /&gt;
&lt;br /&gt;
 On high-wind maps, this gives 35 power for the first windmill, and 33 power for each extra windmill.  &lt;br /&gt;
 On low-wind maps, this is reduced to 15 power for the first and 13 power for additional windmills.&lt;br /&gt;
&lt;br /&gt;
because it made it sound like the windmills actively produced less power, rather than being clear it is talking about *net* power.  I replaced it with text giving the correct impression.  (Also, even when read as talking about net power, it was far too specific as it assumed optimal windmill clustering).  --[[User:Squirrelloid|Squirrelloid]] 18:37, 27 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Where's the wind? ==&lt;br /&gt;
&lt;br /&gt;
How do I check for wind on my map?  I built a windmill to test if a pump can desalinate water, but it's not doing anything.  My fortress is on the coast, and in my experience those tend to have a lot of wind. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Alkyon|Alkyon]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Is your windmill outside? Have you placed your machine part (pump or gear assembly) directly beneath the center square? What does it say when you {{k|q}}uery the windmill? Also, please sign  and date=stamp your messages with four tildas. [[User:RomeoFalling|RomeoFalling]] 16:27, 16 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I apologize if my formatting isn't correct, I'm new to editing wikis, I'll do my best to copy you and maybe figure some of it out.  Anyways, I tore it down as I had no use for a non-working windmill, and it would have burned down in a grass fire soon after anyways, but when it was up it was indeed above ground.  Directly below the center (floor removed by channeling) was a gear assembly.  On the level directly below (again floor removed) was the unpassable tile of the water pump.  When I {{k|q}}ueried the windmill, it said it needed 15 power, but was providing/receiving none. [[User:Alkyon|Alkyon]] 04:43, 17 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's a simple test to see if you have wind in the map.&lt;br /&gt;
:::#Build a windmill in every biome in the map.&lt;br /&gt;
:::#{{k|q}}uery each windmill when it's built to see how much power it produces.&lt;br /&gt;
:::#If no windmills produce wind, no wind is on the map.&lt;br /&gt;
:::Try that. &amp;lt;_&amp;lt; Also, &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:unsigned|username}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; to mark other people's unsigned comments if you know who made the comment. --[[User:GreyMario|GreyMaria]] 14:25, 17 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Picture ==&lt;br /&gt;
&lt;br /&gt;
Perhaps a picture like in the well article would be helpful? I would make one myself but I don't understand exactly how a windmill is supposed to be placed. [[User:Ar-Pharazon|Ar-Pharazon]] 17:45, 17 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Ok, in the following rough diagram, O is a gear on the level below that depicted, G is 'necessary' ground/floor, X is probably 'necessary' ground/floor.  I use 'necessary' because i haven't tried to build without, so i can't verify&lt;br /&gt;
:GXG&lt;br /&gt;
:XOX&lt;br /&gt;
:GXG&lt;br /&gt;
:You can of course use constructed floors or undermine the ground to run axels and so forth.  You can also use something other than a gear so long as it can be powered. (ie, Screwpump, millstone, etc...). Hope that helps.  --[[User:Squirrelloid|Squirrelloid]] 00:54, 18 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Overhead floor breaks windmills ==&lt;br /&gt;
&lt;br /&gt;
Potentially another issue for &amp;quot;When it works&amp;quot; although it is unlikely that many players experience it: if a floor is constructed 1 z-level above the middle of a windmill, the windmill is rendered inactive and produces no power (from my experience, version 40d).  Floors above the other 8 tiles of the windmill don't seem to affect the windmill's function. --[[User:Frond|Frond]] 03:19, 14 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Tax_collector&amp;diff=27384</id>
		<title>40d Talk:Tax collector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Tax_collector&amp;diff=27384"/>
		<updated>2008-01-31T03:05:01Z</updated>

		<summary type="html">&lt;p&gt;Frond: added personal trigger stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never minted a single coin and still got a Tax Collector in about my 5th year - perhaps the trigger is wealth created or exported? --GameHat&lt;br /&gt;
&lt;br /&gt;
:Moved that from the article, Mr Hat. Anyway, I agree. I never minted a coin, and still got the Tax Collector. [[User:Runspotrun|Runspotrun]] 23:34, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
My Tax Collector has a [happy] thought &amp;quot;Was happy to have pleased a noble&amp;quot;. The Count has a [happy] thought &amp;quot;Was pleased that the tax collection went smoothly&amp;quot;. --[[User:Another|Another]] 13:01, 25 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Captain Mayday on the official forums got a tax collector during his Nist Akath story, as far as i know he doesn't have metal for minting coins his created wealth etc was this: &lt;br /&gt;
Imported Wealth: 330339&lt;br /&gt;
Exported Wealth: 42119&lt;br /&gt;
Actual fortress wealth is at 859403&lt;br /&gt;
&lt;br /&gt;
hope this helps in some way --Bullion&lt;br /&gt;
&lt;br /&gt;
I had a tax collector arrive together with the baron, baroness and hammerer, population of 13 due to bronze colossus encounter.  Fortress type is city (it doesn't decrease with population loss) [[User:Coelocanth|Coelocanth]] 22:38, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I recently got a fort far enough along to get this noble. I certainly had not minted any coins. What seemed to do it was my population passing 100. He arrived, along with the Baron, Consort and Hammerer in a wave that brought my population from the low 90s up to 115.&lt;br /&gt;
&lt;br /&gt;
I think wealth is also required, passing 100 population brought me only the philosopher in said fort.  Has anyone got the tax collector without a baron or vice versa? [[User:Coelocanth|Coelocanth]] 17:57, 5 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I just got my baron, collector, consort and hammerer. &lt;br /&gt;
The year is 1064, my population is 100 on the dot (at the note of the arival of the nobles)&lt;br /&gt;
&lt;br /&gt;
I have:&lt;br /&gt;
388732 imported wealth&lt;br /&gt;
67325 exported wealth&lt;br /&gt;
506478 created wealth&lt;br /&gt;
4336 weapons&lt;br /&gt;
45840 armor and garb&lt;br /&gt;
65710 furniture&lt;br /&gt;
227955 other objects&lt;br /&gt;
74200 architecture&lt;br /&gt;
37877 Displayed&lt;br /&gt;
50560 held/worn.&lt;br /&gt;
&lt;br /&gt;
-ellipsis (not sure how to fancy up a signature in here)&lt;br /&gt;
&lt;br /&gt;
It seems that having 100 population is a major factor in getting the economy.&lt;br /&gt;
&lt;br /&gt;
I just got the tax collector with a couple of other nobles, its 1054 Mid-Spring.&lt;br /&gt;
My pop is 99 now.&lt;br /&gt;
Created wealth: 763,020&lt;br /&gt;
Imported Wealth: 221,438&lt;br /&gt;
Exported Wealth:  21,747&lt;br /&gt;
&lt;br /&gt;
Hope this helps!&lt;br /&gt;
&lt;br /&gt;
==Marcsterix==&lt;br /&gt;
&lt;br /&gt;
I just got a tax collector, hammerer, count (and consort), and philosopher.  It is Mid-Spring of 1058.  My Created Wealth = 1431886, Exported = 29462, Imported = 388973.  Population = 124 after the migration wave that included the nobles (111 before migration wave).  [[User:Frond|Frond]] 22:05, 30 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34920</id>
		<title>User:Frond</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34920"/>
		<updated>2008-01-27T00:09:15Z</updated>

		<summary type="html">&lt;p&gt;Frond: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frond discovered Dwarf Fortress on the FacePunch forums and began playing at version v0.27.169.33d.&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21275</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21275"/>
		<updated>2008-01-27T00:08:07Z</updated>

		<summary type="html">&lt;p&gt;Frond: /* Happy thoughts */  added &amp;quot;cried on somebody in charge&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
A catalog of happy thoughts:&lt;br /&gt;
* &amp;quot;Slept in a good quality [[bedroom]] recently&amp;quot; &lt;br /&gt;
* &amp;quot;Dined in a good quality [[dining room]] lately&amp;quot; &lt;br /&gt;
* &amp;quot;Had a pretty decent/fine/good/wonderful/truly decadent drink/meal lately&amp;quot; &lt;br /&gt;
* &amp;quot;Is quite pleased with making an [[artifact]]&amp;quot;&lt;br /&gt;
* &amp;quot;Admired a fine craft/furniture/building lately&amp;quot; &lt;br /&gt;
* &amp;quot;Admired a own fine craft/furniture/building lately&amp;quot; &lt;br /&gt;
* &amp;quot;Made a friend recently&amp;quot; &lt;br /&gt;
* &amp;quot;Talked with a friend lately&amp;quot; &lt;br /&gt;
* &amp;quot;Received [[water]] recently&amp;quot;&lt;br /&gt;
* &amp;quot;Gave somebody water lately&amp;quot;&lt;br /&gt;
* &amp;quot;Made a satisfying acquisition lately.&amp;quot;&lt;br /&gt;
* &amp;quot;Has been satisfied at work lately&lt;br /&gt;
* &amp;quot;Had a satisfying sparring session lately&amp;quot;&lt;br /&gt;
* &amp;quot;Pleased to have a mandate deadline met lately&amp;quot;&lt;br /&gt;
* &amp;quot;Conducted a meeting in a great setting recently&amp;quot;&lt;br /&gt;
* &amp;quot;Was honored to join the Fortress Guard&amp;quot;&lt;br /&gt;
* &amp;quot;Took joy in slaughter lately&amp;quot;&lt;br /&gt;
* &amp;quot;Beat somebody with a hammer recently&amp;quot; - Hammerer&lt;br /&gt;
* &amp;quot;Was satisfied to bring up job scarcity in a meeting recently&amp;quot; - Jeweler&lt;br /&gt;
* &amp;quot;Was glad to have punishment delayed recently&amp;quot; - Criminal&lt;br /&gt;
* &amp;quot;Was very pleased to receive a higher rank of nobility recently&amp;quot; - Count&lt;br /&gt;
* &amp;quot;Was satisfied to bring up job scarcity in a meeting lately&amp;quot; - after a meeting at the manager's office&lt;br /&gt;
* &amp;quot;Cried on somebody in charge lately and felt a little better afterwards&amp;quot;&lt;br /&gt;
* &amp;quot;Shouted at someone in charge recently, and felt better afterwards&amp;quot; - result of an unhappy dwarf going to a meeting&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&lt;br /&gt;
* &amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;&lt;br /&gt;
* &amp;quot;Slept without a decent room lately&amp;quot;&lt;br /&gt;
* &amp;quot;Slept uneasily due to [[noise]] recently&amp;quot;&lt;br /&gt;
* &amp;quot;Was awoken by noise while sleeping lately&amp;quot;&lt;br /&gt;
* &amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;&lt;br /&gt;
* &amp;quot;Was upset to be wearing old/tattered clothing lately&amp;quot;&lt;br /&gt;
* &amp;quot;Complained about the [[military|draft]]&amp;quot;&lt;br /&gt;
* &amp;quot;Complained of thirst lately&amp;quot;&lt;br /&gt;
* &amp;quot;Has been dehydrated&amp;quot;&lt;br /&gt;
* &amp;quot;Has been starving lately&amp;quot;&lt;br /&gt;
* &amp;quot;Lost a good friend/husband/wife/child&amp;quot;&lt;br /&gt;
* &amp;quot;Was knocked out during a cave-in lately&amp;quot;&lt;br /&gt;
* &amp;quot;Sustained minor injuries lately&amp;quot;&lt;br /&gt;
* &amp;quot;Was annoyed by [[vermin]]&amp;quot;&lt;br /&gt;
* &amp;quot;Has been accosted by terrible vermin&amp;quot;&lt;br /&gt;
* &amp;quot;Was disgusted by [[miasma]]&amp;quot;&lt;br /&gt;
* &amp;quot;Has been annoyed by flies&amp;quot;&lt;br /&gt;
* &amp;quot;Was [[Cave adaptation|nauseated]] by the sun lately&amp;quot;&lt;br /&gt;
* &amp;quot;Has witnessed death&amp;quot;&lt;br /&gt;
* &amp;quot;Is depressed about being [[Justice|confined]]&amp;quot;&lt;br /&gt;
* &amp;quot;Was unhappy with the lack of work last season&amp;quot;''&lt;br /&gt;
* &amp;quot;Was unable to make suggestions about [[Outpost manager|work allocations]] lately&amp;quot; - Manager&lt;br /&gt;
* &amp;quot;Was unable to find someone to complain to about job scarcity lately&amp;quot;&lt;br /&gt;
* &amp;quot;Was shouted at by an unhappy citizen lately&amp;quot; - After counselling an unhappy dwarf&lt;br /&gt;
* &amp;quot;Was upset to have disappointed a noble recently&amp;quot; - Tax Collector  &lt;br /&gt;
* &amp;quot;Was misinformed about a room for tax collection recently&amp;quot; - Tax Collector &lt;br /&gt;
* &amp;quot;Was worried not to have adequate protection lately&amp;quot; - Tax Collector &lt;br /&gt;
* &amp;quot;Was upset by having a mandate ignored lately&amp;quot;&lt;br /&gt;
* &amp;quot;Conducted a meeting in an awful setting recently&amp;quot; - Mayor &lt;br /&gt;
* &amp;quot;Was angered that nobody could be punished for a recent failure&amp;quot; - Noble&lt;br /&gt;
* &amp;quot;Was upset by a lesser's pretentious sleeping arrangements lately&amp;quot; - Noble&lt;br /&gt;
* &amp;quot;Was put off by a lesser's pretentious dining arrangements lately&amp;quot; - Noble&lt;br /&gt;
&lt;br /&gt;
== The mechanics of thoughts ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The rest of this page|the exact mechanics of thoughts}}&lt;br /&gt;
&lt;br /&gt;
{{Old|v23.130.23a}}&lt;br /&gt;
&lt;br /&gt;
A dwarf's emotional state is quantified in a single number. This number is computed by summing the modifier for each thought the dwarf is currently remembering. Each thought lasts one year, and after half a year has passed since gaining a thought, the modifier is halved, rounding away from zero (so 7 halved would be 4 and -9 halved would be -5). There is no way to tell the age of a thought.&lt;br /&gt;
&lt;br /&gt;
The resulting number is then used in this table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;courier new&amp;quot;&amp;gt;&lt;br /&gt;
* +50 or more: ecstatic&lt;br /&gt;
* +25 to +49: happy&lt;br /&gt;
* -25 to +24: quite content&lt;br /&gt;
* -50 to -24: fine&lt;br /&gt;
* -76 to -51: unhappy&lt;br /&gt;
* -99 to -75: very unhappy&lt;br /&gt;
* -100 or less: miserable &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The method by which one is chosen for thoughts with multiple malus possibilities is presently unknown. It appears that some are merely incremented for each occurance. Others apparently are chosen by the severity of the incident that caused the thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
is happy to be free					+1000&lt;br /&gt;
is quite pleased with making an artifact		+1000&lt;br /&gt;
was forced to eat a treasured pet to survive lately	-1000&lt;br /&gt;
has suffered the travesty of art defacement		-1000&lt;br /&gt;
&lt;br /&gt;
slept &amp;lt;place&amp;gt; recently		-30,-20,-10,-5,-3,or -2&lt;br /&gt;
* in the mud&lt;br /&gt;
* in the grass&lt;br /&gt;
* in the dirt&lt;br /&gt;
* on rocks&lt;br /&gt;
* on a rough cave floor&lt;br /&gt;
* on the floor&lt;br /&gt;
&lt;br /&gt;
has &amp;lt;ailment&amp;gt; lately		-5&lt;br /&gt;
* complained of hunger&lt;br /&gt;
* complained of thirst&lt;br /&gt;
* been tired&lt;br /&gt;
has been &amp;lt;ailment&amp;gt; lately	-30&lt;br /&gt;
* starving&lt;br /&gt;
* dehydrated&lt;br /&gt;
* exhausted&lt;br /&gt;
&lt;br /&gt;
dined in a &amp;lt;quality&amp;gt; dining room recently&lt;br /&gt;
* legendary	+20&lt;br /&gt;
* fantastic	+10&lt;br /&gt;
* great		+5&lt;br /&gt;
* very good	+3&lt;br /&gt;
* good		+2&lt;br /&gt;
slept in a bedroom like a personal palace recently	+20&lt;br /&gt;
slept in a &amp;lt;quality&amp;gt; bedroom recently&lt;br /&gt;
* fantastic	+10&lt;br /&gt;
* great		+5&lt;br /&gt;
* very good	+3&lt;br /&gt;
* good		+2&lt;br /&gt;
&lt;br /&gt;
was worried by the scarcity of &amp;lt;guards,prison&amp;gt; lately	-10&lt;br /&gt;
* royal guards&lt;br /&gt;
* fortress guards&lt;br /&gt;
* cages and chains&lt;br /&gt;
&lt;br /&gt;
{ate/had} a &amp;lt;quality&amp;gt; {meal/drink} lately&lt;br /&gt;
* legendary		+20&lt;br /&gt;
* truly decadent	+10&lt;br /&gt;
* wonderful		+5&lt;br /&gt;
* fine			+3&lt;br /&gt;
* pretty decent		+2&lt;br /&gt;
&lt;br /&gt;
I plan to explain how this the notation list works later, but for now I'll&lt;br /&gt;
just put this note to explain the above note. It is either &amp;quot;ate a &amp;lt;quality&amp;gt;&lt;br /&gt;
meal lately&amp;quot; or &amp;quot;had a &amp;lt;quality&amp;gt; drink lately&amp;quot;&lt;br /&gt;
&lt;br /&gt;
has lost a &amp;lt;close one&amp;gt; recently		-50,-30,-20,or -10&lt;br /&gt;
* spouse&lt;br /&gt;
* friend to tragedy&lt;br /&gt;
* sibling to tragedy&lt;br /&gt;
* child to tragedy&lt;br /&gt;
* mother to tragedy&lt;br /&gt;
* father to tragedy&lt;br /&gt;
&lt;br /&gt;
I have formatted all of the above. The below may use a different formatting&lt;br /&gt;
system than the above.&lt;br /&gt;
&lt;br /&gt;
has complained about the draft lately				-30&lt;br /&gt;
was upset about being relieved from duty			-30&lt;br /&gt;
was upset about being expelled from the Royal Guard		-30&lt;br /&gt;
was upset about being expelled from the Fortress Guard		-20&lt;br /&gt;
&lt;br /&gt;
was able to rest and recuperate lately				+10&lt;br /&gt;
received water recently						+10&lt;br /&gt;
received food recently						+10&lt;br /&gt;
was rescued recently						+10&lt;br /&gt;
&lt;br /&gt;
had a miscarriage recently					-50,-30,-20,or -10&lt;br /&gt;
has been evicted lately						-10&lt;br /&gt;
has been attacked lately					-30,-20,-10,or -5&lt;br /&gt;
has been attacked by the dead lately				-50,-30,-20,or -10&lt;br /&gt;
was unable to reach a room for tax collection lately		-5&lt;br /&gt;
was misinformed about a room for tax collection lately		-5&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately	-10&lt;br /&gt;
has been taxed recently						-5&lt;br /&gt;
has lost property to the Royal Guard recently			-10&lt;br /&gt;
was upset to have disappointed a noble lately			-10&lt;br /&gt;
has complained of the lack of chairs lately			-30,-20,-10,-5,-3,or -2&lt;br /&gt;
has complained of the crowded tables lately			-2&lt;br /&gt;
has complained of the lack of dining tables lately		-30,-20,-10,-5,-3,or -2&lt;br /&gt;
was forced to eat vermin to survive lately			-30,-20,or -10&lt;br /&gt;
was forced to eat a beloved creature to survive lately		-50&lt;br /&gt;
has complained of the lack of a well lately			-5,-3 or -2&lt;br /&gt;
has complained of the nasty water lately			TBD&lt;br /&gt;
was forced to drink slime lately				-30,-20,-10,or -5&lt;br /&gt;
was forced to drink vomit lately				-30,-20,-10,or -5&lt;br /&gt;
was forced to drink bloody water lately				-30,-20,-10,or -5&lt;br /&gt;
slept uneasily due to noise lately				-2&lt;br /&gt;
slept very uneasily due to noise lately				-5&lt;br /&gt;
was woken by noise while sleeping lately			-10&lt;br /&gt;
was worried not to have adequate protection lately		-10&lt;br /&gt;
has been annoyed by flies					-5,-3 or -2&lt;br /&gt;
has been accosted by terrible vermin				-30,-20,or -10&lt;br /&gt;
saw something unpleasant in a cage recently			-10,-5,or -3&lt;br /&gt;
saw something unpleasant in a pond recently			-10,-5,or -3&lt;br /&gt;
has witnessed death						-30,-20,-10,or -5&lt;br /&gt;
has lost a pet recently						-50,-30,-20,or -10&lt;br /&gt;
has lost a pet recently						-50,-30,-20,or -10&lt;br /&gt;
accidentally killed somebody in a fit of rage recently		-50,-30,-20,or -10&lt;br /&gt;
killed somebody by accident while sparring recently		-50,-30,-20,or -10&lt;br /&gt;
was forced to endure the decay of a {related dwarf or pet} recently	-20,-10,-5,or -3&lt;br /&gt;
ate rotten food lately						-10,-5,or -3&lt;br /&gt;
drank something spoiled lately					-10,-5,or -3&lt;br /&gt;
was {unhappiness level} by long patrol duty lately		TBD&lt;br /&gt;
was disgusted by a bloody mist lately				-10,-5,-3,or -2&lt;br /&gt;
was disgusted by a miasma lately				-10,-5,-3,or -2&lt;br /&gt;
choked on smoke underground lately				-5,-3 or -2&lt;br /&gt;
choked on dust underground lately				-5,-3 or -2&lt;br /&gt;
was knocked out during a cave-in lately				-20,-10,-5,or -3&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room	-50,-30,-20,-10,-5,or -3&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom-50,-30,-20,-10,-5,or -3&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately		-50,-30,-20,-10,-5,or -3&lt;br /&gt;
sustained major injuries recently				-30,-20,-10,or -5&lt;br /&gt;
sustained minor injuries recently				-20,-10,-5,or -3&lt;br /&gt;
slept without a proper room recently				-30,-20,-10,-5,-3,or -2&lt;br /&gt;
slept in a horribly substandard bedroom recently		-20&lt;br /&gt;
slept in a horrible bedroom recently				-10&lt;br /&gt;
slept in an awful bedroom recently				-5&lt;br /&gt;
slept in a very poor bedroom recently				-3&lt;br /&gt;
slept in a poor bedroom recently				-2&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently	-30&lt;br /&gt;
conducted a meeting in a horrible setting recently		-20&lt;br /&gt;
conducted a meeting in an awful setting recently		-10&lt;br /&gt;
conducted a meeting in a very poor setting recently		-5&lt;br /&gt;
conducted a meeting in a poor setting recently			-3&lt;br /&gt;
dined in a horribly substandard dining room recently		-20&lt;br /&gt;
dined in a horrible dining room recently			-10&lt;br /&gt;
dined in an awful dining room recently				-5&lt;br /&gt;
dined in a very poor dining room recently			-3&lt;br /&gt;
dined in a poor dining room recently				-2&lt;br /&gt;
dined without a proper dining room recently			-30,-20,-10,-5,-3,or -2&lt;br /&gt;
worried greatly about not have a tomb after gaining another year-50,-30,-20,-10,-5,or -3&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year	-30&lt;br /&gt;
worried about having a horrible tomb after gaining another year	-20&lt;br /&gt;
worried about having an awful tomb after gaining another year	-10&lt;br /&gt;
worried about having a very poor tomb after gaining another year-5&lt;br /&gt;
worried about having a poor tomb after gaining another year	-3&lt;br /&gt;
was greatly angered at the state of demands recently		-10&lt;br /&gt;
was very angered at the state of demands recently		-5&lt;br /&gt;
was angered at the state of demands recently			-3&lt;br /&gt;
was upset by not having enough chests lately			-3&lt;br /&gt;
was upset by not having enough cabinets lately			-3&lt;br /&gt;
was upset by not having enough armor stands lately		-3&lt;br /&gt;
was upset by not having enough weapon racks lately		-3&lt;br /&gt;
was upset to be wearing old clothing lately			-3 or -2&lt;br /&gt;
was upset to be wearing tattered clothing lately		-5,-3 or -2&lt;br /&gt;
was very upset to have worn clothes rot away lately		-10,-5,or -3&lt;br /&gt;
was very embarrassed to be uncovered lately			-20,-10,or -5&lt;br /&gt;
was embarrassed to have no shirt lately				-10,-5,or -3&lt;br /&gt;
was embarrassed to have no shoes lately				-10,-5,or -3&lt;br /&gt;
was very embarrassed to be uncloaked lately			-20,-10,or -5&lt;br /&gt;
was caught in the rain recently					-3 or -2&lt;br /&gt;
was caught in a snow storm recently				-3 or -2&lt;br /&gt;
was {unhappiness level} by a lesser's pretentious {building} arrangements lately	TBD&lt;br /&gt;
The above is for nobles only.&lt;br /&gt;
was unable to find an available hammer lately			-50&lt;br /&gt;
was upset by having a mandate ignored lately			-5&lt;br /&gt;
was upset by having a mandate deadline missed lately		-3&lt;br /&gt;
was upset by having a request ignored lately			-5&lt;br /&gt;
was angered that nobody could be punished for a recent failure	-10&lt;br /&gt;
was upset that a criminal could not be properly punished	-5&lt;br /&gt;
was upset by the delayed punishment of a criminal		-5&lt;br /&gt;
was beaten recently						-10,-5,or -3&lt;br /&gt;
was beaten with a hammer recently				-20,-10,-5,or -3&lt;br /&gt;
is depressed about being confined				-10&lt;br /&gt;
was unhappy with the amount of available work last season	-10&lt;br /&gt;
had a terrifying nightmare about an army of the dead		-20&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
was comforted by a wonderful creature in a cage recently	+3&lt;br /&gt;
was comforted by a wonderful creature in a pond recently	+3&lt;br /&gt;
was pleased by having a request approved lately			+5&lt;br /&gt;
was glad to have punishment reduced recently			+20&lt;br /&gt;
was glad to have punishment delayed recently			+20&lt;br /&gt;
beat somebody recently						+5&lt;br /&gt;
beat somebody with a hammer recently				+5&lt;br /&gt;
was honored to join the Royal Guard				+20&lt;br /&gt;
was honored to join the Fortress Guard				+10&lt;br /&gt;
has been satisfied at work lately				+5&lt;br /&gt;
was happy to have pleased a noble lately			+10&lt;br /&gt;
made a satisfying acquisition lately				+10&lt;br /&gt;
adopted a new pet recently					+10&lt;br /&gt;
took joy in slaughter lately					+10&lt;br /&gt;
was comforted by a pet lately					+5&lt;br /&gt;
saw a beloved creature lately					+5&lt;br /&gt;
was pleased to have a mandate deadline met lately		+10&lt;br /&gt;
talked with a friend lately					+2&lt;br /&gt;
made a friend recently						+5&lt;br /&gt;
was pleased that the tax collection went smoothly lately	+10&lt;br /&gt;
was comforted by a lovely waterfall lately			+5&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently	+30&lt;br /&gt;
conducted a meeting in a fantastic setting recently		+20&lt;br /&gt;
conducted a meeting in a great setting recently			+10&lt;br /&gt;
conducted a meeting in a very good setting recently		+5&lt;br /&gt;
conducted a meeting in a good setting recently			+3&lt;br /&gt;
was greatly pleased at the state of demands recently		+10&lt;br /&gt;
was very pleased at the state of demands recently		+5&lt;br /&gt;
was pleased at the state of demands recently			+3&lt;br /&gt;
celebrated having a legendary tomb after gaining another year	+30&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year	+20&lt;br /&gt;
celebrated having a great tomb after gaining another year	+10&lt;br /&gt;
celebrated having a very good tomb after gaining another year	+5&lt;br /&gt;
celebrated having a good tomb after gaining another year	+3&lt;br /&gt;
enjoyed starting a fist fight recently				+20&lt;br /&gt;
enjoyed smashing up a building recently				+20&lt;br /&gt;
enjoyed toppling something over recently			+10&lt;br /&gt;
enjoyed throwing something recently				+5&lt;br /&gt;
had a satisfying sparring session recently			+10&lt;br /&gt;
was nauseated by the sun lately					-20&lt;br /&gt;
was irritated by the sun lately					-10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34919</id>
		<title>User:Frond</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34919"/>
		<updated>2008-01-25T01:16:51Z</updated>

		<summary type="html">&lt;p&gt;Frond: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frond discovered Dwarf Fortress on the FacePunch forums and began playing at version v0.27.169.33d.  He is running his second fortress.&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Siege&amp;diff=24138</id>
		<title>40d Talk:Siege</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Siege&amp;diff=24138"/>
		<updated>2008-01-17T03:17:08Z</updated>

		<summary type="html">&lt;p&gt;Frond: /* Trigger? */  added personal trigger stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Trigger?===&lt;br /&gt;
Just noticed that I got my first (Goblin) siege at 100000 wealth. Anyone else confirm that this is the trigger? [[User:Runspotrun|Runspotrun]] 00:06, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I had my first goblin siege at about 600k wealth. They sieged me at 15 levels above ground level, where I had a stairway to my fortress. They loitered around for a season and left. [[User:Kaivosukeltaja|Kaivosukeltaja]] 07:31, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I removed my addition from the article. [[User:Runspotrun|Runspotrun]] 09:35, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I think part of the trigger is killing a Goblin. I'd captured several Goblin thieves, but it was only after I'd dispatched them that I was besieged. So, (wealth &amp;gt; certain amount) and (has killed Goblins) maybe? [[User:Runspotrun|Runspotrun]] 23:09, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, according to Toady (http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=10&amp;amp;t=000033), Goblins will start sieging now roughly around 80 dwarves and/or some odd amount of wealth.&lt;br /&gt;
&lt;br /&gt;
:I had 3 goblin snatchers show up at a population of 40 dwarves and created wealth of 63,793 (v0.27.169.33g). --[[User:Frond|Frond]] 22:17, 16 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Troll squads ==&lt;br /&gt;
&lt;br /&gt;
I had 3 troll squads of exactly 8 trolls in each during a siege. Had a goblin king that time but no beak dogs. Can it be that no beak dogs in goblin civ=better chance for trolls?&lt;br /&gt;
:I been sieged at least half a dozain time in my current fortress, and I've never encountered trolls or anything bigger than skilled goblins. In my latest siege, all the goblins are specialised in something but I have no trolls or wolves or whatever to show for. Any idea on this behavior? --[[User:Eagle of Fire|Eagle of Fire]] 14:16, 26 November 2007 (EST)&lt;br /&gt;
::Apperently they haven't access to any chasm biome for trolls and to whatever biome for beak dogs.--[[User:Another|Another]] 15:42, 26 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
&lt;br /&gt;
Woe betide those who anger humans.  I added a second human race with [BABYSNATCHER] instead of [SIEGER]  for barbarian raiding action.  When they sieged, every last one of them was riding a horse.  When I approached the buggers kept running away and going all Parthian shot on me, too.  It was pretty bad ass.  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:23, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Still bugged? ==&lt;br /&gt;
&lt;br /&gt;
Are sieges still bugged in 33b? If someone knows for certain, could they add the version number to the statement in the article? Ta. [[User:Runspotrun|Runspotrun]] 19:52, 18 November 2007 (EST)&lt;br /&gt;
 i just got siege and i think the bug is still there cause just redownloaded it for erroring reasons...the goblins just sit there and wait for something...&lt;br /&gt;
im wondering if (thanks to the bug) the goblins well just die of thirst or something?? or well just o away?&lt;br /&gt;
&lt;br /&gt;
:Yup, still bugged. Toady needs to rewrite the siege AI, 'tis not a simple bug. Goblins will go away on their own after a while, but that beats all the fun. [[User:Noctis|Noctis]] 15:04, 21 November 2007 (EST)&lt;br /&gt;
::Some people suggested on the forum building siege engines near the golin groups and fire to them to death. I'm trying to do just that in my current game. Alternatively, I think there is a flag in the init file where you can disable sieges. --[[User:Eagle of Fire|Eagle of Fire]] 16:33, 21 November 2007 (EST)&lt;br /&gt;
:Has anyone looked into changing the raws for the goblins to have them a similar behavior to werewolves and other predatory creatures? They roam around the map looking for something to kill, and while they might not stay together in a squad, or move toward your base directly, at least they would do *something*... if it works.  Any thoughts? --Gotthard 12:24, 30 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:As of 33g I think they're still somewhat bugged. They will charge but if they find something to attack, it seems like their AI turns off and they stop on the spot. So I guess as long as you don't give them anything to attack on the way to your front gate, they will work fine. [[User:Lightning4|Lightning4]] 22:45, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Siege as a blockade == &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A siege is a military blockade of a city or fortress with the intent of conquering by force or attrition, often accompanied by an assault. The term derives from the Latin word for &amp;quot;seat&amp;quot; or &amp;quot;sitting.&amp;quot;[1] A siege occurs when an attacker encounters a city or fortress that refuses to surrender and cannot be easily taken by a frontal assault.&amp;quot; --wikipedia &lt;br /&gt;
&lt;br /&gt;
A siege isn't just a blind charge into your cage traps, either.  &lt;br /&gt;
[[User:Moller|Moller]] 14:38, 3 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Best way to counter sieges?==&lt;br /&gt;
So far, the best way I've found to counter sieges is to create a line of traps all around the map. You can't build them just next to the border of the map, only 5 or 6 squares away from it... However, goblins still walks around a little and often hit the traps. It's hard to create enough casualties in this way to stop them, but they hardly ever leave without giving me free stuff and free kills. :) &lt;br /&gt;
Alternatively, setting up balistas or catapults in front of them and firing away is also very rewarding. Too bad it's almost impossible to do without forbidding your dwarves from fetching everything outside, which usually mean that they'll get in the way even if you manage to forbid everything in time. I wish there was a way to allow military dwarves to operate siege engines...--[[User:Eagle of Fire|Eagle of Fire]] 14:47, 3 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Human Leader / Mercenary? ==&lt;br /&gt;
&lt;br /&gt;
I got my third or fourth goblin siege in the current game, and they arrived with a Human Spearmaster in one of their squads. Anyone else got this? Is it worth mentioning in this page?&lt;br /&gt;
&lt;br /&gt;
On an unrelated note, I figured a pretty nifty way to kill a lot (or all) of a siege by making an outdoors gatehouse with marksdwarves on the battlements... except instead of making it face OUT, I make it face IN, so I let the enemy inside and they get totally annihilated, as they are shot as soon as they appear :)&lt;br /&gt;
&lt;br /&gt;
Something like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
########&lt;br /&gt;
=bolts=#&lt;br /&gt;
######@#&lt;br /&gt;
     +@#   g&lt;br /&gt;
     +@# g&lt;br /&gt;
   g +@#   &amp;lt;- goblins on ground floor come this way&lt;br /&gt;
     +@#  g&lt;br /&gt;
     +@#    g&lt;br /&gt;
######@# g&lt;br /&gt;
=bolts=#&lt;br /&gt;
########&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This work specially well again enemy shooters, they don't even get a chance to shoot back (and it seems it's nearly impossible to hit my dwarves on higher ground AND behind fortifications).&lt;br /&gt;
&lt;br /&gt;
--[[User:Sergius|Sergius]] 23:23, 11 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34918</id>
		<title>User:Frond</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34918"/>
		<updated>2008-01-16T22:38:44Z</updated>

		<summary type="html">&lt;p&gt;Frond: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frond discovered Dwarf Fortress on the FacePunch forums and began playing at version v0.27.169.33d.  He is still running his first fortress and was dominated during his second siege (lost 1/2 of all dwarves and counting).&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34917</id>
		<title>User:Frond</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34917"/>
		<updated>2008-01-16T22:37:56Z</updated>

		<summary type="html">&lt;p&gt;Frond: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frond began playing Dwarf Fortress at version v0.27.169.33d.  He is still running his first fortress and was dominated during his second siege (lost 1/2 of all dwarves and counting).&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34916</id>
		<title>User:Frond</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34916"/>
		<updated>2008-01-16T01:57:44Z</updated>

		<summary type="html">&lt;p&gt;Frond: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frond began playing Dwarf Fortress at version v0.27.169.33d.  He is still running his first fortress and is facing his second siege.&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34915</id>
		<title>User:Frond</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34915"/>
		<updated>2008-01-13T18:31:14Z</updated>

		<summary type="html">&lt;p&gt;Frond: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frond began playing Dwarf Fortress at version v0.27.169.33d.  He is still running his first fortress and just repelled his first siege.&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34914</id>
		<title>User:Frond</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Frond&amp;diff=34914"/>
		<updated>2008-01-13T01:54:44Z</updated>

		<summary type="html">&lt;p&gt;Frond: New page: Frond began playing Dwarf Fortress at version v0.27.169.33d.  He is still running his first fortress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frond began playing Dwarf Fortress at version v0.27.169.33d.  He is still running his first fortress.&lt;/div&gt;</summary>
		<author><name>Frond</name></author>
	</entry>
</feed>