<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hardrada</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hardrada"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Hardrada"/>
	<updated>2026-04-11T09:42:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Door&amp;diff=1699</id>
		<title>40d:Door</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Door&amp;diff=1699"/>
		<updated>2009-06-24T06:07:27Z</updated>

		<summary type="html">&lt;p&gt;Hardrada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''door''' (called a '''portal''' when made of glass) is a piece of [[furniture]] which can be built from [[rock]] (at a [[mason's workshop]]), [[wood]] (at a [[carpenter's workshop]]), [[glass]] (at a [[glass furnace]]), or [[metal]] (at a [[metalsmith's forge]] - requires three bars). The symbol for a stone door is that of a solid tile, the color of its material, with a cross of a different color across it (e.g. {{Raw Tile|┼|Gray|Silver}}) Doors of different materials use different tiles. Glass doors (or portals) use the symbol {{Raw Tile|O|#0f0|#080}}. Metal doors use the symbol {{Raw Tile|╪|#ff0|#880}}. Wood doors use the symbol {{Raw Tile|║|#ccc|#880}}.&lt;br /&gt;
&lt;br /&gt;
Doors made of all [[materials]] function identically, although doors made of more valuable material will increase the &amp;quot;value&amp;quot; of a [[room]] it is used in. High-[[quality]] doors give a happy [[thought]] to any [[dwarf]] seeing them, especially when a door is part of a room that the dwarf personally owns.{{verify}} Items made of a material a dwarf has a [[preference]] for will give an even happier thought.&lt;br /&gt;
&lt;br /&gt;
Doors, when closed, will prevent the passage of fluid ([[water]] and [[magma]]). However, if a dwarf opens the door, the fluid will come spilling through.&lt;br /&gt;
&lt;br /&gt;
Doors may be hooked up to a [[lever]], in which case they will operate exactly like a [[floodgate]].&lt;br /&gt;
&lt;br /&gt;
== Door settings ==&lt;br /&gt;
&lt;br /&gt;
There are three options one can specify on a door from the {{K|q}} menu:&lt;br /&gt;
* {{K|l}} Forbid/Permit Passage&lt;br /&gt;
** A door set to Forbidden is impassable to everyone in the game. A door cannot be set Forbidden if the door is open. Invading thieves may lock-pick and bypass a Forbidden door.&lt;br /&gt;
* {{K|o}} Keep Tightly Closed/Make Pet-Passable&lt;br /&gt;
** A door that is pet-passable allows through traffic of pets. A pet can still pass through a door that is tightly closed if it does so while it is being held open by an object or dwarf. This also affect the door's permeability to wild animals - a tightly closed door is a good way to keep wild animals from blundering into your fort.&lt;br /&gt;
* {{K|s}} Set as Internal/External&lt;br /&gt;
** A door set to external functions as a [[wall]] when defining boundaries of a room such as a [[bedroom]]. A door set to internal allows the room boundaries to pour over.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Building&amp;quot; doors ==&lt;br /&gt;
&lt;br /&gt;
After constructing a door at any of the above workshops, they must be &amp;quot;{{K|b}}uilt&amp;quot; (placed) like all other furniture. Doors can now be placed on any open square adjacent to a wall. Locked doors and [[statue]]s do not count as walls for door-building purposes anymore. For the same result of the statue-door-move statue trick in previous versions to build an infinite line of doors, instead use a constructed wall segment. Doors will not &amp;quot;fall down&amp;quot; when the constructed wall is removed. They will, however, fall down if a non-constructed wall they are attached to is mined out and they have no other support.&lt;br /&gt;
&lt;br /&gt;
== Door construction ==&lt;br /&gt;
&lt;br /&gt;
A door built will not create a floor above it the way a wall will. If construction is to be done above a door, walls, fortifications and floors can be built on top of doors. Doors cannot be built on top of other doors &amp;amp;ndash; there must be a floor. Stairs and ramps, of course, cannot be built on top of doors either.&lt;br /&gt;
&lt;br /&gt;
== Door strength ==&lt;br /&gt;
&lt;br /&gt;
Creatures with the [[building destroyer]] tag can destroy doors. All doors. There are no exceptions. &amp;lt;small&amp;gt;Run.&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Conversely, ''any'' door is completely invulnerable to anything that isn't a building destroyer. Therefore, a glass portal can stop an Elite Hammergoblin.)&lt;br /&gt;
&lt;br /&gt;
==Doors ajar==&lt;br /&gt;
Sometimes [[dwarves]] will leave items in doors, propping them open. Having a door open when it should be closed can lead to all sorts of disasters with [[water]], [[magma]] and hostile [[creatures]]. It is also impossible for a door to be forbidden or &amp;quot;tightly closed&amp;quot; while propped open, further complicating matters. One way to avoid this problem is the use of a door, chamber and then another door.  This decreases the likelihood that both doors will be jammed.&lt;br /&gt;
&lt;br /&gt;
To remove an item from a doorway designate a [[garbage dump]] (preferably nearby) and then loo{{k|k}} at the item and mark it for {{k|d}}umping. A dwarf with the [[refuse]] hauling labour enabled will come along and shift it.&lt;br /&gt;
&lt;br /&gt;
If you don't want to designate the item for dumping (or can't, if it's owned by an individual dwarf) you can clear the area by dismantling the door and rebuilding it. Dwarves always clear the area when they build things. &amp;lt;br&amp;gt;Select the door with {{k|q}} and then press {{k|x}} to order the door dismantled. Reconstruct the door in the same way as building a new one.&lt;br /&gt;
&lt;br /&gt;
{{Buildings FAQ}}{{buildings}}&lt;br /&gt;
[[Category:Furniture]]&lt;/div&gt;</summary>
		<author><name>Hardrada</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Armor_token&amp;diff=37484</id>
		<title>40d:Armor token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Armor_token&amp;diff=37484"/>
		<updated>2009-06-18T00:28:22Z</updated>

		<summary type="html">&lt;p&gt;Hardrada: Added CHAIN_METAL description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[tokens]] for all types of armor on all slots, including shields. Usage column gives information on where use of the token might be restricted to.&lt;br /&gt;
&lt;br /&gt;
=Tokens=&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! Token&lt;br /&gt;
! Arguments&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ARMORLEVEL&lt;br /&gt;
|&lt;br /&gt;
omitted - clothing&amp;lt;br&amp;gt;&lt;br /&gt;
1 - leather&amp;lt;br&amp;gt;&lt;br /&gt;
2 - chain&amp;lt;br&amp;gt;&lt;br /&gt;
3 - plate&lt;br /&gt;
| All&lt;br /&gt;
| What category this item falls under. Lack of this tag makes this item clothes level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| BARRED&lt;br /&gt;
| &lt;br /&gt;
| All&lt;br /&gt;
| Can be crafted out of bone.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| BLOCKCHANCE&lt;br /&gt;
| value&lt;br /&gt;
| item_shield&lt;br /&gt;
| Tag only present for shields. Affects the block chance of the shield.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| BLOCKPOWER&lt;br /&gt;
| value&lt;br /&gt;
|&lt;br /&gt;
item_helm&amp;lt;br&amp;gt;&lt;br /&gt;
item_gloves&amp;lt;br&amp;gt;&lt;br /&gt;
item_shield&amp;lt;br&amp;gt;&lt;br /&gt;
item_pants&amp;lt;br&amp;gt;&lt;br /&gt;
item_shoes&lt;br /&gt;
| How much damage the item blocks when that body part is struck.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| CHAIN_METAL&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Metal versions of this item will have &amp;quot;chain&amp;quot; added between the material and item name.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| COVERAGE&lt;br /&gt;
| value&lt;br /&gt;
| All&lt;br /&gt;
| Coverage influences how often contaminants get through clothes and temperature effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| HARD&lt;br /&gt;
| &lt;br /&gt;
| All&lt;br /&gt;
| Item does not [[wear]] when worn.  Opposite of [SOFT].  No tag defaults to [HARD].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ITEM_&amp;lt;name1&amp;gt;:&amp;lt;name2&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
Name 1 - ARMOR, HELM, SHOES, PANTS, GLOVES&amp;lt;br&amp;gt;&lt;br /&gt;
Name 2 - Anything&lt;br /&gt;
| All&lt;br /&gt;
| First name is required to define the item as wearable on that body part. The second can be anything you want to call it. [ITEM_ARMOR:ITEM_ARMOR_PLATEMAIL]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LAYER&lt;br /&gt;
| UNDER, OVER, ARMOR, COVER&lt;br /&gt;
| All&lt;br /&gt;
| How this item is layered.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LAYER_SIZE&lt;br /&gt;
| value&lt;br /&gt;
| All&lt;br /&gt;
| What the size of this item in question is, when it is put on. See [[Armor]] for more on item sizes and layering.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LAYER_PERMIT&lt;br /&gt;
| value&lt;br /&gt;
| All&lt;br /&gt;
| The maximum number of items allowed on that body slot. If the body slot's layer value is over this, no more of this item can be put on. See [[Armor]] for more on item sizes and layering.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LBSTEP&lt;br /&gt;
| value or MAX&lt;br /&gt;
|&lt;br /&gt;
item_armor&amp;lt;br&amp;gt;&lt;br /&gt;
item_pants&lt;br /&gt;
| How many steps down the armor protects. Torso armor has this at 1, most leg armor has this at MAX.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| LEATHER&lt;br /&gt;
| &lt;br /&gt;
| All&lt;br /&gt;
| Item can be made from leather.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MAINBLOCK&lt;br /&gt;
| value&lt;br /&gt;
| item_armor&lt;br /&gt;
| Only used when defining chest slot armor. Affects the item's primary block value.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MATERIAL_SIZE&lt;br /&gt;
| value&lt;br /&gt;
| All&lt;br /&gt;
| How much material is needed to make the item. Most important with bars. The number of bars required to make the item is the value divided by three.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| MATERIAL_PLACEHOLDER&lt;br /&gt;
| &amp;lt;phrase&amp;gt;&lt;br /&gt;
| item_armor&lt;br /&gt;
| This sets a word to be used in-game instead of a material type, currently only appears on leather armor e.g. steel full plate becomes &amp;lt;phrase&amp;gt; full plate.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| METAL&lt;br /&gt;
| &lt;br /&gt;
| All&lt;br /&gt;
| Item can be made with metal.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| METAL_ARMOR_LEVELS&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| Metal versions of this item count as one ARMORLEVEL higher. Only present in helms, caps, low boots, and high boots.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| NAME&lt;br /&gt;
| singular:plural&lt;br /&gt;
| All&lt;br /&gt;
| What this item will be called ingame.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PREPLURAL&lt;br /&gt;
| &amp;lt;phrase&amp;gt; of&lt;br /&gt;
| All, used in item_armor only though.&lt;br /&gt;
| Changes the plural form of this item to &amp;quot;&amp;lt;phrase of&amp;gt; item&amp;quot;. Primarily pertains to the stock screens. Example, &amp;quot;suits of&amp;quot; platemail, &amp;quot;suits of&amp;quot; chainmail, etc. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SCALED&lt;br /&gt;
| &lt;br /&gt;
| All&lt;br /&gt;
| Can be crafted from shell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SECONDBLOCK&lt;br /&gt;
| value&lt;br /&gt;
| item_armor&lt;br /&gt;
| Tag only present for chest armors. Affects secondary block value, that is, the block value for parts protected only thanks to UB/LBSTEP rather than by being the main part(like the torso)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SHAPED&lt;br /&gt;
| &lt;br /&gt;
| All&lt;br /&gt;
| Only one shaped piece of clothing can be worn on a single body slot at a time.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| SOFT&lt;br /&gt;
| &lt;br /&gt;
| All&lt;br /&gt;
| Item can [[wear]] when worn.  Opposite of [HARD].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| UBSTEP&lt;br /&gt;
| value, MAX&lt;br /&gt;
| item_armor&lt;br /&gt;
| How many steps up away from upper body the armor protects. Only present on torso armor. Coats/shirts/cloaks have it at MAX; Plate/chain/leather armors and togas/dresses/robes have it at 1; Tunics/capes/vests have it at 0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| UPSTEP&lt;br /&gt;
| value, MAX&lt;br /&gt;
| All&lt;br /&gt;
| Item protects body parts a step up from where it is. Example, bucklers with an upstep of one, protect the lower arm, but should also protect the upper arm. Unknown what MAX does. Chausses have an upstep of this value.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VALUE&lt;br /&gt;
| value&lt;br /&gt;
| All&lt;br /&gt;
| Value multiplier of the item. It will be multiplied by item quality and material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| WEIGHT&lt;br /&gt;
| value&lt;br /&gt;
| All&lt;br /&gt;
| How much the item weighs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Tokens]]&lt;/div&gt;</summary>
		<author><name>Hardrada</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bone&amp;diff=10007</id>
		<title>40d:Bone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bone&amp;diff=10007"/>
		<updated>2009-06-17T08:00:04Z</updated>

		<summary type="html">&lt;p&gt;Hardrada: Added note about bones vanishing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bone''' can be obtained from the [[corpse]]s of dead [[creatures]], or from [[severed body part]]s. A corpse close to a [[butcher's shop]] will automatically schedule a butchering job, yielding a number of bones proportional to the creature's size.  Any bones on a tile defined as &amp;quot;[[Tile_attributes|Above Ground]]&amp;quot; will vanish over time.&lt;br /&gt;
&lt;br /&gt;
Bones are processed at the [[craftsdwarf's workshop]] and [[bowyer's workshop]], and can be used to make:&lt;br /&gt;
&lt;br /&gt;
* Bone [[craft]]s, which can be sold. Bone crafts have a value dependent on their quality and an inherent number that depends on the creature it came from. [[Troll]] and [[elephant]] bones are more valuable than [[goblin]] or [[raccoon]] bones, for example. [[Dragon]] bones are extremely valuable.&lt;br /&gt;
* Bone [[armor]]. Bone armor is not particularly protective, but is very light and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality [[iron]] armor.&lt;br /&gt;
* Bone [[decoration]]s. Any decoratable item can be decorated with bone, which adds to the items' value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures.  A totem counts against the bone types for this, so a deer skull totem can not be decorated with deer bone.&lt;br /&gt;
* Bone [[bolt]]s. These bolts are fired from crossbows. They are not valuable, so [[marksdwarf|marksdwarves]] will use them for practice, as opposed to [[metal]] bolts.&lt;br /&gt;
*Bone [[crossbow]]s. While they do much less [[damage]] in melee than crossbows of better materials, they are very easy to make and great for marksdwarf practice. They are one of the few weapons available on maps without much [[metal]].&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of all bone items created depends on the [[bone carving]] skill of the [[dwarf]] who creates them, with the exception of crossbows, which requires [[crossbow-making]].&lt;br /&gt;
&lt;br /&gt;
Bone is not a building material.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Meat industry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>Hardrada</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Skull&amp;diff=20276</id>
		<title>40d:Skull</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Skull&amp;diff=20276"/>
		<updated>2009-06-17T07:57:34Z</updated>

		<summary type="html">&lt;p&gt;Hardrada: Corrected skulls vanishing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skulls''' can be obtained from the [[corpse]]s of dead [[creatures]] and as a by-product of [[butcher|butchering]].&lt;br /&gt;
&lt;br /&gt;
Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]].&lt;br /&gt;
&lt;br /&gt;
Unlike [[bones]] or [[shell]], dwarves never request skulls for [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[creature tokens#M|modvalue]] of the creature.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the violence of combat can remove a head from a corpse.  This can be left to rot underground to produce a skull, or be [[butcher]]ed for 1 meat and a stack of 1 [[bone]].  &lt;br /&gt;
&lt;br /&gt;
Note that leaving any such parts to rot on a tile defined as &amp;quot;[[Tile_attributes|Above Ground]]&amp;quot; will cause any skulls or bones to vanish over time.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Meat industry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>Hardrada</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mayor&amp;diff=13961</id>
		<title>40d:Mayor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mayor&amp;diff=13961"/>
		<updated>2009-01-07T10:54:54Z</updated>

		<summary type="html">&lt;p&gt;Hardrada: Added note about no military mayors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noble&lt;br /&gt;
| noble=Mayor&lt;br /&gt;
| quarters=Decent Quarters&lt;br /&gt;
| dining=Decent Dining Room&lt;br /&gt;
| office=Decent Office&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* 50 population&lt;br /&gt;
* Election&lt;br /&gt;
| function=&lt;br /&gt;
* Meet with [[Liaison]]&lt;br /&gt;
* Leadership&lt;br /&gt;
* Listen to complaints&lt;br /&gt;
}}&lt;br /&gt;
When the population of a fortress reaches 50, the [[Expedition leader]] becomes the '''Mayor'''.&lt;br /&gt;
&lt;br /&gt;
After a period of time, the fortress's [[dwarves]] may elect a new Mayor, who will demand the [[room]]s accordingly. The former Mayor will revert to the job they had previously and will no longer require those rooms. Becoming Mayor gives a happy [[thought]]. Dwarves currently in the military are not eligible to be elected as mayor.&lt;br /&gt;
&lt;br /&gt;
Occasionally, an unhappy dwarf will decide they need to vent their feelings at the Mayor. They will attempt to schedule a meeting with the Mayor. A [[Meeting|Conduct Meeting]] job will be started for the manager and an Attend Meeting job for the complainer. If the manager is interrupted out of their Conduct Meeting, the Attend Meeting has been known to get stuck. Complaining will give the complainer a happy thought, while giving the Mayor an unhappy one.&lt;br /&gt;
&lt;br /&gt;
The amount of [[friends]] a [[dwarf]] has may be the main factor in his election to the office of Mayor. It is still possible for a dwarf with no [[social skills]] to be elected over a dwarf who has them.&lt;br /&gt;
&lt;br /&gt;
A Mayor will sometimes makes [[mandate]]s, which can include banning [[trade|exports]] or producing certain [[goods]].  If a new Mayor is elected when a mandate is in effect, the mandate will end, but no dwarves will be punished for not meeting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human mayors ==&lt;br /&gt;
[[Human]] towns each have their own Mayor, and almost every one of them is a master of a weapon skill. The Mayors give [[quest]]s out to [[adventurer]]s, and no matter how much you might plead they never join adventurers on their travels.&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Hardrada</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thief&amp;diff=40901</id>
		<title>40d:Thief</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thief&amp;diff=40901"/>
		<updated>2008-05-14T04:25:44Z</updated>

		<summary type="html">&lt;p&gt;Hardrada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Fortress mode, a '''thief''' is a disgusting dishonorable creature that can skulk around the map unseen until it moves adjacent to a dwarf, guard [[dog]], or other helpful creature. Some thieves can bypass [[trap]]s as well.&lt;br /&gt;
&lt;br /&gt;
There are two types: [[goblin]] baby-snatchers and [[kobold]] pilferers.&lt;br /&gt;
&lt;br /&gt;
Certain &amp;quot;playful&amp;quot; creatures will also try to steal items from your hoard. These include [[raccoon]]s, [[rhesus macaque]]s and [[mandrill]]s.  In addition, bears and gnomes will try to steal your booze if they can get at it.&lt;/div&gt;</summary>
		<author><name>Hardrada</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2728</id>
		<title>40d:Stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2728"/>
		<updated>2008-04-30T09:48:27Z</updated>

		<summary type="html">&lt;p&gt;Hardrada: /* Other Stone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Stone''' or '''rock''' is a naturally occuring solid aggregate of minerals. It sometimes [[stone management|leaves behind]] material after being mined or [[cave in|collapsing]]. Other types of [[Mining|minable]] tiles include [[soil]] and [[sand]].  &lt;br /&gt;
&lt;br /&gt;
Stone is divided into a few key categories:&lt;br /&gt;
* [[Metal ore]]: stone that produces [[metal]] [[bar]]s when [[Smelter|smelted]]&lt;br /&gt;
* Rough [[gem]]s: rough gems can be [[gem cutting|cut]], then used to [[encrust]] objects and create [[window]]s.&lt;br /&gt;
* Other stone: Stone that is not an [[ore]] or a gem. Few of these have a use outside of items and structures. ([[Obsidian]] is one exception).&lt;br /&gt;
&lt;br /&gt;
[[Economic stone]]s are types of stone that can be reserved for a special purpose. For [[ore]]s, this is smelting and for [[flux|fluxes]], this is steel production. [[Bituminous coal]] and [[lignite]] can be reserved for making [[coke]].&lt;br /&gt;
&lt;br /&gt;
Having created loose stone, many times you'll want to get rid of it or at least move it someplace else. See [[stone management]] for advice.&lt;br /&gt;
&lt;br /&gt;
''This article is about DF geology and the distribution of stones, and does not contain the specific locations of [[metal ore]]s or [[gem]]s.''&lt;br /&gt;
&lt;br /&gt;
== Main layer types ==&lt;br /&gt;
There are four types of stone layers (all others are [[soil]]). The type of layer is the primary indicator of what kind of [[ore]] you will find on the map, as well as a sign of [[volcano|volcanic]] activity.&lt;br /&gt;
The types are [[sedimentary layer]]s, [[igneous intrusive layer]]s, [[igneous extrusive layer]]s, and [[metamorphic layer]]s.&lt;br /&gt;
&lt;br /&gt;
The primary types of rock only occur in their own layers. (e.g. you won't find [[limestone]] in a [[marble]] layer.)&lt;br /&gt;
&lt;br /&gt;
== Stones forming entire layers ==&lt;br /&gt;
These types of stone occur as entire layers, containing some veins and pockets of other minerals (see below). If one of the following types of stone is present on your map, it will be listed in one of the [[biome]]s on the embark screen.&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; -valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Sedimentary layer|Sedimentary]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Igneous intrusive layer|Igneous intrusive]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Igneous extrusive layer|Igneous extrusive]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Metamorphic layer|Metamorphic]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|#|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Sandstone]]&lt;br /&gt;
* {{Raw Tile|%|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Siltstone]]&lt;br /&gt;
* {{Raw Tile|≈|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Mudstone]]&lt;br /&gt;
* {{Raw Tile|.|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Shale]]&lt;br /&gt;
* {{Raw Tile|,|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Claystone]]&lt;br /&gt;
* {{Raw Tile|#|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Rock salt]]&lt;br /&gt;
* {{Raw Tile|▓|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Limestone]]&lt;br /&gt;
* {{Raw Tile|∞|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Conglomerate]]&lt;br /&gt;
* {{Raw Tile|`|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Dolomite]]&lt;br /&gt;
* {{Raw Tile|▓|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Flint]]&lt;br /&gt;
* {{Raw Tile|&amp;amp;#61;|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Chert]]&lt;br /&gt;
* {{Raw Tile|░|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Chalk]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|▓|#CCC|#000}} {{Raw Tile|●|#CCC|#000}} [[Granite]]&lt;br /&gt;
* {{Raw Tile|░|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Diorite]]&lt;br /&gt;
* {{Raw Tile|▒|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Gabbro]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|,|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Rhyolite]]&lt;br /&gt;
* {{Raw Tile|#|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Basalt]]&lt;br /&gt;
* {{Raw Tile|∞|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Andesite]]&lt;br /&gt;
* {{Raw Tile|.|#888|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Felsite]]&lt;br /&gt;
* {{Raw Tile|▒|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Obsidian]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|-|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Quartzite]]&lt;br /&gt;
* {{Raw Tile|%|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Slate]]&lt;br /&gt;
* {{Raw Tile|-|#888|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Phyllite]]&lt;br /&gt;
* {{Raw Tile|`|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Schist]]&lt;br /&gt;
* {{Raw Tile|&amp;amp;#61;|#FFF|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Gneiss]]&lt;br /&gt;
* {{Raw Tile|▓|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Marble]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Stone  ==&lt;br /&gt;
Stones found on this table will occur as pockets and veins inside their respective stone layers (see above). When your miners encounter one of them, the game will pause and you will receive an announcement; even for the ones that have no use other than to build constructions of unusual colors. Note that the veins or clusters can spread into other layers, and may cause some layers to contain stones they usually wouldn't.&lt;br /&gt;
&lt;br /&gt;
Non-layer stone occurs in these forms:&lt;br /&gt;
&lt;br /&gt;
* Large cluster - An oval that occupies nearly half of a 48x48 block, area-wise. Only one appears per block.  These average 750 stones each.&lt;br /&gt;
* Vein - A sinuous line of the material crosses the block.  These average 100 stones each.&lt;br /&gt;
* Small cluster - A sprinkle of 3 to 7 adjacent tiles. Multiple small clusters of different materials may be in the same block.  These average 5 stones each.&lt;br /&gt;
&lt;br /&gt;
''The following table does not contain [[ore]]s and [[gem]]s. The types of stone listed here that do not link to their own article are generic.{{version|0.27.169.33g}}''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stone name&lt;br /&gt;
! Found in&lt;br /&gt;
! Found how&lt;br /&gt;
! Icons&lt;br /&gt;
|-&lt;br /&gt;
|Alabaster||Gypsum||Small clusters||{{Raw Tile|^|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Alunite||All [[Igneous extrusive layer|Igneous extrusive]], Kaolinite||Large clusters||{{Raw Tile|`|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Anhydrite||Gypsum, Satinspar, Alabaster, Selenite||Single||{{Raw Tile|v|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite]]||All [[Sedimentary layer|Sedimentary]]||Large clusters||{{Raw Tile|+|#800|#ccc}}  {{Raw Tile|●|#800|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bituminous coal]]||All [[Sedimentary layer|Sedimentary]]||Veins||{{Raw Tile|☼|#888|#CCC}}  {{Raw Tile|☼|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Borax||Gypsum, Rock_Salt||Small clusters||{{Raw Tile|`|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Brimstone||All [[Igneous extrusive layer|Igneous extrusive]], Gypsum||Small clusters||{{Raw Tile|%|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcite]]||Limestone, Marble||Small clusters||{{Raw Tile|&amp;quot;|#FFF|#CCC}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Chromite||Olivine||Veins||{{Raw Tile|&amp;amp;#61;|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Cinnabar||All [[Igneous extrusive layer|Igneous extrusive]], Shale, Quartzite||Veins||{{Raw Tile|£|#f00|#ccc}}  {{Raw Tile|*|#F00|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Cobaltite||All Igneous All [[Metamorphic layer|Metamorphic]]||Veins||{{Raw Tile|£|#00f|#ccc}}  {{Raw Tile|*|#00F|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Cryolite||Granite||Small clusters||{{Raw Tile|-|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Graphite]]||Gneiss, Quartzite, Marble, Schist||Small clusters||{{Raw Tile|o|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Gypsum||All [[Sedimentary layer|Sedimentary]]||Large clusters||{{Raw Tile|#|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Hornblende||All Igneous, All [[:Category:Metamorphic Stone Layers|Metamorphic]]||Small clusters||{{Raw Tile|&amp;quot;|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Ilmenite||[[Gabbro]]||Small clusters||{{Raw Tile|.|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Jet||All [[Sedimentary layer|Sedimentary]]||Large clusters||{{Raw Tile|░|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Kaolinite||All [[:Category:Sedimentary Stone Layers|Sedimentary]]||Large clusters||{{Raw Tile|&amp;amp;#61;|#800|#ccc}}  {{Raw Tile|●|#800|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kimberlite]]||[[Gabbro]]||Veins||{{Raw Tile|%|#008|#ccc}}  {{Raw Tile|●|#008|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lignite]]||All [[Sedimentary layer|Sedimentary]]||Veins||{{Raw Tile|*|#888|#CCC}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Marcasite||Kaolinite||Small clusters||{{Raw Tile|%|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Mica||All [[Metamorphic layer|Metamorphic]], Granite||Large clusters||{{Raw Tile|v|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Microcline||All Stone||Large clusters||{{Raw Tile|%|#0ff|#ccc}}  {{Raw Tile|●|#0FF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Olivine||[[Gabbro]]||Large clusters||{{Raw Tile|%|#080|#ccc}}  {{Raw Tile|●|#080|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Orpiment||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters||{{Raw Tile|-|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Orthoclase||All [[Igneous intrusive layer|Igneous intrusive]], All [[:Category:Metamorphic Stone Layers|Metamorphic]]||Large clusters||{{Raw Tile|%|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Periclase||Marble||Small clusters||{{Raw Tile|,|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Petrified wood||All [[Sedimentary layer|Sedimentary]]||Small clusters||{{Raw Tile|%|#f00|#ccc}}  {{Raw Tile|●|#F00|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende||Granite||Small clusters||{{Raw Tile|*|#808|#ccc}}  {{Raw Tile|●|#808|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Puddingstone||Conglomerate||Large clusters||{{Raw Tile|Θ|#880|#ccc}}  {{Raw Tile|●|#880|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Pyrolusite||All Igneous ||Small clusters||{{Raw Tile|%|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Realgar||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters||{{Raw Tile|%|#f00|#ccc}}  {{Raw Tile|●|#F00|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Rutile||All [[Metamorphic layer|Metamorphic]], Granite||Small clusters||{{Raw Tile|`|#808|#ccc}}  {{Raw Tile|●|#808|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Saltpeter||All [[Sedimentary layer|Sedimentary]]||Small clusters||{{Raw Tile|x|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Satinspar||Gypsum||Small clusters||{{Raw Tile|-|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Selenite||Gypsum||Small clusters||{{Raw Tile|;|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine||Olivine||Small clusters||{{Raw Tile|≈|#080|#ccc}}  {{Raw Tile|●|#080|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Stibnite||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters||{{Raw Tile|%|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Sylvite||Rock salt||Large clusters||{{Raw Tile|&amp;amp;#61;|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Talc||Dolomite||Large clusters||{{Raw Tile|&amp;amp;#124;|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DF Geology and real-world Geology ==&lt;br /&gt;
The geology and stones of Dwarf Fortress are based on real-world geology and mineralogy. To understand the terms used here, you may want to crack open a geology textbook (a high school one should suffice). If you don't happen to have one close by, the Wikipedia articles for [http://en.wikipedia.org/wiki/Geology geology], [http://en.wikipedia.org/wiki/Mineralogy mineralogy], or the [http://en.wikipedia.org/wiki/Rock_layers terms in question] might help.&lt;/div&gt;</summary>
		<author><name>Hardrada</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2727</id>
		<title>40d:Stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stone&amp;diff=2727"/>
		<updated>2008-04-30T09:11:56Z</updated>

		<summary type="html">&lt;p&gt;Hardrada: /* Other Stone */   Added average sizes of clusters and veins.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Stone''' or '''rock''' is a naturally occuring solid aggregate of minerals. It sometimes [[stone management|leaves behind]] material after being mined or [[cave in|collapsing]]. Other types of [[Mining|minable]] tiles include [[soil]] and [[sand]].  &lt;br /&gt;
&lt;br /&gt;
Stone is divided into a few key categories:&lt;br /&gt;
* [[Metal ore]]: stone that produces [[metal]] [[bar]]s when [[Smelter|smelted]]&lt;br /&gt;
* Rough [[gem]]s: rough gems can be [[gem cutting|cut]], then used to [[encrust]] objects and create [[window]]s.&lt;br /&gt;
* Other stone: Stone that is not an [[ore]] or a gem. Few of these have a use outside of items and structures. ([[Obsidian]] is one exception).&lt;br /&gt;
&lt;br /&gt;
[[Economic stone]]s are types of stone that can be reserved for a special purpose. For [[ore]]s, this is smelting and for [[flux|fluxes]], this is steel production. [[Bituminous coal]] and [[lignite]] can be reserved for making [[coke]].&lt;br /&gt;
&lt;br /&gt;
Having created loose stone, many times you'll want to get rid of it or at least move it someplace else. See [[stone management]] for advice.&lt;br /&gt;
&lt;br /&gt;
''This article is about DF geology and the distribution of stones, and does not contain the specific locations of [[metal ore]]s or [[gem]]s.''&lt;br /&gt;
&lt;br /&gt;
== Main layer types ==&lt;br /&gt;
There are four types of stone layers (all others are [[soil]]). The type of layer is the primary indicator of what kind of [[ore]] you will find on the map, as well as a sign of [[volcano|volcanic]] activity.&lt;br /&gt;
The types are [[sedimentary layer]]s, [[igneous intrusive layer]]s, [[igneous extrusive layer]]s, and [[metamorphic layer]]s.&lt;br /&gt;
&lt;br /&gt;
The primary types of rock only occur in their own layers. (e.g. you won't find [[limestone]] in a [[marble]] layer.)&lt;br /&gt;
&lt;br /&gt;
== Stones forming entire layers ==&lt;br /&gt;
These types of stone occur as entire layers, containing some veins and pockets of other minerals (see below). If one of the following types of stone is present on your map, it will be listed in one of the [[biome]]s on the embark screen.&lt;br /&gt;
&lt;br /&gt;
{| border = 1 cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; -valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Sedimentary layer|Sedimentary]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Igneous intrusive layer|Igneous intrusive]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Igneous extrusive layer|Igneous extrusive]]&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Metamorphic layer|Metamorphic]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|#|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Sandstone]]&lt;br /&gt;
* {{Raw Tile|%|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Siltstone]]&lt;br /&gt;
* {{Raw Tile|≈|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Mudstone]]&lt;br /&gt;
* {{Raw Tile|.|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Shale]]&lt;br /&gt;
* {{Raw Tile|,|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Claystone]]&lt;br /&gt;
* {{Raw Tile|#|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Rock salt]]&lt;br /&gt;
* {{Raw Tile|▓|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Limestone]]&lt;br /&gt;
* {{Raw Tile|∞|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Conglomerate]]&lt;br /&gt;
* {{Raw Tile|`|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Dolomite]]&lt;br /&gt;
* {{Raw Tile|▓|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Flint]]&lt;br /&gt;
* {{Raw Tile|&amp;amp;#61;|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Chert]]&lt;br /&gt;
* {{Raw Tile|░|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Chalk]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|▓|#CCC|#000}} {{Raw Tile|●|#CCC|#000}} [[Granite]]&lt;br /&gt;
* {{Raw Tile|░|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Diorite]]&lt;br /&gt;
* {{Raw Tile|▒|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Gabbro]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|,|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Rhyolite]]&lt;br /&gt;
* {{Raw Tile|#|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Basalt]]&lt;br /&gt;
* {{Raw Tile|∞|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Andesite]]&lt;br /&gt;
* {{Raw Tile|.|#888|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Felsite]]&lt;br /&gt;
* {{Raw Tile|▒|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Obsidian]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|&lt;br /&gt;
* {{Raw Tile|-|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Quartzite]]&lt;br /&gt;
* {{Raw Tile|%|#888|#CCC}} {{Raw Tile|●|#888|#000}} [[Slate]]&lt;br /&gt;
* {{Raw Tile|-|#888|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Phyllite]]&lt;br /&gt;
* {{Raw Tile|`|#880|#CCC}} {{Raw Tile|●|#880|#000}} [[Schist]]&lt;br /&gt;
* {{Raw Tile|&amp;amp;#61;|#FFF|#CCC}} {{Raw Tile|●|#CCC|#000}} [[Gneiss]]&lt;br /&gt;
* {{Raw Tile|▓|#FFF|#CCC}} {{Raw Tile|●|#FFF|#000}} [[Marble]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Stone  ==&lt;br /&gt;
Stones found on this table will occur as pockets and veins inside their respective stone layers (see above). When your miners encounter one of them, the game will pause and you will receive an announcement; even for the ones that have no use other than to build constructions of unusual colors. Note that the veins or clusters can spread into other layers, and may cause some layers to contain stones they usually wouldn't.&lt;br /&gt;
&lt;br /&gt;
Non-layer stone occurs in these forms:&lt;br /&gt;
&lt;br /&gt;
* Large cluster - An oval that occupies nearly half of a 48x48 block, area-wise. Only one appears per block.  These average 750 stones each.&lt;br /&gt;
* Vein - A sinuous line of the material crosses the block.  These average 100 stones each.&lt;br /&gt;
* Small cluster - A sprinkle of 2 to 8 adjacent tiles. Multiple small clusters of different materials may be in the same block.  These average 5 stones each.&lt;br /&gt;
&lt;br /&gt;
''The following table does not contain [[ore]]s and [[gem]]s. The types of stone listed here that do not link to their own article are generic.{{version|0.27.169.33g}}''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stone name&lt;br /&gt;
! Found in&lt;br /&gt;
! Found how&lt;br /&gt;
! Icons&lt;br /&gt;
|-&lt;br /&gt;
|Alabaster||Gypsum||Small clusters||{{Raw Tile|^|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Alunite||All [[Igneous extrusive layer|Igneous extrusive]], Kaolinite||Large clusters||{{Raw Tile|`|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Anhydrite||Gypsum, Satinspar, Alabaster, Selenite||Single||{{Raw Tile|v|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bauxite]]||All [[Sedimentary layer|Sedimentary]]||Large clusters||{{Raw Tile|+|#800|#ccc}}  {{Raw Tile|●|#800|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Bituminous coal]]||All [[Sedimentary layer|Sedimentary]]||Veins||{{Raw Tile|☼|#888|#CCC}}  {{Raw Tile|☼|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Borax||Gypsum, Rock_Salt||Small clusters||{{Raw Tile|`|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Brimstone||All [[Igneous extrusive layer|Igneous extrusive]], Gypsum||Small clusters||{{Raw Tile|%|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcite]]||Limestone, Marble||Small clusters||{{Raw Tile|&amp;quot;|#FFF|#CCC}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Chromite||Olivine||Veins||{{Raw Tile|&amp;amp;#61;|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Cinnabar||All [[Igneous extrusive layer|Igneous extrusive]], Shale, Quartzite||Veins||{{Raw Tile|£|#f00|#ccc}}  {{Raw Tile|*|#F00|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Cobaltite||All Igneous All [[Metamorphic layer|Metamorphic]]||Veins||{{Raw Tile|£|#00f|#ccc}}  {{Raw Tile|*|#00F|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Cryolite||Granite||Small clusters||{{Raw Tile|-|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Graphite]]||Gneiss, Quartzite, Marble, Schist||Small clusters||{{Raw Tile|o|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Gypsum||All [[Sedimentary layer|Sedimentary]]||Large clusters||{{Raw Tile|#|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Hornblende||All Igneous, All [[:Category:Metamorphic Stone Layers|Metamorphic]]||Small clusters||{{Raw Tile|&amp;quot;|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Ilmenite||[[Gabbro]]||Small clusters||{{Raw Tile|.|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Jet||All [[Sedimentary layer|Sedimentary]]||Large clusters||{{Raw Tile|░|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Kaolinite||All [[:Category:Sedimentary Stone Layers|Sedimentary]]||Large clusters||{{Raw Tile|&amp;amp;#61;|#800|#ccc}}  {{Raw Tile|●|#800|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Kimberlite]]||[[Gabbro]]||Veins||{{Raw Tile|%|#008|#ccc}}  {{Raw Tile|●|#008|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lignite]]||All [[Sedimentary layer|Sedimentary]]||Veins||{{Raw Tile|*|#888|#CCC}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Marcasite||Kaolinite||Small clusters||{{Raw Tile|%|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Mica||All [[Metamorphic layer|Metamorphic]], Granite||Large clusters||{{Raw Tile|v|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Microcline||All Stone||Large clusters||{{Raw Tile|%|#0ff|#ccc}}  {{Raw Tile|●|#0FF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Olivine||[[Gabbro]]||Large clusters||{{Raw Tile|%|#080|#ccc}}  {{Raw Tile|●|#080|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Orpiment||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters||{{Raw Tile|-|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Orthoclase||All [[Igneous intrusive layer|Igneous intrusive]], All [[:Category:Metamorphic Stone Layers|Metamorphic]]||Large clusters||{{Raw Tile|%|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Periclase||Marble||Small clusters||{{Raw Tile|,|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Petrified wood||All [[Sedimentary layer|Sedimentary]]||Small clusters||{{Raw Tile|%|#f00|#ccc}}  {{Raw Tile|●|#F00|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende||Granite||Small clusters||{{Raw Tile|*|#808|#ccc}}  {{Raw Tile|●|#808|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Puddingstone||Conglomerate||Large clusters||{{Raw Tile|Θ|#880|#ccc}}  {{Raw Tile|●|#880|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Pyrolusite||All Igneous ||Small clusters||{{Raw Tile|%|#888|#ccc}}  {{Raw Tile|●|#888|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Realgar||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters||{{Raw Tile|%|#f00|#ccc}}  {{Raw Tile|●|#F00|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Rutile||All [[Metamorphic layer|Metamorphic]], Granite||Small clusters||{{Raw Tile|`|#808|#ccc}}  {{Raw Tile|●|#808|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Saltpeter||All [[Sedimentary layer|Sedimentary]]||Small clusters||{{Raw Tile|x|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Satinspar||Gypsum||Small clusters||{{Raw Tile|-|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Selenite||Gypsum||Small clusters||{{Raw Tile|;|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Serpentine||Olivine||Small clusters||{{Raw Tile|≈|#080|#ccc}}  {{Raw Tile|●|#080|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Stibnite||All [[Igneous extrusive layer|Igneous extrusive]]||Small clusters||{{Raw Tile|%|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Sylvite||Rock salt||Large clusters||{{Raw Tile|&amp;amp;#61;|#ff0|#ccc}}  {{Raw Tile|●|#FF0|#000}}&lt;br /&gt;
|-&lt;br /&gt;
|Talc||Dolomite||Large clusters||{{Raw Tile|&amp;amp;#124;|#fff|#ccc}}  {{Raw Tile|●|#FFF|#000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DF Geology and real-world Geology ==&lt;br /&gt;
The geology and stones of Dwarf Fortress are based on real-world geology and mineralogy. To understand the terms used here, you may want to crack open a geology textbook (a high school one should suffice). If you don't happen to have one close by, the Wikipedia articles for [http://en.wikipedia.org/wiki/Geology geology], [http://en.wikipedia.org/wiki/Mineralogy mineralogy], or the [http://en.wikipedia.org/wiki/Rock_layers terms in question] might help.&lt;/div&gt;</summary>
		<author><name>Hardrada</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Large_dagger&amp;diff=30195</id>
		<title>Large dagger</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Large_dagger&amp;diff=30195"/>
		<updated>2008-04-23T04:16:24Z</updated>

		<summary type="html">&lt;p&gt;Hardrada: Changed wording as every thief carries one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wielded by [[Kobold]] and [[Goblin]] thieves and master thieves only.  Does small slashing damage, but has a critical bonus.&lt;br /&gt;
&lt;br /&gt;
No other race has them or can even start with one.  If they somehow find one of these [[weapon]]s, they could train with them.  Those who use daggers, slash with them, there is no stabbing or anything with them.  They are basically small [[sword]]s, as they can sever limbs as well.&lt;br /&gt;
&lt;br /&gt;
These weapons use the [[Knife user]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Hardrada</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Reactions&amp;diff=13804</id>
		<title>40d:Reactions</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Reactions&amp;diff=13804"/>
		<updated>2008-04-23T04:00:06Z</updated>

		<summary type="html">&lt;p&gt;Hardrada: Added note about editing existing reactions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reactions currently control the actions of the [[smelter]] building. They consist of at least one reagent and one product. Eventually the goal is to include all buildings and their actions within the raws.&lt;br /&gt;
&lt;br /&gt;
You may have multiple reagents and products within a reaction. By including a product that replaces a consumed reagent, you could create things like tools and catalytic reactions.&lt;br /&gt;
&lt;br /&gt;
Additions to reaction_standard.txt do not take effect until you generate a new world, but changes to existing reactions take effect next time you open the game.&lt;br /&gt;
&lt;br /&gt;
==Anatomy of a Reaction==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[REACTION:BITUMINOUS_COAL_TO_COKE] &amp;lt;-- The name of the reaction. Not referenced elsewhere yet, but must be unique.&lt;br /&gt;
===NAME===&lt;br /&gt;
[NAME:make coke from bituminous coal] &amp;lt;-- What appears in the game when the necessary reagents are available.&lt;br /&gt;
===SMELTER===&lt;br /&gt;
[SMELTER] &amp;lt;-- Says the reaction is performed in the smelter. There are currently no other building tokens.&lt;br /&gt;
===REAGENT===&lt;br /&gt;
Reagents come in two main types.&lt;br /&gt;
====Type 1====&lt;br /&gt;
[REAGENT:1:STONE:NO_SUBTYPE:STONE:COAL_BITUMINOUS] &amp;lt;-- First parameter after REAGENT is the number of this item the reaction needs. The second is an [[Item Token]], for instance BAR for metal bars. The third is the subtype, if applicable. Fourth is the matgloss class - probably only PLANT, STONE, METAL, COAL, and WOOD, although there may be more lurking. The last is the name of the material in the matgloss files.&lt;br /&gt;
&lt;br /&gt;
====Type 2====&lt;br /&gt;
[REAGENT:1:REACTION_CLASS:FLUX] &amp;lt;-- Reaction_class can be replaced with METAL_ORE and possibly STONE_NAME and THREAD_METAL though those aren't used in the basic reaction types.&lt;br /&gt;
Those are special cases that identify items that use the tags like [STONE_NAME:platinum nuggets] or [THREAD_METAL:ADAMANTINE:100]  {{Verify}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PRODUCT===&lt;br /&gt;
[PRODUCT:100:3:BAR:NO_SUBTYPE:COAL:COKE] &amp;lt;-- The end product(s) of the reaction. The first parameter might be probability of success. The rest is the same as in REAGENT.&lt;br /&gt;
===FUEL===&lt;br /&gt;
[FUEL] &amp;lt;-- Says the reaction uses fuel.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
There are some pitfalls to reaction modding, and other odd behaviour that should be noted.&lt;br /&gt;
&lt;br /&gt;
Certain item tokens, notably LEAVES and PLANT use the MATERIAL and MATGLOSS tokens in an unexpected way. Rather than interpreting these tokens in the usual way, the game takes the numerical value of the MATERIAL token (as listed on the [[Item tokens]] page, and picks the plant that is that number of places in the raws. The MATGLOSS token appears to be ignored. For example, using the token [PRODUCT:100:1:PLANT:NO_SUBTYPE:BONE:DWARF] would result in the creation of one sweet pod plant, because BONE is material token number 4, and sweet pod is the fourth plant in the matgloss_plant.txt raw file.&lt;br /&gt;
&lt;br /&gt;
The smelter cannot look inside containers for reagents; this means not only bins and barrels, but bags, coffers, et cetera. In practice this makes it seemingly impossible to use extracts of any sort (liquid, powder, and so on) in smelter reactions. It likely won't show up on the job list at all and, if it does, will result in immediate cancellation when a dwarf tries to select it from the job queue. Extracts can be the product of a reaction but since they must be stored, they will immediately be &amp;quot;spilled&amp;quot; upon creation and be impossible to store and use. &lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Hardrada</name></author>
	</entry>
</feed>