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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gzalzi</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gzalzi"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Gzalzi"/>
	<updated>2026-06-06T12:15:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Gzalzi&amp;diff=134625</id>
		<title>User talk:Gzalzi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Gzalzi&amp;diff=134625"/>
		<updated>2011-01-04T21:44:28Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you should try to follow wiki standards, and you probably don't know ours yet, we've made a list of basic guidelines. Note that this is a template, not a customized message for you.&lt;br /&gt;
* To tell us who you are when you talk, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Don't put a question mark in the title of a page. Question marks mess things up, and your page will be moved to a different name.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. In general, put exactly one empty line between comments by different users but do not use blank lines inside of a comment.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Putting things in the wrong sections is confusing. You can create a section!&lt;br /&gt;
* Generally, [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] They're like a little constitution, except not boring! Really, read them.&lt;br /&gt;
* Read the [[df:Announcements|site announcements]] regularly, they contain important info.&lt;br /&gt;
* Check up on the [[df:Manual of Style|manual of style]] occasionally, it's still being written, but will contain important style info soon.&lt;br /&gt;
* Some pages have version-specific articles, (ie: 40d, 23a...) when creating a redirect from the mainspace to a version specific article, use cv: instead of the version namespace.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I noted your recent chastising of a person's Talk-page question, and I figured I'd point out to you {{rule|D}}.  We do encourage questions;  they help in letting us DFWiki-contributors know what needs improving in the relevant article.  Please try to limit irrelevant contributions, such as &amp;quot;go to some other website to ask questions&amp;quot;, to a minimum. --[[User:DeMatt|DeMatt]] 07:33, 4 January 2011 (UTC)&lt;br /&gt;
:And how is what I said irrelevant? Questions about gameplay and questions about the article are quite different. &amp;quot;Shouldn't the article contain information x?&amp;quot; is different from &amp;quot;How do I solve minor problem x?&amp;quot; Anyone who needs answers to questions like that '''should''' go to the Dwarf Fortress Forums, because a lot of the time, the questions are never replied to here. --[[User:Gzalzi|Gzalzi]] 19:51, 4 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Main namespace redirects ==&lt;br /&gt;
&lt;br /&gt;
I don't recall exactly where it's stated, but the current policy for redirects from the main namespace is that they should always point to the cv: namespace article '''of the same name''', and that the version-specific namespace should then redirect to whatever is appropriate. The example given at the time was &amp;quot;cheese&amp;quot; - 40d redirects &amp;quot;cheese&amp;quot; to &amp;quot;cheese maker&amp;quot;, but DF2010 has its own dedicated page for cheese, so redirecting &amp;quot;cheese&amp;quot; to &amp;quot;cv:cheese maker&amp;quot; back in 40d (hypothetically, since the multiple namespaces didn't happen until ''after'' DF2010) would have broken things. '''edit''' Found it - the guideline is [[Dwarf Fortress Wiki:Versions|here]]. --[[User:Quietust|Quietust]] 21:11, 4 January 2011 (UTC)&lt;br /&gt;
:I'm not sure I understand this rule. &amp;quot;Cheese&amp;quot; shouldn't go to &amp;quot;cv:cheese maker&amp;quot; because old links to &amp;quot;Cheese&amp;quot; will take the user to &amp;quot;DF2010:Cheese maker&amp;quot;? The bit even mentions that links from old versions are automatically updated to add &amp;quot;40d:&amp;quot; behind them; wouldn't that go to &amp;quot;40d:Cheese&amp;quot; anyway and the changing of the &amp;quot;Cheese&amp;quot; redirect to &amp;quot;cv:Cheese maker&amp;quot; would have no affect?  The explanation does not make sense to me. '''There needs to be a page with all the damned rules on them, because having the rules spread out over a dozen different pages makes people like me waste hours of time just to have it all reverted. This is one of the most disorganized wikis I've ever seen.''' --[[User:Gzalzi|Gzalzi]] 21:27, 4 January 2011 (UTC)&lt;br /&gt;
::The reason for &amp;quot;cheese&amp;quot; to not redirect to &amp;quot;cv:cheese maker&amp;quot; is because while it may have been acceptable for 40d (which did not have an actual &amp;quot;cheese&amp;quot; article), DF2010 '''does''' have a &amp;quot;cheese&amp;quot; article which people would then '''not see''' when searching because of the redirect going to the wrong page. As for all of the DF2010 redirects you marked for deletion, you also need to take into account the &amp;quot;article version&amp;quot; headers on each page - as an example, there are explicit pages for [[23a:Waterskin]] and [[40d:Waterskin]] (since military dwarves in those versions never use flasks of other materials), so deleting the redirect from [[DF2010:Waterskin]] to [[DF2010:Flask]] would break navigation between article versions. --[[User:Quietust|Quietust]] 21:34, 4 January 2011 (UTC)&lt;br /&gt;
:::In that hypothetical example, there is a &amp;quot;DF2010:Cheese&amp;quot; page but &amp;quot;Cheese&amp;quot; redirects to &amp;quot;cv:Cheese maker.&amp;quot; If there are any situations like that in the redirects I made, they were already broken before I did anything (and for a lot of them, I '''know''' there were not because a lot of them were already &amp;quot;DF2010&amp;quot; pages). I know there are pages for different version of articles for every verson of the game. That's why I told any regular namespaces to go to the most recent version, and those redirects which I marked for deletion (which aren't necessary because they aren't searchable) I used &amp;lt;nowiki&amp;gt;#REDIRECT [[DF2010:name]]&amp;lt;/nowiki&amp;gt; so that they wouldn't link to older or newer (once a new version is out) articles. How does linking &amp;quot;DF2010:whatever&amp;quot; to &amp;quot;DF2010:properwhatever&amp;quot; break versions? I can see that if I linked &amp;quot;40d:whatever&amp;quot; with &amp;quot;cv:properwhatever&amp;quot; it would be broken because it would go to DF2010, but that isn't the case with any of my edits. I'm still not understanding how any of what I did is wrong. --[[User:Gzalzi|Gzalzi]] 21:44, 4 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Gzalzi&amp;diff=134621</id>
		<title>User talk:Gzalzi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Gzalzi&amp;diff=134621"/>
		<updated>2011-01-04T21:27:00Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you should try to follow wiki standards, and you probably don't know ours yet, we've made a list of basic guidelines. Note that this is a template, not a customized message for you.&lt;br /&gt;
* To tell us who you are when you talk, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Don't put a question mark in the title of a page. Question marks mess things up, and your page will be moved to a different name.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. In general, put exactly one empty line between comments by different users but do not use blank lines inside of a comment.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Putting things in the wrong sections is confusing. You can create a section!&lt;br /&gt;
* Generally, [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] They're like a little constitution, except not boring! Really, read them.&lt;br /&gt;
* Read the [[df:Announcements|site announcements]] regularly, they contain important info.&lt;br /&gt;
* Check up on the [[df:Manual of Style|manual of style]] occasionally, it's still being written, but will contain important style info soon.&lt;br /&gt;
* Some pages have version-specific articles, (ie: 40d, 23a...) when creating a redirect from the mainspace to a version specific article, use cv: instead of the version namespace.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I noted your recent chastising of a person's Talk-page question, and I figured I'd point out to you {{rule|D}}.  We do encourage questions;  they help in letting us DFWiki-contributors know what needs improving in the relevant article.  Please try to limit irrelevant contributions, such as &amp;quot;go to some other website to ask questions&amp;quot;, to a minimum. --[[User:DeMatt|DeMatt]] 07:33, 4 January 2011 (UTC)&lt;br /&gt;
:And how is what I said irrelevant? Questions about gameplay and questions about the article are quite different. &amp;quot;Shouldn't the article contain information x?&amp;quot; is different from &amp;quot;How do I solve minor problem x?&amp;quot; Anyone who needs answers to questions like that '''should''' go to the Dwarf Fortress Forums, because a lot of the time, the questions are never replied to here. --[[User:Gzalzi|Gzalzi]] 19:51, 4 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Main namespace redirects ==&lt;br /&gt;
&lt;br /&gt;
I don't recall exactly where it's stated, but the current policy for redirects from the main namespace is that they should always point to the cv: namespace article '''of the same name''', and that the version-specific namespace should then redirect to whatever is appropriate. The example given at the time was &amp;quot;cheese&amp;quot; - 40d redirects &amp;quot;cheese&amp;quot; to &amp;quot;cheese maker&amp;quot;, but DF2010 has its own dedicated page for cheese, so redirecting &amp;quot;cheese&amp;quot; to &amp;quot;cv:cheese maker&amp;quot; back in 40d (hypothetically, since the multiple namespaces didn't happen until ''after'' DF2010) would have broken things. '''edit''' Found it - the guideline is [[Dwarf Fortress Wiki:Versions|here]]. --[[User:Quietust|Quietust]] 21:11, 4 January 2011 (UTC)&lt;br /&gt;
:I'm not sure I understand this rule. &amp;quot;Cheese&amp;quot; shouldn't go to &amp;quot;cv:cheese maker&amp;quot; because old links to &amp;quot;Cheese&amp;quot; will take the user to &amp;quot;DF2010:Cheese maker&amp;quot;? The bit even mentions that links from old versions are automatically updated to add &amp;quot;40d:&amp;quot; behind them; wouldn't that go to &amp;quot;40d:Cheese&amp;quot; anyway and the changing of the &amp;quot;Cheese&amp;quot; redirect to &amp;quot;cv:Cheese maker&amp;quot; would have no affect?  The explanation does not make sense to me. '''There needs to be a page with all the damned rules on them, because having the rules spread out over a dozen different pages makes people like me waste hours of time just to have it all reverted. This is one of the most disorganized wikis I've ever seen.''' --[[User:Gzalzi|Gzalzi]] 21:27, 4 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gzalzi&amp;diff=134548</id>
		<title>User:Gzalzi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gzalzi&amp;diff=134548"/>
		<updated>2011-01-04T21:01:42Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Small addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''If you're here to ask about why I marked a bunch of DF2010 redirects to deletion:''' Having a namespace article that's a simple redirect is unnecessary, because I doubt anyone is going to put in the search box &amp;quot;DF2010:articlename&amp;quot; and any page that links to &amp;quot;DF2010:redirecttoanotherDF2010&amp;quot; needs to actually link to the page it is intending to go to rather than relying on a useless redirect. I intend to change any links throughout the site that link to the unneeded redirect to the proper pages soon.&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Cage_trap&amp;diff=134547</id>
		<title>v0.31:Cage trap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Cage_trap&amp;diff=134547"/>
		<updated>2011-01-04T20:57:11Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Trap]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Refuse&amp;diff=134545</id>
		<title>Talk:Refuse</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Refuse&amp;diff=134545"/>
		<updated>2011-01-04T20:55:51Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Refuse page ==&lt;br /&gt;
&lt;br /&gt;
I think Refuse needs it's own page, explaining what it is and what items are considered refuse. I wouldn't know where to start, so I'm not going to do it. I'll leave it as a redirect until someone changes it. --[[User:Gzalzi|Gzalzi]] 20:55, 4 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Refuse&amp;diff=134544</id>
		<title>Talk:Refuse</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Refuse&amp;diff=134544"/>
		<updated>2011-01-04T20:55:42Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: /* Refuse page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[CV Talk:Refuse]]&lt;br /&gt;
&lt;br /&gt;
== Refuse page ==&lt;br /&gt;
&lt;br /&gt;
I think Refuse needs it's own page, explaining what it is and what items are considered refuse. I wouldn't know where to start, so I'm not going to do it. I'll leave it as a redirect until someone changes it. --[[User:Gzalzi|Gzalzi]] 20:55, 4 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Refuse&amp;diff=134542</id>
		<title>v0.31:Refuse</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Refuse&amp;diff=134542"/>
		<updated>2011-01-04T20:51:07Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[DF2010:Stockpile#Refuse]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Refuse_stockpile&amp;diff=134541</id>
		<title>v0.31:Refuse stockpile</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Refuse_stockpile&amp;diff=134541"/>
		<updated>2011-01-04T20:50:42Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Stockpile#Refuse]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Refuse&amp;diff=134540</id>
		<title>v0.31:Refuse</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Refuse&amp;diff=134540"/>
		<updated>2011-01-04T20:46:44Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[DF2010:Stockpile]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template_talk:Creatures&amp;diff=134539</id>
		<title>Template talk:Creatures</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template_talk:Creatures&amp;diff=134539"/>
		<updated>2011-01-04T20:46:04Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Double Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template talk:0.31 creatures]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Potash&amp;diff=134538</id>
		<title>v0.31:Potash</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Potash&amp;diff=134538"/>
		<updated>2011-01-04T20:45:15Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Ash]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crafts&amp;diff=134536</id>
		<title>Crafts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crafts&amp;diff=134536"/>
		<updated>2011-01-04T20:44:34Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Triple Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Finished goods]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Crafts&amp;diff=134535</id>
		<title>v0.31:Crafts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Crafts&amp;diff=134535"/>
		<updated>2011-01-04T20:44:29Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Finished goods]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Dwarven_weapon&amp;diff=134533</id>
		<title>v0.31:Dwarven weapon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Dwarven_weapon&amp;diff=134533"/>
		<updated>2011-01-04T20:43:25Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Weapon]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Battle_axe&amp;diff=134532</id>
		<title>v0.31:Battle axe</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Battle_axe&amp;diff=134532"/>
		<updated>2011-01-04T20:43:05Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Weapon]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=List_of_user_graphics_sets&amp;diff=134529</id>
		<title>List of user graphics sets</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=List_of_user_graphics_sets&amp;diff=134529"/>
		<updated>2011-01-04T20:40:35Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Double Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Graphics set repository]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Swordsdwarf&amp;diff=134528</id>
		<title>v0.31:Swordsdwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Swordsdwarf&amp;diff=134528"/>
		<updated>2011-01-04T20:39:18Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Combat skill]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Swordsdwarf&amp;diff=134527</id>
		<title>Swordsdwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Swordsdwarf&amp;diff=134527"/>
		<updated>2011-01-04T20:38:45Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Double Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Combat skill]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Rock&amp;diff=134526</id>
		<title>v0.31:Rock</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Rock&amp;diff=134526"/>
		<updated>2011-01-04T20:38:12Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Stone]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bone_meal&amp;diff=134525</id>
		<title>v0.31:Bone meal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bone_meal&amp;diff=134525"/>
		<updated>2011-01-04T20:37:28Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Forgot template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Tattered|20:35, 4 January 2011 (UTC)}}&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
Bone meal is an item, with no use, that appears in the custom [[DF2010:Stockpile#Food|food stockpile]] options and appeared in previous versions of Dwarf Fortress. It not known if it exists in the current version of Dwarf Fortress. {{version|0.31.18}} {{verify}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bone_meal&amp;diff=134524</id>
		<title>v0.31:Bone meal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bone_meal&amp;diff=134524"/>
		<updated>2011-01-04T20:35:16Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: It's mentioned in the game, and was in the game previously, so it needs a page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|20:35, 4 January 2011 (UTC)}}&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
Bone meal is an item, with no use, that appears in the custom [[DF2010:Stockpile#Food|food stockpile]] options and appeared in previous versions of Dwarf Fortress. It not known if it exists in the current version of Dwarf Fortress. {{version|0.31.18}} {{verify}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bonemeal&amp;diff=134523</id>
		<title>Bonemeal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bonemeal&amp;diff=134523"/>
		<updated>2011-01-04T20:23:18Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: New redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Bone meal]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Meal&amp;diff=134522</id>
		<title>v0.34:Meal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Meal&amp;diff=134522"/>
		<updated>2011-01-04T20:19:45Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Fix links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Meal''' can refer to:&lt;br /&gt;
&lt;br /&gt;
:* [[cv:Food|Food]] in general&lt;br /&gt;
:* [[cv:Kitchen#Prepared_meals|Prepared meals]], produced at a kitchen &amp;lt;!-- The PM link is a subsection of &amp;quot;[[cv:kitchen]]&amp;quot;, no need for 2 adjacent links to same article.--&amp;gt;&lt;br /&gt;
:* [[cv:Bone meal|Bone meal]], a rare and useless substance&lt;br /&gt;
&lt;br /&gt;
{{disambig}}&lt;br /&gt;
[[Category: Disambiguation]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Rock&amp;diff=134519</id>
		<title>Rock</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Rock&amp;diff=134519"/>
		<updated>2011-01-04T20:14:41Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Double Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Stone]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dam&amp;diff=134518</id>
		<title>40d:Dam</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dam&amp;diff=134518"/>
		<updated>2011-01-04T20:12:05Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Template edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Exceptional|06:00, 22 June 2010 (UTC)}}&lt;br /&gt;
[[Image:dam.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
A dam can be built across a [[river]] or [[brook]].  This has several uses: &lt;br /&gt;
&lt;br /&gt;
*Stop a river from flowing altogether&lt;br /&gt;
*Modify a river's path&lt;br /&gt;
*Create a pretty lake or functional reservoir&lt;br /&gt;
*Create water-based traps&lt;br /&gt;
&lt;br /&gt;
A river will not &amp;quot;overflow&amp;quot; its banks above its starting level because of a dam.  (Note - if a waterfall is upstream, the ''upper level'' is the &amp;quot;starting level&amp;quot;!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dam Building==&lt;br /&gt;
&lt;br /&gt;
Finding the direction the water flows is probably a necessary step to take. This is actually fairly simple - at one end, the river falls off the map, and so is of a low water height. Check the outmost tiles of both ends of the river.&lt;br /&gt;
&lt;br /&gt;
===Ice Method===&lt;br /&gt;
The easiest and quickest method of Dam manufacture is only possible if your map freezes during winter. Simply dig out a thin section of {{L|channel}}s across the river and build a wall out of floodgates, blocking the path of the water.&lt;br /&gt;
&lt;br /&gt;
===[http://en.wikipedia.org/wiki/Crossing_the_Red_Sea Moses] Method===&lt;br /&gt;
&lt;br /&gt;
A time-consuming but very effective and nearly guaranteed way to build a dam is to &amp;quot;part the waters&amp;quot; in the river or brook. This construction is easiest to perform on a brook, but can be done on a river, too. See the diagram.&lt;br /&gt;
&lt;br /&gt;
*For a '''brook''': Firstly, at some point upstream, channel out a 3x2 tile from the brook, and build two [[waterwheel]]s that run along the water. Do not forget to support the waterwheels with an [[axle]] first. Then, further downstream, build a row of [[screw pump]]s that pump the brook's water in its opposite direction, e.g. towards where you built the waterwheels. Because the brook has its own special &amp;quot;tiles&amp;quot;, water will not immediately enter the river again, and can flow freely on its &amp;quot;surface.&amp;quot; Next, build [[wall]]s to contain and direct the water exactly in the opposite direction of the stream, for some 15 tiles. Then, channel the brook here, so that the pumped waters may return to the brook. Next, repeat the procedure in the exact other directions, some tiles away from the first row of screw pumps. Then, draw the power from the waterwheels into your rows of screw pumps, and the procedure is ready to start.&lt;br /&gt;
&lt;br /&gt;
*For a '''river''': Do exactly as stated above, except that you have to build [[floor]]s over the river to support the screw pumps and the redirection of water flow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;`´'.,.´'`,`´'.,'`,`☼====☼=================☼´`'&lt;br /&gt;
,.'´`,O===========O║'´.,║O===========O´`,`║´`'&lt;br /&gt;
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈%%≈≈≈≈%%≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈WWW≈≈&lt;br /&gt;
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈%%≈≈≈≈%%≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈WWW≈≈     &amp;lt;&amp;lt;&amp;lt; water flow &amp;lt;&amp;lt;&amp;lt;&lt;br /&gt;
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈%%≈≈≈≈%%≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈&lt;br /&gt;
,.'´`,O===========O.'▼▼,.O===========O,`'´.,.'&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the screw pumps are started, they will pump out water and dry out a little valley of riverbed inbetween the rows, mimicking the narrative of Moses parting the sea, hence the method's name. This valley is where you will build your floodgates. Simply dig out a downward ramp leading to the riverbed, and start designating a row of floodgates. Often, there will be tiles with a depth of 2 of water left, prohibiting your dwarves from designating a floodgate there. Simply unpause and pause the game to let the water fluctuate, and designate it once it is cleared.&lt;br /&gt;
&lt;br /&gt;
Once designated, your dwarves will repeatedly cancel the floodgate construction jobs (Dwarf cancels Construct Building: Submerged) because of water fluctuations arising. Simply press {{key|q|}} close to the floodgate, and remove the job {{key|s}}uspension. You will have to do this repeatedly - don't worry, your dwarves are building the floodgate, they are just being interrupted frequently! Eventually, after many interruptions, the floodgate will be constructed. Proceed to repeat the process with the other floodgates. Once they are all built, you will have an effective dam.&lt;br /&gt;
&lt;br /&gt;
===Draining Method===&lt;br /&gt;
&lt;br /&gt;
Another way is to drain the river. This can be done by building a tunnel next to the river that dumps into a chasm or deep valley.  The dumping tunnel should only be one square wide, with a single floodgate to control it, as long as where the water first enters it has a fairly large number of squares of &amp;quot;Open Space&amp;quot; to move into.  The water over Open Space will rapidly force its way down, forcing the rest to flow at warp speed.  Be sure the floodgate is operational, as this sort of flow imposes terrible game lag while active.  The more edge tiles drained from, the faster the level will go down enough to allow construction.&lt;br /&gt;
&lt;br /&gt;
An alternative method to this is to use a large number of pumps to move more water out of the river than can be replaced by the water flow. For a river with a width of 4 tiles, you will need three on either side pumping it into channels or tunnels, ideally off the map, a waterfall, or somewhere where flooding will not be a concern.  While the pumps are operating, it will be drained enough to build the dam.&lt;br /&gt;
&lt;br /&gt;
If your dwarves are persistent enough you can also dig out a large chamber under the river at Z-1, channel out holes on both sides at Z0, and cover these holes with walled-in bridges. When you raise the bridges the water drops down; when you lower them it starts flowing again. This avoids the 'infinite hole' bug that can result if you use collapses to punch holes in the bottom of brooks.&lt;br /&gt;
&lt;br /&gt;
[[Image:DammingEfforts.png|left|thumb|200px|An example of how to construct a magma dam.]]&lt;br /&gt;
&lt;br /&gt;
===Magma Method===&lt;br /&gt;
&lt;br /&gt;
If you have access to a {{L|magma}} source, you can pump magma into the flowing water. When the magma and water collide, the result is a tile of {{L|obsidian}}- an added bonus if you're in the market for making obsidian items. Pump enough magma into the river to reach both banks for a stretch at least 3-4 tiles wide in order to give your dwarves enough space to channel out the obsidian and place {{L|floodgate}}s.&amp;lt;br /&amp;gt; &lt;br /&gt;
'''Beware:''' Pumping magma too close to the edge of the map could result in permanently damming your river! Obsidian tiles created on the edge of the map cannot be mined out!&lt;br /&gt;
&lt;br /&gt;
If you wish to move magma over a brook without damming it, constructed floors over the brook tiles work.&lt;br /&gt;
&lt;br /&gt;
===Natural {{L|Cave-in}} ===&lt;br /&gt;
If your river is '''{{L|River#Underground Rivers|underground}}''', you can use {{L|channel}}ing to collapse a section of rock into it. If this rock was {{L|construction|construct}}ed (i.e., you built it as walls or floors), it will revert to its component stones and sink to the bottom, not blocking the river at all. However, if the rock is '''natural''', it will retain its shape and block the flow of water.&lt;br /&gt;
&lt;br /&gt;
Since above-ground rivers normally do not pass beneath natural rock, this strategy is difficult to apply to them. But dwarven ingenuity should never be underestimated.&lt;br /&gt;
&lt;br /&gt;
==Your Dam==&lt;br /&gt;
&lt;br /&gt;
===The Dam===&lt;br /&gt;
[[Image:Dam2.JPG|left]]&lt;br /&gt;
After your dam has been completed and looks something like the image, you can expect water to just stop flowing UNLESS there is a waterfall. If that is the case, the water will just flow around it after flooding a fair amount of space around it. If you messed up while making a magma dam and permanently obstructed the edge of the map, you can expect the entire world to flood up to the point where water enters.&lt;br /&gt;
&lt;br /&gt;
===Actually Building===&lt;br /&gt;
Once the river has been drained (which can take a VERY long time), you may have to dig into the riverbed by ordering a channel to be dug in the open space tile above the tile you want to build on. The result of this, however, is that the tile is no longer considered a brook/river and it behaves like any other storage of water. It no longer colored a pretty light-blue and nothing (including dwarfs, caravans, goblins, etc) can walk on top of it. This can be very annoying, so be prepared.&lt;br /&gt;
&lt;br /&gt;
===Further Possibilities===&lt;br /&gt;
*Most of the above techniques can be used to puncture oceans and lakes, for dikes or random under-water bunkers.&lt;br /&gt;
*You can create a massive flood if you build a dam out of floodgates and open them all at once. Good for traps. Works with magma.&lt;br /&gt;
*Being in control of your local river/brook makes you more of a &amp;lt;s&amp;gt;man&amp;lt;/s&amp;gt; dwarf.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Water FAQ}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Creature&amp;diff=134517</id>
		<title>v0.31:Creature</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Creature&amp;diff=134517"/>
		<updated>2011-01-04T20:07:56Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Bad template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|20:18, 26 December 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, '''creatures''' are defined as any (for the sake of this article, non-{{L|vermin}}) beings you can interact with. They come in all shapes and sizes, and range from the civilized races like {{L|dwarf|Dwarves}} to evil monsters like {{L|giant cave spider|giant cave spiders}}. Various creatures will interact with your fortress in many different ways.&lt;br /&gt;
&lt;br /&gt;
See also: {{L|Animals}}&lt;br /&gt;
&lt;br /&gt;
The following creatures have not yet been added to the tables below. When adding one, be sure to add it to '''all''' of the biomes in which it occurs - if a biome isn't listed, add it.&lt;br /&gt;
&lt;br /&gt;
* {{L|harpy}}&lt;br /&gt;
* {{L|hippo}}&lt;br /&gt;
* {{L|iron man}}&lt;br /&gt;
* {{L|jaguar}}&lt;br /&gt;
* {{L|large rat}}&lt;br /&gt;
* {{L|leopard}}&lt;br /&gt;
* {{L|lion}}&lt;br /&gt;
* {{L|longnose gar}}&lt;br /&gt;
* {{L|mandrill}}&lt;br /&gt;
* {{L|manera}}&lt;br /&gt;
* {{L|marlin}}&lt;br /&gt;
* {{L|merperson}}&lt;br /&gt;
* {{L|molemarian}}&lt;br /&gt;
* {{L|mud man}}&lt;br /&gt;
* {{L|naked mole dog}}&lt;br /&gt;
* {{L|ogre}}&lt;br /&gt;
* {{L|one-humped camel}}&lt;br /&gt;
* {{L|orangutan}}&lt;br /&gt;
* {{L|pike}}&lt;br /&gt;
* {{L|pileated gibbon}}&lt;br /&gt;
* {{L|plump helmet man}}&lt;br /&gt;
* {{L|raccoon}}&lt;br /&gt;
* {{L|rhesus macaque}}&lt;br /&gt;
* {{L|saltwater crocodile}}&lt;br /&gt;
* {{L|satyr}}&lt;br /&gt;
* {{L|sea monster}}&lt;br /&gt;
* {{L|sea serpent}}&lt;br /&gt;
* {{L|siamang}}&lt;br /&gt;
* {{L|silvery gibbon}}&lt;br /&gt;
* {{L|tiger}}&lt;br /&gt;
* {{L|tigerfish}}&lt;br /&gt;
* {{L|tigerman}}&lt;br /&gt;
* {{L|two-humped camel}}&lt;br /&gt;
* {{L|vulture}}&lt;br /&gt;
* {{L|warthog}}&lt;br /&gt;
* {{L|white-browed gibbon}}&lt;br /&gt;
* {{L|white-handed gibbon}}&lt;br /&gt;
&lt;br /&gt;
==Reading the Table==&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
|}&lt;br /&gt;
The above columns indicate, in order:&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' The symbol assigned to the creature, how you will see it without a graphic set.&lt;br /&gt;
&lt;br /&gt;
'''Name:''' The name of the creature as it shows up ingame.&lt;br /&gt;
&lt;br /&gt;
'''Hostile:''' If &amp;quot;Yes&amp;quot; then the creature will attack on sight, if &amp;quot;No&amp;quot; then the creature is either neutral or friendly. {{L|Undead}} creatures are always hostile.&lt;br /&gt;
&lt;br /&gt;
'''Food Source:''' If &amp;quot;Yes&amp;quot; then the creature can be butchered into edible substance that your dwarves will feed on.&lt;br /&gt;
&lt;br /&gt;
'''Adult Body Size:''' The size of the creature when an adult. This can be anywhere from 5,000 ({{L|stingray}}, {{L|cat}}) to 25,000,000 ({{L|dragon}}). Equals more or less the creature's weight in grams. These sizes do not correspond to the sizes which trigger {{L|pressure plate}}s.&lt;br /&gt;
&lt;br /&gt;
'''Pet Value:''' This is the value the creature can be bought and sold for as a {{L|pet}} during {{L|trading}}.&lt;br /&gt;
&lt;br /&gt;
'''Locations:''' Where the creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Features:''' Any special features the creature possesses, these can include things such as {{L|cave blob|causing a syndrome}}, {{L|dragon|breathing fire}}, or {{L|giant cave spider|spinning webs}}.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Civilized===&lt;br /&gt;
====&amp;lt;small&amp;gt;Main Races&amp;lt;/small&amp;gt;====&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
EDITORS - PLEASE READ:&lt;br /&gt;
&lt;br /&gt;
WHEN ADDING CREATURES, PLEASE MAKE SURE THAT YOU:&lt;br /&gt;
 o SORT CREATURES ALPHABETICALLY&lt;br /&gt;
 o BE CONSISTENT WITH HOW THE OTHER CREATURE'S INFORMATION IS DISPLAYED&lt;br /&gt;
 o TRY TO AVOID INCLUDING PERIODS IN ANY PART OF THE TABLE&lt;br /&gt;
 o PLACE A CREATURE IN ~MULTIPLE~ CATEGORIES IF THEY FIT INTO THEM (with the exception of Hidden Fun Stuff)&lt;br /&gt;
 o KEEP &amp;quot;NOTES&amp;quot; SHORT, AND ONLY INCLUDE IF THEY'RE DISTINCTIVE&lt;br /&gt;
 o And use Preview to make sure you got it all right! ;)&lt;br /&gt;
&lt;br /&gt;
THANKS!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dwarf}}|symbol=☺|color=3:0:0|hostile=No|food=No|size=60,000|value=Not tameable|biome=Fortresses|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elf}}|symbol=e|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Forest retreats|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Goblin}}|symbol=g|color=7:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Dark fortresses|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Human}}|symbol=U|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=70,000|value=Not tameable|biome=Towns and cities|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Kobold}}|symbol=k|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=20,000|value=Not tameable|biome=Caves|note=Skulking race}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether or not you are hostile with select civilized races is randomized for every game world.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Animalman Races&amp;lt;/small&amp;gt;====&lt;br /&gt;
'''Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventurers.'''&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Amphibian man}}|symbol=a|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Antman}}|symbol=a|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=Variable&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|value=Not tameable|biome=Underground|note=Four castes}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bat man}}|symbol=b|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave fish man}}|symbol=f|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave swallow man}}|symbol=s|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Olm man}}|symbol=o|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reptile man}}|symbol=r|color=2:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Serpent man}}|symbol=s|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes {{L|Syndrome}}}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether a animalman civilization treats you as hostile or not seems random, though this has not been tested.&amp;lt;/small&amp;gt;{{verify}}&lt;br /&gt;
:&amp;lt;small&amp;gt;2. Antmen body sizes depend on their caste.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!--I am not sure about hostility. A antmen colony I found was hostile but I heard some others are not hostile. Maybe its random? Needs testing. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Domestic Animals&amp;lt;/small&amp;gt;====&amp;lt;!--&lt;br /&gt;
EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cat}}|symbol=c|color=0:0:1|food=Yes|hostile=No|size=5,000|value=20|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cow}}|symbol=C|color=6:0:0|food=Yes|hostile=No|size=600,000|value=300|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dog}}|symbol=d|color=6:0:0|food=Yes|hostile=No|size=30,000|value=30|biome=N/A|note=Domestic and trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Donkey}}|symbol=D|color=6:0:0|food=Yes|hostile=No|size=300,000|value=200|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Horse}}|symbol=H|color=7:0:0|food=Yes|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mule}}|symbol=M|color=6:0:0|food=Yes|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wagon}}|symbol=W|color=6:0:0|food=No|hostile=No|size=12,000|value=Not tameable|biome=|note=A special &amp;quot;creature&amp;quot; - see {{L|wagon|article}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====&amp;lt;small&amp;gt;Megabeasts&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bronze colossus}}|symbol=C|color=6:0:0|food=No|hostile=Yes|size=20,000,000|value=Not tameable|biome=All land|note=Made of bronze, fairly hard to kill}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dragon}}|symbol=D|color=2:0:0|food=Yes|hostile=Yes|size=25,000,000|value=10000|biome=All land|note=Breathes fire, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hydra}}|symbol=H|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=10000|biome=All land|note=Has seven heads}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Semi-Megabeasts&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cyclops}}|symbol=C|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ettin}}|symbol=E|color=6:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant}}|symbol=G|color=3:0:0|food=Yes|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Minotaur}}|symbol=M|color=6:0:0|food=Yes|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Nonexistent&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Centaur}}|symbol=C|color=6:0:0|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimera}}|symbol=C|color=2:0:1|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Griffon}}|symbol=G|color=7:0:1|food=No|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Above Ground===&lt;br /&gt;
====&amp;lt;small&amp;gt;Mountain&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Dark gnome}}|symbol=g|color=3:0:0|food=No|hostile=Yes|size=15,000|value=Not tameable|biome=Evil mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant eagle}}|symbol=E|color=6:0:0|food=Yes|hostile=Yes|size=100,000|value=700|biome=Mountains|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hoary marmot}}|symbol=m|color=7:0:0|food=Yes|hostile=No|size=10,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mountain gnome}}|symbol=g|color=0:0:1|food=No|hostile=No|size=15,000|value=Not tameable|biome=Mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Mountain goat}}|symbol=g|color=7:0:1|food=Yes|hostile=No|size=50,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Tundra&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blizzard man}}|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra, grassland, and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ice wolf}}|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Muskox}}|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Pulls wagons}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Polar bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Glacier&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blizzard man}}|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ice wolf}}|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Polar bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Yeti}}|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Desert&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes{|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant desert scorpion}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, no emotion; deadly {{L|Syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Nightwing}}|symbol=N|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50|biome=Evil desert|note=Can fly}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Savanna&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gazelle}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=20,000|value=50|biome=Tropical savanna and grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Grassland&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gazelle}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=20,000|value=50|biome=Tropical savanna and grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Muskox}}|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Pulls wagons}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Shrubland&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bonobo}}|symbol=b|color=0:0:1|food=Yes|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cheetah}}|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimpanzee}}|symbol=c|color=0:0:1|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elephant}}|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cheetah}}|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant lion}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=400,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Groundhog}}|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Freshwater Marsh&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Beak dog}}|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes{{verify}}|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Saltwater Marsh&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Beak dog}}|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Buzzard}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes{{verify}}|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Freshwater Swamp&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorilla}}|symbol=G|color=6:0:0|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest and swamp|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grimeling}}|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Saltwater Swamp&amp;lt;/small&amp;gt;====&lt;br /&gt;
Note: This also may include mangrove swamps.&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorilla}}|symbol=G|color=6:0:0|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest and swamp|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grimeling}}|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Forest and Taiga&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bilou}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black bear}}|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=300|biome=Taiga and temperate forest|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black-crested gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Black-handed gibbon}}|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bonobo}}|symbol=b|color=0:0:1|food=Yes|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Chimpanzee}}|symbol=c|color=0:0:1|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cougar}}|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Deer}}|symbol=d|color=6:0:0|hostile=No|food=Yes|size=140,000|value=50|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elephant}}|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra, grassland, and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Foul blendec}}|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=60,000|value=250|biome=Most evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fox}}|symbol=f|color=4:0:0|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant jaguar}}|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=150,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant leopard}}|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=100,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant tiger}}|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=450,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorilla}}|symbol=G|color=6:0:0|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest and swamp|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gray gibbon}}|symbol=g|color=0:0:1|hostile=No|food=Yes|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Grizzly bear}}|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sasquatch}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Slugman}}|symbol=s|color=6:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest|note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Snailman}}|symbol=s|color=7:0:0|hostile=No|food=Yes|size=50,000|value=Not tameable|biome=Any wetland and moist tropical broadleaf forest |note=No bones}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Strangler}}|symbol=s|color=0:0:1|food=Yes|hostile=Yes|size=40,000|value=250|biome=Evil tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Unicorn}}|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Werewolf}}|symbol=W|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50 or 1000|biome=Evil tundra, grassland, taiga, and some evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Wolf}}|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Freshwater River&amp;lt;/small&amp;gt;====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Brackish Water River&amp;lt;/small&amp;gt;====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Alligator}}|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Subterranean===&lt;br /&gt;
====&amp;lt;small&amp;gt;Magma&amp;lt;/small&amp;gt;====&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fire imp}}|symbol=i|color=6:0:1|food=Yes|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Fire man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Throws fireballs and leaves behind {{L|ash|ashes}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Magma crab}}|symbol=C|color=0:0:1|hostile=No|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten {{L|basalt}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Magma man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Leaves behind {{L|obsidian}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Cavern&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Amethyst man}}|symbol=M|color=5:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind an {{L|amethyst}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave bear}}|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=200,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blind cave ogre}}|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=7,000,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blood man}}|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bugbat}}&lt;br /&gt;
|symbol=b|color=5:0:0|food=Yes|hostile=No|size=10,000|value=20|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave blob}}|symbol=o|color=6:0:1|food=No|hostile=No|size=20,000|value=50|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave crocodile}}|symbol=C|color=7:0:0|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave dragon}}|symbol=D|color=7:0:1|hostile=Yes|food=Yes|size=15,000,000|value=10,000|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cave floater}}|symbol=f|color=6:0:1|hostile=No|food=No|size=40,000|value=50|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Creeping eye}}|symbol=e|color=7:0:1|food=Yes|hostile=No|size=20,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Crundle}}&lt;br /&gt;
|symbol=c|color=4:0:0|food=Yes|hostile=Yes|size=10,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Draltha}}&lt;br /&gt;
|symbol=D|color=6:0:1|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Drunian}}|symbol=d|color=7:0:0|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns|note=Steals food and items}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Elk bird}}|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Flesh ball}}&lt;br /&gt;
|symbol=o|color=6:0:0|food=Yes|hostile=No|size=70,000|value=10|biome=Subterranean water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Floating guts}}|symbol=%|color=7:0:0|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gabbro man}}|symbol=M|color=0:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind {{L|gabbro}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant bat}}&lt;br /&gt;
|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=100,000|value=750|biome=Caverns|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave spider}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=100,000|value=2,500|biome=Caverns|note=Spins/throws {{L|web}}s and causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant cave swallow}}|symbol=C|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=700|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant earthworm}}&lt;br /&gt;
|symbol=W|color=7:0:0|food=Yes|hostile=No|size=1,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant mole}}&lt;br /&gt;
|symbol=m|color=6:0:0|food=Yes|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant olm}}&lt;br /&gt;
|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant rat}}&lt;br /&gt;
|symbol=R|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=500|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant toad}}&lt;br /&gt;
|symbol=T|color=2:0:0|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gorlak}}|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Green devourer}}&lt;br /&gt;
|symbol=G|color=2:0:1|food=Yes|hostile=Yes|size=70,000|value=200|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Gremlin}}|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note={{L|Gremlin|Cause mischief around fortress}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Helmet snake}}&lt;br /&gt;
|symbol=s|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=30|biome=Caverns|note=Causes {{L|syndrome}}}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hungry head}}&lt;br /&gt;
|symbol=h|color=0:0:1|food=Yes|hostile=Yes|size=5,000|value=50|biome=Caverns|note=Flying}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Jabberer}}|symbol=J|color=5:0:1|food=Yes|hostile=Yes|size=4,500,000|value=1500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Pond grabber}}|symbol=P|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Reacher}}|symbol=R|color=7:0:0|food=Yes|hostile=Yes|size=70,000|value=100|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Rutherer}}&lt;br /&gt;
|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=600|biome=Caverns|note=Exotic Mount}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troglodyte}}|symbol=t|color=6:0:0|food=No|hostile=Yes|size=6,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Troll}}|symbol=T|color=0:0:1|food=Yes|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns|note=Forms civilizations}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Voracious cave crawler}}|symbol=C|color=1:0:0|food=Yes|hostile=Yes|size=900,000|value=1000|biome=Caverns|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aquatic===&lt;br /&gt;
Note: This does not include subterranean sea creatures.&lt;br /&gt;
====&amp;lt;small&amp;gt;Ocean&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Angelshark}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Basking shark}}|symbol=S|color=7:0:0|food=Yes|hostile=No|size=15,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blacktip reef shark}}|symbol=S|color=0:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Blue shark}}|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefin tuna}}|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bluefish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Bull shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=150,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Cod}}|symbol=α|color=7:0:0|food=Yes|hostile=No|size=50,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Coelacanth}}|symbol=c|color=1:0:1|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Common skate}}|symbol=ò|color=6:0:0|food=Yes|hostile=No|size=100,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Conger eel}}|symbol=~|color=7:0:0|food=Yes|hostile=No|size=50,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Frill shark}}|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Giant grouper}}|symbol=G|color=1:0:0|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great barracuda}}|symbol=B|color=2:0:0|food=Yes|hostile=Yes|size=60,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Great white shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=2,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Halibut}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Hammerhead shark}}|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Longfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=30,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Manta ray}}|symbol=►|color=7:0:0|food=Yes|hostile=No|size=2,300,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Nurse shark}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=150,000|value=300|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Ocean sunfish}}|symbol=α|color=3:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Opah}}|symbol=α|color=4:0:1|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Shortfin mako shark}}|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=80,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spiny dogfish}}|symbol=s|color=6:0:0|food=Yes|hostile=No|size=30,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Spotted wobbegong}}|symbol=S|color=6:0:0|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Swordfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=650,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Tiger shark}}|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Walrus}}|symbol=W|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale}}|symbol=W|color=7:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whale shark}}|symbol=W|color=6:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Whitetip reef shark}}|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;small&amp;gt;Freshwater&amp;lt;/small&amp;gt;====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Carp}}|symbol=α|color=3:0:0|hostile=No|food=Yes|size=40,000|value=50|biome=Freshwater rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Leechman}}|symbol=l|color=0:0:1|hostile=yes|food=Yes|size=50,000|value=Not tameable|biome=Freshwater lakes|note=No bones, sucks blood}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Milkfish}}|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sea lamprey}}|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Stingray}}|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Sturgeon}}|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hidden Fun Stuff==&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
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{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Demon}}|symbol=&amp;amp;|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome={{l|Hell}}|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Forgotten beast}}|symbol=Any|color=7:0:1|food=N/A|hostile=Yes|size=N/A|value=Not tameable|biome=All underground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name={{L|Titan}}|symbol=Any|color=7:0:1|food=N/A|hostile=N/A|size=N/A|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Maximizing_framerate&amp;diff=134516</id>
		<title>v0.31 Talk:Maximizing framerate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Maximizing_framerate&amp;diff=134516"/>
		<updated>2011-01-04T20:04:48Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==World Gen editing to speed Fortress Mode==&lt;br /&gt;
&lt;br /&gt;
On an old slow computer, I have found that editing the world_gen.txt file in the date/init folder to help:&lt;br /&gt;
&lt;br /&gt;
 [CAVERN_LAYER_COUNT:3] - reduce for fewer cavern layers, so less fun, but more speed.&lt;br /&gt;
 [CAVERN_LAYER_OPENNESS_MIN:0]&lt;br /&gt;
 [CAVERN_LAYER_OPENNESS_MAX:20] not entirely sure what these do, but these were the figures when I stopped testing.&lt;br /&gt;
 [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]&lt;br /&gt;
 [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0] restricts the density of passages, at these figures the caves are not filled with tiny passages&lt;br /&gt;
&lt;br /&gt;
Since I haven't tested exhaustively I don't feel this should be on the front page yet. - JimiD&lt;br /&gt;
&lt;br /&gt;
==More World Gen editing to speed Fortress Mode==&lt;br /&gt;
&lt;br /&gt;
I did some similar testing but instead of changing the number of cavern layers I changed the size of the caverns themselves.  The defaults are '''Minimum Natural Cave Size 5, Maximum Natural Cave Size 25'''.  I lowered these to 4 and 12 and ended up with a map with less than 40 z levels below ground.  This significantly improved performance, load and save time without sacrificing the cave features.  In fact it's a little funner since I don't have to travel so far to get to magma.  Currently I'm running close to 50 dwarves and I'm noticing almost no hiccups or drop in frame rate(from 100).&lt;br /&gt;
&lt;br /&gt;
I have only tested this on one map and each cavern layer has exactly 5 z levels each which is odd.  More testing needs to be done to get exact figures but it does seem to be an excellent alternative to lowering the number of caves or the size of embark.  Using this method, increasing the embark size isn't out of the question. &lt;br /&gt;
&lt;br /&gt;
I tested this map on my 1.6GHZ EeePC Netbook and got a reliable framerate of 34, which is quite playable. - Lemunde&lt;br /&gt;
::maybe you are confusing rare '''natural caves''' (familiar from 40d version, home to megabeasts, see worldgen-exported sites_and_pops.txt) with the new Cavern Layers which are guaranteed under every embark area. (.31.12) --[[User:TomiTapio|TomiTapio]] 00:49, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Importance of Speedup==&lt;br /&gt;
&lt;br /&gt;
I think this is a really important feature which should have a high priority. Maybe this page can get some special attention on the front page along with other pages with high priority?&lt;br /&gt;
A lot of people just don't play anymore with all of the graphics problems in this version, which is sad.&lt;br /&gt;
&lt;br /&gt;
Another possibility here is for an explanation of the various init.txt settings, they can really change a LOT in your performance. - Nether&lt;br /&gt;
:: try a 3x2 embark. --[[User:TomiTapio|TomiTapio]] 00:49, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Obsolete for the current version in italic==&lt;br /&gt;
&lt;br /&gt;
I have changed the parts where it is explained that the action is obsolete for the current version into italic font. I believe that this is a minor change which makes the page a lot easier to read. &lt;br /&gt;
- Nether&lt;br /&gt;
&lt;br /&gt;
==How true is any of this?==&lt;br /&gt;
I've applied the various recommendations given here and noticed absolutely no speedup.  Getting rid of thousands of items by atom smashing or gifting to merchants? Nothing. Caging and uncaging fifty animals? Nothing. Blocking off the outside, or the cavern levels, with a locked door, a bridge, a floodgate, a channel? Nothing. Turning off my indoor waterfall was the only thing that seemed to help, getting me about 8FPS extra, from 25 to 33FPS with 105 dorfs. [[User:GhostDwemer|GhostDwemer]] 20:34, 10 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PRINT_MODE: TEXT ==&lt;br /&gt;
&lt;br /&gt;
Changing PRINT_MODE to TEXT increases my framerate to max (linux). Certain keypresses are however not noticed in terminal, such as shift + arrow key as well as the function keys.&lt;br /&gt;
--[[User:Questionmark|Questionmark]] 21:03, 27 November 2010 (UTC)&lt;br /&gt;
:PRINT_MODE: TEXT (vs 2D) made zero difference for me on Linux (Ubuntu 10.04) [[Special:Contributions/202.156.10.234|202.156.10.234]] 13:08, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Success Stories == &lt;br /&gt;
&lt;br /&gt;
Losing is {{l|Fun}}! But there's nothing fun about abandoning your fortress because the framerate has dropped to 6. For many, more fortresses are lost to FPS death than anything else, and improving framerate remains a something of a mystery. If you find something that works, please share it here.&lt;br /&gt;
&lt;br /&gt;
===From 40fps to 140fps===&lt;br /&gt;
&lt;br /&gt;
''pc: 2.2ghz 1.5gb ram. fortress: 2x2 embark, 40-50 dwarves, 130 animals. temp &amp;amp; weather off. 1 cavern''&lt;br /&gt;
&lt;br /&gt;
This fort ran at 150fps for a while but gradually after 11 years slowed to 27.&lt;br /&gt;
At this point I've focused my efforts exclusively on maximizing framerate, trying the usual tricks: &lt;br /&gt;
* Atom-smashing: no help AT ALL. &lt;br /&gt;
* Animal slaughtering / caging: gained 10-15fps for killing about 50 animals.&lt;br /&gt;
* Then I notice that my dwarves are FILTHY! Some having over 10+ pages of various blood and pus spatterings in their inventories.&lt;br /&gt;
I dig a crude bath, which consists of a hallway which dips down into a brief channel and back up before hitting a dead end.&lt;br /&gt;
I designate a Pond zone over the channel and the dwarves waste no time in drawing a bath (1/7 deep). &lt;br /&gt;
After designating a burrow on the other side of the bath, I order the entire fortress to it via the Alerts screen (restricting them to that burrow).&lt;br /&gt;
Immediately upon crossing the channel my framerate went from ~40 to ~140 and it is decided the fortress will live on!&lt;br /&gt;
&lt;br /&gt;
'''Conclusion''': The amount of items on the map and pathfinding were very minor causes of slowdown in my case. The increases gained from slaughtering animals may well have been from their contaminants being destroyed in the process rather than the pathing they were calculating. Above all, the contaminants were the cause of this fortresses near-demise. --[[User:Uninvited Guest|Uninvited Guest]] 07:27, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===From 11fps to 24fps===&lt;br /&gt;
&lt;br /&gt;
''pc: 2.1ghz 2gb ram. fortress: 2x2 embark (i think), 110 dwarves, 100 animals.''&lt;br /&gt;
&lt;br /&gt;
As this was my first playthough, I didnt noticed any strange (only that the game was designed to be a bit too low) until I read somewhere about the framerate problems, so I activated mine to show them and saw i was at 11 fps!&lt;br /&gt;
&lt;br /&gt;
I found this guide, and followed the previous case example, I skipped killing animals, or smashing objects, and when straight for the dwarf-wash.&lt;br /&gt;
&lt;br /&gt;
I downloaded DFHacks (http://www.bay12forums.com/smf/index.php?topic=58809) and made some 7 high water blocks on some chocke points. After unpausing, the whole place was full of mud and blood, so used the dfcleanmap on the same utility pack to make then dissapear.&lt;br /&gt;
&lt;br /&gt;
My FPS went straight to 24 fps; Basically I now see everything x2 the speed i was used to see!&lt;br /&gt;
&lt;br /&gt;
BTW, be carefull with this method, I killed 3 dogs by accident as they smashed on other objects (tidal force I guess) and the 3 of them were pets of my main warrior, who is very angry now! I fear a lot of fun is comming xD&lt;br /&gt;
&lt;br /&gt;
'''Conclusion''': I did not tried any of the other methods, so I cant say they dont work, but I can say, that the filthiness of the dwarf population have a HUGE impact on FPS. &lt;br /&gt;
'''Krelian'''&lt;br /&gt;
&lt;br /&gt;
== Running water ==&lt;br /&gt;
&lt;br /&gt;
Nice work by DeMatt in tidying up this page.&lt;br /&gt;
&lt;br /&gt;
Is there any reason running water isn't mentioned?  I was under the impression brooks and rivers were big FPS killers, at least in previous versions.  Perhaps a sentence about having an off switch for any mist generators, too?&lt;br /&gt;
&lt;br /&gt;
[[User:Bognor|Bognor]] 14:39, 4 January 2011 (UTC)&lt;br /&gt;
:Short answer - I forgot.  So did Gzalzi.  So me using his revamp as a reference for my revamp missed it.  I'll go put a note in.  If it's something that is pretty much inarguable, feel free to add your own points;  take care to explain it clearly.  --[[User:DeMatt|DeMatt]] 19:19, 4 January 2011 (UTC)&lt;br /&gt;
::Yeah, I pretty much just edited the information that was already on the page to make it sound better, rather than adding anything else to it. --[[User:Gzalzi|Gzalzi]] 20:04, 4 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Gzalzi&amp;diff=134515</id>
		<title>User:Gzalzi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Gzalzi&amp;diff=134515"/>
		<updated>2011-01-04T20:02:06Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Pre-clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''If you're here to ask about why I marked a bunch of DF2010 redirects to deletion:''' Having a namespace article that's a simple redirect is unnecessary, because I doubt anyone is going to put in the search box &amp;quot;DF2010:articlename&amp;quot; and any page that links to &amp;quot;DF2010:redirecttoanotherDF2010&amp;quot; needs to actually link to the page it is intending to go to rather than relying on a useless redirect.&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Utilities&amp;diff=134514</id>
		<title>v0.31:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Utilities&amp;diff=134514"/>
		<updated>2011-01-04T19:56:27Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}{{av}}&lt;br /&gt;
 Please only list utilities that are known to work with the newest version here.&lt;br /&gt;
&lt;br /&gt;
:''You may also be like to see the [[Tileset repository]] or [[Graphics set repository]].''&lt;br /&gt;
&lt;br /&gt;
Here are third party applications useful for Dwarf Fortress players and modders.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dwarf Fortress filesharing services==&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ===&lt;br /&gt;
The Dwarf Fortress File Upload Service - an excellent place to store mods, community games, tilesets and other files. Courtesy of [[User:Janus|Janus]]; for files related to Dwarf Fortress only.&lt;br /&gt;
&lt;br /&gt;
=== [http://mkv25.net/dfma/ DF Map Archive] ===&lt;br /&gt;
&lt;br /&gt;
* http://mkv25.net/dfma/&lt;br /&gt;
&lt;br /&gt;
The Dwarf Fortress Map Archive is a large collection of user-submitted maps and a nice flash viewer for perusing them.  &lt;br /&gt;
Maps are uploaded, stored, and downloaded in a special compressed format created by the DF Map Compressor (see below).&lt;br /&gt;
&lt;br /&gt;
Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on [[User:Markavian|Markavian]]'s User page.&lt;br /&gt;
&lt;br /&gt;
=== DF Map Compressor ===&lt;br /&gt;
&lt;br /&gt;
*[http://shadowlord13.googlepages.com/dfmap-index.html SL's DF Map Compressor - Website] (currently not accessible)&lt;br /&gt;
*Download from [http://dffd.wimbli.com/file.php?id=997 DF File Depot]&lt;br /&gt;
&lt;br /&gt;
The DF Map Compressor encodes multiple bitmaps exported from Dwarf Fortress into a single, very compressed, .fdf-map file, and functions as a viewer for this format.  It can also export the maps to PNG format.  &lt;br /&gt;
&lt;br /&gt;
The .fdf-map file can then be shared with your friends by uploading to the [http://mkv25.net/dfma/ DF Map Archive] that features an online viewer (written in Flash).&lt;br /&gt;
&lt;br /&gt;
The map compressor was created by Shadowlord in May 2007.  The web site is currently not accessible.  Extract from the website :&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;The '''DF Map Compressor''' is a program I made to encode Dwarf Fortress fortress or world map images into a much smaller format than is possible with normal image formats. Here's a quick summary of how it works: It determines the size of your tiles from your DF font file (or asks you), splits the map up into tiles, identifies duplicate tiles, writes out every unique tile image, and then writes out a list of ID#s for each tile position which points to the tile image for that tile.  What it outputs is piped through the LZMA compressor (the one used in 7-zip), to compress it further.  The .df-map file which it writes out is usually less than 100 KB in size. (By comparison, a PNG of the same map can exceed 2 megabytes, depending on how well you compress it, whether you change the color depth, and whether you are using a graphical tileset or detailed font).&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a little bit of information at the [http://dffd.wimbli.com/file.php?id=997 DF File Depot] page, where the compressor can be downloaded:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It requires either .NET 2.0 or newer (If you have Windows Vista, you already have this, if not, you might need to get it), or if you're on Linux or a Mac or other non-Windows OS, requires Mono.&lt;br /&gt;
* .NET 2.0: http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&lt;br /&gt;
* Mono: http://www.mono-project.com/&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To get it working on OSX, according to [http://www.bay12forums.com/smf/index.php?topic=64174.msg1511109#msg1511109 this forum post]:&lt;br /&gt;
:1. [http://www.go-mono.com/mono-downloads/ download the Mono Framework] and install it.  If you're on a modern Mac, you want the [http://ftp.novell.com/pub/mono/archive/2.8.1/macos-10-x86/3/MonoFramework-2.8.1_3.macos10.novell.x86.dmg latest Intel version], which requires OSX 10.5 or 10.6.  [http://www.mono-project.com/OldReleases Older versions are available] but no longer supported.&lt;br /&gt;
:2. export your map from Dwarf Fortress (Esc -&amp;gt; Export Local Image)&lt;br /&gt;
:3. download the [http://dffd.wimbli.com/file.php?id=997 DF Map Compressor from the DF File Depot].&lt;br /&gt;
:4. open the terminal, navigate to the DF Map Compressor folder and type:&lt;br /&gt;
 mono DwarfFortressMapCompressor.3.3.4.exe&lt;br /&gt;
:5. WAIT a bit for the DF Map Compressor windows to appear (''I almost thought it had crashed, it's rather slow'')&lt;br /&gt;
:6. follow the on screen instructions&lt;br /&gt;
&lt;br /&gt;
== 3D Visualizers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Stonesense|Stonesense]] (outdated! works with v0.31.16) ===&lt;br /&gt;
[[File:stonesense.jpg|208px|thumb|right|Stonesense Screenshot]]&lt;br /&gt;
''by Jonask, Solifuge, Kaypy and Japa''&lt;br /&gt;
&lt;br /&gt;
Stonesense is a third party real-time visualizer that lets you view your Dwarf Fortress world in a classic isometric perspective.&lt;br /&gt;
&lt;br /&gt;
More information is available in [http://www.bay12games.com/forum/index.php?topic=43260.0 this forum thread].&lt;br /&gt;
&lt;br /&gt;
Stonesense is now in version 2.2 Slate, supports v0.31.16 - [http://stonesense.googlecode.com/files/Stonesense_Slate_2.2.zip Download]&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Overseer|Fortress Overseer]] ===&lt;br /&gt;
''by thewonderidiot and sexymustard''&lt;br /&gt;
&lt;br /&gt;
Overseer is a full 3D visualizer for DF2010 using the DFHack library. Its appearance is highly customizable and will be even more so in the near future. Check out its [http://www.bay12forums.com/smf/index.php?topic=63484.0 forum thread] for more details or download it from [http://dffd.wimbli.com/file.php?id=2922 here].&lt;br /&gt;
&lt;br /&gt;
== Interface tools ==&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12games.com/forum/index.php?topic=50643.0 Dfterm2]===&lt;br /&gt;
&lt;br /&gt;
Dfterm2 is a tool to run Dwarf Fortress via terminals remotely. Multiple people can connect and watch or join in.&lt;br /&gt;
&lt;br /&gt;
Main article here: [[Utility:Dfterm2]].&lt;br /&gt;
&lt;br /&gt;
== Game manipulation tools ==&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=645 Reveal] ===&lt;br /&gt;
&lt;br /&gt;
The standalone Reveal utility is obsolete due to missing source code.  [[DF2010:Utilities#DFHack|DFHack]]'s dfreveal module works like Reveal did, and has built-in undo capability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=-2&amp;gt;Reveal (or Reveal.exe as it is commonly referred to) is a program that runs alongside Dwarf Fortress and shows all &amp;quot;unexplored&amp;quot; or &amp;quot;undug&amp;quot; tiles of the map (in fortress mode).  To reveal entire map designate the entire bottom level to be mined and then remove designation before running reveal (Not required in the latest version using the parameters below, simply start the .exe file.). Playing on revealed map might ''(read &amp;quot;will&amp;quot;)'' cause some bugs (like not being able to build magma buildings or a tower-cap farm, losing all plants/trees on the map, and a lot more).  '''Using Reveal has been known to corrupt saved game folders.''' and, as such, it is highly recommended to only use Reveal to preview a biome's layout and then restart without running Reveal.&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=66525 Dwarf Therapist]===&lt;br /&gt;
&lt;br /&gt;
Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments (40d), statistics (such as attributes, personality traits and happiness), plus sort dwarves by various criteria (eg. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. &lt;br /&gt;
&lt;br /&gt;
Version 0.6.7 is out (November 30, 2010). This version supports DF builds up to 0.31.18&amp;lt;!--, although information on patches for newer versions can be found below--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''NOTE'': This project is currently seeking a new maintainer.&lt;br /&gt;
&lt;br /&gt;
New dedicated support forum: http://code.google.com/p/dwarftherapist/&lt;br /&gt;
&lt;br /&gt;
Read the full changelog here: http://code.google.com/p/dwarftherapist/source/browse/CHANGELOG.txt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Patch for ver. 0.31.12 found here: http://dffd.wimbli.com/file.php?id=2822--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instruction for making it work with new versions here: http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions This page also tends to have the new addresses within an hour or two of new releases of Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=59056.0 Runesmith] ===&lt;br /&gt;
Runesmith is a Dwarf information viewing and editing tool inspired by the original Dwarf Companion. It uses the DFHack library to interface with Dwarf Fortress and Qt to provide a robust and professional looking cross-platform GUI. http://www.bay12forums.com/smf/index.php?topic=59056.0&lt;br /&gt;
&lt;br /&gt;
Version 0.1.7 is out for Windows, currently supporting 0.31.16. Since it uses DFHack, all versions of DF that DFHack supports, Runesmith supports!&lt;br /&gt;
&lt;br /&gt;
    * Windows: http://dffd.wimbli.com/file.php?id=2538&lt;br /&gt;
    * Linux: to follow (the windows one is reported to work fine under wine though)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A tool that allows smithing (editing) of the digits and runes (letters) that control all life in DF. By smithing these runes, the metagods (players) can meddle with DF mortals to suit their games, be it recasting a soul into a new species body, blessing and cursing indiviudals or just to make predictions of when a mortal will attain the next degree of competence to guide them on how they should spend their limited time.&amp;quot; - Psieye - (http://www.bay12forums.com/smf/index.php?topic=57003.msg1324765#msg1324765)&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=58809 DFHack] ===&lt;br /&gt;
&lt;br /&gt;
DFHack is a Dwarf Fortress memory access library and a set of basic tools using this library. The library is a work in progress, so things might change as more tools are written for it. Releases support versions up through 0.31.18 (as of Dec, 2010).&lt;br /&gt;
&lt;br /&gt;
Code and binary releases are available from the [http://github.com/peterix/dfhack/downloads Github site].&lt;br /&gt;
&lt;br /&gt;
=== DFhack tools for DF 2010 ===&lt;br /&gt;
==== dfcleanmap ====&lt;br /&gt;
Cleans all the bloodsmears that get scattered all over the map.&lt;br /&gt;
==== dfliquids ====&lt;br /&gt;
Allows creating liquids (water and magma), making them flow or preventing them from flowing. Newly also allows making obsidian walls. It's a command-prompt style utility where you type in very simple commands. Replaces the older magma_create tool.&lt;br /&gt;
&lt;br /&gt;
Use like this:&lt;br /&gt;
&lt;br /&gt;
game: place 'k' cursor on the tile or on the upper left corner of the area to manipulate.&lt;br /&gt;
&lt;br /&gt;
tool: enter 'range' in the tool and specify width and height of the rectangle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- remove water&lt;br /&gt;
&lt;br /&gt;
'w'&lt;br /&gt;
'0'&lt;br /&gt;
's-'&lt;br /&gt;
&amp;lt;ENTER&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- create obsidian wall (only works for a single tile, even if a range is specified)&lt;br /&gt;
&lt;br /&gt;
'o'&lt;br /&gt;
'1'&lt;br /&gt;
's.'&lt;br /&gt;
&amp;lt;ENTER&amp;gt;&lt;br /&gt;
&lt;br /&gt;
note that previously existing water or magma still stays at this spot.&lt;br /&gt;
&lt;br /&gt;
- create magma&lt;br /&gt;
&lt;br /&gt;
'm'&lt;br /&gt;
'7'&lt;br /&gt;
's+'&lt;br /&gt;
&amp;lt;ENTER&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== dfprospector ====&lt;br /&gt;
Lists all available minerals on the map and how much of them there is.&lt;br /&gt;
==== dfreveal ====&lt;br /&gt;
Pauses the game and reveals the whole map, then unreveals it afterwards (unless you press Ctrl+C). Use with caution, releases [[HFS]]! Same warnings as to the original Reveal tool apply.&lt;br /&gt;
&lt;br /&gt;
==== dfvdig ====&lt;br /&gt;
Designates a whole vein for digging. When using the '-x' option, it will dig stairs into other z-levels. Point the cursor at a vein and run this thing :)&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:DwarfForeman|Dwarf Foreman]] ===&lt;br /&gt;
Dwarf Foreman is a third party program to automatically dispatch jobs to your workers. &lt;br /&gt;
&lt;br /&gt;
=== [[Utility:DwarfScript|Dwarf Script]] ===&lt;br /&gt;
Dwarf Script is a program and allows you to manipulate DF's memory using a script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortress layout tools ==&lt;br /&gt;
&lt;br /&gt;
=== [http://sun2design.com/quickfort/ Quickfort] ===&lt;br /&gt;
&lt;br /&gt;
Quickfort is an AutoHotkey-based utility for Dwarf Fortress that helps you build fortresses from &amp;quot;blueprint&amp;quot; .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments.&lt;br /&gt;
&lt;br /&gt;
=== [[User:Soundandfury/DF_Designer|DF Designer]] ===&lt;br /&gt;
DF Designer, by [[User:Soundandfury|soundnfury]] is a fort layout planning tool.  It enables you to work out your designs before you start to build, and even see how they look in 3-D.&lt;br /&gt;
It's written in C with SDL, and both Linux and Windows builds are available.  The source code is freely available under the GPL.&lt;br /&gt;
Since DF Designer does not 'talk to' Dwarf Fortress, it is version-independent. Supports exporting to Quickfort-compatible CSV files.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=55025.0 ChromaFort] ===&lt;br /&gt;
Chromafort allows you to convert 24-bit bitmap (.bmp) images into Quickfort-compatible CSV files.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=64723.15 DF Architect] ===&lt;br /&gt;
DF Architect is a short cut to using Chromafort in conjunction with DF Designer. It uses 24-bit bitmap files and directly designates them into Dwarf Fortress. It is an early release program and currently only supports digging, stairs (up, down, and both), and ramps. Its defining feature is the use of an 'index' which allows for the designer to visually connect the cursor to the image. Be careful when using this program as it had no abort or terminating ability while designating, nor will it check to see if you've uploaded correct formats.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.irritablegourmet.com/dwarf/index.htm Quickfort Mapping Tool] ===&lt;br /&gt;
Quickfort Mapping Tool is a simple to use web app for creating Quickfort blueprints graphically.&lt;br /&gt;
&lt;br /&gt;
== Modding tools ==&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=2068 Custom Workshop Workshop] ===&lt;br /&gt;
WYSIWYG editor for designing the raws for a custom workshop.&lt;br /&gt;
(Not all raws, just the tiles and colors)  Lets you see how it will look at each stage of construction.  Comes with the default 16x16 CURSES font built in, but you can load any .BMP formatted DF font you like, keeping in mind that if its bigger than 16x16 it won't fit.&lt;br /&gt;
&lt;br /&gt;
Accommodates up to 32x32 workshops, not that there's any reason for such a large workshop, right?&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=1996 Uristmod] ===&lt;br /&gt;
A program which uses text files to automatically change/update raw files.  Makes installation of mods easier.  However at this time, the documentation is a little confusing and makes creating mods harder for beginners.  [http://www.bay12forums.com/smf/index.php?topic=53028.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=2088 Accent replacement tool] ===&lt;br /&gt;
A small application to remove accented characters from a file. A quick solution if you need the language files for a tileset that has images in place of special characters.&lt;br /&gt;
Alternatively, you can use this 20-line perl script: http://github.com/rofl0r/df-mayday/blob/master/charfix.pl&lt;br /&gt;
&lt;br /&gt;
== Raw tile tools ==&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Raw tile selector]] ===&lt;br /&gt;
&lt;br /&gt;
Provides an easy to use graphical interface to select which tiles and colors should be displayed for plants, stones and small creatures.&lt;br /&gt;
&lt;br /&gt;
Made to ease the job of creators of tilesets with edited raws. It will also be useful for users that dislike decisions made by tileset creators or users that could not find the edited raws for a tileset.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=2113 Download]&lt;br /&gt;
&lt;br /&gt;
Currently for windows only.&lt;br /&gt;
&lt;br /&gt;
=== Raw tile merger ===&lt;br /&gt;
Provides an easy to use interface to change the tile and color data of raws to match the data of another set of raw files.&lt;br /&gt;
&lt;br /&gt;
Made to ease the job of creators of tilesets with edited raws when new versions of df are released. The edited raws for your tileset for a new df version can now be created with a few clicks.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=2178 Download]&lt;br /&gt;
&lt;br /&gt;
== World Map / World Gen Tools ==&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=57428 PerfectWorldDF] ===&lt;br /&gt;
Very detailed Windows program to help create customize world gens.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=57428 Bay 12 forum link]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://dffd.wimbli.com/file.php?id=2354 Dwarf Fortress File Depot link (may be old version)]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://dffd.wimbli.com/who.php?id=1314 Dwarf Fortress File Depot listing for the author]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other/miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== [http://winmerge.org/ WinMerge] ===&lt;br /&gt;
Winmerge allows you to compare the contents of folders or files. It highlights any differences between files and allows you to merge them. It is most useful for modders or users of mods. If you compare modified raw files with unmodified ones you can quickly see any differences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tools under development =&lt;br /&gt;
&lt;br /&gt;
'''The tools listed below are under development for DF 2010, but cannot perform the task they are intended for at this time.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Obsidian|Obsidian]] ===&lt;br /&gt;
''by Skeggox''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian is a toolset for converting DF maps into a renderable scene, manipulating the result, and displaying it directly in 3D or exporting to 3rd party renderers and raytracers.&lt;br /&gt;
&lt;br /&gt;
Its a modular Lua framework, using Open Scene Graph for rendering and DFHack for talking with Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
This [http://www.bay12forums.com/smf/index.php?topic=57920.0 forum thread] has more detail.&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dfterm2&amp;diff=134513</id>
		<title>Dfterm2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dfterm2&amp;diff=134513"/>
		<updated>2011-01-04T19:55:05Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: moved Dfterm2 to Utility:Dfterm2:&amp;amp;#32;Namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Utility:Dfterm2]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:Dfterm2&amp;diff=134512</id>
		<title>Utility:Dfterm2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:Dfterm2&amp;diff=134512"/>
		<updated>2011-01-04T19:55:05Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: moved Dfterm2 to Utility:Dfterm2:&amp;amp;#32;Namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;Note: The most recent guide is in the dfterm2 official [http://genodeen.net/files/dfterm2/manual.pdf manual]. Content from the manual is here with the author's permission. The relevant Bay12 thread with the most up to date information is [http://www.bay12forums.com/smf/index.php?topic=50643.0 here]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
'''Dfterm2''' is a program that manages Dwarf Fortress games and allows them to be accessed remotely using Telnet and ANSI/VT102&lt;br /&gt;
compliant terminals, or using a browser with a flash plugin.&lt;br /&gt;
It has several features designed for building public Dwarf Fortress servers feasible, such as user registration system and a chat.&lt;br /&gt;
It works on both Windows and Linux platforms, albeit the way the game is handled is a little different. On Windows systems,&lt;br /&gt;
dfterm2 reads screen data from Dwarf Fortress’ memory. On Linux, Dwarf Fortress must be set to use terminal text mode (i.e.&lt;br /&gt;
[PRINT_MODE:TEXT]), and dfterm2’s terminal emulator parses this output. Linux version of dfterm2 works also on other&lt;br /&gt;
programs that use a terminal for their output.&lt;br /&gt;
Dfterm2 is designed to be easily deployed and configured. There are no configuration files to modify. All settings are set by&lt;br /&gt;
logging in to it and using the text mode UI. The only exception is setting up an administrator account with which to configure it,&lt;br /&gt;
but usually the Windows installer can handle even that.&lt;br /&gt;
Dfterm2 is fully usable, but there are missing features that need to be implemented before a stable version can be released.&lt;br /&gt;
Dfterm2, as of writing of this, is under constant development and it may happen that this manual becomes out of date with the&lt;br /&gt;
current features.&lt;br /&gt;
&lt;br /&gt;
= Compatible versions =&lt;br /&gt;
&lt;br /&gt;
*{{version|0.31.14}}&lt;br /&gt;
*{{version|0.31.13}}&lt;br /&gt;
*{{version|0.31.12}}&lt;br /&gt;
*{{version|0.31.11}}&lt;br /&gt;
*{{version|0.31.10}}&lt;br /&gt;
*{{version|0.31.09}}&lt;br /&gt;
*{{version|0.31.08}}&lt;br /&gt;
*{{version|0.31.06}}&lt;br /&gt;
*{{version|0.31.03}}&lt;br /&gt;
*{{version|0.31.02}}&lt;br /&gt;
*{{version|0.31.01}}&lt;br /&gt;
*{{version|0.28.181.40d19.2}}&lt;br /&gt;
*{{version|0.28.181.40d19}}&lt;br /&gt;
*{{version|0.28.181.40d18}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Usually only the most recent Dwarf Fortress versions are tested.'' ''It is possible there are changes in dfterm2 that partially break&lt;br /&gt;
compatibility in older versions. The versions listed are Dwarf Fortress versions that each have dedicated code in dfterm2 to&lt;br /&gt;
handle them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Linux version parses Dwarf Fortress’ text terminal output so it supports any Dwarf Fortress version that supports [PRINT_MODE:TEXT]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Installation =&lt;br /&gt;
&lt;br /&gt;
===On Windows=== &lt;br /&gt;
For Windows, Dfterm2 comes with an automatic extractor (installer) so it shouldn't pose any problems.&lt;br /&gt;
&lt;br /&gt;
The latest installer for the program can be found [http://www.bay12forums.com/smf/index.php?topic=50643.0. here], on the Bay12 forums.&lt;br /&gt;
&lt;br /&gt;
To connect to the server on Windows you need a third-party program, such as PuTTY, which can be downloaded from [http://www.chiark.greenend.org.uk/~sgtatham/putty/download.html here]&lt;br /&gt;
&lt;br /&gt;
===On linux===&lt;br /&gt;
You need to compile the program directly from source. To do so you need to install the following packages:&lt;br /&gt;
ICU development libraries&lt;br /&gt;
* Boost development libraries (at least version 1.42)&lt;br /&gt;
* OpenSSL development libraries&lt;br /&gt;
* CMake&lt;br /&gt;
* PCRE development libraries&lt;br /&gt;
* g++ and usual development tools&lt;br /&gt;
* lua&lt;br /&gt;
* git&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
First, you need to obtain the source code, using the following commands in git:&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background-color:#E0E0E0&amp;quot;&lt;br /&gt;
|$ git clone git://genodeen.net/dfterm2&lt;br /&gt;
|-&lt;br /&gt;
|$ cd dfterm2&lt;br /&gt;
|-&lt;br /&gt;
|$ git submodule init&lt;br /&gt;
|-&lt;br /&gt;
|$ git submodule update&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Next, you have to use CMake to configure the building system:&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background-color:#E0E0E0&amp;quot;&lt;br /&gt;
|$ cmake .&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thirdly, use this command to start the compiling:&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background-color:#E0E0E0&amp;quot;&lt;br /&gt;
|$ make &lt;br /&gt;
|}&lt;br /&gt;
 &amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''If compilation failed, [http://www.bay12forums.com/smf/index.php?topic=50643.0 visit the DFterm2 page on the Bay12 forums] for support.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The final step is to add an administrator account using &lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background-color:#E0E0E0&amp;quot;&lt;br /&gt;
|$ ./dfterm2_configure --adduser (username) (password) admin &lt;br /&gt;
|-&lt;br /&gt;
|$ ./dfterm2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To connect to the server from a linux machine, you need to use the following command:&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background-color:#E0E0E0&amp;quot;&lt;br /&gt;
|$ telnet 127.0.0.1 8000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Configuring =&lt;br /&gt;
Dfterm2 can be configured in various ways. For example, if you want to play Dwarf Fortress through it, you need to tell it where&lt;br /&gt;
it can find Dwarf Fortress on your computer.&lt;br /&gt;
In dfterm2, there’s a concept of slot profiles and slots.&lt;br /&gt;
Slot profile contains information on what show to in a slot. Typical settings are game executable and working directory, and&lt;br /&gt;
maximum number of slots of a slot profile.&lt;br /&gt;
Slots are created from slot profiles. You could say they are instances of slot profiles. A slot is created when a user selects &amp;quot;Launch&lt;br /&gt;
a new game&amp;quot;. This usually launches the game and it can be seen through the slot. Users see the slot in the Game window. When&lt;br /&gt;
they are not watching a slot, the game window is filled with X letters.&lt;br /&gt;
&lt;br /&gt;
== Main menu ==&lt;br /&gt;
The main menu items are as follows:&lt;br /&gt;
*Launch a new game&lt;br /&gt;
From here, you can launch a new slot from a slot profile.&lt;br /&gt;
*Join a running game&lt;br /&gt;
From here you can select the slot you want to watch.&lt;br /&gt;
*Configure slots&lt;br /&gt;
Administrator only. From here you can configure slot profiles. There’s more information on them later.&lt;br /&gt;
*Set MotD&lt;br /&gt;
Administrator only. You can write a message here to show to anyone who connects to the server. The message will appear in the&lt;br /&gt;
chat window.&lt;br /&gt;
*Manage users&lt;br /&gt;
Administrator only. You can see a list of currently connected people here. Selecting them will allow you to show their IP address&lt;br /&gt;
and hostname and you can also disconnect them. If you select Show user accounts here, you can see registered users and delete&lt;br /&gt;
them or change their passwords if you like. Note that you can’t see the passwords of the users because they are hashed with&lt;br /&gt;
SHA512.&lt;br /&gt;
*Force close running slot&lt;br /&gt;
If you select this, the slot you are currently watching will be immdiately closed and the program in it will be killed. You need to&lt;br /&gt;
have force closer privileges for the slot.&lt;br /&gt;
*Change your password&lt;br /&gt;
You can change your password here. You need to know your old password.&lt;br /&gt;
*Disconnect&lt;br /&gt;
If you select this, the server disconnects you.&lt;br /&gt;
*Shutdown server&lt;br /&gt;
Administrator only. Makes dfterm2 close, closing all games and connections.&lt;br /&gt;
&lt;br /&gt;
== Slot profile configuration ==&lt;br /&gt;
Slot profiles are created from &amp;quot;Configure slots&amp;quot; menu. You can set the maximum amount of slots that can be run at the same time&lt;br /&gt;
in this menu. From here, select &amp;quot;Add a new slot profile&amp;quot; to go in the slot profile creation menu.&lt;br /&gt;
There are a few parameters that can be configured for a new slot profile. Here they are listed with descriptions on what they do.&lt;br /&gt;
*Slot profile name&lt;br /&gt;
This is the name of the slot profile. The name will appear in &amp;quot;Launch a new game&amp;quot; menu for users. You need to put something&lt;br /&gt;
here.&lt;br /&gt;
*Method of screen scraping&lt;br /&gt;
This describes how dfterm2 will obtain the symbol data from dfterm2. On Windows, this can be either launching a new Dwarf&lt;br /&gt;
Fortress process or using an already running Dwarf Fortress process. On Linux, there’s only launching a program in a terminal.&lt;br /&gt;
*Game executable path&lt;br /&gt;
This should point directly to the Dwarf Fortress executable file. OnWindows, it could be something like &amp;quot;C:\df_31_12_win\Dwarf&lt;br /&gt;
Fortress.exe&amp;quot; and on Linux it could be &amp;quot;/home/mikko/df_linux/df&amp;quot;&lt;br /&gt;
*Game working directory&lt;br /&gt;
This should point to the directory from where game executable is run. OnWindows, it could be something like &amp;quot;C:\df_31_12_win&amp;quot;&lt;br /&gt;
and on Linux it could be &amp;quot;/home/mikko/df_linux&amp;quot;&lt;br /&gt;
*Allowed watchers/launchers/players/force closers&lt;br /&gt;
This is fine-grained access control on how users can interact with slots created from this slot profile. Under these menus, you&lt;br /&gt;
can select which users can do the specific action. Watching refers to seeing what’s in the slot. Launching refers to being able to&lt;br /&gt;
launch the slot from &amp;quot;Launch a new game&amp;quot;. Playing refers to being able to give input to the slot. Force closer refers to the ability&lt;br /&gt;
to forcefully close the slot from main menu.&lt;br /&gt;
*Forbidden watchers/launchers/players/force closers&lt;br /&gt;
The opposite of their allowed counterparts. If you set users in these groups, they will not be allowed to do the specific action.&lt;br /&gt;
The forbidden user groups always override allowed user groups.&lt;br /&gt;
*Width and height&lt;br /&gt;
Set the width and height of the slot window. These are ignored on Windows but they are used on Linux to set the terminal size.&lt;br /&gt;
*Maximum slots&lt;br /&gt;
Set the maximum number of slots that can be created of this slot profile. For Dwarf Fortress, you probably only want to allow&lt;br /&gt;
one to avoid players accidentally messing each other’s save files when two Dwarf Fortress processes are running in the same&lt;br /&gt;
directory. If you want to run many Dwarf Fortress processes on the same computer, create separate slot profiles for them (with&lt;br /&gt;
different directories).&lt;br /&gt;
*Create slot profile&lt;br /&gt;
Select this and the slot profile will be created. You can later modify the slot profile in slot configuration menu.&lt;br /&gt;
&lt;br /&gt;
= User interface =&lt;br /&gt;
You navigate through the UI in Dfterm2 by using arrow keys and ALT+number keys (or ESC+number keys). Dfterm2 has a&lt;br /&gt;
simple windowed interface. Windows are automatically arranged and will not overlap unless you are short on terminal screen&lt;br /&gt;
space.&lt;br /&gt;
Currently focused window has a blue border. Other windows have gray border. If the currently focused window is also locked,&lt;br /&gt;
the border is red.&lt;br /&gt;
You can use CTRL+F to enlarge currently focused window to fullscreen and CTRL+L to lock a window. Locking can be&lt;br /&gt;
particularly useful in game window where some of the keys used by dfterm2 might conflict with the keys the game uses.&lt;br /&gt;
CTRL+R can be used to remove the borders of currently focused window.&lt;br /&gt;
There is a chat in dfterm2 you can access after logging in. In chat, you just type in your message and press enter. You can&lt;br /&gt;
navigate old chat history by using arrow keys or pgup/pgdown.&lt;br /&gt;
&lt;br /&gt;
= Security considerations =&lt;br /&gt;
Dfterm2 strives to be secure in itself but it can’t guarantee the safety of the programs that it runs. For example, if there’s a way&lt;br /&gt;
in Dwarf Fortress to format the C-drive from inside it, dfterm2 can’t do anything about it.&lt;br /&gt;
In Linux, be extra careful that there is no way for the program you run in a slot to escape to a shell. For example, don’t run&lt;br /&gt;
telnet in a slot, because ! key escapes to shell. From there, malicious users can do pretty much anything they want. Chrooted&lt;br /&gt;
enviroments and narrow privileges are recommended.&lt;br /&gt;
Dfterm2 uses telnet for connections. This means all the passwords are transmitted in plain text and are not encrypted in any way.&lt;br /&gt;
It is not recommended that you connect administrators to dfterm2 over insecure links. On Linux, stolen administrator password&lt;br /&gt;
lets the attacker to access a shell and then do anything they want from there. Dfterm2 may have a built-in SSH server in it in the&lt;br /&gt;
future.&lt;br /&gt;
Dfterm2 has some limits on it that somewhat mitigate DoS attacks made against it. These limits are in header file dfterm2_limits.hpp.&lt;br /&gt;
The limits are as follows.&lt;br /&gt;
* Maximum number of slots running at a time is 30&lt;br /&gt;
* Maximum number of slot profiles is 30&lt;br /&gt;
* Maximum number of registered users is 50&lt;br /&gt;
* Maximum number of Telnet connections at a time is 50&lt;br /&gt;
* Maximum number of HTTP connections at a time is 50&lt;br /&gt;
* Largest file dfterm2 will server through HTTP is 1000000 bytes.&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Raw_tile_selector&amp;diff=134511</id>
		<title>Raw tile selector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Raw_tile_selector&amp;diff=134511"/>
		<updated>2011-01-04T19:52:56Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: moved Raw tile selector to Utility:Raw tile selector:&amp;amp;#32;Namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Utility:Raw tile selector]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility:Raw_tile_selector&amp;diff=134510</id>
		<title>Utility:Raw tile selector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility:Raw_tile_selector&amp;diff=134510"/>
		<updated>2011-01-04T19:52:56Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: moved Raw tile selector to Utility:Raw tile selector:&amp;amp;#32;Namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Raw tile selector ===&lt;br /&gt;
&lt;br /&gt;
The raw tile selector is a tool that allows you to select which tiles should be used to represent certain objects in the game. &lt;br /&gt;
It is intended to ease the creation of tilesets with edited raws. This tool will also be useful if you want to use a tileset and cannot find altered raws for your version of dwarf fortress.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=2113 Download] (Windows only, for usage with Dwarf Fortress 0.31.xx and 0.28.181.40d after exchanging a definitions file)&lt;br /&gt;
&lt;br /&gt;
The tool should be pretty easy to use: Use your mouse or keyboard to select a file, then select a tile and which element of the tileset should be used. Save afterwards, only the tile data of the raw files will be altered.&lt;br /&gt;
:Run the setup first and select the raw/objects folder you want to work on and the tileset you want to use. Have a look at readme.txt for more information.&lt;br /&gt;
:Use the [http://www.bay12forums.com/smf/index.php?topic=54669.0 official forums thread] to comment or ask questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Raw_tile_selector_example.png|Image from a recent version (using ironhand set and a natural color scheme)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tool uses a definitions file to determine which files may be edited, and how the tile and color data is represented in those files. It is also possible to select some tags of the objects to be displayed in the raw tile selector (the value of a gem, for example). Edit the definitions file if there are objects with tile data that are missing in the raw tile selector.&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Gzalzi&amp;diff=134509</id>
		<title>User talk:Gzalzi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Gzalzi&amp;diff=134509"/>
		<updated>2011-01-04T19:51:46Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to this wiki! Dwarf Fortress rapidly becomes more complicated, and we're always glad to have new writers.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you should try to follow wiki standards, and you probably don't know ours yet, we've made a list of basic guidelines. Note that this is a template, not a customized message for you.&lt;br /&gt;
* To tell us who you are when you talk, please sign your posts on discussion pages by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; after your posts. This can also be inserted with the [[Image:Button sig756222.png]] button if JavaScript is enabled.&lt;br /&gt;
* Don't put a question mark in the title of a page. Question marks mess things up, and your page will be moved to a different name.&lt;br /&gt;
* When making comments on a talk page, use one more colon before each line in your comment than was used in the comment you reply to. In general, put exactly one empty line between comments by different users but do not use blank lines inside of a comment.&lt;br /&gt;
* Avoid making many small edits to a page. Instead, try to make one large edit. This makes the history of the page a lot easier to read.&lt;br /&gt;
* Don't edit the user page of another user. If you want to tell them something, add the comment to their talk page.&lt;br /&gt;
* If you put a comment at the bottom of a talk page with section headers, you've probably put it in a section. Putting things in the wrong sections is confusing. You can create a section!&lt;br /&gt;
* Generally, [[Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|read and follow the rules.]] They're like a little constitution, except not boring! Really, read them.&lt;br /&gt;
* Read the [[df:Announcements|site announcements]] regularly, they contain important info.&lt;br /&gt;
* Check up on the [[df:Manual of Style|manual of style]] occasionally, it's still being written, but will contain important style info soon.&lt;br /&gt;
* Some pages have version-specific articles, (ie: 40d, 23a...) when creating a redirect from the mainspace to a version specific article, use cv: instead of the version namespace.&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&amp;lt;div style=&amp;quot;width: 28em; padding: 0.5em; margin-bottom: 0.5em; margin-top: 0.5em; border: 1px solid #ccc; background: #eee; text-align: center&amp;quot;&amp;gt;''&amp;quot;You have been processed! Go forth, now, and edit!&amp;quot; --[[User:Savok|Savok]]''&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I noted your recent chastising of a person's Talk-page question, and I figured I'd point out to you {{rule|D}}.  We do encourage questions;  they help in letting us DFWiki-contributors know what needs improving in the relevant article.  Please try to limit irrelevant contributions, such as &amp;quot;go to some other website to ask questions&amp;quot;, to a minimum. --[[User:DeMatt|DeMatt]] 07:33, 4 January 2011 (UTC)&lt;br /&gt;
:And how is what I said irrelevant? Questions about gameplay and questions about the article are quite different. &amp;quot;Shouldn't the article contain information x?&amp;quot; is different from &amp;quot;How do I solve minor problem x?&amp;quot; Anyone who needs answers to questions like that '''should''' go to the Dwarf Fortress Forums, because a lot of the time, the questions are never replied to here. --[[User:Gzalzi|Gzalzi]] 19:51, 4 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Longland_beer&amp;diff=134506</id>
		<title>v0.31:Longland beer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Longland_beer&amp;diff=134506"/>
		<updated>2011-01-04T19:34:41Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Alcohol]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Personality_traits&amp;diff=134504</id>
		<title>Personality traits</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Personality_traits&amp;diff=134504"/>
		<updated>2011-01-04T19:33:49Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Double Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Personality trait]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hidden_fun_stuff&amp;diff=134503</id>
		<title>Hidden fun stuff</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hidden_fun_stuff&amp;diff=134503"/>
		<updated>2011-01-04T19:33:32Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Double Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Hell]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Hidden_fun_stuff&amp;diff=134502</id>
		<title>v0.31:Hidden fun stuff</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Hidden_fun_stuff&amp;diff=134502"/>
		<updated>2011-01-04T19:33:19Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[df2010:Hell]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Shield_user&amp;diff=134501</id>
		<title>v0.31:Shield user</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Shield_user&amp;diff=134501"/>
		<updated>2011-01-04T19:32:52Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Combat skill]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Schedules&amp;diff=134498</id>
		<title>Schedules</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Schedules&amp;diff=134498"/>
		<updated>2011-01-04T19:31:44Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Double Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Scheduling]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Dry_season&amp;diff=134497</id>
		<title>v0.31:Dry season</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Dry_season&amp;diff=134497"/>
		<updated>2011-01-04T19:31:17Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Calendar]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dry_season&amp;diff=134496</id>
		<title>Dry season</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dry_season&amp;diff=134496"/>
		<updated>2011-01-04T19:31:00Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Double Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Calendar]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Armor_piece&amp;diff=134495</id>
		<title>v0.31:Armor piece</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Armor_piece&amp;diff=134495"/>
		<updated>2011-01-04T19:30:22Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Armor]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bone_armor&amp;diff=134493</id>
		<title>Bone armor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bone_armor&amp;diff=134493"/>
		<updated>2011-01-04T19:29:10Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Quadruple Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[cv:Armor]]&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Weapon_skill&amp;diff=134492</id>
		<title>v0.31:Weapon skill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Weapon_skill&amp;diff=134492"/>
		<updated>2011-01-04T19:28:12Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: DF2010 namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Combat skill]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Speardwarf&amp;diff=134491</id>
		<title>v0.31:Speardwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Speardwarf&amp;diff=134491"/>
		<updated>2011-01-04T19:27:44Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Combat skill]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:How_do_I_manage_my_seeds_and_crops&amp;diff=134488</id>
		<title>v0.31:How do I manage my seeds and crops</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:How_do_I_manage_my_seeds_and_crops&amp;diff=134488"/>
		<updated>2011-01-04T19:26:41Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Double Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Farming]]&lt;br /&gt;
{{deletion|Useless name.}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Skeletal&amp;diff=134487</id>
		<title>v0.31:Skeletal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Skeletal&amp;diff=134487"/>
		<updated>2011-01-04T19:25:32Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Undead]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Vertical_bar&amp;diff=134485</id>
		<title>v0.31:Vertical bar</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Vertical_bar&amp;diff=134485"/>
		<updated>2011-01-04T19:24:37Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Oops, made an infinite loop.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Bars]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Vertical_bars&amp;diff=134484</id>
		<title>v0.31:Vertical bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Vertical_bars&amp;diff=134484"/>
		<updated>2011-01-04T19:23:32Z</updated>

		<summary type="html">&lt;p&gt;Gzalzi: Unneeded redirect, unlikely to be searched due to &amp;quot;DF2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2010:Bars]]&lt;br /&gt;
{{del}}&lt;/div&gt;</summary>
		<author><name>Gzalzi</name></author>
	</entry>
</feed>