<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iituem</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iituem"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Iituem"/>
	<updated>2026-07-28T03:12:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Vermin&amp;diff=25548</id>
		<title>40d Talk:Vermin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Vermin&amp;diff=25548"/>
		<updated>2008-08-05T20:38:11Z</updated>

		<summary type="html">&lt;p&gt;Iituem: /* repopulation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone put a list of all the vermin, and their uses if caught? And a picture? --[[User:DDouble|DDouble]] 21:55, 11 November 2007 (EST)&lt;br /&gt;
:What would be the use of the picture? --[[User:Eagle of Fire|Eagle of Fire]] 00:24, 12 November 2007 (EST)&lt;br /&gt;
::Just to clarify in case the first poster didn't know, vermin all use the same image. --[[User:Shades|Shades]] 09:13, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Not quite.  Lungfish vermin, for instance, use a fish-like symbol, worms use a tilde, etc.  However, most do use the simple &amp;quot;large dot&amp;quot; graphic. --[[User:JT|JT]] 16:30, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I just listed them all, with most pertinent information. Hope you like. Now someone should go list all the extracts. --[[User:Turgid Bolk|Turgid Bolk]] 02:08, 26 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== un tameable vermin ==&lt;br /&gt;
&lt;br /&gt;
Fire snakes when caught in an animal trap had a value of 1.  I was unable to tame them and the announcement &amp;quot;needs tameable small creature item&amp;quot; appeared. --[[User:Kingzilla|Kingzilla]] 14:18, 23 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Creating vermin habitat ==&lt;br /&gt;
&lt;br /&gt;
I know you can make vermin show up to your base (try a tundra biome with an aquifer - if the stuff belowground stays liquid you can have toads hopping around in the snow :S.  Also, I dug out some open cliffside dwellings in a random jungle map, and 5 min later about 50 or so bats turn up singing Meatloaf, and causing miasma hell for my dwarves after they were (mostly) dispatched by my two cats :(.  Can anyone else replicate these (or other) situations to confirm my hypothesis? --[[User:Frostedfire|Frostedfire]] 04:21, 19 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Apparently vermin (and everything else?) spawn by biome. So, if you dig into a cave biome, you'll get bats. I dug next to a chasm and suddenly cave spiders spawn in my tunnel. [[User:Anydwarf|Anydwarf]] 22:37, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tameable? ==&lt;br /&gt;
&lt;br /&gt;
There should be a list of -- or mark on -- tameable vermin.&lt;br /&gt;
&lt;br /&gt;
At the very least, there should be a mention that only some can be tamed.&lt;br /&gt;
&lt;br /&gt;
Currently, I know rats can be tamed, while fire snakes and two-legged rhino lizards cannot.&lt;br /&gt;
&lt;br /&gt;
I have a tame fire snake.  I'm pretty sure all non-fish vermin creatures are tameable.  [[User:Bouchart|Bouchart]] 19:36, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:fire snakes and rhino lizards can be tamed, they are just [PET_EXOTIC]. not all non-fish vermin can be tamed(flies cant for example), and some fish vermin can be(turtles). -[[User:Chariot|Chariot]] 20:22, 5 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Is there a way to get my dwarves to stop eating the fluffy wamblers before I can tame them? Apparently they taste like meat and saltwater taffy had a baby. Or something. (Maybe I just have to be pretty quick on handing my DM the task) [[User:Anydwarf|Anydwarf]] 22:37, 6 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not without a lot of micro-management. Even being quick to assign the task isn't enough, the dwarves will just snatch it right out of his hand. However, if you follow your trapper around as he's searching, and immediately forbid the vermin when he catches it (note: the vermin, not the trap), that'll prevent your dwarves from eating it. This works because eating requires the vermin itself to be unforbidden, but taming only requires that the animal trap is available. --[[User:Morlark|Morlark]] 19:31, 21 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Corpse patrol ==&lt;br /&gt;
&lt;br /&gt;
alright I guess this is just a winge...&lt;br /&gt;
&lt;br /&gt;
is there any order to set (or anything else I can do) to get my dwarves to clean up vermin corpses without me manually marking them for dumping?&lt;br /&gt;
&lt;br /&gt;
I guess I'm looking for an order: Autodump vermin corpses or something.&lt;br /&gt;
I know if I {{k|k}}{{k|d}} each corpse then it gets dumped pretty quick, but especially once my population goes up I'd like to not worry so much about miasma in the dining room.[[User:GarrieIrons|GarrieIrons]] 08:23, 21 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: AFAIK dead vermin will be automatically placed in a refuse stockpile, so long as 'Dwarves gather refuse' is selected in the refuse options menu ({{k|o}}{{k|r}}) --[[User:Raumkraut|Raumkraut]] 19:15, 21 June 2008 (EDT)&lt;br /&gt;
:: This seems to be what is happening now that I actually have some peasants wandering around on cleaning/food hauling/refuse hauling only... so it sounds like vermin corpses are a lesser priority for picking up for refuse haulers then items marked for dumping are.[[User:GarrieIrons|GarrieIrons]] 07:27, 22 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== repopulation ==&lt;br /&gt;
&lt;br /&gt;
The [[turtle]] article states:&lt;br /&gt;
:Like most fish, they can be harvested too aggressively, and become depleted until the next '''repopulating of vermin'''&lt;br /&gt;
I added the bold bit... when does repopulating of vermin occur? Randomly? At spring (on a date) or during thaw (if there is one?) or differently by biome?[[User:GarrieIrons|GarrieIrons]] 01:06, 9 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Vermin respawn on season changes, along with refuse erasure and limb-mending, if I remember correctly.  May be wrong, though.  [[User:Iituem|Iituem]] 21:37, 5 Aug 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Flies... ==&lt;br /&gt;
&lt;br /&gt;
Is there anyway to kill flies?&lt;br /&gt;
&lt;br /&gt;
I second this question! :) Is there anyway to kill these things? [[User:Ehertlein|Ehertlein]] 16:34, 5 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Iituem</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Block&amp;diff=20871</id>
		<title>40d Talk:Block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Block&amp;diff=20871"/>
		<updated>2008-07-29T10:43:33Z</updated>

		<summary type="html">&lt;p&gt;Iituem: /* Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually the values are off. the base value of wood is 1. But a piece of wood has a value multiplier of 3. And a block a multiplier of 5. Should I add this, this might confuse newbies. --[[User:Soyweiser|Soyweiser]] 10:02, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Raw value, shape modifier, resultant value? I think people can cope with that.  --[[User:Matryx|Matryx]] 10:21, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
 but the difference is purely in the value&lt;br /&gt;
My observations suggest that when marking economic stone as green, dwarves can build of it, but blocks are still ignored. Hellzon or irc said blocks can only be used to build buildings, wells and pumps. So that would make the above statement false. --[[User:Mizipzor|Mizipzor]] 12:47, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:You can build walls and buildings out of blocks and stone (some buildings require blocks) but I don't think you can craft blocks. --[[User:Penguinofhonor|Penguinofhonor]] 15:19, 15 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
 This doesn't apply to blocks made out of metals.&lt;br /&gt;
Why is that? in my experience it's working just fine (golden blocks worth 150, copper blocks worth 10... just as they should)--[[User:Dorten|Dorten]] 00:26, 4 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;block&amp;quot; ever occur in the singular in Dwarf Fortress?  I think [[block]] should redirect to [[blocks]], rather than vice versa. --[[User:JT|JT]] 13:31, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Seconded. You make rock blocks, metal blocks, wooden blocks and glass blocks. A bunch of blocks, a pile of blocks, you name it yourself.  The game always call one unit of them as &amp;quot;blocks&amp;quot;--[[User:Dorten|Dorten]] 00:26, 4 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Rule N says that it should be called &amp;quot;Block,&amp;quot; and is there really any actual problem with it? ''Not'' doing it, on the other hand, could confuse wiki-newbies. --[[User:Savok|Savok]] 10:26, 4 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Does making a construction out of blocks instead of raw stone allow the construction to go faster?  (I'm thinking along the lines that it's easier to work with bricks and mortar than raw stone and mortar)  [[User:Fephisto|Fephisto]] 22:39, 26 March 2008 (EDT)&lt;br /&gt;
: i dont know, it should, you would think, but mabey the time makeing the blosk is greater than the time saved?&lt;br /&gt;
&lt;br /&gt;
: As far as I can tell from experimentation, making constructions with blocks rather than raw stone simply increases the value of the architecture (which pleases dwarves and attracts immigrants).  It is far slower, due to the additional time required to carve the blocks. [[User:Iituem|Iituem]] 11:43, 29 July 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Ice blocks ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to make ice blocks? --[[User:Locolan|locolan]] 02:28, 15 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Iituem</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Block&amp;diff=20870</id>
		<title>40d Talk:Block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Block&amp;diff=20870"/>
		<updated>2008-07-29T10:42:32Z</updated>

		<summary type="html">&lt;p&gt;Iituem: /* Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually the values are off. the base value of wood is 1. But a piece of wood has a value multiplier of 3. And a block a multiplier of 5. Should I add this, this might confuse newbies. --[[User:Soyweiser|Soyweiser]] 10:02, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Raw value, shape modifier, resultant value? I think people can cope with that.  --[[User:Matryx|Matryx]] 10:21, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
 but the difference is purely in the value&lt;br /&gt;
My observations suggest that when marking economic stone as green, dwarves can build of it, but blocks are still ignored. Hellzon or irc said blocks can only be used to build buildings, wells and pumps. So that would make the above statement false. --[[User:Mizipzor|Mizipzor]] 12:47, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:You can build walls and buildings out of blocks and stone (some buildings require blocks) but I don't think you can craft blocks. --[[User:Penguinofhonor|Penguinofhonor]] 15:19, 15 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Quote:&lt;br /&gt;
 This doesn't apply to blocks made out of metals.&lt;br /&gt;
Why is that? in my experience it's working just fine (golden blocks worth 150, copper blocks worth 10... just as they should)--[[User:Dorten|Dorten]] 00:26, 4 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;block&amp;quot; ever occur in the singular in Dwarf Fortress?  I think [[block]] should redirect to [[blocks]], rather than vice versa. --[[User:JT|JT]] 13:31, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Seconded. You make rock blocks, metal blocks, wooden blocks and glass blocks. A bunch of blocks, a pile of blocks, you name it yourself.  The game always call one unit of them as &amp;quot;blocks&amp;quot;--[[User:Dorten|Dorten]] 00:26, 4 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Rule N says that it should be called &amp;quot;Block,&amp;quot; and is there really any actual problem with it? ''Not'' doing it, on the other hand, could confuse wiki-newbies. --[[User:Savok|Savok]] 10:26, 4 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Does making a construction out of blocks instead of raw stone allow the construction to go faster?  (I'm thinking along the lines that it's easier to work with bricks and mortar than raw stone and mortar)  [[User:Fephisto|Fephisto]] 22:39, 26 March 2008 (EDT)&lt;br /&gt;
: i dont know, it should, you would think, but mabey the time makeing the blosk is greater than the time saved?&lt;br /&gt;
: As far as I can tell from experimentation, making constructions with blocks rather than raw stone simply increases the value of the architecture (which pleases dwarves and attracts immigrants).  It is far slower, due to the additional time required to carve the blocks.&lt;br /&gt;
&lt;br /&gt;
== Ice blocks ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to make ice blocks? --[[User:Locolan|locolan]] 02:28, 15 June 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Iituem</name></author>
	</entry>
</feed>