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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Helikophis</id>
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	<updated>2026-04-04T03:00:37Z</updated>
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		<id>https://dwarffortresswiki.org/index.php?title=Item_quality&amp;diff=210709</id>
		<title>Item quality</title>
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		<updated>2014-09-06T02:36:53Z</updated>

		<summary type="html">&lt;p&gt;Helikophis: /* Quality grades */ added comment about destroying masterwork items&lt;/p&gt;
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&lt;div&gt;{{Quality|Superior|00:42, 8 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
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{{for/see|information on [[Room]] quality|[[Room#Quality|Room]]}}&lt;br /&gt;
{{for/see|article quality ratings|[[DF:Quality]]}}&lt;br /&gt;
{{for/see|the Masterwork Mod|the [[Masterwork:Main_Page|Masterwork Mod wiki]]}}&lt;br /&gt;
&lt;br /&gt;
== Quality grades ==&lt;br /&gt;
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All crafted items (e.g. [[furniture]], [[armor]], [[clothing|clothes]] and [[Kitchen#Types_of_meals|prepared meals]] but not [[drink]]s) have quality levels. If the quality of their craftsdwarfship is above standard, the item name is bracketed by characters that show it (see table below).&lt;br /&gt;
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Raw materials used for crafting items (e.g. [[stone]]s, [[block]]s, [[bar]]s, [[thread]], [[dye]], [[food]]) have no quality levels.&lt;br /&gt;
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{{/Table}}&lt;br /&gt;
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[[Decoration]]s have quality levels, too. An item of any quality (except [[artifact]]s) can have a decoration of any quality. (There are no artifact quality decorations.) The quality level of a decoration is shown by the same signs (-, +, *, ≡, ☼) just outside the double angle-brackets («,»). Thus, a *«+steel battle axe+»* is a finely-crafted steel battle axe with superior decorations on it, and a «☼steel battle axe☼» is a masterfully crafted steel battle axe with decorations of standard quality.&lt;br /&gt;
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Note that destroying ☼masterwork☼ items (e.g. by melting) may cause the dwarf who made it to get unhappy thoughts or throw tantrums.&lt;br /&gt;
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== Quality levels in stockpile settings ==&lt;br /&gt;
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[[Stockpile]]s can be set to accept only goods of certain quality levels. However, the ''Core quality'' and the ''Total quality'' which can be set in a stockpile's settings are in a difficult relation to the crafting and decoration quality.&lt;br /&gt;
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=== Core Quality ===&lt;br /&gt;
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Core quality means the quality of the ''craftsdwarfship of the item''. A masterfully crafted armor (made from qualityless metal bars) has masterful core quality. A finely-crafted dress (made from an exceptional pig tail fiber cloth) has fine core quality (because the craftsdwarfship ''of the item'' is fine).&lt;br /&gt;
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=== Total Quality ===&lt;br /&gt;
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Total quality means the highest between the craftsdwarfship of the item and the craftsdwarfship of its components (or decorations). The finely-crafted dress from our previous example has a fine core quality, but its total quality is exceptional because its component — a pig tail fiber cloth — is of exceptional quality. Likewise, a superior quality steel gauntlet, masterfully studded with copper is of masterful total quality (and superior core quality).&lt;br /&gt;
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A more complex example: A rope reed fiber sock is superiorly decorated with pond turtle shell. Is masterfully crafted from a rope reed fiber cloth which was finely dyed with redroot dye. Core quality: masterful, Total quality: masterful. (Remember, for total quality, the best of either the item's quality, the quality of its components, or the quality of its decorations is chosen.)&lt;br /&gt;
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See also [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research].&lt;br /&gt;
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==Admiring furniture==&lt;br /&gt;
Quality has an impact on the amount of [[thought|happiness]] a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's [[value]].  That is, if there's a no-quality statue and a masterwork statue which have exactly the same monetary value, they'll each give the same amount of happiness when admired (assuming the dwarves have no [[Preferences | preference]] for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired.&lt;br /&gt;
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==Changes to artifact weapons==&lt;br /&gt;
Toady gave us a [http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311 quote] on weapon and armor quality, giving the game qualities of an &amp;quot;artifact&amp;quot; in v0.31:&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;&amp;quot;&amp;gt;&lt;br /&gt;
#Additional value multiplier of 10 over masterwork, so a total multiplier of 120. &lt;br /&gt;
#Cannot be owned (can be equipped, you might have to do it explicitly though).&lt;br /&gt;
#Armor deflection roll has *3 roll modifier instead of the masterwork's *2.&lt;br /&gt;
#Same for melee attack and archery rolls.&lt;br /&gt;
#It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.&lt;br /&gt;
#Things like artifact bone spears will likely be crap against steel, yeah.  We don't have actual magical artifacts yet, and that's what would be required.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{Category|Items|*}}&lt;/div&gt;</summary>
		<author><name>Helikophis</name></author>
	</entry>
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