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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-06-04T13:53:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Plump_helmet&amp;diff=54713</id>
		<title>40d:Plump helmet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Plump_helmet&amp;diff=54713"/>
		<updated>2009-10-10T11:56:41Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Crop|color={{color|5|0}}|seed_color={{color|4|1}}|character=♠|name=Plump helmet|seed=Plump helmet spawn|edible=Yes|cookable=Yes|alcohol=[[Dwarven wine]]|rarity=Common|spring=1|summer=1|autumn=1|winter=1|habitat=Subterranean|uses=&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
}}&lt;br /&gt;
'''Plump helmets''' are mushrooms that can be grown by dwarves for [[food]], and are perhaps the most widely popular of the six underground [[crop]]s.  They are edible raw, but can also be [[cook|cooked]] in a [[kitchen]] or [[brewer|brewed]] into [[dwarven wine]], placing them among the most versatile of [[crop]]s.  Because they are also very fast-growing (taking only 25 days to mature) and can grow the whole year 'round, they often are the staple [[food]] crop of many fortresses, which enjoy multiple harvests per season.  &lt;br /&gt;
&lt;br /&gt;
Keep in mind that cooking plants destroys their seeds, or in this case their '''spawn'''*. Both eating a plant raw and brewing it will leave seed/spawn behind, which can then be transferred to a seed [[bag]], planted and used to grow more.  [[Farming]] this crop is advisable to newer players because of the speed of growth and the easily edible result, as opposed to other crops that require [[plant processing]] and/or [[cook]]ing to be edible.&lt;br /&gt;
&lt;br /&gt;
:''(* Technically, mushrooms do not have &amp;quot;seeds&amp;quot;, but they work just the same in-game.)''&lt;br /&gt;
&lt;br /&gt;
*Grow time: 300&lt;br /&gt;
*Plant value: 4&lt;br /&gt;
*Drink value: 2&lt;br /&gt;
*Seasons: All&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[List of crops]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Indoor crops]]&lt;br /&gt;
[[Category:Spring crops]]&lt;br /&gt;
[[Category:Summer crops]]&lt;br /&gt;
[[Category:Autumn crops]]&lt;br /&gt;
[[Category:Winter crops]]&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=54160</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=54160"/>
		<updated>2009-10-08T11:19:17Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Future plans==&lt;br /&gt;
&lt;br /&gt;
====What happens when you build a tomb, then take the roof off====&lt;br /&gt;
&lt;br /&gt;
Tombs can't be built outdoors. What happens if you take the roof off an already constructed tomb?&lt;br /&gt;
&lt;br /&gt;
====Different methods of building under magma====&lt;br /&gt;
&lt;br /&gt;
In the Complete and Utter Newby Tutorial for Dwarf Fortress, I ended up trying to flood the place when I was finished, and as the water started covering the magma it, obviously, began turning into obsidian. However occasionally water would flow diagonally and create a wall/block of obsidian not properly connected which would collapse into the magma pipe. However, after a few times of this happening they began to *stack*. It got me thinking: would it be possible to drip water into a pipe in a controlled fashion to create naturally forming walls of Obsidian at the bottom of a magma pipe? If so, you could slowly build a closed section of obsidian walls to the surface, then build a pump over the top and pump all of the magma out from the middle? Safer than creating a ring of pumps, surely...&lt;br /&gt;
&lt;br /&gt;
====Different methods of building underwater====&lt;br /&gt;
&lt;br /&gt;
Like magma, but in reverse. Harder to achieve, but it could be useful, surely. Also to consider: dropping walls into rivers, see if they remain standing. Does water slow the descent of objects, so they won't crash into rubble when they reach the bottom of the river/ocean? What about natural rock walls?&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dragon_vs_goblins5.PNG&amp;diff=50897</id>
		<title>File:Dragon vs goblins5.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dragon_vs_goblins5.PNG&amp;diff=50897"/>
		<updated>2009-09-14T07:01:47Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dragon_vs_goblins4.PNG&amp;diff=50896</id>
		<title>File:Dragon vs goblins4.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dragon_vs_goblins4.PNG&amp;diff=50896"/>
		<updated>2009-09-14T07:01:34Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dragon_vs_goblins3.PNG&amp;diff=50895</id>
		<title>File:Dragon vs goblins3.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dragon_vs_goblins3.PNG&amp;diff=50895"/>
		<updated>2009-09-14T07:01:09Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dragon_vs_goblins2.PNG&amp;diff=50811</id>
		<title>File:Dragon vs goblins2.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dragon_vs_goblins2.PNG&amp;diff=50811"/>
		<updated>2009-09-11T15:12:57Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50261</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50261"/>
		<updated>2009-09-07T10:03:25Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==17th of Granite, 214 (Early Spring) The aftermath of a siege==&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
==20th of Granite, 214 (Early Spring) The aftermath of the aftermath==&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==10th Slate, 214. (Mid-Spring) Commentary on a Countess==&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==21st of Slate, 214 (Mid-Spring) Leatherworking mood==&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==26th of Slate (Mid-Spring) Wait, what?==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1st of Felsite, 214 (Late-Spring) Ushat's artifact==&lt;br /&gt;
&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==16th Hematite, 214 (Early Summer) The Siege==&lt;br /&gt;
&lt;br /&gt;
Well, that'll teach me to wish  for some [[interesting times]]. Well, okay, it won't. Anyway.&lt;br /&gt;
The first victim was claimed in short order, poor Olon Libashdum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seige_214.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of our legendary champions, responsible for the death of no less than forty two goblins, was shot and killed. What she was doing out there alone in the first place is anyone's guess, but damn, I wish I'd had time to build a tomb to honour her.&lt;br /&gt;
&lt;br /&gt;
Godamnit! Now some of my champions have mysteriously broken ranks and charged the enemy, heedless of my orders!&lt;br /&gt;
&lt;br /&gt;
[[Image:3againstananrmy.PNG]]&lt;br /&gt;
&lt;br /&gt;
Amazingly, one of them managed to survive their headlong rush into doom. Bellowing savage war cries, their fellows emerged from the depths to do battle with the beasts that had slain their comrades, again against my orders. Somehow, amazingly, they managed to break the back of the army however, and drive the enemy survivors back in a rout. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_aftermath.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though they did so foolishly, they will be commended for their actions. Those that have fallen will be buried with honour, but it grieves me to know that those that fell today will not receive the entombment they deserve. I will make it my highest priority to make sure future soldiers will be able to be buried in a more fitting manner.&lt;br /&gt;
&lt;br /&gt;
==5th Galena, 214 (Late Summer) Rebuilding an army==&lt;br /&gt;
&lt;br /&gt;
Urdim Tekkud died of thirst today.&lt;br /&gt;
&lt;br /&gt;
Our military lies in shambles. recruiting will begin immediately, drafting dwarves from non-essential positions of the fortress, starting with the most able-bodied. Work on tombs for our most noble of dwarves, the military who give their lives to protect us, is progressing well. I discovered today that the tomb I had created some time ago for one of our grandest of champions had been filled with her body, presumably soon after the siege. Also present, in the small casket to one side for that purpose was the body of her lover, a member of the fortress guard who-I hope-died fighting alongside her.&lt;br /&gt;
&lt;br /&gt;
I'd hoped to take a picture of the lavish tomb I'd created for her, but someone's scattered clothing all through it. I'll have the offending items dumped, then get an image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also I recently discovered that, uh, one of our engravers died from thirst, which was actually my fault. &amp;gt;.&amp;gt; He'd taken to recuperate from a wound in a bed I was using for some masons to sleep in when I locked them in to make native gold blocks, and may have forgotten about him when the siege started. I'm hoping it won't cause too many problems... &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
==16th Sandstone, 214 (Mid-Autumn) Who is Datan Crystalassaults?==&lt;br /&gt;
Well, the caravans have been and gone. It was another decent trading year with the Mountainhomes.&lt;br /&gt;
&lt;br /&gt;
Good news again, however! The military are progressing well. I started them out on wrestling, and I am now slowly training them up in other weapon disciplines. In addition to which, Lor Imkethathel, one of our metalsmiths was taken by a mood and made a artifact mini-forge. It has a couple of pictures of a dwarf called &amp;quot;Datan Crystalassaults&amp;quot;, which I've seen on a few artifacts now. I don't know who the fellow is, either. Haven't been able to figure it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The elven siege of 215==&lt;br /&gt;
&lt;br /&gt;
I actually honestly wasn't sure what was going on at first, but suddenly, ninjas! Hundreds of them!&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_god.JPG]]&lt;br /&gt;
&lt;br /&gt;
Is it bad that I'm actually excited for my first scrap against the elves? These bastards have gotten inside my first line of defenses, but it's time to unleash some fury...&lt;br /&gt;
I had the lever pulled, blocking off their escape while I mobilized the military. It seems my previous [[cross training]] to keep the civilians in jobs and to train up for military duty was a wise move, with my wrestlers quickly making mincemeat of theirs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_yeah!.JPG]]&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Well, in the end, that went surprisingly easily. I'll keep the military on guard though, just in case something else pops up...&lt;br /&gt;
&lt;br /&gt;
==25th of Felsite 215 Erm...==&lt;br /&gt;
&lt;br /&gt;
[[Image:Whoops.JPG]]&lt;br /&gt;
Whoops. Cutting corners in deconstruction has led to my first casualty.&lt;br /&gt;
On an unrelated note, the Countess has had *another* child! This woman really has nothing better to do with her time, does she?&lt;br /&gt;
&lt;br /&gt;
==14th of Hematite, 215, (Early Summer) The merchant blockade==&lt;br /&gt;
Human caravans, yay! We've needed some wood. But ruh-roh!&lt;br /&gt;
&lt;br /&gt;
[[Image:Merchant_seige.JPG]]&lt;br /&gt;
&lt;br /&gt;
Got the military out there quick-smart (seems I left them sitting around since the elven siege, whoops) and hopefully I'll be able to catch them before they scare off the caravans.&lt;br /&gt;
Oh, and there's a kid in the workshop demanding shells, poor bastard. Needing shell around here is more or less a death sentence. I need to start forbidding the stuff when it's not needed, really.&lt;br /&gt;
&lt;br /&gt;
==27th of Hematite (Early Summer) Operation Goldplate==&lt;br /&gt;
&lt;br /&gt;
The siege was ended relatively bloodlessly. On our side of course. We senselessly slaughtered the other guys, ho ho ho. Merchants are unpacking happily while I get my latest project started. I decided, what *am* I going to do with all of this gold we have just lying around? Our crafts and food are more valuable. We can't make it into weapons or armour (only because we're out of coke, sigh, and even if we could steel would be better) we can't eat it, but it *does* look pretty.... And it was only after finishing gold-plating Olan Zulash's tomb that I had the brilliant idea to wow merchants and immigrants by covering my entire fortress with gold. Not from top to bottom, of course, just the bits foreigners will see, like the entire outside rock areas and the trading station. You can see here the start we've made. Gold floors with walls soon to go up; once I'm ready I'll rip up that bridge and make *that* out of gold too, and pull up the traps and put gold underneath all of those, then replace them. It'll be fun!&lt;br /&gt;
&lt;br /&gt;
[[Image:Operatrion_goldplate.JPG]]&lt;br /&gt;
&lt;br /&gt;
==2nd Opal, (Mid-winter) The Doomed Mood==&lt;br /&gt;
Well... It's been pretty quiet around here lately. Managed to get some stuff finished, like the extra tombs for my most legendary militarydwarves. I'm still kinda torn on whether to have one dwarf to a tomb or start making one tomb for a whole squad.&lt;br /&gt;
&lt;br /&gt;
Operation Goldplate is going badlyish. I managed to finish off the trading post area, then tear up the post itself and rebuild it out of platinum bars, but I've almost run out of native gold blocks, and I don't seem to have any more native gld in the mines to make more. So, all the useless chumps who had nothing better to do are now all miners and are excavating large swathes at a time from the lowest level of the fortress as they can go and working their way up.&lt;br /&gt;
&lt;br /&gt;
That's not the latest news, though. I got a message that one of our glassmakers had been taken by a mood. I wasn't very happy about it, because I assumed he'd want sand and we don't have any at all, so he's likely to go mad. But after a while and him not taking a workshop of some kind, I eventually tracked him down... to the prison.&lt;br /&gt;
&lt;br /&gt;
[[image:Moody_glassmaker.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
Turns out he's in there for a violation of a production order, probably for glass items when we don't. Have. Any. Sand. By the gods I hate these nobles. I regret ever having assigned any fortress and royal guards at all. If I ever run another fortress again I won't.&lt;br /&gt;
&lt;br /&gt;
A few details on the rest of the picture: There's piles of food and drink in the prison because I was experimenting to see if prisoners would feed themselves if food was provided, rather than relying on the prison guards who almost let them starve, the dumb asses. Apparently it doesn't work. Must be part of the punishment, I suppose. On the right I have my pump training center, giving some of the slackers work and training them up for the military, if necessary. Down the bottom was a huge load of magnetite ore I uncovered. If only I had coal to smelt it with... *grumbles* Next fort is also going to be next to a volcano, if I can find a good site. Above everything else it my workshops area. It's quite large, and holds most of the production of the fortress. You can see the dining area up top left, and the little room hanging off it is the clerk's room so he has somewhere of his own to do his work. That's a, uh, finished goods stockpile just above the prison, with a wood stockpile just above that, because the carpenter's are just above *that*.&lt;br /&gt;
&lt;br /&gt;
So... yeah. If, or more probably when the glassmaker *does* go insane, at least he'll already be restrained.&lt;br /&gt;
&lt;br /&gt;
On more pleasant topics, my goblin cage room is filling up quickly again. Winter seems to be the season for them. I can't be bothered throwing them down the hole again for marksdwarf practice, even though I really *should*. So instead I've moved the dragon cage down there for an.... experiment. Note that all creatures in this image are safely locked away in cages.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragon_vs_goblins.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
I've locked it with a double door, but I think a smarter and safer way to do it is to build a support in the gap and link that to a lever so it can be removed from a safe distance. I'm moving all the goblins into the one cage next to the dragon which are linked to the lever just outside the door. I have to build traps covering the hall from there on so I can hopefully capture the dragon again after I'm done.So, when completed I will: release all the creatures from their cages - laugh manically as the goblins are burnt to crisps - collapse the support and let the dragon out over the cage traps - hopefully recapture it. We'll see how that works out.&lt;br /&gt;
&lt;br /&gt;
Also, as I write, I'm told that we actually have a huge pile of gold nuggets sitting around in a refuse pile in the gold block production room that I'd forgotten about. Whoops. Reclaimed a whole bunch, and as soon as I can get rid of this wounded guy who's taken up a bed in there so I don't end up with another death on my hands I'll start up production again. Also, the glassmaker got his workshop and claimed it, but he wants a bunch of things we don't and will never have. So... Sucks to be him? Callous of me, I know, but there's really nothing I can do bar make sure he doesn't harm anyone else...&lt;br /&gt;
&lt;br /&gt;
Also... The countess has had *another* kid. A boy, this time. This makes.... Holy crap, twelve kids? Three boys, nine daughters. Seriously. That woman needs to slow down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==20th Felsite, 216 (Late Spring) The Armourer's Ghost==&lt;br /&gt;
&lt;br /&gt;
Had a planter or something become possessed a few months ago, so I didn't really worry about it and went &amp;quot;meh&amp;quot; when he turned out a malachite toy axe. Didn't pay any attention until actually looking at it today, and it was rather... odd.&lt;br /&gt;
&lt;br /&gt;
[[image:Armourers_ghost.PNG]]&lt;br /&gt;
&lt;br /&gt;
It's... weird. We lost our legendary armourer a while ago, and I almost feel like, perhaps, he's come back to us, not wanting to be forgotten, maybe... I think I'll pay more attention the next time I get a possessed mood.&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Armourers_ghost.PNG&amp;diff=50776</id>
		<title>File:Armourers ghost.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Armourers_ghost.PNG&amp;diff=50776"/>
		<updated>2009-09-07T09:57:40Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
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		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50260</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50260"/>
		<updated>2009-09-01T14:52:27Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
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&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==17th of Granite, 214 (Early Spring) The aftermath of a siege==&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
==20th of Granite, 214 (Early Spring) The aftermath of the aftermath==&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==10th Slate, 214. (Mid-Spring) Commentary on a Countess==&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==21st of Slate, 214 (Mid-Spring) Leatherworking mood==&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==26th of Slate (Mid-Spring) Wait, what?==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1st of Felsite, 214 (Late-Spring) Ushat's artifact==&lt;br /&gt;
&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==16th Hematite, 214 (Early Summer) The Siege==&lt;br /&gt;
&lt;br /&gt;
Well, that'll teach me to wish  for some [[interesting times]]. Well, okay, it won't. Anyway.&lt;br /&gt;
The first victim was claimed in short order, poor Olon Libashdum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seige_214.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of our legendary champions, responsible for the death of no less than forty two goblins, was shot and killed. What she was doing out there alone in the first place is anyone's guess, but damn, I wish I'd had time to build a tomb to honour her.&lt;br /&gt;
&lt;br /&gt;
Godamnit! Now some of my champions have mysteriously broken ranks and charged the enemy, heedless of my orders!&lt;br /&gt;
&lt;br /&gt;
[[Image:3againstananrmy.PNG]]&lt;br /&gt;
&lt;br /&gt;
Amazingly, one of them managed to survive their headlong rush into doom. Bellowing savage war cries, their fellows emerged from the depths to do battle with the beasts that had slain their comrades, again against my orders. Somehow, amazingly, they managed to break the back of the army however, and drive the enemy survivors back in a rout. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_aftermath.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though they did so foolishly, they will be commended for their actions. Those that have fallen will be buried with honour, but it grieves me to know that those that fell today will not receive the entombment they deserve. I will make it my highest priority to make sure future soldiers will be able to be buried in a more fitting manner.&lt;br /&gt;
&lt;br /&gt;
==5th Galena, 214 (Late Summer) Rebuilding an army==&lt;br /&gt;
&lt;br /&gt;
Urdim Tekkud died of thirst today.&lt;br /&gt;
&lt;br /&gt;
Our military lies in shambles. recruiting will begin immediately, drafting dwarves from non-essential positions of the fortress, starting with the most able-bodied. Work on tombs for our most noble of dwarves, the military who give their lives to protect us, is progressing well. I discovered today that the tomb I had created some time ago for one of our grandest of champions had been filled with her body, presumably soon after the siege. Also present, in the small casket to one side for that purpose was the body of her lover, a member of the fortress guard who-I hope-died fighting alongside her.&lt;br /&gt;
&lt;br /&gt;
I'd hoped to take a picture of the lavish tomb I'd created for her, but someone's scattered clothing all through it. I'll have the offending items dumped, then get an image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also I recently discovered that, uh, one of our engravers died from thirst, which was actually my fault. &amp;gt;.&amp;gt; He'd taken to recuperate from a wound in a bed I was using for some masons to sleep in when I locked them in to make native gold blocks, and may have forgotten about him when the siege started. I'm hoping it won't cause too many problems... &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
==16th Sandstone, 214 (Mid-Autumn) Who is Datan Crystalassaults?==&lt;br /&gt;
Well, the caravans have been and gone. It was another decent trading year with the Mountainhomes.&lt;br /&gt;
&lt;br /&gt;
Good news again, however! The military are progressing well. I started them out on wrestling, and I am now slowly training them up in other weapon disciplines. In addition to which, Lor Imkethathel, one of our metalsmiths was taken by a mood and made a artifact mini-forge. It has a couple of pictures of a dwarf called &amp;quot;Datan Crystalassaults&amp;quot;, which I've seen on a few artifacts now. I don't know who the fellow is, either. Haven't been able to figure it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The elven siege of 215==&lt;br /&gt;
&lt;br /&gt;
I actually honestly wasn't sure what was going on at first, but suddenly, ninjas! Hundreds of them!&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_god.JPG]]&lt;br /&gt;
&lt;br /&gt;
Is it bad that I'm actually excited for my first scrap against the elves? These bastards have gotten inside my first line of defenses, but it's time to unleash some fury...&lt;br /&gt;
I had the lever pulled, blocking off their escape while I mobilized the military. It seems my previous [[cross training]] to keep the civilians in jobs and to train up for military duty was a wise move, with my wrestlers quickly making mincemeat of theirs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_yeah!.JPG]]&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Well, in the end, that went surprisingly easily. I'll keep the military on guard though, just in case something else pops up...&lt;br /&gt;
&lt;br /&gt;
==25th of Felsite 215 Erm...==&lt;br /&gt;
&lt;br /&gt;
[[Image:Whoops.JPG]]&lt;br /&gt;
Whoops. Cutting corners in deconstruction has led to my first casualty.&lt;br /&gt;
On an unrelated note, the Countess has had *another* child! This woman really has nothing better to do with her time, does she?&lt;br /&gt;
&lt;br /&gt;
==14th of Hematite, 215, (Early Summer) The merchant blockade==&lt;br /&gt;
Human caravans, yay! We've needed some wood. But ruh-roh!&lt;br /&gt;
&lt;br /&gt;
[[Image:Merchant_seige.JPG]]&lt;br /&gt;
&lt;br /&gt;
Got the military out there quick-smart (seems I left them sitting around since the elven siege, whoops) and hopefully I'll be able to catch them before they scare off the caravans.&lt;br /&gt;
Oh, and there's a kid in the workshop demanding shells, poor bastard. Needing shell around here is more or less a death sentence. I need to start forbidding the stuff when it's not needed, really.&lt;br /&gt;
&lt;br /&gt;
==27th of Hematite (Early Summer) Operation Goldplate==&lt;br /&gt;
&lt;br /&gt;
The siege was ended relatively bloodlessly. On our side of course. We senselessly slaughtered the other guys, ho ho ho. Merchants are unpacking happily while I get my latest project started. I decided, what *am* I going to do with all of this gold we have just lying around? Our crafts and food are more valuable. We can't make it into weapons or armour (only because we're out of coke, sigh, and even if we could steel would be better) we can't eat it, but it *does* look pretty.... And it was only after finishing gold-plating Olan Zulash's tomb that I had the brilliant idea to wow merchants and immigrants by covering my entire fortress with gold. Not from top to bottom, of course, just the bits foreigners will see, like the entire outside rock areas and the trading station. You can see here the start we've made. Gold floors with walls soon to go up; once I'm ready I'll rip up that bridge and make *that* out of gold too, and pull up the traps and put gold underneath all of those, then replace them. It'll be fun!&lt;br /&gt;
&lt;br /&gt;
[[Image:Operatrion_goldplate.JPG]]&lt;br /&gt;
&lt;br /&gt;
==2nd Opal, (Mid-winter) The Doomed Mood==&lt;br /&gt;
Well... It's been pretty quiet around here lately. Managed to get some stuff finished, like the extra tombs for my most legendary militarydwarves. I'm still kinda torn on whether to have one dwarf to a tomb or start making one tomb for a whole squad.&lt;br /&gt;
&lt;br /&gt;
Operation Goldplate is going badlyish. I managed to finish off the trading post area, then tear up the post itself and rebuild it out of platinum bars, but I've almost run out of native gold blocks, and I don't seem to have any more native gld in the mines to make more. So, all the useless chumps who had nothing better to do are now all miners and are excavating large swathes at a time from the lowest level of the fortress as they can go and working their way up.&lt;br /&gt;
&lt;br /&gt;
That's not the latest news, though. I got a message that one of our glassmakers had been taken by a mood. I wasn't very happy about it, because I assumed he'd want sand and we don't have any at all, so he's likely to go mad. But after a while and him not taking a workshop of some kind, I eventually tracked him down... to the prison.&lt;br /&gt;
&lt;br /&gt;
[[image:Moody_glassmaker.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
Turns out he's in there for a violation of a production order, probably for glass items when we don't. Have. Any. Sand. By the gods I hate these nobles. I regret ever having assigned any fortress and royal guards at all. If I ever run another fortress again I won't.&lt;br /&gt;
&lt;br /&gt;
A few details on the rest of the picture: There's piles of food and drink in the prison because I was experimenting to see if prisoners would feed themselves if food was provided, rather than relying on the prison guards who almost let them starve, the dumb asses. Apparently it doesn't work. Must be part of the punishment, I suppose. On the right I have my pump training center, giving some of the slackers work and training them up for the military, if necessary. Down the bottom was a huge load of magnetite ore I uncovered. If only I had coal to smelt it with... *grumbles* Next fort is also going to be next to a volcano, if I can find a good site. Above everything else it my workshops area. It's quite large, and holds most of the production of the fortress. You can see the dining area up top left, and the little room hanging off it is the clerk's room so he has somewhere of his own to do his work. That's a, uh, finished goods stockpile just above the prison, with a wood stockpile just above that, because the carpenter's are just above *that*.&lt;br /&gt;
&lt;br /&gt;
So... yeah. If, or more probably when the glassmaker *does* go insane, at least he'll already be restrained.&lt;br /&gt;
&lt;br /&gt;
On more pleasant topics, my goblin cage room is filling up quickly again. Winter seems to be the season for them. I can't be bothered throwing them down the hole again for marksdwarf practice, even though I really *should*. So instead I've moved the dragon cage down there for an.... experiment. Note that all creatures in this image are safely locked away in cages.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dragon_vs_goblins.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
I've locked it with a double door, but I think a smarter and safer way to do it is to build a support in the gap and link that to a lever so it can be removed from a safe distance. I'm moving all the goblins into the one cage next to the dragon which are linked to the lever just outside the door. I have to build traps covering the hall from there on so I can hopefully capture the dragon again after I'm done.So, when completed I will: release all the creatures from their cages - laugh manically as the goblins are burnt to crisps - collapse the support and let the dragon out over the cage traps - hopefully recapture it. We'll see how that works out.&lt;br /&gt;
&lt;br /&gt;
Also, as I write, I'm told that we actually have a huge pile of gold nuggets sitting around in a refuse pile in the gold block production room that I'd forgotten about. Whoops. Reclaimed a whole bunch, and as soon as I can get rid of this wounded guy who's taken up a bed in there so I don't end up with another death on my hands I'll start up production again. Also, the glassmaker got his workshop and claimed it, but he wants a bunch of things we don't and will never have. So... Sucks to be him? Callous of me, I know, but there's really nothing I can do bar make sure he doesn't harm anyone else...&lt;br /&gt;
&lt;br /&gt;
Also... The countess has had *another* kid. A boy, this time. This makes.... Holy crap, twelve kids? Three boys, nine daughters. Seriously. That woman needs to slow down.&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dragon_vs_goblins.JPG&amp;diff=50658</id>
		<title>File:Dragon vs goblins.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dragon_vs_goblins.JPG&amp;diff=50658"/>
		<updated>2009-09-01T11:39:30Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
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		<id>https://dwarffortresswiki.org/index.php?title=File:Moody_glassmaker.JPG&amp;diff=50657</id>
		<title>File:Moody glassmaker.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Moody_glassmaker.JPG&amp;diff=50657"/>
		<updated>2009-09-01T05:19:49Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
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		<author><name>Gnavin</name></author>
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		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50259</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50259"/>
		<updated>2009-08-19T17:20:04Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
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&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==17th of Granite, 214 (Early Spring) The aftermath of a siege==&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
==20th of Granite, 214 (Early Spring) The aftermath of the aftermath==&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==10th Slate, 214. (Mid-Spring) Commentary on a Countess==&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==21st of Slate, 214 (Mid-Spring) Leatherworking mood==&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==26th of Slate (Mid-Spring) Wait, what?==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1st of Felsite, 214 (Late-Spring) Ushat's artifact==&lt;br /&gt;
&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==16th Hematite, 214 (Early Summer) The Siege==&lt;br /&gt;
&lt;br /&gt;
Well, that'll teach me to wish  for some [[interesting times]]. Well, okay, it won't. Anyway.&lt;br /&gt;
The first victim was claimed in short order, poor Olon Libashdum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seige_214.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of our legendary champions, responsible for the death of no less than forty two goblins, was shot and killed. What she was doing out there alone in the first place is anyone's guess, but damn, I wish I'd had time to build a tomb to honour her.&lt;br /&gt;
&lt;br /&gt;
Godamnit! Now some of my champions have mysteriously broken ranks and charged the enemy, heedless of my orders!&lt;br /&gt;
&lt;br /&gt;
[[Image:3againstananrmy.PNG]]&lt;br /&gt;
&lt;br /&gt;
Amazingly, one of them managed to survive their headlong rush into doom. Bellowing savage war cries, their fellows emerged from the depths to do battle with the beasts that had slain their comrades, again against my orders. Somehow, amazingly, they managed to break the back of the army however, and drive the enemy survivors back in a rout. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_aftermath.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though they did so foolishly, they will be commended for their actions. Those that have fallen will be buried with honour, but it grieves me to know that those that fell today will not receive the entombment they deserve. I will make it my highest priority to make sure future soldiers will be able to be buried in a more fitting manner.&lt;br /&gt;
&lt;br /&gt;
==5th Galena, 214 (Late Summer) Rebuilding an army==&lt;br /&gt;
&lt;br /&gt;
Urdim Tekkud died of thirst today.&lt;br /&gt;
&lt;br /&gt;
Our military lies in shambles. recruiting will begin immediately, drafting dwarves from non-essential positions of the fortress, starting with the most able-bodied. Work on tombs for our most noble of dwarves, the military who give their lives to protect us, is progressing well. I discovered today that the tomb I had created some time ago for one of our grandest of champions had been filled with her body, presumably soon after the siege. Also present, in the small casket to one side for that purpose was the body of her lover, a member of the fortress guard who-I hope-died fighting alongside her.&lt;br /&gt;
&lt;br /&gt;
I'd hoped to take a picture of the lavish tomb I'd created for her, but someone's scattered clothing all through it. I'll have the offending items dumped, then get an image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also I recently discovered that, uh, one of our engravers died from thirst, which was actually my fault. &amp;gt;.&amp;gt; He'd taken to recuperate from a wound in a bed I was using for some masons to sleep in when I locked them in to make native gold blocks, and may have forgotten about him when the siege started. I'm hoping it won't cause too many problems... &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
==16th Sandstone, 214 (Mid-Autumn) Who is Datan Crystalassaults?==&lt;br /&gt;
Well, the caravans have been and gone. It was another decent trading year with the Mountainhomes.&lt;br /&gt;
&lt;br /&gt;
Good news again, however! The military are progressing well. I started them out on wrestling, and I am now slowly training them up in other weapon disciplines. In addition to which, Lor Imkethathel, one of our metalsmiths was taken by a mood and made a artifact mini-forge. It has a couple of pictures of a dwarf called &amp;quot;Datan Crystalassaults&amp;quot;, which I've seen on a few artifacts now. I don't know who the fellow is, either. Haven't been able to figure it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The elven siege of 215==&lt;br /&gt;
&lt;br /&gt;
I actually honestly wasn't sure what was going on at first, but suddenly, ninjas! Hundreds of them!&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_god.JPG]]&lt;br /&gt;
&lt;br /&gt;
Is it bad that I'm actually excited for my first scrap against the elves? These bastards have gotten inside my first line of defenses, but it's time to unleash some fury...&lt;br /&gt;
I had the lever pulled, blocking off their escape while I mobilized the military. It seems my previous [[cross training]] to keep the civilians in jobs and to train up for military duty was a wise move, with my wrestlers quickly making mincemeat of theirs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_yeah!.JPG]]&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Well, in the end, that went surprisingly easily. I'll keep the military on guard though, just in case something else pops up...&lt;br /&gt;
&lt;br /&gt;
==25th of Felsite 215 Erm...==&lt;br /&gt;
&lt;br /&gt;
[[Image:Whoops.JPG]]&lt;br /&gt;
Whoops. Cutting corners in deconstruction has led to my first casualty.&lt;br /&gt;
On an unrelated note, the Countess has had *another* child! This woman really has nothing better to do with her time, does she?&lt;br /&gt;
&lt;br /&gt;
==14th of Hematite, 215, (Early Summer) The merchant blockade==&lt;br /&gt;
Human caravans, yay! We've needed some wood. But ruh-roh!&lt;br /&gt;
&lt;br /&gt;
[[Image:Merchant_seige.JPG]]&lt;br /&gt;
&lt;br /&gt;
Got the military out there quick-smart (seems I left them sitting around since the elven siege, whoops) and hopefully I'll be able to catch them before they scare off the caravans.&lt;br /&gt;
Oh, and there's a kid in the workshop demanding shells, poor bastard. Needing shell around here is more or less a death sentence. I need to start forbidding the stuff when it's not needed, really.&lt;br /&gt;
&lt;br /&gt;
==27th of Hematite (Early Summer) Operation Goldplate==&lt;br /&gt;
&lt;br /&gt;
The siege was ended relatively bloodlessly. On our side of course. We senselessly slaughtered the other guys, ho ho ho. Merchants are unpacking happily while I get my latest project started. I decided, what *am* I going to do with all of this gold we have just lying around? Our crafts and food are more valuable. We can't make it into weapons or armour (only because we're out of coke, sigh, and even if we could steel would be better) we can't eat it, but it *does* look pretty.... And it was only after finishing gold-plating Olan Zulash's tomb that I had the brilliant idea to wow merchants and immigrants by covering my entire fortress with gold. Not from top to bottom, of course, just the bits foreigners will see, like the entire outside rock areas and the trading station. You can see here the start we've made. Gold floors with walls soon to go up; once I'm ready I'll rip up that bridge and make *that* out of gold too, and pull up the traps and put gold underneath all of those, then replace them. It'll be fun!&lt;br /&gt;
&lt;br /&gt;
[[Image:Operatrion_goldplate.JPG]]&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50258</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50258"/>
		<updated>2009-08-19T17:19:42Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==17th of Granite, 214 (Early Spring) The aftermath of a siege==&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
==20th of Granite, 214 (Early Spring) The aftermath of the aftermath==&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==10th Slate, 214. (Mid-Spring) Commentary on a Countess==&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==21st of Slate, 214 (Mid-Spring) Leatherworking mood==&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==26th of Slate (Mid-Spring) Wait, what?==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1st of Felsite, 214 (Late-Spring) Ushat's artifact==&lt;br /&gt;
&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==16th Hematite, 214 (Early Summer) The Siege==&lt;br /&gt;
&lt;br /&gt;
Well, that'll teach me to wish  for some [[interesting times]]. Well, okay, it won't. Anyway.&lt;br /&gt;
The first victim was claimed in short order, poor Olon Libashdum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seige_214.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of our legendary champions, responsible for the death of no less than forty two goblins, was shot and killed. What she was doing out there alone in the first place is anyone's guess, but damn, I wish I'd had time to build a tomb to honour her.&lt;br /&gt;
&lt;br /&gt;
Godamnit! Now some of my champions have mysteriously broken ranks and charged the enemy, heedless of my orders!&lt;br /&gt;
&lt;br /&gt;
[[Image:3againstananrmy.PNG]]&lt;br /&gt;
&lt;br /&gt;
Amazingly, one of them managed to survive their headlong rush into doom. Bellowing savage war cries, their fellows emerged from the depths to do battle with the beasts that had slain their comrades, again against my orders. Somehow, amazingly, they managed to break the back of the army however, and drive the enemy survivors back in a rout. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_aftermath.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though they did so foolishly, they will be commended for their actions. Those that have fallen will be buried with honour, but it grieves me to know that those that fell today will not receive the entombment they deserve. I will make it my highest priority to make sure future soldiers will be able to be buried in a more fitting manner.&lt;br /&gt;
&lt;br /&gt;
==5th Galena, 214 (Late Summer) Rebuilding an army==&lt;br /&gt;
&lt;br /&gt;
Urdim Tekkud died of thirst today.&lt;br /&gt;
&lt;br /&gt;
Our military lies in shambles. recruiting will begin immediately, drafting dwarves from non-essential positions of the fortress, starting with the most able-bodied. Work on tombs for our most noble of dwarves, the military who give their lives to protect us, is progressing well. I discovered today that the tomb I had created some time ago for one of our grandest of champions had been filled with her body, presumably soon after the siege. Also present, in the small casket to one side for that purpose was the body of her lover, a member of the fortress guard who-I hope-died fighting alongside her.&lt;br /&gt;
&lt;br /&gt;
I'd hoped to take a picture of the lavish tomb I'd created for her, but someone's scattered clothing all through it. I'll have the offending items dumped, then get an image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also I recently discovered that, uh, one of our engravers died from thirst, which was actually my fault. &amp;gt;.&amp;gt; He'd taken to recuperate from a wound in a bed I was using for some masons to sleep in when I locked them in to make native gold blocks, and may have forgotten about him when the siege started. I'm hoping it won't cause too many problems... &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
==16th Sandstone, 214 (Mid-Autumn) Who is Datan Crystalassaults?==&lt;br /&gt;
Well, the caravans have been and gone. It was another decent trading year with the Mountainhomes.&lt;br /&gt;
&lt;br /&gt;
Good news again, however! The military are progressing well. I started them out on wrestling, and I am now slowly training them up in other weapon disciplines. In addition to which, Lor Imkethathel, one of our metalsmiths was taken by a mood and made a artifact mini-forge. It has a couple of pictures of a dwarf called &amp;quot;Datan Crystalassaults&amp;quot;, which I've seen on a few artifacts now. I don't know who the fellow is, either. Haven't been able to figure it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The elven siege of 215==&lt;br /&gt;
&lt;br /&gt;
I actually honestly wasn't sure what was going on at first, but suddenly, ninjas! Hundreds of them!&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_god.JPG]]&lt;br /&gt;
&lt;br /&gt;
Is it bad that I'm actually excited for my first scrap against the elves? These bastards have gotten inside my first line of defenses, but it's time to unleash some fury...&lt;br /&gt;
I had the lever pulled, blocking off their escape while I mobilized the military. It seems my previous [[cross training]] to keep the civilians in jobs and to train up for military duty was a wise move, with my wrestlers quickly making mincemeat of theirs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_yeah!.JPG]]&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Well, in the end, that went surprisingly easily. I'll keep the military on guard though, just in case something else pops up...&lt;br /&gt;
&lt;br /&gt;
==25th of Felsite 215 Erm...==&lt;br /&gt;
&lt;br /&gt;
[[Image:Whoops.JPG]]&lt;br /&gt;
Whoops. Cutting corners in deconstruction has led to my first casualty.&lt;br /&gt;
On an unrelated note, the Countess has had *another* child! This woman really has nothing better to do with her time, does she?&lt;br /&gt;
&lt;br /&gt;
==14th of Hematite, 215, (Early Summer) The merchant blockade==&lt;br /&gt;
Human caravans, yay! We've needed some wood. But ruh-roh!&lt;br /&gt;
&lt;br /&gt;
[[Image:Merchant_seige.JPG]]&lt;br /&gt;
&lt;br /&gt;
Got the military out there quick-smart (seems I left them sitting around since the elven siege, whoops) and hopefully I'll be able to catch them before they scare off the caravans.&lt;br /&gt;
Oh, and there's a kid in the workshop demanding shells, poor bastard. Needing shell around here is more or less a death sentence. I need to start forbidding the stuff when it's not needed, really.&lt;br /&gt;
&lt;br /&gt;
==27th of Hematite (Early Summer) Operation Goldplate==&lt;br /&gt;
&lt;br /&gt;
The siege was ended relatively bloodlessly. On our side of course. We senselessly slaughtered the other guys, ho ho ho. Merchants are unpacking happily while I get my latest project started. I decided, what *am* I going to do with all of this gold we have just lying around? Our crafts and food are more valuable. We can't make it into weapons or armour (only because we're out of coke, sigh, and even if we could steel would be better) we can't eat it, but it *does* look pretty.... And it was only after finishing gold-plating Olan Zulash's tomb that I had the brilliant idea to wow merchants and immigrants by covering my entire fortress with gold. Not from top to bottom, of course, just the bits foreigners will see, like the entire outside rock areas and the trading station. You can see here the start we've made. Gold floors with walls soon to go up; once I'm ready I'll rip up that bridge and make *that* out of gold too, and pull up the traps and put gold underneath all of those, then replace them. It'll be fun!&lt;br /&gt;
[[Image:Operatrion_goldplate.JPG]]&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Operatrion_goldplate.JPG&amp;diff=50566</id>
		<title>File:Operatrion goldplate.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Operatrion_goldplate.JPG&amp;diff=50566"/>
		<updated>2009-08-19T17:09:39Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Merchant_seige.JPG&amp;diff=50565</id>
		<title>File:Merchant seige.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Merchant_seige.JPG&amp;diff=50565"/>
		<updated>2009-08-19T16:44:12Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50257</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50257"/>
		<updated>2009-08-19T15:06:52Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==17th of Granite, 214 (Early Spring)==&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
==20th of Granite, 214 (Early Spring)==&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==10th Slate, 214. (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==21st of Slate, 214 (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==26th of Slate (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1st of Felsite, 214 (Late-Spring)==&lt;br /&gt;
&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==16th Hematite, 214 (Early Summer)==&lt;br /&gt;
&lt;br /&gt;
Well, that'll teach me to wish  for some [[interesting times]]. Well, okay, it won't. Anyway.&lt;br /&gt;
The first victim was claimed in short order, poor Olon Libashdum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seige_214.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of our legendary champions, responsible for the death of no less than forty two goblins, was shot and killed. What she was doing out there alone in the first place is anyone's guess, but damn, I wish I'd had time to build a tomb to honour her.&lt;br /&gt;
&lt;br /&gt;
Godamnit! Now some of my champions have mysteriously broken ranks and charged the enemy, heedless of my orders!&lt;br /&gt;
&lt;br /&gt;
[[Image:3againstananrmy.PNG]]&lt;br /&gt;
&lt;br /&gt;
Amazingly, one of them managed to survive their headlong rush into doom. Bellowing savage war cries, their fellows emerged from the depths to do battle with the beasts that had slain their comrades, again against my orders. Somehow, amazingly, they managed to break the back of the army however, and drive the enemy survivors back in a rout. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_aftermath.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though they did so foolishly, they will be commended for their actions. Those that have fallen will be buried with honour, but it grieves me to know that those that fell today will not receive the entombment they deserve. I will make it my highest priority to make sure future soldiers will be able to be buried in a more fitting manner.&lt;br /&gt;
&lt;br /&gt;
==5th Galena, 214 (Late Summer)==&lt;br /&gt;
&lt;br /&gt;
Urdim Tekkud died of thirst today.&lt;br /&gt;
&lt;br /&gt;
Our military lies in shambles. recruiting will begin immediately, drafting dwarves from non-essential positions of the fortress, starting with the most able-bodied. Work on tombs for our most noble of dwarves, the military who give their lives to protect us, is progressing well. I discovered today that the tomb I had created some time ago for one of our grandest of champions had been filled with her body, presumably soon after the siege. Also present, in the small casket to one side for that purpose was the body of her lover, a member of the fortress guard who-I hope-died fighting alongside her.&lt;br /&gt;
&lt;br /&gt;
I'd hoped to take a picture of the lavish tomb I'd created for her, but someone's scattered clothing all through it. I'll have the offending items dumped, then get an image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also I recently discovered that, uh, one of our engravers died from thirst, which was actually my fault. &amp;gt;.&amp;gt; He'd taken to recuperate from a wound in a bed I was using for some masons to sleep in when I locked them in to make native gold blocks, and may have forgotten about him when the siege started. I'm hoping it won't cause too many problems... &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
==16th Sandstone, 214 (Mid-Autumn)==&lt;br /&gt;
Well, the caravans have been and gone. It was another decent trading year with the Mountainhomes.&lt;br /&gt;
&lt;br /&gt;
Good news again, however! The military are progressing well. I started them out on wrestling, and I am now slowly training them up in other weapon disciplines. In addition to which, Lor Imkethathel, one of our metalsmiths was taken by a mood and made a artifact mini-forge. It has a couple of pictures of a dwarf called &amp;quot;Datan Crystalassaults&amp;quot;, which I've seen on a few artifacts now. I don't know who the fellow is, either. Haven't been able to figure it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The siege of 215==&lt;br /&gt;
&lt;br /&gt;
I actually honestly wasn't sure what was going on at first, but suddenly, ninjas! Hundreds of them!&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_god.JPG]]&lt;br /&gt;
&lt;br /&gt;
Is it bad that I'm actually excited for my first scrap against the elves? These bastards have gotten inside my first line of defenses, but it's time to unleash some fury...&lt;br /&gt;
I had the lever pulled, blocking off their escape while I mobilized the military. It seems my previous [[cross training]] to keep the civilians in jobs and to train up for military duty was a wise move, with my wrestlers quickly making mincemeat of theirs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_yeah!.JPG]]&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Well, in the end, that went surprisingly easily. I'll keep the military on guard though, just in case something else pops up...&lt;br /&gt;
&lt;br /&gt;
==25th of Felsite 215==&lt;br /&gt;
&lt;br /&gt;
[[Image:Whoops.JPG]]&lt;br /&gt;
Whoops. Cutting corners in deconstruction has led to my first casualty.&lt;br /&gt;
On an unrelated note, the Countess has had *another* child! This woman really has nothing better to do with her time, does she?&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Whoops.JPG&amp;diff=50564</id>
		<title>File:Whoops.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Whoops.JPG&amp;diff=50564"/>
		<updated>2009-08-19T14:47:52Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50256</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50256"/>
		<updated>2009-08-14T14:30:12Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==17th of Granite, 214 (Early Spring)==&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
==20th of Granite, 214 (Early Spring)==&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==10th Slate, 214. (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==21st of Slate, 214 (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==26th of Slate (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1st of Felsite, 214 (Late-Spring)==&lt;br /&gt;
&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==16th Hematite, 214 (Early Summer)==&lt;br /&gt;
&lt;br /&gt;
Well, that'll teach me to wish  for some [[interesting times]]. Well, okay, it won't. Anyway.&lt;br /&gt;
The first victim was claimed in short order, poor Olon Libashdum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seige_214.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of our legendary champions, responsible for the death of no less than forty two goblins, was shot and killed. What she was doing out there alone in the first place is anyone's guess, but damn, I wish I'd had time to build a tomb to honour her.&lt;br /&gt;
&lt;br /&gt;
Godamnit! Now some of my champions have mysteriously broken ranks and charged the enemy, heedless of my orders!&lt;br /&gt;
&lt;br /&gt;
[[Image:3againstananrmy.PNG]]&lt;br /&gt;
&lt;br /&gt;
Amazingly, one of them managed to survive their headlong rush into doom. Bellowing savage war cries, their fellows emerged from the depths to do battle with the beasts that had slain their comrades, again against my orders. Somehow, amazingly, they managed to break the back of the army however, and drive the enemy survivors back in a rout. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_aftermath.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though they did so foolishly, they will be commended for their actions. Those that have fallen will be buried with honour, but it grieves me to know that those that fell today will not receive the entombment they deserve. I will make it my highest priority to make sure future soldiers will be able to be buried in a more fitting manner.&lt;br /&gt;
&lt;br /&gt;
==5th Galena, 214 (Late Summer)==&lt;br /&gt;
&lt;br /&gt;
Urdim Tekkud died of thirst today.&lt;br /&gt;
&lt;br /&gt;
Our military lies in shambles. recruiting will begin immediately, drafting dwarves from non-essential positions of the fortress, starting with the most able-bodied. Work on tombs for our most noble of dwarves, the military who give their lives to protect us, is progressing well. I discovered today that the tomb I had created some time ago for one of our grandest of champions had been filled with her body, presumably soon after the siege. Also present, in the small casket to one side for that purpose was the body of her lover, a member of the fortress guard who-I hope-died fighting alongside her.&lt;br /&gt;
&lt;br /&gt;
I'd hoped to take a picture of the lavish tomb I'd created for her, but someone's scattered clothing all through it. I'll have the offending items dumped, then get an image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also I recently discovered that, uh, one of our engravers died from thirst, which was actually my fault. &amp;gt;.&amp;gt; He'd taken to recuperate from a wound in a bed I was using for some masons to sleep in when I locked them in to make native gold blocks, and may have forgotten about him when the siege started. I'm hoping it won't cause too many problems... &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
==16th Sandstone, 214 (Mid-Autumn)==&lt;br /&gt;
Well, the caravans have been and gone. It was another decent trading year with the Mountainhomes.&lt;br /&gt;
&lt;br /&gt;
Good news again, however! The military are progressing well. I started them out on wrestling, and I am now slowly training them up in other weapon disciplines. In addition to which, Lor Imkethathel, one of our metalsmiths was taken by a mood and made a artifact mini-forge. It has a couple of pictures of a dwarf called &amp;quot;Datan Crystalassaults&amp;quot;, which I've seen on a few artifacts now. I don't know who the fellow is, either. Haven't been able to figure it out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The siege of 215==&lt;br /&gt;
&lt;br /&gt;
I actually honestly wasn't sure what was going on at first, but suddenly, ninjas! Hundreds of them!&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_god.JPG]]&lt;br /&gt;
&lt;br /&gt;
Is it bad that I'm actually excited for my first scrap against the elves? These bastards have gotten inside my first line of defenses, but it's time to unleash some fury...&lt;br /&gt;
I had the lever pulled, blocking off their escape while I mobilized the military. It seems my previous [[cross training]] to keep the civilians in jobs and to train up for military duty was a wise move, with my wrestlers quickly making mincemeat of theirs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oh_yeah!.JPG]]&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Well, in the end, that went surprisingly easily. I'll keep the military on guard though, just in case something else pops up...&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Oh_yeah!.JPG&amp;diff=50526</id>
		<title>File:Oh yeah!.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Oh_yeah!.JPG&amp;diff=50526"/>
		<updated>2009-08-14T14:14:08Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Oh_god.JPG&amp;diff=50525</id>
		<title>File:Oh god.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Oh_god.JPG&amp;diff=50525"/>
		<updated>2009-08-14T14:07:40Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50255</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50255"/>
		<updated>2009-08-03T04:53:32Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==17th of Granite, 214 (Early Spring)==&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
==20th of Granite, 214 (Early Spring)==&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==10th Slate, 214. (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==21st of Slate, 214 (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==26th of Slate (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1st of Felsite, 214 (Late-Spring)==&lt;br /&gt;
&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==16th Hematite, 214 (Early Summer)==&lt;br /&gt;
&lt;br /&gt;
Well, that'll teach me to wish  for some [[interesting times]]. Well, okay, it won't. Anyway.&lt;br /&gt;
The first victim was claimed in short order, poor Olon Libashdum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seige_214.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of our legendary champions, responsible for the death of no less than forty two goblins, was shot and killed. What she was doing out there alone in the first place is anyone's guess, but damn, I wish I'd had time to build a tomb to honour her.&lt;br /&gt;
&lt;br /&gt;
Godamnit! Now some of my champions have mysteriously broken ranks and charged the enemy, heedless of my orders!&lt;br /&gt;
&lt;br /&gt;
[[Image:3againstananrmy.PNG]]&lt;br /&gt;
&lt;br /&gt;
Amazingly, one of them managed to survive their headlong rush into doom. Bellowing savage war cries, their fellows emerged from the depths to do battle with the beasts that had slain their comrades, again against my orders. Somehow, amazingly, they managed to break the back of the army however, and drive the enemy survivors back in a rout. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_aftermath.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though they did so foolishly, they will be commended for their actions. Those that have fallen will be buried with honour, but it grieves me to know that those that fell today will not receive the entombment they deserve. I will make it my highest priority to make sure future soldiers will be able to be buried in a more fitting manner.&lt;br /&gt;
&lt;br /&gt;
==5th Galena, 214 (Late Summer)==&lt;br /&gt;
&lt;br /&gt;
Urdim Tekkud died of thirst today.&lt;br /&gt;
&lt;br /&gt;
Our military lies in shambles. recruiting will begin immediately, drafting dwarves from non-essential positions of the fortress, starting with the most able-bodied. Work on tombs for our most noble of dwarves, the military who give their lives to protect us, is progressing well. I discovered today that the tomb I had created some time ago for one of our grandest of champions had been filled with her body, presumably soon after the siege. Also present, in the small casket to one side for that purpose was the body of her lover, a member of the fortress guard who-I hope-died fighting alongside her.&lt;br /&gt;
&lt;br /&gt;
I'd hoped to take a picture of the lavish tomb I'd created for her, but someone's scattered clothing all through it. I'll have the offending items dumped, then get an image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also I recently discovered that, uh, one of our engravers died from thirst, which was actually my fault. &amp;gt;.&amp;gt; He'd taken to recuperate from a wound in a bed I was using for some masons to sleep in when I locked them in to make native gold blocks, and may have forgotten about him when the siege started. I'm hoping it won't cause too many problems... &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
==16th Sandstone, 214 (Mid-Autumn)==&lt;br /&gt;
Well, the caravans have been and gone. It was another decent trading year with the Mountainhomes.&lt;br /&gt;
&lt;br /&gt;
Good news again, however! The military are progressing well. I started them out on wrestling, and I am now slowly training them up in other weapon disciplines. In addition to which, Lor Imkethathel, one of our metalsmiths was taken by a mood and made a artifact mini-forge. It has a couple of pictures of a dwarf called &amp;quot;Datan Crystalassaults&amp;quot;, which I've seen on a few artifacts now. I don't know who the fellow is, either. Haven't been able to figure it out.&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50254</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50254"/>
		<updated>2009-08-02T14:18:57Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==17th of Granite, 214 (Early Spring)==&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
==20th of Granite, 214 (Early Spring)==&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==10th Slate, 214. (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==21st of Slate, 214 (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==26th of Slate (Mid-Spring)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1st of Felsite, 214 (Late-Spring)==&lt;br /&gt;
&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==16th Hematite, 214 (Early Summer)==&lt;br /&gt;
&lt;br /&gt;
Well, that'll teach me to wish  for some [[interesting times]]. Well, okay, it won't. Anyway.&lt;br /&gt;
The first victim was claimed in short order, poor Olon Libashdum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seige_214.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of our legendary champions, responsible for the death of no less than forty two goblins, was shot and killed. What she was doing out there alone in the first place is anyone's guess, but damn, I wish I'd had time to build a tomb to honour her.&lt;br /&gt;
&lt;br /&gt;
Godamnit! Now some of my champions have mysteriously broken ranks and charged the enemy, heedless of my orders!&lt;br /&gt;
&lt;br /&gt;
[[Image:3againstananrmy.PNG]]&lt;br /&gt;
&lt;br /&gt;
Amazingly, one of them managed to survive their headlong rush into doom. Bellowing savage war cries, their fellows emerged from the depths to do battle with the beasts that had slain their comrades, again against my orders. Somehow, amazingly, they managed to break the back of the army however, and drive the enemy survivors back in a rout. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_aftermath.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though they did so foolishly, they will be commended for their actions. Those that have fallen will be buried with honour, but it grieves me to know that those that fell today will not receive the entombment they deserve. I will make it my highest priority to make sure future soldiers will be able to be buried in a more fitting manner.&lt;br /&gt;
&lt;br /&gt;
==5th Galena, 214 (Late Summer)==&lt;br /&gt;
&lt;br /&gt;
Urdim Tekkud died of thirst today.&lt;br /&gt;
&lt;br /&gt;
Our military lies in shambles. recruiting will begin immediately, drafting dwarves from non-essential positions of the fortress, starting with the most able-bodied. Work on tombs for our most noble of dwarves, the military who give their lives to protect us, is progressing well. I discovered today that the tomb I had created some time ago for one of our grandest of champions had been filled with her body, presumably soon after the siege. Also present, in the small casket to one side for that purpose was the body of her lover, a member of the fortress guard who-I hope-died fighting alongside her.&lt;br /&gt;
&lt;br /&gt;
I'd hoped to take a picture of the lavish tomb I'd created for her, but someone's scattered clothing all through it. I'll have the offending items dumped, then get an image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also I recently discovered that, uh, one of our engravers died from thirst, which was actually my fault. &amp;gt;.&amp;gt; He'd taken to recuperate from a wound in a bed I was using for some masons to sleep in when I locked them in to make native gold blocks, and may have forgotten about him when the siege started. I'm hoping it won't cause too many problems... &amp;lt;.&amp;lt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50253</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50253"/>
		<updated>2009-08-02T12:30:25Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
17th of Granite, 214 (Early Spring)&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
20th of Granite, 214&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10th Slate, 214.&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
21st of Slate, 214&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
26th of Slate&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1st of Felsite, 214&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16th Hematite, 214 &lt;br /&gt;
&lt;br /&gt;
Well, that'll teach me to wish  for some [[interesting times]]. Well, okay, it won't. Anyway.&lt;br /&gt;
The first victim was claimed in short order, poor Olon Libashdum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seige_214.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of our legendary champions, responsible for the death of no less than forty two goblins, was shot and killed. What she was doing out there alone in the first place is anyone's guess, but damn, I wish I'd had time to build a tomb to honour her.&lt;br /&gt;
&lt;br /&gt;
Godamnit! Now some of my champions have mysteriously broken ranks and charged the enemy, heedless of my orders!&lt;br /&gt;
&lt;br /&gt;
[[Image:3againstananrmy.PNG]]&lt;br /&gt;
&lt;br /&gt;
Amazingly, one of them managed to survive their headlong rush into doom. Bellowing savage war cries, their fellows emerged from the depths to do battle with the beasts that had slain their comrades, again against my orders. Somehow, amazingly, they managed to break the back of the army however, and drive the enemy survivors back in a rout. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_aftermath.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though they did so foolishly, they will be commended for their actions. Those that have fallen will be buried with honour, but it grieves me to know that those that fell today will not receive the entombment they deserve. I will make it my highest priority to make sure future soldiers will be able to be buried in a more fitting manner.&lt;br /&gt;
&lt;br /&gt;
5th Galena, 214&lt;br /&gt;
&lt;br /&gt;
Urdim Tekkud died of thirst today.&lt;br /&gt;
&lt;br /&gt;
Our military lies in shambles. recruiting will begin immediately, drafting dwarves from non-essential positions of the fortress, starting with the most able-bodied. Work on tombs for our most noble of dwarves, the military who give their lives to protect us, is progressing well. I discovered today that the tomb I had created some time ago for one of our grandest of champions had been filled with her body, presumably soon after the siege. Also present, in the small casket to one side for that purpose was the body of her lover, a member of the fortress guard who-I hope-died fighting alongside her.&lt;br /&gt;
&lt;br /&gt;
I'd hoped to take a picture of the lavish tomb I'd created for her, but someone's scattered clothing all through it. I'll have the offending items dumped, then get an image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also I recently discovered that, uh, one of our engravers died from thirst, which was actually my fault. &amp;gt;.&amp;gt; He'd taken to recuperate from a wound in a bed I was using for some masons to sleep in when I locked them in to make native gold blocks, and may have forgotten about him when the siege started. I'm hoping it won't cause too many problems... &amp;lt;.&amp;lt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50252</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50252"/>
		<updated>2009-08-02T11:34:12Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
17th of Granite, 214 (Early Spring)&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
20th of Granite, 214&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10th Slate, 214.&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
21st of Slate, 214&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
26th of Slate&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1st of Felsite, 214&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16th Hematite, 214 &lt;br /&gt;
&lt;br /&gt;
Well, that'll teach me to wish  for some [[interesting times]]. Well, okay, it won't. Anyway.&lt;br /&gt;
The first victim was claimed in short order, poor Olon Libashdum.&lt;br /&gt;
&lt;br /&gt;
[[Image:Seige_214.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of our legendary champions, responsible for the death of no less than fourty two goblins, was shot and killed. What she was doing out there alone in the first place is anyone's guess, but damn, I wish I'd had time to build a tomb to honour her.&lt;br /&gt;
&lt;br /&gt;
Godamnit! Now some of my champions have mysteriously broken ranks and charged the enemy, heedless of my orders!&lt;br /&gt;
&lt;br /&gt;
[[Image:3againstananrmy.PNG]]&lt;br /&gt;
&lt;br /&gt;
Amazingly, one of them managed to survive their headlong rush into doom. Bellowing savage war cries, their fellows emerged from the depths to do battle with the beasts that had slain their comrades, again against my orders. Somehow, amazingly, they managed to break the back of the army however, and drive the enemy survivors back in a rout. &lt;br /&gt;
&lt;br /&gt;
[[Image:The_aftermath.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though they did so foolishly, they will be commended for their actions. Those that have fallen will be buried with honour, but it grieves me to know that those that fell today will not receive the entombment they deserve. I will make it my highest priority to make sure future soldiers will be able to be buried in a more fitting manner.&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:The_aftermath.PNG&amp;diff=50288</id>
		<title>File:The aftermath.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:The_aftermath.PNG&amp;diff=50288"/>
		<updated>2009-08-02T11:22:19Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:3againstananrmy.PNG&amp;diff=50287</id>
		<title>File:3againstananrmy.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:3againstananrmy.PNG&amp;diff=50287"/>
		<updated>2009-08-02T11:19:29Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Seige_214.PNG&amp;diff=50286</id>
		<title>File:Seige 214.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Seige_214.PNG&amp;diff=50286"/>
		<updated>2009-08-02T09:43:42Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50251</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50251"/>
		<updated>2009-08-01T15:15:25Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
17th of Granite, 214 (Early Spring)&lt;br /&gt;
&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
20th of Granite, 214&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10th Slate, 214.&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
21st of Slate, 214&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
26th of Slate&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1st of Felsite, 214&lt;br /&gt;
The first day of the new month and I get a message saying our leatherworker has completed his secret construction! I hurried over to his workshop to find....&lt;br /&gt;
&lt;br /&gt;
[[image:Ushat.PNG]]&lt;br /&gt;
&lt;br /&gt;
While I shouldn't have expected more, I almost feel like this is some sort of elaborate prank call. I'll give *you* shat... Nevertheless, I checked it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ushat's_artifact.PNG]]&lt;br /&gt;
&lt;br /&gt;
Huh. It has us on it, back from when we just started this little place. Heh, that brings back memories. Okay, so maybe it's not *all* bad...&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ushat%27s_artifact.PNG&amp;diff=50283</id>
		<title>File:Ushat's artifact.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ushat%27s_artifact.PNG&amp;diff=50283"/>
		<updated>2009-08-01T15:11:31Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Ushat.PNG&amp;diff=50282</id>
		<title>File:Ushat.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Ushat.PNG&amp;diff=50282"/>
		<updated>2009-08-01T15:08:33Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50250</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50250"/>
		<updated>2009-08-01T15:01:59Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
17th of Granite, 214 (Early Spring)&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
20th of Granite, 214&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10th Slate, 214.&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
21st of Slate, 214&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
26th of Slate&lt;br /&gt;
&lt;br /&gt;
[[Image:Lolwhut.PNG]]&lt;br /&gt;
&lt;br /&gt;
Well, I can honestly say I've never heard that one before. o.0&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Lolwhut.PNG&amp;diff=50281</id>
		<title>File:Lolwhut.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Lolwhut.PNG&amp;diff=50281"/>
		<updated>2009-08-01T15:00:29Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50249</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50249"/>
		<updated>2009-08-01T14:45:20Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
17th of Granite, 214 (Early Spring)&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
20th of Granite, 214&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10th Slate, 214.&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
21st of Slate, 214&lt;br /&gt;
&lt;br /&gt;
When I first heard one of our dwarves had been taken by a strange mood, I was worried. But, thank Osram, is wasn't another thrice-damned possession! I swear, this places is haunted. Turns out it was just a leatherworker, but all told I'm not complaining as long as he's not possessed. He quickly took over a workshop and immediately sprang to work.&lt;br /&gt;
&lt;br /&gt;
And... I just received news that Urist Kodgidthur, the last remaining marksdwarf, went stark raving mad. Poor lass. I only hope she doesn't suffer long.&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50248</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50248"/>
		<updated>2009-08-01T14:08:01Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
17th of Granite, 214 (Early Spring)&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
20th of Granite, 214&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10th Slate, 214.&lt;br /&gt;
&lt;br /&gt;
The Countess just gave birth to another girl. What is this, her eighth child? I swear, that woman has nothing better to do with her time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Countess's_children.JPG]]&lt;br /&gt;
&lt;br /&gt;
I was wrong, she has *ten*. And a cat, the vile creatures.&lt;br /&gt;
The cats, I mean.&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Countess%27s_children.JPG&amp;diff=50280</id>
		<title>File:Countess's children.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Countess%27s_children.JPG&amp;diff=50280"/>
		<updated>2009-08-01T14:06:34Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50247</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50247"/>
		<updated>2009-08-01T13:38:46Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
17th of Granite, 214 (Early Spring)&lt;br /&gt;
A tragedy occurred today. After his squad received heavy losses during a goblin siege, Marksdwarf Amost Melbilelis Arbostlorbam went insane and began firing on his fellow dwarves on the storage level. Thankfully the rest of the military was still nearby and they were able to subdue him after a brief but furious struggle.&lt;br /&gt;
Civilian casualties were minimal; only one dwarf was killed and two injured. One, a child, received light injuries and one of our miners received an arrow in the leg. We expect they will recover quickly.&lt;br /&gt;
It is with great sorrow that we mourn the passing of our fellow Amost Melbilelis Arbostlorbam. He was a good dwarf who worked diligently to protect our home, and he will be buried with honour.&lt;br /&gt;
[[Image:Amost's_resting_place.JPG‎]]&lt;br /&gt;
&lt;br /&gt;
20th of Granite, 214&lt;br /&gt;
&lt;br /&gt;
Only a few days have passed since Amost's death and the repercussions are still being felt. His squadmates have been suffering the most.&lt;br /&gt;
&lt;br /&gt;
Since his death, Urist Kodgidthur threw a tantrum and was stuck down and Mosus Lunineth has simply gone insane and now wanders the fortress, babbling madly. This leaves Urdim Tekkud as the sole remaining member of The Arches of Carnage. One can only wonder how long it will be until she too succumbs to madness.&lt;br /&gt;
&lt;br /&gt;
I have moved her into one of the other squads, The Geared Rifts, in the hope that she can recover through her grief with the support of her fellows, but at the moment her chances seem bleak.&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Amost%27s_resting_place.JPG&amp;diff=50279</id>
		<title>File:Amost's resting place.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Amost%27s_resting_place.JPG&amp;diff=50279"/>
		<updated>2009-08-01T13:35:25Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50246</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50246"/>
		<updated>2009-07-31T17:24:31Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;br /&gt;
&lt;br /&gt;
The glorious autumn cleaning of Okirlogem, class of 213!&lt;br /&gt;
&lt;br /&gt;
The cage traps worked a little too well... Had to find somewhere separate to put all the goblins! Finally managed to clean out all the cages and give my military a workout when the caravan from the Mountainhomes stopped by...&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50245</id>
		<title>User:Gnavin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gnavin&amp;diff=50245"/>
		<updated>2009-07-31T17:20:12Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: Created page with 'Image:Onlygooggoblin.JPG'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onlygooggoblin.JPG]]&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Onlygooggoblin.JPG&amp;diff=50244</id>
		<title>File:Onlygooggoblin.JPG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Onlygooggoblin.JPG&amp;diff=50244"/>
		<updated>2009-07-31T17:14:43Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: The only good goblin is a dead goblin! (Caged goblins come close, though)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The only good goblin is a dead goblin! (Caged goblins come close, though)&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Noble&amp;diff=10126</id>
		<title>40d Talk:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Noble&amp;diff=10126"/>
		<updated>2009-07-29T14:29:41Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: /* Failure to comply */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nobles affected by Reclaiming? ==&lt;br /&gt;
&lt;br /&gt;
My current fortress is a reclaimed one, due to a fire that got into one of my guardtowers' food storage. In the old fortress, I had managed to get a Baron, who was soon skipping right up to Duke and Incoming king after a couple of immigrants. Well, after reclaiming, I proceeded as normal, except, even though my value is still incredibly high from the fortress (1 million+ created wealth, and 400k exported, now), I recieved a count within it's specified area of requirement, but not the Baron before. Even still, My Count does not seem to be upgrading to Duke anytime soon, seeing as I have 188 dwarves, now. Anyone have any ideas, now? [[User:Jwguy|Jwguy]] 12:56, 6 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noble Additions and Requirements ==&lt;br /&gt;
&lt;br /&gt;
Added the dungeon keeper noble. He just showed up at my fort in year 1053. --[[Idles]]&lt;br /&gt;
&lt;br /&gt;
I'm &amp;quot;fixing&amp;quot; the change, &amp;quot;16:59, 31 October 2007 Lightning4 (Talk | contribs) (1,934 bytes) (→Appointments - Isn't called bookkeeper, at least when the fortress is new.)&amp;quot;, because in my forts it IS called bookkeeper when the fortress starts.  Other edits have backed me up, suspect editor was confused--Please discuss this here? --[[User:Sowelu|Sowelu]] 15:09, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I apologize, I was indeed incorrect. You do start with a Bookkeeper, which in very short order can be upgraded to a Treasurer. Unsure of requirements, possibly only requires 20 dwarves like the sheriff. My fortress has one and I haven't even done anything besides changed who had bookkeeping and set it to higher priority (did not build study yet). That's probably what got me confused since the bookkeeper upgrades very quickly. [[User:Lightning4|Lightning4]] 18:11, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, 20 dwarves sounds accurate enough to put in there.  He didn't turn when I had only 17. --[[User:Sowelu|Sowelu]] 18:14, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your original expedition leader will be the fourth dwarf down in the starting screen(the one in the middle).&amp;quot; This does not seem to hold true; I have a newly-developed habit of making the last dwarf on the screen (used to be my designated hauler-peasant) into the administrator, with all the social skills for filling the four starter noble roles. He gets auto-assigned to all four administrative positions; I'm thinking that instead of being fixed or random, the starting assignment is based on social skills. --[[User:Alfador|Alfador]] 00:29, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
I had a Philosopher show up last night. I'm unsure of the requirement to get him; the only really notable thing that had happened was I got over 100 dwarves. I'm adding him to the list of Nobles, though, since I can confirm he still exists in the new version. I also divided the page structure between Appointed and Immigrant nobles, since the current header was misleading (Dungeon Master and Philosopher cannot be appointed). --[[User:Zurai|Zurai]] 20:55, 10 November 2007 (EST)&lt;br /&gt;
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I had the king show up tonight.  &amp;quot;The King arrives, dressed as a peasant.&amp;quot;  I have no idea what the requirements were.  I missed the 1051 and 1052 dwarf caravans due to prolonged sieges, and had no immigrants those years.  1053 I had the caravan; a season later a wave of immigration brought my total dwarves up to 37.  In the spring the king arrived, along with enough others to bring the population to 63.  At that time I was notified that the Captain of the Guard position was available.  Only thing I can think is that I hit adamantine during the siege years, and mistakenly built a number of ridiculously valuable adamantine objects. (Door, Coffin, etc.)  This has raised my fortress value to 1.3 million.  Is 1 million value perhaps the trigger?  I have no coins, and no nobles other than the starting 4 positions.  I did not appoint a sheriff. [[User:Doctorlucky|Doctorlucky]] 04:15, 15 November 2007 (EST)&lt;br /&gt;
:In the last version, hitting adamantine without proper requirement for the king triggered the reaction of having the king arrive dressed as a paysant. Maybe it's the same here. --[[User:Eagle of Fire|Eagle of Fire]] 04:20, 15 November 2007 (EST)&lt;br /&gt;
== What determines expedition leader? ==&lt;br /&gt;
&lt;br /&gt;
There are a number of situations to test out:&lt;br /&gt;
* No social skills on any dwarves&lt;br /&gt;
** ''Probably random, possibly based on the Dwarf's thoughts and preferences''&lt;br /&gt;
* Majority of social skills on one dwarf (various positions in start order)&lt;br /&gt;
** ''Test case 1: only one dwarf has social skills - gives that dwarf as leader and all positions''&lt;br /&gt;
* Social skills spread between multiple dwarves&lt;br /&gt;
** Is there any weight on which skill determines the leader?&lt;br /&gt;
--[[User:Shagie|Shagie]] 01:25, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Is the first point certain?  In my current fortress, I didn't assign any social skills to any dwarf, and I'm pretty certain that the dwarf that ended up expedition leader was the seventh in the list. --[[User:Peristarkawan|Peristarkawan]] 02:28, 2 November 2007 (EDT)&lt;br /&gt;
::In my current fort I assigned no social skills and the first dwarf in the list, one of my miners, is the expedition leader. --[[User:Moller|Moller]] 02:40, 2 November 2007 (EDT)&lt;br /&gt;
:::Might be randomised then, I started three new fortresses for the test and each time it was the same so I made an assumption. Obviously this isn't the case can you two check what thoughts/prefs you have for those so we can look for some leadership criteria. --[[User:Shades|Shades]] 08:10, 2 November 2007 (EDT)&lt;br /&gt;
::::It's almost always been the first dwarf for me (assuming no one had leadership skills), but I could have sworn one time it assigned someone else. Maybe it defaults to the first dwarf on the list but can sometimes choose someone else under certain conditions. [[User:Rpb|Rpb]] 22:29, 10 November 2007 (EST)&lt;br /&gt;
:::::Perhaps the first dwarf didn't get it because of negative preferences? Some dwarves have a line in their thoughts/prefs that reads something like &amp;quot;X prefers to let others take leadership roles&amp;quot;. [[User:Tocky|Tocky]] 11:04, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Room requirements==&lt;br /&gt;
Maybe something about the nobles requiring better rooms and how to build them? --[[User:Mizipzor|Mizipzor]] 15:15, 4 November 2007 (EST)&lt;br /&gt;
:Found it in [[room]]s, adding a link. --[[User:Mizipzor|Mizipzor]] 15:34, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not 100? ==&lt;br /&gt;
&lt;br /&gt;
I just received migrants.  My population went from 76 to 100, and my settlement went from a village to a town.  No nobles arrived with the migrants. [[User:Geekwad|Geekwad]] 17:14, 18 November 2007 (EST)&lt;br /&gt;
:Still a town at 108&lt;br /&gt;
:Another wave, and we're a city at 111 (migrants still incoming)&lt;br /&gt;
::My population went from 101 to 126 in one wave.  A Baroness arrived at the same time and turned my settlement into a Barony.  Shortly afterwards, my settlement turned into a County (125+ dwarves?).  Then Baroness upgraded into a Countess.  Baron consort upgraded to a Count Consort.--[[User:Slumber|Slumber]] 16:49, 19 November 2007 (EST)&lt;br /&gt;
::Next immigration wave, my pop hit 138.  Nothing happens.  Then next immigration wave, my pop hits 141, the Countess upgrades to Duchess and the Count Consort upgrades to Duke Consort.  Also, &amp;quot;Incoming King&amp;quot; is the top line on the Nobles screen.  When you select it, it shows you what you need to achieve in terms of 1. architecture value (15000) 2. road value (5000) and 3. offerings value. (5000).  I'm not sure what criteria triggers the King as it happened at the same time as my Duchess.  I did just hit 200k exported wealth.  Conincedence? --[[User:Slumber|Slumber]] 10:27, 20 November 2007 (EST)&lt;br /&gt;
::Another wave, jumped to 161 pop, and some more nobles, a Duke and his Duke Consort.  Now I have both a Duke and Duchess!--[[User:Slumber|Slumber]] 14:06, 20 November 2007 (EST)&lt;br /&gt;
:I was made a city and a barony at 110, and promoted to county almost immediately after. No new immigration happened, and I hadn't reached the 120 mark yet. [[User:Rpb|Rpb]] 16:27, 24 November 2007 (EST)&lt;br /&gt;
:The last immigration wave brought me from 98 to a total of 124 including baron/consort, tax collector and hammerer. It is now a City and a Barony. I'll watch out if it changes on the first immigrant from the next wave.I currently have over 500k created wealth and 17000 exported.--[[User:Another|Another]] 16:05, 24 November 2007 (EST)&lt;br /&gt;
:One child is born and now my total population is 125. Still a City and a Barony.--[[User:Another|Another]] 09:23, 25 November 2007 (EST)&lt;br /&gt;
:My fortress was upgraded to County when the caravan left the map and my exported wealth leaped from 17k to 26k. The trigger for the County must be either 20k or 25k exported wealth. --[[User:Another|Another]] 12:47, 25 November 2007 (EST)&lt;br /&gt;
::Baron arrived during an immigration wave going from 88 to 112 dwarves, and upgraded to a Count not long after arrival but ''not'' immediately either (perhaps as the population went over 100?). Exported wealth was probably around 50k at the time. Now at 119 (and 80k exported) and not yet a Duke. Looks like there's a combination of factors involved. [[User:Cim|Cim]] 11:10, 14 December 2007 (EST)&lt;br /&gt;
:Upgrade of the fortress to Duchy was at exactly 140th dwarf from an immigration wave. &amp;quot;The Incoming King&amp;quot; included. Total created wealth - 950k, total exported - 30k.--[[User:Another|Another]] 16:37, 1 December 2007 (EST)&lt;br /&gt;
: My Baron arrived in the immigration wave that took me over 100 (I had peaked at 96 previously) but this was also the season where I crossed the 50,000 threshold on exported wealth. I actually went from 48,000 to 62,000 over the course of the year, and the baron arrived in the Spring, I did have an immigration wave after crossing 50,000 in the fall. Almost immediately after my baron arrived, he was promoted to count. My population is 119. --[[User:Mitchy|Mitchy]] 16:41, 3 January 2008 (EST)&lt;br /&gt;
:At exported wealth 45k, my Baron promoted to Count at the 110th immigrant. (Baron arrived in the first immigration wave after getting 80 population, can't remember what exported wealth was then) [[User:Cim|Cim]] 20:12, 5 January 2008 (EST)&lt;br /&gt;
:Population at 93 no Baron. Next wave - first person to arrive is a Countess, with this wave population went to 114. (So, had no Baron at all) --[[User:Dorten|Dorten]] 23:39, 10 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Verified about 140 limit for Duke. My Wrestler have given birth to a boy, the populationd got to 140, and the next message is about the fortress becoming a capital of Duchy. --[[User:Dorten|Dorten]] 00:10, 24 January 2008 (EST)&lt;br /&gt;
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== Queen As Peasant ==&lt;br /&gt;
&lt;br /&gt;
I had dug out some raw adamantine, not done anything with it, and I got a notification that 'Your ruler has arrived disguised as a peasant.'  At the same time, my Dungeon Master arrived.  I don't have an announcement in the log about the Queen, but I do about the DM.  I'm treating her like it's legit, what's the deal?&lt;br /&gt;
&lt;br /&gt;
:Your ruler has heard of the discovery of adamantine, and hurried to yuor fort to oversee the digging. She turned up &amp;quot;disguised as a peasant&amp;quot; because your fort doesn't meet the regular requirements for attracting the monarch and moving to your site officially would be embarassing (in roleplaying/story terms of course). She's perfectly legit, just wasn't attracted in the &amp;quot;conventional&amp;quot; sense by having the largest, wealthiest fort in the civilisation you belong to.--[[User:TangoThree|TangoThree]] 06:42, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Baron mandates &amp;quot;crowns&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
I just got a baron, and the first thing he mandates is two crowns. So i type Crown into the jobs/manager list. nothing. So I type crown in dwarf wiki. Nothing. Can anyone help before I have to drop this noble into a pit to keep him from locking up my crafters?&lt;br /&gt;
:Info about specific crafts isn't present in the new wiki, but a crown is in fact a &amp;quot;craft&amp;quot; item. [http://archive.dwarffortresswiki.net/index.php/Craftsdwarf%27s_Workshop#Crafts You can see the old wiki info about crafts here]. You'll probably need to set several crafting jobs to get a crown since the item produced by a crafting task is random with several possibilities. --[[User:Janus|Janus]] 00:06, 1 February 2008 (EST)&lt;br /&gt;
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== Killing nobles ? ==&lt;br /&gt;
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Is killing nobles dangerous ? (does it stop immigrations or something ?) &lt;br /&gt;
&lt;br /&gt;
Because I've got a Count totally uncontrolable, who can't stop throwing tantrums in the middle of my fortress, which is somewhat tiresome... So, if I just can lock him into his bedroom and let him starve to death, it would be great, but I don't know if it won't cause more problems..&lt;br /&gt;
&lt;br /&gt;
(Also, sorry for my bad english, I'm french) &lt;br /&gt;
[[User:Timst|Timst]] 05:40, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Killing off your nobles only really has the penalties associated with killing any other dwarf - their friends and family will be upset, and you lose that dwarf's abilities. In the case of nobles a replacement will usually turn up with the next migrant wave, unless your fort no longer meets the requirements for that noble. You can, of course, kill the replacement too - with lesser repercussions as he won't have had time to make any friends yet.--[[User:TangoThree|TangoThree]] 06:38, 26 April 2008 (EDT)&lt;br /&gt;
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::Ok, thanks :) I was afraid that the death of a count could induct a reaction of the mountainhomes or something like that... If the only reaction will be the one of the countess, it will be ok :) [[User:Timst|Timst]] 07:00, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::In the future, killing off a noble will have repercussions, however, so don't depend on that behaviour forever. ;-)&lt;br /&gt;
:::''Req291, NOBLE DEATH, (Future): Killing off nobles needs to have serious consequences. Once the counties (see Core28) are in, there could be revolts from the village if the count is popular. Other nobles could have angry relatives. Losing your law enforcement nobles could lead to more tantrums and other acts in large fortresses. Nobles should all be upset by the death of the tax collector. When a noble is buried, other dwarves could be sealed in the tomb.''&lt;br /&gt;
:::--[[User:JT|JT]] 15:11, 26 April 2008 (EDT)&lt;br /&gt;
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::::This doesn't sound like it has much effect on a &amp;quot;kill early, kill often&amp;quot; approach &amp;amp;mdash; e.g. preparing their death room immediately upon their arrival, and luring them in via a profile-set lever pull job.  The count won't be popular (at least in your fort) if nobody knows him, unless he's popular by reputation or something.  Angry relatives?  If they show up friendly but ready to tantrum, I draft / lure them into killing rooms; if they're hostile, I deal with them like a siege.  Nobles all being upset by the tax collector means nothing if I've killed all the nobles.  And it's not like I'm going to make tombs for them, either.  Only the law enforcement one looks like an issue.&lt;br /&gt;
&lt;br /&gt;
::::On the other hand, maybe that's the point &amp;amp;mdash; you're penalised if you just randomly kill nobles because you don't like them, but you're also allowed to run a &amp;quot;screw the nobility, we're a free communal fortress&amp;quot; game (or have a &amp;quot;kill the entire current regime, we want a revolution&amp;quot; event) so long as you actively enforce it. &amp;amp;mdash;&amp;amp;nbsp;[[User:Wisq|Wisq]]&amp;amp;nbsp;([[User talk:Wisq|talk]]) 19:02, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Another issue that can pop up is killing your Baron/Count/Duke, their spouse will stick around and remain a noble even after the replacement and their spouse has shown up. On one fortress my count had 3 Countess Consorts, one was his wife and the other 2 were leftovers from the previous 2 counts. One Baron happened to be standing under a drawbridge as it came down (don't ask what a drawbridge was doing in his room, lets just say he wasn't going to get that rock crystal item he wanted) and his widow was promoted to Countess Consort when the new Count showed up to replace him a few seasons later. That Count was tending a farm when a squad of gobs beat the living tar out of him and his widow remained a Countess Consort even after the third noble arrived to replace the dead Count. They all still make demands/mandates and still require rooms/tombs and all that as before. [[User:Lando242|Lando242]] 20:55, 18 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sorting nobles ==&lt;br /&gt;
I find it rather silly to have the Expedition leader in the ''Appointed'' section just to be immediately told (s)he can not be appointed. I'm too newbie in terms of nobles to draft sections that make sense, but I feel this needs changing.[[User:Aykavil|Aykavil]] 08:23, 7 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Selling Nobles ==&lt;br /&gt;
&amp;lt;tt&amp;gt;╔═╦═╗&amp;lt;/tt&amp;gt; Unlock doors, assign lever to noble, order lever pulled.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;║ò┼^┼&amp;lt;/tt&amp;gt; Wait for noble to stand on cage trap, lock both doors.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;╚═╩═╝&amp;lt;/tt&amp;gt; Wait for noble to fall asleep, sell caged noble to elves.&amp;lt;br/&amp;gt;&lt;br /&gt;
:Sorry for the crude drawing. My wiki format skills are weak. [[User:Rkyeun|Rkyeun]] 14:36, 20 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Eh... except for the small known bug where trying to haul an occupied cage to the trading depot results in whatever is caged being freed and the empty cage being brought in. But once they fix that bug, maybe. -[[User:Fuzzy|Fuzzy]] 16:30, 20 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've been trying to sell my dwarves for ages, as a 'clean' approach to dealing with nobles and unwanted immigration.  Sadly, they always seem to die of thirst first.  If I let them out just once to drink, they die of hunger.  Maybe if I let them out twice... but that's a lot of effort.  Better to just let them die, unless they're very popular or something. &amp;amp;mdash;&amp;amp;nbsp;[[User:Wisq|Wisq]]&amp;amp;nbsp;([[User talk:Wisq|talk]]) 19:06, 31 May 2009 (UTC)&lt;br /&gt;
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== Category? ==&lt;br /&gt;
&lt;br /&gt;
I would do this myself if I knew how, but perhaps someone should make a noble category, with all the noble related articles (Unfortunate accident, mandate, types of nobles, etc) in it. I think it would be useful. [[User:Spoggerific|Spoggerific]] 20:53, 10 August 2008 (EDT)&lt;br /&gt;
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==Nobles Working==&lt;br /&gt;
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Actually, nobles not only gather harvest if you put all dwarves harvest on, but they also help demolishing constructed walls.=--[[User:Stinhad Limarezum|Stinhad Limarezum]] 00:53, 23 October 2008 (EDT)&lt;br /&gt;
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:Thanks, I'll add that to [[labor]].--[[User:Maximus|Maximus]] 03:16, 23 October 2008 (EDT)&lt;br /&gt;
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==Arrival Requirements Verified==&lt;br /&gt;
Ok, I just had the Baroness, Hammerer, and Tax Collector arrive simultaneously with no other dwarves.  I'm playing with a population cap of 50, and births (plus overflow of last immigration wave) has finally taken me up to exactly 80 dwarves.  Despite the population cap, the Baroness, Tax Collector, and Hammerer arrived by themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that the Baroness Consort has not arrived, presumably because he takes the place of a normal dwarf during the immigration wave and can't be generated in violation of the population cap (whereas the other three can).&amp;lt;/s&amp;gt;  nevermind, he just showed up.&lt;br /&gt;
&lt;br /&gt;
I should also note that I earlier had the King arrive as a peasant by himself despite being at the population cap.  He also brought no consort nor advisor (although I've never had him arrive as a peasant before, so I don't know if that's normal).&lt;br /&gt;
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I have not seen a philosopher as of yet.&lt;br /&gt;
&lt;br /&gt;
As my fortress wealth is past 8 million at this point, I think its safe to say I can rule that out as a cause (having seen them at much lower wealth in default pop cap games).&lt;br /&gt;
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--[[User:Squirrelloid|Squirrelloid]] 19:30, 7 December 2008 (EST)&lt;br /&gt;
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:I had the usual five nobles show up once in an immigration wave that took me over 80 dwarves, and promptly killed them, along with most of the immigrants.  I subsequently set my population max to 50.  My current population (minus nobles) is 69, yet those same nobles continue to show up every few seasons, suggesting that once you become a barony (80 pop, initial baron/ess arrival), they'll continue to show up again, regardless of your current status. &amp;amp;mdash;&amp;amp;nbsp;[[User:Wisq|Wisq]]&amp;amp;nbsp;([[User talk:Wisq|talk]]) 19:10, 31 May 2009 (UTC)&lt;br /&gt;
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==Noble demands==&lt;br /&gt;
&lt;br /&gt;
I currently have a Baroness demanding &amp;quot;item in Dining Room&amp;quot;. Any idea what could satisfy this? I tried a bismuth bronze statue, no luck. [[User:JubalHarshaw|JubalHarshaw]] 00:24, 5 January 2009 (EST)&lt;br /&gt;
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: This is a bug. Check # 000491 @ http://www.bay12games.com/dwarves/dev_bugs.html --[[User:Sinergistic|Sinergistic]] 00:47, 5 January 2009 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Pretentious Arrangements==&lt;br /&gt;
&lt;br /&gt;
Thoughts about a lesser's pretentious &amp;lt;whatever&amp;gt; arrangements seem to be a common source of noble unhappiness. (this is especially annoying for me as my mayor has an artifact in her bedroom raising it to Royal and my queen has no list of likes and dislikes, so I can't make her happy just by having the right booze) it would be interesting to know what exactly causes the difference between &amp;quot;upset&amp;quot; and &amp;quot;shattered&amp;quot;, how to avoid it, and good ways to mitigate it's effects. I might have to do some research on my old fort to check this myself. --[[User:Pyrite|Pyrite]] 13:58, 6 January 2009 (EST)&lt;br /&gt;
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:Well, I suspect that the difference is related to the difference in room value, although I suppose that's stating the obvious. Another obvious solution would be to move the artefact into the higher-ranked Noble's room, assuming that's possible. Otherwise, I suppose the simplest (if not the easiest) way to mitigate its effects is to add as much value as possible to the Queen's room. As well as furniture, you can get surprising results with smoothings, engravings, and building an expensive floor over the engraved one if you have no qualms about exploiting such strangeness.--[[User:Quil|Quil]] 18:07, 6 January 2009 (EST)&lt;br /&gt;
::I can confirm it's the difference between relative worth.  I kept getting these annoying messages in my count + consort until I stuffed a platinum statue in their rooms.  Obviously, this increased the worth of the room by 12K, easily dominating the 'lesser' quarters.&lt;br /&gt;
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::It does require that there be a significant difference; having them at roughly equal worth will cause unhappy thoughts, which was my problem in my most recent fortress.  I just housed all my nobles in the same residential stack as everyone else, adding extra room additions off the main design for offices, dining rooms, etc.  The Count's room was a LITTLE better as his walls happened to be ore-bearing, but it wasn't enough to please him, hence the statue.--[[User:ThunderClaw|ThunderClaw]] 10:04, 7 January 2009 (EST)&lt;br /&gt;
:::Alright, I've put the artefact cabinet back in my mayor's room, and now will proceed to test this principle by making the Queen's rooms incredibly nice. I'm going to start by replacing all her furniture with gold and platinum, and move up from there.--[[User:Pyrite|Pyrite]] 15:49, 7 January 2009 (EST)&lt;br /&gt;
::::You may have a long way to go.  Artifact furniture can easily be 50 or 60K, whereas the most expensive single piece of furniture I've ever been able to produce is a masterwork platinum statue, which is 12K. --[[User:ThunderClaw|ThunderClaw]] 16:36, 7 January 2009 (EST)&lt;br /&gt;
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::::While you can't order artifacts dumped, you can apparently order them forbidden.  So maybe you could forbid it and then move the creator's quarters elsewhere, leaving the original one vacant.  Or maybe you could make them temporary quarters elsewhere, wait for them to move the artifact, then forbid it and move them back. &amp;amp;mdash;&amp;amp;nbsp;[[User:Wisq|Wisq]]&amp;amp;nbsp;([[User talk:Wisq|talk]]) 19:22, 31 May 2009 (UTC)&lt;br /&gt;
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== Noble upgrade size. ==&lt;br /&gt;
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I have a count still event though I have 148 dwarves.  Could it be dependant on more than just the 140, or is it different now?   [[User:PierreMonteux|PierreMonteux]] 21:55, 11 February 2009 (EST)&lt;br /&gt;
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: I'm at 188 dwarves still with a count not a duke.  Could there be a dependancy on metal jobs?  Other than melting down the goblin metal, I don't have any metal jobs going. [[User:PierreMonteux|PierreMonteux]] 10:47, 14 February 2009 (EST)&lt;br /&gt;
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I just had a peasant give birth to a baby.  This put my population at 110, and I immediately got a message that my fortress had been made into a county.  So, I will remove the &amp;quot;verify&amp;quot; tags from the count/count consort promotion info.--[[User:Scrotch|Scrotch]] 18:59, 27 May 2009 (UTC)&lt;br /&gt;
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::I'm certain that exports are a requirement. Remember that only wealth you have created can count as exports, trading goblin items won't raise the number. If you can't offer it, it doesn't count. I had a fortress with 140+ dwarves that jumped up to a barony from nothing when I started exporting. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 20:03, 31 May 2009 (UTC)&lt;br /&gt;
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== Failure to comply ==&lt;br /&gt;
&lt;br /&gt;
I'm surprised this hasn't come up yet, but what happens if you don't give a noble the room he/she requires?  I know they get unhappy thoughts, but is that all?  Will they punish anyone?  Or just start throwing tantrums?  Next useless noble I get is sleeping in the barracks.  On the floor.&lt;br /&gt;
:Unhappy thoughts? I don't think there is any repercusions. --[[User:Zchris13|Zchris13]] 16:26, 12 May 2009 (UTC)&lt;br /&gt;
::Unhappy nobles means more mandates, more demands and harsher sentences. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 20:04, 31 May 2009 (UTC)&lt;br /&gt;
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I just read this and checked my noble's happiness levels and justice levels, and even though they all seem ecstatic lately I have someone who's being jailed for 64 days, which I think is pretty extreme. I have been fulfilling hardly any of their mandates though, so perhaps jail time is related more to mandates than happiness?[[User:Gnavin|Gnavin]] 14:29, 29 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Construction&amp;diff=23602</id>
		<title>40d Talk:Construction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Construction&amp;diff=23602"/>
		<updated>2009-07-29T09:55:30Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== contrast with features carved from native stone? ==&lt;br /&gt;
&lt;br /&gt;
How are constructions different from the walls and other features carved out from the designation menu?  Are they more vulnerable to being knocked over by trolls or tantruming axedwarves?&lt;br /&gt;
--[[User:Keturn|Keturn]] 00:30, 8 November 2007 (EST)&lt;br /&gt;
:They collapse into their base materials when they cave in. The method for removing them is disassembly (any dwarf can do this) instead of mining. I dont know about trolls and tantrums - instinct says no to that. [[User:VengefulDonut|VengefulDonut]] 00:40, 8 November 2007 (EST)&lt;br /&gt;
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&lt;br /&gt;
== Dwarven Stupidity ==&lt;br /&gt;
&lt;br /&gt;
How do i get my dwarfs to not stand ontop of the floor they are deconstructing? They always fall right after they remove a floor and I always have to build a floor directly below them so they dont injure themselfs. [[User:Diabl0658|Diabl0658]] 23:15, 30 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Build a bridge on the area to &amp;quot;catch&amp;quot; them, or build a statue or floodgate on the floor so that they can't stand on it. They can still remove the floor while standing to the side. The statue or whatever will still fall, though. --[[User:Turgid Bolk|Turgid Bolk]] 02:29, 2 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Building a tower ==&lt;br /&gt;
&lt;br /&gt;
I want to build a tower with a 3x3 floor on the top level for a siege engine.&lt;br /&gt;
&lt;br /&gt;
What I thought was:&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
###&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
#.#&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
###&amp;lt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
where # is a wall&lt;br /&gt;
. is a gap&lt;br /&gt;
&amp;lt; is a stair of the right direction to get from the lower to the upper level.&lt;br /&gt;
&lt;br /&gt;
What do I do about the . in the middle to be able to build there? &lt;br /&gt;
I know that when I build a wall I automatically get a floor, but how do I build a floor in mid-air?&lt;br /&gt;
&lt;br /&gt;
Thanks,[[User:GarrieIrons|GarrieIrons]] 00:16, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Wall-created floors are on the next level up. Just build a floor above the gap and it'll be fine... In my executions of the catapult tower idea, the stairs are placed so that access is still possible during a siege. (i.e. underground access and a platform at least 3x5 (typically expanded to 3x7 to get 2 for one) so that the stairs can come between the walls and there still being room for the catapult.) That should help ya, even if it's not exactly what you're looking for. --[[User:N9103|Edward]] 08:45, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Removal behaviour ==&lt;br /&gt;
The only part of the construction removal behaviour I haven't verified is how previously engraved floors are handled. -- [[User:Raumkraut|Raumkraut]] 00:50, 12 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Contrasting Costs ==&lt;br /&gt;
&lt;br /&gt;
Can someone include a blurb concerning the high contrast in costs between building floors and bridges?&lt;br /&gt;
&lt;br /&gt;
It really seems to be a bug at this point.&lt;br /&gt;
&lt;br /&gt;
--[[User:Stalinbulldog|Stalinbulldog]] 12:35, 18 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, a bridge is only meant for dwarves and wagons to walk over, you can't build a wall or floor hanging on a bridge, you can't build rooms on your bridge. i've quite some experience in this because i like making above ground fortresses.&lt;br /&gt;
&lt;br /&gt;
~Scruga~&lt;br /&gt;
&lt;br /&gt;
== Children Removing Constructions ==&lt;br /&gt;
&lt;br /&gt;
My children keep trying to remove constructions, which is fine except for the fact that they take like eight times as long as a miner to do it. Is there any way to forbid them? [[User:Lymojo|Lymojo]] 18:29, 7 May 2009 (UTC)Lymojo&lt;br /&gt;
&lt;br /&gt;
I think it's hardcoded. I use Dwarf Manager to make my nobles work liek real dwarves, but I found that children have no jobs assigned, even though they do work. [[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:59, 8 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Build Direction ==&lt;br /&gt;
&lt;br /&gt;
Can we put in a section about the direction from which dwarves will build constructions?&lt;br /&gt;
&lt;br /&gt;
The general rule seems as though they prefer working from the the square above or the square to the left when building walls, but I've seen them break this rule sometimes. There must be some logic to it, does anyone know?&lt;br /&gt;
&lt;br /&gt;
==Material construction cost==&lt;br /&gt;
I'm trying to see if I can gold-plate my fortress (don't ask) and I've been turning my gold ore/nuggets/whatever it's called into bars. When I go into the build menu to make walls or floors and try and choose &amp;quot;gold bars&amp;quot; as the material used, it says I apparently have 8 when I've checked in my stocks menu and have a little over 100. I checked to make sure they hadn't been dumped or forbidden, so I assume it's not a bug or something, and that it just takes more bars to construct a wall than stone blocks, which makes sense. (10 bars for 1 wall or floor section?) Can anyone else confirm this? And if so, I'd imagine for cost-effectiveness I'll have to start making Native Gold Blocks and doing it that way. It's something to consider, too, if anyone wants to start making iron or bronze or whatever walls out of a metal that doesn't come in a block form.[[User:Gnavin|Gnavin]] 09:55, 29 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Weather&amp;diff=40976</id>
		<title>40d Talk:Weather</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Weather&amp;diff=40976"/>
		<updated>2009-07-28T12:36:13Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just noticed that if you have weather on and it's precipitating, then save, exit, turn weather off and load up again, if will continue to rain forever. This rain is genuine (not just blue tiles, will give water coverings and unhappy thoughts). Possible bug? --[[User:Wizjany|Wizjany]] 07:13, 11 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is weather important thing? I haven't seen it doing anything other than: 1) Causing unhappy thoughts 2) Whitening floor tiles (snow) 3) &amp;quot;Blueing&amp;quot; tiles for a frame or so (rain). --[[User:Someone-else|Someone-else]] 13:21, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Rain also cleans blood off of the ground, assuming it hits the blood.  I believe weather is also responsible for handling the drying of mud on the season changes.  It's not a very critical feature, though. --[[User:JT|JT]] 19:40, 25 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Does it clean all of the blood off the map in one go?--[[User:Richards|Richards]] 13:06, 10 May 2008 (EDT)&lt;br /&gt;
::I don't think it's responsible for map seasonal map cleaning, although if it hits blood/vomit it can clean it. The beginning of season cleaning will happen without weather if I remember correctly. --[[User:Wizjany|Wizjany]] 07:01, 11 July 2009 (UTC)&lt;br /&gt;
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&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay; just noticed this; but in the newest version I saw rain refilling a murky pool. That is that one of the little ponds that started on my map (generated on previous version) that dried out on the first summer; suddenly started generating depth one water on squares where rain was hitting. I checked all the other murky pools on the map and they too were beginning to refill. Someone please confirm this for me and if you don't feel like updating the information on this and relevant pages I'll get it done.   --[[User:Silver|Silver]] 01:59, 19 July 2008 (EDT)&lt;br /&gt;
:  I can confirm this in 40d.[[User:Kwieland|Kwieland]] 13:05, 15 January 2009 (EST)&lt;br /&gt;
Also; Im not aware if it matters if the square is technically indoors or outdoors at this time; but lava occupying exposed (still outside) squares seems to generate steam  but no obsidian. No squares that weren't ponds at the start of the map were seen to generate any water or any steam. If its indoors and still magically generates water when it rains is an important distinction. --[[User:Silver|Silver]] 02:09, 19 July 2008 (EDT)&lt;br /&gt;
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I wanted to make a well out of a small rock hole I'd dug out, so I had water pumped into it via an aqueduct (more complicated than it needed to be, I know) from a murky pool. Now when it rains, *only* the murky pools refill, and not my muddy ground tiles even though they're covered in a layer of 2/7 water, which is slightly annoying. I assume there's no way to make my man made pond into a murky pool so rain will refill it.[[User:Gnavin|Gnavin]] 12:36, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adventure mode ==&lt;br /&gt;
&lt;br /&gt;
There is an option to see clouds and stuff move across the world map when traveling in adventure mode. I'd love a description/explanation of what I'm actually seeing when this happens. I can't figure out what's what. --[[User:DDouble|DDouble]] 13:41, 28 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Philosopher&amp;diff=29509</id>
		<title>40d Talk:Philosopher</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Philosopher&amp;diff=29509"/>
		<updated>2009-07-23T08:28:45Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: /* Arrival Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Arrival Data==&lt;br /&gt;
&lt;br /&gt;
Thought we could start posting any significant information or events related to the philosopher arriving, in an attempt to work out what causes it. The philosopher arrived for me in the first migrant wave after breaking 110 population, in the spring of my 4th year. Fortress wealth was 124879, and one of my Axe Lords had just become a Champion. Nothing else significant occured between that migrant wave and the previous one. --[[User:TangoThree|TangoThree]] 14:46, 26 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
In the previous version the philosopher came when you hit 100 dwarves.  The philosopher came when I hit 100 in this version too.  [[User:Bouchart|Bouchart]] 15:30, 26 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I cannot confirm this. I had 101 Dwarves, and the next immigrant wave did not include the philosopher. [[User:Drahflow|Drahflow]] 15:23, 29 January 2008 (EST)&lt;br /&gt;
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: I cannot confirm this either. I have 106 Dwarves and with this immigration arriving just after an Elf caravan left a Wise man arrived. I can think of nothing I've recently done that may have triggered it either. [[User:Khimaera_UK|Khimaera_UK]] 14:29, 27th December 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
My philosopher just showed up.  He showed up by himself with no other immigrants.  I had 100+ dwarves, but tragedy struck (quite a bit) a couple seasons ago, and now I only have 93. [[User:Holyfool|Holyfool]] 13:40, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
My first encounter with a Philosopher; pop 127 (has been &amp;gt;120 since the last immigration, raised again more recently by several births). Created wealth: 516819, imported: 336914, exported: 24047. -- [[User:Raumkraut|Raumkraut]] 20:35, 6 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I was in middle of trading with the elves when my philosopher came (Just now). But before the elves came, I was working on a sorting scheme to dispose of the elves as 'CrazyMcfobo Absolutely detests elves' My wealth was well over a million, and populating is just over 100.--[[User:CrazyMcfobo|CrazyMcfobo]] 17:20, 10 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
He came to mine when my population hit 133. I have about 20 military dwarves, half of which are currently in the guard. I also had plenty of jail and bedroom space. I had a Imported Wealth of 393,564*, and 816 seeds. I also had 19 farmers and 12 craftsdwarves... but apart from that there isnt really a lot more to say. Seems to come at high population counts.&lt;br /&gt;
&lt;br /&gt;
I have recieved the Philosopher with a population of just 99, although I have had population levels higher in the past. The Philosopher came in spring, just after I had annoyed the Elves with an ash amulet that accidently slipped into my export. Rest of stats as follows: Created Wealth: 1250863 Imported Wealth: 820901 Exported Wealth: 22041. Of note perhaps is that earlier in the spring I gained another legendary dwarf, bringing the count of legendarys up to 17, another 7 legendarys are dead--[[User:ArkTane|ArkTane]] 19:22, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Arrival - Population:130 ; Created wealth:1,575,988 ; Food stores:9,290 (seeds:2433, drink:3105, other:3208) ; 13 legendary dwarves ; 6 royal guard, 13 fortress guard, 2 elite wrestlers ; 10 noble positions w/ 8 nobles, not counting philosopher ; 9 artifacts ; mid-spring arrival. --[[User:Mattmoss|Mattmoss]] 17:44, 13 August 2008 (EDT)&lt;br /&gt;
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Arrival - Population:108 ; Created Wealth 897,805 ; Food stores:1082 ; 3 nobles aside from philosopher ; 7 artifacts ; mid-spring arrival. Just prior to the philosopher's arrival, I started my glass industry, built some windows, installed them around a lake, and channeled out the wall between the lake and the windows making a useless and big aquarium. Maybe the philosopher appreciates wastes of time? [[User:Lungfish|Lungfish]]&lt;br /&gt;
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Arrival mid spring - population 161 ; Created wealth 800k+ ; foodstores probably 5k+ ; 6 nobles including duke/duchess, hammerer, DM, tax collector and I had the King Incoming for a couple of seasons(the baron kept being promoted every season before that) ; 2 royal guard, 8 fortress guard ; I had every industry long underway ; my tax collector got more experienced; 7 artifacts. I had been at pop 100+ for a significant time so I assumed it had to do with the king being incoming. I had the first managerial job completed that season. --[[User:Egregius|Egregius]] 14:30, 28 January 2009 (EST)&lt;br /&gt;
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Arrival - Population 176; created wealth 1053219; arrived along with all other nobles up to Countess.  All arrived together and with no other migrants; just finished a flooded tunnel trap that should kill invaders and finished giving EVERY single one of my dwarves a bedroom except for children  and babies.&lt;br /&gt;
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Arrival - Population 111 (112 with him). Created weath 1 135 479. He arrived alone. No other migrants arrived with him. I have 14 legendaries, and around the time he arrived I had JUST created bedrooms for all NON-MILITARY Dwarves. The military have 4 beds for about 15 dwarves. I only had one other noble: Dungeon Master, not counting mayor and my bookkeeper, etc. No Fortress Guard, no Royal Guard, no guard of any sort. --[[User:Inoko|Inoko]] 22:05, 7 March 2009 (EST)&lt;br /&gt;
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130 population. 1,479,923 created wealth of which 696,076 is architecture.  470,259 imported wealth, 28,006 exported.  16 legendary dwarves of which only 4 are military.  He arrived by himself separate of any normal migration in Mid-Spring.  My military is a total of 8 dwarves, the Royal Guard is 4/8, and the Fortress Guard is non-existant.  Everyone has their own cheap and affordable bedrooms.  Hopefully at least some of this is relevant.  [[User:Erdtirdmans|ErdTirdMans]] 6:10, 17 March 2009 (EST)&lt;br /&gt;
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Pop. 113 (ph. including), never was higher, 2 dead dwarves, 3.5 mio wealth, NO guards NO justice, the usual 6 nobles (countess). However, I had the first soldiers turn elite and also 2 champions in the half year before he arrived, in spring, right after the elves. --[[User:Höhlenschreck|Höhlenschreck]] 00:10, 18 June 2009 (UTC)&lt;br /&gt;
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I had 105 dwarves with about 6 or 7 dead at that point, with no economy set up and no nobles beyond the mayor, broker, manager, and treasurer. He arrived soon after my first siege.&lt;br /&gt;
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Arrival - Population 117, 10 dorf years of playtime, wealth above 1000000 he came alone even though i had already reached population cap. 29.06.2009&lt;br /&gt;
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Just had my philosopher arrive. I'm now at 120 dwarves, 2,239,125 created wealth. I'm wondering if it has anything to do with the fact that I've been messing with the elven diplomats lately. The last two times I'd refused their requests to slow my tree felling, and this time I listened to their request first before refusing them. Anyone else know about the state of their negotiations? [[User:Gnavin|Gnavin]] 08:28, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==URGENT!! PHILOSOPHER DOING WORK!!==&lt;br /&gt;
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I was just looking around my fort when a noble (i thought it was my mayor) started demolishing a wall. Then when i looked closer it turned out to be my philosopher!!! I took a screenshot but I don't know how to upload it here. Can someone tell me how? --[[User:Stinhad Limarezum|Stinhad Limarezum]] 00:14, 23 October 2008 (EDT)&lt;br /&gt;
:It might be that deconstructiong walls is an all-dwarf adults-only task, which is rare to see. --[[User:GreyMario|GreyMaria]] 01:04, 23 October 2008 (EDT)&lt;br /&gt;
:: AFAIK, Deconstruction is indeed an all-dwarf task. I'm pretty sure I saw a kid doing it. Kids will also work in the fields, so I suspect Philsophers will also harvest. --[[User:RomeoFalling|RomeoFalling]] 01:35, 23 October 2008 (EDT)&lt;br /&gt;
:::I've definitely seen children deconstructing walls.  They love nothing else more, it seems, even though they take ages and ages to do it.  Making a 'playpen' of walls for them to knock down can be a nice way to keep children inside in dangerous times, though excluding adult dwarfs from it can be a problem. --[[User:Corona688|Corona688]] 13:31, 1 December 2008 (EST)&lt;br /&gt;
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:&amp;quot;Upload file&amp;quot;, left side of your screen.  But you don't need to show us a screenshot in this case; nobles working is a known phenomenon, outlined at [[labor]].  &amp;quot;Remove construction&amp;quot; was missing from the list there, though, so it's good you brought it up.--[[User:Maximus|Maximus]] 03:22, 23 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
My Philospher is currently Trading at Depot   I'm impressed...--[[User:Loganis|Loganis]] 01:54, 1 December 2008 (EST)&lt;br /&gt;
:I've actually found that if I turn off &amp;quot;Only Broker Can Trade&amp;quot; (generally because my broker insists on drinking, sleeping, or breaks rather than actually trading), the Nobles are the people who pick up the job nine times out of ten. Which kind of makes sense, since they don't really do any other work, leaving them free to pick up the suddenly available job. -[[User:Fuzzy|Fuzzy]] 08:47, 1 December 2008 (EST)&lt;br /&gt;
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::Has anyone ever seen children do trading, or just nobles?--[[User:Maximus|Maximus]] 10:00, 1 December 2008 (EST)&lt;br /&gt;
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My philosopher has the thought, &amp;quot;had to talk to someone annoying,&amp;quot; so philosophers might do consoling pacifying work that the mayor also presumably does. [[User:Afu|Afu]] 04:19, 30 January 2009 (EST)&lt;br /&gt;
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:That was just a conversation, and might have even created a grudge. All idle dwarves have them, hence the large number of dwarves getting lots of skill raises despite sitting around doing nothing, as typically happens in Elitist fortresses, where only the skilled dwarves do any of the actual work. (Note: this is conducive to perpetual homelessness and a depression-spiral at around 100 dwarves, assuming you're not [[Init.txt#FINDER|cheating]], of course.) --[[User:N9103|Edward]] 06:46, 30 January 2009 (EST)&lt;br /&gt;
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It appears that the Philosopher can at least change prices of items in your fortress.&lt;br /&gt;
[[Image:Proof.JPG]]&lt;br /&gt;
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:My philosopher is also an adept grower. I turned on &amp;quot;all dwarfs harvest&amp;quot; and so all the kids and nobles are out there picking food.  I've had kids with master grower skills.--[[User:Kwieland|Kwieland]] 11:53, 6 March 2009 (EST)&lt;br /&gt;
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==Not the Celibate Type==&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarf_philosopher_marriage_evidence.JPG]]&lt;br /&gt;
&lt;br /&gt;
Game version is 40d. Not sure if this is normal Noble behaviour. Never seen it before, at least. I'm using the single-square meeting area exploit to speed social skill gain; I'm not sure if that'd affect anything. There's nothing quite like a 3x3 ball of dwarves, stacked 5 deep, happily becoming chums O_0  ...I'm also using Dwarf Manager to rename professions, just in case that's confusing anyone.--[[User:Smirk|Smirk]] 08:28, 2 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Cage&amp;diff=24627</id>
		<title>40d Talk:Cage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Cage&amp;diff=24627"/>
		<updated>2009-05-07T08:56:15Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: /* Cage Trading Caveats-Elves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Assigning animals / building cages==&lt;br /&gt;
How do you put more than one animal in a cage? [[User:Runspotrun|Runspotrun]] 11:41, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Once you hit (A)ssign, you should have a list of all tame animals in your fort. From here you can toggle whether or not a given animal is assigned to that cage by hitting Enter. You can do this for a number of creatures at once. Creatures already assigned to a cage or chain will have [A] out to the right of their listing. IIRC, there is a limit on the number of critters in a cage, but it's pretty high. One nice benefit is that if you put a male and female of the same species in a cage together, they can still breed.--[[User:RedKing|RedKing]] 12:25, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Um...&lt;br /&gt;
::(A)ssign? Uh, I don't see that. (a) is announcements, and (A) does nothing. I can see a list of animals with both (u) and (z)-&amp;gt;Animals, but they only let me assign to owners, slaughter, etc. Do I need a specific noble? [[User:Runspotrun|Runspotrun]] 12:41, 9 November 2007 (EST)&lt;br /&gt;
::Ah, hold on. I appear to have only caught untamable creatures (yay... I guess). Does (A)ssign only work if I have caged, tame creatures? [[User:Runspotrun|Runspotrun]] 12:45, 9 November 2007 (EST)&lt;br /&gt;
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:::Cage options menu, I think {{k|q}} or {{k|t}}. --[[User:Savok|Savok]] 12:48, 9 November 2007 (EST)&lt;br /&gt;
::::Wow, I'm being really awkward here. Sorry. {{k|q}} and {{k|t}} both give me options about the animal stockpile the cages are sitting on, or the ground below that. [[User:Runspotrun|Runspotrun]] 12:55, 9 November 2007 (EST)&lt;br /&gt;
:::::Ahh, now I see the problem. You have to {{k|b}}uild the cage first, which moves it from the stockpile to whatever location you specify, then you can assign animals to it. Animal stockpiles just serve as collection points for your trappers to dump off their catch, or for new animals bought from caravans.--[[User:RedKing|RedKing]] 13:19, 9 November 2007 (EST)&lt;br /&gt;
::::::AHA! I see it now. Thanks for your help! [[User:Runspotrun|Runspotrun]] 13:37, 9 November 2007 (EST)&lt;br /&gt;
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== Possible addition ==&lt;br /&gt;
&lt;br /&gt;
Maybe worth adding to the article : How do you empty cages of bones and seeds? What's the best way to get rid an untameable creature in a cage? [[User:Runspotrun|Runspotrun]] 21:15, 13 November 2007 (EST)&lt;br /&gt;
Answer to both questions is lava. [[User:Rkyeun|Rkyeun]] 17:21, 23 December 2007 (EST)&lt;br /&gt;
:Alternatively, if you're just trying to get them out, melting the cage will work as well. (assuming metal of course)&lt;br /&gt;
::bones and seeds in a cage can be dumped, the cage will remain where it is. Lava and melting will destroy the cage too, so thats not exactly helpful.--[[User:Koltom|Koltom]] 13:59, 2 March 2008 (EST)&lt;br /&gt;
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You can build the cage and use {{k|d}}-{{k|b}}-{{k|d}} over the builded cage to dump all items in it. This includes the items of the caged creature but not the creature itself. --[[User:TCPR|TCPR]] 15:55, 1 November 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Captured thieves ==&lt;br /&gt;
So, if you manage to catch a thief or a snatcher in a cage trap '''after''' he has already managed to steal something/one, is there any way to get it off him, without releasing and killing him in process?--[[User:Dorten|Dorten]] 23:35, 13 January 2008 (EST)&lt;br /&gt;
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:There might conceivably be some way to make him go [[melancholy]], at which point he might ditch all his items.  I wouldn't know how to induce it, though.--[[User:Maximus|Maximus]] 04:43, 14 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
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Found this at forum: You can find the items, carried by caged goblins/kobolds/whatever in the stocks menu and designate them for dumping, then dwarves will strip the prisoner. Cant check now. Anyone, confirm?--[[User:Dorten|Dorten]] 07:06, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, this works. Got a human macelord in cage, found (*steel morningstar*) at stock menu, {{K|z}}oomed to it - it pointed on macelord's cage so, it's his morningstar,  {{K|d}}umped it, and voila: a dwarf comes to cage and gets morningstar out. The only thing unclear - how do you free a child from a bag?--[[User:Dorten|Dorten]] 02:39, 16 January 2008 (EST)&lt;br /&gt;
:Magma works well I hear. [[User:Jikor|Jikor]]&lt;br /&gt;
&lt;br /&gt;
:Alright, so this works with dumping. If I designate an item to be melted, will the furnace operator come take it off the captured goblin? How about if I have a standing order to improve clothing? Will my clothier come and take the (narrow cave spider silk trousers) and sew his cloth image on them? Or is actual dumping the only way? --[[User:Zombiejustice|Zombiejustice]] 09:12, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dissapearing metal cages ==&lt;br /&gt;
&lt;br /&gt;
I keep trying to make metal cages for a prison, but each time it gets completed the smith stands around a while and then it just dissapears. He doesn't even put it on a stockpile. Can anyone tell me what's happening?&lt;br /&gt;
&amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:Patarak|Patarak]] ([[User talk:Patarak|talk]]•[[Special:Contributions/Patarak|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
:Have you tried tracking the cage in the stocks menu? Are you sure it disappeared? [[User:VengefulDonut|VengefulDonut]] 20:44, 25 January 2008 (EST)&lt;br /&gt;
:check with {{key|t}} if the cage is still in the workshop - also, u need an animal stockpile (not a furniture one)--[[User:Koltom|Koltom]] 22:42, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== '''Stopping''' certain dwarves from un/caging ==&lt;br /&gt;
&lt;br /&gt;
All right, I know how to {{key|q}}{{key|a}}sign animals to a cage. But even with [[animal hauling]] turned off, my dwarves still love putting furries into cages - how do I make it so that only my animal carers and animal trainers do this job? My miner drags herself from one end of the mine to the other to do this job![[User:GarrieIrons|GarrieIrons]] 05:44, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Did you try with both hauling and care off? --[[User:N9103|Edward]] 08:17, 13 February 2008 (EST)&lt;br /&gt;
::All of my trades-dwarves (carpenters, miners, woodcutters etc) have '''only''' the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.[[User:GarrieIrons|GarrieIrons]] 03:25, 14 February 2008 (EST)&lt;br /&gt;
:::yep, seems anyone will cage/uncage. no way to stop it. --[[User:Koltom|Koltom]] 22:43, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Confirming having children in cages ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the page says it's unsure whether or not animals can bear children when while in cages. To my experience they do, I recently had some donkey foals born when everything but my wardogs were caged up. They were also standing around right next to the cages. Anyone care to confirm this so we can add it to the page? --[[User:Eurytus|Eurytus]] 3:14, 28 March 2008 (EST)&lt;br /&gt;
:It says 'It is unsure if animals in a cage will mate, but animals can bear children when caged.' You just approved second part. What are you going to change?--[[User:Dorten|Dorten]] 05:01, 28 March 2008 (EDT)&lt;br /&gt;
: I get what you're saying, I think. I'll spade it a little more to see if the couple continues to bear children even though they're both in the cage at all time before I consider changing anything.--[[User:Eurytus|Eurytus]] 5:34, 28 March 2008 (EST)&lt;br /&gt;
:: I'm still on it too. I'm waiting for the last offspring to be adults to make sure this isn't blocking new ones, plus 3 years to be sure, but it looks like the donkeys and groundhogs have really stopped breeding and the rest too. The requirements for getting pregnant seem to be rather low; having a free male and female ''somewhere'' on the map for a short time seems to be enough. --[[User:Koltom|Koltom]] 22:58, 28 March 2008 (EDT)&lt;br /&gt;
: I've confirmed that caged animals do not, in fact, mate. I did a controlled study with animals in cages, specifically with dogs. I brought along two dogs on a new fortress. As soon as they had puppies, I slaughtered the parents and caged the puppies. As immigrants came along, all newborn puppies were immediately caged, and I paid specific attention to which animals were giving birth. Over a 5 year period, 12 puppies matured into dogs (2 are still puppies), none of which gave birth. The only source of puppies were the pets. --[[User:JeebusSez|JeebusSez]] 22:10, 20 May 2008 (EDT)&lt;br /&gt;
:: animals reproduce asexually anyway, for some reason - i had a walled up puppy that grew up and had a puppy of its own, as well as a single (tame) mountain goat in my fortress, which had two sets of kids - i butchered the first lot so no, they didnt impregnate their mother... [[User:Twiggie|Twiggie]] 16:45, 12 July 2008 (EDT)&lt;br /&gt;
:::Every fortress I've ever played contradicts what is reported here. I've never seen a tame animal in a cage *not* breed. I've been caging and breeding tame animals (captured and imported) since 2D. I suppose I'll have to do some more testing. Not so sure why the user was able to produce these results. I'm also confused as to why they would slaughter the parents and what sort of effect that is supposed to have on the data. It could be that this somehow prevents the puppies from ever learning how to breed, or some other strange effect. See the picture at [http://dwarf.lendemaindeveille.com/index.php/Talk:Meat_industry#Contact_for_breeding|the discussion for the meat industry.][[User:Schm0|Schm0]] 16:57, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I store all my puppies in cages aside from a chained male/female/female. Never have had a matured dog in a cage give birth. Isn't this something that has been tested/confirmed before? The standard advice on the forums is to cage cats to prevent breeding, and it seems to solve the problems. Slaughtering the parents wouldn't cause some strange effect as children don't learn anything from parents currently. How did you do your testing? If they were matured when you stuck them in the cage then chances are they were already pregnant thanks to the spores effect. --[[User:Elvang|Elvang]] 17:45, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cages and Fluids ==&lt;br /&gt;
Do creatures need to breath in a cage? If you have an unconstructed/constructed cage underwater does the inhabitant drown? If you have a unconstructed/constructed magma-proof cage under magma does the inhabitant burn up? [[User:Yvain|Yvain]] 08:29, 6 April 2008 (EDT)&lt;br /&gt;
:Here is the experiment I conducted:&lt;br /&gt;
:* built a large deep empty pool&lt;br /&gt;
:* put a goblin cage and a cage stockpile at the bottom of it&lt;br /&gt;
:* waiting for a dwarf to put some goblin cages in the stockpile&lt;br /&gt;
:* turned on the pumps to flood the room&lt;br /&gt;
:* had a dwarf throw (pit/pond) another goblin into the pool&lt;br /&gt;
:* waiting until the thrown (pit/ponded) goblin drowned and then emptied the pool&lt;br /&gt;
:Results: Neither the goblins in the constructed cage or the goblins in the unconstructed cage in the stockpile died. So in conclusion it appears that caged creatures do not need air. [[User:Yvain|Yvain]] 23:25, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Does this also hold for fish? [[User:VengefulDonut|VengefulDonut]] 02:11, 10 April 2008 (EDT)&lt;br /&gt;
:::Knowing the questionable physics of DF, it wouldn't surprise me to find out that both land animals and fish in the same cage need neither air nor water, simultaneously. A kind of quantum stasis or cryogenics. --[[User:DDouble|DDouble]] 18:16, 31 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Building materials ==&lt;br /&gt;
It appears that it takes four bars of metal to make a cage. How many logs of wood? How many bags of sand? These are things it would be nice to have in the article. --[[User:zombiejustice|zombiejustice]] 00:51, 03 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trading caged animals ==&lt;br /&gt;
&lt;br /&gt;
Okay, so I just tried ordering my caged [[Fire Imp]] (wooden cage, go figure ^_^) to the trade depot so that the humans could take it away. A dwarf instead opened the cage and let the thing go, and the now empty cage was taken to the depot. Fortunately the humans smote it before it could set anything alight, but it would've been nice to sell the thing to them, so they could've smitten it on their own time. Does this always happen with caged wild animals? --[[User:Raumkraut|Raumkraut]] 14:28, 12 July 2008 (EDT)&lt;br /&gt;
:Like anything else being taken to the [[trade depot]] - order the [[container]] (in this case the cage) to be taken to the depot not the contents. You ordered just the contents, so they took just the contents out of the container.[[User:GarrieIrons|GarrieIrons]] 00:18, 13 July 2008 (EDT)&lt;br /&gt;
::Not so. I've just tried with a &amp;quot;dog cage (Acacia)&amp;quot;. The relevant cage shows up under both &amp;quot;pets&amp;quot; and &amp;quot;cages&amp;quot; sections of the &amp;quot;bring to depot&amp;quot; list. ''Neither'' of these options caused the dog to be released from the cage. And if I'd selected the fire imp rather than the cage, then why would the (then empty) cage be taken to the depot? --[[User:Raumkraut|Raumkraut]] 13:18, 13 July 2008 (EDT)&lt;br /&gt;
:To answer my own question, this is [http://www.bay12games.com/dwarves/dev_bugs.html#Bug41 known bug #000041] (means it's been around a while, I guess!). As mentioned in [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=000444 this forum thread]. --[[User:Raumkraut|Raumkraut]] 13:34, 13 July 2008 (EDT)&lt;br /&gt;
:On the other hand, if you don't feel like spending time setting up mechanisms and pulling levers, and you happen to be trading, this is a decent way to free up cage traps while letting your military practice. Station your military by the cage traps, mark them for trade, and watch the sparks fly. The civilians always run away right quick while the military fills the trapped goblins/animals with bloody holes. -[[User:Fuzzy|Fuzzy]] 15:33, 19 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Training Vermin in Cages ==&lt;br /&gt;
&lt;br /&gt;
How can you train them? I want some rats, dragonflies, and some lizards as pets.--[[User:Seaneat|Seaneat]] 03:12, 4 August 2008 (EDT)&lt;br /&gt;
: You train animals in a kennel ({{key|b}}-&amp;gt;{{key|k}}), by a Dwarf with the Animal Trainer skill activated.  Depending on the animal, you either use the command to train a small animal or a large animal.  I'm not sure right now of the condition of the cage or trap in which the animal is stored but I am sure it has to be stock{{key|p}}iled, at least.  --[[User:FJH|FJH]] 18:56, 24 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cage Trading Caveats-Elves ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure it's directly relevant to pretty much anything, but I found the section about elves trading wounded animals to be very interesting. Has anyone here read [http://en.wikipedia.org/wiki/Lords_and_Ladies_(novel) &amp;quot;Lords and Ladies&amp;quot;], from Terry Pratchett's Discworld series? In it, elves are described as being particularly cruel, and are said to be good at keeping creatures alive- sometimes for months(with the suggestion being that they torture them ''very slowly'' to death).&lt;br /&gt;
&lt;br /&gt;
Could DF elves perhaps be similar? Apparently Discworld elves are based off [http://en.wikipedia.org/wiki/Elves_(Discworld) pre-Tolkien British and European folklore,] but I don't know enough about that to be able to draw a reasonable conclusion.&lt;br /&gt;
Anyway, just wanted to throw that out there. Perhaps it's not actually a bug? ;) --[[User:Gnavin|Gnavin]]&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Cage&amp;diff=24626</id>
		<title>40d Talk:Cage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Cage&amp;diff=24626"/>
		<updated>2009-05-07T08:53:47Z</updated>

		<summary type="html">&lt;p&gt;Gnavin: /* Cage Trading Caveats-Elves */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Assigning animals / building cages==&lt;br /&gt;
How do you put more than one animal in a cage? [[User:Runspotrun|Runspotrun]] 11:41, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Once you hit (A)ssign, you should have a list of all tame animals in your fort. From here you can toggle whether or not a given animal is assigned to that cage by hitting Enter. You can do this for a number of creatures at once. Creatures already assigned to a cage or chain will have [A] out to the right of their listing. IIRC, there is a limit on the number of critters in a cage, but it's pretty high. One nice benefit is that if you put a male and female of the same species in a cage together, they can still breed.--[[User:RedKing|RedKing]] 12:25, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Um...&lt;br /&gt;
::(A)ssign? Uh, I don't see that. (a) is announcements, and (A) does nothing. I can see a list of animals with both (u) and (z)-&amp;gt;Animals, but they only let me assign to owners, slaughter, etc. Do I need a specific noble? [[User:Runspotrun|Runspotrun]] 12:41, 9 November 2007 (EST)&lt;br /&gt;
::Ah, hold on. I appear to have only caught untamable creatures (yay... I guess). Does (A)ssign only work if I have caged, tame creatures? [[User:Runspotrun|Runspotrun]] 12:45, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Cage options menu, I think {{k|q}} or {{k|t}}. --[[User:Savok|Savok]] 12:48, 9 November 2007 (EST)&lt;br /&gt;
::::Wow, I'm being really awkward here. Sorry. {{k|q}} and {{k|t}} both give me options about the animal stockpile the cages are sitting on, or the ground below that. [[User:Runspotrun|Runspotrun]] 12:55, 9 November 2007 (EST)&lt;br /&gt;
:::::Ahh, now I see the problem. You have to {{k|b}}uild the cage first, which moves it from the stockpile to whatever location you specify, then you can assign animals to it. Animal stockpiles just serve as collection points for your trappers to dump off their catch, or for new animals bought from caravans.--[[User:RedKing|RedKing]] 13:19, 9 November 2007 (EST)&lt;br /&gt;
::::::AHA! I see it now. Thanks for your help! [[User:Runspotrun|Runspotrun]] 13:37, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible addition ==&lt;br /&gt;
&lt;br /&gt;
Maybe worth adding to the article : How do you empty cages of bones and seeds? What's the best way to get rid an untameable creature in a cage? [[User:Runspotrun|Runspotrun]] 21:15, 13 November 2007 (EST)&lt;br /&gt;
Answer to both questions is lava. [[User:Rkyeun|Rkyeun]] 17:21, 23 December 2007 (EST)&lt;br /&gt;
:Alternatively, if you're just trying to get them out, melting the cage will work as well. (assuming metal of course)&lt;br /&gt;
::bones and seeds in a cage can be dumped, the cage will remain where it is. Lava and melting will destroy the cage too, so thats not exactly helpful.--[[User:Koltom|Koltom]] 13:59, 2 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
You can build the cage and use {{k|d}}-{{k|b}}-{{k|d}} over the builded cage to dump all items in it. This includes the items of the caged creature but not the creature itself. --[[User:TCPR|TCPR]] 15:55, 1 November 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Captured thieves ==&lt;br /&gt;
So, if you manage to catch a thief or a snatcher in a cage trap '''after''' he has already managed to steal something/one, is there any way to get it off him, without releasing and killing him in process?--[[User:Dorten|Dorten]] 23:35, 13 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:There might conceivably be some way to make him go [[melancholy]], at which point he might ditch all his items.  I wouldn't know how to induce it, though.--[[User:Maximus|Maximus]] 04:43, 14 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Found this at forum: You can find the items, carried by caged goblins/kobolds/whatever in the stocks menu and designate them for dumping, then dwarves will strip the prisoner. Cant check now. Anyone, confirm?--[[User:Dorten|Dorten]] 07:06, 15 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, this works. Got a human macelord in cage, found (*steel morningstar*) at stock menu, {{K|z}}oomed to it - it pointed on macelord's cage so, it's his morningstar,  {{K|d}}umped it, and voila: a dwarf comes to cage and gets morningstar out. The only thing unclear - how do you free a child from a bag?--[[User:Dorten|Dorten]] 02:39, 16 January 2008 (EST)&lt;br /&gt;
:Magma works well I hear. [[User:Jikor|Jikor]]&lt;br /&gt;
&lt;br /&gt;
:Alright, so this works with dumping. If I designate an item to be melted, will the furnace operator come take it off the captured goblin? How about if I have a standing order to improve clothing? Will my clothier come and take the (narrow cave spider silk trousers) and sew his cloth image on them? Or is actual dumping the only way? --[[User:Zombiejustice|Zombiejustice]] 09:12, 16 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dissapearing metal cages ==&lt;br /&gt;
&lt;br /&gt;
I keep trying to make metal cages for a prison, but each time it gets completed the smith stands around a while and then it just dissapears. He doesn't even put it on a stockpile. Can anyone tell me what's happening?&lt;br /&gt;
&amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:Patarak|Patarak]] ([[User talk:Patarak|talk]]•[[Special:Contributions/Patarak|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
:Have you tried tracking the cage in the stocks menu? Are you sure it disappeared? [[User:VengefulDonut|VengefulDonut]] 20:44, 25 January 2008 (EST)&lt;br /&gt;
:check with {{key|t}} if the cage is still in the workshop - also, u need an animal stockpile (not a furniture one)--[[User:Koltom|Koltom]] 22:42, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== '''Stopping''' certain dwarves from un/caging ==&lt;br /&gt;
&lt;br /&gt;
All right, I know how to {{key|q}}{{key|a}}sign animals to a cage. But even with [[animal hauling]] turned off, my dwarves still love putting furries into cages - how do I make it so that only my animal carers and animal trainers do this job? My miner drags herself from one end of the mine to the other to do this job![[User:GarrieIrons|GarrieIrons]] 05:44, 13 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Did you try with both hauling and care off? --[[User:N9103|Edward]] 08:17, 13 February 2008 (EST)&lt;br /&gt;
::All of my trades-dwarves (carpenters, miners, woodcutters etc) have '''only''' the following enabled: their trade, Health Care ('cause I don't want anyone to die for no real reason), Burial ('cause if they do die I wanna get rid of the evidence), and Cleaning (cause from what I hear, dwarves clean less than I do even with that one turned on). So yeah, I've got both Animal Hauling AND Animal Care turned off AFAIK.[[User:GarrieIrons|GarrieIrons]] 03:25, 14 February 2008 (EST)&lt;br /&gt;
:::yep, seems anyone will cage/uncage. no way to stop it. --[[User:Koltom|Koltom]] 22:43, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Confirming having children in cages ==&lt;br /&gt;
&lt;br /&gt;
I noticed that the page says it's unsure whether or not animals can bear children when while in cages. To my experience they do, I recently had some donkey foals born when everything but my wardogs were caged up. They were also standing around right next to the cages. Anyone care to confirm this so we can add it to the page? --[[User:Eurytus|Eurytus]] 3:14, 28 March 2008 (EST)&lt;br /&gt;
:It says 'It is unsure if animals in a cage will mate, but animals can bear children when caged.' You just approved second part. What are you going to change?--[[User:Dorten|Dorten]] 05:01, 28 March 2008 (EDT)&lt;br /&gt;
: I get what you're saying, I think. I'll spade it a little more to see if the couple continues to bear children even though they're both in the cage at all time before I consider changing anything.--[[User:Eurytus|Eurytus]] 5:34, 28 March 2008 (EST)&lt;br /&gt;
:: I'm still on it too. I'm waiting for the last offspring to be adults to make sure this isn't blocking new ones, plus 3 years to be sure, but it looks like the donkeys and groundhogs have really stopped breeding and the rest too. The requirements for getting pregnant seem to be rather low; having a free male and female ''somewhere'' on the map for a short time seems to be enough. --[[User:Koltom|Koltom]] 22:58, 28 March 2008 (EDT)&lt;br /&gt;
: I've confirmed that caged animals do not, in fact, mate. I did a controlled study with animals in cages, specifically with dogs. I brought along two dogs on a new fortress. As soon as they had puppies, I slaughtered the parents and caged the puppies. As immigrants came along, all newborn puppies were immediately caged, and I paid specific attention to which animals were giving birth. Over a 5 year period, 12 puppies matured into dogs (2 are still puppies), none of which gave birth. The only source of puppies were the pets. --[[User:JeebusSez|JeebusSez]] 22:10, 20 May 2008 (EDT)&lt;br /&gt;
:: animals reproduce asexually anyway, for some reason - i had a walled up puppy that grew up and had a puppy of its own, as well as a single (tame) mountain goat in my fortress, which had two sets of kids - i butchered the first lot so no, they didnt impregnate their mother... [[User:Twiggie|Twiggie]] 16:45, 12 July 2008 (EDT)&lt;br /&gt;
:::Every fortress I've ever played contradicts what is reported here. I've never seen a tame animal in a cage *not* breed. I've been caging and breeding tame animals (captured and imported) since 2D. I suppose I'll have to do some more testing. Not so sure why the user was able to produce these results. I'm also confused as to why they would slaughter the parents and what sort of effect that is supposed to have on the data. It could be that this somehow prevents the puppies from ever learning how to breed, or some other strange effect. See the picture at [http://dwarf.lendemaindeveille.com/index.php/Talk:Meat_industry#Contact_for_breeding|the discussion for the meat industry.][[User:Schm0|Schm0]] 16:57, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I store all my puppies in cages aside from a chained male/female/female. Never have had a matured dog in a cage give birth. Isn't this something that has been tested/confirmed before? The standard advice on the forums is to cage cats to prevent breeding, and it seems to solve the problems. Slaughtering the parents wouldn't cause some strange effect as children don't learn anything from parents currently. How did you do your testing? If they were matured when you stuck them in the cage then chances are they were already pregnant thanks to the spores effect. --[[User:Elvang|Elvang]] 17:45, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cages and Fluids ==&lt;br /&gt;
Do creatures need to breath in a cage? If you have an unconstructed/constructed cage underwater does the inhabitant drown? If you have a unconstructed/constructed magma-proof cage under magma does the inhabitant burn up? [[User:Yvain|Yvain]] 08:29, 6 April 2008 (EDT)&lt;br /&gt;
:Here is the experiment I conducted:&lt;br /&gt;
:* built a large deep empty pool&lt;br /&gt;
:* put a goblin cage and a cage stockpile at the bottom of it&lt;br /&gt;
:* waiting for a dwarf to put some goblin cages in the stockpile&lt;br /&gt;
:* turned on the pumps to flood the room&lt;br /&gt;
:* had a dwarf throw (pit/pond) another goblin into the pool&lt;br /&gt;
:* waiting until the thrown (pit/ponded) goblin drowned and then emptied the pool&lt;br /&gt;
:Results: Neither the goblins in the constructed cage or the goblins in the unconstructed cage in the stockpile died. So in conclusion it appears that caged creatures do not need air. [[User:Yvain|Yvain]] 23:25, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Does this also hold for fish? [[User:VengefulDonut|VengefulDonut]] 02:11, 10 April 2008 (EDT)&lt;br /&gt;
:::Knowing the questionable physics of DF, it wouldn't surprise me to find out that both land animals and fish in the same cage need neither air nor water, simultaneously. A kind of quantum stasis or cryogenics. --[[User:DDouble|DDouble]] 18:16, 31 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Building materials ==&lt;br /&gt;
It appears that it takes four bars of metal to make a cage. How many logs of wood? How many bags of sand? These are things it would be nice to have in the article. --[[User:zombiejustice|zombiejustice]] 00:51, 03 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trading caged animals ==&lt;br /&gt;
&lt;br /&gt;
Okay, so I just tried ordering my caged [[Fire Imp]] (wooden cage, go figure ^_^) to the trade depot so that the humans could take it away. A dwarf instead opened the cage and let the thing go, and the now empty cage was taken to the depot. Fortunately the humans smote it before it could set anything alight, but it would've been nice to sell the thing to them, so they could've smitten it on their own time. Does this always happen with caged wild animals? --[[User:Raumkraut|Raumkraut]] 14:28, 12 July 2008 (EDT)&lt;br /&gt;
:Like anything else being taken to the [[trade depot]] - order the [[container]] (in this case the cage) to be taken to the depot not the contents. You ordered just the contents, so they took just the contents out of the container.[[User:GarrieIrons|GarrieIrons]] 00:18, 13 July 2008 (EDT)&lt;br /&gt;
::Not so. I've just tried with a &amp;quot;dog cage (Acacia)&amp;quot;. The relevant cage shows up under both &amp;quot;pets&amp;quot; and &amp;quot;cages&amp;quot; sections of the &amp;quot;bring to depot&amp;quot; list. ''Neither'' of these options caused the dog to be released from the cage. And if I'd selected the fire imp rather than the cage, then why would the (then empty) cage be taken to the depot? --[[User:Raumkraut|Raumkraut]] 13:18, 13 July 2008 (EDT)&lt;br /&gt;
:To answer my own question, this is [http://www.bay12games.com/dwarves/dev_bugs.html#Bug41 known bug #000041] (means it's been around a while, I guess!). As mentioned in [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=000444 this forum thread]. --[[User:Raumkraut|Raumkraut]] 13:34, 13 July 2008 (EDT)&lt;br /&gt;
:On the other hand, if you don't feel like spending time setting up mechanisms and pulling levers, and you happen to be trading, this is a decent way to free up cage traps while letting your military practice. Station your military by the cage traps, mark them for trade, and watch the sparks fly. The civilians always run away right quick while the military fills the trapped goblins/animals with bloody holes. -[[User:Fuzzy|Fuzzy]] 15:33, 19 September 2008 (EDT)&lt;br /&gt;
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== Training Vermin in Cages ==&lt;br /&gt;
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How can you train them? I want some rats, dragonflies, and some lizards as pets.--[[User:Seaneat|Seaneat]] 03:12, 4 August 2008 (EDT)&lt;br /&gt;
: You train animals in a kennel ({{key|b}}-&amp;gt;{{key|k}}), by a Dwarf with the Animal Trainer skill activated.  Depending on the animal, you either use the command to train a small animal or a large animal.  I'm not sure right now of the condition of the cage or trap in which the animal is stored but I am sure it has to be stock{{key|p}}iled, at least.  --[[User:FJH|FJH]] 18:56, 24 February 2009 (EST)&lt;br /&gt;
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== Cage Trading Caveats-Elves ==&lt;br /&gt;
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I'm not sure it's directly relevant to pretty much anything, but I found the section about elves trading wounded animals to be very interesting. Has anyone here read [http://en.wikipedia.org/wiki/Lords_and_Ladies_(novel) &amp;quot;Lords and Ladies&amp;quot;], from Terry Pratchett's Discworld series? In it, elves are described as being particularly cruel, and are said to be good at keeping creatures alive- sometimes for months(with the suggestion being that they torture them ''very slowly'' to death).&lt;br /&gt;
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Could DF elves perhaps be similar? Apparently Discworld elves are based off [http://en.wikipedia.org/wiki/Elves_(Discworld) pre-Tolkien British and European folklore,] but I don't know enough about that to be able to draw a reasonable conclusion.&lt;br /&gt;
Anyway, just wanted to throw that out there. Perhaps it's not actually a bug? ;)&lt;/div&gt;</summary>
		<author><name>Gnavin</name></author>
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