<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Idwal</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Idwal"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Idwal"/>
	<updated>2026-07-16T14:35:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith&amp;diff=22376</id>
		<title>40d:Metalsmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith&amp;diff=22376"/>
		<updated>2007-11-08T19:02:49Z</updated>

		<summary type="html">&lt;p&gt;Idwal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{old|v0.23.130.23a}}&lt;br /&gt;
&lt;br /&gt;
{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 1 [[Block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Brass]] bar&lt;br /&gt;
* [[Bronze]] bar&lt;br /&gt;
* [[Charcoal]]&lt;br /&gt;
* [[Coke]]&lt;br /&gt;
* [[Copper]] bar&lt;br /&gt;
* [[Electrum]] bar&lt;br /&gt;
* [[Iron]] bar&lt;br /&gt;
* [[Gold]] bar&lt;br /&gt;
* [[Platinum]] bar&lt;br /&gt;
* [[Silver]] bar&lt;br /&gt;
* [[Steel]] bar&lt;br /&gt;
* [[Tin]] bar&lt;br /&gt;
|production=&lt;br /&gt;
* [[Animal trap]]&lt;br /&gt;
* [[Anvil]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* [[Ballista arrowhead]]&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* [[Bolts]]&lt;br /&gt;
* [[Boots]]&lt;br /&gt;
* [[Bucket]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Cage]]&lt;br /&gt;
* [[Cap]]&lt;br /&gt;
* [[Chain]]&lt;br /&gt;
* [[Chain mail]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Crafts]]&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Enormous corkscrew]]&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Gauntlets]]&lt;br /&gt;
* [[Giant axe blade]]&lt;br /&gt;
* [[Goblet]]&lt;br /&gt;
* [[Greaves]]&lt;br /&gt;
* [[Helm]]&lt;br /&gt;
* [[Instrument]]&lt;br /&gt;
* [[Large serrated disc]]&lt;br /&gt;
* [[Leggings]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Metal blocks]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Plate mail]]&lt;br /&gt;
* [[Sarcophagus]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Spiked ball]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Throne]]&lt;br /&gt;
* [[Toy]]&lt;br /&gt;
* [[War hammer]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[decorations|Studded goods]]&lt;br /&gt;
* [[Adamantine wafers]] (Magma Forge only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''metalsmith's forge''' turns [[metal bar]]s into various [[weapons]], [[armor]]s, [[furniture]], [[siege ammunition]], [[trap]] components, and other objects.  To build a forge, you must have one [[block]] and an [[anvil]].  If you embark without preparing carefully, you will start with one [[iron]] anvil.  If you lose it or start without an anvil, you can often trade for one.&lt;br /&gt;
&lt;br /&gt;
It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Weapons]] can be forged from [[copper]], [[iron]], [[bronze]], [[steel]], and [[silver]], for one [[metal]] [[bar]] each. The weapons that can be forged are:&lt;br /&gt;
&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* [[War hammer]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Bolts]] (a stack of 25 will be produced)&lt;br /&gt;
&lt;br /&gt;
However, note that crossbows and picks cannot be forged out of silver.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], and [[steel]]. Available armor types include:&lt;br /&gt;
&lt;br /&gt;
* [[Plate mail]] (3 [[metal]] bars)&lt;br /&gt;
* [[Chain mail]] (2 metal [[bars]])&lt;br /&gt;
* [[Greaves]] (2 metal bars)&lt;br /&gt;
* [[Leggings]]&lt;br /&gt;
* [[Helm]]&lt;br /&gt;
* [[Cap]]&lt;br /&gt;
* [[Gauntlets]]&lt;br /&gt;
* [[Boots]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
&lt;br /&gt;
Each piece of armor requires one metal bar to forge, except where noted.&lt;br /&gt;
&lt;br /&gt;
== Furniture ==&lt;br /&gt;
&lt;br /&gt;
[[Furniture]] can forged from [[copper]], [[iron]], [[bronze]], [[steel]], [[gold]], [[silver]], [[brass]], [[tin]], and [[platinum]] -- in short, all [[metal]]s except for [[pig iron]]. You can forge:&lt;br /&gt;
&lt;br /&gt;
* [[Cage]]&lt;br /&gt;
* [[Chain]] (1 metal bar)&lt;br /&gt;
* [[Animal trap]] (1 metal bar) (metalsmith must have [[trapping]] labor enabled as well)&lt;br /&gt;
* [[Bucket]] (1 metal bar)&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* Metal [[block]]s (1 metal bar)&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Throne]]&lt;br /&gt;
* [[Sarcophagus]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Bin]] (As of v22.121.23a)&lt;br /&gt;
&lt;br /&gt;
All metal furniture requires 3 [[bars]] to forge except for [[chain]]s, animal traps, buckets and blocks.&lt;br /&gt;
&lt;br /&gt;
== Siege Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[Siege Equipment]] can be forged from [[copper]], [[iron]], [[bronze]], and [[steel]].  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 [[metal]] [[bars]].  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista [[bolt]].  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage. The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].&lt;br /&gt;
&lt;br /&gt;
== Trap Components ==&lt;br /&gt;
&lt;br /&gt;
[[Trap|Trap Components]] can be forged from [[copper]], [[iron]], [[bronze]], and [[steel]]. They are:&lt;br /&gt;
&lt;br /&gt;
* [[Giant axe blade]]&lt;br /&gt;
* [[Enormous corkscrew]]&lt;br /&gt;
* [[Spiked ball]]&lt;br /&gt;
* [[Large serrated disc]]&lt;br /&gt;
&lt;br /&gt;
Note that each requires 2 [[bars]] of [[metal]] to forge.&lt;br /&gt;
&lt;br /&gt;
== Other Objects ==&lt;br /&gt;
&lt;br /&gt;
Other objects can be forged from all [[metal]]s except [[pig iron]]. They are:&lt;br /&gt;
&lt;br /&gt;
* [[Craft]]s&lt;br /&gt;
* [[Goblet]]&lt;br /&gt;
* [[Toy]]&lt;br /&gt;
* [[Instrument]]&lt;br /&gt;
* [[Flask]]s&lt;br /&gt;
* Minted [[Coins]]&lt;br /&gt;
* [[Stud]] an item with metal&lt;br /&gt;
&lt;br /&gt;
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]], [[Craftsdwarf's Workshop|decorating with bone]] or [[Craftsdwarf's Workshop|decorating with shell]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it.&lt;br /&gt;
&lt;br /&gt;
In addition, 3 [[bars]] of either [[iron]] or [[steel]] can be used to forge [[anvil]]s, which are used in the construction of additional forges.&lt;br /&gt;
&lt;br /&gt;
== Skills Used ==&lt;br /&gt;
&lt;br /&gt;
* [[Metalsmith]]: All [[furniture]] except [[chain]]s and [[animal trap]]s; [[anvil]]s&lt;br /&gt;
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the &amp;quot;all other objects&amp;quot; category except anvils.&lt;br /&gt;
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?&lt;br /&gt;
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]&lt;br /&gt;
* [[Skills#Armorsmith|Armorsmith]]:  All [[armor]]&lt;br /&gt;
* [[Skills#Trapper|Trapper]]: [[Animal trap]]s&lt;br /&gt;
Note: This section is a work in progress; it needs further data and correction.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category: Workshops]]&lt;/div&gt;</summary>
		<author><name>Idwal</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Crop&amp;diff=3571</id>
		<title>40d:Crop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Crop&amp;diff=3571"/>
		<updated>2007-11-08T18:55:34Z</updated>

		<summary type="html">&lt;p&gt;Idwal: Changed 'Berries' to 'Berry'. What JT did while I was editing, I think.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crops''' are plants that may be grown at [[Farming|farm plots]].  There are two types of crops: above ground and subterranean.  The [[seed|seeds]] of subterranean crops may be brought from the starting screen or purchased from the dwarf traders.  Above ground crops may be gathered by dwarves with the [[plant gathering]] labor enabled.&lt;br /&gt;
&lt;br /&gt;
Extraction from plants uses the legend:&lt;br /&gt;
&lt;br /&gt;
* P - [[farmer's workshop|Process]]&lt;br /&gt;
* B - Process to Barrel&lt;br /&gt;
* b - Process to Bag&lt;br /&gt;
* V - Process to Vial&lt;br /&gt;
* M - [[Mill]]ing  (requires a bag)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  &lt;br /&gt;
| '''Growing''' ||  || '''Plant''' ||  || '''Brewed''' ||  || '''Edible''' ||  || '''Extract'''&lt;br /&gt;
|-&lt;br /&gt;
! Crop Name &lt;br /&gt;
| '''Seasons''' || '''Habitat''' || '''Value''' || '''Brewable''' || '''Value*''' || '''Cookable''' || '''Raw''' || '''Extracts''' || '''Value'''&lt;br /&gt;
|-&lt;br /&gt;
! [[Plump helmet]]&lt;br /&gt;
| All || Subterranean || 2 || Dwarven wine || 10 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Pig tail]]&lt;br /&gt;
| Sum Fall || Subterranean || 2 || Dwarven ale || 10 || No || No || Pig tail thread (P)|| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Cave wheat]]&lt;br /&gt;
| Sum Fall || Subterranean || 2 || Dwarven beer || 10 || Milled || No || Dwarven wheat flour (M) || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Sweet pod]]&lt;br /&gt;
| Spr Sum || Subterranean || 2 || Dwarven rum || 10 || Milled || No || Dwarven syrup (B), Dwarven sugar (M) || 20, 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Quarry bush]]&lt;br /&gt;
| Spr Sum Fall  || Subterranean || 2 || No ||  || Processed || No || 6 Quarry bush leaves (b) || 12?&lt;br /&gt;
|-&lt;br /&gt;
! [[Dimple cup]]&lt;br /&gt;
| All || Subterranean || 2 || No ||  || No || No || Dimple dye (M) || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Muck root]]&lt;br /&gt;
| All || Wetland (Wet) || 2 || Swamp whiskey || 5 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Bloated tuber]]&lt;br /&gt;
| All || Wetland (Dry) || 2 ||Tuber beer || 10 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kobold bulb]]&lt;br /&gt;
| All || Wetland (Wet) || 2 || No || || No || No || Gnomeblight (V) || 100&lt;br /&gt;
|-&lt;br /&gt;
! [[Prickle berry]]&lt;br /&gt;
| All || Not Freezing (Dry) || 2 || Prickle berry wine || 5 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Wild strawberry]]&lt;br /&gt;
| All || Not Freezing (Dry) ||  2 || Strawberry wine || 10 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Longland grass]]&lt;br /&gt;
| All || Not Freezing (Dry) || 2|| Longland beer || 10 || Milled || No || Longland flour (M) || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Valley herb]]&lt;br /&gt;
| Spr || Temperate Grassland (Dry) || 5 || No ||  || Yes || No || Golden salve (V) || 100&lt;br /&gt;
|-&lt;br /&gt;
! [[Rat weed]]&lt;br /&gt;
| All|| Not Freezing (Wet) || 2 || Sewer brew || 5 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Fisher berry]]&lt;br /&gt;
| All || Not Freezing (Wet) || 2 || Fisher berry wine || 10 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Rope reed]]&lt;br /&gt;
| All || Not Freezing (Wet) || 2 || River spirits || 10 || No || No || Rope reed thread (P) || ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Blade weed]]&lt;br /&gt;
| All || Not Freezing (Dry) || 2 || No ||  || No || No || Emerald dye (M) || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Hide root]]&lt;br /&gt;
| All || Not Freezing (Dry) || 1 || No ||  || No || No || Redroot dye (M) || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Sliver barb]]&lt;br /&gt;
| All || Not Freezing (Dry) (Evil) || 2 || Gutter cruor || 5 || No || No || Black dye (M) || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Sun berry]]&lt;br /&gt;
| All || Not Freezing (Wet) (Good) || 2 || Sunshine || 25 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Whip vine]]&lt;br /&gt;
| All || Not Freezing (Dry) (Savage) || 2 ||Whip wine || 15 || Milled || No || Whip vine flour (M) || 25&lt;br /&gt;
|}&lt;br /&gt;
* The Brewed value of a single plant, which is the value of five Drinks. For comparison with Extracts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Agriculture]]&lt;br /&gt;
[[Category:Crops]]&lt;/div&gt;</summary>
		<author><name>Idwal</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Crop&amp;diff=3570</id>
		<title>40d:Crop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Crop&amp;diff=3570"/>
		<updated>2007-11-08T18:46:18Z</updated>

		<summary type="html">&lt;p&gt;Idwal: Added value of plant, brew and extracts. Abbreviated seasons for table space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crops''' are plants that may be grown at [[Farming|farm plots]].  There are two types of crops: above ground and subterranean.  The [[seed|seeds]] of subterranean crops may be brought from the starting screen or purchased from the dwarf traders.  Above ground crops may be gathered by dwarves with the [[plant gathering]] labor enabled.&lt;br /&gt;
&lt;br /&gt;
Extraction from plants uses the legend:&lt;br /&gt;
&lt;br /&gt;
* P - [[farmer's workshop|Process]]&lt;br /&gt;
* B - Process to Barrel&lt;br /&gt;
* b - Process to Bag&lt;br /&gt;
* V - Process to Vial&lt;br /&gt;
* M - [[Mill]]ing  (requires a bag)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  &lt;br /&gt;
| '''Growing''' ||  || '''Plant''' ||  || '''Brewed''' ||  || '''Edible''' ||  || '''Extract'''&lt;br /&gt;
|-&lt;br /&gt;
! Crop Name &lt;br /&gt;
| '''Seasons''' || '''Habitat''' || '''Value''' || '''Brewable''' || '''Value*''' || '''Cookable''' || '''Raw''' || '''Extracts''' || '''Value'''&lt;br /&gt;
|-&lt;br /&gt;
! [[Plump helmet]]&lt;br /&gt;
| All || Subterranean || 2 || Dwarven wine || 10 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Pig tail]]&lt;br /&gt;
| Sum Fall || Subterranean || 2 || Dwarven ale || 10 || No || No || Pig tail thread (P)|| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Cave wheat]]&lt;br /&gt;
| Sum Fall || Subterranean || 2 || Dwarven beer || 10 || Milled || No || Dwarven wheat flour (M) || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Sweet pod]]&lt;br /&gt;
| Spr Sum || Subterranean || 2 || Dwarven rum || 10 || Milled || No || Dwarven syrup (B), Dwarven sugar (M) || 20, 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Quarry bush]]&lt;br /&gt;
| Spr Sum Fall  || Subterranean || 2 || No ||  || Processed || No || 6 Quarry bush leaves (b) || 12?&lt;br /&gt;
|-&lt;br /&gt;
! [[Dimple cup]]&lt;br /&gt;
| All || Subterranean || 2 || No ||  || No || No || Dimple dye (M) || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Muck root]]&lt;br /&gt;
| All || Wetland (Wet) || 2 || Swamp whiskey || 5 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Bloated tuber]]&lt;br /&gt;
| All || Wetland (Dry) || 2 ||Tuber beer || 10 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kobold bulb]]&lt;br /&gt;
| All || Wetland (Wet) || 2 || No || || No || No || Gnomeblight (V) || 100&lt;br /&gt;
|-&lt;br /&gt;
! [[Prickle berries]]&lt;br /&gt;
| All || Not Freezing (Dry) || 2 || Prickle berry wine || 5 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Wild strawberries]]&lt;br /&gt;
| All || Not Freezing (Dry) ||  2 || Strawberry wine || 10 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Longland grass]]&lt;br /&gt;
| All || Not Freezing (Dry) || 2|| Longland beer || 10 || Milled || No || Longland flour (M) || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Valley herb]]&lt;br /&gt;
| Spr || Temperate Grassland (Dry) || 5 || No ||  || Yes || No || Golden salve (V) || 100&lt;br /&gt;
|-&lt;br /&gt;
! [[Rat weed]]&lt;br /&gt;
| All|| Not Freezing (Wet) || 2 || Sewer brew || 5 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Fisher berries]]&lt;br /&gt;
| All || Not Freezing (Wet) || 2 || Fisher berry wine || 10 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Rope reed]]&lt;br /&gt;
| All || Not Freezing (Wet) || 2 || River spirits || 10 || No || No || Rope reed thread (P) || ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Blade weed]]&lt;br /&gt;
| All || Not Freezing (Dry) || 2 || No ||  || No || No || Emerald dye (M) || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Hide root]]&lt;br /&gt;
| All || Not Freezing (Dry) || 1 || No ||  || No || No || Redroot dye (M) || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Sliver barb]]&lt;br /&gt;
| All || Not Freezing (Dry) (Evil) || 2 || Gutter cruor || 5 || No || No || Black dye (M) || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Sun berries]]&lt;br /&gt;
| All || Not Freezing (Wet) (Good) || 2 || Sunshine || 25 || Yes || Yes || None ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Whip vine]]&lt;br /&gt;
| All || Not Freezing (Dry) (Savage) || 2 ||Whip wine || 15 || Milled || No || Whip vine flour (M) || 25&lt;br /&gt;
|}&lt;br /&gt;
* The Brewed value of a single plant, which is the value of five Drinks. For comparison with Extracts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Agriculture]]&lt;br /&gt;
[[Category:Crops]]&lt;/div&gt;</summary>
		<author><name>Idwal</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bone&amp;diff=9997</id>
		<title>40d:Bone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bone&amp;diff=9997"/>
		<updated>2007-11-05T20:16:45Z</updated>

		<summary type="html">&lt;p&gt;Idwal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bone can be obtained from the [[corpse]]s of dead creatures, or from [[severed body part]]s. A dead corpse close to a [[butcher's shop]] will automatically schedle a butchering job, yielding a number of bones proportional to the creature's size.&lt;br /&gt;
&lt;br /&gt;
Bones are processed at the [[craftsdwarf's workshop]], and can be used to make:&lt;br /&gt;
&lt;br /&gt;
* Bone [[craft]]s, which can be sold. Bone crafts have a value dependent on their quality and an inherent number that depends on the creature it came from. [[Troll]] and [[elephant]] bones are more valuable than goblin or raccoon bones, for example.&lt;br /&gt;
* Bone [[armor]]. Bone armor is not particularly protective, but is very light, and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality iron armor.&lt;br /&gt;
* Bone [[decoration]]s. Any decoratable item can be decorated with bone, which adds to the items' value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures.&lt;br /&gt;
* Bone [[bolt]]s. These bolts are fired through crossbows. They are not valuable, so [[marksdwarf|marksdwarves]] will use them for practice, as opposed to metal bolts.&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of all bone items created depends on the [[bone carving]] skill of the dwarf who creates them.&lt;br /&gt;
&lt;br /&gt;
Bone is not a building material.&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>Idwal</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Road&amp;diff=18966</id>
		<title>40d:Road</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Road&amp;diff=18966"/>
		<updated>2007-11-05T20:09:59Z</updated>

		<summary type="html">&lt;p&gt;Idwal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Road''' is a path of dirt, [[stone]] or other material that makes it easier for people and wagons to travel.&lt;br /&gt;
&lt;br /&gt;
Roads are built with stone [[blocks]]. The road also has to reach any edge of your land. You can also make a road out of dirt, which takes little time to make but will be gone after a year. A rough road can be made with regular stone. Roads can also be made of wood.&lt;br /&gt;
&lt;br /&gt;
NOTE : In the current version  it appears that a three tile wide road is no longer necessary for the human caravan to reach your [[trade depot]]. The wagons can travel across most surfaces, including up and down ramps, as long as boulders and trees have been removed from their route. Building a road does prevent trees from growing in the designated area. Road may allow a Human Caravan Wagon to move faster than it would on rougher surfaces (confirm?).&lt;/div&gt;</summary>
		<author><name>Idwal</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Reclaim_fortress_mode&amp;diff=19946</id>
		<title>40d:Reclaim fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Reclaim_fortress_mode&amp;diff=19946"/>
		<updated>2007-11-05T19:44:22Z</updated>

		<summary type="html">&lt;p&gt;Idwal: Elaborate and correct page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To reclaim a fortress you can hit {{key|R}} on the fortress location choice screen. This will let you return to a previously lost or abandoned fortress. &lt;br /&gt;
&lt;br /&gt;
If you prepare for the journey the Skills screen is different from standard Fortress Mode, showing your list of dwarves on the left and the list of skills on the right. The Skill list shows the total number of dwarves with that skill, NOT the skill level of the selected dwarf. The skills of the selected dwarf are shown highlighted in green. Each of your starting dwarves is allowed one military skill and one domestic skill, and if you do not like the randomly generated one (highlighted in green) for the selected dwarf, you can move the selector right and pick a new skill with {{key|Enter}}. The equipment screen is the same as standard Fortress mode.&lt;br /&gt;
&lt;br /&gt;
Upon arrival, you will see the items you left behind have been randomly flung about, buildings will be either destroyed or unclaimed, and all objects will be aged according to how long the place has been abandoned, so food will be rotten or gone and dead bodies will be  rotting or bones.  All objects will also be forbidden. Forbidden is a good thing, at least if you're reclaiming a fortress that was conquered by beasties or invaders, as it keeps your dwarves from rushing off on hauling jobs to the middle of enemy infested nowhere.&lt;br /&gt;
&lt;br /&gt;
Your dwarves start in millitary mode. You will have to clear out the any invaders to make use of the fort, and then reclaim the items and buildings in the safe sections. Once you've got a useable section of the fortress, you can start releasing your dwarves from millitary duty {{key|m}} so that they can start getting back to regular fortress life. Also note that your dwarves will want to reclaim, stockpile, sort and entomb all the bones of the previous inhabitants, so a happy fortress may require a lot of coffins, depending upon how far along the fortress was when it failed.&lt;br /&gt;
&lt;br /&gt;
NOTE : If you abandoned your fortress before all your dwarves died, you may see some of the previous occupants wandering around. Currently, that's exactly what they'll continue to do - wander aimlessly. If they die, they will go to your graveyard stockpile, but your dwarves don't care if they're entombed or left to rot (confirm?). Mostly they just get in your way, but a few of them may be useful. They will not use your workshops, but Fishermen will fish, endlessly flinging their catch onto the ground for you to pick up if you like.&lt;/div&gt;</summary>
		<author><name>Idwal</name></author>
	</entry>
</feed>