<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ghostwoods</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ghostwoods"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Ghostwoods"/>
	<updated>2026-04-12T03:57:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_cassowary&amp;diff=218370</id>
		<title>Giant cassowary</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_cassowary&amp;diff=218370"/>
		<updated>2015-05-17T21:14:49Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:14, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=29&lt;br /&gt;
|meat=27&lt;br /&gt;
|skin=hide&lt;br /&gt;
|fat=17&lt;br /&gt;
|feather=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|gizzard=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|eye=2&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
A '''giant cassowary''' grows to be larger than a full-grown bull [[moose]]. Giant cassowaries have a good [[pet]] value of 500. A breeding pair can provide exotic livestock for your [[meat industry]], although their [[egg]] clutches are rather small for a bird. Giant cassowary chicks grow to full size in one year, but require two years to reach adulthood. &lt;br /&gt;
&lt;br /&gt;
Some dwarves [[preference|prefer]] giant cassowaries for their ''casques'' (helmet-like structures).&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_capybara&amp;diff=218369</id>
		<title>Giant capybara</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_capybara&amp;diff=218369"/>
		<updated>2015-05-17T21:14:35Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:14, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=21-31&lt;br /&gt;
|tooth=4&lt;br /&gt;
|meat=19-31&lt;br /&gt;
|skin=hide&lt;br /&gt;
|fat=15-25&lt;br /&gt;
|hair=1&lt;br /&gt;
|nail=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestines=1-2&lt;br /&gt;
|cartilage=1&lt;br /&gt;
|eye=2&lt;br /&gt;
|wiki=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant capybaras''' are roughly ten times larger than a standard [[capybara]], about the size of a full-grown [[moose]]. Unlike most other [[amphibious]] creatures, giant capybaras are [[grazer]]s; when tamed, they require a [[pasture]] for food.&lt;br /&gt;
&lt;br /&gt;
Giant capybaras attack when attacked and can be very dangerous: they have been known to drag their quarry into the water and drown them. They may also appear as [[mount]]s during a [[siege]], easily crossing water-filled moats and potentially sneaking into your fortress via [[well]]s or irrigation systems.&lt;br /&gt;
&lt;br /&gt;
Giant capybaras are especially dangerous around unarmed [[dwarves]] - they can kill a dwarf with a single blow to the head, rip off limbs until they bleed to death, or even damage multiple internal organs until the dwarf dies. Even worse, they have an ability to resist attacks (similar to the [[bronze colossus]]) – their heads are extremely durable (more than those of dwarves), and they can usually manage to break a dwarf's grip on their throat, even when barely conscious. In the [[object testing arena|arena]], giant capybaras are capable of resisting over 50 dwarves in groups of 1 to 3 without any additional assistance (as in defeating dwarves single-handedly, without being controlled). They do suffer minor injuries (bruises, minor scars) and occasionally lose consciousness, but are extremely good at survival.&lt;br /&gt;
&lt;br /&gt;
As with most [[fun|dangerous]] wild animals, players attempting to train these creatures in a [[fortress]] should use an experienced [[animal trainer]]. While [[dragon]]s are arguably more dangerous, giant capybaras rampaging through a fortress are generally not desirable (along with most other giant creatures).&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[preference|appreciate]] giant capybaras for their ''graceful swimming'', ''resonant barking'', and ''beyond enormous rodentness''.&lt;br /&gt;
&lt;br /&gt;
Note that the name of these creatures in the [[/raw|raws]] is &amp;lt;code&amp;gt;CAPYBARA, GIANT&amp;lt;/code&amp;gt; - most other similar creatures would use &amp;lt;code&amp;gt;GIANT_CAPYBARA&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Capybara]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;br /&gt;
{{Category|Exotic mount}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_capuchin&amp;diff=218368</id>
		<title>Giant capuchin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_capuchin&amp;diff=218368"/>
		<updated>2015-05-17T21:14:17Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:14, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|meat=13&lt;br /&gt;
|fat=12&lt;br /&gt;
|skin=hide&lt;br /&gt;
|bone=18&lt;br /&gt;
|tooth=2&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant capuchins''' enjoy raiding your fortress for [[steals food|food]] and [[steals items|valuables]] in groups of five to ten whilst menacing off any dwarves foolish enough to think of stopping them. Regular [[capuchin]]s are annoying, but giant ones manage to be annoying ''and'' dangerous, and can ruin the game for you early in your fortress's life, before you can get all of your things underground. They do have a pretty high [[pet]] value of 500, however, so if you manage to capture one, you're probably better off keeping it. Young giant capuchins require two years to grow to full size, and three years to reach adulthood, making them viable livestock for a [[meat industry]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[preference|prefer]] giant capuchins for their ''intelligence'' and ''social nature''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_bushmaster&amp;diff=218367</id>
		<title>Giant bushmaster</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_bushmaster&amp;diff=218367"/>
		<updated>2015-05-17T21:14:02Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:14, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=10&lt;br /&gt;
|tooth=2&lt;br /&gt;
|meat=7&lt;br /&gt;
|scale=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|eye=2&lt;br /&gt;
|fat=3&lt;br /&gt;
&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Like their [[bushmaster|smaller relatives]], '''giant bushmasters''' have a [[syndrome|venomous]] bite that can kill a dwarf in one go. Of course, they're also large enough to just tear them off completely without bothering with poison; after all, massive blood loss causes death even quicker than paralytic suffocation. Luckily, they're not aggressive, and will flee contact with your dwarves, despite being more than four times as large. Excellent [[mass pitting|pit]] creatures, if you can capture and [[animal training|tame]] them. Strangely they are considered [[mount|exotic mounts]], so if giant bushmasters are arriving onto your map as part of an [[elf|elven]] [[siege]], be warned - they are extremely dangerous. Luckily, like all other species of snake they take the extent of their lives to reach their maximum size, but because of their bite bushmaster juveniles are still extremely dangerous.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_brown_recluse_spider&amp;diff=218366</id>
		<title>Giant brown recluse spider</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_brown_recluse_spider&amp;diff=218366"/>
		<updated>2015-05-17T21:13:47Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:13, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|meat=51&lt;br /&gt;
|fat=21&lt;br /&gt;
|skin=chitin&lt;br /&gt;
|brain=2&lt;br /&gt;
|intestines=8&lt;br /&gt;
|heart=1&lt;br /&gt;
|eye=2&lt;br /&gt;
|fat=21&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Giant brown recluse spiders aren't especially aggressive, but when sufficiently provoked they tend to be very nasty, ripping off dwarves's limbs with ease and letting them bleed to death.&lt;br /&gt;
&lt;br /&gt;
Their venom is as dangerous as normal [[brown recluse spider]]s, but it takes several hours to take effect, is localized to injected area, and most of the bites tend to rip off limbs, making envenomation a bit pointless.&lt;br /&gt;
&lt;br /&gt;
Unlike [[giant cave spider]]s, giant brown recluse spiders only produce [[web]]s sporadically (like web-weaving [[vermin]]), live for a maximum of two years, and produce silk with the same value as mundane spider [[web]]s, making them a very poor choice for [[silk farming]].&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_bobcat&amp;diff=218365</id>
		<title>Giant bobcat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_bobcat&amp;diff=218365"/>
		<updated>2015-05-17T21:13:26Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:13, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=18&lt;br /&gt;
|tooth=2&lt;br /&gt;
|meat=13&lt;br /&gt;
|skin=hide&lt;br /&gt;
|fat=12&lt;br /&gt;
|hair=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestines=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|cartilage=1&lt;br /&gt;
&lt;br /&gt;
|wiki=no|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant bobcats''' are the gigantic [[savage]] version of regular bobcats. Regular [[bobcat]]s are some of the smallest predators in the game, but at 256,320 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; giant bobcats are not small creatures, lying between [[tiger]]s (the largest non-giant big cat) and [[muskox]]en in size. Interestingly, their creature definitions do not introduce a &amp;lt;tt&amp;gt;[LARGE_PREDATOR]&amp;lt;/tt&amp;gt; tag, so giant bobcats will still flee from contact with your dwarves, despite being more than four times as large.&lt;br /&gt;
&lt;br /&gt;
Giant bobcats can be captured, tamed, and trained into war or hunting animals. They thus make excellent dwarven companions, given their large size, although in a savage biome you might be able to field a better option - [[giant tiger]]s, for instance, are almost eight times as large.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_beaver&amp;diff=218364</id>
		<title>Giant beaver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_beaver&amp;diff=218364"/>
		<updated>2015-05-17T21:13:07Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|21:13, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
==In Real Life==&lt;br /&gt;
An animal often called a 'Giant Beaver' lived in Ice Age North America. [[wikipedia:Castoroides|Castoroides]] was the size of a black bear. However, the DF Giant Beaver is much smaller than Castoroides. For some reason, Castoroides has never appeared in the ''Ice Age'' movie franchise.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_badger&amp;diff=218363</id>
		<title>Giant badger</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_badger&amp;diff=218363"/>
		<updated>2015-05-17T21:12:55Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:12, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|contrib=yes&lt;br /&gt;
|wiki=no&lt;br /&gt;
|bone=18&lt;br /&gt;
|meat=15&lt;br /&gt;
|fat=12&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|tooth=2&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
A larger, more [[fun]] version of the normal badger. Giant badgers used to be the [[King of Beasts]] of 0.31.25 due to happening frequently in temperate biomes and ripping appart young fortresses mercilessly, now they are noticeably less common. &lt;br /&gt;
&lt;br /&gt;
Giant badgers will kill civilians and poorly-trained, poorly equipped militia as well. Giant badgers happen in small groups, apparently harmless - but this is merely a facade. As fury takes them, they will fall unto your fortress as a fury of claws and teeth.&lt;br /&gt;
&lt;br /&gt;
Be warned. They still are here. Lurking.&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_aye-aye&amp;diff=218362</id>
		<title>Giant aye-aye</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_aye-aye&amp;diff=218362"/>
		<updated>2015-05-17T21:12:33Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|21:12, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_axolotl&amp;diff=218361</id>
		<title>Giant axolotl</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_axolotl&amp;diff=218361"/>
		<updated>2015-05-17T21:12:24Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:12, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|meat=13&lt;br /&gt;
|brain=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|fat=12&lt;br /&gt;
|bone=18&lt;br /&gt;
|skin=hide&lt;br /&gt;
|skull=1&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[File:Axolotl.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_armadillo&amp;diff=218360</id>
		<title>Giant armadillo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_armadillo&amp;diff=218360"/>
		<updated>2015-05-17T21:12:10Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:12, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|shell=1&lt;br /&gt;
|bone=18&lt;br /&gt;
|meat=14&lt;br /&gt;
|skin=hide&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|hair=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestines=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|fat=12&lt;br /&gt;
&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Giant armadillos can be especially dangerous around [[dwarves]], frequently capable of causing death due to head injuries. &lt;br /&gt;
&lt;br /&gt;
== Arena tests ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trial&lt;br /&gt;
! Dwarves&lt;br /&gt;
! Giant armadillos&lt;br /&gt;
! Winner&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| 9&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| 9&lt;br /&gt;
| giant armadillos (9)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|style=&amp;quot;background-color:#fcc&amp;quot;| 15&lt;br /&gt;
|style=&amp;quot;background-color:#cfc&amp;quot;| 10&lt;br /&gt;
| giant armadillos (10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_albatross&amp;diff=218359</id>
		<title>Giant albatross</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_albatross&amp;diff=218359"/>
		<updated>2015-05-17T21:11:43Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|21:11, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=26&lt;br /&gt;
|meat=19&lt;br /&gt;
|fat=13&lt;br /&gt;
|skull=1&lt;br /&gt;
|feather=1&lt;br /&gt;
|nervous tissue=2&lt;br /&gt;
|gizzard=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|intestine=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Citron&amp;diff=218322</id>
		<title>Citron</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Citron&amp;diff=218322"/>
		<updated>2015-05-17T15:27:21Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:27, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Treelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Citron''' is one of the many genera of trees found above ground. Like the vast majority of above ground trees, citron [[wood]] is brown and produces brown products.  Citron fruit cannot be brewed.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Claro_opal&amp;diff=218321</id>
		<title>Claro opal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Claro_opal&amp;diff=218321"/>
		<updated>2015-05-17T15:27:12Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:27, 17 May 2015 (UTC)}}&lt;br /&gt;
{{gemlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Claro opals''' are moderately valuable gems found in clusters in all stone layers.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Clear_zircon&amp;diff=218320</id>
		<title>Clear zircon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Clear_zircon&amp;diff=218320"/>
		<updated>2015-05-17T15:26:58Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|15:26, 17 May 2015 (UTC)}}&lt;br /&gt;
{{gemlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Clear zircons''' are semi-precious [[gems]] found in small clusters in all [[igneous]] and [[metamorphic]] stone layers. At 25, it has the highest [[material value]] of any type of zircon - all types of colored zircon, while still semi-precious, have a material value of only 20.&lt;br /&gt;
&lt;br /&gt;
==In real life==&lt;br /&gt;
In real life, high-quality colorless zircon is commonly used to make imitation [[diamond]]s. Its higher value may be intended to reflect this.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Color&amp;diff=218319</id>
		<title>Color</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Color&amp;diff=218319"/>
		<updated>2015-05-17T15:26:39Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|15:26, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Color''' is used to express various information, from a dwarf's [[profession]] to the natural color of a terrain feature to the material an item is made of.&lt;br /&gt;
&lt;br /&gt;
:* ''If looking for different colors for the game as seen on your computer screen, see [[color scheme]].''&lt;br /&gt;
:* ''If looking for the different colors used to represent different dwarves, see [[Skill#Professions, colors, &amp;amp; skill categories|Skill categories]].''&lt;br /&gt;
:* ''If looking for colors of items listed in the z-stocks menu, see [[Stocks#Color_Code|Stocks]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wall vs. floor color==&lt;br /&gt;
[[image:Towercaps-sandy.jpg|thumb|[[Phyllite]] (to the left) has DISPLAY_COLOR:0:7:1 and BASIC_COLOR:7:0.  The [[white sand]] present has DISPLAY_COLOR:7:6:1 and so the actual floor color is 7:1 (white).]]&lt;br /&gt;
&lt;br /&gt;
While the foreground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s &amp;quot;secondary&amp;quot; color will end up different.  Here is how it works:&lt;br /&gt;
* If the BASIC_COLOR tag is specified, it will use that color.  Note that the BASIC_COLOR tag only has foreground and brightness as arguments.&lt;br /&gt;
* If BASIC_COLOR is left out:&lt;br /&gt;
** The background color is forced to 0 (effectively stripping it).&lt;br /&gt;
** If the foreground color is 0, the game will display it as dark grey, color 8 (in other words, color 0 with brightness 1).&lt;br /&gt;
This is effective for [[stairs]], [[floor]]s, [[ramp]]s, and [[construction]]s (in the case of stone).  When stone is [[engraving|engraved]], it uses the material's TILE_COLOR (which is the same as the DISPLAY_COLOR unless overridden).&lt;br /&gt;
&lt;br /&gt;
== Modding color ==&lt;br /&gt;
&lt;br /&gt;
If you wish to change how a specific item appears in the game, you can modify what colors are associated with that item.*  Various moddable files use one of the two color definitions below.&lt;br /&gt;
&lt;br /&gt;
=== Color values ===&lt;br /&gt;
&lt;br /&gt;
Colors are primarily defined using the [COLOR:x:y:z] or [DISPLAY_COLOR:x:y:z] tokens. The three arguments are:&lt;br /&gt;
&lt;br /&gt;
# Foreground color [0-7]&lt;br /&gt;
# Background color [0-7]&lt;br /&gt;
# Brightness of the foreground color [0 or 1]&lt;br /&gt;
&lt;br /&gt;
The brightness of the background color is always 0.&lt;br /&gt;
&lt;br /&gt;
By default*, the following 8 pairs of colors are displayed:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0 1px; margin: 0 auto; background: black; border-left: 1px solid black; border-right: 1px solid black&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 3em&amp;quot; | Col.&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 3em&amp;quot; | Bri.&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 9em&amp;quot; | Name&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|0:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Black&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|1:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Blue&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|2:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Green&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|3:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Cyan&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|4:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Red&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|5:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Magenta&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|6:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Brown&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|7:0}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light grey&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;text-align: center; border-spacing: 0 1px; margin: 0 auto; background: black; border-left: 1px solid black; border-right: 1px solid black&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 3em&amp;quot; | Col.&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 3em&amp;quot; | Bri.&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 9em&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;padding: 0.15em 0.4em; width: 3em&amp;quot; | Alt.&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|0:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Dark grey&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 8&lt;br /&gt;
|- style=&amp;quot;color: white; background: {{fgcolor|1:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light blue&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 9&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|2:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light green&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 10&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|3:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light cyan&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 11&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|4:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light red&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 12&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|5:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Light magenta&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 13&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|6:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | Yellow&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 14&lt;br /&gt;
|- style=&amp;quot;color: black; background: {{fgcolor|7:1}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | White&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 15&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
::::''(* See [[color scheme]] for information about how to change the actual various colors as displayed.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes the color numbers are part of another token, e.g. &amp;lt;code&amp;gt;[LEAVES:quarry bush leaf:quarry bush leaves:6:7:0:0:0:0:1:LOCAL_PLANT_MAT:LEAF]&amp;lt;/code&amp;gt; specifies the colors &amp;quot;7:0:0&amp;quot; for quarry bush leaves and &amp;quot;0:0:1&amp;quot; for wilted quarry bush leaves.&lt;br /&gt;
&lt;br /&gt;
===Interesting Color Effects===&lt;br /&gt;
====Values 8-15====&lt;br /&gt;
&lt;br /&gt;
If the brightness value is 1 or another nonzero number, it adds 8 to the foreground color. If the final value of the foreground or background is 8-15, it appears as a &amp;quot;bright&amp;quot; color. &lt;br /&gt;
&lt;br /&gt;
As these values can be manually typed in instead of using the brightness value, you can also give the background a bright color with this method. For example, for a white background color, add 8 to 7 = 15. For a light green background color, you add 8 to 2 = 10.&lt;br /&gt;
&lt;br /&gt;
== By Color ==&lt;br /&gt;
{{Material properties}}&lt;br /&gt;
For those concerned with aesthetics and want to know which materials are available in each color.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{| border = 1 cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;90&amp;quot;| Color&lt;br /&gt;
! Stones&lt;br /&gt;
! Ores&lt;br /&gt;
! Metals&lt;br /&gt;
! Other&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|7:1}} White&lt;br /&gt;
|[[Alabaster]], [[Alunite]], [[Borax]], [[Calcite]], [[Chalk]], [[Cryolite]], [[Dolomite]], [[Limestone]], [[Marble]], [[Marcasite]], [[Periclase]], [[Quartzite]], [[Rock salt]], [[Satinspar]], [[Selenite]], [[Talc]]&lt;br /&gt;
|[[Galena]], [[Horn silver]], [[Native aluminum]], [[Native platinum]], [[Native silver]]&lt;br /&gt;
|[[Silver]], [[Platinum]], [[Aluminum]], [[Fine pewter]], [[Nickel silver]], [[Sterling silver]]&lt;br /&gt;
|[[Crystal glass]], [[Feather tree]], [[Tower-cap]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|7:0}} Light Gray&lt;br /&gt;
|[[Anhydrite]], [[Dacite]], [[Gneiss]], [[Granite]], [[Phyllite]], [[Stibnite]]&lt;br /&gt;
|[[Bismuthinite]]&lt;br /&gt;
|[[Nickel]], [[Tin]], [[Zinc]], [[Billon]], [[Trifle pewter]]&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|0:1}} Dark Gray&lt;br /&gt;
|[[Andesite]], [[Basalt]], [[Claystone]], [[Chromite]], [[Diorite]], [[Gabbro]], [[Graphite]], [[Hornblende]], [[Ilmenite]], [[Jet]], [[Mica]], [[Pyrolusite]], [[Rhyolite]], [[Shale]], [[Slate]], [[Obsidian]]&lt;br /&gt;
|[[Bituminous coal]], [[Lignite]], [[Magnetite]], [[Sphalerite]], [[Tetrahedrite]]&lt;br /&gt;
|[[Iron]], [[Steel]], [[Lead]], [[Pig iron]]&lt;br /&gt;
|[[Black-cap]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|6:0}} Brown&lt;br /&gt;
|[[Chert]], [[Conglomerate]], [[Mudstone]], [[Puddingstone]], [[Sandstone]], [[Schist]], [[Siltstone]]&lt;br /&gt;
|[[Cassiterite]], [[Native copper]]&lt;br /&gt;
|[[Copper]], [[Bronze]]&lt;br /&gt;
|[[Tree|All other aboveground trees]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|6:1}} Yellow&lt;br /&gt;
|[[Brimstone]], [[Orpiment]], [[Orthoclase]], [[Saltpeter]], [[Sylvite]], [[Gypsum]]&lt;br /&gt;
|[[Limonite]], [[Native gold]]&lt;br /&gt;
|[[Gold]], [[Bismuth bronze]], [[Brass]], [[Electrum]]&lt;br /&gt;
|[[Fungiwood]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|4:0}} Dark Red&lt;br /&gt;
|[[Bauxite]], [[Kaolinite]]&lt;br /&gt;
|[[Hematite]]&lt;br /&gt;
|&lt;br /&gt;
|[[Blood thorn]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|4:1}} Red&lt;br /&gt;
|[[Cinnabar]], [[Petrified wood]], [[Realgar]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Goblin-cap]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|2:0}} Green&lt;br /&gt;
|[[Olivine]], [[Serpentine]]&lt;br /&gt;
|[[Malachite]]&lt;br /&gt;
|&lt;br /&gt;
|[[Green glass]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|2:1}} Bright Green&lt;br /&gt;
|&lt;br /&gt;
|[[Garnierite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|3:0}} Cyan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lay pewter]]&lt;br /&gt;
|[[Clear glass]], [[Spore tree]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|3:1}} Light Cyan&lt;br /&gt;
|[[Microcline]]&lt;br /&gt;
|[[Raw adamantine]]&lt;br /&gt;
|[[Adamantine]]&lt;br /&gt;
|[[Ice]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|1:0}} Dark Blue&lt;br /&gt;
|[[Kimberlite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Nether-cap]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|1:1}} Blue&lt;br /&gt;
|[[Cobaltite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|5:0}} Purple&lt;br /&gt;
|[[Pitchblende]], [[Rutile]]&lt;br /&gt;
|&lt;br /&gt;
|[[Black bronze]]&lt;br /&gt;
|[[Glumprong]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Raw Tile|•|5:1}} Magenta&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Bismuth]], [[Rose gold]]&lt;br /&gt;
|[[Tunnel tube]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Color tokens ===&lt;br /&gt;
&lt;br /&gt;
Material contaminants and [[dye]]s do not use color flags; instead, they reference color tokens defined in descriptor_color_standard.txt. Color tokens are simply referenced by the token name, e.g. &amp;lt;code&amp;gt;[STATE_COLOR:SOLID:DARK_GREEN]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[POWDER_DYE:EMERALD]&amp;lt;/code&amp;gt;. However, the defined RGB values are never actually displayed in-game - instead, the game uses one of the above 16 colors, choosing the one with the closest RGB values.&lt;br /&gt;
&lt;br /&gt;
The following colors are defined via tokens:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto; border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;text-align: right; border-spacing: 0 1px; margin: 0 auto; background: black; border-left: 1px solid black; border-right: 1px solid black&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; | Token&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; colspan=&amp;quot;3&amp;quot; | RGB&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 0, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BLACK&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(128, 128, 128)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CLEAR&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(128, 128, 128)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GRAY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(192, 192, 192)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SILVER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 192&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 255, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | WHITE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(144, 93, 93)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_ROSE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 144&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 93&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 93&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(205, 92, 92)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CHESTNUT&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 92&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 92&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(128, 0, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MAROON&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(255, 0, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | RED&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(227, 66, 52)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | VERMILION&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 227&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 52&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(117, 90, 87)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | RUSSET&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 87&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(255, 36, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SCARLET&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(138, 51, 36)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BURNT_UMBER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 138&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 36&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(103, 76, 71)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_MEDIUM&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 103&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 76&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 71&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(152, 105, 96)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_CHESTNUT&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 96&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(233, 116, 81)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BURNT_SIENNA&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 233&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 116&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 81&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(183, 65, 14)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | RUST&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 183&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 14&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(111, 53, 26)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AUBURN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 111&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 26&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(192, 64, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MAHOGANY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 117, 24)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PUMPKIN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 117&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 24&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(210, 105, 30)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CHOCOLATE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 30&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(188, 152, 126)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_PALE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 188&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 126&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(72, 60, 50)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_DARK&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 72&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 50&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 218, 185)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_PEACH&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 218&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 185&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(184, 115, 51)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | COPPER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 184&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 115&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 51&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(205, 133, 63)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LIGHT_BROWN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 63&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(205, 127, 50)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BRONZE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 50&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(152, 118, 84)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PALE_BROWN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 118&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 84&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(101, 67, 33)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_BROWN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 33&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(112, 66, 20)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SEPIA&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 20&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(204, 119, 34)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | OCHRE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 119&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 34&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(150, 75, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BROWN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(123, 63, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CINNAMON&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(210, 180, 140)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 210&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 180&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 140&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(115, 74, 18)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | RAW_UMBER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 115&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 18&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 165, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | ORANGE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 229, 180)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PEACH&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 229&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 180&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(150, 113, 23)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_SANDY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 113&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 23&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;text-align: right; border-spacing: 0 1px; margin: 0 auto; margin-left: 1px; background: black; border-left: 1px solid black; border-right: 1px solid black&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; | Token&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; colspan=&amp;quot;3&amp;quot; | RGB&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(218, 165, 32)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GOLDENROD&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 218&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 165&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 32&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 191, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AMBER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 191&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(145, 129, 81)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_TAN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 81&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(244, 196, 48)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SAFFRON&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 244&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 196&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 48&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(194, 178, 128)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | ECRU&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 194&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 178&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(212, 175, 55)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GOLD&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 212&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 55&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(240, 234, 214)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PEARL&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 234&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 214&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(240, 220, 130)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BUFF&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 220&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(238, 220, 130)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | FLAX&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 238&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 220&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(181, 166, 66)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BRASS&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 181&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 166&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 66&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 223, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GOLDEN_YELLOW&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 223&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(253, 233, 16)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LEMON&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 253&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 233&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 16&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 253, 208)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CREAM&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 253&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 208&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(245, 245, 220)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BEIGE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 245&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 220&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(128, 128, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | OLIVE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 255, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | YELLOW&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 255, 240)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | IVORY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 240&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(204, 255, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LIME&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(154, 205, 50)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | YELLOW_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 154&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 205&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 50&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(85, 104, 50)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_OLIVE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 104&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 50&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(173, 255, 47)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GREEN-YELLOW&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 173&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 47&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(127, 255, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CHARTREUSE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(79, 121, 66)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | FERN_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 79&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 121&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 66&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(173, 223, 173)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MOSS_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 173&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 223&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 173&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(0, 255, 0)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(152, 255, 152)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MINT_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 152&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(178, 190, 181)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | ASH_GRAY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 178&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 181&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(80, 200, 120)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | EMERALD&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 120&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(46, 139, 87)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SEA_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 46&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 139&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 87&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(0, 255, 127)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SPRING_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 127&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(1, 50, 32)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 32&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 168, 107)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | JADE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 168&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 107&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(127, 255, 212)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AQUAMARINE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 212&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(1, 121, 111)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PINE_GREEN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 121&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 111&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(48, 213, 200)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TURQUOISE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 213&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(175, 238, 238)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PALE_BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 175&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 238&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 238&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 128, 128)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TEAL&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 0&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;text-align: right; border-spacing: 0 1px; margin: 0 auto; margin-left: 1px; background: black; border-left: 1px solid black; border-right: 1px solid black&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; | Token&lt;br /&gt;
! style=&amp;quot;text-align: center; padding: 0.15em 0.4em&amp;quot; colspan=&amp;quot;3&amp;quot; | RGB&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(0, 255, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AQUA&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(173, 216, 230)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LIGHT_BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 173&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 216&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 230&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 123, 167)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CERULEAN&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 167&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(135, 206, 235)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SKY_BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 206&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 235&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(54, 69, 79)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CHARCOAL&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 54&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 69&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 79&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(112, 128, 144)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | SLATE_GRAY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 144&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 51, 102)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MIDNIGHT_BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 127, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AZURE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 127&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 71, 171)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | COBALT&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 171&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(230, 230, 250)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LAVENDER&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 230&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 230&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 250&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 0, 139)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 139&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(0, 0, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | BLUE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(204, 204, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PERIWINKLE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(66, 49, 137)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_VIOLET&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 137&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(153, 102, 204)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | AMETHYST&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 153&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(49, 0, 98)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_INDIGO&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 98&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(139, 0, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | VIOLET&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 139&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(75, 0, 130)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | INDIGO&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 130&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(102, 0, 153)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PURPLE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 153&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(223, 115, 255)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | HELIOTROPE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 223&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 115&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(200, 162, 200)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LILAC&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 162&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 200&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(102, 0, 102)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PLUM&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(80, 64, 77)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_PURPLE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 77&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(139, 133, 137)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | TAUPE_GRAY&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 139&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 133&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 137&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(244, 0, 161)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | FUCHSIA&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 244&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 161&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(153, 51, 102)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MAUVE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 153&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 102&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 240, 245)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | LAVENDER_BLUSH&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 245&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(231, 84, 128)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_PINK&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 231&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 84&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 128&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(145, 95, 109)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | MAUVE_TAUPE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 109&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(86, 3, 25)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | DARK_SCARLET&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 86&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 25&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(204, 136, 153)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PUCE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 204&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 136&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 153&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(220, 20, 60)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CRIMSON&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 220&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 60&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(255, 192, 203)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PINK&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 255&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 192&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 203&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(196, 30, 58)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CARDINAL&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 196&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 58&lt;br /&gt;
|- style=&amp;quot;color: white; background: rgb(150, 0, 24)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | CARMINE&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 24&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(250, 218, 221)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PALE_PINK&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 218&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 221&lt;br /&gt;
|- style=&amp;quot;color: black; background: rgb(221, 173, 175)&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em; text-align: left&amp;quot; | PALE_CHESTNUT&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 221&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 173&lt;br /&gt;
| style=&amp;quot;padding: 0.15em 0.4em&amp;quot; | 175&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata|[COLOR:AMBER]&lt;br /&gt;
	[NAME:amber]&lt;br /&gt;
	[WORD:AMBER]&lt;br /&gt;
	[RGB:255:191:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:AMETHYST]&lt;br /&gt;
	[NAME:amethyst]&lt;br /&gt;
	[WORD:AMETHYST]&lt;br /&gt;
	[RGB:153:102:204]&lt;br /&gt;
&lt;br /&gt;
[COLOR:AQUA]&lt;br /&gt;
	[NAME:aqua]&lt;br /&gt;
	[WORD:AQUA]&lt;br /&gt;
	[RGB:0:255:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:AQUAMARINE]&lt;br /&gt;
	[NAME:aquamarine]&lt;br /&gt;
	[WORD:AQUAMARINE]&lt;br /&gt;
	[RGB:127:255:212]&lt;br /&gt;
&lt;br /&gt;
[COLOR:ASH_GRAY]&lt;br /&gt;
	[NAME:ash gray]&lt;br /&gt;
	[WORD:GRAY]&lt;br /&gt;
	[RGB:178:190:181]&lt;br /&gt;
&lt;br /&gt;
[COLOR:AUBURN]&lt;br /&gt;
	[NAME:auburn]&lt;br /&gt;
	[WORD:AUBURN]&lt;br /&gt;
	[RGB:111:53:26]&lt;br /&gt;
&lt;br /&gt;
[COLOR:AZURE]&lt;br /&gt;
	[NAME:azure]&lt;br /&gt;
	[WORD:AZURE]&lt;br /&gt;
	[RGB:0:127:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BEIGE]&lt;br /&gt;
	[NAME:beige]&lt;br /&gt;
	[WORD:BEIGE]&lt;br /&gt;
	[RGB:245:245:220]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BLACK]&lt;br /&gt;
	[NAME:black]&lt;br /&gt;
	[WORD:BLACK]&lt;br /&gt;
	[RGB:0:0:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BLUE]&lt;br /&gt;
	[NAME:blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:0:0:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BRASS]&lt;br /&gt;
	[NAME:brass]&lt;br /&gt;
	[WORD:BRASS]&lt;br /&gt;
	[RGB:181:166:66]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BRONZE]&lt;br /&gt;
	[NAME:bronze]&lt;br /&gt;
	[WORD:BRONZE]&lt;br /&gt;
	[RGB:205:127:50]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BROWN]&lt;br /&gt;
	[NAME:brown]&lt;br /&gt;
	[WORD:BROWN]&lt;br /&gt;
	[RGB:150:75:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BUFF]&lt;br /&gt;
	[NAME:buff]&lt;br /&gt;
	[WORD:BUFF]&lt;br /&gt;
	[RGB:240:220:130]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BURNT_SIENNA]&lt;br /&gt;
	[NAME:burnt sienna]&lt;br /&gt;
	[WORD:SIENNA]&lt;br /&gt;
	[RGB:233:116:81]&lt;br /&gt;
&lt;br /&gt;
[COLOR:BURNT_UMBER]&lt;br /&gt;
	[NAME:burnt umber]&lt;br /&gt;
	[WORD:UMBER]&lt;br /&gt;
	[RGB:138:51:36]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CARDINAL]&lt;br /&gt;
	[NAME:cardinal]&lt;br /&gt;
	[WORD:CARDINAL_COLOR]&lt;br /&gt;
	[RGB:196:30:58]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CARMINE]&lt;br /&gt;
	[NAME:carmine]&lt;br /&gt;
	[WORD:CARMINE]&lt;br /&gt;
	[RGB:150:0:24]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CERULEAN]&lt;br /&gt;
	[NAME:cerulean]&lt;br /&gt;
	[WORD:CERULEAN]&lt;br /&gt;
	[RGB:0:123:167]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CHARCOAL]&lt;br /&gt;
	[NAME:charcoal]&lt;br /&gt;
	[WORD:CHARCOAL]&lt;br /&gt;
	[RGB:54:69:79]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CHARTREUSE]&lt;br /&gt;
	[NAME:chartreuse]&lt;br /&gt;
	[WORD:CHARTREUSE]&lt;br /&gt;
	[RGB:127:255:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CHESTNUT]&lt;br /&gt;
	[NAME:chestnut]&lt;br /&gt;
	[WORD:CHESTNUT]&lt;br /&gt;
	[RGB:205:92:92]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CHOCOLATE]&lt;br /&gt;
	[NAME:chocolate]&lt;br /&gt;
	[WORD:CHOCOLATE]&lt;br /&gt;
	[RGB:210:105:30]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CINNAMON]&lt;br /&gt;
	[NAME:cinnamon]&lt;br /&gt;
	[WORD:CINNAMON]&lt;br /&gt;
	[RGB:123:63:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CLEAR]&lt;br /&gt;
	[NAME:clear]&lt;br /&gt;
	[WORD:CLEAR]&lt;br /&gt;
	[RGB:128:128:128]&lt;br /&gt;
&lt;br /&gt;
[COLOR:COBALT]&lt;br /&gt;
	[NAME:cobalt]&lt;br /&gt;
	[WORD:COBALT]&lt;br /&gt;
	[RGB:0:71:171]&lt;br /&gt;
&lt;br /&gt;
[COLOR:COPPER]&lt;br /&gt;
	[NAME:copper]&lt;br /&gt;
	[WORD:COPPER]&lt;br /&gt;
	[RGB:184:115:51]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CREAM]&lt;br /&gt;
	[NAME:cream]&lt;br /&gt;
	[WORD:CREAM]&lt;br /&gt;
	[RGB:255:253:208]&lt;br /&gt;
&lt;br /&gt;
[COLOR:CRIMSON]&lt;br /&gt;
	[NAME:crimson]&lt;br /&gt;
	[WORD:CRIMSON]&lt;br /&gt;
	[RGB:220:20:60]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_BLUE]&lt;br /&gt;
	[NAME:dark blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:0:0:139]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_BROWN]&lt;br /&gt;
	[NAME:dark brown]&lt;br /&gt;
	[WORD:BROWN]&lt;br /&gt;
	[RGB:101:67:33]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_CHESTNUT]&lt;br /&gt;
	[NAME:dark chestnut]&lt;br /&gt;
	[WORD:CHESTNUT]&lt;br /&gt;
	[RGB:152:105:96]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_GREEN]&lt;br /&gt;
	[NAME:dark green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:1:50:32]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_INDIGO]&lt;br /&gt;
	[NAME:dark indigo]&lt;br /&gt;
	[WORD:INDIGO]&lt;br /&gt;
	[RGB:49:0:98]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_OLIVE]&lt;br /&gt;
	[NAME:dark olive]&lt;br /&gt;
	[WORD:OLIVE]&lt;br /&gt;
	[RGB:85:104:50]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_PEACH]&lt;br /&gt;
	[NAME:dark peach]&lt;br /&gt;
	[WORD:PEACH]&lt;br /&gt;
	[RGB:255:218:185]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_PINK]&lt;br /&gt;
	[NAME:dark pink]&lt;br /&gt;
	[WORD:PINK]&lt;br /&gt;
	[RGB:231:84:128]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_SCARLET]&lt;br /&gt;
	[NAME:dark scarlet]&lt;br /&gt;
	[WORD:SCARLET]&lt;br /&gt;
	[RGB:86:3:25]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_TAN]&lt;br /&gt;
	[NAME:dark tan]&lt;br /&gt;
	[WORD:TAN]&lt;br /&gt;
	[RGB:145:129:81]&lt;br /&gt;
&lt;br /&gt;
[COLOR:DARK_VIOLET]&lt;br /&gt;
	[NAME:dark violet]&lt;br /&gt;
	[WORD:VIOLET]&lt;br /&gt;
	[RGB:66:49:137]&lt;br /&gt;
&lt;br /&gt;
[COLOR:ECRU]&lt;br /&gt;
	[NAME:ecru]&lt;br /&gt;
	[WORD:ECRU]&lt;br /&gt;
	[RGB:194:178:128]&lt;br /&gt;
&lt;br /&gt;
[COLOR:EMERALD]&lt;br /&gt;
	[NAME:emerald]&lt;br /&gt;
	[WORD:EMERALD]&lt;br /&gt;
	[RGB:80:200:120]&lt;br /&gt;
&lt;br /&gt;
[COLOR:FERN_GREEN]&lt;br /&gt;
	[NAME:fern green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:79:121:66]&lt;br /&gt;
&lt;br /&gt;
[COLOR:FLAX]&lt;br /&gt;
	[NAME:flax]&lt;br /&gt;
	[WORD:FLAX]&lt;br /&gt;
	[RGB:238:220:130]&lt;br /&gt;
&lt;br /&gt;
[COLOR:FUCHSIA]&lt;br /&gt;
	[NAME:fuchsia]&lt;br /&gt;
	[WORD:FUCHSIA]&lt;br /&gt;
	[RGB:244:0:161]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GOLD]&lt;br /&gt;
	[NAME:gold]&lt;br /&gt;
	[WORD:GOLD]&lt;br /&gt;
	[RGB:212:175:55]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GOLDEN_YELLOW]&lt;br /&gt;
	[NAME:golden yellow]&lt;br /&gt;
	[WORD:GOLD]&lt;br /&gt;
	[WORD:YELLOW]&lt;br /&gt;
	[RGB:255:223:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GOLDENROD]&lt;br /&gt;
	[NAME:goldenrod]&lt;br /&gt;
	[WORD:GOLDENROD]&lt;br /&gt;
	[RGB:218:165:32]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GRAY]&lt;br /&gt;
	[NAME:gray]&lt;br /&gt;
	[WORD:GRAY]&lt;br /&gt;
	[RGB:128:128:128]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GREEN]&lt;br /&gt;
	[NAME:green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:0:255:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:GREEN-YELLOW]&lt;br /&gt;
	[NAME:green-yellow]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[WORD:YELLOW]&lt;br /&gt;
	[RGB:173:255:47]&lt;br /&gt;
&lt;br /&gt;
[COLOR:HELIOTROPE]&lt;br /&gt;
	[NAME:heliotrope]&lt;br /&gt;
	[WORD:HELIOTROPE]&lt;br /&gt;
	[RGB:223:115:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:INDIGO]&lt;br /&gt;
	[NAME:indigo]&lt;br /&gt;
	[WORD:INDIGO]&lt;br /&gt;
	[RGB:75:0:130]&lt;br /&gt;
&lt;br /&gt;
[COLOR:IVORY]&lt;br /&gt;
	[NAME:ivory]&lt;br /&gt;
	[WORD:IVORY]&lt;br /&gt;
	[RGB:255:255:240]&lt;br /&gt;
&lt;br /&gt;
[COLOR:JADE]&lt;br /&gt;
	[NAME:jade]&lt;br /&gt;
	[WORD:JADE]&lt;br /&gt;
	[RGB:0:168:107]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LAVENDER]&lt;br /&gt;
	[NAME:lavender]&lt;br /&gt;
	[WORD:LAVENDER]&lt;br /&gt;
	[RGB:230:230:250]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LAVENDER_BLUSH]&lt;br /&gt;
	[NAME:lavender blush]&lt;br /&gt;
	[WORD:LAVENDER]&lt;br /&gt;
	[RGB:255:240:245]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LEMON]&lt;br /&gt;
	[NAME:lemon]&lt;br /&gt;
	[WORD:LEMON]&lt;br /&gt;
	[RGB:253:233:16]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LIGHT_BLUE]&lt;br /&gt;
	[NAME:light blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:173:216:230]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LIGHT_BROWN]&lt;br /&gt;
	[NAME:light brown]&lt;br /&gt;
	[WORD:BROWN]&lt;br /&gt;
	[RGB:205:133:63]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LILAC]&lt;br /&gt;
	[NAME:lilac]&lt;br /&gt;
	[WORD:LILAC]&lt;br /&gt;
	[RGB:200:162:200]&lt;br /&gt;
&lt;br /&gt;
[COLOR:LIME]&lt;br /&gt;
	[NAME:lime]&lt;br /&gt;
	[WORD:LIME]&lt;br /&gt;
	[RGB:204:255:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MAHOGANY]&lt;br /&gt;
	[NAME:mahogany]&lt;br /&gt;
	[WORD:MAHOGANY]&lt;br /&gt;
	[RGB:192:64:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MAROON]&lt;br /&gt;
	[NAME:maroon]&lt;br /&gt;
	[WORD:MAROON_COLOR]&lt;br /&gt;
	[RGB:128:0:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MAUVE]&lt;br /&gt;
	[NAME:mauve]&lt;br /&gt;
	[WORD:MAUVE]&lt;br /&gt;
	[RGB:153:51:102]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MAUVE_TAUPE]&lt;br /&gt;
	[NAME:mauve taupe]&lt;br /&gt;
	[WORD:MAUVE]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:145:95:109]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MIDNIGHT_BLUE]&lt;br /&gt;
	[NAME:midnight blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:0:51:102]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MINT_GREEN]&lt;br /&gt;
	[NAME:mint green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:152:255:152]&lt;br /&gt;
&lt;br /&gt;
[COLOR:MOSS_GREEN]&lt;br /&gt;
	[NAME:moss green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:173:223:173]&lt;br /&gt;
&lt;br /&gt;
[COLOR:OCHRE]&lt;br /&gt;
	[NAME:ochre]&lt;br /&gt;
	[WORD:OCHRE]&lt;br /&gt;
	[RGB:204:119:34]&lt;br /&gt;
&lt;br /&gt;
[COLOR:OLIVE]&lt;br /&gt;
	[NAME:olive]&lt;br /&gt;
	[WORD:OLIVE]&lt;br /&gt;
	[RGB:128:128:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:ORANGE]&lt;br /&gt;
	[NAME:orange]&lt;br /&gt;
	[WORD:ORANGE]&lt;br /&gt;
	[RGB:255:165:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PALE_BLUE]&lt;br /&gt;
	[NAME:pale blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:175:238:238]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PALE_BROWN]&lt;br /&gt;
	[NAME:pale brown]&lt;br /&gt;
	[WORD:BROWN]&lt;br /&gt;
	[RGB:152:118:84]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PALE_CHESTNUT]&lt;br /&gt;
	[NAME:pale chestnut]&lt;br /&gt;
	[WORD:CHESTNUT]&lt;br /&gt;
	[RGB:221:173:175]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PALE_PINK]&lt;br /&gt;
	[NAME:pale pink]&lt;br /&gt;
	[WORD:PINK]&lt;br /&gt;
	[RGB:250:218:221]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PEACH]&lt;br /&gt;
	[NAME:peach]&lt;br /&gt;
	[WORD:PEACH]&lt;br /&gt;
	[RGB:255:229:180]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PEARL]&lt;br /&gt;
	[NAME:pearl]&lt;br /&gt;
	[WORD:PEARL]&lt;br /&gt;
	[RGB:240:234:214]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PERIWINKLE]&lt;br /&gt;
	[NAME:periwinkle]&lt;br /&gt;
	[WORD:PERIWINKLE]&lt;br /&gt;
	[RGB:204:204:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PINE_GREEN]&lt;br /&gt;
	[NAME:pine green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[WORD:PINE]&lt;br /&gt;
	[RGB:1:121:111]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PINK]&lt;br /&gt;
	[NAME:pink]&lt;br /&gt;
	[WORD:PINK]&lt;br /&gt;
	[RGB:255:192:203]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PLUM]&lt;br /&gt;
	[NAME:plum]&lt;br /&gt;
	[WORD:PLUM]&lt;br /&gt;
	[RGB:102:0:102]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PUCE]&lt;br /&gt;
	[NAME:puce]&lt;br /&gt;
	[WORD:PUCE]&lt;br /&gt;
	[RGB:204:136:153]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PUMPKIN]&lt;br /&gt;
	[NAME:pumpkin]&lt;br /&gt;
	[WORD:PUMPKIN]&lt;br /&gt;
	[RGB:255:117:24]&lt;br /&gt;
&lt;br /&gt;
[COLOR:PURPLE]&lt;br /&gt;
	[NAME:purple]&lt;br /&gt;
	[WORD:PURPLE]&lt;br /&gt;
	[RGB:102:0:153]&lt;br /&gt;
&lt;br /&gt;
[COLOR:RAW_UMBER]&lt;br /&gt;
	[NAME:raw umber]&lt;br /&gt;
	[WORD:UMBER]&lt;br /&gt;
	[RGB:115:74:18]&lt;br /&gt;
&lt;br /&gt;
[COLOR:RED]&lt;br /&gt;
	[NAME:red]&lt;br /&gt;
	[WORD:RED]&lt;br /&gt;
	[RGB:255:0:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:RUSSET]&lt;br /&gt;
	[NAME:russet]&lt;br /&gt;
	[WORD:RUSSET]&lt;br /&gt;
	[RGB:117:90:87]&lt;br /&gt;
&lt;br /&gt;
[COLOR:RUST]&lt;br /&gt;
	[NAME:rust]&lt;br /&gt;
	[WORD:RUST]&lt;br /&gt;
	[RGB:183:65:14]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SAFFRON]&lt;br /&gt;
	[NAME:saffron]&lt;br /&gt;
	[WORD:SAFFRON]&lt;br /&gt;
	[RGB:244:196:48]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SCARLET]&lt;br /&gt;
	[NAME:scarlet]&lt;br /&gt;
	[WORD:SCARLET]&lt;br /&gt;
	[RGB:255:36:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SEA_GREEN]&lt;br /&gt;
	[NAME:sea green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[WORD:SEA]&lt;br /&gt;
	[WORD:OCEAN]&lt;br /&gt;
	[RGB:46:139:87]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SEPIA]&lt;br /&gt;
	[NAME:sepia]&lt;br /&gt;
	[WORD:SEPIA]&lt;br /&gt;
	[RGB:112:66:20]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SILVER]&lt;br /&gt;
	[NAME:silver]&lt;br /&gt;
	[WORD:SILVER]&lt;br /&gt;
	[RGB:192:192:192]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SKY_BLUE]&lt;br /&gt;
	[NAME:sky blue]&lt;br /&gt;
	[WORD:BLUE]&lt;br /&gt;
	[RGB:135:206:235]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SLATE_GRAY]&lt;br /&gt;
	[NAME:slate gray]&lt;br /&gt;
	[WORD:GRAY]&lt;br /&gt;
	[RGB:112:128:144]&lt;br /&gt;
&lt;br /&gt;
[COLOR:SPRING_GREEN]&lt;br /&gt;
	[NAME:spring green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[RGB:0:255:127]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAN]&lt;br /&gt;
	[NAME:tan]&lt;br /&gt;
	[WORD:TAN]&lt;br /&gt;
	[RGB:210:180:140]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_DARK]&lt;br /&gt;
	[NAME:dark taupe]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:72:60:50]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_GRAY]&lt;br /&gt;
	[NAME:taupe gray]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[WORD:GRAY]&lt;br /&gt;
	[RGB:139:133:137]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_MEDIUM]&lt;br /&gt;
	[NAME:taupe]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:103:76:71]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_PURPLE]&lt;br /&gt;
	[NAME:purple taupe]&lt;br /&gt;
	[WORD:PURPLE]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:80:64:77]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_PALE]&lt;br /&gt;
	[NAME:pale taupe]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:188:152:126]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_ROSE]&lt;br /&gt;
	[NAME:rose taupe]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:144:93:93]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TAUPE_SANDY]&lt;br /&gt;
	[NAME:sandy taupe]&lt;br /&gt;
	[WORD:TAUPE]&lt;br /&gt;
	[RGB:150:113:23]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TEAL]&lt;br /&gt;
	[NAME:teal]&lt;br /&gt;
	[WORD:TEAL]&lt;br /&gt;
	[RGB:0:128:128]&lt;br /&gt;
&lt;br /&gt;
[COLOR:TURQUOISE]&lt;br /&gt;
	[NAME:turquoise]&lt;br /&gt;
	[WORD:TURQUOISE]&lt;br /&gt;
	[RGB:48:213:200]&lt;br /&gt;
&lt;br /&gt;
[COLOR:VERMILION]&lt;br /&gt;
	[NAME:vermilion]&lt;br /&gt;
	[WORD:VERMILION]&lt;br /&gt;
	[RGB:227:66:52]&lt;br /&gt;
&lt;br /&gt;
[COLOR:VIOLET]&lt;br /&gt;
	[NAME:violet]&lt;br /&gt;
	[WORD:VIOLET]&lt;br /&gt;
	[RGB:139:0:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:WHITE]&lt;br /&gt;
	[NAME:white]&lt;br /&gt;
	[WORD:WHITE]&lt;br /&gt;
	[RGB:255:255:255]&lt;br /&gt;
&lt;br /&gt;
[COLOR:YELLOW]&lt;br /&gt;
	[NAME:yellow]&lt;br /&gt;
	[WORD:YELLOW]&lt;br /&gt;
	[RGB:255:255:0]&lt;br /&gt;
&lt;br /&gt;
[COLOR:YELLOW_GREEN]&lt;br /&gt;
	[NAME:yellow-green]&lt;br /&gt;
	[WORD:GREEN]&lt;br /&gt;
	[WORD:YELLOW]&lt;br /&gt;
	[RGB:154:205:50]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These numbers may need to be expressed in &amp;quot;hexadecimal&amp;quot; (base 16) notation – a couple good converters can be found [http://www.rgbtohex.net/ here] and [http://www.javascripter.net/faq/rgbtohex.htm here]. For further information, see [http://en.wikipedia.org/wiki/Web_colors this article].&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = dakas&lt;br /&gt;
| elvish  = mima&lt;br /&gt;
| goblin  = zon&lt;br /&gt;
| human   = rusna&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Stone|*}}&lt;br /&gt;
{{Category|Metals|*}}&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Concentration&amp;diff=218318</id>
		<title>Concentration</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Concentration&amp;diff=218318"/>
		<updated>2015-05-17T15:26:23Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:26, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Concentration''' is a social [[skill]]. Much like the student social skill, concentration affects how much a dwarf absorbs from a military demonstration.&amp;lt;sup&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=85279.0 source]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Copperhead_snake_man&amp;diff=218317</id>
		<title>Copperhead snake man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Copperhead_snake_man&amp;diff=218317"/>
		<updated>2015-05-17T15:26:04Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:26, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cyclops&amp;diff=218316</id>
		<title>Cyclops</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cyclops&amp;diff=218316"/>
		<updated>2015-05-17T15:25:32Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|15:25, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Creaturelookup/0|wiki=yes}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Cyclopes''' are large, intelligent, single-eyed humanoids. They are usually found in [[cave]]s, but can appear above ground as well. Due to their sheer [[size]] and the fact that they're [[building destroyer]]s, they cause lots of [[fun]] in your [[fortress]]. They are [[Megabeast|semi-megabeasts]] and are attracted by [[Wealth|wealthy fortresses]] just like regular megabeasts and [[Titan|titans]]. The game will pause and display a warning message when a cyclops appears. Cyclopes seem to hang around for a while and then beeline for the nearest fortress entrance. &lt;br /&gt;
Dispatch with caution.&lt;br /&gt;
&lt;br /&gt;
A Cyclops can be captured by a [[cage trap]]; however, due to the weight of the cyclops your dwarves will haul the cage very slowly. While quite harmless inside a cage, a cyclops can prove deadly if [[gremlin|released]] inside your fortress. Be warned though, if you decide to designate the cyclops to be thrown into your death pit (everyone has a death pit) or otherwise removed from its cage, your military dwarves and the dwarf transporting it may begin to attack the cyclops, however, the cyclops won't fight back. &lt;br /&gt;
&lt;br /&gt;
In the unit list a cyclops will be listed as an &amp;quot;uninvited guest&amp;quot; (or &amp;quot;caged guest&amp;quot; if captured).&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
*They are commonly found teamed up with [[Wolverine man|wolverine men]]. They do not, however fire laser beams with their eyes.&lt;br /&gt;
*They do not herd [[sheep]] and will not steal them from your fort.&lt;br /&gt;
*Their eye is particularly vulnerable to wooden [[menacing spikes]], [[ballista bolt]]s, and [[pike]]s.&lt;br /&gt;
*Do NOT attempt to escape a cyclops by claiming your name is &amp;quot;Nobody&amp;quot;. Doesn't work anymore. They know their history.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Libr0328.jpg|The eye is the weakpoint.&lt;br /&gt;
File:CyclopsDF.jpg|Cyclops as depicted in crayon art reward.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Semi-megabeasts}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cuttlefish_man&amp;diff=218315</id>
		<title>Cuttlefish man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cuttlefish_man&amp;diff=218315"/>
		<updated>2015-05-17T15:24:56Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:24, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Legends tell of an ancient cuttlefish man, a terrifying sea creature that surpassed all other [[Forgotten beast|forgotten beasts]] in both size and strength. This cuttlefish man was known to incite random [[Strange mood|fits of madness]] in nearby fortresses and to inspire dark cults to worship it. It is widely believed by these cults that this ancient cuttlefish man will rise from the ocean at the end of time, only to destroy all of civilization. Only time will tell if this is true, and whether any weapons of mortal man will be able to destroy such a creature.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cuttlefish&amp;diff=218314</id>
		<title>Cuttlefish</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cuttlefish&amp;diff=218314"/>
		<updated>2015-05-17T15:24:32Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:24, 17 May 2015 (UTC)}}&lt;br /&gt;
{{verminlookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Like [[octopus]]es, cuttlefish can squirt ink, hiding themselves from view.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{vermin}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Current_resident&amp;diff=218313</id>
		<title>Current resident</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Current_resident&amp;diff=218313"/>
		<updated>2015-05-17T15:24:00Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:24, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
When an [[animal]], like a [[dragon]] or [[alligator]], kills a humanoid during worldgen, it is named (same as during fortress mode). As a result, it will move into a cave and can be found by a player who settles on said cave (or travels there in adventurer mode). Instead of &amp;quot;wild animal&amp;quot; they will be designated &amp;quot;current resident&amp;quot;. The same happens during adventure mode when you or your &amp;lt;s&amp;gt;meatshields&amp;lt;/s&amp;gt; fellow adventurers are killed by a creature.&lt;br /&gt;
&lt;br /&gt;
They are not affected by [[trap]]s and they are stronger than regular animals of their kind.&lt;br /&gt;
&lt;br /&gt;
Other creatures like [[troll]]s or [[giant rat]]s that may actually dwell in the cave too will be listed as wild animal unless they are named.&lt;br /&gt;
&amp;lt;!--Verify: If I remember correctly, named creatures have a taste for blood and cannot be tamed.--~~~~--&amp;gt;&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crutch-walker&amp;diff=218312</id>
		<title>Crutch-walker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crutch-walker&amp;diff=218312"/>
		<updated>2015-05-17T15:23:32Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:23, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Crutch-walker&lt;br /&gt;
| specialty  = Peasant&lt;br /&gt;
| profession = None&lt;br /&gt;
| job name   = None&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Automatic, use crutch to walk after injury&lt;br /&gt;
| attributes =&lt;br /&gt;
* Agility&lt;br /&gt;
* Endurance&lt;br /&gt;
* Willpower&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Crutch-walker''' is the skill typically used by those who have [[wound|lost]] the ability to walk normally. Crutch-walkers use [[crutch]]es while moving around the map.&lt;br /&gt;
&lt;br /&gt;
The crutch-walker [[skill|skill level]] is related to the penalty received to movement. As the skill develops, the character moves at speeds closer to their ambulatory movement rate up to Legendary+5 rank, at which movement rate is no longer impaired while a crutch is held. The quality or type of crutch is not related to outcome. It is possible to gain experience in this skill in [[adventure mode]] by holding a crutch in either hand. &lt;br /&gt;
&lt;br /&gt;
Crutch-walkers are the natural byproducts of a fortress' [[health care|health care industry]].&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cross-training&amp;diff=218311</id>
		<title>Cross-training</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cross-training&amp;diff=218311"/>
		<updated>2015-05-17T15:23:10Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:23, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Cross-training''' is the process of training your civilian dwarves in military pursuits, or vice versa, and can offer several benefits. First and most importantly, it can be a good way of raising attributes, leading to stronger, tougher, faster dwarves. Secondly, it provides a handy pool of recruits for when your military takes a beating or gives your civilians a halfway decent chance of defending themselves. Thirdly, it can provide useful replacements for when your legendary mason accidentally blunders into a troll and gets all his limbs broken. Finally, it's a more productive use of time than standing around idling.&lt;br /&gt;
&lt;br /&gt;
There is nothing saying you have to use only one of these ideas; they are all various approaches toward addressing these areas.&lt;br /&gt;
&lt;br /&gt;
==Cross-training (starting a reserves program)==&lt;br /&gt;
The biggest thing to remember with a reserves program is that if you're going to go, you go all the way.  Don't institute something &amp;quot;just for a little while&amp;quot; and come up with a handful of novice reservists; they will not get significant stat increases and you'll only waste time.  Time is not something you have a heck of a lot of in a reserves program, typically.  Remember that after you draft them, most dwarves are going to need about a year of sparring or training before they're ready for heavy combat.  You might not have that much time if you are getting sieges regularly.&lt;br /&gt;
&lt;br /&gt;
===Different Programs:===&lt;br /&gt;
&lt;br /&gt;
====National self-defense training====&lt;br /&gt;
''Make sure you're familiar with the [[military interface]], [[squads]] and [[scheduling]] before attempting this.''&lt;br /&gt;
&lt;br /&gt;
This is the process of training all your civilians in military skills - or at least, most of them. The easiest way to do this is to assign every new [[migrant]] or recently grown up child to dedicated training [[squad]]s, and assign that squad a barracks. Then, schedule these squads to train and set the squad to &amp;quot;Active/Training&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
National self-defense training is by far the most efficient way to increase attributes related to military skills. This includes strength, agility, toughness, endurance, focus, intuition, kinesthetic sense, spatial sense and willpower - all of these will see dramatic increases and reach the individual maximum when training lasts long enough. To increase the rate at which dwarves gain skills, place one experienced trainer / soldier in each squad, which will make demonstrations much more valuable. It is worth setting the &amp;quot;Train&amp;quot; order in the schedule to less than 10 minimum; this allows dwarves to take time out to eat, drink, sleep...&lt;br /&gt;
&lt;br /&gt;
Then, if they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urgently order them out of the path of a magma flood, or send them to the [[Lever|control room]] - anything),  every dwarf has a better chance at not-dying - which can only be a good thing. Moreover, idle dwarves will now go to &amp;quot;Individual Combat Drill&amp;quot; rather than standing around timewasting.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Easy, cheap, and no maintenance once set up&lt;br /&gt;
*No need for other cross-training for any attribute affected by national self-defense training&lt;br /&gt;
*Trainees gain useful military skills&lt;br /&gt;
*Trainees will be faster, stronger and tougher both in daily life and in emergencies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Legendary fighting skills may make tantrums more fun&lt;br /&gt;
*Trainees don't work during training&lt;br /&gt;
*Trainees don't socialise during training (you may see this as an advantage, though)&lt;br /&gt;
*Trainees may choose training over performing civilian duties&lt;br /&gt;
'''Attributes trained:'''&lt;br /&gt;
&lt;br /&gt;
Rapid increases of strength, agility, toughness, endurance, focus, intuition, kinesthetic sense, spatial sense and willpower.&lt;br /&gt;
&lt;br /&gt;
====Gym ([[pump operator]])====&lt;br /&gt;
The Gym is the most basic sort of reserves program; it merely consists of building a bunch of [[screw pump]]s connected to nothing in a room that's close to [[food]], [[bed]]s, and [[drink]].  After the pumps are built, order them to be pumped manually, then turn on [[Pump operator|pump operating]] for your reservists. The fastest raising attribute from pump operating is endurance and you can expect over 300 from training to legendary. Legendary +5 Pump Operators continue to gain attributes. &lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Easy and extremely cheap to set up;&lt;br /&gt;
*Requires no continuous oversight on your part.&lt;br /&gt;
*Beneficial for fps, air-pumpers consume, produce and move nothing.&lt;br /&gt;
*Somewhat fast training; legendary in under a year (if other responsibilities like hauling are minimized).&lt;br /&gt;
*Very convenient; gyms can be placed anywhere in your fortress with no issues.&amp;lt;br&amp;gt;&lt;br /&gt;
*Inactive marksdwarf squads can operate pumps to cross-train and be activated at a moment's notice - boost attributes without using bolts.&lt;br /&gt;
*If desired, you can arrange your pumps so they power one or more indoor [[waterfall]]s or other water-powered devices.&lt;br /&gt;
*Reserve soldiers get a civilian job and no longer gain unhappy thoughts from being relieved from duty. They also become red in the units list (same as mechanics) and so are easier to spot. &lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Generates nothing useful other than the increased attributes of the trainee.&lt;br /&gt;
*If you have any pumps around that critically NEED to remain in operation it can be a serious pain to keep the critical pumps operating (sadly, pumps cannot be [[Manager#Setting_workshop_profiles|profiled]]).&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Strength, Toughness, Endurance, Willpower, Kinesthetic Sense&lt;br /&gt;
&lt;br /&gt;
====Boiler-room ([[furnace operator]])====&lt;br /&gt;
:''See also: [[Melt]]''&lt;br /&gt;
Boiler-room training can be performed by forging and melting items that do not incur a loss of metal in the process.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Easy to set up.&lt;br /&gt;
*Requires little continuous oversight on your part.&lt;br /&gt;
*Somewhat fast training; dwarves reach legendary in two years.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Requires access to [[magma]].&lt;br /&gt;
*Generates nothing useful other than the increased skills and attributes of the trainee.&lt;br /&gt;
*May interfere with legitimate melting jobs (use of linked [[stockpile]]s, [[burrow]]s, and [[profile]]s can mitigate this).&lt;br /&gt;
&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense&lt;br /&gt;
&lt;br /&gt;
====Swimming Pool ====&lt;br /&gt;
Adding a swimming pool allows your dwarves to rapidly boost their swimmer skill; unfortunately they will not do so voluntarily. A simple pit with 4/7 - 6/7 of water and a means of &amp;quot;encouraging&amp;quot; your dwarves to dive in are sufficient. Placing your swimming pool near/under a [[meeting hall]] will automatically train idle (and partying) dwarves. Minecart-aided swim training is a safer method, it is based on the feature, that a dwarf riding a minecart learns swimming while doing so. (See: [[Swimmer#Minecart_training|Minecart training]])&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Cheap to set up&lt;br /&gt;
*Automates training of idle dwarves without interfering with actual work&lt;br /&gt;
*Provides a good set of physical [[attribute]]s likely to speed up fortress operation &lt;br /&gt;
*Swimming skill can occasionally save a dwarf's life&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Generates no wealth&lt;br /&gt;
*[[gravity|Falling]] damage can be significant (of course, this trains medical staff too!).&lt;br /&gt;
*[[Flooding]] can be a problem, particular for overseers unfamiliar with Dwarf Fortress fluid mechanics&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Agility, Endurance, Strength, Willpower, Kinesthetic Sense, Spatial Sense&lt;br /&gt;
&lt;br /&gt;
====Artillery proving ground ([[siege operator]])====&lt;br /&gt;
Mass-produce some catapults, line them up near a quarry, and fire away.  Works well to dispose of stone from a gulag (see below).&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Trains a skill that's reasonably useful, and provides a place to put all the sub-par siege engine components your [[siege engineer]] will doubtlessly create if you're going for superior-quality engines.&lt;br /&gt;
*Harasses the wildlife, which is always fun and sometimes [[Fun]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
*Very slow to train (2+ years for legendary).&lt;br /&gt;
*Fairly space-consuming to set up a well-designed and usable proving ground.&lt;br /&gt;
*Can be dangerous depending on the biome (especially when [[elephant]]s are present.  If they get winged by a stray boulder, you can bet they're going to be coming straight at you).&lt;br /&gt;
*[[Siege operator]]s are civilians, and will run in fear when an enemy approaches them.&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense&lt;br /&gt;
&lt;br /&gt;
====Internship MkII ([[manager]])====&lt;br /&gt;
Assign a new dwarf to manager, queue several hundred jobs, and rotate a replacement in as soon as he becomes legendary. For bonus points, queue jobs which need to be repeated anyway, like &amp;quot;Prepare Raw Fish&amp;quot; or &amp;quot;Mill Plants&amp;quot;, or jobs for which there is no workshop, like &amp;quot;Make Wooden Bow&amp;quot; or &amp;quot;Make Soap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Requires no extra infrastructure at all.&lt;br /&gt;
*You need a manager anyway!&lt;br /&gt;
*Mostly safe; a manager spends basically all his discretionary time snug in his office, or doing his other assigned jobs.&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Only employs one dwarf at a time; not useful when you have 15-25 candidates for the reserves. &lt;br /&gt;
*No announcement when the current intern reaches Legendary status means you can lose time on rotation easily.&lt;br /&gt;
*Produces little to no useful attribute gains&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Analytical Ability, Memory, Focus&lt;br /&gt;
&lt;br /&gt;
====Gulag ([[miner]])====&lt;br /&gt;
The gulag is basically a strip mine that is located far away from your main fortress (so you don't have to worry about accidentally screwing up your own building plans; if you are careful in planning, it may be placed closer to your fortress).  Take a big square and start leveling it; it's really no more complicated than that.  Since [[pick]]s can actually be used as weapons, it's worthwhile to give the reservists who will be working in the gulag picks made out of [[bronze]], or, if you are really living large, [[iron]] or even [[steel]].  Note that you will have to turn your usual mining corps (the civilian miners who are already experienced with mining) off or designate separate mining [[burrow]]s for this setup to work properly. It might be convenient to use a locked door to isolate the gulag from the main fortress, once a batch of trainees are inside.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
*Soldiers can be equipped with picks from the military skill, and use the Miner skill in combat - militia squads of highly skilled miners can provide a decent defence from early threats&lt;br /&gt;
*Toting a pick for close-quarters support might make a legendary [[marksdwarf]] more useful, since the pathetic bludgeon damage of his [[wood]] and [[bone]] [[Weapon#Dwarf-manufactured Weapons|crossbows]] are less important.&lt;br /&gt;
*Can be quite useful for producing stones you might not have access to normally, or uncovering veins of precious metals.&lt;br /&gt;
*Levels quite fast in sand.&lt;br /&gt;
*Relatively little oversight from you.&lt;br /&gt;
*An overland hike to the gulag will fight [[cave adaptation]] in your military candidates.&lt;br /&gt;
*Can easily be transformed into a [[Caverns#Vegetation|underground tree farm]] on suitable maps, providing a safe and replenishable wood source.&lt;br /&gt;
*Mining trains all military attributes, so it's perfect for military training too&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Juggling your real miners and your reservists when there's real work to be done on the fort can be a chore.&lt;br /&gt;
*Hard to keep dwarves in the gulag for too long; they'll inevitably get hungry, thirsty, and tired and start hiking back to the fortress proper. Could be solved by (temporary) [[burrow]].&lt;br /&gt;
*Can be dangerous, depending on the biome.&lt;br /&gt;
*Does require some amount of oversight from you, especially when your reservists start getting better at mining and run out of work more quickly.&lt;br /&gt;
*Surplus stone and mining in general are suspected to promote [[Maximizing_framerate|lag]].&lt;br /&gt;
*Can be trained easier and without space consumption as part of national defense training, when assigning picks as weapons.&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense&lt;br /&gt;
&lt;br /&gt;
====Renovation ([[stone detailing]])====&lt;br /&gt;
Another convenient way to buff up your dwarves, assigning your reservists to mass [[stone detailing]] duty increases your fortress' architectural wealth and makes the place look nicer. While they may clutter the halls somewhat, it doesn't require any special allocation of  [[food]], [[bed]]s or [[drink]]. Just turn on [[stone detailing]] for your reservists and mark up as much of the fortress as you like for renovation. If you have no particular area you want smoothed, you can alternate designating some open space between carving tracks and then smoothing them out. Be aware that carving tracks automatically sets those squares to be low traffic areas, so you may want to choose an out-of-the-way area that won't disrupt pathing for other activities. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Even easier to set up; just assign your dwarves and an area and you're good to go.&lt;br /&gt;
*Increases your fortress' value and general happiness.&lt;br /&gt;
*Requires no continuous oversight on your part.&lt;br /&gt;
*Very safe, if you only assign areas inside the fortress.&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
*Wealth overflow may bring too many [[immigrant]]s.&lt;br /&gt;
*Serious conflict with [[engraving]] assignments; trying to engrave with poorly trained engravers wastes a lot of wealth that essentially comes from nothing.  To avoid this, have periods when you only designate stone smoothing, followed by periods where you only designate engraving.&lt;br /&gt;
*Careless designation of smoothing areas may have your dwarves trying to smooth walls too close to [[magma]] or a [[river]].&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Agility, Creativity, Spatial Sense, Kinesthetic Sense&lt;br /&gt;
&lt;br /&gt;
====Sweatshop ([[mason]])====&lt;br /&gt;
Make one or more [[mason's workshop]]s in an area with a bunch of junk stone you don't care about, or that you're actively looking to clear.  Change the workshop settings to allow only your reservists to use it, then tell the workshop to churn out crafts, junk furniture, stone blocks, and trade goods that you can trade en-masse.  Alternatively, forbid your reservists from working in your real mason's workshops, order lots of stone constructions built, and pray that your real masons stay too occupied with the workshops to intrude.  Works well in conjunction with a gulag.  Alternate ideas for sweatshops include a [[mechanic's workshop]], [[craftsdwarf's workshop]], [[Kiln|magma kiln]], or a [[Glass furnace|magma glass furnace]] to train [[mechanic]], [[Stone crafter|stonecrafter]], [[potter]] and [[glassmaker]] respectively.  ''Note:  Do NOT try this with the [[carpenter]] skill unless you have a large supply, or any other resource you don't have in near-limitless abundance.  Sweatshops will consume huge amounts of their associated resources, and if you run out mid-way you have probably wasted your time.  This includes [[coke]] or [[charcoal]] used in the normal (non-magma) [[glass furnace]].''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
*Quantitatively turns a profit.  The inferior trade goods can be dumped on the next caravan for more useful commodities like bags, seeds, and logs. Logs are especially useful, since you'll inevitably stamp out lots of bins to support the trade good output.&lt;br /&gt;
*Mass-producing blocks makes your constructions higher value.&lt;br /&gt;
*Unlike many other training programs, Sweatshops train a skill that is very useful.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Slow to level.&lt;br /&gt;
*Hard to keep the reservists on task, since they'll need to do plenty of hauling to keep their workshop from becoming chokingly cluttered.&lt;br /&gt;
*Can be a logistical nightmare; making bins and organizing hauling for the finished goods can be insane if you're working from a gulag.&lt;br /&gt;
*Can be dangerous depending on the biome and location of your sweatshops.&lt;br /&gt;
*Note also that stone blocks cannot be made into furniture or stone crafts.  This may or may not be an issue depending on where you're putting your gulag.&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense&lt;br /&gt;
&lt;br /&gt;
====Dwarf Powered Mill ([[grower]], [[cook]], [[miller]])====&lt;br /&gt;
Start off by creating a surplus of [[longland grass]], [[cave wheat]], and/or [[whip vine]] and some bags. Create multiple [[quern]] all close to the food stockpile which contains the millable plants. Next to this area make a [[kitchen]] assigned to an experienced cook. Enable milling for the dwarves you wish to cross-train and order the cook to make lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will continue.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
*Produces a lot of wealth as flour is a high value ingredient&lt;br /&gt;
*Produces high amounts of food&lt;br /&gt;
*Sustains the training of non cross-training dwarves such as the cook and growers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Requires a surplus of millable plants to ensure continuous milling, thus you may need to increase the number of plots/growers&lt;br /&gt;
*If you don't have enough bags and your cook decides to go on break you may end up having job cancellations for the millers&lt;br /&gt;
*Dedicated haulers will be required to keep all workshops clutter free&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Strength, Agility, Endurance, Kinesthetic Sense (grower and  miller)&lt;br /&gt;
&lt;br /&gt;
Agility, Analytical Ability, Creativity, Kinesthetic Sense (cook)&lt;br /&gt;
&lt;br /&gt;
====Clear Cutting====&lt;br /&gt;
As long as wood hauling is turned off, dwarves will move from one tree to the next without stopping to bring the wood back.  On a heavily forested map, this means that dedicated wood cutters can skill up quickly, though the total number of trees to chop has been drastically reduced from previous versions.&lt;br /&gt;
&lt;br /&gt;
Of course, this training strategy isn't going to endear you with the [[elves]].&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Works quickly&lt;br /&gt;
*Provides useful lumber to carpenters, charcoal makers, etc. &lt;br /&gt;
*Can cause problems with elves&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Can cause problems with elves&lt;br /&gt;
*Map dependent&lt;br /&gt;
*Trees are limited, and regrow slowly&lt;br /&gt;
*Unless care is taken to only designate a small area for cutting, trainees and haulers can be spread out across the map while, making them vulnerable to creatures and ambushes.&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense&lt;br /&gt;
&lt;br /&gt;
====Survial Training([[herbalist]])====&lt;br /&gt;
&lt;br /&gt;
Agility&lt;br /&gt;
&lt;br /&gt;
====Dwarf Scouts ([[ambusher]], [[hunter]], [[marksdwarf]])====&lt;br /&gt;
Marksdwarves are an important part of any military. A bum rush of low level marksdwarves is good, but not as effective as an elite backup squad! Here is what you can do:&lt;br /&gt;
Draft a comfortable number of dwarves to hunting, give them all cheap crossbows. Your dwarves should hunt as usual. But you are really training an elite squad of assassins, that will one day hunt goblins instead of groundhogs.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Easy to start.&lt;br /&gt;
*Lots of meat, bones and leather around.&lt;br /&gt;
*Aforementioned bones can be recycled to make new bolts.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Doesn't work on some maps.&lt;br /&gt;
*Hunting is dangerous!&lt;br /&gt;
*Evil areas may result in the deer your dwarves bagged, waking up and ripping your hunter's face off!&lt;br /&gt;
*Not as economically productive as some other methods.&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Agility, Focus, Spatial Sense, Kinesthetic Sense (ambusher)&lt;br /&gt;
&lt;br /&gt;
====Art School ([[weaver]])====&lt;br /&gt;
Collecting spider [[web]]s is normally a slow way to train weaving, but that's because the aspiring weaver spends most of his time hiking out to the spiderweb and then back to the loom. If you manage to create a [[silk farming|convenient local source of webs]] near a loom, your weavers-in-training will rapidly gain experience. The abundant silk thread can then be woven by your more experienced weavers for clothing and trade.  &lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*Safe and easy to run&lt;br /&gt;
*Virtually inexhaustible&lt;br /&gt;
*Produces valuable resources (silk cloth)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*Requires somewhat complex setup&lt;br /&gt;
*Weaving is a [[moodable]] skill--and not a particularly desirable one&lt;br /&gt;
&lt;br /&gt;
'''Attributes Trained:'''&lt;br /&gt;
&lt;br /&gt;
Agility, Creativity, Spatial Sense, Kinesthetic Sense&lt;br /&gt;
&lt;br /&gt;
====Charm School ([[Social skill]]s)====&lt;br /&gt;
&amp;lt;i&amp;gt;(Note: Inspired by [http://www.bay12games.com/forum/index.php?topic=47533.0 milaga's Real Wagon experiment], details of this technique are still being investigated.)&amp;lt;/i&amp;gt;&lt;br /&gt;
This approach is less useful in the new version, as social skills will only produce &amp;quot;Soul&amp;quot; attribute gains. However, teaching your dwarves social skills is useful for training replacement Brokers, and can possibly reduce the chances of tantrums in the fort (more dwarves with high Consoler and Pacifier skill).&lt;br /&gt;
&lt;br /&gt;
Set up a small space with food, booze, and a few beds/chairs/tables. Next define a burrow encompassing said chairs tables etc. and assign only your intended trainees to the burrow. (Be sure to turn off all of their labors and use the building options menu of a table to designate it as a meeting place.) With no labors enabled and nothing to do, they'll chat and party and quickly buff up their comedian, flatterer, conversationalist, &amp;amp;c. skills.&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*works on any map&lt;br /&gt;
*easy to set up&lt;br /&gt;
*trains many dwarves at once&lt;br /&gt;
*requires almost zero player oversight &lt;br /&gt;
*easily scales to any size of immigrant wave &lt;br /&gt;
*requires no resources the dwarves would not already be consuming (food, beds, &amp;amp;c) &lt;br /&gt;
*very safe&lt;br /&gt;
*no conflict with existing workshops or skills, unlike gulag or sweatshop&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*dwarves gain no professional skills during this time, and their existing ones may rust&lt;br /&gt;
*lowers physical attributes due to rust&lt;br /&gt;
*produces no trade goods or useful items for the fortress&lt;br /&gt;
*produces many romances and tight-knit friendships, which [[Tantrum#Tantrum Spiral|put you at risk]] of suddenly having lots of [[losing#General Unhappiness|Fun]]&lt;br /&gt;
*inter-dwarf personality conflicts can produce early misery and tantrums. This can be prevented with quality furniture and food, and the risk is eliminated once friendships and relationships are formed and producing happy thoughts.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
*The charm school can cross-train many dwarves in the many mental attributes, but produces no useful items, trade wealth, or professional skills. The method is also still being refined and potential pitfalls may still be uncovered.&lt;br /&gt;
*Artillery training can give you some siege operators, which will be useful if you have ballistae.&lt;br /&gt;
*The internship only trains up one dwarf at a time. Your stocks could also lag behind if you are unlucky.&lt;br /&gt;
*The gulag requires planning, and your dwarves in the fortress proper may run all the way to the gulag to grab a stone for some crafts, a chair, etc. It does, however, train your dwarves in mining quickly, which is always a useful skill.&lt;br /&gt;
*Renovation is hands-free, but may bloat your fortress wealth too quickly.&lt;br /&gt;
*The sweatshop creates a large amount of goods, which can be traded away to keep traders happy. It also increases your wealth by quite a lot, which can be good or bad depending upon your situation. The goods are also difficult to manage.&lt;br /&gt;
*National self-defence training is easy to manage when set up and lets you give your civilians clothes and light armour to keep them safe. However, it can take valuable workers away from their job if the training is too frequent.&lt;br /&gt;
&lt;br /&gt;
Note that the artillery training and internship don't take away [[strange mood]] potential (you can give those dwarves dabbling in anything you want and that's how they'll get theirs), while the gulag, renovation, and sweatshop do.&lt;br /&gt;
&lt;br /&gt;
{{Military FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Military}}&lt;br /&gt;
{{Category|Fortress defense}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Creeping_eye&amp;diff=218310</id>
		<title>Creeping eye</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Creeping_eye&amp;diff=218310"/>
		<updated>2015-05-17T15:22:34Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:22, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|meat=13&lt;br /&gt;
|fat=13&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
A small monster that can be found in the deepest [[cavern]]s in large packs.&lt;br /&gt;
They have no attacks whatsoever, apart from the standard [[push]] attack, but they are so small they will rarely ever hurt a dwarf.&lt;br /&gt;
&lt;br /&gt;
[[trap design|Drowning chambers]] do not work on creeping eyes, as they have no lungs. The same 5 z-level pit trap capable of killing dozens of [[blind cave ogre]]s with assembly line efficiency doesn't even damage these hardy creatures. Your best bet is your military, even though creeping eyes have a lot of excess targetable body parts and only one weak point: the heart. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
Interestingly, despite feeding on evil alone creeping eyes have intestines, implying that evil can be metabolized. Because of this, it is widely believed that bars of [[soap]] derived from the evil-saturated fat of creeping eyes is a powerful dwarven aphrodisiac (beard strengthener). &lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crab_man&amp;diff=218309</id>
		<title>Crab man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crab_man&amp;diff=218309"/>
		<updated>2015-05-17T15:21:55Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:21, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Due to extensive research by ocean-based fortresses, we can conclude that Crab men are in fact, not related to the infamous cavern-dwelling Crab People. They are also known to occasionally throw an extreme sleepover [[party]].&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Coyote_man&amp;diff=218308</id>
		<title>Coyote man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Coyote_man&amp;diff=218308"/>
		<updated>2015-05-17T15:21:23Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:21, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Comedian&amp;diff=218307</id>
		<title>Comedian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Comedian&amp;diff=218307"/>
		<updated>2015-05-17T15:20:33Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:20, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Comedian''' is a [[social skill]] used by dwarves while making friends. Dwarves that are particularly good at this tend to make friends easily and will often rise to [[mayor|mayoral]] positions. &lt;br /&gt;
&lt;br /&gt;
To train this skill, let dwarves idle and chatter amongst themselves. Extremely [[personality trait|self-conscious]] dwarves will never gain [[experience]] in this skill.&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Coral&amp;diff=218306</id>
		<title>Coral</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Coral&amp;diff=218306"/>
		<updated>2015-05-17T15:20:21Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:20, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Coral''' is a type of [[material]] composed of the dead remains of corals, creatures that have not yet been implemented into the game. Although coral as a material has been present in Dwarf Fortress since the very first release, it has never served an in-game purpose as your dwarves cannot produce it (even though the [[furniture]] and [[finished goods]] [[stockpile]]s include coral within the &amp;quot;Other Materials&amp;quot; listing). Civilizations with access to ocean products (and in proximity to appropriate oceans) have access to this material and can make it into crafts, though Dwarves are not capable of making use of this material themselves.&lt;br /&gt;
&lt;br /&gt;
Thus very little is known about the material or what its purpose in the game is, though a use might still be implemented in the future. [[Titan]]s, [[forgotten beast]]s, and [[demon]]s are occasionally made of coral, though like all non-fleshy procedurally generated creatures these only leave ''pieces'' of coral behind when killed, which have no use in the game.&lt;br /&gt;
&lt;br /&gt;
Coral is one of the three non-implemented organic materials in the game, the others being [[amber]] and [[pearl]]s. Dwarves can still have [[preference]]s for the material; more annoyingly, [[noble]]s can still issue [[demand]]s involving these materials.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|CORAL}}}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
[[ru:DF2012:Coral]]&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cow&amp;diff=218305</id>
		<title>Cow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cow&amp;diff=218305"/>
		<updated>2015-05-17T15:20:09Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|15:20, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=15&lt;br /&gt;
|meat=10-14&lt;br /&gt;
|fat=9&lt;br /&gt;
|skull=1&lt;br /&gt;
|horn=2&lt;br /&gt;
|hoof=4&lt;br /&gt;
|lung=2&lt;br /&gt;
|intestine=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|eye=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Cows are large mammalian herbivores, analogous to their real-life counterparts. They are a very viable source of [[food]] for a fortress and can be bought at [[embark]]. The products gained from butchering a single cow can, at an estimate, feed four dwarves for about a year. Cows can also be [[milk]]ed at a [[farmer's workshop]] with a [[bucket]] to procure [[milk]]. [[preference|Loved]] by some dwarves for their ''haunting moos'', cows require a [[pasture]] to survive.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cow female black white.jpg|thumb|center|400px|A female dairy cow.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crow&amp;diff=218304</id>
		<title>Crow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crow&amp;diff=218304"/>
		<updated>2015-05-17T15:19:53Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:19, 17 May 2015 (UTC)}}&lt;br /&gt;
{{verminlookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = ustir&lt;br /&gt;
| elvish  = minaro&lt;br /&gt;
| goblin  = osok&lt;br /&gt;
| human   = erthok&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{vermin}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crow_man&amp;diff=218303</id>
		<title>Crow man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crow_man&amp;diff=218303"/>
		<updated>2015-05-17T15:19:35Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:19, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Boss&amp;diff=218302</id>
		<title>Boss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Boss&amp;diff=218302"/>
		<updated>2015-05-17T15:19:03Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:19, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[Bandit]]s and [[Town#Criminal_Organisations|Criminal Organisations]] have a '''Boss'''. He may also be called a ringleader, warlord, chieftan, etc. Criminal bosses can often be located in a [[dungeon]], while bandit leaders can be found in camps. When you encounter him the text will indicate his status.&lt;br /&gt;
&lt;br /&gt;
Both are effectively treated as lords of their respective place of residence, meaning talking to a boss (if they haven't been provoked yet) will allow you to join them, lay claim to their territory, etc.&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Black-handed_gibbon&amp;diff=218301</id>
		<title>Black-handed gibbon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Black-handed_gibbon&amp;diff=218301"/>
		<updated>2015-05-17T15:18:51Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:18, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=4&lt;br /&gt;
|meat=6-7&lt;br /&gt;
|fat=6-7&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Black-handed gibbons''' are one of the many types of gibbon modeled in Dwarf Fortress. Pairs of black-handed gibbons will occasionally wander into [[Forest|jungle]] maps.&lt;br /&gt;
&lt;br /&gt;
Black-handed gibbons are very small, and don't produce much [[food|meat]] when butchered. With a fairly high pet [[value]] of 500, they may be worth more to you alive than dead. An [[animal trainer]] must be present in order to [[tame]] black-handed gibbons.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Black-crested_gibbon&amp;diff=218300</id>
		<title>Black-crested gibbon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Black-crested_gibbon&amp;diff=218300"/>
		<updated>2015-05-17T15:18:39Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|15:18, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=4&lt;br /&gt;
|meat=6-7&lt;br /&gt;
|fat=6-7&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=Black Crested Gibbon&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Black-crested gibbons''' are one of the many types of gibbon modeled in Dwarf Fortress. Pairs of black-crested gibbons will occasionally wander onto [[forest|jungle]] maps.&lt;br /&gt;
&lt;br /&gt;
Black-crested gibbons are very small, and don't produce much [[food|meat]] when butchered. With a fairly high pet [[value]] of 500, they may be worth more to you alive than dead. An [[animal trainer]] must be present in order to [[tame]] black-crested gibbons.&lt;br /&gt;
&lt;br /&gt;
[[File:White Cheeked Gibbon Male.jpg|thumb|center|400px|[[preference|Admired]] for its ''coloration'' and its ''ability to swing through the trees''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crystal_opal&amp;diff=218299</id>
		<title>Crystal opal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crystal_opal&amp;diff=218299"/>
		<updated>2015-05-17T15:17:58Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Changed quality rating from &amp;quot;Unrated&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|15:17, 17 May 2015 (UTC)}}&lt;br /&gt;
{{gemlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Crystal opals''' are white, semi-precious [[gems]] found in small clusters pretty much everywhere. Among opals, its [[material value]] is relatively high, but [[black opal]] has the highest value of any opal.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bone_opal&amp;diff=218298</id>
		<title>Bone opal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bone_opal&amp;diff=218298"/>
		<updated>2015-05-17T15:16:27Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Basic information about material.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|fine}}{{gemlookup/0|wiki=Opal}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Bone opals''', formed when opal replaces the organic material in fossilizing bone, are moderately valuable [[gem]]s that can be found in stone layers.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Morion&amp;diff=218296</id>
		<title>Morion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Morion&amp;diff=218296"/>
		<updated>2015-05-17T15:12:13Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Minor information about material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|21:50, 7 December 2010 (UTC)}}{{gemlookup/0|wiki=Morion (mineral)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Morions''', a very dark variety of smoky quartz, are unremarkable low-value [[gem]]s that can be found in stone layers.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tube_agate&amp;diff=218295</id>
		<title>Tube agate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tube_agate&amp;diff=218295"/>
		<updated>2015-05-17T15:08:54Z</updated>

		<summary type="html">&lt;p&gt;Ghostwoods: Simple explanation of material.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|21:54, 7 December 2010 (UTC)}}{{gemlookup/0|wiki=Agate}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Tube agate''', a type of chalcedony with flow channels or pinhole tubes, is a low-value [[gem]] found in [[sedimentary layer]]s.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>Ghostwoods</name></author>
	</entry>
</feed>