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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-08T10:12:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Challenges&amp;diff=22510</id>
		<title>40d Talk:Challenges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Challenges&amp;diff=22510"/>
		<updated>2008-06-27T12:43:48Z</updated>

		<summary type="html">&lt;p&gt;G1real: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Colorful==&lt;br /&gt;
This is an idea I got by reading trough all the challenges, what if you make it a goal to have the fortress in the colour of the rainbow. (Example, 80x80 tile fortress, first 10 tiles are red, second 10 tiles are brown-orange, the third 10 are yellow and go on) --[[User:G1real|G1real]] 08:43, 27 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Sparta==&lt;br /&gt;
&amp;quot;You shouldn't create chainmail or plate armour.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;why? --Savok &lt;br /&gt;
:because spartans don't wear chest armor. you should definately watch 300, it's like Dwarf Fortress on crack! --AlexFili &lt;br /&gt;
::from what I've read, 300 isn't an accurate depiction of Spartan life. However, this challenge build is based on 300 --Savok&lt;br /&gt;
:::Alright, fair point, 300 was based from a graphic novel, but many similarities between Spartans in 300 and in real history are present. --[[User:AlexFili|AlexFili]] 10:39, 9 June 2008 (EDT) &lt;br /&gt;
::::&amp;quot;However, this challenge build is based on 300&amp;quot; No it isn't. At least, it wasn't intended to be. I guess I shouldn't have referred to pop culture when I added it. --juckto&lt;br /&gt;
:::::The hell with it. Split off spartans from 300. [[User:Juckto|Juckto]] 16:55, 14 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==No mining==&lt;br /&gt;
Now that you construct walls and fortifications out of wood, I wonder if anyone is going to take on a 'no mining' challenge?  You're going to need a ''lot'' of wood! --[[User:Mechturk|Mechturk]] 17:00, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Some people already are :p --[[User:Turgid Bolk|Turgid Bolk]] 17:44, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Assassination==&lt;br /&gt;
I tried &amp;quot;Assassination&amp;quot; the other day and found that it was incredibly easy with a group of axedwarves. Not only did I kill the hardest-to-get-at goblin, I killed every last other goblin too. In the end, there were only 2 dogs and 2 dwarves dead (the last one fell, sadly, to the last goblin left, who was hiding in the tunnels.--[[User:Smoking Gnu|Smoking Gnu]] 22:51, 15 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Now do it with 7 untrained dwarves with no armor. --[[User:TheUbie|TheUbie]] 19:30, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Humanlike? ==&lt;br /&gt;
It should be noted that the 'human-like fortress' as described is historically inaccurate.  In particular, its either misrepresenting or confusing various details.  One major point is that a _castle_ never incorporated a town.  There are walled towns and there are castles, but these are entirely different things.  A couple of historical periods/styles would lead to the following different suggestions:&lt;br /&gt;
&lt;br /&gt;
(A) Larger (stone) medieval castles sometimes had industry in the bailey.  This was often pressed up against the outer wall to save on space and wall building.  It was usually militarily useful industry (ie, metalsmithing of various types).  Cooking and possibly brewing might also happen, and cooking at least would have been handled in the keep itself.  Industries including jewelry, carpentry (on a permanent basis), and other non-military production would have been outside the castle, quite possibly in a town nearby.  &lt;br /&gt;
&lt;br /&gt;
(B) More isolated smaller castles would have done necessary production in the bailey on a temporary basis (ie, erecting a carpentry work area when needed and disassembling it afterwards), with a few permanent industries (notably blacksmithing).&lt;br /&gt;
&lt;br /&gt;
(C) 'Dark Ages' castles would be made of wood, and weren't large enough to accomodate much industry.  Instead they would have imported everything.  The early castle was a defensible home for the lord and his family, and would only house them and a few military retainers.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the lack of focus on industry in a castle meant diverse tasks might share the same workspace and in fact be handled by the same person.  The purpose of a castle is military, not production, and castle's only produced goods for internal demand that either could not be imported, would be inconvenient to import, or were critical to the military purpose (and couldn't afford access to those goods being lost during a siege).&lt;br /&gt;
&lt;br /&gt;
(D) A walled town would have no keep.  Nobles would not live there.  Basically, towns would build a wall around their perimeter for defense.  More important towns often grew to encompass nearby castles, and often outgrew their walls - which might either lead to substantial portions beyond the walls or accruing walls occasionally to encompass new growth.  Despite a castle potentially being encompassed by a town, the castle and town were administratively separate - towns receiving independent charters from the crown - and the town was never subject to the lord of the castle (who may well control the surrounding countryside).&lt;br /&gt;
&lt;br /&gt;
Given the nature of Dwarf Fortress, treating it as a town rather than a castle is probably preferable unless you really want to emphasize military skills, which could be interesting.  You could, of course, create a castle and a town, keeping them as virtually separate entities, with military dwarves and nobles living in the castle and other dwarves living in the town.&lt;br /&gt;
&lt;br /&gt;
--[[User:Squirrelloid|Squirrelloid]] 18:11, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:When did we start trying to make DF fit real-world history?&lt;br /&gt;
:His idea seems perfectly fine when compared to in-game human towns/cities, as they have a keep and whatnot as part of the city. Only difference is adding a wall around it all. --[[User:N9103|Edward]] 18:25, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Insane Renegade (just a thought) ==&lt;br /&gt;
&lt;br /&gt;
Well I was thinking something along these lines,&lt;br /&gt;
&lt;br /&gt;
They all think that your crazy, so you and some others ran. You shouldn't trust them... They want you dead. Except for the (random profession/job) they think like you. KILL THEM KILL ALL THAT OPPOSE YOU!!,&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Xenophobia, Do not trade with others, Kill all immigrants except ones of a certain job/profession. If you want to go as a truly insane person, ban all statues and engravings of Dwarven faces (the statues, THE ROCKS! THEY ALL WANT ME DEAD!!!!) Be prepared for a long life of hatred and sieges.&lt;br /&gt;
&lt;br /&gt;
~LrZeph~&lt;br /&gt;
&lt;br /&gt;
P.S. if anyone edits this and puts it on the main thing please give me partial credit... Thank you and goodnight!&lt;br /&gt;
&lt;br /&gt;
:How is this different from [[Challenges#Outcast|Outcast]], aside from the RP? --[[User:Savok|Savok]] 16:41, 22 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Oh dear, i missed that one. never mind&lt;br /&gt;
&lt;br /&gt;
~LrZeph~ 15:11 23 June 2008&lt;br /&gt;
&lt;br /&gt;
== Dystopian society ==&lt;br /&gt;
&lt;br /&gt;
Anyone thought of making a fortress based off one of those dystopian futures found in scifi novels like 1984, We, Brave New World, and Fahrenheit 451? The way I imagine it, it would be similar to the Equaland challenge, with variations based on the dystopian principle of your choice. For example, if you want to encourage uniformity across your population, enable all labor for every dwarf and persecute anyone who skills up too quickly at a given skill. A strict caste system might also be implementable, a la Brave New World. Another idea would be to kill off or at least &amp;quot;re-educate&amp;quot; any dwarf that falls below ecstatic for an extended period of time. Tons of ideas at {{wiki|Dystopia}}. Thoughts? --[[User:Mikaka|Mikaka]] 04:56, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That sounds like a good challenge. --[[User:Savok|Savok]] 08:24, 24 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42823</id>
		<title>User talk:G1real</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42823"/>
		<updated>2008-06-25T12:54:28Z</updated>

		<summary type="html">&lt;p&gt;G1real: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since we prefer that you try to follow our wiki's standards, we've made a list of basic guidelines. Note that this is an impersonal template, so some may not apply to you.&lt;br /&gt;
* To let us know who you are, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Never, ever, put a question mark in the title of a page. This is not an undoable mistake. The rule list elaborates.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. Put exactly one empty line between comments by different users but do not use blank lines inside of a comment. If your comment has no indents, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after each line.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section.&lt;br /&gt;
* Most importantly, [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] Really. Read them.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Just 'cause you're new. It is &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Newbie|subst:newbie]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; after all. --[[User:Savok|Savok]] 23:05, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I figured I would get this, I had already read it somewhere else ;), I'm allowed to remove this, right? --[[User:G1real|G1real]] 08:03, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Aye. Read it again, though: Use colons, not asterisks, to indent. --[[User:Savok|Savok]] 08:52, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Right, sorry about that ;D (For crying out loud, I make so many mistakes!) --[[User:G1real|G1real]] 08:53, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I need to have a page for my stories, like g1real/stories. Would that be possible? --[[User:G1real|G1real]] 12:50, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Aye. Go to &amp;quot;[[User:G1real/Stories]].&amp;quot; To get to it without a link, go to [[User:G1real]] and add &amp;quot;&amp;lt;code&amp;gt;/Stories&amp;lt;/code&amp;gt;&amp;quot; to the end of the URI. --[[User:Savok|Savok]] 23:05, 24 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42822</id>
		<title>User talk:G1real</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42822"/>
		<updated>2008-06-25T12:53:59Z</updated>

		<summary type="html">&lt;p&gt;G1real: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since we prefer that you try to follow our wiki's standards, we've made a list of basic guidelines. Note that this is an impersonal template, so some may not apply to you.&lt;br /&gt;
* To let us know who you are, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Never, ever, put a question mark in the title of a page. This is not an undoable mistake. The rule list elaborates.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. Put exactly one empty line between comments by different users but do not use blank lines inside of a comment. If your comment has no indents, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after each line.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section.&lt;br /&gt;
* Most importantly, [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] Really. Read them.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Just 'cause you're new. It is &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Newbie|subst:newbie]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; after all. --[[User:Savok|Savok]] 23:05, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I figured I would get this, I had already read it somewhere else ;), I'm allowed to remove this, right? --[[User:G1real|G1real]] 08:03, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Aye. Read it again, though: Use colons, not asterisks, to indent. --[[User:Savok|Savok]] 08:52, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Right, sorry about that ;D --[[User:G1real|G1real]] 08:53, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I need to have a page for my stories, like g1real/stories. Would that be possible? --[[User:G1real|G1real]] 12:50, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Aye. Go to &amp;quot;[[User:G1real/Stories]].&amp;quot; To get to it without a link, go to [[User:G1real]] and add &amp;quot;&amp;lt;code&amp;gt;/Stories&amp;lt;/code&amp;gt;&amp;quot; to the end of the URI. --[[User:Savok|Savok]] 23:05, 24 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:G1real&amp;diff=42815</id>
		<title>User:G1real</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:G1real&amp;diff=42815"/>
		<updated>2008-06-25T12:21:16Z</updated>

		<summary type="html">&lt;p&gt;G1real: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays DF regulary, also likes TF2, Spore, guild wars, and other random games.&lt;br /&gt;
&lt;br /&gt;
[[User:G1real/Stories|Stories]]&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:G1real/Stories&amp;diff=42862</id>
		<title>User:G1real/Stories</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:G1real/Stories&amp;diff=42862"/>
		<updated>2008-06-25T12:16:46Z</updated>

		<summary type="html">&lt;p&gt;G1real: /* Writer's note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
= The Sanctum of Peace =&lt;br /&gt;
=== Writer's note ===&lt;br /&gt;
I'm new at writing, I hope I did it right. I also got lazy at the end of the story. I'll try to update it as soon as some events occur, right now it's just a sum of what happens in the fortress, without conversations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== At first ===&lt;br /&gt;
&lt;br /&gt;
He walked up the wagon and sat down, gazing at the horizon.  He looked at the hard laborers unpacking all of the supplies, together with their personal belongings.&lt;br /&gt;
&lt;br /&gt;
It sure was tedious, this job, but it payed well and your life quality was to be ensured by the king. At least he got to do what he always had tried to do when he was a kid: Provide structure and support, leading people to their success. Yes yes, it was really a good life.&lt;br /&gt;
&lt;br /&gt;
A dwarf came to me and did the usual greetings all dwarves did to their nobles, a simple raise of your  and above your head, showing  that you acknowledged he was on a higher level in command. He then introduced himself. His name was Tekkud Rigòthkeng, a bit of a plain name for dwarves, yet he was very respectful in his way of speech towards me. He has potential, that’s one thing. Reporting to me that the unloading was finished and that nothing was lost underway, no, we even had some bituminous coal extra, together with two steel bars we didn’t ask to give with us. Strangely enough I can’t remember them being loaded on he wagon either. Perhaps they got stolen?&lt;br /&gt;
“I think it’s not of a big deal that we have these bars and coal extra, it only helps us expanding faster and getting all the material ready to carve out the first floor of the fortress.” Tekkud told me. He was right, we were short on steel in this region, with the upcoming migrants it might be smart to overproduce some tools just in case.  “Make sure the steel bars are used for something useful.” I told him. “Here’s the plan to the fortresses layout, I will only show you the entrance floor and the first floor for now, be as quick as possible digging this out, we need to establish quickly.” Tekkud grasped the papers out of my hands, I was surprised at first, but it seems he was anxious to see how it would work out. “This room here, what’s it’s purpose?” as he looked at me. “It’s a spare, we can do anything we want with it later, just make sure it gets dug out.”&lt;br /&gt;
&lt;br /&gt;
=== The Sanctum of Peace – Ottem Bisól ===&lt;br /&gt;
You might be confused by the name, I’ll explain this later, let me first introduce myself. I’m Arh’tas Erukile, my job is to lead groups of dwarves to new exciting locations, for them to start outposts, fortresses and eventually towns and citadels. This helps us greatly to expand our area of influence. Tales had been told of the previous outpost, what was the name again… Anyway, great tales were told about it’s success. That was my work, yes, a fine piece that shows what I can do. You may think I’m a rich dwarf, but truth tells otherwise. I prefer to give my money away to those who need it and spend a little of it in the extra supplies for the outposts. The reason is that they have such a higher chance to fare well, they can survive almost a year and a half, up to next year’s autumn.&lt;br /&gt;
&lt;br /&gt;
I walked around the area, showed everyone what I was planning to create this time. Here, let me show you too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Entrance:&lt;br /&gt;
&lt;br /&gt;
O&amp;gt;&amp;gt;&amp;gt;O&lt;br /&gt;
&amp;gt;...&amp;gt;&lt;br /&gt;
&amp;gt;...&amp;gt;--.&lt;br /&gt;
&amp;gt;...&amp;gt;  |&lt;br /&gt;
O===O  |- Stairs&lt;br /&gt;
       |&lt;br /&gt;
Entrance Additional:&lt;br /&gt;
       | &lt;br /&gt;
O&amp;lt;&amp;lt;&amp;lt;O  |&lt;br /&gt;
&amp;lt;+++&amp;lt;  |&lt;br /&gt;
&amp;lt;+++&amp;lt;--'&lt;br /&gt;
&amp;lt;+++&amp;lt;&lt;br /&gt;
O&amp;gt;&amp;gt;&amp;gt;O&lt;br /&gt;
  '---.  DDDDD&lt;br /&gt;
First floorDentrance hall&lt;br /&gt;
      |  DDDDD--- Trade Depot&lt;br /&gt;
      | -DStairs&lt;br /&gt;
     &amp;lt;&amp;lt;&amp;lt; DDDDD&lt;br /&gt;
     ++++++++++&lt;br /&gt;
     ++++++++++&lt;br /&gt;
     ++++++++++&lt;br /&gt;
     ++++++++++&lt;br /&gt;
     ++++++++++&lt;br /&gt;
 H   ++++++++++&lt;br /&gt;
 +++H++++++++++&lt;br /&gt;
 +O+ ++++++++++&lt;br /&gt;
H+++ ++++++++++&lt;br /&gt;
   H ++++++++++&lt;br /&gt;
&lt;br /&gt;
Rooms:&lt;br /&gt;
&lt;br /&gt;
Secure connections:	&lt;br /&gt;
			&lt;br /&gt;
 H			&lt;br /&gt;
 +++H	H = Door&lt;br /&gt;
 +O+    O = Can be replaced by a supporting pillar, for extra extra tight security (Cave-in trap)&lt;br /&gt;
H+++&lt;br /&gt;
   H&lt;br /&gt;
&lt;br /&gt;
Dwarves' Private Thingy&lt;br /&gt;
&lt;br /&gt;
 #H## T = Table&lt;br /&gt;
 #+T# H = Door&lt;br /&gt;
 #H## C = Container (Additional option)&lt;br /&gt;
 #++# B = Bed&lt;br /&gt;
 #CB#&lt;br /&gt;
 ####&lt;br /&gt;
&lt;br /&gt;
Nobles' Room&lt;br /&gt;
&lt;br /&gt;
########&lt;br /&gt;
#++B#+h# T = Tabke&lt;br /&gt;
#++C#+T# H = Door&lt;br /&gt;
#+++#++# C = Container&lt;br /&gt;
#H####H# B = Bed&lt;br /&gt;
#++hTh+# h = Chair&lt;br /&gt;
#++++++#&lt;br /&gt;
######H#&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
…and that’s the nobles quarter, where you’ll be living.&lt;br /&gt;
&lt;br /&gt;
So anyway, I think it’s time for us to start working again, I’ll be guiding the dwarves around, you live your life. I’ll speak to you again when it gets autumn and it’s time for me to leave.&lt;br /&gt;
&lt;br /&gt;
''And so, the dwarves start to establish themselves, first goal is an outpos, with a tower.''&lt;br /&gt;
&lt;br /&gt;
Autumn has reached the outpost, it’s starting to get cold, don’t you think? I’m experimenting with a floodgate reservoir right now, I hope it works fine, I also made itself adjust to the amount of water in it, as soon as the water is 0 it will fill itself 3 times as fast as normal… Now let’s sum up what happened in the fortress.&lt;br /&gt;
•	Bomrek Roderedëm has been killed in a raid of mandrills, the raid has been fended off, but Bomrek got taken by surprise, in honour of his smithing services his house is now sacred, filled up with stones, together with his valuables he got walled in for eternity. May you rest in peace from all the nobledrowning and catburning chaos.&lt;br /&gt;
•	A large underground channel from the brook to the houses has been made, it also has the reservoir connected to it.&lt;br /&gt;
•	A successful trade was made with the traders from the capital, they are leaving soon so I have to explain you everything quickly, I ordered some armor for the upcoming group of dwarves that want to join you, just in case.&lt;br /&gt;
•	A few kobolds have been sighted and are stealing around, make sure you put some military on patrol, that is, after you’ve trained them a bit.&lt;br /&gt;
&lt;br /&gt;
Well,  I guess that’s it for me, the outpost will be uncontrolled until a dwarf arrives that prefers to do the administrative work. Until then:  good luck.&lt;br /&gt;
&lt;br /&gt;
I stepped onto the wagon as they departed and waved one final goodbye to you, will we ever meet again..?&lt;br /&gt;
&lt;br /&gt;
=== Leaderless? ===&lt;br /&gt;
The Sanctum of Peace was leaderless now, but not for long, as soon after the caravan left the outskirts of our location, a group of immigrants arrived. The peasant Tulon Thoburol decided to take a try at administrating the outpost, his nobel quarters and office has been prepared. We also have two haulers, a clothesmaker, a leatherworker and hunter, two soldiers that have their equipment already and reserve.  Unfortunately a tiger ambushed our leatherworker, so that leaves us at twelve dwarves remaining: Tough luck.&lt;br /&gt;
&lt;br /&gt;
=== Tulon Thoburol’s reign. ===&lt;br /&gt;
An administrator is practically the leader of the fortress, even if it doesn’t look like it yet. We still need to figure how to respect the shortlived leatherworker…  Poor soul.&lt;br /&gt;
''“In memoria of Ilral Betandodók, Leatherworker and hunter, who’s shortlived life was not expected.”''&lt;br /&gt;
We tried to take revenge on the tiger, but it ran away out of our reach. Unfortunate, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:G1real/Stories&amp;diff=42861</id>
		<title>User:G1real/Stories</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:G1real/Stories&amp;diff=42861"/>
		<updated>2008-06-25T12:16:01Z</updated>

		<summary type="html">&lt;p&gt;G1real: New page: ----  = The Sanctum of Peace = === Writer's note === I'm new at writing, I hope I did it right. I also got lazy at the end of the story. I'll try to update it as soon as some events occur,...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
= The Sanctum of Peace =&lt;br /&gt;
=== Writer's note ===&lt;br /&gt;
I'm new at writing, I hope I did it right. I also got lazy at the end of the story. I'll try to update it as soon as some events occur, right now it's just a sum of what happens in the fortress, without conversations.&lt;br /&gt;
&lt;br /&gt;
He walked up the wagon and sat down, gazing at the horizon.  He looked at the hard laborers unpacking all of the supplies, together with their personal belongings.&lt;br /&gt;
&lt;br /&gt;
It sure was tedious, this job, but it payed well and your life quality was to be ensured by the king. At least he got to do what he always had tried to do when he was a kid: Provide structure and support, leading people to their success. Yes yes, it was really a good life.&lt;br /&gt;
&lt;br /&gt;
A dwarf came to me and did the usual greetings all dwarves did to their nobles, a simple raise of your  and above your head, showing  that you acknowledged he was on a higher level in command. He then introduced himself. His name was Tekkud Rigòthkeng, a bit of a plain name for dwarves, yet he was very respectful in his way of speech towards me. He has potential, that’s one thing. Reporting to me that the unloading was finished and that nothing was lost underway, no, we even had some bituminous coal extra, together with two steel bars we didn’t ask to give with us. Strangely enough I can’t remember them being loaded on he wagon either. Perhaps they got stolen?&lt;br /&gt;
“I think it’s not of a big deal that we have these bars and coal extra, it only helps us expanding faster and getting all the material ready to carve out the first floor of the fortress.” Tekkud told me. He was right, we were short on steel in this region, with the upcoming migrants it might be smart to overproduce some tools just in case.  “Make sure the steel bars are used for something useful.” I told him. “Here’s the plan to the fortresses layout, I will only show you the entrance floor and the first floor for now, be as quick as possible digging this out, we need to establish quickly.” Tekkud grasped the papers out of my hands, I was surprised at first, but it seems he was anxious to see how it would work out. “This room here, what’s it’s purpose?” as he looked at me. “It’s a spare, we can do anything we want with it later, just make sure it gets dug out.”&lt;br /&gt;
&lt;br /&gt;
=== The Sanctum of Peace – Ottem Bisól ===&lt;br /&gt;
You might be confused by the name, I’ll explain this later, let me first introduce myself. I’m Arh’tas Erukile, my job is to lead groups of dwarves to new exciting locations, for them to start outposts, fortresses and eventually towns and citadels. This helps us greatly to expand our area of influence. Tales had been told of the previous outpost, what was the name again… Anyway, great tales were told about it’s success. That was my work, yes, a fine piece that shows what I can do. You may think I’m a rich dwarf, but truth tells otherwise. I prefer to give my money away to those who need it and spend a little of it in the extra supplies for the outposts. The reason is that they have such a higher chance to fare well, they can survive almost a year and a half, up to next year’s autumn.&lt;br /&gt;
&lt;br /&gt;
I walked around the area, showed everyone what I was planning to create this time. Here, let me show you too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Entrance:&lt;br /&gt;
&lt;br /&gt;
O&amp;gt;&amp;gt;&amp;gt;O&lt;br /&gt;
&amp;gt;...&amp;gt;&lt;br /&gt;
&amp;gt;...&amp;gt;--.&lt;br /&gt;
&amp;gt;...&amp;gt;  |&lt;br /&gt;
O===O  |- Stairs&lt;br /&gt;
       |&lt;br /&gt;
Entrance Additional:&lt;br /&gt;
       | &lt;br /&gt;
O&amp;lt;&amp;lt;&amp;lt;O  |&lt;br /&gt;
&amp;lt;+++&amp;lt;  |&lt;br /&gt;
&amp;lt;+++&amp;lt;--'&lt;br /&gt;
&amp;lt;+++&amp;lt;&lt;br /&gt;
O&amp;gt;&amp;gt;&amp;gt;O&lt;br /&gt;
  '---.  DDDDD&lt;br /&gt;
First floorDentrance hall&lt;br /&gt;
      |  DDDDD--- Trade Depot&lt;br /&gt;
      | -DStairs&lt;br /&gt;
     &amp;lt;&amp;lt;&amp;lt; DDDDD&lt;br /&gt;
     ++++++++++&lt;br /&gt;
     ++++++++++&lt;br /&gt;
     ++++++++++&lt;br /&gt;
     ++++++++++&lt;br /&gt;
     ++++++++++&lt;br /&gt;
 H   ++++++++++&lt;br /&gt;
 +++H++++++++++&lt;br /&gt;
 +O+ ++++++++++&lt;br /&gt;
H+++ ++++++++++&lt;br /&gt;
   H ++++++++++&lt;br /&gt;
&lt;br /&gt;
Rooms:&lt;br /&gt;
&lt;br /&gt;
Secure connections:	&lt;br /&gt;
			&lt;br /&gt;
 H			&lt;br /&gt;
 +++H	H = Door&lt;br /&gt;
 +O+    O = Can be replaced by a supporting pillar, for extra extra tight security (Cave-in trap)&lt;br /&gt;
H+++&lt;br /&gt;
   H&lt;br /&gt;
&lt;br /&gt;
Dwarves' Private Thingy&lt;br /&gt;
&lt;br /&gt;
 #H## T = Table&lt;br /&gt;
 #+T# H = Door&lt;br /&gt;
 #H## C = Container (Additional option)&lt;br /&gt;
 #++# B = Bed&lt;br /&gt;
 #CB#&lt;br /&gt;
 ####&lt;br /&gt;
&lt;br /&gt;
Nobles' Room&lt;br /&gt;
&lt;br /&gt;
########&lt;br /&gt;
#++B#+h# T = Tabke&lt;br /&gt;
#++C#+T# H = Door&lt;br /&gt;
#+++#++# C = Container&lt;br /&gt;
#H####H# B = Bed&lt;br /&gt;
#++hTh+# h = Chair&lt;br /&gt;
#++++++#&lt;br /&gt;
######H#&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
…and that’s the nobles quarter, where you’ll be living.&lt;br /&gt;
&lt;br /&gt;
So anyway, I think it’s time for us to start working again, I’ll be guiding the dwarves around, you live your life. I’ll speak to you again when it gets autumn and it’s time for me to leave.&lt;br /&gt;
&lt;br /&gt;
''And so, the dwarves start to establish themselves, first goal is an outpos, with a tower.''&lt;br /&gt;
&lt;br /&gt;
Autumn has reached the outpost, it’s starting to get cold, don’t you think? I’m experimenting with a floodgate reservoir right now, I hope it works fine, I also made itself adjust to the amount of water in it, as soon as the water is 0 it will fill itself 3 times as fast as normal… Now let’s sum up what happened in the fortress.&lt;br /&gt;
•	Bomrek Roderedëm has been killed in a raid of mandrills, the raid has been fended off, but Bomrek got taken by surprise, in honour of his smithing services his house is now sacred, filled up with stones, together with his valuables he got walled in for eternity. May you rest in peace from all the nobledrowning and catburning chaos.&lt;br /&gt;
•	A large underground channel from the brook to the houses has been made, it also has the reservoir connected to it.&lt;br /&gt;
•	A successful trade was made with the traders from the capital, they are leaving soon so I have to explain you everything quickly, I ordered some armor for the upcoming group of dwarves that want to join you, just in case.&lt;br /&gt;
•	A few kobolds have been sighted and are stealing around, make sure you put some military on patrol, that is, after you’ve trained them a bit.&lt;br /&gt;
&lt;br /&gt;
Well,  I guess that’s it for me, the outpost will be uncontrolled until a dwarf arrives that prefers to do the administrative work. Until then:  good luck.&lt;br /&gt;
&lt;br /&gt;
I stepped onto the wagon as they departed and waved one final goodbye to you, will we ever meet again..?&lt;br /&gt;
&lt;br /&gt;
=== Leaderless? ===&lt;br /&gt;
The Sanctum of Peace was leaderless now, but not for long, as soon after the caravan left the outskirts of our location, a group of immigrants arrived. The peasant Tulon Thoburol decided to take a try at administrating the outpost, his nobel quarters and office has been prepared. We also have two haulers, a clothesmaker, a leatherworker and hunter, two soldiers that have their equipment already and reserve.  Unfortunately a tiger ambushed our leatherworker, so that leaves us at twelve dwarves remaining: Tough luck.&lt;br /&gt;
&lt;br /&gt;
=== Tulon Thoburol’s reign. ===&lt;br /&gt;
An administrator is practically the leader of the fortress, even if it doesn’t look like it yet. We still need to figure how to respect the shortlived leatherworker…  Poor soul.&lt;br /&gt;
''“In memoria of Ilral Betandodók, Leatherworker and hunter, who’s shortlived life was not expected.”''&lt;br /&gt;
We tried to take revenge on the tiger, but it ran away out of our reach. Unfortunate, very unfortunate.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42820</id>
		<title>User talk:G1real</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42820"/>
		<updated>2008-06-25T12:06:04Z</updated>

		<summary type="html">&lt;p&gt;G1real: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since we prefer that you try to follow our wiki's standards, we've made a list of basic guidelines. Note that this is an impersonal template, so some may not apply to you.&lt;br /&gt;
* To let us know who you are, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Never, ever, put a question mark in the title of a page. This is not an undoable mistake. The rule list elaborates.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. Put exactly one empty line between comments by different users but do not use blank lines inside of a comment. If your comment has no indents, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after each line.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section.&lt;br /&gt;
* Most importantly, [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] Really. Read them.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Just 'cause you're new. It is &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Newbie|subst:newbie]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; after all. --[[User:Savok|Savok]] 23:05, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
* I figured I would get this, I had already read it somewhere else ;), I'm allowed to remove this, right? --[[User:G1real|G1real]] 08:03, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I need to have a page for my stories, like g1real/stories. Would that be possible? --[[User:G1real|G1real]] 12:50, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Aye. Go to &amp;quot;[[User:G1real/Stories]].&amp;quot; To get to it without a link, go to [[User:G1real]] and add &amp;quot;&amp;lt;code&amp;gt;/Stories&amp;lt;/code&amp;gt;&amp;quot; to the end of the URI. --[[User:Savok|Savok]] 23:05, 24 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42819</id>
		<title>User talk:G1real</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42819"/>
		<updated>2008-06-25T12:03:48Z</updated>

		<summary type="html">&lt;p&gt;G1real: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since we prefer that you try to follow our wiki's standards, we've made a list of basic guidelines. Note that this is an impersonal template, so some may not apply to you.&lt;br /&gt;
* To let us know who you are, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Never, ever, put a question mark in the title of a page. This is not an undoable mistake. The rule list elaborates.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. Put exactly one empty line between comments by different users but do not use blank lines inside of a comment. If your comment has no indents, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after each line.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section.&lt;br /&gt;
* Most importantly, [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] Really. Read them.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Just 'cause you're new. It is &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Newbie|subst:newbie]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; after all. --[[User:Savok|Savok]] 23:05, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
* I figured I would get this, I had already read it somewhere else ;), I'm allowed to remove this, right? --[[User:G1real|G1real]] 08:03, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I need to have a page for my stories, like g1real/stories.&amp;lt;br&amp;gt;&lt;br /&gt;
Would that be possible? --[[User:G1real|G1real]] 12:50, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Aye. Go to &amp;quot;[[User:G1real/Stories]].&amp;quot; To get to it without a link, go to [[User:G1real]] and add &amp;quot;&amp;lt;code&amp;gt;/Stories&amp;lt;/code&amp;gt;&amp;quot; to the end of the URI. --[[User:Savok|Savok]] 23:05, 24 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42818</id>
		<title>User talk:G1real</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42818"/>
		<updated>2008-06-25T12:03:04Z</updated>

		<summary type="html">&lt;p&gt;G1real: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since we prefer that you try to follow our wiki's standards, we've made a list of basic guidelines. Note that this is an impersonal template, so some may not apply to you.&lt;br /&gt;
* To let us know who you are, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Never, ever, put a question mark in the title of a page. This is not an undoable mistake. The rule list elaborates.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. Put exactly one empty line between comments by different users but do not use blank lines inside of a comment. If your comment has no indents, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after each line.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Don't put things in the wrong sections. If necessary, create a section.&lt;br /&gt;
* Most importantly, [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] Really. Read them.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Just 'cause you're new. It is &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:Newbie|subst:newbie]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt; after all. --[[User:Savok|Savok]] 23:05, 24 June 2008 (EDT)&lt;br /&gt;
I figured I would get this, I had already read it somewhere else ;) --[[User:G1real|G1real]] 08:03, 25 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I need to have a page for my stories, like g1real/stories.&amp;lt;br&amp;gt;&lt;br /&gt;
Would that be possible? --[[User:G1real|G1real]] 12:50, 24 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Aye. Go to &amp;quot;[[User:G1real/Stories]].&amp;quot; To get to it without a link, go to [[User:G1real]] and add &amp;quot;&amp;lt;code&amp;gt;/Stories&amp;lt;/code&amp;gt;&amp;quot; to the end of the URI. --[[User:Savok|Savok]] 23:05, 24 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42816</id>
		<title>User talk:G1real</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:G1real&amp;diff=42816"/>
		<updated>2008-06-24T16:50:26Z</updated>

		<summary type="html">&lt;p&gt;G1real: New page: I need to have a page for my stories, like g1real/stories. Would that be possible? --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I need to have a page for my stories, like g1real/stories.&lt;br /&gt;
Would that be possible? --[[User:G1real|G1real]] 12:50, 24 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:G1real&amp;diff=42814</id>
		<title>User:G1real</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:G1real&amp;diff=42814"/>
		<updated>2008-06-24T16:47:55Z</updated>

		<summary type="html">&lt;p&gt;G1real: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays DF regulary, also likes TF2, Spore, guild wars, and other random games.&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:G1real&amp;diff=42813</id>
		<title>User:G1real</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:G1real&amp;diff=42813"/>
		<updated>2008-06-24T16:47:02Z</updated>

		<summary type="html">&lt;p&gt;G1real: New page: A fishy user...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fishy user...&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Barrel&amp;diff=11457</id>
		<title>40d Talk:Barrel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Barrel&amp;diff=11457"/>
		<updated>2008-06-19T21:13:06Z</updated>

		<summary type="html">&lt;p&gt;G1real: forgot to sign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure exactly what we should have in this article. I'm taking out info on alcohol and putting that into its own article, but Mix Food might be noted on the Orders page. I'm moderately sure that I'm right about this order, but I may not have tested sufficiently - change it if you decide otherwise. --[[User:Thexor]], unsigned&lt;br /&gt;
&lt;br /&gt;
== Barrels not used for food? ==&lt;br /&gt;
&lt;br /&gt;
I have a food stockpile near my dining room, and a furniture stockpile near my crafters. The food in the food stockpile appears to be dumped on the floor, while spare barrels sit in the furniture stockpile. How can I fix this? --[[User:Shoez|Shoez]] 17:56, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If the food stockpile has been entirely filled, dwarves won't move a barrel over.  You need to clear some floor space in the food stockpile before they'll do so.  This is one of the quirks with how it handles barrels.&lt;br /&gt;
:You can try designating another food stockpile to get the ball rolling, or try dumping some food in order to make room.&lt;br /&gt;
:Addendum: Also check to see that you aren't reserving any barrels in the Stock{{k|p}}iles setting. --[[User:JT|JT]] 18:07, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's also possible that your food is something like &amp;lt;code&amp;gt;-Minced Plump Helmet Stew [85]-&amp;lt;/code&amp;gt; and thus won't fit in a barrel.  Cooking usually causes this. --[[User:Dadamh|Dadamh]] 15:08, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Personally, I never use barrels except for alcohol and my single seed barrel. Prepared meals just don't take up that much space. That doesn't help you, though. --[[User:Savok|Savok]] 16:27, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Barrel amounts? ==&lt;br /&gt;
&lt;br /&gt;
Are there any barrel amounts, apart from 5 drinks per barrel? Would be nice to know for the extra barrels ;) --[[User:G1real|G1real]] 17:13, 19 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Barrel&amp;diff=11456</id>
		<title>40d Talk:Barrel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Barrel&amp;diff=11456"/>
		<updated>2008-06-19T21:12:45Z</updated>

		<summary type="html">&lt;p&gt;G1real: /* Barrel amounts? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure exactly what we should have in this article. I'm taking out info on alcohol and putting that into its own article, but Mix Food might be noted on the Orders page. I'm moderately sure that I'm right about this order, but I may not have tested sufficiently - change it if you decide otherwise. --[[User:Thexor]], unsigned&lt;br /&gt;
&lt;br /&gt;
== Barrels not used for food? ==&lt;br /&gt;
&lt;br /&gt;
I have a food stockpile near my dining room, and a furniture stockpile near my crafters. The food in the food stockpile appears to be dumped on the floor, while spare barrels sit in the furniture stockpile. How can I fix this? --[[User:Shoez|Shoez]] 17:56, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If the food stockpile has been entirely filled, dwarves won't move a barrel over.  You need to clear some floor space in the food stockpile before they'll do so.  This is one of the quirks with how it handles barrels.&lt;br /&gt;
:You can try designating another food stockpile to get the ball rolling, or try dumping some food in order to make room.&lt;br /&gt;
:Addendum: Also check to see that you aren't reserving any barrels in the Stock{{k|p}}iles setting. --[[User:JT|JT]] 18:07, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's also possible that your food is something like &amp;lt;code&amp;gt;-Minced Plump Helmet Stew [85]-&amp;lt;/code&amp;gt; and thus won't fit in a barrel.  Cooking usually causes this. --[[User:Dadamh|Dadamh]] 15:08, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Personally, I never use barrels except for alcohol and my single seed barrel. Prepared meals just don't take up that much space. That doesn't help you, though. --[[User:Savok|Savok]] 16:27, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Barrel amounts? ==&lt;br /&gt;
&lt;br /&gt;
Are there any barrel amounts, apart from 5 drinks per barrel? Would be nice to know for the extra barrels ;) --[[User:G1real|G1real]] 17:12, 19 June 2008 (EDT)--[[User:G1real|G1real]]&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Barrel&amp;diff=11455</id>
		<title>40d Talk:Barrel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Barrel&amp;diff=11455"/>
		<updated>2008-06-19T21:12:30Z</updated>

		<summary type="html">&lt;p&gt;G1real: /* Barrel amounts? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure exactly what we should have in this article. I'm taking out info on alcohol and putting that into its own article, but Mix Food might be noted on the Orders page. I'm moderately sure that I'm right about this order, but I may not have tested sufficiently - change it if you decide otherwise. --[[User:Thexor]], unsigned&lt;br /&gt;
&lt;br /&gt;
== Barrels not used for food? ==&lt;br /&gt;
&lt;br /&gt;
I have a food stockpile near my dining room, and a furniture stockpile near my crafters. The food in the food stockpile appears to be dumped on the floor, while spare barrels sit in the furniture stockpile. How can I fix this? --[[User:Shoez|Shoez]] 17:56, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If the food stockpile has been entirely filled, dwarves won't move a barrel over.  You need to clear some floor space in the food stockpile before they'll do so.  This is one of the quirks with how it handles barrels.&lt;br /&gt;
:You can try designating another food stockpile to get the ball rolling, or try dumping some food in order to make room.&lt;br /&gt;
:Addendum: Also check to see that you aren't reserving any barrels in the Stock{{k|p}}iles setting. --[[User:JT|JT]] 18:07, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's also possible that your food is something like &amp;lt;code&amp;gt;-Minced Plump Helmet Stew [85]-&amp;lt;/code&amp;gt; and thus won't fit in a barrel.  Cooking usually causes this. --[[User:Dadamh|Dadamh]] 15:08, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Personally, I never use barrels except for alcohol and my single seed barrel. Prepared meals just don't take up that much space. That doesn't help you, though. --[[User:Savok|Savok]] 16:27, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Barrel amounts? ==&lt;br /&gt;
&lt;br /&gt;
Are there any barrel amounts, apart from 5 drinks per barrel? Would be nice to know for the extra barrels ;) --[[User:G1real|G1real]]&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Barrel&amp;diff=11454</id>
		<title>40d Talk:Barrel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Barrel&amp;diff=11454"/>
		<updated>2008-06-19T21:12:16Z</updated>

		<summary type="html">&lt;p&gt;G1real: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not sure exactly what we should have in this article. I'm taking out info on alcohol and putting that into its own article, but Mix Food might be noted on the Orders page. I'm moderately sure that I'm right about this order, but I may not have tested sufficiently - change it if you decide otherwise. --[[User:Thexor]], unsigned&lt;br /&gt;
&lt;br /&gt;
== Barrels not used for food? ==&lt;br /&gt;
&lt;br /&gt;
I have a food stockpile near my dining room, and a furniture stockpile near my crafters. The food in the food stockpile appears to be dumped on the floor, while spare barrels sit in the furniture stockpile. How can I fix this? --[[User:Shoez|Shoez]] 17:56, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If the food stockpile has been entirely filled, dwarves won't move a barrel over.  You need to clear some floor space in the food stockpile before they'll do so.  This is one of the quirks with how it handles barrels.&lt;br /&gt;
:You can try designating another food stockpile to get the ball rolling, or try dumping some food in order to make room.&lt;br /&gt;
:Addendum: Also check to see that you aren't reserving any barrels in the Stock{{k|p}}iles setting. --[[User:JT|JT]] 18:07, 18 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It's also possible that your food is something like &amp;lt;code&amp;gt;-Minced Plump Helmet Stew [85]-&amp;lt;/code&amp;gt; and thus won't fit in a barrel.  Cooking usually causes this. --[[User:Dadamh|Dadamh]] 15:08, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Personally, I never use barrels except for alcohol and my single seed barrel. Prepared meals just don't take up that much space. That doesn't help you, though. --[[User:Savok|Savok]] 16:27, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Barrel amounts? ==&lt;br /&gt;
&lt;br /&gt;
Are there any barrel amounts, apart from 5 drinks per barrel? Would be nice to know for the extra barrels ;)&lt;/div&gt;</summary>
		<author><name>G1real</name></author>
	</entry>
</feed>