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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hiho216</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hiho216"/>
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	<updated>2026-08-24T00:31:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Seed&amp;diff=3034</id>
		<title>40d:Seed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Seed&amp;diff=3034"/>
		<updated>2008-04-18T07:09:51Z</updated>

		<summary type="html">&lt;p&gt;Hiho216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:::&amp;lt;small&amp;gt;''You may be looking for world generation seeds, listed at [[Pregenerated worlds]].''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves can use '''seeds''' to grow [[crops]] in [[farm plots]].  Every plant in the game produces seeds.  1-2 seeds are created when a plant is processed, brewed, or eaten (but not when cooked!)&lt;br /&gt;
&lt;br /&gt;
The 6 underground (&amp;quot;genuine dwarven&amp;quot;) plant seeds can be purchased at the beginning of the game (see [[Starting Builds]]).&lt;br /&gt;
&lt;br /&gt;
Fortresses can have a maximum of 200 seeds of each type{{verify}}. If your fortress has 200 seeds of a given type, no more seeds of that type will be produced until the seeds are consumed (either through planting or cooking) or otherwise destroyed.&lt;br /&gt;
&lt;br /&gt;
All seed types can be cooked, producing one unit of edible food per seed. Cooking seeds is only recommended for seed types you cannot plant, or when you have more seeds of a given type than you need. Considering that a farm plot of 50 tiles is more than one will ever need, anything upwards from 100 should be more than save to cook. Caveat: You will have to keep an eye on the cooking and disable seed cooking in time, otherwise your seeds will all be used up.&lt;br /&gt;
&lt;br /&gt;
Seeds tend to take up lots of [[bag]]s. This can be controlled somewhat by [[dump]]ing surplus seeds from inside bags, especially if a single seed sits in a bag.&lt;br /&gt;
&lt;br /&gt;
== Seeds plantable indoors ==&lt;br /&gt;
&lt;br /&gt;
There are six types of seeds that can be used to plant crops underground (in silt/clay/mud, or stone that has been irrigated in some fashion):&lt;br /&gt;
&lt;br /&gt;
* [[Plump Helmet]] spawn&lt;br /&gt;
* [[Sweet Pod]] seeds&lt;br /&gt;
* [[Pig Tail]] seeds&lt;br /&gt;
* [[Cave Wheat]] seeds&lt;br /&gt;
* [[Dimple Cup]] spawn&lt;br /&gt;
&lt;br /&gt;
* [[Rock Nut]]s (which are used to grow [[Quarry Bush]]es) &lt;br /&gt;
&lt;br /&gt;
These are the only plants (aside from Tower Caps) that will grow inside the cave; all other (gatherable) plants can only be grown outside the cave. A few (all?) outside plants will produce seeds, and these can be used to plant crops outdoors. Planting crops outdoors can also be done with seeds traded for with merchants (if the [[biome]] fits) who will always bring some with them. &lt;br /&gt;
&lt;br /&gt;
== Seeds plantable outdoors ==&lt;br /&gt;
&lt;br /&gt;
There are several types of seeds that can be acquired by gathering them outside, and then either brewing them, or eating them raw. Availability depends on your map.&lt;br /&gt;
&lt;br /&gt;
These include:&lt;br /&gt;
&lt;br /&gt;
* [[Wild Strawberry]]&lt;br /&gt;
* [[Rope Reed]] (very rarely found, though you can buy them from traders)&lt;br /&gt;
* [[Prickle Berry]]&lt;br /&gt;
* [[Sun Berry]]&lt;br /&gt;
* [[Muck Root]]&lt;br /&gt;
* [[Hide root]]&lt;br /&gt;
* [[Whip Vine]]&lt;br /&gt;
[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Hiho216</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Chasm&amp;diff=13196</id>
		<title>40d Talk:Chasm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Chasm&amp;diff=13196"/>
		<updated>2008-01-23T05:58:37Z</updated>

		<summary type="html">&lt;p&gt;Hiho216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've had a chasm in a mountainous area near a volcano which was in fact cylindrical, not shaped like a river at all. It was basically a bore of empty space all the way to the bottom-most level, which consisted of the # chasm squares. In that respect, it looked much like a volcano bore but generally a bit smaller. There were variations in width on different levels of it as well. This led to open cave floor around it on some levels where troglodytes, iron men, giant cave swallows, and caveswallowmen frolicked about. --[[User:Janus|Janus]] 08:25, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Huh, how about that.  They're certainly more interesting than they used to be.--[[User:Draco18s|Draco18s]] 14:54, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Interesting. Sounds like a magma vent minus the magma. I have a game going in a grassland a few region squares away from a volcano. When I first started the game, I got a message that part of the cavern had collapsed and it zoomed to the magma vent. The vent itself was as you describe--a roughly cylindrical sinkhole of varying widths that went all the way to the bottom. Only in my case, it was full of magma up to the surface, and at lower depths, fire imps, magma men and fire snakes could be seen (Apparently, magma is transparent.) Maybe the game treats magma vents as localized chasms full of magma? --[[User:RedKing|RedKing]] 16:43, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: That's probably how it was formed, using the same algorithm as a magma vent, but it does appear to be intentional. Perhaps it is indeed meant to be a dead magma vent. That same map has the main volcano magma vent a short distance away. The magma vent was of course shown on the local map when choosing the map location, but the circular chasm was not.&lt;br /&gt;
::As for the collapse message when starting on a map with a magma vent, that appears to be due to a bug where a body of water is generated in the middle of it. This water instantly creates a solid block of obsidian with no support, which then collapses. Magma is semi-liquid, and fireproof monsters like those you mention will swim freely through it. --[[User:Janus|Janus]] 17:06, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Actually there are two variants of the chasm, a chasm vent/pit and a chasm/river star like chasm (encountered this one twice, and it really fucked up the level). Perhaps we should works this into the article. Perhaps we should ad screenshots. I sadly have no save with the star river like chasm anymore (abandoned those). --[[User:Soyweiser|Soyweiser]] 18:45, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm playing a fortress right now with the same type of &amp;quot;pit&amp;quot; chasm.  I'll see if I can get a shot of it to add to the page. --[[User:Sk128234|Sk128234]] 19:08, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Are the surface chasms visible from the map when selecting the site? It would be great to get a screenshot of that for the page to look similarly to the volcano page. --[[User:JPolito|JPolito]] 02:26, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:They're not visible until you actually embark.  Same thing for kobold caves.  However, if they reach the surface at all, you can see every single tile they contain right away.--[[User:Maximus|Maximus]] 15:05, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I don't think that chasms are the only things that can produce 20+ cliffs. I have a fortress now that is right on the edge of a massive cliff.--[[User:Zonhin|Zonhin]] 19:39, 18 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have a pretty oddly shaped chasm, or at least i think i do.  It starts from the corner of the map in a river like shape, then it splits off into 5 smaller 'fingers.'  I've mined alot of the rock around it; it has a wide assortment of metals, gems, and stone i havent seen anywhere else on the map.--[[User:Hiho216|Hiho216]] 00:58, 23 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Hiho216</name></author>
	</entry>
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