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	<updated>2026-04-03T19:04:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Children&amp;diff=209212</id>
		<title>Children</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Children&amp;diff=209212"/>
		<updated>2014-08-09T13:17:37Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|22:51, 11 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Most creatures, including [[dwarf|dwarves]], start out as infants, then after a certain number of years become children, and then finally become adults. For dwarves, childhood starts after reaching one year of age, and continues until age twelve.&lt;br /&gt;
&lt;br /&gt;
In fortress mode, some migrant dwarves are [[marriage|married]] and may bring children. Children who emigrate to your [[fortress]] might be any age from two to twelve. You can determine the age of any child by viewing their thoughts screen, which will give you the child's exact age as well as their date of birth. This information is visible regardless of whether or not the child was born in your fortress.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Resident&amp;quot; heterosexually [[marriage|married]] female dwarves may also give birth to children. This can be stopped or reduced by editing the BABY_CHILD_CAP or the STRICT_POPULATION_CAP setting in [[d_init.txt]]. Dwarves can even have [[miscarriage]]s (if they become dehydrated, starving, or are subjected to certain types of physical trauma), which causes an unhappy thought for the mother but not for the father. Talking to a child causes a good thought. Children are liable to start parties, being idle much of the time.&lt;br /&gt;
&lt;br /&gt;
Much of [[goblin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby-snatcher appearing on the map is the judicious use of [[military|dwarven diplomacy]].&lt;br /&gt;
&lt;br /&gt;
==Babies==&lt;br /&gt;
&lt;br /&gt;
Babies do not have to be born in [[bed]]s, but are born wherever the mother happens to be. The birth will interrupt most current actions of the mother. The game will pause and [[announcement|announce]] the arrival of the baby. The mother will cancel whatever task she was in the middle of to seek her infant, and then will ''usually'' resume whatever task she was doing before the child was born.&lt;br /&gt;
&lt;br /&gt;
Dwarven mothers can also give birth to twins or triplets. Babies are looked after by their mother, who will continue working while carrying the babies.&lt;br /&gt;
&lt;br /&gt;
[[Unconscious]] mothers will not wake up when they give birth - [[sleep]]ing and resting in a [[hospital]] will not be interrupted. Dwarves in a [[strange mood]] will also not interrupt their mood when giving birth - cancelling a mood forces instant insanity, so that may be a deliberate coding choice to protect mothers (and children). Imprisoned mothers can grab their child if they give birth while on a chain, but cannot retrieve an infant that is out of their reach, which can cause massive problems, since a mother carrying a child is forced to drop it before being brought to prison.&lt;br /&gt;
&lt;br /&gt;
If the mother is sleeping or otherwise prevented from collecting her infant, the baby will be free to roam as it pleases. An emancipated baby acts in a similar manner to a [[insanity|raving mad]] adult, wandering freely over the map without any sense of self-preservation, gravitating to [[Activity_zone#Meeting_area|meeting zone]]s. It may be fed and watered by other dwarves, but the priority of these jobs is still being determined. As long as a baby is not within reach of a hostile creature, no harm will be done to it. &amp;quot;Job cancellation spam&amp;quot; can be generated as the baby is seen by the game to be &amp;quot;insane&amp;quot; (example: &amp;quot;Urist McBabyname, Dwarven baby, cancels Clean Self: Too Insane&amp;quot;), but once it reaches childhood (at 12 months), that will stop, and they shall go about their business like any other dwarven child.&lt;br /&gt;
&lt;br /&gt;
The sex of a baby is determined upon birth. [[Cheating#Savescumming|Reloading a save]] might get a baby of the other sex.&lt;br /&gt;
&lt;br /&gt;
After giving birth, it is possible for the mother to become pregnant again immediately and give birth to another child nine months later.&lt;br /&gt;
&lt;br /&gt;
==Labor==&lt;br /&gt;
&lt;br /&gt;
In [[fortress mode]], children cannot be assigned any labor, but they will perform a few simple tasks on their own:&lt;br /&gt;
&lt;br /&gt;
* Socializing, like starting [[party|parties]].&lt;br /&gt;
* Picking out, and wearing, their own [[clothing]].&lt;br /&gt;
* Removing [[construction]]s (such as [[wall]]s, [[floor]]s, [[ramp]]s).&lt;br /&gt;
* Eating, drinking, and sleeping as necessary.&lt;br /&gt;
* [[Farming|Harvesting]] [[crops]], if the &amp;quot;All dwarves harvest&amp;quot; [[standing orders|order]] is on. This will also increase their [[grower]] skill. In fortresses that farm crops, most children will grow up with significant grower skill. They will also store the harvested food in a stockpile, fetching a barrel if needed. This storage job can also task food produced by other workers and other jobs, like plants gathered by nearby [[herbalist]]s.{{verify}}&lt;br /&gt;
* When they want to, storing their items.{{verify}}  Yelling at them to clean their room has no effect.&lt;br /&gt;
* Children can enter [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
Children may not be assigned to the [[noble|nobility]]. However, they ''can'' be assigned bedrooms.&lt;br /&gt;
&lt;br /&gt;
If no tasks are available, they will gladly loiter in meeting areas, like [[dining room]]s for example, for the duration of their youth. Children born in the fort tend to follow their mother by preference, even (especially?) if their mother is a soldier and is currently going into battle. &lt;br /&gt;
&lt;br /&gt;
The game will create an [[announcement]] when children reach adulthood and can be assigned labors. This announcement will not pause and/or center the screen by default.&lt;br /&gt;
&lt;br /&gt;
==Dwarven parenthood==&lt;br /&gt;
&lt;br /&gt;
In the eighth [http://www.bay12games.com/dwarves/df_talk.html DFTalk], it was mentioned that, due to a programming oversight, children's parents can become so preoccupied with finding their children that they can die of thirst.&lt;br /&gt;
&lt;br /&gt;
==Too many children==&lt;br /&gt;
&lt;br /&gt;
If there are too many children in the fort, [[FPS]] may suffer. [[Unfortunate accident|Removing]] children is difficult, as doing so may quickly lead to [[tantrum spiral]]s. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]].&lt;br /&gt;
&lt;br /&gt;
To prevent a large population of children in the first place, it is preferred to set the BABY_CHILD_CAP and/or the STRICT_POPULATION_CAP in the [[d_init.txt]] file.&lt;br /&gt;
&lt;br /&gt;
In the longer running forts, when a parent has more than 10 children of one gender, the 11th onward will merely be referred to as 'son' or 'daughter'.  The exception to this is that the youngest will always be referred to as 'youngest son' or 'youngest daughter'.&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Color_scheme&amp;diff=206885</id>
		<title>Color scheme</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Color_scheme&amp;diff=206885"/>
		<updated>2014-07-19T09:43:58Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: /* Naturalistic Color Scheme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
''(For a discussion of how DF displays different items and decides which colors get altered and when, see [[color]].)''&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be &amp;quot;eye blasting blue&amp;quot; or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take &amp;quot;eye blasting blue&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
A color scheme is broken down into 16 color labels:&lt;br /&gt;
&lt;br /&gt;
:BLACK, DGRAY&lt;br /&gt;
:BLUE, LBLUE&lt;br /&gt;
:GREEN, LGREEN&lt;br /&gt;
:CYAN, LCYAN&lt;br /&gt;
:RED, LRED&lt;br /&gt;
:MAGENTA, LMAGENTA&lt;br /&gt;
:BROWN, YELLOW&lt;br /&gt;
:LGRAY, WHITE&lt;br /&gt;
&lt;br /&gt;
The color scheme data is located in the [[colors.txt]] file, found in the Dwarf Fortress/data/init folder.&lt;br /&gt;
&lt;br /&gt;
==What colors show up where==&lt;br /&gt;
&lt;br /&gt;
The easiest place to see all the colors next to each other is in the {{k|u}}nits list, where the different [[Skill#Professions.2C_colors.2C_.26_skill_categories|professional categories]] all have their identifying colors.  In that order (and with the default color values), they are...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLACK|0:0|0:0|&lt;br /&gt;
''background''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LCYAN|0:0|3:1|&lt;br /&gt;
''current job listing*''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LGRAY|7:0|7:0|&lt;br /&gt;
[[Miner]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|YELLOW|6:1|6:1|&lt;br /&gt;
[[Woodworker]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|WHITE|7:1|7:1|&lt;br /&gt;
[[Stoneworker]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|2:0|2:0|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|0:1|0:1|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LGREEN|2:1|2:1|&lt;br /&gt;
[[Jeweler]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|1:1|1:1|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|1:0|1:0|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|6:0|6:0|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LRED|4:1|4:1|&lt;br /&gt;
[[Engineer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|5:0|5:0|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|CYAN|3:0|3:0|&lt;br /&gt;
[[Peasant]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|4:0|4:0|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LMAGENTA|0:0|5:1|&lt;br /&gt;
[[Monarch]]s,&lt;br /&gt;
''deceased''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::''(* &amp;quot;On Break&amp;quot; is displayed in CYAN.)''&lt;br /&gt;
&lt;br /&gt;
Some other color uses:&lt;br /&gt;
:* [[Magma]] is LRED. (Magma 1 level lower than current view is RED.)&lt;br /&gt;
:* [[Water]] is LBLUE. (Water 1 level lower than current view is BLUE.)&lt;br /&gt;
:* [[River]]s and [[brook]]s are LCYAN on their surface (w/ water below).&lt;br /&gt;
:* For aesthetic purposes, almost all colours can be represented in stones (with the exception of LMAGENTA, CYAN, and BLACK). &lt;br /&gt;
:** BLACK: The background color, which should not be used by anything.&lt;br /&gt;
:** DGRAY: A wide variety of stones are DGRAY, one example being [[Gabbro]].&lt;br /&gt;
:** BLUE: [[Kimberlite]] is the only stone that is BLUE. [[Nether-cap]]s also produce BLUE wood.&lt;br /&gt;
:** LBLUE: [[Cobaltite]] is the only stone that is LBLUE.&lt;br /&gt;
:** GREEN: [[Olivine]] is GREEN, as are Malachite and [[Serpentine]].&lt;br /&gt;
:** LGREEN: [[Garnierite]] is the only LGREEN stone.&lt;br /&gt;
:** CYAN: While there are no stones, [[Spore tree]]s are CYAN.&lt;br /&gt;
:** LCYAN: [[Microcline]] is a LCYAN rock. [[Adamantine]] and its ore, [[Raw adamantine]], also display in LCYAN.&lt;br /&gt;
:** RED: [[Bauxite]] and [[Kaolinite]] are RED, as is the [[Blood thorn]] tree.&lt;br /&gt;
:** LRED: [[Realgar]], [[Petrified wood]], and [[Cinnabar]] are LRED. [[Goblin-cap]]s are also LRED&lt;br /&gt;
:** MAGENTA: [[Rutile]] and [[Pitchblende]] are MAGENTA, and [[Glumprong]]s are MAGENTA trees.&lt;br /&gt;
:** LMAGENTA: No stones are LMAGENTA, but [[Tunnel tube]]s are.&lt;br /&gt;
:** BROWN: A lot of stones are BROWN; [[Chert]] is one example.&lt;br /&gt;
:** YELLOW: [[Brimstone]], [[Gypsum]], [[Orthoclase]] and many other stones are YELLOW, as is the [[Fungiwood]] tree.&lt;br /&gt;
:** LGRAY: Lots of stones are LGRAY, such as [[Granite]].&lt;br /&gt;
:** WHITE: Many stones are WHITE, such as [[Limestone]], or [[Rock salt]]. The [[Tower-cap]] and [[Feather tree]] both produce WHITE wood.&lt;br /&gt;
&lt;br /&gt;
See [[color#By Color|color]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
= Default Scheme =&lt;br /&gt;
&lt;br /&gt;
The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)&lt;br /&gt;
&lt;br /&gt;
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is &amp;quot;dark/bright&amp;quot; according to the game display, these colors are the two that work &amp;quot;together&amp;quot; to create that contrast.  Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below.  (See [[Color]] for a more complete discussion.)&lt;br /&gt;
&lt;br /&gt;
If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use &amp;quot;care and caution&amp;quot; when modding?)'', you can find the standard scheme below, without having to download DF again.&lt;br /&gt;
&lt;br /&gt;
Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file.  Save that file, restart Dwarf Fortress, and you're set.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#000080&lt;br /&gt;
|lblue=#0000ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#008080&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#800000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#ff00ff&lt;br /&gt;
|brown=#808000&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Custom color schemes =&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the &amp;quot;colors.txt&amp;quot; file must be altered and saved. This file can be found by going to (your DF v0.34 folder)-&amp;gt;(data)-&amp;gt;(init)-&amp;gt; open file &amp;quot;colors.txt&amp;quot;. The changes will not take effect until after you close and restart Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
The 16 colors are not fixed, except by their definitions in colors.txt.  If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label &amp;quot;YELLOW&amp;quot;.  Note that the color names are ''case sensitive'' - the color is &amp;quot;YELLOW&amp;quot;, not &amp;quot;Yellow&amp;quot; or &amp;quot;yellow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When designing a custom color, 3 &amp;quot;lights&amp;quot; of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using &amp;quot;light&amp;quot; is not the same as using &amp;quot;pigment&amp;quot; ''(the standard &amp;quot;paint mixing&amp;quot; formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients)'' - B+R does not give &amp;quot;purple&amp;quot; in this format.  &lt;br /&gt;
&lt;br /&gt;
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to &amp;quot;shade&amp;quot; or &amp;quot;tint&amp;quot;, or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]].  Always use caution to avoid ending up with colors that are &amp;quot;too similar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To change to a new color scheme, copy/paste a color list (or part of one or more) found below (or make your own up) over the existing scheme - don't worry, if you don't like it, the original, default scheme is listed above.&lt;br /&gt;
&lt;br /&gt;
''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lee's Colour scheme ===&lt;br /&gt;
A quest to provide the optimal set of colours: all colours very easily distinguishable and earthy/natural without being washed out or too bright and garish.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#646464&lt;br /&gt;
|blue=#1E55A5&lt;br /&gt;
|lblue=#5A82D2&lt;br /&gt;
|green=#467D37&lt;br /&gt;
|lgreen=#6EB437&lt;br /&gt;
|cyan=#2D9187&lt;br /&gt;
|lcyan=#46D7C3&lt;br /&gt;
|red=#AA1400&lt;br /&gt;
|lred=#D73C00&lt;br /&gt;
|magenta=#822873&lt;br /&gt;
|lmagenta=#D255BE&lt;br /&gt;
|brown=#785032&lt;br /&gt;
|yellow=#EBB400&lt;br /&gt;
|lgray=#A0A0A0&lt;br /&gt;
|white=#FAFAFA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lee's Colour Scheme v2 (same author):&amp;lt;br /&amp;gt;&lt;br /&gt;
New and Improved! All colours have been altered slightly but most notably the brown is much better, the magentas are more of a grape/bubblegum mix, the greens are brighter and less depressing, and the whole thing feels more cohesive.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#15130F&lt;br /&gt;
|dgray=#746E71&lt;br /&gt;
|blue=#2D5AA0&lt;br /&gt;
|lblue=#6987E1&lt;br /&gt;
|green=#508714&lt;br /&gt;
|lgreen=#7DB937&lt;br /&gt;
|cyan=#198C8C&lt;br /&gt;
|lcyan=#3CCDBE&lt;br /&gt;
|red=#A0140A&lt;br /&gt;
|lred=#DC3214&lt;br /&gt;
|magenta=#873C82&lt;br /&gt;
|lmagenta=#BE6EB9&lt;br /&gt;
|brown=#964B37&lt;br /&gt;
|yellow=#E6AA1E&lt;br /&gt;
|lgray=#B2AFAC&lt;br /&gt;
|white=#E8E3E8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Natural&amp;quot; scheme ===&lt;br /&gt;
&lt;br /&gt;
This mix softens the glaring colors of the original to earthtones.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#585356&lt;br /&gt;
|blue=#0d67c4&lt;br /&gt;
|lblue=#91caff&lt;br /&gt;
|green=#449e35&lt;br /&gt;
|lgreen=#83d452&lt;br /&gt;
|cyan=#56a3cd&lt;br /&gt;
|lcyan=#b0dfd7&lt;br /&gt;
|red=#971a1a&lt;br /&gt;
|lred=#ff2222&lt;br /&gt;
|magenta=#ff6ebb&lt;br /&gt;
|lmagenta=#ffa7f6&lt;br /&gt;
|brown=#785e2f&lt;br /&gt;
|yellow=#ffda5a&lt;br /&gt;
|lgray=#b9c0a2&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== True Brown ===&lt;br /&gt;
&lt;br /&gt;
Default scheme with BROWN actually being a shade of brown (rather than Olive Green). Created by [[User:Met|Met]].&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#000080&lt;br /&gt;
|lblue=#0000ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#008080&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#800000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#ff00ff&lt;br /&gt;
|brown=#785e30&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Another natural scheme ===&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#495f9d&lt;br /&gt;
|lblue=#6f8aa5&lt;br /&gt;
|green=#597537&lt;br /&gt;
|lgreen=#a0c852&lt;br /&gt;
|cyan=#65909e&lt;br /&gt;
|lcyan=#9fc4d2&lt;br /&gt;
|red=#920000&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#a53665&lt;br /&gt;
|lmagenta=#ef96cf&lt;br /&gt;
|brown=#8a693b&lt;br /&gt;
|yellow=#ffc600&lt;br /&gt;
|lgray=#808080&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Higher-visibility scheme ===&lt;br /&gt;
&lt;br /&gt;
Tired of trying to see your metalsmiths (dark grey) and fishery workers (navy blue) against a black background?  This scheme &amp;quot;brightens&amp;quot; most of the colors, while trying to stay true to the original tone when possible.  (Except BROWN, which is now actually &amp;quot;brown&amp;quot;, not olive green.)&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000|blackt=*&lt;br /&gt;
|dgray=#787878&lt;br /&gt;
|blue=#2c88de&lt;br /&gt;
|lblue=#90caff&lt;br /&gt;
|green=#209020&lt;br /&gt;
|lgreen=#42e828&lt;br /&gt;
|cyan=#008080|cyant=*&lt;br /&gt;
|lcyan=#80e0d8&lt;br /&gt;
|red=#b00808&lt;br /&gt;
|lred=#ff0000|lredt=*&lt;br /&gt;
|magenta=#b038a0&lt;br /&gt;
|lmagenta=#ff54ff&lt;br /&gt;
|brown=#785e30&lt;br /&gt;
|yellow=#ffec30&lt;br /&gt;
|lgray=#b0b0b0&lt;br /&gt;
|white=#ffffff|whitet=*&lt;br /&gt;
}}&lt;br /&gt;
:''(* unchanged'')&lt;br /&gt;
&lt;br /&gt;
Original on the left, this scheme on the right...&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|#888|#888|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|#080|#080|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|rgb(00, 00, 80)|rgb(00, 00, 80)|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|#00f|#00f|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|#880|#880|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|#808|#808|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|#800|#800|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|rgb(176, 176, 176)|rgb(176, 176, 176)|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|rgb(32, 144, 32)|rgb(32, 144, 32)|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|rgb(44, 136, 222)|rgb(44, 136, 222)|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|rgb(144, 202, 255)|rgb(144, 202, 255)|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|rgb(120, 94, 48)|rgb(120, 94, 48)|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|rgb(176, 56, 160)|rgb(176, 56, 160)|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|rgb(176, 8, 8)|rgb(176, 8, 8)|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== (Yet) Another scheme ===&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#707070&lt;br /&gt;
|blue=#203090&lt;br /&gt;
|lblue=#2838ff&lt;br /&gt;
|green=#309020&lt;br /&gt;
|lgreen=#30f020&lt;br /&gt;
|cyan=#208090&lt;br /&gt;
|lcyan=#38d0ff&lt;br /&gt;
|red=#971a1a&lt;br /&gt;
|lred=#ff3020&lt;br /&gt;
|magenta=#702090&lt;br /&gt;
|lmagenta=#d038ff&lt;br /&gt;
|brown=#907030&lt;br /&gt;
|yellow=#ffe020&lt;br /&gt;
|lgray=#b0b0b0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== True CGA Scheme ===&lt;br /&gt;
&lt;br /&gt;
This scheme uses the genuine [http://en.wikipedia.org/wiki/Color_Graphics_Adapter CGA] palette, in case you're an old-school purist.  &lt;br /&gt;
&lt;br /&gt;
''(Note that the CGA &amp;quot;brown&amp;quot; can be difficult to distinguish from &amp;quot;red&amp;quot; unless it is immediately nearby.  For a slightly more readable version, you can &amp;quot;cheat&amp;quot; and replace the'' [BROWN_G:85]&lt;br /&gt;
''with  ''[BROWN_G:170]. '')''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#555555&lt;br /&gt;
|blue=#0000aa&lt;br /&gt;
|lblue=#5555ff&lt;br /&gt;
|green=#00aa00&lt;br /&gt;
|lgreen=#55ff55&lt;br /&gt;
|cyan=#00aaaa&lt;br /&gt;
|lcyan=#55ffff&lt;br /&gt;
|red=#aa0000&lt;br /&gt;
|lred=#ff5555&lt;br /&gt;
|magenta=#aa00aa&lt;br /&gt;
|lmagenta=#ff55ff&lt;br /&gt;
|brown=#aa5500&lt;br /&gt;
|yellow=#ffff55&lt;br /&gt;
|lgray=#aaaaaa&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== For the Chromatically Challenged ===&lt;br /&gt;
&lt;br /&gt;
Colour blindness can result in colours being too similar, such as red and brown, so this scheme sacrifices true colour accuracy for a greater difference in hues. If you have normal colour vision, then this probably looks really weird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#0000C0&lt;br /&gt;
|lblue=#3030FF&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00D000&lt;br /&gt;
|cyan=#007090&lt;br /&gt;
|lcyan=#40D0FF&lt;br /&gt;
|red=#C00000&lt;br /&gt;
|lred=#FF3030&lt;br /&gt;
|magenta=#A00080&lt;br /&gt;
|lmagenta=#FF40D0&lt;br /&gt;
|brown=#606000&lt;br /&gt;
|yellow=#FFFF40&lt;br /&gt;
|lgray=#C0C0C0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Red/Green Colorblindness ===&lt;br /&gt;
&lt;br /&gt;
A modification of the chromatically challenged color scheme above, made to the tastes of someone with Red/Green colorblindness.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#707070&lt;br /&gt;
|blue=#0000F0&lt;br /&gt;
|lblue=#5050FF&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00D000&lt;br /&gt;
|cyan=#007090&lt;br /&gt;
|lcyan=#40D0FF&lt;br /&gt;
|red=#F00000&lt;br /&gt;
|lred=#FF5050&lt;br /&gt;
|magenta=#A00080&lt;br /&gt;
|lmagenta=#FF30F0&lt;br /&gt;
|brown=#806000&lt;br /&gt;
|yellow=#FFFF40&lt;br /&gt;
|lgray=#D0D0D0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tango Scheme ===&lt;br /&gt;
&lt;br /&gt;
Color scheme to match [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango palette]. Cyan values were missing from palette, so blue/plum values are used instead.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#2E3436&lt;br /&gt;
|dgray=#888a85&lt;br /&gt;
|blue=#204a87&lt;br /&gt;
|lblue=#3465a4&lt;br /&gt;
|green=#4e9a06&lt;br /&gt;
|lgreen=#8ae234&lt;br /&gt;
|cyan=#75507b&lt;br /&gt;
|lcyan=#729fcf&lt;br /&gt;
|red=#a40000&lt;br /&gt;
|lred=#ef2929&lt;br /&gt;
|magenta=#5c3566&lt;br /&gt;
|lmagenta=#ad7fa8&lt;br /&gt;
|brown=#ce5c00&lt;br /&gt;
|yellow=#fce94f&lt;br /&gt;
|lgray=#babdb6&lt;br /&gt;
|white=#eeeeec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== AngleWyrm's Colorset ===&lt;br /&gt;
Blues greens and brown that are easy on the eyes.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000&lt;br /&gt;
|dgray=#484848&lt;br /&gt;
|blue=#303c78&lt;br /&gt;
|lblue=#5064b4&lt;br /&gt;
|green=#1e6428&lt;br /&gt;
|lgreen=#289632&lt;br /&gt;
|cyan=#285a82&lt;br /&gt;
|lcyan=#729fcf&lt;br /&gt;
|red=#a40000&lt;br /&gt;
|lred=#ef2929&lt;br /&gt;
|magenta=#5c3566&lt;br /&gt;
|lmagenta=#ad7fa8&lt;br /&gt;
|brown=#785032&lt;br /&gt;
|yellow=#b4aa3c&lt;br /&gt;
|lgray=#808080&lt;br /&gt;
|white=#eeeeec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Putnam's Fortbent Color Scheme ===&lt;br /&gt;
&lt;br /&gt;
A color scheme designed for closest accuracy to Homestuck's colors; no accuracy to actual in-game colors guaranteed. &lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#626262&lt;br /&gt;
|dgrayt=(Caliborn gray tumut)&lt;br /&gt;
|blue=#000056&lt;br /&gt;
|bluet=(Equius B100)&lt;br /&gt;
|lblue=#005682&lt;br /&gt;
|lbluet=(Vriska Cerulean!!!!!!!!)&lt;br /&gt;
|green=#416600&lt;br /&gt;
|greent=(:33 &amp;lt; *nepeta green*)&lt;br /&gt;
|lgreen=#00FF00&lt;br /&gt;
|lgreent=(Calliope's blood)&lt;br /&gt;
|cyan=#008282&lt;br /&gt;
|cyant=(T3R3Z1 T34L)&lt;br /&gt;
|lcyan=#00FFFF&lt;br /&gt;
|red=#a10000&lt;br /&gt;
|redt=(aradia red)&lt;br /&gt;
|lred=#FF0000&lt;br /&gt;
|magenta=#6a006a&lt;br /&gt;
|magentat=(eridan vviolet)&lt;br /&gt;
|lmagenta=#77003c&lt;br /&gt;
|lmagentat=(meenah purple)&lt;br /&gt;
|brown=#a15000&lt;br /&gt;
|brownt=(uHH, tAVROS BROWN)&lt;br /&gt;
|yellow=#a1a100&lt;br /&gt;
|yellowt=(yucky mu2tard yellow)&lt;br /&gt;
|lgray=#929292&lt;br /&gt;
|lgrayt=(Calliope gray!)&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vherid's Color Schemes ===&lt;br /&gt;
&lt;br /&gt;
====Default +====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#1233af&lt;br /&gt;
|lblue=#0072ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#00b2b2&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#6b0000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#d100ac&lt;br /&gt;
|brown=#765e00&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Natural====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1b1209&lt;br /&gt;
|dgray=#464132&lt;br /&gt;
|blue=#203296&lt;br /&gt;
|lblue=#0078ff&lt;br /&gt;
|green=#1e6428&lt;br /&gt;
|lgreen=#aaff00&lt;br /&gt;
|cyan=#107873&lt;br /&gt;
|lcyan=#1bd2cd&lt;br /&gt;
|red=#6e1414&lt;br /&gt;
|lred=#c02424&lt;br /&gt;
|magenta=#8511ab&lt;br /&gt;
|lmagenta=#e647aa&lt;br /&gt;
|brown=#64402a&lt;br /&gt;
|yellow=#fab40a&lt;br /&gt;
|lgray=#746c54&lt;br /&gt;
|white=#dcdcdc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Warm====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1b1209&lt;br /&gt;
|dgray=#3e352c&lt;br /&gt;
|blue=#1d2e88&lt;br /&gt;
|lblue=#006cff&lt;br /&gt;
|green=#6e7b15&lt;br /&gt;
|lgreen=#c4db26&lt;br /&gt;
|cyan=#007860&lt;br /&gt;
|lcyan=#00ffcc&lt;br /&gt;
|red=#521900&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#4c0037&lt;br /&gt;
|lmagenta=#ff208d&lt;br /&gt;
|brown=#623d26&lt;br /&gt;
|yellow=#ffbf00&lt;br /&gt;
|lgray=#9a846d&lt;br /&gt;
|white=#ffedda&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Bone====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#26170a&lt;br /&gt;
|dgray=#41352b&lt;br /&gt;
|blue=#0f52ba&lt;br /&gt;
|lblue=#008aff&lt;br /&gt;
|green=#788617&lt;br /&gt;
|lgreen=#c4db26&lt;br /&gt;
|cyan=#56b872&lt;br /&gt;
|lcyan=#48ffb8&lt;br /&gt;
|red=#840000&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#7c1a60&lt;br /&gt;
|lmagenta=#ff4282&lt;br /&gt;
|brown=#684b3a&lt;br /&gt;
|yellow=#ffc322&lt;br /&gt;
|lgray=#9a846d&lt;br /&gt;
|white=#fcfad0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mishka====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#170f0d&lt;br /&gt;
|dgray=#4a342e&lt;br /&gt;
|blue=#005fff&lt;br /&gt;
|lblue=#00b3ff&lt;br /&gt;
|green=#7ba000&lt;br /&gt;
|lgreen=#d6ef00&lt;br /&gt;
|cyan=#00875f&lt;br /&gt;
|lcyan=#00ffb4&lt;br /&gt;
|red=#bb2800&lt;br /&gt;
|lred=#ff4310&lt;br /&gt;
|magenta=#900036&lt;br /&gt;
|lmagenta=#ff005f&lt;br /&gt;
|brown=#ff9905&lt;br /&gt;
|yellow=#ffd03f&lt;br /&gt;
|lgray=#79644b&lt;br /&gt;
|white=#f1e3b8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Dusk====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0a0a0a&lt;br /&gt;
|dgray=#30262d&lt;br /&gt;
|blue=#04518c&lt;br /&gt;
|lblue=#00b0ee&lt;br /&gt;
|green=#5d6d06&lt;br /&gt;
|lgreen=#a6b000&lt;br /&gt;
|cyan=#0c4f4c&lt;br /&gt;
|lcyan=#0cbba0&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#830034&lt;br /&gt;
|lmagenta=#a00307&lt;br /&gt;
|brown=#eb8800&lt;br /&gt;
|yellow=#ffb74d&lt;br /&gt;
|lgray=#806d63&lt;br /&gt;
|white=#f2f7e6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sorrow====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#050011&lt;br /&gt;
|dgray=#392a20&lt;br /&gt;
|blue=#2e495e&lt;br /&gt;
|lblue=#4c889e&lt;br /&gt;
|green=#55532a&lt;br /&gt;
|lgreen=#afb54b&lt;br /&gt;
|cyan=#437d42&lt;br /&gt;
|lcyan=#79bd8f&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#b64926&lt;br /&gt;
|magenta=#7b2636&lt;br /&gt;
|lmagenta=#a15642&lt;br /&gt;
|brown=#816535&lt;br /&gt;
|yellow=#cb9a45&lt;br /&gt;
|lgray=#878e5d&lt;br /&gt;
|white=#fff782&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Jade====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#110b09&lt;br /&gt;
|dgray=#2a1e1b&lt;br /&gt;
|blue=#2e495e&lt;br /&gt;
|lblue=#4c889e&lt;br /&gt;
|green=#6c6b25&lt;br /&gt;
|lgreen=#c3c13d&lt;br /&gt;
|cyan=#5c633a&lt;br /&gt;
|lcyan=#70a16c&lt;br /&gt;
|red=#762a1b&lt;br /&gt;
|lred=#af652f&lt;br /&gt;
|magenta=#ae2c3b&lt;br /&gt;
|lmagenta=#ab421e&lt;br /&gt;
|brown=#725539&lt;br /&gt;
|yellow=#cb9a45&lt;br /&gt;
|lgray=#453c31&lt;br /&gt;
|white=#dbd69c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Dark Sand====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#020110&lt;br /&gt;
|dgray=#112334&lt;br /&gt;
|blue=#04518c&lt;br /&gt;
|lblue=#00b0ee&lt;br /&gt;
|green=#5d6d06&lt;br /&gt;
|lgreen=#a6b000&lt;br /&gt;
|cyan=#0c4f4c&lt;br /&gt;
|lcyan=#0cbba0&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#830034&lt;br /&gt;
|lmagenta=#a00307&lt;br /&gt;
|brown=#72593a&lt;br /&gt;
|yellow=#ffb74d&lt;br /&gt;
|lgray=#334555&lt;br /&gt;
|white=#e6f5f7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pastel====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#363228&lt;br /&gt;
|blue=#2d5a7e&lt;br /&gt;
|lblue=#5099b4&lt;br /&gt;
|green=#4e6c21&lt;br /&gt;
|lgreen=#86b02b&lt;br /&gt;
|cyan=#2f8365&lt;br /&gt;
|lcyan=#5dc6b2&lt;br /&gt;
|red=#6e2719&lt;br /&gt;
|lred=#ac4015&lt;br /&gt;
|magenta=#b0287e&lt;br /&gt;
|lmagenta=#9f85f3&lt;br /&gt;
|brown=#54433c&lt;br /&gt;
|yellow=#ffcd35&lt;br /&gt;
|lgray=#625e55&lt;br /&gt;
|white=#fffdf2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Matrix====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#192007&lt;br /&gt;
|dgray=#383a26&lt;br /&gt;
|blue=#18774f&lt;br /&gt;
|lblue=#0dbd75&lt;br /&gt;
|green=#4d7218&lt;br /&gt;
|lgreen=#88be12&lt;br /&gt;
|cyan=#b38700&lt;br /&gt;
|lcyan=#ffcc00&lt;br /&gt;
|red=#76440b&lt;br /&gt;
|lred=#b96706&lt;br /&gt;
|magenta=#204631&lt;br /&gt;
|lmagenta=#527f39&lt;br /&gt;
|brown=#4d5407&lt;br /&gt;
|yellow=#b9da1c&lt;br /&gt;
|lgray=#6b6f4b&lt;br /&gt;
|white=#d7e894&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Vintage====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0a2d2f&lt;br /&gt;
|dgray=#25595b&lt;br /&gt;
|blue=#305e63&lt;br /&gt;
|lblue=#3f7b82&lt;br /&gt;
|green=#4b8d5e&lt;br /&gt;
|lgreen=#a1d271&lt;br /&gt;
|cyan=#487d6a&lt;br /&gt;
|lcyan=#90b490&lt;br /&gt;
|red=#671d00&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#4e5b63&lt;br /&gt;
|lmagenta=#b78f7f&lt;br /&gt;
|brown=#767865&lt;br /&gt;
|yellow=#ccc472&lt;br /&gt;
|lgray=#99a481&lt;br /&gt;
|white=#f4f68e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ash====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#343434&lt;br /&gt;
|blue=#494949&lt;br /&gt;
|lblue=#818181&lt;br /&gt;
|green=#676767&lt;br /&gt;
|lgreen=#dbdbdb&lt;br /&gt;
|cyan=#a5a5a5&lt;br /&gt;
|lcyan=#f7f7f7&lt;br /&gt;
|red=#252525&lt;br /&gt;
|lred=#505050&lt;br /&gt;
|magenta=#555555&lt;br /&gt;
|lmagenta=#777778&lt;br /&gt;
|brown=#3c3c3c&lt;br /&gt;
|yellow=#b6b6b6&lt;br /&gt;
|lgray=#8e8e8e&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Fields====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0c0811&lt;br /&gt;
|dgray=#342d28&lt;br /&gt;
|blue=#27445c&lt;br /&gt;
|lblue=#2facc7&lt;br /&gt;
|green=#6b6819&lt;br /&gt;
|lgreen=#bebc27&lt;br /&gt;
|cyan=#3e7466&lt;br /&gt;
|lcyan=#9ddc85&lt;br /&gt;
|red=#5c2514&lt;br /&gt;
|lred=#af3b14&lt;br /&gt;
|magenta=#621805&lt;br /&gt;
|lmagenta=#a42405&lt;br /&gt;
|brown=#8d550b&lt;br /&gt;
|yellow=#e0a403&lt;br /&gt;
|lgray=#4f433a&lt;br /&gt;
|white=#ebdec6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Summer====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#170a0a&lt;br /&gt;
|dgray=#47341b&lt;br /&gt;
|blue=#394b45&lt;br /&gt;
|lblue=#42b0b6&lt;br /&gt;
|green=#7d6f10&lt;br /&gt;
|lgreen=#c7c01a&lt;br /&gt;
|cyan=#517a4e&lt;br /&gt;
|lcyan=#aade6c&lt;br /&gt;
|red=#6e2c0c&lt;br /&gt;
|lred=#ba420c&lt;br /&gt;
|magenta=#741e03&lt;br /&gt;
|lmagenta=#b02a03&lt;br /&gt;
|brown=#9c5c07&lt;br /&gt;
|yellow=#e4a801&lt;br /&gt;
|lgray=#624a28&lt;br /&gt;
|white=#eee0b5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Pseudo Naturalistic Color Scheme ===&lt;br /&gt;
&lt;br /&gt;
Natural colours based on classic colours. Designed for [http://www.bay12forums.com/smf/index.php?topic=53180.4710 Ironhand tileset and DF2014 (see discussion)] but looks nice with ASCII too. Created by [[User:Harmonica|Harmonica]].&lt;br /&gt;
&lt;br /&gt;
This particularly works well with Ironhand due to the colour blending (nice minerals and plants), and also works nicely with the new trees.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#3636ab&lt;br /&gt;
|lblue=#628aea&lt;br /&gt;
|green=#3daf3d&lt;br /&gt;
|lgreen=#70de70&lt;br /&gt;
|cyan=#3aafc3&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#ab2929&lt;br /&gt;
|lred=#f3714b&lt;br /&gt;
|magenta=#ab33ab&lt;br /&gt;
|lmagenta=#e691e6&lt;br /&gt;
|brown=#795c38&lt;br /&gt;
|yellow=#e6e600&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Color_scheme&amp;diff=206884</id>
		<title>Color scheme</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Color_scheme&amp;diff=206884"/>
		<updated>2014-07-19T09:36:44Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: /* Naturalistic Color Scheme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
''(For a discussion of how DF displays different items and decides which colors get altered and when, see [[color]].)''&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be &amp;quot;eye blasting blue&amp;quot; or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take &amp;quot;eye blasting blue&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
A color scheme is broken down into 16 color labels:&lt;br /&gt;
&lt;br /&gt;
:BLACK, DGRAY&lt;br /&gt;
:BLUE, LBLUE&lt;br /&gt;
:GREEN, LGREEN&lt;br /&gt;
:CYAN, LCYAN&lt;br /&gt;
:RED, LRED&lt;br /&gt;
:MAGENTA, LMAGENTA&lt;br /&gt;
:BROWN, YELLOW&lt;br /&gt;
:LGRAY, WHITE&lt;br /&gt;
&lt;br /&gt;
The color scheme data is located in the [[colors.txt]] file, found in the Dwarf Fortress/data/init folder.&lt;br /&gt;
&lt;br /&gt;
==What colors show up where==&lt;br /&gt;
&lt;br /&gt;
The easiest place to see all the colors next to each other is in the {{k|u}}nits list, where the different [[Skill#Professions.2C_colors.2C_.26_skill_categories|professional categories]] all have their identifying colors.  In that order (and with the default color values), they are...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLACK|0:0|0:0|&lt;br /&gt;
''background''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LCYAN|0:0|3:1|&lt;br /&gt;
''current job listing*''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LGRAY|7:0|7:0|&lt;br /&gt;
[[Miner]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|YELLOW|6:1|6:1|&lt;br /&gt;
[[Woodworker]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|WHITE|7:1|7:1|&lt;br /&gt;
[[Stoneworker]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|2:0|2:0|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|0:1|0:1|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LGREEN|2:1|2:1|&lt;br /&gt;
[[Jeweler]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|1:1|1:1|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|1:0|1:0|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|6:0|6:0|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LRED|4:1|4:1|&lt;br /&gt;
[[Engineer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|5:0|5:0|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|CYAN|3:0|3:0|&lt;br /&gt;
[[Peasant]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|4:0|4:0|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LMAGENTA|0:0|5:1|&lt;br /&gt;
[[Monarch]]s,&lt;br /&gt;
''deceased''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::''(* &amp;quot;On Break&amp;quot; is displayed in CYAN.)''&lt;br /&gt;
&lt;br /&gt;
Some other color uses:&lt;br /&gt;
:* [[Magma]] is LRED. (Magma 1 level lower than current view is RED.)&lt;br /&gt;
:* [[Water]] is LBLUE. (Water 1 level lower than current view is BLUE.)&lt;br /&gt;
:* [[River]]s and [[brook]]s are LCYAN on their surface (w/ water below).&lt;br /&gt;
:* For aesthetic purposes, almost all colours can be represented in stones (with the exception of LMAGENTA, CYAN, and BLACK). &lt;br /&gt;
:** BLACK: The background color, which should not be used by anything.&lt;br /&gt;
:** DGRAY: A wide variety of stones are DGRAY, one example being [[Gabbro]].&lt;br /&gt;
:** BLUE: [[Kimberlite]] is the only stone that is BLUE. [[Nether-cap]]s also produce BLUE wood.&lt;br /&gt;
:** LBLUE: [[Cobaltite]] is the only stone that is LBLUE.&lt;br /&gt;
:** GREEN: [[Olivine]] is GREEN, as are Malachite and [[Serpentine]].&lt;br /&gt;
:** LGREEN: [[Garnierite]] is the only LGREEN stone.&lt;br /&gt;
:** CYAN: While there are no stones, [[Spore tree]]s are CYAN.&lt;br /&gt;
:** LCYAN: [[Microcline]] is a LCYAN rock. [[Adamantine]] and its ore, [[Raw adamantine]], also display in LCYAN.&lt;br /&gt;
:** RED: [[Bauxite]] and [[Kaolinite]] are RED, as is the [[Blood thorn]] tree.&lt;br /&gt;
:** LRED: [[Realgar]], [[Petrified wood]], and [[Cinnabar]] are LRED. [[Goblin-cap]]s are also LRED&lt;br /&gt;
:** MAGENTA: [[Rutile]] and [[Pitchblende]] are MAGENTA, and [[Glumprong]]s are MAGENTA trees.&lt;br /&gt;
:** LMAGENTA: No stones are LMAGENTA, but [[Tunnel tube]]s are.&lt;br /&gt;
:** BROWN: A lot of stones are BROWN; [[Chert]] is one example.&lt;br /&gt;
:** YELLOW: [[Brimstone]], [[Gypsum]], [[Orthoclase]] and many other stones are YELLOW, as is the [[Fungiwood]] tree.&lt;br /&gt;
:** LGRAY: Lots of stones are LGRAY, such as [[Granite]].&lt;br /&gt;
:** WHITE: Many stones are WHITE, such as [[Limestone]], or [[Rock salt]]. The [[Tower-cap]] and [[Feather tree]] both produce WHITE wood.&lt;br /&gt;
&lt;br /&gt;
See [[color#By Color|color]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
= Default Scheme =&lt;br /&gt;
&lt;br /&gt;
The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)&lt;br /&gt;
&lt;br /&gt;
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is &amp;quot;dark/bright&amp;quot; according to the game display, these colors are the two that work &amp;quot;together&amp;quot; to create that contrast.  Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below.  (See [[Color]] for a more complete discussion.)&lt;br /&gt;
&lt;br /&gt;
If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use &amp;quot;care and caution&amp;quot; when modding?)'', you can find the standard scheme below, without having to download DF again.&lt;br /&gt;
&lt;br /&gt;
Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file.  Save that file, restart Dwarf Fortress, and you're set.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#000080&lt;br /&gt;
|lblue=#0000ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#008080&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#800000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#ff00ff&lt;br /&gt;
|brown=#808000&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Custom color schemes =&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the &amp;quot;colors.txt&amp;quot; file must be altered and saved. This file can be found by going to (your DF v0.34 folder)-&amp;gt;(data)-&amp;gt;(init)-&amp;gt; open file &amp;quot;colors.txt&amp;quot;. The changes will not take effect until after you close and restart Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
The 16 colors are not fixed, except by their definitions in colors.txt.  If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label &amp;quot;YELLOW&amp;quot;.  Note that the color names are ''case sensitive'' - the color is &amp;quot;YELLOW&amp;quot;, not &amp;quot;Yellow&amp;quot; or &amp;quot;yellow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When designing a custom color, 3 &amp;quot;lights&amp;quot; of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using &amp;quot;light&amp;quot; is not the same as using &amp;quot;pigment&amp;quot; ''(the standard &amp;quot;paint mixing&amp;quot; formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients)'' - B+R does not give &amp;quot;purple&amp;quot; in this format.  &lt;br /&gt;
&lt;br /&gt;
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to &amp;quot;shade&amp;quot; or &amp;quot;tint&amp;quot;, or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]].  Always use caution to avoid ending up with colors that are &amp;quot;too similar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To change to a new color scheme, copy/paste a color list (or part of one or more) found below (or make your own up) over the existing scheme - don't worry, if you don't like it, the original, default scheme is listed above.&lt;br /&gt;
&lt;br /&gt;
''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lee's Colour scheme ===&lt;br /&gt;
A quest to provide the optimal set of colours: all colours very easily distinguishable and earthy/natural without being washed out or too bright and garish.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#646464&lt;br /&gt;
|blue=#1E55A5&lt;br /&gt;
|lblue=#5A82D2&lt;br /&gt;
|green=#467D37&lt;br /&gt;
|lgreen=#6EB437&lt;br /&gt;
|cyan=#2D9187&lt;br /&gt;
|lcyan=#46D7C3&lt;br /&gt;
|red=#AA1400&lt;br /&gt;
|lred=#D73C00&lt;br /&gt;
|magenta=#822873&lt;br /&gt;
|lmagenta=#D255BE&lt;br /&gt;
|brown=#785032&lt;br /&gt;
|yellow=#EBB400&lt;br /&gt;
|lgray=#A0A0A0&lt;br /&gt;
|white=#FAFAFA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lee's Colour Scheme v2 (same author):&amp;lt;br /&amp;gt;&lt;br /&gt;
New and Improved! All colours have been altered slightly but most notably the brown is much better, the magentas are more of a grape/bubblegum mix, the greens are brighter and less depressing, and the whole thing feels more cohesive.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#15130F&lt;br /&gt;
|dgray=#746E71&lt;br /&gt;
|blue=#2D5AA0&lt;br /&gt;
|lblue=#6987E1&lt;br /&gt;
|green=#508714&lt;br /&gt;
|lgreen=#7DB937&lt;br /&gt;
|cyan=#198C8C&lt;br /&gt;
|lcyan=#3CCDBE&lt;br /&gt;
|red=#A0140A&lt;br /&gt;
|lred=#DC3214&lt;br /&gt;
|magenta=#873C82&lt;br /&gt;
|lmagenta=#BE6EB9&lt;br /&gt;
|brown=#964B37&lt;br /&gt;
|yellow=#E6AA1E&lt;br /&gt;
|lgray=#B2AFAC&lt;br /&gt;
|white=#E8E3E8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Natural&amp;quot; scheme ===&lt;br /&gt;
&lt;br /&gt;
This mix softens the glaring colors of the original to earthtones.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#585356&lt;br /&gt;
|blue=#0d67c4&lt;br /&gt;
|lblue=#91caff&lt;br /&gt;
|green=#449e35&lt;br /&gt;
|lgreen=#83d452&lt;br /&gt;
|cyan=#56a3cd&lt;br /&gt;
|lcyan=#b0dfd7&lt;br /&gt;
|red=#971a1a&lt;br /&gt;
|lred=#ff2222&lt;br /&gt;
|magenta=#ff6ebb&lt;br /&gt;
|lmagenta=#ffa7f6&lt;br /&gt;
|brown=#785e2f&lt;br /&gt;
|yellow=#ffda5a&lt;br /&gt;
|lgray=#b9c0a2&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== True Brown ===&lt;br /&gt;
&lt;br /&gt;
Default scheme with BROWN actually being a shade of brown (rather than Olive Green). Created by [[User:Met|Met]].&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#000080&lt;br /&gt;
|lblue=#0000ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#008080&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#800000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#ff00ff&lt;br /&gt;
|brown=#785e30&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Another natural scheme ===&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#495f9d&lt;br /&gt;
|lblue=#6f8aa5&lt;br /&gt;
|green=#597537&lt;br /&gt;
|lgreen=#a0c852&lt;br /&gt;
|cyan=#65909e&lt;br /&gt;
|lcyan=#9fc4d2&lt;br /&gt;
|red=#920000&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#a53665&lt;br /&gt;
|lmagenta=#ef96cf&lt;br /&gt;
|brown=#8a693b&lt;br /&gt;
|yellow=#ffc600&lt;br /&gt;
|lgray=#808080&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Higher-visibility scheme ===&lt;br /&gt;
&lt;br /&gt;
Tired of trying to see your metalsmiths (dark grey) and fishery workers (navy blue) against a black background?  This scheme &amp;quot;brightens&amp;quot; most of the colors, while trying to stay true to the original tone when possible.  (Except BROWN, which is now actually &amp;quot;brown&amp;quot;, not olive green.)&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000|blackt=*&lt;br /&gt;
|dgray=#787878&lt;br /&gt;
|blue=#2c88de&lt;br /&gt;
|lblue=#90caff&lt;br /&gt;
|green=#209020&lt;br /&gt;
|lgreen=#42e828&lt;br /&gt;
|cyan=#008080|cyant=*&lt;br /&gt;
|lcyan=#80e0d8&lt;br /&gt;
|red=#b00808&lt;br /&gt;
|lred=#ff0000|lredt=*&lt;br /&gt;
|magenta=#b038a0&lt;br /&gt;
|lmagenta=#ff54ff&lt;br /&gt;
|brown=#785e30&lt;br /&gt;
|yellow=#ffec30&lt;br /&gt;
|lgray=#b0b0b0&lt;br /&gt;
|white=#ffffff|whitet=*&lt;br /&gt;
}}&lt;br /&gt;
:''(* unchanged'')&lt;br /&gt;
&lt;br /&gt;
Original on the left, this scheme on the right...&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|#888|#888|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|#080|#080|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|rgb(00, 00, 80)|rgb(00, 00, 80)|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|#00f|#00f|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|#880|#880|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|#808|#808|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|#800|#800|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|rgb(176, 176, 176)|rgb(176, 176, 176)|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|rgb(32, 144, 32)|rgb(32, 144, 32)|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|rgb(44, 136, 222)|rgb(44, 136, 222)|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|rgb(144, 202, 255)|rgb(144, 202, 255)|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|rgb(120, 94, 48)|rgb(120, 94, 48)|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|rgb(176, 56, 160)|rgb(176, 56, 160)|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|rgb(176, 8, 8)|rgb(176, 8, 8)|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== (Yet) Another scheme ===&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#707070&lt;br /&gt;
|blue=#203090&lt;br /&gt;
|lblue=#2838ff&lt;br /&gt;
|green=#309020&lt;br /&gt;
|lgreen=#30f020&lt;br /&gt;
|cyan=#208090&lt;br /&gt;
|lcyan=#38d0ff&lt;br /&gt;
|red=#971a1a&lt;br /&gt;
|lred=#ff3020&lt;br /&gt;
|magenta=#702090&lt;br /&gt;
|lmagenta=#d038ff&lt;br /&gt;
|brown=#907030&lt;br /&gt;
|yellow=#ffe020&lt;br /&gt;
|lgray=#b0b0b0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== True CGA Scheme ===&lt;br /&gt;
&lt;br /&gt;
This scheme uses the genuine [http://en.wikipedia.org/wiki/Color_Graphics_Adapter CGA] palette, in case you're an old-school purist.  &lt;br /&gt;
&lt;br /&gt;
''(Note that the CGA &amp;quot;brown&amp;quot; can be difficult to distinguish from &amp;quot;red&amp;quot; unless it is immediately nearby.  For a slightly more readable version, you can &amp;quot;cheat&amp;quot; and replace the'' [BROWN_G:85]&lt;br /&gt;
''with  ''[BROWN_G:170]. '')''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#555555&lt;br /&gt;
|blue=#0000aa&lt;br /&gt;
|lblue=#5555ff&lt;br /&gt;
|green=#00aa00&lt;br /&gt;
|lgreen=#55ff55&lt;br /&gt;
|cyan=#00aaaa&lt;br /&gt;
|lcyan=#55ffff&lt;br /&gt;
|red=#aa0000&lt;br /&gt;
|lred=#ff5555&lt;br /&gt;
|magenta=#aa00aa&lt;br /&gt;
|lmagenta=#ff55ff&lt;br /&gt;
|brown=#aa5500&lt;br /&gt;
|yellow=#ffff55&lt;br /&gt;
|lgray=#aaaaaa&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== For the Chromatically Challenged ===&lt;br /&gt;
&lt;br /&gt;
Colour blindness can result in colours being too similar, such as red and brown, so this scheme sacrifices true colour accuracy for a greater difference in hues. If you have normal colour vision, then this probably looks really weird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#0000C0&lt;br /&gt;
|lblue=#3030FF&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00D000&lt;br /&gt;
|cyan=#007090&lt;br /&gt;
|lcyan=#40D0FF&lt;br /&gt;
|red=#C00000&lt;br /&gt;
|lred=#FF3030&lt;br /&gt;
|magenta=#A00080&lt;br /&gt;
|lmagenta=#FF40D0&lt;br /&gt;
|brown=#606000&lt;br /&gt;
|yellow=#FFFF40&lt;br /&gt;
|lgray=#C0C0C0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Red/Green Colorblindness ===&lt;br /&gt;
&lt;br /&gt;
A modification of the chromatically challenged color scheme above, made to the tastes of someone with Red/Green colorblindness.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#707070&lt;br /&gt;
|blue=#0000F0&lt;br /&gt;
|lblue=#5050FF&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00D000&lt;br /&gt;
|cyan=#007090&lt;br /&gt;
|lcyan=#40D0FF&lt;br /&gt;
|red=#F00000&lt;br /&gt;
|lred=#FF5050&lt;br /&gt;
|magenta=#A00080&lt;br /&gt;
|lmagenta=#FF30F0&lt;br /&gt;
|brown=#806000&lt;br /&gt;
|yellow=#FFFF40&lt;br /&gt;
|lgray=#D0D0D0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tango Scheme ===&lt;br /&gt;
&lt;br /&gt;
Color scheme to match [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango palette]. Cyan values were missing from palette, so blue/plum values are used instead.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#2E3436&lt;br /&gt;
|dgray=#888a85&lt;br /&gt;
|blue=#204a87&lt;br /&gt;
|lblue=#3465a4&lt;br /&gt;
|green=#4e9a06&lt;br /&gt;
|lgreen=#8ae234&lt;br /&gt;
|cyan=#75507b&lt;br /&gt;
|lcyan=#729fcf&lt;br /&gt;
|red=#a40000&lt;br /&gt;
|lred=#ef2929&lt;br /&gt;
|magenta=#5c3566&lt;br /&gt;
|lmagenta=#ad7fa8&lt;br /&gt;
|brown=#ce5c00&lt;br /&gt;
|yellow=#fce94f&lt;br /&gt;
|lgray=#babdb6&lt;br /&gt;
|white=#eeeeec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== AngleWyrm's Colorset ===&lt;br /&gt;
Blues greens and brown that are easy on the eyes.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000&lt;br /&gt;
|dgray=#484848&lt;br /&gt;
|blue=#303c78&lt;br /&gt;
|lblue=#5064b4&lt;br /&gt;
|green=#1e6428&lt;br /&gt;
|lgreen=#289632&lt;br /&gt;
|cyan=#285a82&lt;br /&gt;
|lcyan=#729fcf&lt;br /&gt;
|red=#a40000&lt;br /&gt;
|lred=#ef2929&lt;br /&gt;
|magenta=#5c3566&lt;br /&gt;
|lmagenta=#ad7fa8&lt;br /&gt;
|brown=#785032&lt;br /&gt;
|yellow=#b4aa3c&lt;br /&gt;
|lgray=#808080&lt;br /&gt;
|white=#eeeeec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Putnam's Fortbent Color Scheme ===&lt;br /&gt;
&lt;br /&gt;
A color scheme designed for closest accuracy to Homestuck's colors; no accuracy to actual in-game colors guaranteed. &lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#626262&lt;br /&gt;
|dgrayt=(Caliborn gray tumut)&lt;br /&gt;
|blue=#000056&lt;br /&gt;
|bluet=(Equius B100)&lt;br /&gt;
|lblue=#005682&lt;br /&gt;
|lbluet=(Vriska Cerulean!!!!!!!!)&lt;br /&gt;
|green=#416600&lt;br /&gt;
|greent=(:33 &amp;lt; *nepeta green*)&lt;br /&gt;
|lgreen=#00FF00&lt;br /&gt;
|lgreent=(Calliope's blood)&lt;br /&gt;
|cyan=#008282&lt;br /&gt;
|cyant=(T3R3Z1 T34L)&lt;br /&gt;
|lcyan=#00FFFF&lt;br /&gt;
|red=#a10000&lt;br /&gt;
|redt=(aradia red)&lt;br /&gt;
|lred=#FF0000&lt;br /&gt;
|magenta=#6a006a&lt;br /&gt;
|magentat=(eridan vviolet)&lt;br /&gt;
|lmagenta=#77003c&lt;br /&gt;
|lmagentat=(meenah purple)&lt;br /&gt;
|brown=#a15000&lt;br /&gt;
|brownt=(uHH, tAVROS BROWN)&lt;br /&gt;
|yellow=#a1a100&lt;br /&gt;
|yellowt=(yucky mu2tard yellow)&lt;br /&gt;
|lgray=#929292&lt;br /&gt;
|lgrayt=(Calliope gray!)&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vherid's Color Schemes ===&lt;br /&gt;
&lt;br /&gt;
====Default +====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#1233af&lt;br /&gt;
|lblue=#0072ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#00b2b2&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#6b0000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#d100ac&lt;br /&gt;
|brown=#765e00&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Natural====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1b1209&lt;br /&gt;
|dgray=#464132&lt;br /&gt;
|blue=#203296&lt;br /&gt;
|lblue=#0078ff&lt;br /&gt;
|green=#1e6428&lt;br /&gt;
|lgreen=#aaff00&lt;br /&gt;
|cyan=#107873&lt;br /&gt;
|lcyan=#1bd2cd&lt;br /&gt;
|red=#6e1414&lt;br /&gt;
|lred=#c02424&lt;br /&gt;
|magenta=#8511ab&lt;br /&gt;
|lmagenta=#e647aa&lt;br /&gt;
|brown=#64402a&lt;br /&gt;
|yellow=#fab40a&lt;br /&gt;
|lgray=#746c54&lt;br /&gt;
|white=#dcdcdc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Warm====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1b1209&lt;br /&gt;
|dgray=#3e352c&lt;br /&gt;
|blue=#1d2e88&lt;br /&gt;
|lblue=#006cff&lt;br /&gt;
|green=#6e7b15&lt;br /&gt;
|lgreen=#c4db26&lt;br /&gt;
|cyan=#007860&lt;br /&gt;
|lcyan=#00ffcc&lt;br /&gt;
|red=#521900&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#4c0037&lt;br /&gt;
|lmagenta=#ff208d&lt;br /&gt;
|brown=#623d26&lt;br /&gt;
|yellow=#ffbf00&lt;br /&gt;
|lgray=#9a846d&lt;br /&gt;
|white=#ffedda&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Bone====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#26170a&lt;br /&gt;
|dgray=#41352b&lt;br /&gt;
|blue=#0f52ba&lt;br /&gt;
|lblue=#008aff&lt;br /&gt;
|green=#788617&lt;br /&gt;
|lgreen=#c4db26&lt;br /&gt;
|cyan=#56b872&lt;br /&gt;
|lcyan=#48ffb8&lt;br /&gt;
|red=#840000&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#7c1a60&lt;br /&gt;
|lmagenta=#ff4282&lt;br /&gt;
|brown=#684b3a&lt;br /&gt;
|yellow=#ffc322&lt;br /&gt;
|lgray=#9a846d&lt;br /&gt;
|white=#fcfad0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mishka====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#170f0d&lt;br /&gt;
|dgray=#4a342e&lt;br /&gt;
|blue=#005fff&lt;br /&gt;
|lblue=#00b3ff&lt;br /&gt;
|green=#7ba000&lt;br /&gt;
|lgreen=#d6ef00&lt;br /&gt;
|cyan=#00875f&lt;br /&gt;
|lcyan=#00ffb4&lt;br /&gt;
|red=#bb2800&lt;br /&gt;
|lred=#ff4310&lt;br /&gt;
|magenta=#900036&lt;br /&gt;
|lmagenta=#ff005f&lt;br /&gt;
|brown=#ff9905&lt;br /&gt;
|yellow=#ffd03f&lt;br /&gt;
|lgray=#79644b&lt;br /&gt;
|white=#f1e3b8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Dusk====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0a0a0a&lt;br /&gt;
|dgray=#30262d&lt;br /&gt;
|blue=#04518c&lt;br /&gt;
|lblue=#00b0ee&lt;br /&gt;
|green=#5d6d06&lt;br /&gt;
|lgreen=#a6b000&lt;br /&gt;
|cyan=#0c4f4c&lt;br /&gt;
|lcyan=#0cbba0&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#830034&lt;br /&gt;
|lmagenta=#a00307&lt;br /&gt;
|brown=#eb8800&lt;br /&gt;
|yellow=#ffb74d&lt;br /&gt;
|lgray=#806d63&lt;br /&gt;
|white=#f2f7e6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sorrow====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#050011&lt;br /&gt;
|dgray=#392a20&lt;br /&gt;
|blue=#2e495e&lt;br /&gt;
|lblue=#4c889e&lt;br /&gt;
|green=#55532a&lt;br /&gt;
|lgreen=#afb54b&lt;br /&gt;
|cyan=#437d42&lt;br /&gt;
|lcyan=#79bd8f&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#b64926&lt;br /&gt;
|magenta=#7b2636&lt;br /&gt;
|lmagenta=#a15642&lt;br /&gt;
|brown=#816535&lt;br /&gt;
|yellow=#cb9a45&lt;br /&gt;
|lgray=#878e5d&lt;br /&gt;
|white=#fff782&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Jade====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#110b09&lt;br /&gt;
|dgray=#2a1e1b&lt;br /&gt;
|blue=#2e495e&lt;br /&gt;
|lblue=#4c889e&lt;br /&gt;
|green=#6c6b25&lt;br /&gt;
|lgreen=#c3c13d&lt;br /&gt;
|cyan=#5c633a&lt;br /&gt;
|lcyan=#70a16c&lt;br /&gt;
|red=#762a1b&lt;br /&gt;
|lred=#af652f&lt;br /&gt;
|magenta=#ae2c3b&lt;br /&gt;
|lmagenta=#ab421e&lt;br /&gt;
|brown=#725539&lt;br /&gt;
|yellow=#cb9a45&lt;br /&gt;
|lgray=#453c31&lt;br /&gt;
|white=#dbd69c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Dark Sand====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#020110&lt;br /&gt;
|dgray=#112334&lt;br /&gt;
|blue=#04518c&lt;br /&gt;
|lblue=#00b0ee&lt;br /&gt;
|green=#5d6d06&lt;br /&gt;
|lgreen=#a6b000&lt;br /&gt;
|cyan=#0c4f4c&lt;br /&gt;
|lcyan=#0cbba0&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#830034&lt;br /&gt;
|lmagenta=#a00307&lt;br /&gt;
|brown=#72593a&lt;br /&gt;
|yellow=#ffb74d&lt;br /&gt;
|lgray=#334555&lt;br /&gt;
|white=#e6f5f7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pastel====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#363228&lt;br /&gt;
|blue=#2d5a7e&lt;br /&gt;
|lblue=#5099b4&lt;br /&gt;
|green=#4e6c21&lt;br /&gt;
|lgreen=#86b02b&lt;br /&gt;
|cyan=#2f8365&lt;br /&gt;
|lcyan=#5dc6b2&lt;br /&gt;
|red=#6e2719&lt;br /&gt;
|lred=#ac4015&lt;br /&gt;
|magenta=#b0287e&lt;br /&gt;
|lmagenta=#9f85f3&lt;br /&gt;
|brown=#54433c&lt;br /&gt;
|yellow=#ffcd35&lt;br /&gt;
|lgray=#625e55&lt;br /&gt;
|white=#fffdf2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Matrix====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#192007&lt;br /&gt;
|dgray=#383a26&lt;br /&gt;
|blue=#18774f&lt;br /&gt;
|lblue=#0dbd75&lt;br /&gt;
|green=#4d7218&lt;br /&gt;
|lgreen=#88be12&lt;br /&gt;
|cyan=#b38700&lt;br /&gt;
|lcyan=#ffcc00&lt;br /&gt;
|red=#76440b&lt;br /&gt;
|lred=#b96706&lt;br /&gt;
|magenta=#204631&lt;br /&gt;
|lmagenta=#527f39&lt;br /&gt;
|brown=#4d5407&lt;br /&gt;
|yellow=#b9da1c&lt;br /&gt;
|lgray=#6b6f4b&lt;br /&gt;
|white=#d7e894&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Vintage====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0a2d2f&lt;br /&gt;
|dgray=#25595b&lt;br /&gt;
|blue=#305e63&lt;br /&gt;
|lblue=#3f7b82&lt;br /&gt;
|green=#4b8d5e&lt;br /&gt;
|lgreen=#a1d271&lt;br /&gt;
|cyan=#487d6a&lt;br /&gt;
|lcyan=#90b490&lt;br /&gt;
|red=#671d00&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#4e5b63&lt;br /&gt;
|lmagenta=#b78f7f&lt;br /&gt;
|brown=#767865&lt;br /&gt;
|yellow=#ccc472&lt;br /&gt;
|lgray=#99a481&lt;br /&gt;
|white=#f4f68e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ash====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#343434&lt;br /&gt;
|blue=#494949&lt;br /&gt;
|lblue=#818181&lt;br /&gt;
|green=#676767&lt;br /&gt;
|lgreen=#dbdbdb&lt;br /&gt;
|cyan=#a5a5a5&lt;br /&gt;
|lcyan=#f7f7f7&lt;br /&gt;
|red=#252525&lt;br /&gt;
|lred=#505050&lt;br /&gt;
|magenta=#555555&lt;br /&gt;
|lmagenta=#777778&lt;br /&gt;
|brown=#3c3c3c&lt;br /&gt;
|yellow=#b6b6b6&lt;br /&gt;
|lgray=#8e8e8e&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Fields====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0c0811&lt;br /&gt;
|dgray=#342d28&lt;br /&gt;
|blue=#27445c&lt;br /&gt;
|lblue=#2facc7&lt;br /&gt;
|green=#6b6819&lt;br /&gt;
|lgreen=#bebc27&lt;br /&gt;
|cyan=#3e7466&lt;br /&gt;
|lcyan=#9ddc85&lt;br /&gt;
|red=#5c2514&lt;br /&gt;
|lred=#af3b14&lt;br /&gt;
|magenta=#621805&lt;br /&gt;
|lmagenta=#a42405&lt;br /&gt;
|brown=#8d550b&lt;br /&gt;
|yellow=#e0a403&lt;br /&gt;
|lgray=#4f433a&lt;br /&gt;
|white=#ebdec6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Summer====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#170a0a&lt;br /&gt;
|dgray=#47341b&lt;br /&gt;
|blue=#394b45&lt;br /&gt;
|lblue=#42b0b6&lt;br /&gt;
|green=#7d6f10&lt;br /&gt;
|lgreen=#c7c01a&lt;br /&gt;
|cyan=#517a4e&lt;br /&gt;
|lcyan=#aade6c&lt;br /&gt;
|red=#6e2c0c&lt;br /&gt;
|lred=#ba420c&lt;br /&gt;
|magenta=#741e03&lt;br /&gt;
|lmagenta=#b02a03&lt;br /&gt;
|brown=#9c5c07&lt;br /&gt;
|yellow=#e4a801&lt;br /&gt;
|lgray=#624a28&lt;br /&gt;
|white=#eee0b5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Naturalistic Color Scheme ===&lt;br /&gt;
&lt;br /&gt;
Natural colours based on classic colours. Designed for [http://www.bay12forums.com/smf/index.php?topic=53180.4710 Ironhand tileset and DF2014 (see discussion)] but looks nice with ASCII too. Created by [[User:Harmonica|Harmonica]].&lt;br /&gt;
&lt;br /&gt;
This particularly works well with Ironhand due to the colour blending (nice minerals and plants), and also works nicely with the new trees.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#3636ab&lt;br /&gt;
|lblue=#628aea&lt;br /&gt;
|green=#3daf3d&lt;br /&gt;
|lgreen=#70de70&lt;br /&gt;
|cyan=#3aafc3&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#ab2929&lt;br /&gt;
|lred=#f3714b&lt;br /&gt;
|magenta=#ab33ab&lt;br /&gt;
|lmagenta=#e691e6&lt;br /&gt;
|brown=#795c38&lt;br /&gt;
|yellow=#e6e600&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Color_scheme&amp;diff=206883</id>
		<title>Color scheme</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Color_scheme&amp;diff=206883"/>
		<updated>2014-07-19T09:33:28Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: /* Naturalistic Color Scheme */ signing my edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
''(For a discussion of how DF displays different items and decides which colors get altered and when, see [[color]].)''&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be &amp;quot;eye blasting blue&amp;quot; or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take &amp;quot;eye blasting blue&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
A color scheme is broken down into 16 color labels:&lt;br /&gt;
&lt;br /&gt;
:BLACK, DGRAY&lt;br /&gt;
:BLUE, LBLUE&lt;br /&gt;
:GREEN, LGREEN&lt;br /&gt;
:CYAN, LCYAN&lt;br /&gt;
:RED, LRED&lt;br /&gt;
:MAGENTA, LMAGENTA&lt;br /&gt;
:BROWN, YELLOW&lt;br /&gt;
:LGRAY, WHITE&lt;br /&gt;
&lt;br /&gt;
The color scheme data is located in the [[colors.txt]] file, found in the Dwarf Fortress/data/init folder.&lt;br /&gt;
&lt;br /&gt;
==What colors show up where==&lt;br /&gt;
&lt;br /&gt;
The easiest place to see all the colors next to each other is in the {{k|u}}nits list, where the different [[Skill#Professions.2C_colors.2C_.26_skill_categories|professional categories]] all have their identifying colors.  In that order (and with the default color values), they are...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLACK|0:0|0:0|&lt;br /&gt;
''background''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LCYAN|0:0|3:1|&lt;br /&gt;
''current job listing*''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LGRAY|7:0|7:0|&lt;br /&gt;
[[Miner]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|YELLOW|6:1|6:1|&lt;br /&gt;
[[Woodworker]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|WHITE|7:1|7:1|&lt;br /&gt;
[[Stoneworker]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|2:0|2:0|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|0:1|0:1|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LGREEN|2:1|2:1|&lt;br /&gt;
[[Jeweler]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|1:1|1:1|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|1:0|1:0|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|6:0|6:0|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LRED|4:1|4:1|&lt;br /&gt;
[[Engineer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|5:0|5:0|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|CYAN|3:0|3:0|&lt;br /&gt;
[[Peasant]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|4:0|4:0|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LMAGENTA|0:0|5:1|&lt;br /&gt;
[[Monarch]]s,&lt;br /&gt;
''deceased''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::''(* &amp;quot;On Break&amp;quot; is displayed in CYAN.)''&lt;br /&gt;
&lt;br /&gt;
Some other color uses:&lt;br /&gt;
:* [[Magma]] is LRED. (Magma 1 level lower than current view is RED.)&lt;br /&gt;
:* [[Water]] is LBLUE. (Water 1 level lower than current view is BLUE.)&lt;br /&gt;
:* [[River]]s and [[brook]]s are LCYAN on their surface (w/ water below).&lt;br /&gt;
:* For aesthetic purposes, almost all colours can be represented in stones (with the exception of LMAGENTA, CYAN, and BLACK). &lt;br /&gt;
:** BLACK: The background color, which should not be used by anything.&lt;br /&gt;
:** DGRAY: A wide variety of stones are DGRAY, one example being [[Gabbro]].&lt;br /&gt;
:** BLUE: [[Kimberlite]] is the only stone that is BLUE. [[Nether-cap]]s also produce BLUE wood.&lt;br /&gt;
:** LBLUE: [[Cobaltite]] is the only stone that is LBLUE.&lt;br /&gt;
:** GREEN: [[Olivine]] is GREEN, as are Malachite and [[Serpentine]].&lt;br /&gt;
:** LGREEN: [[Garnierite]] is the only LGREEN stone.&lt;br /&gt;
:** CYAN: While there are no stones, [[Spore tree]]s are CYAN.&lt;br /&gt;
:** LCYAN: [[Microcline]] is a LCYAN rock. [[Adamantine]] and its ore, [[Raw adamantine]], also display in LCYAN.&lt;br /&gt;
:** RED: [[Bauxite]] and [[Kaolinite]] are RED, as is the [[Blood thorn]] tree.&lt;br /&gt;
:** LRED: [[Realgar]], [[Petrified wood]], and [[Cinnabar]] are LRED. [[Goblin-cap]]s are also LRED&lt;br /&gt;
:** MAGENTA: [[Rutile]] and [[Pitchblende]] are MAGENTA, and [[Glumprong]]s are MAGENTA trees.&lt;br /&gt;
:** LMAGENTA: No stones are LMAGENTA, but [[Tunnel tube]]s are.&lt;br /&gt;
:** BROWN: A lot of stones are BROWN; [[Chert]] is one example.&lt;br /&gt;
:** YELLOW: [[Brimstone]], [[Gypsum]], [[Orthoclase]] and many other stones are YELLOW, as is the [[Fungiwood]] tree.&lt;br /&gt;
:** LGRAY: Lots of stones are LGRAY, such as [[Granite]].&lt;br /&gt;
:** WHITE: Many stones are WHITE, such as [[Limestone]], or [[Rock salt]]. The [[Tower-cap]] and [[Feather tree]] both produce WHITE wood.&lt;br /&gt;
&lt;br /&gt;
See [[color#By Color|color]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
= Default Scheme =&lt;br /&gt;
&lt;br /&gt;
The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)&lt;br /&gt;
&lt;br /&gt;
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is &amp;quot;dark/bright&amp;quot; according to the game display, these colors are the two that work &amp;quot;together&amp;quot; to create that contrast.  Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below.  (See [[Color]] for a more complete discussion.)&lt;br /&gt;
&lt;br /&gt;
If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use &amp;quot;care and caution&amp;quot; when modding?)'', you can find the standard scheme below, without having to download DF again.&lt;br /&gt;
&lt;br /&gt;
Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file.  Save that file, restart Dwarf Fortress, and you're set.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#000080&lt;br /&gt;
|lblue=#0000ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#008080&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#800000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#ff00ff&lt;br /&gt;
|brown=#808000&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Custom color schemes =&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the &amp;quot;colors.txt&amp;quot; file must be altered and saved. This file can be found by going to (your DF v0.34 folder)-&amp;gt;(data)-&amp;gt;(init)-&amp;gt; open file &amp;quot;colors.txt&amp;quot;. The changes will not take effect until after you close and restart Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
The 16 colors are not fixed, except by their definitions in colors.txt.  If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label &amp;quot;YELLOW&amp;quot;.  Note that the color names are ''case sensitive'' - the color is &amp;quot;YELLOW&amp;quot;, not &amp;quot;Yellow&amp;quot; or &amp;quot;yellow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When designing a custom color, 3 &amp;quot;lights&amp;quot; of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using &amp;quot;light&amp;quot; is not the same as using &amp;quot;pigment&amp;quot; ''(the standard &amp;quot;paint mixing&amp;quot; formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients)'' - B+R does not give &amp;quot;purple&amp;quot; in this format.  &lt;br /&gt;
&lt;br /&gt;
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to &amp;quot;shade&amp;quot; or &amp;quot;tint&amp;quot;, or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]].  Always use caution to avoid ending up with colors that are &amp;quot;too similar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To change to a new color scheme, copy/paste a color list (or part of one or more) found below (or make your own up) over the existing scheme - don't worry, if you don't like it, the original, default scheme is listed above.&lt;br /&gt;
&lt;br /&gt;
''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lee's Colour scheme ===&lt;br /&gt;
A quest to provide the optimal set of colours: all colours very easily distinguishable and earthy/natural without being washed out or too bright and garish.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#646464&lt;br /&gt;
|blue=#1E55A5&lt;br /&gt;
|lblue=#5A82D2&lt;br /&gt;
|green=#467D37&lt;br /&gt;
|lgreen=#6EB437&lt;br /&gt;
|cyan=#2D9187&lt;br /&gt;
|lcyan=#46D7C3&lt;br /&gt;
|red=#AA1400&lt;br /&gt;
|lred=#D73C00&lt;br /&gt;
|magenta=#822873&lt;br /&gt;
|lmagenta=#D255BE&lt;br /&gt;
|brown=#785032&lt;br /&gt;
|yellow=#EBB400&lt;br /&gt;
|lgray=#A0A0A0&lt;br /&gt;
|white=#FAFAFA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lee's Colour Scheme v2 (same author):&amp;lt;br /&amp;gt;&lt;br /&gt;
New and Improved! All colours have been altered slightly but most notably the brown is much better, the magentas are more of a grape/bubblegum mix, the greens are brighter and less depressing, and the whole thing feels more cohesive.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#15130F&lt;br /&gt;
|dgray=#746E71&lt;br /&gt;
|blue=#2D5AA0&lt;br /&gt;
|lblue=#6987E1&lt;br /&gt;
|green=#508714&lt;br /&gt;
|lgreen=#7DB937&lt;br /&gt;
|cyan=#198C8C&lt;br /&gt;
|lcyan=#3CCDBE&lt;br /&gt;
|red=#A0140A&lt;br /&gt;
|lred=#DC3214&lt;br /&gt;
|magenta=#873C82&lt;br /&gt;
|lmagenta=#BE6EB9&lt;br /&gt;
|brown=#964B37&lt;br /&gt;
|yellow=#E6AA1E&lt;br /&gt;
|lgray=#B2AFAC&lt;br /&gt;
|white=#E8E3E8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Natural&amp;quot; scheme ===&lt;br /&gt;
&lt;br /&gt;
This mix softens the glaring colors of the original to earthtones.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#585356&lt;br /&gt;
|blue=#0d67c4&lt;br /&gt;
|lblue=#91caff&lt;br /&gt;
|green=#449e35&lt;br /&gt;
|lgreen=#83d452&lt;br /&gt;
|cyan=#56a3cd&lt;br /&gt;
|lcyan=#b0dfd7&lt;br /&gt;
|red=#971a1a&lt;br /&gt;
|lred=#ff2222&lt;br /&gt;
|magenta=#ff6ebb&lt;br /&gt;
|lmagenta=#ffa7f6&lt;br /&gt;
|brown=#785e2f&lt;br /&gt;
|yellow=#ffda5a&lt;br /&gt;
|lgray=#b9c0a2&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== True Brown ===&lt;br /&gt;
&lt;br /&gt;
Default scheme with BROWN actually being a shade of brown (rather than Olive Green). Created by [[User:Met|Met]].&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#000080&lt;br /&gt;
|lblue=#0000ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#008080&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#800000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#ff00ff&lt;br /&gt;
|brown=#785e30&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Another natural scheme ===&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#495f9d&lt;br /&gt;
|lblue=#6f8aa5&lt;br /&gt;
|green=#597537&lt;br /&gt;
|lgreen=#a0c852&lt;br /&gt;
|cyan=#65909e&lt;br /&gt;
|lcyan=#9fc4d2&lt;br /&gt;
|red=#920000&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#a53665&lt;br /&gt;
|lmagenta=#ef96cf&lt;br /&gt;
|brown=#8a693b&lt;br /&gt;
|yellow=#ffc600&lt;br /&gt;
|lgray=#808080&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Higher-visibility scheme ===&lt;br /&gt;
&lt;br /&gt;
Tired of trying to see your metalsmiths (dark grey) and fishery workers (navy blue) against a black background?  This scheme &amp;quot;brightens&amp;quot; most of the colors, while trying to stay true to the original tone when possible.  (Except BROWN, which is now actually &amp;quot;brown&amp;quot;, not olive green.)&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000|blackt=*&lt;br /&gt;
|dgray=#787878&lt;br /&gt;
|blue=#2c88de&lt;br /&gt;
|lblue=#90caff&lt;br /&gt;
|green=#209020&lt;br /&gt;
|lgreen=#42e828&lt;br /&gt;
|cyan=#008080|cyant=*&lt;br /&gt;
|lcyan=#80e0d8&lt;br /&gt;
|red=#b00808&lt;br /&gt;
|lred=#ff0000|lredt=*&lt;br /&gt;
|magenta=#b038a0&lt;br /&gt;
|lmagenta=#ff54ff&lt;br /&gt;
|brown=#785e30&lt;br /&gt;
|yellow=#ffec30&lt;br /&gt;
|lgray=#b0b0b0&lt;br /&gt;
|white=#ffffff|whitet=*&lt;br /&gt;
}}&lt;br /&gt;
:''(* unchanged'')&lt;br /&gt;
&lt;br /&gt;
Original on the left, this scheme on the right...&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|#888|#888|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|#080|#080|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|rgb(00, 00, 80)|rgb(00, 00, 80)|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|#00f|#00f|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|#880|#880|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|#808|#808|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|#800|#800|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|rgb(176, 176, 176)|rgb(176, 176, 176)|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|rgb(32, 144, 32)|rgb(32, 144, 32)|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|rgb(44, 136, 222)|rgb(44, 136, 222)|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|rgb(144, 202, 255)|rgb(144, 202, 255)|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|rgb(120, 94, 48)|rgb(120, 94, 48)|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|rgb(176, 56, 160)|rgb(176, 56, 160)|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|rgb(176, 8, 8)|rgb(176, 8, 8)|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== (Yet) Another scheme ===&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#707070&lt;br /&gt;
|blue=#203090&lt;br /&gt;
|lblue=#2838ff&lt;br /&gt;
|green=#309020&lt;br /&gt;
|lgreen=#30f020&lt;br /&gt;
|cyan=#208090&lt;br /&gt;
|lcyan=#38d0ff&lt;br /&gt;
|red=#971a1a&lt;br /&gt;
|lred=#ff3020&lt;br /&gt;
|magenta=#702090&lt;br /&gt;
|lmagenta=#d038ff&lt;br /&gt;
|brown=#907030&lt;br /&gt;
|yellow=#ffe020&lt;br /&gt;
|lgray=#b0b0b0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== True CGA Scheme ===&lt;br /&gt;
&lt;br /&gt;
This scheme uses the genuine [http://en.wikipedia.org/wiki/Color_Graphics_Adapter CGA] palette, in case you're an old-school purist.  &lt;br /&gt;
&lt;br /&gt;
''(Note that the CGA &amp;quot;brown&amp;quot; can be difficult to distinguish from &amp;quot;red&amp;quot; unless it is immediately nearby.  For a slightly more readable version, you can &amp;quot;cheat&amp;quot; and replace the'' [BROWN_G:85]&lt;br /&gt;
''with  ''[BROWN_G:170]. '')''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#555555&lt;br /&gt;
|blue=#0000aa&lt;br /&gt;
|lblue=#5555ff&lt;br /&gt;
|green=#00aa00&lt;br /&gt;
|lgreen=#55ff55&lt;br /&gt;
|cyan=#00aaaa&lt;br /&gt;
|lcyan=#55ffff&lt;br /&gt;
|red=#aa0000&lt;br /&gt;
|lred=#ff5555&lt;br /&gt;
|magenta=#aa00aa&lt;br /&gt;
|lmagenta=#ff55ff&lt;br /&gt;
|brown=#aa5500&lt;br /&gt;
|yellow=#ffff55&lt;br /&gt;
|lgray=#aaaaaa&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== For the Chromatically Challenged ===&lt;br /&gt;
&lt;br /&gt;
Colour blindness can result in colours being too similar, such as red and brown, so this scheme sacrifices true colour accuracy for a greater difference in hues. If you have normal colour vision, then this probably looks really weird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#0000C0&lt;br /&gt;
|lblue=#3030FF&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00D000&lt;br /&gt;
|cyan=#007090&lt;br /&gt;
|lcyan=#40D0FF&lt;br /&gt;
|red=#C00000&lt;br /&gt;
|lred=#FF3030&lt;br /&gt;
|magenta=#A00080&lt;br /&gt;
|lmagenta=#FF40D0&lt;br /&gt;
|brown=#606000&lt;br /&gt;
|yellow=#FFFF40&lt;br /&gt;
|lgray=#C0C0C0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Red/Green Colorblindness ===&lt;br /&gt;
&lt;br /&gt;
A modification of the chromatically challenged color scheme above, made to the tastes of someone with Red/Green colorblindness.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#707070&lt;br /&gt;
|blue=#0000F0&lt;br /&gt;
|lblue=#5050FF&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00D000&lt;br /&gt;
|cyan=#007090&lt;br /&gt;
|lcyan=#40D0FF&lt;br /&gt;
|red=#F00000&lt;br /&gt;
|lred=#FF5050&lt;br /&gt;
|magenta=#A00080&lt;br /&gt;
|lmagenta=#FF30F0&lt;br /&gt;
|brown=#806000&lt;br /&gt;
|yellow=#FFFF40&lt;br /&gt;
|lgray=#D0D0D0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tango Scheme ===&lt;br /&gt;
&lt;br /&gt;
Color scheme to match [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango palette]. Cyan values were missing from palette, so blue/plum values are used instead.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#2E3436&lt;br /&gt;
|dgray=#888a85&lt;br /&gt;
|blue=#204a87&lt;br /&gt;
|lblue=#3465a4&lt;br /&gt;
|green=#4e9a06&lt;br /&gt;
|lgreen=#8ae234&lt;br /&gt;
|cyan=#75507b&lt;br /&gt;
|lcyan=#729fcf&lt;br /&gt;
|red=#a40000&lt;br /&gt;
|lred=#ef2929&lt;br /&gt;
|magenta=#5c3566&lt;br /&gt;
|lmagenta=#ad7fa8&lt;br /&gt;
|brown=#ce5c00&lt;br /&gt;
|yellow=#fce94f&lt;br /&gt;
|lgray=#babdb6&lt;br /&gt;
|white=#eeeeec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== AngleWyrm's Colorset ===&lt;br /&gt;
Blues greens and brown that are easy on the eyes.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000&lt;br /&gt;
|dgray=#484848&lt;br /&gt;
|blue=#303c78&lt;br /&gt;
|lblue=#5064b4&lt;br /&gt;
|green=#1e6428&lt;br /&gt;
|lgreen=#289632&lt;br /&gt;
|cyan=#285a82&lt;br /&gt;
|lcyan=#729fcf&lt;br /&gt;
|red=#a40000&lt;br /&gt;
|lred=#ef2929&lt;br /&gt;
|magenta=#5c3566&lt;br /&gt;
|lmagenta=#ad7fa8&lt;br /&gt;
|brown=#785032&lt;br /&gt;
|yellow=#b4aa3c&lt;br /&gt;
|lgray=#808080&lt;br /&gt;
|white=#eeeeec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Putnam's Fortbent Color Scheme ===&lt;br /&gt;
&lt;br /&gt;
A color scheme designed for closest accuracy to Homestuck's colors; no accuracy to actual in-game colors guaranteed. &lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#626262&lt;br /&gt;
|dgrayt=(Caliborn gray tumut)&lt;br /&gt;
|blue=#000056&lt;br /&gt;
|bluet=(Equius B100)&lt;br /&gt;
|lblue=#005682&lt;br /&gt;
|lbluet=(Vriska Cerulean!!!!!!!!)&lt;br /&gt;
|green=#416600&lt;br /&gt;
|greent=(:33 &amp;lt; *nepeta green*)&lt;br /&gt;
|lgreen=#00FF00&lt;br /&gt;
|lgreent=(Calliope's blood)&lt;br /&gt;
|cyan=#008282&lt;br /&gt;
|cyant=(T3R3Z1 T34L)&lt;br /&gt;
|lcyan=#00FFFF&lt;br /&gt;
|red=#a10000&lt;br /&gt;
|redt=(aradia red)&lt;br /&gt;
|lred=#FF0000&lt;br /&gt;
|magenta=#6a006a&lt;br /&gt;
|magentat=(eridan vviolet)&lt;br /&gt;
|lmagenta=#77003c&lt;br /&gt;
|lmagentat=(meenah purple)&lt;br /&gt;
|brown=#a15000&lt;br /&gt;
|brownt=(uHH, tAVROS BROWN)&lt;br /&gt;
|yellow=#a1a100&lt;br /&gt;
|yellowt=(yucky mu2tard yellow)&lt;br /&gt;
|lgray=#929292&lt;br /&gt;
|lgrayt=(Calliope gray!)&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vherid's Color Schemes ===&lt;br /&gt;
&lt;br /&gt;
====Default +====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#1233af&lt;br /&gt;
|lblue=#0072ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#00b2b2&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#6b0000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#d100ac&lt;br /&gt;
|brown=#765e00&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Natural====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1b1209&lt;br /&gt;
|dgray=#464132&lt;br /&gt;
|blue=#203296&lt;br /&gt;
|lblue=#0078ff&lt;br /&gt;
|green=#1e6428&lt;br /&gt;
|lgreen=#aaff00&lt;br /&gt;
|cyan=#107873&lt;br /&gt;
|lcyan=#1bd2cd&lt;br /&gt;
|red=#6e1414&lt;br /&gt;
|lred=#c02424&lt;br /&gt;
|magenta=#8511ab&lt;br /&gt;
|lmagenta=#e647aa&lt;br /&gt;
|brown=#64402a&lt;br /&gt;
|yellow=#fab40a&lt;br /&gt;
|lgray=#746c54&lt;br /&gt;
|white=#dcdcdc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Warm====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1b1209&lt;br /&gt;
|dgray=#3e352c&lt;br /&gt;
|blue=#1d2e88&lt;br /&gt;
|lblue=#006cff&lt;br /&gt;
|green=#6e7b15&lt;br /&gt;
|lgreen=#c4db26&lt;br /&gt;
|cyan=#007860&lt;br /&gt;
|lcyan=#00ffcc&lt;br /&gt;
|red=#521900&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#4c0037&lt;br /&gt;
|lmagenta=#ff208d&lt;br /&gt;
|brown=#623d26&lt;br /&gt;
|yellow=#ffbf00&lt;br /&gt;
|lgray=#9a846d&lt;br /&gt;
|white=#ffedda&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Bone====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#26170a&lt;br /&gt;
|dgray=#41352b&lt;br /&gt;
|blue=#0f52ba&lt;br /&gt;
|lblue=#008aff&lt;br /&gt;
|green=#788617&lt;br /&gt;
|lgreen=#c4db26&lt;br /&gt;
|cyan=#56b872&lt;br /&gt;
|lcyan=#48ffb8&lt;br /&gt;
|red=#840000&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#7c1a60&lt;br /&gt;
|lmagenta=#ff4282&lt;br /&gt;
|brown=#684b3a&lt;br /&gt;
|yellow=#ffc322&lt;br /&gt;
|lgray=#9a846d&lt;br /&gt;
|white=#fcfad0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mishka====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#170f0d&lt;br /&gt;
|dgray=#4a342e&lt;br /&gt;
|blue=#005fff&lt;br /&gt;
|lblue=#00b3ff&lt;br /&gt;
|green=#7ba000&lt;br /&gt;
|lgreen=#d6ef00&lt;br /&gt;
|cyan=#00875f&lt;br /&gt;
|lcyan=#00ffb4&lt;br /&gt;
|red=#bb2800&lt;br /&gt;
|lred=#ff4310&lt;br /&gt;
|magenta=#900036&lt;br /&gt;
|lmagenta=#ff005f&lt;br /&gt;
|brown=#ff9905&lt;br /&gt;
|yellow=#ffd03f&lt;br /&gt;
|lgray=#79644b&lt;br /&gt;
|white=#f1e3b8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Dusk====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0a0a0a&lt;br /&gt;
|dgray=#30262d&lt;br /&gt;
|blue=#04518c&lt;br /&gt;
|lblue=#00b0ee&lt;br /&gt;
|green=#5d6d06&lt;br /&gt;
|lgreen=#a6b000&lt;br /&gt;
|cyan=#0c4f4c&lt;br /&gt;
|lcyan=#0cbba0&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#830034&lt;br /&gt;
|lmagenta=#a00307&lt;br /&gt;
|brown=#eb8800&lt;br /&gt;
|yellow=#ffb74d&lt;br /&gt;
|lgray=#806d63&lt;br /&gt;
|white=#f2f7e6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sorrow====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#050011&lt;br /&gt;
|dgray=#392a20&lt;br /&gt;
|blue=#2e495e&lt;br /&gt;
|lblue=#4c889e&lt;br /&gt;
|green=#55532a&lt;br /&gt;
|lgreen=#afb54b&lt;br /&gt;
|cyan=#437d42&lt;br /&gt;
|lcyan=#79bd8f&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#b64926&lt;br /&gt;
|magenta=#7b2636&lt;br /&gt;
|lmagenta=#a15642&lt;br /&gt;
|brown=#816535&lt;br /&gt;
|yellow=#cb9a45&lt;br /&gt;
|lgray=#878e5d&lt;br /&gt;
|white=#fff782&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Jade====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#110b09&lt;br /&gt;
|dgray=#2a1e1b&lt;br /&gt;
|blue=#2e495e&lt;br /&gt;
|lblue=#4c889e&lt;br /&gt;
|green=#6c6b25&lt;br /&gt;
|lgreen=#c3c13d&lt;br /&gt;
|cyan=#5c633a&lt;br /&gt;
|lcyan=#70a16c&lt;br /&gt;
|red=#762a1b&lt;br /&gt;
|lred=#af652f&lt;br /&gt;
|magenta=#ae2c3b&lt;br /&gt;
|lmagenta=#ab421e&lt;br /&gt;
|brown=#725539&lt;br /&gt;
|yellow=#cb9a45&lt;br /&gt;
|lgray=#453c31&lt;br /&gt;
|white=#dbd69c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Dark Sand====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#020110&lt;br /&gt;
|dgray=#112334&lt;br /&gt;
|blue=#04518c&lt;br /&gt;
|lblue=#00b0ee&lt;br /&gt;
|green=#5d6d06&lt;br /&gt;
|lgreen=#a6b000&lt;br /&gt;
|cyan=#0c4f4c&lt;br /&gt;
|lcyan=#0cbba0&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#830034&lt;br /&gt;
|lmagenta=#a00307&lt;br /&gt;
|brown=#72593a&lt;br /&gt;
|yellow=#ffb74d&lt;br /&gt;
|lgray=#334555&lt;br /&gt;
|white=#e6f5f7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pastel====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#363228&lt;br /&gt;
|blue=#2d5a7e&lt;br /&gt;
|lblue=#5099b4&lt;br /&gt;
|green=#4e6c21&lt;br /&gt;
|lgreen=#86b02b&lt;br /&gt;
|cyan=#2f8365&lt;br /&gt;
|lcyan=#5dc6b2&lt;br /&gt;
|red=#6e2719&lt;br /&gt;
|lred=#ac4015&lt;br /&gt;
|magenta=#b0287e&lt;br /&gt;
|lmagenta=#9f85f3&lt;br /&gt;
|brown=#54433c&lt;br /&gt;
|yellow=#ffcd35&lt;br /&gt;
|lgray=#625e55&lt;br /&gt;
|white=#fffdf2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Matrix====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#192007&lt;br /&gt;
|dgray=#383a26&lt;br /&gt;
|blue=#18774f&lt;br /&gt;
|lblue=#0dbd75&lt;br /&gt;
|green=#4d7218&lt;br /&gt;
|lgreen=#88be12&lt;br /&gt;
|cyan=#b38700&lt;br /&gt;
|lcyan=#ffcc00&lt;br /&gt;
|red=#76440b&lt;br /&gt;
|lred=#b96706&lt;br /&gt;
|magenta=#204631&lt;br /&gt;
|lmagenta=#527f39&lt;br /&gt;
|brown=#4d5407&lt;br /&gt;
|yellow=#b9da1c&lt;br /&gt;
|lgray=#6b6f4b&lt;br /&gt;
|white=#d7e894&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Vintage====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0a2d2f&lt;br /&gt;
|dgray=#25595b&lt;br /&gt;
|blue=#305e63&lt;br /&gt;
|lblue=#3f7b82&lt;br /&gt;
|green=#4b8d5e&lt;br /&gt;
|lgreen=#a1d271&lt;br /&gt;
|cyan=#487d6a&lt;br /&gt;
|lcyan=#90b490&lt;br /&gt;
|red=#671d00&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#4e5b63&lt;br /&gt;
|lmagenta=#b78f7f&lt;br /&gt;
|brown=#767865&lt;br /&gt;
|yellow=#ccc472&lt;br /&gt;
|lgray=#99a481&lt;br /&gt;
|white=#f4f68e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ash====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#343434&lt;br /&gt;
|blue=#494949&lt;br /&gt;
|lblue=#818181&lt;br /&gt;
|green=#676767&lt;br /&gt;
|lgreen=#dbdbdb&lt;br /&gt;
|cyan=#a5a5a5&lt;br /&gt;
|lcyan=#f7f7f7&lt;br /&gt;
|red=#252525&lt;br /&gt;
|lred=#505050&lt;br /&gt;
|magenta=#555555&lt;br /&gt;
|lmagenta=#777778&lt;br /&gt;
|brown=#3c3c3c&lt;br /&gt;
|yellow=#b6b6b6&lt;br /&gt;
|lgray=#8e8e8e&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Fields====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0c0811&lt;br /&gt;
|dgray=#342d28&lt;br /&gt;
|blue=#27445c&lt;br /&gt;
|lblue=#2facc7&lt;br /&gt;
|green=#6b6819&lt;br /&gt;
|lgreen=#bebc27&lt;br /&gt;
|cyan=#3e7466&lt;br /&gt;
|lcyan=#9ddc85&lt;br /&gt;
|red=#5c2514&lt;br /&gt;
|lred=#af3b14&lt;br /&gt;
|magenta=#621805&lt;br /&gt;
|lmagenta=#a42405&lt;br /&gt;
|brown=#8d550b&lt;br /&gt;
|yellow=#e0a403&lt;br /&gt;
|lgray=#4f433a&lt;br /&gt;
|white=#ebdec6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Summer====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#170a0a&lt;br /&gt;
|dgray=#47341b&lt;br /&gt;
|blue=#394b45&lt;br /&gt;
|lblue=#42b0b6&lt;br /&gt;
|green=#7d6f10&lt;br /&gt;
|lgreen=#c7c01a&lt;br /&gt;
|cyan=#517a4e&lt;br /&gt;
|lcyan=#aade6c&lt;br /&gt;
|red=#6e2c0c&lt;br /&gt;
|lred=#ba420c&lt;br /&gt;
|magenta=#741e03&lt;br /&gt;
|lmagenta=#b02a03&lt;br /&gt;
|brown=#9c5c07&lt;br /&gt;
|yellow=#e4a801&lt;br /&gt;
|lgray=#624a28&lt;br /&gt;
|white=#eee0b5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Naturalistic Color Scheme ===&lt;br /&gt;
&lt;br /&gt;
Natural colours based on classic colours. Designed for [http://www.bay12forums.com/smf/index.php?topic=53180.4710 Ironhand tileset and DF2014 (see discussion)] but looks nice with ASCII too. Created by [[User:Harmonica|Harmonica]].&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#3636ab&lt;br /&gt;
|lblue=#628aea&lt;br /&gt;
|green=#3daf3d&lt;br /&gt;
|lgreen=#70de70&lt;br /&gt;
|cyan=#3aafc3&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#ab2929&lt;br /&gt;
|lred=#f3714b&lt;br /&gt;
|magenta=#ab33ab&lt;br /&gt;
|lmagenta=#e691e6&lt;br /&gt;
|brown=#795c38&lt;br /&gt;
|yellow=#e6e600&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Color_scheme&amp;diff=206882</id>
		<title>Color scheme</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Color_scheme&amp;diff=206882"/>
		<updated>2014-07-19T09:32:17Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: /* Custom color schemes */  - adding my natural scheme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}{{av}}&lt;br /&gt;
&lt;br /&gt;
''(For a discussion of how DF displays different items and decides which colors get altered and when, see [[color]].)''&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be &amp;quot;eye blasting blue&amp;quot; or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take &amp;quot;eye blasting blue&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
A color scheme is broken down into 16 color labels:&lt;br /&gt;
&lt;br /&gt;
:BLACK, DGRAY&lt;br /&gt;
:BLUE, LBLUE&lt;br /&gt;
:GREEN, LGREEN&lt;br /&gt;
:CYAN, LCYAN&lt;br /&gt;
:RED, LRED&lt;br /&gt;
:MAGENTA, LMAGENTA&lt;br /&gt;
:BROWN, YELLOW&lt;br /&gt;
:LGRAY, WHITE&lt;br /&gt;
&lt;br /&gt;
The color scheme data is located in the [[colors.txt]] file, found in the Dwarf Fortress/data/init folder.&lt;br /&gt;
&lt;br /&gt;
==What colors show up where==&lt;br /&gt;
&lt;br /&gt;
The easiest place to see all the colors next to each other is in the {{k|u}}nits list, where the different [[Skill#Professions.2C_colors.2C_.26_skill_categories|professional categories]] all have their identifying colors.  In that order (and with the default color values), they are...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLACK|0:0|0:0|&lt;br /&gt;
''background''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LCYAN|0:0|3:1|&lt;br /&gt;
''current job listing*''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LGRAY|7:0|7:0|&lt;br /&gt;
[[Miner]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|YELLOW|6:1|6:1|&lt;br /&gt;
[[Woodworker]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|WHITE|7:1|7:1|&lt;br /&gt;
[[Stoneworker]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|2:0|2:0|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|0:1|0:1|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LGREEN|2:1|2:1|&lt;br /&gt;
[[Jeweler]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|1:1|1:1|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|1:0|1:0|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|6:0|6:0|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LRED|4:1|4:1|&lt;br /&gt;
[[Engineer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|5:0|5:0|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|CYAN|3:0|3:0|&lt;br /&gt;
[[Peasant]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|4:0|4:0|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LMAGENTA|0:0|5:1|&lt;br /&gt;
[[Monarch]]s,&lt;br /&gt;
''deceased''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::''(* &amp;quot;On Break&amp;quot; is displayed in CYAN.)''&lt;br /&gt;
&lt;br /&gt;
Some other color uses:&lt;br /&gt;
:* [[Magma]] is LRED. (Magma 1 level lower than current view is RED.)&lt;br /&gt;
:* [[Water]] is LBLUE. (Water 1 level lower than current view is BLUE.)&lt;br /&gt;
:* [[River]]s and [[brook]]s are LCYAN on their surface (w/ water below).&lt;br /&gt;
:* For aesthetic purposes, almost all colours can be represented in stones (with the exception of LMAGENTA, CYAN, and BLACK). &lt;br /&gt;
:** BLACK: The background color, which should not be used by anything.&lt;br /&gt;
:** DGRAY: A wide variety of stones are DGRAY, one example being [[Gabbro]].&lt;br /&gt;
:** BLUE: [[Kimberlite]] is the only stone that is BLUE. [[Nether-cap]]s also produce BLUE wood.&lt;br /&gt;
:** LBLUE: [[Cobaltite]] is the only stone that is LBLUE.&lt;br /&gt;
:** GREEN: [[Olivine]] is GREEN, as are Malachite and [[Serpentine]].&lt;br /&gt;
:** LGREEN: [[Garnierite]] is the only LGREEN stone.&lt;br /&gt;
:** CYAN: While there are no stones, [[Spore tree]]s are CYAN.&lt;br /&gt;
:** LCYAN: [[Microcline]] is a LCYAN rock. [[Adamantine]] and its ore, [[Raw adamantine]], also display in LCYAN.&lt;br /&gt;
:** RED: [[Bauxite]] and [[Kaolinite]] are RED, as is the [[Blood thorn]] tree.&lt;br /&gt;
:** LRED: [[Realgar]], [[Petrified wood]], and [[Cinnabar]] are LRED. [[Goblin-cap]]s are also LRED&lt;br /&gt;
:** MAGENTA: [[Rutile]] and [[Pitchblende]] are MAGENTA, and [[Glumprong]]s are MAGENTA trees.&lt;br /&gt;
:** LMAGENTA: No stones are LMAGENTA, but [[Tunnel tube]]s are.&lt;br /&gt;
:** BROWN: A lot of stones are BROWN; [[Chert]] is one example.&lt;br /&gt;
:** YELLOW: [[Brimstone]], [[Gypsum]], [[Orthoclase]] and many other stones are YELLOW, as is the [[Fungiwood]] tree.&lt;br /&gt;
:** LGRAY: Lots of stones are LGRAY, such as [[Granite]].&lt;br /&gt;
:** WHITE: Many stones are WHITE, such as [[Limestone]], or [[Rock salt]]. The [[Tower-cap]] and [[Feather tree]] both produce WHITE wood.&lt;br /&gt;
&lt;br /&gt;
See [[color#By Color|color]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
= Default Scheme =&lt;br /&gt;
&lt;br /&gt;
The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)&lt;br /&gt;
&lt;br /&gt;
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is &amp;quot;dark/bright&amp;quot; according to the game display, these colors are the two that work &amp;quot;together&amp;quot; to create that contrast.  Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below.  (See [[Color]] for a more complete discussion.)&lt;br /&gt;
&lt;br /&gt;
If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use &amp;quot;care and caution&amp;quot; when modding?)'', you can find the standard scheme below, without having to download DF again.&lt;br /&gt;
&lt;br /&gt;
Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file.  Save that file, restart Dwarf Fortress, and you're set.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#000080&lt;br /&gt;
|lblue=#0000ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#008080&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#800000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#ff00ff&lt;br /&gt;
|brown=#808000&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Custom color schemes =&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the &amp;quot;colors.txt&amp;quot; file must be altered and saved. This file can be found by going to (your DF v0.34 folder)-&amp;gt;(data)-&amp;gt;(init)-&amp;gt; open file &amp;quot;colors.txt&amp;quot;. The changes will not take effect until after you close and restart Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
The 16 colors are not fixed, except by their definitions in colors.txt.  If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label &amp;quot;YELLOW&amp;quot;.  Note that the color names are ''case sensitive'' - the color is &amp;quot;YELLOW&amp;quot;, not &amp;quot;Yellow&amp;quot; or &amp;quot;yellow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When designing a custom color, 3 &amp;quot;lights&amp;quot; of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using &amp;quot;light&amp;quot; is not the same as using &amp;quot;pigment&amp;quot; ''(the standard &amp;quot;paint mixing&amp;quot; formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients)'' - B+R does not give &amp;quot;purple&amp;quot; in this format.  &lt;br /&gt;
&lt;br /&gt;
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to &amp;quot;shade&amp;quot; or &amp;quot;tint&amp;quot;, or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]].  Always use caution to avoid ending up with colors that are &amp;quot;too similar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To change to a new color scheme, copy/paste a color list (or part of one or more) found below (or make your own up) over the existing scheme - don't worry, if you don't like it, the original, default scheme is listed above.&lt;br /&gt;
&lt;br /&gt;
''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lee's Colour scheme ===&lt;br /&gt;
A quest to provide the optimal set of colours: all colours very easily distinguishable and earthy/natural without being washed out or too bright and garish.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#646464&lt;br /&gt;
|blue=#1E55A5&lt;br /&gt;
|lblue=#5A82D2&lt;br /&gt;
|green=#467D37&lt;br /&gt;
|lgreen=#6EB437&lt;br /&gt;
|cyan=#2D9187&lt;br /&gt;
|lcyan=#46D7C3&lt;br /&gt;
|red=#AA1400&lt;br /&gt;
|lred=#D73C00&lt;br /&gt;
|magenta=#822873&lt;br /&gt;
|lmagenta=#D255BE&lt;br /&gt;
|brown=#785032&lt;br /&gt;
|yellow=#EBB400&lt;br /&gt;
|lgray=#A0A0A0&lt;br /&gt;
|white=#FAFAFA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lee's Colour Scheme v2 (same author):&amp;lt;br /&amp;gt;&lt;br /&gt;
New and Improved! All colours have been altered slightly but most notably the brown is much better, the magentas are more of a grape/bubblegum mix, the greens are brighter and less depressing, and the whole thing feels more cohesive.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#15130F&lt;br /&gt;
|dgray=#746E71&lt;br /&gt;
|blue=#2D5AA0&lt;br /&gt;
|lblue=#6987E1&lt;br /&gt;
|green=#508714&lt;br /&gt;
|lgreen=#7DB937&lt;br /&gt;
|cyan=#198C8C&lt;br /&gt;
|lcyan=#3CCDBE&lt;br /&gt;
|red=#A0140A&lt;br /&gt;
|lred=#DC3214&lt;br /&gt;
|magenta=#873C82&lt;br /&gt;
|lmagenta=#BE6EB9&lt;br /&gt;
|brown=#964B37&lt;br /&gt;
|yellow=#E6AA1E&lt;br /&gt;
|lgray=#B2AFAC&lt;br /&gt;
|white=#E8E3E8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Natural&amp;quot; scheme ===&lt;br /&gt;
&lt;br /&gt;
This mix softens the glaring colors of the original to earthtones.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#585356&lt;br /&gt;
|blue=#0d67c4&lt;br /&gt;
|lblue=#91caff&lt;br /&gt;
|green=#449e35&lt;br /&gt;
|lgreen=#83d452&lt;br /&gt;
|cyan=#56a3cd&lt;br /&gt;
|lcyan=#b0dfd7&lt;br /&gt;
|red=#971a1a&lt;br /&gt;
|lred=#ff2222&lt;br /&gt;
|magenta=#ff6ebb&lt;br /&gt;
|lmagenta=#ffa7f6&lt;br /&gt;
|brown=#785e2f&lt;br /&gt;
|yellow=#ffda5a&lt;br /&gt;
|lgray=#b9c0a2&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== True Brown ===&lt;br /&gt;
&lt;br /&gt;
Default scheme with BROWN actually being a shade of brown (rather than Olive Green). Created by [[User:Met|Met]].&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#000080&lt;br /&gt;
|lblue=#0000ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#008080&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#800000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#ff00ff&lt;br /&gt;
|brown=#785e30&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Another natural scheme ===&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#495f9d&lt;br /&gt;
|lblue=#6f8aa5&lt;br /&gt;
|green=#597537&lt;br /&gt;
|lgreen=#a0c852&lt;br /&gt;
|cyan=#65909e&lt;br /&gt;
|lcyan=#9fc4d2&lt;br /&gt;
|red=#920000&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#a53665&lt;br /&gt;
|lmagenta=#ef96cf&lt;br /&gt;
|brown=#8a693b&lt;br /&gt;
|yellow=#ffc600&lt;br /&gt;
|lgray=#808080&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Higher-visibility scheme ===&lt;br /&gt;
&lt;br /&gt;
Tired of trying to see your metalsmiths (dark grey) and fishery workers (navy blue) against a black background?  This scheme &amp;quot;brightens&amp;quot; most of the colors, while trying to stay true to the original tone when possible.  (Except BROWN, which is now actually &amp;quot;brown&amp;quot;, not olive green.)&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000|blackt=*&lt;br /&gt;
|dgray=#787878&lt;br /&gt;
|blue=#2c88de&lt;br /&gt;
|lblue=#90caff&lt;br /&gt;
|green=#209020&lt;br /&gt;
|lgreen=#42e828&lt;br /&gt;
|cyan=#008080|cyant=*&lt;br /&gt;
|lcyan=#80e0d8&lt;br /&gt;
|red=#b00808&lt;br /&gt;
|lred=#ff0000|lredt=*&lt;br /&gt;
|magenta=#b038a0&lt;br /&gt;
|lmagenta=#ff54ff&lt;br /&gt;
|brown=#785e30&lt;br /&gt;
|yellow=#ffec30&lt;br /&gt;
|lgray=#b0b0b0&lt;br /&gt;
|white=#ffffff|whitet=*&lt;br /&gt;
}}&lt;br /&gt;
:''(* unchanged'')&lt;br /&gt;
&lt;br /&gt;
Original on the left, this scheme on the right...&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|#888|#888|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|#080|#080|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|rgb(00, 00, 80)|rgb(00, 00, 80)|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|#00f|#00f|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|#880|#880|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|#808|#808|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|#800|#800|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|rgb(176, 176, 176)|rgb(176, 176, 176)|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|rgb(32, 144, 32)|rgb(32, 144, 32)|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|rgb(44, 136, 222)|rgb(44, 136, 222)|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|rgb(144, 202, 255)|rgb(144, 202, 255)|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|rgb(120, 94, 48)|rgb(120, 94, 48)|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|rgb(176, 56, 160)|rgb(176, 56, 160)|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|rgb(176, 8, 8)|rgb(176, 8, 8)|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== (Yet) Another scheme ===&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#707070&lt;br /&gt;
|blue=#203090&lt;br /&gt;
|lblue=#2838ff&lt;br /&gt;
|green=#309020&lt;br /&gt;
|lgreen=#30f020&lt;br /&gt;
|cyan=#208090&lt;br /&gt;
|lcyan=#38d0ff&lt;br /&gt;
|red=#971a1a&lt;br /&gt;
|lred=#ff3020&lt;br /&gt;
|magenta=#702090&lt;br /&gt;
|lmagenta=#d038ff&lt;br /&gt;
|brown=#907030&lt;br /&gt;
|yellow=#ffe020&lt;br /&gt;
|lgray=#b0b0b0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== True CGA Scheme ===&lt;br /&gt;
&lt;br /&gt;
This scheme uses the genuine [http://en.wikipedia.org/wiki/Color_Graphics_Adapter CGA] palette, in case you're an old-school purist.  &lt;br /&gt;
&lt;br /&gt;
''(Note that the CGA &amp;quot;brown&amp;quot; can be difficult to distinguish from &amp;quot;red&amp;quot; unless it is immediately nearby.  For a slightly more readable version, you can &amp;quot;cheat&amp;quot; and replace the'' [BROWN_G:85]&lt;br /&gt;
''with  ''[BROWN_G:170]. '')''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#555555&lt;br /&gt;
|blue=#0000aa&lt;br /&gt;
|lblue=#5555ff&lt;br /&gt;
|green=#00aa00&lt;br /&gt;
|lgreen=#55ff55&lt;br /&gt;
|cyan=#00aaaa&lt;br /&gt;
|lcyan=#55ffff&lt;br /&gt;
|red=#aa0000&lt;br /&gt;
|lred=#ff5555&lt;br /&gt;
|magenta=#aa00aa&lt;br /&gt;
|lmagenta=#ff55ff&lt;br /&gt;
|brown=#aa5500&lt;br /&gt;
|yellow=#ffff55&lt;br /&gt;
|lgray=#aaaaaa&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== For the Chromatically Challenged ===&lt;br /&gt;
&lt;br /&gt;
Colour blindness can result in colours being too similar, such as red and brown, so this scheme sacrifices true colour accuracy for a greater difference in hues. If you have normal colour vision, then this probably looks really weird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#0000C0&lt;br /&gt;
|lblue=#3030FF&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00D000&lt;br /&gt;
|cyan=#007090&lt;br /&gt;
|lcyan=#40D0FF&lt;br /&gt;
|red=#C00000&lt;br /&gt;
|lred=#FF3030&lt;br /&gt;
|magenta=#A00080&lt;br /&gt;
|lmagenta=#FF40D0&lt;br /&gt;
|brown=#606000&lt;br /&gt;
|yellow=#FFFF40&lt;br /&gt;
|lgray=#C0C0C0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Red/Green Colorblindness ===&lt;br /&gt;
&lt;br /&gt;
A modification of the chromatically challenged color scheme above, made to the tastes of someone with Red/Green colorblindness.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#707070&lt;br /&gt;
|blue=#0000F0&lt;br /&gt;
|lblue=#5050FF&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00D000&lt;br /&gt;
|cyan=#007090&lt;br /&gt;
|lcyan=#40D0FF&lt;br /&gt;
|red=#F00000&lt;br /&gt;
|lred=#FF5050&lt;br /&gt;
|magenta=#A00080&lt;br /&gt;
|lmagenta=#FF30F0&lt;br /&gt;
|brown=#806000&lt;br /&gt;
|yellow=#FFFF40&lt;br /&gt;
|lgray=#D0D0D0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tango Scheme ===&lt;br /&gt;
&lt;br /&gt;
Color scheme to match [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango palette]. Cyan values were missing from palette, so blue/plum values are used instead.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#2E3436&lt;br /&gt;
|dgray=#888a85&lt;br /&gt;
|blue=#204a87&lt;br /&gt;
|lblue=#3465a4&lt;br /&gt;
|green=#4e9a06&lt;br /&gt;
|lgreen=#8ae234&lt;br /&gt;
|cyan=#75507b&lt;br /&gt;
|lcyan=#729fcf&lt;br /&gt;
|red=#a40000&lt;br /&gt;
|lred=#ef2929&lt;br /&gt;
|magenta=#5c3566&lt;br /&gt;
|lmagenta=#ad7fa8&lt;br /&gt;
|brown=#ce5c00&lt;br /&gt;
|yellow=#fce94f&lt;br /&gt;
|lgray=#babdb6&lt;br /&gt;
|white=#eeeeec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== AngleWyrm's Colorset ===&lt;br /&gt;
Blues greens and brown that are easy on the eyes.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000&lt;br /&gt;
|dgray=#484848&lt;br /&gt;
|blue=#303c78&lt;br /&gt;
|lblue=#5064b4&lt;br /&gt;
|green=#1e6428&lt;br /&gt;
|lgreen=#289632&lt;br /&gt;
|cyan=#285a82&lt;br /&gt;
|lcyan=#729fcf&lt;br /&gt;
|red=#a40000&lt;br /&gt;
|lred=#ef2929&lt;br /&gt;
|magenta=#5c3566&lt;br /&gt;
|lmagenta=#ad7fa8&lt;br /&gt;
|brown=#785032&lt;br /&gt;
|yellow=#b4aa3c&lt;br /&gt;
|lgray=#808080&lt;br /&gt;
|white=#eeeeec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Putnam's Fortbent Color Scheme ===&lt;br /&gt;
&lt;br /&gt;
A color scheme designed for closest accuracy to Homestuck's colors; no accuracy to actual in-game colors guaranteed. &lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#626262&lt;br /&gt;
|dgrayt=(Caliborn gray tumut)&lt;br /&gt;
|blue=#000056&lt;br /&gt;
|bluet=(Equius B100)&lt;br /&gt;
|lblue=#005682&lt;br /&gt;
|lbluet=(Vriska Cerulean!!!!!!!!)&lt;br /&gt;
|green=#416600&lt;br /&gt;
|greent=(:33 &amp;lt; *nepeta green*)&lt;br /&gt;
|lgreen=#00FF00&lt;br /&gt;
|lgreent=(Calliope's blood)&lt;br /&gt;
|cyan=#008282&lt;br /&gt;
|cyant=(T3R3Z1 T34L)&lt;br /&gt;
|lcyan=#00FFFF&lt;br /&gt;
|red=#a10000&lt;br /&gt;
|redt=(aradia red)&lt;br /&gt;
|lred=#FF0000&lt;br /&gt;
|magenta=#6a006a&lt;br /&gt;
|magentat=(eridan vviolet)&lt;br /&gt;
|lmagenta=#77003c&lt;br /&gt;
|lmagentat=(meenah purple)&lt;br /&gt;
|brown=#a15000&lt;br /&gt;
|brownt=(uHH, tAVROS BROWN)&lt;br /&gt;
|yellow=#a1a100&lt;br /&gt;
|yellowt=(yucky mu2tard yellow)&lt;br /&gt;
|lgray=#929292&lt;br /&gt;
|lgrayt=(Calliope gray!)&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vherid's Color Schemes ===&lt;br /&gt;
&lt;br /&gt;
====Default +====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#1233af&lt;br /&gt;
|lblue=#0072ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#00b2b2&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#6b0000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#d100ac&lt;br /&gt;
|brown=#765e00&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Natural====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1b1209&lt;br /&gt;
|dgray=#464132&lt;br /&gt;
|blue=#203296&lt;br /&gt;
|lblue=#0078ff&lt;br /&gt;
|green=#1e6428&lt;br /&gt;
|lgreen=#aaff00&lt;br /&gt;
|cyan=#107873&lt;br /&gt;
|lcyan=#1bd2cd&lt;br /&gt;
|red=#6e1414&lt;br /&gt;
|lred=#c02424&lt;br /&gt;
|magenta=#8511ab&lt;br /&gt;
|lmagenta=#e647aa&lt;br /&gt;
|brown=#64402a&lt;br /&gt;
|yellow=#fab40a&lt;br /&gt;
|lgray=#746c54&lt;br /&gt;
|white=#dcdcdc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Warm====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1b1209&lt;br /&gt;
|dgray=#3e352c&lt;br /&gt;
|blue=#1d2e88&lt;br /&gt;
|lblue=#006cff&lt;br /&gt;
|green=#6e7b15&lt;br /&gt;
|lgreen=#c4db26&lt;br /&gt;
|cyan=#007860&lt;br /&gt;
|lcyan=#00ffcc&lt;br /&gt;
|red=#521900&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#4c0037&lt;br /&gt;
|lmagenta=#ff208d&lt;br /&gt;
|brown=#623d26&lt;br /&gt;
|yellow=#ffbf00&lt;br /&gt;
|lgray=#9a846d&lt;br /&gt;
|white=#ffedda&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Bone====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#26170a&lt;br /&gt;
|dgray=#41352b&lt;br /&gt;
|blue=#0f52ba&lt;br /&gt;
|lblue=#008aff&lt;br /&gt;
|green=#788617&lt;br /&gt;
|lgreen=#c4db26&lt;br /&gt;
|cyan=#56b872&lt;br /&gt;
|lcyan=#48ffb8&lt;br /&gt;
|red=#840000&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#7c1a60&lt;br /&gt;
|lmagenta=#ff4282&lt;br /&gt;
|brown=#684b3a&lt;br /&gt;
|yellow=#ffc322&lt;br /&gt;
|lgray=#9a846d&lt;br /&gt;
|white=#fcfad0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mishka====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#170f0d&lt;br /&gt;
|dgray=#4a342e&lt;br /&gt;
|blue=#005fff&lt;br /&gt;
|lblue=#00b3ff&lt;br /&gt;
|green=#7ba000&lt;br /&gt;
|lgreen=#d6ef00&lt;br /&gt;
|cyan=#00875f&lt;br /&gt;
|lcyan=#00ffb4&lt;br /&gt;
|red=#bb2800&lt;br /&gt;
|lred=#ff4310&lt;br /&gt;
|magenta=#900036&lt;br /&gt;
|lmagenta=#ff005f&lt;br /&gt;
|brown=#ff9905&lt;br /&gt;
|yellow=#ffd03f&lt;br /&gt;
|lgray=#79644b&lt;br /&gt;
|white=#f1e3b8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Dusk====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0a0a0a&lt;br /&gt;
|dgray=#30262d&lt;br /&gt;
|blue=#04518c&lt;br /&gt;
|lblue=#00b0ee&lt;br /&gt;
|green=#5d6d06&lt;br /&gt;
|lgreen=#a6b000&lt;br /&gt;
|cyan=#0c4f4c&lt;br /&gt;
|lcyan=#0cbba0&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#830034&lt;br /&gt;
|lmagenta=#a00307&lt;br /&gt;
|brown=#eb8800&lt;br /&gt;
|yellow=#ffb74d&lt;br /&gt;
|lgray=#806d63&lt;br /&gt;
|white=#f2f7e6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sorrow====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#050011&lt;br /&gt;
|dgray=#392a20&lt;br /&gt;
|blue=#2e495e&lt;br /&gt;
|lblue=#4c889e&lt;br /&gt;
|green=#55532a&lt;br /&gt;
|lgreen=#afb54b&lt;br /&gt;
|cyan=#437d42&lt;br /&gt;
|lcyan=#79bd8f&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#b64926&lt;br /&gt;
|magenta=#7b2636&lt;br /&gt;
|lmagenta=#a15642&lt;br /&gt;
|brown=#816535&lt;br /&gt;
|yellow=#cb9a45&lt;br /&gt;
|lgray=#878e5d&lt;br /&gt;
|white=#fff782&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Jade====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#110b09&lt;br /&gt;
|dgray=#2a1e1b&lt;br /&gt;
|blue=#2e495e&lt;br /&gt;
|lblue=#4c889e&lt;br /&gt;
|green=#6c6b25&lt;br /&gt;
|lgreen=#c3c13d&lt;br /&gt;
|cyan=#5c633a&lt;br /&gt;
|lcyan=#70a16c&lt;br /&gt;
|red=#762a1b&lt;br /&gt;
|lred=#af652f&lt;br /&gt;
|magenta=#ae2c3b&lt;br /&gt;
|lmagenta=#ab421e&lt;br /&gt;
|brown=#725539&lt;br /&gt;
|yellow=#cb9a45&lt;br /&gt;
|lgray=#453c31&lt;br /&gt;
|white=#dbd69c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Dark Sand====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#020110&lt;br /&gt;
|dgray=#112334&lt;br /&gt;
|blue=#04518c&lt;br /&gt;
|lblue=#00b0ee&lt;br /&gt;
|green=#5d6d06&lt;br /&gt;
|lgreen=#a6b000&lt;br /&gt;
|cyan=#0c4f4c&lt;br /&gt;
|lcyan=#0cbba0&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#830034&lt;br /&gt;
|lmagenta=#a00307&lt;br /&gt;
|brown=#72593a&lt;br /&gt;
|yellow=#ffb74d&lt;br /&gt;
|lgray=#334555&lt;br /&gt;
|white=#e6f5f7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Pastel====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#363228&lt;br /&gt;
|blue=#2d5a7e&lt;br /&gt;
|lblue=#5099b4&lt;br /&gt;
|green=#4e6c21&lt;br /&gt;
|lgreen=#86b02b&lt;br /&gt;
|cyan=#2f8365&lt;br /&gt;
|lcyan=#5dc6b2&lt;br /&gt;
|red=#6e2719&lt;br /&gt;
|lred=#ac4015&lt;br /&gt;
|magenta=#b0287e&lt;br /&gt;
|lmagenta=#9f85f3&lt;br /&gt;
|brown=#54433c&lt;br /&gt;
|yellow=#ffcd35&lt;br /&gt;
|lgray=#625e55&lt;br /&gt;
|white=#fffdf2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Matrix====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#192007&lt;br /&gt;
|dgray=#383a26&lt;br /&gt;
|blue=#18774f&lt;br /&gt;
|lblue=#0dbd75&lt;br /&gt;
|green=#4d7218&lt;br /&gt;
|lgreen=#88be12&lt;br /&gt;
|cyan=#b38700&lt;br /&gt;
|lcyan=#ffcc00&lt;br /&gt;
|red=#76440b&lt;br /&gt;
|lred=#b96706&lt;br /&gt;
|magenta=#204631&lt;br /&gt;
|lmagenta=#527f39&lt;br /&gt;
|brown=#4d5407&lt;br /&gt;
|yellow=#b9da1c&lt;br /&gt;
|lgray=#6b6f4b&lt;br /&gt;
|white=#d7e894&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Vintage====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0a2d2f&lt;br /&gt;
|dgray=#25595b&lt;br /&gt;
|blue=#305e63&lt;br /&gt;
|lblue=#3f7b82&lt;br /&gt;
|green=#4b8d5e&lt;br /&gt;
|lgreen=#a1d271&lt;br /&gt;
|cyan=#487d6a&lt;br /&gt;
|lcyan=#90b490&lt;br /&gt;
|red=#671d00&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#4e5b63&lt;br /&gt;
|lmagenta=#b78f7f&lt;br /&gt;
|brown=#767865&lt;br /&gt;
|yellow=#ccc472&lt;br /&gt;
|lgray=#99a481&lt;br /&gt;
|white=#f4f68e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ash====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#343434&lt;br /&gt;
|blue=#494949&lt;br /&gt;
|lblue=#818181&lt;br /&gt;
|green=#676767&lt;br /&gt;
|lgreen=#dbdbdb&lt;br /&gt;
|cyan=#a5a5a5&lt;br /&gt;
|lcyan=#f7f7f7&lt;br /&gt;
|red=#252525&lt;br /&gt;
|lred=#505050&lt;br /&gt;
|magenta=#555555&lt;br /&gt;
|lmagenta=#777778&lt;br /&gt;
|brown=#3c3c3c&lt;br /&gt;
|yellow=#b6b6b6&lt;br /&gt;
|lgray=#8e8e8e&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Fields====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0c0811&lt;br /&gt;
|dgray=#342d28&lt;br /&gt;
|blue=#27445c&lt;br /&gt;
|lblue=#2facc7&lt;br /&gt;
|green=#6b6819&lt;br /&gt;
|lgreen=#bebc27&lt;br /&gt;
|cyan=#3e7466&lt;br /&gt;
|lcyan=#9ddc85&lt;br /&gt;
|red=#5c2514&lt;br /&gt;
|lred=#af3b14&lt;br /&gt;
|magenta=#621805&lt;br /&gt;
|lmagenta=#a42405&lt;br /&gt;
|brown=#8d550b&lt;br /&gt;
|yellow=#e0a403&lt;br /&gt;
|lgray=#4f433a&lt;br /&gt;
|white=#ebdec6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Summer====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#170a0a&lt;br /&gt;
|dgray=#47341b&lt;br /&gt;
|blue=#394b45&lt;br /&gt;
|lblue=#42b0b6&lt;br /&gt;
|green=#7d6f10&lt;br /&gt;
|lgreen=#c7c01a&lt;br /&gt;
|cyan=#517a4e&lt;br /&gt;
|lcyan=#aade6c&lt;br /&gt;
|red=#6e2c0c&lt;br /&gt;
|lred=#ba420c&lt;br /&gt;
|magenta=#741e03&lt;br /&gt;
|lmagenta=#b02a03&lt;br /&gt;
|brown=#9c5c07&lt;br /&gt;
|yellow=#e4a801&lt;br /&gt;
|lgray=#624a28&lt;br /&gt;
|white=#eee0b5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Naturalistic Color Scheme ===&lt;br /&gt;
&lt;br /&gt;
Natural colours based on classic colours. Designed for [http://www.bay12forums.com/smf/index.php?topic=53180.4710 Ironhand tileset and DF2014 (see discussion)] but looks nice with ASCII too.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#3636ab&lt;br /&gt;
|lblue=#628aea&lt;br /&gt;
|green=#3daf3d&lt;br /&gt;
|lgreen=#70de70&lt;br /&gt;
|cyan=#3aafc3&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#ab2929&lt;br /&gt;
|lred=#f3714b&lt;br /&gt;
|magenta=#ab33ab&lt;br /&gt;
|lmagenta=#e691e6&lt;br /&gt;
|brown=#795c38&lt;br /&gt;
|yellow=#e6e600&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bridge&amp;diff=133350</id>
		<title>v0.31:Bridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bridge&amp;diff=133350"/>
		<updated>2010-12-10T11:09:01Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|22:21, 10 November 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Bridges''' are extremely useful buildings for crossing dangerous terrain and also for fortress defense. Using them to control [[flow|fluids]] can save one a ton of mechanisms and time, especially when the fluid in question is free-flowing and not pressurized (by {{L|pump}}, {{L|river}} or hydrostatic anything) and needs a wide tunnel.&lt;br /&gt;
&lt;br /&gt;
==Building Bridges==&lt;br /&gt;
&lt;br /&gt;
Bridges can be built ({{k|b}} -&amp;gt; {{k|g}}) of {{L|metal}}, {{L|stone}} or {{L|wood}}. They are first designed by an {{L|architect}}, then require a specialist worker for the material used (e.g. a {{L|mason}} for a stone bridge). The size of the bridge can be altered with {{k|u}}{{k|m}}{{k|k}}{{k|h}} while placing it, up to a maximum size of 10 squares in each direction. The bridge must be anchored to a solid surface on at least one edge. Before placing the bridge ensure that the bridge raises in the direction you want it to using {{k|w}}{{k|a}}{{k|d}}{{k|x}} or retracts using {{k|s}}.&lt;br /&gt;
&lt;br /&gt;
==Raising/Retracting Bridges==&lt;br /&gt;
&lt;br /&gt;
All bridges in DF can be raised or retracted by linking it to a {{L|lever}}. This requires a {{L|mechanic's workshop}} and a dwarf with the {{l|mechanics}} labor activated. &lt;br /&gt;
&lt;br /&gt;
If a bridge is set to retract when the lever is pulled, the bridge essentially disappears dropping anything (friend, foe, or object) on the bridge onto whatever is underneath. Clearly this can be used to drop your enemies to rocky/watery/fiery deaths (or anything more imaginative you can think up!).&lt;br /&gt;
&lt;br /&gt;
If a bridge is set to raise when the lever is pulled, the bridge becomes a wall along the edge selected with the {{k|w}}{{k|a}}{{k|d}}{{k|x}} keys when placing the bridge. The resulting wall is always one z-level tall, regardless of the width of the bridge. The bridge also &amp;quot;moves&amp;quot; to this position very fast, firing anything on the bridge into the air. The key advantage to raising bridges is the creation of a wall when the bridge is raised. This can be used to block fortress entrances/corridors. Using 2 bridges at opposite ends of a corridor creates a very large and simple trap by walling in enemies.&lt;br /&gt;
&lt;br /&gt;
The lowering of a drawbridge can also be used as a waste disposal for unwanted stones, {{L|refuse}}, {{l|goblin}}s (dead or alive) and {{L|nobles}}, to name a few. Even fluids get destroyed (this is especially useful considering lack of chasms in the new version). However, lowering a drawbridge onto a sufficiently large creature (such as a {{L|forgotten beast}}) simply destroys the bridge.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Retractable bridges (possibly raising bridges, but this is untested) will not retract when a mounted unit (a unit riding another) is on the bridge. Attempting to do so will create odd results if multiple bridges are connected to the same lever[http://www.youtube.com/watch?v=mS5f_Snz-Y8].&lt;br /&gt;
*This is true except that I was able to retract the bridge if only 1 or 2 mounted units were standing on it.  Could it have to do with a weight limit?&lt;br /&gt;
&lt;br /&gt;
It is impossible to channel out stone that is directly under a raiseable bridge when its in the raised position.&lt;br /&gt;
&lt;br /&gt;
Non-[[magma-safe]] bridge will heat up and eventually melt if a tile, which would be normally part of a lowered bridge gets covered in magma. State of the bridge (raised/lowered) doesn't matter, if it's within the bridge's rectangle, it endangers the whole bridge.  This is also true if a dragon breathes fire across your bridge.&lt;br /&gt;
&lt;br /&gt;
Bridges do not provide structural support -- but the game thinks they do. Sorry two random masons. I already forgot you.&lt;br /&gt;
&lt;br /&gt;
Traders might expect 5 tiles wide bridges. One tile width apparently wasn't good enough for them and they went insane. (.31.12)&lt;br /&gt;
&lt;br /&gt;
A raised bridge cannot be linked to a lever from the inside.&lt;br /&gt;
&lt;br /&gt;
You can steal from traders with bridges (depends on the bridge's thieving skill).{{bug|3128}}&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Lever&amp;diff=133347</id>
		<title>v0.31:Lever</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Lever&amp;diff=133347"/>
		<updated>2010-12-10T08:59:14Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: rewrote introduction and activation section for grammar and syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|07:05, 18 August 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A '''lever''' is a building constructed from one {{L|mechanism}} on an empty tile. Once in place, it can be linked to one or more devices such as {{L|door}}s, {{L|bridge}}s or {{L|support}}s, permitting you to control these other devices remotely. Order the lever to be pulled through its {{k|q}} menu. A free dwarf will get assigned the job of pulling the lever. This dwarf might be a long way away, and the delay in pulling the lever can result in {{L|fun}}.&lt;br /&gt;
&lt;br /&gt;
{{L|Pressure plate}}s are like levers, but are triggered by creatures or fluids directly rather than by giving an order to a dwarf. If levers are too much {{L|fun}}, a pressure plate may be a better choice. There is more information on trap design {{L|trap design|here}}.&lt;br /&gt;
&lt;br /&gt;
==Activation of the devices==&lt;br /&gt;
When a lever is pulled, the connected device(s) activates. What happens during activation depends on the linked device:&lt;br /&gt;
&lt;br /&gt;
* {{L|Door}}s and {{L|Hatch}}es open and close.&lt;br /&gt;
* {{L|Support}}s collapse, potentially causing a cave-in (pulling the lever again won't re-assemble the support, cave-in or not).&lt;br /&gt;
* {{L|Bridge}}s raise and lower, or retract and extend, depending on the type of bridge.&lt;br /&gt;
* {{L|Floodgate}}s open and close.&lt;br /&gt;
* {{L|Gear assembly|Gear assemblies}} engage and disengage (disengaged assemblies can't support other machinery).&lt;br /&gt;
* {{L|Restraint}}s release the creature assigned to them (leaving the restraint attached to the creature and, at present, unrecoverable).&lt;br /&gt;
* {{L|Cage}}s are deconstructed, releasing their occupants (needless to say, this is irreversible!)&lt;br /&gt;
* {{L|Spike}}s raise and lower.&lt;br /&gt;
&lt;br /&gt;
Different objects take different amounts of time to respond to activation; generally this is only a brief pause but it can be enough for a charging {{L|goblin}} to cover more than a few tiles.&lt;br /&gt;
&lt;br /&gt;
==Linking==&lt;br /&gt;
One {{L|mechanism}} is required to construct a lever, and then two more are required to '''link''' the lever with a device. The link is made by selecting the lever with {{k|q}}, choosing the type of object you want to link the lever to, and then using {{k|-}} and {{k|+}} to choose the particular object. The list is chronological by order of construction, most recently designated last, and the map will recenter on each object as you scroll through the list.&lt;br /&gt;
&lt;br /&gt;
Then you can choose what specific mechanisms you want to use to connect the device to the lever. The quality of a mechanism affects the accuracy of traps, but not the speed of activation. The first mechanism you choose is for the device end, the second for the lever end. This is important when working with {{L|magma}}.&lt;br /&gt;
&lt;br /&gt;
A lever can be linked to any number of objects, and each object can have any number of levers controlling it.&lt;br /&gt;
&lt;br /&gt;
There is no way to de-link an object without disassembling either object or lever {{verify}}. When using a lever for a single-use purpose (cages or supports), the mechanism in the lever will remain in the lever, but the object and its mechanism will deconstruct. In this manner, a single lever might accumulate many mechanisms. Deconstructing the lever will free all these mechanisms and allow to reuse them - keep your permanent and one-time linkages to separate levers.&lt;br /&gt;
&lt;br /&gt;
==Labeling==&lt;br /&gt;
There is no built-in indication of what a lever does, and pulling them to see what will happen can be immensely {{L|fun}}. Using the {{L|note}} function is the most foolproof way of labeling levers; colour-coding of levers can give some indication too.&lt;br /&gt;
&lt;br /&gt;
However, it is possible to ascertain whether or not a building has been linked to a lever by finding the building under {{k|R}} &amp;quot;View Rooms/Buildings&amp;quot; and then selecting {{k|t}} &amp;quot;Zoom to building items&amp;quot;.  A device that is actuated by a lever not only lists the components of the building but will also include a mechanism item.  Viewing the lever itself this way will display one mechanism for each building the lever is linked to.&lt;br /&gt;
&lt;br /&gt;
There is way to ascertain which lever is linked to what, but it becomes very hard when you have many linkable items. Find the lever, use &amp;quot;q&amp;quot; and then select &amp;quot;add new task&amp;quot;. Try for every linkable thing in your fortress, to link the lever to it. If an object isn't available for linking, that's because it is already linked. Though this method isn't very usable to find the single linked item in all of them, it is useful when you forgot whether the left or the right lever was linked to the support.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Military_F.A.Q.&amp;diff=132990</id>
		<title>v0.31:Military F.A.Q.</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Military_F.A.Q.&amp;diff=132990"/>
		<updated>2010-12-04T20:05:22Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: /* My hunter/marksdwarf ran out of bolts and won't pick up more! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|22:05, 6 August 2010 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
This is a list of '''Frequently Asked Questions''' related to the '''{{l|military}}'''. You may also want to read '''{{l|squads}}''', '''{{l|scheduling}}''' and '''{{l|equipment}}'''.&lt;br /&gt;
&lt;br /&gt;
A note to keep in mind: As 0.31.03 is still far from being all cleaned up and tidy, many of these questions are for now answered with &amp;quot;this is a bug, sorry&amp;quot; or a quick workaround. We will have to make do until the next bugfix.&lt;br /&gt;
&lt;br /&gt;
===My dwarves won't do anything but stand around!===&lt;br /&gt;
&lt;br /&gt;
By default newly-created squads are assigned the 'Inactive' alert. You will need to create new alert levels or create new scheduling within alert levels (see {{l|Scheduling}}) to get them to do what you want. Note that 'Inactive' and 'Active/Training' are '''''not''''' the only two options available - they are simply the two default alerts and rather useless without creating more alerts and scheduling.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' If you are simply trying to get your military to train, you need to create a [[barracks]] and assign the squad to train there: press t while viewing your barracks with q, to set that squad to train.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A handy check list for when you've no more hair to pull out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1. You need a commander for the squad''' &lt;br /&gt;
&lt;br /&gt;
In the {{k|m}}ilitary Screen, listed on the left will be the option Militia Commander for your first squad. {{k|c}}reate a squad based on that position and set its basic equipment uniform. Place the Dwarf you want to lead in position 1 and fill the remaining positions as you want.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you later go to the {{k|n}}obles screen, The first squad's leader will be listed as ''Militia Commander'' while subsequent squad leaders will be listed as ''Militia Captains''. Also note that if a squad leader dies, you need to replace him or her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2. The squad needs orders'''&lt;br /&gt;
&lt;br /&gt;
By setting up a {{k|s}}chedule, the squad will know what it should be doing each month of game time without direct input from you. Training (10 maximum) all year round is a good way to begin and should already be down as default.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can give very intricate operating orders for training, patrolling, etc, but they are not needed initially and may cause confusion getting your &amp;lt;s&amp;gt;morons&amp;lt;/s&amp;gt; dwarfs to activate for the first time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3. The squad needs a place to operate out of'''&lt;br /&gt;
&lt;br /&gt;
Assuming you already have a barracks marked bedroom,  {{k|q}}uery-ing the bed will have the newly created squad listed. &lt;br /&gt;
(z) flags the area for sleeping &lt;br /&gt;
(t) flags the area for training&lt;br /&gt;
(i) and (q) flags the area for dumping their equipment all over the place. This is only important if your squads ever go inactive and have been ordered to switch to civilian gear only. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Each option turned on will be marked with a single multicolored letter. Make sure that at least the Cyan T is showing to the right of the squad's listing, designating the area is used for the their training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''4. The squad needs to be activated'''&lt;br /&gt;
&lt;br /&gt;
In the {{k|s}}quad screen, Your first squad will be selected with (a), whereupon the (t) option will toggle the squad between its inactive state and its active/&amp;lt;scheduling&amp;gt; state.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The squad starts off inactive and, when activated, should now show '''''Active/Training''''' if their schedule was left as the default train all year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5. Hope for the best!'''&lt;br /&gt;
&lt;br /&gt;
Un-pausing the game, you should be receiving the drafted Dwarfs' Professions changing to their military versions almost immediately. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' When troubleshooting, a schedule of training (10 maximum) all year round saves a lot of heartache when trying to get the system running for the first time.&lt;br /&gt;
&lt;br /&gt;
===Alerts? Schedules? What am I looking at here?===&lt;br /&gt;
&lt;br /&gt;
A schedule is what a dwarf/squad will do when a particular alert is active; once alerts are made and scheduling is performed within these alerts, you can simply change a squad's alert based on the scenario and they will follow out highly specified and complicated programming. For example, if you make two alerts named 'Caravan Guard' for protecting incoming traders and 'Bloody Kobolds' for attacking thieves, we can change Squad A's scheduling in 'Caravan Guard' to {{l|Scheduling#Routes|patrol your trade route}} and change their scheduling in 'Bloody Kobolds' to {{l|Scheduling#Defend Burrows|defend a pre-defined burrows}} around your entrance. When a caravan shows up, you can change Squad A to be under the 'Caravan Guard' alert (either {{k|a}} in the military screen or {{k|t}} to cycle through when in the {{k|s}}quad screen with a squad selected) and they will begin running up and down your route as the traders make their way through. When you get the 'Protect the hoard from thieving scum!' message, you can change their alert to 'Bloody Kobolds' and Squad A will charge off to defend the entrance.&lt;br /&gt;
&lt;br /&gt;
Different squads can be given different alerts at once, but these squads can also be given different scheduling within the ''same'' alert - for example, you could make Squad B's scheduling in the 'Caravan Guard' alert to defend a burrows around your trade depot, then assign both A and B to 'Caravan Guard' when the traders appear and have one squad walk them in and the other keep the depot clear.&lt;br /&gt;
&lt;br /&gt;
As schedules are broken up by month, you can make very complicated schedules in which dwarves train two months, take one off, then patrol your map for a season then take a shift defending the entrance, while having a second squad do something completely different, and change their scheduling instantly by applying a different alert. For ease, orders can be copied and pasted in the scheduling menu. Once you get the hang of the system it becomes extremely versatile. See {{l|Scheduling}} for more information.&lt;br /&gt;
&lt;br /&gt;
===I can't seem to apply orders to my schedule===&lt;br /&gt;
&lt;br /&gt;
When you finish with the Give Orders menu and hit {{k|shift}}+{{k|tab}} to save your changes, you may notice that your changes have not been saved. This is because your order does not have a defined location. '''Station''' orders need a station to be assigned to, '''patrol route''' orders need a route to follow, and '''defend burrows''' orders need a burrows to defend. When giving or editing orders, you must select the specific area from a list on the left pane.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the left and right panes in the Give Orders menu can both be highlighted even if one is empty - if your pane doesn't seem to be highlighted, hit the left or right key to properly select it.&lt;br /&gt;
&lt;br /&gt;
===My dwarves won't wear the uniform I made!===&lt;br /&gt;
&lt;br /&gt;
The uniforms tab within the menu screen is not for assigning uniforms to your dwarves, it is for making uniform templates that can later be applied. Open the {{k|e}}equipment tab then the {{k|U}}niform sub-tab and you will be able to apply your uniform to either a single dwarf at once with {{k|enter}} or a squad at once with {{k|shift}}+{{k|enter}}. Your uniforms should appear in the rightmost pane.&lt;br /&gt;
&lt;br /&gt;
===How do I make my dwarves kill things?===&lt;br /&gt;
&lt;br /&gt;
If your soldiers are stationed, defending a barracks, or patrolling a route, they are ''defending''. To make them go on the ''offense'', you need to open the {{k|s}}quads screen, select a squad using {{k|a}}/{{k|b}}/{{k|c}}/etc. as listed and hit {{k|k}} to 'Attack.' Then you pick your targets: either hit {{k|l}} to choose from a list of possible targets, {{k|r}} to select all targets within a rectangle, or simply move the cursor to what you want to attack and press {{k|enter}}. Your dwarves should now have the 'Kill _____' duty and charge after your target(s). To select multiple squads at once just hold {{k|shift}} while selecting, or hit {{k|p}} while selecting to select specific dwarves.&lt;br /&gt;
&lt;br /&gt;
SOME ENEMIES CANNOT BE KILL-ORDERED. Or more specifically, some enemies like {{L|hydra}}s or {{L|minotaurs}} or {{L|forgotten beast}}s ''can'' be targeted for slaughter, but the dwarves won't actually carry it out. The only way around this is to order a squad to {{k|m}}ove to the location of the enemy instead.  (It seems like a squad of any kind of monster is immune, more likely than not, and the same kind may be vulnerable to a kill order one time and resistant the next.)&lt;br /&gt;
&lt;br /&gt;
Just watch out for the next question below...&lt;br /&gt;
&lt;br /&gt;
===I can't get my dwarves to STOP killing things!===&lt;br /&gt;
&lt;br /&gt;
When a targetable creature is noticed by your military, be it the target of a kill order or simply close enough to be noticed by stationed/patrolling dwarves, your dwarves will engage it and will not give up or run away (or even drop the chase if it's slow) until either it or the target is dead. The only way to stop them is to cancel all their military orders, returning them to civilian status and causing them to run away instead.&lt;br /&gt;
&lt;br /&gt;
If a squad is trying to {{K|s}}-&amp;gt;{{K|k}} kill a target, but that target has escaped the map, or is no longer reachable, then Cancel Orders for the squad. {{K|s}} squad {{K|a}} select a given squad exclusively, cancel {{K|o}} order.&lt;br /&gt;
&lt;br /&gt;
===My dwarves won't go off-duty! They're starving themselves!===&lt;br /&gt;
&lt;br /&gt;
Your '''order criteria''' is too high - order criteria is the number of dwarves in a squad required to follow out an order. By default a new order's criteria is set to 10 dwarves, or the entire squad; this means that you've told your dwarves that this order is of the absolute highest importance and that the entire squad needs to be on duty at all times. By changing this to two or three dwarves less than the number of dwarves in your squad, some of your dwarves will be able to relax and take some me-time to grab supplies while the others follow your orders out.&lt;br /&gt;
&lt;br /&gt;
===I keep activating my dwarves but they still have their civilian positions!===&lt;br /&gt;
&lt;br /&gt;
If a squad is off-duty it may be dressed in its civilian clothes and thus listed as civilians (e.g. a swordsdwarf may revert to 'carpenter'). There also seems to be a discrepancy between which orders are 'civilian' orders and which are 'military' orders. The Inactive/training alert switches dwarves to civilian labors and self-training in their spare time, while the Active/Training alert keeps dwarves in the barracks all the time. Unhappy thoughts from long duty do not occur on the active alert as long as they spend every other three months or so actively training instead of actively defending a chokepoint {{verify}}.&lt;br /&gt;
&lt;br /&gt;
===I can't seem to get my marksdwarves to practice firing at all!===&lt;br /&gt;
&lt;br /&gt;
There are several steps to getting marksdwarves to practice at {{L|archery target}}s. &lt;br /&gt;
&lt;br /&gt;
1. Check that your prospective marksdwarves are equipped appropriately with the {{k|v}}-{{k|i}} keys.&lt;br /&gt;
&lt;br /&gt;
2. Build an archery target.&lt;br /&gt;
&lt;br /&gt;
3. Use the {{k|q}} menu to designate the archery target as a {{L|room}}. Dwarves must stand at least two panels from the archery target.&lt;br /&gt;
&lt;br /&gt;
4. Make sure that the shooting direction set for the target allows dwarves to use it. The {{k|w}}{{k|a}}{{k|s}} and {{k|d}} keys are used to designate shooting direction. &lt;br /&gt;
&lt;br /&gt;
5. Assuming you have military squads, you should see their names on the target's information panel. Scroll to the appropriate archer squad/squad containing archers using the {{K|+}} and {{k|-}} keys. &lt;br /&gt;
&lt;br /&gt;
6. Now the target must be set as available for training. Press {{k|t}} once you have selected the appropriate squad. Multiple squads must be selected separately in this way to allow them all to practice at the archery range.&lt;br /&gt;
&lt;br /&gt;
7. Check your ammunition supplies! Press {{k|m}} then {{k|f}} to view the ammunition screen. Scroll to the marksdwarf squad and add new ammunition. Ammunition may be further customized by material using the {{k|M}} key.&lt;br /&gt;
&lt;br /&gt;
8. This ammunition must then be designated for combat, training, or both using the {{k|C}} and {{k|T}} keys. It is recommended to create TWO separate ammunition piles, one for combat and one for training. This will ensure dwarves always save some ammunition for fighting instead of using it all while training. It is further recommended to save metal bolts for fighting, and wood and bone bolts for training.&lt;br /&gt;
&lt;br /&gt;
For additional assistance, try viewing Capnduck's tutorial: [http://www.youtube.com/watch?v=uobESZ49hbs]&lt;br /&gt;
&lt;br /&gt;
===My marksdwarves are sparring with their crossbows as a melee weapon!===&lt;br /&gt;
&lt;br /&gt;
You may have forgotten to assign them ammunition. In the military screen, open the ammunition tab ({{k|f}}) and then assign the squad your preferred ammunition. Remember to assign seperate piles for training and fighting, or the squad will use all the bolts training and not have any left for killing enemies. &lt;br /&gt;
&lt;br /&gt;
It is also possible that marksdwarves in DF2010 will not fire crossbows without a quiver; in the old version marksdwarves would carry a stack of bolts in their hand, but this does not seem to be the case anymore. Create some {{L|quiver}}s and try again.&lt;br /&gt;
&lt;br /&gt;
===My hunter/marksdwarf ran out of bolts and won't pick up more!===&lt;br /&gt;
&lt;br /&gt;
This seems to be a bug as well (yes, there are many) (this is most likely fixed in 0.31.12 version or later {{verify}} ).&lt;br /&gt;
&lt;br /&gt;
A workaround for this is to give your marksdwarf a '''{{l|Squads#Selecting_Squads.2FSoldiers|move order}}''' and then cancelling it; your dwarf should snap back to reality and grab more bolts. Annoying, but should be a temporary problem.&lt;br /&gt;
&lt;br /&gt;
If your troops still refuse to pick up ammo, it may be because that ammo has been assigned to a different squad or to the hunting labor (even if none of your civilians have that labor). Check the Ammunition screen; if it shows stacks of ammo assigned to hunters, remove or reduce the amount of ammo assigned to hunters, and your troops should pick it up again.&lt;br /&gt;
&lt;br /&gt;
A related bug is that a hunter/marksdwarf might get stuck in a loop of picking up and dropping equipment (bows, bolts etc), even if he usually trains at the range normally and/or there are animals to go hunt. Try removing his equipment on the military screen, watch him drop it, and then re-assign it. Make sure you have two piles of ammo listed for combat and training. Disabling the Hunting labour also seems to snap them out of this loop so that they will go and train instead. This problem may also be related to traffic designations - try removing any restrictive paths which might block access to needed equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If you have further questions, please ask them on the discussion page here or on another relevant talk page. Frequently asked or standard questions will be added to the FAQ as necessary.''&lt;br /&gt;
&lt;br /&gt;
{{Military v0.31}}&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery_target&amp;diff=123087</id>
		<title>v0.31 Talk:Archery target</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Archery_target&amp;diff=123087"/>
		<updated>2010-07-30T08:47:56Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone got dwarves to actually use these? --[[User:Birthright|Birthright]] 16:30, 14 April 2010 (UTC)&lt;br /&gt;
:I haven't. I had a few designated as training barracks. Now I'm trying it as just an archery range with no squads set to train, but it doesn't seem to make a difference. - [[User:Nocash|Nocash]] 13:46, 23 April 2010 (UTC)&lt;br /&gt;
:I second that; the archery ranges see no action. I can't even get my military dwarves to use ammunition at all, despite having designated it in the military menu and procured a vast store of quivers (although a hunter got a few bolts and went out to kill some deer once, which made me squeal with giddiness -- never since then, however). --[[User:Bronzebeard|Bronzebeard]] 05:57, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have evidence to the contrary. [http://mkv25.net/dfma/movie-2147-archerytargetin3103] --[[User:Bouchart|Bouchart]] 22:18, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What method did you use, Bouchart? A workaround would be good, the slightly buggy training is one thing, but my military keeps bumping into goblins with an uncanny knack of shooting my dwarves in the face. --[[User:Shabang50|Shabang50]] 16:22, 21 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it may be worth noting that the dwarf that is using the archery target does not appear to be active duty at the time he is shooting. It certainly doesn't show an archer dwarf on his unit list. --[[User:Railick|Railick]] 17:19, 21 May 2010 (UTC)Railick Stonemane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The archery targets are supposedly fixed now. I just have one question: how do you make any?! Pulling up the job manager, I get nothing when I type either &amp;quot;archery&amp;quot; or &amp;quot;target&amp;quot;. This is doubly puzzling because I've made them before and--yes--I have the latest version. I should note that I'm on DFG, Mayday's DF (wherein, again, I've made targets before). Is it just the fact that I just woke up, or did they get nerfed in DFG?&amp;lt;/s&amp;gt;&lt;br /&gt;
:Definitely the fact that I just woke up; they're built on-site with raw resources such as walls and floors, via {{Key|b}}&amp;gt;{{Key|A}}. --[[User:Bronzebeard|Bronzebeard]] 18:48, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So what exactly do &amp;quot;{{k|i}}ndiv eq&amp;quot; and s{{k|q}}uad Eq do?  Did they replace individual training and group training? --[[User:KaelemGaen|KaelemGaen]] 11:29, 28 July 2010 (UTC)&lt;br /&gt;
:Those settings refer to '''eq'''uipment storage and not training --[[User:Harmonica|Harmonica]] 08:47, 30 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Butcher%27s_shop&amp;diff=97093</id>
		<title>v0.31:Butcher's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Butcher%27s_shop&amp;diff=97093"/>
		<updated>2010-04-22T03:39:17Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: /* Hauling and stockpile considerations */ note about hunters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{human}}&lt;br /&gt;
{{workshop|name=Butcher's shop|key=u|job=Butchery&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L | Block}}&lt;br /&gt;
* {{L | Stone}}&lt;br /&gt;
* {{L | Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L | Butchery}}&lt;br /&gt;
* {{L | Small animal dissection}}&lt;br /&gt;
* {{L | Trapping}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L | Tame animals}}&lt;br /&gt;
* Corpses of untamed non-sentient animals&lt;br /&gt;
|production=&lt;br /&gt;
* {{L | Skin}}&lt;br /&gt;
* {{L | Fat}}&lt;br /&gt;
* {{L | Meat}}&lt;br /&gt;
* {{L | Bone}}&lt;br /&gt;
* {{L | Prepared organs}}&lt;br /&gt;
* {{L | Skull}}&lt;br /&gt;
* {{L | Scale}}&lt;br /&gt;
* {{L | Hooves}}&lt;br /&gt;
* {{L | Ivory}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The butcher's shop is used to butcher {{L|Tame animals}} and corpses of some slain animals as well as to process skeletons (of wild animals only). Tame animals can be designated for butchering either by pressing {{key|v}}, moving the curser over the animal and pressing {{key|s}}, or by going into the animal list by pressing {{key|z}}, {{key|Enter}} and then by choosing the animal(s) for butchering by pressing {{key|b}} while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile nearby (something like 10 tiles?) beforehand.&lt;br /&gt;
&lt;br /&gt;
A butcher's shop is operated by any dwarf with the 'butchery' {{L|profession}} enabled.&lt;br /&gt;
&lt;br /&gt;
An butchered animal results into various items as are:&lt;br /&gt;
&lt;br /&gt;
*A {{L|skull}} (may vary for critters with more than one head)&lt;br /&gt;
*An associated number of {{L|bone|bones}}&lt;br /&gt;
*Various {{L|prepared organs}}&lt;br /&gt;
**An associated number of prepared eyes&lt;br /&gt;
**Prepared lungs&lt;br /&gt;
**A prepared heart&lt;br /&gt;
**Prepared intestines&lt;br /&gt;
**Chopped liver&lt;br /&gt;
**Tripe&lt;br /&gt;
**Sweetbread&lt;br /&gt;
**A prepared spleen&lt;br /&gt;
**A pair of prepared kidneys&lt;br /&gt;
**Prepared brain&lt;br /&gt;
*An associated number of fat&lt;br /&gt;
*{{L|Nervous tissue}}&lt;br /&gt;
*A skin (to be tanned into {{L|leather}})&lt;br /&gt;
*{{L|Hair}}&lt;br /&gt;
*{{L|Cartilage}}&lt;br /&gt;
*{{L|Hoof|Hooves}}&lt;br /&gt;
*{{L|horn|horns}}&lt;br /&gt;
*{{L|nail}}&lt;br /&gt;
*Feather in place of hair (if bird) {{verify}}&lt;br /&gt;
*An associated number of {{L|meat}}&lt;br /&gt;
*A Scale in place of (raw) Skin (if reptile)&lt;br /&gt;
&lt;br /&gt;
Corpses left to rot will become skeletons. Only those of wild animals (typically killed from hunting or traps) can be processed at the butcher's shop. Products will be only bone, skull, hoof, horn and the like (no meat, no fat, no skin).&lt;br /&gt;
&lt;br /&gt;
The {{L|skull}}, {{L|bone|bones}}, {{L|horn|horns}} and {{L|Hoof|hooves}} can be used for {{L|crafts}}.&lt;br /&gt;
The fat can be rendered into {{L|tallow}} at a {{L|kitchen}} and then serve various purposes.&lt;br /&gt;
The purpose of {{L|hair}}, {{L|nervous tissue}}, tusks, and other creature specific body parts and {{L|cartilage}} is not yet known.&lt;br /&gt;
The skin can be made into {{L|leather}} at a {{L|tanner's shop}}&lt;br /&gt;
&lt;br /&gt;
All other remains can be eaten and/or cooked.&lt;br /&gt;
&lt;br /&gt;
Note that results may vary from creature to creature as, for example, a creature without {{L|horn|horns}} will not produce any.&lt;br /&gt;
&lt;br /&gt;
Partial corpses as well as mutilated corpses seem to provide not the expected &amp;quot;full set&amp;quot;; the number of bones may be lower, organs may be missing.&lt;br /&gt;
&lt;br /&gt;
== Hauling and stockpile considerations ==&lt;br /&gt;
&lt;br /&gt;
One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, fat, organs and more; this can quickly clutter up a butchers shop or risk rotting the entire pile if not enough haulers and a suitable stockpile are available. Refuse also can not be stored in containers, so every item will use up one stockpile tile.&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
&lt;br /&gt;
It is worthwhile keeping the butcher's shop locked off when a hunter is out hunting, so that he does not drag kills directly into the butcher's shop (where they explode). If he cannot access it, he will drag it to the fresh hide stockpile instead.&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Wood_burner&amp;diff=88912</id>
		<title>v0.31:Wood burner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Wood_burner&amp;diff=88912"/>
		<updated>2010-04-10T09:53:35Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = #770&lt;br /&gt;
| skill      = Wood Burner&lt;br /&gt;
| specialty  = Wood burning&lt;br /&gt;
| profession = [[Farmer]]&lt;br /&gt;
| job name   = Wood Burner&lt;br /&gt;
| tasks      =&lt;br /&gt;
* turn wood into ash&lt;br /&gt;
* turn wood into charcoal&lt;br /&gt;
| workshop   = [[Wood furnace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Dwarves]] with the wood burning skill turn [[wood]] into either [[ash]] or [[charcoal]] at a [[wood furnace]].  Dwarves with high skill level accomplish these tasks more quickly.&lt;br /&gt;
&lt;br /&gt;
==How do I get dwarves to burn wood?==&lt;br /&gt;
&lt;br /&gt;
Wood burner is somewhat tenuously considered a farming related job and thus in DF2010 the task is filed under Farming/''Related'' labour menu.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Wood_burner&amp;diff=88911</id>
		<title>v0.31:Wood burner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Wood_burner&amp;diff=88911"/>
		<updated>2010-04-10T09:50:57Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = #770&lt;br /&gt;
| skill      = Wood Burner&lt;br /&gt;
| specialty  = Wood burning&lt;br /&gt;
| profession = [[Farmer]]&lt;br /&gt;
| job name   = Wood Burner&lt;br /&gt;
| tasks      =&lt;br /&gt;
* turn wood into ash&lt;br /&gt;
* turn wood into charcoal&lt;br /&gt;
| workshop   = [[Wood furnace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Dwarves]] with the wood burning skill turn [[wood]] into either [[ash]] or [[charcoal]] at a [[wood furnace]].  Dwarves with high skill level accomplish these tasks more quickly.&lt;br /&gt;
&lt;br /&gt;
Wood burner is somewhat inexplicably a farming related job and thus in DF2010 the task is filed under Farming/''Related'' labour menu.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Wood_burner&amp;diff=88910</id>
		<title>v0.31:Wood burner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Wood_burner&amp;diff=88910"/>
		<updated>2010-04-10T09:49:56Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: creating the page, added note about where the labour is hidden.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = #770&lt;br /&gt;
| skill      = Wood Burner&lt;br /&gt;
| specialty  = Wood burning&lt;br /&gt;
| profession = [[Farmer]]&lt;br /&gt;
| job name   = Wood Burner&lt;br /&gt;
| tasks      =&lt;br /&gt;
* turn wood into ash&lt;br /&gt;
* turn wood into charcoal&lt;br /&gt;
| workshop   = [[Wood furnace]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Dwarves]] with the wood burning skill turn [[wood]] into either [[ash]] or [[charcoal]] at a [[wood furnace]].  Dwarves with high skill level accomplish these tasks more quickly.&lt;br /&gt;
&lt;br /&gt;
Wood burner is somewhat inexplicably a farming related job and thus in DF2010 the task is filed under Farming/[i]Related[/i] labour menu.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Purring_maggot&amp;diff=87937</id>
		<title>40d:Purring maggot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Purring_maggot&amp;diff=87937"/>
		<updated>2010-04-09T10:19:51Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
'''The purring maggot''' is currently the only creature that can be [[40d:milk|milk]]ed. You cannot embark with purring maggots. Dwarven [[40d:cheese|cheese]] (made from [[40d:dwarven milk|dwarven milk]], which is milked from purring maggots) is currently the most valuable food (100 per cheese) with the exception of butchered [[40d:megabeast|megabeast]]s. &lt;br /&gt;
&lt;br /&gt;
Purring maggots can be caught in [[40d:animal trap|animal traps]] with [[40d:meat|meat]] or [[40d:fish|fish]] for bait. They aren't visible before they are caught. The only way to make sure whether a [[40d:chasm|chasm]] contains them or not is by just trying to catch some.&lt;br /&gt;
&lt;br /&gt;
If you find a map with purring maggots and wish to milk them, be sure to keep them in a fairly remote area of your fortress - while some dwarves detest purring maggots, ''any'' nearby dwarf will claim one as a meal if he happens to get hungry. Should this happen, [[40d:forbid|forbid]]ding it after it has been picked up will cause the dwarf to drop it on the floor, where it will wander around. To recapture a dropped maggot, ensure that an animal trap is available nearby (and that all other animal traps have been forbidden), then issue a &amp;quot;Capture Live Animal&amp;quot; task at a [[40d:kennel|kennel]] - a [[40d:trapper|trapper]] should come along, pick up the animal trap, and capture the nearest vermin (which, hopefully, will be the purring maggot).&lt;br /&gt;
&lt;br /&gt;
Each maggot can only be milked once per season. Tamed maggots cannot be milked.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:MAGGOT_PURRING]&lt;br /&gt;
	[NAME:purring maggot:purring maggots:purring maggot]&lt;br /&gt;
	[TILE:'{'][COLOR:7:0:1][ALTTILE:'}']&lt;br /&gt;
	[MODVALUE:5][NOSKIN][NOBONES][NOSKULL]&lt;br /&gt;
	[VERMIN_GROUNDER][VERMIN_NOROAM][VERMIN_HATEABLE]&lt;br /&gt;
	[SMALL_REMAINS][NATURAL][PET_EXOTIC]&lt;br /&gt;
	[EXTRACT:dwarven milk:7:0:1][MILKABLE:33333]&lt;br /&gt;
	[EXTRACT_VALUE:50][EXTRACT_COOKABLE]&lt;br /&gt;
	[EXTRACT_SIZE:10]&lt;br /&gt;
	[EXTRACT_CHEESE:dwarven cheese:7:0:0]&lt;br /&gt;
	[CHEESE_VALUE:100]&lt;br /&gt;
	[SPEED:2900]&lt;br /&gt;
	[GENPOWER:2]&lt;br /&gt;
	[BLOODTYPE:0]&lt;br /&gt;
	[PREFSTRING:comforting whirs]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[POPULATION_NUMBER:250:500]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vermin]]&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Gold&amp;diff=14021</id>
		<title>40d:Gold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Gold&amp;diff=14021"/>
		<updated>2009-07-10T10:32:27Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Metal|name=Gold|color=#FF0|bgcolor=#880&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 30&lt;br /&gt;
|ore=&lt;br /&gt;
* [[Gold nuggets]]&lt;br /&gt;
|uses=&lt;br /&gt;
* Make [[black bronze]] at [[smelter]]&lt;br /&gt;
* Make [[rose gold]] at [[smelter]]&lt;br /&gt;
* Make [[electrum]] at [[smelter]]&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gold''' is a valuable [[metal]].  [[Native gold]] [[ore]] is a source of [[gold nuggets]], which can be [[smelting|smelted]] into gold [[bar]]s.&lt;br /&gt;
&lt;br /&gt;
'''Gold''' can be used for minting at a [[metalsmith's forge]], creating [[coin]]s used in the [[economy]] system. Using coins as trade goods is not advisable as they have no [[quality]] levels.&lt;br /&gt;
&lt;br /&gt;
Another use of '''gold''' is to build [[furniture]] such as [[statue]]s to be displayed all over a fortress, or to build [[road]]s and/or [[bridge]]s of great [[value]].&lt;br /&gt;
&lt;br /&gt;
Making items from [[native gold]] only takes one gold nugget per piece, as opposed to three bars of gold metal.&lt;br /&gt;
&lt;br /&gt;
If you possess gold nuggets and a [[silver]] ore ([[galena]] or [[tetrahedrite]]), then consider making [[electrum|electrum bars]] over gold bars for a net increase in value.&lt;br /&gt;
 &lt;br /&gt;
[[category:metals]]&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Gold&amp;diff=14020</id>
		<title>40d:Gold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Gold&amp;diff=14020"/>
		<updated>2009-07-10T10:31:26Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: note about electrum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Metal|name=Gold|color=#FF0|bgcolor=#880&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 30&lt;br /&gt;
|ore=&lt;br /&gt;
* [[Gold nuggets]]&lt;br /&gt;
|uses=&lt;br /&gt;
* Make [[black bronze]] at [[smelter]]&lt;br /&gt;
* Make [[rose gold]] at [[smelter]]&lt;br /&gt;
* Make [[electrum]] at [[smelter]]&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gold''' is a valuable [[metal]].  [[Native gold]] [[ore]] is a source of [[gold nuggets]], which can be [[smelting|smelted]] into gold [[bar]]s.&lt;br /&gt;
&lt;br /&gt;
'''Gold''' can be used for minting at a [[metalsmith's forge]], creating [[coin]]s used in the [[economy]] system. Using coins as trade goods is not advisable as they have no [[quality]] levels.&lt;br /&gt;
&lt;br /&gt;
Another use of '''gold''' is to build [[furniture]] such as [[statue]]s to be displayed all over a fortress, or to build [[road]]s and/or [[bridge]]s of great [[value]].&lt;br /&gt;
&lt;br /&gt;
Making items from [[native gold]] only takes one gold nugget per piece, as opposed to three bars of gold metal.&lt;br /&gt;
&lt;br /&gt;
If you possess gold nuggets and a [[silver]] ore ([[galena]] or [[tetrahedrite]]), then consider making [[electrum bars|electrum]] over gold bars for a net increase in value.&lt;br /&gt;
 &lt;br /&gt;
[[category:metals]]&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Electrum&amp;diff=4274</id>
		<title>40d:Electrum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Electrum&amp;diff=4274"/>
		<updated>2009-07-10T10:26:15Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alloy|name=Electrum|color=#FF0|color1=#FF0|color2=#FFF|bgcolor=#880&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 [[Gold]] [[bar]]&lt;br /&gt;
* 1 [[Silver]] [[bar]]&lt;br /&gt;
- or -&lt;br /&gt;
* 1 [[gold nuggets|Gold nugget]]&lt;br /&gt;
* 1 [[Silver]] [[ore]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 20&lt;br /&gt;
}}&lt;br /&gt;
'''Electrum''' [[bar]]s can be made at a [[smelter]] by a dwarf with the [[Furnace operator|furnace operating]] labor activated.&lt;br /&gt;
&lt;br /&gt;
One [[gold]] bar and one [[silver]] bar, or one gold nugget and one silver [[ore]] (but not a mix of bars and ore), produces two electrum bars.&lt;br /&gt;
&lt;br /&gt;
Smelting bars together consumes a value 30 material and a value 10 material to produce two units of value 20, thus producing no net gain (or loss).&lt;br /&gt;
&lt;br /&gt;
Smelting the ore directly saves you two units of [[fuel]] (if you don't have access to [[magma]]). Moreover, low-value [[galena]] or [[tetrahedrite]] ore can be substituted for [[native silver]] or [[horn silver]], producing more value overall than would be generated from smelting the ores separately.&lt;br /&gt;
&lt;br /&gt;
Thus, if you have access to a silver ore, it is always favourable to produce electrum bars over gold bars, unless your legendary metalsmith has a particular fancy for gold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Crossbow&amp;diff=15642</id>
		<title>40d:Crossbow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Crossbow&amp;diff=15642"/>
		<updated>2009-07-02T05:47:11Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''(This article also covers '''bolts''' and '''quivers''' for completeness' sake.)''&lt;br /&gt;
&lt;br /&gt;
'''Crossbows''' are the only ranged [[weapon]] that [[dwarves]] can carry.  A dwarf will open fire at a range of about 20 tiles, but the bolts may travel further and hit something by accident.  Crossbows can fire at targets on higher or lower [[z-level]]s; doing so hurts the range slightly, even when firing from higher to lower levels.  There seems to be a &amp;quot;line of sight&amp;quot; rule, of about a 1:1 ratio (height difference to distance from edge of level) but the exact formula is not known.&lt;br /&gt;
&lt;br /&gt;
A [[#Bolts|bolt]] does a fine job at piercing the internal organs of a [[creature]] while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[Magma man|magma men]]. Occasionally a bolt will get stuck in a target; the only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]].&lt;br /&gt;
&lt;br /&gt;
==Crossbow usage==&lt;br /&gt;
Once you tell a dwarf to use a crossbow (either from the {{k|m}}ilitary/{{k|w}}eapons sub-menu, or by {{k|v}}iewing the dwarf and accessing the {{k|s}}oldiering sub-menu), he will pick it up if he has either the [[ambusher|hunting]] [[skill]] enabled or if he is in the [[military]]. He will then pick up a [[#quiver|quiver]] and [[#bolts|bolts]], preferring [[metal]] bolts if available. A dwarf can carry one stack of bolts in his hands, and one in his quiver.&lt;br /&gt;
&lt;br /&gt;
When in range [[dwarves]] use crossbows to fire [[#Bolts|bolts]]. If they are engaged in melee they will use the crossbow as a club, using their [[hammerdwarf]] skill.&lt;br /&gt;
&lt;br /&gt;
Dwarves often do not return to base and pick up more bolts if they run out if there are enemies nearby instead choosing to enter melee.&lt;br /&gt;
&lt;br /&gt;
==Construction and quality==&lt;br /&gt;
Crossbows can be constructed from [[wood]], [[bone]] or [[metal]]. Wooden and bone crossbows are created at a [[bowyer's workshop]]; metal ones at a [[metalsmith's forge]] using the [[crossbow-making]] or [[weaponsmith|weaponsmithing]] skills, respectively.&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of a crossbow is added to the [[marksdwarf]]/[[ambusher]] and [[hammerdwarf]] skills.  The [[material]] used in construction of a crossbow does not affect the damage done when firing, but does affect the damage done when it is used as a melee weapon.&lt;br /&gt;
&lt;br /&gt;
==Related information==&lt;br /&gt;
===Bolts===&lt;br /&gt;
'''Bolts''' are used by crossbows and [[Weapon_trap#Weapon_Trap|crossbow traps]]. Making bolts from [[wood]] or [[metal]] gives a stack of 25 whilst making them from [[bone]] gives a stack of 5*number of [[bones]].&lt;br /&gt;
&lt;br /&gt;
Metal bolts are created at the [[metalsmith's forge]] and require [[weaponsmith]] skill.  Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[woodcrafting]] and [[bone carving]] skills, respectively. The material and quality{{verify}} of the bolts affects the amount of [[Weapon#Material damage modifiers|damage]] done.&lt;br /&gt;
&lt;br /&gt;
If you decorate a stack of bolts, the same decoration will be applied to every bolt in the stack simultaneously.  In other words, decorating a stack of 10 bolts will produce 10 times as much wealth as decorating a single sword, even though it takes the same amount of material.  This can be considered as an [[exploit]] because doing so increases the value of a fortress by a ridiculous amount.&lt;br /&gt;
&lt;br /&gt;
In [[adventure mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill.&lt;br /&gt;
&lt;br /&gt;
===Quiver===&lt;br /&gt;
A '''Quiver''' is an item used to store [[bolt]]s or [[arrow]]s. It is worn on the body, like a [[backpack]].&lt;br /&gt;
&lt;br /&gt;
Quivers are made of [[leather]] at a [[leatherworks]]. Dwarves equipped with a crossbow will automatically wear quivers if they are available, and carry a stack of bolts in it. This allows a dwarf to carry one extra stack of bolts, typically [[bone]] or [[wood]] training bolts in the hand, and [[metal]] ones in the quiver. &lt;br /&gt;
&lt;br /&gt;
Invaders, merchants, and migrants often have [[silk]] and [[cloth]] quivers, even though you can't make them yourself. &lt;br /&gt;
&lt;br /&gt;
In adventure mode, a quiver can hold any number of arrows and bolts. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Marksdwarf]]&lt;br /&gt;
*[[Ambusher]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Bowyer]]&lt;br /&gt;
*[[Crossbow-making]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Equipment and encumbrance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]][[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=701</id>
		<title>Talk:Main Page/archive2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=701"/>
		<updated>2009-07-02T01:36:47Z</updated>

		<summary type="html">&lt;p&gt;Harmonica: stone page discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive|&lt;br /&gt;
# [[Talk:Main Page/archive1|Archive 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World Painter Page ==&lt;br /&gt;
The wiki has needed a page on the [[World Painter]] for a while, so I've started one.  The information in there is decent, but I'm relatively new to wiki editing, so the formatting probably isn't.  If someone wouldn't mind cleaning it up a bit for me I'd really appreciate it. --[[User:Timmeh|Timmeh]] 01:15, 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== French language wiki ==&lt;br /&gt;
&lt;br /&gt;
Can we have interlanguage links with the [http://www.dwarffortress.fr/wiki/ French wiki]? -[[User:Alan Trick|Alan Trick]] 17:48, 14 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add a CptnDuck page? ==&lt;br /&gt;
&lt;br /&gt;
Captain Duck is a DF video tutorial maker, which an impressive collection of 40 videos on youtube (and a few extra videos of sieges and arenas and whatnot), and explains how to do most everything, from magma forges to Dwarven justice. He adds humor to it and he's the reason a lot of people understand the game...I think we should give him a page. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Blackdoggie998|Blackdoggie998]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:As it is insanely easy for anyone to sign up for editing priviledges on this site (I managed to, after all), I see no need to make one for him when he could make one for himself. However, if you wish to add user:CptnDuck, or invite him to make one himself, feel free. He can link to all of his tutorials from his user page. They even be searchable through that lovely little box to the(my) left. (Who knows where it is on your skin.)   -- [[User:Teres_Draconis|jaz]] ... on this day, at this time.&lt;br /&gt;
&lt;br /&gt;
:P.S. Does it seem odd to you to have it say &amp;quot;unsigned comment by [username]&amp;quot;? Or is that just me?   -- [[User:Teres_Draconis|jaz]] ... on this day, just a little after the previous one.&lt;br /&gt;
&lt;br /&gt;
:We don't need a userpage for him, but a page with the assembled listing of all his (and others of equal quality) video tutorials wouldn't be a bad idea at all. -[[User:N9103|Edward]] 16:47, 23 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Articles on Olivine and other generic stones ==&lt;br /&gt;
&lt;br /&gt;
There is a current discussion as to whether or not [[Olivine]] (and perhaps some few other stones) are duly covered on the current [[stone]] page, or are truly worth having their own article/page.  This relates to a larger question of how this wiki is organized, and &amp;quot;What deserves a page&amp;quot; in a general sense.  Any interested are encouraged to chime in, if only with a &amp;quot;me too&amp;quot; post pro or con.  See [[Talk:Olivine]] for an idea of the issue. I'd like to have the debate move from the specific Olivine page to here since this is a more general issue that affects many potential pages. --[[User:Senso|Senso]] 21:29, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm not really sure which way to go on this one. A lot of otherwise useless stones would need their own articles if the guidelines were expanded... and yet, there's a good amount of useful information that's not on the main pages, that would further clutter them if it were added; And permitting more individual pages would solve both those problems. I guess this ends up being a vote both ways, with provisions on each. -[[User:N9103|Edward]] 23:54, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:My vote is, if someone can make it amusing, then sure. If someone is of the bent to enjoy making such a page, then again, sure... otherwise, leave it at the bottom of the pile of &amp;quot;things that someday we might get around to if we feel like it&amp;quot; and don't stress. The relevant data is covered (or will be when someone notices it's not), and everything else is gravy. Beside, what would you rather do, play the game, or figure out how to make a whole page of jokes about how gneiss nice is.... (or did I get that backwards?)... ?  --[[User:Teres_Draconis|jaz]] ... on this day, at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::All relevant information is covered, yes. But not necessarily on a relevant page. Before the Olivine page was made you couldn't learn that olivine may contain native platinum from any page related to olivine or stone in general. &lt;br /&gt;
::Another example is kaolinite. You can look it up in the table of Other Stone to see it can be found in sedimentary rock.  But in order to see that it may itself contain alunite and marcasite you have to go through the entire table (or use the browser search function). Now, in order to see if it may contain anything else, you have to notice the note at the top of the page (just above the table of contents) that points to Metal Ore and Gem, whith another two tables you have to search through. (Kaolinite may contain turquoise). --[[User:Nahno|Nahno]] 21:44, 20 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's not just about &amp;quot;which stones&amp;quot; - it's a larger question of how the wiki is organized and presented.  Should each separate and distinct item get its own page, like the current one- or two-line articles on [[vial]]s, [[instrument]]s or [[Restraint|chain]]s, (just as random parallel examples of some [[finished goods]] that have their very own, very short, very dull, and predictably repetitive articles.)  Surely the [[Masons guild]] and [[miners guild]] don't deserve or need separate articles.  Do we need a separate and largely redundant article for every trap weapon?  What about the cookie-cutter articles on ''every'' individual animal?  The GCS deserves its own, and many others, but one on each separate type of shark and hunting cat?  There is no actual article there, only a template.&lt;br /&gt;
&lt;br /&gt;
:Quivers and bolts are sub-sections of the [[crossbow]] article, and I think that's a ''great'' call.  Olivine, talc and kaolinite are merely similar examples, distinct enough to warrant special treatment, but on the borderline of being so small to each only represent a stub. Ultimately, I don't think a functional formal definition would be easily achieved - rather guidelines and a fuzzy target, combining related info into groups with optimal size limitations (both lower end and upper end).  Perhaps a template should not be forced on every lesser example, but they could be grouped into a table on their own article, &amp;quot;other stones of note&amp;quot; or &amp;quot;sharks&amp;quot; or &amp;quot;finished goods&amp;quot; or whatever.&lt;br /&gt;
&lt;br /&gt;
:In many ways, our only current guidelines are &amp;quot;what has been done so far&amp;quot; - and that varies widely and wildly.  Too often, pages are cobbled onto related ones, or split off just because its a new topic, if a brutally short one.  Myself, I'd like to see most related articles of less than 4 lines or so get grouped into larger, more universally informative articles, and anything larger than maybe 5 full sub-sections be considered for splitting up.  If an item stands out from the rest, it should stand out somewhere, in an article - but that doesn't mean it has to have its very own, or invite every similar item to do so as well.--[[User:Albedo|Albedo]] 03:30, 21 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Please check out the (no longer) current [[Chalk]] page and tell me what you think. ... which is to say, it doesn't /have/ to be a stub, does it? It can be rich and detailed and sadly unamusing. It would please me to continue to do all stones in this manner, or another manner of your choosing.... Thus negating fussing over &amp;quot;this one was done this way, that one was done that way&amp;quot; arguments. I'll get to them all, in the order they appear on the [[Stones]] page. ... assuming you guys are ok with that. --[[User:Teres Draconis]] 08:28, 21 May 2009 (UTC)&lt;br /&gt;
:: P.S. Who's the outpost manager of this place, anyways? I'd like to know to whom I should be pandering. --jaz&lt;br /&gt;
&lt;br /&gt;
::: I think 1) you should take time to read, if not learn the wiki format guidelines, 2) you should sign with your REAL user name, and stop using a pseudonym, and 3) you should not break someone else's post with yours in between their paragraphs. As to the chalk page, I think it's over-enthusiastic and pays no attention to previous article style or formatting precedent - which may be a good thing or a bad thing, depending. --[[User:Albedo|Albedo]] 09:33, 21 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: 1) You're right, I'm sorry. &lt;br /&gt;
::::2) We've discussed user names on [[User_Talk:Teres_Draconis#Naming Conventions|my talks page]]. (Also, &amp;lt;nowiki&amp;gt;~~~&amp;lt;/nowiki&amp;gt; still puts &amp;quot;jaz&amp;quot;... why bother with the link when it's just a P.S.?) &lt;br /&gt;
::::3) I'm sorry. I was (apparently) trained wrong, and that was a /long/ time ago. I was taught (20 years ago) that when responding, to do so in-line, so that people can tell what the response is actually relating to. (Like an actual conversation, except with a time warp. You say something, I respond, someone else adds, we all move on to the next topic.) It supposedly adds clarity. The style and curtesy rules of such things has changed. I can see I'll need to update myself. Thank you for pointing that out. =)&lt;br /&gt;
::::4) I was hasty. I had to have meatspace people explain to me why, as wiki-''writers'', you would not want so much detail on a page. Especially when, with every new game release, any given page on the wiki might need an over haul. I was only looking at it from the end-user perspective of &amp;quot;If I'm looking for information, I don't want a page that just tells me to go look at the three pages I've already looked at. I want a page that reduces the noise of the irrelevant, and distills to just that specific (sub-)topic.&amp;quot; I /don't/ see the point of six pages that are identacle except for title, and all only three lines long. If it's got it's own page, it should have it's own page. If it just links back to the three pages that linked to it, and they all link to each other already, what's the point? If the only thing Chalk has going for it is that it's flux, why not just make a note on the [[Stone]] page reading, &amp;quot;These three rocks can be used as flux&amp;quot; and link to the flux page from there? Why should chalk have it's own page, if it's not going to be richly detailed and, you know, informative?  - [[User:Teres Draconis|jaz]] 18:59, 22 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The templates are there because they are pretty, detailed, and condensed ways to display some key information. Rather than expanding existing information so that it takes up more space, it's more productive to add things that you think are lacking. [[User:VengefulDonut|VengefulDonut]] 12:15, 21 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I changed the other [[Stones]] table to allow for interesting minerals that are in other[[Stones]] to be posted.--[[User:Mrdudeguy|Mrdudeguy]] 22:17, 21 May 2009 (UTC)&lt;br /&gt;
:What would actually be helpful is a [[Geology]] primer, indicating how layers and inclusions are placed, where, and what the implications of &amp;quot;You have struck XXX&amp;quot; are. I know, now, that if it's olivine, I have a chance of finding veins of native platinum. One good page explaining what all of the geological processes mean would be a lot more useful then all of the various descriptions of exploratory mining. [[User:Decius|Decius]] 22:35, 21 May 2009 (UTC)&lt;br /&gt;
::That sounds like a great idea.--[[User:Mrdudeguy|Mrdudeguy]] 22:46, 21 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree! But I have no idea how to write it. Most of what I know about geology I learned from looking at the raws. Everything else is &amp;quot;OMG, is that a ''rock''?! I've heard of those!&amp;quot; - [[User:Teres Draconis|jaz]] 18:59, 22 May 2009 (UTC)&lt;br /&gt;
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::&amp;quot;More useful&amp;quot; to some, but I agree it would be a great addition. Also, the more I think about it, the more I like what MrDG did with the table in Other Stone - tables could condense any and all small, individual articles into single pages w/ (sortable?) tables where all these various similar objects could be compared/contrasted at a glance.  Templates are perfect when there is a lot of various info, but if the different topics (semi-generic stones, animals, finished goods) all differ only in one or two details, and there is just not that many variables to begin with, a Table would be (imo) preferable. ''(And imo that table now covers such stones as Olivine well, to get back to the original example that sparked this discussion.)''&lt;br /&gt;
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::As an additional example of how current stub-articles could be combined into a simple table, I've made this page - [[Example - some fish]] - which could be a model for such.  (A page/table with all the &amp;quot;Sea-creatures&amp;quot; would be more likely approp, but this was faster for now.)  It would replace every stub-article on related &amp;quot;generic&amp;quot; items, but any truly noteworthy items would still have their own full articles for expanded information and commentary (here, &amp;quot;carp&amp;quot;).  It still has 100% of the prev information, but also allows immediate comparison and contrast, and, if sortable, allows a User to more easily compare relations between similar aspects (like &amp;quot;biome&amp;quot;, in this example.)--[[User:Albedo|Albedo]] 00:13, 22 May 2009 (UTC)&lt;br /&gt;
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::: Is it possible to put the expandable version of the raw (&amp;quot;game object data (show)&amp;quot; seen at the bottom of the [[carp]] page) inside the table, instead of the whole thing? Or does the one preclude the other?  - [[User:Teres Draconis|jaz]] 18:59, 22 May 2009 (UTC)&lt;br /&gt;
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:::Actually, if someone finds it easy to extract that information from the .RAWs, I would find that an improvement on what [[Creatures]] currently has. [[User:Decius|Decius]] 17:52, 22 May 2009 (UTC)&lt;br /&gt;
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::::If someone here knows PHP they may be able to write a new wiki hook that pulls information from raw entries. That would make many things much easier. [[User:VengefulDonut|VengefulDonut]] 22:22, 22 May 2009 (UTC)&lt;br /&gt;
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:::Which information do you want extracted? I can probably do it for you, but you may have heard, I'm in the doghouse for not paying attention to style and formating rules. =/  Show me what there is, and one example of what you want, and I can probably do it for you with a minimum of stupid questions. ... ''Probably.''   - [[User:Teres Draconis|jaz]] 18:59, 22 May 2009 (UTC)&lt;br /&gt;
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::::@ jaz, Dec - Did either of you look at this sample table? [[Example - some fish]]  Does that cover what you were envisioning?  It's just a rough idea - but it could work the same way that the table on the [[stone]] page currently does, to cover all the generic, almost-identical objects. Same w/ finished goods, weapon traps, probably many other sim categories of like items.--[[User:Albedo|Albedo]] 22:52, 22 May 2009 (UTC)&lt;br /&gt;
I've read this sort of. My view is, wikis add value to the game far more for noobs than they do to legends who have been around since when the z-axis was just an idea. With this in mind, I reckon if everything with a name in the game had an article that would be *A Good Thing* (tm). Just my own opinion, feel free to disagree. Ideally, articles for things like stones should contain a template constructed from the raws, with prose/dialogue manually added.&lt;br /&gt;
Even things like [[screw pump]] could have a template driven section, advising what the components are / who makes it etc. Maybe &amp;lt;nowiki&amp;gt;{{building|Building Name|Component 1:Component 1 name|Component X| component X name|Constructed by|trade}}&amp;lt;/nowiki&amp;gt; or similar.[[User:GarrieIrons|GarrieIrons]] 08:45, 30 May 2009 (UTC)&lt;br /&gt;
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:I agree, probably, although that sounds like a lot of work. I think the stone templates and articles could do with a bit of a cleanup and more in-game information. I mostly use the articles to see if there's anything notable about a particular stone and then check out the wikipedia page. Some of the wikipedia links are broken or indirect now because disambiguity pages have been added since. Also, the wikipedia links are right at the bottom of very long boxes listing ores and gems and the like - I suggest adding drop down boxes to the templates that contain all that information but which are minimized by default. Or changing the template so that the wikipedia link wraps around the stone name at the top. --[[User:Harmonica|Harmonica]] 01:36, 2 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Harmonica</name></author>
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