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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-08-17T21:34:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Flask&amp;diff=152653</id>
		<title>v0.31 Talk:Flask</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Flask&amp;diff=152653"/>
		<updated>2011-08-26T21:56:17Z</updated>

		<summary type="html">&lt;p&gt;Gipphe: &lt;/p&gt;
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&lt;div&gt;So not all flasks become iron? Who has made other experiences? --[[User:Höhlenschreck|Höhlenschreck]] 22:44, 27 April 2010 (UTC)&lt;br /&gt;
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All of the flasks I've made from zinc are called &amp;quot;gold flasks&amp;quot; [[User:Tallefred|Tallefred]] 21:30, 31 May 2010 (UTC)&lt;br /&gt;
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==Licking in general==&lt;br /&gt;
This is one of the few articles that mentions it, but does there exist any practical use for &amp;quot;licking&amp;quot; any objects at all? --[[User:Gipphe|Gipphe]] 21:56, 26 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gipphe</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Equipment&amp;diff=152652</id>
		<title>v0.31 Talk:Equipment</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Equipment&amp;diff=152652"/>
		<updated>2011-08-26T21:49:08Z</updated>

		<summary type="html">&lt;p&gt;Gipphe: /* Abandoned Rations Make Backpacks a Bad Idea? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
it is unclear if dorfs pick that kind of equipment up automatically or not, and if not where and how it can be assigned. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:85.127.30.153|85.127.30.153]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Miners automatically grab picks when you turn on their Mining labor. Hunters do the same with crossbows and quivers. By default, military dwarves will grab a waterskin and backpack, in order to fill them with alcohol and two food respectively. Soldiers with ranged weapons will also grab a quiver.&lt;br /&gt;
:You can adjust the military's choice of supplies through the Military screen ({{k|m}} -&amp;gt; {{k|u}}). They can carry one beverage and up to three food - by default, these are set to the aforementioned &amp;quot;alcohol and two food&amp;quot;. Squads set to not carry supplies won't grab the respective containers.&lt;br /&gt;
:AFAIK, civilian dwarves don't grab supplies or supply containers. Unlike soldiers, they're perfectly all right with running back to the dining hall to eat and drink. --[[User:DeMatt|DeMatt]] 05:32, 28 September 2010 (UTC)&lt;br /&gt;
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== Waterskins ==&lt;br /&gt;
In the waterskin section it is said that they will be only filled with water. Contrary to that in version 31.11 my military fills their waterskins with all kinds of booze.&lt;br /&gt;
--[[Special:Contributions/92.76.109.120|92.76.109.120]] 09:17, 27 July 2010 (UTC)&lt;br /&gt;
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This is correct, I have deleted the offending line. Also, do soldiers even pick up flasks? [[User:Sergius|Sergius]]&lt;br /&gt;
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I can confirm that soldiers do pick up flasks in 0.31.12.  --[[Special:Contributions/173.26.5.212|173.26.5.212]] 12:57, 28 September 2010 (UTC)&lt;br /&gt;
:They also equip glass vials, even ones that are already filled with extracts. --[[User:Quietust|Quietust]] 17:38, 21 October 2010 (UTC)&lt;br /&gt;
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== Reorganized == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note that flasks, backpacks, picks, and waterskins redirect here. Most of the old articles were empty redirects. I verified most of the old 40d entries and consolidated them on this page due to the small number of assignable equipment that actually exists in DF. I did not include buckets since they are not really &amp;quot;assignable&amp;quot; although they are required to perform a function. --[[User:Falldog|Falldog]] 09:06, 11 June 2010 (UTC)&lt;br /&gt;
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== Layering ==&lt;br /&gt;
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I’ve created an uniform with sock and steel high boot (and the sock is above, so I assume it should be picked up first). However my dwarf does not use sock. In Pri/Assignments the sock is after the high boot (this is probably the reason). Is that a bug?&lt;br /&gt;
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== Fixing Equipment Duplicates ==&lt;br /&gt;
&lt;br /&gt;
I may have found a simple workaround that deletes duplicated pieces of equipment - no need to reform the entire military.&lt;br /&gt;
If you check (m)military - (e)equip - (P)Pri/Assignments you see every individual piece of equipment assigned to each squad position - here you can actually see the multiples of equipment that have been assigned. Unfortunately you can't delete them from this screen. You have to specifically assign the duplicated equipment on the (e) equip screen, before deleting it. This will remove the assignment from the Pri/Assignments page, and the duplicate should get dropped.&lt;br /&gt;
In summary:&lt;br /&gt;
  - Identify the duplicate equipment on the Pri/Assignments page (via the military/equip menu).&lt;br /&gt;
  - On the equip menu, assign the duplicated item to the dwarf &amp;quot;specifically&amp;quot;, by finding the correct item in the list.&lt;br /&gt;
  - Delete the assignment you just made.&lt;br /&gt;
  - The duplicate should now disappear from the dwarf's equipment complement on the Pri/Assignments page, and the item is dropped.&lt;br /&gt;
[[Special:Contributions/82.41.13.58|82.41.13.58]] 21:12, 2 May 2010 (UTC)&lt;br /&gt;
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== Quivers are an extra ammo stacK? ==&lt;br /&gt;
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I thought in DF2010 that dwarves would no longer carry a stack of ammo in their off-hand, and a quiver was an absolute requirement for a crossbow to be anything more than a clumsy club.  Can anyone confirm this? --[[User:Krenn|Krenn]] 20:17, 2 July 2010 (UTC)&lt;br /&gt;
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:In the latest version, dwarves/goblins/elves do use ranged attacks without a quiver in the arena, but it seems I can't get hunters to hunt without a quiver available for them to use at the moment. No news on military dwarves.&lt;br /&gt;
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&lt;br /&gt;
HOW MANY UNITS OF LEATHER DOES A QUIVER REQUIRE?&lt;br /&gt;
Basic information like this NEEDS to be included on this page!&lt;br /&gt;
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== Quiver limits ==&lt;br /&gt;
&lt;br /&gt;
How many bolts can a quiver contain?&lt;br /&gt;
I was told a quiver can only contain two 'stacks' of ammunition, regardless of the number of bolts in the stack.  Is this true? -- [[User:Maunder|Maunder]] 15:48, 1 November 2010 (UTC)&lt;br /&gt;
: On [[DF2010:Release_information#Squad_Equipment]] is the statement: ''Dwarves will now fill up their quivers properly - they will not go into combat with 1 bolt in their quiver if they can help it.''   So what's a situation that would cause them to have only one bolt?  Is it now safe to reclaim used ammunition?  Still hoping for an answer here... -- [[User:Maunder|Maunder]] 04:30, 17 November 2010 (UTC)&lt;br /&gt;
: Have two soldiers with quiver containing 5 5-bolt stacks (25 bolts total in a single quiver). 2-stacks limit is incorrect for version 0.31.25.&lt;br /&gt;
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== Axes ==&lt;br /&gt;
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Don't forget about axes for woodcutting! &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:110.32.127.56|110.32.127.56]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:I think axes are better covered under the [[Weapons]] article.  Given that there's no &amp;quot;woodcutter's axe&amp;quot;, just the &amp;quot;battle axe&amp;quot;. --[[User:DeMatt|DeMatt]] 22:18, 14 August 2010 (UTC)&lt;br /&gt;
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== Abandoned Rations Make Backpacks a Bad Idea? ==&lt;br /&gt;
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When going off duty or changing equipment my dwarfs drop their backpacks and the food falls out.  Unfortunately, the rations don't generate a hauling task, they just sit there, apparently forever.  If they happen to land in a stockpile they seem to be okay, but if not they eventually rot, all the while being ignored.  I looked it up and there is a bug related to owned food, the only work around seems to be to not assign squads to carry rations.  Perhaps this should be mentioned in the Backpacks section?  [[User:Angela Christine|Angela Christine]] 21:40, 27 December 2010 (UTC)&lt;br /&gt;
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:A work-around could be to make your dwarves stay uniformed when off-duty. Presumably, they will keep their backpacks on that way, keeping the food from rotting. Have you tried reclaiming the dropped food? --[[User:Gipphe|Gipphe]] 21:49, 26 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gipphe</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Diplomat&amp;diff=152651</id>
		<title>v0.31 Talk:Diplomat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Diplomat&amp;diff=152651"/>
		<updated>2011-08-26T21:23:20Z</updated>

		<summary type="html">&lt;p&gt;Gipphe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tortisediplomat.PNG|200px|thumb|left|Tortise Diplomat]]&lt;br /&gt;
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This just happened to me today, not sure what is going on. It arrived, chased some groundhogs, &amp;quot;left unhappy&amp;quot;, destroyed my trade depot, and just started sitting in a hallway. --[[User:Kuroneko|Kuroneko]]&lt;br /&gt;
:Your nearby Human civilization's Diplomat was a &amp;lt;s&amp;gt;forgotten beast&amp;lt;/s&amp;gt;demon. They seem to be a bit buggy. --[[User:Quietust|Quietust]] 15:43, 14 April 2010 (UTC)&lt;br /&gt;
::That sentence is so going into my signature *laugh* --[[User:Birthright|Birthright]] 19:49, 14 April 2010 (UTC)&lt;br /&gt;
:I just got a &amp;quot;midnight blue fiend diplomat&amp;quot; from the Human civ.  We'll see if he's any more competent than Kuroneko's tortoise. --[[User:Krenn|Krenn]] 06:24, 24 April 2010 (UTC)&lt;br /&gt;
:Maybe the civ has been taken by a demon, and appointed henchmen to all the nobles positions. Would be a great feature. --Rikaishi&lt;br /&gt;
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==Human Diplomat==&lt;br /&gt;
[[Diplomat]] redirects here. A human diplomat (law-giver) sent to meet with my baroness was waylaid by goblin ambushers and the next summer the human civ sent a small siege (one squad) against me.  It seems like the human diplomat exists solely to start a war by dying.  --[[User:Passive Fist|Passive Fist]] 14:55, 29 June 2010 (UTC)&lt;br /&gt;
:Diplomats now have their own article, since they behave distinctly different from liaisons - liaisons arrive with the caravan and make trade agreements, while diplomats arrive on their own and perform diplomatic functions. --[[User:Quietust|Quietust]] 15:39, 30 September 2010 (UTC)&lt;br /&gt;
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== Has this really changed? ==&lt;br /&gt;
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&amp;quot;... Fell Tree jobs ...&amp;quot;. In previous versions, the elven diplomat simply counted the wood in your stockpile. The article states that it counts all Fell Tree jobs. Has this changes, or is it an oversight? --[[User:Dree12|Dree12]] 21:04, 24 August 2010 (UTC)&lt;br /&gt;
:With the introduction of the caverns i imagine it counts above ground felled trees, since i have cut down ~200 or so trees in the caverns and the diplomat never mentioned it. --[[User:MLegion|MLegion]] 18:37, 25 August 2010 (UTC)&lt;br /&gt;
::It definitely counts underground trees - my lumber limit is at 44/132 for this year, and all I've done is clearcut my underground tree farm to yield its precious colorful logs. --[[User:Quietust|Quietust]] 01:40, 29 August 2010 (UTC)&lt;br /&gt;
:Tree cutting agreements have ''always'' been based on the number of Fell Tree jobs, complete with the visible quota in the civ screen. In other words, it '''hasn't''' changed - you just misunderstood how it worked in the past. --[[User:Quietust|Quietust]] 15:36, 30 September 2010 (UTC)&lt;br /&gt;
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:Are the liaisons still showing up on 31.13? So far the Elven and Human diplomats haven't appeared with their caravans, which worries me, especially because of my agreement with the Elves. No one came by to renew it. Is this a glitch?[[User:Unnoskol|Unnoskol]] 07:07, 30 September 2010 (UTC)&lt;br /&gt;
::Toady fixed the bug that was causing all caravans to come with a &amp;quot;dwarven liaison&amp;quot; (which just happened to behave like a Diplomat for non-Dwarves), and since Elves don't have any positions responsible for diplomacy, it means they ''won't send diplomats at all'' until Toady fixes it further. To clarify, diplomats were '''never supposed to arrive with the caravans''' - they were supposed to arrive shortly before/after the caravan showed up. --[[User:Quietust|Quietust]] 15:04, 30 September 2010 (UTC)&lt;br /&gt;
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== Diplomat Dies ==&lt;br /&gt;
&lt;br /&gt;
Had a human diplomat die. Came to the wiki and found no information on repercussions. Would be nice to first off.. know the repercussions per race, then add them to the wiki. Anyone know? [[User:Pathaugen|Pathaugen]] 09:06, 10 November 2010 (UTC)&lt;br /&gt;
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     Well, my human diplomat died, and now I have Human sieges every year. They aren't happy, but then they shouldn't have sent &lt;br /&gt;
     their lawgiver to the untamed wilds. . . [[User:Interloper|Interloper]] 21:26, 05 December 2010 (UTC)&lt;br /&gt;
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==Criteria==&lt;br /&gt;
Right now the article says that &amp;quot;certain criteria&amp;quot; must be fulfilled for diplomats to come; that is terribly vague. Can we pin this down? From my experience human diplomats come once you become a barony (8 years and max population when it happened).--[[Special:Contributions/98.82.121.178|98.82.121.178]] 03:40, 26 December 2010 (UTC)&lt;br /&gt;
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==Goblin diplomacy==&lt;br /&gt;
This article never mentions anything about Goblin diplomacy, and whether it is even possible to make peace with Goblins. Is it possible to make peace and/or establish trade with Goblins? [[User:Gipphe|Gipphe]] 21:23, 26 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gipphe</name></author>
	</entry>
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